Ambassadors

The Ambassadors is a recurring twist that happens in every season of Koh-Lanta immediately before the merge. Each tribe must name an emissary who will attend a special meeting. There, the ambassadors must make a decision that affects the game.
==History==
In the first seasons, the Ambassadors had to agree on rather minimal hindrances for their fellow castaways. Introduced in the first season, the Ambassadors met right before the merge and had to decide on a castaway to cast an extra vote against, which would apply at the merged tribe's first post-merge Tribal Council. Except for Nicoya, where the Ambassadors only have to choose the camp the merged tribe will live at, this iteration of the twist was used through to Caramoan.
In Le Retour des Héros, the format changed, and the Ambassadors instead have to unanimously decide which castaway to eliminate from the game before the merge. If they cannot come to an agreement, they must draw rocks, with the Ambassador who picks the black rock being eliminated immediately.
==Twist Development by season==
Season	Ambassadors	Ambassadors 	Ambassadors 	Ambassadors 	Ambassadors 	Ambassadors 	Ambassadors	Ambassadors	Ambassadors	Ambassadors	Ambassadors	Ambassadors	Designation	Mission	The Ambassadors'Victim
 	colspan="6"	colspan="6" 	Each tribe chooses which one of the remaining tribe members should become Ambassador. 	The Ambassadors have to choose a castaway to receive one extra vote against them at the upcoming Merge Tribal Council. If they fail to agree, they go to a rock draw and the one that picks the black rock receives the extra vote against them. 	 	 	 	 	 	 	 	 	 	 	
 	colspan="6"	colspan="6" 	Denis Brogniart, the host of the game, names himself the Ambassador for each tribe. 	The Ambassadors have to decide on which camp both Tribes will merge. 	None 	 	 	 	 	 	 	 	 	 	
 	colspan="6"	colspan="6" 	Each tribe chooses which one of the remaining tribe members should become Ambassador. 	The Ambassadors have to choose a Castaway to receive one extra vote against them at the upcoming Merge Tribal Council. If they fail to agree, they go to a rock draw and the one that picks the black rock receives the extra vote against them. 	 	 	 	 	 	 	 	 	 	 	
 	colspan="6"	colspan="6" 	Each tribe chooses which one of the remaining tribe members should become Ambassador. 	The Ambassadors have to choose a Castaway to receive one extra vote against them at the upcoming Merge Tribal Council. If they fail to agree, they go to a rock draw and the one that picks the black rock receives the extra vote against them. 	 	 	 	 	 	 	 	 	 	 	
 	colspan="6"	colspan="6" 	Each tribe chooses which one of the remaining tribe members should become Ambassador. 	The Ambassadors have to choose a Castaway to receive one extra vote against them at the upcoming Merge Tribal Council. If they fail to agree, they go to a rock draw and the one that picks the black rock receives the extra vote against them. 	 	 	 	 	 	 	 	 	 	 	
 	colspan="6"	colspan="6" 	Each tribe chooses which one of the remaining tribe members should become Ambassador. 	The Ambassadors have to choose a Castaway to receive one extra vote against them at the upcoming Merge Tribal Council. If they fail to agree, they go to a rock draw and the one that picks the black rock receives the extra vote against them. 	 	 	 	 	 	 	 	 	 	 	
 	colspan="6"	colspan="6" 	Each tribe chooses which one of the remaining tribe members should become Ambassador. 	The Ambassadors have to choose a Castaway to receive one extra vote against them at the upcoming Merge Tribal Council. If they fail to agree, they go to a rock draw and the one that picks the black rock receives the extra vote against them. 	 	 	 	 	 	 	 	 	 	 	
 	colspan="6"	colspan="6" 	Each tribe chooses which one of the remaining tribe members should become Ambassador. 	The Ambassadors have to choose a Castaway to receive one extra vote against them at the upcoming Merge Tribal Council. If they fail to agree, they go to a rock draw and the one that picks the black rock receives the extra vote against them. 	 	 	 	 	 	 	 	 	 	 	
 	colspan="6"	colspan="6" 	Each tribe chooses which one of the remaining tribe members should become Ambassador. 	The Ambassadors have to choose on a Castaway from either team to be eliminated immediately. If they fail to agree, they go to a rock draw and the one that picks the black rock is eliminated. 	 	 	 	 	 	 	 	 	 	 	
