Sapieha, The Indolent

Sapieha, the Indolent, better known as Sloth, is a DLC character in Dissidia Calamitas Infinita, originating from Twilight Crystal 2. As one of Mother's Children of Sin, he was born into a prestigious and powerful family that he carelessly discarded for a life on the streets. When faced with ruin on the battlefield and sure condemnation due to neglect of duty, he opted to fake his own death. The charade he escaped into was short-lived, however, as he fell prey to his own paranoia and neglect. Now revived by Mother, he adopts a third life, one that may achieve higher purpose than the others...
==Appearance==
Not much of Sloth's physical appearance is distinguishable behind his clothing, other than his average height and fair skin. Most of his head and face is covered with a multi-perforated mask connected to a black and blue cloth turban. His jackcoat is navy blue with silver embellishments worn over a light blue undershirt, and he wears a pair of faded blue and brown breeches.
==Gallery==
;Alts
Left to right: Default, Shadow Clone, Paschal, Crystallized, Canti, Beat.
==Story==
<tabber>
7th Cycle=
Brought into Sundry by Genesis, Sloth and the other Children of Sin are immediately made aware of their purpose as Mother's spies within the Ragnarok's and Eris's ranks. Sloth, along with Envy and Greed, is selected to masquerade as a Warrior of Twilight, gleaning from their "allies" any knowledge about Genesis or possible ways to free him. Characteristically, Sloth is content to remain detached from any of the plots of his fellow warriors, picking out spots where he can sneak a couple hours of sleep in. As such, he becomes somewhat of an accidental expert on the hidden corners of the world, and at eavesdropping in the shadows.
|-|
8th Cycle=
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9th Cycle=
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10th Cycle=
|-|
11th Cycle=
</tabber>
==Battle==
__NOTOC__
SlothShadowmask – That's not the real me.
----
Sloth manipulates shadow clones to great effect in battle, affording him superior safety and tricky positioning. His actual attacks are not very powerful and rather slow to execute, but have the possibility to be executed from both himself and his clones. Through the use of three different forms - Melaskiá, Microskiá, and Polyskiá, Sloth is able to specialize in a particular fighting style. Melaskiá emphasizes heavier shadow attacks, with lesser involvement from clones than other styles. Microskia concentrates on movement between clones, with tricky attacks that reward precise blocking. Polyskiá focuses on shadow clone generation and rewards intelligent clone positioning with amplified attacks.
Styles can be changed at will with the L and R buttons. Two clones can be present on the field at once, one generated on the ground and one generated aerially.
===Bravery Attacks===
====All Styles====
Move 	Type 	CP (Mastered) 	AP 	Priority 	Effect 	Damage type 	Obtained
Backslash (ground)	Ground 	 	 	 	 	 	
Backslash (ground)	Sloth cuts forward with the bladed edge of his swords. Can chain twice without hitting. 	Sloth cuts forward with the bladed edge of his swords. Can chain twice without hitting. 	Sloth cuts forward with the bladed edge of his swords. Can chain twice without hitting. 	Sloth cuts forward with the bladed edge of his swords. Can chain twice without hitting. 	Sloth cuts forward with the bladed edge of his swords. Can chain twice without hitting. 	Sloth cuts forward with the bladed edge of his swords. Can chain twice without hitting. 	Sloth cuts forward with the bladed edge of his swords. Can chain twice without hitting.
Whiplash (ground) 	Ground 	 	 	 	 	 	
Whiplash (ground) 	Sloth combines his swords by their hooks and swings one outward, snapping the second sword such that it cuts at the opponent with the dagger on its hilt.	Sloth combines his swords by their hooks and swings one outward, snapping the second sword such that it cuts at the opponent with the dagger on its hilt.	Sloth combines his swords by their hooks and swings one outward, snapping the second sword such that it cuts at the opponent with the dagger on its hilt.	Sloth combines his swords by their hooks and swings one outward, snapping the second sword such that it cuts at the opponent with the dagger on its hilt.	Sloth combines his swords by their hooks and swings one outward, snapping the second sword such that it cuts at the opponent with the dagger on its hilt.	Sloth combines his swords by their hooks and swings one outward, snapping the second sword such that it cuts at the opponent with the dagger on its hilt.	Sloth combines his swords by their hooks and swings one outward, snapping the second sword such that it cuts at the opponent with the dagger on its hilt.
Backslash (aerial)	Aerial 	 	 	 	 	 	
Backslash (aerial)	Sloth cuts forward with the bladed edge of his swords. Can chain twice without hitting. 	Sloth cuts forward with the bladed edge of his swords. Can chain twice without hitting. 	Sloth cuts forward with the bladed edge of his swords. Can chain twice without hitting. 	Sloth cuts forward with the bladed edge of his swords. Can chain twice without hitting. 	Sloth cuts forward with the bladed edge of his swords. Can chain twice without hitting. 	Sloth cuts forward with the bladed edge of his swords. Can chain twice without hitting. 	Sloth cuts forward with the bladed edge of his swords. Can chain twice without hitting.
