Companions

== Introduction ==
Companions are playable and recruitable characters throughout the games. Some will join you quite easily with only the exchange of a few words, while others may require you to fulfill your promise of helping them pursue their goals before they come to the decision of longtime commitment. All companions have alignments, unique personalities, and perspectives, which make them either support or despise your decisions. These include: party reputations, or even other members' opinions, forcing the player to choose sides. The main character can also develop romance relationships with certain companions.
You may have up to six characters in your party, main character included. In Enhanced Editions, you may also choose to play with a fully customized party like in the Icewind Dale series, with the first character you created being your main character. Companions come with various classes and ability scores. It’s up to player's imaginations to innovate their own ideal parties. 
In classic versions of the games, companions who are under-leveled at the time of joining will have their levels automatically adjusted based on the average party level. In Enhanced Editions, however, they’re given a certain amount of experience points (XP) for you to manually level, based on the protagonist current experience which grants the player more control of their status. 
The XP is granted on thresholds of 4K, 8k, 16k, 32k. In the thresholds are 64k (the game's starting XP), 69k, 90k, 110k, 161k, 200k, 250k. In the thresholds are 125k, 160k, 250k, 500k, 750k, 1mil, 1.25mil. The highest XP they can have at the time of joining is 32,000, 250,000, 1,250,000, and 2,500,000. Each time the party gains XP, the game will try to divide them evenly among characters; undividable points are then distributed according to positions of the character portraits from “top” to “bottom.” The main character has the tendency to gain more XP than other party members. There’re also cases in which each character gains an equal amount of XP individually. 
None of the companions' statuses from Baldur's Gate or Siege of Dragonspear carry over into Baldur's Gate II, but all companions' statuses from Baldur's Gate carry over to Siege of Dragonspear (if they appear there) with the exception of Imoen. When importing from Shadows of Amn into Throne of Bhaal, all companions in the currently active party (up to 5 + main character) retain their entire stats, items, inventory, spells, romance and quest progression etc.; those under 2,500,000 XP are increased to that level. But companions that are not in the active party at the final battle of SoA, even if they were previously recruited, are completely reset; they join at 2,500,000 XP, but with default items, mostly empty spellbook and without accounting for potential personality or stat changes during the Shadows of Amn campaign.
==Baldur's Gate companions==
===Recruitment===
Companions can be recruited at their indicated spot. Some require a quest and when failing the quest or declining to invite them, most will disappear from the game.
When you no longer require their services, most will stay at their spot, with the following exceptions:
* Neera will drink at the bar in the Friendly Arm Inn, till you come to your senses.
* Baeloth Barrityl will hide just outside the Friendly Arm Inn's walls in the south east corner of the map.
* Dorn Il-Khan will stand just inside the door in the Friendly Arm Inn. He refuses to rejoin you if your reputation is above 18.
* Rasaad yn Bashir will stand opposite the Nashkel Inn.
