MMM - Magic

⛭ Neutral Class ⛭
Applications	Unlocking Criteria 	Stats & Spells
Pure Magic 	Unlocked upon joining the game for the first time	“The entry level class for all aspiring wizards and wizardesses, focusing on the purest form of magic. By taking any shape the bender wants and being easy to grasp, it is the best magic to practice with before moving on to more elaborate magic types.”
* Power: ★★★
* Speed: ★★★
* Range: ★★★
* Defense: ★★★
* Utility: ★★
# Magic Orb (Fires an orb of magic that deals low damage) [Cost: None | Damage: 20 | CD: 6 sec.]
# Magic Circle (Creates a brief, rapidly spinning magic circle where your cursor is, damaging enemies caught in it or those who touch it) [Cost: 250 Coins | Damage: 25 | CD: 8 sec.]
# Magic Slicer (Fires a slash that travels faster than a Magic Orb and deals more damage on impact) [Cost: 250 Coins | Damage: 30 | CD: 10 sec. | WU: 0.25 sec.]
# Magic Dash (Dash a mild distance forward, damaging enemies in the way and pushing them) [Cost: 250 Coins | Damage: 15 | CD: 7 sec.]
# Inner Magic (Unleashes a short range burst of magic around yourself that knocks everything around you away) [Cost: 350 Coins | Damage: 40 | CD: 25 sec. | WU: 1.5 sec.]
💧 Aquos Class 💧
Applications	Unlocking Criteria	Stats & Spells
* Water
* Bubbles
* Rain
* Vapor	20 Emeralds 	“The rookie level class that bends everything wet. Water magic is a great choice for mages who have mastered the art of basic magic, being easy to grasp, control and reshape with its malleable liquid/gas form.”
* Power: ★
* Speed: ★★★
* Range: ★★
* Defense: ★★★★
* Utility: ★★
# Water Pulse (Fires an orb of water that deals low damage and applies small knockback) [Cost: None | Damage: 10 | CD: 6 sec.]
# Aqua Bolts (Fires three bolts of water in an outward spread, each dealing low damage) [Cost: 300 Coins | Damage: 8 per projectile | CD: 7 sec.]
# Cleanse (Pops a bubble around yourself, removing negative status effects from you) [Cost: 400 Coins | Damage: None | CD: 25 sec. | WU: 1 sec.]
# Hydro Blast (Charges up and fires a beam of water that applies heavy knockback and a short stun) [Cost: 400 Coins | Damage: 25 | CD: 12 sec. | WU: 2.5 sec.]
# Watercane (Surrounds yourself in a cyclone of water that collapses outwards after a moment, pushing nearby enemies and stunning them. It also protects you from attacks before it happens) [Cost: 650 Coins | Damage: 25 | CD: 14 sec. | WU (Before collapse): 1 sec.]
# Vaporwaves (Fires three large slashes of water that turn into blinding vapor on impact) [Cost: 650 Coins | Damage: 7.5 per projectile | CD: 12 sec.]
# Whirlpool (Creates a whirlpool that pulls in and then traps nearby enemies until it disappears) [Cost: 1250 Coins | Duration: 3 sec. | Damage: 3.5 per half second | CD: 15 sec.]
# Tidal Wave (Pushes a large wave of water across the ground in front of you for a below-average distance, carrying enemies along with it) [Cost: 1250 Coins | Damage: 25 | CD: 20 sec. | WU: 1 sec.]
🌀 Aeros Class 🌀
Applications	Unlocking Criteria	Stats & Spells
* Wind
* Air
* Gases
* Sky
* Clouds
* Weather	20 Emeralds 	“The rookie level class that bends everything that is neither solid nor liquid, but still exists everywhere we go. Learning mages will be satisfied with the minimal stress and smooth maneuvers of wind magic.”
* Power: ★
* Speed: ★★★★
* Range: ★
* Defense: ★★★
* Utility: ★★★
# Wind Blast (Fires a fast-traveling, short range orb of wind that deals low damage and applies very small knockback) [Cost: None | Damage: 12 | CD: 6 sec.]
# Blowing Cyclone (Creates a brief, short range horizontal whirlwind in front of you that gradually pushes back enemies, preventing them from being able to reach you) [Cost: 300 Coins | Duration: 2 sec. | Damage: 2.5 per half second | CD: 9 sec.]
# Circle Slash (Fires an outward-spreading ring of 8 wind slashes around yourself that pushes enemies back a bit) [Cost: 400 Coins | Damage: 10 | CD: 2 sec.]
# White Cloud (Breathe out a large white cloud that restricts the vision of enemies inside it) [Cost: 400 Coins | Duration: 20 sec. | Damage: 0 | CD (After the cloud disappears): 20 sec.]
# Aero Vortex (Create a short horizontal whirlwind tunnel and dash through it whilst pushing back enemies in the way) [Cost: 650 Coins | Duration (After dashing): 2 sec. | Damage: 20 (Dash hit) | CD: 13 sec. | WU: 0.5 sec.]
# Tornado (Create a tornado at the cursor’s location within a short range that catches that get too close and throws them around) [Cost: 650 Coins | Duration: 5 sec. | Damage: 2 per half second | CD: 10 sec.]
# Mist Shroud (Surround yourself in a misty aura, making you immune to tracking or X-ray abilities, as well as becoming unable to be seen through walls by Monsters or the Mutant) [Cost: 1250 Coins | Duration: 45 sec. | Damage: 0 | CD: 60 sec. | WU: 1 sec.]
# Windstorm (Summon a large, wide whirlwind around yourself that throws all nearby enemies around, then tosses them away) [Cost: 1250 Coins | Duration: 6 sec. | Damage: 2 per half second | CD: 22 sec. | WU: 1 sec.]
🍃 Bios Class 🍃
Applications	Unlocking Criteria	Stats & Spells
* Plants
* Flowers
* Leaves
* Vines
* Grass
* Weeds
* Fruits
* Vegetables
* Roots	20 Emeralds 	“The rookie level class that bends everything green and natural. While it looks impractical, it is as essential and versatile as it is sincere and fun to control. It requires more concentration than water and wind magic, but can make your life easier in almost any way.”
* Power: ★★
* Speed: ★★
* Range: ★★★
* Defense: ★★★
* Utility: ★★★★
# Leaf Ball (Fires a fairly slow-moving ball of magic leaves that deals low damage and slowly moves towards nearby enemies) [Cost: None | Damage: 14 | CD: 6 sec.]
# Root Trap (Create a small pit of thorny roots that can trap and damage a single target who comes into contact with it) [Cost: 300 Coins | Duration (If catching an enemy): 2 sec. | Damage: 16 | CD: 12 sec. | WU: 0.5 sec.]
# Razor Petals (Creates 4 spinning flowers that circle you, cutting enemies who come too close) [Cost: 400 Coins | Duration: 12 sec. | Damage: 3 over time while making contact | CD: 20 sec. | WU: 1 sec.]
