Vehicles/STURMFEUR (WOB)

==Description==
Produced by Defiance Industries when the Word of Blake held Hesperus II, this version of the SturmFeur was equipped with a Light Fusion Engine. The weapons were removed and replaced by a forward firing LRM-20 with Artemis IV fire control system. A single B-Pod was attached to every side of the hull, protecting the SturmFeur from infantry attacks. The body also housed the Improved C3 Computer common to Word of Blake units. The turret carried a single TAG system, two ER Medium Lasers, and a pair of MML-9s with Artemis IV FCS. The LRM-20 had a ton of ammunition, and the MML-9s had a ton each of SRM and LRM ammunition.
Missions	Source 	Affinity
5 	Generic 	Warrior: +1 Piloting Boost
10 	Generic 	Veteran: +1 Guts Boost
40 	Accurate Weapon - Missiles	Missile Mastery: +1 Accuracy and -1 Recoil for Missiles (Quirk)
60 	Crew Compartment (2) 	Skilled Sensor Operator: +1 Probe, +1 Adv. Sensors, +10% Sight and Sensors (Gear)
60 	Generic 	Master: +1 Tactics Boost
80 	Turret Systems (5) 	Hunter/Killer Team Training: Multi-Target & Breaching Shot Ability (Gear)
100 	Generic 	Elite: +1 Gunnery Boost
140 	C3i (2) 	Coordination: +1 Lance Tactics, +1 Lance Resolve Per Round (Maximum 3 stacks) (Gear)
150 	Engine Light 	Tuned Engine: -5% Heat Generated (Gear)
==Vehicle Bay==
 	 	Left 	Center 	Right
Front 	Health	 	A=350 S=45	
Front 	Fixed 	 	
2x Ammo LRM Artemis
Crew Compartment (2)
FCS Vehicle Std.
Sensors Vehicle Basic
Artemis IV Attachment
B-POD
LRM-20	
Sides/Turret	Health	A=330 S=45	A=330 S=45	A=330 S=45
Sides/Turret	Fixed 	
Left Side Tracks
B-POD	
Turret Systems (5)
2x Artemis IV Attachment
2x ER Medium Laser
2x MML-9
TAG (2)	
Right Side Tracks
B-POD
Rear 	Health	 	A=265 S=45	
Rear 	Fixed 	 	
Ammo LRM Artemis
Ammo LRM Artemis (Half)
Ammo SRM Artemis
Structure (1)
Tracked Propulsion System
Heavy Ferro-Fibrous
C3i (2)
Engine Light
Engine Core 255
B-POD
Coolant	
Questions || RTVer: Lance-A-Lot 1.0.0 || Render 2.2 || ID: \Eras\Jihad3068-3080\Base\vehicle\vehicledef_STURMFEUR_WOB.json