112937-a-new-article-on-the-status-of-the-game

== Content ==
			
http://massively.joystiq.com/2014/09/08/the-nexus-telegraph-wildstar-aint-doing-so-good/
 
 
P.S. Just a note... after only 5 hours from making post there are 560 comments (here on official forums there are like 80/100 reply a day).	
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I have to admit, this is a well written article. It made me annoyed, then when it mentioned free to play it got me annoyed twice as much, and the last straw was the line about Warhammer... If the author is such a smarty pants, then he or she must know that Warhammer had insane queues to log in. Several hours of wait time. I am quite happy that this wasn't the case with Wildstar and that we could play without that many server crashes due to overpopulated servers. The need for Megaservers is a proof that Carbin cares about the players.
 
btw. I loved Warhammer even with all the problems.	
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			as long as they don't go f2p I'll stay	
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			The biggest part of the article I agreed with was the focus of combat. The content isn't that difficult, it just isn't. Stun and avoid red, easy peasy. But when I want to have a relaxed day of messing around in an MMO, wildstar is not a valid option.I do wish there was content that I could do that wasn't a constant grind or drag. Even adventures people get pissy when they can't get silver or gold, drama ensues and it's just another day running Wildstar content.	
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After 3 months, I can pretty easily watch TV while running an adventure or dungeon.  It's just something you have to get used to, and I love the combat to death.
 
I don't want the game going F2P (it already has CREDD).  Changes will happen, but don't screw with the core combat.
 
You can pug dungeon silvers.  I've done them.  I've pretty much pugged all the way through world bosses without my guild because I wasn't willing to pay for a transfer.  Some people just can't be bothered to show any kind of dedication, and quite frankly I would rather play with the ones that can.	
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The real sad part was when certain individual(s) felt the need to vent in the article's comment section and go all out...
...because the poor darlings feel too "oppressed" to appropriately voice their precious opinions on these forums.	
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The real problem with MMO launches is that they're not MOBAs.  There's a reason gamers flock to LoL, Dota, and Smite and it has nothing to do with hardcore, F2P or anything else.  It has to do with fun.  
 
The first post-WoW MMO to replace grind, "hardcore" and "gear progression" Skinner's boxes with flat out fun gameplay will be the true WoW killer.	
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P.S. Just a note... after only 5 hours from making post there are 560 comments (here on official forums there are like 80/100 reply a day).
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The real problem with MMO launches is that they're not MOBAs.  There's a reason gamers flock to LoL, Dota, and Smite and it has nothing to do with hardcore, F2P or anything else.  It has to do with fun.  
 
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The real problem with MMO launches is that they're not MOBAs.  There's a reason gamers flock to LoL, Dota, and Smite and it has nothing to do with hardcore, F2P or anything else.  It has to do with fun. 
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A thing MOBAs focus on is not having "progression" skew any possibility of having a rational discussion about relative skill between players (using the same character, in the case of a MOBA).
 
I have never understood MMOs' fascination with destroying any pretense of "level playing field" in their competitive modes. It's like playing chess only if my rank is higher than yours you have to forfeit both your knights before we start - as if my greater skill wasn't advantage enough...
 
PvP for titles, for housing items, for a meaningful ranking number, or for awesome skins I get. PvPing for gear that makes you more powerful in PvP is insanity.	
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"You've got plenty of small-group content, but the medal system punishes anyone who's not in the top tier, rather than just rewarding good performance with, well, a smooth run."
 
This line here probably annoyed me most of all out of the whole thing.  This is a statment on more then just the game but society in general, where it is considered bad for people that excel at something to get a reward.  Why shouldn't someone that has worked harder, gotten a group of like minded people together, and accomplished something difficult, get a reward at the end of the day.  So many in life expect everything to be given to them.  For those that say "I pay the same amount for the game as everyone else so I should get to see everything", no you shouldn't.  Its a game, not a movie, why did you get the game if you didn't want to be challenged. 	
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I disagree with the idea that megaservers = game is failing or an admission of defeat. And, even if they are, I'm still having fun. My guild has exploded with new members. We are just starting to raid (as we're a pretty casual guild, we took our time getting to GA), and we're really excited about it. The people who are enjoying the game are playing it. 
 
I'm less impressed with Massively the more I read them. There's a lot of conjecture and very little, if any, facts presented in their articles.
 
Doom and gloomers are loud...it doesn't make them right.	
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Even if they didn't announce megaservers it would have been obvious to these bloggers the servers were getting empty.
 
Carbine made the right decision and it will save them many subs.
 
If only it came earlier, there would probably be more players right now. Many people I know already moved back to WoW, Gw2, Archeage and Destiny.	
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Even if they didn't announce megaservers it would have been obvious to these bloggers the servers were getting empty.
 
