Sentient Species of Giantstep

Here we have the list of sentient species of the world of Giantstep. As the concept of sentience is quite complex, to simplify the matter we will include here species that are able to develop complex societies, at the very least hunter-gatherers with some form of communal living and able to communicate with the other advaced species of the world. 
Also, this list will not include uplifted or above mortal groups, like gods, spirits, dragons... or beings whose sentience is debated, like the Lardlardu. 
== Humans ==
See Humans
Human 	Human 	Human
Anatomy Description 	Society Description 	Geographic Extent
Humanoid, several subraces.	Dominant race, wide range of social organizations.	Level 5, found in nearly all nations, dominant in most.
== Fey ==
See Fey
=== Elves ===
See Elves.
Elves are a group of sentient species belonging to the category of fey. While not part of what’s considered “true fey”, elves are nevertheless the most common type of fey in the world, and certainly the most influential of them besides the Faerie Lords themselves. Elves are spread all throughout the world, with the bulk of them centered on the Lands behind the Hedge and Scimitarian. Throughout the years, the elven nations have taken many different forms, and nowadays most elves live in either in self-ruled city-states or collective communities in nature, with the Witchelven Empire being the last major elven nation in Giantstep. This has caused their political power to wane considerably in the world, but their sway over matters such as art, philosophy, trade and crafts are still considerable.
==== Wood Elves ====
See Elves.
Wood Elves 	Wood Elves 	Wood Elves
Anatomy Description 	Society Description 	Geographic Extent
Hunter-gatherers, typically sworn to the service of a Faerie Lord, behavior (and sometimes appearance) can vary greatly depending on what Lord sworn to	Level 2B, found in certain parts of the former Elven Empire, particularly Elfwood and the Sea Elf Domains. Also found in a few northeastern forests.	There is a Level 2A, but not a 2B, I am assuming Level 2B means significant minority in several regions.
==== Snow Elves ====
See Elves.
Snow Elves 	Snow Elves 	Snow Elves
Anatomy Description 	Society Description 	Geographic Extent
Humanoid, pointy ears, very pale skin, often 7 feet taller or more, unusually resistant to cold, unusually strong, long lived.	Monarchy, generally peaceful and artistic, but growing more militant.	Level 3, rare outside Aine Saevherne, where they are dominant.
==== Sea Elves ====
See Elves.
Sea Elves 	Sea Elves 	Sea Elves
Anatomy Description 	Society Description 	Geographic Extent
Humanoid, pointy ears, light grey-blue skin, strong swimmers, long lived, ancestors were drow.	Matriarchal noble houses, isolationist and mildly xenophobic, prefer to live next to ocean when possible. Fishers and coastal farmers, rely on others for inland mining and forestry.	Level 3, dominant in Sea Elven Domains, relatively rare elsewhere.
==== Witchelven ====
See Elves.
Witchelven 	Witchelven 	Witchelven
Anatomy Description 	Society Description 	Geographic Extent
Humanoid, pointy ears, pale skin, long lived, ancestors were pale elves.	Demon worshipping theocracy dominating weak noble houses, though some witch-elves have rejected their society and live in exile. Rely on slaves for most drudge work.	Level 3, dominant in Witch-Elven Empire, rare elsewhere.
==== Drow ====
See Elves.
Drow 	Drow 	Drow
Anatomy Description 	Society Description 	Geographic Extent
Humanoid, pointy ears, grey skin, long lived, most are adapted to life underground and dislike the sun, but others are fine on the surface.	Varies, but matriarchal noble houses are common, most worship a member of the drow pantheon, which includes several demons and evil gods, but also some relatively benevolent gods. Most cities rely on slaves for drudge work.	Level 4, politically dominant in Drow City-States and several underground kingdoms and alliances, but significant minorities in several nations throughout the northwest, and a few in the south and northeast.
==== Ta'lunasir/Moon Elves ====
See Elves.
Moon Elves 	Moon Elves 	Moon Elves
Anatomy Description 	Society Description 	Geographic Extent
Humanoid, pointy ears, pale skin, long lived, ancestors were pale elves.	Elf faction obsessed with astromancy and other stellar affairs, use agriculture.	Level 3, politically dominant in the Moonlight Shores, can also be found in small numbers in a few neighboring nations.
==== Horned Elves ====
See Elves.
