The Mahact Gene-Sorcerers

==Faction Abilities==
* EDICT - When you win a combat, place 1 command token from your opponent's reinforcements in your fleet pool if it does not already contain 1 of that player's tokens; other player's tokens in your fleet pool increase your fleet limit but cannot be redistributed.
* IMPERIA - While another player's command token is in your fleet pool, you can use the ability of that player's commander, if it is unlocked.
* HUBRIS - During setup, purge your "Alliance" promissory note. Other players cannot give you their "Alliance" promissory note.
==Faction Promissory Note==
Scepter of DominionAt the start of the strategy phase: Choose 1 non-home system that contains your units; each other player who has a token on the Mahact player's command sheet places a token from their reinforcements in that system.Then, return this card to the Mahact player. 
==Faction Technologies==
 Genetic Recombination You may exhaust this card before a player casts votes; that player must cast at least 1 vote for an outcome of your choice or remove 1 token from their fleet pool and return it to their reinforcements.Prerequisites: 
==Faction Specific Units==
Name 	Cost	Combat	Abilities 	Prerequisites
Crimson Legionnaire I 	1x2 	8 	After this unit is destroyed, gain 1 commodity or convert 1 of your commodities to a trade good. 	None
Crimson Legionnaire II	1x2 	7 	After this unit is destroyed, gain 1 commodity or convert 1 of your commodities to a trade good. Then, place the unit on this card. At the start of your next turn, place each unit that is on this card on a planet you control in your home system.	
==Flagship==
Name 	Cost	Combat	Move	Capacity	Abilities
Arvicon Rex	8 	5 (x2)	1 	3 	Sustain Damage
During combat against an opponent whose command token is not in your fleet pool, apply +2 to the results of this unit's combat rolls.
==Mech==
Starlancer	Starlancer
After a player whose command token is in your fleet pool activates this system, you may spend their token from your fleet pool to end their turn; they gain that token.
Sustain Damage	After a player whose command token is in your fleet pool activates this system, you may spend their token from your fleet pool to end their turn; they gain that token.
Sustain Damage
2 	6
Cost 	Combat
==Leaders==
 	Portrait	Name 	Unlock Criteria 	Ability
Agent 	 	Jae Mir Kan 	At Game Start 	When you would spend a command token during the secondary ability of a strategic action:
You may exhaust this card to remove 1 of the active player's command tokens from the board and use it instead.
Commander	 	Il Na Viroset	Have 2 other factions' command tokens in your fleet pool.	During your tactical actions, you can activate systems that contain your command tokens. If you do, return both command tokens to your reinforcements and end your turn.
Hero 	 	Airo Shir Aur	Have 3 Scored Objectives 	BENEDICTION
ACTION: Move all units in the space area of any system to an adjacent system that contains a different player's ships. Space Combat is resolved in that system; neither player can retreat or resolve abilities that would move their ships.
Then, purge this card.
== Gallery ==
MAHACT.png
MAHACT1.png
MahactHome.png
MahactTech1.jpg
MahactTech2.jpg
MahactPromissory.jpg
MahactMech.jpg 
== FAQ ==
Q: Can you use the Mahact Agent, Jae Mir Kan, to place a token using the secondary of the Construction Strategy Card without placing a structure
A: The system that you place a token in must have an eligible planet for you to put a structure on.
Q: If the Mahact player has a token where they want to place a structure using another player's token, does the other player's token go in the system or to their reinforcements?
A: The other players token is still placed in the system.
Q: In regards to the Mahact Commander, Il Na Viroset, when does your turn end? Do you resolve when/after you activate a system abilities? Is this different from Nullification Field or Starlancer? Can you resolve end of your turn abilities?
A: Contrary to a previous Twitter ruling, when/after you activate and other abilities within your turn cannot be used when the Mahact player places a second token in a system. End of turn abilities can still be used. Any ability that ends your turn should be treated as ending your turn when they occur, and no further abilities during that same trigger window can take place.
Q: What's the interaction with the Mahact Commander, Il Na Viroset, and the Counterstroke action card?
A: Counterstroke cannot be played.
Q: Does Dark Energy Tap trigger if you used the Mahact Commander, Il Na Viroset?
A: No.
Q: Do ships roll when moving out of a gravity rift due to the Mahact Hero, Benediction?
A: Yes.
Q: When the Mahact hero, Benediction, is used who is considered the attacker and who is the defender? For ability purposes, is the combat system considered “The Active System”?
A: The ships being moved belong to the "attacker" and the ships not being moved belong to the "defender.” The combat system is treated as the active system during that combat.
Q: When using the Mahact Hero, Benediction, is capacity resolved after moving ships before the space combat? (Only relevant if moving fighters away from a space dock)
A: A Capacity check is resolved before the space combat begins.
Q: When using the Mahact Hero, Benediction, can the Mahact player transport other players' ground forces from planets? Can the units’ owner transport ground forces from planets?
A: No in both circumstances.
Q: When using the Mahact Hero, Benediction, can the Mahact player transport their own ground forces from planets when moving?
A: Yes.
Q: When using the Mahact Hero, Benediction, if another player's fleet is moved into a Mahact fleet, who is the attacker/defender?
A: The player that is moved is the attacker, the player that is moved into is the defender.
Q: Can Mahact use their mech ability on themselves?
A: Yes.
Q: If you are the Mahact player, what happens when an agenda tells you to “remove one of your command tokens from your fleet pool and return it to your reinforcements” but you only have tokens from other players in your fleet pool?
A: You are required to remove another player’s token and return it to that player’s reinforcements.
Q: If the law Fleet Regulations is in play, and Mahact already has 4 tokens in fleet, can they add another one and then discard one via Edict, or can they NOT add one after a combat win because of the “cannot” in Fleet Regulations?
A: The Mahact player can add a 5th token and choose one to return to their reinforcements from their fleet pool afterward.
Q: Can a player with 0 votes be targeted by Genetic Recombination? It is theoretically possible for someone to receive abilities via transaction to allow them to vote after the timing window of Genetic Recombination. Is there a defined difference between “cannot vote” and “currently has no votes” for the purposes of this technology?
A: Genetic Recombination happens before a player would exhaust planets to vote. So if a player cannot vote, or does not have votes to cast, they cannot be targeted by the tech. If they obtain an ability that would allow them to vote, they could be targeted by the tech before the votes are cast.
Q: If Mahact has an Arborec Command Token in their fleet pool, after another player activates an appropriate system that does not already contain a Mahact Mech, can the Mahact player produce a mech and then trigger that mech's ability to end a player’s turn?
A: No, the mech was not in the system at the time of activation, so it didn't see the trigger for its ability.
Q: If Mahact is in an Alliance game does their ally gain access to Il Na Viroset, the Mahact commander?
A: No, Mahact has a special Alliance card that requires their ally to put a Command Token into the Mahact Player's fleet pool. So Mahact gains access to their ally's commander, but their ally does not gain access to the Mahact Commander. "During setup, you must place one of your command tokens in the Mahact player’s fleet pool; this token cannot be discarded or spent.".
Category:Factions