Pokémon Legends: Victini

Pokémon Legends: Victini (Japanese: Pokémon LEGENDS ビクティニ Pokémon LEGENDS Victini) is a 2027 open world role-playing adventure game developed in collaboration between and Button Studios. The game is the second in the Pokémon Legends subseries of the Pokémon series, following which released in 2022. The game was revealed in a special Pokémon Presents presentation in April 2027.
Pokémon Legends: Victini takes place in the region, 100 years prior to the events of when the region had only recently been colonized by Kalosian and Galarian settlers. The main plot follows the player's quest to compile the first official Pokémon Index of the Deynu region, which would come to be known as the first Pokédex. Simultaneously, the player becomes involved in tensions between the two heirs to Deynu's throne, Prince Ushiro of Truth and Prince Orakku of Ideals. 
== Gameplay ==
Pokémon Legends: Victini is an open-world role-playing game with a turn-based combat system. After completing a brief tutorial, the player is able to freely explore all corners of the seamless Deynu region, with no story-based progression required to access even the farthest corners of the region. While the player may find it difficult to navigate certain areas, such as crossing rivers and scaling mountainous terrain, without Ride Pokémon that are unlocked during the main questline, full navigation of the world is still possible.
As with all games in the Pokémon series, gameplay revolves around catching various Pokémon species. Pokémon can be caught using Poké Ball variants via two means - either throwing a Poké Ball at them directly, or throwing out one of the player's own Pokémon to engage in battle. Throwing a Poké Ball directly is effective for capturing Pokémon stealthily, though this might not work for skittish or aggressive Pokémon that will attempt to run away from the player or counter attack if the thrown Poké Ball fails and the player's location is exposed to them. In particular, Pokémon with an aggressive temperament, such as Sandile, will try to attack the player and lower their health with attacks. Alternatively, by engaging in battle, players can prevent opposing Pokémon from fleeing or attacking them. Players are able to reduce a Pokémon's health by using attacks. The lower a wild Pokémon's health, the easier it is to catch in-battle. 
For the first time in the Pokémon series, the player has their own experience and level. This factor is used to determine factors such as AI difficulty, wild and trainer Pokémon levels, and chances of random events such as weather conditions and special phenomena occurring. The player gains experience whenever their Pokémon gain experience from battle, but they can also gain experience via other means, such as from crafting and completing quests. The player's level starts at 1, and caps at 20. The effects of the player's level are listed here:
 	Regular Wild Pokémon Level Range	Strong Wild Pokémon Level Range	Daily Eclipse Chance	Daily Rainbow Chance
1 	2-8 	18-22 	0% 	0%
2 	5-11 	21-26 	0% 	0%
3 	8-14 	24-30 	0% 	1%
4 	11-17 	27-34 	0% 	1%
5 	14-20 	30-38 	2% 	1%
6 	17-23 	33-42 	4% 	1%
7 	20-26 	36-42 	6% 	1%
8 	23-29 	39-50 	8% 	1%
9 	26-32 	42-54 	10% 	2%
10	29-35 	45-58 	12% 	2%
11	32-38 	48-62 	14% 	2%
12	35-41 	51-66 	16% 	2%
13	38-44 	54-70 	18% 	3%
14	41-47 	57-74 	20% 	3%
15	44-50 	60-78 	22% 	4%
16	47-53 	63-82 	24% 	4%
17	50-56 	66-86 	26% 	5%
18	53-59 	69-90 	28% 	5%
19	56-62 	72-94 	30% 	5%
20	59-65 	75-98 	32% 	6%
=== Battle System ===
Pokémon Legends: Victini more closely follows the battle system of traditional main-series Pokémon games such as Pokémon Sword and Shield, but does feature elements introduced in the battle system of Pokémon Legends: Arceus.
In terms of minor differences from previous games, weather, terrain and room effects are absent, instead being replaced by the new ability system. Battle order is determined by Speed, and held items are present, unlike in Pokémon Legends: Arceus.
The battle system in this game has two major differences from the battle systems in previous Pokémon games. For one, almost all battles against trainers are Double Battles or Multi Battles, enforcing a greater emphasis on battle strategy. 
==== Ability Overhaul ====
Secondly, Abilities have featured a major overhaul. Instead of being specific skills that each species of Pokémon can have, there are 18 Abilities in the game, all tied to a certain type. Every Pokémon has the option of activating their type's Ability (in the case of dual-type Pokémon, they can choose one or the other) during battle. To do this, the Pokémon in question must be holding an Ability Stone. Only one Pokémon can activate an Ability during a battle, but the effects of Abilities can have a major impact on the battle.
If one trainer activates their Pokémon's Ability, and their opponent does the same while the effects still linger, both Abilities will occur at the same time, their effects stacking on top of one another. Effects of Abilities will impact all Pokémon on the field.
Abilities typically create environments that last for 5 turns. A list of Abilities by type is shown below:
Type 	Ability Effects
Normal 	
*Creates a mysterious environment where:
**Moves of all types other than Normal have their damage decreased by 50%.
**Normal-type Pokémon have their Accuracy increased by one stage.
**Fighting-type Pokémon have their Speed reduced by one stage.
Grass 	
*Causes an overgrowth of plants around the battlefield:
**Grass-type moves have their damage increased by 30%.
**Ice, Fire, Flying, Bug and Poison-type moves have their damage decreased by 50%.
**Grass-types that are not holding an item have a chance to pick up a Berry every turn.
Water 	
*Floods the battlefield with a tidal wave of water.
**Water-type moves have their damage increased by 30%.
**Water-type Pokémon have their Attack and Special Attack increased by one stage each.
**Fire-type moves will fail.
Fire 	
*Creates a cloud of burning fire around the battlefield.
**Fire-type moves have their damage increased by 30%.
**All moves used by Fire-type Pokémon gain a 50% chance to inflict a Burn.
**Ice-type moves will fail.
Electric	
*Generates a powerful electrical current.
**Electric-type moves have their damage increased by 30%.
**Upon the activation of this ability, non-Electric-type Pokémon will take Electric-type damage equivalent to 1/8 of their maximum HP (varies depending on the Pokémon's weakness/resistance to Electric-type moves).
**Electric-type moves become able to hit Ground-type Pokémon.
Fighting	
*A powerful wave of adrenaline surges over the battlefield.
**Fighting-type moves have their damage increased by 30%.
**All moves used by Fighting-type Pokémon have an increased critical hit rate.
**Fighting-type moves become able to hit Ghost-type Pokémon.
Flying 	
*Creates a tornado-like wind storm.
**Flying-type moves have their damage increased by 30%.
**Flying-type Pokémon have their Speed and Accuracy increased by one stage.
**All non-Flying-type Pokémon will lose their held items.
Bug 	
*Summons a plague of bugs.
**Bug-type moves have their damage increased by 30%.
**Fire, Rock and Flying-types (though not ones that are also Bug-type) have their Accuracy reduced by one stage.
**Each turn, non-Bug-type Pokémon that do not use attacking moves will take Bug-type damage equivalent to 1/8 of their maximum HP (varies depending on the Pokémon's weakness/resistance to Bug-type moves).
Poison 	
*Creates a shroud of poisonous gas around the battlefield.
**Poison-type moves have their damage increased by 30%.
**Each turn, all Pokémon that do not use attacking moves will be Poisoned.
**Poison-type moves become able to hit Steel-type Pokémon.
Rock 	
*Creates a storm of raining rocks.
**Rock-type moves have their damage increased by 30%.
**Rock-type Pokémon have their Defence increased by one stage.
**Each turn, all non-Rock-type Pokémon will take Rock-type damage equivalent to 1/16 of their maximum HP (varies depending on the Pokémon's weakness/resistance to Bug-type moves).
Ground 	
*The battlefield becomes rocked by tectonic tremors.
