Elemental Lich (Bridge District)

The Elemental Lich is a powerful Lich entombed in the cellar of his house which is located in the Athkatla Bridge District. This Lich may be encountered as part the Restore Kangaxx's body questline. The Elemental Lich guards body parts of Kangaxx, which are stored within the sarcophagus. If a player interacts with the sarcophagus and attempts to open it, the Elemental Lich will rise from the Crypt Floor, and regardless of anything the party may say - eventually turn hostile. It will attempt to destroy you, the would-be Crypt robbers. The name Elemental Lich is derived by the fact that no name is mentioned directly as to this creature's actual name, however the game combat screen identifies it as the Elemental Lich. 
==Elemental Lich abilities==
*This lich is immune to non-magical weapons and spells and effects with power level between 1 through 5.
*Allows invisible creatures to be attacked (via scripts) and makes it possible to target improved invisible creatures with spells.
*Immune to Poison and Poison damage.
*100% resistant to Fire damage, Cold damage and Electricity damage.
*Unaffected by Disease effects.
*Unaffected by Level drain.
*Unaffected by Hold creature or Paralyze effects.
*Immune to Sleep or Unconscious effects.
*Immune to Stun effects. 
*Can't be made Confused or Berserk.
*Cannot be Charmed of affected by Domination effects.
*Immune to Panic or Morale break.
*Cannot be Petrified.
*Unaffected by Polymorph Other effects.
*Immune to Disintegrate effect, or Slay. 
*Immune to being Webbed or the Entangle effect.
*Protected from Summoned/Gated Demons (can't be targeted by them).
This lich is equipped with three undroppable items which bestow the creature's immunities and protections, and its melee touch attack. These are:
RING95.ITM for the general Undead protections. See the item link for specifics.
LICH.ITM for lich specific protections. See the item link for specifics.
LICH02.ITM for the touch attack melee weapon. See the item link for specifics.
==Gameplay==
* Slightly different tactics may be needed to destroy this creature, as it is innately immune to Fire damage. As such it will not be hesitant in attacking the party with fire dealing spells, so expect this from the lich. 
* Unless immediately killed/destroyed by the party in some manner (like a Spike Trap set exactly where it spawns or Azuredge hit before it can get its buffs up), the lich will open up with a contingency that casts Stoneskin, Improved Mantle, and Mirror Image. It will then fire off its "Spell Trigger" adding Fireshield (Red), Mislead and Globe of Invulnerability. 
* If the lich observes any summoned creatures from the party, it will attempt a Death Spell to banish them.
* If able, the lich will try a Time Stop at some point in the battle, probably followed by some symbol spells. 
* The first instance of any damage inflicted on the lich triggers a Protection From Magical Weapons. Later in the battle, if the lich isn't dead, it has another defensive trigger that can raise Improved Mantle, Spell Turning and Globe of Invulnerability. The lich can apply another PfMW if needed during the battle.
* Offensively, the lich will target nearest observed party members with Abi-Dalzim's Horrid Wilting, Maze, Symbol, Stun, Symbol, Fear (wizard), Symbol, Death (wizard), Finger of Death (wizard), Flesh to Stone, Disintegrate, Maze and Wail of the Banshee.
* It also blasts damage dealing spells over itself to hurt party members up close to it with Sunfire. There are more spells scripted for use including Summon Efreeti.
* A noticeable omission in the creature's actions is the lack of any use of combat protection removers, spell protection removers or even use of any type of remove/dispel magic. It won't know if any of those protections are present, and it can't do anything about them even if it did. The player can use this to their advantage.
==Mod content==
Installation of Sword Coast Stratagems Mod will improve the Elemental Lich's AI noticeably over the basic and unmodified EE versions of the creature. If the SCS Smarter Mages component is also installed, this Lich will be even more formidable, in that it will utilize triggers, sequencers and contingency abilities. This component also works with the game difficulty settings, and this could mean that a Lich will also have access, and use, Mage High-level class ability. 
SCS makes the Elemental Lich a Level 30 Invoker (it could also be an enchanter, conjurer or necromancer - depends on the installation variable) - and uses a custom designed Lich Invoker AI script. It is immune to Silence effects, plus all the one's in the unmodified creature.
As soon as hostilities are initiated, an uninterruptable series of protective buffs will be deployed as "previously cast" and a spell trigger and or contingency that will basically make the lich invulnerable to most damage types including magical damage, and 75% protected from acid. It will also be protected from magical weapons. 
In fact, the following spells will be implemented as buffs on the Lich: Mirror Image, Shadow Door, Energy Blades (wizard), Spell Turning (or "Greater Spell Deflection" with SR), Protection From The Elements, Spell Immunity Divination (or "Dispelling Screen" with SR), Shield (spell), Protection From Magic Energy, Stoneskin, Non-Detection and "Mind Blank" with SR. 
A few seconds later while invisible, an instant application of Protection From Magical Weapons takes place. At this moment the Lich will be protected being struck and nearly immune to elemental and magical damage - and can't be targeted at all. This will give it time to attempt a Remove Magic on the party or perhaps go directly to a Time Stop.
When a Timestop is cast, during the pause will be cast other spells, and perhaps even a Spell Trigger during the interval. As the lich is an invoker, expect heavy use of damage dealing evocation spells. The party will have a -2 on saving throws against these (unless the party member is also an Invoker). The lich will attack with Energy Blades (wizard) in between spell casts at point blank and missile range. All spells listed in the paragraph below are scripted for use and variably selected based on vulnerability assessments and available detected targets.
Many different memorized spells are assigned, and all can be used by the AI. Examples include (not all are listed): Shield, Burning Hands, Chromatic Orb , Magic Missile , Shocking Grasp, Invisibility, Mirror Image , Vocalize, Remove Magic , Lightning Bolt, Fireball, Non-Detection, Spell Thrust, Ice Storm, Improved Invisibility, Greater Malison, Stoneskin , Breach , Cloudkill, Cone of Cold , Spell Shield, Shadow Door, Death Spell, Disintegrate , Chain Lightning , Protection From Magic Energy, Protection From Magical Weapons , True Seeing, Delayed Blast Fireball , Khelben's Warding Whip, Spell Turning, Mordenkainen's Sword , Protection From The Elements, Bigby's Crushing Hand, Incendiary Cloud, Meteor Swarm, Spell Trap, Spellstrike , Time Stop, and Wish.
In addition, Mage HLA's are available, including Comet, Dragon's Breath (spell), Energy Blades (wizard), and Improved Alacrity. 
All SCS liches can see invisible creatures, and this cannot be blocked or dispelled. 
This creature will employ a "Fear Aura" ability, an innate power they may use with a fairly large area of effect. A saving throw negates, but it is unaffected by spell level protections and magic resistance. It causes a Panic effect and lasts a turn. The aura tics continuously every two rounds.
If the SCS "More Consistent Breach" component is installed, a level 5 Breach Spell can target a Lich, which it cannot in an unmodified game. However, SCS changes Breach to be blocked by all of the Spell Protection options such as Spell Shield, Spell Deflection, Spell Turning and Spell Trap.
Spell Revisions mod installation will change the creature's spells to the SR versions.
:Portraits from Portraits Portraits Everywhere
HLLICH.jpg|thumb| Elemental Lich in a hollow rasp says - "Regardless, your quest ends here. I have not sacrificed all to have idiot adventurers awaken our Doom! Die, fools!"