Town Hall/Giga Inferno (TH14)

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"The Giga Inferno makes your enemies feel like marshmallows trying to mount an attack on a bonfire. Now upgraded even further, it unleashes a poisonous cloud upon destruction that hurts and slows down nearby attackers."
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Level 1
Level 2
Level 3
Level 4
Level 5
==Summary==
*The Giga Inferno is a defensive weapon fitted onto the level 14 Town Hall.
*The Giga Inferno deals very high damage per second to multiple targets at once. It only emerges when the Town Hall is damaged, or when 51% of the base is destroyed.
*When the Town Hall is destroyed, it unleashes a Poison Bomb that works just like the regular Poison Spell; it deals damage and slows down movement and attack speed to all units around the Town Hall. This effect replaces the Town Hall 13 Giga Inferno's freezing bomb.
*Most statistics of the level 5 Giga Inferno from Town Hall 13 carry over to Town Hall 14's level 1 Giga Inferno: namely its DPS, range, number of targets, damage when destroyed. The only thing that changes is that its explosive bomb creates a toxic poison cloud instead of slowing down the surrounding area with frost, initially it will have a less effective slow in exchange doing poison damage with a longer lasting effect until it reaches level 5 where it will tie with the frost effect.
*Before the Giga Inferno emerges in a battle, the Town Hall is not treated as a , and defense-targeting troops like Giants will not attack it while other defenses remain. Once the Giga Inferno is active, these troops will be able to target the Town Hall alongside the existing defenses.
*The levels of the Giga Inferno are denoted by the number of stars that can be seen when tapping on a Town Hall 14. Roman numerals on the front of the Town Hall also show the level of the Giga Inferno inside. This is more important than the denotation of the Giga Tesla as the visual upgrade difference of the Town Hall and the weapon itself is not as dramatic.
==Strategy and Tips==
*The Giga Inferno can be extremely dangerous; it can be compared to a multi-targeting Inferno Tower, except dealing much more damage than one. You can consider using a Freeze Spell on the Giga Inferno to stop it from wreaking havoc on your troops.
*Sometimes, it is bad (for the defending side) for the Giga Inferno to be triggered as then defense-targeting troops (e.g. Giants, Balloons, Golems) can then attack the Town Hall. It is good to have a single-target Inferno Tower nearby to counteract this.
*It can be useful to use a single Earthquake Spell to activate the Giga Inferno so that defense-targeting troops such as Balloons can path towards and target the Town Hall. This is often best done when these troops are close to the Town Hall so that the Giga Inferno gets less time to fire upon these troops.
**After the placing the Earthquake Spell at the Town Hall, the Flame Flinger can easily take it out because of the damage, being able to outrange the Giga Inferno and the fire damage over time effect. However, the process is slow and the Battle Builders can fix the damage quickly if they are not taken out first, so try and start another part of an attack to prevent time fails.
*Like the multi-target Inferno Tower and Giga Tesla, the Giga Inferno will not be able to use its full damage output if attacking only a single target. This means Queen Charges attacking the Town Hall (if not protected by any other defenses) will usually be able to take it down as long as the Healers stay out of range. However, Giga Infernos (especially at higher levels) can do more damage than the Healers can heal by themselves, so a Rage Spell may be required to boost their output.
*When going against the Town Hall 14 Giga Inferno, be prepared for its explosion if you destroy it, as it can easily wipe out many smaller troops, including Bowlers and Balloons, and also significantly hurt your larger troops and heroes. The Grand Warden's Eternal Tome ability can be useful to prevent the explosion damage from hurting or killing your troops, but will not prevent the Poison effect from slowing down your troops.
**Even if the Tome protects your troops from the blast, the resulting poison will outlast the ability and so do heavy damage to them. As such, it is advisable to destroy the Town Hall early into the attack with a hero or a siege machine so that the majority of your army never has to engage it.
**The Healing Tome lasts longer than the Poison duration, and can be used to negate some damage from the defensive Poison.
***However, starting at level 4 and above, the death poison damage starts to deal more damage that the max-level Healing Tome can heal, but you can use a Healing Spell to stack the healing effect, rendering the Poison effect useless.
**A Freeze Spell does not mitigate the Giga Inferno's death explosion and poison effect.
**The explosion radius, while significant, is smaller than the range of the Giga Inferno. Long-ranged units like the Archer Queen can stay clear of the blast if they do not move towards the Town Hall before it explodes.
