Level -10

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=Level -10: "Theatrum Liminal"=
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Level -10 is the 10th negative level of The Backrooms.
==Description==
Level -10, otherwise referred to as "Theatrum Liminal," is an Infinite expanse that takes the appearance of an antiquated movie theatre. 
Upon arrival, one will find themselves within a sizeable, open room which is said to be the cinema's common area, and it serves as a sort of "nexus" for the entirety of the level. It appears to be a cinema “lobby” to a degree. It contains desks, concession stands, restrooms, and dusty carpeting. The ambiance of faint Classical Music will play in the background.
Uniquely, windows and doors to the outside are featured in the entrance areas, but opening them will lead to a mirror of an identical facility. The Mirror contains fewer exits, has no known entities, and features an "isolation effect" similar to level 0. The Main Hall is directly attached to the lobby and is where one will begin their journey. The concession stands will feature food products typical of concession stands, so you should stock food whenever you find a Lobby Area.
The Lobby is illuminated by fluorescent lights which are rather stable, though they infrequently flicker and may have occasional outages. Complex piping systems line the walls, storing the level's water supply and transporting it to other zones when needed. Above the Main Hall's roof is a conglomeration of wires and other machinery that houses all of Level -10's electricity; occasionally, certain entities interfere with the machinery, thus making the electricity go off. The way to resolve this problem is to find the closest storage room, with proper gear for entities.
As aforementioned, the Main Hall is the hub of this level as it contains an entrance to every other area of the level. Encountering a lengthy stairwell will lead to The Basement, going up an escalator will lead to the Second Floor while going right will lead to the Movie Theater corridors; going any other direction will lead to a dead-end.
The Second Floor is a collection of hallways that are all interconnected. Doors and electrical outlets can be commonly encountered within the halls. Going through the doors will usually lead to empty, vacant rooms save for the occasional ones which are decently furnished with out-of-place objects. For unknown reasons, door knobs can be frequently observed floating in the middle of the halls, and pushing them does nothing.
Instead of being illuminated by fluorescent lights, the Second Floor is lit up by illogical lights with no determinable source; they do not come from fluorescent lights nor light bulbs, rather they are natural, even though no windows displaying the levels outside are present.
Even though the level has no known environmental hazards, metal fences line the walls to help wanderers keep their balance. Paintings that depict nothing but an empty, white void can additionally be seen in the halls. The pipes from the Main Hall are still present on the Second Floor, though in lesser quantities. 
The Basement is a rather peculiar part of this level, as it is normally inaccessible.Not to be confused with The Basement. It features a single corridor that ends with a locked door that cannot be opened, even by force. Wanderers have reported hearing grunting sounds coming behind the door, though these claims are yet to be confirmed. It is recommended to stay away from The Basement due to some theorizing that what lies past the door is another unnatural area filled with entities, which would explain why the grunting noises can be heard behind the door.
== The Movie Theatre ==
A functioning Movie Theatre rarely occurs but is the last and most important area of Level -10 if they function. The ones that do not work take the appearance of an abandoned movie theatre with no electricity. It is ill-advised to explore these areas due to potential entity sightings and structural instability caused by abandonment and rot. Which may lead to injury or death.
The functioning variants feature an ornate design with blue neon lights on the roof. The projector screens feature red curtains that open during a “showing”. The Screen will display a movie's length worth of mysterious footage of a Backrooms level, and for levels impossible to record such as Level 12, it will display static. After the “Movie” ends, there will be a credits roll of gibberish while the wanderer No-clips into the level seen inside of the footage. It is said these functioning rooms are difficult to find, with rare occurrences and sightings of them.
Movies to safe levels often take months to find, as entrances to safe levels are far fewer than entrances to dangerous or undesirable levels. The most common showings lead to Level 0 or Level 5.
==The Mirror of Level -10==
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“The Mirror of Level -10” is accessible by entering exit doors or windows found in the lobby and hallway sections of the cinema. It has an identical appearance to the regular version but has key differences. Wanderers always enter this level alone, even if they meet when entering, they will be isolated. Despite this mirror being completely deserted, there will still be concessions and lights. The Music playing is at a far louder volume than usual and is said to cause memory loss and disorientation.
