Upgrade

Upgrades are the internal designation for stat modifiers to playable characters and NPCs. Upgrades can act as either positive or negative value modifiers for a particular stat. See Calculating Bonuses for more information on how these upgrades apply to base stats.
==Sources of Upgrades==
===Abilities===
===Arcane Enhancements===
===Boosters===
*
*
*
*
*
===Decrees===
===Focus Trees===
===Gear===
Some Gear items can provide in-game buffs/debuffs such as:
*Dragon Keys
*Fosfors (Affinity Range increase)
*Stims
===Helminth===
===Incarnon Weapons===
Incarnon weapons have a unique upgrade system independent from Mods and Arcanes.
===Intrinsics===
===Mission Modifiers===
Some missions may even provide bonuses (to players or enemies) during gameplay like in Disruption, Void Armageddon, Void Fissures, and Void Flood.
===Modular System===
===Mods===
===Passives===
===Sniper Zoom Bonuses===
===Stances===
Most stances have at least one combo that provides a damage multiplier to attacks. Sometimes, a combo may provide physical damage bonuses too.
===True Master's Font===
==Upgrade Operation Types==
==Types of Upgrades==
Internal Name 	EN Localization 	Notes
AVATAR_ABILITY 	 	
AVATAR_ABILITY_AUGMENT 	N/A 	Used by Warframe Augment Mods
AVATAR_ABILITY_DURATION 	Ability Duration 	
AVATAR_ABILITY_EFFICIENCY 	Ability Efficiency 	
AVATAR_ABILITY_ENERGY_TO_OVERSHIELD 	 	Used by
AVATAR_ABILITY_ENERGY_TO_SHIELD 	Energy spent to Shields while Overshields are inactive 	Used by
AVATAR_ABILITY_RANGE 	Ability Range 	
AVATAR_ABILITY_STRENGTH 	Ability Strength 	
AVATAR_ACROBATIC_SPEED 	N/A 	Used by ; speeds up front/back/side flip animation
AVATAR_AFTERBURNER_MULTIPLIER 	 	
AVATAR_ARMOUR 	Armor 	
AVATAR_AURA_EFFECTIVENESS_ON_ME 	Aura Effectiveness 	Used by
AVATAR_AURA_STRENGTH 	Aura Strength 	Used by
AVATAR_AUTO_PARRY_CHANCE 	Auto Parry Chance 	Used by pre-
AVATAR_BLEEDOUT_MODIFIER 	Bleedout Reduction 	Used by , , and Arbitrations
AVATAR_CASTING_SPEED 	Casting Speed 	
AVATAR_CROWD_CONTROL_DAMAGE 	 	
AVATAR_CROWD_CONTROL_TIME_MULTIPLIER 	 	
AVATAR_DAMAGE_POWER_MULTIPLIER 	Damage on Health to Energy 	Used by , , , and
AVATAR_DAMAGE_REDUCTION_DURING_REVIVE 	 	
AVATAR_DAMAGE_REDUCTION_WHILE_CASTING 	 	
AVATAR_DAMAGE_RESISTANCE 	 	
AVATAR_DAMAGE_TAKEN 	 	Used by , , , , , etc.
