Go Fish

WARNING: The deck below does not conform with current card balance, design, and philosophy. Discretion is advised when using this deck, and/or fighting against it. Side effects of running this deck include but are not limited to:- Loss of braincells- Balding- Loss of reputation within the community
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== Stats ==
Name: Go Fish 	Because both players either have a good starting hand, and/or very good draws, or lose!
Creator: InsertACleverPunHere	(AKA CloseEnouf)
Deck Colors: Yellow 	(Technically Blue splash if you choose to play Thunder Bolt.)
Deck Type: Hyperaggro 	TURN 5 OR BUST
Goldfish: 2-5 	balanced btw
Consistency: 4/5 	The deck really can only consistently lose if you don't get a win con / enough starters before your opponent takes over the board.
Complexity: 5/5 	This deck plays a unique way and requires a trained mindset to fully utilize.
Accessibility: 4/5 	A few Epics/Legendaries, but mostly cards you could trade with anybody for.
Versatility: 3/5 	Considering it is Hyperaggro, for some ungodly reason, this gets to do a lot of things to your opponent's board, while killing them really fast.
Popularity: 2/5 	People know about Toys, but underestimate them. However, a few people have picked up on it's true potential.
 
FIGHTERS
Toy Truck x4
Builderman x3
Toy Car x3
Toy Jet Fighter x3
Toy Plane x3
Toy Teeth x3
Valletta x3
ChildofGiotto x2
Toy Train x2
Toy Boss Dino x1
Dicey Dave x1
Seranok x1
ACTIONS
Toy Remote x4
Power of Popularity x3
Call of the Teddy Bear x2
Oddman's Gambit x2
== How to Play ==
Cards in this deck are put into 3 categories; Bodies, Drawers, and Win conditions. Bodies are most of your Toys, meant to get a lot of stats, trade with your opponents cards, and threaten your opponent. Drawers are meant for consistency, to draw into whatever you may need in the moment, or for studs. Win conditions are your cards that can single handedly win you the game when used right, such as your unlocks, Final Revels, Builderman, etc. However, most cards in here mix into multiple categories, and while perhaps best at one, can be used for the other. The general playstyle of this deck (however, definitely varying between opponent's decks and starting hands), is to play cards to generate on your first turn (try playing as many Toys as you can), perhaps even playing a card like Toy Remote or Toy Train (never be afraid to discard 2 cards on your first turn), then on your second turn playing your Win conditions (Toy Train into Builderman for large health, Bear/Dino to kill your opponent as fast as possible, or even Toy Car for a low cost; but effective combo, Final Revels to lower the amount of cards your opponent can handle your board with, etc.), and finally on your third turn going for the kill, or securing the advantage on the board. Sometimes you might have to overextend to win, and gamble on your opponent's tools to fight your board with, especially if they are low on white studs (keep in mind of cards like Bobaman1, Picopicoman, HyperVoxel, etc. always). However, you can definitely win even if you go to turn 4-5. Past turn 5, while it is possible to win by all means, the consistency of such has a sharp decline, and I would personally advise against.
Overall, the deck makes you play in a way no other deck would, and is a lot of messing up, learning from it, and playing better. It asks of you a lot, but gives you one the best decks in the game in return. There aren't many options for side decks, but Thunder Bolt and Xlzeck can save your life. 
== How to Beat ==
While not the most consistent, Ragebornes can find a slight advantage against toys. But usually, to fight this you require a lot of early game Bread / Boardwipes in your deck, which not many decks can do. It is not a far stretch that you need to build a specific counter deck to fight this if you are in the unfortunate circumstance that you are against it.
Category:Decks