Vik Hyusei

Vikcent Hyusei is a DLC character in Dissidia Calamitas Infinita, originating from Kings of Strife. A special operations soldier of Nneoh, he inwardly blames himself for the slaughtering of his squad during a mission investigating the secret society Ouroboros. Taking himself into a self-imposed exile from his home nation despite honors and awards being heaped on him, he seeks to take down Ouroboros (the same people Crono Silverius targets) so that he may be "forgiven", although he won't tell anyone whether he wants his dead comrades to forgive him... Or if he wants to forgive himself.
==Appearance==
Vik's usual attire is the underclothes of Nneonian body armor, and consists of a faded blue short-sleeved shirt and dirty khaki pants that tuck into desert brown boots. He wears red bands of cloth over his waist and his right bicep. His first alternate costume, Finale, he instead wears a black torn shirt tucked into a brown belt and khaki pants. It also drapes red bands of cloth over his boots, a navy blue cape over his shoulders and a light purple scarf on his throat. He starts the match with a 50% chance of wearing an eyepatch. In addition, he has a heavy beard and longer hair. His second alternate, Prince of Fanelia, ditches his shoulder pad and chest belts. His shirt is now red, untucked, and much shorter, barely passing his waistline.
==Battle==
__NOTOC__
Vik HyuseiBlaze Gunner – Picks opponents off from a distance before finishing them off with fire-based attacks. 
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Vik proves his exemplary combat abilities in battle, and with the power of the Flame Crystal to aid him, he unleashes his true power as the Blaze Gunner. Along with his trusty assault rifle in battle, he uses flame-elemental attacks and constructs to attack the enemy from long- and mid-range. These come in the form of bullet barrages, some fire-augmented shells, or even some purely flame attacks that can be used for zoning or keepaway purposes.
In accordance to his long-range weapon choice, Vik is generally a long-range character that is very well-equipped to take out his enemy before they can get close to him. He can even shine in mid-range combat, in which his flame attacks come into play; they have more power than his vanilla combos, but can leave him open to retaliation if blocked or dodged. His combos are varied and can stem from dodge-cancelling or the use of his various Brave chaining moves obtained through ability mastery. 
In addition to his normal HUD gauge, Vik has a bullet counter on the side of his portrait that measures the amount of bullets he can fire his weapon before kneeling and performing a stationary Reload animation. This animation can be triggered by certain attacks, often in a more streamlined fashion than if he waited until the counter hit 0. If his player does wait until that moment, Vik will instantly stop any of his attacks and kneel to the ground (if in the air, he will simply stop falling until the animation completes) and reload his gun. If he is attacked during this, the reloading will fail and any damage he takes will always be a critical hit.
===Brave Attacks===
<tabber>
BRV=
Move 	Type 	CP (Mastered) 	AP 	Priority 	Effect 	Damage type 	Obtained
Station Array 	Ground 	25 (10) 	120 	Ranged Low 	N/A 	Physical 	Initial
Station Array 	[Long] Vik shoots towards the enemy. Good homing, can be dodge-canceled into other moves. Hold input button to increase length of attack; the minimum is 5 hit, and the maximum is 20. 	[Long] Vik shoots towards the enemy. Good homing, can be dodge-canceled into other moves. Hold input button to increase length of attack; the minimum is 5 hit, and the maximum is 20. 	[Long] Vik shoots towards the enemy. Good homing, can be dodge-canceled into other moves. Hold input button to increase length of attack; the minimum is 5 hit, and the maximum is 20. 	[Long] Vik shoots towards the enemy. Good homing, can be dodge-canceled into other moves. Hold input button to increase length of attack; the minimum is 5 hit, and the maximum is 20. 	[Long] Vik shoots towards the enemy. Good homing, can be dodge-canceled into other moves. Hold input button to increase length of attack; the minimum is 5 hit, and the maximum is 20. 	[Long] Vik shoots towards the enemy. Good homing, can be dodge-canceled into other moves. Hold input button to increase length of attack; the minimum is 5 hit, and the maximum is 20. 	[Long] Vik shoots towards the enemy. Good homing, can be dodge-canceled into other moves. Hold input button to increase length of attack; the minimum is 5 hit, and the maximum is 20.
Crash Bayonet 	Ground 	20 (10) 	100 	Melee Low 	Reload 	Physical 	Level 10
Crash Bayonet 	[Close] Vik slams a new magazine in his rifle before attacking the enemy with it. The movement of the analog stick after his reload animation determines the nature of his attack.
*↑+ - Vik lunges forward and stabs the enemy with a bayonet on his rifle. Mashing the input button increases the amount of hits.
