The Dragon Prince/The Dragon Prince Lore

THIS PAGE CONTAINS MAJOR SPOILERS FOR THE DRAGON PRINCE SERIES
 This also contains a canon divergence and some fan-made entities
==Introduction==
This crossover is between The Dragon Prince and Wings Of Fire. This concept was created by me and I would be very upset if it was copied. Please don’t steal this specific crossover style, but other crossovers are perfectly fine. If wanting to create a character on this universe, please leave a comment on my message wall. 
Theft or editing of this page’s content, coding, or anything akin will be dealt with immediately. Do not steal from this page. 
==Magic==
===Arcana===
Arcana are connections to one of the six primal sources, and can be both acquired to natural. Naturally, mortal tribes cannot be born with the understanding of an arcanum, while Xadian tribes (such as archtribes and elventribes) are hatched connected to one already, and able to wield their arcanum’s magic. 
====Acquired Arcana====
Acquired arcana are arcana learned by someone who was not born with them. For example, mortal mage, Callum, learned two arcana when it was thought to be impossible, and archmage Aaravos learned all arcana, and all forms of magic. Arcana can be learned by understanding the “secret or meaning” of a primal source. You have to forge a connection with said arcana. The arcana are described as very abstract and unique, and are incredibly difficult to understand. 
====Natural Arcana====
Natural arcana are arcana that are possessed by those born connected to a primal source. Most of these are of Xadian origin, who are born natural magic. Everything in Xadia is magic, from the plants to the archdragons, and everything in Xadia is born connected to a primal source.
===Dark Magic===
Dark magic is the 7th source of magic, and is considered the most impure of all the magic kinds. It is known to corrupt its users, and is an unnatural form of magic. Dark magic is despised by most Xadian residents, and they look down on mortals for using it. Dark magic was created and gifted to mortals by Aaravos. It is unknown what would happen to an elf other than a startouched one if they casted dark magic, though elves are known to have the ability to as well.
====Dark Mages====
Dark mages are typically mortals, due to the fact that mortal tribes are not born with magic. Dark mages are often held as a figure of high respect due to their abilities, and many use magic to conceal their true appearances, which have been corrupted by the use of dark magic. Dark mages are one of the primary reasons why mortal tribes were driven out of Xadia, and they are considered by Xadian tribes to be some of the most evil people, whereas they’re regarded as heroes by mortals. Notable dark mages include Archmage Aaravos and Lord Viren. 
====Dark Spells====
Dark spells cannot be cast without using the essence of another magical being. Dark spells usually result in the caster speaking in a distorted voice, with their eyes turning purple or green during the spell and turning black afterward. The stronger the spell the more potent and item is required, and the more corruption that occurs. The spells usually consist of the desired words spoken backwards to form the spell.
====Dark Magic Items====
Dark magic items are typically things of magical origin (such as butterflies, sunbirds, dragon horns, griffin eyes) that are taken from a magical beast. They can also be none-magical items (such as spiders, deer, or other insects). The stronger the spell, the bigger the item required. For example, a spell that would affect a whole kingdom would require something much bigger than a spell to turn chains into snakes. 
====Forbidden Magic====
Forbidden magic is the darkest form of dark magic. While dark magic requires something once-living to cast a spell, forbidden magic requires the blood of a living being. This magic was practiced and discovered by a cult of Moonshadow elves known as the Order Of The Blood Moon. They found that it granted them longevity and it amplified their powers. The effects of forbidden magic are unknown on the other elven tribes or mortals.
===Deep Magic===
Deep magic is the origin for all other forms of primal magic. Very few know of it, and fewer still know how to wield it. It is tied to the cycle of life and death, and used in resurrection spells. The price paid for a resurrection is equal in its cost. One of these spells is “Infantis Sanguine” which is revealed to Lord Viren by Aaravos.
===Primal Sources===
Primal sources are the most pure and natural form of magic. Every magical creature in Xadia is born connected to one, and a use the abilities of that source. The strength of one’s magic depends greatly on location. For example, the farther underground one connected with the earth is, the strong they will be, whereas the father underground one connected with the moon is, the weaker they will be. There are also six archtribes and six elven tribes, one for each of the primal sources. 
Across Xadia there are places where the primal sources are at their strongest, these places are known as “a nexus”. In addition to a nexus for each primal source, each one has a gemstone associated with it, and a separate myth. 
====Earth====
The earth source draws power from the land itself. The magic of the earth comes from two major areas, the rocks, stones, minerals, and gems, as well as the flora and fauna of the magical world. The arcanum is centered around harmony with nature, as well as patience and resilience. 
The tribes connected to the earth source are Earthkeepers and Earthblood Elves. They’re described as patient or stubborn, and care deeply about the history and balance of nature. Earth mages have been known to range from humble gardeners to feral wanderers, and everything in between. The current archdragon of the earth source is Rex Igneous.
====Moon====
Moon magic draws its power from the moon. Moon magic is also cyclical in its power, fluctuating and changing with the phases of the moon. The arcanum is understanding the relationships between appearance and reality. Most trust that reality is the only truth, but knowers of the arcanum see that we can only truly know the appearance itself, and never touch this so-called “reality” that lies beyond our perception. 
Moon magic is primarily focused on creating illusions, concealing spells, and connections with those beyond the life and death. Moon magic is weaker during daytime, and when underground. Due to the moon magic style, most moon mages choose to become Illusionists. They use their powers to confuse their enemy’s senses. Illusions can range from simple befuddlement of the eyes and ears to recreating taste and touch. Moon mages understand that all shadows are formed from light, so they for the light to make the shadow. 
Beings connected to the moon arcanum like Moonshadow elves and Moonkeepers are often private and secretive, and are aware of the power of appearances. The current archdragon of the moon is Luna Tenebris. The current archmage of the moon is unknown.
====Ocean====
The ocean source draws its power from the raging tides and deepest depths. The power flows upwards through the ocean and connects to the rivers and streams of the world. Ocean magic is most powerful at high tide, or when deep underwater. Deserts and underground caverns are not good places to rely on ocean magic in any form, however, it’s said that a single drop of water is enough to connect to the source. 
The arcanum of the ocean is understanding that you can never truly be in control of everything. You must find calm in the constant ever-changing waters, and be fluid to the challenges life gives you. The only thing you’re in control of is yourself. 
Beings connected to the ocean, such as Tidebound Elves and Oceankeepers, forge strong and loyal bonds with other, and often have hidden depths. Ocean mages often reflect the nature of their homes (such as a Swamp Mage or a River Mage would appear different). The current archdragon is Domina Profundis. The current archmage is archmage Akiyu.
====Sky====
Sky magic calls upon the wild winds, the vaulted skies, and the fury of thunderstorms. The source is strongest at the peak of mountains (or higher altitudes) and during thunderstorms. The arcanum is knowing that the sky is everywhere, it’s in every breath you take, it’s always there. The arcanum requires the learner to know it doesn’t take wings to master this kind of magic, because you are the wing. 
Sky mages can summon many different things with sky magic, including wind, lightning, ice, fog, and many non-weather things. Sky mages can cast breathing spells to help with thin oxygen at high altitudes (such as the top of the Storm Spire) as well as use their magic to become for agile. Sky mages are often acrobats or thieves, and the strongest can turn their arms into wings. 
