Seal of Approval

<tabber>Seal of Approval=
Seal of Approval is a zombie in and a member of the class. It costs 4 to play and has 3 and 3. It has the Amphibious trait, and its ability gives the Zombie Hero an Approved!. Approved!, the card it generates, gives a zombie Strikethrough this turn.
==Origins==
It is based off of the seal, more specifically: the earless seal or true seal, which are aquatic mammals who are part of the family Phocidae. 
Its name is based off of a seal of approval, or an official statement or indication that something is accepted or regarded favorably. The token it makes represents this, as it approves, or officially agree to or accept as satisfactory.
Its description references the Wholesome Seal award, a reddit award given to wholesome/cute/good posts, as mentioned in the flavor text, or disturbing/sad posts (the irony is that they aren't wholesome).
==Statistics==
<tabber>Seal of Approval=
* Class: Sneaky
*Tribes: Pet Professional Zombie
*Traits: Amphibous
*Ability: When this hurts the Plant Hero, gain an Approved!
*Set - Rarity: Wild - Super-Rare
===Card Description===
This is so poggers guys. Get the wholesome award.
|-|Approved!=
* Class: Sneaky
*Tribes: Professional Trick
*Ability: A zombie gets Strikethrough this turn.
*Set - Rarity: Token
===Card Description===
Be happy. You got approved by a seal.
</tabber>
==Strategies==
===With===
This card proves helpful with supporting an aggressive playstyle. Normally, zombies would get chumped/blocked by plants if they prove dangerous. With this card, you can help those cards hit the Plant Hero. Cards from its class that it supports the best are and , both of which can be played the turn after Seal of Approval is played. With , you can almost always avoid getting blocked and hit the Plant Hero again the turn after it attacks, since the Approved!s that Seal generates will help it deal even more damage. As for , it's a safer choice and synergizes with zombie freeze decks, as it can Freeze any plants that tries to block it and hit the Plant hero for potentially more damage, if you Freeze any plants that turn. 
Now for zombies in other classes, you have you usual pick of normal glass cannon cards, or tricks that help zombies hit the Plant Hero harder. has , which is an exceptionally good buffing card, and also gives zombies there Frenzy, allowing zombies there to hit the Plant Hero multiple times if they destroy a plant there. You can also try this with , which gives massive stat boosts, but is overall more expensive. You can also try this card with , who gets high buffs whenever you play a zombie. If done right, you can deal massive damage that isn't frontable, but this is a rare occasion and is pretty impractical. With cards, bonus attacks are the only real effects that this class has to offer. Other than that, a heavily buffed will highly benefit from this, as it gets +1/+1 as well as a Strikethrough from the trick. cards are like ones, but focus more on . Cards like and will like this, as they can make high cards that work very well with the Strikethrough the trick gives. With , makes the trick cost 0, allowing you to spend it with no cost, as long as you keep Seal safe. Like , cards also have Frenzy, which allows them to attack multiple times. 's advantage is that they have -oriented buffs, like , which can ensure longevity amongst your hard-hitters, allowing the trick to be played on them a second or third time, giving them more chances to hurt the Plant Hero.
===Against===
As this is an Amphibous zombie, there is not much you can do if you aren't a or hero. However, each class does have their own way on controlling. and heroes will have an easier time, since they both have access to soft and hard removal, like and , which are both enough to take this card out. is a solid pick, since you can usually generate enough s when Seal comes out to destroy it. will have the hardest time with this card, but they do have and to move it out of the water lane, allowing you to take it out. Alternatively, you can pressure the Zombie Hero with dangerous plants, like to distract the Zombie Hero to dealing with the threat instead of making one of their own.
If the Zombie Hero does get a Seal running before you can deal with it cleanly, there are options to deter them from playing the Approved!s. and are good cards that do that well. Debuff cards, like and can tone down zombies that are potential targets for the trick.
==Gallery==
Seal of ApprovalH_HD.png|Seal of Approval's HD image
Seal of ApprovalH_Card.png|Seal of Approval's card
Seal of ApprovalH_Card_greyed.png|Seal of Approval's grayed out card
Approved!H_HD.png|Approved!'s HD image
Approved!H_Card.png|Approved!'s card
Approved!H_Card_greyed.png|Approved!'s grayed out card
Seal of Approval-Kyao.png|Kyao's version
==Trivia==
* This is my first zombie creation in this wiki.
** This is also my first zombie creation for .
Category:Pet Cards
Category:Professional Cards
Category:Amphibious Cards
Category:Super-Rare cards
Category:Tricks
Category:Token Cards
Category:Uncleared page