Lord Jaraxxus (tactics)

Lord Jaraxxus is an eredar demon lord of the Burning Legion.
==Lord Jaraxxus abilities at a glance==
 Lord Jaraxxus' Abilities
Ability 	Description 	10-man Normal 	10-man Heroic (?) 	25-man Normal 	25-man Heroic (?)
Health 	 	4.2 Million 	5.3 Million 	20.2 Million 	26,495,500
Incinerate Flesh 	Burns the flesh off your bones! Absorbs the next X healing received and decreases damage dealt by 50% for 12 sec. If Incinerate Flesh is not removed before it expires it will cause a Burning Inferno, dealing 2500 Fire damage per second for 5 seconds to all raid members.	30000 	40000 	60000 	85000
Nether Power 	Magical self-buff on Lord Jaraxxus. Increases magical damage dealt by 20% per stack, stacking up to X times. 	5 	5 	10 	10
Fel Fireball 	2.5 sec cast on primary aggro target. Deals X fire damage, plus Y fire damage per second. Interruptable, and the debuff is magic-dispellable. 	15400, 6000/sec 	18500, 8000/sec 	25000, 9000/sec 	35000, 11000/sec
Fel Lightning 	Strikes an enemy with Legion Lightning, dealing X damage. Arcs to up to Y targets. 	8500 damage, 3 targets	10500 damage, 3 targets	10500 damage, 5 targets	12000 damage, 5 targets
Touch of Jaraxxus	Deals 4000 Shadow damage every 1 sec for 12 sec. Nearby players are hit by Curse of the Nether, dealing 4000 Shadow/1 sec for 15 sec (Curse). 	 	 	 	
Legion Flame 	Deals X damage every sec for 6 sec. Also spawns green fire with each tick. Fire ticks for the same amount. 	3000 	4000 	4500 	6500
Nether Portal 	Summons a Nether Portal. The portal deals X damage on spawning to players within 10yd, and spawns a Mistress of Pain after a few seconds. 	7000 	8500 	9500 	11000
Infernal Eruption	Spawns an Infernal Volcano. The Volcano will erupt three times, dealing 9500 Fire damage to players within 10yd and spawning a Felfire Infernal. 	 	 	 	
==25-player normal mode abilities==
;Lord Jaraxxus
Lord Jaraxxus has 20.2 million hit points.
*
*
*
*
*
*
*
*
;Mistress of Pain
These have 1.5 million HP and melee about as hard as Jaraxxus himself.
*
;Felflame Infernal
These have about 400,000 HP and low melee damage. They are stunnable.
*
*
==25-player heroic mode abilities==
*
*
* Nether Portal and Infernal Volcano are able to be targeted and must be destroyed to get the minimum of adds spawned.
==10-Player normal mode abilities==
;Lord Jaraxxus
Lord Jaraxxus has 20.2 million hit points.
*
*
*
*
*
*
*
*
;Mistress of Pain
These have 1.5 million HP and melee about as hard as Jaraxxus himself.
*
;Felflame Infernal
These have about 400,000 HP and low melee damage. They are stunnable.
*
*
==10-player heroic mode abilities==
*
*
* Nether Portal and Infernal Volcano are able to be targeted and must be destroyed to get the minimum of adds spawned.
==Strategy==
Lord Jaraxxus is a fight with relatively simple mechanics with a moderate amount of healing required. Jaraxxus himself should be tanked in the center of the room, with ranged and healers set up in a wide circle. Spread healers evenly to avoid having large areas that are out of healing range. Fel Lightning, a chain lightning ability that increases in damage with each hop, can be very dangerous if the raid is not spread out. In order to reduce tank damage, Fel Fireball should be interrupted. Fire Resistance Aura also helps reduce incoming damage.
Every 60 seconds, Jaraxxus alternately spawns a Nether Portal or a Fel Volcano. Nether Portals spawn a Mistress of Pain, while Volcanoes spawn 3 Felflame Infernals. Both types of adds must be tanked and nuked down by ranged as fast as possible. Melee should stay on the boss. 
Jaraxxus will randomly cast Incinerate Flesh on one raid member. This debuff absorbs all healing on that target until a certain amount of healing has been done (10-man: 30,000; 10-heroic: 40,000; 25-man: 60,000; 25-heroic: 85,000). Healers need to react quickly: if the debuff wears off, the target blows up, causing a Burning Inferno to hit the entire raid for large amounts of damage over time.
The other debuff which Jaraxxus randomly deals to raid members is Legion Flames. This continuously spawns flames under its target for six seconds. The target should run away from other raid members (towards the room wall) while remaining in range of healers.
Lord Jaraxxus will also occasionally give himself 5 stacks (25-man: 10) of Nether Power that increases magical damage dealt by 20%, totaling 100% (25-man: 200%). Mages should Spellsteal this buff as it will increase their DPS and reduce Jaraxxus's damage. If there are too few mages to remove it efficiently, the debuff should be dispelled by priests, shamans, protection warriors and hunters (Tranquilizing Shot). In 25-man, more than 2 mages are needed: Spellsteal is very mana-intensive and triggers a global cooldown, so removing 5 stacks per mage will take a long time and nearly exhaust the mages' mana pools.
