Milestone 1 - Wii

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Milestone Schedule=
==Milestone 1 - Monday, 19ᵗʰ February 2007==
Content Detail:
*Limited Stage showing vehicle and character
Content Detail:
*Limited Stage showing vehicle and character
*One vehicle and character integrated from PS3/X360 console pipeline
Game Design:
*Deliver Preliminary Design Overview
Technical (Rendering):
*Limited Stage showing vehicle and character. No animations or shadows.
*One vehicle integrated from PS3/X360 console pipeline
*One character integrated from PS3/X360 console pipeline
Technical (General):
*Deliver Preliminary Technical Design Document
Production:
*Deliver Wii Build
*Deliver Preliminary Milestone Schedule
|-|Roadmap=
==Milestone 1 - Monday, 19ᵗʰ February 2007==
Greenlight Meeting: 
*Concept
*Full execution of the agreement
*Full staffing work-up
*All risks against PS3/X360 version noted and mitigations provided
Documentation:
*Preliminary Milestone Schedule
*Preliminary Design Overview
*Preliminary Technical Design Document
Running on Wii:
*Limited Stage showing vehicle and character. No animations or shadows.
*One vehicle integrated from PS3/X360 console pipeline
*One character integrated from PS3/X360 console pipeline
|-|Milestone Feedback=
Project Title: Battlefront III - Wii
Developer: Free Radical Design
Milestone: Milestone 1
Production: Jamil Dawsari
Gabe Gils Carbo
James Morris
Orion Kellogg
Milestone Review 
February 27ᵗʰ, 2007
Milestone 1 – 19th February 2007
Greenlight Meeting: Concept
Full execution of the agreement
Full staffing work-up
All risks against X360/PS3 version noted and mitigations provided
Documentation
Preliminary Milestone Schedule [LucasArts: Approved, comments/questions embedded in specific doc]
Preliminary Design Overview [LucasArts: Approved, comments/questions embedded in specific doc]
Preliminary Technical Design Document [LucasArts: Approved, comments/questions embedded in specific doc]
Running on Wii
Limited Stage showing vehicle and character. No animations or shadows [LucasArts: Approved]
One vehicle integrated from PS3/X360 console pipeline [LucasArts: Approved]
One character integrated from PS3/X360 console pipeline [LucasArts: Approved]
Review Issues	
Classification-A	
Classification-B	
Classification-C
Limited Stage	
0	
1	
1
One Vehicle	
0	
0	
2
One Unit	
0	
0	
1
For your benefit we have chosen to classify the importance of areas for this milestone review under a classification of A, B and C, where C is of less consequence.
To obtain a pass, you are required to implement the review areas under Classification-A as high priority. You may also need to resolve Classification-Class Bs to improve the quality of the game as part of this milestone or as a part of future milestone submissions. Addressing issues that LucasArts may raise against a Classification-C, will further improve the overall product quality under our criteria, but these issues are not significant towards a pass if you are at not at or beyond the Alpha stage of development.
==Limited Stage showing vehicle and character. No animations or shadows.==
Overall
A Clone Trooper and an X-wing can be viewed over Tatooine’s terrain.
Good
Great first pass on camera controls. The bounding box and acceleration feel good, allowing for fluid navigation around the delivered geometry.
The models look quite good, even in their reduced state.
Up close, the terrain texture looks great.
Areas to Improve
Class B: There is significant terrain morphing as the camera traverses the environment.[FRD: This will be improved over subsequent builds]
Class C: At a distance the terrain looks noticeably tiled and repetitive. The mountain textures look somewhat smeared.[FRD: This has been addressed]
STATUS: APPROVED with changes
==One vehicle integrated from PS3/X360 console pipeline.==
Overall
The X-wing is present in the level.
Good
Looks very similar to its PS3/X360 counterpart.
Areas to Improve
Class C: While the X-wing looks good, it could benefit from some additional detailing or bump mapping to make it look a little less flat.[FRD: Noted. This could prove to be quite costly and would have to be applied selectively]
Class C: The lighting on the X-wing appears unusually dark.[FRD: This is being improved]
STATUS: APPROVED
==One character integrated from PS3/X360 console pipleine==
Overall
A Clone Trooper appears in the level.
Good
The clone trooper looks very similar to the PS3/Xbox 360 version.
Areas to Improve
Class C: Since the trooper lacks some of the detail present on the next-gen version, we may want to explore adding scuffs, detail, and bumps to the texture to make him look a little less flat.[FRD: Noted]
STATUS: APPROVED
Next Milestone
Milestone 2 – 19th March 2007
Documentation
1st Draft Design Document
1st Draft Milestone Schedule
1st Draft Technical Design Document
Running on Wii
Tatooine ground layer including a Static Object integrated from PS3/X360 console pipeline
[LucasArts] please clarify what object(s) will be integrated. Can we get all of Mos Espa as it stands in for MS2?[FRD: No, we will not have the current Mos Espa in MS2]
No Physics collisions
Fly cam, no player or animations
Space layer and Capital Ship exterior integrated from PS3/X360 console pipeline
User can transition back and forth across VBF (Tatooine) with Fly cam
[LucasArts] What experience should we anticipate for this?[FRD: There will be no volumetric clouds, instead clouds will be represented by a thin polygonal layer]
Transition should represent “seamlessness” 
Loading is acceptable, but should not be overt to the player.
Placeholder transition effects are acceptable. 
[LucasArts] What experience should we anticipate for this? What does ‘seamlessness’ mean? How will it look/feel?[FRD: A seamless transition will be one with no loading]
Investigate Wii Controller usage on PC for Controller Tests
[LucasArts] What does this mean, exactly? Is this to set up a controller iteration environment on the PC? How would we verify this?[FRD: These are intended for FRD’s internal reviews]
Overall Rating: PASS - £138,710.00
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Category:I&T - Milestones