Stug

The Stug is an automatic Grineer pistol that fires blobs that stick to surfaces and explode. A larger and more powerful blob can be formed using consecutive automatic shots or a single charged shot via Alternate Fire.
This weapon can be sold for .
==Characteristics==
*This weapon deals damage.
*Fires blobs that sticks to surfaces including enemies and allies. Blobs then deal two ticks of damage before exploding in a radius of 0.3 to 3 meters, all within 1.5 seconds of impact.
**Explosions do not self-stagger.
**Can benefit from ().
*Can create large blobs that deal more damage, formed by consecutive automatic shots in one spot.
**Each blob added increases the damage by 100%. This stacks additively up to ten times, dealing up to 750 damage.
**Alternate Fire charges up a single large blob at the cost of 6 ammo.
**Explosion damage is not affected by distance damage falloff of the projectile itself.
**Explosion does not need direct line of sight to deal damage and will penetrate walls.
*Innate polarity.
==Acquisition==
The Stug's blueprint can be purchased from the Market.
==Notes==
*The in-game UI does not list the weapon's critical chance, critical multiplier, and status chance.
**The critical chance is 5%.
**The critical multiplier is 1.5x.
**The status chance is 10% on the explosion and 0% on the projectile.
*Explosion radius ranges between 0.3m to 3m depending on blob stacks of 1 to 10. However the 4 damage over time is always dealt in ~2.3m.
*Blobs stick to surfaces, enemies and allies.
*Blobs deal their contact damage again every second after sticking.
**Damage over time has a ~90% radial damage falloff at 3m, and main explosion has ~70% falloff despite the UI displaying 30%.
*Additional blobs combine up to 10 stacks, resetting the 1.5s explosion delay until the stacks are full, upon which the delay will no longer be reset and any additional attacks have no effect.
**Explosion damage and radial damage over time both increase additively per blob up to 40 damage per second and 750 after 1.5s.
**Resetting the delay causes blobs to continue dealing damage-over-time.
*Charging the alt-fire consumes up to 6 ammo over 3 seconds, producing up to a 6-stack blob.
** bonuses only add single blobs instead of multiplying the full 6-charge blob. For example, a full charge with +100% multishot will create a 7-stack blob.
*The Stug is unusually large for a sidearm, being as large as most primary weapons. This can cause clipping issues, where upper part of the gun can pass into the Warframe's torso when holstered.
==Tips==
*Stug explosions can deal headshot damage when triggered above their targets, this also includes the blobs themselves hitting heads.
* and will allow the Stug to build up blobs much faster, while Lethal Torrent can increase firing and charging speed of the weapon.
* increases the crowd control potential of this weapon, particularly when spreading small blobs all over a room to deal damage against a large crowd of enemies.
*The Stug can have three unique combination elementals, with Corrosive already provided, allowing Pathogen Rounds and mods to be equipped separately for such combinations.
*The Stug's shots will not just stick to enemies, but other players too. This lets you put them on another player for a little bit of quick melee defense (similar to Vauban's Teslas, but much shorter-lived). Also, the shots will stick to Loki's Decoy and Saryn's Molt for an effective trap.
*The innate polarity can somewhat limit elemental modding potential unless building for , or damage, thus making it a less desirable polarity for elemental modding. If you wish to focus more on different elemental damages, then it is recommended to either ignore the polarity or use Forma to turn it into a more suitable polarity.
==Trivia==
*The Stug is the third of four very large secondary weapons, the first two being the and the , with the being the fourth.
*"Stug" is likely taken from the WW2 German assault gun of the same name (Sturmgeschütz III & IV); this makes it the second Grineer weapon named after a military vehicle, the first being the .
*This is the second secondary weapon that has a Charge ability.
*While the game startup window (the one that lists recent updates) refers to the Stug as a Goo-gun, the shop calls it a Gel gun.
*The weapon strongly resembles the Bio Rifle in Digital Extremes' 1999 game Unreal Tournament. Both weapons fire short-range, slow-moving arcing blobs that stick to surfaces, and both weapons have rapid autofiring as primary fire, and the alternate fire charges a larger blob. While Stug fires white blobs with corrosive damage, the Bio Rifle fires globs of green toxic sludge.
==Media==
StugCodex.png|Stug in Codex.
Warframe - Gameplay & Information Stug
A Gay Guy Reviews Stug, The Splattery Savage (Overkill Ed.)
Warframe Stug
WARFRAME Stug Advanced Guide
Warframe Stug Pro Builds 4 Forma Update 14.10.3
Loki Mays - The Stug (warframe stug gameplay) 
Warframe - All Grineer Secondaries - Weapon Animations & Sounds (2013 - 2019)
Warframe - All Grineer Weapon Reloads in 2 minutes (2012 - 2019)
==Patch History==
de:Stug
es:Stug
fr:Stug
Category:Grineer
Category:Single Sidearm
Category:Secondary Weapons
Category:Update 11
Category:Weapons
Category:Corrosive Damage Weapons
uk:Штуґ