Plants vs. Zombies: Siege of Zomboss/Zombies

HUGE NOTE: I am remaking all the pages in the game. Ignore the wonked-out portions for now.
==Normal Worlds==
Name 	Image 	Toughness 	Health	Speed 	Description 	First found in
===Player's House===	
===Player's House===	
===Player's House===	
===Player's House===	
===Player's House===	
===Player's House=== 	
===Player's House===
Wooden Zombie 	 	Average 	10 	Unmoving 	An unmovable dummy used to teach the player how to survive. 	Player's House - 1
Basic Zombie 	 	Average 	10 	Basic 	Your average garden-variety zombie. 	Player's House - 1
Baghead Zombie 	 	Average 	
13.5
3.5 (bag)
10 (zombie)	Basic 	The bag slightly protects him, but is vulnerable to fire. 	Player's House - 1
Flag Zombie 	 	Average 	10 	Hungry 	Leads a "wave" of zombies. 	Player's House - 1
Conehead Zombie 	 	Protected 	
28
18 (cone)
10 (zombie)	Basic 	His traffic cone grants him resistance to damage. 	Player's House - 2
Buckethead Zombie 	 	Hardened 	
65
55 (bucket)
10 (zombie)	Basic 	The bucket grants him huge resistance, but it can be stolen. 	Player's House - 3
Gargantuar 	 	Great 	180 	Hungry 	Smashes plants, and throws an imp upon being damaged. 	Player's House - 5
Imp 	 	Weak 	8 	Hungry 	Lobbed by gargantuars far into your defenses. 	Player's House - 5
===Suburbia Street 6===	
===Suburbia Street 6===	
===Suburbia Street 6===	
===Suburbia Street 6===	
===Suburbia Street 6===	
===Suburbia Street 6=== 	
===Suburbia Street 6===
Screen Door Zombie 	 	Armored 	
75
65 (screen door)
10 (zombie)	Basic 	His screen door absorbs a lot of projectiles, but is vulnerable to lobbed-shots. 	Suburbia Street 6 - 1
Pole Vaulting Zombie 	 	Solid 	
18 	Speedy, then Basic 	Jumps over the first plant he meets, but fails if the plant is too tall. 	Suburbia Street 6 - 3
Brave Zombie 	 	Solid 	17 	Speedy 	Uproots plants, and has a Botanophobia Zombie following it. 	Suburbia Street 6 - 10
Botanophobia Zombie 	 	Average 	10 	Speedy 	Runs away after Brave Zombie is killed. 	Suburbia Street 6 - 10
Weather Zombie 	 	Protected 	30 	Stiff 	Can change the weather to affect plants and zombies. 	Suburbia Street 6 - 14
Bungee Zombie 	 	Solid 	16 	Unmoving 	Steals a plant if he is not killed quickly. 	Suburbia Street 6 - 19
===Midnight Streets===	
===Midnight Streets===	
===Midnight Streets===	
===Midnight Streets===	
===Midnight Streets===	
===Midnight Streets=== 	
===Midnight Streets===
Plumber Zombie 	IMAGE NEEDED	Protected 	25 	Stiff 	Launches a plunger from his plunger gun, pulling a plant to him. 	Midnight Streets - 1
Street Dancer Zombie 	IMAGE NEEDED	Solid 	16 	Hungry 	Can change lanes. 	Midnight Streets - 4
Vandal Zombie 	IMAGE NEEDED	Dense 	36 	Stiff 	Upon reaching a plant, paints a decoy right in front of it to stop projectiles. 	Midnight Streets - 7
Cloak Zombie 	 	Average 	10 	Hungry 	Can turn invisible, is only revealed by Plantern and fire plants. 	Midnight Streets - 12
Heal Zombie 	 	Dense 	
45
33 (heal station)
2 (hat)
10 (zombie)	Basic 	Heals nearby zombie allies every 10 seconds in a 3x3 radius. 	Midnight Streets - 16
Football Zombie 	 	Armored 	
80
70 (helmet)
10 (zombie)	Speedy 	Plays the 110% in every game. 	Midnight Streets - 21
===Zomborough Shopping Mall===	 	 	 	 	 	
