149005-feedback-from-a-regular

== Content ==
			
I remember making one of these back before free to play when I was still a newbie, thought now that the reloaded dust has settled it'd be a good time for another one. While I'm no newbie anymore, I have lvld another character from scratch on the other faction side and definately have some feedback there, as well as some other points from playing the game regularly for about half a year now.
 
These are all based on my opinions etc etc, feel free to discuss or add your own:
 
Lack of challenging/fun things to do at high gear lv besides raids (which are raidlocked). There's housing, but not everyone is into that.
No reasonable way to gather pure and divine major set foci. Only practical way at the moment is farming dungeons for rune bag lottery, which is painstakingly boring and slow.
Bad entry experience to veteran dungeons. Groups have a tendency to kick new players even if they have the recommended gear lv (ilvl 70) for veteran dungeons. See above for prime reason.
Underpopulation, chiefly on the dominion side.
Poor introduction to the elder game for fresh 50s. Between veteran expeditions, adventures, dungeons, daily zones and runecrafting system, it's too confusing for newbies. Add in bad dungeon experience and you chase new players away just when it's most important to snag them.
pvp being the best way to gather amps and ability points. Power to the pvpers (which I'm not) but a pve oriented way on par with pvp to get them would be welcome.
Some pve class imbalance, primarily warrior tank being absurdly strong. Yes the character I lvld is a warrior, soloing a vet dungeon boss at ilvl70 is not ok.
Lack of new dungeons.
 
And some ideas on how to remedy some of these problems:
 
Added difficulty level to dungeons, unlocked with the genesis key. Propper hard dungeons for high geared players. Unlock the next up from veteran together with DS attunement, so basically players who cleared GA and are missing runes can queue for dungeons for their gear lv which would drop pure major set foci from the last boss, similar to superb for veteran level. Same for DS difficulty level. Gives players something to do, doesn't flood newbie 50 dungeons with players who kick low geared people and gives a reasonable income of set foci, 3 problems down.
Cross faction chat, grouping, guilds and circles. The two factions are nice for the story and serve their purpose while leveling, but it's killing the community by dividing an already small one. Nobrainer.
A propper quest line on lvling 50 that introduces the elder game pve content step by step, starting with expeditions and ending with raids. A thorough introduction to rune sets somewhere in between.
More dungeons! If need be repurpose existing content, there's a bunch of areas that players never really revisit that are pretty essential to the overall plot and could do with better presentation. The complete lack of dungeons around the strain/druscera theme is a little odd anyway. Off the top of my head Phagalabs/the other one (because Vorions deserves better than that and the crystal beacons could be an interesting dungeon gimmick) and the nursery (elemental attunement would be a neat gimmick as well) would make great dungeons.
 
All I can think of for now. Agree or disagree, I think we can all agree that the game isn't doing too hot at the moment and seems to be having some serious problems with player retention.
			
				
	Edited January 15, 2016 by Jelletje	
----
			
-Lack of challenging things?  Have you seen people complain how hard vet dungeons are?
-Considering the pure/divine are for raids only, and the rate of rune sets that drop in that instance is fine imo, don't see a problem.  Actually, putting a way to purchase them for glory was a huge help.  Actually, minor sets are fairly priced, majors should be expensive, it's the best runes in game.
-I agree with poor introduction.
-Idk about the best way to get amps/abilitites, found it easier to just farm plat and purchase them.  2-3 hours to farm enough plat to obtain enough to buy, you can't get 10k prestige in 2-3 hours with the way bg's are popping nowadays.
-Recent nerf to warrior tanks in mitigation just happened but buff to threat.  THey are the strongest tanks, but it's not like it's 100% more strong, maybe 5-10%.  And some other tanks actually do something better, but seem to just mention dungeons, not raids.
-lack of content period.
-Disagree with cross faction, shouldn't merge factions.  Not everyone likes having the same factions.  
 
