GURPS Revised Armor

Base Armor Types 	Base Armor Types	Base Armor Types	Base Armor Types	Base Armor Types
Armor Type 	DR 	Torso Weight 	Cost 	Notes
Horn 	3 	20 	120 	
Horn, Jousting 	4 	28 	200 	
Horn, Massive 	5 	36 	300 	
Cloth, Padded 	1* 	6 	60 	
Cloth, Light 	2* 	11 	125 	
Cloth, Medium 	3 	16 	200 	
Cloth, Heavy 	4 	22 	300 	
Cloth, Jousting 	5 	27 	400 	
Cloth, Massive 	6 	33 	600 	
Mail, Light 	3* 	9 	600 	-2 DR vs cr
Mail, Medium 	4* 	12 	900 	-2 DR vs cr
Mail, Heavy 	5* 	15 	1200 	-2 DR vs cr
Mail, Jousting 	6* 	18 	1800 	-2 DR vs cr
Mail, Massive 	8* 	24 	2800 	-2 DR vs cr
Scale, Reinforcing	0 	5 	200 	+2 DR vs cu, +1 DR vs im
Scale, Light 	3 	12 	450 	-1 DR vs cr
Scale, Medium 	4 	16 	650 	-1 DR vs cr
Scale, Heavy 	5 	20 	800 	-1 DR vs cr
Scale, Jousting 	6 	24 	1400 	-1 DR vs cr
Scale, Massive 	8 	32 	2000 	-1 DR vs cr
Plate, Light 	3 	10 	1000 	
Plate, Medium 	6 	22 	2400 	
Plate, Heavy 	9 	33 	3500 	
Plate, Jousting 	12 	45 	4800 	
Plate, Massive 	15 	60 	6000 	
:Reinforcing Scale can be applied to any cloth armor and represents any kind of metal reinforcement to textile armor.
:Jousting and Massive armors count as 2 layers of armor and give -1 DX on all tasks.
Armor quality table 	Armor quality table	Armor quality table	Armor quality table	Armor quality table
Quality 	Armor Type 	Cost 	Weight 	Other
Cheap 	Any 	-0.4CF 	+40% 	
Fine 	Any 	+4CF 	-15% 	
Very Fine 	Any 	+14CF 	-30% 	
Weak Rear 	Any 	x0.75 	x0.75 	1/2 DR vs attacks from flanks or rear
Holy 	Any 	+4CF 	1 	Counts as Holy for vulnerabilities or Dread
Athletic 	Cloth or Silk 	+2CF 	1 	No encumbrance penalty for Karate, Judo, Acrobatics, Jumping
Meditative 	Cloth or Silk 	+8CF 	1 	Adds +1 to Chi or Psi talents
Elven 	Mail 	+3CF 	+0% 	Removes vulnerability to crushing
Thieves' 	Mail 	+3CF 	+0% 	Armor doesn't count as encumbrance for Climbing or Stealth
Mail and Plates 	Mail 	+0.5CF 	+20% 	Removes flexible, reduce DR penalty for crushing to -1
Segmented Plate 	Scale 	+0.5CF 	+0% 	Removes vulnerability to crushing
Brigantine 	Scale 	+1CF 	-10% 	Removes vulnerability to crushing
Fluted 	Scale, Plate 	+1CF 	-10% 	
Spiked 	Plate 	+0.25CF 	+0% 	Grants quills advantage
Dwarven Proof 	Heavy Plate 	+1CF 	+15% 	+1 DR, removes DX penalty for Jousting or Massive armor
Dwarven Double-Proof	Heavy Plate 	+2CF 	+30% 	+2 DR, removes DX penalty for Jousting or Massive armor
Dwarven Triple-Proof	Heavy Plate 	+3CF 	+40% 	+3 DR, removes DX penalty for Jousting or Massive armor
:Cheap, Fine, and Very Fine are all mutually exclusive, as are all grades of Dwarven Proof. All other qualities can be combined. A Dwarven Proof grade can be combined with one of Cheap, Fine, or Very Fine.
:Weak Rear can not be applied to helmets.
