Justimon

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|-|Justimon=
Justimon is a "Hero of Justice"-type Digimon wearing a flapping red muffler. Its sense of justice burns hot, and as it is a Digimon that never overlooks unjust acts or evil deeds, it is an existence which Child Digimon aspire to. It comes along like the wind, swings down its hammer of Justice, and leaves like the wind. Also, it seems to like taking a decisive pose atop a cliff while facing the setting sun. By switching out the three plugs on its right shoulder, which are equipped to the "Extend Transmitter" on its back, it can make its arm transform into the power-type "Accel Arm", the lightning-type "Blitz Arm", or the cutter-type "Critical Arm".
|-|Justimon X=
It no longer needs to switch between its three Arms; they have become the "Blitz Arm" on its right arm, the "Critical Arm" on its left arm, and the "Accel Leg" on its left leg. Each piece of equipment appears on and is activated by its belt buckle, and it invokes a Special Move once it presses it again during activation.
|-|Cyberdramon X=
Its unique rubber armor has turned into a hard material which covers it from head to toe. That hardness has given it a polished, beautiful look. It moves stealthily, making every step count, and exterminates Virus Digimon. Its "Erase Claw" has been sharpened and enhanced further, and it also acquired a Special Move called "Extreme Tailer", which compresses the Vaccine energy it charges its wings with and releases it from its tail.
|-|Cyberdramon=
A Dragon Man-species Cyborg Digimon whose body is clad in a unique rubber armor, with which it can endure any attack. When Virus Digimon break out on the Computer Network, it suddenly appears out of nowhere and annihilates them all. However, it is a lone warrior that is not affiliated with the group of justice, the "Virus Busters", and its true colors are shrouded in mystery. As for its unique rubber armor, not only does it have excellent defensive ability, but it also has a feature it unleashes that amplifies its offensive ability.
|-|Strikedramon=
The "Commando Dragon" that aims to be a Virus Buster is Strikedramon. Although there are many of its parts that are left-behind traces of Monodramon, like the horn extending behind it, because it transformed into the Commander Mode covered in Metal Plate, it can even be seen as a wholly different species. Although it is naturally a kindhearted Digimon since it is part of the Vaccine-species just like Angemon, once it discovers a Virus-species it becomes possessed by the extermination instinct (destruction instinct?), and it won't try to stop fighting until it has reduced the opponent to trash data. It is also said that, at that time, its red hair will burst into scorching flames, and will become bluish-white hair of flames
|-|Monodramon=
Monodramon is a Small Dragon Digimon that has bat-like wings attached to its hands, but is unable to fly. Despite being a Vaccine, its personality is not so much considerably rough as it is near to brutality, giving the impression that it is a brawl-loving Digimon. Even in the Digital World, this Monodramon is in the heart of most brawls enough that it seems even Orgemon is fed up with Monodramon’s tenacity. Also, the horn extending behind it is said to be its weak point, but how true this is is uncertain.
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==Powers and Stats==
Tier: | | At least , Possibly | | At least , Possibly higher | At least , Possibly higher
Key: Monodramon | Strikedramon | Cyberdramon | Cyberdramon X | Justimon | Justimon X
Name: Monodramon | Strikedramon | Cyberdramon | Cyberdramon X | Justimon | Justimon X
Origin: Digimon
Gender: Genderless, but treated as Male
Age: Varies
Classification: Rookie level Vaccine Attribute Small Dragon Digimon | Champion level Vaccine Attribute Dragon Man Digimon | Ultimate level Vaccine Attribute Cyborg Digimon, Dragon Man Cyborg Species | Mega level Vaccine Attribute Cyborg Digimon
Powers and Abilities:
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|-|Base =
|-|Inherited Skills=
