103731-feedback-audio-tweaks-needed

== Content ==
			
There is no longer a specific audio section so I just wanted to post this here for a Carbine employee so hopefully the suggestions will be implemented.
 
I love the voiceover in this game, particularly the level-up announcement.  Typically, those announcements would have me clutching my side for minutes afterward and I have been a sad panda because I have not heard it for about the last 20 levels.  If ANYTHING is happening in game like just turning in a quest (which is how you get a lot of level-ups), using an ability, getting a call on the communicator, etc. you do not hear the announcer at all and there is no way to rehear the message.  This is not a game breaking problem but it does kill the wonderful humor of the game, hampers enjoyment, and makes leveling up not as exciting.  Please, please, please, please, please, please Carbine, give us a Lore window for Level-up announcements so we can listen to them whenever we want and fix the way they are now so they take precedence over ALL other sounds.  I want to hear my level 40 message someday.
 
The second area of the game that needs a boost is the combat audio.  I am so very, very glad that Power Strike (now known as Rampage) got its sound changed.  However, as amazing is the music and VO is in the game, the sound effects, especially in combat are just...boring.  Some are good like Plasma Saw but most are just lifeless and it makes the combat not feel visceral at all.  There needs to be much more weight added to the sounds to make combat feel more impactful.  Don't get me wrong, the combat is amazing in game, I love it, and its overall feel is great but I still feel like I'm hitting enemies with wet noodles for all the sound they make.
 
Love the game and I know Carbine is working their butt off trying to get bugs, optimization, and content in line.  I'm a patient man, so I would just like to see these audio issues addressed eventually.  In the meantime, back to Nexus :D	
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			All I can say about the audio is that it makes my brain hurt when NPCs have voiceovers that are just barely close enough to the text dialogue displayed to make it apparent that they're supposed to be getting the same idea across.  It's like they were translated to English by two completely separate teams that never interacted.  Mind you, the text and dialogue are both fine.  It's just the fact that they're completely different.  I try to actually read the quest text and while the NPC is talking away my mind is trying to keep up with both.  I end up not reading the text half the time because I enjoy the voiceovers but then when I get to text with no voiceover I sometimes skip it out of habit, which makes me sad.	
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