Sounds like just want challenge mode for raiders.  Problem is raiders just want the new raid.  Also, there are already enough compliants about getting into raids, adding hardmode vet dungeons for the raiders would cause even more problems.  I think if added a way to trade in major set runes like the do for rune fragments would help.	
----
			
{| class="blockquote"
-Lack of challenging things?  Have you seen people complain how hard vet dungeons are?
-Considering the pure/divine are for raids only, and the rate of rune sets that drop in that instance is fine imo, don't see a problem.  Actually, putting a way to purchase them for glory was a huge help.  Actually, minor sets are fairly priced, majors should be expensive, it's the best runes in game.
-I agree with poor introduction.
-Idk about the best way to get amps/abilitites, found it easier to just farm plat and purchase them.  2-3 hours to farm enough plat to obtain enough to buy, you can't get 10k prestige in 2-3 hours with the way bg's are popping nowadays.
-Recent nerf to warrior tanks in mitigation just happened but buff to threat.  THey are the strongest tanks, but it's not like it's 100% more strong, maybe 5-10%.  And some other tanks actually do something better, but seem to just mention dungeons, not raids.
-lack of content period.
-Disagree with cross faction, shouldn't merge factions.  Not everyone likes having the same factions.  
 
Sounds like just want challenge mode for raiders.  Problem is raiders just want the new raid.  Also, there are already enough compliants about getting into raids, adding hardmode vet dungeons for the raiders would cause even more problems.  I think if added a way to trade in major set runes like the do for rune fragments would help.
----
			
Merging the factions, I agree - I get the whole 2 faction thing and I enjoy it, but the game is niche and will always have a small playerbase.  Either they "blood elf" the dominion or let us play with exiles.
 
Don't think making harder difficulties of the same dungeons will be good.  Just the same stuff over and over again.  That and qs would be REALLY low for everyone.  DS q's would be low, but no DS/GA players are going to go into regular vets, and the noobies won't get any pops either.  That, and getting successful regular vet runs would be hard since everyone is undergeared/skilled.  While I won't say geared or expericed players carry all the time, they do make lots of runs go smoother and teach people how to do things.
 
Runes, while frustrating as heck to get, I think should stay as they are tbh.  Just have to look at them as another gear progression system, even if they aren't gear.
 
Deff need a better system at 50 though to lead people through content.  Too many people hitting a brick wall.	
----
			
Pure major set foci are making me tear out my hair. xD
 
Okay, not literally, but y'know.
 
Really wish they'd put those (or a token for an exceptional rune) back on the contract board like it was pre-f2p. I've gotten two pure major set foci from raiding over the past couple months. Two. Seen zero from glory bags, and salvaging the occasional i96 just gets me elements, rune fragments, and occasionally a pure minor class focus (lol okay? It's kind of random haha).	
----
			Fixing bugs would make me a lot happier as a player. It's disheartening to find a new bug and just know that, very likely, it won't be fixed for months, if ever, and I can consider myself lucky if Carbine even acknowledges its existence. 	
----
			
No one runs adventures anymore.  They are SO fun, and I cant get a group.  Manage to get a group? nobody cares about strategy because they don't have to, adventure fail=quit.
 
Since carbine made attunement just a carry-new raiding player quality is poop, dungeon players half are poop from WoW, half are leetist DS wearing impatient jerks, I can get a shiphand faster then an adventure.
 
The rewards are not enough to run adventures, not enough to make people care.
 
World Boss event was great because even raiders cared (glory), EVEN when you had to pay to get extra rewards of ...high runes.
 
I thought WOOT! Adventure train!  nope. Severe disappointment.  
 
Return some meaning to Adventures!  
 
-Up the rewards for Adventures (repeatable AMP and ABILITY points), (just like you can spam pvp or EGs for them)
-Exclusive costumes/decor/titles for gold completion
-reintroduce adventures to attunement, You should have to earn Sim-Core credentials to enter GA/ DS (especially DS in terms of storyline!  It is THE Eldan Sim-core)
-Add Hycrest tot he adventure and add vet level Hycrest.
-Bay of Betrayal......*pacman dying sounds*..needs to be adjusted...somehow...	
----
			
{| class="blockquote"
No one runs adventures anymore.  They are SO fun, and I cant get a group.  Manage to get a group? nobody cares about strategy because they don't have to, adventure fail=quit.
 
Since carbine made attunement just a carry-new raiding player quality is poop, dungeon players half are poop from WoW, half are leetist DS wearing impatient jerks, I can get a shiphand faster then an adventure.
 
The rewards are not enough to run adventures, not enough to make people care.
 
World Boss event was great because even raiders cared (glory), EVEN when you had to pay to get extra rewards of ...high runes.
 
I thought WOOT! Adventure train!  nope. Severe disappointment.  
 
Return some meaning to Adventures!  
 
