API UnitCreatureFamily

Returns the creature type of the unit (e.g. Crab).
 creatureFamily = UnitCreatureFamily(unit)
===Arguments===
:;unit: : UnitId - unit you wish to query.
===Returns===
:;creatureFamily: - localized name of the creature family (e.g., "Crab" or "Wolf"). Known return values include:
enUS 	deDE 	Creature Type	
Aqiri 	Aqir 	Beast 	
Basilisk 	Basilisk 	Beast 	
Bat 	Fledermaus 	Beast 	
Bear 	Bär 	Beast 	
Beetle 	Käfer 	Beast 	
Bird of Prey 	Raubvogel 	Beast 	
Blood Beast 	Blutbestie 	Beast 	
Boar 	Eber 	Beast 	
Camel 	Kamel 	Beast 	
Carapid 	Carapid 	Beast 	
Carrion Bird 	Aasvogel 	Beast 	
Cat 	Katze 	Beast 	
Chimaera 	Schimäre 	Beast 	
Clefthoof 	Grollhuf 	Beast 	
Core Hound 	Kernhund 	Beast 	
Courser 	Renner 	Beast 	
Crab 	Krebs 	Beast 	
Crocolisk 	Krokilisk 	Beast 	
Devilsaur 	Teufelssaurier 	Beast 	
Direhorn 	Terrorhorn 	Beast 	
Dragonhawk 	Drachenfalke 	Beast 	
Feathermane 	Federmähnen 	Beast 	
Fox 	Fuchs 	Beast 	
Gorilla 	Gorilla 	Beast 	
Gruffhorn 	Schroffhorn 	Beast 	
Hound 	Jagdhund 	Beast 	
Hydra 	Hydra 	Beast 	
Hyena 	Hyäne 	Beast 	
Lesser Dragonkin	Niederer Drachkin	Beast 	
Lizard 	Echse 	Beast 	
Mammoth 	Mammut 	Beast 	
Mechanical 	Mechanisch 	Beast 	
Monkey 	Affe 	Beast 	
Moth 	Motte 	Beast 	
Oxen 	Ochse 	Beast 	
Pterrordax 	Pterrordax 	Beast 	
Raptor 	Raptor 	Beast 	
Ravager 	Felshetzer 	Beast 	
Ray 	Rochen 	Beast 	
Riverbeast 	Flussbestie 	Beast 	
Rodent 	Nager 	Beast 	
Scalehide 	Schuppenbalg 	Beast 	
Scorpid 	Skorpid 	Beast 	
Serpent 	Schlange 	Beast 	
Shale Beast 	Schieferbestie 	Beast 	
Spider 	Spinne 	Beast 	
Spirit Beast 	Geisterbestie 	Beast 	
Sporebat 	Sporensegler 	Beast 	
Stag 	Hirsch 	Beast 	
Stone Hound 	Steinhund 	Beast 	
Tallstrider 	Weitschreiter 	Beast 	
Toad 	Kröte 	Beast 	
Turtle 	Schildkröte 	Beast 	
Warp Stalker 	Sphärenjäger 	Beast 	
Wasp 	Wespe 	Beast 	
Water Strider 	Wasserschreiter 	Beast 	
Waterfowl 	Wasservogel 	Beast 	
Wind Serpent 	Windnatter 	Beast 	
Wolf 	Wolf 	Beast 	
Worm 	Wurm 	Beast 	
Fel Imp 	Teufelswichtel 	Demon 	
Felguard 	Teufelswache 	Demon 	
Felhunter 	Teufelsjäger 	Demon 	
Imp 	Wichtel 	Demon 	
Incubus 	Inkubus 	Demon 	
Observer 	Beobachter 	Demon 	
Shivarra 	Shivarra 	Demon 	
Succubus 	Sukkubus 	Demon 	
Void Lord 	Leerenfürst 	Demon 	
Voidwalker 	Leerwandler 	Demon 	
Wrathguard 	Zornwächter 	Demon 	
Fire Elemental 	Feuerelementar 	Elemental 	
Storm Elemental 	Sturmelementar 	Elemental 	
Water Elemental 	Wasserelementar 	Elemental 	
Abomination 	Monstrosität 	Undead 	
Ghoul 	Ghul 	Undead 	
Remote Control 	Fernsteuerung 	Mechanical 	
==Details==
* Does not work on all creatures, since the family's primary function is to determine what abilities the unit will have if a player is able to control it. However, it does work on almost all Beasts, even if they are not tameable by Hunters.
* Returns nil if the creature doesn't belong to a family that includes a tameable creature.
==Example==
Displays a message if the target is a type of bear.
if ( UnitCreatureFamily("target") == "Bear" ) then
	message("It's a godless killing machine! Run for your lives!");
end