Notorious mark

Notorious marks are monsters that have been petitioned to be slain on The Hideaway hunt board in Final Fantasy XVI. The hunt board is maintained by Nektar. Some hunts are needed for sidequests. Completing hunts earns crafting materials and other spoils from the monsters themselves, as well as renown points for the Patron's Whisper.
==List of marks==
Hunt 	Rank 	Mark 	Location 	Reward
 	C 	 	From main quest: "Release"Rosaria - Southeast of Sorrowise marsh 	6750 gil10 renown pts10 Magicked Ash1 Meteorite
A member of the Bloodaxes stationed at Martha's Rest reported that he had been set upon in the marshes by an otherworldly horror with single, staring eye. It flew at him on bony bats' wings, scratching at him with claws black as night, and sharp as razors. Naturally, he fled in terror—but if a battle-hardened Bloodaxe cannot cope with the mere sight of such a creature, what hope do the rest of us have? 	A member of the Bloodaxes stationed at Martha's Rest reported that he had been set upon in the marshes by an otherworldly horror with single, staring eye. It flew at him on bony bats' wings, scratching at him with claws black as night, and sharp as razors. Naturally, he fled in terror—but if a battle-hardened Bloodaxe cannot cope with the mere sight of such a creature, what hope do the rest of us have? 	A member of the Bloodaxes stationed at Martha's Rest reported that he had been set upon in the marshes by an otherworldly horror with single, staring eye. It flew at him on bony bats' wings, scratching at him with claws black as night, and sharp as razors. Naturally, he fled in terror—but if a battle-hardened Bloodaxe cannot cope with the mere sight of such a creature, what hope do the rest of us have? 	A member of the Bloodaxes stationed at Martha's Rest reported that he had been set upon in the marshes by an otherworldly horror with single, staring eye. It flew at him on bony bats' wings, scratching at him with claws black as night, and sharp as razors. Naturally, he fled in terror—but if a battle-hardened Bloodaxe cannot cope with the mere sight of such a creature, what hope do the rest of us have? 	A member of the Bloodaxes stationed at Martha's Rest reported that he had been set upon in the marshes by an otherworldly horror with single, staring eye. It flew at him on bony bats' wings, scratching at him with claws black as night, and sharp as razors. Naturally, he fled in terror—but if a battle-hardened Bloodaxe cannot cope with the mere sight of such a creature, what hope do the rest of us have?
 	C 	 	From main quest: " "Sanbreque - Claireview - approach forest west from Northreach 	8370 gil10 renown ptsClouded Eye 1
A trader coming by the way of Caer Norvent met with a troop of Cursebreakers traveling in the opposite direction and warned them of a wicked, winged harpy on the road ahead—his eyes wild and flickering. Though the Cursebreakers saw nothing untoward in their own journey through their pass, the sound of cackling laughter from the trees ensured that they kept their brisk pace. 	A trader coming by the way of Caer Norvent met with a troop of Cursebreakers traveling in the opposite direction and warned them of a wicked, winged harpy on the road ahead—his eyes wild and flickering. Though the Cursebreakers saw nothing untoward in their own journey through their pass, the sound of cackling laughter from the trees ensured that they kept their brisk pace. 	A trader coming by the way of Caer Norvent met with a troop of Cursebreakers traveling in the opposite direction and warned them of a wicked, winged harpy on the road ahead—his eyes wild and flickering. Though the Cursebreakers saw nothing untoward in their own journey through their pass, the sound of cackling laughter from the trees ensured that they kept their brisk pace. 	A trader coming by the way of Caer Norvent met with a troop of Cursebreakers traveling in the opposite direction and warned them of a wicked, winged harpy on the road ahead—his eyes wild and flickering. Though the Cursebreakers saw nothing untoward in their own journey through their pass, the sound of cackling laughter from the trees ensured that they kept their brisk pace. 	A trader coming by the way of Caer Norvent met with a troop of Cursebreakers traveling in the opposite direction and warned them of a wicked, winged harpy on the road ahead—his eyes wild and flickering. Though the Cursebreakers saw nothing untoward in their own journey through their pass, the sound of cackling laughter from the trees ensured that they kept their brisk pace.
 	B 	 	From main quest: " "Rosaria - The Broken Hilt - beyond the rye field from Eastpool 	10800 gil20 renown ptsDragon Talon 2
Reports have been received of a wild aevis of striking size making its nest atop the hill adjacent to Eastpool. Though all efforts are being made not to rouse the beast's ire, it is surely but a matter of time before it needs to feed. I hereby petition any brave volunteers to march to the northern border, that we might cut the fiend down before it makes trenchers of the nearby villages. 	Reports have been received of a wild aevis of striking size making its nest atop the hill adjacent to Eastpool. Though all efforts are being made not to rouse the beast's ire, it is surely but a matter of time before it needs to feed. I hereby petition any brave volunteers to march to the northern border, that we might cut the fiend down before it makes trenchers of the nearby villages. 	Reports have been received of a wild aevis of striking size making its nest atop the hill adjacent to Eastpool. Though all efforts are being made not to rouse the beast's ire, it is surely but a matter of time before it needs to feed. I hereby petition any brave volunteers to march to the northern border, that we might cut the fiend down before it makes trenchers of the nearby villages. 	Reports have been received of a wild aevis of striking size making its nest atop the hill adjacent to Eastpool. Though all efforts are being made not to rouse the beast's ire, it is surely but a matter of time before it needs to feed. I hereby petition any brave volunteers to march to the northern border, that we might cut the fiend down before it makes trenchers of the nearby villages. 	Reports have been received of a wild aevis of striking size making its nest atop the hill adjacent to Eastpool. Though all efforts are being made not to rouse the beast's ire, it is surely but a matter of time before it needs to feed. I hereby petition any brave volunteers to march to the northern border, that we might cut the fiend down before it makes trenchers of the nearby villages.
