Scurge Hive II

Scurge: Hive II is an upcoming 3D Metroidvania for the Nintendo Switch, PlayStation 4, Xbox One and PC. It is the second entry in the Scurge: Hive series and takes place 14 years after the events of the First Game in which Jenosa Arma, the series' main protagonist had destroyed the Scurge presence on the planet Inos although was herself infected in spite of the resistive bio-armour she wore.
==Plot==
===Synopsis===
The game beings with a small recap from Jenosa about the events that transpired in the first game, this allows players not familiar with the first game to catch-up. It is portrayed in the original Isometric Pixel artstyle of the original and recounts how Jenosa ended up on the Planet Inos fighting against the Scurge and destroying them after fighting a nearly complete duplicate of herself. The game then picks up proper, 14 years after the events of the first game with Jenosa having been rescued after being adrift in space for over a decade. Jenosa meets up with the head of spaceship, Harrier who informs her that her mission will be to clear out the Scurge presence on the planet Athamas, explaining that they're not quite sure what caused the outbreak and wants Jenosa to handle the situation due to her previous combat experience with the Scurge while also attempting to uncover the cause of the Scurge outbreak. Jenosa is outfitted with an upgraded bio-armour which she is informed will provide greater protection preventing her from being overcome by the viral presence of Scurge within herself.
As the Harrier overlooks the planet of Athamas, it prepares to launch Jenosa's ship, which undocks from the Harrier and heads down to the planet, using a rocket-propelled entry to evade the Scurge's defensive strikes. The ship lands in a heavily forested area, settling on a clearing.
===Game Events===
The game begins shortly after Jenosa lands on the planet of Athamas, the ship is soon swarmed by Scurge creatures and Jenosa has to fight her way through the ship defeating a particularly large Scurge creature known as a Goliath which is blocking the exit. After exiting her ship, Jenosa gets in contact with the Harrier crew who inform her that the Teleporter System is currently down and it should be Jenosa's first priority to reactivate it.
Jenosa begins exploring the region known as the Fields of Demeter, after some exploration, finding a few isolated medical stations to recover and save at, Jenosa comes across the first boss of the game, a creature which had been draining energy from the Teleporter's Relay System known as Ratatoskr. Although the agile mechanical Scurge lifeform puts up a serious fight, Jenosa manages to overwhelm it, destroying it and freeing the Teleporter Relay System in the process. Heading to the controls for the system, Jenosa re-acquires her old Tether Ability, allowing her to grapple onto particular surfaces and pull heavy objects with ease.
After re-activating the Teleporter Relay System, Jenosa is able to use the teleporter system as well as the new Tether ability to reach new areas. She is informed by Magellan, Jenosa's in-built AI companion that it would be wise to track down possible combat facilities where she might be able to upgrade her weapons arsenal giving Jenosa a better fighting chance against the Scurge presence. Jenosa agrees and searches the surface travelling to the Chiron Building to retrieve a specialized EMP combat chip for her weapon, the Great Ruins of Ate where the Research Base's Security had brought a Combustion combat chip to deal with wildlife and to the Brizo Gravity Port where in the port's contraband section she tracked down a Void combat chip which were banned on Athamas. With the new combat chips added to her arsenal, Magellan noted the potential for Jenosa to use the certain attributes to overload various enemies to steal their Scurge DNA.
After reacquiring her equipment, Jenosa is informed by the Harrier that in order to explore the inner areas of the facilities she'll need a Security Clearance and notes that these are usually carried by Security Guards or can be found in Security Stations. After exploring for a bit Jenosa comes across one of these and upgrades her suit with the Security Clearance allowing her access to several more areas and some previously restricted sections of some of the buildings. The Harrier messages Jenosa again and suggests that she makes her way towards Mount Boreas as the recording data there likely picked up the Scurge presence early on and might indicate their origins.