Armor material table 	Armor material table 	Armor material table	Armor material table	Armor material table
Material 	Armor Type 	Weight 	Cost 	Other
Wood 	Horn 	x0.8 	x1 	Flammable
Ironwood 	Horn 	x0.5 	x20 	Flammable
Essential Wood 	Horn 	x1 	x30 	x2 DR
Bone 	Horn 	x1 	x0.6 	Semi-Ablative
Young dragonbone 	Horn 	x0.95 	x15 	x3 DR vs elemental damage
Adult dragonbone 	Horn 	x0.75 	x25 	x3 DR vs elemental damage
Elder dragonbone 	Horn 	x0.6 	x35 	x3 DR vs elemental damage
Ancient dragonbone 	Horn 	x0.5 	x45 	x3 DR vs elemental damage
Straw 	Padded or Light Cloth	x1.4 	x0.4 	Flammable
Paper 	Cloth 	1 	x0.75 	Flammable
Silk 	Cloth 	1 	x8 	+1 DR vs im or cu
Spidersilk 	Cloth 	x0.8 	x15 	+1 DR vs im or cu
Giant Spidersilk 	Cloth 	x0.6 	x25 	+1 DR vs im or cu
Layered or hardened leather 	Cloth 	x1.2 	x0.8 	
Unlayered leather 	Cloth 	x1 	x0.8 	-1 DR vs im
Quality layered or hardened leather	Cloth 	x0.8 	x5 	
Quality unlayered leather 	Cloth 	x0.9 	x4 	-1 DR vs im
Young dragonhide 	Cloth 	x0.95 	x15 	x3 DR vs elemental damage
Adult dragonhide 	Clothx 	x0.75 	x25 	x3 DR vs elemental damage
Elder dragonhide 	Cloth 	x0.6 	x35 	x3 DR vs elemental damage
Ancient dragonhide 	Cloth 	x0.5 	x45 	x3 DR vs elemental damage
Copper 	Any metal 	x1.4 	x1 	
Bronze 	Any metal 	x1 	x4 	
Abyssal Iron 	Any metal 	x1 	x1.25 	Never rusts, causes aggression
Soulsteel 	Any metal 	x0.8 	x3 	Gives Resistance to Holy Powers +8, Frightens animals
Meteoric 	Any metal 	x1 	x10 	ignores magic, gives +1 Magic Resistance per 15 lbs
Mithril Alloy 	Mail 	x0.75 	x10 	
Mithril 	Mail 	x0.6 	x25 	
Pure Mithril 	Mail 	x0.5 	x35 	
Orichalcum 	Scale 	x0.5 	x30 	
Young dragonscale 	Scale 	x0.95 	x15 	x3 DR vs elemental damage
Adult dragonscale 	Scale 	x0.75 	x25 	x3 DR vs elemental damage
Elder dragonscale 	Scale 	x0.6 	x35 	x3 DR vs elemental damage
Ancient dragonscale 	Scale 	x0.5 	x45 	x3 DR vs elemental damage
Celestial Steel 	Plate 	0.7 	x20 	x1/2 DR even against Cosmic (irresistible) damage from Undead, Demon, or Unholy attacks)
:All materials are mutually exclusive with each other.
:Any light flexible armor made with a material with a x0.6 or less weight modifier can be worn under other armors with no DX penalty for layering (effectively it counts as 0 layers).
:Any Massive or Jousting armor made with a material with a x0.6 or less weight modifier counts as a single layer and loses the inherent -1 DX penalty.
;Armor Scaling
Use the rules on LTC2 p21. Small individuals are more encumbered by thinner armor than larger individuals.
SM	Counts as two layers 	Counts as no layers	Counts as no layers with material quality
+2	Massive 	Padded Cloth 	Medium
0 	Jousting, Massive 	None 	Light
-2	Heavy, Jousting, Massive 	None 	Padded Cloth
-4	Medium, Heavy, Jousting, Massive	None 	
-6	All but Padded Cloth 	None 	None
:Example: A SM-6 in Light Mail has -1 DX on all actions because the armor is effectively very thick for him. If he wore mithril Medium Mail, he wouldn't have DX penalty for layering.
:Example: A SM+2 Ogre Barbarian can wearing Jousting Plate over Padded Cloth with no layering penalty. If she upgraded the Padded Cloth to Elder Dragonskin Medium Leather, she still wouldn't have a DX penalty for layering.
