Constellation

is a Reset Layer added alongside the rework of the Planetoid in version 0.5, as well as being a minigame deviating from the usual mechanics of previous layers. It is unlocked by breaking The Ring and can be performed at Planetoid Level 301. Performing a Constellation reset for the first time forces a Planetary reset as well as resetting Planets and Planet Upgrades, but in turn, it unlocks the Constellations Grid, Layouts and awards 3 Lines to start placing down constellations. Performing it also unlocks production banking, described in the next section.
==Functionality==
At the Constellations Grid, constellations are viewed by hovering over their icons in the left menu, then selected and placed anywhere on a 7x7 grid of 49 individual tiles, and each constellation occupies 1 tile. Deleting a constellation or using the 'Sell All' button from the Layouts menu refunds 100% of its cost. Constellations vary by type, and the types unlocked first are Generators, Stabilizers and Reinforcements. The primary goal is to maximize production while also avoiding an instability stopper. Instability is generated by most constellation types, and if it exceeds the instability capacity, all constellations on the grid will stop functioning. By default, the player starts out with an instability capacity of 100, although this base can be permanently increased with Ring Upgrades.
Production banking is a feature unlocked after unlocking Constellation. Starting at 3 Lines, it automatically adds 100% of current production rate for both Lines and Arcs every second to a bank and does not affect unbanked production. Constellation resets after the first will immediately provide all banked production. Banking applies to both online and offline progress. Production banking is only reset by performing a Constellation reset, when all banked currencies are added to the player's total and the amount of production banked is reset to 0.
Outside of the Constellations Grid, Lines are boosted by the 'Line Generation' Line Upgrade, 'Lines' Ring Upgrade, The Lunar Obelisk, the Dark Charger, the “Keep Perks..? IV” Reservatorium Upgrade, and Solar Upgrades.
Up to 5 separate layouts can be saved, using the current grid setup as its layout. These are permanent and cannot be deleted except for being overwritten. Layouts are also automatically named based on the 'generation' types of constellations saved, and their costs are listed as well. Attempting to load a layout without meeting its cost will not do anything.
Enabling the 'Hide lower tiers' button causes previous tiers to be hidden if the player's current amount of the required currency is at least 9 zeroes higher (1Bx) than the cost.
Unlocking the Dark Charger will also unlock a display for Dark Charge rate and the Dark Charger's milestones to the right of the grid.
==Constellations List==
===Line Constellations===
Line Constellations are the most basic type of constellation. They either generate a currency or boost an existing currency. There are 8 Line Constellation types:
*Generator: Generators passively generate Lines at the cost of also generating instability.
**T11+ Generator icon: 
*Stabilizer: Stabilizers reduce the instability generation of adjacent constellations by an additive amount listed in the description. These are applied after other constellations that affect instability generation.
**T11+ Stabilizer icon: 
*Reinforcement: Reinforcements provide an additive bonus to instability capacity, as well as decreasing instability generation by 10% of its capacity, a boost which is not affected by other constellations.
**T11+ Reinforcement icon: 
Reaching 4% of the cost of the next constellation type or tier will make it visible but not buyable. The following constellations are not immediately visible when first unlocking Constellation:
*Moon: Moons provide a boost to lunar power while also generating a small amount of instability and increasing both the instability and power of adjacent Moons by +30% additive.
**T11+ Moon icon: 
*Ring: Rings provide a boost to Ring gain while also generating a small amount of instability and increasing both the instability generation and power of adjacent Rings by +30% additive.
*Amplifier: Amplifiers boost the power of adjacent constellations that generate instability and is not an Amplifier by an additive amount. They also increase the instability generation of adjacent constellations by a varying additive amount.
**T11+ Amplifier icon: 
*Bolt: Bolts boost the Dark Charger's charging rate by a certain amount, as well as generating a small amount of instability and boosting the instability generation and power of adjacent Bolts by +30% additive.
**T11+ Bolt icon: 
*Arc: Arcs generate Arcs, which are spent in the Arc Constellations tab, a tab permanently unlocked when the player receives their first Arc. These constellations also generate a small amount of instability and boost the instability generation and power of adjacent Arcs by +30% additive. To have any effect, Arcs must be placed adjacent to at least 2 Moons equal to a tier of 4 higher than the Arc's tier, up to Tier 10 Moons with Tier 6 and above Arcs. The minimum of 2 Moons must be equal to the required tier, not the sum then divided by 2. Placing more than 2 Moons, or Moons with a higher tier than required, does not have any effect on Arcs.
===Arc Constellations===
Arc Constellations are a more advanced form of constellation type. They do not generate instability but require Stellaris to be placed. They do not directly generate or boost anything, rather, they provide buffs to other constellation types. There are 5 Arc Constellation types:
*Stellarium: Stellariums additively increase capacity at the cost of doubling the instability generation of adjacent constellations. Stellaris is essentially a more stable form of instability and is used to place down other Arc Constellation types.
*Diminisher: Diminishers divide the instability generation of adjacent constellations and are prioritized before additive decreasers (currently only Stabilizers). Diminishers have an additive effect.
