Reverse control

A reverse control is a new possibility introduced for Break Free on page 35 of GURPS Martial Arts: Technical Grappling, which changed BF from a contest to a series of attacks/defenses.
It is based on the system of inflicting Control Points and the effect of producing more than necessary. In this way, Break Free in excess of what is needed to do a grapple, can optionally become a counter-grapple itself, though it is not as efficient as actually attacking since the Control Points are only HALF as effective.
It was mentioned in the following line:
:If you reduce the CP inflicted on a location below 0, you
have broken contact there.
:You may reverse control if you roll more than enough to break contact.
Its meaning was then explained:
:For every full 2 CP in excess of what’s needed to bring control to 0,
:you may apply 1 CP of your own
:to one of the body parts that was formerly grappling you at that location.
This discussion of parts was brought up in a 2005 response at http://forums.sjgames.com/showpost.php?p=1877571&postcount=3 to this question by Archon Shiva:
:if I reverse control while breaking free, I apply CP to one of the body parts that was grappling me. For a hands and legs grapple, is that just a hand or leg, or can it be an arm or foot?
Cole replied:
:I'd go generally. If you're grappled by hands and legs, I'd allow pretty much anything but the head. More generally, you might try "grab anything you want," since peeling off limbs one by one is one of many ways (and not the best) to do that. Torso and head, body movement, etc. are all key to this sort of escape.
Category:Rules