AVATAR_DASH_CONTACT_ENERGY 	 	
AVATAR_DASH_DAMAGE 	 	
AVATAR_DASH_RADIUS 	Void Dash Radius 	Used by
AVATAR_DODGE_SPEED 	Dodge Speed 	Used by
AVATAR_DROP_CHANCE_MODIFIER 	 	
AVATAR_ENEMY_RADAR 	Enemy Radar 	Used by , , , , , , and
AVATAR_ENERGY_GAIN_MULTIPLIER 	 	
AVATAR_ENERGY_ON_FULL_SHIELD_REGEN 	 	Used by
AVATAR_ENERGY_SPAWN_PERCENT 	 	Used by 's and 's passive
AVATAR_ENERGY_TO_OVERSHIELDS_ON_SPAWN 	 	Used by
AVATAR_EVADE_NPC_BULLET 	Evasion 	Used by
AVATAR_EXPLOSION_DAMAGE 	Explodes on death 	Used by
AVATAR_EXPLOSION_RADIUS 	 	Used by
AVATAR_FALL_DAMAGE 	 	
AVATAR_FALL_IMPACT_AMOUNT 	 	Used by
AVATAR_FALL_IMPACT_RADIUS 	 	Used by
AVATAR_FORCED_PROC_CHANCE 	 	
AVATAR_FREEZE_ON_MELEE_HIT_CHANCE 	 	Used by 's passive
AVATAR_FREEZE_ON_MELEE_HIT_DURATION 	 	Used by 's passive
AVATAR_FULL_ENERGY_EFFECT_RANGE 	 	Used by
AVATAR_GLOBAL_DROP_CHANCE_MODIFIER 	 	
AVATAR_HEALTH_MAX 	Health 	
AVATAR_HEALTH_MAX_INC_ON_PICKUP 	Max Health 	Used by
AVATAR_HEAL_PERCENT_MAX_HEALTH 	Health Regeneration/s 	Used by and
AVATAR_HEAL_RATE 	Heal Rate 	Used by , , , , , , and
AVATAR_HEAVY_LAND_SPEED 	Resist Hard Landings 	Used by
AVATAR_INJURY_ANIM_RATE 	Faster Stagger Recovery 	Used by
AVATAR_INJURY_BLOCK_CHANCE 	
*Chance to Resist Knockdown(s)
*Chance to Resist Stagger(s)	Used by , , , , and
AVATAR_JOG_SPEED 	 	
AVATAR_KNOCKDOWN_RECOVERY_SPEED 	Faster Knockdown Recovery 	Used by
AVATAR_LOOT_CHANCE 	 	Used by and ; chance to open locked lockers
AVATAR_LOOT_RADAR 	Loot Radar 	Used by , , , and
AVATAR_MARKED_DAMAGE_AMOUNT 	Extra Damage against a Marked Enemy 	Used by
AVATAR_MELEE_DAMAGE_REDUCTION 	 	
AVATAR_MOVEMENT_SPEED 	Movement Speed 	Used by , , , and
AVATAR_NO_DEATH_PENALTY 	Chance to negate Transference Static 	Used by
AVATAR_NPC_HIT_CHANCE 	Hit Chance 	Used by
AVATAR_NPC_VIS_RANGE 	N/A 	Used by 's Mind Haze passive
AVATAR_NUM_JUMPS 	Jump Resets 	Helminth Invigoration
AVATAR_OVERSHIELD_MAX 	 	
AVATAR_PARKOUR_BOOST 	
*Parkour Velocity
*Mobility (for PvP) 	Used by , , , and etc.
AVATAR_PARKOUR_BULLET_TIME 	 	
AVATAR_PARKOUR_DAMAGE_ADDED 	 	Used by , , , , , , and
AVATAR_PARKOUR_GLIDE 	Aim Glide/Wall Latch Duration 	
AVATAR_PARKOUR_GRAVITY 	Gravity 	Used by , , and
AVATAR_PARKOUR_SLAM_ENERGY_COST 	 	
AVATAR_PICKUP_BONUS_AMOUNT 	 	
AVATAR_POWER_MAX 	Energy Max 	
AVATAR_POWER_RATE 	Energy Rate 	
AVATAR_POWER_RATE_PERCENT_MAX 	 	
AVATAR_PROC_IMMUNITY_DURATION 	 	Used by
AVATAR_PROC_REFLECT_AMPLIFICATION 	 	Used by
AVATAR_PROC_REFLECT_CHANCE 	 	Used by