*Neutral+ - After reloading, Vik slashes with the bayonet on his rifle. If it hits, the enemy is launched into the air, and he fires on them. Hold the input button to increase the number of hits; minimum is 5, maximum is 15.
*↓+ - Vik does a back-flip after reloading and throws a grenade at where he once stood, dodging attacks aimed at him.	[Close] Vik slams a new magazine in his rifle before attacking the enemy with it. The movement of the analog stick after his reload animation determines the nature of his attack.
*↑+ - Vik lunges forward and stabs the enemy with a bayonet on his rifle. Mashing the input button increases the amount of hits.
*Neutral+ - After reloading, Vik slashes with the bayonet on his rifle. If it hits, the enemy is launched into the air, and he fires on them. Hold the input button to increase the number of hits; minimum is 5, maximum is 15.
*↓+ - Vik does a back-flip after reloading and throws a grenade at where he once stood, dodging attacks aimed at him.	[Close] Vik slams a new magazine in his rifle before attacking the enemy with it. The movement of the analog stick after his reload animation determines the nature of his attack.
*↑+ - Vik lunges forward and stabs the enemy with a bayonet on his rifle. Mashing the input button increases the amount of hits.
*Neutral+ - After reloading, Vik slashes with the bayonet on his rifle. If it hits, the enemy is launched into the air, and he fires on them. Hold the input button to increase the number of hits; minimum is 5, maximum is 15.
*↓+ - Vik does a back-flip after reloading and throws a grenade at where he once stood, dodging attacks aimed at him.	[Close] Vik slams a new magazine in his rifle before attacking the enemy with it. The movement of the analog stick after his reload animation determines the nature of his attack.
*↑+ - Vik lunges forward and stabs the enemy with a bayonet on his rifle. Mashing the input button increases the amount of hits.
*Neutral+ - After reloading, Vik slashes with the bayonet on his rifle. If it hits, the enemy is launched into the air, and he fires on them. Hold the input button to increase the number of hits; minimum is 5, maximum is 15.
*↓+ - Vik does a back-flip after reloading and throws a grenade at where he once stood, dodging attacks aimed at him.	[Close] Vik slams a new magazine in his rifle before attacking the enemy with it. The movement of the analog stick after his reload animation determines the nature of his attack.
*↑+ - Vik lunges forward and stabs the enemy with a bayonet on his rifle. Mashing the input button increases the amount of hits.
*Neutral+ - After reloading, Vik slashes with the bayonet on his rifle. If it hits, the enemy is launched into the air, and he fires on them. Hold the input button to increase the number of hits; minimum is 5, maximum is 15.
*↓+ - Vik does a back-flip after reloading and throws a grenade at where he once stood, dodging attacks aimed at him.	[Close] Vik slams a new magazine in his rifle before attacking the enemy with it. The movement of the analog stick after his reload animation determines the nature of his attack.
*↑+ - Vik lunges forward and stabs the enemy with a bayonet on his rifle. Mashing the input button increases the amount of hits.
*Neutral+ - After reloading, Vik slashes with the bayonet on his rifle. If it hits, the enemy is launched into the air, and he fires on them. Hold the input button to increase the number of hits; minimum is 5, maximum is 15.
*↓+ - Vik does a back-flip after reloading and throws a grenade at where he once stood, dodging attacks aimed at him.	[Close] Vik slams a new magazine in his rifle before attacking the enemy with it. The movement of the analog stick after his reload animation determines the nature of his attack.
*↑+ - Vik lunges forward and stabs the enemy with a bayonet on his rifle. Mashing the input button increases the amount of hits.
*Neutral+ - After reloading, Vik slashes with the bayonet on his rifle. If it hits, the enemy is launched into the air, and he fires on them. Hold the input button to increase the number of hits; minimum is 5, maximum is 15.
*↓+ - Vik does a back-flip after reloading and throws a grenade at where he once stood, dodging attacks aimed at him.
Horizontal Rise	Aerial 	25 (10) 	120 	Ranged Low 	Dodge 	Physical 	Initial
Horizontal Rise	[Long] Vik jumps higher into the air, taking aim and shooting directly below him as he does so. Best used as an escape move. 	[Long] Vik jumps higher into the air, taking aim and shooting directly below him as he does so. Best used as an escape move. 	[Long] Vik jumps higher into the air, taking aim and shooting directly below him as he does so. Best used as an escape move. 	[Long] Vik jumps higher into the air, taking aim and shooting directly below him as he does so. Best used as an escape move. 	[Long] Vik jumps higher into the air, taking aim and shooting directly below him as he does so. Best used as an escape move. 	[Long] Vik jumps higher into the air, taking aim and shooting directly below him as he does so. Best used as an escape move. 	[Long] Vik jumps higher into the air, taking aim and shooting directly below him as he does so. Best used as an escape move.