Horned Elves 	Horned Elves 	Horned Elves
Anatomy Description 	Society Description 	Geographic Extent
Humanoid, pointy ears, pale skin (often), long lived, horns (sometimes), facial hair (sometimes), and other traits possible depending on whims of current and past Faerie Lords. Pale Elves are likely the least modified version, and are near identical to their descendants, the witch-elves and moon elves.	Typically found serving a Faerie Lord, often at a high level.	Level 2B, found former parts of the Elven Empire, with Elfwood being the most significant, and certain other forests.
=== Fairies ===
See Fairies.
Fairies are a group of sentient species belonging to the category of fey. They are one of the biggest subcategories of fey there is, with dozens of different species, so much so that is difficult to make a comprehensive list of them all. Most of these species live in the depths of the wilderness like Elfwood or the Dominion of the Bog Witch, though their numbers are generally small. The more numerous fairies are spread wildly, though most of them live in territories that used to belong to the Western Elven Empire.
==== Common Fairies ====
See Fairies.
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There are many kinds of fairy, “common fairy” is a blanket term for those that deviate the least from the average, including thorn fairies, sky fairies, pixies, and wisp fairies. They are about a foot tall, resembling small elves or humans with insect wings, though some have other insectoid features as well.	Fairies are essentially hunter-gatherers with limited social structure. They have a mischievous nature that often turns to outright sadism if they associate with unseelie fey.	Level 2B, can be found decent numbers in many different nations across the world. They are the most numerous race in the Fairy Woods, though aren’t particularly dominant even there.
==== Chotës ====
See Fairies.
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Humanoids with insect wings. Roughy two inches tall.	Hunter gatherers living in tribes of 100-200. Generally friendly with other sentient beings.	Level 2A, fairly common in the Terrania Freeholds but rare elsewhere.
==== Sprites ====
See Fairies.
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A catch-all term for the smallest of the fey, usually in the 4-6 inch tall range. Mushroomites and fire sprites are the most common races considered sprites. Some have insect wings and are considered both sprites and fairies.	Varies, but most are poorly organized nuisances, plus a few hivemind races.	Level 3, can be found decent numbers in many different nations across the world.
==== Bog Fairies ====
See Fairies.
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Insectoid fairies about two inches tall with venomous bites that are extremely itchy.	Bog Fairies are barely above wasps in terms of social structure, but do seem to enjoy attacking others for the sake of sadism.	Level 1, they are mostly found in the Dominion of the Bog-Witch.
==== Wisp Fairies ====
See Fairies.
Wisp Fairies 	Wisp Fairies 	Wisp Fairies
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==== Wisplings ====
See Fairies.
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Anatomy Description 	Society Description 	Geographic Extent
Humanoid, roughly 1-2 feet tall, vary greatly in appearance (plant-like, insectoid, amphibianoid, rodential, corpse-like, etc.)	Fairies are hunter-gatherers with limited social structure. Most have an impish, mischievous nature, but some are melancholy, and a few are benevolent	Level 2B, can be found decent numbers in the Platanus Bog and surrounding nations.
=== Halflings ===
See Halflings.
Halflings are a group of sentient species belonging to the category of fey. More of a term resulting from historical and political bonds than actual genetic ties, halflings encompass many groups whose main characteristic is being shorter than humans. The term “halfling” itself is a human construction, as most fey consider them as other member of the “minor fey”. Most of these groups live in the Lands Behind the Hedge, Scimitarian and the Island of Wizards.
==== Hobbits ====
See Halflings.
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Anatomy Description 	Society Description 	Geographic Extent
Humanoid, four feet tall, slightly pointed ears, hairy tops of feet, somewhat longer lived than humans.	Hobbits prefer peaceful, agrarian lifestyles, but can be dangerous when needed or when affiliated with unseelie fey. Some have moved to human dominated areas to adopt a more mercantile lifestyle.	Level 4, hobbits are the most numerous race in Hereby and the Calcrabian Mountains, but are also relatively common in a number of other northwestern nations.
==== Common Gnomes ====
See Halflings.
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Anatomy Description 	Society Description 	Geographic Extent
Humanoid, three feet tall, long lifespan, males almost always have beards.	Varies by region and by affiliation, but some common traits are; living underground, obsession with gemstones, living in familial clans, skill at illusion magic, skill at guerrilla warfare.	Level 3, gnomes are the most numerous race in Thereby, and can be found in certain parts of the northwest and northeast.
==== Swamp Gnomes ====
See Halflings.
