Crush (Spyro)

==Summary==
Crush is one of the antagonists of Spyro 2: Ripto's Rage and several games after. He is one of Ripto's minions alongside Gulp, and is the more dimwitted of the two.
==Powers and Stats==
Tier: At least 
Name: Crush
Origin: Spyro the Dragon
Gender: Male
Age: Unknown
Classification: Dinosaur
Powers and Abilities: Superhuman Physical Characteristics, Weapon Mastery, Forcefield Creation (Via pads), Electricity Manipulation and Shockwave Manipulation (Via blue pads), Fire Manipulation (Via red pads)
Attack Potency: At least City level (Capable of harming Spyro and Ripto)
Speed: Superhuman (Fast enough to keep up with Spyro)
Lifting Strength: Superhuman (Can wield his club with no trouble and swing it hard enough to make the ceiling cave in)
Striking Strength: At least City level
Durability: At least City level (Direct attacks from Spyro do no damage to him)
Stamina: High (Can repeatedly run around jumping on pads with no fatigue, can still get up after repeatedly having chunks of boulders fall on him)
Range: Extended melee range via club
Standard Equipment: Club
Optional Equipment: Pads
Intelligence: Below Average (Didn't know how to operate a portal, even though all he had to do was walk through it. Is often seen as the more dimwitted of Ripto's minions. In the epilogue of Ripto's Rage, he was shown having trouble with understanding the simple equation of 1 + 1 = 2. Repeatedly harmed himself in his fight with Spyro by continuously causing boulders to fall on him from the roof due to the vibrations every time he tried to smash Spyro with his club. However, he did note the flaw in Ripto's plans in Enter the Dragonfly)
Notable Attacks/Techniques:
* Pads- Crush's dungeon contains two types of pads; red and blue. If he is fighting his opponent there, he can use the pads to his advantage. When he runs onto a pad, a forcefield will surround him. The forcefield will stop attacks from reaching him and bounce an opponent away. The blue pads create electric shockwaves, while the red pads launch small fireballs at his foe. The electric shockwaves can be jumped over, and the fireballs can be dodged. He can only create 2-3 shockwaves or fireballs before he has to move to another pad.
* Club smash:- Crush smashes his club to try and hit the opponent. If he does this in his dungeon, the vibrations will cause boulders to fall from the roof and damage him and anyone standing next to him.
Weaknesses: Low intelligence.
==Notable Matchups==
Victories:
Losses:
Inconclusive:
Category:Spyro the Dragon
Category:Villains
Category:Weapon Masters
Category:Club Users
Category:Characters
Category:Male Characters
Category:Game Bosses
Category:Electricity Users
Category:Shockwave Users
Category:Fire Users
Category:Dinosaurs
Category:Game Characters
Category:Video Game Characters
Category:Giants
Category:Vibration Users
Category:Forcefield Users
Category:Large Sized Characters