Marriage (Skyrim)

Marriage is a gameplay element in . After obtaining the Amulet of Mara, the Dragonborn has the option to engage in marriage with an eligible character. There are no eligible Khajiit, Bosmer, male Redguard, or male Altmer candidates. Those that can be married generally require that a specific task be completed beforehand. Whether the partner is a merchant or not, after marriage, they are able to purchase and sell general goods, also allowing the Dragonborn to collect a daily portion of their profits from their "work." Every 24 hours, the Dragonborn can ask their spouse how business is faring to receive a share of 100 . If the share is not collected, the gold accumulates.
==Marrying==
===Obtaining the Amulet of Mara===
*An Amulet of Mara can be bought from a priest named Maramal for 200 . He can be found in Riften, either in the Bee and Barb or the Temple of Mara.
*Can be found in the Lover's Tent on a beach north of Dawnstar directly behind the Dawnstar Dark Brotherhood Sanctuary.
*Can be found as random loot in chests or on corpses.
*Received after completing "The Book of Love" quest.
===Proposing===
Maramal must be asked about marriage in Skyrim before any dialogue related to the Amulet of Mara shows up.
The new dialogue is unlocked with certain characters if the Dragonborn is both wearing the amulet and has met the requirement relating to the individual, usually a quest. The Dragonborn can then express their wish to marry the person. Once that is done, they can speak to Maramal at the Temple of Mara about arranging the wedding.
===Wedding ceremony===
The ceremony will start no sooner than approximately 24 hours. one of the easiest ways to make time move faster is to rent a room at the bee and the barb and sleep there for 24 hours. Maramal alludes to the ceremony time being constrained between dawn and dusk; however, the ceremony can happen at any given hour of the day. During the ceremony, the Dragonborn has one last chance to affirm the marriage before the ceremony proceeds. Upon accepting the marriage, Maramal makes the marriage official and gives the Dragonborn The Bond of Matrimony.
Characters for whom quests have previously been completed or other characters who disposition is positive may appear at the wedding ceremony as guests. If the Dragonborn already owns any houses, then the corresponding housecarl(s) may also be present. In the case of a few potential spouses, characters who are important to that character may appear as well.
If the Dragonborn misses their wedding ceremony, they can approach the intended partner and ask for another chance. Maramal will then agree to host another ceremony, the next day.
===Married life===
Once the marriage ceremony is complete and the Dragonborn addresses their new spouse, the spouse will inquire where the Dragonborn wants to live. If the spouse owns property, that will be presented as an option; the Dragonborn may also select any of the house(s) they currently own. The selection need not be permanent; relocation to any of the available homes is available at any time by initiating the appropriate dialogue with the spouse.
If the spouse is the Dragonborn's housecarl, "their house" is the applicable house of the Dragonborn that they are responsible for.
Once married, the behavior of the spouse changes. Most notably, the tone of voice and behavior changes and they will often refer to the Dragonborn as "love" or "dear" from that point on. However, if the Dragonborn marries one of their housecarls, the Dragonborn will still be referred to as "my Thane" using subordinate dialogue.
If the Dragonborn's spouse relocates to a different city from where they originated to live in one of the Dragonborn's houses, they may indicate that they wish to become a shop owner to keep occupied while the Dragonborn is out adventuring.
Once a day, the Dragonborn can ask their spouse to cook something. The spouse will make a homemade meal, which increases the regeneration of Magicka, Health, and Stamina.
If the Dragonborn sleeps in the house with the spouse, the Dragonborn will receive a temporary bonus called "Lover's Comfort" that boosts the rate of skill-learning by 15% for 8 hours. However, this bonus cannot be obtained if the Lover Stone is activated (a workaround can be used with the Aetherial Crown), or if the Blood Ritual has been taken to become a Werewolf.
If the Official Plug-in is installed, marriage can also include children. The Dragonborn's adopted child will also be adopted by the spouse, as well as instantly move into the house where the Dragonborn's new son or daughter is living. This adds another dialogue option with the spouse allowing the Dragonborn to ask how the children are; it also adds generic dialogue to the child, where an activity will be mentioned that they both did together.
Note: Because spouses act as vendors, the Dragonborn can buy and sell items from them. However, if the spouse is a follower and asked to follow the Dragonborn, the spouse will only sell items from their inventory until they part ways. Spouses only act as merchants in the marital home, meaning items cannot be sold to them while they are following (to reduce the carry weight, for instance).
