Enemy in reflection

is a brawl in .
==Description==
* The “Enemy in reflection” is a team PvP brawl with preset vehicles, which continues the traditions of the “Spring mayhem” and “Confrontation”.
* Battles take place on the following maps: 
** Tank range.
** River lighthouse.
** Desolate town.
* Battles take place on preset armoured vehicles of the Brotherhood or the Ravagers.
* At the beginning of each battle, you can choose the desired armoured car. If you do not have time to choose a car in the allotted time, the blueprint is randomly selected.
* A choice of 5 blueprints with different weapons, movement parts and, accordingly, roles:
** Scout: high-speed and lightly armoured APC with a radar detector. No radar or radio is installed on other vehicles;
** Tank: offensive armoured combat vehicle;
** Anti-aircraft gun: a good option for battles at medium and long distances, vulnerable to flank attacks. Good counter to armoured aircraft;
** Bomber: rocket APC with high damage and light armour;
** Armoured aircraft: aerial fire support. Vulnerable to precision anti-aircraft fire.
* The same blueprint can be selected at the same time by no more than 3 players.
* The mode has respawns. Before respawning, you need to choose one of the 5 vehicles on which you want to continue the battle. If you do not have time to change the vehicle in the allotted time, you will automatically be given the same armoured car as before.
* Your objective in the battle: fill the point scale earlier than the opposing team, or score more points before the time runs out. Points are awarded for the destruction of opponents and for assists.
* A team is awarded a win if it scores 50 points and outscores the opponent’s team by at least 5 points.
** If the battle time is over, but the gap of 5 points between the teams is not reached, then the teams are given additional time. At the end of the additional time, the victory is awarded to the team that has more points at that moment.
** If at the end of the additional time the teams scored the same number of points, the battle ends in a draw.
* For the destruction of opponents, the team is awarded points according to the formula “1 + the number of bases captured at the time of destruction”. You can always check how many points your team will get for the opponent’s destruction at the moment by looking at the number of filled diamonds under the team points counter.
=== Leaderboard ===
* Quitting the battle before its completion is considered a defeat and leads to a loss of rating points, as in case of a defeat.
* If the player has not scored the minimum number of activity points in the mode (40), it is also considered a defeat.
* The rating cannot get lower than zero. The minimum possible value is 0 points.
For moving up the leaderboard and moving to the next league, you will get rewards:
* Iron: starting league, no rewards.
* Steel: decorations.
* Bronze: and the sticker.
* Silver: decor and paint.
* Gold: decor.
* Legend:
** 1–3 places: .
** 4–10 places: .
** 11–50 places: .
** 51–500 places: .
=== Special challenges ===
During the “Enemy in reflection” brawl, you will have access to a chain of 2 daily challenges:
* Destroy 5 players in the brawl. Reward: 80 .
* Deal 15000 damage in the brawl. Reward: container.
Category:Game modes