AVATAR_PROC_TIME 	Status Duration on Self 	Used by
AVATAR_RESPAWN_TIME 	 	
AVATAR_REVENGE_DAMAGE_AMOUNT 	 	Used by
AVATAR_REVENGE_DAMAGE_CHANCE 	 	Used by
AVATAR_REVIVE_ASSIST 	 	Used by and
AVATAR_REVIVE_DISTANCE 	 	Used by 's passive
AVATAR_REVIVE_SPEED 	Revive Speed 	Used by and
AVATAR_SENTINEL_ARMOUR_LINK 	Armor-Link 	Used by
AVATAR_SENTINEL_CRIT_LINK 	Critical Chance-Link 	Used by
AVATAR_SENTINEL_FINISHER_DAMAGE 	Finisher Damage 	Used by and
AVATAR_SENTINEL_HEALTH_LINK 	Health-Link 	Used by
AVATAR_SENTINEL_MASTER_BLEEDOUT_MODIFIER 	Bleedout-Link 	Used by
AVATAR_SENTINEL_PACK_LEADER 	Lifesteal-Link 	Used by
AVATAR_SENTINEL_PACK_LEADER_REVERSE 	Companion Lifesteal-Link 	Used by
AVATAR_SENTINEL_PICKUP_TO_ARMOR 	 	
AVATAR_SENTINEL_SHIELD_LINK 	Shield-Link 	Used by
AVATAR_SENTINEL_STATUS_LINK 	Status-Link 	Used by
AVATAR_SHARE_ENERGY_PICKUP_RADIUS 	 	
AVATAR_SHARE_XP_RADIUS 	
*Affinity Range
*Affinity Radius 	Used by Fosfors and
AVATAR_SHIELD_MAX 	Shield Capacity 	
AVATAR_SHIELD_RECHARGE_DELAY 	Shield Recharge Delay 	Used by
AVATAR_SHIELD_RECHARGE_PERCENT 	Shield Recharge 	Used by
AVATAR_SHIELD_RECHARGE_RATE 	Shield Recharge 	
AVATAR_SHIELD_TO_STAMINA_RATIO 	Shield to Stamina (pre-) 	Used by Shield Flux
AVATAR_SLIDE_BOOST 	
*Slide
*Slide Boost 	Used by , , , and
AVATAR_SLIDE_FRICTION 	Friction 	Used by , , and
AVATAR_SLIDE_STAMINA_REDUCTION 	 	
AVATAR_SOFT_TARGETING_RADIUS_MODIFIER 	 	
AVATAR_SPAWN_ENERGY 	 	Used by
AVATAR_SPRINT_SPEED 	
*Sprint Speed
*Flight Speed (for Archwing) 	Used by and
AVATAR_STAMINA_COST_MULTIPLIER 	
*Engine Efficiency
*Hover Efficiency
*Slide Efficiency 	Used by , , and
AVATAR_STAMINA_MAX 	
*Engine Max
*Stamina Max (pre-) 	Used by
AVATAR_STAMINA_RECHARGE_DELAY 	 	
AVATAR_STAMINA_RECHARGE_RATE 	Stamina Recharge (pre-) 	Used by Quick Rest
AVATAR_STUN_TIME 	 	
AVATAR_SUCCESS_CHANCE 	 	Used by
AVATAR_THORNS_PERCENT 	 	
AVATAR_TIME_LIMIT_INCREASE 	 	
AVATAR_TIME_TO_CLOAK 	 	
AVATAR_WALLCLING_STAMINA_REDUCTION 	 	Used by Acrobat
AVATAR_WALLRUN_SPEED 	 	
GAMEPLAY_BULLET_KILL_XP_AMOUNT 	 	
GAMEPLAY_DAMAGE_TO_POWER 	 	
GAMEPLAY_ENEMY_AVATAR_XP_REWARD 	 	
GAMEPLAY_ENEMY_SPAWN_CHANCE 	 	
GAMEPLAY_EXECUTION_HEALTH_THRESHOLD 	 	
GAMEPLAY_FACTION_DAMAGE 	 	Used by sources of Faction Damage Bonus
GAMEPLAY_FACTION_DAMAGE_RESISTANCE 	 	
GAMEPLAY_FINISHER_XP_AMOUNT 	 	
GAMEPLAY_FREE_REVIVE_COUNT 	 	Used by Warframe Arcanes at max rank
GAMEPLAY_ITEM_EFFECTIVENESS 	 	
GAMEPLAY_KILL_POWER_AMOUNT 	 	
GAMEPLAY_KILL_POWER_COOLDOWN 	 	