Beings connected To the sky arcanum are Skyward Elves and Etherkeepers, and the current archdragon is Queen Zubeia, ruler of the Xadian world.
====Sun====
Sun magic is based in the warmth of the sun, and the heat of the desert. The source is strongest at noon, or in warm places. It’s the weakest at midnight, or when it’s darkest. It’s said that even the weakest light is enough to use sun magic, though. The arcanum comes with intense energy, which can be positive. Emotions like anger, fear, or grief can also be common, though. 
Sun magic is used for growth, transformation, and nurturing, like a gentle warm. It has a darker side though, the side that calls upon raging fires and flaming destruction. Sun mages can learn mastery of this arcanum through very strong will. Sun magic is also often used to purifying the darkness or evil in dragons (and used against dark mages who have faced corruption). 
Being connected to the sun primal are Sunfire Elves and Sunkeepers. They’re often fiery, intense, charismatic, and have good leadership skills. Currently there is no archdragon of the sun, due to the death of Sol Regem.
====Stars====
Star magic, likes it source, is vast and timeless, dependent on the abilities of the cosmos. The current strengths and weaknesses of this source are unknown, as well as its arcanum. The Star arcanum is said to have driven its knowers to exhaustion by trying to put the concept into words. The arcanum is presumed to be something about encompassing the entirety of the universe, and to resonate with the beat of a celestial heart. 
Star magic is the manipulation of time and space, as well as divination and cosmic vision. Some can even see “the beyond” which is the ability to see past, present, and future as one. Star mages are incredibly rare, and only one may occur for hundreds of years. Star magic is believed to be the strongest form of magic there is. 
Beings connected to the Star arcanum are Starkeepers, Startouch elves, and unicorns. It is unknown if the star arcanum even has an archdragon, or if one’s ever existed at all. The current archmage is also unknown. Notable star mages include former Archmage Aaravos.
==Mortal Kingdoms==
===Map===
===Creatures===
*Abyssal Whales: sand-whales thought to live near Neolandia
*Banthers: Native to Xadia and Katolis 
*Bog Hyenas: Creatures that live near Evenere (known to attack)
*Brightbells: Raven-like birds
*Bumble-Scorps: Bee/scorpion insects
*Cascader Skinks: lizards native to Neolandia 
*Crows: Live in every kingdom, used as messengers 
*Deer: native to Xadia and the mortal kingdoms
*Durenian Bees: Native to Duren
*Eight-Legged Water Striders: insects that live in the Evenere swamps
*Elk: common to the forests of Del Bar
*Eon-Mawed Megagators: Massive alligator like creatures native to the swamps of Evenere
*Flying Batfish: native to Evenere 
*Leaflynxes: live in forests, rarely spotted in mortal kingdoms 
*Longneck Hillwolves: Occasionally attack Duren, are like fanged alpaca wolves
*Marsh Toads: Toad-like creatures that dwell in Evenere’s swamps
*Musk Bears: Large bears that roam the Del Bar mountains 
*Neolandia Elephants: elephants of Neolandia
*Puddleweave Bugs: Water insects of Evenere swamps
*Soilmonger Bettles: Insects of the Evenere swamps
*Wolves: Canine creatures that live in packs around the forests of Katolis
*Xadian Songbirds: Exist in both Xadia and The Mortal Kingdoms (more common in Xadia)
*Zogmoppets: Eel-like creatures connected to the ocean primal and native to the marshes of Evenere.
===Flora===
*Blue Roses: typically only found in Xadia, though can also be found near the Moon nexus, due to them drawing their power from the moon
*Bogey Berries: A fruit often use as a cure to the common cold. 
*Death Berries: A fruit native to Katolis and the Moonshadow forest. It is said that a single one can kill you. 
*Milkfruits: Deer absolutely love this fruit. This plant can be found in Katolis.
*Moonberries: Nutritious berries found typically in Katolis or the Moonshadow forest. They are often made into juice for long trips, and provide a filling snack. Their appearance is very similar to the Death Berry bush, the only difference being that moonberries glow in the moonlight. It’s said one can satiate hunger for an entire day.
*Stone Fruits: An edible fruit native to Katolis. 
*Willow Melons: mentioned by Villads to Callum.
*Winterberries: A fruit native to Katolis and can be made into Winterberry Pie.
===Kingdoms===
The Mortal Kingdoms (also known as the Pentarchy) are separate kingdoms on the Mortal side of the border. Each has its own monarch, and its own separate territories, as well as different banners. These five kingdoms where founded by the mortals after they were cast out of Xadia. 
====Del Bar====
The Kingdom of Del Bar is located high amongst the Western mountains. They made their places in the freezing valleys and towering cliffs. Del Bar is known for skills in hunting and smithing, and citizens of the kingdom prefer a simpler lifestyle, closer to nature. Del Bar’s inhabitants love the “uninhabitable” region they call home, and the people are known for being able to make extremely warm clothing.
The Del Bar banner is brown and green, with a serpent-like creature spanning its length. The Kingdom was ruled by King Florian until his assassination. The current ruler is unknown. Del Bar sided against Katolis and Xadia during the Battle Of The Storm Spire, and their army suffered thousands of loses at the inevitable defeat at the Spire.
====Duren====
Duren is the kingdom known as the “garden” of the pentarchy. Duren trades some of their harvests with the other four kingdoms, providing a good portion of winter foods. Snowmelt and rain flow down from the mountains framing the kingdom, nourishing the farms and gardens below. Duren is most at risk for attack from Xadian forces due to the nature of their contributions to the other kingdoms. Duren is currently ruled by Queen Aanya after the deaths of her mothers, Queens Annika and Neha. 
Despite having the claim of the garden of the realm, Duren suffered seven years of famine, and King Harrow promised to share his kingdom’s resources with Duren. The Kingdom of Duren is also the only one to ally with King Ezran and the elves during the Battle Of The Storm Spire. Duren’s colors are blue and gold, and its banner portrays a flower.
====Evenere====
Evenere is claimed to be a dreary place, due to its location amongst the swamps and rivers of the Mortal Kingdoms. Evenere’s border was closed for many years, forcing visitors to meander the maze of swamplands to find its gates, so many gave up on the search. This resulted in an independent and intensely bonded community, so much so they seem mistrusting and fearful of others outside of their home. 
Evenere’s banner is brown and green, with the symbol of a dragonfly. The kingdom was ruled by Queen Fareeda until she was assassinated, and the current ruler is unknown. The kingdom of Evenere sided with Lord Viren during the Battle Of The Storm Spire, resulting in a severe blow to their military forces.
====Katolis====
Katolis is the largest kingdom of the Pentarchy, both in population and military. Former Queen Sarai and her sister, Amaya, made certain they had the best army in the Mortal Kingdoms. Katolis is located Southwest of Duren and South of Del Bar. Due to its massive army, Katolis also serves as the Mortal kingdom’s watch dogs, by having watch posts and towers posted along The Breach. 
