Experiments

Experiments are minigames that grant Enchanting XP and Enchanting-related rewards. Experiments are performed on the Experimentation Table.
== Mechanism ==
A player must first obtain an and place it on their Private Island. Right clicking on it opens the Experiments interface.
Players can freely play one time per day and can purchase additional games for set prices:
Reset	Cost
1 	
2 	
3 	
The table features two Add-On Experiments and the Main Experiment. The Main Experiment can be done once the player completes both Add-On Experiments.
== Experiments ==
=== Add-On Experiments ===
==== Chronomatron ====
 A visual and auditory memory game in which the player must memorize a sequence of color-coded "notes" and recite them. When the player successfully recites the sequence, the same sequence is played with an additional note added onto the end. The game ends when the player misses a note or completes 49 note chains, although the player is rewarded for completing at most 15 note chains. There are various tiers of this experiment:
Type 	Colors on board	Rewards 	Rewards 	Enchanting Level Required	Longest Chain
Type 	Colors on board	XP per note in longest chain (capped at)	Superpairs clicks	Enchanting Level Required	Longest Chain
High 	3 	( at 15th round) 	 	20 	49
Grand 	5 	( at 15th round) 	 	25 	49
Supreme 	7 	( at 15th round) 	 	30 	49
Transcendent	8 	( at 15th round) 	 	35 	49
Metaphysical	10 	( at 15th round) 	Chain of 12: +3 	40 	49
==== Ultrasequencer ====
A visual memory game in which the player must memorize numeric sequences which appear for a brief amount of time and then recite the sequences by clicking on the squares where they were. Each time the player successfully completes a sequence, a new, more difficult sequence with one additional number is displayed. The game ends when the player misses a number or finishes the round with all slots filled, though the maximum reward is always reached after completing the 20 slot sequence. This requires .
Type 	Grid size	Rewards 	Rewards 	Enchanting Level Required
Type 	Grid size	XP per number in highest series (capped at)	Superpairs clicks	Enchanting Level Required
Supreme 	7x3 	( at 20th round) 	 	25
Transcendent	7x4 	( at 20th round) 	 	30
Metaphysical	9x4 	( at 20th round) 	Series of 9: +3 	40
=== Main Experiment ===
==== Superpairs ====
A memory matching game, where the player reveals two pieces of the board at a time and the goal is to match a pair. Each piece is labeled with a different reward, and if the player matches two pieces, they get the reward. Rewards include , s, (some up to level VII), and s. There is a set amount of time and a set amount of clicks, so players should be time-conscious and reserved with their limited clicks!
Note: The Possible pairs XP bottles does not represent how many pairs of that specific bottle that the player can get in one experiment but rather how many are given from one pair.
There are 'Power Ups' a player can get while doing Superpairs. These three are "+1 Click, +(Amount of Xp)," +3 Clicks, Instant Find, and "+1 Click, Powerup for next click!"
Type 	Grid size	Completion
XP	Possible pairs	Possible pairs	Possible pairs 	Clicks	Enchanting Level Required	Starting cost
Type 	Grid size	Completion
XP	XP 	XP bottles 	Enchanted Books	Clicks	Enchanting Level Required	Starting cost
Beginner 	7x2 		 	 	IV-V 	10 	10 	25
High 	5x4 		 	 	IV-V-VI 	12 	20 	50
Grand 	5x4 		 	 	V-VI 	12 	25 	75
Supreme 	7x4 		 	 	V-VI
Tiny chance to find VII	14 	30 	100
Transcendent	7x4 		 	 	V-VI
Very rare chance to find VII	16 	40 	200
Metaphysical	7x4 		 	 	V-VI
Rare chance to find VII	12
Addon clicks doubled	50 	350
== Interface ==
== Tips ==
* A solver mod and good reaction time can cheese the Experimentation Table.
* The Experimentation Table is currently the best way to level up .
== Trivia ==
* The player used to be able to receive the +3 click bonus on every difficulty, not just Metaphysical. This bug was patched in 0.19.4.
* The maximum experience reward is given after passing chain of notes on Chronomatron or numbers on Ultrasequencer.
** This means that even if the player passes more than notes on the Chronomatron, they will receive only a maximum of 90,000 XP at most (on Metaphysical difficulty) and similar with 140,000 XP for the Ultrasequencer.
* It used to be possible to use an insta-find power-up on another power up, which would not trigger the effect, this was later patched .
* Bits spent on renewing experiments used to not give the player Fame. This was later patched .
* If the server the player is on reboots while the player is playing Chronomatron or Ultrasequencer, they will lose their progress. Players can restart, but the addons will be treated as if the player had never started it. Players are advised to wait for a bit If the servers are rebooting for an update.
* There are several mods that make Chronomatron and Ultrasequencer easier such as Danker's Skyblock Mod, the ExperimentationTable module in Chattriggers, and NEU. Note that enabling more than one of these modules at once may cause issues such as double-clicking which would fail the addons.
* The Ultrasequencer will always have each number follow a specific set of colors, allowing it to be solved more easily without the need of mods. The pattern of colors goes from white, , , , , , , , yellow, lime green, green, and cyan. Once the player finishes 12 rounds, the color pattern will repeat for the next 12 and so on until the entire board is solved.
* It used to be possible to get more than one pair of Titanic Experience Bottles while playing Superpairs, with no visual indication of which items belong to which pair. This forced players to rely on luck when trying to pair these bottles. This was however later patched 
* It is possible to obtain multiple tiers of the same enchantment in the same Superpairs, for example and .
* Completing the board on Ultrasequencer will only count as a sequence of 35, meaning it is impossible to obtain a sequence of 36.
== History ==