List of wonders in Civ4

In addition to Buildings, Civilization IV also contains Wonders, which are unique structures that have high production costs, but provide additional gold, culture, or other potent benefits when completed.
While National Wonders are restricted to one per civilization, Great/World Wonders are restricted to one per game. In addition, there are also Projects, which have effects similar to Wonders. 
==Wonders==
===Great Wonders===
Great (or World) Wonders can only be built once per game.
====Ancient====
Building	Introduced in	Requirements 	 	Double production with	 	2 	Effects
 	Vanilla 	 	120	Stone 	8	Great Prophet 	
*Free Obelisk (Vanilla) or Monument (Warlords and BTS) in every city
*Centers world map
*Obsoletes with Calendar (pre-BTS) or Astronomy (BTS)
 	Vanilla 	 	150	Marble 	8	Great Prophet 	
*Free currently able to research technology
 	Vanilla 	 	500	Stone 	6	Great Engineer	
* Enables all government civics
 	Warlords 	 	350	Marble 	8	Great Merchant	
*1 free Priest
*+100% Trade route yield in this city
*Obsoletes with Chemistry (Warlords) or Scientific Method (BTS)
 	Warlords 	 	150	Stone 	2	Great Spy 	
*100% Great General emergence from combat within your borders
*Prevents barbarians from entering your borders on a continent where the wonder is built
 	Vanilla 	, , , coastal cities	200	None 	6	Great Merchant	
*+2 trade routes in all coastal cities
*Obsoletes with Corporation
 
====Classical====
Building	Introduced in 	Requirements 	 	Double production with	 	2 	Effects
 	Vanilla 	 	500	Stone 	6 	Great Prophet 	
*+25 defense in all cities
*Obsoletes with Rifling
 	Vanilla 	, 	250	Copper 	6 	Great Merchant 	
*+1 for water tiles in all cities
*Obsoletes with Astronomy
 	Vanilla 	, 	350	Marble 	8 	Great Scientist	
*+2 Free Scientists
*Obsoletes with Scientific Method
 	Vanilla 	, 	300	Stone 	6 	Great Engineer 	
*+1 in all cities
*+1 population in all cities
 	Beyond the Sword	 	450	Marble 	10	Great Artist 	
*Increases Golden Age length by 50
 	Vanilla 	(pre-BTS) and Aesthetics (BTS) 	400	Marble 	10	Great Artist 	
*+50% Great People birth rate in all cities
*Obsoletes with Chemistry (Warlords) or Scientific Method (BTS)
 	Beyond the Sword	, 	450	Gold 	8 	Great Prophet 	
*Enables all religious civics
 	Beyond the Sword	, , 3 Monuments are needed in total, on normal speed	300	Ivory 	10	Great Artist 	
*+100% enemy
 
