Arrow (Chapter)

HistoryArchery has had a rocky history in Antioch. Pre-Verdish periods used hard rubber tipped arrows, and even when Dagorhir was established, we had flimsy closed-cell only arrowheads! While obviously an improvement over rubber, they still 'slapped' when they hit you.
When the Insurrection Campaign hit, arrow tech increased like all other weapon tech of the time (Hrazlinne is most credited with creating early arrow designs). Comparatively to modern designs they were top-heavy and far less reliable. The design also wasn't modular in nature so as arrows broke, they were rarely replaced.
In the War-Bound campaign, arrows underwent another shift to incorporate a modular design that was constructed with mostly empty space inside, decreasing the weight. The arrows are unusually light compared to popular designs in Dagorhir for this reason.
When the War-Bound era Katana hit the fields it went largely uncontested by anything except arrows for a surprising amount of time.
In modern Verdite it is very common to see archers. Truthfully, we often have a problem where there are too many!
Weapon Properties
Consult the following image for a quick property chart.The categories are explained as followed:
*Speed - Flight Speed.
*Range - The effective Range of the projectile.
*Weight - How heavy the projectile is.
*Accuracy - The precision reliability of the projectile.
**Durability - How durable the projectile is.
*This is reference to the head of the projectile. The shaft is obviously quite fragile. Shaft durability is dependent on material used. Carbon fiber and fiberglass seemingly being the strongest.Variants
===WIP===
Arrow Usage
===Weapon Advantages===
Weapon advantage is not a formula for victory/defeat. It simply means in a standard duel, one fighter will have to modify his/her technique more than the other. There are varying degrees of weapon advantages. Most are just minor nuisances while others can truly be game breaking!
Here is the general consensus among high level fighter’s concerning the prevalence of generic weapon standards:
(The advantage/disadvantage text is for the warrior using Archery)
Using Archery against a:
*Katana - Great Advantage
*Light Red - Great Advantage
*Heavy Red - Great Advantage
*Pole Red - Great Advantage
*Dual Weapons - Great Advantage
*Small Shield - No Advantage
*Medium Shield - Great Disadvantage
*Large Shield - Great Disadvantage
*Massive Shield - Great Disadvantage
*Archer - No Advantage
*Spear - Great Advantage
*Pike - Great Advantage
Disclaimer: We do in fact understand that some techniques warrant different results on this generalized account of weapon advantage. Check this page for information on what these terms mean.
===In War===
WIP
===In Dueling===
WIP
===In Training===
WIP
===In Combination===
WIPEquipment SynergyWIPNotable UsersHrazlinne
Derath
Lachlan
BigMakGallery
Category:Chapter Equipment