XP

XP Format is a file encoding format developed by MT Technologies XP and is most commonly used to store memory information in digital entities, although the format has been adapted to be used for other types of data, such as T2X extraction archives, XTT objects, LEVEL world data files, and ATLX databases.
== Software/Programs ==
# XP Editor: The XP Editor is the official free HTML-based program for visually editing the contents of XP files.XP Editor
== Trivia ==
* The XP format was originally used to define the values of combinations of different colored concrete blocks used in solid state redstone-based ROM readers in Minecraft, and has since been modified to suit the core data format requirements needed today.
== Format (XP 2) *(DISCONTINUED) ==
NOTE: This encoding guide is copied from the *original* document used to define the functions of each byte.
Please note that a newer version of XP has replaced this version, and will be used for all files from now on.
 0000: code: ablock {thin}
 0001: code: bblock {thick}
 0002: code: cblock {tlc}
 0003: code: dblock {diamond}
 0004: code: nullupdate
 0005: code: nullupdate
 0006: code: atlx_a
 0007: code: atlx_b
 0008: code: atlx_c
 0009: code: atlx_d
 000A: IC-A
 000B: IC-B
 000C: IC-C
 000D: IC-D
 000E: IC-E
 000F: IC-F
 0010: IP-0
 0011: IP-1
 0012: IP-2
 0013: IP-3
 0014: IP-4
 0015: IP-5
 0016: IP-6
 0017: IP-7
 0018: IP-8
 0019: IP-9
 001A: IP-A
 001B: IP-B
 001C: IP-C
 001D: IP-D
 001E: IP-E
 001F: IP-F
 0020: SPACE0
 0021: !
 0022: "
 0023: #
 0024: $
 0025: %
 0026: &
 0027: '
 0028: (
 0029: )
 002A: *
 002B: +
 002C: ,
 002D: -
 002E: .
 002F: /
 0030: 0
 0031: 1
 0032: 2
 0033: 3
 0034: 4
 0035: 5
 0036: 6
 0037: 7
 0038: 8
 0039: 9
 003A: :
 003B: ;
 003C: <
 003D: =
 003E: >
 003F: ?
 0040: @
 0041: A
 0042: B
 0043: C
 0044: D
 0045: E
 0046: F
 0047: G
 0048: H
 0049: I
 004A: J
 004B: K
 004C: L
 004D: M
 004E: N
 004F: O
 0050: P
 0051: Q
 0052: R
 0053: S
 0054: T
 0055: U
 0056: V
 0057: W
 0058: X
 0059: Y
 005A: Z
 005B: [
 005C: \
 005D: ]
 005E: ^
 005F: _
 0060: `
 0061: a
 0062: b
 0063: c
 0064: d
 0065: e
 0066: f
 0067: g
 0068: h
 0069: i
 006A: j
 006B: k
 006C: l
 006D: m
 006E: n
 006F: o
 0070: p
 0071: q
 0072: r
 0073: s
 0074: t
 0075: u
 0076: v
 0077: w
 0078: x
 0079: y
 007A: z
 007B: {
 007C: |
 007D: }
 007E: ~
 007F: cx+-
 0080: atl00
 0081: atl01
 0082: atl02
 0083: atl03
 0084: atl04
 0085: atl05
 0086: atl06
 0087: atl07
 0088: atl08
 0089: atl09
 008A: atl0A
 008B: atl0B
 008C: atl0C
 008D: atl0D
 008E: atl0E
 008F: atl0F
 0090: section start
 0091: section end
 0092: section type: package
 0093: section type: ATLX code controller
 0094: section type: ATLX RUNDLER
 0095: section type: ATLX IMAGEPLEX
 0096: section type: ATLX AUDIOPLEX
 0097: section type: ATLX INSTANCE
 0098: section type: ATLX DATABASE
 0099: section type: ATLX TEXTPLEX
 009A: section type: ATLX EXPERIENCE
 009B: section type: ATLX SENSEPLEX_SC
 009C: section type: Anatlex Root Package
 009D: section type: ATLX SENSEPLEX_TC
 009E: tab
 009F: divider
 00A0: null byte
 00A1: ¢
 00A2: ®
 00A3: ©
 00A4: ™
 00A5: ≡
 00A6: ≈
 00A7: ≠
 00A8: ≤
 00A9: ≥
 00AA: §
 00AB: «
 00AC: »
 00AD: ½
 00AE: ¼
 00AF: ¾
 00B0: µ
 00B1: Æ
 00B2: Œ
 00B3: RECTO
 00B4: PICTO
 00B5: MECTO
 00B6: SICTO
 00B7: DECTO
 00B8: PECTO
 00B9: HICTO
 00BA: XECTO
 00BB: °
 00BC: ±
 00BD: ¡
 00BE: ¿
 00BF: ·
 00C0: MEDIACODE 0
 00C1: MEDIACODE 1
 00C2: MEDIACODE 2
 00C3: MEDIACODE 3
 00C4: MEDIACODE 4
 00C5: MEDIACODE 5
 00C6: MEDIACODE 6
 00C7: MEDIACODE 7
 00C8: MEDIACODE 8
 00C9: MEDIACODE 9
 00CA: MEDIACODE A
 00CB: MEDIACODE B
 00CC: MEDIACODE C
 00CD: MEDIACODE D
 00CE: MEDIACODE E
 00CF: MEDIACODE F
 00D0: ÷
 00D1: ß
 00D2: Γ
 00D3: Δ
 00D4: Θ
 00D5: Λ
 00D6: Ξ
 00D7: Π
 00D8: Σ
 00D9: ▒
 00DA: █
 00DB: ♀
 00DC: ♂
 00DD: ◊
 00DE: ♪
 00DF: ♫
 00E0: ♯
 00E1: ✶
 00E2: ■
 00E3: □
 00E4: ╱
 00E5: ╲
 00E6: ╳
 00E7: PGREG
 00E8: ‰
 00E9: †
 00EA: ‡
 00EB: ‽
 00EC: ⌂
 00ED: music_b
 00EE: 4_dots
 00EF: CSRT
 00F0: ifo_1
 00F1: ifo_2
 00F2: ♠
 00F3: ♣
 00F4: ♥
 00F5: ♦
 00F6: txt_custom1
 00F7: txt_custom2
 00F8: txt_custom3
 00F9: txt_custom4
 00FA: ˥
 00FB: ˦
 00FC: ˧
 00FD: ˨
 00FE: ˩
 00FF: ÿ
== Format (XP 3) ==
== Encoding==
Please note that all encoding information is based on XP 3, and that XP 2 is only shown for reference.
=== Header ===
All XP files start with a header, which contains the name of the subformat/filetype, but is otherwise the same for all files.
 00 00 58 50 33 30 30 FF 01 99 $$ $$ $$ $$ $$ 3E 00
$$ $$ $$ $$ $$ is replaced with the hexadecimal string for the subformat.
 - XP // 58 50
 - LEVEL // 4C 45 56 45 4C
 - ATLX // 41 54 4C 58
 - XTT / 58 54 54
=== Package Layout ===
All XP formats and subformats use 3-Key Package Structure, where there are 3 bytes used to define each package.
Type Byte: Bytes 92-9F are used to define the package's type.
Start Byte: Byte 90 defines the start of the package's data.
End Byte: Byte 91 defines the end of the package's data.
The name (in text) of the package is placed between the Type Byte and the Start Byte.
The data (more packages, if folder [92], or data, if any other [93-9F]) is placed between the Start Byte and the End Byte.
==External Links==
Category:Encoding Formats
Category:Anatlex