Post-battle options (TWW2)

This is a list of post-battle options in Total War: Warhammer II by race.
For the other two games, see links on the main post-battle options page.
==List==
===Beastmen===
Name 	Flavour text 	Effects
Sacrifice Captives	Offer these captives to the Chaos Gods in return for their favour. Offering captives to the Chaos Gods ensures their favour, but your herd will be hungry and unhappy as a result.	Total Favour increased Bestial Rage decreased for the army
Kill Captives 	Slaughter the captives in the name of the Chaos Gods! 	Slaughtered Captives (1 turn)
:The Chaos Gods look upon this army favourably.
:* Bestial Rage increased for the army'
Devour Captives 	Dragged to sacrifice before the Herdstone, captives are ripped apart and consumed by the ever-ravenous Beastmen. 	Units replenished by an extra percentage
===Bretonnia===
Name 	Flavour text 	Effects
Ransom Captives 	Although certainly not a chivalrous act, we can ransom thesemen back to their masters in return for some coin. 	Treasury increased
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Ransom Captives
:Perhaps we have fallen in the estimations of others, but gold tends to ease that pain.
:*Chivalry -5
Execute Captives 	For standing against our righteous cause, these men shall pay the ultimate price. Kill them all. 	Executed Captives (5 turns)
:No quarter has been shown to our enemies! Our troops rejoice at our success.
:*Leadership +4 for all units in this army
Offer Redemption (only with other Human factions)	These men are our kin. If they are willing to repent of their actions, we should offer them a place among our ranks.	Units replenished by an extra percentage
===Dark Elves===
Name 	Flavour text 	Effects
Ransom Captives	Ransoming captives brings it's own rewards, but the troops do not like it.	Treasury increased
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Ransomed Captives (5 turns): Casualty replenishment rate -5% Men are reluctant to join the ranks of this army.
Murder Captives	Executing captives can further temper a force for war. 	Murdered Captives (1 turn)
:The recent murder of captives provided pleasing and instructive entertainment
:* Unit experience +100 for this army
Enslave 	Slaves reduce the load on the troops, making recovery more swift. 	Units replenished by an extra percentage
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Extra slaves taken (depends on the amount of captives)
===Dwarfs===
Name 	Flavour text 	Effects
Ransom Captives (only with Dwarfs, Lizardmen, Humans, Tomb Kings and Elves) 	The ransom of these captives shall boost the coffers. 	Oathgold increased
Treasury increased
Execute & Loot (only with Greenskins, Vampire Counts, Vampire Coast, Chaos-Worshipping Armies and Skaven)	There can be no dead weight, for many grudges remain. Strip the bodies of valuables and move on.	Oathgold increased
Treasury increased
Take on Captives (only with other Dwarfs factions) 	Press these Dawi into binding oaths and bring them into your throng. 	Unit replenishment increased
Drink to Victory! (All Races) 	This triumph deserves a celebration, bring out the Bugman's! 	Gorog! (2 turns)
:Bolstered by the finest ale, the throng bustles with inspiring tales and joyful songs in the wake of victory.
:* Income from all buildings +10% (local province)
:* Growth +20 (local province)
:* Public order +5 (local province)
===The Empire===
Name 	Flavour text 	Effects
Pardon captives 	Allow these warriors to return to their homeland - for a price. 	Treasury increased
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Pardoned Captives (1 turn)
:Men are feeling reluctant to join the ranks of this army.
:*Casualty replenishment rate -5%
Execute Captives 	Take no prisoners - leave none alive. 	Killed Captives (5 turns)
:These men are feeling confident after cleaning up stragglers from the recent battle
:* Leadership +4 for all units in this army
Take on Captives (only with other Human factions)	Force these troops to change their allegiance and allow them to serve in your army.	Units replenished by an extra percentage
===Greenskins===
Name 	Flavour text 	Effects
Ransom Captives 	Earn some extra loot by sellin' the captives off!. 	Treasury increased
Slaughter Captives	Kill 'em all! Kill all the gits! 	Slaughtered Captives (5 turns)
:The boyz are ecstatic after slaughtering captives.
:* Leadership +4 for all units in this army
Eat Captives 	These scraggy gits look tasty - eat 'em up and replenish the boyz with full stomachs!	Units replenished by an extra percentage
===High Elves===
Name 	Flavour text 	Effects
Ransom Captives 	Ransoming captives brings its own rewards, but the troops do not like it.	Treasury increased 
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Ransomed Captives (5 turns)
:Ransoming captives buys you valued favours, but dispirits your troops.
:* Influence per turn +1
:* Casualty replenishment rate -5%
Execute Captives	The murder of captives provides a pleasing and instructive entertainment.	Executed Captives (1 turn)
:The recent execution of captives has further tempered this force for war.
:* Unit experience +100 for this army
Force Labour 	Labour reduces the load on the troops, making recovery more swift. 	Units replenished by an extra percentage
===Lizardmen===
Name 	Flavour text 	Effects
Release Captives 	Giving up a source of fresh flesh from vanquished captives, even with good reason, leaves an army weaker.	Treasury increased
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Released Captives (5 turns)
:This army is struggling after giving up a source of fresh flesh.
:* Casualty replenishment rate -5%
Exterminate Captives 	Exterminating these captives will further the Old Ones' Great Plan. 	Killed Captives (1 turn)
:The recent killing of captives has left this force more capable of fulfilling the Old Ones' plan.
