Level 763.1

Audio by IceCraft2022.Carbon dioxide (CO2 ) is known for contributing to global warming in The Frontrooms and making the earth becoming even more polluted. And no exception, The Backrooms as well. Torturing the lives of unlucky wanderers who got here, suffocating them to their demise. As a result, oxygen tanks must be prepared if one dares to step into this level.
==Description==
Level 763.1 resembles a structure full of interconnected rooms and corridors divided into several floors, just as same as its main level, Level 763. Wanderers who enter the level will be spawned in an abandoned room in the structure. The walls, floors, and the ceilings of the corridors are built of the same dull beige tiles, made of an unknown anti-corrosive and soundproof material without any damage or cracks found on the surface. 
Light sources in the level are usually square orange or red neon lights implemented into the ceilings or walls, similar to Level 763.2. The neon lights frequently flicker and make a buzzing sound simultaneously, making one feel uncomfortable. Light released from the neon lights could burn one's skin, and cause the wound to bleed. Bleeding from any wounds caused by the neon lights cannot be stopped, so it's not recommended to explore areas with a large number of neon lights implemented, and one should avoid any contact with the lights.
Areas flooded with Liquid Pain could be often found in the entire level, usually connected to other flooded areas or pools of Liquid Pain. Most of the areas could be accessed through doors, with a glowing red exit sign on top of the nearby corridors. The walls, floors, and ceilings of the following rooms would appear red due to the reflection of the color of the pool itself. Small pools could also be found in dead ends or corners of the corridors, containing a small amount of a mixture of Almond Water and Liquid Pain.
In addition, the level is classified as a dead zone due to its lethal amount of carbon dioxide and lack of oxygen in the atmosphere, along with numeral deadly hazards. After 30 minutes of exposure to the level, one will collapse and fall unconscious or feel dizziness along with symptoms of a headache. Almond Water could temporarily relieve the symptoms, but it won't last too long. Those who lost consciousness would be dead usually due to asphyxia, causing numeral deaths of wanderers and researchers from the M.E.G.
Along with the lethal amount of carbon dioxide and the lack of oxygen, another deadly hazard could be found in the level. Due to the high temperature of the level caused by the carbon dioxide in the atmosphere, which is 1500 degrees Celcius, one's skin would be burnt and feel immense pain. Additionally, Liquid Pain from flooded areas or pools in the entire level would evaporate, turning into vapors of Liquid Pain. The vapors will turn into fog or mist of Liquid Pain, and scattered into the structure. One will die or be heavily damaged in direct contact with the fog. 
==Entities ==
Level 763.1 is entirely devoid of life. No encounters with entities or other wanderers have been recorded at the level. Nevertheless, it is suspected that Carbonations might exist here due to high levels of CO2.
== Colonies and Outposts ==
Due to a lack of general incentive, its possible isolating properties, and the fact that its terrain does not allow for permanent settlements, no outposts currently exist within Level 763.1 by the M.E.G corporation. The level's immense size and its inability to sustain life also do not entice long-term inhabitants to attempt the creation of permanent housing, and community-building would prove difficult due to its strange auditory properties.
==Entrances and Exits==
===Entrances ===
*Noclip through walls of a corridor with red ominous light in Level 763 will lead one here.
===Exits ===
*Noclip through a door with a green exit sign will lead one to Level 763.2.
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Category:Cluster I
Category:Dangerous
Category:Sub-Levels
Category:Unconfirmed Levels
Category:Class Deadzone
Category:Levels
Category:Dangerous
Category:Environmental Hazards