Info: Powerless: A Hunger Games Crossover

(Read the story here!)
==Information==
===THE NINE DISTRICTS:===
All nine tribes have been in Pyrrhia for as long as anyone can remember. (Except for the IceWings*) Each tribe supplies the Capitol with something special to their tribe or land. 
====SAND DISTRICT:====
This district is in the south and is as barren and flat as the Ice District, but is covered with sand dunes and has ruthless temperatures. It is highly dangerous to the weak and unprotected. It is less favored by the Capitol because the Sand District doesn’t have much to offer the Capitol. 
They provide: Glass, Sandstone, Common Gems
====SKY DISTRICT:====
This district is very mountainous and hilly. It is green in only a few areas, but most are rocky and dark. The Sky District is sort of favored but otherwise is a fairly dull district. 
They provide: Coal, Precious Metals
====SEA DISTRICT:====
The SeaWings live in the area inside of Pyrrhia’s tail and are contained inside by a magnetic field called the SeaWing Barricade. 
They provide: Water Plants, Sea Food
====SILK DISTRICT:====
The Silk District is the best out of them all, and is thriving in this new world. They have pristine cities, top-of-the-line clothes, accessories, food, and gorgeous dragons that make it desirable. This is considered the prettiest district, after the Capitol. They are favored because its beautiful population and silk.
They provide: Silk, Tapestries, Garments, Lighting, Peacekeeping Weapons, First Aid, and More
====MUD DISTRICT:====
This district is very, well, muddy. It is very malnourished and poor, and it is damp, dank, and most of the residents are suffering. 
They provide: Bricks, Rocks, Clay, Pottery
====RAIN DISTRICT:====
This district is a hot, humid, damp, sticky, and unpleasant jungle. The RainWings live in grass huts that hardly shelter them from weather.
They provide: Fruit, Meat, Flowers
====NIGHT DISTRICT:====
This district is similar to the Silk District with amazing cities and perfect climates. This district provides Peacekeepers, which makes it very wealthy, and almost all of the NightWing population is living the best. 
They provide: Books, Scrolls, Literature, Peacekeepers
====HIVE DISTRICT:====
The Hive District is mainly a good place, and most have nice places to live and decent income. It is very pale and mellow, but can be festive and happy. 
They provide: Candy, Baked Goods, Honey, Venom
====LEAF DISTRICT:====
This district is fairly green, but it’s dull. Most live in trees, and the temperature is very nice in the Leaf District. 
They provide: Vegetables, Building Materials, Plants
====ICE DISTRICT:====
The IceWings were wiped out because of global warming, when the earth began heating up to unbearable temperatures for the IceWings. Most died of overheating, but the rest went extinct when their territory began melting. The IceWing territory no longer exists. 
They provided: Ice, Snow, Gems, Sculptures
===THE DRAGON TRIBES:===
====ICEWINGS:====
Appearance: Icewings had sharp talons, spikes and teeth. The only major change was their scales. Instead of being cool blues, their scales had morphed into greys, whites, and light purples.
Behaviors: Icewings were very prideful and snarky. The rankings had since dissolved district wide, but other than this, they hadn’t changed much. 
====SANDWINGS:====
Appearance: Sandwings have lost their signature tail barb. Instead, they have a normal tail, but are laden with spikes, and they have adapted to have the ability to “shoot” them off the tail. These pikes hold their deadly venom. They have the same body shape otherwise, but their scales changed to look bleached. 
Behaviors: Sandwings are very on-edge and precocious.
====SKYWINGS:====
Appearance: Skywings only  have one major difference. They are usually very thin and agile, these Skywings are very malnourished and bony, due to their scarce sources of food. They also have much paler, duller colors, instead of bright, shiny reds, oranges, coppers, and yellows.
Behaviors: Skywings are very easily aggravated. This district is usually considered to be the strictest, with the most Peacekeepers, as there are many rivalries between dragons that, if left unchecked, would lead to violence 
====SEAWINGS:====
Appearance: Seawings colors have become duller, and finding purples or pinks (or any sort of lively color) on a Seawing is rare, unless you're in the Capitol.
Behaviors: Seawings have a large variety of behaviors.
