Ralts

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|-|Ralts=
|-|Kirlia=
|-|Gardevoir=
|-|Gallade=
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==Summary==
Ralts is a Psychic type Pokémon that is capable of sensing emotions. It's evolutions follow suit, with Kirlia being capable of both sensing emotions and casting illusions while it's final evolution, Gardevoir, protects her trainer with all her might to the point that it will sacrifice itself for his sake. When using a dawn stone on a male Ralts, the Pokémon will evolve into Gallade, a Pokémon who will protect his trainer with it's masterful swordsmanship.
==Powers and Stats==
Tier: | | , higher when Mega evolved 
Key: Ralts | Kirlia | Gardevoir/Gallade 
Name: Ralts | Kirlia | Gardevoir/ Gallade 
Origin: Pokémon
Gender: Species has an equal gender ratio | Male for Gallade
Age: Varies
Classification: Psychic/Fairy Type, Feeling Pokémon, Emotion Pokémon, Blade Pokémon, Embrace Pokémon
Powers and Abilities:
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|-|Ralts=
*Superhuman Physical Characteristics
*Small Size (Ralts is 0.4 meters tall)
*Non-Physical Interaction (Can interact with Ghost-types who are unaffected by normal type attacks)
*Extrasensory Perception and minor Self-Temperature Manipulation (Ralts senses the emotions of humans and Pokémon using the horns on its head.Pokémon Ruby/Sapphire/Emerald/Omega Ruby/Alpha SapphirePokémon FireRed and LeafGreenPokémon Diamond/Pearl/Platinum/Brilliant Diamond/Shining PearlPokémon HeartGold/SoulSilverPokémon Black/White/Black 2/White 2Pokémon X and YPokémon Sword and ShieldPokémon Legends: ArceusPokémon Scarlet and Violet If its horns capture the warm feelings of people or Pokémon, its body warms up slightly)
*Sound Manipulation, Statistics Reduction, and Social Influencing (Via Growl which makes an opponent lower their attack by cutely growling at them)
*Minor Empathic Manipulation (Via Disarming Voice which does emotional damage to opposing Pokémon)
*Statistics Amplification and minor Afterimage Creation (Via Double Team by moving rapidly, the user makes illusory copies of itself to raise its evasiveness)
*Telekinesis (As a Psychic type Ralts can use various Psychic moves)
*Status Effect Inducement (Via Confusion which hits the target with a weak telekinetic force which has a 10% chance to induce confusion. Psybeam also has a 10% chance to induce confusion on hit)
*Sleep Manipulation and Mind Manipulation (Can put targets to sleep via Hypnosis)
*Absorption (Via Draining Kiss which restores the user's HP by 75% of the damage dealt)
*Teleportation (Via teleport which can be used to teleport the user out of battle or teleport others to different overworld locations)
*Power Nullification (Via Disable which temporarily prevents the target from using a specific move)
*Darkness Manipulation (Via Shadow Sneak which lets the user extend its shadow and attack it's target from behind)
*Fire Manipulation and Statistics Reduction (via Mystical Fire which The user attacks by breathing a special, hot fire which also lowers the target's special attack)
*Damage Transferal (Via Destiny Bond which causes the opponent to faint when the user does. Pokémon with the ability Synchronize transfer status effects back into the user)
*limited Power Mimicry (Pokémon with the ability Trace copy an opponent's ability when it enters battle)
Resistance to:
*Telekinesis (Only takes 1/2 from Psychic-Type attacks)
*Fighting-Type (Only takes 1/2 damage from Fighting-Type attacks)
|-|Kirlia=
All previous abilities greatly enhanced
*Greater Telekinesis (Kirlia controls psychokinetic powers with its highly developed brain, the horns on its head to amplifies its psychokinetic power)
*Water Manipulation and Healing (Via Life Dew which mysterious water around and restores the HP of itself and its ally Pokémon currently in the battle)
*Greater Statistics Reduction and Social Influencing (Via Charm which charms the opponent making them reduce their attack stat)
* Greater Illusion Creation and minor Air Manipulation (With its psychokinetic it can distort the air around it, create mirages of nonexistent scenery, and project visions of paradise)
*Empowerment (Can get empowered by their Trainers positive emotions causing them to overflow with energy)
