Economy

==Player Income==
Player income can come from 4 sources:
* Investment levels
** Investments can be considered income from side jobs, estate allowances from wealthy relatives, etc. Every player starts out with an invisible zero-level investment of 100 credits/week. Further investment levels with additional income can be obtained by +investing at a bank terminal. Investments can be liquidated one level at a time for less than the initial value of the deposit (this can be considered 'taxes').
Level	Deposit	Income/Week	Liquidate For
0 	0 	100 	0
1 	425 	+100 	200
2 	500 	+100 	250
3 	575 	+100 	300
4 	650 	+100 	350
And so forth, following the pattern...
* Trading at markets and vendors
** The daily limits of how much you can buy and sell are set by your Merchant levels.
* The Resources special option
** Chosen during Character Generation
* Salaries
** Salaries from your faction jobs are not automated, and must be collected directly from your faction superior, who can +pay you.
Category: System