Pokémon Accord

Pokémon Accord is an upcoming Pokémon Spin-Off Title for the Nintendo Switch. The game is part of a new spin-off series known as the Adventure Series. The game focuses on the player and the people of the region much more than the mainline games and shifts the gameplay style to that of an Action-RPG.
==Plot Synopsis==
The plot revolves around the player, a child to the Gyldelod Region, a vibrant and beautiful region where people and Pokémon co-exist in close harmony. The region has a mixture of many old and new structures having some towns and cities that are very traditional whereas others are more modernized although hold the architecture of the past in high regard.
As the player character has come of age, the game focuses around the a tradition held in the Gyldelod Region in which the children must traverse the region, visiting the great hallmarks of the region and grow a bond with a Pokémon who reflects that person as they grow older. The player along with some of their childhood friends are several of the children who've reached this point and so are preparing to begin their journey across the region to learn not only about the history of the region but the people and Pokémon that inhabit it and the traditions that revolve around the bond with the Partner Pokémon.
==Gameplay==
Unlike the mainline series of games, Pokémon Accord is not a traditional Turn-Based JRPG, instead being an action-RPG where the player directly controls their Pokémon in one-on-one battles.
===Exploration===
As with previous Pokémon games a major component of gameplay in Pokémon Accord is the need to explore on the player's part, as such the player is able to freely explore multiple areas of the Gyldelod Region simultaneously while also looking out for hidden dungeons and other secrets. Some areas require certain equipment to access which the player can obtain throughout the gameor alternatively by acquiring a Pokémon with the appropriate ability to access the area early.
Another important part of Exploration that's also key to the story is completing the great Hallmarks of the Gyldelod Region, there are a number found across the region which the player can complete, each varying in requirements to perform and overall difficulty. The Great Hallmarks typically have the player working towards accessing a particular major dungeon in the game which serves as the last section of that Hallmark that the player needs to surpass.
====Dungeons====
Dungeons are an important component of Pokémon Accord, more numerous than they were in the mainline Pokémon Games, Dungeons serve not only as areas where certain rare and wild Pokémon may be found and captured but also where several items in the game will only appear.
Each Dungeon has an attached list of Place of Interest similar to the Towns and Cities, by visiting the Places of Interest the player can get the dungeon checked off and earn a stamp in their Logbook for that dungeon. Dungeons also tend to feature Horde Battles so the player will often be expected to be able to handle multiple Pokémon simultaneously.
====Legendary Pokémon====
Located across the region there are a number of Legendary Pokémon that can be found. Legendary Pokémon are the hardest Pokémon to capture in the game having demanding requirements before gaining their trust which result in the Pokémon having locks on where their trust can cap to which the player needs to deal with if they want to be able to raise the Legendary Pokémon's trust high enough.
Legendary Pokémon also have access to unique Combat Styles which allow the player access to techniques that no other Pokémon can use.
===Befriending===
Befriending is a new system introduced into Pokémon Accord. When battling a Pokémon the player can no longer capture the Pokémon, instead the Pokémon will agree to travel with the player as long as they remain in the location where that Pokémon was encountered. The player needs to build the Pokémon's trust to be able to capture it, this can be done in a number of ways such as playing games, mock battles, taking them to relevant locations, cooking them meals, etc.
Pokémon have a trust meter which becomes filled as the player performs these actions, the degree to which actions fill the trust meter varies from Pokémon to Pokémon so the player should experiment rather than just sticking to a single approach. The Trust Meter will turn from Grey when below the minimum threshold to Green when the player has a chance to capture the Pokémon, the player can continue to improve their trust with the Pokémon and increase the trust to its maximum in which case the bar will turn Pink although this does not guarantee a capture but only guarantees the maximum chance.
===Battling===
Battling in Pokémon Accord is quite unlike any prior Pokémon Game as the gameplay has changed from a Turn-Based RPG to an Action-Brawler. Pokémon no longer use simple moves but rather have Combat Styles, which encompass the qualities of various moves, more information on attacking can be found in the Combat Styles section of this article.
====Other Actions====
Aside from attacking the player can freely swap out their Pokémon as well as use Items, when doing so however this will leave the player's Pokémon open to attacks although this can be circumvented by keeping the opponent at a distance or putting them under status. It is important to note that Fleeing can be done at any point in a battle although like in the mainline games is dictated by the Pokémon's Speed Stat as well as their Level meaning it can sometimes fail.
===Pocket PokéPorter===
The Pocket PokéPorter is a special invention that exists in Pokémon Accord which allows the player to choose whether a Pokémon goes to the PC like in the mainline games or is added to their team, in place of an existing member. The system does not allow the player to bring Pokémon from the PC to their team on the fly however as this was done to prevent the game becoming too easy.
In addition the Pocket PokéPorter let's you know the condition of all Pokémon with you, showing both the status of your team as well as any Pokémon you're befriending (a maximum of six Pokémon for the team and nine for befriending).
