Honorbound: Episode 23

__NOTOC__
==Recap==
Intro by Diego, video by Travis Gillespie
=== Goblin Cave ===
The party starts in the Goblin Cave. Hamara Ti has run off (missing player). Szandor inspects the parchment that he found, and finds three demonic names that he cannot pronounce. He sets a hunting trap inside the cave entrance and goes to sleep. The night passes uneventfully, and Szandor picks up the trap. He sets up a small sled to drag Velma's body and moves back up the valley. It takes him about a day to return to Onskar.
=== Onskar ===
Szandor returns Velma's body to his monastery. He learns that Mary has been returned to her father by two members of the order. Hamara returns and tells Szandor she was communing with nature in her grief. They find a tavern to rest for the night. The tavern is crowded, and only one table has any empty chairs. There is someone sitting at that table with fine clothing, chain mail, and a longsword and shield leaning against the table. He looks very young and out of place in the tavern. Szandor and Hamara approach the bartender and get a room for the night, and then go to sit down at the open table. The young man introduces himself as Desmond. He says he is looking to hire some people for a job. He says that he is looking to go to Crown Spring, a city on the edge of Lake Terris. Desomond tells them he has dug up an ancient tome that tells of a crypt in the hills around Crown Spring from the Age of Mist. There is supposed to be weapons of incredible power there, and he wants to take a band of adventurers there to loot the tomb for riches and glory. Both Szandor and Hamara agree on a fee, and the party agrees to leave at first light. Szandor buys a donkey and saddlebags for the journey. Desmond oversleeps, and the party is forced to wake him up in the morning.
=== Hund ===
The party travels west from Onskar along the road. Desmond attempts to get the party to sing an adventuring song, but they decline. He then asks Hamara to tell them about her family. She reveals that she is an orphan, and starts crying. Hamara tells Desmond of how she and Szandor rescued a girl, while stabbing many goblins. Desmond then falls silent. The party stays at Hund for the night at the house of a farmer. Desmond attempts to woo the farmer's daughter Diana and goes for a walk around town. Szandor and Hamara follow them around the town. Desmond and Diana attempt to lose the other members of the party, and fail horribly. Desmond and Diana disappear into a shack and shut the door. Hamara turns into a weasel and enters the shack to watch. Szandor stands outside the shack awkwardly. The next morning the party moves on towards Carwic.
=== Carwic ===
Desmond asks Szandor about his mother, in an awkward attempt to create a friendship. Szandor obliges, but there is still an awkward tension in the air. As nighttime approaches, the party comes up to a river crossing. They see two dead bodies just before a bridge. Desmond rushes over and sees two furry creatures with long snouts feeding on the bodies. Szandor casts Hunter's Mark on the first creature and unloads an arrow into it. One of the Jackalwere's gazes intently at Desmond, and Desmond falls asleep. The other Jackalwere slashes at Szandor with his schmitar while Hamara smashes the Jackalwere in the back. The Jackalwere gazes at Szandor, but Szandor shakes off the effect. Hamara smacks the Jackalwere in the back again as Szandor runs him through with his shortsword. The party sees four Jackals on the other side of the river as they start howling. The second Jackalwere tries to swim across the river, but Hamara uses Thorn Whip and knocks it unconscious. Szandor takes a shot at one of the Jackals across the river, but misses. The rest of the Jackals take flight and run away. Szandor wakes up Desmond and the party searches the dead bodies. They find a note luring them to the river, signed by a "Mr. D". The party finds 10 gold pieces and a gold ring, and the party rushes across the river to track the Jackals. The party tracks them through the woods, as Hamara once again runs ahead of the party. They move ten minutes tracking them due north through the woods before the party gathers to discuss their options. The party decides to return to the bodies to investigate, and determines that they were killed due to shock instead of because of the bites inflicted on them. The party decides to abandon the hunt for the Jackals and move forward
They reach the town of Carwic, and see a fancy carriage in front of their normal tavern. They enter to see John Riggart, who loudly greats them. He informs them that his daughter has safely returned. They sit down and feast, with John sharing adventuring stories. John mentions that there is a noble lady in town looking for bodyguards for the journey to Vallark. The party decides to inquire about the job as they are heading in that direction. John hands 75 gold each to Szandor and Hamara for their work rescuing Mary. 
The noble lady comes to the taven with a grizzled bodyguard. John introduces her as Lady Sarnath. She offers them two gold per day for accompanying her back to Vallark, and the party agrees. Desmond insults Zar, the ladies bodyguard, but Szandor saves the situation. Desmond storms off in a huff. The party leaves the next day with the lady's carriage. Szandor wakes up Desmond to ensure he doesn't sleep in again. The party loads their extra gear on Szandor's donkey.
The party moves along the road to Vallark. Desmond speaks to Lady Sarnath on the walk, trying to learn more about her. She tells him she is from Starsbay further to the south. She is on a mission to retrieve an item from Carwic for her father. Desmond tries to convince her to reveal the item, but she declines. The party convenes while walking, and Desmond informs the party of Lady Sarnath's mission. They discuss the perils they may be facing, and Szandor moves towards the back of the carriage. As he passes the carriage, he casts Detect Magic, and senses nothing. The party continues forward for a while and then camps for the night. Desmond requests to stay up all night to keep watch, and the rest of the group leaves him out of the watch schedule. They move start traveling the next day and find a downed tree blocking the path on the road. Szandor sees movement in the trees, just before several men step out of the trees. A man steps out from behind the tree across the road, and is holding the leash of two Mastiffs. After a brief conversation, more men step out as the man behind the tree demands money for passage. Szandor casts Hunter's Mark on the nearest guard as the man behind the tree calls for them to attack.
Category:Honorbound Episodes