Disengage

==Introduction and Gameplay==
Disengage is a 3D Platformer Beat-em-Up starring a cast of robotic and cybernetic characters who can detach parts of their bodies to act either as separate fighting units or being used as very disjointed attacks, each character on the roster can detach a certain part to perform different actions depending on what they can detach allowing for some sick combos and a lot of mind games being played on the field at all times.
Each Character has Eight moves, four regular and four disengagement moves, disengagement moves are the ones that allow for these fighters and their limbs/body parts to separate and act independently from the main host, each fighters moveset also ties into a small gimmick each one of them will have weather it be splitting into identical copies or creating portals on each side of the arena, the variety here is sure to inspired the mind and body to experiment and play around with these different fighting kits.
The Core gameplay of Disengage revolves around you using your moves and acrobatics to maneuver around the many battlefields you’ll find yourself on and work towards knocking out the opposing foe by either depleting all of their health or knocking them out of the stage itself, a match is won once one players lives have run out, the rules are kept simple and usually the battle styles you play only change depending on what mode you’re playing, this game also lacks a time limit but if you don’t keep on the attack then your overall strength and speed will begin to decrease making it harder to score a KO so running away isn’t a valid tactic here.
===Controls===
*A - Standard Attack
*B- Disengage Attack
*X/Y - Jump/Double Jump
*L - Crouching
*R - Call back Disengaged Limb
==Modes==
Within Disengage there are various types of game modes that can change the way you play the game and sometimes offer up completely brand-new gameplay possibilities to diverge away from the standard brawling modes you’ll spend most of your time in to try out that test your skills and really hone them or are just there for pure dumb fun.
Battle 	Basic Fighting mode that allows up to four players to duke it out on various arenas all with various hazards and items constantly being thrown around offering up some chaotic mix-ups but if you simply want the battles that text skills and raw reflexes then you can always turn off both items and hazards, with items you can even set which ones appear and which ones stay absent.
Frenzy Battles	Frenzy Battles - Regular Battles but with a twist, each opponent is given five lives as they must fight through crazy stage events that constantly shake up the flow of battles and really disrupts them something fierce, each round a roulette will spin and determine what said event will be, sometimes those events will alter the stage while some will alter the players themselves.
*Double Time - Plays the game at 2x speed, making attacking, dodging and landing hits far more sparadict while also making it harder to evade attacks effectively and even land your own attacks at times, this also messes with the flow of hazards sometimes making them a pain to avoid all together.
*Reversed - Players have their controls reversed as they’re forced to put up with brand new inputs for movements and unleashing moves, some will favor the added challenge and quickly adjust while some will find this absolutely annoying to deal with, whichever one you are, you always gotta think on your feet.
*Amped Up - Fighters will be zapped with a dosage of electricity that buffs their attack along with giving them a damaging aura that surrounds them that can zap foes away due to an overdose of electricity and will sometimes cause them to blow a fuse, reducing their attack and removing their aura along with dealing hefty damage.
*Constant Disengagement - Match starts with all opponents being disengaged and having to deal with their parts being separated from their bodies at all times, you can’t form either you gotta learn and adapt and play around your own weaknesses to gain the upper hand.
*Low Gravity - This effect lowers the gravity on the stages allowing jumps to be much more floaty as they gain greater height as well at the cost of movement speed and projectiles moving much slower in the process, it could lead to a lot of traps and set ups though which can be seen as a plus.
*Outlined - The lights go out as your characters are only illuminated by a faint outline along with their attacks, it might be hard to navigate but using your attacks to quickly illuminate the spot your standing in or if its a projectile illuminating stuff across the stage for a few seconds could lead to quick match turnarounds.
*Random Knockback - Any Knockback caused by a move will have its trajectory randomized causing the match to turn into a chaotic state of never knowing where a foe is going to flying of to next, some will use this random knockback as a get away for a moment to regain their standing but more often than not this will end in nonsense with plans being thrown out the window.
*Big Shot - Enlarges limbs to ridiculous sizes, making all attacks deal triple the damage they originally do. At the cost of players speed being cut in half though, making these matches out to be waiting games than anything else.
