Rivals pre-alpha patch 28 June 2018

The 28 June 2018 patch for Command & Conquer: Rivals was the game's third official patchGreg Black, 28 June 2018. Balance Update Notes 6/28/2018. EA Answers. Last accessed: 2 August 2018.. The patch coincided with the release of build 0.91.0 which affected the application.
==Announcement==
On 25 June 2018, game designer Greg Black announced the focus points of the patch.Greg Black, 25 June 2018. Upcoming Balance Changes - 6/25/18. EA Answers. Last accessed: 2 August 2018.
==Changes==
Note: This update will include a client update that will impact old Battle Replays. After you update your client, all prior Battle Replays created before this patch can no longer be viewed.
Also, we have not yet decided on changes for the Ion Cannon or Catalyst Missile, we are still monitoring them closely and are likely to make changes in the near future.
===GDI Changes===
====Col. Jackson====
*Heroic charge buff increased to 75% (was 40%)
====Dr. Liang====
* Repair Drone received a general buff.
* Repair Drone full heal time decreased to 20 seconds (was 30)
* Repair Drone now heal infantry for an additional 100 hp / second.
====Jump Troopers====
* Initial attack delay reduced to 0.25 seconds (was 0.9 seconds)
====Pitbull====
* Health decreased to 1800 (was 2200)
====Predator Tank====
* Rate of fire increased by 20%
====Rhino====
* Rate of fire increased by 33%
* Initial attack delay reduced to 0.25 seconds (was 0.5 seconds)
====Missile Squad====
* Initial attack delay increased to 0.25 seconds (was 0.1 seconds)
====Zone Trooper====
* Damage vs structures reduced to 100 (was 375)
===Nod Changes===
====Oxanna====
*Fanaticism charge buff increased to 100% (was 75%)
====Buggy====
* Rate of fire increased by 33%
* Initial attack delay reduced to 0.25 seconds (was 0.5 seconds)
====Cyborg====
*Damage vs structures reduced to 100 (was 400)
====Scorpion Tank====
* Rate of fire increased by 20%
====Laser Squad====
* Initial attack delay increased to 0.25 seconds (was 0.1 seconds)
====Basilisk====
* Initial damage increased to 100 (was 25)
* High Damage spool up duration decreased to 2 seconds (was 3)
* High Damage increased to 200 (was 125)
==References==
Category:Rivals official patches