*Spatial Manipulation and Precognition (It's psychic power enables it to distort the space around it and create a rip in the dimensions to see into the future)
|-|Gardevoir=
All previous abilities except Small Size greatly enhanced 
*Greater Precognition (Gardevoir has the ability to read and predict the future. Can use Future Sight lets the user foresee chance to attack in the future which hits the opponent two turns after use)
*Emotional Empowerment (When it's trainers life is in danger it will unleash its psychokinetic energy at full power)
*Black Hole Creation, and Greater Spatial Manipulation (Can crate small black holes to protect its Trainer by distorting dimensions Creates a small singularity by warping space with Fairy SingularityPokémon UNITE)
*Levitation (Gardevoir supports itself with psychic power allowing it to levitate off the ground)
*Light Manipulation (via Dazzling Gleam which damages opposing Pokémon by emitting a powerful flash)
*Healing and Minor Purification (Type 3; Wish heals the user a turn after making a wish. Healing Wish causes the user to faint but the Pokémon taking its place will have its HP restored and status conditions cured)
*Dream Manipulation and Absorption (Via Dream eater which eats the dreams of a sleeping target. The user's HP is restored by up to half the damage taken by the target)
*Statistics Amplification (Via Calm Mind which when used the user quietly focuses its mind and calms its spirit to boost its Sp. Atk and Sp. Def stats)
*Transformation and Statistics Amplification (While holding Gardevoirite a trainer with a Key Stone can allow Gardevoir to Mega Evolve which transforms the Pokémon and increases their stats)
Resistance to:
*Possibly Gravity Manipulation (Gardevoir supports itself with psychic power so it does not feel the pull of gravity)
|-|Gallade=
All abilities of Gardevoir except Precognition, Black Hole Creation, Emotional Empowerment, and Light Manipulation
*Bodily Weaponry (Gallade it extends its elbows as if they were swords . The blades extending from its elbows are sharper than the finest swords)
*Weapon Mastery (Gallade is a master of courtesy and swordsmanship. Its swordsmanship, albeit self-taught, is astonishingly impressive)
*Telepathy (Gallade can sense what it's foe is thinking)
*Greater Water Manipulation (Via Aqua Cutter which when used The user expels pressurized water to cut at the target like a blade)
*Statistics Amplification negation (Via Sacred Sword which when used The user attacks by slicing with a sword. The target's stat changes don't affect the damage inflicted by this move)
*Greater Statistics Amplification (Via Swords Dance which sharply boosts the user's Attack stat. Helping Hand increases the damage done by the user's ally this turn by 50%. Steadfast raises Speed each time the Pokémon flinches. Sharpness boosts the strength of slicing moves used by a Pokémon with this Ability by 50%. Justified rises attack when hit by a Dark-Type move)
*Plant Manipulation (Via Leaf Blade which lets the user control leafs like a sword use them to cut the target to inflict damage)
*Greater Statistics Reduction and Social Influencing (Via Leer which gives opposing Pokémon an intimidating leer that lowers their defensive stats)
*Forcefield Creation (Via Protect, Wide Guard, and Quick Guard which forms a barrier around the user protecting them from most attacks)
*Transformation and Statistics Amplification (While holding Galladite a trainer with a Key Stone can allow Gallade to Mega Evolve which transforms the Pokémon and increases their stats)
Resistance to:
*Rock-Type (Only takes half damage from Rock-Type attacks)
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Attack Potency: At most Small City level (Should be comparable, though slightly inferior to Rhyhorn, who can shatter mountains) | Mountain Level (Stronger than Before, comparable to Girafarig has 1/10 of the power of Farigirafa, a fully evolved Pokémon who's comparable to Tyranitar 434 megatons of TNT) | Island level (Comparable to other fully evolved Pokémon in X and Y such as Abomasnow who can make massive hailstorms) higher when Mega evolved 
Speed: Speed of Light (Capable of avoiding Lightning and Light Based Moves) | Speed of Light (Faster than before) | FTL (Comparable to Golem) | FTL (Faster than before)
