Pokémon Mystery Dungeon: Tides of Change

Pokémon Mystery Dungeon: Tides of Change is the fifth installment in the Pokémon Mystery Dungeon series, taking place during generation 7. Released for the Nintendo Switch, Ultra Mystery Dungeon features a setting inspired by Alola, with the introduction of Ultra Space. You take on the role of an amnesiac Pokémon chosen by Tapu Fini, and set out to track the source of the Ultra Wormholes with your partner.
==New Features==
===Dynamaxing===
After discovering the Dynamax Locket, you can assign it to a member of your Navigation Team to allow them to Dynamax! When Dynamaxed, a Pokémon will take up a 2x2 space (unless they already do, in which case they will take up a 3x3 space). Their defenses are heavily bolstered, and their moves become Max moves, capable of dealing some heavy damage. Unfortunately, Dynamaxing only lasts for 4 turns. Afterwards, it has a turn-based cooldown, with the additional restriction of not being able to Dynamax within 2 floors of eachother. The Cooldown resets in a Monster House or during a boss battle.
Some Pokemon even get special forms and moves when Dynamaxed - that's called Gigantimaxing!
===Combo Attacks===
Combo Attacks join the ranks of Link Attacks and Move Relearning. Learned from Sensu-style Oriciorio at the Oricorio Market, you can choose one of your moves and one of your partner's moves and combine their properties to create a dual-typed move! Using this move will use up both your turn and your partner's turn, but it's guaranteed to be worthwhile!
==Story==
===Synopsis===
An amnesiac Pokémon wakes up in a strange seashell-like boat, with visions of the Island Guardian, Tapu Lele. You join forces with an aspiring Navigator to solve the mystery of what happened to you, why you see visions of Ultra Space and the Island Guardians, and uncover the secrets of your previous life. As you and your partner travel the ocean, exploring Mystery Dungeons as you go, more and more Ultra Wormholes begin to open up. Only you can settle this disturbance in the fabric of space, save the islands from the Ultra Beasts, and satisfy Guzzlord's astronomical hunger.
After all, who's better qualified for the task than a Nihilego with a life on either side of the Wormhole?
===Chapter 1: The Faller===
You wake up in a seashell-like boat, with standing over you. Everything's a blur. You see Tapu Fini give you a nod, before she closes her shell and flies into an Ultra Wormhole in the sky.
All of a sudden, you're in a hospital bed. Nurse Audino clears you for release, but is oblivious to your questions. A enters the room and talks to the nurse, through which you gather that he found you adrift at sea. He refers to you as a Pokémon, and then it hits you. You're a Pokémon!? There's more questions than there are answers, so you keep it to yourself.
He's glad to see you're okay, and offers to walk you out, with a big cheesy smile and thumbs up. You try asking him some questions, to which he responds "You must've hit your head pretty hard from that fall, huh?" Captain Beartic goes on to explain that what you're experiencing isn't unusual. There's been many cases of Pokémon entering and exiting Ultra Wormholes without their memories intact. These Pokémon are called Fallers. Beartic explains that he's the archipelago's best - Pokémon who sail the seas in search of Mystery Dungeons and treasure. He insinuates that you must've been one too, since you've got "one mighty fine vessel."
You reach the docks, and Beartic lets you off. There's nothing else to do but get into your seashell boat and leave Conch Town, beginning your journey of self discovery. Or so you thought. A Pokémon runs toward your boat at breakneck speeds, screaming for you to wait. They introduce themselves as an aspiring Navigator without a boat. They've been admiring yours since it pulled up to the dock. "It's so cool! So unique, and so streamlined! It's almost mystical!" They ask if they could maybe tag along for a short ride.
You oblige, and you and head out to sea! They quickly realise that you don't know anything about sailing, and ask about it. You confess that you've lost your memory - and you're certain you're not even supposed to be a Pokémon. You tell them how you woke to see Tapu Fini entering an Ultra Wormhole, and how Beartic rescued you. Your partner is enamoured at your story, but before they can say anything, they spy a Wormhole opening.
Your partner manages to veer the ship off course, leaving the two of you shipwrecked on an island. After the initial shock, your partner notices that the ship was damaged in the crash. After scouring the island for the part you need, you're left with no choice but to take a look inside the dark cave, beginning your first venture into a - Drenched Hollow. By the time you complete the dungeon and emerge with the boat part, your partner has the idea to claim this island as your base!
"It'll take a lot of hard work, but I think we can make this island into a home!"
===Chapter 2 - Lightning Rod===
You and your partner wake up in your makeshift beds, underneath a tree. Neither of you slept very well, and your partner makes a point of it. Looks like your next quest is to build yourselves a house! You head to Conch Town, hoping to find Gurdurr and his crew, who specialise in construction. "They're the best in the business," your partner remarks. "They built the famous Pokémon Paradise!"
