Fallout: New Vegas player character housing

This page lists all player character housing .
==Ownable housing==
* Dino Dee-lite motel room in Novac
** If a reputation of Accepted is held with Novac, the key can be obtained for free from Jeannie May Crawford. If she is dead, Cliff Briscoe at the Dino Bite gift shop can provide it. If one's reputation is Neutral with Novac the key can be purchased for 100 caps.
** While it does not have any workstations inside of it, a gas station garage a short distance to the south of the Motel has a workbench and a reloading bench present. Note that all of the loose items in the garage are marked as "owned", so one must be careful when interacting with both stations not to accidentally steal an item. The nearest campfire to the motel room is farther south from Novac, past the cliffs to the southwest of the Highway 95 Viper's encampment. There are typically one or two legionnaires wandering near it, and it is also close to a spawn point for legionary assassins and NCR Ranger hit squads, so one must be wary if they have a negative reputation with either faction.
* Lucky 38 presidential suite and penthouse in the Lucky 38 casino
** Given to the Courier by Robert House after the first time they have spoken with him (if Benny was killed prior to speaking to Mr. House, it will be required to give him the platinum chip in order to receive the suite). This is the only place companions can be sent to specifically aside from their home locations. 
** It is also possible to sleep and safely store items in the penthouse, located on the top floor of the Lucky 38 where the Courier meets and speaks with Mr. House. The penthouse comes with a view and is much brighter and even more spacious than the presidential suite, but comes with fewer containers.
** Apart from housing in the add-ons, this is the only home that one is able to upgrade. Offered within are two master wardrobes, two guest wardrobes, a refrigerator, workbench, two workbench chests, a Sunset Sarsaparilla machine, and two weapon lockers.
* Presidential suite in the Tops
** The quest Ring-a-Ding-Ding! needs to be completed to gain access to this suite.
** There is also a high-roller suite available if one earns enough chips at the casino. Entering the room will complete the unmarked quest Big Winner, The Tops. Note that the Chairmen will barge into this room frequently and may pick up any food items left lying around.
** One may also steal Benny's suite, located on the same floor as the high-roller suite. This room also comes with a small radio and a 'secret exit' to the sub-basement, which may not actually function. Unlike the High-Roller suite, the Chairmen will never enter this room.
* Bon Vivant suite in the Ultra-Luxe
** The Bon Vivant suite is won if one should win 11,250 chips at the Ultra-Luxe casino. The room is located among the other Ultra-Luxe hotel rooms and is similar to them in appearance. The room contains two beds, as well as two wardrobes and a suitcase for containers, a small bathroom, and a toilet and sink with zero rads. The containers will not reset, and are safe, but remain marked red for stealing, as do all items within the suite.
** This is not to be confused with the Ultra-Luxe penthouse located in the short hallway behind the reception desk. Although the penthouse is considered very large and fancy, and although a key may be found from Mortimer, it is not possible to sleep there and all containers are marked as stealing. It is guarded by two men who may become hostile once seen. It is not possible to gain ownership of the penthouse except through modding or console commands.
* Brotherhood of Steel safehouse
** The current elder will award the key upon completion of Still in the Dark. It has a reloading bench, a workbench and a Brotherhood of Steel guard/repairman named Paladin Sato.
** There is a bug where items left on shelves or anywhere in the room may fall through the floor and appear on the top floor.
* Followers of the Apocalypse safehouse
** The key will be awarded by Julie Farkas once the Courier has gained an Idolized reputation with the Followers of the Apocalypse and accepted her offer to join them. It holds one of the four copies of the D.C. Journal of Internal Medicine. The fridges are constantly restocked with food and thus not safe storage.
* Caesar's Legion safehouse
** The key is given by Lucius with a reputation of Liked with the Legion. It is visited by a Veteran Atticus who will occasionally give items related to stealth, like Stealth Boys. In addition, one may find on the three beds: centurion armor and a chainsaw, praetorian guard armor with two time bombs and the unique lucky shades. On the final bed is a sniper rifle with another set of Legion armor.
* Atomic Wrangler corner room
** The Courier needs to either complete the quest Debt Collector or kill Caleb McCaffery. The room has no safe storage containers regardless of how the key is obtained.
* NCR Ranger safehouse
** It is in the mountains southeast from Junction 15 railway station. Colonel Hsu at Camp McCarran awards the key after earning a reputation of Liked with the NCR. The safehouse contains NCR ranger combat armor at low condition, an assault carbine at low condition, and some surplus 5mm ammo. The containers in this location are not safe to store items.