Hipster Zombie 	 	Average / Hardened	
12 or 67
2 (coat)
10 (zombie)
55 (music box)	Stiff 	Hides a protective music box below his coat sometimes. 	Zomborough Shopping Mall - 1
Billboard Zombies 	 	Protected 	
21
11 (billboard)
10 (zombie)	Creeper, then Basic 	Comes in groups of 3 or more. 	Zomborough Shopping Mall - 4
Disco Zombie 	 	Solid 	17 	Hungry, then Creeper	Can summon Backup Dancers around him. 	Zomborough Shopping Mall - 9
Backup Dancer 	 	Average 	10 	Creeper, then Basic 	Is summoned by the Disco Zombie. 	Zomborough Shopping Mall - 9
Shoplifter Gargantuar	IMAGE NEEDED	Great 	180 	Hungry 	Throws collectible loot at your plants randomly, killing them. 	Zomborough Shopping Mall - 14
Chef Zombie 	 	Solid 	17 	Hungry 	Juggles brains around, causing any zombie nearby him to speed up. 	Zomborough Shopping Mall - 16
Shopping Cart Imps 	 	Dense 	
40
22 (shopping cart)
9 (for each imp)	Speedy, then Hungry 	Can run over plants it meets, but is stopped automatically by tall plants. 	Zomborough Shopping Mall - 23
===Scallywag Pier===	
===Scallywag Pier===	
===Scallywag Pier===	
===Scallywag Pier===	
===Scallywag Pier===	
===Scallywag Pier=== 	
===Scallywag Pier===
Swashbuckler Zombie 	 	Average 	12 	Basic 	Swings 4 or 5 tiles into your lawn. 	Scallywag Pier - 1
Gunner Zombie 	 	Solid 	17 	Hungry 	Fires his pistol once near a plant, dealing massive damage. 	Scallywag Pier - 5
Barrel Roller Zombie 	 	Dense 	
42
32 (barrel)
10 (zombie)	Hungry 	Releases imps from his barrel when damaged enough, but lobbed-shots travel past the barrel. 	Scallywag Pier - 10
Pirate Imp 	 	Weak 	8 	Hungry 	Good olde pirate zombie who hast been-eth replacing Imp. 	Scallywag Pier - 10
Gargantuar Pirate 	 	Great 	180 	Hungry 	Slows every plant nearby him when he smashes the ground. 	Scallywag Pier - 14
Imp Cannon 	 	Protected 	21 	Unmoving 	Shoots imps at your plants, but explodes after a short time, causing many imps to be shot out.	Scallywag Pier - 16
Food Can Zombie 	 	Armored 	
85
75 (food can)
10 (zombie)	Creeper, then Hungry	His food can slows him down greatly, but is extra-durable. 	Scallywag Pier - 19
Pirate Captain Zombie	 	Protected 	25 	Stiff 	Sends his parrot in to steal your plants. 	Scallywag Pier - 24
===Suburbia Beach===
Name 	Image 	
First found in 	Toughness 	Speed 	Special
Snorkel Zombie 	 	Suburbia Beach - 1 	Solid (15 NDS) 	Basic 	Swims underwater to hide from your plants.
Surfer Zombie 	 	Suburbia Beach - 4 	Protected (21 for zombie, 25 for surfboard)	Hungry, then Basic 	Kills the first plant it encounters by dropping its surfboard on it like a tombstone.
Fisherman Zombie 	 	Suburbia Beach - 8 	Dense (32 NDS) 	Un-moving 	Every 10 seconds, he throws a hook at a random plant, flinging it out of the lawn.
Deep Sea Gargantuar	 	Suburbia Beach - 10	Great (170 NDS) 	Hungry / Basic 	Walks faster in water, throws imp when damaged. Occasionally makes more imps rise from water.
Imp Mermaid Zombie 	 	Suburbia Beach - 10	Weak (9 NDS) 	Hungry 	Thrown off by gargantuars or summoned by the waters, then flounders on.
Greaser Imp 	IMAGE NEEDED	Suburbia Beach - 11	Dense (30 for motorcycle, 10 for imp) 	Speedy, then Hungry	Can drive through your lawn swag-ly with his motorcycle, oddly. Runs over plants, water splashed can slow them.
