Theban Sorcery

==Theban Sorcery Rituals==
Rituals are organized by number of dots needed to take them; the book in which they are detailed is at the end in parentheses.
====• One-Dot Rituals====
:*Blood Scourge - Creates a whip of Vitae which can be used as a dangerous weapon, dealing lethal damage to those it strikes. (Core Rulebook, p146)
:*Celibacy - Grants a mortal protection against the unearthly pleasure they face when being drained of their blood. (Lancea Sanctum, p194)
:*Crown of Thorns - Temporarily forms a disfiguring crown upon an offender's head, causing them social penalties. (Lancea Sanctum, p194)
:*Hauberk of Blood - Sets up automatic healing of a target through a point of empowered Vitae, to be placed on the target. (Lancea Sanctum, p194)
:*Messenger's Mark - Produces an irremovable lance-shaped tattoo, which quickly identifies a person as a member of the Sanctified. (Nomads, p94)
:*Paladin's Absolution - Adds extra dice to a humanity roll if the sin was committed for the good of the Lancea Sanctum. (Coteries, p127)
:*Sinner Song - Coerces someone to confess to their most recent sin. (Lancea Sanctum, p196)
:*The Angel's Touch - Causes a section of a human's flesh to become immune to the sealing power of the Kiss. (Requiem for Rome, p117)
:*Theban Inscription - Creates an indelible mark of any kind desired onto an object. (Lancea Sanctum, p196)
:*Vitae Reliquary - Allows Vitae to be stored until a time when it would be most needed, in a small handheld object. (Core Rulebook, p146)
====•• Two-Dot Rituals====
:*Bird of Sin - Draws an insubstantial bird out from the target, symbolizing their sins, which proceeds to attack them. (Lancea Sanctum, p196)
:*Curse of Babel - Prevents a target from saying anything. (Core Rulebook, p146)
:*Damned Radiance - The user sparkles furiously, increasing his Presence in a distressing yet evocative way. (Lancea Sanctum, p197)
:*Forbiddance of Blood - Locks the disciplines of a ghoul under Vinculum to the caster. (Ghouls, p37)
:*Liar's Plague - If the affected attempts to tell a lie, beetles will come out of his mouth. (Core Rulebook, p147)
:*Lightning Rod - Produces an object that captures the sleeping dreams and regrets of Kindred, allowing them to regain extra Willpower from daysleep. (Ancient Mysteries, p71)
:*Prison of Denial - Prevents the target from seeing, speaking of or to, or thinking of a certain person. (Lancea Sanctum, p197)
:*Resistance of Discipline - Allows another player to make a second resistance roll against a discipline that causes a contested action. (Lancea Sanctum, p197)
:*Sanctity - Protects a room, and blocks it away from other rooms nearby. (Lancea Sanctum, p197)
:*Sanguine Exaltation - Allows Vitae to be sacrificed in order to increase the effect of Theban Sorcery rituals. (WoD: Chicago, p119)
:*Trap of Slumber - A mortal or ghoul who attempts to disturb a vampire while she is sleeping will also fall asleep. (WoD: Chicago, p119)
:*Wings of the Seraph - Increases the user's speed as a function of their level in Theban Sorcery. (Nomads, p94)
====••• Three-Dot Rituals====
:*Anoint the Spear - Restores fertility to a male vampire, allowing them to father a Dampyr. Lasts until the "charge" has been used, regardless of how long it takes. (Night Horrors: The Wicked Dead, p155)
:*Blandishment of Sin - The next time the target takes damage, it is upgraded by one order; bashing to lethal, lethal to aggravated. (Core Rulebook, p147)
:*Blood Fire - Blood that spills out of the caster becomes holy fire, dealing damage to the assailant. (Lancea Sanctum, p197)
:*Lash Beyond Death - The user may take one additional action immediately after being sent into torpor or Final Death. (Lancea Sanctum, p198)
:*Legionnaire's Blessing - Blesses a weapon, allowing it to deal additional damage based on the power of the Theban Sorceror. (Lancea Sanctum, p198)
:*Malediction of Despair - Curses a subject, requiring them to make a chance roll the next time they attempt a specified action. (Core Rulebook, p147)
