Super Smash Bros. Obliteration/Paper Mario

Paper Mario is the Mascot and hero of the Paper Mario sub-series of the Super Mario Bros. Games and an Unlockable Character in Super Smash Bros. Obliteration. This paper little hero is consistantly on a quest to save Princess Peach and the Mushroom Kingdom from Bowser and various threats to its existance. Making a grand enterance on the Paper Theatre Paper Mario Unfolds his way into the fight, ready to deliver an iron clad paper sharp pummel in a fight for the ages.
== Attacks ==
Type 	Name 	Damage 	Description
Neutral 	Jump Jump Ground Pound	(3% = punch 1, 3% = punch 2, 5% = ground pound, 1% = shockwave, 12% = total).	Paper Mario attacks with two jumping punches followed by a ground pound, this
attack has medium knockback, but short range,
Forward Tilt 	 	(↗ = 9%),
(→ = 8%),
(↘ = 9%). 	Paper Mario swings His Hammer which deals damage based on the direction of the tilt.
Up Tilt 	 	(12%) 	Tilts upward a spike helmet sticker dealing the most damage at
the end of the spike
Down Tilt 	Leaf Sticker 	(7%) 	Swings a leaf sticker forward at an opponent
while crouching
Forward Smash	 	(↗ = 16%),
(→ = 13%),
(↘ = 16%). 	Paper Mario winds up his hammer, so much so that his paper body starts to roll up as he winds
back After releasing the attack, power and damage of the attack is determined by forward tilt 
of the control stick,
Up Smash 	 	(12% = clean, 8% = late). 	Takes out Goombella and charges beforeSlamming her head first upward with all of his might,
Down Smash 	 	(15% = near, 10% = mid, 4% = far). 	Uses the power of his friend Watt to charge
up and unleash an electric shockwave for dealing damage,
== Aerial Attacks ==
Type 	Name 	Damage 	Description
Neutral	 	(8% = clean, 6% = late). 	Paper Mario jabs the hilt end of his hammer forward
while in the air,
Forward	 	(9%) 	Punches forward at Opponents while airborne,
the attack has heavy knockback against lightweight
opponents
Back 	Paper Tornado 	(3% = hits 1-3, 2.3% = loop, 11.3% = total). 	Spins behind himself and punches to attack opponents,
3 hits are followed by a loop, has short range and 
decent knockback,
Up 	 	(11% = sweetspot, 5% = sourspot, 4% = sweetspot fall damage).	Vertically swings his hammer up and down to attack
opponents, the attack can KO light and middleweight
opponents at 80%, and deals extra land damage if
sweetspotted,
Down 	Pixl Ground Pound	(14% = clean/strong meteor, 8% = late/weak meteor). 	Uses the power of his friend Pixl Thundy, to perform a ground pound
attack, smashing the opponentto the ground, this attack is based on 
meteor damage,
== Other Attacks ==
Type 	 	Damage 	Description
Floor Attack (Front)	 	(6%) 	Swings his hammer in both forward/back directions while getting up,
Floor Attack (Back) 	 	(5%) 	Same as Front Attack, just with less power.
Floor Attack (Trip) 	 	(6%) 	Swings his hammer in Both Forward/Back Directions, Near the Ground
Ledge Attack 	 	(7%) 	Slide Kicks Forward while climbing up.
Dash Attack 	Madame Flurrie	(8% = clean, 6% = late, 1% = smoke damage per second).	Summons his friend Madame Flurrie, jumps on her back and she lunges forward in a body slam formation After landing, she disappears in a puff of smoke which lasts for 10 seconds,
this Attack in addition does smoke damage.
== Grabs/Throws ==
Type 	Name 	Damage 	Description
Grab 	 	(N/A) 	Grabs an Opponent.
Pummel 	 	(1%) 	Hits the opponent with the hilt of his hammer, a fairly fast but weak pummel.
Forward	 	(5% = hit 1, 2% = throw, 7% = total). 	Kicks the opponent in the face after throwing them forward.
Back 	 	(7% = hit 1, 4% = throw, 11% = total). 	Throws the opponent underneath him before deliveringa backhanded hit
from his hammer, this is Paper Mario's strongest overall throw,
Up 	 	(4% = headbutt, 2% = throw, 6% = total).	Throws the opponent upward, then leaps up into the air and headbutts them.
