Unit Affinities

== Overview ==
Pilots gain one point of Affinity for each mission they undertake in a certain chassis to represent their familiarity with a particular 'Mech. The more missions they perform in that 'Mech, the better they will perform when called to do so again. This increase in skill manifests as bonuses applied to the 'Mech when the pilot reaches certain levels of Affinity.
== Decay ==
Affinities decay if the pilot spends too long without doing a mission in a given chassis. This timer is tracked separately for all chassis a pilot has Affinity in.
By default, a pilot's Affinity with a given chassis will begin to decay 31 days after their last mission in that chassis. Once decay begins, the pilot will lose 1 Affinity in the given chassis per day unless and until they drop in that chassis.
Repairing the Argo's Beta and Gamma Pods increases the time before Affinity begins to decay by 10 days each. Upgrading the Argo's Training pods prevents Affinities from decaying below a certain value; with maximum upgrades, Affinity Decay will not decrease a pilot's Affinity below 40.
== Generic Bonuses ==
In addition to mech-specific bonuses, all chassis grant the same bonuses at 5, 10, 60, and 100 Affinity:
Missions Required	Name 	Description
5 	Warrior	+1 Piloting Boost
10 	Veteran	+1 Guts Boost
60 	Master 	+1 Tactics Boost
100 	Elite 	+1 Gunnery Boost
== Chassis Affinities ==
Chassis can provide additional affinity bonuses. You can find more information about each affinity under specific Mechs pages. 
=== List Of All Chassis Affinities ===
Mech Lists would be too long, please use search function instead.
Missions Required	Name 	Description 	Chassis
20 	Agile 	+1 Defense & +1 Melee Defense 	Only show 5/81MAD-IIC-2DRG-3KHND-3 -HELLHOUND-DAI-03WS-P2
20 	All Out 	+1 ALL Torso Accuracy 	Only show 5/9HSR-200-DPLG-4ZSKW-8XURA-2AKDK-DK
20 	Ambusher 	-15% Signature and Visibility and +1 Local ECM 	Only show 5/31WGT-1LAW/SC-SCEXT-4AASNII-KUBLF-21ICO-QSC
20 	Anarchist 	+1 Flamer&MG Accuracy, +1 Flamer&MG Evasion ignore, -10% Flamer&MG Heat 	Only show 5/6FS9-CFS9-OGPIR-APRA-QSCSUR-T1
20 	Ankle biter 	-25% Signature and Visibility and +1 Local ECM, +10% Vision and Sensors, +1 Probe 	Only show 5/127CCR-1JA-KL-55CBA-RAB(4)HAU-STDZOU-C3
20 	Armed to the Teeth 	+1 Accuracy, +1 Evasion Ignore, -5% Heat Generated 	Only show 5/10TER-HOGBKW-7RNWF-1RT-L3RWKZ-1
20 	Ballistic Expertise 	-5% Min Scatter and -10% Max Scatter Radius, +1 Ballistic Accuracy, -1 Ballistic Recoil 	HEP-0HHEP-IIC-ZMNL-3L
20 	Battlefield Commander 	+2 Initiative and +2 Tactics for all Company units. If Company already have Tacticon or CommGear effect, increases it by +1. Does not stack. 	IMP-2-1APPH-OCAR-1
20 	Because "Science" 	-20% Heat Generated, +10% Vision, +20% Sensors, +1 Probe 	
20 	Benedictio Caelestis 	-10% Heat Generated, +10 Heat Sink Capacity, +1 Accuracy 	C-OPM-OBI-LEM-OA
20 	Bombardier 	-10% Min Scatter and -15% Max Scatter Radius, -2 Artillery Recoil, Allows MultiTarget 	UBK-042YY-1BRO-2ANRY-O
20 	Brawler 	+1 Short & Medium Range Accuracy, +4 Min Range Accuracy 	Only show 5/41JR7-31EPT-C-1THR2-1FLS-P5ISM-1
20 	Brute 	+10% Punch & Kick Damage and +10% Stability Damage 	Only show 5/33CGR-PBSHD-QSCAS-IIC-ICROSRCL-Z1CLS-4S
