New Super Mario World (NSMWu)

New Super Mario World is a side-scrolling 2.5D platform game. It is the fifth and latest installment in the New Super Mario Bros. series, a sub-series of the parent Super Mario platformer series. It's the sequel to New Super Mario Bros. U and New Super Mario Bros. U Deluxe. It will be released on November 12th, 2021 in Japan, November 25th in America, December 5th in Europe, December the 7th in Oceania, December 10th in Switzerland and on December 13th in Iceland. It will be the first 2.5D Mario game in 9 years. Despite its name, the game does not take place in Dinosaur Land and has little to no relation to the original Super Mario World.
==Story==
There's ancient and obscure story regarding a ferocious tyrant, named Duke Orion, who 1500 years ago tried to take over the Kingdom by an obscure spell he came up with, threatning all around to trigger up the sadly famous Big-a-Boom, a gigantic and hot volcano. Peach's ancestors, however, with the help of the kings of the sorrounding kingdoms, managed to defeat him through the power of seven amulets, that since then managed to keep the whole land in peace and Big-a-Boom in check. However, Bowser discovered that story, and decided to take advantage of that: he orders his Koopalings to steal the seven amulets from their original site to bring havoc all across the kingdoms and get the power of the late Duke Orion to become the most powerful being ever seen. It's up to Mario, Luigi, Peach and Toad to save the day.
Our heroes cross 7 different kingdoms to get to Bowser's headquarter, placed near the Big-a-boom: first they visit a grassy canyon, Kibble Valley, where Iggy Koopa, attempting to steal the green amulet, terrorizes the natives with his enlarged Scoundog, named Scoundrogoss (a reference to The Hound Of Baskerville by Arthur Conan Doyle), as well as the place where Mario and his friends find a new Power-Up, the Super Kibble, that gives the powers of Dog Mario, with its digging, biting and smelling abilities; next, it's time for Nut Wasteland, an once peaceful desert kept in check by Roy Koopa, that attempts to get the red amulet with the aid of his monstrous Earth Eater. After the hot desert, it's time for a refreshing break with a lovely island, named Raspberry Bay due to the pink coloration of the sand and ruled by Wendy O. Koopa, who put everyone in danger by unleashing the power of the gigantic Maw-Ray of the Deep, attempting to get the pink amulet. After defeating the female Koopaling, our heroes venture into am haunted, foggy mountain full of mysteries, where there's nothing but Boos and snow. There, the edgy Ludwig Von Koopa tries to get the blue amulet with the aid of the spooky and creepy Millennial Snow Pokey. Next, it's time for a forest full of ruins of an ancient civilization, dating back to 1500 years ago, named Crispy Forest. This place is full of mythological creatures, including the mighty Faun Bully, which helps the brawns over brains Koopaling Morton Koopa Jr. in his attempt to get the brown amulet. Upon leaving the forest, our heroes find themeselves surrounded by sweets of all kinds: it's time for Sugary Canyon, where Lemmy Koopa resides, who with the help of his feared Ancient Dino Rhino imposed his rule over this sweet land trying to get the orange amulet. After defeating the latter, our heroes climb a very high skycraper and they find themeselves in a beatiful, night skyline, Cheese Moon City, whose beautiful starry sky is polluted by the enormous amount of electricty used by Larry Koopa for his parties and his minion, Foonder, that helps him in finding the skyblue amulet.
After taking down Larry, all Koopalings suddenly reapper in the Koopa Clown Car, get back the amulets and escape to Bowser's Pit, Bowser's headquarter. Our heroes venture into this dark land, full of lava and volcanic caves, defeat once again the Koopalings, only to find themselves face to face to Bowser himself, who takes all the amulets with the Koopalings to his main castle, near the top of the Big-a-boom. There, Bowser's minions realize that their boss is not himself anymore, and decide to aid our heroes to defeat him, understanding that the whole world is in danger and that Duke Orion's spirit took over Bowser. After a long and dramatic battle, the latter is finally defeated, and our heroes' quest is finally over.
== Gameplay ==
This game's Gameplay will be similar to that of the other New Super Mario Bros. games, but it will be mostly similar to the Super Mario 3D World style in Super Mario Maker 2; plus, many elements will return from early Super Mario Bros. games as well. Mario and Luigi, for example, will be capable to perform the Spin Jump with the same effects of Super Mario World. Peach will be a playable character, since Bowser won't kidnap her. A new Power-Up is introduced, too: the Super Kibble, which will turn the player in his Dog form. In this form, they can dig, they can bite the enemies and they can run faster, as well as smell goods like World Coins. About that, Star Coins won't appear, as they'll be replace by world-specific coins. Like most of the games of the main series, Bowser will be the main villain, and will be helped by the Koopalings again, which will be found at the end of the first seven castles. Bowser Jr, like in New Super Mario Bros. 2, won't appear. An item inventory will appear, too. The player(s) will be capable to store a max. of 10 items. Enemy Course will have a gameplay similar to that of New Super Mario Bros. Wii, in fact the player(s) will have to collect 8 eggs, like the balloons in the aforementioned game. Unlike the previous games in the series, this game won't feature Toad Houses, but rather shops held by various characters.
Yoshi's going to appear as well. There will be 4 species of Yoshis, the same from Super Mario World, with the blue one now capable of breathing ice instead of flying. Yoshi can be ridden, but this time, unlike the previous New Super Mario Bros. games and like Super Mario World, it can be taken out of the levels. Yoshi, though, won't get into the castles and the fortresses, like in Super Mario World. Baby Yoshis will return as well, but this time they won't have any special power - they will just grew up if they eat 5 enemies, just like to Super Mario World. Baby Green, Red, Yellow and Blue Yoshis will only appear as the prize for clearing an enemy course.
A 4 players mod is disponible as well, which will be similar to that of New Super Mario Bros. U. Unlike the aforementioned game, every single characters will be playable in single player mode.
==Playable Characters==
Image	Name 	Description
 	Mario 	Our moustachoed heroic plumber is back. Mario's an all-around character, with a good jump and a good traction.
 	Luigi 	Luigi is the Mario's younger and fearful brother. He'll help his brother in this quest. Luigi's jump is better than Mario's, but his traction is lower.
 	Peach 	Princess Peach doesn't play the role of the damsel in distress this time, and can join the adventure. She can float in mid air, but she's the slowest character.
 	Blue Toad	Blue Toad, one of Mario's best friend, decided to help the Bros. and the princess in this quest. He's the fastest character, but his jumps are also quite low.
==Yoshi==
Yoshis will appear in this game as well. Unlike the previous titles of the series, it will be possible to take Yoshi out of the levels. Baby Yoshis will return as well, but they won't have any special powers. They'll just grow up if they eat 5 enemies. Red Yoshis, Blue Yoshis and Yellow Yoshis won't appear in regular levels; they'll appear as the prize for clearing an enemy course.
Baby Yoshi	Yoshi	Name 	Description
 	 	Green Yoshi 	This Yoshi doesn't have any special powers. It will be the prize of the first, third and sixth enemy course.
 	 	Red Yoshi 	This Yoshi will breath fire if it eats an enemy. It will be the prize of the seventh enemy course.
 	 	Blue Yoshi 	This Yoshi will breath ice if it eats an enemy. It will be the prize of the fourth enemy course.
 	 	Yellow Yoshi	This Yoshi will have the effect of a POW block every time it ground pounds, if it eats an enemy. It will be the prize of the second and fifth enemy course.
==Worlds==
There will be an huge overworld, which will connect all the worlds, like in Super Mario World and New Super Mario Bros. U. There will be 8 regular worlds, 3 secret worlds, which will work like shortcuts between worlds, a Special World and a Star World. There will be a total of 120 levels.