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Humanoid, three feet tall, long lifespan, ugly and covered in warts. Sometimes common gnomes that live in swampy areas are called swamp gnomes, but a certain faction occasionally found within the Dominion is considered different enough to be a distinct subrace.	Swamp gnomes are loners who spend more time in the Faerie Realm than this world. They are adept at a form of alchemy and at murder, and can be bribed, though they are very treacherous by nature.	Level 1, “true” swamp gnomes are fairly rare even in the Dominion of the Bog-Witch, and almost unknown elsewhere.
==== Uldra (Northern Gnomes) ====
See Halflings.
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==== Domovoy ====
See Halflings.
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==== Brownies ====
See Halflings.
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Humanoid, six inches tall, long lifespan, resemble humans aside from small size.	Brownies are shy hunter-gatherers that tend to stay in a particular area. They live underground and have elaborate tunnel networks to travel safely in their home terrain. They are generally harmless, but can be dangerous if they possess magic and are affiliated with unseelie fey.	Level 3, brownies can be found in Whereby and a few other parts of the northwest.
=== Mushroomites ===
See The Fungest
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==== Common Mushroomites ====
See The Fungest
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Humanoid mushroom, six inches tall, though size can vary greatly, biology is fungal-based (reproduce by spores, etc.), short-lived.	Mushroomites are primitive, but have a hive-mind like organization. They spend most of their time tending to the fungi in their region.	Level 3, mushroomites can be found in The Fungest and a few other regions in the northern parts of the main continent.
==== Muscarin Mushroomites ====
See The Fungest
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Humanoid mushroom, six inches tall, though size can vary greatly (even more so than Common Mushroomites), biology is fungal-based (reproduce by spores, etc.), short-lived, tainted by proximity to the Dominion.	Similar to Common Mushroomites, but more aggressive and hostile to other races, but also more adventurous.	Level 2A, Muscarins can be found mostly in The Toxic Fungest.
=== Minor Fey ===
==== Animalkin ====
See Windwillow and Therianthropy
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==== Dryads ====
Dryads are one of the many fey species living in Giantstep. They encompass the entirety of the plantfolk genre, as there is a wide variety of dryads in the world, depending on where they live. Thus, their physical description vary wildly depending on many factors, with some of them not even being humanoid at all, though they share some elements in common with each other. Dryads are more plant than animals, often having a wooden skin, multiple branch-like limbs and covered in leaves. They can grow roots from their limbs at will, obtaining nutrients and water from them, as well as eating as normal. Their senses are somewhat strange, as while they seemingly cannot see or hear in the same way we do, dryads are still highly aware of their surroundings: dryads may say they cannot hear you or see you, but they are as aware of you, where you are and what you sound like as if they did. This has made many to think their brains process information in a much more different way than those from other species. This also means the common means of neutralizing someone’s senses are completely ineffective to dryads, as both their sensory organs and their brains work in ways they cannot easily disrupt.
Dryads’ size vary wildly. A dryad never stops growing throughout their lifetime, and they gain control over their own growth once they become adults, but they cannot go over certain height without deforming their body or needing to root themselves into the soil. Thus, the more humanoid dryads prefer to be a height closer to that of humans or elves, where as non-humanoid dryads can grow up to 3-4 meters of height, becoming lumbering giants in the forest. If their grow beyond their ability to stand, they take the risk of needing to permanently root themselves into the soil, and at that point, it is only a matter of time before they become completely immobile, losing their sentience and becoming another tree in the forest. These dryads are called the “sleeping ones”, and are both revered and pitied in equal measure, with many dryads developing a custom of speaking and singing to them, as they believe the sleeping ones never truly lose their mind and are still aware of their surroundings.
Dryads need to live near vegetation. While they can temporary survive in areas devoid of major plant life, they will begin to wither, becoming frailer over time, which can cause several diseases. This weakness quickly wears off once they come in contact with a big enough mass of vegetation. Dryads can be quite resistant to harsh weather, as we know some kinds of dryads that live in the cacti forests of some deserts, so this weakness is not a matter of frailty against the elements. Dryads are highly superstitious, however, and they will reject living in woods that have been enchanted by non-fey magic, such as the Forest of Getting Lost or the Forest of Bloody Vengeance.
Dryads can live very long lives, dedicating themselves to the care of the woods and the service to the faerie lords. Despite reproducing mostly through asexual means, the dryads actually are highly sexually dimorphic, with some attributing this to divine design. When a dryad feels the need to reproduce, it can do so in two ways: either find a mate and create their progeny together, or by creating a clone of themselves. During sexual reproduction, the female will spawn a seed from her back, the size of a human head, and plant it in a particularly healthy area of the forest, with the child having mixed characteristics from their parents. During asexual reproduction, the process will be the same, with both male and female being able to sprout the seed from their backs. The result will be an identical individual, though this process has more chances of not developing well enough during the sprouting period, and thus dryads do prefer finding a mate for this process.
