Scholar

__NOTOC__ __NOEDITSECTION__
category:Jobs
de:Gelehrter
fr:Érudit
ja:学者
=Job Overview=
:During the Crystal War, these military tacticians often served as high-ranking officers in allied forces across Vana'diel. Extensive knowledge of ancient martial theory granted Scholars (SCH) the ability to wield dual schools of magic, between which they would alternate depending on the situation at hand. Available after completing the quest, A Little Knowledge.
{| border="2" cellpadding="5" cellspacing="0" align="center" width="60%" |	Table of Contents:
Abilities • Traits • Merits • StratagemsSpell List • Skill Caps • Artifact Equipment • Scholar Guides
=Job Abilities=
{|border="1" width="80%" cellspacing="0" cellpadding="2"	Level 	Name
01 	Tabula Rasa 	
10 	Light Arts 	
10 	Dark Arts 	
10 	Stratagems 	
35 	Sublimation 	
65 	Modus Veritas 	
75 (Merit)	Enlightenment 	
76 	Libra 	
96 	Caper Emissarius	
=Stratagems=
Displays Grimoire abilities available when using Light Arts or Dark Arts.
* The abilities available within Stratagems correspond to the school of Arts that the scholar currently has activated. If the Scholar does not have an Arts effect active, no abilities are displayed.
*Stratagems do not have a recast time. Instead, they operate on a charge-based system. A Scholar consumes a charge when he/she activates a Strategem. After a certain amount of time, the charge is refreshed. The maximum available charges and the amount of time until a charge is restored are based on the Scholar's level. (see table)
** When using the "/recast" text command with a specific Strategem (such as "/recast Celerity"), the log displays the amount of time remaining until a new charge is generated, as well as the current number of charges available. 
**When displayed, it appears like this: [Celerity] 1:13 (2)
*Active stratagems remain available for up to one minute or until a compatible spell is cast. Spells cast that are incompatible with an activated Stratagem have their normal effect. 
**Addendum: White and Addendum: Black are exceptions to this rule. Once active, they modify your current arts effect and remain active as long as that Arts effect is active.
*As of March 2012, all stratagems use a single charge.	
{|border="1" width="100%" cellspacing="0" cellpadding="2"	Level	Maximum Charges	Next Charge
10 	1	4:00 	 	
30 	2	2:00 	 	
50 	3	1:20 	 	
70 	4	1:00 	 	
90 	5	0:48 	 	
99 - 550 Job Points	5	0:33 	 	
{|border="1" width="85%" cellspacing="0" cellpadding="2"	Level 	White Grimoire
10 	Penury 	
10 	Addendum: White	
25 	Celerity 	
40 	Accession 	
55 	Rapture 	
75 Merit	Altruism 	
75 Merit	Tranquility 	
87 	Perpetuance 	
=Spell List=
See Scholar Spells and Abilities to find spells as well as other information.
See Subjob Spell List for additional black and white magic spells gained by Support Job selection.
See Ability Effects for a list of MP costs, recast and cast times for spells with Light Arts, Dark Arts, or neither active.
Note: Storm spells (Firestorm, Windstorm etc.) will not work for completing elemental weapon trials.
{|border="1" width="100%" cellspacing="0" cellpadding="2"	Level 	Spell
04	Stone 	
05	Cure 	
05	Embrava٭ 	
05	Kaustra٭ 	
08	Water 	
10	Poisona○ 	
10	Protect 	
12	Paralyna○ 	
12	Aero 	
13	Aquaveil 	
15	Deodorize 	
16	Fire 	
17	Blindna○ 	
17	Cure II 	
18	Regen 	
18	Geohelix 	
20	Blizzard 	
20	Shell 	
20	Sneak 	
20	Hydrohelix	
21	Drain 	
22	Silena○ 	
22	Anemohelix	
24	Thunder 	
24	Pyrohelix 	
25	Invisible 	
26	Cryohelix 	
28	Ionohelix 	
29	Blink 	
30	Cure III 	
٭: Gained while under the effects of Tabula Rasa.
○: Gained while under the effects of Addendum: White or Enlightenment.
●: Gained while under the effects of Addendum: Black or Enlightenment.
+: Requires spending 100 Job Points.
++: Requires spending 1200 Job Points.
=Skill Caps=
Combat Skill Ratings
{| border="1" cellpadding="2" cellspacing="0" width="100%"	Skill	Skill Ranking	Cap at Level 1	Cap at Level 49	Cap at Level 99
Club 	C+ 	5 	139 	378 	
Staff 	C+ 	5 	139 	378 	
Dagger 	D 	4 	133 	334 	
 	 	 	 	 	
