Architect's Lab

Initially seen after entering the Silverite Mine, the Architect's Lab is located north of where the Warden wakes up (just past the darkspawn patrol). There are two ways in, each leading to a different level. The upper level is accessed by killing the darkspawn jailor and taking the key to the door. The door leading to the pit is locked. To unlock it, the Warden must solve a puzzle on the upper floor, turning off the gas and opening the warded door (see special objects).
== Quests ==
:
== Notable items ==
: - found in the gas pit.
: - found in the gas pit.
: - found in a book.
: - found in a book.
: - found in a book.
== Special objects ==
* Experiment Control Levers - levers 1 and 2 control the gas to the area below, which has a lootable chest. The left lever shifts the flames clockwise and the right lever reverses the flames farthest from you. The goal is to extinguish all the flames.
** The correct order to click on the levers is: left - right - left - right. 
** This clears the magical ward from the cell door, paving the way to the chest containing Dragonspite and the Blackblade Tunic.
== Codex entries ==
:
:
== Notes ==
* The codex entries contain the Architect's musings and detail some of his experiments with Grey Warden blood; both entries can be found on workbenches.
Category:Locations
Category:Dragon Age: Origins - Awakening locations
Category:Ferelden