Down 	Shear Throw	(5% = scissors, 3% = throw, 8% = total).	Throws the opponent downward then drills them with a pair of sharp scissors
to send them upward, this throw has heavy knockback against lightweights, and 
can KO them at 75%.
== Taunts ==
Up Taunt = takes out his sticker book and looks at it, as Kersti pops out of the book and 
circles Mario before going back into the book.
Side Taunt = Summons Tippi the Pixl to appear from behind Paper Mario! He waves at her as 
she happily floats around him before vanishing behind him.
Down Taunt = Huey floats out from behind Paper Mario and flies around him several times, 
causing Paper Mario to get dizzy before shaking it off and getting back to the fight.
== Special Moves ==
Type 	Name 	Damage 	Description
Neutral Special	Burn hammer 	(30% = Long B Hold, 16% = moderate B Hold, 7% = light B hold,
2% = no hold, 6% = fireballs per hit).	Takes out a hammer and raises it above his head before slamming it down,
The hammer has three different levels of the attack, based on how long you hold B, simply pressing
B will cause Mario to quickly swing his hammer forward, this does decent DMG but deals no fire DMG,
Holding it slightly longer will cause the tip of the hammer to be engulfed in a flame once it hits 
the ground, dealing not only slightly more DMG but fire DMG also. Lastly, if you hold the B button
until the hammer flashes a spark, then release B, Paper Mario will swing the hammer down hard while 
it is engulfed in flames. This deals the most DMG, fire DMG, and sends two fire balls in front of 
and behind Paper Mario. If you hold the attack too long, the top of the hammer will fall off and 
disappear, and Mario swings the hammer stick forward which deals a measly 2% DMG and leaves him 
very open for an attack,
Side Special 	Kooperang 	(7% = forward hit, 13% = backward hit, 20% = total).	Kooper the Koopa appears beside Paper Mario and gets into his shell. After doing
this quickly, Paper Mario jumps on the shell, and sends Kooper rolling forward! Kooper 
travelsa short distance, and then boomerangs back to Mario where he will disappear instantly
in a poof after getting back. Kooper can bring back opponents or items if he makes contact 
with them, allowing Paper Mario to follow up with another attack if he is 
quick enough,
Up Special 	Paper Jump Punch	(2% = hit 1, 1% = hits 2-5, 1% = hit 6, 6% = total).	Paper Mario performs a rising uppercut that releases coins from opponents
it hits, which are aesthetically similar to the ones from "Super Paper Mario", 
Its extremely fast startup (frame 3) makes the move highly useful as an out 
of shield option, It can also KO near the upper blast line when followed by 
up aerials, It is faster but weaker than Mario's or Luigi's variations,
Down Special 	Vivian Vanish 	(N/A) 	Uses the power obtained from his friend Vivian to disapeer into the shadows and
vanish for 10 seconds, this is similar to Greninja's down special Substitute 
but has a longer duration, projectiles and attacks are easily avoided during 
this time.
== Final Smash ==
Type 	Name 	Damage 	Description
Final Smash	Cat O'Luck	(60% = direct, 55% = near, 38% = mid, 17% = far).	Everything freezes as Paper Mario takes out his sticker book and raises it skyward, In the background, the Cat ‘O Luck appears and begins to rocket upward offscreen as action resumes,After a second of flying, the Cat ‘O Luck comes crashing down directly in front of Paper Mario with great force, The Cat ‘O Luck is about as big as the Ice Climber’s iceburg final smash, and raises and slams into the stage three times (just like in Paper Mario Sticker Star) before flying upward off stage, The final smash deals great DMG, especially if opponents are caught in the center of the attack, After the attack is done opponents do not receive knockback, instead they are flattened into the ground for about 5 seconds, This does not automatically KO opponents but it allows Paper Mario to go in for a finishing move quickly, damage is determined by location of Cat O'Lucks impact.
Category:Characters
Category:Playable Characters
Category:Super Smash Bros. (series)
Category:Super Smash Bros. Characters
Category:Males
Category:Mario (series)
Category:Mario Characters