Plasma Horn

==Summary==
Plasma Horn is a cutting-edge 2nd Generation Object of the Legitimacy Kingdom's 16th Mobile Maintenance Battalion, that appears in the short web crossover An All-In "World" Tour of Academy City, the 37th Mobile Maintenance Battalion, and Ground's Nir!!.
==Powers and Stats==
Tier: with main cannons, at least with secondary weapons
Name: Plasma Horn
Origin: Heavy Object
Age: Unknown
Classification: 2nd Generation Object
Powers and Abilities: Flight (Hovers using an electrostatic propulsion device), three low-stability plasma cannons as main weapons, several dozens of railguns, coilguns, rapid-fire beam cannons and laser beam cannons as secondary weapons, Advanced Sensors, plasma boosters, and resistance to heat, radiation, hacking and EMPs
Attack Potency: City level with main cannons, at least City Block level with secondary cannons (Comparable to other Objects)
Speed: Subsonic top speed, likely Hypersonic+ reactions (Comparable to other Objects)
Durability: City level (Comparable to other Objects)
Stamina: Unknown, once fuel is put in the JPlevelMHD reactor it doesn't have to be swapped for 5 years, so the practical limit is on things like ammunition and the like
Range: Over 20km with secondary weapons, at least 10km with main weapons
Weaknesses: It needs to be equipped with naval floats to fight on the ocean or large bodies of water, and its electrostatic propulsion device can be temporarily disrupted by a powerful electrical discharge. Its main cannon likely can no longer achieve city level attack potency after 5 kilometers
Notable Attacks/Techniques:
*Plasma Cannons: The three low-stability plasma cannons of the Plasma Horn are arranged as the corners of an equilateral triangle on the front of the main body. Rather than firing them individually, they are situated close enough together that firing all three causes the plasma blasts to interfere with each other and trigger a massive explosion on any coordinate within range. If their focus weakens, its penetrative power will drop, but that also means it will spread over a wider area and be harder to dodge. After roasting the enemy Object’s surface enough to dull its movements using its shockwaves and beams of heat measuring hundreds of meters, the Plasma Horn will then focus the blast to a single point to punch through a weak point.
*Plasma Boosters: The Plasma Horn can use the 12 plasma boosters on the halo-like ring on his back to take instant evasive actions.
Category:Items
Category:Heavy Object
Category:Vehicles
Category:Machines
Category:Non-Canon Items