Enchanted Objects

Enchanted Objects are seemingly otherwise ordinary objects created by witches and imbued with magic to carry out a specific task. This is commonly done by binding an object, such as jewelry, stones and minerals, or in rare cases, living beings, with a spell for a particular function. They can be imbued with a variety of supernatural properties that can either be used to harm or help. Enchanted objects will contain that spell from the moment it is created and will persist until the object or spell has been destroyed or dispelled by a witch.
More specifically, enchanted objects spelled with dangerous and dark magic, such as with Kemiya, are referred to as dark objects. These too are ordinary objects imbued with magic by witches to possess harmful and destructive supernatural effects.
==Throughout The Vampire Diaries==
*Daylight Amulets: various pieces of jewelry embedded with a lapis lazuli gemstone and enchanted by witches to protect vampires from the sunlight. This allows vampires to walk freely in the day without burning or dying from exposure to the sun. The first set of rings, the Mikaelson Family Rings were created by Esther Mikaelson to protect her children from the sun after she turned them into the first vampires. The witch who casts the enchantment can also temporarily or permanently undo the spell on the jewelry at their discretion. Typically, female vampires often wear bracelets, necklaces, or rings that possess a lapis lazuli gemstone, as opposed to male vampires, who usually just wear rings. The jewelry itself doesn't have to be worn as it was intended; as long as the vampire is touching or holding it in some way, they are protected from daylight.
*Gilbert Device: one of the three inventions created and used by Johnathan Gilbert in 1864. Although it resembled an ordinary automated music box, it was in fact, an enchanted object spelled to produce a supernatural frequency lasting five minutes that incapacitates anyone with supernatural hearing within a five block radius. Unbeknownst to Johnathan, it was enchanted by the witch, Emily Bennett, to make it work; most people believed that he was solely responsible for inventing it. The device came with a winding key that was kept separately in a pocket watch-like container. While Johnathan wrote about the device in his journals, the spell that imbued the device with magic is located in Emily's Grimoire.
*Gilbert Compass: one of the three Inventions created and used by Johnathan Gilbert in 1864. Although it resembled a regular metallic compass with a large needle, it was in fact, an enchanted object spelled to detect and track down vampires within its vicinity. The compass, like the other objects, was spelled by Emily Bennett. With the compass component deactivated, it functions as a pocket watch. It has been passed down from generation to generation in the Gilbert Family by way of firstborn sons. While Johnathan wrote about the compass in his journals, the spell that imbued the compass with magic is located in Emily's Grimoire.
*Gilbert Rings: the third invention created and used by Johnathan Gilbert in 1864. The two rings resemble ordinary heirloom rings affixed with a black stone and was enchanted by Emily Bennett, spelled to protect its non-supernatural wearers from death by supernatural means, allowing them to resurrect upon being killed. The ring was initially worn by Johnathan Gilbert and since passed down through each generation of Gilbert men, with the exception of Samantha, the only female to own a ring. There are only two known Gilbert rings in existence. Alaric and John's former ring was bound to the now destroyed Indestructible White Oak Stake and Jeremy's ring given to Matt.
*Talismans: various ordinary objects, normally jewelry such as necklaces, which are created and imbued with magic by witches. Talismans can be created for various purposes, but typically allow a witch to draw on more power or to focus their own magic in order to cast more difficult spells that would otherwise be very taxing for any one witch. Talismans can also come in other forms such as personal items and spelled objects to grant magic to other witches, such as siphoners.
*White Oak Ash Daggers: weapons forged by witches as a means of subduing the Original vampires. By appearance, they resemble a simple thin silver dagger with an intricately designed hilt. If dipped in the ashes of the White Oak Tree and placed in the heart of an Original vampire, they almost instantly desiccate, neutralizing them where they remain "dead" for as long as the dagger remains in the Original's heart. The daggers must be used only by humans, because if it is wielded by non-Original vampires, the dagger will claim both lives. The daggers were originally owned by the first members of the Brotherhood of the Five, supernaturally enhanced vampire hunters created by a dying Bennett witch.
*Ascendants: mystical relics which were created and previously owned by the Parker Family and Gemini Coven. An Ascendant can be used to harness the power of a celestial event to create a portal to another dimension, the prison world, and allows a person to travel through it. The Gemini Coven first used one of these relics to create a Prison Worlds in order to trap the Heretics, a group of siphoner-vampire hybrids. There are four different, known ascendants to have existed alongside their respective prison worlds; one that could access the 1903, 1994, 2018, and 2028 Prison Worlds. All, except for the 2028 ascendants and associated prison world, have been destroyed.
