Polymonstrum/Legacy

== Description ==
=== Behavior ===
* hunt both on land and under shallow waters, using ambush methods from dense foliage, or shorelines.
* are highly aggressive and will eat anything if given an opportunity, with the exception of two things which they will never attack as well: their children and their own parent figure.
** are very good mothers, and very gentle and caring for their children.
** Any species can raise a s with zero risk of harm or death, a juvenile will imprint on the first living being it sees and defend them valiantly.
* If they want to eat you but dont have the opportunity to ambush, they will just sit there and stare at you.
* Their attacks are extremely precise, and insanely powerful, similar to a human being struck by a bullet train.
=== Artist Headcanon ===
* have no gender and reproduce asexually, the 4 spine antennae on their hips are baby s, they harden and then fall off and melt into tadpole s, which the parental figure cares for them from there. The parental figure is usually referred to as mother.
** Baby s CANNOT eat, they are born with no mouth, and must develop a mouth in time to eat before they starve to death.
** Two forms of s exist, one in which their shell is soft and used more to absorb sunlight for energy, and another in which the shell is extremely dense and hard to break. The variant depends on if there are any issues when being born. 
* There is a empire state building sized creature referred to as the 'queen of s' that absorbs her preys intelligence and memories, named Polyphome.
== Appearance == 
The has a thin build with long, mantis shrimp-like arms tipped with three large, upward facing claws. The head has two large antennae, a narrow beak-like mouth, and eyes situated along the bottom jaw. Along the back are a few large, striped spikes and clusters of blue angular bumps along the back. It has a lobster-like tail to help it swim. Two smaller mantis arms on its forehead help it carry food. This creature's colours consist of dark and light blues, black and white. 
=== Males ===
Males have a row of short spikes running down the top of their tail.
=== Females ===
Females have a mask-like piece of armor with markings similar to an eye atop their head.
== Abilities ==
== Gameplay ==
=== Pros ===
The is a semi-aquatic carnivore with Winter tag, meaning it can easily slip into water or land for the easiest food source or shelter when needed even if they had a horrible appetite stat (which in fact, they don't, having a good appetite stat that allows them to survive for a while without food or water, specially under long periods underwater thanks to Streamlined) and can perform as well in an environment regardless of season, using ambush to get an advantage over its prey; and generally partially-compensating for its long growth time. Being capable of eating on-the-run gives it multiple advantages, eliminating the risk of remaining stuck in-animation while eating, and providing the ability to regain hunger while fighting and/or fleeing.
Its health is also high enough to be capable of resisting multiple hits from even the heaviest hitters, while their heavy weight dampens most strikes and their bleed defense helps slightly against bleeders. It has one of the highest base attack values of any creature in game, allowing them to deal large amounts of damage quickly and even allows them to hold their own against many creatures with more health or weight than them. Its frontal attack hitbox is also decently wide, so it can strike further than the average, increasing its lethality rate on a frontal assault.
Additionally, its ability streamlined can be used in preparation for a fight, increase speed, stamina and stamina regeneration, and decreases hunger drain. This is useful for battling in the water, during times of low food and to reduce the number of times it needs to rest between water chases.
=== Cons ===
The has low stamina and turn speed, making it difficult for them to survive against creatures who severely outweight, outrun or outlast them. Even underwater, past of the boost gets wasted on fighting the drain so in the end any aquatic creature with the same stamina and stamina regeneration performs roughly as well as them. Due to their bad turning specially while ambushing or outside water where no height-axis ticks can be easily performed to bypass this con (except if climbing some rocks), are extremely weak to pretty much any creature attacking it from behind at vulnerable spots, since the turning becomes quite predictable and easy to spot and react in time and their HP regeneration is somewhat low so most average-light-hitters can eventually chip its HP down until the dies (while %DPS effects strike the harshest). All of this combined brings a general feeling of slowness, specially on land, where streamlined doesn't work, which additionally gives the feel their stomach stat wasn't as good as it is and tiring is extremely easy and any nimbled melee creature or a ranged attacker with a high %DPS attack can hit without risk of getting hit.
Its horrible night vision does help it ignore night stalkers, but that means it cannot detect creatures at night that aren't right in front of it without scenting, nor if a night stalker creature is nearby.
Its model, due to its size, while good for climbing vertical areas with big steps, is unsuitable for areas with very narrow and vertical steps on the first place, reducing the number of extreme areas it can climb to those which begin with a slide. This size also contributes to being vulnerable at getting attacked from behind.
Its growth time is very long, extremely so when compared with other creatures of its tier, leaving juvenile noticeably more vulnerable for far longer.
== Carry-able Creatures ==
== Trivia ==
* Concept and model by CatboyNathann/PlagaeDoctor and Senior_Puertasaurus on the Creatures of Sonaria Discord.