20 	Cheaply Made 	-10 Walk Speed, +1 Accuracy, +50% Run Speed 	LGX-QS1QNB-ASTG-QSK
20 	Close Quarters Specialist 	+2 Medium Range Accuracy, +4 Short Range Accuracy, +8 Minimum Range Accuracy 	BLO-0DBIG-BIGLJS-PR8
20 	Complete Overhaul 	+1 Adv Sensors, +1 Pilot Skills, 35% Panic Resist, 35% Crit Resist (More than canceling malus from quirk). 'Once you totally rebuild a Quikcell tank they aren't that bad.' - Anon	
20 	Cooler Master 	-15% Heat Generated, +12 Heat Sinking 	TDS-1BNUW-XSTK-RMERY-L003
20 	Death From Above! 	-25% DFA Self Damage and +25% DFA Damage Dealt 	Only show 5/6GRZ-2HGN-IIC-1GHR-6KHGN-641-X-2HGN-EXB
20 	Dreadnought 	-20% Stability Damage Taken and +5% Damage Resist 	Only show 5/42INVIDHCOR-IXOSL-9RPUL-2VLMN-1PT5
20 	Eagle Eye 	Gauss: +2 Accuracy, +1 Evasive Pips Ignored, +50% Critical Chance 	ACT-1
20 	Electromagnetic Proficiency 	Railgun: +1 Evasion Pips Ignored, -2 Recoil, +100% Critical Chance 	
20 	Energizer 	Mauler Laser: +5% Damage, +100% Critical Chance, -10% Heat Generated 	MO-O1
20 	Evasive 	+1 Increased Evasion Gain and +1 Max 	Only show 5/62STG-A1PTM-AJKR-8TDSH2-3JNR-7P
20 	Field Ionizer 	Ion Cannon: +1 Accuracy, -25% Heat Generated 	FLW-3C
20 	Fighter 	+10% Physical Weapon Damage&Stability, +1 Physical Weapon Accuracy 	Only show 5/16CDR-1XHCT-RXMS-1ABNZ-XCDG-2A
20 	Fire For Effect 	Missile Artillery: 15% Min & -25% Max Scatter Radius, +25% Missile HP, -10% AMS Intercept Chance 	
20 	First of its Kind 	+1 Accuracy, -1 Recoil, -5% Heat Generated 	PRTN-2ASCT-X1
20 	Focus Fire 	+1 Tank-Turret Accuracy. 	
20 	Focus Fire 	+1 Arm Mounted Accuracy. 	Only show 5/52JM6-IICGLS-3DLR-OLN-4BWR-DG-03FC
20 	Gunboat 	+1 Evasion Ignore & +1 Gunnery 	Only show 5/59MU-TT7PTR-6TSTC-AKUMA-4SLP-2U
20 	Gunslinger 	+0.3 Cluster to Ballistic Weapons, +20% Called Shot Chance, +1 Offensive Push Accuracy 	Only show 5/40GHII-1TDR-IIAMAD-QSKFNR2-5-AWFT-1
20 	Hardened Internals 	-25% Through Armor Damage and 25% AP Crit resistance. 	JLN-5B
20 	Heavy Gunner (Front) 	+2 Front Accuracy, -1 Recoil 	
20 	Heavy Gunner (LT) 	+2 Left Torso Accuracy, -1 Recoil 	OSP-15
20 	Heavy Gunner (RT) 	+2 Right Torso Accuracy, -1 Recoil 	Only show 5/15HBK-LGNASIE-1BZK-T3BTZ-3FLGN-2D-RRAUL
20 	Heavy MRM Wizard 	Heavy MRM: +2 / +3 (Medium Range) Accuracy, +1 Evasion Pips Ignored, +10% Damage 	TEX-R1WLK-2B
20 	High-Pressure-Cooling 	-10% Weapon Heat Generated 	Only show 5/38SNV-KBWHM-LAM-1ALNC25-01GRN-D-03VR5-R
20 	iATM Expert 	Improved ATM: +2 Accuracy, +1 Evasion Pips Ignored, -20% Heat Generated 	KER-A
20 	Improved Concealment 	+2 Local ECM, -20% Signature, -20% Visibility 	RNC-X1
20 	Industrial Safety Bypass 	+5% weapon heat generated, +1 Walk MP 	K-3N-MISMN1-KTMC-NB
20 	Infantry Slayer 	Anti-Personal Gauss / Magshot: +50% Critical Chance, +10% Damage, -1 Recoil 	MCV-A
20 	Jack of all Trades 	+1 Accuracy, -5% Heat Generated, +5% Called Shot Bonus, -1 Recoil 	SG11-JSMO-G
20 	Jump Trooper 	+10% Jump Attack Damage, +10% Jump Distance 	Only show 5/31GRF-2N-XCRX-CSCY-1TR-XBFLC-8R
20 	Left-handed Specialist 	+2 Left Arm Mounted Accuracy, +1 Piloting, + 1 Gunnery 	HCA-3TWUL-A
20 	Machinist 	+1 Hex Walk Speed, +20% Run Speed, -10% Heat Generated 	VXR-012HDM-ANNK-SMNK-LR