Lifting Strength: Unknown 
Striking Strength: At most Small City level (While Ralts doesn't learn them naturally, they can physically harm comparable opponents with physical moves like Zen Headbutt) | Mountain Level | Island level, higher when Mega evolved 
Durability: At most Small City level | Mountain Level | Island level, higher when Mega evolved
Stamina: Superhuman (The average Pokémon is hardwired for battle and can go on fighting for lots of time despite being injured)
Range: Below Standard Melee Range (Ralts is 0.4 meters tall), up to Tens of Kilometers with abilities (comparable to Pokémon who can cast large storms with moves like Rain Dance), Hundreds of Kilometers via teleportation (Teleport can be used to cross entire regions) | Below Standard Melee Range, up to tens of kilometers with abilities, hundreds of kilometers via teleportation | Standard Melee Range, up to tens of kilometers with abilities, hundreds of kilometers via teleportation
Standard Equipment: None notable
*Optional Equipment: TwistedSpoonPokémon XD | None notable | Holowear, Gardevoirite/Galladite
Intelligence: Below Average, Above Average in combat (Pokémon are hard-wired for battle and even in the wild can master many moves and fight the likes of Machop which trains in all martial arts) | Gifted (Kirlia possess a highly developed brain. Comparable to other 2nd evolution Pokémon) | Gifted (Superior to 1st and 2nd stage Pokémon and are able to consistently fight the likes of Machamp, Lucario, and Alakazam)
Weaknesses: Weak against Poison, Ghost, and Steel type attacks | Same as before | Same as before. Gallade is weak against Flying, Ghost, and Fairy Type attacks 
Notable Attacks/Techniques:
===Abilities=== 
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|-|Ralts=
*Synchronize: Gardevoir's primary special ability. Gardevoir with this trait automatically and involuntarily "synchronize" their bodies with that of a single organism's which they have engaged in combat through a psionic signature. The Gardevoir's personality traits and even their physical condition are then passed on to the target organism, including any maladies and illnesses (such as severe burns, paralysis and poisoning)
*Trace: Gardevoir's secondary special ability. Gardevoir that possess this ability automatically and involuntarily replicate the unique, often genetic trait of a single Pokémon, overlaying the "tracing" ability with the newly replicated attribute for at least a temporary period of time.
*Telepathy: Gardevoir's hidden (tertiary) special ability. Despite its official status as a "hidden" ability, all Gardevoir possess telepathy. However, only a select few specimens are capable of maintaining a constant telepathic reading on other organisms while simultaneously engaging in open combat.
|-|Kirlia=
Same as Ralts
|-|Gardevoir=
Same as Ralts, additionally
*Pixilate: Mega Gardevoir's special ability. As a result of the Mega Evolution, Mega Gardevoir skin is enameled by an additional layer of fae magic, enhancing the potency of all their strikes classified as normal by a further 30% beyond a theoretical model of otherwise equivalent stats and abilities to Mega Gardevoir, and converting said attacks' composition to that of a fairy attack.
*Instinct: One of Gardevoir's abilities in Pokémon Conquest. With its natural intuition, Gardevoir is capable of predicting the attacks of its opponent, even without the use of precognition, to swiftly evade enemy moves.
*Perception: Another one of Gardevoir's abilities in Pokémon Conquest. Gardevoir is a perceptive Pokémon, so when Gardevoir is in range of one of its allies' attacks, it can and will avoid it easily.
*Confidence: Gardevoir's final ability in Pokémon Conquest. Gardevoir, as a Pokémon that cares deeply for its allies, is able to use its psychic powers to boost said allies' defenses, so long as they're nearby.
|-|Gallade=
*Steadfast: Every time Gallade flinches he gets faster.
*Justified: When hits by a dark-type move his attack gets boosted.
*Inner Focus: Gallade is protected from flinching.
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===Moves===
Note: Only techniques that Gardevoir, Gallade or its pre-evolutions Ralts and Kirlia can naturally learn will be listed in this profile. No TMs, HMs, or Tutor Moves.
