107728-i-dont-get-it

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This is by far the best MMO that I have ever played, and I just don't get it!
 
How in the world(of wildstar) are 98% of the realms low populated?
What's happening to make people stop playing?
Why are people not starting up a subscription or using Creed?
How are people not enjoying this game?
 
Am I missing something?  Yes I see the same "I Quit cause of X is not the way I want it post" But that's every MMO.
 
So what if your realm is dead.. Roll on one of the more populated servers.. This games so fun that even playing alts or starting over is super fun.
Is it the young gamers that feel entitlement and expect a game to be perfect in it's first few months out?
Is it cause that 1 quest(yes that 1 quest) is bugged and that gives the now "entitled player" a reason to throw such a great game away?
Help me understand this. 
So Please.. Pleassssssse explain to me why people are not playing/enjoying this game?	
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Get to level cap, play at level cap a few weeks. 
You will understand.
 
The groundwork is solid, but the devil is in the details. And at some point they grind (hehe, I said "grind") many players down.	
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Get to level cap, play at level cap a few weeks. 
You will understand.
 
The groundwork is solid, but the devil is in the details. And at some point they grind (hehe, I said "grind") many players down.
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ah, I remember when I considered this a game so good I'd drop all other MMos in favor of it.
 
Then my cassian esper hit 50.	
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			options in a saturated market of meh	
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options in a saturated market of meh
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ah, I remember when I considered this a game so good I'd drop all other MMos in favor of it.
 
Then my cassian esper hit 50.
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			Well I guess if you got every class to 50 and you didn't raid at all or PVP... Yeah I could see it as being boring but come on guys, You know it takes time to get everything just right. I'm going to stick with this game Till it hits the grave	
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Pfeh, depends on what you consider "options".
 
Sci-fi MMO with humor and fast combat?
 
Literally zero options.
 
Of course if just any kind of MMO will do for your palate, yeah it's a big market out there.
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This is by far the best MMO that I have ever played, and I just don't get it!
 
How in the world(of wildstar) are 98% of the realms low populated?
What's happening to make people stop playing?
Why are people not starting up a subscription or using Creed?
How are people not enjoying this game?
 
Am I missing something?  Yes I see the same "I Quit cause of X is not the way I want it post" But that's every MMO.
 
So what if your realm is dead.. Roll on one of the more populated servers.. This games so fun that even playing alts or starting over is super fun.
Is it the young gamers that feel entitlement and expect a game to be perfect in it's first few months out?
Is it cause that 1 quest(yes that 1 quest) is bugged and that gives the now "entitled player" a reason to throw such a great game away?
Help me understand this. 
So Please.. Pleassssssse explain to me why people are not playing/enjoying this game?
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Well I guess if you got every class to 50 and you didn't raid at all or PVP... Yeah I could see it as being boring but come on guys, You know it takes time to get everything just right. I'm going to stick with this game Till it hits the grave
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Crafted gear could use a slight nerf (which is coming).
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Pfeh, depends on what you consider "options".
 
Sci-fi MMO with humor and fast combat?
 
Literally zero options.
 
Of course if just any kind of MMO will do for your palate, yeah it's a big market out there.
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https://www.youtube.com/watch?v=wOxt9PoJNkg
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I really think they should've made leveling take twice as long as it does now, if not more. Even if it just ramped down to a crawl through the later 40's, it'd help.
 
There's such a disparity between how fast you can move through the 1-50 game, and how hard you stop afterward, that I think this game loses a fair number of players just from whiplash.	
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Unsubbed and basically not played in over 5 days; I can honestly say I don't miss it, not one bit.
 
Just like ESO a few months back, oh how history keeps repeating itself. :(
 
Basically, I suppose...this game is way way WAY to hardcore and generally quite dull in all aspects. It rewards the hardcores and exploiters while pushing away everyone else.
 
And the amusing thing is, those hardcores that they are aimin to please are leaving in droves as well. GG?	
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			At least PvP is being fixed.	
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			Huh, PvP got ruined last patch far as I am concerned and the #1 reason why I have stopped playing.	
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Unsubbed and basically not played in over 5 days; I can honestly say I don't miss it, not one bit.
 
Just like ESO a few months back, oh how history keeps repeating itself. :(
 
Basically, I suppose...this game is way way WAY to hardcore and generally quite dull in all aspects. It rewards the hardcores and exploiters while pushing away everyone else.
 
And the amusing thing is, those hardcores that they are aimin to please are leaving in droves as well. GG?
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I like this game a lot, but there is a lot of little shit here and there that will just get on my nerves.  Sometimes it all adds up and i just have to log off the game for a while. My personal list is right here:
 
-Challenge modes with random rewards...i could get gold on one, pick the reward that i can sell to the vendor for 1g25s, but instead i get the decor item that sells for 24 copper.  That actually made me go wuuuuut...after that i lost interest in challenge modes.
 
-Technologist and Architecture.  I'm pretty good at the system looking at all the +x and +y each additive gives me, estimating where the target might land, and all that stuff.  But the RNG in the system is just annoying.  At least if they made it so that you have a way to defeat the RNG.  But no...lot of times you have no choice but to use the same sequence of additives because nothing else comes anywhere near your target. I was working on Artisan technologist and i ended up getting like 20 extra instant medishots cause the target was off by a hair, and there as no clear way of knowing how much i missed it because of the icons and stuff they used.  I was actually really excited once i started getting into housing because in LOTRO i didnt like it, and since then i have always hated it.  But WS did it right, so i as all excited for it until i started leveling my Arch and ended up having to deal with all the RNG.  So now my houses have been sitting for the last few weeks.  I can make Arch and Tech work, but its just a hassle.
 
-Engineer pets...not even sure what to say about this.  I havent played mine in a few days, we are coming up on month 3? or we already are? idk.  What is the current state of Eng pet AI? yah...kinda disheartening if you ask me.
 
-the multiple branching paths early on in the game was nice...but the same single path from Whitevale to Grimvault gets kinda old, especially when i am an altoholic. Would like to see more branching paths added in the game, similar to how the WoW classic zones are.  But that may never happen...
 
-The leveling zones are too loooooooong.  I would rather have Whitevale chopped into two areas with an intermission in between where i go t Illium and hang out for a few minutes before i go into the next zone.  Sorta what they did with Farside, the travelling from one dome to another and then to the moon was a good enough intermission though i would have preferred something more.
 
-quest issues here and there...i stopped doing the Drusera quest in Ilium because the level 42 keeps bugging out on me AND ITS NOT EVEN THE SAME BUG EVERYTIME!!!  last time it bugged on me when i was clearing out the gardens, the one before that it bugged out when i was simply being introduced to the Elder keeper.  What will it bug out on next time i do the quest? will i have to wait @ 5 minutes into the quest to find out that it will or wont bug out again forcing me to do another restart?
 
-the bot issues, which have now mostly been resolved.  But i cant help but think what kind of damage that did.  How many people quit the game because of the bot issue?  Yah they have their process for dealing with suspected botters.  But still...
 
-the daily restarts early on in the game.  Though these may have been necessary, but i was more worried about if it drove any people away from the game?
 
Then there is all the other stuff that i have yet to experience.  Attunements? i have two 50's and neither of them has started their attunements.  Oh yah sure maybe everybody was blowing it all out of proportion...but what if they werent? The daily zones? did it for one day and i havent been back since...been there done that (in WoW). 	
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Just out lining reasons why I stopped playing this MMO as per the OP's request.
 
They have 20 days to prove to me they are truly listening and not just saying things they will not deliver any time soon, if at all.
 
I have heard these same excuses far to many times in far to many MMOs and frankly I am tired of it.
 
And that's about it. /shrug
 
HF and GL.	
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Oh god attunements. I've got one char working through it, one lv 50 sitting on some elder gems like "nope," and my alt leveling slowly, crying for what he knows is coming in the future.
 
And yet I am still here, because the game is fun.	
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Personally, I'm just leveling alts at the moment.  As soon as my warrior hit 50, I just stopped logging into her.  It wasn't the attunements, dailies, or endgame.  It was the zone Blighthaven or whatever it was called.
 
