Artnar

= General Information =
== Physical Traits ==
Face of this warlock is of an old man, who has the energy of a man in his middle ages. In his eyes there can be seen great knowledge, but also great pain, sorrow and hatred. His hair is long and silver of age.
In the vision passed by Archmages to warn their students about this treacherous being, Artnar possesses pair of demonic wings, which however were never confirmed by anyone who had been in contact with him. It's speculated that they only exist on magical plane sensed only by mages.
=About character=
Artnar is an old warlock, who lived way too many years than he should. He is considered a villain of Azeroth, yet not the kind which wants to conquer the world for himself. He thinks of any other as of lower being. Over many years Artnar was driven insane by his losses and twists in time and space, confusing him greatly. On many occasions he is not able to recall in which time line he exists.
Artnar's main goal in his unending life is to slaughter the Plague and take vengeance upon Arthas, who now is known as Lich King. Even though he shares this goal with many factions, he remains negative to the possibility of alliance with one of them.
To few Archmages Artnar is known as Time Streamer. Because of Malygos' madness, Artnar has been tossed all over the time line of Azeroth, implementing warlock in the time before his birth. Few of the elder archmages and warlocks recall speaking with him in times before they had actually met for first time. Few believe, that if given enough magical energy, Artnar could travel in time by his own again. This however remains only a speculation and was never confirmed.
What exactly Artnar lived trough cannot be said because of Nozdormu's flight interference. None can really say what has happened for warlock and what hasn't. For sure it is that Artnar's mind has began to falter. Probably many times living over and over same event with different outcome has driven Warlock insane. There are times that he cannot tell what has happened and what hasn't by himself.
After his master's (Malygos') death, he cut himself from rest of the world, resting in his hideout on one of planes of nether. Unable to travel in time by himself, he plots another ways of getting what he needs for his plans to succeed.
==Nalmat==
Nalmat is a name of Artnar's demonic minion. Unlike other warlocks however, Artnar treats his minion with care, more than he cares about random people. Nalmat is his loyal servant, not bound by demonic pact--at least anymore. The imp serves him as a spy, messenger and even adviser when needed.
== Apprentices, allies and others ==
Artnar on occasion descends to mortals' society in guise, to seek out anyone who might prove as a valuable pawn in his plans. Although none of his connections are known for fact, there are few speculations.
===Apprentices===
Artnar has several apprentices, all of them however oblivious to each other due to Artnar's chaotic mind. He is sometimes seen in strange places with different people (mostly humans) along his side, but then not seen again. Purpose of their apprenticeship is unknown.
===Companions===
Sometimes Artnar may be seen with normal people doing normal tasks any other so-be hero would do, and behaves like any other normal human. Archmages speculate that this might be his another instance lost in time, oblivious to his past or future. However, when anyone was about to ask him, he would simply be gone, as if disappear into thin air.
===The Thirteen===
Reserved space
==Artnar's Hideot==
Whenever not in mortal plane, Artnar usually spends his time in his own hideout phased away on another plane. This place was once described by a spy mage, who followed Artnar one time and came back with some intel. However, the spy died shortly after.
Warlock's hideout is in fact located on some sort of rock, geologically similar to these of what remains of Draenor. It's pretty vast. In it's north-western edge one of dimensional gates is located, described by mage as active one. Several yards to the south and west, on something that might resemble peninsula, two obelisks of great power maintain a magical portal, which mage used to enter and escape this forsaken place. There's a line of torches from portal leading deep into the 'island', alongside the metal fence. On the fence's other side many rocks were burning in azure flames, however mage was more concerned about what could lie beneath the dirt between the fence and rocks. It was most disturbing. Moving onward deeper into land, mage located a human structure of tavern atop a cliff. Several hundred yards further lied something that stirred mage's heart - a dragon's graveyard. Some space further he also noticed ruined human structures, which would indicate that this hideout was indeed once part of Draenor.
= General lore and History =
==Present==
Artnar now made home in one of nether planes, unreachable by most of the mortals. He is often in touch with single individual named Dasrin Tascer.
His current plans remain unknown.
==Past==
'The following story has no ending, as it is not yet complete. This however shall be filled up in time.'