Companions in Baldur's Gate
	Companion 	Alignment 	Race 	Class 	Area 	Chapter	Str 	Dex 	Con	Int	Wis	Cha	Total 	Special
	Ajantis Ilvastarr	Lawful Good 	Human 	Paladin 	Fishing Village 	1 	17 	13 	16 	12 	13 	17 	88 	High Morale
	Alora 	Chaotic Good 	Halfling	Thief 	West Baldur's Gate, Hall of Wonders 	5 	8 	19 	12 	14 	7 	10 	70 	Rabbit's Foot
	Branwen 	True Neutral 	Human 	Cleric
 Priest of Tempus	Nashkel Carnival 	2 	13 	16 	15 	9 	16 	13 	82 	Spiritual Hammer
	Coran 	Chaotic Good 	Elf 	Fighter / Thief 	Cloakwood Lodge 	4 	14 	20 	12 	14 	9 	16 	85 	20 DexLongbow+++
	Dynaheir 	Lawful Good 	Human 	Invoker 	Gnoll Stronghold 	2 	11 	13 	16 	17 	15 	12 	84 	Slow Poison
	Edwin Odesseiron 	Lawful
Evil 	Human 	Conjurer 	Nashkel 	2 	9 	10 	16 	18 	9 	10 	72 	Edwin's Amulet
	Eldoth Kron 	Neutral Evil 	Human 	Bard 	Cloakwood Druids 	4 	16 	12 	15 	13 	10 	16 	82 	Create Poisoned Arrows
	Faldorn 	True Neutral 	Human 	Druid 	Cloakwood Druids 	4 	12 	15 	11 	10 	16 	15 	79 	Summon Dread Wolf
	Garrick 	Chaotic Neutral	Human 	Bard 	Beregost 	1 	14 	16 	9 	13 	14 	15 	81 	
	Imoen 	Neutral Good 	Human 	Thief 	Candlekeep Coastway 	1 	9 	18 	16 	17 	11 	16 	87 	Possible Dual to mage
	Jaheira 	True Neutral 	Half-elf	Fighter / Druid 	The Friendly Arm 	1 	15 	14 	17 	10 	14 	15 	85 	
	Kagain 	Lawful
Evil 	Dwarf 	Fighter 	Beregost 	1 	16 	12 	20 	15 	11 	8 	82 	20 Con
	Khalid 	Neutral Good 	Half-elf	Fighter 	The Friendly Arm 	1 	15 	16 	17 	15n	10 	9 	82 	
	Kivan 	Chaotic Good 	Elf 	Ranger 	High Hedge 	1 	18/12	17 	14 	10 	14 	8 	81.12 	
	Minsc 	Neutral Good 	Human 	Ranger 	Nashkel 	2 	18/93	15 	15 	8 	6 	9 	71.93 	BerserkBoo
High Morale
	Montaron 	Neutral Evil 	Halfling	Fighter / Thief 	Candlekeep Coastway 	1 	16 	17 	15 	12 	13 	9 	82 	
	Quayle 	Chaotic Neutral	Gnome 	Cleric / Illusionist	Wyrm's Crossing 	5 	8 	15 /16	11 	17 	10 	6 	67 /68	Invisibility
	Safana 	Chaotic Neutral	Human 	Thief 	Lighthouse 	1 	13 	17 	10 	16 	9 	17 	82 	"Charm Person"
 Safana's Kiss
	Shar-Teel Dosan 	Chaotic Evil 	Human 	Fighter 	Mutamin's Garden 	1 	18/58	17 	9 	14 	7 	11 	76.58 	Possible Dual to thief
	Skie Silvershield	True Neutral 	Human 	Thief 	Northwest Baldur's Gate, Entar Silvershield's Estate	5 	11 	18 	15 	15 	8 	13 	80 	
	Tiax 	Chaotic Evil 	Gnome 	Cleric / Thief 	Southwest Baldur's Gate 	5 	9 	16 	16 	10 	13 	9 	73 	Summon Ghast
	Viconia DeVir 	Neutral Evil 	Drow 	Cleric 	Peldvale 	1 	10 	19 	8 	16 	15 	14 	82 	50% Magic resistance
	Xan 	Lawful Neutral 	Elf 	Enchanter 	Mulahey's Lair 	2 	13 	16 	7 	17 	14 	16 	83 	Moonblade
	Xzar 	Chaotic Evil 	Human 	Necromancer 	Candlekeep Coastway 	1 	14 	16 	10 	17 	16 	10 	83 	
	Yeslick Orothiar 	Lawful Good 	Dwarf 	Fighter / Cleric 	Cloakwood Mine level 2 	4 	15 	12 	17 	7 	16 	10 	77 	Dispel Magic
* If Khalid is recruited by a level 1 Gorion's Ward in the original Baldur's Gate, his Intelligence will have a score of 12 only; if recruited later, it will always be 15.
