NPC Briefing

NPC Briefing: 
The Barking Fool Tavern (OOG we refer to it as the BFT) 
OOG Location: 
13201 Community Street
Phones:
Dave Miner 818-
Mike Antos 626- 
NThe Barking Fool TavernPC Call-time:4pm (if you can't make this, let us know. Earlier is okay too.) 
Game start: 6pm 
Game end: Midnight, perhaps later? 
Background Research
Each of you should look over http://xaria.wikispaces.com/kessid to learn more about the city in which this game takes place. It will help you understand the world you inhabit.
The Vignettes 
We have a series of scenes planned, some overlapping, some by 
themselves. They should go in the following order. A greater description
 of each is below in the Order of Death. 
* GAME START
* WIL tries to pay Cabernet
* WOUNDED THIEF
* CITY WATCH
* BEGGAR
* LUTHER
* BAKER
* BITTERS
* The BARD TALES (DRAGON TALE, VOLEK TALE)
* THE HIRING MOMENT
* THE LIBRARIAN
The Order of Death (OOD): 
Starting Team:
Dave as WIL 
Roxy as ROSE 
Mike as SAM 
Andrew as LAMPLIGHTER 
Dale as LAMPLIGHTER 
Heather as FORTUNE TELLER 
Sarah Mihalec as BARWENCH #1 
Ryan as BARWANK / STABLE BOY 
Vignette 0:
Mike SAM working on HofT board 
Dave WIL & Staff working the Inn 
Dave WIL readies to discuss with MIKE SLUSSER his audition: tell him to 
save his tale until you have a moment to sit and listen. 
Dale & Andrew LAMPLIGHTERS on dinner break, there to be Kessid Color Commentators (study up!) 
Heather FORTUNETELLER doing your thing. 
Vignette 1: (can be overlap with V:2)
Dave WIL confronts CABERNET with his payment to the Beggar's Guild 
(this scene can move to later if Cabernet isn't in-game at start) 
Vignette 2: (can overlap with V:1)
DW enters late as WOUNDED THIEF
Transitions A
Dave and Mike depart to become CITY WATCH 
Ryan departs to become BEGGAR, returns when ready 
Vignette 3
Mike & Dave CITY WATCH enters for dinner 
DW WOUNDED THIEF passes off his loot to JOANNA SLUSSER 
JASON arranges some way for MIKE to be distracted
DAVE and JASON have conversation about Akkoria & Gesnor being in-town 
DW WOUNDED THIEF 'hides' in proximity to MIKE SLUSSER
CITY WATCH confer, seem to 'notice' DW 
CITY WATCH confronts, arrests WOUNDED THIEF
Andrew & Dale LAMPLIGHTERS provide logistical support if patrons rally against City Watch 
Sarah M BARWENCH #1 stands-in for WIL trying to maintain peace if patrons rally against City Watch
Transitions B
Mike, Dave & DW depart 
Mike re-enters as SAM 
Dave re-enters as WIL 
DW enters as EBON BARD 
Vignette 4:
Ryan BEGGAR has been begging 
On return of WIL, he confronts him for payment. 
This is tied to the V:1. 
Transitions C:
Ryan become BITTERS, returns when ready 
Dale departs to become LUTHER CANIS, enters for dinner when ready 
Andrew departs to become WILLIAM BAKER 
Vignette 5: (can be simultaneous with V:6 & V:7)
LUTHER CANIS - interaction with Dave(Robin) and/or Jason 
Vignette 6: (can be simultaneous with V:5 & V:7)
WILLIAM BAKER meets with DEVIN, talks things over 
Vignette 7: (can be simultaneaous with V:5 & V:6)
BITTERS has information for Jason (reports of Dominian ships seen on Lake Cymfal) 
Transitions D:
Andrew exits to become SCROLL SALESMAN, returns when ready (should not disrupt storytime) 
Dale exits (or is killed) to become RANDALL, returns when ready (should not disrupt storytime)
Ryan exits to become BARWANK, returns when ready 
Vignette 8: (held for end of V:5, V:6 & V:7)
WIL suggests to MIKE SLUSSER that now is a good time to tell his tale 
Vignette 9:
DW EBON BARD tells his tale next, while everyone is still gathered 
Transitions E:
Mike, Ryan (and Sarah M if still present) depart to become REGGIE'S DAD and CREW 
Vignette 10:
The Hiring Moment 
Transitions F:
Mike, Ryan & Sarah depart 
Sarah re-enters as BAR WENCH when ready (or goes home if still playing) 
Ryan re-enters as Goblin PC when ready 
Dale exits, re-enters as LIBRARIAN when ready 
Mike re-enters as SAM? 