# Vine Grapple (Launches a vine that will pull you towards where it lands) [Cost: 400 Coins | Damage: 0 | CD: 5 sec.]
# Grass Spikes (Creates a large area of tiny grass spikes around you, dealing damage to enemies who step on them) [Cost: 650 Coins | Duration: 13 sec. | Damage: 2 with each step | CD: 25 sec.]
# Fruit Rain (Rain explosive fruits down onto the ground a large radius around you) [Cost: 650 Coins | Duration: 3.5 sec. | Damage: 12 per fruit | CD: 20 sec.]
# Heal Sprout (Creates a circle of magic weeds that will heal your team as long as they stand inside) [Cost: 1250 Coins | Duration: 12 sec. | Health Regained: 2.5 per half second | CD: 50 sec. | WU: 1 sec.]
# Rapid Carrots (Fires a total of 20 rapid fire carrots to pincushion enemies) [Cost: 1250 Coins | Damage: 1.5 per projectile | CD: 16 sec. | WU: 1 sec.]
⛰ Terrus Class ⛰
Applications	Unlocking Criteria	Stats & Spells
* Ground
* Dirt
* Mud
* Soil
* Mountains	20 Emeralds 	“The rookie level class that bends everything we stand on. Even though it requires the most concentration and the greatest persistence of the four rookie classes, its usefulness and protective qualities make it a beginner favorite.”
* Power: ★★
* Speed: ★
* Range: ★★
* Defense: ★★★★
* Utility: ★★
# Dirt Boulder (Fires a gravity-bound ball of ground that bounces off of three surfaces) [Cost: None | Damage: 15 | CD: 6 sec.]
# Landslide (Unleashes a brief wave of ground sludge that can knock enemies down and destroy their spells on contact) [Cost: 300 Coins | Duration: 1 sec. | Damage: 16 | CD: 12 sec. | WU: 1.25 sec.]
# Rising Ground (Raises a small area of ground where your cursor is, creating a wall that can only be climbed from one side) [Cost: 400 Coins | Duration: 6 sec. | Damage: None | CD (After ground returns to normal): 15 sec. | WU: 1 sec.]
# Soil Fall (Lifts a total of 6 blocks of dirt from the ground around you into the air, then tosses them at your target) [Cost: 400 Coins | Duration (Per block after impact): 5 sec. | Damage: 4 per projectile | CD: 9 sec. | WU: 1.5 sec.]
# Earthquake (Creates a brief earthquake within a modest range around you that knocks enemies off their feet creates damaging cracks in the ground) [Cost: 650 Coins | Duration: 3 sec. | Damage: 14 per crack contact | CD: 20 sec. | WU: 0.5 sec.]
# Tremor (Raises a short line of earth spikes in front of you that knocks enemies into the air if they are caught underneath it) [Cost: 650 Coins | Duration: 1.5 sec. | Damage: 20 | CD: 15 sec. | WU: 0.5 sec.]
# Cave Crawl (Disappear underground and reappear wherever your cursor is within a limited range. Anyone beneath you when you reappear will be launched airborne) [Cost: 1250 Coins | Damage: 14 | CD: 8 sec. | WU: 0.5 sec.]
# Peak Advantage (Summon a mountain beneath you that grants a massive height advantage and protects you from spells) [Cost: 1250 Coins | Duration: 10 sec. | Damage: 0 | CD: 25 sec.]
☀ Photos Class ☀
Applications	Unlocking Criteria	Stats & Spells
* Light
* Radiation
* Solar
* Aurora
* Spectrum
* Stars
*Sun
* Order	Level 50+
50 Emeralds	“The junior level class that bends everything bright. An easy thing to step into upon leaving the rookie ranks, light magic flows smoothly and warmly with an experienced-enough mage’s will, gaining a variety of different properties.”
* Power: ★★
* Speed: ★★★★
* Range: ★★★★
* Defense: ★
* Utility: ★★★
# Light Blast (Fires a low-damage, fast-traveling ball of light that travels a long distance and leaves a trail behind itself) [Cost: None | Damage: 17 | CD: 6 sec.]
# Triple Star (Fires three back-to-back shooting star projectiles that can persist for long enough to hit from a distance) [Cost: 600 Coins | Damage: 6 per projectile | CD: 7 sec.]
# Photon Ray (Fires a total of 10 small, long-range beams of radiation that travel at near-instant speed) [Cost: 800 Coins | Damage: 4.5 per projectile | CD: 8 sec. | WU: 0.5]
# Flash Dash (Instantly dash to where your cursor is within a long range, creating a blinding flash of light in both location and destination) [Cost: 800 Coins | Duration (Blinding effect): 2 sec. | Damage: 0 | CD: 8 sec. | WU: 0.5 sec.]
# Solar Beam (Summons a mini sun to float above where you click, creating a large column of light that deals damage over time to enemies standing in it and partially blinds them) [Cost: 1200 Coins | Duration: 15 sec. | Damage: 3 over time | CD: 12 sec.]
# Daybreak (Summons a miniature sun above you that fires a beam of solar energy at your target, blinding enemies it hits) [Cost: 1200 Coins | Duration (Blinding effect): 1 sec. | Damage: 22 | CD: 11 sec. | WU: 0.5 sec.]
# Spectral Dance (Surrounds your body in a layer of auroral radiation that renders you nearly invisible for a few seconds while also increasing your movement speed) [Cost: 2000 Coins | Duration: 5 sec. | Damage: 0 | CD: 25 sec. | WU: 1 sec.]
# Prism Spark (Fires a long range, instant-travel continuous beam of multicolored light that you can slowly steer) [Cost: 2000 Coins | Duration: 1 sec. | Damage: 6.5 per every ¼ of a second | CD: 15 sec.]
# Excalibur (Fires a fast, dense barrage of light blades that spread further apart as they travel, dealing more damage up close and being harder to avoid from far away) [Cost: 3000 Coins | Duration: 1 sec. | Damage: 6 per projectile | CD: 20 sec. | WU: 0.5]
# 10th Law (Prepare by combining 8 multicolored orbs of energy into yourself, then use within 60 seconds later to fire a larger, fast-traveling blast that explodes on impact and blinds enemies) [Cost: 3000 Coins | Duration (Blinding effect): 2.5 seconds | Damage: 30 | CD: 20 sec. | Charge Time: 1.5 sec.]
❄ Cryos Class ❄
Applications	Unlocking Criteria	Stats & Spells
* Ice
* Snow
*Frost
* Cold
* Chill	Level 50+
50 Emeralds	“The junior level class that bends everything cold. Less confident mages shouldn’t take this until they feel they are ready. Like fire magic, ice magic is uncomfortable to use at first, but can become your best friend once you get used to it.”
