Reconsoft/Project PARADOX

Project Paradox (stylized as Project: PARADOX) is an core team and subsidiaries of Reconsoft that in charge on Paradox series. founded sometimes in middle of 2013, it consisted of employees from many video games/anime company.
==Development==
The team began to work it's first project in early 2014, by creating the video game adaptation of Paradox Novella. Adi Rahman pointed by Keita Tanonaka and Mark Andersen (whose three of them were the lead developer of the team) as the supervisor of the plot and in-universe's lore. Tanonaka himself also become the lead character and concept art designer for the series.
==Studios==
*Project: PARADOX Tokyo - Akihabara, Tokyo, Japan (Main Game Developer and Japanese Dub provider)
*Project: PARADOX LA - Los Angeles, California (Main Game Developer and English Dub provider. Co-Worked with Funimation)
*ParAnime - Shibuya, Tokyo, Japan (Anime Studio, collaborating with Satelight and Sunrise studio)
==Projects==
====Video Games====
Main series:
*Paradox (2015 - PS3, PS4, Xbox One, PC)
*Paradox: Extinction
Spin Off:
*Paradox: Phantasm (2016 - PSVita, WiiU)
====Anime/Manga====
*Paradox (Manga adaptation of the original Paradox Novella)
*Paradox - The Animation Series (Anime, Fall 2015)
====Literature====
*Paradox (original Novella, 2013)
*Extinction (sequel, TBA)
====Misc====
*/Paradox Engine/ (a Propertiary custom engine which support both realistic and cel shading)
Category:Game Developers
Category:Reconsoft