===Customization===
As with previous Pokémon games, Customization is something the player can spend their time in being able to customize not only their character but also their Pokémon. The player is able to alter their own appearance by altering their hairstyle, eye colour, clothing, accessories and battle stance. The player is able to alter the latter four by simply visiting a PokéCenter and going to the changing room, the player can also buy new customization options for their Eye Colour, Clothing and Accessories at various shops across the region. The Battle Stances become unlocked as the player completes various side objectives in the game.
====Pokémon Customization====
The player is able to customize their Pokémon in two particular ways in Pokémon Accord. The first is through the use of PokéBall Seals, allowing the player to give the Pokémon added flair when they're sent into a battle. Functioning much like how Seals did in the Generation IV Pokémon games, although the player now places the seals on a 3D model of a Pokéball which represents the area around the Pokémon when they're sent into battle. In addition PokéBall Seals can be maintained even when a Pokémon is not on the player's team allowing the player to freely put Pokémon into the PC without needing to first remove the seals.
The second factor of customization is a mild variety in customization when it comes to grooming a Pokémon, an action the player can perform to improve a Pokémon's trust or to simply take care of it. Grooming has a variety of brushes and other tools which can alter a Pokémon's appearance, this change is purely cosmetic and typically only effects a small section of the Pokémon (usually around their face).
==Pokémon==
Due to the added degree of variety each Pokémon has, there are generally less Pokémon in Pokémon Accord compared to the mainline games however the player can still encounter a large number throughout the game and like with the mainline games is able to evolve them to unlock more powerful forms of those Pokémon.
Pokémon 	Pokémon 	Species 	Type/s 	Type/s
Very Common Pokémon	Very Common Pokémon	Very Common Pokémon	Very Common Pokémon	Very Common Pokémon
001 	Lillipup 	Puppy 	Normal 	Normal
002 	Herdier 	Loyal Dog 	Normal 	Normal
003 	Stoutland 	Big-Hearted 	Normal 	Normal
004 	Sentret 	Scout 	Normal 	Normal
005 	Furret 	Long Body 	Normal 	Normal
006 	Rookidee 	Tiny Bird 	Flying 	Flying
007 	Corvisquire 	Raven 	Flying 	Flying
008 	Corviknight 	Raven 	Flying 	Steel
009 	Hoothoot 	Owl 	Normal 	Flying
010 	Noctowl 	Owl 	Normal 	Flying
011 	Pidove 	Tiny Pigeon 	Normal 	Flying
012 	Tranquill 	Wild Pigeon 	Normal 	Flying
013 	Unfezant 	Proud 	Normal 	Flying
014 	Purrloin 	Devious 	Dark 	Dark
015 	Liepard 	Cruel 	Dark 	Dark
016 	Bunnelby 	Digging 	Normal 	Normal
017 	Diggersby 	Digging 	Normal 	Ground
018 	Zigzagoon 	Tiny Raccoon 	Normal 	Normal
018 	Zigzagoon 	Tiny Raccoon 	Dark 	Normal
019 	Linoone 	Rushing 	Normal 	Normal
019 	Linoone 	Rushing 	Dark 	Normal
020 	Obstagoon 	Blocking 	Dark 	Normal
021 	Woobat 	Bat 	Psychic 	Flying
022 	Swoobat 	Courting 	Psychic 	Flying
023 	Murkrow 	Darkness 	Dark 	Flying
024 	Honchkrow 	Big Boss 	Dark 	Flying
025 	Bidoof 	Plump Mouse 	Normal 	Normal
026 	Bibarel 	Beaver 	Normal 	Water
027 	Wingull 	Seagull 	Water 	Flying
028 	Pelipper 	Water Bird 	Water 	Flying
029 	Kricketot 	Cricket 	Bug 	Bug
030 	Kricketune 	Cricket 	Bug 	Bug
031 	Zubat 	Bat 	Poison 	Flying
032 	Golbat 	Bat 	Poison 	Flying
033 	Crobat 	Bat 	Poison 	Flying
Common Pokémon 	Common Pokémon 	Common Pokémon 	Common Pokémon 	Common Pokémon
034 	Wooper 	Water Fish 	Water 	Ground
035 	Quagsire 	Water Fish 	Water 	Ground
036 	Nincada 	Trainee 	Bug 	Ground
037 	Ninjask 	Ninja 	Bug 	Flying
038 	Shedinja 	Shed 	Bug 	Ghost
039 	Machop 	Superpower 	Fighting 	Fighting
040 	Machoke 	Superpower 	Fighting 	Fighting
041 	Machamp 	Superpower 	Fighting 	Fighting
042 	Vulpix 	Fox 	Fire 	Fire
042 	Vulpix 	Fox 	Ice 	Ice
043 	Ninetales 	Fox 	Fire 	Fire