====Medieval====
Building	Introduced in 	Requirements 	 	Double production with	 	2 	Effects
 	Vanilla 	 	500	Stone 	8 	Great Prophet 	
*+1 hammer from Priest in all cities.
*Can turn 3 citizens into Priest 
*Obsoletes with Computers
 	Beyond the Sword	, state religion present in city 	400	None 	4 	Great Prophet 	
*Allows Apostolic Palace elections
*Guarantees eligibility for voting
*+2 for every religious building of AP religion
 	Vanilla 	Engineering (pre-BTS) or (BTS) 	550	Marble 	8 	Great Engineer 	
*Workers build tile improvements 50% faster
*Obsoletes with Steam Power
 	Vanilla 	Music (pre-BTS) or (BTS) 	550	Stone 	10	Great Artist 	
*+1 (pre-BTS) or +2 (BTS) in all same-continental cities
 	Vanilla 	Theology (pre-BTS) or (BTS) 	600	Marble 	10	Great Artist 	
*+2 for specialists in all cities
*+5 from all state religion buildings (BTS)
 	Vanilla 	 	550	Stone 	8 	Great Prophet 	
*+1 (Vanilla) or +2 (Warlords and BTS) from all state religion buildings
*Obsoletes with Computers
 	Warlords 	 	550	Stone 	8 	Great Scientist	
*+2 from all state religion buildings
*Obsoletes with Computers
 	Vanilla 	, city without Palace or Forbidden Palace	800	Marble 	10	Great Merchant 	
*Reduces maintenance in nearby cities
====Renaissance====
Building	Introduced in	Requirements	 	Double production with	 	2 	Effects
 	Vanilla 	, Forge 	1500	Copper 	6 	Great Merchant	
*+1 free specialist in all same-continental cities
 	Vanilla 	 	700 	Marble 	10	Great Artist 	
*Starts a Golden Age
====Industrial====
Building	Introduced in	Requirements	 	Double production with	2 	Effects
 	Vanilla 	 	800 	None 	Great Artist 	
*+50% 
*Provides Hit Musicals, which give +1
 	Vanilla 	 	800 	Stone 	Great Artist (pre-BTS) or Great Spy (BTS)	
*-33% hurry production cost when using Universal Suffrage or Slavery
*Obsoletes with Fiber Optics (BTS)
 	Vanilla 	 	1250	None 	Great Spy 	
*+2 XP in all cities
*none of them generates culture points
====Modern====
Building	Introduced in 	Requirements 	 	Double production with	 	2 	Effects
 	Beyond the Sword	 	1000	Spiritual trait 	5	Great Engineer 	
*No anarchy when changing civics and religion (like Spiritual)
 	Vanilla 	, 	1250	Iron 	6	Great Merchant 	
*Free Broadcast Tower in every city
 	Vanilla 	 	1000	None 	0	Great Artist 	
*+50% 
*Provides Hit Movies, which give +1
 	Vanilla 	 	800 	None 	0	Great Artist 	
*+50% 
*Provides Hit Singles, which give +1
 	Vanilla 	, riverside city 	1750	None 	0	Great Enginner (1 point)	
*Provides clean power for all cities on same same continent (causes +2 )
 	Vanilla 	 	1000	None 	0	Great Merchant (1 point)	
*Triggers UN elections
*Guarantees eligibility for diplomatic votes
 	Vanilla 	, , latitude of 30º or lower in the city constructing it	2000	Aluminium 	0	Great Scientist 	
*+50% Spaceship production in all cities
*Three Gorges Dam and United Nations are the only wonders which generate only 1 point of Great Person per turn instead of 2
In addition to these, the Religious Shrines could also be counted as Great Wonders.
===National Wonders===
National Wonders can be built one per civilization.
====Ancient====
Building	Introduced in 	Requirements 	 	Double production with	 	 	Effects
 	Vanilla 	6 cities, city without Forbidden Palace or Versailles	160	None 	2	0 	
*Makes this city your capital 
*Reduces maintenance in nearby cities
*+1 Happiness
*+4 Espionage
*+8 Commerce
 	Beyond the Sword	, one coastal city 	250	Stone 	1	Great Prophet	
*+1 for all water tiles in this city
====Classical====
Building	Requirements 	 	Double production with	 	 	Effects
 	6 s, 8 cities, city without Palace or Versailles and with Courthouse	200	None 	4	Great Spy 	
*Reduces maintenance in nearby cities
 	, 6 s 	300	None 	6	Great Artist	
*No in this city.
*Can turn 3 citizens into Artist
 	, 	200	Marble 	4	Great Artist	
*+100% military unit production in this city
 	, 	250	Marble 	4	Great Artist	
*+100% Great person birth rate in this city
*all of Classical Era National Wonders were introduced in Vanilla
====Renaissance====
Building	Requirements 	 	Double production with	 	 	Effects
 	 	300	Marble 	0	Great Artist 	
*+100% in this city
 	, 6 Universities 	400	Stone 	4	Great Scientist	
*+100% in this city
*Can turn 3 citizens into Scientist
 	, 6 s 	600	None 	0	Great Merchant 	
*+100% in this city
*Can turn 3 citizens into Merchants
 	, 1 level-six unit	800	Stone 	0	Great Spy 	
*New military units in this city receive +4 experience points
*all of Classical Era National Wonders were introduced in Vanilla
====Industrial====
Building	Introduced in 	Requirements	 	Double production with	 	 	Effects
 	Vanilla 	, 6 s 	700	None 	0	Great Engineer 	
*+2 
*+50% with Iron
*+50% with Coal
*Can turn 3 citizens into Engineer
 	Vanilla 	 	500	Stone 	4	Great Artist 	
*-25% War in all cities
 	Beyond the Sword	 	300	None 	3	Great Scientist	
*+1 free specialist for each Forest Preserve under this city's control
*No unhealthiness from population in this city
*Removes access to Coal for this city
 	Vanilla 	, 6 s 	600	None 	2	Great Scientist	
*Free Medic I promotion for units built in this city
==Shrines==
All shrines require a plus their respective religion and have the following effects:
*+1 per city with the religion
*Spreads the religion
*Can turn 3 citizens into Priests
*+1 Great Prophet points
Shrines are the ultimate building of their religion. They can be built alongside s, Monasteries and s.
==Projects==
Projects adhere to the same construction rules as Wonders except that they cannot be hurried. 
All Projects are unlocked by modern-era technologies, with the exception of The Manhattan Project, which is unlocked by Fission, an industrial-era technology.
===World Projects===
Just like World Wonders, they can only be built once per game.
Project	Requirements	 	Double production with	Effects
 	 	2000	Copper 	
*Grants all technologies held by at least 2 known civilizations
 	Fission 	1500	Uranium 	
* Enables nukes (ICBM and Tactical Nuke) and Bomb Shelters for all players
===National Projects===
Just like National Wonders, these can only be built one per civilization.
Project	Requirements	 	Double production with	Effects
 	, 	1500	Aluminum 	
*75% chance of intercepting nukes.
 	 	1600	Aluminum 	
* Enables parts (if you have their required technologies)
====Spaceship parts====
After the Apollo Program is completed, each Spaceship (SS) part will be unlocked by one modern technology.
Part	Technology	 	Double production with	Number required
 	 	1200	Aluminum 	1-5
 	 	1000	Copper 	1
 	, 	2000	Aluminum 	1
 	 	1600	None 	1-2
 	 	1000	Copper 	1
 	 	1200	None 	1
 	 	1200	Aluminum 	1-5
 
Category:Lists (Civ4)
Category:Wonder lists