SCP-106 - "The Old Man"

SCP-106, AKA "The Old Man", is a hostile, class, and sentient SCP composed of a dark black unknown, and corrosive substance. The substance is tar-like and partially made of living tissue. Similar to SCP-035, SCP-106 constantly oozes a corrosive, acidic fluid, making direct contact highly hazardous. SCP-106 has a sadistic behavior and enjoys the suffering of others. He will always prioritize those in pain (low health) and fear, he is like a symbol of death and evil. SCP-106 spends most of its time in deep slumbers before arising and taking numerous victims. 
===Abilities===
SCP-106 possesses an ability to pass through solid matter, phasing through walls, floors, and ceilings with apparent ease. It is able to teleport as well, making it able to travel between places very swiftly. A touch from SCP-106 will teleport his victim to his pocket dimension which has 8 pathways; only one leading to freedom (More Information). The correct pathway will teleport the person to a random location, back in the installation. SCP-106 is also able to set up traps on the floor which will sink the person inside it and take them to SCP-106's pocket dimension. These traps are usually placed around key entrance points in SCP-106's containment chamber. SCP-106 also has the ability to teleport people to locations at will.
==Containment==
SCP-106 is held within the Heavy Containment Zone in Site Epsilon. SCP-106's containment is a large sealed container made of steel and lead which is suspended in midair by powerful electromagnetic supports. The only way in is through opening the trap door on the roof. Additionally, inside the chamber is a femur breaker which is used during recontainment. The container is surrounded by a dam and in a large metal octogen.
The exterior of the chamber has three floors. The top floor can be used to access the catwalks that lead to the entrance of the container, this is for Class-Ds. The middle floor is for FP and has a presentation room and the control/observation room. This room can change all controls such as the femur breaker, trapdoor, and magnets. The bottom floor is used to access the interior chamber for maintenance. There are no AETV docks or tables for item SCPs. Additionally, Spectrentha is noted as responsible for containment maintenance. 
After the Destruction of Site Epsilon, SCP-106 kept the same containment chamber. However, as the whiteboards point out, this type of containment has been proven to be completely ineffective in preventing breaches. So, a new type of containment is being revised. 
==Testing==
SCP-106 is a moderately understood SCP in terms of research. To test on SCP-106 you require the ScD rank of "Researcher", ScD command permission, 2 MTF agents, an actor command member, and to follow the SCP-106 Testing Handbook. SCP-106 has notably shown remarkable behavior when confronted with SCP-662-1, it has been seen to talk with and negotiate with SCP-662-1. Aside from interactions with SCP-662-1, SCP-106 usually will not hesitate to kill all of your CDs on sight. 
*Using portable cameras is highly recommended to straight up being necessary for testing.
*As previously said, sentient cross-tests are known to be successful.
* SCP-106 isn't known to be interviewable, but there could be a way by using SCP-662-1.
**If SCP-662-1 is used to interact with SCP-106 during a test, SCP-106 will almost always tell SCP-662-1 (something along the lines of) killing everyone / making it able so he can breach. During regular breaches, if 106 is to ever encounter SCP-662-1, SCP-106 may ask him for the aforementioned.
More information can be found in the SCP-106 Testing Handbook.
==Recontainment==
SCP-106 is very prone to breaching - especially during any tests. Once SCP-106 has left Site Epsilon, MTF should be notified and Red Heron should be called. Most of SD should push back all CDs to their cell block immediately, and the rest should assist in recontainment if MTF requests it. There is no need to have FP go to the breach shelter - SCP-106 can phase through the doors. MTF should bring multiple CDs to SCP-106s containment chamber, there they and other MTF members will clear all of the traps laid by SCP-106. The remaining CDs should be herded into SCP-106's cell and the femur the breaker. The femur breaker [sound effect] is a bed that is used to break one's femur, playing it over the intercom, and therefore attracting SCP-106. Once the CDs are in the femur breaker, the following controls should be inserted in order:
# Sound Transmission: ON
#Trapdoor: CLOSED
#Magnets: ENABLE ONE AND KEEP ANOTHER DISABLED
# Femur Breaker: ON
Once you hear an anomalous bubbling effect, enable the second magnet. If there are no more sightings of SCP-106, Red Heron should be deactivated and personnel should continue normal duties.
*To breach SCP-106, turn off both magnets in his chamber. It will then begin to emerge out of the ground next to the control panel, and quickly run away.
== Lore ==
* https://docs.google.com/document/d/19bDUE2WQMchxxQf3glzv24iB3hbitcZJ9cjY0Rb9W2I/edit
* https://sites.google.com/view/pathos-scp-directory/anomaly-appendix/scp-lore-records/scp-event-record-003
Category:Heavy Containment Zone
Category:Keter
Category:SCP
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