108660-classes-lack-flairstory-is-weak-i-hate-myself-for-making-this

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It really hurts to make this thread since I've played since beta, but I've been playing all the classes and none of them really appeal to me on a personal level.
 
All the classes are just accepted jobs by both factions with no real stigma surrounding any of them except a little for the Esper.
 
When I play other mmos I always like to choose the dark class and main them but wildstar doesn't seem to have any yet, I also find the pets of the game to be just silly looking and lacking a cool factor.
 
Examples I just loved playing were the Death knight and Warlock from wow, and the Necromancer from Guild wars as well as the dark classes from City of villains, my favorite class in cov being the mastermind. Also the classes on swtor for the empire except for the Agent.
 
Also I'm a hardcore player! I am willing to go all the way and do raid content but I got to like the class I'm playing on multiple levels, but wildstar is also very bland when it comes to the story, I've felt like I was on such better adventures in wow or swtor compared to this game.
 
I'm just so starved at this point for good story related content and I just don't feel immersed, I just feel like they forced a personailty on my character when he talks in quests and I don't care for this also silly persona.
 
P.S. I'm still subbed but I don't feel like there is much for me here, I like the gameplay but the classes are just so distasteful. Maybe I'll just reroll on another server with an esper and try to be immersed again.
 
PP.S I honestly like the game, but it just feels so automated!	
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So what you're asking for is for your class to be inimical to lore, but that your character isn't?
 
Honestly, I like the class system being somewhat pushed back from the lore front a bit in favor of the path system.  The path system is much more important.  But classes might be different depending on the lore.  My "warrior" might be different from another "warrior" in story and method but not in gameplay.
 
Dual-running a warrior and a spellslinger is like a night and day difference, and I'm literally running areas back to back alternating between the two.	
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			The Archetypes in City of Heroes and Villains didn't have any lore significance to them either. Villains were stigmatized because they were villains. Eventually all classes were playable in both factions.So, not a solid example of what you're asking for.	
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			Mordesh do not have enough stigma for you?	
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I'm sorry if this hasn't occurred to you ... but have you tried RPing?
 
You get to make your own stories, Lore be damned! ;)	
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Insufficiently edgy.
 
Huh.
 
Did the whole Jak & Daxter vibe of the promo art not tip you off it's a little more spectacle than spectral in tone?	
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Insufficiently edgy.
 
Huh.
 
Did the whole Jak & Daxter vibe of the promo art not tip you off it's a little more spectacle than spectral in tone?
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While I do sympathize with your plight (I also like the edgier stuff in other games - Warlock for life, yo!) ... I remember reading (hearing?) one of the Devs talk about how one thing Wildstar was not ever going to be was "grimdark."  That was the exact word they used "grimdark" to describe the dark, gritty, realistic-looking games and content. They purposefully made the game in a stylized format, with vibrant colors and the cartoony look to things.
 
Now, there is gritty and edgy content. The entire Strain/Entity/Drusera arc is pretty gruesome. The Mordesh are the epitome of grimdark, with their body fluids, death rays, poison gas and the like.
 
ESPers are mind-rapists. Stalkers are shadowy assassins. Dr. Frankenstein was a "Medic" ... Vlad Dracul was a "Warrior."
 
What I'm getting at (again) is you seem to be very into the stories. Why not create your own angle and craft your OWN lore? No one is stopping you!	
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I love Jak and daxter, but jak and daxter also had cool and dark moments, its just been more silly after another and really good story, so I don't think this is fair.
 
The powers had darker effects and darker looking hues, I meant as in the flair of the villain classes and how they were portrayed, I know they eventually became open to both sides, that's what hurt the game and destroyed the villain side.
 
The Warrior is a given for any mmo game and it is what it is, but lore wise its not something that people look at with suspicion or distrust and is just another job for the character. And lore wise this is the same for every other class minus a little bit for the esper.
 
None of these classes really have a grand history or something they do that is taboo or questionable, like the Necroshamens who raise the dead and are hated by many for it. In wow all the classes have these grand histories and a type of personality that comes with the class, where a rogue could be involved in dirty dealings or how the Death Knights have very troubling pasts and are forever marked by said fate. But as I said before, in wildstar its just another job and no one even touches on it, there is no stigma or bias between classes ect lore wise.
 