To do list:
*Spread out
*Interrupt Fel Fireball casts
*Spellsteal or dispel Nether Power
*Tank and nuke the adds quickly (ranged only)
*Healers: pay attention to Incinerate Flesh
*Move away if affected by Legion Flames
Passive healing or damage reduction should be used as much as possible to make healer's lives easier. Use healthstones, health potions, bandages, etc. to get rid of Incinerate Flesh, and don't forget Drain Life, Bloodthirst and Rune Tap.
==Heroic mode tactics (25-man)==
The main difference between normal and Heroic mode is that the Nether Portals and Fel Volcanoes don't despawn. Instead, they will continue to spawn adds until the portals themselves are killed. Jaraxxus himself has a very forgiving enrage timer, but the portals are quite difficult to kill quickly enough. That means all DPS should prioritize portals and immediately switch to them when they appear. The portals will always spawn off Jaraxxus's left shoulder at 8 o'clock, about 10 yards away from him. Tanks should position the boss such that the portals will spawn approximately in the center of the room so that all DPS can quickly target them. All melee (except for Fel Fireball interrupters) should preemptively move to where the portals will spawn about 5 seconds beforehand. Once the portal is dead, melee can return to the boss.
If Jaraxxus is in the middle of casting Legion Flame or Incinerate Flesh on a raid member when it's time for a portal spawn, he may be turned at an odd angle and the portal might appear in an inconvenient spot. Everyone should be ready to dynamically adjust if this happens. Also, the timing of the Nether Power buff varies quite a bit and can cause a problem if its appearance overlaps with a portal spawn. Mages should be prepared to spellsteal the buff up until the moment a portal appears, at which time they should prioritize killing the portal.
The raid should aim to kill Nether Portals before more than one Mistress can spawn, and to kill Fel Volcanoes before more than three Infernals can emerge.
It is particularly important to avoid having multiple Mistresses, as they have gained a nasty new ability called Mistress's Kiss. The victim of this spell takes up to 14,350 shadow damage and is interrupted for eight seconds the next time he attempts to cast any spell with a cast time. The victim should cast a spell in a school he does not plan to use, so he is locked out of that school instead of his primary school. Players can avoid taking the damage while clearing the debuff if they cancel the spellcast before it goes off. Holy paladins, whose spells with cast times are all in the Holy school, are able to avoid getting interrupted by starting a cast and interrupting it right away (Aura Mastery used on conjunction with Concentration Aura does not prevent the interrupt). If multiple Mistresses spawn from the portal, shamans should blow Heroism/Bloodlust and melee should swap targets and help burn them down.
The infernals can also cause a few problems. They are difficult for the assigned tank to pick up, and their constant movement makes focus-fire on any given one problematic. They will frequently target a random player, fly across the room to their position, and begin AOE'ing. The infernal cannot be moved once it plants itself, so nearby players have to run out of range. If the infernal targets a melee player, the tank needs to move the boss to somewhere safe. Mages should take particular care not to get separated from the boss by the infernals - they should always remain close enough to the boss to spellsteal.
The adds don't have a large number of hit points, so it is usually easy to kill them before the next portal phase, and Jaraxxus has an extremely lax enrage timer. However, it will take at least 5 or 6 portal phases to kill Jaraxxus, so the main challenge of the fight becomes burning down the portals both quickly and consistently.
==Loot==
As with the other bosses in the instances, there are separate versions of each item for Alliance raids and for Horde raids.
;10-man
Alliance 	Horde 	Description 	Alliance Heroic 	Horde Heroic
Dirk of the Night Watch 	Orcish Deathblade 	Dagger 	Dirk of the Night Watch#Heroic 	Orcish Deathblade#Heroic
Armguards of the Nether Lord 	Armplates of the Nether Lord 	Plate bracers	Armguards of the Nether Lord#Heroic 	Armplates of the Nether Lord#Heroic
Girdle of the Nether Champion 	Belt of the Nether Champion 	Plate belt 	Girdle of the Nether Champion#Heroic 	Belt of the Nether Champion#Heroic
Sentinel Scouting Greaves 	Warsong Poacher's Greaves 	Mail boots 	Sentinel Scouting Greaves#Heroic 	Warsong Poacher's Greaves#Heroic
