Lord Malfeasance

== Overview of Lord Malfeasance ==
Lord Malfeasance is the priest of the Dark Congregation. He is a collector of rare skulls. As such, he routinely accepts rare skulls as gifts from the Dark Congregation members. Rare beings should fear the Lord Malfeasance for they could be his next staff.
== Loot Table ==
Roll	Action Dice
Requirement	Item 	Stats
1-2 	N/A 	1d10 - 2500 Aelic	N/A
3-4 	N/A 	1d20 - 2500 Aelic	N/A
5 	1d20+1d4 / 1d10+1d12	 	15 AC; +2 Leadership; +2 Mysticism
15 LBS
6 	1d20+1d4 / 1d10+1d12	 	2d100 + Mysticism + Faith + Investigation (Uses two actions)
4d5
10 LBS
"Skull of the Lillan... one of the rarest beings in the entire Universe. Every single collector would be proud to have this magnificently horrific piece. The poor Lillan was most likely just trying to fit in, who knows the suffering it endured once found out."
7 	1d20+1d4 / 1d10+1d12	 	Can be used on anyone during the battle. When used, if they are downed or defeated their soul is annihilated and can no longer be revived.
8 	1d12 	 	Resurrects one party member who has died within 1 day
9 	1d20+1d4 / 1d10+1d12	 	30d4 + Fortitude Bonus + Leadership Bonus
Durability: 4d5
15 LBS
Adds flat +2 DMG for every Leadership stat above 12 (Max +15).
10 	1d20+1d4 / 1d10+1d12	 	Does 75 DMG + Mysticism
10 LBS
Can increase the damage permanently by sacrificing HP to this object. (Example: 5HP = +4 DMG; 10HP = +8 DMG) When this weapon gets a new master, its damage resets to 75.
"The darkness within the Unicorn's staff is so great that its eyes absorb color. The pain the unicorn suffered was almost unimaginable. It used to be an Abbeonic creature and sadly turned into this."
== Special Ability ==
Every time Lord Malfeasance hits an attack, your Armor Value for the battle gets reduced by 2. If reduced to 0, they auto-hit your character.