Settlement (Civ7)

A Settlement is the basic unit of a civilization in Civilization VII and its expansions. Settlements are home to citizens who can work the tiles within their borders, providing yields to the empire.
== Mechanics ==
Settlements are divided into three types: s, Towns, and Cities.
=== Capital ===
The is the Settlement that is founded by a civilization's Founder at the beginning of the game. It is the only Settlement which immediately becomes a City, not a Town, after being founded. Aside from containing the Palace, the behaves identically to all other Cities.
=== Town ===
A Town is a Settlement that is founded by a Settler. Towns cannot produce buildings (though their owner can purchase buildings within them), and all of their is converted into .
Once a Town reaches a certain threshold, the Town's owner can select from one of the Town specialties in the table below.
Town Specialty 	Description 	Antiquity	Exploration	Modern
Farming/Fishing Town	Bonus on Farms, Pastures, Plantations, and Fishing Boats. 	 	 	
Mining Town 	Bonus on Camps, Woodcutters, Clay Pits, Mines, and Quarries. 	 	 	
Fort Town 	Bonus healing to Units and health to Walls in this Town. 	 	 	
Urban Center 	Bonus and on Districts with two Buildings in this Town. 	 	 	
Trade Outpost 	Bonus on resource tiles and Trade range. 	 	 	
Religious Site 	Bonus and an additional Relic Slot to the Temple in this Town. 	 	 	
Hub Town 	Bonus for every connected Settlement. 	 	 	
Factory Town 	Bonus towards purchasing a Factory in this Town and adds an additional Resource Slot.	 	 	
Towns otherwise function just like Cities; they gain yields from buildings and nearby resources, and can provide their owner's empire with additional , , and other non- yields.
=== City ===
A Town can be upgraded into a City after meeting a certain set of criteria.
While Towns are beneficial to a civilization's strength, Cities are its true source of power. Like Towns, they can generate yields such as and , but the crucial difference between the two is that Cities generate , which they can use to produce buildings, units, and wonders. This makes them vital to an empire that wants to engage in combat or construct powerful wonders before opponents do.
=== Village ===
A Village can only be founded by an Independent Power. If the Village comes under the control of a civilization, it will be upgraded to a Town.
== Videos ==
thumb|center|300px|Towns & Cities teaser
== See also ==
* City in other games
* Town in other games
== External links ==
* https://civilization.2k.com/civ-vii/game-guide/dev-diary/managing-your-empire/
 
Category:Game concepts (Civ7)