Map of Mapping (Magic Map)

In a dungeon, this map records whatever the user is able to see, given normal illumination and no upper sighting limit. Upon command, the map changes its scale to a suitable size and is therefore able to map features over a large area. Everything is mapped the way the user sees it. For example, the illusion of a door is mapped as a door. If the illusion is discovered as such or dispelled, the map of mapping will not record it again for that user. Traps, hidden or invisible items, and living beings do not appear on the map. A concealed or secret door appears on the map only if located. To simulate this item's effect, the DM should sketch out an accurate (but limited) map for the players as they progress through an underground or interior environment, creating a new map with each charge expended (see below). Some maps of this sort may have more limited indoor mapping ranges (generally 120 feet or so). Given the limited sighting ranges of most underground environments, this map is usually of limited use in dungeons and caves. In the wilderness, the map of mapping records the area in a 10-mile radius, taking the spot the user is standing on as the center. Again, illusions and concealed elements, such as hallucinatory terrain, are mapped as they appear. These "errors" disappear once the illusion is dispelled or discovered. The map only shows terrain features like forests, deserts, roads, tracks, cities, towns or villages, not living beings, vehicles, snares, or traps are mapped out. Additionally, only features that are immediately visible to the user are mapped (thus, the map is of limited use in a valley). This item has 30d4 charges.
Category:Magic Items
Category:Magic Books
Category:Encyclopedia Magica