StarShin Battle

StarShin Battle: A Boundless Fantendoverse Trading Card Game is an upcoming TCG VideoGame for the Nintendo Switch, Xbox Series X, PlayStation 5 and PC. The game is the first major crossover for the Boundless Fantendoverse and serves to introduce some of the main conflicts of this point in the story. The game is structured into several modes which can be selected from a menu including the Story Mode, Offline and Online Battle Modes, Custom Modes and more.
==Gameplay==
StarShin Battle is a Trading-Card Game (TCG). The goal of the game is to defeat the opposing player. The primary method of winning is to deplete the opponent's Hit-Points (HP).
Gameplay revolves around summoning and using cards to inflict HP Damage. The main method to achieve HP Damage is through battling Character Cards. The player may attack the Opponent if they have no Character Cards on their side of the field. Each turn between the two players contains several phases. These Phases allow players to; Draw Cards, Summon Cards, Activate Effects and Attack.
===Card Types===
There are several types of Cards in the game.
Character Cards are the player's main method of attacking and defending. These Cards are summonable based on their Summoning Cost. Character Cards have a listed Summoning Cost from 1 to 10. Cards with a Summoning Cost of 3 or less are summonable from the player's hand. For Cards with a Cost of 4 or more, the player must Tribute other Cards. To tribute, discard two or more cards from the player's side of the field. The summation of the discarded card's cost must be equal or greater than the summoned Card.
Character Cards are also categorized by their Archetype, Element and Attributes. These denote effectiveness with other cards. All Character Cards have one Archetype and one Element and either one or two Attributes.
Support Cards provide support to the player, improving their situation. Trap Cards by contrast disadvantage the opponent. Unlike Character Cards, Support and Trap Cards do not have a summoning Cost. The player can summon as many Support and/or Trap Cards to the field as they like during the appropriate phase.
Like Character Cards, Support and Trap Cards also have categories. Known as Types, these categories denote when that Card may activate.
===Card Zones===
The diagram above shows the standard layout for StarShin Battle. Each player has eighteen main card slots known as their Field. Three rows form the field; Front Row, Back Row and Support Row.
Character Cards are playable in the Front and Back Row. Support and Trap Cards are playable in the Support Row. Summoned Character Cards have two positions; Attack and Defence. This denotes which stat (ATK or DEF) listed on the card damage calculation uses. Character Cards in Defence Position cannot attack the Opponent. Also, Character Cards placed in the Back Row can only appear in Defence Position. The player is free to move their Character Cards between the Front and Back Row during their turn. A Character Card can only move between its own column. If both rows in a column have cards then they cannot change rows.
To the side of the field is the Player's; Deck, Graveyard and Banish Zone. The Deck contains all cards the player may draw. The Graveyard contains all Cards that have were; Tributed, Discarded or Destroyed. The Banish Zone contains all Banished Cards. Certain Card effects allow Cards in the Graveyard to return to play. There are no Card Effects that allow a Banished Card to return to play.
===Sequence of Play===
The game begins with both players shuffling each other's Decks. A deck must have at least 60 Cards and as many as 100 Cards to be permissible in play. Each player begins by drawing Eight Cards to create their Hand. A player's turn begins with their Draw Phase in which they Draw a Card from their Deck.
The player who begins the duel cannot attack on their first turn for fairness of play. A player's turn contains several Phases which are in order;
# Draw Phase
# First Summoning Phase
# Battle Phase
# Second Summoning Phase
# End Phase
====First Summoning Phase====
After the Draw Phase a player enters their First Summoning phase. During this Phase the player may summon one Character Card to their side of the Field. The player may also summon as many Support and/or Trap Cards to the field as they like.
During this phase the player may also Discard one Support or Trap Card that was already on the field. Equip and Rapid Type Support Cards can activate by either player during this phase.
====Battle Phase====
After the First Summoning Phase, the Player enters their Battle Phase. In this phase the Player may use their summoned Character Cards to Attack the Opponent. Each Character Card can attack once during this phase unless otherwise specified. In this phase, Regular and Rapid Support & Regular and Counter Trap Cards may activate.
The player may declare an Attack with each Character Card on their side of the field. The attack must specify a target Character Card on the opponent's side of the field. If the Opponent has no Character Cards on the field the player may attack the Opponent directly. Only Character Cards in the Active Row may attack during the battle phase. The target Character Card must be the forward-most in its column. Back row Character Cards are non-attackable if there is a front row Character Card in the same column. Some Card Effects can bypass this rule as defined in the Card's effect.
It's advised to use Rapid Support or Counter Trap Cards after the declaration of attack. After resolving the effects of Character, Support and Trap Cards the battle initiates. Calculating damage comes from the ATK of the attacking Card and the ATK or DEF of the defending Card. The position of the target Character Card determines which stat the calculation uses.
If the attacker's stat is higher then the battle goes to the attacking player. The opponent discards the target Card. If the target Card was in Defence Position there is no dealt HP Damage. If the target Card was in Attack Position, HP Damage is equal to half the difference between the card stats.
If the target's stats is higher the battle goes to the defending player. If the target Card was in Defence Position the attacking Card's ATK decreases by 500 Points. If the attacking Card's ATK falls to 0 then discard the attacking Card. If the target Card was in Attack Position the player must Discard the attacking Card.
When attacking the Opponent directly, HP damage is equal to 1/2 the ATK of the attacking Card.
====Second Summoning Phase====
Once the player completes their Battle Phase they enter the Second Summoning Phase. During this phase the Player may summon more Support and Trap Cards but not more Character Cards. All Support Card Types and Regular and Sustained Trap Cards may activate in this Phase. The player may also Discard one Support or Trap Card during this phase.
After completing the Second Summoning Phase the player enters their End Phase. During this any Card Effects that activate at the end of a turn occur. After resolving all Card Effects, the next player's turn begins.
===Win Conditions===
As stated before, the primary goal of the game is to deplete the opponent's HP to 0. This is the primary win condition and achievable through use of the player's deck to deal HP Damage. There are alternative victory conditions which are achievable. The following are alternative win conditions;
# If the opponent has no Cards in their Deck, Hand and Field resulting in an Attrition Victory
# The opponent Surrenders, volunteering to give up resulting in a Surrendered Victory
==Modes==
From the Main Menu there are several modes which may be selected, each mode serves as a means of allowing the player to experience the game in different ways and includes a tutorial to teach new players the mechanics of the game, the story mode which goes over various campaigns, offline and online battle which allows players to compete against one another and custom battle which allows for unique and unusual decks to be competed against one another as well as including rules that are present in the story mode that aren't available in offline and online battle.
===Tutorial===
TBA
===Story Mode===
The Story Mode of StarShin Battle is the primary feature and allows players to play through the various campaigns in the Boundless Fantendoverse, these campaigns take the form of a series of levels where the player must go up against a series of opponents each relating to the plot of that campaign. Campaigns typically offer optional battles alongside the mandatory ones and allow the player to build up their deck of cards as they can be rewarded with rare and unique cards by defeating their opponents.
Some Campaigns also offer somewhat of an RPG approach in which the player is able to explore an overworld, interacting with NPCs, finding cards and battling many minor optional battles which pit the player in already initiated battle scenarios and task the player with finding a solution through the available cards they're dealt. On release there were three campaigns for players to experience although more may be added through DLC.
====The Shrinking Sea Campaign====
The Shrinking Sea is the first Campaign in StarShin Battle. It serves as the tutorial for the game. The campaign takes place during the war in the Sea of Spirits between the OTF and NTC. The campaign is a semi-linear series of encounters structured like Star Fox's levels. Each encounter contains between 1-3 Battles. In multi-battle encounters, the non-final battles introduce the mechanics of the boss' deck.
The Story variant of this encounter is from the OTF's perspective. The player takes control of several military commanders on the gradual territorial shift. Most battles in this mode begin with setup play fields which replicate the scenarios. As the war progresses, the NTC use more dangerous setups for the player. This often starts the player in a disadvantage.
Upon completing the campaign, the story picks up several months after the campaign. The Wharanagi have signed a peace agreement with the OTF. The end of the Wharanagi-NTC Alliance begins to shift power towards the OTF.
On replays the player can play an alternate version of the campaign. The perspective from the NTC and Wharanagi is playable. This allows for an alternate ending where the NTC repelled the OTF. Though non-canon, it establishes a demilitarized buffer zone. This zone encompasses, Surgatai, the home of the Limhatan who leave the OTF in this continuity.
====War of Servitude Campaign====
The War of Servitude is a more open campaign compared to the previous The Shrinking Sea Campaign, offering non-linear approaches to its various levels. It also features multiple endings to its main story depending on how the player approaches options during the main events of the story mode, this is determined by the Paragon-Chaotic bar which determines which of the three endings the player can get which can be identified by the colouration of the completion medal for each level.
For the story mode the three endings are the; Paragon Ending, Neutral Ending and Chaotic Ending which are reflected by the player's actions. Depending on which ending the player completes for particular levels can lead to unique levels for that specific ending in addition to regularly accessible levels, this makes it easier to get the Paragon or Chaotic endings as these additional levels focus on extenuating those approaches. The main character of the War of Servitude is Regent-117A, an advanced AI robot commander who was given freedom from the CMC by the Territory of Free Planets and now works on their behalf, attempting to understand their position in the war as a now more self-thinking individual yet still expected to follow certain expectations.
The Paragon Ending sees Regent lead successful but also noble attacks against the CMC, ensuring minimum casualties and instead focusing on wearing down the enemy's will to fight. The ending leads to the capitulation of territory by the CMC to the Territory of Free Planets, ensuring a more stable relationship between the two powers. However Regent's self-autonomy is rejected by the Territory of Free Planets as they believed him to be too soft for their cause whilst the stability of the CMC is brought into question as the propaganda of the CMC about the Territory of Free Planets was disproven by Regent.
The Neutral Ending sees Regent help lead successive strikes that physically push back the CMC. Considered to be a highly capable general, Regent is designated to work directly alongside the other high-ranking individuals of the Territory of Free Planets. Although the conflict with the CMC had died down, Regent's tactical thinking and ability to identify key targets irrespective of a grand morality has put him in a favourable position with many trusting his decisions including his subordinates.
The Chaotic Ending sees Regent lead a violent and vengeful campaign against his former masters, the ruthless machine becomes known for his use of extreme measures to ensure victory and even leads to an internal rebellion as the more extreme parts of the Territory of Free Planets see Regent as a viable new leader over the more passive current heads. As a result, Regent splits off from the Territory of Free Planets forming the space known as Renegade Space where lawlessness rules through piracy leaving both the CMC and Territory of Free Planets in uncertain states.
Canonically elements of all three endings are true, the most applicable is the Paragon Ending as the CMC is noted as being in a weakened state where there are sentiments of uprising within the faction. In addition, Regent was deactivated following the conflict although would later be re-activated shortly after the events of The Doomuli Attack when the Territory of Free Planets realize their vulnerable state on the edge of Doomuli Space, having Regent's forces act as a buffer. Although Regent himself had not become a renegade, the extreme parts of the Territory of Free Planets, seeing the current heads fear of the Doomuli as too much of a weakness broke off regardless, although the Territory of Free Planets is in a stronger state than in the Chaotic Ending.
Like other campaigns, there is an alternative non-canonical campaign for the War of Servitude, this one taking from the perspective of a new Commander who replaced Regent in the CMC's line of officers, a Mor'muld known as Cilium. Like the canonical campaign, the alternative campaign features the same bar of morality system although measures it from Benevolent to Tyrant. As with the main campaign some levels are only unlockable through Cilium's actions in prior levels encouraging Benevolent and Tyrannical playthroughs to encounter every level.
The Benevolent Ending sees Cilium regarding as a possible new era for the CMC, a more kind-hearted and forgiving sentiment. Becoming a heroine of the people, Cilium is considered to be potentially useful by the higher-ups in the CMC as they realize they will no longer be able to simply discard her like other officers. Cilium doesn't stamp out the Territory of Free Planets although does manage to convince some members of the faction to rejoin the CMC, under new agreements with the higher-ups ensuring them more autonomy, helping to weaken the main reason for the Territory's original rebellion.
