The Dent Sea

The dent is a gigantic cavern found in Welt, where the Dalmer and some other races have established colonies. The discovery of the cave prompted a new age of sail, in a region that wasn't coastal to begin with. The dent stretches underground from Grom to Anhaendra, with several openings to the surface where boatlocks bring vessels to and from the surface.
The dent sea is fed by at least four rivers, all joining in the Aceheelpe region of underground marshlands. The trip to the dent is rather long, and it is estimated that the main cavern is either a colossal bubble in the outer crust of the planet or on an inner shell of Welt. The dent lacks tides, making sailing very easy.
Run deep, Still water and Calm Waves are three major port cities in the Dent.
== Inhabitants ==
The entire cavern system emits infrasonic sounds, which causes intense discomfort, fear, paranoia and bowel movements in most anthropomorphs in the hollow. As such, only a few sentient races live there, such as cavy's, rats, mobile mushrooms, apes, panthers, various undead and golems.
== Economy ==
The dent hasn't been completely mapped yet, meaning that it is an opportunity for adventurers, explorers. Sailors seek to find new trade routes the dent could open, facilitating tedious land travel, merchants seek to develop commerce of the dents ressources, and other simply seek a peaceful life in the dark cave sea.
The trade in these caverns mostly concern exporting the endemic goods produced there and importing what they lack from the surface.
=== The Dalmer ===
The Dalmer go across the dent sea in submarines, checking on their outposts, collecting resources and various research projects.
The other races employ massive freighters capable of hauling vast amounts of products to and from the dent in an extensive trade network. The most part of trade are the commodities found in the Dent sea. The area is in a commercial boom state, with many seeking to make fortunes coming to the sea and begin their trade empires. Fungal winemakers, sunlight traders, monster hunters all congregate to partake in the wild chartering and taming of the dent sea.
=== Frazil hunting ===
Frazils are fleshy creatures that cover themselves in sleet and snow, waiting to ambush nearby prey with a sudden charge. Fraziler ships often hunt these creatures, as they provide a moderate amount of oil for fuel, meat and bone for supplies, making them a prime target when far away from ports to resupply at. Attempts to raise them commercially is still in testing, as the creatures are unable to submerge and as such easy to corral which could possibly lead to a new industry. They are hunted for the black glass shards found on their corpses, as well as for trophies by young sailors.
=== Soul trade ===
Since anthropomorphs cannot enter the caverns, their souls are freely used as power sources, free from the usual repercussions. This is to such a degree that the bleakers are the main purveyors of souls in the dent sea, and some of their technology is known to have found its way to the other races.
=== Coffungi trade company ===
A company that ensures the transit of coffee and mushroom wine. They use the largest ships money can buy and are armed to fight off the enormous crabs and pirates that plague the way there. The ships are also powerful enough to plow through the seaweed forests that can easily clog up ships. The ship is in reality a spy vessel gaining intelligence for a mysterious embassy that supplies the vessel with fuel. The company ships mostly operate in the dent sea but sometimes venture to the surface to trade. Operate a funging company to supply the fermentation mushrooms.
=== Hargo Cauler company ===
Transport company specialized in operating within the Dent sea. Trades in wine, coffee and other goods on occasion. Sails using the Hargo Cauler, a wide cargo hold trade vessel equipped with deck and aft cannons. The vessel routinely hunts giant crabs, catfish, jellyfish, living icebergs, and hostile ships in order to safeguard trade routes.
== Trade items ==
=== Styx ivory ===
Used to make corsets and armatures. Made from sea monster bones. Deep black in color.
=== Sunlight ===
Imported massively into the area, captured using mirror boxes.
=== Upside down peas ===
Let the consumer reverse gravity at will for 5 minutes.
=== Chickenwood ===
When boiled, the broth and texture of the wood evokes the avian.
=== Sphinxstone ===
Sphinxstone possesses several unique properties; most prominently, it induces nostalgia and longing for home in those nearby, and the effect is magnified by consuming the substance. 
=== Sink chest ===
Made of a mysterious stone, which "cries" massive amounts of water and causes nostalgia in those that touch it.
The chest is designed to make escape with the chest impossible. Its features include that it only opens when in a completely dry environment. It also attracts and condensates moisture, flooding ship holds and making its transportation difficult when its soaking wet.
=== Basket of flight ===
Allows slow elevation
=== Susanoo Dragon bell ===
A village that can't defeat Dragons, managed to trick them into having a bell to warn of their approach.
The bell trap ensures that all Dragons have a bell.
They consider Dragons gods of change and forbid hunting them.
=== Susanoo Saber ===
A Saber that attracts clouds, found in the tail of a dragon.
=== Raskovnik ===
Herb that opens locks, its consumption shows through closed doors and reveals treasures.
== Religions ==
=== Sea of dreams ===
Some believe that the Dent is in reality the skull of a dead god, inhabited by the dreams its explorers have. Blackspore is said to prevent the dreams of the dead god.
== Geography ==
=== The snares ===
Name given to areas with tendrils of fungus, sea weed and other flora.
=== Shark Ice ===
A frozen land where titanic sharks are frozen in blocks of ice that return to the surface to unfreeze. This is actually a form of hibernation for the sharks, similar to freezing frogs.
Category:Dent Sea
Category:Caves
Category:Underworlds