2018 Sessions

Session 21--2018.3.10 The Great Hobgoblin Debate
Snogmaul Peter D. Orestes considers the idea of asking for help from the duergar that are already on tier 23 and below (made and insight check). Even though these dwarves are not of Orestes clan they would still likely help because their hate is greater for hobgoblins. Spoke 8 is where the duergar are and we are across the central shaft from them. Other options include: Malring (travel time to Undertower is the drawback) the Malringers are already at war and are unlikely to want to take on others that are not dragons says Brother, also Malring has never ever sent an army out for another purpose says Snogmaul; Giants will be no good down here; The High Temple would have already sent a force if they could have says Brother Lucius; House Marvad does have forces to send but once they show up it will be hard to dislodge them, Marvad would send major forces through;Snogmaul Peter D. One of our air elementals returns and tells us that something is coming up the lift! There are four war trolls coming up the lift into the Barrigan Estate. We are in one of the dining halls when we get word or hear the commotion in the hall. Snogmaul casts invisibility on himself and moves into the hallway. There are two war trolls and there are some snake-humanoids and a giant skeleton with skin stretched over the bones, and a reptile leader and there are some more. Ashlyn casts darkness on the group of invaders in a 15 ft sphere. And then she shadow steps back 60 ft.Snogmaul Peter D. Vargas casts stone skin on Crow. Bony thing with wings and a scorpion tail flies down the hallway and covered 80 ft and it then looks in the doorway at the remaining characters in the dining room. The creature is a bone devil, the tail is venomous and causes death or great sickness. The pole are the bone devil is carrying can hold in place anybody caught by it. Orestes moves out into the hallway by passing through the wall. He stands behind the Snogmual and uses fist of unbroken air. The bone devil makes its save and is not knocked prone. It does take 10 pts bludgeoning damage. The three snake-humanoids move forward and fire bows. There is one arrow that makes a hit but Orestes catches it and throws it and then hurls it at the bone devil. The bone devil is uninjured. Orestes takes 3 and 6 piercing and then half poison for 3 and 6. The third creature move up near the doorway without firing an arrow. Brother Lucius tries to banish the bone devil (Brother Lucius uses his inspiration) and is successful. The bone devil is gone as long as Brother Lucius concentrates for the next ten rounds.Snogmaul Peter D. 15 pts of bludgeoning damage from a Windwall to the snake-humanoid from the spell cast by Crow. A huge snake-humanoid moves forward and it has a large bow and it hisses "Your only hope to escape is to take the shaft. Take the lift." Crow fails his saving throw and as long as the creature concentrates the suggestion will work. Shade moves into the hallway and casts eldritch blast at the large guy and misses. The war trolls move through the wind wall; one saves and takes 7 dmg and the other takes 15 pts of dmg. One of them bumps into the invisible Snogmaul. Snogmaul stealthily moves back and the war troll does not get an attack of opportunity as it missed its perception. Ashlyn drops the wall of darkness and we can now see the lift is down below our level.Snogmaul Peter D. Ashlyn runs forward and attacks one of the war trolls and hits once. She does 11 pts dmg with her staff and does a stunning strike and the troll is stunned until the end of Ashlyn's next turn. She then shadow steps back to her starting point and around the corner. The lift returns to our level and there are move humanoids, likely hobgoblins, and a couple hell hounds. Vargas moves into the hallway and then shadow steps back down the hallway toward the main shaft. He then activates the rod of rulership to cause a wisdom saving throws with a 15 needed; Vargas shouts to those affected "Form a defensive line here!" Hells hounds run through the wind wall and make their saves. One of the hell hounds breathes on Crow, Brother, and Shade. 28 pts of dmg to Shade and 14 pts to Crow from fire dmg. Brother is immune to fire and so took no damage.Snogmaul Peter D. Gong of the Summit is activated by Orestes and he does 12 pts of dmg to those that miss their con save and 6 to those that saved. In the area affected are two snake guys and two hell hounds and a big guy. The big guy makes his save to maintain concentration. Some of the invaders begin to form a line as directed by Vargas. Brother Lucius cast dispel magic to remove the suggestion from the mind of Crow. After Crow comes to his senses he attacks the stunned troll. One of the hell hounds gets and OA and misses Crow. Crow then attacks four times and does 17, 12, 12 and 23 pts of dmg! Woohoo!!! That troll is down. The snake-humanoid tries to grapple Shade with its tail and misses. Then it tries to bite him with its fangs and he takes 8 pts piercing and 12 poison dmg. And then the giant scimitar does 13 more slashing dmg. The creature did take 20 pts of dmg but saved for less.Snogmaul Peter D. Shade attacks and does 8 pts of dmg with his sword. The creature makes a wisdom saving throw and misses, now it has a disadvantage to attack all others than Shade. One of the hobgoblins moves up to just before the wind wall. One of the war trolls attacks Crow and hits with its claw for 7 pts of slashing dmg. He then attacks with his massive sword and misses. The troll that was down now stands up.Snogmaul Peter D. Vargas has the enemies stand down. And then Vargas begins questioning the top rank yuan-ti. Vargas asks what is the status of the lifts. Yuan-ti responds that they have found other ways; stairs, hallways, etc. They have had to clear out other creatures to make progress. There was a slime colony and there was a family that was turned to ghosts. Vargas asks, "Where are the hobgoblins coming from?" "They are coming through the circle and we have navigating wizards," says the yuan-ti. "If we had a base on this side the giants would fall. This will all be Dawn Realm," says the yuan-ti. The other circles in Undertower were damaged and not usable." Vargas asks if there are "reinforcements coming?" Yuan-ti says "Yes." Vargas asks about the commander. Yuan-ti answers that "the commander is in the command center or in the field." Ashlyn wants to know which side of the gate the command center is on. The command center is the Cathedral at the circle here. The Cathedral is desecrated and is now unholy ground. The yuan-ti goes on to say that there is a wizard that has been made available to the commander. Vargas goes on to find out that there are oni that are important in the Dawn Realm. Yuan-ti is a royal pure blood, the "wizard."Snogmaul Peter D. The heavies, war trolls and gorgons, are up to tier 10. It is likely the "royalty" can scry on us from her extensive spell book. She can also summon devils, bone devils in particular. The yuan-ti also says that the "royalty" often enters the battle in another's body, likely uses magic jar. So she probably is able to cast up to 6th level spells. And therefore she is an 11th level wizard, and lower than 13th.Snogmaul Peter D. The yuan-ti have an innate ability to influence minds. Vargas inquires about a second wave attacking the Estate. The yuan-ti also says that no one is leaving the Estate. Crow and Snogmaul agree that the lift in the Estate is a chokepoint. We think it unlikely that there will be another attack via this route. By the same token we probably do not want to use the lift as an exit as the other end is a choke point for us.Snogmaul Peter D. Vargas is trying to get the yuan-ti to divulge where the magic jar is and the yuan-ti does not know. The yuan-ti is very loyal to the wizard and it does not understand what the risk is. It is having trouble figuring out what to do to get the magic jar to safety.Snogmaul Peter D. Five lances (four gorgons with riders) of cavalry, five companies of heavy infantry, two platoons (ten trolls) of assault, misc support units, scouts special forces. There may be as many as 1000 hobgoblins.Snogmaul Peter D. We vote to kill all of the captured and rod controlled creatures; four characters in favor and three opposed.Snogmaul Peter D. arcana Snogmaul 10; deception Ashlyn 18; insight Orestes 24; persuasion Vargas 21; combat Crow 16 22 23 24 and Shade 13 13 25 28; Intelligence Brother 17 = total of 12 helps; so twelve of thirteen of the invasion units we killed, one war troll got awaySnogmaul Peter D. Ashlyn is going to her room in the manor to prepare for her scouting into the Cathedral the next day. The rest of the party... or Vargas is leaving the rod of rulership with Brother Lucius and Ashlyn is leaving in her room 7000 GP, cloak of displacement, magic shuriken, all potions except healingSnogmaul Peter D. There was one magic item in the group of baddies: very large scimitar the yuan-ti used (curved great sword for us) two handed scimitar that is life stealing and does 10 necrotic damage and gain 10 temporary hit points when rolling a 20 on the attackSnogmaul Peter D. Experience: 10 medium fight, 5 roleplay interrogation, 5 execution skill challenge; we are level 9.2Session 22--2018.4.28 Ashlyn Explores the 23 Tier
