The Seven Paths

The Seven Paths are guiding principles to how to wage warfare in Barbaric Giant culture. The idea is that for every tribe, they chose a path to follow, or reason that they go to war with others. The Seven Paths are as such:
The Path of Prydee- Going to war for the sake of proving self-worth. Those who follow Prydee go to battle for self-glory; whether it is to die gloriously in battle, or win a great victory, the end goal of this path is to satisfy oneself with knowing your self-worth means something
The Path of Greede- Going to war for the sake of power. Some tribes simply desired to control as much as they could, and would battle over land just because it was there
The Path of Luuste- Going to war for the love of war itself, attacking anything and everything that was not part of the tribe
The Path of Envvie- Going to war to take over or away. If another tribe had better land, war would be waged to take if for their own.
The Path of Glutonie- Going to war for resources. In regions where food was scarce, tribes with plentiful food would be attacked so the attacking tribe could survive
The Path of Wraithe- Going to war out of anger, or for the sake of war. Those on this path tended to let their emotions get the better of them and attacked anything and everything just because they were upset or angry
The Path of Slouthe- Going to war to improve well-being. Sometimes tribes would go to war just to take supplies that would make life easier, so they would not have to work as hard, and could rest more
Though Barbaric Giants embraced these paths, Warrior Giants saw these ideals as "obsolete" and turned their backs on the Seven Paths; preferring mercenary work as the primary means of going to war.