Mario (Smash 5)

Mario makes his fifth return to the Super Smash Bros. franchise in Super 5mash Bros. 5. Mario has remained largely the same except for some notable differences in terms of move set design and specials. He still remains a fairly balanced character and average in terms of play style. Mario was changed aesthetically to reflect his more recent appearances. His clothes are a little less realistic and retains his cartoonish appearance though with a lighter color palette.
==Changes from Smash 4==
*Mario Tornado is now Mario's Down Special for his Special Set B. His new down aerial is the Ground Pound. Mario flips in the air and crashes to the ground butt first.
*Mario's jab combo is much stronger than before and deals more knockback.
*Mario's aerials have been sped up.
==Moveset==
===Special Set A===
 	Name 	Damage 	Description
Neutral Special	Fireball 	5% (early), 4% (late) 	Mario fires off a fireball that bounces along the ground until it either connects or vanishes.
Custom 1 	Fast Fireball 	3% (early), 2.3% (mid), 1.5% (late) 	Fires off a very quick fireball that doesn't do knockback but does some damage.
Custom 2 	Fire Orb 	1.5% per hit 	Mario fires a fiery orb that does continuous damage as it travels forward.
Side Special 	Cape 	7% 	Mario swings his cape forward which can reflect projectiles and turn opponents around at close range.
Custom 1 	Shocking Cape 	11.2% 	Mario swings out an electricity charged cape. Does hitstun nut no knockback. It doesn't reflect projectiles but can cancel them out. It also doesn't turn opponents around.
Custom 2 	Gust Cape 	5% 	Mario swings his cape forward and creates a gust of wind that pushes opponents and projectiles back in addition to turning them around.
Up Special 	Super Jump Punch 	5% (hit 1), 1% (hits 2-5), 3% (hit 6)	Mario performs a jumping uppercut that hits several times as it travels. It releases aesthetic coins, a nod to Mario's animation when hitting a multi-coin block in the Super Mario Bros. games.
Custom 1 	Super Jump 	0% 	A Super Jump variant with extended recovery distance but it doesn't have a hitbox, thus doesn't deal any damage.
Custom 2 	Explosive Jump Punch 	8% (hit 1), 13% (hit 2) 	Deals an explosive hitbox instead of  coins. The attack does more damage but has less recovery distance compared to the Super Jump Punch.
Down Special 	F.L.U.D.D. 	0% 	Mario pulls out his F.L.U.D.D. and fires a stream of water. It can be charged via holding down the special button. It pushes opponents further away.
Custom 1 	Scalding F.L.U.D.D. 	1.2% per hit 	Mario releases a super heated stream of boiling water that deals fire damage when it makes contact with an opponent. It doesn't push opponents back like the default F.L.U.D.D. .
Custom 2 	High-Pressure F.L.U.D.D.	0% 	It has a longer charging time compared to the default F.L.U.D.D., but it pushes opponents even further.
===Special Custom Set B===
 	Name 	Damage 	Description
Neutral Special	Hammer 	3% (start up), 7% (falling) 	Mario flings a hammer in an arch. It spins in the air and does more damage as it falls to the ground. It doesn't do much knockback.
Custom 1 	Flaming Hammer 	6% (start up), 4% (falling) 	A hammer encased in fire. It does fire damage when it connects and deals more damage on the start up compared to the falling as it produces an explosion when it ignites.
Custom 2 	Thunder Hammer 	2% (start up), 4% falling), 10% (landing)	A hammer that is charged with electricity. It does small amounts of damage during its start up and falling animations but does electric area damage upon landing.
Side Special 	Surfing Shell 	4% (every hit) 	Mario jumps on a green koopa shell and moves forward dealing damage with each hit. He bounces back when he hits a wall and can jump off at anytime.
Custom 1 	Homing Shell 	14% 	Mario jumps on a red shell and homes onto the nearest opponent and crashes into them. The crash pushes Mario off the shell with no damage to him.
Custom 2 	Spinning Shell 	6.2% (every hit) 	Mario spins wildly around on the shell as it spins. It moves much slower than the default Surfing Shell but has a vacuum effect that pulls opponents in.
Up Special 	Flying Cap 	0% 	Mario dons on the Flying Cap and begins to fly upwards. Moving the control stick directs his ascent. After some time, it vanishes and it descends back to the stage.
Custom 1 	Windy Flying Cap 	0% 	The Flying Cap only moves upwards by pressing the special button. Each flap sends a gust of air that blows away nearby opponents.
Custom 2 	Spinning Flying Cap 	3.2% (every hit) 	Mario is launched upwards in a spinning motion. He then slowly floats down while spinning. The flying cap slows down his descent.
