Wookalar Warrior

== Wookalar Warrior ==
Medium humanoid (wookalar), neutral
Perception: +10; darkvision
Languages: Common, Wookalar
Skills: Athletics +15, Survival +10
Str +5, Dex +2, Con +4, Int -2, Wis +2, Cha -1
AC 24; Fort +18, Ref +10, Will +10
HP 90; Weaknesses Cold Iron 5
Speed: 30 feet
Melee tusks +16 (agile, reach 10 feet), Damage 2d10+7 piercing
Melee: greatsword +16 (forceful, reach 10 feet), Damage 2d12+7 slashing
Melee: gore +16 (agile, reach 10 feet), Damage 2d6+7 piercing plus Improved Grab
Ranged: javelin +12 (range increment 30 feet), Damage 1d8+5 piercing
=== Special Ferocious Charge ===
Savage Attacker (ancestry) Whenever you roll a success on an attack roll for a melee Strike, you get a critical success instead. If you roll a failure, you get a success instead.
=== About the Wookalar Warrior: ===
Wookalar Warriors are fierce and imposing figures, embodying the strength and primal aggression of their species. These pig-like humanoids are known for their brute force and combat prowess, making them formidable opponents on the battlefield. Their powerful tusks and greatswords can cleave through enemies, and their ferocious charge ability allows them to close distances with astonishing speed.
The Wookalar Warriors' affinity for their ancestral heritage is evident in their skills and feats. They inherit the Savage Attacker and Ferocious Charge abilities, which reflect their relentless combat style and penchant for aggressive charges that catch foes off-guard. Their resistance to cold iron reflects a vulnerability to this material, indicating their link to the spiritual and natural world.
A Wookalar Warrior's appearance is as fearsome as their abilities. With their imposing tusks, coarse skin, and rugged attire, they stand out as symbols of strength and power. Their role in battles is a representation of their deep connection to the land, as they fight to protect their territory and their way of life.