Childkiller

Childkiller is a Reputation title in Fallout and Fallout 2. 
==Obtaining==
The Childkiller reputation is conferred upon the player after killing children. Although the reputation will display in the character sheet immediately, it will remain inactive until the player kills at least three children in Fallout or two children in Fallout 2. 
The games only track combat kills made by the player. As such, companions can kill children with impunity, even if the player starts combat with e.g. a plant spike. Assassinations made with super stimpaks and planted explosives also do not increment the Childkiller counter.
Each kill increments the Childkiller count by one. In Fallout 2, there are a few kids who increase the child-kill count twice because of a script redundancy (and thus instantly makes the Chosen One a "real" Childkiller). These are Jonny in Modoc, the Slag kids and Curtis in Vault City.
==Effects==
* -30 points to initial reaction of both good and evil NPCs.
* The reputations will cause bounty hunters to appear on the world map. Found in random encounters, bounty hunters have four distinct grades and scale according to the player's level. They start at leather jackets and hunting rifles and progress all the way up to power armor and miniguns (includes Avenger miniguns in Fallout 2). See Bounty hunter for more details.
==Notes==
Although Myron is a teenager,Myron's character description: "{200}{}{You see a pasty-faced teenager. His hair is greasy, and he smells faintly of formaldehyde.}"(NhMyron.msg) he is not counted as a child and you will not lose Karma or gain the Childkiller reputation for killing him.
==Behind the scenes==
* As originally implemented, the Childkiller reputation was not tracked by the number of children critter types killed, but separate variables tracking the children killed in each of the major inhabited areas (Shady Sands, The Hub, and Adytum). This idea was scrapped.Vault13.gam: "CHILD_KILLER_SHADY :=0; // (0) // Has the player killed children in Shady Sands?
CHILD_KILLER_HUB :=0; // (1) // Has the player killed children in Hub
(...)
CHILD_KILLER_ADYTUM :=0; // (3) // Has player killed children in Adytum"
* Because of the possibility to kill children, Fallout was denied release in Europe initially, but after removing all children from the game, it was allowed release. Fallout 2 also has no children in European versions, and lampshades this fact through fourth-wall-breaking dialogue in Vault City while talking to Phyllis.Phyllis: "{216}{}{Well... yes. Actually, there aren't. Yet. I don't know if anyone told you yet, Vault City is a planned community. We're not due for another pregnancy cycle until a few years from now.}"The Chosen One: "{290}{}{Oh well, I thought there weren't any children because this might be the European version of Fallout 2. Goodbye.}"(Vcnancy.msg)
* Tim Cain commented on the controversy during a developer presentation in 2012.
* A new Vault Boy image for the Childkiller title was initially created for Fallout 2 but was never used.
==References==
Category:Fallout reputations
Category:Fallout 2 reputations
fr:Tueur d'enfants
pl:Dzieciobójca
ru:Убийца детей