Hell Caravan 	Aerial 	25 (10) 	120 	Ranged High/Melee High 	Guard Crush 	Magical/Physical 	Level 5
Hell Caravan 	[Mid] Vik aims behind him, shooting out a column of flame that propels him forward quickly. The input button can be repeated at the end to initiate a rifle slash in front of him that has Guard Crush properties. Best used as an escape. 	[Mid] Vik aims behind him, shooting out a column of flame that propels him forward quickly. The input button can be repeated at the end to initiate a rifle slash in front of him that has Guard Crush properties. Best used as an escape. 	[Mid] Vik aims behind him, shooting out a column of flame that propels him forward quickly. The input button can be repeated at the end to initiate a rifle slash in front of him that has Guard Crush properties. Best used as an escape. 	[Mid] Vik aims behind him, shooting out a column of flame that propels him forward quickly. The input button can be repeated at the end to initiate a rifle slash in front of him that has Guard Crush properties. Best used as an escape. 	[Mid] Vik aims behind him, shooting out a column of flame that propels him forward quickly. The input button can be repeated at the end to initiate a rifle slash in front of him that has Guard Crush properties. Best used as an escape. 	[Mid] Vik aims behind him, shooting out a column of flame that propels him forward quickly. The input button can be repeated at the end to initiate a rifle slash in front of him that has Guard Crush properties. Best used as an escape. 	[Mid] Vik aims behind him, shooting out a column of flame that propels him forward quickly. The input button can be repeated at the end to initiate a rifle slash in front of him that has Guard Crush properties. Best used as an escape.
Drive Pressure 	Aerial 	25 (10) 	120 	Ranged Mid 	N/A 	Physical 	Level 27
Drive Pressure 	[Mid] Vik lets out a quick barrage of shots. Very quick output, can combo from Sadistic Flame and into Outlying Crash. Attack length can be drastically increased from the default 5 shots to the maximum 30 by mashing the input button. Each shot puts more distance between Vik and the enemy.	[Mid] Vik lets out a quick barrage of shots. Very quick output, can combo from Sadistic Flame and into Outlying Crash. Attack length can be drastically increased from the default 5 shots to the maximum 30 by mashing the input button. Each shot puts more distance between Vik and the enemy.	[Mid] Vik lets out a quick barrage of shots. Very quick output, can combo from Sadistic Flame and into Outlying Crash. Attack length can be drastically increased from the default 5 shots to the maximum 30 by mashing the input button. Each shot puts more distance between Vik and the enemy.	[Mid] Vik lets out a quick barrage of shots. Very quick output, can combo from Sadistic Flame and into Outlying Crash. Attack length can be drastically increased from the default 5 shots to the maximum 30 by mashing the input button. Each shot puts more distance between Vik and the enemy.	[Mid] Vik lets out a quick barrage of shots. Very quick output, can combo from Sadistic Flame and into Outlying Crash. Attack length can be drastically increased from the default 5 shots to the maximum 30 by mashing the input button. Each shot puts more distance between Vik and the enemy.	[Mid] Vik lets out a quick barrage of shots. Very quick output, can combo from Sadistic Flame and into Outlying Crash. Attack length can be drastically increased from the default 5 shots to the maximum 30 by mashing the input button. Each shot puts more distance between Vik and the enemy.	[Mid] Vik lets out a quick barrage of shots. Very quick output, can combo from Sadistic Flame and into Outlying Crash. Attack length can be drastically increased from the default 5 shots to the maximum 30 by mashing the input button. Each shot puts more distance between Vik and the enemy.
Outlying Crash 	Aerial 	30 (15) 	150 	Ranged Mid 	N/A 	Magical 	Level 33
Outlying Crash 	[Long] Vik summons four pillars of fire from behind himself to shoot out and barrage the enemy. Leaves close range open and is hard to cancel out of. Chains very well from Sadistic Flame and Drive Pressure. Attack length can be increased by holding the input button. 	[Long] Vik summons four pillars of fire from behind himself to shoot out and barrage the enemy. Leaves close range open and is hard to cancel out of. Chains very well from Sadistic Flame and Drive Pressure. Attack length can be increased by holding the input button. 	[Long] Vik summons four pillars of fire from behind himself to shoot out and barrage the enemy. Leaves close range open and is hard to cancel out of. Chains very well from Sadistic Flame and Drive Pressure. Attack length can be increased by holding the input button. 	[Long] Vik summons four pillars of fire from behind himself to shoot out and barrage the enemy. Leaves close range open and is hard to cancel out of. Chains very well from Sadistic Flame and Drive Pressure. Attack length can be increased by holding the input button. 	[Long] Vik summons four pillars of fire from behind himself to shoot out and barrage the enemy. Leaves close range open and is hard to cancel out of. Chains very well from Sadistic Flame and Drive Pressure. Attack length can be increased by holding the input button. 	[Long] Vik summons four pillars of fire from behind himself to shoot out and barrage the enemy. Leaves close range open and is hard to cancel out of. Chains very well from Sadistic Flame and Drive Pressure. Attack length can be increased by holding the input button. 	[Long] Vik summons four pillars of fire from behind himself to shoot out and barrage the enemy. Leaves close range open and is hard to cancel out of. Chains very well from Sadistic Flame and Drive Pressure. Attack length can be increased by holding the input button.
