Commander Shepard

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|-|Male Shepard=
|-|Female Shepard=
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==Summary==
The Protagonist of the Mass Effect franchise is Commander Shepard, who, in true BioWare fashion, is customizable right down to their sex, a human Systems Alliance Marine, and a graduate of the N7 special forces program whose gender, appearance, and outlook are determined by the player. In the first game, Shepard is selected to be the first human Spectre, an elite agent of the Council. After stumbling upon a Prothean beacon and Saren's plans, Shepard sets out on a quest to stop Saren and save the galaxy from his attempts to bring back the Reapers.
In the second game, Shepard is killed in a surprise attack by the Collectors. However, as they are too valuable to let stay dead, Shepard is resurrected by Cerberus, a staunchly pro-human group with an, at best, checkered history with the rest of the galaxy. After forming an uneasy alliance with the extremist group, Shepard begins building a team for a suicide mission to stop the Collectors and their mass-human abductions.
In the final game, the Reapers began their final assault on the galaxy, and it's up to Shepard to rally the disparate peoples of the galaxy together in their darkest hour to repel the threat of extinction.
==Powers and Stats==
Tier: physically, to with weaponry, with high explosives rounds/grenades, via biotics
Name: Commander John/Jane (default names) Shepard, (possibly) The Butcher of Torfan
Origin: Mass Effect
Gender: Male/Female (no canonically confirmed gender, can be played as either male or female)
Age: 29 during Mass Effect, 31 during Mass Effect 2, around 32 during Mass Effect 3
Classification: Synthetically Enhanced Human, Spacer/Earthborn (default pre-service history)/Colonist, Sole Survivor (default psychological profile)/War Hero/Ruthless, Soldier/Engineer/Biotic, Alliance Navy Commander, Commander of the Normandy, Council Spectre, (Former) Free-form Cerberus Operative
Powers and Abilities: <tabber>
|-|Physically and Equipment=Superhuman Physical Characteristics, Regeneration (Mid-Low), Social Influencing (Possesses great charisma and leadership skills. Can persuade both SarenMass Effect 1, Race Against Time: Final Battle and the Illusive ManMass Effect 3, Priority: Earth to fight back again their indoctrination. United a divided galaxy against the Reapers), Expert in Hand-to-Hand Combatant, Weapon Mastery (Expert Marksman and Grenadier), Perception Manipulation (Can slow down their own perception of time via Adrenaline Rush), Explosion Manipulation (Via Frag Grenade, Inferno Grenade, Proximity Mine and Sticky Grenade), Energy Projection (Via Carnage), Electricity Manipulation (Via Overload. Can also enhance their bullets with electricity via Disruptor Ammo), Fire Manipulation (Via Incinerate and Inferno Grenade. Can also enhance their ammo with fire via Incendiary Ammo), Ice Manipulation (Via Cryo Blast. Can also infuse their ammo with ice with Cryo Ammo), Poison Manipulation (With Neural Shock), Paralysis Inducement (Via Neural Shock), Hacking (Such as Decryption, Electronics, AI Hacking, Sabotage), Technology Manipulation (Via Damping), Healing (With Medi-Gel), Forcefield Creation (In the form of Kinetic Barriers and Tech Armor), Summoning (Can summon droids to fight by their side like Combat Drone, Sentry Turret, Defense Drone), Invisibility (Via Tactical Cloak), Illusion Creation (Can create holograms via Decoy), Absorption (Via Energy Drain), Damage Boost (Via Assassination, Adrenaline Rush) and Damage Reduction (Via Immunity, Defense Matrix and Fortification)
Resistance to: Mind Manipulation (Was able to resist a direct a direct attempt of Indoctrination from a Reaper artefactMass Effect 2, Arrival, as well as being in contact with multiple other artefacts over the years without any hint of Indoctrination)
|-|Biotics=Energy Manipulation/Mass Manipulation (Can manipulate dark energy to increase/decrease/fluctuate the mass of a given volume of space via mass effect fields created by their biotics), Telekinesis (Can move objects with their mind through mass lowering fields or root them in place with mass increasing fields via biotics), Energy Projection (In the Form of Biotic Explosion, Warp, Nova and Flare), Vibration Manipulation (Via Shockwave), Paralysis Inducement (Via Stasis), Gravity Manipulation (In the form of Singularity), Explosion Manipulation (With Cluster Grenades), Perception Manipulation (Heavy Charge can reduce their perception of time), Absorption (In the form of Energy Drain and Reave), Mind Manipulation (In the form of Dominate), Forcefield Creation (By creating Biotic Barriers), Regeneration and Durability Negation (Up to High, as Warp prevents regeneration on a molecular level) and Matter Manipulation (Warp rips the opponent apart on a molecular level)
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Attack Potency: Small Building level (Strong enough to contend with the Shadow Broker) phyisically, Wall level+ (Slugs fired by mass accelerator weaponry can reduce large chunks of rock wall to rubble in a couple dozen rounds) to Small Building level with weaponry, City Block level+ with High Explosives Rounds/Grenades, Large Building level via biotics (Comparable to Jack (Mass Effect))
Speed: Massively Hypersonic reactions and Combat Speed (Comparable to James Vega), Relativistic Attack Speed with mass accelerator weaponry
Lifting Strength: At least Class 5, likely Class 10 (Has this level of strength. Able to somewhat match the Shadow Broker.), at least Class 10 or higher with biotics (Should be comparable if not superior to this asari soldier.)
