The King of Fighters 3Oth - Ultimate Match

The King of Fighters 30th Ultimate Match is a fighting game made by SNK has a celebration for the 30th anniversary of The King of Fighters series. The game brings back almost all the characters from the previous games including spin offs like the Maximum Impact series and NPC characters that made their first playable debut like Ron or Kyoko.
==Gameplay==
Buttons
The new gameplay here combines different mechanics from KOF games, it has a 5 button system like KOF XI, with the traditionals Light Punch, Strong Punch, Light Kick, Strong Kick and the fifth button being the Blowback Edge, also being utilized for some special attacks.
Rush Combo
A mechanic that persists from KOF XIV, if you repeatedly press standing LP when you're close to an opponent, the character will activate a combo that leads to a Special Move. If the power gauge has 1 or more bars, 1 bar will be used to change a Special Move into a DM, the combo will be different during Max Mode, ending with an SDM to NDM.
Power Meter
Like almost all KOF games you can have a max of 5 stocks of meter. It's required to do things like EX Special Moves, super moves, Shatter Strikes, Guard Cancel Roll, Guard Cancel CD, between others.
Drive Meter
A mechanic from KOF XIII, you can use this secondary gauge for activate Max Mode, cancel special moves and desesperation modes, tag partners and use strikers in the Strikers Mode. This time the Drive Meter has 6 stocks, requiring 1 stock to do Special Cancels, tag partners and summon Strikers, 3 for Super Cancels and all 6 to enter in Max Mode.
Special, Super and Dream Cancel
Special Cancel is when you cancel a special move into other, you can do that for 1 Drive Meter or for free in Max Mode, Super Cancels requires 3 stocks or being in Max Mode allowing you to cancel a special move into a DM or SDM. Dream Cancels allows you to cancel a DM, SDM or NDM into a HSDM, requiring full Drive Meter or Max Mode (consuming all the restant meter).
Tag Shift
Another mechanic from KOF XI, you can switch between characters midmatch, unlike KOF XI however you require one stock of the Drive meter for do the change.
Max Mode
The mechanic is old but the way it works is a mix of KOF XIII and KOF XV. You can cancel normals, commands and special moves out of Max Mode using the Drive Meter but if you have the gauge complete you can use Max Mode instead that unlike the regular form, doesn't consume the meter being exclusively a timer (the only way finish the Max Mode without a timer is using a HSDM during Max). You can also do a Quick Max Mode cancelling any attack at the cost of have shorter time.
EX Moves
Special variations of moves with enhanced states, requires a half of a Super Meter to be used.
DM, SDM, NDM and HSDM
The abreviations for Desesperation Moves, Super Desesperation Moves, Neo Desesperation Moves and Hidden Desesperation Moves. The first two and the last one are very well knowed but the Neo DM are something new, these ones are based on the Neo Maxs from KOF XII and can only be used cancelling a SDM in Max Mode, requiring just 1 meter. HSDM can only be used at 30% or less life with 3 stocks or more.
Meter Charge
You can charge your Power Meter like in the first games of the series but with some changes. The speed of the charge depends of your total amount of characters and health left, if you have all your characters and barely get damage the charge will be very, very, very slow, but if you are in red health and only have one character left in less than 20 seconds you will already have almost 3 meters charged. You can only charge in neutral and you can't block, but you can do a Shatter Strike for defense or cancel charge into Max Mode. 
EX Characters
The EX characters are alternative versions of a character that can or cannot have a similar moveset or be stronger than the original. Examples includes NESTS Kyo (EX Kyo), Mr. Karate (EX Takuma) or Goddess Athena (EX Athena).
==Game Modes==
===Arcade Mode===
Classic Arcade, like in 2002UM you can play against certain Sub-Bosses and Bosses depending how the last one was defeated.
===VS Mode===
Play against the CPU or a friend, you can do 1v1, 3v3 or custom set (between 1 to 4 characters).
===Striker Mode===
Striker Mode allows you to use Strikers based on KOF 2000, in this mode you can't shift characters midmatch.
===Boss Syndrome===
A Boss Challenge mode where you fight against all Bosses with enhanced attributes, there are some bosses exclusive of this mode. The bosses in order are:
*Rugal Bernstein: You fight against the original Rugal, he now can launch full charged Kaiser Waves quickly and all his moves are plus on block.
*Saisyu Kusanagi: Saisyu gained a Dokugami-like chain attack, his attacks deals DoT burning damage.
*Chizuru Kagura: Chizuru's mirages now deploy quicker and she can chain various at the same time.
*Another Goenitz: Goenitz's Yonokaze is always EX (the tornado is bigger and it always homes the position of the player), the endlag of most of his moves are reduced drastically.
*Orochi Team: You fight against Shermie, Yashiro Nanakase and Chris in their Orochi forms, Shermie endlag in most moves are reduced, Yashiro gains superarmor in most of his moves (including normals) and Chris deals DoT burning damage.