043 	Ninetales 	Fox 	Ice 	Fairy
044 	Igglybuff 	Balloon 	Normal 	Fairy
045 	Jigglypuff 	Balloon 	Normal 	Fairy
046 	Wigglytuff 	Balloon 	Normal 	Fairy
047 	Surskit 	Pond Skater 	Bug 	Water
048 	Masquerain 	Eyeball 	Bug 	Flying
049 	Croagunk 	Toxic Mouth 	Poison 	Fighting
050 	Toxicroak 	Toxic Mouth 	Poison 	Fighting
051 	Lotad 	Water Weed 	Water 	Grass
052 	Lombre 	Jolly 	Water 	Grass
053 	Ludicolo 	Carefree 	Water 	Grass
054 	Growlithe 	Puppy 	Fire 	Fire
055 	Arcanine 	Arcanine 	Fire 	Fire
056 	Arrokuda 	Rush 	Water 	Water
057 	Barraskewda 	Skewer 	Water 	Water
058 	Meowth 	Scratch Cat 	Normal 	Normal
058 	Meowth 	Scratch Cat 	Steel 	Steel
059 	Persian 	Classy Cat 	Normal 	Normal
060 	Perrserker 	Viking 	Steel 	Steel
061 	Swinub 	Pig 	Ice 	Ground
062 	Piloswine 	Swine 	Ice 	Ground
063 	Mamoswine 	Twin Tusk 	Ice 	Ground
064 	Elgyem 	Cerebral 	Psychic 	Psychic
065 	Beheeyem 	Cerebral 	Psychic 	Psychic
066 	Flabébé 	Single Bloom 	Fairy 	Fairy
067 	Floette 	Single Bloom 	Fairy 	Fairy
068 	Florges 	Garden 	Fairy 	Fairy
069 	Sandshrew 	Mouse 	Ground 	Ground
069 	Sandshrew 	Mouse 	Ice 	Steel
070 	Sandslash 	Mouse 	Ground 	Ground
070 	Sandslash 	Mouse 	Ice 	Steel
071 	Dwebble 	Rock Inn 	Bug 	Rock
072 	Crustle 	Stone Home 	Bug 	Rock
073 	Bronzor 	Bronze 	Steel 	Psychic
074 	Bronzong 	Bronze Bell 	Steel 	Psychic
075 	Bellsprout 	Flower 	Grass 	Poison
076 	Weepinbell 	Flycatcher 	Grass 	Poison
077 	Victreebel 	Flycatcher 	Grass 	Poison
078 	Pancham 	Playful 	Fighting 	Fighting
079 	Pangoro 	Daunting 	Fighting 	Dark
080 	Deerling 	Season 	Normal 	Grass
081 	Sawsbuck 	Season 	Normal 	Grass
082 	Chingling 	Bell 	Psychic 	Psychic
083 	Chimecho 	Wind Chime 	Psychic 	Psychic
084 	Munchlax 	Big Eater 	Normal 	Normal
085 	Snorlax 	Sleeping 	Normal 	Normal
086 	Litleo 	Lion Cub 	Fire 	Normal
087 	Pyroar 	Royal 	Fire 	Normal
088 	Drifloon 	Balloon 	Ghost 	Flying
089 	Drifblim 	Blimp 	Ghost 	Flying
090 	Rolycoly 	Coal 	Rock 	Rock
091 	Carkol 	Coal 	Rock 	Fire
092 	Coalossal 	Coal 	Rock 	Fire
093 	Magby 	Live Coal 	Fire 	Fire
094 	Magmar 	Spitfire 	Fire 	Fire
095 	Magmortar 	Blast 	Fire 	Fire
096 	Elekid 	Electric 	Electric 	Electric
097 	Electabuzz 	Electric 	Electric 	Electric
098 	Electivire 	Thunderbolt 	Electric 	Electric
099 	Numel 	Numb 	Fire 	Ground
100 	Camerupt 	Eruption 	Fire 	Ground
101 	Rockruff 	Puppy 	Rock 	Rock
102 	Lycanroc 	Wolf 	Rock 	Rock
103 	Chewtle 	Snapping 	Water 	Water
104 	Drednaw 	Bite 	Water 	Rock
105 	Duskull 	Requiem 	Ghost 	Ghost
106 	Dusclops 	Beckon 	Ghost 	Ghost
107 	Dusknoir 	Gripper 	Ghost 	Ghost
108 	Meditite 	Meditate 	Fighting 	Psychic
109 	Medicham 	Meditate 	Fighting 	Psychic
110 	Magikarp 	Fish 	Water 	Water
111 	Gyarados 	Atrocious 	Water 	Flying
112 	Tympole 	Tadpole 	Water 	Water
113 	Palpitoad 	Vibration 	Water 	Ground
114 	Seismitoad 	Vibration 	Water 	Ground
115 	Togepi 	Spike Ball 	Fairy 	Fairy
116 	Togetic 	Happiness 	Fairy 	Flying
117 	Togekiss 	Jubilee 	Fairy 	Flying
118 	Shellos 	Sea Slug 	Water 	Water
119 	Gastrodon 	Sea Slug 	Water 	Ground
120 	Chinchou 	Angler 	Water 	Electric
121 	Lanturn 	Light 	Water 	Electric
122 	Binacle 	Two-Handed 	Rock 	Water
123 	Barbaracle 	Collective 	Rock 	Water
124 	Poliwag 	Tadpole 	Water 	Water
125 	Poliwhirl 	Tadpole 	Water 	Water
126 	Poliwrath 	Tadpole 	Water 	Fighting
127 	Politoed 	Frog 	Water 	Water
128 	Azurill 	Polka Dot 	Normal 	Fairy
129 	Marill 	Aqua Mouse 	Water 	Fairy
130 	Azumarill 	Aqua Rabbit 	Water 	Fairy
131 	Stufful 	Flailing 	Normal 	Fighting
132 	Bewear 	Strong Arm 	Normal 	Fighting
133 	Snom 	Worm 	Ice 	Bug
134 	Frosmoth 	Frost Moth 	Ice 	Bug
135 	Phanpy 	Long Nose 	Ground 	Ground
136 	Donphan 	Armor 	Ground 	Ground
137 	Frillish 	Floating 	Water 	Ghost
138 	Jellicent 	Floating 	Water 	Ghost
139 	Seel 	Sea Lion 	Water 	Water
140 	Dewgong 	Sea Lion 	Water 	Ice
Uncommon Pokémon 	Uncommon Pokémon 	Uncommon Pokémon 	Uncommon Pokémon 	Uncommon Pokémon
141 	Skiddo 	Mount 	Grass 	Grass
142 	Gogoat 	Mount 	Grass 	Grass