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Attack Potency: Large Building level+ (Should scale to other Rookie Digimon such as Guilmon) | Island level (Comparable to Seadramon who made great storms throughout the Middle East with his presence. Should be comparable to Meramon who could vaporize a lake and dried up all of Southeast Asia. Comparable to Frigimon who could cause a snowstorm with its presence) | At least Star level (Comparable to Vademon who had destroyed stars,Digimon Adventure Novel; Chapter 5 shouldn't be any weaker than DarkSuperstarmon and Gerbemon who uses supernova explosionDigimon Reference Book; DarkSuperstarmon and real black holesDigimon Visual Dictionary - Digital World Research White Paper as attacksDigimon Adventure; Episode 44), Possibly Galaxy level (Likely comparable to MegaKabuterimon who destroyed Vademon's galaxy sized dimension,Digimon Adventure; Episode 24 shouldn't be weaker than a hope amped Angemon who destroyed WaruMonzaemon's dimension filled with starsDigimon Adventure:; Episode 41) | Galaxy level (X-antibody Ultimates should be at least comparable if not superior to MegaKabuterimon who destroyed Vademon's galaxy sized dimension,Digimon Adventure; Episode 24 shouldn't be weaker than a hope amped Angemon who destroyed WaruMonzaemon's dimension filled with starsDigimon Adventure:; Episode 41) | At least Galaxy level (Mega Digimon should be far superior to MegaKabuterimon who destroyed Vademon's galaxy sized dimensionDigimon Adventure; Episode 24 and a hope amped Angemon who destroyed WaruMonzaemon's dimension filled with starsDigimon Adventure:; Episode 41), Possibly higher (Power of Mega Digimon is capable of bringing the Digital World to dangerDigimon Visual Dictionary - Digital World Research White Paper) | At least Galaxy level, Possibly higher (Far stronger than base)
Speed: Massively Hypersonic+ (Comparable to Elecmon) | Massively Hypersonic+ (Superior to Rookie Digimon and should be comparable to Wizardmon) with Relativistic reactions (Champion level Digimon should be able to move and react to Aiba) | FTL (Ultimate Digimon should be at least comparable to if not faster than Champion level Peckmon who could dodge Sunflowmon's Sunshine Beam from a close distanceDigimon Savers; Episode 14), with Massively FTL+ Reactions and Combat speed (Should be at least comparable to Garudamon and MegaKabuterimon, who dodged Vademon's beams,Digimon Adventure:; Episode 49 shouldn't be too below fellow Ultimate level DarkKnightmon who could constantly keep up with hope amped Angemon's attacksDigimon Adventure:; Episode 28 that quickly destroyed Warumonzaemon's dimensionDigimon Adventure:; Episode 41 and should be able to react to MegaKabuterimon's attacks that quickly destroyed Vademon's dimensionDigimon Adventure; Episode 24) | FTL , with Massively FTL+ Reactions and Combat speed | FTL , with Massively FTL+ Reactions and Combat speed (Far superior to Ultimate level Digimon) | FTL , with Massively FTL+ Reactions and Combat speed
Lifting Strength: Unknown
Striking Strength: Large Building level+ | Island level | At least Star level, Possibly Galaxy level | Galaxy level | At least Galaxy level, Possibly higher | At least Galaxy level, Possibly higher
Durability: Large Building level+ | Island level | At least Star level, Possibly Galaxy level | Galaxy level | At least Galaxy level, Possibly higher | At least Galaxy level, Possibly higher
Stamina: Decently High | High | Extremely High
Range: Standard Melee Range, Extended Melee Range with projectiles | Hundreds of Meters with projectiles
Standard Equipment: None Notable | None Notable | Rubber Armor | Accel Arm, Blitz Arm and Critical Arm | X-Antibody
Intelligence: The Monodramon line as a group of both dragons and virus hunters are extremely talented fighters who work to end the fight as efficiently and quickly as possible while leaving nothing of their opponent behind. When encountering something considered a virus, Strikedramon and Cyberdramon go into a full bloodlusted state with their only goal being to completely eradicate the opponent. Justimon has a more noble nature in combat and isn't as quick to lose control in battle. Overall, their skill and experience will vary among the species.
Weaknesses: Data Digimon and is very inexperienced and reckless. Wind based skills (Strikedramon only) and can go into a berserker rage when fighting a Virus Digimon. Holy and Light based attacks (Cyberdramon only) and Earth based skills (Monodramon and Cyberdramon only).
Notable Attacks/Techniques:
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|-|Monodramon=
*Beat Knuckle: Charges at the foe, attacking with its claws.
*Crack Bite: Fragments the data of the area it bites, and based on the area the opponent was bitten, they collapse into malfunction. In other terms his bites cease bodily functions.
*Heavy Strike I: Charges into the opponent at full force.
*Attack Charge: Increases Attack Potency by 10%.
*Air Gun: Unleashes a ball of exploding air.
*Gatling Punch: Punches the opponent rapidly multiple times.
