116570-a-question-to-the-devs-regarding-the-luminai-jabbit-fiasco

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Dear Carbine,
 
First of all, I'd like to thank you guys for making such a wonderful game. It was gratifying to walk to the nearest mall and traverse through a
 
lot of shoppers to reach the Virgin Megastore Outlet that sells 30 and 60 day game time cards.
 
Truly, I had not regretted spending my semi-hard earned cash from my job as a Credit Controller in order to continue on playing this game.
 
But amidst this aforementioned dilemma I'd like to simply ask:
 
 
 
Why not make both PvP and PvE megaservers into interchangeable mini-servers (or mega hyper sub-servers) and not so simply
 
(because I'm sure the process is going to be a cupcake) merge them into one huge cupcake PvX megahyperserver?
 
At this moment since there's an obviously unbalanced ratio between both servers (Jabbit being the super duper populated one and Luminai 
 
being a rapidly devolving ghost town), providing players with this kind of choice will probably make a lot of people happy.
 
 
I,  along with a lot of others, used the free server transfer from Luminai to Jabbit yesterday and although there are tons of people in the hubs
 
and the AH being pretty stocked up,
 
I can't  help but miss the option of being able to gank and to be able to farm with the constant awareness that at any time, without much
 
warning, I could be ganked, not to mention the fact that I worked harder than most of the people in the PvE servers to reach 50 (considering
 
there are some that transferre from PvP servers) and had to transfer to Jabbit mostly because of the lack of players back in Luminai.
 
 
 
Now, I'm not saying that leveling to 50 unhindered from a PvE server then transferring to a PvP is fair and even if a great number of you
 
might say that leveling in PvP servers was a cupcake cakewalk, the fact of the matter is: lower leveled area ganks initiated by higher 
 
leveled toons from the enemy faction was quite common and I'm sure a lot of players were annoyed by this, especially the ones 
 
that had very little time to play the game per week(due to the nature of their work and life etc.).
 
 
 
However, one might argue that playing on a PvP server at level 50 where farming spots were mostly empty due to the fear of being 
 
ganked then transferring to a PvE server with a ton of Eldan Fusion Signs and Eldan Rune Fragments in hand might also be 
 
considered unfair. Especially after seeing a lot of farming spots overpopulated by a ton of toons in Jabbit, making it almost impossible for 
 
other people to farm the same kind of essential crafting materials.
 
 
 
I'd also like to add that I know that this request is by far not a simple undertaking and I am merely providing one of the possibly more
 
intricate solutions to possibly make a great game even greater or not, but seriously, thank you guys for listening. Please don't give up 
 
on us and this game.
 
 
 
Edit: fixed.
 
 
Your fan ever since the 2011 unveil,
 
Reckless.	
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			I don't care if they add everyone to the same server, the only problem I see is that a lot of the PVPers like open world fighting, and I know that I joined a PVE server specifically to avoid any PVP whatsoever. So how could one server possibly satisfy all parties? One half wants forced PVP, and others want to be able to quest without having to look over their shoulder. I suppose all the PVPers could just flag, then they have world PVP with those of a like mind and the PVE people can just ignore them.	
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I don't care if they add everyone to the same server, the only problem I see is that a lot of the PVPers like open world fighting, and I know that I joined a PVE server specifically to avoid any PVP whatsoever. So how could one server possibly satisfy all parties? One half wants forced PVP, and others want to be able to quest without having to look over their shoulder. I suppose all the PVPers could just flag, then they have world PVP with those of a like mind and the PVE people can just ignore them.
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			That's fine, I don't begrudge PVPers killing each other and having their fun so long as I can avoid it.	
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I don't care if they add everyone to the same server, the only problem I see is that a lot of the PVPers like open world fighting, and I know that I joined a PVE server specifically to avoid any PVP whatsoever. So how could one server possibly satisfy all parties? One half wants forced PVP, and others want to be able to quest without having to look over their shoulder. I suppose all the PVPers could just flag, then they have world PVP with those of a like mind and the PVE people can just ignore them.
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I'll point out that the DC Universe Online game has a kiosk in the capital for each faction that you can walk up and change your PvE/PvP status with one click - when you leave the capital you always go to phases that match your current choice. Its one sever, it just has two phases of each zone.
 
Way less drama.	
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Wouldn't it be easier if they made a common AH for both servers?
 
Even if people try to exploit the system by using the lower-pop PvP server to harvest, that would be increasing activity there. :mellow:
 
As for 1 server for everyone.. sure, why not. If you could select on character creation between making a PvE or PvP character.	
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I'll point out that the DC Universe Online game has a kiosk in the capital for each faction that you can walk up and change your PvE/PvP status with one click - when you leave the capital you always go to phases that match your current choice. Its one sever, it just has two phases of each zone.
 
