Agencies of the Dalmer empire

In order to ensure unity in the Dalmer empire, Supranational institutions are necessary to ensure the High Kings authority in the mass of elected kingdoms, micro kingdoms and other administrations that appear, change and disappear (sometimes in a manner of months) within the empire. Agencies are the representatives of the Empires different institutions, these can be supranational or decentralized within the different administrative subdivisions. 
== Types of agencies ==
=== Supranational Agencies ===
Supranational agencies are the highest agencies, dedicated to the broadest policies of TIDE. 
=== Decentralized Agencies ===
Decentralized agencies contribute to the pursuit of Imperial policies. They support (and mostly enforce) cooperation between the Elected Kingdoms and the High Kingdom, by pooling together their technical and specialist skills of the institutions of Empire and the Elected Kingdoms. These agencies are scattered all over Dalmeran.
=== Executive Agencies ===
Executive Agencies are established for a limited lifespan by the Commission of Empire so as to manage the specific tasks linked to the Empire’s program.
=== Non Permanent Organizations ===
These organisations are created in the context of Imperial and social partnerships programs between the Commission of Empire and the Elected Kingdoms.
= Actors of the Dalmer Empire =
== Commissions ==
Commissions are the bulk of the Empire’s agencies executive leadership. Commissions dictate objectives and strategies that are to be followed by their subordinates.
=== Commissars ===
Commissars are the Officers who compose commissions, they are the highest authorities of their field elected from between the ranks of an agency. A commission elects a president for a length of time determined by the commission.
== Jurisdictions ==
Jurisdictions are the sphere of influence where judges can inspect and pass judgment on a particular area or actions in order to determine the legality of a certain situation. Jurisdictions serve as the public's informants and executors of popular will. 
=== Judges ===
Judges are members of a Jurisdiction whose role is to pass judgment within a certain frame.
= Supranational Agencies =
== Institutions and bodies concerning policy making ==
=== Imperial Parliament / The Arc ===
Dalmer society is tetracameral with two chambers representing the people at large divided by age (the Patri and Matri Courts), the other two representing respectively the technocracy (Technicans), and the economic interests of the people (Directorate).
These chambers exist for each Elective Monarchy of the Dalmer empire, as such, each settlement whose land meets certain requirements may very well have its own Arc in time. 
Historically, there is no clear alliance between the chambers, though and there have been attempts to add a fifth for the magical or religious communities in some settlements.
==== Patri (National assembly) ====
Lower Court of Dalmer politics, destined to be the “Court of ideas” designed to be filled with young(er) dalmer representatives to try out and test policies that can improve dalmer society, essentially acting as a discussion chamber for voting laws, they are considered inventive and enterprising by the rest of the Dalmer political class. 
==== Matri (Senate) ====
The Higher Court of Dalmer politics, the “Court of Elders”, is destined to be a wise council, to reel back the Lower Court’s ambitions and to keep their ideas realistic from derailing, and are more prone to keep their eyes on the empires purse strings. Their role is more akin to managers, to keep the empire running and the general infrastructure working smoothly  
==== Technicans ====
Technocrats, whose purpose is to give the point of view of scientists, doctors and technicians on issues. It acts as a Court in itself, and is usually staffed with Guild Masters. The role of the Technicians are to say if a project proposed in the chamber is scientifically sound, typically challenging its more technical aspects, however, this chamber is often biased as scientific curiosity sometimes trumps the feasibility of the project, as such the mathematicians are highly sought in regard of checking calculations on government projects.
==== Directorate ====
Syndicated representatives from all businesses and trades, the “Court of coins” acts as a Court in itself, the Directorate’s role is to assess the economic and financial stability of propositions made in the Arc.
=== United Kingdoms of Dalmeran ===
Composed of representatives from all the Unified Kingdoms and Elected Kingdoms of Dalmeran.
=== Collective of Autonomous Dynastic Territories ===
Composed of representatives from independent kingdoms
=== Empire of Domains ===
Composed of regional representatives
==== Committee of Regions (CORE) ====
==== Regions and local development ====
==== Regional policies ====
=== Elective Principality of Kurats ===
Composed of Kurat representatives
=== Council of Empire ===
=== Council of Elected Kings ===
=== Commission of Empire ===
=== Rebellious and Revolutionary Technocratic Oligarchy ===
The institution responsible for criticizing and finding flaws in the current TIDE system, in order to perfect it
==== The Perfected Collective ====
Once the RARTO finishes its inquiry on improving TIDE, it gives its reports to the PC, who reviews and transfers what it feels are good ideas and viable projects to the united kingdoms of dalmeran
==== Sphere of the System's Electorate ====
A public debate where civilians who get sufficient petition signatures can present projects before the High King.