Katolis’s colors are a signature and bold red and gold. Its banner, as well as its crown mimics the uneven towers of the castle. Katolis was ruled by King Atticus before the monarchy passed to his son, King Harrow and his wife, Queen Sarai. After the “disappearances” of Princes Callum and Ezran and the death of King Harrow, the leadership automatically went to Lord Viren, where it resided until it was reclaimed by King Ezran. King Ezran entrusts his rule to Opelia when he has to leave the kingdom.
====Neolandia====
Neolandia’s territory is in the shape of an elephant, and it lies in the harsh deserts or the mortal lands. The regular struggle to obtain water and food grew a resourceful civilization. The palace of Neolandia towers out of the dunes. The citizens of Neolandia grew into experts at trading, and they have flourishing trade routes with the other kingdoms. They too have a well trained army, strong enough to almost rival that of Katolis’s. 
The colors of Neolandia’s banner are white, black, and gold, with the symbol of an elephant. Currently the kingdom is led by King Ahling, though gravely injured, his son, Prince Kasef, became acting king until his death at the Battle Of The Storm Spire. The current ruler (or acting ruler) is unknown. Neolandia sided against Katolis at the Battle Of The Storm Spire. Prince Kasef was promised power by Lord Viren, and with that Prince Kasef brought his own demise into himself.
===Languages===
The languages of the Mortal Kingdoms are few, though variations in accents are common based on location. The mortal kingdom speak something deemed as “Mortal Dragon” which they just call “dragon”. Most members of the elventribes speak Mortal dragon as well, but their accents are stronger and more unique than the mortal tribes. The only archtribe dragons that can speak mortal dragon are the archdragons, all others speak in Xadian Dragon, which is considered “primal” and “savage-like” compared to modern dragon.
====Mortal Dragon====
Mortal dragon is the same as modern-day English. It has numerous slang words used by young generations, and it is a language dominantly spoken by mortal tribes and elventribes. Archdragons know enough to communicate effectively, but other than that, they don’t use it. It is the most spoken language in the realm. 
====MSL====
MSL stands for “mortal sign language”. It’s the kind of sign language used by the citizens of the human kingdoms, and it differs based on dialect. Masters of “finguistics” spend loads of time learning the different words and gestures for communication to make sense. Elventribes use MSL too, though it’s been stated that the different dialects and accents might make translating a bit more difficult.
===Places===
====Allhaven Hill====
A hill located in Duren, and at its peak there is a round temple where meetings of the Pentarchy take place. Though the hill is in Duren’s territory, the past king of Duren named it a neutral land for all five kingdoms. 
====Berylgarten====
The capital of Duren.
====Cursed Caldera====
Mountain peak located near a village in Katolis. Many avoid it due to the rumors of fearsome monsters and terrifying beasts. Actually, these monsters are merely illusions cast by Lujanne to protect the Moon nexus from mortal eyes. 
====Eboreus====
A city in Neolandia.
====Hinterpeak====
A city in Del Bar that is northwest of Katolis. 
====Independent Isles====
Located between Evenere, Del Bar, and Katolis. 
====Mount Kalik====
The tallest mountain in Katolis.
“I guess you can say it’s the katallest!” -Soren, making a joke about Kalik 
====Noct====
A town in Katolis. 
====Pawprint Isles====
Located southeast of Evenere.
====Serpentongue====
A city in Del Bar.
====Skall’s Hook====
A town named for a famous sea captain and located north of Duren. 
====Weeping Bay====
A seaside town located south of Katolis.
==Mortal Kingdom Occupants==
===Mortal Tribes===
The deemed “mortal tribes” are the descendants of the great Xadian tribes, but after generations, the connection to a primal source died out for an unknown reason. The sprawling myriad of tribes were the result of the many hybrids of the archtribes (for example, LeafWings came from Earth/Aqua hybrids etc). The mortal tribes became bitter after the archtribes and elventribes drove them out, and separated them from the magic connected dragons. The relationship between the “Mortal Kingdoms” and Xadia only worsened from there. Mortal tribes differ from the elventribes by having five claws instead of four and smaller ears. Like elventribes however, mortal tribes don’t have wings.
====HiveWings====
*Wingless
*Built more so for desert/warm climates
*Typically occupy Neolandia due to its warmer climate 
*Excellent climbers 
HiveWings still have the same abilities as canon, just without wings. They still make a buzzing sound when upset, though it comes from their voicebox and it’s lower, more like a purr than a buzz, except they do it when angry. HiveWings are considered one of the “nobler” tribes, and they value status amongst their communities, often making them rich or wealthy in towns. HiveWings have a reputation for being powerful activists in rebellions against leaders, and are known as a tribe to be in positions of high power or command (armies, majors or towns, etc).
====IceWings====
*Wingless
*Built for colder, Arctic climates
*Typically occupy Katolis and Duren due to their cold winters
*Excellent racers and fighters 
IceWings also have the same abilities as canon, again just without wings. Like HiveWings, they’re considered to be one of the nobler tribes, and are often in positions of power due to their tribe’s history as being well-versed in politics and leadership. IceWings have a layer of thin fur over their bodies, that is soft to the touch, and can have straight or antler-like horns and have webbing between their talons, like SeaWings. IceWings have a tendency to value the appearance, and look down on “shabby” dragons. Can have long upper canine teeth (saber teeth).
====LeafWings====
*Wingless
*Built for more jungle-like/forest climates
*Typically live in Duren
*Excellent Gardeners
LeafWings are one of the more reclusive tribes, and they prefer to stick with their own. LeafWings typically form their own little community within their town, and cluster together in groups. They faced a lot of aggression in the past, and have grown wary since. LeafWings can still be born with leafspeak, though it is incredibly rare, since having leafspeak requires a connection to the Earth arcanum. It is possible to learn leafspeak, but no one has done it in centuries, and most dragons have since given up on learning it. Can have long horns that branch like branches.
====MudWings====
*Wingless
*Built for harsh climates/swampy climates
*Typically live one Evenere 
* Known to be some of the best fighters 
MudWings have the same abilities as canon, but have to be hatched connected to an arcanum to achieve the abilities of a red egg dragon. This is incredibly rare, and red egg MudWings haven’t happened in centuries. MudWings can have curved ram-like horns or tusk-like teeth. They can also have a bony club on their tail tips. MudWings are one of the more kinder and welcoming tribes, and typically occupy positions as bakers or architects.
====NightWings====
*Wingless
*Built for cavernous climates
*No particular kingdom 
*Excellent hearing/eyesight
NightWing moonborn abilities are incredibly rare and signify a connection to the moon arcanum. They’re still moon given of course, but the dragonet must be blessed by a Moonkeeper dragon before hatching. Only Mortal NightWings can have these moon born abilities as well, or any dragon with NightWing blood. NightWing’s horns are said to resemble a unicorn’s, and they have fur on the inside of their highly sensitive ears.
====RainWing====
*Wingless
*Built for jungles/climbing
*No typical kingdom
*Excellent climbers 
RainWings are lithe and graceful, with extremely long frontal canine teeth, and frills (that can be doubled) behind their ears. RainWings have no ability changes, and are valued for their stealth. Most are still vegetarians, but some have chosen to eat meat, and they have a higher heat tolerance. RainWings are more friendly than most tribes and have an accent more distinct. They can photosynthesize and eat rarer than most tribes as well.
