Nine

Nine, because characters with numbers for their name are badass as fuck.
Nine has the powers Cutting Immunity, Danger Intuition, Athletic Combat, Claw Retraction and Peak Human Condition as they are described on the Super Power Wiki.
Nine is completely immune to all forms of bladed weaponry/sharp objects which of course isn't great for Phantom Blade's sharpness manipulation. She is forced to only use blunt force attacks against him... if only he didn't have danger intuition allowing him to really easily dodge said attacks. 
His danger intuition also informs him if he is about to step into a spot Phantom Blade has a delayed attack set, he is pretty much her perfect counter. 
Ignoring these factors, they are both equal in terms of combat strength (Both have Peak Human Condition and I've decided that Athletic Combat and Enhanced Swordsmanship are fairly equal fighting styles, especially when Phantom Blade can't use the cutting aspect). 
I recently added the power Claw Retraction to equal out Phantom Blade's Power Legs. Now they are perfectly balanced... as all things should be. 
I've decided that Nine's Danger Intuition wouldn't work on Phantom Blade's Power Contingency due to its method of activation being completely unknown to him, he would still feel something but wouldn't be able to react in time. 
Nine is the Arch-Enemy of Phantom Blade.
Category:Character
Category:Super Villains