147247-last-way-to-make-gold-gone

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First of all i want to "thank" Reddit user that reported that flasks are not working as they should.. why would anyone want to report something that benefits u alot.
Now that they ruined last good way to make plat, im just lost on how to farm gold.
Expeditions where so good and i loved to do them, but now its just not worth it. PvP was fun also , but now with scoreboard bug and flask nerf i dont even wanna go in.
That leaves dungeons , but bad thig with those is every 1 goes for random so they get reward and if they dont like dungeon they just leave or disband.
 
This game needs good ways to make money, it seems what ever u do its just not worth wasting ur time. gthering mining sees useless also
 
Carbine i hope u fix other bugs as fast as u fixed flask bug once u knew about it... on reddit guy posted it and first comment was from carbine.  What about 100s od other posts that ask u to fix ur game u just ignore those ?	
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Now that they ruined last good way to make plat, im just lost on how to farm gold.
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You still make lots of gold from pvp and expeditions, just not brokenly so.
 
Whine moar.	
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Is there a bug? Or is it only that they fixed the existing bug that was causing the flasks to be more powerful than intended?
 
It will be interesting to see how this affects things. Prices of things have certainly been high, but I wonder if this change will cause them to come down a little.	
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You could always try your luck with getting rune mats people need and or make trending runes and sell those off. That seems to be huge money right now...
 
 
Also I personally like the broken scoreboard, my teams have been less focused on their numbers and just purely playing the game now which I've enjoyed. Maybe that's just my experience though...	
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It was a bug and a very damaging one for the economy so im glad it was fixed, just because people were abusing the crap out of a bug does not make it right.
 
Hopefully now the prices will start to stabilize because of this fix but we will have to wait and see.	
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How can u tell me i want to do it im not lazy i just done know how.. that was best for me
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The "last good way to make plat" was a bug and I for one am glad it's gone.
 
If you want to make plat, try farming it in-game like the rest of us have to.
Or, of course, you can always buy CREDD for cash and sell it.
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On the bright side at least it doesn't seem to be as crazy as the other economy effecting bugs. Ho boy those were some nasty screw ups...
 
But anyway 
 
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How can u tell me i want to do it im not lazy i just done know how.. that was best for me
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Exploiting a glitch was best for you?
 
Well then, that explains your ire. ;)
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On the bright side at least it doesn't seem to be as crazy as the other economy effecting bugs. Ho boy those were some nasty screw ups...
 
But anyway 
 
You said you have fun PvPing right? So go PvP! 
Use your prestige to by runecrafting bags and sell mats from it. That's what I've been doing.
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So u are telling me u ddnt use flask of greed while pvping or doing what ever ?
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So u are telling me u ddnt use flask of greed while pvping or doing what ever ?
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I used a flask of greed. But it was bugged, and I'm sure that effected the economy. Can't complain that a bug was fixed. If they want it to be like it was, they can just change the value.
 
(I'm not happy about the change, because I was getting a nice amount of plat, but I'd rather they balance the cost of things around non-bugged values).	
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			I didn't even know there was a thing going on with flasks. xD I'm terrible and never use those things, unless it's a Flask of Speed for raid night, or this bonus PvP weekend when I used a Flask of Prestige.	
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Exploiting bugs to make money should get you banned; feel good about still being able to play.
 
You can make a few plat a day just by playing the game, it's not difficult.	
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Flask of speed for raiding->flask of xp before EG capped->flask of greed while doing anything else. That's the way I roll.
 
I only used to use a flask of speed, but my wife showed me the way :)	
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			I spend all my renown on decor! XD	
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Exploiting bugs to make money should get you banned; feel good about still being able to play.
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			I wasn't aware of this bug, but it would explain some of the claims that plat is so easy to make when we've discussed gold sinks in other threads. When called out on how exactly plat was so easy to make the question was usually evaded. Seems now we know why.	
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I wasn't aware of this bug, but it would explain some of the claims that plat is so easy to make when we've discussed gold sinks in other threads. When called out on how exactly plat was so easy to make the question was usually evaded. Seems now we know why.
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Yes, that's what I'm telling you. I can't remember the last time I popped a flask that wasn't XP-related.
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To be fair, I think people using flasks have been assuming everyone is using flasks. It's not like they are a hidden feature. I wasn't actually aware how powerful they were until I did a quest today and saw just how little I received now compared to before. It will certainly make things interesting.
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u know exp flasks where bugged also ? every flask from vendor so yeah u used exploit also.
 
 
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Keep making those assumptions. I am sure they will serve you well.
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Find reddit ...
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So looked further into it I guess I can see why I never noticed. It only appear to be renown flasks that were affected and not the shop based ones.
 