 	B 	 	From main quest: " "Caer Norvent West Gate - Sanbreque 	11475 gil20 renown ptsScarletite 1Meteorite 1
While passing along the trail from Lostwing to Caer Norvent, one of our order was met with a sudden blast of wind so strong that it bent back the trunks of old oaks, and heard a cry so terrible that he ran for his life. Questioning the locals revealed that this area was the nesting place of the elder griffin known as "Dozmare"—a beast much hated for its appetite both for chocobos and for children. 	While passing along the trail from Lostwing to Caer Norvent, one of our order was met with a sudden blast of wind so strong that it bent back the trunks of old oaks, and heard a cry so terrible that he ran for his life. Questioning the locals revealed that this area was the nesting place of the elder griffin known as "Dozmare"—a beast much hated for its appetite both for chocobos and for children. 	While passing along the trail from Lostwing to Caer Norvent, one of our order was met with a sudden blast of wind so strong that it bent back the trunks of old oaks, and heard a cry so terrible that he ran for his life. Questioning the locals revealed that this area was the nesting place of the elder griffin known as "Dozmare"—a beast much hated for its appetite both for chocobos and for children. 	While passing along the trail from Lostwing to Caer Norvent, one of our order was met with a sudden blast of wind so strong that it bent back the trunks of old oaks, and heard a cry so terrible that he ran for his life. Questioning the locals revealed that this area was the nesting place of the elder griffin known as "Dozmare"—a beast much hated for its appetite both for chocobos and for children. 	While passing along the trail from Lostwing to Caer Norvent, one of our order was met with a sudden blast of wind so strong that it bent back the trunks of old oaks, and heard a cry so terrible that he ran for his life. Questioning the locals revealed that this area was the nesting place of the elder griffin known as "Dozmare"—a beast much hated for its appetite both for chocobos and for children.
 	B 	 	From main quest: "After the Storm"West of Rhiannon's Ride - Rosaria 	11070 gil20 renown ptsMinotaur Mane 1
While minotaurs have long dwelled in the mountainous regions of Rosaria, it is only recently that they have come down from the highlands to hunt in the swamps surrounding Martha's Rest. Among their number is one whose sheer size suggests it to be a chieftain, who appears to be spearheading the push south. He must be stopped, lest the beastmen develop designs on the Rest proper. 	While minotaurs have long dwelled in the mountainous regions of Rosaria, it is only recently that they have come down from the highlands to hunt in the swamps surrounding Martha's Rest. Among their number is one whose sheer size suggests it to be a chieftain, who appears to be spearheading the push south. He must be stopped, lest the beastmen develop designs on the Rest proper. 	While minotaurs have long dwelled in the mountainous regions of Rosaria, it is only recently that they have come down from the highlands to hunt in the swamps surrounding Martha's Rest. Among their number is one whose sheer size suggests it to be a chieftain, who appears to be spearheading the push south. He must be stopped, lest the beastmen develop designs on the Rest proper. 	While minotaurs have long dwelled in the mountainous regions of Rosaria, it is only recently that they have come down from the highlands to hunt in the swamps surrounding Martha's Rest. Among their number is one whose sheer size suggests it to be a chieftain, who appears to be spearheading the push south. He must be stopped, lest the beastmen develop designs on the Rest proper. 	While minotaurs have long dwelled in the mountainous regions of Rosaria, it is only recently that they have come down from the highlands to hunt in the swamps surrounding Martha's Rest. Among their number is one whose sheer size suggests it to be a chieftain, who appears to be spearheading the push south. He must be stopped, lest the beastmen develop designs on the Rest proper.
 	B 	 	From main quest: "After the Storm"North of Sorrowise - Rosaria 	11475 gil20 renown ptsElectrum 1
A particularly belligerent breed of echo has recently awakened amid the Fallen ruins near Martha's Rest. It is known to activate on the approach of any human, armed or unarmed, and sets about them with a burning jet that has already reduced much of the surrounding marshland to ash. This is one echo that the Cursebreakers would fain see forever silenced. 	A particularly belligerent breed of echo has recently awakened amid the Fallen ruins near Martha's Rest. It is known to activate on the approach of any human, armed or unarmed, and sets about them with a burning jet that has already reduced much of the surrounding marshland to ash. This is one echo that the Cursebreakers would fain see forever silenced. 	A particularly belligerent breed of echo has recently awakened amid the Fallen ruins near Martha's Rest. It is known to activate on the approach of any human, armed or unarmed, and sets about them with a burning jet that has already reduced much of the surrounding marshland to ash. This is one echo that the Cursebreakers would fain see forever silenced. 	A particularly belligerent breed of echo has recently awakened amid the Fallen ruins near Martha's Rest. It is known to activate on the approach of any human, armed or unarmed, and sets about them with a burning jet that has already reduced much of the surrounding marshland to ash. This is one echo that the Cursebreakers would fain see forever silenced. 	A particularly belligerent breed of echo has recently awakened amid the Fallen ruins near Martha's Rest. It is known to activate on the approach of any human, armed or unarmed, and sets about them with a burning jet that has already reduced much of the surrounding marshland to ash. This is one echo that the Cursebreakers would fain see forever silenced.
 	A 	 	From main quest: "Bolts from the Blue"Hawk's Cry Cliff - Rosaria 	16200 gil30 renown ptsGelatinous Mass 1
Rumor is spreading throughout the southern reaches of Rosaria of a pool of opalescent ooze that has been sighted in the moors and meadows of the region. While it resembles naught but a puddle of strange sludge from a distance, any man or beast that draws too close is met with masses of slimy hands that drag their prey into a gaping, grinning maw. Is this what we want for our children? 	Rumor is spreading throughout the southern reaches of Rosaria of a pool of opalescent ooze that has been sighted in the moors and meadows of the region. While it resembles naught but a puddle of strange sludge from a distance, any man or beast that draws too close is met with masses of slimy hands that drag their prey into a gaping, grinning maw. Is this what we want for our children? 	Rumor is spreading throughout the southern reaches of Rosaria of a pool of opalescent ooze that has been sighted in the moors and meadows of the region. While it resembles naught but a puddle of strange sludge from a distance, any man or beast that draws too close is met with masses of slimy hands that drag their prey into a gaping, grinning maw. Is this what we want for our children? 	Rumor is spreading throughout the southern reaches of Rosaria of a pool of opalescent ooze that has been sighted in the moors and meadows of the region. While it resembles naught but a puddle of strange sludge from a distance, any man or beast that draws too close is met with masses of slimy hands that drag their prey into a gaping, grinning maw. Is this what we want for our children? 	Rumor is spreading throughout the southern reaches of Rosaria of a pool of opalescent ooze that has been sighted in the moors and meadows of the region. While it resembles naught but a puddle of strange sludge from a distance, any man or beast that draws too close is met with masses of slimy hands that drag their prey into a gaping, grinning maw. Is this what we want for our children?
