Blizzard II (Final Fantasy XIV)

Blizzard II is a and spell from Final Fantasy XIV that deals damage to all nearby enemies and grants Umbral Ice.
==Mechanics==
{|class="article-table mw-collapsible" 	 	
Blizzard II 	Blizzard II 	Blizzard II
 	Blizzard II Thaumaturge/Black Mage 12 	SpellClass action
Effects 	
*Deals magic ice damage to nearby enemies
*Grants one stack of Umbral Ice for 15 seconds or removes all stacks of Astral Fire, represented on the Elemental Gauge
*Umbral Ice initially allows only a single stack
*Activates the global cooldown	
*Deals magic ice damage to nearby enemies
*Grants one stack of Umbral Ice for 15 seconds or removes all stacks of Astral Fire, represented on the Elemental Gauge
*Umbral Ice initially allows only a single stack
*Activates the global cooldown
Interactions 	
*Astral Fire and Umbral Ice variably affect the MP costs, potencies, and cast times of Fire- and Ice-elemental spells; see below for more information
* increases damage by 15%; can only be used under the effect of Umbral Ice or Astral Fire, and ends if neither effect is active
* and can only be used under the effect of both Umbral Ice and Enochian
* reduces the cast time of the next three spells to instant for 15 seconds
* reduces the next spell's cast time to instant for 10 seconds
* allows spells to be cast without interruption for 6 seconds	
*Astral Fire and Umbral Ice variably affect the MP costs, potencies, and cast times of Fire- and Ice-elemental spells; see below for more information
* increases damage by 15%; can only be used under the effect of Umbral Ice or Astral Fire, and ends if neither effect is active
* and can only be used under the effect of both Umbral Ice and Enochian
* reduces the cast time of the next three spells to instant for 15 seconds
* reduces the next spell's cast time to instant for 10 seconds
* allows spells to be cast without interruption for 6 seconds
Traits 	
* increases damage by 10% and allows for a second Umbral Ice stack
* increases damage by 30% and allows for a third Umbral Ice stack
* causes Astral Fire III and Umbral Ice III to remove the MP cost of most spells of the opposing element	
* increases damage by 10% and allows for a second Umbral Ice stack
* increases damage by 30% and allows for a third Umbral Ice stack
* causes Astral Fire III and Umbral Ice III to remove the MP cost of most spells of the opposing element
Base direct damage formula:Damage = \lfloor 50 * f(Intelligence_{DMG}) * f(Determination) \rfloor * f(Magic Damage) \rfloor * Trait \rfloorWhere Trait can be 1.1 with Maim and Mend, 1.3 with Maim and Mend II, or 1 otherwise.	Base direct damage formula:Damage = \lfloor 50 * f(Intelligence_{DMG}) * f(Determination) \rfloor * f(Magic Damage) \rfloor * Trait \rfloorWhere Trait can be 1.1 with Maim and Mend, 1.3 with Maim and Mend II, or 1 otherwise.	Base direct damage formula:Damage = \lfloor 50 * f(Intelligence_{DMG}) * f(Determination) \rfloor * f(Magic Damage) \rfloor * Trait \rfloorWhere Trait can be 1.1 with Maim and Mend, 1.3 with Maim and Mend II, or 1 otherwise.
Cast time formula:Cast = \lfloor ( 100 - Haste ) * \lfloor ( 2 - f(Spell Speed) ) * 2000 \rfloor / 1000 \rfloor * Astral Fire Mod \rfloor / 100 Where Astral Fire Mod is 0.5 for during Astral Fire III or 1 otherwise. 	Cast time formula:Cast = \lfloor ( 100 - Haste ) * \lfloor ( 2 - f(Spell Speed) ) * 2000 \rfloor / 1000 \rfloor * Astral Fire Mod \rfloor / 100 Where Astral Fire Mod is 0.5 for during Astral Fire III or 1 otherwise. 	Cast time formula:Cast = \lfloor ( 100 - Haste ) * \lfloor ( 2 - f(Spell Speed) ) * 2000 \rfloor / 1000 \rfloor * Astral Fire Mod \rfloor / 100 Where Astral Fire Mod is 0.5 for during Astral Fire III or 1 otherwise.
Recast time formula:Cast = \lfloor ( 100 - Haste ) * \lfloor ( 2 - f(Spell Speed) ) * 2500 \rfloor / 1000 \rfloor / 100 	Recast time formula:Cast = \lfloor ( 100 - Haste ) * \lfloor ( 2 - f(Spell Speed) ) * 2500 \rfloor / 1000 \rfloor / 100 	Recast time formula:Cast = \lfloor ( 100 - Haste ) * \lfloor ( 2 - f(Spell Speed) ) * 2500 \rfloor / 1000 \rfloor / 100
==Use==
Blizzard deals light damage to all nearby enemies. It is the first area of effect (AoE) attack Black Mages gain access to. Blizzard II grants and maintains Umbral Ice, which significantly increases MP regeneration after expending it in the Astral Fire phase. However, Blizzard II's potency is low even for an AoE action, and it will only outdamage when hitting 4 or more enemies rather than the 3 enemies standard for other AoE actions. Blizzard II also requires the user to move into the middle of the action within melee range of opponents, putting them at risk of opposing close range AoE attacks.
While under the effect of Astral Fire, Blizzard II will remove all stacks of that effect instead of applying Umbral Ice, thus requiring two casts to enter Umbral Ice. can be used to more quickly switch phases.
Once becomes available it mostly replaces Blizzard II and Transpose, as it can bring the Black Mage to Umbral Ice III in a single cast. Freeze also has better DPS and MP efficiency than Blizzard II, and can be used from a safe distance, leaving Blizzard II with no real niche.
== Patch history ==
Version 	Changes
A Realm Reborn	Added with 100 potency, 8% base MP cost, and a 2.5s cast time.Inflicted for 4s.Granted the status for 10s, or removed the status.
Patch 2.1 	Potency reduced to 50.Bind duration increased to 8s.Now available as an additional action to s, s, s, s, and s.
Heavensward 	Now available as an additional action to s.
Patch 3.2 	Umbral Ice duration increased to 12s.
Stormblood 	Umbral Ice and Astral Fire are now part of the Elemental Gauge and are no longer represented by status effects.Umbral Ice duration increased to 13s.No longer available as an additional action.No longer available in PvP.
Shadowbringers	MP cost set at 800 with MP system overhaul.Umbral Ice duration increased to 15s.No longer inflicts Bind.
Category:Thaumaturge actions in Final Fantasy XIV
Category:Black Mage actions in Final Fantasy XIV