-Up the rewards for Adventures (repeatable AMP and ABILITY points), (just like you can spam pvp or EGs for them)
-Exclusive costumes/decor/titles for gold completion
-reintroduce adventures to attunement, You should have to earn Sim-Core credentials to enter GA/ DS (especially DS in terms of storyline!  It is THE Eldan Sim-core)
-Add Hycrest tot he adventure and add vet level Hycrest.
-Bay of Betrayal......*pacman dying sounds*..needs to be adjusted...somehow...
----
			
{| class="blockquote"
-Lack of challenging things?  Have you seen people complain how hard vet dungeons are?
-Considering the pure/divine are for raids only, and the rate of rune sets that drop in that instance is fine imo, don't see a problem.  Actually, putting a way to purchase them for glory was a huge help.  Actually, minor sets are fairly priced, majors should be expensive, it's the best runes in game.
-I agree with poor introduction.
-Idk about the best way to get amps/abilitites, found it easier to just farm plat and purchase them.  2-3 hours to farm enough plat to obtain enough to buy, you can't get 10k prestige in 2-3 hours with the way bg's are popping nowadays.
-Recent nerf to warrior tanks in mitigation just happened but buff to threat.  THey are the strongest tanks, but it's not like it's 100% more strong, maybe 5-10%.  And some other tanks actually do something better, but seem to just mention dungeons, not raids.
-lack of content period.
-Disagree with cross faction, shouldn't merge factions.  Not everyone likes having the same factions.  
 
Sounds like just want challenge mode for raiders.  Problem is raiders just want the new raid.  Also, there are already enough compliants about getting into raids, adding hardmode vet dungeons for the raiders would cause even more problems.  I think if added a way to trade in major set runes like the do for rune fragments would help.
----
			
{| class="blockquote"
Vet dungeons are hard!? I mean yeah if you stand still and you know stand in the red bad stuff...it's not hard people just are used to be hand held.
----
			
{| class="blockquote"
It's hard if everyone is new, has low ilevel green gear, and doesn't bother runeing!
----
			
{| class="blockquote"
No the main issue ive seen is people dont pay attention and stand in the telegraphs
----
			There are more players since it went F2P, so you expect to see this kind of inexperience when they are new or trying out new classes.	
----
			
Dungeons are hard because experienced players expect players to have experience. New players never learn mechanics because groups never actually do the dungeons any more. They zoom to the end of it and call it complete with a bronze medal. 
 
Rather than actually doing the content and teaching others the content, they bypass everything. Half the dungeons I am in anymore (when they actually pop) are me and a tank and 3 inexperienced DPS. I try to help the inexperienced players learn the content, but it is obvious that that is the only instruction the ever get. They say "yea, I have done this before." Then have a million questions on why they died. So it is always me and the tank picking it up and completing the dungeon. That or it is a new tank and it is me and a DPS that is in DS gear finishing it off.
 
I think if people actually took the time to run a dungeon, complete the objectives, and teach people who are inexperienced, the content would nerf itself. Plus, who doesn't want to try for a gold medal? It is almost as if all ambition to get a gold medal is lost. I can't even remember the last time I got a silver medal. I take pride in being able to say that I have golded all of the dungeons. There is no pride or anything positive about saying "I know how to skip all the content and beat the bosses".	
----
			Isn't toxicity down with the bronze requirement compred to last time gold ? Many could play for fun in the dungeons now.	
----
			
{| class="blockquote"
There is no pride or anything positive about saying "I know how to skip all the content and beat the bosses".
----
			
{| class="blockquote"
I don't think I'll ever have it in me to gold dungeons, but I'd like to learn what the challenges are and such at least. But yeah, I really hate running dungeons because of the whole skip everything mentality. I'd rather just do dailies or expeditions instead. Glory isn't enough to make me want to run them.
----
			
{| class="blockquote"
I enjoy running them with a group who has the mentality to actually run the dungeon regardless of the reward. I just enjoy playing.
I cant stand it when the group of people want to cheese their way through a dungeon and skip as much content as possible. If there was a way to skip the boss fights, they would (and the did if you remember the mordechai expoit.)
----
			
{| class="blockquote"
Dungeons are hard because experienced players expect players to have experience. New players never learn mechanics because groups never actually do the dungeons any more. They zoom to the end of it and call it complete with a bronze medal. 
 