 	B 	 	From main quest: "Out of the Shadow"The Velkroy Desert - Dhalmekia 	13500 gil20 renown ptsScarletite 2
Among republican merchants, reports abound of caravans being crushed by a "black boulder"—a creature indeterminate in nature, but quite decided in size, strength, and spite. He or she who took it upon themselves to seek out and slay this black mass would earn the eternal gratitude not only of the desert traders, but of the Cursebreakers who risk life and limb with every trip through the Velkroy. 	Among republican merchants, reports abound of caravans being crushed by a "black boulder"—a creature indeterminate in nature, but quite decided in size, strength, and spite. He or she who took it upon themselves to seek out and slay this black mass would earn the eternal gratitude not only of the desert traders, but of the Cursebreakers who risk life and limb with every trip through the Velkroy. 	Among republican merchants, reports abound of caravans being crushed by a "black boulder"—a creature indeterminate in nature, but quite decided in size, strength, and spite. He or she who took it upon themselves to seek out and slay this black mass would earn the eternal gratitude not only of the desert traders, but of the Cursebreakers who risk life and limb with every trip through the Velkroy. 	Among republican merchants, reports abound of caravans being crushed by a "black boulder"—a creature indeterminate in nature, but quite decided in size, strength, and spite. He or she who took it upon themselves to seek out and slay this black mass would earn the eternal gratitude not only of the desert traders, but of the Cursebreakers who risk life and limb with every trip through the Velkroy. 	Among republican merchants, reports abound of caravans being crushed by a "black boulder"—a creature indeterminate in nature, but quite decided in size, strength, and spite. He or she who took it upon themselves to seek out and slay this black mass would earn the eternal gratitude not only of the desert traders, but of the Cursebreakers who risk life and limb with every trip through the Velkroy.
 	C 	 	From main quest: "Out of the Shadow"Empty Hovel - Dhalmekia 	7425 gil10 renown ptsSharp Fang 50Bloody Hide 20Magicked Ash 10
A swarm of vicious vilekin has late made its nest near an abandoned village in the Fields of Corava, and as the hive has grown, so too has its hunger. Already, the stripped corpses of great beasts have been sighted in its vicinity. Should the vilekin be left in their own devices, the nearby settlements shall surely be reduced to naught but a collection of bleached bones within a twelvemoon. 	A swarm of vicious vilekin has late made its nest near an abandoned village in the Fields of Corava, and as the hive has grown, so too has its hunger. Already, the stripped corpses of great beasts have been sighted in its vicinity. Should the vilekin be left in their own devices, the nearby settlements shall surely be reduced to naught but a collection of bleached bones within a twelvemoon. 	A swarm of vicious vilekin has late made its nest near an abandoned village in the Fields of Corava, and as the hive has grown, so too has its hunger. Already, the stripped corpses of great beasts have been sighted in its vicinity. Should the vilekin be left in their own devices, the nearby settlements shall surely be reduced to naught but a collection of bleached bones within a twelvemoon. 	A swarm of vicious vilekin has late made its nest near an abandoned village in the Fields of Corava, and as the hive has grown, so too has its hunger. Already, the stripped corpses of great beasts have been sighted in its vicinity. Should the vilekin be left in their own devices, the nearby settlements shall surely be reduced to naught but a collection of bleached bones within a twelvemoon. 	A swarm of vicious vilekin has late made its nest near an abandoned village in the Fields of Corava, and as the hive has grown, so too has its hunger. Already, the stripped corpses of great beasts have been sighted in its vicinity. Should the vilekin be left in their own devices, the nearby settlements shall surely be reduced to naught but a collection of bleached bones within a twelvemoon.
 	C 	 	From main quest: "Out of the Shadow"The Cattery - Dhalmekia 	8235 gil10 renown ptsGrimalkin Hide 1
Just off the Sickle—the road that leads from Dalimil to the Jaw—lies a dead-end canyon into which travelers moving at night are wont to stray, providing a constant supply of sustenance for a feline most foul. With the daytime desert heat ever its own threat to life, and merchants ever mindful not to waste their last shards of crystal on the lighting of lamps, only the monster's demise might save them. 	Just off the Sickle—the road that leads from Dalimil to the Jaw—lies a dead-end canyon into which travelers moving at night are wont to stray, providing a constant supply of sustenance for a feline most foul. With the daytime desert heat ever its own threat to life, and merchants ever mindful not to waste their last shards of crystal on the lighting of lamps, only the monster's demise might save them. 	Just off the Sickle—the road that leads from Dalimil to the Jaw—lies a dead-end canyon into which travelers moving at night are wont to stray, providing a constant supply of sustenance for a feline most foul. With the daytime desert heat ever its own threat to life, and merchants ever mindful not to waste their last shards of crystal on the lighting of lamps, only the monster's demise might save them. 	Just off the Sickle—the road that leads from Dalimil to the Jaw—lies a dead-end canyon into which travelers moving at night are wont to stray, providing a constant supply of sustenance for a feline most foul. With the daytime desert heat ever its own threat to life, and merchants ever mindful not to waste their last shards of crystal on the lighting of lamps, only the monster's demise might save them. 	Just off the Sickle—the road that leads from Dalimil to the Jaw—lies a dead-end canyon into which travelers moving at night are wont to stray, providing a constant supply of sustenance for a feline most foul. With the daytime desert heat ever its own threat to life, and merchants ever mindful not to waste their last shards of crystal on the lighting of lamps, only the monster's demise might save them.
 	A 	 	From main quest: "Out of the Shadow"The Jaw - Dhalmekia 	14175 gil30 renown ptsWyrrite 25Meteorite 2
Dhalmekian traders are wont to say a prayer for unwary travelers journeying from Dalimil to Drake's Fang, for there lurks a bloodthirsty brigand—one who appears to be more interested in letting the blood of his quarry than he is in any gil or goods he might plunder from their caravan. If the road is to be made safe again, then at least one traveler passing through the place must not flee, but stand and fight. 	Dhalmekian traders are wont to say a prayer for unwary travelers journeying from Dalimil to Drake's Fang, for there lurks a bloodthirsty brigand—one who appears to be more interested in letting the blood of his quarry than he is in any gil or goods he might plunder from their caravan. If the road is to be made safe again, then at least one traveler passing through the place must not flee, but stand and fight. 	Dhalmekian traders are wont to say a prayer for unwary travelers journeying from Dalimil to Drake's Fang, for there lurks a bloodthirsty brigand—one who appears to be more interested in letting the blood of his quarry than he is in any gil or goods he might plunder from their caravan. If the road is to be made safe again, then at least one traveler passing through the place must not flee, but stand and fight. 	Dhalmekian traders are wont to say a prayer for unwary travelers journeying from Dalimil to Drake's Fang, for there lurks a bloodthirsty brigand—one who appears to be more interested in letting the blood of his quarry than he is in any gil or goods he might plunder from their caravan. If the road is to be made safe again, then at least one traveler passing through the place must not flee, but stand and fight. 	Dhalmekian traders are wont to say a prayer for unwary travelers journeying from Dalimil to Drake's Fang, for there lurks a bloodthirsty brigand—one who appears to be more interested in letting the blood of his quarry than he is in any gil or goods he might plunder from their caravan. If the road is to be made safe again, then at least one traveler passing through the place must not flee, but stand and fight.