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Humanoid, six feet tall (most subraces), extremely long lifespan, extremely durable and strong, are often shapeshifters, but in their natural state resemble feminine figures with bark skin.	Insert Description Here	Level 2B/3 (depends if sunflower dryads count), dryads can be throughout many parts of the northwest and northeast, and parts of the south though they are relatively rare except in Elfwood and Sunflower Forest. Subraces include the Northern Pine Dryads, the Jungle Dryads of Kinnog, the Withered Dryads of the Zulutaur Steppes, and the Sunflower Dryads of Sunflower Forest (although the Sunflower Dryads behave in a manner that is somewhat atypical for dryads, and there is some debate on whether they are related, or indeed sentient at all).
==== Nymphs ====
Nymphs are one of the many minor fey species in Giantstep. They are universally female, being described as “impossibly beautiful” by most humanoid species, which shows their innate magical properties. They have a mix of humanoid and elven features, but with eyes that always emit light, always shinning, even when they are asleep. This gives them the impression that they are always awake, which can be uncanny to some. Their skin shows all sorts of different colors depending on the season they are born in, having warmer colors the closer they are born to summer, and colder colors the closer they are born to winter.
Nymphs have great magical properties, with their natural attractive nature being an innate magical skill of theirs. However, they cannot turn it off, and thus weak willed people might become obsessed with them, which leads to trouble. This has made nymphs weary of males from other species, always on edge they will lose control. This behavior ranges from friendly to murderous depending on personality, culture, and affiliation. Nymphs have a natural affinity for water, being extraordinary swimmers even though their physiognomy is not adapted to an aquatic lifestyle. Many argue that nymphs need to be near lakes and rivers to keep their magic under control, while some argue that water is sacred to them.
As nymphs are universally female, they need to find other species to mate with to continue their bloodline. This often results in nymphs seducing an individual they see as particularly healthy and noble. The harder they resist to the nymphs’ spells, the more they will try to seduce him. Once enthralled, either willingly or unwillingly, the nymph and the chosen partner will stay together until the nymph is pregnant, and once that happens, the nymph will cut all contacts with the individual in question. The affected can sometimes suffer memory loss of the time he was with the nymph, as a way to deal with the strong emotions caused by the enchantment. Fights between nymphs for particularly appealing partners are not uncommon, and can be incredibly deadly, as they do not like to share.
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==== Wolbede ====
Wolbede are one of the many species of minor fey living in Giantstep. They are a strange species, with the earliest records of their presence being alongside the arrival to power of Adonis to Sniden. They are caterpillar-like creatures, measuring up to 2 meters in full height, though often they are heavily hunched. They have a dozen or so pairs of limbs, though they are so short and their bodies so big they often cannot move unaided, needing the help of their subordinates. Their humanoid face has eyes that eyelids only, and noses that are between their eyes.
The wolbedes are said to be a cursed species. Millennia ago, the wolbede were able to metamorphose into butterfly-like beings, with wondrous features and incredible beauty. However, this made them incredibly vain and prideful, often arguing they were the most beautiful beings in all creation. This ended up bringing the ire of some of the faerie lords, and even some of the fey gods, who cursed them to never again reach that beautiful butterfly state, and to live as ugly caterpillars forevermore. They are said to have hidden from the world in horror and shame, waiting for an opportunity to break their curse. Rumors talk about Adonis, the secretive faerie lord, promised them that in their realm he would “lift the weight of their curse from their shoulders”, in exchange for their services, which they agreed. Thus, they fell in the consumption of scatterweed, and became some of the most loyal servants of Adonis.
Wolbedes are part of the “administration” of Sniden, as barebones as it is. They are in charge of watching over the affairs of others and making sure all other inhabitants of the region work their share for Adonis. They work as accountants and administrators, making sure the goods of the land are properly shared between all, and what’s more important, making sure Adonis gets his cut. Wolbedes are incredibly addicted to scatterweed, and they are rarely seen without a scatterweed pipe. This has also meant that the effects of the drug on them has weakened somewhat, which forces them to take tremendous amounts to get the previous high. If they do not achieve this, they become depressive again over their situation, acting dangerously violent against anything fey, though their loyalty to Adonis is too great for them even when the scatterweed grasp wanes.