20 	Man-of-War 	+1 Gunnery. Autocannon: +1 Accuracy, -1 Recoil, +1 Evasion Pips Ignored 	UJ9-C1
20 	Master Gunner 	Helical Railgun: +2 Side Torso Accuracy, -2 Recoil 	CHA-1
20 	Missile Boat 	+1 Missile Evasion Ignore, +1 Missile Accuracy 	Only show 5/35TR-A-1MDD-APDG-1XFREE-1A4VT-U1
20 	Missile Swarm Platform 	Missile Weapons: +2 Evasive Pips Ignored, +1 Accuracy, +10% Clustering 	OSE-1AYRI-4ESKT-6MSBK-1C
20 	Particular Mastery 	PPC: +1 Accuracy, +2 Evasive Pips Ignored, -10% Heat Generated 	MAD-13APCM-3B
20 	Pedal to the Metal 	+1 Hex Movement, +1 Guts 	KSC-3INGS-6S
20 	Pit Fighter 	Punch Attack: +20% damage, +20 Instability Damage, +2 Accuracy, +1 Extra Punch, -10% Resolve Cost 	SMA-SH
20 	Plasma Capacitors 	Plasma Weapons / Plasma Railgun: +30% Heat Damage, -10% Heat Generated 	ERC-000
20 	Raxpert 	Rotary Autocannon: +2 Accuracy, -1 Recoil, -10% Jam Chance 	MNX-1035
20 	Reactive Plates 	-10% Ballistic/Missile Damage Taken 	Only show 5/15TN-10-OWW1-AVKG-BMNWVE-IICSLG-X
20 	Reflective Coating 	-10% Energy Damage Taken 	Only show 5/19AGT-UAWLF-1-AALLARDCL-1WVR-QS1SBR-A
20 	Robustness 	-10% Damage Taken, -10% Crits Taken, -5% Heat Generated 	LTN-3DUMS-R2000GTR-1
20 	Scout 	+1 Probe, +15% Visions&Sensors 	Only show 5/54CP-50-TLCT-QSCVLK-QS1BFRT-ASVR-5X
20 	Scrapper 	Ace Pilot & Multi-Tracker 	Only show 5/56LBR-R1 aka LAMBOR REDJG-R9T3SMN-ACRK-5003-3P1-WF
20 	Section 8 	+2 Guts, +20% Resolve Generation, +2 Defense. 'You have to be a little crazy to drive one of these in a combat zone' 	
20 	Sharpshooter 	+2 Extreme Range Accuracy, +2 Long Range Accuracy, +2 Medium Range Accuracy 	WNU-OCSBJ-1JTN-B
20 	Shieldbearer 	+20 Armor/+5 Structure Left Arm, +1 Accuracy Right Arm, +1 Accuracy Physical Melee 	CN11-HCN9-A aka RHYTHM NATIONCN10-BGRD-H
20 	Shocktrooper 	+2 Right Arm Mounted Accuracy, +1 Piloting, + 1 Gunnery 	Only show 5/28PNT-PWTC-4DMUM-R1000THR-2LYOL-4C
20 	Sniper 	+1 Long Range Accuracy, +2 Extreme Range Accuracy 	Only show 5/32LBK-HCES-3SSTK-4PMNK-1PKM-2C
20 	Speed Demon 	+3 Maximum Evasion 	
20 	Stabilized Weapons Platform 	-2 Recoil, -10% Stability Damage Taken, Entrenched after walking 	TXZ-B
20 	Stabilzation Guru 	Mass Driver: -20% Jam Chance, -2 Recoil 	ERE-P1
20 	Storm Trooper 	+1 Accuracy for HandHeld, BoltOn, Physical Weapon and Punch 	Only show 5/13WSP-PBR-1BRMTS-LJL-1RK-4K
20 	Supercooled 	+10 Heat Sinking 	Only show 5/29LMT-2DSW-PRIMEVPR-HMAS-ASJA-7D
20 	Superheavy Rotary Autocannon Virtuoso	SHRAC: +2 Accuracy, -2 Evasion Pips Ignored, -2 Recoil, -10% Jam Chance 	
20 	Test Pilot 	+1 Hex Movement, +1 Evasion Gained, -10% Signature, +1 Guts 	
20 	Twin Minds 	+100% Resolve Generation, +100% Resolve cost, +50 Max Resolve, +3 Base Resolve per round 	ETN-B1G
20 	Unassailable 	-10% Damage Taken, -10% Crits Taken, -10% Stability Damage Taken, -10% Incoming Heat, +2 Guts 	SHM-O
20 	Unrelenting Flanker 	-10% Signature and Visibility. +5% Run Speed. +1 Probe. 	Only show 5/7DCR-AARS-1CHWK-1LIB-4TSPI-1
== Gear Affinities == 
When gear is Fixed to a chassis and cannot be removed, it can provided additional affinity bonuses to the mech it is attached to. You can find which Mechs under specific Gear pages. While these affinities are provided by the gear, they remain tracked by the chassis. 
