Classic: Wizards

Classic: Wizards (1998) contains essays on 28 wizard archetypes, accompanied by templates that let you quickly design complete and efficient characters.
Note: Because of the changes to attributes and all 0.5 point skills being raised to 1 each of the 28 archetypes has its 4e point total after it.
==Introduction==
==Templates==
===Types of Templates===
*Vocational, Ethnic, Institutional Templates
*Creative Freedom
*Archetypes
===Template Design===
*Concept
*Degree of Detail
*Attributes, Advantages, Disadvantages, Skills
*Pricing the Template
*Customization Notes
*Completed Examples
===Customization===
*Altering Templates
*Sample Template: Heroic Knight
==Wizard Design==
===Type of Wizards===
*Vocational
*Institutional: Colleges; Social; Source of Power
*Archetypes
===Constructing the Template===
*Step by step example of building a template
==The Templates==
*Alchemist [110]
*Apprentice [115]
*Assassin [215]
*Battle Wizard [212]
*Bodyguard [141]
*Charlatan [145]
*Demon [Too variable]
*Druid [141]
*Elementalist [135]
*Enchanter [136]
*Healer [140]
*Illuntionist [157]
*Improviser [Too variable]
*Knack Wizard [Too variable]
*Law Wizard [167]
*Martial Artist [210]
*Necromancer [290]
*Overlord [675]
*Priest [135]
*Psionic Wizard [135]; can also be simulated by Magery (psi) per Unified Metaphysical Theories
*Ritual Magician [142]
*Rune-Mage [141]; Ebhla and Gormgrimm Runehammer demonstrate that Rune based Ritual Magic exists on Yrth
*Seer [135]
*Shaman [149]
*Spy [157]
*Super Mage [Too variable]; Extended Magery now follows +10 per level progression ie Magery 4 is [45], Magery 5 is [55], and so on.
*Tech Wizard [120]
*Thief [162]
Category:Classic
Category:1998