Octopus Zombie 	 	Suburbia Beach - 16	Protected (24 NDS) 	Stiff 	Throws octopi at nearby plants, disabling them till they are killed.
===Prehistoric Excavation Site===
Name 	Image 	First found in 	Toughness 	Speed 	Special
Caveman Zombie 	 	Prehistoric Excavation Site - 1 	Average (10 NDS) 	Basic 	Cannot be frozen and slowed.
Flag Caveman Zombie 	 	Prehistoric Excavation Site - 1 	Average (10 NDS) 	Hungry 	Cannot be frozen and slowed.
Caveman Conehead 	 	Prehistoric Excavation Site - 1 	Protected (18 for cone + 10 for zombie) 	Basic 	Cannot be frozen and slowed.
Caveman Buckethead 	 	Prehistoric Excavation Site - 2 	Hardened (55 for bucket + 10 for zombie) 	Basic 	Cannot be frozen and slowed. His bucket can be stolen.
Excavator Zombie 	 	Prehistoric Excavation Site - 4 	Protected (25 NDS) 	Speedy 	His shovel gives him immunity to straight shots, and he uses it to dig plants and throw them back.
Snowplow Zombie 	 	Prehistoric Excavation Site - 8 	Armored (80 NDS) 	Creeper 	Instantly kills plants it rams over, but removes unplantable snow as well.
Jackhammer Zombie 	IMAGE NEEDED 	Prehistoric Excavation Site - 11	Protected (20 NDS) 	Hungry 	Digs downwards when approaching a plant, appearing at another lane.
Sloth Gargantuar 	 	Prehistoric Excavation Site - 14	Great (180 NDS) 	Basic 	Throws 3 imps instead of one.
Yeti Imp 	 	Prehistoric Excavation Site - 3 	Weak (8 NDS) 	Hungry 	Thrown by gargantuars.
Ski Zombie 	IMAGE NEEDED 	Prehistoric Excavation Site - 15	Protected (25 NDS) 	Supersonic 	Gets his ski ready, then damages an entire lane of plants.
Archaeologist Zombie	 	Prehistoric Excavation Site - 19	Solid (15 NDS) 	Hungry 	His torch gives him and any zombies nearby immunity to cold plants. He can also use it to burn plants easily.
Zomboni 	left|96px 	Prehistoric Excavation Site - 23	Hardened (58 NDS) 	Basic 	Leaves an ice trail that cannot be planted on, which summons Zombie Bobsled Teams, and also crushes plants.
Zombie Bobsled Team 	IMAGE NEEDED.	Prehistoric Excavation Site - 23	Hardened (12 for bobsled, 10 for each zombie)	Speedy, then Basic	Appears in groups of 4 from ice trails.
===Snowstorm Lane===
Name 	Image 	First found in 	Toughness 	Speed 	Special
"Mammoth" Rider Zombie	 	Snowstorm Lane - 2 	Great (150 NDS) 	Creeper - Hungry 	Speed increases as damage is taken.
Ice Block Zombie 	 	Snowstorm Lane - 4 	Armored (75 for ice block, 10 for zombie)	Stiff, then Basic	Ice block gets melted by fire plants, immune to freezing.
Hunter Zombie 	 	Snowstorm Lane - 7 	Protected (26 NDS) 	Stiff 	Throws snowballs at plants, freezing them.
Dodo Rider Imp 	 	Snowstorm Lane - 10	Protected (24.5 NDS) 	Hungry or Stiff 	When approaching plants, can at random times, fly above them.
Troglobite Zombie 	 	Snowstorm Lane - 13	Hardened (55 NDS) 	Stiff or Basic 	Pushes frozen blocks of Yeti Imps or plants, pushing back all plants that collide with them. Stops to rest oftenly.
Weasel Hoarder Zombie 	 	Snowstorm Lane - 17	Average (10 NDS) 	Basic 	Releases a horde of Weasels when damaged.
Weasel Zombie 	 	Snowstorm Lane - 17	Fragile (2 NDS) 	Flighty 	Released from the Weasel Hoarder Zombie when she is damaged.
