Ultimecia (Dissidia PSP)

Ultimecia is a warrior of Chaos in Dissidia Final Fantasy and Dissidia 012 Final Fantasy. She also appears in Dissidia Final Fantasy NT and its arcade version. A sorceress with the power to control time, she attacks with magically animated swords and axes in addition to casting traditional spells. Along with the Emperor, Ultimecia schemes to take control of the world from both Chaos and Cosmos and reign over existence in their place. She appears to her nemesis, Squall, disguised as Cosmos to manipulate him, both to test his resolve to face her and to keep him separated from his friends.
While Squall is her nemesis in the original Dissidia Final Fantasy, her main rival in the 012 storyline is Tifa, whose positive outlook both intrigues and repulses Ultimecia to the point of wanting it destroyed.
== Profile ==
=== Appearance ===
Ultimecia's design is unchanged from her original appearance in Final Fantasy VIII. She dons a revealing red gown with a plunging neckline tapered just below the navel. A black fur ruffle extends along the neckline and merges with her wings. Her feet and hands bear violet talons and she has long silver hair, some of which is pulled up into two red-tipped "horns".
Ultimecia's first alternate outfit, "Onyx Dress", colors her dress black and beige while her claws turn red. This may allude to Adel, another wicked sorceress that Ultimecia possesses in Final Fantasy VIII. 
Ultimecia's second alternate outfit, "Edea's Corpse", is Sorceress Edea while under Ultimecia's control. She wears a skin-tight dress with a plunging neckline and a fur ruffle around her shoulders. It is primarily black with a purple gradient along the bottom. A shell-themed headpiece adorned with jewels sits over her left temple with gold veins stretching over her cheek to her yellow eyes. She does not wear the decorative golden crest or capes that Edea does.
Ultimecia's manikin version, Transient Witch, is purplish-pink.
UltimeciaDissidiaRender.PNG|Default outfit.
UltimeciaDissidiaAlt.png|First alt outfit.
Edea012Outfit.PNG|Second alt outfit.
=== Personality ===
Ultimecia is cruel, sadistic, manipulative and power-hungry. She wills to become a living god and rule over the universe rather than serve a victorious Chaos, but pursues her goals in secret. The heroes' positive emotions repulse her, and she especially abhors Tifa for her optimistic outlook. Ultimecia thinks she can spot a weakness in Squall who prefers to work alone, and seeks to exploit it and keep him separated from the other heroes, wishing to manipulate him to believe solitude is the way to his Crystal. Similar to Kefka she is later painted in a more tragic light : if she is beaten by a character besides Squall in Shade Impulse during the first Dissidia she asks asking if the victor can still remember their childhood as well as the sensations, words and feelings associated with it, before stating that time cannot wait regardless of how one is to hold on due to it always "escaping." This implies that another reason she desires time compression besides a desire for revenge is to go back to the one time she felt happiness.
== Story ==
=== 12th ===
Before the twelfth cycle of war, Ultimecia assisted Kefka Palazzo in fighting the Warrior of Light and Lightning, although he requested she does not assist him.
While Kain is striking down his allies and hiding them away, Ultimecia finds him and is curious about why. She asks what he was speaking to Golbez about that may have motivated his actions, but Kain refuses to answer, and the two fight. Ultimecia understands the strength that felled the other warriors of Cosmos, and departs, saying the cycle has become interesting.
Finding Tifa on her own, Ultimecia fights her out of curiosity as to whether she could break the girl's cheerful outlook. Using her time powers to put a Transient Witch in her place when Tifa executes a death blow, Ultimecia is about to kill her from behind while Kain appears. Ultimecia takes her leave, revealing Kain's seemingly treacherous actions to Tifa. Ultimecia later reappears with Garland, Kefka, Cloud of Darkness, and the Emperor, intending to stop Tifa, Lightning, Vaan, Laguna, and Yuna from sealing the rift.
=== 13th ===
Ultimecia taunts Kuja as a ruse to get him to plot against Zidane. She appears to Squall disguised as Cosmos, discussing his choice to travel alone in his search for the Crystal. She tells Squall he must confront his true opponent alone. Garland questions her actions, but Ultimecia says she knows of his ties to Chaos, and asks him to assist her in her plan separate from the plans of the Emperor.
As the Warrior of Light searches for his Crystal he passes through Ultimecia's castle and she confronts him. Ultimecia ridicules his resolve to find the Crystals, claiming they are the fabrications of a fallen goddess. The Warrior refuses to listen and the two do battle. Though the Warrior is victorious, Ultimecia continues to mock him, telling him his comrades are losing faith in their goal and some have gone off on their own. Later, Ultimecia and the Emperor attempt to persuade Sephiroth to join their plan, but he refuses, and the three are interrupted by Bartz. Bartz flees, and Ultimecia suggests they send Exdeath to pursue him.
Ultimecia appears before Squall as Cosmos again and reveals her disguise. Ultimecia congratulates Squall on what she calls his ruthless, selfish heart, having abandoned his friends and traveled alone regardless of their safety. Ultimecia orders Squall to attack her and show her the strength of his pride, but Squall puts down his gunblade and silently refuses. Ultimecia retreats to her castle and waits for Squall to confront her. He arrives, and Ultimecia summons Garland to team up with her. Zidane tackles Garland and battles him leaving Squall to fight Ultimecia. Squall prevails and claims his Crystal while Ultimecia fades away. She later appears alongside the Emperor and engages Firion in battle, both telling Firion his wish to end the war is futile. Firion defeats Ultimecia, but she returns as proof of what she and the Emperor call the futility of Firion's dream.
After Cosmos's death Ultimecia speaks to the Cloud of Darkness about Shinryu awakening. Ultimecia tells the Cloud of Darkness that previously Shinryu would awaken whenever the cycle of war ended to "purify" World B, setting the stage for the war to begin anew. However, she senses the Emperor's plan to kill Cosmos for good may have succeeded and Ultimecia has no intentions to serve Chaos along with her time compression scheme. Squall arrives at Ultimecia's castle where she reveals her plan to him. He vows to stop her, and Ultimecia accuses him of being the same as her, wishing to create an ideal world, but is defeated once again, fading away.
== Gameplay ==
Ultimecia is a Sorcerous Fusileer. Her attacks are themed around sorceress' knights and take the form of magical projectiles in the form of medieval weapons. All of her Bravery attacks have two forms depending on if held or tapped, with her attacks changing substantially between forms to have different damage, block priority, and areas of effect. She is overall an excellent zoner who can keep opponents at bay with an endless barrage of attacks, and use them to stunlock the opponent to set them up for an Assist combo or HP attack. Her primary disadvantages are that many of her attacks have a long start-up and recovery time, and this means she is vulnerable to melee opponents. Her uncharged Knight's Lance is her best option to keep the opponent back due to its quick execution, but it has a small hitbox directly in front of Ultimecia and is easy to punish if the opponent anticipates it.
