Vault of Tears

The Vault of Tears is a location, appearing in Infinity Blade II and Infinity Blade III, and in the book Infinity Blade: Awakening. 
==Description==
The Vault of Tears is an elaborate castle, and the main location where most of the events of Infinity Blade II take place, and where part of Act IV of Infinity Blade III took place. The castle belonged to Ausar the Vile serving the purpose to hold the Worker of Secrets prisoner within the soul cell at the head of its primary structure. It can be accessed from the roof of the castle, through a platform which descends downwards into the cell, but in order to unlock the platform, four seals must activated, which through blood magic will kill whoever inserts a limb of their body into any of them, therefore preventing non-Deathless from being able to individually activate all four. These are spread throughout different areas of the castle, three being obelisks with circular insets, and the fourth being circular inset on the roof platform itself. Additionally, other sections of the castle include a battle arena, a room with books, a shrine of personal significance to Ausar, a cavernous passageway through the earth that the castle was built upon, and a prison containing skycages, cells that extend from the sides of the castle and hang suspended in midair. 
According to Saydhi, the place (ambiguously referring to either the castle itself or the immediate area surrounding it) was once known as Saranthia, and can be reached by traveling "due west, past the sea, in the mountains to the north" of Lantimor.
==History==
===Infinity Blade: Awakening===
===Infinity Blade II===
===Infinity Blade III===
Siris returned to the Vault of Secrets along with TEL, who he instructed to direct him to where the Redeemer was hidden. Siris fought through titans who had returned to the castle until reaching the room that contained the blood seal that the first Blood Sentinel once guarded. Before the Redeemer could be retrieved, Melek, a Deathless warlord who recognized Siris as Ausar, confronted him, but was defeated in battle and killed. Siris then prompted TEL to reveal the location of Redeemer. TEL pressed at a surface of the prominent stone slab displaying Pangean heirogliphs, which activated a pedestal holding the Redeemer to emerge from the ground, Siris taking it and returning to the Hideout.
==Gameplay==
===Dam Statue===
The Dam Statue is a large statue of a woman holding a sword at the bottom of the dam. If the player has The Infinity Blade, they may wish to press it into the base of the statue to reveal the Dark Fiend. Siris walks up to the Dark Fiend and reaches out to grab the Vile Shield. However, it grabs Siris's arm and wakes up, releases its grip on the Siris's arm and then fights him. After it is defeated, it drops The Vile Shield, one of the pieces of armor needed to obtain the The Holy Band.
Also, if the player taps on the woman's sword while the Dusty Treasure Map is in the player's inventory, you will obtain the Warth.
===The Courtyard===
The courtyard is an outside area that essentially divides the castle into two parts - one path leads to the clock room, and the other leads to the arena. The top of the castle can be reached from either of these paths. The courtyard also leads to a small dead-end room with an enemy and a chest. In the middle of the courtyard is a statue of a man stabbing a dragon with a spear.
===The Clock Room===
The clock room is a large hall that can be reached by proceeding forward after the battle in the court yard. The clock room leads to the hallway in the first Rebirth of a game. Afterwards, when the path is blocked, it leads to the Archivist (right) as well as MX-Goliath and the top of Ausar's castle (left).
The clock room is characterized by a large clock with several gears that remain in constant movement.
;Notes
*The bookcase shown in the Scholar's Map is found in the clock room.
*In this room, TEL can sometimes be seen on a balcony to the left.
*The clock room is featured in an official piece of concept art .
===The Arena===
The arena is a colosseum-esque location found to the left of the courtyard. It leads to the Stone Demon area. Also, over the course of multiple Rebirths, a tree based in the Arena grows up the exterior surface of the castle. When it is fully grown (greater-than-or-equal-to-seven rebirths,) the tree can be climbed to reach Gargap.
Before jumping into the arena, you can also fight an enemy to the left or open a chest found to the right.
===The Shrine===
The Shrine is a small room that can be reached by entering the door on the left of the clock room. It contains several pieces of equipment in cells that can be unlocked by other pieces of equipment. It also contains a hidden passage leading to the room containing The Holy Band.
The Shrine	The Shrine	The Shrine	The Shrine	The Shrine 	The Shrine
 	 	 	 	 	
Thistle 	Gelder 	Ricochet 	Imperial 	Infinity Blade	Halfstar
*Thistle () - Unlocks Molnaar, sells for 
*Gelder () - Unlocks Nahte, sells for 
*Ricochet () - Unlocks Eavet, sells for 
*Imperial () - Unlocks Kreiger, sells for 
*Infinity Blade () - Unlocks Aegis Armor, sells for 
*Halfstar () - Unlocks Aran, sells for 
When the full The Vile Set is acquired (with the Vile Blade), you can tap the location shown in the Vile Map to enter a hidden area in the chamber with a statue of a man and a woman. The man, later known as Ausar, is wearing the Vile Armor, and a glowing ring is shown levitating in the hand of the woman. A short cutscene will play in which Siris recalls some tragic event from his past. He hears a woman's voice saying "Ausar, I love you", and then "Please don't go". There is the sound of swords clashing, followed by the woman telling Ausar that he's become a tyrant. Siris walks behind the statue to see a dagger in Ausar's hand.
The woman begins screaming, presumed to be the wife of Ausar, is heard. As Siris looks away painfully, TEL remarks that the memories found in the area were meant to remain hidden. The Holy Band will then float down into Siris's hand and as the camera pans out, he hears the repeated words "I love you". It is then given to the player.
