Fallout 4 magazines

==General information==
Magazines grant the player character additional perks when read, or unlock certain benefits. Perk magazines replace skill books from earlier installments in the Fallout franchise, due to the merger of skills and perks. These perks can have multiple ranks, with the rank increasing each time the player character reads a copy of the magazine. The magazine may be sold, dropped, displayed or stored after being read, and the perk or benefit will be retained.
There are 121 magazines to collect throughout the Commonwealth, 5 additional with the Far Harbor add-on and another 5 additional with the Nuka-World add-on, totaling 131 magazines. There are also 3 additional magazines that can be added through Creation Club purchases. Magazines can be stored on display at settlements if the player character builds a magazine rack and transfers them to that storage.
==Types==
===Perk magazines===
Name 	Related perk 	Issues
Astoundingly Awesome Tales 	Astoundingly Awesome 	14
Grognak the Barbarian 	Barbarian 	10
Guns and Bullets 	Guns and Bullets 	10
Live & Love 	Live & Love 	9
Massachusetts Surgical Journal 	Massachusetts Surgery	9
Tales of a Junktown Jerky Vendor	Junktown Vendor 	8
Tesla Science Magazine 	Tesla Science 	9
Tumblers Today 	Tumblers Today 	5
U.S. Covert Operations Manual 	Covert Operations 	10
Unstoppables 	Unstoppable 	5
Wasteland Survival Guide 	Wasteland Survival 	9
Islander's Almanac 	Islander's Almanac 	5
SCAV! 	SCAV! 	5
===Miscellaneous magazines===
Name 	Unlocks 	Issues
Enclave Entrenchment Manual	Each issue unlocks a new Enclave settlement item/paintjob 	3
Hot Rodder 	Each issue unlocks a power armor custom paintjob 	3 (+1 )
La Coiffe 	Each issue unlocks a new hair style 	2
Picket Fences 	Each issue unlocks new and unique items for your settlements	5 (+1 )
RobCo Fun 	Each issue unlocks a new holotape game 	4 (plus one game without magazine)
Taboo Tattoos 	Each issue unlocks a new facial tattoo 	5
Total Hack 	Each issue unlocks a new terminal option. 	3
You're SPECIAL! 	Gain one SPECIAL point of choice 	1
Slocum's Joe franchise kit 	Unlocks Slocum's Joe settlement items 	1
==Location list==
Magazine 	Issue 	Location 	Location description 	Effect
Astoundingly Awesome Tales 	#6, Attack Of The Fishmen 	Skylanes Flight 1981 	On the restroom toilet below the cockpit. 	Do +5% damage against Mirelurks.
Astoundingly Awesome Tales 	#14, Rise of the Mutants! 	Trinity Church 	On the lectern, by the steamer trunk at the East side of the church interior. (may respawn) 	Do +5% damage against Super Mutants.
Astoundingly Awesome Tales 	#7 Deep Sea Terror! "Sinister Seafood Strikes!!" 	Outpost Zimonja 	On the workshop. 	Do +5% damage at night.
Astoundingly Awesome Tales 	#4, Invasion of the Zetans 	Hubris Comics 	Top floor (the film studio), in the “star” restroom (south east corner of room), on a table under an irradiated blood pack, near the steamer trunk. (may respawn) 	Do +5% damage with the Alien Blaster.
Astoundingly Awesome Tales 	#9 When Apes Go Bananas!!! "A Gorilla Ate My Patrol Car!" 	Railroad HQ 	Inside Railroad HQ (Freedom Trail mission must be completed to open the Railroad HQ), on a metal desk in the brick crypt area, West area of the room. 	Do +5% damage with the Cryolator.
Astoundingly Awesome Tales 	#1 My Brain and I... (A Twisted Love Tale) 	Boston mayoral shelter 	Lower level bedroom, Southwest corner, on a small table. 	Regenerate 1 point of health per minute.
Astoundingly Awesome Tales 	#8, The Man Who Could Stop Time 	Vault 114 	In the living quarters area, on a container in the blocked corridor, under the “Laundry” sign. 	Gain +5 Action Points.
Astoundingly Awesome Tales 	#3 Attack of the Metal Men 	Dunwich Borers 	At the bottom of the pit below terminal #3, on a table near the steamer trunk. 	Take 5% less damage from robots.
