Dungeon Mobs

Dungeon Mobs spawn inside of Dungeons. They are enemies who range from weak to strong, and must be killed in order to progress through the dungeon floor. Upon death, they have a chance to drop their respective Dungeon gear.
== Dungeon Mob Spawning ==
All Dungeon Mobs spawn only inside Dungeons, whether they spawn naturally or are summoned.
Standard enemies spawn in groups in brown rooms. Some of those enemies will have a yellow star next to their names. When the last mob with a star in the room is killed, it will drop a Wither Key, Blood Key, Blessing, Revive Stone and/or Superboom TNT, as well as marking the room as complete. The more of the Dungeon is explored, the higher the health of the spawned mobs.
All Dungeon Mobs have magic damage resistance: 10% for melee mobs, 30% for ranged mobs, and 50-80% for magic mobs such as Withermancer.
Additionally, each non-boss mob has a small chance to spawn as Flaming, Stormy, Speedy, Fortified or Healthy (e.g. a Healthy Tank Zombie can spawn). Flaming causes the mob's melee attacks to set the victim on fire(the fire isn't negated by Fire Talisman or Fire Resistance potion effect); Stormy lets it strike lightning on nearby players, dealing True Damage; Speedy allows the mob to move much faster; Fortified increases the mob's ; and Healthy increases its maximum . These modifiers may appear and stack with the Runic modifier.
Mobs spawned by The Watcher on Floor 5 and above have some unique modifiers. Boomer makes them drop a block of primed TNT on death, which kills anyone within range instantly, and drop Superboom TNT after the explosion; Golden increases their and makes them drop Gold Essence on death; Healthy increases their and makes them drop Healing Tissue on death; Stealth makes them invisible except for their name tags, armor, and weapons; and Speedy increases their speed and drop Dungeon Potions relative to the floor they are spawned in.
Certain mobs, especially bosses and mini-bosses, also have a damage cap mechanic similar to that of the Magma Cube Boss. Any damage it takes above its threshold is reduced by a large amount.
==Bosses==
Image	Name 	Type	Difficulty 	Appearance 	Health 	Health 	Behavior
Image	Name 	Type	Difficulty 	Appearance 	Normal 	Master 	Behavior
 	The Watcher 	 	Beginner-Insane	The Catacombs (Blood Room in All Floors)	Different every floor.
The Watcher can't be directly damaged, but he automatically "dies" when all his Undead have been killed.	Different every floor.
The Watcher can't be directly damaged, but he automatically "dies" when all his Undead have been killed.	Spawns Undead. To defeat it, players have to kill all the minions it spawns. Players have to defeat it before the boss on every floor. On each floor, it gains new mechanics.
 	Bonzo 	 	Easy 	The Catacombs - Floor I 	Both Phases:	Both Phases: 	Summons Undead and flees from players. Once dead, revives and begins to attack players with a melee attack and Bonzo's Staff. Occasionally they will run to the center of the arena, unleash a strong barrage of balloons in all directions and say "SHOWTIME!" in chat.
 	Scarf 	 	Intermediate 	The Catacombs - Floor II 	 	 	
Phase 1: Scarf is surrounded by a barrier. to break the barrier, players must defeat all Scarf's undeads: the Mage, Archer, Warrior and Priest.
It is recommended to kill the Priest first, as he can heal all other undeads.
Phase 2: Scarf revives all his Undeads and fights alongside them. Scarf possesses two abilities: a Soul Sand blizzard that deals true damage and slows all players caught in the barrage, and a Skull Barrage attack that launches a massive amount of wither skulls to all nearby players.
 	The Professor	 	Medium 	The Catacombs - Floor III 	Phase 2: (effective )
Phase 3:	Phase 2: (effective )
Phase 3:	Phase 1: Like Scarf, the Professor is surrounded by a barrier. to break this barrier, players must kill all of the Professor's Guardians. They must be killed within 10 seconds of each other, otherwise the Professor revives the defeated Guardians.
Phase 2: The Professor fights players them self, having the ability of being able to summon a Prismarine Blizzard, dealing damage and slowing players down. Once players have brought them down to 750k health, they proceeds to the final phase.
Phase 3: The Professor absorbs all of the Guardians and becomes a Guardian themselves. In this stage, the Professor gains the Giga Heal and TNT Rain abilities and floats around the arena.
 	Thorn 	 	Tough 	The Catacombs - Floor IV 	
(4 Hits Required)	(6 Hits Required)	Flies around the room and summons up to 100 spirit animals. When enough are killed a Spirit Bear will spawn dropping a Spirit Bow. The Bow is the only way to damage Thorn and will break after being shot.
