Uber Breakout

Uber Breakout is a 2005 Flash game developed by Jacob Grahn.
It went on to become Jiggmin's most successful project of the year."Calculating Play Counts". Jiggmin Wiki. July 10, 2020. The game received 100,000 views on Newgrounds within 2 weeks, a feature on their frontpage and was voted best submission of the day and 8th best game of the month."Uber Breakout!" - Newgrounds (November 25, 2005 archive)"Top entries from 11/14/2005!" - Newgrounds"Best of November!" - Newgrounds
A sequel was released a month later.
==Gameplay==
Inspired by the arcade game Breakout, players control 2 paddles and bounce a ball around a circular field while it hits obstacles. If the ball leaves the field, players lose a life. They begin with 4 lives, though more can be collected through power-ups.
Uber Breakout is split into 10 levels, each introducing new blocks that interfere with the ball and power-ups that can help or hinder players.
==Blocks==
Block	Name 	Description
 	Normal 	Basic block that breaks when hit.
 	Arrow 	Forces a ball to move in the direction it's pointing.
 	Spin 	Similar to the arrow block, though it rotates continuously.
 	Rock 	Takes several hits to destroy.
 	Time 	Can't be destroyed until its timer runs out.
 	Item 	Spits out multiple power-ups when hit.
 	Orbit 	Moves around the screen.
 	Crazy 	Rotates and orbits around the field.
 	Follow 	Pursues a ball until either it or the block are destroyed.
 	Invisa-block	Hard to see and takes 2 hits to break.
==Power-Ups==
Power-up	Name 	Effect
 	500 Points 	Awards 500 points to the player.
 	-500 Points 	Removes 500 points from their score.
 	Grow Paddle 	Briefly increases both paddles sizes.
 	Shrink Paddle	Makes the paddles smaller for a short period.
 	Slow Ball 	Reduces the ball's speed.
 	Fast Ball 	Makes the ball move rapidly.
 	Uber Ball 	Ball destroys blocks without bouncing off them.
 	Bomb 	Destroys all blocks on the field.
 	Uber Paddle 	Paddles temporarily grow to occupy most of the screen.
 	Extra Life 	Gives players an extra ball.
==Music==
Main article: Songs
To reduce file size, the game splits its song into eight, roughly 6 second long loops that play in different levels to lessen repetition."Never-ending Song". Brackenwood. November 10, 2005.
Jiggmin planned on using 1.5 second loops that would play in a random order throughout the game to make a "never-ending song"."uberSong""uberSongII" It didn't work the way he intended, so he abandoned it. The idea was later implemented in Uber Breakout II's title screen."pongSong"
Audio	Song 	Length
 	Corruption – XsToRmEr1	4:42
==Trivia==
*The game originally began as Uber Pong and featured black paddles instead of red ones."Jacobgrahn.com" (November 2005 archive)
*Each level lasts 24 seconds apart from the final one."Uber Breakout". Brackenwood. November 13, 2005.
*An oversight in the Newgrounds version allows players to right click and press "play" during a game, forcing them to the game over screen while the match is still going. Since the timer keeps running, players continue to gain extra points whenever they reach a new level.
*As with his other games, the jiggmin.com version received several changes, including:
**Replacing Jacob Grahn names/links with Jiggmin ones.
**Patching the aforementioned right click glitch.
**Removal of widescreen support.
==Links==
*Play Uber Breakout
*Full Screen Link
==References==
Category:Games
Category:Single-Player Games
Category:2005 Games