Snogmaul Peter D. Revise: Long rest first. Orestes casts Wall of Stone over the opening of the lift on the Manor level. Brother Lucius prepares stone shape. Ashlyn and Vargas will scout the route to level 23. Before leaving Snogmaul casts invisibility on Ashlyn and Vargas will cast invisibility on himself. The invisibility will last one hour. Vargas flies via his boots and Ashlyn is flying with her broom. Vargas uses an attunement slot for Helm of Telepathy, since he is not using the Rod of Rulership. The meet up point should the two scouts get separated is the mysterious black door opening within 24 hours from the time of departure. After the opening is sealed the air elementals are sent out around the estate to find an opening. There is also an Oni among the enemy army and they can take gaseous form. Oni can also be invisible, FYI. The air elementals can move out through one of the vents or openings. On an arcana check, Snogmaul knows that Oni can produce darkness and invisibility as needed. They may be from another plane or some demi-plane. They can change their shape into small to large creature, up to giant. They study magic. They can charm people and can cast cold spells at others. These last two abilities are limited. Oni can also regenerate and fire does not keep them from regenerating. If someone kills an Oni, it stays dead. It is not resistant to anything, but tries to avoid direct confrontation. They love magic, so it might try and steal items. They do not act like ogres, but are more into deception. This one may be a behind the scenes general.Snogmaul Peter D. Ashlyn remembers an Oni that was in the service in of a demon queen. The Oni worked very hard to bring about events through manipulations, negotiations, guile, and back room tactics to achieve their objective or the objective of their master or partner. Oni in the history of Dawn Realm were a very powerful field agent.Snogmaul Peter D. An air elemental will patrol near the secret door on the outside of the Estate so that it can relay a message to those party members inside who will then open the secret door.Snogmaul Peter D. The scouts use the secret door to the central shaft tier 5, with a narrow walkway near spoke 2. Heading to spoke on tier 23. Tier 9 on down are all barricaded with piled up rubble, some stone walls and other ways. (broom flies at 50 ft) There is no activity in the central shaft now. The blocked spokes are three in number, #s 2, 3, and 4. The scouts arrive at spoke 3, tier 23, about 10 feet to the left of the most left arrow slit. Vargas will check any creatures within 30 feet. He picks up about a half dozen behind the barricade and one in the shaft... likely Ashlyn (laughter). They communicate what they have seen in shaft. Ashlyn looks through a arrow slit and sees a group of hobgoblins and one yuan-ti. It has snakes for arms. Ashlyn also sees a war troll and pops in front of it where its shadow is. Vargas teleports to the same spot as Ashlyn after she moves out of the way. The war troll sniffs the air to sense what has changed in the air.Snogmaul Peter D. Ashlyn moves to hide in a corner of the room and Vargas pings for Ashlyn and then sneaks away from the war troll (15 to sneak). He looks for other shadows to teleport to. There is an ornate door in the room, the door itself casts a dim light; this is about 40 feet down the spoke 3; there are six hobgoblins in front of it. There is also another war troll in front of two openings. Ashlyn can hear Vargas moving but the troll does not. Going to the rib toward to rib 4 there is a pile of rubble and Ashlyn is hiding behind it, joined by Vargas. (note: living spaces in Undertower is about 1 foot thick stone walls)Snogmaul Peter D. One concern: with about 20 feet from the war troll it may not be a good idea to talk, thinks Vargas.Snogmaul Peter D. An air elemental returns to speak to Crow. It tells him that there are forces gathering like those that came before. The other guys have heavy boxes. Crow goes to the Plaza of Elements. The lift is made of metal as are the chains it moves on.Snogmaul Peter D. Back to the scouts: Ashlyn asks Vargas "Where do you want to go?" Ashlyn suggests that the glowing door might be to the temple, but is it really? They go down the spoke, hand in hand. The war troll is squinting in their direction. Vargas sneaks fairly easily and Ashlyn is okay, she thinks. Ashlyn is looking for another entrance to the space that the glowing door goes to. The scouts are within 60 feet of the next intersection. There is a conversation, snake voice talking and a troll responding, language is common. The hissing voice says "by tomorrow," then deep troll voice "all of us", then yuan-ti says "bring up to tier 5". Some sort of heavy equipment is mentioned. (Hey wait a minute... the Estate is on TIER 5!) This means that half of the heavies are moving up to our tier.Snogmaul Peter D. This war troll has many body part trophies hanging from its person. Ashlyn casts Pass without a Trace where upon she becomes visible. Then Vargas casts invisibility at third level to make both of them invisible again. Then the scouts go passed the yuan-ti and the war troll. They see down the way and there are fortifications, war trolls, and more and polished gems and very ornate doors! The door has relief and the military force in front. The relief shows several pantheon work of gods. The interwoven pantheons; dwarven, Greek, Roman, et al. Each door is 20 feet high and 10 feet tall; there are two of them side by side. The ten hobgoblin heavies, hell hounds, war trolls, and a yuan-ti with snake arms in charge. A patrol is heading toward the scouts. The patrol is walking four hobgoblins waving their swords above their heads abreast and two hell hounds. They seem to be using tactics to find invisibility searching methods. The our scouts fly up then try to teleport behind the patrol. Vargas tries to sneak but is detected by one of the hell hounds after he teleports. Ashlyn is still in front of the patrol.Snogmaul Peter D. Vargas returns to the space near Ashlyn, but Ashlyn is not aware of Vargas. Ashlyn hears Vargas return and locates him by touch. The patrol is still trying to find out what the hound is reacting to. What to do? What to do?Snogmaul Peter D. Note: the big double door has glowing brightly gems, meant to be impressive. The smaller door is just a dim glow. The two scouts try and return to the pile of rubble. The scouts go back near the "back door." They are watching for movement. The door hobgoblins also have two hell hounds lying at the hobgoblins' feet. Another patrol is moving along the spoke, in addition to the one encountered earlier on the rib that they managed to avoid. They return to the rubble pile. The oni likely came up with the patrol methodology.Snogmaul Peter D. As the scouts move they are noticed and a hobgoblin attacks Ashlyn and misses. Next both of the hounds breathe! Fire... Ashlyn makes both dex saves and takes no damage. Vargas makes both saves and takes half damage from each hound, 5 pts and 5 pts of dmg. Vargas has to make sure he maintains concentration, that is he