The Neutral Ending sees Cilium succeed in decisive victories, managing to reduce the Territory of Free Planets back to minor rebel cells. Her efforts lead to a re-energetic fervour amongst the people of the CMC as they believe they can begin to exert pressure again this time targeting the potential threat of the Doomuli, seeing it as a great chance to earn glory.
The Tyrannical Ending sees Cilium exert her presence as a Mor'Muld, establishing a new hierarchy within the CMC with her kin at the top, using cruel and wicked tactics to wipe out the Territory of Free Planets and re-establish the planets under Mor'Muld control. As a result the CMC gradually changes into the Mor'Muld Oligarchy, a new monolithic power in the Fantendoverse.
====The Doomuli Attack Campaign====
The Doomuli Attack is the third initial campaign unlocked from the beginning of the game. It focuses on the Nucaval Colony, a human settlement in OTF territory. Unlike previous campaigns, this campaign is focused on a smaller scale having the player take control of Monu during the attempted invasion by the Doomuli. It also shifts up the gameplay by having overworld enemies who the player can battle in short encounters. As such there are less so levels in this campaign and more so boss encounters.
The campaign also heavily emphasizes a currency system which is used to acquire various cards through the shops found around the Nucaval Colony. Within the story, Monu's journey begins with her initial exploration into the wilds around the Nucaval Colony in search of a special, magically-enhanced ore that she would use to forge weapons with her family. During her search however, she comes across a strange crashed probe which attempts to attack her, however Monu manages to fend it off however looking beyond the ridge where she found the probe she sees a large ominous structure seemingly growing out of the ground.
Hurrying back to the colony, Monu informs the others, bringing the now trashed probe as evidence. Fearing it to be a follow-up to the first attempted Doomuli invasion on Zeon, the colonists attempt to contact the greater OTF only to find their transmissions jammed. Realizing they'll have to fight off the invasion on their own, the colonists begin building up defences around their settlement. During this period, Monu helps with the construction, fending off waves of Doomuli robots sent from the strange, cratered structure and even dealing with large mechanical beasts.
As the story progresses, and several attempts by the Doomuli fail to properly breach the colony's defences, the colonists decide to go on the offensive. Although Monu is initially denied to be part of this expeditionary force, she sneaks off regardless, fighting her way through the now Doomuli-infested wilds and breaking just about every structure along the way, finding them to be in surprisingly hidden locations as though they weren't meant to be found. Eventually reaching the main structure, Monu finds the head Doomuli behind the invasion, Doomulus Rex. Alongside accessing the structure proper, Monu finds that the other colonists are engaged in a full on fight with the Doomuli forces, using this opportunity, Monu sneaks through side areas reaching the spire of the Doomuli structure and confronting Doomulus Rex. After a battle, Doomulus Rex is sent hurtling off the structure, seemingly to his death.
However, as Monu goes to inspect the fallen Doomuli she finds that Rex wasn't a true Doomuli but rather an advanced robot, wholly mechanical in nature. Confused by this revelation but also relieved, Monu and the colonists celebrate, Rex's demise shutting down the remaining Doomuli forces and causing the structures to gradually deteriorate.
In the alternative campaign, the player takes control of Doomulus Rex in his invasion of the Nucaval Colony. Unlike the canonical version of the campaign, the player must make several decisions as Doomulus Rex during the invasion, depending on the player's choices they can end up actually fulfilling the canonical ending in which Monu manages to breach the internal structure of the Doomuli and defeat Rex. As such the player is tested on their memory of what Rex's canonical actions were and to avoid those mistakes. If successful then Rex's campaign will eventually overwhelm and wear down the colonists, managing to secure the colony and establish a Doomuli base of operations, enslaving most of the population.
====Neo-Terra Crisis Campaign====
====Rebel Spirit Campaign====
====The Return Campaign====
====Exiled from the Order Campaign====
===Offline/Online Battle===
TBA
===Custom Battle===
TBA
==Cards==
===Character Cards===
====1st Series: StarShin Battle!====
=====Fire Elemental Archetype=====
Card Name 	Element	Attribute/s 	ATK 	DEF 	Level	Effect
Soot Sprite 	Fire 	ElementalPyro 	450 	200 	1 	This card can be tributed to Search for one Level 6 or lower Pyro Character Card from your Deck and put into your Hand
Fire Elemental 	Fire 	ElementalPyro 	1000	800 	2 	While this card is in your Back Row, increase the ATK of all Pyro Character Cards in your Active Row by 200 Points
Magma Elemental 	Fire 	ElementalPyro 	1100	1350	4 	While this card is on the field, if your opponent does not have a Character Card in the same Column as this Card then they will receive 250HP Damage at End Phase of each of their turns
Explosive Elemental 	Fire 	ElementalLight	2300	100 	6 	When this card is summoned, increase the ATK of this card by half of the ATK of the Character Cards used to summon it and then Banish those Character Cards
Fire, Blazing Phoenix Reborn	Fire 	ElementalPyro 	2050	1650	8 	When this card is summoned, you may pay 1,000HP to destroy one face-down Support or Trap Card on your opponent's side of the Field
=====Ice Elemental Archetype=====
Card Name 	Element	Attribute/s 	ATK 	DEF 	Level	Effect
Snow Sprite 	Water 	ElementalSnow 	250 	450 	1 	This card can be tributed to Search for one Level 6 or lower Snow Character Card from your Deck and put into your Hand
Ice Elemental 	Water 	ElementalSnow 	800 	1000	2 	While this card is in your Back Row, increase the ATK of all Snow Character Cards in your Active Row by 200 Points
Slush Elemental 	Water 	ElementalSnow 	1150	1600	5 	While this card is on the field, increase the DEF of all Snow and Aquatic Character Cards on your side of the field by 150 Points
Aurora Elemental 	Water 	ElementalLight	1300	950 	3 	When this card is summoned, shuffle your Graveyard and draw a card from your Graveyard, if the card is a Support Card, add it to your Hand, otherwise return the Card to the Graveyard
Brynyn, Spirit of Winter	Water 	SnowWarrior 	2000	1150	7 	This card can only be played in the Active Row, while this card is active no other Snow Character Cards on your side of the field may be targetted aside from those containing the word Brynyn in their title
=====Thunder Elemental Archetype=====
Card Name 	Element	Attribute/s 	ATK 	DEF 	Level	Effect
Spark Sprite 	Energy 	ElementalThunder	350 	350 	1 	This card can be tributed to Search for one Level 6 or lower Thunder Character Card from your Deck and put into your Hand
Thunder Elemental 	Energy 	ElementalThunder	900 	900 	2 	While this card is in your Back Row, increase the ATK of all Thunder Character Cards in your Active Row by 200 Points
Plasma Elemental 	Energy 	ElementalThunder	1750	1400	7 	When this card is active, once per turn you may increase the ATK and DEF of this card by tributing one Trap Card by 100 Points
Pulse Elemental 	Energy 	ElementalThunder	1200	400 	5 	When this card is summoned, flip a coin, if Heads this card's ATK is doubled, if Tails this card's ATK is halved
Magnetic Elemental 	Energy 	ElementalThunder	800 	1950	5 	When this card is summoned, if you have any Level 3 or lower Metal Character Cards in your hand, summon them in the same row if possible
Chromatic Elemental	Energy 	ElementalLight 	? 	? 	8 	When this card is summoned the ATK and DEF are determined as 400x the number of unique Elements in your Graveyard without repeats
=====Wind Elemental Archetype=====
Card Name 	Element	Attribute/s 	ATK 	DEF 	Level	Effect
Cloud Sprite 	Wind 	ElementalAviary 	400 	300 	1 	This card can be tributed to Search for one Level 6 or lower Aviary Character Card from your Deck and put into your Hand
Wind Elemental 	Wind 	ElementalAviary 	1250	550 	2 	While this card is in your Back Row, increase the ATK of all Aviary Character Cards in your Active Row by 200 Points
Deep Current Elemental	Wind 	ElementalAquatic	1650	550 	3 	When this card is summoned, if an Aquatic Character Card was used to summon this Character you may draw one card from your Deck
Weather Elemental 	Wind 	ElementalAviary 	1600	2200	8 	While this card is on the field, increase the ATK and DEF of all Cards containing the word Elemental in their title on the field by 50 Points
=====Earth Elemental Archetype=====
Card Name 	Element	Attribute/s 	ATK 	DEF 	Level	Effect
Pebble Sprite 	Earth 	ElementalStone	200 	500 	1 	This card can be tributed to Search for one Level 6 or lower Stone Character Card from your Deck and put into your Hand
Terra Elemental	Earth 	ElementalStone	350 	1450	2 	While this card is in your Back Row, increase the ATK of all Stone Character Cards in your Active Row by 200 Points
Mud Elemental 	Earth 	ElementalStone	1150	1650	6 	While this card is active, Support and Trap Cards in the same Column as this card cannot be activated or removed from the Field
Sand Elemental 	Earth 	ElementalStone	1350	250 	4 	After three turns of this card being active, your opponent cannot summon a Character Card in the same Column as this Card
=====Space Elemental Archetype=====
Card Name 	Element	Attribute/s 	ATK 	DEF 	Level	Effect
Star Sprite 	Energy 	ElementalLight 	500 	200 	1 	This card can be tributed to Search for one Level 6 or lower Light Character Card from your Deck and put into your Hand
Solar Elemental 	Energy 	ElementalLight 	1400	400 	2 	While this card is in your Back Row, increase the ATK of all Light Character Cards in your Active Row by 200 Points
Lunar Elemental 	Energy 	ElementalFiend 	1100	700 	2 	While this card is in your Back Row, increase the ATK of all Fiend Character Cards in your Active Row by 200 Points
Planetary Elemental 	Energy 	ElementalLight 	1550	1550	7 	While this card is active, increase the ATK and DEF of this card for every unique Element on your side of the field without repeats by 150 Points
Calea, Fierce Feline of the Elements	Energy 	ElementalMagicka	2450	1850	9 	While this card is on the field, all Pyro, Snow, Thunder, Aviary, Stone & Light Characters have their summoning cost reduced by 1 for Both Players
=====Divine Light Archetype=====
Card Name 	Element	Attribute/s 	ATK 	DEF 	Level	Effect
Snail Dragon Priest 	Water 	Magicka 	1100	1400	4 	When this Card is sent to the Graveyard, Search for one Support Card in your Graveyard and Shuffle it into your Deck
Snail Dragon Summoner 	Water 	MagickaLight 	1250	800 	3 	When this card is summoned, your opponent's Summoning Cost for their next turn is increased by 1
Snail Dragon Ritual Circle 	Water 	MagickaFiend 	850 	1250	3 	While this card is active, once per turn during your Opponent's Battle Phase, you may Quick Play a Trap Card from your Hand regardless of the Card's Type
Chulu, Master of Sealed Magic 	Water 	MagickaLight 	2000	1750	8 	When this Card is summoned, Banish one Support Card from your Opponent's side of the Field
