Covenant Warrior

This is a non-specific template. It can work with either Heavy or Light Weapons and a variety secondary skills, and should be considered more of a shell designed around non-magic use.
This is a template designed to take advantage of the many systems in game that are an alternative to magic use:
* Uses Arcane Lore for creature and life self buffs. 
* Uses Melee Defense, Missile Defense, and Magic Defense defense to wield Covenant Armor/Olthoi Armor in place of steel tinkered and baned armor.
* Uses Alchemy to wield Alchemical Throwing Phials in place of offensive life magic (Imperil, Vulns, Fester)
* Uses Assess Creature to wield Gearcrafted Lenses in place of life magic and in addition to Alchemical Throwing Phials for Imperil.
The end result is designed so that you can wield the top tier covenant armor, regardless of defense requirement, and you can wield the top tier, 400 base alchemy skill phials with only trained alchemy. Assess Creature is specialized to wield the Incomparable Lense.
== Setup ==
=== Race ===
Race is relatively unimportant. The only exception would be Empyrean - the free augmentation of Infused Life Magic is of no benefit to this template.
The free racial augmentations can be broken down into three categories: general, offensive, and defensive.
General:
* Humans (Aluvian, Gharu'ndim, Sho, and Viamontian) receive Jack of All Trades.
* Lugians receive Might of the Seventh Mule.
Offensive:
* Shadows (Umbraen and Penumbraen) receive Eye of the Remorseless.
* Tumeroks receive Hand of the Remorseless.
Defensive:
* Gear Knights receive Iron Skin of the Invincible.
* Undead receive Critical Protection.
=== Innate Attributes ===
Your innate attributes are not important to the completion of this template. Any of these will work:
High attack & melee defense
{| width=300px	Strength	100
Endurance 	10 	
Coordination	100 	
Quickness 	100 	
Focus 	10 	
Self 	10 	
=== Innate Skills ===
Specialized:
* Heavy Weapons or Light Weapons
* Melee Defense
* Shield
Trained:
* Healing
Other starting skills are up to you. Options could include training or specializing Dirty Fighting, specializing Arcane Lore, or training Lockpick.
== Completion ==
=== Skills ===
Specialized
:Required: Assess Creature, Melee Defense, Missile Defense, Magic Defense, Shield, and Heavy Weapons or Light Weapons
:Optional: Arcane Lore, Healing, Dirty Fighting
Trained
:Required: Alchemy, Healing (if not specialized), Arcane Lore (if not specialized)
:Optional: Cooking, Lockpick, Item Enchantment if you cannot get by without recalls.
=== Attributes ===
Must use all 10 attribute augs to complete:
Strength 	290	(100 innate)
Endurance 	200	(10 innate)
Coordination	290	(100 innate)
Quickness 	255	(65 innate)
Focus 	285	(95 innate)
Self 	200	(10 innate)