No cumulative penalty

No cumulative penalty is a phrase used 26 October 2011 by Jcurwin in http://forums.sjgames.com/showthread.php?t=84329 starting a discussion"	Healing without Cumulative Penalty"
==2011==
PK responded the day after:
*Yes. By way of comparison, note that this costs the same as Reliable 10, an enhancement which not only removes the penalty, but gives a net bonus for your first three uses -- but then quickly ceases to stop your activation rolls from sliding into Penalty Hell.
*Using Cosmic instead to remove that one drawback means that you never get a net bonus, but you can heal one person all day long without special penalties.
Some objections were raised:
*Peter Knutsen I'm not sure +50% is enough for this Cosmic. Maybe +100%?
**Sunrunners Fire If +50% strikes you as too low, then, as a GM, for your games, make it +100% or whatever number strikes you as "fair"
Munin:
:The other thing to compare it to is Cosmic, No Die Roll Required, +100% (which you used in Divine Favor, p. 11).
:With NDRR you get IQ/3 automatically successful uses per day (per patient) for +100%.
:With no cumulative penalties, you still have to succeed on a success roll, but you can keep trying for as long as you want, which pretty much guarantees success within one or two attempts, as many times per day as you want, for +50%.
:Except for occasionally taking an extra turn or two during combat, No cumulative penalties for +50% seems a better deal than NDRR for +100% (though obviously NDRR is more suited for divine powers).
Munin is largely right except for NDRR also preventing the waste of FP (when healing cost FP: that can be removed) or when wasting larger periods of time (like when Healing has Takes Extra Time). Avoiding repeat attempt penalties on a person allows "brute-forcing" success, but brute-force attempts are less convenient when healing has large FP/time costs.
==2014==
No Penalty is what Chris Rice called it in October 2014 at https://www.ravensnpennies.com/gurps101-got-heals/ proposing a +100% price
==2015==
PK refers back to it in 2015 http://forums.sjgames.com/showpost.php?p=1929306&postcount=7
:you can use "Cosmic, No cumulative penalty" (+50%) to remove the mounting -3 for repeated healing.
:As with any use of Cosmic, the GM should carefully consider whether to allow this as it can be rather unbalanced.
:(It's fairly priced, though, as it's the same as Reliable +10 -- which not only offsets the penalty for the first four rolls per person per day, but also gives a bonus to them.)
==2020==
No Repeat Use Penalty is an alternate phrase used 23 September 2020 proposal by Tyneras at http://forums.sjgames.com/showthread.php?p=2345051#post2345051 where he also proposes a +100% price.
Kirbwarrior said he used +50% but then decided to remove it and make it -20% to use the original penalties
Category:Cosmic Enhancements