Technologies

Technologies are additional researches conducted in various buildings in order to unlock certain new crafting possibilities, improve existing crafting options, increase passive income, increase warehouse capacity or get some other benefit. Once resources are supplied to start learning a technology, another technology cannot be chosen in the same building until the current one is completed. While the technology is being developed (fully or partially), the building can't be used unless it can be accessed via tabs. Technologies can be learnt only when building is at maximum level. To be able to see how many items of each resource are required for a certain technology, the player must own at least 1 item of each resource. Technologies in the screen are indicated with different colors based on their status:
*blue - already learned;
*black - available but not yet learned;
*gray - not yet available, because the prerequisites to learn them are missing.
 Once you've invested resources, you won't be able to choose another technology until you complete the research. 
Technology - Example of research.png|Example of technology research screen.
Example of technologies screen.png|Example of different colors in the technologies screen.
Sound of completing a technology.
==Technology progress==
When technology is being researched a blue potion, gear and blueprint (which may be a reference to Potion of mental power (see Mental power), Gears and Blueprint) is wiggling left to right. After the research has been completed a green arrow point up can be seen upon the building (same arrow can be seen when the building has been upgraded). After tapping the building a single green firework can be seen upon the building.
== Trivia ==
*There is a total of technologies.
*A total of Blueprints will be needed to complete all technologies.
Category:Adventurers Guild