Sample Armor Collections 	Sample Armor Collections 	Sample Armor Collections 	Sample Armor Collections 	Sample Armor Collections 	Min ST for 	Min ST for
Armor 	DR 	Weight 	Cost 	Notes 	No Encumbrance 	Light Encumbrance
Cheap Horn Suit 	3 	57.4 	$147.60 	Weak Rear (Torso, Limbs) 	17 	12
Horn Suit 	3 	41 	$246.00 	Weak Rear (Torso, Limbs) 	15 	11
Cheap Padded Cloth Suit 	1* 	17.22 	$73.80 	Weak Rear (Torso, Limbs) 	10 	7
Padded Cloth Suit 	1* 	12.3 	$123.00 	Weak Rear (Torso, Limbs) 	8 	6
Fine Padded Silk Suit 	1* 	10.455 	$615.00 	Weak Rear (Torso, Limbs); +1 DR vs cu/im 	8 	6
Cheap Padded Giant Spidersilk Suit 	1* 	10.455 	$615.00 	Weak Rear (Torso, Limbs); +1 DR vs cu/im; Doesn't count as a layer 	8 	6
GCA calculation of above suit 	1* 	11.25 	$9318.75 	Weak Rear (Torso, Limbs); +1 DR vs cu/im; Doesn't count as a layer 	Note: Cost and weight are the same as 	the previous Fine Padded Silk Suit
Light Armor Leather Suit 	2* 	22.55 	$205.00 	Weak Rear (Torso, Limbs); -1 DR vs im 	11 	8
Light Layered Cloth Suit 	2* 	22.55 	$256.25 	Weak Rear (Torso, Limbs) 	11 	8
Fine Light Layered Cloth Suit 	2* 	19.1675 	$1,281.25 	Weak Rear (Torso, Limbs) 	10 	7
Hardened Light Leather Suit 	2* 	27.06 	$205.00 	Weak Rear (Torso, Limbs) 	12 	9
Reinforced Light Armor Leather Suit 	2* 	35.8 	$735.00 	Weak Rear (Torso, Limbs); +2 DR vs cu, +1 DR vs im 	14 	10
Hardened Medium Leather Suit 	3 	39.36 	$328.00 	Weak Rear (Torso, Limbs) 	15 	10
Hide Armor Suit 	4 	47.15 	$492.00 	Weak Rear (Torso, Limbs); -1 DR vs im 	16 	11
Reinforced Hide Armor Suit 	4 	60.4 	$1,022.00 	Weak Rear (Torso, Limbs); +2 DR vs cu 	18 	13
Light Scale Suit 	3 	24.6 	$922.50 	Weak Rear (Torso, Limbs); -1 DR vs cr 	12 	8
Cheap Medium Scale Suit 	4 	45.92 	$799.50 	Weak Rear (Torso, Limbs); -1 DR vs cr 	16 	11
Medium Scale Suit 	4 	32.8 	$1,332.50 	Weak Rear (Torso, Limbs); -1 DR vs cr 	13 	10
Heavy Scale Suit 	5 	41 	$1,640.00 	Weak Rear (Torso, Limbs); -1 DR vs cr 	15 	11
Cheap Light Mail Suit 	3* 	25.83 	$738.00 	Weak Rear (Torso, Limbs); -2 DR vs cr 	12 	9
Light Mail Suit 	3* 	18.45 	$1,230.00 	Weak Rear (Torso, Limbs); -2 DR vs cr 	10 	7
Cheap Mail Suit 	4* 	34.44 	$1,107.00 	Weak Rear (Torso, Limbs); -2 DR vs cr 	14 	10
Medium Mail Suit 	4* 	24.6 	$1,845.00 	Weak Rear (Torso, Limbs); -2 DR vs cr 	12 	8
Historic Armor 	Historic Armor 	Historic Armor 	Historic Armor 	Historic Armor 	Historic Armor 	Historic Armor
Hoplite Panoply (Cheap Bronze Medium Plate Chest, Knees, Shins; Cheap Bronze Medium Scale Shoulders and Abdomen) 	6 	36.645 	$5,143.50	Weak Rear (Chest, Legs) 	14 	10 	
Roman Legionnaire Armor (Cheap Medium Segmented Plate Chest, Shoulders, Front Shins; Light Layered Cloth Abdomen, Thighs) 	4 	25.04 	$471.56 	Weak Rear (Chest, Shoulders) 	12 	8
Samurai Suit (Heavy Scale Chest, Thighs, Shoulders, Upper Arms; Medium Scale Abdomen, Elbows, Lower Arms, Knees, Shins, Hands, Feet) 	5 	37.15 	$1,486.00 	Weak Rear (Torso, Limbs); DR4 in many locations; -1 DR vs cr 	14 	10
Hooded Mail Hauberk (Torso, Arms, Thighs, Neck, Skull) 	5 	25.6875 	$2,055.00 	Weak Rear (Torso, Limbs); -2 DR vs cr 	12 	9
Transitional Harness (Heavy Mail and Plates Torso, Shoulders, Thighs; Medium Mail Arms, Knees, Shins, Hands, Feet) 	5 	37.2 	$3,375.00 	Weak Rear (Torso); DR4* in many locations; -1 DR vs cr or -2 DR vs cr 	14 	10
Steel Harness (Medium Plate Chest, Upper Arms, Lower Arms, Thighs, Shins; Heavy Banded Plate Abdomen, Shoulder, Elbows, Knees, Hands, Feet, Neck) 	6 	50.075 	$4,890.00 	Weak Rear (Torso) 	16 	12
Dungeon Fantasy High Powered Iconic Armor 	Dungeon Fantasy High Powered Iconic Armor	Dungeon Fantasy High Powered Iconic Armor	Dungeon Fantasy High Powered Iconic Armor	Dungeon Fantasy High Powered Iconic Armor 	Dungeon Fantasy High Powered Iconic Armor	Dungeon Fantasy High Powered Iconic Armor
