Halruaan Magic

See also: Halruaans, Halruaan Pantheon, Halruaan government
No Halruan is allowed to teach a non-native anyof the unique Halruan spells, under pain ofbeing feebleminded. Non-natives who learnsuch spells are hunted down and exterminated,for the good of the nation.
Common elements of magic systems:
* - Familiars: silver does true damage to familiars; considered to have human or genie souls
* - holy sites
* - holy spirits
* - sigils (specialty of Geometers)
==Demonology==
====demonology laboratory====
The room has a cot and a bed that folds up against the wall, two desks, two chairs, a mirror, and a bookshelf. It appears to be well-stocked with supplies and equipment, including a transistor radio.
==Forbidden Magic==
Resurrection is extremely taboo in Halruaan culture. It rarely comes up in polite discussion though it has been known to happen occasionally in private, discreet circumstance.
*Church of the New God: Some priests make ready use of this spell in the name of the New God, which is mostly considered to be a horrid, necromantic cult but behind the scenes they just make regular use of ressurections.
===Black Magics===
* - True name spells
* - Immortality & Resurrection
* - Necromancy (a kind of divination)
* - Curses/Hexes
==Voodoo==
Poppets - can be used for good, can also be used to cause harm
==Chaos Magics==
o Red: war, overtness; incense, needles, candles and fire; blood magico Black: death, separation, severance and entropy; clay, wood, metal- Sigil magic stemming from the eight-pronged chaosphere- Divine-Optional (lots of atheist chaosmancers)- Use of psychadeilcs in chemognosticism
===Blood Magic===
Blood Mage: Wizard, Sorcerer -> Blood Magus; Concentration, Great Fortitude, Toughness, 5ACL, Must have been brought back to life. Blood Component, Imbued Scarification, Homonculus, Bloodxplode, BloodwalkShunned for being resurrected, and hunted by the magehounds. Make excellent assassins.
==Dwarven Rune magic==
Rune magic is a means of binding spells to objects in theform of magic runes that are triggered by touch. Traditionallypracticed by dwarves and giants, rune magic hasbegun to spread and is becoming prevalent in areas otherthan the mountains and tunnels in which the stout folk andgiants make their homes.- used in chaos magic, and most systems- aka charms
===Sigil Magic===
- Geometers
==Seidhr==
- Modelled on Icelandic seidhr- Don't need to be a Magic User to use them
Seidhr is a type of sorcery which was practised in Lapal society, its origins are largely unknown, although it gradually eroded following the introduction of Netherese magic.
==Elven High Magic==
Examples of high magic arerituals capable of healing hundreds of people at once, creatingmultiple magic items at once, restoring large portions
==Elemental Magic==
Air elementalists are often conjurers, since that schoolhas the greatest number of fog, cloud, and gas spells. Halruaahas a slightly higher proportion of air elementaliststhan other elemental casters, perhaps because of its skyships.
Earth elementalists often specialize in transmutationspells, since many of those spells relate to earth, stone, andmetal. A few pursue the path of conjuration. Earth elementalistsrelate most strongly to acid energy spells whennot using “true” earth magic. They are common amongdesert and mountain peoples.Fire elementalists are often evokers, frequently specializingin battle magic. Many choose the Energy Substitutionfeat (see the Feats section in the next chapter) to give themeven more fire spells to choose from. Fire elementalists arethe most visible sort of elemental mage, and no place producesmore of them than Thay, where Kossuth the Firelordis a popular deity.
==Gem Magic==
Gem magic, like rune magic, is the practice of affixingspells to items so they can be triggered later. While itresults in the destruction of the gem, gem magic is versatileand faster than other sorts of magic item creation.
Category:Halruaa