Office of the Provost

*Created by: Garry Stahl
*Appearance: Starbase 600 game
*Number of Members: 300, mostly in the Emerald City
*Nature of Members: Primarily Kronin refugees from the Acceptian Empire. There are a handful of natives and a couple of Ansisi. There are three RIs on the force and they control a platoon of light mecha each. They see little use and everyone likes it like that. The force accepts only telepaths.
*Organization: Para-Military. The rank structure is borrowed from the Kronin internal system and lightened slightly. All officers are considered "Provosts". The ranks from bottom to top are. Constable, Serg, Luft, Kepp, and Kern. With as few Provosts as Oz has the Kern is the only one. Rank then would be referred to as "Provost Constable" for example.<P>The Office of the Provost makes no distinction between uniformed officers and detectives. All Provosts do all police work.
*Game Role: Good guy cops.
*World Role: Deal with the chaos caused by Outsiders on Ane worlds.
*Relative Influence: Major on Oz, nil elsewhere.
*Public or Secret?: Public
*Publicly Stated Goal: Keep the Peace on Oz
*Relative Wealth: They have full access to the Ane treasury to use as needed. Other police forces are officially green.
*Group advantages: Telepaths are hard people to lie to. Telepathy also aids in dealing with the native population. Kronin training methods also make for efficient officers.
*Special Abilities: Telepaths, limited police powers.
*Group disadvantages: Provosts are uniformed and obvious. They are under orders and oaths to obey the laws themselves. Deviance from those laws is highly frowned on, and dishonorable.
*Special disadvantages: Ane law is simple and highly direct. There is little you can do to get arrested.
*Those who favor them: People that like peace and quiet.
*Those opposed to them: People causing problems. Ozians that see their presence as a symbol that quiet isn't assured anymore.
*Area of Operation: The Planet Oz. A Provost has jurisdiction on any Ane world.
*Headquarters Location: The Emerald Palace, Emerald City, Oz.
*Public Face: Silent efficient, fair keepers of the peace.
*Notable Members: None as of yet.
*History of the Organization: Until the Discovery opened the planet back up Oz had no need for a police force. However with interstellar trade opened and traffic to and from the planet it was soon obvious that some manner of police would be required. The Exiled Kronin Marines from the Acceptian Seeker Horizon agreed to form the core of the new service.<P>The majority of the work involves playing goalie with disorderly people, seeing the drunk tank is clean and ready and helping civilians in need. Actual crime is a very small part of the job and seen as a serious failure of how things work when it does happen.</P><P> Due to the ad hoc nature of the Ozain law system, the Provosts have their go-to Truthtellers, but are as capable of asking any Ane off the street to deal with you. Conviction for something serious could find you walking in a place very far away. ALL cases of "The Walk" are handled on Glade. Breaches of the peace are handled under the provision of the Glade Outsider Government.
Category:Ane Space
Category:Far Sector
Category:Epiphany Trek