#	Name	Theme 	Levels	Fortress Boss 	Castle Boss 	Enemy Course 	Exit to... 	Secret Exit to...
1	
Kibble Valley	Plains / Valley 	9 	Scoundrogoss 	Iggy Koopa 	Chargin' Chuck	Nut Wasteland 	Yin-Yang Plateau
2	
Nut Wasteland	Desert / Outback	11 	Earth Eater 	Roy Koopa 	Kung-a-roo 	Rasperry Bay 	Yin-Yang Plateau
A	
Yin-Yang Plateau	Oriental 	4 	N/A 	N/A 	N/A 	Crispy Forest 	N/A
3	
Rasperry Bay	Island 	11 	Maw-Ray of the Deep 	Wendy O. Koopa 	Huckit Crab 	Rotten Glacier 	Musical Park
4	
Rotten Glacier	Ice / Haunted 	12 	Millennial Snow Pokey 	Ludwig Von Koopa 	Snow Spike 	Crispy Forest 	Musical Park
B	
Musical Park	Music 	4 	N/A 	N/A 	N/A 	Sugary Canyon 	N/A
5	
Crispy Forest	Forest / Ruins 	12 	Faun Bully 	Morton Koopa Jr. 	Rex 	Sugary Canyon 	Gear Factory
6	
Sugary Canyon	Candies / Canyon	14 	Ancient Dino Rhino / Kamek	Lemmy Koopa 	N/A 	Cheese Moon City	Gear Factory
C	
Gear Factory	Factory 	4 	N/A 	N/A 	N/A 	Bowser's Pit 	N/A
7	
Cheese Moon City	Sky / City 	14 	Foonder / Kamek 	Larry Koopa 	Electrochomp 	Bowser's Pit 	N/A
8	
Bowser's Pit	Volcano / Cave 	15 	Firemander / Kamek 	Bowser and Koopalings	Blargg 	Special World 	N/A
S	
Special World	Mix 	8 	N/A 	N/A 	N/A 	N/A 	N/A
★	
Star World	Master 	2 	N/A 	N/A 	N/A 	N/A 	N/A
==Enemies==
===New Enemies===
Name 	Description
Amparty 	An Amp shaped like a Disco Ball, that will trigger and unleash electricty if the player(s) is detected by a searchlight.
Angry Moon 	This enemy will resemble a moon, but, like the Angry Sun, it'll have angry eyes and a mouth. It'll fly around, trying to hit the player(s) and shooting ice balls.
Bittermint 	A giant dragon made of mint. It will pop out from mint, trying to eat the player(s).
Bouncing Note 	A big, note-like enemy that bounces around, stunning the player(s) upon contact.
Casusu 	A casuary-like enemy that acts like Ostros from Super Mario Bros. 2, thus it can be ridden; however, it hurts player(s) upon other contacts.
Electrochomp 	A Fire Chomp that shoots electric balls.
Fireflamper 	A firefly-like enemy, that will fly around. It will have a large bulb on his back that will emit light. It will often appear in large groups.
Kung-a-roo 	A kangaroo-like enemy that wanders around punching everything that dares to get close.
Lemmy Bomb 	A sub-species of Bob-Omb that will pop out from pipes and will have the appearance of bombs that Lemmy Koopa will throw. They'll explode when making contact with the player(s), another bomb or a fire ball.
Lighty Beetle 	A Buzzy Beetle with a lamp instead of a sheel. Apart for this, it'll act just like to a regular Buzzy Beetle.
Mr. O'Trumpet 	A small, trumpet-like enemy that wanders around a shoots musical notes at the player(s).
Oriental Dragoneel 	A sub-species of Dragoneel, that will jump out of water. It will have long, thin moustache, and will be yellow-orange.
Pararex 	A Rex with slighty bigger wings, in the way it will capable to fly around.
Puddy 	A Pudding-like creature, that will slowly get around. It will be near invincible, but it will also be quite useful, as it will be possible to use this enemy as a trampoline.
Scoundog 	A very common enemy, that will resemble a small dog. They will run around, dig and try to bite the player(s). When defeated, they'll occasionally drop a Super Kibble.
Spitting Rex 	A Rex that will spit fire. Apart for this, it'll act just like to a regular Rexy. There also will be a subspecies of this enemy: the Oriental Rex, which will be red, have long, thin moustache and spit golden fireballs.
Targeting Huckit Crab	A green Huckit Crab that will launch its sandballs in the direction of the player(s). They will also turn back if the player(s) stands behind them.
Vampy 	A salamander-like enemy that is always on fire and walks on walls. Especially commons in climbing-based levels.
Woo-bomb-at 	A woombat-like enemy that pursues the player(s) and explode upon conctat.
===Returning Enemies===
<tabber>Goombas=
Name 	Description
Goomba 	The most common enemy in the game. To be defeated, the player(s) will have to stomp on its head one time. It is the weakest enemy in the game.
Galoomba 	A semi-common enemy, replacing Goombas in Challenge mOde. It will act just like in Super Mario World: it will stroll around. To beat this enemy, the player(s) will have to jump on it twice.
Paragoomba/Paragaloomba 	A winged version of Goomba. It will jump around. It will be really uncommon. If stomped by the player(s), it'll lose its wings and become a normal Goomba. The Galoomba counterpart acts exactly the same way.
Mini Goomba/Mini Galoomba	A smaller version of Goomba. To be defeated, the player(s) will have to stomp on this enemy. It won't directly damage the player(s), but it will rather swarm on him to weigh him down. The Galoomba counterpart acts exactly the same way.
Goombrats/Goombud 	An angrier but less intimidating version of Goomba, which however tourns around when meeting a cliff. Goombuds replace them in Challenge Mod, and act much like Galoombas, but they turn when meeting cliffs too.
|-|Koopas=
Name 	Description
Koopa Troopa 	A common enemy. If hit, it becomes a Koopa Beach. 2 variants exist: green, who keeps walking even when meeting a cliff; and red, who instead turns back when meeting a ledge.
Koopa Paratroopa	A Koopa Troopa with wings.If hit, it loses wings. Just like Koopa Troopa, two variants exist: green one will fly back and forth or simply jump; red one will instead fly up and down or rather jump like its green cousin.
Koopa Beach 	An hit Koopa Troopa. It will try to get its shell back. To defeat it, player(s) must simply stomp on it.
|-|Plants=
Name 	Description
Piranha Plant 	A common enemy. It will occasionally pop out of pipes, chomping above it, while in some levels it will simply stand firm try to biting the player(s). It cannot be stomped on, but can succumb to Fire Flower as well as most of the other Power-Ups.
Venus Fire Trap 	A Piranha Plant that spits fire. Just like its cousing, they can pop out of pipes, as well as quicksand, but can also simply stand firm while targetting the player(s) with fireballs.
Venus Ice Trap 	A Piranha Plant that spits ice; except for that, it acts exactly like Venus Fire Trap.
Ptooie 	A walking Piranha Plant that constantly blows up to keep in the air a spiked ball.
Bone Piranha Plant	Undead version of Piranha Plant, which inhabites Castels and Ghost Houses. Since it's made of bones, it's immune to fire.
Muncher 	A little black plant which spends most of its time simply munching above it very fast. It's invincible to any attacks.
|-|Grass=
Name 	Description
Chargin' Chuck	A koopa that will charge toward the player(s) upon seeing him, destroying everything on its way, even blocks or big obstacles. It ust be stomped on three times to be defeated.
Monty Mole 	A little and happy mole that appears from the ground and chase after the player(s). It foten comes in groups and is very fast.
Hammer Bro 	A rare type of Koopa, which throws hammers at the player(s). It often comes in groups of 2 or 3. Although it has got an helmet, a stomp, as well as a fire ball or an ice ball, is enough to dispose of it.
|-|Underground=
Name 	Description
Buzzy Beetle	A little turtle-like enemy, whose shell is harder thank Koopa's, since it cannot be defeated by fire. Unlike it, once stomped it retreats in its shell. It's also seen walking on the ceilings, falling as soon as the player(s) is under it.
Spike Top 	A red-shelled Buzzy Beetle with a spike on the top. Thanks to its weapon, it cannot be stomped on and is basically invicincible to everything bar the Ice, the Cape and the Super Star.
Ninji 	A little black devil which is so black that in obscure caves it is not even visible, except for a white part around its eyes. It simply jumps up and down, appearing and disappearing from nowhere in a puff of smoke.
|-|Sea=
Name 	Description
Cheep Cheep 	A little fish-like enemy that simply swims, hoping the player(s) gets on its way. They are also seen in group. Bigger and jumping variants also exist.
Deep Cheep 	A green fish-like enemy that, unlike Cheep-Cheep, chases after the player(s) upon seeing him with an angry face. A bigger variant exists.
Spiny Cheep Cheep	A purple, spiny Cheep Cheep that will start chasing after the player(s) upon seeing him, like the Deep Cheep; however, it is more rentless in their pursuit, and it immediately unfrozes when hit by an ice ball.
