Nano-Goon

==Summary==
Nano-Goons are Nano-ridden SecOps or street thugs, corrupted by proximity to Nano. This can occur in a number of ways- secretive excursions to G0, encounters with the Heirs of Kergoz, or the mysterious discovery of Nano-powered stones in one's pocket. 
==Powers and Stats==
Tier: 
Name: Nano-Goon
Origin: CY_BORG
Gender: Varies
Age: Varies
Classification: Infected Thug
Powers and Abilities: Peak Human Physical Characteristics, Metal Manipulation (Cosmic dust bots can be commanded to fill an area, darkening it completely- this is implicitly rust from spaceCY_BORG Rulebook, pgs 74-75), Damage Reduction (The Crawling Carapace can be summoned to cover your body in nanomachines, negating tremendous amounts of damage), Healing (The benevolent suturedroids of Nano can stitch up wounds as well as the best healing in Cy), Weapon Mastery (As many of them are SecOps, they are comparable to rudimentally trained soldiersCY_BORG Rulebook, pgs 96-97)
Attack Potency: At least Street level+ (Capable of mangling a target such that limbs are severed, entire body parts are shattered, bones are broken, and targets are left evisceratedCY_BORG Rulebook, pgs 80-81)
Speed: Subsonic (Capable of dodging short-range assault rifle fire and fighting others who replicate the same feat consistently), up to Supersonic+ with firearms
Lifting Strength: Varies from Athletic Human to Peak Human (Capable of carrying a great many implements- depending on their strength, one could carry between 127 to 270 kgs), likely at least Class 5 (They can escape the death roll grapples of genetically modified crocodilesCY_BORG Rulebook, pgs 100-101, which should be superior to real world variants)
Striking Strength: Street level+ (Both their ranged and melee strikes can rip out huge chunks of the body, shatter bones and spines, or destroy previously existing steel replacements)
Durability: Street level+ (Even unarmored, they can survive attacks capable of shattering spines and eviscerating people) 
Stamina: Athletic (Characters can continue to fight largely unimpeded by the loss of a limb or other severe wounds)
Range: At least Hundreds of Meters
Standard Equipment: A handgun
Intelligence: Average
Weaknesses: A severe hit may cause an infestation to break out, potentially incapacitating them (among other things)
==Notable Matchups==
Victories:
Losses:
Inconclusive:
==References==
Category:Metal Users
Category:Healers
Category:Possession Users
Category:Damage Reduction Users
Category:Weapon Masters
Category:Characters
Category:Game Characters
Category:Board Game Characters
Category:Science Fantasy Characters
Category:CY_BORG
Category:Antagonists