List of unique abilities in Civ5

The following is a list of unique abilities in Civilization V and its expansions.
== Unique abilities ==
Ability 	Civilization	Effects
Achaemenid Legacy 	 	s last 50% longer. During a , s receive +1 and a +10% bonus.
Ancien Régime 	 	+2 per turn from Cities before discovering .
Art of War 	 	The combat bonus is increased by 15%, and their spawn rate is increased by 50%.
Barbary Corsairs 	 	50% chance of converting an adjacent to your side and earning 25 . Pay only one-third the usual cost for naval unit maintenance.
 All melee naval units have the Prize Ships promotion, allowing them to capture defeated ships. Pay only one-third the usual cost for naval unit maintenance.
Bushido 	 	s fight as though they were at full even when damaged.
 Units fight as though they were at full strength even when damaged. +1 from each Fishing Boat and +2 from each .
Carnival 	 	output is +100% during their s. Earn s, Musicians, and Writers 50% faster during their s.
City of Light 	 	and World Wonder es are doubled in their .
Diplomatic Marriage 	 	Can spend to annex or puppet a that has been your ally for 5 turns.
Druidic Lore 	 	+1 per with an adjacent unimproved . Bonus increases to +2 in Cities with 3 or more adjacent unimproved Forest tiles.
Dutch East India CompanyThis ability was formerly called "East India Company."	 	Retains 50% of the benefits from a Luxury Resource if your last copy of it is traded away.
Father Governs Children 	 	and from friendly s increased by 50%.
 , , and from friendly s increased by 50%.
Hidden: s gifted by Militaristic s get +10 .
Furor Teutonicus 	 	Upon defeating a inside an , there is a 50% (67% in ) chance you earn 25 and they join your side. Pay 25% less for land unit maintenance.
Gateway to Africa 	 	Receives +3 and +1 for each with a different civ or . The owners receive +2 for each sent to Morocco.
Great Andean Road 	 	s ignore costs when moving into any tile with s. No maintenance costs for improvements in Hills; half cost elsewhere.
Great Expanse 	 	Founded cities start with additional . s receive a combat bonus when fighting within their own territory (+15% ).
Hellenic League 	 	degrades at half and recovers at twice the normal rate.
Hidden: s within do not cause a loss of and heal as if they were in friendly .
Iklwa 	 	Melee s cost 50% less maintenance. All units require 25% less to earn their next promotion.
Ingenuity 	 	Receive free when you discover . Earn Great Scientists 50% faster.
Manifest Destiny 	 	All land military s have +1 . 50% discount when purchasing tiles.
Mare Clausum 	 	Resource diversity grants twice as much for Portugal in s.
Mongol Terror 	 	+30% when fighting s or attacking a itself. All mounted units have +1 .
Monument Builders 	 	+20% towards Wonder construction.
Nobel Prize 	 	Gain 90 with a Great Person gift to a . When declaring friendship, Sweden and their friend gain a +10% boost to Great Person generation.
Patriarchate of Constantinople 	 	Choose one more Belief than normal when you found a .
Phoenician Heritage 	 	All Cities get a free . Units may cross s after the first is earned, taking 50 HP damage if they end a turn on a mountain.
Population Growth 	 	from number of Cities doubled, from number of s halved.
River Warlord 	 	Receive triple from s and pillaging Cities. Embarked s can defend themselves.
 Receive triple from Barbarian encampments and pillaging Cities. Land units gain the War Canoe and Amphibious , strengthening them while embarked.
Sacrificial Captives 	 	Gains for the empire from each enemy killed.
Scholars of the Jade Hall 	 	+2 for all s and for all Great Person tile improvements. Receive a tech boost each time a scientific /Wonder is built in the Korean .
Scourge of God 	 	Raze Cities at double speed. Borrow City names from other in-game Civs. Start with technology. +1 per .
Serenissima 	 	Cannot gain s nor annex cities. Double the normal number of s available. A appears after researching . May purchase in puppeted cities.
Seven Cities of Gold 	 	bonus for discovering a Natural Wonder (bonus enhanced if first to discover it). , , and tile yields from Natural Wonders doubled.
Ships of the Desert 	 	s gain 50% extended range. Your s spread the home city's twice as effectively. are doubled.
Siberian RichesThis ability is called "Mother Russia" in the game manual. 	 	Strategic Resources provide +1 and , and Resources provide double quantity.
Solidarity 	 	Receive a free Social Policy when you advance to the next .
Spice Islanders 	 	The first 3 cities founded on continents other than where Indonesia started each provide 2 unique Luxury Resources (and can never be razed).
Spirit of Adwa 	 	Combat bonus (+20%) when fighting s from a Civilization with more Cities than Ethiopia.
Sun Never Sets 	 	+2 for all s.
 +2 for all naval units. Receives 1 extra .
The Glory of Rome 	 	+25% towards any s that already exist in the .
The Great Warpath 	 	s move through and in friendly as if it is . These tiles can be used to establish s upon researching .
 Units move through Forest and Jungle in friendly territory as if they were Roads. These tiles can be used to establish s upon researching The Wheel. s move along Forest and Jungle as if they were Roads.
The Long Count 	 	After researching , receive a bonus Great Person at the end of every Maya Long Count calendar cycle (every 394 years). Each bonus person can only be chosen once.
Trade Caravans 	 	+1 from each and provide double quantity.
Treasures of Nineveh 	 	When a is conquered, gain a free Technology already discovered by its owner. Gaining a city through a trade deal does not count, and it can only happen once per enemy city.
Viking Fury 	 	Embarked s have +1 and pay just 1 point to move from sea to land. Melee units pay no movement point cost to pillage.
Wayfinding 	 	Can embark and move over s immediately. +1 when embarked. +10% bonus if within 2 tiles of a .
== See also ==
* List of unique abilities in other games
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Category:Unique ability lists