Hat Attacks

The ability to release/use hats to various attacks. Sub-power of Hat Manipulation. Variation of Object Attacks.
==Also Called==
* Helmet Attacks
==Capabilities==
The user can release/use hats to attacks of various shapes and/or intensities, either projected, used as a part of melee attacks, etc.
==Applications==
* Expanding Hat Bolts: Project hats that expands rapidly on contact with an object.
* Hat Ball Projection: Create and launch spheres of hats.
* Hat Beam Emission: Release beams of hats.
* Hat Blast Attacks: Release hats over a specific target area.
* Hat Bolt Projection: Release low powered projectiles of hats.
* Hat Bomb Generation: Create bombs/explosions of hats.
* Hat Breath: Discharge hats from the mouth.
* Hat Bullet Projection: Fire in short sequence over a wide area.
* Hat Infusion: Empower and energize anything touched or used (usually a weapon) with hats.
* Hat Pillar Projection: Project hats pillars.
* Hat Spike Projection: Project hats spikes.
* Hat Vortex Creation: Create spiral/vortex of hats.
* Hat Wave Emission: Send out a wave of hats that repels everything.
* Formulated Hat Blasts: Release blasts of hats in a form of a creature or object.
* Hand Blasts: Release hat blasts from hands.
* Hidden Attacks: Channel attacks through a medium.
* Missile Generation: Create missiles of hats.
* Omnidirectional Hat Waves: Send out a wave of hats in all directions.
* Optic Blasts: Emit hats from one's eyes.
* Reflective Attacks: Release attacks of hats that can bounce off of any surface.
* Scatter Shot: Release hats blasts that split into multiple fragments.
* Sword Beam Emission: Release hats blasts from swords and other such bladed weapons.
* Wave Motion Blast: Launch a massive wave of hats.
* Hat Throwing: Throws the hat with to harm enemy.
* Zap: A tiny short release of hats to cause pain or discomfort, usually too low-powered to be destructive.
==Associations==
* Air Generation
* Air Manipulation
* Hat Manipulation
* Hat Mimicry
* Leather Manipulation
* Object Attacks
* Object Manipulation
* Oversized Attacks
* Power Augmentation
* Projectile Enhancement
==Limitations==
* Users may not be immune to effects of own blast.
* Firing may be involuntary reaction, or released in constant stream.
* Users will be exhausted when too much energy is used.
* Users may be over-charged/wounded if too much energy is used at once.
* Users need control to avoid unnecessary destruction.
==Known Users==
* Kung Lao (Mortal Kombat)
* Mario (Super Mario Odyssey); via Cappy.
* Topper (Super Mario Odyssey)
* Robert E. O. Speedwagon (JoJo's Bizarre Adventure Part I Phantom Blood)
Category:Powers
Category:Offensive Abilities
Category:Clothing Powers