*Phoenix Sword and Stone: a supernatural short-sword with a red, round-cut gemstone with several veins within that swirl when activated at its hilt. The stone acted as its conduit that trapped the spirits of vampires when stabbed. The sword and stone was created by shamans was used by Rayna Cruz, turned into the "Huntress", a vampire hunter similar to The Five. After the destruction of the Phoenix Stone, its vampires were released from the prison and the sword's primary purpose became obsolete.
*Mystic Falls Founders Bell: also known as The Maxwell Bell, was a supernatural church bell currently situated at the top of the Mystic Falls clock tower. It was created by Ethan Maxwell and enchanted by a coven of Bennett witches, giving it magical properties able to drive out monsters that were terrorizing the yet-to-be-named Mystic Falls. The magic of the bell was corrupted when combined with the Maxwell Heirloom and the Staff of Arcadius. Together, the staff and heirloom are combined to form the bell's striker.
==Throughout The Originals==
*Starling Necklace: a personal jewelry that once belonged to the Original vampire, Niklaus Mikaelson. The necklace had a silver starling pendant attached to a leather strap and was enchanted by Esther to weaken Klaus' untriggered werewolf strength and aggression so that he would never trigger his werewolf gene. The necklace, perhaps, also has a secondary function. Esther tells Klaus that if he was ever lost or scared or in need of her, all he'd need to do is just clasp the bird and she would come. However, it's creation was a result of Esther's desire to hide her affair from Mikael — to keep Klaus weak so he'd never trigger his curse. Klaus later gave the necklace to Marcel on his 11th birthday and he's held on to it since.
*Moonlight Amulets: jewelry, typically rings, with a black kyanite gemstone enchanted by witches to allow werewolves to control their transformation, thus sparing them the need to turn every month on the full moon. Various spells exist to enchant black kyanite rings to yield moonlight rings. Genevieve's moonlight amulets were enchanted, using various spells from Esther's grimoires, on the night of a full moon that drew on Klaus' strength. Esther's iteration of the spell did not require this and she supervised the mass production of her own brand of the rings by the French Quarter Coven as she originally invented the spell for the stones for Ansel.
*Freya's Dagger: created in I Hear You Knocking, Freya sought to find a way to permanently kill Marcel as well as create a cure for his bite after his transformation into an Upgraded Original vampire. For the former, she enchanted a dagger and used Lucien's ashes, Esther's magic, Marcel's advanced venom and her own blood as ingredients in the creation of the dagger. After creating the dagger, Freya gave it to Klaus before he went to confront Marcel. Klaus finds Marcel at the abandoned house and tells him that he is no longer unkillable. However, despite the opportunity to use it, Klaus drops it and instead breaks Marcel's neck. After trapping Marcel in the underground prison of the Mikaelson Compound, Klaus is reluctant to let Freya have the dagger but is persuaded to give it to her by Elijah. Given it's capabilities, it has not been used since its creation.
*Enchanted Bindings and Weapon: The bindings and weapon were created circa 500 AD in Voodoo in My Blood, by a tribe of Native American witches to subdue the Hollow. The tribe elders managed to capture her using mystical bindings, but even with all that power, the Hollow was too strong and death seemed the only solution. Four of the strongest elders each imbued a part of their magic into a mighty ax and when the weapon was ready they relied on her mother, the one who gave her life, to be the one to take her life. The bindings and ax were lost to time.
==Throughout Legacies==
*Malivore Keys: Three seemingly enchanted artifacts that were created to seal Malivore shut and dissolve him, returning him back to his natural state; the black pit. In This is the Part Where You Run, Dorian dates the knife circa the 12th century, though the supernatural origins of these objects remain largely unknown. The supernatural knife eventually finds it way to France in the 14th century and under the protection of Petrotho. Alaric continues to study the knife and learns more about it from a book written in 4th century . Per legends, whoever wields it has the power to save the world or end all life as he knows it. Also according to legend, it's indestructible. In Death Keeps Knocking On My Door, the Necromancer learns the story of Malivore from an unknown man and reveals there are two other artifacts that were created alongside the supernatural knife. This stands to reason that the other two artifacts are also indestructible. In Maybe I Should Start From The End and I'll Tell You a Story, Landon discovered the other two artifacts to be an Anubian urn and a dagger. Ryan Clarke also recounts the creation and dissolution of Malivore to Landon, as he was the one that betrayed Malivore. Ryan paid witches to use black magic and dissolve him back to his natural state, enchanting the objects to lock away Malivore in the process. Furthermore, when they created the locks to Malivore, they also created decoys so no one would know which three artifacts were the real thing. The artifacts, however, for reasons unexplained, called out to Landon which caused him to subconsciously take them. In There's Always a Loophole, the final lock, the dagger, is returned to Malivore and he is freed. It is presumed that the locks are destroyed upon returning to the black pit. They have no other apparent supernatural qualities about them.
