THQ's Homefront 2/Fairmount

Previous mission: Independence Hall
Next mission: City Hall
==Overview==
Document Status: Yellow [Requires design revisit] [Date: 7 Dec. 2011]
FM1.png
FM2.png
FM3.png
FM4.png
FM5.png
==Timeline==
Document Status: Yellow [Pending signed-off overview] [Date: 24 Jan. 2012]
FMT1.png
FMT2.png
FMT3.png
FMT4.png
FMT5.png
FMT6.png
FMT7.png
FMT8.png
FMT9.png
FMT10.png
FMT11.png
==Level Background Questions==
Document Status: Yellow [Pending signed-off overview] [Date: 25 Oct. 2011]
===Level Style=== 
*Time of Day? Dynamic from night to dawn where sun rise would be synchronized with our exit from the museum.
*Atmosphere? Sunny morning, clear sky night with some clouds.
*Mood? Mysterious
===Environment Storytelling===
*KPA Occupation
**Stage of the KPA occupation? Green zone
**Signature effect(s) of the KPA occupation? Art Museum now KPA headquarters, important statues replaced
*The Effects of the Curfew on the Mission? None, we don't believe a curfew is in action in this greenzone.
*EMP 
**Any Visible Effects of the EMP? Almost none except maybe outside in the background
*"Horrors of War"
**What depicts the "horrors of war"? showing a different propaganda movie at the party happening there than the one intended by the KPA for their generals, and shock the crowd usually ignoring the horrors of war.
*“The Familiar becomes Alien” (Repurposed Environment)
**What has been repurposed under KPA rule? The Museum into a HQ, the Waterworks into a proximity power plant.
*What are the elements of the level that drive home a foreign occupation of a familiar land? Korean occupation flags on the Museum and on the square.
===Resistance Involvement===
*What group is used in this mission? We don't know yet, if not none, the activists.
*Are there any links to other groups? Yes, if we get to revenge on a traitor from the previous mission in wetlands?
*What main Goal is the group trying to achieve (why are they involved in the mission)? Collect top secret information concerning the frontlines of defence for D-Day
*What is the motivation for the player helping this group? Getting things done :)
*What is the reason for the mission? Collect top secret information concerning the frontlines of defence for D-Day
*How does the resistance group act towards the player during the mission? Can't answer yet
*Where is the resistance cell based? Can't answer yet
*Where do you meet the resistance cell? Can't answer yet
*How does this mission help the setup of the Invasion? Can't answer yet
*How is the story advanced by this mission? Major foot forward in the process of breaking KPA defences
*What role does the McGuffin play in this mission? Can't answer yet
===Visual Highpoints===
*What are the WOW moments? Boat arrival, entering the party at the museum, exit of the museum with sunrise.
*What is the "Back of the Box" visual? View from the art museum, the waterworks, museum interior.
===Gameplay===
*Level Theme
**What is the central gameplay theme of the level? Shooting at the waterworks guards, meet a key informant, infiltrate buildings, puzzling, being chased.
*Objectives
**What are the primary objectives of the level?
***Meet informant at waterworks
***Enter the Museum party
***Retrieve Intel from someone/somewhere inside the building
***Escape the place
**Do the primary objectives need to be done in a fixed order? Yes the order shown above
**What are the secondary (optional) objectives? Show the horrors of war at the party
*Guerrilla Warfare 
**What elements of this mission convey the Guerrilla warfare feel? Can't answer yet
**What guerrilla warfare abilities are used during the mission? Can't answer yet
*General Gameplay
**What are the different gameplay sections of the level?
***section 1 = attack on guards
***section 2 = TBD
***section 3 = TBD
***etc..
**Is the player accompanied by AI during any of these sections? No
**Roughly how would you describe the pacing of each section?
***section 1 = shoot out/snipe/infiltration,
***section 2 = TBD
***section 3 = TBD
***section 4 = on rail cinematic escape
**What choices does the player have available during each section?
***S1 = none
***S2 = choose his entry, like, main entrance, tunnel or roofs.
***S3 = choose whether to interrupt the party or not to show images of war
**How long do you envision each section taking to complete? Can't answer yet
*Level Mechanics
**What are the different mechanics the player will need to use during the mission? (escort an AI, sniping, planting C4, vehicle driving, controlling a drone, etc) Can't answer yet
*Moral Choice
**What moral choices does the player have to make during the mission? (Rescue the civilians from execution or stay out of sight? Steal medical supplies from the KPA or take an easier route around that location? Etc) Can't answer yet
*Puzzles
**What are the puzzles in the level and how does the player solve them? Turn on power in waterworks to enter Museum by the tunnel
===Gameplay Highpoints===
*What is the stand-out gameplay moment (high point) of the level? (sniping assassination attempt of Kim Jong-un, intense speedboat chase, blowing up a KPA military base, etc) Can't answer yet
*What gameplay style / moment / mechanic do you feel is unique to this level? (getting to control a Goliath from a helicopter, painting targets for ally AI, etc) Can't answer yet
===Vehicles/Equipment===
*What Does the Player Use?
**Drones? (Spider-bot, etc)
**Vehicles? (Goliath, etc)
**Traps? (Tripwire mine, etc)
**Weapons? (M4, AK47, SA80, etc)
**Pickups? (Ammo types, mines, grenades, etc)
*What Does the Enemy Use?
**Drones are used? (Surveillance-bot, etc)
**Vehicles are used? (Tank, etc)
**Traps are used? (Decoy, informant, etc)
**Weapons are available? (T3ak, Scar, etc)
===Characters===
*Allied NPCs
**What resistance cell characters are in the level? (Group leader, Undercover Soldier, etc) Can't answer yet
**What non-cell NPCs are needed? A Russian/KPA General
*Enemy NPCs
**What KPA enemy types are in the level? Elite military, Elite Generals
**What other enemy types are there? party attendees
===Collectables/Unlockables?===
*Does the level environment / setting lend itself to any types of collectibles? (KPA propaganda, American treasures, etc) The Rocky statue
 
===Multiplayer===
*Will this level work for Multiplayer? Yes
*What area will be used for the MP component? Can't answer yet
*More to be added...