The Long-Jump (1992 Card Set)

This trap capitalizes on one of the oldest sucker-tricks in the book. The pit is only 6' across, but it is filled with caustic acid—characters approaching within 20' of the pit must save vs. poison or take 1d6 points of damage per round from inhaling the fumes. Those who attempt to vault the pit will find that the next 10' of the floor is an illusionary wall, hiding yet another acid pit. Those who fall into the acid pit will suffer 3d6 points of damage per round until they climb out of the pool, 2d4 further points of damage per round until they remove their acid-soaked clothing, and 1d4 points of damage per round until they rinse themselves with water. 
Category:Structures
Category:1992 AD&D Cards