Eidolon (Dimensions II)/Aemo

The following are signets that can only be used by Aemo in Final Fantasy Dimensions II. The lists are organized by their in-game order in the game's Signetpedia archive. 
==Fire-elemental==
Name	Image 	Cost 	Abilities and AP Needed 	Abilities and AP Needed 	Passives 	Obtained
 	 	2 	 	 	 	
 	 	2 	Regen I 	30 	None 	Quest: Forest Ravagers
 	 	2 	Regen II 	50 	None 	Quest: Forest Ravagers
 	 	2 	Regen III 	120 	None 	Quest: Forest Ravagers
 	: Restores 1/2 of max HP for all allies. 	: Restores 1/2 of max HP for all allies. 	: Restores 1/2 of max HP for all allies. 	: Restores 1/2 of max HP for all allies. 	: Restores 1/2 of max HP for all allies. 	: Restores 1/2 of max HP for all allies.
 	 	2 	 	 	 	
 	 	2 	Fire Song I 	50 	Fire ATK +16% 	Quest: "His" Whereabouts
 	 	2 	Fire Song II 	100 	Fire ATK +16% 	Quest: "His" Whereabouts
 	 	2 	Fire Song III 	150 	Fire ATK +16% 	Quest: "His" Whereabouts
 	: Lowers speed of all enemies for 5 turns. Delays next action 	: Lowers speed of all enemies for 5 turns. Delays next action 	: Lowers speed of all enemies for 5 turns. Delays next action 	: Lowers speed of all enemies for 5 turns. Delays next action 	: Lowers speed of all enemies for 5 turns. Delays next action 	: Lowers speed of all enemies for 5 turns. Delays next action
 	 	2 	 	 	 	
 	 	2 	Dancing Dagger I 	150 	Fire ATK +20% 	Episode: A Girl's Growth
 	 	2 	Dancing Dagger II 	200 	Fire ATK +20% 	Episode: A Girl's Growth
 	 	2 	Dancing Dagger III 	250 	Fire ATK +20% 	Episode: A Girl's Growth
 	: Boosts speed for 5 turns for all allies. Hastens next action.	: Boosts speed for 5 turns for all allies. Hastens next action.	: Boosts speed for 5 turns for all allies. Hastens next action.	: Boosts speed for 5 turns for all allies. Hastens next action.	: Boosts speed for 5 turns for all allies. Hastens next action.	: Boosts speed for 5 turns for all allies. Hastens next action.
==Water-elemental==
Name	Image 	Cost 	Abilities and AP Needed 	Abilities and AP Needed 	Passives 	Obtained
 	 	2 	 	 	 	
 	 	2 	Blizzard I 	30 	None 	Quest: Pursuing Wrieg
 	 	2 	Blizzard II 	50 	None 	Quest: Pursuing Wrieg
 	 	2 	Blizzard III 	120 	None 	Quest: Pursuing Wrieg
 	: Deals water-elemental damage to all enemies. 	: Deals water-elemental damage to all enemies. 	: Deals water-elemental damage to all enemies. 	: Deals water-elemental damage to all enemies. 	: Deals water-elemental damage to all enemies. 	: Deals water-elemental damage to all enemies.
 	 	1 	 	 	 	
 	 	1 	Lullaby I 	50 	None 	Quest: Antarctic Wind
 	 	1 	Lullaby II 	100 	None 	Quest: Antarctic Wind
 	 	1 	Lullaby III 	150 	None 	Quest: Antarctic Wind
 	: Deals water-elemental damage to all enemies. Inflicts silence for 1 turn. 	: Deals water-elemental damage to all enemies. Inflicts silence for 1 turn. 	: Deals water-elemental damage to all enemies. Inflicts silence for 1 turn. 	: Deals water-elemental damage to all enemies. Inflicts silence for 1 turn. 	: Deals water-elemental damage to all enemies. Inflicts silence for 1 turn. 	: Deals water-elemental damage to all enemies. Inflicts silence for 1 turn.
 	 	1 	 	 	 	
 	 	1 	Silence I 	30 	None 	Quest: Shiva
 	 	1 	Silence II 	50 	None 	Quest: Shiva
 	 	1 	Silence III 	120 	None 	Quest: Shiva
 	: Restores 1/5th of max MP to all allies. 	: Restores 1/5th of max MP to all allies. 	: Restores 1/5th of max MP to all allies. 	: Restores 1/5th of max MP to all allies. 	: Restores 1/5th of max MP to all allies. 	: Restores 1/5th of max MP to all allies.