Whiplash (aerial) 	Aerial 	 	 	 	 	 	
Whiplash (aerial) 	Sloth combines his swords by their hooks and swings one outward, snapping the second sword such that it cuts at the opponent with the dagger on its hilt.	Sloth combines his swords by their hooks and swings one outward, snapping the second sword such that it cuts at the opponent with the dagger on its hilt.	Sloth combines his swords by their hooks and swings one outward, snapping the second sword such that it cuts at the opponent with the dagger on its hilt.	Sloth combines his swords by their hooks and swings one outward, snapping the second sword such that it cuts at the opponent with the dagger on its hilt.	Sloth combines his swords by their hooks and swings one outward, snapping the second sword such that it cuts at the opponent with the dagger on its hilt.	Sloth combines his swords by their hooks and swings one outward, snapping the second sword such that it cuts at the opponent with the dagger on its hilt.	Sloth combines his swords by their hooks and swings one outward, snapping the second sword such that it cuts at the opponent with the dagger on its hilt.
====Melaskiá====
Move 	Type 	CP (Mastered) 	AP 	Priority 	Effect 	Damage type 	Obtained
Dark Conductor	Ground 	 	 	 	 	 	
Dark Conductor	Sloth frames his hook swords together in a cross, creating a spark of shadow that he fires at the opponent. It moves slowly, but homes and lasts for 8 seconds. All clones create a shadow spark that remains immobile in front of them for 8 seconds.	Sloth frames his hook swords together in a cross, creating a spark of shadow that he fires at the opponent. It moves slowly, but homes and lasts for 8 seconds. All clones create a shadow spark that remains immobile in front of them for 8 seconds.	Sloth frames his hook swords together in a cross, creating a spark of shadow that he fires at the opponent. It moves slowly, but homes and lasts for 8 seconds. All clones create a shadow spark that remains immobile in front of them for 8 seconds.	Sloth frames his hook swords together in a cross, creating a spark of shadow that he fires at the opponent. It moves slowly, but homes and lasts for 8 seconds. All clones create a shadow spark that remains immobile in front of them for 8 seconds.	Sloth frames his hook swords together in a cross, creating a spark of shadow that he fires at the opponent. It moves slowly, but homes and lasts for 8 seconds. All clones create a shadow spark that remains immobile in front of them for 8 seconds.	Sloth frames his hook swords together in a cross, creating a spark of shadow that he fires at the opponent. It moves slowly, but homes and lasts for 8 seconds. All clones create a shadow spark that remains immobile in front of them for 8 seconds.	Sloth frames his hook swords together in a cross, creating a spark of shadow that he fires at the opponent. It moves slowly, but homes and lasts for 8 seconds. All clones create a shadow spark that remains immobile in front of them for 8 seconds.
Eclipse 	Aerial 	 	 	 	 	 	
Eclipse 	Sloth spins and slashes down in a 360 degree angle, launching a wheel of shadow that races straight at the opponent. All clones perform the spin, but their shadow wheels travel a very short amount of distance before fizzling. 	Sloth spins and slashes down in a 360 degree angle, launching a wheel of shadow that races straight at the opponent. All clones perform the spin, but their shadow wheels travel a very short amount of distance before fizzling. 	Sloth spins and slashes down in a 360 degree angle, launching a wheel of shadow that races straight at the opponent. All clones perform the spin, but their shadow wheels travel a very short amount of distance before fizzling. 	Sloth spins and slashes down in a 360 degree angle, launching a wheel of shadow that races straight at the opponent. All clones perform the spin, but their shadow wheels travel a very short amount of distance before fizzling. 	Sloth spins and slashes down in a 360 degree angle, launching a wheel of shadow that races straight at the opponent. All clones perform the spin, but their shadow wheels travel a very short amount of distance before fizzling. 	Sloth spins and slashes down in a 360 degree angle, launching a wheel of shadow that races straight at the opponent. All clones perform the spin, but their shadow wheels travel a very short amount of distance before fizzling. 	Sloth spins and slashes down in a 360 degree angle, launching a wheel of shadow that races straight at the opponent. All clones perform the spin, but their shadow wheels travel a very short amount of distance before fizzling.
====Microskiá====
Move 	Type 	CP (Mastered)	AP	Priority	Effect	Damage type	Obtained
Gambit (ground) 	Ground	 	 	 	 	 	
Gambit (ground) 	Sloth makes a lazy feint, then acts depending on the button input:
* : Remains in place.
*↓ + : Switches position with ground clone.
*↑ + : Switches position with aerial clone.
Immediately after button input (which has a grace period of 2 seconds), Sloth and his clones block with their swords. If Sloth himself successfully blocks, the enemy is staggered, while Sloth laughs at them and then performs a vicious stab with both hilts of his swords. If a clone blocks, the enemy is simply staggered, while Sloth is free to perform any movement. If the block is missed, there is an appreciable gap in which Sloth lets down his guard and is vulnerable.