 	S 	 	From main quest: "Out of the Shadow"Eastern point of Cressida by Fallen ruins - Rosaria 	27000 gil50 renown ptsFallen Iron 1Orichalcum 1
Urgent notice to all Cursebreakers due to the discovery of a Fallen giant in the Rosarian ruins we have lately been investigating, all work in the region is to be halted with immediate effect, and all members are to proceed no further than the village gate, lest the echo should be awakened by our presence. No further action may be taken without Cid's express permission. 	Urgent notice to all Cursebreakers due to the discovery of a Fallen giant in the Rosarian ruins we have lately been investigating, all work in the region is to be halted with immediate effect, and all members are to proceed no further than the village gate, lest the echo should be awakened by our presence. No further action may be taken without Cid's express permission. 	Urgent notice to all Cursebreakers due to the discovery of a Fallen giant in the Rosarian ruins we have lately been investigating, all work in the region is to be halted with immediate effect, and all members are to proceed no further than the village gate, lest the echo should be awakened by our presence. No further action may be taken without Cid's express permission. 	Urgent notice to all Cursebreakers due to the discovery of a Fallen giant in the Rosarian ruins we have lately been investigating, all work in the region is to be halted with immediate effect, and all members are to proceed no further than the village gate, lest the echo should be awakened by our presence. No further action may be taken without Cid's express permission. 	Urgent notice to all Cursebreakers due to the discovery of a Fallen giant in the Rosarian ruins we have lately been investigating, all work in the region is to be halted with immediate effect, and all members are to proceed no further than the village gate, lest the echo should be awakened by our presence. No further action may be taken without Cid's express permission.
 	B 	 	From sidequest: "Weird Science"The Crock, Sanbreque 	12150 gil20 renown ptsBomb Ember 1
A Cursebreaker aiming for the Imperial Chase took a wrong turn into a nearby wood, within which she discovered the ruins of a Fallen airship—and within them, a beast akin to a great ball of fire that chased her screaming from the grove. The soldier later identified the creature as an almanac of echoes, but was firm in her insistence that the "bomb" she saw was near ten times the size of the one depicted therein. 	A Cursebreaker aiming for the Imperial Chase took a wrong turn into a nearby wood, within which she discovered the ruins of a Fallen airship—and within them, a beast akin to a great ball of fire that chased her screaming from the grove. The soldier later identified the creature as an almanac of echoes, but was firm in her insistence that the "bomb" she saw was near ten times the size of the one depicted therein. 	A Cursebreaker aiming for the Imperial Chase took a wrong turn into a nearby wood, within which she discovered the ruins of a Fallen airship—and within them, a beast akin to a great ball of fire that chased her screaming from the grove. The soldier later identified the creature as an almanac of echoes, but was firm in her insistence that the "bomb" she saw was near ten times the size of the one depicted therein. 	A Cursebreaker aiming for the Imperial Chase took a wrong turn into a nearby wood, within which she discovered the ruins of a Fallen airship—and within them, a beast akin to a great ball of fire that chased her screaming from the grove. The soldier later identified the creature as an almanac of echoes, but was firm in her insistence that the "bomb" she saw was near ten times the size of the one depicted therein. 	A Cursebreaker aiming for the Imperial Chase took a wrong turn into a nearby wood, within which she discovered the ruins of a Fallen airship—and within them, a beast akin to a great ball of fire that chased her screaming from the grove. The soldier later identified the creature as an almanac of echoes, but was firm in her insistence that the "bomb" she saw was near ten times the size of the one depicted therein.
 	B 	 	From main quest: "Things Fall Apart"Vamare, Dhalmekia 	9200 gil20 renown ptsScarletite 1Meteorite 1
Merchants who ply their trade across the Fields of Corava tell of an outlaw five-and-twenty hands high and mighty of thew who preys upon unescorted travelers. They claim he lives alone in one of the many abandoned villages that litter the region, but none has been brave nor foolish enough to narrow the search any further. If you who read this have either, or both, of those qualities, the Dhalmekians beg your aid. 	Merchants who ply their trade across the Fields of Corava tell of an outlaw five-and-twenty hands high and mighty of thew who preys upon unescorted travelers. They claim he lives alone in one of the many abandoned villages that litter the region, but none has been brave nor foolish enough to narrow the search any further. If you who read this have either, or both, of those qualities, the Dhalmekians beg your aid. 	Merchants who ply their trade across the Fields of Corava tell of an outlaw five-and-twenty hands high and mighty of thew who preys upon unescorted travelers. They claim he lives alone in one of the many abandoned villages that litter the region, but none has been brave nor foolish enough to narrow the search any further. If you who read this have either, or both, of those qualities, the Dhalmekians beg your aid. 	Merchants who ply their trade across the Fields of Corava tell of an outlaw five-and-twenty hands high and mighty of thew who preys upon unescorted travelers. They claim he lives alone in one of the many abandoned villages that litter the region, but none has been brave nor foolish enough to narrow the search any further. If you who read this have either, or both, of those qualities, the Dhalmekians beg your aid. 	Merchants who ply their trade across the Fields of Corava tell of an outlaw five-and-twenty hands high and mighty of thew who preys upon unescorted travelers. They claim he lives alone in one of the many abandoned villages that litter the region, but none has been brave nor foolish enough to narrow the search any further. If you who read this have either, or both, of those qualities, the Dhalmekians beg your aid.
