Da Nutz ‘N’ Boltz Update

Da Nutz ‘N’ Boltz Update is an update for Total War: Warhammer II which released on July 23, 2020. It followed The Total Waaagh! Update.
The update contains balance changes and bug fixes, as well as voice lines and new skill tree for the Black Orc Big Boss unit.
==Patch notes==
* https://www.totalwar.com/blog/total-war-warhammer-ii-da-nutz-n-boltz-update/ by Al Bickham
In case the blog ever goes down, here are the full patch notes:
== English ==
This interim maintenance patch brings some fresh balance changes based on player feedback around The Warden & The Paunch. We’ve diversified some of the Orc tech-tree bonuses, reduced some higher-tier Orc recruitment times, made some unit balance changes for other races, and more besides.
Please note: there have been changes made to the Black Orc Big Boss skill tree in this update. If you are loading a save game that includes a Black Orc Big Boss, the hero will likely be missing skill points and stats due to the changes. For player who might experience this, we recommend starting a new campaign if opting in to the beta.
== Update 13/7/2020 ==
Da Nutz ‘N’ Boltz update has now been further updated with some high-priority tweaks and fixes. These are as follows:  
* Fixed a bug in the Vortex Campaign final battle which caused all four enemy armies to appear together at the start, making it exceedingly tough. Their arrival is now correctly staggered 
* Chapter objectives have been updated for Alarielle to use her correct campaign Rite (Greater Invocation of Isha) 
* Fixed various issues with characters T-posing in the campaign 
* Fixed an error in which the player could control a WAAAGH! army separate to their main army when raiding 
* Fixed an issue with the Army Stances list which caused it to erroneously close
* Eltharion can no longer permanently imprison your Lords following an autoresolved battle 
* Completing a campaign now correctly triggers the achievement for completing the campaign on that difficulty setting 
* Greenskin and Norscan confederation dilemmas will now correctly fire after defeating faction leaders 
* Legendary Lord traits can now be acquired when fighting and defeating them in a battle 
* Appropriate negative relationship traits are now unlocked when defeating races in battle
* Fixed an issue where players would lose access to various army abilities given in the Vortex Campaign final battle 
* Players not currently performing a WAAAGH! in a co-op campaign can accumulate WAAAGH! points by razing settlements in preparation for their own WAAAGH!  
* Recycling items within the Dwarf Forge will now prevent Oathgold from being farmed and exploited 
== Campaign Balance Changes ==
=== Technology ===
We’ve received lots of community feedback regarding the balance between Orcs and Goblins, particularly in the Greenskin Technology Tree. On review, we agreed that the Orc bonuses were a bit one-note (leaning heavily on Weapon Strength), so have adapted several technologies to apply their effects to a broader set of units.
* ‘Eavier Clubs
** +5 Melee Attack for Savage Orcs replaced by +8 Melee Attack for Orc Infantry
* ‘Eavy Metal
** +3 Melee Attack for Orc Infantry replaced by +10 Armour for Orc Infantry
** Weapon Strength bonus reduced from +10% to +5%
* Better Arrer Heads
** All effects now apply to all missile infantry (was previously just goblins)
* Boar Painting
** 10% recruitment cost for Savage Orcs replaced by +10% speed for Orc Boars
* Gobbo Crackdown
** +10% speed for Goblins replaced by +10% speed for all infantry
=== Scrap Upgrades ===
We’ve also adjusted the following upgrade available to Orc Boyz, as we felt that, while strong in a specific context, it lacked the all-round value of equivalent upgrades.
* Padded Shield
** Missile Block Chance reduced from +40 to +30
** Now grants +15 armour
=== Other Changes ===
Over time we’ve tended to reduce the recruitment time of higher-tier units. Several units had not been updated accordingly, so we’ve made some changes:
* Big ‘Uns, Savage Orc Big ‘Uns and Boar Boyz recruitment time reduced from 2 to 1 turn
* Norscan Giant and Greenskin giant recruitment time reduced from 3 to 2 turns
== General Bug Fixes and Improvements ==
* Fixed weapon damage modifiers not applying correctly
* Fixed multiple rare end turn crashes.
