Fire axe

fire axe is a melee item in item asylum. It is a pick-headed fire axe.
==Functionality==
Using fire axe causes the user to raise the axe over their head in an overhead swing. While winding up the swing, a temporary boost of +5 walkspeed is granted until the axe is swung. Striking an opponent with fire axe will deal 75 damage if it hits their limbs; if the user strikes the head in the attack, then the damage is increased to 250. Each hit applies hitstun. Successfully striking an opponent will immediately refresh fire axe's cooldown. If the user instead misses their swing, then they are stunned briefly. If aimed correctly, it can also dismember limbs from larger enemies like Pigs. 
===Synergy===
Equipping fire axe with ultra instinct active will change the user's clothing to a suit and a brown coat. While fire axe is held, the user will be granted +12 walkspeed and a special running and idle animation. Additionally, fire axe's windup time is decreased, and the hitstun time on miss is slightly reduced. It will also play a remix of "The Perfect Girl."
== Tips==
*Due to the punishment of a missed swing, do not use fire axe's speed boost to get out of fights. Rather, it should be used to close the gap on an opponent.
*fire axe strongly benefits from items that grant bonus walkspeed. The lunge becomes even faster and the stun penalty on a miss will be far less punishing.
*The hitbox lasts for as long as the animation; the window of time to hit someone with it is larger than it appears.
*Due to the increase in walkspeed upon swinging fire axe, you can actually take advantage of this and use this to swiftly dodge devastating attacks.
*Although a limb hit is less rewarding than a headshot, the significant damage and stun applied can make for an easy follow-up attack to ensure a kill.
*Hitting an opponent will refresh fire axe's cooldown, regardless if it hits the limbs or the head. If the intended target can't be hit, try to hit a different target to negate punishment from the missed swing.
* Avoid melee fights with Uncertified Dummies wielding this, as once they land a hit on you, you will most likely die from the headshot if not the stun, and they do not have any cooldown either.
* Do your best to abuse the headshot's instakill, because if you surprise people and can get a hit off they have little to no chance of fighting back unless you miss.
==Gallery==
File:Axe of lesivious nis.gif|Swinging fire axe.
File:Fire axe decapitation.gif|fire axe's kill effect.
Fire Axe Hitbox (Updated).png|fire axe's hitbox
File:Fire axe invis.png|fire axe viewed with invisibility debug.
===Miscellaneous===
Fireaxeinstinct.png|fire axe's synergy with ultra instinct.
FireAxeDripRun.gif|fire axe's running animation with ultra instinct.
File:Golden fire axe.png|The golden variation of fire axe.
Firaxedrip.png|fire axe's previous synergy with ultra instinct.
===Origin===
File:FA UI Reference.png|The reference for fire axe's ultra instinct synergy.
File:Fire Axe Criminality.png|fire axe in its original game, Criminality.
File:Criminalityaxe.gif|Ditto, but in use.
==Audio==
Song Info 	
 	The Perfect Girl
File 	
BPM 	116
Key 	A♭ minor
Time 	0:16 (per loop)
Remixer(s) 	Aden Mayo
Composer(s)	Mareux
Reference 	The Perfect Girl
Notes 	The song in-game was pitched down from the original OST video. In said OST video, Aden Mayo also credited a cover of The Perfect Girl by The Cure in the description.
==Trivia==
*fire axe's ultra instinct combination is a reference to a scene in American Psycho where Patrick Bateman bashes Paul Allen with an axe.
*fire axe itself is a reference to the fire axe from criminality, exploding peoples heads on headshot.
*Against humanoids that have over 250 health, it is possible for the axe to strike both the head and the torso or a limb, resulting in a combined damage of 325.
==Changes==
*v1.8.2
**Removed unused sound effects that were audible through usage of dataminer. Sounds were:
***A screaming sound that was used in necromancer's scythe.
***Two death sounds from CS:GO, also used as death sounds in Criminality.
***"Come on, kill me, I'm here!" from Predator (1987).
***"Come on, do it now!" from Predator (1987).
*v1.6.0 
**Added a rare chance to dismember limbs on hit.
**Hitting corpses no longer counts as a hit and will still hitstun the user.
*v1.5.6
**v1.5.5 changes reverted.
*v1.5.5
** Windup speed boost changed from +5 to +50.
**The user dies if swing misses.
**If equipped with ultra instinct, the user loses 12 walkspeed.
*v1.2.2
**v1.2.1 changes reverted.
**Updated ultra instinct synergy.
***Now grants +12 walkspeed while the item is held.
*v1.2.1
** Windup speed boost changed from +5 to -5.
**The user dies if swing misses.
*v0.9.0 [⚔️]
** Increased headshot damage to 250 and bodyshot damage to 75.
***Previously dealt 150 and 70, respectively.
**Added special cosmetic synergy with ultra instinct.
*v0.8.0 [☀️]
** Now stuns the user if the swing is missed.
**Cooldown is now refreshed upon striking an opponent.
**Added visual effects to decapitation.
*v0.7.0 [❄️]
**Now grants a slight movement boost while winding up a swing.
*Added item in v0.4.0.
Category:Items
Category:Melee Items
Category:Inflicts hitstun
Category:Increases walkspeed
Category:Items with synergies
Category:Based on media
Category:Items that play music
Category:Items that alter the user's appearance