Anyway just because I'm bored this is the reddit page with the dev responses if anyone is curious:
https://www.reddit.com/r/WildStar/comments/3sju8c/reputation_flasks_from_renown_vendor_still_broken/	
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You may not want to hear this since you were originally doing it with flasks and quick runs, but the best way to make money in the game is to actually play the game.
 
You can pick up gathering trades such as Survivalist (need the chainsaw to do trees) and then you can just use your sword or gun or what have you to attack mining, relic and herbal nodes to loot them. Sell those on the commodities market. If you quest or just grind mobs the gear drops around lvl 50 are worth a few gold or more on the AH and you can always salvage them for rune material to sell as commodities or build runes people are after and sell them on the AH. Might be best to spend a little money or Omnibits to up your bid and commodities limits. The more you sell, the more you make. Decor and custume items from the various zones in discoveries sell for high end gold and plat also.
 
As other people have mentioned you can still do expeditions, adventures, dungeons, wb's, etc for drops to sell and make money that way. You just can't exploit a broken flask to increase your rewards and reap extra money anymore.
 
Hope this helps, have fun,
Treachery.	
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Wow- if I read that right, greed flask was giving 200% extra? I had no idea, because I pretty much always had it on when I wasn't raiding.
 
Again, will be interested to see how the economy responds.	
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I'm glad it's gone. Now I can sit here with a 1000plat bank (nojoke) and laugh at all the scrubs scavenging for gold.
 
(pvp  = good gold & Vet dungeons = good gold from buying superb frags and selling)	
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I'm glad it's gone. Now I can sit here with a 1000plat bank (nojoke) and laugh at all the scrubs scavenging for gold.
 
(pvp  = good gold & Vet dungeons = good gold from buying superb frags and selling)
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Well at least now we know how you were doing it when you posted in discussions about gold sinks such as this one to say:
 
 
Guess we should revisit that discussion now our eyes are opened.
 
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Doing 5-6 STL runs in an hour isn't "playing casually". And as much as I LOVE that dungeon, doing this would make me want to claw my eyes out.
 
(I'm not saying plat is or isn't easy to farm- just calling out this definition).	
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Doing 5-6 STL runs in an hour isn't "playing casually". And as much as I LOVE that dungeon, doing this would make me want to claw my eyes out.
 
(I'm not saying plat is or isn't easy to farm- just calling out this definition).
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Finally, something we can both agree isn't casual.  :lol:  ;)
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Y'all seem to be talking about me.  :lol:
 
Bug reporting on /r/wildstar isn't normally the way to go, but it was happenstance that's how it went down.
 
As a designer who is currently doing work related to factions, I took an interest in figuring out why the guild flask of Reputation was granting too much rep. We had already fixed a major issue with the Flask of Fame in the store granting too much rep and making factions friendly (a problem we're still trying to resolve completely), and was looking to make sure it wasn't related. It wasn't, the data on the flask was incorrect. In researching this flask, I had also realized that the Greed and XP guild flasks were also wrong. The flasks were originally created with 10% in mind, and them granting 100%(XP) and 200% (Gold) is completely wrong.
 
The fix was simple enough, change the data values on the flask so they were correct. It amounts to less than a 30 second fix. And it needed to be fixed, as this wildly affects the economy.
 
As for this:
 
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Carbine i hope u fix other bugs as fast as u fixed flask bug once u knew about it... on reddit guy posted it and first comment was from carbine.  What about 100s od other posts that ask u to fix ur game u just ignore those ?
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To be fair, I think people using flasks have been assuming everyone is using flasks. It's not like they are a hidden feature. I wasn't actually aware how powerful they were until I did a quest today and saw just how little I received now compared to before. It will certainly make things interesting.
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And it needed to be fixed, as there are economy issues that would have to be addressed.
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Bug reporting on /r/wildstar isn't normally the way to go, but it was happenstance that's how it went down.
 
The fix was simple enough, change the data values on the flask so they were correct. It amounts to less than a 30 second fix. And it needed to be fixed, as this wildly affects the economy.
 
Our Live and QA teams are great. They report bugs to us as quickly as they can find them.
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I don't care about people using and abusing this bug but i wanna say that i reported this bug 3 or 4 WEEKS ago with details and it didn't get changed until this week?
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This is fair. However, please consider that the economy has been running with these values for a LONG time, and I know you guys have set at least one of your game-fixed prices based on the economy (the price for rune extraction).
 
So if we were making 200% more money than we should have, and then you guys set the rune extraction price based on the price of current runes, and now you cut the income by 1/3 for a lot of activities, it's going to lead to a problem where the extraction price is too high since people are making less money now. Please bring this up. It's one thing for the economy to flex to consider these new values, but the fixed prices Carbine has set in game need to adjust as well.
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Yeah, I'm not sure how much the flask change will nerf my income. I do a lot of the contracts, which It think was generating a lot of plat when it was a daily zone day, but I've also run a lot of dungeons. I don't know how much my income came from the flask, cause I just didn't pay attention. I certainly wasn't chain running infestation. I was just doing whatever the daily shiphand was on each of my toons, which was pretty good money.
 
