Order of the Hell Knights

Established in the city of Domari Brun, cavaliers of this order seek to bring law and punish injustice to the lawless and chaotic continent of Perelandra.  Allied with the devils of hell and other lawful outsiders, these cavaliers are the bane of those who would infringe on their rightful rulership of the land.
=== Edicts ===
The cavalier must abide by the lawful rules of whatever land or principality he is in. He must intervene to prevent any act of violent lawlessness and report non-victim crimes he witnesses. Whenever an ally is threatened by a chaotic outsider, the cavalier becomes shaken unless he is threatening that or another chaotic outsider as well.
=== Challenge ===
Whenever an order of hell knights cavalier issues a challenge, he gains a +1 bonus on saving throws against the spells and spell-like abilities of his target. This bonus increases by +1 for every four levels the cavalier possesses.
=== Skills ===
An order of the hell knights cavalier adds Knowledge: Planes and Knowledge: Local to his list of class skills. The cavalier can add his charisma modifier to knowledge local checks when used to determine the rightful laws of the jurisdiction he is in.
== Order Abilities ==
A cavalier that belongs to the order of the hell knights gains the following abilities as he increases in level.
==== Oppress (Su) ====
At 2nd level, when the cavalier deals damage to an opponent, as a swift action he can learn that creature’s alignment on the lawful-chaotic axis. If he learns that a creature is neutral by using this ability, he gains a +1 morale bonus on attack rolls against it. If the creature is chaotic, he gains a +2 morale bonus instead. This bonus does not stack with itself. The cavalier can use this ability a number of times per day equal to his charisma modifier.
==== Subjugate (Ex) ====
Subjugate (Ex): At 8th level, whenever the cavalier confirms a critical hit with a melee weapon against a creature of chaotic alignment as determined by his oppress ability,  he adds his Charisma modifier to the total critical hit damage. Against neutral creatures, this bonus is reduced by half (rounded down). If the critical hit kills the creature or renders it unconscious, as an immediate action the cavalier can attempt an Intimidate check to demoralize all foes within 30 feet who can see him.
==== Banish (Ex) ====
At 15th level, the cavalier can make a single melee attack against an extraplanar creature as a standard action. If the attack hits and deals damage, the target must make a Will save (DC = 10 + the damage dealt) or be sent back to its home plane, as the dismissal spell. The cavalier can use this ability once per combat.
Category:World
Category:Custom
Category:Character
Category:Cavalier