Slow (Final Fantasy IX status)

Slow is a status in Final Fantasy IX that halves the rate the affected's ATB gauge fills, and halving the rate statuses tick or expire. Slow and Haste cannot coexist on the same target. Slow expires after a time and does not persist after battle. Slow is one of the statuses that works on bosses more often than not. Those affected have gray arrows pointing down above their head.
==Mechanics==
The higher the target's Spirit stat, the faster Slow expires. The duration is also affected by the player's Battle Speed setting.
:Duration: (60 - Spirit) * 320
Slow lasts a while due to the inherent reason that slowed targets already double the amount of time ailments afflict them.
==Abilities==
Spell 	Bad Breath ~40% (Blu Mag), Slow ~60% (Blk Mag)
Weapon	Gladius 35% (Add Status), Oak Staff 20% (Add Status), Ragnarok 30% (Add Status), Silver Fork 15% (Add Status)
==Enemy abilities==
Ability 	Description 	Enemy
Bad Breath	Inflicts Confuse, Poison, Slow, Darkness, and/or Mini to one target. Can be learned as a Blu Mag.	Malboro
Curse 	Inflicts non-elemental magic damage and Confuse, Poison, Slow, Mini, and Darkness to the party. 	Hades, Ozma
Slow 	Inflicts Slow to one target. 	Basilisk, Grimlock, Ochu
String 	Inflicts non-elemental damage and Slow to one target. 	Ralvurahva
Web 	Inflicts non-elemental damage and Slow to one target. 	Carve Spider
==Protection==
Support ability	Auto-Haste
==Healing==
Slow is removed with Haste, Carbuncle's Emerald Light, and Dispel. Entering Trance also purges all current ailments besides Virus, but does not make one immune.
==Enemies==
The following enemies are immune to Slow:
*Abadon (boss)
*Bomb (boss)
*Core
*Mover
*Ragtime Mouse & True & False
*Tonberry
*Amdusias (boss)
==Use==
Slow is a minor hindrance as most of the time actions queue up anyway due to only one unit being able to act at a time but ATB runs during battle animations. However, since Slow works on bosses whereas most other ailments will not, it may be worth inflicting, especially if the player is equipping weapons that have it as an innate trait.
If the player gets inflicted, it is likely not worth using up a turn to heal it, even if Slow takes a long time to expire on its own.
Category:Status effects in Final Fantasy IX