Episode 43

== Episode 43: Chaotic Good Snooping ==
* Party was met with a hive tender who guided them out of the Ghost Wasp hive and to the next nexus.
* We head directly to the tavern, there are only three rooms - we rent two of them. The other is taken and locked behind a complex padlock.
* Barkley and Olivia want to investigate the locked room of course. Vahlka plays the lawful wet blanket and tells them not to. They insist, and she is far too tired from just dying to really care enough to try and do anything more to stop them so she just chugs some vodka and goes right the fuck to sleep.
* With a series of inspired lockpicking checks they manage to get the door open and discover the room is rented by Tenebrous. Inside is a audiograph machine, as well as some bloodied green cloth - presumably belonging to Verde.
* With a bit of help from Godfrey, they manage to figure out the machine and listen to several audiographs that Tenebrous left behind. Revealing a bit about their motivations, position within the Cult of the Dragon and revealing that Tenebrous seems to be friendly with both Grim and Verde, who are heard talking in the background of the recordings.
* They put the room back how they found it. Then come back to the party's room and talk to Vahlka and Lucius about what they learned. We agree to set off first thing in the morning to avoid any trouble/catch the wyrmspeaker's trail.
* In the morning we discover several things were stolen from us. Including Creed's arcane focus and the white rose pocketwatch we found in Deathcrawl's hoard.
* Following Des' lead, we head down the Dead Road past Nexus Omega and after a few acrobatics/athletics checks manage to get past several obstacles. 
* Barkley, stealthing along on the ceiling with her spider climb boots, is accosted by a stealthy figure who warns her that there are people camped down one passage who may try and kill us, and that we can avoid them by taking a different route. It is suggested that this person was a Tiefling Monk - but they gave no name.
* We head down the suggested path after a bit of arguing and find a ruined dwarven city, lanced through with strange crystalline structures that seem to have "infected" the city - most notable is a single dilapidated tower with a bright light at the top.
* We head into the tower, at the top we speak to a creature named Gryven. Who, in exchange for Godfrey's magical raven figurine, tells us that another approached the tower earlier asking for the mirror as well and that they were about fifteen minutes ahead of us.
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