Count Mordrek the Damned

==Summary==
Count Mordrek the Damned is a legendary Chaos Lord who was given the ultimate gift of immortality, one which is both a blessing and a curse.
==Powers and Stats==
Tier: 
Name: Count Mordrek the Damned
Origin: Warhammer Fantasy
Gender: Male
Age: At least several thousands of years
Classification: Chaos Lord
Powers and Abilities: Superhuman Physical Characteristics (Like most Chaos Champions, he is naturally superior to Chaos Warriors who are above normal humans), Limited Nonexistent Physiology (Type 2; all aspects) & Abstract Existence (Type 1) & Acausality (Type 4, possibly type 5) & Nonduality (Type 2) (A part of all beings' mind and soul in Warhammer is made out of Aethyr and exists in the Realm of ChaosRealm of Sorcery, A Grim World of Perilous Adventure: page 16, providing them with the same properties above and resides Low 1-A range away at minimum. In fact untill a Mortal dies, even the Chaos Gods themselves cannot locate their souls desipite being in their realmLiber CHaotica: Liber Slaanesh.), Weapon Mastery (Is a master swordsman and has only honed his skills over countless centuries or millennia and has fought numerous other champions of the Old World, most notably Wulfrik the Wanderer), Immortality (Types 1, 2, 3, 4 and 8 - Like all warriors of Chaos, he has ceased aging all together, alongside this, the curse of Living Damnation keeps him from ever actually dying, with the Chaos Gods directly resurrecting him post-mortem to continue his service in their name), Self-Sustenance (Types 1, 2 and 3 - he no longer requires food, drink, rest or oxygen), Blessed (Blessed or Cursed by the Chaos Gods), Non-Physical Interaction (The Sword of Change is a magical weapon, allowing it to harm ethereal, abstract and generally intangible things as if they were physical), Biological Manipulation/Transmutation (Anyone cut by the Sword of Change has their form mutate and warp, becoming a mindless Chaos Spawn), Power Nullification (The runes on his shield are capable of destroying magic and render magic weapons ineffective against him), Reactive Evolution/Power Modification (Mordrek suffers from the curse of Living Damnation, under his armour his body is constantly wracked with mutation, altering his statistics and characteristics each moment, alongside this, he has the potential to gain numerous new abilities and powers through his mutations, some natural to his physical changes, others more esoteric), Regeneration (At least Low-Mid, possibly Low-Godly - he has ‘died’ countless times in countless ways only to suddenly come back to life and heal from all of his wounds, as long as the Chaos Gods will it, he will continue living), Resistance to Pain Manipulation (Because of the nature of his curse, his body is perpetually wracked with horrific pain as his body spasms with mutation), Biological Manipulation (Because of his warping nature, changing his biological form means little as he will only continue to mutate only moments later), Limited Resistance to Aethyr Manipulation (His Runeshield is capable of blocking enemy magic)
Attack Potency: Large Island level (Count Mordrek is comparable to Bloodthirsters of Khorne which can generate storms with just their wing beats, briefly fought against Valten, though was ultimately stomped)
Speed: Supersonic (Is comparable to Vampires who can outrun musket fire) with Massively Hypersonic Combat speeds and reactions (Scales to other characters that can react and keep up with Lightning)
Lifting Strength Class M (Should scale above Saurus Leaders and Warriors, who are able to crush rocks and steel)
Striking Strength: Large Island level
Durability: Large Island level (Has traded blows with Wulfrik the Wanderer on at least two separate occaisions.), Regeneration and Immortality make Count Mordrek the Damned incredibly hard to permanently put down.
Stamina: Likely Superhuman (Mordrek can endure long fights and his constantly mutating body constantly puts him in extreme pain. Mordrek's stamina is reset upon regenerating or being resurrected)
Range: Extended Melee Range
Standard Equipment:
*Chaos Sword of Change: This sword has the ability to turn all those it touches into Chaos Spawn.
*Runeshield: This large shield is capable of blocking spells from Aethyr Manipulation
*Chaos Armour: Modrek always wears a suit of Chaos Armor, as all Champions of Chaos do.
*Chaos Steed: Like many Champions, Mordrek is almost always seen with a daemonic Chaos Steed.
Intelligence: Above Average (Has several millenia of experience, and consistently gave Wulfrik the Wanderer a hard time, being his equal in skill)
Weaknesses: He desires the release of death and certain weapons are capable of granting him permanent death like Ghal Maraz
Note: While Mordrek can gain new abilities with his reactive evolution the deck from 4th Edition Warhammer fantasy for these evolutions is extremely hard to find, and as such we cannot list which abilities Mordrek is capable of getting.
==Notable Matchups==
Victories:
Losses:
Inconclusive:
Yogiri Takatou (Instant Death) Yogiri's Profile (They have no knowledge of each other, Normal Yogiri was used; Starting Distance: 1 meter, Location: Delfino Plaza)
Category:Characters
Category:Warhammer Fantasy
Category:Fantasy Characters
Category:Sword Users
Category:Shield Users
Category:Armor Users