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BRV to BRV=
Move 	Type 	CP (Mastered) 	AP 	Priority 	Effect 	Damage type 	Chains From
Blazing Drive 	Ground 	30 (15) 	150 	Ranged Mid 	Chase 	Magical 	Station Array
Blazing Drive 	[Mid] Vik shoots to the ground in front of him at an angle, causing a column of flame to erupt. The fire has knockback properties and very good vertical range. Holding the input button causes him to shoot longer, which increases the amount of time the flame stays active but leaves him vulnerable for a longer amount of time; minimum is 5 hits, and the maximum is 10. If the enemy gets hit by the bullets, they are knocked into the air by the fire, initiating a Chase sequence. Can chain right into Sadistic Flame.	[Mid] Vik shoots to the ground in front of him at an angle, causing a column of flame to erupt. The fire has knockback properties and very good vertical range. Holding the input button causes him to shoot longer, which increases the amount of time the flame stays active but leaves him vulnerable for a longer amount of time; minimum is 5 hits, and the maximum is 10. If the enemy gets hit by the bullets, they are knocked into the air by the fire, initiating a Chase sequence. Can chain right into Sadistic Flame.	[Mid] Vik shoots to the ground in front of him at an angle, causing a column of flame to erupt. The fire has knockback properties and very good vertical range. Holding the input button causes him to shoot longer, which increases the amount of time the flame stays active but leaves him vulnerable for a longer amount of time; minimum is 5 hits, and the maximum is 10. If the enemy gets hit by the bullets, they are knocked into the air by the fire, initiating a Chase sequence. Can chain right into Sadistic Flame.	[Mid] Vik shoots to the ground in front of him at an angle, causing a column of flame to erupt. The fire has knockback properties and very good vertical range. Holding the input button causes him to shoot longer, which increases the amount of time the flame stays active but leaves him vulnerable for a longer amount of time; minimum is 5 hits, and the maximum is 10. If the enemy gets hit by the bullets, they are knocked into the air by the fire, initiating a Chase sequence. Can chain right into Sadistic Flame.	[Mid] Vik shoots to the ground in front of him at an angle, causing a column of flame to erupt. The fire has knockback properties and very good vertical range. Holding the input button causes him to shoot longer, which increases the amount of time the flame stays active but leaves him vulnerable for a longer amount of time; minimum is 5 hits, and the maximum is 10. If the enemy gets hit by the bullets, they are knocked into the air by the fire, initiating a Chase sequence. Can chain right into Sadistic Flame.	[Mid] Vik shoots to the ground in front of him at an angle, causing a column of flame to erupt. The fire has knockback properties and very good vertical range. Holding the input button causes him to shoot longer, which increases the amount of time the flame stays active but leaves him vulnerable for a longer amount of time; minimum is 5 hits, and the maximum is 10. If the enemy gets hit by the bullets, they are knocked into the air by the fire, initiating a Chase sequence. Can chain right into Sadistic Flame.	[Mid] Vik shoots to the ground in front of him at an angle, causing a column of flame to erupt. The fire has knockback properties and very good vertical range. Holding the input button causes him to shoot longer, which increases the amount of time the flame stays active but leaves him vulnerable for a longer amount of time; minimum is 5 hits, and the maximum is 10. If the enemy gets hit by the bullets, they are knocked into the air by the fire, initiating a Chase sequence. Can chain right into Sadistic Flame.
