Circus of Treachery

Circus of Treachery was the second mission in the Soviet campaign of Red Alert 3.Electronic Arts Los Angeles, Command & Conquer: Red Alert 3. Soviet mission 2: "Circus of Treachery".
==Background==
Whilst the Soviet Commander was defending Leningrad, the Empire had pushed deeper into Soviet territory, heading directly towards Moscow. As Premier Cherdenko was busy at work inside the Kremlin, intelligence officer Dasha Fedorovich briefs General Krukov that the Imperial forces are advancing towards the Krasna-45 satellite launch facility.
Even though the installation has been inhabited by vagrants, who set up a circus in the area, the launch pad is still functional. Therefore, the General believes that the Commander can launch a support satellite from there to use against the Imperial forces.
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==Events==
Using Sickles to clear out Imperial advanced troops, Natasha and the Commander's team went in and dealt with a small Imperial garrison, including some Imperial Warriors shooting at the shooting galleries in the circus.
The original scouting party of Tesla Troopers were rescued as well, helping to deal with Imperial Tsunami Tanks as well as frying any unlucky Imperial Warriors in their path.
After the Krasna-45 rocket was launched, the Shinzo-led Imperial forces reveal that the majority of the Imperial forces have been hiding inside the circus tents, including nanocores, an Imperial MCV, and Yuriko Omega.
The Commander and Moskvin's forces fought their way back through where they came from, and wiped out all Imperial forces in the area, using both the Magnetic Satellite and the newly available Orbital Drop protocols.
The Imperial MCV, after taking fire, packs up and retreats, the Soviet forces pursue, only to find themselves led into an ambush, surrounded by hordes of Imperial Warriors as well as Yuriko Omega. However, despite heavy casualties, the Soviet army still prevailed, and all Imperial forces in the area were eliminated.
==Aftermath==
The mission was a complete success, and the Imperial forces retreated from the Krasna-45 facility in defeat and disgrace. Meanwhile, Premier Cherdenko instructs the Commander to retake the vital ports at Vladivostok, occupied by none other than Emperor Yoshiro's son, Crown Prince Tatsu.
==Wakthrough==
The mission consists of the commanders managing limited units rather than building a base and assembling an army. The start of the mission consists of the co-commander controlling Natasha and three Sickles under the main commander's command as they battle a wave of Imperial Warriors. Use the Sickles to leap over the river (where Natasha will meet up with the Sickles). The commander will then be met with a few waves of Imperial Warriors, and upon reaching the first circus tents, the commanders will each receive four War Bears. Upon moving forward, the player will have to fight a few Tankbusters, which are best left to the War Bears. 
The commanders are given two bonus objectives of rescuing Tesla Troopers by defeating the surrounding Imperial enemies, adding them to the commanders' arsenal. From then on, it is a straightforward task of reaching the launch facility while using the correct units to fight each Imperial enemy type and using the health bonus crates to sustain the commander's troops. Destroy the downed Badger Bomber to each subsequent explode to take out some packs of Imperial troops. In Medium and Hard difficulties, the player will have to deal with a few troops of vehicles including Mecha Tengus and Tsunami Tanks. If they prove too much, the Magnetic satellite protocol can be used to deal with some of them.
After Natasha reaches the launch facility, the last part of the mission requires the commanders to destroy the Instant dojo, Instant generator, the Imperial MCV and Yuriko Omega. The commander will also have access to Orbital Drop and Orbital Dump protocols. In Hard difficulty, balloon bombs will constantly rain down on various parts of the map between intervals. After destroying the Imperial structures, the commanders must approach Yuriko with caution as her Psychokinetic Burst can instantly kill all nearby infantry. Using the Sickles to jump on her is the best way to put Yuriko down, thus completing the mission.
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