This is why I wanted a "dark" class who isn't very accepted generally by the public on both sides of the conflict.
 
And the path system is pretty but its adding a level of predictability to your content that makes me bored easily with it making me want to dabble in all of them all at once. And all the hard cores are just choosing paths that are useful while questing ect.
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Everquest actually did do this,  Not all the classes got along and you had quite the up hill battle if you played a Dark Elf Shadow Knight,   Wizards did not always have the best faction with the paladin factions.
 
However EQ was also an incredibly complex game in respect to factions,   However it came from an MMO era before we had hardlocked primary factions.   The main reason we have dual faction systems today is because they make it easy to build a PVP system.	
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Pfft, I rolled all six classes, one to each character, and I spread out among all paths.
 
I really didn't like things like Death Knights and Warlocks because, truth be told, as an RPer I was always looking to get outside the system.  One of my DKs, the frost DK, I played ICly as a chimera shaman.  I hated the whole, "Well, you're a death knight and you were a hero and you were defeated at LHC and became a dark hero etc. etc...." because that's not my character.  I didn't want to play a "warlock" like some fantasy version of the Gangster Disciples, it's just a class.
 
So I appreciate that I'm not told a bunch of personality traits or backstory that are going to be either assumed or ignored, at random, by the community because of my class.  My warrior is a warrior because he's packing heavy armor and a sword.  My spellslinger is a spellslinger because he's got a pair of pistols and an overcoat.  I don't have to deal with the game telling me I am a bounty hunter or a knight for justice unless I go that way with my path.
 
I get that you like it, I just don't share your opinion.  I love the central story a lot more; I don't think they lost anything by not making your class more pronounced in your story.  They're varied enough in their mechanics as it is (as you may have noticed from the veritable shitstorm on PVP subforums about balancing after the last drop).
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I never wanted a whole back story to go with your character, but a reputation that proceeds your class, how you want your character to be is on your, but for example as a death knight you still killed a ton of people before coming to your senses, or as a warlock you are still using dark powers for virtuous purposes and people are going to be against that regardless.
 
In wildstar there is no bias between the classes except for the Esper, but that is pretty much over and done with.
 
Wouldn't you think a Strain class would be interesting for example? Not only for gameplay purposes but for story purposes, how factions would be weary and suspicious of you ect.
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I never wanted a whole back story to go with your character, but a reputation that proceeds your class, how you want your character to be is on your, but for example as a death knight you still killed a ton of people before coming to your senses, or as a warlock you are still using dark powers for virtuous purposes and people are going to be against that regardless.
 
In wildstar there is no bias between the classes except for the Esper, but that is pretty much over and done with.
 
Wouldn't you think a Strain class would be interesting for example? Not only for gameplay purposes but for story purposes, how factions would be weary and suspicious of you ect.
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Engineers have an engineer reputation (if you've played TF2 you know what I mean).
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Not particularly, really, because I would play it and have to ignore whatever is going on.  It's also very strange when things get back to in-game, because those DKs are everywhere.  Their lore was barely touched on post Wrath, so what are they now?  We have a bunch of "untrusted" death knights now walking around as players?
 
Considering how much customization we have, between housing, costumes, et al, I really don't feel that classes are improved by being shoehorned into the same lore.  I'd much rather they simply add branching storytelling that is accessible by any class.
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 but certain phrases and quotes could be different because of what you are, but in wildstar no such thing exists anyway
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That's not entirely true... I have noticed some different dialogue based on my class. Not a lot mind you, but I do very clearly recall quest givers specifically referring to my medic skills, and IIRC one even made fun of me for being on the front lines as a Medic....
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I want that too, but certain phrases and quotes could be different because of what you are, but in wildstar no such thing exists anyway, they're all just jobs.
 
Also the Deathknights are just trying to be like what they were before, there is some different phrasing that can happen if you are one, since you are indeed undead and proof of Arthas ect.
 