 	A 	 	From main quest: "Things Fall Apart"Quietsands, Rosaria 	13000 gil30 renown ptsMeteorite 2
A lone rowing boat has been sighted making land off the coast of Port Isolde—its occupants wearing the garb and speaking the language of Iron Kingdom Crusaders. One can only assume as they come to take their vengeance upon Cid the Outlaw for destroying that which they hold most dear. We advise against all travel to the area, lest they think to kill or capture our members in retaliation. 	A lone rowing boat has been sighted making land off the coast of Port Isolde—its occupants wearing the garb and speaking the language of Iron Kingdom Crusaders. One can only assume as they come to take their vengeance upon Cid the Outlaw for destroying that which they hold most dear. We advise against all travel to the area, lest they think to kill or capture our members in retaliation. 	A lone rowing boat has been sighted making land off the coast of Port Isolde—its occupants wearing the garb and speaking the language of Iron Kingdom Crusaders. One can only assume as they come to take their vengeance upon Cid the Outlaw for destroying that which they hold most dear. We advise against all travel to the area, lest they think to kill or capture our members in retaliation. 	A lone rowing boat has been sighted making land off the coast of Port Isolde—its occupants wearing the garb and speaking the language of Iron Kingdom Crusaders. One can only assume as they come to take their vengeance upon Cid the Outlaw for destroying that which they hold most dear. We advise against all travel to the area, lest they think to kill or capture our members in retaliation. 	A lone rowing boat has been sighted making land off the coast of Port Isolde—its occupants wearing the garb and speaking the language of Iron Kingdom Crusaders. One can only assume as they come to take their vengeance upon Cid the Outlaw for destroying that which they hold most dear. We advise against all travel to the area, lest they think to kill or capture our members in retaliation.
 	S 	 	From main quest: "Things Fall Apart"The Imperial Chase - Sanbreque - southeast from Dragon's Aery 	30000 gil60 renown ptsOrichalcum 1Fallen Enigma 1Amber 1Empty Shard 1
Sanbrequois legend tells of a dread dragon who set near half the realm alight with his torrid breath, before being sealed away behind a magical mist—by Greagor Herself, some sources claim. Though it has long been forgotten which parts of the tale are true and which are mere myth, recent reports of a great dragon's roar reverberating around the woodland passes of the empire are real enough. 	Sanbrequois legend tells of a dread dragon who set near half the realm alight with his torrid breath, before being sealed away behind a magical mist—by Greagor Herself, some sources claim. Though it has long been forgotten which parts of the tale are true and which are mere myth, recent reports of a great dragon's roar reverberating around the woodland passes of the empire are real enough. 	Sanbrequois legend tells of a dread dragon who set near half the realm alight with his torrid breath, before being sealed away behind a magical mist—by Greagor Herself, some sources claim. Though it has long been forgotten which parts of the tale are true and which are mere myth, recent reports of a great dragon's roar reverberating around the woodland passes of the empire are real enough. 	Sanbrequois legend tells of a dread dragon who set near half the realm alight with his torrid breath, before being sealed away behind a magical mist—by Greagor Herself, some sources claim. Though it has long been forgotten which parts of the tale are true and which are mere myth, recent reports of a great dragon's roar reverberating around the woodland passes of the empire are real enough. 	Sanbrequois legend tells of a dread dragon who set near half the realm alight with his torrid breath, before being sealed away behind a magical mist—by Greagor Herself, some sources claim. Though it has long been forgotten which parts of the tale are true and which are mere myth, recent reports of a great dragon's roar reverberating around the woodland passes of the empire are real enough.
 	C 	 	From main quest: "Things Fall Apart" (after talking to Joshua at the hideout)South of Tabor - Dhalmelkia 	5800 gil10 renown ptsAevis Skin 1Dragon Talon 1
A team of Cursebreakers traveling through Tabor to the Fields of Corava were met by a group of hunters from the village, who warned them not to stray too far from the main road—for in a gully not far hence rested a pack of wolves that even such practiced hunters as they would not dare to wake, despite the fine luster of the animals' pelts. Too many of their friends had succumbed to temptation, only to be torn limb from limb.	A team of Cursebreakers traveling through Tabor to the Fields of Corava were met by a group of hunters from the village, who warned them not to stray too far from the main road—for in a gully not far hence rested a pack of wolves that even such practiced hunters as they would not dare to wake, despite the fine luster of the animals' pelts. Too many of their friends had succumbed to temptation, only to be torn limb from limb.	A team of Cursebreakers traveling through Tabor to the Fields of Corava were met by a group of hunters from the village, who warned them not to stray too far from the main road—for in a gully not far hence rested a pack of wolves that even such practiced hunters as they would not dare to wake, despite the fine luster of the animals' pelts. Too many of their friends had succumbed to temptation, only to be torn limb from limb.	A team of Cursebreakers traveling through Tabor to the Fields of Corava were met by a group of hunters from the village, who warned them not to stray too far from the main road—for in a gully not far hence rested a pack of wolves that even such practiced hunters as they would not dare to wake, despite the fine luster of the animals' pelts. Too many of their friends had succumbed to temptation, only to be torn limb from limb.	A team of Cursebreakers traveling through Tabor to the Fields of Corava were met by a group of hunters from the village, who warned them not to stray too far from the main road—for in a gully not far hence rested a pack of wolves that even such practiced hunters as they would not dare to wake, despite the fine luster of the animals' pelts. Too many of their friends had succumbed to temptation, only to be torn limb from limb.
 	A 	 	From main quest: "A Song of Hope"The Sickle - Dhalmelkia 	13000 gil30 renown ptsComet Feather 1
The hunters of Tabor speak of a wild chocobo that haunts not only the nearby badlands, but also their dreams—for it exhibits a ferocity rarely seen in the species, and has ripped more than a dozen of their comrades from gizzard to groin and feasted on their flesh. The bird is far past taming—it must needs to be put down. 	The hunters of Tabor speak of a wild chocobo that haunts not only the nearby badlands, but also their dreams—for it exhibits a ferocity rarely seen in the species, and has ripped more than a dozen of their comrades from gizzard to groin and feasted on their flesh. The bird is far past taming—it must needs to be put down. 	The hunters of Tabor speak of a wild chocobo that haunts not only the nearby badlands, but also their dreams—for it exhibits a ferocity rarely seen in the species, and has ripped more than a dozen of their comrades from gizzard to groin and feasted on their flesh. The bird is far past taming—it must needs to be put down. 	The hunters of Tabor speak of a wild chocobo that haunts not only the nearby badlands, but also their dreams—for it exhibits a ferocity rarely seen in the species, and has ripped more than a dozen of their comrades from gizzard to groin and feasted on their flesh. The bird is far past taming—it must needs to be put down. 	The hunters of Tabor speak of a wild chocobo that haunts not only the nearby badlands, but also their dreams—for it exhibits a ferocity rarely seen in the species, and has ripped more than a dozen of their comrades from gizzard to groin and feasted on their flesh. The bird is far past taming—it must needs to be put down.
