131220-which-tradeskills-for-a-newbie-esper

== Content ==
			I have recently picked up the game and I wonder which tradeskills I should choose? Is the a cookie cutter combo for dps esper or should I just choose the ones that seem appealing? 	
----
			
Espers use light armor, which is the tailoring profession. Although tailors do not currently take advantage of any gathering skill, when the game goes F2P in just a few weeks--assuming that the current reports from the closed beta remain accurate--the Survivalist skill will profoundly increase their gathering rate of cloth materials from drops. So that might be handy.
 
Weaponsmiths are useful for any class, because--hey, weapons--and benefit from mining as a gathering profession.
 
Technologists are also useful for any class, making a wide range of consumable materials, and go through a lot of materials gathered by relic hunters.
 
Architects make housing decor, which is most useful if you personally enjoy the housing stuff but also is a very consistent way to make plat even if you don't. It uses materials from all the gathering professions, but more from mining and survivalist than from relic hunting.
 
But really, pick whatever seems fun for you--or skip it entirely, it's neither required nor even terribly relevant once you're past the early endgame. And there's HUGE changes coming to crafting in just a few weeks anyway, so you may want to just hold off on it and level until then, or check it out for yourself on the test server.	
----
			Tailoring + survivalist would be the obvious choice. Weaponsmith + mining for altholic. Architect + survivalist for housing freak. Mining + survivalist for those who don't care about crafting. One can screw a character with a wrong path choice, but tradeskill is not a big deal because one can always switch it.
			
				
	Edited September 8, 2015 by belymt	
----
			
All of the above.
 
Do not, however, think you will be using your crafting skills on your first character, unless you are prepared to do a lot of grinding and sticking around a zone even though you have out-leveled everything in it. Material drops are just insufficient from a normal run through a zone. Possible exceptions are weapon- and armorsmithing, as they require ore, which is fairly easy to gather. Crafting also takes a good deal of money, which also makes it less than ideal for your first character.
 
Drops and vendors, as well as quest and challenge rewards, serve very well to gear you up to be able to do the questing.
 
Crafting is really best leveled up once you hit end-game, or you are making alts.
 
This changes a bit with the F2P drop at the end of the month, but be aware.	
----
			I wouldn't take up any tradeskill now really!  When the new patch comes at the end of this month everything will be wiped so unless you can level it super fast to start gathering crafting vouchers and a few data fragments it's pretty much pointless as it will all be reset!	
----
			I'm Survivalist and Tailor atm, would it be best for me 2 pair Suvivalist with another gathering tradeskill then 2 make some money while I lvl?	
----
			
{| class="blockquote"
I'm Survivalist and Tailor atm, would it be best for me 2 pair Suvivalist with another gathering tradeskill then 2 make some money while I lvl?
----
			Which one will make me the most money? Maybe its better 2 stockpile the resources and sell them after f2p release, this might be a little off-topic, I'm sorry if it is.
			
				
	Edited September 9, 2015 by Hampen	
----
			
{| class="blockquote"
Which one will make me the most money? Maybe its better 2 stockpile the resources and sell them after f2p release, this might be a little off-topic, I'm sorry if it is.
----
			
For a lv 50 character leveling mining/survivalist/relic hunter from 0 to highest tier is matter a hour or two. (Log in quiet time like early workday morning and go wild.)
 
Crafting skills require mats and gold. It's perfectly possible to level crafting while leveling but getting the materials will require extra work. Higher level alts / friends help greatly.	
----
			
I used to be an armorer +miner , made some cheap armor for myself end game and switched to architect which was really a lot of fun,
 
My suggestion would be Architect + mining/survivalist , technologist + relic hunter  or survivalist +mining 
 
Crafting professions seems irrlevant when you can get gear from contracts ,reps and doing other stuff
 
Crafting should have atleast given us unique costumes or something	
----
			
{| class="blockquote"
It fluctuates. Since F2P will rejigger crafting there is a chance that something craftable will come up that can make you money, which in turn can drive up the price for certain mats. You can tell when that happens, as people will be usually asking for mats in the trade channel.
 
Right now it looks like relic hunter is good? Prices for kinetic omniplasm look pretty high, but I haven't really investigated.
 
Aside from that, I believe mining and survivalist are best, as ore and wood have the highest vendor prices.
----
			
{| class="blockquote"
Tailoring + survivalist would be the obvious choice. Weaponsmith + mining for altholic. Architect + survivalist for housing freak. Mining + survivalist for those who don't care about crafting. One can screw a character with a wrong path choice, but tradeskill is not a big deal because one can always switch it.
----
			
{| class="blockquote"
Would you mind expanding on your "One can screw a character with the wrong path choice" comment? I hadn't heard this and am newly back. Paths seemed highly useless (fluff only) when the game first launched.
----
			
{| class="blockquote"
If you were into PvE endgame, like dungeons and raids, scientists were king (summons!), and even while leveling the hologram can be very useful to distract mobs. Next come settlers (fire buff, vendor), and soldiers (occasional bail out). Explorers were useless.
 
That order still holds. Scientists aren't quite so awesome, as they fixed the summon bug. On the other hand that just means you need even more scientists in your raid to rotate the summons. Explorers are still useless.
----