**Ground-type moves have their damage increased by 30%.
**Ground-type Pokémon become immune to status moves.
**Non-Ground-type Pokémon that enter the battlefield will take 1/4 of their max HP in damage.
Psychic 	
*Creates an unusual environment where:
**Psychic-type moves have their damage increased by 30%.
**Psychic-type Pokémon have their Special Attack and Special Defence increased by one stage.
**Psychic-type moves become able to hit Dark-type Pokémon.
Ice 	
*The battlefield freezes over.
**Ice-type moves have their damage increased by 30%.
**Non-Ice-type Pokémon have their Speed and Evasiveness reduced by one stage.
**Water-type moves will fail.
Dragon 	
*Dragons swarm the sky, enchanting the battlefield with a mysterious energy.
**Dragon-type moves have their damage increased by 30%.
**All moves used by Dragon-type Pokémon gain a 30% chance to flinch the target.
**Dragon-type moves become able to hit Fairy-type Pokémon.
Ghost 	
*Ghosts begin to swarm around the battlefield.
**Ghost-type moves have their damage increased by 30%.
**Ghost-type Pokémon will restore 1/4 of their maximum HP each turn.
**Ghost-type moves become able to hit Normal-type Pokémon.
Dark 	
*The battlefield is plunged into darkness.
**Dark-type moves have their damage increased by 30%.
**Non-Dark-type Pokémon have their Attack, Special Attack and Evasiveness reduced by one stage each.
**Fairy-type moves will fail.
Steel 	
*Creates a storm of raining liquid metal.
**Steel-type moves have their damage increased by 30%.
**Steel-type Pokémon have their Defence and Special Defence increased by one stage each.
**Non-Steel-type Pokémon have their Speed lowered by one stage.
Fairy 	
*The battlefield is plunged into a blinding light.
**Fairy-type moves have their damage increased by 30%.
**Non-Fairy-type Pokémon have their Defence, Special Defence and Accuracy reduced by one stage each.
**Dark-type moves will fail.
=== Overworld ===
Exploration is a key theme in Pokémon Legends: Victini, and it has been greatly expanded upon from Pokémon Legends: Arceus. Unlike Hisui, the Deynu region is comprised of one continuous map, meaning the entire world is available to the player from the outset of their journey.
Maintaining the health of both the player character and player's Pokémon is essential to exploration. The player has a health bar that can be seen along the bottom of the screen at all times, and it will decline if the player takes damage from wild Pokémon attacks. Players can also lose health from environmental factors, such as falling from high places, drowning, or making contact with magma. Player health can be restored using items such as Fresh Water and Lemonade, but if health falls to 0, the player will black out, dropping a percentage of their carried items and money.
If a player's Pokémon takes too much damage and their health falls below zero, they can no longer be sent out, and if all the player's Pokémon faint, they player will no longer be able to engage in battles with wild Pokémon or trainers. Player health and Pokémon health can be fully restored by speaking to a nurse at a Pokémon Outpost - the Deynu region's equivalent of a Pokémon Center.
==== Ride Pokémon ====
Although the player can roam the entire region from the start of the game, certain terrain may be difficult for them to cross without a dedicated Ride Pokémon. A Ride Pokémon can be summoned using the Up D-Pad button, and alternative Ride Pokémon, if unlocked, can be selected between using the Left and Right D-Pad buttons.
Unlike in Pokémon Legends: Arceus, there is no dedicated ride Pokémon for seeking out hidden items, or for flying. These are replaced by other functions, those being the Dowsing Device and an improved fast travel system.
Below is a list of the Ride Pokémon that appear in the game, and how they are unlocked.
Ride Pokémon	Function 	Unlocking Criteria
Bouffalant 	Allows the player to dash across the lands at high speeds, with the added benefit of being able to break certain types of rocks that may stand in their way. 	Defeat Guardian Adrian at Serpent's Maw.
Hippowdon 	Allows the player to surf, letting them cross water without the risk of drowning. Also allows the player to cross swamps without being slowed down. 	Defeat Guardian Vanita at Mediolo Rainforest.
Gogoat 	Allows the player to climb considerably steeper cliffs more quickly without slipping. Also ignores the slippery effect of icy surfaces. 	Defeat Guardian Tuskon at the Tundra of Boundaries.
Molteneon 	Allows the player to cross bodies of lava and magma without taking damage. Furthermore, the player won't take damage from heat sources while on Molteneon. 	Defeat Prince Ushiro at Victorious Mountain after completing Chapter 6 of the Main Quest.
Zebstrika 	Allows the player to cross the land and extremely fast speeds, far faster than Bouffalant. While mobility is reduced, Zebstrika is also able to dash across water with enough momentum.	Defeat Prince Orakku at Somnium Heath after completing Chapter 6 of the Main Quest.
=== Day and Night ===
Pokémon Legends: Victini features a day and night cycle which functions independently of the real-life time as seen on the player's Nintendo Switch system. During gameplay, the player can consult the Watch in their satchel to check the current in-game time. Each in-game minute is one second in real life, meaning one in-game day lasts exactly 24 minutes in real life.
The day cycle begins with the day starting at 6:00am. Dawn lasts until 8:00am, at which point it becomes Day. At 6:00pm, it becomes Dusk, and at 8:00pm, it becomes Night. Certain Pokémon, namely Molteneon and Espeon, can only be obtained by being evolved during Dawn or Day, while others, namely Purocious, Umbreon and Gliscor, can only be obtained by being evolved during Dusk or Night. 
Some Pokémon in Legends: Victini are categorised as being either diurnal or nocturnal. Diurnal Pokémon are found much more commonly in the day, while Nocturnal Pokémon are found more commonly during the night. Diurnal Pokémon can still be found at night, and Nocturnal Pokémon can still be found during the day, though they appear much more rarely during these times.
Diurnal Pokémon
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 	Pokémon 	Type 	Type
015	Sunkern 	Grass 	Grass
016	Sunflora 	Grass 	Grass
017	Solafleur 	Grass 	Fire
024	Sewaddle 	Bug 	Grass
025	Swadloon 	Bug 	Grass
026	Leavanny 	Bug 	Grass
045	Taillow 	Normal	Flying
046	Swellow 	Poison	Flying
091	Darumaka 	Fire 	Fire
092	Darmanitan	Fire 	Fire
157	Alomomola 	Water 	Water
=== Seasons ===
For the first time since Pokémon Black 2 and White 2, seasons are featured in a Pokémon game. The cycle of the seasons in Pokémon Legends: Victini operates based on the number of days since the start of the seasonal cycle. When the player begins the game, the season cycle will begin at Day 1 in Summer, and will jump forward every in-game day, or every 24 minutes in real life. Once the season cycle reaches Day 40, it will reset to Day 1 afterwards.
Seasons changes are mostly aesthetic, slightly changing the appearance of the world, weather probabilities and the appearance of Deerling and Sawsbuck. The only gameplay changes are the changes in weather probabilities. During certain seasons, weather such as snow will occur more frequently, appearing constantly in some areas and appearing occasionally in areas it won't normally appear in.
There are no Pokémon exclusive to any season.
In-Game Season	Begins On	Ends On	Boosted Weather	Reduced Weather
Spring 	Day 1 	Day 10 	Rain 	Sandstorm
Summer 	Day 11 	Day 20 	Harsh Sunlight 	Snow
Autumn/Fall 	Day 21 	Day 30 	Sandstorm 	Rain
Winter 	Day 31 	Day 40 	Snow 	Harsh Sunlight
=== Weather ===
At the start of each day, a Weather Condition is chosen for each sub area in the game. Not all areas are able to have all types of weather - the only weather conditions that can appear in all areas are Clear and Fog.