Astoundingly Awesome Tales 	#12, Have Dog, Will Travel! 	The Institute 	On the triangular table of the outside balcony, accessed via Holdren's quarters, North of atrium. (may respawn) 	Your canine companion permanently takes 10% less damage.
Astoundingly Awesome Tales 	#5, The Mad Russian's Revenge 	Pickman Gallery 	To the right or of the steamer trunk (or on the floor infront) in the last tunnel chamber, where you meet Pickman. 	Gain +5 Poison Resistance.
Astoundingly Awesome Tales 	#2 The Starlet Sniper 	Coast Guard Pier 	In the basement, on the toilet inside the locked cell (expert lock or use terminal to unlock the cell), by the secured storage room. 	Do +5% damage with scoped weapons.
Astoundingly Awesome Tales 	#13, Curse of the Burned! 	Crater of Atom 	Top floor (up the stairs) of the central metal shack built into the Western rocks. (may respawn) 	Do +5% damage against ghouls.
Astoundingly Awesome Tales 	#10, Giant Insects Invade 	Sentinel site 	In the first main area right at the start of the sentinel site, in one of the outer hallway areas, under some stairs, this magazine is found on the desk as part of a large row of work terminals on the Eastern side of the facility.	Gain +5 Radiation Resistance.
Astoundingly Awesome Tales 	#11, Rise of the Radiated 	East Boston Preparatory School 	On a desk in the computer room, top floor, southeast corner. (may respawn). 	RadAway heals +5% radiation damage.
Grognak the Barbarian 	Blood on the Harp 	Wicked Shipping Fleet Lockup 	South end of the main warehouse in the small office, on the desk with the key. 	Critical Hits with unarmed and melee attacks do +5% damage.
Grognak the Barbarian 	Cometh the Trickster 	Bus and apartment wreckage north of Andrew Station	On the bed of the comic book fan's apartment, with the bus crashed into it, close to Andrew Street Station. 	Critical Hits with unarmed and melee attacks do +5% damage.
Grognak the Barbarian 	Jungle of the Bat-Babies 	Sanctuary Hills 	On the kitchen table of the The House of Tomorrow, where Codsworth resides. 	Critical Hits with unarmed and melee attacks do +5% damage.
Grognak the Barbarian 	In the Bosom of the Corsair Queen 	Corvega assembly plant 	Assembly level (top floor), in the Raider metal hut accessed via catwalk bridge, near Steamer Trunk. 	Critical Hits with unarmed and melee attacks do +5% damage.
Grognak the Barbarian 	Demon Slaves, Demon Sands 	
* Vault 75 
* Vault 81 	
* On the bed, inside the Overseer's office, top floor. 
* Given as a reward by Katy the teacher for completing Miscellaneous Quest: Short Stories in the Classroom. 	Critical Hits with unarmed and melee attacks do +5% damage.
Grognak the Barbarian 	Enter Maula: War Maiden of Mars 	Boston Common 	In the bandstand, near the skeleton, close to Park Street Station entrance. 	Critical Hits with unarmed and melee attacks do +5% damage.
Grognak the Barbarian 	Fatherless Cur! 	Mass Pike Interchange 	On the toilet inside the Gunner camp, by the Power Armor Station. 	Critical Hits with unarmed and melee attacks do +5% damage.
Grognak the Barbarian 	Lost in the Snows of Lust 	Back Street Apparel 	On a living room table in the ruined upstairs apartment, near the TV and safe. 	Critical Hits with unarmed and melee attacks do +5% damage.
Grognak the Barbarian 	In the Lair of the Virgin Eater 	Hyde Park 	In the raider camp on the roof of the buildings south of the main drag. 	Critical Hits with unarmed and melee attacks do +5% damage.
Grognak the Barbarian 	What Sorcery This? 	Museum of Witchcraft 	On the table in the “dungeon” room, upper floor, south wall. 	Critical Hits with unarmed and melee attacks do +5% damage.
Guns and Bullets 	#10, The Future of Hunting? 	BADTFL regional office 	On a desk in the chief's office, bullpen room in the western part of the building. 	+5% ballistic weapons Critical Hit damage.
