Dust Mephit

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These ghoulish things find death morbidly fascinating. They pose as tragic yet fashionable victims of a gloomy fate, heroically holding out against utter insanity. They favor lines like “A dust mephit I am, lest dust I become!”
Gaunt even by mephit standards, dust mephits have dusky brown skin, eyes, and wings. Unlike other mephits, they prefer to wear clothing (always black), altered so as not interfere with flight.
==Combat==
Dust mephits attack with two weak claws (1d2 damage each). Three times a day they can breathe a 15'-radius cloud of irritating glassy dust (range 0). Those who fail to save vs. breath weapon can avoid the effect by scratching for one round. Otherwise the itching lowers AC by 4 and attack rolls by 2 for three rounds. Other mephits and creatures with thick or insensitive skins (elephant, scaly, buffalo) are immune.
Once per hour a dust mephit can attempt to gate in 1-2 other dust mephits, usually to share their tragic alienation.
They regenerate 1 hp per turn in dusty, waterless areas. They take half damage from cutting and impaling weapons and are immune to heat and fire damage of all types, but take maximum damage from liquid- and wind-based attacks.
==Ecology==
In the complex social code of some lower-planar spellcasters, the gift of a dust mephit symbolizes a subtle threat, with the connotation that the giver has recognized some plot of the recipient against him.
Category:Creatures
Category:Planescape Appendix I Creatures