Wolbede 	Wolbede 	Wolbede
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==== Histerians (Fake Humans) ====
See Lands of Fake Humans
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Insert Description Here	“Fake Humans” are often discriminated against due to their mixed heritage and disconcerting appearance, even more so than “mutts” and other half-breeds. They often live among their own kind, but sometimes can be found among the bottom rungs of other societies.	Level 3, Fake Humans have their own region of sorts east of Hereby. They are also tolerated in Sniden and can occasionally found in human nations.
==== Pitchhaulers ====
Pitchhaulers are one the many species of minor fey living in Giantstep. Living exclusively in the swamps of the Bog Witch, they are stocky and small creatures, around half a meter of height, with a strange blueish tint to their skin. Their eyes are diminutive and lacking an iris, and are almost hidden by their enormous elongated nose. Their ears are also massive, though they are usually hidden beneath their hair, which is similar in looks and composition to tree branches. 
Pitchhaulers are strange creatures. Seemingly immune to the darkness and despairing atmosphere of the swamps, pitchhaulers have a warm and welcoming disposition, often offering help to those lost in the bogs. This can often than not end dreadfully wrong for them, as letting strangers into one’s house in the swamps can be a remarkably bad idea, and it is frequent to see pitchhauler houses ravaged and broken, with their old owners sprawling dead on the floor, with no sign of force being used to enter. Due to this, pitchhaulers prefer living in areas nearly deserted from intelligent life, harvesting and moving pitch to sell in the markets.
Pitchhaulers are very rare in the bogs, though they tend to form very big families, often having as many children as possible. This is because they life expectancy of most pitchhaulers is dismally short, with many things being a risk to their wellbeing, both from monstrous creatures or the dark entities in the swamps. Pitchhaulers have a great skill to find sources of pitch for agriculture, and once their home becomes too small for their family, the youngest embark on a quest to find an area to settle in and call home. This is especially bittersweet for the parents, as they know many of their children will not make it before finding a safe place.
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Anatomy Description 	Society Description 	Geographic Extent
Humanoid, three feet tall, blue/green/purple skin, plaint-like hair, long pointy nose and ears.	Pitchhaulers exist to harvest and move pitch, it is likely they were created for this purpose.	Level 1, Pitchhaulers mostly live in the western parts of the Dominion of the Bog-Witch, and even here they are fairly rare.
==== Oaf ====
Oafs are small grey fey variant mostly found in the Platanus Bog and around the Toadpond. Due to their small stature and almost childlike appearance, they like to pretend to be crying little children lost in the swamps. Both to induce helpfulness and carelessness, as well as to trigger the hunting instincts of ogres or some other malicious swamp dweller. If an empathic traveler gets too close to them in order to help, they will steal his food rations, bite them and run away or lure him into a bog hole. Newborn oafs are often used as changelings by the bog fey.
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==== Hag ====
Hags are adistic and cynical fey resembling ugly woman (though many can disguise themselves with illusions), they can be found in many parts of the world and have a number of subraces adapted to specific climates, though are mostly found in the northern third of the continent. They are almost always unseelie fey, and most see the dark goddess of magic Murga as their creator (or equivalent depending on their culture), though many lesser hags were created by stronger hags via rituals, and others were created by rituals developed by the Bog-Witch and the Demon Lord Gogotha instead. In some areas, particularly the Bog-Witch’s territory, the terms “hag” and “witch” are used interchangeably.
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== Dwarves ==
See Dwarves
Dwarves 	Dwarves 	Dwarves
Anatomy Description 	Society Description 	Geographic Extent
Humanoid, four-five feet tall, long lifespan, tough and hardy, resemble short, squat humans. Several distinct phenotypes, but usually pale skin with light colored hair and eyes, or heavily tanned skin with dark colored hair and eyes.	Insert Description Here	Level 4, dwarves are most common in the northwest, where they have several distinct cultures. Pockets of dwarves can be found in other parts of the world, where their cultures deviate even further from the norm. Examples of this include the Root Dwarves of The Fungest, the Kayakkers of Blade Grass Lake, the Hill Dwarves of Tarot, the Booklings of Biblion (likely a myth/extinct), the Gnome-Dwarves and Zemylander Dwarves of Zemyland, and the Gilgemashi Dwarves of Gilgemash and certain nearby nations.
== Orcs ==
See Orc'Eire
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== Goblinoid ==
See Goblins.