* Power: ★★★
* Speed: ★★★
* Range: ★★
* Defense: ★★★★
* Utility: ★★
#Frost Pulse (Fires a low-damage orb of ice-cold magic that slows down enemies temporarily) [Cost: None | Duration (Slowness effect): 1.5 sec. | Damage: 19 | CD: 6 sec.]
# Icicle Lance (Fires three large icicles in an outward spread at the ground a short distance in front of them, creating temporary ice spikes upon impact) [Cost: 600 Coins | Duration (Ice spikes): 1.5 sec. | Damage: 22 per projectile | CD: 10 sec. | WU: 0.5 sec.]
# Ice Outburst (Creates a brief shield around you in the form of a large shard of ice, reducing the damage you take and knocking nearby enemies away) [Cost: 800 Coins | Duration: 2 sec. | Damage: 35 | CD: 13 sec.]
# Freeze Ray (Shoots a short-mild range beam of cold energy that can freeze enemies in place upon impact) [Cost: 800 Coins | Duration (Freezing effect): 2 sec. | Damage: 30 | CD: 15 sec. | WU: 0.5 sec.]
# Snowy Crush (Creates a giant snowball in front of you and pushes it forward, making it roll and crush anything in its path until it eventually crumbles) [Cost: 1200 Coins | Damage: 37 | CD: 10 sec. | WU: 0.5 sec.]
# Chilled Rain (Rains cubes of ice down from the sky or ceiling around you, each creating a long ice spike on whatever ground it hits) [Cost: 1200 Coins | Duration: 3.5 sec.; 5 sec. for each ice spike | Damage: 20 per cube, then 10 per ice spike contact | CD: 20 sec.]
# Slip Trail (Dash a short distance forward on one foot, leaving a trail of ice behind that slips enemies who step on it) [Cost: 2000 Coins | Duration (Ice trail): 4.5 sec. | Damage: 0 | CD: 15 sec.]
# Cold Burst (Jump and unleash a semi-short range shockwave of frost that freezes enemies caught by it) [Cost: 2000 Coins | Duration (Freezing effect): 2 sec. | Damage: 25 | CD: 25 sec. | WU: 0.75 sec.]
# Frozen Heart (Creates a miniature blizzard that constantly surrounds you, slowing all enemies caught inside it) [Cost: 3000 Coins | Duration: 10 sec. | Damage: 0 | CD: 35 sec. | WU: 1 sec.]
# Yeti’s Rage (Summons a total of 7 giant ice spikes in the sky around you which then drop one by one, creating icy explosions on impact) [Cost: 3000 Coins | Damage: 7 per ice spike | CD: 30 sec. | WU: 1 sec.]
🔥 Pyros Class 🔥
Applications	Unlocking Criteria	Stats & Spells
* Fire
* Heat
* Ash
* Flames
* Lava
* Magma
*Meteors	Level 50+
50 Emeralds	“The junior level class that bends everything hot. This is a type of magic everyone wants at some point, but to wield it requires both an honest will and courage. Fire magic can be dangerous if mishandled, meaning all students in this class are well-trained and cautious.”
* Power: ★★★★
* Speed: ★★★
* Range: ★★★
* Defense: ★★
* Utility: ★
# Fireball (Fires a blast of flames that ignites enemies, dealing damage over time) [Cost: None | Duration (Burning effect): 3 sec. | Damage: 20, then 2 over time (32 Total damage) | CD: 6 sec.]
# Magma Geyser (Launches several arcing balls of flaming magma from above your head onto the area around you) [Cost: 600 Coins | Duration: 15 magma globs | Damage: 18 per magma glob | CD: 11 sec. | WU: 0.5 sec.] [Cost: 600 Coins
# Pyro Release (Wraps you in flames, which are then blown forward as a wave of fire that travels a medium distance and also hits all enemies close to you) [Cost: 800 Coins | Damage: 40 | CD: 12 sec. | WU: 0.75 sec.]
# Combustion (Raises the nearby temperature to immense levels before creating an explosion around yourself) [Cost: 800 Coins | Damage: 45 | CD: 15 sec. | WU: 1 sec.]
# Ash Blower (Charge up a medium-range beam of flaming ash that can knock enemies away) [Cost: 1200 Coins | Damage: 40 (Single click) to 60 (Full charge) | CD: 20 sec. | Charge Time: 2 sec. | WU: 0.5 sec.]
# Dragon’s Breath (Blows constant flames from your mouth that will catch enemies alight if they are caught inside) [Cost: 1200 Coins | Duration: 5 sec.; for both the spell and burning effect | Damage: 7 over time to enemy inside the flames; 2 over time from burning | CD: 17 sec. | WU: 1 sec.]
# Eruption (Creates a pool of lava that enemies will want to stay out of) [Cost: 2000 Coins | Duration: 10 sec. | Damage: 10 over time | CD: 25 sec. | WU: 0.5 sec.]
# Cinder Wave (Fires a rapidly spinning ring of blue flames that has a small hitbox, but issues substantial damage) [Cost: 2000 Coins | Damage: 50 | CD: 20 sec.]
# Burnado (Creates a vertical whirlwind of fire in front of you that traps enemies inside and burns them) [Cost: 3000 Coins | Duration: 2 sec.; 5 sec. for the burning effect | Damage: 4.5 over time | CD: 30 sec. | WU: 0.75 sec.]
# Meteor Dance (Rain large, explosive meteors down from the sky around you, covering the area in flames) [Cost: 3000 Coins | Duration: 10 meteors; 8 sec. for flames | Damage: 35 per meteor, 3 over time by flames | CD: 35 sec.]
🌑 Noctus Class 🌑
Applications	Unlocking Criteria	Stats & Spells
* Darkness
* Fog
* Shadows
* Night
* Lunar
* Void
*Moon
* Chaos	Level 50+
50 Emeralds	“The junior level class that bends all things dark. This is a hidden class that not many know exist, and that’s because dark magic tends to be shunned for being unpredictable and concerning, even to those who happen to wield it.”
* Power: ★★★★
* Speed: ★★
* Range: ★★★
* Defense: ★★
* Utility: ★★
# Shadow Orb (Fires a large, fairly-slow moving orb of darkness that is not destroyed upon impact) [Cost: None | Duration: 5 sec. | Damage: 18 over time | CD: 6 sec.]
# Night Cutter (Swings a sword of shadows in front of you thrice, with each swing that doesn’t hit any enemy sending a shockwave projectile) [Cost: 600 Coins | Damage: 16 per swing, 14 per projectile | CD: 8 sec. | WU: 0.5 sec.]
# Blind Bomb (Draws energy from the moon and fires a small, hard-to-see beam of energy, creating an explosion where it points that blinds enemies) [Cost: 800 Coins | Duration (Blinding effect): 2 sec. | Damage: 32 | CD: 12 sec. | WU: 0.75 sec.]