 	 	1 	 	 	 	
 	 	1 	Invincibility Song I 	150 	Negates poison 	Quest: Aemo's Spacetime
 	 	1 	Invincibility Song II 	200 	Negates poison 	Quest: Aemo's Spacetime
 	 	1 	Invincibility Song III 	250 	Negates poison 	Quest: Aemo's Spacetime
 	: Deals water-elemental damage to all enemies. Inflicts silence for 1 turn. 	: Deals water-elemental damage to all enemies. Inflicts silence for 1 turn. 	: Deals water-elemental damage to all enemies. Inflicts silence for 1 turn. 	: Deals water-elemental damage to all enemies. Inflicts silence for 1 turn. 	: Deals water-elemental damage to all enemies. Inflicts silence for 1 turn. 	: Deals water-elemental damage to all enemies. Inflicts silence for 1 turn.
 	 	2 	 	 	 	
 	 	2 	Hero's Song I 	150 	Water ATK +16% 	Episode: Unei and Aemo
 	 	2 	Hero's Song II 	200 	Water ATK +16% 	Episode: Unei and Aemo
 	 	2 	Hero's Song III 	150 	Water ATK +16% 	Episode: Unei and Aemo
 	: Deals water-elemental damage to all enemies. Deals continuous damage for 3 turns.	: Deals water-elemental damage to all enemies. Deals continuous damage for 3 turns.	: Deals water-elemental damage to all enemies. Deals continuous damage for 3 turns.	: Deals water-elemental damage to all enemies. Deals continuous damage for 3 turns.	: Deals water-elemental damage to all enemies. Deals continuous damage for 3 turns.	: Deals water-elemental damage to all enemies. Deals continuous damage for 3 turns.
 	 	2 	 	 	 	
 	 	2 	Torpor Song I 	30 	None 	Quest: Mage's Errand
 	 	2 	Torpor Song II 	50 	None 	Quest: Mage's Errand
 	 	2 	Torpor Song III 	120 	None 	Quest: Mage's Errand
 	: Deals water-elemental damage to all enemies. Lowers attack and magic for 2 turns.	: Deals water-elemental damage to all enemies. Lowers attack and magic for 2 turns.	: Deals water-elemental damage to all enemies. Lowers attack and magic for 2 turns.	: Deals water-elemental damage to all enemies. Lowers attack and magic for 2 turns.	: Deals water-elemental damage to all enemies. Lowers attack and magic for 2 turns.	: Deals water-elemental damage to all enemies. Lowers attack and magic for 2 turns.
 	 	1 	 	 	 	
 	 	1 	Healing Harmony I 	50 	Continuously restore HP from start of battle for 2 turns 	Episode: Aemo, Chronos, & Flower
 	 	1 	Healing Harmony II 	100 	Continuously restore HP from start of battle for 2 turns 	Episode: Aemo, Chronos, & Flower
 	 	1 	Healing Harmony III 	150 	Continuously restore HP from start of battle for 2 turns 	Episode: Aemo, Chronos, & Flower
 	: Deals water-elemental damage to all enemies. Inflicts silence for 1 turn. 	: Deals water-elemental damage to all enemies. Inflicts silence for 1 turn. 	: Deals water-elemental damage to all enemies. Inflicts silence for 1 turn. 	: Deals water-elemental damage to all enemies. Inflicts silence for 1 turn. 	: Deals water-elemental damage to all enemies. Inflicts silence for 1 turn. 	: Deals water-elemental damage to all enemies. Inflicts silence for 1 turn.
 	 	2 	 	 	 	
 	 	2 	Blizzard Song I 	50 	Water ATK +16% 	Quest: Restore the Water Crystal
 	 	2 	Blizzard Song II 	100 	Water ATK +16% 	Quest: Restore the Water Crystal
 	 	2 	Blizzard Song III 	150 	Water ATK +16% 	Quest: Restore the Water Crystal
 	: Lowers attack and magic for 5 turns. 	: Lowers attack and magic for 5 turns. 	: Lowers attack and magic for 5 turns. 	: Lowers attack and magic for 5 turns. 	: Lowers attack and magic for 5 turns. 	: Lowers attack and magic for 5 turns.