GAMEPLAY_KILL_XP_AMOUNT 	 	, Dark Sectors bonus
GAMEPLAY_KILL_XP_REWARD 	 	
GAMEPLAY_MAX_HEALTH_SEGMENT_REWARD 	 	
GAMEPLAY_MELEE_KILL_XP_AMOUNT 	 	, Dark Sectors bonus
GAMEPLAY_MONEY_DROP_AMOUNT 	 	
GAMEPLAY_MONEY_PICKUP_AMOUNT 	 	
GAMEPLAY_MONEY_REWARD_AMOUNT 	 	
GAMEPLAY_NON_HUMAN_DAMAGE_RESISTANCE 	 	
GAMEPLAY_PICKUP_AMOUNT 	 	
*Used by , , , , , and for Health orbs
*Used by for resource pickups
GAMEPLAY_PICKUP_RATE 	 	
GAMEPLAY_POWER_COOLDOWN 	 	
GAMEPLAY_POWER_TO_HEALTH_ON_DEATH 	Drains Energy to stop Lethal Damage 	Used by and
GAMEPLAY_SHIELD_UPGRADE_LEVEL 	 	
MAX_Value 	 	
NONE 	N/A 	
VEHICLE_DOUBLE_JUMP_HEIGHT 	K-Drive Double Jump Height 	Used by
VEHICLE_JUMP_CHARGE_TIME 	Jump Charge Time 	Used by
VEHICLE_JUMP_HEIGHT 	K-Drive Jump Height 	Used by
VEHICLE_MAGNETISM 	K-Drive Grind Magnetism 	Used by
VEHICLE_SCORE_MULTIPLIER 	Point Multiplier to Trick Score 	Used by
VEHICLE_SPEED 	K-Drive Speed 	Used by
VEHICLE_SPEED_ALT 	K-Drive Grind Speed 	Used by
VEHICLE_SPRINT_SPEED 	K-Drive Boost Speed 	Used by
WEAPON_AIMED_SHOT_DAMAGE_BONUS 	Dead Aim 	Used by
WEAPON_AMMO_CONSUME_RATE 	Ammo Efficiency 	Used by , , , and
WEAPON_AMMO_MAX 	Ammo Maximum 	
WEAPON_AMMO_RETRIEVED 	Ammo Pickup 	
WEAPON_AUGMENT 	 	
WEAPON_BONUS_NORMALIZED_ELEMENTAL_DAMAGE 	 	
WEAPON_BONUS_NORMALIZED_PHYSICAL_DAMAGE 	 	
WEAPON_CHANNELING_DAMAGE 	Channeling Damage (pre-) 	
WEAPON_CHANNELING_EFFICIENCY 	Channeling Efficiency (pre-) 	
WEAPON_CHARGE_RATE 	Charge Rate 	Used by
WEAPON_CLIP_MAX 	Magazine Capacity 	
WEAPON_CONVERT_AMMO 	 	Used by ammo mutation mods like and
WEAPON_CONVERT_AMMO_DELAY 	 	
WEAPON_CORPSE_EXPLODE_DAMAGE 	 	Used by , , , , , and
WEAPON_CORPSE_EXPLODE_DAMAGE_ENEMY_HEALTH_PCT	 	Used by , , , and
WEAPON_CORPSE_EXPLODE_RADIUS 	 	Used by , , , , , and
WEAPON_CRIT_CHANCE 	Critical Chance 	
WEAPON_CRIT_CHANCE_BODY_PART 	Critical Chance on Headshots 	Used by
WEAPON_CRIT_DAMAGE 	Critical Damage 	
WEAPON_CRIT_FIRE_RATE_BONUS 	 	
WEAPON_CRIT_FIRE_RATE_DURATION 	 	
WEAPON_DAMAGE_AMOUNT 	Damage 	
WEAPON_DAMAGE_CONVERSION 	 	Used by , , , and
WEAPON_DAMAGE_IF_VICTIM_PROC_ACTIVE 	Damage per Status Type affecting the target 	Used by , , , and
WEAPON_DAMAGE_OVER_DISTANCE 	 	Used by
WEAPON_DAMAGE_SELF_AMOUNT 	Self-damage 	Used by pre-
WEAPON_DAMAGE_TO_ENERGY 	 	
WEAPON_DAMAGE_TO_HEALTH 	 	
WEAPON_DAMAGE_TO_XP 	 	
WEAPON_DAMAGE_TYPE_BIAS 	 	, , ,
, , , 
, , ,
, ,
WEAPON_DISTANCE_TO_DAMAGE_BONUS 	 	
WEAPON_DOUBLE_CRIT_CHANCE 	Chance to enhance Critical Hits 	Used by Vigilante Set