Jenosa makes her way towards Mount Boreas through the treacherous Collapsed Themis Asylum where along the way Jenosa is chased by a boss in the area known as the Siren, defeating the boss, Jenosa acquires the Hacker Upgrade which allows her to interface with computer systems, in addition Jenosa comes across a strange Scurge specimen which appears inert, the Magellan suggests containing the specimen as it might prove valuable research for countering the Scurge in the future. Although not enthused about the idea of having a Scurge so close to her Jenosa agrees and stores the specimen in a capsule, resuming her journey towards Mount Boreas.
Jenosa finds out however that the entrance to Mount Boreas is sealed off and special Defense Computers can be found in the Chiron Building and Aether Depot Transport which will grant her access to the Mount Boreas. Along her travels Jenosa is forced to detour to the Brizo Gravity Port and Soter-Ia Passageway as the paths to the two Defense Computers are blocked off requiring Jenosa to pick up the Laser and Roller Mine Upgrades respectively.
Finally able to access Mount Boreas, Jenosa finds the area to be hazardous in its freezing winds, needing to avoid them to not take damage. Soon coming across the Recording Station, she finds a protected Scurge is guarding it, a being of pure energy known as the Anemoi, after putting up a fight, Jenosa surpasses the creature and after a bit more exploration of the area finds a sub-station containing a Double Jump upgrade referred to in game as Booster Pads which are used by the maintenance crews to more easily scale the Recording Station. After re-attaching the power cords of the station, the power is reactivated and Jenosa is able to extract the data revealing that the Scurge presence on Athamas had originated from a meteor which collided with the planet fairly recently.
With the new information in tow, Jenosa contacts the Harrier who thanks her for the information and notes that her next objective is to clear out the Scurge presence, suggesting that it might be wise to track down some experimental armour the researchers were working on to improve her odds against the infectious entities. After a brief trek to the Chiron Building's upper floors and explore the tree-line of the Fields of Demeter, Jenosa manages to track down the two research labs containing the upgrades, enhancing both her offensive and defensive capabilities allowing her to blast through Scurge Barriers and survive in extreme environments primarily from parts of Fire Salt Refinery Hephaestus and the cold winds of Mount Boreas.
With the new upgrades in hand, Magellan contacts Jenosa informing her that there is a disturbingly strong Scurge presence coming from the Erebos Flora Deep and suggests that Jenosa goes to handle the situation, however notes that she will need to gain access to the next clearance level Researcher Clearance and notes that Jenosa may be able to find it in the Chiron Building or the Moirai Biosphere. Picking up the Researcher Clearance chip for her suit, Jenosa begins to make her way into the Erebos Flora Deep, a distinct location unlike anything on the surface with an entirely unique ecosystem within it. Battling her way through heavy Scurge resistance, Jenosa soon comes upon the Scurge dwelling at the bottom of the Erebos Flora Deep, the Moon-Beast. After a ferocious battle with the creature, Jenosa emerges successful and manages to find Stasis an extremely helpful upgrade for Jenosa which allows her to freeze enemies in place temporarily allowing her to use them as objects to hold down buttons or act on physics objects.
Jenosa is contacted by the Harrier after making her way back out of the Erebos Flora Deep where she's informed that thanks to her efforts they've been able to open up the satellite array again and can observe more closely the Scurge presence, noting that there are three major clusters Jenosa needs to target, providing their likely cores on her map. As Jenosa makes her way across the surface of the planet she encounters tougher Scurge, Magellan suggesting that it might be a reaction from the Scurge's source in an attempt to stop Jenosa. After clearing out the three cores the Scurge infection in the North-West, North-East and South-East of the map ease off as the Scurge are forced to retreat and recooperate. Along the way Jenosa picks up a few new abilities including Chain, Infection and Vampiric which each allow her a greater extent of exploration through the remains of the facility.
After clearing out the third core, Jenosa is contacted by the Harrier who informs her that by clearing out the cores it's cleared up their imaging of the surface and they believe that the Source of the Scurge infection is located near the Soter-Ia Passageway however notes that the area has been sealed off by a massive Scurge presence. Magellan secretly contacts Jenosa and notes that through their communications she was able to tap into the Harrier's computers and found a piece of technology which might give Jenosa the necessary power to break into the Scurge's core, however notes that they'll need an Executive Clearance. Jenosa resumes communications with the Harrier who suggest that Jenosa keep looking for ways to deal with the Scurge presence while they plan how to deal wit the source.