:*Micah's Hope - When faced with one's demise as a result of one's faith, the user becomes empowered with additional Presence, and can ignore wound penalties. (Requiem for Rome, p117)
:*Pharaoh's Paces - The caster may not be touched, looked at, or have anyone come near him, as though he were as sacred as the ancient Pharaohs. (Lancea Sanctum, p198)
:*Sanguine Clarity - A suffusion of Vitae in a vampire entering torpor allows it to retain a slightly higher amount of memories from before the sleep. (Ancient Mysteries, p72)
:*Scrivener's Eye - Allows for the user to quickly read and understand large amounts of written information with perfect accuracy. (Nomads, p94)
:*The Blessing of Judas Thomas - Allows whoever it is cast on to quickly become acquainted with new surroundings, even if they are very different. (Fall of the Camarilla, p178)
:*Vision of the Will - An object is imbued with a vivid vision, seen by the next person to touch it, as determined by the caster. (Lancea Sanctum, p199)
:*Whispers Through Time - Places a memory along with Vitae into a reliquary, allowing both to be retrieved at a later time. (Ancient Mysteries, p72)
====•••• Four-Dot Rituals====
:*Call of Amoniel - Allows the user to choose exactly when they plan to awaken from their daysleep on the following evening. (Lancea Sanctum, p199)
:*Display of the Beast - The user distorts his image into a representation of the Beast, causing distress to any nearby. (Lancea Sanctum, p200)
:*Gift of Lazarus - Restores some life to a deceased target, turning them into a quickly decomposing zombie. (Core Rulebook, p147)
:*Mark of the Damned - Produces a mark made of Vitae that prevents outside forces from entering a Haven. (Lancea Sanctum, p200)
:*Purifying Light - Mystically empowers a light source to allow it to expel possessing spirits. (Fall of the Camarilla, p170)
:*Sacred Haven - Transforms an enclosed area into a well-protected sanctuary against things that might be outside. (Nomads, p95)
:*Song of the Prey - Lures mortals to the the caster, allowing for them to hunt Vitae more efficiently. (Lancea Sanctum, p201)
:*Spear of Faith - Allows the caster to use the strength of his faith as a lethal weapon. (Lancea Sanctum, p201)
:*Stigmata - Causes Vitae loss or lethal damage emanating from the five wounds of Christ. (Core Rulebook, p147)
:*The Invisible - Causes the user to vanish completely, and sends them into torpor; they cannot be affected by mortal methods until awakened. (Ancient Mysteries, p72)
====••••• Five-Dot Rituals====
:*Damned's Day - Blots out the sun, reducing its effects from aggravated damage to lethal. (Lancea Sanctum, p201)
:*Fires of Vengeance - Transubstantiates sin into flame, causing more damage the lower the target's Morality has fallen. (Lancea Sanctum, p202)
:*The Fruitful Womb - Causes a female target to become pregnant with the caster's child, if they are mortal, or their own child, if they are Kindred. (Night Horrors: The Wicked Dead, p155)
:*Imprecation of Sin - Destroys the beautiful and aesthetically pleasing, imbuing it with sin, making it ruined and uninhabitable. (Lancea Sanctum, p203)
:*The Martyr's Miracle - Sacrifices one's life in order to provide temporary protection from fire and sunlight. (Requiem for Rome, p117)
:*Night of Hell - Sends a sleeping or torpid target into an unimaginably long and hellish nightmare, cursing them with a derangement. (Lancea Sanctum, p204)
:*Piece of Mind - The mind of someone who is fully at peace is devoured, allowing for a peaceful torpor without the Fog of Eternity. (Ancient Mysteries, p72)
:*Rain of Blood - Causes a terrifying rain of pure Vitae that causes lethal damage to any caught in it the caster wishes to harm. (Lancea Sanctum, p204)
:*Transubstantiation - Turns any one substance into the same amount of another. (Core Rulebook, p148)
:*Wrathful Judgement - For each point of Willpower the caster spends, a point of the target's Vitae catches aflame, dealing aggravated damage. (Core Rulebook, p148)
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