Fallout 76 legendary armor effects

This page describes the Legendary effects applicable to armor.
==Legendary armor effects==
* Note: for specific technical information, click the reference notes.
* Note: each equipped Legendary mod increases the item value by +10%.
===1-star===
===2-star===
===3-star===
===Special effects===
Special modifiers are in addition other effects, acting as a "zero-star legendary effect" on an item.
===Set bonuses===
Special modifiers that require a full set in order to activate.
===Cut effects===
==Unique armor==
Unique armor which comes with predetermined legendary effects. They may be obtained as quest, event or challenge rewards. Others may be crafted.
Unique armor 	Unique armor 	Unique armor
Item 	Effects 	
Last Bastion 	Gun accuracy 	
Silver Lining	Endurance 	
Stand Fast 	Improved sneaking	
Trail Warden 	Perception 	
==Notes==
Technical notes
Availability and restrictions
Changelog
; Update 28
* Assassin's - damage reduction increased from 8% to 15%; no longer has a 25% chance of not applying in combat.
* Nocturnal - no longer reduces damage during the daytime. Now increases Damage Resistance and Energy Resistance by +10% per piece during the nighttime (up to a maximum of +50%).
* Aristocrat's - new
* Burning - new
* Dissipating - new
* Doctor's - new
* Electrified - new
* Fireproof - new
* Frozen - new
* Glutton's - new
* Hardy - new
* Overeater's - new
* Toxic - new
* Warming - new
; Update 24
* Exterminator's - now affects cave crickets.
; Update 22
* Assassin's - now affects human NPCs. This change set the Assassin's effect to apply against the HumanRace "Human" [RACE:00013746], which includes Player [NPC_: 00000007] and Human NPCs.
; Update 9
* Assassin's - reduced the chance of the legendary effect applying in combat from 100% to 75%.
* Cavalier's (sprinting) - reduced the chance of the legendary effect applying in combat from 100% to 75%.
* Sentinel's - reduced the chance of the legendary effect applying in combat from 100% to 75%.
Legendary effects armor