Console (Origins)

The developer console, or console for short, is an in-game command line tool that allows you to do things which are not otherwise possible, like creating a character with multiple classes, creating new items, killing all enemies, becoming immortal, etc. The developer console is not available in the console versions of the games ( and ).
== Enabling the console ==
There are several ways to enable the console depending on the version of the game.
=== Using a shortcut ===
Create a shortcut on your desktop, Start Menu, or anywhere else to the file daorigins.exe, which is typically located in C:\Program Files (x86)\Dragon Age\bin_ship.
Right click the shortcut and choose properties. In the Target field add the following parameter at the end of the line: -enabledeveloperconsole. It should look like this:
 "C:\Program Files (x86)\Dragon Age\bin_ship\daorigins.exe" -enabledeveloperconsole
Make sure that there is a single space between the last quotation mark and the hyphen.
=== Editing a game file ===
This method allows you to run the game from its default shortcut, but requires you to edit a game file, which should be done carefully.
Create a backup of the file [Dragon Age installation folder]\data\DAOriginsLauncher.xml. In Mac systems this file is in the user library: Library/Preferences/Dragon Age Origins Preferences.
Open the file in Notepad.
Find the line
 <condition name="FirstRunCheck" type="FileExist" file="${USERDATA_DIR}\SystemInformation.xml">
The line below should be something like this:
 <true action="execute" file="${BINARIES_DIR}\DAOrigins.exe" path="${BINARIES_DIR}" autoquit="true" />
Overwrite that line with this one:
 <true action="execute" file="${BINARIES_DIR}\DAOrigins.exe" path="${BINARIES_DIR}" arguments="-enabledeveloperconsole;" autoquit="true" />
Or, if you are on Mac:
Copy the following lines to the end of the file:
 [AppDefaults\\daorigins.exe\\transgaming]
 
 "cmdlineadd" = "-enabledeveloperconsole"
=== Origin ===
In the Origin client right click Dragon Age: Origins and choose Game properties. Select the Advanced launch options tab. In the Command Line Arguments field type -enabledeveloperconsole and click Save. This works both for the standard and the ultimate editions of the game.
=== EA App ===
In the EA App click on Dragon Age: Origins on the list of "installed apps" on the left-hand side and click on Manage, select View properties from the dropdown menu. After the box pops up type -enabledeveloperconsole into the Advanced launch options field and click Save. Like with Origin this works both for the standard and the ultimate editions of the game.
=== Steam ===
==== Standard edition ====
Go to the My Games tab, right-click Dragon Age: Origins and choose Properties from the menu. In the General tab click the button Set launch options. Add -enabledeveloperconsole to the start options field.
==== Ultimate edition ====
To enable the console in the Ultimate Edition you have to edit the file DAOriginsLauncher.xml.
For steam in "Program Files (x86)\Steam\SteamApps\common\Dragon Age Ultimate Edition\data"
First create a backup of DAOriginsLauncher.xml. Then go to the Steam library, right click Dragon Age: Origins - Ultimate Edition, choose Properties, choose the Local files tab, choose Browse local files, and enter the path of the data folder. Open the file DAOriginsLauncher.xml with a text editor (Notepad++ works well). Use Ctrl+F to find the following line:
<true action="execute" file="${BINARIES_DIR}\DAOrigins.exe" path="${BINARIES_DIR}" autoquit="true" />
It is probably line 184. Between autoquit="true" and />, add:
arguments="-enabledeveloperconsole"
The line now reads:
<true action="execute" file="${BINARIES_DIR}\DAOrigins.exe" 
path="${BINARIES_DIR}" autoquit="true" 
arguments="-enabledeveloperconsole" />
Save the file.
Ultimate edition: Alternative method
For some people using the Ultimate Edition the first method may not work, for example if you are not using the launcher and using the .exe directly to start the game. For these people, find your Dragon Age: Origins Shortcut (assuming you are using a shortcut to the .exe on the desktop), right click,and select properties. In the "Target" box, add -enabledeveloperconsole at the end of the line and save. For example: 
"C:\Program Files (x86)\Steam\steamapps\common\Dragon Age Ultimate Edition\bin_ship\daorigins.exe" -enabledeveloperconsole
This should work if the first method does not work.
