100081-current-wildstar-structure-will-not-work-99-will-leave-under-these-conditions

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The game is built around Hardcore yes , we understand that and have no problem with game setting hardcore's  above and with their own gear . But when you close out 99% of the player base and say they be happy with housing and professions . Then you have no clue . There is such a thing as "Hard Modes" and my one complaint in World of Warcraft is players whine about too easy but haven't clear content on heroic mode and then make fun of me . We the 99% pay for the game not saying give same as hardcore , just saying we want to run also and this content you think is good enough for us is a joke .You go run dailies everyday and no hope of seeing a raid boss and see how long you stick around . Different levels of same tier doesn't effect no one but the person themselves . If a hardcore raider gets mad because I saw a raid boss at lesser skill level then they have personal issues . No one should care what I,m doing in the game except for myself . Don't worry about me worry about yourself .
But news bulletin there wont be no next raid boss without the 99% !!!!!!	
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			Step up or go home.  This game is as you admitted designed for the HARDCORE! playerbase.  This means it is not for some people.	
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			like it or not, there are casual people like me out there who enjoys the game the way it is. live with it.	
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99%?
 
Where'd that come from?	
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			If they design it for softcore they would be competing with WOW since it also went softcore in 2010.	
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			Occupy Whitevale movement.	
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			They don't need WoW subscription numbers to turn a profit and I fully expect they knew a ton of those toe of players would leave in the first couple months. I don't think 99% of The population is gonna leave but if they do you can pm a big fat I told you so.	
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No one should care what I,m doing in the game except for myself . Don't worry about me worry about yourself .
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The Repair bill is TO DAMN HIGH.
 
Since we are Occupy Whitevale.	
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			how do you determine the figure 99%? Are you part of the Occupy movement? May I borrow your crystal ball? I'd like to determine the percentage of stupid responses the original post will generate.	
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like it or not, there are casual people like me out there who enjoys the game the way it is. live with it.
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 But when you close out 99% of the player base and say they be happy with housing and professions . Then you have no clue .
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			I love the core of the game so don't be hate'n on me for my personal opinion  . My beliefs are pretty simple , under current structure , game will continue to nose dive until completely crashing . Made post to help Carbine not to blast them . Peace and Goodluck	
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Whew!  Good thing I'm not in the 99% (of whatever group that is).
 
Had me worried there for a second.  :P
 
Did you know that 76% of statistics are completely made up 82% of the time?	
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Finally.....
 
I AM THE 1%!
 
screw the rest of you *cupcake*ers	
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That may be, but you can't know that, not yet.
 
I hate when people post crap like this, reminds me of crazy homeless people screaming about the end of the world.
 
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I are pretty simple
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99%?
 
Where'd that come from?
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			Oh. It's still Monday isn't it. I almost forgot.	
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Oh. It's still Monday isn't it. I almost forgot.
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I'm one of these people you call casuals (yes, I'm a filthy casual)
I never went hardcore in WoW, I raided, yes, I got the legendary cloack, yes. But I used more time than hardcore people did.
I was okay with that.
 
 
Same goes for WildStar. I've only gotten 1 guy to 50, I'm okay with that.
Now I'm lvl'ing another guy in pvp only (i'm a filthy casual there aswell)
It is slow and takes time, I'm okay with that.
 
And yes, the attunement for raids looks INSANE.
But then again, I'm not hardcore, so I'm okay with spending months on them and not see raids in a long long time.
 
I still enjoy the game, the humor, the sillynes and constantly learning new things.
 
What people seem to be like is 
 
"Finally an MMO that is not WoW. 
But please make these changes so it looks more like WoW"
 
 
if I wanted to play WoW, I'd play WoW. I dont, so I play WildStar	
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			While I don't like "the sky is falling" threads, the OP is a few weeks late for the party. Most servers are already deserted and its getting harder and harder to find groups, sell stuff, etc.	
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Somebody's got a case of the Mondays.
 
For OP.  I'm a casual, I don't want to raid.  Why should it be made easier for me to get in, when I don't want in?  If you want to raid, put time aside to get there.  We pretty much knew what the game was going to be like, so why complain about it now?
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Is this seriously a thread asking for LFR?
 