Fighting the Strain, or whatever the space diseases were called,  just felt really icky.  I really just didn't want to see the rest of the zone.  I think I was already tired of it by the time I hit Grimvault.	
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I blame the Philosophy driving the game and the people who supported it. If you supported this Philosophy it is your fault. You knew darn well what would happen if they went full hardcore. How's Dark Fall doing? How's all those other Hardcore games Pre-WoW doing? The few that remain anyway(but..but...EVE... It's niche and does not have the constant need to supply fresh content at the rate required of a Sci-Fantasy MMORPG Developer. Just stop!)  Hate WoW all you want but it proved once and for all that HARDCORE is niche. Every Game that existed during Vanilla WoW(aka Hard WoW  :rolleyes:) was pretty much Hardcore. They had it wrong. They thought that type of players who would camp for 3 days for Boot Shaped Pixels was the majority. They were not. 
 
WildStar's unfortunate struggle reenforces the fact that Hardcore is niche not mainstream. Stop flooding every MMORPG forums with your old Memories. No one cares what you did in UO, AO, DOAC ect. Those days are over.
 
I firmly believe that if WildStar was as accessible as WoW we'd have every server sitting at Medium. Half of us wouldn't be on the Forums. We'd be getting ready for tonight's Raid.
 
Also, what people need to understand is being Anti-Hardcore has nothing to do with being afraid of difficulty! IT'S THE FEAR OF NOT HAVING ANYONE TO PLAY THE GAME WITH! We know what Hardcore means. Hardcore means 20 servers sitting at "low" in Primetime! Hardcore means my Friendslist is a few days from going gray!
 
Carbine is to blame for the usual stuff that happens at launch. They are also to blame for trying to fix things that weren't broken. The standard Dungeon Format found in most MMORPGs was never ever ever ever ever ever an issue for anyone ever. The Difficulty was the issue. Everything else worked just fine. I also don't recall anyone requesting RNG sockets. The Standard formula works fine. Honestly, rune-ing, gemming ect. is are a outdated system. It's all very tired. Just scrap that and make balancing the game easier for yourselves.
 
 
The Philosophy is the fault of the players that lead them on. You knew what this all meant. I should probably thank you for this. Atleast, now when you start spouting the crap you did in UO, AO ect. people can say "Listening to guys like him hurts games". We are not you. We are us. We don't play to escape Real Life. We play for fun. We reward you based on how much fun you provide us with. Not by how difficult you make it for us to have fun.  It's unfortunate that WildStar will be the game that becomes the Example. HARDCORE IS DEAD! IT'S NOT COMING BACK! STOP RUINING GAMES! STOP TRYING TO HAVE DEVELOPERS COMPETE WITH YOUR MEMORY AS A HIGH SCHOOL OR COLLEGE KID! IT'S UNFAIR TO THE REST OF US!
 
I dunno what my personal MMORPG future holds. This game seemed like it was going to be a lot of people's last shot at the genre. That is why it seems to be burning from both ends so quickly. The disappointment level is that high. What I will say is Carbine needs to wake up and start making the game more accessible. I am talking a surprise patch like next week that says: "Hey we got rid of those things that only 10 people enjoyed! It's OK to log in now".
 
At the top of that list needs to be NERFS TO THE ATTUNEMENT. You want people to log in? Make it easier to Raid while WildStar fixes it's most glaring weakness: Lack of a Signature Minigame(sorry Buster but I may get angry if someone says housing lol). There is no Pokemon(people love this feature hate all you want..they love it lol), Trials or Rift Large Group Events/Minigames, Shinies ect. WildStar only has The Standard of World Bosses(TOR atleast had Huttball lol and Galactic thingie thingers). WildStar is missing that "thing". I knew people would log into WoW just to do the Fishing Events. That will take time. Open up the Raid Gate and there's the time you need.
 
 
 
P.S. Much longer than my usual post. Special thanks to the 2 people who read the whole thing. Gonna go watch House of Cards now :D	
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-The leveling zones are too loooooooong.  I would rather have Whitevale chopped into two areas
 
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Get to level cap, play at level cap a few weeks. 
You will understand.
 
The groundwork is solid, but the devil is in the details. And at some point they grind (hehe, I said "grind") many players down.
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Anyway, it's not really that the game offers nothing interesting for me (though many people report being bored too).
It's that you feel forced to do boring stuff if you want to "keep up".
Want AMP/Abilities? Grind elder gems and/or platinum forever. Want BiS gear? Grind daily zone reputation for weeeeekkkksssss (yes, daily zone vendor stuff is your best shot at BiS in many cases because you can endlessly re-roll on rune slots).
 
Want to raid? Rush through dungeons, whether you enjoy taking your time or not.
You're already raiding? Great! Except you won't get any exciting loot from 9/10 bosses.
 
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Whitevale was a very bad idea. In fact it's the only Zone I would view as too long. It hurt the game on Twitch although I don't think Twitch is the best Barometer but that Zone did not stream well. It made WildStar look so Bland during the early days of streaming.
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Really what I don't get is all the guilds that demand you to spend a certain amount of hours a week online or rush like headless chickens to raids, when those raids will stay here for as long as the game stays alive. What happens if you don't get into the raid right now, but rather in a month or two? Who will die if you'll take your time?
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Mostly it's because raiding guilds are in competition with one another.  There doesnt have to be a clear declaration that guild A is telling guild B that they are competing, it could take on other forms.  IE if a guild is taking its time in progression it's members may decide that they would rather be in another guild that is progressing faster.  I think back in WoW TBC some of the guilds that were parallel to us in progression ended up slowing down or we started to pick up speed.   When that happened our applicants started to pick up.
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Well I guess if you got every class to 50 and you didn't raid at all or PVP... Yeah I could see it as being boring but come on guys, You know it takes time to get everything just right. I'm going to stick with this game Till it hits the grave
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Well, I thought it wouldn't happen, but I've stopped playing I spent a couple of hours playing rift a week or so ago and I've just been pulled back in, pvp, pve, world content it's all there, there is always people doing something in that game, I just spent 4 hours running Strongholds yesterday with a bunch of randoms from chat..it was a crap load of fun. 
 
Wildstar has great combat, but all I was doing was logging in doing dailies and trying to get my attunement done, there was zero fun in the end in that. I was on my warrior trying to level him to 50 and I just felt deflated and decided I needed a break.
 
I get the game wants to be hardcore and that's fine, but can it be a fun ride as well, where is the fun in having to do this attunement, at first it was fun because it was new, but it's really not that fun. You are required to have a group of people you know or a guild to run the dungeons with for any hope of actually achieving a decent goal. LFG shouldn't even be an option in the game, you maybe get lucky 1/10 times with a good group ( in my own experience ). Trying to find a guild has also been just a *cupcake*ing task in itself.
 
Rift might not be "hardcore" but it can be challenging you can make it challenging. Expert dungeons are no joke either if you stand in the wrong spot you're dead obv if you outgear the place it's a lot easier but damn I'm having fun in my quest blues trying to get raid ready. 
 
Have fun guys, might see you around in the future :D	
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I suppose playing Guild Wars 2 for 2 years is at fault for my mentality, but...
I've learned that if you don't feel like doing something, you don't need to do it.  [...]
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This is by far the best MMO that I have ever played, and I just don't get it!
 
How in the world(of wildstar) are 98% of the realms low populated?
What's happening to make people stop playing?
Why are people not starting up a subscription or using Creed?
How are people not enjoying this game?
 
Am I missing something?  Yes I see the same "I Quit cause of X is not the way I want it post" But that's every MMO.
 
So what if your realm is dead.. Roll on one of the more populated servers.. This games so fun that even playing alts or starting over is super fun.
Is it the young gamers that feel entitlement and expect a game to be perfect in it's first few months out?
Is it cause that 1 quest(yes that 1 quest) is bugged and that gives the now "entitled player" a reason to throw such a great game away?
Help me understand this. 
So Please.. Pleassssssse explain to me why people are not playing/enjoying this game?
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Totally agreeing with that post, and I am playing the game that way mostly right now.
But since I want to raid, I almost have a.... well... "guilty conscience" about not working on my equipment and attunement as much as I could.
 
