Steve Cornett

Steve Cornett is a developer who worked at Bethesda Game Studios on Fallout 4 and Fallout 76 as a level designer.
==Work on the Fallout series==
For both Fallout 4 and Fallout 76, Cornett worked on level design and the creation of random encounters. Some of the random encounters Cornett created for Fallout 4 include the Preston Garvey impersonator and the moonshiner. For the add-on Nuka-World, Cornett was the level designer on the boss fight against Colter in the Cola-cars arenaMark Teare on Tumblr and also created the Dunmore homestead.
In Fallout 76, Cornett was the primary designer of the Whitespring as it appeared at the game's release, described as a passion project. This extended to the creation of the Whitespring's architecture and modeling, as well as the assault-type random encounters at the resort.BGS_Steve on Bethesda Game Studios' official DiscordEditor IDs in the game's files for static objects at the Whitespring use the same initialing system as random encounters (SC).
==Employment history==
==Credits==
===Fallout series===
===Other work===
==Notes==
Steve designed many points of interest in the southeast region of the Commonwealth.
==Gallery==
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==References==
Category:Bethesda Game Studios employees
Category:Fallout 4 designers and writers
Category:Fallout 76 designers and writers
Category:Fallout 76 voice actors