Porcupuffer 	A large, spiny variant of Cheep Cheep that swims in the water following the player(s) and jumps out trying to hurt him. It can also break bridges and blocks doing this.
Cheep Chomp 	A large purple Cheep Cheep that will try to eat the player(s), making him lose a life.
Blooper 	A squid-like enemy that swims around in an irregular way attempting to hurt the player(s).
Blooper Nanny 	A Blooper with some Blooper Babies swimming behind it. It acts like a regular Blooper, but it shoots its children toward the player(s) at a certain point.
Urchin 	A sea urchin-like enemy that appears underwater, trying to block the player(s)'s way standing in groups and moving around. A much larger, almost invincible variant exists.
Jelectro 	A jellyfish-like enemy that, just like the Mucher, cannot be defeated. Because of that, it's often a tricky obstacle to the player(s)'s way.
Huckit Crab 	A small crustacean enemy that throws rocks at the player(s). While it's mostly associated with sea, it can also be found in montainous areas.
Maw-Ray 	A large, eel-like enemy that inhabits underwater caves and tries to bite the player(s). It's quite uncommon.
Rammerhead 	A small hammerhead shark-like enemy, that swims in circle, often blocking the player(s)'s way with its wide and spiky head.
|-|Desert=
Name 	Description
Pokey 	A cactus-like enemy that dances around. Since it's very tall and covered with spikes, it's often a serious obstacle to the player(s)'s way. It's also seen dancing on the ceiling of some caves. At a certain point of the music, its segments become fruits; upon that moment, Yoshi can eat the whole enemy, while under normal circumstances the little dinosaur would only be able to eat one segment.
Spiny 	A small enemy that looks like a Buzzy Beetle; unlike the latter, however, it's weak to fire. Since it's covered by spikes, it cannot instead be jumped on.
Spike 	A green enemy that stands still and launches spike balls toward the player(s). Some Spikes will also launch exploding spike balls.
Boomerang Bro.	A type of Martelkoopa that launches boomerangs.
Fire Snake 	An enemy made of fire that jumps around, enlarging itself every 3 jumps.
</tabber>
<tabber>|-|Snow=
Name 	Description
Snow Pokey 	An enemy that just goes around like a regular Pokey. Unlike regular Pokeys, however, it can be defeated by a stomp.
Blue Podoboo 	A blue version of Podoboo, that acts like its hot counterpart.
Buster Beetle	A Buzzy Beetle that throws brick blocks. Unlike its cousin, it stand on two legs, and can be defated by a stomp or fire.
Ice Bro 	A type of Martelkoopa that launches ice balls.
|-|Forest=
Name 	Description
Rex 	A common enemy in the early stages of the game. It's a little dinosaur that walks back and forth. If stomped on, it will get a lot faster. Another stomp will defeat it.
Bramball 	An enemy with two brambles as legs with a Pokey-like appearance. It walks around by flipping itself in a Slinky-style motion.
Scuttlebug	A spider-like enemy that is clinged on a spider web. Some of them swing around, others move up and down.
Wiggler 	A caterpillar-like enemy that just walks around, turning back when it meets an edge. When jumped on, it gets angry, starts moving faster and chasing the player(s).
|-|Canyon=
Name 	Description
Mega Mole 	A giant, shade-wearing, Monty Mole, invulnerable to everything (expect to Super Star), which can also be used as platforms.
Dino Rhino 	A green dinosaur-like enemy that jumps and runs around, chasing the player(s). When stomped on, it becomes a Dino Torch, that moves faster and shoots fire.
Mountain Spike	A Spike that launches pink, sweet-made balls vertically toward the player(s).
Sledge Bro 	A giant version of Hammer Bro. It acts just like Martelkoopas, but it throws giant hammers, and can occasionally ground pound to stun the player(s).
Bear 	A small bear-like enemy that rolls around on his ball even traversing dangerous terrains like spikes.
|-|Sky=
Name 	Description
Lakitu 	A small fellow riding on a cloud, launching Spikes toward the player(s). Some of them prefer to hide into pipes, doing the same exact thing.
Parabeetle 	A flying Buzzy Beetle. The smaller ones, upon being ridden, will fly upward; the larger ones will do the exact opposite.
Flying Hammer Bro	A type of Martelkoopa that flies around and drops hammers.
Foo 	A small cloud-like enemy that blows fog toward the player(s).
Shy Guy 	An enemy that simply strolls around, starting chasing the player(s) upon seeing him. Two stomps are needed to dispose of him.
|-|Haunted=
Name 	Description
Boo 	A small ghost-like enemy that chases after the player(s) only when not directly faced. A larger variant exists.
Circling Boo Buddies	A circular formation of Boos with different facial expression, ranging from taunting to fearing ones. Unlike normal Boos, they're not scared when faced directly.
Broozer 	A big ghost with boxing gloves, that charge toward the player(s) upon seeing him.
Stretch 	A Boo stuck to a platform, which will try to hurt the player(s) by moving left to right.
Eerie 	A small dinosaur-like ghost that moves in straight or woobly lines.
Scaredy Rat 	A rat-like enemy that moves around in groups. When one is stomped, all the others will start panicking around until stumbling upon a wall. This time, they can also walk on ceilings and walls.
Crowber 	A raven-like enemy that swoops down, trying to harm the player(s).
Fishing Boo 	An undead version of Lakitu that tries to hit the player(s) with a small blue flame attached to its fishing rod.
|-|Artillery=
Name 	Description
Bob-omb 	A moving, mechanical bomb that simply wanders around until being stomped on; upon the latter action, it will explode in a few seconds. Thanks to that, it can be used to destroy some otherwise indestructible obstacles.
Bullet Bill 	A living bullett that simply heads toward a direction, after being shot by a Bullett Bill cannon.
Bull's Eye-Bill 	A kind of Bullett Bill with flashing red eyes that heads toward the player(s) in a rentless pursuit until explosding.
Banzai Bill 	A larger variant of Bullett Bill, that behaves exactly like its smaller counterpart.
Homing Banzai Bill	An uncommon type of Banzai Bill that heads toward the player(s). Unlike its smaller counterpart, its homing capabilities are extremely limited. It only appears during Larry Koopa's battle.
King Bill 	The largest type of Bullett Bill. It's invicincible to any attack, and can only be avoided. Since it's shot off-screen, its incoming arrival is marked by some bullett-shaped groups of coins.
Mechakoopa 	A robotic Koopa that slowly walks around, pursuing the player(s). It can be stomped on, but it recharges after a few second and begins pursuing the player(s) again.
Chain Chomp 	A iron ball that behaves exactly like a guarding dog tied with a chain to a block. When untied, it starts jumping around.
|-|Lava and Castle=
Name 	Description
Fire Bro. 	A type of Martelkoopa that launches fire balls.
Dry Bones 	An undead version of Koopa. It collapses upon being stomped, but after a few seconds it revives itself, making permanently defeating it a little hard.
Para Dry Bones	A winged version of Dry Bone. It behaves exactly like its grounded conuterpart, but it flies around.
Thwomp 	A giant rock-made enemy that tries to crush the player(s) as soon as he gets under or close to it. A larger type exists, that can destroy blocks and many other things.
Thwimp 	A smaller type of Thwomp, that hops back and forth instead of standing in one place.
Bully 	A enemy that wanders around, trying to push the player(s) away.
Grrrol 	Spiked stoned enemies rolling around. A gear-like variant also exist in Gear Factory.
Blargg 	A large, lava-made dinosaur that pops out of lava trying to hurt the player(s). Doing so, it can also carry platforms on its head.
Chavaargh 	A larger version of Blaarg. It's more aggresive, can defeat the player(s) in one hit and moves in a much wider zone.
Lava Bubble 	A small, eyed lava bubble that jumps out and down from lava. It can also jump in between different pools of lava.
Bony Beetle 	An undead version of Buzzy Beetle. Like Dry Bones, it revives itself after being stomped, but it also stops time to time and stick out spikes.
Magikoopa 	A magical version of Koopa, that shoots magic blasts that could turn blocks into coins, enemies or power-ups.
Amp 	A small electrified smiling orb, that stand in groups. If the player(s) runs into an Amp, he gets stunned and shocked, as well as damaged.
Firebar 	An obstacle consisting in a firebar moving in circle. It can be composed up to 12 fireballs.
Spinner 	An obstacle consisting in a swinging thorny ball tied to an also spiked chain. They swing in a pendulum-like fashion.