Jenosa explores the planet using her new abilities to reach new areas, eventually managing to find an Executive Clearance Terminal at the Brizo Gravity Port and upgrades her clearance. Now with full access to the facilities, Jenosa is able to enter the rather secretive Tethys Command HQ where she encounters an extremely powerful Scurge known as Hydra which had absorbed the bodies and minds of the Athamas Research Base's board of directors. After defeating the dangerous Scurge, Jenosa is directed by Magellan to a nearby storage room where an upgrade for Jenosa suit known as Chronoforce can be found, this powerful ability enhances Jenosa's control over the Scurge allowing her to seemingly slow time by inhibiting the activity of the Scurge in a local area.
With the ability in tow, Jenosa makes her way to the Scurge's source, finding the large, infected entrance to its lair. Heading inside, Jenosa discovers what appears to be a super-infection which has morphed the surrounding environment into something more fitting for the Scurge. Eventually Jenosa manages to find the Source itself, similar to the previous Source, this one attempts to communicate with Jenosa, attempting to convince her that the Harrier is a common enemy to them both, stating that it can read her mind. Jenosa bites back noting that if the Scurge could really read her mind it'd know that it's about to face its annihilation as Jenosa jumps into the arena where the Source is located and the two begin to battle.
After a long battle where Jenosa is tested with most of her abilities, the Source eventually collapses in defeat, as it begins to decay, Jenosa receives a message from the Harrier, seemingly unaware of Jenosa's actions they declare that they were able to tap into the Satellite Array and are preparing to bombard the area with an orbital cannon and advise Jenosa to make her escape. Jenosa makes a rapid escape back to her ship, evading the few remaining Scurge creatures along the way and taking off. the heat of the take-off vaporizing the Scurge which had attempted to attach to her ship. As Jenosa makes it back into space, the orbital cannon is fired and the entire facility is destroyed in a bright, encompassing light. The Harrier contacts Jenosa and apologizes for having to put her at risk like that, noting that they couldn't wait and risk the Scurge managing to find a way to resist the attack. Jenosa states her indifference to them and notes that she came across an inert Scurge, holding it to the monitor in its casing. Surprised by this revelation, the Harrier comments that with the biological data on the Scurge and the information Jenosa relayed about the Scurge meteor it'll help improve the Council's odds against the Scurge.
The game ends with Jenosa's ship and the Harrier flying off as clean-up crews soon arrive to clear out Athamas whilst Jenosa hands off the inert Scurge specimen and Research Data recovered from the research facility. The game has three endings depending on whether the player got a low, medium or high percentage of the optional content. In the "Bad Ending" Jenosa is seen in her ship, seemingly peacefully asleep although begins hearing voices attempting to influence her, notably the Source from Athamas and Inos are both heard. In the "Neutral Ending" the scientists researching the inert specimen discover the specimen's strange genetics showing it to be of biological, mechanical and energy-based life all simultaneously with one researcher theorizing that the Scurge might be an artificial life form. In the "Good Ending", obtained by getting 85% or more of the optional content, Jenosa is seen toying with the inert specimen using her own Scurge infection to interact with it resulting in it doing a little dance, this also unlocks Boss Rush Mode.
==Gameplay==
Unlike the previous Scurge: Hive, Scurge: Hive II is a 3D Metroidvania, this was done due to complaints about the platforming in the original and also allowed for more experiment level design which had been limited due to the original design decision. The player takes control of Jenosa Arma, a mercenary who is unique in both her combat prowess and adaptiveness as well as being infected with a controlled variant of the Scurge.
Gameplay is comprised of combat, exploration and platforming with the player needing to utilize their various weapons and gear to navigate the landscape exploring new areas throughout. In addition Jenosa will periodically find herself contending with rooms of enemies which she must eliminate.
