Master of Pain

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The Master of Pain was a powerful doomguard champion who lived in the red desert of Outland under the command of Magtheridon. He guarded treasure in Magtheridon's Black Temple and acted as his dark lieutenant. He was killed when a force of blood elves and Broken under the command of Kael'thas Sunstrider and Akama (themselves serving Illidan Stormrage) assaulted the Temple. Upon his and the Mistress of Torment's death, the gates to the Throne Chamber opened.
==Statistics of Master of Pain in Warcraft III==
 	 	 	 	 	 	 	 	 	 	
 	 	Orb of Venom 	Slam 	 	 	 	 	 	 	
 	 	 	 	 	 	 	 	 	 	
Firebolt 	Warstomp 	Dispel Magic 	Cripple 	 	 	 	 	 	 	
 	 	 	 	 	 	 	 	 	 	
True Sight 	Frenzy 	Reincarnation 	Hardened Skin 	 	 	 	 	 	 	
Master of Pain's abilities in Warcraft III: The Frozen Throne.	Master of Pain's abilities in Warcraft III: The Frozen Throne.	Master of Pain's abilities in Warcraft III: The Frozen Throne.	Master of Pain's abilities in Warcraft III: The Frozen Throne.	Master of Pain's abilities in Warcraft III: The Frozen Throne.	Master of Pain's abilities in Warcraft III: The Frozen Throne.	Master of Pain's abilities in Warcraft III: The Frozen Throne.	Master of Pain's abilities in Warcraft III: The Frozen Throne.	Master of Pain's abilities in Warcraft III: The Frozen Throne.	Master of Pain's abilities in Warcraft III: The Frozen Throne.	Master of Pain's abilities in Warcraft III: The Frozen Throne.
Unlike other Doomgurad, he had nine abilities. 	Unlike other Doomgurad, he had nine abilities. 	Unlike other Doomgurad, he had nine abilities. 	Unlike other Doomgurad, he had nine abilities. 	Unlike other Doomgurad, he had nine abilities. 	Unlike other Doomgurad, he had nine abilities. 	Unlike other Doomgurad, he had nine abilities. 	Unlike other Doomgurad, he had nine abilities. 	Unlike other Doomgurad, he had nine abilities. 	Unlike other Doomgurad, he had nine abilities. 	Unlike other Doomgurad, he had nine abilities.
* 2500 HP (+85% HP more than standard Doomguard)
* 1000 MP (+100% MP more than standard Doomguard)
* 6 heavy armor (+100% armor more than standard Doomguard)
* 71-90+5 chaos melee damage (+92% damage more than standard Doomguard)
* Abilities 
** True Sight (can see invisible units)
** Slam (damages and slows nearby units)
** Frenzy (+ attack rate and speed movement buff)
** Dispel Magic (removes magical attacks)
** Firebolt (direct damage and stuns an enemy unit)
** Warstomp (surrounding AoE stun)
** Cripple (- attack, attack rate and speed movement buff)
** Hardened Skin (Reduce all attacks done to Master of Pain)
** Reincarnation (reincarnates when he dies)
** Orb of Venom (poison enemy units)
Category:Warcraft III campaign neutral units
Category:Doomguard
Category:Burning Legion