Know Bloodline Derivation (Wizard Spell)

The caster of this spell can determine the bloodline derivation of an individual. The tar­get individual is allowed a saving throw vs. spell with the following modifiers to the die roll (because stronger bloodlines are easier to detect): tainted, +2; minor, +0; major, -2; great, -4. There is a base 50% chance (minus 5% for every level of the caster) that a tainted bloodline passes unnoticed, even if the individ­ual fails the saving throw. This spell does not work on inanimate objects.
The material component of this spell is a collection of trinkets representing the different bloodlines (Basaia is represented by the hawk, so a hawk feather or claw would be appropri­ate; scions of Reynir are attuned to the wilderness, making a pine cone or live twig suitable, and so on). The component that represents the target's bloodline disintegrates upon comple­tion of the spell. If the spell is cast on an unblooded character, none of the totems are destroyed.
Notes: Common on Cerilia, the Birthright setting; unknown elsewhere.
Category:Wizard Spells
Category:Spells from Wizard's Spell Compendium
Category:Spells