A major part of gameplay is the Scurge-Heme Infection Index (SHII) which measures how widespread the Scurge infection is within Jenosa. Throughout the game various enemies and natural hazards can cause the SHII to rise, including some rooms which have a high concentration of Ambient Scurge which can cause the infection to rise simply by being in that room. If the SHII reaches 100% then Jenosa will begin to take heavy damage and when she dies will turn into a Scurge organism. The SHII can be set back to 1% by visiting a Medical Bay Station which are able to purge her body of the Scurge infection in most areas.
The SHII also ties into a new mechanic introduced in Scurge: Hive II, that being Bio-Adaptation. Bio-Adaptation is a gameplay system in which Jenosa is able to take on the traits of the Scurge herself, using their abilities as her own. These adaptations come in a three level system; Low Infection, Moderate Infection and High Infection. The higher the SHII is for Jenosa the more distinct the abilities she gets from various enemies in the game will become, increasing the effectiveness of her gear and weapons by applying the creature's natural abilities to them.
==Characters==
Character 	Description
Jenosa Arma	Jenosa Arma is a mercenary for hire who although normally works for private interests finds herself under hire for the Council, the Galaxy's leaders. Quick-witted and sharp to the gun, Jenosa is often one to lean into the contracts she works with, often trying to maximize her own profitability from her agreements. Jenosa's combat abilities come from years of training, initially whilst working alongside the military branch of the Council and then later when she became a mercenary where she taught herself through her various missions a strong ability to adapt to situations as they demanded. Jenosa is also a bit unusual for a human as she was infected with the Scurge, fourteen years ago during the Inos Incident. Although normally the Scurge kills its hosts, Jenosa was able to survive thanks to her resistant bio-armour and readily usable Medical Stations to purge her of the Scurge. As such due to the prolonged exposure Jenosa's DNA and cells have adapted to the Scurge's presence become more resistant to its effects and even weaponizing it to her advantage.
Magellan 	Jenosa's AI companion, Magellan was programmed into Jenosa's new bio-armour allowing for easier communication between the two. Magellan is shown to be quite caring about Jenosa's state of being and often expresses concern when Jenosa attempts something risky or outright stupid. She also provides Jenosa with various bits of information relevant to the mission at hand including location data, enemy analysis and explanations of systems Jenosa isn't familiar with.
The Council	The leading organization in the galaxy, after a coup against the Confederation between the games the Council took over. By their appearance alone, the Council stemmed from a religious order that existed in the Galaxy but took to a more leadership orientated approach to things as various splinter beliefs formed within the old order. As such the Council is actually comprised of the current leaders of the various splinter beliefs. In general they seem to be more welcoming to Jenosa's efforts and actively describe the Scurge as a menace to the existence of life that must be eradicated.
The Scurge 	A parasitic alien force that seem to exist across the galaxy, its origins are unknown but it appears to turn up on planets from time to time, believed to have been carried by space debris. They are an extremely adaptive and dangerous organism that can take over biological life, mechanical life and even the more recent energy-based lifeforms, turning them into abominations. Although once the host creature dies the Scurge will typically die either alongside the host or shortly after this has not prevented them from being a serious threat to the entire galaxy.
==Weapons & Gear==
Throughout the game the player will come across a wide number of Weapons and Gear which upgrade Jenosa giving her new abilities that allow her to traverse the environments more easily as well as handle the various enemies that appear in the game.
Equipment	Equipment 	Class 	Description
 	Tether 	Gear 	The Tether is the first upgrade in the game and serves two functions, it allows Jenosa to grapple to distance grappling structures to pull her either up to areas she couldn't otherwise reach or cross gaps to far for her to jump and also allows her to pull heavy containers around either to press down on buttons or use as platforms.
 	EMP 	Weapon 	The EMP is one of the three core weapons in Scurge: Hive II, it works best against Mechanical Enemies however powers up Energy-Based Enemies. EMP can also be used to power-up Generators across the game which are needed to open up pathways and activate various machines.
