110499-since-when-was-daily-quests-fun-and-innovative

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Just wondering why a supposedly next gen MMO is filled with daily quests, and in next patch, even one more daily quest hub will arrive.
 
I just don't get it, daily quests are nothing but a repetetive boring "chore". I haven't even maxed out the 2 hubs already in the game, just because it is so tedious and boring.	
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So you're calling something tedious and boring that you haven't even done?
 
Maybe you could suggest what kind of content you'd like to see instead of dailies?	
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People want something new to do prior to the "level cap" being raised with a full fledge expansion.  Dailies fill a void of sorts for "new" content in the mean time to grind out your "cash" so you have something to do each day that may be different.
 
Wildstar is nearing the 3 month point.  An expansion is prolly well off on the future.  Dailies are and attempt to keep things fresh.
 
As you said WS claims to be "next gen" ( whatever that really means ) ... so at least they attempt to make variations of the same "delivery" and "kill 10 rats" quests that try to be "new".  WS does have some interesting mechanics and physics that other games don't have.
 
Honestly by your post, I don't think you ( or anyone that thinks like you ) will ever be "happy" with any game you play.	
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So you're calling something tedious and boring that you haven't even done?
 
Maybe you could suggest what kind of content you'd like to see instead of dailies?
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Did you really not understand what I meant?
I have done em a few times by saying not having done em, I mean not grinding the rep to max.
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			Never seen them try and sell their quest content as fun and innovative, so I reject your premise. MMOs develop through iteration. Not everything about a next generation MMO will be new and different, heck not even most things.	
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			If you don't want to do content, then don't. No need to scream from the hill tops to get attention. I haven't done dailies since blight haven came out and I still find a bunch of things to do with my guild.	
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			Other than getting reputation vendor, money, elder gems or crafting equipment nothing much and it does get boring after a long while.	
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Just wondering why a supposedly next gen MMO is filled with daily quests, and in next patch, even one more daily quest hub will arrive.
 
I just don't get it, daily quests are nothing but a repetetive boring "chore". I haven't even done the 2 hubs already in the game, just because it is so tedious and boring. I don't get why it.
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I don't recall any marketing saying the dailies were "fun and innovative"? Please point out where you read or saw it.
 
I believe the dailies are "something to do" that are "optional" and "not mandatory at all for you to play their game."  There are "other things" you could be "doing" like "housing" and "dungeons", "adventures", "battlegrounds", "socializing", "rolling an alt".
 
Instead you are "adding to the negativity of the forum" by "complaining" about stuff that you haven't even "tried" but declaring it to be "boring"
 
May I suggest "deleting" your character and "finding" something else that is "not boring" to you and the "rest of us" can go about "enjoying" the "content" - including the "dailies"?	
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It takes time to develop content, and to keep people logging in often they need repeatable stuff. If they only ever provided new was dungeons and BGs, you'd end up running out of stuff to do very quickly.
 
I find dailies to be "OK". Sometimes I get tired of them and go level an alt for a while. But they allowed me to make progress in the game and kill time when I'm waiting for a group to form for the stuff I enjoy doing much more.	
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OP is right. Dailies suck the life out of me. I, too, have only done them a handful of times, despite having the time to do them on a regular basis. I won't.
 
Dailies are boring. Dailies are not "hardcore" they are the very definition of "tedious busywork" ... It's the MMO equivalent of spending the class period decorating a cardboard box to put your Valentine's in. It's dross, dressed up in pretty clothes and force-fed to people who've bought into the "time = effort" mentality.
 
In short, OP - ignore those who would "reject your premise" outright. Dailies are the worst part of any endgame.	
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			I wouldn't mind the dailies if they were *cupcake*-ing zones that you've already seen.  And it's not even like the zones are "Here's what happened after you left", almost nothing has changed except for some VERY MINOR NPC spawns and lack of story progression through the zone.  	
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So you're calling something tedious and boring that you haven't even done?
 
Maybe you could suggest what kind of content you'd like to see instead of dailies?
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I wouldn't mind the dailies if they were *cupcake*-ing zones that you've already seen.  And it's not even like the zones are "Here's what happened after you left", almost nothing has changed except for some VERY MINOR NPC spawns and lack of story progression through the zone.  
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OP is right. Dailies suck the life out of me. I, too, have only done them a handful of times, despite having the time to do them on a regular basis. I won't.
 