Goblins are a group of sentient species living in the world of Giantstep. Goblins occupy a strange place in the world: while they aren’t the dominant population in any region of the step, they can be found pretty much everywhere, often far from the main centers of population. Areas with low population density, poor vigilance by local authorities or unchecked wilderness are bound to have goblin nests. Goblins can survive on a wide variety of environments, from deserts to jungles. In general, goblins live aside from regular society, being near universally considered as bandits or brigands.
==== Common Goblins/Cave Goblins ====
See Goblins.
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==== Gibberlings ====
See Goblins.
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==== Boglings ====
See Goblins.
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==== Gruntlings ====
See Goblins.
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==== Glubbos ====
See Goblins.
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==== Moldlings ====
See Goblins.
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==== Gombwoddles ====
See Goblins.
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==== Snow Goblins ====
See Goblins.
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==== Grutzlings/Spiked Goblins ====
See Goblins.
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==== Redcaps ====
See Goblins.
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==== Hobgoblins ====
See Goblins.
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==== Bugbears ====
See Goblins.
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== Ogres ==
See Ogres.
Ogres are a group of sentient species living in the world of Giantstep. Ogres are a relatively common sight across most of the step, as their strength, hardiness and ability to survive with little makes them very resilient. They tend to form their own societies, but it is not uncommon to see them having to ally or submit to other groups in order to better survive. View on ogres varies wildly, either as creatures that need to be expelled and destroyed for the good of all to creatures that make themselves useful as muscle for hard labor. On their part, the degree of the ogres’ civilization depends wildly on the societies around them and their capacity to force them into a particular role.
==== Manskin Ogres ====
See Ogres.
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==== Peacock Ogres ====
See Ogres.
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==== Swamp Ogres ====
See Ogres.
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==== Horned Ogres ====
See Ogres.
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==== Pale Ogres ====
See Ogres.
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==== Alquizhibab ====
See Ogres.
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==== Desert Ogres ====
See Ogres.
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==== Peat-Cutterlings ====
See Ogres.
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== Trolls ==
See Trolls.
Trolls are a group of sentient species living in the world of Giantstep. They are fairly widespread throughout the world, and all share many qualities like a big size or powerful healing capabilities. Trolls rarely form complex societies, though the Kingdemocracy of the Civilized Trolls is a notable exception to that rule, instead preferring to live in small groups or individually, roaming the land and hunting, with very little in the way of technology.
==== Rock Trolls/Common Trolls ====
See Trolls.
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11 feet tall, flat face, yellowish skin in soft areas, grey, rocklike scales on back of torso and sides of arms and legs.	Most of the time, rock trolls are crude hunter-gatherers, but they are smart enough to mimic the behaviors of other races, which sometimes leads them to make a living as farmers, mercenaries, bandits, or extortionists (generally on a part-time basis, and they often aren’t that good at it). Their intelligence is child-like at best, but sometimes a genius by the standard of their race (or about average for humans) is able to impose further social structure, like the recently formed Kingdemocracy.	Level 4, although relatively few in number, rock trolls have formed their own nation southwest of Changrila, and are also numerous in the lands northeast of Furlaniya. Smaller pockets can be found in the Knightlands, Maneater Islands, and southern Ogchuk.
==== Desert Trolls ====
See Trolls.
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11 feet tall, flat face, warty grey-brown skin, orange mane. Desert trolls have a certain resemblance to rock trolls, who are perhaps their closest relatives among the trolls.	Desert trolls are perhaps the dumbest of the troll races, or maybe just the most aggressive and short-sighted. They are lone hunters, and rarely use tools more complicated than a club, but do seem to have an artistic side, crafting crude clothes and decorations from animal parts, and making paintings on rocks with clay, blood, and other primitive pigments. They seem to hate humans, but are sometimes trained by ettins or orcs to be “pets”.	Level 2B, Desert trolls can be found in deserts, badlands and arid mountains in many parts of the south including the Zulutaur Steppes and the Ettin-Range.
==== Cave Trolls ====
See Trolls.
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11 feet tall, flat face, grey, wrinkly skin. Similar features to their close cousins the rock trolls except different coloration, more human-like feet, and lacking the rock-like scales. There is no difference between cave trolls and swamp trolls other than their preferred habit.	Although only somewhat dumber than rock trolls, cave/swamp trolls seem to lack their need to emulate other races. This is likely because they have been hunted to extinction across much of their original territorial range and are somewhat fearful of most races (this doesn’t stop them from eating other races when the opportunity presents itself though). Cave/swamp trolls are solitary hunters with little interest in crafting goods more complicated than a club or a crude blanket of untreated animal hide. They are sometimes enslaved by humans and drow in Scimitaria, though they are dangerous slaves and it takes strength and brutality to keep them in line. Unsurprisingly, cave trolls live in rocky highlands with lots of caves, while swamp trolls live in swamps.	Level 2B, cave/swamp trolls can be found in small pockets throughout the west, though Cornfloor Peninsula is where they are most numerous.
