108734-an-appeal-to-carbine-why-you-should-allow-pve-to-pvp-server-transfers

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First, I believe the common understanding for why PvE to PvP transfers are currently restricted is that it is unfair to people who leveled in a PvP environment that someone can transfer in who leveled in a PvE environment. I won't attempt to refute that claim or try to change your mind about how big of a deal that particular issue is. What I will do is give you an argument in favor of allowing PvE to PvP transfers.
 
I am a member of <ExInferno>. We were recently featured as the guild of the month on Wildstar Wikia. We are a cross-faction guild, and one of the defining features of our community is that we strongly encourage all of our members to have at least one max-level toon on each faction of all multi-faction games we play. This is extremely important to us. In short, we like the ability to bring a force on either side of the world when necessary to defend a fellow guild-member regardless of which faction their main character is on. We also exclusively play on PvP servers because we enjoy world PvP, particularly between guild members.
 
For the launch of Wildstar, however, we were forced to break our rule of playing on PvP servers because Wildstar did not support the ability for one account to create characters on both factions on a PvP server. We knew about this well ahead of launch, and we always had a strong issue with it. We tried and tried and tried to get Carbine to change their stance on this, but overall the response we got from the rest of the community was that they liked the restriction, so when head start rolled around we picked a PvE server and got rolling. But then, on June 2nd, one day before the "official launch" of the game, you changed your mind. We honestly thought it was a joke at first. But by the time we realized it was real it was much too late for us. Our hardcore raid group had already claimed most of the server first level 50s, our less hardcore players were well into the 30s. We were not willing to wipe away over 48 hours of progress to change server types, and we knew server transfers were coming eventually and when they did we would consider moving. But now here we are, server transfers are active but PvE to PvP is prevented.
 
TL;DR: A large number of passionate players got screwed when you changed the cross-faction rules after the game went live, and you owe it to us to open PvE to PvP server transfers so we can play your beautiful game the way we wanted to from the start.	
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this thread again? yikes!
 	
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			It should simply be allowed, there's no reason to keep it in place most have leveled up and servers have been established low level ganking is rare to none at all.	
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First, I believe the common understanding for why PvE to PvP transfers are currently restricted is that it is unfair to people who leveled in a PvP environment that someone can transfer in who leveled in a PvE environment. I won't attempt to refute that claim or try to change your mind about how big of a deal that particular issue is.
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Even if it was a big deal at one point, it most certainly isn't anymore.
Leveled an alt to 50 last week on Hazak (highest pop EU PvP server) and I don't need two hands to count the number of times I got ganked.
And three times was actually the same person.
 
Anyone who claims PvP leveling is some "rite of passage" hasn't tried it recently (or is on a very different server).
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Even if it was a big deal at one point, it most certainly isn't anymore.
Leveled an alt to 50 last week on Hazak (highest pop EU PvP server) and I don't need two hands to count the number of times I got ganked.
And three times was actually the same person.
 
Anyone who claims PvP leveling is some "rite of passage" hasn't tried it recently (or is on a very different server).
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You know what was awesome? Leveling my Esper on Pergo during launch week, getting ganked while fighting mobs deep in the Phagelabs (that huge, labyrinthine Eldan installment in Western Grimvault) and having to res outside and take the ~20 minute run back since I had already blown my resurrection CD.  :D
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Yeah I'd imagine it would have been bad at launch.
I even hated Phagelabs on my PvE server main.... god, those respawn times on everything. And the toxic fumes everywhere... really probably the toughest world PvE area in the game.
Add hostile players and far away rez points to that and I would have smashed my keyboard. :lol:
 
But yeah that's in the past. Easymode now.
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Maybe we should be talking about a more pressing issue then...
 
... how do we get people back into the open world and PVPing?  You should have been ganked ten times a DAY!
 
I think I had a conversation about that with someone, who smartly suggested being able to run some kind of currency like money or elder gems by killing people in the open world, and each zone would have a little bit.  Or they could add some Halaa style PVP objectives in all the zones.
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Maybe we should be talking about a more pressing issue then...
 
... how do we get people back into the open world and PVPing? You should have been ganked ten times a DAY!
 
