Level 55.11

If you are reading this, I just wanted to confess one thing that I haven’t to any other yet. I once was a human too. I lived a fulfilling life. And when I got old, I seemed to suffer from memory loss, and I gradually lost myself on the way. When I woke up again, this is what I am. Strange, right? You are hearing an old lady from the 50s talking here. I know that I don’t sound like one. I will talk about myself more in the other notes you could find in your travels. Take this as the motivation to do so. Have fun at my home! And don’t worry, if you got into trouble, I would know.
--A memo left by The Gardener
Level 55.11 "Homesick"
Level 55.11 is a level existing between Level 55 and Level 56.
Description 
Level 55.11 is the 11th sub-level of Level 55. It resembles an infinite expanse of rural neighbourhoods taking place on a hilly terrain. The selling point of Level 55.11 compared to its other is it’s anti-surrealist atmosphere, or in other words, its similarity to the Frontrooms, hence its given nickname, “Homesick”.
Level 55.11 seem to extend endlessly into the four horizons, but a mental effect on the level precludes one from exploring the outer areas of the level, as a voice in their mind would keep telling them that “it is not safe outside home” or “this is you home, you should never leave us alone”. The mental effect generates psycologic pressure for anyone attempting to explore the area, and eventually preventing them from doing so.
Another feature of the level is that, upon entrance of the level, one is isolated. However, the mental effect would make one believe that they have companions on the level, just that they have left home for their own business. If one decided to leave the level, they would feel the sense of betraying their family and hence guilt. One is also homebound to a specific house when they enters the level, when entering other houses, they would feel that they are trespassing. Subjects would gain non-existent memories, including the locations of objects in their homes and how to navigate to their home. The first thing one would do after entering would be reaching their houses due to intuition.
Supplies like food, clothes and Internet connection devices refreshes periodically on the level, allowing sustainable and extended stay on the level, and loneliness does not exist to the level, making a lot preferring to permanently on the level, even if it is a false reality and the subjects are all alone.
Compared to any other sub-levels. Level 55.11 has a real sky and a real terrain. Water bodies as lakes and streams can be found in their supposed locations. Under prolonged stay on the level, one may sense seasonal changes and a normal day-night cycle. It snows on colder days, but there are sufficient resources within the houses for one to survive. The resources will simultaneously generate once their contents are low.
It is known that during weather events like raining, one can occasionally hear knocks on the doors of their houses, resembling the faceling version of a familiar person. One would not sense the absence of the face of the person unless a camera or any other non-human eye visual devices are used. The subjects would usually invite them in to evade the rain. Normal interactions like close friends may take place. However, after the rain stops, the friend will either request to leave, or vanish without a sign if requested to stay. A persons can repeatedly visit ones’ home, carrying down the memories from the last time, forming real and emotional relations as they act like normal humans and reasonable friends. Additionally, the manifestation of the facelings has nothing to do with the outside world, and is only recognised by the subjects due to a distortion in memory cause by the level. This can be reversed upon exit.
Entities
No entities are present on the level other than the aforesaid facelings, which may be spot on the streets or be invited in during wind. Reject the facelings' request for entrance will cause them to disappear, and the same identity will never appear again. The behavior of facelings within the house is considered reasonable, and does not inflict any threats. Attempt to harm the facelings in the house or in the streets will result one being expelled from the level, and act as the exit for last resorts on the level.
Colonies and Outposts
Many choose to reside in their own manifestations of Level 55.11, and due to its isolative effects, one would never be able to meet each other, and no communities could be established other than an online discussion group about Level 55.11 thanks to the wifi connection on Level 55.11.
Entrances and Exits
Entrances
*One may enter the level by entering the basement on Level 55.1.
*One may enter the level by walking into an anomalous mirage of an outskirt area of a city on Level 11.
Exit
*One leave for Level 9 by harming a faceling.
*One may arrive in Level Fun by staying behind after accepting a birthday party event and refusing to leave the house after the party.
*One may enter Level 55.12 by finding an unreal rainbow and following it to a house that has a surreal texture. Entering it sends one to Level 55.12.