Dailies are boring. Dailies are not "hardcore" they are the very definition of "tedious busywork" ... It's the MMO equivalent of spending the class period decorating a cardboard box to put your Valentine's in. It's dross, dressed up in pretty clothes and force-fed to people who've bought into the "time = effort" mentality.
 
In short, OP - ignore those who would "reject your premise" outright. Dailies are the worst part of any endgame.
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In short, OP - ignore those who would "reject your premise" outright. Dailies are the worst part of any endgame.
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I agree that dailies are the worst part. I don't hate them, but I enjoy them less than anything else in the game. However, you gotta have SOMETHING to do in between instances and ways of improving your toon/gold. They just can't pump out good instanced content quick enough to keep people engaged.
 
If they could knock out a Stormtalon quality dungeon every month it might give people enough to do to keep logging in, but that's simply unrealistic.
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Better to reject the premise than to distort what people are saying outright. The point of the op was that somehow the content in question was meant to be new and innovative. No one ever said that. No one ever said dailies were awesome either, but that doesn't mean we get to act all offended like they were somehow misrepresented to us.
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I.....
 
Actually like some of the dailies <.< 
 
Northern Wastes is still fun for me; esp the Exo-lab part... and I actually really like Guarding Drusera's tree... and Scorch, and Elyona. I would be really happy if they put Dailies in for all the world bosses actually. And more public / group events that actually draw folks to them.
 
Obviously not all dailies are created equally. For some reason I absolutely hate Crimson Badlands and it's dailies.... but you don't have to do them.... I sure as heck don't do the CB dailies...	
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Oh, I'm with you. Necessary evil, and all that.
 
Doesn't mean the 2007 design process was the best choice, though. ;)
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Yeah, I wasn't buying into the OP declaration of "WE WUZ ROBBED" so much as defying the folks who were trying to say they're okay the way they are. ;)
 
But you're right. I've been here almost as long as you, amigo and I don't recall anyone ever describing the daily zones as "innovative" at all. Fun? Well ...
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One of the great mysteries is why I continue to do the "targeting ships" daily quest every time I go to CB. If I just avoided that quest my enjoyment of doing CB would go up dramatically. But I find myself "getting them out of the way" every time.
 
I SO hate that quest.
 
However, it DOES fill the need to have a quest that I can do while eating messy food.	
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You know why I don't like the Crimson Badlands zone?
 
Nothing worth my time, reward wise, except cash. No dyes, no decor, no ... nothing, really.
 
I'm not working toward attunement, so unless the faction rep opens up something I'm interested in earning, then meh. No thanks.
 
I don't have any issue with Northern Waste except it's always the same, every day.
 
As for Blighthaven stuff ... man ... I just hate the whole look and feel of that zone, plus the five minute taxi ride to get there? Nah. I got better stuff I can do than mess with an ugly zone.	
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I don't ever go to Blighthaven.
 
I do like Northern Waste better than CB. I don't know why, though.	
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I don't recall any marketing saying the dailies were "fun and innovative"? Please point out where you read or saw it.
 
I believe the dailies are "something to do" that are "optional" and "not mandatory at all for you to play their game."  There are "other things" you could be "doing" like "housing" and "dungeons", "adventures", "battlegrounds", "socializing", "rolling an alt".
 
Instead you are "adding to the negativity of the forum" by "complaining" about stuff that you haven't even "tried" but declaring it to be "boring"
 
May I suggest "deleting" your character and "finding" something else that is "not boring" to you and the "rest of us" can go about "enjoying" the "content" - including the "dailies"?
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I don't recall any marketing saying the dailies were "fun and innovative"? Please point out where you read or saw it.
 
I believe the dailies are "something to do" that are "optional" and "not mandatory at all for you to play their game."  There are "other things" you could be "doing" like "housing" and "dungeons", "adventures", "battlegrounds", "socializing", "rolling an alt".
 
Instead you are "adding to the negativity of the forum" by "complaining" about stuff that you haven't even "tried" but declaring it to be "boring"
 
May I suggest "deleting" your character and "finding" something else that is "not boring" to you and the "rest of us" can go about "enjoying" the "content" - including the "dailies"?
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You know why I don't like the Crimson Badlands zone?
 
Nothing worth my time, reward wise, except cash. No dyes, no decor, no ... nothing, really.
 
I'm not working toward attunement, so unless the faction rep opens up something I'm interested in earning, then meh. No thanks.
 