==== Yeti/Furred Trolls ====
See Trolls.
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==== Sylvan ====
See Trolls.
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==== Mermaid Trolls ====
See Trolls.
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==== Northern Trolls ====
See Trolls.
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==== Nebelhutzen ====
See Trolls.
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== Beastfolk ==
See Beastfolk.
Beastfolk are a group of sentient species living in the world of Giantstep. The term “beastfolk” is poorly defined, as it more or less includes any species that could be described as a humanoid creature with animal characteristics, or an animalistic creature with humanoid characteristics. As such, it is the classification with the biggest amount of species out of all categories of sentient species. However, the numbers of most beastfolk races are relatively few, and are limited to certain geographical areas, being much less widespread than humans, dwarves or fey.
What exactly makes a species a beastfolk depends on the expert, and the criteria used. The term “beastfolk” was created by humans, to describe creatures who could basically be described as humans with animal features. It has also been adopted by fey, who have a similar description, but it comes from their creation myth. Many fey believe that the first sentient species were a result of the gods, racing with each other to create the perfect race to populate the world. After they created the fey, they began to run out of bits and parts, and thus they had to use animal parts. The remaining parts were thrown out as waste, giving birth to humanity. Fey see most beastfolk as creatures more in tune with nature than humans, but still in a lesser way than the fey.
=== Mammalian Beastfolk ===
==== Joos/Servalala ====
See Joos.
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==== Ketlovian Werewolves ====
See Ketlovia and Setlovia and Therianthropy.
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==== Hogmen/Man Beasts ====
See Hogmen.
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==== Seguerials ====
See Seguerial Hordas.
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==== Ludenite Ratmen ====
See Luden.
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==== Cowmen ====
See Cowmen Grasslands.
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==== Zulutaurs ====
See Zulutaur Steppe.
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==== Gilgemashi Catfolk/Urmahlullu ====
See Beastfolk.
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==== Pigfolk ====
See Beastfolk.
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==== Hippotaur ====
See Beastfolk.
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==== She-eep/Oviscentauresses ====
See Evergreen Pastures.
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==== Mastodon ====
See Mastodon Isles.
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==== Badgassi ====
See Confederated Chiefdoms of Badgassi Mara Honi]].
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==== Satyrs ====
See Beastfolk.
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==== Chorts/Goatmen ====
See Beastfolk.
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==== Fauns ====
See Beastfolk.
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==== Deertaur ====
See Beastfolk.
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==== Centaurs ====
See Beastfolk.
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==== Babbooki ====
See Beastfolk.
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==== Poinks ====
See Beastfolk.
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==== Porks ====
See Beastfolk.
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==== Yakfolk ====
See Beastfolk.
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=== Avian Beastfolk ===
==== Owlmen ====
See Biblion.
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==== Harpies/Vulturefolk ====
See Beastfolk.
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==== Ostrichfolk ====
See Beastfolk.
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==== Kikimori ====
See Beastfolk.
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==== Crowhags ====
See Beastfolk.
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==== Mannshahn ====
See Beastfolk.
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=== Amphibian Beastfolk ===
==== Ecrkoecknoi/Frogmen ====
See The Land of Changing Waters.
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==== Froglins ====
See Beastfolk.
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==== Toadlings ====
See Beastfolk.
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==== Ulwogs ====
See Beastfolk.
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==== Hop'en ====
See Beastfolk.
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==== Woggies ====
See Beastfolk.
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=== Reptilian Beastfolk ===
==== Runaan ====
See Runaan Ashlands.
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==== Demon Tiefling ====
See Beastfolk.
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==== Dragon Tiefling ====
See Beastfolk.
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=== Insectoid Beastfolk ===
==== Zidazzi ====
See Ettin-Range.
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==== Mozadizz ====
See Ettin-Range.
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==== Bombus ====
See Ettin-Range.
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=== Fishfolk ===
==== Ancient Mermaids ====
See Beastfolk.
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==== Jibaro ====
See Beastfolk.
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==== Voydanick ====
See Vodyanik Lands.
