Plants vs. Zombies: One Last War/Plants

Plants are living organisms that belong to the Plantae kingdom. They obtain most of their energy from sunlight in a process called photosynthesis. However, not all plants absorb energy via photosynthesis. They are the protagonists of Plants vs. Zombies: One Last War and the player's main defense against the undead assailants.
There are a whopping total of 58 plants in One Last War, 10 unlocked in the tutorial and 48 unlocked throughout the five concurrent adventure worlds.
==The Suburbs (Tutorial Stage)==
Plant Name 	Image	Ability 	Toughness 	Damage 	Sun Cost	Recharge	Plant Classes 	Obtained
Peashooter 	 	Shoots peas at enemies 	Typical 	Moderate	100 	Fast 	Marksman 	Starting 0-1
Sunflower 	 	Produces sun for the player to build their defenses 	Typical 	N/A 	50 	Fast 	Radiant 	Beating 0-1
Wall-nut 	 	Blocks off zombies, and protects your plants 	High 	N/A 	50 	Sluggish	Guardian 	Beating 0-2
Potato Mine 	 	Blows up zombies on contact, but needs time to arm itself 	Typical (When unarmed) 	Massive 	25 	Sluggish	Burst/Ambush 	Beating 0-3
Cabbage-pult 	 	Lobs cabbages over obstacles 	Typical 	Moderate	100 	Fast 	Artillery 	Beating 0-4
Iceberg Lettuce	 	Freezes a zombie that steps on it 	N/A 	N/A 	0 	Mediocre	Glacial/Ambush 	Beating 0-5
Grim Treeper 	 	Crushes graves for planting space, while having a chance to fire it's remains. He can also act like a Primal Wall-nut when he isn't on a tile with a grave	Very High (On graveless tiles)	N/A 	100 	Mediocre	Breaker/Environment/Guardian	Beating 0-7
Buttercup 	 	Retaliates onto her tormentors by slowing them down in buttery goodness 	Elevated 	N/A 	75 	Mediocre	Guardian 	Beating 0-8
Bonk Choy 	 	Rapidly punches zombies forwards and backwards 	Typical 	Moderate	150 	Fast 	Brute 	Beating 0C-1
Cherry Bomb 	 	Blows up all zombies in a 3x3 	N/A 	Massive 	150 	Sluggish	Burst 	Beating 0D-1
==The Dry Divide==
Plant Name 	Image	Ability 	Toughness	Damage 	Sun Cost	Recharge	Plant Classes 	Obtained
Snow Pea 	 	Shoots frozen peas at enemies 	Typical 	Moderate 	175 	Fast 	Glacial/Marksman 	Beating 1-1
Conifire 	 	Fires a ricocheting pinecone 	Elevated 	Moderate 	200 	Fast 	Infernal/Marksman 	Beating 1-4
Aloe 	 	Heals any plant on the board, disarming all toxic and burning attacks 	Typical 	N/A 	100 	Mediocre	Medic/Guardian 	Beating 1-6
Kernel-pult 	 	Lobs weak kernels, and sometimes, butter 	Typical 	Light (Kernel), Moderate (Butter)	225 	Fast 	Artillery/Represser 	Beating 1-15
??? 	 	 	 	 	 	 	 	Beating 1-12
Firebird of Paradise	 	Leaves a trail of ash behind to make plants (Especially grounded plants, like Potato Mine) stronger	N/A 	N/A 	50 	Sluggish	Environment/Infernal/Support	Beating 1-18
Squash 	 	Jumps a zombie, crushing it in the process 	N/A 	Massive 	50 	Sluggish	Brute/Ambush 	Beating 1B-3
Repeater 	 	Fires two peas within one interval 	Typical 	Moderate 	200 	Fast 	Marksman/Replicator 	Beating 1B-3
==Twilight Town==
Plant Name 	Image	Ability 	Toughness	Damage 	Sun Cost	Recharge 	Plant Classes 	Obtained
Sun-Shroom 	 	Grows overtime to produce more sun 	Typical 	N/A 	25 	Fast 	Radiant/Shroomy 	Beating 2-1
Puff-Shroom 	 	Short-ranged shooter that lasts a limited time 	Typical 	Moderate 	0 	Very Fast	Marksman/Shroomy 	Beating 2-2
