Damage 2.0/True Damage

Damage is a hidden, unique damage type which has no damage modifier against any health or armor type. This damage type only applies to health and overguard, and bypasses armor's damage reduction. It is primarily available through some Warframe abilities.
==Mechanics==
* Damage can not be directly added to a weapon through mods.
**The is currently the only weapon that deals it innately: fully depleting the weapon's magazine produces three 10-meter pulses that deals up to 10 Damage, staggers nearby enemies and heals the user's health by 10x the damage done to each enemy per pulse.
*Does not produce any kind of status effect.
*Is not increased by buffs to physical or elemental damage.
* Due to its armor-ignoring properties, Damage is very useful against high-level Grineer and most Bosses.
**Sentient enemies do not adapt to Damage.
* Damage does not bypass damage reduction provided by sources that are not armor.
*As example, an unmodded against a level 4 Bombard would deal:
**
** However, it would deal 180 damage if it were True Damage.
==Status Effects ==
 Damage does not possess any applicable status procs on its own.
==Sources of True Damage==
*'s 10 meter healing pulse.
===Abilities dealing True Damage===
== Notes== 
*The term "True Damage" is player-created and not used in the game.
**Previously, the term "Finishing Damage" was used, often leading to confusion with Finisher attacks.
__NOTOC__
de:Schaden 2.0/Finishingschaden
es:Daño Verdadero
fr:Dégâts/Dégâts Brut
Category:Damage 2.0
Category:Mechanics
Category:Update 11