=== List of all Gear Affinities ===
Missions Required	Name 	Description 	Gear List
40 	Advanced Long Range Targeting 	+1 Long Range Accuracy 	Improved Targeting - Long)
40 	Advanced Medium Range Targeting	+1 Medium Range Accuracy 	Improved Targeting - Medium)
40 	Advanced Network 	All Company units with C3 Master/C3i gear receive non-stacking bonus of +1 Probe. 	Morrigan C3i)
40 	Advanced Short Range Targeting 	+1 Short Range Accuracy 	Improved Targeting - Short)
40 	Airtrooper 	+15% Jump Distance 	Aerial AssaultExperimental Jumper)
40 	Alacrity 	+1 Evasion Generated 	Only show 5/7Off RoaderNimble (1)Quad MechQuad Mech (Squad)WiGE)
40 	All Range Tracking 	+1 Accuracy 	Only show 5/6AccurateAccurate Weapon - Ballistics (1)Accurate Weapons - EnergyAccurate Weapons - LaserAccurate Weapons - Missile)
40 	All Seeing 	+25% Vision Range 	Advanced Optics)
40 	Alpha Mike Foxtrot 	+20% Jump Attack Damage 	Land Air Mech (1)Land Air Mech (2))
40 	Anti Mech Tactics 	-20% Damage Taken 	Only show 5/9Efficient Motive SystemInspiring AppearanceSpace Marine StandardStandard PartsWell Designed)
40 	AutoCannon Mastery 	+1 Accuracy and -2 Recoil for AutoCannons 	Accurate Weapon - ACCorgi Squad)
40 	Ballistics Mastery 	+1 Accuracy and -1 Recoil for Ballistics 	Accurate Weapon - Ballistics (2))
40 	Barrage 	Breaching Shot 	Multi Trac)
40 	Big Bad 	-1 Lance Resolve Per Round for All Enemies 	Only show 5/6Intimidating (1)FearsomeMonolithicPirate ShantiesSuperheavy Prototype)