I don't have any issue with Northern Waste except it's always the same, every day.
 
As for Blighthaven stuff ... man ... I just hate the whole look and feel of that zone, plus the five minute taxi ride to get there? Nah. I got better stuff I can do than mess with an ugly zone.
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My opinion on dailies:
 
I haven't done them yet (heck, just hit 50 yesterday, and still have some cleanup to do), but I find dailies that are the same day after day after day to be tedious.  I would not be surprised if I hit each of the daily zones once and then lose interest.  Fortunately for me, I'm the kind of player that would rather go grab some friends and run a dungeon, so I'll still have stuff to do.
 
"Revolving dailies", as Tex mentioned, are a better implementation.  I'm a lot more prone to revisit a zone periodically when the stuff that I'm doing there changes every time I visit.
 
The main reason traditional dailies don't work for me is that I am a story and exploration-driven player; I am NOT all about the shiny at the end, no matter how shiny it is.  For me, immersion is far more important.  Dailies really only work for that subset of players that can suspend their disbelief because they're getting a reward, and who don't mind doing that again and again and again to keep collecting that reward.  Hit lever, get cheese.
 
I also think that a lot of times, people feel trapped into having to run dailies, because they feel like they need whatever that cheese is that the dailies reward and the dailies are the only way to get them (or the most efficient way to get them).  This builds resentment and frustrates people needlessly.  Ideally, there should be a multitude of ways to get the things that you need at max level, and for players it should be a question of "what do I feel like doing today?" rather than "how do I get to my elder gem cap as quickly as possible?"
 
To be honest, what I'd rather see instead of dailies would be a terminal system, where you can go to a mission board and get a task that's randomly generated from a (largish) pool of possibilities.  That task might be collecting something, hunting down a big monster, or something along those lines.  This would work especially well for me if there were both group tasks and solo tasks that could be completed.  Understandably this is harder to implement than traditional dailies, but it doesn't feel nearly as repetitive if done right.
 
My $0.02	
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To be honest, what I'd rather see instead of dailies would be a terminal system, where you can go to a mission board and get a task that's randomly generated from a (largish) pool of possibilities.  That task might be collecting something, hunting down a big monster, or something along those lines.  This would work especially well for me if there were both group tasks and solo tasks that could be completed.  Understandably this is harder to implement than traditional dailies, but it doesn't feel nearly as repetitive if done right.
 
My $0.02
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You, sir, need dailies based on Farside :)
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			I really enjoyed leveling. I really liked the combat. I was really excited to hit 50. After about a week of dallies and adventure grind it sorta set in that I was just playing the same games I've been playing for the last 10 years. I don't know if I just expected something diffent or if I'm just at the end of MMO's. Anyways it was dissapointing to realize I'm doing the same exact crap just in a different game. It didn't help that all my friends returned to our previous game.	
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While I don't disagree that this thread is mostly useless, I can't believe some of the posts defending Carbine by saying they never promised that their daily end-game content would be "fun and innovative".
 
Really guys? We're now excusing bad/uninspired content because we were never promised it was going to be fun in the first place?
 
I don't disagree that Carbine has face an insane level of criticism (some warranted, some not), but to hold them to absolutely NO standard seems a bit insane.
 
 	
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In short, OP - ignore those who would "reject your premise" outright. Dailies are the worst part of any endgame.
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People do have different taste.
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I think Wildstar quests are innovative.
 
I think Daily Quests are fun.
 
Therefore, Wildstar Daily Quests are Fun and Innovative. QED.	
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The problem isn't dailies so much as poorly-implemented dailies and a lack of alternatives.
 
As has already been said, rotating quests would be a godsend in combating repetitiveness and daily fatigue, and I've no idea why they wouldn't have gone with that as the default.
 
Another thing we don't see is any real feeling of progression, either long or short term. In the short term, quests don't really follow any kind of logical progression - for instance, a set of quests dealing with problems around the base, being sent out to investigate the cause of the problems, then being sent to deal with it. Instead, they all feel very disconnected - just run around the zone, kill some stuff that's apparently a threat and click on some other stuff, then report back. It feels like each quest was designed in a vacuum, then half-heartedly tacked on to the rest. This is one area I'm really hoping that the longer patch cycles will help in - say what you like about WoW, but one thing it's learned to do really well is make its quests link strongly together and make you feel like you're making story progress and that each quest is a necessary part of the chain.
 