Cyromancer Zombie 	IMAGE NEEDED.	Snowstorm Lane - 18	Protected (21 NDS) 	Stiff 	Immune to ice damage, freezes nearby plants.
===Zombie Circus===
Name 	Image 	First found in 	Toughness 	Speed 	Special
Imp Punt 	 	Zombie Circus - 1 	Average (10 NDS) 	Hungry 	Blows up the first plant it encounters, shot into your lawn.
Bull Rider Zombie 	 	Zombie Circus - 4 	Hardened (55 for bull, 9 for imp)	Basic, then Stiff	Launches a low-flying imp past your defenses.
Bull Rider Imp 	 	Zombie Circus - 4 	Weak (9 NDS) 	Hungry 	Gets thrown away, then slinks on.
Tamer Zombie 	IMAGE NEEDED	Zombie Circus - 7 	Dense (33 NDS) 	Creeper 	Sends in Zombie Chickens from random rows.
Zombie Chicken 	 	Zombie Circus - 7 	Fragile (0.25 NDS) 	Flighty 	A fast bugger.
Ringmaster Gargantuar 	IMAGE NEEDED	Zombie Circus - 10	Great (180 NDS) 	Hungry 	Can call in animal reinforcements from off-stage (Zombie Chickens, Zombie Parrots, Zombie Bulls), and does not throw an imp.
Jack-in-the-box Zombie	 	Zombie Circus - 14	Solid (16 NDS) 	Speedy 	Randomly blows up, exploding a 3x3 area of plants.
Seagull Zombie 	 	Zombie Circus - 19	Solid (15 NDS) 	Speedy 	Ignores low-flying plants. Seagull gets instantly killed by butter.
===Suburbia Subway===
Name 	Image 	First found in 	Toughness 	Speed 	Special
Ladder Zombie 	 	Suburbia Subway - 2 	Dense (22 for ladder, 10 for zombie)	Speedy, then Basic	He places his ladder down on a defensive plant, neutralizing it.
Undead Dracula 	IMAGE NEEDED	Suburbia Subway - 5 	Hardened (55 NDS) 	Hungry or Flighty 	Can change into 3 different forms, all with different abilities.
Arsonist Zombie	 	Suburbia Subway - 11	Protected (30 NDS) 	Speedy 	Constantly spews a flame out from his flamethrower, dealing damage over time to any zombie or plant stuck in the radius.
 	 	 	 	 	
===Battlefield===
===Castle Zomburg===
Name 	Image 	First found in 	Toughness 	Speed 	Special
Peasant Zombie 	 	Castle Zomburg - 1 	Average (10 NDS) 	Basic 	Replaces Basic Zombie in this world.
Peasant Conehead 	 	Castle Zomburg - 1 	Protected (18 for cone, 10 for zombie) 	Basic 	Replaces Conehead Zombie in this world.
Peasant Buckethead 	 	Castle Zomburg - 1 	Hardened (55 for bucket, 10 for zombie) 	Basic 	Replaces Buckethead Zombie in this world.
Peasant Flag Zombie 	 	Castle Zomburg - 1 	Average (10 NDS) 	Basic (slightly faster)	Replaces Flag Zombie in this world.
Knight Zombie 	 	Castle Zomburg - 3 	Armored (72 for helmet, 10 for zombie) 	Stiff, then Basic 	Helmet can be stolen, and is granted by Zombie King.
Enchanter Zombie 	IMAGE NEEDED	Castle Zomburg - 7 	Solid (18 NDS) 	Stiff 	Gives nearby zombies various boosts.
Peasant Imp Monk 	 	Castle Zomburg - 4 	Solid (10 NDS) 	Basic 	Spawned by gravestones and tossed by Gargantuars, and then goes ownward.
Jester Zombie 	 	Castle Zomburg - 11	Protected (22 NDS) 	Hungry 	Reflects all single hit and several lobbed projectiles fired at him, but fails when he is hit by many projectiles at once.
Wizard Zombie 	 	Castle Zomburg - 14	Protected (20 NDS) 	Stiff 	Every 6 seconds, turns a plant into a useless sheep until Wizard Zombie dies.
