Noire Family

The Noiré family resides in the southeastern regions of Irithel, where they thrive in diverse terrains such as jungles, plains, and riversides. Renowned for their craftsmanship, the Noirés excel in creating weapons, armor, and magical items, including potions that enhance physical abilities. Additionally, the family has a monopoly over the Silk Road, a vital trading route extending from Tanragh to Norvinia.
Possessing extensive knowledge of war tactics, the Noirés have historically served as advisors to warlords across the continent of Cathramis. Their expertise in warfare and strategy has solidified their reputation and influence.
The Noiré family's domain is a formidable one, with a strong focus on war and production. It is said that in times of conflict, their domain can produce 120 sets of armor every 17 hour and hundreds of barrels of magical potions, capable of rendering entire armies invincible. This remarkable production capacity makes the Noiré family a critical asset in any military endeavor and operation.
The Noiré family is deeply invested in research and experimentation, aiming to develop innovative war products. Their efforts range from gene modification to the creation of advanced war technologies inspired by ancient super technologies discovered throughout Abexilas.
== Regional History: ==
The City of Enlightenment is a hub of global commerce, attracting merchants from around the world to conduct significant transactions. They come to buy and sell materials, learn about war production, place orders for weapons, and more. The surrounding territory is largely a tough jungle terrain, rich with hidden valuables within its vast forest. An observatory, constructed by the Elivyrian faith, serves as a center for astronomical research and find secret meanings that the gods has created to communicate with its descendants. Additionally, there is an ancient library called Vuzymire, managed by the head of the observatory, which collects books on ancient times and magic. BELOW MAP SHOWCASED OF REGION
Noire Crest:
== Temple of Artificer ==
The Temple of Artificer, was constructed by the Noirés to hold storage of out worldly artifacts and ensure their safety. Rooms were made specifically to store certain artifacts, because all artifacts are different; one might hold the power of fire and burn everything down while another of ice. That is why some say the hallways in the temple are infinite. There also is the Room of Cloudflare, which is open to all who wish to lay eyes on some of the artifacts that the Noirés have acquired. The Room of Cloudflare, open to the public, serves as both a display of the Noirés' achievements and a subtle reminder of their control. Among the artifacts displayed, there is the Phoenix Feather, which is said to grant the power of resurrection once a century, and the Ice Crystal of Jotunheim, which can freeze an entire river in an instant. Visitors to this room are often scholars and adventurers. Guardians of the Temple, known as the Sentinels of Noiré, are chosen from the most loyal and skilled warriors of the order. They are trained not only in combat but also in the arcane arts, allowing them to protect the temple and its contents from any who might seek to misuse the artifacts. Clad in enchanted armor and wielding weapons that are artifacts themselves, the Sentinels ensure that the Temple of Artificer remains a fortress of knowledge and power, impenetrable to those with ill intentions.
== Funds Provided (Public) ==
Irithel Government = 488.000$$$
Yimra ze Jarazeh= 122.000$$$
== Ingame Event stories: ==
=== Helping the Prince - Third Senate Meeting of Irithel ===
The Noire family, and its financial interest in the West Sînraeda Company, have always been staunchly defended by Prince Impormaze f’Elarion in the Senate halls. When the uncle of the Prince, Îsenie f'Elarion, proposed a vote of no confidence to replace Impormaze as the Speaker of the Senate, they took swift action. They called upon their spies, bannermen, and sentinels to prepare logistics for a critical mission to the Laboratory within the Noire Domain. Their goal was to visit the headmaster of the Vyzanix Library and request the summoning and transport of a warden to a specific location beneath the senate that had been prepared by the Sentinels. A magical elevator had been constructed.
Their plan was to have the warden appear through a magical elevator when Isene proposed the no-confidence bill. The sudden appearance of the warden would make it seem like Isene was attempting to intimidate and forcibly seize the position of the main speaker. Due to timing difficulties, the warden failed to stop the Vote of No Confidence, and appeared whilst Prince Impormaze was giving a speech in response to Îsenie. It was, in fact, the uncle of the Prince who first noticed the threat and jumped to contain it, although the beast was taken down collectively by the guards present at the Senate. Nonetheless, Impormaze then declared he would remain the Speaker during these perilous times. He emphasized that changing leadership was unwise with danger lurking around the corner.
Thus, the Noire family's plan to ensure that Prince Impormaze f’Elarion retained his position as the head of the senate succeded. They called this Operation Sunflower (Because theres a sunflower field next to the senate).
 Known members of the Noiré family
IGN 	Lore name
Private_Equity	Ashara Noiré
Joppe_p 	Sylvester Noiré
OldTheUnknown 	Omir Noiré
== Experiments ==
==== Catgirl experiment ====
The Catgirl experiment was initiated to create servants and additional hands for the production of weapons and armor. Some private investors approached the Noiré family for assistance with this project. While the experiment has not yet been a complete success, it is making progress. Subject 019 has demonstrated remarkable intelligence and a human-like form.
==== Warden Experiment ====
The Warden Experiment aims to integrate wardens into the war effort by constructing a network of tunnels across the land for efficient transportation and strategic defense of territories and estates. Wardens, equipped with lasers that inflict 3 hearts of damage per attack, are capable of striking through walls, making them formidable assets on the battlefield. These wardens have been tamed and meticulously trained to ensure they do not attack their allies or owners, enhancing their effectiveness and reliability in combat scenarios.
Category:Families