Jenova∙SYNTHESIS

Jenova∙SYNTHESIS is a boss in Final Fantasy VII. She is fought just before the final battle with Sephiroth as the first part of a series of bosses in the Northern Cave, in "The Planet's Judgment". This is the final Jenova boss. 
==Stats==
==Formations==
#	Formation
 	Jenova▪SYNTHESISA, Jenova▪SYNTHESISB, Jenova▪SYNTHESISC
 	Jenova▪SYNTHESIS
 	Jenova▪SYNTHESIS
 	Jenova▪SYNTHESIS
==Locations==
Northern Cave 	Northern Cave
Inside the Planet	908 (event)
==Battle==
The tentacles will damage the party for around 1,500 points, along with possibly inflicting Sadness with Absorb; this does not drain HP, and is only used if part C is alive. She may inflict Fury with Repeating Slap when part B is alive. After both tentacles have been defeated, they will be revived to 25% of their maximum HP.
Her Bio2 attack may poison to all party members, and she only uses it if both tentacles are alive. Her Cure3 spell restores HP to all her allies at once and is used if part C is alive but part B is dead. Her Stop ability is used if part B is alive but part C is dead.
Once her health is below 15,000 HP, Jenova will count down from five, and upon reaching 0, she will cast Ultima as a final attack, and the party will gain no EXP or AP from the battle. If the party kills the two tentacles during the countdown, they can still receive the AP from them. If the party completely depletes the HP of the main body and the two tentacles at once, they will receive all spoils.
Summoning Knights of the Round during this battle will give the main body of Bizarro∙Sephiroth an extra 60,000 HP and Safer∙Sephiroth an extra 80,000 HP.
===Strategy===
The player should take care of the tentacles first. Afterward, the party can use their best offenses to quickly dispose of the main body, which will not do much during the fight. Double Cut Materia mastered to the 4x-Cut ability is great for this fight. If the player took the time to learn them, both Shadow Flare and Pandora's Box can be used for great effect.
==AI script==
AI: Setup
{
:TempVar:Ultima = 9
:GlobalVar:JenovaKoR = 0
:If (Self is Jenova*SYNTHESISA) Then
:{
::Turn on Death Handling for Jenova*SYNTHESISA
::Jenova*SYNTHESISA's [4278] = 3
::TempVar:AvgPLv: = Average Party Level
::TempVar:CharNum: = Number of Party Members
::TempVar:Cloud'sLv = Cloud's Level
::TempVar:CharLv99:= No. of Characters at L99
::TempVar:Char<Lv45 = No. of Characters below L45
::TempVar:Char<Lv35 = No. of Characters below L35
:}:
:If (Self is Jenova*SYNTHESISB) Then
:{
::Jenova*SYNTHESISB's Max HP = 10000
::Jenova*SYNTHESISB's: HP = 10000
::Jenova*SYNTHESISB's [4278] = 16
::Jenova*SYNTHESISB's EXP Value = 0
::Jenova*SYNTHESISB's Gil Value = 0
:}
:If (Self is Jenova*SYNTHESISC) Then
:{
::Jenova*SYNTHESISC's Max HP = 8000
::Jenova*SYNTHESISC's: HP = 8000
::Jenova*SYNTHESISC's [4278] = 20
::Jenova*SYNTHESISC's EXP Value = 0
::Jenova*SYNTHESISC's Gil Value = 0
:}
}
AI: Main
{
:If (Self is Jenova*SYNTHESISA) Then
:{
::If (TempVar:Ultima < 6) Then
::{
:::If (TempVar:Ultima == 0) Then
:::{
::::Choose All Opponents
::::Use Ultima on Target
::::If (TempVar:Cloud'sLv > 60) Then
::::{
:::::GlobalVar:BizarroParty = 3
::::} Else {
:::::GlobalVar:BizarroParty = 2
::::}
::::If ((Count < 6) OR (TempVar:Char<Lv45 == 0)) Then
::::{
:::::GlobalVar:BizarroParty = 3
::::}
::::If ((TempVar:Char<Lv45 > 0) OR (TempVar:CharNum < 8)
::::::OR (TempVar:AvgPLv < 68)) Then
::::{
:::::GlobalVar:BizarroParty = 2
::::}
::::If ((Count > 12) OR (TempVar:AvgPLv < 54)
::::::OR (TempVar:Char<Lv35 > 0)) Then
::::{
:::::GlobalVar:BizarroParty = 1
::::}
::::GlobalVar:BzHeadDeaths = 0
::::GlobalVar:BzDead-MainHead = 0
::::GlobalVar:BzDead-MainCore = 0
::::GlobalVar:BzDead-MainRMgc = 0
