Holding Prison

The Holding Prison is a dungeon in Bikdip RPG: Legend of the Seven Felfs.
== Overview ==
==== Entrance and Appearance ====
The Holding Prison is entered automatically via a cutscene near the beginning of the game when the player first enters the digital SC World, and cannot be reentered once left. The interior of the dungeon is a gray cave that has been repurposed by Bikdark's army into a place to detain political enemies, with bars covering several crevices.
==== Themes and Navigation ====
The goal in the Holding Prison is to free Bargo, Junspinar, HADHAD, Yukronsky, and (optionally) Wimple, before escaping. To achieve this, the player must use the Vanish Cap to pass through the bars in and out of each cell and speak to the imprisoned Companions. Between each cell are stretches of open cave patrolled by Flhürgen guards. If the guards see you (even while using the Vanish Cap), you will be taken back to the cell of the most recently freed Companion. Upon exiting with everyone but Wimple freed, the player chooses whether to fight Steck with Yukronsky or a Flhürgen with either Junspinar or HADHAD. Josh and Bargo will be in the party no matter what. If Wimple has been freed, then instead of a battle occuring, she will create a distraction, allowing the party to flee without fighting.
Category:Locations
Category:Dungeons
Category:Dungeons in Bikdip RPG