Striking Strength: Small Building level
Durability: Small Building level physically (Can shrug off multiple strikes from the Shadow Broker, took a full-body charge from a Krogan that is Wrex's peer, who can destroy drop shuttles), City Block level with kinetic/biotic barriers (Can survive some biotic attacks and weaker grenade explosions, and survived a Reaper blast)
Stamina: Superhuman (Considering Shepard does countless missions to save the world and with only a few short periods of rest)
Range: Standard Melee Range physically, Extended Melee Range with Omni-Blade, Several Tens of Meters with biotics or tech abilities, Hundreds of Meters with mass accelerator weaponry
Standard Equipment: An assault rifle, shotgun, sniper rifle, sub-machine gun and pistol, an Omni-tool (multipurpose tech), grenades, a biotic amp. Various heavy weapons, ranging from simple grenade launchers to freeze rays and singularity launchers.
Intelligence: Gifted (Depending on their back story, Commander Shepard could have either been the sole survivor of a Thresher Maw attack or have single-handedly staved off the invading ground force on Elysium for an extended period of time until reinforcements arrived, all before the events of the first game), competent military commander, and leader, excels in anything combat-related, excellent firearm proficiency.
Weaknesses: Kinetic barriers are activated based on the speed of an attack. A melee attack is not fast enough to set it off. In addition, the shielding afforded by kinetic barriers does not protect against extremes of temperature, toxins, or radiation.
Notes: This profile covers all of Shepard's classes. You should specify what class type Shepard is on vs matches.
Notable Attacks/Techniques:
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|-|Classes=
*Soldier: Soldiers are pure combat specialists: no one is tougher or more suited to taking down enemies with barrages of gunfire. Soldiers have thorough weapons training and can use all special ammo types as well as grenades. High-level operatives are outfitted with ocular synaptic processors that allow them to focus on targets with lethal accuracy.
*Engineer: Engineers are tech specialists, the most effective class at disabling the defense of the toughest enemies or incapacitating them to render them harmless. In combination with their weapons training, Engineers have the unique ability to spawn combat drones that can harass enemies or force them out of entrenched cover positions.
*Adept: Adepts are biotic specialists, capable of disabling and killing enemies with raw biotic power. While they lack advanced combat training, they are the best at defeating enemies without firing a shot. They are outfitted with L5x implants that can spawn a micro-singularity, damaging enemies and pulling them into the air.
*Infiltrator: Infiltrators are tech and combat specialists with the unique ability to cloak themselves from visual and technological detection. Their inventory is stocked with a wide variety of weapons, equipment, and powers. Infiltrators are deadly at any range, but particularly so with a sniper rifle. When scoping a target, superior reflexes take over, time momentarily slows down, and the Infiltrator finds an easy picking.
*Sentinel: Sentinels are unique, bringing both tech and biotic abilities to the battlefield. In addition, to complete weapons training, Sentinels are equipped with an advanced shield that makes taking cover much less necessary and rushing their enemies much more productive. This armor system can also be detonated to blast nearby enemies.
