Bat Hero

== Entrance ==
=== It's Hero-ing Time ===
Bat Hero falls from the sky, injuring himself in the process.
== Moveset ==
=== Neutral B: Steffi Love, Glitter Diva ===
Steffi stays in place, dealing stun damage at her opponents that get too close her by yelling at them with her loud voice. The phrases she says varies each time she is summoned, with longer phrases dealing longer amounts of stunning. However, Bat Hero can also be effected by Steffi's shouting if he stands too close to her, sometimes with double the stun time. Occasionally, Steffi causes indirect effects such as spawning items, which are usually spawned close to Bat Hero.
=== Side B: Spider-Man Motorcycle ===
Unlike most vehicle-based moves, this one requires the right timing to get the boost needed to damage opponents. If you press B at the right time after the motorcycle's first beep, Bat Hero will get a boost, allowing him to damage opponents by ramming them with the motorcycle. If the extra B is mistimed or not pressed at all, the motorcycle will bob up and down in place for about 3-4 seconds. This leaves Bat Hero vulnerable to enemy attacks, which cancels the move at any point. However, Bat Hero can't cancel the move in either state, which means that Bat Hero must watch his distance before performing the move.
=== Up B: Ninja Rider Horse ===
Bat Hero gets on a horse, which moves around wildly in place for up to five seconds, which allows Bat Hero to charge his distance and gain better trajectory. Pressing B during the time frame causes the horse to launch Bat Hero upwards, allowing him to gain a vertical boost and potentially damage opponents in his way. This option also occurs if the move is performed in the air. However, waiting longer than five seconds to launch causes the horse to "reject" Bat Hero by launching him on the ground instead of the air, causing him to get damaged. After either outcome is complete, there is a one second cooldown before it can be used again.
=== Down B: Evil Stick ===
Bat Hero holds up the Evil Stick, which causes electrical damage through its evil laughing. The range of its laugh is only in front of Bat Hero, although Bat Hero can move in both directions and jump while using it (no double jumping though). When an opponent is near the Evil Stick's range, they get stunned first before getting slight knockback upon contact with the area. However, the move has one major setback: Bat Hero can't turn around while holding the Evil Stick, leaving him vulnerable to enemy attacks and grabs from behind. This means that Bat Hero will need to watch his surroundings first before performing the move. If Bat Hero isn't hit by enemies during the move, the move ends after six seconds of use. Alternatively, it can be ended early by pressing Down B while the Evil Stick is out. After it's done, Bat Hero has to wait three seconds to use it again.
=== Final Smash: Turtle Fighters Faceoff ===
The Albino Turtle and Monster Mike land on the battlefield, knocking away Bat Hero with an energy beam. After this, they move to safer places of the stage (or move around depending on how many platforms the stage has) and fire energy beams at any opponents in their way, usually locking onto the one that gets in the way first. Six powerful beams are fired at that opponent, sometimes resulting in a KO depending on how much damage is racked up over time. After an opponent is KO'ed or after eight seconds, the Turtle Fighters leave and Bat Hero returns to the stage, resuming the regular fight. If Bat Hero has racked up a lot of damage before the move starts, he can potentially be KO'ed by the first energy blast, causing the move to end earlier than anticipated.
== KO Sounds ==
* KO Sound 1: "Ah! My hand!"
* KO Sound 2: "Owowowow!"
* Star KO: *Makes exaggerated pain noises*
* Screen KO: "Awww..."
== Taunts ==
Up Taunt: "You just made a big mistake!"
Side Taunt: "I'm Bat Hero!"
Down Taunt: "I should have known you'd be here, at your really obvious headquarters... Makes me really sad I searched the whole city before coming here...."
Note: For the Down Taunt, there is no way to end it early once it's started, unless you get attacked by opponents or hazards.
== Victory Options ==
Option 1: Tells Krang "All in a day's work, noble citizen! Ho ho, BAT HEROOOOO!" and flies off. Krang then comments "What an idiot..."
Option 2: "Yeah, it looks that way, but at least I'm still alive...."
Option 3: Bat Hero says "THE DAY IS FINALLY MINE! THE DARK KNIGHT RIDES AGAAAAAAIN!", then gets interrupted by Steffi Love, who shouts "Hey, Bat Hero!" before knocking him over. After this, the winner text displays Steffi's name instead of Bat Hero's the regular results theme is replaced by Steffi's theme song.
Lose Pose: Bat Hero is put to death in his box with Oversized Soundrecorder standing guard.
Lose Pose 2 (only when Steffi is out at the end of the match): Bat Hero lies down on the floor as Steffi scolds at him.
== Regular Attacks ==
* Jabs:
* Dash Attack: 
=== Smash Attacks ===
* Sd: Holds up a Turbo Galaxy Ranger, who shouts "HELP ME!", then slams him down.
* Up:
* Dn: 
=== Tilt Attacks ===
* Sd: 
* Up: 
* Dn:
=== Aerial Attacks ===
* N-Air:
* F-Air:
* B-Air:
* U-Air:
* D-Air:
=== Throws ===
* Grab:
* Forward:
* Back:
* Up:
* Down:
=== Misc. ===
* Ledge Attack:
* Trip Attack:
Category:Lawl Zero
Category:Playable Character
Category:Cults
Category:10's
Category:Superheroes
Category:Bootleg Zones
Category:Male
Category:Risk-Reward
Category:American
Category:Adults
Category:Hero
Category:Human
Category:April Fool's 2020
Category:YouTube