Sorcerer's Attire Set

An armor set from the Dynamis zones, which the player may be rewarded with for defeating the mobs within. Sharing the same model as the level 52-60 Blm AF set, it's color has changed from from an unassuming blue and brown to a much more eye-catching black and purple.
The set plays to the Blm's strength's, enhancing the jobs primary attributes as a magic-based DD, with heavy emphasis on INT and Elemental Magic Skill bonuses and assorted other enhancements to the effectiveness of spells under specific circumstances. MP is addressed with the inclusion of a +90 MP bonus on top of an enhancement to the Blm's already present Conserve MP Job Trait. Negative Enmity stats are also present to aid survivability.
Number of Pieces: 6
Cost to store: 2000g (excluding Sorcerer's Belt)
:
Level	Armor Piece
75 	Sorcerer's Petasos 
[Head] All Races
DEF: 23 MP +23 
Enfeebling magic skill +5
Elemental magic skill +10 
Enmity -2
Lv. 75 BLM
74 	Sorcerer's Coat 
[Body] All Races
DEF: 41 MP +12 
Elemental magic skill +5 Enmity -2
Adds "Refresh" effect
Lv. 74 BLM
72 	Sorcerer's Gloves 
[Hands] All Races
DEF: 15 MP +24
Dark magic skill +10 Enmity -2
Bonus damage added to magic burst
Lv. 72 BLM
73 	Sorcerer's Tonban 
[Legs] All Races
DEF: 30 MP +13 INT +3 Enmity -2
Elemental magic affected by day
Lv. 73 BLM
71 	Sorcerer's Sabots 
[Feet] All Races
DEF: 14 MP +18 INT +2 Enmity -1
"Conserve MP" +5
Lv. 71 BLM
70 	Sorcerer's Belt 
[Waist] All Races
DEF: 4 HP +20 INT +6
Spell interruption rate down 8%
Lv. 70 BLM
Set Summary
*Defense +127
*HP +20
*MP +90
*INT +11
*Enmity -9
*Elemental magic skill +15
*Enfeebling magic skill +5
*Dark magic skill +10
*Spell interruption rate down 8%
*"Conserve MP" +5
*Bonus damage added to magic burst
*Elemental magic affected by day
*Adds "Refresh" effect