Kommo-o

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|-|Jangmo-o=
|-|Hakamo-o=
|-|Kommo-o=
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==Summary==
Kommo-o (Japanese: ジャラランガ, Jararanga) is a dual Dragon/Fighting-type Pokémon. It evolves from Hakamo-o and is the final form of Jangmo-o. Having completed its harsh training, Kommo-o returns to its birthplace to protect Jangmo-o. However, it only watches over them from a distance. Because it does not wish to fight weak foes, it clangs its scales together when it senses someone approaching. This ringing sound alerts others of its presence. The power of this Pokémon’s uppercut is enough to send foes flying. Simply raising its arms can generate enough force to change its surroundings. According to legend, Kommo-o's glittering scales are meant to drive away a great darkness. The reason it seeks strong opponents is also said to be a quest for power to defeat the darkness.
==Powers and Stats==
Tier: At most | | , higher with Clangorous Soulblaze
Name: Kommo-o
Origin: Pokémon
Gender: Male or Female
Age: Unknown
Classification: Scaly Pokémon
Powers and Abilities: Superhuman Physical Characteristics, Draconic Energy Manipulation, Sound Manipulation, Expert Hand-to-Hand Combatant, Resistance to Fire, Electricity, Water, Darkness, Rock and Bug-type moves, Statistics Amplification, Can create Forcefields, Dynamax, Immunity to Sound Manipulation
Attack Potency: At most Small City level (should be comparable, though slightly inferior to Rhyhorn, who can shatter mountains. Can go to toe to toe with the likes of Piplup) | City level (Is comparable, if not superior to a mid-level Dragonair, who can obliterate a city. Should be far superior to the likes of Rhyhorn, who can shatter mountains and should be comparable to Pupitar) | Large Mountain level+ (Comparable to Salamence and Tyranitar), higher with Clangorous Soulblaze
Speed: Massively Hypersonic+ | Massively Hypersonic+ | FTL (Comparable to other fully evolved Pokémon)
Lifting Strength: Class 25 | Class K | Class M
Striking Strength: At most Small City level | City level | Large Mountain level+
Durability: At most Small City level (Should be capable of taking hits from other unevolved Pokemon) | City level (Capable of taking hits from those comparable to it) | Large Mountain level+
Stamina: Superhuman (The average pokemon is hardwired for battle and can go on fighting for lots of time despite being injured. Capable of spending a day on foot while fighting hordes of enemies in mystery dungeons with little to no breaks)
Range: Standard melee range, tens of kilometers with most attacks
Standard Equipment: Scales
Intelligence: Below Average normally (Capable of coherent speech between other Pokémon, a degree of understanding of commands and social situations, and can solve minor puzzles, though still mostly driven by instinct), Above Average in battle as Jangmo-o and Hakamo-o (Pokémon are hard-wired for battle and even in the wild can master many moves and fight the likes of Machop which train in all martial arts), Gifted in battle as Kommo-o (Should be superior to 1st and 2nd stage Pokémon and are able to consistently fight the likes of Machamp which have mastered all martial arts, as well as Alakazam)
Weaknesses: Weak to Dragon, Psychic, Fairy, Ice and Flying type moves
Notable Attacks and Techniques:
*Kommo-o's Learnset.
Abilities
*Bulletproof: Protects Kommo-o from some ball and bomb moves.
*Soundproof: Gives full immunity to all sound-based moves.
*Overcoat: Protects Kommo-o from sandstorm, hail, and powder.
Z move
*Clangorous Soulblaze: Kommo-o's signature Z move after knowing Clanging Scales. Kommo-o clangs his/her scales together and releases intense sound.
==Notable Matchups==
Victories:
Losses:
Inconclusive:
Category:Characters
Category:Pokemon
Category:Dragons
Category:Martial Artists
Category:Sound Users
Category:Energy Users
Category:Species
Category:Game Characters
Category:Species
Category:Monsters
Category:Statistics Amplification Users
Category:Forcefield Users
Category:Pseudo-Legendary Pokemon
Category:Warriors
Category:Anime Characters
Category:Role-playing Characters