# Dark Stroll (Quickly zoom from one place to another, shrouded in dark fog, damaging any enemies in your way) [Cost: 800 Coins | Damage: 30 | CD: 10 sec. | WU: 0.75 sec.]
# Lunarang (Summon a crescent moon chakram that spins around you in an outwards spiral, moving faster over time) [Cost: 1200 Coins | Duration: 3 sec. | Damage: 25 | CD: 9 sec. | WU: 1 sec.]
# Moon Spines (Summons a line of 10 shadowy circles along the ground in front of you, which then release long pulses of dark energy, impaling all above them) [Cost: 1200 Coins | Damage: 34 | CD: 13 sec. | WU: 0.75 sec.]
# Shady Trick (Darkens the shadows of all enemies within a mild radius, then attacks them all from their own shadows a second later; they can escape if they leave the range) [Cost: 2000 Coins | Damage: 22 | CD: 15 sec. | WU: 1.5 sec.]
# Black Hole (Summons a giant black orb above you that pulls in nearby enemies and deals damage once they’re close enough) [Cost: 2000 Coins | Duration: 3.5 sec. | Damage: 7 over time | CD: 20 sec. | WU: 1 sec.]
# Void Slash (Summons a giant sword of shadows that you hold above your head, then swing down to the ground before you, sending a giant slash projectile that cuts through everything in its path) [Cost: 3000 Coins | Duration: 8 sec. | Damage: 60 by sword, 50 by projectile | CD: 27 sec. | WU: 2 sec.]
# Lawbreaker (Charges chaotic dark energy that is soon fired as a giant explosive beam that blinds enemies and reverses their controls) [Cost: 3000 Coins | Duration: 2 sec. for blinding effect, 5 sec. for control reversing effect | Damage: 40 | CD: 32 sec. | WU: 1.25 sec.]
💓 Cardios Class 💓
Applications	Unlocking Criteria	Stats & Spells
* Bodies
* Blood
* Bones
* Senses
* Strength
* Speed
* Flesh
* Organs	Level 150+
100 Emeralds	“The advanced level class that bends all things within our physical forms. A disturbing subject to some, the ideal power for others. Body magic is as difficult to identify in a person as it is to figure out how to use it safely, restricting it to more experienced mages only.”
* Power: ★★★
* Speed: ★★
* Range: ★
* Defense: ★★★★
* Utility: ★★★★
# Blood Burst (Fires a scarlet orb of energy that stops a few feet in front of you and explodes, pushing enemies before you away) [Cost: None | Damage: 20 | CD: 6 sec.]
# Pump-Up Punch (Swells up the muscles in your arm, making it expand for a close-range punch that will send enemies flying away) [Cost: 800 Coins | Damage: 35 | CD: 7 sec. | WU: 0.75 sec.]
# Rib Wall (Raises a circle of giant rib bones from the ground around you to protect you from attacks and launch close-up enemies into the air) [Cost: 1450 Coins | Duration: 2.5 sec. | Damage: 30 sec. | CD: 12 sec. | WU: 0.65 sec.]
# Bone Shaker (Creates a short-range shockwave in front of you that reveals enemies’ skeletons while stunning them temporarily) [Cost: 1450 Coins | Duration (Stunning effect): 2 sec. | Damage: 30 | CD: 17 sec. | WU: 0.75 sec.]
# Heart of Sense (Sharpens your senses, allowing you to detect other entities through walls and obstacles) [Cost: 1950 Coins | Duration: 20 sec. | Damage: 0 | CD: 20 sec. | WU: 1 sec.]
# Great Breath (Sucks in air in a vacuum that pulls enemies caught in it towards you, then pushes them all away with a great heave of air) [Cost: 1950 Coins | Duration (Vacuum): 1 sec. | Damage: 28 | CD: 16 sec. | WU: 0.75]
# Heart of Speed (Increases your energy and fills you with adrenaline, boosting your movement speed by 50%) [Cost: 2600 Coins | Duration: 15 sec. | Damage: 0 | CD: 20 sec. | WU: 1 sec.]
# Cells Flourish (Gradually heals your injuries over time) [Cost: 2600 Coins | Duration: 12 sec. | Health Regained: 1.5 over time | CD: 45 sec.]
# Heart of Protection (Densifies your skin, reducing the damage you take by 50%) [Cost: 3700 Coins | Duration: 15 sec. | Damage: 0 | CD: 25 sec. | WU: 1 sec.]
# Claw Spin (Grow long, claw-like nails and spin at high speeds whilst still being able to move around slightly) [Cost: 3700 Coins | Duration: 2.5 sec. | Damage: 3.5 per quarter of a second (35 Total damage) | CD: 20 sec. | WU: 0.75 sec.]
# Heart of Strength (Increases your strength, boosting the damage of your attacks by 50%) [Cost: 5000 Coins | Duration: 15 sec. | Damage: 0 | CD: 30 sec. | WU: 1 sec.]
# Knuckle Rush (Fills you with strength, speed and energy to unleash a short-range barrage of lightning fast punches) [Cost: 5000 Coins | Duration: 3 sec. | Damage: 1.5 per tenth of a second (45 Total damage) | CD: 30 sec. | WU: 0.5 sec.]
🌳 Lumbis Class 🌳
Applications	Unlocking Criteria	Stats & Spells
* Wood
* Splinters
* Thorns
* Paper
* Trees
* Logs	Level 150+
100 Emeralds	“The advanced level class that bends all things in the forest. Some may compare this class to Bios, since their environments are similar in nature. To learn wood magic though, you need to express great strength and flexibility.”
* Power: ★★★★
* Speed: ★★
* Range: ★★
* Defense: ★★★★
* Utility: ★★
# Flying Log (Fires a short, heavy wood log that can’t travel far, but knocks down whoever it hits) [Cost: None | Damage: 35 | CD: 6 sec. | WU: 0.75 sec.]
# Thorn Twister (Whirls sharp wood thorns within a short radius around yourself as you move) [Cost: 800 Coins | Duration: 5 sec. | Damage: 5 over time | CD: 13 sec. | WU: 0.60 sec.]
# Splinter Cage (Grow several branches from the ground around you that will then lash out at any nearby enemy once each, creating a demobilizing cage of branches around targets] [Cost: 1450 Coins | Duration (Branch cage): 2.5 sec. | Damage: 30 | CD: 10 sec. | WU: 0.5 sec.]
# Piercing Sliver (Quickly impale enemies in a line in front of you with a long, sharp branch from your arm) [Cost: 1450 Coins | Duration (Stunning effect): 1 sec. | Damage: 38 | CD: 9 sec. | WU: 0.75 sec.]
# Cutting Storm (Create and push forth a fairly slow-moving, swirling swarm of paper sheets that will slice down enemies it strays through) [Cost: 1950 Coins | Damage: 10 over time | CD: 12 sec. | WU: 1 sec.]
