The Legend of Zelda Dungeon Creator

The Legend of Zelda Dungeon Creator is a title for the Nintendo Switch released in 2022. It is game that allows you to design your own dungeons in the style of the 2D Zelda games. 
==Title Screen==
Tapping the letters does a bunch of quirky stuff, similar to in Mario Paint or Super Mario Maker. Every letter (including those in "The Legend of") is clickable. Many of these are references to previous Zelda titles.
Letter 	Effect
T 	A Sheikah Tower rises from the ground where Link is. Link can jump off the tower. The tower eventually disappears.
H 	Link's left hand is replaced with a prosthetic. If the H is tapped again, Link's hand turns back.
E 	The E explodes.
L 	The L turns green and Link's signature "Hyah!" can be heard.
E 	Link explodes.
G 	The G turns into Ganon and starts attacking Link.
E 	The entire title explodes.
N 	Does nothing.
D 	The D turns into the Harp of Ages, which Link can collect and play. Doing so cycles through various different iterations of Link.
O 	The O turns into the moon and crashes down on Link.
F 	Plays a fart sound.
Z 	Switches Link with another character, cycling through Red Link, Blue Link, Linkle and Zelda.
Sword behind Z 	Falls out. The Old Man comes out, catches it and says to Link "It's dangerous to go alone. Take this!"
Shield behind Z	Falls out. Link can pick it up. If the screen is tilted, Link can shield surf on it.
E 	The E turns into a piano, which plays the theme from Cadence of Hyrule. Link moves to the beat.
L 	The screen is replaced by a game of Tetris.
D 	Switches the subtitle with a subtitle from any of the Legend of Zelda games. Tapping D again switches it back.
A 	The A turns into the Triforce and slowly descends for Link to pick up.
D 	The D grows sharp teeth and eats the rest of the title. Tapping on the D again makes it spit it out.
U 	Shows the update log.
N 	If Link is offscreen, Link washes up on a raft.
G 	Turns Link into Gerudo Link.
E 	A man walks past and says "I AM ERROR".
O 	The O turns into the Ocarina of Time, which Link can collect and play. Doing so causes Link to teleport to a random place on the screen.
N 	Adds  to the end of the already long title.
C 	Turns Link into his appearance from the CD-i Zelda games.
R 	Turns into a Blupee that scampers away. If the player touches it with their stylus, it spawns rupees.
E 	The Blue Screen of Death appears. It reverts upon pressing any button, moving either stick or tapping anywhere.
A 	Link's sword is replaced by a Wii Remote.
T 	The Spirit Train from The Legend of Zelda: Spirit Tracks travels from the left of the screen to the right and picks up Link.
O 	The O turns into the Rod of Seasons, which Link can collect and use. Doing so changes the background color.
R 	The R grows a tail. Tapping again grows the tail longer. 
==Characters==
Link	
Red Link	
+ Immune to fire
- Weaker attacks
Blue Link	
+ Can swim in water
- Less defence
Linkle	
+ Greater defence
- Lower speed
Zelda	
==Styles==
The Legend of Zelda	The original. While it's very simplistic compared to the other styles, it's got a lot of charm.
The Legend of Zelda: A Link to the Past	
The Legend of Zelda: Oracle of Seasons	
The Legend of Zelda: Oracle of Ages	
The Legend of Zelda: Link's Awakening	
==Dungeon layout===
Users are given two 10x10 square grids of cells, referred to as the upper floor and lower floor. Some or all of the cells can be occupied by chambers. The border between two chambers is known as an edge; an edge can be a solid wall, open (allowing Link to pass through, effectively merging the chambers, and allowing the camera to move smoothly between the chambers in some styles), or a mixture of the two (solid in some parts and open in others). Doors can be placed along solid walls, allowing Link to pass through, sometimes under certain conditions.
*Open Door: Allows Link to enter by default.
*Locked Door: Requires a key to open.
*Boss Door: Requires a boss key to open. There can only be one such door, and it should open towards the final boss.
*Shutter: Opens if a certain condition is satisfied. By default, opens if all the enemies in the chamber are defeated.
*Complex Shutter: Similar to a Shutter. Opens if a certain condition is satisfied, and closes if that condition is no longer satisfied.
*Weak Wall: Opens if a Bomb is detonated in its vicinity.
*Minecart Gate: Allows Link to pass only if in a minecart.
*No-Entry Door: Does not allow Link to enter. Used to create one-way doors.
By default, doors are Open on both sides, but can be changed. It is even possible to have different door types on both sides, so long as they align. Up to 3 doors can be placed on one edge. All doors remain open once open, except Complex Shutters.
==Course elements==
Various tiles can be placed on a grid in chambers (the size of the grid depends on the game style). These include dungeon elements (marked by a block), enemies (marked by an Octorok), collectables (marked by a rupee), and gizmos (marked by a ?).
Image + Name	Info
Weak Wall 	A door that can be opened by means of a Bomb.
Block 	The basic unit of construction. Cannot be moved by Link.
Water 	Can only be swum in if Link has the Zora's Flippers.
Hole 	A hole. What did you expect?
Sand 	
Staircase 	Leads down to subareas.
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Category:The Legend of Zelda (series)
Category:Nintendo Switch Games
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Category:Sandbox Games
Category:2022