Wario (Super Smash Flash 2)

Wario is a veteran starter character in Super Smash Flash 2. He is once again the only character representation of the universe. Wario's overall design and voice clips are taken his appearance. His moveset is mostly based on his Super Smash Bros. for Nintendo 3DS and Wii U counterpart, although some animations and attacks are custom-made.
Wario is currently ranked 38th on the current tier list, placing him in the C tier. Wario's notable strengths include a good air game, decent combo ability, a good grab and throw game, and great KO moves in his forward smash, Shoulder Bash (in the move's final frames), down throw, dash attack, up smash, and the later stages of Wario Waft. Though he lacks a projectile, he can easily dodge them using his good speed for a fighter his size and weight, and his excellent air mobility allows him to wobble in and out of his opponent's range, which gives him some time to throw out a few spacing moves, or a finisher if he can. He also possesses good recovery options, as Shoulder Bash covers a decent horizontal distance, and a fully charged Wario Waft covers a distance equal to the distance covered by his up special, Corkscrew, allowing him to extend his vertical recovery as well.
However, Wario's biggest flaw is his short range (possessing the shortest grab range), which makes him vulnerable to characters with attacks that have a disjointed hitbox (ex. , ). As Wario possesses an above average weight and is a high faller, the majority of the cast can easily combo him (although Wario can avoid this by using his air mobility to escape attacks). He has a couple of KO options with his forward smash, up smash, Wario Waft, forward tilt, up aerial, and the final frames of Shoulder Bash, but these do have considerable amounts of starting and ending lag, making him easier to punish, and Corkscrew does not gain much vertical height on its own, giving him a relatively poor vertical recovery if he does not have a full-charge Wario Waft on hand. Furthermore, due to his poor ground mobility, poor range and lack of a projectile, he is forced to rely on close-range attacks to damage or KO the opponent.
While Wario appears to have a small, dedicated player base, he has poor representation in online tournaments. Some Wario players do not actively participate, and the few who do participate do not place high.
== Attributes ==
Wario can be described as an unorthodox character due to his attributes. His most unusual trait is his high air speed and air acceleration, giving Wario the ability to effectively camp in the air, and wobble in and out of the opponent's range. He has powerful finishers in his forward smash, Shoulder Bash (in the moves final frames), up smash, up air, forward tilt, and the Wario Waft (depending how long it has been charged). His great air mobility, combined with most of his aerials having good priority grants him a good air game and good approach options in the air. Wario also has an effective edgeguarding game with his back air and Chomp. He has effective combo starters in his down smash, down tilt, Chomp, up tilt, and up throw. Due to Wario's size, he is not as susceptible to shield poking like other characters. He has a good grab game with his forward and up throw being chain grabs on big characters and fast fallers while they are good combo starters on other characters. His back throw can be used as KO moves near the ledge on light characters. Furthermore, Wario's weight, air mobility, and falling speed makes him a hard character to KO.
However, Wario suffers from poor range (having the shortest grab in the current build) which leaves him is vulnerable to characters with disjointed hitboxes (ex. and ). Due to not having a projectile, poor ground mobility and reach in his attacks gives him problems approaching on the ground. As a result, Wario must rely on his air game to approach and combo opponents. His recovery is predictable and gives him trouble recovering against good edgeguarders. Furthermore, due to his medium to high weight and being a high faller, he is susceptible to certain chain grabs if he doesn't avoid them properly.
== Moveset ==
=== Ground attacks ===
Attack 	Description 	Damage
Neutral attack	Does a left hook and a right hook, while moving forward. The first hit can jab lock, and the second hit has high base knockback, but low knockback scaling. 	
Neutral attack	Does a left hook and a right hook, while moving forward. The first hit can jab lock, and the second hit has high base knockback, but low knockback scaling. 	
Forward tilt 	Performs a short straight-punch. It is fairly quick and deals decent damage for a tilt attack. 	13%
Up tilt 	Thrusts both hands in the air. Its low knockback and somewhat low ending lag allows to chain into itself at low percents, though it becomes less consistent at higher percents. Can lead into an up aerial or Wario Waft.	11%
Down tilt 	Thrusts his hand diagonally downward while crouching. Deals low knockback, has low ending lag, and launches at a vertical trajectory. 	6%
Dash attack 	Dives to the ground with his hands sticking forward. 	
Dash attack 	Dives to the ground with his hands sticking forward. 	
Forward smash 	Winds back and delivers an enormous backhanded punch. One of his best KO moves. 	
Up smash 	A spinning headbutt. This attack hits multiple times, with the last hit being considerably powerful. 	
Up smash 	A spinning headbutt. This attack hits multiple times, with the last hit being considerably powerful. 	
Down smash 	Violently punches the ground and creates a shockwave. Can create tech chasing scenarios and meteor smash airborne opponents. Based on the Earthshake Punch from Wario Land: Shake It!. 	
=== Aerial attacks ===
Attack 	Description 	Damage
Neutral aerial	Stretches out hands and legs in a skydiver pose and spins. Connecting all hits is difficult.	