=== Boss ===
In Dissidia Final Fantasy Ultimecia is fought in Destiny Odyssey I, II, VIII, Shade Impulse, Distant Glory, and Inward Chaos.
In Dissidia 012 Final Fantasy, she is fought in Ally, An Undocumented Battle, Seeds of Hope, Resolve for Seclusion, Champions of her Will, and Conclusion of the Cycle chapters of Story Mode.
=== Attacks ===
==== Bravery Attacks ====
 Dissidia Bravery attacks
Move 	Type 	CP (Mastered) 	AP 	Obtained 	Priority 	Effect 	Damage type	Image
(ground)	Ground 	20 (10) 	120 	Initial 	Variable 	Variable 	Variable 	
(ground)	Fire strings of crimson swords at the opponent. Tap to fire a single string of swords that quickly tracks the opponent and can fire up or down at an angle. Hold to fire two strings of swords that slowly tracks the opponent and does more damage.	Fire strings of crimson swords at the opponent. Tap to fire a single string of swords that quickly tracks the opponent and can fire up or down at an angle. Hold to fire two strings of swords that slowly tracks the opponent and does more damage.	Fire strings of crimson swords at the opponent. Tap to fire a single string of swords that quickly tracks the opponent and can fire up or down at an angle. Hold to fire two strings of swords that slowly tracks the opponent and does more damage.	Fire strings of crimson swords at the opponent. Tap to fire a single string of swords that quickly tracks the opponent and can fire up or down at an angle. Hold to fire two strings of swords that slowly tracks the opponent and does more damage.	Ranged Low 	None 	Magical 	
(ground)	Fire strings of crimson swords at the opponent. Tap to fire a single string of swords that quickly tracks the opponent and can fire up or down at an angle. Hold to fire two strings of swords that slowly tracks the opponent and does more damage.	Fire strings of crimson swords at the opponent. Tap to fire a single string of swords that quickly tracks the opponent and can fire up or down at an angle. Hold to fire two strings of swords that slowly tracks the opponent and does more damage.	Fire strings of crimson swords at the opponent. Tap to fire a single string of swords that quickly tracks the opponent and can fire up or down at an angle. Hold to fire two strings of swords that slowly tracks the opponent and does more damage.	Fire strings of crimson swords at the opponent. Tap to fire a single string of swords that quickly tracks the opponent and can fire up or down at an angle. Hold to fire two strings of swords that slowly tracks the opponent and does more damage.	Ranged Mid 	None 	Magical 	
(ground)	Ground 	30 (15) 	180 	Initial 	Variable 	Variable 	Variable 	
(ground)	Fire arrows to converge and stun the opponent. Tap to shoot several arrows that arc up into the air and rain down on the opponent. Hold to fire four pairs of arrows that stay in the air for a few seconds before firing at the opponent. 	Fire arrows to converge and stun the opponent. Tap to shoot several arrows that arc up into the air and rain down on the opponent. Hold to fire four pairs of arrows that stay in the air for a few seconds before firing at the opponent. 	Fire arrows to converge and stun the opponent. Tap to shoot several arrows that arc up into the air and rain down on the opponent. Hold to fire four pairs of arrows that stay in the air for a few seconds before firing at the opponent. 	Fire arrows to converge and stun the opponent. Tap to shoot several arrows that arc up into the air and rain down on the opponent. Hold to fire four pairs of arrows that stay in the air for a few seconds before firing at the opponent. 	Ranged Low 	None 	Magical 	
(ground)	Fire arrows to converge and stun the opponent. Tap to shoot several arrows that arc up into the air and rain down on the opponent. Hold to fire four pairs of arrows that stay in the air for a few seconds before firing at the opponent. 	Fire arrows to converge and stun the opponent. Tap to shoot several arrows that arc up into the air and rain down on the opponent. Hold to fire four pairs of arrows that stay in the air for a few seconds before firing at the opponent. 	Fire arrows to converge and stun the opponent. Tap to shoot several arrows that arc up into the air and rain down on the opponent. Hold to fire four pairs of arrows that stay in the air for a few seconds before firing at the opponent. 	Fire arrows to converge and stun the opponent. Tap to shoot several arrows that arc up into the air and rain down on the opponent. Hold to fire four pairs of arrows that stay in the air for a few seconds before firing at the opponent. 	 	None 	Magical 	
(ground)	Ground 	30 (15) 	180 	Level 12 	Variable 	Variable 	Variable 	
(ground)	Fire axes to knock the opponent back. Press to fire three short axes that spread out and converge on the opponent. Hold to fire a single large axe that has no homing and can bounce off walls. 	Fire axes to knock the opponent back. Press to fire three short axes that spread out and converge on the opponent. Hold to fire a single large axe that has no homing and can bounce off walls. 	Fire axes to knock the opponent back. Press to fire three short axes that spread out and converge on the opponent. Hold to fire a single large axe that has no homing and can bounce off walls. 	Fire axes to knock the opponent back. Press to fire three short axes that spread out and converge on the opponent. Hold to fire a single large axe that has no homing and can bounce off walls. 	Ranged Low 	Chase 	Magical 	
(ground)	Fire axes to knock the opponent back. Press to fire three short axes that spread out and converge on the opponent. Hold to fire a single large axe that has no homing and can bounce off walls. 	Fire axes to knock the opponent back. Press to fire three short axes that spread out and converge on the opponent. Hold to fire a single large axe that has no homing and can bounce off walls. 	Fire axes to knock the opponent back. Press to fire three short axes that spread out and converge on the opponent. Hold to fire a single large axe that has no homing and can bounce off walls. 	Fire axes to knock the opponent back. Press to fire three short axes that spread out and converge on the opponent. Hold to fire a single large axe that has no homing and can bounce off walls. 	Ranged High	Wall Rush	Magical 	
(midair)	Aerial 	30 (15) 	180 	Initial 	Variable 	Variable 	Variable 	
(midair)	Fire arrows to converge and stun the opponent. Tap to shoot several arrows that arc up into the air and rain down on the opponent. Hold to fire four pairs of arrows that stay in the air for a few seconds before firing at the opponent. 	Fire arrows to converge and stun the opponent. Tap to shoot several arrows that arc up into the air and rain down on the opponent. Hold to fire four pairs of arrows that stay in the air for a few seconds before firing at the opponent. 	Fire arrows to converge and stun the opponent. Tap to shoot several arrows that arc up into the air and rain down on the opponent. Hold to fire four pairs of arrows that stay in the air for a few seconds before firing at the opponent. 	Fire arrows to converge and stun the opponent. Tap to shoot several arrows that arc up into the air and rain down on the opponent. Hold to fire four pairs of arrows that stay in the air for a few seconds before firing at the opponent. 	Ranged Low 	None 	Magical 	