*Enchanted Globe: This spell was originally created by Hope Mikaelson and it functions like a locator spell, only that it's interactive. Lizzie explains in There's a World Where Your Dreams Came True that the instant a new, young, supernatural being is awakened to their powers, the globe lights up. In Lizzie's wish-created reality she told Alaric and Josie that she copied an "annoying, know-it-all witch" that she knew in another life and that it would help with their recruitment problems. When the globe was spun a host of lights appeared. Lizzie also told them that the bigger the glow, the more powerful the being. They immediately honed in on the brightest light on the globe, located in New Orleans, Louisiana.
*Supernatural Compass: While the creation of this object remains unknown, it was given to Landon Kirby by Hope Mikaelson in Malivore. Hope's compass is linked to the bracelet that she gave to Landon. She explained that, while he was traveling to find answers about his birth mother, should he ever need her, he'd just have to press the gem on his bracelet, and her bracelet would lead her to him. She described the bracelet as a supernatural compass, acting as a locator spell. Hope's bracelet seems to be a metal work with a blue stone affixed to if's face, similar to that of a watch. When Landon pressed the linked gem on his bracelet in Maybe I Should Start From The End, Hope's bracelet glowed a bright blue and the gem moved like a compass.
*Shock Bracelet: Created prior to We're Gonna Need A Spotlight, Lizzie spelled her bracelet to zap or shock her, or rather the wearer, in her attempt to turn over a new leaf and be nicer to people. The enchanted object worked so that whenever she said something mean, it would shock her and would get progressively stronger in voltage with each statement, resulting in greater pain for the wearer. The enchantment seems to be engraved upon the bracelet.
*Reverse Kyanite Ring: Essentially an altered moonlight ring, a Reverse Kyanite is an enchanted piece of jewelry with a Black Kyanite gemstone that allows a werewolf to transform into their wolf form without the need of a full moon. However, once the ring is worn, the werewolf will not be able to turn back without the assistance of Hope Mikaelson. The ring was created and gifted to Hope from an unidentified family friend. Hope then gifted the ring to Rafael in I'll Tell You a Story and he used the ring in There's Always a Loophole, while still suffering from lunar psychosis. This is the only known ring with the opposite effects of a moonlight ring.
*Illusion Ring: A "freakishly large" gold ring with an equally large, embedded black gem that grants the wearer the ability to produce realistic illusions. It remains unknown who first created the ring, or how it came into Ryan Clarke's possession. In This Year Will Be Different, Professor Rupert Vardemus, brandishing the ring, was introduced as the Salvatore Boarding School for the Young & Gifted's new Headmaster. In truth, however, it was Ryan, magically disguised by this ring. Though not a witch, Ryan could use the ring for his own nefarious plans - infiltrating the school, teaching Josie black magic and creating a dark object, all culminating in his hopes to transfer his consciousness into Hope Mikaelson in order to challenge his father, Malivore. The ring could create illusions that persisted for as long as Ryan wished the illusion to last. It could also cloak him, making him invisible to those around him, and change his appearance. Only when Josie siphoned him, in It Will All Be Painfully Clear Soon Enough, did the ring's magic wane and his identity was revealed to her. The magic in the ring wasn't completely absorbed and he used it to get to a weakened Hope. Hope stole the ring when Ryan confronted her, and used it to make her escape. In Facing Darkness is Kinda My Thing, Lizzie used the ring to disguise herself as Hope when they planned to move forward with her apparent death and funeral.