 	Livid 	 	Hard 	The Catacombs - Floor V 	
per clone 	per clone 	Creates many clones and fights alongside them. Each clone has a differently colored name tag and has certain unique attacks, but is otherwise indistinguishable from the others. Players must kill the 'real' Livid to win. If the 'wrong' Livid is killed, all others are healed and the 'wrong' one revives after a short time.
 	Sadan 	 	Extremely Hard 	The Catacombs - Floor VI 	 	 	Phase 1: Players must survive the Terracottas until his interest level depletes.
Phase 2: Sadan drops 4 Giants into the field, each giant has a unique ability. Players must kill all of the Giants to proceed to the final phase.
Phase 3: Sadan raises his ultimate corpse and becomes one with the giant. He gains all the abilities of the phase 2 giants.
 	Maxor 	 	Insane 	The Catacombs - Floor VII 	 	 	Phase 1: Players must retrieve two Energy Crystals from high places under attack from Wither Guards and Maxor, then place them on the pedestals to activate a laser. Maxor must then be lured into the laser.
 	Storm 	 	Insane 	The Catacombs - Floor VII 	 	 	Phase 2: Players must crush Storm under the factory crushers by using control pads located in the corners of the room. The room is guarded by Wither Guards, Wither Miners and Shadow Assassins.
 	Goldor 	 	Insane 	The Catacombs - Floor VII 	 	 	Phase 3: Goldor will chase the players along a parkour course, destroying it in his pursuit. Players must find levers and complete devices in order to open gates which lead to the next section of parkour. There are 4 such stages.
 	Necron 	 	Insane 	The Catacombs - Floor VII 	 	 	Phase 4: Players must battle and defeat Necron directly.
 	Apex Dragon 	 	Insane 	The Catacombs - Master Mode Floor VII 	 	 	Attempts to fly into players and knock them into the air, dealing damage.
 	Flame Dragon 	 	Insane 	The Catacombs - Master Mode Floor VII 	 	 	Shoots fireballs at players and fly close to the ground, setting it on fire.
 	Ice Dragon 	 	Insane 	The Catacombs - Master Mode Floor VII 	 	 	Flies close to the floor and turns it into ice.
 	Power Dragon 	 	Insane 	The Catacombs - Master Mode Floor VII 	 	 	Flies in the air and drops ignited TNT.
 	Soul Dragon 	 	Insane 	The Catacombs - Master Mode Floor VII 	 	 	Will sometimes teleport to another spot in the throne room.
==Mini-Bosses ==
A single Mini-Boss can spawn in certain brown rooms, or alone in the yellow room. Mini-Boss in the yellow room will have increased health and damage.
All mini-bosses except Angry Archaeologist are affected by .
Image	Name 	Floor	Behavior 	Drops
 	Lost Adventurer 	Young, Holy, Unstable: All
Superior: 2+	Attacks players with a bow, Aspect of the Dragons and its ability. Wears Young, Holy, Unstable or Superior Dragon Armor, and heals itself with Golden Apples up to 4 times when at low . 	1-4 Dragon Fragments of its type (unless Superior which drops 1-2), 1-3 Dragon Essence, Dragon Scale
 	Angry Archaeologist	All 	A Mini-Boss with similar damage, lower Health and much higher Defense than the Lost Adventurer. Wears Perfect Armor. Drinks a strength potion before engaging players (though it's unclear whether this has any effect), and heals itself with Healing V potions when at low .	Diamond Essence, Diamond Atom
 	Redstone Warrior 	2+ 	A Mini-Boss tied to the Redstone Secret in a Dungeon Room. It acts much like a Lost Adventurer with much lower HP. 	2-4 Young Dragon fragments and dragon essence
 	Shadow Assassin 	3+ 	The Shadow Assassin spawns with Invisibility which wears off upon engaging a player. It has the highest melee damage of all mini-bosses and can teleport behind players to attack them. Does not heal. 	Silent Death
 	King Midas 	3+ 	Players can encounter him only by blowing up his tomb in yellow rooms. He has extremely high which reduces over time as his armor breaks. Attacks players with a golden sword, bow and ability of the Midas Staff. 	Gold Essence, Midas' Jewel
 	Frozen Adventurer 	4+ 	A Lost Adventurer which wears Frozen Blaze Armor. It has lower Defense, but gains thunderstorm and freezing abilities. 	Ice Essence, Enchanted Ice, Hunk of Ice, Ice Spray Wand
==Basic Enemies==
All Zombie-type basic enemies can drop Premium Flesh. All non-undead enemies can drop Beating Heart.
