Report 638

Report #638
Skillset: Knighthood Skill: Miss-rate
 Org: Serenguard Status: Rejected Jun 2011
Furies' Decision:
We decline to remove the miss rate from warriors at this time. We understand
this may not be popular but it is our design call.
Problem: This report seeks to revisit the problem first described in report
#512. While it seemed to be acquiesced by all parties that the miss-rate was
indeed problematic to some degree, the solution chosen failed to properly meet
the needs requested. The oil of sharpness received a boost. The change, however,
did nothing to remove the miss-rate but merely dampened it slightly, and the
improvement was hardly noticeable. I propose that the miss-rate be removed at a
warrior's peak skill and that oil of sharpness reduce the effectiveness of other
forms of misses such as dexterity-dodge. There are more defences devoted to
defeating warriors than any other archetype in the game. These active defences
should be sufficient without the natural miss rate interfering as well. In any
case, there are still many opportunities in warrior mechanics to "miss" with
outside factors such as dexterity dodge, combatstyle defensive, parry/stance and
afflictions such as sliceforehead and clumsiness. Additionally, there are many
other layers to the RNG that make fighting as a warrior rather difficult and
removing this miss-rate would merely ameliorate their issues, rather than create
new ones.
Solution #1: Remove the natural miss-rate for warriors entirely (outside of
 any outside influences) at their peak skill level during player
 vs player combat. Warrior "misses" should be determined solely by
 the influences of dexterity dodge, parry, stance, quicksilver and
 combatstyle defensive. A natural miss-rate otherwise, should no
 longer exist at transcendent.
Player Comments:
---[Rivius on 6/12 @ 02:30 writes]:
I have a much more verbose argument that I had to make concise for the purpose
of fitting the report format. I urge you to perhaps take the time to read this,
if you will. I think my argument is stronger here : http://pastebin.com/SHCYCU46
. I must apologize for the length of it.
---[Prailie on 6/14 @ 02:15 writes]:
I would like to see this change effect monks as well. Nothing like failing a
form you have power ready for because of a natural miss.
---[Wobou on 6/14 @ 15:18 writes]:
I agree for the reasons you provided, there are two common skills (Resilience
and Combat) that dramatically reduce the impact of warriors in addition almost
every guild has additional defenses against warriors. I believe these are
sufficient (or in the case of acrobatics more than sufficient) to balance out
warriors without a natural miss rate on top of it. I agree with Prailie that it
should apply to monks as well.
---[Iytha on 6/14 @ 23:03 writes]:
Now that this has been clarified, I am 100% in favour of this change.
---[Morbo on 6/26 @ 06:47 writes]:
I support this change
---[Ilyssa on 6/26 @ 08:13 writes]:
Fully support this!