Super Smash Clash/Mario

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Mario is a veteran damage fighter in Super Smash Clash. He comes from the Super Mario series.
== Overview ==
Mario, the hero of the Mushroom Kingdom, was initially introduced in Nintendo's 1981 arcade game "Donkey Kong" as a character named "Jumpman." However, he truly came into his own in the 1985 game "Super Mario Bros." for the NES, where he embarked on a journey to rescue Princess Peach from the villainous Bowser. Originally a carpenter, Mario soon became known as a plumber, a profession he shares with his younger but taller brother, Luigi. Mario's adventures span numerous worlds and dimensions, each teeming with unique challenges and enemies, as he consistently strives to thwart Bowser's plans, whether they involve kidnapping Peach or taking over the world.
Mario is undeniably optimistic and resolute. He never backs down from a challenge and always tackles problems head-on, no matter how dire the situation. He is unwaveringly dedicated to his mission of ensuring the safety of the Mushroom Kingdom and rescuing Princess Peach. His life is characterized by an indefatigable spirit of adventure.
== Abilities ==
=== Primary Fire: Fireball ===
When using this ability, Mario throws fireballs that can be controlled using the mouse. These fireballs are mid-range projectiles, each dealing 25 points of damage that travel in a straight line, bouncing to the earth's gravity, until hitting an enemy or obstacle. The fireballs travel at a moderate speed, requiring players to predict enemy movements for optimal effect. The fireballs also have a small splash damage radius, capable of damaging multiple enemies in close proximity to each other. This attack has no cooldown, but Mario's throwing speed sets the limit for how many fireballs can be in the air at any one time.
=== Super Jump Punch ===
Mario's Super Jump Punch allows him to engage, disengage, and navigate the battlefield. When used, Mario performs a high, damaging jump, dealing 40 points of damage to any enemies he hits on his way up. The verticality of this jump, reaching up to 10 meters, allows Mario to access high ground, evade ground-based abilities, or even escape dangerous situations. It has a cooldown of 8 seconds, which encourages players to use it strategically.
=== Cape Sweep ===
With this move, Mario twirls a cape around him for 2 seconds, deflecting all incoming projectiles and pushing back nearby enemies. The sweep causes minor damage, around 10 points, but its main use is for creating space between Mario and his opponents, providing a momentary respite during intense confrontations. Flying Cape Sweep has a cooldown of 12 seconds after use, making it a precious resource that needs to be used wisely.
=== Mario Finale (Final Smash) ===
Press Q on PC, or B without moving the control stick on Nintendo Switch to activate. Mario's ultimate ability, the Mario Finale, is a powerful move that can turn the tide of a fight. Mario releases a massive wave of fire, dealing high damage to all enemies caught in the blast. The wave travels in a straight line, extending a considerable distance in front of Mario. As it is an ultimate ability, it requires charging through damage dealt and taken, as well as over time. The Mario Finale is best used when multiple enemies are clustered together, making it an effective tool in group fights and choke points. The long range of this ability also gives it potential for surprising enemies from a distance. The visual and auditory spectacle of the Mario Finale underlines the power and heroism of Mario in battle.
== Strategy ==
=== Weapons & Abilities ===
=== General Strategies ===
=== Matchups and Team Synergy ===
==== Tank ====
Fighter	Match-Up	Team Synergy
==== Damage ====
Fighter	Match-Up	Team Synergy
==== Support ====
Fighter	Match-Up	Team Synergy
== Cosmetics ==
Cosmetic Type 	Name	Description	Image
Skins 	 	 	
Victory Poses 	 	 	
Emotes 	 	 	
Highlight Intros	 	 	
== Quotes ==
Mario speaks mostly English, but he also speaks some lines in full Italian, honoring his heritage.
=== Abilities ===
Ability	Quote
=== Chatter ===
Trigger 	Quote
Fighter Selected 	
During Set-Up 	
Match Start 	
Match StartWon Previous Round 	
Match StartLost Previous Round	
Match StartFinal Round 	
Respawn 	
RespawnTeam Kill 	
Pick Up Health Pack 	
On Fire 	
Fully Healed 	
Damage Boosted 	
Negative Status Effect 	
Resurrected 	
Enemy Resurrected 	
=== Call-Outs ===
Trigger 	Quote
Fighter Change 	
Enemy Sighted 	
Outnumbered Against Enemy Team	
Sniper Sighted 	
Turret Sighted 	
Ally Damaged from Behind 	
Enemy Ultimate 	
Nano-Boosted 	
Time Running OutDefense 	
Time Running OutAttack 	
=== Mission Specific ===
Trigger 	Quote
ControlCapture in ProgressTeam 	
ControlCapture in ProgressEnemy 	
EscortPayload MovingTeam 	
EscortPayload MovingEnemy 	
EscortPayload Stuck 	
PushRobot Walking to BarricadeTeam 	
PushRobot Walking to BarricadeEnemy 	
PushRobot Pushing BarricadeTeam 	
PushRobot Pushing BarricadeEnemy 	
PushAbout to Gain Lead 	
PushGained Lead 	
PushAbout to Lose Lead 	
PushLost Lead 	
PushPushing in OvertimeRobot with Team 	
PushPushing in OvertimeRobot with Enemy	
Capture the FlagFlag TakenSelf 	
Capture the FlagFlag TakenEnemy 	
Capture the FlagFlag CapturedSelf 	
Capture the FlagFlag CapturedEnemy 	
Capture the FlagFlag DroppedSelf 	
Capture the FlagFlag CapturedEnemy 	
Capture the FlagFlag Returned 	
=== Eliminations ===
Trigger 	Quote
Final Blow 	
Final BlowScenario 	
Kill Streak 	
Multi Kill 	
Team Kill 	
Avenge 	
Revenge 	
Assist 	
Elimination with Ally on Low HP	
Melee Final Blow 	
Environmental Final Blow 	
Turret Elimination 	
Ally Eliminates Enemy 	
=== Communication ===
Wheel Option 	Quote
Hello 	
Thank 	
Acknowledge 	
Need Healing 	
Need HealingNo Support in Team	
Need HealingNo Healers Nearby 	
Group Up 	
Ultimate Status0-89% 	
Ultimate Status90-99% 	
Ultimate Status100% 	
Ultimate Status100% to Ally 	
Attacking 	
Countdown 	
Defending 	
EnemyPing in World 	
EnemyLocked on Opponent 	
Fall Back 	
Go 	
Going In 	
Goodbye 	
Incoming 	
Need Help 	
No 	
On My Way 	
PingIn World 	
PingAttack Objective 	
PingDefend Objective 	
PingPush Payload 	
PingStop Payload 	
PingPush Robot 	
PingStop Robot 	
PingCapture Flag 	
PingDefend Flag 	
Press the Attack 	
Push Forward 	
Ready 	
Sorry 	
Watching Here 	
With You 	
Yes 	
You're Welcome 	
==== Voice Lines ====
Availability	Quote
Default 	
100 Credits 	
100 Credits 	
100 Credits 	
100 Credits 	
100 Credits 	
100 Credits 	
100 Credits 	
100 Credits 	
100 Credits 	
100 Credits 	
100 Credits 	
===Interactions===
Fighter	Quote
===Multi-Interactions===
Fighters	Quote
===Skin-Specific===
Skin	Trigger	Quote
===Map-Specific===
Map	Trigger	Quote
== Trivia ==
Category:Super Smash Clash
Category:Subpages
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