Rather than actually doing the content and teaching others the content, they bypass everything. Half the dungeons I am in anymore (when they actually pop) are me and a tank and 3 inexperienced DPS. I try to help the inexperienced players learn the content, but it is obvious that that is the only instruction the ever get. They say "yea, I have done this before." Then have a million questions on why they died. So it is always me and the tank picking it up and completing the dungeon. That or it is a new tank and it is me and a DPS that is in DS gear finishing it off.
 
I think if people actually took the time to run a dungeon, complete the objectives, and teach people who are inexperienced, the content would nerf itself. Plus, who doesn't want to try for a gold medal? It is almost as if all ambition to get a gold medal is lost. I can't even remember the last time I got a silver medal. I take pride in being able to say that I have golded all of the dungeons. There is no pride or anything positive about saying "I know how to skip all the content and beat the bosses".
----
			
The best was the trogun one rendering the sawblade part useless, loved it. 
 
{| class="blockquote"
The problem isn't the players fault here, it's Carbine's. The reason why being, why try and get a gold medal when it's FAR more efficient and rewarding to do a bronze run? Getting a gold medal is maybe rewarding ONCE for the achievement, after that you're just slowing your rewards down? For what?
 
There's a lot of great content in this game being largely skipped over because their rewards vs time/effort are so terrible and need balancing. Also the requirements for said gold medals aren't exactly all very obvious in each dungeon/adventure/expedition, which needs to be addressed at the same time.
----
			
{| class="blockquote"
The problem isn't the players fault here, it's Carbine's. The reason why being, why try and get a gold medal when it's FAR more efficient and rewarding to do a bronze run? Getting a gold medal is maybe rewarding ONCE for the achievement, after that you're just slowing your rewards down? For what?
 
There's a lot of great content in this game being largely skipped over because their rewards vs time/effort are so terrible and need balancing. Also the requirements for said gold medals aren't exactly all very obvious in each dungeon/adventure/expedition, which needs to be addressed at the same time.
----
			A gold STL is around 9 min with a solid group. Only one that takes longer is SSM and thats only because of skash. High dps changes that though	
----
			
{| class="blockquote"
It isn't hard or time consuming to do the objectives. It is completely lazy to refuse to do them however. For example, STL. You can grab everything while you are on the way to the boss, but no one ever does. You really dont have to do anything special except kill 2 extra mobs.
 
Usually, when I get the groups that want to pass content, I intentionally pull everything along the way and Esper Tank it while dragging it along with the group. It is a disservice to the community to only do what benefits raid geared players while ignoring the needs of non raid geared players. 
----
			
{| class="blockquote"
I wasn't around for the Mordechai exploit but I did hear stories! 
 
But yeah, most the objectives are really easy to do and if you take the time to do them, you're guaranteed bronze at the end. Maybe even get silver if you get through fast enough. I feel like it's even a chore with some of my guildies to do the objectives. It just makes me really sad to skip everything and get no medal. I can understand the overpowered groups doing it, but I still don't like it.
 
Anyway, what server/faction are you on? Maybe we can do the objectives together!
----
			
{| class="blockquote"
It isn't hard or time consuming to do the objectives. It is completely lazy to refuse to do them however. For example, STL. You can grab everything while you are on the way to the boss, but no one ever does. You really dont have to do anything special except kill 2 extra mobs.
 
Usually, when I get the groups that want to pass content, I intentionally pull everything along the way and Esper Tank it while dragging it along with the group. It is a disservice to the community to only do what benefits raid geared players while ignoring the needs of non raid geared players. 
----
			
{| class="blockquote"
Never pick up loot so they cant kick you
----
			
{| class="blockquote"
I know you think you're coming from a good place, but you're really just being a d-bag. You might have all the time in the world and the want to do pointless objectives so the game awards you a pointless gold star at the end but most people don't have that luxury or care.
 
Until the rewards are balance better for time vs effort/reward, this will remain the case.
----
			Oh you dont get raid tanks? Then again most people try to dps tank it even though there dps sucks lol.When im on my alts people always do the side quests in dungeons but when im on my main no one ever does them. Guess people like to parse on the trash packs.	
----
			
{| class="blockquote"
It isn't hard or time consuming to do the objectives. It is completely lazy to refuse to do them however. For example, STL. You can grab everything while you are on the way to the boss, but no one ever does. You really dont have to do anything special except kill 2 extra mobs.
 
