133819-ironic

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			This is neither ironic nor a feasible way to fix the situation. There's a reason literally every major online game launch has had issues. It's not a matter of preparation, but rather a limitation of current server architecture/hardware.
			
				
	Edited September 30, 2015 by UnityGN	
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I find it Ironic that most games that launch/relaunch open dozens/hundreds of servers for the vast army
of players they expect to come...that don't.
 
and as far as I can tell, wildstar decided that the switch MIGHT increase the population enough to have a wait to get on
be we got that covered.
 
wildstar is very similar to DDO in the type of player base they have.
 
Even as old as it is DDO has 10 or so servers.
 
WAKE UP 1 PVE /1 PVP 'mega server' will not cut it !  4 years from now it will still not cut it.
 
>>> TEN <<< SERVERS NOW
 
You have a wide open unrestricted (that is a HUGE factor) F2P game, EXPECT MILLIONS OF PLAYERS OVER TIME
BECAUSE IT REALLY IS FREE.
 
fun REALLY FREE online game = MILLIONS of players
 
2700 waiting list late at night MIGHT BE A CLUE. 	
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2700 waiting list late at night MIGHT BE A CLUE. 
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			And what degree in computer hardware do you have to make that determination when you don't even work for Carbine, hmm?	
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And what degree in computer hardware do you have to make that determination when you don't even work for Carbine, hmm?
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Adding servers is a terrible idea at this point.
 
Source: Transferred to Rowsdower off Pergo during headstart. RIP.
			
				
	Edited September 30, 2015 by cakesphere	
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So sick of seeing its launch day.. when in fact it is not.
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Keep telling yourself that. Launch day was June 3, 2014. This is a transition. 
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As a customer/potential customer no degree needed.
 
Just need to be able to play the game.
 
And for many Carbine isn't providing that service even though it is what was offered.
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It's launch day.
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			So sick of seeing its launch day.. when in fact it is not.	
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			try pvp server no wait i can get on no problem	
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So sick of seeing its launch day.. when in fact it is not.
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			Keep telling yourself that. Launch day was June 3, 2014. This is a transition. 	
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Keep telling yourself that. Launch day was June 3, 2014. This is a transition. 
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			Sure thing.	
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			Yeah it's a legit launch guys. Not like Wildstar experienced any other launches... or had any preparation time.. or a beta.. :o	
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			What is hilarious is that i see a 1 hour queue and yet i logged in within a minute.  :lol:	
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Look,
todays RE-launch is like black friday. You can't prepare for that.
 
You can just guess how much people will come, and "buying bigger server capacity" for few weeks is economically stupid.	
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Keep telling yourself that. Launch day was June 3, 2014. This is a transition. 
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No matter how many realms you put up you still need the server architechture and hardware to support it. So 2 REALMS is enough but more server hardware in the long run will do good... which they probaly will look at a few weeks after the launch/Transistion whatever to see if they need to up it or take it down a notch.
 
But by all means, lets blame all the problems on lack of realms.. :huh:	
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Yeah it's a legit launch guys. Not like Wildstar experienced any other launches... or had any preparation time.. or a beta.. :o
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Even with Blizzards money and experience with MMO launches/expansions, they still have server issues with every single one.
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This is neither ironic
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Sure it is.  Just like rain on your wedding day, or a free ride when you've already paid.
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Remind me Diablo 3
       Error 37
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Poor planning is not a usual launch server issue.
 
Heavy lag due to bugs is.
Heavy lag because your hardware server is at absolute maximum capacity is not.
 
Trouble getting on because of login client issues is normal
Log in issues because you have to wait behind 3000 other people who are waiting is not normal.
 
1 server to rule them all, when it is pegged out is poor planning and no amount of restarts will fix it.
 
If you invite the world to your all you can eat café, make sure you have enough seats.	
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I find it Ironic
 
*snip*
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Poor planning is not a usual launch server issue.
 
...TLTR...
 
If you invite the world to your all you can eat café, make sure you have enough seats.
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This is neither ironic nor a feasible way to fix the situation. There's a reason literally every major online game launch has had issues. It's not a matter of preparation, but rather a limitation of current server architecture/hardware.
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Poor planning is not a usual launch server issue.
 
Heavy lag due to bugs is.
Heavy lag because your hardware server is at absolute maximum capacity is not.
 
Trouble getting on because of login client issues is normal
Log in issues because you have to wait behind 3000 other people who are waiting is not normal.
 
1 server to rule them all, when it is pegged out is poor planning and no amount of restarts will fix it.
 
If you invite the world to your all you can eat café, make sure you have enough seats.
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GW2 is a major online game. #2 in the MMO community for active players so I would say not all major MMOs. They have 0 down time. 0 queues. And best of all no severe lag when you are in game and they just went F2P a month or so ago with 5.4M active player prior to F2P release.
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It's funny how the only ironic thing about that song is the fact that nothing in the song is actually ironic.
 
She played us like a damn FIDDLE!  ;)
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1 note of clairification
 
When I say, need more servers..not talking software.
Talking hardware.	
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1 note of clairification
 
When I say, need more servers..not talking software.
Talking hardware.
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GW2 is a major online game. #2 in the MMO community for active players so I would say not all major MMOs. They have 0 down time. 0 queues. And best of all no severe lag when you are in game and they just went F2P a month or so ago with 5.4M active player prior to F2P release.
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So sick of seeing its launch day.. when in fact it is not.
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			I'm not sure you understand what a mega server is, it's basically 10 (pick a number) regular servers sync'd together. One fills, another opens kinda like ballasts on ships. What they need to do is not scrap the mega server tech but simply (not so simple) add more servers into the chain.
			
				
	Edited September 30, 2015 by Nimander	
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No.
 
There's a good argument to be made that too many servers harmed the game shortly after the first release.
 
Just chill, play something else. Things with settle out here shortly.
			
				
	Edited September 30, 2015 by _Myst	
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