Will I find a guild (or pugs, heh...) willing to do those silver dungeons with me in a few weeks? Will there even be raiding guilds with open slots on my server? It's all fueling some kind of... "MMO-anxiety". I think I should be doing these things now, but I don't. Because I want to enjoy the game instead.
 
Imagine that: I'm procrastinating on what should be "entertainment" when I'm a horrible procrastinator on real life responsibilities usually. That kind of stuff? Only in Wildstar. :P
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ah, I remember when I considered this a game so good I'd drop all other MMos in favor of it.
 
Then my cassian esper hit 50.
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1)  Have to find a raiding guild NOW
2)  Have to get silver/gold in dungeons/adventures NOW
3)  Have to get all bis gear for raiding NOW
4)  If none of these things happen as I plan them, I'll be leaving the game NOW
 
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This is by far the best MMO that I have ever played, and I just don't get it!
 
How in the world(of wildstar) are 98% of the realms low populated?
What's happening to make people stop playing?
Why are people not starting up a subscription or using Creed?
How are people not enjoying this game?
 
Am I missing something?  Yes I see the same "I Quit cause of X is not the way I want it post" But that's every MMO.
 
So what if your realm is dead.. Roll on one of the more populated servers.. This games so fun that even playing alts or starting over is super fun.
Is it the young gamers that feel entitlement and expect a game to be perfect in it's first few months out?
Is it cause that 1 quest(yes that 1 quest) is bugged and that gives the now "entitled player" a reason to throw such a great game away?
Help me understand this. 
So Please.. Pleassssssse explain to me why people are not playing/enjoying this game?
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I don't understand what is so hardcore about it? Time gating and tedious monotonous dull repetitive grinding at level cap with RNG everything? To me this is not hardcore, it's a job and nobody wants that. But anyway, lets not let this thread devolve into that pointless dumb argument.
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not only shed some of the more casual players who were expecting WoW in space
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Awesome idea man!  Then the game can't sustain itself financially and everyone is screwed.  You hardcore morons really think this stuff through don't you?
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			Tedious =/= fun	
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I think it can be cultural. Let's set Wildstar and World of Warcraft up next to each other as comparison:
 
World of Warcraft: Based in a fantasy universe with a lot of European features. Castles, monarchy, old mythologic creatures from all over the world. None of the two factions are clearly staged as good or evil - It's left more for the player to judge.
They have  a very multi cultural promotion through the Scottish accent through the Dwarves, the Russian accent through Draeneis, they have the very British Worgen, Asian Pandarens, Jamaican Trolls, American Goblins.
 
Wildstar: Exiles as the good guys promotes a lot of American values, while the faction staged as the evil Dominion guys are clearly a British Charicature. I think it somehow it rubs some of the Europeans the wrong way. Because it's so clear that Exiles primary are the good American guys, and the Dominion is the evil dictatoric Europeans. All accents are nuances of English talking countries. Australian, British, Texas - But it doesn't really get beyond that.
 
Furthermore, Wildstar is a very noisy game that wants the audience to see this awesome world with a lot of humor and attitude. I think a lot of Europeans think it's just too saturated, "silly" and "unserious".
Stuff like Game of Thrones is in particular very popular in Europe, and the most common sentence I hear from the audience is "glad we don't live in that time, haha!" - which makes me suspect if Europeans in general is more aligned to gritty games that can make their real world feel better in comparison to fantasy, rather than the other way around.
The irony is that World of Warcraft is also a very charicatured game with a lot of exaggeration and crazy WFX - But I also think there's a reason for why the very cartoony cinematic intro to Mists of Pandaria was less warmly recieved compared to the one for Wrath of the Lich King.
Shortly said: if it's not realistic, gritty and serious it may recieve less interest from the European audience! It's a shame :/	
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I think it can be cultural. Let's set Wildstar and World of Warcraft up next to each other as comparison:
 
World of Warcraft: Based in a fantasy universe with a lot of European features. Castles, monarchy, old mythologic creatures from all over the world. None of the two factions are clearly staged as good or evil - It's left more for the player to judge.
They have  a very multi cultural promotion through the Scottish accent through the Dwarves, the Russian accent through Draeneis, they have the very British Worgen, Asian Pandarens, Jamaican Trolls, American Goblins.
 
Wildstar: Exiles as the good guys promotes a lot of American values, while the faction staged as the evil Dominion guys are clearly a British Charicature. I think it somehow it rubs some of the Europeans the wrong way. Because it's so clear that Exiles primary are the good American guys, and the Dominion is the evil dictatoric Europeans. All accents are nuances of English talking countries. Australian, British, Texas - But it doesn't really get beyond that.
 
Furthermore, Wildstar is a very noisy game that wants the audience to see this awesome world with a lot of humor and attitude. I think a lot of Europeans think it's just too saturated, "silly" and "unserious".
Stuff like Game of Thrones is in particular very popular in Europe, and the most common sentence I hear from the audience is "glad we don't live in that time, haha!" - which makes me suspect if Europeans in general is more aligned to gritty games that can make their real world feel better in comparison to fantasy, rather than the other way around.
The irony is that World of Warcraft is also a very charicatured game with a lot of exaggeration and crazy WFX - But I also think there's a reason for why the very cartoony cinematic intro to Mists of Pandaria was less warmly recieved compared to the one for Wrath of the Lich King.
Shortly said: if it's not realistic, gritty and serious it may recieve less interest from the European audience! It's a shame :/
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Really?
Because once you get past the first starting zone you have the Exiles using biological weapons of mass destruction to attempt to wipe out the Dominion.
As a matter of fact, if you actually read any of the lore (and most people don't, they just hear the accents and assume.) there are no "good guys" in this game. Just two factions essentially intent on wiping each other out. And they are both willing to unleash whatever completely bent projects they Eldan were working on in an effort to get the upper hand.
 
I mean, even the Eldan aren't some peaceful upstanding group of higher intelligence aliens. They were a narcissistic, arrogant collection of idiots completely convinced of their own superiority and infallibility hell bent on creating a god, and managed not only to do that (with completely unknown technology that surpassed even their knowledge, from a source that they didn't even know.) but also managed to seed their own ultimate destruction and corruption.
 
Basically, if you seriously think that this is some statement about Europe and the United States, then you have transposed your own ideas onto it simply because of accents.
 
I wont even get into how the Dominion is actually a shadow government created by the Eldan, and how the Luminai are actually an engineered race designed by the Eldan to rule the Dominion.....
 
So no, if you bother to read anything. Listen to anything. It cant be cultural. Unless you are suggesting that Europe is a shadow government of countries created by an outside intelligence.
 
And if you are, feel free to borrow my tinfoil.
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			While leveling my esper I have met a total of six different players so far. Yes, six. Two months after launch the world is emptier than the fabled Sporeggar on EU WoW. Only five more levels to go till I'm done. Maybe I'll see some more people. Who knows, the number could even go as high as ten! The prospect of that makes me quiver with excitement!	
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Awesome idea man!  Then the game can't sustain itself financially and everyone is screwed.  You hardcore morons really think this stuff through don't you?
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Tedious =/= fun
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Wildstar: Exiles as the good guys promotes a lot of American values, while the faction staged as the evil Dominion guys are clearly a British Charicature. I think it somehow it rubs some of the Europeans the wrong way. Because it's so clear that Exiles primary are the good American guys, and the Dominion is the evil dictatoric Europeans. All accents are nuances of English talking countries. Australian, British, Texas - But it doesn't really get beyond that.
 
Furthermore, Wildstar is a very noisy game that wants the audience to see this awesome world with a lot of humor and attitude. I think a lot of Europeans think it's just too saturated, "silly" and "unserious".
Stuff like Game of Thrones is in particular very popular in Europe, and the most common sentence I hear from the audience is "glad we don't live in that time, haha!" - which makes me suspect if Europeans in general is more aligned to gritty games that can make their real world feel better in comparison to fantasy, rather than the other way around.
The irony is that World of Warcraft is also a very charicatured game with a lot of exaggeration and crazy WFX - But I also think there's a reason for why the very cartoony cinematic intro to Mists of Pandaria was less warmly recieved compared to the one for Wrath of the Lich King.
Shortly said: if it's not realistic, gritty and serious it may recieve less interest from the European audience! It's a shame :/
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These things are subjective.
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For a minority but not the rest of us.
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For a minority but not the rest of us.
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So Please.. Pleassssssse explain to me why people are not playing/enjoying this game?
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"...while the faction staged as the evil Dominion guys are clearly a British Charicature. ... I think a lot of Europeans think it's just too saturated, "silly" and "unserious".
 