40 	Black Ops 	+1 Probe, +1 Local ECM 	AR20 WarFare Suite)
40 	Black Ops Recon 	-15% Signature and Visibility and +1 Local ECM 	Black Carapace (2)Information GathererVoid)
40 	Camouflaged 	-20% Visibility and Signature 	OmniStealthAmbusher)
40 	Cant Touch This 	+1 Defense 	Only show 5/7360° Torso TwistMissile JammerPower ArmorQuick Off The LineArmored)
40 	Careful Aim 	+2 Offensive Push Accuracy 	Hyper-Extending Actuators)
40 	Cool Running 	+6 Heat Sinking, -5% Weapon Heat Generated 	Combat Computer)
40 	Defender 	+2 Guts 	Industrial TSM (1)Resilient)
40 	Energy Mastery 	+1 Accuracy and -1 Recoil for Energy 	Accurate Weapon - Energy)
40 	Facefull of Fist 	+1 Punch Accuracy, +5% Punch Damage, +20% Punch Instability 	Barrel Fist)
40 	FEAR ME! 	+25% Resolve Gain 	Distracting (2))
40 	Firestarter 	+20% Heat Damage 	Fire Demon)
40 	Fisticuffs 	+1 Punch Accuracy, +10% Punch Damage, +5% Punch Instability 	Battle FistsROAR!)
40 	Flexibility 	+2 Piloting 	Integrated TSM)
40 	Flexible Internals 	+3 Heat Sinking, -6% Weapon Heat Generated 	Modular WeaponsQuicksell Clan Mech)
40 	Gauss Mastery 	+1 Accuracy, +1 Evasion Ignore and +100% Crit for Gauss 	Accurate Weapon - Gauss)
40 	GERONIMO! 	+15% DFA Damage and Stability, -50% DFA Stability Self Damage 	Reinforced Legs)
40 	GO FASTAH 	+1 Walk Move Point 	Adv. M.A.S.C.Urbie SquadSprinter)
40 	HandHeld Mastery 	+2 Accuracy for HandHelds and Physical Melee 	Accurate Weapon - HandHeld)
40 	Hardened Plates 	-3% Damage Taken, TAC Immune 	RuggedEasy to Maintain)
40 	Heavy Gunner (CT) 	+2 Center Torso Accuracy, -15% Stability Damage Taken 	Spinal Mount)
40 	High Command 	-10% Lance Ability Resolve Cost 	Only show 5/7Improved Communications (3)Command MechBattle Computer B2000Battle Computer SLDF-XQuicksell Command Clan Mech)
40 	Hull Down 	+1 Defense, -5% Visibility 	Main Battle TankNarrowLow ProfileQuadVee Mech)
40 	Hunter 	+1 Adv. Sensors, +10% Sight, +5% Sensors 	Integrated Searchlight)
40 	I See You 	+1 Adv. Sensors, +10% Sensors Range 	Improved Sensors (2)Thermal Sight)
40 	Im a Leaf on the Wind 	+1 DFA Accuracy, -25% DFA Stability and Damage Taken 	Stubble Wings)
40 	Indomitable 	-5% Damage Taken 	Self Repair)
40 	Juggernaut 	10% Crit Resistance, -5% Damage Taken 	Reinforced StructureEgg Clutch)
40 	Just a Flesh Wound 	+3 Pilot Bonus Health 	Cowl)
40 	LAM-like 	+10% JumpDistance, +1 DFA Accuracy, +1 Defense 	LAM-like)
40 	Laser Mastery 	+1 Accuracy and 1 Evasion ignore for Laser 	Accurate Weapon - Laser)
40 	Lifeboat 	+1 Guts, +1 Piloting, +1 Pilot Bonus Health 	Improved Lifesupport)
40 	MachineGun Mastery 	+1 Accuracy and 1 Evasion ignore for MachineGuns 	Accurate Weapon - MG)
40 	Melee Mastery 	+1 Accuracy, +10% Damage and Stability dealt for Physical Weapons, Punch and Kick 	Melee Actuators (1))
40 	Missile Defender 	+25% AMS Accuracy, -10% Missile Damage Taken 	Integrated Adv. AMSImproved Anti-Missile Systems)
40 	Missile Mastery 	+1 Accuracy and -1 Recoil for Missiles 	Accurate Weapon - Missiles)
40 	Nothing to See Here 	+2 Local ECM, -10% Signature 	Improved JammerSlippery CustomerExperimental Design)
40 	Obvious Controls 	+1 All Pilot Skills 	UbiquitousTechnical)
40 	Physical Weapon Mastery 	+1 Accuracy and +15% Physical Weapon Damage and Stability dealt 	Yen Lo Wang)
40 	Pinpoint Rockets 	+1 Missile Evasion Ignore 	Accurate Weapon - HMRM)
40 	PPC Mastery 	+2 Eva Ignore for PPC 	Accurate Weapon - PPC)
40 	Resilience 	40% Crit Resistance 	Enhanced FPEProtected MechanismsProtected Actuators)
40 	Rock Solid 	-15% Stability Damage Received, +5% Unsteady Threshold, 5% Damage Reduction 	Defensive Duties)
