Changelog/2019/June 20

=== General Changes ===
* Tweaked the Lure enchantment to affect the maximum time it takes to catch an item.
* Improved Smelting Touch to work on sand (glass), logs (charcoal), cacti (cactus green dye), cobblestone (stone), netherrack (nether brick item), and clay blocks (clay bricks).
* Nerfed sell price of Silk Touch and Growth Enchantments in half
=== Bug Fixes ===
* Fixed Armor Stands having the name “null”
* Fixed the Blacksmith not having anything to say during the “Collect 10 coal” objective
* Fixed an unbreakable mushroom block in the Mushroom Desert island
* Fixed the profile viewer showing some items in the other user's language
* Fixed some potions not having a “COMMON” tag
* Fixed some bugs with hoppers
* Fixed an issue with the Accessory Bag
* Fixed being able to go over the Hype limit (this applies to all Prototype games)
* Fixed some parts of the Blazing Fortress island being snowy biomes
* Fixed being able to get stuck in the fires in front of the Colosseum
* Fixed a few recipe errors
* Fixed a typo in the description of the Medium Storage item
* Fixed Collection contribution no longer being displayed when it's maxed
* Fixed a crafting table icon being shown on recipes that require a furnace
* Fixed Water Bottles having the name “null” when purchased from the Alchemist
* Fixed the Event Master skin
* Fixed the Rookie Hoe working on player-placed crops
* Fixed Lure enchantment not working.
* Fixed all fished music discs being called "13" in the chat message
* Fixed ore minions being unable to place blocks in flowing water
* Fixed Slimes that drowned dropping Slime Balls with incorrect lore
* Fixed the [Quiver Arrow something being stuck in your inventory
* Fixed rarely losing items upon failed auction setup
* Fixed wood and door price balancing
* Fixed the dark oak door recipe giving an oak door
* Fixed phantom Bartender dialogue
* Fixed Frost Walker causing block updates on ladders and such
* Fixed Frost Walker turning non-source water blocks into source water blocks
* Fixed Promising Shovel not counting blocks broken and gaining Efficiency
* Fixed placing water in portals (and destroying them) on private worlds
* Fixed “Unknown Command” when clicking Fairy Soul text
* Fixed sleeping on your private island causing time to temporarily switch to day
* Fixed being unable to sell lapis lazuli blocks and ore
* Fixed some brown mushroom stems dropping red mushrooms in the Mushroom Desert
* Fixed name of Iron Bars
== Armor and Weapons Balancing Changes ==
Forum Thread
=== Armor Changes ===
Growth Enchantment: 
Growth V: 100 Health → 75 Health (only nerf, but needed!)
Hardened Diamond: 
Helmet: 40 Defense → 60 Defense
Chestplate: 80 Defense → 120 Defense
Leggings: 60 Defense → 95 Defense
Boots: 35 Defense → 55 Defense
Speedster Armor:
Helmet: 50 Defense → 70 Defense
Chestplate: 100 Defense → 120 Defense
Leggings: 75 Defense → 95 Defense
Boots: 45 Defense → 65 Defense
Blaze Armor:
Every armor piece now gets +5 Strength
Zombie Armor:
Chestplate: 100 Health → 200 Health
Leggings: 50 Health → 160 Health
Boots: 50 Health → 120 Health
Pumpkin Armor: 
Helmet: 5 Health/Defense → 8 Health/Defense
Chestplate: 10 Health/Defense → 14 Health/Defense
Leggings: 5 Health → 10 Health
Boots: 5 Health/Defense → 8 Health/Defense
Farm Suit:
Helmet: 5 Defense → 15 Defense
Chestplate: 15 Defense → 40 Defense
Leggings: 10 Defense → 30 Defense
Boots: 5 Defense → 15 Defense
Farm Armor:
Every armor piece gets +20 health.
Leaflet Armor
Every armor piece gets +5 extra health.
Magma Armor:
Helmet: 10 Defense → 15 Defense
Chestplate: 20 Defense → 30 Defense
Leggings: 15 Defense → 25 Defense
Boots: 10 Defense → 15 Defense
=== Weapon Changes ===
Leaping Sword
50 Damage → 150 Damage
40 Strength → 100 Strength
RARE → EPIC
Ender Bow
40 Damage → 50 Damage
Cooldown: 60 Seconds → 45 Seconds
Savanna Bow
40 Damage → 50 Damage
Golem Sword
60 Damage → 80 Damage
0 Strength → 125 Strength
0 Defense → 25 Defense
Zombie Sword
50 Damage → 100 Damage
30 Strength → 50 Strength
0 Intelligence → 50 Intelligence
Explosive Bow
0 Strength → 20 Strength
Aspect of the End
80 Damage → 100 Damage
50 Strength → 100 Strength