Red (Transistor)

==Summary==
Ranked in the top percentile of Cloudbank's contemporary performing artists for five years, Red demonstrated early interest in music despite studying at Traverson Hall. Traverson groomed many of the city's most ambitious civic planners, though Red spent the majority of her time developing the academy's nascent arts program, and was the first on record to select two nontraditional disciplines. Records indicate she was reluctant to explain, citing personal reasons. She remained reticent even after gaining the spotlight, and when asked about her past and influences, would often say her work spoke for itself. She did admit, however, that she never wrote her music with intent to stir controversy. 
One day, she was approached by The Camerata after one of her performances. They sought to absorb her within their Transistor, but the presence of another individual disrupted these plans, accidentally unleashing the Process against Cloudbank and granting her control over the mysterious tool, at the cost of her voice, and the body of the man she loved.
==Powers and Stats==
Tier: , up to with Damage Boost
Name: Red, the name of the man inside the Transistor is unknown
Origin: Transistor
Gender: Female, Unknown is male
Age: 27
Classification: Human, Transistor Admin
Powers and Abilities: 
<tabber>
|-|Inherent=
Superhuman Physical Characteristics, Weapon Mastery, Temperature Manipulation (The Transistor releases sparks and heats the ground below it to red hot temperatures just by being dragged on it), Time Manipulation and Statistics Amplification (Using Turn() allows Red to stop time and "program" her actions ahead of time. When resuming, she will execute them all at incredible speed, with enemies not being able to react to her movements until the planned actions are complete), minor Technology Manipulation (Can interface with "open" Break Points through the Transistor), Information Analysis and Precognition (The Transistor lets one see HP values and current status of enemies, as well as how much damage attacks will deal to them, even while freezing time with Turn(), how powerful they are and how many times they can use abilities. It also grants other kinds of information such as how much something has been Processed, the presence of messages on terminals, the time a poster has been on a wall,Transistor (2014) - Intro Area the amount of parking spots available in an area,Transistor (2014) - The Empty Set precise time of one's death, how much stamina they have left and so on. Additionally, Red can see Royce use the Transistor's Turn() function himself, though she is unable to act as he does), Instinctive Action (When Red reaches critical HP, an emergency Turn() will be automatically activated, giving her a chance to get out of bad situations), Damage Transferal and Healing (When Red takes would-be fatal damage, one of her Active Functions will be overloaded, and no longer function until sufficient contact with Access Points- however, she will be restored to full HP, and be able to continue the fight with her other still usable Functions. She will only die with the overloading of her fourth and last Active Function), Absorption and Information Manipulation (Upon slashing at someone, the Transistor can absorb its Trace, the information that composes individuals' consciousness,Transistor (2014) - Fairview and draw powers from it, as well as converse with what remains of their personality. This absorption can be complete enough to even swallow the body, but Traces may also be only partially absorbed, like what happened to Red herself, who lost her ability to speak but survived thanks to Unknown's intervention, and yet still has a Trace within the Transistor. The Transistor can also absorb defeated Process' Cells, which they would otherwise be capable of regenerating from), Sealing and Pocket Reality Manipulation (Within the Transistor exists a realm,Transistor (2014) - Final Boss into which the people absorbed by it go), Weapon Control (The Transistor can hover and move on its own and can even be commanded to attack remotely.Transistor (2014) - Sybil Reisz Boss Fight, The Empty Set It can also break itself into nothing, and then reform), limited Teleportation (When Unknown and Red were attacked by the Transistor in the Empty Set, they were somehow transported to the game's starting area, roughly a hundred city blocks away), limited Portal Creation (Has the ability to open Backdoors across Cloudbank, which are the doorways to a digital realm originally used by the Camerata), Information Manipulation and Power Nullification (Is the means through which Limiters were