Guns and Bullets 	#5, Lasers & Hunting: Acceptable Overkill 	Fort Hagen 	On the oval table in the kitchen area, top floor, southeast area. 	+5% ballistic weapons Critical Hit damage.
Guns and Bullets 	#2, Little Guns For Little Ladies 	Fraternal Post 115 	On the lectern in the stage area, by the American flag and sandbags. 	+5% ballistic weapons Critical Hit damage.
Guns and Bullets 	#4, Street Guns of Detroit 	Gunners plaza 	Top floor lounge, in the table surrounded by sofas, south mezzanine offices. 	+5% ballistic weapons Critical Hit damage.
Guns and Bullets 	#5, Avoid those Pesky Gun Laws! 	Rook family house 	Inside Barney's bunker, on a metal desk near the lantern and filing cabinet. 	+5% ballistic weapons Critical Hit damage.
Guns and Bullets 	The Moon: A Communist Doomsday Device? 	Quincy ruins 	On the desk with the terminal, elevated freeway Gunners camp, between the two big-rig trailers. 	+5% ballistic weapons Critical Hit damage.
Guns and Bullets 	#7, Take Aim, Army Style 	South Boston military checkpoint 	Inside the checkpoint, on a metal desk, east wall. 	+5% ballistic weapons Critical Hit damage.
Guns and Bullets 	#8, Bear Proofing Your Campsite:... 	Cambridge Police Station 	In a locked safe in the station chief's office. Available only after Brotherhood reinforcements arrive at the station. 	+5% ballistic weapons Critical Hit damage.
Guns and Bullets 	#8, Plasma - The Weapon of Tomorrow 	The Castle 	On the radio operator's desk, in the middle of the Castle grounds, outside. 	+5% ballistic weapons Critical Hit damage.
Guns and Bullets 	#5, Guide to hunting commies! 	Ticonderoga 	On the desk of the corner office, northwest corner, top floor. This location is only accessible after completing Boston After Dark. 	+5% ballistic weapons Critical Hit damage.
Hot Rodder 	#1 Flame Job! 	Robotics disposal ground 	Inside the small concrete hut, on the desk with the terminal on it. 	Unlocks Flame Job paint for Power Armor.
Hot Rodder 	#2 Shark Paint Schemes! 	Atom Cats garage 	On the bedside table in Zeke's trailer. 	Unlocks Shark paint for Power Armor.
Hot Rodder 	#3 Hot Pink! 	Milton parking garage 	Inside the parking lot, to the west of the Hospital. Top floor sleeping quarters, near the prize cells. 	Unlocks Hot Pink paint for Power Armor.
Hot Rodder 	Racing Stripes! 	Unmarked location near Federal ration stockpile 	On the counter of a blown out building where Dawson Wakefield spawns during Malevolent Malfunction 	Unlocks Racing Stripes paint for Power Armor.
La Coiffe 	#1 Megaton Hair 	Fallon's department store 	In the upper floor septagonal room, on the table in the center of the room, west side of the building near the roof exit. 	Unlocks Megaton haircut.
La Coiffe 	#2 The Hornet's Nest 	Charlestown laundry 	In a shopping basket on top of one of the washing machines. (may respawn). 	Unlocks The Hornet's Nest haircut.
Live & Love 	#1, Fabulous 1st Issue: Life Long Best Friends! 	Faneuil Hall 	On the small table, attic level, just after climbing the main staircase. 	Companions permanently gain +10 health.
Live & Love 	#2, Nuke-The-Man 	College Square station 	On the safe behind the counter, at the station entrance interior, before descending the stairs. 	Companions permanently inflict +5% damage.
Live & Love 	#3, Trim the Fat 	WRVR broadcast station 	On the table near the recording desk and wall computer. 	Companions permanently gain +10 carry weight.
Live & Love 	#12, The Secretary Charmer 	Fiddler's Green Trailer Estates 	Inside the caravan trailer, east side of the estates (and swimming pool). 	Permanently gain +25% XP from persuading women.
Live & Love 	#14, Talk Yourself Sober 	Revere Beach station 	On the concrete blocks by the cooking pot and steamer trunk, inside the promenade building, upper floor. 	Permanently gain +1 Luck from alcohol when traveling with a companion.
