Sceptile (Pokkén Tournament)

Sceptile is a playable Speed-style Pokémon in the Wii U and arcade versions of Pokkén Tournament and Pokkén Tournament DX.
==Move List==
Default Input 	Name 	Description 	Damage 	Move Type
Y (Field Phase) 	Ranged Attack 	Sceptile throws out two shuriken-like leaf discs that move in arcs away from each other. Holding Y will make the discs hover in place for a while. Inputting a direction and R during this move causes Sceptile to dash step. 	40 	Normal
Side+Y (Field Phase) 	Side Ranged Attack 	Sceptile zooms to the side while throwing out a ball of vines that becomes a circular zone of plants that slowly turn pink before exploding with a wisp of pink energy upon contact with the ground. This move stuns opponents, the explosion lowers opponents' Defense, and the trajectory can be changed by holding Y. 	21 	Normal
Forward+Y (Field Phase) 	Forward Ranged Attack 	Sceptile does a flip kick, sending out a green vertical shockwave. 	61 	Normal
Backward+Y (Field Phase) 	Backward Ranged Attack 	Sceptile gets down on all fours and eight plants grow out of the ground around him. Rainbow lights move towards the top of each plant before flowing into Sceptile, with the plants disappearing. Recovers 30 HP and increases the Synergy Gauge a little. Inputting a direction and R during this move causes Sceptile to dash step. 	82-142 	Normal
Y (Midair) (Field Phase) 	Jumping Ranged Attack 	Sceptile throws a whirlwind of leaves diagonally downward. This move may also have the whirlwind turn red and shoot out six leaves if enough time passes. 	5 	Normal
X, X, X (Field Phase) 	Homing Attack 	Sceptile runs towards his opponent and claws at them with his left hand on the first X press, kicks them on the second, and does a spinning kick on the third. This move causes a Phase Shift if it hits and the third X press can be charged to negate blocks and counters. 	105 (Normal), 155 (Charged) 	Normal
X (Midair) 	Jumping Attack (Field Phase)/Midair Strong Attack (Duel Phase)	Sceptile briefly disappears, then reappears while descending with a green slash line in front of him and then cuts. Causes a Phase Shift if it hits in Field Phase. 	73 (Field Phase), 53 (Duel Phase) 	Normal
Y, Y (Duel Phase) 	Weak Attack 	Sceptile claws at his opponent with his right hand on the first Y press and kicks them on the second. The second Y press can be charged to ignore counterattacks. Inputting forwards or backwards and R during this move causes Sceptile to dash step. 	59 (Normal), 113 (Charged) 	Normal
Forward+Y, Y (Duel Phase) 	Forward Weak Attack 	Sceptile jumps forward and strikes his opponent downwards with both hands on the first Y press and upwards on the second Y press. Delaying the second Y press makes this move stronger. 	123 	Normal
Up+Y (Duel Phase) 	High Stance Weak Attack 	Sceptile blows a cloud of purple mist out of his mouth diagonally into the air. This move lowers defense and is effective against airborne opponents. 	53 	Normal
Down+Y (Duel Phase) 	Low Stance Weak Attack 	Sceptile crouches and swipes at his opponent's legs. 	41 	Normal
Y (Midair) (Duel Phase) 	Midair Weak Attack 	Sceptile shoots a vine out of his hand. The trajectory can be changed with directional inputs. 	57 	Normal
X (Duel Phase) 	Strong Attack 	Sceptile strikes the opponent with the back of his right hand. Can be charged to bypass counterattacks. Inputting forwards or backwards and R during this move causes Sceptile to dash step. 	81 (Normal), 91 (Charged) 	Normal
Backward+X (Duel Phase) 	Backward Strong Attack 	Sceptile turns around and swipes at the opponent with his left hand. 	61 	Normal
Up+X (Duel Phase) 	High Stance Strong Attack 	Sceptile jumps, then flips in midair and strikes his opponent with his foot and tail. This move is effective against Grab-type moves. 	73 	Normal
Down+X (Duel Phase) 	Low Stance Strong Attack 	Sceptile does a sliding kick. 	81 	Normal
Y+B 	Grab Attack 	In Field Phase, Sceptile grabs the opponent, turns invisible, reappears in midair, bicycle kicks his opponent before flip-kicking off, and, if this move is performed during Synergy Burst, finishes with Seed Bomb.
