149316-uncharted-waters-death

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Yesterday I decided to do some swimploring (exploring via swimming) so I decided to go south exploring and after a while going South exploring all the coasts I got to a place called Uncharted Waters and I was instant killed by something, couldnt see anything, has anyone suffered the same destiny?
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Yup. That's the edge of the world, amigo. Happened a lot more in the early days - before people learned to not swim that far off shore.  :lol:
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			LOL, so that maybe some expansion for the future? Nice area to expand the game developers....  :wub:	
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			Yesterday I decided to do some swimploring (exploring via swimming) so I decided to go south exploring and after a while going South exploring all the coasts I got to a place called Uncharted Waters and I was instant killed by something, couldnt see anything, has anyone suffered the same destiny?	
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			Yup. That's the edge of the world, amigo. Happened a lot more in the early days - before people learned to not swim that far off shore.  :lol:	
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			Amen, that would be awesome.	
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Well that was fun. It is interested that I saw a lot of underwater structures on that area to the South, is any of those underwater stuff ever used?
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LOL, so that maybe some expansion for the future? Nice area to expand the game developers....  :wub:
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Yeah you get a type of fatigue that kills you real quick. Ive spent many hours doing odd off the map exploring and there's basically nothing to find.
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Nope. Just eye-candy.
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Wow the devs really are loosing good lore there by not using those underwater structures. You could build a whole world down there for future expansions. Maybe is time Wildstar get some well deserved love.
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Wow the devs really are loosing good lore there by not using those underwater structures. You could build a whole world down there for future expansions. Maybe is time Wildstar get some well deserved love.
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			 If i was a dev I wouldn't put a limit to how far out you can swim..but i would put a limit to how far you have to be from a graveyard before you can use it...oh the hours one could spend being lost at sea.. buahahahaha
			
				
	Edited January 28, 2016 by Rebel Angel	
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			Would be funny to find an island like the TV series LOST, lol	
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I mean sure you can climb weird things and get cool views. But there's really no Easter eggs. Where as in like WoW you could find a underwater cave that held the king of stormwind.
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			Wish the game gave more warning before offing us for being out of bounds. Once, I somehow slipped though the force field on someone's crazy housing build and at the same second I realized, wait, I shouldn't be here, my character took a dirt nap. Give me a few seconds and I'll go back to safety. Honest! 	
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I remember doing that!   I want to say during Nilla or TBC I stumbled in there.  With Cata, they put a bunch of stuff out there to find whilest flying around...
 
One thing I honestly miss from GW2 are the jumping puzzles hidden off to the sides of pve or pvp content.  You were all kicking along, picking on poor defenseless man-eating spiders and then you're all like..."wait... those look like stairs.... are those stairs???"  and you hop up a little further....  and that feeling like "holy crap, they keep going....  "  and then getting to the top of a hard fought puzzle with one last jump.... and you accidentally dodge roll off the end...   and your heart sinks like...  'daaaamn..... I...   I immediately regret this decision"...   Its one of the few "side quest" contents that I felt not only gave dimension to the world, but honestly brought out the puzzle solver in me... which after killing x number of angsty bandits, was soo satisfying...
 
On the other hand.... I also spent so many hours falling straight off of Clock Tower
 
 
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Heck,
 
I've done an "exploration stream" during launch of Grimvault to just go off the map and explore unknown regions.
Had quite a lot of views.
People are weird, they wanted to see a nakid chua on hoverboard amongst strain infested areas.	
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I wish there were more jumping puzzles in Wildstar as they are really fun. I thought the explorer path would have provided a good amount of them for people that like that sort of thing and although on the odd occasion you get some minor jumping it doesn't really have proper jumping puzzles like GW2 has. 
 
As for the clock tower it was one of my favorite events in GW2 and that was a proper challenging jumping puzzle that caused many swearing moments from me. But many falls later I managed to be able to complete it on a regular basis, of course there was nothing worse when that big Norn was constantly blocking your view though. 
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Hrm - not sure what game you've been playing, but I've had quite a few members of my guild complain about all the jumping puzzles. 
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I double checked and I can confirm it is infact Wildstar I have been playing. Of course at this moment I am questioning that fact myself as im unable to fathom how I managed to miss all the jumping puzzles the game has to offer whilst getting my 100% cartography and other explorer path missions complete in each of the zones.
 
So I will just chalk it down to old age and my eyesight failing, might name my next toon Quincy Magoo :)
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True story, I tried my damnedest to explore while collecting all the lore with my scientist.. but I still discover jump challenges in places I thought I had completely worked over. The one in Deradune surprised me the most, as I could have sworn I passed there tons of times, but alas... Always cool to find stuff like that :3
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I double checked and I can confirm it is infact Wildstar I have been playing. Of course at this moment I am questioning that fact myself as im unable to fathom how I managed to miss all the jumping puzzles the game has to offer whilst getting my 100% cartography and other explorer path missions complete in each of the zones.
 
So I will just chalk it down to old age and my eyesight failing, might name my next toon Quincy Magoo :)
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