 	 	2 	 	 	 	
 	 	2 	Rapid Cure I 	50 	Magic damage -12% 	Babil Tower: Floor 24
 	 	2 	Rapid Cure II 	100 	Magic damage -12% 	Babil Tower: Floor 24
 	 	2 	Rapid Cure III 	150 	Magic damage -12% 	Babil Tower: Floor 24
 	: Restores 1/2 of max HP for all allies. 	: Restores 1/2 of max HP for all allies. 	: Restores 1/2 of max HP for all allies. 	: Restores 1/2 of max HP for all allies. 	: Restores 1/2 of max HP for all allies. 	: Restores 1/2 of max HP for all allies.
==Wind-elemental==
Name	Image 	Cost 	Abilities and AP Needed 	Abilities and AP Needed 	Passives 	Obtained
 	 	2 	 	 	 	
 	 	2 	Thunder I 	30 	None 	Quest: Mysterious Shadow
 	 	2 	Thunder II 	50 	None 	Quest: Mysterious Shadow
 	 	2 	Thunder III 	120 	None 	Quest: Mysterious Shadow
 	: Deals wind-elemental damage to all enemies. Deals extra damage against machines.	: Deals wind-elemental damage to all enemies. Deals extra damage against machines.	: Deals wind-elemental damage to all enemies. Deals extra damage against machines.	: Deals wind-elemental damage to all enemies. Deals extra damage against machines.	: Deals wind-elemental damage to all enemies. Deals extra damage against machines.	: Deals wind-elemental damage to all enemies. Deals extra damage against machines.
 	 	1 	 	 	 	
 	 	1 	Marching Song I 	50 	None 	Quest: Sealed Ancient Monsters
 	 	1 	Marching Song II 	100 	None 	Quest: Sealed Ancient Monsters
 	 	1 	Marching Song III 	150 	None 	Quest: Sealed Ancient Monsters
 	: Deals wind-elemental damage to all enemies. Restores HP for all allies. 	: Deals wind-elemental damage to all enemies. Restores HP for all allies. 	: Deals wind-elemental damage to all enemies. Restores HP for all allies. 	: Deals wind-elemental damage to all enemies. Restores HP for all allies. 	: Deals wind-elemental damage to all enemies. Restores HP for all allies. 	: Deals wind-elemental damage to all enemies. Restores HP for all allies.
 	 	1 	 	 	 	
 	 	1 	Siren Song I 	50 	None 	Quest: Battle Program
 	 	1 	Siren Song II 	100 	None 	Quest: Battle Program
 	 	1 	Siren Song III 	150 	None 	Quest: Battle Program
 	: Restores HP to all allies. Cures poison, darkness, and silence. 	: Restores HP to all allies. Cures poison, darkness, and silence. 	: Restores HP to all allies. Cures poison, darkness, and silence. 	: Restores HP to all allies. Cures poison, darkness, and silence. 	: Restores HP to all allies. Cures poison, darkness, and silence. 	: Restores HP to all allies. Cures poison, darkness, and silence.
==Earth-elemental==
Name	Image 	Cost 	Abilities and AP Needed 	Abilities and AP Needed 	Passives 	Obtained
 	 	2 	 	 	 	
 	 	2 	Fight Song I 	100 	Negate action delays 	Babil Tower: Floor 10
 	 	2 	Fight Song II 	150 	Negate action delays 	Babil Tower: Floor 10
 	 	2 	Fight Song III 	150 	Negate action delays 	Babil Tower: Floor 10
 	: Deals earth-elemental damage to all enemies. Allows all allies to negate a single attack.	: Deals earth-elemental damage to all enemies. Allows all allies to negate a single attack.	: Deals earth-elemental damage to all enemies. Allows all allies to negate a single attack.	: Deals earth-elemental damage to all enemies. Allows all allies to negate a single attack.	: Deals earth-elemental damage to all enemies. Allows all allies to negate a single attack.	: Deals earth-elemental damage to all enemies. Allows all allies to negate a single attack.
 	 	1 	 	 	 	
 	 	1 	Cure I 	30 	None 	Default Equip
 	 	1 	Cure II 	50 	None 	Default Equip
 	 	1 	Cure III 	120 	None 	Default Equip
 	: Deals earth-elemental damage to all enemies. 	: Deals earth-elemental damage to all enemies. 	: Deals earth-elemental damage to all enemies. 	: Deals earth-elemental damage to all enemies. 	: Deals earth-elemental damage to all enemies. 	: Deals earth-elemental damage to all enemies.