*Orochi Leona: She has new moves that differenciate her of the regular Leona, her air mobility is considerable increased including the ability of wall jumping. She can inflict the player a Bleed status that deals damage over time inclusive when the character is "in the bench".
*Orochi Iori: Orochi Iori mix moves from the regular Iori and Instinct Iori becoming a new level of threat. He can also inflict Burning DoT status.
*Krizalid v2: Krizalid now has access to brand new moves and his Typhoon Rage can be canceled with whatever he wants (included another Typhoon Rage) without expending meter.
*NESTS Kyo: It has an enhanced AI that counts your steps a-la Mortal Kombat. All his moves with the exception Aragami and Dokugami are always in EX.
*NESTS Kula: Kula controlled by NESTS has the ability to frost the opponents making them slower. She also has a quicker charge in comparison to other characters.
*Clone Zero: "Zero's Fart" is now a counter move with a lot of active frames, and he can also counter non-fullscren projectiles.
*Original Zero v2: He can chain his striker moves without any limit. He also haves some moves from his clone.
*Another Igniz: All his moves where enhanced to stronger versions (that doesn't mean that their moves are always EX, in fact, he has EX versions for these moves), gains an airborne projectile, he can use SDM with only 1 stock of meter and his HSDM doesn't require to be at 30% life.
*Another KUSANAGI: Despite not being an actual clone from NESTS he gains moves from Kyo-1 and Kyo-2 apart of God's Duster. Kusanagi is super fast and all his normals are special cancelable without meter.
*Maki Kagura: She gains all her sister's buffs from her boss version but also gains passive charging in her meter and all her EX moves seals the opponent's special moves for 3 seconds.
*Another Adelheid: Adelheid can use G. Kreis and G. Kronspinz has regular special moves. He gains two new super moves that resembles Rugal's Omega Destruction and Kaiser Phoenix. Adelheid's AI is significantly stronger.
*Shin Mukai: Mukai becomes way faster, his fullscreen super gives the Petrified status and is unblockable (only way to avoid it is with a perfect roll in the exact time or with particular moves like Ralf's Galactica Phantom).
*Another Orochi: Orochi now has access to moves of his clone Mizuchi, Orochi gains a teleport-like move and like Gill he gains the ability to resurrect himself once in the battle. He also has passive healing like Mizuchi.
==Teams==
Despite the huge roster, there are default teams, there is no story so there aren't endings too, only receiven special artworks for finish the game with a certain team (including edit teams). Note that a image will be made later for the roster.
File:Kyo Kusanagi Spirit.png|Kyo Kusanagi (Sacred Treasures Team)
File:Iori Yagami Spirit.png|Iori Yagami (Sacred Treasures Team)
File:Chizuru KOF XV.png|Chizuru Kagura (Three Sacred Treasures Team)
File:Terry Bogard Spirit.png|Terry Bogard (Fatal Fury Team)
File:Andy Bogard Spirit.png|Andy Bogard (Fatal Fury Team)
File:Joe Higashi Spirit.png|Joe Higashi (Fatal Fury Team)
File:RyoKOF.png|Ryo Sakazaki (Art of Fighting Team)
File:RobertGarcia.png|Robert Garcia (Art of Fighting Team)
File:Yuri KOF XV.png|Yuri Sakazaki (Art of Fighting Team)
File:King (KoF XI).png|King (Heroines Team)
File:Mai KOF XV.png|Mai Shiranui (Heroines Team)
File:Athena Asamiya KoFXIII.png|Athena Asamiya (Heroines Team)
File:K Prime KOF.png|K' (K' Team)
File:Kula Diamond KoFXIII.png|Kula Diamond (K' Team)
File:Maxima.png|Maxima (K' Team)
File:Leona (KoF Destiny).png|Leona Heidern (Ikari Team)
File:Ralf Jones.png|Ralf Jones (Ikari Team)
File:Clark-Still-KOF-2003-Official-Art-Render.png|Clark Still (Ikari Team)
File:Rock Howard artwork.png|Rock Howard (Garou Team)
File:Bonne Jenet New.png|B. Jenet (Garou Team)
File:Gato (KoFXI).png|Gato (Garou Team)
