Textures

Textures in Minecraft are images applied to blocks, items, entities, particles, weather effects and GUI that allow players to recognize it. default textures are located in in client.jar, while they are in and .
== Texture list ==
=== Blocks ===
The textures of the blocks in Minecraft are usually done in 16 x 16 pixels. Some blocks have an animated texture like water, lava, portal blocks, fire, prismarine, sea lantern, sea grasses, command block and magma blocks as well as stonecutter which have an animated pattern on each side. The animated textures are presented with a series of 16 x 16, the play of which will alternate in succession.
=== Items ===
Just like the blocks, usually the textures of the items in Minecraft are also done in 16 x 16 pixels. Most of the item textures are static, except those for clock and compass. , these animated textures are many separated 16 × 16 images, while they are presented with a series of 16 x 16.
Light block and the elements are the only item textures done in 32 × 32 for officially released Minecraft versions.
=== Entities ===
Similar to the skin images, the textures of entities usually integrate images applied to all parts of an entity into one single file. Their resolution are higher than 16 x 16 pixels, but typically their heights and widths are multiples of 16px.
== History ==
 
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