TDOG Erasmus Sumsare

-- --
~NO IDEA HOW TO PASTE THAT INFO BOX OVER PROPERLY; WUB FUCKING WUB BOIZ. SO I'LL JUST BE A HEATHEN AND DUMP GEAR/STATS HERE~
Strength: 	8
Dexterity: 	5
Endurance: 	10
Intelligence:	12
Willpower: 	14
Charisma: 	5
--
-- --
== Character Description ==
Appearance:
--
Greatest Strength:
--
Greatest Weakness:
--
Distinguishing Features:
--
Details:
--
Description Summary:
--
-- --
== Spells/Abilities ==
--
[Vos' Word]
: (Requires Level 1) (Requires Divine Magic)
: Minor Action - Theomancy
: 4 MP - Ranged Spell Ability (15 Range)
: Adds a buff that adds an additional Critical Strike roll to all attack rolls, positive or negative, received by the target from a White Gamut source.
: This effect receives an additional +1 damage/healing to its buff if the white mage worships Vos as their Sovereign Deity.
: This effect lasts until the end of combat or until the end of its immediate use outside of combat.
--
[Restoration]
: (Requires Level 1) (Requires Divine Magic)
: Major Action - Theramancy
: 5 MP - Ranged Spell Ability (3 Range)
: Adds a buff that restores health equal to 2 Normal Attack rolls to the target every turn.
: This effect lasts for 3 turns, this effect can be stacked.
--
[Cleansing Light]
: (Requires Level 1) (Requires Divine Magic)
: Major Action - Exorcism
: 5 MP - Ranged Spell Ability (7 Range)
: Can only be used on a target currently under the effects of a White Gamut buff.
: Make a spell attack roll.
: +1 Strong Attack
: If the target is a friendly target, restores Health equal to the attack roll to the target rather than dealing damage.
: If the target is a hostile target, deals holy damage.
--
[Meditation]
: Rank 1+
: Major Action - Hero
: No Cost - Self-Targeting Ability
: This ability can't be used in combat.
: Roll 1d3 to determine a base number and an additional 1d3 to determine its multiplier; multiply the two rolls together and reduce that much Fatigue or restore that much Mana.
--
[Sprint]
: Major Action - Hero
: 1 FP - Self-Targeting Ability
: Moves a distance equivalent to two normal movement actions.
: This ability costs an additional +1 FP for each turn it is used after being used in the previous turn; this effect stacks.
--
[Naerish Meditation]
: (Requires Naere)
: Passive Effect - Racial Trait
: The Naere is able to meditate more deeply than most other races, and receives a bonus of +2 to all Meditation restoration effects.
: --
[Mind's Eye]
:: (Requires Level 1 Sorcerer)
:: Rank 1+
:: Passive Effect - Arcane Mastery
:: Increases the sorcerer's maximum Mana by +5.
:: For every additional rank in this ability, add an additional +3 maximum Mana rather than +5.
-- --
== Inventory ==
--
-- --