Hatching Grounds

Hatching Grounds is a dice challenge in the game Legends of Kingdom Rush in the map The Wild Moon.
We reach a glade completely filled with pulsating sack-like plants, interconnected by a network of glowing roots coming from an enormous blue plant.
We proceed carefully, as they look very much like the wicked treefolk roaming the forest.
= Options =
== Destroy the source! ==
* Requires: Mighty unit
=== Successful Roll: ===
We lunged toward the glowing plant, hoping to cut the life source of all the sacks.
Our idea proved to be correct, as the moment we slashed the plant, the cocoons started to lose their glow while wrinkling away.(550 XP, unit is invigorated)
=== Failed Roll: ===
We charged toward the plant but ended up tripping over the roots in our recklessness, triggering the spawning of various treefolk creatures in a chain reaction.
We hastily sprinted out of the place, to avoid being completely outnumbered by them.(unit is exhausted)
== Sneak around them ==
* Requires: Athletic Unit
=== Successful Roll: ===
?
=== Failed Roll: ===
We were almost out of the infested area when one of us tripped over a root, triggering the spawning of various treefolk in a chain reaction.
We hastily sprinted out of the place, to avoid being completely outnumbered by them.(unit loses -1 health, another unit is exhausted)
== Take a detour ==
Category:Legends of Kingdom Rush
Category:Dice Challenges