Rush

File:Rush proof.png|The proof of Rush existing in-game, also Rush being a split second away before killing ANL3RD.
== Appearance==
Rush takes on the appearance of a dark grey face encompassed by smoke and particles. Parts of its face are distorted and with holes. It expresses a large open smile, showing rows of its white and grey distorted teeth. 
== Behavior==
Rush flickers the lights as a warning before speeding through multiple rooms and disappearing when it hits an unopened door. Rush creates a deep static-like sound as an audio cue to alert to its arrival. Rooms that Rush has passed through will have their lights shattered and the room will fall dark. If there are no objects between the player and Rush, then it will kill players if close enough (via its raycasting). Hiding while Rush is traveling through rooms will let the player survive. Rush will automatically open the door of the following room upon reaching the end of its route.
Category:Entites what came from another game