Mario (SSBUDE)

Return to Super Smash Bros. Ultimate: Definitive Edition if you want
Mario () is a playable character in Super Smash Bros. Ultimate: Definitive Edition. He is classified as Fighter #01
==Changes from Ultimate==
*F.L.U.D.D. is now expanded a bit.
*His Down Aerial, Mario Tornado, is replaced with a similar move called Star Spin, which spawns a Luma after its finished.
*Mario gets a new charged up Side Special called Cappy Throw.
==Moveset==
*Mario can wall jump
=== Ground attacks ===
Attack 	Name	Description 	Damage
Standard attack	 	The Punch + Punch + Kick combo from Super Mario 64: two punches followed by a jumping kick. 	2.2.%, 1.7%, 4%
Forward tilt 	 	Does a roundhouse kick. It can be angled. 	7%
Up tilt 	 	A quick jumping uppercut. It appears to be based on the second hit of the Mega Glove's combo from Super Mario RPG: Legend of the Seven Stars. 	5.5%
Down tilt 	 	A leg sweep. 	5% (foot), 7% (leg)
Dash attack 	 	A baseball slide. Very similar to the Slide Kick from Super Mario 64, and also similar to Mario's running turn animation in New Super Mario Bros. 	8% (clean), 6% (late)
Forward smash 	 	Steps back and does a palm thrust that produces a small explosion. 	(fire), (arm)
Up smash 	 	An upward arcing headbutt. 	
Down smash 	 	The Sweep Kick from Super Mario 64. Mario does a breakdance kick that hits both sides. The animation more closely resembles that from Dance Dance Revolution: Mario Mix.	(front) , (back)
=== Aerial attacks ===
Attack 	Name 	Description 	Damage
Neutral aerial	 	Does a sex kick. Very similar to the Jump Kick from Super Mario 64. 	8% (clean), 5% (late)
Forward aerial	 	Rears back his fist and then throws an overhand. 	12% (early), 14% (clean), 10% (late)
Back aerial 	 	A dropkick behind Mario. 	10.5% (clean), 7% (late)
Up aerial 	 	A bicycle kick. 	7%
Down aerial 	Star Spin	Rapidly spins around, trapping opponents and damaging them with a series of discus clotheslines and spinning backfists before assuming a spread-eagle position to launch them. It creates a sparkly blue trail around him and a Luma appears from his back after he performed.	1.4% (hits 1-5), 5.5% (hit 6), 2% (landing)
=== Grab and Throws ===
Attack 	Name	Description 	Damage
Grab 	 	Reaches out. 	-
Pummel 	 	Headbutts the opponent. 	1.3%
Forward throw	 	Spins the opponent around once and throws them forward. 	8%
Back throw 	 	A giant swing, a throw used on floored opponents in wrestling. Mario grabs the opponent by the feet, making them fall to the ground and spins three times while holding them by the legs before throwing them backward. It is based on the throw that he uses against Bowser in Super Mario 64.	11% (throw), 8% (collateral)
Up throw 	 	Holds the opponent by the chest and then tosses them directly overhead with both hands. Very similar animation to the Upward Cap Throw from Super Mario Odyssey. 	7%
Down throw 	 	Jumps upwards while holding the opponent and then performs a body slam, slamming them to the ground with one arm. 	5%
=== Other attacks ===
Attack 	Name	Description 	Damage
Floor attack (front)	 	Punches behind himself and then in front of himself while getting up. 	7%
Floor attack (back) 	 	Performs a modified version of the Sweep Kick before getting up. 	7%
Floor attack (trip) 	 	Performs a sidekick behind himself and then in front of himself while getting up.	5%
Edge attack 	 	Performs a dropkick while climbing up. 	9%
=== Special attacks ===
Special move 	Name 	Description 	Damage
Standard special	Fireball 	Throws a Fireball. The fireball bounces along the ground several times before disappearing. A reference to the fireballs he fires when he obtains the Fire Flower, which first appeared in Super Mario Bros. 		5% (early), 4% (late)
