Ballads of Breeze (Invitation of Windblume)

Ballads of Breeze is a quest in Invitation of Windblume.
==Steps==
#Talk to Lizzie
==Dialogue==
;(Talk to Lizzie)
:Lizzie: Hello there, have you been enjoying the Windblume festivities?
: Thanks to your recommendation, yes.
: Haven't had time yet.
:Lizzie: Hehe, I have another event for you that's quite relaxing. It's called "Ballads of Breeze."
:Lizzie: I'm sure you've seen the bards of Mondstadt. Taking part in this event will allow you to play lovely songs, just like they do!
:Lizzie: Feel the breath of the wind atop mountains and beside rivers, and put your heart and soul into playing your tune. It's a surefire way to forget all your worries!
: But I've got no experience in this field...
: Will it really sound alright?
:Lizzie: Don't worry. This activity was designed precisely such that those without any performance experience can savor the joys of music.
:Lizzie: As long as you can keep up with the hints and the beat, there should be no problem.
: That's reassuring.
: Well, guess I'll give it a go.
:Lizzie: Of course. Happy Windblume Festival!
==Gameplay Tutorial==
You can test your performance skills in "Ballads and Breeze" through the "Invitation of Windblume" event menu. Follow the rhythm and the hints provided by the gradually-shrinking Rhythm Rings to press the corresponding buttons at the right time. Getting the rhythm right will award points. Your performance will be graded afterward according to the points you obtained.
The Rhythm Rings will appear before the beat and will shrink over time. When the Rhythm Rings aligns precisely with the button press area, it is time to press the button and play some music! But get it wrong and you'll miss the beat...
Accurate play allows you to increase the Combo count. When your Combo count reaches a certain point, accurate play will award more points. Watch out though — a missed note will send your Combo count up in smoke...
==Other Languages==
==Change History==
ja:風吹く歌
pt-br:Melodia da Paisagem
ru:Песнь ветров