137241-can-we-have-more-restrictions-on-lfg

== Content ==
			So, even though I'm on Entity-2 to get away from queues, I still ended up spending my entire day in a queue. Every single group I joined either for an adventure or dungeon has been filled with either a player in leveling greens that contributes nothing and just ends up causing the group to disband or a tank/healer in assault gear that refuses to leave and doesn't get kicked. We really need a minimum item level or prerequisite for the queues and people in assault gear shouldn't be allowed to queue as tank or healer.	
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			What level content are you trying to do? Obviously the lower level the content, the less likely the Tank/healer will have a full support set.	
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What level content are you trying to do? Obviously the lower level the content, the less likely the Tank/healer will have a full support set.
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So, even though I'm on Entity-2 to get away from queues, I still ended up spending my entire day in a queue. Every single group I joined either for an adventure or dungeon has been filled with either a player in leveling greens that contributes nothing and just ends up causing the group to disband or a tank/healer in assault gear that refuses to leave and doesn't get kicked. We really need a minimum item level or prerequisite for the queues and people in assault gear shouldn't be allowed to queue as tank or healer.
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			Understand your point.  But, think abt those who actually have two sets of gears. and they are just in their assault gear to do regular content while waiting in the queue.  A possible solution could be setting a minimum Support power/armor stats or whatever that's relevant, and people who enter the queue need to put their off-set gears to the system first which meet the that minimum stats.	
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I understand what you are talking about, i experienced the first 2 months of this game and espacially vet dungeons ARE extreme difficult when your gear isn't powerful (most people that say "they are easy" are literally overequipped and never made this content with crap gear).
But unfortunately the gear is only half of the problem and the skill of playing is important, too. Since Wildstar went free to play now you will have a lot of newbies with crap gear that doesn't understand/arent't able to play out the right mechanics. I will get better, but it takes some time.
 
The best way till than is to look for people in chat to do some dungeons / adventures, it will take longer to get a group, but you will meet really competent players their and even when not they are normally more communicative and you will see that when you explain some mechanics properly, it will work out somehow and you have the nice feeling of teaching someone :P	
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That's really unfortunate, but what do you honestly expect Carbine to do about not all players being experts? Any lower level than 50 and you can do content fine in greens (as long as you know what you're doing, which I realize is not always the case).
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I understand what you are talking about, i experienced the first 2 months of this game and espacially vet dungeons ARE extreme difficult when your gear isn't powerful (most people that say "they are easy" are literally overequipped and never made this content with crap gear).
But unfortunately the gear is only half of the problem and the skill of playing is important, too. Since Wildstar went free to play now you will have a lot of newbies with crap gear that doesn't understand/arent't able to play out the right mechanics. I will get better, but it takes some time.
 
The best way till than is to look for people in chat to do some dungeons / adventures, it will take longer to get a group, but you will meet really competent players their and even when not they are normally more communicative and you will see that when you explain some mechanics properly, it will work out somehow and you have the nice feeling of teaching someone :P
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 in other games  like final fantasy xi and everquest 2   i spent  3 weeks looking for 1 group.  
 
you have it good
			
				
	Edited October 5, 2015 by Cubical	
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 in other games  like final fantasy xi and everquest 2   i spent  3 weeks looking for 1 group.  
 
you have it good
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i was a black mage   and at level 73 it starts to dry up
 
 
then again i have never party wildstar since beta. he still has it good if these are his problems.
			
				
	Edited October 5, 2015 by Cubical	
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i was a black mage   and at level 73 it starts to dry up
 
 
then again i have never party wildstar since beta. he still has it good if these are his problems.
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I thought there WERE restrictions on jumping into veteran dungeons? And maybe also level 50 adventures, but I was sure they were there for Vet Dungeons...
 
Am I wrong about that or has it changed with Drop 6?
 
I was just getting into veteran dungeons before the patch, as I was holding off on them until I reached that step in Attunement so as not to 'waste time'.
 
At least before the patch, the content also seemed fairly easy if you tackled it in the order Attunement suggested.	
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 We really need a minimum item level or prerequisite for the queues and people in assault gear shouldn't be allowed to queue as tank or healer.
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There's a big difference between new players not being experts and those who aren't putting in any effort to prepare for the role and content they queue for. The latter is just dickish, and it's amazing that Carbine still hasn't done anything about it considering it was a problem at launch too.
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Carbine has done plenty about it, just not the thing you think they should do. Look, it's essentially a new game for most of the people playing right now even if they rushed to 50 already, or are just coming back. Cut them some slack and try to educate them instead of just complaining about them being there. Even if they know better, do it anyway and refuse to leave, I don't see those few as a reason to set up a hyper narrow search criteria which would just mean even longer waits.
 