*Small Tornado: Releases two small typhoons at the opponent..
*Dramon Claw: Slashes with claws filled with the flames and power of a dragon.
*Headbutt: Attacks with a very strong headbutt.
|-|Monodramon Inherited Skills=
*Metal Drop: Spits iron grains from mouth while charging at the enemy.
*Comet Hammer I: Drops large boulders on top of the opponent.
|-|Strikedramon=
*Strike Fang: Incandescently burns the metal plates on each part of it, and it is said that its whole body becomes a mass of flames and rams into the opponent.
*Strike Claw: Incandescently burns the metal plates on its claws and cuts the opponent with them.
*Meteor Fall I: Summons a flaming meteor to drop on the opponent.
*Guard Break: Lowers the opponent's durability by 10%.
*Mach Rush II: Blitzes the opponent with a high speed barrage of attacks.
|-|Strikedramon Inherited Skills=
*Raging Darkness: A blast of darkness that lowers the opponent's resistance to Darkside Power.
*Dark Twister: Creates two typhoons of darkness and sends them at the opponent.
*Animal Colosseum: A passive ability that increases the power of earth based skills by 15%.
*Grand Rock I: Uses low level earth magic to encase the opponent in stone and then cause it to explode.
*Blazing Ice: Fires shots of super-cool air from its mouth.
*Marching Fishes: Summons a school of multi-colored flying fish to attack the enemy.
*Bubble Barrier: Encases itself in bubble of water that repels attacks and hurts foes.
*Giant Water Current: Hits the enemy with a wave of water.
*Giant Water Current Strike: A larger, stronger version of Giant Water Current.
*Deep Savers: A passive ability that boosts the power of water based skills by 15%.
*Idle Bubble: Creates a bubble from water magic that instantly puts the foe to sleep upon contact.
*Anti-Panic: Heals confusion and restores some of its health.
*Hydro Water: Blasts the foe with a high pressure stream of water.
*Ice Blast: Launches an arrow of ice at the opponent.
*Double Wave: Causes a tsunami to crash into the opponent.
*Pyro Sphere: Shoots a red-hot fireball from its mouth.
*Rock Breaker: An attack with its sturdy claws that can smash even through rock.
*Fire Rock Breaker: A burning version of Rock Breaker.
*Ki Charge: Concentrates and powers up the damage done by its next attack.
*Mega Napalm: Launches 3 large fireballs at the opponent and creates fire pillars.
*White Wings: Sprouts white wings and flies into the enemy.
*Comet Hammer I: Drops a few large boulders on top of the opponent.
|-|Cyberdramon=
*Erase Claw: Sends out super-oscillatory waves that destroy configuration data from both its arms, completely erasing the space surrounding the opponent. If you suffer this attack, you are annihilated without leaving behind a single scrap of data, essentially having been erased from existence.
*Cyber Nail: Slashes the enemy with its sharp claws, or sends shockwaves from its claws.
*Venom Trap: A plant based attack that instantly poisons the opponent. The poison constantly damages the foe for each action until they die.
*Comet Hammer III: Drops multiple large boulders on top of the opponent.
*Destruction Cannon III: Shoots a powerful blasts of darkness at the opponent.
*Attack Break: Lowers the opponent's attack potency by 10%.
*Crescent Cutter: Slashes the opponent with multiple blades of air.
*Double Dragon Claw: Slashes the foe with both claws filled with the power and flames of a dragon.
*Screw Dragon Claw: Slashes opponents with flaming dragon claws using a spinning charge.
*Burst Tackle: Charges the opponent at high speed.
|-|Cyberdramon Inherited Skills=
*Chrono Breaker: Wears away the opponent's body by stopping time or destroying his opponent's time.
*Darkness Gear: Shoots out dark cogs that control those embedded in them or drives them mad.
*Heaven's Thunder II: Uses mid level lightning magic to create two balls of lightning that float to both sides of the opponent and shoots bolts of lightning at them.
*Heal: Heals itself or an ally.
*Idle Bubble: Creates a projectile out of water magic the causes those hit to instantly fall asleep.
*Metal Empire: A passive ability that boosts the power of lightning elemental skills by 15%.
*Blue Flare Breath: Breathes searing sapphiric flames; can "burn" away the texture map (skin) of Digimon targets, exposing their wire-frame (bones), and even their entire essence is burned away.