makes two constitution saves. He makes both saves! The scouts are still invisible. They continue on their a way and an alert goes out. The troll comes to the scene. As they go down the spoke 3 they come upon a war troll quickly heading their way. They fly past it. The scouts get to the intersection of the spoke and the rib. They turn to the right. The exterior wall, of what they assume to be the temple, is intentionally worked and their is nice art work. There may even be semi-precious stone inlaid in the wall. There is now a sweep patrol coming down a rib and they hold the intersection. The scouts are now in a spoke, in a holding pattern.Snogmaul Peter D. Ashlyn flies passed the patrol and does not try to be stealthy. The hobgoblins attack with their bows and all of them miss. The hell hounds then try to breathe on Ashlyn but miss. Vargas tries to fly passed and is heard by one hobgoblin and one hell hound but are unable to take an action. Hobgoblins move at 30 and Vargas moves at 40 and Vargas catches up Ashlyn. All are moving at double speed. There is another a patrol. There are some doors on the non-temple side wall. Possibly doors to stores. [break for dinner]Snogmaul Peter D. Ashlyn suggests that as they go along the rib they check out the doors and shops that are along the way. The shops used to sell items related to temple worshipers visit to the Cathedral. Ashlyn is going to try to go to spoke 6 which is not blockaded with rubble. Ashlyn is doing a "noisy" fly by and there are four heavy crossbow shots from the hobgoblin patrol and one hits for 11 pts of dmg. The hell hounds breathe and the monk avoids it. Vargas uses stealth to move easily past. And now are continuing around to spoke 5 and there is not patrol. Traveling toward spoke 6 and rib 2 intersection on tier 23, the scouts see on the ground rubble and then as they get closer there is some bleached bones, the floor is slightly corroded. There may be fifteen humanoid bones along with other creatures bones. The stonework is also slightly corroded. They stop.Snogmaul Peter D. Behind them the scouts hear a familiar clanking of chains and it is getting closer. They come to the an area that looks may have been residences. Some of the doors are missing. Some places may have also dissolved wood items along the way. This is on the way to the central shaft. - - - There are carvings in the walls of dragons of all kinds, sizes, shapes and alignments is on the opposite wall. There is an open cave mouth. There is a deep growl from inside that asks, "Who passes?" The voice is draconic. Vargas answers "A humble of Arazahant." "Pass friend," the voice answers. Vargas replies, "Thank you." The dragon apparently breathes acid. Now they are at spoke 6. The scouts stop here. Believing that there spells duration time is about up, Ashlyn re-casts Pass without a Trace and then Vargas re-casts invisibility. They then fly up the central shaft and return to the secret door and the air elemental notifies Orestes who then activates the secret door by pulling a lever inside the wall.Snogmaul Peter D. The scouts relay the info of their mission. Crow asks the air elementals to look for other creatures on tier 5. About two hours after the elementals are sent out they report back that it's not safe there are too many hobgoblin and hell hound patrols. Brother Lucius uses Sending to communicate with Crass to find out how things are on the surface. Crass responds, "Mines currently on lock down. Some hobgoblins seen. Glad you are okay. Need update soon or will need to get help." Snogmaul is working on his maps and he realizes that the hobgoblins really cannot get a big chunk of their forces up here. They might not get more than 5 trolls, possibly 10. And only a fraction of the hobgoblin force. Snogmaul thinks the bad guys would send there "best" pieces. If we could beat the elite troops we would have a much easier time on the back end.Snogmaul Peter D. The party guesses that hobgoblins will likely follow what would be "sensible" orders; if the orders are weird the orders will not be followed. Trolls will likely follow orders which involve killing others. Brother Lucius is preparing to ask a question with Divination. His question is, "How do we best use the resources of the Barrigan Estate to defeat the Dawn Realm forces coming to attack us?"GM Kyle B. The answer comes:"The princes four, for safety paid.Through oath of yore, a home was madeReopened door wisely afraidNow as before,pay dear for aidSnogmaul Peter D. Crow flies to the Plaza of the Elements and asks Keen Howl to have an audience with the elemental princess of air. Keen Howl says that he will tell her. Keen Howl spins faster and faster until the air area has pure air and a opening to the elemental plane is opened. Several elemental creatures show up and then Princess Ahainn "Now that we meet as friends." Crow introduces himself and then explains we are beset by minions of the Dawn Realm and would like her counsel and aide. The Princess asks, "What is the Dawn Realm? What manner of kingdom or creature is it?" She hears about the various creatures in the Dawn Realm and she concludes they are slavers and does not like that idea. Crow goes on to ask for help in the form of intelligence or combat forces. Crow says that he does not know enough about the air elementals and their forces. Princess says that she offers a choice: 1) they will join the fight and in return this "area" and Crow is her subject or 2) you ask anything of me and I ask anything of you. Crow replies that he already has pledged fealty and so he cannot do number 1. Crow asks for a time to consult with his comrades. She then empowers the ring to speak to her when Crow wants to do so. It is possible that she will want the ring in return for the aide she provides.Snogmaul Peter D. Snogmaul, through historic knowledge, says that the rings were part of a deal that made a place for the elemental subjects to live on the prime material plane. The Barrigan clan was to protect the location. The rings will continue to function. Clan Barrigan is gone but the new pact seems to still hold. The air princess will treat us with the same arrangement. She would be willing to support us and the continuation of the estate. The four elemental princes have different mind sets; water is chaotic neutral, air is chaotic good, fire is lawful evil, earth is neutral evil.Snogmaul Peter D. Shade goes to the elemental plaza and asks to Evertide and a portal is opened and a prince, Glaurush, comes forth. There is a gurgling up and asks, "What do you want?" Shade says that land lubbers are coming to take. He responds, "They drown, they drown. Chain devils... blub blub blub. When that are here you drown them. Then this will be all watery." Brother thinks the prince is not very clear about what he means by "flood this place." Brother suggests that Shade get "the area" better defined. Lots of "blub blub blub." Shade asks for water elementals to come to our aide; what would the cost be? What would he want to flood an area in return? The prince asks if the trolls would get the ring from him, Shade. The prince says he would not like that. "You promise to do a little flooding. I will let you decide where." [game terms: he will flood at a huge rate and it will flow and Shade cannot remove the water.] The prince holds Shades hands and confers some power to the ring.Snogmaul Peter D. experience: .10 for moderate encounter, .05 for recon tier 23 plot point, and .05 for elemental point plot point = .2 level increase; we are level 9.4Session 23--2018.5.12
