Manchu Musketeers

==In game==
Manchu Musketeers	Manchu Musketeers	Manchu Musketeers	Manchu Musketeers	Manchu Musketeers	Manchu Musketeers	Manchu Musketeers	Manchu Musketeers	Manchu Musketeers
 	
Unique elite line infantry unit. Somewhat tougher and stronger than normal Musketeers, but is substantially costlier.
*Strong versus infantry.
*Weak versus cavalry, buildings, siege weapons.	
Unique elite line infantry unit. Somewhat tougher and stronger than normal Musketeers, but is substantially costlier.
*Strong versus infantry.
*Weak versus cavalry, buildings, siege weapons.	
Unique elite line infantry unit. Somewhat tougher and stronger than normal Musketeers, but is substantially costlier.
*Strong versus infantry.
*Weak versus cavalry, buildings, siege weapons.	
Unique elite line infantry unit. Somewhat tougher and stronger than normal Musketeers, but is substantially costlier.
*Strong versus infantry.
*Weak versus cavalry, buildings, siege weapons.	
Unique elite line infantry unit. Somewhat tougher and stronger than normal Musketeers, but is substantially costlier.
*Strong versus infantry.
*Weak versus cavalry, buildings, siege weapons.	
Unique elite line infantry unit. Somewhat tougher and stronger than normal Musketeers, but is substantially costlier.
*Strong versus infantry.
*Weak versus cavalry, buildings, siege weapons.	
Unique elite line infantry unit. Somewhat tougher and stronger than normal Musketeers, but is substantially costlier.
*Strong versus infantry.
*Weak versus cavalry, buildings, siege weapons.	
Unique elite line infantry unit. Somewhat tougher and stronger than normal Musketeers, but is substantially costlier.
*Strong versus infantry.
*Weak versus cavalry, buildings, siege weapons.
Prereq: 	Build time 	HP 	LOS 	Attack 	Attack speed 	Movementspeed 	 	
* [3]
*  	10s(150t) 	165 	12 	27 	3.4s(50t) 	25 	 	
Cost 	Cost 	Cost 	Created from 	Armour 	Weapon range 	Specialty 	 	
Base 	Ramp 	Pop 	Created from 	Armour 	Weapon range 	Specialty 	 	
: 70;: 70 	: 1;: 1 	1 	
*
* 	4 	
0–10 	
*Attack penalty versus heavy cavalry, buildings.	 	
 	 	 	 	 	 	 	 	
==Overall strategy==
Not all men of Manchu extraction are proud equestrians and knights. Some, falling on hard times, will be bereft of horses or the means to raise any of them, but pride will eventually win out over poverty. For some Manchu, the only way out is to serve as footmen in the service of the Empire.
Thus for the Chinese player who is capable of paying enough coin, Manchu Musketeers can make for a most welcome change from the hammer-and-anvil strikes which typify the early game using the weak Lüying armies and cavalry. These warriors, while suffering from the same issues with their Han counterparts in the Green Banners, are somewhat better off in that they are tougher, stronger and faster, making for a superior musket unit. Theya re still weak in comparison to the Musketeers raised by European nations, however, so remember that these units, while powerful, are still light units that must be properly supported with cavalry and spearmen to boot.
Category:Unique units
Category:Medium infantry