placed on the Process, limiting their abilities,Transistor (2014) - Superiority Limiter File and can eventually remove themTransistor (2014) - To the Highrise), Creation (The Transistor is the means through which Cloudbank is routinely created and recreated,Transistor (2014) - Subject: Royce Bracket and the one who holds it holds control over that creation;Transistor (2014) - Ending it is also what the Camerata usedTransistor (2014) - Subject: Grant Kendrell to create the Process), limited Resistance to Technology Manipulation (While a Spine's presence has a negative effect on Unknown's mind within the Transistor, its combat functionality isn't affectedTransistor (2014) - The Highrise) and Sealing (The Transistor's power can be used to escape dimensions in which one is sealed, although this process is limited in some unclear way)
|-|Functions=
Power Modification (Functions can be added as Upgrades to Active Functions, modifying or enhancing their use), Statistics Amplification and Damage Boost (Various Functions enhance Active Functions when slotted in as upgrades, often increasing their power, speed or range, and some even enhance Red herself), Energy Projection (A majority of Active Functions shoot or emit some form of energy), Statistics Reduction, Size Manipulation and Status Effect Inducement (Active or Upgrade Crash() briefly inflicts the Crashed status effect, which stuns foes and causes them to take more damage. Active Void() shrinks enemies and debuffs their offense and defense by 175%, and can be stacked three times for a max debuff of 375%), Explosion Manipulation (Active Spark() launches fast unstable shells that split into explosive particles. Active/Passive Load() generates explosive Packets), Illusion Creation (Passive Spark() and Jaunt() + Help() release a decoy Copy to distract foes from the real Red), Teleportation and Afterimage Creation (Active Jaunt() transfers Red to a nearby location directly ahead), Forcefield Creation (Passive Bounce() grants Red a protective forcefield), Mind Manipulation (All forms of Switch() charm foes into temporarily siding with Red), Summoning (Active Help() summons a canine Friend that can harm foes with its Bark() Function), Transformation and Death Manipulation (Passive Help() grants Red a chance to turn into a SuperUser with the ability to insta-kill any enemy with Kill() when she uses Turn()), Invisibility (All forms of Mask() allow Red to become invisible for a few seconds, and inflict extra damage when attacking out of Stealth), Telekinesis (Get() forcefully pulls an enemy in, damaging them), Homing Attack and Statistics Reduction (Active Purge() shoots a homing parasite that harms foes from within, slowing them down), Deconstruction (Active and Upgrade Flood() have the property to slowly disintegrate things surrounding them. Passive Help() has a chance of erasing Cells as the enemies containing them are defeated), Regeneration (At least Low. Passive Flood() lets Red's HP regenerate over time), Absorption (Active and Upgrade Tap() steal HP from damaged enemies), Healing (Some combinations of Functions + Upgrade Tap() allow Red to heal herself without need of Targets to drain from), Damage Reduction and Resistance to Statistics Reduction and Power Nullification (Passive Crash() grants protection from Slow and Disable and reduces the damage she suffers by 25%)
</tabber>
Attack Potency: Small Building level+ (Capable of harming foes that can hurt her. Destroyed the Spine's massive head over time, then destroyed its heart in a single attackTransistor (2014) - The Highrise), up to Building level with Damage Boost (Various Function combinations can increase the powers of some of Red's attacks, with the bonus damage granted by Mask() + Mask() in particular reaching up to 250%)
Speed: Subsonic (Can avoid a processed Sybil's lunges, and fight her on even terms), Subsonic+ perception speed (Red can see Royce use the Transistor's Turn() function himself, though she is unable to act as he does), Subsonic+ speed with Turn() (Can move at much greater speeds than normal) 
Lifting Strength: Athletic Human (Can easily swing around the massive Transistor as if it were a normal sword)
Striking Strength: Small Building level+, up to Building level with Damage Boost 
Durability: Small Building level+ (Can withstand the Spine's attacks, which leave large craters in the ground. Can tank attacks from the Jerk enemy, which makes small craters with all of its attacks)
Stamina: Peak Human. Fought through dozens of enemy encounters throughout one day, with little to no rest. 
Range: Extended melee range, up to tens of meters with Functions. 
