Heboris U.E. LITE

== Modes ==
===Beginner===
*Goal(TAMAYA):Shoot many Fireworks as many lines as possible in succession.
*Goal(NOVICE):Score as many points as possible.
*Completion Level: TAMAYA:200 NOVICE:300
*Grade/Time Requirements: None
*Ending: 20g
*Additional mode: BIG mode, Item mode
===Master===
*Goal: Get higher grades as possible.
*Completion Level: 999
*Grading: 9, 8, 7, 6, 5, 4, 3, 2, 1, S1, S2, S3, S4, S5, S6, S7, S8, S9, m1, m2, m3, m4, m5, m6, m7, m8, m9, M, MK, MV, MO, MM, Gm
*Grade/Time Requirements: ???
*Ending: Invisible 20g (M-rank)
*Selectable Difficulty: EASY, NORMAL, HARD, 20G-EASY, 20G-NORMAL, 20G-HARD, HEBO+
*Additional mode: BIG mode, Item mode
In HEBO+ mode, sometimes pattern garbage will appear from bottom of playfield. Originally based off of TGM+ mode in Tetris The Absolute The Grand Master 2 PLUS.
===Devil===
*Goal: Reach Level 999 or 1300 as quickly as possible.
*Completion Level: NORMAL:999 HARD&DOOM:1300
*Grading: 1, S1, S2, S3, S4, S5, S6, S7, S8, S9, S10, S11, S12, S13, ???
*Grade/Time Requirements: ???
*Ending: HARD&DOOM:BIG mode 20g NORMAL:No change
*Additional mode: BIG mode, Item mode
===Tomoyo===
*Goal: Clear all orb blocks within the time limit.
*Completion Stage: Varied
*Completion Requirements: Varied
*Selectable Stages: NORMAL, EHEART, TARGET, FLASH, EDIT, FLASH-EDIT
===Ace===
*Goal: Clear 150 or 200 lines as fast as possible.
*Completion Stage: NORMAL~ANOTHER2:150 Lines BASIC~VOID:200 Lines
*Completion Requirements: None
*Selectable Difficulty: NORMAL, HI-SPEED 1, HI-SPEED 2, ANOTHER, ANOTHER2, BASIC, HELL, HELL-X, VOID
*Additional mode: BIG mode, Item mode
===Vs.===
* Players: 2 (Human vs. CPU, Human vs. Human, CPU vs CPU)
* Match Types: Normal, No item, Cement, Item only(No Garbage)
* Game Speed: Configurable Speed level, ARE, line clear animation, lock delay, DAS
* Garbage Type: Move Erased only
* Item Use: Configurable
* Additional Settings: Win Level(or Win Lines), Time Limit
Line Clear	Garbage Sent
Single 	0
Double 	2
Triple 	3
Heboris! 	4
No T-Spin/Back to Back bonus.
===Mission===
*Goal: Complete all missions within the time limit.
*Completion Stage: Varied
*Completion Requirements: ???
From Tetris The Grand Master Ace: Big road, Tricky road, Grand road, Star road, Another road, Trial 9~1, S1~S10, HM
From Tetris Gold: Amateur, Pro, Bronze, Silver, Gold
Original: DS road, Devil road, Trial GOD, Crystal, Platinum, Final road
===Old Style===
*Goal: Score as many points as possible.
*Completion Level: None
*Grade/Time Requirements: None
*Ending: None
*Selectable Type: HANDHELD (Tetris (Game Boy)), ARCADE (Tetris (Sega))
*Additional mode: BIG mode, Item mode
You can play GB-style game with ARS rules, and you can play Sega-style game with SRS rules.
===Final===
*Goal: Reach Level 999(?) as quickly as possible.
*Completion Stage: 999?
*Completion Requirements: None
*Ending: ???
*Additional mode: BIG mode, Item mode
===Simple===
*Goal(40LINES): Clear 40 lines as fast as possible.
*Goal(ULTRA): Clear lines as many as possible in 2 minutes.
*Goal(40LINES ROT.RELAY): Clear 40 lines as fast as possible with 3 rotation rules.
*Goal(ULTRA ROT.RELAY): Clear lines as many as possible in 2 minutes with 3 rotation rules.