Carbine made the right decision and it will save them many subs.
 
If only it came earlier, there would probably be more players right now.
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Even if they didn't announce megaservers it would have been obvious to these bloggers the servers were getting empty.
 
Carbine made the right decision and it will save them many subs.
 
If only it came earlier, there would probably be more players right now. Many people I know already moved back to WoW, Gw2, Archeage and Destiny.
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Uh... no. Just no. Purely match-based PvP (and mostly isometric) games are something entirely different. I have nothing against them, I'm not saying Wildstar is MORE fun... but "apples and oranges" doesn't even begin to cut it here.
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It's more like apples and liver.  Both are healthy, but only one is actually pleasant to eat.
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It's more like apples and liver.  Both are healthy, but only one is actually pleasant to eat.
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The real sad part was when certain individual(s) felt the need to vent in the article's comment section and go all out...
...because the poor darlings feel too "oppressed" to appropriately voice their precious opinions on these forums.
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With a post like that, from you, I wouldn't blame them. Anyone that posts anything contradicting rainbows and butterflies on these forums will adequetaly be met with resistance, name-calling, and general mud slinging. That's expected, though, because these are the official forums. However, I've been part of other games where criticism was welcomed if written the right way. WildStar's fanbase, for better or worse, just doesn't deal with that too well. Maybe it's because some are too protective of it because they think of this game as the "last salvation" for the genre. As soon as the playerbase becomes more accepting of coming and going players, which all MMOs need, WildStar will start doing better.
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The real problem with MMO launches is that they're not MOBAs.  There's a reason gamers flock to LoL, Dota, and Smite and it has nothing to do with hardcore, F2P or anything else.  It has to do with fun.  
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These games are popular, because couch potatoes who can't do any kind of sport now get this awesome lazy e-sport with the word "sport" in it.
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			I wrote an article once... Seems like they will let anyone write them, regardless of their substance.	
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I wrote an article once... Seems like they will let anyone write them, regardless of their substance.
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Indeed, just because it is written doesn't make it true, accurate, or honest in any way shape or form.
But by golly people will eat it up faster than a dog and it's own *cupcake*	
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The real problem with MMO launches is that they're not MOBAs.  There's a reason gamers flock to LoL, Dota, and Smite and it has nothing to do with hardcore, F2P or anything else.  It has to do with fun.  
 
The first post-WoW MMO to replace grind, "hardcore" and "gear progression" Skinner's boxes with flat out fun gameplay will be the true WoW killer.
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With a post like that, from you, I wouldn't blame them. Anyone that posts anything contradicting rainbows and butterflies on these forums will adequetaly be met with resistance, name-calling, and general mud slinging. That's expected, though, because these are the official forums. However, I've been part of other games where criticism was welcomed if written the right way. WildStar's fanbase, for better or worse, just doesn't deal with that too well. Maybe it's because some are too protective of it because they think of this game as the "last salvation" for the genre. As soon as the playerbase becomes more accepting of coming and going players, which all MMOs need, WildStar will start doing better.
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[sarcasm]
 
Because the number of people that agree with you determines the veracity of your ideas, right?
 
[/sarcasm]
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Sounds like you write yourself a white knight manifesto and submit it to Massively....
Then we'll see who'll really agree with you.
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/nosarcasm
 
Yes.  If your ideas are right, over time, more and more people will agree with you as the evidence for your position piles up. That's the way progress happens.  (I'm speaking outside the realm of the 100% subjective, of course.) 
 
Minority opinions that are correct do not remain minority opinions forever. 
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It even makes a mistake that Star Wars: The Old Republic made, insofar as every character you level up will be going through almost the exact same zones, with the only difference being the first two zones you choose between.
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The state of the game isn't good at the moment so you have to expect articles or replies like this towards something that went downhill. Some can be good while others are bad, but overall this helps the game to do better which all are waiting on to see deeply. 
 
If this game didn't have good features such as crafting, transmog, dyes and their combat which needs to be worked on. I'm sure I would of left this game for good even before release. I know a lot of people loves this game, but due to what's been stated such as tedious grinding, attunement and etc especially isolated zones. Yeah that can turn away casuals and hardcore crowds.
 
I heard the medal system and reward is another reason why players left. If rewards gives bad gear since it's rng then what's the point on obtaining them. Does Veteran dungeons gear players for raiding? The game is kind of relevant to WoW and FFXIV ARR so players expect features like those to be close in this game.	
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Not true in the least. Ask 100 people why we have seasons; 90-95 will give you an incorrect response.
 