*Bulwark: Bulwarks additively boost the power of Reinforcements, which, in turn, also increases Reinforcements' instability generation reduction. However, Bulwarks do not affect Reinforcements' 10% conversion for capacity to instability generation reduction.
*Magnifier: Magnifiers additively boost the power of Generators, Moons, Rings and Bolts.
*Echo: Echoes increases the power of the constellation to the left tile by an additive amount while also decreasing the power of the constellation to the right by an additive amount. Echoes do not affect Echoes, Stellariums, Diminishers or Amplifiers.
===Advanced Constellations===
Advanced Constellations are unlocked upon purchasing their respective upgrade, of which the first requires Supernova Tier 2. Most of them are , which means they do not generate instability, are kept on a Supernova reset, have a placement limit and are not affected by most Line or Arc Constellations, excluding the Magnifier. There are 8 Advanced Constellation types:
* Prism: Prisms act like an all-in-one constellation, generating both Lines and Arcs as well as boosting Rings, Lunar Power rate and Dark Charge rate. They also generate the same instability as their respective Generator equivalent while costing more. It is also the only constellation type in the game to have a T21 version, which, unlike its previous tiers, is Persistent and has a base cap of 1.
**T11-20 Prism icon: 
**T21 Prism icon: 
* Grid: Grids are a Magnifier-like constellation that boost the power of Generators, Moons, Rings, Bolts and Bolts power. Only one Grid can be placed at any given time.
* Ray: Rays increase Solar Ray gain. They have a base placement limit of 5.
* Star: Stars increase the power of all Persistent constellations on the grid, in a similar fashion to Magnifiers, excluding Prisms, Grids, Improvers and Souls. Stars have a base placement limit of 5.
* Improver: Improvers increase the power of adjacent Persistent constellations, excluding Souls. Improvers have a base placement limit of 3.
* Sword: Swords increase offense and defense. Swords have a base placement limit of 5.
* Soul: Souls increase Soul gain from completing stages. They are unaffected by Stars and Improvers. Souls have a base placement limit of 3.
*Galaxy: Galaxies are similar to Prisms, but they provide a boost to additional boosts such as Solar Rays, Fighting, and Souls. This is another Persistent constellation and has a base cap of 1. 
===Other notes===
Reaching enough of the required currency will unlock new types of constellations, as well as more powerful tiers of the same constellation type.
Prefixed names for both Line and Arc Constellations are based on tier. The colour of the constellation's icon is also based on tier, of which its hexadecimal code is listed in parentheses after the prefix:
*Basic (): Tiers 1 and 11
*Advanced (): Tiers 2 and 12
*Powerful (): Tiers 3 and 13
*Mega (): Tiers 4 and 14
*Giga (): Tiers 5 and 15
*Tera (): Tiers 6 and 16
*Peta (): Tiers 7 and 17
*Exa (): Tiers 8 and 18
*Zetta (): Tiers 9 and 19
*Yotta (): Tiers 10 and 20
*Last (<multiple>): Tier 21
*Ronna (): Tier 11 Persistent
*Quetta (): Tier 12 Persistent
Between tiers 11 and 20, constellations are prefixed with 'Mega-', such as 'Basic Mega-Generator' for the T11 Generator, with some exceptions:
*T11+ Moons are a hybrid between Moons and Bolts (applying a buff to Bolt power instead of increasing Dark Charge rate), following the same naming pattern as previously but with 'Dark Moon' instead of 'Moon'.
*T11+ Bolts include an additional prefix, 'Overloaded', such as 'Basic Overloaded Bolt' for a T11 Bolt.
*T11+ Rings and Arcs do not exist.
*T11 and T12 constellations require performing a Supernova to unlock. T13+ require the 'Advanced Constellations' Advanced Solar Upgrade.
*T21 is exclusive to the Last Prism.
*Ronna and Quetta prefixes are exclusive to, respectively, tiers 11 and 12 of the constellations Grid, Ray, Star, Improver, Sword, Soul, and Galaxy.
*T13+ Grids, Rays, Stars, Improvers, Swords, Souls, and Galaxies do not exist.
Additionally:
*All boostable values, such as power, are base. Additionally, all forms of generation is per second.
*Constellations with a percentage-based power, such as Moons, are first added up, divided by 100, then added to 1 to convert it into the final multiplier. For instance, this means that two T3 Moons on their own, with no boosts, would result in a multiplier of 3.70x instead of 2.70x.
*Using more Stellaris than the maximum capacity, such as by deleting a Stellarium, will not directly delete the grid. Instead, it will cause the instability generation of all instability-generating constellations to be multiplied by 1e99, effectively disabling all the constellations in the grid.
**The skyrocketed instability generation returns to normal after returning to within maximum Stellaris capacity.
**Overflowing Stellaris has the same effect as going past the instability cap: disabling every constellation in the grid.
*The base icons of each constellation can be found here.
===Constellations table===
Click the 'Show/Hide Constellations List' button to toggle constellations list visibility.
