Report 630

Report #630
Skillset: Knighthood Skill: Slashing/Bashing
 Org: Ur'Guard Status: Rejected Jun 2011
Furies' Decision:
We will review the chances of what hack up/down hits. No promises if anything
will be done until after our review.
Problem: Multiple limb swing attack types (hacks, smites, slashes, swipes, etc)
favour the secondary limbs too much, making it very difficult to land a swing
hit on a certain limb. Combined with rebounding, miss rate, dex disparity, and
the RNG wounding chances, warriors should have more control of what they are
attempting to hit in the first place. For instance, if a hack down is 50% chance
to hit head and 50% chance to hit chest, we're asking for the head hit chance to
be increased
Solution #1: Increase each swing attack type by 10% in favor of the first limb.
Solution #2: Change hack down|ups to 75%head/25%chest and 75%leg/25%gut, slash
 to 66%leg,17%gut/17%chest, swipe to 66%chest/17%gut/17%arm, slice
 to 66%arm/17%chest/17%gut, and same for corresponding bashing
 skills.
Solution #3: Massive increase in chance to hit first limb in the swing list,
 at the cost of extra balance recovery time (1.5x, or, a flat
 1-2s), possibly added as a maneuver option after limb e.g.
 "maneuver perform hackyhack down @target focus"
Player Comments:
---[Rivius on 6/16 @ 01:49 writes]:
Solution 2 sounds best. Not only would it help to make knighthood more strategic
and less of a game of chance, but it would also encourage the use of less
commonly tried slashing/bashing maneuvers. I think there may be an error in this
solution though, since hack up favours gut over legs. Given this is a mistake
and that is actually what you meant, I support this solution fully.
---[Ixion on 6/16 @ 03:06 writes]:
Yeah, typo on that. reverse the gut/legs on hack up
---[Iytha on 6/19 @ 00:42 writes]:
I like solution 2 as well.
---[Ilyssa on 6/24 @ 19:46 writes]:
Solution 2, what Rivius said.