Scribe Scrolls

Scribe Scrolls is a is a High-level class ability available to thieves and bards.
Prerequisite: Use Any Item 
==Effects==
# Magic Missile
# Haste
# Fireball
# Dispel Magic
# Dire Charm
# Invisibility
# Cone of Cold
# Monster Summoning II
# Monster Summoning III
== Gameplay ==
The scroll created is randomly selected from the above list, but works just like any other spell scroll and remains in the party's inventory indefinitely - until used, sold or thrown away. Therefore, the player can have as many of those scrolls as they choose (or as many as their patience allows), especially if using an area such as Watcher's Keep to be able to rest freely and produce more scrolls.
Due to the fact spells used via scrolls are cast at level 10 (or higher, if the spell has a higher minimum level), the spells listed above work as following:
* Magic Missile is cast at maximum potency
* Haste works as normal, but lasts 13 rounds
* Fireball is cast at maximum potency
* Dispel Magic is cast at level 10 (making it very unlikely to dispel anything)
* Dire Charm doesn't scale, so it's cast as normal
* Invisibility doesn't scale, so it's cast as normal
* Cone of Cold deals 10d4+10 cold damage, save vs spells for half (on average, slightly stronger than a Cone of Cold produced by a Wand of Frost, but using save vs spells instead of save vs wands)
* Monster Summoning II works as normal, but lasts 13 rounds
* Monster Summoning III works as normal, but lasts 14 rounds
Although not necessarily powerful, this ability does have some niche uses, as it, for example:
* Essentially provides some free spellcasting capabilities for Thieves and Bards who might be unable to use their regular spells (eg a Bard using Tenser's Transformation or shapeshifted into the Slayer)
* Allows Bards to avoid memorizing any of the above spells, in favor of other spells
* Grants multiclass Cleric/Thieves unlimited access to Haste, a spell that's very useful for summoner-focused playstyles
==Mod content==
Installation of the Rogue Rebalancing mod makes a change to the Rogue's HLA's:
Crippling Strike (replaces Scribe Scrolls)
An experienced Thief can use the knowledge of his opponent's weak spots to gain an advantage in combat. During the round when this ability is activated, every attack of the Thief deals maximum damage and may weaken his target. On each successful hit the victim must make a saving throw vs. death (with a -4 penalty) or have its strength score lowered to 10 for the next five rounds. Note: Constructs, Elementals, Slimes and Undead creatures are completely unaffected by this ability.
Requires: Assassination
Category:High-level class abilities
Category:Infobox incomplete