Ever heard of Monty Python?:P
 
 
What I dont get is: what is the big difference between veteran dungeons and raids? What makes dungeons so tedious and raids sparkling candyland? Why are dungeons only an unnecessary obstacle, instead of progress content in your eyes? If you don't enjoy dungeons, why will you enjoy raids? 5man content is boring, it's bad, but if you have to do it 20man it instantly becomes fun?
 
About grind and difficulty: I joined a guild only at lvl50 (I gave myself time to see if I would really like the game), about 3 days after I dinged, because that was the time I needed to "grind" out the Exiles rep. The GM asked me to tank vet. Stormtalon before we log out to see how I tank. I was in mostly blues I bought in the AH for about 2-3 plat (half of my money then), no runes. That was my first tanking in an MMO (if we don't count that lvl 18 druid in WoW a few years ago). The GM instructed me along the way and we did the silver without jumping (didn't know about it then). I'm still only at 2/4 in dungeons (we all are, because we are trying to get our members through the dungeons together, sometimes running SC practice runs of course), but it definetly can be done, and you don't necessarily need to grind months for gear. Now I'm basically more or less raid ready from the drops of that 2 dungeons and adventures (+runes now), no grinding money and such. I don't do dailies every day, because I don't always feel like it. I'm enjoying running the vets with these guys more. I guess this game is for casuals like me, mwhahaha!	
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What I dont get is: what is the big difference between veteran dungeons and raids?
 
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What someone would consider "tedious" is subjective.
What someone would consider "fun" is also subjective.
 
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I don't consider the game tedious. I played enough MMOS to know what tedious is. A 2 month attunement quest in WoW is tedious. 2 years taken to level up grinding mobs with a party in Silkroad Online is tedious. IN comparison this game takes a very modern approach to MMOs - all rep can be maxed in a month, but you don't have to, you can level up in 2 days and complete your attunement in less than a week.
 
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I think it can be cultural. Let's set Wildstar and World of Warcraft up next to each other as comparison:
 
World of Warcraft: Based in a fantasy universe with a lot of European features. Castles, monarchy, old mythologic creatures from all over the world. None of the two factions are clearly staged as good or evil - It's left more for the player to judge.
They have  a very multi cultural promotion through the Scottish accent through the Dwarves, the Russian accent through Draeneis, they have the very British Worgen, Asian Pandarens, Jamaican Trolls, American Goblins.
 
Wildstar: Exiles as the good guys promotes a lot of American values, while the faction staged as the evil Dominion guys are clearly a British Charicature. I think it somehow it rubs some of the Europeans the wrong way. Because it's so clear that Exiles primary are the good American guys, and the Dominion is the evil dictatoric Europeans. All accents are nuances of English talking countries. Australian, British, Texas - But it doesn't really get beyond that.
 
Furthermore, Wildstar is a very noisy game that wants the audience to see this awesome world with a lot of humor and attitude. I think a lot of Europeans think it's just too saturated, "silly" and "unserious".
Stuff like Game of Thrones is in particular very popular in Europe, and the most common sentence I hear from the audience is "glad we don't live in that time, haha!" - which makes me suspect if Europeans in general is more aligned to gritty games that can make their real world feel better in comparison to fantasy, rather than the other way around.
The irony is that World of Warcraft is also a very charicatured game with a lot of exaggeration and crazy WFX - But I also think there's a reason for why the very cartoony cinematic intro to Mists of Pandaria was less warmly recieved compared to the one for Wrath of the Lich King.
Shortly said: if it's not realistic, gritty and serious it may recieve less interest from the European audience! It's a shame :/
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Referring to gold rewards in vet adventure and dungeons.
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To compare it: in some MMOS there isn't a thing as a guaranteed drop or a medal system. In WoW you could have gotten your raid gear in a raid, or you could have been RNGed so badly that you wouldn't even see a single item that you could wear. As a level 90 you can solo or duo the old level 60 20 man raids no problem. While I went there to get pets mostly, I've seen RNG be so bad that I wouldn't even see a single mage item drop. 
 
Or the GW2 route: you're guaranteed some money for completing the dungeon the first time around, but the second time around you'll get no loot. So while you're being rewarded, your running is limited to once a day. The same with Tera. Unless you buy extra dungeon runs from the shop, you can engage content once a day.
 
And that's how it goes in most MMOs. It's either severe RNG or limiting what you can do daily. 
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We could always go the Monster Hunter route.  Have things drop from the bosses that can be used to make/activate/upgrade gear every time but have it require multiple runs to put together the materials.
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Monster Hunter, just like Guild Wars 1, is not an MMORPG, but rather a CORPG. Those tend to follow different rules. The same way that a single player RPG will be very different in its drop system to CORPG and MMORPG.
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			Not so sure why I'm still complaining as the devs did say they are working on item progression replacing the crappy RNG drop items in adventure and dungeons.	
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This is by far the best MMO that I have ever played, and I just don't get it!
 
How in the world(of wildstar) are 98% of the realms low populated?
What's happening to make people stop playing?
Why are people not starting up a subscription or using Creed?
How are people not enjoying this game?
 
Am I missing something?  Yes I see the same "I Quit cause of X is not the way I want it post" But that's every MMO.
 
So what if your realm is dead.. Roll on one of the more populated servers.. This games so fun that even playing alts or starting over is super fun.
Is it the young gamers that feel entitlement and expect a game to be perfect in it's first few months out?
Is it cause that 1 quest(yes that 1 quest) is bugged and that gives the now "entitled player" a reason to throw such a great game away?
Help me understand this. 
So Please.. Pleassssssse explain to me why people are not playing/enjoying this game?
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While leveling my esper I have met a total of six different players so far. Yes, six. Two months after launch the world is emptier than the fabled Sporeggar on EU WoW. Only five more levels to go till I'm done. Maybe I'll see some more people. Who knows, the number could even go as high as ten! The prospect of that makes me quiver with excitement!
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Tedious =/= fun
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			Basically it is difficult end game content that can get a little tedious but it is more the difficulty.  People expect to pug the end game stuff like they do in WoW and you cant just go in and faceroll end game dungeons.  MMO players are pretty lazy now since they had 10 years of games catering to the lazy and making it so anyone can do endgame with no work at all being put into their characters.	
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After completing most of the content within the game including GA. I felt that I had accomplished as much as I was willing to within the game. In it's current state it provides no more than most MMO's these days. However, my problem with this game and every modern day MMO are the weekly raid lockouts. I simply don't like them and I never have liked them. They're only in the game to forcefully and artificially extend the game's life with the limited amount of content it has to offer.
 
In a game like Wildstar where it's loot is highly RNG it's unacceptable to put raid lockout timers on their content. To give this a comparison, imagine that you're playing a game like Diablo 3 and were locked out of the boss fights. Why would you do that? Especially a game that's heavily based on RNG? 
 
Is the game good? Yes, for the most part the classes all offer very unique ways to play. There are class balancing issues but nothing time won't fix.
 
Replayability is subpar in this game. Unfortunately after my second 50 I don't have the will to create a third. Doing the exact same quests do get to your character to 50 and the attunement process (kill 12 unique world bosses in particular) is just a waiting game that gets under your skin after your second character.
 
Botting is most definitely not fixed, it's less but still rampant and I don't want to report anymore of them due to the 2-4 e-mails I get for each and every cheater I've reported.
 
Is there anything left for me in the game? Sure, I could have run dungeons and prepared for DS (Datascape) but honestly the guild I was in was in no way ready for that content due to the amount of Partial Patterns each of our members had. 
 