Side special 	Cape / Cappy Throw	Dons a Cape around his neck and waves it in front of himself. t reflects projectiles and reverses enemies, as well as reversing the opponent's controls for a brief instant. In the air, it causes a Fall Break. If the move is charged up he will use a different side special called Cappy Throw, where he throws Cappy straight forward, which he stays still for 2 seconds. While it doesn't have the same ability as Cape, it has at least the ability to angle in any direction Mario wants, and can jump below Cappy to give a boost recovery.	7%, 1.5x times the reflected projectile, 11% (Cappy Throw)
Up special 	Super Jump Punch 	A jumping uppercut that produces Star Coins or Metro Kingdom regional coins on contact. There is a chance that Cappy might show his eyes when Mario uses this move. 	5% (hit 1), 0.6% (hits 2-6), 3% (hit 7)
Down special 	F.L.U.D.D. 	Wields F.L.U.D.D. and charges up water to launch a stream at the opponent. The water pushes opponents but does not damage them. Mario can change the angle of the stream upwards or downwards. Up is held while jumping, he will float for a second using the Hover Nozzle and rockets upwards super fast when helding up after tapping down by using Rocket Noozle. 	0%
Final Smash 	Mario Finale 	Rears his arms back before thrusting them forward to generate and launch two gigantic Fireballs, which trap and repeatedly damage any opponents in their path. 	2% (early), 2.5% (clean), 3% (late)
=== Misc. ===
Misc. 	Description 	Description 	Description
On-screen appearance	Jumps out of a green Warp Pipe while shouting "Let's-a go!". 	Jumps out of a green Warp Pipe while shouting "Let's-a go!". 	Jumps out of a green Warp Pipe while shouting "Let's-a go!".
Idle Poses 	Adjusts his hat 	Adjusts his hat 	
Idle Poses 	Moves his head from left to right and holds his fist in front of his face. 	Moves his head from left to right and holds his fist in front of his face. 	
Taunts 	Standard 	Turns his back to the camera and gives a thumbs-up while smiling. The pose Mario strikes resembles a piece of promotional artwork first released for Club Nintendo, but without the wink.	
Taunts 	Side 	Cheerfully tosses Cappy in a circle, saying "Woohoo!", then grabs him out of midair and puts him back on his head. Based on the Cap Throw from Super Mario Odyssey. 	
Taunts 	Down/Up 	Spins in the air and falls to the ground with his legs in the air. This is a reference to his dying animation from Donkey Kong. 	
Victory theme 	A shortened version of the Course Clear Fanfare remix used in Super Mario Bros. 	A shortened version of the Course Clear Fanfare remix used in Super Mario Bros. 	A shortened version of the Course Clear Fanfare remix used in Super Mario Bros.
Victory Standard 	Winds up for a punch and steps forward while punching in front of the screen. Taken directly from Super Smash Bros. 4. 	Winds up for a punch and steps forward while punching in front of the screen. Taken directly from Super Smash Bros. 4. 	Winds up for a punch and steps forward while punching in front of the screen. Taken directly from Super Smash Bros. 4.
Victory Side 	Makes fire explode from his palm and strikes a pose. The pose is somewhat similar to his Super Smash Bros. 4 artwork. 	Makes fire explode from his palm and strikes a pose. The pose is somewhat similar to his Super Smash Bros. 4 artwork. 	Makes fire explode from his palm and strikes a pose. The pose is somewhat similar to his Super Smash Bros. 4 artwork.
Victory Up/Down 	Does a spin as he jumps high in the air and lands in a strongman pose. It originates from his "character chosen" animation in Super Smash Bros.	Does a spin as he jumps high in the air and lands in a strongman pose. It originates from his "character chosen" animation in Super Smash Bros. 	Does a spin as he jumps high in the air and lands in a strongman pose. It originates from his "character chosen" animation in Super Smash Bros.
==Trivia==
*
Category:Characters
Category:Playable Characters
Category:Super Smash Bros. (series)
Category:Super Smash Bros. Characters
Category:Super Mario (series)
Category:Super Smash Bros. Ultimate: Definitive Edition
Category:Mario (series)
Category:Fighting Games
Category:Fighters in Super Smash Bros. Life or Death