* The Sink
** It is only available after beginning Old World Blues. Companions must be dismissed before it can be entered, but it can essentially be fast traveled to, even if over-encumbered. It contains a workbench, reloading bench, and electric hot plate, and once fully upgraded includes a functional Auto-Doc, a source of water, and various ways to break down junk. The Sink also functions as a merchant and can offer repair services.
==Notes==
* Sarah Weintraub, the gift shop manager of Vault 21, located on the New Vegas Strip, will rent out a room to the Courier. The cost starts at 100 caps, but she will give increasing discounts as you deliver her vault suits. If one passes a speech check, gains rep with the Strip, or brings Sarah enough vault suits, she will offer the room at 40 caps. If one brings more vault suits to her, she will offer the room at 10 caps. Upon giving her 30 vault suits, the room will become free and she will have sex with the Courier if asked. Having sex with her is the only way the room provides a Well Rested bonus.
* If a player character's outdoor housing has unsafe containers, one can drag Sunset Sarsaparilla crates to their housing. The containers will only reset to their original locations (not reset their contents), this only occurs if the one leaves them unattended for a long period of time (6+ hours in real time) without interacting with them (including bumping into them).
* If one uses an outside area as their home (e.g. Lone Wolf Radio, the scavenger platform), they run the risk of loosely stored equipment getting lost or clipping into the terrain. The only safe storage are containers that can't be moved by the Courier. On the other hand, if the house is in an enclosed area that lies behind a loading screen, it should be safe to do things like dropping guns onto tables.
==Incidental housing==
In addition to housing considered "owned," many locations can serve as viable safehouses. They will not confer the benefits of owned properties.
Name 	Known Secure Containers 	# of Beds	Workbench?	Reloading bench?	Campfire?	Free of enemies?	Notes / Features
Abandoned BoS bunker 	2 desks, 6 footlockers, 3 crates, 1 Brotherhood of Steel crate, 8 metal boxes 	7 	 	 	 	 	
* Accessible only on unpatched versions of the game or with the Dead Money add-on.
Abandoned shack near Yangtze Memorial 	First aid box
Ammunition box 	1 	 	 	 	 	
* Giant radscorpions and occasionally a deathclaw spawn outside.
Bradley's shack 	2 metal boxes, 2 sacks, 2 ammunition boxes, first aid box 	1 	 	 	 	 	
* Jackal gang members spawn outside the shack.
* Houses super mutant target dummy.
* Rigged shotgun trap present.
Coyote Mine house, Coyote Mines 	1 cabinet, 2 filing cabinets, 1 footlocker, 1 locker, 3 toolboxes, 3 first aid boxes, 1 Sunset Sarsaparilla crate, 1 refrigerator, 1 oven, 1 duffle bag, various counters, shelves, and other furniture, jukebox	4 	 	 	 	 	
* Feral ghouls and glowing ones may wander from Camp Searchlight to the southwest. The actual mine entrance is to the northeast.
Doc Mitchell's house, Goodsprings 	2 metal boxes, stimpak, Rad-X, other supplies and furniture in first room on the right 	0 	 	 	 	 	
* Location close to services and exterior utilities in Goodsprings.
Easy Pete's Goodsprings home 	1 refrigerator, 1 oven, 1 cabinets, 1 footlocker 	2 	 	 	 	 	
* Location close to services and exterior utilities in Goodsprings.
El Dorado Gas & Service 	- 	5 	 	 	 	 	
* Beds and campfire outside of the building.
El Rey Motel 	Desk, footlocker, dresser. 	1 	 	 	 	 	
* Enemies do not respawn.
Emergency service railyard 	4 metal boxes, 2 toolboxes, 1 first aid box 	2 	 	 	 	 	
* Super mutants and deathclaws spawn in nearby areas.
* Campfire beside building.
Goodsprings gas station 	3 boxes, 2 sacks, 3 crates, safe, duffle bag, cash register, vending machine outside 	1 	 	 	 	 	
* Location is close to services and exterior utilities in Goodsprings.
Goodsprings (exterior) 	4 Sunset Sarsaparilla crates near the back of the general store, 2 metal boxes in the trailer 	1 	 	 	 	 	
* Close to the fast travel point and services in Goodsprings.
* Trailer north of the general store contains an un-owned bed.
* Mojave Express dropbox on the porch of the general store.
* Reloading bench and workbench just outside the general store.
* Occasional varmint spawns at fast travel point.