So yeah, I've retired my account until there's more appealing content that comes to the game. As I still have 6 months worth of CREDD sitting on my account waiting to be used.
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To be fair, that's not why there's a weekly raid lockout.  There's actually a weekly raid reset.  It stems back to an idea that, while a dungeon can be completed in one go in a few hours at most, raids can take several days from back to front unless they're on a pretty reliable farm status for a guild.  So it was decided to give people a full week to clear them before resetting the bosses, so that guilds who couldn't clear the whole thing in one go didn't have to get stuck clearing the first bosses over and over and over, but not making it to the end.
 
Damn casuals.  :)
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Just curious. Do you try grouping with other players outside of +2 man/+5 man kill quests?
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Risk vs rewards - People get their silver dungeons and never go back because of how frustrating they are. What good is it to do them if you only get mediocre rewards? Same with adventures. Why bother running them if you have 4 10% chances at an item that may or may not be an upgrade for a class you may or may not have in your group?
 
Amp/skill points - Why should I grind dailies for 10 months to have my character reach its full potential? The limit on elder gems, combined with the non-existence of amp/skill point drops is a shameless attempt to get you to keep paying your subscription until they can think of something better for you to do with your time.
 
Balance - We've seen a few patches now where PvP concerns have trumped PvE balance. Worse, it made hard content even harder for the sake of making a sustainable PvP game.
 
Lack of support for casuals - Dailies get old after the first time you do them. What else is there for casuals? There is no system in place for the casual player to get decent items. Playing RNG on BoE drops while doing dailies is a pathetic excuse for progression. Your other option is to farm the plat to buy BoEs. Raids and dungeons take too long to organize with the lack of an in-game voice client, and take far too long for any semblance of casual gameplay.	
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Personally, I think most of the issues related to the game can only be blamed on our own perception of what a MMO is supposed to be. I guess WoW being the top example brought a lot of innovations to the genre but it also spoiled the community who had no idea that a MMO could be accessible, popular and fun. If there ever was a niche genre, it was MMORPGs, it just so happens that Blizzard made us forget for a while that you had to be this uber dedicated player in order to play the game.
 
In that respect, I gotta applaud Carbine's decision to recapture the nostalgia of what MMOs were back in the day, but I certainly don't agree with it. It would be akin to weepily missing the sounds of 56K Modems connecting to the Web, so let's create a new type of connection that uses the same resources of modern ones but brings back the old school feeling of keeping the phone line free while you downloaded pixelated Hentai from BBS. See, a decision can be applauded and still be a monumental pile of turd.
 
The painful part for me, is the amount of talent Carbine has, both in design and music (Jeff Kurtenacker is a God), which sadly gets overshadowed by the amount of complexities the Hardcore philosophy has brought to the game. You can't expect to lure people in and then, at max level, keep them interested by the promise of more RNG "goodness" while a small percentage gets to scream HARDCORE from the top of their lungs.
 
I advocate for challenge, in life and ingame. Challenge means facing a complicated enemy that rewards the time and effort put in with adequate compensation. I fail to see the merit in working for months for a bonus and then, at the toss of a dice, be rewarded with a Lifelong Membership to the Jello Club. Challenge also means having people up to it and others not so much. I'd love to be able to splice people's brains open and fix their shit but Neurosurgery is tough and I don't have the capabilities nor the patience to achieve success in it. 
 
In short, raiding (and gaming in general) should be proportional to the amount of compromise you're willing to put in. This game is not trying to be niche, this game went over the niche and turned it into a very tiny receptacle where only a few remain, and if that was the original plan, then kudos on your success, but something tells me that a Game Developer does not use 9 years of their resources to build a NSMKMORPG (Not So Massive Kinda Multiplayer Role Playing Game)
 
I do have a bone to pick with the Devs though, and it comes from utter respect to the degree of difficulty their jobs entail. At some point Devs, you must take off the Gamer hat and put on the Developer Hat and maybe, just maybe admit you went a bit overboard with the underlying mechanincs of Runes, Epic drops, Crafting and Attunement, to name a few. We don't want gaming buddies, hell, we´re trying to bring those over here (not happening at the moment), we want, nay, NEED, trustworthy developers who take their game as seriously and hardcore as they want us to take it.
 
Sorry for the long rant. I guess it would be a hell of a lot easier if I hated this game.	
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Money is for casuals. What if you had to develop a game using two soup cans and a toaster?
 
HARDCORE...
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I have 2 level 50s and an assortment of 3 other up-and-coming toons. I'm taking my main through attunement right now and it's just a pain in the *cupcake*. I'd have to be one crazy *cupcake* to want to take my other toons through the attunement process. My fellow guildies are just burnt out and although they're still in the guild many of them don't even log in anymore. I talk to them in TS and they're just beat down. We all already have day jobs and there's little or no fun in logging in and going through the attunement process or doing mind-numbing dailies grind (crafting or otherwise).
 
Technologist/Architect crafting? It's like hitting a target with one hand tied behind your back while blindfolded with your back turned to the target. Whoever designed this needs a good swift kick in the *cupcakes*.
 
Enough of the bad. Having said this I really do like the concept behind this game. Wildstar has great potential. I guess I'm masochistic - I still log in every day as soon as I get home from work to do those mind-numbing dailies and work through the attunement process if there are enough guildies online. I enjoy playing all my characters with their various quirks and all. This is the keyword, btw - 'play'.
 
I come to this game to play, kick back, laugh it up with guildies and to unwind from a job that's onerous, stressful and tedious. I'm not asking for stuff to be handed to us but from what I see something has to change.
 
Whatever that is, put the fun back into the game where people want to log in and play.	
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I blame the Philosophy driving the game and the people who supported it. If you supported this Philosophy it is your fault. You knew darn well what would happen if they went full hardcore. How's Dark Fall doing? How's all those other Hardcore games Pre-WoW doing? The few that remain anyway(but..but...EVE... It's niche and does not have the constant need to supply fresh content at the rate required of a Sci-Fantasy MMORPG Developer. Just stop!)  Hate WoW all you want but it proved once and for all that HARDCORE is niche. Every Game that existed during Vanilla WoW(aka Hard WoW  :rolleyes:) was pretty much Hardcore. They had it wrong. They thought that type of players who would camp for 3 days for Boot Shaped Pixels was the majority. They were not. 
 
WildStar's unfortunate struggle reenforces the fact that Hardcore is niche not mainstream. Stop flooding every MMORPG forums with your old Memories. No one cares what you did in UO, AO, DOAC ect. Those days are over.
 
I firmly believe that if WildStar was as accessible as WoW we'd have every server sitting at Medium. Half of us wouldn't be on the Forums. We'd be getting ready for tonight's Raid.
 
Also, what people need to understand is being Anti-Hardcore has nothing to do with being afraid of difficulty! IT'S THE FEAR OF NOT HAVING ANYONE TO PLAY THE GAME WITH! We know what Hardcore means. Hardcore means 20 servers sitting at "low" in Primetime! Hardcore means my Friendslist is a few days from going gray!
 
Carbine is to blame for the usual stuff that happens at launch. They are also to blame for trying to fix things that weren't broken. The standard Dungeon Format found in most MMORPGs was never ever ever ever ever ever an issue for anyone ever. The Difficulty was the issue. Everything else worked just fine. I also don't recall anyone requesting RNG sockets. The Standard formula works fine. Honestly, rune-ing, gemming ect. is are a outdated system. It's all very tired. Just scrap that and make balancing the game easier for yourselves.
 
 
The Philosophy is the fault of the players that lead them on. You knew what this all meant. I should probably thank you for this. Atleast, now when you start spouting the crap you did in UO, AO ect. people can say "Listening to guys like him hurts games". We are not you. We are us. We don't play to escape Real Life. We play for fun. We reward you based on how much fun you provide us with. Not by how difficult you make it for us to have fun.  It's unfortunate that WildStar will be the game that becomes the Example. HARDCORE IS DEAD! IT'S NOT COMING BACK! STOP RUINING GAMES! STOP TRYING TO HAVE DEVELOPERS COMPETE WITH YOUR MEMORY AS A HIGH SCHOOL OR COLLEGE KID! IT'S UNFAIR TO THE REST OF US!
 