Usually, when I get the groups that want to pass content, I intentionally pull everything along the way and Esper Tank it while dragging it along with the group. It is a disservice to the community to only do what benefits raid geared players while ignoring the needs of non raid geared players. 
----
			
{| class="blockquote"
Oh you dont get raid tanks? 
 
Then again most people try to dps tank it even though there dps sucks lol.
 
When im on my alts people always do the side quests in dungeons but when im on my main no one ever does them. Guess people like to parse on the trash packs.
----
			Well there is a server transfer if you decide to break down and buy it or just reroll, only way to remedy the situation at present.  I get that some want to stay on Warhound to at least keep it afloat or for some philosophical reason, but it's like staying on a sinking ship.....	
----
			
{| class="blockquote"
Meh, at least then it's somewhat of a challenge for the groups I am usually in, and I wouldn't say it's skipping content more like streamlining if you may :P .
 
Most are just doing it for attunement, gear, or contracts therefore getting gold is not a priority.  If it were most groups would not be pug's (bar that one exceptional pug group).  Although I almost never ran in a pug group....
----
			
{| class="blockquote"
Well there is a server transfer if you decide to break down and buy it or just reroll, only way to remedy the situation at present.  I get that some want to stay on Warhound to at least keep it afloat or for some philosophical reason, but it's like staying on a sinking ship.....
----
			
{| class="blockquote"
No, I want to transfer. I am more than willing to transfer. I just refuse to pay another 20 dollars on top of an 18 month subscription for an issue that is beyond my control. I also refuse to just give up on the same character I played for all of those 18 months solid and restart.
 
I simply expect Carbine to correct the issue and to quit avoiding the situation that all the warhound players are stuck in.
----
			All the 3 warhound players?	
----
			
{| class="blockquote"
I wasn't around for the Mordechai exploit but I did hear stories! 
 
But yeah, most the objectives are really easy to do and if you take the time to do them, you're guaranteed bronze at the end. Maybe even get silver if you get through fast enough. I feel like it's even a chore with some of my guildies to do the objectives. It just makes me really sad to skip everything and get no medal. I can understand the overpowered groups doing it, but I still don't like it.
 
Anyway, what server/faction are you on? Maybe we can do the objectives together!
----
			
{| class="blockquote"
I am Exile on Warhound.
----
			
{| class="blockquote"
Although I almost never ran in a pug group....
----
			
I don't think dungeons are too easy, or too hard for that matter, at their recommended ilvl (70-80). A touch on the easy side since the stat system rework, but then given the f2p launch it was not a bad move, no complaints there.
 
The main problem is the lack of scaling as players get a higher ilvl. There's simply no content for high geared players besides the raids. Sure  you can keep farming the dungeons, as players are pushed to do to get more runes, but this is simply lacking to keep players engaged. Upscaled dungeons for high geared players, or really any kind of content, would be much better in my opinion.
 
I mean, that isn't to say some players don't need to learn to suck it up and up their game, but that's besides the point.  ;)
			
				
	Edited January 21, 2016 by Jelletje	
----
			
{| class="blockquote"
I don't think dungeons are too easy, or too hard for that matter, at their recommended ilvl (70-80). A touch on the easy side since the stat system rework, but then given the f2p launch it was not a bad move, no complaints there.
 
The main problem is the lack of scaling as players get a higher ilvl. There's simply no content for high geared players besides the raids. Sure  you can keep farming the dungeons, as players are pushed to do to get more runes, but this is simply lacking to keep players engaged. Upscaled dungeons for high geared players, or really any kind of content, would be much better in my opinion.
 
I mean, that isn't to say some players don't need to learn to suck it up and up their game, but that's besides the point.  ;)
----
			
{| class="blockquote"
you dont need scaling. you need NEW content. new raids, expansions, etc.
----
			
{| class="blockquote"
Gave up mine at about the start of f2p and was somewhat surprised to learn I had 400+ days left and I never bought any of the boxes to extend my time.  So quit for a month (if you do it monthly) and there's your money, even if you refuse to do it based on the reason you listed (which I absolutely have no problem with) it doesn't make what I said any less of a solution to the problem.  As for the intervention you seek, expect to be waiting a while.  You lose sub perks when the sub time runs out not when you stop paying, fyi.
----
			They probably have the zones ready, but it is most likely using the pre F2P settings which they need to change. Still one zone should not take too long to change to F2P and they also need to test out for bugs. 	
----