Zone captain

The zone captain is the pinnacle of infantry units available to the Defense Class of GDI.
==Background==
Zone Captains are the leaders of GDI's Zone Infantry in the field. They are equipped with laser designators, which can call down an ion strike from one of GDI's orbital weapons platforms to wipe out massed ground units and entire structures.Command & Conquer: Tiberian Twilight: Instruction Manual. Los Angeles, California: EALA, 2010.
==In-game==
The Zone Captain is a fairly robust infantry unit, belonging to the Defensive class GDI crawler. It uses a miniature ion cannon that takes about 2 seconds to fire. Also, the weapon has a recharge time around six seconds. The Zone Captain, while being weak to guns, is easily able to beat a Nod Devout in two blasts, and a Nod Raider in three such blasts, preferably keeping the Raider still as the unit fires, because the laser does not follow the Zone Captain's target.
The beam itself is not a laser damaging weapon, but a blast weapon. The weapon has a minimum range, and must move away from its target if it gets too close. The Zone Captain may be upgraded with the Medical Training upgrade to heal himself when garrisoned, and jump packs, to cliff jump, and also allows it to jump quickly to a different destination. An achievement can be earned if the Zone Captain damages 7 units with a single attack from its weapon.
Since the Zone Captain can only attack while stationary, they work best when garrisoned inside neutral structures or Bunkers. A viable tactic is to load them into Armadillos, get in range of enemy structures to fire, then retreat and wait for the next firing cycle.
==Quotes==
===Created===
*Zone Captain, signed in!
===Select===
*Let's get to business.
*Let's make this happen!
*Let's make a call!
*Yes, commander!!
*What are the orders?
*Just give the word.
*Let's get this done!
===Moving===
*Right away!
*Directly!
*Taking the lead!
*Immediately!
*Repositioning!
*Confirmed!
*Check!
*Moving!
*Sooner the better!
*Received!
===Garrisoning structure===
*Securing the target!
*We'll take it!
*Enter and take position!
===Attacking===
*Targeting!
*Locking in!
*Strike target confirmed!
*Firing!
*Lining it up!
*Realigning!
===Moving to attack===
*Proceeding to targeting range!
*Getting into strike range!
*Moving into position!
*Target check, moving in!
*Getting coordinates!
*Approaching strike zone!
===In combat===
*It's lined up!
*New target?
*Clearing targets now!
*Establishing lock!
*Orbital lock engaged!
*Evaluating situation!
===Under fire===
*Reporting fire!
*Armor's holding!
*We've got attacks!
*They're onto me!
*Zone Captain, taking fire!
===Retreating===
*Tactical retreat!
*Clearing for range!
*Gotta be a better position!
==Gallery==
File:CNC4 Zone Captain Concept Art.png|Concept art
File:CNC4 Zone Captain Render.png|Render
Zone captain early2.jpg|First draft textures
Zone captain early.jpg|Early textures
File:C&C 4 GDI Zone Captain - all around screenshot.png|GDI Zone Captain all around view
File:C&C 4 GDI Zone Captain in game screenshot - jumping down cliff cropped.jpg|Zone Captain jumping down cliff
File:C&C 4 GDI Zone Captain in game screenshot - jumping up cliff 1 cropped.jpg|Zone Captain jumping up cliff
== References ==
Category:Tiberian Twilight infantry