Stats

In Bonfire, every Hero and Enemy has has five core stats that affect their performance in battle. This page describes each one briefly. For exact formulas on how stats affect various actions, see Ability Power.
==Stats==
===Health===
When something runs out of health, it dies. All heroes have 100 health, but their varying Armor values mean that some will lose it more easily that others. When a hero or monster takes damage, their maximum health is also reduced slightly, making it impossible to heal all of the damage taken (see Damage Types for more info). 
Heroes can restore their maximum health by levelling up or through the use of healing items. Monsters never regain their maximum health. However, wounded heroes have their maximum health cut by 20% until the status is removed.
===Attack===
The Attack stat influences the damage dealt by direct attacks, ie. those activated with enemy-click abilities. Each point of Attack increases the damage done by roughly 2%.
===Special===
The Special stat affects the strength of buffs, healing abilities, and secondary effects. Item power is also dependent on the Special stat of the hero using them. Each point increases the effect by around 2%.
===Armor===
The Armor stat reduces the damage received by the unit. It affects all forms of damage except attacks and debuffs that are explicitly described as armor piercing. It is possible for a character's Armor to become negative due to debuffs, causing them to take more damage. Each point of Armor subtracts one point of Attack during damage calculation.
===Speed===
The speed stat affects the order and frequency with which the character acts. Characters with higher speed get turns more often in combat, and act sooner when a new battle begins. Each point of Speed makes the character act ~1.2% faster. For more information, see Turn Order.
==Altering Stats==
Stats can be temporarily altered by buffs and debuffs. Hero stats can be improved for the duration of the current journey by leveling up or by using certain items. You can also permanently upgrade a hero's stats through training and Runes.
Category:Game Mechanics