====SandWings====
*Wingless
*Built for desert/Sandy climates
*Typically live in Neolandia or Katolis
*Excellent climbers, great hearing
SandWings still have all of their canon abilities, though they now rely on hearing and smell more since they cannot fly. SandWings are considered one of the more “unclean” tribes, as oppose to the glittery IceWings or noble HiveWings. SandWings are known for their abilities to climb, due to their curved claws. SandWings make excellent soldiers and are often favored in armies for their loyalty. They often have ram-like horns and can be born with two tails.
====SeaWings====
*Wingless
*Made for more watery/ocean habitats
*Typically live in Evenere
*Incredible night vision + swimmers 
SeaWings more often than not have small webs behind their ears, as well as fins on their tails (can be shark, dolphin, or even koi-fish like), fins on their backs, and extra webs on their sides. They can have catfish-like whiskers and horns that branch like coral, and webbing on the back of their legs. SeaWings are well suited to the swamplands Evenere but also enjoy more coastal kingdoms. SeaWings are also considered one of the nobler tribes.
====SilkWings====
*Wingless
*Built for dry, warm environments 
*Typically live ice Neolandia
*Can sense the weather
SilkWings are regarded as one of the prettiest and most regal tribes, next to RainWings. They often have fluffy manes around their necks, and can sometimes have tufts of fluff on their shoulders as well. They can still spin silk, but flamesilks are only born to a dragon connected to the Sun arcanum. Their antennae are often curled up and kept away when not in use. SilkWings are notable as one of the more dressier tribes, and they like lavish coats and jewelry. SilkWings suffered years of abuse in the Mortal Kingdoms and have grown increasingly in the social acceptance of them. They cannot have black scales unless they have mixed blood with another tribe.
====SkyWings====
*Wingless
*Built for colder climates
*Typically live in Del Bar
*Incredible hearing and eyesight
SkyWings have long spiral-like horns, and can have feathers atop their scales. They have small fin-like appendages on their sides, just behind their back legs. Their eagle talons are very useful in climbing trees and scrambling up mountain crags. They’re very good at rock climbing, and often use their tails as well, to cling to branches. Firescales SkyWings are only hatched connected to the Sun arcanum, and they’re incredibly rare. They were often thought of as a plague by all-SkyWing communities and were killed off for thousands of years. Nowadays, the knowledge of an arcanum can still be learned, but most don’t want to figure it out.
==Xadia==
===Languages===
Xadian languages are the eldest of the languages known to these beings, and are the ancestors to modern day languages (such as MSL and modern dragon). Xadian languages (such as Xadian Dragon) are often thought of as “primitive” compared to modern dragon, due to the fact that they use older words, words from ancient draconic, and roars/growls.
====Ancient Draconic====
This language began all languages. Rarely spoken as a form of communication, this language was harnessed and created to bring words to the understanding of an arcanum, and to allow a mage to use primal magic. Usually a word or phrase is used to cast a spell, and that word is in ancient draconic. Ancient draconic is highly similar to Latin.
Some example spell words include: 
Fulminis: To summon lightning 
Manus Pluma Volantus: To gift one with “mage wings”
Aspiro: To summon a strong gale
====Xadian Dragon====
Xadian Dragon is the lingual ancestor or modern, or mortal, dragon. Xadian dragon is spoken by members of the archtribes, and it is rare to find a mortal or elf that knows it. Some primal mages know bits and pieces of ancient draconic language, which they use to cast their spells. Xadian Dragon, while having word forms and an alphabet, is mostly spoken through “primitive” noises, such as roars and growls. Often the archdragon of an archtribe will serve as a translator, turning mortal dragon into Xadian dragon and vice versa. The language differs between different archtribes as well, for example, Earthkeepers have a lower, gruffer voice usually, and they also communicate through things like stomping and tail banging. However, Oceankeepers can emit high pitch whistles and clicks, like dolphins.
====XSL====
XSL or Xadian Sign Language is very similar to Mortal Sign Language (MSL). Some signs have been modified of course to be suitable for a four-clawed creature (as most XSL users are). There are also varying dialects and slang terms used between the different elventribes, especially since, when speaking, each elventribe has a distinctive accent that is often unique to that tribe. XSL is somewhat difficult to translate into MSL, but if both participants in the signing have a good knowledge of basic sign language, a conversation isn’t too hard.
===Map===
===Myths===
====Icarus====
The legend of Icarus is said to be the predecessor to the myth of the sky primal. Icarus was the uncle of the reinventor of the waxen wings. Icarus was a golden Skyward elf, who, after being held prisoner with his father, escaped with a pair of wax wings. Icarus grew too confident in his ability to fly like the archdragons of Xadia, and he flew too close to the sun. His wings melted and he fell to earth, crashing on a beach along the edge of the Sea Of The Castout. Icarus wasn’t killed, but he was gravely injured, and wouldn’t ever have moved again. Icarus lay on the beach for a week, until a Sunfire mage took pity on him, and used their magic to turn him into stardust. The Sunfire mage immortalized Icarus as the golden phoenix constellation. It appears over the Sea Of The Castout, always just after sundown, as if the phoenix is chasing the sun.
====Moon====
There was a tribe who worshipped the moon, and when the moon didn’t appear one night, they thought it was stolen. They went to a nearby tribe, and accused them of stealing the moon from the night sky. A war raged between the two tribes, until one young dragonet spoke up and said, “we all live under the same moon” and so the fighting ceased. Then the moon smiled.
====Sky====
The curious granddaughter of a famous inventor would watch the archdragons and archtribes soar through the air, wishing she could do the same. She took a look at the design for the original waxen wings, and knew that they melted and resulted in the death of her uncle. She made the wings better, ignoring the warnings of her family. Soon she soared alongside the archtribes, ruling the skies.
===Places===
====Elven Residents====
Hollow Wood: A Moonshadow Elf village inside the Moonshadow Forest.
Innean: A former Skyward Elf village that was located on a floating isle. It was abandoned when the island crashed into a mountain.
Lux Aurea: The biggest Sunfire Elf city, and home to their monarchy. In the center was the Sunforge, which was also the Sun Nexus. Once it was corrupted by Aaravos’s magic, it began corrupting the inhabitants and creating monsters.
Scumport/Bright Hope Cove: An island trading city located on Xadia’s east coast.
Silvergrove: The primary Moonshadow Elf village. It’s hidden by an illusion and can only be entered by those who have a password. In the center lies a fountain, where enchanted lotuses will float until the assassin they were created for dies. 
The Starscraper: A towering building located far north of The Frozen Sea. Many star primal artifacts are kept inside of it, and it is home to numerous Skyward Elves who called themselves “celestial elves”.
The Drakewood: A large forest in the eastern land of Xadia, and west of Umber Tor. It also encompasses the Uncharted Forest, and is home to the Earthblood Elves.
====Locations====
The Far Reaches: Southeastern lands in Xadia that hosts the migration of Amblers. It suffered an drought that went on for ages, until Avizandum tamed a storm and brought it to the far reaches to end the dryness.
