Dormammu (Marvel vs. Capcom)

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|-|Marvel vs. Capcom 3: Fate of Two Worlds=
|-|Ultimate Marvel vs. Capcom 3=
|-|Marvel vs. Capcom: Infinite=
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==Summary==
Dormammu is an antagonist from the Marvel vs. Capcom series. Formerly existing only as a living being made from energy, his aspirations for ruling over the real world lead to him attaining a metal body, successfully allowing him to travel to the aforementioned world. Dormammu rules over the Dark Dimension, as well as possesses immense power that has made him an incredibly dangerous threat. Often, Doctor Strange is the one standing in his way of accomplishing his goals. 
Dormammu would go on to reluctantly aid others in response to Galactus' arrival, and later served under Jedah Dohma when the Dark Dimension and Makai Kingdom were fused together by Ultron-Sigma.
==Powers and Stats==
Tier: , higher with X-Factor
Name: Dormammu, The Dread One
Origin: Marvel vs. Capcom
Gender: Male
Age: Unknown
Classification: Demonic Being, Conqueror of the Dark Dimension
Powers and Abilities:
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|-|Innate Abilities=
Superhuman Physical Characteristics, Immortality (Type 1; Implied that he will live for eternityMarvel vs. Capcom: Infinite), Inorganic Physiology (Type 1; Dormammu is a being made from energy with a metal bodyUltimate Marvel vs. Capcom 3Marvel vs. Capcom: Official Complete Works), Genius Intelligence, Martial Arts, Acrobatics (All Marvel vs. Capcom characters can pull off a Super Jump, which involves leaping high into the air in a single bound), Magic (Stated to wield the "dark magicks"Marvel vs. Capcom 3: Fate of Two WorldsUltimate Marvel vs. Capcom 3), Fire Manipulation (Utilizes several fire-based attacks. Dormammu's head is always surrounded in flames), Homing Attack (Stalking Fire tracks the opponent regardless of where they moveMarvel vs. Capcom 3: Fate of Two WorldsUltimate Marvel vs. Capcom 3Marvel vs. Capcom: Infinite), Darkness Manipulation (Purification spawns a pillar of dark energy in Dormammu's location of choice.Marvel vs. Capcom 3: Fate of Two WorldsUltimate Marvel vs. Capcom 3Marvel vs. Capcom: Infinite The Dark Dimension Hyper Combo blankets the ground in darknessMarvel vs. Capcom 3: Fate of Two WorldsUltimate Marvel vs. Capcom 3Marvel vs. Capcom: Infinite), Energy Manipulation (Capable of imbuing energy into his physical attacks.Marvel vs. Capcom 3: Fate of Two WorldsUltimate Marvel vs. Capcom 3Marvel vs. Capcom: Infinite Dimension Fang allows Dormammu to perform claw-like attacks that have extended range, utilizing energyMarvel vs. Capcom: Infinite), Energy Projection (Can fire energy projectiles with Dark Matter. Dormammu can form bursts of energy with the snap of his fingerMarvel vs. Capcom 3: Fate of Two WorldsUltimate Marvel vs. Capcom 3Marvel vs. Capcom: Infinite), Flight, Aura (Gains a fiery or purple aura whenever flyingMarvel vs. Capcom 3: Fate of Two WorldsUltimate Marvel vs. Capcom 3Marvel vs. Capcom: Infinite), Black Hole Creation and Space-Time Manipulation (Dormammu's Dark Holes are dimensional rifts that pull in material surrounding it while simultaneously harming his opponents), Magma Manipulation (Dormammu can spawn spikes of magma to sprout from the groundMarvel vs. Capcom 3: Fate of Two WorldsUltimate Marvel vs. Capcom 3Marvel vs. Capcom: Infinite), Summoning (Can call upon meteors to rain down on his opponentsMarvel vs. Capcom 3: Fate of Two WorldsUltimate Marvel vs. Capcom 3), Telekinesis (Capable of snatching and moving opponents with as little as a gestureMarvel vs. Capcom 3: Fate of Two WorldsUltimate Marvel vs. Capcom 3), Forcefield Creation (Dormammu will create a spherical forcefield around himself when blocking attacksMarvel vs. Capcom 3: Fate of Two WorldsUltimate Marvel vs. Capcom 3), Self-Sustenance (Type 1; Can fight in space undeterredUltimate Marvel vs. Capcom 3), Social Influencing (Easily convinced Lord Raptor to serve under himMarvel vs. Capcom 3: Fate of Two Worlds), Matter Manipulation (Atomic; Capable of performing matter-based transmutationUltimate Marvel vs. Capcom 3Marvel vs. Capcom: Official Complete Works), Soul Manipulation and Statistics Amplification (Can take an individual's soul for himself.Ultimate Marvel vs. Capcom 3Marvel vs. Capcom: Infinite In Marvel vs. Capcom, obtaining souls allows living beings to gain significant boosts in powerMarvel vs. Capcom: Infinite), Reality Warping, BFR, Pocket Reality Manipulation, and Status Effect Inducement (While they are suddenly put into a state of dizziness, Dormammu can trap opponents within a pocket dimension during his Dark Dimension Hyper Combo,Marvel vs. Capcom 3: Fate of Two WorldsUltimate Marvel vs. Capcom 3Marvel vs. Capcom: Infinite which is described as a dimension warping attackMarvel vs. Capcom: Infinite - Dormammu Tutorial (Official)), Elemental Manipulation (Possesses elemental controlUltimate Marvel vs. Capcom 3Marvel vs. Capcom: Official Complete Works), Enhancement (Dormammu has the ability to empower othersUltimate Marvel vs. Capcom 3Marvel vs. Capcom: Official Complete Works), Size Manipulation and Shapeshifting (Can alter his own size and shapeUltimate Marvel vs. Capcom 3Marvel vs. Capcom: Official Complete Works), Teleportation and Dimensional Travel (Dormammu can teleport, capable of travelling interdimensional rangesUltimate Marvel vs. Capcom 3Marvel vs. Capcom: Official Complete Works), Mobility Negation Inducement (Upon successfully hitting the opponent, "Stay put." briefly causes its target to be incapable of jumpingMarvel vs. Capcom 3: Fate of Two WorldsUltimate Marvel vs. Capcom 3), Shockwave Creation (Liberation creates a shockwave around Dormammu to push away opponentsMarvel vs. Capcom 3: Fate of Two WorldsUltimate Marvel vs. Capcom 3Marvel vs. Capcom: Infinite), Telepathy (Possesses telepathyUltimate Marvel vs. Capcom 3Marvel vs. Capcom: Official Complete Works), Explosion Manipulation (After telekinetically grabbing opponents, Dormammu can close his hand, spawning an explosion in the place of his enemy. Dark Spell allows Dormammu to create explosions simply by pointing, or to spawn far greater ones), Creation (Often forms glass models of Earth.Marvel vs. Capcom 3: Fate of Two WorldsUltimate Marvel vs. Capcom 3 Can create artificial beingsUltimate Marvel vs. Capcom 3Marvel vs. Capcom: Official Complete Works), Statistics Amplification and Healing (Activating X-Factor temporarily increases its user's strength and speed while healing them at a rapid pace.Ultimate Marvel vs. Capcom 3 ManualUltimate Marvel vs. Capcom 3 Blocking attacks in this state also prevents chip damageUltimate Marvel vs. Capcom 3), Attack Reflection (Capable of reflecting energy projectiles and missilesMarvel vs. Capcom: Infinite), Resistance to Fire Manipulation (Dormammu's head actively remains covered in flames, an aspect which never harms him in any capacityMarvel vs. Capcom 3: Fate of Two WorldsUltimate Marvel vs. Capcom 3Marvel vs. Capcom: Infinite), Perception Manipulation (Capable of viewing Shuma-Gorath's "default" form,Ultimate Marvel vs. Capcom 3 a being who takes the appearance of one's worst nightmare should they ever encounter himMarvel Super Heroes ManualUltimate Marvel vs. Capcom 3), Cosmic Radiation (Capable of fighting in space unharmedUltimate Marvel vs. Capcom 3), Mind Manipulation and Corruption (Capable of remaining unaffected when wielding the Soul Gem, which corrupts the mind of its user with its intoxicating allureMarvel vs. Capcom: Infinite)