**If the Town Hall is isolated with a large empty space around it, as is usually the case in anti 2-star bases, it can often be useful to allow a lone Wall Wrecker or Battle Blimp (loaded with high damage Clan Castle troops, such as P.E.K.K.As, Valkyries or Balloons) to target the Town Hall while the rest of the army can be used to clear the buildings around the sides. If you manage to take down the Town Hall with the Siege Machine, the explosion will likely only affect any Clan Castle troops you used to take it down, and you can use the Grand Warden's ability elsewhere (against the Eagle Artillery, for example).
==Upgrade Differences==
*After each upgrade, the Roman numerals on the top of the door of the Town Hall change accordingly to the Giga Inferno's level.
*The Giga Inferno weapon itself gains a significant visual change at level 5, not counting the Town Hall's appearance, and at each level, the Poison Bomb's explosion damage is increased.
**At level 1, when activated, the stone slides open in half, a circular pillar, which the top is cracked into three pieces, a gold ring in its neck, is hollow, and filled with burning Dark Elixir, is lifted up and summons a floating ball of crackling energy. The inside of the Town Hall is a jagged stone wall. When the Town Hall is destroyed, the energy ball falls into a container with a skull which progressively gets brighter and the poisonous orange liquid fills up, during which the container heavily shakes and glows orange before exploding, leaving a cloud of Poison behind.
**At level 5, the ball of energy becomes bigger.
==Statistics==
Level	Damage per Second	Damage per Shot per Target	Damage when destroyed	Poison Max DPS	Speed decrease	Attack Rate decrease	Cost 	Build Time	Experience Gained	Town Hall Level Required
1 	220 	28.16 	700 	100 	30% 	30% 	N/A 	N/A 	N/A 	14
2 	235 	30.08 	750 	120 	35% 	35% 	7,500,000 	5d 	657 	14
3 	250 	32 	800 	140 	40% 	40% 	9,000,000 	6d 	720 	14
4 	265 	33.92 	900 	160 	45% 	45% 	11,000,000	7d 	777 	14
5 	280 	35.84 	1,000 	180 	50% 	50% 	12,000,000	8d 	831 	14
Hitpoints	Number of targets	Range	Attack Speed	Damage Type 	Unit Type Targeted	Poison duration when Destroyed
8,900 	4 	10 	0.128s 	Multiple Targets	Ground & Air 	12s
==History==
*The Giga Inferno (at TH14) was introduced in April 12, 2021 "Town Hall 14" update.
*The April 29, 2021, balance changes made the Poison DPS increase more quickly.
*The September 28, 2023 balance changes reduced the Giga Inferno's main DPS at all levels, from a flat 300 at all levels to 240-280.
*The December 12, 2023 update reduced the Giga Inferno's Poison duration to 12 seconds (from 16).
*The June 3, 2024 balance changes reduced the Giga Inferno's DPS at levels 1-4 to 220-265 (from 240-270) and death damage to 700-900 (from a flat 1,000).
==Trivia==
*According to Darian in Supercell's Town Hall 14 Dev Update video, the design of the Town Hall, as well as the the buildings with new upgrade levels, and new buildings, are inspired by indigenous Mesoamerican architecture.
*As the Giga Inferno for Town Hall 14 is mainly just a ball of energy summoned on top of the Town Hall, it does not act like a bomb on its own like the previous two versions of Town Hall weapons. Because Inferno Towers are powered by Dark Elixir and Poison Spells are brewed from Dark Elixir, the container might have the ingredients of a Poison Spell, activated by Dark Elixir at a high energy state to create both an explosion and a cloud of poison.
*Town Hall 14's Giga Inferno upgrade costs are lower than those of Town Hall 13, probably due to the fact that only the Poison Bomb is upgraded, and these upgrades are less significant than the Town Hall 13 upgrades.
*At levels 3-5, there is a visual error that when the Giga Inferno is activated, the stone on the top middle of the Town Hall's roof reverts from completely gold to stone with some gold outlining when the stones are split, much like at levels 1-2.
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Category:Buildings
Category:Defenses
Category:Home Village
de:Giga-Infernoturm (Rathaus-Level 14)
Category:Town Hall