Health (Morrowind)

Health in represents the total amount of damage a character or creature can take before dying. Health also affects the ability to resist diseases. Should a character or creature's health reach or become less than zero, they will die. Essential Characters can be killed, unlike other games in The Elder Scrolls series.
Health increases with each level gained, when certain items are equipped, and if certain spells are currently active. Characters and creatures have health correspondent to their level and equipped items. Health can be restored through magic, consuming potions and beverages, or by leveling up. Fast traveling and waiting also fully restore health.
==Mechanics==
The starting health of the Nerevarine is equal to the sum of Strength and Endurance divided by 2. The Lady birthsign does not affect starting health. The bonus health gain from leveling up is not retroactive. Therefore, it is most advantageous to build up Endurance early on to maximize health. However, future changes in Endurance still affect the base quantity Health. The primary way to permanently increase health is to increase Endurance after leveling up.
==Restoring health==
Health can be restored through magic, consuming potions and beverages, or by leveling up. Waiting and resting in a bed or on a bench also fully restores health. Ingredients also restore health and can produce potions that do the same. Unless the ingredient has a health-related effect as its first effect, the ingredient must be first combined with related ingredients via alchemy to make a potion with that effect.
Show: Spells
The following spells restore health:
*Hearth Heal
*Regenerate
Show: Ingredients
The following ingredients restore health:
*Corkbulb Root
*Corprus Weepings
*Emerald
*Marshmerrow
*Raw Stalhrim
*Resin
*Saltrice
*Sweetpulp
*Wickwheat
==Damaging health==
Health can be damaged by various combat means, from magic spells to sword cuts. Potion ingredients and spells can also reproduce these effects. Sources that negatively affect health can either damage health directly, drain health by decreasing its maximum value, or absorb health by siphoning from the target to the caster.
===Damage health===
Show: Spells
The following spells damage health:
*Ash Curse: Health
*Black Hand
*Blood Sacrifice
*Daedric Bite
*Dratha's Spite
*Dread Curse: Health
*Firefist
*Five Fingers of Pain
*Frostfist
*Ghost Curse
*Grave Curse: Health
*Hand of Araynys
*Hand of Dagoth
*Hand of Gilvoth
*Hand of Vemyn
*hand of Vivec
*Heartbite
*Lifeforce Trap
*Projectile Trap Spell 
*Spirit Knife
*Star-Curse
*Stormhand
*Suicide
*Test Spell
*Vampire's Kiss
*Vivec's Wrath
*Weak From Bloodlust 
*Wrath of Araynys
*Wrath of Dagoth
*Wrath of Gilvoth
*Wrath of Uthol
*Wrath of Vemyn
*Wrath of Vivec
Show: Ingredients
The following ingredients damage health:
*Meadow Rye
*Nirthfly Stalks
*Noble Sedge Flowers
*Poison
*Scrib Cabbage
===Drain health===
Show: Spells
The following spells drain health:
*Ash Feast
*Curse Health
*Drain Blood
*Force Bolt
*Hand of Decay
*Proximity Mine Life 
*Sphere of Negation
*Weeping Wound
*Wild Weeping Wound
*Wizard's Fire
*Wound
*Wounding Touch
Show: Ingredients
The following ingredients drain health:
*Coda Flower
*Corprusmeat
*Ectoplasm
*Fire Petal
*Fire Salts
*Gold Kanet
*Green Lichen
*Horn Lily Bulb
*Roobrush
*Ruby
*Scathecraw
*Scrap Metal
===Absorb health===
Show: Spells
The following spells absorb health:
*Absorb Health (touch)
*Absorb Health (Morrowind Target Spell) (target)
*Almalexia's Wrath 
*Life Force
*Righteousness
*Vampire Touch
:Note: There are no alchemical ingredients with the 'absorb health' effect.
es:Salud (Morrowind)
pt:Morrowind-Saúde/Health
Category:Morrowind: Gameplay
Category:Morrowind: Attributes