Luigi (SSB20)

Luigi is a playable character in Super Smash Bros. 20. He was confirmed alongside and on February 14, 2016.
==Attributes==
Luigi is a middleweight with overall slow mobility. He has average walking speed and dashing speed, low gravity, above average air acceleration, very slow falling speed and air speed, as well as the fourth highest jumps and the lowest traction.
Luigi's greatest strength is the immense utility of his moves. All of his grounded moves are fast and launch opponents at favorable angles. His neutral attack and forward tilt are very fast and have decent range. Up tilt can be followed up by an aerial attack until high percentages or KO at very high percentages. Down tilt's special angle, the Sakurai angle, can trip grounded opponents and send aerial opponents away. His smash attacks are all very fast and at the same time very powerful, with their low base knockback even allowing follow-ups at low percentages. His aerial attacks are also very useful. Neutral aerial is fast, its clean hit has high vertical knockback, and the late hit has low vertical knockback, which can allow additional follow-ups. Forward aerial is the fastest of its kind and is an all-around useful move. Up aerial is very fast and deals plenty of damage and vertical knockback, making it excellent at combos. Back aerial is very powerful and has long range. Down aerial is not only a meteor smash, but also the fastest of its kind. Lastly, all of Luigi's aerials have the benefit of autocancelling from a short hop.
His special moveset is also very useful. Fireball is a projectile that can limit an opponent's approach, recovery or edgeguarding attempt. With adequate charge, Green Missile is powerful and can fly forward a long distance, especially in the case of a "misfire". In this case, it becomes even stronger than the fully charged variant and the distance given covers about 60% of Final Destination. Due to Luigi panting if he overcharges, it can also be used for mindgames. Super Jump Punch is a quick attack, with its clean hit, the Fire Jump Punch, being devastatingly powerful. Finally, Luigi Cyclone can be used to approach, gimp recoveries or KO at high percentages, especially if used near the upper blast line.
Finally, Luigi's grab game is among the most feared. His grabs have short range, but are among the fastest. His pummel is decently quick and deals high damage, making it a very good move for racking up damage. His forward and up throws are quick and strong, with the former being excellent at edgeguarding. His back throw is just strong and can KO at high percentages. His down throw, however, is by far his most useful throw, it remains the most versatile throw in the game. At low percentages, it can be followed up by forward tilt, up tilt and any smash attack. Until medium percentages, it can be followed up by any aerial attack, Luigi Cyclone and Super Jump Punch. Even at mid-high percentages, it can reliably set up an up aerial. These combos vary between floaties and fast-fallers, but his versatile aerial attacks can still rack up large amounts of damage.
However, Luigi is not infallible. His mobility is a serious drawback, since it prevents Luigi from approaching quickly, especially from the air. This gives him significant trouble keeping up with faster opponents, weakening his otherwise excellent neutral game. In addition, the aforementioned mobility and lack of a move capable of reflection leaves him vulnerable to camping. Most of his attacks also lack range, making it very difficult for him to fight opponents with disjointed hitboxes, especially in the air. His plentiful and effective out of shield options are also something Luigi can rarely use, since he gets pushed back very far when shielding, due to his low traction. His most significant flaw, however, is his recovery. Green Missile is slow and can be stopped by opponents willing to take the hit, while Luigi Cyclone requires a lot of button mashing to be effective without prior momentum. Lastly, Super Jump Punch is the least effective recovery option in his arsenal, due to it lacking any sort of horizontal movement as Luigi rises. This means he is overly reliant on his double jump to recover, as his low air speed will provide massive difficulty in returning to the stage, making his long-distanced recovery slow and easily gimped.
==Moveset==
Attack 	Name 	Damage 	Description
Neutral Attack 	 	2%, 3%, 5% 	Luigi does a combo that involves punching twice and hitting with his behind.
Side Tilt 	 	8% 	Luigi performs a spinning kick. This move can be angled.
Up Tilt 	 	6% 	Luigi swipes over his head with his fist. Great combo starter.
Down Tilt 	 	8% 	Luigi crouches, turns around, and kicks his heel out behind him.
Dash Attack 	 	1%-2% per hit	Luigi begins to rapidly swing his arms towards the opponent, then launching them away with both hands.
Side Smash 	 	15% 	Luigi bends his elbow and thrusts his arm out with an open hand stab. The move's angle can be altered.
Up Smash 	 	14%-12% 	Luigi performs a hard-hitting headbutt.
