Alchemy

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Alchemy/TL is a (IQ/Very Hard) skill that studies magical transformations and transmutations. There are several forms of Alchemical Items.
Given in the actual myth Circe used a potion on Odysseus' crew and GURPS Adaptions list that setting as TL1 Alchemy can, in theory, exist at TL1.
In a magical game world, an alchemist would be able to identify concoctions with magical effects (“elixirs”), such as love potions and healing unguents, and prepare them from suitable ingredients. This is a mechanical process, using the mana inherent in certain things; therefore, those without Magery can learn and use Alchemy, and Magery confers no benefit.
It is referenced in:
* Banestorm (p. 186) on its overlap with Chemistry in Ytarria
* Dungeon Fantasy 2 (p. 3) on brewing potions
** (p. 9 & 19) on identifying hazardous materials
** (p. 14) on identifying potions
* Dungeon Fantasy 3 (p. 18) on interchangeability with Herb Lore
*Fantasy (p. 18) on fitting Alchemy into a system of magic
** (p. 23) on Alchemy as an extension of natural magic
** (p. 152) on the real-world development of alchemical theory
** (p. 156) on Alchemy in general, internal alchemy, and creating gold
*Fantasy-Tech 1 (p. 29-30) on Alchemy as a mundane but effective science
* Low-Tech (p. 30) on alchemist's kits
*Magic (p. 210-222) on Alchemy in general
*Thaumatology (p. 100-107) on Alchemy in general
==Kromm Quotes==
Sean Punch has commented on Alchemy in the following posts to the forums.sjgames.com
* On errors in Magic 
* On high Alchemy scores for NPCs , 
* On its use with Quick Gadgeteer , 
==See Also==
* Magically Potent Materials and Dead Monster Bits
* Chemistry
* Magery
* Spell
* List of Skills
== References ==
*Basic Set (p. 174-175)
*Banestorm (p. 186)
*Dungeon Fantasy 2 (p. 3, 9, 14, 19)
*Dungeon Fantasy 3 (p. 18)
*Fantasy (p. 18, 23, 152, 156)
*Fantasy-Tech 1 (p. 29-30)
*Low-Tech (p. 30)
*Magic (p. 210-222)
*Thaumatology (p. 100-107)
Category:TL Skills