 	colspan="6"	colspan="6" 	Each tribe chooses which one of the remaining tribe members should become Ambassador. 	The Ambassadors have to choose on a Castaway from either team to be eliminated immediately. If they fail to agree, they go to a rock draw and the one that picks the black rock is eliminated. 	 	 	 	 	 	 	 	 	 	 	
 	colspan="6"	colspan="6" 	Each tribe chooses which one of the remaining tribe members should become Ambassador. 	The Ambassadors have to compete in a challenge. The winner of the challenge obtains an immunity for the next Tribal Council, and gets an advantage in the following negotiation. If they fail to agree on a remaining contestant, the losing Ambassador will be voted out. 	 	 	 	 	 	 	 	 	 	 	
 	colspan="6"	colspan="6" 	Each tribe chooses which one of the remaining tribe members should become Ambassador. 	The Ambassadors have to choose on a Castaway from either team to be eliminated immediately. If they fail to agree, they go to a rock draw and the one that picks the black rock is eliminated. 	 	 	 	 	 	 	 	 	 	 	
 	colspan="6"	colspan="6" 	Each tribe chooses an "emissary" from the remaining castaways from their tribe. The emissaries visits the other tribe for a day, then each emissary selects the ambassador for the other tribe. 	The Ambassadors have to choose on a Castaway from either team to be eliminated immediately. If they fail to agree, they go to a rock draw and the one that picks the black rock is eliminated. 	 	 	 	 	 	 	 	 	 	 	
 	colspan="6"	colspan="6" 	Each tribe chooses which one of the remaining tribe members should become Ambassador. 	The purpose of the summit is for the ambassadors to nominate one tribe member to compete in a duel. The winner of the duel stays in the game while the loser is eliminated. 	 	 	 	 	 	 	 	 	 	 	
 	colspan="6"	colspan="6" 	Each tribe chooses two "emissaries" (one woman and one man) from the remaining castaways from their tribe. The emissaries visits the other tribe for a day, then the emissaries selects the ambassador for the other tribe. 	The Ambassadors have to choose a castaway from either team to be eliminated immediately. If they fail to agree, they go to a rock draw and the one that picks the black rock is eliminated. 	 	 	 	 	 	 	 	 	 	 	
 	colspan="6"	colspan="6" 	Each tribe chooses an "emissary" from the remaining castaways from their tribe. The emissaries visit the other tribe for a day in order to influence the tribe to choose a specific ambassador. Then each tribe chooses their own ambassador.	The Ambassadors have to choose a castaway from either team to be eliminated immediately. If they fail to agree, they go to a rock draw and the one that picks the black rock is eliminated. 	 	 	 	 	 	 	 	 	 	 	
 	colspan="6"	colspan="6" 	Each tribe chooses the Ambassador of the opposing tribe from the remaining castaways. 	The Ambassadors have to choose a castaway from either team to be eliminated immediately. If they fail to agree, they go to a rock draw and the one that picks the black rock is eliminated. 	 	 	 	 	 	 	 	 	 	 	
 	colspan="6"	colspan="6" 	Each tribe chooses the Ambassador of the opposing tribe from the remaining castaways. 	The Ambassadors have to choose a castaway from either team to be eliminated immediately. If they fail to agree, they go to a rock draw and the one that picks the black rock is eliminated. 	 	 	 	 	 	 	 	 	 	 	
 	colspan="6"	colspan="6" 	Each tribe chooses which one of the remaining tribe members should become Ambassador. 	The Ambassadors have to choose a castaway from either team to be eliminated immediately. If they fail to agree, they go to a rock draw and the one that picks the black rock is eliminated. 	 	 	 	 	 	 	 	 	 	 	
 	colspan="6"	colspan="6" 	Each tribe chooses the Ambassador of the opposing tribe from the remaining castaways. 	The Ambassadors have to choose a castaway from either team to be eliminated immediately. If they fail to agree, they go to a rock draw and the one that picks the black rock is eliminated. 	 	 	 	 	 	 	 	 	 	 	
 	colspan="6"	colspan="6" 	Each tribe chooses the Ambassador of the opposing tribe from the remaining castaways. 	The Ambassadors have to choose a castaway from either team to be eliminated immediately. If they fail to agree, they go to a rock draw and the one that picks the black rock is eliminated. 	 	 	 	 	 	 	 	 	 	 	
