Feeblemindedness

Feeblemindedness is a status effect that degrades a creature's intellect to the point that it becomes unable to take any initiative. Though not held, stunned or paralyzed, the victim stands there immobile, unresponsive to stimuli. In particular, player-controlled creatures can't be selected and AI stops running.
This effect also sets Intelligence to 3, however it can be altered with Opcode 19 (Stat: Intelligence Modifier) while the creature is affected by this status effect.
==Gameplay==
*Affected player characters can receive items, but no item can be taken from their inventory which is greyed out.
*A feebleminded creature will not fight back but it is not Helpless, meaning that physical attacks still have to go through Armor Class.
*The game expects certain enemies to speak before dying, but they won't be able to when affected by Feeblemindedness. In some cases, that means they will be unkillableSee MINHP1.ITM, locked in a Near death state until the effect is lifted — so the creature can speak their last words.
*Dispel Magic explicitly cures Feeblemindedness on top of dispelling effects in general, meaning that it always works regardless of caster level.
*Anything that explicitly cures the Disease effect also cures Feeblemindedness.
==Gameplay==