Nurgle tech tree

The Nurgle tech tree, available to consists of technologies that unlock new advantages throughout the game. Research takes place constantly, but the rate at which discoveries occur can be increased by building additional research buildings at your settlements.
Nurgle's tech tree is divided by 7 tiers of technology with 7 techs each. To unlock a new tier, at least 4 technologies from the previous tier of technology must be researched.
== Description ==
Seven is the number of the Plague Lord. Seven are the ways which Nurgle infects mortal and immortal alike with contagions. Invoke His methods and become the blessed carrier.
==Technologies==
Tech 	Turns 	Effects
Spore Diffusion
The decomposing mulch of Nurgle's garden breeds countless foul-smelling, ruinous fungi, which yield a rich bounty of noxious spores. 	2 	
* Growth: +5
* Nurgle corruption in adjacent provinces: +1 (all provinces)
Contaminating Claws
By soaking a Fury's claws in flesh-burning contagions, even the slightest scratch will bless its prey with the fabulous gift of death. 	2 	
* Melee attack: +5 for Chaos Warhounds (Poison)
* Armour-piercing weapon damage: +5 for Chaos Furies units
Cyst Growth
The land's of Nurgle are coated in pus-filled protrusions. Many simply explode in a noxious shower of filth, but from the most bulbous are birthed fresh legions. 	4 	
* Cycle time: -1 for Plagueflesh Poppies buildings
Come to GrandfatherThough the Fly Lord broadly eschews the politicking of the Great Game, he will seek fleeting accord with Khorne or Slaanesh should it be to the detriment of Tzeentch, his despised rival.	3 	
* Diplomatic relations: +10 with Khornate and Slaaneshi factions
Favourite Children
The Urfather loves each and every Nurgling dearly, be they long-lived shepherds of his Rot or fated to be a brief and messy existence as contagion-spreading catapult ammunition. 	3 	
* Leadership: +4 for Nurglings units
* Armour: +10 for Nurglings units
Viral Incubation
From life follows death, from death follows decay, from decay follows new life. The great wheel forever turns - and judicious contagions can speed its passage. 	5 	
* Growth: +10 in settlements with Chaotic Wasteland climates
* Recruitment cost: -25% in regions with Chaotic Wasteland climates
Highly Infectious
Though sending lone Nurglings toward enemy settlements appears a baffling act of folly, the tiny Daemons know no greater honour than to die showering their killers in disease. 	5 	
* Unlock Plague symptom: Fever
* Chance of plague spreading: +1%
Research 4 technologies from the previous tier to unlock this tier 	Research 4 technologies from the previous tier to unlock this tier	Research 4 technologies from the previous tier to unlock this tier
Tumorous Squirt
Like an infected udder, this tumour squirts out Nurgling after Nurgling into the world. 	2 	
* Casualty replenishment rate: +10% for Nurglings units
Despicable Rival
Tzeentch, the meddler: his petty games disrupt the eternal cycle of life, and death, decay and rebirth, and move even ebullient Nurgle to rage. 	2 	
* Leadership: +7 when fighting against Tzeentchian factions
* Spell resistance: 7% when fighting against Tzeentchian factions
* Missile resistance: 7% when fighting against Tzeentchian factions
Contagious Horde
"Buboes, phlegm, blood and guts! Boils, bogeys, rot and pus! Blisters, fevers, weeping sore! From your wounds the fester pours." 	4 	
* Unlock Plague symptom: Pustulant
* Chance of plague spreading: +2%
Ravenous Tadpoles
Most Rot-eater spawn are idly popped and drunk by passing Plaguebearers, but the fastest and hungriest survive to become wondrous nightmares. 	3 	
* Speed: +15% for Plague Toads of Nurgle and Pox Riders of Nurgle units
* Bonus vs Large: +7 for Plague Toads of Nurgle and Pox Riders of Nurgle units
Foetid Corpses
No two Maggotkin look indentical, for each has their own array of weeping sores and cracked lesions, but all are born from the blighted carcasses of mortals. 	3 	
* Double experience gain for Plaguebearers of Nurgle and Exalted Plaguebearers of Nurgle units
Fecundity
The time of Rot has come! Father Nurgle grants unto us his greatest gift! Let the world entire be remade in His festering image! 	5 	
* Army ability: "Fecundity" (all armies)
Plague Sight
A well-placed pox-maggot in the eyeball can grant sight beyond sight - at least until all the jelly is consumed. 	5 	
* Grants line of sight when a plague is spread
Research 4 technologies from the previous tier to unlock this tier 	Research 4 technologies from the previous tier to unlock this tier	Research 4 technologies from the previous tier to unlock this tier
Curse of the Slug