 	 	2 	 	 	 	
 	 	2 	Eternal Love I 	50 	Negates death warrant 	Quest: Tiamat of Wind
 	 	2 	Eternal Love II 	100 	Negates death warrant 	Quest: Tiamat of Wind
 	 	2 	Eternal Love III 	150 	Negates death warrant 	Quest: Tiamat of Wind
 	: Allows all allies to negate a single attack. 	: Allows all allies to negate a single attack. 	: Allows all allies to negate a single attack. 	: Allows all allies to negate a single attack. 	: Allows all allies to negate a single attack. 	: Allows all allies to negate a single attack.
 	 	2 	 	 	 	
 	 	2 	Dreadful Song I 	150 	Rate to survive at 1 HP: 22% 	Quest: Time on the Move
 	 	2 	Dreadful Song II 	200 	Rate to survive at 1 HP: 22% 	Quest: Time on the Move
 	 	2 	Dreadful Song III 	250 	Rate to survive at 1 HP: 22% 	Quest: Time on the Move
 	: Lowers attack and magic for 5 turns. 	: Lowers attack and magic for 5 turns. 	: Lowers attack and magic for 5 turns. 	: Lowers attack and magic for 5 turns. 	: Lowers attack and magic for 5 turns. 	: Lowers attack and magic for 5 turns.
==Light-elemental==
Name	Image 	Cost 	Abilities and AP Needed 	Abilities and AP Needed 	Passives 	Obtained
 	 	2 	 	 	 	
 	 	2 	Banish Blow I 	30 	None 	Quest: Nitro Powder
 	 	2 	Banish Blow II 	50 	None 	Quest: Nitro Powder
 	 	2 	Banish Blow III 	120 	None 	Quest: Nitro Powder
 	: Restores HP of all allies. Grants continuous heal for 5 turns. 	: Restores HP of all allies. Grants continuous heal for 5 turns. 	: Restores HP of all allies. Grants continuous heal for 5 turns. 	: Restores HP of all allies. Grants continuous heal for 5 turns. 	: Restores HP of all allies. Grants continuous heal for 5 turns. 	: Restores HP of all allies. Grants continuous heal for 5 turns.
 	 	2 	 	 	 	
 	 	2 	Banish I 	30 	None 	Default Equip
 	 	2 	Banish II 	50 	None 	Default Equip
 	 	2 	Banish III 	120 	None 	Default Equip
 	: Allows all allies to reflect magic once. 	: Allows all allies to reflect magic once. 	: Allows all allies to reflect magic once. 	: Allows all allies to reflect magic once. 	: Allows all allies to reflect magic once. 	: Allows all allies to reflect magic once.
 	 	2 	 	 	 	
 	 	2 	Raise I 	50 	None 	Quest: Knights
 	 	2 	Raise II 	100 	None 	Quest: Knights
 	 	2 	Raise III 	150 	None 	Quest: Knights
 	: Restores HP to all allies. Boosts attack, magic, and speed for 1 turn. 	: Restores HP to all allies. Boosts attack, magic, and speed for 1 turn. 	: Restores HP to all allies. Boosts attack, magic, and speed for 1 turn. 	: Restores HP to all allies. Boosts attack, magic, and speed for 1 turn. 	: Restores HP to all allies. Boosts attack, magic, and speed for 1 turn. 	: Restores HP to all allies. Boosts attack, magic, and speed for 1 turn.
 	 	2 	 	 	 	
 	 	2 	Esuna I 	30 	None 	Quest: Ramuh's Task 1
 	 	2 	Esuna II 	50 	None 	Quest: Ramuh's Task 1
 	 	2 	Esuna III 	120 	None 	Quest: Ramuh's Task 1
 	: Restores HP to all allies. Cures poison, darkness, and silence. 	: Restores HP to all allies. Cures poison, darkness, and silence. 	: Restores HP to all allies. Cures poison, darkness, and silence. 	: Restores HP to all allies. Cures poison, darkness, and silence. 	: Restores HP to all allies. Cures poison, darkness, and silence. 	: Restores HP to all allies. Cures poison, darkness, and silence.
 	 	2 	 	 	 	
 	 	2 	Banishga I 	50 	Light ATK +16% 	Quest: Medical Library
 	 	2 	Banishga II 	100 	Light ATK +16% 	Quest: Medical Library
 	 	2 	Banishga III 	150 	Light ATK +16% 	Quest: Medical Library
 	: Boosts attack anf magic for 5 turns. Softens damage for 5 turns. 	: Boosts attack anf magic for 5 turns. Softens damage for 5 turns. 	: Boosts attack anf magic for 5 turns. Softens damage for 5 turns. 	: Boosts attack anf magic for 5 turns. Softens damage for 5 turns. 	: Boosts attack anf magic for 5 turns. Softens damage for 5 turns. 	: Boosts attack anf magic for 5 turns. Softens damage for 5 turns.