== Accessing the console ==
Open the file KeyBindings.ini in the folder My Documents\BioWare\Dragon Age\Settings. Find the line that says OpenConsole_0. The value after the equals sign (=) indicates the key or keys combination that opens the console. The default value is Keyboard::Button_Grave , which opens the console when you press the "backtick" character, which is located under the tilde in US layout keyboards. You can change this to a different value. For example, if you change it to Keyboard::Button_Tilde the console will open by pressing the ~ button in the top left corner of your keyboard (US layout).
If your keyboard does not use the US-International layout consider using a combination of Control or Shift plus one of the letter keys, like this: Control + Keyboard::Button_X. In this example the console will open by pressing Control (in the lower left corner of almost every keyboard) and X at the same time. It's recommended to use the letters X or C, as they are on the same key for most of the keyboard layouts. If you still have difficulties finding the right key, try comparing your keyboard to the US International keyboard to find it.
Unless you use a mod you will not see the console or what you are typing, and often you won't see a notification that something has changed either. Still, even if you don't use a mod you can tell that the console is open because some hot keys no longer work (C for Character Record, etc.).
The key for calling the console is relative to the US-international (qwerty) keyboard layout, but the text you type in the console is relative to your local keyboard layout. For example, if you have a Belgian azerty keyboard you needn't type "runscript ww°,oney" (runscript zz_money), the code in the list below will work.
If you can't access the console you may need to run the shortcut as an administrator. Right-click the shortcut and choose Run as administrator. You can also edit the shortcut. Right-click it and choose Properties. In the Shortcut tab click the Advanced button and check the option Run as administrator.
== Online profile issues ==
Enabling the console may interfere with the BioWare Social Profile updater. If you notice your online profile is no longer updating properly, run the game again without the console.
If you use Windows 7 type services.msc in the search box and open that program. Scroll down until you find Dragon Age: Origins - Content Updater and right-click it. Select Properties and check if the service is running. If it isn't click the Start button. Also, if needed, change the startup type to Automatic. Then click apply, OK, and exit. Run the game and login to your account. Your DLC should work now.
== Console commands ==
Once you have activated the console you can use it to type commands. 
Warning:
*Console commands can break your game and saved files. Back up your files before you use the console and use it with caution.
*Enabling the console prevents your data from syncing in the Keep. To solve this, run the game without the console. If your data still doesn't sync, try to force it by un-equipping an item from your character, saving your game, re-equipping the item and then saving again. Once your characters appear in the Keep, you may re-enable the console safely.
To close the console press Enter.
*runscript zz_addparty <Tag> - Adds a creature with the specified tag to the party. The creature must be in the same area as the player. If you want to add companions, <tag> is same as their names.
*runscript addtalent # - Adds a talent, spell or skill to the selected character. Numbers associated with each ability are listed in Ability ID codes (Origins).
*runscript removetalent # - The opposite of the above, it removes the selected ability.
*runscript addxp X - Adds XP in the amount of X.
*runscript appearance # - Changes character appearance. Numbers used are available here. runscript appearance -1 reverts to the default model (i.e., reverts any changes).
*runscript ai off - Turns off AI.
*runscript AddEnemyToParty - ?
*runscript attack <Creature> - Finds a creature or NPC by a tag, makes it hostile to the player, and starts combat. If there are multiple instances of creatures identified by this tag, this script only works for one of them. This is because the script neglects to pass an optional index argument to the GetObjectByTag function.
*runscript zz_surrender <Creature> - Finds a creature or NPC by a tag, removes its hostility to the player and stops combat. This is the opposite of the attack script. If there are several creatures identified by the tag, this script only works for one of them. This is because the script neglects to pass an optional index argument to the GetObjectByTag function.
*runscript bowlingforferelden - The player is surrounded by a globe of energy for 20s and knocks creatures that they run into out of the way.
*runscript chargen X - If X is 0 the Origin screen (character generator/creator) opens. If X is 1 the Level Up interface opens.
*runscript cheater - Adds/Unlocks Achievements.
*runscript cheat: Adds 30 armor and 100 defense to Party for 120 second; will appear as a buff titled Inspired: Major Cunning on the character sheet.
*runscript healplayer - Instantly heals all party members. Technically, it is a healing spell, immediately restoring to all party members. As such, it can be rendered useless by Curse of Mortality. Also it completely regenerates all mana/stamina to the selected character.
*runscript healbadger - Does nothing (Contains disabled code to heal specific enemies).
*runscript killallhostiles - Kill all enemies.
*runscript zz_killallhostiles - Kill all enemies with 9999 damage.