Sadistic Flame	Ground 	30 (15) 	150 	Ranged Mid 	N/A 	Magical 	Station Array, Blazing Drive
Sadistic Flame	[Close~Mid] Vik shoots out a spray of fire from his rifle. Holding the input button extends the range of the fire. Can be canceled into most other moves or juggle the enemy into the air; very good combo catalyst. 	[Close~Mid] Vik shoots out a spray of fire from his rifle. Holding the input button extends the range of the fire. Can be canceled into most other moves or juggle the enemy into the air; very good combo catalyst. 	[Close~Mid] Vik shoots out a spray of fire from his rifle. Holding the input button extends the range of the fire. Can be canceled into most other moves or juggle the enemy into the air; very good combo catalyst. 	[Close~Mid] Vik shoots out a spray of fire from his rifle. Holding the input button extends the range of the fire. Can be canceled into most other moves or juggle the enemy into the air; very good combo catalyst. 	[Close~Mid] Vik shoots out a spray of fire from his rifle. Holding the input button extends the range of the fire. Can be canceled into most other moves or juggle the enemy into the air; very good combo catalyst. 	[Close~Mid] Vik shoots out a spray of fire from his rifle. Holding the input button extends the range of the fire. Can be canceled into most other moves or juggle the enemy into the air; very good combo catalyst. 	[Close~Mid] Vik shoots out a spray of fire from his rifle. Holding the input button extends the range of the fire. Can be canceled into most other moves or juggle the enemy into the air; very good combo catalyst.
Dancing Blast 	Ground 	25 (10) 	120 	Melee Low 	Chase, Reload 	Physical 	Crash Bayonet
Dancing Blast 	[Mid] Vik steps backwards twice, shooting the enemy into the air with a 3 shot burst each time he does so. Good zoning move, can combo right from Sadistic Flame. By holding the input button, Vik will kneel and reload quickly after shooting twice. 	[Mid] Vik steps backwards twice, shooting the enemy into the air with a 3 shot burst each time he does so. Good zoning move, can combo right from Sadistic Flame. By holding the input button, Vik will kneel and reload quickly after shooting twice. 	[Mid] Vik steps backwards twice, shooting the enemy into the air with a 3 shot burst each time he does so. Good zoning move, can combo right from Sadistic Flame. By holding the input button, Vik will kneel and reload quickly after shooting twice. 	[Mid] Vik steps backwards twice, shooting the enemy into the air with a 3 shot burst each time he does so. Good zoning move, can combo right from Sadistic Flame. By holding the input button, Vik will kneel and reload quickly after shooting twice. 	[Mid] Vik steps backwards twice, shooting the enemy into the air with a 3 shot burst each time he does so. Good zoning move, can combo right from Sadistic Flame. By holding the input button, Vik will kneel and reload quickly after shooting twice. 	[Mid] Vik steps backwards twice, shooting the enemy into the air with a 3 shot burst each time he does so. Good zoning move, can combo right from Sadistic Flame. By holding the input button, Vik will kneel and reload quickly after shooting twice. 	[Mid] Vik steps backwards twice, shooting the enemy into the air with a 3 shot burst each time he does so. Good zoning move, can combo right from Sadistic Flame. By holding the input button, Vik will kneel and reload quickly after shooting twice.
Acidic Rain 	Ground 	30 (15) 	150 	Ranged High 	N/A 	Magical 	Crash Bayonet, Dancing Blast
Acidic Rain 	[Mid~Long] Vik takes a knee, summoning a fast meteor of fire to rain down on the enemy. Holding the input button delays the attack and increases the amount of meteors that fall onto the enemy, which also increases its effective range. Can combo into Dancing Blast. 	[Mid~Long] Vik takes a knee, summoning a fast meteor of fire to rain down on the enemy. Holding the input button delays the attack and increases the amount of meteors that fall onto the enemy, which also increases its effective range. Can combo into Dancing Blast. 	[Mid~Long] Vik takes a knee, summoning a fast meteor of fire to rain down on the enemy. Holding the input button delays the attack and increases the amount of meteors that fall onto the enemy, which also increases its effective range. Can combo into Dancing Blast. 	[Mid~Long] Vik takes a knee, summoning a fast meteor of fire to rain down on the enemy. Holding the input button delays the attack and increases the amount of meteors that fall onto the enemy, which also increases its effective range. Can combo into Dancing Blast. 	[Mid~Long] Vik takes a knee, summoning a fast meteor of fire to rain down on the enemy. Holding the input button delays the attack and increases the amount of meteors that fall onto the enemy, which also increases its effective range. Can combo into Dancing Blast. 	[Mid~Long] Vik takes a knee, summoning a fast meteor of fire to rain down on the enemy. Holding the input button delays the attack and increases the amount of meteors that fall onto the enemy, which also increases its effective range. Can combo into Dancing Blast. 	[Mid~Long] Vik takes a knee, summoning a fast meteor of fire to rain down on the enemy. Holding the input button delays the attack and increases the amount of meteors that fall onto the enemy, which also increases its effective range. Can combo into Dancing Blast.
