Fallout skill books

Skill books can be used to permanently increase the Vault Dweller's skill in Small Guns, First Aid, Science, Repair and Outdoorsman.
==General information==
The amount of skill points gained from reading a skill book is equal to RoundDown((100-CurrentSkillLevel)/10). Therefore, a skill can not be raised above 91% with skill books.
Reading books takes time and its duration is based on intelligence. Specifically, it takes 11-INT hours to read a book. Therefore, it takes 1 hour to read a book at INT 10 and 10 hours to read a book at INT 1. If a book is used inside the inventory screen, rather than used in weapon slots, time will not pass until the inventory screen is exited.
Using a book removes it from inventory. 
==Maximizing skill point gain==
Passive skills are lowered by 10% when the difficulty is changed from Normal to Hard. SPECIAL stats (Strength, Perception, etc) modify skills with a considerable bonus. The game keeps track of this bonus throughout the game, in real time. Any changes to stats, (e.g. chem effects) during the game add to or subtract from this modifier. It is thus possible to reduce any combination of stats to a minimum value, significantly lowering skill values.
This way it's possible to raise Small Guns to 100%, First Aid, Repair, and Outdoorsman to 110% and Science to 119%, in the case of a player whose Perception, Intelligence, and Agility are at 10. To lose Agility and/or Endurance, use Buffout, then wait six hours. To lose Intelligence and/or Perception, use Mentats and wait a day. To lose only Intelligence use Psycho. To lose only Perception, drink beer, booze, etc. If books are used from inventory (by left-clicking and dragging) rather than from a weapon slot, time will not pass, and therefore stat effects will not wear off until the inventory screen closes.
==Locations==
==Gallery==
SCIENCE.gif|Big Book of Science
DEANS.gif|Dean's Electronics
FRST BK.gif|First Aid Book
G&A.gif|Guns and Bullets
SCOUT.gif|Scout Handbook
 
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