** The was inspired by mantis shrimp, squids, and octopi.
** 's name possibly means multiple-monster, because poly means multiple and monstrum means monster in Latin.
** On the concept art, 's arms are different from the one in game.
** Originally intended to be a glass cannon creature with last minute changes to stats before release.
* Redesign concept by CatasticalCalamity in the Creatures of Sonaria Discord.
** Redesign inspired by bullseye pistol shrimp, lobsters, mantis shrimp, nautilus, and its pre-redesign.
* Redesign modeled by Erythia.
* Redesign animated by Mukudori.
* The is among the uncommon creature group who attack with their arms instead of biting. Other creatures with this trait include Ani, Arachyu, Buff Eulopii, Jeff, Konomushi, Qurugosk, and Therokis.
* Most of the 's calls are edited versions of the Chrysos' calls.
* currently deals the second highest damage out of any carnivore in the game (excluding photocarnivores).
* Pre-redesign could use its animations to stay still on top of lava without taking damage.
* Redesign can more or less safely traverse through lava (idle animation, sitting, laying down, aggro, cower, hiding scent and walking on a straight line over lava don't hurt the ) as seen here.
== Gallery ==
<tabber style="border:none;">
Main =
This tab is intended to present official concept sheets, color palettes, and Glimmer (if applicable).
PolymonstrumRedesign1ConceptArt.png| redesign concept art
PolymonstrumConcept.png|Old concept art
Polymonstrum.png|Old reference sheet
RPolymonstrumPalette.png|'s primary color palette
PolymonstrumRedesignTrialGlimmer.png|Default Glimmer day/night
|-|
Development =
This tab is intended to present anything showcased during the process of development, such as the creation of models, animations, and poses.
PolymonstrumSketches.png|Early concept sketches by CatboyNathann
oldpoly model.png|'s previous model development
oldpoly model2.png|'s previous model development
Polymonstrum1.png|Sneak peek model
oldpoly rig.png| rigged
Polymonstrum2.png|Size comparison with the old Kendyll
PolyRedesign1.png|Modeled redesign
PolyRedesign2.png|Modeled redesign, side view
PolyRedesign3.png|Modeled redesign, top view
PolymonstrumRedesignRigged.png|'s redesign, rigged
PolymonstrumDev1|Clip provided by CatboyNathann, CoS Discord, 1/24/2021
PolymonstrumDev2|Clip provided by CatboyNathann, CoS Discord, 1/24/2021
PolymonstrumDev3|Clip provided by CatboyNathann, CoS Discord, 1/24/2021
PolymonstrumDev4|Clip provided by CatboyNathann, CoS Discord, 1/24/2021
PolymonstrumDev5|Clip provided by CatboyNathann, CoS Discord, 1/24/2021
PolymonstrumDev6|Clip provided by CatboyNathann, CoS Discord, 1/24/2021
PolymonstrumDev7|Clip provided by CatboyNathann, CoS Discord, 1/24/2021
PolymonstrumDev8|Clip provided by CatboyNathann, CoS Discord, 1/28/2021
PolymonstrumDev9|Clip provided by CatboyNathann, CoS Discord, 1/28/2021
PolymonstrumDev10|Clip provided by CatboyNathann, CoS Discord, 1/28/2021
PolymonstrumDev11|Clip provided by Mukudori (M_uku), CoS Discord, 4/3/2023
PolymonstrumDev12|Clip provided by Mukudori (M_uku), CoS Discord, 4/3/2023
PolymonstrumDev13|Clip provided by Mukudori (M_uku), CoS Discord, 4/4/2023
PolymonstrumDev14|Clip provided by Mukudori (M_uku), CoS Discord, 4/5/2023
PolymonstrumDev15|Clip provided by Triefelgrim (Wolfragon), CoS Discord, 4/6/2023
|-|
References =
This tab is intended to present anything to further observe a creature's design, inspirations, and changes in growth stages for reference.
RPolyJuvenile.png|Juvenile 
RPolyTeen.png|Teen 
Polymonstrum Adult.png|Adult 
Polymonstrum Male vs Female Designs.png|Dimorphism between male and female 
Screenshot (23).png|All 3 growth stages of 's former design
OldPolyJuvenile.png|Old juvenile 
OldPolyTeen.png|Old teen 
Poll.PNG|Old default Glimmer male 
CustomGlimmerPoly.png|Old custom Glimmer female 
OldPolymonstrumGlimmer.png|Old default Glimmer female day/night
|-|
Other =
PolymonstrumColorPalette.png|Old primary color palette
</tabber>
Category:Glimmer/Legacy
Category:Remodels/Legacy