Standard Equipment: Red wields the Transistor, a powerful tool capable of rewriting reality like a brush with the city of Cloudbank as its canvas. Initially used by the Camerata in their conspiracy, they lost control when it attacked and tried to assimilate Red's bodyguard, who was not registered within Cloudbank's files. To defend herself from the Process unleashed by this incident, Red wields it as a powerful weapon capable of stopping time and allowing her to "program" her actions ahead of time. The Transistor can install a variety of Functions, drawn from particular inhabitants of Cloudbank, which grant it a variety of ulterior abilities and can be combined to enhance their effects. Red has ownership status over the Transistor,Transistor (2014) - Subject: Red and is as such the only one who can wield it.
Intelligence: Average. Red is an extremely influential and talented musician, and is seemingly quite skilled in the usage of the Transistor.
Weaknesses: Red has lost her voice and can't speak, though she can hum. While the Transistor can protect and heal her from lethal damage up to three times in a fight, an active Function will be rendered unusable every time this happens. Turn() has a recharge period of a few seconds, and Red cannot use most Functions while it's recharging. Functions occupy some processing space in the Transistor, which means there is an upper limit to how much can be equipped. Trying to process and integrate the Trace of someone who is not registered within Cloudbank will cause the Transistor to glitch.
Notable Attacks/Techniques: 
*Turn(): The Transistor allows Red to stop time and "program" her actions ahead of time. When resuming, she will execute them all at incredible speed, with enemies not being able to react to her movements until the planned actions are complete. Turn() has a recharge time of a few seconds that gets longer the more actions are programmed into it. Turn() will also activate automatically when Red reaches low health.
*Functions: A series of combat abilities that the Transistor can be equipped with. Four Functions can be equipped in Active slots, which allows them to be used in combat as attacks or techniques. Then, each Active Function has two Upgrade slots, which allows Red to add other Functions to them to modify or enhance their effects. Finally, two Passive slots exist, and they grant passive abilities as long as they're equipped. Note that all statistics and percentages reported are explicitly given by the game. A video showcasing all Functions and their synergies can be found here.
<tabber>
|-|Crash()=
One of the Transistor's starting Functions, Crash() is derived from Red's own Trace.
*Active: Crash is a close-range slam with the Transistor. It inflicts the Crashed status effect, stunning foes and causing them to suffer more damage for 2.1 seconds.
*Upgrade: Causes most Functions to inflict the Crashed status effect themselves, usually for around 1.6 seconds. Noteworthy synergies are which Help(), which also renders the Friend summoned immune to Stun, Mask(), whose stun lasts a massive 6.3 seconds and Switch(), which renders the affected target temporarily Invulnerable.
*Passive: Grants Red the ability to reduce damage suffered by 25%, and immunity to the Slow and Disable status effects.
|-|Breach()=
Traced from the mystery man now contained within the Transistor itself, Breach() is one of the Transistor's starting Functions.
*Active: Fires a long-range piercing shot, capable of harming multiple enemies.
*Upgrade: Upgrades the speed and range of most Functions, usually to around 200%. Noteworthy synergies are Breach() itself, which will ricochet off impenetrable surfaces, Jaunt(), which now inflicts damage and Tap(), which will now fire at a range rather than around Red.
*Passive: Grants more planning potential in Turn().
|-|Spark()=
A mid-range offensive Function gained from the Trace of scientist Lilian Pratt.
*Active: Launches fast unstable shells that split into explosive particles.
*Upgrade: Splits and subdivides most Functions for greater results, usually releasing 3 projectiles instead of one, though reducing their individual damage by 50%. Notable synergies are Jaunt() and Mask(), which will now release Spark() particles, and Void(), which automatically stack its effect twice.
*Passive: Spawn a Copy decoy when attacked, diverting nearby Targets.
|-|Jaunt()=
An evasive function gained by absorbing the Trace of racer Preston Moyle. It is unique in that it can be used during Turn() recovery time, greatly aiding with evasion.
*Active: Transports Red to a nearby location directly ahead, acting as an invincible dash.
*Upgrade: Allows the Active Function to be used during Turn() recovery. Notable synergies include itself, expediting Turn() recovery every time it's used, Mask(), which will also upgrade Red's speed to 200% for one second, and several Functions which also lose their charge time, and now fire instantly.
