Policy Permdeath Helpfile

#redirect :category:rules
======================================================================Other: policy permdeath======================================================================Syntax:Buffymud does feature a permdeath system.  You can learn more about it bylooking at help showdowns. Living on a hellmouth is absurdly dangerous.  The mortality rate inSunnydale is very high, and many of the show's main characters did in factdie.  It was important when creating a Buffy game to include thispossibility of permanent death.  As with PK, our descision is guided bytrying to deliver as authentic a Buffy experience as possible.  Enemiesshould be able to attempt to kill one another, just like they should beafraid for themselves, and for their friends.  Since the PK penalty here isquite small, it also helps people play the game a bit more responsibly, asit gives players a way to deal with poor roleplayers. For these reasons a permdeath system will always be in place on Buffymud,though we may vary how it works to try to achieve the right balance.  Rightnow, the system relies on players.  Showdowning is very difficult anddangerous, but only if players take the opportunity to try to kill peoplewho are generating showdowns.  If no one tries to stop them, then it becomesa fairly easy endevour.  Even characters who are many times more powerfulthan anyone else on the mud are vulnerable when generating showdowns. People don't like losing their characters, and who would?  What's importantto understand is that permkill isn't about making the game better for anyone person, it's about making the game better for everyone.  Permkill opensup new RP opportunities and creates a dangerous atmosphere for Buffymud. Yes, occasionally your character may die, but that is merely the price youpay for living on a Hellmouth.  If you think your char is getting RKed agrossly disproportionate amount, maybe you need to find out why that is. While permkill can never be perfectly fair, there are about 20 voluntaryrerolls to every one successful showdown.  Additionally, it is far morecommon for the person who initiates a showdown to die from that showdownthan it is for the target to die from it.----------------------------------------------------------------------
Category:Helpfiles