Cra/Agility/Strength

==Other guides==
===Pure===
* Cra/Agility
* Cra/Strength
==Introduction==
The Strength/Agility Cra Build evenly focuses on the Earth- and Air-based attacks (affected by strength and agility).
==Reference Build==
The reference build maximizes specific spells to maximize damage available in any given situation. Then the reference build concentrates on enhancing capabilities.
Reference Build
Level	Spell 	Note
11 	Critical Shooting 5	Boosts your critical hits to max your damage.
21 	Atonement Arrow 5 	Atonement Arrow is water.
31 	Retreat Arrow 5 	Good for escaping monsters with a lot of MP, deals decent damage
41 	Punitive Arrow 5 	Primary mid-range spell with a lot of damage potential
51 	Plaguing Arrow 5 	No line of sight, low AP at level 5, helpful in tight situations and against dragoturkeys.
61 	Eagle Eye 5 	Increases the range of your own spells, and possibly your friend's.
71 	Destructive Arrow 5	Similar damage to Punitive, but more concentrated, and lower critical damage.
81 	Absorptive Arrow 5 	Life steal spell.
91 	Distant Shooting 5 	Adds even more range to your spells.
101 	Powerful Shooting 5	Increases damage by 100%.
111 	Bow Skill 5 	Adds damage to attack spells.
This is as far ahead as I can think in the spell part of this build
Note that Destructive Arrow makes Atonement Arrow obsolete (comparable damage, non-Linear, longer range, reduced cost), so it may be wise to unlearn Atonement at level 60, unless you want to keep it for damage variety (Atonement is neutral).
== Equipment ==
=== Yellow Piwi Set ===
From lvl 1 to 11. It's cheap and adds damage and initiative. Try to find some maged parts.
=== Gobball Set ===
From lvl 11 to 45. The Gobball Set is useful until level 40. Buy parts that are maged with strength. The Gobball set also adds a lot of damage and 1 AP.
===Earth Kwak Set===
From lvl 40+. The Earth Kwak Set is the best choice after the Gobball Set. Try to get each part as close to perfect as possible, or maged with extra strength. The Earth Kwak set adds 1 AP, 1 MP and 1 range. Having an Earth Bwak also allows you to choose whether you want to have more strength, life, or earth resistance. If you don't mind losing the 10% earth resistance bonus, the Earth Bwak can be switched with an Air Bwak so that you can have up to +80 agility.
==Characteristics==
*Strength - Start by raising to 101 with scrolls. If you cannot afford them yet, start collecting the resources at lvl 1. Raise with characteristic points from level 2-21, then from 32-41, then from 62-71.
*Agility - Start by raising to 101 with scrolls. If you cannot afford them yet, start collecting them after you do the reset quest (which you should do as soon as you have collected all the resources for the strength scrolls).
Other characteristics:
*Intelligence - Not recommended. Increase with scrolls.
*Vitality - Not recommended. Health can be increased through Equipment and Sets. Raise with scrolls as soon as you collect resources for one.
*Chance - Not recommended. But scroll it for more Prospecting.
*Wisdom - Not recommended. But scroll for more EXP and AP/MP Loss resistance.
==Spells==
As you saw above, I ordered the spells by their appearance, up until distant shooting. Obviously, it is best to use your spell points as soon as you get enough for the next level.
Cra starts with 2 Fire spells (Frozen Arrow, and Magic Arrow) and a passive spell (Critical Shooting). Unfortunately, Cra does not get their first Earth damage spell (Homing Arrow) until Level 3. I
Therefore, I recommend that Strength/Agility Cra stay in Incarnam until level 3, when homing arrow becomes available. After that, P2P players should go to Astrub Rocky Inlet and hunt Brown Snapper.
Homing arrow does, at level 5, 1-10 damage, but it only cost 3 AP therefor you can cast it twice per turn. This will be your primary spell until you obtain Punitive Arrow at level 31, so you should raise it to Level 5 as soon as possible.
The key class spells for Strength/Agility Cra builds are:
Key Strength/Agility Cra spells
Icon	Name 	Level	Element	Note
 	Homing Arrow 	3 	Earth 	Key spell with low AP, good range, fair damage. Note that the damage range at level 5 is 1-10, which means you could be hitting for some low damage at times. Bandit Set can increase your damage output with homing arrow significantly.
 	Atonement Arrow 	13 	Neutral	Key spell with high minimum damage. Note that its maximum range at level 5 is 1-3, and that casting it costs 5 AP.
 	Retreat Arrow 	21 	Air 	Key spell with medium damage. Note that it retreats the target 2 squares at level 5.
 	Punitive Arrow 	31 	Earth 	Key spell with high average damage, adequate range. Note that the damage range at level 5 is 1-30, which means you could be hitting for some low damage at times.
 	Destructive Arrow	60 	Earth 	Key spell with high average damage.
 	Absorptive Arrow 	70 	Air 	Key spell with medium damage, steals HP.
Other Strength/Agility Cra spells
Icon	Name 	Level	Element	Note
 	Paralyzing Arrow	26 	Earth 	Not recommended; Punitive Arrow is superior.
 	Plaguing Arrow 	42 	Air 	Recommended, no line of sight, low AP at lvl 5.
 	Lashing Arrow 	48 	Earth 	Not recommended.
Supporting spells
Icon	Name 	Level	Element	Note
 	Critical Shooting	1 	 	Low priority as Strength Cra doesn't depend on Criticals. Note that Punitive arrow at level 5 has a critical hit damage range 1-100. Some builds may use Critical shooting to complement gear that gives bonus to critical to achieve maximum critical hit chances with Punitive arrow.
 	Distant Shooting 	9 	 	Recommended to extend Homing Arrow, Punitive Arrow, Destructive Arrow and Absorptive Arrow range.
 	Bat's Eye 	17 	 	Useful sometimes, but not recommended to level.
 	Powerful Shooting	36 	 	Recommended to enhance Punitive Arrow, Destructive Arrow and Absorptive Arrow.
 	Eagle Eye 	54 	 	Recommended to further increase range.
 	Bow Skill 	100 	 	Recommended to increase damage.
Intelligence / Fire spells
Icon	Name 	Level	Element	Note
 	Frozen Arrow 	1 	Fire 	Not useful as Atonement Arrow does more damage.
 	Magic Arrow 	1 	Fire 	Not useful as Homing Arrow has better range.
 	Burning Arrow 	6 	Fire 	Not useful as Punitive Arrow does more damage.
 	Explosive Arrow	90 	Fire 	Very useful due to high damage and Area effect.
Chance / Water spells
Icon	Name 	Level	Element	Note
 	Slow Down Arrow	80 	Water 	Not recommended.