Executioner Gargantuar	 	Castle Zomburg - 16	Great (180 NDS) 	Basic 	Can throw an Imp. His hammer stuns plants in a + shape (The plant behind, the one directly above, and the one directly below).
Dragon Zombie 	IMAGE NEEDED	Castle Zomburg - 17	Machined (100 NDS) 	Stiff 	Shoots fireballs identical to the PvZ1 Zombot's fireballs that can be destroyed. The fireball takes 20 NDS, and kills every plant in one hit.
Zombie King 	 	Castle Zomburg - 20	Dense (34 NDS) 	Basic 	Grants a knight helm to peasants of all kinds. Unlike in the original game, a Peasant Zombie constantly pushes him forward.
Cavalry Zombie 	 	Castle Zomburg - 25	Machined (72 for helmet, 10 for zombie, 50 for horse)	Speedy 	Flings its Knight rider ahead when it reaches a plant. The lance acts like a surfboard.
===Mount Brainlympus===
Name 	Image 	First found in 	Toughness 	Speed 	Special
Future Zombie 	 	Mount Brainlympus - 1 	Average (12 NDS) 	Hungry 	Evil, much more-skilled zombie. Replaces Baghead Zombie in this world.
Future Conehead Zombie 	 	Mount Brainlympus - 1 	Dense (20 for cone, 12 for zombie) 	Hungry 	Replaces Conehead Zombie in this world.
Future Buckethead Zombie	 	Mount Brainlympus - 1 	Armored (68 for bucket, 12 for zombie) 	Stiff, then Hungry	His heavy techno-bucket slows him down, and can be stolen. Replaces Buckethead Zombie in this world.
Future Flag Zombie 	 	Mount Brainlympus - 1 	Average (12 NDS) 	Hungry 	Replaces Flag Zombie in this world.
Diamondhead Zombie 	 	Mount Brainlympus - 1 	Machined (80 for helmet, 10 for zombie) 	Basic 	His hard diamond helmet protects him from damage severly.
Jetpack Zombie 	 	Mount Brainlympus - 1 	Solid (16 NDS) 	Speedy 	Flies over plants with his jetpack.
Shield Zombie 	 	Mount Brainlympus - 3 	Protected / Armored (20 for zombie, 60 for shield)	Basic 	Protects zombies in 3 rows with his shield.
Robo-cone Zombie 	 	Mount Brainlympus - 6 	Machined (125 NDS) 	Stiff 	The robo-cone mech greatly protects him from all damage.
Gargantuar Prime 	 	Mount Brainlympus - 10	Great (180 NDS) 	Stiff 	Fires laser beams occasionally. Launches Bug Bot Imp when damaged.
Bug Bot Imp 	 	Mount Brainlympus - 10	Solid (13.5 NDS) 	Hungry 	Launched by the Gargantuar Prime.
Laser Cannon Zombie 	IMAGE NEEDED 	Mount Brainlympus - 12	Hardened (54 NDS) 	Unmoving 	Slowly charges up a laser cannon that fires through every plant in a row.
Giga-gargantuar 	 	Mount Brainlympus - 15	Greater (350 NDS) 	Basic 	Has double the health of a regular Gargantuar. Can summon Bug Bot Imps.
Giga Imp 	 	Mount Brainlympus - 15	Protected (20 NDS) 	Hungry 	Thrown by the Giga-gargantuar.
Disco-tron 3000 	 	Mount Brainlympus - 16	Machined (90 NDS) 	Stiff 	When on the lawn, summons Disco Jetpack Zombies.
Disco Jetpack Zombie 	 	Mount Brainlympus - 16	Solid (16 NDS) 	Speedy 	Groovy zombie that is spawned in by the Disco-tron 3000.
Mecha-Football Zombie 	 	Mount Brainlympus - 20	Machined (100 NDS) 	Basic 	Pushes plants to the left when it encounters them instead of eating them.
Furnace-bot 3000 	IMAGE NEEDED.	Mount Brainlympus - 25	Machined (100 NDS) 	Creeper 	Immune to any fire damage, burns the 3 tiles in front of it when encountering a plant, damaging all attacked plants over time.
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