Snogmaul Peter D. Arcana checks to find out why the Elementals would want to have a "link" to the prime material plane. All of the planes are a reflection of the other planes. And therefore influence to those that do not live on the prime. Power can be redirected to the prime material plane. The other planar creatures can send back specific power through a person or location on the prime material. This info is from Snogmaul and Vargas. The efreet and dao are not friendly. The dao (earth) have no mercy to those that are made of water, heat or air. Water and Earth are more long lasting; eg oceans, lakes, mountains. Orestes proceeds and calls upon the Earth Elemental princess. The ground shakes as she emerges from the ground and the floor bursts forth. A large hammer proceeds her. "Have you called to return the ring?" she asks. Orestes explains that there may be an invading force. We could use some of your assistance to protect this area. "There is too much air," she responds. She goes on to say she could fill it all with stone. Orestes replies to the princess her idea would not be helpful as his, Orestes, friends need air. She wants to know what she can fill in and the more the better. "Smashing is entertaining... filling is eternal," she says. Earthquakes, lava and stone added are some of the options she suggests. "One does not win battles on others' ground... assisting would be best by burial," she says. She can send minions to help with the unburying friends or desired areas that need to be explored. "Perhaps you are thinking too small," the princess says. Orestes responds that there are "thousands" of enemies. If we could take on the thousands in small numbers we could manage says Orestes. She is refusing flat out the offer of troops. The dao can travel the planes, can summon elementals, earthy spells at high level and frequently, plus beyond standard abilities like seeing through stone, creating lava, earthquakes, and massive filling says Vargas after an arcana check.Snogmaul Peter D. The princess suggests that Orestes come with her to her palace and from there she will take him to the circle in the deep cathedral. And then Orestes can take on the forces that are occupying the Cathedral. She then says, "I will tell you what is there and then transportation there." She asks for the ring to be returned when Orestes falls or we agree on a reasonable portion that can be solidified and patrolled by my minions." Specifically 1ore of one tier is what she is asking for in solidifying an area. Orestes accepts option two. She holds the ring and now Orestes can speak to her as needed. She sinks back into the earth and repairs the earth as she goes.Snogmaul Peter D. Cinda is the fire elemental representative. The prince of fire is Inceul. Brother Vargas will commune with his goddess, Hestia, to find out what are his limitations when negotiating with the fire elemental. Cinda is more than happy to get the fire elemental prince and it is just like the cover of the old player's handbook. There is so much to do, says the prince. Brother says that he has foes that wish to him and his friends harm. The prince asks if the foes are like him. Lucius explains that there are trolls, yuan-ti, hobgoblins, hellhounds, and others that can summon; a complete rundown on the Dawn Realmers. Brother wants to stop an evading force. The prince pays particular attention to the oni; he wants them for slaves. Brother likes the idea. Ashlyn opposes the idea of oni being enslaved. Then Brother does his commune. He asks if the deal is okay with Hestia. The goddesss responds with "no." And Brother decides that taking something away from its home and life would be wrong. And increasing an evil thing's ability to inflict pain and suffering would be wrong. She would be okay with the death of all our foes. Brother says that he cannot agree to the prince's idea of enslavement. The prince says his services would be "free." Lucius says that, "We will have to come to some other agreement." The prince offers three wishes in return for giving back the Fire Elemental ring to the prince. Brother says he is not interested. Snogmaul knows that efreet believe in subjugation; that is the way things work. If defeated, efreet, think that by defeating an efreet victor is entitled to enslave it. The defeating person(s) can then demand action or service of the efreet. Brother Lucius tells the prince that he does not feel the conversation is leading to anything fruitful at this time. Brother says that he would like to contact the prince at a later date, if that would be okay with the prince. To which Brother is met with, "I cannot promise to respond." The prince says he "hopes (the ring) finds a better master" as he bursts into flame and disappears.Snogmaul Peter D. The patron, Alena, in the Burning City says that we need to clear and consecrate the Deep Cathedral (circle) before she sends priests. This info comes from Brother using "sending."Snogmaul Peter D. Orestes will look through each wall by poking his head through a wall at the secret door that is at spoke 2 & 3 and ribs 1, 2, and 3. The party follows Orestes as he scouts. Start spoke 2 and rib 1; there is a patrol of 6 hobgoblins and couple hell hounds. Three hobgoblins spot Orestes. One crossbow bolt hits critically doing 19 pts and reduces it to 0 and then throws it back at the hobgoblin doing 11 pts dmg to the hobgoblin that fired the crossbow. How monkish! The hobgoblins with great swords attack twice both hit and do 10 and 12. One critical's for 15 pts of damage also. Brother lays hands on Orestes and restores 13 pts. Brother uses a scroll to heal an additional 13 pts of dmg. Vargas casts invisibility on Orestes and Orestes will continue to scout the other intersections. Second intersection is spoke 3 and rib 2. He looks from up above. Troll face! ... war troll. Ten trolls are here!!! At least four of them smell Orestes. Four of the trolls have a metal rams. Some of the trolls swing wildly. Orestes ducks back to our side. Oooh that was a close call.Snogmaul Peter D. There's pounding on the wall, which is the secret door. The trolls got lucky and found it. Initiative are rolled. Vargas casts invisibility on himself thereby cancelling the invisibility on Orestes. There is loud pounding on the door. Crow is ready to attack the first war troll he sees. Shade will attack the first troll he sees. Ashlyn moves to the back row and uses the gem of seeing to scan the area. She sees nothing at this time. Snogmaul pulls a panther out of the bag of tricks. Orestes uses the catch to release the secret door mechanism and the door opens. Brother casts spiritual weapon. We can see four trolls through the open doorway. There are others out of our line of sight. Vargas casts fireball into the hallway and manages to catches eight of the ten trolls in the area of effect. Vargas is now visible. The fireball does 43 pts of dmg; some save and some do not. The first troll pushes into the doorway and tries to enter the rib. Shade attacks as the troll enters and misses with his first attack and gets a critical hit, 18 pts of dmg, on the second attack. This attack does Crow attacks and does 16 pts of dmg and 14 more pts using his great sword.Snogmaul Peter D. Troll (number 4) tries to come through the door and tries to shove Shade out of the way. The troll wins the space in a contest of strength. The troll then takes a swing with his sword missing. Crow swings his great sword and critically injures the troll for 23 pts of dmg. Another troll shoves his way into the room and tries to push Orestes out of the way. Orestes holds his position. Troll five has disadvantage for now and misses its attack on Orestes. Shade swings at the troll and critically does 13 pts of dmg (on number 4). The second attack on also connects and 8 pts of dmg is done. Ashlyn teleports next to the troll and hits once doing 5 pts of dmg and then she runs away to her starting place. There is wall smashing next to the door. Snogmaul fires a bolt and misses. Snogmaul uses his sneak attack and hits this time doing 31 pts of dmg and it dies. And now another troll jumps into the space vacated by the troll Snogmaul killed. This troll gets critical hit for 24 pts with an armored claw and then attempts to bite Shade but misses. The massive sword then finds Shades chest doing 20 more pts of damage.Snogmaul Peter D. Orestes casts shatter, targeting damage in a 10 foot radius with a loud gonging. Sonic damage of 17 for missed save; half dmg for save. Brother Lucius cast guardian spirits and several angelic creatures appear. Spiritual weapon, boosted by divine strike, by Brother does 16 pts dmg. Ashlyn sees another invisible troll running by the open doorway in the spoke.Snogmaul Peter D. Session over. :confused:Session 24--2018.6.9