But wouldn't this also change the amount we get from dungeons?
 
And I understand about farming dungeons quickly. I do lots of vet dungeons. I'm just not going to assume that everyone in the game can farm them. It's casual to me, but casually doing something dungeons is only something people get to do after they've invested time and effort at the getting the gear that allows it (or the social infrastructure).
 
And no, I still don't like skipping all the objectives in dungeons. Thankfully, I'm in a guild with people who like to do them, so it works out. And I still find the runs to be profitable (or I did- don't know how the greed flask change will affect this).	
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You can make 5-6 plat a day just casually playing, everything you do has a potential for making money. Say you're farming contracts, pick up the herbs, seeds and ore along the way. They add up over time and you can make pots or sell w/e. 
 
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Doing 5-6 runs of STL an hour is 4-5 plat at the least. I said you can make 5-6 plat a day playing casually. Now if you think 1 hour = a whole day then yea, you guys are totally right.
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Use your prestige to by runecrafting bags and sell mats from it. That's what I've been doing.
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I'll admit that this puzzles me as well. If the thing that got this fixed was someone coming at it from a completely different direction of the bugged rep gains being posted on reddit, the bug reports about the economy were getting sent in and nothing was being done about them.
 
Heck, there's even threads in the bug reports section that explicitly call attention to it from the start of November. I don't peruse the bug reports subforum, but it seems like it really ought to be on the to-do list for the developers, no?
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Surely if the devs actually played their own game this bug should have been picked up a month ago at least!
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How can u tell me i want to do it im not lazy i just done know how.. that was best for me
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Good news. Now that some players aren't making 200% more than others are making, prices should drop on most stuff in the AH/CX so that it doesn't end up being as unrewarding as you might imagine it will be from the sound of it.
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			But some things may have increased in price, but other stuff aren't.  Snarflelynx are going for 30p when used to go for 100p.  Crafting mats are lower except for food is now higher due to can't purchase, actually have to craft it (awesome change btw).  Gear is cheaper too.  But some are higher too.  MMO market from a purely financial aspect are insane.  It's supply/demand is so big, but pretty soon, supply oversees the demand and something else takes over.  Look at Superb Major Class rune fragments, they were 20-25p, now they are probably 4p.  An 1-2 hour farm.  And fact you can do 2p/hr farm and thats on the low end and get Credd for 10p, well, yeah.....	
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Keep making those assumptions. I am sure they will serve you well.
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			oh man i feel cheated now that i find out ppl were getting 100% extra gold and i had no clue... and here i was farming infestation with 3-5g per bag in the end :(	
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The market is always the best way to farm gold rather than the reward chest/token you get from completing instances, i have made 200 plat since the relaunch because of the try hards buying  runes at exorbitant prices, no glitch, no bug just exploiting hardcore players :)
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Doing a raid, mostly completed GA in 3 hours, I've got just 1 plat
Raids were always gold sink for progression, but generally they tend to be good buck for time spend on farm. Can't say it's like that in Wildstar :(
I get similar gold farming rate duing dailies. Can't complain about difficulty, but it takes a lot of time now.
Veteran dungeons were great gold source last week when drop rates for fragments were not dropping yet, but their income from glory was increased. In about 10 minutes of STL gold you'd make 1+ plat.
Infestation is still 24 gold per run + some random drops, could be 2.5 plat per hour. Not old times like 15+ plat per hour, but doable by regular player alone and without guild commodities.
I wish Carbine ups gold drops from dailies though. I don't think 50 gold per hour you get from dailies is appealing enough to attract people doing dailies. Daily zones are mostly empty now if there is no contract to complete.
 
CBR_Hotspur
I asked it in reddit and I want to ask it again here. Please take a look at gold counter that appears  above chat window, closer to middle of the screen. It's way off from the gold amount you actually receive. I don't believe this report will ever get through support as this counter is complicated summator with scourged logic.
On opening Infestation with unregular time intervals between coins opening, I got 5g80s (ok)->11g60s(ok)->pause->2g40s etc. Sometimes gold amount is different from what is in chat window even for a single mob drop, but I don't know the pattern...
Proving it's wrong with screenshots is nearly impossible, and support will never take video proof... 	
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			Pfft, just put in instanced world bosses, 15 people to start, 20 people max.  25g per kill not counting drops.  ~27g w/ flask.  Easily do 6 an hour, and if really good and get people that have the fights down pat, can do 12 an hour (5 minute kills).  That's 3p an hour, not counting drops.  And have achievements or challenges to get extra loot/gold.  	
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