Podoboo 	A ball of fire that jumps up and down from lava. Some Podoboos will also move back and forth.
Flame Chomp 	An enemy that flies around, shooting up to 4 fireballs, then exploding.
</tabber>
== Bosses ==
===Fortress Bosses===
Image	Name 	Level(s) 	Description
 	Scoundrogoss 	Kibble Valley- 	Scoundrogoss will be the very first boss of the game. It will mainly jump around and chase around the player(s) using its smell, since its eyesight is very poor. It will also dig under the battlefield, becoming temporarly invulnerable, trying to track down the player(s). Jumping on its head 3 times will cause its defeat.
 	Earth Eater 	Nut Wasteland- 	The Earth Eater will chase the player(s) around the stage, eating whater it captures. While avoiding its fast attacks, the player(s) will have to jump on its snout 3 times to defeat it.
 	Maw-Ray of the Deep 	Raspberry Bay- 	A gigantic Maw-Ray. The player(s) will have to swim away from the gargantuan opponent, until getting to a push that will flush down all the water, dragging the boss away.
 	Millennial Snow Pokey	Rotten Glacier- 	Millennial Snow Pokey will be fought much like the Mummipokey in New Super Mario Bros., but the battlefield will be slippery and the boss will shoot freezing projectiles. 3 stomps on the head are needed to defeat this boss.
 	Faun Bully 	Crispy Forest- 	Faun Bully ill be met at the end of the fifth fortress. It will mainly charge toward the player(s) and stomp around, stunning everyone that is not midair. To defeat it, it must be baited into lava 3 times.
 	Ancient Dino Rhino 	Sugary Canyon- 	Ancient Dino Rhino will be fought inside the sixth fortress. He will stand and jump on three platforms, spitting flames at the player(s) and ground pounding. After ground pounding, he will dash toward the player(s), getting stunned as soon as he rams over one of the walls. The player(s) will have to ground pound on his head as soon as he does that.
 	Foonder 	Cheese Moon City-	Foonder will be fought at the top of the eight fortress. He will try to blow the player(s) off the fortress, even attempting to stun it by throwing some lighting balls. Player(s) will have to jump on its head three times to defeat it.
 	Firemander 	Bowser's Pit- 	Firemander will be fought in the tenth fortress. It will mainly lurk in the lava below the battlefield, making itself invulnerable; however, it will also climb the walls of the battlefield, spitting fireballs; then, it'll proceed to let itslef fall on the battlefield, trying to squish the player(s), making itself vulnerable. It must be hit three times before it's defetaed.
 	Kamek 	Sugary Canyon-
Cheese Moon City-
Bowser's Pit-	Kamek will guard the second fortresses of the last three worlds. He will be fought on his broom, in an elevator-like room full of blocks that could be turned into Thwomp or Skewers by Kamek's magic rays. He must be hit three times to be defeated, but reaching him won't be an easy task.
===Castle Bosses===
Image	Name 	Level 	Description
 	Iggy Koopa 	Kibble Valley- (#1 Iggy's Grate Castle) 	Iggy Koopa will be World 1's castle boss, thus he'll be the first Koopaling to be fought. He'll use his hair as a sword. He will shoot fire balls, too. After 2 hits, while catching the player(s) with his hair turned into a sword, he'll jump.At one pint, Iggy will jump, trying to land on the player(s) with his sword-shaped hair. If Iggy misses the player(s), he will stand stock-still. This is the only occasion to hit him.
 	Roy Koopa 	Nut Wasteland- (#2 Roy's Hot Splash Castle) 	Roy Koopa will be World 2's castle boss and the second Koopaling to be fought. His fight will take place in an arena resembling a box ring. He will mainly attack by jumping around and shaking his box gloves, sending some box gloves-shaped magic blasts toward the player(s) that will ricochet on the walls. Defeating Roy requires the player(s) to send back those blasts to the Koopaling, stunning him and giving the player(s) the chance to attack. 
 	Wendy O. Koopa 	Raspberry Bay- (#3 Wendy's Sushi Castle) 	Wendy O. Koopa will be World 3's castle boss and the third Koopaling to be fought. She'll throw her usual rings, but this time they'll act as traps, imobilizing the player(s) upon contact; then, she'll summon many Mecha Cheep-Cheeps, trying to take out the trapped player(s). To defeat her, the player(s) will have to bait Wendy to trap herself in her own rings, giving the player(s) the chance to attack.
 	Ludwig Von Koopa	Rotten Glacier- (#4 Ludwig's Frozen Storm Castle)	Ludwig Von Koopa will be World 4's castle boss and the fourth Koopaling to be fought. He'll mainly float over the battlefield, blasting magic rays. He'll also create some clones that will help him in his task. Those magic rays will summon large blue lava geysers and lava bubbles. The player(s) will have to wait those hazards to hit the real Ludwig; to do so, baiting his rays just under him is the quickest strategy. Ludwig will then fall off, stunned and vulnerable.
 	Morton Koopa Jr.	Crispy Forest- (#5 Morton's Ancient Castle) 	Morton Koopa Jr will be World 5's castle boss and the fifth Koopaling to be fought. He'll blow up himself and bounce around in his blowed up form. He'll also occasionally shoot some yellow fireballs. Those fireballs will be very quick. Morton could also eat the player(s), if the player(s) jump on him or stand close to him while Morton is blowing up, causing istant kill. After 4 bounces (5 after 1 hit, 6 after 2 hits), he'll make a mega bounce that will make some ancient temple-esque traps fall from the ceiling. After the latter attack, Morton will be stunned, and thus vulnerable.
 	Lemmy Koopa 	Sugary Canyon- (#6 Lemmy's Explosive Castle) 	Lemmy Koopa will be World 6's castle boss and the sixth Koopaling to be fought. His battle will be quite particular, since the player(s) will have to use hero-balls, which will resemble Lemmy's ball, to push the Koopaling on the walls of the battlefiled, full of spikes. If Lemmy touches on those spikes, he'll get damaged, and will be vulnerable. Lemmy will also launch some bombs that can thrown the player(s) away, possibly sending him/them on the spikes; plus, he'll retire in his shell, and dash and jump toward the player(s). Lastly, upon being hit, he'll summon some Bears to help him to push the player(s) out of the battlefield.
 	Larry Koopa 	Cheese Moon City- (#7 Larry's Rave Castle) 	Larry Koopa will be World 7's castle boss and the last Koopaling to be fought. He'll drive a small, sky-blue plane, with two star-shaped stereos on the wings, mainly shooting Bullett Bills and sound waves, that could stun the player(s). He will also charge toward the player(s) and shoot some magic balls. Defeating him requires the player(s) to wait for him to use his mega blaster, which shoots a Banzai Bill; the player(s) will have to strike the blaster a few second before it shoots, choking it and causing a little explosion, that will damage Larry.
 	Koopalings 	Bowser's Pit- (Koopalings' Treacherous Castle) 	All the Koopalings inside the Koopa Clown Car will deal with the player(s) in the World 8's castle. They'll act pretty much like Bowser in Super Mario World. As an additional challenge, the Koopa Clown Car will be able to use some tricks, like giant box gloves, drills and bombs coming from its mouth, as well as the pietrification flash already seen in New Super Mario Bros. 2. The player(s) will have to send those bombs back to the Koopalings to defeat them. 
 	Bowser 	Bowser's Pit- (Showdown Time!) 	Bowser will be the final boss in the game. The first part of the battle will be similar to that of the first Super Mario Bros., featuring a simple bridge with an axe behind him that will make the said bridge fall upon contact. Bowser will jump around while spitting giant fire balls. After being defeated in this way, the Koopa King will jump on the roof of the castle, this time using dark magic of Duke Orion to enhance his powers, assuming a darker, purpl-ish complexion. The Koopalings will float all over the battlefile in their Koopa Clown Car aiding Mario and his friends, while Bowser will blast fire balls all around, roll in his shell and summoning debris pieces to crush the player(s). To defeat him, he must be hit with the darker debris pieces that won't break upon contact with the ground 6 times. The Big-A-Boom in the background will also shoot some lethal lava.
===Ghost House Bosses===
Those bosses will be ecountered inside some Ghost Houses. They'll guard the secret exit of those ghost houses.