(midair)	Fire arrows to converge and stun the opponent. Tap to shoot several arrows that arc up into the air and rain down on the opponent. Hold to fire four pairs of arrows that stay in the air for a few seconds before firing at the opponent. 	Fire arrows to converge and stun the opponent. Tap to shoot several arrows that arc up into the air and rain down on the opponent. Hold to fire four pairs of arrows that stay in the air for a few seconds before firing at the opponent. 	Fire arrows to converge and stun the opponent. Tap to shoot several arrows that arc up into the air and rain down on the opponent. Hold to fire four pairs of arrows that stay in the air for a few seconds before firing at the opponent. 	Fire arrows to converge and stun the opponent. Tap to shoot several arrows that arc up into the air and rain down on the opponent. Hold to fire four pairs of arrows that stay in the air for a few seconds before firing at the opponent. 	 	None 	Magical 	
(midair)	Aerial 	30 (15) 	180 	Initial 	Variable 	Variable 	Variable 	
(midair)	Fire axes to knock the opponent back. Press to fire three short axes that spread out and converge on the opponent. Hold to fire a single large axe that has no homing and can bounce off walls. 	Fire axes to knock the opponent back. Press to fire three short axes that spread out and converge on the opponent. Hold to fire a single large axe that has no homing and can bounce off walls. 	Fire axes to knock the opponent back. Press to fire three short axes that spread out and converge on the opponent. Hold to fire a single large axe that has no homing and can bounce off walls. 	Fire axes to knock the opponent back. Press to fire three short axes that spread out and converge on the opponent. Hold to fire a single large axe that has no homing and can bounce off walls. 	Ranged Low 	Chase 	Magical 	
(midair)	Fire axes to knock the opponent back. Press to fire three short axes that spread out and converge on the opponent. Hold to fire a single large axe that has no homing and can bounce off walls. 	Fire axes to knock the opponent back. Press to fire three short axes that spread out and converge on the opponent. Hold to fire a single large axe that has no homing and can bounce off walls. 	Fire axes to knock the opponent back. Press to fire three short axes that spread out and converge on the opponent. Hold to fire a single large axe that has no homing and can bounce off walls. 	Fire axes to knock the opponent back. Press to fire three short axes that spread out and converge on the opponent. Hold to fire a single large axe that has no homing and can bounce off walls. 	Ranged High	Wall Rush	Magical 	
(midair)	Aerial 	20 (10) 	120 	Level 6 	Variable 	Variable 	Variable 	
(midair)	Fire strings of crimson swords at the opponent. Tap to fire a single string of swords that quickly tracks the opponent and can fire up or down at an angle. Hold to fire two strings of swords that slowly tracks the opponent and does more damage. 	Fire strings of crimson swords at the opponent. Tap to fire a single string of swords that quickly tracks the opponent and can fire up or down at an angle. Hold to fire two strings of swords that slowly tracks the opponent and does more damage. 	Fire strings of crimson swords at the opponent. Tap to fire a single string of swords that quickly tracks the opponent and can fire up or down at an angle. Hold to fire two strings of swords that slowly tracks the opponent and does more damage. 	Fire strings of crimson swords at the opponent. Tap to fire a single string of swords that quickly tracks the opponent and can fire up or down at an angle. Hold to fire two strings of swords that slowly tracks the opponent and does more damage. 	Ranged Low 	None 	Magical 	
(midair)	Fire strings of crimson swords at the opponent. Tap to fire a single string of swords that quickly tracks the opponent and can fire up or down at an angle. Hold to fire two strings of swords that slowly tracks the opponent and does more damage. 	Fire strings of crimson swords at the opponent. Tap to fire a single string of swords that quickly tracks the opponent and can fire up or down at an angle. Hold to fire two strings of swords that slowly tracks the opponent and does more damage. 	Fire strings of crimson swords at the opponent. Tap to fire a single string of swords that quickly tracks the opponent and can fire up or down at an angle. Hold to fire two strings of swords that slowly tracks the opponent and does more damage. 	Fire strings of crimson swords at the opponent. Tap to fire a single string of swords that quickly tracks the opponent and can fire up or down at an angle. Hold to fire two strings of swords that slowly tracks the opponent and does more damage. 	Ranged Mid 	None 	Magical 	
 Dissidia 012 Bravery attacks
Move 	Type 	CP (Mastered) 	AP 	Obtained 	Priority 	Effect 	Damage type	Image
(ground)	Ground 	30 (15) 	90 	Initial 	Variable 	Variable 	Variable 	
(ground)	Fire strings of swords at opponent. Tap to fire a single string of swords, quickly turns to track opponent and can fire up or down on an angle. Hold to fire two strings of swords, slowly turns to track opponent and does greater damage. 	Fire strings of swords at opponent. Tap to fire a single string of swords, quickly turns to track opponent and can fire up or down on an angle. Hold to fire two strings of swords, slowly turns to track opponent and does greater damage. 	Fire strings of swords at opponent. Tap to fire a single string of swords, quickly turns to track opponent and can fire up or down on an angle. Hold to fire two strings of swords, slowly turns to track opponent and does greater damage. 	Fire strings of swords at opponent. Tap to fire a single string of swords, quickly turns to track opponent and can fire up or down on an angle. Hold to fire two strings of swords, slowly turns to track opponent and does greater damage. 	Ranged Low 	None 	Magical 	
(ground)	Fire strings of swords at opponent. Tap to fire a single string of swords, quickly turns to track opponent and can fire up or down on an angle. Hold to fire two strings of swords, slowly turns to track opponent and does greater damage. 	Fire strings of swords at opponent. Tap to fire a single string of swords, quickly turns to track opponent and can fire up or down on an angle. Hold to fire two strings of swords, slowly turns to track opponent and does greater damage. 	Fire strings of swords at opponent. Tap to fire a single string of swords, quickly turns to track opponent and can fire up or down on an angle. Hold to fire two strings of swords, slowly turns to track opponent and does greater damage. 	Fire strings of swords at opponent. Tap to fire a single string of swords, quickly turns to track opponent and can fire up or down on an angle. Hold to fire two strings of swords, slowly turns to track opponent and does greater damage. 	Ranged Mid 	None 	Magical 	
(ground)	Ground 	30 (15) 	90 	Initial 	Variable 	Variable 	Variable 	
(ground)	Fire arrows to bombard and stun opponent. Tap to fire pairs of arrows up into the air that arch up and rain down on opponent. Hold to fire single arrows that stop in the air for several seconds before flying towards the opponent. 	Fire arrows to bombard and stun opponent. Tap to fire pairs of arrows up into the air that arch up and rain down on opponent. Hold to fire single arrows that stop in the air for several seconds before flying towards the opponent. 	Fire arrows to bombard and stun opponent. Tap to fire pairs of arrows up into the air that arch up and rain down on opponent. Hold to fire single arrows that stop in the air for several seconds before flying towards the opponent. 	Fire arrows to bombard and stun opponent. Tap to fire pairs of arrows up into the air that arch up and rain down on opponent. Hold to fire single arrows that stop in the air for several seconds before flying towards the opponent. 	Ranged Low 	None 	Magical 	