File:Kensou-2000.jpg|Sie Kensou (Psycho Soldiers Team)
File:Bao.png|Bao (Psycho Soldiers Team)
File:Chin Gentsai.png|Chin Gentsai (Psycho Soldiers Team)
File:Ash Crimson.png|Ash Crimson (Ash Team)
File:Elisabeth KOF XV.png|Elisabeth Blanctorche (Ash Team)
File:Benimaru KOF XV.png|Benimaru Nikaido (Ash Team)
File:Hotaru Futaba.png|Hotaru Futaba (Pretty Girls Team)
File:Momokokof.png|Momoko (Pretty Girls Team)
File:May Lee KOF.png|May Lee (Pretty Girls Team)
File:Takuma Sakazaki.png|Takuma Sakazaki (Masters Team)
File:Tung Fu Rue FFS.png|Tung Fu Rue (Masters Team)
File:Lee Pai Long.png|Lee Pai Long (Masters Team)
File:Saisyu Kusanagi.jpg|Saisyu Kusanagi (Kusanagi Team)
File:Shingo kofgirls.png|Shingo Yabuki (Kusanagi Team)
File:Kyoko Habana.png|Kyoko Habana (Kusanagi Team)
File:Krohnen KOF XV.png|Krohnen McDougall (Krohnen Team)
File:Angel KOF XV.png|Ángel (Krohnen Team)
File:Lin KOF.png|Lin (Krohnen Team)
File:ShenWoo.png|Shen Woo (Anti Heroes Team)
File:Duo Lon.png|Duo Lon (Anti Heroes Team)
File:Oswald-xi.jpg|Oswald (Anti Heroes Team)
File:Goro-kofallstar-kof94.png|Goro Daimon (Japan Wrestling Team)
File:Gai Tendo.png|Gai Tendo (Japan Wrestling Team)
File:Hinako-k3.jpg|Hinako Shijou (Japan Wrestling Team)
File:Heidern KOF XV.png|Heidern (Special Ops Team)
File:Whip KOF XV.png|Whip (Special Ops Team)
File:Adelheid XI.jpg|Adelheid (Special Ops Team)
File:Kim Kaphwan.png|Kim Kapwhan (Korean Justice Team)
File:Kim Jae Hoon.jpg|Kim Jae Hoon (Korean Justice Team)
File:Donghwan-garou.jpg|Kim Dong Hwan (Korean Justice Team)
File:Jhun kofgirls.png|Jhun Hoon (Jhun Team)
File:Chang Koehan.png|Chang Koehan (Jhun Team)
File:King of fighters 98 fe ol choi bongae by hes6789-d9c9tez.png|Choi (Jhun Team)
File:Geese howard.png|Geese Howard (South Town Team)
File:Billy Kane.jpg|Billy Kane (South Town Team)
File:Ryuji Yamazaki.png|Ryuji Yamazaki (South Town Team)
File:Mr. Big (KoF '98 UM).png|Mr. Big (Big Team)
File:Luong KOF XV.png|Luong (Big Team)
File:Hein KOF XIV.png|Hein (Big Team)
File:Eiji Kisaragi.png|Eiji Kisaragi (Anti-Kyokugenryu Team)
File:Kasumi todoh xi.png|Kasumi Todoh (Anti-Kyokugenryu Team)
File:Malinxi.jpg|Malin (Anti-Kyokugenryu Team)
File:Yashiro KOF XV.png|Yashiro Nanakase (Orochi Team)
File:Chris KOF XV.png|Chris (Orochi Team)
File:Heroine-shermie.png|Shermie (Orochi Team)
File:Shun'ei.png|Shun'ei (Shun'ei Team)
File:Meitenkun KOF XV.png|Meitenkun (Shun'ei Team)
File:Isla KOF XV.png|Isla (Shun'ei Team)
File:Dolores KOF XV.png|Dolores (Middle East Team)
File:Kukri KOF XV.png|Kukri (Middle East Team)
File:Najd KOF XIV.png|Najd (Middle East Team)
===EX Characters===
Note that not all the characters listed are playable legally.
*NESTS Kyo: Kyo in his NESTS attire, most like in his XIII appearence this Kyo is more a "definitive Kyo" than an acurrate use of his NESTS Saga moveset. Could be considered a mix between XI and XIII EX Kyo and his appearence in crossover games.
*Instinct Iori: Iori when he lost his flame in the events of KOF XIII, using a variation of the Yagami martial style instead. This time will be a "expanded" version of his moves in KOF XIII including adittional attacks and a brand new HSDM.
*Maki Kagura: Maki Kagura is Chizuru's deceased sister, since she shares most of her moves she is the EX version of her sister Chizuru. Quite nerfed from her appearence in 2003 to make her more viable in competitive.
*Wild Terry: Based on his appearence in Garou: Mark of the Wolves, Terry uses his well knowed bomber jacket and gains some mechanics from his game like the Brake moves.
*Mr. Karate II: Ryo Sakazaki after obtaining his title has the new Mr. Karate, to differeance him of his father he use a new outfit based on his appearence in Buriki One, Maximum Impact and in Fatal Fury Wild Ambition, growing his beard and using his orange pants with a black gi. He also has some mechanics of Buriki One.