Can be canceled into Nightfall after position is decided via button input.	Sloth makes a lazy feint, then acts depending on the button input:
* : Remains in place.
*↓ + : Switches position with ground clone.
*↑ + : Switches position with aerial clone.
Immediately after button input (which has a grace period of 2 seconds), Sloth and his clones block with their swords. If Sloth himself successfully blocks, the enemy is staggered, while Sloth laughs at them and then performs a vicious stab with both hilts of his swords. If a clone blocks, the enemy is simply staggered, while Sloth is free to perform any movement. If the block is missed, there is an appreciable gap in which Sloth lets down his guard and is vulnerable.
Can be canceled into Nightfall after position is decided via button input.	Sloth makes a lazy feint, then acts depending on the button input:
* : Remains in place.
*↓ + : Switches position with ground clone.
*↑ + : Switches position with aerial clone.
Immediately after button input (which has a grace period of 2 seconds), Sloth and his clones block with their swords. If Sloth himself successfully blocks, the enemy is staggered, while Sloth laughs at them and then performs a vicious stab with both hilts of his swords. If a clone blocks, the enemy is simply staggered, while Sloth is free to perform any movement. If the block is missed, there is an appreciable gap in which Sloth lets down his guard and is vulnerable.
Can be canceled into Nightfall after position is decided via button input.	Sloth makes a lazy feint, then acts depending on the button input:
* : Remains in place.
*↓ + : Switches position with ground clone.
*↑ + : Switches position with aerial clone.
Immediately after button input (which has a grace period of 2 seconds), Sloth and his clones block with their swords. If Sloth himself successfully blocks, the enemy is staggered, while Sloth laughs at them and then performs a vicious stab with both hilts of his swords. If a clone blocks, the enemy is simply staggered, while Sloth is free to perform any movement. If the block is missed, there is an appreciable gap in which Sloth lets down his guard and is vulnerable.
Can be canceled into Nightfall after position is decided via button input.	Sloth makes a lazy feint, then acts depending on the button input:
* : Remains in place.
*↓ + : Switches position with ground clone.
*↑ + : Switches position with aerial clone.
Immediately after button input (which has a grace period of 2 seconds), Sloth and his clones block with their swords. If Sloth himself successfully blocks, the enemy is staggered, while Sloth laughs at them and then performs a vicious stab with both hilts of his swords. If a clone blocks, the enemy is simply staggered, while Sloth is free to perform any movement. If the block is missed, there is an appreciable gap in which Sloth lets down his guard and is vulnerable.
Can be canceled into Nightfall after position is decided via button input.	Sloth makes a lazy feint, then acts depending on the button input:
* : Remains in place.
*↓ + : Switches position with ground clone.
*↑ + : Switches position with aerial clone.
Immediately after button input (which has a grace period of 2 seconds), Sloth and his clones block with their swords. If Sloth himself successfully blocks, the enemy is staggered, while Sloth laughs at them and then performs a vicious stab with both hilts of his swords. If a clone blocks, the enemy is simply staggered, while Sloth is free to perform any movement. If the block is missed, there is an appreciable gap in which Sloth lets down his guard and is vulnerable.
Can be canceled into Nightfall after position is decided via button input.	Sloth makes a lazy feint, then acts depending on the button input:
* : Remains in place.
*↓ + : Switches position with ground clone.
*↑ + : Switches position with aerial clone.
Immediately after button input (which has a grace period of 2 seconds), Sloth and his clones block with their swords. If Sloth himself successfully blocks, the enemy is staggered, while Sloth laughs at them and then performs a vicious stab with both hilts of his swords. If a clone blocks, the enemy is simply staggered, while Sloth is free to perform any movement. If the block is missed, there is an appreciable gap in which Sloth lets down his guard and is vulnerable.
Can be canceled into Nightfall after position is decided via button input.
Nightfall (ground)	Ground	 	 	 	 	 	
Nightfall (ground)	Sloth makes a lazy feint, then acts depending on the button input:
* : Remains in place.
*↓ + : Switches position with ground clone.
*↑ + : Switches position with aerial clone.
Immediately after button input (which has a grace period of 2 seconds), Sloth and his clones slash forward in an arc of shadow with both their swords.
Can be canceled into Gambit after position is decided via button input.	Sloth makes a lazy feint, then acts depending on the button input:
* : Remains in place.
*↓ + : Switches position with ground clone.
*↑ + : Switches position with aerial clone.
Immediately after button input (which has a grace period of 2 seconds), Sloth and his clones slash forward in an arc of shadow with both their swords.
Can be canceled into Gambit after position is decided via button input.	Sloth makes a lazy feint, then acts depending on the button input:
* : Remains in place.
*↓ + : Switches position with ground clone.
*↑ + : Switches position with aerial clone.
Immediately after button input (which has a grace period of 2 seconds), Sloth and his clones slash forward in an arc of shadow with both their swords.
Can be canceled into Gambit after position is decided via button input.	Sloth makes a lazy feint, then acts depending on the button input:
* : Remains in place.