The Frozen Sea: An ice-covered tundra north of Lux Aurea. The ice is strong enough for mortals and elves to walk on, but anything much heavier may crack the surface. Some parts of the sea are iced over with black ice, and are incredibly smooth making them dangerous to walk on. This is where the Xadian Squids live.
Fungi Lane: A mushroom forest that’s a two-day walk from the Storm Spire. This is the home of the Mushpals and their Earthblood elf companion, Mukho. The exact location of fungi lane is unknown.
Midnight Desert: A vast black-sand desert that you’re required to cross to get to the Storm Spire. The dark sand soaks up the sunlight and causes travelers to suffer the affects of intense heat. Soulfang Serpents burrow beneath the desert, creating mazes of tunnels. In the center of the desert there is an oasis protected by obelisks. It takes a week to go around the desert, and two days to go straight through.
Moonshadow Forest: The forest is located in the western lands of Xadia. It’s home to many creatures, including Adoraburrs. It also houses a good portion of Moonshadow Elf settlements, including The Silvergrove and the Hollow Wood.
Ruins Of Elarion: The remains of a once prosperous mortal kingdom. 
Sea Of The Castout: An inland sea in the southeast part of Xadia. It’s connected to the ocean by several rivers, and it was originally a crater. It was filled by the century-long heartache of archmage Aaravos, who cried enough to fill the basin. One of the entrances is marked by massive stone statues of a sobbing Aaravos and the “Merciful One” extending their hand to him. Aaravos’s prison was originally located at the bottom of this sea before being retrieved by Team Zym.
Shiverglades: Cold region located in northern Xadia.
Spinning Sea/Gulf Of Tenebris: A large whirlpool located south of the Moonstone Path.
Storm Spire: The nexus of the sky, and the tallest Mountain in Xadia. It’s located beyond the Midnight Desert, and was carved by the Sky Archdragons of old into a grand palace. Queen Zubeia and the late King Avizandum resided here. 
Thunderfall: Vast plains around the Storm Spire. It gained its name from being the place where Avizandum died, and where his petrified body still stands. 
Umber Tor: A chain of snowy mountains and the earth nexus. It is the lair of Rex Igneous.
The Uncharted Forest: The Woods surrounding Umber Tor, home to the Drakewood and to several Earthblood elf communities.
==Xadian Occupants==
===Archtribes===
Archtribes are the eldest of the the tribes in the Xadian world. They ended up spawning the lesser tribes who reside in the “Mortal Kingdoms” (tribes like SkyWings etc). The archtribes are led by a monarch, and they have smaller rulers known as “archdragons” who reside over each distinctive tribe. The archtribes usually grow much larger than their mortal descendants, and are immortal unless slain in battle. Usually they resign from their positions and allow a descendant to take their place, and usually the archdragons remain in the family. The archtribes discarded the “Wing” title of their tribes, and took a different name, to further estrange themselves from their “dishonorable” descendants. Only the archdragons of each archtribe can speak Mortal dragon. All others speak Xadian dragon. Archtribes have wings, unlike their younger counterparts. 
====Earthkeepers====
* Archdragon: Rex Igneous 
* Arcanum: The Earth
Earthkeepers are the archtribe of the earth. They’re hatched connected to the arcanum of the earth.
1. Avalanche Dragons are have shells similar to an armadillo’s, allowing them to curl up and roll down mountains with destructive force. They live in the mountain peaks and are very territorial.
2. Berry dragons are small, round dragons with butterfly wings and big eyes. They have stubby legs and live in the Berry Trees of Duren’s volcanic territories. 
3. Blossom-backed dragons are semi-subterranean and incredibly massive. Leaf-like growths extend from their faces and they’re covered in Xadian Poppies. Their claws resemble a mole’s so they can tunnel below the earth.
4. Earthen Wyrms are a subspecies of Earthkeeper, yet not much is known about them.
5. Maple dragons are docile and resemble a large long-necked dinosaur. They appear as a wandering tree, and are dominantly in the Northern part of Xadia.
6. Moss dragons are a source of magical moss for Earthblood Elves. The moss can be harvested from their thick scales. They appear friendly but dislike things that walk on two legs.
7. Mushroom dragons are completely subterranean and resemble mushrooms. They rarely surface.
8. Sand dragons are massive serpent-like creatures who adore the sand. They avoid the midnight desert due to the Soulfang Serpents. They’re sensitive to heat and they live deep beneath the surface of the dunes.
9. Slate dragons are sturdy, well-built dragons. They have exoskeleton-like armor and they serve as protectors to vulnerable dragons.
10. Unnamed earth dragons live in the Drakewood, located in the Uncharted Forest of Xadia. They’re medium sized with a Wyvern-like build. They’re often used as the forced mounts of the Drakeriders. They’re often “tamed” and rode by these Drakeriders who use them in daily tasks.
====Moonkeepers====
*Archdragon: Luna Tenebris
*Arcanum: The Moon
Moonkeepers are the moon-born archtribe. They have the ability to cast Moon related spells, and have several subtypes.
1. Dreamwhisper Drakes are small, wingless dragons who hover in a constant state of sleep. They are unable to be touched, and are protected by magic from running into objects.
2. Dusk Dragons are often known as the “bringers of night” and are only seen at dusk. They’re incredibly rare.
3. Eclipse dragons are uncommon and change with every phase of the moon. They’re pegged as incredibly dangerous.
4.Enigma dragons are tricksters who create traps for mortals and elvendragons. 
5. Harvest moon dragons are friendly and social, only ever making appearances around fall. They enjoy playing in fallen leaves.
6. Midnight dragons are pitch black dragons who stray away from the daylight. They have highly sensitive eyes.
7. Mirage dragons appear during the daytime, unlike the rest of their archtribe. They enjoy causing hallucinations to dance before the eyes of seabound traders and desert meandering merchants. They’re impossible to kill as the vaporize upon touch and reappear. 
8. Phantasm dragons are shapeshifters, using alternate forms to cloak their natural bodies, as well as not being able to be killed, like mirage dragons. 
9. Phase moon dragons (or moon dust dragons) can only commune with others on the phase of the moon they were hatched under. They use different moon spells to manifest themselves.
====Oceankeepers====
* Archdragon: Domina Profundis
* Arcanum: The Ocean
Oceankeepers are a rarer type of archtribe, and they stray away from contact with others. They have the ability to merge with any body of water they find, and that is typically where they reside. They’ve been known to frequent the oceans as well as streams, rivers, and lakes. 
1. Coral dragons are massive deep-sea dragons who fish use as homes. Fish swim beneath the dragon’s large scales and seek shelter. Coral dragons have two frontal flippers, and two hind legs. They resemble a seahorse with a crown of coral on a small head.
2. Crested Shore Drakes are larger dragons native to the seashore. They have crests on their shoulders that resemble sea foam or clouds to help them blend in with the ocean. They can shoot strong jets of water from their mouths, are capable of flight both in the air as well as swimming. They have long catfish-like whiskers. 
3. Depthcrawler Dragons are rare dragons that dwell in the deepest parts of the sea, and their movements cause the ocean currents to stir and shift. Their families usually have up to 3 dragons. Their bodies are long and flat, with large eyes that often instill fear in others. It is suspected that their eggs can hatch Whirlpool dragons. 