GM (Kyle B.) Initiatives:21 Vargas14 Crow12 Shade11 Ashlyn10 Snogmaul6 Orestes5 Brother LuciusSnogmaul Peter D. Vargas continues the fight; Vargas casts fireball and it is a dex save (dc 18) for the trolls, the ball is centered against the back wall of the hallway. The damage total is 15, save to 7 pts damage. Regeneration is prevented this turn for all trolls that took fire damage from the fireball. One of the trolls moves from down the hall to help his friend use the ram to demolish the wall so they can fit through. Crow swings and misses once and hits once. The second swing of his sword does 15 pts of damage to (dark green) troll. Crow uses his action surge and gets a second attack action and misses once and criticals once. The critical hit does a massive 25 pts of damage and the troll goes to ground with his chest caved in by a sword blow. The black troll misses his wisdom save and takes 14 pts radiant damage. Orestes is hit by a giant claw and takes 18 pts damage. Orestes is lifted to the mouth of the creature and he is a tasty snack for 8 pts damage. But wait the troll swings his sword to do 24 pts of damage, chopping into Orestes head. Orestes is looking HURT.Snogmaul Peter D. The wall is starting to show cracks on our side after the repeated pounding the trolls are doing on the other side. Shade moves up 5 feet and critically hits doing more than the minimum 2 pts of damage which is enough to take down the troll. Shade then move into the doorway of the secret door. Ashlyn moves forward to stand next to Shade and he uses to quarter staff strikes, critical hit and regular hit. Damage is 16 pts and a chi point for a stunning strike (dc 16 con save) with the troll making it. Another 8 pts damage and he misses his con save so the troll is stunned until Ashlyn's next turn. Ashlyn then retreats. Snogmaul fires a bolt from the Cartographer's doing 25 pts of damage and it goes down. The panther bounds forward into the doorway and attacks one of the trolls using the ram. The cat takes a bunch of damage from one of the trolls that was not in line of sight and kitty is cut into pieces... it's dead. Orestes using a fist of unbroken air (dc 14) and the troll takes half damage which is 10 pts.Snogmaul Peter D.t Snogmaul Peter D. Brother Lucius cast cure wounds using a second level spell slot doing 23 pts of healing to Shade. Brother follows up using a spiritual hammer for 18 pts of damage to the (purple) troll. Nice job, healed and taking down a troll in one round. A troll from out of sight moves into the open spot to assist in wall smashing; when he does he takes 14 pts of radiant damage. There is now a small opening in the wall. It goes dark! (magical darkness). The hallway the party is in is now in darkness (30 ft on a side square area). FYI: Shade (due to his pact) can see through the darkness as can Ashlyn via gem of seeing. A voice was heard in the hallway by some of us and it was casting a spell. Ashlyn does shout out there is some smoky form in the hallway, but she is the only one that can see it.Snogmaul Peter D. One of the trolls picks up a loose chunk of rock wall and it sails past us and hit the wall near us. Vargas calls out, "Are we going forward?" There is a mix of responses; yes, no, and what. Vargas move forward and out of the darkness; he is now near the wall that has a small hole through it. Vargas readies twin chromatic orbs of fire, spinning round and round flying away from him. One strikes the smoke for 36 pts of damage. The other also does 27 pts of damage to the troll. Vargas used 5 sorcery pts and twinning to do this. The wall now has a big enough hole that the trolls can strike through it. Crow moves toward the voice of Vargas and exits the darkness. Crow hits once and misses once. He does 16 pts of damage, the troll goes down.Snogmaul Peter D. Shade moves up and swings at the "smoke", which he can see. Shade makes a second attack and misses twice. Shade action surges and uses inspiration to get a hit doing 11 pts of damage. He then hits again doing 12 more points of magical weapon damage. Ashlyn takes her bow staff "to the nuts" and hits for 12 pts of damage and the stun failed. Ashlyn returned to the hallway behind the darkness. Snogmaul backs up until out of the darkness and then casts web (using the wand) behind our party to prevent something from sneaking up behind us.Snogmaul Peter D. As the troll moves forward it takes 18 radiant damage from the guardians. Shade is attacked but is missed and Shade responds with riposte doing 13 pts of damage. The sword the troll is swinging connect for 18 pts of damage. Orestes moves along the wall until he is out of the darkness. Once in the light, he drinks a healing potion and gets a whopping 6 pts back.Snogmaul Peter D. One of the trolls hucks a chunk of rock at Shade and misses. Brother Lucius uses his spiritual weapon and does 18 pts damage, five of which are radiant damage. The smoky cloud shifts position and an icy cold wind blows down the hallway (cone of cold). 41 pts of damage, save to 20. Orestes is down! Ashlyn and Crow saved, all others missed their saves. Brother's concentration is broken and the guardians leave. Vargas using a fourth level spell slot Chromatic Orb and misses once and uses inspiration and hits once for 29 pts of fire damage to the "smoke". Vargas then retreats back just before the darkness ends.Snogmaul Peter D. Troll (red) moves five feet toward Shade and misses with a claw. A sword swings toward Shade and also misses. Crow moves into the hallway by passing through Shades space. One attack hits Crow and the other two opportunity attacks miss. Crow takes 19 pts of damage from a sword. Then Crow uses chain lightning from his ring and the primary target is the smoke, and the secondary targets are the three remaining trolls for 41 pts of damage, dc 17 to save for half. All four creatures are damaged but none of them go down. Shade is Dodging.Snogmaul Peter D. Ashlyn teleports next to the smoke and critically hits 9 pts damage and the creature made its save and was not stunned. The smoke takes another hit and collapses onto the floor. She also spent a chi point to try to stun it. Snogmaul dashes forward and fires his crossbow missing the troll he aimed at. Ashlyn is attacked by a troll and hits with a claw for 6 and then a bite for 7 and then the great sword does 18 pts of damage. She is still up! Orestes makes a death save. He makes one death save. "Yeah, not dead yet," says Kyle.Snogmaul Peter D. Brother Lucius takes a foot step back and channels divinity and preserve life and everybody gets 7 hit points except Shade then gets 15. Crow does not get any as he had not lost more than half of his hit points. As a bonus action, Brother hits one of the trolls (yellow) for 13 pts of damage and it goes down. One of the two remaining trolls move up and attacks the monk, missing with the sword and them hts for 22 pts of damage with a claw... down goes the monk. Shade falls asleep. The smoke is trying to get away. Crow misses his opportunity attack and it slowly moves off. Crow shouts out, "It is getting away!"Snogmaul Peter D. Vargas casts fireball and does 23 pts of damage with a save dc of 18. The two trolls are up still; one took fire damage as did the smoke. The (red) troll attacks Crow and does 17 pts with a claw, bite 15 pts, and the sword missed. Crow can see that the smoke is not moving again. Crow hits twice, doing 12 pts of damage and 10 pts of damage with his sword. Ashlyn stabilizes. Snogmaul does 28 pts of damage and it falls to the ground but was not burned this round so it will regenerate. To the other troll Snogmaul does 10 pts damage with a bolt. Snogmaul retreats into the darkness. Orestes comes to and stands up. Orestes drinks his last healing potion and heals 6 hit points. Brother Lucius uses the staff of healing and casts mass cure wounds and all players get back 29 hit points. Go team! We mostly feel better. As a bonus action Lucius attacks and does 19 pts of damage to the last troll... he is still up. Ugh. And then Brother moves into range of an opportunity attack and Brother takes 18 pts of damage from a great sword.Snogmaul Peter D. The darkness goes away!!! The troll misses with all three of its attacks. It is the top of the round and Vargas is up. Vargas uses a second level spell slot to cast chromatic