Protection and Warning College

Spell 	M	Prerequisites 	PC	EnchantmentEnergy 	Item 	Notes 	Book, Page
Armor 	Y	Magery 2 and Shield 	1 	NA 	NA 	See Fortify 	Basic Set, p. 253; Magic p. 167
Atmosphere Dome 	N	Purify Air and Weather Dome 	9 	NA 	NA 	NA 	Magic p. 169
Bender Defender (A) 	N	None 	0 	25 	 	 	Magic: The Least of Spells p. 10
Black Sphere† 	Y	Magery 3 and Utter Dome 	15	 	 	 	Magic: Death Spells p. 20
Bladeturning 	N	Shield or Turn Blade 	1 	300 	J, S, W, Wep 	[3] 	Magic p. 168
Blind Sensor 	 	Glitch, Seek Emitter 	 	NA 	NA 	NA 	Classic: Technomancer p. 27
Block 	Y	Magery 1 	0 	NA 	NA 	NA 	Magic p. 166
Book Binding 	N	None 	0 	 	 	 	Pyramid 3/48: Secret Magic p. 20
Catch Missile 	N	Deflect Missile 	2 	300 	Glove 	[3] 	Magic p. 168
Coolness 	N	Cold 	5 	200 	C, J, S, fan 	[2] 	Magic p. 187
Deflect Missile 	N	Apportation 	1 	200/2,000 	J, Sl, W/Wep 	[2]/[1, 2] 	Basic Set, p. 251; Magic p. 143; Grimoire p 91
Detect Poison 	N	Sense Danger or Test Food 	1 	250/400 	J, S, W/J 	[3] 	Magic p. 166
Diminishing Dome† 	Y	Magery 4 and Force Dome 	11	 	 	 	Magic: Artillery Spells p. 24
Force Ball† 	Y	Magery 4, Catch Spell, Force Dome, and Sense Foes 	 	 	 	 	Magic: Artillery Spells p. 24-25
Force Dome 	Y	Magery 1, Weather Dome, and Apportation 	10	NA 	NA 	NA 	Magic p. 170
Force Wall 	Y	Force Dome 	11	300/100 x cost 	S/Area 	[3, 4]/[1] 	Magic p. 170
Force Guillotine† 	Y	Magery 3 and Force Wall 	12	 	 	 	Magic: Death Spells p. 20
Freedom 	N	3 Body Control spells, 3 Movement spells, and 3 Protection and Warning spells	9 	500 per point 	C, J 	[1] 	Magic p. 148
Goggles (A) 	N	None 	0 	25 	 	 	Magic: The Least of Spells p. 12
Great Deflect Missile	Y	Magery 2, Secret Spell (Great Deflect Missile), and Deflect Missile 	2 	 	 	 	Pyramid 3/4: Magic on the Battlefield p. 9
Hardiness 	N	Block 	1 	NA 	NA 	NA 	Magic p. 167
Iron Arm 	N	Resist Pain and DX 11+ 	4 	600 	bracelet 	[3] 	Magic p. 169
Magelock 	Y	Magery 1 	0 	200 	golden key 	[3T] 	Basic Set, p. 253; Magic p. 166
Mass Coolness 	N	IQ 12+ and Coolness and Secret Spell (Mass Coolness) 	6 	 	 	 	Pyramid 3/76: Dungeon Fantasy IV p. 14
Mass Resist Acid 	N	IQ 13+, Secret Spell (Mass Resist Acid), and Resist Acid 	9 	 	 	 	Pyramid 3/4: Magic on the Battlefield p. 9 and Magical Styles: Dungeon Magic p. 13)
Mass Resist Disease 	N	IQ 13+, Secret Spell (Mass Resist Disease), and Resist Disease 	4 	 	 	 	Pyramid 3/4: Magic on the Battlefield p. 9 and Magical Styles: Dungeon Magic p. 13)
Mass Resist Lightning	Y	IQ 13+, Secret Spell (Mass Resist Lightning), and Resist Lightning 	9 	 	 	 	Pyramid 3/4: Magic on the Battlefield p. 9 and Magical Styles: Dungeon Magic p. 13)
Mass Resist Poison 	Y	IQ 13+, Secret Spell (Mass Resist Poison), and Resist Poison 	4 	 	 	 	Pyramid 3/4: Magic on the Battlefield p. 9 and Magical Styles: Dungeon Magic p. 13)
Mass Shade 	N	IQ 12+ and Shade and Secret Spell (Mass Shade) 	2 	 	 	 	Pyramid 3/76: Dungeon Fantasy IV p. 14