4. Frost Wyrms have four wings and two hind limbs. Their scales are diamond shaped and transparent, and they sound like wind chimes when they click together. Their underbellies are covered in fur and they often grow crowns of spiked horns. Like IceWings, they can breath ice.
5. Hot springs dragons are said to provide warmth. Their scales are transparent with boiling water beneath.
6. Kelp dragons are dragons who hide amongst the kelp and seaweed, providing them with perfect camouflage. 
7. Underglow dragons are incredibly rare and are massive creatures. They resemble anglerfish with gigantic fangs and several eyes on their faces. Large fins line the sides of their heads. They were first mistaken for sun dragons for the glowing lures attached to their heads.
8. Whirlpool dragons are suspected to hatch from Depthcrawler dragon eggs, and they have a passionate hate for mortal tribes, often going as far as to drown fishing vessels.
====Starkeepers====
* Archdragon: None 
* Arcanum: The stars
* Starkeeper dragons have not been seen in Xadia for thousands of years, they are thought to be extinct
1. Stardevourer Dragons are known for devouring all the magic stored within the core of a star itself. The oldest elves known mere stories of these dragons, and their appearance is unknown as the single sight of one is known to cause delirium. Sunfire elves use a chant to prevent Stardevourer dragons from coming to Xadia and the sun.
2. Void dragons are known to inhabit the darkness between stars.
====Etherkeepers====
* Archdragon: Zubeia 
* Arcanum: The Sky
* Zubeia is current Queen of the dragons 
* Formerly King Avizandum (deceased)
* Heir: Azymondias (Zym)
Etherkeepers are powerful dragons connected to the sky, who are considered to be the most free-spirited and playful of the archtribes.
1. Breezewisp Dragons are incredibly small with paper-thin bodies. The breeze carries them due to their incredibly light weight.
2. Cloud Wyverns are pure white dragons with a semi-solid body who are no bigger than mortal tribes or elven tribes. They appear to have four legs, unlike your typical Wyvern, and they have long, curved horns. They only show themselves after heavy rainfalls, and are very rarely seen.
3. Dustfury Dragons are four winged dragons who are incredibly territorial and often attack fields of failing crops.
4. Horizon-Mawed Dragons have color matched scales that are the exact same as the sky, so no one knows their true appearance. They’re assumed to be massive. 
5. Hurricane’s Eye Dragons are found in tropical storms, and their bodies are long and lanky. It’s uncertain if they find these storms or create them. 
6. Lightningspear Dragons have an electric shock they use to immobilize their prey. They’re incredibly fast. 
7. Storm Dragons are enormous four-legged dragons who possess manes that grow around their heads and down their backs. They have many horns, and they occasionally have lightning patterns in the inside of their wings. They’re able to harness the power of storms, and shoot lightning. These abilities developed as early as the Wyrmling stage, and they can withstand the effects of high altitudes. Storm dragons are only able to lay egged every 1,000 years, and said egged can only hatch in the eye of a storm. Incubation for their eggs varies. 
8. Storm-Maned Dragons have white manes and they hide in the storms they summoned. They have ice magic and create sleet/snow by shaking their scales. 
9. Thunder Dragons have the ability to roar loud enough to shake the ground. They use this roar to scare off opponents rather than fight. 
10. Tornado Dragons create whirlwinds to lift heavy prey into the sky and their scales camouflage to match these whirlwinds. 
11. Whispering Specter Dragons have caused many ghost stories due to the ability to pass through objects silently. The sounds of their wings mimic the murmurs of whispered voices. They’re small (around 7 feet) and semi-solid. They have four limbs with bird-like talons with tendrils sprouting from their backs.
====Sunkeepers====
* Archdragon: Sol Regem (formerly; most recent Archdragon)
* Arcanum: The Sun 
* Currently has no Archdragon since Sol Regem died
Sunkeepers are known to be loyal and protective, as well as have a symbiotic relationship with Xadian Sunbirds.
1. Ash dragons have a flame constantly burning in their stomachs, causing them to shed their scales, which resemble ash once they fall. They build their nests in the remains of places burned by wildfires.
2. Blueflame Dragons spend their entire lives attempting to make a ball of blueflame. One hog enough to vaporize anything. The only tale of a Blueflame dragon is one who burnt down a Mortal village but suffered a wound to their throat (the only place they’re weak). 
3. Coal dragons are dog-sized dragons that are covered in nostrils that smoke. They can sniff out coals from miles away and are considered by most to be hideous.
4. Emberdrakes are able to light their talons on fire and often hunt in packs, despite preferring to scavenge.
5. Fire dragons are large creatures who are able to breathe fire and fly. They walk on four legs and they have long whiskers sprouting from their maws. They typically come in fiery shades, and have small spikes on the back of their legs. 
6. Lavasnarl Dragons are bright red and have smaller wings. They can run extremely fast and they drool lava. 
7. Magma dragons have scales that burn white-hot constantly, and they like to dig. 
8. Smoke Winged dragons use their smoky wings to shroud themselves in various colors of smoke.
9. Smolder Wyrms’ bodies are so incredibly hot that everything around them catches fire, though they move slower and are not notably hostile.
10. Spark Drakes are small dragons who are often confused for baby fire dragons. They burp sparks.
===Elventribes===
Elventribes are unrelated to the archtribes, and are separate creation, though are still hatched connected to a primal source. They’re not as immortal as archtribes, and can die due to old age. They look the most similar to the mortal tribes, the only noticeable differences being the lack of a fifth claw and their distinctively pointier ears. Elventribes only have 4 claws on each talon, while mortal tribes have five. Elventribes are capable of practicing magic, and are ruled by the archtribes monarch, as well as having smaller rulers known as “archmages” who are the strongest.
====Earthblood Elves====
Earthblood Elves are one of the six elven tribes from Xadia, and are born connected to the arcanum of the earth. They dominantly live in the Uncharted Forest, The Drakewood, and Xadia’s mountains of Umber Tor (which is also their Nexus). 
Appearance
Depending on their place of origin, the appearance of an Earthblood elf changes, and this place is called their “home soil”. Branch-like, ram-like, deer-like, and other horn possibilities are common, but it usually depends on the elf’s home soil. They have four claws on all four talons (they are quadrupedal) and, like mortal tribes, they are wingless. 
Abilities
Earthblood Elves are hatched connected to the earth arcanum. Their powers can give them control over minerals, plant-life, and animals. They can have a state similar to the Sunfire elves where their bodies become stone-gray cut with green cracks and glowing green eyes.
Culture/Customs
Earthblood Elves believe in comfort and efficiency rather than formality or ceremony. They often do not like conflict, and avoid it if given the chance. The lifestyle on an Earthblood elf changed to adapt to their environment, adding to the concept of “home soil”. Earthblood elves are known for having Australian accents, similarly to the RainWings.
====Moonshadow Elves====
Moonshadow elves are the most reclusive of the elven tribes. Their primary homes reside in the Moonshadow Forest, and their Moon Nexus is located on the Cursed Caldera.