WEAPON_ENERGY_ON_HEADSHOT_KILL 	 	
WEAPON_EXPLOSION_RADIUS 	Blast Radius 	Used by , , and
WEAPON_EXTRA_SCAN_CHANCE 	Fatal strikes against an enemy also perform a Codex Scan.	Used by
WEAPON_FIRE_ITERATIONS 	Multishot 	
WEAPON_FIRE_RATE 	
*Attack Speed (for melees)
*Fire Rate (for guns) 	Used by and
WEAPON_FIRE_REDIRECT_PROC_CHANCE 	 	
WEAPON_FIRE_REDIRECT_PROC_TYPE 	 	
WEAPON_FIRE_REDIRECT_RANGE 	 	
WEAPON_FORCED_PROC_CHANCE 	 	Rank 40 bonus for removing Sentient resistances is implemented as a 100% forced proc
WEAPON_GORE_CHANCE 	Gore Chance 	Used by
WEAPON_GRENADE_STICKY 	 	Used by
WEAPON_HEADSHOT_MULTIPLIER 	
*Headshot Multiplier
*Headshot Damage 	Used by , , , , and
WEAPON_HEALTH_ON_HIT_ENEMY_WITH_PROC 	Health per Status Type affecting the target 	Used by
WEAPON_HEALTH_ON_KILL_CHANCE 	 	
WEAPON_HOLSTERED_AUTO_RELOAD_RATE 	 	
WEAPON_HOLSTER_RATE 	Holster Speed 	Used by pre- (previously called Speed Holster)
WEAPON_INFINITE_CLIP_MOD 	 	
WEAPON_INIT_DAMAGE_MOD 	Damage on first shot in Magazine 	Used by and
WEAPON_KILL_TO_STAMINA 	Stamina on Melee Kill (pre-) 	Used by Second Wind
WEAPON_KNOCKDOWN_TIME 	 	
WEAPON_LAST_DAMAGE_MOD 	Bonus Damage on final shot 	Used by
WEAPON_LIFE_STEAL 	Life Steal 	Used by , , and
WEAPON_LIFE_STEAL_CHANNELING 	Life Steal on Channeling 	Used by pre-
WEAPON_MARK_TARGET 	Reveals target on Minimap 	Used by , , and
WEAPON_MELEE_ARMOR_REDUCTION 	 	Used by and
WEAPON_MELEE_AUTOTARGET_AIR_RANGE_BONUS 	 	
WEAPON_MELEE_AUTOTARGET_MAXIMUM_ANGLE 	 	Used by
WEAPON_MELEE_AUTOTARGET_OFFHAND_BONUS 	 	
WEAPON_MELEE_AUTOTARGET_RANGE_BONUS 	 	Used by and
WEAPON_MELEE_AUTOTARGET_SPEED_BONUS 	 	Used by
WEAPON_MELEE_COMBO_CHANCE_FROM_DOT 	 	Used by
WEAPON_MELEE_COMBO_CRIT_CHANCE 	 	
WEAPON_MELEE_COMBO_DECAY_AMOUNT 	 	Used by
WEAPON_MELEE_COMBO_DURATION_BONUS 	Combo Duration 	
WEAPON_MELEE_COMBO_GAIN_EXTRA_CHANCE 	
*Additional Combo Count Chance
*Combo Count Chance 	Used by , , , , and
WEAPON_MELEE_COMBO_HIT_BONUS 	 	
WEAPON_MELEE_COMBO_INITIAL_BONUS 	Initial Combo 	Used by and
WEAPON_MELEE_COMBO_MULTIPLIER_BONUS 	 	
WEAPON_MELEE_COMBO_MULTIPLIER_CRIT_CHANCE 	 	
WEAPON_MELEE_COMBO_MULTIPLIER_PROC_CHANCE 	 	
WEAPON_MELEE_COMBO_PROC_CHANCE 	 	
WEAPON_MELEE_COMBO_USAGE_EFFICIENCY 	Heavy Attack Efficiency 	Used by and
WEAPON_MELEE_DAMAGE 	Melee Damage 	
WEAPON_MELEE_FINISHER_DAMAGE 	Finisher Damage 	Used by and
WEAPON_MELEE_HEAVY_CHARGE_SPEED 	Heavy Attack Wind Up Speed 	Used by , , and
WEAPON_MELEE_HEAVY_CHARGE_SPEED_BONUS 	 	
WEAPON_MELEE_HIT_GROUND_TARGET 	 	