Timburr's at the front desk. He clearly recognises your partner, as he gives a big hello. The pair catch up, and your partner introduces you as part of their new Navigation crew... but pauses when it comes to the name. "I guess we never thought of a name! Any ideas?" After naming your team, your partner tells Timburr about your plans for the island. He says it's a good idea, but that's it - an idea. Your partner's optimism is relentless, though. After finalising the plans and filling in the paperwork, Timburr gives you the price estimate.
The price! Oh no, you've forgotten to bring money with you!
Since Timburr's friends with your partner, he offers to strike up a bargain. There's a treasure in the deepest reaches of that they're in need of for an upcoming build. If your team can retrieve it and bring it back, they'll accept it as payment. With stars in your eyes, you and your partner set sail to get that treasure!
In the depths of the dungeon, you locate the treasure - a massive blue gem. ...Surrounded by creepy statues. Your partner tries to lift the gem, but to no avail. In response, the statues turn around to face them. They come to life as a tribe of , determined to protect the Connection Gem. After defeating the horde, you and your partner take the gem back to Conch Town.
Timburr's delighted with the gem, and promptly gathers a crew to head over to your island. Once there, he forgets what your house is supposed to look like, and gives you a handful of options to choose from. Your house should be ready in the morning, so you and your partner catch some rest in your boat.
==Hero and Partner==
In order to determine what Pokémon you are, you'll need to take a personality test. After answering various questions to determine your aura colour, you will be asked your favourite colour. Depending on if you choose Green, Red, Blue, or Yellow, your Pokémon will be selected from a corresponding group.
Your Partner Pokémon can be chosen and named by you, and their gender can be chosen. You will be allowed to pick from a selection of Pokémon of different colours from your player character. If you choose your partner to be female, you will be given a selection of half of the Pokémon, and vice versa.
Green 	Green 	Green
Bulbasaur 	Chikorita 	Treecko
Turtwig 	Snivy 	Chespin
Rowlet 	Grookey 	Phantump
Red 	Red 	Red
Charmander	Cyndaquil 	Torchic
Chimchar 	Tepig 	Fennekin
Litten 	Scorbunny 	Vulpix
Blue 	Blue 	Blue
Squirtle 	Totodile 	Mudkip
Piplup 	Oshawott 	Froakie
Popplio 	Sobble 	Vulpix
Yellow 	Yellow 	Yellow
Pikachu 	Eevee 	Cubone
Togepi 	Riolu 	Mincinno
Axew 	Helioptile	Rockruff
===Aura Bow===
After your Pokémon is determined, your aura will be determined. You will recieve a bow of the corresponding colour, which slightly boosts Attack, Defense, Special Attack, and Special Defense. Your aura will also determine how you interact with NPCs. NPCs with a similar colour aura will like you more, and may give you special items or quests. To counterbalance this, your partner has the opposite aura to you.
Blue Bow 	Brown Bow 	Cobalt Bow
Energetic, kind 	Subdued, passive 	Logical, hesitant
Fuschia Bow 	Green Bow 	Lime Bow
Loyal, heavy thinker 	Brave, artsy 	Inspiring, hungry
Yellow Bow 	Red Bow 	Orange Bow
Optimistic, go-getter	Confident, hopeful 	Cautious, quick thinker
Lavender Bow 	Purple Bow 	Pink Bow
Noble, polite 	Mysterious, dreamer	Ambitious, extravagant
Ruby Bow 	Sky Blue Bow 	White Bow
Passionate, prophet 	Mystic, instinctual	Unique, full of potential
==Supporting Cast==
Your Partner 	Your Partner 	Your Partner
Your partner's name, gender, and species are all determined by your choices at the start of the game. They quickly grow an attachment to you, and it's their idea to set up a Navigation Crew on your deserted island. They're eager to help you figure out your past - after all, this is the greatest mystery they've ever encountered!	Your partner's name, gender, and species are all determined by your choices at the start of the game. They quickly grow an attachment to you, and it's their idea to set up a Navigation Crew on your deserted island. They're eager to help you figure out your past - after all, this is the greatest mystery they've ever encountered! 	Your partner's name, gender, and species are all determined by your choices at the start of the game. They quickly grow an attachment to you, and it's their idea to set up a Navigation Crew on your deserted island. They're eager to help you figure out your past - after all, this is the greatest mystery they've ever encountered!
Travelling Characters 	Travelling Characters 	Travelling Characters
Tapu Fini 	One of the Island Guardians of legend, with the power of revitality. She saved you after you fell from an Ultra Wormhole, and then flew in herself to protect the islands. Nobody's seen any sign of her since, and it seems her healing springs have stopped working. 	
Captain Beartic 	Renowned as the world's best Navigator, leading the Sheer Cold Crew. Has a large crew, a mountain of treasures, and an even bigger heart. He's your partner's biggest inspiration, and eventually he'll come to see you two as such. 	
Conch Town 	Conch Town 	Conch Town
Nurse Audino 	Nurse Audino is a kindhearted soul - if not a bit ditsy. She'll gladly heal any weary travelers that wind up on Conch Island free of charge (though most Pokémon tip her generously). She's very in-the-know on gossip, and may have some exclusive quests for you. 	