Vignette 11:
LIBRARIAN flunky Dale messes with mages, trying to collect information. 
Transitions G:
Dale exits when the gig gets stale, returns as RANDALL if the game is still going 
Nothing Further from Us
The NPC roles: 
Mike Antos (GM) 
Mike will start as SAM, the Hall of Travelers Board Tender for the BFT
First NPC role is a CITY WATCHMAN, partners with Dave Miner 
After the Bard Tales, I exit and return as REGINALD FARNSWORTH 2 
After this scene, return to SAM role, stay there. 
Mike is the primary NPC wrangler
Dave Miner (GM) 
Dave will start as WIL, the owner of the BFT
First NPC role is as CITY WATCHMAN, partners with Mike Antos
After this scene, return as WIL role, stay there.
Dave will be in-game the rest of the game to support the Tavern staff
Dale Brodt (GM) 
Dale will start as a LAMPLIGHTER, partners with Andrew Gaughen
First NPC role as LUTHER CANIS
After scene (or at your death) you exit to return as RANDALL
After The Hiring Moment, you exit and return as the LIBRARIAN FLUNKY (optional)
Andrew Gaughen (GM) 
Andrew will start as a LAMPLIGHTER, partners with Dale Brodt
First NPC role is WILLIAM BAKER
After this scene, you exit and return as SCROLL SALESMAN 
Heather Brodt (GM) 
Heather will start as the SEER
You remain this role for the entire game?!?
If Sarah M has to leave before The Hiring Moment, you fill that role.
Roxanne Quezeda 
Roxanne starts as Rose, a barwench at the BFT
You remain this role for the entire game
Sarah Mihalec 
Sarah starts as a barwench at the BFT
After the Bard Tales, you depart to become aide to REGINALD FARNSWORTH 2
After the hiring moment, you can split or return as your barwench
Ryan Fulcher 
Ryan begins the game as the BARWANK for the BFT
Early you depart with Mike & Dave, become BEGGAR, return when ready
After confronting WIL for payment, you exit, return as BITTERS
After scene, you exit to become BARWANK, return when ready
After the Bard Tales, you exit to become AIDE to REGINALD FARNSWORTH 2
After the Hiring Moment, you exit to become your PC Vocal
DW 
DW begins the game off-screen.
You enter as WOUNDED THIEF
After being arrested, you exit, return as EBON BARD (you pick a name yet?)
You remain this character to the end of the game
Character Breakdowns: 
Dave & Mike are solid on Sam, Wil, Reginald Farnsworth 2 and City Watch 
Dale is solid on Lamplighter & Librarian 
Luther Canis is a merchant of Halgudari descent who has lived in Kessid 
most of his life. He owns two docks, one in the Artisan's Quarter, and 
one in the Mason's Quarter, as well as four small cargo ships that run 
back and forth between Kessid and Kura'Stan. He is currently being paid 
by someone he knows only as "Ghas" to help facilitate a large contract 
for building stone. This means being the local contact for Ghas, and 
managing the transfer of stone from the Masons' Guild barges onto a 
variety of ocean-going vessels. He knows that the stone is being shipped
 to Shorn, but is also being paid handily to keep this as secret as 
possible (only telling the ship captains, etc.) He will likely not yield
 for coin (unless its big money), but will be unlikely to resist threat 
or force for very long.
Andrew is solid on Lamplighter 
William Baker is a slightly fey (not fae) Landlord who owns many 
properties in Kessid, including The Cocking Crow Inn, in the AQ, which 
is where he also lives. He is at the Inn to hear a report from 
Pendergast (DEVIN). He routinely gets Pendergast's name wrong. He is 
interested in acquiring magikal buildings during the upcoming auctions. 
Really could care less about the equipment inside. JOANNA's character 
figured out what DEVIN was doing, and may wish to speak with you as 
well. Given his Fey-ness, you might want to be dismissive of this woman,
 which will likely get her goat and make for a good scene. 
There is a IM transcript where Mike A generated Baker, if you don't still have it let Mike know. 
Heather is solid on the SEER 
If you are working the Hiring Moment in place of Sarah M, please read her paragraph description of the role (below).