That's what it looks like.. but I just wanted to be sure. >_>	
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			I think most of you miss the real point of his post.  Granted, he overshot a bit with "99%" but I think he has a point.  Me, I like hardcore and could be hardcore if I had the time, but right now I really don't.  I have the skill, just don't have the time.  With that being said, a game that has end game content that caters to JUST the hardcore IS, really, a poor business model.  Whether you'd like to think it or not, Carbine is, in fact, competing with WoW.  Every MMO is.  Now, do we want Carbine to just say screw it and create everything to be just like WoW?  Of course not.  But, in the best interest of the game's success, you want to cater to every level of player.  By the way, a game's success isn't defined by your own individual likings of the game, it's money.  And if you think Carbine is only interested in making money off of the hardcore and the nocore (people that only like to fiddle with housing or crafting), you truly are naive.  The gap between nocore and hardcore is nil.  Blizzard figured this out long ago that you cannot increase the lifespan of an mmo by catering to one, maybe two types of players.  A good example of this is raids that have multiple difficulties.  Having different levels of raids is a must and end game content shouldn't be restricted to those who have the time.  	
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Most of these posts are the result of an incomplete understanding of the MMO industry as a whole.
 
Wildstar is trying to attract and keep a specific segment of a very splintered pie - the MMO playerbase is diverisfying in an increasingly crowded marketplace.
Wildstar is trying to carve out a space for a specific demographic - be the game that does a few things 'great' and not be the game that does a lot of things 'okay.'
 
I'm not saying these knowledgeable and educated businesspeople are right; however, they do have more information and experience upon which to base the decisions regarding the "structure" of their game and business plan. "Let's take some of the grindier aspects of Asian/previous MMOs, add a sci-fi theme, some western art and humor, frequent/monthly updates, robust housing, and viola!"
 
Give it a chance, if their plan doesn't work changes will assuredly be made - you can count on NCsoft for that.	
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I wouldn't throw dirt on it just yet. The next Patch will decide how small or large they want their game to be and who it's for. I personally believe they can make a few fundamental changes without altering their Philosophy of Hardcore and grow in the process. TBH all most of the people who showed up wanted was to see the "difficult" raids. They weren't expecting a Gate and a ARPG RNG Style loot system. They didn't expect Mini Raids masquerading as Heroics that only reward you if you earn a Medal(screw effort and stick-to-it-tive-ness lol). They didn't expect the end result of the Medal System would be creating the most toxic Dungeon environment ever, bar none(If you have seen worse I would love to hear about it). I can't blame the people. Everything is the fault of the system that whether you like it or not does not suit the MAJORITY(yes I said the M word) of Modern MMORPGers. Now. if Carbine is happy being Niche then no changes or movements toward making any aspects of the game more accessible are necessary. However, they should set a timetable for server merges and expect a huge dropoff in Subscription numbers. You guys who like the game will have your haven. The so called "Filthy Casuals" will move on to other games. Now we wait and see if Carbine knows who's in their game and if they care. :D
 
P.S. Don't bother quoting me looking for a fight. I've already Alt Tabbed Back into FF14(It was 30 bucks *shrug*)	
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Whilst I will agree with you daemon9, that differing difficulty levels for a single raid works well for wow, and I will always defend its presence there, I think not doing so is also a viable choice.
 
I think (my opinion only) a game can succeed with only one raid difficulty  (ie. hardmode).
But I also agree that MMOs need to provide PvE endgame for people who are currently not raiding full time. There is a ridiculous amount of people who (for reasons not to do with 'skill') are not raiding. If you give them nothing at all to do, then they will have nothing to do, and will leave.
These people are also the exact people you need to hold on to, because they are the ones who will return to raiding sometime, and be competitive again when circumstances permit. If you lose every raider every time they stop raiding, you will very very quickly end up with no raiders at all.
Coupled with making your game being only about raiding, you end up with no players at all.	
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The game is built around Hardcore yes , we understand that and have no problem with game setting hardcore's  above and with their own gear . But when you close out 99% of the player base and say they be happy with housing and professions . Then you have no clue . There is such a thing as "Hard Modes" and my one complaint in World of Warcraft is players whine about too easy but haven't clear content on heroic mode and then make fun of me . We the 99% pay for the game not saying give same as hardcore , just saying we want to run also and this content you think is good enough for us is a joke .You go run dailies everyday and no hope of seeing a raid boss and see how long you stick around . Different levels of same tier doesn't effect no one but the person themselves . If a hardcore raider gets mad because I saw a raid boss at lesser skill level then they have personal issues . No one should care what I,m doing in the game except for myself . Don't worry about me worry about yourself .
But news bulletin there wont be no next raid boss without the 99% !!!!!!
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			I could supply a ridiculously long counter-rant of why the game is great the way it is. The only issues I have seen thus far is that they modify PvE content due to PvP complaints. Otherwise, go play a console game with difficulty settings. If they start allowing multi-difficulties in this game for raids etc, then players like you will go into easy mode, get the good gear, then come to the harder difficulties thinking you are pro. Also, this would throw off the economy of the game. I think that about summarizes what I believe.	
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			Occupy the Datasc... I mean Whitevale, it's too hard to make spotlights from the Architect profession!	
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I'm one of these people you call casuals (yes, I'm a filthy casual)
I never went hardcore in WoW, I raided, yes, I got the legendary cloack, yes. But I used more time than hardcore people did.
I was okay with that.
 