Appearance
Moonshadow Elves often have pale or dark scales, in varying shades of purple, gray, white, pink, and blue. They have purple markings spanning their bodies, which vary from elf to elf. They have silvery or white hair-like sails and pale eyes. Their horns are a purple-ish blue color. Alongside the Sunfire Elves, Moonshadow Elves are the most mortal-tribe like, allowing them to pass as mortals without the use of magic.
Abilities
Moonshadow Elves are hatched connected to the Moon Primal, and they can cast moon related spells. They also have the ability to access something known as the “Moonshadow form”. Upon a night with a full moon, a Moonshadow Elf’s body turns darker and they almost become invisible. This form is harder for elves to learn and obtain, and it is said one requires the understanding of life and death.
Culture/Customs
Moonshadow elves are known to tame Shadowpaws, Moonstriders, and Moon Phoenixes for transportation, and use in daily activities. They perform rituals and celebrations more often than any other elven tribe as well. They’re known to show affection or love by braiding those they care for’s sails. Moonshadow Elves typically present each other with horn bands when proposing marriage, and they serve as a symbol of love and a manor of protection.
They have an honor driven belief system, and value duty and oath above all else. They never show fear towards anything, even death. An assassin should never hesitate or show mercy, or they shall be executed or driven out. “Ghosting” is a magical event that takes place when an elf is believed to have abandoned their duty. A spell is cast over the village and those who choose to have the spell used on them cannot see or hear the exiled elf. They appear faceless to the exiled elf as well. Moonshadow Assassins captured by the enemy will repeat the phrase “I am already dead” so they don’t fear the threats or tortures their captors might inflict. Moonshadow Elves are known to have Scottish or English accents.
====Skyward Elves====
Skyward Elves are hatched connected to the Sky primal, and their nexus is the Storm Spire. Their current primary home is unknown. 
Appearance
Skyward elves commonly have tan brown, blue, or gray scales in varying shades. Their hair-like sails are typically kept shorter and they often varying in colors and appear to be dyed. Their horns come in varying shapes, and can be shorter or bent backwards. Their ears can also be split into two larger and smaller sections. Some Skyward elves (though it has been stated that “fewer than 1 in 10) are hatched with wings. These wings are typically feathery, and it affects what kind of clothing the elf wears. One sibling may be born with wings and the other without. 
Abilities
Skyward elves are connected to the sky primal, allowing them to cast sky magic. Some can fly if hatched with wings, but others (namely mages) have learned to cast a spell that turns their front limbs into wings instead. 
Culture/Customs
Slyward elves are known to hate being tied down, and they carry most of their possessions with them wherever they go. Some of them are nomadic and travel the lands of Xadia in groups or alone, while others gather at the Starscraper. The Starscraper is a massive tower home to the sea-named “Celestial Elves” who are typically Skyward elves. They were the least aggressive towards mortal tribes, and they’re to have Irish and English accents.
====Startouch Elves====
====Sunfire Elves====
====Tidebound Elves====
===Flora===
*Beige Bittersquash: Known to be nutritious, but not very tasty. Often eaten by residents of The Silvergrove.
*Blue Roses: A flower connected to the moon. They often grow in Xadia, but can be found near the moon nexus.
*Bubble Poppies: Orange flowers found growing in The Drakewood. Earthblood elves often pop the bubbles to soothe anxiety. 
*Crimson Orchids: Crimson flowers often used as wedding decorations.
*Curlcorals: An incredibly rare kind of coral that is as tough as steel and has regenerative powers. If destroyed it can regrow in two days.
*Dawnfruits: Pink fruits eaten by Sunfire Elves on a winter holiday down as “Crackledrake”.
*Death Berries: Deadly toxic berries that are native to Katolis and The Moonshadow Forests.
*Dew Flowers: Flowers that can be turned into jelly.
*Flatu-lillies: Native to the Moonshadow forest. These flowers are named for their incredibly awful smell. 
*Flowers of Elarion: Beautiful flowers that are incredibly rare. They originated in a city called Elarion and disintegrate upon Sunrise. 
*Heartbloom Flowers: Small silver flowers native to Xadia.
*Honeyburst Rainbow Grapes: Sugary grapes consumed by residents of The Silvergrove.
*Kindlecorn: Brown-capped corn consumed by Sunfire Elves on Crackledrake.
*Lunablooms: Blue-bushed flowers that grow in the Moonshadow forests. 
*Melodaisies: Musical blue flowers that grown in the Moonshadow forests. They play upbeat music.
*Moonberries: Nutritious berries found typically in Katolis or the Moonshadow forest. They are often made into juice for long trips, and provide a filling snack. Their appearance is very similar to the Death Berry bush, the only difference being that moonberries glow in the moonlight. It’s said one can satiate hunger for an entire day.
*Mush-Mallows: Small mushrooms containing shrink magic. They will cause whatever ate them to shrink temporarily.
*Plumerias: Flowers used in scented candles, as well as soul candles.
*Pothos Leaves: Leaves used in crafting Queen Pothos’s ring. 
*Ruby Potatoes: Plants consumed by Moonshadow Elves.
*Sanguicots: Fruits native to the Moonshadow Forest.
*Scorchberries: Berries often eaten by Sunfire elves and used in Scorchberry Scones. 
*Shower Flower: Can be found in the Moonshadow Forest.
*Star Plums: Violet fruits from the Moonshadow Forest.
*Star-Seeds: Seeds that can be turned into biscuits 
*Sun Seeds: Bright yellow seeds that grow into massive wisteria-like trees with roots that flood with magma. The seed possessed by Queen Janai was stolen and used to heal Archdragon Sol Regem’s wings.
*Sun’s Tears: Blandly shaped flowers of faded pinks and yellows. They’re often used in healing salves. 
*Sunset Violets: Sunset color flowers often used as wedding decorations
*Xadian Moon-Night Mushrooms: Used in dark magic spells and can be made into powder
*Xadian Oranges: Are like normal oranges, but they have no seeds and do not need to be peeled
*Xadian Poppies: Flowers that are a favorite magical source of Blossom-Backed Dragons.
*Xadiazelias: Flowers that grow on the Storm Spire. They fade from light blue, to light pink, and then into white at the center.
===Creatures===
*Adoraburrs: Small, fuzzy and colorful creatures that live just past the border into Xadia. They are mostly found in the Moonshadow forest, and have six subspecies for each primal source.
*Amblers: Massive creatures used in desert travel and connected to the earth primal. 
*Archangel Lunaris: Giant moon moths connected to the moon primal. They’re attracted to large sources of moon energy.
*Blood Corals: Blood-red coral connected to the ocean primal. Often used in dark magic, to heal the sick, and to purify water.
*Bluebrow Geckos: Small lizard-like creatures with blue tendrils that extend as they age. They grow large enough to be ridden as mounts.
*Brightbells: Raven-like birds connected to the sky primal. They are bright blue and yellow, and they always aim to find a favorite word by mimicking the languages of humans/elves.
*Burrow Bugs: Insect-like creatures connected to the earth source.
*Burrowbeasts: Rodent-like creatures connected to the earth primal and are native to the Drakewood. Can be used in dark magic spells.
*Carrion Gulls: Massive predatory seagull that live near the tide pools of Xadia.