143 	Rhyhorn 	Spikes 	Ground 	Rock
144 	Rhydon 	Drill 	Ground 	Rock
145 	Rhyperior 	Drill 	Ground 	Rock
146 	Ralts 	Feeling 	Psychic 	Fairy
147 	Kirlia 	Emotion 	Psychic 	Fairy
148 	Gardevoir 	Embrace 	Psychic 	Fairy
149 	Gallade 	Blade 	Psychic 	Fighting
150 	Wimpod 	Turn Tail 	Bug 	Water
151 	Golisopod 	Hard Scale 	Bug 	Water
152 	Tangela 	Vine 	Grass 	Grass
153 	Tangrowth 	Vine 	Grass 	Grass
154 	Feebas 	Fish 	Water 	Water
155 	Milotic 	Tender 	Water 	Water
156 	Nosepass 	Compass 	Rock 	Rock
157 	Probopass 	Compass 	Rock 	Steel
 	 	 	 	
==Player-Pokémon Interaction==
A major component of Pokémon Accord is the player's interaction with their Pokémon. Outside of battling, Interactions are one of the best ways to earn experience for a Pokémon. Pokémon have different wants and interest, some based on their species others specific to the individual. The following are activities the player can do with their Pokémon:
*Meal Time - Have a meal with your Pokémon Team, this requires the player to have items necessary to make a meal to begin with, it is also a means by which the player can increase the experience of all their Pokémon simultaneously. Depending on the meal made different Pokémon will take to it differently, this is based on the individual Pokémon's tastes as much like in the mainline games Pokémon will generally have an affinity for a certain flavour of food and an aversion to another flavour. The meal itself can also effect exp. gains as the quality of the meal (determined by how the player performs in the preparation and cooking phases) will dictate the outcome along with the dish's base exp. yield and the ingredients quality.
*Play Time - One of the main features of Pokémon Accord is playing with your Pokémon, this comes in the form of a wide variety of minigames which have the player and their Pokémon play various games. Depending on the minigame the Pokémon will gain EV Points towards certain stats. Pokémon have preferences for certain types of games although will generally have a positive experience regardless of the game the player chooses to play with them. Games also can have various visual styles, some remaining in the 3D modelled environments while others take on a more retro appearance akin to the Pokéathlon events in Pokémon HeartGold & SoulSilver.
*Grooming - Grooming is an important part of Player-Pokémon interaction in Pokémon Accord as it directly influences the friendship and condition of the player's Pokémon and is one of the attributes athat carries over to battle. The player can groom their Pokémon in a variety of ways both from direct player involvement to visiting Pokémon Grooming Clubs across the region that will groom the Pokémon for the player at a cost. The player along their journey can acquire a variety of items that can improve their grooming abilities for their Pokémon including group specific items that are useful on certain types of Pokémon and provide a massive boost to their happiness and condition to items that have unique attributes which can improve a Pokémon's fighting capabilities or make its unique traits occur more often.
*Mock Battles - One of the other activities the player can have their Pokémon participate in is Mock Battles. These are practise battles a Pokémon can participate in and also allow the player to practise with different combat styles outside of battles. These Mock Battles have a variety of opponents which the palyer can gradually unlock for their Pokémon as they participate in more Mock Battles and also complete sidequests. The Mock targets tend to take the form of the Substitute Dummy although can vary in appearance with some having elemental affinities which makes them weak to certain Combat Styles while others will have unique attributes to them. Mock Battles give out significantly less Experience than the Regular Battles even against Wild Pokémon however so are more so intended for bonding with the player's Pokémon and practising than for earning experience outright.
