Dilettante (Character Kit)

Dilettante 
Dilettantes are members of the lesser nobility or wealthy merchant classes who have failed to devote their time seriously to any one pursuit Instead, the dilettante dabbles in numerous pursuits and even magical studies, gaining a little skill in many areas but mastering none of them. Since this kind of leisurely life is usually possible only in realms with fairly high levels of cultural development (chivalric or renaissance), dilettantes are most commonly from Bore a, Dementlieu, Invidia, Lamordia, Mordent, Nosos, or Richemnlot 
The chief motivations of the dilettante are boredom, a desire to be excited, and an urge to see more of the world. Although many dilettantes are fops and wastrels, some are simply people who lack the patience or vision to dedicate themselves to a single pursuit. They can still be worthwhile people and friends, despite their less than serious natures. 
Class/Race: No avenger, gypsy, paladin, priest, or psionidst character may be a dilettante. All other classes and races are allowed, although most dilettantes are humans or halflings. 
Requirements: A dilettante may be of any alignment, but most are chaotic in nature. 
Role: Although a dilettante PC is not a master of any particular skill, iris broad experience in many different fields can help a party A dilettante can also be useful to a party in gaining access to nobles or other members of the upper class. Dilettantes are often invited to parties or arc honored guests of a local lord. Unlike a knight or greater noble, a dilettante 
cannot demand shelter of other nobles, but he is often invited to stay anyway A dilettante ally can be useful for a DM who does not want an overpowering NFC. Arrogant and haughty dilettantes can 
also serve as useful opponents for low-level PC groups. More foolish or foppish dilettantes can occasionally provide comic relief if a DM wishes to lighten the mood of a game. 
Weapon Proficiencies:
* Bonus: None. Recommended: Fast, one-handed weapons such as the saber or rapier, but a dilletante may choose any weapon allowed by his class.
Nonweapon Proficiencies:
* Bonus: Etiquette, read/write. 
* Recommended: Any, Also see special benefits. 
Equipment: A dilettante prefers high quality equipment and fashionable clothes. Thus a dilettante always seeks items of superior quality, spending 10% more than the listed price for everything he buys. He pays this additional amount even for items not actually worth the additional cost. Appearances must be maintained, after all. 
Special Benefits: As members of the upper class, dilettantes are well treated by most commoners and minor nobles. and they gain a +1 reaction bonus from such people. Because of their broad areas of interest, dilettantes 
may buy non weapon proficiencies from any category. They never need pay additional slots for purchasing proficiencies outside their normal categories. Additionally a dilettante may buy two nonweapon proficiencies for the price of one; if he does so, however, the check for each of these proficiencies is at half of its normal value. 
Dilettantes even dabble in the arcane arts, although they never master them. Dilettantes of non-spell casting classes gain the ability to cast one first-level wizard spell for every two full levels (one spell at 2nd level, two at 4th, etc.), though they are limited just as wizards in the maximum number of spells learned However, since the dilettante does not fully understand the magical forces he summons, he must make a successful Intelligence check every time he tries to cast a spell. A failed Intelligence check results in a failed spell at best, or possibly even a twisted spell effect that works against the dilettante (at the DMs discretion). A dilettante cannot cast spells when in armor of any kind. A dilettante whose class grants him access to spells normally (such as a bard or wizard) does not gain any additional spell memorizations. Instead, he has access to a school of magic normally outside his abilities (such as Abjuration for an illusionist or wild magic for a bard). Whenever attempting to cast a spell from this school, the dilettante must make an Intelligence check at -1 per level of the spell. A failed check still indicates a miscast or badly twisted spell effect. The DM has final say over what additional schools are available to a dilettante. 
Special Hindrances: Dilettantes suffer -2 penalties to all fear, horror, and madness checks. Because they lack the ambition to study anything in depth, dilettantes may never spend any proficiency slots on improving a non weapon proficiency and suffer a -1 penalty to all nonweapon proficiency checks, A dilettante may also never specialize in weapons or fighting styles, regardless of his class. Dilettantes never gain an experience bonus for high ability scores and, in fact, suffer a -10% penalty to all experience gained, due to their lack of discipline or drive. 
Wealth Options: All dilettantes begin play with (3d6 + 6) x 10 gp.
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