Animal Spirit

== Attributes ==
 STR: based on animal INT: based on animal
 
 AGL: based on animal WLP: based on animal 
 
 DEX: based on animal FTH: based on animal 
 
 REF: based on animal FOC: based on animal 
 
 FOR: based on animal PSY: based on animal 
 
 PER: based on animal LCK: based on animal 
 
 FEAR: 50+ original animal's fear factor
== Abilities (all are based on creature's Willpower score) ==
*Appear
*Bloodhound
*Call For Help
*Catfall
*Glare
*Hound
*Howl
*Invisibility
*Mighty Leap
*Mount
*Realm of Fear
*Supernatural Sounds
== Characteristics ==
*Cold Spots
*Confinement (area of death)
*EVP
*EMF Source
*Heightened Senses
*Interference
*Lifeless Appearance
*Nightvision
*Orbs
*Speak With Animals
*Spectral Entity
== Description ==
Animal Spirits are the spirits of animals which have died, and act very much like Ghosts of human beings. They appear to be a spectral manifestation of the animal they were when alive, often looking as they did the moment of their death.
== Location ==
Animal Spirits dwell in the habitat of the animal they were in life, although they very often tend to stay around the area where they died.
== Modus Operandi ==
Animal Spirits tend to learn faster than the spirits of people. They often understand that they are dead and know more about the Spectral Plane than most human or humanoid ghosts. They are better at interacting as spirits, and although they cannot speak they can communicate very well with people using movement and body language. They often attempt to guide people to help themselves or their environment, and sometimes out of the goodness of their hearts will help humans who interact with them to become better people or gain the characteristic that best suits that animal (see the listing of animal characteristics in the core rules manual). Sometimes, however, they can maintain their predatory nature and want nothing more than to kill humans or lead them to their deaths.
== Neutralization ==
Animal Spirits can be destroyed only by magick, although they will leave you alone if you do something helpful for them.
== Story Seed ==
A camp of loggers is slowly being picked off, and the workers report ghostly howls in the woods. On further investigation, the party finds that the culprits are the spirits of wolves whose homes and lives have been destroyed by the loggers.
Category:ESPER
Category:Creatures