Mega Man (SSB18)

Mega Man Mega Man (ロックマン, Rockman) is a playable character in Super Smash Bros. OC 2018. He is the seventh third-party character in the game.
==Attributes==
As in his home series, Mega Man's moveset relies heavily on various projectiles, giving his attacks unusual functions and characteristics. This extends beyond his special moves and into his standard moveset. For his neutral attack, he fires shots from his Mega Buster, and for his forward tilt, he fires shots from his Mega Buster while walking. His up tilt, the Mega Upper, is a jumping uppercut, and his down tilt is a forward slide.
Despite having an unusual set of moves, Mega Man shines in approaching while spacing opponents at midrange and disrupting any approaches, for he is blessed with two projectiles that can cause opponents to react predictably: Metal Blade's ability to be thrown in eight directions and trapping opponents in high hitstun makes it a fantastic mindgame and shield-baiting tool, while Crash Bomber can cause panicky opponents to run towards Mega Man or shield the explosion. Both projectiles easily lead to a grab punish as Mega Man owns a great grab combo ability, having a fast grab and many of his attacks connecting reliably after a throw. This allows him to rack up damage easily once he grabs an opponent. He does not have much trouble KOing once his opponents are damaged either, for he has many finishing options: from his lightning-fast up tilt to his projectile based forward smash which can be used to edgeguard. His other projectiles are terrific, notably his aerials; up aerial can KO early if an opponent is high up, and his down aerial is one of the safest meteor smashes in the game. To top it all off, Mega Man is a fantastic spacer: his jab is a fast and useful projectile (that can be used while moving and jumping) which interrupts most attacks and weak projectiles at a safe range, and when combined with Metal Blades and Crash Bombs makes Mega Man difficult to approach. Due to his amazing pressuring ability and grab game, characters without a projectile or with low reach can have trouble approaching without being severely punished. Even if he does get knocked around, Mega Man is a heavyweight character, weighing only slightly less than , meaning he is more likely to survive potentially lethal blows that could KO a lighter character, especially with proper DI and his good recovery move, Rush Coil.
Regardless of his good grab game and punishing options, Mega Man still has some flaws to counter his strengths. Since his projectiles are imperative in initiating combos, he suffers against opponents with reflectors or other methods to render his projectiles ineffective, such as the 's Pocket. His low speed and ending lag on his non-projectile moves significantly limit his approach. He lacks options in keeping away foes up close, with no actual melee jab or quick standard attacks to knock them away. Because most of his strongest attacks suffer from either noticeable startup or ending lag, Mega Man works best at mid-range where his attacks can connect safely, though at the cost of giving opponents a good amount of time to react to any of his attacks, somewhat making his finishers predictable.
==Moveset==
Attack 	Name 	Damage 	Description
Neutral Attack 	Mega Buster 	2% (shot), 3% (cannon) 	Points his Mega Buster and shoots out 3 energy bolts from his cannon.
Side Tilt 	Mega Buster 	2% 	Same as his Neutral, but walking forward. The Arm Cannon does not do damage.
Up Tilt 	Mega Upper 	17% (clean), 12% (late) 	A jumping uppercut based on his move from the Marvel vs. Capcom games.
Down Tilt 	Slide 	8% 	Slides forward knocking the opponent upwards.
Dash Attack 	Top Spin 	1% (per hit), 4% (last hit) 	Mega Man boosts forwards while spinning, damaging whatever he touches. Good priority and long lasting. Useful for mindgames against shields due to its moderate shield stun, which often makes opponents drop their shield too early. Small noticeable ending lag. Based on Top Man's weapon from Mega Man 3.
Side Smash 	Charge Shot 	11% (uncharged), 19% (fully charged) 	Mega Man charges up energy in his Mega Buster, before firing off a bigger and more powerful burst that functions like a Smash Attack. Like regular Mega Buster shots, this shot disappears after traveling a moderate distance. The longer it is charged, the further the resulting shot will go, and its size, damage and knockback also increase significantly when it is fully charged. Based on the Super Mega/Rock Buster's Charge Shot from Mega Man 4 onwards. Interestingly, despite dealing electric damage, the Charge Shot has a hitlag multiplier of only 0.3x.
Up Smash 	Spark Shock 	2% (hit 1), 1.5% (hits 2-6), 6% (hit 7) 	Mega Man turns both of his hands into electrodes, creating a powerful multi-hitting surge of electricity above him. Based on Spark Man's weapon from Mega Man 3. If an opponent is made tiny by a Lightning Bolt, it's possible to OHKO them.
Down Smash 	Flame Blast 	 	Mega Man plants both arm cannons into the ground, causing two vertical flaming pillars to erupt from the ground either side of him which launch the opponent upwards. It has quick startup, but notoriously long endlag that leaves it highly punishable if not landed. Immense knockback when hit with the first frames of the hitbox, which can KO starting at 60% when fully charged. It boasts incredible power. It is based on Flame Man's weapon from Mega Man 6.