Arcade 	Go through Ten rounds of fights with your selected difficulty mode and battle your way to the boss at the end, there are 12 bosses in total with each one being randomized from a pool, before each Arcade mode round you can also choose the difficulty with higher ones awarding you with better prizes and goodies like more coins to spend in this games shop.
Training 	Practice your skills against a training dummy on whatever stage you want, try out items and see what their effects are, invite other players in to either goof around or to do some actual combat practice but usually, players pick this mode to wind-down and mess around with this game's mechanics.
Dunk-a-Bot 	Play a round of basketball with your best buddies, by using them as the ball, everyone is given an unlimited health bar as two opposite baskets are places on either sides of the stage as its your job to help your team score points by knocking the opposing sides players into your goal either it be red or blue, the first team to 21 points wins.
Treasure Run 	Select your favorite bot and run down a hazardous road collecting all sorts of treasures and goodies while dodging ever increasing and dangerous obstacles that want you dead, this road goes on for infinity so when you suffer an unfortunate KO you still get to keep all the items you’ve collected on your run.
Hazards List
*Nitro Fireballs - Giant blue flaming balls of death that’ll come straight towards you and not stop for anything, side step out of the way of these behemoths to avoid their wrath.
*Crystal Bombs - Bombs made of a rare crystal like substance that fall down and explode into a sharp bed of crystals that leave a massive spike trap that’ll stick you real hard for massive damage, watch out for these.
*Sword Clouds - Clouds that constantly rain a bevy of swords from their puffy realm, these swords will constantly deal damage to you and stun lock you if you run into one of the storms so brute forcing through these is not a viable option unless you want to suffer an early knockout for some reason.
*Oil Slicks - Barrels of slippery oil will dump down onto the road and cause the player to spin out uncontrollably as they’re left in a helpless state for a few seconds, these hazards are usually placed near bottomless pits so be absolutely sure you can avoid them before going for any hard to reach treasures by them.
*Freeze Fellas - Little monsters made of ice will come in and block a path with a solid wall of ice that if ran into will cause half of your current health to be lost along with having your controls reversed right after as you’ll still be stunned from the impact of the ice.
*Cannon-o-Clock - A robot that appears at the end of some paths thats fully loaded with dangerous cannons that fire out gigantic cannonballs that will cause you to be instantly knocked out as the impact of the ball will shatter the bots body into a million pieces, quite the brutal way to go
*Water Mages - Sinister Mages who love to cast out bubbles of water that drain the life force of those who happen across on of them, if you run into one of these it’ll take a few seconds for you to pass through them unless you button mash, because if you don’t then most of your health might be drained afterwards.
(More are on the way)
TBA 	More Modes to be Announced!!
==Characters==
===Movesets===
Tangaryn 	Tangaryn is a rather peppy and hardheaded girl who grew up in the slums of Neo Pyladium living out a semi-comfortable life, practicing and honing in on her rather acrobatic skills in order to fulfill a lifelong dream of hers, entering the Disengage Federation as a contending fighting robot and rake in all of the sweet rewards and truly show what she's made of from winning massive bracket tournaments and coming out on top.
She does still have a rather active social life with a group of friends she hangs out with daily and generally has a good time going out, shopping and playing a good video game or two, though her stubborn nature does bleed through a bit out in public as she is determined to win anything, and she can get on a few peoples nerves but overall she means well.
Neutral Standard 	Fire Palm - Tangaryn will extend her arm out and fire off a slow-moving fire wave that deals moderate damage and can be charged up before being fired to deal increased damage along with making it travel faster.
Side Standard 	Inferno Cartwheel - Tangaryn will enter into a cartwheel like state as her entire body is then engulfed with flames, this attack causes opponents to be slightly pulled in and dragged along for as long as this attack is active however, after long enough the flames will fizzle out as Tangaryn is forced to wait to use it again.
Aerial Standard 	Orbiting Comets - Tangaryn will rotate her arms around her body as they light up with flames causing moderate damage and knockback along with also causing some flames to fall off and rain down on opponents causing minor chip damage and leaving a small lingering burn effect.