|-|Infinity Gems=
*Damage Boost (The Power Gem increases one's powerMarvel Super HeroesMarvel vs. Capcom: Infinite)
*Speed Amplification, Intangibility, and Forcefield Creation (The Time Gem amplifies one's speed.Marvel Super HeroesMarvel vs. Capcom: Infinite Users are also capable of dashing past opponents and through projectiles in short dashes.Marvel vs. Capcom: Infinite When used by T'Challa, the Time Gem created a barrier beyond time that protected Valkanda from outside threats)
*Energy Projection, Homing Attack, Explosion Manipulation, Air Manipulation, Fire Manipulation, Ice Manipulation, and Electricity Manipulation (The Reality Gem allows its user to fire energy spheres,Marvel Super Heroes explosive pumpkins,Marvel Super Heroes or slow energy bursts that home in on targets.Marvel vs. Capcom: Infinite Its Infinity Surge projects a wind blade, a floor of ice that freezes opponents, a beam of fire, and a bolt of lightning from above, all of which home on its opponentsMarvel vs. Capcom: Infinite),
*Defence Boost, Sealing, and Energy Manipulation (The Space Gem grants Super Armour, a state in which most attacks will fail to stagger its user.Marvel Super Heroes It also traps targets within a cube of energy, restricting their movement and leaving them vulnerable to combosMarvel vs. Capcom: Infinite)
*Status Effect Inducement (Performing a throw attack successfully when using the Mind Gem inflicts a stun effectMarvel vs. Capcom: Infinite)
*Healing and Life Drain (The Soul Gem refills one's healthMarvel Super Heroes and grants them the ability to use a long ranged energy attack that drains an opponent of their own healthMarvel vs. Capcom: Infinite), Purification and Mind Control Negation (Merely grasping the Soul Gem cured Thor of the Sigma Virus as well as breaking him out of Ultron-Sigma's controlMarvel vs. Capcom: Infinite)
|-|Heroes & Heralds Cards=
Power Bestowal (Each card grants a certain ability or buff to whoever holds itUltimate Marvel vs. Capcom 3), Statistics Amplification (Certain cards have the ability increase health, power-up hypers and X-Factor time, movement speed, flight time, and defenseUltimate Marvel vs. Capcom 3) Absorption (Certain cards have the ability to absorb an opponent's vitality or hyper meterUltimate Marvel vs. Capcom 3), Damage Boost (Many cards offer an attack boostUltimate Marvel vs. Capcom 3), Attack Reflection (The Ms. Marvel card reflects damage received from attacksUltimate Marvel vs. Capcom 3), Invisibility (The Demitri, Nightcrawler, and Spider-Ham cards give the user the ability to turn invisibleUltimate Marvel vs. Capcom 3), Poison Manipulation (The Rathalos, Rathian and Red Skull cards may poison an opponentUltimate Marvel vs. Capcom 3), Healing (Certain cards have the ability to recover health or Hyper MeterUltimate Marvel vs. Capcom 3), Limited Healing Negation (Certain cards have the ability to decrease the amount of recoverable health their opponents haveUltimate Marvel vs. Capcom 3), Limited Invulnerability (Certain cards have the ability to grant invincibility to projectile attacksUltimate Marvel vs. Capcom 3), Resurrection (The Astaroth card can revive the user with full health when defeated as the last member of their teamUltimate Marvel vs. Capcom 3)
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Attack Potency: Dwarf Star level (Should he face Dormammu, Dante stated that he would not hold back against him.Marvel vs. Capcom 3: Fate of Two WorldsUltimate Marvel vs. Capcom 3 Could aid in the battle against Galactus and was even capable of defeating himMarvel vs. Capcom 3: Fate of Two WorldsUltimate Marvel vs. Capcom 3), higher with X-Factor
