Permanent Lure (Priest Spell)

Like the 3rd level priest spell, lure, this magic changes a single feature (or matching pair of features) of the caster's body to match the equivalent feature of another living being the caster has personally seen. The change is actual, and the altered features perform as if the caster was entirely used to them. A permanent lure does not alter ability scores except for Charisma (if the DM so desires). Usually it increases beauty, but the spell may lower Charisma depending on how a feature is altered.
Only one permanent lure can affect a being at a given time; its presence causes any addi­tional, lesser lure spells applied to the same creature to fail. Unlike the lure spell, a feature altered by a permanent lure must be natural to the recipient's race and gender. (That is, gills cannot be placed on humans, and males cannot be given a feminine form.) Permanent lure spells end if the subject dies or the magic expires, but they can be removed earlier by application of three successful dispel magic spells from the same source or caster or by a limited wish or wish spell. (These dispel magic spells need not be cast in swift succession; many powerful clergy receive two of them from an assistant immediately, and leave application of the third for emergencies, which may never arise, or that may occur a full year later.)
Lure spells cast on the bearer of an active permanent lure fail and are lost without any effect; a second permanent lure cast on an unwilling being who is already governed by one lure or a permanent lure is also wasted and without effect – but a being who willingly accepts a second permanent lure atop an oper­ant one will discover that the two spells cancel each other out and cause the features they altered or were intended to alter to melt and run, twisting into unnatural shapes. The recipi­ent suffers 1d4+2 points of damage and loses 1d3 points of Charisma. Time heals the lost hit points, but the disfigurement (and Charisma loss) can only be reversed by application of a cure light wounds spell or other magic.
When the caster employs this spell person­ally, no saving throw is necessary, but when it is cast upon another, both caster and recipient must successfully save vs. spell or the spell fails and is wasted.
The material components are a vial of holy water, a clear, intact gem of any size and type worth at least 500 gp, and any size scrap of the caster's skin.
Notes: Granted by Sune, Lady of Love, of the Forgotten Realms setting. This spell is found only in a few exceptionally rare tomes.
Category:Priest Spells
Category:Spells from Priest's Spell Compendium
Category:Spells