Status Effects

== Types of Status Effects ==
=== Non-Volatile ===
*Paralysis - A character has a 25% chance to be unable to move every turn. Additionally, his or her attack and movement speeds are quartered.
*Burn - A character loses 12.5% of his or her health every 30 seconds. Additionally, his or her melee power is cut in half.
**2nd degree - A character loses 18.5% of his or her health every 20 seconds. His or her melee power is quartered, and their physical attack power is cut in half.
**3rd degree - A character loses 25% of his or her health every 20 seconds. His or her melee and physical attacks will fail to do damage.
*Poison - A character loses 12.5% of his or her health every 30 seconds. Additionally, their special attacking power is cut in half. The poison will wear off after (s)he reaches 1 HP.
**Badly poison - A character loses 6.25% of his or her health during the first 30 seconds, and then loses 12.5% of his or her health in the next 15 seconds. The time it takes the poison to damage will be halved as the damage from poison doubles over time. The poison will wear off after (s)he reaches 1 HP.
*Sleep - A character loses his or her inhibitions and falls into a deep sleep. (S)he will awaken after 1 minute or if defeated.
*Frozen - A character is frozen in deep ice. (S)he will be defrosted after 2 minutes, if defeated, or if hit by a attack.
=== Volatile ===
*Confusion - A character is confused and has a 50% chance of attacking his or her own teammates. This wears off after 45 seconds.
*Silence - A character is cut off from his or her advanced techniques. This wears off after 7 seconds.
*Suppression - A character is unable to move or use advanced techniques. This wears off after 2 seconds.
*Flinch - A character is taken by surprise and is unable to move for a short period of time.
*Cringe - A character is frightened by another character's attack and is unable to move out of fear for a short period of time.
*Stun - A character is unable to move or use advanced techniques. This wears off when (s)he is attacked or after 30 seconds.
*Snare - A character's movement speed is drastically reduced and his or her defense is cut by 200%. This wears off after 4 seconds.
*Whiffer - A character's move accuracies are cut to .1% of their original accuracies. This wears off after 25 seconds.
*Taunt - A character is forced to attack a particular opponent. Their attack power and speed is reduced to 50%. This wears off after 10 seconds.