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==== Pondlings ====
See Pondlings.
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==== Lampreyfolk ====
See Beastfolk.
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==== Mirelow ====
See Beastfolk.
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==== Ekhidna ====
See Beastfolk.
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==== Mirewenches ====
See Beastfolk.
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=== Crustacean Seafolk ===
==== Ra ====
See Great Ra'ga.
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==== Krestenegs ====
See Kresteneg Breeding Grounds.
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==== Squidfolk ====
See Beastfolk.
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==== Gryplow ====
See Beastfolk.
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=== Other Seafolk ===
==== Kobalins ====
See Ortuga.
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== Snoloths ==
See Snoloth Country.
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== Giant-Spawned ==
See Giant-Spawned.
Giant-spawned, also known as half-giants, semi-giants or "the remnants", are a group of sentient species living in Giantstep. They are theorized to be descendants of the mythical giants that once ascended to the heavens using the Cosmic Staircase. Their common attribute is their massive size, dwarfing even trolls, and that forces them to live in isolated areas of the world, apart from the rest of civilization. Many also believe that their origins was caused by the growing impurity of the giants’ blood, which made them lose size, strength and intelligence until their heirs could not ascend the Cosmic Staircase anymore, leaving them in the step for the rest of their existence.
==== Mokdregians ====
See Ettin-Range.
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==== Ettin ====
See Ettin-Range.
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==== Southern Giants ====
See Giant-Spawned.
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==== Balachko ====
See Giant-Spawned.
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== Outsiders ==
==== Star People ====
See Lands of the Star People.
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== Gnolls ==
See Gnolls.
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== Mimics ==
==== Facedancers ====
See Sealed Grove.
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== Artificial Species ==
==== Automata ====
See Republic of the Abandoned Automata.
Automata have been known to exist for many millenia in the world of Giantstep. An automata can be defined as an “artificial entity built by wizards or astromancers to accomplish a series of tasks, often proving a certain level of intelligence and even some level of sentience”. Automata can have different shapes and sizes, depending on the purpose of the machine in question, and also be made of different materials, though these have to be inorganic, as creating entities with organic materials would fall into the realms or other fields, such as alchemy or necromancy. All automata are the result of a complex process of manufacturing, with most of the knowledge about how to create some of the most complex and powerful automata being lost to time.
All automata need aether to function. During the process of creation of an automata, the astromancer will use a great quantity of aether, which will serve both as is energy fuel and as the container of its mind. Consumption of aether is incredibly slow, and generally takes centuries for an automata to run out of aether. Damage to its aether cells can often degrade the automata, making it behave in unexpected ways, lose parts of its memory and/or personality and even stop functioning altogether. Once an automata ceases to function, its personality, programming and memory go with it, and even if the automata in question is rebuilt perfectly, it will not be the same individual.
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==== Wood Men ====
See The Neeugs.
==== Umuncle ====
See Dominion of the Bog Witch.
== Undetermined ==
==== Strawmen ====
Strawmen are one of the many sentient species living in Giantstep. An elusive and mysterious race, strawmen have lived in the Golden Sea of Wheat since time immemorial. Their bodies are believed to be humanoid, but no one has seen what’s behind their long hair, similar in looks and consistency to straw. They are, in fact, completely covered by this hair, with only their legs and arms being visible. This makes many wonder how do they manage to see or hear anything, but strawmen apparently manage without issue. Strawmen’s limbs are somewhat leathery, with skin slightly folding, but otherwise they are near identical to human arms and legs. Strawmen are seemingly unable to talk, with them only communicating through strange grunts and other guttural sounds. The other wheatians, however, seem to have no issue understanding what they want to say, something that baffles outsiders.
The life and behavior of the strawmen is a great mystery, as we lack the knowledge of familiar rites, customs or other traditions beyond their public life around the wheatians. Strawmen participate frequently in the wheatian festivities, such as Cimbol, joining the parades and dances. Strawmen are pretty fond of the ritualistic dances in the region, often swirling in circles to the delight of the crowd. If the harvest has been particularly bountiful in a year, even the fully-grown Strawmen join in the celebrations dancing along with the wheatfolk which is interpreted as a good omen and supposed to bring rain for the crops. Strawmen are friendly with the wheatfolk, but the reports of strangers disappearing in fields occupied by strawmen casts a darker shadow on them, even though both strawmen and wheatians would reject the claim profusely. The straw men are also said to have clairvoyant and some other lesser magical abilities, though their true extent is unknown.
Category:Species
Category:Lists