The Headless Horseman (World of Warcraft)

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|-|The Headless Horseman=
|-|Sir Thomas Thomson=
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==Summary==
During Hallow's End, The Headless Horseman darkens the sky of towns across the Alliance and Horde, empowered by fel Magic and a hatred of those he sees as an Undead horde, he believes himself righteous and just in his madness...
In truth, the horseman is Sir Thomas Thomson aka Sir Thomas <Son of Thomas> was once a Knight of the Silver Hand and hero among his fellow paladins. He became cursed, driven insane within the Scarlet Monastery, and believed that he was alive and that everyone alive was dead. His fervor no longer served the Light. With the coming of Hallow's End, he spreads gloom and fire across the villages of Azeroth.Legends Volume 5: A Cleansing Fire
He appears in his true but ghostly form after his headless form is defeated. He then asks for forgiveness, and that his holy tome, the Tome of Thomas Thomson be brought back to a Costumed Orphan Matron.
==Powers and Stats==
Tier: At least | At least 
Key: Living | Undead
Name: Sir Thomas Thomson <Son of Thomas> | The Headless Horseman
Origin: World of Warcraft
Gender: Male
Age: Unknown, was an adult before death
Classification: Human, Paladin
Powers and Abilities:
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|-|Sir Thomas Thomson=
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*Superhuman Physical Characteristics
*Weapon Mastery
*Immortality (Types 1 [Undead exist in a state of preserved decay, allowing them to functionally live in undeath foreverDave Kosak on Twitter], 2 [Attacking his body is an inconvenience at best.The Headless Horseman fight Dismemberment is not able to kill an Undead,Traveler, pg. 220 and they can only be truly killed by being completely burned or by Holy Magic. Arthas in particular was unaffected by ripping out his own heartThe Hunter and the PrinceGambit Tirion's Gambit], 7 [Is undead], and 8; Cursed to always rise each Hallow's end)
*Flight (Both his Horse and head are capable of flight)
*Body Control (His Head can act independently from his body and vice versa)
*Non-Physical Interaction (All combatants in Warcraft have the natural ability to harm and kill a variety of intangible and incorporeal entities, beings that are physically intangible such as ghosts and spirits and air and fire elementals as well as beings that are elementally intangible such as oozes and slimes and water elementals)
*Life Manipulation/Absorption/Darkness Manipulation (All Undead attacks and damaging spells have a chance to drain the target, dealing Shadow damage)
*Self-Healing (All Undead attacks and damaging spells have a chance to drain the target, healing the Undead for the same amount. Undead are also able to heal by consuming other Undead)
*Self-Sustenance (Types 1, 2, and 3, Undead can survive underwater indefinitely, and though they may chose to do so out of habit, they do not need air to live,Diving Log do not need sleep or rest,to the Side Effects of Reanimation and do not need to eatCrabulous Feast)
*Damage Reduction (All Undead take reduced Shadow damage)
*Chaos Manipulation/Life Manipulation/Soul Manipulation [Permanently enchanted with Fel Magic, which is a which harnesses the life energy and souls of living things as fuel)
*Fire Manipulation (uses fire as a main means of attack both by himself and with his shadesThe Headless Horseman fight)
*Temperature Manipulation (Wood instantly burns to ash and steel melts instantly on-contact with the Horseman)
*Durability Negation/Fear Manipulation/ (Via Configuration which deals about 5% of the opponent's health in damage and causes fead)
*Summoning/Status Effect Inducement (Can summon pumpkin sprouts to aid him in battle, which reduce the damage of magic attacks whenever they land hits)
*Resistance to Pain Manipulation (Undead have a dulled sense of touch and only experience faint sensations of pain or discomfort from most physical stimuliAsk CDev - Round 2)
*Resistance to Mind Manipulation/Fear Manipulation/Ice Manipulation/Transmutation/Plant Manipulation/Status Effect Inducement/Light Manipulation/Empathic Manipulation/Sleep Manipulation/Power Nullification/Telekinesis/Electricity Manipulation/Darkness Manipulation/Vibration Manipulation/Paralysis Inducement/Explosion Manipulation/Statistics Reduction/Curse Manipulation/ (Via being a Boss, The Headless Horseman is immune to Mind Control, Fear, Polymorph, and the Frost Nova spells, alongside any other Crowd Control abilities in his verse)
