Threnody

Threnody is DragonSage1331's character. Please don't plagiarize or copy.
This character is from the Kamiverse.
Abandoned at birth, the SeaWing called Threnody was raised in the Bay of a Thousand Scales by ghosts, fallen rebels against the rule of a queen. When the daughter of Calix grew old enough, however, the yokai swarmed the island, hungry for the offspring of the Blacksun Triad. She was forced to flee the island along with the ghosts who had raised her. At Gin Chi Sanctuary, she began to count the dead, sketching out plans for a memorial to fallen demikami. Though she respects the dead, only time will tell whether she is able to accept her living kin.
== Description ==
She is a hollow and haunted silhouette, visible only out of the corner of one's eye or when night falls. Her step leaves no trace and her movement makes no sound, and far too often a glimpse is all that is ever seen. 
Moonlit eyes set deep in an emaciated face, ragged claws and scrimshaw horns, paper-thin wings, tattered and torn. A whisper, perhaps, or the scratching of a quill pen. Mayhaps even a word or two, rattling yet breathy, in a tongue no longer spoken by the living.
Then she is gone, and you are left wondering whether she was even there, or if it was one of the ghosts that surround her at every moment.
This is the bridge between the living and the dead, the only visible monument to a long-forgotten sin by a queen dead for many years. This is the speaker of lost souls, the phantom child, the voice of the past, the archivist of what has been, and the seeker of what is yet to come. This is Threnody, child of Shi.
To say that she is thin would be an accurate observation, yet somehow still far and away from the truth. For she is gaunt and skeletal, bony and lank, close to a corpse in appearance. She is sharp edges and sunken flesh, elbows like knives and angular cheekbones, spindly legs and a spine close to rising out of her back. Many have wondered of her true state, if she is still alive and struggling to stay so or dead and unwilling to accept such a fate. Still others have whispered that she would not care either way.
She hears them, of course. Her ghosts hear everything. And if those quidnuncs suffer a run of bad luck, well she will certainly know why. Spirits do have a rather rigid honor code, even the spirits of rebels, and many do not know that in some cases it can extend to the living.
Whether dragon or ghost, she is still SeaWing, and her appearance, however eerie, does reflect that. Her scales are a greenish gray, the color of the ocean when a storm is on the horizon, or of phosphorescent algae late at night. They are thin and ridged, rough to the touch yet providing little in the way of protection. Brackish in color are her photophores, a green so dark it is almost black. They glow dimly, flickering on and off seemingly at random, a dialect of Aquatic known only to the drowned dead. 
Not all ghosts are friendly, and she has met more than her share of vengeful spirits, eager to blame their lot in life on a daughter of the kami of death. Her webbing is the same blackened green as her photophores, but ragged at the edges, furious ghosts clawing at the few areas they can reach. The membranes in her wings are equally tattered, years of stress, little sleep, and forbidden knowledge bleaching the vibrant shade of green her membranes once were into what is now a bleak celadon. 
Jagged and uneven are her claws, albescent talons so stained with ink that on some days they appear grey. Her horns remain bone-white, their surface marred with scrollwork, dark secrets and lore lost to time carved and engraved into the keratin. 
Once she meets your gaze, you cannot look away. Her eyes are pools of silver, argentine orbs that regard whatever they observe with a deep sadness. By the very virtue of their blood, demikami are condemned to a life of monsters and nightmares. So she mourns for them, for a death she knows they do not deserve. 
There are bones on braided wood fibers around her neck and legs, a macabre form of jewelry that puts others ill at ease. To her, however, the necklaces and bracelets serve a purpose. When she touches a bone, her powers enable her to communicate with the ghost it belonged to. She keeps the bones of the ghosts who raised her with her at all times, as well as the bones of ghosts who require her advice or wish to petition her. When the ghost's business with her is concluded, she buries the bone, allowing the spirit to pass on, before replacing the buried bone with another. As such, her jewelry is always changing, and it is rare to see her wear the same bone twice. 