===Origin===
Artnar's life has been totally destroyed the very years after he was born. He was a member of noble family living in Stratholme, name remains unknown. When Artnar was about five years old, Stratholme became target of mysterious plague spreading trough Lordaeron. The very same day the prince Arthas Menethil has came. Seeing the citizens already infected with plagued grain he ordered the city purged. House of Artnar was the last to be destroyed. While Arthas was confronted by the Dreadlord Mal'Ganis, his parents managed to make him run. They succeeded, but young child was the only one to survive. When Artnar made it to the gate, he hid. A day after he was found and rescued by traveling elves. He was given to a willing family of Tel'Dorei for adoption, where he would peacefully grow up in Ashenvale Forest.
===Youth===
Although he was young, memories of seeing his parents slaughtered by the dreadlord and prince Arthas remained in his head like a carving in the stone. He was thirsty of a vengeance. That was then, when he wanted to become a hero. He asked his sisters and brother for an aid. Ceo could teach him the ways of light, where he could aid friends and resurrect dead back to life. On the other hand Ceonadore could teach him the way of sword and art of arms, where he could fight his way trough even most rough situations. Ignatius could teach him the way of balance of nature, where he could ask forces of nature to ask his bidding. For Artnar none of those were the ways he would eventually chose. He wanted to strike at Arthas with all his anger and make him pay greatly in pain. This was the time he began studying dark ways of shadow magic, a way the warlocks could call an Affliction.
His elven family was not happy about his way. They gave him a choice: To change his way, or either go away. Artnar could not abandon what he once chose. Shortly after that he got expelled from elven homeland. A young warlock traveled to homeland of his kind, to the city of Stormwind.
===Chril the Eredar===
Many years have passed, seven to be more precise. Artnar was a teenager now, and he grew in power each time he learned new possible ways available for summoner. One day, Artnar had enough of the theory, he wanted more than just a books. He practiced alone many times, but he hadn't done anything special. Warlock ventured north of place where he studied, to the Lordaeron. He stopped at The Ruins of Dalaran, where the air was filled with magic of all kind - useful as another source of power... of course assuming if you know how to use it, because any wrong spell can cause the place to blow up (however it has now been secured by the mages). Young warlock obtained new goal: to summon creature powerful enough to bring Arthas down, but having weak will that would be easy to control. So he began. Artnar first began by securing his "work place" - he might be young, but he was not that fool. He brought few artifacts that would protect him in case of any failure during the summoning process. Warlock was perfectly channeling the power into the Summoning Circle, nothing bad was about to happen, but suddenly the whole process became unstable. A lot of energy channeled into the Circle couldn't fit into the portal any more and exploded. Fortunately the explosion warped into other dimension, leaving only invisible warp-hole leading into nowhere. Short after the anomaly has been created, a female Eredar came out of the portal. Artnar, blinded by his thirst of power, tried to use the advantage of demon's disorientation and cast Enslavement spell. Demon resisted it, and struck back. Warlock couldn't fight this battle, so he banished her out of the phase... but the instability of the summoning process caused demon to deport (teleport away). Artnar, greatly weakened, fled in terror from the ruins of Dalaran. When he calmed down, he discovered that he ran far away, to the place where everything has began - Stratholme City.
===Onwards to Winterspring===
After the summoning incident, Artnar decided to leave Eastern Kingdom once more. He learned, that true victory cannot be achieved trough any other being than yourself. He decided to seek power that he can wield by himself. His new destination was the Mount Hyjal, where Archimonde's corpse remained after the great victory of mortals in quest to defend their world. On his way there, Artnar dropped to visit his elven family that took care of him after the tragedy of Stratholme. For the four years many things has changed. The eldest son of Tel'Dorei - Ignatius - has gone seeking new adventures in Outland. His sisters were now grown up, with more serious point of view to the world. Ignafir - the youngest one - has gone missing for some time now. That was not good. After that, Artnar could notice that Ceo, who was always happy, now has turned sad, and she walked more into path of shadow. Ceonadore on the other hand, once patient master of any weapon, has lost her balance now and gone furious. Artnar found himself somehow guilty for this all, he should never left them, things could have been different if he had stayed then. But what happened could not be undone. He had to leave once more, but this time not only to seek power alone - he also hoped to find Ignafir and take him safely home. His destination did not change. Young warlock traveled North, to Felwood. This forest has been corrupted by demons - satyrs. Maybe he could force demons to aid him... anyway, he had to hurry. No one really knew what could be happening to Ignafir in meantime. Young warlock took supplies of food and water from the camp in southern Felwood and continued his search. His journey was somehow easy and swift, until he reached northern part of the land. Artnar could feel the smell of pretty powerful demonic magic to the east of his position, in the direction of Winterspring. When he reached Timbermaw Hold, local furbolgs welcomed him greatly - apparently his elven sisters must have been here and told about him. They taught him few things of his profession before he took further supplies and left. Young warlock was glad for new patterns of tailoring he received, because he could craft new, warm clothes when he experienced the Winterspring cold environment.
