Fortune's Friend

The fortune's friend lives by his luck.
==== Requirements ====
Base Attack Bonus: +3
Skills: Any skill 5 ranks.
Feats: Any luck feat.
==== Hit die ====
d6
==== Skill points ====
6 + Int
==== Class Features ====
Spellcasting: At each even-numbered level, you gain new spells per day and an increase in caster level (and spells known, if applicable) as if you had also gained a level in a spellcasting class to which you belonged before adding the prestige class level. You do not, however, gain any other benefit a character of that class would have gained. If you had more than one spellcasting class before becoming a fortune’s friend, you must decide to which class to add each level for the purpose of determining spells per day, caster level, and spells known.
Easy Luck (Ex): Luck comes to you naturally. The swift or immediate action to use a luck feat does not count against your limit of one swift action per turn. However, you still can’t expend a luck reroll more than once per turn to influence the same result.
Extra Fortune (Ex): At each odd-numbered level, you gain one extra luck reroll per day. This reroll is in addition to those granted by luck feats.
More Luck than Skill (Ex): Even if you have some talent in a particular area, you still depend on your luck to see you through. Once per day as a swift action, you can add your class level as a luck bonus on all skill checks you make until the start of your next turn.
Bonus Luck Feat: At 2nd and 4th level, you gain a bonus luck feat for which you meet the prerequisite. See page 75 of Complete Scoundrel for a complete list of luck feats.
Fortune’s Favorite (Ex): By 3rd level, you have learned to rely on your luck to stay alive. Once per day as an immediate action, you can add your class level as a luck bonus on all saving throws you make until the start of your next turn.
Lucky Strike (Ex): Even the greatest warriors, those who train and drill constantly, occasionally win through sheer luck, so why shouldn’t you? Beginning at 5th level, once per day as a swift action, you can add your class level as a luck bonus on all attack rolls you make until the start of your next turn.
=== Advancement ===
Level	BAB	Fort	Ref	Will	Special 	Spellcasting
1st 	+0 	+0 	+2 	+0 	Easy luck, extra fortune, more luck than skill	—
2nd 	+1 	+0 	+3 	+0 	Bonus luck feat 	+1 level of existing spellcasting class
3rd 	+1 	+1 	+3 	+1 	Extra fortune, fortune’s favorite 	—
4th 	+2 	+1 	+4 	+1 	Bonus luck feat 	+1 level of existing spellcasting class
5th 	+2 	+1 	+4 	+1 	Extra fortune, lucky strike 	—
=== Class skills ===
Skill name 	Key ability	Trained only	Armor check penalty
Balance 	DEX 	 	
Bluff 	CHA 	 	
Climb 	STR 	 	
Craft 	INT 	 	
Decipher Script 	INT 	 	
Diplomacy 	CHA 	 	
Disable Device 	INT 	 	
Disguise 	CHA 	 	
Escape Artist 	DEX 	 	
Gather Information	CHA 	 	
Hide 	DEX 	 	
Jump 	STR 	 	
Listen 	WIS 	 	
Move Silently 	DEX 	 	
Open Lock 	DEX 	 	
Perform 	CHA 	 	
Profession 	WIS 	 	
Search 	INT 	 	
Sleight of Hand 	DEX 	 	
Spot 	WIS 	 	
Swim 	STR 	 	
Tumble 	DEX 	 	
Use Magic Device 	CHA 	 	
Use Rope 	DEX