(ground)	Fire arrows to bombard and stun opponent. Tap to fire pairs of arrows up into the air that arch up and rain down on opponent. Hold to fire single arrows that stop in the air for several seconds before flying towards the opponent. 	Fire arrows to bombard and stun opponent. Tap to fire pairs of arrows up into the air that arch up and rain down on opponent. Hold to fire single arrows that stop in the air for several seconds before flying towards the opponent. 	Fire arrows to bombard and stun opponent. Tap to fire pairs of arrows up into the air that arch up and rain down on opponent. Hold to fire single arrows that stop in the air for several seconds before flying towards the opponent. 	Fire arrows to bombard and stun opponent. Tap to fire pairs of arrows up into the air that arch up and rain down on opponent. Hold to fire single arrows that stop in the air for several seconds before flying towards the opponent. 	 	None 	Magical 	
(ground)	Ground 	30 (15) 	90 	Level 11 	Variable 	Variable 	Variable 	
(ground)	Fire axes to knock opponent back. Press to fire three axes that arc towards the opponent from the sides and above. Hold to conjure a single large axe that flies forward when the button is released, bouncing off obstacles. 	Fire axes to knock opponent back. Press to fire three axes that arc towards the opponent from the sides and above. Hold to conjure a single large axe that flies forward when the button is released, bouncing off obstacles. 	Fire axes to knock opponent back. Press to fire three axes that arc towards the opponent from the sides and above. Hold to conjure a single large axe that flies forward when the button is released, bouncing off obstacles. 	Fire axes to knock opponent back. Press to fire three axes that arc towards the opponent from the sides and above. Hold to conjure a single large axe that flies forward when the button is released, bouncing off obstacles. 	Ranged Low 	Chase 	Magical 	
(ground)	Fire axes to knock opponent back. Press to fire three axes that arc towards the opponent from the sides and above. Hold to conjure a single large axe that flies forward when the button is released, bouncing off obstacles. 	Fire axes to knock opponent back. Press to fire three axes that arc towards the opponent from the sides and above. Hold to conjure a single large axe that flies forward when the button is released, bouncing off obstacles. 	Fire axes to knock opponent back. Press to fire three axes that arc towards the opponent from the sides and above. Hold to conjure a single large axe that flies forward when the button is released, bouncing off obstacles. 	Fire axes to knock opponent back. Press to fire three axes that arc towards the opponent from the sides and above. Hold to conjure a single large axe that flies forward when the button is released, bouncing off obstacles. 	Ranged High	Wall Rush	Magical 	
(ground)	Ground 	30 (15) 	110 	Level 19 	Variable 	Variable 	Variable 	
(ground)	Impale opponent with lances. Press to quickly stab the opponent with three lances forward, low range but fast execution. Hold to create a portal in front of Ultimecia that creates three lances that stab upwards when button is released, can deflect lesser attacks.	Impale opponent with lances. Press to quickly stab the opponent with three lances forward, low range but fast execution. Hold to create a portal in front of Ultimecia that creates three lances that stab upwards when button is released, can deflect lesser attacks.	Impale opponent with lances. Press to quickly stab the opponent with three lances forward, low range but fast execution. Hold to create a portal in front of Ultimecia that creates three lances that stab upwards when button is released, can deflect lesser attacks.	Impale opponent with lances. Press to quickly stab the opponent with three lances forward, low range but fast execution. Hold to create a portal in front of Ultimecia that creates three lances that stab upwards when button is released, can deflect lesser attacks.	Ranged Low 	Chase 	Magical 	
(ground)	Impale opponent with lances. Press to quickly stab the opponent with three lances forward, low range but fast execution. Hold to create a portal in front of Ultimecia that creates three lances that stab upwards when button is released, can deflect lesser attacks.	Impale opponent with lances. Press to quickly stab the opponent with three lances forward, low range but fast execution. Hold to create a portal in front of Ultimecia that creates three lances that stab upwards when button is released, can deflect lesser attacks.	Impale opponent with lances. Press to quickly stab the opponent with three lances forward, low range but fast execution. Hold to create a portal in front of Ultimecia that creates three lances that stab upwards when button is released, can deflect lesser attacks.	Impale opponent with lances. Press to quickly stab the opponent with three lances forward, low range but fast execution. Hold to create a portal in front of Ultimecia that creates three lances that stab upwards when button is released, can deflect lesser attacks.	 	Wall Rush	Magical 	
(midair)	Aerial 	30 (15) 	90 	Initial 	Variable 	Variable 	Variable 	
(midair)	Fire arrows to bombard and stun opponent. Tap to fire pairs of arrows up into the air that arch up and rain down on opponent. Hold to fire single arrows that stop in the air for several seconds before flying towards the opponent. 	Fire arrows to bombard and stun opponent. Tap to fire pairs of arrows up into the air that arch up and rain down on opponent. Hold to fire single arrows that stop in the air for several seconds before flying towards the opponent. 	Fire arrows to bombard and stun opponent. Tap to fire pairs of arrows up into the air that arch up and rain down on opponent. Hold to fire single arrows that stop in the air for several seconds before flying towards the opponent. 	Fire arrows to bombard and stun opponent. Tap to fire pairs of arrows up into the air that arch up and rain down on opponent. Hold to fire single arrows that stop in the air for several seconds before flying towards the opponent. 	Ranged Low 	None 	Magical 	
(midair)	Fire arrows to bombard and stun opponent. Tap to fire pairs of arrows up into the air that arch up and rain down on opponent. Hold to fire single arrows that stop in the air for several seconds before flying towards the opponent. 	Fire arrows to bombard and stun opponent. Tap to fire pairs of arrows up into the air that arch up and rain down on opponent. Hold to fire single arrows that stop in the air for several seconds before flying towards the opponent. 	Fire arrows to bombard and stun opponent. Tap to fire pairs of arrows up into the air that arch up and rain down on opponent. Hold to fire single arrows that stop in the air for several seconds before flying towards the opponent. 	Fire arrows to bombard and stun opponent. Tap to fire pairs of arrows up into the air that arch up and rain down on opponent. Hold to fire single arrows that stop in the air for several seconds before flying towards the opponent. 	 	None 	Magical 	