Unlike in previous games, Weather has no in-battle effect other than changing Castform's form and changing the type of Weather Ball. Instead, it effects spawn rates and spawn levels of Pokémon of certain types. Boosted Type Spawns have their Pokémon's spawn rates and levels increased slightly, while Reduced Type Spawns have their Pokémon's spawn rates and levels decreased slightly. The effects of Weather conditions are listed below.
The only Pokémon that is exclusive to appearing in weather is Castform, which can spawn anywhere in Icirrus or Driftveil Province in its different forms during rain, harsh sunlight and snow. Furthermore, base form Castform will appear in fog.
Weather Condition	Boosted Type Spawns	Reduced Type Spawns
Clear 	None 	None
Rain 	 	
Harsh Sunlight 	 	
Sandstorm 	 	
Snow 	 	
Fog 	 	
=== Special Events ===
Special Events are special occurrences that will happen across the Deynu Region throughout the player's adventure. Unlike weather, day cycle and seasonal changes, these events have more drastic effects on gameplay such as making certain types of Pokémon spawn rapidly or granting bonus effects to the player.
==== Eclipse ====
An Eclipse is a special event that causes extra-terrestrial Pokémon, namely Elgyem, Clefairy, Beldum, Solrock and Lunatone, to appear much more frequently. Furthermore, other Pokémon that spawn during an Eclipse at much more aggressively and can spawn at higher levels. 
At the start of each day, it is calculated if an Eclipse will occur based on the current Eclipse probability. Eclipses will not occur until the player reaches Level 5. The higher the player's level the more frequently they occur each day, capping at 32% when the player is at Level 20. 
Once it is determined whether an Eclipse will occur, the game will randomly select one of Deynu's six Provinces in which the Eclipse occurs. Next, a time between 8:00am and 3:59pm is selected for the Eclipse to begin. When the Eclipse begins, the player will be notified as the message, "An Eclipse is occuring in [Province]!" is displayed on-screen. The Eclipse's effects will affect the entire Province for 2 in-game hours, or 2 real-life minutes.
The following Pokémon can only be found during an Eclipse. Additionally, the evolutionary families of Clefairy and Beldum will spawn much more frequently during an Eclipse, though they can still spawn outside of one in certain areas of Panaco Province.
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 	Pokémon 	Type 	Type
119	Elgyem 	Psychic	Psychic
120	Beheeyem	Psychic	Psychic
269	Solrock 	Rock 	Psychic
270	Lunatone	Rock 	Psychic
==== Rainbow ====
A Rainbow is a much rarer event. While a Rainbow is present, wild Pokémon will appear more frequently with rare traits, such as higher IVs and holding rare held items. Furthermore, the Shiny Chance for all wild Pokémon is effectively tripled from 1/4096 to 3/4096 (this stacks with other effects such as the Shiny Charm). In addition, Chespin, Scorbunny and Totodile, will have a chance of appearing in Mediolo Rainforest, Zilapila Ravine and Opelucid Beach respectively.
At the start of each day, it is determined if a Rainbow will appear based on the current Rainbow probability. Rainbows will not appear until the player reaches Level 3, meaning they happen earlier than Eclipses, but less frequently. They become more frequent the higher the player's level, capping at 6% when the player is at Level 20. A Rainbow will last for the full day (from 6:00am to 5:59pm) and affect the entire region, but unlike with an Eclipse, the player will not be notified when a Rainbow has appeared. The only sign that one has appeared will be the presence of one in the sky. A Rainbow and an Eclipse will not happen on the same day.
The following Pokémon can only be found in the wild during a Rainbow:
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 	Pokémon 	Type 	Type
001	Chespin 	Grass	Grass
002	Quilladin 	Grass	Grass
003	Chesnaught	Grass	Rock
004	Scorbunny 	Fire 	Fire
005	Raboot 	Fire 	Fire
006	Cinderace 	Fire 	Electric
007	Totodile 	Water	Water
008	Croconaw 	Water	Water
009	Feraligatr	Water	Fighting
==== Mass Outbreak ====
Once the player reaches Level 10, there is a 40% chance each day that a mass outbreak will occur somewhere in Deynu. This involves the rapid spawning of a Pokémon within one randomly selected area in the region.
Mass Outbreaks are functionally different than they are in Pokémon Legends: Arceus. In this game, Mass Outbreaks last for a full in-game day, from 6:00am to 5:59am, and will continuously spawn Pokémon throughout that period, regardless of how many Pokémon the player catches or defeats. Additionally, all Pokémon that appear in mass outbreaks have a chance of spawning with high IVs, rare held items, and have a boosted 2/4096 probability of being Shiny.
Mass Outbreaks can happen simultaneously with either an Eclipse or a Rainbow. If the latter occurs, the Shiny Chance for wild Pokémon in the mass outbreak stacks to 5/4096, or approximately 1/819.
Mass Outbreaks are also the only ways to obtain regional variants of Pokémon that are not native to the Deynu Region, thus making Mass Outbreaks the only way of obtaining Purugly, Lumineon, Tangrowth, Runerigus and Basculegion for Pokédex completion. All other forms for Pokémon can be obtained this way, with the exception of Johtonian Feraligatr, Kalosian Chesnaught and Galarian Cinderace. A list of Pokémon and forms exclusive to Mass Outbreaks is listed below:
{|border="0" cellpadding="5" cellspacing="0" style="width: 100%; color:black; background:white; text-align:center; border-radius: 8px; font-size:13px; border: 4px solid #BDBDBD;"	 	 	
 	Pokémon 	Type 	Type
046	Swellow 	Normal 	Flying
057	Basculin (White)	Water 	Water
058	Basculegion 	Water 	Ghost
072	Glameow 	Normal 	Normal
074	Purugly 	Normal 	Normal
081	Sandshrew 	Ice 	Steel
082	Sandslash 	Ice 	Steel
083	Tangela 	Grass 	Grass
085	Tangrowth 	Grass 	Grass
086	Poochyena 	Dark 	Dark
087	Mightyena 	Dark 	Dark
091	Darumaka 	Ice 	Ice
092	Darmanitan 	Ice 	Ice
115	Zorua 	Normal 	Ghost
116	Zoroark 	Normal 	Ghost
121	Growlithe 	Fire 	Rock
122	Arcanine 	Fire 	Rock
138	Samurott 	Water 	Dark
141	Stunfisk 	Ground 	Steel
143	Lilligant 	Grass 	Fighting
151	Weezing 	Poison 	Fairy
164	Hippopotas 	Ground 	Ground
165	Hippowdon 	Ground 	Ground
174	Yamask 	Ground 	Ghost
176	Runerigus 	Ground 	Ghost
185	Mudbray 	Ground 	Ground
186	Mudsdale 	Ground 	Ground
192	Braviary 	Psychic 	Flying
199	Skiddo 	Grass 	Grass
200	Gogoat 	Grass 	Grass
228	Vulpix 	Ice 	Ice
229	Ninetales 	Ice 	Fairy
233	Arbok 	Poison 	Poison
262	Finneon 	Water 	Water
264	Lumineon 	Water 	Water
265	Hawlucha 	Fighting	Flying
== Plot ==
=== Introduction ===
The game begins in a menu, with the player asked to select their appearance and give their name. They are also asked to choose between whether seeking truth or seeking ideals is more important. This decision has no affect on gameplay, but will influence several dialogue options later on in the story.
Several months later, the player is on a sail boat in the sea, approaching a coastal town on the horizon - New Hulbury, the town at the heart of the Deynu Region. Also on the boat is Larch, chief field researcher of the Royal Research Corps. As the boat makes land on one of New Hulbury's various wooden piers, Larch suggests that the player meet her at the entrance to the Royal Palace so that they can receive a briefing from King Ryumek. At this point, the player becomes able to freely navigate the world, though they will only be able to explore a set path that leads from their current location, Saltsea Promenade, through various other areas: Mode Street and Dustbite Fields, before eventually reaching the Royal Palace. 