Sure we can make some very VERY general statements about intellectual progress; but they are loose generalizations, and tend not to hold well in practice.
 
Most majority opinions are, to be blunt, false. This is why a minority of people (scientists/scholars) are responsible for progressing the majority of human knowledge. 
 
Most people rely on heuristic understanding; rather than accurate knowledge. 
 
Sure we can discuss opinions all the way home; and opinions are powerful because people will internalize them when published as if they hold some weight or authority. But in the end, opinion is what it is; and much like *cupcake* holes, everyone has one (except this kid, but let's no split hairs)
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Chua read article and was laughing most of time.
Arguments used are "weak" at best.
 
Mega-servers bad thing? Mega-servers should be done since day one.
Chua think using classic server system bad idea. Technology exist for major thing like this, play experience for people been alot better.
 
Roleplay community getting especially bad news?
Yeah well, Chua think all deserve bad news in turn.
First was PvP, then hardcore, then PvE, then Warrior, now Stalker and RP.
Will always be community getting bad news, waste of text to single out.
 
Brick wall hard stuff?
Did writer play game? WildStar not hard.......time consuming.
Dungeons and attunement and fights all fun for Chua, but not considered hard.
Maybe is bad thing, maybe not. Chua leave in middle.
 
Start addressing flaws?
Carbine been addressing flaws since day one, and Chua think done better and faster job then many other companies out there.
Remember WoW? Took game over year to stabelise into monster is now.
Expecting same from new game, even was long in development is pointless.
Human cannot know if product is success or working properly till hits market.
And no Chua not care otherwise, is industry experience.
 
Tl;DR: Chua think is bad written article
inb4 fanboi	
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Start addressing flaws?
Carbine been addressing flaws since day one, and Chua think done better and faster job then many other companies out there.
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With a post like that, from you, I wouldn't blame them. Anyone that posts anything contradicting rainbows and butterflies on these forums will adequetaly be met with resistance, name-calling, and general mud slinging. That's expected, though, because these are the official forums. However, I've been part of other games where criticism was welcomed if written the right way. WildStar's fanbase, for better or worse, just doesn't deal with that too well. Maybe it's because some are too protective of it because they think of this game as the "last salvation" for the genre. As soon as the playerbase becomes more accepting of coming and going players, which all MMOs need, WildStar will start doing better.
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With a post like that, from you, I wouldn't blame them. Anyone that posts anything contradicting rainbows and butterflies on these forums will adequetaly be met with resistance, name-calling, and general mud slinging.
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...Your TL;DR version reinforced for me that my late-night, bleary-eyed impression of the article was essentially accurate. The article is pointless.
 
While I agree that most of the concerns shouldn't simply be dismissed, at the same time, the author offers absolutely no new insight as to solutions to any of these problems. The closest thing to a suggestion he makes is that Carbine should start working on a F2P transition. How does that fix anything? Making it free doesn't make it good.
 
The comment about "taxing" combat is just laughable, as the combat is a large reason why most people I know got hooked on the game in the first place. It's one of the game systems that is least problematic, IMO, from the standpoint of the game's longevity.
 
It's very clear that the author is late to the doom and gloom party and simply had to put in his 2c without really coming up with anything new or productive to say. He took two months of forum posts, paraphrased it all down into a column of 10 or so paragraphs, and submitted it for his science fair project. Let's not give it more publicity than it deserves. If anything, those of us who post here regularly should sue for plagiarism.
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The real problem with MMO launches is that they're not MOBAs.  There's a reason gamers flock to LoL, Dota, and Smite and it has nothing to do with hardcore, F2P or anything else.  It has to do with fun.  
 
The first post-WoW MMO to replace grind, "hardcore" and "gear progression" Skinner's boxes with flat out fun gameplay will be the true WoW killer.
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{| class="blockquote"
Even if they didn't announce megaservers it would have been obvious to these bloggers the servers were getting empty.
 
Carbine made the right decision and it will save them many subs
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{| class="blockquote"
A thing MOBAs focus on is not having "progression" skew any possibility of having a rational discussion about relative skill between players (using the same character, in the case of a MOBA).
 
I have never understood MMOs' fascination with destroying any pretense of "level playing field" in their competitive modes. It's like playing chess only if my rank is higher than yours you have to forfeit both your knights before we start - as if my greater skill wasn't advantage enough...
 
PvP for titles, for housing items, for a meaningful ranking number, or for awesome skins I get. PvPing for gear that makes you more powerful in PvP is insanity.
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This article is basically why I don't count "gaming sites" as "media" or "journalism".  It's an insult to the people who actually attended 1 class at a community college.
 
That article?  Bachelor of Arts - Journalism - Corinthian Colleges. 	
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