Shard Breaker

The is a Melee weapon introduced in the 18.6.0 update. It is part of the Project Hammerfall Event Set.
==Description==
It is a medium-sized futuristic battle axe. It deals high damage and features a decent area damage radius, however it features a slower swing speed to most melee weapons, and lower mobility as well.
== Appearance ==
It is a blue medium-sized futuristic battle axe.
It has a blue/light blue head with light blue crystals acting as the blade of the axe. It also has grey/brown handle with a blue crystal as a counterweight.
==Performance==
When the attack button is pressed, the user swing the axe down onto the ground, which will cause shattered crystals to fly into the air at a 170-190 degree angle. These crystals will inflect bleeding and will block any healing effects from taking place for a limited amount of time.
== Strategy ==
It deals high damage and features a decent area damage radius, however it features a slower swing speed to most melee weapons, and lower mobility as well.
=== Tips ===
* This is a melee weapon, so it is best to use it in close-range maps.
* Use this to mow down heavily armored players due to its high damage.
* The area attack is very useful for crowd control and area denial.
* In melee versus melee combat in a choke point, it is recommended to move forward while in the swinging animation. This allows for multiple enemies to be hit and you can't be chased as there is a high chance someone was behind you and could be finished off.
* The bleeding attribute can be used to deal additional damage to the target.
* Due to its slower swing speed, try to keep your distance from other fast swinging melee weapons. Only charge in to attack, the pull out.
* Because the splash damage only affects the area in front of the user, always try to face the enemy.
* Spam this down hallways to give enemies a hard time getting through.
* If an enemy is heavily reliant on healing, use this to shut down their main asset.
=== Counters ===
* Pick off the user at long range.
* Area damage weapons and shotgun weapons decimate users at close range.
* When caught in a melee battle, try striking the user first, backpedal, then strike again until the user dies.
* Try running and jumping while attacking to avoid getting hit by the user's attacks, especially from the area damage attacks.
*In a coordinated team, this will cause the user to divert their focus away from potential teammates which opens up a time window to counterattack.
* It is deadly to attack head-to-head against users at close range. Instead, try flanking around the user and attack them from their sides.
== Attributes ==
*Melee
*Area Damage: The user strikes the ground, creating a medium-sized 'V' shaped shockwave in front of them that unleashes crystal shards from the ground.
*Bleeding 3 /2 seconds for 5 seconds.
*Anti-Regen: Prevents an enemy from healing for 3 seconds.
== Supported Maps ==
* Besieged Kingdom
* Pool Party
== Weapon Setups ==
Have a weapon with a longer range if engaged in long ranged combat.
==Changelog==
;18.6.0
*Initial release.
Category:Weapons
Category:Melee
Category:Area Damage
Category:Anti-Regen
Category:Bleeding
Category:Event Set
Category:Themed
Category:Collaborated conceptions