In the longer term, the daily factions fail to open up as you complete dailies and gain reputation. Especially combined with the decidedly lackluster selection of rep items available, this adds to the feeling that you're not really accomplishing anything or making any real progress. As you become more trusted, additional daily quests or hubs, as well as one-off quests progressing the zone or faction's story, should open up. What is Operation Northern Wastes even doing here? What makes the Northern Wastes more interesting than any other random bit of tundra on Nexus? I think the feeling that the zones and factions are basically only there as places to put dailies, rather than an important part of the world that is significant to both the Exiles and Dominion, plays a large role in the disconnect a lot of people are feeling with the dailies. As it is, the only thing we see from amassing reputation is that some of the vendor's items turn from red to blue. This is especially true with the Blighthaven faction; they're interesting and seem quite relevant and connected with Wildstar's lore, yet they basically do nothing for the entire rep grind, other than a brief and again disconnected set of one-off quests that don't really seem to have any impact on or importance to the zone's story. Why?
 
There's also a lack of things to do other than dailies, so a lot of people are doing them more than they want to simply because there's not that much else to do outside of group content. There just isn't much incentive to be out in the world if you don't have quests for it, and not any quests for it outside of daily zones and a handful of attunement steps. There's little reason to hunt mobs; there aren't any powerful rare recipes to be out looking for, ala Crusader, there aren't any factions it can help you with, and crafting basically only uses one ingredient per tradeskill, rather than needing to farm all kinds of items from different zones, dungeons and other tradeskills. Looking for rare Primes is a bit more interesting, but the items they drop aren't anything special enough to warrant it. Adventures get old fast, and the badge mechanic fails to encourage people to do them because everything gives gems (some kind of Primal Nether-esque item might be an idea). Exploring the world would work a lot better if more locations were physically connected rather than going through a loading screen teleport. Dailies aren't as terrible as some like to make out, but they need something to spice them up with and for people less interested in them to do, and Wildstar just doesn't really have that yet.	
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I happen to like dailies, but the way they are presented currently in WildStar does feel like a step back. Blzzard had evolved them and got it right. Until the Timeless Isle.
 
I know I'm in the minority, but I absolutely *loved* WoW 5.0 with all of the dailies and faction-ception to unlock them, etc. They all had a narrative that was woven into them and that was GREAT! The as MoP moved on, the Landfall content patch and especially the Isle of Thunder was hugely satisfying in how the dailies and story were presented. 
 
Sadly, the Timeless Isle at the end was a travesty because Blizzard over-reacted to the daily hate, even though they finally perfected it. Now in WoD, we're likely to see only Timeless Isle-style end zones and that's sad.
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I don't mind dailies so long as they aren't a grind (Crimson Badlands.....).
 
I've never heard of a good alternative for solo questing at end-game other than Dailies.	
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Majority doesn't like dailies, someone on Carbine thought they need MORE dailies, they will be forced to love them, somehow thought this was a brilliant idea...
 
 
2nd time I post this sentence:
Re-Read what was fun about your game and expand on that... It is not that hard to mock-up the ideas i have for the game to regain your costumers.
 
 
 
It might not be fun for everyone but it's something rather than the same recycled; areas.. That got old with the new daily zone, CB.So let's do it again with another area?
 
 
 
Someone seems to be reaching for content and fun but they aren't reaching in the right direction, there can be dailies but they have to be f.u.n.
 
 
 
 
And no I will not be stating my ideas because again i'm not getting paid why would you give great ideas out for nothing and help someone else make a shit load of money... think...thanks.
 
 
I know im being a tough cookie but it's just tough love cause im still playing the game.	
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Really guys? We're now excusing bad/uninspired content because we were never promised it was going to be fun in the first place?
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Meh. That bit doesn't bother me, at all. I have always been okay with re-purposed zones - so long as it's not a total rip-off. Which these zones really aren't a rip-off.
 
