Equipment scaling

== Weapons ==
While most weapons you can acquire comes from a reputable (or so) merchant or the quartermaster of most military outfits, some types of weapons are incredible as they come from supernatural realms, are built using ancient technology or simply unique. These types of weapons would rapidly become outmatched by higher Equipment Level items over time, but there are generally ways around it.
=== Original modifications ===
Most of these types of weapons that can be upgraded first need to be modified for use by the average mortal. Some are simply too alien as they come from supernal realms, others employ antiquated technology which needs to be updated to be efficient again or sometimes, they simply are too unwieldy for someone with two (or even four) hands to wield properly.
Initial modifications to these weapons generally require an Engineering or Mysticism check with a difficulty of 15 + the Current Item level of the piece of equipment. Afterward, the weapon can be used "normally", negating most of the penalties attributed to them. Some weapons also need to have their power supply replaced, like a Barbazu Devil Glaive, as it sometimes feeds on the inner magical power of a being or some such matter. Generally, this type of upgrade will let the weapon use a Standard Battery Pack.
=== Further upgrading ===
Each of these types of weapons will have various upgrades from their original mode, each of which will require another Engineering or Mysticism check with a difficulty of 15 + the new Item Level to be completed, as well as a copious amount of credits and potentially hard to find resources. The weapon stat block will tell you what upgrades you get from further upgrading your weapon.
=== Unusual Ammunition types ===
Some weapons will require rare or strange types of ammunition, like toxic liquids or strange biological compound. Crafting those unique ammunitions will often require Life Science or Physical Science checks with a difficulty of 10 + the original level of the weapon, and provide enough for one full magazine for the weapon. 
== Armours ==
Category:Weapons