 	B 	 	From main quest: "Like Father, Like Daughter"Lostwing - Sanbreque 	9800 gil20 renown ptsScarletite 1Meteorite 1
The greater part of those Black Shields who spied on Lostwing were taken by the aetherflood. However, we have received reports that one yet survives—a zealot of their evil cause who persists in delivering any Bearer who strays too close to his hiding place to a gruesome death. Alas, he has heretofore proved more than a match for the Cursebreakers sent to slay him. 	The greater part of those Black Shields who spied on Lostwing were taken by the aetherflood. However, we have received reports that one yet survives—a zealot of their evil cause who persists in delivering any Bearer who strays too close to his hiding place to a gruesome death. Alas, he has heretofore proved more than a match for the Cursebreakers sent to slay him. 	The greater part of those Black Shields who spied on Lostwing were taken by the aetherflood. However, we have received reports that one yet survives—a zealot of their evil cause who persists in delivering any Bearer who strays too close to his hiding place to a gruesome death. Alas, he has heretofore proved more than a match for the Cursebreakers sent to slay him. 	The greater part of those Black Shields who spied on Lostwing were taken by the aetherflood. However, we have received reports that one yet survives—a zealot of their evil cause who persists in delivering any Bearer who strays too close to his hiding place to a gruesome death. Alas, he has heretofore proved more than a match for the Cursebreakers sent to slay him. 	The greater part of those Black Shields who spied on Lostwing were taken by the aetherflood. However, we have received reports that one yet survives—a zealot of their evil cause who persists in delivering any Bearer who strays too close to his hiding place to a gruesome death. Alas, he has heretofore proved more than a match for the Cursebreakers sent to slay him.
 	B 	 	From main quest: "Like Father, Like Daughter" after finding the part in the orchestrionThe Whispering Waters - Rosaria 	10000 gil20 renown ptsMorbol Tendril 1Morbol Flower 1
If you should come across a red carrot protruding from the marshes of Three Reeds, do not attempt to pull it from the swampy soil. It is, in truth, another root vegetable entirely—an exotic species of morbol that uses a modified, carrot-like vine as a lure to draw its prey close, before emerging from the earth and swallowing them whole. A cruel way for Nature to turn these times of privation to her advantage. 	If you should come across a red carrot protruding from the marshes of Three Reeds, do not attempt to pull it from the swampy soil. It is, in truth, another root vegetable entirely—an exotic species of morbol that uses a modified, carrot-like vine as a lure to draw its prey close, before emerging from the earth and swallowing them whole. A cruel way for Nature to turn these times of privation to her advantage. 	If you should come across a red carrot protruding from the marshes of Three Reeds, do not attempt to pull it from the swampy soil. It is, in truth, another root vegetable entirely—an exotic species of morbol that uses a modified, carrot-like vine as a lure to draw its prey close, before emerging from the earth and swallowing them whole. A cruel way for Nature to turn these times of privation to her advantage. 	If you should come across a red carrot protruding from the marshes of Three Reeds, do not attempt to pull it from the swampy soil. It is, in truth, another root vegetable entirely—an exotic species of morbol that uses a modified, carrot-like vine as a lure to draw its prey close, before emerging from the earth and swallowing them whole. A cruel way for Nature to turn these times of privation to her advantage. 	If you should come across a red carrot protruding from the marshes of Three Reeds, do not attempt to pull it from the swampy soil. It is, in truth, another root vegetable entirely—an exotic species of morbol that uses a modified, carrot-like vine as a lure to draw its prey close, before emerging from the earth and swallowing them whole. A cruel way for Nature to turn these times of privation to her advantage.
 	S 	 	From main quest: "Back to their Origin"Skaithfarr - near Shadow Coast 	20000 gil50 renown ptsStained Loincloth 1
Those few souls who were able to escape from Ash before the skies changed tell of Pandemonium, the King of the Orcs who led his fellow beastmen in revolt against Waloeder rule. Though his rebellion was swiftly crushed by King Barnabas's armies, many of the orcs who now roam the Twins, sating their appetite for human flesh, bear his markings—suggesting that he still commands his forces today. 	Those few souls who were able to escape from Ash before the skies changed tell of Pandemonium, the King of the Orcs who led his fellow beastmen in revolt against Waloeder rule. Though his rebellion was swiftly crushed by King Barnabas's armies, many of the orcs who now roam the Twins, sating their appetite for human flesh, bear his markings—suggesting that he still commands his forces today. 	Those few souls who were able to escape from Ash before the skies changed tell of Pandemonium, the King of the Orcs who led his fellow beastmen in revolt against Waloeder rule. Though his rebellion was swiftly crushed by King Barnabas's armies, many of the orcs who now roam the Twins, sating their appetite for human flesh, bear his markings—suggesting that he still commands his forces today. 	Those few souls who were able to escape from Ash before the skies changed tell of Pandemonium, the King of the Orcs who led his fellow beastmen in revolt against Waloeder rule. Though his rebellion was swiftly crushed by King Barnabas's armies, many of the orcs who now roam the Twins, sating their appetite for human flesh, bear his markings—suggesting that he still commands his forces today. 	Those few souls who were able to escape from Ash before the skies changed tell of Pandemonium, the King of the Orcs who led his fellow beastmen in revolt against Waloeder rule. Though his rebellion was swiftly crushed by King Barnabas's armies, many of the orcs who now roam the Twins, sating their appetite for human flesh, bear his markings—suggesting that he still commands his forces today.
 	S 	 	From main quest: "Across the Narrow" after acquiring ShivaVelkroy Desert northwest from Dalimil - Dhalmekia 	20000 gil50 renown ptsOrichalcum 1
A caravan of traders traversing the Velkroy told me of a colossal beast they had encountered on their journey. To hear them tell it, it had the aspect of a dragon, a lion, and a scorpion all at once. I contested that it might be naught but a mirage—a phantasm brought about the desert heat—but the sweat which ran down their foreheads was cold, and the fear in their eyes, real. 	A caravan of traders traversing the Velkroy told me of a colossal beast they had encountered on their journey. To hear them tell it, it had the aspect of a dragon, a lion, and a scorpion all at once. I contested that it might be naught but a mirage—a phantasm brought about the desert heat—but the sweat which ran down their foreheads was cold, and the fear in their eyes, real. 	A caravan of traders traversing the Velkroy told me of a colossal beast they had encountered on their journey. To hear them tell it, it had the aspect of a dragon, a lion, and a scorpion all at once. I contested that it might be naught but a mirage—a phantasm brought about the desert heat—but the sweat which ran down their foreheads was cold, and the fear in their eyes, real. 	A caravan of traders traversing the Velkroy told me of a colossal beast they had encountered on their journey. To hear them tell it, it had the aspect of a dragon, a lion, and a scorpion all at once. I contested that it might be naught but a mirage—a phantasm brought about the desert heat—but the sweat which ran down their foreheads was cold, and the fear in their eyes, real. 	A caravan of traders traversing the Velkroy told me of a colossal beast they had encountered on their journey. To hear them tell it, it had the aspect of a dragon, a lion, and a scorpion all at once. I contested that it might be naught but a mirage—a phantasm brought about the desert heat—but the sweat which ran down their foreheads was cold, and the fear in their eyes, real.