She speaks to nothing, the air surrounding her empty to most eyes. Yet to the eyes of her half-siblings, ghosts dog her steps, eyes always flicking to the SeaWing that has pledged to speak with them and hear their grievances. It is a solemn duty, and one best avoided by even children of Calix. Threnody accepts it without complaint, as she has for years, and will likely continue to do so even after her death. 
== Personality ==
Death surrounds her every waking thought. Death commands her actions, forms her words, influences her choices. Such a statement is not distressing or concerning to her. It is simply what is.
Her father, and the dead that surround her, have laid out the path that she walks. Perhaps if her heritage was different, or if she had not been left alone, she would have followed a different road. But that is not for her to ponder. Not when much work remains to be done.
She is far more comfortable with ghosts than the living, having been raised by shades and educated by phantoms. They are the ones that took her in, who saved her from a mighty storm. She owes them a debt, and thus her duty to them is her way to balance the books.
Of course, such a duty coincides with her personal interests and feelings to a certain degree. Though she holds a grudge against the living, that animosity does not extend to their records and family trees, which she makes use of frequently in her work. Over the years, she has developed an interest in ancestry and legacy, poring over the lives of those who were and considering the lives of those yet to come. There is a form of immortality in memory, the details of who you were written on something that survives long after you are gone. If she spends slightly more time on ancient SeaWing lineages, tracing their blood in an attempt to find an absent mother, only the ghosts will know.
As for her feelings, she knows what it is to be forgotten, to be left alone, to not exist in every sense of the word. She will not allow the dead to suffer that same fate, for they have already passed on. They cannot write their own histories, so she will do it for them. 
She will act when the dead are wronged, though not out of any moral feelings towards them. Rather, she does so because she knows what it is to be desperate, to cry out and have no one answer your call. If she can do this for them, to make sure they do not end up like she did, then she will. Of course, she does not want to see the bodies of dragonets, limp and unmoving with blood pooling around their heads. She does not want to search for body parts at the site of an aerial collision. Yet her powers demand an object to touch, the more related to death the better, and she will not turn her back on those she has promised to help.
Knowledge is near sacred to her, the practical use of it to help the dead intermingling with a desperate desire to know the answers to the mysteries of life and death. Her powers enable her to see the future to some degree, and she writes down what she sees, the better to stand against those seeking to prevent a needed death. In truth, she does not understand why some would try to alter what is coming. Even if a life is saved in the moment, taken from a task that requires a sacrifice, a dragon will still die in the end, and for nothing now that their purpose has been stolen from them by another. Trying to change the future only brings pain. She has seen that too many times. What is seen as a noble act is to her only a greedy dragon trying to upset the balance of things. While she may not subscribe to mortal terms of good and evil, she will act to preserve the balance. If that decision is seen as evil, then so be it. She does not expect one who has not seen death to understand. 
To say that she dislikes the living would be a gross understatement. She still remembers her mother leaving her to die, a bluish-black tail disappearing into the waves. Since then, the only interactions she has had with them have been fraught with tension, stranded dragons attempting to kill her for her freakish appearance or forcing her to use her gifts to benefit them. Such dragons often meet a grisly fate, though not at her talon. Every full moon, the drowned dead rose, and they were not forgiving to interlopers. Now she resides in a camp of the living, unsure of the way forward. 
Though she bears no fondness for the living, she does not strike at them. They cannot help their fear of the unknown. In point of fact, it is likely why most of them have survived as long as they did. Rather than face the scorn of her peers and the wariness of a few of her half-siblings, she does not venture out during the day except when forced. She prefers to wander the camp at night, talking to the ghosts that roam the island. After all, a camp training children for war will always have its share of restless spirits. 
== History ==
WIP
== Powers ==
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== Abilities ==
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== Relationships ==
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== Trivia ==
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Category:SeaWings
Category:LGBT+
Category:Occupation (Artist)
Category:Occupation (Other)
Category:Hybrids
Category:Characters
Category:Work in Progress
Category:Content (DragonSage1331)