Temporary companions during combat training in Candlekeep's storage cellars
	Companion	Alignment 	Race 	Class 	Str 	Dex	Con	Int	Wis	Cha	Total
	Arkanis 	Neutral Good	Dwarf 	Fighter 	18/53	12 	19 	15 	11 	8 	83
	Canderous	Lawful Good 	Human 	Cleric 	16 	13 	13 	12 	18 	14 	86
	Deder 	Neutral 	Halfling	Fighter / Thief	11 	18 	16 	12 	13 	9 	79
	Mordaine 	Lawful Good 	Human 	Invoker 	11 	17 	15 	18 	15 	12 	88
	Osprey 	Lawful Good 	Half-elf	Cleric / Mage 	16 	9 	13 	15 	10 	6 	69
New companions in the Baldur's Gate: Enhanced Edition
	Companion 	Alignment 	Race 	Class 	Area 	Str	Dex	Con	Int	Wis	Cha	Total	Special
	Baeloth Barrityl	Chaotic Evil 	Drow 	Sorcerer 	Larswood 	12 	14 	16 	19 	12 	16 	89 	Early access to certain spells50% Magic ResistanceBarrityl's BurdenUnbreakable Morale
	Dorn Il-Khan 	Neutral Evil 	Half-orc	Blackguard 	Ambush when traveling to Nashkel Mines	19 	16 	14 	10 	15 	16 	90 	Half-orc paladin combinationRancor
	Neera 	Chaotic Neutral	Half-elf	Wild Mage 	Beregost 	11 	17 	14 	17 	10 	11 	80 	Gem Bag
	Rasaad yn Bashir	Lawful Good 	Human 	Sun Soul Monk	Nashkel 	16 	16 	14 	11 	14 	14 	85 	Moonlight Walkers
==Baldur's Gate: Siege of Dragonspear companions==
Companions returning from Baldur's Gate
	Companion 	Alignment 	Race 	Class 	Area 	Str 	Dex	Con	Int	Wis	Cha	Total	Special
	Dynaheir 	Lawful Good 	Human 	Invoker 	Three Old Kegs, Third Floor 	11 	13 	16 	17 	15 	12 	84 	
Slow Poison
	Edwin Odesseiron	Lawful Evil 	Human 	Conjurer 	Coast Way Crossing 	9 	10 	16 	18 	9 	10 	72 	Edwin's Amulet
	Jaheira 	True Neutral 	Half-elf	Fighter / Druid	Troll Claw Woods 	15 	14 	17 	10 	14 	15 	85 	Harper's Call
	Khalid 	Neutral Good 	Half-elf	Fighter 	Bridgefort 	15 	16 	17 	15 	10 	9 	82 	
	Minsc 	Neutral Good 	Human 	Ranger 	Three Old Kegs, Third Floor 	18/93	15 	15 	8 	6 	9 	71.93	BerserkBoo
	Safana 	Chaotic Neutral	Human 	Thief 	Elfsong Tavern, Second Floor	13 	17 	10 	16 	9 	17 	82 	Safana's Kiss
	Viconia DeVir 	Neutral Evil 	Drow 	Cleric 	Ducal Palace City Exterior 	10 	19 	8 	16 	18 	
14	85 	50% Magic Resistance
	Baeloth Barrityl	Chaotic Evil 	Drow 	Sorcerer 	Coast Way Crossing 	12 	14 	16 	19 	12 	16 	89 	50% Magic ResistanceBarrityl's Burden
	Dorn Il-Khan 	Neutral Evil 	Half-orc	Blackguard 	Boareskyr Bridge 	19 	16 	14 	10 	15 	16 	90 	Half-orc paladin combinationRancor
	Neera 	Chaotic Neutral	Half-elf	Wild Mage 	Bridgefort 	11 	17 	14 	17 	10 	11 	80 	
	
Rasaad yn Bashir	Lawful Good 	Human 	Sun Soul Monk 	Coast Way Forest 	16 	16 	14 	11 	14 	14 	85 	Moonlight Walkers
New companions
	Companion 	Alignment 	Race 	Class 	Area 	Str 	Dex	Con	Int	Wis	Cha	Total	Special
	Captain Schael Corwin	Lawful Good 	Human 	Archer 	Coast Way Crossing	18/5	15 	14 	12 	14 	14 	87.05	
Corwin's BowCorwin's Armor
	Glint Gardnersonson 	Neutral Good	Gnome 	Cleric / Thief	Coast Way Crossing	13 	17 	16 	14 	16 	13 	89 	
