Shiny Units

Shiny units are a special version of units that have the potential to grow stronger the more they are used.
== Pros & Cons ==
Shiny units are always stronger than and have more advantages over their non-shiny counterparts.
=== Benefits ===
* Ability to level up, which increases the damage of attacks, duration of buffs, or cash received each wave
* Does not require merging or sacrificing to become more powerful
* Certain shiny units can evolve
=== Drawbacks ===
* Expensive to obtain
* Cannot be traded
== How to Obtain ==
Shiny units can be obtained primarily through the Tower Shop and the Store. The chance of receiving a shiny depends on both the source of the unit and the tier of it, as all unit tiers in the Tower Shop and the Store have unique shiny odds: 
=== Shiny Odds from the Tower Shop ===
* Rare units have a 5% chance to be shiny.
* Legendary units have a 6.5% chance to be shiny.
* Mythical units have a 7.5% chance to be shiny.
* Godly units have a 9% chance to be shiny.
* Divine units have an 11.5% chance to be shiny.
* Ultimate units have a 15% chance to be shiny.
The chances of obtaining a shiny in the Tower Shop are the same for units received by pity.
When a player has received a shiny from the Tower Shop, the following message will be displayed on their screen: "You got something shiny.." When a player has received a shiny through pity, the following message will be displayed on their screen: "Placeholder"
=== Shiny Odds from the Store ===
* Legendary units have a 5% chance to be shiny.
* Mythical units have a 5% chance to be shiny.
* Godly units have a 7.5% chance to be shiny.
* Divine units have an 8.5% chance to be shiny.
* Ultimate units have a 10% chance to be shiny.
When a player has received a shiny through pity, the following message will be displayed on their screen: "You got something shiny.."
=== Additional Information ===
Shiny units can also be rewarded through other means, such as battlepasses. Furthermore:
* Crates cannot give shiny units.
* Common-tier units are the only units that cannot be shiny.
* Shiny units cannot be obtained through trading.
== Leveling Shiny Units ==
Leveling a shiny unit depends on whether the unit is offensive or supportive as each gain experience (abbreviated EXP) through different means.
Most offensive shiny units receive experience based on the number of enemies they both hit and kill successfully. Each enemy hit rewards 2 experience, and each kill doubles the experience. Offensive shiny units have a level cap of 80; shiny evolutions have a cap of 90.
Shiny farm units receive experience every wave. Each wave will reward 2 experience for each unit placed down, totaling 10 experience with 5 units placed per wave. The Useless Farms challenge does not affect experience gain for shiny farm units. Shiny farm units have a level cap of 50.
Shiny dragon units receive experience every time they are used. For each use, the unit is rewarded 10 experience. Shiny dragon units have a level cap of 50.
Once a shiny unit reaches level 40, its experience gain will double. For shiny offensive units, this stacks with the double experience rewarded for killing an enemy.
=== Summary of Experience Gained ===
Levels 1-39:
* Offensive units: +2 EXP per hit; doubled when the unit kills an enemy
* Farm units: +3 EXP per wave
* Dragon units: +10 EXP per use
Levels 40+:
* Offensive units: +4 EXP per hit; doubled when the unit kills an enemy
* Farm units: +6 EXP per wave
* Dragon units: +20 EXP per use
=== Amplified Trait ===
All shiny units have the potential to receive an exclusive trait: Amplified, which doubles the experience gain of the shiny unit with the trait. If a shiny unit has this trait, it is best to keep it as it becomes tougher for a shiny unit to level up the closer it is to its level cap.
=== Additional Information ===
Currently, there are some units that cannot level up due to not being able to gain experience. These units include Gukoo Drip, Little Raruto, Albino, Ori, and Eren.
== Statistics ==
* Offensive units: Each level increases the unit's damage by 2% of its base damage
* Farm units: ???
* Dragon units: ???