Generator startup

To be able to power his revival chamber, Black Doctor needs help to start one of the generators.
== Walkthrough ==
=== Jammers ===
Head over to Generators. Speak to Andersen (who is now back at the base) to start Switching off jamming devices. 
Complete that mission and return to Andersen. He will request you to negotiate with Freedomers occupying the Warlab to let them access Warlab facilities. Strelok will exchange messages with Vitamin to allow the Black Doctor's men to pass. Vitamin has one condition: that they will allow to exit and enter Warlab through Generators freely.
=== Securing the checkpoint ===
Talk to Andersen. Then go to the [ checkpoint] by the old concrete road in the north, and wipe the small Monolith squad guarding it, to provide the free route for Freedomers. After killing the white-suited Monolithian, Strelok will signal to Vitamin that the route is clear.
=== Starting the generator ===
Salvador will message you, and instruct to head to the [ center of the generator field]. Head there as instructed, and listen to the argument as the scientists try to turn it on.
After the success, Fang will let you know that Stargazer showed up, so Fang will be waiting for you at CNPP-2 near the generators to ambush him. His location is marked on your map. (this will start Observation point)
Panther will show up behind you. Talk to her; she says that Skygazer promised the treatment for her sick father, but deceived her and others again, playing the double game. He pursuits his own goals, which seem to be infinite power and immortality. The artifacts that you collected are not enough; the last one is in the hands of Black Doctor.
== Notes ==
* The white-suited Monolitian scientist at the checkpoint has rare equipment, just like those in Panther's release.
* Panther will move to the Generators' loner village afterwards.
* Salvador will move to the Warlab.
* To save time, complete Klyonov's artifacts, and bring Water bloom and Modified Poltergeist's Heart to the meeting with Fang in CNPP-2.
== Bugs ==