Prismatic Spray (Wizard Spell)

When this spell is cast, the wizard causes seven shimmering, multicolored rays of light to flash from his hand in a triangular spray. This spray is 70 feet long and spreads to 15 feet wide at the end. It includes all colors of the visible spectrum; each ray has a different power and purpose. Any creature with fewer than 8 Hit Dice struck by a ray is blinded for 2d4 rounds, regardless of any other effect.
Any creature in the area of effect will be touched by one or more of the rays. To determine which ray strikes a creature, roll 1d8 and consult the following table:
 Prismatic Spray Results
1 = red 	5 = blue
2 = orange	6 = indigo
3 = yellow	7 = violet
4 = green 	8 = struck by two rays,roll again twice(ignoring any 8s)
Colorof Ray	Orderof Ray	Effect of Ray
Red 	1st 	Inflicts 20 points of damage, save vs. spell for half.
Orange 	2nd 	Inflicts 40 points of damage, save vs. spell for half.
Yellow 	3rd 	Inflicts 80 points of damage, save vs. spell for half.
Green 	4th 	Save vs. poison or die; survivors suffer 20 points of poison damage.
Blue 	5th 	Save vs. petrification or be turned to stone.
Indigo 	6th 	Save vs. wand or go insane.
Violet 	7th 	Save vs. spell or be sent to another plane.
Category:Wizard Spells
Category:Spells from Players Handbook
Category:Spells
Category:Spells from Wizard's Spell Compendium