 	Void 	Weapon 	Void is one of the three core weapons in Scurge: Hive II, it works best against Energy-Based Enemies however powers up Biological Enemies. Void can extinguish fires as well as gas leaks by sucking up the ambient material.
 	Combustion 	Weapon 	Combustion is one of the three core weapons in Scurge: Hive II, it works best against Biological Enemies however powers up Mechanical Enemies. Combustion can be used to melt through some physical barriers as well as open up storage units.
 	Hacker 	Gear 	Hacker allows Jenosa to tap into the computer's internal systems across the game, not only allowing for access into otherwise restricted areas but also unlocking goodies including Ammo and Health Refills. There are various puzzle minigames and completing all instances of each type will reward the player with a permanent upgrade.
 	Laser 	Gear 	The laser is a specialized beam that when shot doesn't deal damage however can temporarily paralyze enemies, its primary function is to activate laser-based systems and can disable some traps.
 	Roller Mine 	Equipment	The Roller Mine are the first "Equipment" item the player can acquire in the game, they're a highly mobile controllable explosive that can move along ground and some walled surfaces, they will detonate if they collide with something at high speeds, are hit or explode by detonation from the user.
 	Double Jump 	Equipment	A simple upgrade that applies small thrusters to Jenosa's legs giving her a mid-air jump allowing her to reach areas she couldn't otherwise, in addition the Double Jump allows for Jenosa to burn whatever's below her giving the second jump damaging effects to Biological enemies and being able to clear out some Scurge biomasses.
 	Power Armour 	Equipment	Power Armour is a defensive upgrade which allows for two key factors, firstly it boosts Jenosa's defences reducing her incoming damage by 25%, secondly it allows Jenosa to survive in harsher environments by adjusting the Bio-Armour's parameters to fit the environment. This allows Jenosa to travel to extremely hot locations safely.
 	Buster Upgrade	Weapon 	The Buster Upgrade provides an additional boosted Charge Attack to all of Jenosa's Weapons giving access to; Level-2 Charge Shot (Buster), EMP Field (EMP), Black Hole (Void) & Flamethrower (Combustion).
 	Stasis 	Gear 	Stasis is a piece of gear which when activated causes a screen-nuke which freezes enemies in place, the duration varies based on the type of enemy (Energy Enemies thaw the fastest, Mechanical Enemies thaw the slowest). Used in conjunction with Tether the frozen enemies can be used as platforms or weights.
 	Chain 	Gear 	Chain is an Upgrade to Jenosa's Tether upgrade, it allows her to connect two objects together with a tether, in addition when used on enemies tethering them together will allow Buster shots to hit both enemies by passing through one and into the other.
 	Vampiric 	Equipment	Vampiric is a piece of equipment which allows Jenosa to channel through her beam attack a specialized variant of the Scurge infection, depending on whether the player's attacking with primary or secondary the attack will either drain a target of its health and Scurge giving both to Jenosa or will channel Jenosa's Health or Scurge Infection into the target, in the case of the latter bio-mechanical objects will drain Jenosa's Health which is needed to power them while Enemies will take Scurge Infection becoming overloaded and turning into Biomasses.
 	Infection 	Gear 	Infection is a Gear Upgrade which allows Jenosa to temporarily take control of an enemy, most enemies abilities are limited however this can allow Jenosa to reach areas she otherwise wouldn't or use abilities not available to her. The duration of control varies based on the enemy.
 	Chronoforce 	Equipment	Chronoforce is the last upgrade in Scurge: Hive II and functions similar to the Adrenaline Ability from the first game. Despite appearances the ability does not in fact stop time but rather is Jenosa's Scurge Infection ordering nearby Scurge to go into a hibernating state briefly, this includes the Scurge which infect the surrounding mechanical systems such as Exhaust Vents, Lifts and other such machines. Allowing Jenosa to pass through areas that would normally be impassable or extremely hazardous such as Ambient Scurge Gas Rooms.
