TK Crush

GURPS Psionic Powers pg 54, actually a Crushing Attack.
==Forums==
===RPG.net===
2005 Frank Sronce https://forum.rpg.net/showthread.php?219546-GURPS-How-unbalancing-is-being-able-to-bypass-armor&p=4641069#post4641069
:I remember the old GURPS Horror book had some rules for using Telekinesis to grab a target's internal organs, which sounds kind of similar.
Possibly referring to 3e?
===SJgames===
2008 PK http://forums.sjgames.com/showpost.php?p=518652&postcount=25
:I think that you can totally justify "using TK to squeeze someone's organs". But that's a special effect for an ability which must be bought as Innate Attack with Malediction or Cosmic. You simply cannot use the Telekinesis advantage to do this, just like you can buy Affliction (Warp), but you can't then use it to "teleport away someone's heart" -- that would be a separate, related attack.
2009 vicky molokh http://forums.sjgames.com/showpost.php?p=771583&postcount=57
:TK Crush is a Malediction, and as such, cannot properly use Hit Locations, and is Resisted (by Will . . .). Why being stubborn should protect one's internal organs against a physical attack is a mystery.
2009 PK http://forums.sjgames.com/showpost.php?p=771956&postcount=83
:That's one reason I choose those psi techniques -- to simulate hit locations. As for Will vs. HT, yeah, I could see it either way. I chose Will because that seemed to match fiction best -- psis could stop other psis from taking them apart with just their steely willpower, using sheer mental strength to hold themselves together. In the end, no one had a problem with it in the playtest, so it was left as Will. If there had been a consensus to switch it to HT, I would've done so without reservation.
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