Umaro (Final Fantasy)

==Summary==
Umaro is a big Yeti that lives in the cave of Narshe and one of therotagonists of Final Fantasy VI. It's a life long friend of Mog, who decided to ask for Umaro's help in the fight with Kefka. After a brief misunderstanding between Umaor and the group, it agrees to aid the group for Mog's sake and end Kefka's reign over the world. 
==Powers and Stats==
Tier: 
Name: Umaro
Origin: Final Fantasy VI
Gender: Male
Age: 4
Classification: Yeti
Powers and Abilities:
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|-|Abilities=Superhuman Physical Characteristics, Regeneration Negation (Mid-Godly) and Immortality Negation (Types 1, 2, 3, and 7. Was capable of killing God of Magic Kefka, who took the power of the Warring Triad and became the source of all magic and Espers, including Gilgamesh), Berserk Mode (is always enraged), Ice Manipulation and Weather Manipulation (via Blizzard Orb), Weapon Mastery (Via the Merit Award which allows the user access and skilled use to almost any form weapon), Acrobatics (via the Dragoon Boots), Immortality (Type 7, the lich ring turns the wearer into an undead having healing spells harm them but harmful spells such as death heal them), Damage Boost (The Gigas Glove and Earring boost the physical and magical damage of the user's attacks), Statistics Amplification (Several relics enable constant Protect, Shell, and Haste), Regeneration (Mid-Low) (via Miracle Shoes and Angel Ring, which grant a constant Regen status), Attack Reflection (Reflect Ring generates a constant Reflect status), Homing Attack (Via Sniper's Eye, allows attacks to always hit their target) and Accelerated Development (The Growth Egg doubles the rate of growth)
|-|Resistance=Resistant to the Following: Absorption (Can harm Kefka with magic after he absorbs the goddess statue which is stated and shown to absorb magicFinal Fantasy VI), Subjective Reality, Magic, Conceptual Manipulation (Type 2), and Space-Time Manipulation (Characters are capable of surviving and resisting magical abilities, Which isFinal Fantasy IV Novel 1, chapter 1, page 29 shown toFinal Fantasy IV Novel 1 chapter 3, page 109 project one's innerFinal Fantasy IV The After Years Novel, chapter 2, page 109 mind onto realityFinal Fantasy IV: The After Years>, and as shown with the creation of the Devil's roadFinal Fantasy IV Novel 1, chapter 5, page 198, remove entire conceptsFinal Fantasy IV Novel 1, chapter 5, page 199 and warp space and timeFinal Fantasy IV The After Years Novel, chapter 1, page 67 to where the past, present, and futureFinal Fantasy IV The After Years Novel, chapter 1, page 73 exists as oneFinal Fantasy IV The After Years Novel, chapter 3, page 147), Law Manipulation (Resists magic, which can rewriteFinal Fantasy IV Novel 1, chapter 1, page 29 the natural order of thingsFinal Fantasy IV Novel 1, chapter 5, page 198), Dream Manipulation and Soul Manipulation (Is unfazed by the dream stooges ability to go into dreams and take their souls), Hellfire Manipulation (Via Ifrit), and Absolute Zero (Via Shiva. Her ice and aura are stated to reach absolute zero including Diamond Dust), Power Mimicry (His Desperation Attacks cannot be copied by Mimics) Status Effect Inducement (can resist a wide variety of status ailments in the game), Darkness Manipulation and Perception Manipulation (Can resist the darkness status ailment via various equipment, which would render the target blindFinal Fantasy V GBA Manual), Poison Manipulation, Disease Manipulation and Corrosion Inducement (Can resist the Poison and bio spell, which is stated to corrode the target, and inflict the target with a disease respectively), Berserk Mode (Can resist the Berserk status effect), Death Manipulation and Blood Manipulation (Can resist the Death spell, which is even stated to solidify the victim's blood,), Necromancy (Can resist the Zombification status effect), Transmutation (Can resist the Imp status effect), Power Nullification (Can resist the Silence status effect, which render one's abilities null), Madness Manipulation (Type 2) and Morality Manipulation (Can resist the Confuse status ailment, which drives the target insane and attack anyone, even their allies), Sleep Manipulation and Biological Manipulation (Can resist the Sleep spell, which can affect the target's cerebral cortexFinal Fantasy IV Settings Guidebook), Life Manipulation (Can resist the Sap status effect)Fire Manipulation, Ice Manipulation and Matter Manipulation (Sub-Atomic; Can resist Fire and Ice magic. Both Fire and Ice related abilities are stated to affect the target's electrons, being able to even negate durability in the process), Electricity Manipulation and Pain Manipulation (Is able to resist Lightning spells, which is capable of attacking the nervesFinal Fantasy IV Volume 2 Novel, chapter 7, page 54),
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Attack Potency: Low Multiverse level (Is able to take on Gilgamesh and win)
Speed: Massively FTL+ (Can keep up with Gilgamesh)
Lifting Strength: At least Class P, likely higher (superior to Master Duncan, who during the Apocalypse was swallowed by a pair of fissures that opened in the ground and proceeded to pry them both back open upon closing)
Striking Strength: Low Multiversal
Durability: Low Multiverse level
Stamina: Very high. Can fight numerous foes for an extended period of time without resting
Range: Standard Melee Range
Standard Equipment: Bone Club and Snow Scarf
Intelligence: Animalistic. Fights like an animal most of the time.