In Duel Phase, Sceptile launches his opponent into the air, then strikes them in a zigzag pattern while occasionally disappearing and reappearing and, if this move is performed during Synergy Burst, finishes with a combination of Leaf Storm and launching his tail at his opponent as it spins.	81-120 (Field Phase), 90-149 (Duel Phase)	Grab
X+A 	Counter Attack 	Sceptile roundhouse kicks his opponent. This move can be charged to negate Counter-type moves. 	72 (Normal), 85 (Charged) 	Counter
R (Midair) 	Hang 	Sceptile hangs on a vine in the air for a while. Can transition into midair attacks and drop down by pressing R again. 	N/A 	N/A
A 	Bullet Seed: Preparation 	Sceptile jumps a short distance into the air. Directional inputs move Sceptile and this move can transition into midair attacks. 	N/A 	N/A
A (During Bullet Seed: Preparation) 	Bullet Seed 	Sceptile shoots a line of seeds into the ground in front of him. If they don't make contact with an opponent, they turn into spinning plants that appear briefly and damage opponents on contact. The trajectory can be changed in Field Phase. 	97 	Normal
Forward+A 	Leaf Blade 	Sceptile slashes at the opponent with a green energy sword. This move does more damage if it hits with the edge and it stuns opponents. 	101 	Counter
Backward+A 	Detect 	Sceptile poses, then, if hit, disappears and hits the opponent with an exploding log that lowers their Defense while swinging on a vine. Sceptile can go straight into the swing if A is held. 	28 	Counter
A (Midair) 	Leech Seed 	Sceptile throws out two seeds. Hitting the opponent with these seeds will absorb some HP. If they don't hit the opponent, they grow into plants that absorb more HP if the opponent contacts with them. This move can't KO. 	38 	Normal
Up+A (Duel Phase) 	Leaf Storm 	Sceptile jumps up and grabs his opponent, then does a spinning piledriver on them while surrounded by swirling leaves. Increases Synergy Gauge but only works on opponents in the air and reduces Sceptile's Attack for a while. 	181 	Grab
Down+A (Duel Phase) 	Giga Drain 	Sceptile strikes the ground with his hand, causing an energy-draining, spinning plant to grow around his opponent. Absorbs the opponent's HP and Synergy Gauge. Inputting forwards or backwards and R during this move causes Sceptile to dash step. 	28 	Grab
Y (During Poké Combo 1 or Leaf Blade), X (During Poké Combo 2 or Leaf Blade), A (During Leaf Blade) (During Synergy Burst)	Dragon Breath 	Mega Sceptile throws out a giant ball of rainbow-colored energy. 	90 	Counter
L+R (During Synergy Burst) 	Forest's Flash 	Mega Sceptile poses, enlarging the blades on his right arm, and rushes at the opponent. In the next shot, shown from the side in white silhouettes, Sceptile zooms past his opponent, followed by the scene returning to normal as Sceptile uses his claws to slow down and stop. Sceptile then slams a ball of energy into the floor, from which several vines sprout. These vines entangle his opponent, who is now in midair, before exploding. Negates counters and does more damage at close range.	211 	Counter
===Poké Combos===
Default Input 	Name 	Description 	Damage	Move Type
Y, Y, Y (Duel Phase)	Poké Combo 1	Weak Attack followed by Leaf Blade 	95 	Normal
X, X (Duel Phase) 	Poké Combo 2	Strong Attack followed by Leaf Blade	122 	Normal
== Trivia ==
* Several of Sceptile's moves appear to be derived from ones the Tekken character Yoshimitsu uses.
==See also==
* Sceptile
Category:Pokémon playable in Pokkén Tournament
Category:Speed Style Pokémon in Pokkén Tournament