142556-please-help-me-to-understand-warrior-whirlwind

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Hello.
 
I've recently decided to start a Warrior.
 
And I've instantly found out that something is terribly wrong with Whirlwind ability.
 												2.5 sec hold														6 sec cooldown														250 Kinetic Energy/tick																					Range 7.0 m														Freeform														Mobile														Requires lvl 9												Deal 11 physical damage to 5 foes every 0.5s.				Gain Swiftness while casting. Swiftness: Increases Movement Speed by 25%.		 
As the tooltip says: 250 Kinetic Energy/tick.
 
My problem with it it's the math behind it and how unpredictable it works. Either it's Tooltip is inaccurate, or the ability is buged. Let me describe my observations from usign it.
 
Math:
 
250 Kinetic Energy/tick
2.5 sec Duration
Deals XY Damage to 5 foes every 0.5 sec
 
 
2.5sec
--------   = 5ticks    ---->    1tick = 250 Kinetic Energy  ---->  5ticks = 1250 Kinetic Energy 
0.5sec
 
^
First Issue. When a Warrior is fully charged with Kinetic Energy (1000 is the max) there is NO WAY to channel the skill for 2.5sec, hence you can only channel it for 2.0sec, hence only doing 4ticks.
 
BUT
 
I've tested it several times...
 
Whirlwind does channel it for 2.5sec when you are at 1000 Kinetic Energy... This made me curious, so I continued to do "extreme" testing.
 
First: I tried using Whirlwind when I'm at 250 Kinetic Energy. Results: Whirlwind only did 1ticks of dmg. Everything went as the TOOLTIP said.
 
Second: I tried using it when I'm at 450-460 Kinetic Energy. Results: Whirlwind started to act strange. It did 2ticks of dmg. Which should be IMPOSSIBLE as it would require 500 Kinetic Energy.
 
Third: I tried using Whirlwind at 500 Kinetic Energy. Results: THIS is the part where I got confused. The ability totally behaved by itself, ignoring the mechanics that the TOOLTIP described. Whirlwind did all 5ticks of dmg....
AND when it finished all 5 ticks of dmg (with only being at 500 Kinetic Energy), my Kinetic Energy was still at 220-230. (You know Kinetic Energy starts to decrease slowly while using Whirlwind)
 
Can an Experienced Warrior please explain how is this possible?	
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			Are you sure the tooltip says 250 kinetic energy/tick instead of 250 kinetic energy/second?	
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No abilities drain Kinetic Energy unless they specify so (Augmented Blade, Powerlink).
You are required to be above 250 energy to cast and maintain the channel - if your energy drops below 250 at any point, the channel will end.
Whirlwind is also not a hold, but a channel, you can let go of the button.	
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Something is clearly building Kinetic Energy back up as the attack goes off.
 
I've noticed this as well - that my Kinetic Energy barely goes down by much when I use this skill. But I've not bothered to look into why.	
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No abilities drain Kinetic Energy unless they specify so (Augmented Blade, Powerlink).
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So then, when I use abilities like Whirlwind and Rampage and notice that my Kinetic Energy has gone down some - this is just normal decay and being lower because the attacks are not adding Kinetic Energy?
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			A disappointing mechanic warrior has.	
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A disappointing mechanic warrior has.
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Are you sure the tooltip says 250 kinetic energy/tick instead of 250 kinetic energy/second?
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like others have already said though, it doesn't actually work that way.
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A disappointing mechanic warrior has.
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Its a tooltip error, it just 250 energy, no tick nothing
 
Why dont you try hitting a target dummy , you would be able to spam rampagex4 + whirlwind 2.5 before you even go below 250 energy
 
There are two ways to loose kinetic energy ,they are called kinetic decay which is the natural loss of kinetic energy if you dont use your builds on target 
 
And there is kinetic drain as decribed by abilits such as power link and augmented blade
			
				
	Edited October 12, 2015 by jvjd	
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It gets much more complicated as you level up and get more DPS abilities you want to spam, and AMPs that change based on your KE level.  If you spam everything oyu want, your KE drops so you ahve to watch it and make sure you weave builders in at the right times to keep it up. It's not really dissapointing at all, just because the skill floor is low.
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Well it is disappointing compared to how the warrior resources work on other games, some people like to have some kind of reward by managing their resources where the resource is actually valuable for something, i dont have a high level warrior but i can see this mechanic being pretty pointless, even with all you said the only thing that could actually add depth is the Augmented Blade but not enough for my taste.
 
