Taunt

*Feints Using Non-Combat Skills for either Feint or Beat or Ruse
**Acrobatics and Dancing are based on DX
**Sex Appeal is based on HT and resisted by a Will-based Combat Skill roll
**perks which allow include MA 51's Skill Adaptation
*influencing the PCs on B359 has MoV-based penalties but can't prompt attacks (actually prevent them if reducing attack skill under 3) done with various social skills
**Intimidation in particular is useful since it can also induce Fright Checks though that's more often to provoke a flight response than a fight response
**Mind Games from MA130 is similar, some perks allow this to be done as a free action instead of a Concentrate
*Rapier Wit (afflicted mental stun based on Public Speaking)
*Ruses (IQ based Feints) use combat skills based on IQ, can be resisted with Tactics or use Per-based combat instead of DX
**Teamwork can transfer
*Social Engineering pg 69 has Starting a Fight
*Social Styles
*Taunt and Bluster (exploits 58)
==See also==
*https://hearthstone.gamepedia.com/Taunt
*https://diablo.fandom.com/wiki/Taunt_(mechanic)