# Angry Trunk (Summon a violently growing tree some distance in front of you that knocks all enemies beneath it up into the air) [Cost: 1950 Coins | Duration (Stunning effect): 4 sec. | Damage: 40 | CD: 14 sec. | 1 sec.]
# Lumber Strike (Summon a batch of wood logs above you, bound to the sky by rope, to swing towards enemies in front of you, knocking them away upon hit) [Cost: 2600 Coins | Damage: 37 | CD: 8 sec. | WU: 1 sec. (Technically, considering that it starts from one point in the air and ends in another point at the same elevation)]
# Wooden Charge (Arm a heavy wood log on your arm and charge forward a fairly short distance at incredible speed sending anything you hit flying away) [Cost: 2600 Coins | Damage: 40 | CD: 7 sec. | WU: 1 sec.]
# White Bind (Swing a large sheet of paper in front of you and wrap it around an enemy right in front of you, almost completely blinding them and limiting their actions to helplessly hopping around) [Cost: 3700 Coins | Duration (Paper binding effect): 3 sec. | Damage: 15 | CD: 15 sec. | WU: 0.5 sec.]
# Spiky Hide (Grow numerous, long wood thorns all over your body for a brief period, which then burst off your body, damaging enemies close by) [Cost: 3700 Coins | Duration: 4 sec. | Damage: 23 (Both thorns and thorn burst) | CD: 17 sec. | WU: 0.8 sec.]
# Pinecone Pincushion (Levitate into the air and, while spinning at high speeds, douse an area around you with sharp wood splinters from your body) [Cost: 5000 Coins | Duration: 1.5 sec. | Damage: 5 per tenth of a second | CD: 25 sec. | WU: 1 sec.]
# Fury of The Forest (Transform into an invincible tree that snatches all nearby enemies in its branches, then tosses them away before turning back, creating branch cages for them where they land) [Cost: 5000 Coins | Duration (Branch cage): 4.5 sec. | Damage: 65 (10 for branch grab, 55 for throw impact) | CD: 33 sec. | WU: 1.5 sec.]
🗲 Thundis Class 🗲
Applications	Unlocking Criteria	Stats & Spells
* Lightning
* Thunder
* Electricity
* Plasma	Level 150+
100 Emeralds	“The advanced level class that bends all things shocking and sparking. Lightning magic is one of a good few magic practices that’s more likely to harm the user’s self than anyone else unless they are quick with their wits and understanding of its path.”
* Power: ★★★
* Speed: ★★★★
* Range: ★★★★
* Defense: ★
* Utility: ★★★
# Thunder Bolt (Fires an extremely quick blast of lightning that can briefly stun whoever it hits) [Cost: None | Duration (Stunning effect): 0.5 sec. | Damage: 25 | CD: 6 sec.]
# Storm Strike (Call three bolts of lightning down from the sky, each striking where your cursor is) [Cost: 800 Coins | Damage: 11 per bolt | CD: 6 sec. | WU: 0.4 sec. between each bolt]
# Static Shock (Creates a brief circle of electricity around them that shocks and stuns all enemies caught inside, even while they are trying to cast spells or use abilities) [Cost: 1450 Coins | Duration (Stunning effect): 2 sec. | Damage: 25 | CD: 17 sec. | WU: 0.45 sec.]
# Taser Shot (Fires a fast-moving bolt of lightning that follows your cursor and explodes into a sphere of electricity on impact) [Cost: 1450 Coins | Damage: 35 | CD: 8 sec.]
# Giant Retribution (Call down a single giant lightning bolt to strike enemies in a small area, stunning them) [Cost: 1950 Coins | Duration (Stunning effect): 2.5 sec. | Damage: 38 | CD: 14 sec. | WU: 0.4 sec.]
# Buildup Blast (Rub your foot against the ground to build up energy until ready, then use within 60 seconds later to fire an insanely fast bolt of positive charges) [Cost: 1950 Coins | Damage: 0 (No charge) to 50 (Maximum charge) | CD (After charge use): 10 sec. | Charge Time: 4 sec.]
# Plasmatic Sentry (Create a large ball of sparking plasma that zaps all enemies who come within its radius until they leave it) [Cost: 2600 Coins | Duration: 12 sec. | Damage: 4 over time | CD: 25 sec. | WU: 0.5]
# Electron Field (Surrounds yourself in a ball of plasma as you move, zapping all enemies who come close enough to you, though it won’t protect from spells) [Cost: 2600 Coins | Duration: 10 sec. | Damage: 4.5 over time | CD: 25 sec. | WU: 0.5]
# Divine Agitation (Summon a big ring of stunning lightning bolts around yourself, which then comes back twice, becoming bigger with more bolts each time) [Cost: 3700 Coins | Duration (Stunning effect): 1.5 sec. | Damage: 36 | CD: 16 sec. | WU: 0.4 sec., 0.2 sec. between rings of strikes]
# Electric Charge (Imbue your body with electricity, making your next attack 75% stronger than it normally is as long as it is used within 60 seconds) [Cost: 3700 Coins | Duration: 60 sec., or when a damaging spell or attack is used | Damage: 0 | CD: 26 sec. | WU: 0.5 sec.]
# Punishing Glow (Summon and throw a bright, crackling thunderbolt, firing rapid fire giant lightning bolts and stunning all enemies caught in the barrage) [Cost: 5000 Coins | Duration: 15 bolts; 2 sec. for stunning effect | Damage: 3.5 per bolt | CD: 28 sec. | WU: 0.4]
# Clouds of Wrath (Call forth a mighty storm that fills the skies, striking lightning in random locations and darkening the map. Cannot be used if another has already activated it) [Cost: 5000 Coins | Duration: 10 sec. | Damage: 45 per bolt | CD: 35 sec. | WU: 1 sec.]
👁 Monstrus Class 👁
Applications	Unlocking Criteria	Stats & Spells
* Monsters
* Mutation
* Creatures
* Eyes
* Slime
* Hunger
* Fear
* Aliens	Level 150+
100 Emeralds	“The advanced level class that bends… we won’t even ask. This is a hidden class mainly run by student council members who disappeared shortly after a mutant was identified in the academy. We’re not sure how (Or why) this so-called “Monster magic” was made, or what is needed to safely use it.”
* Power: ★★★
* Speed: ★★
* Range: ★★★
* Defense: ★★★★
* Utility: ★★★
# TBD [Cost: None
# TBD [Cost: 800 Coins
# TBD [Cost: 1450 Coins
# TBD [Cost: 1450 Coins
# TBD [Cost: 1950 Coins
# TBD [Cost: 1950 Coins
# TBD [Cost: 2600 Coins
# TBD [Cost: 2600 Coins
# TBD [Cost: 3700 Coins
# TBD [Cost: 3700 Coins
# TBD [Cost: 5000 Coins
# TBD [Cost: 5000 Coins
🧠 Mentos Class 🧠
Applications	Unlocking Criteria	Stats & Spells
* Minds
* Psychic
* Memories
* Thoughts
* Emotions
* Perception
* Sanity
* Consciousness	Level 350+
250 Emeralds	“The expert level class that bends the mind, and our ability to perceive. This class is rather exotic and very few made it out successful, because all effort must be pushed into the head and turned into extreme focus and desire. When mastered, it grands mind-blowing results.”