 
Same goes for WildStar. I've only gotten 1 guy to 50, I'm okay with that.
Now I'm lvl'ing another guy in pvp only (i'm a filthy casual there aswell)
It is slow and takes time, I'm okay with that.
 
And yes, the attunement for raids looks INSANE.
But then again, I'm not hardcore, so I'm okay with spending months on them and not see raids in a long long time.
 
I still enjoy the game, the humor, the sillynes and constantly learning new things.
 
What people seem to be like is 
 
"Finally an MMO that is not WoW. 
But please make these changes so it looks more like WoW"
 
 
if I wanted to play WoW, I'd play WoW. I dont, so I play WildStar
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 If they start allowing multi-difficulties in this game for raids etc, then players like you will go into easy mode, get the good gear, then come to the harder difficulties thinking you are pro..
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The big issue is at lvl 50 theres is nothing to do.There's no reason to run those dungeons other than to get attuned (silver 1x).
 
Loot in general, sucks.
Random count of runeslots, sucks
Giving raid gear for ppl to use as costumes because of bad slots, sucks	
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I am, when I'm not being cced, or frustrated by architect additives missing. 	
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99%....
 
Did you know that 4 out of 3 people are bad at maths.	
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I could supply a ridiculously long counter-rant of why the game is great the way it is. The only issues I have seen thus far is that they modify PvE content due to PvP complaints. Otherwise, go play a console game with difficulty settings. If they start allowing multi-difficulties in this game for raids etc, then players like you will go into easy mode, get the good gear, then come to the harder difficulties thinking you are pro. Also, this would throw off the economy of the game. I think that about summarizes what I believe.
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			Where did you get that 99% will leave this game?  99% already left.  Are you referring to the hold outs?	
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			"LFR does not belong in Wildstar", I repeat "LFR does not belong in Wildstar."	
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Step up or go home.  This game is as you admitted designed for the HARDCORE! playerbase.  This means it is not for some people.
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			98.54657% of statistics on the internet are made up.	
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			You just made that up.	
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			And turning this into "WoW with a different coat of paint" will kill it all the same, it'll be a slow, shameful death, like that of a broken man.	
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			It is WoW with a different coat of paint. Not a WoW fan or advocate fyi	
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It is WoW with a different coat of paint. Not a WoW fan or advocate fyi
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It is WoW with a different coat of paint. Not a WoW fan or advocate fyi
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Gonna disagree here. All it has in common with WoW is things that are considered Genre Staples. The closest thing that can be compared to WildStar is Neverwinter. The combat and encounter complexity is much better here though thanks to the Telegraphs and Fps/Platformer controls.
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The game is built around Hardcore yes , we understand that and have no problem with game setting hardcore's  above and with their own gear . But when you close out 99% of the player base and say they be happy with housing and professions . Then you have no clue . There is such a thing as "Hard Modes" and my one complaint in World of Warcraft is players whine about too easy but haven't clear content on heroic mode and then make fun of me . We the 99% pay for the game not saying give same as hardcore , just saying we want to run also and this content you think is good enough for us is a joke .You go run dailies everyday and no hope of seeing a raid boss and see how long you stick around . Different levels of same tier doesn't effect no one but the person themselves . If a hardcore raider gets mad because I saw a raid boss at lesser skill level then they have personal issues . No one should care what I,m doing in the game except for myself . Don't worry about me worry about yourself .
But news bulletin there wont be no next raid boss without the 99% !!!!!!
 
 
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damn, dont make posts I can like =p
 
will ruin your rep
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Seeee. I told you I don't hate the game....
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Is this a troll?  It reads like a troll.
 
Why would you even care about how exclusive content is that you admittedly have no interest in?  I'm not a raider.  I've done a few in EQ and WoW.  I don't mind doing them when the opportunity comes up, but I hate "raiding guilds".  I'm a casual.  I will happily run around all day killing random mobs and questing with strangers.  I don't cry myself to sleep at night because I'll never have raid gear.  I don't care because raiding doesn't interest me, reward or no.  Raid bosses could drop free month subscription tokens and I still wouldn't care.
 