Galea, Don Mother of Space 	Water 	Magicka 	900 	2000	6 	Once per turn you can activate this Card's effect, you may exchange 1000HP and search your Graveyard for a Card of the Divine Light Archetype and Shuffle that Card into your Deck as long as that card does not contain the word Galea in their title
Kleibrei Ranger 	Spirit 	MagickaWarrior	1000	550 	2 	When this Card is summoned, both Players must Discard all Support Cards on the Field
Kleibrei Spellblade 	Spirit 	MagickaWarrior	1100	950 	3 	While this Card is active, increase the ATK of this Card for every Warrior Character Card on the field by 100 Points
Kleibrei Scryer 	Spirit 	Magicka 	600 	1300	2 	When this Card is summoned, your Opponent must show you their Hand
Sprachen, Linguist Master 	Spirit 	MagickaWarrior	1300	1950	7 	While this Card is Active, once per turn you may change one Attribute of any Character Card on the Field
Jungse, Grand Madame of the Foggy Lake	Spirit 	MagickaSpectre	1800	2300	9 	When this Card is summoned, your Opponent must Shuffle their Hand back into their Deck and then draw Cards equal to teh number they originally had
=====Terran Archetype=====
Card Name 	Element 	Attribute/s 	ATK 	DEF 	Level	Effect
Relic Knight 	Earth 	Warrior 	1550	950 	3 	When this Card defeats another Character Card in your Battle Phase, it increases its ATK by 300 Points
Minotaur Beserker 	Beast 	WarriorMonster	2000	250 	4 	If this Card is Defeated during the Opponent's Battle Phase, select One Card from your Opponent's Hand and discard it to their Graveyard
Longbowman 	Wind 	Warrior 	1300	1100	4 	This Card may attack Character Cards in the Opponent's Back Row
Elmwood Elf Archer 	Wind 	WarriorLight 	1850	1150	6 	This Card may attack Character Cards in the Opponent's Back Row, when this card is Flipped it can negate one Trap Card
Five Spire Wizard 	Fire 	MagickaPyro 	800 	1550	4 	This Card may increase its ATK by 200 Points for every Magicka Character Card on your side of the Field of a different Element for up to Five Character Cards
Monu, Trickster Swordsman from Afar 	Earth 	Warrior 	2800	550 	7 	When this Card defeats another Character Card in your Battle Phase, this Card gains the Attributes of the destroyed Card
Helluva Bodacious, Rockin' Time Traveller	Energy 	Music 	1550	1450	6 	Once per turn you can activate this Card's effect, by Tributing two Cards from your Hand you can skip the Opponent's Draw Phase
Priestess of Light 	Energy 	MagickaLight 	0 	1500	3 	While this Card is in your Back Row, decrease the ATK of all Darkness Character Cards on the Field by 150 Points
Super Axolotl 	Earth 	Aquatic 	1300	1400	5 	Once per Turn you may reduce this Card's ATK by 300 Points to send an opponent's Card back to their Hand
Dodger Badger 	Earth 	Monster 	1150	750 	2 	When this card is Flipped instantly end the current Battle Phase
Punk Biker Gang 	Darkness	Machine 	1150	450 	2 	For each Card with the name Punk Biker on the Field, increase the ATK and DEF of this Card by 250 Points
Silver Mouth Sprayer 	Darkness	Warrior 	1250	1400	5 	When this Card attacks a Machine Character Card, reduce the ATK of the target Card by 400 Points
Renee, Pyromaniac Artist 	Fire 	PyroMagicka 	1550	1850	7 	During your Opponent's turn you may use this Card to negate the destruction of a Support or Trap Card on your side of the Field
=====Magian Archetype=====
Card Name 	Element	Attribute/s 	ATK 	DEF 	Level	Effect
Lifetime Fortune Teller 	Energy 	Magicka 	350 	700 	1 	This Card can only be summoned in the Back Row, when this Card is Summoned, draw One Card from your Deck, show it to your Opponent then Discard the Card, if this Card is still on the field after two Turns you may take the Tributed Card and put it in your Hand
Misfortune Teller 	Energy 	MagickaFiend	650 	400 	1 	This Card can only be played in the Front Row, when this Card is Summoned, select one Support or Trap Card on your Opponent's Side of the Field and Discard it, at the End of your next Turn, Discard this Card
Telekinetic Juggler 	Energy 	Magicka 	950 	1300	3 	While this Card is Active, once per Turn you may send One Character Card from your side of the Field back to your Hand and then summon a Character Card of equal or less Summoning Cost from your Hand, the Summoned Character Card cannot attack for the rest of the Turn
Divination Teacher 	Spirit 	MagickaLight	1100	1850	6 	While this Card is Active, your Support Cards cannot be destroyed through Character Card Effects
Starsign Warrior 	Energy 	MagickaLight	1700	850 	5 	When this Card is Summoned, increase the ATK and DEF of this Card for every Light Character on the field by 100 Points
Rajesai, Botanist Meditator 	Earth 	MagickaFlora	1200	1550	5 	When this Card is Summoned, increase the ATK of all Flora Character Cards on your side of the Field aside from those containing the word Rajesai in their title by 200 Points
Feudelle, Pyro-Dancer 	Fire 	MagickaPyro 	2050	850 	6 	This Card cannot be Special Summoned, when this Card is Summoned, Shuffle the Cards used to Summon it back into your Deck
Stiltana, Hydrokinetic Explorer	Water 	Magicka 	1000	1900	6 	While this Card is in your Front Row, once per turn you may use a Support Card and Shuffle it back into your Deck
=====Genetically Enhanced Archetype=====
Card Name 	Element 	Attribute/s 	ATK 	DEF 	Level	Effect
Common Moleman 	Earth 	Monster 	300 	1200	1 	When this card is Flipped, during your next Draw Phase return this Card to your Hand
Uncommon Moleman 	Earth 	Monster 	750 	1550	4 	When this card is Flipped, during your next Draw Phase return any Card on your side of the Field to your Hand
Reverse Mermaid 	Water 	Aquatic 	1250	550 	2 	While this Card is on the Field, reduce the ATK of all Non-Aquatic Character Cards by 150 Points
BatBoy, Defender of the Night 	Darkness	MonsterAviary 	1350	350 	2 	When this Card is Summoned, you may send a Support or Trap Card on your Opponent's side of the Field back to their Hand
Man-Drago 	Fire 	Dragon 	1800	1550	7 	When this Card is Summoned, both players must Draw Three Cards from their Decks and then select two Cards to Discard
Petit Medusa 	Earth 	MonsterMagicka	1000	850 	2 	While this Card is Active you may prevent a single Character Card on your Opponent's side of the Field from Attacking, once the Character Card is selected you cannot change your selection while this Card is on the Field
Cattleya, Tropical Flower Girl	Earth 	Flora 	1450	2250	8 	When this Card is Summoned, recover 400HP for each Card in your Hand
=====Fungoid Archetype=====
Card Name 	Element	Attribute/s 	ATK 	DEF 	Level	Effect
Fungilike 	Earth 	Fungi 	100 	2000	4 	When this Card is Summoned you may Special Summon any Level 4 or Lower Fungi Character Card from your Hand onto the Field in Attacking Position
The Creeping One 	Earth 	Fungi 	50 	3000	7 	For every Fungi Character Card in your Graveyard, increase the ATK of this Card by 250 Points
Shrumbaga, the Fungal Warrior	Earth 	FungiWarrior	1150	1550	5 	If this Card would be Defeated during your Opponent's Battle Phase you may tribute two Fungi Character Cards from your Hand to keep this Card on the Field
=====WorkBot Archetype=====
Card Name 	Element	Attribute/s 	ATK 	DEF 	Level	Effect
Little Dancing Robot 	Metal 	MachineMusic	250 	150 	1 	When Two or more of this Card are on your side of the Field, increase the ATK and DEF of all Machine Character Cards on your side of the Field by 400 Points
Shiftworker Droid 	Metal 	Machine 	750 	750 	1 	If this Card is Defeated during the opponent's Battle Phase, if you have another copy of this Card in your Hand you may Special Summon it to the Field
Choo-Choo Train Mecha 	Metal 	MachinePyro 	2100	500 	5 	When this Card is Summoned, draw a Card from your Deck, if the Card is a Support Card you may play it immediately, otherwise if the Card is not played you must Discard it
Proto-Great Thinker 	Metal 	Machine 	500 	1250	2 	While this Card is on the Field, neither player may summon more than three Character Cards to their side of the field
Great Thinker, Sentient Super Computer	Metal 	Machine 	1150	2750	8 	This Card requires one of its tributes to include a Card that contains the word Proto-Great Thinker in their title, for every Machine Character on the Field increase the ATK of this Card by 150 Points
Reverb, Supersonic Voice Bank 	Metal 	MachineMusic	2100	450 	5 	This Card copies the effect of any one Character Effect activated by the Opponent in their previous turn excluding Flip Effects
=====Beorn Archetype=====
Card Name 	Element	Attribute/s 	ATK 	DEF 	Level	Effect
Beorn Scout 	Earth 	Magicka 	700 	400 	1 	When this Card is Summoned, search your Deck for One Beorn Archetype Character Card and show it to your Opponent, then place it in your Hand
Hardworking Beorn Farmer 	Earth 	Magicka 	1300	550 	2 	When the Opponent activates a Trap Card during your Turn, you may redirect the Trap Effect to this Card
Beorn Mage-Knight 	Earth 	WarriorMagicka	1200	1100	4 	When this Card is Attacked during your Opponent's Battle Phase, search your Deck for a Support Card and place it in your Hand then Shuffle your Deck
Beorn Historical Scholar 	Earth 	Magicka 	900 	1800	5 	Once per turn you can activate this Card's effect, you may Discard one Card from your Hand and take one Support Card from your Graveyard and return it to your Hand
Aramalun, Randorri Herder 	Earth 	MagickaMonster	1000	1250	3 	When this Card is Summoned, Special Summon any Cards containing the word Randorri in their title from your Hand onto the Field, increase the ATK and DEF of this Card for every Randorri Character Card on the Field by 100 Points
Randorri 	Earth 	Monster 	600 	750 	1 	N/A
Daruber, Spinster of History 	Energy 	Magicka 	1350	1750	7 	When this Card is Summoned, both Players must change the position of all Character Cards on the Field, Card positions cannot be changed until the end of the Opponent's Next Turn
Origin, Seeker of Answers 	Energy 	Light 	1400	2200	8 	When this Card is Summoned search your Deck for one Level 5 or Higher Character Card and show it to your Opponent, then place it in your Hand
Destiny, Defender of the Meek	Energy 	Magicka 	2350	1250	8 	Once per turn you can activate this Card's effect, you may send one Darkness Character Card on your Opponent's side of the Field back to their Deck, your Opponent then Shuffles their Deck
Unten, the Wandering Spirit 	Energy 	Thunder 	2150	1650	8 	When this Card is Summoned, destroy one Trap Card on the Opponent's side of the Field, while this Card is Active, reduce the ATK of the Opponent's Machine Character Cards by 200 Points
=====Skeleton Pirates Archetype=====
Card Name 	Element 	Attribute/s 	ATK 	DEF 	Level	Effect
Land Lubber Bones 	Spirit 	Spectre 	750 	150 	1 	Increase this Card's ATK for every Non-Aquatic Character Card on the Field by 100 Points and Decrease this Card's ATK for every Aquatic Character on the Field by 200 Points
Humerus Privateer 	Spirit 	SpectreWarrior	1250	200 	2 	At the end of the Turn that you Summon this Card, Discard it and Summon a Level 4 to Level 6 Spectre Character Card to the Field
Pelvic Navigator 	Spirit 	SpectreLight 	1700	250 	2 	While this Card on the Field, if either Player draws a Support Card they must Shuffle their Hand into their Deck, shuffle their Deck and then Draw Cards equal to Number of Cards they had previously (including the Drawn Card)
Goldtooth Captain 	Metal 	SpectreWarrior	1350	1600	6 	You may Tribute Metal Character Cards from your Opponent's side of the Field to Summon this Card
