Vehicles/ARVKR APC Arvakr

==Description==
This re-badged Vargr replaces its standard armament with upgraded models and a TAG to mark targets for allied strikes. The Arvakr is Fully Sealed, making it at home in the water and other harsh environments. A C3 Master and basic ECM suite provide solid EWAR capability.
 Can carry 2 Battle Armor Squads. Has firing ports.
Missions	Source 	Affinity
5 	Generic 	Warrior: +1 Piloting Boost
10 	Generic 	Veteran: +1 Guts Boost
40 	Tacticon TC7000 	High Command: -10% Lance Ability Resolve Cost (Quirk)
60 	Crew Compartment (2)	Skilled Sensor Operator: +1 Probe, +1 Adv. Sensors, +10% Sight and Sensors (Gear)
60 	Generic 	Master: +1 Tactics Boost
80 	Turret Systems (5) 	Hunter/Killer Team Training: Multi-Target & Breaching Shot Ability (Gear)
100 	Generic 	Elite: +1 Gunnery Boost
==Vehicle Bay==
 	 	Left 	Center 	Right
Front 	Health	 	A=280 S=35	
Front 	Fixed 	 	
Ammo HMG (Half)
Crew Compartment (2)
FCS Vehicle Std. 2
Sensors Vehicle Basic
Coolant	
Sides/Turret	Health	A=235 S=35	A=240 S=35	A=235 S=35
Sides/Turret	Fixed 	
Left Side Wheels	
Turret Systems (5)
TAG Arrow IV
2x ER M Laser BrightBloom
2x MG Heavy	
Right Side Wheels
Rear 	Health	 	A=220 S=35	
Rear 	Fixed 	 	
Wheeled Propulsion System
Ferro-Fibrous (1)
C3 Master
ECM
Engine
Engine Core 240 (1)
Heat Sink
Battle Armor Compartment (2 BA)
Firing Ports	
Questions || RTVer: Lance-A-Lot 1.0.0 || Render 2.2 || ID: \Eras\ClanInvasion3061\Base\vehicle\apc\vehicledef_APC_Arvakr.json