*Labyrinthine Bracelet: An ornate bracelet with a powerful enchantment placed on it to act as a sorts of a prison, called "the Game". The Labyrinth was an intricately crafted dimension of indeterminate, yet finite, size. The bracelet, and by extension the dimension, was built by a sorcerer an untold number of centuries prior to the current Keeper and used as a means to punish a beautiful maiden that refused his affections with the intention of punishment being forever. The bracelet activates the dimension and what trapped each Keeper within the prison. As long as the bracelet persisted, the Keeper would be safe from the minotaur that traveled with the Keeper. The bracelet however was destroyed by Lizzie, though the dimension persisted.
*Magic Mirror: An otherwise ordinary looking, silver mirror is enchanted so that it allows two people to supernaturally communicate through it. When activated, it makes a small chime-like noise and the person appears in the glass. It remains unknown who created or enchanted this mirror or who the other on the other end is able to communicate with them. Seemingly, it would suggest that there is at least one other mirror that participates in the two-way communication, but a second mirror hasn't been seen. In Screw Endgame, MG first used it to talk to Kym and show her around the Salvatore School. He retains possession of the mirror as of To Whom It May Concern as Alyssa attempts to talk to him, but he throws the mirror down on his bed, not wanting to talk. MG uses the mirror again in Yup, It's a Leprechaun, All Right to talk to Alyssa. She's removed the illusion spell she performed for him and doesn't do favors for exes. She bids him goodbye, forever, and her reflection in the mirror disappears.
*The Golden Arrow: As the name describes it is a golden arrow with unknown, enchanted properties. It was first mentioned by the unnamed sphinx in his prophecy — a new hero rises but can be felled by the golden arrow in It Will All Be Painfully Clear Soon Enough. It was later found by Chad after he and the Necromancer broke into and stole from the Salvatore School's weapons armory in What Cupid Problem?. For his services to the Necromancer, Pothos requested that the Golden Arrow be his payment, though he was inadvertently defeated by Landon. While the exact mystical properties of the Golden Arrow remains unexplored, it is generally believed to be the one weapon that can kill a phoenix. This was first attempted in You Can't Save Them All. Although the arrow struck Dorian, he was mystically unaffected and only suffered physical wounds from the attack. Controlled by the Necromancer, Rafael used the arrow and stabbed Landon with it in Life Was So Much Easier When I Only Cared About Myself. After being stabbed, Landon was unable to resurrect himself and for all intents and purposes, dead. In Goodbyes Sure Do Suck, the efficacy of the object was revealed. The golden arrow felled the phoenix, just as the sphinx's prophecy said. Landon was now human and mortal, and the phoenix part of him died.
*The Twin Moths: Similar to Hope's supernatural compass, the Salvatore Boarding School has in their possession the Twin Moths, which unlike most other enchanted objects, comes with instructions. As the name suggests, the Twin Moths are shaped like moths; the heads, thorax, fore- and hind-wings are gold, though the abdomens are a clear crystal. MG, reading from a book that details the Twin Moths, states that the ornate object will glow when it gets close to the other identical moth. Essentially "magical Lojack", the crystal shines bright blue when close too or pointed towards the direction of the second moth. One of the two moths were stolen in Kai Parker Screwed Us by the Necromancer and Chad. In You Can't Save Them All, MG, Kaleb, and Jed used the second moth to track it, in the hope to find the stolen artifacts from the boarding school, but instead they found Rafael.
*Chambre de Chasse Device: Also referred to as the Therapy Box, it is an enchanted device created by Professor Rupert Vardemus on his variation of a Chambre de Chasse used for mystical therapeutic purposes. Once the device is enacted, all of the user's psychological concerns will be transferred inside the device to form a shared narrative. The shared world that is created can be anything, from pirates on the high seas to spies in the Cold War. No matter what it ends up looking like, it will be designed specifically to help those using it. Outside the narrative, their bodies will be unconscious. Inside the narrative, the users will have no awareness that they're in a simulation. To end the simulation, one must simply reach the end of their story, at which time, they'll be given an escape word. Say it aloud and they'll become self-aware again and wake up. Emma, conducting the simulation via the device, entered the narrative as well, but unlike the others was self-aware the whole time. In Life Was So Much Easier When I Only Cared About Myself, Professor Vardemus, using the communication Crystal, explained to Alaric, that a prescribed order of the symbols atop the box will increase the device's difficulty to its utmost level. For Alaric's use against Josie, he would merely open the box toward his subject and they will be sent into the "game". Vardemus also noted that this particular order must be an extreme case. In This is What It Takes, Alaric learns from Professor Vardemus that the box also has a single user setting that works similarly to the shared narrative. Hope attempts to use this as a means to finding Landon, however, it was to help her understand and let go. Despite learning from the box, she could refuse to say the release word and remain in the box, although Alaric essentially pulled the plug and she was forced to return regardless.