====SILKWINGS:====
Appearance: Silkwings retain their stunning colors and beautiful shapes. They are bright and vibrant or beautifully pastel colored.
Behavior: Silkwings are (usually) very happy and intelligent, but can be a bit snotty and stuck up sometimes.
====MUDWINGS:====
Appearance: Mudwings Scales have turned grayer and duller. They usually are very thin and bony, but are still very strong. 
Behavior: While most Mudwings are gloomy and unhappy, some manage to find the good in life and be a bit happier than others.
====RAINWINGS:====
Appearance: Rainwings have the same slim build. Scale wise, though, they usually have unattractive purples, greens, and oranges. It is possible for them to camouflage, but it is a very rare skill that has to be learned.
Behavior: These dragons are hardly ever happy, and don't get much sun, so it's rare to find a Rainwing that has vibrant colors or is in a decent mood. Due to them being in a bad mood, their venom seems to be stronger, but nobody knows why. 
====NIGHTWINGS:====
Appearance: Nightwings' body shape and behaviors are just about the same, but similar to the other tribes, their colors have changed. It's common to find a Nightwing with greens or pinks, especially those that are bright.
Behavior: They're still somewhat mysterious.
====HIVEWINGS:====
Appearance: Hivewing's colors have been tamed. They have dustier, calmer yellows and oranges. They still have their black scales.
Behavior: They're more calm. They aren't as sharp, snotty, or aggressive, and they seem to be calmer, and quite a bit nicer.
====LEAFWINGS:====
Appearance: Leafwings are darker and duller, to fit their dull landscape. While they retain greens and browns, they maintain a very similar shape as their ancestors.
Behaviors: Leafwings have toughened up a lot, and can be as nice or as mean as they'd like.
====HYBRIDS:====
Hybrids do not exist in the Districts, as it is nearly impossible for tribes to intermingle (unless in the Capitol). Even then, the hybrids in the Capitol don't go into public places, unless the public deems them worthy, or 'fit for viewing'.
====DRAGON ABILITIES:====
Flamesilk (Silkwings)- flamesilks are still the same, no changes have occurred. All Flamesilks are kept captive by the Capitol. 
Rainwing venom (Rainwings) - the Rainwing venom has stayed the same; still can only be cured by venom of another relative, which is what makes it so frightening during the Games (as it's insanely rare for the two Rainwings to be related)
Future Seeing (Nightwings)- this ability has stayed the same throughout time, and all Seers are kept captive by the Capitol. 
Firescales (Skywings)- last known Firescales was Spark, who was taken by Scarlet around 5 years ago. All Firescales are kept captive by the Capitol. 
Fireless (Skywings)- last known fireless was Buzzard, brother of Spark, who was taken by Scarlet. All Fireless are kept captive by the Capitol. 
Animi  (Multiple tribes)- Animi still exist but all are held captive by the Capitol for life as soon as they are discovered as magical. 
Leafspeak (Leafwings)- can only alter the growth of a plant minorly, cannot make them grow at insanely quick speeds or cause them to mass-spread. All dragons with Leafspeak are kept captive by the Capitol. 
Mind/emotion-reading (Nightwings)- this ability is still around but all telepathic or empathic dragonets are kept captive by the Capitol. 
Fire resistance (Mudwings)- this has mostly stayed the same but the power has lessened. They can withstand some heat, but once a certain temperature has been met, they start to burn and take damage
Hivewing venom (Hivewings)- this has not changed at all, but the most potent venom is generally taken and used for Tracker Jackers
===THOSE IN POWER OVER TERRITORIES:===
President: Scarlet
Commander of the Sand District: Thorn
Commander of the Sky District: Ruby
Commander of the Sea District: Coral
Commander of the Silk District: Monarch
Commander of the Mud District: Moorhen
Commander of the Rain District: Glory
Commander of the Night District: Greatness
Commander of the Hive District: Wasp
Commander of the Leaf District: Sequoia
===THE GAMES===
This is what the Capitol says is a game to punish the dragons for the rebellion they caused. They seem to delight in watching the poor, innocent dragons be tortured, too. Many dragons have died, specifically 437 innocent dragonets from the ages of three to seven, in their demonic, torturous game. The game they call...
THE HUNGER GAMES
Category:Alternate Universes