Weaknesses: None notable
Notable Attacks/Techniques:
*Silver Spectacles: Silver Rimmed glasses that protect against blind
*Star Pendant: Star Shaped pendant with a jewel in the center that protects against poison.
*Jeweled Ring: A ring with a large gem that protects against petrify.
*Fairy Ring: Ring imbued with a fairy's magic that prevents poison and blind.
*Peace Ring: Ring that soothes the user's mind, protecting them from Berserk and Confuse
*Amulet: Protective Charm that prevents Zombification, Poison, and Blind
*White Cape: Flowing white cape that protects against Silence and Impification 
*Safety Bit: A small sphime that spins around the user's hand, that protects against petrification, zombification, and death.
*Memento Ring: A ring blessed by the love of a passed mothis that protects against petrification, zombification, and instant death.
*Ribbon: A silk ribbon that protects against all status ailments, including Sleep and Sap.
*Protect Ring: A ring that automatically enchants protect on the user.
*Reflect Ring: A silver ring that automatically enchants Reflect on the user.
*Angel Wings: Rumored Angel Wings that automatically enchants float on the user.
*Angel Ring: Ring encrusted with Angel Wings that automatically enchants Regen on the user.
*himmes Sandals: Winged Sandals that automatically enchant Haste on the user.
*Guard Bracelet: Bracelet that automatically enchants the user with Protect and Shell.
*Miracle Shoes: Marvelous Shoes that enchant a bevy of enhancements on the user such as Haste, Protect, Shell and Regen.
*Fake Mustache: A fake mustache that enables Mog to use Control.
*Soul of Thamasa: A gembox that enables dualcast, allowing the user to cast 2 separate spells at once.
*Dragoon Boots: Steel boots made for Dragoons enabling the user to use High Jump.
*Dragon Horn: Horn with the Spirit of the Dragon that enhances the user's jump ability.
* Mythril Glove: A glove made of mythril that casts protect automatically when the user's life is in danger.
* Barrier Ring: A ring enchanted with a version of Shell that automatically casts when the user's life is in danger.
* Princess Ring: A royal ring designed to cast Protect and Shell on the user when their life is in danger.
* Knight Code: A book with details on knighthood, allowing the user to cover allies in danger.
* Black Belt: A cloth belt that allows the wearer to automatically counter attacks.
* Gold Hairpin: A gold hairpin filled with magic, it halves the costs of all spells.
* Celestriad: A star shaped necklace that reduces all spell costs to 1.
* Lich Ring: Turns the user into an undead, allowing spells such as death to heal them but leaves them vulnerable to curative items and spells, and also reverses the effects of absorption abilities.
* Alarm Earring: Earrings that alert the wearer to ambushes and sneak attacks.
* Gigas Glove: Increases physical damage by 25% 
* Earring: Increases magic damage by 25%
* himo's Ring: Increases all damage by 25%
* Sniper Eye: Scope that allows the user to avoid missing attacks.
* Growth Egg: An egg that increases the rate of development of the user.
==Notable Matchups==
Victories:
Losses:
Inconclusive:
==References==
Category:Video Game Characters
Category:Final Fantasy
Category:Final Fantasy VI
Category:Protagonists
Category:Weapon Masters
Category:Acrobats
Category:Immortals
Category:Ice Users
Category:Weather Users
Category:Damage Boost Users
Category:Statistics Amplification Users
Category:Attack Reflection Users
Category:Regeneration Users
Category:Homing Attack Users
Category:Accelerated Development Users
Category:Food Users
Category:Empowerment Users
Category:Ring Users
Category:Bracelet Users