*The Plat en Argent: A large, silver dish with unknown origins. It is an enchanted object that, when one places a drop of blood upon it, the face of the person to whom that blood belongs will appear. In Life Was So Much Easier When I Only Cared About Myself, Landon used the communication Crystal and tricked Professor Vardemus into explaining its use under the guise of homework assignment; however, in truth it was to help Rafael. Due to some memory loss and flashes or broken memories, Rafael believed he killed someone and found a large pool of blood. Using the enchanted object, Rafael learns the blood belonged to him and that he was killed by the Necromancer through Chad and was reanimated to be his puppet.
*Excalibur: A large silver sword with an intricate hilt, it is the enchanted blade of kings. It was enchanted at an unknown point in time, but eventually came into Nimue, the Lady of the Lake's possession; she is the protector of Excalibur and is bound by duty to find someone who is worthy to wield the sword. It's powers remain, largely, in mystery but, in We're Not Worthy, Nimue claims that its power is what corrupted and decayed the Green Knight's body and soul, turning him into a true monster. Yet, last when he wielded the sword, Camelot fell and ushered in the Dark Ages and his thirst for power made him a scourge upon mankind. The sword, seemingly, also acts on its own accord as when the Green Knight approached, a challenge had begun and it forced itself from MG's hand and into a stone to remain in place until it was pulled out by a worthy champion.
*Artifact: Largely unknown, the unnamed artifact is described to "grant your heart's most impossible desire." The artifact came into Pinky's possession but he knew not of its capabilities nor how to open it. In This is What It Takes, Alaric learned of the artifact from his research and Kaleb tracked its location to Pinky and Sons Pawn Shop. After Alaric "negotiated" the artifact from Pinky, he gave it to Hope which immediately reacted to her and she made her wish. The artifact didn't immediately respond to the wish, but sometime later began to glow as it opened. In Do All Malivore Monsters Provide This Level of Emotional Insight?, Alaric, seeking additional insight into the artifact, dropped it off with Dorian. Though he was unable to discern what the artifact was, he connects it with powerful figures in history, such as , , and . In You Can't Run From Who You Are, Alaric returned to Triad Industries and eventually found blueprints of the artifact drawn by . The Triad file also had a name: Project Pandora. He and Dorian assume it's in regard to the mythical box that contains all the world's ills - .
*Enchanted Shackles: Largely unknown, the enchanted shackles were presumably spelled by a witch at an unknown point in time. The spell prevents the person(s) from being able to remove the shackles. The cuffs of the shackles are inscribed with a description in a language that the Necromancer could not read, though a passing sphinx could. In To Whom It May Concern, the sphinx explained that they're spelled to only come off if the cuffed person does the thing they would never do. At some point in time, the enchanted shackles found its way into Malivore where Malivore used them on the Necromancer. Malivore wanted the Necromancer to humiliate himself in front of the "human debris" while trapped within his own personal prison, a replica of the Ice Dream Palace. After Landon helped the Necromancer figure out how to remove the shackles, i.e. sing, he used them on Landon. In order for Landon to remove them, he had to stick up and fight for his own freedom, as opposed to waiting for Hope. It is unknown if the shackles have similar properties to the Cursed Shackles, as the Necromancer did not perform any magic while incarcerated within Malivore.
*Aphasia Candle: Otherwise nicknamed the "Banshee candle" by Wade, the candle was enchanted by Cleo in All's Well That Ends Well. While the candle flame was lit, the banshee could not speak, rather wailing and killing anyone near her. Cleo could use her magic to spontaneously light or extinguish the flame, though when she was knocked unconscious, the flame also magically extinguished itself. In See You On The Other Side, Josie had Wade bring her the candle for Finch to use against her while performing a black magic summoning spell if things began to go wrong. Josie was overwhelmed with the black magic, though Finch was too late in lighting the candle. "Dark" Josie snuffed the flame out between her fingers, allowing her to speak.
*Enchanted Pearl-bladed Dagger: The pearl-bladed dagger was an ordinary dagger until it was imbued with an enchantment by Josie in You Can't Run From Who You Are. The spell to cast the enchantment was based in and was used to stop a person from becoming a berbalang when stabbed in the heart. Landon used the enchanted dagger to reverse Hope's transformation before it became permanent.