*Chlormeleons: Lizard like creatures connected to the earth primal that can perfectly imitate any plant.
*Crackle Birds: Birds found near the Moonshadow Forest and their eggs are sometimes eaten by Moonshadow elves. 
*Crescentpillar Worms: Worms connected to the moon primal who live for several decades.
*Cuddlemonkeys: Six-legged lemur-like creatures connected to all of the sources.
*Curlcorals: Connected to the ocean-primal and are capable of making coral reefs.
*Emberback Spiders: Spiders, connected to the sun arcanum, respected by Sunfire elves.
*Eyeless Vipers: Snakes connected to the moon primal. Their venom can be extracted to make true-sight potions on moonless nights. 
*Fairies: Small quad-winged creatures used in dark-magic pancakes
*Flame Leviathans: Gigantic fiery creatures said to appear before volcanic eruptions
*Fuzz-Fur Scorpions: Are often used in the dark magic spell to soften hardened surfaces 
*Giant Hermit Crabs: Massive hermit crabs that can carry ships in their backs. They can live up to 40 years.
*Giant Sea Slugs: Massive slugs who live in the tide pools of Xadia. 
*Glow Toads: Grumpy small-dog sized toads that are capable of lighting their bodies up. They’re often used as bait by deep sea fisherfolk, and their bodies change color based on emotion.
*Greenfish: A fish who can be used in dark magic spells
*Griffins/Gryphons: Four-legged bird-like creatures. Xadian Griffins have the head of an owl, and are often poached and hunted for the dark magic properties in their eyes, feathers, and other body parts.
*Ice Behemoths: Massive creatures made of ice that can live for up to 300 years. They can create blizzards and snowstorms 
*Innean Chickens: Chickens kept as livestock in the floating city of Innean. 
*Innean Pigs: Pigs kept as livestock in the floating city of Innean. Roughly the size of a French-bulldog, and they have a thin layer of wool. 
*Krakens: Large squid-like creatures thought to haunt Xadian oceans
*Leaflynxes: Large cat-like creatures connected to the earth primal. They are found in forests in the mortal kingdoms as well as in Xadia.
*Leviathans: Massive sea beasts that are known to fetch high prices in markets when sold. They live in both fresh and salt water environments, and can create whirlpools to drown their prey. 
*Magma Titans: Massive creatures of rock and lava that are connected to the sun primal. The heart of a magma Titan can be used in an earth warming spell.
*Magmatic Shelled Hermit Crabs: Small crabs native to the border between Xadia and The Mortal Kingdoms.
*Mantigrades: Creatures that start in a tardigrade-like larvae and grow into a massive orchid-mantis like insect. They’re known to attack dragons and try to eat the nutrients from their skin.
*Moon Phoenixes: Bird-like creatures that are large enough to carry a mortal. When they die, they leave behind a single “ghost feather” that can be used to restart their cycle of life at The Moon Nexus. They’re often killed and harvested for their dark-magic properties.
*Moonstriders: Tall canid creatures connected to the moon primal. They are used as transportation by Moonshadow Elves, and they’re harder to tame than Shadowpaws.
*Mushpals: Dragon-like mushroom creatures that can release green spores and out others to sleep. They use mushroom caps to know the difference between allies and foes. 
*Owls: Birds connected to the moon primal who’s feathers are often woven into cloaks worn by Moonshadow elf mages.
*Parrots: Colorful birds that can mimic voices
*Puffer-Bats: Bat-like creatures connected to the sky primal. Their essence is used to create a dark magic breathing spell.
*Purple Pentapi: A squid/octopus like creature native to Xadian oceans
*Ringlings: Four-hoofed lemur-like creatures connected to the earth primal.
*Sea Anemones: Creatures that look like underwater plants, and are connected to the ocean primal. They can deliver powerful electric shocks.
*Sea Serpents: Massive ocean beasts that resemble snakes or serpentine-like creatures.
*Seraphswans: Massive swan-like creatures that can carry whole settlements on their backs.
*Shadow-Eaters: Mysterious creatures known to hide from daylight and haunt Moonshadow elf villages.
*Shadowpaws: Lion-like felines connected to the moon primal. They are sued as primary transportation for the residents of The Silvergrove.
*Shortneck Valley Dogs: Resemble Longneck Hillwolves, are incredibly rare
*Slowusks: Six-eyed slugs about the size of a chihuahua 
*Smoke Bees: Bees that emit smoke as they move
*Snickeries: Chipmunk like creatures that can camouflage like chameleons. They’re connected to the moon primal.
*Soulfang Serpents: Deadly cobra-like snakes that roam the Midnight Desert. Their bites turn their victims into barely living husks after absorbing their spirits. 
*Spotted Lava Cranes: Birds known to inhabit/migrate too the border
*Starweaver Spiders: Transparent spiders connected to the star primal. Their silk can be made into various things, and their bites/venom causes a person to become sensitive to starlight, revealing their inner truth. It can also help purify those affected by dark magic. 
*Stone Giants: Giant dragon-like beings made of stone. They often have moss/grass hanging off their shoulders, and they eat roots, trees and rocks.
*Sunbirds: graceful birds connected to the sun primal
*Sunray Monarchs: When their essence is combined with dark magic they can create an illusion spell to alter one’s appearance.
*Swamp Toads: Massive toads (the size of a horse) that can flatten themselves into a liquid-like form with eyes.
*Three-Eyed Nightfoxes: Fox-like creatures native to Xadia, and who often hunt near the border. 
*Three Toed River Rabbits: Rabbit-like creatures who’s fur can be a dark magic ingredient.
*Twin-Tailed Inferno-Tooth Tigers: Large, horned, feline creatures. They’re said to be able to sense the light and darkness in one’s heart, and are often used as transportation by Sunfire Elves, who have “domesticated” them.
*Unicorns: Horse-like creatures that were hunted to extinction by mortals. They taught mortals how to craft primal stones, and their horns can be used in dark magic spells. Unicorns also taught mortals how to use ancient draconic to cast spells, and how to draw runes. 
*Venom Wyrms: Dragon-like creatures whose blood is said to be poisonous. If their blood gets into the water, anyone who drinks from it will die shortly after.
*Violet Pandorums: Purple red-panda like creatures connected to the moon primal
*Wind Elks: Rare elk-like creatures connected to the sky primal. The blood in their antlers is used in a dark magic spell to cure a breathing illness.
*Xadian Singing Weasels: Weasel-like creatures that have alto, soprano, and tenor. Their mummified paws are used in a spell to steal one’s breath.
*Xadian Songbirds: Bird-like creatures native to Xadia but also present in Katolis. King Harrow’s pet bird, Pip, is a Xadian Songbird. 
*Xadian Squids: Large squids connected to the ocean primal and native to the Frozen Sea. Their mangoes are often mistaken for islands. 
*Xadian Wolves: Wolf-like creatures connected to the moon primal
*Zaphoppers: Grasshopper-like creatures that emit electricity when they rub their legs together
*Zapper Beetles: Beetles connected to the sky-primal
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Category:Content (Dragon Cat114)
Category:Inspired by Fiction
Category:Alternate Universes