 
 
There are quest givers who name your class, but its a generic insert class name here deal, they wont talk differently to you otherwise for it.
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I prefer it that way, though.  The weapons and armor you use don't necessarily define what your character does for a living.  Mobsters and cops both carry guns, but in this game anyone carrying a gun is a "spellslinger".  Thankfully, Carbine stayed away from delving too far into assuming your motivations based on your class, because Death Knights can be very pigeonholed by their lore in an RP setting especially.  I hated that.  I hated when people would drag the paladin lore out and anything your paladin did with questionable motivations was grounds to auto the loss of your powers.  Whole nights of RP in WoW broke down into pointless arguments about whether death knights are all dead or not.  The worst was when I got to Wymrest Accord and my orc (played from day 1 as a sort of warrior hermit/samurai long before there were monks in the game) was actually placed on /ignore by half the inn I was in because he didn't go ape shit over someone challenging his honor to start a fight.
 
The more they leave to me to work out about my character, the better.
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I said in previous posts I don't want that, your character is who you want it to be, but a reputation is still on said class. If you're using taboo powers, there will be people offended by it ect.
 
I am still gunning for a dark class, and some even more in depth story telling, because the story telling now forces a personality onto your character into some silly persona.
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Considering we're poisoning each others' water, torturing each others' prisoners, and conducting vast amounts of unethical research, I really don't think there needs to be a "dark class".  Why should an entire class be dark when you can be dark all on your own?  A class is nothing but a set of tools; Carbine smartly doesn't give you too much guidance on how your character works.  Many of the things you "say" can be interpreted different ways, if you say anything at all.  But this game is plenty dark and grim on its own in places.  I don't need to have my character to have a part of hard coded background that the community won't allow me to avoid, no matter how much I like or dislike it.
 
I mean, why should a whole class be "dark"?  There's plenty of dark shit in this game already, I really don't want my class to end up defining anything about my character besides what kind of guns and skills he uses.
 
It leads to that ridiculous FFXIV problem.  "Wait, if I'm the last of these dragoons and we're so rare, why are there so many people wandering around in this armor?"  Or "Wait, if I'm a black mage and I'm mistrusted as reckless and destructive, why the Hell are these people allowing me to buy armor and weapons in the shop?  Why are they even STOCKING weapons for black mages?"
 
Like I said, it's better to have branching paths in the storyline that anyone can take rather than special-snowflaking an entire class into Mary Sue-dom.
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They're are people who want to be a unique snowflake, one that is no necessary liked for what he is. And those dark elements are just the power struggles of the factions. I would like to see how they react to a said dark class that many people have a problem with, like the Strain.
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			Isn't there rumors of 3 new classes and wasn't one of them Dark Caster. Then I also heard that those were names for previous classes, so no idea which is which at this point as both keep popping up.	
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Eh honestly necroshaman would be great but then the draken would hunt you down and kill you and stalkers are not dark they just have nanites injected in them lore wise and then give them tech claws and they are good to go. Nothing dark about it and espers stigma is pretty much gone now according to carbine at first everyone thought of them as witches but then the galaxy figured out their practical use and now espers are good to go.
 
Plus carbine is not aiming for this game to be grimdark? Some of the stuff that goes on in the story and some quests is in that territory in my opinion.	
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Isn't there rumors of 3 new classes and wasn't one of them Dark Caster. Then I also heard that those were names for previous classes, so no idea which is which at this point as both keep popping up.
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Now this is just speculation on my part but considering on one of the images wetpaw posted there are two messing class slots I don't know if carbine has anything planned but going by npcs we see in the game using rifles and the staff using npcs those two I think are the last two missing slots. Since we know the two unannounced ones were medic and engineer.
 
Plus this is an MMO they are going to add new classes at some point but one thing that I found annoying and strange was that they removed the lore for each of the classes which confused me greatly.	
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			Thanks to the miracle of costumes, you can now play a dark and edgy squirg-possessed character in any class. He can loom over others and swoon over their... wrinkly brains...	
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 I've felt like I was on such better adventures in wow or swtor compared to this game.
 
I'm just so starved at this point for good story related content and I just don't feel immersed, I just feel like they forced a personailty on my character when he talks in quests and I don't care for this also silly persona.
 
 
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I honestly don't see how the personality of your character in this game could feel more forced than swtor.
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