WEAPON_MELEE_SLAM_DAMAGE_BONUS 	Melee Slam Damage 	Used by and
WEAPON_MELEE_STAMINA_DAMAGE_BONUS_RATE 	 	
WEAPON_MELEE_STAMINA_PENALTY 	 	
WEAPON_MELEE_STEALTH_LETHAL 	Lethal Damage on finishers 	Used by pre-
WEAPON_MICROWAVE_PROC_CRIT_CHANCE_BONUS 	 	
WEAPON_NOISE_REDUCTION 	Reduces the chance an enemy will hear gunfire 	Used by , , and
WEAPON_NULLIFIER_BUBBLE_POP_CHANCE 	 	Used by
WEAPON_OVERHEAT_DAMAGE 	 	Used by
WEAPON_OVERHEAT_PROC_CHANCE 	 	
WEAPON_PARRY_ANGLE 	Parry Angle 	Used by
WEAPON_PARRY_COUNTER_CHANCE 	Counter Chance 	Used by
WEAPON_PARRY_DAMAGE_BLOCKED 	Damage Block 	Used by
WEAPON_PARRY_DAMAGE_REFLECTED 	Damage taken is reflected when Blocking attacks 	Used by
WEAPON_PARRY_DAMAGE_TO_STAMINA 	Parry Damage to Stamina (pre-) 	Used by Warrior's Grip
WEAPON_PARRY_EFFECTIVENESS 	Damage Block 	Used by
WEAPON_PARRY_EFFICIENCY 	 	
WEAPON_PERCENT_BASE_DAMAGE_ADDED 	 	Any percentage-based physical/elemental damage mod
WEAPON_POWER_DAMAGE_BLOCK 	 	
WEAPON_POWER_DAMAGE_MAX 	 	Used by
WEAPON_POWER_DAMAGE_MULTIPLIER 	 	Used by
WEAPON_PROC_CHANCE 	Status Chance 	
WEAPON_PROC_DAMAGE 	Damage from Status Effects 	Used by
WEAPON_PROC_TIME 	Status Duration 	
WEAPON_PROC_TIME_EXTEND_ON_HIT 	 	
WEAPON_PROJECTILE_BOUNCES 	 	Used by and
WEAPON_PROJECTILE_ELASTICITY 	 	Used by
WEAPON_PROJECTILE_EXPLOSION_CHANCE 	Chance to Explode 	Used by , , , , and
WEAPON_PROJECTILE_LINGERING_AOE_DAMAGE 	 	Used by
WEAPON_PROJECTILE_LINGERING_AOE_DURATION 	 	Used by
WEAPON_PROJECTILE_LINGERING_AOE_RADIUS 	 	Used by
WEAPON_PROJECTILE_SPEED 	Projectile Speed 	
WEAPON_PUNCTURE_DEPTH 	Punch Through 	
WEAPON_RANGE 	
*Range
*Melee Range (for melees)
*Beam Length (for continuous weapons)	
WEAPON_RECOIL 	
*Recoil
*Weapon Recoil 	Used by , , , , , and etc.
WEAPON_REFLECTION_MODIFIER 	Bounce 	Used by , , and
WEAPON_RELOAD_SPEED 	Reload Speed 	
WEAPON_RELOAD_TIME 	 	
WEAPON_RICHOCET_CHANCE 	 	
WEAPON_SHIELD_ON_KILL_CHANCE 	 	
WEAPON_SLASH_PROC_ON_CRIT_CHANCE 	 	Used by
WEAPON_SNIPER_COMBO_CRIT_CHANCE 	 	
WEAPON_SNIPER_COMBO_DURATION_BONUS 	Combo Duration 	Used by
WEAPON_SNIPER_COMBO_HIT_BONUS 	 	
WEAPON_SNIPER_COMBO_MULTIPLIER_BONUS 	 	
WEAPON_SNIPER_COMBO_PROC_CHANCE 	 	
WEAPON_SPREAD 	
*Accuracy
*Spread 	
WEAPON_SYNDICATE_POWER 	 	Associated with Syndicate Radial Effects
WEAPON_TARGET_AMOUNT 	 	Used by
WEAPON_UPGRADE_SLOT 	 	
WEAPON_VICTIM_STAMINA_DRAIN_PERCENTAGE 	 	
WEAPON_ZOOM 	Zoom 	
WEAPON_ZOOM_SHAKE_SPEED 	 	
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