Shadow Man (Acclaim Entertainment)

<tabber>
|-|Shadow Man ▾=
|-|Micheal LeRoi= 
</tabber>
==Summary==
For many thousands of years, the Shadow Men have protected the world of the living against threats crossing over from the spiritual plane known as Deadside – the place where everyone goes, without exception, when they die. Michael LeRoi is the current heir to the mysteries of this ancient lineage – bearer of the Mask of Shadows. When darkness falls, he becomes the Walker Between the Worlds, Immortal Voodoo Warrior, Taker of Souls, Lord of Deadside… …the SHADOW MAN.
==Powers and Stats==
Tier: , with weapons as Michael LeRoi, , up to with Dark Souls as Shadow Man | 
Key: Shadow Man | Shadow Man: 2econd Coming
Name: Michael LeRoi, Zero, Shadow Man, Walker Between the Worlds, Immortal Voodoo Warrior, Taker of Souls, Lord of Deadside
Origin: Valiant Comics
Gender: Male
Age: 32Shadow Man Remastered - Manual
Classification: Shadow Man, Lord and God of Deadside
Powers and Abilities:<tabber>
|-|Michael LeRoi ▾= 
|-|Shadow Man ▾=
 </tabber>Attack Potency: Street level (Michael was an extremely expert and feared assassin even in lifeShadowman Vol 2 1, being essentially "programmed" to be extremely proficient in all forms of combatShadowman Vol 2 4), Wall level with weapons (Michael can destroy oil drums, fake metallic walls, planks and crates with single shots of his weakest weapons) as Michael LeRoi, Small Building level (Michael is a stronger, or at least more effective Shadow Man than Jack Boniface, whose power he has inherited), up to Large Town level (Shadow Man's powers increase with each Dark Souls he absorbs and he can control and channel their power directly, with weaker beings being unable to handle all of that powerShadow Man Remastered - "I feel as though my powers are almost at their peak..." Cutscene and causing it to overflow and escape in the form of a massive explosion. On top of this, the Light Soul he can find provides another substantial boost in strength) with Dark Souls as Shadowman | Small Building level (Michael is now physically stronger in his human form than as Shadow Man, though the two are still comparable. Note that Shadow Man gives up all of the Dark Souls in the first game's ending)
Speed: Peak Human as Michael, Transonic (Moves faster than shotgun bullets) as Shadowman | Transonic (Capable of fighting the same bosses as Michael and Shadowman)
Lifting Strength: Superhuman (Michael can push large crates) as Michael, at least Class K (Stronger than Jack Boniface. Can push massive blocks) as Shadowman | At least Class K, higher as Michael LeRoi (Michael can push massive metal blocks that he can't budge as Shadowman)
Striking Strength: Street level as Michael LeRoi, Small Building level, up to Large Town level with Dark Souls as Shadowman | At least Small Building level
Durability: Street level as Michael LeRoi, Small Building level, up to Large Town level with Dark Souls as Shadowman | At least Small Building level
Stamina: Superhuman. Both Michael and Shadow Man's stamina can be increased greatly through Cadeaux offerings to the Loa. At least Superhuman as Shadowman, who even before giving offerings to the Loa does not need to rest, breathe or eat, does not feel pain and can keep on fighting after being brutally killed.
Range: Standard melee range, up to hundreds of meters with firearms.
Standard Equipment:<tabber>
|-|First Game (Michael LeRoi)=
*Teddy Bear: An item that Michael can use to travel between locations and between Deadside and the living world
*Flashlight
*Handgun: Seemingly normal 5mm handguns, these are actually just the Liveside versions of Michael's Shadow Guns, and while they don't carry over most of their powers, they have an infinite supply of their hollow point bulletsShadow Man - Official Acclaim Strategy Guide.
*Shotgun
*Sawed-Off Shotgun
* MP-909
*0.9-SMG
* Violator: A devastating weapon created in the Deadside Asylum.
|-|First Game (Shadow Man)=
*Teddy Bear
*Gad: A trio of powerful markings on Shadow Man's body, together render him completely immune to lava and fire.
*Poigne: An item that allows Shadow Man to climb Bloodfalls (waterfalls of blood).
*Weapons
**Shadow Gun: A weapon that fires out shrieking wraiths that tear out their victims' souls. Can be charged for even more power.