 	A 	 	From main quest: "Back to their Origin"Eistla - Waloed 	15000 gil30 renown ptsPrimitive Battlehorn 1
A rogue goblin has been sighted several times in the abandoned village of Eistla, presumably drawn by the stores left behind when the villagers departed for Reverie. Though said villagers will not be returning, we shall surely seek to reclaim the village for mankind once this is all over. I suggest that we end the goblin's misery now, before he tears the houses down in his search for sustenance. 	A rogue goblin has been sighted several times in the abandoned village of Eistla, presumably drawn by the stores left behind when the villagers departed for Reverie. Though said villagers will not be returning, we shall surely seek to reclaim the village for mankind once this is all over. I suggest that we end the goblin's misery now, before he tears the houses down in his search for sustenance. 	A rogue goblin has been sighted several times in the abandoned village of Eistla, presumably drawn by the stores left behind when the villagers departed for Reverie. Though said villagers will not be returning, we shall surely seek to reclaim the village for mankind once this is all over. I suggest that we end the goblin's misery now, before he tears the houses down in his search for sustenance. 	A rogue goblin has been sighted several times in the abandoned village of Eistla, presumably drawn by the stores left behind when the villagers departed for Reverie. Though said villagers will not be returning, we shall surely seek to reclaim the village for mankind once this is all over. I suggest that we end the goblin's misery now, before he tears the houses down in his search for sustenance. 	A rogue goblin has been sighted several times in the abandoned village of Eistla, presumably drawn by the stores left behind when the villagers departed for Reverie. Though said villagers will not be returning, we shall surely seek to reclaim the village for mankind once this is all over. I suggest that we end the goblin's misery now, before he tears the houses down in his search for sustenance.
 	A 	 	From main quest: "Back to their Origin"Kritten Hollow - Waloed 	16000 gil35 renown ptsCoeurl Whisker 1Meteorite 1
Among the divers beasts that make their home in Waloed, there are many that seem not to be a creation of nature, but of some malign god. Bygul is one such creature—a cat that takes an almost perverse delight in hunting down the few survivors of the human race that yet survive on the far continent, and toying with them as a child might a doll—complete with the chewing of their extremities. 	Among the divers beasts that make their home in Waloed, there are many that seem not to be a creation of nature, but of some malign god. Bygul is one such creature—a cat that takes an almost perverse delight in hunting down the few survivors of the human race that yet survive on the far continent, and toying with them as a child might a doll—complete with the chewing of their extremities. 	Among the divers beasts that make their home in Waloed, there are many that seem not to be a creation of nature, but of some malign god. Bygul is one such creature—a cat that takes an almost perverse delight in hunting down the few survivors of the human race that yet survive on the far continent, and toying with them as a child might a doll—complete with the chewing of their extremities. 	Among the divers beasts that make their home in Waloed, there are many that seem not to be a creation of nature, but of some malign god. Bygul is one such creature—a cat that takes an almost perverse delight in hunting down the few survivors of the human race that yet survive on the far continent, and toying with them as a child might a doll—complete with the chewing of their extremities. 	Among the divers beasts that make their home in Waloed, there are many that seem not to be a creation of nature, but of some malign god. Bygul is one such creature—a cat that takes an almost perverse delight in hunting down the few survivors of the human race that yet survive on the far continent, and toying with them as a child might a doll—complete with the chewing of their extremities.
 	A 	 	From main quest: "Back to their Origin"Halfcombe - Waloed 	15500 gil35 renown ptsStone Tongue 1
A band of Cursebreakers making a first foray into Waloed encountered this creature near the road through Halfcombe. Though those with memory of Ash before its fall knew Agni as a peaceable beast—one worshipped as the "Jarlkona of the north"—the aether has since addled its mind, sending it barreling hither and yon, crushing anything in its path. To end its torment would be a mercy. 	A band of Cursebreakers making a first foray into Waloed encountered this creature near the road through Halfcombe. Though those with memory of Ash before its fall knew Agni as a peaceable beast—one worshipped as the "Jarlkona of the north"—the aether has since addled its mind, sending it barreling hither and yon, crushing anything in its path. To end its torment would be a mercy. 	A band of Cursebreakers making a first foray into Waloed encountered this creature near the road through Halfcombe. Though those with memory of Ash before its fall knew Agni as a peaceable beast—one worshipped as the "Jarlkona of the north"—the aether has since addled its mind, sending it barreling hither and yon, crushing anything in its path. To end its torment would be a mercy. 	A band of Cursebreakers making a first foray into Waloed encountered this creature near the road through Halfcombe. Though those with memory of Ash before its fall knew Agni as a peaceable beast—one worshipped as the "Jarlkona of the north"—the aether has since addled its mind, sending it barreling hither and yon, crushing anything in its path. To end its torment would be a mercy. 	A band of Cursebreakers making a first foray into Waloed encountered this creature near the road through Halfcombe. Though those with memory of Ash before its fall knew Agni as a peaceable beast—one worshipped as the "Jarlkona of the north"—the aether has since addled its mind, sending it barreling hither and yon, crushing anything in its path. To end its torment would be a mercy.
 	A 	 	From main quest: "Back to their Origin"Titan's Wake - Dhalmekia 	17000 gil45 renown ptsDarksteel 1
Travelers of the Gilded Path share stories of the crystal giant—a beast who haunts the paths less trodden, illuminating the canyons with the unmistakable blue glow of aether, and painting them red with the blood of his victims. If our suspicions are correct and this creature is another construct of Ultima, then only by laying him low might we truly begin to live on our own terms. 	Travelers of the Gilded Path share stories of the crystal giant—a beast who haunts the paths less trodden, illuminating the canyons with the unmistakable blue glow of aether, and painting them red with the blood of his victims. If our suspicions are correct and this creature is another construct of Ultima, then only by laying him low might we truly begin to live on our own terms. 	Travelers of the Gilded Path share stories of the crystal giant—a beast who haunts the paths less trodden, illuminating the canyons with the unmistakable blue glow of aether, and painting them red with the blood of his victims. If our suspicions are correct and this creature is another construct of Ultima, then only by laying him low might we truly begin to live on our own terms. 	Travelers of the Gilded Path share stories of the crystal giant—a beast who haunts the paths less trodden, illuminating the canyons with the unmistakable blue glow of aether, and painting them red with the blood of his victims. If our suspicions are correct and this creature is another construct of Ultima, then only by laying him low might we truly begin to live on our own terms. 	Travelers of the Gilded Path share stories of the crystal giant—a beast who haunts the paths less trodden, illuminating the canyons with the unmistakable blue glow of aether, and painting them red with the blood of his victims. If our suspicions are correct and this creature is another construct of Ultima, then only by laying him low might we truly begin to live on our own terms.
