Vetting of Assets

* See also Player_Created_Assets
* See also Player_Created_Asset_Collaboration_System
* See also Assets
* See also Types_of_assets
* See also Templates
Pull more TEXT out of the Asset creation process page
Who does it
how - process
why
A systematic PRE-Checking/Inspecting/Review/Rejection of game Assets and all other Game Content which Violate Copyright/Trademark/EULA Restrictions. A Process to weed out/adjust inappropriate Assets -- Preferably EARLY - Before any Player puts alot of their Effort/Time/Resources into creating an Asset for the game.
( This page is about VETTING GAME ASSETS - Versus Ryan's "Vetting" of people coming to Rapture ... )
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A EULA (for the MMORPG) covers all of this process and the defines the Restrictions for what can be put IN the MMORPG game.
Standard Game Object Vetting Process
Have an extensive Tutorial/Standards Examples to illustrate what IS/IS_NOT acceptable ( and detailed Process description ).
Rewards given for Vetting, and a "Skill Ramp" for Players who have a track record of doing this task successfully.
Multiple Reviews - Done by more than One Player 
Easy-To-Do Evidence Capturing/Identification Tools, and comment inclusion
Reasons are to be given/invoked for Rejections - this would be mandatory ( and an Appeal process exists )
Potential removal of a Player's ability to submit Customizations/Content - Especially to Repeat Offenders ( to handle Attention Whores, and Disruptoids, and such ).
IN-GAME ADDITIONS ( newspaper/advertisements/etc ... ) - Need a fast-track (with reasonable speed/efficiency) to get such Assets thru the Vetting Process after Submission. 
Flagging Interface for Ordinary Players (late) 'Spotting' Violations ( those which got past the Pre-checking and Vetting process )
The Player review/vetting of all these new Assets is only the First Phase -- as the company would then do its own vetting/validation before actually adding them to a running Game World ( but most would preferably be done by Players ).
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REJECTION ISSUES :
* Copyright/Trademark Infringements
* Theme Anachronisms ( this is NOT to be Wackadoodle quantum-abused Infinite BS Fantasy - except possibly as Parody )
* Various Unsavory Content (ie- racial epithets) BEYOND established limits ( and within the game's Age Rating )
An important aspect of supplying/submitting Assets is that no Copyrighted material would be allowed, and the individuals picture (if real) should require permission of some kind to use ( and release documentation even if of the author themselves, just to cover the usual legal issues ).  Likely, achieving that Vetting of Assets might be much more work than processing the picture itself.
Some Players will attempt to slip prohibited materials thru ( some subtleties can be involved making the inspection difficult )
There would definitely need to be Proper Tools for the Inspection Process to efficiently view all Textures and Text content being included within the Assets to identify problematic content
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Vetting Includes :
* Examining the Textures used Assets for Images and Text which are Copyrighted/Trademarked - so to avoid legal problems.
* Translations to be Vetted by those with qualified language ability 
* Th Appeal Process would have a larger 'Jury' of Judges ( in cases of questions of Errors within the Process )
* The Process is to Exclude Abusive Player Creators ( There will be those who have mental issues which allow them to dishonestly TRY to disrupt/cheat the Process ( Solution would be to Identify and Denying Access - especially parts which can waste other Peoples time/effort . The access would be tied to the Paid Accounts so that the 'dodge' of simply creating new usernames would be nullified. ) So this process also includes diverse Security measures to Block those who would circumvent Accessing the Process.
* The Whole Process all being clearly defined ( including the legal aspects ).
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The Process Of Creation Would Have "Inspection Points/Milestones" 'Built In' 
The Tools used for Creation would be Facilitating the Vetting Process. 
This Inspection itself expends EFFORT ( as always, catching problems EARLY is desired ). 
Milestones at various logical points in the Creation ( as with everything, the Players doing all this Work have different skills, and the types of Inspection work needs to be 'Farmed Out' to sufficient numbers of Players ( with the work being done being made effective/efficient ).
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Vetting : Exclusion of Anachronist Language /Terminology/Subjects
Many Player Creators might not realize that various wordings/references would not fit the time period of the game. 
Alternate Proper Substitutions can be supplied by the Community.
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==EXAMPLES OF OBJECTS WITH ISSUES==
Ryanhometerminal.jpg|Far too Modern in Tech and Style - Even for expensive custom built objects
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