* Bowl: A medium sized bowl made from Pentelic marble in Rupert's possession. In The Story of My Life, Hope sought him out to destroy the enchanted sarcophagus, though after he learned she completed her transition into a tribrid, turned her humanity off, and was planning to let Lizzie starve, he gave her the Pentelic marble bowl, telling her that it should do the trick. If he was right about the origins of the sarcophagus, then the marble may be able to absorb its powers, as it was said to do centuries ago in ancient Greece. However, the bowl was actually enchanted to be a chambre de chasse in which he used to temporarily trap her within as he attempted to wake and flee with Lizzie. Hope would eventually escape the chambre de chasse.
*Frequency Muting Bangle: The bangle was enchanted by Cleo Sowande in The Story of My Life. It is a medium sized, gold bangle that appears to have larger lion-like heads at each in. It was spelled to mute the frequency of Ben's blood so that monsters could not hear him to hunt and attack him. As long as he's wearing the bangle, he should be protected. In Was This the Monster You Saw?, Hope returned to the school to demand help to stop Lizzie and her god problem. When they denied her, she broke Ben's bangle ensuring monsters would threaten the school. After they agreed to work with her, she recreated the enchanted bangle.
*Manticulum: The Manticulum was created by Rupert Vardemus using Algorithmic Magic and it resembles a . In The Only Way Out is Through, Professor Vardemus brought the device to the Salvatore School per Hope's invitation. Encoding the device with the powers of everyone in the style of a campaign, they could use this device to calculate the outcome of any attack or defense while wargaming for the battle against the gods. Professor Vardemus used magically sculpted automatons to create their "game" to which the Manticulum declared the success or failure of each of their moves. For example, in their initial round, Hope went first and sent MG to vamp to Lizzie. Ben countered by having Aurora attack MG. The Manticulum predicted that MG would die in the attack, which would turn Lizzie to their side and, in a rage, would kill Aurora. The only apparent drawback to this enchanted device is that it heavily requires external input and calculates probabilities on what it is given and doesn't foresee unknown parameters. One such parameter that is unknown to Alaric and Rupert is that Lizzie and Aurora have performed a binding covenant spell so that they wouldn't betray one another. In Into the Woods, Alaric and Ben use the manticulum to test more battle scenarios with a chess board. Their latest move, though bold, ends in Lizzie's death. Hope wakes and points out they're not using their queen, which is a big mistake. She's the most dangerous piece. Alaric notes that she wasn't on the board, but it's good that she's awake now. Alaric places the queen back on the board, glad to have her back. The next move is hers as they continue to strategize. In By the End of This, You'll Know Who You Were Meant to Be, Hope uses the Manticulum to determine who the triggerman is going to be for their god bomb. She shares the results with Lizzie who leaves to discuss the results with her mom and Josie. Hope also explains to Alaric that he was right about the strategy, but wrong about who should trigger the explosion. It's not him, but Lizzie. It makes sense. If Lizzie can siphon Ken at the exact moment of explosion, she can weaken him. Maybe even kill him, if they're lucky. Lizzie is a hybrid and she has the best chance of surviving, admittedly, it's not really much of one.
*Enchanted Collar: The collar was enchanted by Lizzie in Into the Woods. It's a leather collar with three sets of wooden, dice-like cubes sitched to the leather. Lizzie created the collar and equipped it to the pukwudgie to help figure out Ethan's problem with his powers. The way Lizzie sees it, the pukwudgie has the same powers as Ethan so they can gather data on his powers using the device. She explains that everytime the pukwudgie phases, the collar will track the distance and frequency of its jumps so that way they can learn how far and how often he uses his powers before he runs out of juice, like Ethan. Between this and other tests Lizzie conducted she concluded that the pukwudgie's powers are finite. Its life span only lasts as long as its powers do, and the more it phases, the quicker it dies.
==Trivia==
*Other enchanted objects, specifically stones and crystals include the Truth Sphere, a Prism to speak with one's subconscious, a Crystal to speak over undetermined distances, and a Crystal Ball to induce empathic trances to read someone's innermost feelings.
==See also==
Category:The Vampire Diaries (series)
Category:The Originals (series)
Category:Legacies (series)
Category:Enchanted Objects
Category:Objects
Category:Witchcraft
Category:Lists
Category:Weaknesses