The Player (One Finger Death Punch)

==Summary==
The Player is a martial artist who constantly gets themselves into deadly 1-v-100 battles with an unknown past or motives. What did they do to get on so many people's bad sides, or what did so many people do to get on theirs? Do they fight for survival, for glory, for revenge, or just for the hell of it? By design, One Finger Death Punch has no story; just crazy kung fu and revolutionary two-button arcade gameplay.
==Powers and Stats==
Tier: , higher with projectiles | At least , higher with projectiles and power weapons, up to with abilities
Key: One Finger Death Punch | One Finger Death Punch 2
Name: Unknown
Origin: One Finger Death Punch
Gender: Unknown | Likely male
Age: Unknown
Classification: Martial Artist
Powers and Abilities:
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|-|One Finger Death Punch=Superhuman Physical Characteristics, Master Martial Artist, Weapon Mastery, Extrasensory Perception (Can see generally what an opponent's next moves are going to be via color patterns below them), Explosion Manipulation with bombs, likely Time Manipulation (Occasionally slows their perception of time immensely, allowing them to kill several enemies in an instant. While this could be a feat of speed, this same occurance is treated as slowing down time in the second game), Healing via killing health enemies (Upon killing a health enemy, a tenth of the player's health is restored), possibly Death Manipulation with Death Ball
|-|One Finger Death Punch 2=As before as well as Horseback Riding, possibly Weapon Creation (The Weapon Rack ability "summons" a random assortment of weapons for the player to use back-to-back), Fire Manipulation, Ice Manipulation, Electricity Manipulation, Heat Vision, Energy Projection, Statistics Amplification and Reduction (Can modify the speed of their opponents and their attacks at will, but can't lower it below 1x or raise it above 3x), Time Manipulation via killing "time" enemies (Slows down time immensely upon killing time enemies, but allows them to move at the same speed), Forcefield Creation via killing "shield" enemies (Killing shield enemies gives them a shield which absorbs one attack.)
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Attack Potency: Wall level (Casually one-shots trained martial artists, often sending them flying several meters, and dispatches the stronger ones still with relative ease. The player occasionally brutalizes enemies by slapping out their eyeballs, punching through their chest and tearing out their heart, and casually breaking their bones. His strongest attacks can send someone flying through multiple pillars), higher with projectiles (Ranged weapons instantly kill any enemy they hit.) | At least Wall level (As before. Can pulverize an entire human head with one blow and deflect bullets with their bare hands and feet, and can punch hard enough to create a localized but lethal shockwave), higher with projectiles (As before) and power weapons (Power weapons, like the Chainsaw and Power Sword, instantly kill any enemy), up to Small Building level with abilities (The Ice Storm ability freezes all enemies on one side of the screen.)
Speed: Subsonic (Blitzes most of their enemies and can move several meters in an instant to reach them. Can react to airborne throwing knives and arrows.) | Supersonic+ (As before. Can move faster than bullets from generic pistols, rifles and sniper rifles), likely Superhuman on horseback
Lifting Strength: Unknown | Superhuman (Can swing around an entire stone brick wall with the same lethal speed and precision as they would with any conventional weapon, and easily throw humans several meters.)
Striking Strength: Wall level | At least Wall level
Durability: Wall level (Can withstand bomb explosions.) | Wall level (Can take hits from enemies roughly comparable to them.)
Stamina: Inhumanly high. The player can battle tens of thousands of enemies at once, for hours on end, showing no restraint or fatigue until their last breath even despite their injuries. Being hit with bullets, arrows, shurikens, throwing knives, swords, axes and what have you causes them to flinch, but their movements are otherwise just as quick and savage as usual.
Range: Standard Melee Range, higher with melee weapons, several meters with ranged attacks
Standard Equipment: None
*Optional Equipment: Various bladed and blunt melee weapons, Bow and arrows, Knives, Shurikens, Bombs, Guns (including a pistol, rifle and sniper rifle), Power/Light Sword, Death Ball and a Horse.
Intelligence: Combatative genius. The player can use their body, swords, knives, guns, scythes, barrels of grass, what have you, all with their maximum killing proficiency, and can come out of solo battles against thousands of skilled opponents unscathed.
Standard Tactics: Aims for the preemptive strike on opponents using their standard martial arts techniques, punches, kicks, throws, or occasionally one of their other techniques. When a projectile is thrown at them, they try to either hit it out of the air or catch it for their own use, and in the second game they can also simply dodge projectiles Matrix-style. While in the first game the player mostly uses straightforward fighting technique, their fighting style is more flashy in the second game, sometimes performing stunts in the middle of combat such as trying to kill as many enemies as possible with one tornado kick, straight breakdancing as an attack, and using unorthodox background objects as weapons.
Weaknesses: Will discard melee weapons after using them for a bit or grabbing another. | As before. Killing speed enemies increases the "bonus speed" of all other enemies for the rest of the round, which the player cannot decrease at will.
Notable Attacks/Techniques:
*Power Smash: Simply a more powerful melee attack. Only appears in the first game.
*Last Hit: When the player is one hit from death, the heavens may bestow upon them a free melee weapon and, in the second game, give them a one-hit shield as well.
*Lightning: The player shoots a bolt of lightning from their hand, electrocuting their unfortunate victim. Only appears in the second game.
*Energy Beam: The player shoots a wave of energy from their palms. In gameplay, the player randomly engages in a Dragon Ball-style beam clash with an enemy. Only appears in the second game.
*Spirit Chain: The player performs a few attacks with spirits aiding them, one-shotting the victims. Only appears in the second game.
*Fire Storm: Unleashes a burst of flame that burns to death all the enemies on one side of the screen. Only appears in the second game.
*Ice Storm: Unleashes a burst of cold air that freezes all the enemies on one side of the screen. Only appears in the second game.
*Laser Eyes: The player restrains an enemy and shoots lasers from their eyes which burn through the victim's skull and out the other end, killing those behind them as well. Only appears in the second game.
*Weapon Rack: Gives the player a random assortment of weapons. Only appears in the second game.
*Windmill: The player does a breakdance-like attack which one-shots enemies that get close while it's active. Only appears in the second game.
*Earthquake: The player punches the ground, creating a shockwave that instantly kills all enemies on both sides of the screen. Only appears in the second game.
==Notable Matchups==
Victories:
Losses:
Inconclusive:
Category:Martial Artists
Category:Weapon Masters
Category:Extrasensory Perception Users
Category:Explosion Users
Category:Time Users
Category:Healers
Category:Death Users
Category:Vehicular Masters
Category:Weapon Creation Users
Category:Fire Users
Category:Ice Users
Category:Temperature Users
Category:Energy Users
Category:Statistics Amplification Users
Category:Statistics Reduction Users
Category:Forcefield Users
Category:Energy Weapon Users
Category:Video Game Characters
Category:Primary Protagonists
Category:Characters
Category:One Finger Death Punch