Harper's shack 	3 Ammunition cases, 3 lockers, 1 cabinet, 5 metal boxes inside and 3 metal boxes outside. 	2 	 	 	 	 	
* Reloading bench and workbench inside, campfire outside.
* Vipers, geckos and deathclaws nearby.
* Dead Wind Cavern to the south.
* No water source.
Hell's Motel, Mesquite Mountains crater	1 Briefcase, 1 refrigerator, 1 cabinet 	2 	 	 	 	 	
* 1 star cap inside.
* Outside area filled with radiation, useful with the Atomic!, and Rad Child perks.
* Because the interior is not irradiated, rads accumulated while entering can be scrubbed by Rad Absorption.
* The crazed Mr. Handy can be deactivated and used as decoration with Robotics Expert.
* Feral ghoul reavers and/or feral ghoul roamers spawn in the crater.
Hidden Valley east bunker 	1 suitcase 	1 	 	 	 	 	
* Close to the Brotherhood of Steel's Hidden Valley bunker.
Hunter's farm 	Dresser, desk, footlocker, oven, refrigerator, Sunset Sarsaparilla Crate 	1 	 	 	 	 	
* 2 star caps inside.
* Deathclaws spawn southeast close to Quarry Junction.
* Powder Gangers and/or geckos outside.
Lone Wolf Radio 	Footlocker, metal crate 	1 	 	 	 	 	
* Geckos may spawn outside trailer.
Mine house, Lucky Jim Mine 	1 locker, 1 oven, 1 metal box, 	2 	 	 	 	 	
* 1 Lying, Congressional Style inside.
* Fire geckos spawn outside the mine house.
Mountain Shadows campground 	2 suitcases, 1 metal box 	3 	 	 	 	 	
Nevada Highway Patrol station 	Five desks, filing cabinets (dark cabinets not safe), ammunition box. 	2 	 	 	 	 	
* Irradiated water source.
New Vegas home 	? 	? 	? 	? 	? 	? 	
Powder Ganger camp south 	2 	1 	 	 	 	 	
Powder Ganger camp west 	- 	1 	 	 	 	 	
Primm sheriff's office, Primm 	2 metal boxes, filing cabinets, toolbox, 2 desks, oven, ammunition box, refrigerator 	1 	 	 	 	 	
* 1 reloading bench inside office
* Sheriff's duster and hat located here prior to completion of My Kind of Town.
Scavenger platform 	lockers, boxes, ammunition containers 	1 	 	 	 	 	
* 5 lakelurks, campfire behind one of the shacks.
* Floating on Lake Mead.
Smith Mesa prospector camp 	1 suitcase, 1 metal crate, 1 ammunition box 	1 	 	 	 	 	
* Built into the ground, fortified and a campfire to the left of it.
* Fire geckos spawn nearby.
Sniper's nest 	2 metal boxes, 1 weapon box (Very Hard lock), 2 ammunition boxes 	1 	 	 	 	 	
* The Gobi Campaign scout rifle is inside the weapon box.
* Near Cottonwood Cove.
Snyder prospector camp 	1 metal box 	1 	 	 	 	 	
* Located between two large rocks.
* Campfire located beside the shanty.
* Bighorners spawn nearby.
The Prospector's Den 	Cabinets, refrigerator, first aid box, footlockers, 	10 	 	 	 	 	
* Located inside a cave.
* 1 campfire inside the cave and outside the entrance.
* Jackals spawn initially, and prospectors will spawn after the area is cleared.
Trailer, south of Goodsprings source 	1 suitcase 	2 	 	 	 	 	
* Located between Jean Sky Diving and the source.
* 3 campfires nearby.
Trailer, NCR Correctional Facility 	Wardrobe, Explosives crate, oven 	2 	 	 	 	 	
* Due north of the NCRCF.
* Objects liable to fall through floor upon return.
Vault 19 	All dressers and lockers in the red and blue sectors, desks in the main area 	30+ 	 	 	 	 	
* Fire geckos and night stalkers spawn in living quarters and sulfur caves.
* Non-hostile escaped convicts inhabit the main area.
* Can be destroyed during Why Can't We Be Friends?
* Two key cards required to access red & blue sectors.
Victor's shack, Goodsprings 	2 ammunition containers, desk, oven 	1 	 	 	 	 	
* Location is close to services and exterior utilities in Goodsprings.
* With clean water source.
Wolfhorn ranch 	2 lockers, 2 ammunition containers, 1 cabinet, 1 oven 	1 	 	 	 	 	
* Unique cleaver Chopper located on the oven.
* Campfire at top of hill next to graves, overlooking road.
* Irradiated water pump outside.