Deadly Dungeon: Episode 20

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==Post Mortem==
Links from the stream - Deadly Dungeon Notes
Public Copy of Deadly Dungeon - Dungeon Copy
Link for Forgotten Adventures - Forgotten Adventures
== Agenda for the Episode ==
=== Dungeon / GMing Principle ===
- Principles for Gming are listed in the Deadly Dungeon Notes link
History of the Dungeon
- Apollo goes over the making and creation of the dungeon
- Koibu and Apollo discussed main mechanics and potential problems in the dungeon
- We as a community will have produced 110 hours of content!
=== Dungeon Mechanics ===
- The dungeon clears as it is erased. There is a set amount of time before the dungeon starts to disappear, and everything fades to black
- When there is a transition between floors, the dungeon's magic removes all effects and benefits of time based effects. 
- Detect Magic shows massive amounts of magic, mostly conjuration and a bit of everything else. There is a pink/violet aura of magic, labeled as Pretensomancy. Pretensomancy is the magic of simulation, running scenarios against a goal to determine the best outcome. 
- Doors are enchanted to prevent unintended use, and will respond in kind. Switch Doors recede into the ceiling when activated. Rune Doors take three rounds of focusing to move through, and the runes could be removed with Dispel magic
- The Truth - The PC's are characters from stories, and the Author has created the dungeon to see how they characters interact against the challenges. 
=== Lessons Learned ===
- Deadly Dungeon Notes link contains the CR calculation for each floor - there was a total of 669 CR defeated over the course of the dungeon. 
- The level of the PC's was a little too high, and probably should be tuned down
- Spirit Guardians is insane
- Allowing no rests is good for the show and it's mechanics
- Starting gold was unbalanced and allowed for too many healing potions
- Sharpshooter and Great Weapon Master made low CR creatures negligle
- Don't allow Variant Human or limit it per party
=== Questions for Apollo ===
- Did you up your RP to match the player levels - yes, because it enhanced the fun of the game, and made for great interactions
- Biggest regret of the game? - Letting Koibu get away from the T-Rex :) 
- What about the Author, her adventures, and her next step - That information is left open to the imagination
- Were there any class concepts that were not used that you wish had been tried - Apollo had no preconceptions on this. With the strength of certain classes, not everything was used due to min-maxing characters
- What was the coolest mechanics used - the bag of holding into the extra dimensional space and using thorn whip to pull people out of the fog
- What did you focus on more, the environment or the monsters - It depended on the time and situation, a little bit of both
- What was the favorite monster combo you implemented - the chain devil, roper, and harpies on the floating disc floor
- What things did you decide to change based on Fatal One and the interactions they had? - door mechanics, taking away rests, stacking of classes
- What were your expectations of community interaction with this campaign? - no real expectations, but surprised and thankful for all the roleplay
- Any disappointing moments on your end - There were a few rooms that were skipped, but not any real disappointments
- Favorite themed parties? - the roleplay of all the groups was fantastic
- Do you wish the Orange Elementals Soul Rend took out 10 HP instead of 5 HP? - no, mostly because of the upcoming fight with the dragons, and the factor of the breath weapons and the large amount of damage. 
=== Running your own Deadly Dungeon ===
- Contact ApolloNik#2375 on discord to get a copy of the game; you will need to create your own tables and API scripts to assist with running the game smoothly
- Google Link for notes on the dungeon - Running Deadly Dungeon
=== Dungeon Floors ===
- Floor 1 (The Colisseum) - The rooms missed included a ballista room and a Hobgoblin Warlord
- Floor 2 (The Steam Monks)- The steam mechanics were added late. Some rooms had difficulty added to increase the challenge. The hot/cold pixie room was a memorable encounter. There was a couple of gelatinous cubes in a separate trap room
- Floor 3 (The Menagerie)- The concept of the room was to chimera a chimera - to create a predator by grabbing the best parts of others. The missed rooms were a room with a minotaur, a red dragon wyrmling, a lion, and an actual chimera. There was a demon room with a Spined devil, two Bearded Devils, and spawned lemures and imps. There is a room that looks like a spider and has multiple Giant Spiders and Swarms of Spiders. 
- Floor 4 (Journey to the Center of the Plane) - The cave in with the Guardians was ad libbed and done to add a fun RP moment. The Mysterious Orbs were designed to force movement from the players, to prevent clustering by the door. The T-Rex room was its own separate page, with many mechanics for the lava and lave explosions
- Floor 5 (Journey from the Center of the Plane)- The water was foreshadowed by the fountains in the second room. The lava was an additional way to force movement and keep the dungeon moving. The minecart encounter had switches to change the direction of the cart paths. The room would have taken a lot of time, but was fun to plan. 
- Floor 6 (The Spooky Estate) - The water passage contained Water Weirds and a Sea Hag, and was incredibly deadly. The Fog passage was possibly a run ending trap, with the exhaustion debuffs. You could have bypassed the skeleton room by buying them all an ale. The Banshee room had squares to protect against the scream, but were not used. Putting multiple items in the recycling chest would have recycled all of them. The switches in the Will o Wisp room did nothing. It 
- Floor 7 (Delver's of the Forgotten Temple) - There is a lycanthrope room that would spawn monsters, and pressure plates would eventually reveal a switch to exit the room. There is a full Stargate room, with a Dial Home device that spawns creatures into the room as you depress symbols on the device until you finish enough to complete the sequence. Both the Air and Water Elemental rooms had infinite fall mechanics, were one party member could defeat the elemental and end the encounter, bringing everyone back
- Floor 8 (The Terrifying Workshop of Dr. Frank L. Goblinstein) - The Goblin Scientist room had many books were learning about the dungeon was possible. There was a room with a lever that required a large check to push, and poisoned the whole party until the lever had pushed and 10 seconds had passed. There was also a room with 3 Gibbering Mouthers and statues that pushed you throughout the room. Past that room is an adventuring party to defeat. 
- Floor 9 (The Court of the Raven Queen) - The crystal in the armory automatically attunes you to an item you pick up. The firing range had a Drider boss and two Oaken Bolters that fired upon you from the back of the room. The Red Lodge contained an homage to Twin Peaks, with a room containing a Young Vampire and a Vampiric Mist. 
- Floor 10 (The Race) - An invisible stalker starts hampering the party if they fall behind the disc. There was a mechanic for a DC 20 Athletics check to climb along the walls if needed. The floor was designed to slow and hamper the party until the disc passed by. 
- Floor 11 (The Anthalogy of Creation) - The Blue Crystal Elemental had an ability to Misty Step if an attack is about to hit it, causing the attack to miss. All the elementals had the ability to Blind everyone within 30 ft. on a rechargeable action, which was not used. The Author had a few abilities that were not used, such as Monologue, so that Apollo can finish the initial monologue of the Author. There was another ability that stopped damage to the storybook or pen as a reaction. There was an ability to reduce the initiative of a creature by 1. She also had an ability to teleport away once per day. The Paper Elementals had a Papercut ability, which allowed slashing damage to be dealt each round until a medicine check was made.
Thanks to all who ran, created art, and in any way was a part of this dungeon and this commmunity!!!
Category:Deadly Dungeon Episodes