Neutral aerial	Stretches out hands and legs in a skydiver pose and spins. Connecting all hits is difficult.	
Neutral aerial	Stretches out hands and legs in a skydiver pose and spins. Connecting all hits is difficult.	
Forward aerial	Flying forward kick. Combos into itself well at low percents. 	
Forward aerial	Flying forward kick. Combos into itself well at low percents. 	
Back aerial 	A backwards headbutt. 	
Back aerial 	A backwards headbutt. 	
Up aerial 	Claps both hands above himself. 	16%
Down aerial 	Puts hands above his head and spins upside down, hitting foes with his hands and head. 	
Down aerial 	Puts hands above his head and spins upside down, hitting foes with his hands and head. 	
Down aerial 	Puts hands above his head and spins upside down, hitting foes with his hands and head. 	
=== Grab and throws ===
Attack 	Description 	Damage
Grab 	Reaches forward with his hand. 	
Pummel 	Shakes the opponent. Based on Wario's shaking move in Wario Land: Shake It!. 	
Forward throw	Hits opponents away with his rear end. 	9%
Back throw 	Uses the Wild Swing-Ding, spinning the opponent around thrice and throwing him away. 	10%
Up throw 	Tosses the opponent up and bumps them with his head. 	6%
Down throw 	Smashes the opponent onto the ground and then proceeds to violently sit on them. It deals two hits.	
=== Other attacks ===
Attack 	Description 	Damage
Floor attack	Punches around himself, starting with in front of him.	5%
Ledge attack	Climbs up, then swipes his hand in front of him. 	6%
=== Special moves ===
Special move 	Name 	Description 	Damage
Neutral special move	Chomp 	Opens his jaws to trap opponents he comes into contact with. When he traps an opponent, pressing the special button makes him chomp on the opponent, throwing them away after the max chomp limit is reached, or if time passes. It can chain into itself if used against a larger character or a wall, making it useful for racking up damage. Does not KO at any useful percent.	
Neutral special move	Chomp 	Opens his jaws to trap opponents he comes into contact with. When he traps an opponent, pressing the special button makes him chomp on the opponent, throwing them away after the max chomp limit is reached, or if time passes. It can chain into itself if used against a larger character or a wall, making it useful for racking up damage. Does not KO at any useful percent.	
Neutral special move	Chomp 	Opens his jaws to trap opponents he comes into contact with. When he traps an opponent, pressing the special button makes him chomp on the opponent, throwing them away after the max chomp limit is reached, or if time passes. It can chain into itself if used against a larger character or a wall, making it useful for racking up damage. Does not KO at any useful percent.	
Side special move 	Shoulder Bash	Dashes forward shoulder-first, knocking back any opponent in his way. It gets stronger the farther it travels. 	
Up special move 	Corkscrew 	Launches himself into the air while spinning around, damaging opponents on his way. 	
Up special move 	Corkscrew 	Launches himself into the air while spinning around, damaging opponents on his way. 	
Down special move 	Wario Waft 	Releases a fart that becomes more powerful the longer the move is unused, ranging from a small "poot" to a large explosion. Like in the Super Smash Bros. games, this move can gain height the longer it is charged, making it a useful move for recovering. 	
Down special move 	Wario Waft 	Releases a fart that becomes more powerful the longer the move is unused, ranging from a small "poot" to a large explosion. Like in the Super Smash Bros. games, this move can gain height the longer it is charged, making it a useful move for recovering. 	
Down special move 	Wario Waft 	Releases a fart that becomes more powerful the longer the move is unused, ranging from a small "poot" to a large explosion. Like in the Super Smash Bros. games, this move can gain height the longer it is charged, making it a useful move for recovering. 	
Down special move 	Wario Waft 	Releases a fart that becomes more powerful the longer the move is unused, ranging from a small "poot" to a large explosion. Like in the Super Smash Bros. games, this move can gain height the longer it is charged, making it a useful move for recovering. 	
Down special move 	Wario Waft 	Releases a fart that becomes more powerful the longer the move is unused, ranging from a small "poot" to a large explosion. Like in the Super Smash Bros. games, this move can gain height the longer it is charged, making it a useful move for recovering. 	
Down special move 	Wario Waft 	Releases a fart that becomes more powerful the longer the move is unused, ranging from a small "poot" to a large explosion. Like in the Super Smash Bros. games, this move can gain height the longer it is charged, making it a useful move for recovering. 	
Final Smash 	Wario-Man 	Transforms into Wario-Man, making him more powerful. 	
=== Misc. ===
Misc. 	Description 	Description 	Description
On-screen appearance	Comes from a purple Warp Pipe. 	Comes from a purple Warp Pipe. 	Comes from a purple Warp Pipe.
Taunts 	Neutral 	Laughs so hard that his jaw breaks, so he has to forcefully put it back in place with his hands. 	
Taunts 	Side 	Shakes his rear end at the camera while snickering. 	
Taunts 	Down/Up 	Yells "Wa, wa, wa!" while putting up 3 fingers for each "Wa!" which supposedly symbolizes the "W" for Wario, and holds up 6 fingers in the last "Wa!" while facing the screen.	