== Institutions and bodies concerning defense and security ==
=== Holy War Council ===
=== Dalmeran Army ===
A common organization of armed forces to all the Empire, with forces coming from every Elected Kingdom and other Adsu in proportion to their armed forces. The Dalmeran army is different from the Golden army, which is an imperial power, and not a Supranational Institution.
Atmospheric peacekeeping
The Dalmer use atmospheric planes loaded with heavy ordinance to ensure peace between unstable regions.
=== Agencies and Bodies linked to Atomic Fracture Weapons (AGBATOM) ===
These bodies are created to contribute in the realisation of the objectives of treaties to coordinate the Elected Kingdoms programs for Atomic Fracture Weapons for pacific and military applications, knowledge sharing, infrastructure and funding in the domain of atomic fracture and to guarantee safe and responsible usage of the technology.
=== DCDEA ===
The Dalmeran Celestial Defense and Exploration Array (DCDEA) is an Empire wide institution whose job is the protection of Welt from meteor showers, the protection of all dalmer from Extra Weltian other races, the maintenance of natural and artificial satellites, and to a lesser degree, the exploration of space.
== Institutions and bodies concerning justice ==
=== Institutional Court ===
The supreme judicial institution in the Empire
=== Court of Empire ===
=== Mediation ===
== Justice and citizens rights ==
=== Imperial citizenship ===
=== Consumer rights ===
=== Justice and internal affairs ===
== The Imperial Institutions Dedicated to the Economy and Social Initiatives (TIDESI) ==
=== Competition, Businesses, Commerce, and the Only Market ===
CBCOM is the Imperial Institution destined to ensure the market is optimized in the sense of Karugs First Principle.
=== The Imperial Institutions Dedicated to Commercial Conflicts (2ID2C) ===
==== Industrial Provisional Directorate ====
Commercial related conflict solver for regions
==== Oligarchy of Extra Territorial Provinces ====
Commercial related conflict solver for colonies
==== Free Imperial Commonwealth of Kurats ====
Commercial related conflict solver for Kurats
==== Independent Mercantile Commonwealth Court ====
Negotiations center for commerce in the Empire
=== Central Bank of Empire ===
Currency emitter and institution in charge of monetary policy.
=== Imperial Investment Bank (IIB) ===
Institution in charge of large scale financial operations in the empire. 
=== Court of Imperial Accountability ===
Institution in charge of accounting income and expenses on an empire wide scale.
=== Data Protection Inspection ===
Imperial institution in charge of the correct management of data for the Algorithm, Wishing and other related technologies. 
= Decentralized Agencies =
These agencies are TIDEs, scattered around the Empire and work on specialized domains of the Empire.
== Inter Institutional Services ==
These agencies are the administration of the Empire.
=== Publications Office ===
Ensures the publication of High King law, and the dispensing of information relative to the Empire to the public.
==== Intervention Team for Information Related Emergencies ITIRE ====
This agency is a specialized office of the Publications Office who is in charge of emergency related information
=== Office of Personnel Selection ===
Manages the recruitment and personnel needs of TIDE.
==== School of Administration ====
Trains the future workers and employees of TIDE.
== Agriculture, fishing and food safety ==
=== Imperial Agricultural offices ===
=== Food safety ===
=== Imperial Maritime Affairs and fishing ===
== Culture and education ==
=== Audio-visual and medias ===
=== Culture ===
=== Education, training and youth ===
==== Youth of Dalmeran ====
== Borders and Taxation ==
=== Borders ===
=== Taxation ===
Imperial Tariffs
Prices are indexed on wealth after a certain age to aid in redistribution. 
Knight Collector
Minor nobleman in charge of collecting for the crown. He oversees regulators (via the chief regulator) and seizers. If regulators fail to recover the necessary coin the seizers are sent, each covering a certain jurisdiction. The seizing can be stopped if knights mercy is invoked and accepted by the knight. 
== Development and Civil aid ==
=== Development and cooperation ===
=== Civil Aid and Protection ===
=== Basic Rights ===
== Economy and Finance ==
=== Budget ===
=== Economic and Monetary Affairs ===
Platform Economy in the Dalmer empire
Reciprocity (gifts between regional economies) Householding (every household produces what it needs) Redistribution (the lord controls all the resources and redistributes as he sees fit). After the industrial revolution, lowering production costs became the norm, then assembly lines. Then came robotization, and then the Aethernet, which made technology companies gigantic. The platforms act as redistribution, indenturing feudal lordship over the infrastructure of society. Everything is software leasing, then the government bought them all out. The cost? Information, data became the price of admission, to control the consumption and behaviors of people by creating trends which the government has to auto regulate. 