Roxanne as Rose the Barwench should recognize DAVE CHAMBERLAIN as 
someone who once tipped her a gold piece for his cup of coffee. He 
visited the Inn with a man named Andre who works at the Palace. Andre is
 a regular at the Tavern, but will not be portrayed at the game. 
Sarah Mihalec the Barwench is named Leetha, and has previously had a 
conversation with JASON RYAN's character about Dominians. It was a 
pretty plain conversation, but you should remember him. 
In The Hiring Moment, you are playing "aide" to REGINALD FARNSWORTH the 
SECOND, who is portrayed by Mike. The character is the Royal Court Mage 
in Kessid, and is DAVE CHAMBERLAIN's father. Your role can be however 
you want it, though in our imagination you are an "aide" and fawning 
mistress, which will be fun for Mike (lol) and make Dave's character 
cringe. Play this or not, its just a suggestion.
Ryan Fulcher has a ton of roles, really the busiest of us. You start as a
 as-yet-unnamed BARWANK working at the Tavern who has Nost'Karean ink 
markings on his arms (matches tats, I think?) This character is called 
"Boy" by Wil, as he works the stables and around as busboy and sometimes
 server. He should get a name at some point. 
The Beggar role goes like this: You are a member of the Beggar's Guild. 
The Guild has an agreement with Wil (Dave Miner) that they will not 
disturb his customers. Your role at this Inn is to come in and disturb 
the customers, begging. When Dave enters as Wil, you will beg to him, 
and he will hand you a bag of coin, which is really the next installment
 payment on the agreement.
This gig will get complicated because, earlier in the night, Wil will 
try to pay that bag to another Player whose character is in the Beggars'
 Guild. If she takes the bag, then when you ask for it from Wil there 
will be the conflict of him already paying, etc. If she did not take the
 bag earlier in the night, your gig stays the simpler version above.
Your role as "Bitters" is to meet with with JASON RYAN (Penn), and 
deliver a message / request from your boss (Adyn Tambur). He wants JASON
 to track down what the Dominians are doing, because intelligence 
gathered by the Rynith Guard says that Dominian ships have been seen on 
Lake Cymfal, in Halgudar. You don't have any information beyond the 
message, and that payment will be "the standard fee". JASON will likely 
pump you for more, but you've got nothing else. Jason created Bitters, 
and describes his this way:
A creepy not very talented guy nicknamed 
Bitters. Bitters is primarily a go-between with delusions of grandeur. 
Penn doesn't trust Bitters, but the messages never get garbled since 
that's really the one thing Bitters has to get right. If it came up that
 messages were not accurate, there would be one more body floating down 
the river of Rynith and a thousand lowlifes waiting to take the open 
job. 
Your last gig is aide & bodyguard to REGINALD FARNSWORTH the SECOND.
 This role is simply muscle and color. You should not be called on to do
 any fighting, mostly you will have to vamp your way through this one. 
Read Sarah M above to understand her role opposite you.
DW is solid on his EBON BARD gig (though, we should name him. DW, got ideas?) 
Your thief gig is getting more complicated the closer we get to the 
event. You have been tailing a mage as he wanders the city (DEVIN, who 
we will point out to you), as you overheard him at the Hall of Travelers
 asking about where the soon-to-be-auctioned elven houses are. He 
ignorantly leads you too several spots to make your score. The night of 
the Inn, while you are being arrested, you could mention this fact, if 
it seems appropriate at the time.
Arriving at the Inn, you should be wounded. This injury came because the
 Thieves Guild did not approve your actions that night, and two of their
 thugs jumped you. You ran in here to escape. You can mention this to 
others, if you want.
At the Inn you will probably be healed by someone, as PC's like doing 
stuff like that. You can schmooze and vamp as much as you want. At some 
point, the City Watch will arrive, causing you to dump your booty with 
an unsuspecting PC (JOANNA, we'll point her out). Then, you should 
"hide" in proximity to MIKE SLUSSER (we'll point him out too). This is 
simply so he will panic a little when the City Watch figures out who you
 are and arrests you. You should not put up a sword fight, deciding that
 you would rather be alive in jail than dead in this Tavern. (NPCs 
fighting each other is always frowned on).
QUESTIONS? 
Please e-mail or call to ask questions. Dave and Mike cell phones are at
 the top of this doc, and all our e-mail addresses are on the CC list of
 the e-mail that brought you this. 
Yes, we are mad. And perhaps a little too organized. Pays to have a Project Manager on the GM team. 
Viva Campaign!