Live & Love 	#4, Advice From Married Men 	The Third Rail in Goodneighbor 	On top of the toilet, The Third Rail restroom, entrance area (north). 	Companions permanently gain +5 Damage Resistance and Energy Resistance.
Live & Love 	#7, Beware The Man Handler 	Bunker Hill 	At the top of the monument. 	Permanently gain +25% XP from persuading men.
Live & Love 	#8, An Experience to Remember 	Hotel Rexford in Goodneighbor 	On the bar counter, just right of the entrance, in the lobby of Hotel Rexford. 	Permanently gain +5% XP while adventuring with a companion.
Live & Love 	#9, I Married a Robot! 	Diamond City schoolhouse 	Inside the schoolhouse bedroom, ground floor, on a cinder block. 	Robot companions permanently inflict +5% damage.
Massachusetts Surgical Journal 	#5, Better Living Through Chems 	Cabot House 	Top floor, first bedroom on the east side, on the wooden desk. 	+2% limb damage for all weapons.
Massachusetts Surgical Journal 	#8, Cryo Technology: Haven or Tomb! 	Greater Mass blood clinic 	In the analyst's room (accessed via the wall terminal), on the desk. 	+2% limb damage for all weapons.
Massachusetts Surgical Journal 	#16, ER Nurses Confess All 	Medford Memorial Hospital 	In the filing and storage room, west side balcony above the main lobby, one floor up from the ground. 	+2% limb damage for all weapons.
Massachusetts Surgical Journal 	#13, Finding Your Funny Bone 	Boston Public Library 	In the overdue book vending machine (northwest area). Purchase with 50 Tokens via the terminal. 	+2% limb damage for all weapons.
Massachusetts Surgical Journal 	#3, Happy Sedation Special 	Sandy Coves Convalescent Home 	Behind the security door, next to the wall of safes, near the reception 	+2% limb damage for all weapons.
Massachusetts Surgical Journal 	#16, Let's Play Doctor! 	Parsons State Insane Asylum 	Inside Lorenzo's living quarters, at the very bottom floor of the facility. 	+2% limb damage for all weapons.
Massachusetts Surgical Journal 	#13, Pay Now, Get Better Later!! Insurance Scandal Sweeps Medical Industries 	Greenetech Genetics 	On the table between the two red sofas and dark carpet, in the long room three storys up the north side of the building. 	+2% limb damage for all weapons.
Massachusetts Surgical Journal 	#9, Raised by Robots 	Med-Tek Research 	On the large central laboratory table, lowest floor of the sub-level, where the Prevent is located. 	+2% limb damage for all weapons.
Massachusetts Surgical Journal 	#15, Scars Are Cool 	Cambridge Polymer Labs 	On the desk inside the Director's office, above the reception area. 	+2% limb damage for all weapons.
Picket Fences 	#1, The House of Tomorrow... Today! 	Beantown Brewery 	In the foreman's concrete wall office, upper walkways of the main vat room, near the steamer trunk. 	Picket fences can be built at settlements.
Picket Fences 	#2, Modern Hearth! 	Hardware Town 	In the upstairs office on the desk with the key, center of the building, near the steamer trunk. 	High-tech lights can be built at settlements.
Picket Fences 	#3, Essential Upgrades! 	Saugus Ironworks 	Blast Furnace area, on the catwalk just below the steamer trunk and Bobblehead. 	Statues can be built at settlements.
Picket Fences 	#4, Modern Lawn Care! 	Combat Zone 	On the formica table, ground level near the bar, in front of the main stage. 	Potted plants can be built at settlements.
Picket Fences 	#5, Welcome Home! 	Weston water treatment plant 	In the metal office overlooking the generator room, before descending to the main treatment chamber. 	Patio furniture can be built at settlements.
Picket Fences 	Picket Fences Holiday Special 	Harbormaster Hotel 	On a console in the New England Technocrat Society 	Halloween decorations can be built at settlements.
Picket Fences 	Picket Fences Halloween Special 	Fallon's department store 	In a box inside the small garage area behind the store pointed out during the quest Holiday Spirits 	Christmas themed decorations can be built at settlements as well as Christmas themed weapon and armor paints.
