The Pantheon War Campaign/Session 18

Last Time:
*Ziton and Elesett talked with the creepy, Zulkirite preacher. They neglect to ask his name.
This time:
*We consider whether we should actually cross the mountains and get on with the story
*Elesett disguises herself as an elf (vaguely Atarkian, though obviously foreign; potentially now short enough to ride a horse!)
*Party crosses the mountains (on goat paths) and arrives in the forests in Atarkia. Lumber camps now exist in the areas where the Wyrms were. Columns of soldiers are marching towards the mountain pass. 40 to 50 people being marched in the opposite direction.
**Lumber yards on the Atarkian side – not yet territorial expansion, & they are on the other side of the main road from us
**Mathys suggests infiltrating as "prison camp inspectors"
***Unfortunately, this is a prison column
*Do we travel on the main road or stay in the woods for now?
**Elesett advocates staying hidden for a couple of days to avoid awkward questions about the fact that we neglected to surrender to quarantine
*Party decides to move through the woods
**We do some hunting for a cover story
***(embodiment of heavenly fire, wearing camo) "be wery quiet"
**Small villages are keeping guard towards the road (not towards the mountains & the border).
**Sunrose sees column of prisoners camp for night and turn towards the lumber yards. Several guard take prisoners and put them on horseback and ride off. Appears to be an altercation between guards. Beheadings?
**Riding patrols move in groups of at least 3
**Party arrives near the village without incident, patrols ignored our movements.
**Do we announce ourselves or sleep outside of town?
**Sunrose hunts geese, Mathys cooks them and we deliver them to the nearby town
**We talk to a milkmaid and ask for shelter in exchange for some nice geese
**Mathys accidentally says he's from Amaranthia, whoops
*We are encouraged to move along after accidentally implying we wanted to claim some townspeople's land, or something
**They decline any goose-based hospitality or even exchange (perhaps we insulted them when Mathys implied they were destitute)
**On the outskirts of the next town, Sunrose observes a conversation between three riders and a farmer; Elesett asks the party not to intervene
*Party takes the main road
**Arrives at an Inn
**Barkeep says Queen is taking a census of her lands, perhaps around some tax, e.g. to fund an invasion of Atarkia
**Column of foreigners passed a couple days ago; they claimed to be the Queen's men, but didn't really look like it. The three riders in the Inn probably are, though
**We sell the geese, clean ourselves up, stay the night, and move along down the main road. Sunrose flies high enough up that he looks like a normal bird
*We make it back to the Capital !!!!!!!!!
**A beggar named Grimy offers to show us the future, and riches, for a price. Tells us about gambling den outside town.
**Card slipped to Elesett with Amarak's seal and signed A (presumably for what's-his-name the advisor) telling us to follow beggar's (Grimy's) instructions and don't speak to anyone, "they might be watching".
**The den has a glamour on it (some randoms who have no idea what's going on) — we have re-entered the Court of Fools
*We meet Marco Mario XIV!!!!!!! (made it to Quay's character within the session!!!!)
**"What's your name, what's your game? If bingo's your game, we can't be friends"
**6'4" and his skin is flawless. Clearly has been trained in fighting, carriage, etc.
*And ALSO Pennsylvania Telluride (Wes), doing magic tricks clumsily but somehow also correctly. Looks like Paul Dano, like an incel but nice, garishly garbed. Elesett concludes he's a latent psychic
*Mathys, Elesett, and Pennsylvania Telluride fund Marko to play the slot machine. With Pennsylvania's coin, he wins the jackpot, thoroughly disappointing the gold-toothed game runner!
*Mathys goes to investigate whether this place has had a health inspection. Amarak deflects his questions, assures him he doesn't judge him for his deep insecurity, and steers him to the parlor. Sunrose does the R2D2 whistle to suggest Amarak not totally get rid of him. Amarak answers some but not all questions outside
*Sunrose & Elesett talk to Falamar's steward Senil while Amarak & Mathys are outside
*Ziton is looking around and trying to figure out how the glamor works
Category:Session Summaries