Creep-Shroom 	 	Lobs scythes over obstacles 	Typical 	Heavy 	200 	Mediocre 	Artillery/Infernal/Shroomy	Beating 2-4
Plantern 	 	Lights up an area full of darkness or fog 	Elevated 	N/A 	25 	Fast 	Environment/Radiant 	Beating 2-6
Monstera/Wildflower	 	Roars at zombies and beasts to hold them back 	Elevated 	N/A 	300 	Mediocre 	Wildcard 	Beating 2-11
??? 	 	 	 	 	 	 	 	Beating 2-15
Garlic 	 	Diverts zombies who eat him, and kills vampires without any effort	Elevated 	Massive (Towards vampires) 	75 	Sluggish 	Toxic/Guardian 	Beating 2B-3
Blover 	 	Blows back all fog and airborne zombies 	N/A 	Massive (Towards airborne enemies)	50 	Fast 	Represser/Windborne 	Beating 2D-4
== Faerie Forest==
Plant Name 	Image	Ability 	Toughness	Damage 	Sun Cost	Recharge	Plant Classes 	Obtained
Coffee Bean 	 	Wakes up plants from sleep-based effects, and makes them much faster, akin to Firebird of Paradise making plants stronger	N/A 	N/A 	75 	Fast 	Sorceror 	Beating 3-1
Ultraviolet Ray	 	Waits for zombies to get close in order to attack via firing a powerful beam of light 	Elevated 	Huge 	100 	Sluggish	Infernal/Solar 	Beating 3-3
Snapdragon 	 	Breathes out fire in an area in front of her. She can also fly to counter aerial foes 	Typical 	Moderate	150 	Fast 	Infernal/Windborne	Beating 3-6
Fume-Shroom 	 	Blows a piercing fume in an area in front of him 	Typical 	Moderate	125 	Fast 	Shroomy/Striker 	Beating 3-11
Pixie-Shroom 	 	Linger around zombies, causing them to fall asleep overtime, rendering them disarmed 	N/A 	N/A 	25 	Sluggish	Windborne/Sorceror	Beating 3-18
 	 	 	 	 	 	 	 	Beating 3-14
Hypno-Shroom 	 	Hypnotizes zombies that eat her 	Fragile 	N/A 	75 	Sluggish	Shroomy/Sorceror 	Beating 3B-3
Witch Hazel 	 	Zaps zombies into puff-shrooms (ESPECIALLY those pesky Wizard Zombies) 	Typical 	Massive 	150 	Sluggish	Sorceror 	Beating 3D-4
==Rainforest Ruins==
Plant Name 	Image	Ability 	Toughness	Damage 	Sun Cost	Recharge	Plant Classes 	Obtained
Spikeweed 	 	Hurts zombies that step on him, and pops tires at the cost of himself 	N/A 	Moderate	100 	Fast 	Striker 	Beating 4-1
Melon-pult 	 	Lobs splash-damage dealing melons over obstacles 	Typical 	Heavy 	325 	Fast 	Artillery/Burst 	Beating 4-3
Snake Plant 	 	Bites and poisons zombies in four areas around it 	Typical 	Moderate (Normal damage)
Light (Poison)	200 	Mediocre	Brute/Toxic 	Beating 4-6
Chomper 	 	Devours zombies whole at the cost of becoming vulnerable while chewing 	Typical 	Massive 	175 	Fast 	Brute 	Beating 4-11
Napalm Tree 	 	Charges and lobs a napalm bomb that leaves a group of burnt tiles upon impact 	Typical 	Massive 	500 	Sluggish	Hydro/Artillery/Infernal/Burst	Beating 4-14
Black Datura	 	Raises a wall of Wallflowers to defend your plants 	Elevated 	Moderate	300 	Slow 	Wildcard? 	Beating 4-18
A.K.E.E. 	 	Fires ackee seeds that bounce from target to target 	Typical 	Moderate	300 	Fast 	Artillery 	Beating 4B-3
Endurian 	 	Hurts zombies that attempt to consume him, and wards off certain animalistic zombies with either his spiky body or his awful stench	Elevated 	Moderate	150 	Sluggish	Guardian/Striker 	Beating 4D-4
==Wipeout Waterpark==
Plant Name 	Image	Ability 	Toughness	Damage 	Sun Cost	Recharge	Plant Classes 	Obtained
