Kingdoms of the Fertile Crescent

== Kingdoms of the Fertile Crescent ==
"The Kingdoms of the Fertile Crescent have as their home, the south of Abyssnia. The proud scions of a tradition steeped in the study of the arts, literature, poetry, and ethics, they have a considerable history. Though never warlike, they have maintained a peace through valor that has slowly seen their realm grow in size and opulence."
Civilization Traits: Troops can directly attack the rear formation, while adept at the production of siege weapons.
=== Soldiers ===
The Kingdoms of the Fertile Crescent fields deadly archers and siege weapons and even their cavalry focuses on offense at the expense of its defense. They have defensive-oriented infantry.
==== Infantry ====
Name 	Power	Lvl	Attack	Defense	Health
Sassanid Conscripts	1 	1 	8 	12 	10
Paygan Regular 	1.6 	2 	13 	19 	10
Median Warrior 	2.1 	3 	17 	25 	10
Paygan Salar 	2.6 	4 	21 	32 	10
Daylamite Elite 	3.3 	5 	26 	40 	10
Berber Regular 	4 	6 	32 	49 	10
Ansar Warrior 	4.9 	7 	39 	59 	10
Rashidun Swordsman 	5.8 	8 	47 	70 	10
Maburizun 	6.9 	9 	55 	82 	10
Umayyad Haras 	8 	10 	64 	96 	10
==== Archers ====
Name 	Power	Lvl	Attack	Defense	Health
Light Archer 	1 	1 	14 	8 	9
Sassanid Bowman 	1.6 	2 	22 	13 	9
Dehqan Bowman 	2.1 	3 	29 	17 	9
Berber Light Archer	2.6 	4 	37 	21 	9
Aswaran Bowman 	3.3 	5 	46 	26 	9
Savaran Sardar 	4 	6 	57 	32 	9
Ansar Bowman 	4.9 	7 	69 	39 	9
Rashidun Bowman 	5.8 	8 	82 	47 	9
Bedouin Regular 	6.9 	9 	96 	55 	9
Asawirat Bowman 	8 	10 	112 	64 	9
==== Cavalry ====
Name 	Power	Lvl	Attack	Defense	Health
Sogdian Warrior 	1 	1 	12 	8 	10
Sassanid Cavalry 	1.6 	2 	19 	13 	10
Dehqan Cavalry 	2.1 	3 	25 	17 	10
Rashidun Cavalry 	2.6 	4 	32 	21 	10
Sassanid Cataphract 	3.3 	5 	40 	26 	10
Pushtigban 	4 	6 	49 	32 	10
Aswaran Cavalry 	4.9 	7 	59 	39 	10
Rashidun Elite Guard	5.8 	8 	70 	47 	10
Asawirat Cavalry 	6.9 	9 	82 	55 	10
Zhayedan Cavalry 	8 	10 	96 	64 	10
==== Siege Weapons ====
Name 	Power	Lvl	Attack	Defense	Health
Reserve Catapult 	1 	1 	15 	7 	10
Sassanid Light Catapult	1.6 	2 	24 	11 	10
Sassanid Besieger 	2.1 	3 	31 	15 	10
Heavy Catapult 	2.6 	4 	40 	18 	10
Light Cannon 	3.3 	5 	49 	23 	10
Rashidun Cannon 	4 	6 	61 	28 	10
Rashidun Bombard 	4.9 	7 	73 	34 	10
Rashidun Besieger 	5.8 	8 	87 	41 	10
Umayyad Bombard 	6.9 	9 	103 	48 	10
Mamluk Cannon 	8 	10 	120 	56 	10
=== Technology ===
==== Military Technology Advancements ====
The Kingdoms of the Fertile Crescent have three distinct military technology advancements that can be researched in the Military Technology tab in the Academy. They all come in three levels, each with some prerequisites of Academy building level and certain other technologies being researched beforehand.
These three technologies all adds additional skills to the different troop types, which are active during combat.
Mufaddaaliyyat (0/3)
* Armor (Infantry)
** Increase defense for soldiers in battle by 20/35/50%.
* Weak Points (Archers)
** Increase attack and HP for soldiers in battle by 10/18/26%.
* Rapid Battle (Cavalry)
** Increase attack for soldiers in battle by 20/35/50%.
* Fireball (Siege Weapons)
** Increase attack and HP for soldiers in battle by 10/18/26%.
Taghribat Bani Hilal (0/3)
* Pierce (Infantry)
** When under attack, there's a 50% chance to reduce the damage taken by 20/40/60%.
* Sharpshooter (Archers)
** When attacking, there's a 20/35/50% chance to attack one adversary troop at the back of the formation, and increase attack by 150%.
* Morale (Cavalry)
** When attacking, there's a 12/21/30% chance for an attack on the adversary troop with the least soldiers.
* Lockdown (Siege Weapons)
** When attacking, there's a 14/24/34% chance to attack the adversary troops at the back of the formation.
Sirat al-Zahir Baibars (0/3)
* Penetration (Infantry)
** When attacking, there's a 50% chance to increase attack by 40/70/100%.
* Defend Enemy (Archers)
** When attacking, there's a 50% chance to decrease attack by 30/52/74% for attackers. (note: this should be for the defenders, but who knows)
* Turn-Based Fight (Cavalry)
** Increase attack by 29/51/73% when attacking infantry and archers.
* Broken Stone (Siege Weapons)
** Increase attack by 29/51%/73 when attacking infantry and siege works.
==== Domestic Technology Advancements ====
The Kingdoms of the Fertile Crescent have three distinct tech advancements that can be researched in the Domestic Technology Tab. They all come in two levels, each with some prerequisites of Academy building level and certain other technologies being researched beforehand.
Geological Analysis
* Silver production increases by 30/60%.
Wagon Design
* Resource colletion speed increases by 6/12%.
Qizilbash's Cannons
* Siege training speed increases by 18/36%.