** Asson: A sacred rattle that fires burning skulls.
**Baton: A bladed weapon that fires ricocheting beams and can also be used to teleport between altars.
**Tete De Mort: Fires long-range seeking dark energy.
**Flambeau: A torch capable of illuminating Shadow Man's surroundings, as well as launching flaming projectiles.
**Enseigne: A small shield that projects a forcefield to block attacks.
**Marteau: A large jawbone that can be used to cause shockwaves and shoot projectiles by pounding the ground.
**Calabash: A small gourd that unleashes powerful voodoo explosions.
**Violator
**Bloody Teddy Bear: A secret weapon that attacks with incredible power.
*Dark Souls: A collection of 120 evil artifacts that bestow great power and immortality to those who hold them.
*Light Soul: A mysterious soul found only upon collecting all 120 Dark Souls. It upgrades all of Shadow Man's voodoo weapons. The Shadow Gun automatically rapid-fires charged shots, the Asson's shots home in to foes, the Baton fires two beams at once, the Enseigne doesn't waste mana just by having its forcefield up, the Marteau shoots more projectiles for less cost, the Calabash's explosion no longer hurts Shadow Man, the Tete the Mort's fire rate increases and the Flambeau's range increases.
|-|Shadow Man 2=
Note that while both of Michael's forms share most of their equipment, the magic ones are only usable by Shadowman, and any weapons transform while in his hands.
* Teddy Bear
* Pocket Watch: An item used to influence the passage of time.
* Weapons
** Normal Weapons
*** Wrecking Bar
*** Machete
*** Fire Axe
*** Nail Gun
*** Gourd: Holds Bird Skulls
*** Mike's Pistol/Shadow Gun
*** Shotgun
*** Assassin Rifle
*** MP909S
*** 0.9 GPMG: Has a grenade launcher attachment.
** Nephilim Weapons
*** Nephilim Shard: A swift close combat Nephilim weapon capable of destroying Nephilim Barriers.
*** Malignum: An archaic Nephilim crossbow capable of charging for extra power.
*** Nephilim Shield: Can block almost any kind of attack.
*** Nephilim Blade: An incredibly heavy but powerful sword of legend, that burns enemies upon touch.
*** Chalice: Provides a limitless source of light.
*** Gauntlets: A pair of clawed fighting gauntlets.
** Voodoo Weapons: Mainly only usable by Shadow Man.
*** Faux: A curved blade cursed with voodoo fire. Usable as a basic slashing implement by non-Shadow Man Mike.
*** Colle: A voodoo-charged limpet mine that can be placed to the enemy or any obstacle. The blast from it is powerful enough to even harm Shadow Man.
*** Exploser: An explosive voodoo charm. When used, it releases arcs of flame that home on to the foe.
*** Incinerer: A twisted serpent that shoots flaming beams.
** Voodoo Magic Items: Only usable by Shadow Man, items through which he can channel his Voodoo Power.
*** Peste: A swarm of flies erupts in a pestilence that blights enemies.
*** L'Orage: Releases streams of lightning upon foes.
*** L'Inferno: Flames consume Shadow Man's whole body. While engulfed in them, he can step into L'Inferno Fire Sites to teleport.
*** Mort: Deals out a devastating shockwave blast.
*** Famine: Drains life force from enemies, healing Shadow Man.
*** Guerre: Envelops Shadow Man in the red mist of war, increasing his attack power for the rest of the fight.</tabber>Intelligence: Average. While capable in most areas, Michael is clearly not all right in the head, still unhealthily obsessed with his deceased brother to the point of following his voice through the Asylum despite being warned repeatedly of it being a trap.
Weaknesses: Michael can only turn into Shadow Man at night or in Deadside.
Notes:
*While as a Shadow Man Michael should inherit all the abilities of previous, weaker ones such as Jack Boniface's, the vastly different method of his creation and his different powerset bring this into doubt.
*The first four issues of the Acclaim Shadowman comic are canonical to the videogame version.
*While the name of Michael's (As well as Jack Boniface's) alter ego is always written as "Shadowman" in the comics, in the videogames it's consistently spelled as "Shadow Man".
*Despite being considered explicitly weaker in the first game, Michael is now actually considered physically stronger in his human form than as Shadow Man in the second, with no explanation provided for this change. As such, he is rated differently between the two keys according to his portrayal in their respective game.
==References==
==Notable Matchups==
Victories:
Losses:
Inconclusive:
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