Report 617

Report #617
Skillset: Aeonics Skill: Timequake
 Org: Institute Status: Completed Jun 2011
Furies' Decision:
We will look into implementing Solution 3.
Problem: TimeQuake currently has a targeted and untargeted version, 8 and 10
power respectively. If TimeQuake is used targeted and the person is not
massively warped then it will apply time echoes and 3 levels of warp and drain 8
power from the user. If TimeQuake is used untargeted and there are no enemies
massively warped, it will give echoes to all enemies in the room and drain 10
power from the user. There is currently no way for non-healer researchers or
sentinels to determine the level of timewarp in the target.
[A: 0 R: 0] Solution #1: Make targeted TimeQuake cost no power on failure, but
 throw the user off equilibrium for three seconds and
 remove the on failure effects of echoes and warped
 level for targeted.
[A: 0 R: 0] Solution #2: Add a new ability, FieldAppraisal to aeonics at 75%
 gifted in between Timewarp and Alacrity that carries
 a low mana cost, a 1.5 second EQ cost, and will show
 all aeonic effects plaguing those in the current room
 including aging, timeechoes, oracle, paradox, and
 level of timewarp.
[A: 0 R: 0] Solution #3: Add the timewarp levels to contemplation in
 discernment
Player Comments:
---[Ixion on 5/27 @ 00:27 writes]:
Solutions 1 sounds good, solution 3 decent as a second choice
---[Iytha on 5/28 @ 23:10 writes]:
Solution 3 is probably the best choice out of the three, with solution 1 as a
close second. Solution 2 is kinda out there, though.
---[Nydekion on 6/6 @ 07:16 writes]:
How long is the base equililbrium cost for casting timequake currently?
---[Morbo on 6/6 @ 23:45 writes]:
Base EQ on timequake is currently 5 seconds on an untargetted timequake, and no
EQ loss on a targetted timequake. This leads me to believe that the power loss
on targetted timequake is actually a bug since illuminate (timequake's
equivelant ability) has no EQ loss on failure, and and no power drain. I would
like to see it be the same as illuminate personally, but I think a bit of an EQ
loss would be more balanced
---[Rivius on 6/26 @ 06:01 writes]:
Solution 1 sounds fair. But I think you guys could use a means of determining
timewarp level as well.
---[Iytha on 6/29 @ 00:29 writes]:
Being able to detect timewarp would be a useful thing, be it with contemplation
or with a new skill. Likewise for insanity.
---[Wobou on 6/29 @ 06:38 writes]:
I personally don't see much of a problem with it matching illuminate. Slightly
tangential: Contemplate/discern essentially just add a mana cost to do what
illuminate does (attempt an instakill for no eq or power loss). You contemplate
and then either instakill or keep working toward it. The only difference is
Akhooshlumang in harmony can screw up mana/ego instakills but not illuminate and
timequake which I believe is unfair. Basically I believe that adding a 250 mana
cost to failed instakill attempts and removing eq and power penalty would be
exactly the same as discerning before each attack. Adding insanity and timewarp
to discern/contemplate is a good idea but it's also a slippery slope toward
making it like the monocle artifact. Pyromancers would understandably want an
easier way to check burn levels, aeromancers with cloudcoils, aquamancers with
chill levels, mages with phantomspheres, necromancers for breaks, etc. It's
possible that I am forgetting something but I cannot think of an instakill where
adding a 250 mana cost on fail and removing the power/eq loss would be game
breaking.