Realm of Memories

The is a stage in .
==Entrance to the Realm==
The appears once has been completed for the first time. Initially a symbol embedded within the , the activated symbol glows and becomes surrounded by sparkling lights. A beam then shoots into the sky from each Triforce piece, and the symbol raises to hover above the forest.
Like , the entrance has three color-coded doors. However, each door has a unique set of non-randomized levels. Initially, only the silver and golden doors are visible, and the silver door must be completed first.
Once the golden door has been completed, a shutter will open to reveal the third and final door. Placed between the sliver and golden doors, the hero's door bears a blue symbol resembling the .
==Themes and Navigation==
The is themed on different areas from , and , with the game's graphics changing to match the relevant art style. The levels are longer and slightly more difficult than the four other main , though they do not contain .
===Silver Door===
The silver door levels are themed around . The first level is based on the exterior. It includes puzzles requiring the use of the , , and .
The second level is based on the interior and largely consists of narrow passageways, often in combination with . It contains several and includes puzzles requiring the or .
The third level is based on the and features dense areas consisting of and . The is heavily used to navigate across small moving , and are used to activate otherwise-unreachable .
====Items====
File:FS Bomb Sprite.png|
File:FS Bow Sprite.png|
File:FS Gnat Hat Sprite.png|
File:FS Magnetic Glove Sprite.png|
File:FS Pegasus Boots Sprite.png|
File:FS Roc's Cape Sprite.png|
File:FS Shield Sprite.png|
====Minor Enemies and Traps====
File:FSAE Ball and Chain Soldier ALttP Sprite.png|
File:FSAE Blade Trap ALttP Sprite.png|
File:FS Blue Rupee Like Sprite.png|
File:FSAE Bob-omb ALttP Sprite.png|
File:FSAE Bombarossa ALttP Sprite.png|
File:FSAE Bulbul ALttP Sprite.png|
File:FS Eyegore Sprite.png|
File:FSAE Flying Tile ALttP Sprite.png|
File:FSAE Gel ALttP Sprite.png|
File:FSAE Helmasaur ALttP Sprite.png|
File:FSAE Moldorm ALttP Sprite.png|
File:FSAE Rope ALttP Sprite.png|
File:FSAE Spear Moblin ALttP Sprite.png|
File:FSAE Spiked Beetle ALttP Sprite.png|
File:FSAE Stalchild ALttP Sprite.png|
File:FSAE Torch ALttP Sprite.png|
File:FSAE Zol ALttP Sprite.png|
===Golden Door===
The golden door levels are themed around . The first level is based on the with elements of and . It contains an abundance of , , and , with puzzles requiring the , , and .
The doorways of the and 's house have hidden chests containing large .
The second level is based on and consists of a mixture of small rooms and open areas. Most of the dungeon is scattered with and . It has multiple puzzles that can be solved using either the or .
The third level is based on , gradually evolving into and culminating at . The mountainous area has several and steaming geysers that require the . There are also areas accessed via and a puzzle involving movable .
====Items====
File:FSAE Bomb LA Sprite.png|
File:FSAE Bow LA Sprite.png|
File:FSAE Chain Chomp LA Sprite.png|
File:FSAE Magnetic Gloves LA Sprite.png|
File:FSAE Pegasus Boots LA Sprite.png|
File:FSAE Roc's Cape LA Sprite.png|
File:FSAE Shield LA Sprite.png|
====Minor Enemies and Traps====
File:FSAE Armos LA Sprite.png|
File:FSAE Ball and Chain Soldier LA Sprite.png|
File:FSAE Blue Rupee Like LA Sprite.png|
File:FSAE Bob-omb LA Sprite.png|
File:FSAE Bombarossa LA Sprite.png|
File:FSAE Bulbul LA Sprite.png|
File:FSAE Gel LA Sprite.png|
File:FSAE Hikkun LA Sprite.png|
File:FSAE Moldorm LA Sprite.png|
File:FSAE Octorok LA Sprite.png|
File:FSAE Piranha LA Sprite.png|
File:FSAE Rope LA Sprite.png|
File:FSAE Spear Moblin LA Sprite.png|
File:FSAE Spiked Beetle LA Sprite.png|
File:FSAE Spiny Beetle LA Sprite.png|
File:FSAE Tektite LA Sprite.png|
File:FSAE Zol LA Sprite.png|
===Hero's Door===
The hero's door levels are themed around . The first level is based on the central with moderately-sized areas. Several and require frequent use of and the , respectively. A series of islands also require the .
The second level is based on the western , including the and . It heavily features spring tiles for navigation, though the is also used to activate a .
The third level is based on and consists of several rooms. Dense collections of often require the use of the or to solve puzzles.
Completion of the hero's door rewards the with the , allowing to be fired when the is full. This is reflected on the with a icon.
====Items====
File:FSAE Bomb TLoZ Sprite.png|
File:FSAE Boomerang TLoZ Sprite.png|
File:FSAE Bow TLoZ Sprite.png|
File:FSAE Pegasus Boots TLoZ Sprite.png|
File:FSAE Roc's Cape TLoZ Sprite.png|
File:FSAE Shield TLoZ Sprite.png|
====Minor Enemies and Traps====
File:FSAE Armos TLoZ Sprite.png|
File:FSAE Blade Trap TLoZ Sprite.png|
File:FSAE Blue Rupee Like TLoZ Sprite.png|
File:FSAE Bob-omb TLoZ Sprite.png|
File:FSAE Bow Moblin TLoZ Sprite.png|
File:FSAE Eyegore TLoZ Sprite.png|
File:FSAE Gel TLoZ Sprite.png|
File:FSAE Ghini TLoZ Sprite.png|
File:FSAE Gibdo TLoZ Sprite.png|
File:FSAE Octorok TLoZ Sprite.png|
File:FSAE Red Rupee Like TLoZ Sprite.png|
File:FSAE Rupee Wraith TLoZ Sprite.png|
File:FSAE Spear Moblin TLoZ Sprite.png|
File:FSAE Stalchild TLoZ Sprite.png|
File:FSAE Stone Statue TLoZ Sprite.png|
File:FSAE Tektite TLoZ Sprite.png|
File:FSAE Zol TLoZ Sprite.png|
==Trivia==
*All of the games referenced in the actually take place after according to the Zelda Timeline.
==Nomenclature==
==Gallery==
File:RealmofMemories.jpg|Four Links fighting outside of in the stage
File:RealmofMemoriesTLoZ.png|Four Links fighting an in the stage
File:RealmofMemoriesLA.png|Entering Goponga Swamp in the stage
File:RealmofMemoriesALttP.png|Fighting outside of Hyrule Castle