*runscript pc_immortal - Infinite health (doesn't drop below 0) (if used with blood magic this grants unlimited spell casting ability).
**Warning: In some cases, this command stops working. For example, while fighting Loghain in the duel during the Landsmeet, when entering the Fade during the Broken Circle quest or when first encountering Zevran, pc_immortal resets to 0, leaving the player vulnerable. It's good to be aware of when using this command to know whether you are on or off the message. When the message shows "immortal: 1" shows that the command is enabled. Many of the game's major cinematics reset pc_immortal to 0. Thus, if you are making regular use of it, it is good practice to re-enter the command after each in-game cinematic to ensure it remains set to 1 and prevent accidental death.
*runscript RemoveEnemyFromParty - ?
*runscript restore - Restores the currently selected party member's stamina/mana (minus any amount being used in a sustained ability).
*runscript rubberband - Sends all creatures in area to their starting points. Useful if a creature is stuck in geometry.
*runscript setplayerimmortal - Same as pc_immortal.
*runscript summon <Tag> - Finds the nearest object by tag and moves it to the player's location.
*runscript summon_creature <Tag> - Finds the nearest creature by tag and moves it to the player's location.
*runscript selectparty - Party selection screen. This command does far more than just pulling up the party selection screen. It sets ALL companions as both recruited and in camp without actually creating objects for them in camp. You are also immediately given the "recruiter" achievement for having recruited them all. This isn't a big deal for those characters you've already recruited, whether or not they're in camp. But it can break the plot for companions which haven't yet been encountered/recruited.
**WARNING: If you use this before encountering Zevran, it can prevent you from ever encountering him. You can still use the zz_addparty console command to add him to your party. After that he'll appear in your party selection screen. But you'll have permanently missed the ambush in which he's introduced as well as all dialogue opportunities related to it.
**WARNING: If you use this before acquiring all characters, Oghren may be unable to join the party. To fix it, you have to go to the Orzammar tavern (Oghren won't be there) and leave. If you use "selectparty" now, he appears in the selection screen.
**WARNING: This command makes your game think the Secret Companion is in your party. You may get his end-game dialogue whether you should or not. You also get the Recruiter achievement. This may cause similar issues for all recruitable characters who have not already joined.
**WARNING: If you have the Secret Companion and his counterpart active at the end of the game (normally impossible) and play a female Warden, you cannot go with Morrigan in her pre-climax quest.
***This can be solved: before speaking with Riordan you can use "runscript addparty alistair" to add him to the party (he cannot be found otherwise) and speak to Alistair. He will replay the same talk you had after recruiting the Secret Companion and will be removed from the party, then you will be able to proceed normally.
*runscript gxa_selectparty -Same as above, but for Awakening. Same warnings about using before all party members are recruited apply.
*runscript zz_testpartypicker -Simply shows the party picker screen. Only allows changing party members if the current area allows it. Does not work in Awakening.
*runscript zz_app_debug -Starts the Approval Debug Helper Script which allows changing approval rates and setting flags like romance eligible.
*runscript zz_cli_debug - Jumps you to the climax at Redcliffe castle.
*runscript zz_epi_debug - Starts the Epilogue Debug and allows changing plot states and starting the epilogue immediately.
*runscript zz_pre_debug - Starts the Prelude Debug Helper Script which allows modification of plot states and teleporting.
*runscript zz_ran_debug - Starts the Random Encounters Debug Helper Script which allows modification of plot states and teleporting.
*runscript zz_lot_debug - Starts the Lothering Debug Helper Script which allows modification of plot states and teleporting.
*runscript zz_cir_debug - Starts the Circle of Magi Debug Helper Script which allows modification of plot states and teleporting.
*runscript zz_orz_debug - Starts the A Paragon of Her Kind Debug Helper Script which allows modification of plot states and teleporting in and around Orzammar.
*runscript zz_ntb_debug -Starts the Nature of the Beast Debug Helper Script which allows modification of the plot states and teleporting.
*runscript zz_arl_debug - Starts the Arl Eamon Debug Helper Script which allows modification of plot states and teleporting.
*runscript zz_urn_debug - Starts the Urn of Sacred Ashes which allows modification of plot states and teleporting.
*runscript zz_den_debug - Starts the Denerim Debug Helper Script which allows modification of plot states and teleporting around Denerim and the Landsmeet
*runscript zz_bec_debug - City Elf Origin debug helper script.