 	 	2 	 	 	 	
 	 	2 	Jitterbug I 	30 	None 	Babil Tower: Floor 5
 	 	2 	Jitterbug II 	50 	None 	Babil Tower: Floor 5
 	 	2 	Jitterbug III 	120 	None 	Babil Tower: Floor 5
 	: Deals 4 light attacks to random enemies. Lowers attack and magic for 1 turn. 	: Deals 4 light attacks to random enemies. Lowers attack and magic for 1 turn. 	: Deals 4 light attacks to random enemies. Lowers attack and magic for 1 turn. 	: Deals 4 light attacks to random enemies. Lowers attack and magic for 1 turn. 	: Deals 4 light attacks to random enemies. Lowers attack and magic for 1 turn. 	: Deals 4 light attacks to random enemies. Lowers attack and magic for 1 turn.
 	 	2 	 	 	 	
 	 	2 	Mystery Waltz I 	30 	None 	Babil Tower: Floor 5
 	 	2 	Mystery Waltz II 	50 	None 	Babil Tower: Floor 5
 	 	2 	Mystery Waltz III 	120 	None 	Babil Tower: Floor 5
 	: Restores HP for all allies. Softens damage for 2 turns. Boosts speed for 2 turns. 	: Restores HP for all allies. Softens damage for 2 turns. Boosts speed for 2 turns. 	: Restores HP for all allies. Softens damage for 2 turns. Boosts speed for 2 turns. 	: Restores HP for all allies. Softens damage for 2 turns. Boosts speed for 2 turns. 	: Restores HP for all allies. Softens damage for 2 turns. Boosts speed for 2 turns. 	: Restores HP for all allies. Softens damage for 2 turns. Boosts speed for 2 turns.
 	 	3 	 	 	 	
 	 	3 	Banish Breath I 	30 	None 	Quest: Flocks of Shuchos
 	 	3 	Banish Breath II 	50 	None 	Quest: Flocks of Shuchos
 	 	3 	Banish Breath III 	120 	None 	Quest: Flocks of Shuchos
 	: Deals light-elemental damage to all enemies. 	: Deals light-elemental damage to all enemies. 	: Deals light-elemental damage to all enemies. 	: Deals light-elemental damage to all enemies. 	: Deals light-elemental damage to all enemies. 	: Deals light-elemental damage to all enemies.
 	 	3 	 	 	 	
 	 	3 	Rapid Banish I 	50 	Time until first action -28% 	Quest: Earth Dragon's Lair
 	 	3 	Rapid Banish II 	100 	Time until first action -28% 	Quest: Earth Dragon's Lair
 	 	3 	Rapid Banish III 	150 	Time until first action -28% 	Quest: Earth Dragon's Lair
 	: Deals light-elemental damage to all enemies. Prevents actions for 1 turn. Deals extra damage to giant enemies. Restores HP for all allies. 	: Deals light-elemental damage to all enemies. Prevents actions for 1 turn. Deals extra damage to giant enemies. Restores HP for all allies. 	: Deals light-elemental damage to all enemies. Prevents actions for 1 turn. Deals extra damage to giant enemies. Restores HP for all allies. 	: Deals light-elemental damage to all enemies. Prevents actions for 1 turn. Deals extra damage to giant enemies. Restores HP for all allies. 	: Deals light-elemental damage to all enemies. Prevents actions for 1 turn. Deals extra damage to giant enemies. Restores HP for all allies. 	: Deals light-elemental damage to all enemies. Prevents actions for 1 turn. Deals extra damage to giant enemies. Restores HP for all allies.
 	 	3 	 	 	 	
 	 	3 	Banishga Blow I 	100 	Light ATK +16% 	Episode: Treasure Excavation
 	 	3 	Banishga Blow II 	150 	Light ATK +16% 	Episode: Treasure Excavation
 	 	3 	Banishga Blow III 	200 	Light ATK +16% 	Episode: Treasure Excavation
 	: Deals light-elemental damage to all enemies. Causes continuous damage for 3 turns. Prevents actions for 1 turn. Restores HP to all allies. Grants continuous heal for 3 turns.	: Deals light-elemental damage to all enemies. Causes continuous damage for 3 turns. Prevents actions for 1 turn. Restores HP to all allies. Grants continuous heal for 3 turns.	: Deals light-elemental damage to all enemies. Causes continuous damage for 3 turns. Prevents actions for 1 turn. Restores HP to all allies. Grants continuous heal for 3 turns.	: Deals light-elemental damage to all enemies. Causes continuous damage for 3 turns. Prevents actions for 1 turn. Restores HP to all allies. Grants continuous heal for 3 turns.	: Deals light-elemental damage to all enemies. Causes continuous damage for 3 turns. Prevents actions for 1 turn. Restores HP to all allies. Grants continuous heal for 3 turns.	: Deals light-elemental damage to all enemies. Causes continuous damage for 3 turns. Prevents actions for 1 turn. Restores HP to all allies. Grants continuous heal for 3 turns.