* Power: ★
* Speed: ★★★
* Range: ★★★★
* Defense: ★★★★
* Utility: ★★★★★
# TBD [Cost: None
# TBD [Cost: 1100 Coins
# TBD [Cost: 1800 Coins
# TBD [Cost: 1800 Coins
# TBD [Cost: 2500 Coins
# TBD [Cost: 2500 Coins
# TBD [Cost: 3300 Coins
# TBD [Cost: 3300 Coins
# TBD [Cost: 4800 Coins
# TBD [Cost: 4800 Coins
# TBD [Cost: 5750 Coins
# TBD [Cost: 5750 Coins
# TBD [Cost: 7500 Coins
# TBD [Cost: 7500 Coins
🪨 Geos Class 🪨
Applications	Unlocking Criteria	Stats & Spells
* Rocks
* Stone
*Minerals
* Stalagmites
* Pebbles
* Asteroids
* Crystals
* Gems	Level 350+
250 Emeralds	“The expert level class that bends all things hard and natural, deep beneath the territory of Terrus. To handle rock magic is as rock-hard as you can joke about, but you need to be serious, tough and strong to make the boulder roll the way you want it to.”
* Power: ★★★★
* Speed: ★
* Range: ★★
* Defense: ★★★★★
* Utility: ★★★
# TBD [Cost: None
# TBD [Cost: 1100 Coins
# TBD [Cost: 1800 Coins
# TBD [Cost: 1800 Coins
# TBD [Cost: 2500 Coins
# TBD [Cost: 2500 Coins
# TBD [Cost: 3300 Coins
# TBD [Cost: 3300 Coins
# TBD [Cost: 4800 Coins
# TBD [Cost: 4800 Coins
# TBD [Cost: 5750 Coins
# TBD [Cost: 5750 Coins
# TBD [Cost: 7500 Coins
# TBD [Cost: 7500 Coins
🔩 Allos Class 🔩
Applications	Unlocking Criteria	Stats & Spells
* Metals
* Spikes
* Nuts & bolts
* Steel
* Weapons
* Blades
* Armor	Level 350+
250 Emeralds	“The expert level class that bends all things metallic. This class is located right next to Geos for good reason. A master of metal magic can shape almost anything, but to bend the metal for the first time is an incredible proof of strength, will and knowledge.”
* Power: ★★★★★
* Speed: ★★
* Range: ★★★
* Defense: ★★★★
* Utility: ★★
# TBD [Cost: None
# TBD [Cost: 1100 Coins
# TBD [Cost: 1800 Coins
# TBD [Cost: 1800 Coins
# TBD [Cost: 2500 Coins
# TBD [Cost: 2500 Coins
# TBD [Cost: 3300 Coins
# TBD [Cost: 3300 Coins
# TBD [Cost: 4800 Coins
# TBD [Cost: 4800 Coins
# TBD [Cost: 5750 Coins
# TBD [Cost: 5750 Coins
# TBD [Cost: 7500 Coins
# TBD [Cost: 7500 Coins
🕱 Toxus Class 🕱
Applications	Unlocking Criteria	Stats & Spells
* Poison
* Acid
* Venom
* Toxins
* Corrosion
* Illness
* Viruses
*Mold	Level 350+
250 Emeralds	“The expert level class that bends all things that can harm us. In other words, a hidden class where unsuspecting mages pick up control over biological and chemical hazards. Don’t ask us how to learn it. Poison magic is one of the most greatly hated types.”
* Power: ★★★★★
* Speed: ★★★★
* Range: ★★★
* Defense: ★
* Utility: ★
# TBD [Cost: None
# TBD [Cost: 1100 Coins
# TBD [Cost: 1800 Coins
# TBD [Cost: 1800 Coins
# TBD [Cost: 2500 Coins
# TBD [Cost: 2500 Coins
# TBD [Cost: 3300 Coins
# TBD [Cost: 3300 Coins
# TBD [Cost: 4800 Coins
# TBD [Cost: 4800 Coins
# TBD [Cost: 5750 Coins
# TBD [Cost: 5750 Coins
# TBD [Cost: 7500 Coins
# TBD [Cost: 7500 Coins
🧊 Universus Class 🧊
Applications	Unlocking Criteria	Stats & Spells
* Physics
* Dimensions
* Gravity
* Kinetics
* Force
* Weight
* Mass
* Energy	Level 750+
500 Emeralds	“The master level class that bends all things that make everything happen. Master level classes teach magic types so potent and dangerous that only the greatest of magic users can even dare to take them. Physics magic, as one could tell, is a prime example of what unbelievable accomplishment looks like.”
* Power: ★★★★
* Speed: ★★★
* Range: ★★★★
* Defense: ★★★★
* Utility: ★★★★★
# Singularity Pulse (Fire an orb of electromagnetic energy that pulls enemies and projectiles towards it) [Cost: None | Damage: 38 | CD: 6 sec.]
# Heavy Grasp (Lock all nearby enemies in place with the temporary increase of their weight) [Cost: 2000 Coins | Duration: 5 sec. | Damage: 0 | CD: 10 sec. | WU: 0.75 sec.]
# Kinetic Cannon (Fire 8 energy beams that travel faster over time while also becoming stronger) [Cost: 3000 Coins | Damage: 8 per projectile, increases by 2 every time it gets faster | CD: 8 sec. | WU: 0.3 sec.]
# Planet Crusher (Create a gravitational sphere where desired that pulls enemies in and crushes them once they reach the center) [Cost: 3000 Coins | Duration: 3 sec. | Damage: 6 over time | CD: 13 sec. | WU: 0.45 sec.]
# Expanding Force (Create a small orb of energy that floats above your head as you move and slowly expands over time until it explodes after a few seconds or whenever you wish; the explosion is bigger and more forceful depending on the orb’s size) [Cost: 4500 Coins | Damage: 20 (Single click) to 62 (Full charge) | CD: 12 sec. | Charge Time: 6 sec. (Charges on its own, can be finished early with another press) | WU: 0.5 sec.]
# Shape Distortion (Grab an enemy next to you and distort their body shape, affecting their ability to move around or use certain spells for a limited time) [Cost: 4500 Coins | Duration (Shape distortion effect): 12 sec. | Damage: 35 | CD: 20 sec.]
# Repulsive Field (Place an orb that emits several waves of force that each push enemies and projectiles hit by them away) [Cost: 6500 Coins | Duration: 7 shockwaves (1 sec. Between each shockwave) | Damage: 25 per shockwave | CD: 19 sec. | WU: 1 sec.]