The Mirror does not allow objects to function as they normally would. It tends to slightly alter the use of the object. Some objects are rendered unusable such as modern technology. Beverages from other levels cause hallucinations and temporary paranoia. For these reasons, it is recommended to get through this section without objects.
Food is present within, similar to its relative. But these products have psychological effects that can cause hallucinations and paranoia. Unfortunately, there is no way to combat these effects. All products consumed will further drain sanity. No entity gives out tickets. The food on the concessions stand is regularly updated by an unknown force. Meaning it can never rot or perish. 
Despite being completely devoid of entities, objects such as glasses, walls, and objects will depict an unknown hostile figure. The figure will get closer if the wanderer ceases to observe it, and will begin terrorizing the wanderer. There is no way to solve this effect. Unknown whispers are told to be a common occurrence, but their origin is unknown and they seem to stop when the wanderer goes close enough to them. 
The Theatres are similar to the original in appearance, with most being abandoned. But the areas that function will instead play a movie's length worth of videos of the wanderer's most traumatic memories. The doors will lock when a wanderer enters these rooms, causing them to be forced to watch these videos. When it’s done, the screens may pose a psychological effect. Causing severe hallucinations for weeks of the said events in the movies.
The electricity and geometry are unstable. As outages can last hours to days at a time, these events will invoke a sense of terror and paranoia. Any external lighting devices during these times cease to function. Many wanderers reported hearing faint growls, whispers, and near-death occurrences. But these are more than likely just hallucinations and manic episodes. Unlike its relative, powerboxes cease to function. And the electricity enables and disables itself automatically. The geometry can modify itself or change layouts if one tries to retrace their footsteps, which makes The Mirrored Version impossible to map out and easy to get lost in.
The Mirror of Level -10 poses irreparable and often permanent sanity loss. The unavoidable isolation, memory loss, and terror coupled with the frequent “Lights Out” Events will make a wanderer have mental breakdowns, manic episodes, and will eventually cause insanity. This is a death sentence for many wanderers and often results in suicide, self-harm, or freak accidents caused by insanity. The Wretch Cycle cycle is unable to occur for an unknown reason.
There is no simple escape from this section. The only prominent escape is the rare scenario of no-clipping to its original counterpart.
==Entities==
Some Hostile Presence is notable, but rare. Smilers and Hounds have been sighted in abandoned rooms and dark areas. The basement is likely infested with entities, but is not accessible. Unknown entities may interfere with the power source, but the hostile entity presence is unknown.
===The Manager===
The Manager is an entity that exclusively inhabits Level -10. He is an eyed, male Faceling responsible for maintaining and taking care of the cinema. He mainly resides within the Main Hall, giving out tickets or greeting the guests by a waving hand motion.
Level -10's cinema features an endless budget which is used to decorate the level. It can only be spent by The Manager and not by normal wanderers. The budget is mainly spent on restocking on Almond Water, though it is sometimes used to purchase decorations to fill up the Second Floor's unfurnished rooms.
He will not assist one if they are in trouble, as it is theorized that he either cannot hear or cannot understand human languages.
==Colonies and Outposts==
Due to the vast nature and moderate entity presence of Level -10, forming a colony is impossible and infeasible to sustain.
==Entrances and Exits==
===Entrances===
The main way to enter this level is by going through a lengthy marble tunnel within Level -9 may lead here. Additionally, going through a medieval-type door labeled "-10" in Level -1000 is another entrance to this level.
===Exits===
This level is unique in the sense that it has no exact exit, rather one confirmed exit that can lead to any level. The level's Main Hall always contains a poster with its theme being related to a random level. They are important as they indicated what level one will be sent to. To start the process, go to the Main Hall and get a ticket for the level that a poster advertises, then go into the Movie Theater, sit down and wait until the movie starts. The movie will show footage of someone exploring the chosen level, though if it is impossible to take videos of the desired level (like Level 12), it will instead display complete static. After a few minutes have passed, the individual will no-clip through the floor and into their chosen level.
Category:Negative Levels
Category:Levels