*runscript zz_bed_debug - Dalish Elf Origin helper script.
*runscript zz_bhm_debug - Magi Origin helper script.
*runscript zz_bhn_debug - Human Noble Origin helper script.
*runscript zz_bdn_debug - Dwarf Noble Origin helper script.
*runscript zz_bdc_debug - Dwarf Commoner Origin helper script.
*runscript zz_shl_debug - Starts The Stone Prisoner Debug Helper Script which allows modification of plot states and teleporting. (if you have The Stone Prisoner DLC).
*runscript zz_gwb_debug - Starts the Warden's Keep Debug Helper Script which allows modification of plot states and teleporting. (if you have the Warden's Keep DLC).
*runscript zz_dlc_debug - Starts some Test Script which allows some modifications of plot states and teleporting.
*runscript zz_wmp_debug - Starts the World Map Debug Helper Script which allows altering the main plot states and finish any of the main quests immediately.
*runscript zz_camp_debug - Allows you to set the plot flag for and start the camp ambush, as well as teleport to the first camp you make.
*runscript zz_kcc_debug - Starts Return to Ostagar (DLC) Debug Helper Script.
*runscript zz_aoa_debug - Amaranthine Siege Debug.
*runscript zz_coa_debug - Amaranthine City Limits Debug.
*runscript zz_gxa_debug - GUI Debug can Scale party inventory and give companions.
*runscript zz_int_debug - The beginning of the game.
*runscript zz_ltl_debug - Kal'Hirol Debug Helper Script.
*runscript zz_ltm_debug - Mother's Lair / End game.
*runscript zz_rxa_debug - random encounters for Awakening.
*runscript zz_stb_debug - Queen of the Blackmarsh Debug Helper Script.
*runscript zz_trp_debug - Wending Wood/ Silverite Mines (And subsections like The Architect´s Lab).
*runscript zz_vgk_debug - Vigil's Keep Siege and Voldrik Plot debug.
*runscript zz_str_debug - Witch Hunt (Imported flags) debug.
*runscript zz_str_morrigan - Starts a script (for Witch Hunt) which can be used to set the game state for all past choices regarding Morrigan (e.g., whether you've romanced her or not, whether you accepted the ritual, if you have her ring etc.).
*runscript zz_goto <Tag> [Number] - Teleports the player to position of the object/creature with the specified tag. Object/Creature must be in the same area. The optional Number argument is a 0 based index that can be used to disambiguate which object to teleport to in the case where there are multiple objects with the same tag.
*runscript zz_test_hire - Adds the nearest NPC to the party. Running this script when you already have 4 characters in your party still adds the nearest NPC to the party but they will not have a portrait.
*runscript zz_use_ability <Creature> <Ability> [Target] - Forces a creature with the specified tag to use the specified ability on the currently controlled party member. If the optional Target argument is specified, the target of the ability is the creature with the Target tag. An easy tag to remember is 'player'. There is no ability cooldown produced by running this script.
*runscript zz_money X - Adds copper in the amount of X (100x100 = 10000 = 1 Gold Piece) Warning: MAY cause your game to freeze.
*runscript zz_money2 X - (In Awakening) Adds copper in the amount of X (100x100 = 10000 = 1 Gold Piece).
*runscript zz_addparty NPCname - Add a companion by name to the player's active party. If the specified character is not currently available as a party member, this command hires them and makes them available for selection in the party picker selection screen. Some characters (Alistair, Morrigan & Dog) are added without invoking the party picker. Adding others (Sten, Leliana & most others) automatically drops the player into the party picker when this console command is used, even in areas where the party picker isn't normally available.
**The Mabari War Hound is called 'Dog' or 'dog'.
**This command can be used to remove party members as well as add them. This is done by adding one of those characters (such as Leliana or Sten) that automatically call up the party picker selection screen. Characters can then be removed from the active party by simply deselecting them.
**This command can be used to add companions that have not yet been encountered, or which have been encountered, but for whatever reason, either weren't hired or have permanently left the party. This includes characters whose hiring opportunity has been lost, characters who have been killed by the player, characters that have abandoned the party, characters that have left because they were told by the player to do so, and characters that have been permanently removed via zz_dropparty. In these cases the newly added companion behaves as if he or she was just hired for the first time, even if he or she has previously been in the party. Once this command has been used to add a character, the character remains selectable within the party picker selection screen even when this command isn't being used. In Awakening the command has been changed to (runscript zz_gxa_addfollower name), so far it works for Velanna and Justice, but doesn't work for Mhairi, Oghren, Anders, Nathaniel or Sigrun.
