Fallout traits

==General information==
Traits modify different aspects of gameplay, including (but not limited to): Primary statistics, derived statistics and skills. Traits always have both positive and negative results.
One can choose up to two traits when designing a character (or none at all). Choosing the Mutate! perk lets the player change one of their traits. Note that if you chose no trait at character creation, you cannot fill the empty slot with this perk.
==List of traits==
Trait 	Benefit 	Penalty
Bloody Mess 	More violent death animations 	Changes the ending
Bruiser 	+2 Strength 	-2 Action Points
Chem Reliant 	Faster recovery time from chem addictions 	Twice the chance to get addicted
Chem Resistant 	Half the chance to get addicted 	Chems last half as long
Fast Metabolism	+2 Healing Rate 	Poison Resistance and Radiation Resistance start at 0%
Fast Shot 	All attacks with weapons use one less Action Point in combat. 	Cannot use Aimed Shot for any attack.
Finesse 	+10% Critical Chance 	-30% overall damage
Gifted 	+1 to all SPECIAL stats 	-10% to all skills, 5 less skill points at level up
Good Natured 	+15% to First Aid, Doctor, Speech, and Barter 	-10% to Small Guns, Big Guns, Energy Weapons, Throwing, Melee Weapons, and Unarmed
Heavy Handed 	+4 Melee Damage 	-30% critical hits table
Jinxed 	More critical failures for people around you 	More critical failures for you, too
Kamikaze 	+5 Sequence 	Armor Class starts at 0%
Night Person 	+1 Intelligence and Perception between 6:01 P.M. and 6:00 A.M.	-1 Intelligence and Perception between 6:01 A.M. and 6:00 P.M.
One Hander 	+20% chance to hit with one-handed weapons 	-40% chance to hit with two-handed weapons
Skilled 	+10% to all skills 	Get a perk every four levels instead of three
Small Frame 	+1 Agility 	Carry Weight = 25 + (15 x your Strength)
 
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