Image	Name 	Level(s) 	Description
 	Giant Fishbone 	Raspberry Bay- (The Polluted Inlet) 	Giant Fishbone will be the first secret boss. He'll swim around with some other Fishbones, but in the second it'll see the player(s), he'll get angry and swim toward him. To beat this boss, the player(s) will have to bait the Giant Fishbone into ramming into some spikes, that will be scattered on walls.
 	Giant Boo 	Rotten Glacier- (The Derelict Palace)	Giant Boo will be the secret boss of the second Ghost House. He will act much like how it acted in Super Mario World which means that he'll float around and become invisible. He'll extend its tongue. To beat him, the player(s) will have to launch some ice block which will make the floor of the room. The fireballs King Boo will shoot could melt those ice blocks down.
 	Giant Scuttlebug	Crispy Forest- (The Haunted Ruins) 	Giant Scuttlebug will be ecountered in the Ghost House of the fifth world. He'll attack by shooting some spiderwebs, which could trap the player(s) if the latter touches them, and using his chops to damage the player(s). In order to beat this overgrown spider, the player(s) will have to ground-pound on his back.
== Levels==
<tabber>W1=
===World 1: Kibble Valley===
Level 	Description
Kibble Valley-1: Beware The Dog! 	The first level in the game, that will be full of Scoundog, dog-like enemies which will run toward the player(s) and try to bite him. It will introduce the Super Kibble, which will turn the player(s) into his Dog Form.
Kibble Valley-2: Sliding Block Bonanza 	The second level in the game, which will take place in a mine full of brick blocks with some Buster Beetles.
Kibble Valley-3: Juice Village 	The third level in the game, it will introduce Yoshi. It will also feature a lot of egg-like platforms. The background will also feature some giant eggs.
Kibble Valley-: Bullons' Tower 	The tower of the first world, it will feature some platforms that will move only if the player spin over the bullon. In challenge mod, this level must be defeated without using those platforms.
Kibble Valley-4: A Dolphin-tastic Adventure 	A level where there will be a lot of Dolphins, which will help the player(s). There will be many Jumping Cheep-Cheeps as well. The secret exit of this level will take to Yoshi's New Island-Secret
Kibble Valley-5: Windy Bridge 	A sky-themed level, which takes place in a sky-shaked bridge with a lot of Shy Guys.
Kibble Valley-6: Wild Ride Hill 	A level where there will be many Chargin' Chuck, as well as a lot of Hammer Bros. In challenge mod, to defeat this level player(s) is required to defeat at least 8 Chargin' Chucks.
Kibble Valley-: #1 Iggy's Grate Castle 	The first castle, it features some grates. There will be a lot of Dry Bones climbing those grates. It even features Podoboos. The boss will be Iggy Koopa.
Kibble Valley-Secret: Poison Mushroom Plateau	A level that will mostly feature many Posion Mushrooms that will follow the player(s).
|-|W2=
===World 2: Nut Wasteland===
Level 	Description
Nut Wasteland-1: Jumping Troubles 	The first level in the second world, featuring a new enemy - Kung-a-roo. The player(s) will have to deal with plenty of them in order to reach the goal.
Nut Wasteland-2: Fruits Of The Desert 	Another level featuring Yoshi, with lots of Pokeys of all kinds.
Nut Wasteland-3: The Great Casusu Stampede 	A stampede level, where player(s) will have to ride some Casusu in roder to get to the goal. In Challenge Mod, player(s) must reach the goal without using the Casusu.
Nut Wasteland-: The Golden Oasis 	A secret, underwater level full of money and golden enemies from New Super Mario Bros. 2. There will also be some submerged coffers, wich could trap the player(s).
Nut Wasteland-: Quicksand Tower 	The tower of the second world, which features various sand-related obstacles, like sand spouts and quicksand.
Nut Wasteland-: Dreamy Hills 	The first haunted level in the game. The background will be in the style of ancient aboriginal paintings, and will be mainly inspired by aboriginal mythology.
Nut Wasteland-4: Explosive Tunnels 	An underground level featuring Woo-bomb-at, explosive and digging enemies that will pursue the player(s) with animosity.
Nut Wasteland-5: Troubles with the Sandstorm	A level where there will be a sandstorm wich will throw the player(s) back. This sandstorm works on the enemies, too.
Nut Wasteland-6: Angry Sun's Cove 	A level where there Angry Sun will return. He'll launch some Fire Snakes. Quicksands appear as well. In challenge mod, player(s) is required to defeat the Angry Sun at least 3 times.
Nut Wasteland-: #2 Roy's Hot-Splash Castle 	The second castle, it features a lot of lava. Lava Geysers appear as well. Roy will be the boss of this castle.
Nut Wasteland-Secret: On The Top Of The Rock	A level which takes place above the great Koopa Rock of the desert. Regular and Mountain Spikes are mostly featured.
|-|WA=
===World A: Yin-Yang Plateau===
Level 	Description
Yin-Yang Plateau-1: Dragon Hills 	The first level in the first secret world, wich will feature many Oriental Rexes, a type of Rex wich will have long, thin moustaches like oriental dragons. Thos Rexes will also shoot golden fireballs toward the player(s) and will be red.
Yin-Yang Plateau-2: Koopa's Cane Thicket 	The second level of thee first secret world, wich will feature many bamboo cane. Some Koopa Troopa will climb those canes. In the second part of this level will feature some wind, wich will bend those canes.
Yin-Yang Plateau-3: Dragoneel's Magnificent Bridges	A level that will feature many jumping Cheep-Cheeps and even a jumping Dragoneel. This Dragoneel will be particular, since it'll have long, thin moustaches and will be orange-yellow.
Yin-Yang Plateau-4: Golden Statues Temple 	The fourth level in the first secret world, wich will take place inside a temple full of golden statues of enemies, which, if touched by the player(s), a fireball or even by another enemies, will become true enemies. In challenge mod, this level must be completed without triggering any statues.
|-|W3=
===World 3: Raspberry Bay===
Level 	Description
Raspberry Bay-1: Underwater Kerfuffle 	The first level in the third world, which takes place in an underwater section full of Bloopers.
Raspberry Bay-2: Exploding Coconuts 	A level where there will be some coconouts-like bombs, wich will fall from some palms. Yoshi will appear as well.'''
Raspberry Bay-3: Super Wave Ride 	An level where the player(s) will have to surf on some waves thanks to a few platforms to get to the end.
Raspberry Bay-: The Polluted Inlet 	The second Ghost House in the game, which will actually be a polluted inlet full of junks and poisonous oil. The secret exit of this level will unlock Raspberry Bay-Secret 1.
Raspberry Bay-: Waterfall Tower 	The tower of the third world, wich will feature some giant waterfalls, which won't allow the player(s) to jump very high. Some platforms will also float on those waterfalls and therefore fall from those waterfall.
Raspberry Bay-4: Trusth The Doplhin! 	An athletic level which takes place in the dolphin section of the park. There the player(s) will have to jump on dolphins to arrive at the end of the level. Lakitus will appear as well.
Raspberry Bay-5: Huckit Crab's Sand Fortress	A pirate-themed level with a giant sand castle, guarded by a lot of Huckit Crabs. Targeting Huckit Crabs, a new sub-species of Huckit Crab, will appear as well.
Raspberry Bay-6: Boss Bass' Ferris Wheel 	A level where the player(s) will have to ride a moving ferris wheel. A Boss Bass will try to eat the player(s), and will be helped by some jumping Cheep-Cheeps. In the second half of this level, there will also be a Lakitu. This level must be completed without jumping in challenge mod.
Raspberry Bay-: #3 Wendy's Sushi Castle 	The third castle, which will feature rolling platforms, that must be ridden up to the end of the level while avoiding jumping Fish Bones and some gigantic Skewers. The boss will be Wendy O. Koopa.
Raspberry Bay-Secret 1: Spicy Lagoon 	A level where which takes place near a derelict submarine where there will be some Torpedo Teds, resembling Vanilla Lake. Various species of Cheep-Cheep will appear as well. Some Urchins that will move around will also appear.
Raspberry Bay-Secret 2: Dangerous Shoals 	A level where there will be a lot of Jelectros that will move around. Since Jelectros will be invincible, the player(s) will have to go through this moving Jelectro-made maze to arrive to the goal. Completing this level will unlock the second secret world.
|-|W4=
===World 4: Rotten Glacier===
Level 	Description
Rotten Glacier-1: Slippy Sloppy Way 	The first level in the fourth world, which will mainly feature slippery, tilting platforms.