*Miracle Creation: Due to the properties of the Digi-Egg of Miracles, Cyberdramon has a miraculous ability to overcome any predicament placed before him, thus enacting a "miracle" as the origin his power implies. As a result, a series of coincidences will occur that will guarantee Cyberdramon's victory no matter what odds he faces.
*Crimson Nail: Slices into its foes using its red claws.
*Red Eye: Unleashes an evil power from its eerie eyes that paralyzes the enemy.
*Demonic Gale: Shoots waves of wind by swinging its arms, or unleashes a dark electrical storm from its mouth.
*Petrifier: Stares at the opponent and releases a power from its eyes that petrifies the opponent.
*Dark Claw: Slashes the foe with claws filled with Darkside Power. Has a chance to poison the opponent.
*Touch of Evil: Can stick its arm into the ground and have it appear from behind the opponent, grabbing them and allowing Devidramon to brainwash them. Or either pierces or slashes the foe with the power of darkness with a chance of paralyzing them. This move can also be used to drain the opponent's life force.
*Forlorn Fang: Crushes the enemy with its sharp fangs.
*Koyousetsu/Diamond Storm: Fires a barrage of sharpened leaves at the opponent.
*Kohenkyo: This move has many different applications.
**Copies the opponent's appearance and all of their abilities.
**Switches places with them in a whirl of leaves. 
**Teleports to the enemy and kick them before disappearing. 
**Uses a glowing hand to summon two phantom clones of itself to attack the enemy.
*Touhakken: Ignites its hands and feet in blue fire and attacks the enemy with them. In Another Mission, hits the enemy with a powerful hand strike.
*Shouda: Attacks with a strong hand strike.
*Souzan: A swift claw attack.
*Kokaishū: Attacks with multiple roundhouse kicks.
*Kuuchuu Koyousetsu: Uses Koyousetsu while in midair.
*Korenkyaku: Spins about before unleashing several high kicks in rapid succession.
*Kosengeki: A swift claw attack.
*Gaia Element I: Blasts the foe with a burst of wood/plant elemental magic.
*Anti-Panic: A healing technique that not only restores a bit of health, but cures mental based confusion.
*Small Tornado: Causes a small AoE typhoon to damage the opponent.
*Grand Cross: Slashes the foe in a cross shape with holy power in order to administer justice. This is a weaker version of the signature move of Lucemon.
*Light Coat: Uses the power of light to raise it and its ally's resistance to holy and light based powers.
*Miracle Power: Uses the power of miracles for itself. This can be used to increase its attack power as well.
*Androit Wisdom: A passive ability that increases the power of its magic and resilience to it by 15%.
*Trait-Speed 2: Passively boosts its speed.
*Trait-Quick: Passively boosts its ability to evade attacks.
*Sesshouseki: Transforms into a stone and releases a poisonous gas.
*Night of Fire: Shoots flames of darkness from its hand.
*Night of Blizzard: Attacks the enemy using a dark blizzard or shards of ice.
*Summon: Summons spirits of fire and/or ice, sometimes combining them to create a ball of ice and fire or a sphere of darkness to shoot at the enemy.
*Demi Darts: Throws syringes filled with viruses at the enemy. This attack also drains life force to heal Cyberdramon.
*Akuma no Sasayaki: Emits hypnotic waves from its eyes.
*Bat Flutter: Hits the enemy with its wings, or shoots a stream of tiny bats at the enemy.
*Attack Break: Lowers the opponent's Attack Potency by 10%. Can stack.
*Panic Wisp: A fire magic attack that confuses the opponent.
*Shadow Claw: Slashes the foe with a claw filled with the power of darkness. This move can poison the opponent.
*Raging Darkness: A darkness attack that lowers the opponent's resistance to the powers of darkness.
*Dark Whisper: Lowers the opponent's spirit with sweet words of darkness.
*Devil's Whisper: Tempts the opponent with words of darkness to confuse them.
*Dokutogetoge: Fires off poisonous thorns.
*Lullaby: Sings a song that puts the foe to sleep.
*Allergy Shower: Spreads allergenic pollen from its hands that causes the enemy to lose the will of fight.
*Sweet Scent: Releases a fragrance that gets the attention and seduces everyone.
*Poison Ivy: Attacks the foe with poisonous ivy.
*Rain of Pollen: Lowers a wide range of opponent's attack potency by spreading a bunch of pollen.