I dunno what my personal MMORPG future holds. This game seemed like it was going to be a lot of people's last shot at the genre. That is why it seems to be burning from both ends so quickly. The disappointment level is that high. What I will say is Carbine needs to wake up and start making the game more accessible. I am talking a surprise patch like next week that says: "Hey we got rid of those things that only 10 people enjoyed! It's OK to log in now".
 
At the top of that list needs to be NERFS TO THE ATTUNEMENT. You want people to log in? Make it easier to Raid while WildStar fixes it's most glaring weakness: Lack of a Signature Minigame(sorry Buster but I may get angry if someone says housing lol). There is no Pokemon(people love this feature hate all you want..they love it lol), Trials or Rift Large Group Events/Minigames, Shinies ect. WildStar only has The Standard of World Bosses(TOR atleast had Huttball lol and Galactic thingie thingers). WildStar is missing that "thing". I knew people would log into WoW just to do the Fishing Events. That will take time. Open up the Raid Gate and there's the time you need.
 
 
 
P.S. Much longer than my usual post. Special thanks to the 2 people who read the whole thing. Gonna go watch House of Cards now :D
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Well I guess if you got every class to 50 and you didn't raid at all or PVP... Yeah I could see it as being boring but come on guys, You know it takes time to get everything just right. I'm going to stick with this game Till it hits the grave
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Sorry, but that's a horrible excuse that can be rectified simply by allowing the players choose when to reset their raid lockout. As lockout reset timers like that have existed in MMO's for years. Raid lockout timers are purely in the game to artificially lengthen the time needed to experience the content within the game.
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They could start by not releasing patches with major known bugs in them.
 
That would be a good place to start to make people not want to quit.
 
I see people go "Bugs happen!" which is fine. But when the bugs are known about before hand, some are nearly class breaking (Poor, poor spellslingers.) and they release the patch anyway? That's no longer an  issue of "Oh no, these bugs made it through our extensive QA!", that's "Whelp, gotta meet a deadline! Oh well!" which some of us don't particularly care for.
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Sure, but it's not like you can't get systems for MMORPGs from non-MMORPG games.  We'd have never had WoW without the ability to borrow ideas from outside the genre.
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most of the systems in WoW came from EQ though. 
And while you can borrow things from other genres, drops tend to influence longevity of the game, economy and the player population as a whole. It also has to be made to suit the amount of players that will be playing together. It's not like you can just rip a drop system from a single player game and just hope that it's going to be just fine and keep the players playing.  
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So Please.. Pleassssssse explain to me why people are not playing/enjoying this game?
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https://forums.wildstar-online.com/forums/index.php?/topic/107485-genesis-key-reset-stuck-at-reputation-step/
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Wow. This is just getting silly now. The thread is about why the game isn't as popular as the writer would like it to be. I add a speculation for what some of the reason could be - and suddently it seems like some people get really up beat about it and start talking about how much lore they've read up on. Good for you, but it's not really necessary to promote.
We like the game, we've bought the game, we play the game - So we are not even part of the target group I'm talking about. There's no reason to discuss as this isn't about figuring who's right or wrong - it's about what could be the reasons for why there isn't more players in the game.	
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Just offhand, I'm pretty sure that the British accents are because we, even in America, associate Rome with English accents (because a lot of our great works about Rome in English were performed by the Brits, e.g. I, Claudius).
 
The Dominion is pretty well 100% a riff on the Roman, not British, Empire.  We sometimes forget that the Brits were, themselves, once an embattled and conquered people trying to hold onto a slim chance for populist rule.
 
There's a lot here from film, though, particularly Star Wars.  You have a small, cobbled-together force of rebels fighting for freedom from an omnipresent Empire.  However, I think the Dominion is handled pretty sympathetically outside of the "evil empire" bent.  Easily the best and most altruistic people in the game are Dommies.  One thing the Exiles inherited from American tradition is the recent enshrinement of the concept of the antihero, the Man With No Name.  Thus, while the Dominion is made up of a lot of "good" people serving an "evil" cause (because religion, military power, and hegemony are all passe in modern American culture, they're lumped together in there Roman-style) the Exiles tend to have an almost EVE Online-level fetish for wallowing in moral ambiguity.
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Would you mind terribly if I cribbed some of this for signature purposes?
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Well for me it's terrible lag and disconnects....I just unsubed this morning.
 
Had to install a program called pingzapper just to play...fixed it but you have to play pay a sub for pinzapper and I'm not paying a sub to pay sub to play a game. 	
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Well for me it's terrible lag and disconnects....I just unsubed this morning.
 
Had to install a program called pingzapper just to play...fixed it but you have to play pay a sub for pinzapper and I'm not paying a sub to play sub to play a game. 
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			No other games I play seem to have this issue....not sure why WS is so bad about it.	
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No other games I play seem to have this issue....not sure why WS is so bad about it.
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WoW, SWTOR, BF4 & D3 are the ones I have been comparing it to, to make sure it's not on my side.
 
Been playing on Pergo....I'm in Texas.	
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I love the game so far but I just reached 50 last night on my first toon.  I started at headstart and I've played almost every day since, just taking my time and enjoying the world.  I've heard all the complaints about end game and while I disregard many that I see on the forums, I do give credence to those that present their argument in a constructive way for the betterment of the game. 
 
So within those arguments I think there are some very valid points that I hope will be addressed by Carbine.  I'd agree with some lower level dungeons, some "casual friendly" end game dungeons, remove or extend the timers, increase dungeon xp and better loot from bosses to make them feel worth it.
 
Again, I haven't gone through all this yet but I have listened to everyone who has and these things seem to be fair requests.  I don't want to see dungeons/raids simplified, I don't want attunement done away with (maybe reduce the world boss thing), I'd just like to see less time waste, more "Fun" stuff and things that casuals can do to keep the game appealing to them.
 
Either way, I'm here continuing to play every day and support Wildstar.  I've been through launches of many MMOs and sometimes it takes some time to reach that sweet spot.	
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I love the game so far but I just reached 50 last night on my first toon.  I started at headstart and I've played almost every day since, just taking my time and enjoying the world.  I've heard all the complaints about end game and while I disregard many that I see on the forums, I do give credence to those that present their argument in a constructive way for the betterment of the game. 
 
So within those arguments I think there are some very valid points that I hope will be addressed by Carbine.  I'd agree with some lower level dungeons, some "casual friendly" end game dungeons, remove or extend the timers, increase dungeon xp and better loot from bosses to make them feel worth it.
 
Again, I haven't gone through all this yet but I have listened to everyone who has and these things seem to be fair requests.  I don't want to see dungeons/raids simplified, I don't want attunement done away with (maybe reduce the world boss thing), I'd just like to see less time waste, more "Fun" stuff and things that casuals can do to keep the game appealing to them.
 
Either way, I'm here continuing to play every day and support Wildstar.  I've been through launches of many MMOs and sometimes it takes some time to reach that sweet spot.
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Get to level cap, play at level cap a few weeks. 
You will understand.
 
The groundwork is solid, but the devil is in the details. And at some point they grind (hehe, I said "grind") many players down.
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While leveling my esper I have met a total of six different players so far. Yes, six. Two months after launch the world is emptier than the fabled Sporeggar on EU WoW. Only five more levels to go till I'm done. Maybe I'll see some more people. Who knows, the number could even go as high as ten! The prospect of that makes me quiver with excitement!
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This is the only mmo I've played that has rivaled WoW for me- aka kept my interest. Very solid game overall. Wildstar is definitely one of the best games I've played. 
 
However, I cannot pass up certain (strong) feelings that bother me. The end game needs some massive adjusting to its attunement process, a review of the elder gem system, and perhaps some form of making dungeons feel more worth it to run. 
 
All I did was run dungeons in WoW for valor points, which would easily gear you for raids; however, spending elder gems on anything besides amp/ability unlocks is insanity at this point seemingly. 
 
A lot of things I truly don't get about this game - so many genius developer decisions, yet so many very poor ones. I hate relating the game to my WoW experience, but I find pve to be pve. That being said, if pve doesn't feel rewarding enough, then pve seems pretty lame. 
 
