Mods

Mods are the newest type of items to be added to Eliminate. They're just like Platings , but they also add to a stat of your character. Four are currently commonplace, and many more are on the way. All mods work with all armors except Standard Armor .
Classification
5.2
These Mods are dropped by drones from Common Cases during Co-op,
7.4
These Mods can be bought from the store and last for 4 rounds,
7.8
These Mods can be bought from the store and last for 8 rounds,
Classic Mods
You will be seeing those mods the most. They are the most common thing in the game.
Aqua Speed
*This modification improves swimming speed by 70% when equipped
*Able to be purchased in the store
*Drops from a common case in co-op
Cloaker
*This mod boosts the cloaking percentage for armors that support cloaking ability
*Only usable by Sentry,Sniper armors (note that players without Sniper/Sentry cannot sell the cloaker)
*Drops from a common case in co-op
Protector
*This mod increases shielding for an armor
*Drops from a common case in co-op
Energizer
*This mod increases duration of an in-game powerup before it wears off
*Drops from a common case in co-op
Jumper
*This modification improves jump height by 35% when equipped
*Purchasable in store
*Drops from a common case in co-op
Punisher
*A 15% damage increase comes standard on this targeting mod.
*Drops from common case in co-op
*Awarded for having 2 recruits (the 7.8 version)
Sprinter
*This modification improves speed by 28% when equipped" The design was changed from the midnight-like blue with lightning bolts to a greenish blue coloring in the 2.0 update.
*Purchasable in the store
*Drops from a common case in co-op
 
Special Mods
You can only get those if you are lucky enough to loot them in co-op from a Rare/Ultra-Rare case or by having a lot of recruits.
*Those mods are special, because they boost multiple stats at a time.
*Some mods don't specify how much they boost a certain stat, so I'll just give you the measure in bars
Arsenal Utility 371
*Available for 10 uses
Improves the following:
*Shielding: +24
*Jump: 8/9 bars full
*Cloaking: 5/9 bars full
*Powerup: 4/9 bars full
*Drops from an Ultra-Rare case in co-op
*Awarded for 13 recruits
Anti-Grav Sprinter S+
*Available for [depends on version] uses
Improves the following:
*Speed: 8/9 bars full
*Jump: 7/9 bars full
*Swim: 6/9 bars full
*Drops from an Rare case in co-op
*Awarded for 5 (7.8 version) and 15 (8.2 version) recruits
Fortified Sprinter J+
*Available for 8(?) uses
Improves the following:
*Shielding: +24
*Speed: 7/9 bars full
*Jump 8/9 bars full
*Unclear whether or not drops cases in Co-op
*Awarded for 19 recruits
Swift Cloaker
*Available for 8 uses
*Cannot be bought, only looted.
Improves the following:
*Speed: 7/9 bars full
*Cloaking: 4/9 bars full
*Drops from a Rare case in co-op
Unseen protector
*Available for 8 uses
*Improves the following:
*Shielding: +17
*Cloaking: 4/9 bars full
*Drops from Rare case in co-op
*Awarded for 7 recruits
Armed Fortifier
*Availiable for 8 uses
*Improves the following:
*Shielding: +24
*Targeting: 5/9 bars full
*Drops from Rare case in co-op
*Awarded for 9 recruits
Category:Armor