Eligor (VII Remake)

Eligor is a monster in Final Fantasy VII Remake that resides in the Train Graveyard. It is a manifestation of the memories and sorrows of the abducted children that wandered into its domain, feeding on their fear and emotional pain. Eligor serves as the boss at the end of Chapter 11, "Haunted", during "Clear the Way", when it kidnaps Aerith Gainsborough and tortures her with images of her lonely childhood. Eligor attacks Aerith, Cloud Strife, and Tifa Lockhart to prevent them from reaching the Sector 7 pillar in time, foreseeing the disturbance in the lifestream if it collapses. Like in the original, the player can steal a weapon for Aerith from it.
==Stats==
==Attacks==
The attacks used depend on the boss's battle phase.
:Phase 1: 100–70% HP (the boss is strictly groundborne).
:Phase 2: 70–35% HP (the boss takes up to the skies and uses Reflect).
:Phase 3: <35% HP (the wheels become targetable).
: = Physical damage
: = Magical damage
Attack 	Pic	Phase 	Description 	Block	
Stomp 	 	All 	Horse stomps on a target while the rider also attacks. 	 	
Stab 	 	All 	Stabs a target with a javelin.Hard Mode: Also inflicts for 40 seconds 	 	
Swipe 	 	All 	Swing at a target on its target with javelin.Hard Mode: Also inflicts for 40 seconds 	 	
Trample 	 	1 	Charges at someone. 	 	
Reaper 	 	1 	Swings javelin while chasing someone. 	 	
Sweeping Gaze 	 	1 & 3 	Shoots a beam out of the rider's eyes across the battlefield, inflicting and on hit for 15 seconds. 	 	
Gallop 	 	2 	Runs around the arena, knocking back anyone on its way. While airborne, javelins rain onto the party. 	 	
Scorpion Strikes	 	1–2, 4	The boss strikes from behind using its tail for 6 hits, each dealing a great amount of lightning damage. 	 	
Reflect 	 	2 	Casts Reflect on itself, becoming temporarily immune to magic.Hard Mode: Casts permanent Reflect on everyone. 	 	
Javelin Bolts 	 	2–3 	Javelins rain down and draw up from the ground. 	 	
Piercing Gaze 	 	2–3 	Shoots a beam at a party member, inflicting and for 15 seconds. 	 	
Dash 'n' Slash 	 	2–3 	Swings javelin from left to right while running.Hard Mode: Also inflicts for 40 seconds 	 	
Javelin Gallop 	 	3 	Runs around the arena swinging its javelin while more javelins rain onto random party members.Hard Mode: Also inflicts for 40 seconds	 	
Winds of Gehanna	 	3 	Creates a tornado that sucks the party in before exploding. 	 	
==Battle==
Eligor is fought with Cloud, Tifa, and Aerith. It uses strong melee attacks, which should be avoided, and at this stage is immune to physical damage when attacked from the back; the only way to damage it physically is to strike the horse. It is weak to and also later when airborne. In the first two phases there is a container in the middle of the battleground that can be used for a shield.
After losing a third of its HP, Eligor can fly, and will use on itself, becoming immune to magical damage. Eligor's Sweeping and Piercing Gaze should be avoided, as this can put a character to and inflict . Its Javelin Bolts attack can be avoided, though characters not in range can take advantage of this to cast spells while it is stationary.
After losing another third of its HP, Eligor uses Winds of Gehanna and blow away the container in the middle. Eligor will sometimes ride around the area, making it invulnerable to damage. Its right wheel and left wheel can be crippled (which is easily done using a limit break); crippling one will cause it to be stationary, and crippling the other can easily stagger it.
Despite its looks, Eligor is not an undead, so healing spells don't hurt it.
===Strategy===
When Eligor immunizes itself to physical damage, the player should cast spells against it and increase its stagger gauge. Once it is staggered, the party can lay into it with powerful attacks, and use Tifa's Unbridled Strength martial techniques and Aerith's Ray of Judgment to increase its stagger gauge, while laying into it with Cloud's abilities. After it begins to fly and uses Reflect, the player should wait for reflect to expire, and then cast or to bring it to the ground. Casting spells from within Aerith's Arcane Ward makes them strike twice.
It is best to bring to nab the for Aerith from the Eligor. The best to bring is .
===Hard Mode===
In hard mode, Eligor will also cast Reflect on the party members, redirecting any beneficial spells to Eligor, including . The party cannot heal unless they dispel Reflect with . It is recommended to bring and/or as they are not blocked by Reflect. Alternatively, one can cast on the party before the second phase to gradually heal, or use to revive any fallen party members. This is the final battle of the chapter, so expending all MP has no drawback.
 is great on Cloud. is good for Tifa. is important especially for the final phase, as though the boss can resist it after a few uses, it is not immune to . can be paired with to cast , though it can just as easily be paired with time materia to cast on all.
Either or should be equipped on all characters, where ice can be paired with and its spells cast while the Eligor is staggered or grounded, and lightning provides guaranteed hits. Aerith's Arcane Ward and Lustrous Shield will be very useful, and all party members can equip weapons giving them mixed attributes to allow them to play a spellcasting role. Cloud and Tifa should use physical attacks.
Early on, the best method is to use Cloud's Counterstance against Eligor's early attacks while Aerith casts whenever Eligor is stationary. Tifa should remain defensive until Eligor is pressured after an attack. It is possible to stagger it, and thus Tifa's Unbridled Strength should remain at maximum to boost its stagger gauge, as Aerith casts .
In the second phase, when Eligor raises in the sky and hits everyone with Reflect, Aerith should use Arcane Ward, and the party should remain defensive until Eligor's own Reflect ends. Aerith's Lustrous Shield protects from falling javelins. At this point, the party should cast from within the ward for guaranteed hits. Between this, Tifa can use aerial attacks while Eligor is using Javelin Bolts. When it is on the ground, Blizzard can be cast to pressure and stagger it.
For the final phase, as in normal difficulty, the party can destroy the wheels and focus on staggering the boss. Casting on it gives time to destroy the wheels and focus on building its stagger gauge. While it does move around the arena, Cloud's Counterstance can be used to intercept it again. After destroying both wheels, Eligor staggers; Tifa's True Strike and her Unbridled Strength techniques can be used to build its stagger bonus damage, while Aerith casts spells and Cloud uses Infinity's End.
Defeating Eligor will reward Tifa the Way of the Fist Vol. VIII.
==Other appearances==
===Final Fantasy Brave Exvius===
==Gallery==
Eligor artwork for FFVII Remake.png|Artwork.
File:Eligor concept art for FFVII Remake.jpg|Concept art.
Eligor from FFVII Remake Enemy Intel.png|Enemy Intel.
File:Eligor from FFVII Remake 02.jpg
File:Eligor from FFVII Remake 01.jpg
Eligor flying with Reflect from FFVII Remake.jpg
Eligor spear strike from FFVII Remake.jpg
Aeriths normal attack on Eligor from FFVII Remake.jpg
Javelin Bolts from FFVII Remake.jpg|Javelin Bolts.
Trample from FFVII Remake.jpg|Trample.
Winds of Gehenna from FFVII Remake.jpg|Winds of Gehenna.
==Etymology==
He is depicted as a ghostly specter, sometimes riding a semi-skeletal (sometimes winged) horse, or the Steed of Abigor, which matches his appearance.
==References==
Category:Bosses in Final Fantasy VII Remake