I think I had a conversation about that with someone, who smartly suggested being able to run some kind of currency like money or elder gems by killing people in the open world, and each zone would have a little bit. Or they could add some Halaa style PVP objectives in all the zones.
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			I still see no reason this shouldn't be allowed, however you'll have people pop on going "Hurr Durr, no we earned R right to be on servor we r gooder than u coz we lvled pvp servor"	
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Evil suggestion.
 
Dailies in all the zones! That require mobs that get tagged, no sharing loot or credit %.
Hahaha.
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			Real reason why they aren't allowing it:  They don't want the entirety of the games population to end up on Pergo.	
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Even if it was a big deal at one point, it most certainly isn't anymore.
Leveled an alt to 50 last week on Hazak (highest pop EU PvP server) and I don't need two hands to count the number of times I got ganked.
And three times was actually the same person.
 
Anyone who claims PvP leveling is some "rite of passage" hasn't tried it recently (or is on a very different server).
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Same server as you 
My boyfriend levels at night due to stalker gankers in Wilderrun
My guildie is having a tough time due to level 50 farmers in Whitevale (and yes, I call them farmers as they farm low level players)
 
Glad that you had an easy time though.
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Ahahahah that's because you're filthy Exiles, obviously! (I rolled Dommie on Hazak because I keep reading Dom faction is rather anemic on most servers except Hazak and I didn't want that, even on an alt)
 
Interestingly, the times I did get ganked were both in Wilderrun and Whitevale though.
The worst offender was some Aurin Esper jerk in Wilderrun, camping me next to the Lopp settlement when I just wanted to quest in peace, grrr. And people wonder why Aurin are hated. :angry:
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Yeah... We're indeed exiles. And the server population is about 4/10 exiles and 6/10 dommies. So yeah. I would rather people had to level on a PvP server originally.
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But couldn't you use the backup even more then, from any available source?
Hell, even if they're PvE scrubs (like me right now <_<), at least they'd be warm bodies on your side. Moving targets!
They might even distract pro-gankers from you because they're much easier prey.
I don't quite see the downside. :P
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 PVE players can come in with PvP armour already on hand.
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Well I has no PvP armour. PVE players can come in with PvP armour already on hand. Make them get a character to 50 and earn it. (Cause seriously, leveling on the exile side is a gank fest >_> ) 
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I'm telling you. Phagelabs is, like, the single worst place in the game to get ganked. The run back takes forever if you're near the end. Lol.
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Real reason why they aren't allowing it:  They don't want the entirety of the games population to end up on Pergo.
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Yeah PvP armor is acquired through BGs and rated PvP, not open world. It's literally the same way to acquire the gear on all server types, no server type has any advantage to that.
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You know this is probably partially true. I mean sure you exaggerated that a bit. But the over flooding of Pergo and Hazzak may ne actual reasons to restrict it.
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Yeah, but if they were faster at leveling and went with the whole boost wave (even for the BiS weapon for raids), they would have an advantage to people that leveled trough pvp but were slower. It has nothing to do with open world PvP, but I would rather see people experience being squishies (or take their time leveling trough PvP), than to see level 50s in full PvP gear transfering in.
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You already have people who did all that on your server already, or have the weapons. I'm pretty sure the PvP servers were some of the first to have 50's
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			Any chance of getting a response from Carbine on this? I know the conversation got a little sidetracked, but as I said in my original post my argument is not for or against the fact that leveling may be an easier process on PvE servers compared to PvP servers. My argument is that early adopters chose to play on PvE servers because of a late decision by Carbine, when we would have preferred to be on a PvP server all along.	
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I still see no reason this shouldn't be allowed, however you'll have people pop on going "Hurr Durr, no we earned R right to be on servor we r gooder than u coz we lvled pvp servor"
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yes, but if you're the underdog you had trouble leveling then and have trouble leveling now.
So why should the problem be made worse by level 50s transfering in with PvP gear?
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In all my time on this planet, I've never ONCE run into an intelligent person who used the phrase "Hurr Durr". Kind of hypocritical. no?
If you want to be taken seriously, may I suggest leaving out the discriminatory cliches?
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