	M'Khiin Grubdoubler 	True Neutral	Goblin	Shaman 	Coast Way Crossing	10 	16 	15 	14 	17 	12 	84 	Summon Ghostly DefenderGoblin equipment
	Voghiln the Mighty 	Neutral Good	Human 	Skald 	Troll Claw Woods 	18 	16 	16 	14 	10 	15 	89 	Voghiln's Helmet
Temporary companions
	Companion	Alignment 	Race 	Class 	Area 	Str 	Dex	Con	Int	Wis	Cha	Total	Special
	
Caelar Argent	Lawful Good 	Aasimar	Fighter 	Avernus Roof	18/81	17 	16 	12 	12 	18 	93.81	
BlessCure Critical WoundsShining BoltAster's EdgeSolar AegisMail of the Hallowed HeroCirclet of the Cynosure
	Imoen 	Neutral Good	Human 	Thief (level 7) > Mage	Sewers Exit 	9 	18 	16 	17 	11 	16 	87 	Oil of Speed x 80
==Baldur's Gate II companions==
===Recruitment===
Recruitment in Baldur's Gate II is more involved:
* An initial quest to recruit them and solve their immediate predicaments
* At least one follow up quest, started after some real time has passed or a map is entered. It is not uncommon for this quest to have a timer.
* In extreme cases, there are repeated disturbances and timed quests, companions running off or being abducted.
If you dismiss them after the initial quest, they will seek a place that they call home. This is different for each companion.
If you have successfully ensured their loyalty to you by completing at least the second quest, you may decide you no longer require their services and in the common case you will be given a choice: they return to the Copper Coronet or they wait right where you leave them.
Exceptions:
* Keldorn Firecam will offer to return to the Most Noble Order of the Radiant Heart instead (or stay right there)
* Valygar Corthala will return to his cabin in the hills, or wait at his dismissal location.
* Jaheira will go and stand outside the Galvarey Estate in the Athkatla Docks, unless Summoned to the Harper Hold has progressed past a certain point in which case she will permanently disappear. She will never wait at her dismissal location.
* Viconia DeVir will offer to wait in the Athkatla Graveyard, or at her dismissal location.
* Jan Jansen will offer to tend to his Turnips in the slums, or wait at his dismissal location.
* Aerie will offer to return to the circus, or wait at her dismissal location.
* Mazzy Fentan will return to her house in Trademeet
* Cernd will return to the Druid Grove, or wait at his dismissal location.
* Dorn Il-Khan will return to where you met him in Athkatla's Temple District
In Throne of Bhaal, all companions that are not permanently dead can be summoned to the Pocket Plane, even if they had left during Shadows of Amn due to quest decisions or alignment. However, those that were not in the party at the end of SoA are completely reset to default archetypes and do not retain their items, spells or potential alignment / personality changes.
