Pokémon Adventures: World Tournament/Blue

Blue, also known as the Trainer, is a playable character in Pokémon Adventures: World Tournament. His three Pokémon are Charizard, Scizor and Porygon2.__NOTOC__
==Overview==
Blue, as a trainer, is meant to be mainly offensive while not outright reaching glass cannon level. This makes him a rather simple character meant for beginners, much like Red. His Pokémon deal a lot of damage, but not as much as other "rushdown" trainers; however, they are also less risky to use as they have better bulk. They tend to be fast in general, as well.
Charizard is a mobile Pokémon with strong attacks, but this is offset with slow attack speed and poor combo ability. However, Charizard is just as effective when fighting at close range than when fighting from a large distance, boasting both powerful melee attacks and powerful ranged attacks. Charizard is rather heavy, but is still very mobile, especially in the air, where Charizard is capable of jumping up to three times and gliding. It has average bulk and health, being the bulkiest Pokémon on Blue's team. Basically, Charizard is good when you need to deal raw damage to the foe, and is particularly useful for beginners fighting other beginners for this reason. His Light Attacks don't have any special properties, being the quickest attacks in Charizard's moveset and being capable of starting or continuing short combos. His Heavy Attacks, however, are covered in fire, which give them the ability to burn the foe, dealing damage over time. Finally, his Special Attacks mainly consist of ranged attacks.
Blue's Scizor is quite different, being more suited for close-range combat but being significantly less useful at long range. He's the fastest Pokémon in Blue's team, both in terms of movement and attack, and mainly focuses on long combos thanks to its wide array of fast attacks. Scizor also has the special property of taking around 4/5 damage when hit by physical attacks; however, it takes 20% more damage when hit by "magical" attacks, making Scizor's role as a close-range fighter even more obvious. It suffers from a rather low amount of health, as well. His Light Attacks are very fast moves that deal little to no knockback, making them useful as part of combos, although you can't rely on them since they don't deal that much hitstun either. His Heavy Attacks are also fast compared to the average Heavy Attack and deal more knockback, making them more suited as combo starters or enders. His Special Attacks, finally, mainly focus on breaking shields and clearing gaps between Scizor and the foe's Pokémon.
Blue's Porygon2, finally, is the opposite of Blue's Scizor, being a zoner who is not very useful at close range but that has access to many powerful projectiles, making it a great choice when fighting foes at long range. Much like the rest of Blue's team, it's a mobile Pokémon. Like Scizor, it has relatively low Health, and it doesn't have the defense gimmick to make up for it, meaning Porygon2 should stay away from foes if possible and should be switched as quickly as possible if the foe is getting too close. Porygon2 actually has projectiles as part of its Light and Heavy moves, although they are not as strong as the Special moves and do not have the unique properties its Special moves have. Porygon2 does have physical Light and Heavy moves, but they are rather weak and are mainly used as a last resort to keep foes away.
==Moveset==
===Trainer Skill===
Blue's Trainer Skill is known as Training, which slightly increases the movement speed and attack power of his Pokémon and slightly reduces the amount of damage they take. This makes the skill not very useful at first glance, and it has a 20 seconds cooldown. However, the move's real strength lies in the fact it does not wear out until the match ends, and it is capable of stacking, meaning Blue can snowball into a truly terrifying fighter in long matches. It is generally recommanded to use the skill as quickly as possible once it reloads, as there are no disadvantages to using the move.
===Charizard===
====Light Attacks====
Attack 	Description
Neutral Light 	Slashes forwards twice in a row, covering ground. Can be repeated easily.
Dashing Light 	Spins forwards, headbutting foes. This deals low damage, but high knockback.
Crouching Light 	Performs a short sumo stomp which deals high damage. It also creates shockwaves which will deal lower damage to foes.
Stretching Light	Bends down and then swings wings upwards, dealing low damage but having high range, being a great anti-air option.
Aerial Light 	Kicks down without dashing down, dealing average damage and knockback.
====Heavy Attacks====
Attack 	Description
Neutral Heavy 	Punches the foe while covering its fist in fire, dealing average damage, low knockback, high hitstun and inflicting a burn on the foe. Charizard's fastest Heavy Attack, although it has relatively low range.
Dashing Heavy 	Bites forwards while releasing a short jet of fire, dealing high damage and burning the foe.
Crouching Heavy 	Performs a tail sweep, dealing high damage to shields, high damage and knockback, and burning the foe. Has deceptively long range but is rather slow.
