2020 Spring Showcase/Presentations/Lone Planet

==Cartoon Network vs. Capcom: Broadcast Brawlers==
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"Glorbs, hmm? I suppose I could make use of these..."
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CARTOON NETWORK'S HIT STARS AND CAPCOM'S TOP FIGHTERS JOIN FORCES!
 VS.
In Cartoon Network vs. Capcom: Broadcast Brawlers, battles function in a similar manner to existing Vs. Capcom series titles, including crossovers with Marvel, SNK, and Tatsunoko. The player has access to light, medium, and heavy attacks, each being categorized as punches and kicks and activated with the press of a button. With practice, these attacks can be chained into combos with the use of control stick tilts to unleash devastating moves.
A battle will most often consist of tag teams of three fighters, as shown above with Cartoon Network's K.O., Enid, and Radicles going up against Capcom's Ryu, Chun-Li, and Alex. You can swap between characters on your team or have them drop in for a quick assist attack.
A Turbo Gauge, surrounding each character's icon next to their health meter, will fill up over time as said character racks up damage and combos against their opponent. Once it's full, you'll have the option to tilt the control stick left or right while holding at least three attack buttons simultaneously to unleash a powerful Turbo Attack, or tilt up or down while holding three attack buttons to initiate a transformation into the character's Turbo Form, which will allow them to deal notably more damage at the expense of their own defense being lowered. A Turbo Attack will instantly deplete the gauge, while a Turbo Form will cause it to gradually shrink over time and can be cancelled out at any time using the same methods used to activate it.
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WHO ELSE WILL BE JOINING THE FIGHT?
Obviously, this is not the full roster. There will be more fighters coming. This is just a quick taste of what's to come.
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WHAT'S GOING ON WITH JEHDA DOHMA?
Jehda Dohma has discovered the Glorbs from the world of OK K.O.!: Let's Be Heroes, and after studying them and learning of their powers, he's taken some and infused them with his own dark energy, creating Shadow Glorbs, a secret weapon he seeks to use to create a hivemind of warriors under his control.
His first target is Enid's vampire mother, Wilhamena. Seeing her as the perfect host for Shadow Glorb Prime, the first of his Glorbs infused with darkness, he has implanted it into her without her noticing, and intends to use her as his "patient zero", the one who will spread the Shadow Glorbs and command the resulting hivemind, assisting his own goals of world domination.
Of course, Jedah Dohma isn't the ONLY bad guy we're dealing with here...
Mandark Astromonomov and Princess Devilotte de Death Satan IX have agreed on an alliance to gather up any Glorbs they can find and use them to energize a robot army - and they're on the lookout for ANY robots they can use as templates for troops, including the likes of Robotboy and Mega Man.
These events will occur in the game's story mode, focusing on the heroes' journey as they attempt to put a stop to their enemies' schemes.
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Hope you like this first reveal! The next announcements should arrive soon enough...
==Sonic Recharge==
Sonic Recharge is Lone Planet's comeback to the Classic Sonic style fans are familiar with, blending elements of some of their older projects with Mania-style reimaginings of existing zones of the era. Along with returning playable characters from Mania and its Plus expansion - Sonic the Hedgehog, Miles "Tails" Prower the Fox, Knuckles the Echidna, Mighty the Armadillo, and Ray the Flying Squirrel - a new addition to the team, Amy Rose, will make an appearance in Recharge. Amy functions a lot like she does in Sonic Advance, with her mallet being a primary focus in her attacks. Pressing an action button in midair will make her swing her mallet forward while spinning, making it a decent midair attack. Pressing the button on the ground while simultaneously tapping the control stick in a certain direction will have her swing it that way.
Together referred to as Team Chaos, they're more than prepared to beat Dr. Robotnik once again. They won't be the game's only playable characters, though!
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Tiara the Manx and Feels the Rabbit hail from another dimension parallel to Sonic's world, and they're two members of Team Burst, a group of heroes who can balance them out in almost every possible way. Team Burst will have their own story mode separate from the Team Chaos arc. The rest of this team's primary members will be introduced once the page for Sonic Recharge is ready for publishing!
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THE BIG BADS
Team Chaos' main enemy is Dr. Robotnik, the bad egg himself, while Team Burst will primarily be facing their world's counterpart, Professor Omelette. They've each assembled their own leagues of baddies to assist them in their respective goals, and they'll be fighting each other while also dealing with both teams of heroes.