On the day the Black Death came, consuming the flesh of untold thousands, decimating the Empire of man, none could deny Nurgle's foetid majesty. Lo, that day shall come again... 	2 	
* Cooldown: -10% to Lore of Nurgle and Death spells (all armies)
Speckled Hides
Nurgle's Black Plague is only a death sentence for the faithless. For the Urfather's true believers, the ravening passage of His great contagion leaves armour-hard scabs in its wake. 	2 	
* Armour: +10 for Beast of Nurgle, Marauders of Nurgle, Marauder Horsemen of Nurgle, Plague Toads of Nurgle and Pox Riders of Nurgle units
Plague Infection
Blisters burst, sores weep, lesions bleed, spores choke, flies bite. Let the fester pour forth! 	4 	
* Nurgle corruption: +2 (all provinces)
* Unlock Plague symptom: Highly Contagious
Plague Paragon
When the Black Death bites deep, countless souls shall perish in flesh cracked, fever-wracked agony. In these joyous times, a champion shall stand tall. 	3 	
* Lord recruit rank: +4
Plague Incubation
Disease, destruction and decay - these are what the perfectly-virulent breeding-ground requires. 	3 	
* Cycle time: -1 for Living Tree of Decay buildings
Plague Beasts
Death is necessary, Nurgle's greatest gift to us all, for the decay that follows is the herald of new life - squirming, oozing, reeking, slobbering new life. 	5 	
* Recruit rank: +2 for Beast of Nurgle units
* Bonus vs Infantry: +5 for Beast of Nurgle units
Rancid Visitations
The disease starts from within, silently rotting organs to mulch. Only then, as its blessed hosts stagger and vomit copious blood, does their skin begin to blacken and split. 	5 	
* Bound spell: "Rancid Visitations" for Great Unclean One units
Research 4 technologies from the previous tier to unlock this tier 	Research 4 technologies from the previous tier to unlock this tier	Research 4 technologies from the previous tier to unlock this tier
Festering
"Like a fly laying its eggs, keep warm... incubate." 	2 	
* Unlock Plague symptom: Festering
Eye Crusts
Legend tells that a single tear from a Tainted One's saprogenic eyeball can blind an entire city in weeks. The legends are wrong. This heroic feat requires mere days. 	2 	
* Ward save: 7% for Plaguebearers of Nurgle and Exalted Plaguebearers of Nurgle units
Temperate Stain
Nurgle's glorious Eye Rot is traditionally gifted through airborne sweat particles, but for cooler climes the pox can adapt to live on door handles, clothing and children's toys. 	4 	
* Growth: +10 in settlements with Temperate climates
* Recruitment cost: -25% in regions with Temperate climates
Kislevian Infection
Cold is a most marvellous incubator of disease. The proud men of Kislev shall make excellent hosts indeed. 	3 	
* Double experience gain for units when fighting against Kislev
Eye Rot Incubation
Though Nurgle's ocular pox lays rapid waste to mortal settlements, amongst the Urfather's chosen it is a virulent spur to great deeds. 	3 	
* Cycle time: -1 for Rancid Aloe buildings
Rot, Glorious Rot
Flesh is but one of Nurgle's churches. His sermons may also be preached within the mind, where pathogens strip all reason from their hosts. As madness reigns, the Urfather rejoices. 	5 	
* Army ability: "Rot, Glorious Rot" (all armies)
Curse of the Leper
The touch of Nurgle is a wondrous gift indeed, sapping strength from muscle and sloughing skin from bone. 	5 	
* Chance of plague spreading: +5%
* Bound spell: "Curse of the Leper" for Great Unclean One units
Research 4 technologies from the previous tier to unlock this tier 	Research 4 technologies from the previous tier to unlock this tier	Research 4 technologies from the previous tier to unlock this tier
Sores
"They are gifts to be treasured until they burst." 	2 	
* Unlock Plague symptom: Sores
Specimen Collection
There are no words that could accurately describe the stickly substance which seeps from the pores of a Red Ague host, but Nurgle himself fondly calls it 'crimson honey'. 	2 	
* Casualty replenishment rate: +7%
Pestiferous Life
When the flesh can bear no more lesions, the spirit seeks release. So endless is Nurgle's love that he does not permit this misguided folly - there are always more gifts to bestow. 	4 	
* Recruitment cost: -10% for Plaguebearers of Nurgle and Exalted Plaguebearers of Nurgle units
Norse Infection
To those mortals who have wisely given themselves to the worship of the Ruinous Powers, Grandfather Nurgle shall provide a richly festering, gloriously agonising reward. 	3 	
* Bonus vs Infantry: +8 when fighting against Norsca
Revel in Malady
Some diseases are not apparent until long after they have been shared with others through acts of congress. There is, after all, no gifts as kindly meant as one imparted in secret. 	3 	