Stretching Heavy	Bites upwards twice while releasing a short jet of fire, dealing high damage and inflicting a burn to airborne foes.
Aerial Heavy 	Swings tail downward, dealing high knockback and a burn.
====Special Attacks====
Attack 	Description
Neutral Special - Blast Burn 	Charges for a second before releasing a slow-moving, but huge fireball that deals massive damage to foes it hits.
Dashing Special - Ember 	Releases a small and fast flame that deals low damage, but inflicts a burn on hit.
Crouching Special - Flamethrower	Releases a stream of flames that deals repeated damage to foes caught in it. Can be held as long as wished, but will slowly shrink in size and will push foes away.
Stretching Special - Fire Spin 	Covers self in fire and then spins upwards, knocking foes away and making Charizard airborne.
Aerial Special - Fly 	Performs a loop in the air before quickly dashing at ground level, dealing high damage and knockback. The damage and knockback increases depending on the distance Charizard dashes, making it a great move for getting close to foes when at long range.
===Scizor===
====Light Attacks====
Attack 	Description
Neutral Light 	Clamps forward twice with alternating claws, and then quickly clamps forwards repeatidly for as long as the Light Attack button is held.
Dashing Light 	Outstretches one claw and clamps forwards, reaching a long distance.
Crouching Light 	Crouches and clamps forward twice, with the second clamp reaching further than the first. Deals increased damage to shields.
Stretching Light	Clamps upwards with both claws at once.
Aerial Light 	Performs a dual clamp at a downwards angle.
====Heavy Attacks====
Attack 	Description
Neutral Heavy 	Steps forwards and punches the foe three times.
Dashing Heavy 	Performs a cross slash, dealing high damage.
Crouching Heavy 	Clamps forwards with both claws at once before swinging arms upwards, launching foes in the air if possible and dealing high shield damage.
Stretching Heavy	Performs an uppercut, which comboes into itself.
Aerial Heavy 	Performs an alternating dual kick at an upwards angle, launching foes upward.
====Special Attacks====
Attack 	Description
Neutral Special - Metal Claw 	One of Scizor's claws increases in size as it clamps forwards. If it lands, Scizor grabs the foe and launches them up.
Dashing Special - Slash 	Slashes forward, moving a fair distance forward. Also breaks through weaker projectiles, making it useful for closing the gap between Scizor and the foe.
Crouching Special - False Swipe	Performs a quick swipe forward which deals low damage and no knockback, but that goes through projectiles and super armor and ignores shield. It also has rather high hitstun, meaning it can combo into one of Scizor's Light attacks.
Stretching Special - Steel Wing	Turns back and flaps wings twice, dealing high shield damage and launching Scizor in the air diagonally.
Aerial Special - Steel Wing 2 	Dashes forward while falling to ground level, with the wings facing the ground. A good option for clearing the gap between Scizor and the foe, but does not have Slash and False Swipe's ability to interrupt projectiles.
===Porygon2===
====Light Attacks====
Attack 	Description
Neutral Light 	Releases a small and fast energy orb that deals low damage.
Dashing Light 	"Pecks" the foe forward, dealing low damage but high hitstun.
Crouching Light 	"Kicks" the foe twice, dealing increased damage to shields.
Stretching Light	"Pecks" upward, dealing low damage but high hitstun
Aerial Light 	A clone of Neutral Light, except in midair.
====Heavy Attacks====
Attack 	Description
Neutral Heavy 	Releases an average-sized energy orb that deals medium damage.
Dashing Heavy 	Covers self in energy and dashes forward.
Crouching Heavy 	Frontflips forward, dealing high knockback.
Stretching Heavy	Releases an average-sized energy orb that accelerates upward, like if affected by reversed gravity.
Aerial Heavy 	A clone of Neutral Heavy, except in midair.
====Special Attacks====
Attack 	Description
Neutral Special - Zap Cannon	Briefly charges before releasing a huge orb of electricity that deals high damage and hitstun.
Dashing Special - Conversion	Covers self in energy. If hit by any attack while covered in energy, the attack will be absorbed. Porygon2 will then temporarily take less damage from attacks.
Crouching Special - Psybeam 	Releases a stream of psychic circle that follow eachother while pulsating. Holding the special attack button will allow you to control the beam while it is moving.
Stretching Special - Sharpen	Increases the power of Porygon2's next attack by 25%.
Aerial Special - Tri Attack 	Creates a circle of three orbs that then get launched forward, one after the other. Each orb deals high hitstun.
==Alternate Costumes==
TBA
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Category:Characters