Bait Aim 	Aerial 	25 (10) 	120 	Ranged Low/Melee High 	Reload, Wall Rush 	Physical 	Hell Caravan
Bait Aim 	[Mid~Close] Vik stops in the air and reloads quickly before shooting at the enemy 5 times. If he is hit in this animation, he blocks automatically and kicks the enemy to the ground with a fire-augmented axe kick. 	[Mid~Close] Vik stops in the air and reloads quickly before shooting at the enemy 5 times. If he is hit in this animation, he blocks automatically and kicks the enemy to the ground with a fire-augmented axe kick. 	[Mid~Close] Vik stops in the air and reloads quickly before shooting at the enemy 5 times. If he is hit in this animation, he blocks automatically and kicks the enemy to the ground with a fire-augmented axe kick. 	[Mid~Close] Vik stops in the air and reloads quickly before shooting at the enemy 5 times. If he is hit in this animation, he blocks automatically and kicks the enemy to the ground with a fire-augmented axe kick. 	[Mid~Close] Vik stops in the air and reloads quickly before shooting at the enemy 5 times. If he is hit in this animation, he blocks automatically and kicks the enemy to the ground with a fire-augmented axe kick. 	[Mid~Close] Vik stops in the air and reloads quickly before shooting at the enemy 5 times. If he is hit in this animation, he blocks automatically and kicks the enemy to the ground with a fire-augmented axe kick. 	[Mid~Close] Vik stops in the air and reloads quickly before shooting at the enemy 5 times. If he is hit in this animation, he blocks automatically and kicks the enemy to the ground with a fire-augmented axe kick.
</tabber>
===HP Attacks===
Move 	Type 	CP (Mastered) 	AP 	Priority 	Effect 	Damage type 	Obtained
Rushing Outlier 	Ground 	40 (20) 	180 	Ranged High 	N/A 	Magical 	Initial
Rushing Outlier 	[Mid] Vik holds onto his rifle for a moment before letting loose a large spray of fire from its barrel. Delayable, can chain from Outlying Crash to hasten output. 	[Mid] Vik holds onto his rifle for a moment before letting loose a large spray of fire from its barrel. Delayable, can chain from Outlying Crash to hasten output. 	[Mid] Vik holds onto his rifle for a moment before letting loose a large spray of fire from its barrel. Delayable, can chain from Outlying Crash to hasten output. 	[Mid] Vik holds onto his rifle for a moment before letting loose a large spray of fire from its barrel. Delayable, can chain from Outlying Crash to hasten output. 	[Mid] Vik holds onto his rifle for a moment before letting loose a large spray of fire from its barrel. Delayable, can chain from Outlying Crash to hasten output. 	[Mid] Vik holds onto his rifle for a moment before letting loose a large spray of fire from its barrel. Delayable, can chain from Outlying Crash to hasten output. 	[Mid] Vik holds onto his rifle for a moment before letting loose a large spray of fire from its barrel. Delayable, can chain from Outlying Crash to hasten output.
Blazing Variance 	Ground 	40 (20) 	180 	Ranged Mid 	Absorb, Reload 	Magical 	Level 5
Blazing Variance 	[Long] Vik crouches and fires up a column of fire directly above him. The column absorbs weak projectiles and magic attacks. Fast output, very good vertical range. If it hits, he stays on the ground and quickly reloads. 	[Long] Vik crouches and fires up a column of fire directly above him. The column absorbs weak projectiles and magic attacks. Fast output, very good vertical range. If it hits, he stays on the ground and quickly reloads. 	[Long] Vik crouches and fires up a column of fire directly above him. The column absorbs weak projectiles and magic attacks. Fast output, very good vertical range. If it hits, he stays on the ground and quickly reloads. 	[Long] Vik crouches and fires up a column of fire directly above him. The column absorbs weak projectiles and magic attacks. Fast output, very good vertical range. If it hits, he stays on the ground and quickly reloads. 	[Long] Vik crouches and fires up a column of fire directly above him. The column absorbs weak projectiles and magic attacks. Fast output, very good vertical range. If it hits, he stays on the ground and quickly reloads. 	[Long] Vik crouches and fires up a column of fire directly above him. The column absorbs weak projectiles and magic attacks. Fast output, very good vertical range. If it hits, he stays on the ground and quickly reloads. 	[Long] Vik crouches and fires up a column of fire directly above him. The column absorbs weak projectiles and magic attacks. Fast output, very good vertical range. If it hits, he stays on the ground and quickly reloads.