Rotten Glacier-2: Ice Roll Mountain 	The second level in the fourth world. It will be an autoscroll level, and the autoscroll will go from the bottom to the top. It features some Snow Spikes.
Rotten Glacier-3: Whales Frozen Bay 	A frozen bay, full of whales, whose waterspouts will act as trampoline.
Rotten Glacier-4: The Flame Chomp Chase 	An athletic level featuring an angry Flame Chomp trying to melt down the few, icy platforms. In challenge mode, the player(s) will have to defeat at least 5 Flame Chomps.
Rotten Glacier-: Foggy Tower 	The tower of the fourth world, featuring a lot of fog which will make travelling up to the top of the tower quite difficult.
Rotten Glacier-5: The Amazing Maze 	The entrance to the haunted part of the world taking place in a confusing frozen tundra. The player(s) will have to find the true way to the goal among many doors and many fake hints.
Rotten Glacier-: The Derelict Palace 	The haunted level of fourth world, which is a derelict royal palace submerged with snow. Some Eeries will appear, as well as some Boos trapped into ice. The secret exit of this level will take to Rotten Glacier-Secret 1.
Rotten Halls-6: Statue Courtyard 	The second level of the second secret world, which takes place in a frozen courtyard full of possessed statues. This level will mostly feature some giant statues possessed by Boos, which will try to crush the player(s). Crowbers will also be featured.
Rotten Glacier-7: Frozen Catacombs 	An underground level, full of frozen Dry Bones and Broozers.
Rotten Glacier-: #4 Ludwig's Frozen Storm Castle	The fourth castle, featuring a constant blizzard, which could take the player(s) back and forth. Slippery floor will make standing still even harder. The boss will be Ludwig Von Koopa.
Rotten Glacier-Secret 1: Keys' Game 	A level that will feature some Boos that will keep inside the keys needed to open some doors. Boos must be defeated with Light Blocks.
Rotten Glacier-Secret 2: Haunted Polar Express 	A level which has the player(s) riding a train full of Boos through a blizzard.
|-|WB=
===World B: Musical Park===
Level 	Description
Musical Park-1: The Jumpy Concert Hall	The first level of the second secret world, which takes place in a big concert hall, full of bouncing notes. To defeat the level in challenge mod the player(s) is required to defeat at least 15 Bouncing Notes.
Musical Park-2: Wind Funhouse 	The second level of the second secret world, which takes place in a park full of Mr. O'Trumpets, which will try to target the player(s) with their deadly musical notes. In the challenge mode, the player(s) will have to defeat at least 10 Mr. O'Trumpets.
Musical Park-3: Drumming Heights 	A level that will feature some giant drums, as well as many Thwomps.
Musical Park-4: Xylophone Crazy Ride 	The last level of the second secret world, where the player(s) will have to ride a xylophone-like rollercoaster up to the end of the stage.
|-|W5=
===World 5: Crispy Forest===
Level 	Description
Crispy Forest-1: Wooden Traps 	The entrance of the forest, a level featuring many traps made of trunks. Columns, walls and other ruins-related objects will also be featured, as in the rest of World 5's levels.
Crispy Forest-2: Bob-Ombs Explorers 	The second level in the fifth world, where there will be a lot of Bob-Ombs. To explore the deep ruins, the player(s) will have to use the Bob-Ombs.
Crispy Forest-3: Yoshi's Harvest 	A level featuring Yoshi and a lot of Bramballs. The fruits Yoshi eats will grow on the trees instead on the bushes. Ancient iscriptions regarding Yoshi will also be featured.
Crispy Forest-4: Cheep Cheep's Rafting 	A level featuring some rapids with many Cheep-Cheep that will jump out from water. There will be even a Boss Bass. If the player falls on water, he'll be taken to the start of the level (or to the mid-way gate), unless he jumps out of water and lands on a wooden floating platform, which will be hard to do. In challenge mod, the player(s) is required to never touch the water.
Crispy Forest-: Rising Lava Tower 	The fortress of the fifth world, where there will be a lot of Bullies wandering around, trying to push the player(s) into the rising lava.
Crispy Forest-: The Haunted Ruins 	The haunted level of the fifth world, wich will actually take place in some haunted ruins with trees and grass growing all over them. Various Boos and some Scuttlebugs will appear. Some Swoopers will appear, too. The secret exit of this level will take the player to Crispy Forest-Secret 1.
Crispy Forest-5: Too Fond On Fronds 	A very particular level of the fifth world, where there will be some fronds and trees that will cover part of the visual. Wigglers will appear, too. To go to the next level, the player(s) will have to find the secret exit of this level.
Crispy Forest-6: Weather Forecast: Dragons!	An athletic level featuring a lot of Rexes and Pararex. There will be many moving platforms, too.
Crispy Forest-7: Chain Chomps' Temple 	A level wich will take place in a temple with a lot of statue of Chain Chomps. There will be a lot of Chain Chomps as well. To go to the castle, the player(s) will have to find the secret exit. In challenge mod, the player(s) is required to defeatat least 7 Chain Chomps.
Crispy Forest-: #5 Morton's Ancient Castle 	The fifth castle, which will feature giant cog-like mechanisms with a Morton face that will try to crush the players(s). Morton Koopa Jr. will be the boss of this castle.
Crispy Forest-Secret 1: Dark Clearing 	A dark level of the fifth world, where there will be a new, firefly-like enemy that will emit light.
Crispy Forest-Secret 2: Manor Great Escape 	A level featuring a collapsing manor full of traps. The player(s) will have to escape the temple in a very short time.
|-|W6=
===World 6: Sugary Canyon===
Level 	Description
Sugary Canyon-1: Conquering the Cake 	The first level in the sixth world, featuring a giant cake that will have to be climbed in order to reach the goal. There will be some Stone Spikes that will actually launch balls of chocolate.
Sugary Canyon-2: Travelling Inside the Sweet Mountain	The second level in the sixth world, wich will take place in a giant cave that will be filled with various species of Buzzy Betles.
Sugary Canyon-3: Sweets Not So Sweet 	A level where some sweets will fall from the sky. The player(s) will have to avoid them in order to not be crushed.
Sugary Canyon-4: Dinosaurs' Gorge 	A level where there will be some Dino-Rhino and Dino Torches, as well as Rex and his subspecies. This level will be full of bottomless pit and small platforms. The secret exit of this level will take to Sugary Canyon-Secret 1.
Sugary Canyon-: Spike Balls Tower 	The first fortress of the sixth world, which will be full of Spike Balls and Ball'n'Chains in their style of NSMBU.
Sugary Canyon-5: Soda Lake 	An underwater level. The water will be replaced by soda. Some giant soda bottles wich will emit some bubbles also will appear.
Sugary Canyon-6: Yoshi's Batch 	A level featuring Yoshi. This level will be particular, because the fruits Yoshi usually eat won't appear, as they'll be replaced by cookies. Giant cookies-like rotating platforms will appear as well. Eating at least 25 cookies is required to complete this level in challenge mod.
Sugary Canyon-: Dark Tower 	The second fortress of the sixth world, wich will be dark. In order to get to the boss, the player(s) will have to carry a Light Block around. There will be some Ninjis and some Hot Foot. The secret exit of this level will take to Sugary Canyon-Secret 1.
Sugary Canyon-7: Pudding Trembling Heights 	A very particular level, wich will feature some giant puddings, which will work like quicksands. Many Puddy, blob-like enemies made out of pudding, will appear.
Sugary Canyon-8: Lollypop's Valley 	A level that will take place in a valley full of lollypops, which could crush the player(s). If the lollypop will be green, he'll fall slower; if it'll be red, it'll fall quicker.
Sugary Canyon-9: Mint Bitter Paradise 	A level featuring a lake of mint, wich will work like lava. Various Green Podoboos will appear, as well as a new enemy, wich will be endemic of this level: Bitterrmint, a dragon-like creature that will jump out of mint and try to eat the player(s).
Sugary Canyon-: #6 Lemmy's Explosive Castle 	The sixth castle, which will have the player(s) dealing with many explosive traps, with many star-patterned boxes containing bombs on the background. There will also be many star-patterned Bob-Ombs, like Lemmy's, that will explode as the player(s) happens to be in their sight. Their blast radius will also be quite larger than normal Bob-Ombs'. Lemmy Koopa will be the boss of this castle, but to battle him in challenge mod player(s) has to complete the level without triggering any bomb.