Missile Shield 	Y	Magery 1/2, Apportation or Shield 	1 	400 	W, S, Wep, Armor 	[3] 	Magic p. 168; Thaumatology: Urban Magics, p. 33
Mystic Mist 	Y	Magery 1 and either Watchdog or Shield 	1 	400/unknown 	Amulet/only rumors	[2 (grants immunity)] 	Magic p. 168
Nightingale 	N	Sense Danger 	1 	100 per hex 	area 	[1] 	Magic p. 167
Oven Mitts (A) 	N	None 	0 	25 	 	 	Magic: The Least of Spells p. 9
Prismatic Mist Area 	 	Mystic Mist, Sand Jet 	 	NA 	NA 	NA 	Classic: Technomancer p. 27
Protect Animal 	Y	Armor, Watchdog, and Animal spells 	7 	NA 	NA 	NA 	Magic, p. 32
Reflect Gaze† 	N	Mirror 	3 	600 	J (mirror) 	[3] 	Magic p. 168
Resist Acid 	Y	Create Acid 	8 	800/1,200 	J, S, W 	[2]/[3] 	Magic p. 190
Resist Disease 	N	Remove Contagion or Vigor 	3 	1000 (one disease) or 2,500 (all disease)/250	J 	[1] 	Magic p. 90
Resist Lightning 	N	6 Air Spells 	8 	1,000/1,500 	any/J, S, W 	[2]/[3] [5]($1,000 in platinum)	Magic p. 196
Resist Poison 	N	Vigor 	3 	500 (one) or 4,000 (all) 	J 	[1] 	Magic p. 91
Resist Pressure 	Y	Weather Dome 	9 	900 	J, S, W 	[3] 	Magic p. 169
Resist Radiation 	N	3 Radiaition spells 	7 	1,000/1,500 	any/J, S, W 	[2]/[3] 	Magic p. 182
Resist Sound 	N	4 Sound spells 	4 	800/1,200 	any/J, S, W 	[2]/[3] 	Magic p. 173
Resist Water 	N	Umbrella, or Shape Water and Destroy Water 	2 	200/400 	J, S, W 	[1, 2]/[3, 5 ($200 emerald)] 	Magic p. 186
Return Missile 	N	Catch Missile 	3 	400 	J, Wep, Sl 	[3] 	Magic p. 168
Reverse Missiles 	Y	Missile Shield or Force Dome 	2 	600 	W, S, Wep, Armor 	[3] 	Magic p. 168; Pyramid 3/60: Dungeon Fantasy III p. 5
Selective Hearing (A)	N	None 	0 	25 	 	 	Magic: The Least of Spells p. 15
Sense Danger 	N	Sense Foes or Danger Sense 	0 	400 	W, S, J 	[3] 	Magic p. 166
Sense Observation 	Y	Sense Danger or Scryguard 	1 	300/1,500 	J, S, W/C, J 	[3]/[1] 	Magic p. 167
Shade 	N	Continual Light or Shield 	1 	100 	J, S 	[2] 	Magic p. 169
Shield 	Y	Magery 2 	0 	NA 	NA 	NA, see Deflect 	Basic Set, p. 252; Magic p. 167
Spoof Sensor 	 	Blind Sensor 	 	NA 	NA 	NA 	Classic: Technomancer p. 27
Stinkguard (A) 	N	None 	0 	25 	 	 	Magic: The Least of Spells p. 6
Storm Shelter (A) 	N	None 	0 	25 	 	 	Magic: The Least of Spells p. 17
Teleport Shield 	N	Watchdog and either Spell Shield or Teleport 	7 	50 per yard
radius 	Area, Rug 	[1] 	Magic p. 170
Turn Blade 	N	Apportation or Spasm 	1 	300 	bracelet# 	[2] 	Magic p. 167
Umbrella 	N	Shape Water or Shield 	1 	100 	J 	[2] 	Magic p. 185
Utter Dome 	Y	Magery 2, Force Dome, and Spell Shield 	14	NA 	NA 	NA 	Magic p. 170
Utter Wall 	Y	Utter Dome and Spell Wall 	16	1,000 	S/area 	[3, 4]/[1] 	Magic p. 170
Warmth 	N	Heat 	4 	200 	C, J, S, blanket 	[2] 	Magic p. 74
Watchdog 	N	Sense Danger 	1 	200 per yd radius 	Area, Rug 	[1] 	Magic p. 167; Thaumatology: Urban Magics, p. 33
Weather Dome 	N	2 spells from each of 4 elements 	8 	NA 	NA 	NA 	Magic p. 169
==Special Notes ==
Category:Colleges
Category:Magic Items