Pokémon Stadium (stage)

is a stage debuting in Super Smash Bros. Melee and returning in both Super Smash Bros. Brawl and Super Smash Bros. Ultimate as a Past Stage. It is named for the Nintendo 64 game Pokémon Stadium. In Super Smash Bros. Brawl, a successor to the stage was introduced, Pokémon Stadium 2, which likewise is named for a game, Pokémon Stadium 2.
In Super Smash Bros. Melee's All-Star Mode, Pokémon Stadium is played on when the player faces Pikachu and any of its teammates. Similarly, in stage 7 of Adventure Mode, Pokémon Stadium is where the player's fighter has to fight several Pikachus. It is also where the unlock match for both Pichu and Jigglypuff takes place, and unlocking either or both fighters causes them to spawn amongst the Pikachus in the Adventure mode stage.
==Stage layout==
The basic stage is symmetrical and consists of one large main platform at the bottom and two smaller overhanging soft ones. However, after a varying period of time the basic stage transforms into one of four random variations, turning back to the basic version after a while. The same variation can appear twice in a row, with the basic version always in between. In all variation, under the main platform there is an impassable pillar.
On the background there is a large screen which can display the battle itself, a symbol representing the upcoming variation during a stage transition, or the current standings of players.
===Grass===
The variation takes place in some kind of forest or park. The main platform has slightly elevated plateaus on both sides. A small stream separates the left plateau and the central area, causing a slight depression. A wooden structure with two platforms, one above the other, occupies the middle-left part of the stage, while in the right part there is a tree whose branches form a third platform.
===Water===
The variation takes place near a pond or lake. The whole right side is occupied by a flat pond, while on the left there is a small elevated pier which slopes down on both its sides. Over the pond, two soft platforms are suspended by water spouts, the right one higher than the left one.
On the left side there is a windmill: its arms spin slowly and can be stood upon, but players on the current lowest arm fall. The arms are soft in Melee but hard in Brawl.
===Fire===
The variation takes place in a burning forest. The center of the main platform is occupied by a small depression. On the left side there is a ruined tree: players can stand on top of it, but, due to its height, often need double jumping to reach its top. From the left side of the tree stems a branch which supports a soft floating platform.
On the right side there is a burning shack, the roof of whose porch acts as another soft platform. Note that the fire in the background is purely aesthetical and has no gameplay effect.
===Rock===
The variation takes place in a canyon near a mine. Its terrain is the most uneven of all versions. The right part is flat and empty, while in the middle there are three soft platforms one above the other, of which the bottom one touches the ground and can be walked up from it.
The left side is occupied by a large solid mountain, on whose right side stem two more soft platforms. The walls it creates can cause infinites and caves of life. The top of the mountain itself acts as a solid platform. The mountain's left side is almost vertical and ends almost at the right edge of the stage, leaving however a small walkable space.
==Event matches==
Pokémon Stadium is the setting of four event matches in Super Smash Bros. Melee:
*Lv. 7: Pokémon Battle
*Lv. 30: All-Star Match 3 (Pikachu's battle)
*Lv. 39: Jigglypuff Live!
*Lv. 49: All-Star Match Deluxe (Pichu's battle)
In Super Smash Bros. Brawl, Pokémon Stadium is the setting for a single event, Event 34: All-Star Battle Melee, in which the player's fighter has to battle eight fighters who were introduced as newcomer fighters in Super Smash Bros. Melee. Although Pokémon Stadium is the setting, none of the fighters are Pokémon, given that Super Smash Bros. Melee's sole Pokémon newcomer, Pichu, did not return in Super Smash Bros. Brawl.
==Music==
===Super Smash Bros. Melee===
*Pokémon Stadium
*Battle Theme (Alternate)
===Super Smash Bros. Brawl===
*Pokémon Stadium (Melee)
*Battle Theme (Melee) - Unlocked at random by collecting a CD
*Poké Floats (Melee)
*Team Galactic Battle! - In Event 8: Go Triple Finish! only
*Menu (Super Smash Bros. Melee) - Event 34: All-Star Battle Melee only
==Trophy information==
Name 	Image	Game 	Description
Pokémon Stadium	 	Pokémon Stadium3/00	Trainers come from far and wide to congregate at Pokémon Stadiums, the ultimate venues to show off their Pokémon teams. There are many different arenas with varying terrain designs, some of which afford advantages to certain Pokémon. This particular stadium is reserved for huge events and boasts a big screen and spectacular fireworks.
==Gallery==
Melee_Pokemon_Stadium.jpg|Super Smash Bros. Melee appearance
Pokemon Stadium SSBB.jpg|Super Smash Bros. Brawl appearance (Smash Bros. DOJO!!)
==Trivia==
*Elemental stage transformations were not present in any of the Pokémon games, rather, they originated in the anime.
*In Brawl, Pokémon Stadium is the only Melee Stage with three songs for My Music (Pokémon Stadium (Melee), Battle Theme (Melee) and Poké Floats (Melee)).
*In Brawl, if one is playing as Zero Suit Samus, the jumbotron on the background will still show the name "Samus" instead of "Zero Suit Samus". Interestingly, that also happens in Pokémon Stadium 2.
*There is a glitch on the forest level in Brawl: walk onto it on the very left where the tree stump is while it is forming, and you will fall through.
*The jumbotron in the background shows the fight in a lower picture definition in Brawl than in Melee.
*The physics for the water stage's windmill have changed in Brawl, so now players can't walk, jump, or drop through the blades unless you hold the down button on the Wii Remote or smash down on the control stick.
*When the stage is about to transform, an icon denoting the element flashes on the screen in the background to alert the players. These icons are said to be derived from the logos on certain cards of the official Pokémon trading card game. In the North American beta of Melee, the icons looked exactly like the ones on the cards. However, for the final version of Melee (and Brawl), the designs were changed to look more realistic (because there is no Rock-type Pokémon Card), although they still appear similar to the originals.
*In Brawl, the jumbo television uses a new, clearer font for its display.
*When playing a team battle in Brawl, when the jumbo television displays the current leader, only the character with the higher score will have his/her name displayed on the television. In Melee however, the television would show the names of all the players in the team that's winning rather than just the one with the highest score.
*If using the Master Hand glitch in Melee and playing on this stage the screen will say Master Hand.
**If Melee is hacked to play as Giga Bowser and if he were to be played on this level, his name on the screen will say "G-Bowser."
**If the instructions from the trivia note above were performed while using Crazy Hand, the game will actually detect him and load his name on the screen as Crazy Hand.
*In Brawl, if this stage is featured in an event match (such as in Go! Triple Finish!), the jumbotron in the background will not display "SUCCESS" when the player clears an event, but will display "FAILURE" when the player fails an event. This issue also happens in Pokémon Stadium 2 and was fixed for both stages in the PAL version.
*This stage could be considered to have the most significant aesthetic changes in Super Smash Bros. Ultimate. Most notably, the jumbotron has been remodeled to now be in widescreen (16:9), the stadium lights are closer to the jumbotron, etc.
Category:Pokémon stages in the Super Smash Bros. series