*Master Robert: The old appearence of Robert Garcia in a certain moment of the future after achievement the mastery of the Ryugeki Kyokugenryu, based on his appearence in NGBC similar to Kyo more like a rendition of that version of him is a definitive version of himself using powered version of his techniques. His vestiment is a mix of the NGBC costume and his more recent look in the Shun'ei Saga.
*Goddess Athena: Not actually Athena Asamiya but the Goddess Athena who taked her body to be in the battle, she has a very different playstyle in comparison to Asamiya using weapons and godly powers.
*Dragon Kensou: Kensou gets serious and use his look from the original Psycho Soldiers to demostrate it. Like other previous mentioned characters this version of Kensou is thinked has a definitve version of himself being now more than just a joke.
*Classic Ralf: Ralf uses his KOF XIII look that at the same time is based on his very first appearence in Ikari Warriors, this Ralf uses his most classic, charge-input based moveset.
*Classic Clark: Clark uses his KOF XIII look that at the same time is based on his very first appearence in Ikari Warriors, this Clark uses his most classic moveset that its similar to Ralf but with more grabs.
*Another Leona: A what-if scenario of her, based on his newest look where she finally controls at perfection her Orochi blood being able to use it at full power without holding back.
*NESTS K': The old K' of the times where he was controlled by NESTS, it's actually quite weaker than his actual form but it has his own things.
*NESTS Kula: The old Kula of the times where she was controlled by NESTS, this Kula unlike her actual version uses more her companions Foxy, Diana and Candy in battle.
*K9999: The old Krohnen when he was younger and more agressive, he uses a slightly different appearence to his original form for evitate controversy but his old supers are back.
*Another Ash: This is Ash Crimson of the times where he managed to get the Yasakani's Magatama and the Yata's Mirror, being able to use attacks like Germinal and Fructidor.
*Another Elisabeth: This is Elisabeth of the times where she joined in her first KOF tournament using her moveset from KOF XI.
*Tizoc: The original persona of the King of Dinosaurs, he is an upgraded version of his appearence in KOF XI.
*Another Rock: A what-if scenario of Rock being able to master his own style using the abilities of his fathers without losing the control of his evil blood.
*Another Adelheid: A what-if scenario of Adelheid being able to access to his dormannt Orochi powers that he inherited of his father before die.
*Mr. Karate (Original): Takuma Sakazaki's Alter Ego, he gets more serious to demostrate to everyone the power of the Kyokugenryu Karate.
*Nightmare Geese: Has the name indicates, this is the nightmarish version of Geese who obtained the power of the Jin Scrolls. The playable version gets some nerfs.
*Omega Rugal: The form that Rugal adopts after obtain the Orochi power, this version is more of a what-if in a scenario where he controlled the power of Orochi, using moves of his incarnations in KOF 95, 98, 02 and XV, algonside some inspiration of his God Rugal persona from CVS2. The playable version gets some nerfs.
*Orochi Yashiro: Yashiro Nanakase using his abilities has the Hakesshu of the Earth.
*Orochi Chris: Chris using his abilities has the Hakesshu of the Fire.
*Orochi Shermie: Shermie using his abilities has the Hakesshu of the Electricity.
*Another Goenitz: You can also name it "Nightmare Goenitz", a spectre of the original one, without the needing of being chained to a mortal body Goenitz unleash all his power. This version of him isn't playable in any legal way.
*Another Orochi: Orochi awakened once again but this time his reincarnation was in better conditions allowing him to use more of his power. This version of him isn't playable in any legal way.
*Krizalid v2: An upgraded version of Krizalid using the compilated information about the participants of the NESTS saga's tournaments that where listed has menaces. This version of him isn't playable in any legal way.
*Zero v2 (Original): An upgraded version of the original Zero who uses powered versions of his assistants (replacing Ron for a clone of him since he betrayed NESTS), his outfit is based on his BS form from KOF All Star. This version of him isn't playable in any legal way.
*Another Igniz: An upgraded version of Igniz who acquired more powerful technology to enhance his attacks, his outfit is based on his BS form from KOF All Star. This version of him isn't playable in any legal way.
*NESTS Nameless: An upgraded version of the original Nameless who stills under the control of NESTS, he can now uses the ice powers of his beloved Isolde who resides inside his arm. This version of him isn't playable in any legal way.
*Another KUSANAGI: This version of Kusanagi is based on his appearence in 2003 unlike the playable NESTS variant, he is a reflection of the true Kyo Kusanagi who uses powered versions of his old moveset of the 94-95 games.
*Shin Mukai: Mukai using all his power has one of Those from The Past. This version of him isn't playable in any legal way.
*Another Shion: This is the less legally and more powerful version of him. This version of him isn't playable in any legal way.
*Shin Magaki: Magaki using all his power has one of Those from The Pasts. This version of him isn't playable in any legal way.
*Shin Saiki: Saiki in his true form using all his power has the leader of Those from the Pasts. This version of him isn't playable in any legal way.
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