Manifest

Manifest is a keyword action introduced in Fate Reforged. When you manifest a card, you put it onto the battlefield face down.
==Description==
While face down, a manifested card is a 2/2 colorless creature with no name, no abilities, and no creature types.
Unlike Morph, which is usually cast from your hand, manifested cards are usually played from the top of your library. Specific cards may manifest cards from either your hand, your Graveyard, or your opponent's library.
A manifested creature card may be turned face up for its mana cost. If the creature can be turned face up, the morph, megamorph, or disguise cost can be paid instead. A manifested noncreature card can't be turned face up this way unless it already had morph.
In Tarkir, manifest represents Ugin's draconic magic from the plane's past, rooted in concealment and deception. It was designed to feel like a proto-morph mechanic.
After Fate Reforged, Manifest was featured in Commander 2018, Modern Horizons and Commander 2019. of War of the Spark has a loyalty ability reminiscent of Manifest. Manifest also appeared as a one-off in the Streets of New Capenna Commander decks and Modern Horizons 3.
===Cloak===
Because Morph was considered to be a bit weak for the Standard environment at the time of Murders at Karlov Manor and hence produced disguise, that set also introduced an upgraded coordinate mechanic called Cloak.
===Manifest Dread===
Manifest dread is a variant of Manifest introduced in Duskmourn: House of Horror that plays into the set's graveyard-matters and Delirium subtheme. On its own, it resembles <c>Write into Being</c>. To manifest dread, the controller looks at the top two cards of their library. They choose to manifest one of them (i.e. put it onto the battlefield face down as a colorless 2/2 creature with no name, no creature types, no abilities, and no mana cost that can be turned face up for its mana cost), and they put the other into their graveyard. Unlike conventional Manifest, it will always be from the library, while other Manifests may be from the graveyard, exile or hand.
It also is similar to Surveil in that the ability allows you to selectively choose cards from the top of your library to put into your graveyard to fuel related graveyard synergies such as delirium, with the added decision of figuring out which card to place as a 2/2 creature that you may turn face up later, knowing that your opponent has seen which card you didn't Manifest.
When "manifest dread" was created for Duskmourn cloak had not yet been designed for Murders at Karlov Manor. Cloak didn’t happen until later in Karlov Manor set design. Manifest dread was done in Duskmourn vision design.
==Rules==
==Rulings==
*You may put an overlay card on a manifested creature while it's on the battlefield. The overlay is just a reminder. You don't have to use it if you don't want to, and it doesn't change how face-down creatures function.
*Any time you have priority, you can turn a manifested creature face up if it's a creature card. You do this by revealing what its mana cost is and paying that cost.
*As soon as the card is face up, it has its normal characteristics.
*If you manifest a noncreature card, it can't be turned face up this way.
*If you happen to manifest a card with morph, you can turn it face up either by paying its mana cost (if it's a creature card) or by paying its morph cost.
*Turning a face-down creature face up doesn't use the stack and can't be responded to.
*If the face-down creature has any counters on it, those remain on the face-up creature. It's not a new creature, and it doesn't enter the battlefield just by turning face up. Any Auras or Equipment attached to the manifested creature remain attached to it after it turns face up.
*A few older cards turn a face-down creature face up. If you manifest an instant or sorcery card, and one of these older cards tries to turn it face up, reveal the card and it stays on the battlefield face down.
*The rules for double-faced cards were changed slightly to account for the possibility that they are manifested. If a double-faced card is manifested, it will be put onto the battlefield face down. While face down, it can't transform. If the front face of the card is a creature card, you can turn it face up by paying its mana cost. If you do, its front face will be up. A double-faced card on the battlefield still can't be turned face down.
;Manifest dread
*To manifest dread, look at the top two cards of your library. Manifest one (by putting it onto the battlefield face down) and put the other into your graveyard. The card you put onto the battlefield becomes a 2/2 face-down creature with no name, mana cost, creature types, or abilities. It's colorless and has a mana value of 0. Other effects that apply to the permanent can still grant it any characteristics it doesn't have or change the characteristics it does have.
*Any time you have priority, you can turn a manifested permanent you control face up by revealing that it's a creature card (ignoring any copy effects or type-changing effects that might be applying to it) and paying its mana cost. This is a special action. It doesn't use the stack and can't be responded to.
*If a manifested creature would have disguise or morph if it were face up, you may also turn it face up by paying its disguise or morph cost, as appropriate.
*Unlike a face-down creature that was cast using a disguise or morph ability, a manifested creature may still be turned face up after it loses its abilities if it's a creature card.
*If a double-faced card is manifested, it will be put onto the battlefield face down. While face down, it can't transform. If the front face of the card is a creature card, you can turn it face up by paying its mana cost. If you do, its front face will be up.
*If your library contains only one card when you manifest dread, you'll look at that card and put it onto the battlefield face down. You won't have the option to put it into your graveyard instead. If your library contains no cards when you manifest dread, you won't do anything.
*Some cards in the Duskmourn release have abilities that trigger "whenever you manifest dread." In circumstances where you are instructed to manifest dread but can't perform some or all of the steps of manifesting dread (probably because your library has one or fewer cards in it), these abilities will still trigger.
==Card that interacts with manifested cards==
*<c>Qarsi Deceiver</c> 
==Examples==
==Trivia==
*The fear, lifelink, manifest dread, regenerate, and vigilance keywords are the only keywords with a card of the exact name (<c>Fear</c>, <c>Lifelink</c>, <c>Manifest Dread</c>, <c>Regenerate</c>, and <c>Vigilance</c> respectively).
**<c>Manifest Dread</c> is the only card whose card name exactly matches its rules text and keyword ability.
==See also==
*Cloak
*Disguise
*Face down
*Morph
==References==