Snare

Snare effects are a form of crowd control that reduce a victim's movement speed, preventing them from effectively maneuvering in combat. There are 2 types of snares: area-based snares, such as Ice Trap or Earthbind Totem, and debuff-based snares (also called Slows), such as Crippling Poison or Piercing Howl. 
Snares can be most useful to ranged classes when fighting opponents who only possess melee attacks, allowing them to kite the opponent. Conversely, snares can be very useful for melee classes seeking to prevent ranged opponents from escaping beyond reach of their attacks. Snares are also useful to prevent enemies from fleeing to safety or running for help (in instances especially).
Spells and abilities with a snare effect usually have a percentage listed (i.e. Daze is a "50% snare"). The target's full movement speed is reduced by this percentage.
==Mechanics==
Snare debuffs do not stack. Instead, the debuff that gives the most movement speed reduction takes precedence. If any lesser snare is applied while a greater snare is active, it will not be applied, even if the greater snare will expire sooner.
==Abilities==
Class 	Ability 	Movement Speed Slow	Dispel Type
Death knight	Chains of Ice 	60% 	Magic
Druid 	Infected Wounds 	50% 	Disease
Hunter 	Concussive Shot 	50% 	None
Hunter 	Ice Trap 	50% 	None
Mage 	Frostbolt 	50% 	Magic
Mage 	Slow 	50% 	Magic
Mage 	Cone of Cold 	60% 	Magic
Mage 	Frostfire Bolt 	40% 	Magic
Priest 	Mind Flay 	50% 	None
Rogue 	Deadly Throw 	50% 	None
Rogue 	Crippling Poison 	50% (70%) 	Poison
Shaman 	Frost Shock 	50% 	Magic
Shaman 	Frostbrand Weapon 	50% 	Magic
Shaman 	Earthbind Totem 	50% 	Magic
Warlock 	Curse of Exhaustion	30% 	Curse
Warlock 	Demonic Breath 	50% 	None
Warrior 	Piercing Howl 	50% 	None
Warrior 	Hamstring 	50% 	None
==Counters==
* If the snare is a dispellable type, such as magic debuff, poison or curse, it can be removed with spells, abilities and items which remove those specific debuffs.
* Certain items can dispel snare effects:
** The PvP Trinkets.
** makes the wearer immune to snares when used for 4 sec.
** will prevent snares when using for 6 sec.
* Hunter pets of hunter's with the Bestial Wrath talent are immune to snares.
* Hunter with the talent Posthaste can remove all movement impairing effects, such as snares, slows and roots. 
* Demon Hunter can use Vengeful Retreat to remove all as snare effects. 
* The Paladin spell Blessing of Freedom will also grant immunity to snares, however it will not work on daze type snares.
* The Druid may remove almost all forms of snare by shifting into one of their animal forms.
* The gnome racial ability Escape Artist will dispel any current snares. 
* Enhancement shaman with Feral Spirit can remove snares using Spirit Walk.
* The Warlock ability Demonic Circle: Teleport removes all current snares.
Category:Combat
Category:Game terms
Category:Crowd control