orb on the downed troll and it misses. With advantage the second orb also misses against the one last standing troll. The (red) troll stands back up. The troll then attacks Vargas and who casts shield causing all the troll's attacks to miss. Crow attacks the troll and hits once and critically hits on the second attack; 15 and 14 pts damage. The (red) troll goes back down. Crow moves to behind the (orange) troll heading toward the smoke. Crow uses second wind. Ashlyn shadow steps (teleportation) to a spot in front of the shadow. Ashlyn sees an invisible wall which now separates the party from the smoke. Only Ashlyn knows. She mimes that there is a wall. She also does not see anything down the spoke for 60 ft.Snogmaul Peter D. Snogmaul attacks for 32 pts orange troll. Both Orestes and Brother ready lit torches to burn the next troll that goes down. The smoke gathers itself and tries to move away. As it does, Ashlyn hits it with an opportunity attack and the smoke goes down. Brother Lucius is attacked when the (orange) troll gets back up. It misses all of its attacks. Vargas teleports to the other side of the invisible wall. Vargas then casts second slot chromatic orb fire and misses. The (red) troll gets up and moves towards Brother Lucius and hits with just a claw for 9 pts of damage. Crow moves and is hit by an attack of opportunity and the sword does 17 pts of damage. Crow then attacks (red) troll and hits for 17 pts damage. And then (orange) troll for 15 pts damage. Both trolls go down.Snogmaul Peter D. Ashlyn runs 60 ft down the corridor, teleports 60 feet, getting to the junction of rib 1. Nothing to be seen, even with the Gem of Seeing. She then runs toward the central shaft, not getting all the way there. Snogmaul moves forward with a vial of acid ready to throw it at a troll if burning with torches fail. Orestes "attacks" with the torch fire and does 4 pts of damage to orange. And Brother does 4 pt of fire damage to red with his torch.Snogmaul Peter D. The wall of force does not last to long and the smoke changes into a dead oni. The trolls are dead. The other thing is gone and we do not know what it was. We talk a little and think that potions, magical transportation, magical healing. We remember that oni can have magical regeneration. It works only if the creature has one hit point. (Non-combat rate of regeneration) Magic jar could have been used. A magic jarred troll? Whoever was doing this only did what an oni could do. We also did see a wall of force used when the "elevator machinery" collapsed and the wall held up. Snogmaul checks to make sure the wall the Orestes put in place to block our lift is still in place and it is.Snogmaul Peter D. The armored claw of the trolls were custom made but not super valuable. The oni gear yields enchantment only when the oni lived. No magical loot. There are some 500 platinum coins of Dawnrealm minting on a string and inside the armor we finds ten 5000 gp gems.Snogmaul Peter D. Orestes uses stone shape to fix the wall damaged by the trolls. Brother casts prayer of healing and each player except Snogmaul gets 28 hit points back. We take a short rest and Snogmaul. Some characters use hit dice to get back hit points. We burn the troll bodies in the elemental fires. The basic army is thrown down the central shaft. We put the troll claws are in the vault. The elementals report back that the other forces haveGM Kyle B. XP:20% for a hard fight5% for defeating a key nemesisSnogmaul Peter D. current level = 9.65Session 25--2018.6.16
Snogmaul Peter D. The party decides after resting that we should return to the surface to find out the status of Tarrytown. We will also be able to shop and gather further information. It is likely we will be gone 6 hours. Travel time will be at a minimum 2 hours each direction. We leave by one of the secret doors out of Barragan Estate. We no more get out the door of the estate and down the spoke and there is a corner structure (residence) with odd pilars. Some of the party notices skulls on pilars, Vargas and Shade notice that the pillars have symbology of Orcus. Undead? Snogmaul backs off. We hear some footsteps coming from the footsteps. The doors fly open; six dwarves that look... not well, pale milky white eyes and gaping chest wounds.
Snogmaul Peter D. Initiative:GM Kyle B. 23 Crow17 Vargas16 Ashlyn10 Lucius9 Snogmaul7 ShadeSnogmaul Peter D. Starting turn within 30 feet of "dwarves" and Crow made his constitution save. (We can choose to avoid their gaze, but then attack at disadvantage.) Religion check; Vargas says, "Maybe these are children of the servants of annihilation (bodak)." Crow yells, "Fall back!" And then he releases a chain lightning bolt (uses inspiration and all 3 "luckies" for disadvantage on the creatures saves). Damage 43 pts. Four of them are hit and there is NO effect. They are immune to lightning (new info). Then Crow steps back 30 feet and now stands by Ashlyn. Vargas casts erupting earth and it causes the 20 foot cube to be difficult terrain. It also does 19 pts bludgeoning damage, save to half. One saves and 3 take full damage. Vargas then retreats past Ashlyn and Crow. One of the dwarves comes out and looks into the soul of Vargas in the back of the group. DC 13 con save for Vargas and he makes it. 6 pts damage. Vargas, "That's not that bad. I am going to darken the area." Ashlyn says, "She will cause the darkness after Brother tries to turn the creatures." Another Dwarf comes out of the room and tries to look at Vargas; he makes the con save and takes another 6 pts of damage. The third dwarf comes into the hallway and the Brother is gazed at. He makes his save and takes 14 pts dmg.Snogmaul Peter D. And now the fourth dwarf comes out and Brother saves again. This time he takes 16 pts dmg. And yet another dwarf comes out and gazes at Brother misses his save and he takes 30 and then 30 necrotic damage. Lucius goes down!:skull: Vargas makes his first death save. Then the evil aura causes an automatic strike, missed death save.Snogmaul Peter D. Snogmaul moves back 25 feet back and readies to cast web using the wand should Shade's wall of ice fail to work. Shade using his ring casts ice wall and three of them miss their saves and one makes it. The wall does 32 pts of damage but they are resistant so one takes 16 pts dmg and one takes 8 pts dmg. All four of the front line move to our side of the ice wall. Next Shade grabs hold of Brother and pulls him back to our group. Shade takes 20 pts necrotic damage because the bodak are within 30 of Shade.Snogmaul Peter D. Crow casts wind wall using his ring doing 14 pts of damage and then retreats further and also draws a bow. Vargas decides to cast chromatic orb of the fire type and hits twice for 13 and 20 pts dmg. The creature is resistant to fire so it takes only half. Turns out you can look at the dwarves if you are outside of their 30 foot range. One of the dwarves moves forward and gazes at Vargas doing half damage of 14 pts necrotic dmg (soul damage). Ashlyn averting her gaze of the dwarves and she forces a healing potion down Brother's throat. Lucius gets 7 hit points back and comes back to life. Ashlyn leaves a potion of resistance to necrotic damage on the ground next to Brother. Ashlyn then runs away back even further than where she started her turn.Snogmaul Peter D. A bodak runs up to where our party is lined up. He takes notice of Vargas who makes his saving throw against the necrotic damage and Vargas takes 14 pts dmg. One of the bodak advances on the party and it looks at Vargas who saves and he takes 10 more points necrotic damage. The last one moves up to the group and it decides to attack Vargas yet again. Vargas fails his save and he takes 16 pts damage. The two bodak behind the ice wall seem to be working on bringing it down by their touch and then the wall shivers, shimmers and collapses. The bodak move through the wind wall and take a small amount of damage, 7 pts for one and 3 pts for the other.Snogmaul Peter D. Brother Lucius laying on the ground extends his holy symbol and commands the bodak to be gone, Five of them fail their saves and one makes its save. Brother Lucius then stands up and casts mass healing word. Brother, Vargas and Shade are healed.