===Great Blue Dragon===
Since his very arrival to Winterspring, Artnar could sense great power watching his every step all the time. He headed east, to the Overlook, Goblin’s city. Even by following road it took him several hours to get there because of cold and snow. He was not used to that kind of environment, but he found out that cold is pleasant to him. Weather was somehow merciful, or maybe the clothes were warm enough. Young warlock began his search immediately after arrival, although he was extremely exhausted. Asking locals for any sign of kidnapped elf was pointless – no one knew anything. However, the answer for his question about demons in area was intriguing. It would seem that Winterspring’s balance has been disturbed by two demonic presences – first, small enough to indicate single demon, lied in south-western part of the land; second however was much greater, probably whole army of demons, that lied to the north of Overlook. Artnar was asked to check it out and given a warning to be careful, as no one ever came back once gone investigating. Due to current traffic in Overlook caused by hunting season, no spare room was available for Artnar, so he was forced to sleep outside. Warlock found good and safe place to the south-east of Overlook. He had many dreams that night, but suddenly everything changed, and vision of a Great Dragon appeared in his mind, calling him forth to the caves, west of his current position. Artnar was mistrustful to those kind of vision, but whatever it was, it was worth checking out.
When Artnar woke up next morning he packed quickly and moved out in given by the dragon direction. After hour or so, he arrived to the valley full of dragonkins, which was surely correct way. Most of the whelps flew away on his sight, few just ignored him, but one, interested by the unknown creature, closed to Artnar and peered at him deeply. Artnar may mistrust humans, but not other animals, especially dragons. He realizes that unprovoked they won’t attack – little whelp apparently felt same way about him. Little dragon followed Artnar as he continued his journey to the cave he’s seen in his vision, where the Great One was supposed to meet him. Warlock found big hole in the wall few yards from his current position, which was surely the entrance. After few minutes of careful stepping in semi-darkness he found himself in large room, within witch he stood before huge dragon. Malygos was his name.
===History incomplete===
The history is not yet complete, however should be updated shortly.
=Criminal Record=
==Kirin Tor Criminal Record==
"This individual has no regard for any stability of fabric of reality. Utmost caution recommended."
"It's been reported that this individual has been once allied with Malygos the Spellweaver, prior to his demise."
==Bronze Dragonflight's Records==
"Had many times seriously altered timeline by preventing several events from ever occurring. All are now fixed as they should be. Examples are, but not limited to:
- Killing Arthas prior Culling of Stratholme
- Stealing a vial from Well of Eternity"
"Has escaped Eternal Prison, and ever since eludes capture."
"Belongs to wrong time period, living several years before his designated time period."
"Has cheated upon fate countless times, delaying his death."
"Has shown enormous interest in Neltharion's Demon Soul. This human may try to place his hands on it in some point in time."
==SI:7 Criminal Record==
"Has invaded Goldshire with his demons on few occasions, causing fear among citizens."
=Quotes=
"You think you are free. You think that you do what you want to do. I will open your eyes to terrible truth. There is no free will in the universe. We are all but pawns on chessboard in hands of some greater beings."
"I'm here, I'm there, I'm everywhere the watcher unseen."
"He had brought you a nightmare he never intended to create. Behold my vengeance!"
=Notes=
- Artnar's surname is unknown. Word "Rakkan" which he uses is nothing more but a mere translation of his name into demonic language. Reasoning behind this translation is however unknown as well.
Category:Warlock
Category:Human
Category:Villain
Category:Chaotic Neutral
Category:Characters
Category:Alliance