====Via level up====
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|-|Ralts=
*Growl: The user growls menacingly at the opponent, lowering its opponent's physical attack.
*Confusion: The user projects a small burst of telekinetic force at the opponent, causing mental disorientation and minor physical trauma.
*Double Team: The user travels rapidly and repeatedly across a short distance, generating several photorealistic illusionary copies of itself in the process to disorientate its opponent(s)
*Teleport: Through psychokinesis, the user can warp its body across space to instantaneously arrive at another location. Effective range can vary from a couple meters up to several hundred kilometers, as Gardevoir is capable of traversing entire Pokéverse regions in a single "jump".
*Charm: With the assistance of magic, the user gazes at the opponent with a cute and charming appeal, lowering their attack significantly.
* Hypnosis: The user utilizes hypnotic suggestion to send the target organism into a deep sleep.
*Stored Power: The user unleashes its potential power with a burst of omnidirectional energy: the strength of the attack increases when the greater amount of its potential energy reserves is tapped into.
|-|Kirlia=
Same as Ralts, additionally
*Calm Mind: The user focuses its mind and becalms its fighting spirit in a brief meditation, elevating their energy output offensively and defensively in the process.
|-|Gardevoir=
Same as Kirlia, additionally
*Dream Eater: The user begins to consume the dreams of sleeping organisms, stealing mental energy from them and using up to half of the absorbed energy for regenerating health.*Imprison: The user manifests a psychic seal inscribed with the character 封 (the first kanji of 封 印, which translates to English as "seal") on the target's body, preventing them from using any techniques that Gardevoir also has complete knowledge of.
*Future Sight: Through the power of clairvoyance, the user predicts the position of the target several minutes into the future and delays a burst of psychokinetic energy to strike those exact coordinates at the appropriate time.
*Captivate: The user uses its supernatural allure to charm other Pokémon of the opposite gender, significantly weakening the potency of their special attacks.
*Psychic: The user projects a powerful burst of telekinetic force at the opponent, causing severe mental disruption, major physical trauma and the ability to forcibly weaken their defenses. Gardevoir's "Psychic" can be powerful enough to briefly collapse dimensional boundaries in the local region and form miniature black holes.
*Heal Pulse: The user emits a directional pulse of passive psychokinetic energy outwards from its body, swiftly healing organisms in contact with the wave. While normally this move is used to heal others, Pokémon have been shown to be capable of using it on themselves to recover health.
*Healing Wish: A highly effective "sacrificial" support technique, where the user drains itself of sufficient physical health and fatigue to render itself unconscious, then "implants" the closest injured ally with the removed vitality via psychokinesis to heal their bodies.
*Lucky Chant: Gardevoir casts a psychic incantation into the sky through chanting, creating a "veil" which negates probability to a local degree by preventing the opponent(s) on the battlefield from scoring any possible "lucky" or fatal strikes to the body for up to 5 minutes.
*Wish: Gardevoir casts a "wish" into the sky, which returns energy a couple moments later to heal up Gardevoir's physical condition by as much as 50% of its full health.
*Magical Leaf: Gardevoir fires a flurry of telekinetically-enhanced leaves at the opponent. The leaves are imbued with a psychokinetic aura that provides homing capabilities, making it nearly impossible for the opponent to evade. They also have slightly higher cutting power than "Razor Leaf" (which can casually slice through solid rock)
*Moonblast: Gardevoir absorbs rays of moonlight through the medium of its fae powers, before channeling it into a concentrated bundle of energy and firing it as an extremely powerful energy beam.
|-|Gallade=
Same as Kirlia, additionally
*Night Slash: Gallade creates a blade of darkness and slashes his opponent.
*Leer: Gallade leers at the opponent menacingly, cutting down their defensive stats.
*Fury Cutter: Gallade violently slashes at the opponent multiple times.
*Double Team: Gallade creates shadow clones of itself.
*Slash: Gallade slashes the opponent.
*Helping Hand: Gallade boosts the power of an ally in a fight.