**This command can also be used to exceed the normal maximum limit of 3 companions in your active party. However, once the normal 3 companion limit is exceeded, additional companions no longer get portraits on the side of the screen. Neither can their abilities & spells be invoked directly by the player from their quickbar. Nevertheless, these additional companions can be controlled via their tactics settings which may still be adjusted, and which these extra characters will still follow. Equipment for these characters can also still be accessed and altered as normal.
***WARNING: Having more than 3 companions in your party when you enter the Fade breaks your game. The game doesn't know what to do with your extra party members. Some of them will follow you from the beginning and others will permanently disappear. When you are at a part of the game where you must enter the Fade, be sure to not have more than 3 companions. Alternatively, you can use the debug console commands to advance the plot without doing that part.
***WARNING 2: Having more than 3 companions in your party when you do the provings will result in the additional companion doing the provings with you and then being dropped entirely from the party after. The only way to re-add them is to use this command again to rehire them. As mentioned above this resets the character to acting as if they were just hired.
*runscript zz_getparty - Adds Alistair, Morrigan & Dog to your active party if they already aren't in it, regardless of who else is in your party. Use of this command can cause you to exceed the normal 3 companion maximum cap if you have other companions besides those three already in your party at the time this command is used.
**Warning: This command also sets Alistair, Morrigan & Dog as recruited, so using it before they've all joined your party could break your game.
*runscript zz_dropparty - Removes entire party.
**Warning: This command doesn't just remove characters from your active party, it permanently removes them from your party. They will no longer show up in the party picker selection screen. It will be necessary to use zz_addparty to add them back as a new hire and much of their character development will be lost.
*runscript zz_pre_demo2 - Teleports player and party to Ostagar, may have other use.
*runscript zz_pre_strategy - Teleports player and party to Duncan's fire in Ostagar, may have other use.
*runscript zz_talk_nearest - Talks to nearest NPC, doesn't apply to party members.
*runscript zz_givearmor - Adds Dragonbone Legion Armor to inventory.
*runscript zz_starmetal_sword - Puts 1H and 2H Starfang to the inventory (if you have the Warden's Keep DLC) (can be used multiple times to get multiple Starfangs).
*runscript zz_party_addgifts - Adds the following gifts to inventory: - Antivan Leather Boots, Dalish Gloves, Alistair's Mother's Amulet, Duncan's Shield, Andraste's Grace, Cute Nug, Golden Mirror, Black Grimoire, Flemeth's Grimoire, and Sten's Sword.
*runscript zz_char_creation - Opens the character creator screen. WARNING! This overrides your game and you lose all progress.
**This command was removed in a later patch / update of Origins.
*runscript zz_override_skills <OverrideState> - Overrides the results of skill checks. If OverrideState = 0, then skill checks are not overridden. If OverrideState = 1, then all skill checks pass. If OverrideState = 2, then all skill checks fail. The flag this script sets appears to have no effect in the release build of the game.
*runscript zz_createrunes - gives you a full set (Novice --> Grandmaster) of Fire, Frost and Lightning runes and 'The Oathkeeper' sword.
*runscript zz_upgrade - opens up the enchantment window to do enchantments.
*runscript levelparty <Level> <Player Class> - Levels all party members to the specified Level, and the main character is leveled in the specified Player Class. If no level is specified, the default level is 2. Player Class must be warrior, rogue, or wizard. If no class is specified, the default class is selected if the main character already has a class. Otherwise, a random class is selected. WARNING: this DESTROYS most if not all equipped items, weapons, armor, all accessories, consumables, and crafting materials.
**runscript levelparty ? - resets party level, stats, etc. Adds assorted items to inventory. REMOVES AND DESTROYS all equipped items (unequipped items still may be overwritten by those items which are added to inventory).
*runscript zz_set_trap - Adds traps to inventory.
*runscript zz_reveal_map - Reveals Map, doesn't work in Awakening.
*runscript e3_addparty - Adds Jory and Daveth to party.
*runscript zz_eurodemo_end - Teleports player and party to Dalish Camp (error looping of some kind).
*runscript zz_add_skills3 - Sets available skill points to 3 (if you have more they are lost), To assign these enter Character Record and click Level Up at the bottom.