When they get there, they meet with Larch, who is about to enter the palace when a smartly-dressed gentleman by the name of Rudo comes outside. He mentions that King Ryumek is busy, so instead, he will give the player their briefing. He officially enlists them in the Royal Research Corps, with the goal of completing Deynu's first Pokédex as per the king's request. In addition, he offers the player the choice of one of three Pokémon to help them get started on their journey - either Chespin, Scorbunny or Totodile. After the player chooses, Larch challenges them to a friendly battle, in which she uses her partner Pokémon, Deino. After the battle, Rudo commends the player's battling skill, and Larch suggests that they travel to Straturus Island to begin research training.
At this point, the player becomes freely able to explore the entire Deynu region, though it is recommended that they travel back to Saltea Promenade to catch a ferry to Straturus Village on Straturus Island so that they can begin the Main Quest.
=== Chapter 1 ===
=== Chapter 2 ===
=== Chapter 3 ===
=== Chapter 4 ===
=== Chapter 5 ===
=== Chapter 6 ===
=== Post-Game ===
== Characters ==
Pokémon Legends: Victini features a wide cast of human characters that aid the player on their journey. Though there are hundreds of human characters in the world such as trainers and NPCs, this section lists only the main characters in the Main Quest.
=== Main Characters ===
Character	Description 	Partner Pokémon
Hiro/Raya	Hiro and Raya are the main protagonists of the adventure and the two available selections for the player's character. Hiro is the male protagonist, while Raya is the female protagonist. The character chosen and named by the player is a traveller from the Kalos Region, having travelled to Deynu at King Ryumek's request to help create the first Pokédex of the region. The character that isn't chosen by the player serves as the main rival of the adventure - a fellow member of the Royal Research Corps, the rival is competitive and cunning as they seek to earn the praise and attention of King Ryumek, willing to do anything to outperform the player to do so. Hiro shares a resemblance with , while Raya shares a resemblance with .	Tepig, Oshawott or SnivyHiro/Raya will always have the Unovan starter Pokémon that is strong against the player's starter Pokémon.
Larch 	Larch is the chief field researcher of King Ryumek's Royal Research Corps, and has recently been appointed to create the first Deynuan Pokédex. To help with her research, she frequently recruits new interns from Deynu and the wider Pokémon world, training them up so that they are ready to head out into the region on their own. She shares some resemblance with . 	Deino
Ryumek 	King Ryumek is the fifth king of the Deynu Region, having descended from the region's original settlers that came from Kalos and Galar. Having now ruled for almost 40 years, Ryumek is getting old, and though he used to be famous for his stoic rule, his duties are now limited and he leaves most of the hard work in running the region to his two sons. Recently, he has been struggling in deciding which of his two sons will succeed him as king when his time is over. He shares some resemblance to . 	MajiruyumKing Ryumek has control of the legendary dragon of the Deynu region, Majiruyum.
Ushiro 	Prince Ushiro is one of King Ryumek's two sons, and thus one of the two Princes of Deynu. He is calm and calculated and seeks to pursue truth, and for this reason believes he is more suitable than his brother as heir to the throne. Under his father's guidance, he governs the eastern areas of Deynu, namely the provinces of Straturus and Panaco. He always wears white robes, and bears a resemblance to . 	Chandelure
Orakku 	Prince Orakku is King Ryumek's other sons, and one of the two Princes of Deynu. He is an outgoing and eccentric individual and seeks to pursue ideals - because of this, he believes himself to be better suited than his brother to be heir to the throne. Under his father's guidance, he governs the western areas of Deynu, namely the provinces of Driftveil and Icirrus. He always wears black robes, and bears a resemblance to . 	Eelektross
Rudo 	Rudo is King Ryumek's most trusted loyal servant, and he spends most of his time either attending to the king's needs, or covering for his duties when he is busy (or sleeping). Among his duties include commanding the Royal Research Corps. While he has a good relationship with Larch and the king's other servants, he is frequently annoyed by Prince Ushiro and Prince Orakku's constant arguing over truth and ideals. He vaguely resembles of the Seven Sages. 	Purocious
Niall 	Niall is a member of the Royal Research Corps who came to Deynu from a faraway region, not only to help create the Pokédex, but also to learn more about Deynu's history. Throughout the player's adventure, he provides helpful assistance to them. He is one of the youngest members of the Royal Research Corps, having only recently turned 15, but is determined not to let that stop him from helping the research corps. He somewhat resembles . 	Oshawott, Snivy or TepigNiall will always have the Unovan starter Pokémon that is weak to the player's starter Pokémon.
 	Viola is a member of the Royal Research Corps, who aids the rest of the group by passing along their research to Larch and Rudo. Viola recently appeared in the wilderness with no memories other than her name and love for photography, and no possessions other than her camera. Throughout the game, she tasks the player with quests to photograph certain Pokémon in particular habitats in an attempt to try and recover her memories. 	Viola has no partner Pokémon.
=== Pokémon Guardians ===
Character	Description 	Partner Pokémon
Wynne 	Wynne is the Pokémon Guardian of Straturus Province, who specialises in Flying-type Pokémon. She claims to have been raised in the wilderness by wild Pokémon, but this is just another one of her exaggerated tales. She enjoys exploring the Deynu region and spends most of her time swinging across the treetops of Spisara Forest with her partner Pokémon. She resembles .	Swoobat
Rocho 	Rocho is the Pokémon Guardian of Driftveil Province, who specialises in Bug-type Pokémon. He is 13 years old and came to his position at the age of 9; although he is still the youngest of Deynu's Guardians, his strength has never been in doubt. He takes great pride in watching over the Pokémon of Driftveil Province. He bears a resemblance to . 	Durant
Adrian 	Adrian is the Pokémon Guardian of New Hulbury Province, who specialises in Normal-type Pokémon. He is a ranger who wanders the plains of Castelia Prairie with his Bouffalant, seeking out danger and protecting the wild Pokémon from bandits. Though stern, he cares greatly about his Pokémon and loyal to those who help him. He strongly resembles . 	Bouffalant
Tuskon 	Tuskon is the Pokémon Guardian of Icirrus Province, who specialises in Ice-type Pokémon. He is the oldest of Deynu's Guardians, having held the position for 60 years, and despite his age, he is still very fit and climbs the icy mountains of Icirrus Province for sport. He lives in a tiny cabin in the wilderness and bears a mild resemblance to . 	Vanilluxe
Vanita 	Vanita is the Pokémon Guardian of Entree Province, who specialises in Water-type Pokémon. Idolized throughout Deynu as one of the strongest trainers outside of the Royal family, Vanita is a toughened woman who thrives best by the water's edge thanks to her swimming abilities and strength. She bears somewhat of a resemblance to . 	Alomomola
Barb 	Barb is the Pokémon Guardian of Panaco Province, who specialises in Poison-type Pokémon. A ditzy and scatterbrained individual, Barb aspires to be the Deynu region's first royally-endorsed scientist and has set up a group of like-minded science enthusiasts based around Undella Bay. She is very forgetful, but also kind and thoughtful. She resembles . 	Amoonguss
== New Pokémon ==
Pokémon Legends: Victini features 7 new Pokémon, in addition to 18 new forms for pre-existing Pokémon.
Parasapryte	Parasapryte, the Decomposer Pokémon. Parasapryte evolves from Parasect after being fed a Mycelial Catalyst at night. After evolving, the mushrooms on Parasapryte's back fully took control of the bug-like Pokémon's body. Wherever they go, they leave a trail of mushroom spores that are eaten by Paras, resulting in mushrooms growing on their backs. Parasapryte learns the signature move, Soul Drain, a physical Ghost-type move that drains the enemy's health.
