Fallout 76 weapon types

==Overview==
Weapon keywords, or weapon types, are what defines whether something works with a perk, an effect or a challenge. These are usually assigned as a base attribute on the weapon, or are added by equipped weapon mods.
This page will include complete lists of weapon keywords, and the weapons and systems that use them.
==Weapon types==
<tabber>
|-|Automatic=
Automatic
Including all standard and unique variants, the following weapons are treated as automatic weapons. Automatic weapons are affected by applicable perks like Commando or Guerrilla.
: ¹ These weapons require an automatic receiver/barrel modification in order to be considered automatic.
|-|Non-automatic=
Non-Automatic
This is not an actual keyword, but is instead the absence of 'Automatic. Including all standard and unique variants, the following weapons are treated as non-automatic weapons. Non-automatic weapons are affected by applicable perks like Rifleman or Gunslinger.
: ¹ These weapons will not be considered non-automatic if they have an automatic receiver/barrel modification.
|-|Ballistic=
Ballistic
Including all standard and unique variants, the following weapons are affected by either Bobblehead: Big Guns or Bobblehead: Small Guns and Guns and Bullets #3:
|-|Energy=
Energy
Including all standard and unique variants, the following weapons are affected by Bobblehead: Energy Weapons, Tesla Science #7 and Unstoppables #5:
|-|Laser=
Laser
Including all standard and unique variants, the following weapons are affected by Guns and Bullets #2:
|-|Plasma=
Plasma
Including all standard and unique variants, the following weapons are affected by Guns and Bullets #9 and Tesla Science #2:
|-|Melee=
Melee
Including all standard and unique variants, the following weapons are affected by Bobblehead: Melee, Collateral Damage, and Hack and Slash
|-|Explosive=
Explosive
Including all standard and unique variants, the following weapons are affected by Demolition Expert, Grenadier, Bobblehead: Explosives, Tesla Science #3 and Unstoppables #3:
|-|Thrown=
Thrown
The following weapons are affected by the Fire in the Hole perk:
|-|Scoped=
Scoped
Including all standard and unique variants, weapons with the following mods attached are affected by Astoundingly Awesome Tales #10 and the Sniper perk. Weapons without the following mods are affected by Guns and Bullets #7. Rifles without the following mods are affected by the Long Shot perk.
</tabber>
==Weapon perks==
<tabber>
|-|Weapon modifiers=
Weapon modifiers
Weapon types 	Characteristic 	Characteristic 	Characteristic 	Characteristic 	Characteristic 	Characteristic 	Characteristic
Weapon types 	Damage 	Armor Penetration 	Accuracy 	Range 	Weight 	Reload 	Special Effects
Pistol 	Gunslinger 
 Expert Gunslinger 
 Master Gunslinger	Tank Killer 	Crack Shot
Modern Renegade	Crack Shot 	Packin' Light 	 	Cripple Limbs: Modern Renegade (PER)
Running Speed:
Gun Runner (AGI)
Automatic pistol	Guerrilla (AGI)
Expert Guerrilla (AGI)
Master Guerrilla (AGI)	 	Crack Shot (PER)
Modern Renegade (PER)	Crack Shot (PER) 	Packin' Light (AGI) 	 	Cripple Limbs: Modern Renegade (PER)
Running Speed:
Gun Runner (AGI)
Rifle 	Rifleman (PER)
Expert Rifleman (PER)
Master Rifleman (PER)	Tank Killer (PER) 	Ground Pounder (PER)	Long Shot (PER) 	Arms Keeper (STR) 	Ground Pounder (PER)	Cripple Limbs: Tormentor (LUK)
Stagger: Tank Killer (PER)
Automatic rifle 	Commando (PER)
Expert Commando (PER)
Master Commando (PER)	Tank Killer (PER) 	Ground Pounder (PER)	Long Shot (PER) 	Arms Keeper (STR) 	Ground Pounder (PER)	Cripple Limbs: Tormentor (LUK)
Stagger: Tank Killer (PER)
Shotgun 	Shotgunner (STR)
Expert Shotgunner (STR)
Master Shotgunner (STR)	 	Skeet Shooter (PER) 	 	Scattershot (STR) 	Scattershot (STR) 	Stagger and Cripple Limbs: Enforcer (AGI)
Bows 	Archer (PER)
Expert Archer (PER)
Master Archer (PER)	Bow Before Me (PER)	 	 	 	 	Stagger: Bow Before Me (PER)
Explosives 	Demolition Expert (INT)	 	 	 	 	 	Area of Effect: Grenadier (PER)
Heavy gun 	Heavy Gunner (STR)
Expert Heavy Gunner (STR)
Master Heavy Gunner (STR)	Stabilized (INT)1 	Stabilized (INT)1 	 	Bear Arms (STR) 	Lock and Load (STR) 	Damage Resistance: Bullet Shield (STR)
Stagger and Cripple Limbs: One Gun Army (LUK)
1H melee weapon 	Gladiator (STR)
Expert Gladiator (STR)
Master Gladiator (STR)	Incisor (STR) 	 	 	Martial Artist (STR) 	 	Area of Effect: Hack and Slash (LGN)
Swing Speed: Martial Artist (STR)
2H melee weapon 	Slugger (STR)
Expert Slugger (STR)
Master Slugger (STR)	Incisor (STR) 	 	 	Martial Artist (STR) 	 	Area of Effect: Hack and Slash (LGN)
Swing Speed: Martial Artist (STR)
Unarmed weapon 	Iron Fist (STR) 	Incisor (STR) 	 	 	Martial Artist (STR) 	 	Area of Effect: Hack and Slash (LGN)
Swing Speed: Martial Artist (STR)
Thrown 	Demolition Expert (INT)	 	 	Fire in the Hole (PER)	Ordnance Express (STR)	 	Area of Effect: Grenadier (PER)
1 
|-|Universal modifiers=
Universal modifiers
Perk 	Characteristic	Characteristic 	Characteristic
Perk 	SPECIAL 	Effect 	Weapons
Basher 	 	Increased weapon bash damage and chance to cripple 	Ranged weapons
Concentrated Fire 	 	Increased VATS damage and accuracy and body part selection 	Ranged weapons
Sniper 	 	Reduces weapon scope sway 	Scoped weapons
Revenant 	 	Increased damage after being revived 	Any
Overly Generous 	 	Chance to deal radiation damage. 	Melee weapons.