RobCo Fun 	#1 Atomic Command 	Museum of Freedom 	In the chamber above the front doors, where Preston is holed up, on Sturges’ desk. (may respawn) 	Unlocks Atomic Command Pip-Boy game.
RobCo Fun 	#2 Grognak The Barbarian 	Memory Den in Goodneighbor 	In the Memory Den back room / basement (Must be in Act II of MQ). 	Unlocks Grognak the Barbarian Pip-Boy game.
RobCo Fun 	#3 Pip Fall 	Fort Hagen 	Command Center - adjacent to Kellogg's Terminal under a table, in the chamber where you speak with Kellogg. (may respawn) 	Unlocks Pip Fall Pip-Boy game.
RobCo Fun 	#4 Red Menace 	Vault 111 	Inside the cafeteria terminal, northeast area. Only the holotape is available, not the magazine. 	Unlocks Red Menace Pip-Boy game.
RobCo Fun 	#5 Zeta Invaders 	Valentine Detective Agency 	On a desk, inside the Valentine's Detective Agency located in Diamond City Market. 	Unlocks Zeta Invaders Pip-Boy game.
Taboo Tattoos 	#1, 13 	Mass Pike Tunnel east or west 	In a locked room to the South, next to Det. Perry's holotape 	Unlocks lucky clover tattoo.
Taboo Tattoos 	#2, Anchor 	Thicket Excavations 	In the metal trailer caravan on the south edge of the excavation area, close to two other trailers. 	Unlocks nautical anchor tattoo.
Taboo Tattoos 	#3, Eagle's Nest 	Concord Civic Access 	In the scavenger's sleeping area, close to the steamer trunk, western area near exit stairs. 	Unlocks Eagle tattoo.
Taboo Tattoos 	#4, Skulls Are Hip!! 	Irish Pride Industries shipyard 	On the metal picnic table, inside the docked ship, in the shipyard interior. 	Unlocks radiation skull tattoo.
Taboo Tattoos 	#16, Sailor 	Vault 81 	On the lowest level of the atrium, in the barber's shop. 	Unlocks bad luck horseshoe tattoo.
Tales of a Junktown Jerky Vendor	How to Run a Successful Vendor Stand 	Big John's Salvage 	On the small table with the lantern, inside the caravan perched atop the containers, adjacent to the steamer trunk. 	Decreases vendor prices by 3% when bartering.
Tales of a Junktown Jerky Vendor	Capitalism & You 	Four Leaf fishpacking plant 	Basement locker room, on the bench, western side of the plant. 	Decreases vendor prices by 3% when bartering.
Tales of a Junktown Jerky Vendor	The Art of Haggling 	Super Duper Mart 	On the metal wire magazine stand, west wall, just right of the Milton General Hospital poster. 	Decreases vendor prices by 3% when bartering.
Tales of a Junktown Jerky Vendor	Benefits of Child Labor 	Longneck Lukowski's Cannery 	Inside the metal catwalk hut, northwest upper area of the main cannery room, with the Bobblehead. 	Decreases vendor prices by 3% when bartering.
Tales of a Junktown Jerky Vendor	Take Your Business on the Road 	Mystic Pines 	On the sideboard table by the TV, west wall, inside the building, just north of the main entrance. 	Decreases vendor prices by 3% when bartering.
Tales of a Junktown Jerky Vendor	The Joy of Wealth 	Gwinnett Brewery 	Inside the building, on a desk, next to a terminal, in an office, upper level, along the northwest wall. Climb the pipes and catwalks to reach the office. 	Decreases vendor prices by 3% when bartering.
Tales of a Junktown Jerky Vendor	Why I Sold My Mother 	Walden Pond 	On the barrel with the lantern on it, inside the pipe tunnel interior cave. 	Decreases vendor prices by 3% when bartering.
Tales of a Junktown Jerky Vendor	Suit Up & Succeed 	Wreck of the FMS Northern Star 	Upper level, mid-deck, on the parasol table, north side of the ship. 	Decreases vendor prices by 3% when bartering.
Tesla Science Magazine 	10 Number 1 Hits!!! 	Poseidon Energy 	On the metal desk with the Bobblehead near the steamer trunk, in the central metal catwalk hut. 	Energy Weapons inflict +5% critical damage.