*runscript zz_economizer - Unequips all gear you're wearing. SIDE EFFECT: automatically sets your inventory capacity to the maximum (125). Won't unequip items, if there is no place left in the inventory. Can be used to remove the bugged disguise armor after Rescue the Queen quest (the infamous game-breaking disguise armor bug), though it won't restore any of your original (pre-disguise) gear, of course.
*runscript zz_supercrit player - gives you 1000 mana and health, and 50 Strength and Dexterity each. Note: To apply the effect to other characters you must type "gen00fl_" followed by the character's name. To apply the effect to Alistair, for example, you would then type "'runscript zz_supercrit gen00fl_alistair". For Awakening characters the proper prefix is "gxa000fl_" (for example, you would then type "runscript zz_supercrit gxa000fl_oghren").
*runscript dbg_setattrib [attrib] [value] - gives the selected party member a 180 sec. attribute buff / debuff, where [attrib] is a number from 1 to 6 (1=Str, 2=Dex, etc. in order), and [value] is the amount by which you want to raise it. A negative [value] can be used to lower the attribute instead (i.e., -15).
*runscript injury remall or runscript injury remparty - removes injuries from self (remall) or party (remparty).
*runscript zz_jump_around - Teleports you to set teleport points on the current map. (E.G. Map transition points.).
*runscript zz_fab (in Awakening) gives access to debug room—full complement of Awakening armor sets, weapons, potions, and runes (4 sets of full complement of runes through Paragon, including the missing Barrier rune) .
*runscript zz_deathblow - Causes your character to animate a random finishing blow based on what weapon they have currently equipped, which immediately kills the currently targeted enemy. For weapons without a finishing blow nothing happens.
**Warning: Using this command against major characters (most of which are bosses) can prevent the game from continuing by instantly killing them instead of triggering the related cutscenes.
*runscript zz_addapproval X Y- Add approval to a character. X represents the character in question, while Y is the amount of approval to add. Y can be negative, reducing approval.
**The following numbers represent characters in the game:
**1 - Alistair
**2 - Dog
**3 - Morrigan
**4 - Wynne
**5 - Shale
**6 - Sten
**7 - Zevran
**8 - Oghren
**9 - Leliana
**10 - Secret Character 
**WARNING: in the Dragon Age: Awakening expansion, this command doesn't work; you need to use zz_gxa_addapproval X Y instead. X is a value between 1 and 6 and represents the stat modified by approval change (1=Constitution, 2=Dexterity, 3=Magic, 4=Willpower, 5=Cunning, 6=Strength); Y is a value between -100 and 100 and represents the amount of approval to add or subtract from character value. To successfully execute the command, you must run it while the companion whose approval needs to be changed is selected.
*runscript wizard XX - Changes the main character into a level XX wizard.
*runscript rogue XX - Changes the main character into a level XX rogue.
*runscript warrior XX - Changes the main character into a level XX warrior.
The last three commands change your attributes to a default set appropriate for that level. They also reset your skills and powers to the defaults for your background and class.
== Character ==
Warning: Using any of these commands resets your character to Level 2 and you lose all your inventory and plot items.
Console Command 	Effect on Character
runscript rogue # 	Makes player a Rogue with level #
runscript warrior #	Makes player a Warrior with level #
runscript wizard # 	Makes player a Mage with level #
By adding an "x" to the above-mentioned codes you avoid lose all your inventory or plot items. However, it may alter your Origin. For elves, your origin is set to Dalish for warriors and rogues. For dwarves it is set to Noble origin. It may also have other side-effects. For instance, you lose all attribute points gained through The Fade: Lost in Dreams and any tomes you've found.
Console Command 	Effect on Character
runscript roguex # 	Makes player a Rogue with level #
runscript warriorx #	Makes player a Warrior with level #
runscript wizardx # 	Makes player a Mage with level #
runscript dogx # 	Makes player a War Dog with level #
runscript shale # 	Makes player a Shale with level #
== External links ==
*This helpful mod allows you to see what you type in the console.
*With the help of this mod it is possible to add any item to your inventory via a new "additem" console command. This is especially useful as a workaround for the various items that due to bugs cannot be acquired through normal means (e.g., Shaperate's Blessing, Ancient Elven Boots). Item ID codes can be found here.
*The Getsetplotflag script is an official script to add codex entries and set plot flags. It can be found here, as the second file: https://www.nexusmods.com/dragonage/mods/3046?tab=files
Category:Dragon Age: Origins gameplay
Category:Guides