Fulmin Prime

Fulmin Prime is the Primed counterpart of the rifle, with increased Magazine Size, faster Reload delay, improvements to the semi-automatic damage and Status Chance, and full-auto Critical Chance. Fulmin Prime was released alongside and .
==Characteristics==
*This weapon deals primarily damage.
*Semi-auto mode:
**Shots have a guaranteed proc to enemies up to 9 meters.
***Distance is affected by Projectile Speed.
**Projectiles have a thickness of 1 meter.
*Does not use ammo pickups; ammo regenerates over time.
**Has a 0.7 second delay after the weapon stops firing before regenerating ammo. Then, regenerates 40 ammo per second; takes 2 seconds to regenerate a fully depleted battery excluding the delay.
**Does not receive benefit from reload-triggered mods such as .
*Alternate Fire mode-switching is not instantaneous and has an animation of 1 second (0.5 seconds when wielded by /.)
==Acquisition==
==Notes==
*When wielded by /, the Alternate Fire mode-switching animation is decreased to 0.5 seconds.
*Being categorized as an assault rifle, Fulmin can't be used for "Shotgun Only" Sorties (despite having pulse-shotgun characteristics).
* is multiplicative to semi-auto's base damage sources on direct shots.
==Gallery==
File:WispPrimePoster1.png
File:Wisp Prime weapons.png|Fulmin Prime with Gunsen Prime
File:Fulmin Prime 1.jpg
File:FulminPrimeModel.png
File:Fulmin Prime 2.jpg
==Patch History==
es:Fulmin Prime