Scurveybeard 	Darkness	SpectreWarrior	1950	1550	7 	While this Card is Active, every turn any Character with more than 2000 ATK is on the field, that Card's ATK decreases by 150 Points after that player's Battle Phase
Ironbelly, the Cannoneer 	Metal 	SpectrePyro 	2500	0 	4 	When this Card is Flipped, destroy the Opponent's Card that Flipped this Card along with this Card
The Ghostship 	Water 	SpectreAquatic	1600	2900	9 	For every Spectre Character in the Graveyard of both Players, increase the ATK of this Card by 100 Points
Captain Skeletrax, Eternal Spirit of Pillaging	Spirit 	SpectreWarrior	1750	1750	6 	When this Card is Summoned, both players must Discard all Spectre Character Cards in their Hand to the Graveyard
=====Ghost Mansion Archetype=====
Card Name 	Element 	Attribute/s 	ATK 	DEF 	Level	Effect
Little Batty 	Darkness	Aviary 	300 	150 	1 	If this Card directly Attacks the Opponent the Player regains HP equal to the Damage inflicted
Ghost Butler, Servant of Ten-Thousand Years	Darkness	Spectre 	1250	450 	2 	When this Card is Defeated, Shuffle your Hand into your Deck and Draw Cards equal to the number you had previously
Flying Rocking Horse 	Darkness	Magicka 	600 	850 	1 	This Card gains 500 ATK when Battling a Wind Character Card
Real-Life Toy Soldiers 	Darkness	MagickaWarrior	850 	400 	1 	For every Copy of this Card on the Field, increase the ATK and DEF of this Card by 250 Points
Painted Cherub 	Darkness	Magicka 	300 	600 	1 	When this Card is Summoned you may Change it into one Support Card or Trap Card in your Opponent's Graveyard
Babbet, Vengeful Child 	Darkness	SpectreMagicka	1150	1300	6 	While this Card is Active you may summon any Level 1 Darkness Character Cards in your Hand without counting as your Summon for that Phase
Cooked Alive Chef 	Darkness	SpectrePyro 	700 	1100	2 	When this Card is Defeated during your Opponent's Battle Phase, increase the ATK of a single Pyro Character Card on your side of the Field by 500 Points
Gallows Galley 	Darkness	Spectre 	400 	1350	2 	For every Spectre Character Card in your Graveyard, increase the DEF of this Card by 200 Points
Animated Armour in Suits 	Darkness	SpectreWarrior	1550	700 	3 	For every Warrior Character Card more in your Graveyard than your Opponent's Graveyard, increase the ATK and DEF of this Card by 250 Points
Poltergeist 	Darkness	Spectre 	650 	1300	2 	You may Discard this Card at least one turn after it was Summoned to make your Opponent show their Hand, Tributing this Card will not activate this Effect
Hellhound, Eater of Gardeners 	Darkness	SpectreMonster	2100	850 	6 	While this Card is Active decrease the ATK of all Flora Character Cards on the opponent's side of the Field by 400 Points
Dulcie, Patchworked Dullahan 	Spirit 	Spectre 	500 	2750	7 	When this Card is Summoned, generate a Token which can negate HP Damage from the Opponent for a single Attack during the Opponent's Battle Phase
=====Disco Fever Archetype=====
Card Name 	Element 	Attribute/s 	ATK 	DEF 	Level	Effect
Twin Left Legs 	Earth 	Music 	50 	750 	1 	When exactly two Copies of this Card (including this Card) are on the Field, destroy all Character Cards on both the Player and Opponent's Front Row
DJ Wormy 	Earth 	MusicMonster	1050	850 	2 	While this Card is Active, you may take control of one Level 1 Character Card on your Opponent's side of the Field during your turn and treat it as your own Character Card until the end of your Turn
Big Bling Goblin 	Beast 	Music 	950 	550 	1 	While this Card is Active, your Opponent cannot summon any Character Cards with less ATK than this Card
Disco Plague Zombie 	Spirit 	MusicSpectre	500 	850 	3 	When this Card is Flipped, Discard this Card and take control of one of your Opponent's Card for the next Two Turns, then Discard that Card
Monster Boots 	Darkness	MusicMonster	350 	1550	2 	While this Card is in the Back Row, increase the DEF of all Music Character Cards on your side of the Field by 350 Points
Pitfall Dancefloor 	Darkness	Music 	950 	1500	4 	When this Card is Summoned, select a Support or Trap Card on your Opponent's Side of the Field, your Opponent must show you their Card and then Shuffle it into their Deck
Beat, the Chromatic Dancer	Energy 	Music 	1950	1050	6 	Once per Turn this Card may swap its Attribute with another Character Card on the Field
=====Star Stuff Archetype=====
Card Name 	Element 	Attribute/s 	ATK 	DEF 	Level	Effect
Liquid Memory Mercury 	Water 	Machine 	850 	500 	1 	When this Card is Summoned, gain the effect of the last Character Card effect used by either player
Martian Warrior 	Fire 	WarriorPyro 	1200	750 	2 	N/A
Cupid's Venus Bomb 	Wind 	MagickaPyro 	1850	300 	3 	When this Card is Flipped, Discard this Card and the Opponent's Card and inflict damage equal to Half the ATK of the Opponent's Card to the Opponent if it was a Character Card
Great Spirit Guardian of Earth 	Earth 	SpectreStone 	250 	2250	4 	While this Card is Active, you may Summon one Level 4 or lower Earth Character Card during your Battle Phase in exchange for both Cards not attacking that Turn
Neptune, Old Man of the Sea 	Water 	WarriorAquatic	1450	1200	5 	Increase the ATK and DEF of this Card for every Aquatic Character Card on the Field by 100 Points
Demon of Misbalance and Tilt 	Darkness	Fiend 	1650	1150	6 	When this Card is Summoned, if your Opponent has more Cards in their Hand than the Player has in their Hand, they must Shuffle as many Cards from their Hand as are in your Hand back into their Deck
Fourteen Rings of Glistening 	Energy 	Light 	800 	2550	7 	When this Card is Summoned, any Character Card with more than 1400 ATK may not attack for two Turns after this Card is Summoned
The Giant from Jupiter 	Beast 	Monster 	1950	1950	8 	During your Battle Phase, when this Card attacks an Opponent's Character Card, reduce their Card's ATK and DEF by Half
Stelumbra, Manifestation of the Stars	Spirit 	MagickaStone 	2300	500 	6 	Increase the ATK and DEF of this Card for every Element in your Graveyard by 200 Points
=====From the Future Archetype=====
Card Name 	Element 	Attribute/s 	ATK 	DEF 	Level	Effect
Future Human Warrior 	Earth 	WarriorMachine	950 	1100	3 	When this Card is Active, when you end your turn, you may Banish this Card and reset your side of the Field, Hand, Graveyard and Deck back to the state it was at the start of your Turn
Proctector Oil Golem 	Metal 	MachinePyro 	1650	1450	7 	When this Card is Summoned you may tribute this Card to inflict 100 HP of Damage for each Character Card on their side of the Field
Time Portal Demon 	Darkness	MagickaFiend 	1000	1350	4 	Once per Duel while this Card is Active you may use this Card in place of another Card if the target Card was being Banished
Eternal Wish-Granting Golem 	Earth 	MagickaStone 	750 	2600	7 	When this Card is Summoned, Shuffle your Deck and Discard your Hand, then draw Two Cards if either Card has an ATK greater than this Card summon that Card to the field (both if they both have higher ATK)
Time Traveller's Pet 	Beast 	Monster 	400 	250 	1 	This Card cannot be affected by the Effects of Character, Support or Trap Cards
Life Stage Conference 	Energy 	Light 	1350	1600	6 	Once per turn, if you have a Level 1-3, Level 4-6 and Level 7+ Character Cards on your side of the Field not including this Card you may select one Support Card from your Graveyard and Shuffle it into your Deck
Boo Tie, Sly Foreman of the Cold 	Energy 	MachineSnow 	1650	1050	5 	For every Energy Character in your Graveyard increase the ATK of this Card by 150 Points
Tafnide, Excavator of Burning Spirit	Fire 	PyroLight 	1450	1200	5 	During the turn this Card is Summoned, you may tribute as many Character Cards from your side of the Field as you like to increase the ATK of this Card by 200 Points per Character Card tributed
=====Doomuli Archetype=====
Card Name 	Element	Attribute/s 	ATK 	DEF 	Level	Effect
Doomuli Seeker Drone 	Metal 	Machine 	500 	400 	1 	Once per Turn, you may Search your Deck for a Card of the Doomuli Archetype, show it to your Opponent and then place it in your Hand
Doomuli Deep Burrower 	Metal 	MachineStone 	450 	1150	2 	Once per Turn during your Opponent's Battle Phase you may discard one Support Card from your Hand to Protect this Character Card from an Attack, when protecting, if the Attacking Card has a higher DEF than this Card, destroy the Attacking Card
Doomuli Powder Keg Bomber 	Metal 	MachinePyro 	1350	200 	2 	This Card can only attack during the Battle Phase if no other Character Cards on your side of the Field attack, when you declare an attack, increase the ATK of this Card for every Machine Character Card on your side of the Field by 300 Points until the end of your Turn, if this Card's ATK exceeds 2400 then destroy all Character Cards on your Opponent's side of the Field with 2000 or less DEF
Doomuli Walker Mech 	Metal 	Machine 	1000	850 	2 	This Card cannot be targeted by Trap Cards
Doomuli Arctic Hunter 	Metal 	MachineSnow 	1550	550 	3 	During your Battle Phase, when this Card attacked an Opponent's Card, if the target is a Snow Character Card, reduce the target card's ATK by 1500 Points
Doomuli Protector Drone 	Metal 	Machine 	0 	2350	4 	While this Card is on the Field, all Cards of the Doomuli Archetype on your side of the Field increase their DEF by 500 Points excluding Character Cards containing the words Protector Drone in their title
Doomuli Lesser Captain 	Metal 	MachineWarrior	1150	1150	4 	Once per Turn you may Discard a Character Card of the Doomuli Archetype from your Hand to allow this Card to Attack twice
Doomulus Swine, Rampaging Tree Feller 	Metal 	MachineMonster	1500	1200	5 	You may Discard this Card to Search your Deck for a Level 5 or higher Machine Character Card and Special Summon that Card to your Back Row in Defence Position
Doomulus Maritime, Berserker of the Seven Seas	Metal 	MachineAquatic	1550	950 	4 	When this Card is Summoned you may target all Aquatic Character Cards on your Opponent's side of the Field, if the target has less ATK than this Card, your Opponent' must Discard the Card
Doomulus Chime, Soothing Bell of Death 	Metal 	MachineMusic 	550 	1950	4 	Once per Turn you may target a Spectre Character Card in your Graveyard and Banish it to create a Token which can negate HP damage from one attack
Doomulus Lime, Acidic War General 	Metal 	MachineFiend 	1350	1450	6 	While this Card is Active, destroy any Support and Trap Cards in the same Column as this Card on both sides of the Field
Doomulus Slime, Amorphous Infiltrator 	Metal 	MachineFungi 	800 	1850	5 	While this Card is on the Field, you may target an Opponent's Character Card with an ATK between 850 and 1600 and take control of the Target Card with this Card acting as an Equip Support Card, when the controlled Card is destroyed, this Card is also destroyed
Doomulus Hematine, Powerhouse Bloodletter 	Metal 	MachineWarrior	2550	950 	7 	This Card must either always attack first during the player's Battle Phase or not attack during the Battle Phase, for each battle engaged during your Battle Phase, increase this Card's ATK by 250 Points until the end of your Opponent's next Battle Phase
Doomulus Grime, Monstrous Planet Buster 	Metal 	MachineMonster	2250	1650	8 	While this Card is Active, if your opponent has a Character Card on their side of the Field with a higher ATK than this Card, you may banish this Card and destroy all other Cards on both sides of the Field
=====Central Military Committee (CMC) Archetype=====