*Mini-Travels - One of the activities the player can participate with their Pokémon is in going out in mini-travels. These are akin to the PokéWalker from Pokémon HeartGold & SoulSilver and is represented through the PokéTraveller a device that records the player's travels with their Pokémon. A Pokémon is represented by its menu icon as it travels across an area. The area is dependant on where in the region the player is and the player will often have a selection of several locations. As the player travels they're confronted with various encounters that force the player to make decisions, some leading to a battle while others net the player items or boost the player's friendship with their Pokémon. Some even let the player come across rare items that are otherwise extremely difficult to find in the main game. These Mini-Travels typically only take a few minutes although are a good way to search for rare items and can be repeated several times for a Pokémon before it needs to take a break.
*Item Hunting - Item Hunting is an action the player can perform with their Pokémon from time to time although only becomes active after a certain amount of time since the last Item Hunting session. These sessions have the player and their Pokémon wander around the environment looking for items to collect, the Pokémon may suggest looking in different locations which can help the player find certain items more easily, depending on the Pokémon they may be better equipped to looking for items in certain areas or for certain items. The player can find Berries, Food Items, Medicines, Shiny Objects and other such items through this action.
===Play Time Mini-Games===
Play Time is split up into a wide variety of minigames the player can play. Each minigame can be played for as long as the player wants to and have three difficulties that the player can choose from.
Minigame 	Stat Lean	Description
Berry Hunter 	HP 	Berry Hunter is a minigame where the player controls their Pokémon as they track down berries, the game is played in a 3D space and has the player able to headbutt trees and pick up berries both from ones that fall out of trees, ones on the ground, ones in bushes and ones in burrows. The player gets more points the more berries they collect with some berries being worth more than others, the player has to be wary however as wild Pokémon can appear in this minigame and will attempt to steal the berries from the player, so the player can perform a basic attack with the Y Button to counter an enemy.
Head Chef 	HP 	This minigame is often able to be paired with the Meal Time as Head Chef allows the player to prepare certain ingredients for Meal Time. Head Chef is a minigame which focuses around speed and precision, the player will select what they want to prepare from the items in their inventory (they can find a variety of items throughout the game that can be used in the minigame). Different items have different difficulty ratings so this is one of the only Minigames that doesn't have a standard difficulty selection, the player will need to prepare the item by performing different actions; cutting, crushing, dicing, mashing, whisking, rolling, etc. The player scores points based on how well they prepare the item which also factors into its usefulness in Meal Time.
Catch 	Attack 	
A fairly simple minigame where the player needs to simply aim and throw a ball for the Pokémon to chase after, the area where the player throws the ball has a points field where throwing the ball into certain zones will score the player big points. The player can also score additional points if their Pokémon catches the ball before it hits the ground, the area where a Pokémon is most effective at catching the ball is based on its Speed Stat and forms a general sweet spot some distance away from the player.
Tug'O'War 	Attack 	Tug'O'War is a simple minigame where the aim is to pull the opposing Pokémon over the line or if the timer runs out to have the stripe of the rope on your side of the field. The game is played by mashing buttons as quickly as possible, the button the player needs to mash will change every few seconds, the base power of the pull for the player is based on their Attack and Sp.Atk while the resistance to being pulled is based on their Defence and Sp.Def. Higher difficulties add more difficult opponents for the player to face.
Echolocator 	Defence 	Echolocator is a Minigame that tasks the player with using sound waves to figure out an object. the player is given a cube and can have sound waves appear on any of the six faces of the cube, the sound waves bounce off surfaces within the cube that form the shape of the object the player needs to figure out. Depending on the difficulty the player will have less sound waves to work with and more complex shapes to discern. The player can earn bonus points if they use less than the total amount of sound waves.
Meteor Strike 	Defence 	This minigame has the player controlling their character as they hit a baseball, the game is about precision and has several button inputs, the first determining the angle of the hit, the second determining the power and the third being to hit the ball itself. The Pokémon's Speed stat will inversely effect the speed of the first two meters, their Attack and Sp.Atk will influence the base power of the hit and their HP, Defence and Sp.Def contribute towards how lenient hitting the ball is.
Target Practice	Sp.Atk 	Target Practice is a minigame that functions similar to the Super Training from Pokémon X & Y, in this minigame the player controls their Pokémon who holds a ball, targets will appear on screen and the player must quickly react and have their pokemon throw the ball at the targets to score points. Some targets are worth more points than others and sometimes little buttons will appear which if it will cause rare targets to appear, the player scores points based on which targets they hit and how close to the center they were.
Ice Skating 	Sp.Atk 	Ice Skating is a minigame where the player has the player controlling their player character as they skate around an ice rink, the goal for the player is to perform tricks to score points and not crash into the walls or lose balance and fall over, the player will have a limited time to perform tricks which varies from difficulty to difficulty, higher difficulties offer obstacles which can make it more difficult. Depending on the Pokémon's type there are different tricks which can be performed.