What they are is ... way too Burning Crusade.
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No they arent too 'TBC'...they are actually worst then TBC.  Remember that the first set of dailies to come out in TBC were the Ogrila and Shatari Skyguard dailies.  They werent all simple run here and collect 10 boar asses type quests.  They had a lot of vehicle style missions like the bombing runs in Skettis and Ogrila forge camps, and the Shartuul event where you take over the body of several different types of demons.  I think that generally speaking people dont like any kind of vehicle mechanic that takes away their normal skillset and gives them another set of abilities to use.  But if it is done in tiny doses it is actually kinda enjoyable.  And it's even better if the abilities you get are fun rather then something like Malygos phase 3 which was 111141111411114 or some crap like that.  I was actually kinda disappointed in the final adventure zone in MoP, Timeless Isle aka Rare Hunting Isle.  They did all this other innovative stuff in previous expacs, and i think even in some of the first few daily zones in MoP.  But then they close it out with Timeless Isle where you just run around and kill stuff.
 
I dont think any of WS's daily areas come anywhere near how cool the Ogrila and Shatari Skyguard ones were especially with the vehicle stuff.  They did it for leveling content like the Dominion prison in Whitevale where you fly in a hoverchopper and you teargas prisoners.  Or the moon of Farside where you chase the pirate in a fighter jet and shoot missiles at him.  Those were kinda crude and they could use some improvements, but it would be nice if they had put some of those in the daily zones.
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No they arent too 'TBC'...they are actually worst then TBC.
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Dailies are kind of tied to the faction rep grind.  So, if not dailies then what's the solution to filling that faction rep bar?  I personally find it tedious and the MMO equivalent of a required chore necessary for the aim of filling that rep bar, but, what would be the alternative?  How, if not by repetitive tasks, do you fill the bar?  I suppose you can suggest not having a rep bar at all, that definitely removes the need to fill it, and so the need for dailies.  Or maybe you can allow people to fill it by killing monsters (just rep per kill not quests), but again, that becomes a repetitive grind of a different flavour.  Item drops from dungeons you turn in for rep?  Now you're grinding dungeons repeatedly to get those items for turn ins.  The trick maybe would be to find a system that truly never repeats for the duration of your grind to filling that rep bar but... gl making that not a convoluted mess.
 
As long as you have a rep bar to fill, repeated tasks are likely to be a part of it.  Eventually the repetition gets kinda boring.  Not that it excuses boring content but I can't think of anything that interesting to replace it that won't also become boring after doing it for a few weeks.
 
Also Repetition is a cornerstone of MMORPGs, some of it you'll like, some of it you won't.  Instead of hating on dailies I think it's important that Carbine comes up with the largest variety of repetitive tasks possible so you can rotate through them to not burn yourself out with laser focus on any one particular repetitive task.
 
P.S. having said that, as this is the internet and I reserve the right to contradict myself... as a personal note on the dailies the one thing I really truly despise... daily quests based on "pick up x amt of something" with the click and wait for a few seconds while your character is picking the thing up. Like the burning water quest in crimson where you paint a target (click and wait) and disarm the traps (click and wait).  I'll take 100s of "kill x" quests over a single pick up quest any day of the week (or daily in this case). 	
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Be nice to have dynamic dailies like many have stated. 
 
We are fighting the strain it should be a constant battle back and forth over taking areas, gathering supplies, defending checkpoints. Think Orr from GW2. The world should be a living breathing thing.
 
How hard is it to setup after someone has killed the 5000th moodie for the whole moodie population in the area to just leave. Have it become a new trade hub, new monsters move in, anything.
 
This would allow for generic do x quest in y area but they would be different every day/hour/month and could be influenced by player/server interaction.	
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I didn't declare that at all. my thread title is probably poor in regards to what I meant.
 
Majority of WoW players hate daily quests, I just don't get why Wildstar wanna go the same route there. To me, dailys are just a poor excuse for "sorry, but we are not able to produce other content to make sure you stick to playing Wildstar daily".
 
I'd be more interested in more challening stuff like world bosses and stuff, if they could somehow make world bosses as attractive as daily quests, for example kill certain world bosses "X" amount of times for rewards/reputation, it would be much more fun and less tedious than doing the same daily grind every day, and it would actually require somewhat certain of skill.
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Be nice to have dynamic dailies like many have stated.
 
We are fighting the strain it should be a constant battle back and forth over taking areas, gathering supplies, defending checkpoints. Think Orr from GW2. The world should be a living breathing thing.
 
How hard is it to setup after someone has killed the 5000th moodie for the whole moodie population in the area to just leave. Have it become a new trade hub, new monsters move in, anything.
 