Lily Pad 	 	Allows plants to be planted on watery surfaces 	Typical 	N/A 	25 	Fast 	Environmental/Hydro 	Beating 5-1
Tangle Kelp 	 	Pulls down a zombie that attempts to bypass him 	N/A 	Massive 	25 	Sluggish	Hydro/Scrapper/Ambush 	Beating 5-2
Mangrove Tree	 	An aquatic tall-nut that absorbs water to become more durable 	Elevated (Normally)
High-Very High (In water)	N/A 	175 	Sluggish	Hydro/Guardian 	Beating 5-4
Nenuflare 	 	Fires flares onto random spaces on the board, dealing major burn damage in the process 	Typical 	Heavy 	200 	Fast 	Hydro/Infernal/Artillery	Beating 5-11
Serenitree 	 	An aquatic version of Flower Pot that can make water plants viable for land, and nullify water-based effects	Elevated 	N/A 	175 	Mediocre	Hydro/Environmental 	Beating 5-15
Cattail 	 	Fires homing spikes at zombies closest to your house 	Typical 	Moderate	225 	Fast 	Hydro/Striker 	Beating 5B-3
Tall-nut 	 	Heavy-duty wall that blocks not only walking zombies, but flying and leaping ones too 	Very High	N/A 	125 	Sluggish	Guardian 	Beating 5C-3
Starfruit 	 	Fires stars in 5 directions 	Typical 	Moderate	150 	Fast 	Marksman 	Beating 5D-4
==Sunrise Pines==
Plant Name 	Image	Ability 	Toughness	Damage 	Sun Cost	Recharge	Plant Classes 	Obtained
Lightning Reed 	 	Zaps multiple zombies at once, frying smaller foes in the process, and can absorb thunderstrikes 	Typical 	Light 	125 	Fast 	Voltage/Environmental/Striker	Beating 6-1
Pumpkin 	 	Protects plants inside his shell 	High 	N/A 	150 	Sluggish	Guardian/Vine 	Beating 6-4
Freehive 	 	Summons bees to sting both land and airborne zombies, and when he's destroyed, all zombies will be covered in honey, slowing them down 	High 	N/A 	175 	Fast 	Striker 	Beating 6-6
Shrinking Violet	 	Shrinks all zombies in an area around her 	N/A 	N/A 	225 	Mediocre	Sorcerer 	Beating 6-11
Ash Tree 	 	A reverse plantern that covers the lawn with smoke-like fog instead of clearing it, blinding and burning zombies in the process. Being a tree plant, he can also block low-flying and jumping zombies	High 	Light (Fire damage)	250 	Mediocre	Environmental/Infernal 	Beating 6-15
Granny Smith 	 	Launches apple pies that cover zombies in hot, slowing pie goodness, and slightly heal plants near it 	Typical 	Moderate 	450 	Mediocre	Artillery/Represser 	Beating 6-18
Twin Sunflower 	 	Produces double the sun a sunflower would produce 	Typical 	N/A 	150 	Mediocre	Radiant 	Beating 6B-3
Sweet Potato 	 	Attracts zombies onto her lane 	Elevated 	N/A 	300 	Mediocre	Guardian 	Beating 6D-4
==Polar Plains==
Plant Name 	Image	Ability 	Toughness	Damage 	Sun Cost	Recharge	Plant Classes 	Obtained
Hot Potato 	 	Thaws plants free of their icy prisons 	N/A 	N/A 	0 	Mediocre	Environmental/Infernal	Beating 7-1
Aralia Borealis	 	"Aurorizes" all ice-plants on the lawn, even without an aurora occuring 	Typical 	N/A 	75 	Sluggish	Environmental/Glacial 	Beating 7-2
Cold Snapdragon	 	Breathes out an icy mist in an area in front of him 	Typical 	Heavy 	250 	Fast 	Glacial 	Beating 7-4
Pepper-pult 	 	Lobs fiery peppers over obstacles 	Typical 	Moderate	200 	Mediocre	Artillery/Infernal 	Beating 7-11