::::GlobalVar:BzDead-MainLMgc = 0
::::GlobalVar:BzDead-MainRShl = 0
::::GlobalVar:BzDead-MainRArm = 0
::::GlobalVar:BzDead-Sub1Core = 0
::::GlobalVar:BzDead-Sub1LArm = 0
::::GlobalVar:BzDead-Sub1LShl = 0
::::GlobalVar:BzDead-Sub1RArm = 0
::::GlobalVar:BzDead-Sub2Core = 0
::::GlobalVar:BzDead-Sub2LArm = 0
::::GlobalVar:BizarroMainStart = 0
::::GlobalVar:BizarroSub1Start = 0
::::GlobalVar:BizarroSub2Start = 0
::::GlobalVar:CharLv99 = TempVar:CharLv99
::::Remove All Enemies
:::} Else If (TempVar:Ultima == 1) Then {
::::Print Message [1]
:::} Else If (TempVar:Ultima == 2) Then {
::::Print Message [2]
:::} Else If (TempVar:Ultima == 3) Then {
::::Print Message [3]
:::} Else If (TempVar:Ultima == 4) Then {
::::Print Message [4]
:::} Else If (TempVar:Ultima == 5) Then {
::::Print Message [5]
:::}
:::TempVar:Ultima = TempVar:Ultima - 1
::} Else {
:::If (Count < 250) Then {
::::Count = Count + 1
:::} Else {
::::Count = Count - 9
:::}
:::Choose Random Opponent
:::TempVar:Sequence = (Count MOD 5)
:::If (TempVar:Sequence == 1 or 3) Then
:::{
::::If (Jenova*SYNTHESISB doesn't have Death Status) Then
::::{
:::::If (Jenova*SYNTHESISC doesn't have Death Status) Then
:::::{
::::::Use <Repeating Slap> (C Alive Version) on Target
:::::} Else {
::::::Use <Repeating Slap> (C Dead Version) on Target
:::::}
::::} Else {
:::::Jenova*SYNTHESISA's Def = 80
::::}
:::} Else If (TempVar:Sequence == 2 or 4) Then {
::::If (Jenova*SYNTHESISC doesn't have Death Status) Then
::::{
:::::If (Jenova*SYNTHESISB doesn't have Death Status) Then
:::::{
::::::Use Absorb (B Alive Version) on Target
:::::} Else {
::::::Use Absorb (B Dead Version) on Target
:::::}
::::} Else {
:::::Jenova*SYNTHESISA's MDf = 150
::::}
:::} Else {
::::If ((Jenova*SYNTHESISC has Death Status)
::::::AND (Jenova*SYNTHESISB has Death Status)) Then
::::{
:::::Choose Self
:::::Use <Right Hand Revived> on Target
:::::Remove all Statuses from Jenova*SYNTHESISC
:::::Jenova*SYNTHESISC's HP = [Jenova*SYNTHESISC's Max HP / 4]
:::::All Allies' IdleAnim = Left Arm Dead
:::::Use <Left Hand Revived> on Target
:::::Remove all Statuses from Jenova*SYNTHESISB
:::::Jenova*SYNTHESISB's HP = [Jenova*SYNTHESISB's Max HP / 4]
:::::All Allies' IdleAnim = Normal
:::::All Allies' HurtAnim = Flinch (Normal)
:::::Jenova*SYNTHESISA's Def = 100
:::::Jenova*SYNTHESISA's MDf = 180:::::
::::} Else If ((Jenova*SYNTHESISC has Death Status)
::::::AND (Jenova*SYNTHESISB doesn't have Death Status)) Then {
:::::Choose Random Opponent
:::::If (Jenova*SYNTHESISA's MP >= 34) Then
:::::{
::::::Use Stop on Target
:::::}
::::} Else If ((Jenova*SYNTHESISC doesn't have Death Status)
::::::AND (Jenova*SYNTHESISB has Death Status)) Then {
:::::Choose All Allies
:::::If (Jenova*SYNTHESISA's MP >= 64) Then
:::::{
::::::Use Cure3 on Target
:::::}
::::} Else {
:::::Choose All Opponents
:::::If (Jenova*SYNTHESISA's MP >= 36) Then
:::::{
::::::Use Bio2 on Target
:::::}
::::}
:::}
::}
:}
}
AI: Counter - General
{
:If (Self is Jenova*SYNTHESISA) Then
:{
::If ((Jenova*SYNTHESISA's HP < 15000) AND (TempVar:Ultima > 5)) Then
::{
:::TempVar:Ultima = 5
::}
::If ((Last Command was Summon or W-Summon)
::::AND (Last Attack was Knights of Round)) Then
::{
:::GlobalVar:JenovaKoR = 1
::}
:}
}
AI: Counter - Death
{
:If (Self is Jenova*SYNTHESISA) Then
:{
::If ((Last Command was Summon or W-Summon)
::::AND (Last Attack was Knights of Round)) Then
::{
:::GlobalVar:JenovaKoR = 1
::}
::Remove All Enemies
::If (TempVar:Cloud'sLv > 60) Then
::{
:::GlobalVar:BizarroParty = 3
::} Else {
:::GlobalVar:BizarroParty = 2
::}
::If ((Count < 6) OR (TempVar:Char<Lv45 == 0)) Then
::{
:::GlobalVar:BizarroParty = 3
::}
::If ((TempVar:Char<Lv45 > 0) OR (TempVar:CharNum < 8)
::::OR (TempVar:AvgPLv < 68)) Then
::{