 	colspan="6"	colspan="6" 	Each tribe chooses which one of the remaining tribe members should become Ambassador, but their choice has to be unanimous. Otherwise a rock draw selects at random the Ambassador in the tribe. 	The Ambassadors have to choose a castaway from either team to be eliminated immediately. If they fail to agree, they go to a rock draw and the one that picks the black rock is eliminated. 	 	 	 	 	 	 	 	 	 	 	
 	colspan="4"	colspan="4" 	colspan="4" 	The tribe chiefs are automatically named as Ambassadors. 	The Ambassadors have to choose a castaway from either team to be eliminated immediately. All three Ambassadors have to agree. If they fail to agree, they go to a rock draw and the one that picks the black rock is eliminated. 	 	 	 	 	 	 	 	 	 	
 	colspan="3"	colspan="3" 	colspan="3" 	colspan="3" 	Each tribe chooses a hero and a newbie from the opposite tribe to become the ambassadors. 	The Ambassadors have to choose a castaway from either team to be eliminated immediately. If they fail to agree, they go to a rock draw. The Ambassador that pick the black rock will have to face their tribe mate in a duel that will eliminate the loser. 	 	 	 	 	 	 	 	 	
 	colspan="6"	colspan="6" 	Each tribe chooses which one of the remaining tribe members should become Ambassador. 	The Ambassadors have to choose a castaway from either team to be eliminated immediately. If they fail to agree, they go to a rock draw and the one that picks the black rock is eliminated. 	 	 	 	 	 	 	 	 	 	 	
 	colspan="4"	colspan="4" 	colspan="4" (Secret Ambassador) 	Each tribe chooses the Ambassador of the opposing tribe from the remaining castaways. There can be up to two castaways that can be Secret Ambassadors if they found the corresponding Secret Weapon. 	The Ambassadors have to choose a castaway from either team to be eliminated immediately. During the meeting, the Secret Ambassadors join and take part to the vote. If all Ambassadors fail to agree on a single name, the regular Ambassadors go to a rock draw and the one that picks the black rock is eliminated.	 	 	 	 	 	 	 	 	 	
 	colspan="3"	colspan="3" 	colspan="3" (Secret Ambassador) 	colspan="3" (Secret Ambassador) 	Each tribe chooses the Ambassador of the opposing tribe from the remaining castaways. Those who returned from the Isle of the Banished are now also Secret Ambassadors. 	The Ambassadors have to choose a castaway from either team to be eliminated immediately. The majority of Ambassadors have to agree on a single name, three in this case. If three Ambassadors do not agree on a single name, the regular Ambassadors go to a rock draw and the one that picks the black rock is eliminated.	 	 	 	 	 	 	 	 	
 	colspan="6"	colspan="6" (Cursed Ambassador)	Each tribe chooses the Ambassador of the opposing tribe from the remaining castaways. 	The Ambassadors have to choose a castaway from either team to be eliminated immediately. If they fail to agree, they go to a rock draw and the one who picks a black rock alone is eliminated - the Ambassador who is under the curse of the Cursed Totem has a 2 in 3 chance of being eliminated.	 	 	 	 	 	 	 	 	 	 	
 	colspan="6"	colspan="6" 	Castaways volunteer to become ambassadors, then the tribes have to choose unanimously which one should be the Ambassador of their tribe. The holder of the Sacred Fire talisman can't become an Ambassador. 	The Ambassadors have to choose a castaway from either team to be eliminated immediately. The holder of the Sacred Fire talisman can't be eliminated. If they fail to agree, they go to a rock draw and the one that picks the black rock is eliminated. 	 	 	 	 	 	 	 	 	 	 	
 	colspan="6"	colspan="6" 	Each tribe chooses the Ambassador of the opposing tribe from the remaining castaways. 	The Ambassadors have to choose a castaway from either team to be eliminated immediately. If they fail to agree, they go to a rock draw and the one that picks the black rock is eliminated. 	 	 	 	 	 	 	 	 	 	 	
==Gallery==
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==Trivia==
==References==
Category:Twists
Category:Gameplay
Category:Koh-Lanta
Category:Survivor (franchise)
Category:Survivor International Gameplay