Spirit Armor

Spirit Armor uses the wizard's life force to create a magical barrier around his body.
==Description==
==Gameplay==
The spell is applied to the caster or a single creature only.
Once cast, the spell will render a series of 3D graphic effects over the caster's sprite, and the display a text reading "Armor".
A player character will display an icon (No. 46) titled "Spirit Armor" on their portrait as well as a color glow pulse effect for the spell's duration.
Additionally, a sound effect will audible when the spell expires.
The spell sets the caster's base Armor Class to 1, however, if the spell recipient's base armor class is already better than that, the spell won't change it.
The armor also confers a 3-point bonus to saving throws vs. Spells.
When the spell expires, the caster is subjected to 2d4 Magical damage unless a Save vs. Spell can negate it.
Spirit Armor can be removed with various Dispel Magic effects and the Breach spell.
A player character can "stack" castings of this armor spell, which additively improves the saving throw bonus (but not the armor class).
==Where to obtain its scroll==
===Baldur's Gate and Tales of the Sword Coast===
==== Found in====
*Durlag's Tower (Labyrinth Level Three)
==== Dropped by====
*Shandalar
====Sold by====
*Sorcerous Sundries
===The Black Pits===
====Sold by====
*Dinguer the Mad 
===Shadows of Amn===
====Found in====
*Trapped cupboard in the house northeast of the Five Flagons Inn in the Bridge District.
*The Planar Sphere (Flame room)
====Sold by====
*Galoomp's Store
*City of Caverns
*Reirra's Shop
===Throne of Bhaal===
*Arcana Archives
*Watcher's Keep
== Notes==
*In the Enhanced Editions, failing the saving throw vs. spell when casting this spell used to prevent saving the game or resting as long as the spell is active. This was to prevent players from finding themselves in a "walking dead" situation, where their save game could become unusable due to immediate death from the 2d4 points of damage. This has been changed. Furthermore, if you rest while failed save damage is pending, you will take the damage *after* the rest.
==Bugs==
*The icon for the spell scroll has the right border cut off in the original Baldur's Gate II.
== See also ==
==Gallery==
OG Spirit Armor 1.png|A PC casts Spirit Armor on self to improve his base armor class and saving throws vs. spells.
==Mod content==
Spell Revisions mod has changed this arcane spell, revising its casting time, effects and description. See below for description:
Spirit Armor
Level: 4
School: Necromancy
Range: Touch
Duration: 10 turns
Casting Time: 4
Area of Effect: 1 creature
Saving Throw: None
This spell taps the target’s life force in order to create a corporeal barrier around his body. The armor itself is weightless and does not hinder movement or spellcasting in any way. The spirit armor does not work cumulatively with any other armor, but it will stack with bonuses from dexterity, shields, and magical trinkets. While in effect, the armor class of the recipient will be set to 1 and saving throws vs. death will be made with a +3 bonus. There is a danger in using this spell, however, as the external portion of the target’s spirit is temporarily lost when the spell duration expires. This causes the recipient to suffer 2d4 points of damage, unless he succeeds at a saving throw vs. spell.
==External links==
* 
* Advanced D&D 2nd Edition Wiki - Spirit Armor (Wizard Spell)