:::GlobalVar:BizarroParty = 2
::}
::If ((Count > 12) OR (TempVar:AvgPLv < 54)
::::OR (TempVar:Char<Lv35 > 0)) Then
::{
:::GlobalVar:BizarroParty = 1
::}
::GlobalVar:BzHeadDeaths = 0
::GlobalVar:BzDead-MainHead = 0
::GlobalVar:BzDead-MainCore = 0
::GlobalVar:BzDead-MainRMgc = 0
::GlobalVar:BzDead-MainLMgc = 0
::GlobalVar:BzDead-MainRShl = 0
::GlobalVar:BzDead-MainRArm = 0
::GlobalVar:BzDead-Sub1Core = 0
::GlobalVar:BzDead-Sub1LArm = 0
::GlobalVar:BzDead-Sub1LShl = 0
::GlobalVar:BzDead-Sub1RArm = 0
::GlobalVar:BzDead-Sub2Core = 0
::GlobalVar:BzDead-Sub2LArm = 0
::GlobalVar:BizarroMainStart = 0
::GlobalVar:BizarroSub1Start = 0
::GlobalVar:BizarroSub2Start = 0
::GlobalVar:CharLv99 = TempVar:CharLv99
:} Else If (Jenova*SYNTHESISA does not have Death Status) Then {
::Choose Jenova*SYNTHESISA
::If (Self is Jenova*SYNTHESISB) Then
::{
:::Target's Def = 80
::} Else {
:::Target's MDf = 150
::}
::If (Jenova*SYNTHESISC doesn't have Death Status) Then
::{
:::If (Jenova*SYNTHESISB has Death Status) Then
:::{
::::All Allies' IdleAnim = Left Arm Dead
::::All Allies' HurtAnim = Flinch (Left Arm Dead)
:::}
::} Else If (Jenova*SYNTHESISB has Death Status) Then {
:::All Allies' IdleAnim = Both Arms Dead
:::All Allies' HurtAnim = Flinch (Both Arms Dead)
::} Else {
:::All Allies' IdleAnim = Right Arm Dead
:::All Allies' HurtAnim = Flinch (Right Arm Dead)
::}
:}
}
==Musical themes==
"JENOVA COMPLETE" plays during the battle with Jenova∙SYNTHESIS. An orchestrated arrangement is included on the Distant Worlds IV: more music from FINAL FANTASY album performed by Distant Worlds Philharmonic Orchestra and Chorus.
The "Jenova Returns" track on the fanmade Voices of the Lifestream album is a remix of both this track and "JENOVA".
==Other appearances==
===Theatrhythm Final Fantasy===
Jenova∙SYNTHESIS appears as an enemy in Battle Music Sequences.
====Theatrhythm Final Fantasy Curtain Call====
Jenova∙SYNTHESIS appears as an enemy in Battle Music Sequences.
===Final Fantasy Airborne Brigade===
Jenova-SYNTHESIS appears as an enemy during the second part of the "Operation Jenova" event. In order to get Jenova-SYNTHESIS to appear, the players must successfully shut down the three Mako Reactors. In battle, Jenova-SYNTHESIS uses Ultima.
===Final Fantasy Record Keeper===
===Mobius Final Fantasy===
===Final Fantasy Trading Card Game===
==Behind the scenes==
The Dragon Zombie enemy in the Northern Cave is known for casting the ultimate Enemy Skill, Pandora's Box, only once per save file. If the player does not learn it upon the first casting, Pandora's Box may be impossible to obtain. However, the global variable for Pandora's Box is also used in the Jenova∙SYNTHESIS battle, meaning that after triggering the battle, if one were to fight another Dragon Zombie, it would again use Pandora's Box. Jenova∙SYNTHESIS is past the point of no return, however, and the only ways to get back from that point is by using some tricks to trigger a glitch.
The Tentacles are identical versions of Jenova∙SYNTHESIS with the same Enemy ID, programmed to be non-visible (as opposed to additional body parts with unique IDs). This is why the Quadra Magic Ultima glitch does not trigger against it.
==Gallery==
Jenova-ffvii-synthesis.png|Field model.
JenovaSYNTHESIS-ffvii-back.png|Its back.
JenovaSYNTHESIS TCG.png|Final Fantasy Trading Card Game.
==Etymology==
 It appears in Final Fantasy VII in the boss names of Jenova's parts and Sephiroth's boss forms.
The Jenova bosses follow the naming continuation of Birth, Life, Death and Synthesis. In chemistry, synthesis is the process of combining two reactants into a single whole.
==Related enemies==
*Jenova∙BIRTH
*Jenova∙LIFE
*Jenova∙DEATH
Category:Bosses in Final Fantasy VII