==Potential spouses==
===Females===
Wife 	Race 	Class 	Location 	Requirements
Aela the Huntress 	Nord 	Thief 	Jorrvaskr, Whiterun 	Complete "Glory of the Dead"
Aeri 	Nord 	Lumberjack 	Anga's Mill, The Pale 	Chop firewood for her
Anwen 	Redguard	Priest 	Temple of Dibella, Markarth 	Complete "The Heart of Dibella"
Avrusa Sarethi 	Dunmer 	Farmer 	Sarethi Farm, The Rift 	Give her 20 Jazbay Grapes
Borgakh the Steel Heart 	Orc 	Orc Warrior 	Mor Khazgur, Haafingar 	Pay her dowry or convince her to leave
Brelyna Maryon 	Dunmer 	Mystic 	College of Winterhold, Winterhold	Complete "Brelyna's Practice"
Camilla Valerius 	Imperial	Pawnbroker 	Riverwood Trader, Riverwood 	Complete "The Golden Claw"
Dravynea the Stoneweaver	Dunmer 	Mage 	Kynesgrove, Eastmarch 	Give her Frost Salts
Ghorza gra-Bagol 	Orc 	Blacksmith 	Blacksmith Shed, Markarth 	Give her The Last Scabbard of Akrash
Gilfre 	Imperial	Lumberjack 	Mixwater Mill, Eastmarch 	Chop firewood for her
Hilund 	Nord 	Dremora Class	Bujold's Retreat/Thirsk Mead Hall	Complete "Retaking Thirsk" and give her 50 Riekling Spears
Iona 	Nord 	Warrior 	Honeyside, Riften 	Complete "I Done Got Thaned!"
Jenassa 	Dunmer 	Ranger 	The Drunken Huntsman, Whiterun 	Hire her for 500
Jordis the Sword-Maiden 	Nord 	Warrior 	Proudspire Manor, Solitude 	Complete "Thane of Haafingar"
Lydia 	Nord 	Warrior 	Whiterun 	Complete "Dragon Rising" and buy Breezehome (Cannot marry before 1.5 update)
Mjoll the Lioness 	Nord 	Warrior 	Riften 	Retrieve Grimsever from the Dwemer ruins of Mzinchaleft
Morwen 	Nord 	Dremora Class	Skaal Village 	Free the Skaal after delivering her mother's amulet to Runil in Falkreath
Muiri 	Breton 	Apothecary 	The Hag's Cure, Markarth 	Complete "Mourning Never Comes" (must kill both targets)
Njada Stonearm 	Nord 	Warrior 	Jorrvaskr, Whiterun 	Complete "Glory of the Dead"
Orla 	Nord 	Priest 	Temple of Dibella, Markarth 	Complete "The Heart of Dibella"
Rayya 	Redguard	Warrior 	Falkreath, Lakeview Manor 	Complete "Thane of Falkreath" and buy Lakeview Manor deed
Ria 	Imperial	Warrior 	Jorrvaskr, Whiterun 	Complete "Glory of the Dead"
Senna 	Breton 	Priest 	Temple of Dibella, Markarth 	Complete "The Heart of Dibella"
Shahvee 	Argonian	Citizen 	Argonian Assemblage, Windhelm 	Return her amulet (she may die during "Blood on the Ice" so it is advised to marry her before starting this quest)
Sylgja 	Nord 	Miner 	Shor's Stone, The Rift 	Give her satchel to her father in Darkwater Crossing and then returned to her
Taarie 	Altmer 	Tailor 	Solitude 	Complete "Fit for a Jarl" and invest in Radiant Raiment
Temba Wide-Arm 	Nord 	Citizen 	Ivarstead, The Rift 	Give her 10 bear pelts
Uthgerd the Unbroken 	Nord 	Warrior 	The Bannered Mare, Whiterun 	Beat her in a brawl
Viola Giordano 	Imperial	Citizen 	Candlehearth Hall, Windhelm 	Rat Revyn Sadri out to Viola during "That Was Always There"
Ysolda 	Nord 	Citizen 	Open market, Whiterun 	Give her a Mammoth Tusk
===Males===
Husband 	Race 	Class 	Location 	Requirements
Ainethach 	Breton 	Miner 	Karthwasten, The Reach 	Convince Silver-Blood Thugs to leave his mine
Angrenor Once-Honored 	Nord 	Beggar 	Candlehearth Hall, Windhelm 	Give him 1
Argis the Bulwark 	Nord 	Warrior 	Vlindrel Hall, Markarth 	Complete "Thane of the Reach"
