Mini Module: Scavenging

For games where characters must live off the land, and don't have access to plush grocery stores with stocked shelves, it often comes down to scavenging. This is particularly useful in games with a grittier Campaign Feel or with a lower Technology Level. By looking in the right places, characters are able to cobble together the points they need to acquire necessary Equipment.
Salvaging is a two-part process. First, characters need to make Perception checks to search an area for potentially useful gear, amassing a pool of equipment points like they would gain with Equipment.
{|cellpadding=2 cellspacing=0 align=center width=400px style="font-family: verdana, sans-serif; margin: 0 0 1em 1em; font-size: 10px; text-align: left; font-size: 95%; background-color:White"	SCAVENGING 	SCAVENGING
Perception DC	For games where characters must live off the land, and don't have access to plush grocery stores with stocked shelves, it often comes down to scavenging. This is particularly useful in games with a grittier Campaign Feel or with a lower Technology Level. By looking in the right places, characters are able to cobble together the points they need to acquire necessary Equipment.
Salvaging is a two-part process. First, characters need to make Perception checks to search an area for potentially useful gear, amassing a pool of equipment points like they would gain with Equipment.
{|cellpadding=2 cellspacing=0 align=center width=400px style="font-family: verdana, sans-serif; margin: 0 0 1em 1em; font-size: 10px; text-align: left; font-size: 95%; background-color:White"	Equipment Points	
5 	For games where characters must live off the land, and don't have access to plush grocery stores with stocked shelves, it often comes down to scavenging. This is particularly useful in games with a grittier Campaign Feel or with a lower Technology Level. By looking in the right places, characters are able to cobble together the points they need to acquire necessary Equipment.
Salvaging is a two-part process. First, characters need to make Perception checks to search an area for potentially useful gear, amassing a pool of equipment points like they would gain with Equipment.
{|cellpadding=2 cellspacing=0 align=center width=400px style="font-family: verdana, sans-serif; margin: 0 0 1em 1em; font-size: 10px; text-align: left; font-size: 95%; background-color:White"	1 ep 	
10 	For games where characters must live off the land, and don't have access to plush grocery stores with stocked shelves, it often comes down to scavenging. This is particularly useful in games with a grittier Campaign Feel or with a lower Technology Level. By looking in the right places, characters are able to cobble together the points they need to acquire necessary Equipment.
Salvaging is a two-part process. First, characters need to make Perception checks to search an area for potentially useful gear, amassing a pool of equipment points like they would gain with Equipment.
{|cellpadding=2 cellspacing=0 align=center width=400px style="font-family: verdana, sans-serif; margin: 0 0 1em 1em; font-size: 10px; text-align: left; font-size: 95%; background-color:White"	2 ep 	
15 	5 ep 	 	
20 	10 ep	 	
25+ 	20 ep	 	
Category:Rulebook
Category:Characters
Category:Gear
Category:Mini Module
Category:Scavenging