Digging

Digging is a physical skill that represents a character's ability to remove dirt from the ground and shore up underground habitats. This skill is commonly possessed by Feralian races whose ancestors used to live in dens.
==Uses for Digging==
====Rolls====
*Digging Holes
*Digging Tunnels
*Mining
====Stunts====
*Digging
====Gifts====
=====To Perform=====
* Chien Tang Thrashes the Earth
* Considerable Earthquake
* Conversation with the Earth
* Create Earth
* Dodge a Pit Only to Fall in a Well
* Landslide
* Leave Not Even a Blade of Grass
* Momentum of an Avalanche
* Move Element (If moving Earth)
* A Night in the Graveyard of Swords
* Quake
* Sand Blast
* Sand Geyser
* Stir Up the Flames and Get Burnt
* Stone Hurlant
* Upheaval
==Gifts that Improve Digging==
*Earth Clout (+1 Mark in Digging)
*Earth Mnemonic (+1 Mark in Digging)
*Improved Burrowing (Improves digging stunt)
*Secrets of Earth Magic (+1 Mark in Digging)
==Flaws that Damage Digging==
*Dependent (d12 penalty if no allies are within Long range, d8 penalty if no allies are within Medium range)Klutz (d8 penalty if roll involves Speed, d12 penalty if roll requires precise muscle control)
*Klutz (d8 penalty if roll involves Speed, d12 penalty if roll requires precise muscle control)
*Missing Arm(s) (d8 penalty if roll involves Body or Speed)
*Old (d8 penalty if roll involves Body, Speed, or Observation)
*Out of Shape (d12 penalty if roll involves Body)
*Overspecialized (Penalty equal to largest die in skill if using it for anything except favorite use)
*Weathered Wound (d12 penalty if roll involves Body or Speed and it's raining, snowing, or under 50 degrees)
Category:Skills
Category:Physical Skills
Category:Skill Needs Rolls
Category:Skill Needs Stunts
Category:Skill Needs Gifts to Perform
Category:Skill Needs Gifts to Improve
Category:Skill Needs Flaws