You sound like you want a premade, so make a premade. LFG is a crapshoot and it is meant to be.
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I'm not sure if there should be restrictions but atleast it should be mentioned that "hey, veteran dungeons are really hard! go do some expeditions and adventures for your basic gear first".
 
I had a group yesterday where we had a tank in okay gear (vet adventures level, pretty much same as me as the healer), a DPS in really good gear pulling around 6k to 7k DPS on bosses and two DPSers who were fresh lvl 50s in itemlevel 50 or even lower mostly green gear, struggling to do 2k each and also not being super comfortable with interrupts. Obviously we could've maybe completed the dungeon (it was stormtalon) because one of the DPSers was carrying a bit, but he left the group after a while so that's when we were pretty much done.
 
I have rarely had problems with undergeared healers or tanks personally but so often I see DPSers who just aren't really contributing with their DPS making every fight last longer -> thus more dodging and general chances for mistakes and wipes, higher stress on the healer's focus etc.
 
It doesn't feel very nice to tell someone that "hey, you should go get some gear before trying vet dungeons, we should kick you or disband" but that's how it somtimes feels.	
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I'm fine with the idea to fullfill a minimum of equipment to quere  for vet dungeons etc. but i think this needed item lvl should be better to low than to high.
Itemlvl is a really really ... REALLY dangerous thing. Thing about other games like wow that used itemlvl that way.
Stupid as mankind is, when you import item lvl or a gearcheck people will begin to form their "assessments" around this and we all know that in Wildstar skill is more important than gear.
It doesn't matter when you are full i level 80+ epic geared when you misplace your interrupt or die to early in a boss fight.
 
So my opinion is a clear yeno! I think i would be fine at least to check if someone is quered as heal or tank that he has atleast more supportpower than attackpower, but a full gear check is a dangerous thing because it turns the mind of community to something stupid.	
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			If they did that then you'd be stuck in a never-ending queue. Give it a few months... assuming the shitty servers don't murder the game first.	
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So, even though I'm on Entity-2 to get away from queues, I still ended up spending my entire day in a queue. Every single group I joined either for an adventure or dungeon has been filled with either a player in leveling greens that contributes nothing and just ends up causing the group to disband or a tank/healer in assault gear that refuses to leave and doesn't get kicked. We really need a minimum item level or prerequisite for the queues and people in assault gear shouldn't be allowed to queue as tank or healer.
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problem is I can tell that it would be impossible task to create such limit unless we can equip 2 different sets at once
 
for me I often queue both roles I can do and I carry for that reason set for both... tell me how to queue into dps role at support gear or into tank/heal role in assault gear when you queue both at same time:)
 
only what group can do is kick player that doesn't fit the bill. 
 
also time and time again has history of mmos shown that iLVL gating is just elitist narrow spectrum,  this game needs bit more than just gear... namely ability to build your skill sets and ability to interrupt, and ofc ability to dodge telegraphs
			
				
	Edited October 5, 2015 by raven0ak	
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The game does need a need some type of gating mechanism for dungeons. Some encounters just aren't possible without high enough gear....the final holdout in SSM for example is certainly a gear check. Even the final boss of SSM, with hear darkness tick damage is near impossible to survive as a light/meduim armor wearer unless you/re the healer or are properly equipped and runed. 
 
It's a hell of a long way into the dungeon just to find out that the party doesn't have the DPS (during holdout) or just plain can't make it to the spotlights during the final boss fight  because of lack of health/shields/damage mitigation.
 
Even in a dungeon like KV, the tank needs to be geared and runed correctly for his class in order to mitigate enough damage to alleviate what are now focus starved healers.	
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			Why don't you just make your own group and do dungeons?????	
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			Does your guild not ever do dungeons with you?	
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So do you really see any reason why Carbine should let people queue if they don't have the gear for their role or if their gear isn't good enough to make a meaningful contribution no matter how skilled they are? "Just wait" worked last year because everyone quit and there were no new players. If that happens this time, NCSoft is just going to pull the plug.
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I thought there WERE restrictions on jumping into veteran dungeons? And maybe also level 50 adventures, but I was sure they were there for Vet Dungeons...
 
Am I wrong about that or has it changed with Drop 6?
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So, even though I'm on Entity-2 to get away from queues, I still ended up spending my entire day in a queue. Every single group I joined either for an adventure or dungeon has been filled with either a player in leveling greens that contributes nothing and just ends up causing the group to disband or a tank/healer in assault gear that refuses to leave and doesn't get kicked. We really need a minimum item level or prerequisite for the queues and people in assault gear shouldn't be allowed to queue as tank or healer.
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			People queuing as tanks/heals with nothing but assault gear has been a problem since release. I'm not sure how they'd fix it without affixing some sort of gear gate, and a lot of people aren't keen on that idea.	
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