Ranking system

As of February 11, 2007, a revised scoring system was implemented, introducing a new ranking methodology that evaluates players based on their dominance throughout the game, alongside their final rank position. Dominance is determined by the average territory count a player holds at the beginning of each turn, relative to the total number of turns elapsed. To mitigate advantages for players who spread themselves thinly early in the game due to large dice stack placements, dominance calculations are activated after the third round of gameplay.
In August 2007, a testing phase commenced for a new ranking system, discarding the ELO algorithm in favor of a point-based system. Between September 1, 2007, and January 1, 2008, various iterations of this system were trialed, where players accrued points each turn, contributing to a communal "pot" that was subsequently redistributed based on the number of territories held. This experiment led to the emergence of "point-farming" strategies, wherein leading players prolonged games to accumulate points at the expense of other contenders. A subsequent update on January 2, 2008, aimed to curb this practice by withholding extra points for extending games that are essentially decided, particularly benefiting the leading player.
Scores reset to zero at the start of each month, with top-performing players earning trophies displayed in their bio boxes. Furthermore, game rooms are named after the usernames of the monthly champions.
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