Tesla Science Magazine 	#5, Future of Warfare? 	Reeb Marina 	On the wooden bench in the kitchen of the warehouse, near the birthday sweetroll. 	Energy Weapons inflict +5% critical damage.
Tesla Science Magazine 	Geckos and Gamma Radiation 	University Point 	Top floor of Sedgwick Hall, in the northern computer room, northeast corner on a small table. Access via the open curtains. 	Energy Weapons inflict +5% critical damage.
Tesla Science Magazine 	#5, Giant Super Weapons 	Mass Fusion building 	On the computer bank, southeast mezzanine room, upper offices above the glass floor. 	Energy Weapons inflict +5% critical damage.
Tesla Science Magazine 	#3, Rocket Science for Toddlers 	Rocky cave 	In Virgil's Laboratory on a broken fridge, just left of Virgil's terminal 	Energy Weapons inflict +5% critical damage.
Tesla Science Magazine 	#9, Tomorrow's technology for today's Super Soldiers (Blast Off To Adventure!)	Mahkra Fishpacking 	Lowest floor filleting room, on a small table, north west corner. Room below the one with the Steamer Trunk. 	Energy Weapons inflict +5% critical damage.
Tesla Science Magazine 	U.S. Army Goes to Space 	HalluciGen, Inc. 	First floor, in the Weaponization Research lab, in the northeast corner. 	Energy Weapons inflict +5% critical damage.
Tesla Science Magazine 	What is Plasma, Anyway? 	General Atomics factory 	In the upper floor office, on a metal desk against the east wall, directly above the entrance lobby. 	Energy Weapons inflict +5% critical damage.
Tesla Science Magazine 	Will Robots Rule the World? 	ArcJet Systems 	In the CEO's office on the second floor, next to his terminal. 	Energy Weapons inflict +5% critical damage.
Total Hack 	#1 Control Robots 	Wattz Consumer Electronics 	Basement server room, on the terminal desk, north wall. 	Unlocks ability to control robots using a terminal.
Total Hack 	#2 Control Spotlights 	The Shamrock Taphouse 	Held by the female mannequin standing on the table in the “game” room with the checkers board. 	Unlocks ability to control spotlights using a terminal.
Total Hack 	#3 Control Turrets 	Wildwood Cemetery 	Under the tree in the center of the cemetery. 	Unlocks ability to control turrets using a terminal.
Tumblers Today 	#1, Bobby Pins – More Effective Than Lockpicks? 	Easy City Downs 	On the side chest by the black sofa, in the commentator's area, southwest side of the racetrack 	Wider "sweet spot" when lockpicking.
Tumblers Today 	#2, Confessions of a Housebreaker 	Fens Street sewer 	Next to the holotape on the metal drawers, inside the “cell” area of the sewers, northwest catwalks and tunnels. 	Wider "sweet spot" when lockpicking.
Tumblers Today 	#3, Open Any Lock in 5 Seconds Flat 	West Roxbury station 	In the open locker, eastern platform maintenance room, next wall button. 	Wider "sweet spot" when lockpicking.
Tumblers Today 	#4, Locksmith Certification Special – Pass With Flying Colors 	Malden Center 	Inside one of the cargo carriages at the station, in the Raider camp at the deepest part of this location. 	Wider "sweet spot" when lockpicking.
Tumblers Today 	#5, Mysteries of the Master Key Exposed! 	Poseiden Energy Turbine 18-F 	In the metal control room, northwest corner of the facility, by the steamer trunk, on a metal shelf. 	Wider "sweet spot" when lockpicking.
U.S. Covert Operations Manual 	#01, Whistling in the Dark 	The Switchboard in Lexington 	On the desk by the terminal in the executive office above the open office and double stairwell area. 	Makes you more difficult to detect while sneaking.
U.S. Covert Operations Manual 	#02, Urban Camouflage 	USS Constitution 	Ship interior, on a corner table inside the Captain's cabin. 	Makes you more difficult to detect while sneaking.
U.S. Covert Operations Manual 	#03, Facepaint Fundamentals 	Federal ration stockpile 	On the main table in front of the sofa, in Red Tourette's base, southeast tunnels near exit. 	Makes you more difficult to detect while sneaking.