Way less drama.
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Wouldn't it be easier if they made a common AH for both servers?
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The solutions from other games (IMO best in current situation, but probably not possible to implement) are: cross server guilds, AHs, cross server PTs (kinda work on randomized dungs, but there it was possible to actually add another server player from guild rooster, friend list, that both were cross server)... Basically everything was cross server, but players from different servers can meet up only in instanced zones (dungs/raids/equivalent of warplots).
 
No need to transfer for another server for rooster, you simply don't have players for OW content, that isn't neither hard or complex/long/time wasting in WS. This is also best solution I have seen so far, especially that there was common price of everything on any server and servers were still competing. In WS (at least in theory) there could be situations, that full PvP rune set would cost 1pl on one server and 10pl on another, so it is also element of PvP balance.	
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			Carbine doesn't need to do anything here. The issue will fix itself.People are always moving from Luminai to Jabbit and slowly, Jabbit will eat Luminai.This is not an issue as anyone who wants to pvp on Jabbit simply flags themselves up.. I butchered 10 pvp players dommy side yesterday in Crimson badlands and Northern wastes and this is on jabbit so clearly there is no shortage of players who want open world pvp who are stuck on Jabbit from not having had the opportunity to swap over to PVP servers later on.Once the remaining Luminai players start to see the advantages of swapping to Jabbit and continue to move over, we'll be able to have 1 server which lets people play how they'd like , and an overall increase of players who will flag up for pvp. I'm willing to make a video later to show all the Luminai players how popular PvP is on Jabbit right now if it helps convince the rest of you to join us :). Actually.. i will definitely make this video, that way there will be no excuse holding anyone behind anymore.	
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People are always moving from Luminai to Jabbit and slowly, Jabbit will eat Luminai.
 
 
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Carbine doesn't need to do anything here. The issue will fix itself.
 
People are always moving from Luminai to Jabbit and slowly, Jabbit will eat Luminai.
 
This is not an issue as anyone who wants to pvp on Jabbit simply flags themselves up.. I butchered 10 pvp players dommy side yesterday in Crimson badlands and Northern wastes and this is on jabbit so clearly there is no shortage of players who want open world pvp who are stuck on Jabbit from not having had the opportunity to swap over to PVP servers later on.
 
Once the remaining Luminai players start to see the advantages of swapping to Jabbit and continue to move over, we'll be able to have 1 server which lets people play how they'd like , and an overall increase of players who will flag up for pvp. 
 
I'm willing to make a video later to show all the Luminai players how popular PvP is on Jabbit right now if it helps convince the rest of you to join us :). Actually.. i will definitely make this video, that way there will be no excuse holding anyone behind anymore.
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I'll point out that the DC Universe Online game has a kiosk in the capital for each faction that you can walk up and change your PvE/PvP status with one click - when you leave the capital you always go to phases that match your current choice. Its one sever, it just has two phases of each zone.
 
Way less drama.
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Once the remaining Luminai players start to see the advantages of swapping to Jabbit and continue to move over
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They have about 7 hours to see those advantages.
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Could make maybe PvP oriented zones? Where everyone flagged automatically.
Ofcourse needs PvE Zone Alternative with same rewards.
Maybe even 1-on-1 copy of zone, just with option to PvP or not.
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City of Heroes tried that, in their long and constant effort to woo the PvP:ers.
 
They put a lot of effort into special zones that autoflagged everyone for PvP, with nice minigames and quite irresistible long-time buffs for the PvPers, and loads of achievements for the badge collectors.
 
First weeks there were huge furballs of combat.
 
The next months they were ruled by invisible stalkers that prowled around, looking for buff-hunting PvE:ers to gank.
 
After that they were ghost towns, where the PvE.ers had an easy time picking up those nice buffs...  And the occasional badge-hunters that arranged rigged fights to get the PvP achievements ("First I'll kill you ten times, then you kill me the same number in turn...").
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I'll point out that the DC Universe Online game has a kiosk in the capital for each faction that you can walk up and change your PvE/PvP status with one click - when you leave the capital you always go to phases that match your current choice. Its one sever, it just has two phases of each zone.
 
Way less drama.
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Let's hope carbine make the smart move of keeping the ability to swap to PVE a permanent feature then, eh?
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While I never played CoH, I'm guessing the reason why that PvP area died off was because it had a lot of one time rewards. While buffs are nice, it's not as enticing as gear upgrades.
 