Athis 	Dunmer 	Warrior 	Jorrvaskr Living Quarters, Whiterun 	Complete "Glory of the Dead"
Balimund 	Nord 	Blacksmith 	The Scorched Hammer, Riften 	Give him 10 Fire Salts
Belrand 	Nord 	Spellsword 	The Winking Skeever, Solitude 	Hire him for 500
Benor 	Nord 	Warrior 	Morthal 	Beat him in a brawl
Calder 	Nord 	Warrior 	Hjerim, Windhelm 	Complete "Thane of Eastmarch"
Cosnach 	Breton 	Warrior 	Silver-Blood Inn, Markarth 	Beat him in a brawl
Derkeethus 	Argonian	Ranger 	Darkwater Crossing, Eastmarch 	Rescue him
Farkas 	Nord 	Blacksmith 	Jorrvaskr, Whiterun 	Complete "Glory of the Dead"
Filnjar 	Nord 	Blacksmith 	Shor's Stone, The Rift 	Complete "Mine or Yours"
Gat gro-Shargakh 	Orc 	Miner 	Left Hand Mine/Kolskeggr Mine, The Reach 	Complete the favor to Pavo Attius to liberate Kolskeggr Mine
Ghorbash the Iron Hand	Orc 	Ranger 	Burguk's Longhouse, Dushnikh Yal, The Reach 	Pay his dowry or convince him to leave
Gregor 	Nord 	Warrior 	The White Hall, Dawnstar 	Complete "Thane of the Pale"
Marcurio 	Imperial	Destruction Mage	Bee and Barb, Riften 	Hire him for 500
Halbarn Iron-Fur 	Nord 	Dremora Class 	Bujold's Retreat/Thirsk Mead Hall 	Complete "Retaking Thirsk" and "Halbarn's Supplies"
Moth gro-Bagol 	Orc 	Blacksmith 	Understone Keep, Markarth 	Give him a Daedra Heart
Octieve San 	Breton 	Citizen 	Solitude, frequently found in and around the Winking Skeever	Help the gamblers pay off his debts
Omluag 	Breton 	Citizen 	Markarth Smelter, Markarth 	Talk to Mulush gro-Shugurz in Markarth about the smelter workers
Odfel 	Nord 	Miner 	Shor's Stone 	None
Onmund 	Nord 	Sorcerer 	The Hall of Attainment, College of Winterhold 	Recover Onmund's Amulet from Enthir
Pavo Attius 	Imperial	Miner 	Left Hand Mine/Kolskeggr Mine, The Reach 	Complete his favor to liberate Kolskeggr Mine
Perth 	Breton 	Miner 	Soljund's Sinkhole, The Reach 	Clear Soljund's Sinkhole of Draugr
Quintus Navale 	Imperial	Sorcerer 	The White Phial, Windhelm 	Complete "Repairing the Phial"
Revyn Sadri 	Dunmer 	Warrior 	Sadri's Used Wares, Windhelm 	Retrieve Viola's Gold Ring
Roggi Knot-Beard 	Nord 	Miner 	Steamscorch Mine, Kynesgrove, Eastmarch 	Recover Roggi's Ancestral Shield
Romlyn Dreth 	Dunmer 	Thief 	Black-Briar Meadery, Riften 	Deliver Black-Briar Mead Keg to Wilhelm in Ivarstead
Scouts-Many-Marshes 	Argonian	Blacksmith 	Argonian Assemblage, Windhelm 	Talk to Torbjorn Shatter-Shield about the Argonian dock workers
Sondas Drenim 	Dunmer 	Food Vendor 	Goldenrock Mine, Darkwater Crossing, Eastmarch 	Deliver his note to Quintus Navale
Sorex Vinius 	Imperial	Food Vendor 	Winking Skeever, Solitude 	Deliver Stros M'Kai Rum kegs to Falk Firebeard at Blue Palace
Stenvar 	Nord 	Warrior 	Candlehearth Hall, Windhelm 	Hire him for 500
Torvar 	Nord 	Warrior 	Jorrvaskr, Whiterun 	Complete "Glory of the Dead"
Vilkas 	Nord 	Warrior 	Jorrvaskr, Whiterun 	Complete "Glory of the Dead"
Vorstag 	Nord 	Warrior 	Silver-Blood Inn, Markarth 	Hire him for 500
Wilhelm 	Nord 	Food Vendor 	Vilemyr Inn, Ivarstead, The Rift 	Complete "Lifting the Shroud"
==Forcing marriage ==
The marriage dialog option can be forced to appear on characters by opening the console, targeting the desired character, and typing the command "addfac 19809 1." This could possibly cause issues with characters who were not originally intended to have this option.
