Fish

Fish are passive creatures found in shores, lakes and Oceans. They are aquatic, craniate, gill-bearing animals that lack limbs and live entirely underwater. They can be obtained through Fishing, or picked up when close enough.
== Quality ==
Each fish has a quality level, which goes from one to five, and bigger quality levels correspond to fish that are visually larger and have a greater item weight.
Raw fish can be made in the Cauldron from any type of fish. The number of Raw fish acquired depends mainly on the fish quality, as listed below. However, certain types of fish also add a flat bonus (which is not multiplied per quality level): for example, a quality 3 Tuna will yield 8 raw fish. See the next section for details on which fish give bonus raw fish.
Type: Perch, Pike, Tetra, and Trollfish 
Quality	Weight	Base Amount of Raw fish
1 	2.0 	1
2 	4.0 	4
3 	6.0 	7
4 	8.0 	10
5 	10.0 	13
Type: Tuna, Coral Cod, Giant Herring, Grouper
Quality	Weight	Base Amount of Raw fish + 1
1 	2 	2
2 	4 	5
3 	6 	8
4 	8 	11
5 	10 	14
Type: Pufferfish, Angler Fish, Magma Fish, Northern Salmon
Quality	Weight	Base Amount of Raw fish + 2
1 	2 	3
2 	4 	6
3 	6 	9
4 	8 	12
5 	10 	15
== Fish types ==
Fish type	School spawn locations	Bait type(s)	Speed(m/s)	Stamina drainStamina drain is per second, for a fish of quality level 1. Stamina drain is doubled with each level increase.	Stamina drainStamina drain is per second, for a fish of quality level 1. Stamina drain is doubled with each level increase.	Raw fish bonus	Bonus resources 	Bonus resources 	Notes
Fish type	School spawn locations	Bait type(s)	Speed(m/s)	Struggling 	Idling 	Raw fish bonus	Rarity 	Loot 	Notes
 	 	3 	10 	3 	 	16.67%3.33% 	1-2 Stone1 Amber 	 	
 	 	5 	15 	5 	 	16.67%3.33% 	1-2 Flint1 Amber pearl 	Wanders a wider rangeReels in quickly 	
 	 	10 	20 	7 	+1 	16.67%3.33% 	1-2 Tin ore1-2 Ruby 	Wanders a very wide rangeReels in very quickly	
 	 	3 	34 	12 	+1 	13.33%6.67% 	1-2 Chitin1-2 Onion seeds 	 	
 	 	3 	40 	14 	+2 	10%10% 	1-2 Sap1-2 Ooze 	 	
 	 	4 	25 	9 	 	10%10% 	1-2 Troll hide1 Copper ore 	 	
 	 	3 	30 	10 	+1 	16.67%3.33% 	1-2 Iron ore1-2 Chain 	 	
 	 	2 	28 	11 	 	16.67%3.33% 	1-2 Obsidian1-15 Coins 	Doesn't wander farReels in very quickly 	
 	 	3 	32 	12 	+1 	10%10% 	1-2 Black metal scrap1-2 Barley	 	
 	 	2 	38 	14 	+2 	10%10% 	1-2 Soft tissue1-2 Blue jute 	Used in Uncooked fish n' bread 	
 	 	3.5 	50 	18 	+2 	13.33%6.67% 	1-2 Flametal ore1 Surtling core	 	
 	 	4 	60 	20 	+2 	13.33%6.67% 	1-2 Carrot seeds1 Silver 	 	
== Behavior ==
When undisturbed, fish tend to stay close to the specific location they spawned at, and generally only swim at certain depths. Note that the depths at which they swim are not always the same as the depths at which the fish can spawn. Fish may sometimes jump out of the water; generally (depending on the type of fish), higher-level fish cannot jump.
Once hooked on a player's line, fish will cycle back and forth between two states continually, until they are either caught or escape:
* When struggling, players consume significantly more stamina when trying to reel them in. The fish will also appear to shake and rotate on the hook while in this state.
* When idling, players consume less stamina when reeling in.
As soon as a fish is hooked, it will immediately begin struggling. Each struggle phase lasts a random amount of time (depending on the type of the fish), after which it will begin idling. Likewise, every idle phase lasts a random amount of time, after which it will begin struggling again.