*Stun Whipping: Ties up the opponent with vines and whips them with electrified vines that have a chance of paralyzing them.
|-|Cyberdramon X=
*Extreme Tailer: Compresses the Vaccine energy it charges its wings with and releases it from its tail.
|-|Cyberdramon X Inherited Skills=
*X-radicate: Burns anything without leaving a trace.
*Eye of Nightmare: Hypnotizes the foe with its eyes.
*Dark Crusher: Launches an arrow of darkness at the opponent that destroys any data it hits.
*Dark Savior: Uses the power of darkness to resurrect an ally.
*Burning Fist: Flares up its arms and either punches the opponent or throws one or more fireballs. In Digimon Masters, flares up its entire body to burn the opponent. Has a small (30%) chance to raise its Attack Potency.
*Magma Bomb: Emits magma rocks that rain upon its opponents, or throws one large, explosive rock.
*Heat Wave: Unleashes a wave of flames.
*Heat Knuckle: Punches the enemy, sending heat through them.
*Guren no Honō: Shoots fireballs at the opponent.
* Attack Charge: Boosts his Attack Potency by 10%. Can stack.
*Wolkenapalm II: Causes an explosion of fire to appear below the opponent.
*Burst Flame II: Burns the foe with intermediate fire magic.
*Black Coat: Uses the power of darkness to raise it and its allies resistance to Darkside Power.
*Raging Flame: A fire attack that lowers the opponent's resistance to fire based skills.
*Ice Age: Freezes the enemy with its breath.
*Meteor Hail: Charges from the sky as if it were a giant block of ice.
|-|Justimon=
*Justice Kick: Attacks with a flying kick. Has a 5% chance of increasing its attack potency by 50%.
*Trinity Arm: Transforms its right arm into the Accel Arm, Critical Arm, or Blitz Arm.
*Justice Burst: Fires spheres of electricity from its Blitz Arm.
*Thunderclap: Slams the ground with its Accel Arm, sending a shock wave along the ground towards the enemy.
*Voltage Blade: Slices the enemy with its Critical Arm. This move has a chance to cause instantaneous death.
*Saint Knuckle III: Punches the foe with a fist filled with Holy Power.
*Revive: Resurrects an ally.
*Acceleration Boost: Doubles the power of its next attack.
*Cross Counter: Takes a stance that allows it to counter close range attacks.
*Power Blaster: Fires 3 large electric balls at the opponent.
*Hyper Tornado: Creates a large and strong typhoon the blow away the opponent.
*Laser Blade: Slashes the opponent with an energy laser blade.
|-|Justimon Inherited Skills=
*Nightmare Syndrome: Sends out an orb of darkness. When suffering these attacks, opponents have their vital functions brought to a halt. Or spits out a cloud of undigested nightmares, drowning the opponent in terror or manipulating them.
*Poison S-mush: Throws various mushrooms that have the following effects.
**Poison the opponent for them to take damage until they die.
**Causes the opponent to become paralyzed.
**Erases the opponents' memories.
**Turns the opponent into an 8-bit sprite and nullifies their abilities.
**Turn resistance into weaknesses and vice versa.
**Causes the foe to be confused.
**Puts the foes to sleep.
**Instantly kills the opponent.
*Symphony Crusher: Destroys the opponent from the inside through super-high frequency oscillations.
|-|Justimon X=
*Justice X Kick: Performs a jump kick with its Accel Leg.
*Justice X Punch: A punch unleashed from its Blitz Arm.
*Justice X Blade: Cuts the enemy with its Critical Arm.
|-|Justimon X Inherited Skills=
*Cross Blade: Cuts the opponent apart crosswise with the godly speed of its sword.
*Grade Slash: Smites the opponent over the head, from higher ground, with its twin swords.
*Tiida Ija: Fires countless holy arrows of sunlight.
*Sekkantou: Temporarily prevents the intrusion of evil Viruses, as a kind of Firewall.
*Flash Ray: Confuses enemies with flashing light.
*Saint Heal: Uses holy power to heal itself and allies.
*Holy Cannon: Fires a ball of light.
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==Gallery==
File:Justimon2.png
File:Justimon_blitzarm.png
File:Justimon_criticalarm.png
==Notable Matchups==
Victories:
Losses:
Inconclusive:
==References==
Category:Digimon
Category:Characters
Category:Genderless Characters
Category:Dragons
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