* Upkeep: -7%
Strain Resistance
Colder lands are no barrier to the Urfather's flesh-ravaging affections. His scarlet pestilence shall be a benediction upon all, come rain or shine. 	5 	
* Growth: +10 in settlements with Frozen climates
* Recruitment cost: -25% in regions with Frozen climates
Blight Boil
Even the Plaguebearers could never hope to tally the vast array of pox-filled growths which forever sprout across the immense and oozing bulk of a Stench Lord. 	5 	
* Chance of plague spreading: +4%
* Bound spell: "Blight Boil" for Great Unclean One units
Research 4 technologies from the previous tier to unlock this tier 	Research 4 technologies from the previous tier to unlock this tier	Research 4 technologies from the previous tier to unlock this tier
Pox Tally
Never send to know for whom the Tallymen of Plagues drone: they drone for thee. 	5 	
* Upkeep: -7% for Plaguebearers of Nurgle and Exalted Plaguebearers of Nurgle units
* Recruit rank: +2 for Plaguebearers of Nurgle and Exalted Plaguebearers of Nurgle units
Fleshy Growths
Each new pustule and tumour is a blessed mark of the Urfather's love. With every retch and heave summoned by the sight of such growths, Nurgle is shown deserved gratituded. 	2 	
* Ward save: 7% for Plague Drones of Nurgle, Knights of Nurgle, Chosen of Nurgle and Rot Flies of Nurgle units
Ogre Susceptibility
The larger the host, the more acres of flesh there are to infect, desolate and ultimately decay. Truly, the bloated mountain Ogres are fortunate indeed. 	4 	
* Bonus vs Large: +6 when fighting against Ogres
Fattening Seeds
As the Rot carries far and wide, the noxious fruit of Nurgle's distant garden ripen and swell. The more virulent the spread, the more seeds the mouldering fruit shall bear. 	3 	
* Casualty replenishment rate: +10% for Plague Drones of Nurgle and Rot Flies of Nurgle units
* Recruit rank: +2 for Plague Drones of Nurgle and Rot Flies of Nurgle units
Growing Buboes
Though Nurgle's Rot is disease perfected, already His ultimate gift to existence, there remains scope for delightfully nauseating new augmentations. 	3 	
* Population surplus: +1 for newly-captured settlements
Rot Incubation
The Urfather's wondrous Rot is already remarkably virulent, but as nature take its course, new and ever-more contagious strains will emerge. 	5 	
* Cycle time: -1 for Lesser Garden of Blight buildings
Fleshy Abundance
Flesh gruesomely caked in cankers, tumours, cysts and scars; there is no greater armour in this or any other realm. 	5 	
* Chance of plague spreading: +5%
* Bound spell: "Fleshy Abundance" for Great Unclean One units
Research 4 technologies from the previous tier to unlock this tier 	Research 4 technologies from the previous tier to unlock this tier	Research 4 technologies from the previous tier to unlock this tier
The Touch
Once the stream of pus passes a certain threshold, even Maggotkin cannot help but wipe their eyes to clear their vision. 	5 	
* Population surplus: +1 for newly-captured settlements
Maddening Crowds
Sometimes, misguided hosts-to-be attempt to refuse Nurgle's pestilent bounty. Once the Grey Fever consumes their minds they shall see the truth, and welcome Him into their hearts. 	2 	
* Population surplus: +1 for newly-captured settlements
Eastern Malady
The Iron Dragon of Cathay is famously touched by madness from Warpstone exposure, but once the Grey Fever comes for the Celestial Empire, he will seem the kingdom's sanest soul. 	4 	
* Leadership: +12 when fighting against Cathay
* Missile resistance: 10% when fighting against Cathay
Locus of Virulence
Close contact is but one vector by which Nurgle's ruinous gifts may be shared. Once a strain mutates sufficiently, it can be equally contagious when hurled through the skies at speed. 	3 	
* Ammunition: +100% for Exalted Plaguebearers of Nurgle and Soul Grinder of Nurgle units
Fever Incubation
The more minds that fall to glorious delirium of Grey Fever, and the more voices that gibber in senseless madness, the more fertile Nurgle's cankerous domain becomes. 	3 	
* Cycle time: -1 for Daemonic Egg Sacs buildings
Preferred Strain
Whispers in the forest; murmurs from the shadowy valleys; secrets muttered by brooks and streams; rasping madness from the crops. The Grey Fever stalks... 	5 	
* Growth: +10 in settlements with Mountain climates
* Recruitment cost: -25% in regions with Mountain climates
Children of Nurgle
From the Fly Master's oozing innards arises a swarm of filth-caked insects, shrouding Nurgle's children within a buzzing, pustulant cloud. 	5 	
* Number of uses: +1 for bound spells on Great Unclean One units
Category:Nurgle
Category:Technology trees