Spring Trigger 	Ground 	40 (20) 	180 	Ranged High 	Wall Rush 	Magical 	Level 17
Spring Trigger 	[Long] Vik shoots three bullets directly into the ground beneath him, which then spring up near the enemy as fire pillars from the ground. Leaves Vik open to attack until the pillars rise, which takes longer the farther away the enemy is, and has little vertical range. 	[Long] Vik shoots three bullets directly into the ground beneath him, which then spring up near the enemy as fire pillars from the ground. Leaves Vik open to attack until the pillars rise, which takes longer the farther away the enemy is, and has little vertical range. 	[Long] Vik shoots three bullets directly into the ground beneath him, which then spring up near the enemy as fire pillars from the ground. Leaves Vik open to attack until the pillars rise, which takes longer the farther away the enemy is, and has little vertical range. 	[Long] Vik shoots three bullets directly into the ground beneath him, which then spring up near the enemy as fire pillars from the ground. Leaves Vik open to attack until the pillars rise, which takes longer the farther away the enemy is, and has little vertical range. 	[Long] Vik shoots three bullets directly into the ground beneath him, which then spring up near the enemy as fire pillars from the ground. Leaves Vik open to attack until the pillars rise, which takes longer the farther away the enemy is, and has little vertical range. 	[Long] Vik shoots three bullets directly into the ground beneath him, which then spring up near the enemy as fire pillars from the ground. Leaves Vik open to attack until the pillars rise, which takes longer the farther away the enemy is, and has little vertical range. 	[Long] Vik shoots three bullets directly into the ground beneath him, which then spring up near the enemy as fire pillars from the ground. Leaves Vik open to attack until the pillars rise, which takes longer the farther away the enemy is, and has little vertical range.
Blazing Aura 	Aerial 	40 (20) 	180 	Ranged Mid 	Block Low 	Magical 	Initial
Blazing Aura 	[Close] An aura of fire surrounds Vik, blocking some projectiles and dealing HP damage. Fast output, very close range. 	[Close] An aura of fire surrounds Vik, blocking some projectiles and dealing HP damage. Fast output, very close range. 	[Close] An aura of fire surrounds Vik, blocking some projectiles and dealing HP damage. Fast output, very close range. 	[Close] An aura of fire surrounds Vik, blocking some projectiles and dealing HP damage. Fast output, very close range. 	[Close] An aura of fire surrounds Vik, blocking some projectiles and dealing HP damage. Fast output, very close range. 	[Close] An aura of fire surrounds Vik, blocking some projectiles and dealing HP damage. Fast output, very close range. 	[Close] An aura of fire surrounds Vik, blocking some projectiles and dealing HP damage. Fast output, very close range.
Mountanous Finish	Aerial 	40 (20) 	180 	Ranged High 	N/A 	Physical 	Level 39
Mountanous Finish	[Mid] Vik supercharges his rifle and shoots out a steady stream of fire-augmented bullets, gradually moving his aim up at a diagonal angle. Very fast output, leaves him open to attack if it misses. Although the attack is of the flame element, it still depends on the bullet counter, and if he runs out of bullets while attacking, his rifle explodes and HP damage is done to Vik himself instead of the enemy.	[Mid] Vik supercharges his rifle and shoots out a steady stream of fire-augmented bullets, gradually moving his aim up at a diagonal angle. Very fast output, leaves him open to attack if it misses. Although the attack is of the flame element, it still depends on the bullet counter, and if he runs out of bullets while attacking, his rifle explodes and HP damage is done to Vik himself instead of the enemy.	[Mid] Vik supercharges his rifle and shoots out a steady stream of fire-augmented bullets, gradually moving his aim up at a diagonal angle. Very fast output, leaves him open to attack if it misses. Although the attack is of the flame element, it still depends on the bullet counter, and if he runs out of bullets while attacking, his rifle explodes and HP damage is done to Vik himself instead of the enemy.	[Mid] Vik supercharges his rifle and shoots out a steady stream of fire-augmented bullets, gradually moving his aim up at a diagonal angle. Very fast output, leaves him open to attack if it misses. Although the attack is of the flame element, it still depends on the bullet counter, and if he runs out of bullets while attacking, his rifle explodes and HP damage is done to Vik himself instead of the enemy.	[Mid] Vik supercharges his rifle and shoots out a steady stream of fire-augmented bullets, gradually moving his aim up at a diagonal angle. Very fast output, leaves him open to attack if it misses. Although the attack is of the flame element, it still depends on the bullet counter, and if he runs out of bullets while attacking, his rifle explodes and HP damage is done to Vik himself instead of the enemy.	[Mid] Vik supercharges his rifle and shoots out a steady stream of fire-augmented bullets, gradually moving his aim up at a diagonal angle. Very fast output, leaves him open to attack if it misses. Although the attack is of the flame element, it still depends on the bullet counter, and if he runs out of bullets while attacking, his rifle explodes and HP damage is done to Vik himself instead of the enemy.	[Mid] Vik supercharges his rifle and shoots out a steady stream of fire-augmented bullets, gradually moving his aim up at a diagonal angle. Very fast output, leaves him open to attack if it misses. Although the attack is of the flame element, it still depends on the bullet counter, and if he runs out of bullets while attacking, his rifle explodes and HP damage is done to Vik himself instead of the enemy.