Show/Hide Constellations List
<tabber>
Line Constellations=
All of the constellations in each of the following tables are priced in Lines.
|-|Arc Constellations=
All of the constellations in each of the following tables are priced in Arcs.
|-|Advanced Constellations=
Constellations in each of the following tables are priced in either Lines or Darkness .
</tabber></div>
==Upgrades==
===Line Upgrades===
Generating Lines for the first time will also unlock Line Upgrades:
===Arc Upgrades===
Generating Arcs for the first time will also unlock Arc Upgrades:
==Tips and strategies==
*It is recommended to be at Planetary Tier 10 (Planetoid Level 291) for the most pre-Planetoid Level 301 boosts when attempting to unlock Constellation.
**However, performing Constellation with a high enough Planetoid Level to increase Planetary Tier normally will do so in addition to unlocking Constellation.
**It is also highly recommended to perform the first Constellation reset as soon as possible due to its numerous buffs.
*While the wiki does not currently include its own version, there are several available community-made simulators that can be used to test Constellation setups. One such simulator is the , a Roblox game available since approximately 15 October 2022.
**Note that this calculator has not been updated for version 0.6.
*Place Reinforcements in less useful spots like corners to minimise losses when replacing Generators.
*Make sure Stabilizers hit as many constellations as possible.
**Remember that, due to being additive, they take effect after constellations which affect instability generation multiplicatively, such as Amplifiers. For efficiency, this is why it may be prudent to use some Stabilizers and some Amplifiers, instead of only one type, especially given the Amplifier's multiplicative effect that will skyrocket the affected constellation into dangerous levels of instability.
*Constellations are not reset by any previous Reset Layer, therefore making it viable to take advantage of Constellations' effects to boost earlier progression, such as by farming Form Rings instead of waiting for Rings Generation.
*Echoes can be very effective when they boost high tier Bulwarks or Magnifiers, greatly saving space and minimalising Stellaris usage. This becomes even more noticeable when the Echo is strategically placed so as to not apply a negative buff to anything, such as being placed on any of the tiles in the seventh column or to the left of an Amplifier.
**An alternative to a seventh column placement is the sixth column, wherein the constellation to the immediate right is a Stellarium, which aren't affected by Echoes.
*While the T21 Last Prism is affected by Magnifiers, due to their additive effect, it is advised not to use them if using a Grid.
*With the 'Constellation Locking' Advanced Solar Upgrade, the constellation grid can be locked, disabling the ability to edit it. It can only be unlocked in under 1 minute of a Sunrise reset. However, the Star constellation becomes 10x more powerful while the grid is locked.
**With this in mind, locking the grid is highly recommended in order to have any noticeable effect from the Sword constellation, especially when placing multiple of them next to Improvers.
*If you want to progress faster through the constellations you can check This Constellation guide that haves templates and a lot of setups
==Trivia==
*As stated in its Help Menu text, Constellation is based on the Reactor Incremental game.
*As there are 8 types of Line Constellations, 20 tiers for 6 of those types (Arcs and Rings have 10 tiers), 10 tiers for each of the 5 types of Arc Constellations and 8 types of Advanced Constellations (12 tiers for 7 of those types, Prisms have 21 tiers), there are 295 constellations of each type and tier. In addition, as there are 49 tiles on the grid, the number of unique constellation setups is 49^(6×20+7×10+7×12+21), or approximately ~4.054e498. However, as Arc Constellations require Stellaris to be placed (with the exception of Stellariums), this number is likely a lot lower. Additionally, most of these setups would eventually fill the instability bar, some of which would do so instantaneously.
*In real life, a constellation is an area on the celestial sphere in which a group of visible stars forms a perceived pattern or outline.
*Lines may be a reference to cosmic strings, which are defined as hypothetical 1-dimensional topological defects which may have formed during a symmetry-breaking phase transition in the early universe when the topology of the vacuum manifold associated to this symmetry breaking was not simply connected.
*In Euclidean geometry, Arcs are a connected subset of a differentiable curve.
*Prior to Version 0.6 - Supernova, there was a T1,000 Ring constellation called 'The True Ring' (icon) that was priced at 6.969e49 Lines, generated 1e10000 instability and had a visual Rings bonus of 1.00e1337% but provided the same bonus as the T10 Ring.
*Prior to Version 0.6 - Supernova, all 20 tiers of constellations were unlocked, although players only legitimately reached T14.
*There is another constellation grid in the Star Realm. While it is usable after obtaining Supernova Tier 4, it is likely intended to only be usable upon reaching Supernova Tier 5, as that is when the player gains access to the second area of the Star Realm.
*In an older game version, after purchasing the 'Constellation Locking' Advanced Solar Upgrade, the grid lock button completely visually replaced the instability and Stellaris bars. It is unknown if this is intentional.
*The T21 Prism constellation's name, 'Last Prism', may be a reference to Terraria's Last Prism, a weapon in the game that also has a rainbow appearance.
*Since recent updates, the game no longer removes your constellations upon the instability limit being reached, instead it just stops them from functioning.
Category:Reset Layers
Category:Planetoid