Knight Massive Plate Harness (Fine Dwarven Proof Fluted Meteoric Massive Plate Chest, Face, Skull; Fine Fluted Meteoric Heavy Plate Thighs, Shins, Upper Arms, Lower Arms, Neck; Fine Fluted Meteoric Heavy Meteoric Segmented Plate Abdomen, Knees, Shoulders, Elbows, Hands, Feet)	16 	78.73125 	$582,400.00 	Weak Rear (Torso, Limbs); DR9 or DR5 in many locations 	20 	15
Holy Warrior Celestial Plate Harness (Fluted Holy Celestial Heavy Plate Chest, Face, Skull, Thighs, Shins, Upper Arms, Lower Arms, Neck; Fine Fluted Holy Heavy Segmented Plate Abdomen, Knees, Shoulders, Elbows, Hands, Feet) 	9 	46.247625 	$739,200.00 	Weak Rear (Torso, Limbs); DR5 in many locations; DR5 (cosmic) against unholy, demonic, or undead attacks	16 	11
Martial Artist Focusing Hooded Robes (Very Fine Athletic Meditative Giant Spidersilk Medium Layered Cloth Torso, Arms, Legs, Feet, Hands, Neck, Skull) 	3 	19.488 	$362,500.00 	Doesn't count as encumbrance for Acrobatics, Judo, Jumping, or Karate; +1 DR vs cu or im 	10 	7
Thief's Mail Hooded Hauberk and Leggins (Very Fine Elven Thief Mithril Alloy Medium Mail Torso, Arms, Legs, Feet, Hands, Neck, Skull) 	4* 	20.502 	$904,500.00 	Doesn't count as encumbrance for Climbing or Stealth 	11 	8
War Wizard Panoply (Fine Fluted Orichalcum Heavy Segmented Plate Everything) 	5 	20.625 	$429,000.00 	Weak Rear (Torso) 	11 	8
:All suits cover torso, hands, arms, legs, and feet with a single type of armor.
Historical Helmets 	Historical Helmets	Historical Helmets	Historical Helmets	
Armor 	DR 	Weight 	Cost 	Notes
Corinthian Hoplite Helmet (Cheap Bronze Medium Plate Head, Front Neck) + Crest 	6 	11.01 	$1,892.00 	
Legionnaire Helmet (Cheap Light Plate Skull, Cheek Guards; Padded Cloth Skull) + Crest	4 	5.08 	$164.00 	
Samurai Helmet (Heavy Scale Skull; Medium Scale Face) 	5 	5.6 	$224.00 	DR4 vs face; -1 DR vs cr
Realistic Steel Helmet (Medium Plate Head) 	6 	5.06 	$720.00 	
Weapon Enchantments 	Weapon Enchantments
Damage +1 		1500
Damage +2 		5000
Damage +3 		15000
Accuracy +1 		1000
Accuracy +2 		3000
Accuracy +3 		10000
Parry/Block +1 		1000
Parry/Block +2 		3000
Parry/Block +3 		10000
Penetrating (2) 		7500
Penetrating (3) 		20000
Penetrating (5) 		60000
Graceful Weapon 		2000
Quick-Draw 		20000
Loyal Weapon 		50000
Dancing Weapon 		100000
Cornucopia 		10000 * ammo cost
Ghost Weapon 		15000
Elemental Weapon 		3000
Shatterproof 		15000
Weapon enchantments are fixed priced, regardless of the weight or quality of the weapon. Weapon enchantments cost double for missile weapon launchers, and cost 1/10th for ammunition (but not thrown weapons).	Weapon enchantments are fixed priced, regardless of the weight or quality of the weapon. Weapon enchantments cost double for missile weapon launchers, and cost 1/10th for ammunition (but not thrown weapons).
Armor Enchantments 	Armor Enchantments
DR +1 		10000
DR +2 		25000
DR +3 		60000
DR +4 		150000
DR +5 		400000
Harden (2) 		1500
Harden (3) 		3000
Harden (5) 		8000
Lighten 25% 		1500/lb
Lighten 50% 		2500/lb
DB +1 		5000
DB +2 		15000
DB +3 		50000
Armor enchantments, other than Lighten, are fixed price. Armor enchantments do not fade. These prices are to enchant the Torso of the armor; follow the normal rules from Low-Tech to add them to other locations (the price for Lighten depends strictly on the weight reduced).	Armor enchantments, other than Lighten, are fixed price. Armor enchantments do not fade. These prices are to enchant the Torso of the armor; follow the normal rules from Low-Tech to add them to other locations (the price for Lighten depends strictly on the weight reduced).