40 	Ronin 	+1 Physical Weapon Attacks, +10% Physical Weapon Damage and Stability 	Way of the Samurai)
40 	Sharpshooter 	+2 Long Range Accuracy, +3 Extreme Range Accuracy 	Breaching ShotImproved Targeting)
40 	Smart Warheads 	+1 Missile Evasion Ignore, +25% Missile Crits 	Advanced Missile TTS)
40 	Steady Aim 	+1 Gunnery, +1 Offensive Push Accuracy, +10% Called Shot Chance 	Stable Weapons)
40 	Strength of the Faithful 	+2 Guts, +2 Pilot Bonus Health 	Divine Fortress)
40 	Supercooled AutoCannons 	-10% Heat generated with AutoCannons 	Improved Cooling Jacket - AC)
40 	Supercooled Laser 	-10% Heat generated with Laser 	Improved Cooling Jacket - Laser)
40 	Supercooled Missiles 	-10% Heat generated with Missiles 	Improved Cooling Jacket - Missile)
40 	Supercooled PPC 	-10% Heat generated with PPC 	Improved Cooling Jacket - PPC)
40 	The One Truth 	+2 Offensive Push Accuracy, +5% Called Shot Bonus 	Wrath of Blake)
40 	Unyielding 	-20% Stability Damage Taken 	StableWell Balanced)
40 	Vector Plotting 	+1 Evasion Ignore 	Anti-Air TargetingLegend Killer)
40 	Weapons Bay Mastery 	+1 Accuracy and -25% Minimum Range for [Bay] Weapons 	Accurate Weapon - Bomb Bay)
40 	Wing Mounted Mastery 	-25% Minimum Range and +25% Critical Hit chance for Wing Mounted Weapons 	Accurate Weapon - Wingmounted)
40 	WITNESS ME! 	+1 All Pilot Skills 	Easy to PilotQuikSell)
40 	Zeroed In 	+0.15 Clustering, +10% Called Shot Chance, +1 Offensive Push Accuracy 	Experimental TC)
60 	Aerial Acrobat 	+1 Evasion Generated, +5 Max Evasion 	Cockpit (4)Drone Systems)
60 	Persistance 	+1 Guts 	Armored Gloves (1)Basic Manipulators (1)Vibro Claws (1)Heavy Vibro Claws (1))
60 	Range Tracking 	+1 Long Range Accuracy, +2 Extreme Range Accuracy 	Quad Turret (1)Quad Turret (2))
60 	Skilled Sensor Operator 	+1 Probe, +1 Adv. Sensors, +10% Sight and Sensors 	Crew Compartment (2))
60 	Swarm! 	+1 to Swarm success roll 	Armored Gloves (2)Basic Manipulators (2)Vibro Claws (2)Heavy Vibro Claws (2)Xeno Claws)
80 	Go for the knees! 	+1 Physical Accuracy, +10% Physical Weapon Damage and Stability 	Armored Gloves (2)Basic Manipulators (2)Vibro Claws (2)Heavy Vibro Claws (2)Xeno Claws)
80 	Go for the knees! 	+1 Physical Accuracy, +10% Physical Weapon Damage and Stability 	Only show 5/9Heavy Battle Claws (1)Battle Claws (1)Proto Actuators (1)Proto Actuators (3)Quad MWS (1))
80 	Heavy Gunner (CT) 	+2 Center Torso Accuracy, -15% Stability Damage Taken 	Turret Mount (2))
80 	Hunter/Killer Team Training 	Multi-Target & Breaching Shot Ability 	Turret Systems (5)Chin Turret)
80 	Push the Envelope 	-20% Jump Heat Generation 	LAM TurbineLAM Turbine (H))
90 	Alacrity 	+1 Evasion Generated 	Only show 5/11Mech SquadGround Motive System (2)Ground Motive System (4)VTOL SystemVTOL Motive System (2))
90 	Skeet Shooter 	+1 Evasion Ignore 	Controls (1)Controls (2)Controls (3)Controls (4))
100 	Dodge! 	+1 Defense 	Battle Armor (2)Battle Armor (1)Battle Armor (Quad)Battle Armor (VTOL))
100 	Dodge! 	+1 Defense 	Quad Turret (1)Quad Turret (2))
100 	Eye of Blake 	+25% Sensor Range 	Seraphim Suite)
100 	Fly High! 	+15% Jump Distance 	Only show 5/6Partial Wing System (C)Superheavy Partial Wing System (C)Partial Wing System (1)BA Jump BoosterBA Partial Wing)
100 	Prototype Weapons Master 	-5% Heat Generated 	Only show 5/6Downscaled Mass DriverRotary LRM-20Mauler LaserExperimental Ion Cannon (1)Plasma Railgun)
110 	Cool Running 	+6 Heat Sinking, -5% Weapon Heat Generated 	Only show 5/8Thermal Mass MediumHeat Sink Kit (D) QS Mk1Radical Heat Sink Kit (D) (1)Royal Sink Kit (D)Widowmaker Kit (D))