Image 	Name 	Floor	Behavior 	Unique Drops
 	Crypt Lurker 	All 	Throws a single high-damage bone at the player, after which it acts like a normal zombie. 	None
 	Crypt Undead 	All 	Spawns when a tomb is blown up. Has medium Defense and uses a bow and sword to attack, can also spawn in the Crystal Hollows if a Superboom TNT is used in the appropriate area. 	None
 	Crypt Dreadlord 	All 	Can shoot the player with a bow, attack the player with a sword, and launch high damage Wither Skulls from a long range. 	Dreadlord Sword
 	Tank Zombie 	0-3 	Has high Defense, low Health, low damage, knockback immunity, and high knockback. 	Heavy Armor
 	Super Tank Zombie	4+ 	A tougher Tank Zombie. 	Super Heavy Armor,
Earth Shard
 	Zombie Grunt 	0-2 	A strong, fast zombie that does melee damage. 	Rotten Armor
 	Zombie Soldier 	3+ 	A stronger, faster Zombie Grunt. Can enter an enraged state in which it moves much faster. 	Zombie Soldier Armor,
Zombie Soldier Cutlass
 	Zombie Knight 	3+ 	A stronger Zombie Soldier. Heals on hit. 	Zombie Knight Armor, Zombie Knight Sword
 	Zombie Commander 	6+ 	Can use the Zombie Commander Whip to attack. They are considerably stronger than Zombie Knights and Soldiers. 	Zombie Commander Whip
Zombie Commander Armor
 	Zombie Lord 	7 	Stronger version of the Zombie Knight. 	Zombie Lord Armor
 	Undead Skeleton 	All 	Spawns from skeleton skulls on the ground when a room is entered for the first time. On Floors 0–2, it also spawns when 3 defeated Skeleton mobs merge. 	Machine Gun Shortbow
 	Scared Skeleton 	0-2 	A weak Skeleton. Runs away from players when low on health. 	Machine Gun Shortbow
 	Skeleton Grunt 	0-3 	A fast-shooting Skeleton. 	Skeleton Grunt Armor,
Machine Gun Shortbow
 	Skeleton Soldier 	1+ 	A more powerful version of the Skeleton Grunt. 	Skeleton Soldier Armor, Machine Gun Shortbow
 	Skeleton Master 	2+ 	A stronger version of the Skeleton Soldier. Can shoot a wither skull at players which deals strong true damage and can bounce between players. 	Skeleton Master Armor, Machine Gun Shortbow
 	Skeleton Lord 	7 	A stronger and tankier version of the Skeleton Soldier. 	Skeleton Lord Armor
 	Sniper 	All 	A skeleton which cannot move and shoots players from afar with a long-range bow, dealing incredibly high amounts of damage. 	Sniper Helmet,
Sniper Bow
 	Crypt Souleater 	All 	Strafes and launches Wither Skulls with its bow. 	Soulstealer Bow
 	Lonely Spider 	All 	Spawns in large numbers. Can jump at players like the Dasher Spider. Has a higher chance to spawn with a modifier. 	Spider Essence
 	Cellar Spider 	All 	A stronger version of a Lonely Spider. Appears above certain doorways and drops down to ambush players coming through. Has a higher chance to spawn with a modifier. 	Spider Essence
 	Withermancer 	4+ 	A Wither Skeleton with 90% Magic Damage resistance. Casts a wither skull at players. The wither skull lasts 10 seconds, follows players through walls until it hits or the caster is killed, and can stack up with other wither skulls. Also has a weak melee attack.	Conjuring
 	Skeletor 	3-6 	Is created by three defeated Skeletons merging on Floors 3 and 6 (50%) and 4 and 5 (100%). Attacks the player with its melee attack and occasionally throws a bone like the Crypt Lurker. 	Skeletor Armor
 	Skeletor Prime 	6+ 	Is created by three defeated skeletons merging on Floor 6 (50%) and 7 (100%). They deal considerably more damage than normal Skeletors. 	Skeletor Armor
 	Super Archer 	4+ 	A strong Skeleton. Its arrows have a chance to bounce to another target.