Idle pose 	Crosses his arms twice with his fists clenched. 	Crosses his arms twice with his fists clenched. 	Crosses his arms twice with his fists clenched.
Victory theme 	A remix of the flourish whenever Wario completes a level in Wario Land: Shake It!.	A remix of the flourish whenever Wario completes a level in Wario Land: Shake It!. 	A remix of the flourish whenever Wario completes a level in Wario Land: Shake It!.
Victory pose 	Shows off his muscles and says, "Yes!". 	Shows off his muscles and says, "Yes!". 	Shows off his muscles and says, "Yes!".
== Changes from v0.9b ==
Wario has received a lot of changes to his moveset, with having a lot of his move set from the "main games" being incorporated. Wario has received a lot of buffs due to this and is considered a more effective character then last demo.
=== Aesthetics ===
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=== Ground attacks ===
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=== Aerial attacks ===
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=== Grab and throws ===
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=== Special moves ===
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== In competitive play ==
=== Tier placement history ===
When Wario was first introduced; he was seen as a mid-low tier character. In the tier lists for demo v0.7; Wario ranked 11th of C tier on the first list and 12th of E tier on the second list.
In demo v0.8b; he had a huge leap where he ranked 1st of S tier.
In demo v0.9a; Wario was originally seen as one of the worst characters in the demo, but ranked 12th when players started noticing his strengths and is considered a mid-high tier character.
In demo v0.9b, the changing metagame of other characters, the addition of new ones and lackluster changes to Wario brought him down to be 28th in C tier. The changing metagame did not help Wario by much where he rose to 26th of C tier, but he is still seen as a bottom tier character. On the final tier list, Wario dropped to 30th, dead last on the tier list where he was seen as the worst character in the demo.
In Beta, on the first tier list, Wario ranked 22nd in B- tier, which was a noticeable rise from his 30th place in v0.9b. However, he ended up dropping to 36th of C- tier on the second tier list. In the current tier list, Wario is ranked as 20 of B.
== Gallery ==
=== Costumes ===
=== Artworks ===
Wariobig.gif|Wario's art in the DOJO!!!.
Wario Pre0.9.png|Wario's first early art, used from v0.7 to v0.8b. Taken from .
Wario Main.png|Wario's second early artwork, used from v0.9a to v0.9b.
Wario Beta 1.0.png|Wario's third early artwork, used from Beta 1.0 to Beta 1.1.0.1.
=== Screenshots ===
Wario1 Beta.png|Wario next to Starfy on Steel Diver.
Wario2 Beta.png|Wario hitting and with his forward smash on Tower of Salvation.
Wario3 Beta.png|Wario and taunting on Nintendo 3DS.
P, M & W.png|Wario grabbing while dashing towards them on Princess Peach's Castle.
PummelWS.png|Wario pummeling on WarioWare, Inc..
Wario 1.png|Wario holding a Bob-omb while using on Bomb Factory.
Wario 2.png|Wario using his down smash while using his down aerial on Hueco Mundo.
Wario 3.png|Wario using Chomp against on Emerald Cave.
Ball - Wario.png|Ball version.
=== Early designs ===
Wario pic1.png|Wario surrounded by lots of food on WarioWare, Inc..
Wario pic2.png|Wario crouching next to Mr. Saturn on Planet Namek.
Wario pic3.png|Wario using Shoulder Bash to attack on Saturn Valley.
Wario pic4.png|Wario using Wario Bike to attack .
Wario3.png|Wario taunting with his old neutral taunt.
=== Designs ===
Old Design - Wario.png|Wario's design in demo v0.7 to v0.9b.
New Design - Wario.png|Wario's curent design, used in Beta onwards.
=== Misc. ===
SSF2 - Classic mode - Wario.png|Wario's congratulations screen on Classic mode.
SSF2 - All-Star mode - Wario.png|Wario's congratulations screen on All-Star mode.
== Trivia ==
*Wario is the only veteran with the most differences between his incarnations and his SSF2 incarnation:
**His appearance in SSF2 is his yellow cap and purple overalls from the Wario Land and series instead of his biker outfit from the WarioWare series.
**Alongside , Wario has at least one different special move; in his case, it is his side special move.
**He, and are the only veteran characters with a different entrance.
**He has a completely different victory theme.
*Wario's older sprites in the game were used in AnimationRewind's Cartoon Fight Club.
*Wario and are the only two characters that have been both first and last in separate tier lists. In Wario's case, he was first in the 0.8b tier list, and last in the 0.9b third tier list.
*Wario's early artwork was based on one of his taunts in Super Smash Bros. Brawl.
*Wario's All-Star congratulations screen references the Subspace Emissary from Brawl, where he kidnaps a princess (in this case, Zelda, with Kirby and Peach escaping), and his color scheme of his default outfit from Brawl representing it.
Category:First-party characters
Category:Starter characters
Category:Veteran characters
Category:Super Smash Flash 2
Category:Super Smash Flash series