House Rules

===Alternate Identity===
===Celerity===
Celerity does not add to Defence. It subtracts from your attacker's dice pool.
===Communications Skill===
The "Communications" Skill replaces "Computers" on a character sheet. It covers communication devices and pre-digital technologies like counting machines and Morse code.
===Exceptional Successes===
Some Disciplines have unique effects when activated with an Exceptional Success. The unique effects are not written on the wiki in order to streamline wiki write-ups. Unique effects are optional and are as-written from the source material. 
===Extended Rolls===
An extended roll is comprised of multiple, single rolls. Resources, Willpower, Vitae, and other consumables must be spent individually for each roll. 
===Light Weapons 3===
The maximum bonus that can be gained from sacrificing Defence is +5. 
===Professional Training===
The bonus gained from this Merit cannot be used to activate Disciplines and Blood Sorcery. They are used to activate mundane rolls only. 
The Professional Training Merit also cannot give the Rote permutation to Brawl, Firearms, Weaponry, Athletics, or other rolls in combat. 
===Travel Agent===
The Merit as described in p. 188 of Secrets of the Covenants only applies to Western Bloc countries. For Eastern Bloc countries, take the Merit “Travel Agent (Iron Curtain)”. The mechanics are the same except the prerequisite is Status: Carthian 2.
===Willpower===
Vampires must fulfil their Mask or Dirge to regain Willpower. If a given Vampire did not get the chance to RP their Mask or Dirge, they may spend 1 Downtime to regain Willpower. The 1 Downtime represents time spent fulfilling their Mask or Dirge offscreen.