110 	Hardened Plates 	-3% Damage Taken, TAC Immune 	Spiked (2)Impact Resistant (2))
110 	Missile Defender II 	+1 AMS Damage 	Integrated Adv. AMSImproved Anti-Missile Systems)
120 	AutoCannon Mastery 	+1 Accuracy and -2 Recoil for AutoCannons 	SPAC-TAC-ULARFCS DevilFCS KrakenFCS KuroShi)
120 	Ballistics Mastery 	+1 Accuracy and -1 Recoil for Ballistics 	Uberjager Ballistic Suite)
120 	Barbarian 	+10% Physical Weapon Damage and Stability dealt 	Only show 5/34Hatchet 6T (2)Hatchet 13T (2)Hatchet 5T (1)Hatchet 12T (1)Quad MWS (2))
120 	Cooled Laser 	-5% Heat generated with Laser 	ER L Laser BlazeFireMedium Laser Diverse OpticsSmall REX Laser QSMedium REX Laser QSSmall Laser)
120 	Destroyer 	+5% Physical Weapon and +15% Stability Damage dealt 	Only show 5/34Mace 7T (2)Mace 14T (2)Mace 6T (1)Mace 13T (1)Ogre Cudgel)
120 	Guardian 	-10% Stability Damage Taken and +10% Damage Resist 	Only show 5/20Combat Shield 4T (2)Combat Shield 8T (2)Combat Shield 2T (1)Combat Shield 6T (1)Combat Shield 10T (1))
120 	Hardy 	-3% Damage Taken 	Only show 5/15Heavy Industrial Armor (2)Armor (4)Laser-ReflectiveReactive (C)ProtoMech Armor)
120 	High Performance 	+1 Gunnery, +1 Piloting, +1 Tactics 	Armored Gloves (1)Basic Manipulators (1)Vibro Claws (1)Heavy Vibro Claws (1))
120 	High-Pressure-Cooling 	-10% Weapon Heat Generated 	Cooling Jacket (2)Thermal Exchanger (C)Thermal Exchanger)
120 	Jumpy 	+33% Jump Distance 	BA Jump Jets (1)BA Jump Jets (2)BA Jump Jets (3)BA Jump Jets (4)BA Mechanical Jump Booster)
120 	Leaf on the Wind! 	+20% Stability Threshhold and Max 	LAM Flight SystemsLAM Bomber Systems)
120 	Sieged 	-3 Recoil with Ranged weapons and -10% Stability Damage taken 	Quad Turret (3))
120 	Stake Out 	+1 Tactics Skill 	Only show 5/7TAG (2)TAG Arrow IVTAG (1)TAG F-BombTAG Orbital)
120 	Swordmaster 	+1 Accuracy and +5% Physical Weapon Damage and Stability dealt 	Only show 5/66Vibro Sword 6T (2)Sword 12T (2)Vibro Sword 4T (1)Sword 10T (1)VibroBlade)
120 	Thrasher 	+1 Punch Accuracy and +5% Punch Damage and Stability dealt 	Only show 5/12Ravage ClawsClawsToothed ClawsHeavy ChainsawKaiju Claws)
120 	Tuned Battlecomputers 	+5% Called Shot Chance 	BC OrssosBC SnafuBC Sniper)
120 	Unyielding 	-20% Stability Damage Taken 	Gyro LAM QS)
130 	Comfy Coffin 	+1 Piloting, +1 Guts 	Only show 5/14Torso Mount CockpitRule 9Compact Life Support QSBA Power PackZeus X Cockpit)
130 	Missile Defense 	+1 AMS Damage, -10% Missile Damage Taken 	Only show 5/10Laser AMS (2)Integrated Advanced Laser AMSIntegrated Laser AMSAdv. AMSNetworked Adv. AMS)
140 	Advanced Field Command 	Command Module provides additional non-stacking +5% Sight&Sensors, +1 Initiative, +1 Indirect Accuracy and +1 Tactics to all Company units	Adv. Command ModAdv. Command Mod Mk II)
140 	Asskickah 	+1 DFA/Kick Accuracy, +5% DFA/Kick Damage 	Jade TalonsLeg Spiked BootsTalons (2)Talons (1))
140 	Black Ops Recon 	-15% Signature and Visibility and +1 Local ECM 	Only show 5/14FF StealthMistwalkerImproved StealthStealthMimetic)
140 	Calibrated Weapons 	+1 Arm Mounted Accuracy 	Ultra Gauss EXGauss Fingers QSExperimental Micro REX Laser QSRecoilless Ballistic MountThe Big Steel)
140 	CHOMP! 	+10% Charge/Punch/Physical Damage 	Only show 5/8Tail (2)Magnetic ClampsElectric Discharge ProtoMech Armor (1)Magnetic Clamp System (2)Magnetic Clamp System (3))
140 	Coordination 	+1 Lance Tactics, +1 Lance Resolve Per Round (Maximum 3 stacks) 	Only show 5/15C3 Overlord CommandCommunications Equipment 3tSensors TransbandC3 Slave (2)BA C3i)
