Mimic Blood Ability (Wizard Spell)

This powerful spell allows the caster or other blooded character to mimic a scion's blood ability. The caster must have witnessed the use of the chosen blood ability within one day per level of experience or have personal knowledge of the blood ability (for example, has seen it used several times in recent months, has a personal friend or colleague with the ability, etc.). The recipient of the spell must be a blooded scion in order to imitate the ability (it does not affect unblooded individuals) but the deriva­tion and bloodline strength need not match that required for the mimicked ability. Thus, a char­acter with a bloodline other than Azrai's could mimic the/ear ability; a character with a bloodline strength of only 8 could imitate an ability of a great bloodline.
Both the recipient of the spell and a posses­sor of the blood ability to be imitated must be within 20 yards of the wizard at the time of casting. As part of the spell, the caster states the name and power (minor, major, or great) of the blood ability in a loud, clear voice.
The recipient gains the use of the blood abil­ity for the duration of the spell. The character whose ability was mimicked retains full use of the ability; the character is unaffected by the spell.
When the spell ends, the recipient com­pletely loses the blood ability, but any effects caused by the character's use of the ability remain. For example, if the recipient mimicked the regeneration ability and healed several points of damage, those points would remain healed. However, if a character mimicked divine aura to influence an unblooded charac­ter, the influence on that character would end when the spell duration expired. Note that spells such as enhance blood ability and blood drain can affect the mimicked ability for the duration of this spell.
Notes: Common on Cerilia, the Birthright setting; unknown elsewhere.
Category:Wizard Spells
Category:Spells from Wizard's Spell Compendium
Category:Spells