*Vanguard: Vanguards are feared for their high-risk, high-reward combat style, closing quickly on enemies and destroying them at short range with weapons and biotic abilities. They are outfitted with L5n implants, enabling them to perform a biotic charge that strikes the opponent with incredible force while bringing the Vanguard in for close-range combat.
|-|Combat Ablities=
*Adrenaline Rush: For a brief moment it slows down time around the player, giving a small window to line up the perfect head-shot with the sniper rifle or other weapons, as well as increasing the damage dealt, including melee damage.Mass Effect 2, Soldier ClassMass Effect 3, Soldier Class
*Concussive Shot: Fires a single high-powered round that damages a target and can stun it for a few seconds.
*Frag Grenade: Throws a frag granade.
*Marksman: Increases weapon damage and fire rate for a short time.Mass Effect 3, Bonus Power
*Carnage: Tears enemies apart with a vicious blast.
*Overkill: Increases weapon damage and fire rate for assault rifles for a short time.Mass Effect 1, Soldier Class
*Assassination: Increases the damage of the next sniper rifle shot.Mass Effect 1, Infiltrator Class
*Adrenaline Burst: Resets the cooldown of all powers.
*Immunity: Increases damage resistance for a short time.
*Unity/Medi-Gel: Heals and revives fallen squadmates.Mass Effect 1, MedicMass Effect 2Mass Effect 3
*Fortification: Fortify the strength of one's shields as well as increases melee damage for a short time.Mass Effect 2, Bonus Power
*Flashbang Grenade: Throw a flashbang grenade to stun enemies for a short time.
*Inferno Grenade: Throw a fiery grenade.Mass Effect 2, Bonus Power
*Proximity Mine: Set a ground mine to blow up enemies.
*Sticky Grenade: Throws a grenade that sticks to enemies.Mass Effect 3, Infiltrator Class
*Lift Grenade: Throws a grenade that suspends enemies in the air.Mass Effect 3, Sentinel Class
*Cluster Grenade: Throw multiple grenades at once.Mass Effect 3, Adept Class
|-|Ammo Types=
*Disruptor Ammo: Tears through kinetic shields and synthetic enemies.Mass Effect 2, Infiltrator Class
*Incendiary Ammo: Tears through armored enemies, setting them on fire.Mass Effect 2, Vanguard ClassMass Effect 3, Vanguard Class
*Cryo Ammo: Freezes enemies, turning them to ice.
*Armor-Piercing Ammo: Tears through armored targets.
*Shredder Ammo: Tears through organic enemies.
*Warp Ammo: Tears through armor and forcefields.
|-|Biotic Abilities=
*Throw: Hurls enemies in the air with a mass effect field.Mass Effect 1, Adept ClassMass Effect 1, Sentinel ClassMass Effect 1, Vanguard ClassMass Effect 2, Adept ClassMass Effect 2, Sentinel Class
*Lift: Suspends enemies in the air for a short time.
*Pull: Pulls enemies off the ground and into the air for a short time.
*Warp: Warps enemy defenses with a mass effect field.
*Barrier: Creates a forcefield to protect oneself from damage.
*Stasis: Traps enemies with a stasis field, leaving them vulnerable to attack for a short time.
*Singularity: Traps enemies in a singularity field.
*Charge: Increase the mass of one's body and charges at enemies with great force.
*Nova: Punches the ground with biotic energy with great force.
*Shockwave: Releases a wave of mass effect fields.
*Dominate: Attacks the mind of the opponent, leaving them under Shepard's control for a short time.
*Reave: Absorbs the life-force of the opponent.
*Slam: Lifts enemies in the air them slams them with great force.
*Dark Channel: Plagues enemies with mass effect fields, priming them for biotic combos.
*Lash: Grabs enemies with a whip-like mass effect field.
*Flare: Focus and expends huge amounts of biotic energy to release a powerful energy blast.
|-|Tech Abilities=
*Overload: Damages kinetic shields and barriers.Mass Effect 2, Engineer ClassMass Effect 3, Engineer Class
*Sabotage: Overheat enemy weapons and sythetics so they can no longer fire.
*AI Hacking: Hacks VI and AI to fight for Shepard.
*Damping: Temporarily disables enemy's biotic/tech abilities for a short time.Mass Effect 1, Engineer Class
*Neural Shock: Zaps enemies with electricity.