Suppressor 	 	Reduces target's damage after attacking 	Any
Tenderizer 	 	Increased damage to target after an attack 	Any
Nerd Rage! 	 	Increased damage when at or below 20% HP 	Any
Wrecking Ball 	 	Increased damage to workshop objects 	Any
Adrenaline 	 	Increased damage after killing an enemy 	Any
Covert Operative 	 	Increased sneak attack multiplier 	Ranged and Unarmed weapons
Gun Fu 	 	Increased damage to subsequent targets after killing an enemy in VATS	Any
Mister Sandman 	 	Increased sneak attack multiplier at night 	Silenced ranged weapons
Ninja 	 	Increased sneak attack multiplier 	Melee weapons
Better Criticals 	 	Increased critical hit damage 	Any
Bloody Mess 	 	Increased damage 	Any
Critical Savvy 	 	Critical hits consume less of your critical meter 	Any
Four Leaf Clover 	 	Chance to refill critical meter after an attack in VATS 	Any
Grim Reaper's Sprint 	 	Chance to refill AP meter after a kill in VATS 	Any
Psychopath 	 	Chance to refill critical meter after a kill in VATS 	Any
Quick Hands 	 	Chance to instantly reload the weapon when the clip empties 	Ranged weapons (+Paddle ball)
Collateral Damage 	 	Enemies killed have a chance to explode 	Melee weapons
Detonation Contagion 	 	Enemies killed have a chance to explode 	Thrown explosive weapons
Exploding Palm 	 	Chance to cause an explosion on attack 	Unarmed weapons
Far-Flung Fireworks 	 	Enemies killed have a chance to explode 	Ranged weapons
Follow Through 	 	Increased damage to target after a sneak attack 	Ranged weapons
Retribution 	 	Heal and deal increased damage after successfully blocking 	Melee weapons
Taking One for the Team	 	Increased damage to targets that attack you 	Any
|-|Craft and repair=
Craft and repair
Perk 	Characteristic	Characteristic 	Characteristic
Perk 	SPECIAL 	Effect 	Weapons
Gunsmith 	 	Ballistic weapons break slower, crafting and modding. 	Ballistic weapons
Licensed Plumber 	 	Pipe guns break slower and cheaper to repair 	Pipe guns
Makeshift Warrior 	 	Melee weapons break slower, crafting and modding. 	Melee weapons
Science, Science Expert, Science Master	 	Energy weapons and throwables crafting and modding. 	Energy weapons
Weapon Artisan 	 	Can repair any weapon up to 200% of its normal condition.	Any weapon
Luck of the Draw 	 	Chance for weapon to repair itself when hitting an enemy.	Any weapon
</tabber>
==Weapon types==
* ObjectTypeWeapon
** Walking Arsenal
** Legendary armor: weight reduction
===Ranged===
* Ranged
* Bow
** Crossbow
** Bow
** Compound bow
** Bow Before Me
** (Expert, Master) Archer
** excluded (Legendary weapon: explosion)
* HeavyGun
* Pistol
* Rifle
* Sniper
===Melee===
* MeleeGeneral
* Melee1H
* Melee2H
* Unarmed
===Throwables===
* Thrown
* Grenade
* Mine
* Snares 
===Damage types===
* Ballistic
* DmgPoison 
* Energy
* Explosive
* ExplosiveHybrid
* FireDamage
* Laser
* Plasma
* Radiation
===Weapon specific===
* AlienBlaster
* Archaic
* AssaultRifle
* Automatic
* AutomaticPistol
* AutomaticRifle
* Axe
* Ballistic
* BaseballGrenade
* BlackPowder
* Bladed
* Blunt
* Bow
* BowieKnife
* Broadsider
* BowieKnife
* Camera
* Chainsaw
* Crossbow
* CryoGrenade
* Cryolator
* CryoMine
* Drill
* EnclaveGrenade
* FatMan
* FireAxe
* Flamer
* FlareGun
* FloaterGrenade
* FragGrenade
* GammaGun
* GatlingLaser
* GaussPistol
* GaussRifle
* Gloves
* GrenadeLauncher
* Gun (Minigun)
* HallucinGenGrenade
* Hook
* JunkJet
* Knives
* Knuckles
* LaserMusket
* Molotov
* NukaGrenade
* NukaMine
* Pipe
* PlasmaGrenade
* PlasmaMine
* PlasmaPistol
* ProtestSign
* PulseGrenade
* PulseMine
* PumpkinGrenade
* RailwayRifle
* Revolver
* Ripper
* Shishkebab
* Syringer
* ThrowingKnife
* Tomahawk
===Challenges===
* Club
* Cult
* Hammer
* HandToHand
* Improvised
* Instrument
* Piercing
* Punching
* Sword
* Weird
===???===
* NoAttack
* NonAutomaticPistol 
* NonAutomaticRifle 
* NonBullet
* NonOffensive
==See also==
* Fallout 76 weapons
* Fallout 76 weapon mods
Category:Fallout 76 technical information