Servitors For Columbia

* See also Finks_experiments
* See also INFINITE-BS_REDO
* See also Alternate Alternates
* See also The_Untermenschen (being replaced)
* See also Concept_Ideas
The Concept Art for Infinite BS indicates they thought about having a far more Mechanistic Nature for Columbia
I suspect the animations for Mechanical things in Columbia were problematic ( just as the Tentacle Animations for the concept Rapture were ), even before they decided to 'Go over the Railing' into the Quantum_Hokem the third game went to LaLa-land with.
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The REDO will have some far better Sci-Fi ( instead of the bad fantasy shit in the original Infinite BS game ).
Fink creating more appropriate 'Serviles' to cater to 'The Chosen' in the holy Flying New Eden.
The Untermenschen were starting to get 'too uppity', and ( despite the ambient Police State measures ) a "Slave Revolt" needed to be 'headed off'.
So with Automatons, you would not need all the troublesome minorities to be around. AND the game then would have many of them to shoot without the Player being as much a Mass Murderer.
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Mechanical Men Ideas (The Remains) :
Boilerplate_1893.jpg
GondolaAutomaton.jpg|Some kind of Barge Autopilot
REDO_Idea.jpg|Horses are intelligent and actually do alot for the driver
BadClone.jpg|Needs some 'intelligence' (or an operator) to keep from inadvertently slaughtering Citizens
VendThisMofo.jpg|These machines work alot of logic - something more than gear and interlock rods
ZepAutopilot.jpg|Zeppelin AutoPilots - even if not the Latitude and Longitude computer level
AsinineSkyline.jpg|The track system needs some kind of integrated control 
Vendo_Hebrew.jpg|Another Vending Machine which you would suppose 'measured' you for a fitting ?
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The movie 'Metropolis' had a dystopic City, with the Rulers above and the Underclass below. [[]Infinite BS]] could have made more of this Dystopia idea IF they really wanted their story society to be more than a 'cardboard cutout' for the Class War in their clutter of themes.
They could have had Columbia's underclass living 'under the streets' (out of sight), and the privileged 'Founders' and their sycophants living up in the bright sunshine. 
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The Concept Art illustrated a more SteamPunky Theme, from before all the Parallel Universe crap was adopted (and then the better ideas for that were abandoned).
The Automatic Gentleman was to be some mobile interactive game object ( the remnants seem to be the Vending Machines ).
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