Role Imposition

The power to impose archetypes or “roles”, onto others, forcing them to behave a certain way depending on what their role is. A combination of Destiny Manipulation and Fairytale Warping. Not to be confused with Archetype Manipulation.
==Also Called==
*Fatebinding
==Capabilities==
The user has the ability to manipulate the “roles” of people in life, making reality comply with whatever that role entails. For example, a user could turn a target into an archetype called “the Hero”, altering reality around said target to change their lives into that of a hero's from epic storytelling. They could also turn someone into “the rival”, “the love interest”, “the follower”, etc. Each time the user changes a person to this role, reality alters accordingly to match whatever their role is. If the user turns someone or themselves into “the hero”, for example, they will face trials and tribulations according to the Hero’s Journey, and depending on the type of hero they turn themselves into, may become invincible to all but what they’re destined to fight against.
Not only can this power apply to people, but to locations as well. The user can manipulate locations, turning them into places akin to those from legend, such as Valhalla, Atlantis, or Olympus, simply by changing their “role” in the grand scheme of fate. In practice, this would cause these locations to have different effects on reality, the user, and others, either causing them to be safe places (by changing the role of a location to “resting place”) or by causing endless conflict (changing the location’s role to “battlefield”).
Finally, this can also apply to objects. The user can apply this role to mundane weapons, turning them into "the hero's weapon" to give it certain qualities like being unbreakable or able to cut through anything. Clever users can make use of the Chekhov's Gun trope and impose a role onto their enemy's weapon, causing it to betray them, or causing seemingly mundane objects to be empowered with what is essentially plot armor.
==Applications==
*Archetype Manipulation: At it's most basic application, the user can manipulate archetypes and impose these archetypes on others. This also allows the user to impose any archetype or trait on anyone, including themselves.
*Limited Author Authority: Although it is not within the vein of this power to manipulate the will of others, they can control the winds of destiny by changing the subject's role in the "story" of life. By doing this, they essentially take control of every aspect of the target's life, with the exception of the free will of the target and those around them.
*Powers via Object/Accessory: By changing the "role" of a given object, they can cause reality to treat said object as a legendary item. For example, they could change the role of an ordinary work hammer into that of Mjolnir, granting it the abilities Mjolnir is said to have.
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==Limitations==
*The user may not have control over what roles are given to who or what, it may be decided by "fate".
*This power cannot be used as a form of mind control (ex: a man given the role of "mentor" will not suddenly become a mentor to the user), instead it can only be used to manipulate reality to "push" individuals towards a certain tendency.
==Known Users==
*Divines (Scion); via Fatebinding
*Magicians (Scion); via Fatebinding
*SCP-3143 (SCP Foundation)
Category:Plot Powers
Category:Reality Manipulation
Category:Magical Powers
Category:Conceptual Powers
Category:Powers
Category:Supernatural Powers