Down Special 	Mario Tornado 	3% (hits 1-5), 7% (hit 6), 4% (landing) 	Mario spins rapidly on the ground. It can be performed in the air. It has been buffed up compared to its Down Aerial form.
Custom 1 	Mario Firestorm 	4% (hits 1-5), 6% (hit 6), 3% (landing) 	Mario envelopes himself in a fire tornado. It is slower than the usual Mario Tornado but deals fire damage and has an extended reach.
Custom 2 	High Speed Mario Tornado	0% 	It doesn't do any damage but is much quicker than the default Mario Tornado. Instead of a vacuum effect, it pushes opponents away from Mario.
===Final Smash===
 	Name 	Damage 	Description
Final Smash 1	Mario Finale	3% (bigger fireball), 2% (smaller fireball)	Mario fires off a barrage of fireballs that travel across the screen, racking up damage and carrying opponents along with it.
Final Smash 2	Mega Mario 	--- 	Mario swallows a Mega Mushroom, causing him to grow to a huge size. While he is slower in this form, he has better reach and stronger attacks. All of his attacks do 3X the normal damage.
==Taunts==
Italics means they have to be unlocked.
*Mario grows to a large size, as if he obtained a Mega Mushroom, and then returns back to normal.(Up)
*Mario twirls around and removes his cap.(Right)
*Mario jumps in the air and hovers for a second as he puts his fist in the air.(Left)
*Mario spins in the air and falls on his back.(Down)
===Character Selection Screen===
*Mario jumps in the air and punches upwards saying, “Here we go!” and then lands back down.
*Mario holds out his palm and fire circles around it.
*Mario punches at the camera while fire explodes forward.
===Entrance===
*Mario jumps out from a warp pipe saying, "Let's a-go!". (SSBB, SSB4)
*Mario appears hovering down from the sky with the wing cap on. He removes it. (Super Mario 64)
*Mario appears after a keyhole appears and he steps out of it. (Super Mario World)
===Victory Animations===
*Makes fire explode from his fist.
*Winds up a punch and steps forward while punching at the screen.
*Does a short hop and then does a strong man pose.
*Mario appears in his Kart and screeches into the stage. He then gives the camera a thumbs up sign.
*Mario holds out his palm and shows a Super Mushroom.
*Mario and Baby Mario appear together and both jump into the air with their fists extended up.
===Victory Fanfare===
A remixdirectly from Smash 4 based on the sound clip that would play when Mario reaches the end of a level in Super Mario Bros.
===Idle Animations===
*Adjusts his cap
*Moves his head from left to right as he holds his fists out in front of his face.
*Jumps up slightly as if shuffling his feet.
*Dusts off his overalls.
==Trophies==
Mario's trophies can be earned by completing Classic Mode, Adventure Mode, All-Star Mode, and Boss Battle mode. In addition, further trophies can be found during matches and at the Trophy Shop.
Mario
Unlock: Classic Mode
"Mario jumped from being a little known plumbing star to a household name. Mario is Nintendo's princess saving mascct and has been fighting enemies for over 27 years! Old age hasn't slowed this plumber down....nor has it even showed on him. He doesn't seem to be a Kokiri from "The Legend of Zelda". Maybe all of those mushrooms he eats helps keep up his youthful appearances.
Mario (Alt)
Unlock: Adventure Mode Console/Light Blue and Red recolor
"Once Mario dons on the Flying Cap, he can soar to higher heights. The Flying Cap can propel Mario very high into the sky though it comes with a price. Once it reaches its timer, Mario will plummet to the ground with a "AHHHHHHHHAHAHAHHAHHHHH!" This is certain death for our heroic mascot unless he can land himself before the timer."
Mario (Alt)
Unlock: Adventure Mode Handheld/Green and Brown recolor
"Mario could be a fire fighter with his F.L.U.D.D.! Given to him by Professor E. Gadd, Mario can release a steady stream of water that can push away foes! It is also very useful for erasing graffiti, moving objects, and giving people relief on a very hot day! I wonder if Mario's F.L.U.D.D. is the antithesis of the Ink Gun in Splatoon..."
Dr. Mario
Unlock: Boss Battle Console/Dr. Mario costume
"Dr. Mario has proven himself to be a resourceful and talented doctor, though he is also a terror on the battlefield. Years of proving himself capable of handling himself took a toll on him though, so he decided to hang up his doctor coat and join his brother, Mario. While the two don't have much differences, Dr. Mario can still shoot out those capsules!"