# Energetic Dash (Dash at higher-than-normal speeds, dealing a strong blow to anyone in your path that will knock them away, and moving faster depending on how long you held the key) [Cost: 6500 Coins | Duration: 2 sec. | Damage: 30 (Single click) to 63 (Full charge) | CD: 10 sec. | Charge Time: 3 sec. | WU: 0.25 sec.]
# Transmutation (Transform a large portion of the ground around you into either slippery ice, slowing mud, or burning magma) [Cost: 8550 Coins | Duration: 10 sec. | Damage: 4 over time (Magma only) | CD: 14 sec. | WU: 0.75 sec.]
# Galactic Tremor (Slam the ground below you with a fist as heavy as a falling meteor, launching all nearby enemies and debris high into the air. Does not work on enemies who are already airborne) [Cost: 8550 Coins | Duration (Stunning effect): 10 sec. | Damage: 37 | CD: 15 sec. | WU: 0.8 sec.]
# Existential Diminish (Fire a fast beam of energy that reduces the mass of any enemy whose body it hits, reducing their size and making them more fragile and vulnerable for a short time) [Cost: 10000 Coins | Duration (Shrinking effect): 10 sec. | Damage: 10 | CD: 15 sec. | WU: 0.5 sec.]
# Gravitational Stroll (Create a temporary gravitational pull on any surface next to you, acting as both a trap for enemies and a walkable surface) [Cost: 10000 Coins | Duration: 15 sec. | Damage: 25 sec. | CD: 25 sec.]
# Sign of Judgement (Increase your body’s mass and density, becoming more than twice your normal size and experiencing increased resilience and immunity to harmful status effects for a limited time) [Cost: 13500 Coins | Duration: 12 sec. | Damage: 0 | CD: 20 sec. | WU: 1 sec.] 
# Wormhole (Tear open a rift in the dimensions in front of you, then place another somewhere else later, allowing your team to travel between them) [Cost: 13500 Coins | Duration: 60 sec. | Damage: 0 | CD: 3 sec. (After placing the first rift), 80 sec. (After placing both rifts)]
# Dimension Splitter (Tear open a dimensional rift that splits the map in two, dividing players into the two halves temporarily. Cannot be used if another has already activated it) [Cost: 17525 Coins | Duration: 90 sec. | Damage: 0 | CD: 110 sec. | WU: 5 sec.]
# Weight of The World (Teleport into space, then come crashing down with greatly increased size, creating a huge explosion on impact that sends all nearby enemies flying away and flattens those overcome by it) [Cost: 17525 Coins | Damage: 70 | CD: 50 sec. | WU: 3.5 sec.]
⛨ Essos Class ⛨
Applications	Unlocking Criteria	Stats & Spells
* Life
* Auras
* Soul Energy
* Breathing
* Spirit
* Angels
* Blessings
* Creation	Level 750+
500 Emeralds	“The master level class that bends all things that give us life and allow us to continue living. Life magic is meant to represent ourselves in our own fashion. They say that it was first casted down onto mortalkind by god itself, as a warning of what was to come to our world.”
* Power: ★★★
* Speed: ★★★★
* Range: ★★★★
* Defense: ★★★★★
* Utility: ★★★★
# TBD [Cost: None
# TBD [Cost: 2000 Coins
# TBD [Cost: 3000 Coins
# TBD [Cost: 3000 Coins
# TBD [Cost: 4500 Coins
# TBD [Cost: 4500 Coins
# TBD [Cost: 6500 Coins
# TBD [Cost: 6500 Coins
# TBD [Cost: 8550 Coins
# TBD [Cost: 8550 Coins
# TBD [Cost: 10000 Coins
# TBD [Cost: 10000 Coins
# TBD [Cost: 13500 Coins
# TBD [Cost: 13500 Coins
# TBD [Cost: 17525 Coins
# TBD [Cost: 17525 Coins
⛤ Mortus Class ⛤
Applications	Unlocking Criteria	Stats & Spells
* Death
* Purgatory
* Souls
* Demons
* Madness
* Curses
* Undead
* Destruction	Level 750+
500 Emeralds	“The master level class that bends all things that bring death, misery and suffering in their wake. A force we wish never existed. The prime of hidden classes. Nobody who is known to use death magic should be considered a trustworthy person, as people are sure it originated from the shadowy invaders.”
* Power: ★★★★★
* Speed: ★★★★★
* Range: ★★★★
* Defense: ★
* Utility: ★
# Withering Blast (Fire a blast of pure death energy that creates a large explosion on impact that slowly drains enemies of their vitality) [Cost: None | Duration (Withering effect): 4 sec. | Damage: 29, then 2 over time (45 Total damage) | CD: 6 sec.]
# Spear of Mortality (Summon a crimson spear that pierces through targets and steals life from each enemy it hits) [Cost: 2000 Coins | Damage: 37 (Heals you by 6 per hit) | CD: 8 sec.]
# Disintegration (Smash the ground with your fist, crumbling the ground around you and sending the debris flying into the air and leaving a life-draining ground behind) [Cost: 3000 Coins | Duration (Life-draining ground): 8 sec. | Damage: 5 over time | CD: 14 sec. | WU: 0.30 sec.]
# Soul Fracture (Perform a lunging punch and grab the soul of whoever you hit, then crush it within your hand, reducing their maximum HP until they are defeated) [Cost: 3000 Coins | Damage: 40 (Reduces target’s maximum health by 10 until they are killed) | CD: 12 sec.]
# Touch of Decimation (Summon a massive dark hand that lunges forward, grabs the first enemy it hits, then inflicts Death’s touch upon them, lowering either their strength, defense or speed by 50% for a short time) [Cost: 4500 Coins | Duration (Debuffing effect): 8 sec. | Damage: 43 | CD: 10 sec.]
# Dismantling Force (Create a ball of terrible energy where desired that explodes, slowly disintegrating enemies caught in the burst) [Cost: 4500 Coins | Duration (Disintegrating effect): 7.5 sec. | Damage: 0, then 3.5 over time (52.5 Total damage) | CD: 14 sec. | WU: 0.5 sec.]
# Reaper of Terror (Summon a dark scythe that circles you while spinning at high speeds, tearing through any enemy it touches) [Cost: 6500 Coins | Duration: 13 sec. | Damage: 20 per hit | CD: 20 sec.]
# Demonic Bath (Create a large circle that traps enemies caught within and gradually feeds on their life) [Cost: 6500 Coins | Duration: 5.5 sec. | Damage: 4.5 over time | CD: 25 sec. | WU: 0.5 sec.]
# Spreading Insanity (Administer a flash of red light that induces a state of madness into those looking at you at that time, causing everyone to look like victims’ selves to them and removing targets’ ability to see any of their HUD) [Cost: 8550 Coins | Duration (Madness effect): 10 sec. | Damage: 0 | CD: 25 sec. | WU: 0.3 sec.]