Hide'n'Seek 	Sp.Def. 	This minigame has the player searching for their Pokémon in a game of Hide'n'Seek, the goal being to find the Pokémon. The player must observe their environment carefully to see where their Pokémon could be hiding, for some Pokémon hiding is quite easy while others (particularly large Pokémon) will be easily spotted. Any Pokémon above a certain size threshold only recieve 10% Exp. from this minigame compared to other Pokémon. The player earns points the faster they find a Pokémon with less hints and less mistakes.
Sing-a-Long 	Sp.Def 	This minigame is similar in function to Rhythm Dance although is more so about holding buttons in groups rather than pressing buttons. The player will need to hold the A, X, B and/or Y buttons while pressing or holding the Directional buttons as they appear on the screen. The aim is to score the best possible score by hitting the timing as close to perfect as possible, higher difficulties have more complex button combinations, the player can also boost their score by tapping the L, R, ZL and ZR buttons to modulate the sound.
Running Race 	Speed 	This minigame has the player control their Pokémon directly as they compete in a running race, the running race's competitors vary according to difficulty. The player is able to make their Pokémon sprint for a short while before their stamina gauge depletes (Stamina is dictated by HP, Attack & Defence), before they must recover, if the player completely depletes the Stamina Gauge then the Pokémon will stop to recover. The racetrack also has a number of obstacles which are more complex on higher difficulties forcing the player to time themselves carefully. The player scores more points the better their placement, how good their time was and if they avoided obstacles.
Sky Art 	Speed 	Sky Art is a 3D minigame where the player controls a remote control plane and flies through the air creating sky art, the player can travel through hoops to score bonus points but the main goal is to fly between the floating flags at each checkpoint, aiming for as close to the middle as possible. The Pokémon's Speed determines the maximum speed of the plane while their Defence and Sp.Def determine how quickly the plane can recover if it hits a hoop or flag. On higher difficulties the distance between the two flags of each checkpoint is reduced and the shapes are more complex.
==Locations==
The Gyldelod Region is a fairly compact region with several cities and towns scattered throughout. A major defining factor about the region is the large areas known as the Greater Wilds where many generally fewer people live and more so in tandem with the surrounding environments. Below is a table of the Locations in Pokémon Accord, Settlements are denoted by Bolding.
Location 	Description
Springrove Town	A small town located amongst the forests, the town is the player's home as well as that of their childhood friends. Due to its location it is also a popular location for mining as many miners and their Pokémon reside in the town, working at the local quarry to the North to extract minerals that are then used for various structures across the region to both help people and Pokémon alike.
Route 1 	The first Route of the game which connects Springrove Town to Hald'rvale City, the route is a calm travel through some naturally growing gardens, the small plants conceal a variety of Pokémon that like to dwell in the area including Sentret and Rookidee. The Springrove Quarry can be accessed from this area although most of it is barred off from non-workers.
Hald'rvale City	One of the various cities in the Gyldelod Region, Hald'rvale City is notable for having a very traditional appearance to the other cities and towns of the region, holding on to much of its culture particularly in its architecture. Some people believe that long ago a meteor crashed into the lake near Hald'rvale City and gave off a mystical aura which attracted Dragon-Type Pokémon to the region, as such Meteorite Lake and its surrounding Dragoncrest Park are a popular visiting destination providing history on the surrounding area.
Route 2 	This old Route is one of the ancient ruins that dots the landscape of the Gyldelod Region, it is a popular spot for tourists to visit as the ruins have been well excavated and provide scenic displays of old artifacts that cannot be moved from their position. The surrounding area is also somewhat built up with old ruined houses which now contain Pokémon who reside in the ruins.
Route 3 	This developed section of land shows the unity between Pokémon and people present throughout much of the Gyldelod Region. The Route was established by farmers who settled their farmlands into smaller forest-like areas that weaved around a river, the farmers were able to adapt the plants and produce of the land not only improving the flavour but making them easier for the native Pokémon to feed off, often incorporating said wild Pokémon into helping maintain the variety and quality of the plants.
Cordacrest City	
One of the largest cities in the Gyldelod Region, Cordacrest City is known for its bustling atmosphere and large waterways which divide the city up into several connected areas. Pokémon can often be seen travelling through the rivers and cooperate with the people of the city to maintain its crystal-blue quality. The City also has the Cordacrest Zoo, a special refuge dedicated to helping rare Pokémon not commonly found in the Gyldelod Region have a safe location where they can exist without threat from more successful species, the player can learn about some of the rarer Pokémon found in the region through the Zoo.
The City is has one of the first Great Hallmarks that the player can experience, that being the Festival of Fire, a celebration held periodically in the city to celebrate the power of Fire-Type Pokémon who'd helped to cultivate the land by using their immense fire to melt away the rocks which had long been blocking the rivers of central Gyldelod from flowing at their natural amount which helped provide the needed fertility for the City to develop.
Route 4 	A small route leading into West Gyldelod, Route 4 is a popular location for joggers and fishermen as the old tracks that have existed for over a hundred years have become worn into the terrain thanks to the thousands of people over the years who've walked them. The Pokémon in the area also often use the tracks as it makes it easier to find berries and nuts that fall from the trees above.
