Movement Speed

Movement Speed is a mechanic within DOORS that alters the player's speed while walking, running, crouching, etc. Movement speed does not transfer between floors, unlike health. 
== Increases==
Speed
Movement speed is increased while:
*Being in a chase sequence.
**Figure's chase sequence in The Electrical Room after pulling the lever.
**Figure's chase sequence in The Electrical Room after turning on the elevator.
**Seek's chase sequence.
**Grumble's chase sequence in The Nest after falling off the minecart.
**Grumble's chase sequence in The Nest after pressing the button for the last time.
**During and after Seek's boss fight in The Dam.
*Being under the effects of Vitamins.
*Being under the effects of one of the bulleted items (only one of them can be active at the same time):
**Vial of Starlight
**Bottle of Starlight.
**Barrel of Starlight.
*Being under the effect of a Gween Soda.
*Being at least a door behind any other alive player (multiplayer only) (increases with number of doors, up to 2 doors behind).
*Being under the effects of some Modifiers.
**Didn't Skip Leg Day
**Faster, Faster, Faster
**MAXIMUM OVERDRIVE
*Being under the effects of Candies:
**I Can't Stop
**Cinnamon
**Brittle
**Nausea
**Volatile Starlight
*Adding Speed Boost in the Admin Panel.
*Small chance of permanent Movement Speed boost after surviving a glitched entity encounter.
*Stepping on speed pads at the end of Retro Mode.
*Stream Integration effects:
**Gain 1 Speed
**5s Speed Boost
== Decreases==
Slowness
Movement speed is decreased while:
*Moving backwards.
*Crouching.
*Being under the effects of some Modifiers.
**My Knees Are Killing Me
**My Legs are Killing Me
**Injuries
*Touching any kind of fluid (floods or Dam Seek's goop).
*Being under the effect of Candies:
**Rock Candy
**Hard Candy
*Substracting Speed Boost in the Admin Panel.
*Stepping on speed pads at the end of Retro Mode.
*Stream Integration effects:
**Lose 1 Speed
== Modifiers==
== Trivia==
*Default or base Movement Speed is 15 walkspeed (studs per second), without other effects or modifiers.
*Basic things, like moving backwards or crouching decrease the player's Movement Speed:
**Moving backwards is 70% as fast as the base speed (without other effects or modifiers).
**Crouching is 66% as fast as the base speed (without other effects or modifiers).
***Both together are even slower (70% × 66% = 47% of the base speed).
*Certain sequences in the game modify the player's Movement Speed, adding the a certain amount of walkspeed to it.
**Any Seek chase (+7 walkspeed)
**The Electrical Room starting chase (+5 walkspeed)
**The Electrical Room ending chase: (+6 walkspeed)
**The Nest starting chase (+8 walkspeed)
**The Nest ending chase (+7 walkspeed)
**The Dam boss fight and ending (+3 walkspeed)
*When playing with other players, being at least a room behind any other alive player will give you additional Movement Speed.
**When being 1 room behind the player in front, you will be given +5 walkspeed.
**When being 2 or more rooms behind the player in front, you will be given +10 walkspeed.
*The effects of the Items that modify Movement Speed are the next:
**Vitamins: Instant +8 walkspeed for 5 seconds; then, decreases linearly for ~5.5 seconds until reaching the default walkspeed again.
**Vial of Starlight: Instant +9 walkspeed for 1 second; then, decreases linearly for ~4.5 seconds until reaching the default walkspeed again.
**Bottle of Starlight: Instant +18 walkspeed for 1 second; then, decreases linearly for ~9 seconds until reaching the default walkspeed again.
**Barrel of Starlight: Instant +27 walkspeed for 1 second; then, decreases linearly for 2 minutes and ~14 seconds until reaching the default walkspeed again.
**Gween Soda: Instant +3 walkspeed, then, decreases linearly for ~33.5 seconds until reaching the default walkspeed again.