It is seen wearing Bouncy armor on floor 4 and not any of the higher floors. 	Bouncy Armor (Floor 4 only)
 	Fels 	5+ 	Spawns when a player walks near an Enderman Head on the floor. They act like normal Endermen but cannot teleport, can be hit by arrows, and are not damaged by water. 	Fel Pearl
 	Mimic 	6+ 	Spawns when a trapped chest is opened in Floor 6 and above. They are quick and agile with a lot of HP. 	Mimic Fragment
 	 	3+ 	Can be found only in the trap room and in a specific room inside a tomb. Deals 1,000,000 damage on a single hit. 	Defeating Death achievement (One time)
 	Blaze 	2+ 	Spawns only in the Blaze Puzzle room. They are passive and won't attack the player. 	None
 	Bat 	All 	Can be found as secrets inside of Dungeons. Drop either dungeon loot or a blessing when killed. Requires to be killed to clear the room completely. 	Loot or blessing
 	Prince 	All 	Spawns when a special tomb is blown up with Superboom TNT. They always have 60,000 Health regardless of floor, and always drop Revive Stones. 	Revive Stone
Same skins as the Hypixel Admins	Admins 	All 	Can be found only in the Admin room in The Catacombs. They are revealed by using Superboom TNT. They are a tougher version of Crypt Undead. 	None
 	Fairy 	All 	Can only be found in the Fairy room and Thorn's arena. They are passive and won't attack the player. Players can kill one to get a Revive Stone or punch one as a Ghost to get instantly revived. 	Revive Stone
 (when killed by a ghost, one time)
Fairy Wings(when sheared by Enchanted Shears)
=== The Watcher Undeads===
These mobs are spawned by the Watcher in the Blood Room after it is opened. They have high Defense and attack with swords and bows. On floors 2 and above, they gain their respective special perks.
Image 	Name 	Floor	Special Perks (Floor 2 and above only)
 	Revoker 	All 	Can charge a devastating attack.
 	Psycho 	All 	Teleport behind its target to attack it. (Similar to Shadow Assassin)
 	Reaper 	All 	Heals to full HP when killing a player.
 	Parasite 	All 	Upon death, it spawns 3 silverfish named "Parasite".
 	Parasite
(Silverfish)	2+ 	Fairly weak Silverfish that are spawned after defeating Parasite. In Normal Mode, they will always have . But in master mode, they can spawn with .
 	Cannibal 	All 	Has a Life-Steal like effect.
 	Mute 	All 	Silences anyone it hits, making them unable to hear game sounds for 10 seconds.
 	Ooze 	All 	Poisons people it attacks.
 	Putrid 	All 	Can explode, dealing damage to anyone in the vicinity.
 	Freak 	All 	Can stun nearby players.
 	Leech 	All 	Heals itself during combat.
 	Flamer 	3+ 	Explodes on death, dealing damage to all nearby players.
 	Tear 	All 	Has a Bleeding effect much like the Minotaur.
 	Skull 	3+ 	Can throw a bone like Crypt Lurkers every 12 seconds.
 	Mr. Dead 	2+ 	Gains Strength for every Undead near it.
 	Vader 	2+ 	Deals True Damage.
 	Frost 	4 	Slows players they attack.
 	Walker 	2+ 	Faster than other Undeads.
Player Skin	Wandering Soul	All 	Spawns if a player dies during The Watcher fight or was dead when it began. Upon death, it revives that player.
 	Bonzo 	3+ 	Acts like a stronger version of his second phase with more health and higher damage. When under half health, will use his balloon attack constantly.
 	Scarf 	4+ 	Acts like a stronger version of his second phase. Gains more health on higher floors.
 	Livid 	6+ 	Acts like a stronger version. Gains more health on higher floors.
 	Giant 	7 	Acts as one of the randomly chosen Sadan's Giants with their unique perk. Health is randomized, and can have an upwards of nearly when stacked with the Healthy Modifier.
===Boss Mobs===
Image	Name 	HP 	HP 	Corresponding Boss	Behavior
Image	Name 	Normal	Master 	Corresponding Boss	Behavior
 	Undead 	 	 	Bonzo 	Attacks like a regular zombie.
 	Undead Warrior 	 	 	Scarf 	Can charge players, dealing high damage. Targets whoever dealt the most damage to the Priest.
 	Undead Priest 	 	 	Scarf 	Heals and revives defeated Undeads. It cannot attack the player in anyway, but if it is attacked, it will call for help from the Undead Warrior.
 	Undead Mage 	 	 	Scarf 	Can unleash a barrage of attacks.
 	Undead Archer 	 	 	Scarf 	Can activate a volley of arrows.
 	Healthy Guardian 	 	 	The Professor 	Heals other Guardians. Can Giga Heal to heal all guardians for 1M hp.