Speed: FTL (Comparable to Dante. Kept up with GalactusMarvel vs. Capcom 3: Fate of Two WorldsUltimate Marvel vs. Capcom 3), higher with X-Factor
Lifting Strength: Class Y (Comparable to Dante. Every character capable of beating Galactus should be able to break out of his attempt to crush them in the boss fight, with the latter being capable of holding an entire planet in his handsMarvel vs. Capcom 3: Fate of Two WorldsUltimate Marvel vs. Capcom 3)
Striking Strength: Dwarf Star level, higher with X-Factor
Durability: Dwarf Star level, higher with X-Factor
Stamina: Superhuman
Range: Standard Melee Range; Extended Melee Range with Dimension Fang; Up to Tens of Kilometers with ranged attacks; Low Multiversal with teleportation (Capable of interdimensional teleportationUltimate Marvel vs. Capcom 3Marvel vs. Capcom: Official Complete Works); Low Multiversal with the Space and Reality Gems (The Space Gem and Reality Gem had the ability to fuse the Marvel Universe, the Dark Dimension, the Capcom Universe, and the Makai Kingdom togetherMarvel vs. Capcom: Infinite)
Standard Equipment: None notable
*Optional Equipment:
**The Heroes & Heralds Cards
**The Infinity Gems
***Power Gem
***Time Gem
***Reality Gem
***Space Gem
***Mind Gem
***Soul Gem
Intelligence: Genius (Possesses vast knowledge on the Dark Dimension, as he has total control over it. Furthermore, has referenced himself as having conquered the entire Dark Dimension by himself.Marvel vs. Capcom: Infinite His control over the array of abilities as his disposal has been clearly mastered, as shown with his casual nature of unleashing them in combat. Before he was capable of traversing universes, Dormammu was only composed of energy, and could decipher how attaining a metal body would grant him access to the real world.Marvel vs. Capcom 3: Fate of Two WorldsUltimate Marvel vs. Capcom 3 Dormammu stands as a daunting demonic threat that even Dante will take seriously should he ever encounter The Dread One. Doctor Doom's impressive, self-taught knowledge of the dark arts is considered "infantile" in Dormammu's eyes.Marvel vs. Capcom 3: Fate of Two WorldsUltimate Marvel vs. Capcom 3 Rarely overestimates his own abilities, as shown in how he remains submissive to the likes of Shuma-Gorath and Jedah DohmaMarvel vs. Capcom 3: Fate of Two WorldsUltimate Marvel vs. Capcom 3Marvel vs. Capcom: Infinite)
Weaknesses: Dormammu's desire to exert his rule can leave him preoccupied, an advantage The Resistance were thankful for as to not have additional threats to deal with during the war against Ultron-Sigma.Marvel vs. Capcom: Infinite He can only wield one Infinity Gem and equip up to three card effects at a time.
Notable Attacks/Techniques:
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|-|Command Normals=
7m0b6g.gif|Dark Matter
7m08w9.gif|Flame Carpet
7m09hf.gif|Chaos Ripper
*Dark Matter: Dormammu waves his hand, firing an energy projectile as his opponent.
*Flame Carpet: Dormammu gestures downwards, covering a small section of the ground in front of him to be covered in flames.
*Chaos Ripper: While airborne, Dormammu performs an upwards swinging energy slash.
|-|Throws=
*Ground Throw: Dormammu makes a gesture, levitating the opponent off the ground and tossing them away.
*Air Throw: While airborne, Dormammu makes a gesture, levitating the opponent and tossing them downwards.
|-|Special Attacks=
*Dark Hole: Dormammu creates a black hole that hits multiple times and knocks the opponent down. It can also be used as a means to prevent projectiles from striking him.
*Purification: Dormammu produces a pillar of energy that reaches high upwards.
*Mass Change: Dormammu teleports in the direction of his choice.