Throwing	D 	4 	133 	334 	
 	 	 	 	 	
Evasion 	E 	4 	124 	300 	
Parrying	E 	4 	124 	300 	
Magic Skill Ratings (Light Arts)
{| border="1" cellpadding="2" cellspacing="0" width="100%"	Skill	Skill Ranking	Cap at Level 1	Cap at Level 49	Cap at Level 99
Dark Magic 	D 	4 	133 	334 	
Divine Magic 	B+ 	5 	144 	404 	
Elemental Magic 	D 	4 	133 	334 	
Enfeebling Magic	B+ 	5 	144 	404 	
Enhancing Magic 	B+ 	5 	144 	404 	
Healing Magic 	B+ 	5 	144 	404 	
See Scholar Skill Caps for a by-level breakdown of Weapon Skill limits.
= Artifact Equipment =
:To see a side by side comparison of Artifact/Relic sets visit Artifact/Relic Sets Comparison.
:To see a side by side comparison of Empyrean sets visit Savant's Sets Comparison.
{|border="1" width="100%" cellspacing="0" cellpadding="2"	Artifact Set 	Artifact Set	Artifact Set
Level	Artifact 	 	
30 	Scholar's Torque 	 	
46 	Klimaform (spell) 	 	
52 	Scholar's Bracers 	 	
54 	Scholar's Loafers 	 	
56 	Scholar's Pants 	 	
58 	Scholar's Gown 	 	
60 	Scholar's Mortarboard	 	
{| border="0" cellpadding="5" cellspacing="0" align="center" width="100%"
| valign="top" width="20%" |
Relic Set +1	Relic Set +1 	Relic Set +1
Level 	Relic 	
75 	Argute Bracers +1 	
75 	Argute Loafers +1 	
75 	Argute Pants +1 	
75 	Argute Gown +1 	
75 	Argute Mortarboard +1	
Relic Set +2	Relic Set +2 	Relic Set +2
Level 	Relic 	
90 	Argute Bracers +2 	
90 	Argute Loafers +2 	
90 	Argute Pants +2 	
90 	Argute Gown +2 	
90 	Argute Mortarboard +2	
| valign="top" width="20%" |
Relic/Mythic/Empyrean Weapons	Relic/Mythic/Empyrean Weapons	Relic/Mythic/Empyrean Weapons
Level 	Weapon 	
75 	Tupsimati (Mythic) 	
80 	Hvergelmir (Empyrean) 	
| valign="top" width="20%" |
Empyrean Set (+1, +2)	Empyrean Set (+1, +2) 	Empyrean Set (+1, +2)
Level 	Empyrean 	
80 	 Savant's Treatise 	
81 	 Savant's Loafers / +1 / +2	
83 	 Savant's Pants / +1 / +2 	
84 	 Savant's Chain 	
85 	 Savant's Bonnet / +1 / +2 	
87 	 Savant's Bracers / +1 / +2	
89 	 Savant's Gown / +1 / +2 	
90 	 Savant's Earring 	
=Scholar Guides=
*How-To Guide: Scholar
*Guide:Mastering Scholar
*Survival of the Wisest Limit Break 5
*Scholar: The Flexible Mage
*Scholar Macro Guide
*Calculating Magic Damage
=Scholar Equipment Guides=
*Job Specific Equipment/Scholar
*Scholar/Equipment Guide
*Scholar/Equipable Items Guide by Egomzez
*Scholar Empyrean Equipment Guide by Kraftlos
=Scholar Usable Equipment=
*Scholar/Weapons
*Scholar/Head
=Other=
*Scholars: Martial Magicians