Companions returning from Baldur's Gate
	Companion 	Alignment 	Race 	Class 	Area 	Str 	Dex	Con	Int	Wis	Cha	Total	Special
	Edwin Odesseiron	Lawful Evil 	Human 	Conjurer 	Mae'Var's Guildhall	10 	10 	16 	18 	10 	10 	74 	
Edwin's Amulet
-1 bonus to all saves and +20 lore after quest
	Imoen 	Neutral Good	Human 	Thief (level 7) > Mage	Spellhold 	9 	18 	16 	17 	11 	16 	87 	Never leaves no matter the reputationBhaalspawn powers
	Jaheira 	True Neutral	Half-elf	Fighter / Druid 	Irenicus's Dungeon 	15 	17 	17 	10 	14 	15 	88 	
Harper's Call
Harper Pin
	Minsc 	Chaotic Good	Human 	Ranger 	Irenicus's Dungeon 	18/93	16 	16 	8 	6 	9 	73.93	
BerserkBoo
	Viconia DeVir 	Neutral Evil	Drow 	Cleric 	Government District	10 	19 	8 	16 	18 	14 	85 	Possible alignment changeIn Throne of Bhaal. For Shadows of Amn, she will remain Evil.65% Magic Resistance
Handmaiden's Mace
New companions in Baldur's Gate II: Shadows of Amn
	Companion 	Alignment 	Race 	Class 	Area 	Str 	Dex	Con	Int	Wis 	Cha	Total 	Special
	Aerie 	Lawful Good 	Elf 	Cleric / Mage 	Circus Tent 	10 	17 	9 	16 	16 	14 	82 	
Elf c/m combination
	Anomen Delryn 	Lawful Neutral 	Human 	Fighter (level 7) > Cleric	Copper Coronet 	18/52	10 	16 	10 	12 (*or 16)	13 	79.52 (*or 83.52)	Alignment change(*)Possible +4 to wisdomDelryn Family Shield
	Cernd 	True Neutral 	Human 	Shapeshifter 	Trademeet 	13 	9 	13 	12 	18 	15 	80 	Staff of the High ForestCloak of the High Forest
	Haer'Dalis 	Chaotic Neutral	Tiefling	Blade 	Mekrath's Laboratory 	17 	17 	9 	15 	13 	16 	87 	50% cold resistance25% fire resistance25% electricity resistance15% physical resistance
-1 Base THAC0 bonus
"Tiefling proficiency"
(-1 THAC0 bonus to Long Swords, Short Swords, Longbows and Shortbows)Longsword++ Short Sword++EntropyChaos Blade
	Jan Jansen 	Chaotic Neutral	Gnome 	Illusionist / Thief 	Government District 	9 	17 	15 	16 	14 	10 	81 	Flasher LauncherFlasher Master Bruiser MatesJansen AdventureWearJansen SpectroscopesJansen Techno-Gloves
	Keldorn Firecam 	Lawful Good 	Human 	Inquisitor 	Sewers (Temple District) 	17 	9 	17 	12 	16 	18 	89 	Hallowed RedeemerFirecam Full-Plate Armor
	Korgan Bloodaxe 	Chaotic Evil 	Dwarf 	Berserker 	Copper Coronet 	18/77	15 	19 	12 	9 	7 	80.77 	Can use Dwarven Thrower
	Mazzy Fentan 	Lawful Good 	Halfling	Fighter 	Temple Ruins 	15 	18 	16 	10 	13 	14 	86 	
Lay On Hands (Mazzy)Haste (Mazzy)Strength
Invoke Courage
Sword of Arvoreen
Bow of Arvoreen
	Nalia de'Arnise 	Chaotic Good 	Human 	Thief (level 4) > Mage 	Copper Coronet 	14 	18 	16 	17 	9 	13 	87 	De'Arnise Signet Ring
	Valygar Corthala	Neutral Good 	Human 	Stalker 	Umar Hills 	17 	18 	16 	10 	14 	10 	85 	Corthala Family BladeCorthala Family Armor
	Yoshimo 	True Neutral 	Human 	Bounty Hunter 	Irenicus's Dungeon 2nd Floor	17 	18 	16 	13 	10 	14 	88 	Possible Dual to fighterYoshimo's Katana
New companion in Baldur's Gate II: Throne of Bhaal:
 Proceed only if you're prepared for the consequences.