So, who is this 99% that doesn't raid but will supposedly quit the game because they can't have all the toys to themselves?	
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So, who is this 99% that doesn't raid but will supposedly quit the game because they can't have all the toys to themselves?
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-_-  > ( : : )
There's your cookie kid now beat it	
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Lots of us are only here for the challange/hardcore game.
 
BUT, what's killing it. Is the games a bit too 'crap' to actually be played hardcore.
 
Avoid red, tunned in raids to around half the lag of non-USA residense. Desync that get's you killed by a single trash mob. It's getting to 27blocks of 'client desyncs in pvp so I can't see what's going on'.
 
Gearing - 1,500 of the SAME pices of gear to get the RNG sockets right?!!
SOOO little 'right stats' gear for non-hybrids. There's 1 'prefect stats' medium healer gear on EG vendor?!! (Few close but better crafted blues due to stat weights)
PvP stats (ya's know and are suppose to be fixing)
 
Exploits/Cheats/Hacks - INSANE here! From little things like top pvp rated/geared players doing sub 1500. To players speed hacking/teleporting into the ground and still being able to attack you when you can't target them. Some zones STILL have more bots than players.
 
Look at the AH/CX... Do you know the BIGGEST fix for the ecconmy so far? A mod that lets you scan and buy stuff cheaper than vendor.
 
 
Anyway, lots of us want fair and fun hardcore. But were slapped in the face by 'unplayable & unfair conditions' that make it all futile.
 	
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			Occupy Datascape! We are the 99%!	
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Those players that sit between casual and hardcore. They invest far more time into the game than actually falls under the definition of casual and is probably far closer to a hardcore player, but for whatever reason, don't qualify as one. I'm one of these players because I would rather not give up my flexibility outside the game for the sake of seeing raiding content. I also don't cry myself to sleep because I won't get items from something I'm not willing to invest in, or commit to, but I might be wierd like that.
 
The casuals who put in 10 or so hours a week are not a problem. They are enjoying their journey and the content because it is still quite fresh. The hardcore players who are hitting content 8 hours a day to are not a problem. They have committed to themselves and others to achieve, and realize this is part of process to achieve their goals.
 
Admittedly not everyone that falls into the purgatory between casual and hardcore are problematic, but if you are playing at a relatively hardcore rate (~5 hours a day), but not in a position, or have the conviction to do what is necessary to raid, then yes, you will inevitably get bored and move on. As time goes on, Wildstar doesn't offer a whole lot for these players, because keeping these players happy either requires a lot of content they can do without it becoming repetative, or socially driven experiences like RP or group 'projects'.
 
Players need to stop mislabeling themselves and realize exactly what they are, because I think you'll be hard pressed to find a legitimate casual (1-2 hours a day) player that is bored with the game, or frustrated that they can't do raids this early in the game's cycle.
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I never understood why people had to rush to end game.  Hardcore, this game????  Well maybe raiding but I haven't found any content I couldn't do alone except as an esper and raiding, I don't really care.  Dungeons, yeah, I'll do them but I'll do them with friends so I can have fun.
 
Are the repair costs high, yeah they are, everyone agrees on that.
 
I think Carbine has done an excellent job making a game that everyone can play.  I'm a hardcore player that doesn't enjoy raids.  I do enjoy challenging content and spend a lot of time in one or more difficult MMOs, play this and Elder Scrolls Online.  I came from an easy game SWTOR and was bored by it.  Every time I try to play it, I can't, just too bored. 	
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Any player who played trully hardcore MMORPG (like Eve online or FFXI/everquest back in the day) know that wildstar isn't hardcore at all ( in FFXI, as an example, you had to build optimal 6 players groups in order to level up from level 10 to 75 and could still wipe on a single damn leveling open world monster).
 
Wildstar is wow with artificial tediousness implemented (I won't even say difficult because it isn't) here and there at level 50 (leveling content is fine), and that's why I don't see it succeeding in the long run (difficult content is fine, when it is fun, currently I can't say it is in wildstar).	
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I will never see the endgame raids (at least not until I greatly outlevel them) and I’m fine with that. Back in the days of Vanilla WoW there was something almost mythical about Nax and AQ – you knew that there were only a select few players with the dedication it required to get to those places. It required dedication that I never had, so I never saw them. And in my opinion, that’s the way it should be. Just because you pay a sub it doesn’t mean you’re entitled to be spoon-fed everything in the game – in Wildstar you have to go out and get it, if you’ve got what it takes.
 
