Hoopa

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|-|Confined=
|-|Unbound=
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==Summary==
Hoopa is the Dual Ghost/Psychic-type Pokémon who is known as the Mischievous Pokémon and the Djinn Pokémon. Known for its ability to open holes in hyperspace, it frequently plays harmless pranks on others with its abilities for its own amusement. However, should the Prison Bottle, an artifact created to seal the full extent of Hoopa's powers, be unsealed or destroyed, Hoopa will become Hoopa Unbound, an avaricious entity filled with malice who wreaks havoc by summoning powerful Pokémon from across space and time.
==Powers and Stats==
Tier: , via summoning | from to at least , possibly , via summoning
Key: Confined | Unbound
Name: Hoopa, "Archdjinni of the Rings"
Origin: Pokémon
Gender: Genderless
Age: At least 100 years old
Classification: Ghost/Psychic-type Pokémon, Mythical Pokémon, Mischief Pokémon | Dark/Psychic-type Pokémon, Djinn Pokémon
Powers and Abilities:
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|-|Confined=Superhuman Physical Characteristics, Invulnerability, True Flight, Telekinesis, Transmutation, Energy Manipulation, Spatial Manipulation, Intangibility, Invisibility, Mind Control, Higher Dimensional Manipulation (Its abilities are derived from the manipulation of Hyperspace), Damage Transferal (Via Destiny Bond), Summoning, Dimensional BFR, Portal Creation, Teleportation, Statistics Amplification (With Nasty Plot), Reality Warping and limited Law Manipulation (Trick Room creates a space with the property that slower things move faster, and faster things move slower), Darkness Manipulation, Immunity to Normal and Fighting-type moves while Confined, Can bypass Forcefields and substitution techniques
|-|Unbound=Same as before, including Immunity to Psychic Type moves while Unbound, Additional Limbs, Attack Reflection, Resistance to Poison, Acid, and Psychic based attacks while Confined.
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Attack Potency: Unknown, Varies via summoning (Can summon many Legendary Pokémon and control them for battle) | Varies from Country level (Fought Lugia) to at least Galaxy level, possibly High Universe level (Easily overpowered both Reshiram and Zekrom), Varies via summoning
Speed: Unknown | Varies from at least Relativistic+ to Massively FTL+, possibly Infinite
Lifting Strength: Unknown | Varies up to at least Class Z, likely far higher (It can toss large buildings with ease. Should be comparable to Regigigas and Zekrom)
Striking Strength: Unknown | Varies from Country level to at least Galaxy level, possibly High Universe level
Durability: Unknown | Varies from Country level to at least Galaxy level, possibly High Universe level
Stamina: Superhuman (Far superior to the average pokemon. Average pokemon are hardwired for battle and can go on fighting for lots of time despite being injured. They are also capable of spending a day on foot while fighting hordes of enemies in mystery dungeons with little to no breaks)
Range: Standard Melee Range, Multiversal, likely Multiversal+ via Rings (Summoned a Shiny Rayquaza, which doesn't exist in the main Pokémon reality) | Extended Melee Range, Multiversal, likely Multiversal+ via Rings (Can transport Pokémon from their home dimensions; specifically Dialga and Palkia), Thousands of Kilometers with projectiles (Its Rings can stretch for kilometers and transport entire islands)
Standard Equipment: Rings and Prison Bottle. Virtually anything thanks to its rings.
Intelligence: Below Average normally (Capable of coherent speech between other Pokémon, a degree of understanding of commands and social situations, and can solve minor puzzles, though still mostly driven by instinct), Gifted in battle (Should be far superior to 3rd stage Pokémon who are able to consistently fight the likes of Machamp which have mastered all martial arts, as well as Alakazam)
Weaknesses: Hoopa can be confined by the Prison Bottle. Hoopa can only be unbound for three days, as stated in Omega Ruby & Alpha Sapphire. However, it should be noted that it can destroy the Bottle. While Confined, it is weak to Ghost and Dark-type moves. While Unbound, it is weak to Fairy-type moves and especially weak to Bug-type moves. Hoopa cannot utilize Hyperspace Fury while Confined. Its rings have a limit as to how long they can be open if stressed by a time-space distortion such as the one it inadvertently created around Dahara Tower.
Notable Attacks/Techniques:
*Hyperspace Hole: Using a hyperspace hole, Hoopa appears next to the target and strikes. This also hits a target using Protect, Detect, and other such moves and lifts their effects as well. It also bypasses moves like Substitute.
