Ealokerl Rehan

Ealokerl Rehan is the proper name of a spell known by "Atonement" in Standard. Literally translating to awoken reality manifest in Leraphian, Ealokerl Rehan is a spell meant to intercede on the behalf of a mortal seeking a great change in their life. Despite the Standard name, Ealokerl Rehan can be used for malevolent ends as well, such as tempting someone into evil acts; however, the spell cannot force a choice upon the subject, a trait thought to be linked to the true Leraphian name -- it awakens a new reality in the subject, and so they must desire that change to take it.
The spell is also known for offering a direct line of contact to whatever god that the subject reveres, normally used to advocate on behalf of an individual who has lost their divine power; the caster of the spell must then make a case for the subject within an hour, or the spell fails. Especially compelling cases, such as those made in light of great evidence that the subject has truly "atoned," may have significantly shorter discussions with the relevant god. Monetary offerings are common sights in rare occasions where this spell is used as a symbol of repentance, with up to thousands of gold sometimes being rendered unto the god.
The great power of this spell makes it extremely rare for others to learn and be capable of casting, particularly due to its inherent link to divine power. However, it is well-known throughout Ealdremen for being used academically to discern links between mythological gods and their physical counterparts. Dei-Fed has been known to deliberately seek out "fallen" clerics, paladins, or other users of divine magic that have lost their powers in order to intercede on their behalf and document the results.
==Game Mechanics (Pathfinder)==
Atonement works as written, except for the following changes:
: The one-hour casting time may be shortened by the caster making a compelling case for the subject of the spell. If the spell is being used to change a creature's alignment, then its cast time is defined by how long it takes for the creature to hear the call to change its alignment and make a decision accordingly. A conversation with either a deity or the spell's subject to determine the effects of this spell has a minimum duration of one minute and a maximum of one hour. If the subject does not agree by the end of the hour or the god is not convinced by the end of the hour, the spell fails.
: A focus costing 500g or more is needed to perform this spell, and the material cost of the spell can be up to 2500g. The subject can render less gold or even none at all if they feel that their actions speak for themselves or if their fall was not the result of their choices (such as being forced into an action due to a spell).
Category:Ealdremen Magic