 	 	2 	 	 	 	
 	 	2 	Banish Rush I 	50 	Light ATK +16% 	Babil Tower: Exchange Shop(Clear "Crystal of Time" arc)
 	 	2 	Banish Rush II 	150 	Light ATK +16% 	Babil Tower: Exchange Shop(Clear "Crystal of Time" arc)
 	 	2 	Banish Rush III 	200 	Light ATK +16% 	Babil Tower: Exchange Shop(Clear "Crystal of Time" arc)
 	: Deals light-elemental damage to an enemy. 	: Deals light-elemental damage to an enemy. 	: Deals light-elemental damage to an enemy. 	: Deals light-elemental damage to an enemy. 	: Deals light-elemental damage to an enemy. 	: Deals light-elemental damage to an enemy.
 	 	2 	 	 	 	
 	 	2 	Angel Song I 	50 	None 	Babil Tower: Floor 1
 	 	2 	Angel Song II 	100 	None 	Babil Tower: Floor 1
 	 	2 	Angel Song III 	150 	None 	Babil Tower: Floor 1
 	: Restores HP to all allies. Boosts attack, magic, and speed for 1 turn. 	: Restores HP to all allies. Boosts attack, magic, and speed for 1 turn. 	: Restores HP to all allies. Boosts attack, magic, and speed for 1 turn. 	: Restores HP to all allies. Boosts attack, magic, and speed for 1 turn. 	: Restores HP to all allies. Boosts attack, magic, and speed for 1 turn. 	: Restores HP to all allies. Boosts attack, magic, and speed for 1 turn.
 	 	1 	 	 	 	
 	 	1 	Reprogram I 	150 	Physical damage dealt when a tome is equipped +20% 	Moogle Merchant (Clear "Eureka" arc)
 	 	1 	Reprogram II 	200 	Physical damage dealt when a tome is equipped +20% 	Moogle Merchant (Clear "Eureka" arc)
 	 	1 	Reprogram III 	250 	Physical damage dealt when a tome is equipped +20% 	Moogle Merchant (Clear "Eureka" arc)
 	: Deals light-elemental damage to all enemies. Grants continuous heal for 3 turns. Cures poison, darkness, and silence. 	: Deals light-elemental damage to all enemies. Grants continuous heal for 3 turns. Cures poison, darkness, and silence. 	: Deals light-elemental damage to all enemies. Grants continuous heal for 3 turns. Cures poison, darkness, and silence. 	: Deals light-elemental damage to all enemies. Grants continuous heal for 3 turns. Cures poison, darkness, and silence. 	: Deals light-elemental damage to all enemies. Grants continuous heal for 3 turns. Cures poison, darkness, and silence. 	: Deals light-elemental damage to all enemies. Grants continuous heal for 3 turns. Cures poison, darkness, and silence.
 	 	2 	 	 	 	
 	 	2 	Timeless Song I 	50 	Physical damage dealt when a tome is equipped +16% 	Memoria: Aemo's Emotions
 	 	2 	Timeless Song II 	100 	Physical damage dealt when a tome is equipped +16% 	Memoria: Aemo's Emotions
 	 	2 	Timeless Song III 	150 	Physical damage dealt when a tome is equipped +16% 	Memoria: Aemo's Emotions
 	: Deals light-elemental damage to all enemies. Deals extra damage against undead enemies. Grants continuous heal for 2 turns. Softens damage for 2 turns. 	: Deals light-elemental damage to all enemies. Deals extra damage against undead enemies. Grants continuous heal for 2 turns. Softens damage for 2 turns. 	: Deals light-elemental damage to all enemies. Deals extra damage against undead enemies. Grants continuous heal for 2 turns. Softens damage for 2 turns. 	: Deals light-elemental damage to all enemies. Deals extra damage against undead enemies. Grants continuous heal for 2 turns. Softens damage for 2 turns. 	: Deals light-elemental damage to all enemies. Deals extra damage against undead enemies. Grants continuous heal for 2 turns. Softens damage for 2 turns. 	: Deals light-elemental damage to all enemies. Deals extra damage against undead enemies. Grants continuous heal for 2 turns. Softens damage for 2 turns.