A friendship must have been started with the character in the form of a quest, as their disposition (which is a hidden stat) needs to be of a certain level in order for them to recognize the Amulet of Mara. Alternatively the command "setrelationshiprank player 4" can be used after adding the person to the marriage faction. It is not possible to marry several of the people in the game, such as Ulfric Stormcloak.
*Forced marriages often work better on characters that share a voice actor with a marriageable character, because marriage dialogue is universal for a lot of characters.
*If the Dragonborn marries a Jarl with the setrelationshiprank command, they can immediately buy a house from said Jarl as well. Note that these commands may cause buggy behavior when trying to become Thane of a Hold. However, a benefit of marrying an important character, such as a trainer at the College of Winterhold, is that one can choose to live with their spouse in the formal residence, since taking an item while one lives there does not count as stealing.
==Divorce ==
Trying to breakup with partners is impossible without the console commands. Searching for help "breakup" 4 will bring up dialogue and quests that show reference to what most likely was the original intention of breaking up with a spouse.
===Option one===
The relationshipbreakup quest can be used. Use the console to enter these commands:
*completequest 0007431B
*resetquest 0007431B
*resetquest 00021382
(This is just formality to reset the "marriage" quest.)
The above will prevent the Dragonborn from having to kill their spouse, although they will comment on how much even the thought of them makes their blood boil. Untested, but possibly setrelationshiprank player 4 can fix this.
===Option two===
*The spouse must be killed
*The console command Setstage RelationshipMarriage 10 must then be used
*The console commands resurrect should next be used on the ex-spouse (and eventually the command setrelationshiprank player 4 on him/her to keep the relationship status obtained with the character related quests)
*The old Amulet of Mara doesn't need to be dropped or sold.
===Option three===
*The Amulet of Mara necklace must be retained, or another one must be found.
*Any wanted items should be taken from the current spouse before starting this process.
*The following commands must be used, after targeting the spouse:
**removefac 51596
**player.removefac C6472
**resetquest 74793
**resetquest 21382
**setstage 74793 10
*The old spouse will immediately exit the house and return to their regular location.
*24 hours must be waited.
==Trivia==
* To change the clothes of the partner, the console command equipitem can be used on them (e.g. equipitem 000d191f 1 for the Tavern Clothes). The console command removeitem <base_id> 1 can be used to remove items like a pickaxe (000E3C16), or clothes specifically. Be mindful that all Characters (including followers) come with a set of standard clothing that are tagged as their 'outfit'. Even when removing these clothes through the console, the character will try to put on the standard outfit when not following the Dragonborn, which can result in them being randomly nude while not following the Dragonborn (e.g.: waiting at their house, walking in the city).
*The Dragonborn can also change their spouse's clothes on consoles if they are a follower by equipping them with items of better armor value and buying their normally-worn items in their shops; however, when not following they might be wandering in their underwear.
*The Dragonborn can kill their spouse by sacrificing them to Boethiah during the quest "Boethiah's Calling."
*If a spouse is killed, remarriage is not possible without the use of console commands.
*There is a number of potential marriage options cut from the game that still have related (but disabled) data included in the game files. Among those characters who were cut are Vivienne Onis, Ingun Black-Briar, and Elisif the Fair.
*The Dunmer of Raven Rock cannot be married via console commands. The Nords of Skaal Village can be married this way, but are bugged (and thus may not leave Solstheim).
*Serana has the option of proposal but will kindly refuse.
*If a follower is married and is currently accompanying the player, they can still provide homemade meals whilst not being near any cooking facilities. Also, they can still give the "profits" of their shops, even though they are following the player and will not have had the opportunity to "sell" anything.