Tangumbula 	Tangumbula, the Tumbleweed Pokémon. Tangumbula evolves from Deynuan Tangela when learning the move Desert Wind. Tangumbula are a pest in the Deynu Region, as they move extremely quickly across the winds and damage plants and buildings with the thorns on their bodies. Their vines, while appearing weak, are actually extremely tough and hard to break. Like its pre-evolution, it can learn the signature move, Desert Wind, a special Flying-type move that deals increased damage in a sandstorm or harsh sunlight.
Solafleur 	Solafleur, the Sunshine Pokémon. Solafleur evolves from Sunflora after using Fire-type moves in harsh sunlight ten times. Solafleur radiate immense amounts of heat, so much so that they are prone to causing forest fires and thus many efforts are being made to keep their populations under control and away from forests. While Solafleur doesn't have a signature move, it is able to learn a wide variety of Grass and Fire-type moves such as Solar Beam, Flamethrower and Flare Blitz.
Wyrmsparce 	Wyrmsparce, the Land Drake Pokémon. Wyrmsparce evolves from Dunsparce when the player's level reaches Level 20. With no threat from predators such as Crobat or Garchomp in the region, Dunsparce became able to evolve into apex predators in Deynu. Their bodies are over 200 metres long, and they create expansive underground tunnels to navigate the region. Wyrmsparce learns the signature move, Serpentine Wrath, a physical Dragon-type move that deals more damage the higher the user's stat boosts are.
Purocious 	Purocious, the Stray Cat Pokémon. Purocious evolves from Deynuan Glameow at Level 38 at night. Purocious stalk the streets of Deynu's towns and villages at night, seeking scraps of food from residents. If they aren't given any, they are known to turn violent and begin attacking the residents' small Pokémon and children for food. Like its pre-evolution, it can learn the signature move, Forsaken Claws, a physical Dark-type move that deals more damage the lower the user's HP is.
Molteneon 	Molteneon, the Radiant Pokémon. Molteneon evolves from Deynuan Finneon at Level 31 in the day. Endemic to the lava lakes in northern Deynu, Molteneon's metabolic processes release intense amounts of heat, so much so that its body glows brightly at almost all times. Their natural immunity to this heat lets them survive in molten lava, where they are far from reach from any potential predators. Like its pre-evolution, Molteneon can learn the signature move, Lava Wave, a special Fire-type move that damages all Pokémon on the field.
Majiruyum 	Majiruyum, the Original Dragon Pokémon. The only new Legendary Pokémon introduced in Pokémon Legends: Victini. Majiruyum is a great and powerful deity that guards and watches over Deynu, seeking to assist those who share the same goal - namely, King Ryumek who governs the region. Majiruyum possesses powers of fire, electricity and ice and thus has a vast movepool. It can learn the signature move, Omega Pulse, a special Dragon-type move that always inflicts either burn, paralysis or frostbite.
=== New Forms ===
==== Deynuan Forms ====
Below is a list of all new Regional Variants native to Deynu. Original variants of these Pokémon can be acquired through various means, such as during Solar Eclipses or via in-game trades with NPCs.
ArbokDeynuan Form 	Arbok, the Rattling Pokémon. Deynuan Arbok evolves from Ekans at Level 22. Arbok in the Deynu region have specialized organs at the tips of their tails, which generate electricity and create a crackling sound when Arbok is threatened, as a signal to predators. If this fails, Arbok can use its tail to inflict its foe with a powerful shock, stunning it to allow it to escape. It also uses this ability to stun prey before swallowing them whole. It can learn the signature move, Volt Sting, a physical Electric-type move that can inflict paralysis and ignores stat changes.
TangelaDeynuan Form 	Tangela, the Vine Pokémon. Deynuan Tangela evolves into Tangumbula when learning the move Desert Wind. Tangela are native to the dry plains of central Deynu - as a result, they have taken up several adaptations to thrive in the dry climate, such as thorns to deter herbivorous Pokémon from eating them. They are very lightweight, letting them easily travel around on the desert winds. Like its evolution, it can learn the signature move, Desert Wind, a special Flying-type move that deals increased damage in a sandstorm or harsh sunlight.
FeraligatrDeynuan Form	Feraligatr, the Big Jaw Pokémon. Deynuan Feraligatr evolve from Croconaw at Level 36. In the Deynu region, Feraligatr is known as "King of the Swamps". Their advance combat techniques and unmatched swimming ability make them a highly dangerous predator in marshland areas, and with better developed arm and jaw muscles than their Johtonian counterparts, they can uproot trees with ease. It can learn the signature move, Furious Ripple, a special Fighting-type move that has an increased chance of landing as a critical hit.
PoochyenaDeynuan Form 	Poochyena, the Bite Pokémon. Deynuan Poochyena evolves into Deynuan Mightyena at Level 18 during a sandstorm. Poochyena in Deynu are a large problem in rural settlements, as they are known to prey upon livestock such as Mareep, using their stronger teeth to bite through barbed wire fences. Poochyena's hide is rougher than its Hoennian counterpart's, and its dirty yellow hue allows it to blend in with the desert environment more easily. Despite their fierceness in groups towards humans and livestock, they are much more timid when without their fellow pack members and will flee when they can if confronted on their own.
MightyenaDeynuan Form 	Mightyena, the Bite Pokémon. Deynuan Mightyena evolves from Deynuan Poochyena at Level 18 during a sandstorm. Unlike their pre-evolved counterparts, Mightyena in Deynu are intelligent and will continue to attack fiercely even when separated from their pack. Typically they will hunt down other Pokémon, but if prey is running low, they will turn on each other, resulting in violent and bloody fights between individuals. The stronger females generally win these fights. It can learn the signature move, Dust Bite, a physical Ground-type move which has a chance of lowering the target's accuracy.
SwellowDeynuan Form 	Swellow, the Swallow Pokémon. Deynuan Swellow evolves from Taillow at Level 22. Swellow in the Deynu region have adapted specialized glands on their skin which secrete a deadly poison onto their feathers, deterring predators from eating them. It's believed that Deynu's indigenous people used Swellow's toxic feathers to create weapons imbued with poison for the purposes of hunting, thus they were revered. Despite their toxicity, they aren't aggressive and will approach humans with curiousity. It can learn the signature move, Poisonous Wing, a physical Flying-type move which as a chance of poisoning the target.
GlameowDeynuan Form 	Glameow, the Stray Cat Pokémon. Glameow evolves into Purocious at Level 38 at night. Deynuan Glameow, despite their passive temperament and cute appearance, are highly feared by the people of Deynu, who believe that their appearance in a town or village is a bad omen. As such, very few people care for them and many of them starve on the streets. Those that manage to survive long enough off scraps of food are able to evolve. Like it evolution, it can learn the signature move, Forsaken Claws, a physical Dark-type move that deals more damage the lower the user's HP is.
HippopotasDeynuan Form	Hippopotas, the Hippo Pokémon. Deynuan Hippopotas evolves into Deynuan Hippowdon at Level 34. Hippopotas in Deynu inhabit riverside lowlands instead of deserts, and as such their bodies are greatly adapted to swimming for long distances and diving deep underwater to find aqautic plants to eat. They can store large volumes of water inside special water sacs in their bodies, allowing them to expel this water to fend off against opponents. Male and female Hippopotas vary in color, with males being primarily black and females being primarily blue.
HippowdonDeynuan Form 	Hippowdon, the Hippo Pokémon. Deynuan Hippowdon evolves from Deynuan Hippopotas at Level 34. Hippowdon in Deynu are excellent swimmers, being able to swim for miles and miles undeterred by currents and tides. While they prefer freshwater, they occasionally swim out to sea via Deynu's rivers to search for food. Their jaws have immense biting power, though these are very rarely used on Pokémon other than other Hippowdon when competing for mates. Tamed Hippowdon in Deynu are used by people to cross bodies of water, as their sturdy bodies can easily carry heavy weights.