So yeah can be disappointing.
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 i dont have a high level warrior but i can see this mechanic being pretty pointless
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I don't mean to be rude, but then don't say anything.  It's not pointless, managing KE matters a lot in higher level play, even when not using AB.  The second you stop hitting something, your KE drops.  Not using the proper CD order, your KE drops.  Too many RS's and your damage is bad.
 
I'm in no ways a good warrior, but you really can't make conclusions if you don't even make it to end game with a class.
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Actually you dont need to have a degree in anything to know that the mechanic is pretty bland compared to other MMORPGs warrior classes, i dont need to go to max level to see that.
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Actually you dont need to have a degree in anything to know that the mechanic is pretty bland compared to other MMORPGs warrior classes, i dont need to go to max level to see that.
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With WS Warriors you'd have to pay attention to T4, T8 and amp talents that would increase KE generation.  Its not a matter of simple attacking until you have KE built up then spending it then building it up again then spending it all at a steady pace.  You have your stance cooldown that stops KE decay for 8sec, RS T4 which has IAS and adds another attack which gives you faster KE regen, RS T8 on every 3rd hit gives you a KE regen boost for 3sec.  I view those mechanics as no different then a WoW warriors crits that grant them more rage then normal hits and procs that make abilities free of cost or greatly reduced.  But the neat thing with WS Warriors is that there is no RNG with the KE regen its either normal or fast.
 
In WoW you can get a proc and it will build up a charge that allows you to use the Wild Strikes attack two times at no cost.  Without that proc Wild Strikes normally costs 45 resource.  WoWs Warrior resource system is RNG cause you cant really rely on your resource built up from normal attackst to use on spenders.  Instead you rely on RNG via crits and procs so that you can use abilities for free.  If you have an unlucky string of non-crits then you cant spam wild strikes or raging blows (another attack that becomes available when you crit).  So with no crits instead of spamming wild strikes a bunch of times for no resource cost you only get to activate it every so often just so that your resource doesnt cap out.  WoWs warriors is a bit more fun cause its a little more fast paced but the RNG dependent abilities are annoying.  They actually offset that RNG by making Bloodthirst have like a 40% chance to crit just so it would be easier to proc free Wild Strikes and Raging Blows.
 
EDIT: in WoW and WS warriors have to manage their resources...they just do it in different ways.  WoW you have to keep it from capping out in WS you have to keep it from bottoming out.  And both of them have ways to increase the number of spenders you can cast which are tied to basic attacks.  WoW does it with RNG and crits...WS does it with T4 and T8 RS talents.
			
				
	Edited October 12, 2015 by wildstarnewbie	
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{| class="blockquote"
With WS Warriors you'd have to pay attention to T4, T8 and amp talents that would increase KE generation.  Its not a matter of simple attacking until you have KE built up then spending it then building it up again then spending it all at a steady pace.  You have your stance cooldown that stops KE decay for 8sec, RS T4 which has IAS and adds another attack which gives you faster KE regen, RS T8 on every 3rd hit gives you a KE regen boost for 3sec.  I view those mechanics as no different then a WoW warriors crits that grant them more rage then normal hits and procs that make abilities free of cost or greatly reduced.  But the neat thing with WS Warriors is that there is no RNG with the KE regen its either normal or fast.
 
In WoW you can get a proc and it will build up a charge that allows you to use the Wild Strikes attack two times at no cost.  Without that proc Wild Strikes normally costs 45 resource.  WoWs Warrior resource system is RNG cause you cant really rely on your resource built up from normal attackst to use on spenders.  Instead you rely on RNG via crits and procs so that you can use abilities for free.  If you have an unlucky string of non-crits then you cant spam wild strikes or raging blows (another attack that becomes available when you crit).  So with no crits instead of spamming wild strikes a bunch of times for no resource cost you only get to activate it every so often just so that your resource doesnt cap out.  WoWs warriors is a bit more fun cause its a little more fast paced but the RNG dependent abilities are annoying.  They actually offset that RNG by making Bloodthirst have like a 40% chance to crit just so it would be easier to proc free Wild Strikes and Raging Blows.
 
EDIT: in WoW and WS warriors have to manage their resources...they just do it in different ways.  WoW you have to keep it from capping out in WS you have to keep it from bottoming out.  And both of them have ways to increase the number of spenders you can cast which are tied to basic attacks.  WoW does it with RNG and crits...WS does it with T4 and T8 RS talents.
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