*Game Speed: Configurable Speed level, ARE, line clear animation, lock delay, DAS
*Additional mode: BIG mode, Item mode
===Marathon===
*Goal: Score as many points as possible.
*Completion Stage: Normal&Square:LV15 Oni:Endless
*Completion Requirements: None
*Selectable Difficulty: Normal, Square, Oni
*Additional mode: BIG mode, Item mode
This mode simulates the "goal-based marathon mode" are seen in some guideline compatible games such as Tetris Worlds and Tetris Zone. Level system is almost same as TW and TZ. You have to get 5*L points to advance level, and "points" is not just pure lines.
===Devil-===
Moved in DEVIL(NORMAL)
Originally based off of T.A. Death mode in Tetris The Absolute The Grand Master 2 PLUS.
===Ace200===
Moved in ACE mode
Originally based off of ACE-HELL mode in Heboris U.E.(C7~).
===Beginner+===
Moved in Beginner mode
Originally based off of NORMAL mode in Tetris The Absolute The Grand Master 2.
===Flash===
Moved in TOMOYO(FLASH)
Originally based off of Flash Point.
==Rule Variations==
The table below documents the differences in behavior with the various rules in Heboris U.E LITE.
Default Name in UE LITE 	CLASSIC 	CLASSIC+ 	MODERN 	MODERN+ 	MIX-A 	MIX-B 	GUIDELINE 	SPECIAL-S 	SPECIAL-D
Alternate Name in UE LITE 	TGM 	TI 	WORLD 	WORLD2 	ARS 	ARS2 	WORLD3 	WORLD-X 	DHEBO
Name in C7~ 	Heboris (TGM) 	Ti-ARS 	Ti-WORLD 	ACE-SRS 	ACE-ARS 	ACE-ARS2 	DS-WORLD 	SRS-X 	DRS
Imitates 	TGM/TAP 	Ti Classic 	Ti World 	TGMA SRS 	TGMA ARS 	TGMA ARS2 	Tetris DS 	Original 	DTET
ARE 	Yes 	Yes 	Yes 	Yes 	Yes 	Yes 	No 	Yes 	Yes (Skippable)
Fast Drop Speed 	Fixed 1G 	Fixed 1G 	Fixed 1G 	Fixed 0.5~1G 	Fixed 0.5~1G 	Fixed 0.5~1G 	Fixed 0.5~1G 	+ 1.5G 	+ 1.5G
Wallkicks & Initial Stances	TGM/TAP 	Ti 	SRS 	SRS 	Ti 	Ti 	SRS 	SRS + 180 Rotation Original	DTET
Lockdown 	Step 	Step 	Move/Rotate 	Move/Rotate 	Move/Rotate 	Move/Rotate 	Move/Rotate 	Move/Rotate 	Step
Lock Limit 	N/A 	N/A 	8 Rotations / 10 Movements	128 Movements / Rotations	128 Movements / Rotations	128 Movements / Rotations	Infinite 	12 Rotations / 24 Movements	N/A
Soft Drop Lock 	Yes 	Yes 	No 	No 	No 	Yes 	When On Surface(LITE)	Yes 	When faster than 2G
Hard Drop Lock 	No 	No 	Yes 	Yes 	Yes 	No 	Yes 	No 	Yes
Piece Colors 	Sega 	Sega 	SRS 	SRS 	SRS 	SRS 	SRS 	SRS 	Sega
ABC Button Layout 	A:CCWB:CWC:CCW	A:CCWB:CWC:CCW	A:CWB:CCWC:CW 	A:CWB:CCWC:CW 	A:CCWB:CWC:CCW 	A:CCWB:CWC:CCW 	A:CWB:CCWC:CW 	A:CWB:CCWC:180° 	A:CCWB:CWC:180°
* Entering an input during ARE in DRS will cause the ARE to end at that point.
* The functions of buttons A,B,C can be set to not flip in SRS-based rules by setting the WORLDREVERSE option to off in the Setting menu.
* Rule names can be changed to normal U.E. version. (Set CONFIG>DISPLAY SETTING>RULE NAME TYPE to 1.) Also, it has one more alternate names. (Set CONFIG>DISPLAY SETTING>RULE NAME TYPE to 0.)
Category:Fan Games List