FinneonDeynuan Form 	Finneon, the Wing Fish Pokémon. Deynuan Finneon evolves into Molteneon at Level 31 in the day. Finneon in the Deynu region became able to survive in volcanic lakes and pools of magma as a result of a rare and spontaneous mutation, granting them heatproof scales. They have no need to eat food, as they are able to absorb nutrients and minerals from the lava that they swim in. Though they are edible, catching one is incredibly difficult due to their dangerous habitat. The few people that have eaten them, though, describe their flavour as being overly spicy and salty, but delicious in small portions.
ChesnaughtDeynuan Form	Chesnaught, the Spiny Armor Pokémon. Deynuan Chesnaught evolves from Quilladin at Level 36. Originally brought to Deynu by settlers from the Kalos region, Chesnaught in the region are much more sturdy, though less mobile, than their Kalosian counterparts. This is in part due to their sturdy mineral-based armor, which they have built for themselves using dirt, earth, and carved out boulders. They thrive in the mountainous reaches of Deynu, and their stony armor is impervious to almost all types of foe that they encounter here, even being resistant to the powerful bite of a Krookodile.
==== Other Forms ====
VictiniLiberator Form	Victini is able to transform into its Saviour Form using a Liberty Amulet, an ancient relic that belongs to King Ryumek. In its Saviour Form, Victini's psychic and fire powers are greatly enhanced, allowing it to stand up to the powerful dragons of legend and settle any conflict that should arise between them. Furthermore, when in Saviour Form, Victini's signature move, the physical V-Create, becomes the special V-Liberate, a slightly more powerful version of V-Create which lowers all of the user's stats by one level.
== New Moves ==
Move Name 	Type	Category	 	 	 	Description
Desert Wind 	 	Special 	65 	15	95 	The user attacks the foe with a gust of dry desert wind. This attack deals double damage in a sandstorm or harsh sunlight. The signature move of Deynuan Tangela and Tangumbula.
Soul Drain 	 	Physical	75 	10	100	The user strikes the foe with a phantasmal claw, draining their life energy. This attack also restores the user's HP by a small amount. The signature move of Parasapryte.
Serpentine Wrath	 	Physical	20 	10	100	An attack that becomes stronger the more the user's stats have been boosted, increasing by 20 damage for each stat boost. The signature move of Wyrmsparce.
Forsaken Claws 	 	Physical	 	10	100	The user attacks with claws imbued by dark energy and hatred. This attack's deals more damage if the user has lower HP. The signature move of Deynuan Glameow and Purocious.
Lava Wave 	 	Special 	95 	10	100	The user attacks everything around it by swamping its surroundings with a giant wave of lava. The signature move of Deynuan Finneon and Molteneon.
Volt Sting 	 	Physical	60 	20	 	The user strikes the target with a stinging jolt of electricity. This move has a chance to either poison or paralyse the opponent, it also never misses. The signature move of Deynuan Arbok.
Dust Bite 	 	Physical	70 	15	90 	A powerful bite attack that leaves dust in the target's eyes. This move has a chance to lower the target's accuracy. The signature move of Deynuan Mightyena.
Poisonous Wing 	 	Physical	70 	10	100	The user attacks the target with toxin-covered wings which deal damage while also leaving the target poisoned. The signature move of Deynuan Swellow.
Icicle Horn 	 	Physical	150	5 	90 	The user impales the foe with a sharp icy horn. This move has a chance to inflict Frostbite onto the target, however the user will need to recharge the following turn. The signature move of Deynuan Gogoat.
Furious Ripple 	 	Special 	80 	10	100	The user attacks with an energy wave of pure, concentrated rage. This move is more likely to land as a critical hit. The signature move of Deynuan Feraligatr.
Warrior's Shield	 	Status 	 	10	 	The user protects itself using its enchanted shield, protecting it from the effects of the opponent's next attack and increasing the user's Defense. The signature move of Deynuan Chesnaught.
Volt Burst 	 	Special 	90 	5 	90 	An attack that damages all opponents on the field. After the attack lands, opponents affected will take residual damage each turn. The signature move of Deynuan Cinderace.
Fusion Strike 	 	Physical	100	5 	100	The user attacks with a beam of energy from the sky. This attack is powered up if used during the same turn as Fusion Bolt or Fusion Flare. One of the signature moves of Majiruyum.
Omega Pulse 	 	Special 	130	5 	80 	The user surrounds itself with primal energy to attack the target. This attack is guaranteed to inflict either Burn, Paralysis or Frostbite. One of the signature moves of Majiruyum.
V-Liberate 	 	Special 	220	5 	90 	A devastating attack in which the user hurls a fireball at the target. After using this move, all of the user's stats are harshly lowered. One of the signature moves of Victini.
== Region ==
image:deynu provinces.png|center|
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poly 160 0 164 32 173 38 176 61 187 85 161 109 171 139 161 153 144 149 126 146 114 153 88 141 69 143 63 125 31 123 16 133 15 116 0 112 0 0 Pokémon Legends: Victini#Icirrus Province
poly 160 0 164 32 173 38 176 61 187 85 161 109 171 139 171 146 193 148 198 157 216 152 231 155 241 148 257 144 266 137 278 148 308 154 318 147 309 97 302 79 269 62 259 26 248 0 Pokémon Legends: Victini#Entree Province
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poly 161 153 144 149 126 146 114 153 88 141 69 143 63 125 31 123 16 133 15 116 0 112 0 313 131 313 160 249 168 206 Pokémon Legends: Victini#Driftveil Province
poly 171 146 193 148 198 157 216 152 231 155 241 148 257 144 266 137 278 148 308 154 318 147 329 176 326 200 325 313 131 313 160 249 168 206 Pokémon Legends: Victini#New Hulbury Province
poly 338 168 392 164 407 155 420 143 453 136 481 126 481 313 325 313 326 200 329 176 318 147 Pokémon Legends: Victini#Straturus Province
Map of the Deynu region displaying the region's Six Provinces in different colors.
Pokémon Legends: Victini is set in the Deynu region, a region which came to be known as Unova after the events of the game. Deynu has a variety of environments, from mountains, deserts, tundra, rainforests, wetlands, savannas, grasslands, forests and coasts. The region's main distinctive geographic feature are the two rivers that run from north to south, effectively separating the region into three vertical sections. The Opelucid River separates Western Deynu from Central Deynu, and the Neblacca River separates Central Deynu from Eastern Deynu.
The Deynu region is divided into 6 Provinces, each with a distinct Pokédex and varied environments. The Provinces and Sub Areas in the game are listed below.
=== Straturus Province ===
Straturus Province, also known colloquially as Straturus Island, is an island in the south east of Deynu, shown in green on the above map. The island comprises the modern-day equivalent Unova areas of Nuvema Town, Route 1, Route 17, Route 18, P2 Laboratory, Accumula Town, Route 2, Striaton City, Dreamyard, Route 3, Wellspring Cave, Nacrene City and Pinwheel Forest.
Geographically speaking, Straturus Province is mostly covered in forest and grassland, with many coastal areas along its perimeter. It is the first Province visited during the main quest, and thus is home to many early-game Pokémon such as Patrat, Purrloin, Sunkern and Wingull. The Pokémon Guardian of the Province is Wynne, a Flying-type user.
The weather here is usually clear, though it is not uncommon for there to be Rain, Harsh Sunlight or Fog. During winter, there is occasionally Snow here.
Straturus Province is divided into 32 areas, the most of any of Deynu's provinces.
