Emperor (Shadow Fight)

==Summary==
Emperor is the fifth bodyguard of Titan met by Shadow in Act VII: "Revelation" of Shadow Fight 2. He is one of Shadow's doubles from a parallel world who, too, survived the Gates of Shadows' powerful Shadow Energy emission, but lacked the will to hold so much energy, and thus turned evil from its dark forces. Titan describes him as being the closest dark half to Shadow compared to his other bodyguards. After defeating Shogun in combat and then killing him, the corruption of Shadow Energy took its toll on him, causing him to consider himself as the reincarnation of the Great Prince, and the rightful heir to the throne of Shogun's kingdom. Thus, he gained a lust over ruling every single people left to their own will, so that otherwise they would not destroy the State he built. He holds a deep personal hatred towards Shadow for being the quintessence of everything that he hates about commoners. He arrived through the Gates of Shadows in the Shadow World by Titan's order, becoming one of the conqueror's bodyguards. He then fought against Shadow in order for Titan to test the hero's power, and was defeated. In his last words he warned Shadow that should he ever dare to trespass his kingdom, his vassals will flay him alive.
==Powers and Stats==
Tier: 
Name: Emperor
Origin: Shadow Fight 2
Gender: Male
Age: Unknown
Classification: Human, Warrior, Warlord, Emperor of the State, Titan's Bodyguard, Shadow's Dark Half, Fallen Hero
Powers and Abilities: Superhuman Physical Characteristics, Absorption (via Damage Absorption), Acrobatics, Chi Manipulation (with Magic Amulet), Damage Boost (via Head Hit, Critical Hit, Avenger), Damage Reduction (via Block, Ricochet), limited Durability Negation (via Cobra), Empathic Manipulation (via Shock), Empowerment (via Avenger), Energy Manipulation (via Martial Spirit, Magic Recharge), Fate Manipulation (via Historical Importance Index), Fire Manipulation (with Wrath of Flame), Healing (via Lifesteal), Flight (with Wrath of Flame), Life Manipulation (via Lifesteal), Magic (via Enchantments; with Magic Amulet), Martial Arts, Non-Physical Interaction (Can harm disembodied and intangible shadows), Power Nullification (via Shock, Block Breaker), Regeneration (Low-Mid), Weapon Mastery (Skilled Glaive, Bow and Thrown Weapons user), Resistance to Transmutation, Empathic Manipulation, Mind Manipulation, Disease Manipulation, Perception Manipulation, Poison Manipulation (Resisted the effects of the Gates of Shadows' Shadow Energy emission), possibly Immunity to Soul Manipulation (Possibly had his soul drained by the Gates' Shadow Energy emission)
Attack Potency: Building level+ (Fought Shadow who previously overcame Anceint and defeated Shroud in combat. Killed Shogun in his world). Can ignore conventional durability with Cobra.
Speed: Massively Hypersonic (Can keep up with Shadow in combat after the previous dodged Hermit's cloud-to-earth lightning)
Lifting Strength: Peak Human (With little issue he can grab and throw Shadow who wears heavy steel armor and who holds an extremely heavy weapon at the same time)
Striking Strength: Building level+ (Can trade blows with Shadow)
Durability: Building level+ (Can take hits from Shadow)
Stamina: High (Can fight up to three rounds against Shadow while sustaining heavy battle wounds)
Range: Extended Melee Range, up to Hundreds of meters with Cobra's Tooth. Several meters with Mortal Thorns. Standard Melee Range with Wrath of Flame.
Standard Equipment: Cobra's Tooth, Mortal Thorns, Wrath of Flame Amulet.
Intelligence: Gifted (He is Shadow from a parallel world, and thus he is just as well instructed in the art of fighting as the hero)
Weaknesses: None notable.
Notable Attacks/Techniques:
Wrath of Flame Magic SF2.gif|Wrath of Flame
===Perks===
*Head Hit: Landing a strike on the enemy's head triggers a Head Hit, making it deal 60% more damage.
*Critical Hit: Any unblocked hit has a chance to be a Critical Hit, which deals 50% more damage and makes the enemy fall to the ground.
*Shock: Dealing a Head Hit to the enemy has a small chance to result in a Shock, which will disarm the enemy and make them fall to the ground, forcing them to fight barehanded afterwards for the rest of the round.
*Block: Emperor can enter defensive stances to block incoming attacks from the enemy, greatly reducing their damage dealt.
*Cobra: A 100% chance that during first 3 seconds of a round his First Strike would reduce enemy health by 20%.
*Avenger: A 40% chance to trigger Avenger, which grants a Critical Hit with 141% damage for 5 seconds after receiving a Critical Hit.
*Martial Spirit: A 50% chance to increase his magic recharge from a successful unarmed attack by 100%.
*Block Breaker: A 35% chance to bypass his enemy's block.
*Ricochet: A 50% chance to block all damage from an incoming ranged attack.
===Enchantments===
*Magic Recharge: Emperor's Cobra's Tooth is enchanted with Magic Recharge, giving him a chance to increase the magic energy he would gain from each hit performed by said Weapon by 300%.
*Damage Absorption: Emperor's Armor and Helm are enchanted with Damage Absorption, giving him a chance to absorb all damage dealt to his body or head by a single strike.
*Lifesteal: Emperor's Mortal Thorns are enchanted with Lifesteal, giving him a chance on every successful hit to replenish his health by 250% of the damage dealt to the enemy with said Ranged Weapon.
===Magic===
*Wrath of Flame: Emperor levitates and forms a flame aura around himself, before expanding the fire aura in all directions.
===Historical Importance Index===
Historical Importance Index is a mechanism in the Shadow Fight world which allows all people to change the course of world history processes with their wishes, thus being able to change the face of the world based on their personality. Because everybody has access to this power, more often than not their wishes will intercept and clash with each other over which one gets to become reality. The winner whose wish will triumph over the one of his adversary is the one who is simply more important to the world than the other. This is why people who are very important will change the fate of the world with their wishes so suddenly they won't even know how they succeeded so easily, because they don't even have to try much, while those who are less important than the previously mentioned won't be able to change the world with their wishes even if they try harder than the more important people to make them reality, their wishes getting completely overwritten by those of the more important individuals. One's historical importance index is as high as how many other lives they impacted, and how dramatically. The higher the index of historical importance of a person is, the more "luck" they get in all their plans, the more of their wishes will come true.
Category:Characters
Category:Adults
Category:Evil Characters
Category:Villains
Category:Male Characters
Category:Fantasy Characters
Category:Fighting Game Characters
Category:Science Fantasy Characters
Category:Game Characters
Category:Video Game Characters
Category:Emperors
Category:Leaders
Category:Murderers
Category:Rulers
Category:Warlords
Category:Warriors
Category:Absorption Users
Category:Chi Users
Category:Damage Boost Users
Category:Damage Reduction Users
Category:Durability Negation Users
Category:Empathic Manipulation Users
Category:Empowerment Users
Category:Energy Users
Category:Fate Users
Category:Fire Users
Category:Healers
Category:Flight Users
Category:Life Users
Category:Magic Users
Category:Non-Physical Interaction Users
Category:Power Nullification Users
Category:Regeneration Users
Category:Weapon Masters
Category:Antagonists
Category:Humans
Category:Royal Characters
Category:Shadow Fight (Verse)
Category:Bow Users
Category:Glaive Users
Category:Needle Users
Category:Thrown Weapon Users
Category:Weapon Users