Down Smash 	 	14%-15% 	Luigi swings along the floor and does devastating kicks to both sides.
Neutral Ariel 	 	12% 	Luigi does a powerful sex kick. The only sex kick in the game to have vertical knockback.
Forward Ariel 	 	9% 	Luigi raises his hand up and brings it down with a karate chop. A hitbox exists where it is located on Luigi's body that sends enemies the opposite way.
Back Ariel 	 	14% 	Luigi turns around and does a powerful dropkick. The move's hitbox barely extends across Luigi's body to his front side, making it possible (though very difficult) to unexpectedly hit the enemy in the opposite direction.
Up Ariel 	 	11% 	Luigi performs a somersault and kicks backward
Down Ariel 	 	10% 	Luigi kicks his feet below him dealing a power strike. This moves has a sweet spot that meteor smashes the opponent; unlike previous games, it is timing-based instead of position-based, making it much easier to control.
Forward Throw 	 	9% 	Luigi spins his opponent around once and tosses the opponent forward.
Back Throw 	 	14% 	A powerful throw that has Luigi spinning the opponent several times and throwing the opponent in the opposite direction grabbed. Originates from Super Mario 64. It also can hit other enemies when spinning, which deals minor damage and knockback.
Up Throw 	 	8% 	Luigi throws his opponent high into the air with both hands.
Down Throw 	 	6% 	Luigi shoves his opponent under him and Ground-Pounds them. Great combo starter and can be followed up by any other aerial.
Neutral Special	Fireball 	6% 	Luigi fires a weak, green ball of flame that ignores gravity.
Side Special 	Green Missile 	10%,9.5%,25% 	Luigi charges up and shoots forward like a missile. If used on the ground for too long, it cancels the charge. This move has a 1/10 chance to misfire, which has greater damage, knockback, and always go the same distance no matter the charge.
Up Special 	Super Jump Punch	25%-1% 	Luigi performs an uppercut from a super jump that deals massive amounts of fire damage and knockback if sweetspotted but pitiful damage and no knockback if sourspotted. The sweetspot is bigger in midair, but it's weaker and it does not produce the ping sound.
Down Special 	Luigi Cyclone 	1.5%-3% 	Luigi rapidly spins around, trapping and dealing damage to the opponent before sending them flying. Can be mashed to gain height, and carries Luigi's double jump momentum to enable easier rise.
Final Smash 	Poltergust 5000 	30% 	The Poltergust 5000 from Luigi's Mansion: Dark Moon suddenly appears on Luigi's back. He then proceeds to suck up nearby opponents. Then, he will shoot them out and potentially K.O. them.
===Taunts===
*Up: Initiates a variety of poses. In order: he faces the screen with one hand on his waist while the other gives the V Sign, referencing his animation from Luigi's Mansion when he'd find a key; he turns to the right slightly, pointing his hands that direction, and what's new in this installment is the look of terror on his face while in this pose. Then, he places his right hand just below his nose, as seen in his artwork for Mario & Luigi: Partners in Time. Then he turns away from the screen, crouching, as if he's sad, just like his Bogey animation in Mario Golf and finally, he faces the screen once more, with both hands on his face, giving a frightened look from the cover of Luigi's Mansion.
*Side: Luigi has his arms straight down and his body fully erect. The pose causes Luigi to gently fall forward and briefly balance on his belly. He says "pow pow". It is based off of one of his victory poses from Super Smash Bros. Melee.
*Down: He bashfully kicks the ground and sighs. If it contacts with an opponent that is hanging on a ledge or off-stage, Luigi can perform a powerful meteor smash; if the opponent is on the stage, then they receive set knockback. It is similar to the action Luigi performs when he misses in certain mini-games in Mario Party 2.
===On-Screen Apperance===
*A green Warp Pipe appears. Luigi leaps out with his hands on his head and hesitantly says "Let's-a go!"
===Idle Poses===
*Rubs the back of his head sheepishly.
*Pulls on his nose, stretching it and snapping it back.
===Victory Poses===
*Turns around and makes gun motions with his fingers, saying "Bang, bang!"
*Falls twice, stiff as a board. It is also similar to his side taunt and character art.
*Childishly swings his arms at the air, then gasps twice with exhaustion. It is also the same animation used when he is selected in Super Smash Bros..
==In Competitive Play==
==Alternate Costumes==
==Trivia==
Category:Characters (SSB20)
Category:Mario Universe