*Straturus Village
*Wheatweed Farm
*Woodclimb Incline
*Sandbank Cove
*Spisara Forest
*Woodnest Heights
*Catara Village
*Prasip Village
*Lecuperle Village
*Wellspring Lake
*Wellspring Fields
*Fractoak Hill
*Somnium Heath
*Dreamsborough
*Scout Trail
*Mirage Path
*Accumula Shore
*Persim Folly
*Alto Cape
*Paslama Islands
*Unico Rock
*Mudbank Sands
*Crosswater Junction
*Neblacca Estuary
*Straturus Bay
*Basculin's Shoal
*Alto Waters
*Striaton Coast
*Skerries of Benevolence
*Windy Seashore
*Cottonee Isle
*Hollowed Channel
=== New Hulbury Province ===
New Hulbury Province is the Province in the central south of Deynu, shown in yellow on the above map. It comprises of the modern-day Unova equivalent areas of Castelia City, Route 4, Desert Resort, Relic Castle, Nimbasa City, Route 5, Route 16, Lostlorn Forest and Unity Tower.
New Hulbury is by far the most populated of Deynu's provinces, being home to the region's largest settlement, New Hulbury itself, and the three homes of the Deynuan Royal Family, these being the Royal Palace of King Ryumek, the Tower of Truth where Prince Ushiro resides, and the Tower of Ideals where Prince Orakku resides. Most of the region is temperate grassland, though the central regions are comprised of significantly drier prairie and savanna areas. Steep cliffs are present on the Province's western coast, while the eastern coast consists of low-lying riverbanks. There are several islands in the ocean to the south of the Province, all of which are considered part of the Province as well. 
New Hulbury is one of two provinces in Deynu where Sandstorms can occur, the other being Panaco Province. Frequent weather here also includes Rain, Harsh Sunlight, and Fog. It will never Snow here.
New Hulbury Province is divided into 29 areas.
*Saltsea Promenade
*Downtown New Hulbury
*Mode Street
*Prime Island
*Dustbite Fields
*Colombo Harbor
*Pidove's Roost
*Pileu Savanna
*Cliffs of Origin
*Castelia Prairie
*Tektite Grasslands
*Wildview Bank
*Serpent's Maw
*Tower of Truth
*Tower of Ideals
*Royal Palace
*Leppa Orchard
*Nimbasa Pastures
*Nimbasa Village
*Riverside Wilds
*Lostlorn Forest
*Lostlorn Falls
*Thumb Bay
*Tenor Island
*Amnesty Sea
*Amnesty Isle
*Sea of Spirits
*Opelucid Estuary
*Unity Island
=== Driftveil Province ===
Driftveil Province is a Province in the south west of Deynu, shown in dark blue on the above map and consisting of the modern-day equivalent areas of Aspertia City, Route 19, Flocessy Town, Flocessy Ranch, Route 20, Virbank City, Virbank Complex, Pokéstar Studios, Driftveil City, Cold Storage, Route 6, Liberty Garden and parts of Chargestone Cave and Route 7.
Driftveil Province is home to the Deynu region's second-largest settlement, Driftveil Port, which exists on the Province's northern coast. The region southern areas are mostly comprised of wetlands adjacent to the Opelucid Estuary, though the central areas are much more hilly and home to forests, rivers, and in the north west, mountainous terrain. Liberty Garden is also part of the Province, located between Liberty Bay and Miracle Sea.
The most common weather condition in this Province is Rain, as it is raining here almost 50% of the time. Fog is common as well, and Snow is frequent in the northern half of the Province during Autumn and Winter. There are never Harsh Sunlight or Sandstorms here.
Driftveil Province is divided into 23 locations.
*Driftveil Town
*Driftveil Harbor
*Wingull's Retrat
*Aubural Wilds
*Raindrop Meadow
*Virbank Riverlands
*Virbank Hillside
*Aspertia Wetlands
*Muruna Swamp
*Bogfall Hideaway
*Flocessy Forest
*Cavumalla Slope
*Arcloud Hills
*Sporemore Delta
*Northdrift Woods
*Windy Peak
*Flamebreak Summit
*Hurricane Pass
*Liberty Bay
*Virbank Coast
*Fivefold Crossing
*Miracle Sea
=== Entree Province ===
Entree Province is situated in the central north of Deynu, shown in purple on the above map. It consists of the modern day equivalent areas in the Unova region of Route 9, Challenger's Cave, Opelucid City, Route 10, Route 11, Entralink and Entree Forest.
It is the smallest of Deynu's provinces, with no major settlements. Geographically speaking, it is mostly covered in forest and plains in the south, with mudflats and beaches along its east and west coasts, which form banks of the Neblacca and Driftveil Rivers. The north of Entree Province is covered in rainforest, which contains ancient ruins. Its most notable geographic feature is the presence of Entra Lake and the Entree Forest in the southern central portion of the Province.
Rain and Harsh Sunlight are common weather conditions here, becoming even more frequent during the Spring and Summer respsectively. Fog happens occasionally, though there will never be Sandstorms or Snow.
Entree Province is divided into 19 locations, the fewest of any of Deynu's Provinces.
*Linkara Passage
*Velue Plains
*Entree Gardens
*Entra Lake
*Entree Forest
*Lakeside Fieldlands
*Pannura Meadow
*Stonecloak Graveyard
*Verneres Woods
*Tuba Mudflats
*Tympole's Brook
*Marma Point
*Isthmus Crossing
*Calvara Spring
*Silvago Ruins
*Cave of Challengers
*Mediolo Rainforest
*Shrine of the Song
*Opelucid Jungle
=== Icirrus Province ===
Icirrus Province is located in the north western reaches of Deynu, shown in cyan on the above map. It is comprised mostly of the modern day areas of Mistralton Cave, Mistralton City, Celestial Tower, Twist Mountain, Icirrus City, Dragonspiral Tower, Route 8, Moor of Icirrus, Anville Town and parts of Chargestone Cave and Route 7.
The region is very geographically varied, with the southern half of the region consists of mountainous valleys and ridges, being home to the Deynu's regions highest peaks - the tallest of which being Twist Mountain. In the north, the eastern half of the Province has a temperate climate, featuring swamps, riverbanks and forests, while the north west is very cold, always being covered in snow and ice.
Icirrus Province is the only Province in Deynu where Snow can occur all throughout the year. It is especially common in the north western reaches of the region, where it is almost always snowing. Fog is common across the Province, and Rain happens regularly in the south and east. Sandstorms and Harsh Sunlight never occur here.
Icirrus Province is divided into 25 locations.
*Silvergrain Slopes
*Mistralton Cave
*Mangrove Riverbank
*Chargestone Valley
*The Magnostones
*Mountain Rock Edge
*Celestial Graveyard
*Enchanted Pond
*Twist Foothills
*Twist Peak
*Gurdurr's Climb
*Frostfield Folly
*Tundra of Boundaries
*Lake Dragonline
*Anville Wilderness
*Voltuno Taiga
*Snowy Forest
*Glacial Lakelands
*Shelmet's Bayou
*Opelucid Beach
*Moor of Icirrus
*Grove of Justice
*Mediolo Riverflats
*Thunderbolt Rock
=== Panaco Province ===
Panaco Province is located in Deynu's north eastern regions, shown in red on the above map and containing the modern day equivalent areas of Lentimas Town, Reversal Mountain, Route 15, Black City, White Forest, Route 14, the Shrine of Abundance, Undella Town, Undella Bay, Seaside Cave, Route 13, Lacunosa Town, Route 12, Village Bridge, Giant's Chasm, Route 21, Route 22, Humilau City, Route 23, Victory Road. This makes it the largest Province of Deynu by area.
The Province's geography is dry and arid in the west, home to mountainous deserts, volcanic fields, lava lakes and canyons. The east and south areas of the Province are much more hospitable due to their coastal position, featuring remote grasslands, rivers and waterfalls. Undella Bay is also part of the province, as well as the several islands and rock formations that exist within it. Giant's Meadow also exists here, a location critical to the story as it eventually becomes Giant's Chasm.
