Withering Touch

Withering Touch
Skill: conjuration/darkness 19
Backlash: 18
Difficulty: 15
Effect Value: 15
Bonus Number to: effect
Range: touch
Duration: 9 (one minute)
Cast Time: 5 (10 seconds)
Manipulation: cast time
The mage casting this focused spell speaks words of
sickness and decay in a raspy voice. A cloud of darkness forms in front of the
mage, into which he places his hand. The dark cloud vanishes and the mage has a
glove of darkness on his hand. The caster has six combat rounds to hit one of
the opponent's appendages by generating an unarmed combat total greater than
his target's dodge or Dexterity. Compare the effect value to the
target's Toughness. Read the result points through the Power Push Table.
The spell's result modifier is +7. The target's appendage withers and loses the
final result points worth of Strength, Dexterity and Toughness. If
any attribute is reduced to zero or less, the appendage is useless and hangs
limp. Magic, such as restore limb (see light spells), must be used to
regain lost attribute points and use of the appendage.
It is not possible to target the victim's body. The
victim's head can be withered if the effect total is greater than the targets
combined Toughness and Mind. Subtract the spell's final result
points from the target's Toughness and Mind value. There are no Dexterity
or Strength adjustments. A successful hit on an opponent fully discharges
the spell; a spell would only reach its full duration if the caster keeps
missing his target.