Neutral aerial 	Mega Buster 	2% 	Behaves like his Neutral attack except done in the air.
Forward aerial 	Flame Sword 	8% 	Mega Man quickly summons a flaming sword to his hand and swings it downwards in front of him. It is based on Sword Man's weapon from Mega Man 8.
Back aerial 	Slash Claw 	3%, 4%, 5% 	Mega Man quickly turns around and swings his arm, generating three crescent-shaped energy trails behind him. It is based on Slash Man's weapon from Mega Man 7. Has high knockback and high speed, able to net KOs when edgeguarding.
Up aerial 	Air Shooter 	1% (per hit), 2% (last hit) 	Mega Man fires a small tornado straight above him. It travels a fair distance, drawing in opponents who touch the tornado. It is based on Air Man's weapon from Mega Man 2. It can easily Star KO opponents even at low percentages, especially if the opponent tries to jump out of it.
Down aerial 	Hard Knuckles	14% 	Mega Man points his fist straight downwards and fires it downwards as a short-ranged projectile. The fist deals the most damage in the first few frames, but afterwards, it turns into an aerial-only meteor smash. It is based on Hard Man's weapon from Mega Man 3. Mega Man can move himself left or right slightly during the first few frames before launching the fist.
Grab 	Super Arm 	- 	Mega Man grabs his opponent with one hand and lifts them over his head. It is based on Guts Man's weapon from Mega Man.
Pummel 	Super Squeeze	3% 	Squeezes the opponent.
Forward Throw 	 	8% 	Throws the opponent forward. Low base knockback.
Back Throw 	 	11% 	Mega Man turns around and throws the opponent behind him. It can be used to KO at high percentages, especially near the ledge.
Up Throw 	 	7% 	Tosses the opponent upwards
Down Throw 	 	4% 	Throws the opponent downward. The opponent flies straight up after hitting the ground. His primary combo throw at low percentages.
Neutral Special	Metal Blade 	3% (per hit) 	A spinning saw blade projectile that can be thrown in one of eight different directions. The blade can be picked up and thrown by players like a regular item, and it deals greater damage upon being thrown a second time. Mega Man cannot throw another Metal Blade until his previous one disappears. The move is based on Metal Man's weapon from Mega Man 2.
Side Special 	Crash Bomber 	1% (per hit), 4% (last) 	Fires a grappling bomb attached to a drill that latches on to any surface or fighter it touches, before exploding a few seconds later. Much like a Gooey Bomb, it can be transferred between players before it detonates but has a shorter timer and the explosion can be safely shielded. The bomb can travel a good distance until it disappears. The move is based on Crash Man's weapon in Mega Man 2.
Up Special 	Rush Coil 	0% 	Mega Man briefly summons his robotic dog companion Rush, who acts similar to Sonic's Spring Jump. A second bounce will make Mega Man jump even higher than the first bounce. Other players will also be able to bounce on Rush, even if he is in the air. The move is based on the Rush Coil from Mega Man 3.
Down Special 	Leaf Shield 	2% (shield), 3% thrown 	Mega Man summons leaf-shaped units that electromagnetically orbit around him. The leaves block projectiles, and can be fired forwards by pressing an attack button to land multiple hits, or used to deal additional damage to a grabbed enemy. The move is based on Wood Man's weapon from Mega Man 2.
Final Smash 	Mega Legends 	1%, 2%, (black hole), 3% (per hit) 30% (total)	Since is his own character, he is replaced by Vent instead. Mega Man fires a Black Hole Bomb, Galaxy Man's weapon from Mega Man 9, in front of him. After it explodes, it can suck opponents in. If anyone gets sucked in, then Vent, MegaMan.EXE, Mega Man Volnutt, and Geo Stelar, all protagonists of their own spin-off series, will join Mega Man to fire their Mega Busters in unison in a cinematic Final Smash.
===On-screen appearance===
*Warps down on to the stage, similar to how he does so in the classic Mega Man games.
===Taunts===
*Up: Mega Man changes his outstretched hand into a Mega Buster, then pumps his Buster arm.
*Side: Mega Man turns and strikes a pose with his back facing the camera as he smiles.
*Down: Mega Man warps out of and immediately back onto the stage, similar to his teleporting animation in the classic Mega Man games. While it looks like it can dodge attacks, it can't even if hit at the exact frame of disappearing.
===Idle poses===
*His left arm turns into his Mega Buster, then taps his elbow on his hand.
*Looks around himself.
===Victory poses===
*Fires two shots from his Mega Buster and does a pose.
*Warps on to the screen and initiates the pose done on the Japanese title screen of Mega Man (Rockman) while smiling.
*Lands down, points his Mega Buster towards the air, then poses (similar to a scene at the beginning of his reveal trailer).
==Trophies==
==Palette Swaps / Alternate Costumes==
==Trivia==