(midair)	Aerial 	30 (15) 	90 	Initial 	Variable 	Variable 	Variable 	
(midair)	Fire axes to knock opponent back. Press to fire three axes that arc towards the opponent from the sides and above. Hold to conjure a single large axe that flies forward when the button is released, bouncing off obstacles. 	Fire axes to knock opponent back. Press to fire three axes that arc towards the opponent from the sides and above. Hold to conjure a single large axe that flies forward when the button is released, bouncing off obstacles. 	Fire axes to knock opponent back. Press to fire three axes that arc towards the opponent from the sides and above. Hold to conjure a single large axe that flies forward when the button is released, bouncing off obstacles. 	Fire axes to knock opponent back. Press to fire three axes that arc towards the opponent from the sides and above. Hold to conjure a single large axe that flies forward when the button is released, bouncing off obstacles. 	Ranged Low 	Chase 	Magical 	
(midair)	Fire axes to knock opponent back. Press to fire three axes that arc towards the opponent from the sides and above. Hold to conjure a single large axe that flies forward when the button is released, bouncing off obstacles. 	Fire axes to knock opponent back. Press to fire three axes that arc towards the opponent from the sides and above. Hold to conjure a single large axe that flies forward when the button is released, bouncing off obstacles. 	Fire axes to knock opponent back. Press to fire three axes that arc towards the opponent from the sides and above. Hold to conjure a single large axe that flies forward when the button is released, bouncing off obstacles. 	Fire axes to knock opponent back. Press to fire three axes that arc towards the opponent from the sides and above. Hold to conjure a single large axe that flies forward when the button is released, bouncing off obstacles. 	Ranged High	Wall Rush	Magical 	
(midair)	Aerial 	30 (15) 	90 	Level 4 	Variable 	Variable 	Variable 	
(midair)	Fire crimson swords at opponent. Tap to fire a single string of swords, quickly turns to track opponent and can fire up or down on an angle. Hold to fire two strings of swords, slowly turns to track opponent and does greater damage. 	Fire crimson swords at opponent. Tap to fire a single string of swords, quickly turns to track opponent and can fire up or down on an angle. Hold to fire two strings of swords, slowly turns to track opponent and does greater damage. 	Fire crimson swords at opponent. Tap to fire a single string of swords, quickly turns to track opponent and can fire up or down on an angle. Hold to fire two strings of swords, slowly turns to track opponent and does greater damage. 	Fire crimson swords at opponent. Tap to fire a single string of swords, quickly turns to track opponent and can fire up or down on an angle. Hold to fire two strings of swords, slowly turns to track opponent and does greater damage. 	Ranged Low 	None 	Magical 	
(midair)	Fire crimson swords at opponent. Tap to fire a single string of swords, quickly turns to track opponent and can fire up or down on an angle. Hold to fire two strings of swords, slowly turns to track opponent and does greater damage. 	Fire crimson swords at opponent. Tap to fire a single string of swords, quickly turns to track opponent and can fire up or down on an angle. Hold to fire two strings of swords, slowly turns to track opponent and does greater damage. 	Fire crimson swords at opponent. Tap to fire a single string of swords, quickly turns to track opponent and can fire up or down on an angle. Hold to fire two strings of swords, slowly turns to track opponent and does greater damage. 	Fire crimson swords at opponent. Tap to fire a single string of swords, quickly turns to track opponent and can fire up or down on an angle. Hold to fire two strings of swords, slowly turns to track opponent and does greater damage. 	Ranged Mid 	None 	Magical 	
(midair)	Aerial 	30 (15) 	110 	Level 32 	Variable 	Variable 	Variable 	
(midair)	Impale opponent with lances. Press to quickly stab the opponent with three lances forward, low range but fast execution. Hold to create a portal in front of Ultimecia that creates three lances that stab upwards when button is released, can deflect lesser attacks.	Impale opponent with lances. Press to quickly stab the opponent with three lances forward, low range but fast execution. Hold to create a portal in front of Ultimecia that creates three lances that stab upwards when button is released, can deflect lesser attacks.	Impale opponent with lances. Press to quickly stab the opponent with three lances forward, low range but fast execution. Hold to create a portal in front of Ultimecia that creates three lances that stab upwards when button is released, can deflect lesser attacks.	Impale opponent with lances. Press to quickly stab the opponent with three lances forward, low range but fast execution. Hold to create a portal in front of Ultimecia that creates three lances that stab upwards when button is released, can deflect lesser attacks.	Ranged Low 	Chase 	Magical 	
(midair)	Impale opponent with lances. Press to quickly stab the opponent with three lances forward, low range but fast execution. Hold to create a portal in front of Ultimecia that creates three lances that stab upwards when button is released, can deflect lesser attacks.	Impale opponent with lances. Press to quickly stab the opponent with three lances forward, low range but fast execution. Hold to create a portal in front of Ultimecia that creates three lances that stab upwards when button is released, can deflect lesser attacks.	Impale opponent with lances. Press to quickly stab the opponent with three lances forward, low range but fast execution. Hold to create a portal in front of Ultimecia that creates three lances that stab upwards when button is released, can deflect lesser attacks.	Impale opponent with lances. Press to quickly stab the opponent with three lances forward, low range but fast execution. Hold to create a portal in front of Ultimecia that creates three lances that stab upwards when button is released, can deflect lesser attacks.	 	Wall Rush	Magical 	
==== HP Attacks ====
 Dissidia HP attacks
Move 	Type 	CP (Mastered) 	AP 	Priority 	Effect 	Damage type 	Obtained 	Image
(ground)	Ground 	40 (20) 	180 	Ranged High 	Wall Rush 	N/A 	Initial 	
(ground)	Hold to charge up power, then release to throw a magical orb that explodes once it touches the ground. Can be charged for greater range. 	Hold to charge up power, then release to throw a magical orb that explodes once it touches the ground. Can be charged for greater range. 	Hold to charge up power, then release to throw a magical orb that explodes once it touches the ground. Can be charged for greater range. 	Hold to charge up power, then release to throw a magical orb that explodes once it touches the ground. Can be charged for greater range. 	Hold to charge up power, then release to throw a magical orb that explodes once it touches the ground. Can be charged for greater range. 	Hold to charge up power, then release to throw a magical orb that explodes once it touches the ground. Can be charged for greater range. 	Hold to charge up power, then release to throw a magical orb that explodes once it touches the ground. Can be charged for greater range. 	
