Rivals balance update 2019-05-01

The 01 May 2019 balance updateCaptain Benzie, 01 May 2019. May Balance Update | C&C Rivals. Youtube. Last accessed: 11 December 2019.Redwood_dance210, 23 April 2019. Map Pool and Balance Changes. Reddit. Last accessed: 11 December 2019. for Command & Conquer: Rivals
== Map changes ==
=== Tiberium League Map Pool ===
* Battlefield
* Open Prarie
* Lone SpireTwo Fuses
* Fighting Pit
* Hot Zone
* The Cauldron
* Cracked Ice
=== Master League Map Pool ===
* Peaks and Valleys
* Half and Half
* Down the Middle
* Cracked Ice
* Open Water
=== Bronze League Map Pool ===
* Frozen Road
* Tiberium Stripes
* Two Fuses
* Pillbox
* Canal Row
== Balance changes ==
=== GDI ===
==== Disruptor ====
* Damage against Structures increased to 400 from 250
* Damage against Vehicles increased to 13 from 10
With the change to the Disruptor it can no longer hit the base twice. The structure damage has been increased to compensate
==== Mammoth Tank ====
* Speed increased to 3.95 (Slow) from 3 (Slowest)
* Damage increased to 2070 from 2000
Giving the Mammoth a bit more speed so it can reach the pads easier
==== MG Squad ====
* Damage increased to 28 from 26
Returning some of its power
==== M.L.R.S. ====
* Reload speed reduced to 6 from 6.5
With the change to how Jackson affects reload units, we felt comfortable giving some power back to the M.L.R.S.
==== Orca Bomber ====
* Health increased to 1950 from 1700
* Cost increased to 110 from 100
With the release of the Slingshot, we gave the Orca Bomber some health back but have increased its cost
==== Strongarm ====
* Turret health reduced to 2400 from 3000
Strongarm Turret was changed a while ago to scale with HP per level. We've reduced the base HP to re-address that fact
=== Nod ===
==== Artillery====
* Attacks per second increased to 3.2 from 4.25
* Projectile speed increased to 80 from 50
Faster attack speed and projectile speed will allow the Artillery to more consistently hit targets without missing
==== Avatar ====
* Health increased to 6200 from 5800
Health was increased to make up for the significantly reduced speed
==== Chemical Warriors ====
* Damage against Vehicles increased to 15 from 7
This was added to the game in a previous patch but is being included in these notes
==== Flame Tank ====
* Damage against Infantry increased to 380 from 300
* Damage against Vehicles increased to 72 from 50
General buff to the Flame Tank
==== Phantom ====
* Cost increased to 110 from 100
The Phantom has the potential to be too efficient to have the same cost as the Hammerhead
==== Rockworm ====
* Speed increased to 4.5 from 3.959
The Rockworm has issues reaching its target on time
==== Stealth Tank ====
* Stealth Tank Reload time increased to 11 from 10
Putting Stealth Tank back to a middle ground between its previous form and its current form
== General ==
=== Harvesters ===
Harvester bounty reduced from 100 to 80
=== Nuclear Missile mechanics ===
Changed the missile charge time. This should give early-game players an easier way to pressure their opponents but also allow for late-game players to have more time to mount a comeback if they successfully delay the game until the third missile
* 1st Missile: 40 seconds (was 45 seconds)
* 2nd Missile: 40 seconds (was 45 seconds)
* 3rd Missile: 40 seconds (was 30 seconds)
=== Lock on ===
Added a change where lock on units only fire if locked on for at least 0.25 sec.
* Lock on units include: Predator Tank, Scorpion Tank, Tick Tank
== Dev note ==
* Attack Bike missile speed now consistent regardless of distance
* Fixed bug where MG Squad was not crushable by Mammoth Tank
==References==
Category:Rivals official patches