Going for the Funny Bone (CSC)

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Mix humor into the presentation of NPCs whenever possible. Even if the game style is serious, a bit of levity provides a welcome change of pace (on the other hand, don't make an the ores stand-up comedians—now, take my overlord... please). Be spontaneous with humor, but don't try to be a stand-up comic. Unless a DM is a natural entertainer, his contrived jokes may be inappropriate. Instead, he should rely on the spontaneity of the situations he presents to supply the laughs. Although some types of humor really need to be planned out during the design of the adventure, others can be improvised as the spirit moves the DM.
==Broad Characterization==
This means that one aspect of the character dominates all of the others. He is more like a cartoon character than a "real" person. One or more facets of his personality, his appearance, or his mannerisms are grossly exaggerated and inherently funny (or at least embarrassing).
==Slapstick==
This is another of type of humor that can develop out of the NPC's actions. Slapstick relies heavily on sight gags (these have to be described). This category includes pies-in-the-face, pratfalls, ducked punches (which hit someone else), practical jokes, and zany chase scenes.
==Situational Comedy==
This is the stuff of your basic television comedy. The player characters are placed in complicated, usually embarrassing dilemmas involving the NPC and must somehow extricate themselves. This humor relies heavily on the interpersonal relationships between NPCs and the player characters' ignorance of those relationships.
==Parody==
Here, the NPC is designed to both imitate and ridicule a fictional (or real) character. In gaming, this is commonly used to poke fun at other forms of popular entertainment, such as movies, television programs, books, and comics.
==Satire==
Like parody, a satirical character is used for the purpose of ridicule, but with the ulterior motive of revealing the folly or evil nature of that person's behavior.
==Puns==
Called the lowest form of humor (at least by those who don't find them funny), puns rely on a play on words often implying a different meaning for the word used or suggesting a word that sounds the same (a homonym or homophone).