:* Unit experience +100 for this army
Kill & Eat(regular Lizardmen factions) 	A feast of flesh aids recovery. 	Units replenished by an extra percentage
Mark For Sacrifice(Cult of Sotek only. Replaces Kill & Eat)	The Serpent-God, Sotek, looks favourably upon those who make bloody sacrifice in his name. 	Units replenished by an extra percentageSacrificial Offerings increased
===Norsca===
Name 	Flavour text 	Effects
Sacrifice Captives	Offer these captives to the Chaos Gods in return for their favour.	Treasury increased
Kill Captives 	Slaughter the captives in the name of the Chaos Gods. 	Slaughtered Captives (5 turns)
:The Chaos Gods look upon this army favourably.
:*Leadership +4 for all units in this army
Enslave Captives 	Enslave these fools - break them and consume their souls! 	Units replenished by an extra percentage
===Skaven===
Name 	Flavour text 	Effects
Sell Off 	Giving up a source of fresh flesh from vanquished captives, even with good reason, leaves an army weaker.	Treasury increased
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Ransomed Captives (5 turns)
:This army is struggling after giving up a source of fresh flesh.
:* Casualty replenishment rate -5%
Enslave 	Sending slaves back to the nest may bring a reward, or fend off a betrayal - at least for the time being.	Food gained
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Enslave (5 turns)
:Forcing the captives into slavery has improved this army's fervour
:* Leadership +4 for all units in this army
Eat Captives	The Black Hunger can be assuaged by feasting on the fallen. 	Units replenished by an extra percentage
===Tomb Kings===
Name 	Flavour text 	Effects
Endless March 	Death abounds on the battlefield, the release of it's energies is used to invigorate your armies and send them forth to the fray.	Treasury increased 
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Endless March (2 turns)
:This army marches on.
:* Campaign movement range +20%
Harvest Organs	Valuable organs cannot be left to spoil; send the Liche-Priests onto the field with their jars. 	Canopic Jars increased
Bind Souls 	Spirits lost in battle are retained within their skeletal bodies, lest they flee to the Realm of Souls. 	Units replenished by an extra percentage
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Bind Souls (3 turns)
:Binding the souls of it's enemies has increased this army's replenishment.
:* Units replenished by an extra percentage
===Vampire Coast===
Name 	Flavour text 	Effects
Share the Loot 	Share the spoils with your Lord, improving their loyalty 	Infamy -50
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Share the Loot (3 turns)
:* Loyalty +1
:* Unit experience gain +50 each turn
Ransom captives 	You earn some extra loot by ransoming your captives for cold, hard loot! 	Treasury increased
Assimilate Captives	Bolster unit replenishment by introducing your captives to the Dark Arts.	Units replenished by an extra percentage
===Vampire Counts===
Name 	Flavour text 	Effects
Return Captives 	Send these captives home, unspoilt... for a price. 	Total Dark Magic increased
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Returned Captives (1 turn)
:This army is struggling after giving up a source of fresh flesh.
:*Casualty replenishment rate -5%
Murder Captives 	Feed them to the Dire Wolves, their corpses will no doubt come in handy later! The victims' empire and their allies with loathe you, but their enemies will like it!	Murdered Captives (5 turns)
:The undead are feasting upon corpses from the recent battle.
:* Leadership +4 for all units in this army
Dominate Captives	Dominate these enemy minions. Let your will subsume the lingering influence of any pitiful liche before, and enshrine your majesty in its place. 	Units replenished by an extra percentage.
===Warriors of Chaos===
Name 	Flavour text 	Effects
Sacrifice Captives 	Offer these captives to the Chaos Gods in return for their favour.	Treasury increased
Kill Captives 	Slaughter the captives in the name of the Chaos Gods! 	Slaughtered Captives (5 turns)
:The Chaos Gods look upon this army favourably.
:* Leadership +4 for all units in this army
Enslave Captives (only with Norsca)	Enslave these fools - break them and consume their souls! 	Units replenished by an extra percentage
===Wood Elves===
Name 	Flavour text 	Effects
Release Captives 	Allow these warriors to return to their homelands - for a price. 	Treasury increased
Kill Captives 	Take no prisoners - leave none alive! 	Killed Captives (5 turns)
:These men are feeling confident after mopping up the stragglers from a recent battle.
:* Leadership +4 for all units in this army
Naestra's Grace (Only Available to the Heralds of Ariel. Replaces Release Captives) 	Allow these warriors to return to their realms - for a price. 	Treasury increased
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Naestra's Grace (3 turns)
:Naestra's calm demeanour has prevailed, for a moment.
:* +5% Physical resistance
Arahan's Wrath (Only Available to the Heralds of Ariel. Replaces Kill Captives) 	Take no prisoners - leave none alive! 	Arahan's Wrath (3 turns)
:Arahan's destructive urges have been sated for now.
:* +5% Missile strength
:* +4 Leadership
Slaughter! (Only Available to the Wargrove of Woe when fighting other Wood Elf factions. Replaces Kill Captives)	Take no prisoners - leave no Asrai alive! 	Forest's Vengeance (3 turns)
:The Forest Spirits revel in the deaths of the treacherous Asrai.
:* Upkeep -5% for all Dryad, Treekin and Treeman units
:* Charge Bonus +5 for Dryad, Treekin and Treeman units
Take on Captives (only with other Wood Elves factions except when playing as the Wargrove of Woe) 	Force these troops to change their allegiance and allow them to serve in your army.	Units replenished by an extra percentage
Abduct Captives (only when fighting non-Wood Elf factions) 	Claim these captives for the forest. 	Units replenished by an extra percentage
Category:Total War: Warhammer II campaign mode