Recovering from Unconsciousness

Being knocked unconscious is easy. Recovering takes time... or tricks!GURPS Lite, p.40Basic Set: Campaigns, p.423
Hard to Subdue helps prevent it, but doesn't aid with recovering from it if failed.
The time requirements are divided by 60 (minutes are seconds, hours are minutes) with Recovery.
== The Stages ==
From Basic Set: Campaigns, p.423.
Stage 	Description
Stage 1	If you have 1 or more HP remaining, you awaken automatically in 15 minutes.
Stage 2	At 0 HP or worse, but above -1xHP, make a HT roll to awaken every hour.
Once you succeed, you can act normally.
But since you are below 1/3 your HP, you are at half Move and Dodge.
Stage 3	At -1xHP or below, you are in bad shape.
You get a single HT roll to awaken after 12 hours.
If you succeed, you regain consciousness and can act as described above.
But if you fail, you won’t regain consciousness without medical treatment or magical healing – if you make a HT roll whenever you regain hit points by these means, you wake up and can act as above.
Until you receive help, however, you must roll vs. HT every 12 hours; if you fail, you die.
==Unkillables==
Unkillable 2 mentions "You regain consciousness once
you have positive HP" but doesn't clarify if it has the usual 15 minutes or not, or if it is possible to regain consciousness normally while at negative HP.
Unkillable 3 says "As Unkillable 2" however the fully intact body does not coalese until "Full HP", so between 1 and 0
== References ==
Category:Rules