Sosang City 	Sosang City is a bustling town known for its large museum of natural history, documenting the ancient Pokémon that can be found fossilized in the areas up to the north. The area is a popular destination for those who seek knowledge as the city is not only home to the region's head professor in Pokémon study but also various other researchers into fields of history and biology. The city also houses a large library which contains many books on the ancient past and the old cultures of the region.
Route 5 	A long route stretching along the South-West of the Gyldelod Region, in the north parts of the Route the large Lake Blaevok keeps the area fertile with large trees growing throughout making it somewhat maze-like in its layout. To the south, due to the influence of the Twin Mountains the area is more arid and has smaller brush-like growths throughout with old paths built by humans still existing to help travellers navigate the sharp terrain.
Route 6 	A route that gets into the upper areas of the Gyldelod Region, Route 6 is a mostly flat plain although due to moving northwards is more frigid than previous Routes. The area has a number of popular camping locations dotted along it as well as towards the snowier side having lodges that keep travellers warm and sell special items to keep those making the trek up further north in high spirits.
Vagenskold Town	Located in the highlands of the Gyldelod Region, Vagenskold Town is a small retreat that acts as one of the main gateways into the northern parts of the region. The culture of the town is connected around a ancient belief in the passage of spirits into the afterlife guided through the great wooden gates that adorn the town. As such the town attracts several Ghost-Type Pokémon to it who help to maintain the gates.
Route 7 	A long route that connects from Vagenskold Town to Routes 16 and 17, Route 7 is a well-developed area with some houses located throughout, the more rural environment has allowed for large brush and particularly naturally occuring gardens to form along the route, giving it a maze-like quality. In addition the Route is peppered with meteor sites believed to have landed there long ago.
Route 8 	A river that crosses the Starnje River, Route 8 is a rather remarkable Route, the Silverwing Bridge is a popular tourist destination, an ancient bridge adorned with silver ornaments from centuries prior. The ruins around the bridge suggest that it was originally a defensive structure but over time only the bridge has remained. The Route is also recommended by Fishermen Guides as a location optimal for fishing rare Pokémon.
Starnje City 	
The capital of the Gyldelod Region, Starnje City is a true metropolis of a city going toe-to-toe with Castelia and Lumiose City in size. The area is separated into several districts which can be traversed between via underground trains, much of the city has become modernized over the generations however the historical significance of the location not only as the great uniting power of the Gyldelod Region but serving as the home of the royal family has lead to much of the architecture reflecting this respect for the good in the region's history with memorials commemorating great heroes of the past.
One of the Great Hallmarks is located in the city, though the player can attempt it early on, it is also one of the hardest in the game so it's recommended players come back when they've completed more before attemptiung it. The Great Hallmark is the Starnje Royal Palace, a large battle facility in which trainers must adhere to the customs of the royal family while also conducting battles, the strict rules make the battles much more complex due to the restrictions the player needs to remember.
Route 9 	A coastal Route that covers a large area of ground, much of the Route is only able to be explored as the player acquires the abilities to pass certain obstacles, this is due to large ruins which cover the area, it's believed in the ancient past a city dedicated to worshipping Pokémon of myth and legend was built here however it's disappearance is a mystery to this day. Now only the mysterious Pokémon that can channel the mind reside in the area.
Gronby Town 	A small town located in a more strategic location than anything, Gronby Town was established to provide a secure passage through more major cities, it is generally regarded more as a pit stop than anything else as a result. Many of the residents don't hold strong ties to the ancient past of the region due to the town's age and instead have their own, rather quirky culture that's highly distinct from the rest of the region, which has also made it surprisingly popular to visit in recent years with tourists from other towns and cities in the Gyldelod Region.
Route 10 	A lush forested area, this Route is often used by athletes to train as the many challenges that come with properly traversing this Route often make it good exercise for them particularly endurance athletes. The Route is also one of the less developed in the Gyldelod Region having no definite paths through it and instead travellers need to rely on their own observational skills to progress.
 	
===Dungeons===
Location 	Description
Springrove Quarry 	A large quarry located just next to Route 1, the Quarry serves as a location where minerals are able to be taken from the ground and used by people and Pokémon alike for various purposes. Much of the Quarry is initially cut off from the player making it one of the smaller dungeons in the game, however once the player gains some of the in-game abilities to traverse obstacles they can explore much deeper into the quarry expanding the explorable space considerably.
Cordacrest Safari Zone	A Safari Zone located in Cordacrest City, it is a popular location for tourists as it lets them see rare Pokémon, the Safari Zone also offers a challenge to trainers with the Safari Run a time-trial where the player needs to race through a maze of Safari environments and try to get to the end as quickly as possible, Pokémon can appear to battle the player throughout causing the player to lose time.
berries and nuts that fall from the trees above.
