Secondary Enervate

Secondary Enervate is an Arcane Enhancement for Secondary Weapons that increases Critical Chance on hit, resetting after a certain number of Big Critical Hits.
==Effect==
Rank	Critical Chance Increase	Big Critical Hit Reset
0 	10% 	1
1 	10% 	2
2 	10% 	3
3 	10% 	4
4 	10% 	5
5 	10% 	6
==Notes==
*Critical chance is an absolute bonus. For example, a with 7 stacks of Secondary Enervate will have 
::: critical chance.
* are the first tier above regular Critical Hits, between 100% and 200% critical hit chance, with orange damage numbers by default.
*When used with a Shotgun Sidearm such as the Pyrana, each pellet does not count as a separate damage instance as the pellets are tied to Multishot.
*Hits on the Snow Globe of a Cold Eximus can efficiently build the critical chance bonus without becoming critical hits, potentially allowing your Secondary Weapons to reach even a Tier 6 Red Crit. Whether or not this is intended, the burden of preparation still outweighs the benefit, as the bonus will eventually reset.
== Tips ==
*Works exceptionally well with the due to its massive Critical Damage multiplier.
*The can fire so many projectiles and delayed explosions that the critical chance bonus can continue to build up well past 200%, allowing for red crits until the listed number of critical hits has been reached and the bonus resets.
==Patch History==
es:Enervación secundaria
Category:Arcane Enhancements
Category:Update 38
Category:Secondary Arcanes
Category:Hex Arcanes