*Feint: Gallade does a feint which seemingly bypasses the effect of barriers.
*Aerial Ace: Gallade confuses the opponent with its incredible speed before slashing them.
*False Swipe: A swipe attack which leaves at least 1hp for the opponent.
*Protect: Gallade surrounds himself with a protective barrier. Its chance of failing rises if it is used in succession.
*Swords Dance: Gallade does a frenetic dance, summoning illusionary blades around himself and boosting his attack stats.
*Psycho Cut: Gallade cuts the opponent with blades made of psychic energy.
*Quick Guard: Gallade puts up a barrier which protects him and his allies from moves that always move first.
*Wide Guard: Gallade puts up a barrier which protects him and his allies from wide-range moves which cover the surrounding area.
*Close Combat: Gallade fights the opponent in close combat, dealing lots of damage and lowering his own defensive stats.
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====Via Breeding ====
*Ally Switch: The user uses its teleportation to switch positions between it and another comrade. While in game, it has the limitations of only switching places with another one of the trainer's Pokémon, this should not be the case in a normal fight.
*Confuse Ray: The user sends out an odd ray of light that envelops the target. Once the move hits, the target becomes confused, and has a chance of not only achieving inaction when they try to attack, but will hurt themselves if said chance happens.
*Destiny Bond: The user casts a curse on the opponent, linking the opponent's life with its own. If Gardevoir is defeated closely within the timeframe in which Destiny Bond was used, the assailant succumbs to the same fate as Gardevoir.
*Disable: The user uses its powers to nullify the last move done by its opponent.
*Encore: The user cheers for the opponent, which magically forces the opponent to only be capable of using the last move that it did, even if its effects won't work.
*Grudge: The user casts another curse on the opponent. This time, if Gardevoir succumbs to its injuries and is defeated, the opponent becomes incapable of using the move that did Gardevoir in.
*Knock Off: The user strikes the opponent and knocks its items out of their hands
*Mean Look: The user looks at the opponent menacingly, which somehow forcefully prevents escape from its opponent.
*Memento: Another sacrificial move learned by Gardevoir, it takes all of the energy out of itself to cast one more curse on the opponent, in which the effect is that all of the opponent's offensive stats are sharply decreased.
*Shadow Sneak: The user manipulates its shadow to quickly move behind its opponent, doing quick damage. This move is very likely to go before the opponent attacks his or herself.
*Skill Swap: The user uses its psychic energy to take its special abilities and switch them with those of its opponent.
*Synchronoise: The user releases an odd wave of psychic energy from itself. While the move is very powerful, it only affects individuals who have either the qualities of a psychic or of a fairy.
Note: As noted on the verse page, all of our Pokémon species profiles assume the Pokémon is wild, Level 100 with perfect IVs, and know every possible move and skill without being trained. However, they can only have one of their abilities at a time.
==Gallery==
Mega_Gardevoir concept art.png
==Notable Matchups==
Victories:
Losses:
Inconclusive:
==References==
==Notes/Explanations==
Category:Characters
Category:Species
Category:Game Characters
Category:Anime Characters
Category:Pokemon
Category:Psychics
Category:Fairies
Category:Teleportation Users
Category:Illusionists
Category:Light Users
Category:Healers
Category:Telepaths
Category:Telekinesis Users
Category:Clairvoyance Users
Category:Precognition Users
Category:Plant Users
Category:Energy Users
Category:Statistics Amplification Users
Category:Monsters
Category:Mega Pokemon
Category:Black Hole Users
Category:Space Users
Category:Homing Attack Users
Category:Instinctive Action Users
Category:Empathic Manipulation Users
Category:Forcefield Users
Category:Afterimage Users
Category:Status Effect Users
Category:Sound Users
Category:Curse Users
Category:Statistics Reduction Users
Category:Duplication Users
Category:Magic Users
Category:Mind Users
Category:Enhanced Senses Users
Category:Role-playing Characters
Category:Damage Transferal Users
Category:Dynamax Users
Category:Video Game Characters
Category:Manga Characters
Category:Sealing Users
Category:Species