# Risen Army (Summon a troop of three undead minions to chase down nearby enemies for a while) [Cost: 8550 Coins | Duration: 12 sec. | Damage: 25 per hit | CD: 24 sec. | WU: 0.5 sec.]
# Limbo’s Torment (Releases three tormented souls from purgatory to follow your target, haunting any enemy they hit first and reducing their field of vision, as well as reversing their controls) [Cost: 10000 Coins | Duration (Heavy fog and control reversing effects): 5 sec. | Damage: 15 per projectile | CD: 9 sec.]
# Unholy Demise (Invoke consecutive slashes in a line in front of you, stunning enemies, then fire a giant demon skull engulfed in hellfire down that line, leaving unholy ground behind) [Cost: 10000 Coins | Duration: 3.5 sec. (Stunning effect), 6 sec. (Unholy ground) | Damage: 10 by slashing, 38 by skull, then 3 over time by unholy ground | CD: 13 sec.]
# Will Absorption (Send out a leech that destroys any projectiles around it and infests a targeted enemy for a short time upon contact, disabling their spells and abilities) [Cost: 13500 Coins | Duration (Action disabling effect): 10 sec. | Damage: 30 | CD: 20 sec. | WU: 0.3 sec.]
# Curse of Extinction (Create a massive orb above your head that begins to grow bigger and bigger, cursing all enemies within a radius of it to die once it explodes)  [Cost: 13500 Coins | Damage: Instant KO/Death | CD: 22 sec. | WU: 3.5 sec.]
# Doomsday (Rain numerous demonic bolts down from the sky around you, bringing mass destruction upon the entire surrounding area) [Cost: 17525 Coins | Duration: 5 sec. | Damage: 11 per explosion | CD: 85 sec. | WU: 2 sec.]
# Death Ray (Fire a quick beam of deadly energy that will instantly defeat anyone hit by it) [Cost: 17525 Coins | Damage: Instant KO/Death | CD: 100 sec. | WU: 1 sec.]
🕘 Chronos Class 🕘
Applications	Unlocking Criteria	Stats & Spells
* Time
* Space
* Fate
* Future
* Past	Level 750+
500 Emeralds	“The master level class that bends all things that keep the universe moving along and developing. The most hidden of hidden classes, only the luckiest and most powerful mages of all can ever hope to get a chance to take on the challenge that is learning time magic.”
* Power: ★★★★
* Speed: ★★★★
* Range: ★★★
* Defense: ★★★★★
* Utility: ★★★★★
# Temporal Orb (Fire a quick-traveling orb of energy displaying the Roman Numeral I, which freezes an enemy in time upon impact)  [Cost: None | Duration (Time stopping effect): 3 sec. | Damage: 35 | CD: 6 sec]
# Clockwork Boom (Summon a clock where desired which fires a beam into the sky after a short delay, slowing down time for all enemies around it until it disappears.)  [Cost: 2000 Coins | Duration: 5 sec. | Damage: 0 | CD: 13 sec | WU: 0.75 sec.]
# Space Rift (Fire a horizontal slash displaying the Roman Numeral II that leaves a tear in spacetime behind itself, removing enemies from existence temporarily.) [Cost: 3000 Coins | Duration: 2 sec (Spacetime rift), 3 sec. (Berifting effect) | Damage: 45| CD: 8 sec]
# Continuum Dash (Summon the Roman Numeral III to skip ahead of time, moving thrice as fast while others move far slower.) [Cost: 3000 Coins | Duration: 1 sec. | Damage: 0 | CD: 9 sec.]
# Destiny Pummel (Teleport directly to any enemy close enough and strike it within greatly slowed time, then follow up with an explosive beam displaying the Roman Numeral IV.) [Cost: 4500 Coins | Damage: 15 by initial attack, then 22 by beam (37 damage total) | CD: 12 | WU: 0.5 sec.]
# Reversal Shockwave (Snap your fingers to unleash a shockwave of energy displaying the Roman Numeral V, which sends you and any enemies and projectiles it hits back in time by a few seconds.) [Cost: 4500 Coins | Damage: May heal or damage depending on health changes within the reversed period | CD: 13 sec. | WU: 0.3 sec.]
# Delayed Burst (Place an hourglass displaying the Roman Numeral VI wherever desired, which detonates in a giant explosion after a 10 second delay.) [Cost: 6500 Coins | Damage: 35 | CD: 14 sec. | WU: 0.3 sec.]
# Historic Vision (Summons a mirage of the nearest enemy’s future self, which hunts down its present self and causes a disorienting explosion upon contact) [Cost: 6500 Coins | Duration: 20 sec., or until it reaches the target | Damage: 35 | CD: 27 sec. | WU: 1 sec.]
# Re-Ready (Return to a past battle-ready state with the Roman Numeral VII, restoring all cooldowns and stamina) [Cost: 8550 Coins | Damage: 0 | CD: 45 sec.]
# Premonize (Foresee a few seconds into the future and use the Roman Numeral VIII to counterstrike anyone who attacks during the predicted future) [Cost: 8550 Coins | Duration: 1 sec. | Damage: 40 | CD: 10 sec.]
# Timeline Warp (Send an ally back in time with the Roman Numeral IX, healing their injuries and replenishing their stamina and cooldowns) [Cost: 10000 Coins | Health Regained: 55 | CD: 60 sec.]
# Spatial Interdiction (Fire a blue-glowing black hole that traps any enemies caught within a radius of its location of impact in a box of disconnected space, locking them in range of a high-knockback explosion.) [Cost: 10000 Coins | Duration (Invisible walls): 1 sec. | Damage: 38 | CD: 15 sec. | WU: 0.75 sec. (1 sec. For the explosion after impact)]
# Distortion Zone (Summon the Roman Numeral X and create a massive sphere in which enemies move slower while you and your team move faster.) [Cost: 13500 Coins | Duration: 6 sec. | Damage: 0 | CD: 25 sec.]
# Event Erasure (Display the Roman Numeral XI and erase all events a few seconds into the future, cancelling all spells and actions and preventing everyone except you from doing anything for a brief moment) [Cost: 13500 Coins | Duration: 5 sec. | Damage: 0 | CD: 15 sec.]
# Private Room (Takes the nearest enemy to a pocket dimension in which they will be forced to fight you whilst being unable to knock you out until you both return) [Cost: 17525 Coins | Duration: 10 sec. | Damage: 0 | CD: 35 sec. | WU: 1 sec.]
# The Great Halt (Summons the Roman Numeral XII and stops the flow of time for a limited period) [Cost: 17525 Coins | Duration: 5.5 sec. | Damage: 0 | CD: 30 sec. | WU: 1 sec.]
== Original Page ==
Category:ConnorLegendscribe
Category:MMM
Category:Non EBG