Carroast 	 	Creates a burning tile of coal that warms plants and harms zombies that step on it	N/A 	Heavy 	300 	Sluggish	Environmental/Infernal	Beating 7-15
Fireglow Maple 	 	Throws flaming maple-leaves across obstacles 	Typical 	Moderate	250 	Fast 	Infernal/Striker 	Beating 7B-3
Missile Toe 	 	Tap to take control of her, and fire an icy missile ANYWHERE on the lawn! 	Typical 	Massive 	600 	Fast 	Artillery/Glacial 	Beating 7C-3
Fire Peashooter	 	Shoots fiery peas at zombies 	Typical 	Moderate	150 	Fast 	Marksman/Infernal 	Beating 7D-4
==Misty Mountain Range==
Plant Name 	Image	Ability 	Toughness	Damage 	Sun Cost	Recharge	Plant Classes 	Obtained
Umbrella Leaf 	 	Blocks off attacks from above 	High 	N/A 	100 	Mediocre	Guardian 	Beating 8-1
 	 	 	 	 	 	 	 	Beating 8-4
Raspberry-pult 	 	Lobs raspberries that split mid-air 	Typical 	Huge 	275 	Fast 	Artillery/Burst 	Beating 8-6
 	 	 	 	 	 	 	 	Beating 8-11
Torchwood 	 	Defensive plant that ignites peas that deal splash-damage while burning zombies that get near it. Upon death however, he'll ignite the entire lane.	Elevated 	Light (Normal damage)
Massive (Post-mortem damage)	125 	Fast 	Environmental/Infernal/Guardian	Beating 8-15
Limestone 	 	Colossal plant that spins its' arms to prioritize airborne threats 	High 	Massive 	800 	Sluggish	Colossal/Brute 	Beating 8-18
Caramel Popcorn	 	Lobs sticky popcorn that slows down zombies, if not stopping them entirely 	Typical 	Moderate	175 	Mediocre	Represser/Artillery 	Beating 8B-3
Jalapeno 	 	Ignites an entire lane of zombies 	N/A 	Massive 	125 	Sluggish	Infernal 	Beating 8D-4
==Deep Dark Caverns==
Plant Name 	Image	Ability 	Toughness	Damage 	Sun Cost	Recharge	Plant Classes 	Obtained
Sod 	 	Allows plants to be planted on otherwise unplantable surfaces 	N/A 	N/A 	25 	Fast 	Environmental 	Beating 9-1
Radianthurium 	 	Lights up the entire lawn, causing all fog, smoke, and darkness to be removed, and all zombies to be stunned	N/A 	N/A 	25 	Sluggish	Radiant/Environmental	Beating 9-2
Quake-Shroom 	 	Creates an earthquake that occurs throughout 3 columns in it's range 	N/A 	Massive 	225 	Sluggish	Wildcard 	Beating 9-4
Magnet-Shroom 	 	Steals metal objects from zombies 	Typical 	N/A 	100 	Mediocre	Shroomy 	Beating 9-11
Celery Stalker	 	Waits for zombies to bypass it to pummel them from behind 	Elevated 	Huge 	50 	Sluggish	Brute 	Beating 9-15
Gooptrap 	 	Swallows zombies whole, like a Chomper, but he spits out an awful goop afterwards 	Typical 	Heavy 	400 	Sluggish	Brute/Toxic/Marksman 	Beating 9B-3
Escape Root 	 	Takes time to arm, and when he's done, he turns into any burst class member for HUMUNGOUS damage 	N/A 	Massive 	100 	Mediocre	Burst 	Beating 9C-3
Spore-Shroom 	 	Fires spores that turn into more Spore-Shrooms upon killing zombies 	Typical 	Moderate	225 	Fast 	Shroomy/Artillery 	Beating 9D-4
==Dragon Valley==
Plant Name 	Image	Ability 	Toughness	Damage 	Sun Cost	Recharge	Plant Classes 	Obtained
Winter Rose 	 	Freezes an area of water, lava, mist, or any unplantable liquid for a brief amount of time, allowing plants to be planted on that certain surface	N/A 	N/A 	50 	Mediocre	Environmental/Glacial	Beating 10-1
Hurrikale 	 	Blows back all zombies in a chilling wind 	N/A 	N/A 	100 	Medicore	Glacial/Windborne 	Beating 10-4
