Update:Item Bonus Tweaks

The original post can be found here.
==Tweaks==
*Cursed Ancient Mace special now requires 75% special, but also does more damage and is more accurate. This is so it can be used as more of a "KO" weapon versus a "drain your prayer to no end" weapon.
*Overload now raises stats to 118 instead of 120 (range to 111 instead of 114) inside the wilderness. However, extremes still give full stats in the wild, giving herblore a pretty nice use (overload is convenient, but extreme potions are stronger)
*Vigour I offensive stats have been lowered from 7 to 4
*Normal Vigour's offensive stats have been removed
*Primal rapier and promethium rapier have been nerfed to be close to their actual stats, but still a bit more powerful
*Magic splash accuracy has been slightly tweaked, it should splash less frequently
*GMaul special accuracy has been nerfed a lot (really it only caused troubles for pures) (it still scales: more def = more accuracy)
*Prayer leech perk has been nerfed
*Veng perk has been nerfed again (it should be ~28-26-23 seconds)
*Bork requires 6 hours of play time and the PKT reward has been reduced
*Events will only spam for 60 seconds instead of 200
*NPCs should no longer pile you in singles combat zones
==Few things that I think deserve a special mention==
Special restores will no longer work inside the wilderness. They caused a lot of problems and we always found ourselves working around them to make enjoyable gameplay. So no longer
Nex armours have been changed to their RS stats. This effects on Pernix & Torva (virtus was already RS stats). To balance cursed statius with this, it has also been nerfed (close to Sacred clay stats now)
Now Ferry & I weren't just sitting there conceiving ways to screw you over
Jet: Hey ferry wanna mess with players?
Ferry: WHAT DO YOU THINK I'VE BEEN DOING?
Jet: LMAO
Ferry: hahahahaaha
Jet: hahahahaha
but Torva really made people the king of the wild, why? because on RS it was really tanky with its HP boost and general stats, but it gave no substantial offensive bonuses. However, here, it was the most powerful armour for offense AND almost the most powerful for defense AS WELL, it made it extremely unbalanced and very hard to fight against. 
I mean just for RS stats torva & pernix costed hundreds of millions, so I still think its fair