*Hyperspace Fury: Using its many arms, Hoopa unleashes a barrage of punches that ignore the effects of moves like Protect, Detect, and other such moves and lifts their effects as well. It also bypasses moves like Substitute. Hoopa cannot use this move while Confined and any who copy it cannot utilize it either unless they take the shape of Hoopa Unbound.
*Trick: A move that tricks the foe into trading held items with Hoopa.
*Ally Switch: Hoopa teleports using a strange power and switches its place with one of its allies.
*Confusion: A psychic attack that may cause confusion. It acts very similarly to Psychic.
*Magic Coat: Hoopa reflects non-offensive attacks, such as Leech Seed or Toxic, back at the opponent.
*Light Screen: Hoopa sets up a protective psychic screen around itself and its allies to halve the damage of special attacks.
*Psybeam: Hoopa fires off a psychic beam of energy at the opponent. It may leave the target confused.
*Skill Swap: Hoopa employs its psychic power to exchange abilities with the foe.
*Power Split: Hoopa averages its offensive power with that of its opponent using its psychic power.
*Guard Split: Hoopa averages its defenses with that of its opponent using its psychic power.
*Phantom Force: Hoopa vanishes somewhere, then strikes the target on the next turn. This move hits even if the target protects itself.
*Zen Headbutt: Hoopa focuses its willpower to its head and attacks the target. It may also make the target flinch.
*Wonder Room: Hoopa creates a bizarre area in which Pokémon's Defense and Sp. Def stats are swapped for five turns.
*Trick Room: Hoopa creates a bizarre area in which slower Pokémon get to move first for five turns.
*Shadow Ball: Hoopa fires off a black and purple ball of shadowy energy at the opponent. It may also lower their special defense.
*Dark Pulse: Hoopa fires off a dark beam of black and purple rings at the opponent. It may cause the opponent to flinch.
*Nasty Plot: Hoopa stimulates its brain by thinking bad thoughts and plans its next move. This increases Hoopa's Special Attack.
*Psychic: Hoopa uses a strong psychokinesis for offensive, defensive, and supplementary means such as lifting the target in question or simply blasting them. It may also lower their special defense.
*Astonish: Hoopa attacks the opponent by surprise possibly making them flinch.
*Destiny Bond: If Hoopa is taken out after using this move or before it can make its next move, the opponent will be taken out with it.
*Knock Off: Hoopa slaps the opponent to knock their item off. Its damage doubles if the opponent does indeed have an item.
*Magician: After attacking the opponent Hoopa steals their held item unless it is unable to be taken from that specific opponent. Examples include Mega Stones attached to the corresponding Pokémon, the Drives when held by Genesect, and the Plates when held by Arceus. These same limitations apply to Trick and Knock Off.
===List of Pokémon Summoned by Hoopa===
*Raikou
*Entei
*Suicune
*Lugia
*Ho-Oh
*Latias
*Latios
*Kyogre
*Groudon
*Rayquaza
*Uxie
*Mesprit
*Azelf
*Dialga
*Palkia
*Heatran
*Regigigas
*Giratina
*Cresselia
*Cobalion
*Terrakion
*Virizon
*Tornadus
*Thundurus
*Reshiram
*Zekrom
*Landorus
*Kyurem
==Gallery==
Mega Hoopa Pokemon TCG XY Ancient Origins.png
==Notable Matchups==
Victories:
Losses:
Inconclusive:
Category:Characters
Category:Pokemon
Category:Game Characters
Category:Space Users
Category:Psychics
Category:Genderless Characters
Category:Telekinesis Users
Category:Telepaths
Category:Energy Users
Category:Invisibility Users
Category:Element Users
Category:Matter Users
Category:Monsters
Category:Intangibility Users
Category:Invulnerability Users
Category:Flight Users
Category:Mind Users
Category:Summoners
Category:Mythical Pokemon
Category:Anime Characters
Category:Manga Characters
Category:Darkness Users
Category:Statistics Amplification Users
Category:Ghosts
Category:Genies
Category:Glass Cannons
Category:Transformation Users
Category:Thieves
Category:Tricksters
Category:Additional Limbs Users
Category:Attack Reflection Users
Category:Portal Users
Category:Damage Transferal Users
Category:Video Game Characters
Category:Role-playing Characters
Category:Ring Users