Modular Abilities

Cost: Variable
Modular Abilities is an exotic mental physical Advantage that gives you a pool of character points that you can reallocate under certain conditions.
==Cost==
Per-slot cost:
*Short list: [4]
*Lengthy catalog: [5]
*Nearly anything: [6]
*Anything: [7]
Cost per point:
*Rearranging points is costly, slow, and subject to external interference: [2]
*Any two of costly, slow, and subject to external interference: [3]
*Any one of costly, slow, and subject to external interference: [4]
*Rearranging points has no limitations: [5]
===Examples===
*Book-Learned Wisdom: [5] base + [2] per point of abilities
*Computer Brain: [6] base + [4] per point of abilities
**Chip Slots: [5] base + [3] per point of abilities
*Super-Memorization: [5] base + [3] per point of abilities
*Cosmic Power: [10] per point of abilities
**Slotted Cosmic Power: [7] base + [5] per point of abilitiesPsionic Powers p 15
*Telepathic Learning: [5] base + [4] per point of abilitiesPsionic Powers p 16 can be used to make Borrow Skill
Supers:
*Grimoire (modifier): [5] base + [3] per point of abilities
*Reconfigurable Mechanisms: [6] base + [4] per point of abilities for internal mechanisms, or [3] per
point of base for external mechanisms.
*Spirit Trapping: [6] base + [4] per point of abilities
==Special Enhancements==
*Physical (+50%)
*Social (+50% for any mental or social ability. To add any ability, combine Social, +50% with Physical, +100%)
==Special Limitations==
*Limited: Mental Only, Physical Only, and Social Only aren’t allowed
** Versatile focus that amounts to a special effect, -5%; Any ordinary variety of matter or energy, -10%; Anything more specialized, -15%)
**Trait limited: Advantages Only or Skills Only (includes techniques) (-10%); broad class of advantages (-20%); medium-sized class of related (-30%); subset of a medium-sized class (-40%); One specific trait that allows specialization but not modification (-50%)
* Spells Only (-20%): cannot be combined with Physical
* Virtual: (-50%)
==Alternatives==
*Control
*Create
*Morph
*Wild Talent
==References==
*Basic Set pg 71
*GURPS Powers pg 27, 62-4
Category:Advantages
Category:Exotic Traits
Category:Mental Traits
Category:Special Modifiers