*Passive: Decreases Turn() recovery speed.
|-|Bounce()= 
Unlocked from the Trace of Niola Chein, an extremely beloved politician of Cloudbank, chosen by the Camerata for her philanthropism and strong moral compass.
*Active: Bounce fires a shot that jumps between enemies, up to five by default.
*Upgrade: Installing Bounce as an Upgrade will typically grant the Active Function the ability to chain between 5 targets, similar to Bounce's own, though reducing the move's damage by 20%. Notable synergies are Bounce() itself, granting the ability 10 jumps and extra range, Jaunt(), which loses much of its cooldown but suffers a range reduction and Load() which releases ten ricocheting bolts.
*Passive: Bounce grants Red a shield that protects her from damage until broken.
|-|Switch()=
A status effect Function that charms foes, Switch() is derived from skypainter Farrah Yon-Dale's Trace.
* Active: Alter a Target's allegiance for 6.0 seconds, causing it to serve the User. Charmed Targets cannot be hurt by Red while the status is active.
*Upgrade: Grants assigned function the ability to inflict Charm for usually around 5.0 seconds. Has a notable synergy with itself, which allows it to also inflict damage.
*Passive: Whenever Red picks up Cells a friendly BadCell creature will spawn.
|-|Help()=
Drawn from Sybil Reisz, after defeating her corrupted form, Help() summons a Friend, a friendly version of the dog-like Fetch enemy. 
* Active: Summons a dog-like Friend, capable of using the Bark() function, which moves faster than Red and emits an attack over a wide area. The Friend will fight independently, but can be directly controlled when using Turn().
*Upgrade: Gives most Functions a 50% chance to prevent Cells from spawning. Notable synergies are itself, which spawns a more durable Friend who can destroy Cells with its Bark(), Jaunt() which leaves behind a Copy decoy and Switch(), which spawns a friendly BadCell.
*Passive: Red gains a 25% chance to turn into a SuperUser on using Turn(). Being a SuperUser allows her to use Kill(), which immediately terminates a Process, and prevents it from spawning Cells.
|-|Mask()=
Drawn from the Trace of the daredevil Shomar Shasberg, Mask() is a cloaking Function.
*Active: Conceals Red's presence for 6.3 seconds, and boosts her next attack by 200%, though she will be revealed when she uses it. Usable in Turn() Recovery.
*Upgrade: Raises the power of most Functions' backstabs by 125%. Notable synergies are itself, which boosts the Stealth attack by 250% rather than 200%, Get() and Switch() which will banish the Target hit for 2.3/0.6 seconds respectively, Help() which will inflict 200% backstab damage and gain Stealth on kill and several Functions which will grant a few seconds of Stealth.
*Passive: Gains the ability to gain Stealth and become 125% faster for 2.0 seconds after any Target elimination.
|-|Ping()=
A rapid-fire offensive functions that originated from the Trace of detective Henter Jallaford.
* Active: Fires a rapid kinetic blast forward, with a rate of up to 4 per second. It deals extra damage when backstabbing
* Upgrade: Speeds up a Function and reduces its Turn() planning cost, usually to 120% and by 25% respectively.
* Passive: Allows Red to move much further in a single use of Turn().
|-|Get()=
A long range Function that pulls in foes, gained from the historian Bailey Gilande.
* Active: Drags a Target closer to the user, dealing increasing damage with greater distance.
* Upgrade: Makes most Functions pull enemies out of position. Notable Synergies are Cull(), which holds enemies in place rather than knock them upward, Flood(), Void() and Load(), which cause a gravity well, and itself, gaining extra damage.
* Passive: Draws in Cells from further away. 
|-|Purge()=
An offensive/status Function, unlocked with the Trace of stylist Maximilias Darzi.
* Active: Spawns a seeking parasite that dismantles a Target from within, dealing damage over time and slowing them down by 70%, for a duration of 3.0 seconds.
* Upgrade: Grants its corruptive effect to the Active Function for a duration of 2.0 sec. Has a notable synergy with itself, causing the "parasite" to move to another enemy if the one occupied is defeated.