==EX Mode==
Vik's EX Mode is Blaze Emperor. His clothes appear torn and frayed, and a cleft of flame appears on his forehead that burns white-hot. His hair turns white and is much spikier than before. The EX Mode grants him Regen and Unlimited Firepower, which grants him unlimited ammo on all attacks and increases the number of hits on all of his attacks. He also gains the Flame Foot ability, which allows him to glide by sliding on a rail of fire beneath him when the jump button is held.
Vik's EX Burst is Redemption. He tosses a grenade at the enemy, sending them flying into the air. Vik jumps into the air after them with two machine pistols in his hands; he empties their clips into the enemy and throws grenades at the ground. As the enemy lands back down, the grenades blow up, sending them flying back into the air again. Next, Vik pulls a string from his legs and triggers hundreds of knives to rain from the air and hit the enemy. As they writhe about in the air, he fires four shots from a grenade launcher at the enemy, before finishing the combo with a brutal barrage from his rifle, which sports a drum barrel holding a multitude of bullets. Throughout the EX Burst, the player must press in the instant before each attack hits the enemy, or Vik will miss. The only attack that is guaranteed to hit is the final barrage from his rifle.
==Equipment==
Vik can equip guns, daggers, thrown, poles, grappling, shields, large shields, hats, headbands, heavy armor, and chestplates.
===Exclusive Weapons===
Name 	Level	Description
Standard Issue 	50 	Always like the ones who mean nothing.
Colonel's Special 	90 	Never like the ones who matter.
President's Surprise	100 	Forever the one who means everything.
===Related Accessories===
Accessory 	Description/Effect 	Description/Effect	Acquired
Betrayal 	Don't take candy from strangers.	LUK+4 	Shop, Duel Colosseum Lunar Whale Course
Revenge 	Is it worth it? 	LUK+4 	Battlegen from the Herohji Friend Card
Trendsayer's Desire	N/A 	LUK+1 	Battlegen
Trendslayer's Dream	N/A 	LUK+2 	Battlegen
Trendslayer's Hopes	N/A 	LUK+3 	Battlegen
==Musical Themes==
*Main Theme: Blaze Emperor, originally Theory of World's Edge
*World Map Theme: Isolated Saint, originally Holy Saint, Holy Spirit
*Normal Battle: Seize Them!, originally Arrest the Criminals
*Boss Battle: Archaic Justice, originally Archaic Sealed Heat
===Rival Battle===
*Vs Vik: Envoy from Within, originally Envoy from Jupiter
*Vs Lance Knight: Hand of the King - originally The Tyrant
*Vs Noa:
==Quotes==
===Encounter===
*"I battle in the name of Nneoh!"
*"Which do you like better, fire or lead?"
*"Stay where you are!"
*"Another step, and I'll have no choice."
*"I did this to myself."<BR>— If HP is low
*"I can never be a coward again...!"<BR>— If HP is low
*"I won't hesitate!"<BR>— If opponent is stronger
*"Watch over me, my friends!"<BR>— If opponent is stronger
*"Retreat while you still can!"<BR>— If opponent is weaker
*"Time to walk away."<BR>— If opponent is weaker	
===Victory===
*"Forgive me..."
*"<choose><option>For the glory of the Nneonian republic!</option><option>For the Queen's glory!</option></choose>"
*"I've avenged you all well, haven't I?"
*"That was righteousness. I'm sure of it."
*"I've taken hits worse than this."<BR>— If HP is low
*"As long as I accomplished my goal..."<BR>— If HP is low
*"My rifle is righteous!"<BR>— If opponent is stronger
*"Stay down this time."<BR>— If opponent is stronger
*"I shouldn't have had to do that!"<BR>— If opponent is weaker
*"That's what you get."<BR>— If opponent is weaker	
===Defeat===
*"Nobody deserves this..."
*"All I did... I did for them!"
*"I've failed you... My friends..."
*"So is this what I deserve?"
*"I should have expected this..."<BR>— If opponent is stronger
*"I needed more power!"<BR>— If opponent is stronger
*"Betrayed again?!"<BR>— If opponent is weaker
*"What did I do wrong?!"<BR>— If opponent is weaker
===Default Specific===
=== Boss Specific ===
*Ragnarok: "I regret everything."
*Genesis:	
*Eris: 
*The Embodiment:	
*Amaterasu: "Damn... Damn you... End this already!"
===DLC Specific===
==Story Specific==
Category:Characters
Category:Kings of Strife characters