Boots of Tortured Space 	Sabatons of Tortured Space 	Mail boots 	Boots of Tortured Space#Heroic 	Sabatons of Tortured Space#Heroic
Girdle of the Farseer 	Darkspear Ritual Binding 	Mail belt 	Girdle of the Farseer#Heroic 	Darkspear Ritual Binding#Heroic
Belt of the Winter Solstice 	Belt of the Bloodhoof Emissary 	Leather belt 	Belt of the Winter Solstice#Heroic 	Belt of the Bloodhoof Emissary#Heroic
Felspark Bindings 	Felspark Bracers 	Cloth bracers	Felspark Bindings#Heroic 	Felspark Bracers#Heroic
Leggings of the Demonic Messenger	Legwraps of the Demonic Messenger	Cloth legs 	Leggings of the Demonic Messenger#Heroic	Legwraps of the Demonic Messenger#Heroic
Planestalker Signet 	Planestalker Band 	Ring 	Planestalker Signet#Heroic 	Planestalker Band#Heroic
Firestorm Ring 	Firestorm Band 	Ring 	Firestorm Ring#Heroic 	Firestorm Band#Heroic
Amulet of Binding Elements 	Pendant of Binding Elements 	Necklace 	Amulet of Binding Elements#Heroic 	Pendant of Binding Elements#Heroic
Endurance of the Infernal 	Fortitude of the Infernal 	Necklace 	Endurance of the Infernal#Heroic 	Fortitude of the Infernal#Heroic
;25-man
Alliance 	Horde 	Description 	Alliance Heroic 	Horde Heroic
Lionhead Slasher 	Blood Fury (axe) 	One-handed axe 	Lionhead Slasher#Heroic 	Blood Fury (axe)#Heroic
Talonstrike 	 	Crossbow 	Talonstrike#Heroic 	Death's Head Crossbow#Heroic
Symbol of Transgression 	Talisman of Heedless Sins 	Off-hand 	Symbol of Transgression#Heroic 	Talisman of Heedless Sins#Heroic
Bloodbath Belt 	Bloodbath Girdle 	Plate belt 	Bloodbath Belt#Heroic 	Bloodbath Girdle#Heroic
Legplates of Failing Light 	Leggings of Failing Light 	Plate legs 	Legplates of Failing Light#Heroic 	Leggings of Failing Light#Heroic
Dawnbreaker Greaves 	Dawnbreaker Sabatons 	Plate boots 	Dawnbreaker Greaves#Heroic 	Dawnbreaker Sabatons#Heroic
Legguards of Feverish Dedication	Legplates of Feverish Dedication	Plate legs 	Legguards of Feverish Dedication#Heroic	Legplates of Feverish Dedication#Heroic
Bracers of Cloudy Omen 	Wristwraps of Cloudy Omen 	Mail bracers 	Bracers of Cloudy Omen#Heroic 	Wristwraps of Cloudy Omen#Heroic
Cuirass of Calamitous Fate 	Vest of Calamitous Fate 	Leather chest 	Cuirass of Calamitous Fate#Heroic 	Vest of Calamitous Fate#Heroic
Bracers of the Autumn Willow 	Bindings of the Autumn Willow 	Leather bracers	Bracers of the Autumn Willow#Heroic 	Bindings of the Autumn Willow#Heroic
Leggings of the Soothing Touch 	Pants of the Soothing Touch 	Cloth legs 	Leggings of the Soothing Touch#Heroic 	Pants of the Soothing Touch#Heroic
Pride of the Eredar 	Pride of the Demon Lord 	Cloak 	Pride of the Eredar#Heroic 	Pride of the Demon Lord#Heroic
Shawl of the Refreshing Winds 	Drape of the Refreshing Winds 	Cloak 	Shawl of the Refreshing Winds#Heroic 	Drape of the Refreshing Winds#Heroic
Ring of the Darkmender 	Circle of the Darkmender 	Ring 	Ring of the Darkmender#Heroic 	Circle of the Darkmender#Heroic
Charge of the Demon Lord 	Charge of the Eredar 	Necklace 	Charge of the Demon Lord#Heroic 	Charge of the Eredar#Heroic
Solace of the Defeated 	Solace of the Fallen 	Trinket 	Solace of the Defeated#Heroic 	Solace of the Fallen#Heroic
Trophy of the Crusade 	Trophy of the Crusade 	Armour token 	Trophy of the Crusade 	Trophy of the Crusade
Crusader Orb 	Crusader Orb 	Ingredient 	Crusader Orb 	Crusader Orb
==Related achievements==
* Call of the Crusade (10 player)/Call of the Crusade (25 player)
* Call of the Grand Crusade (10 player)/Call of the Grand Crusade (25 player)
* Three Sixty Pain Spike (10 player)/Three Sixty Pain Spike (25 player)
==Objective of==
*Lord Jaraxxus Must Die!
==Quotes==
;Barrett Ramsey
: Well done! Your fighting against all those beasts was splendid! I hear the next challenge should be even tougher!
: You'll find out soon enough. Are you ready for the next challenge?
;Intro
:
: The front gate opens and in walks Wilfred close to the center.
:
:
:A portal opens, and Lord Jaraxxus - a man'ari eredar which is clearly not a doomguard - enters the arena.
:
:
:
:Lord Jaraxxus kills the Grand Warlock with a blast of Fel Lightning.
:
;Aggro
:
;Incinerate Flesh
:
;Summoning Mistress of Pain
:
;Summoning Infernals
:
;Killing a player
*
*
;Death
:
;Outro
:
:
:
:
==Video==
<vplayer />
;10-man encounter
*
;25-man encounter
*
*
;10-man Heroic encounter
*
*
;25-man Heroic encounter
*
*
;Others
*
*
==Trivia==
*Lord Jaraxxus is voiced by Jamieson Price.
==Patch changes==
*
*
*
==External links==
Category:Eredar characters
Category:Bosses
Category:Trial of the Crusader mobs