Hallway

Hallways are long rectangular halls that connect rooms to each other in the Baldi's Basics series.
== Description ==
Each room is connected to a hallway by a door. Faculty doors lead to faculty rooms, class doors lead to classrooms and the Principal's office, a supplies door leads to Gotta Sweep's closet, and all doors that lead to hallways use the class door texture, resulting in some doors having different textures on each side. swinging doors can lead to most of special locations or to each other hallways by, which can be locked with a Swinging Door Lock, to prevent any entity from moving through it, including the player.
Some hallways have lockers (coming in different colors) and various posters on their walls. On floor 1, some hallways contain some potted plants.
Hallways are also generated with various textures (except for challenges and Endless Mode - Medium).
== Overview ==
=== Main gameplay ===
Entities can move freely in this space. The player will spend most of their time in the hallways, moving from room to room.
Sometimes, a hallway will be blocked by It's a Bully, who will only move if the player gives him an item from their inventory, Principal of the Thing catches him and puts him in detention, or being at the same spot for more than 3 minutes.Gotta Sweep will occasionally pass through the hallways, pushing along any character except for It's a Bully along his path. 1st Prize will push the player down quickly if he contacts with them.
Some hallways can also be generated multiple tiles wide; these are known as areas.
=== Other appearances ===
* In Baldi's Basics Classic and Baldi's Basics Birthday Bash, the jointed hallway by the Principal's office appears to be darker than the rest of the hallways. A Quarter can also be found randomly in some of the halls. One of the lights in the dark hallways is still working and is buzzing."The lights are out and the one that's still working is buzzing." - mystman12. November 30, 2018. Twitter One of the halls also has some plants.
* In Baldi's Basics Birthday Bash, a present is found randomly around the halls instead of Quarters.
* In Baldi's Basics Classic Remastered, there are the same hallways in Classic and Birthday Bash. However, there is no broken lights in any hallways and a Quarter is randomly found in a hallway in all styles, even in Party Style.
* In Baldi's Basics - Field Trip demo: Camping, the hallways are where the player starts.
* In the games and demos prior to Baldi's Basics Plus, the only available hallways have a ceiling in gray with black with celling lights and white dots tiles, a yellow tile floor, and a white brick wall.
== Types ==
There are several different types of hallways.
<tabber>Regular hallway=
Regular hallways are extremely common and can vary in length. They are always 1 tile thick.
RegularHallwayPlus.png|Example of a regular hallway.
HallwayReg.png|Example of a regular hallway as seen on the map.
|-|Corner=
Corners connect the ends of two perpendicular hallways. In Baldi's Basics Classic and Baldi's Basics Birthday Bash, walking into a corner results in Baldi unable to catch the player.
CornerPlus.png|Example of a corner.
HallTurn.png|Example of a corner as seen on the map.
|-|Area=
An area is a special, rarer type of hallway that is more than 1 tile thick. Walking into an area will result in the whole area being highlighted instead of just the individual tiles. Since V0.4, there is a chance that pre-made areas can be generated, such as an area with a pillar in the middle or two long areas joined by a wall with an opening. This does not feature in the classic Schoolhouse.
AreaPlus.png|Example of an area.
AreaMap.png|Example of an area as seen on the map.
Pillar area.png|Example of an area with a pillar in the middle.
Pillar area map.png|The area with a pillar in the middle as seen on the map.
CustomArea.jpg|Example of an area consisting of two long areas joined by a wall with an opening.
CustomAreaMap.jpg|Said area seen on a map.
|-|Dead-end=
Dead-ends are the rarest type of hallway containing only one way in and out. Pay phones are commonly located at dead-ends.
DeadEndPlus.png|Example of a dead-end.
HallDeadEnd.png|Example of a dead-end as seen on the map.
|-|Zig-zag=
Zig-zags are unique types of area-based hallways first generated on Floor 3.
</tabber>
== Trivia ==
=== General ===
* All of Principal of the Thing's accusatory sentences involve him saying that the action is occurring "in the halls", even if the player is not in the hallways.
=== Baldi's Basics Plus ===
* Only hallways are affected by the alternate textures.
* Prior to V0.4, hallways had green color in the map screen.
=== Baldi's Basics Classic ===
* The hallway, which was the starting point with three connected halls, is the first location to be ever implemented. The oldest version of the hallway has no texture with a solid white color."Well, things are going pretty good so far! I've pretty much got player movement down, and now I'm testing out billboarding sprites (Thanks to the Unity Wiki for the billboarding script!) now. I'm going to look into AI next. #MetaGameJam" - mystman12. March 18, 2018. Twitter
* Prior V1.3, no Quarters could be found floating in the hallways except for one which only appeared when Baldi gave a Quarter to the player after completing the first notebook.
* In V1.3 and later, a Quarter randomly spawns in hallways.
* The dark hallway was first featured in V1.4. In Classic Remastered, this hallway does not have this effect, but it applies to a random area in the building.
== Audio ==
Sound 	Description
File:ElectricBuzz.wav	The sound of a loop buzz noise of the working light in the dark hallway in Classic/Birthday Bash. It also plays in Classic Remastered in a dark area.
== References ==
== Navigation ==
ru:Коридоры
Category:Locations
Category:Common locations