Crouch Standard 	Sun Cast - Tangaryn will form a blazing barrier around herself as it reflects projectiles and deals damage to any foe who attacks the shield physically, pressing the attack button again will have Tangaryn fire off the shield as a massive and incredible damaging projectile at the cost of losing access to it for a bit
Neutral Disengage	Missile Kick - Tangaryn will stand on one leg as she sticks the other one out in front of her and fires off her leg like a heat seaking missile, dealing great damage and knockback while also letting one of her legs roam around as a unit that knocks opponents closer to Tangaryn to follow up with more devastating moves
Side Disengage 	Miss Fire/Miss Disaster - Tangaryn rears back and fires off her top half as she punches forwards with both fists out dealing good damage and huge knockback and separating both of her halves in the process, pressing the special button again while she's only a torso will have her reach out and grab an opponent and punt them forwards where her legs then kick them away for massive knockback.
Aerial Disengage 	Blazing-A-Head - Tangaryn will remove her head and throw it downwards at an arc while its on fire, when it collides with an opponent or the ground it will create a large explosion that deals great damage but little knockback as it also summons flames that trap the foes caught in the explosion for a few seconds racking up smaller chip damage.
Crouch Disengage 	Firestorm Splits - Tangaryn will fire off both of her legs as they fan out and light on fire acting as a blazing boomerange that can hit twice and deal double the damage, if her legs fail to come back to her however, they can be picked up as items and thrown around to hurt Tangaryn or to disrupt her game plan so watch out for that
Bhurgalon 	Bhurgalon is a mascot for the local fast-food chain Starworker's Grill in which he helps spread happiness and good food to the lovely customers who all come there to their restaurant to eat, specifically for the very stellar and cosmic themed menu items, which means a lot of them are colored blue.
Starworker's Grill has also been a heavy sponsor of the Grand Disengage Fighting Federation not only supplying the fighters working under their leadership with food items from Starworker's Grill but also allowing their mascot to fight among the most fierce and tough competitors, with weaponized pickle arms and twin-condiment guns, this meaty mascot is sure to bring some flavor to the competition.
Neutral Standard 	Dual Sauce - Bhurgalon will take out his two condiment guns and start firing out streams of mustard and ketchup from them that fly out in a wave like formation that deals moderate damage and if the condiment lands on the ground it'll create a puddle of said condiment making whoever steps in it trip.
Side Standard 	Bloo Fizz - Bhurgalon will open up his mouth as a strange blue fizzy sauce sprays out of it, causing a burn like effect that lingers for a bit if the sauce covers a foe, if it hits the ground the puddle of sauce will then trap foes and deal multiple flinching hits of damage until it dissipates after a few seconds
Aerial Standard 	Relish Bomb - Bhurgalon will burp out a green metal cylinder that will then explode into chunks of pickle relish that then cover a large portion of the stage either on the walls or floor and sometimes even the ceiling, these chunks can stick to foes and slow them down to a crawl making their jump speed and regular speed awful, the initial explosion of the bomb also deals heavy damage and knockback
Crouch Standard 	Condiment Ring - Bhurgalon will pull out his condiment guns and spin while crouching and firing them at the ground, this will create a ring of mustard and ketchup that combine to make an orange ring which traps foes who step inside it for a few seconds, allowing for Bhurgalon to follow up with other attacks.
Neutral Disengage	Brine Geyser - Bhurgalon will throw one or both of his arms into the ground as they then fire up boiling pickle brine that acts as an area of effect trap thats useful for spacing out foes and as a great escape tool, these geysers will however run out after a while and as such his arms will then become throwable items if they aren't called back to him in time.
Side Disengage 	Patty Wagon - Bhurgalon will toss his head off his body as pickle wheels are attached to it as his body then pulls out a remote controller and starts steering it around like an RC car, you're able to run over foes for some great damage along with firing off small chip damaging condiment bullets and can pop wheelies and slam back down on the ground for some even greater damage, Bhurgalon in this state though is very vulnerable, especially his main body so don't let anyone near it.