Snogmaul Peter D. Brother then takes 30 pts of damage from being within 30 feet of the six bodak, 5 pts from each. He falls to the ground. Then Snogmaul disengages from one of the bodak and then dashes back to stand by Ashlyn. Shade then drags back Brother Lucius. Crow cancels the wind wall so that the fleeing bodak are not injured by the wind. Then Crow backs up and still has his bow out.Snogmaul Peter D. Vargas casts polymorph and turns into a huge reptilian creature with lots of teeth and then moves back. Shade takes 2 pts necrotic damage from being within the space of one of the bodak. One of the bodak retreats back into the building it came out of. Ashlyn runs forward to the remaining bodak and (misses her save) and then drops to the ground (being at 0 hit points). The aura does 25 pts of damage to Ashlyn; one death strike. A bodak bails and heads into the building. Then another does the same. And finally the last two flee the area and go back to their abode. The sole remaining bodak reaches down and grabs Ashlyn's heart. Strike two for Ashlyn. Then Brother misses his first death save and then takes a second death strike.Snogmaul Peter D. Snogmaul moves to Brother and gives him a potion of healing and he's alive again. Shade moves forward pulls Ashlyn back. Crow fires his bow twice at the last bodak (and since he was farther than 30 feet no save required). 20 pts of damage done to the bodak and it collapses! Ashlyn makes one death save using an inspiration token. Brother Lucius channels divinity preserve life and Ashlyn is healed for 24 pts and Lucius for 21 pts.Snogmaul Peter D. Snogmaul moves forward, then dashes, then casts web across the doorway. The following members fly to town up the central shaft: Ashlyn, Crow and Vargas. The rest of the party returns to Baragan Manor.
Snogmaul Peter D. When the three party members reach the surface they meet up with Crass. He tells them that the town was being overrun by hobgoblins. They were driven back after some of the mining tunnels were collapsed. Crass was waiting to find out what we had to say. Tiers three and four are being sealed by Crass and company. He goes on to tell the party that the surface cannot take another attack like that. He thinks he might need to make an alliance to help protect the surface. It would not be his first choice. "Tell me why I should not get the giants in here," he says. Ashlyn says, "That if the giants come in he will lose most of our support or all of it." Crass says, "He will not bring in the giants, unless..." Crass has lost friends and he is not at his best. Based on timelines they work out, it seems that the surface hobgoblins retreated when we were successful in driving back the ogres and oni.Snogmaul Peter D. Shades special shield that he was having made is finished. It is +2. Ashlyn picks it up to bring it to Shade. Crow asks the smithy how long it would take and how much it would cost to prepare the wyvern skin or scale as +1 armor. She responds that it take 10 weeks and cost 2000 gp. Brother is still waiting on shield from +1 to +2. Brother could borrow Shades old +1 shield.Snogmaul Peter D. They then visit the alchemist's shop to buy potions. These potions (very rare consumable) are available: flying 10,000 gp, cloud giant strength (27) 25,000 gp, invisibility 20,000 gp, and longevity 20,000 gp. None of the high power potions are purchased at this time. Normal healing potions are available and Ashlyn buys ten.Snogmaul Peter D. There are more people in town. Three Pace is full of people. We will, on our next trip to town, bring Small Boy some of the war troll armor. The three party members return to the Manor.Snogmaul Peter D. Orestes tells us that there was a dwarven clan on tier 43 or 23 called Clan Drachan, known dragon servants. That could be the Clan Drachan vault. The clan was known to be tight with dragons. Some people called the dwarves were called Dragon Servants. Some people also say that Clan Drachan was a myth.Snogmaul Peter D. Vargas is going to see the dragon, possibly black or copper. As he travels down the central shaft he notices that things are totally walled up. He is flying and invisible. He goes to the landing on tier 23. He gets to the point where he sees the damaged walls and the sealed the hallway and with a conjured wall of stone. Vargas slowly and carefully approaches the opening. He takes a knee and speaks as politely and requests conversation. The voice says, "You may pass but may not enter." Vargas stands at the opening and looks in. There is a dragon head but no body. The head is made of stone. The dragon head responds "None have entered." The room looks rough carved. Vargas can see nothing behind it. Vargas asks, "Are you a descendant of Io?" No response. The whole conversation is in draconic. Vargas says, "Is this the famed home of Clan Drachan?" It responds as before. It seems there are a limited number of responses that can be spoken by the stone head. Vargas returns to the Manor.Snogmaul Peter D. We take a big left turn and decide to go to the alchemist's shop in Undertower after a long rest. After some discussion we decide that the resources in the shop might be helpful in our assault of the Deep Cathedral. Maybe there are some helpful potions or other magic items. If nothing else we might find some tradeable items. Brother Lucius heals party members prior to the long rest with the intention that the long rest will be at max HP.Snogmaul Peter D. Ashlyn casts pass without a trace when we are on our way down to the shop. When we arrive at the shop the clay golem is standing outside of the shop. Vargas casts haste on Crow. Snogmaul pulls a dire wolf from the Bag of Tricks and casts blur on himself. Crow readies an attack action which will happen when Crow is within range. Brother is going to attack with a fireball. Vargas will attack with chromatic orb. Snogmaul will fire when the golem gets within 80 feet using his short bow.Snogmaul Peter D. Shade casts eldritch blast and does 3 dmg and then 3 more dmg. Brother casts fire ball for half of 22, so 11 pts dmg. The golem charges to attack and moves 120, using move and dash. When the golem gets to the party it attacks and tries to attack Shade but misses. Crow did 17 pts dmg with two bow shots. Vargas' chromatic orb does 25 and 17. Snogmaul fires his bow once and misses. He drops the bow. Then the dire wolf moves in next to golem. Crow attacks five times, 1 crit, 3 reg hits, and 1 miss. 14, 14, 18 and 26 pts of damage. At this point, there is an explosion of acid as a result of a glyph on the chest going off. 32 pts of dmg for save and 16 pts for save to each character within 30 feet. Only Ashlyn was not in range. Brother hits the golem for 16 pts dmg with his spiritual weapon. The golem attacks Shade twice. Shade misses his save both time and he loses hp permanently until restoration. Shade uses riposte and hits it. Vargas prepares and lets loose a scorching ray using a fourth level spell slot and hits four times. Vargas does a total of 25 pts of dmg.Snogmaul Peter D. Snogmaul attacks with his hand crossbow and gets a sneak attack successfully. He does 24 pts of damage and the golem falls to the ground! Yeah!