Card Name 	Element 	Attribute/s 	ATK 	DEF 	Level	Effect
Zahnulich Nameless Warrior 	Beast 	WarriorMonster	850 	850 	2 	Discard this Card two Turns after it is Summoned, the turn it is Summoned is counted as a Turn
Zahnulich Heavy Armour 	Beast 	Warrior 	1350	1100	4 	When this Card attacks during the player's Battle Phase its target cannot be redirected by Card Effects
Zahnulich Wall Buster 	Beast 	Warrior 	2000	450 	4 	When this Card is Summoned, the Opponent must swap their Front Row and Back Row
Zahnulich War Machine 	Metal 	Machine 	1650	1450	7 	While this Card is in the Back Row, the Front Row Character Card in the same column on the Player's side of the Field may target the Opponent's Back Row
Damung, Devil of Encompassing Darkness	Darkness	WarriorFiend 	2150	1250	7 	When this Card is Summoned, Discard all Beast Character Cards from your Hand, for each Card discarded, increase the ATK of this Card by 250 Points
Siefel, Mistress of the Northern Lands	Wind 	Warrior 	1400	2350	8 	When this Card is Summoned, for every Card of the CMC Archetype in the Graveyard, increase the ATK and DEF of this Card by 100 Points
Pahavara Scout 	Beast 	Monster 	350 	400 	1 	When this Card attacks a Face-Down Character Card during your Battle Phase, this Card ignores the Card effect of the Target Card
Pahavara Insurgent 	Beast 	MonsterWarrior	950 	650 	2 	If this Card is Tributed to Summon a Character Card that is 3 Levels higher than this Card, you may instead Shuffle this Card into your Deck instead of Discarding it
Pahavara Performer 	Beast 	MonsterMusic 	400 	1100	1 	Once per Turn, when this Card is Targeted by a Trap Card, redirect the Trap Card's effect back to one of the Opponent's own Character Cards, this effect cannot activate if the Opponent has no Character Cards on their side of the Field
Pahavara Brother Spirits 	Beast 	Monster 	650 	750 	3 	While this Card is Active, increase the ATK and DEF of this Card by half the printed value on any one Character Card in the same row as this Card on the player's side of the Field
Manasava, Grande Viceroy of Festivals 	Beast 	MonsterMusic 	1800	1850	8 	When this Card is Summoned, both players select one Character Card from their Hand to show to each other (if they have a Character Card), whichever card has the higher ATK is Discarded while the other Card is Special Summoned
Straneta, Paharavan Soccer Champion 	Beast 	Monster 	1900	1450	7 	When this Card is Summoned, you may activate the Card Effect of another Card on your side of the Field as long as the effect isn't Once per Turn, treat this Card as the Card performing the Card Effect
=====Toy-Droidella Archetype=====
Card Name 	Element	Attribute/s 	ATK 	DEF 	Level	Effect
Woodwork Crafter 	Earth 	Flora 	550 	750 	1 	When this Card is Flipped, if your Opponent has any Flora Character Cards on their side of the Field, they must Discard One Character Card from their side of the Field
Mechanical Crafter 	Metal 	MachineThunder	400 	900 	1 	When this Card is Flipped, if your Opponent has any Machine Character Cards on their side of the Field, they must Discard One Character Card from their side of the Field
Ice Block Crafter 	Water 	Snow 	650 	650 	1 	When this Card is Flipped, if your Opponent has any Snow Character Cards on their side of the Field, they must Discard One Character Card from their side of the Field
Fireworks Crafter 	Fire 	Pyro 	1000	300 	1 	When this Card is Flipped, if your Opponent has any Pyro Character Cards on their side of the Field, they must Discard One Character Card from their side of the Field
First-Aid Rescue Team 	Energy 	Light 	350 	1550	2 	Once per turn you can activate this Card's effect, pay 1,500 HP to take Two Cards from your Graveyard and Shuffle them into your Deck
Mighty Living Toy-Droidella Statue 	Earth 	Machine 	1500	750 	3 	While this Card is Active, for every Card on the Field that contains the word Crafter, increase the ATK and DEF of this Card by 100 Points
Super Face Reconstructor 	Earth 	Magicka 	750 	1350	3 	When this Card is Summoned, if you Tributed a Character Card during your previous turn you may Discard One Card from your Hand and Shuffle the Tributed Character Card back into your Deck
Strobi, the Volcanic Crafter of Wax and Glass	Fire 	ElementalPyro 	1750	1850	8 	Once per turn, during the Opponent's Battle Phase, you may turn one face down Support or Trap Card on your side of the Field into a "Shimmering Mirror" Trap Card
Rekodar, Master of Fine Wine and Arts 	Water 	MusicAquatic 	1550	1700	7 	When this Card is Summoned, your Opponent must Shuffle their Deck and then Discard the Top Card of their Deck
=====Adorha Archetype=====
Card Name 	Element	Attribute/s 	ATK 	DEF 	Level	Effect
Lilypad Stepwalker 	Earth 	FloraAquatic	300 	900 	1 	When this Card is Summoned, for every Aquatic Character Card on your side of the Field excluding this Card, Restore 200 HP
Wisteria Dancer 	Earth 	Flora 	750 	850 	2 	When this Card is Summoned, the Position of all Character Cards in the same Column as this Card are swapped
Sage of Thyme 	Earth 	Flora 	150 	1900	3 	While this Card is Active you may negate the destruction of one of your Character Cards during the Opponent's Battle Phase once, this effect cannot be used again for this Card even if the Card is revived from the Graveyard
The Blooming Magician 	Earth 	FloraMagicka	1400	850 	3 	When this Card is Summoned, Search your Deck for One Level 4 or lower Flora Character Card and add it to your Hand
Profugo, Guardian of the Chasm 	Earth 	FloraStone 	1050	2150	7 	When this Card is Summoned, for every Light Character Card on your side of the Field, increase the ATK and DEF of this Card by 150 Points
Escarosa, Valiant Priestess of the Dawn	Earth 	FloraPyro 	1950	1850	8 	While this Card is Active, you may Negate the Effect of One Sustained Support or Trap Card on the Opponent's side of the Field
=====Magnetized Space Archetype=====
Card Name 	Element	Attribute/s 	ATK 	DEF 	Level	Effect
Mighnastun Guardian 	Earth 	Stone 	1050	700 	2 	When this Card is Flipped, Increase the DEF of this Card by 2,000 Points until the end of the Opponent's Next Turn
Mighnastun Sentinel 	Earth 	Stone 	1050	2100	7 	During the Player's Battle Phase, if this Card declares an Attack on a Face-Down Character Card, that Card's Flip Effect cannot activate if it has one
Mighnastune Thunder Soldier 	Earth 	StoneThunder	1550	950 	5 	When this Card is Summoned, for every Two Face-Down Character Cards on your Opponent's side of the Field, you may Draw One Card from your Deck
Great Robed Silkstress 	Earth 	Stone 	900 	1650	5 	When this Card is Flipped, Target an Opponent's Face-Down Support or Trap Card, your Opponent must Shuffle that Card back into their Deck
Pearlescent Model 	Earth 	StoneLight 	1350	600 	3 	While this Card is Active, during your Opponent's Battle Phase you may Tribute this Card to negate all HP Damage received during the Battle Phase
Muramas, General of the Seven Diamonds	Earth 	StoneLight 	1650	700 	6 	When this Card is Summoned, increase the ATK and DEF of this Card for every Face-Down Character Card on your side of the Field by 100 Points
Milawad, Thorned Crown of Thunder 	Earth 	StoneThunder	2550	1450	9 	While this Card is Active, decrease the ATK and DEF of all Face-Down Character Cards on your Opponent's side of the Field by 300 Points when they are Flipped
Pryzrab Soothsinger 	Earth 	LightMusic 	400 	650 	1 	When this Card is Summoned, your Opponent cannot destroy this Card during their next Battle Phase, this does not negate HP Damage the player receives if this Card loses a Battle
Pryzrab Harmonizer 	Earth 	LightMusic 	1450	900 	4 	While this Card is Active, increase the ATK and DEF of all Music Character Cards on your side of the Field by 200 Points
Photoball Striker 	Earth 	Light 	1450	700 	3 	When this Card is in your Front Row, your Opponent cannot summon a Card in Defence Position in the same Column as this Card
Photoball Pitcher 	Earth 	Light 	900 	1250	3 	When this Card is in your Back Row, increase the DEF of all Back Row Character Cards on your side of the Field by 300 Points
Photoball Runner 	Earth 	Light 	1100	1050	3 	You may Discard this Card to Destroy an Active Support Card on your Opponent's side of the Field
Photoball Coach 	Earth 	Light 	500 	650 	3 	When this Card is Summoned, Search your Deck for a Character Card with the word Photoball in its title and place it in your Hand
Pryzrab Psionic Warlock 	Earth 	LightMagicka	1650	1300	6 	When this Card is Summoned, guess the number of Character Cards in your Opponent's Hand, if you're Correct, your Opponent must Discard one Character Card from their Hand, if you're Incorrect you must Discard this Card at the end of your Turn
Focusing Crystal 	Earth 	Light 	150 	2000	5 	While this Card is on the Field, your Character Cards cannot be destroyed by Support or Trap Cards
Svikaja, Bringer of Sleep 	Earth 	Light 	1600	2050	8 	When this Card is Summoned, Target one of your Opponent's Character Cards, for the next two Turns the Opponent may not use the Targeted Card, however the Player also cannot Attack the Targeted Card during a Battle Phase
Sarniraz, Mysterious Dancer in the Dew	Earth 	LightSnow 	1850	1400	7 	When this Card is Destroyed, Discard your Hand, for every Support and Trap Card you Discarded, Draw 2 Cards from your Deck
=====Wharanagi Archetype=====
Card Name 	Element	Attribute/s 	ATK 	DEF 	Level	Effect
Shallow Water Boatsman 	Water 	AquaticWarrior	1350	600 	2 	When this Card is Summoned, Draw a Card from your Deck, if the Card is an Aquatic Character Card you may immediately Summon it, otherwise Discard that Card
Deep Sea Caster 	Water 	AquaticMagicka	600 	1850	4 	While this Card is Active, you may Tribute one Aquatic Character Card per turn from your Hand to increase the ATK of this Card by 250 Points
Ocean Abyss Explorer 	Water 	AquaticFiend 	1050	1200	3 	When this Card declares an Attack, you may Special Summon one Fiend Character from your Hand to the Back Row of your side of the Field
Aquarium Collector 	Water 	Aquatic 	850 	1850	5 	When this Card is Summoned, increase the ATK and DEF of every Aquatic Character Card on the Field by 150 Points
Kohatai, Bringer of Waves 	Water 	AquaticWarrior	1950	1300	7 	When this Card is Destroyed during the Opponent's Battle Phase, inflict 100 HP Damage to the Opponent for each Character Card on their side of the Field
Haohao, Archaeologist of the Reef	Water 	Aquatic 	1450	1900	8 	When this Card is Summoned, increase the ATK and DEF of this Card for every Non-Repeating Character Card in the Player's Graveyard by 100 Points
=====Libetano Archetype=====
Card Name 	Element	Attribute/s 	ATK 	DEF 	Level	Effect
Libetano Hatchling 	Earth 	InsectAquatic	550 	300 	1 	When this Card Destroys another Character Card during a Battle Phase, increase the ATK of this Card by 300 Points
Hunter of the Water's Deep 	Earth 	InsectAquatic	1650	800 	4 	While this Card is Active, increase the ATK of this Card for every Aquatic Character Card on the Opponent's side of the Field by 200 Points
Hunter of the Sky's Ascent 	Earth 	InsectAviary 	1900	550 	4 	While this Card is Active, increase the ATK of this Card for every Aviary Character Card on the Opponent's side of the Field by 200 Points
Hunter of the Land's Wrath 	Earth 	InsectWarrior	1800	650 	4 	While this Card is Active, increase the ATK of this Card for every Beast Character Card on the Opponent's side of the Field by 200 Points
