Monster Summoning II

Monster Summoning II summons a random selection of moderately powerful monsters.
==Description==
==Gameplay==
The caster designates a point on the area map where the desired summoned creature(s) will appear - use the targeting cursor to denote the spot.
Upon completion of the spell, a monster summoning animation graphic renders at the designated spot, and after a few seconds the creature will appear and may be given orders.
During the brief delay as the creature materializes, it is possible it can be targeted and wounded/killed before it is given any commands.
If the caster doesn't give any orders to the summoned creature, it will act according to its assigned default AI script.
All summoned creatures count toward the game's summoning limits - only so many of these creatures are allowed on a particular area map.
Summoned creatures cannot transition to another area map with the party and must remain on the map they were summoned to.
In Baldur's Gate II and Throne of Bhaal, summoned creatures are instantly destroyed by a Death Spell, or if they move within a Death Fog cloud.
When the spell expires, the creatures are unsummoned and disappear from the map - if they are slain on the battlefield, they leave a corpse behind.
===Baldur's Gate===
This spell will summon either Gnoll Elites, Hobgoblins or Wolves.
===Baldur's Gate II===
Starting with Shadows of Amn, the spell summons up to three creatures including Gnoll Elites, Hobgoblins, Dire Wolves or Ogres.
====Baldur's Gate I and II: Enhanced Editions====
Forms 	Scores	Combat	Defenses
Gnoll Elite 	STR 16
DEX 15	
*30 HP
*Non-enchanted
*Base THAC0 17
*Apr 1.5 (halberd)
*1d10 (piercing or slashing, whichever is best) +1 (STR bonus)
*Immune to critical hits	
*Base AC 4 (but gets an extra -1 from DEX)
Dire Wolf 	STR 18
DEX 9	
*33 HP
*Strikes as +1
*Base THAC0 15 (but gets an extra -1 from STR)
* Apr 1
*1d8 (piercing) +2 (STR bonus)	
*Base AC 6
Hobgoblin Elite	STR 17
DEX 12	
*30 HP
*Non-enchanted
* Base THAC0 17 (but melee attacks get an extra -1 from STR)
*Apr 2
*1d6 (missile) x20 Arrows of Biting, then x18 normal arrows / 1d8 (slashing) +1 (STR bonus) bastard sword	
*Base AC 3 (+2 penalty vs piercing/missile)
Ogre 	STR 18/00
DEX 9	
* 33 HP
*Strikes as +1
*Base THAC0 17 (but gets an extra -3 from STR)
*Apr 1
*1d10 (crushing) +6 (STR bonus)	
*Base AC 5
===Notes===
The Hobgoblins can be desirable due to their bow use and ranged attacks, and Wolves have increased movement rate. These monsters can be effective "meatshields", with enough toughness to absorb some damage from lesser enemies without immediately dying and satisfactory morale to hold ground against deadlier foes.
==Where to obtain its scroll==
===Baldur's Gate===
*Sorcerous Sundries
===The Black Pits===
====Sold by====
*Dinguer the Mad 
===Baldur's Gate II: Shadows of Amn===
====Found in====
*Tanner Shop - small crate on the dock level
====Sold by====
*Galoomp's Store
*Shadow Thief Guildhall
*Priestess of Sekolah, City of Caverns
*Reirra, Suldanessellar
===Baldur's Gate II: Throne of Bhaal===
====Sold by====
*Arcana Archives
*Sister Garlena, Watcher's Keep
==Trivia==
The Advanced Dungeons and Dragons 2nd Edition ruleset Wizard Spells compendium has no direct equivalent spell to Monster Summoning II - this Wizard spell appears to be a Bioware developed creation for the BG game.
==Gallery==
OG Monster Summoning II.png|Gorion's Ward's previously summoned Worg is killed, so now a Monster Summoning II is cast to bring forth more support.
OG Monster Summoning II 2.png|In this instance, a single Hobgoblin Elite with long bow and arrows is conjured and enters the fray. It would have been better if three were summoned, but such is the random roll of the dice.
==Mod content==
Spell Revisions mod has replaced Monster Summoning II with this arcane spell. See below for description:
Monster Summoning IV
Level: 4
School: Conjuration
Range: Medium
Duration: 3 turns
Casting Time: 1 round
Area of Effect: Special
Saving Throw: None
By means of this spell, the caster summons a number of monsters, which serve the mage under any conditions. The type and number of creatures that appear depend upon the level of the wizard casting the spell. The summoned creatures will remain under the wizard’s control until they are slain, or the spell duration expires. The summoned creatures will remain under the wizard’s control until they are slain, or the spell duration expires.
7th : 2 giant spiders
9th : 3 giant spiders
12th+ : 3 giant spiders, 1 sword spider
Giant Spider (4 Hit Dice):
STR 15, DEX 17, CON 12, INT -, WIS 10, CHA 2; AL Neutral
HP 32, AC 6, THAC0 16, Saving Throws 10/13/10/13/13
1 Attack Per Round, 1d8 Piercing Damage (Bite +1)
Sword Spider (5 Hit Dice):
STR 17, DEX 10, CON 15, INT -, WIS 11, CHA 3; AL Neutral
HP 45, AC 3, THAC0 14, Saving Throws 9/12/9/12/12
4 Attacks Per Round, 1d8+2 Piercing Damage (Legs & Bite +1)
Combat Abilities (all spiders):
Poison: spiders’ bites inject a venom which inflicts 3hp/round for 1 turn (save vs. poison negates)
Special Qualities (all spiders):
Immune to poison & web effects
==External Links==
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