 	 	2 	 	 	 	
 	 	2 	Cura I 	30 	None 	Quest: Ninja Village
 	 	2 	Cura II 	50 	None 	Quest: Ninja Village
 	 	2 	Cura III 	120 	None 	Quest: Ninja Village
 	: Boosts attack, magic, and speed for 3 turns. 	: Boosts attack, magic, and speed for 3 turns. 	: Boosts attack, magic, and speed for 3 turns. 	: Boosts attack, magic, and speed for 3 turns. 	: Boosts attack, magic, and speed for 3 turns. 	: Boosts attack, magic, and speed for 3 turns.
 	 	2 	 	 	 	
 	 	2 	Love Song I 	50 	None 	Episode: Radical Orange Aemo
 	 	2 	Love Song II 	100 	None 	Episode: Radical Orange Aemo
 	 	2 	Love Song III 	150 	None 	Episode: Radical Orange Aemo
 	: Boosts attack, magic, and speed for 3 turns. 	: Boosts attack, magic, and speed for 3 turns. 	: Boosts attack, magic, and speed for 3 turns. 	: Boosts attack, magic, and speed for 3 turns. 	: Boosts attack, magic, and speed for 3 turns. 	: Boosts attack, magic, and speed for 3 turns.
 	 	2 	 	 	 	
 	 	2 	Angel Heal I 	150 	Negate instant HP critical 	Episode: Protecting Everyday Life
 	 	2 	Angel Heal II 	200 	Negate instant HP critical 	Episode: Protecting Everyday Life
 	 	2 	Angel Heal III 	250 	Negate instant HP critical 	Episode: Protecting Everyday Life
 	: Removes debuffs to attack, magic, and speed. Cures poison, darkness, silence, stun, and continuous damage. 	: Removes debuffs to attack, magic, and speed. Cures poison, darkness, silence, stun, and continuous damage. 	: Removes debuffs to attack, magic, and speed. Cures poison, darkness, silence, stun, and continuous damage. 	: Removes debuffs to attack, magic, and speed. Cures poison, darkness, silence, stun, and continuous damage. 	: Removes debuffs to attack, magic, and speed. Cures poison, darkness, silence, stun, and continuous damage. 	: Removes debuffs to attack, magic, and speed. Cures poison, darkness, silence, stun, and continuous damage.
 	 	3 	 	 	 	
 	 	3 	Banishga Breath I 	50 	Light ATK +16% 	Babil Tower: Floor 15
 	 	3 	Banishga Breath II 	100 	Light ATK +16% 	Babil Tower: Floor 15
 	 	3 	Banishga Breath III 	150 	Light ATK +16% 	Babil Tower: Floor 15
 	: Inflicts death to all enemies. 	: Inflicts death to all enemies. 	: Inflicts death to all enemies. 	: Inflicts death to all enemies. 	: Inflicts death to all enemies. 	: Inflicts death to all enemies.
 	 	2 	 	 	 	
 	 	2 	Blasty I 	150 	Critical +18 	Moogle Merchant(Eureka Chapter 1)
 	 	2 	Blasty II 	200 	Critical +18 	Moogle Merchant(Eureka Chapter 1)
 	 	2 	Blasty III 	250 	Critical +18 	Moogle Merchant(Eureka Chapter 1)
 	: Boosts speed for 5 turns for all allies. Hastens next action. 	: Boosts speed for 5 turns for all allies. Hastens next action. 	: Boosts speed for 5 turns for all allies. Hastens next action. 	: Boosts speed for 5 turns for all allies. Hastens next action. 	: Boosts speed for 5 turns for all allies. Hastens next action. 	: Boosts speed for 5 turns for all allies. Hastens next action.
 	 	2 	 	 	 	
 	 	2 	Curaga I 	50 	Negates stun 	Quest: Reunited Across Time
 	 	2 	Curaga II 	100 	Negates stun 	Quest: Reunited Across Time
 	 	2 	Curaga III 	150 	Negates stun 	Quest: Reunited Across Time
 	: Restores 1/4 of max HP and MP to all allies. 	: Restores 1/4 of max HP and MP to all allies. 	: Restores 1/4 of max HP and MP to all allies. 	: Restores 1/4 of max HP and MP to all allies. 	: Restores 1/4 of max HP and MP to all allies. 	: Restores 1/4 of max HP and MP to all allies.
