Intent

s are symbols floating over the heads of enemies that indicate what that enemy will do on their turn.
If the enemy is attacking, the attack damage and number of attacks will be provided. In most cases this is exactly reliable, and is adjusted by debuffs such as on the player and on the enemy.
The relic renders the player unable to see the intent, although cards like and still glow yellow if an enemy's intent would trigger their effect.
Intent	Name 	Description
 	Aggressive 	This enemy intends to Attack for a total of 0-4 damage.
 	Aggressive 	This enemy intends to Attack for a total of 5-9 damage.
 	Aggressive 	This enemy intends to Attack for a total of 10-14 damage.
 	Aggressive 	This enemy intends to Attack for a total of 15-19 damage.
 	Aggressive 	This enemy intends to Attack for a total of 20-24 damage.
 	Aggressive 	This enemy intends to Attack for a total of 25-29 damage.
 	Aggressive 	This enemy intends to Attack for a total of 30+ damage.
 	Defensive 	This enemy intends to .
 	Strategic (Debuff) 	This enemy intends to inflict a Negative Effect on you.
 	Strategic (Debuff) 	This enemy intends to inflict a powerful Negative Effect on you.
 	Strategic (Buff) 	This enemy intends to use a Buff.
 	Aggressive (Debuff) 	This enemy intends to attack and inflict a Negative Effect on you. The weapon changes based on the damage that will be dealt.
 	Aggressive (Debuff) 	This enemy intends to attack and inflict a Negative Effect on you. The weapon changes based on the damage that will be dealt.
 	Aggressive (Debuff) 	This enemy intends to attack and inflict a Negative Effect on you. The weapon changes based on the damage that will be dealt.
 	Aggressive (Debuff) 	This enemy intends to attack and inflict a Negative Effect on you. The weapon changes based on the damage that will be dealt.
 	Aggressive (Debuff) 	This enemy intends to attack and inflict a Negative Effect on you. The weapon changes based on the damage that will be dealt.
 	Aggressive (Defense)	This enemy intends to attack and . The weapon changes based on the damage that will be dealt.
 	Aggressive (Defense)	This enemy intends to attack and . The weapon changes based on the damage that will be dealt.
 	Aggressive (Defense)	This enemy intends to attack and . The weapon changes based on the damage that will be dealt.
 	Aggressive (Defense)	This enemy intends to attack and . The weapon changes based on the damage that will be dealt.
 	Aggressive (Buff) 	This enemy intends to attack and use a Buff. The weapon changes based on the damage that will be dealt.
 	Defensive (Buff) 	This enemy intends to and use a Buff.
 	Defensive (Debuff) 	This enemy intends to and use inflict a Negative Effect on you.
 	Cowardly 	This enemy intends to escape.
 	Sleeping 	This enemy is asleep. It will do nothing on its turn.
 	Stunned 	This enemy is stunned. It will do nothing on its turn.
 	Unknown 	This enemy intends to do an action that is not any of the above, which can be one of the following:
* Splitting.
* Exploding.
* Summoning Minions.
* Changing form.
* Reviving itself.
* Doing nothing.
Category:Game Mechanics