The Lamprey's Revenge (Rotting Prometheans Gunnery Mob)

are a monstrous missile infantry unit introduced in Total War: Warhammer II with Curse of the Vampire Coast.
== Recruitment ==
* Recruited with: Regiments of Renown Recruitment panel
== Description ==
There are many wondrous and dangerous creatures that dwell beneath the world's waves. From fire-breathing Sea Dragons to the ravaging Kraken of the Great Ocean, the sea’s bounty is truly as varied as that of land-going life. Once dead, however, even the most belligerent creatures become infinitely more controllable to the seafaring Necromancers that terrorise the oceans. The Lustrian coastline is home to many such useful sea monsters, including the crab-like Prometheans which scuttle across the more shallower regions of the continent’s surrounding ocean floors. Standing as tall as fully-grown men, and with pincers that can dismember a man like giant scissors, they are distant cousins of the much larger and rarer Leviathans. Being relatively common in their known habitats, Prometheans are often targeted by Undead pirate fleets to be killed, reanimated, and brought into their fighting ranks, either as mounts or as monstrous combatants in their own right.
== Attributes ==
== Unit Abilities ==
=== Passive Abilities ===
* Crumbling
* Disintegrating
* Black Powder Aplenty
* Regeneration
== Difference from Rotting Prometheans Gunnery Mob ==
* New Passive Ability: Regeneration
* New Attribute: Expert Charge Defense
* Leadership increased to 55
* Melee attack increased to 48
* Melee defence increased to 59
* Loses Attribute: Charge Defense vs. Large
* Cost increased from 1350 to 1600 (SP & MP)
* Upkeep increased from 338 to 400
== Trivia ==
The Lamprey was Cylostra Direfin's ship, suggesting these prometheans are under her control.
== Strategy ==
Rotting Prometheans are a very defensive and tanky unit. Prometheans with gunnery mobs are tanky units with increased damage on account of their missile attacks. The Lamprey's Revenge takes both of these and adds regeneration on top of it. In addition, they have the usual benefits to melee attack and defence. The unit has 60 melee defence which makes it very difficult to hit unless the enemy has anti-large. As you can imagine, these attributes make for an absolute wall of a unit that can inflict decent armour-piercing damage as well. Regeneration makes it very hard to get rid of, especially if you use healing from the Lore of Vampires to resurrect models as well. While a very effective unit, they are an expensive investment that should be used wisely so they are not wasted against enemy missiles or anti-large units.
Category:Curse of the Vampire Coast units
Category:Regiments of Renown
Category:Vampire Coast Regiments of Renown