U.S. Covert Operations Manual 	#04, Not the Soldiers You're Looking For 	Abandoned shack/Federal Surveillance Center K-21B 	In Federal Surveillance Center K-21B, deepest area, on the light blue metal computer bank, near the steamer trunk and terminal. 	Makes you more difficult to detect while sneaking.
U.S. Covert Operations Manual 	#05, Who Goes There? 	Fort Strong armory 	On the desk of General Brock, southwest corner of the ground floor. 	Makes you more difficult to detect while sneaking.
U.S. Covert Operations Manual 	#06, Squeaky Floorboard, Sudden Death 	Fort Hagen 	Command Center, on the side table of the bedroom and kitchenette room, just east of the armory. 	Makes you more difficult to detect while sneaking.
U.S. Covert Operations Manual 	#07 Bushes, Boxes and Beehives Camouflage Special 	Libertalia 	By a red padded chair on the exterior of the main shanty ship, halfway up, same level as the second boat cabin. 	Makes you more difficult to detect while sneaking.
U.S. Covert Operations Manual 	#08 Getting the Drop on Communists 	National Guard Training Yard 	On a table in the cafeteria of the barracks, near a cooler. 	Makes you more difficult to detect while sneaking.
U.S. Covert Operations Manual 	#09, Look Better in Black 	Revere satellite array 	In the shanty hut atop the central satellite support (without the dish). 	Makes you more difficult to detect while sneaking.
U.S. Covert Operations Manual 	#10, Tiptoe Through the Tulips 	USAF Satellite Station Olivia 	Inside the computer room unlocked by terminal (southeast interior), on the desk with the mini nuke. 	Makes you more difficult to detect while sneaking.
Unstoppables 	Commie-Kazi VS. Manta Man 	Westing Estate 	On the shack closest to the river, with the lantern on the wooden floor near the mattress. 	+1% chance of taking no damage from an attack.
Unstoppables 	Dr. Brainwash and His Army of De-Capitalists! 	Shaw High School 	Library office on the lower level, with the Steamer Trunk. North area. 	+1% chance of taking no damage from an attack.
Unstoppables 	Trapped In The Dimension Of The Pterror-Dactyls! 	Suffolk County Charter School 	In the library room, upper floor, by the holotape and steamer trunk. 	+1% chance of taking no damage from an attack.
Unstoppables 	Visit the Ux-Ron Galaxy!! 	Hubris Comics 	On the shop counter, in front of the cheeky monkey and Grognak's Axe in the display case. 	+1% chance of taking no damage from an attack.
Unstoppables 	Who Can Stop The Unstoppable Grog-Na-Rok?! 	D.B. Technical High School 	Basement level swimming pool, northwest corner wall, on a table above a Fat Man and near the steamer trunk. 	+1% chance of taking no damage from an attack.
Wasteland Survival Guide 	#1, Farming The Wastes 	Wreck of the USS Riptide 	Inside the ship, on a table, under the bridge on the water's level. 	Heal +50% more from fruits and vegetables.
Wasteland Survival Guide 	#2, Insect Repellent Special 	Crater house 	Western side of the crater, on the table, lower level of a stilt shack with a lantern and caps stash on a table. 	Permanently take 5% less damage from insects.
Wasteland Survival Guide 	#3, The Bright Side of Radiation Poisoning 	Egret Tours Marina 	On the counter of the diner and coolant recharge station. 	Permanently heal +50% from irradiated packaged food and drink.
Wasteland Survival Guide 	#4, The Scrapyard Home Decoration Guide 	Lynn Woods 	On the sleeping bag, inside the main shack with the steamer trunk. 	Permanently unlock new decoration items in workshop settlements.
Wasteland Survival Guide 	#5, Guide To Diamond City 	Gorski cabin 	In the underground bunker, by the journal terminal, on a metal desk. 	Diamond City is now permanently marked on your map.
Wasteland Survival Guide 	#6, Commonwealth Coupon Spectacular 	Nahant Oceanological Society 	On the metal desk with the typewriter, entrance room area, ground floor. 	Permanently gain +10% discount from food and drink vendors.
Wasteland Survival Guide 	#7, Water Aerobics for Ghouls 	Old Gullet sinkhole 	On a concrete block inside the sinkhole, by the cooking pot station. 	Permanently swim 25% faster.