This would allow for generic do x quest in y area but they would be different every day/hour/month and could be influenced by player/server interaction.
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			I want platforming elements in the next dailies hub. That could at least make them more fun. The platform elements are way underused as far as Dailies are concerned. I swear to god if they use collectc ammo again >.<	
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			True but I think that can be worked around with scaling of the events and such. More or less mobs, buffs for players, optional quest to boost your sides npcs or something based on numbers present.	
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I don't mind the ones in Northern Wastes, they are quite quick, I still do them nearly every day despite being capped, helps for elder gems too.  But Crimson badlands I get bored of, its mostly the grindy ones.  Especially the ones where you do the 3 towers and all the humans.  
 
The Wastes has the moodies and ghosts but they seem to go quicker because they get in the way of the other quests around there.	
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BTW: It's:
 
When were Daily Quests.......
 
or
 
When was the Daily Quest concept......
 
FYI.	
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Daily quests i have no real problem with, rep grind as much as i dislike is kind of part of how mmos work these days.
Only thing i'd like is daily quets to take alot less of my time.
Here go kill 30 spiders, then go defuse 20 mines after that go kill 20 rock gaints or how about you half all those numbers so i can spend less time doing something i really dislike but need to do due to rep grinding.
Just an idea	
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Daily quests i have no real problem with, rep grind as much as i dislike is kind of part of how mmos work these days.
Only thing i'd like is daily quets to take alot less of my time.
Here go kill 30 spiders, then go defuse 20 mines after that go kill 20 rock gaints or how about you half all those numbers so i can spend less time doing something i really dislike but need to do due to rep grinding.
Just an idea
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Daily quests i have no real problem with, rep grind as much as i dislike is kind of part of how mmos work these days.
Only thing i'd like is daily quets to take alot less of my time.
Here go kill 30 spiders, then go defuse 20 mines after that go kill 20 rock gaints or how about you half all those numbers so i can spend less time doing something i really dislike but need to do due to rep grinding.
Just an idea
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			I dislike dailies, but Wildstar dailies are particularly boring since they are all the same gather/kill quests.  Wildstar had some more unique quests and challenges while leveling (e.g. running over squirg zombies with a motorcycle, loftite gathering, stealth scanbot, fighter jet in farside, grapple swinging challenge in biodome 4), and yet the dailies are solely kill/gather.  Further, as others have pointed out, they are always the same, there should be some variation in what quests are offered each day (so you don't always have to do those stupid bugged spider eggs!).  There is also no progression within the zones, you just get all the dailies all at once, WoW did a much better job by opening up more dailies as your reputation progressed in a zone, which also helped to keep the dailies fresh.  While dailies are at their core organized grinding, Carbine does nothing to hide this fact in any way, and does not provide much intrinsic fun in the daily process.	
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GW2 had the best type of daily. There's only one. But it's a list of 10 things to do, and you need to complete 5 of them. Any 5. They are split along gathering, PvP, killing stuff, doing events etc. etc. So you can pick the 5 things you want to do for your daily Laurel.
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What's more, GW2 dailies at most asked you to kill 25 normal enemies. I do not think Wildstar's kill quests are far off that mark, individually. However, in the Frozen Wastes there are at least 4 straight-up kill quests that I can remember from the top of my head (kill moodies, kill skeech, kill constructs, kill augmented victims). Once you add them up, you are easily killing like a hundred enemies per day in that zone. And Crimson Badlands is even worse, as many have stated. Though it has a lot less variation (because all you are killing are the same dudes with different names. In fact, I think that's why Frozen Wastes is less horrible: there's variation in the things you kill, at least).
 
It's just old-style mob grinding disguised as a task. It's all good and dandy if you have something else to keep you entertained while you do that. Think about that for a second: you need something to keep you entertained while you play the game. It's the very definition of a boring chore: the janitor mopping the floor while listening to a tune in his MP4.
 
Variation would help enormously by bringing more people into doing dailies, because they won't be as easily bored. 	
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I'm not excusing anything. I'm just sick of faux umbrage of the "we were promised..." variety. 
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Even when people agree, they can't help but disagree.
 
I love this forum.
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Am i agreeing with you?
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And it's a good one.
 
The three-in-a-row "KILL 1000 DREG" quests in Crimson Badlands is the *only* reason I won't go there unless I'm totally bored outta my skull and looking to kill some brain cells. I love the "climb the towers, blow up the boats, kill spider eggs" stuff. If the "KILL 1000 DREG" were lowered to say, 500 ... then I'd be a lot more willing to do it. Basically, if I'm still running in a circle killing mobs for ten minutes after I've done EVERY OTHER QUEST IN THE ZONE, then yeah, you designed this wrong.
 