While WoW events weren't the greatest, the Wintergrasp event had reasons for people to complete it daily till the next expansion, because they added bosses with each new raid tier with better gear.
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As Olivar said,
 
Perhaps a solution would be to not have a PvP server but, have sub zones within each zone that are auto flag like Anarchy Online ( and SWTOR )?	
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			What is up with the OP's formatting... I can't read that without pausing in all the wrong places...	
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Yes, but for example Chua and guild never participated in actual PvP, just went there when Wintergrasp was conquered.
Chua for example loathed part of legendary quest where was forced to participate in battlegrounds to get victories needed for quest.
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If there is one guild that avoids PvP like it's the plague, there's another guild who'd jump at the chance. Even though you said your guild avoided the event, another guild (or bunch of other people) ran the event for you to have had the chance to run the instance.
 
The keyword is that it's optional. If you loath pvp, you still have the option to run the pvp free raids. You can't really miss out on not being able to run the WG instance if you don't participate in the capture.
 
I don't agree with the pvp requirement on PvE weapons.
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Yes, except second example was not optional, was forced.
Wintergrasp was great cause could do boss and skip PvP.
Second example was forced to spend whole week in battlegrounds to get 2 victories.
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I run a pvp guild. 
 
Most of my members refuse to roll on a pve server, they simply do not want to unless they are forced (aka merged)
We've run out of time anyway, there is not one chance in hell I am abandoning most of my guild now. 
It's a good thing that we have a good guild plan in the works for drop 3 + the remaining roster to pull it off. Out of all our members, only 2 or 3 left for jabbit.
 
We will make the best of what Luminai still has to offer. :)
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I'm gonna have to ask because I'm confused now. What legendary are you talking about?
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One in Pandaria with Prince of Black Dragon Flight.
At some point in Quest Line have to get 2 victories in Battlegrounds.
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Glad to see there are still people with balls that play this game and not all the sissy wimpy girls that ran off to Jabbit at the first opportunity. Scared of PvP I imagine.
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More like tired of tedious distraction PvP that serves no purpose other than getting your rocks off (like all the most recent MMOs).
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There is no Open World PvP in this game....  Why do I say there?  There is nothing to be gained from Open World PvP in Wildstar.  Not one , single, thing. 
 
Hardcore "L33tsauce" PvP'ers want to have the ability to gank questers and in daily zones.  That is the only version of World PvP.  At the rate of exodus from the PvP server pretty soon you will just have 20 stealthed gankers wandering around daily zones with no one to gank.
 
Joining a PvE server in no way restrictis a person's ability to do Rated BG's, Arena or Warplots.  In fact, you might actually get a Warplot to happen. 	
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No no no no! PvP in the world is the distraction from the tediuous dailies. :)
 
World content on a PvE server is too predictable.
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Pointless discussion according to Chua.
Each have own opinion about what is better.
 
Chua think is really pointless to try and convince PvP'rs they're wrong :D *runs away*
But seriously: Useless discussion.
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And highlighted part is bit Chua hates ;)
Chua don't want new level of stress while playing game.	
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And highlighted part is bit Chua hates ;)
Chua don't want new level of stress while playing game.
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Vive la différence!
 
Here's hoping we both get what we want. :D
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World Domination?
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And while i am not a programmer, it should not be that hard to programme the game to put the pvp flagged peeps in one instance of a zone, and the non pvp folks in another one, while still playing on the same megaserver.
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			I'm a PvEer who would dabble in PvP if it weren't gear/LAS gated andI LOVED Wintergrasp back in the day.	
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Hmm, sounds more like case where Human cry for something and then not want afterwards.
Or system had flaws for community back then.
 
Outside this Chua not sure what else can be done.
Forcing PvE'rs into PvP is bad too.
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Oh, City of Heroes tried everything to make the PvP:ers happy. As I recall it, they tried:
Arenas, with arena league rankings broadcast throughout the regular zones.
Pet fight arenas, where you could fight other players using pet teams you built from foes you had defeated in PvE.
PVP-mandatory zones, as mentioned, with extra quests and minigames. 
Invadable secret bases you built yourself and collected loads of stuff for. They were made for PvP, but no-one ever got around to fight in those. However they were great fun to build, decorate, collect boost stations and decor for, which is why I jumped at Wildstar when I heard about the housing. :D (In WS terms, think warplots + guild housing in one.)
Constant, constant rebalancing. When the PvE:er finally got fed up with the classes getting quirkier and quirker in PvE with the PvP adjustments, they added special PvP builds.
And still the PvP:ers faded away.
 
I feel such deja-vu seeing these these forum discussions.
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Chua thinks says alot about those PvP'ers then
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