Sugary Canyon-Secret 1: Hurry Up On The Cakeway 	A level that will feature a lot of types of Bullett Bills. This level will take place in a cliff made out of various sweets. Some Bullett Bills, in a similar way of SMW, will come from the angles of the screen even in groups of five or six. Some Banzai Bills will act in the same way.
Sugary Canyon-Secret: The Witch Mansion 	A level that will take place in a house made of marzipan. It will be full not only of Boos, but even by some Magikoopas. The magic they will cast could hit some pots scattered around, making the lid on them fly high in air. Some pots will be destroyed by those magic rays. If the player falls inside the pots, the liquid inside them will cause instant death. Completing this level will unlock the final secret world, the Gear Factory.
|-|WC=
===World C: Gear Factory===
Level 	Description
Gear Factory-1: Tick-Tock Platforms 	The first level in the final secret world, wich will take place inside a giant clock. It will feature various gears. Many Gear-like Grolls will appear.
Gear Factory-2: Electrified Way 	The second level of the third secret world, featuring a lot of Amps and an electrified floor. Many mechanical platforms will appear.
Gear Factory-3: Run Run On The Conveyor Belts	An level wich will be full of conveyor belts. Those conveyor belts will be full of Bob-Ombs. Many Para-Bob-Ombs will appear, as well as many Bullett Bills.
Gear Factory-4: Mecha-Koopas' Headquarter 	The fourth level in the final secret world, which will feature many Mechakoopas, as well as its subspecies, like Mecha-Bomb Koopas and Para-Mecha-Koopas. Some Mecha-Koopas will also shoot fire. To defeat the levl in challenge mod, the player(s) will have to carry a Mecha-Koopa to the goal.
|-|W7=
===World 7: Cheese Moon City===
Level 	Description
Cheese Moon City-1: The Sky Tower 	A short but brutal level, where the player will have to climb a giant, skyblue tower in order to reach the sky, while avoiding Bullett Bills and Lakitus.
Cheese Moon City-2: Up, Up, Above The Cloud!	The second level in the seventh world, featuring many moving bouncing clouds.
Cheese Moon City-3: No-Rest Lakitu Chase 	A level that will feature a very few platforms and many flying enemies. The player will have to jump over very wide gaps while avoiding an annoying Lakitu. In challenge mod, this level must be completed on the Lakitu cloud.
Cheese Moon City-4: Angry Moon's Attack 	A level where there will be a new enemy, the Angry Moon, that will attack by swooping down, much like the Angry Sun.
Cheese Moon City-: Spring Tower 	The first fortress of the seventh world, filled with trampolines that will be required in order to reach the very top of the fortress. Flying Dry Bones will appear, too.
Cheese Moon City-5: The Crazy Elevator 	A level taking place in a clock tower. The player(s) will have to stay on a platform while avoiding all kind of enemies, especially some nasty Electrochomps.
Cheese Moon City-6: Neon Circuit 	A dark level, where the only light will come from neon signboards.
Cheese Moon City-: The Flying Ghost Ship 	The haunted level of the seventh world, which will take place in a flying, haunted ship. Fishin' Boo Lakitu will appear, too.
Cheese Moon City-7: Electrifying Equilibrism	A level where the player(s) will have to walk on some electrified wires.
Cheese Moon City-: Bets Tower 	The second fortress of the seventh world. In order to finish the tower, the player(s) will have to roll a dice and deal with a random room. There will be five rooms.
Cheese Moon City-8: Rainbow Bridge 	A level that will feature a long bridge made up of seven parts, each one with a colour of the rainbow. The player(s) will have to cross all those seven part to get to the goal.
Cheese Moon City-9: Parabeetles Highway 	A level that will feature many Parabeetles. The player(s) will have to ride those Parabeetles in order to reach the goal, wich will be at the top of the level.
Cheese Moon City-10: Flying with the Sky Pop	A level that will feature the Sky Pop from Super Mario Land. The player(s) will have to use the Sky Pop to reach the goal, while avoiding various species of Bullett Bills, including some King Bills. Defeating at least 30 Bullett Bills is required to defeat this level in challenge mod.
Cheese Moon City-: #7 Larry's Rave Castle 	The seventh castle, which will take place in a disco-like castle at night, featuring many searchlights, that will trigger various electric traps (Disco-Amps), as well as Bullett and Banzai Bills cannons. The boss of this castle will be Larry Koopa.
|-|W8=
===World 8: Bowser's Pit===
Level 	Description
Bowser's Pit-1: Bombs and Tanks 	The first leven in Bowser's Valley, featuring the tanks from SMB3 and some sub-species of Bob-Ombs, as well as many cannon balls. This level must be completed only by staying on the tanks in challenge mod.
Bowser's Pit-2: Soaked Platforms Caldera 	The second level in the eight world, featuring many platforms that will move up and down, and will sink and emerge from the lava. There will be some Swoopers, too. After this level, the access to the man part of Bowser's world will be acceded.
Bowser's Pit-3: Pyro Rain 	The third level in Bowser's Valley, featuring Raining Debris, as well as many lava-related enemies like Podoboos and Flame Chomps, as well as Blarggs.
Bowser's Pit-4: Night and Day 	A level that will feature both Angry Sun and Angry Moon, that will attack the player(s) by shooting fire balls and ice balls.
Bowser's Pit-: Puff Tower 	The first fortress of the eight world, filled with clouds of nocive, black-purple smoking wich could make the player(s) lose a life instantly.
Bowser's Pit-5: Hot-Wet Cave 	A level that will take place in a cave where the water will rise and will decrease. There will be many Cheep-Cheeps that will struggle when the water will decrease.
Bowser's Pit-6: Rifting on Lava 	This level will feature a raft made out of skulls, like in Super Mario World. There will be many Blarggs that will attack the player(s).
Bowser's Pit-7: Hammer Bros' Fiery Cove 	A level that will take place in a deep castle-like dungeon. Many Hammer Bros species will appear. This level will also feature Hammer Suit. Player(s) will have to defeat at least 20 Hammer Bros to complete this level in challenge mod.
Bowser's Pit-: Magic Tower 	The second fortress of the eight world, wich will feature many magic rays that could turn the blocks in the level into enemies or objects.
Bowser's Pit-8: Hot Hot Sprint 	A level wich will feature many Collapsing Platforms. This level will be auto-scrolling. This level will feature many Fire Chomps and Banzai Bills, too.
Bowser's Pit-9: Boiling Escape 	A level wich will take place inside a volcano. The magma will rise, and the player(s) will have to escape, while avoiding many obstacles. Many Lava Geysers will also appear.
Bowser's Pit-10: A Trip on the Lava Sea 	A level that will feature many lava waves. Some Blarggs will appear as well, and they'll ride those waves.
Bowser's Pit-: Koopalings' Treacherous Castle	A strange and dark path, made of seven rooms where each Koopalings, riding a Koopa Clown Car, will try to attack the player(s) with various tricks. At the end, all of them inside the big Koopa Clown Car will try to stop the player(s) once for all.
Bowser's Pit-11: The Last Frontier 	A level that will feature some of the strongest enemies of the Koopa Troop. Many mechanical platforms will be featured. Banzai Bills, Bowser Statues and many subspecies of Hammer Bros will also be featured. On the background, there will be the castle of Bowser.
Bowser's Pit-: Showdown Time! 	The final castle of the game, which will feature raining debris, falling castle pieces and gigantic fire balls. An incredible amount of challenge will led to the final battle against Bowser.
|-|WS=
===World S: Special World===
Level 	Description
Special World-1: Sumo Bros' Symphony 	The first level in the special world, featuring many Sumo Bros, as well as many Note Blocks where the Sumo Bros will stay. All the Kibble Coins of Kibble Valley will be required in order to unlock this level.
Special World-2: Kung-a-roo Rodeo 	The second level in the special world, which will take place in a spiny wasteland. The only way to proceed is to jump on the Kung-a-roos. All the Nut Coins of Nut Wasteland will be required in order to unlock this level.
Special World-3: Rammerheads' Undersea Maze	An underwater level wich will be full of Rammerheads, wich will often block the passage. This level will take place in an undersea maze full of tunnels. All the Raspberry Coins of Raspberry Bay will be required in order to unlock this level.
Special World-4: Icy Waves 	The fourth course in the special world, which will take place in a frozen cave full of waves of blue lava. All the Rotten Coins of Rotten Glacier will be required in order to unlock this level.