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Attack Potency: At least Mountain level (Even the mere presence of a Paladin can turn the tide of a battle, being the equivalent of the Orc's Death Knights in the second War, who were capable of taking attacks from and killing high-level mages of the Kirin Tor,Chronicles: Volume II Thomas, when he went mad, killed numerous other paladins, proving himself far superior) | At least Mountain level (Stronger then before, to the point where he's considered almost unstoppable)
Speed: Average Human movement speed (Standard movement speed for all characters is 6.4008 m/s), at least Subsonic+ reaction and combat speed (Comparable to adventurers capable of dodging bullets at point blank range) | Superhuman Movement Speed (Rides atop a horse capable of keeping pace with Smilodons) at least Subsonic+ reaction and combat speed (Comparable to adventurers capable of dodging bullets at point blank range)
Lifting Strength: At least Class 100, likely higher (Significantly stronger than fodder Dwarf Mages and Priests who are capable of casually lifting and carrying barrels this heavy) | At least Class 100, likely higher (Stronger then Before)
Striking Strength: At least Mountain level | At least Mountain level
Durability: At least Mountain level | At least Mountain level
Stamina: Superhuman (All Paladins are capable of fighting for hours without tiringPaladin Class Hall) | Infinite (As an undead, The Headless Horseman does not require food, water, air, or sleep in order to function. Even as a Death Knight it has been stated that Illidan and Arthas had the capacity to keep up their fight foreverA Destiny of Flame and Sorrow)
Range: Standard Melee Range, Tens to Hundreds of Meters with Magic
Standard Equipment: Large Holy Sword | Cursed Sword, his steed, and his body
Intelligence: Gifted (A paladin who when he went insane Slaughtered dozens of other paladins before being captured and executed. To join the Knights of the Silver Hand, apprentices are trained to use a variety of weapons, they learn combat tactics and many techniques, as well as how to ride and fight on their steed. Their training sessions are long and difficult, lasting up to several hours a day until exhaustion, and doing so every day for years. Training at arms is important for a paladin, so are prayer and meditation, as they must be able to cut down their enemies but must also be able to heal their allies and themselves. Following the ceremony of induction, they continue to be trained by their master, to learn how to use their new holy powers. Once their training is complete, and to improve their new abilities, young paladins are given various quests, missions, and trials by their masters to continually prove their worthiness to the order.)
Weaknesses: Eventually went completely insane
Notable Attacks/Techniques:
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*Cleave: Standard wide swing of the sword
*Whirlwind: After losing its head, the body will whirl it's sword around in a deadly area around itself
*Flaming Heads: Several flaming jack-o-lanterns appear and move toward the opponents, exploding for MASSIVE damage when they hit an opponent
*Conflagration: A flaming area of effect attack, The horse. Also triggers Conflagrated Weapon.
**Conflagrated Weapon: Gives the Horseman a chance to do extra fire damage on melee attacks. Allows the use of Fiery Cleave. Lasts 11 seconds.
***Fiery Cleave: Deals MASSIVE damage to all targets in front of the Horseman.
Head of the Horseman: Active after the Horseman suffers 99% damage each phase. 63000 Health.
*Pulsing Pumpkin: Tossed on the ground during phase three. Casts sprout after ~15 seconds. Large amount of health Health. If a pumpkin lands on an opponent, they get a disease named Squash Soul which is -18 Spirit for 20 minutes.
**Pumpkin Fiend: Sprouted from the Pulsing Pumpkins. Deals decent base damage and has a large amount of health Health.
|-|Paladin=
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==Notable Matchups==
Victories:
Losses:
Inconclusive:
==References==
Category:Characters
Category:Warcraft
Category:Paladins
Category:Humans
Category:Good Characters
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Category:Holy Users
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Category:Healers
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Category:Telepaths
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Category:Energy Users
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Category:Sound Users
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Category:Summoners
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Category:Damage Transferal Users
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Category:Ghosts