*The effects of the Modifiers that modify Movement Speed are the next:Detailed document, containing every walkspeed, with every modifier with every possible state, and how they are calculated.
https://docs.google.com/document/d/e/2PACX-1vSfP4fweK0Wyfp327pneZU6_ss4Bd5xU7WxuW4pykgyoSZhnB4sgbLUy82UUfJO-gSgDppf0OiPh6jM/pub
**MAXIMUM OVERDRIVE: +20 walkspeed at all times.
**Faster, Faster, Faster: +6 walkspeed at all times.
**Didn't Skip Leg Day: +3 walkspeed at all times.
**My Knees Are Killing Me: Walkspeed when crouching is halved.
**My Legs Are Killing Me: -3 walkspeed at all times; additionally, walkspeed when crouching is halved.
***Exceptionally in this modifier, the percentages from crouching or moving backwards are calculated after the "-3" subtraction:
**Injuries: -0.075 walkspeed when walking for every 1% of health missing.
***Exceptionally, when combining this modifier with "Last Breath", the base walkspeed will decrease by 3.
*The effects of the Candies that modify Movement Speed are the next:
**Brittle: +2 walkspeed, permanent. The effects stack with no limits.
**Hard Candy: -2 walkspeed, permanent. The effects stack, capped to a minimum of 0 walkspeed.
**Cinnamon: +1 walkspeed, permanent. The effects stack with no limit.
**Nausea: +4 walkspeed, lasts for 10 seconds. The effects stack with no limits.
**I Can't Stop: +50 walkspeed, lasts for 2 seconds. The effects stack with no limits.
**Rock Candy: -13 walkspeed, lasts for 2 seconds. The effects stack, capped to a minimum of 0 walkspeed.
**Volatile Starlight: same effect as the Vial or Bottle of Starlight (random).
*There's a property called "Water Slowness" for every player. The higher this value is, the slower the player will become.
**This value increases the more submerged the player is in the water.
***If the player isn't touching any kind of water, the value will be set to 0, and the walkspeed won't be affected.
***However, for some reason, this value is set to 0 also when the player is fully submerged, not affecting the walkspeed.
*The Admin Panels allows the admins to add up to 100 Speed Boost to themselves.
**1 Speed Boost = 1 Walkspeed
*When surviving an encounter with a glitched entity spawned by interacting with a Glitch Fragment, there is a chance the player will be granted a permanent +4 walkspeed Speed boost.
*As Movement Speed increases, player's field of view (FOV) also does.
*The items of Starlight can't be stacked with each other, only one of them can be active at the same time, but one of them can be stacked with the Vitamins effect at the same time.
*Most entities that move also have a set Movement Speed.
**Figure's base Movement Speed is 10 walkspeed (studs per second). This value can be modified by some factors:
***Every book collected in the Library adds 0.8 walkspeed to this value.
***During the starting chase in the Electrical Room, 4 walkspeed is added to this value.
***During the final chase in the Electrical Room, 6 walkspeed is added to this value.
****When running (enraged), this value is multiplied by x1.75.
**Rush's base Movement Speed is 69 studs per second.
**Ambush's base Movement Speed is ~200 studs per second.
**Seek's Movement Speed varies a lot, as he will move slower or faster depending on how close or far is to the player in the back.
***If the closest player to Seek is too close, Seek will slow down, giving that player a small possibility to still escape.
***If the closest player to Seek is too far, Seek will move faster. That way, Seek can catch up to the players after, for example, they gain a huge distance when using a Crucifix.
**Dread's base Movement Speed is 12-13 studs per second.
*When descending on a ladder, players have to move backwards, decreasing their speed. However, this can be bypassed if the player looks to a side and moves towards that side (looking to the right and holding D, or looking to the left and holding A). This is likely a bug.
*There is a glitch where if any player gets teleported into Halt's Dining Hall by another player while still being in the Seek Chase, they will keep the speed boost from the chase permanently, until another chase event happens.
*There is a glitch where if any player is still in the Seek chase when the Dam Seek boss fight is activated by another player, the players in the Seek chase won't receive the speed boost from the Dam boss fight, and will be slower during the whole boss fight.
*There is a glitch where if the player is under the effect of a "Rock Candy" candy right when the speed boost from another item (Vitamins, Vial/Bottle/Barrel of Starlight, Volatile Starlight) finishes, they will keep the speed boost forever.
**This requires very precise timing, as the "Rock Candy" effect is very short.
**If more "Rock Candy" candies are used during this moment, it is possible to reach even higher and insane speeds.https://youtu.be/-RZe9dezb28?si=WMUxKUvTbO9XDHY4&t=49 A player abusing the bug, with a "Volatile Starlight" candy and 6 "Rock Candy" candies, receiving a permanent huge speed boost.
*During the first few versions of the game before the Hotel+ Update, there was a glitch where if a player that underwent the speed boost from falling behind a player and that said player left the game, the speed boost would still be active for the entirety of the run.
Category:Game Mechanics
pt-br:Velocidade de Movimento
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