(ground)	Ground 	40 (20) 	180 	 	Wall Rush 	Magical 	Level 17 	
(ground)	Hold to conjure a swarm of magical orbs that create a much larger orb in front of self, then release to let it fly. Can be charged for size. Ultimecia can move during the charging process.	Hold to conjure a swarm of magical orbs that create a much larger orb in front of self, then release to let it fly. Can be charged for size. Ultimecia can move during the charging process.	Hold to conjure a swarm of magical orbs that create a much larger orb in front of self, then release to let it fly. Can be charged for size. Ultimecia can move during the charging process.	Hold to conjure a swarm of magical orbs that create a much larger orb in front of self, then release to let it fly. Can be charged for size. Ultimecia can move during the charging process.	Hold to conjure a swarm of magical orbs that create a much larger orb in front of self, then release to let it fly. Can be charged for size. Ultimecia can move during the charging process.	Hold to conjure a swarm of magical orbs that create a much larger orb in front of self, then release to let it fly. Can be charged for size. Ultimecia can move during the charging process.	Hold to conjure a swarm of magical orbs that create a much larger orb in front of self, then release to let it fly. Can be charged for size. Ultimecia can move during the charging process.	
(ground)	Ground 	40 (20) 	180 	Ranged High 	None 	N/A 	Level 23 	
(ground)	Hold to send a magical crest that bounces off walls and obstacles. Release to create an enormous laser beam that reaches high into the air. 	Hold to send a magical crest that bounces off walls and obstacles. Release to create an enormous laser beam that reaches high into the air. 	Hold to send a magical crest that bounces off walls and obstacles. Release to create an enormous laser beam that reaches high into the air. 	Hold to send a magical crest that bounces off walls and obstacles. Release to create an enormous laser beam that reaches high into the air. 	Hold to send a magical crest that bounces off walls and obstacles. Release to create an enormous laser beam that reaches high into the air. 	Hold to send a magical crest that bounces off walls and obstacles. Release to create an enormous laser beam that reaches high into the air. 	Hold to send a magical crest that bounces off walls and obstacles. Release to create an enormous laser beam that reaches high into the air. 	
(midair)	Aerial 	40 (20) 	180 	 	Wall Rush 	Magical 	Initial 	
(midair)	Hold to conjure a swarm of magical orbs that create a much larger orb in front of self, then release to let it fly. Can be charged for size. Ultimecia can move during the charging process.	Hold to conjure a swarm of magical orbs that create a much larger orb in front of self, then release to let it fly. Can be charged for size. Ultimecia can move during the charging process.	Hold to conjure a swarm of magical orbs that create a much larger orb in front of self, then release to let it fly. Can be charged for size. Ultimecia can move during the charging process.	Hold to conjure a swarm of magical orbs that create a much larger orb in front of self, then release to let it fly. Can be charged for size. Ultimecia can move during the charging process.	Hold to conjure a swarm of magical orbs that create a much larger orb in front of self, then release to let it fly. Can be charged for size. Ultimecia can move during the charging process.	Hold to conjure a swarm of magical orbs that create a much larger orb in front of self, then release to let it fly. Can be charged for size. Ultimecia can move during the charging process.	Hold to conjure a swarm of magical orbs that create a much larger orb in front of self, then release to let it fly. Can be charged for size. Ultimecia can move during the charging process.	
(midair)	Aerial 	40 (20) 	180 	Ranged High 	Wall Rush 	N/A 	Level 29 	
(midair)	Hold to charge power, then release to throw a magical orb that explodes once it touches the ground. Can be charged for greater range. 	Hold to charge power, then release to throw a magical orb that explodes once it touches the ground. Can be charged for greater range. 	Hold to charge power, then release to throw a magical orb that explodes once it touches the ground. Can be charged for greater range. 	Hold to charge power, then release to throw a magical orb that explodes once it touches the ground. Can be charged for greater range. 	Hold to charge power, then release to throw a magical orb that explodes once it touches the ground. Can be charged for greater range. 	Hold to charge power, then release to throw a magical orb that explodes once it touches the ground. Can be charged for greater range. 	Hold to charge power, then release to throw a magical orb that explodes once it touches the ground. Can be charged for greater range. 	
(midair)	Aerial 	40 (20) 	180 	Ranged High 	None 	N/A 	Level 38 	
(midair)	Hold to send a magical crest that bounces off walls and obstacles. Release to create an enormous laser beam that reaches high into the air. 	Hold to send a magical crest that bounces off walls and obstacles. Release to create an enormous laser beam that reaches high into the air. 	Hold to send a magical crest that bounces off walls and obstacles. Release to create an enormous laser beam that reaches high into the air. 	Hold to send a magical crest that bounces off walls and obstacles. Release to create an enormous laser beam that reaches high into the air. 	Hold to send a magical crest that bounces off walls and obstacles. Release to create an enormous laser beam that reaches high into the air. 	Hold to send a magical crest that bounces off walls and obstacles. Release to create an enormous laser beam that reaches high into the air. 	Hold to send a magical crest that bounces off walls and obstacles. Release to create an enormous laser beam that reaches high into the air. 	
 Dissidia 012 HP attacks
Move 	Type 	CP (Mastered) 	AP 	Priority 	Effect 	Damage type 	Obtained 	Image
(ground)	Ground 	30 (15) 	130 	Ranged High 	Wall Rush 	N/A 	Initial 	
(ground)	Hold to charge energy and release to throw a magical orb in an arc, exploding on contact. Can be charged for greater range. 	Hold to charge energy and release to throw a magical orb in an arc, exploding on contact. Can be charged for greater range. 	Hold to charge energy and release to throw a magical orb in an arc, exploding on contact. Can be charged for greater range. 	Hold to charge energy and release to throw a magical orb in an arc, exploding on contact. Can be charged for greater range. 	Hold to charge energy and release to throw a magical orb in an arc, exploding on contact. Can be charged for greater range. 	Hold to charge energy and release to throw a magical orb in an arc, exploding on contact. Can be charged for greater range. 	Hold to charge energy and release to throw a magical orb in an arc, exploding on contact. Can be charged for greater range. 	
(ground)	Ground 	30 (15) 	130 	Ranged High 	None 	Magical 	Level 8 	
(ground)	Create a crest of energy beneath opponent that drives them up in a rush of magic, then explodes. Tap to deal more Bravery damage. 	Create a crest of energy beneath opponent that drives them up in a rush of magic, then explodes. Tap to deal more Bravery damage. 	Create a crest of energy beneath opponent that drives them up in a rush of magic, then explodes. Tap to deal more Bravery damage. 	Create a crest of energy beneath opponent that drives them up in a rush of magic, then explodes. Tap to deal more Bravery damage. 	Create a crest of energy beneath opponent that drives them up in a rush of magic, then explodes. Tap to deal more Bravery damage. 	Create a crest of energy beneath opponent that drives them up in a rush of magic, then explodes. Tap to deal more Bravery damage. 	Create a crest of energy beneath opponent that drives them up in a rush of magic, then explodes. Tap to deal more Bravery damage. 	