* Fixed a crash that could occur when opening Recruit Lord UI if Gotrek is in the Lord pool
* Fixed a softlock that occurred in multiplayer co-op when the call to arms diplomacy screen was displayed
* Fixed an issue that could cause a crash when loading in as The Golden Sun Order in multiplayer campaign
* Gambling Winds of Magic will no longer give the same result each time
* Removed the Lord of Changes’ influence on the stance list – it should no longer play mind games and close while moused over
* Fixed an issue with army selection on the campaign map where having two armies nearby each other would sometimes block selection of the other
* Updated Black Orc Big Boss with a stauncher skill tree
* Grimgor now has a new faction effect that enables recruitment of Black Orc Big Bosses in all regions
* Grimgor now has a new skill Best of Da Best which provides +2 capacity for Black Orc Big Bosses
* Eltharion can no longer permanently imprison Lords following an autoresolve battle
* Lords captured via the Warden’s Cage ability will now unlock their Lord Defeated traits
* Added High Elves Fire Mage on Sun Dragon to Heroes unit caps
* Imrik’s long campaign victory can now correctly be accomplished for those that do not own The Queen & The Crone DLC
* Victory condition achievements should now correct unlock when completing a campaign as Grom on the Vortex campaign
* Rank 7 veteran skills will now affect the Regiments of Renown included in The Warden & The Paunch DLC
* Alarielle should now be able to recruit the new mages introduced in The Warden & The Paunch DLC
* Marauder Chieftains should now have their correct skill trees
* Fixed multiple occupation options for certain settlements for Nakai
* Fixed multiple occupation options for Norsca on certain settlements
* Black Orc Big Boss now correctly has VO in all areas
* Added missing icon for Rebirth abilities when the unit failed to gain health and would instead die
* Renamed Karak Ungor to Red Eye Mountain
* Removed Fightiness from effect bundle when laying siege as Greenskins
* Fixed various localisation issues in multiple languages
== Unit Balance Changes ==
=== Dark Elves ===
* Ravagers of Rakarth (Scourgerunner Chariots)
** Health per entity changed from 1256 to 1166
* Scourgerunner Chariots
** Health per entity changed from 1256 to 1166
=== Greenskins ===
* Orc Shaman (Warboar)
** Base Weapon Damage changed from 80 to 90
** Armour-Piercing Weapon Damage changed from 180 to 220
* Black Orc Big Boss (Warboar)
** Base Weapon Damage changed from 255 to 120
** Armour-Piercing Weapon Damage changed from 185 to 270
* Goblin Great Shaman (Spider Shrine)
** Melee Attack changed from 54 to 58
** Health changed from 9052 to 9957
** Reload Skill changed from 0 to 10
** Armour changed from 150 to 120
* Snotling Pump Wagon
** Multiplayer cost changed from 450 to 500
** Removed poison contact effect from thrown mushroom attack
* Snotling Pump Wagon (Flappas)
** Removed poison contact effect from thrown mushroom attack
* Snotling Pump Wagon (Spiky Rolla)
** Removed poison contact effect from thrown mushroom attack
=== Dwarfs ===
* Ulthar’s Raiders (Rangers – Great Weapons)
** Ammunition of primary weapon changed from 8 to 12
=== High Elves ===
* Silverin Guard
** Base Weapon Damage changed from 22 to 24
** Armour-Piercing Weapon Damage changed from 10 to 8
** Multiplayer cost changed from 800 to 850
* Eltharin The Grim (Stormwing)
** Multiplayer cost changed from 2150 to 2050
=== Bretonnia ===
* Repanse de Lyonesse (Warhorse)
** Run Speed changed from 70 to 75
** Charge Speed changed from 106 to 108
== Ability Balance Changes ==
* Lord of Dragons
** Duration change from 30 to 22
** Cast range changed from 150 to 75
* Fermented Fungi
** Duration change from 36 to 17
** Cast range changed from 100 to 75
* You’re Next
** Cast range changed from 150 to 75
* They Needs Stabbin’
** Cast range changed from 150 to 75
* Spinning Loons
** Cast range changed from 30 to 25
** Added condition: Can no longer be cast if the unit is below 25% health
* The Loons of Eight Peak
** Cast range changed from 30 to 25
Category:Patches