 	 	2 	 	 	 	
 	 	2 	Holy Blade I 	150 	MP cost -30% 	Babil Tower: Exchange Shop(Clear "Eureka" arc)
 	 	2 	Holy Blade II 	200 	MP cost -30% 	Babil Tower: Exchange Shop(Clear "Eureka" arc)
 	 	2 	Holy Blade III 	250 	MP cost -30% 	Babil Tower: Exchange Shop(Clear "Eureka" arc)
 	: Restores 1/2 of max MP for all allies. 	: Restores 1/2 of max MP for all allies. 	: Restores 1/2 of max MP for all allies. 	: Restores 1/2 of max MP for all allies. 	: Restores 1/2 of max MP for all allies. 	: Restores 1/2 of max MP for all allies.
 	 	2 	 	 	 	
 	 	2 	Banishra I 	50 	Light ATK +14% 	Quest: Future World
 	 	2 	Banishra II 	100 	Light ATK +14% 	Quest: Future World
 	 	2 	Banishra III 	150 	Light ATK +14% 	Quest: Future World
 	: Restores 1/2 of max HP for all allies. 	: Restores 1/2 of max HP for all allies. 	: Restores 1/2 of max HP for all allies. 	: Restores 1/2 of max HP for all allies. 	: Restores 1/2 of max HP for all allies. 	: Restores 1/2 of max HP for all allies.
 	 	2 	 	 	 	
 	 	2 	Holy I 	150 	Light ATK +18% 	Quest: Golden Scintillation
 	 	2 	Holy II 	200 	Light ATK +18% 	Quest: Golden Scintillation
 	 	2 	Holy III 	250 	Light ATK +18% 	Quest: Golden Scintillation
 	: Revives all allies with 1/2 of max HP. 	: Revives all allies with 1/2 of max HP. 	: Revives all allies with 1/2 of max HP. 	: Revives all allies with 1/2 of max HP. 	: Revives all allies with 1/2 of max HP. 	: Revives all allies with 1/2 of max HP.
 	 	3 	 	 	 	
 	 	3 	Golden Scintillation I 	150 	Light ATK +20% 	Babil Tower: Floor 42
 	 	3 	Golden Scintillation II 	200 	Light ATK +20% 	Babil Tower: Floor 42
 	 	3 	Golden Scintillation III 	250 	Light ATK +20% 	Babil Tower: Floor 42
 	: Deals light-elemental damage to all enemies. 	: Deals light-elemental damage to all enemies. 	: Deals light-elemental damage to all enemies. 	: Deals light-elemental damage to all enemies. 	: Deals light-elemental damage to all enemies. 	: Deals light-elemental damage to all enemies.
==Dark-elemental==
Name	Image 	Cost 	Abilities and AP Needed 	Abilities and AP Needed 	Passives 	Obtained
 	 	2 	 	 	 	
 	 	2 	Requiem I 	50 	None 	Babil Tower: Floor 3
 	 	2 	Requiem II 	100 	None 	Babil Tower: Floor 3
 	 	2 	Requiem III 	150 	None 	Babil Tower: Floor 3
 	: Restores 1/2 of max MP for all allies.	: Restores 1/2 of max MP for all allies.	: Restores 1/2 of max MP for all allies.	: Restores 1/2 of max MP for all allies.	: Restores 1/2 of max MP for all allies.	: Restores 1/2 of max MP for all allies.
==Neutral-elemental==
Name	Image 	Cost 	Abilities and AP Needed 	Abilities and AP Needed 	Passives 	Obtained
 	 	2 	 	 	 	
 	 	2 	Ultima I 	150 	Magic critical rate: 25% 	Babil Tower: Floor 48
 	 	2 	Ultima II 	200 	Magic critical rate: 25% 	Babil Tower: Floor 48
 	 	2 	Ultima III 	150 	Magic critical rate: 25% 	Babil Tower: Floor 48
 	: Deals neutral-elemental damage to all enemies.	: Deals neutral-elemental damage to all enemies.	: Deals neutral-elemental damage to all enemies.	: Deals neutral-elemental damage to all enemies.	: Deals neutral-elemental damage to all enemies.	: Deals neutral-elemental damage to all enemies.
Category:Summon magic
Category:Eidolons in Final Fantasy Dimensions II