Special World-5: Magikoopas' Bushy Hole 	A level that will take place in an enchanted forest, full of Magikoopas. The second part of this level will be dark, wich means that the player(s) will only be capable to see Magikoopas casting magic and some Firefly-like enemies. All the Crispy Coins of Crispy Forest will be required in order to unlock this level.
Special World-6: Spiky Cones Mountain 	A level wich will feature many ice cream's cones wich will work like spikes. Some mint will appear, too. All the Sugary Coins of Sugary Canyon will be required in order to unlock this level.
Special World-7: Flying in the Dark 	A level where the player(s) will have to ride the Sky Pop again, but this time the sky will be dark because the level will take place at night, and the player(s) won't be capable to see much. Many Targeting Bullett Bills and Targeting Banzai Bills will appear. All the Cheese Coins of Cheese Moon City will be required in order to unlock this level.
Special World-8: Thwomps' Inferno 	A level wich will take place in a volcano full of various species of Thwomps, like Thwimps and Whomps. The player(s) will have to ride a Grumblump for the most of this level. All the Pit Coins of Bowser's Pit will be required in order to unlock this level.
|-|W★=
===World ★: Star World===
Level 	Description
Star World-: Nostalgic Run 	A level of the Star World, which will be made out of toys, like the Mistery levels of Super Mario Sunshine. Many spinning toys, as well as many Mechakoopas will populate this level. The background will be made out of old artworks from early Mario games. All the Stamps of the game (but not Star World-★'s) will be required in order to unlock this level.
Star World-★: The Grandmaster Challenge	The final level in the game, wich will be divided in five sections. The first section will feature many spinnings stars, as well as many Bullett Bills. The player(s) will have to avoid those Bullett Bills, as well as many falling burnings stars. The second part will take place underwater, where a Dragoneel will chase after the player(s). A Lakitu will stay just out of the water, and will launch Spinies. The third part will have some blocks with a trampoline on them. The player(s) will have to jump on them to land precisely to the next, while avoiding all kind of bullets. The second to last part will feature a tight maze full of Boos, Stretches and Spike Bars. The fifth and final part will take place in a volcano, where many giant lava geyser will destroy everything they touch, including platforms. Some Chaarvarghs will pop out from the lava and from those giant lava geyser, trying to kill the player(s). After this part, a Warp Pipe will take the player(s) to a night-time garden, full of fireworks. There will be some money that will make a sentence, wich will be: "YOU ARE A NEW SUPER PLAYER!!". All the Dragon Coins of the game (but not Star World-'s) will be required in order to unlock this level.
</tabber>
==Trasformations==
Image	Power-Up's Image	Name 	Power-Up 	Description
 	N/A 	Small Mario 	N/A 	Small Mario is Mario's starting form. No Power-Up is required for this form. If Small Mario is damaged, he loses a life.
 	 	Super Mario 	Super Mushroom 	Super Mario is Mario's most common form. For this form, a Super Mushroom is required. If Super Mario is damaged, he shrinks back to Small Mario.
 	 	Fire Mario 	Fire Flower 	Fire Mario is one of the Mario's most common form. In this form, Mario can shoot a max of 2 fireballs per time, that mostly defeat all non artillery enemies and even bosses with 30 of them. For this form, a Fire Flower is required. If Fire Mario is damaged, he returns back to Super Mario.
 	 	Ice Mario 	Ice Flower 	Ice Mario is a relatively common form. In this form, Mario can shoot a max of 2 iceballs per time that can freeze all non artillery enemies and the bosses, albeit for a fraction of second. For this form, a Ice Flower is required. If Fire Mario is damaged, he returns back to Super Mario.
 	 	Dog Mario 	Super Kibble 	Dog Mario is a new Power-Up. In this form, Mario can bite enemies, defeating them, dig and run much faster, as well as smelling goods, like Star Coins. For this form, a Super Kibble is required. If Dog Mario is damaged, he returns back to Super Mario.
 	 	Propeller Mario 	Propeller Mushroom	Propeller Mario is a semi-common Mario's form. In this form, Mario can fly by spinning. For this form, a Propeller Mushroom is required. If Propeller Mario is damaged, he returns back to Super Mario.
 	 	Mini Mario 	Mini Mushroom 	Mini Mario is an uncommon Mario's form. In this form, Mario's very small, but he can walk on water and on walls like in NSMBU, He can also jump very high. For this form, a Mini Mushroom is required. If Mini Mario is damaged, he loses a life.
 	 	Invincible Mario	Super Star 	Invincible Mario is a really uncommon Mario's form. In this form, Mario is invincible and can run faster. Mario can still lose a life if he falls in a bottomless pit or in lava, though. For this form, a Super Star is required. The effect only lasts 10 seconds.
==Items & Objects==
*Coin
*Dragon Coin
*Red Ring
*Red Coin
*Blue Coin
*1-Up Mushroom
*Poison Mushroom
*Yoshi Wings
*3-Up Moon
*? Block
*Winged ? Block
*Brick Block
*Used Block
*Note Block
*Roulette Block
*Flip Block	
*Light Block
*POW Block
*Hint Block
*Snake Block
*P-Switch
*Warp Pipe
*Beanstalk
*Yoshi Egg
*Baby Yoshi Egg
*Koopa Shell
*Midway Gate
*Giant Gate
*Door
*Boss Door
*Sky Pop
==Stamps==
Like Super Mario 3D World, this game will feature stamps. There will be one stamp for each level.
==Other Mods==
Name 	Description 	Levels	How to unlock
Boss Dash 	The player(s) is required to defeat all the bosses in a random order, with the last one always being Bowser. 	
*Easy: Fortress and Ghost House bosses only
*Medium: Castle bosses only
*Hard: All the bosses
*Impossible: All the bosses acting faster, with 5 hits to be defeated	Defeat all the bosses in the game, Ghost House ones included
Challenge Mod	An enanched version of story mod: the timer is always set to 300, all the bosses are faster and require 5 hits to be defeated, all Goombas are replaced by Galoombas and some levels must be defeated with some particular restrictions (i.e. defeating at least 30 Goombas or never jumping).	
*Normal mod: the player(s) can use the Power-Ups
*Daredevil mod: all the Power-Ups in the game are removed	Complete the game up to the very last level
Pacifist Mod 	Another challenging mode, where the player(s) will have to complete all the levels (excluding tower and castle ones) without hurting any enemies. 	
*Normal mod: the player(s) cannot hurt any enemies.	Complete the game up to the very last level
==Soundtrack==
== Scrapped ideas ==
*A lot of world ideas were discussed but scrapped afterwards
**Those include a world based upon 1920-30s cartoons, which would have likely replaced world A 
*Originally, fortresses would all have been guarded by Scoundrogoss; however, later in the development, more original bosses were added in the fortresses
**On that note, originally the second fortress would have been guarded by an enached Spiny statue
**Similarly, the fourth and fifth fortresses would have been guarded by a massive dark shaded bumpty and Petey Piranha respectively.
*Toadette was supposed to replace Toad as a playable character but was quickly scrapped
*Rotten Glacier was supposed to be the third world, and Raspberry Bay the fourth, switch Ludwig and Wendy as the third and fourth Koopaling respectively; that was however changed
==Credits==
*: for the Red Yoshi artwork
*: for Baby Green Yoshi, Baby Red Yoshi and Baby Yellow Yoshi artworks
*: for Blue Yoshi and Yellow Yoshi artworks
*: for Dino Rhino and Dino Torch artwork
*: for Larry on his plane, Targeting Huckit Crab, Lighty Beetle, Oriental Dragoneel artworks
*: for Rex artwork
==Gallery==
New Super Mario World Logo2.png|The beta logo
Bittermint.png|Oriental Dragoneel
BossyBeetleV2.|Lighty Beetle
Targeting Huckit Crab.png|Targeting Huckit Crab
Lemmy Bomb.png|Lemmy Bomb
Passini-budino-cioccolato.jpg|Puddy
Larrycopter 2.0.png|Larry Koopa driving his plane
Mr. O'Trumpet (1).png|Mr. O'Trumpet
Kung-A-Roo definitive.png|Kung-a-roo
Amparty.jpg|Amparty
Category:Super Mario World Games
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Category:Blizzard Studios
Category:Creationary Critic Requests
Category:Mario Games
Category:NSNWu Games