*↓ + : Switches position with ground clone.
*↑ + : Switches position with aerial clone.
Immediately after button input (which has a grace period of 2 seconds), Sloth and his clones slash forward in an arc of shadow with both their swords.
Can be canceled into Gambit after position is decided via button input.	Sloth makes a lazy feint, then acts depending on the button input:
* : Remains in place.
*↓ + : Switches position with ground clone.
*↑ + : Switches position with aerial clone.
Immediately after button input (which has a grace period of 2 seconds), Sloth and his clones slash forward in an arc of shadow with both their swords.
Can be canceled into Gambit after position is decided via button input.	Sloth makes a lazy feint, then acts depending on the button input:
* : Remains in place.
*↓ + : Switches position with ground clone.
*↑ + : Switches position with aerial clone.
Immediately after button input (which has a grace period of 2 seconds), Sloth and his clones slash forward in an arc of shadow with both their swords.
Can be canceled into Gambit after position is decided via button input.	Sloth makes a lazy feint, then acts depending on the button input:
* : Remains in place.
*↓ + : Switches position with ground clone.
*↑ + : Switches position with aerial clone.
Immediately after button input (which has a grace period of 2 seconds), Sloth and his clones slash forward in an arc of shadow with both their swords.
Can be canceled into Gambit after position is decided via button input.
Gambit (aerial) 	Aerial	 	 	 	 	 	
Gambit (aerial) 	Sloth makes a lazy feint, then acts depending on the button input:
* : Remains in place.
*↓ + : Switches position with ground clone.
*↑ + : Switches position with aerial clone.
Immediately after button input (which has a grace period of 2 seconds), Sloth and his clones block with their swords. If Sloth himself successfully blocks, the enemy is staggered, while Sloth laughs at them and then performs a vicious stab with both hilts of his swords. If a clone blocks, the enemy is simply staggered, while Sloth is free to perform any movement. If the block is missed, there is an appreciable gap in which Sloth lets down his guard and is vulnerable.
Can be canceled into Nightfall after position is decided via button input.	Sloth makes a lazy feint, then acts depending on the button input:
* : Remains in place.
*↓ + : Switches position with ground clone.
*↑ + : Switches position with aerial clone.
Immediately after button input (which has a grace period of 2 seconds), Sloth and his clones block with their swords. If Sloth himself successfully blocks, the enemy is staggered, while Sloth laughs at them and then performs a vicious stab with both hilts of his swords. If a clone blocks, the enemy is simply staggered, while Sloth is free to perform any movement. If the block is missed, there is an appreciable gap in which Sloth lets down his guard and is vulnerable.
Can be canceled into Nightfall after position is decided via button input.	Sloth makes a lazy feint, then acts depending on the button input:
* : Remains in place.
*↓ + : Switches position with ground clone.
*↑ + : Switches position with aerial clone.
Immediately after button input (which has a grace period of 2 seconds), Sloth and his clones block with their swords. If Sloth himself successfully blocks, the enemy is staggered, while Sloth laughs at them and then performs a vicious stab with both hilts of his swords. If a clone blocks, the enemy is simply staggered, while Sloth is free to perform any movement. If the block is missed, there is an appreciable gap in which Sloth lets down his guard and is vulnerable.
Can be canceled into Nightfall after position is decided via button input.	Sloth makes a lazy feint, then acts depending on the button input:
* : Remains in place.
*↓ + : Switches position with ground clone.
*↑ + : Switches position with aerial clone.
Immediately after button input (which has a grace period of 2 seconds), Sloth and his clones block with their swords. If Sloth himself successfully blocks, the enemy is staggered, while Sloth laughs at them and then performs a vicious stab with both hilts of his swords. If a clone blocks, the enemy is simply staggered, while Sloth is free to perform any movement. If the block is missed, there is an appreciable gap in which Sloth lets down his guard and is vulnerable.
Can be canceled into Nightfall after position is decided via button input.	Sloth makes a lazy feint, then acts depending on the button input:
* : Remains in place.
*↓ + : Switches position with ground clone.
*↑ + : Switches position with aerial clone.
Immediately after button input (which has a grace period of 2 seconds), Sloth and his clones block with their swords. If Sloth himself successfully blocks, the enemy is staggered, while Sloth laughs at them and then performs a vicious stab with both hilts of his swords. If a clone blocks, the enemy is simply staggered, while Sloth is free to perform any movement. If the block is missed, there is an appreciable gap in which Sloth lets down his guard and is vulnerable.
Can be canceled into Nightfall after position is decided via button input.	Sloth makes a lazy feint, then acts depending on the button input:
* : Remains in place.
*↓ + : Switches position with ground clone.
*↑ + : Switches position with aerial clone.
Immediately after button input (which has a grace period of 2 seconds), Sloth and his clones block with their swords. If Sloth himself successfully blocks, the enemy is staggered, while Sloth laughs at them and then performs a vicious stab with both hilts of his swords. If a clone blocks, the enemy is simply staggered, while Sloth is free to perform any movement. If the block is missed, there is an appreciable gap in which Sloth lets down his guard and is vulnerable.