Referee Mario
Unlock: Boss Battle Handheld/Referee costume
"Mario has been a plumber, a princess rescuer, an artist, a kart driver, a golfer, and a doctor. Little do many know that he also has been a referee! Appearing in Punch-Out!!, Referee Mario signified the start and ending of matches as well as the winner! He looks very dashing in that white button up shirt, bow-tie, and black pants. It's a wonder he doesn't destroy them while fighting though."
Mario (Hammer)
Unlock: Match or Trophy Shop/Black
"The Hammer is a power-up found in the Super Mario Bros. games. When Mario or his cohorts get this power, they can fling powerful hammers at foes, mimicking the abilities of the enemies, the Hammer Bros. In Super Smash Bros., Mario can set them on fire for fire damage or electricity for electric damage as custom specials."
Mario (Surfing Shell)
Unlock: Match or Trophy Shop/Yellow and Purple
"The Surfing Shell is the most stylish way to move in the Mushroom Kingdom. Just defeat a Koopa Troopa and jump onto its shell! It may require some practice at first but people like Mario are true pioneers in shell surfing. In Super Smash Bros., Mario can "surf" forward while riding the shell while attacking enemies."
Mario (Striped)
Unlock: Match or Trophy Shop
"Mario looks very patriotic in his NES Open Golf Tournament outfit. Representing the stars and stripes of The United States of America, it's easy to forget that Mario was actually supposed to be Italian....or maybe Mushroom Kingdomian? Despite this change of attire, he is unable to actually perform golf moves or even wield a golf club. Go figure, huh?"
Mario (Fire Mario)
Unlock: Match or Trophy Shop/Red and White
"In the Super Mario Bros. games, Mario was able to grab a Fire Flower. This not only gave him the power to wield fire but also changed his attire to a red and white color palette. In Super Smash Bros. he doesn't need the Fire Flower to wield the elements of fire nor to change his attire. It's a mystery how he is able to bypass this..."
Mario (Down Taunt)
Unlock: Match or Trophy Shop/Blue and Pink
"Mario has always had a wide variety of poses and emotions in the Super Mario Bros. games, but nothing is more iconic than when Mario bites the dust. In Super Mario Bros. when Mario was hit by an enemy, Mario would make a very sad face, jump into the air, spin, and fall to the bottom of the screen with the iconic "bum bum bu bu bum bum bum" jingle. Now, he taunts opponents with this by giving them false hope that they defeated him."
Cosmic Mario
Unlock: Complete a Mario Character Challenge
"Cosmic Mario is galactic being comprised of mysterious celestial particles. It's intentions, ideas, and history is a mystery to most. However, it seems to only appear when a Cosmic Comet enters a particular area. It could be that Cosmic Mario is somehow attached to the Cosmic Comet or that it's merely a galactic coincidence."
Mario Finale
Unlock: All Star Mode (Easy or Normal)
"Oh Yeah!" sends fear into Mario's enemies once they hear it, after Mario breaks open a Smash Ball. Mario sends flaming a tempest of fire towards foes, lighting them up with fire and carrying them clear across the stage! Those unfortunate to be caught in the attack will feel the burn."
Mega Mario
Unlock: Unlock all Mario trophies
"Mario breaks open the Smash Ball, swallows a Mega Mushroom, and becomes a huge version of himself! In this form, Mario can bring devastation at a mega scale. All of his attacks have incredible reach and do impressive amounts of damage though Mario does lose some of his trademark nimbleness. This form is a perfect rivalry to that of Giga Bowser!"
==Alternate Costumes==
Color Title 	Color 	Notes 	Status
1st 	Red 	Mario's default clothing. 	Starter
2nd 	White 	Mario's palette with the Fire Flower 	Starter
3rd 	Light Blue 	Based on the Japanese cover of Mario Bros.. 	Starter
4th 	Yellow 	Wario's color scheme. 	Starter
5th 	Black 	Outfit based off from "Foreman Spike" from Wrecking Crew '98. 	Starter
6th 	Green 	Complimentary colors of Mario's red and blue color scheme. 	Starter
7th 	White 	Mario's outfit from NES Open Golf Tournament 	Starter
8th 	Purple 	Resembles Waluigi's color scheme. 	Starter
9th 	Light Blue 	Resembles Mario's coloration while holding the Ice Flower. 	Starter
10th 	Yellow 	Based off his Bee Mario form in Super Mario Galaxy. 	Starter
Referee 	White and Black	Mario's outfit in Punch-Out!! 	Locked
Dr. Mario 	White 	Dr. Mario costume model for Mario. 	Locked
Cosmic Mario	Dark Blue 	A costume set based off from Cosmic Mario from Super Mario Galaxy.	
Locked
==   ==
==Trivia==
*Mario is one of the few characters to have an alternate costume based off a previously playable character, Dr. Mario.
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