Mercenary

Mercenaries belong to the Vagabonds of Hireath and are soldiers for hire. 
== Overview ==
Sellswords don't have the best reputation, and for good reason, given the variety of morality flavors that mercenaries come in. Some are willing to guard caravans from danger, or protect individuals with their lives. Others are willing to slit throats in the night, no more than glorified assassins. Whatever they may be, they all come with a price, and gods save those that hold out on their coin.
Mercenaries can be righteous protectors of their clients, but as a whole, those in this profession are distrusted by the majority of Hireath. Many innkeepers and other business owners will refuse hospitality to known mercenaries, fearing the violence they are potentially capable of, and mercs often have to stick to the road or more seedy establishments to find work. 
A mercenary's life is a difficult one, and jobs can be hard to get. Needless to say, sometimes competition between mercs can get bloody.
== Mercenary Guild ==
The Mercenary Guild is a (mostly failed) attempt by a group of mercenaries to appear more legitimate. Founded in 1680 by a group of mercenaries who were seeking to shake the negative reputation of their occupation, the Guild is centrally located in an Inn in along a highway through the Vastlands. It was intended to create a group of mercenaries to act as lawful, noble bodyguards, and be an organization worthy of respect. All members of the Guild are sworn to be of a higher caliber than the cutthroats and assassins usually associated with the mercenary name, but in all honesty, this is rarely taken seriously.
While there are certain people who respect and prefer to hire members of the Guild, and may even be more willing to allow Guild mercenaries into their businesses, the esteem of the Mercenary Guild is not high. The Guild lacks the power to enforce its own codes of conduct, and many of its members have devolved into the very thugs that the Guild was built to undermine. In twenty years of existence, the Guild hasn't gained a lot of traction, and has very few members to this day. 
Some of its members still strive for a better breed of mercenary, but the Guild is most often treated as a joke.
== Rank Rewards ==
* 25 AP | No one trusts a mercenary, but they will trust your skills. Receive any tier 1 talent early, if you wish. (First talent only.) 
* 50 AP | You’ve chosen a harsh life; it’s going to be a short one too, if you’re unarmed. Receive a free Short Sword, and try not to get killed. 
* 75 AP | You’re learning that power often succeeds when words fail. Gain an additional +15 SP to either strength or agility. 
* 100 AP | Jobs are tough, and who could say no to some extra muscle? If your familiar slot is open, receive a Vagabond level 2 familiar (except rare) for free.
Category:Ranks
Category:Vagabonds