Can be canceled into Nightfall after position is decided via button input.	Sloth makes a lazy feint, then acts depending on the button input:
* : Remains in place.
*↓ + : Switches position with ground clone.
*↑ + : Switches position with aerial clone.
Immediately after button input (which has a grace period of 2 seconds), Sloth and his clones block with their swords. If Sloth himself successfully blocks, the enemy is staggered, while Sloth laughs at them and then performs a vicious stab with both hilts of his swords. If a clone blocks, the enemy is simply staggered, while Sloth is free to perform any movement. If the block is missed, there is an appreciable gap in which Sloth lets down his guard and is vulnerable.
Can be canceled into Nightfall after position is decided via button input.
Nightfall (aerial)	Aerial	 	 	 	 	 	
Nightfall (aerial)	Sloth makes a lazy feint, then acts depending on the button input:
* : Remains in place.
*↓ + : Switches position with ground clone.
*↑ + : Switches position with aerial clone.
Immediately after button input (which has a grace period of 2 seconds), Sloth and his clones slash forward in an arc of shadow with both their swords.
Can be canceled into Gambit after position is decided via button input.	Sloth makes a lazy feint, then acts depending on the button input:
* : Remains in place.
*↓ + : Switches position with ground clone.
*↑ + : Switches position with aerial clone.
Immediately after button input (which has a grace period of 2 seconds), Sloth and his clones slash forward in an arc of shadow with both their swords.
Can be canceled into Gambit after position is decided via button input.	Sloth makes a lazy feint, then acts depending on the button input:
* : Remains in place.
*↓ + : Switches position with ground clone.
*↑ + : Switches position with aerial clone.
Immediately after button input (which has a grace period of 2 seconds), Sloth and his clones slash forward in an arc of shadow with both their swords.
Can be canceled into Gambit after position is decided via button input.	Sloth makes a lazy feint, then acts depending on the button input:
* : Remains in place.
*↓ + : Switches position with ground clone.
*↑ + : Switches position with aerial clone.
Immediately after button input (which has a grace period of 2 seconds), Sloth and his clones slash forward in an arc of shadow with both their swords.
Can be canceled into Gambit after position is decided via button input.	Sloth makes a lazy feint, then acts depending on the button input:
* : Remains in place.
*↓ + : Switches position with ground clone.
*↑ + : Switches position with aerial clone.
Immediately after button input (which has a grace period of 2 seconds), Sloth and his clones slash forward in an arc of shadow with both their swords.
Can be canceled into Gambit after position is decided via button input.	Sloth makes a lazy feint, then acts depending on the button input:
* : Remains in place.
*↓ + : Switches position with ground clone.
*↑ + : Switches position with aerial clone.
Immediately after button input (which has a grace period of 2 seconds), Sloth and his clones slash forward in an arc of shadow with both their swords.
Can be canceled into Gambit after position is decided via button input.	Sloth makes a lazy feint, then acts depending on the button input:
* : Remains in place.
*↓ + : Switches position with ground clone.
*↑ + : Switches position with aerial clone.
Immediately after button input (which has a grace period of 2 seconds), Sloth and his clones slash forward in an arc of shadow with both their swords.
Can be canceled into Gambit after position is decided via button input.
====Polyskiá====
Move 	Type 	CP (Mastered) 	AP 	Priority 	Effect 	Damage type 	Obtained
Abyssal Mirror (ground)	Ground 	 	 	 	 	 	
Abyssal Mirror (ground)	Sloth disappears in a cloud of smoke and summons a clone, which arrives in a burst of shadow. Sloth reappears just behind the clone a second later, granting him a small window of invulnerability. The clone remains in place for 30 seconds unless this attack is repeated or Sloth switches positions with it via Gambit or Nightfall.	Sloth disappears in a cloud of smoke and summons a clone, which arrives in a burst of shadow. Sloth reappears just behind the clone a second later, granting him a small window of invulnerability. The clone remains in place for 30 seconds unless this attack is repeated or Sloth switches positions with it via Gambit or Nightfall.	Sloth disappears in a cloud of smoke and summons a clone, which arrives in a burst of shadow. Sloth reappears just behind the clone a second later, granting him a small window of invulnerability. The clone remains in place for 30 seconds unless this attack is repeated or Sloth switches positions with it via Gambit or Nightfall.	Sloth disappears in a cloud of smoke and summons a clone, which arrives in a burst of shadow. Sloth reappears just behind the clone a second later, granting him a small window of invulnerability. The clone remains in place for 30 seconds unless this attack is repeated or Sloth switches positions with it via Gambit or Nightfall.	Sloth disappears in a cloud of smoke and summons a clone, which arrives in a burst of shadow. Sloth reappears just behind the clone a second later, granting him a small window of invulnerability. The clone remains in place for 30 seconds unless this attack is repeated or Sloth switches positions with it via Gambit or Nightfall.	Sloth disappears in a cloud of smoke and summons a clone, which arrives in a burst of shadow. Sloth reappears just behind the clone a second later, granting him a small window of invulnerability. The clone remains in place for 30 seconds unless this attack is repeated or Sloth switches positions with it via Gambit or Nightfall.	Sloth disappears in a cloud of smoke and summons a clone, which arrives in a burst of shadow. Sloth reappears just behind the clone a second later, granting him a small window of invulnerability. The clone remains in place for 30 seconds unless this attack is repeated or Sloth switches positions with it via Gambit or Nightfall.
