Damage/Change History

Version 5.2
* Increased DMG multipliers of the following Elemental Reactions:
** Superconduct: to 
** Electro-Charged: to 
** Overloaded: to 
** Shatter: to 
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Version 2.3
* Added an upper limit of 9,999,999 to single instances of damage.
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Version 1.6
* Shields generated by Crystallize, elemental reaction damage (Electro-Charged, Superconduct, Overloaded, Swirl, and Shatter), and the damage bonus for the same elemental reactions were buffed.
* The Elemental Mastery bonus was increased (relatively) by +75% at low levels increasing to +90% at high levels.HoYoLAB: [Analysis Genshin Impact 1.6 Elemental Reaction Buff]
* The exact changes are not yet certain:
** According to one analysis base Elemental Reaction damage was reduced (by ~30%) below level 60, but above level 60 slightly increased, gaining up to ~ +15% by level 80, and +20% by level 90. Before and after buff base damage was roughly equal at level 60.
** An alternative analysis gave no change below level 60 for base damage, but an increasing boost after - peaking at +20% at level 90.Chinese HoYoLAB: 1.6版本剧变伤害基数、结晶盾量、精通都改了哪些
** The new formula for Elemental Mastery bonus has been estimated as 16EM/(EM+2000). This gives an increase in bonus of 170% to 200% increasing with EM value.
* The net effect of these changes is minimal changes in damage at lower levels, but substantial increases in damage above level 60 - generally roughly up to doubled damage. (At level 90 between 1.4x and 2.2x damage, depending on EM.)
* The damage absorption of crystallize generated shields has also been significantly increased.
** According to one analysis the increase in base shield absorption strength was steadily increased from around level 30, reaching around +30% over the shield strength in v1.5.
* Elemental mastery bonus formula for transformative reactions was changed from the following:
** \% \text{ EM Bonus}_\text{Transformative} = 6.66 \times \frac{\text{EM}}{\text{EM} + 1400} \times 100 \%
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Version 1.4
* "Snapshotting" for Elemental Mastery boosts to damage from the major elemental reactions (Shatter, Electro-Charged, Superconduct, Overloaded, and Swirl) was removed, and replaced with 'real-time' damage calculations.HoYoLAB: Explanations of Some Fixes in the Version 1.4 Update
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Version 1.3
* All Geo shield damage absorption (Noelle, Zhongli, Crystallize) was altered from 250% Geo damage absorption to 150% mixed physical and elemental. Benefits from Geo Elemental Resonance and shields were also increase (+15% shield strength, +15% damage when shielded, reduced Geo resistance of attacked foes by 20% for 15seconds).HoYoverse News: To All Travelers: Regarding Adjustments to Zhongli (Section: "2. Geo Shield Balance Adjustments")
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Version 1.2
* Elemental reactions caused by environmental objects was scaled to be that of 2 levels below the current World Level.
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Version 1.1
* The damage from the elemental reactions caused by environmental objects (grass, water etc.) was altered. The reaction damage from Overloaded from burning grass, or Electro-Shock from water bodies etc. was scaled to the current World Level, with a minimum of WL0 and maximum of WL4.
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Version 1.0
* Damage was released.
==References==