Research Lab (Civ6)

The Research Lab is an advanced scientific building in Civilization VI. It is built in the Campus district and requires a University (or one of its replacements).
=== Vanilla and Rise and Fall ===
* Effects:
** +5 (boosted by Rationalism)
** +1 Citizen slot
** +1 points per turn 
** +4 with Third Alternative
** With Ethiopia Pack: +3 for each Scientific City-State with 6 s.
** +4 with Great Scientist Albert Einstein activated.
=== Gathering Storm ===
* Effects:
** +3 (boosted by Rationalism)
** +5 additionally when Powered.
** Base Load: 3 
** +1 Citizen slot
** +1 additionally per Specialist in this district
** +1 points per turn 
** +4 and +2 with Third Alternative
** With Ethiopia Pack: +3 for each Scientific City-State with 6 s.
** +4 with Great Scientist Albert Einstein activated.
== Strategy ==
The Research Lab is a high-level building that boosts a city's output. It provides +4 with the Third Alternative policy card (as well as +2 in Gathering Storm), so if you're aiming for a Science Victory and have many cities with Research Labs, you may want to gear your civic development toward discovering Totalitarianism even if Fascism isn't your government of choice.
The Research Lab also increases the yields of Specialist slots, so make sure you work those after building it - that is, if the city is only there to generate . That is the case more often than not if you're going for a Science Victory.
Building a Research Lab triggers the for Nuclear Program. The Great Scientist Albert Einstein gives all Research Labs +4 .
== Civilopedia entry ==
== See also ==
* Research Lab in other games