Dungeons are hard in Wildstar compared to other games - why not make them equally rewarding?	
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Dungeons are hard in Wildstar compared to other games - why not make them equally rewarding?
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			lol at the same dozen or so of you just waiting for any thread to dump your BS toxic attitude in. The games is badass you don't like it?  bye	
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This is the only mmo I've played that has rivaled WoW for me- aka kept my interest. Very solid game overall. Wildstar is definitely one of the best games I've played.
 
However, I cannot pass up certain (strong) feelings that bother me. The end game needs some massive adjusting to its attunement process, a review of the elder gem system, and perhaps some form of making dungeons feel more worth it to run.
 
All I did was run dungeons in WoW for valor points, which would easily gear you for raids; however, spending elder gems on anything besides amp/ability unlocks is insanity at this point seemingly.
 
A lot of things I truly don't get about this game - so many genius developer decisions, yet so many very poor ones. I hate relating the game to my WoW experience, but I find pve to be pve. That being said, if pve doesn't feel rewarding enough, then pve seems pretty lame.
 
Dungeons are hard in Wildstar compared to other games - why not make them equally rewarding?
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			I get the feeling if they did the gold reward as they did at launch, they would not be able to sell as many copy as the game as they like.	
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lol at the same dozen or so of you just waiting for any thread to dump your BS toxic attitude in. The games is badass you don't like it?  bye
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Get to level cap, play at level cap a few weeks. 
You will understand.
 
The groundwork is solid, but the devil is in the details. And at some point they grind (hehe, I said "grind") many players down.
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If I were you, I'd recommend a raid reset function to Carbine.  You may not remember why they were there in the first place, and I'm sure Carbine just didn't figure people would be clearing GA so often they'd need to.  They're not easy raids.
 
I'm pretty sure the idea isn't to gate people at GA.  That's what attunement is for.
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Cancelled my sub today. Will not be coming back in September.
 
Even despite the upcoming changes to PvP Gear (Blue Set being upgraded to the 1500 Rated Set) and the changes to Attunement, the game will tunnel me into one and only one activity since I don't have an Arena partner: raiding.
 
So you just log in to do your dailies, raid if you're raiding on that day and that's it.
 
They experimented with elements and ideas found in MMOs of the early 2000s. Honestly, I think it didn't work and the philosophy pushing WS fell very far from its extended goals.
 
Functionality that was acceptable 10 to 14 years ago doesn't mesh with the playerbase anymore. People have grown up. People have jobs. People have families. People have other hobbies. People have other things to do than to dedicate 3 to 4 hours of their days after work or school on a video game especially one that feels very unrewarding due to the poor itemization and RNG elements that are just everywhere.
 
I wish my guild on Pago good luck in their first raiding attempt on Saturday but I can't even bring myself to log in. The game gave me a feeling that something was off the moment I hit 50 and I was patient for 2 months (and an extra $30 given to CRB) but this ship has long sailed.
 
The MMORPG genre needs some serious innovations and telegraph-based systems will only take you so far.	
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Even despite the upcoming changes to PvP Gear (Blue Set being upgraded to the 1500 Rated Set) and the changes to Attunement, the game will tunnel me into one and only one activity since I don't have an Arena partner: raiding.
 
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Cancelled my sub today. Will not be coming back in September.
 
Even despite the upcoming changes to PvP Gear (Blue Set being upgraded to the 1500 Rated Set) and the changes to Attunement, the game will tunnel me into one and only one activity since I don't have an Arena partner: raiding.
 
There are other areas of pvp besides arena. Have you ever tried looking for an arena partner? I see people spamming for them all the time in Thayd/illum.  
 
So you just log in to do your dailies, raid if you're raiding on that day and that's it.
 
Build your house
Gold dungeon runs for loot , rare drops (I just got a sweet mad max style sawblade attachment for my mount the other day in KV) 
Adventure runs for primal pattern farming. 
Farming in the world leading to world pvp 
Crafting (many are being worked on and even if they do not have instant benifits they will soon) And all can make a lot of money if you craft the good stuff and put it on the AH
Leveling an Alt, get bored of questing level in pvp (low lvl pvp can be fun with the simplicity of it)
Complete path 
Hunt down Datacrons (where you get the best of the story elements)
Explore the world and find hard to reach locations ( I spent an hour the other day just trying to reach a ledge in Thayd)
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I recently resubbed to FFXIV:ARR, since i hadn't really played it since 1.0. That game is amazing. 
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Meh, three words:
 
Gigantic
 
Global
 
Cooldown
 
A buddy even offered to pay the subscription for me to get me in on the game.
I declined. Can't do it.
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The point I was trying to make (if you had put even a little thought into the over-all picture I was attempting to paint, perhaps this would have been obvious to you) was, when the people who expected a cake-walk into end-game content and gear have left the game; and have been replaced by people who enjoy this more challenging content, it will be a much smoother ride for those of us who are still here.
 
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I don't think silvers should be done away with. Merely completing a dungeon at level 50, as a requirement...isn't a requirement.
 
I think the devs need to do some 're-thinking' on this and leave the nice lofty challenges for end game hardcore players, in place.
 
Otherwise what's the point of looking to the top, when everyone is 'at the top' ready to suck?
Just no. no no no no no no no no no.	
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There is room to reach a nice middle ground and offer content + different difficulties for most types of MMO players.
 
Plus offer rewards to keep people on a whole interested and more importantly paying every month.
 
Thing is carbine has to compete with other established MMOs out there that have some what found that balance so you really have go above and beyond the call of duty to keep players around.
 
The road of MMOs is littered with wrecks of failed ones and I honestly pray WS does not join them.	
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There is room to reach a nice middle ground and offer content + different difficulties for most types of MMO players.
 
Plus offer rewards to keep people on a whole interested and more importantly paying every month.
 
Thing is carbine has to compete with other established MMOs out there that have some what found that balance so you really have go above and beyond the call of duty to keep players around.
 
The road of MMOs is littered with wrecks of failed ones and I honestly pray WS does not join them.
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Honestly, content is perfectly difficult. The time v skill argument aside, there is no need to reduce the difficulty of the content. If you can't even complete a veteran dungeon, you're best off staying in the 5-man minors until you can, and until you can complete the veteran dungeons, you've absolutely zero business walking into a raid. That's a pretty good skill tier.
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Fair point. And if you don't want to pay a sub while you learn, spend a few hours getting the plat for a CREDD.
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I am still subscribed. I am really enjoying the game. I'm glad i bought it. But i don't see my subscription lasting more than a few more months. 
. 
Mainly for me it's going to be the state of PVP. I don't ever plan to play in a non PK or open world pvp server. Whatever you want to call it. I really enjoy a good well made open world pvp. The way I enjoy to play MMO RPGs is simple. I play through the content dabbling in PVP and then at end game, I switch to 90% pvp because I am tired of the content and I have gotten a nice set of end game gear to use.
 