Harsh Sunlight is very common across the whole of the Province. Sandstorm can occur in the west, while Rain occurs frequently in the east. Fog appears occasionally in a few regions in the south of the province, but Snow never falls anywhere here.
Panaco Province is divided into 27 locations.
*Neblacca Beach
*Maractus Hill
*Lentimas Desert
*Abundant Shrine
*Volum Riviera
*Abundant Falls
*Undella Peninsula
*Featherflight Edge
*Reversal Mountain
*Duplis Lagoon
*Undella Bay
*Seaside Rock
*Humilau Bay
*Ridgeback Hill
*Opusca Woods
*Lacunosa Valley
*Village Crossing
*Radigua Lava Lake
*Zilapila Ravine
*Victorious Mountain
*Geysergush Fields
*Great Bouffalant Canyon
*Genibloom Slopes
*Giant's Meadow
*Forest of the Lost Melody
*Monolith of Origin
*Panaco Frontier
== Pokédex ==
The main objective of Pokémon Legends: Victini is to complete the very first Pokémon Index, or Pokédex, of the Deynu region. To do this, the player is required to see and catch all 290 Pokémon that appear in the game.
Below is a list of the Pokémon in the Deynu Region Pokédex, ordered by number and separated into 3 columns.
{|border="0" cellpadding="5" cellspacing="0" style="width: 100%; color:black; background:white; text-align:center; border-radius: 8px; font-size:13px; border: 4px solid #BDBDBD;"	 	 	
 	Pokémon 	Type 	Type
001	Chespin 	Grass 	Grass
002	Quilladin 	Grass 	Grass
003	Chesnaught 	Grass 	Rock
004	Scorbunny 	Fire 	Fire
005	Raboot 	Fire 	Fire
006	Cinderace 	Fire 	Electric
007	Totodile 	Water 	Water
008	Croconaw 	Water 	Water
009	Feraligatr 	Water 	Fighting
010	Pidove 	Normal 	Flying
011	Tranquill 	Normal 	Flying
012	Unfezant 	Normal 	Flying
013	Patrat 	Normal 	Normal
014	Watchog 	Normal 	Normal
015	Sunkern 	Grass 	Grass
016	Sunflora 	Grass 	Grass
017	Solafleur 	Grass 	Fire
018	Rattata 	Normal 	Normal
019	Raticate 	Normal 	Normal
020	Purrloin 	Dark 	Dark
021	Liepard 	Dark 	Dark
022	Wingull 	Water 	Flying
023	Pelipper 	Water 	Flying
024	Sewaddle 	Bug 	Grass
025	Swadloon 	Bug 	Grass
026	Leavanny 	Bug 	Grass
027	Venipede 	Bug 	Poison
028	Whirlipede 	Bug 	Poison
029	Scolipede 	Bug 	Poison
030	Dwebble 	Rock 	Bug
031	Crustle 	Rock 	Bug
032	Pansage 	Grass 	Grass
033	Simisage 	Grass 	Grass
034	Pansear 	Fire 	Fire
035	Simisear 	Fire 	Fire
036	Panpour 	Water 	Water
037	Simipour 	Water 	Water
038	Surskit 	Bug 	Water
039	Masquerain 	Bug 	Flying
040	Tympole 	Water 	Water
041	Palpitoad 	Water 	Ground
042	Seismitoad 	Water 	Ground
043	Woobat 	Psychic 	Flying
044	Swoobat 	Psychic 	Flying
045	Taillow 	Normal 	Flying
046	Swellow 	Poison 	Flying
047	Blitzle 	Electric	Electric
048	Zebstrika 	Electric	Electric
049	Timburr 	Fighting	Fighting
050	Gurdurr 	Fighting	Fighting
051	Conkeldurr 	Fighting	Fighting
052	Munna 	Psychic 	Psychic
053	Musharna 	Psychic 	Psychic
054	Audino 	Normal 	Normal
055	Frillish 	Water 	Ghost
056	Jellicent 	Water 	Ghost
057	Basculin 	Water 	Water
058	Basculegion	Water 	Ghost
059	Wailmer 	Water 	Water
060	Wailord 	Water 	Water
061	Tynamo 	Electric	Electric
062	Eelektrik 	Electric	Electric
063	Eelektross 	Electric	Electric
064	Sandile 	Ground 	Dark
065	Krokorok 	Ground 	Dark
066	Krookodile 	Ground 	Dark
067	Azurill 	Normal 	Fairy
068	Marill 	Water 	Fairy
069	Azumarill 	Water 	Fairy
070	Cottonee 	Grass 	Fairy
071	Whimsicott 	Grass 	Fairy
072	Glameow 	Ghost 	Dark
073	Purocious 	Ghost 	Dark
074	Purugly 	Normal 	Normal
075	Lillipup 	Normal 	Normal
076	Herdier 	Normal 	Normal
077	Stoutland 	Normal 	Normal
078	Mareep 	Electric	Electric
079	Flaaffy 	Electric	Electric
080	Ampharos 	Electric	Electric
081	Sandshrew 	Ground 	Ground
082	Sandslash 	Ground 	Ground
083	Tangela 	Grass 	Flying
084	Tangumbula 	Grass 	Flying
085	Tangrowth 	Grass 	Grass
086	Poochyena 	Ground 	Ground
087	Mightyena 	Ground 	Ground
088	Roggenrola 	Rock 	Rock
089	Boldore 	Rock 	Rock
090	Gigalith 	Rock 	Rock
091	Darumaka 	Fire 	Fire
092	Darmanitan 	Fire 	Fire
093	Dunsparce 	Normal 	Normal
094	Wyrmsparce 	Normal 	Dragon
095	Minccino 	Normal 	Normal
096	Cinccino 	Normal 	Normal
097	Ducklett 	Water 	Flying
098	Swanna 	Water 	Flying
099	Pinsir 	Bug 	Bug
100	Heracross 	Bug 	Fighting
==== Transferrable Pokémon ====
The following Pokémon cannot be natively obtained caught in Deynu or registered in the Pokédex, and are only obtainable in Pokémon Legends: Victini by transferring them into the game from .
 	Pokémon 	Type 	Type
152	Chikorita 	Grass	Grass
153	Bayleef 	Grass	Grass
154	Meganium 	Grass	Grass
155	Cyndaquil 	Fire 	Fire
156	Quilava 	Fire 	Fire
157	Typhlosion	Fire 	Fire
157	Typhlosion	Fire 	Ghost
160	Feraligatr	Water	Water
652	Chesnaught	Grass	Fighting
653	Fennekin 	Fire 	Fire
654	Braixen 	Fire 	Fire
655	Delphox 	Fire 	Psychic
656	Froakie 	Water	Water
657	Frogadier 	Water	Water
658	Greninja 	Water	Dark
810	Grookey 	Grass	Grass
811	Thwackey 	Grass	Grass
812	Rillaboom 	Grass	Grass
815	Cinderace 	Fire 	Fire
816	Sobble 	Water	Water
817	Drizzile 	Water	Water
818	Inteleon 	Water	Water
== Gallery ==
File:legends victini.png|English logo.
== Trivia ==
*Pokémon Legends: Victini was created as a project while the creator wasplaying through Pokémon Legends: Arceus and noticed a lot of features they thought would be better if they were slightly different.
**Unova was chosen as the setting of the reason, not because it was a logical next step after Pokémon Legends: Arceus's focus on Sinnoh, but simply because Unova is the creator's favourite region and the one they played the most as a child.
*Pokémon Legends: Victini is the first and only game in the Pokémon series to:
**Be fully-open world.
**Have player experience.
**Include the on-screen death of a human character.
**Not include Pikachu and Raichu in any form.
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