Ring of Burbul (Magic Ring)

This intelligent ring is both cursed and blessed. Each time a person dons the ring, it instantly shapes itself to fit the wearer's finger. It will not allow itself to be removed after that time until either the person dies or a remove curse spell is successfully cast. The ring talks out loud in a high-pitched voice and tries to get someone to put it on by bragging about its vast powers. A detect lie spell will not reveal anything about the truth or falsity of the ring's words.
The ring of Burbul is actually a modified version of a ring of contrariness, but instead of having only one of the listed powers, it has access to all six powers. The ring has a craving for precious metals, the more precious the better. It eats them, using them as a source of power for both its existence and spell use. It prefers coins but does not turn down other small metal items such as earrings or other rings.
Each time the wearer wishes the ring to use a power, the DM should roll percentile dice twice. If the spell requested is one of the six available, there is a 20% chance (first roll) that the power will be activated. If the power fails or if the power requested is not possessed by the ring, the innate contrariness of the ring causes it to claim that it doesn't have enough power at the time to cast that spell. In addition, if the second roll was 10% or less, the ring's contrariness affects the wearer like a ring of contrariness. No save is allowed, since the person is wearing a cursed item. The condition of contrariness becomes permanent unless a limited wish, wish, alter reality, or remove curse is cast.
The ring of Burbul has access to the following spell powers: fly, invisibility, levitation, shocking grasp, spell turning, and strength. The ring will not necessarily reveal to the wearer all of these powers at first (DM's option), it may boast of other non-existent powers. It always insists on being fed before it attempts a spell. The amount of metal it wants before casting a spell is not a fixed value and may be negotiated with the ring on a case-by-case basis that depends upon the gravity of the situation the wearer (and thus the ring) is in. It sometimes accepts a promise to feed it well in the near future if it will perform a task immediately, but it will remember if the promise is not kept. (If the ring perceives great danger to itself or its wearer, it may decide to cast any of its spells.)
The ring's mouth can stretch to accommodate objects up to by by inch. Its interior is like a small bag of holding, and it can store up a great number of coins for later digestion. In extremely dire circumstances, the wearer might be clever enough to persuade the ring to literally “cough up” some coins.
In addition to coins, the ring loves small magical items such as rings. It may say that, if fed a tiny magical item, it will gain the item's powers. This is partially true, and only for the first time the ring is fed a magical item by its current owner. Thus, if the wearer fed it a ring of fire resistance, the ring of Burbul would gain the abilities of a ring of fire resistance. Unfortunately, it could access them only 20% of the time, with a chance of causing the wearer to become contrary. After the first magical item is consumed, there is only a 25% chance it will gain a new power each time it is fed an item: otherwise, the item and its power are lost. If this occurs, the ring apologizes and claims ignorance.
The ring does not like wizards, priests, paladins, or rangers because these classes cast spells. It likes to have the limelight all to itself. It is of neutral-good alignment and does not function for evil persons. It loves small, fun-loving demihumans, like halflings and kender. The more mischievous the use of its powers, the more likely it is to perform (the DM should assign a higher percentile for the ring to work in such cases).
The ring assumes the name of its current wearer (the last wearer was Burbul, a Hairfoot). It should be played by the DM in a manner to add comic relief as well as mystery. It instantly gains the ability to speak the language of its current wearer, and thus knows many languages from across the galaxy (the DM should decide what these might be). It will sometimes recall strange tales or humorous jokes. The ring does not know its own origin or age, but it has been around for many centuries. 
Category:Encyclopedia Magica Magic Items
Category:Magic Items
Category:Magic Rings