 Fish behavior details  
Fish type 	Swimrange(m)Maximum distance the fish is supposed to be able to swim away from its spawn location, when idle.	Swimdepth(m)	Swimdepth(m)	JumplevelmaxThe highest level the fish can be to be able to jump (between 1 and 5).	Reelspeed(m/s)How quickly the fish is reeled in toward the player (higher is faster).	Struggle time(s)The duration of the fish's struggle phase.	Struggle time(s)The duration of the fish's struggle phase.	Idle time(s)The duration of the fish's idle phase.	Idle time(s)The duration of the fish's idle phase.
Fish type 	Swimrange(m)Maximum distance the fish is supposed to be able to swim away from its spawn location, when idle.	Min 	Max 	JumplevelmaxThe highest level the fish can be to be able to jump (between 1 and 5).	Reelspeed(m/s)How quickly the fish is reeled in toward the player (higher is faster).	Min 	Max 	Min 	Max
Perch 	10 	1.5 	3 	2 	10 	0.5 	3 + 1.5 × Level 	1.5 	5
Pike 	15 	2 	4 	2 	15 	0.5 	3 + 1.5 × Level 	1.5 	5
Tuna 	20 	4 	999 	4 	20 	0.5 	3 + 1.5 × Level 	1.5 	5
Coral cod 	10 	1.5 	3 	4 	10 	1 	4 + 1.5 × Level 	1.25 	4
Pufferfish 	10 	1.5 	3 	2 	10 	1 	4 + 1.5 × Level 	1.25 	4
Trollfish 	10 	1.5 	3 	2 	10 	0.5 	3 + 1 × Level 	1.5 	5
Giant herring 	10 	1.5 	3 	2 	10 	0.5 	3 + 1.5 × Level 	1.5 	5
Tetra 	5 	0.5 	1 	2 	20 	0.5 	3 + 1.5 × Level 	1.5 	5
Grouper 	10 	1.5 	3 	2 	10 	0.5 	3 + 1.5 × Level 	1.5 	5
Anglerfish 	10 	1.5 	3 	2 	10 	1 	4 + 1.5 × Level 	1.25 	4
Northern salmon	10 	1.5 	3 	2 	10 	1 	4 + 1.5 × Level 	1.25 	4
Magmafish 	10 	1.5 	3 	2 	10 	1 	4 + 1.5 × Level 	1.25 	4
== Strategy ==
* Stamina drain is the biggest challenge of fishing, thus attempting to hook and reel fish successfully becomes more difficult the further away the bait is cast from the player. Always try to minimize the distance between the bobber and the player when waiting for a fish to strike. Increasing the Fishing skill will lessen the effects of stamina drain and increase reeling speed.
* Eat high-stamina (yellow) food to maximize stamina.
* On a two-minute cooldown, stamina meads can be consumed to replenish stamina and continue reeling in the fish. 
* While reeling in a fish with the RMB, be prepared to hit the "E" key to grab the fish. Sometimes this can result in "catching" the fish sooner than if relying on reeling alone. This tactic also requires aiming the crosshair at the fish, so careful and sometimes frantic mouse movement is required.
* If you want to avoid the nonsense of using a fishing pole, you can build a 3x3x1/2 box to catch fish by standing in the box and waiting for fish to jump in.
* To preserve fishing bait, you can throw your bobber really close to yourself and then reel it into about 1 or 2 meters. If your spot is close enough to the fish (it is recommended that you use a boat to get close) you will notice fish attempt to bite. Just wait as you would normally do. When you get a catch, you should be able to collect the fish straight from the hook. If not, then continue reeling until it is possible to do so. This will then allow you to catch another fish on the same bobber without using another bait. This also allows you to capture stamina-heavy fish easily due to them being out of the water as soon as you hook them.
== Gallery ==
Pike.png|Washed up Pikes
Tuna .png|Washed up Tuna
Fishing.png
== Notes ==
* Fish cannot be attacked by players with any weapons, including ooze bombs or unarmed punches.
* They can only be caught by hand or with a fishing pole.
Category:Fishing
fr:Poisson
ru:Рыба
cs:Ryba