Zoom 2021-08-19 21:00

The action begins about 20 minutes after Hamish returned to the Inn, with no sign of Caradoc yet. At least it gave Hamish time to wash and change clothes - but he still smelt pretty bad. 
The wanna-be thieves are sent back to the Hall of Rogues - having been shaken down to pay for any damage to the Inn. The Innkeeper happily guards the two SARN acolytes. 
There is a knock at the door - a runner with a message from Caradoc, who was at the Hall of Rogues. He suggests that Joshua goes to see Kahu at the Nature Shrine to provide Druidic/Clerical support to help find Dougal, whom he believes is at the docks. He does suggest not going in mob-handed too early. So Joshua, Francis and Hamish go to Nature Shrine - they think they detect at least one person watching them from the rooftops along the way, but are unable to pinpoint any other watchers, followers or threats. At the shrine, Kahu is expecting them. She can't get directly involved, but can provide the services of 3 druids (an elf and two ex-slave humans). She also blesses Frances (+2/+2 to hit/dam). 
The group returns to the Inn, and it is decided that the Druids should start the searching (probably  with summoned rates) ASAP, so they are accompanied by Joshua, Francis, Hamish and Brokev to the docks. Caradoc - who is casing out the docks - see them and joins them. They find the refuse barge, which clearly does not have any place for a prisoner to be held alive, and the barge workers haven't seen anything unusual - though they are happy to have found their 'missing cart' that turned up about about 300 yards away. The Druids don't want to start casting spells in the middle of the street, so they adjourn to a local Inn accompanied by Brokev, while the others start to investigate and possibly find tracks around the cart. 
Back at the Inn, Quercuis' hope of getting some decent sleep is rudely dashed by an attack (through the front door, this time) by 3 fighters and a Mage. The Innkeeper is the initial target (he turns out to be quite a robust fighter) and Umar piles in followed by the other remaining party members as appropriate. The result of the fight is that one fighter is captured (Hold person followed by enhanced sleep), two get killed (one by friendly fire from the mage) and the mage manages to escape. Both the Innkeeper and Umar are unconscious at the end (Innkeeper pretty badly hit), but with just 2 CLWs available (Wun and Q are still out of CLWs from their 'good deeds') all we can do is make sure that both are 'stable' and well bandaged. 
We noted that the mage who escaped had cast two fireballs and a lightning bolt - though their MM only had 2 missiles. They also used an open-hand attack that dealt poison damage (maybe a SARN special - a poison equivalent of shocking grasp?)