Report 1786

Report #1786
Skillset: Herbs Skill: NaturalLightningStrikes
 Org: Glomdoring Status: Finalised
Problem: Presently, Balach Swamp (the Basin's largest source for calamus, myrtle
and horehound) and the surrounding area (including Acknor and the Arysian Isles)
are frequently on fire due to lightning strikes arising from the region's
climate. Because these fires destroy herbs, a constant effort is required to
fight the fires, replant the herbs and/or have a shaman push the weather toward
something less stormy. According to numbers provided by Kalikai and Ianir,
natural lightning strikes require that the temperature be greater than 90F and
that the cloudiness by greater than 9 arbitrary units of cloudiness. Once these
conditions are met, a lightning strike has a mean time to happen of ~7 minutes.
Note that this report is strictly intended to deal with the natural climate; any
demense microclimates should be entirely unaffected.
[A: 5 R: 1] Solution #1: Shift Balach's natural temperature range down 10
 degrees in every season and set the clouds range to
 3-9, so that the requirements for lightning strikes
 are less commonly met.
[A: 1 R: 4] Solution #2: Have natural lightning strikes decrease temperature
 and/or percipitation in the climate zone which they
 occur, forcing a soft cooldown between strikes.
[A: 6 R: 0] Solution #3: Reduce the impact of lightning strikes on herbs by
 causing fewer herbs to be destroyed with each
 lightning strike/wildfire proc.
Player Comments:
---[Veyils on 10/3 @ 15:41 sets as pending]
---[Auriella on 10/4 @ 09:00 writes]:
I am all for this report, though I have no idea how herbs and fires work, but
perhaps Nature Guard could protect them from fire if it doesn't already? Or is
that too much work?
---[Crek on 10/5 @ 03:26 writes]:
Entirely too much work, Auriella. 1 mistletoe and 1% reserves per room for
something anyone can then take advantage of. If I'm going to the trouble of
doing that for a room outside my org I would expect some benefit to me. Rather
just see solution 3 done since wildfires in general are pains in the butt to
deal with.
---[Crek on 10/5 @ 03:27 writes]:
Sorry double comment. Yes, I'm aware powerstones work for nature guard. Point
still stands
---[Aeldra on 10/6 @ 09:49 writes]:
I want to point out that chemwood druids can not use the demense specific part
of shamanism, thus are forced to work with the natural weather as I understand
it. I would suggest not touching the way lightning strikes work in general ( i,
e solution 2 ) till chemwood people can make proper use of shamanism through
their own microclimates. Thus, I'd prefer solution 1/3 but definitely something
that we should look at. Also: what about fire lasting indefinitely? I have the
feeling these fires in balach never go out even if there was no lightning strike
at all.
---[Crek on 10/6 @ 15:45 writes]:
Wyrden/Wildewoods can manipulate weather to an extent just as druidry can when
outside their demesne. Melding and manipulating weather is a nonissue in this
case. The manipulated weather changes back to natural as soon as the demesne is
dissolved.
---[Ianir on 10/7 @ 14:42 sets as draft]
---[Moi on 10/7 @ 15:01 writes]:
Current weather for Balach: 0 to 6 knots of wind all year round, 5 to 10 cloud
cover all year round and ranging from 70F to 95F in winter to 85F to 110F in
Dvarsh
---[Moi on 3/9 @ 22:08 sets as pending]
---[Yarith on 3/12 @ 05:15 writes]:
Opposed to 1. Changing the conditions means more shifting for shaman druids to
achieve the prereqs for Lightning from imprinting, if I understand correctly.
Feel free to correct me if I misunderstand this mechanic, however. I feel that
Solution 2 does not adequately address the problem premise, merely makes it
slightly less of a problem. Support for Solution 3, I'd even personally go
further but that's just me.