A Tainted Bounty

A Tainted Bounty is a Lizardmen Dilemma/event (?)
== Description ==
The delving of your industrious Skinks brings to light an ancient metal ore: could this substance have been brought to this world by the Old Ones themselves? When subjected to your advanced weaponsmithing process the ore makes highly-effective arrowheads and javelin points. However, once you start to use them some of your usually-hardy Saurus warriors fell ill, raising questions over its safety and even whether it was placed deliberately by the enemies of the Great Plan. Will you continue to use it?
== Options ==
=== Accept the gift ===
* 8 turns
* Truly this material is a gift from the Old Ones - a bounty that will wipe the enemies of the Great Plan from this world! If only it had not been warped in the aeons since ...
* Ammunition: +25% (all forces)
* Missile damage: +20% (all forces)
* Skaven corruption: +1 (all provinces)
=== Reject the gift ===
* Whatever wonders this ore might have achieved once, now it is too tainted to be of use. Discard it in favour of more traditional materials.
== Effects ==
Bonus to javelin and arrow equipped troops, minus to Saurus unit health.
Category:Lizardmen
Category:Dilemmas
Category:Lizardmen dilemmas