Stamina

Stamina is a resource/attribute that is used in various combat and movement techniques like Sprinting (or Dodging), Climbing, Swimming, Gliding, and Charged Attacks. After not performing any of these actions for 1.5 seconds, Stamina will naturally regenerate at a rate of 25 Stamina per second. The Stamina meter is displayed as a yellow bar to the right of the character in the center of the screen when either depleting or recharging and will automatically hide itself when fully charged. Visually the meter is divided into sections, each representing 100 Stamina each.
It is important to note that Stamina is a shared pool for the entire party and not tracked separately for each member like HP. Therefore, switching characters when running low will not result in any changes.
Various characters' passive talents and food items can help decrease the consumption of Stamina in conditional situations, such as Kaeya's Hidden Strength (Sprinting Stamina consumption reduction) or Amber's Gliding Champion (Gliding Stamina consumption reduction).
==Maximum Stamina==
The player starts with 100 base Stamina.
Upgrading a nation's Statue of The Seven raises maximum Stamina by 7 for the first and second upgrades and then 8 for the seven remaining upgrades, for a total of 70 additional Stamina from a single statue at Level 10.
Statue Level	Cumulative Stamina Bonus
1 	+0
2 	+7
3 	+14
4 	+22
5 	+30
6 	+38
7 	+46
8 	+54
9 	+62
10 	+70
The maximum possible Stamina is 240, achievable with 18 upgrades in any two nations' Statues of The Seven or a total of at least 19 upgrades across six nations' Statues.
==Stamina Consumption Reduction==
===Elemental Resonance===
The Impetuous Winds Elemental Resonance decreases stamina consumption by 15%.
===Talents===
Certain characters have Talents that modify Stamina consumption.
===Utility Passives===
===Constellations===
===Food===
* Eating a second dish will override the effects of the first dish i.e. they do not stack.
* Food that decreases sprinting Stamina affects both dash and sprint.
==No Stamina Cost==
===Talents===
===Constellations===
==Stamina Recovery==
===Talents===
===Food===
When consumed, the character instantly recovers a set amount of Stamina.
==Other Source==
Name 	Effect
Anemo Resonance	Decreases Stamina Consumption by 15%.
Condensed Ice 	Increases Stamina Consumption by 200% or 100%.
Anemograna 	Decreases Stamina Consumption by 30% with 1 or more Anemograna.
Stamina Flower 	Restores 80 Stamina.
==Stamina Consumption==
All numbers are before Passive Talents or Constellations that modify Stamina cost.
Character 	Action 	Stamina Consumption
All Characters 	Dash 	18 per movement
All Characters 	Sprinting 	18 per second
All Characters 	Climbing 	Unknown, 5 minimum Stamina is required to start
All Characters 	Climb-Jump 	25 per movement
All Characters 	Swimming 	4 per movement (cost is based on animation, not per second)
All Characters 	Swim Dash 	Initially costs 2 Stamina, then 10.2 Stamina per second while moving
All Characters 	Gliding 	3 per second while moving
Most Sword Characters 	Charged Attack 	20
Polearm Characters 	Charged Attack 	25
Most Claymore Characters	Charged Attack 	40 per second
Most Catalyst Characters	Charged Attack 	50
Alternate Sprint 	Alternate Sprint 	Initially costs 10 Stamina, then 15 Stamina per second while moving
Jean 	Gale Blade Hold State 	20 per second
Keqing 	Charged Attack 	25
Tartaglia 	Foul Legacy: Raging Tide Charged Attack 	20
Raiden Shogun 	Secret Art: Musou Shinsetsu Charged Attack	20
Arataki Itto 	Charged Attack 	20
Shikanoin Heizou 	Charged Attack 	25
Arlecchino 	High-Speed Movement 	40 per second
Kinich 	Charged Attack 	50
Ororon 	Flowing Fog, Spritely Shadows 	75 for holding jump, 20 Stamina per second while using Aiming Mode mid-air
Citlali 	Smoke, Mirrors, and the Flowing Winds 	75 for holding jump, 20 Stamina per second while using Aiming Mode mid-air
Mavuika 	Charged Attack 	50
Abyss Herald: Frost Fall	Darkfrost Enchantment 	50 upon activation, 20 for subsequent activation 3s after first activation
Iniquitous Baptist 	Dark Frost Icicles 	80 on first successful hit, 25 for follow-up hits 3s after first activation
==Stamina Consumption Reduction Calculation==
Different sources of stamina consumption reduction will stack additively.
::\text{Stamina Consumption} = \text{Base Stamina Consumption} \times (1 - \text{Stamina Consumption Reduction} - \text{Additional Stamina Consumption Reduction} - \text{Additional Stamina Consumption Reduction} - \text{...})
For example, if the party is under the effects of Impetuous Winds (-15%), Wolvensprint (-20%), and Delicious Barbatos Ratatouille (-25%), the sprinting consumption, which is normally 18 Stamina per second, will decrease to (18 Stamina per second) × (1 - 0.15 - 0.20 - 0.25) = (18 Stamina per second) × (1 - 0.6) = 7.2 Stamina per second.
==Other Languages==
==Navigation==
ja:スタミナ
pt-br:Stamina
ru:Выносливость
th:พลังกาย