=== Fight against Fraud ===
== Employment and social affairs ==
=== Employment and social policies ===
== Expansions and foreign policy ==
=== Expansion ===
=== Foreign policy and security ===
=== State of Lands ===
Institutions in charge of land surveys
=== Syndicate of Fiefs ===
Institution in charge of social order
=== Syndicate of Territories ===
Institution of land developer representatives
== Environment and energy ==
=== Climate actions ===
=== Energy ===
=== Environment ===
== Institutions of Empire ==
=== Institutional Affairs ===
== Health ==
=== Health ===
Eugenics of empire
Every once in a while, the Empire will enact a eugenics team to upgrade present populations.
Purge Nights
Purge nights are a thing in the Empire, but not everywhere. most of the crimes are vandalism, murder and theft. The most profitable enterprise is the theft of organs from the recently killed. These people are known as the Purge Doctors.
=== Sports ===
== Science and technology ==
=== Digital economy and society ===
=== Research and Development ===
=== Technology Safety ===
The S.A.F.E.T.Y. (Sovereign Armed Forces for the Extraction of TechnologY) is a police force dedicated to the safeguarding of Dalmer technology. The Safety is an Imperial agency with an empire wide jurisdiction. 
The Safety recovers technology to ensure it doesn't fall into the wrong hands. The victims can ask for reparations, but they never see the object again.
The Safety’s reliquary includes technologies such as Words, Enchantments and Totems. Words are weaponized voice commands. Spells are offensive, defensive and utility technologies. Enchantments are Weapons and Personal Protection technologies. Totems are werewolf related technologies.
The Safety has many powers at its disposal in order to accomplish its missions. Among these are immunity against prison time, the ability to form posses and armies, to own and man barracks and safe houses and naturally access to some of the technologies they keep safe. Lastly, the Safety maintains sponsorships with Curators in order to ensure their ability to exercise their activities. This is usually done in exchange for help with police work on the Kurat. 
A serious issue in the empire is ensuring that Dalmer technology does not fall into the hands of the other races. As such missions to find and secure technology that was left behind by adventuring dalmer and repossessed by other races is a common government issue mission.
There are two scenarios, either the adventurer has a portable molecular scanner that disassembles the technology on a molecular level, whilst adding the technology to its personal database, or the adventurer must bring the technology to a molecular scanner where the technology will be added to its personal database. 
Ranks
Follower Entry rank for new recruits of the Safety.
Hireling The rank given to all posse members conscripted by the Safety.  Hirelings make up the largest number of the Safety’s ranks. 
Housecarl Petty officer rank, aide de camp of ranking officers. When not in an aide role they manage safehouses and general logistics. 
Blade Ranking officer in charge of investigations. Disposes of most of the powers afforded to the Safety. 
Steward Command Barracks and can organize missions for a cell of Blades and lower ranking staff. 
Thane Commanding officers, Thanes are the highest ranking officers of the Safety. Thanes are often administrators of Forts, and are in charge of the Safety’s policy concerning the recovery and safeguard of technologies found in the area. 
Command Structures
Command structures are the buildings that make up the Safety’s estates. These buildings are used for a few key reasons Barrackment, Storage, Training, and Administration. 
Safehouses Buildings bought inside city walls that provide shelter to agents of the Safety. These houses are often gifted by local authorities to allow operations. 
Barracks Training facilities and lodgings for Hirelings when the Safety has need for them. 
Manors Manors are multipurpose buildings for the Safety serving as barracks, laboratories and 
Fort The Safety’s headquarters in a Region, forts are often hidden away in secretive areas in order to keep their technologies safe. Forts are the headquarters for the safety in a set jurisdiction given to the Thane. 
Laboratory A specialized structure the Safety used for the cataloguing, study and storage of recovered technologies. 
The Safety is infamous for its Splinter group, the Treasury. 
== Life, Work and Travel agencies of the Empire ==
=== Work and Retirement ===
=== Healthcare ===
=== Consumer law ===
=== Transports ===
Dalmer flight security features
Airport security usually work undercover using X ray glasses, they arrest travelers via a crane  in the ceiling that transports them to the airport security offices. The crane is controlled by the hud of the glasses. The glasses’s hud also displays if the arrest was warranted or not. 
Forbidden items knives, firearms, eggplants, nunchucks, bananas, snakes, worms, lobsters, eggs, smartphones, rubber ducks (as rubber ducks interfere with the x ray glasses), 
=== Traveling ===
=== Living abroad ===
=== Entertainment ===
The most horrific and heroic organisation on Welt, their role is to create entertainment to keep those with access to the highest echelons of wishing technology complacent. They create live enactments of horrific stories of grand scale and tirelessly work to produce more content so as not to suffer the consequences of the wrath of their charges. 
=== Family, Elected Kingdom law ===
=== Driving ===
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