Signature Combat Move

Signature Combat MoveMartialBasic100 hours eachRequires: status—renowned, reputation 20+, or character level IX or higher
This flashy move has an initiative penalty of -4 but has two of the following bonuses:
*+3 attack and +5 damage
*Cannot be parried
*-2 attack and a further -2 initiative penalty, but does double base damage
*Does no damage, but a successful attack causes a specified reaction such as severing straps in armour, leaving a mark carved in something, or causes a fear/surprise response
*Bonus weapon feature appropriate to your weapon
If you have a different bonus in mind for your character's signature move, check with your Game Master. Furthermore, the move should be distinctive and stealing another's signature move is considered dishonourable. You must give your special move a unique name, and describe how your looks; is it an overhead wind up, do you 'charge up,' or do you crouch down and spring skyward? Note that you can certainly develop a signature move without this skill; it merely grants the above bonuses. If you shout the name of your move before or during your attack, the initiative penalty is removed. "Manchu Dragon Zord! Go!"
Category:Basic Skills
Category:Martial
Category:Skills
Category:Codex