I know there are similar quests in Northern Wastes, but something is just ... different ... about them.
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Totally agree on this.  The Crimson Badlands are waaaay grindier than Northern Wastes because of the kill Dreg quests (I'd include the kill spider quest also).  Each kill is barely a blip on the radar.  Compared to the NW, the kill Moodie and kill Eldan constructs take way less mobs to defeat.  I did see in the patch notes that CB will be getting some tougher mobs that should make the quests go by faster, so fingers crossed.
 
Until then, though, I recommend one of the following:
 
1.  Grab bu then ignore the kill quests.  Just do the other stuff and eventually the kill quests will complete naturally in a few days.  2.  Grab a guildie.  Makes 'em all go by faster.
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			Also adding to my point about making them take less time, they could also up the rewards for them so it feels like you are working for something and ofc you then wouldnt have to do them every single day, just a few days each week.	
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I really don't see what the complaints about the kill quests are all about.
 
1. The kill Dreg takes a while, but most is accomplished naturally while clicking the bodies, doing the Rations quest, getting to the towers, getting to the Fires to burn etc. I usually have more than 50% of it done by then.
 
2. Spiders is also done mostly naturally while doing the box challenge, clicking on the eggs, killing the spider queen (kill over and over for more towards spider kill quest).
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Well, yeah, you kind of are. I think they're bad. You think they're bad, right?
 
That's agreeing.
 
Now it's a matter of degrees, right?
 
I say they are "this bad" and you say "no they're worse than that" ...
 
So yeah. Agreeing and still being disagreeable. Whatever. I'm done here.
 
Have a nice day.
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It was mostly boring stuff here and there, then kill some elementals, then i had to collect 10 fatty goatsteaks and went to turn them in and...wait a second, whats this a cooking show? judges, what's going on here? why is that Cassian allergic to stuff? is that Chua saying something funny? oh dang, and now it's over and i'm bored again. 
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That quest was great but I dunno if anyone would sit through the cut-scene more than once or twice :-)
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cool c yas
 
Anyways, i thought it was pretty funny that someone also noticed the same thing i did, they even mentioned the fighter jet thing in Farside.  Dont know if they read what i posted and just piggybacked or they just came up with it on their own. 
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I already wrote my post, but I read all the post before posting mine and added the farside quest as another example of a unique quest, that could easily be a daily.  Certainly unique quests like the cooking challenge don't lend themselves to being a daily.  I also understand not everyone likes vehicle quests, which is another reason to rotate them, so if you absolutely hate vehicles/simon (get an addon)/gathering you can skip it or know you won't have to do it tomorrow.
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Just wondering why a supposedly next gen MMO is filled with daily quests, and in next patch, even one more daily quest hub will arrive.
 
I just don't get it, daily quests are nothing but a repetetive boring "chore". I haven't even maxed out the 2 hubs already in the game, just because it is so tedious and boring.
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I think Wildstar quests are innovative.
 
I think Daily Quests are fun.
 
Therefore, Wildstar Daily Quests are Fun and Innovative. QED.
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Innovative? kill me some spider..go collect some feet for me.. now go kill me some more x, y and z and while you are on your way please pick some flowers for me too.
 
Quests like these are here since WOW released almost 10 years ago. yes i would pretty much prefer questing over murdering a whole zone to gain one level but lets call it what is is all right? fun is subjective but innovation is not.
 
You want to see innovative quests? play The Secret World. That way you can understand true meaning of the word.
 
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I usually pass out a few hours after work, Dailies to me are a way of capping EG, before i eventually pass out(and sometimes its in my chair)
 
I don't mind em really, because i love wildstar's combat.	
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			The Dailys in the game are inexcusable. Carbine has had pleanty of time to observe the trends in daily quests for other mmos, did they really think that 2 zones of the exact same quests would be enough? I would be okay if it made each npc pull from a pool of quests each day, but an hour and a half a day of the same thing is just bad. If I had a more consistant way to cap out elder gems then I would be okay, but I would like to have my skill/amp upgrades one day.	
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			The end reward is the goal my friend , if you want a shiny epic or a mount and you feel very anxious about it you will go do your dailies if you dont have that feeling then you will complain that it be boring and tedious , set your goals first  man	
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