==Locations==
As with Scurge: Hive before it and other Metroidvania's, Scurge: Hive II features multiple zone-like areas throughout the game that the player can explore. Each area poses its own challenges and has multiple bosses for the player to face, although most are optional. The ability to traverse these areas is dependent on the abilities that Jenosa has at that time with some areas being partially accessible while others can't be accessed at all until later into the game.
Location 	Requirements 	Requirements	Bosses 	Upgrades 	Description
Location 	Entry 	Complete 	Bosses 	Upgrades 	Description
Fields of Demeter 	None 	Double Jump 	RatatoskrLaelapsLamiaCentaur	TetherBuster Upgrade	A verdant grassy area that dominates much of the explorable area within the game. The Fields of Demeter are so large they're split up into four sub-sections including the more grassland north region, the dense forests of the west region (where the player starts the game in), the swampy south region and the more mountainous alpine east region. It is primarily used by the researchers to observe the species that reside on the planet in their natural environments.
Chiron Building 	Tether 	Double Jump 	HildisviniJotnar 	EMPPower Armour 	The Chiron Building was the main living quarters for the researchers on Athamas, the building has many small rooms although most were destroyed by the Scurge which caused a partial collapse of the building. The building is decorated with various plants and has numerous research terminals detailing the various creatures observed and kept around the facility.
Psamathe Badlands 	Tether 	Stasis 	Amphisbaena 	Vampiric 	A large badlands area that developed due to the lack of rainfall in the North-East of the facility's area, the Badlands are home to a number of dangerous creatures which are usually observed from observation decks scattered across the area however with the Scurge infection many of these decks have ceased functioning and some have even been swallowed up by the red dirt of the surface.
Soter-Ia Passageway 	Hacker 	Hacker 	GorgonShambler 	Roller Mine 	An old tunnel that was originally constructed by the research division's maintenance crew to allow for easy access between the facilities, it was overrun long ago by wild animals which set-up nests throughout. Due to the need to preserve nature to the best of their ability the project was shut down and the passageway remains mostly incomplete with only a few outposts scattered throughout.
Brizo Gravity Port 	Tether 	Stasis 	VedrfolnirSleipnirNightgaunt	VoidLaserChain 	The Brizo Gravity Port was originally the primary transport location into and out of the Research Facility, a large building with multiple open areas to allow for spaceships to land, the Port was heavily taken over by the Scurge Infection which attempted to use the Port as a means to escape the planet, fortunately the researchers were able to set off a cascade surge in the facility causing most of the power including that which funneled into the computers to short-circuit leaving only minimal accessibility in the area.
Erebos Flora Deep 	Hacker 	Power Armour	FossegrimMoon-Beast 	Stasis 	The deepest location in the entire game, the Erebos Flora Deep is a massive underground chasm which leads so far underground that the pressure causes some of the rock to turn molten. The lower levels are completely inaccessible without safe equipment. Strange plants are known to grow in this environment that have adapted to the high pressure with an incredibly sturdy, almost bone-like skin layer.
Collapsed Themis Asylum 	Void 	Double Jump 	SirenShoggoth 	Hacker 	Once a coast that the Researchers used to transport goods it also contained the Themis Asylum a building much older than the rest of the facility which was originally used to test and experiment on animals, the building was shut down decades ago however was never properly cleared out due to weathering causing the structure to become unsound. When the Scurge infection attacked the site, the building collapsed into the ocean below. Now much of the area is littered with the old remains of the Asylum and broken underwater tunnels that connect the area together.
Mount Boreas 	Roller Mine 	Roller Mine 	LadonAnemoi 	Double Jump 	A large mountain that once cause the surrounding coastline to form an inland sea. The Mountain is bitterly cold with strong winds that blow anyone and anything around. Small bunkers were built on the mountain for researchers to observe the animals that trek up to this region. Navigating it is one of the most difficult of all the areas in the game due to the tight platforming coupled with long treks back up should the player fail.