Kecleon Brothers 	The Kecleon Brothers have branched out and set up a proper store on Conch Island. The green brother deals in food items such as Berries, Gummis, or Seeds, as well as selling held items. The pink brother sells TMs, scarves, ribbons, and other accessory items. You'll sometimes see a Kecleon Shop in a dungeon, though both brothers adamantly deny this claim. 	
Gurdurr Construction Crew 	Gurdurr runs a highly successful construction crew alongside a myriad of Timburr - one of whom is good friends with your partner. If you want any new sites built on your island or one of your current sites improved, you'll need to speak to the crew here. 	
Islanders 	Islanders 	Islanders
Oricorio 	Oricorio and her 3 sisters run the Oricorio Market on your island. Sensu-style Oricorio can help your team by allowing you to relearn moves by tapping into your mind. In addition, she can teach you a dance that will allow you to link two moves together! 	
Oricorio 	Pa'u-style Oricorio manages the Deposit Box, where you can store items and money so you don't lose them in dungeons. As you progress through the game, more space will be available in storage. In the postgame, you'll be able to select items to put in Special Storage, so you can retrieve them if you find a Deposit Box in a dungeon! 	
Oricorio 	Baile-style Oricorio runs the Baile Battle School, where she'll train any team members you have recruited. They're unavailable for dungeoneering until you check them out, and the training maxes out at you and your partner's current level. 	
Oricorio 	Pom-Pom-style Oricorio runs the juice bar in Oricorio Market. Give her some food items - preferably Gummis - and she'll shake you up a drink that will hopefully increase your IQ or raise your stats. Make a Miracle Drink and you'll be powered up for your next dungeon outing! 	
Meowth Cousins 	The Meowth cousins set up shop on your island. The yellow Meowth will sell various items you'll be hard-pressed to find anywhere else, as well as a Mystery Box. Alola Meowth sells items found in the last dungeon you explored. 	
Braixen 	Braixen runs an enchantment house on your island. Talk to her and she can enchant your items so you don't lose them if you're kicked out of a dungeon. If you're having trouble figuring out where you need to go, she also does fortune readings. 	
Trubbish 	Trubbish runs the Recycle Station on your island. Trade in some of your items and get new items or Prize Tickets, which are usable anywhere on the island! 	
Cosmoem 	You discover Cosmoem in the heart of the Singularity in the island, after it opens. It seems to calm down after being defeated, but you and your partner stay wary. Cosmoem may just be the key to what's going on in Ultra Space, according to your hazy memories. 	
Navigation Crews 	Navigation Crews 	Navigation Crews
Admiral Sneasel 	Admiral Sneasel is Beartic's second in command, leading the Sheer Cold Crew when their Captain is out and about on a solo journey. Sneasel is rather self-absorbed, thinking highly of himself. He has every right to be so cocky though, since he's the best dungeon explorer to ever grace the seas. When Captain Beartic goes missing, Sneasel seeks out you and your partner's help.	
Secret Bazaar 	Secret Bazaar 	Secret Bazaar
Chatot 	Chatot heralds the Secret Bazaar, alongside some old friends of his. He gets a bit flustered every time somebody enters, ordering everybody to get into position. Otherwise, he's exceptionally kind! Chatot feels the need to put on a facade greater than he actually is, which is nonsense if you ask anybody else at the Bazaar. 	
Ultra Space 	Ultra Space 	Ultra Space
Gengar 	Gengar is the result of a Pokémon spending too long in the vast expanse of Ultra Space. With all semblance of life drained out of him by the ever-hungry Guzzlord, Gengar wanders Ultra Space, acting as a guide to you and your partner. Surely there's something you can do to save him... 	
==Bosses==
Bosses 	Bosses 	Bosses
Baltoy Tribe	The Baltoy Tribe reside in the depths of Ka Pōhaku Cavern, guarding a Connection Gem. At first appearing as creepy statues, they'll come to life as soon as you and your partner attempt to remove the Connection Gem, protecting it with their lives.	
==Dungeons==
Main Story Dungeons	Main Story Dungeons 	Main Story Dungeons
Drenched Hollow 	Contains mostly Water, Ground, and Normal type Pokémon. 	
Ka Pōhaku Cavern 	Contains mostly Ground, Rock, and Normal type Pokémon. 	
Mea'ala Grotto 	Contains mostly Grass, Fairy, Poison, and Bug type Pokémon.	
==Your Island==
TBA!
==Volunteer Work==
Volunteer Work is a quick and easy way to make some Poké without having to go dungeoneering. They take the form of short minigames, and you can do up to two in one in-game day.
Volunteer Work 	Volunteer Work 	Volunteer Work
Croagunk's Deep Dive	Croagunk sometimes appears in Conch Town, and will ask for your help with his Secret Bazaar Swap Shop. Your job is to identify items as they pop up from the bubbly purple mixture and sort them out!	
==Trivia==
*This game seems to combine aspects of both the Alola games and the Galar games, though the story seems to be inspired by the Alola games first and foremost. It's likely that the addition of generation VIII content happened late in development.
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