Morale

==General==
Morale is what triggers heroes specials. Mage (magic) heroes automatically use their specials although they have a much less hit ratio, that depends of level and intelligence. Morale is automatically granted each time your hero attacks, counterattacks or is attacked (by a physical enemy).
Melee heroes activate their special at 100 Morale (also called MP) and they consume all their points for their skill, even if they miss.
After activating, Morale is then reduced to 0 with the exception of .
Note: Multi attacks skill based in the same turn consume 100 MP to be activated by grants 35 MP each time you hit the enemy, after the first attack. [Multi-Assault = 35 MP; Reckless Attacks = 70 MP]
==Morale Table and Rules==
Each class of heroes gain a different quantity of morale with actions.
You can check the complete hireable heroes list with classes at Heroes page to know the class of a specific unit/hero.
#All physical heroes gain +34 morale when attacked.
#Fight Back counts as a regular attack.
#Critic hits count as a regular attack.
#Main Heroes gain +35 morale for each attack.
#Special attacks (Except Multi-Assault, Reckless Attacks, and ) don't give morale.
#Missed attacks or attacks on Immunes don't give morale.
Morale gained with normal attacks:
Class 	Morale
Offensive Infantry	+30 morale
Defensive Infantry	+20 morale
Offensive Cavalry 	+35 morale
Defensive Cavalry 	+25 morale
Archer 	+35 morale
Mage 	+0 morale
Category:Specials
Category:Battles
Category:Morale