Hunter of the Arboreal Conquest 	Earth 	InsectWarrior	2300	650 	6 	When this Card is Summoned, Search your Deck for a Card with the title Hunter of the Water's Deep, Hunter of the Sky's Ascent or Hunter of the Land's Wrath and Special Summon that Card to your Side of the Field
Hunt of Passage Seekers 	Earth 	InsectWarrior	1300	750 	3 	When this Card is Summoned, increase the ATK of this Card for every Card more the Opponent has in their Hand than the Player's Hand by 150 Points
First Class Space Jockey 	Earth 	Insect 	1650	1200	6 	When this Card is Summoned, your Opponent must Draw a Card from their Deck and show it to you, if the Card is a Trap Card they must Banish it otherwise they add it to their Hand
Flianco, Harbinger of Winter's Curse 	Earth 	InsectSnow 	2100	1550	8 	When this Card is Summoned, all Non-Snow Character Cards on both side of the Field are sent back to their Player's Hand, increase the ATK and DEF of this Card if it is the only Character Card on the Player's side of the Field while the Opponent has more than One Character Card on their side of the Field by 400 Points
Orbala, Wisened Explorer of Stars 	Earth 	Insect 	1750	1600	7 	When this Card is Summoned, Search your Deck for two Insect Character Cards, Flip a Coin, if Heads, add both Cards to your Hand, if Tails, Discard one of the Drawn Cards to your Graveyard and Shuffle the other Card back into your Deck, if you cannot draw two Insect Character Cards do not activate this Effect
Huelojo, the Scarlet Piercer of Hearts	Earth 	InsectWarrior	2550	700 	7 	When this Card declares an Attack during the player's Battle Phase, reduce the ATK of all Character Cards on the Opponent's Side of the Field by 50 Points until the Opponent's next Turn
=====Orch Archetype=====
Card Name 	Element	Attribute/s 	ATK 	DEF 	Level	Effect
Orch Trickster 	Earth 	Light 	1000	850 	2 	When this Card is Summoned, Flip a Coin, if Heads, select an Opponent's Character Card, that Character Card cannot attack on the Opponent's next Turn, if Tails, this Card cannot Attack this Turn
Orch Caravaneer 	Earth 	Light 	600 	850 	1 	When this Card is Summoned, Flip a Coin, if Heads, Search your Deck for a Support or Trap Card and add it to your Hand, if Tails you may not Activate Support or Trap Cards for the rest of your Turn
Orch Gold Breaker 	Earth 	Light 	1150	1650	6 	When this Card is Summoned, Roll a Die, if the value is Four or Greater, target one of your Opponent's Support or Trap Cards and Discard it, if the value is Two or Less, Discard this Card instead, if the value is Three, this Card's Effect does nothing
Orch Grand Merchant 	Earth 	Light 	1750	950 	6 	When this Card is Summoned, Flip a Coin for every Character Card on your side of the Field, if Heads, increase the ATK and DEF of that Card by 200 Points, if Tails, decrease the ATK and DEF of that Card by 100 Points
Seolean, Mistress of the Tables 	Earth 	LightMagicka	2000	1550	8 	When this Card is Summoned, Roll a Die, if the value is Four or Greater, target one of your Opponent's Character Cards and Discard it, if the value is Two or Less, Discard this Card instead, if the value is Three, this Card's Effect does nothing
Bonnan, Supreme Inquisitor of Deadly Loans	Earth 	LightMachine	? 	? 	10 	When this Card is Summoned, Roll two Dice, the ATK of this Card is equal to 500x the value of the first Die, the DEF of this Card is equal to 500x the value of the second Die
=====Crivedna Archetype=====
Card Name 	Element	Attribute/s 	ATK 	DEF 	Level	Effect
Crivedna Miner 	Earth 	Stone 	750 	600 	1 	When this Card is Summoned, the Summoning Cost of Character Cards in your Hand is reduced by 1 until the end of your next turn
Crivedna Pack Hunter 	Earth 	Warrior 	1500	600 	3 	When you declare an Attack with this Card, increase the ATK of this Card for every Warrior Character Card on your side of the Field by 300 Points during your Battle Phase
Crivedna Battle Monk 	Earth 	WarriorLight	1050	1350	4 	When this Card Destroys a Card during your Battle Phase, destroy any Support or Trap Cards on your Opponent's side of the Field that are in the same column as the destroyed Card
Crivedna Blessed Machineer 	Earth 	Machine 	550 	1600	5 	While this Card is Active, once per Turn, draw an additional card from your Hand if the card you drew during your Draw Phase was a Crivedna Archetype Character Card
Lesser Wise One 	Metal 	Machine 	1650	1400	7 	This Card requires a Crivedna Blessed Machineer as part of its Tribute Summon, when this Card is Summoned, take control of one of the Opponent's Machine Character Cards if they have any on the Field
Hururi, the Great Beastslayer 	Earth 	WarriorPyro 	2200	1150	7 	While this Card is Active, decrease the ATK of all Beast Character Cards on the Opponent's side of the Field by 350 Points
Taongatira, Pit Boss of the Ruby Mines	Earth 	WarriorStone	1900	1750	8 	When this Card is Summoned, you may Discard two Character Cards from your side of the field and summon as many Character Cards from your Hand equal to the level of the discarded Character Cards
=====Zhinfeng Archetype=====
Card Name 	Element 	Attribute/s 	ATK 	DEF 	Level	Effect
Zhinfeng Drone 	Wind 	InsectWarrior	600 	300 	1 	N/A
Zhinfeng Spearmaster 	Wind 	InsectWarrior	1150	300 	1 	This Card may Attack Character Cards in the Back Row
Zhinfeng Attack Squad 	Wind 	InsectWarrior	650 	1200	2 	This Card can only be Summoned in the Back Row, while this Card is Active, increase the ATK of any Insect Character Card in the same Column as this Card on the Player's side of the Field by 350 Points
Zhinfeng Honey Medic 	Wind 	InsectWarrior	350 	900 	3 	If this Card is Summoned onto a space where a Character Card was Destroyed during the Opponent's previous Battle Phase, you may Draw that Card from your Graveyard and Shuffle it into your Deck
Zhinfeng Grenadier 	Wind 	InsectWarrior	1400	950 	4 	When this Card is Destroyed during the Opponent's Battle Phase, you may Destroy one of the Opponent's Back Row Character Cards, if the Opponent has no Back Row Character Cards, inflict 1/2 of this Card's ATK to the Opponent as HP damage
Gonhong Beetle 	Beast 	InsectMonster	1600	1350	6 	While this Card is Active, increase the ATK of this Card by 500 Points if there is a Character Card in the same Column as this Card on the Opponent's side of the Field
Zhilang Mantid 	Beast 	InsectMonster	850 	900 	2 	When this Card is Summoned, for the next two Turns, the Summoning Cost of Zhinfeng Archetype Character Cards is reduced by 1
Kuashua Cricket 	Beast 	InsectMonster	1700	950 	5 	This Card may Attack twice during the player's Battle Phase
Nue Moth 	Beast 	InsectMonster	400 	1800	3 	When this Card is Summoned, if you have a Wind Character Card in your Hand with a cost less than this Card you may Special Summon that Card to the field
Zhinfeng War Commander 	Wind 	InsectWarrior	1550	1400	6 	While this Card is Active, once per turn you may Special Summon a Card with the word Zhinfeng in its Title from your Hand during your Battle Phase and immediately Attack an Opponent's Character Card, at the end of your Battle Phase the Summoned Card must be Shuffled into your Deck
Gulahun, Ancient Queen of Undying 	Darkness	InsectFiend 	1100	1850	7 	When this Card is Summoned, for every Insect Character Card in your Graveyard, increase the ATK and DEF of this Card by 150 Points
Xialing, Queen of Future Sight 	Wind 	InsectLight 	1900	1450	7 	When this Card is Summoned, Flip a Coin, if Heads, your Opponent cannot Summon a Character Card during their next turn, if Tails your Opponent cannot Activate Support Cards during their next turn
Huang, Brilliant Tactical Royalty 	Wind 	InsectWarrior	1700	1950	8 	While this Card is Active, increase the ATK of all Insect Character Cards on your side of the Field by 300 Points, when an Insect Character Card on your side of the field is Destroyed during the Opponent's Battle Phase, decrease the ATK and DEF of this Card by 100 Points
Suaren, The New Queen Brutalizer 	Wind 	InsectWarrior	2600	1050	8 	While this Card is Active, any Insect Character Cards you Normal Summon to your side of the field have their ATK and DEF increased by 150 Points
Nuwanzi, Supreme Empress of the Herald	Wind 	Insect 	2450	2550	10 	While this Card is Active, once per turn you may Discard an Insect Character from your side of the field to increase the ATK of this Card by 200 Points
====2nd Series: Neo-Terra Crisis====
=====Antiorfi Archetype=====
Card Name 	Element 	Attribute/s 	ATK 	DEF 	Level	Effect
Antiorfi Listener 	Earth 	Fiend 	650 	250 	1 	When this Card is Summoned, the Opponent must show you one of their Cards in their Hand
Antiorfi Agent 	Darkness	Fiend 	1300	300 	2 	When this Card is Summoned, select one of your Opponent's Face-Down Support or Trap Cards, your Opponent must Flip the Card, if its effect cannot Activate then your Opponent must Discard that Card
Antiorfi Spymaster 	Darkness	Fiend 	1850	800 	4 	While this Card is Active, increase the ATK of all Fiend Attribute Character Cards on the Player's side of the field by 200 Points
Antiorfi Planetary Guard 	Earth 	FiendWarrior	1050	1200	3 	Once per Turn, during the Opponent's Battle Phase, you may redirect an oncoming Attack to this Card, if the Attacking Card is Defeated the Opponent does not Discard that Card
Antiorfi Task Force 	Earth 	FiendWarrior	1800	1550	6 	For every copy of this Card on the Player's side of the field, increase the ATK and DEF of this Card by 150 Points
Brunos, Master of Escape 	Darkness	FiendSpectre	1850	1650	7 	While this Card is Active, during your Opponent's Battle Phase, if one of your Character Cards would be Destroyed in a Battle, you may instead return that Card back to your Hand, this Effect can only Activate once per copy of this Card
Camelille, Deceptive Spy "Actress"	Darkness	FiendFlora 	2350	1100	7 	When this Card is Summoned, select one of the Character Cards on your Opponent's side of the field, you gain control of that Character Card for two Turns, after which the target Card is discarded, if the target Card is Destroyed in Battle, neither player receives HP Damage
=====Limhatan Archetype=====
Card Name 	Element	Attribute/s 	ATK 	DEF 	Level	Effect
Limhatan Student 	Water 	Magicka 	650 	450 	1 	When this Card is Summoned, for every Limhatan Arhcetype Character Card on the Player's side of the field, increase the ATK and DEF of this Card by 50 Points
Limhatan Astrophysicist 	Water 	MachineMagicka 	700 	1350	3 	While this Card is Active, your Opponent cannot Summon Character Cards in the Face-Down position
Limhatan Performer 	Wind 	MusicMagicka 	1100	950 	3 	Once per Turn during the Player's Draw Phase, if you Draw a Support Card from your Deck you may Shuffle the Card back into your Deck, then Shuffle your Deck and Draw another Card
Limhatan Star Athlete 	Wind 	WarriorMagicka 	1600	450 	3 	When this Card is Summoned, for every Warrior Character Card on your Opponent's side of the field, increase the DEF of this Card by 200 Points
Limhatan Palaeontologist 	Earth 	StoneMagicka 	500 	1550	3 	When this Card is Summoned, for every Water and Wind Attribute Character Card in your Graveyard, increase the ATK and DEF of this Card by 200 Points
Limhatan First-Line Medic 	Earth 	Magicka 	50 	2000	5 	While this Card is Active, all HP Damage received by the Player is reduced by 50%
Ohthere, Father of the Spherodrome	Wind 	WarriorMagicka 	1650	1350	6 	When this Card is Summoned, both Players may Search their Graveyard for a Support Card and Shuffle that Card into their Deck