Abyssal Veil (ground) 	Ground 	 	 	 	 	 	
Abyssal Veil (ground) 	A cylindrical vortex of dark energy fires in front of Sloth. If it passes through a clone, a vertical vortex of energy manifests around that clone. 	A cylindrical vortex of dark energy fires in front of Sloth. If it passes through a clone, a vertical vortex of energy manifests around that clone. 	A cylindrical vortex of dark energy fires in front of Sloth. If it passes through a clone, a vertical vortex of energy manifests around that clone. 	A cylindrical vortex of dark energy fires in front of Sloth. If it passes through a clone, a vertical vortex of energy manifests around that clone. 	A cylindrical vortex of dark energy fires in front of Sloth. If it passes through a clone, a vertical vortex of energy manifests around that clone. 	A cylindrical vortex of dark energy fires in front of Sloth. If it passes through a clone, a vertical vortex of energy manifests around that clone. 	A cylindrical vortex of dark energy fires in front of Sloth. If it passes through a clone, a vertical vortex of energy manifests around that clone.
Abyssal Mirror (aerial)	Aerial 	 	 	 	 	 	
Abyssal Mirror (aerial)	Sloth disappears in a cloud of smoke and summons a clone, which arrives in a burst of shadow. Sloth reappears just behind the clone a second later, granting him a small window of invulnerability. The clone remains in place for 30 seconds unless this attack is repeated or Sloth switches positions with it via Gambit or Nightfall.	Sloth disappears in a cloud of smoke and summons a clone, which arrives in a burst of shadow. Sloth reappears just behind the clone a second later, granting him a small window of invulnerability. The clone remains in place for 30 seconds unless this attack is repeated or Sloth switches positions with it via Gambit or Nightfall.	Sloth disappears in a cloud of smoke and summons a clone, which arrives in a burst of shadow. Sloth reappears just behind the clone a second later, granting him a small window of invulnerability. The clone remains in place for 30 seconds unless this attack is repeated or Sloth switches positions with it via Gambit or Nightfall.	Sloth disappears in a cloud of smoke and summons a clone, which arrives in a burst of shadow. Sloth reappears just behind the clone a second later, granting him a small window of invulnerability. The clone remains in place for 30 seconds unless this attack is repeated or Sloth switches positions with it via Gambit or Nightfall.	Sloth disappears in a cloud of smoke and summons a clone, which arrives in a burst of shadow. Sloth reappears just behind the clone a second later, granting him a small window of invulnerability. The clone remains in place for 30 seconds unless this attack is repeated or Sloth switches positions with it via Gambit or Nightfall.	Sloth disappears in a cloud of smoke and summons a clone, which arrives in a burst of shadow. Sloth reappears just behind the clone a second later, granting him a small window of invulnerability. The clone remains in place for 30 seconds unless this attack is repeated or Sloth switches positions with it via Gambit or Nightfall.	Sloth disappears in a cloud of smoke and summons a clone, which arrives in a burst of shadow. Sloth reappears just behind the clone a second later, granting him a small window of invulnerability. The clone remains in place for 30 seconds unless this attack is repeated or Sloth switches positions with it via Gambit or Nightfall.
Abyssal Veil (aerial) 	Aerial 	 	 	 	 	 	
Abyssal Veil (aerial) 	A cylindrical vortex of dark energy fires in front of Sloth. If it passes through a clone, a vertical vortex of energy manifests around that clone. 	A cylindrical vortex of dark energy fires in front of Sloth. If it passes through a clone, a vertical vortex of energy manifests around that clone. 	A cylindrical vortex of dark energy fires in front of Sloth. If it passes through a clone, a vertical vortex of energy manifests around that clone. 	A cylindrical vortex of dark energy fires in front of Sloth. If it passes through a clone, a vertical vortex of energy manifests around that clone. 	A cylindrical vortex of dark energy fires in front of Sloth. If it passes through a clone, a vertical vortex of energy manifests around that clone. 	A cylindrical vortex of dark energy fires in front of Sloth. If it passes through a clone, a vertical vortex of energy manifests around that clone. 	A cylindrical vortex of dark energy fires in front of Sloth. If it passes through a clone, a vertical vortex of energy manifests around that clone.