Aerial Disengage 	Beef Scatter - Bhurgalon will proceed to fall apart and scatter into many pieces as they all start to roll around on their sides with their own sorts of behaviors, this move deals no damage but is great for a quick escape as you can immediately call back all of your parts just as long as you have his head where you want it.
Crouch Disengage 	Armed Artillery - Bhurgalon will ignite some jet boosters on the backs of his guns as he then disengages his arms and sends them flying with the guns still in hand, these two have slight homing properties and when one of them hits a target it'll do pretty decent damage but if both connect that'll result in a massive truck load of health being cut off, however, these projectiles do stop heatseeking after a few seconds which makes them rather easy to dodge so use this move carefully.
Nuldine 	An EX member of the fighting federations security drones, who gained autonomy out of nowhere one day and immediately fled deep into the complex out of anxiety and fear from her surroundings eventually stumbling across an extra hidden room containing rigged equipment and top secret documents no one is ever supposed to read and sense this was on one of the most isolated parts of the entire stadium ship she used this room as a hideout and place of rest after she spent each day spying on the higher ups and working on something to expose them and their horrible misdeeds over the years.
She's rather stoic and distant from most people opting to stay in the background most of the time rather than actively trying to make herself the center of attention but when she's forced to fight, she will absolutely tear the competition to shreds with her massive robotic claws despite this though to those very few who actually meet her and get along with Nuldine, she's genuinely one of the sweetest people you will ever meet just as long as you never step out of line even once.
Nuldine also gave herself a gradual self-upgrade that gave her a new body and voice since the current one at the time made her uncomfortable and made her feel off so she decided to get to work on the parts used to give her a brand new appearance and she's been happier ever since, now her only goal now is to expose the true slime and villainy of the Disengage Federation.
Neutral Standard 	Palm Pulse - Nuldine projects a wall of energy that slides forwards from the center of her palm that deals small damage but acts as a shield that can block attacks and reflect projectiles along with also being a unique counter move that will shock any foes who try and hit it up close.
Side Stanard 	Digital Anchor - Nuldine projects a blob of digital gunk that will attach itself to a foes feet as it forms a cinderblock restricting movement and causing them to trip over and take damage the more they flail about trying to escape which leaves a great opening for Nuldine to swoop in and deal extra damage as they struggle.
Aerial Standard 	Sawblade Pinwheel - Nuldine will rotate her arms 360 degrees as they both turn into massive saw blades as they deal multiple striking hits of damage to anyone who happens to get caught in this attack, once the damage is done being delt they will then be flung straight up into the air by Nuldine with one last heavy dual-uppercut
Crouch Standard 	Drill Heel - Nuldine turns both of her legs into drills as she kicks forwards with both of them flying forth in whatever chosen direction and dealing heavy damage to any foes who happen to stumble into this attack along with also impaling them causing them to be dragged along for the ride as she kicks them away after the attack finishes.
Neutral Disengage	Clawshot - Nuldine will fire off her arm as it extends outwards as a reticle locks onto the nearest foe as her arm grabs them and plants them firmly in the ground dealing good damage and leaving them unable to move for a bit.
Side Disengage 	Virtual Clone - Nuldine will detach both of her arms as they hop on onto her shoulder as they proceed to charge up digital energy as they then stab her in the back and projects a digital version of Nuldine that's faster and takes reduced damage along with also dealing slightly more damage herself however this clone does only last for 10 seconds and does require a long cool down before being able to use it again so be careful about using this in a tight spot.
Aerial Disengage 	Slingshot Torso - Nuldine will contract her body as she then slingshots her top half from her torso as she then starts to maul the opponent with her bare metal claws dealing large multiple flinching hits of damage as she then finishes off this attack with a bite stunning the foe for a few seconds.
Crouch Disengage 	Spine Slam - Nuldine will extend her body upwards as she then disconnects it and slams her back into the ground creating shockwaves all around that trip up opponents and if someone is directly under her while she's preforming this attack they'll be flattened and staggered for a bit as they regain their composure.