Great Ruins of Ate 	Tether 	Double Jump 	DholeMare 	Combustion 	The Great Ruins of Ate is an old research site which had to be shut down due to an incident that caused the security in the facility to fail, causing animals that were being observed in the area to rampage, damaging parts of the facility. It now stands as an old relic of the Research's past and has long since been overtaken by the animals and plants that inhabit the surrounding regions. The highly vertical terrain makes it quite difficult to navigate and some of the old machines in the area are still functional thanks to solar panels.
Moirai Biosphere 	Laser 	Stasis 	NornMi-GoNidhogg 	Infection 	The Moirai Biosphere is a large installation on Athamas that serves as a specialized location where the Researchers were able to observe various species of animals found across the planets in small populations allowing for easier monitoring particularly for the more unusual and rare species. The Biosphere is a large interconnected series of chambers where each of these creatures were originally residing before the Scurge Infection broke out. In essence the entire building is a microcosm of the surrounding areas in terms of environments, hazards and creatures.
Fire Salt Refinery Hephaestus	Roller Mine 	Stasis 	Fenrir 	N/A 	A small area in the game, the Fire Salt Refinery Hephaestus is a large mineral extraction facility, it serves two roles, the first is combusting human waste produced and recycling it into reusable energy and materials and the second is creating what's known as Fire Salt Compound a specialized construction material made from a metallic alloy containing Sodium. Much of the area is comprised of these large refineries with molten minerals being constantly processed. Even after the Scurge Infection takeover the facility is still active and the various conveyer belts and machinery remain operational.
Aether Depot Transport 	Hacker 	Stasis 	Judges 	N/A 	The Aether Depot Transport is a large station which connects to various points across the entire accessible area of the game. The station provides supplies to all the surrounding areas as well as being able to quickly bring researchers in and out of the more dangerous areas. Once Jenosa clears out a the station in the Aether Depot Transport and any of the stations scattered across the map she can use them as an alternate mode of fast travel to the teleporter system.
Tethys Command Headquarters 	Buster Upgrade	Infection 	PolypsHydra 	Chronoforce 	The Tethys Command Headquarters is the central building for monitoring and transmitting signals relaying the research discovered on Athamas. The building was highly secured with an advanced security system used to protect it. The last human survivors were noted to be located in the building as it was where they sent the distress signal from. Since then the building has become a hub for the Scurge infection, using the supercomputers and satellite arrays in the building to gather a mass central intelligence.
Hive of Bia 	Buster Upgrade	Chain 	CthonianLeng SpiderChimera 	N/A 	The Hive of Bia is a large environment that prior to the Scurge Infection was dominated by a group of arthropods that formed a super colony, several species working in tandem controlled the Hive and it was deemed too dangerous for humans to traverse into so often drones would be sent instead. The environment is unlike any other in the game as the bio-structures created by these animals line the walls and surfaces of the Hive and large gelatinous pools that were used to feed the young can also be found.
Scurge Monolith 	Chronoforce 	Chronoforce 	??? 	N/A 	Seemingly the origin point of the Scurge Infection on the planet of Athamas, the Scruge Monolith is a massive bio-mechanical structure that appears on Athamas, no one knows if it crashed there was was being built by the Scurge. The area is incredibly dense in Scurge presence with huge volumes of biomass littering the ground making it dangerous to even traverse.
==Enemies==
Throughout Scruge: Hive II, Jenosa will come across several enemies throughout the game. Enemies come in three varieties; Biological, Mechanical & Energy-Based. Each possessing different properties that the player must deal with when fighting them.
Enemy 	Type 	Description
Ganah 	Biological	The most common enemy in the game, Ganah are a small blob-like enemy with four small stubby legs. They pose little threat and can easily be dispatched with a single shot. If they get close they'll attempt to lunge at Jenosa to attack.
Kandiri 	Biological	A common aerial enemy that fly around in small groups of 3-5, they will attack by swooping at Jenosa, they're very weak however and can easily be destroyed.
