Erlkazar

Erlkazar was a small kingdom located due east of Tethyr in the Lands of Intrigue.
==History==
The land was originally untamed wilderness. Karazir Tiiraklar of Tethyr, the consort of Queen Vajra Korrunhel, and his brother Ellessor mustered an army and marched on this land. In the , Ellessor became the first duke of Elestam. When Shoonach fell, however, the lands reverted back to wilderness. King Strohm II, after defeating Tathtar's invading army, claimed Elestam as part of Tethyr in the .
Nothing much of note occurred in the duchy until the time of the persecutions of the elves, which left Duke Valon Morkann torn. He supported the elves but was loyal to the crown. In the end, his loyalty won out and he kept the disputed trade routes open. Loyalty would play an important role during the Tethyrian Interregnum as well. During the Ten Black Days of Eleint in the , the political situation forced Morkann to accept the treacherous nobles in the realm who were allied to the tyrannical Duke of Dusk, even after four separate attempts on his life sponsored by them were foiled only by Morkann's friends in Elestam's Crusaders. Though his people were loyal to Morkann, they despised the other nobles, a fact Morkann hadn't grasped until they rose up in rebellion against them. All of these traitors fled the duchy rather than face arrest by the duke or murder at the hands of the peasants.
Over the next year, Morkann fortified the duchy's borders and built up his armed forces until his people petitioned him to declare himself king over the region. He accepted and officially seceded from Tethyr, choosing to rename the land Erlkazar and rule directly, rather than through barons and counts. Erlkazar survived the Interregnum unscathed, though they were plagued with vampires and dragons throughout. The realm survived through Elestam's Crusaders and the Emerald Brotherhood, even though the Brotherhood disappeared in the . The , saw an attack from the goblin hordes of King Ertyk Uhl down from the High and Kuldin Peaks that lasted nearly the entire year. For over three months the goblins laid siege to the city of Duhlnarim until Elestam's Crusaders forged an alliance with the Shieldbreaker ogres. The war turned and the goblins were cut down to a third of their number (according to reports, the horde had regained its strength by 1367 DR but didn't attack Erlkazar like that again).
In the , King Valon died, appointing his son Korox, the leader of Elestam's Crusaders, to succeed him. Korox appointed the other four Crusaders as his barons, who ruled justly over Erlkazar for the rest of their reigns. Out of the way and well fortified, Erlkazar still maintained good trade arrangements with many other countries, though their trade routes became infested with bandits over the years.
Saestra Karanok of Luthcheq, who was driven from her home sometime after 1373 DR when it was discovered that she was a vampire, traveled to Erlkazar and converted the massed bandits into her own personal army, who suddenly ceased their raids on the traders. She seduced the king at the time and turned him into a vampire after gaining the cooperation of the four barons with threats and manipulation. During the day, Erlkazar was a peaceful, sleepy land of farmers and hillfolk, much as it has been for decades, but at night, Saestra's bandit army emerged from the deep cavern she found beneath Ahlarkhem. They raided all of the countries that bordered Erlkazar, most often at midnight, provoking angry nobles to bring invading armies across the border, only for them to leave again when they found absolutely nothing but pastoral villages.
By 1479 DR, the vampires and bandits of Erlkazar still raided Amn, Calimshan, Tethyr, and Turmish and their lair, to those that knew about it, was called the Night Barony.
==Life and Society==
Circa 1479 DR, when under vampire rule, life in Erlkazar was slow and steady. The people treated each other informally and seemed to disregard most visitors until they had shown that they deserved respect. Communities outside the towns and cities were invariably small and pastoral, populated with tough folk. When night fell, everybody retreated to their homes, trying in vain to ignore everything outside their homes' walls.
==Geography==
The Snowflake Mountains were a range of very high mountains, some boasting a height in excess of above sea level. Impresk Lake was an icy cold lake fed by many sources. The Deepwash survived the drying up of Shalane lake; it was unknown if the ancient dragon turtle commonly known to live beneath the surface still resided in its waters. The Kuldin Peaks were home to the Starrock tribe of goblins that once waged war on Erlkazar.
===Baronies===
* Shalanar: Llorbauth was once the capital city of the realm. Its population of 28,000 shrank to less than 10,000 by around 1479 DR. With no king on the throne of Klarsamryn, the former royal stronghold, the entire barony of Shalanar stagnated and the people left the city to work the land on small farmsteads. Shalane was a fishing town renowned as having had the best shipwrights in the land.
* Ahlarkhem: Duhlnarim was a major port city. Under the vampires, the people became paranoid and nervous. They looked no-one in the eye and were very wary of strangers.
* Carrelath: Tibold was the baronial seat of Carrelath. It was a mining town in the western Kuldin Peaks, just south of the Swimstar Creek headwaters. From outside the place seemed small, but a third of the town extended underground into caverns that were once a dwarven stronghold of High Shanatar built nearly 5000 years prior to 1374 DR. After the founding of Erlkazar more and more dwarves came to live there and they were the most outspoken about rejecting their vampire ruler.
* Tanistan: Five Spears Hold was the baronial seat of Tanistan. It was a large mining settlement in the least populated (and mostly pastoral) barony.
* Impresk: The northernmost barony, somewhat rebellious against the vampires. Carradoon was a small town that primarily subsisted on the fishing of the Impresk Lake.
==Notable Inhabitants==
The wizard Damlath was originally from Llorbauth.
==Appendix==
===Trivia===
Erlkazar was the setting of designer Steven E. Schend's first D&D campaign set in the Forgotten Realms, which he played around 1988.
===Further Reading===
* 
* 
===References===
===Connections===
Category:Countries
Category:Monarchies
Category:Locations on the Deepwash
Category:Locations in the Lands of Intrigue
Category:Locations in West Faerûn
Category:Locations in Faerûn
Category:Locations on Toril
Category:Locations