Runic Pyramid

At the end of your turn, you no longer Discard your hand. 
Runic Pyramid is a Boss Relic.
== Tips ==
* While keeping your entire hand is extremely powerful, keep the ten-card hand limit in mind — if you're unable to reliably play, discard, or otherwise dispose of five cards a turn, the pyramid will eventually cause you to draw fewer cards. 
* It interacts particularly badly with , , Statuses, and other , non- cards that can linger in your hand forever or even fill it entirely. However, end of turn effects, like and , will discard themselves at the end of the turn. and are particularly harmful. For this reason, a can be a particularly useful pairing for dealing with status cards like and .
** This drawback can be circumvented with cards that discard or cards from your hand, such as or .
* This relic is particularly powerful with small cycle based decks, such as . If you can get your deck down to 10 cards after powers and exhausts are played, you can guarantee you'll see that key card every turn.
* Despite having a similar effect, this relic does not your hand. It merely stops you from discarding cards at the end of your turn. Cards that synergize with , specifically , have no additional synergy with Runic Pyramid.
==Update History==
*Weekly Patch 28: The Ritual
**Runic Pyramid relic no longer has a downside. (was previously -1 card per turn)
*Weekly Patch 3: Balance Balance Balance
**Don't prompt for Well Laid Plans if you have Runic Pyramid.
Category:Relic
Category:Boss Relic