*Flight: Similar to other fighters, Dormammu can utilize flight to deal deadly air combos. Unique to himself, Dormammu is surrounded by a fiery or purple aura when flying.
*Dark Spell: Dormammu raises one of his hands, either channelling the Power of the Destructor or the Power of the Creator. Depending on which power he draws from, and how many times he has done so, Dormammu will have gained access to a specific attack, allowing for great versatility.
*Dimension Fang: Dormammu covers his hands in a purple energy, allowing him to unleash energy slashes on his opponents.
**Liberation: Dormammu creates a short-ranged shockwave around himself.
**"Disappear!": Dormammu points, causing an explosion to appear in front of him.
**"Feel the Fear!": Dormammu points, causing a larger explosion to appear in front of him.
**"Return to Dust!": Dormammu reaches outwards, creating an enormous explosion around that covers the battlefield.
**"Careful now...": Dormammu spawns a spire from the ground just in front of him with a gesture.
**"Hahahaha....": Dormammu causes three spires to erupt in succession with a gesture.
**"Stay put.": Dormammu causes a carpet of dark energy to cover the battlefield. Should it make contact with an opponent, they will be briefly incapable of jumping, leaving them opponent significantly more vulnerable to attacks.
**Meteor Shower: Dormammu calls forth a barrage of meteors, raining from the sky.
**"HAHAHAHAHAH!": An enhanced version of Meteor Shower, calling down much larger meteors that cover a greater radius.
**Inferno: An enhanced verse of "Careful now...", creating a much taller and larger spire of magma, which sprays molten rocks into the air before they rain down.
|-|Hyper Combos=
*Chaotic Flame: Dormammu unleashes a huge stream of flames that fire forwards.
7lzwu8.gif|MvC3-UMvC3
7lzxvp.gif|MvCI
*Stalking Flame: Dormammu unleashes a large, floating ball of fire, which follows the opponent no matter where they move.
7lzx44.gif|MvC3-UMvC3
7lzy5n.gif|MvCI
*Dark Dimension: Dormammu covers the ground in dark energy, which spreads outward from his location until it covers the entire ground. If the opponent is caught in it, they will first enter a state of dizziness before they are transported into a pocket dimension. Dormammu holds the pocket dimension between this fingers, before crushing it along with his foe that resided inside of the dimension.
7lzxb7.gif|MvC3-UMvC3
7lzyfp.gif|MvCI
|-|Infinity Gems=
*Power Gem: Dormammu can use the Power Gem to increase his attack damage for a short period of time. In Infinite, the Infinity Surge version grants him a powerful attack with increased pushback force.
*Time Gem: Dormammu can use the Time Gem to increase his movement speed for a brief time. In Infinite, the Infinity Surge version allows him to move a set distance forward or backwards in the form of an instant dash that goes through the opponent and their attacks. 
*Reality Gem: Dormammu can use the Reality Gem to create three different elemental projectiles across the screen; electric spheres, icicles and fire orbs. In Infinite, the Infinity Surge version will make him launch a slow, homing energy burst with each use.
*Space Gem: Dormammu can use the Space Gem to increase his defense for a period of time, which reduces damage taken from his opponent's attacks. In Infinite, the Infinity Surge version allows him to push the opponent forward or backwards, and the Infinity Storm version seals them in a large, square force cage which restricts their movement for a while.
*Mind Gem: Dormammu can use the Mind Gem to constantly refill his Hyper Combo gauge for a short period of time. In Infinite, the Infinity Surge version provides him with a special throw attack which instantly stuns an opponent if hit.
*Soul Gem: Dormammu can use the Soul Gem to increase/fill his health for a short period of time. In Infinite, the Infinity Surge version grants him a far-reaching energy attack which absorbs the health off the opponent upon hit.
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==Gallery==
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|-|Art=
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|-|Alternate Costumes= 
|-|Animations=
|-|Extra Content=
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==Notable Matchups==
Victories:
Losses:
Inconclusive:
==References==
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