Alvy, Mystic from Old Star Magic 	Water 	ElementalMagicka	1400	2100	8 	If this Card is Destroyed during your Opponent's Battle Phase, at the end of your next turn, Shuffle this Card and any Cards Discarded after it from your Graveyard into your Deck
Karlson, Futuresight Master 	Spirit 	SpectreMagicka 	2050	1750	9 	When this Card is Flipped, target one of your Opponent's Character Cards and Discard it
=====Neo-Terra Community Archetype=====
Card Name 	Element	Attribute/s 	ATK 	DEF 	Level	Effect
Grenamire Zookeeper 	Energy 	Music 	1250	900 	3 	While this Card is Active, all Monster Attribute Character Cards on the Player's side of the field increase their ATK and DEF by 150 Points
Grenamire Arboretum Pilot 	Energy 	Music 	1600	750 	4 	When this Card is Summoned, during your next First Summoning Phase the Summoning Cost of all Character Cards is reduced by 2
Nozovoci, the Wool-Horned Beast 	Beast 	SnowMonster 	2250	1750	8 	When this Card is Summoned for every Snow Attribute Character Card on the Player's side of the field, increase the DEF of all Cards on the Player's side of the field by 50 Points
Laminakit, Vast Blue Mammoflora 	Beast 	AquaticMonster 	1100	1850	6 	When this Card is Summoned, Search your Graveyard for a Support Card and Shuffle that Card into your Deck
Foktol, Spitting Pack Hunter 	Beast 	FiendMonster 	1400	250 	2 	For every Copy of this Card on the Player's side of the field increase the ATK and DEF of this Card by 150 Points
Mackapir, Feline of the Night 	Beast 	FiendMonster 	1300	750 	3 	When this Card Destroys another Character Card during the Player's Battle Phase, increase the ATK of this Card by 100 Points
Zivenzid, Strange Creature of Blocking	Beast 	StoneMonster 	50 	4000	9 	If this Card is Destroyed during the Opponent's Battle Phase, the Opponent's Character Card that initiated the Attack on this Card is forced into Defence Position for the next two turns
Stagija, Magical Lab Experiment 	Beast 	ElementalMonster	850 	950 	2 	Once per Turn if you have a copy of this Card in your Hand you may Summon that Card to the field during your Second Summoning Phase
Medulios Spawnling 	Water 	Aquatic 	350 	150 	1 	When this Card is Summoned, Search your Deck for a Character Card with the word Medulios in the title and add it to your Hand
Medulios Venom Grenadier 	Water 	AquaticFiend 	1700	550 	3 	Once per Turn, during your Opponent's Battle Phase, when your Opponent declares an Attack you may reduce the ATK of the attacking Card by 1000 Points
Lefki Medulios Warrior 	Water 	AquaticLight 	1250	1550	6 	When this Card is Summoned, all Character Cards in the same column as this Card are Flipped Down
Isychi Medulios Warrior 	Water 	AquaticSpectre 	1400	1150	5 	When this Card is Destroyed during the Opponent's Battle Phase you may Search your Graveyard for a Support or Trap Card and Shuffle it back into your Deck
Metalliki Medulios Warrior 	Water 	AquaticMachine 	1650	1800	7 	While this Card is Active, for every Metal Element Character Card on the field increase the ATK of this Card by 100 Points
Thyella Medulios Warrior 	Water 	AquaticThunder 	2100	900 	6 	When this Card is Summoned, both Players roll a die, the Player with the lower roll must return one Character Card from their side of the field to their Hand
Great Flooding Machine 	Water 	Machine 	2550	2400	10 	This Card requires at least 4 Cards with the word Medulios in their Title to be on the field after Tributing to be Summoned, when this Card is Summoned, increase the ATK and DEF of all Aquatic Attribute Character Cards on the Player's side of the field by 250 Points
Temolek Squire 	Earth 	Warrior 	550 	400 	1 	While this Card is Active and in the Back Row, increase the ATK and DEF of the Character Card in the Front Row of the same Column as this Card by 200 Points
Temolek Blood Knight 	Earth 	WarriorMonster 	1650	1100	5 	When this Card destroys another Character Card during the Player's Battle Phase, increase the ATK of this Card by 100 Points
Temolek Beserker 	Earth 	WarriorMonster 	1200	1050	3 	If this Card is targeted during the Opponent's Battle Phase but is not destroyed, increase the ATK and DEF of this Card by 500 Points until the end of your next turn
Temolek Cyber-Crusader 	Energy 	WarriorThunder 	550 	1200	2 	When this Card is Summoned, Flip a Coin, if Heads, the Opponent must show the Player their Hand, if Tails, the Player cannot attack with this Card during their next Battle Phase
Temolek Machinist 	Energy 	MachineThunder 	1600	1300	6 	While this Card is Active, for every Thunder Attribute Character Card on the Player's side of the field, increase the ATK of this Card by 150 Points
Winthrop, Psychic Charmer 	Spirit 	Magicka 	950 	1800	5 	When this Card is Summoned, if the front-most Character Card on the Opponent's side of the field in the same Column as this Card has 500 less ATK than this Card, the Player may take control of that Card for the next two turns, after which the Player must discard the target Card
Garrick the Spearmaster 	Earth 	Warrior 	1850	1300	7 	When this Card is Summoned, increase the ATK of all Warrior Character Cards on the field by 100 Points
Selby the Great Shepherd 	Earth 	Light 	1350	1700	7 	While this Card is Active, increase the ATK of all Beast Element Character Cards on the Player's side of the field by 100 Points and decrease the ATK of all Beast Element Character Cards on the Opponent's side of the field by 100 Points
Piuvace Songbird 	Wind 	AviaryMusic 	650 	1200	2 	While this Card is Active for every Music Attribute Character Card on the Player's side of the field increase the ATK of this Card by 100 Points
Piuvace Gracious Dancer 	Wind 	AviaryMusic 	1500	1150	5 	When this Card declares an Attack during the Player's Battle Phase, you may Special Summon a Copy of this Card from your Hand to the field, the summoned copy cannot attack until your next turn
Piuvace Architectoria 	Wind 	AviaryStone 	650 	1850	4 	When this Card is Summoned your Opponent must Discard a Support Card from their Hand to their Graveyard if they have one
Piuvace Deliverer 	Wind 	Aviary 	450 	750 	1 	While this Card is Active, increase the ATK and DEF of every Character Card with the word Piuvace in its Title by 100 Points
Piuvace Acrobat 	Wind 	Aviary 	1650	1250	6 	When this Card is Summoned, increase the ATK of all Aviary Attribute Character Cards on the field by 50 Points
M'nuli, First servant of the Moon God 	Wind 	AviarySnow 	1650	2300	8 	This effect can only activate when a Character Card with the title Ignas, First Servant of the Sun God is on the Field, While this Card is Active, whenever your Opponent needs to Tribute Cards to Summon a Character Card, they must also Tribute a Support or Trap Card to Summon the Character Card
Ignas, First Servant of the Sun God 	Wind 	AviaryPyro 	2150	1800	8 	This effect can only activate when a Character Card with the title M'nuli, First Servant of the Moon God is on the Field, While this Card is Active, whenever you need to Tribute Cards to Summon a Character Card, you may substitute one of the Tributary Cards with a Support or Trap Card with a value equal to a Level 1 Character Card
=====TRIAD Archetype=====
Card Name 	Element	Attribute/s 	ATK 	DEF 	Level	Effect
TRIAD Service Soldier 	Metal 	Warrior 	1350	800 	3 	When this Card is Summoned, if during the previous Opponent's Battle Phase at least one of the Player's Character Cards was destroyed, increase the ATK and DEF of this Card by 300 Points
TRIAD Cybernetics Soldier 	Metal 	WarriorMachine 	1250	1050	4 	When this Card is Summoned, increase the ATK and DEF for every Support and Trap Card in the Player's Graveyard by 50 Points
TRIAD C-Force 	Metal 	Warrior 	1150	1600	5 	For every Character Card on the Player's side of the field with the words TRIAD Commando in their Title, increase the ATK of this Card by 150 Points
TRIAD Commando, Palm Man 	Metal 	WarriorFlora 	2450	1050	7 	While this Card is Active, increase the ATK of this Card for every Pyro Attribute Character Card on the field by 100 Points
TRIAD Commando, Red Sun 	Metal 	WarriorPyro 	1850	1650	7 	When this Card is Summoned, the Player must select one of the Opponent's Cards in their Hand, if the Card is a Trap Card the Opponent must Discard it to their Graveyard otherwise they must Shuffle the Card back into their Deck
TRIAD Commando, Psychosis 	Metal 	WarriorSpectre 	1250	2250	7 	Until the end of the Opponent's next turn, all Character Cards in the same column as this Card have their ATK and DEF reduced by 250 Points
TRIAD Commando, Yourainmeumm 	Metal 	WarriorElemental	2750	750 	7 	When this Card is Summoned, if all adjacent card positions (including the Opponent's side of the board if this Card is Summoned in the Front Row) are occupied by a Card, increase the ATK and DEF of this Card by 1000 Points then Discard this Card at the end of your Opponent's next turn
TRIAD Commando General, Alabastus the Ever-wise	Metal 	WarriorMagicka 	2500	2200	10 	While this Card is Active, increase the ATK and DEF of all Character Cards with the words TRIAD Commando in their title (excluding this Card) by 100 Points
=====Territory of Free Planets Archetype=====
Card Name 	Element	Attribute/s 	ATK 	DEF 	Level	Effect
Scrapbot Mk.I 	Metal 	Machine 	350 	550 	1 	While this Card is Active, for every Machine Attribute Character Card in the Player's Graveyard increase the ATK and DEF of this Card by 50 Points
Scrapbot Mk.II 	Metal 	Machine 	500 	400 	1 	When this Card is Summoned, your Opponent must flip a coin for every Machine Attribute Character Card on their side of the field. For every Tails they must Shuffle that Character back into their Deck and this Card's ATK and DEF increase by 150 Points
Scarab Bot 	Metal 	MachineStone 	400 	1850	3 	When this Card is Summoned, you may Search your Graveyard for a Machine Attribute Character Card and swap it with one of your Active Machine Attribute Character Cards
ANU-815 	Metal 	MachineMagicka	1550	110 	5 	This Card cannot be targeted by the Opponent's Trap Cards
N1-L3 Crocorobo 	Metal 	MachineAquatic	1200	1650	6 	When this Card is Summoned, you may target and destroy one of your Opponent's Support Cards
3D9K, The Great Scrap Repairer 	Metal 	Machine 	750 	1350	6 	When this Card is Summoned you may flip a coin for every Machine Attribute Character Card in your Graveyard, for every Heads you may Shuffle that Card back into your Deck, this effect does not apply to Character Cards with the title 3D9K, The Great Scrap Repairer
Regent, Reprogrammed Commanding Unit	Metal 	MachineWarrior	950 	2200	8 	While this Card is Active and in the Back Row, increase the ATK and DEF of all Machine Attribute Character Cards on your side of the field by 150 Points while decreasing the ATK and DEF of all Machine Attribute Character Cards on your Opponent's side of the field by 50 Points
 	 	 	 	 	 	
=====Central Military Committee (CMC) (2nd Ed.) Archetype=====
Card Name 	Element	Attribute/s 	ATK 	DEF 	Level	Effect
Mor'Muld Murk Generator 	Water 	FungiMachine	0 	2100	3 	While this Card is Active, all Fungi Attribute Character Cards on the Player's side of the Field increase their ATK and DEF by 400 Points if adjacent to this Card
Mor'Muld River Wraith 	Water 	FungiAquatic	1550	350 	2 	During the player's Battle Phase, when the player declares an attack on an Aquatic Attribute Character Card on the Opponent's side of the Field, this Card contributes 50% of its ATK to the attacking Character Card.