 	Reinforced Guardian 	 	 	The Professor 	Can activate TNT Rain and summon Rogue Guardians.
 	Laser Guardian 	 	 	The Professor 	Can charge a laser that deals True Damage and heavy knockback.
 	Chaos Guardian 	 	 	The Professor 	Can strike nearby players with lightning and Discharge dealing tons of damage to players in its vicinity.
 	Rogue Guardian 	 	 	The Professor 	Weaker versions of a Laser Guardian. The weaker Guardian version turns into the stronger Elder Guardian version if not defeated within a short time.
 	Elder Rogue Guardian	 	 	The Professor 	Weaker versions of a Laser Guardian. The weaker Guardian version turns into the stronger Elder Guardian version if not defeated within a short time.
 	 	 	 	Thorn 	Have high HP, but low attack power.
 	 	 	 	Thorn 	Have high attack power, but low HP.
 	 	 	 	Thorn 	Will swarm players who are in the air. They do not respect player invincibility frames.
 	 	 	 	Thorn 	Will attack the player, launching them in the air, and then run away.
 	 	 	 	Thorn 	Slowly descends to the ground, attacking nearby players with lightning. If it touches the ground, it will turn into a Chicken Mine. Players who walk over it take damage and are knocked into the air.
 	 	 	 	Thorn 	Runs toward the player and explodes much like a creeper. Deals damage based on how close the player was to the explosion.
 	Spirit Bear 	 	 	Thorn 	A Mini-Boss Thorn summons during his fight. It acts like a regular Mini-Boss, except it can't heal and strafes a lot. Upon death it will drop a Spirit Bow which is used to damage Thorn.
 	 	 	 	Livid 	Copies of Livid that each have their own unique perk. 8 such copies spawn in the Livid boss fight. Upon death, they heal all other Livids and are revived after a short time.
 	Terracotta 	 	 	Sadan 	Spawns in the first stage of Sadan's boss fight. Attacks players with the Flower of Truth's melee and ranged attacks. Upon death, they turn into flower pots on the ground and are revived after a short time.
 	Sleeping Golem 	 	 	Sadan 	Found in the center of Sadan's arena, can be defeated to spawn a Woke Golem.
 	Woke Golem 	 	 	Sadan 	A powerful, agile Golem that can deal heavy damage. Has a chance to drop 1 Ancient Rose.
 	The Diamond Giant 	 	Do not spawn	Sadan 	Deals heavier damage with the Sword of 10,000 Truths. Can throw the sword to do range damage.
 	Bigfoot 	 	Do not spawn	Sadan 	Can stomp dealing damage to anyone in the vicinity. The damage dealt is higher the closer the player is to the stomp.
 	L.A.S.R. 	 	Do not spawn	Sadan 	Can shoot a never-miss laser beam.
 	Jolly Pink Giant 	 	Do not spawn	Sadan 	Can throw damage-dealing boulders.
 	Mutant Giant 	 	 	Sadan 	Have the abilities of the 4 Giants.
 	Wither Miner 	 	 	Maxor
Storm 	Attacks players with its pickaxe and occasionally launches Withermancer skulls. Shoots out harmful wither skulls upon its death.
 	Wither Guard 	 	 	Maxor
Storm 	Attacks players with its bow which shoots flaming arrows. It has extremely high range.
 	Necron's Apostle 	 	 	Maxor
Storm 	Attacks players and occasionally launches Withermancer skulls. Has high resistance to magic damage. Shoots out harmful skulls upon its death. It is much stronger than a Wither Miner.
==Trivia==
*Skeleton Masters deal a flat amount of , contrary to popular belief that they deal a percentage of their enemies' health.
* The highest-health normal Dungeon mob (except Deathmite) is the Zombie Lord.
*Bats which die of non-player causes (to fire, lava or other mobs) do not grant their secret.
*Skeletor and Skeletor Prime may be a reference to Terraria, from Skeletron and Skeletron Prime.
*Terracotta, Livid and Bonzo had OptiFine capes for a brief period of time.
**Terracotta had a cape of the transgender flag. purchased the cape. 
***The transgender flag used for the Terracotta was slightly different from the flag used on the Yeti.
**Livid had a cape of the flag of India. On February 5, 2021, Reddit user u/TeamSyringe purchased the cape.
**Bonzo had a cape of the non-binary flag. Player stepsister___ purchased the cape.
**On February 7, 2021, the capes were removed with a patch.
==History==
Category:Enemies
Category:Mobs
Category:Dungeons
Category:Dungeon Mobs
ko:던전 몹