===HP Attacks===
Move 	Type 	CP (Mastered) 	AP 	Priority 	Effect 	Damage type 	Obtained
Riptide (ground)	Ground 	 	 	 	 	 	
Riptide (ground)	Sloth dashes at the enemy in a wave of darkness. Holding the button input extends the duration and distance of the dash, but also the recovery time needed after the move is finished.	Sloth dashes at the enemy in a wave of darkness. Holding the button input extends the duration and distance of the dash, but also the recovery time needed after the move is finished.	Sloth dashes at the enemy in a wave of darkness. Holding the button input extends the duration and distance of the dash, but also the recovery time needed after the move is finished.	Sloth dashes at the enemy in a wave of darkness. Holding the button input extends the duration and distance of the dash, but also the recovery time needed after the move is finished.	Sloth dashes at the enemy in a wave of darkness. Holding the button input extends the duration and distance of the dash, but also the recovery time needed after the move is finished.	Sloth dashes at the enemy in a wave of darkness. Holding the button input extends the duration and distance of the dash, but also the recovery time needed after the move is finished.	Sloth dashes at the enemy in a wave of darkness. Holding the button input extends the duration and distance of the dash, but also the recovery time needed after the move is finished.
Benthic Slash 	Ground 	 	 	 	 	 	
Benthic Slash 	Sloth executes a low sword sweep, creating a wall of shadow that moves slowly forward. 	Sloth executes a low sword sweep, creating a wall of shadow that moves slowly forward. 	Sloth executes a low sword sweep, creating a wall of shadow that moves slowly forward. 	Sloth executes a low sword sweep, creating a wall of shadow that moves slowly forward. 	Sloth executes a low sword sweep, creating a wall of shadow that moves slowly forward. 	Sloth executes a low sword sweep, creating a wall of shadow that moves slowly forward. 	Sloth executes a low sword sweep, creating a wall of shadow that moves slowly forward.
Riptide (aerial)	Aerial 	 	 	 	 	 	
Riptide (aerial)	Sloth dashes at the enemy in a wave of darkness. Holding the button input extends the duration and distance of the dash, but also the recovery time needed after the move is finished.	Sloth dashes at the enemy in a wave of darkness. Holding the button input extends the duration and distance of the dash, but also the recovery time needed after the move is finished.	Sloth dashes at the enemy in a wave of darkness. Holding the button input extends the duration and distance of the dash, but also the recovery time needed after the move is finished.	Sloth dashes at the enemy in a wave of darkness. Holding the button input extends the duration and distance of the dash, but also the recovery time needed after the move is finished.	Sloth dashes at the enemy in a wave of darkness. Holding the button input extends the duration and distance of the dash, but also the recovery time needed after the move is finished.	Sloth dashes at the enemy in a wave of darkness. Holding the button input extends the duration and distance of the dash, but also the recovery time needed after the move is finished.	Sloth dashes at the enemy in a wave of darkness. Holding the button input extends the duration and distance of the dash, but also the recovery time needed after the move is finished.
Pelagic Slash 	Aerial 	 	 	 	 	 	
Pelagic Slash 	Sloth executes a three-swing combo, slashing with each sword once and then combining them at the hook in a final sweeping attack. 	Sloth executes a three-swing combo, slashing with each sword once and then combining them at the hook in a final sweeping attack. 	Sloth executes a three-swing combo, slashing with each sword once and then combining them at the hook in a final sweeping attack. 	Sloth executes a three-swing combo, slashing with each sword once and then combining them at the hook in a final sweeping attack. 	Sloth executes a three-swing combo, slashing with each sword once and then combining them at the hook in a final sweeping attack. 	Sloth executes a three-swing combo, slashing with each sword once and then combining them at the hook in a final sweeping attack. 	Sloth executes a three-swing combo, slashing with each sword once and then combining them at the hook in a final sweeping attack.
===Brave to HP Attack===
Move 	Chains from 	CP (Mastered) 	AP 	Priority 	Effect 	Damage type 	Obtained
Abeyance 	Backslash 	 	 	 	 	 	
Abeyance 	Sloth turns his swords and snares the enemy with their hooks, rendering both of them immobile. Sloth's clones then fire shadow copies of their swords at the enemy. A final slash from Sloth himself is delivered at the end of the attack, with additional damage if the clone swords hit. 	Sloth turns his swords and snares the enemy with their hooks, rendering both of them immobile. Sloth's clones then fire shadow copies of their swords at the enemy. A final slash from Sloth himself is delivered at the end of the attack, with additional damage if the clone swords hit. 	Sloth turns his swords and snares the enemy with their hooks, rendering both of them immobile. Sloth's clones then fire shadow copies of their swords at the enemy. A final slash from Sloth himself is delivered at the end of the attack, with additional damage if the clone swords hit. 	Sloth turns his swords and snares the enemy with their hooks, rendering both of them immobile. Sloth's clones then fire shadow copies of their swords at the enemy. A final slash from Sloth himself is delivered at the end of the attack, with additional damage if the clone swords hit. 	Sloth turns his swords and snares the enemy with their hooks, rendering both of them immobile. Sloth's clones then fire shadow copies of their swords at the enemy. A final slash from Sloth himself is delivered at the end of the attack, with additional damage if the clone swords hit. 	Sloth turns his swords and snares the enemy with their hooks, rendering both of them immobile. Sloth's clones then fire shadow copies of their swords at the enemy. A final slash from Sloth himself is delivered at the end of the attack, with additional damage if the clone swords hit. 	Sloth turns his swords and snares the enemy with their hooks, rendering both of them immobile. Sloth's clones then fire shadow copies of their swords at the enemy. A final slash from Sloth himself is delivered at the end of the attack, with additional damage if the clone swords hit.