Mor'Muld Woodrot Wraith 	Water 	FungiFlora 	1100	800 	2 	If this Card is not defeated in two turns after it is summoned, all of the Opponent's Flora Attribute Character Cards currently on the field have their ATK reduced by 50%
Mor'Muld Mist Lancer 	Water 	FungiWarrior	1800	950 	5 	This Card may attack Character Cards in the Back Row
Cilium, Mysterious General of the Fog	Water 	Fungi 	1650	2150	8 	During your Opponent's Battle Phase, if a Fungi Attribute Character Card on your side of the field is targeted, you may activate this Card's effect once during the Battle Phase. Before the Opponent performs the attack, they must Flip a Coin, if Heads, the attack can go through, if Tails, the attack fails and the protected Character Card cannot be attacked for the rest of the Battle Phase
 	 	 	 	 	 	
=====Terran (2nd Ed.) Archetype=====
Card Name	Element	Attribute/s	ATK	DEF	Level	Effect
 	 	 	 	 	 	
=====Magian (2nd Ed.) Archetype=====
Card Name	Element	Attribute/s	ATK	DEF	Level	Effect
 	 	 	 	 	 	
=====Doomuli (2nd Ed.) Archetype=====
Card Name	Element	Attribute/s	ATK	DEF	Level	Effect
 	 	 	 	 	 	
===Support/Trap Cards===
====1st Series: StarShin Battle!====
Card Name 	Type 	Effect
Summoning Circle 	SupportRegular 	When this Card is Activated, Tribute one of your Character Cards then Search your Deck for a Character Card of the same Attribute and add that Card to your Hand, then Shuffle your Deck
Elemental Triangle Power 	SupportRegular 	When this Card is Activated, increase the ATK of your Elemental Attribute Character Cards by 200 Points, if you also have at least one Pyro, Snow and Thunder Attribute Character Cards on your side of the field, increase the ATK of your Elemental Attribute Character Cards by a further 200 Points
Loyal Servant 	SupportRegular 	When this Card is Activated, Discard a Beast Attribute Character Card from your side of the field, then increase the ATK of one Fiend Attribute Character Card on your side of the field by 800 Points
Burnt to Cinders 	SupportRegular 	When this Card is Activated, increase the ATK of one Pyro Attribute Character Card on your side of the field by 1000 Points, at the end of your turn, Discard that Character Card
Blind Bombardment 	SupportRegular 	When this Card is Activated, both Players pick a Support or Trap Card from the opposing side of the field and Destroy that Card, this Card can still activate even if either player doesn't have a Support or Trap Card on their side of the field
Dancing Rain Droplets 	SupportRegular 	When this Card is Activated, your Opponent cannot Attack with Aquatic or Music Attribute Character Cards for Two Turns
Firebrand 	SupportRegular 	When this Card is Activated, target one Character Card on the field, that Card's Primary Attribute is now Pyro
Harp of Dissonance 	SupportRegular 	When this Card is Activated, negate any Card Effects from either player on the target Character Card until the end of your next turn
Overwhelming Light 	SupportRegular 	When this Card is Activated, all Non-Light Attribute Character Cards on the field are returned to the respective players' Hand
Power in Numbers 	SupportRegular 	When this Card is Activated, increase the ATK of all Character Cards on your side of the field by 300 Points if there is a Character Card with the same title as that Card in your Graveyard
Celebratory Party 	SupportRegular 	When this Card is Activated, Flip a Coin, if Heads, the Player gains 1,000 HP, if Tails, the Player loses 500 HP
Harvest of Flowers 	SupportRegular 	When this Card is Activated, Search your Deck for an Adorha Archetype Character Card and place it in your Hand
Tumble-Turn 	SupportRegular 	When this Card is Activated, your Opponent must Flip one of their Face-Down Character Cards if they have any
Swamp of Clarity 	SupportRegular 	When this Card is Activated, all Cards on the field go back to both Players' Hand, the Player ends their turn and the Opponent must Skip their next Battle Phase
Bow of Shining Light 	SupportRegular 	When this Card is Activated, all Face-Down Character Cards on the field are Flipped
Definitive Claymore 	SupportEquip 	While this Card is Equipped to a Warrior Attribute Character Card, increase the ATK of that Card by 400 Points
Symbiotic Spores 	SupportEquip 	While this Card is Equipped to a Non-Fungi Attribute Character Card, increase the ATK and DEF of that Card by 100 Points for every Fungi Attribute Character Card on the player's side of the field
Spring-Loaded Shield 	SupportEquip 	While this Card is Equipped, if the Character Card this Card is equipped to is Destroyed during the Player's Battle Phase, instead, Discard this Card and return the Character Card to your Hand
Candle of Purity 	SupportEquip 	While this Card is Equipped, any Darkness Element Character Cards that attack the Character Card this Card is equipped to have their ATK reduced by 400 Points
Razor Guitar 	SupportEquip 	While this Card is Equipped, the Character Card this Card is equipped to gains the Music Attribute, increase the ATK of that Card by 100 Points for every Music Character on the Player's side of the field
Squad Mates 	SupportEquip 	While this Card is Equipped, increase the ATK of the Character Card this Card is equipped to by 50 Points for every Character Card in the Player's Back Row
Blade of Shining Souls 	SupportEquip 	While this Card is Equipped, increase the ATK of the Character Card this Card is equipped to by 200 Points for every Stone Attribute Character Card in the Player's Graveyard
Giant Felling Harpoon 	SupportEquip 	While this Card is Equipped, increase the ATK of the Character Card this Card is equipped to by 500 Points during the Player's Battle Phase if the Opponent has a Character Card with a Printed ATK higher than that Card on the field
Merchant Bag of Tricks 	SupportEquip 	While this Card is Equipped, the Opponent cannot use Support or Trap Cards in the same column as the Character Card this Card is equipped to
Tools of War 	SupportEquip 	While this Card is Equipped, increase the ATK of the Character Card this Card is equipped to by 100 Points for every Character Card that Card defeats during any of the Player's Battle Phases
Eye of Forgetfulness 	SupportRapid 	When this Card is Activated, ignore the Card Effects of the target Card
Shadow Thief 	SupportRapid 	When this Card is Activated, Discard one Card from your Hand, then take one Card from your Opponent's Hand and add it to your Hand
Illusionary Duplicate 	SupportRapid 	When this Card is Activated, the Opponent Flips a Coin, if Heads, then their Attack is successful, if Tails, then the target Character Card is Destroyed
Iron Wall of Impenetrability 	SupportRapid 	When this Card is Activated, Ignore the Card Effects of any Trap Cards used during the Opponent's next turn
Leeching Life Leech 	SupportRapid 	When this Card is Activated, Equip it to the target Character Card, at the start of each of the Opponent's subsequent turns, reduce the ATK of the target Card by 200 Points
Flash Flooding 	SupportRapid 	When this Card is Activated, Destroy all Support Cards equipped to Character Cards on both side of the field
Beast of Burden 	SupportRapid 	When this Card is Activated, increase the DEF of the target Card by 500 Points until the End Phase of the current Player's turn
Blossom Field of Wonders 	SupportRapid 	When this Card is Activated, if you have three or more Flora Attribute Character Cards on your side of the field, Shuffle them into your Deck, your Opponent must then Discard two Cards from their side of the field
Coin of Duality 	SupportRapid 	When this Card is Activated, Flip a Coin, if Heads, the Player draws two Cards, if Tails the Opponent draws a Card
Crystal of Bright Divinity 	SupportRapid 	When this Card is Activated, increase the ATK of all Light Attribute Character Cards on the field by 150 Points
Portal of Equivalent Exchange	SupportSustained	While this Card is Active, once per turn either player may Tribute a Card from their Hand to Shuffle a Card of the same type (or Summoning Cost for Character Cards) into their Deck
Cupid's Chains 	SupportSustained	While this Card is Active, Character Cards on the player's side of the field have their DEF increased by 100 Points for each adjacent Character Card to them
Dance of Blades 	SupportSustained	While this Card is Active, Warrior Attribute Character Cards have their ATK increased by 200 Points if there are any Music Attribute Character Cards on the field
Scavenger Team 	SupportSustained	While this Card is Active, either player may Special Summon a Level 2 or lower Machine Attribute Character Card from their hand during a turn's End Phase
Low-Form Energy 	SupportSustained	While this Card is Active, the level of all Character Cards in the player's Hand is reduced by 1
Gatling Laser Operator 	SupportSustained	While this Card is Active, all Character Cards on the player's side of the field have their printed ATK and DEF halved however the player gains an additional Battle Phase
Copper Wire Coil 	SupportSustained	While this Card is Active, all incoming Attacks against the player's Thunder and Machine Attribute Character Cards are redirected to the Card on the player's side of the field with the highest printed DEF value
Thermostatic Flux 	SupportSustained	While this Card is Active, at the end of the player's turn, all Pyro Attribute Characters increase their ATK by 300 Points while all Snow Attribute Characters decrease their ATK by 300 Points until the end of the player's next turn, this effect is inverted with each cycle
High Skies 	SupportSustained	While this Card is Active, all Non-Aviary Attribute Character Cards have their ATK and DEF reduced by 300 Points
Monsoon Season 	SupportSustained	While this Card is Active, increase the ATK and DEF of all Aquatic Attribute Character Cards on the player's side of the field by 500 Points however the player must discard all Non-Aquatic Attribute Character Cards from their side of the field and cannot Summon any Non-Aquatic Attribute Character Cards while this Card is Active
Necrotic Resurrection 	TrapRegular 	This Card can be Activated when a Character Card on the Player's side of the field is Destroyed during the Opponent's Battle Phase, When this Card is Activated , return the Destroyed Character Card to the Player's side of the field and increase the ATK and DEF by 100 Points
Coin Bomb 	TrapRegular 	This Card can be Activated when the Opponent declares an Attack, when this Card is Activated, Flip two Coins, if both are Heads, destroy the Opponent's Character Card, if both are Tails then the Player is dealt 1,000 HP Damage, otherwise this Card does nothing and is Discarded
Space Tornado 	TrapRegular 	When this Card is Activated all Cards on the Field and Graveyard of both Players are Shuffled back into their Decks
Bed of Thorns 	TrapRegular 	When this Card is Activated, inflict 100 HP Damage to the Opponent for each Flora Attribute Character Card in the Player's Graveyard
Rags to Riches to Rags 	TrapRegular 	This Card can be Activated when the Opponent begins their First Summoning Phase if they have more Cards in their Hand than the player they must Discard half of their Hand (rounded down)
Trail of Slime 	TrapRegular 	When this Card is Activated, reduce the ATK of all character Cards that attacked during the Opponent's previous Battle Phase by 250 Points
Traffic Code Violation 	TrapRegular 	This Card can be Activated when the Opponent Draws a Card, When this Card is Activated, Discard this Card, your Opponent must then Discard the Card they drew and then Draw another Card from their Deck
Doomuli Planet Buster Bomb 	TrapRegular 	When this Card is Activated, Destroy all Support and Trap Cards on the field
Shimmering Mirror 	TrapRegular 	When this Card is Activated, any HP Damage the player would receive from an incoming Attack is instead dealt to the Opponent
Stone Walls of Crystals 	TrapRegular 	When this Card is Activated, increase the DEF of all Stone Attribute Character Cards on your side of the field by 400 Points
Elemental Alliance 	TrapRegular 	When this Card is Activated, if there a Character Card on your side of the field with the word Elemental in its title, you may Special Summon another Character Card from your Hand with the word Elemental in its title with a Summoning Cost of 4 or lower
Curse of the Slumbering Giant	TrapSustained 	While this Card is Active, any battle that would result in more than 500 HP Damage to either player is negated
House of Ghosts 	TrapSustained 	While this Card is Active, decrease the ATK of all Non-Spectre Attribute Character Cards by 200 Points, the Summoning Cost of Spectre Attribute Character Cards is reduced by 1
Costly Battlefield 	TrapSustained 	While this Card is Active, all battles where the Attacking Character Card has an ATK greater than 2000 requires that player to first discard a Card from their Hand to initiate
The Creature in the Abyss 	TrapSustained 	While this Card is Active, at the end of each turn the Player Flips a Coin, if Heads the Opponent must Discard a Card from their Hand, if Tails the Player must Discard a Card from their Hand
Vortex to Abyssal Worlds 	TrapSustained 	While this Card is Active, no Support or Trap Cards can be played by either player that do not Destroy this Card through Quick Play
Pact with Demons 	TrapCounter 	When this Card is Activated, if a Character Card on the player's side of the field would be destroyed by a Support or Trap Card, instead Shuffle that Card back into the Player's Deck
Flipside Dimension 	TrapCounter 	When this Card is Activated, the previous Card Effect that activated has any ATK or DEF changes reversed
Judgement of the Populous 	TrapCounter 	When this Card is Activated, Destroy the Player's targeted Character Card and end the Opponent's Turn, no HP Damage is incurred
Sleeping Curse 	TrapCounter 	When this Card is Activated, the targeted Card is flipped into face-down and cannot be flipped for two turns
Angering the Hive 	TrapCounter 	When this Card is Activated, for every Support and Trap Card Activated on the Opponent's side of the field during their previous Battle Phase, inflict 100 HP Damage on the Opponent
====2nd Series: Neo-Terra Crisis====
Card Name 	Type 	Effect
Trade under Night 	SupportRegular	When this Card is Activated, select one of the Cards in your Opponent's Hand, after the Player sees the Card, the Opponent Shuffles the Card into their Deck
Perfect Mimic 	SupportEquip 	While this Card is Equipped, once per turn during the Opponent's Battle Phase if the Character Card this Card is equipped to is attacked, the Player may change this Card to have the same printed ATK and DEF of any other Character Card on the Player's side of the field
Stealth Armour 	SupportRapid 	When this Card is Activated, equip it to one of your Character Cards, the Character Card this Card is equipped to increases its DEF by 500 Points
Panicked Attack 	TrapRegular 	When this Card is Activated, Discard one of yours and your Opponent's Character Cards from each side of the field, the difference in the Printed ATK of both Cards is dealt as HP Damage to the Player with the lower printed ATK
Headtaker's Ransom	TrapCounter 	This Card can be Activated when the Opponent Tribute Summons a Character Card, when this Card is Activated, the Opponent pays 200 HP Damage to Summon their Character Card or must immediately end their Summoning Phase
==Community Decks==
If you would like to recommend a deck please include it here or in the comments, the deck should include a short summary, the primary Elements and Attributes as well as how the cards would function. Also please note that further discussion will need to be conducted with preferrably on Discord.
==Trivia==
*StarShin Battle marks the first crossover project for the Boundless Fantendoverse
**It is also the third known Trading Card Game involving the Fantendoverse
Category:Games
Category:Boundless Fantendoverse Games
Category:Trading Card Games
Category:TRI Games
Category:Fantendoverse
Category:Crossovers
Category:Crossover Games