	Companion 	Alignment 	Race 	Class 	Area 	Str 	Dex	Con	Int	Wis	Cha	Total 	Special
	Sarevok Anchev	Chaotic Evil	Human	Fighter	Pocket Plane	18/100	17 	18 	17 	10 	15 	95.100	Possible alignment change,Dual to thief,or Dual to mageDeathbringer Assault
New companions in Baldur's Gate II: Enhanced Editionreturning from Baldur's Gate: Enhanced Edition
	Companion 	Alignment 	Race 	Class 	Area 	Str	Dex	Con	Int	Wis	Cha	Total	Special
	Dorn Il-Khan 	Neutral Evil 	Half-orc	Blackguard 	Temple District	19 	16 	14 	10 	15 	16 	90 	Half-orc paladin combinationRancor
	Neera 	Chaotic Neutral	Half-elf	Wild Mage 	Wild Forest 	11 	17 	14 	17 	10 	11 	80 	Neera's Staff
	Rasaad yn Bashir	Lawful Good 	Human 	Sun Soul Monk	Trademeet 	16 	16 	14 	11 	14 	14 	85 	Moonlight WalkersGlimmering Bands
New companions in Baldur's Gate II: Enhanced Edition
	Companion	Alignment 	Race 	Class 	Area 	Str 	Dex	Con	Int	Wis	Cha	Total 	Special
	Wilson 	True Neutral	Grizzly Bear	Grizzly Bear (Fighter kit)	Heretic Temple	18 (up to 23)	9 	18 	4 	4 	4 	57 (up to 62)	
Powers increase with level15% HugAnimal Rage
Tracking
	Hexxat 	Neutral Evil	Human 	Thief 	Copper Coronet	14 	16 	14 	12 	10 	14 	80 	Hexxat's Amulet
New companion in Baldur's Gate II: Enhanced Edition:
 Proceed only if you're prepared for the consequences.
	Companion	Alignment 	Race 	Class	Area	Str	Dex	Con	Int	Wis	Cha	Total	Special
	Hexxat 	Neutral Evil	Human Vampire	Thief	
Dragomir's Tomb	20 	20 	14 	14 	12 	18 	98 	
Replaces "Hexxat"High ability scoresBlood DrainChildren of the NightDominationHexxat's AmuletCloak of DragomirDragomir's Respite
== Interactions==
===Baldur's Gate===
Pairs can be separated by getting one of them killed or petrified or by removing the unwanted person from the party in an area that's not planned to be revisited, then immediately leaving before dialog can be initiated.
A way to prevent unwanted behavior from initially rejecting a companion is to not reject them, but removing them from the party again in the same step; this, however, works only with a full party.
Companion	Available from	Conflicts 	Pairs 	If initially rejected
Ajantis 	Chapter One 	Evil party members 	 	Waits
Alora 	Chapter Five 	 	 	Waits
Baeloth 	Chapter One 	Ajantis 	 	Becomes hostile or waits at the Friendly Arm Inn
Branwen 	Chapter Two 	 	 	Waits
Coran 	Chapter Four 	 	 	Waits
Dorn 	Chapter Two 	Ajantis 	 	Waits in The Friendly Arm
Dynaheir 	Chapter Two 	Edwin 	Minsc 	Disappears
Edwin 	Chapter Two 	Ajantis, Dynaheir, Neera	 	Disappears
Eldoth 	Chapter Four 	Ajantis, Shar-Teel 	Skie 	Waits
Faldorn 	Chapter Four 	Jaheira 	 	Waits
Garrick 	Chapter One 	 	 	Disappears
Imoen 	Chapter One 	 	 	Can't be rejected
Jaheira 	Chapter One 	Faldorn, Xzar 	Khalid 	Disappears
Kagain 	Chapter One 	Ajantis, Yeslick 	 	Waits
Khalid 	Chapter One 	Montaron, Xzar 	Jaheira 	Disappears
Kivan 	Chapter One 	Viconia 	 	Waits
Minsc 	Chapter Two 	 	Dynaheir	Becomes hostile
Montaron 	Chapter One 	Ajantis, Khalid 	Xzar 	Disappears
Neera 	Chapter One 	Edwin 	 	Waits in The Friendly Arm
Quayle 	Chapter Five 	Tiax 	 	Waits
