Energy Points

Energy Points is a stat from Lightning Returns: Final Fantasy XIII. Energy Points are equivalent to TP from Final Fantasy XIII where the player accumulates points to fill TP bar segments to perform techniques. The EP system differs from the TP system in that EP bars are of the same cost, while the TP bars had longer bars on level 2 and 3, resulting in spending longer times accumulating TP gauge segments.
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==Mechanics==
The EP gauge is replenished each day when Lightning returns to the Ark. The player can spend EP to purchase healing items from Hope before leaving the Ark. Certain treasure spheres also require expending Energy Points to be opened.
As the EP gauge is used up, it is recharged by winning battles. The amount recovered depends on the enemies (small enemies give the least) and on the difficulty level, easier difficulty modes yielding more points.
The starting maximum amount of EP is 5, but it can be raised. Completing main quests 1-5 (Luxerion), 2-3 (Yusnaan) and 5-1 (second Wildlands) earns Lightning 1 EP each, as does completing 3-3 (main Wildlands) on a New Game+, but subsequent completions of those quests don't stack the EP bonus. Thus, the maximum capacity for the EP gauge is 9.
EP can be used during battle by pressing / and then pressing / or / or opening the main menu on the field by pressing /.
Expending 50 EP earns the Miracle of Light achievement.
==List of EP abilities==
Ability	EP Cost 	EP Cost 	Obtain 	Image
Easy 	Normal/Hard 	 	Obtain 	Image
 	1 	2 	Default 	
 	Fully restores Lightning's HP. 	Fully restores Lightning's HP. 	Fully restores Lightning's HP. 	Fully restores Lightning's HP.
 	2 	3 	The Ark - Day 3 	
 	Revives Lightning from KO and restores HP in relation to the amount of EP consumed. 	Revives Lightning from KO and restores HP in relation to the amount of EP consumed. 	Revives Lightning from KO and restores HP in relation to the amount of EP consumed. 	Revives Lightning from KO and restores HP in relation to the amount of EP consumed.
 	1 	1 	The Ark - Day 5 	
 	Removes all status ailments from Lightning. 	Removes all status ailments from Lightning. 	Removes all status ailments from Lightning. 	Removes all status ailments from Lightning.
 	1 	1 	The Ark - Day 10 	
 	Summons a moogle doll that draws enemies' attention for a time. 	Summons a moogle doll that draws enemies' attention for a time. 	Summons a moogle doll that draws enemies' attention for a time. 	Summons a moogle doll that draws enemies' attention for a time.
 	1 	2 	The Ark - Day 12 	
 	Deals non-elemental damage to all enemies and launches them into the air. Extends stagger time. 	Deals non-elemental damage to all enemies and launches them into the air. Extends stagger time. 	Deals non-elemental damage to all enemies and launches them into the air. Extends stagger time. 	Deals non-elemental damage to all enemies and launches them into the air. Extends stagger time.
 	1 	2 	Default 	
 	Press / in battle to slow the world's time to a crawl, allowing only Lightning to move normally. 	Press / in battle to slow the world's time to a crawl, allowing only Lightning to move normally. 	Press / in battle to slow the world's time to a crawl, allowing only Lightning to move normally. 	Press / in battle to slow the world's time to a crawl, allowing only Lightning to move normally.
 	1 	1 	The Ark - Day 8 	
 	Press / while Overclock is active to unleash a devastating flurry of blows. 	Press / while Overclock is active to unleash a devastating flurry of blows. 	Press / while Overclock is active to unleash a devastating flurry of blows. 	Press / while Overclock is active to unleash a devastating flurry of blows.
 	0 	0 	The Ark - Day 1 	
 	Flee from battle and undo all actions performed or damage taken.On return to the field, the clock advances by an hour on Normal and Hard difficulties as a penalty.	Flee from battle and undo all actions performed or damage taken.On return to the field, the clock advances by an hour on Normal and Hard difficulties as a penalty.	Flee from battle and undo all actions performed or damage taken.On return to the field, the clock advances by an hour on Normal and Hard difficulties as a penalty.	Flee from battle and undo all actions performed or damage taken.On return to the field, the clock advances by an hour on Normal and Hard difficulties as a penalty.
 	1 	1 	After Main Quest 1-1 	
 	Stops the world's time for 75 seconds of real time (half an hour of game time). 	Stops the world's time for 75 seconds of real time (half an hour of game time). 	Stops the world's time for 75 seconds of real time (half an hour of game time). 	Stops the world's time for 75 seconds of real time (half an hour of game time).
 	2 	3 	Leave Luxerion 	
 	Allows Lightning to warp to a specific location. Cannot be used in battle. 	Allows Lightning to warp to a specific location. Cannot be used in battle. 	Allows Lightning to warp to a specific location. Cannot be used in battle. 	Allows Lightning to warp to a specific location. Cannot be used in battle.
==Behind the scenes==
The game's first trailer showed a circular blue gauge and under it a number representation of EP, suggesting that initial plans regarding Energy Points differ from what ended up in the final game. The icon for the EP Abilities resembles Etro's gate, a common theme in Final Fantasy XIII series.
Category:Stats in Lightning Returns: Final Fantasy XIII
Category:EP abilities in Lightning Returns: Final Fantasy XIII