Suffocation

If a character completely lacks air, they lose 1 Fatigue Points per second. At 0 FP, the character rolls Will every second or falls unconscious. They're likely to die unless rescued--see Lost Fatigue Points. Regardless of FP or HP, a character will die after about four minutes without air.Basic Set: Campaigns, p.436
If they can get clean air before dying, they stop losing FP and start recovering FP at the usual rate--see Recovering from Fatigue. If they're unconscious, they awaken at 1 FP. If they were drowning, a rescuer must also make a First Aid roll to get the water out of their lungs! See Resuscitation.
== Some Air ==
If a character is drowning near the surface of water (such as in rapids or choppy seas), they may be able to get some air, but have inhaled water, and roll vs Swimming every five seconds. Failure costs 1 FP. At 0 FP, see above.
== Hypoxia? ==
If a character goes without air for more than two minutes, roll vs HT to avoid brain damage, -1 to IQ. This is certainly an optional rule, and might be better served with a mental disadvantage representing damage and/or trauma from the experience, such as a fear of swimming!Agents of SHIELD did this well, with Agent Fitz gaining a stutter and some confused moments while he was recovering. While this is dramatically appropriate, a player might want to decide what the effects are themselves, if any, as long-term damage isn't appropriate to every genre!
== Notes ==
Note that these are all numbers for baseline humans. A character who can retain oxygen like a whale (Doesn't Breathe: Oxygen Storage) will have far more time before they're in danger of suffocating.
== Mentions ==
* Referred to by B370-371's Choke and B404's description of Choke Hold
* It can't happen for those with Doesn't Breathe.
* It is possible to have Fuel Supply as part of the Machine meta-trait WITHOUT having the DB advantage. Useful if you're fighting a dieselpunk, engine-powered robot with a CO2 fire extinguisher!
** How FS might affect those rules has not been clarified.
== Examples ==
== References ==
Category:Rules