Bones

Bones are the primary obstacle on the Alchemy Map in Potion Craft. Movement of the potion marker while it is in contact with bones will cause the liquid inside to gradually deplete: if the bottle becomes empty, the current potion fails, wasting all progress, as well as ingredients spent. However, as soon as the potion marker is not touching any bones, it will completely refill.
Bones appear in patches, affectionately called 'bone zones'. Effectively navigating around bones without risking terminal exposure is one of the main skills tested in potion brewing.
=== Bonedancing ===
Due to the fact that potion stability is immediately and completely restored upon leaving a bone zone, the regions which can be safely traversed are slightly wider than expected. This mechanic can be particularly abused in any situation where the current path direction forms an oblique angle with the direction of the origin (i.e. the direction in which the ladle moves the potion marker), while the border of a bone zone is tangent to neither: stirring can be alternated with use of the ladle to continually leave and re-enter the patch of bones in a zig-zag pattern—'dancing' on its edge—while making more efficient progress in the tangent direction than would otherwise be possible.
Category:Gameplay
ru:Карта алхимии#Препятствия