Limbo/Abilities

==Passive==
 has access to the Rift plane (Rift for short), an alternate dimension to the normal environment, or material plane. By performing a Roll (default ), a Sidespring ( or + ), or a Backspring ( + + ), Limbo slides into and out of the Rift at will. This is better known as Rift Walk. Several of Limbo's abilities impose the Rift upon the world around him, affecting himself, the environment, enemies, and even allies.
*When sliding into the Rift, Limbo leaves a portal in his wake that lasts 5 seconds. Ally players can touch the portal to enter the Rift for 15 seconds, after which they will return to the material plane. Enemies can also (accidently) enter the rift, if they walk into the portal (also accidently) so you can force enemies into the rift with no abilities at all just by getting close to them and near them.
**Allies can perform the aforementioned trigger maneuvers to return to the material plane sooner.
**Limbo can use the portal himself to enter the Rift with no time limit, as if rift walking, and can remain indefinitely in either dimension.
***Limbo's Companion will walk the same dimensional plane as its owner.
**Limbo and allies can independently travel across planes by walking through the edge of .
**Coming into contact with a Nullifier bubble will forcefully bring Limbo back to the material plane.
*Each enemy inside the Rift when killed by Limbo grants him 10 energy, regardless of the plane Limbo is in.
==Abilities ==