* Passive: Automatically retaliates with a weak, long-ranged attack when Red is hurt.
|-|Flood()=
Gained from integrating the Trace of Royce Bracket, though not by Integrating him as usual, but rather recording it. Royce is the architect of the Camerata, and later the final boss of Transistor.
* Active: Fires a slow-moving orb that slowly disintegrates things in its path.
* Upgrade: Enhances most Functions with a trail that leaves lingering destructive effects. Notable synergies are Spark() which leaves behind 5 Flood() projectiles and Switch() which surrounds the Charmed enemy with a destructive aura.
* Passive: Grants Red the ability to regenerate life points when Turn() is not recovering.
|-|Void()=
A status effect Function gained from a recording of Camerata member Asher Kendrell. 
* Active: Applies a status to targets in an area, weakening them both offensively and defensively by 175%. This effect lasts 4.3 seconds, and can stack up to 3 times, for a total weakening of 375%. 
* Upgrade: Augments the potency and effects of assigned Function to 150%. Notable synergies include Jaunt(), which instead raises Red's damage output to 150% for 1.0 seconds, and Switch(), which boosts the Charmed Target's power to 500%.
* Increase: Increases base damage output for each Function to 125%.
|-|Tap()=
Traced from Grant Kendrell, a Cloudbank Administrator and the founder of Camerata.
* Active: An area-of-effect technique that siphons vitality and heals by 1% of the damage inflicted. 
* Upgrade: Applies a life-steal effect to most Functions. Has a notable synergy with itself, upgrading the health drain to 3%, as well as with certain other Functions that heal Red directly without need of a Target.
* Passive: Increases Red's life point to 150%. 
|-|Load()=
One of the last Functions to be obtained, Load() creates Packets, which when struck eventually release immense damage in an explosion. 
* Active: Forms a volatile Packet, which produces a large blast when struck.
* Upgrade: Increases the area of effect of most Functions.
* Passive: Spontaneously and randomly generates Packets during combat every 10 sec.
|-|Cull()=
Fittingly drawn from the infamously violent sports pro player Omarq, Cull() is an incredibly powerful offense Function.
* Active: Strikes a Target with incredible force, launching them up into the air.
* Upgrade: Raises the kinetic impact or effect duration of most Functions, usually increasing damage by 125% and causing them to inflict knockback.
* Passive: Harms Targets on contact while executing Turn().
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==Notable Matchups==
Victories:
Losses:
Inconclusive:
==References==
All unreferenced material comes from Transistor (2014) gameplay mechanics.
Category:Characters
Category:Game Characters
Category:Protagonists
Category:Primary Protagonists
Category:Weapon Masters
Category:Time Users
Category:Absorption Users
Category:Information Analysis Users
Category:Life Users
Category:Healers
Category:Humans
Category:Adults
Category:Explosion Users
Category:Status Effect Users
Category:Size Users
Category:Empathic Manipulation Users
Category:Resurrection Users
Category:Energy Weapon Users
Category:Summoners
Category:Forcefield Users
Category:Duplication Users
Category:Invisibility Users
Category:Transistor (Game)
Category:Female Characters
Category:Playable Characters
Category:Musicians
Category:Temperature Users
Category:Statistics Amplification Users
Category:Technology Users
Category:Information Users
Category:Precognition Users
Category:Instinctive Action Users
Category:Damage Transferal Users
Category:Sealing Users
Category:Pocket Reality Users
Category:Weapon Creation Users
Category:Teleportation Users
Category:Portal Users
Category:Power Nullification Users
Category:Creation Users
Category:Sword Users
Category:Power Modification Users
Category:Damage Boost Users
Category:Energy Users
Category:Energy Projection Users
Category:Statistics Reduction Users
Category:Illusionists
Category:Afterimage Users
Category:Mind Users
Category:Transformation Users
Category:Death Users
Category:Telekinesis Users
Category:Homing Attack Users
Category:Deconstruction Users
Category:Regeneration Users
Category:Damage Reduction Users