Geoffrey Smith

Geoffrey Smith started his career in map-making through , making the community map de_karachi01 while using the alias, CompoSITE.
Geoff went on to work for Namco making games for Xbox and PS2. He later moved on to Spark Unlimited and worked on Call of Duty: Finest Hour.
He joined Infinity Ward in February 2005 and during the start of development on Call of Duty: Modern Warfare 3 in May, 2010, Smith left Infinity Ward following the March/April 2010 departure of numerous Infinity Ward employees. He eventually took up an offer to join Respawn Entertainment as a level designer, following 45 other employees. 
Geoff rejoined Infinity Ward sometime in 2017 as a Multiplayer Design Director and worked on Call of Duty: Modern Warfare.
==Multiplayer Maps Designed==
===Call of Duty 4: Modern Warfare===
*Backlot
*Crash
*Strike
*Pipeline
*Vacant
*Shipment
*Killhouse
*Wet Work (with Steve Massey)
===Call of Duty: Modern Warfare 2===
*Invasion
*Karachi
*Favela
*Sub Base
*Rundown
*Storm
*Fuel
*Derail (with Jon Porter)
== Trivia ==
* Smith is a randomly-generated name for allied soldiers in Call of Duty 2, Call of Duty 4: Modern Warfare, and Call of Duty: Modern Warfare 2.
* His surname has been spotted in numerous locations throughout Call of Duty 2, Call of Duty 4: Modern Warfare, and Call of Duty: Modern Warfare 2.
Category:Infinity Ward employees