====Gallery====
Dead_king's_warden.png|A Warden
Shrine cell.png|An example of a cell, this one holding Molnaar
Siris and TEL.PNG|Siris entering the Shrine with TEL
Siris and ring.PNG|Siris obtaining the Holy Band
Siris and wife.PNG|The mysterious statue
The entrance of the shrine..jpg|The Entrance of The Shrine|link=Siris
===Tree of Seals===
There are three seals guarded by the blood sentinels that must be unlocked before the Vault of Tears can be opened. When a seal is unlocked by Siris, he dies and is reborn.
* - The Archivist's seal, found at the top right of the tree
* - The Stone Demon's seal, found at the bottom of the tree
* - MX-Goliath's seal, found at the top left of the tree
The "Tree of Seals" is a representation of the three seals, and where they are positioned relative to the Vault of Tears, which is located in the center of the tree. The Archivist's seal and MX-Goliath's seal are located at the top left and right of the tree respectively, as they are positioned leading off of the clock room. The Stone Demon's seal is at the bottom of the tree, as well as literally below the tower.
===The Archive===
The Archive is the place where the Archivist is found. There is a large piece of black-colored slab with words written in Pangean. There are runes inscribed behind the slab, right, left, and behind where the blood seal is.
Melek can also be found here in Infinity Blade III.
===Skycages===
:For the v1.3 update, see Infinity Blade II: Skycages.
The skycages are cells in a prison-like area near the top of the castle. They are prominent from the outside, seen hanging from beams. Dialogue between Siris and the guardian of the prison reveals that the prisoners are "traitors to the Deathless Houses and the Great Pact".
Go to the hall that leads to both Thane and MX-Goliath. Take the door leading to Thane, and you will reach a small room with two doors. The door on the left leads to the skycages, and requires a large key to unlock. Once inside, you must defeat either the Headsman or the Butcher. After the battle, tap the location on the left to approach the three cells. Note: Thane must have been defeated on a previous Rebirth in the same game for the area to be accessible.
Three skycages can be accessed:
*The skycage on the left requires Nobel to be opened. Inside is the Petrified Noc, who immediately attacks Siris after released. He is also the only prisoner in the skycages who does not talk to Siris.
*The skycage in the center requires the Infinity Blade to be opened. Inside is the Iron Hunter, who attacks Siris, thinking he is an accomplice of his captors. When the Iron Hunter is nearly defeated, he yields. Siris can then decide whether to spare or finish him. If you spare the Iron Hunter, he gifts the player with Torren's Legacy in the next Rebirth. If you don't spare the Iron Hunter you will get the Hunter Mail.
*The skycage on the right requires The Widow Shriek to be opened. Inside is Xyloto, who battles Siris. He does not seem to tolerate Siris' generosity and thinks he is an accomplice of his captors much like Iron Hunter, which is understandable as to why he hates him. Unlike Iron Hunter however, you are not able to spare Xyloto, and have to instead kill him. 
====Bugs and Glitches====
A game breaking bug occurred if a player spared the Iron Hunter twice. The only way to fix this was to restart at Rebirth 1. This bug is fixed in 1.3.1 update. The second time you meet Iron Hunter, you will be rewarded of some gold instead of another Torren's Legacy (though the cutscene stays the same).
Equip which weapon you need. Then when you go to press the button quickly press the menu button at the top of the screen. If you did this quickly enough you will be able to equip another more powerful weapon.
There is a bug when fighting the prisoner on the left.
The bug appears when you happen to get the stabbing event after landing a perfect parade. If you press the Magic Icon at the right time you can infinitely stab him until he dies.
==Trivia==
*The guardian's dialogue suggests that the three prisoners tried to release the Worker of Secrets.
===Worker's Soul Cell===
The Vault of Tears is a soul cell entered from the roof of the Vault of Tears, used to imprison the Worker of Secrets. Spiritual bonds prevent the Vault's prisoners from leaving the Vault without the Infinity Blade and another Deathless to take their place.
Ausar, now known as Siris, was the one who locked the Worker inside of the Vault. He later erased his memory and, having no recollection of imprisoning the Worker, later journeyed to free him from his prison. The Worker claimed that for escape to be possible, he would need Raidriar to take his place. When Siris returned with Raidriar and the Infinity Blade, the Worker used the weapon to seal Siris inside of the vault, along with Raidriar. As of Infinity Blade II, the Vault of Tears holds both Siris and Raidriar. The room also contains a large chest, found to the left.
==Trivia==
*The bridge leading to the castle vaguely resembles a dam.
*The Vault of Secrets is in the region of the modern day Alps.
*The Vault of Secrets is the only location in all of the Infinity Blade games that is shown both at day and night.
*Saydhi tells Siris that Saranthia is "due west, past the sea, in the mountains to the north" (IB2) or "due west until you strike land, [past] the mountains to the north" (Infinity Blade: Awakening), but Saranthia is almost directly north of Saydhi's Estate in Lantimor.
==Gallery==
Saranthia IB2 screenshot.png|The Vault of Tears in Infinity Blade II
Saranthia.png|The Vault of Tears in Infinity Blade III
Saydhi Saranthia.png|270px|thumb|Saydhi talking about Saranthia
Category:Locations