Lake Blaevok 	One of the larger lakes in the Gyldelod Region, Lake Blaevok is a popular location for people who're interested in fishing to gather. The area has a number of places where residents can visit however the main appeal is the various bodies of water which seem to attract different Pokémon to them. Some have also reported seeing an underground passage in the main lake body although it seems to appear and disappear from day to day.
Snowdout Cavern 	A small cavern located on Route 6, the cavern gets its name from the large amount of snowfall that accumulates within it due to holes in the ceiling of the cavern. It is a blisteringly cold area even in summer as the low levels of light result in the low temperature being maintained for long periods of time. The player can only fully explore this cavern once they have the necessary abilities.
Forest of Spirits 	Located in Vagenskold Town, the Forest of Spirits is a deeply important and spiritual location to the people of the town, many believing that one can be more in tune with the dead by listening to the sounds of the forest. The strange trees grow into twisted shapes and Ghost-Type Pokémon are a common sight in the area, it's said many leave the forest dazed and disoriented from the experience.
==Combat Styles==
Pokémon in Pokémon Accord do not use standard moves like in the mainline games, instead using Combat Styles which are methods by which the Pokémon is able to use Type-Based attacks which encompass many mainline attacks in the series. Combat Styles function similar to the mechanics in Action and Brawler games where the player has a variety of button in puts that can be performed to cause different attacks, counters and dodges while in combat.
For most combat styles, their dodge is universal although some have some unique variants. Counters and Attacks meanwhile are much more specific to the types with every Combat Style's Attacks differing from one to the other and Counters being shared only between Combat Styles of the same type.
Attacks come in two basic forms; Light Attacks and Heavy Attacks which are dealt by pressing Y and holding Y respectively, the player can combo these attacks in small combinations (up to a maximum of four) to use Special Attacks which deal more damage and have more distinct and flashy sequences when performed.
The player can also build Drive which is a mechanic that allows for several additional mechanics to be performed that are otherwise impossible.
===Drive===
Drive is a mechanic introduced in Pokémon Accord which serves two purposes, the first is to allow the player to heal their Pokémon, this typically takes very long and since Drive is maintained across battles is typically something the player can only do rarely and is not able to be performed during PvP battles. The second function of Drive allows the player to perform special "Finisher" attacks which are extremely powerful attacks which are context sensitive and require a series of button inputs via a Quick-Time Event to deal the maximum damage, often being very devastating.
Drive is built up by attacking, dodging and countering successfully and has a multiplier when the player is able to perform multiple actions without getting hit. The player can also build Drive by taunting or by holding the X Button which will cause the Pokémon to remain stationary while held and allows them to build Drive. If the player is hit then their multiplier will go back to 1 and they'll temporarily be locked out of building Drive, this ensures the player can't simply tank hits to build Drive.
===Combat Styles===
Type 	Combat Style 	Description
Typeless	Blunt Force 	Blunt Force is the universal Combat Style that every Pokémon has in Pokémon Accord. the battle style has the Pokémon using direct attacks that have no added effects and deal average damage, it is the all-rounder of Combat Styles and is accessible from the start. It is also the only Combat Style that takes the average of both Attacking Stats and uses that value to determine damage.
Normal 	Razor Sharp 	This combat-style revolves around high speed physical attacks, the style utilizes various claw strikes (or equivalents) from the Pokémon and has the effect of some attacks having the chance to Flinch the target or have a higher Critical Hit Ratio.
Normal 	High-Frequency 	High Frequency is a combat style which utilizes ranged attacks which pull from the Pokémon's Special Attack Stat. The Combat Style uses sound and energy attacks, the former typically forming the Lighter attacks while the latter form the Heavier attacks. Some attacks in this Combat Style have the chance to Confuse the target.
Normal 	Crushing Bind 	Crushing Bind is a combat style that focuses on grabs and gripping targets, many serpentine Pokémon can use this combat style and it typically involves slower and more methodical movements which although easier to dodge, when they hit deal repeating damage.
Normal 	Power Tactics 	This Combat style has the Pokémon attacking by using intelligent tactics to outwit their opponent, using moves that mess with the targets mind and can lead to Confusion and even Paralysis. This Combat Style also heavily relies on altering the stats of the target and user so most of the attacks are fairly weak by comparison.
Flying 	Beaks'n'Talons 	Beaks'n'Talons is a combat style common among avian Pokémon, utilizing their innate physical features, the combat style is all about an overwhelming offense. Attacks not only include the namesake of the beak and talons but also feathers to weaken the enemy and leg strikes that are highly accurate and damaging.
Flying 	Hurricane Winds 	This Combat style utilizes the power of wind, creating attacks with high range making it easier to strike targets, although dealing lower damage by comparison. It is an effective area denial style as the wind is able to push back enemies and can even remove arena hazards.
Flying 	Aerial Acrobatics	
Flying 	Weather Magic 	
==Trivia==
*The idea of different Battle Styles which can be quickly swapped between was inspired by Yakuza 0 where a similar design was executed
*The choice to include a Befriend element that separates battling a Pokémon and capturing a Pokémon was included to give players some more towards interacting with their Pokémon which acts as a core feature of the game
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