(ground)	Ground 	30 (15) 	130 	 	Wall Rush 	Magical 	Level 17 	
(ground)	Hold to conjure a swarm of magical orbs that create a planet in front of Ultimecia, release to fire forward. Can be charged for greater speed and size. Can damage opponent at close range by touching them while charging the orb.	Hold to conjure a swarm of magical orbs that create a planet in front of Ultimecia, release to fire forward. Can be charged for greater speed and size. Can damage opponent at close range by touching them while charging the orb.	Hold to conjure a swarm of magical orbs that create a planet in front of Ultimecia, release to fire forward. Can be charged for greater speed and size. Can damage opponent at close range by touching them while charging the orb.	Hold to conjure a swarm of magical orbs that create a planet in front of Ultimecia, release to fire forward. Can be charged for greater speed and size. Can damage opponent at close range by touching them while charging the orb.	Hold to conjure a swarm of magical orbs that create a planet in front of Ultimecia, release to fire forward. Can be charged for greater speed and size. Can damage opponent at close range by touching them while charging the orb.	Hold to conjure a swarm of magical orbs that create a planet in front of Ultimecia, release to fire forward. Can be charged for greater speed and size. Can damage opponent at close range by touching them while charging the orb.	Hold to conjure a swarm of magical orbs that create a planet in front of Ultimecia, release to fire forward. Can be charged for greater speed and size. Can damage opponent at close range by touching them while charging the orb.	
(ground)	Ground 	30 (15) 	130 	Ranged High 	None 	N/A 	Level 23 	
(ground)	Hold to send out a magical crest that tracks opponent and bounces off walls and obstacles. Release button to create an explosion over the field that reaches high into the air. 	Hold to send out a magical crest that tracks opponent and bounces off walls and obstacles. Release button to create an explosion over the field that reaches high into the air. 	Hold to send out a magical crest that tracks opponent and bounces off walls and obstacles. Release button to create an explosion over the field that reaches high into the air. 	Hold to send out a magical crest that tracks opponent and bounces off walls and obstacles. Release button to create an explosion over the field that reaches high into the air. 	Hold to send out a magical crest that tracks opponent and bounces off walls and obstacles. Release button to create an explosion over the field that reaches high into the air. 	Hold to send out a magical crest that tracks opponent and bounces off walls and obstacles. Release button to create an explosion over the field that reaches high into the air. 	Hold to send out a magical crest that tracks opponent and bounces off walls and obstacles. Release button to create an explosion over the field that reaches high into the air. 	
(midair)	Aerial 	30 (15) 	130 	 	Wall Rush 	Magical 	Initial 	
(midair)	Hold to conjure a swarm of magical orbs that create a planet in front of Ultimecia, release to fire forward. Can be charged for greater speed and size. Can damage opponent at close range by touching them while charging the orb.	Hold to conjure a swarm of magical orbs that create a planet in front of Ultimecia, release to fire forward. Can be charged for greater speed and size. Can damage opponent at close range by touching them while charging the orb.	Hold to conjure a swarm of magical orbs that create a planet in front of Ultimecia, release to fire forward. Can be charged for greater speed and size. Can damage opponent at close range by touching them while charging the orb.	Hold to conjure a swarm of magical orbs that create a planet in front of Ultimecia, release to fire forward. Can be charged for greater speed and size. Can damage opponent at close range by touching them while charging the orb.	Hold to conjure a swarm of magical orbs that create a planet in front of Ultimecia, release to fire forward. Can be charged for greater speed and size. Can damage opponent at close range by touching them while charging the orb.	Hold to conjure a swarm of magical orbs that create a planet in front of Ultimecia, release to fire forward. Can be charged for greater speed and size. Can damage opponent at close range by touching them while charging the orb.	Hold to conjure a swarm of magical orbs that create a planet in front of Ultimecia, release to fire forward. Can be charged for greater speed and size. Can damage opponent at close range by touching them while charging the orb.	
(midair)	Aerial 	30 (15) 	130 	Ranged High 	Wall Rush 	N/A 	Level 29 	
(midair)	Hold to charge energy and release to throw a magical orb in an arc, exploding on contact. Can be charged for greater range. 	Hold to charge energy and release to throw a magical orb in an arc, exploding on contact. Can be charged for greater range. 	Hold to charge energy and release to throw a magical orb in an arc, exploding on contact. Can be charged for greater range. 	Hold to charge energy and release to throw a magical orb in an arc, exploding on contact. Can be charged for greater range. 	Hold to charge energy and release to throw a magical orb in an arc, exploding on contact. Can be charged for greater range. 	Hold to charge energy and release to throw a magical orb in an arc, exploding on contact. Can be charged for greater range. 	Hold to charge energy and release to throw a magical orb in an arc, exploding on contact. Can be charged for greater range. 	
(midair)	Aerial 	30 (15) 	130 	Ranged High 	None 	N/A 	Level 38 	
(midair)	Hold to send out a magical crest that tracks opponent and bounces off walls and obstacles. Release button to create an explosion over the field that reaches high into the air. 	Hold to send out a magical crest that tracks opponent and bounces off walls and obstacles. Release button to create an explosion over the field that reaches high into the air. 	Hold to send out a magical crest that tracks opponent and bounces off walls and obstacles. Release button to create an explosion over the field that reaches high into the air. 	Hold to send out a magical crest that tracks opponent and bounces off walls and obstacles. Release button to create an explosion over the field that reaches high into the air. 	Hold to send out a magical crest that tracks opponent and bounces off walls and obstacles. Release button to create an explosion over the field that reaches high into the air. 	Hold to send out a magical crest that tracks opponent and bounces off walls and obstacles. Release button to create an explosion over the field that reaches high into the air. 	Hold to send out a magical crest that tracks opponent and bounces off walls and obstacles. Release button to create an explosion over the field that reaches high into the air. 	
(midair)	Aerial 	30 (15) 	130 	Ranged High 	None 	Magical 	Level 29 	
(midair)	Create a crest of energy beneath opponent that drives them up in a rush of magic, then explodes. Tap to deal more Bravery damage. 	Create a crest of energy beneath opponent that drives them up in a rush of magic, then explodes. Tap to deal more Bravery damage. 	Create a crest of energy beneath opponent that drives them up in a rush of magic, then explodes. Tap to deal more Bravery damage. 	Create a crest of energy beneath opponent that drives them up in a rush of magic, then explodes. Tap to deal more Bravery damage. 	Create a crest of energy beneath opponent that drives them up in a rush of magic, then explodes. Tap to deal more Bravery damage. 	Create a crest of energy beneath opponent that drives them up in a rush of magic, then explodes. Tap to deal more Bravery damage. 	Create a crest of energy beneath opponent that drives them up in a rush of magic, then explodes. Tap to deal more Bravery damage. 	