Crow Mark W. @$%*ing kill stealer
Crow Mark W. Glyph 1: Level 5 spellCrow Mark W. Glyph 2: spotted but no known level
Crow Mark W. Glyph 3; can't see the glyphCrow Mark W. Glyph 4: Level 5 spell
Crow Mark W. Glyph 5: Level 5 spellCrow Mark W. Glyph 6: fumble, Snogmaul triggers the trap, but evades the effect, some sort of paralysis - 2 potions of climbing
Crow Mark W. Glyph 7; Level 5 spellCrow Mark W. Glyph 8: fumble Snogmaul triggers the trap but evades the effect, some sort of paralysis - 2 potions of fire breathing
Crow Mark W. Disarm trap attempts:Crow Mark W. Glyph 1: (29 disarms the Hold Monster spell) 3 potions of supreme healing
Crow Mark W. Glyph 2: 2 potions of diminution (disarmed Hold MonsterCrow Mark W. Glyph 4: disarms Hold Monster 2 potions of Gaseous Form
Crow Mark W. Glyph 5: disarms something, 3 potions of HeroismCrow Mark W. Glyph 7: disarm Hold Monster, 2 potions of Vitality
Crow Mark W. Glyph 3: blind disarm for 3 potions of InvisibilitySnogmaul Peter D. experience: easy encounter .05, easy skill challenge .05, mod fight .10; total of .20; current level 9.85Session 26--2018.7.7- Kyle remote DM from Seattle
GM Kyle B. Orestes' deal was with the Dao princess Hal'annSnogmaul Peter D. options: (1) restore Shade's permanently lost hit points, 500 gp of diamond dust is required and a cleric's greater restoration spell (2) go straight to the underground Cathedral and assault it (3) is...Snogmaul Peter D. The party seems to be moving toward invading ASAP, option (2). The Dao, based on insight checks suggests, are slavers and will likely not take us hostage and make us slaves. The Dao might or might not break its promise; seems more likely she will follow through with the agreement we made with her; Dao are lawful evil. She obviously really wants to get the elemental ring back. Shade, Vargas, and Crow are carrying one potion of heroism each. Orestes, Lucius and Ashlyn are carrying one potion of supreme healing each. Snogmaul is carrying one potion of vitality.Snogmaul Peter D. Orestes is going to contact the Dao and tell her we are ready to have her do recon and then transport us to the Cathedral via the Earth Plane. But first we have to decide which area we are going to let the Dao fill in with earth or stone. A possibility is to fill in the area directly above where the duergar are mining now. We will inform the Dao once Orestes has input. We could also fill in some area near the current hobgoblin area.Snogmaul Peter D. A rumbling in the ground and an enormous hammer bursts forth from the ground and then the Princess Hal'ann shows up. She then asks if we are ready. We say yes and she disappears and is gone for 30 minutes. She says there are many, snakes, warriors, giants. Total count would be about 500, a battalion. The teleport room itself had more than 100. Hobgoblins with some spell ability as well as "snake" spellcaster. There were likely some trolls.GM Kyle B. Tyvalt Georg Marvad, spymaster in RomaSnogmaul Peter D. Ashlyn does a sending to "the spymaster." The sending likely contains info about the force that currently occupies the Cathedral. Ashlyn receives a response that House Marvad needs 4 days to prepare for the attack.Snogmaul Peter D. "Marvad willing to send troops to liberate deep cathedral. Can YOU negotiate to the pantheon's benefit? I and my compatriots will lead the charge." sending by Lucius to patron leader, Alina at Cathedral in Dark Ember.GM Kyle B. Response:"Dangerous to allow Marvad troops in. Prefer you control and negotiate access. If you can stop Marvad, Council of Thirty can help instead."GM Kyle B. New sending, to which Lucius can reply:Marvad troops? From where? What do you face in Deep Cathedral? I can get appropriate aid depending on what you face.Snogmaul Peter D. FYI: Council of Thirty is a group of thirty individuals that control Dark Ember, the Burning CityBr. Lucius Jim Y. Troops from Roma in 4 days, battalion of hobgoblins, squadron Gorgon, platoon war trolls, yuan-ti specialists, wizard able to magic jar & summon demonsBr. Lucius Jim Y. Snogmaul Peter D. The Princess says her forces could be here sooner than 4 days. She would want "things that are below." An entire tier, or two adjoining half tiers, below 30 in exchange for enough troops to win the battle. The tiers below 30 are chiefly mining levels. A history check results in Brother remembering that below 30 has lots of Adamantine (sp).Snogmaul Peter D. Tier 30-33 was rumored to have deep dwarves Clan Krogan, spoke 6, 7, 8; according to Orestes. Vargas says nothing below 40.GM Kyle B. New Sending from Alena: "No undead. No constructs. Limited spellcasting. Easy for Count Crimson or Iron Hand, but unacceptable. Best choice is Telx. It will cost. Need two days."Snogmaul Peter D. The Iron Hand is believed to be a lich and commands an undead army. Count Crimson is rumored to be a vampire but both would increase their undead armies. House Telx would have the ability to field mercs.Snogmaul Peter D. Lucius casts divination and asks "What advice can you give us with regards to the deal with the dao princess Hal'aan as to which two contiguous tiers between 33 and 40 would be the best choice?"GM Kyle B. Omen: You find yourself in front of a house, in a beautiful garden with a sundial. It is the first hour of the afternoon, according to the shadow on the dial. A woman is digging up root vegetables nearby and putting them in a basket. It is a good harvest. The basket is almost full of fat, healthy potatoes. Then she makes a disgusted noise, holding up a worm-eaten, diseased potato. "Pity. Three dozen will have to do," she mutters as she casts it aside and carefully fills in the hole she dug it from. Time passes quickly, and soon it is sunset.Snogmaul Peter D. The Dao agrees to our terms. She and her forces will kill all of the invaders from the Dawn Realm and we will give her possession of Tier 37 and 38 from Spoke 1 to Spoke 5.Snogmaul Peter D. Fliers (Orestes, Vargas, Crow, and Brother Lucius) are going down the central shaft. The remainders are staying at the Manor. Perception checks for those traveling; Crow gets 25 (duergar across the central shaft spot the fliers traveling). The four party members arrive at Tier 23 and find the doors have been smashed open and fire damage. But there are no bodies! There are a few entry rooms. Pews are knocked over. And there are some broken stone. The teleport circle is now filled with a column of stone. Orestes inspects the inside of the column and it is solid. Arcana tells us that those that can exist in stone can still use the teleportation circle while all other living creatures cannot.Snogmaul Peter D. While invisible Vargas flies back to the Manor with the broom. When he arrives he shouts out that he is invisible and then explains what is going on. Ashlyn asks if she can go up and inform Crass that the Dawn Realm force is out. She uses the broom to fly up to the surface. The upper tiers are still sealed off, but Ashlyn is allowed to pass. Crass questions Ashlyn as to how and what. She explains that the main force is gone but there may still be stragglers. Crass says that he already sent for help from the giants. Crass will try and retract the request using a "sending." Ashlyn goes with Crass to the Temple of All Faiths and sends the message to withdraw the request. It is successful. Ashlyn leaves two pp.Br. Lucius Jim Y. Lucius casts sending to Alena: "Deep Cathedral cleared, circle blocked by 30' tall, 10' diameter column of stone. Suspect will need to re-consecrate area. Assistance will be appreciated."Snogmaul Peter D. There is a second door to the Cathedral which would have been used by priests or church leaders. In the meantime, Orestes casts create stone to box in the main doors but leaving the doorway unaffected. Orestes and Lucius will use stone shape to alter the stone column that is on top of the circle over the next two days so that the circle is usable.Snogmaul Peter D. Ashlyn flies down to the Cathedral and finds the main door is sealed off. She then goes to the small entrance and does the "secret knock." Shade also flies down on the broom. The entire party is in the Cathedral except for Snogmaul who stayed in the Manor. The Cathedral is consecrated ground, which means fiends or undead may not enter, after Brother casts Hallow. All healing spells are at maximum effect as well as using "hit dice" to recover is at maximum.Br. Lucius Jim Y. Lucius modifies the Hallow to also exclude those from the Dawn RealmBr. Lucius Jim Y. Snogmaul Peter D. The Deep Cathredral is restored by priests and templars of the Olympian faith from Dark Ember. We gather Renown + 1 Burning City, +2 Tarrytown, +2 Adamant Mining. The duergar take advantage re-fortify what the Dawn Realm built. The duergar are on Tier 23, like us and the Cathredral. Ashlyn gets a sending 4 days later saying "We are ready," from the House Marvad. Ashlyn responds that Marvad should contact Alena (Brother's religious contact). After about a week, Alena shows up and indicates Brother should be Father Lucius, High Priest of the Deep Cathedral. And a ceremony is celebrated to make it so. The Cathedral is restored, the Circle is restored, and Vargas is able to memorize the circle and so he can use it.Snogmaul Peter D. .20 for major quest, .10 for quest completion, .05 for roleplay = Level 10.20; next session will be down time and work on the Estate