But wildstar breaks that model for me. At this point I have gotten a fairly nice gear set and I'm ready to raid. Just waiting on the rest of our team to be ready. Where it falls apart is, the uselessness of the gear set I worked for. I dabble in PVP but I am only at 1350 right now. But as it turns out, my main gear set is the very bland PVP 1200 set anyone can get. My "PVE gear" is actually just my raiding gear because I have to use my 1200 pvp set in world pvp to be comparable. And that means using it for pretty much everything aside from Dungeons and Raids. I do switch to my raid gear sometimes because I am now able to solo rotter and the empress with like 5-10% hp left, But most times I just wait for a 1500 or 1800 player to come solo it and tag along. But that is happening more rarely as time goes by. My server is becoming very empty, esp late in the week before elder gem reset. It is normally just me and 1 or 2 players trying to gank me in the zone. I don't mind because I feel my class does very well, and I fend off most gankers fairly easy. But I know the people in zone chat aren't doing as well. They complain constantly about having to tip toe around hoping the enemy player they see is a pve player doing the same thing and avoiding them too. It seems in world pvp the only purpose of dungeon geared players is to escape the ganker as he tries to PK him. Fending them off is for the pvp players only. Which is not the well made world pvp I expected. And I anticipate my server to be empty in a few months for that reason. Even the pvp players will move to a new server because it only takes a few hours to grind up 1500 so I'm told. (that's the normal advice I'm given, take two hours and get 1500 gear.) But I don't think I'll be doing the PVP side of this game. I don't trust carbine's ability to balance the classes if this is their idea of balance. And I don't know if my server population will even last long enough for me to get through all the content I've been given. As well as, I typically use that raid gear set to start pvp in a good place. But in wildstar if I get that far, I'll have to go back to the start. Raid gear is for bragging rights only. It has no place outside raids and practice dummies. There is a big black line separating pve and pvp players(the pvp stats). We may as well be playing two different games. I honestly wish we were at this point. If the games were separate, I think the game would be much better with duels and world pvp as the only options for pvp and I would stick around a long time. In this system, with them lowering the gap between the 1200set and the 1800 set, it feels a lot like the pvp players are playing a MOBA game and the PVE players are playing a MMORPG and when there is overlap it is deadly for the MMORPG players. It seems to me, the very BiS for both pvp and pve situations should be a combination of pvp and pve gear sets. The players that play all of the content available are the ones that should have the best gear sets. We are all actually still playing the same game after all. There is no reason the gear set I worked for for three months should be hitting for reduced damage just because I'm hitting a player. And no reason I should be getting hit as if I was wearing no armor at all. It did take a lot of work to get this armor. I expect it to have an actual effect.  
 
I am hoping to get to raiding before everyone leaves my server and I cannot. After I've done that, I think that will be the end of wildstar for me. 
 
Secondly, and much more minor, I feel like I was lied to when the game was advertised. I expected hybrid builds to actually exist and be viable. I expected tank, dps, and everything in between. When looking at the skill trees, that is where I was sold. The diversity and options did it for me. But in reality. for me to survive outside the city walls, I must be a DPS. I must use the best pvp gear available in each slot. Period. That narrows my options to.... one. One option. But I much prefer they keep it simple for the time. They seem to be having a hell of a time with balancing the one option each class does have. 	
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WoD is just more fun and it is in closed beta.
 
The dungeons are challenging and rewarding in both normal and hard modes. 
Raids are the same way, and aren't gated behind a long ass grind.
PvP is borked right now, but PvP is always bad in MMOs.
Leveling isn't tedious, and makes me feel like I am actually involved in the story. For once from WoW.
All my friends left this game after the got bored and went back to WoW so, it has all my friends.
I can log in, get something done without bugging the shit out of my guild and log out when I am time restraint.
 
These are the reasons why I am playing WoD instead of Wildstar cause on Wildstar...
 
None of my long time friends play anymore.
PvP is a joke. Like, literal joke and is taking to long to fix.
If I wanted to reraid again I'd have to spend IRL money or transfer to a server I really don't care about. Then deal with the attitudes of "We are so hardcore" while they are barely downing the first 2 bosses.
Elder Gem system is a joke.
Gating your ability/amp points is a joke
Lack of race/class diversity is a joke
Can't just log on and pug a dungeon if no one else is on.
Bugs as far as the eye can see. Some still in from winter closed beta.
40 mans where a bad idea
Standard gear itemization is really bad, so the developers are targeting crafting instead of their own issues.
Speaking of gear, may RNGesus bless your rolls for rune slots. Pray to him 3 times a day on a daily basis.
 
I fell in love with wildstar cause of how animated the characters are, and player housing options but... That isn't enough to keep me interested in logging in more than once a week now. This is all just my opinion though.	
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I'm playing on Pago atm and really struggling to keep playing the game, despite my enjoyment of it.  The server is so desolate on dominion that there are only 2 guilds actually raiding, and 1-2 getting ready to start possibly raiding.  Member turnover is so high with quitting, transfers, and rerolling that its incredibly hard to get 20 people together, let alone 40 later on.
 
Carbine made their launch money, the game has got to be in the black.  The only thing that can really kill them right now is their own inaction.  One of the fastest ways to kill a game is for it to FEEL empty. Where are the merges (or even better, a mega server)?
 
 
On a random side note, man are the Eldan a disappointing bunch of screw-ups.  So much for the Dominion's gods.	
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I'm playing on Pago atm and really struggling to keep playing the game, despite my enjoyment of it.  The server is so desolate on dominion that there are only 2 guilds actually raiding, and 1-2 getting ready to start possibly raiding.  Member turnover is so high with quitting, transfers, and rerolling that its incredibly hard to get 20 people together, let alone 40 later on.
 
Carbine made their launch money, the game has got to be in the black.  The only thing that can really kill them right now is their own inaction.  One of the fastest ways to kill a game is for it to FEEL empty. Where are the merges (or even better, a mega server)?
 
 
On a random side note, man are the Eldan a disappointing bunch of screw-ups.  So much for the Dominion's gods.
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Meh, three words:
 
Gigantic
 
Global
 
Cooldown
 
A buddy even offered to pay the subscription for me to get me in on the game.
I declined. Can't do it.
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			Saw FF:ARR come up. It's a pretty kickass MMORPG. I've been playing it all month. The point where you become effective at End Game is a grind. You get a EXP boost to level your second and 3rd Jobs but man lol. The Presentation of the Story is fantastic. If you like storytelling each of your jobs has a unique storyline. That's pretty amazing. The game is optimized and it looks pretty solid(Probably the best looking low level gear ever). The thing is, after 6 years of WoW and 3 years of Rift I need something that feels like a fresh thing Mechanically. FF:ARR is not that game. I don't like that the Progression Raid max out at 8 players. They have 24 man but they are not progression.	
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The game isn't pug friendly and even people from your guild if they F%^& up a lot you don't really want to play with them. Also, the things you do in this game rarely feel "worth it" or rewarding. Doing events doesn't feel like you got much except the rep. The R12 event is all but deserted since Blighthaven drop. The endless adventure grind to get an epic with the right slots because they made the RNG 3x more difficult when they "fixed" loot. Dungeons don't feel rewarding. If you clear them with ease you're most likely outgeared and outruned for anything that drops in dungeons besides a few World Drops. World Bosses aren't on an epic scale and don't drop gear for endgame players with the exception of scorchwing and Aggregor which both are daily quests so you can't really "farm" them.
 
One of my guildies pointed out yesterday that this game has A LOT of content, but none of it feels worth doing. I think this is their problem. They really need to re-evaluate the rewards for public events, world bosses, dungeons (itemization?), and even raids.	
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Doing events doesn't feel like you got much except the rep.
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Yeah, the time I was bored enough in harvesting Grimvault to solo the Breach event and got absolutely nothing for it I stopped participating in open world events. At that point it's just more gameplay, and if I'm just going to be pushing buttons and jumping out of the red anyway, I'd at least like a couple silver for my trouble. Just so time spent playing isn't a net loss.
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My experience...
 
Beta... Loved every second of it... could not wait to get on and play...
 
Release could not wait to log in and play... then everything changed, I dont understand how the beta felt like it was more complete than actual release... many bugs that broke the game, devs putting bandaids on things, that broke more things... PvP is pointless at this moment...
 
If I want to move to a server with actual people playing I have to pay 20 bucks per toon, after I do that, said server would be dead as well.  This is a MMO, the dead servers need players.  Why at 50 though would you want to do the same old grind, in every other game.  MMOs are in need of changing. "The grind" should not be a punishment... this is where MMOs fail.
 
Leveling now, you see no one... everyone is 50 and the zones are dead, why not make the zone more alive and make some of "the grind" reuse the leveling zones and show life to new players... mentor down and interact with the new players... make the grind more about helping the new players and rewarding the elder crowd... no, its do 1/3 zone and off to the next one.
 
Some people like the grind... good for you.  I dont understand why the devs put so much hard work on the zones if they intended it too be dead.
 
The grind at 50, nope nothing different... should be something though to reuse leveling zones and bring back life to the game as a whole...
 
I loved the leveling experience, I loved how the devs were into/in the game at beta, but I can not spend money to move to a new server... 100 bucks to move all my toons is outrageous... 
 
Devs, hope your listening.	
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Plus the music is awesome.
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Sorry, but for me, that just looks kind of boring... (I do find the music badass though)
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