=== EX Mode ===
320px|right|Time Compression
Ultimecia's EX Mode is Junction Griever, a variation of her hybrid junction form from Final Fantasy VIII. She gains "Time Crush", usable by holding and . The attack has a long charge time, but if successful stuns and traps the opponent for several seconds. The only way to escape is for the paralyzed character to initiate EX Mode. If Time Crush is used a second time on an opponent already paralyzed, they are freed. The player can begin charging Time Crush again while the opponent is paralyzed, and it will execute successfully as long as it activates once the first Time Crush wears off.
Ultimecia's EX Burst is . She freezes her opponent in place and conjures a swarm of magic bolts to bombard them. The EX Burst uses a slight variation on the mechanics as Squall's Renzokuken, requiring the player to press in time with icons on a power meter to increase the damage done by the magic bolts as they bombard the opponent. The finishing blow is an explosion called Sorceress Heart, paralleling the name of Squall's finishing blow, Lion Heart.
File:Dissidia Ultimecia ex.png|Default outfit EX Mode.
Ultimecia Junction Griever Alternate.png|First alt outfit EX Mode.
UltimeciaThirdEXMode.png|Second alt outfit EX Mode.
=== Equipment ===
Ultimecia can equip Daggers, Rods, Staves, Instruments, Bangles, Hats, Hairpins, Clothing, and Robes. In Dissidia 012 Final Fantasy, Ultimecia can also equip Thrown Weapons and Headbands.
==== Exclusive weapons ====
 Dissidia exclusive weapons
Name 	Level	Stats 	Effects 	Obtained
Valkyrie 	53 	HP +185ATK +35DEF +1	EX Force Absorption +15%. 	Trade: 15460 gil, Pinwheel, Ruby x3, Lithe Shard x2
Cardinal 	95 	HP +290ATK +62DEF +1	EX Force Absorption +20%. 	Trade: 29570 gil, Valkyrie, Lapis Lazuli x5, Lithe Crystal x3
Shooting Star	100 	HP +307ATK +67DEF +1	EX Force Absorption +30%.Back to the Wall Effect.	Trade: 31920 gil, Cardinal, Gears of Time x5, Lithe Orb x5
 Dissidia 012 exclusive weapons
Name 	Level	Stats 	Effects 	Obtained
Valkyrie 	30 	HP +376BRV -84ATK +40DEF +2	EX Force Absorption +3%. 	Trade: 61000 gil, Pinwheel, Scarletite x1, Witch's Desire x5
Cardinal 	90 	HP +287BRV -70ATK +63DEF +1	EX Force Absorption +5%. 	Trade: 158,000 gil, Valkyrie, Electrum x1, Witch's Dream x5
Shooting Star	100 	HP +327BRV -80ATK +68DEF +1	EX Force Absorption +10%.Back to the Wall Effect.	Trade: 182,800 gil, Cardinal, Gears of Time x1, Witch's Hopes x5
== Gallery ==
DFF Time Crush.png|Ultimecia performs Time Crush.
D012 EX - Time Compression.jpeg|Time Compression.
D012 EX - Sorceress Heart.jpeg|Sorceress Heart.
Ultimecia CG.png|FMV render.
Ultimecia.png|FMV render from Dissidia 012.
Ultimeciarender.gif|Ultimecia in the opening sequence.
Dissidia Amano Ultimecia.jpg|Artwork by Yoshitaka Amano.
Ultimecia concept art.png|EX Mode Concept art.
Dissidia 012 Golbez and Ultemicia.jpg|Ultimecia speaking with Golbez.
DFFUltimecia Victory Pose.gif|Victory pose.
==Behind the scenes==
===Voice===
Ultimecia is voiced in Japanese by Atsuko Tanaka and in English by Tasia Valenza. She shares her Japanese voice actress with Rosso the Crimson from Dirge of Cerberus -Final Fantasy VII- and Arecia Al-Rashia from Final Fantasy Type-0.
=== Allusions ===
* Ultimecia's exclusive weapons are named after some of Rinoa Heartilly's weapons from Final Fantasy VIII. Ultimecia's line to Squall before their battle, "Shall we dance?", is similar to what Rinoa said to Squall prior to the Final Fantasy VIII ballroom scene.
* In Shade Impulse, Ultimecia's lines when defeated by a character other than Squall are taken from her lines during the final battle of Final Fantasy VIII.
* One of Ultimecia's lines when losing is "I...can't...disappear just yet", her final line in Final Fantasy VIII. Her line when using Hell's Judgment in Dissidia 012 Final Fantasy, "Absolute denial. End of existence" paraphrases what she says when the final battle begins in Final Fantasy VIII, "Time shall compress. All existence denied". Her victory exclaim "Reality is harsh, is it not?" is a direct translation of what Ultimecia (possessing Edea) says during her inauguration speech to the people in Deling City. In the English release of Final Fantasy VIII this line was translated as "This is reality, no one can help you".
* The effect behind Ultimecia assuming Cosmos's form is similar to the scene in Final Fantasy VIII when Ultimecia appears transparent while possessing Rinoa Heartilly. It refers to Ultimecia posing as Edea, who was good but became evil under Ultimecia's control.
* During the scene in Destiny Odyssey when Ultimecia freezes time while attacking Squall, a faint version of "Fithos Lusec Wecos Vinosec" is heard, which is cut from the full version of "The Extreme", the final boss theme of Final Fantasy VIII.
* Ultimecia's HP attacks are attacks used by her or Griever during the four final battles in Final Fantasy VIII.
* When using Great Attractor the planet Ultimecia generates is the planet of Final Fantasy VIII.
* When using Sorceress Heart, Ultimecia assumes the same pose as her ultimate form in Final Fantasy VIII. Her victory pose is also based on this form.
* Ultimecia's movement when charging Knight's Sword and Knight's Blade resembles those of the sorceresses' fought during time compression in Final Fantasy VIII upon entering and being defeated.
* Ultimecia's intro line to Squall, "You do not have a place here", is similar to a line Edea says to Squall at the end of Final Fantasy VIII, "You do not belong here".
* Ultimecia's victory pose where she crosses her arms and lifts up in the air, opening her arms gently, is a combination of her pre-summoning Griever in the final battle, and Rinoa's Angel Wing Limit Break.
* When fighting Kefka in Dissidia Final Fantasy, he states "How about you give me that power?" alluding to the sorceresses' obligation to transfer their powers unto the nearest capable successor upon their death.
** Similarly, when fighting Kefka in Dissidia 012, he asks "Using time to get rid of those wrinkles?", indirectly alluding to how Ultimecia attempted to use time compression to avert her fate of being killed by the members of SeeD.
* When playing as Shantotto in Dissidia 012 Final Fantasy, Ultimecia states "You shall fortify my powers," referring to her plan in Final Fantasy VIII to compress time and absorb all of the sorceress power into her body, becoming a god-like being.
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Category:Characters in Dissidia Final Fantasy (2008)
Category:Characters in Dissidia 012 Final Fantasy