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Robotnik's Team Egg consists of Metal Sonic, Kukku the Canary, Fang the Sniper, Bean the Dynamite, and Bark the Polar Bear. Omelette has Team Scrap, whose members will be unveiled alongside Team Burst.
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But there's another hidden enemy working against them...
What's Silver Sonic planning...?
==My Life as a Teenage Robot: All Systems Go==
Jenny Wakeman returns in My Life as a Teenage Robot: All Systems Go, a character action video game inspired by such hits as Devil May Cry, Bayonetta, NieR Automata, and Astral Chain. This one is an exclusive for the Nucleo platform, with its controller of many inputs emulating XJ-9's nearly boundless potential.
Basic actions include jumping, punches, kicks, and dodging, with Jenny's vast arsenal of weapons and tools enhancing her abilities. The player will be able to seamlessly swap her devices out with each other - and best of all, the game's control scheme is fully customizable, so you can assign ANYTHING to ANYTHING.
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THE ARSENAL
Now we'll cover what exactly Jenny can use throughout the game. Her arsenal is quite large, and learning to use each device at the perfect time will help you survive through massive waves of enemies. Weapons and tools can be quickly equipped through the Device Menu, which can be accessed by pressing the inner trigger buttons (FL/FR) at any point. Assign a device to a button or combination of buttons to easily activate it whenever you need it.
Melee Weapons:
*Shiva Swords: Jenny's hands will morph into spinning blades to slice through incoming enemies, or perhaps grass, vines, or other plants that might be in her way.
*Fists of Fury: Her hands become larger, enhancing her strength but also making her a bit slower.
*Monkey Paws: Not quite as powerful as the Fists of Fury, but they'll help Jenny climb to high places and can be used for farther throws.
*Mass Hammers: One hammer can be swung around to knock back enemies, and two can be repeatedly slammed against the ground to create paralyzing shockwaves.
*Lobster Claws: Jenny can use these to crush enemies or break through some barriers that are otherwise impassable.
*Thunder Fist: A huge spike ball that's sure to leave a mark on enemies - if Jenny has enough time to hit them, at least.
Ranged Weapons:
*Water Hose: A button tap or slight press of an outer trigger (BL/BR) will release a stream of water that can be used to push back enemies, or help clean if needed. A strong hold on the button will turn it into a Hydro Cannon to soak Jenny's opponents to oblivion!
*Crossbow: Hold the button to charge an arrow, and release to send it flying. You can aim with the right analog stick, or the gyroscope if applicable.
*Rocket Power Missile: Jenny will fire a large rocket, causing an explosion once it comes into contact with its target and dealing tons of damage. But use it wisely - you won't want to wreck any innocent bystanders' buildings.
*Snowball Launcher: Generate snowballs and fire them to stop enemies in their tracks. With enough snow, you might be able to slow them down or even freeze them solid.
*Flamethrower: It throws flames.
*Ice Beam: Freeze anything the beam comes into contact with.
*Shock Gun: Charge an electric burst and stun enemies with ease.
*Missile Launcher: Jenny will launch a series of missiles that will lock on to nearby enemies and blow them up from a distance. This can be especially useful for larger enemies.
*Stun Grenade Launcher: An explosion from one of these will cause a flash of light to surround nearby enemies, making them dizzy and giving Jenny plenty of time to knock them out.
Utilities:
*Turbine Hair: A burst of wind will help clear the path.
*Drill Hair: A classic, one of the first devices Jenny is shown to use. Drill Hair can burrow straight through the ground or into enemy ships.
*Extension Arms: Jenny can use these to grab objects or enemies from a distance - but they can easily be attacked as well.
*Jenny Decoy: Drop one of these to distract or lure enemies. Jenny will still be attached to the decoy via extension arms, so watch your step.
*Open Shield: This shield functions like a sort of metal umbrella. Open it up to block most (but not all) attacks, and close it to use it like a lance or spear.
*Jet Mode: Morph into a jet plane and soar above the area, dropping bombs and firing lasers at enemies.
*Spectrovision: Jenny can investigate the area through different fields of the electromagnetic spectrum, including the existing infrared and ultraviolet light plus a few goofier ones, to track down objects and enemies that are invisible to the standard human eye.
Jenny can also unlock different outfits throughout her journey, boosting her stats and giving her some more devices to work with. Some outfits come straight from the show, including her Football Uniform and Formal Dress, while others are new, with some even based off of hit franchises from Nickelodeon, Platinum, THQNordic, and Studio Trigger.
Category:Showcases
Category:Fantendo 2020 Spring Showcase