WoW has so much to answer for, and I hate that it is so ubiquitous in the genre – it is the Planet Fitness of MMOs.	
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WoW has so much to answer for, and I hate that it is so ubiquitous in the genre – it is the Planet Fitness of MMOs.
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Finally.....
 
I AM THE 1%!
 
screw the rest of you *cupcake*ers
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I believe you are pretty much right, even though often I'll only play like 1-2 hours a day, not because I don't have more spare time, but I get bored out of mind, because when you hit 50 your choices get limited hard.
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Hardcore players raid. Hardcore players progress. Hardcore players get burnt out quickly. Seen it 100 times previously. What will happen if these players take a break from playing? Will the game be set on hold waiting for them to return? I don't think so. If half of the "niche" players takes a break will the game survive? Unlikely but I hope so.
 
It's still a business after all. They need something to keep players playing (softcore, casuals and the like).
 
Maybe a ten man raid for the not so hardcore? Same difficulty, same attunement. Just fewer players. Those who want to raid the 10 man can do so at their leisurely time. 	
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Easy Mode Hard Mode, 5 Man 10 Man 15 Man 25 Man Closed Instance With locksouts. Closed Controlled Pvp
 
 
All built for whiners and people who suck and hate getting rolled.
 
 
there used to be Open World pvp amass..there used to be 1 Mode, deal with it or go solo.
 
All of these requests by complainers have flourished things like
 
An Abundance of housing items so much I vendor them without a second though, I can't recall the last time I was at my skypad...why? who cares...
 
Do you're dailies little johnny and we promise you if you save up your weekly allowance you can buy a new toy! No Random Drops farming rare mobs with people chillin out in the world fighting over camps
getting in line to be in that group that would invite you because you played your class well.
 
tethered mobs, aggroed too many? don't worry they're not that mad at you they will go home!!
 
 
 
I have Zero, ZERO Reason to go outside of Thayd, who would? Press a button and POOF I magically appear in a battleground!
 
How did I get here? I dunno screen changed and bam! NO WAY Theres 19 other people here too!! hmm
 
I recall 20 minute boat rides and running accrossed vast lands finding rare mobs 60 levels below me that had a possibility of dropping some clicky that I could use forever, got those now? Nope...
 
here I sit in Thayd, on a pvp server where pvp doesn't happen. I wasn't attacked once in 50 levels of questing, people just ran right past me, blew my mind.
 
There is nothing for people except closed dungeons, with lockout timers, dungeons with guaranteed nameds in specific spots that don't even guarantee drops...
 
is so gimmicky .
 
Attunement to raid and as I've said, sitting in Thayd.
 
I can't say enough about this game negatively..
 
to see how we are at this point in MMOs..
 
for 7 weeks now I've been staring at my factions pvp vendor and AH/Comm Exchange.
 
For all of you that say this game is so great, open your eyes and honestly admit how small this game is, how horribly lacking of sizeable zones that you can pretty much see from one end to the other.
 
How unrewarding dailies and regular mob encounters are, if a skyhouse is the big biz too you I have to say I'm sorry if this is your first MMO, I'm very sorry if WoW was your first MMO...
 
Becayse MMOs were SO MUCH BETTER BEFORE WoW, WoW marketed people they didn't market a good product they shit out stats and boosted HP on mobs and players../yawn
 
Marketed people with TCGs and cash shop mounts ETC everything about an MMO they sucked out and charged MMO'rs one way or another.
 
One of the Biggest slaps in the face ever was the ever horribly unreward achievments, such a false sense of accomplishment for a highlighted bar in a tab, and maybe the occasional 100th mount that does absolutely nothing but work towards highlighting another tab...and people fed into this and ate it up while they just kept spewing out shit like that and subtracting from the rest of the game.
 
WAKE UP, THIS IS NOT MMOing, This is marketing.
 
Lol, and carbine failed.
 
p.s. 11 days till sub runs out. I wonder if I'll make it to those 11 days without them returning my items from my compromised account, or will they mail me after my sub runs out. funny to see.	
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Wildstar in one picture:
 
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Alright folks this thread has veered off topic for a bit now and we already have threads here in general discussing the exact same things, so I'm going to lock it. Please remember to stay on topic and constructive in replies, we appreciate the feedback and discussions. 
 
- Team WildStar 	
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