*Combat Drone: Releases a combat drone.
*Defense Drone: Releases a defense drone.
*Incinerate: Burns through armor with a fiery blast.
*Cyro Blast: Freezes enemies with a blast of ice.
*Sentry Turret: Creates a sentry turret to fight for Shepard.
*Tactical Cloak: Temporarily turn invisible.
*Tech Armor: Summons a suit of armor that can stun nearby enemies.
*Defense Matrix: Fortify one's defenses, increasing damage resistance.
*Decoy: Releases a copy of oneself to distract enemies.
*Energy Drain: Drain the strength of the enemy's shields to strengthen Shepard's shields.
*Geth Shield Boost: Fortify the strength of one's shields as well as increases weapon damage for a short time.
|-|Heavy Weapons=
*ML-77 Missile Launcher
*M-100 Grenade Launcher
*M-451 Firestorm
*M-490 Blackstorm
*M-622 Avalanche
*M-920 Cain
*Arc Projector
*Collector Particle Beam
*Cobra Missile Launcher
*Geth Combat Software
*Geth Spitfire
*M-560 Hydra
*M-597 Ladon
*Reaper Blackstar
*Sync Laser
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Feats:
*Managed to beat and arise to first place in 12 different combat scenarios on Pinnacle Station
*Beat Admiral Ahern's special combat scenario with the safety measures turned off (A near-suicide mission that took place during the First Contact War)
*Saved the galaxy by defeating Saran and Sovereign plans to allow the Reaper invasion
*Stopped the Collectors by putting a team of highly trained specialists together and surviving a "Suicide Mission" without leaving a single crew member behind
*Delayed the Reaper invasion by infiltrating an outpost by themself
*Defeated the Reapers by pulling various factions together
*Defeated a renegade clone of themself
*Became the #1 fighter in the galaxy (In the Armax Arsenal Arena)
*Survived the destruction of the Citadel when it blew up (Whilst remaining onboard).
==Notable Matchups==
Victories:
Harry Potter (Wizarding World) Harry's Profile (Soldier Shepard was used, Tier 8 was restricted on both sides. Both were 100 metres apart with no line of sight and speed was equalized)
Deathstroke (Batman: Arkham) Deathstroke's Profile (Soldier Shepard was used, speed was equalized. Shepard's 8-B shields and weapons were restricted)
Losses:
The Courier (Fallout) Courier's Profile (Adept Shepard was used and speed was equalised)
Hank J. Wimbleton (Madness Combat) Hank's Profile (Speed was equalized, everything above 9-A was restricted, starting distance was 20 meters, Base Hank and Soldier Shepard were used)
Inconclusive:
Dr Fetus (Super Meat Boy) Dr Fetus's Profile (Soldier Shepard was used, their Tier 8 equipment was restricted. Fetus was in his first key at 9-A and speed was equalised)
==References==
Category:Characters
Category:Game Characters
Category:Mass Effect
Category:Super Soldiers
Category:Humans
Category:Military Characters
Category:Primary Protagonists
Category:Protagonists
Category:Male Characters
Category:Female Characters
Category:Antiheroes
Category:Forcefield Users
Category:Tragic Characters
Category:Telekinesis Users
Category:Fire Users
Category:Ice Users
Category:Martial Artists
Category:Hackers
Category:Regeneration Users
Category:Invisibility Users
Category:Weapon Masters
Category:Mind Users
Category:Gravity Users
Category:Absorption Users
Category:Durability Negation Users
Category:Playable Characters
Category:Matter Users
Category:Social Influencers
Category:Adults
Category:Video Game Characters
Category:Armor Users
Category:Armor Users
Category:Blade Users
Category:Brawlers
Category:Snipers
Category:Leaders
Category:Soldiers
Category:Good Characters
Category:Martial Artists
Category:Perception Users
Category:Explosion Users
Category:Energy Projection Users
Category:Electricity Users
Category:Poison Users
Category:Paralysis Users
Category:Technology Users
Category:Healers
Category:Summoners
Category:Illusionists
Category:Damage Boost Users
Category:Damage Reduction Users
Category:Energy Users
Category:Density Users
Category:Vibration Users
Category:Power Nullification Users
Category:Science Fiction Characters
Category:Gun Users