 	A 	 	From main quest: "Back to their Origin"The Crock - Sanbreque 	9800 gil35 renown ptsMeteorite 2
After the collapse of the Fallen civilization, their technology slept silently within the ruins of their airships for many a long year. However, of late, these "echoes" of the Fallen age have begun to awaken, attacking any strangers on sight—presumably as they were designed to do. While some are easily escaped, this particular echo persists in pursuing its targets until they lie dead in the dust. 	After the collapse of the Fallen civilization, their technology slept silently within the ruins of their airships for many a long year. However, of late, these "echoes" of the Fallen age have begun to awaken, attacking any strangers on sight—presumably as they were designed to do. While some are easily escaped, this particular echo persists in pursuing its targets until they lie dead in the dust. 	After the collapse of the Fallen civilization, their technology slept silently within the ruins of their airships for many a long year. However, of late, these "echoes" of the Fallen age have begun to awaken, attacking any strangers on sight—presumably as they were designed to do. While some are easily escaped, this particular echo persists in pursuing its targets until they lie dead in the dust. 	After the collapse of the Fallen civilization, their technology slept silently within the ruins of their airships for many a long year. However, of late, these "echoes" of the Fallen age have begun to awaken, attacking any strangers on sight—presumably as they were designed to do. While some are easily escaped, this particular echo persists in pursuing its targets until they lie dead in the dust. 	After the collapse of the Fallen civilization, their technology slept silently within the ruins of their airships for many a long year. However, of late, these "echoes" of the Fallen age have begun to awaken, attacking any strangers on sight—presumably as they were designed to do. While some are easily escaped, this particular echo persists in pursuing its targets until they lie dead in the dust.
 	S 	 	From main quest: "Back to their Origin"Vidargraes - Waloed 	20000 gil55 renown ptsBehemoth ShackleOrichalcum
The Waloeder army captured such beasts and tried to train them to serve, but this particular specimen's training has long since ceased. Whether its captors turned Akashic with the rest of their comrades or were eaten by their pet when it broke free from its bonds, we shall never know. All we know is there is none left alive who knows the words to put an end to its rampage—only a show of force will suffice. 	The Waloeder army captured such beasts and tried to train them to serve, but this particular specimen's training has long since ceased. Whether its captors turned Akashic with the rest of their comrades or were eaten by their pet when it broke free from its bonds, we shall never know. All we know is there is none left alive who knows the words to put an end to its rampage—only a show of force will suffice. 	The Waloeder army captured such beasts and tried to train them to serve, but this particular specimen's training has long since ceased. Whether its captors turned Akashic with the rest of their comrades or were eaten by their pet when it broke free from its bonds, we shall never know. All we know is there is none left alive who knows the words to put an end to its rampage—only a show of force will suffice. 	The Waloeder army captured such beasts and tried to train them to serve, but this particular specimen's training has long since ceased. Whether its captors turned Akashic with the rest of their comrades or were eaten by their pet when it broke free from its bonds, we shall never know. All we know is there is none left alive who knows the words to put an end to its rampage—only a show of force will suffice. 	The Waloeder army captured such beasts and tried to train them to serve, but this particular specimen's training has long since ceased. Whether its captors turned Akashic with the rest of their comrades or were eaten by their pet when it broke free from its bonds, we shall never know. All we know is there is none left alive who knows the words to put an end to its rampage—only a show of force will suffice.
 	A 	 	Sidequest: "Nobody’s Tool"Balmung Dark - Waloed 	15000 gil35 renown ptsBehemoth ShackleMeteorite 2
A monster born in the Balmung Dark, and quite possibly the deadliest beast known to man. Cid, we beg you to slay it, not only that the world might be a safer place, but that the Bearers who lost their lives to that vile creature might at last be avenged. Forgive our presumption, but knowing what we do of it, we doubt that any but you could emerge from its cage alive. 	A monster born in the Balmung Dark, and quite possibly the deadliest beast known to man. Cid, we beg you to slay it, not only that the world might be a safer place, but that the Bearers who lost their lives to that vile creature might at last be avenged. Forgive our presumption, but knowing what we do of it, we doubt that any but you could emerge from its cage alive. 	A monster born in the Balmung Dark, and quite possibly the deadliest beast known to man. Cid, we beg you to slay it, not only that the world might be a safer place, but that the Bearers who lost their lives to that vile creature might at last be avenged. Forgive our presumption, but knowing what we do of it, we doubt that any but you could emerge from its cage alive. 	A monster born in the Balmung Dark, and quite possibly the deadliest beast known to man. Cid, we beg you to slay it, not only that the world might be a safer place, but that the Bearers who lost their lives to that vile creature might at last be avenged. Forgive our presumption, but knowing what we do of it, we doubt that any but you could emerge from its cage alive. 	A monster born in the Balmung Dark, and quite possibly the deadliest beast known to man. Cid, we beg you to slay it, not only that the world might be a safer place, but that the Bearers who lost their lives to that vile creature might at last be avenged. Forgive our presumption, but knowing what we do of it, we doubt that any but you could emerge from its cage alive.
===DLC marks===
The Rising Tide introduces several unique new marks. These marks do not have bills but have other qualities identifying them as marks. The Tonberry King and Thalaos are encountered during sidequests in Mysidia. While they are unranked, they nonetheless receive the same introduction graphic as other notorious marks. 
Additional notorious marks can be encountered in the Kairos Gate. These marks do not have an intro graphic, but as identified as S rank marks in the preview screen for their respective circles. These marks include Orge, Philargyria, the Kairos King, Gastrimargia, Porneia, Hyperephania, Kenodoxia, and Lype. All are recreations of A and B rank marks encountered in the base game, respectively recreating Agni, the Prince of Death, the Kuza Beast, the Flan Prince, Bygul, Severian, Dread Comet, and Thanatos.
Category:Hunts in Final Fantasy XVI