==Stages==
TBA
==Items==
Crystal Bomb 	A rainbow colored explosive that when thrown will burst into a flurry of spikes that will shoot out and deal small chip damage along with leaving behind a large bed of crystals that act as damaging spike traps that damage anyone who accidentally steps on them or falls into them while being knocked back.
Oxide Torch 	A rather demonic looking torch that when swung will ignite a large homing fireball that deals good damage but no knockback but will leave a lingering burn effect on the foes that deals small chip damage as they continue to burn for a few seconds but if you use the attack way too much the torch will end up exploding in the user's hand dealing massive damage to them.
Warped Batteries 	Strange purple bloated batteries made by an unknown manufacturer that when consumed will inject the players body with a strange purple goo that enhances speed and accuracy as it gives a homing effect to all of their moves along with giving them a poisonous aura that deals damage to opponents who happen to inch to close to the player with the consumed batteries but after use they'll be left vulnerable as they stagger and fall to the ground until they can catch their breath.
Nova Burger 	A fiery blue and purple burger served fresh from Starworker's Grill that when consumed will heal 30% of a players health along with giving them a temporary power boost thats lasts until you loose a stock or you consume another stat changing item.
Supernova Hat 	A special hat given away after the purchase of a Supernova Chicken Combo from Starworks that when equipped with begin to fire off large and all consuming fireworks that home in on all foes on the battlefield and deal great damage and massive knockback but these will also deal recoil damage to you as some will wrap back around and snipe you if you're not looking out for them.
Diamondback Cutter	A highly dangerous weapon that's only wielded by those crazy enough to use it to its full effect which that affect is turning people who are slashed by it into soild diamond statues that are incredible brittle that will eventually break after enough additional hits are dealt to it so try not to get caught by this extremely deadly weapon or you'll be paying big time.
Solar Bloo Pop 	Sold at Starworkers Grill, this fizzy and spicy drink will enhance the radius and effectiveness of Disengage attacks. Allowing them to reach further and hit harder however, there is a 5% chance that you will randomly burst into flames upon performing a disengage move. Taking massive recoil damage in the process
==Shop and Customization==
The Shop is where all bots go to purchase stat upgrades, cosmetics and other neat trinkets and collectibles, you spend the money you earn from in game modes and events to buy said items and there are quite a lot to select from.
Attack Boost (1,000 Coins) 	Temporarily boosts your attack for a few minutes, if used outside of battles the timer will not go down allowing these to be stacked up to add up to lengthen the duration of the effect.
Speed Boost (500 Coins) 	Temporarily boosts your speed for a few minutes, if used outside of battles the timer will not go down allowing these to be stacked up to add up to lengthen the duration of the effect.
Power Module (30,000 Coins) 	Upgrades your attack permanently by a good margin at a very high cost of coins, these affect the entire roster to keep things balanced, there are three total you can buy throughout the game
Zoom Module (15,000 Coins) 	Upgrades your speed permanently by a large margin at a very high cost of coins, only of these exists and it affects the entire roster to keep things from getting unbalanced.
Homing Module (25,000 Coins) 	Gives all attacks slight homing properties, only one of these exists and its applied to every character on the roster to keep things relatively balanced.
Standard Sticker Pack (30 Coins) 	Gives you 20 randomly picked stickers to put on your bot to glam them up a bit, these are relatively inexpensive.
Shiny Sticker Pack (80 Coins) 	Gives you 10 slightly rarer shiny stickers that are picked randomly to dazzle up your bot even more, these are slightly more costly.
Metallic Sticker Pack (120 Coins)	Gives you 5 very rare metallic stickers with cooler and sleeker designs to really decorate your bot up, for a lot more than the regulars.
Nuclear Sticker Pack (300 Coins) 	Gives you 5 ultra rare nuclear stickers that all glow with an eerie green color to show your bots more deadly side, these are by far the most expensive stickers here.
TBA 	More Store Items to be Added
==Triva==
This game was inspired by Joy Mech Fight, in the way of it it being an experimental take on the fighting game/beat-em-up genre.
Category:Scarlet's Junk
Category:Multiplayer Games
Category:Original Games
Category:Beat-em-Up Games