Rasaad 	Chapter Two 	 	 	Waits
Safana 	Chapter One 	 	 	Waits
Shar-Teel	Chapter One 	Ajantis, Eldoth 	 	Disappears
Skie 	Chapter Five 	 	Eldoth 	Disappears
Tiax 	Chapter Five 	Ajantis, Quayle 	 	Waits
Viconia 	Chapter One 	Ajantis, Kivan 	 	Disappears
Xan 	Chapter Two 	 	 	Disappears
Xzar 	Chapter One 	Ajantis, Jaheira, Khalid	Montaron	Disappears
Yeslick 	Chapter Four 	Kagain 	 	Waits in south Baldur's Gate
===Siege of Dragonspear ===
Companion	Available from	Conflicts 	Romances
Baeloth 	Chapter Eight 	 	
Caelar 	Chapter Twelve	 	
Corwin 	Chapter Eight 	 	Any gender, any race
Dorn 	Chapter Nine 	 	Any gender, any race
Dynaheir 	Prologue 	Edwin 	
Edwin 	Chapter Eight 	Dynaheir, Minsc, Neera	
Glint 	Chapter Eight 	 	Males of any race
Imoen 	Epilogue 	 	
Jaheira 	Chapter Nine 	 	
Khalid 	Chapter Nine 	 	
M'Khiin 	Chapter Eight 	 	
Minsc 	Prologue 	Edwin 	
Neera 	Chapter Nine 	Edwin 	Males of any race
Rasaad 	Chapter Eight 	 	Females of any race
Safana 	Prologue 	 	Males of any race
Viconia 	Chapter Seven 	 	Male humans, half-elves, half-orcs and halflings
Voghiln 	Chapter Nine 	 	Females of any race
===Baldur's Gate II===
Romances from Siege of Dragonspear will not be carried over into Shadows of Amn when importing. New romances, started and "completed" during Shadows of Amn will continue in Throne of Bhaal if the party directly gets transferred into the campaign or an imported savegame is used.
Most, but not all conflicts only happen during Shadows of Amn.
Companion 	Availability 	Conflicts 	Romances
Aerie 	Chapter 2 → 	AnomenCN, Hexxat, Korgan 	Male humans, half-elves, elves, gnomes and halflings
Anomen 	Chapter 2 → 	Dorn, Hexxat 	Female humans, half-elves, elves and halflings
Anomen 	Chapter 2 → 	If chaotic neutral, also:Aerie, Keldorn 	Female humans, half-elves, elves and halflings
Cernd 	Chapter 2 → 	 	
Clara 	Chapter 2 + 3 	Hexxat 	
Dorn 	Chapter 2 → 	Anomen, Keldorn 	Any gender, any race
Edwin 	Chapter 2 → 	Minsc, Neera, Valygar 	
Haer'Dalis	Chapter 2 → 	 	
Hexxat 	Chapter 2 →Must be recruited before Chapter 4.	Aerie, Anomen, Clara, Keldorn, Mazzy, Valygar	Females of any race
Imoen 	Chapter 1 +Chapter 4 → 	 	
Jaheira 	Chapter 1 → 	 	Male humans, half-elves, elves and halflings
Jan 	Chapter 2 → 	 	
Keldorn 	Chapter 2 → 	AnomenCN, Dorn, Hexxat, Viconia 	
Korgan 	Chapter 2 → 	Aerie 	
Mazzy 	Chapter 2 → 	Hexxat 	
Minsc 	Chapter 1 → 	Edwin 	
Nalia 	Chapter 2 → 	 	
Neera 	Chapter 2 → 	Edwin 	Males of any race
Rasaad 	Chapter 2 → 	SarevokCE 	Females of any race
Sarevok 	Chapter 8 → 	If chaotic evil:Rasaad 	
Valygar 	Chapter 2 → 	Edwin, Hexxat, Viconia 	
Viconia 	Chapter 2 → 	Keldorn, Valygar 	Male humans, half-elves, half-orcs and halflings
Wilson 	Chapter 2 → 	 	
Yoshimo 	Chapter 1 –Chapter 4 	 	
==See also==
*Classes
*Experience Tables
*Spell Progression Tables
*Romance
==External links==
*Baldur's Gate and Baldur's Gate II walkthroughs by Dan Simpson
*Baldur's Gate EE and Baldur's Gate II EE walkthroughs by Haeravon
*Dudleyville
*Mike's RPG Center
uk:Супутники
 
Category:Lists