Wasteland Survival Guide 	#8, Self-Defense Secrets 	Ranger cabin 	On the sideboard table in the cabin. 	Permanently take 5% less damage from melee attacks.
Wasteland Survival Guide 	#9, Hunting in the Wastes 	Sunshine Tidings co-op 	In the locked cabin near the silos, on the floor near a mattress and steamer trunk. 	Permanently collect more meat from animal kills.
You're SPECIAL! 	You're SPECIAL! 	Sanctuary Hills 	In The House of Tomorrow, under Shaun's crib. 	Add one S.P.E.C.I.A.L. point.
Islander's Almanac 	Pincer Dodge 	Northwood Ridge Quarry 	Inside the quarry's interior area, on a bedside table at the top of the indoor shack. 	Take 5% less damage from Mirelurk melee attacks.
Islander's Almanac 	Precision Hunting 	Brooke's Head Lighthouse 	Top of the lighthouse, on a small broken bookcase next to the cooking stove. 	5% higher VATS chance against animals the player is in combat with.
Islander's Almanac 	Far Harbor Sightseer's Guide 	The Last Plank 	On the table where Old Longfellow is sitting when first met. 	Marks multiple locations on the map.
Islander's Almanac 	Children of Atom Exposé 	Acadia 	On Dejen's counter next to the group of candles. 	Receive 10% less damage from radiation-based attacks.
Islander's Almanac 	Recipe Roundup 	National Park visitor's center 	On the counter to the right of the front entrance. 	Unlocks sludge based recipes at chemistry stations.
SCAV! 	#1, The Terrible Truce 	Star Control in Galactic Zone 	Behind Star Control on crate by explosives box. 	Increases speech challenge success chance by 10%
SCAV! 	#2, Fear the Knife King 	Nuka-World junkyard 	In a barn north east of the junkyard. 	+25% Combat Knife and Switchblade damage.
SCAV! 	#3, Mutant Fists of Stephie Knuckles 	Fun House in Kiddie Kingdom 	In the maze with green rotating tunnels. 	+10% hand-to-hand weapon damage.
SCAV! 	#4, Nuka Brahmin Stampede 	Grandchester Mystery Mansion 	In the attic on a box. 	+5% explosives damage.
SCAV! 	#5, That No-Caps Rage 	Employee Area in Dry Rock Gulch 	In the Employee Area. Can be accessed after turning Nuka-World's power on or by flying over the wall with a jet pack. 	+1 Strength & Endurance if you have <= 10,000 caps.
+2 Strength & Endurance if you have <= 1,000 caps.+3 Strength & Endurance if you have <= 100 caps.
Slocum's Joe franchise kit 	Slocum's Joe franchise kit 	Slocum's Joe Corporate HQ 	In a box pointed to during Slocum's Joe (company) 	Allows Slocum's Joe themed settlement objects to be built
==Location map==
==Notes==
* They have no relation to skill magazines in Fallout: New Vegas, which provide temporary benefits.
* The game will recognize 121 magazines found under general stats. This is due to the existence of two copies of Grognak the Barbarian Issue #5: Demon Slaves, Demon Sands.
* In the Pip-Boy, under Stat → Perks, some magazine perks are listed with magazine number, making it easier to track them.
* You can keep track of collected magazines by building magazine racks to place them on. You can do this at the settlement of your choice by accessing the workshop, and selecting Furniture → Shelves. Both the large yellow and metal rotating rack can hold up to 20 magazines each. Once stored, they are displayed on the rack, and can be transferred to and from at any time.
* It is possible for certain magazines to respawn. This includes: the RobCo Fun issues inside the Concord Museum of Freedom and Nick Valentine's office (though both without the holotapes), Grognak The Barbarian #02 Cometh the Trickster behind Joe Spuckie's, and the LaCoiffe in the Charlestown Laundry. Additionally, the Grognak the Barbarian issue in Vault 75 can be obtained again (but apparently only obtained twice) by doing a quest in Vault 81 ("Short Stories"). Other magazines (particularly the Live & Love in the Diamond City schoolhouse) have been reported as respawning, but these four seem to be the only ones which regularly respawn. It is unknown if this is a bug or not.
* All magazines in the game may be freely taken by the player, even if everything else in the vicinity is considered stealing.
 
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