Mechs/GAR-J

==Description==
Designed as a close combat skirmisher the Gargoyle J also has impressive maneuverability. Seven torso mounted Improved Jump Jets give the 'Mech a 210 meter jump range. This, along with its 86 km/h top speed, allows the 'Mech to easily bring its close range laser batteries into range. The heavy firepower of four Improved Heavy Medium Lasers fires from the right arm, while a brace of seven ER Small Lasers fires from the left. These weapons allow the J to eviscerate a foe’s armor up close, but leaves the J helpless at longer ranges and forces it to rely on its maneuverability to avoid enemy fire as it closes.
Drop Cost Multiplier: 1.15
==Mech Bay==
Missions	Source 	Affinity
20 	Chassis affinity	Scrapper: Ace Pilot & Multi-Tracker (Quirk)
40 	Stable Weapons 	Steady Aim: +1 Gunnery, +1 Offensive Push Accuracy, +10% Called Shot Chance (Quirk)
145 	Structure (2) 	Resilience: +5% Crit Resist
150 	Engine XL (C) 	Tuned Engine: -5% Heat Generated
150 	OmniMech Gyro 	Superior Stabilisation: -5% Stability Damage Taken
 	 	Left 	Center 	Right
Arms/Head	Health 	A=120/130S=65 	A=45/45S=16 	A=120/130S=65
Arms/Head	HardPoints	[ 7O ] 	[ 1O ] 	[ 4O ]
Arms/Head	Fixed 	
Shoulder
Upper Arm
HandHeld Slot	
Cockpit (C) (1)
Life Support - A
Life Support - B
FCS Standard (C) (1)
Sensors (C) (1)	
Shoulder
Upper Arm
HandHeld Slot
Arms/Head	Dynamic 	
7x ER Small Laser (C) 	 	
4x M. i. Heavy Laser (C)
Torso 	Health 	FA=125/170 RA=50/85S=85	FA=155/250 RA=50/125S=85	FA=125/170 RA=50/85S=85
Torso 	HardPoints	[ 4O ] 	[ 2O ] 	[ 1O ]
Torso 	Fixed 	
Specialist Slot 	
Armor (C) (1)
Engine HS
Cooling
Engine XL (C)
Engine Core 400
OmniMech Gyro
Structure (2)	
Specialist Slot
Torso 	Dynamic 	
Heat Sink Double (C)
3x Jump Jet-I (H)	
Ferro-Fibrous (C) (2)
Engine HS +6
Heat Sink Kit (C)
2x Jump Jet-I (H)	
Heat Sink Double (C)
3x Jump Jet-I (H)
Legs 	Health 	A=120/170S=85 	 	A=120/170S=85
Legs 	HardPoints	 	 	
Legs 	Fixed 	
Foot
Hip
Lower Leg
Upper Leg	 	
Foot
Hip
Lower Leg
Upper Leg
Legs 	Dynamic 	 	 	
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