Demi-Elemental

The following are a new variety of grafts which can be used on the Elemental template from Starfinder Alien Archive.
Required Creature type: Outside
Required Creature subtype: Elemental
=== Ice Elemental Graft ===
Traits: Air, Water, Burrow 20ft (Snow and Ice only), Swim 60ft. Challenge Rating +1.
Abilities: Ice Glide, Icewalking, Numbing Cold, Snow Vision
Immunity Cold
HP modifier: +10%; AC modifier: +1/+1
Feats: Cleave
Ice Glide (Su): Similar to Earth Glide (see Starfinder Alien Archive), but only through snow and ice.
Icewalking (Ex): Similar to the spell Spider Climb but only functions on icy surfaces. The Ice Elemental also doesn't need to make any Acrobatics check when running, charging or making combat manoeuvres on ice.
Snow Vision (Ex): An Ice Elemental sees perfectly in snowy conditions, including full on blizzards, and suffer no penalties to its Perception checks.
Numbing Cold (Su): The attacks from an ice elemental feature a supernatural cold that chills one down to their bones. When a creature is damaged by an ice elemental, it takes additional ice damage and must make a Fortitude save or be Staggered for 1 round. This save DC is based on Constitution and marked in the following chart.
CR 	Damage 	Save DC
1-5 	1D4 Cold	12
6-10 	2D4 Cold	19
11-15	3D4 Cold	22
16-20	4D4 Cold	24
=== Lightning Elemental ===
Traits: Air, Fire, Fly 100ft (Perfect). Challenge rating +1
Abilities: Metal Mastery, Spark Leap
Immunity Electric
Attack (Ranged): Thunder Strike (This attack is similar to the regular slam from the elemental, but can be used with a ranged increment of 45ft)
HP modifier: +10%; AC modifier: +1/+1
Feats: Jet Dash
Metal Mastery (Ex): A Lightning Elemental gains a +3 bonus on attack rolls if its opponent wears a metal (or conductive) armour, wielding a metal weapon or is made of metal (including most Androids).
Spark Leap (Ex): A Lightning Elemental gains a +10 bonus on bull rush, disarm, overrun or trip attack when it charges a creature on which the Metal Mastery ability would work.
=== Magma Elemental ===
Traits: Earth, Fire, Burrow 20ft. Challenge rating +1
Abilities: Burning Strike, Earth Glide, Lava puddle
Immunity: Fire
HP modifier: +10%; AC modifier: +1/+1
Feats: Nimble Move
Burning Strike (Ex): The regular attack from a Magma Elemental is powered by destructive lava, which deals bonus fire damage when it strikes depending on the CR of the elemental.
CR 	Damage
1-5 	1D4 Fire
6-10 	2D4 Fire
11-15	3D4 Fire
16-20	4D4 Fire
Lava Puddle (Su): As a full round action, once per day per 5 CR, the Magma Elemental can spew forth a small puddle of lava which fills its own space to a depth of about 3 inches. Any creature which moves through this space now takes 1D6 point of damage per 4 CR of the Magma Elemental. This damage continues for 1D3 rounds after leaving this space. The puddle solidifies into obsidian after a number of minutes equal to the CR of the Magma Elemental.
Category:Graft
Category:Monster
Category:Genie