Chamber (Valorant)

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==Summary==
Chamber is an playable agent in Valorant. A mysterious Frenchman whose dedicated his life in search of one necessary goal, he approached VALORANT agents Brimstone with an offer to help building the Alpha-Omega teleportal by providing necessary blueprints for Killjoy. He was then promoted as VALORANT Protocol eighteenth agent after proving himself to be a necessary asset. 
==Powers and Stats==
Tier: , with Tour De Force | , from to higher to 
Key: Chamber | Optional Equipment
Name: Chamber (codename), Vincent Fabron (real name) 
Origin: Valorant
Gender: Male
Age: Unknown
Classification: Agent of VALORANT Protocal, Weapons Designer, PMC marksman
Powers and Abilities: Superhuman Physical Characteristics, Firearm Expert (Each agent, with the exception of Sova, is comparable to each other in terms of skill with Firearms. Chamber himself is able to hit 3 precise shots while moving in midair and was able to instantly hit a target far away upon receiving its localization), Teleportation via Rendezvous, Status Effect Inducement via Trademark and Tour De Force (Trademark applies a slow effect if it catches an opponent, while Tour De Force applies the same effect if it kills someone), Weapon Summoning (Can summon his equipments at will), likely Flight (Was shown floating on his trailerL’Accord - Chamber Agent Trailer), possibly Sealing (Implied to have sealed Brimstone in a crystal through unknown method)
Attack Potency: Wall level+ (All Agents can deal comparable damage to Raze's Grenades with their bare hands), Small Building level with Tour De Force (The Tour De Force is comparable, if not, superior to the Operator) | Varies, from Wall level with the Classic, Frenzy, Ghost, Stinger, Ares, Odin and Spectre (Shown to be the weaker weapons overall the Agents have available) to Wall level+ with the Phantom, Vandal, Bulldog and Sheriff (Superior to the previous weapons) to Small Building level with the Guardian, Marshall and Operator (The strongest weapons available to the Agents)
Speed: Average Human movement speed (Each Agent can run about 7 m/s without any equipent), with Subsonic reactions (Should be comparable to Yoru) | Varies from Subsonic+ to Supersonic+ (Heavily dependant on the weapon in use)
Lifting Strength: Average Human
Striking Strength: Wall level+
Durability: Wall level+ (Is able to somewhat tank Raze's grenades)
Stamina: Peak Human (Chamber had worked for the French military then become a PMC marksman for Kingdom Defense and should has undergo military training)
Range: Standard Melee Range with Melee Weapons, Several Meters with Abilities, up to Hundreds of Meters with Firearms
Standard Equipment: Teleport anchors, traps, Headhunter, and a custom sniper rifle. Chamber was shown to have entire armory at his disposal.
* Optional Equipment: Classic, Shorty, Frenzy, Ghost, Sheriff, Stinger, Spectre, Bucky, Judge, Bulldog, Guardian, Phantom, Vandal, Marshall, Operator, Ares and/or Odin (Each agent has Kingdom weapons available to them, while they have their own preferences, they can still use anyone of them)
Intelligence: Gifted (Chamber is an excellent weapons designer who worked for Kingdom, one of the biggest organization on Earth, and hold entire armory for himself. His skill allow him to obtained blueprints for Alpha-Omega portal and earned him a position in VALORANT Protocal, he can hide his profile from the public and even Cypher. Chamber experience with French military and as a PMC marksman grant him deadly precision with any kind of firearms)
Weaknesses: The Headhunter and Tour De Force have a limited amount of bullets and cannot be reloaded, albeit Chamber has multiple guns available to him
Notable Attacks/Techniques:
*Trademark: Chamber can place a trap that scans for enemies. If Trademark catches sight of an enemy, it will destabilize the ground to create a slowing field under their current position. It can be avoided if the target are far enough above the field.
*Headhunter: Chamber can summon a heavy pistol that deals huge damage to the enemy. It has Alt-Fire ADS mode to aim down targets.
*Rendezvous: Chamber can deploy a teleport anchor in a location which allows for him to teleport. Chamber needs to be close to it to be able to teleport.
*Tour De Force: Chamber summon a custom sniper rifle which is powerful enough to kill enemies in a single shot. Enemy killed by Tour De Force will generate a slowing field under their current position.
Notes: While Chamber's abilities and ultimate are shown to have a carry limit and be locked behind kills, that is not case in lore, very few agents have shown limits to their base abilities and Ultimates. Chamber himself, while not shown to be able to reload his weapons, has a multitude of them, he also has shown the ability to teleport with just one Rendezvous as opposed to needing to set up 2
==Notable Matchups==
Victories:
Losses:
Inconclusive:
==References==
Category:Valorant
Category:Characters
Category:Male Characters
Category:Game Characters
Category:Antiheroes
Category:Evil Characters
Category:Rich Characters
Category:Weapon Users
Category:Weapon Masters
Category:Gun Users
Category:Summoners
Category:Teleportation Users
Category:Flight Users
Category:Status Effect Users
Category:Sealing Users