120657-dynamic-events

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This is one thing from my former fave MMO (RIFT) and GW2 that i absolutely love and wish WS would steal and implement in the game.
 
I know they are a hub based questing game so i don't mean for everything but just DE overlays like RIFT where rifts would spawn and the world felt unexpectedly alive and zone invasions, etc. They dont have to rip off RIFT and use those, hell I don't care if they start with clowns that run by spraying balloons and monkeys out of there cupcake, just something!
 
Maybe even something like overhead drop ships! That would totally fit WS, or make them meteors that smash into the zone and spawn npc aliens to fight, etc but it would make the world feel so ALIVE instead of so stale with just static quest hubs.
 
I don't think this is in the cards but thats the one thing those two games have because of DE is the worlds feel so alive and organic.
 
Thoughts? :)	
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I enjoyed these in RIFT, FFXIV, and GW2.
 
So I'd love to see something similar implemented in Wildstar - although I know that would be a lot of dev work to do proper justice to.
 
Edit:  There's already a meteor event in Malgrave - it's a lot of fun :)  So there is some of this already in game.	
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			I really love(d) rifts and zone invasions in Rift, the latter in particular. I know WildStar has some zone events already, but they are few and far between. Maybe Dregg, Strain, etc invasions that you have to fight back?	
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			A few guildies and I tried to do the 'events' in different zones last nite, the only one that actually gave any achievement for completion was the Kel Vorath one, where we follow the NPCs. The other zone events are easily soloable, including the Farside one - which actually broke. Is the medal system for those still broken? There's really no incentive to do them aside from the reputation, in cases like The Defile. Even Drusera's Tree is soloable.	
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Even Drusera's Tree is soloable.
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I started off really wanting to do that event, but when like minds do not meet it's easier to just fail certain parts, or hit a few things to compelte it. I think it's initial buggy state, like adventures, led to the 'one true path' kinda deal. Shame, because it's very pretty. Horribly laggy though.
 
I've never played GW/2, but if they could create dynamic content like that in the future we're in. TBH they should make quests at level for the world bosses, and apply a loot table to them (or re-enable it, I recall it went away during end of beta). Have an at level loot table, and one for rares so people actually kill them for something other than attunement. They scale anyways.	
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Have an at level loot table, and one for rares so people actually kill them for something other than attunement. They scale anyways.
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