Rogues of Evermeet (Character Kit)

Class Information 	Class Information
Racial Requirements 	Elf
Ability Requirements 	Dexterity 9
Prime Requisite 	Dexterity
Hit Die Type 	d6
Attack as 	Rogue
Save as 	Rogue
Advance as 	Rogue
Spell Ability? 	No
Exceptional Strength? 	No
Exceptional Constitution?	No
Starting Cash (x10 gp) 	3d6
Proficiencies 	Proficiencies
Weapon Slots 	2
Additional Slot 	4
Nonproficiency Penalty 	-3
Nonweapon Slots 	3
Additional Slot 	4
Available Categories 	General, Rogue
Bonus Proficiencies 	None
Recommended Proficiencies	None
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==Overview==
Far from the shores of the Trackless Sea, the elfish refuge of Evermeet rises above the waves. Here, far from the saws and plows of human frontiersmen, the fair folk have found a secure refuge. Only the drow and half-elves are not permitted on Evermeet.
==Description==
The rogues of Evermeet might be classed as foresters. They wear buckskin and decorate themselves with eagle feathers. To move without detection through the wilderness, they often don cloaks of elvenkind.
==Role-playing==
Evermeet's rogues are introspective, thoughtful people. They are at home in the wilderness and comfortable with animals. Except for druids and rangers, there are probably no more rustic people anywhere on Faerûn.
==Special Abilities==
These rogues begin play with the animal handling, animal lore, hunting, and tracking proficiencies. These are bonus proficiencies and no slots need be allocated to them. Slots can be expended to increase the character's chance of success when using them.
When in a wilderness setting, these characters gain a +15% bonus to their hide in shadows, move silently, and detect noise rolls (to a maximum 95% chance of success). They also gain a +2 bonus to their initiative and surprise rolls.
==Special Disadvantages==
The rogues of Evermeet are not used to the hustle and bustle of city life. They seldom venture there and so suffer a few disadvantages when they do so. They suffer a -15% penalty when they make a pick pockets, find/remove traps, or open locks check in an urban setting. Also, the distractions of the city cause these characters to suffer a -2 penalty on all proficiency checks made there.