Shadesleet	Eclipse 	 	 	 	 	 	
Shadesleet	The wheel of shadow splinters and solidifies as it connects with the enemy, before folding back unto itself and piercing them with hundreds of dark icicles. If any other Eclipse wheels are nearby, they splinter and solidify as well, vacuumed into the enemy and dealing additional damage.	The wheel of shadow splinters and solidifies as it connects with the enemy, before folding back unto itself and piercing them with hundreds of dark icicles. If any other Eclipse wheels are nearby, they splinter and solidify as well, vacuumed into the enemy and dealing additional damage.	The wheel of shadow splinters and solidifies as it connects with the enemy, before folding back unto itself and piercing them with hundreds of dark icicles. If any other Eclipse wheels are nearby, they splinter and solidify as well, vacuumed into the enemy and dealing additional damage.	The wheel of shadow splinters and solidifies as it connects with the enemy, before folding back unto itself and piercing them with hundreds of dark icicles. If any other Eclipse wheels are nearby, they splinter and solidify as well, vacuumed into the enemy and dealing additional damage.	The wheel of shadow splinters and solidifies as it connects with the enemy, before folding back unto itself and piercing them with hundreds of dark icicles. If any other Eclipse wheels are nearby, they splinter and solidify as well, vacuumed into the enemy and dealing additional damage.	The wheel of shadow splinters and solidifies as it connects with the enemy, before folding back unto itself and piercing them with hundreds of dark icicles. If any other Eclipse wheels are nearby, they splinter and solidify as well, vacuumed into the enemy and dealing additional damage.	The wheel of shadow splinters and solidifies as it connects with the enemy, before folding back unto itself and piercing them with hundreds of dark icicles. If any other Eclipse wheels are nearby, they splinter and solidify as well, vacuumed into the enemy and dealing additional damage.
==EX Mode==
Sloth's EX Mode is Shelter of Obscurity.
Sloth's EX Burst is Soul Snare.
===Related Accessories===
Accessory 	Description/Effect 	Description/Effect	Acquired
Turquoise Turban	Sloth...? Sure, whatever name works. 	LUK+4 	Shop, Duel Colosseum Lunar Whale Course
Tattered Wallet 	It betrayed you. You're never going back to that life.	LUK+4 	Battlegen from the Sapieha Friend Card
Shadow's Desire 	N/A 	LUK+1 	Battlegen
Shadow's Dream 	N/A 	LUK+2 	Battlegen
Shadow's Hopes 	N/A 	LUK+3 	Battlegen
==Musical Themes==
*Main Theme: Pompeii
*World Map Theme: Yin and Yang
*Dungeon Theme: Mirage 
*Battle: Ice Land
*Boss Battle: Unravel
*Event (Prayer for Sin - April): The Winter
===Rival Battle===
*Vs Ruger: Crystallized
*Vs Enbii Envy: Lost Lingering Dreams, originally Poker Face
*Vs Greed: Lost Realist
*Vs Pride: Sadistic Execution, originally Megalo Strike Back
*Vs Alexandra: Bad Blood
==Quotes==
===Encounter===
*Can you see the real me?
*'Sup? Oh... you want to fight.
*Try wait one sec.
*Huh, shadow's running late...
*...Tomorrow?<BR>— If HP is low
*Come on, I'm busted up already.<BR>— If HP is low
*You got something better to do?<BR>— If opponent is stronger
*Eh, I'll chance em.<BR>— If opponent is stronger
*Just one clone can handle you.<BR>— If opponent is weaker
*This one's in the bag.<BR>— If opponent is weaker	
===Victory===
*Sweeet.
*You can be a chair or something.
*Victory nap time.<BR>— If HP is low
*Damn, I got some dog luck.<BR>— If opponent is stronger
*Heh, small fry.<BR>— If opponent is weaker	
===Defeat===
*Shit...
*No... I don't want to go back...
*Ahhh... I was just joking!<BR>— If opponent is stronger
*For real?<BR>— If opponent is weaker
===Default Specific===
=== Boss Specific ===
*Ragnarok: Probably want to fix the mask, dude. Kind of misses the point.
*Genesis: No revolt here! Live and let live...?	
*Eris: Already got a busty lady telling me what to do, no thanks.
*The Embodiment: Man, that's a really buff clone...	
*Amaterasu: Go back to sleep, bam, problem solved.
===DLC Specific===
===Story Specific===
Category:Characters
Category:Twilight Crystal characters