Rivals pre-alpha patch 11 July 2018

The 11 July 2018 patch for Command & Conquer: Rivals was the game's fifth official patchGreg Black, 11 July 2018. Balance Update Notes July 11th. EA Answers. Last accessed: 2 August 2018., which affected the game's balance but not the build number.
==Announcement==
On 9 July 2018, game designer Greg Black announced the focus points of the patch.Greg Black, 9 July 2018. Upcoming Balance Changes - 7/09/2018. EA Answers. Last accessed: 2 August 2018.
==Changes==
We are not seeing too much in the way of game breaking balance issues so instead this week we are focusing on changes to improve underperforming units and making a few targeted tweaks to units and powers that are a little too good.
===GDI Changes===
====Col. Jackson====
*Heroic charge buff decreased to 50% (was 75%)
* Heroic charge base duration reduced to 8 seconds (was 10)
====Jump Jet Troopers====
*Health increased to 240 (was 180)
====Mammoth Tank====
* Cost increased to 170 (was 150)
====M.L.R.S====
*Health decreased to 1800 (was 2200)
===Nod Changes===
====Basilisk====
*Low damage reduced to 50 (was 100)
*High damage reduced to 150 (was 200)
*Low damage vs Infantry reduced to 20
*High damage vs Infantry reduced to 50
====Banshee====
*Cost reduced to 60 (was 70)
====Chemical Warrior====
*Gas spawn delay reduced to 0.5 seconds (was 1.0)
*Health increased to 375 (was 300)
====Oxanna====
*Fanaticism attack buff decreased to 75% (was 100%)
*Fanaticism movement buff decreased to 50% (was 100%)
*Fanaticism damage taken penalty increase to 25% (was 15%)
*Fanaticism base duration reduced to 8 seconds (was 10)
====Stealth Tank====
*Cost reduced to 70 (was 80)
*Initial attack delay reduced to 0.0 seconds (was 0.25)
*Number of missiles reduced to 4 (was 5)
*Damage increased to 500 (was 375)
==References==
Category:Rivals official patches