??? 	 	 	 	 	 	 	 	Beating 10-6
Stinkwood Lobber	 	Lobs awfully-smelly stinkwood logs 	Typical 	Moderate (Normally)
Huge (Dragon Valley)	200 	Fast 	Toxic/Artillery 	Beating 10-11
Olive Pit 	 	Waits for zombies foolish enough to walk over it, to swallow them whole 	N/A 	Massive 	175 	Mediocre	Repressor 	Beating 10-15
Thrash Thrush 	 	Flying plant that thrashes nearby zombies with its ash tree tail. 	Typical 	Moderate	175 	Mediocre	Windborne 	Beating 10B-3
Pyre Vine 	 	Encases plants in him to warm them, and protects them via breathing fire in front of him 	High 	Huge 	350 	Mediocre	Infernal/Vine 	Beating 10C-3
Ice-Shroom 	 	Blocks off zombies, slowing them down in ice, and upon death, freezes all zombies in a 3x3 area 	N/A 	Light 	125 	Sluggish	Glacial/Shroomy 	Beating 10D-4
==Cherry Blossom Gardens==
Plant Name 	Image	Ability 	Toughness	Damage 	Sun Cost	Recharge 	Plant Classes 	Obtained
Iris 	 	Collects rain and turns it into a powerfully colorful beam 	Typical 	Massive 	50 	Mediocre 	Environmental 	Beating 11-1
??? 	 	 	 	 	 	 	 	
Kaisorigama	 	Reels in zombies and slashes them with his chain-sickle 	Typical 	Huge 	125 	Sluggish 	Repressor/Striker	Beating 11-4
Sea-Shroom 	 	An aquatic puff-shroom 	Typical 	Moderate	0 	Fast 	Shroomy/Hydro 	Beating 11-6
Wasabi Whip	 	Flails a burning whip at zombies back and forth, much like a Bullrush or Bonk Choy	Typical 	Moderate	175 	Fast 	Brute/Infernal 	Beating 11-12
Sakurai 	 	Tree plant that slashes a heavy blade at zombies, but needs to recharge afterwards	High 	Massive 	400 	Slow 	Striker/Colossal 	Beating 11-15
Power Lily 	 	Creates plant food out of thin air 	N/A 	N/A 	150 	Very Slow	Hydro/?? 	Beating 11-18
Nightcap 	 	Shadow plant that throws shadowy-ninja stars at zombies land-borne and airborne 	Typical 	Moderate	225 	Sluggish 	Umbra 	Beating 11D-4
==Thunderstrike Citadel==
Plant Name 	Image	Ability 	Toughness	Damage 	Sun Cost	Recharge	Plant Classes 	Obtained
Battery Plant 	 	Boosts electric plants around him, and absorbs thunderbolts 	Typical 	N/A 	125 	Fast 	Environmental/Voltage	Beating 12-1
Draftodil 	 	Windmills constantly, knocking back airborne and land-dwelling threats, alongside fog	Typical 	N/A 	100 	Fast 	Windborne/Repressor 	Beating 12-4
Plasmagnolia 	 	Zaps and stuns all zombies in a 3x3 area 	N/A 	Massive	175 	Sluggish	Voltage/Repressor 	Beating 12-6
Magnifying Grass	 	Click on her to fire a bolt of sun-light. She can also deflect energy-based attacks 	Typical 	Huge 	75 	Fast 	Marksman/Radiant 	Beating 10-12
Zapdragon 	 	Breathes out an electric field in an area in front of it 	Typical 	Heavy 	250 	Mediocre	Voltage 	Beating 10-18
Downspore 	 	Drowns an entire lane of zombies 	N/A 	Massive	200 	Sluggish	Wildcard 	Beating 12B-3
Grapeshot 	 	Blows up and fires ricocheting grapes in the process 	N/A 	Massive	275 	Sluggish	 	Beating 12C-3
Electric Currant	 	Connect it with other Electric Currants to create an electrical fence 	Typical 	Heavy 	150 	Mediocre	 	Beating 12D-4
==Egregious Empyrean==
Plant Name	Image	Ability 	Toughness	Damage	Sun Cost	Recharge	Plant Classes 	Obtained
Orchid 	 	Allows plants to be planted on aerial spaces	Typical 	N/A 	25 	Fast 	Environmental/Windborne	Beating 13-1
 	 	 	 	 	 	 	 	
