Reflex

Reflex is a Meta-Spell that allows other spells to be cast rapidly, as a Blocking spell! Unlike Delay or Link, a Reflexed spell is triggered by the will of the caster, not externally. This works like an active defense, allowing all sorts of defensive options (for instance, Reverse Missiles). However, Reflex has the same limitations as an active defense--it cannot trigger if the caster isn't aware of an attack.
== Details ==
* Duration: 1 hourIn this case, you may want to cast it before making a trek somewhere
* Time to Cast: 10 seconds (plus the time of the base spell)
* Cost: Same as the base spell, minimum 1 (spent when activated)
* Prerequisites: Delay and Ward
* Notes: A Reflexed spell can still be cast as a regular spell, if need be.
== Defending Allies ==
You can Reflex-ify a spell that's cast onto an ally, allowing you (the caster) to activate the blocking spell from afar, using long-distance modifiers.
== Foolish Wizardry ==
Some spells are a bit inappropriate as Reflexed spells. A Force Dome could work well against ridiculous amounts of damage, but may be a bit fatiguing for a single block. A summoned animal would show up and tank a hit, but disappear immediately after!
== References ==
* Magic, p.132
category:spells