Security Camera	Mechanical	Security Cameras are a stationary enemy that appear throughout the game, they can fire a slow moving projectile towards Jenosa that poses little risk but should still be avoided. They take a few shots to destroy although shooting their lens will destroy them in a single shot.
Orb 	Energy 	A small, slow moving enemy that floats through the air, they slowly move towards Jenosa, accelerating as they get closer. typically they're surrounded with a gas-like substance.
Orbit 	Energy 	A stronger variation of the Orb Enemy, they appear as a single orb surrounded by smaller orbs and attack by spinning the smaller orbs rapidly and expanding their area of effect.
Eelinine 	Biological	A vine-like plant that is found across much of Athamas, the plant is actually highly mobile with its vine-like roots moving towards areas of stronger sunlight. Although normally slow moving they can lash out if they detect something they could turn into nutrients and attempt to crush the target with their roots.
Hopstopper 	Biological	A strange creature that moves through a bounce-like movement with its front legs. The creature is faster than the a Ganah and can use walls to attempt to catch their target off-guard.
Razorhide 	Biological	A boar-like creature, they typically charge normally into trees and other plants to cause them to drop their fruits although also do so to toil the ground making it more fertile for new plants to grow. The creature has quill-like fur which it can fling off its back at Jenosa.
Scurge Eye 	Biological	A stationary biological enemy that is pure Scurge, the Scurge Eyes are the weakest of the Scurge Enemies and serve more as protection for the spreading biomass, they're able to fire blobs of highly infective liquids and can hide within Biomass to avoid being attacked.
Sentry Drone 	Mechanical	A common sight on many research bases, although quite weak, Sentry Drones are capable of firing paralytic lasers which can subdue most forms of life, they also possess small hands which they can grasp with.
Mechanic Droid 	Mechanical	Mechanic Droids are a low-grade mechanical enemy that were originally used to deal with maintenance issues on the research station, they roll around and possess small blades as well as an arc welding tool.
Data Cluster 	Mechanical	Data Clusters are large slow-moving enemies that float around, they're able to fire homing clusters of electricity and can fuse with other Mechanical enemies to give them a boost of power.
Aperture 	Energy 	Apertures are energy-based beings from a different dimensional plane, they were among the first discovered to exist and also one of the most simplistic, they can appear from portals and will float around aimlessly, unleashing a series of tendrils to attack with.
Lindworm 	Biological	Lindworms are a burrowing enemy that appear across Athamas they attack by hurling rocks that they regurgitate. They can also rush through the ground in an attempt to strike their prey from beneath.
Drill Bot 	Mechanical	Drill Bots are a mining device used by the Researchers to explore underground cave systems. They're equipped with two drills which can rapidly tear through armour. They can also spin around to deflect shots if they suspect they're about to be attacked.
Guardian 	Mechanical	Guardians are powerful variants of Sentry Drones, they walk on six legs and are able to fire electrical bolts of energy from their central sensor. They're considerably more armoured than earlier enemies although can still be easily dispatched by their weakness.
A-Cell 	Energy 	A-Cells are a strange lifeform that appears like a giant cell, they float around and emit a burst of energy from their core which travels a short distance, they will gravitate towards Jenosa if she is detected by them and their large size can make them tricky to avoid.
B-Cell 	Energy 	Destroying an A-Cell or simply found roaming about, B-Cells are a smaller variant which are faster moving and will typically attempt to spin around at high speeds generating vortexes which pull Jenosa in, their bodies are electrified so direct contact will deal significant damage.
C-Cell 	Energy 	The smallest of the Cell Enemies, C-Cells are less than half a meter in diameter yet are quite fast and ricochet around the rooms they inhabit bouncing against walls, ceilings and floors, they lack the intelligence of their larger counterparts but are often encountered in large numbers making them quite dangerous.
Camera-Copter 	Mechanical	Camera-Copters were a defensive sentry found around access points across Athamas such as the Brizo Gravity Port and various Teleporter Relays. They can use their cameras to emit a bright flash and attack with their high fire-rate weaponry while their target is disorientated.
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