 	 	 	 	 	 	 	 	
==Starlit Observatory==
Plant Name	Image	Ability	Toughness	Damage	Sun Cost	Recharge	Plant Classes	Obtained
 	 	 	 	 	 	 	 	
 	 	 	 	 	 	 	 	
 	 	 	 	 	 	 	 	
==Blackened Battlegrounds==
Plant Name	Image	Ability	Toughness	Damage	Sun Cost	Recharge	Plant Classes	Obtained
 	 	 	 	 	 	 	 	
 	 	 	 	 	 	 	 	
 	 	 	 	 	 	 	 	
==Mayonaka City==
Plant Name 	Image	Ability 	Toughness	Damage 	Sun Cost	Recharge	Plant Classes	Obtained
 	 	 	 	 	 	 	 	
Chard Guard	 	Throws back zombies, losing leaves in the process 	Elevated 	N/A 	100 	Mediocre	Guardian 	
Cactus 	 	Fires a piercing thorn that hits three zombies. She can also hit high and low to prioritize certain targets	Elevated 	Moderate	125 	Fast 	Striker 	
==Helianthus Highway==
Plant Name 	Image	Ability 	Toughness	Damage	Sun Cost	Recharge	Plant Classes 	Obtained
 	 	 	 	 	 	 	 	
 	 	 	 	 	 	 	 	
Winter Melon	 	Lobs heavy chilling melons over obstacles	Typical 	Huge 	700 	Fast 	Artillery/Glacial/Burst	
==Arcane Archipelago==
Plant Name	Image	Ability 	Toughness	Damage	Sun Cost	Recharge	Plant Classes	Obtained
Bullrush 	 	Rapidly headbutts zombies back and forth, with a chance to nock them back, should he be attacking them to the right	Typical 	Heavy 	175 	Fast 	Brute 	
 	 	 	 	 	 	 	 	
 	 	 	 	 	 	 	 	
==Shipwrecked Lagoon==
Plant Name	Image	Ability	Toughness	Damage	Sun Cost	Recharge	Plant Classes	Obtained
 	 	 	 	 	 	 	 	
 	 	 	 	 	 	 	 	
 	 	 	 	 	 	 	 	
==Oceanbound Kingdom==
Plant Name	Image	Ability 	Toughness	Damage 	Sun Cost	Recharge	Plant Classes 	Obtained
 	 	 	 	 	 	 	 	
 	 	 	 	 	 	 	 	
Hydrativum	 	Amphibious attacker that shoots peas in three areas	Typical 	Moderate	300 	Fast 	Hydro/Marksman	
==Abandoned Amusement Park==
Plant Name	Image	Ability	Toughness	Damage	Sun Cost	Recharge	Plant Classes	Obtained
 	 	 	 	 	 	 	 	
 	 	 	 	 	 	 	 	
 	 	 	 	 	 	 	 	
==Clockwork Corps==
Plant Name	Image	Ability	Toughness	Damage	Sun Cost	Recharge	Plant Classes	Obtained
 	 	 	 	 	 	 	 	
 	 	 	 	 	 	 	 	
 	 	 	 	 	 	 	 	
==Grandiose Gala==
Plant Name	Image	Ability	Toughness	Damage	Sun Cost	Recharge	Plant Classes	Obtained
 	 	 	 	 	 	 	 	
 	 	 	 	 	 	 	 	
 	 	 	 	 	 	 	 	
==Olympian Oasis==
Plant Name	Image	Ability	Toughness	Damage	Sun Cost	Recharge	Plant Classes	Obtained
 	 	 	 	 	 	 	 	
 	 	 	 	 	 	 	 	
 	 	 	 	 	 	 	 	
==Atlas' End==
Plant Name	Image	Ability	Toughness	Damage	Sun Cost	Recharge	Plant Classes	Obtained
 	 	 	 	 	 	 	 	
 	 	 	 	 	 	 	 	
 	 	 	 	 	 	 	 	
==Trivia==
TBA
== Plant Credits coz y e s (TBR/To Be Revamped) ==
Category:Plant lists
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