*All marriageable male Dunmer, with the exception of Revyn Sadri, share the same courtship dialogue about the Amulet of Mara and after-marriage conversations.
*Muiri is the only female spouse who is a dedicated apothecary, if Bothela is killed prior to marriage. Quintus Navale is the only male spouse who is a dedicated apothecary.
*If the add-on is installed, when talking with Florentius Baenius, the Dragonborn can occasionally learn that their spouse has been kidnapped by vampires at the beginning of the quest "Rescue."
*The majority of spouse options are Nords and Imperials, with some Elves, Bretons, Orcs and Argonians mixed in. There are no Khajiit spouses, however; since the majority of Khajiit in Skyrim are traders or travelers from Elsweyr, they probably have families back home. Additionally, Khajiit characters talk about home a lot, stating how much they miss it and how cold Skyrim is; thus, they probably do not want to marry and settle down in Skyrim.
==Bugs==
*Sometimes, the wedding ceremony will not actually start; the Dragonborn's spouse, guests, and Maramal are at the temple at the proper time, but the ceremony proper will not happen. Guests offer their generic congratulations, and the spouse expresses excitement, but nothing else happens and the quest will fail after a few in-game hours.
*Sometimes, Maramal will not show up at the temple until he is talked to at the Bee and Barb.
*If a follower (such as Lydia) dies before the wedding, their dead body will be present at the wedding.
*A scripted character may interrupt the wedding if the Dragonborn chooses to wait overnight in the Temple of Mara. For example: the priestess of Azura might make the Dragonborn miss their wedding if they recently completed the "The Black Star."
*When married to Camilla Valerius, Sven will still ask the Dragonborn to break up the relationship between Camilla and Feandal (in the quest "A Lovely Letter"). The Dragonborn can still complete the quest despite being married to her.
*If Aela the Huntress is taken to Riften to get married while on the quest to recover any Hircine totem, she will continue to normally follow the Dragonborn, but will disappear upon fast traveling.
*If a random Companions quest is accepted and the quest requires killing a monster that has invaded a home, that home may be the Dragonborn's. Upon entering the home no one will be there but the monster and the spouse will temporarily disappear from the game.
*With the DLC, the Dragonborn's spouse may never appear at the designated house, but wander around their default location instead.
**This can be fixed by making the spouse a follower before leaving the hold and leaving them in the Dragonborn's home, then making them a follower again and ask them about living somewhere else. Upon leaving them there, they will live there as normal.
** Another solution is to divorce the spouse and remarry.
* If Maramal is summoned through console commands and the original scripted Maramal was accidentally deleted, it may result in Maramal not present during wedding and the Dragonborn "automatically refuse" to marry the spouse.
* Sleeping in the same house with the partner may not result in the "Lover's Comfort" buff, only the standard "Well Rested" bonus.
* Any wife may stop cooking meals for her Dragonborn spouse after about 5–7 times.
* Some people that can be married, such as Aela the Huntress, have no voice recorded for when they are asked to show their merchandise. The subtitle will appear on screen and their lips still move but nothing will be heard.
* During the marriage ceremony, after the spouse gives their vows, they will sometimes randomly leave the temple while Maramal is still talking, and will disappear, not to be found anywhere.
**This can be avoided by quickly leaving the ceremony and initiating conversation with the spouse about where to live.
**In rare cases, the wedding will not occur on the actual day, but the day after. The spouse will still say what they normally say (e.g. "It's our wedding day! I feel like the whole of Skyrim is focused on the two of us.").
* The marriage quest may fail after the wedding ceremony. If this happens, the Dragonborn should talk to their new spouse and ask them for another chance at marriage. This should automatically make the Dragonborn's new spouse work properly.
* Potential spouses may call the Dragonborn "love" or "dear," despite not being married to them, or even being married to someone else. This most often happens after any radiant quest involving the potential spouse in question is completed.
* Vigilance may be chosen as a wedding guest if he is waiting inside one of the Dragonborn's homes. After the wedding, he is released back to Banning instead of returning home.
==Achievements==
==References==
de:Heiraten (Skyrim)
es:Matrimonio (Skyrim)
fi:Avioliitto
fr:Mariage (Skyrim)
it:Matrimonio (Skyrim)
ja:Marriage
pl:Małżeństwo
ru:Брак
uk:Шлюб
*
Category:Skyrim: Gameplay