140 	Durability 	-5% Damage Taken 	Only show 5/8Internal Repair SystemsHarJelReinforced IndustrialEndo Steel Light QSEndo Steel EX Light QS)
140 	Field Command 	Command Console provides additional non-stacking +5% Sight&Sensors and +1 Initiative to all Company units 	Command ConsoleCommand Console (Armored))
140 	I See You 	+1 Sensors/Probe Detection, +10% Sensors Range 	Only show 5/19Adv.UAVSearchlight (1)BeholderSmall Cockpit (1)Cockpit (3))
140 	Imperceptible 	-15% Signature and Visibility 	Only show 5/6Stealth LAMChameleon LPS (2)Black Carapace (3)NSSCamouflage System)
140 	Improved Blazer 	-15% Kinetic Damage Taken 	Heat Resistant)
140 	One with the Machine 	+1 All Pilot Skills 	Only show 5/15Torso Mount DNI Cockpit (2)Buffered VDNI w Small CockpitVehicular DNI (1)Encased Cybernetic CockpitProtomech Cockpit (1))
140 	Overclocking 	Headshot Enabled 	FCS Adv TCFCS HAGContraband FCS)
140 	Runner 	+1 Walk Move Point 	Only show 5/18M.A.S.C. (C) (2)Protomech Myomer BoosterActuator Enhancement System (Legs)LAM Super Endo-TSMRider Conversion Gear)
140 	Shielded 	-10% Energy Damage Taken 	Blue Shield Particle Field Damper)
140 	Stalker 	+1 Probe, +1 Local ECM 	Only show 5/26AR12 Sheathed Beacon (2)Improved Sensors (1)Guardian ECM Mk1Command Sensors (C)Angel ECM (1))
140 	Superheavy Mover 	+25 Walk Distance 	Colossal Superheavy FrameLarge Superheavy FrameMassive Superheavy FrameMedium Superheavy FrameSmall Superheavy Frame)
140 	Tuned Actuators 	+1 Punch/Physical Accuracy, +5% Punch/Physical Damage, +1 Arm Mounted Accuracy 	Only show 5/12Upper SpikedLower Melee WeaponHydraulic Recoil AbsorberCompact Actuator X4 QSWeapon Armature)
145 	Resilience 	+5% Crit Resist 	Only show 5/37Superheavy Endo-Steel StructureLAM Endo-SteelComposite (3)Tracked Conversion Gear (2)Structure (5))
150 	Advanced Tracking 	+1 Evasion Ignore 	Only show 5/21FCS EnergyHowler MKII FCSFCS Zeus XFCS RattlerBeagle Probe (1))
150 	Afterburner 	+5% Jump Distance 	Only show 5/33Prototype Jump Jet (S)Jump Jet-I (A)Extended Proto Jump Jet (H) (2)Proto Jump Jet (UH) (1)Jump Jet x4)
150 	Firestarter 	+50% Heat Damage 	Fire Demon)
150 	Firewalker 	-10% Heat Damage Taken 	Only show 5/10I-RL5I-RL15Heat BankExtreme Chassis Cooling System (1)Energy Cooling)
150 	Superior Stabilisation 	-5% Stability Damage Taken 	Only show 5/25Omni UL GyroStabilized UL Gyro (Omni)Superheavy GyroSuperheavy Gyro Omni XLSuperheavy Gyro Omni Heavy Duty)
150 	Tuned Engine 	-5% Heat Generated 	Only show 5/29Engine XL (1)Engine Light QSXEngine Light (S)Engine Light (QSC)Engine XXL (2))
160 	Broadside 	+30% Stability Damage Dealt 	BroadsideBoomstick!)
160 	Death From Above! 	-25% DFA Self Damage and +25% DFA Damage Dealt 	FCS DFA)
160 	Deep Fried 	+10% Heat Damage 	Only show 5/6Dragon BreathFlamer (C)FCS PyroFCS 8BQFCS Mifeng)
160 	Faster than Wind 	+20% Run Multiplier 	ProtoMechGlider ProtoMechProtoQuadNitro Canister (1 ton))
160 	Indomitable 	-5% Damage Taken 	Only show 5/7Black Carapace (1)Superheavy Industrial ArmorGladiatorHardened IndustrialLined Armor)
160 	Marksman 	+1 HandHeld and BoltOn Accuracy 	Only show 5/11HH Chem Laser Rifle (C)Avenger RifleHandHeld StreakSRM4 (C)HandHeld TAG (C)Industrial Crane)
160 	Pinpoint Rockets 	+1 Missile Evasion Ignore 	Only show 5/13Arrow IV PackATM 9 (P) SMMRM-40 (P)MMS-40Streak SRM-2 (Quad))
160 	Polly! 	+10% Sensors/Sight 	Polly)
160 	Swiss Cheese 	-2 AC Recoil 	RAC10 (BRRT))
160 	The Large Bore 	+100% Gauss Crit, +25% Gauss Stab Damage 	Only show 5/9BFG 9000AP Gauss Rifle BatteryImproved Railgun (C)Railgun (DS)QuadVee Turret)
Category:Guides
Questions || RTVer: Lance-A-Lot 1.0.0 || Render 2.2