0.7.0

0.7.0, also known as the Apocalypse update, was released on 27 September 2022.Apocalypse | Major Update v0.7.0.0 (on Steam)Content Creators on the official Phasmophobia Discord were given early access keys on 26 September 2022. The update includes options to customise game difficulty, a replacement of the existing Asylum map, a new small variant of the existing Maple Lodge Campsite map, an overhaul to the lobby/main menu UI, a new player reporting system, changes to several existing ghosts, and others.
== Additions and Changes ==
=== Maps ===
;General
* Redesigned the fuse box for house and farmhouse maps
* Increased rewards for playing on larger maps
* Renamed some maps
;Camp Woodwind
*New map, small variant of Maple Lodge Campsite (the latter will be kept)
;Grafton Farmhouse
*Added a house candle
;Maple Lodge Campsite
* Trees next to cabin now block line-of-sight
* Ghosts can no longer set certain outdoor paths as ghost rooms
* Rebaked occlusion to improve performance
* Adjusted campfire particles and bloom
;Sunny Meadows Mental Institution
*New map to replace Asylum"Asylum will be removed when Sunny Meadows is added" cjdxn, Phasmophobia Lead Artist (on Discord)
*Playable as a "Restricted" variant with four of five sections blocked off
;Willow Street House
*Added new props in memory of Lead Artist cjdxn's cat, Willow
=== Gameplay ===
;General
* Main menu revamp with additional UI features (such as ID-card based stats system) to be introduced gradually in the upcoming updates
* New look for the player Lobby, with equipement shop and buyout revamps
* New collectibles and interactables
* New ambience sounds
* Adjusted skyboxes for each weather type
* Improved heavy rain and snow performance
* Dead players can now see doors
* Reduced the volume of the guitar and camping stove
;Lobby and main menu
* Replaced the existing lobby with a new lobby
* Includes new interfaces split into a shop, investigation boards, access to the truck, and a staff room
* Added player ID cards
* Added a "Detailed Statistics" panel to the post-game screen
* Added long-term statistics tracking to the journal for various player and ghost statistics
* Players will now connect to the last-joined region instead of the region with the best ping
* Journal can now be used in lobby
* Steam users can now view and add friends via the new "Recent players" journal tab
* Added shortcut buttons to jump between Location Selection, Main Menu, and Shop screens
** Arrow keys can also be used for navigation
* Added new collectible cabinets to the lobby
** Each cursed possession will be added the first time it is used
** Collecting each type of bone will add it to the collection (some need to be added twice)
** More collectibles to be added in later updates
* Added the option to create loadouts
** Additional loadouts will be added in the Progression update
* Up to 10 photos can now be viewed in lobby, instead of 6
;Objectives and challenges
* Added weekly challenges
** More to be added in the Progression update
* Increased rewards for all daily challenges
;Photo rewards
*Added new rewardable items:
** D.O.T.S. Ghost
** Used crucifix (once or twice)
** Salt pile when stepped in
** Ghost Writing will now be labelled as Ghost Writing instead of Interaction
* Collecting the bone will now reward more on larger maps
* Removed the photo "point" system
** Each photo will now reward a set amount of money and XP
* Photos are no longer affected by the difficulty multiplier
* Improved the photo priority system
** Scored by distance and how close they are to the middle of the photo
** Ghost will always take priority in all cases
** Improved reliability
;Van
* Replaced the whiteboard in the van with a progressively updating investigation board
* Moved the key next to the keypad
;Difficulty
* Up to 3 Custom Difficulty presets can be set
*New Custom option with the following parameter modifiers:
;;Player:
**Sanity pill restoration amount
**Starting sanity
**Sanity drain speed multiplier
**Sprinting use allowance
**Sprint recharge time
**Sprint duration
**Flashlights being broken
**Losing items on death toggle (no rewards)
**Player speed multiplier
;;Ghosts
**Number of evidences given
**Chance of changing favourite room
**Interaction amount
**Event frequency
**Hunt duration
**Grace period duration
**Fingerprint chance
**Fingerprint duration
**Disable hunts (no rewards)
**Kills extending hunts
**Roaming frequency
**Ghost speed multiplier
;;Contract
**Setup time
**Weather
**Number of doors starting open
**Amount of hiding places
**Sanity monitor state
**Activity monitor state
**Fuse box map visibility
**Fuse box starting state
**Cursed Possessions quantity
**Cursed Possession choice(s)
=== Ghosts ===
;General
* All hunting, ghost event, and Music Box singing sound volumes now drop to 0% when the player is more than 20 metres away
* Increased the throw power range from 0.1 - 2.5 to 1 - 3
* Objects are now thrown higher
** Results in more consistent throws
* Increased the chance of item throws during hunts
** 50% chance every 0.5 seconds for most ghosts
** 100% chance every 0.5 seconds for Poltergeist
* Will now use sprinting sound effect when hunting on dirt floors
;Demon
* Any-sanity hunt will now happen more reliably
;Jinn
* Ability will now apply if the player is in the same room as the ghost, or within 3 metres
* The EMF will now be generated at the fuse box when anyone's sanity is drained, instead of just the host
;Oni
* Now drains sanity at double the standard rate during ghost events
* Increased the length range of it flashing visible during hunts
;Poltergeist
* Oni throw power transferred to Poltergeist
** Increased throw power from 0 - 5 (for Oni) to 2 - 6
=== Equipment ===
;General
* All equipment can now be placed back on van wall
* Reworked the placement highlight system
** Highlight will now show only when holding down placement key (defaults to F on PC and Trigger on VR)
** Moving the mouse left/right while holding the placement key will now rotate the highlighted object
** Release to place item
** Adjusted placeable areas of various equipments
;Candle
* Will now extinguish when placed into inventory
;Crucifix
* A successful block of a hunt attempt will now create an EMF 2 reading
;Ouija Board
* Sanity drain for "Hide and seek" reduced from 25% to 0%
;Sound Sensor
* Will now show room name of the room it is physically in, instead of the room the player was standing in when they placed it
;Tripod
* Can now be rotated and placed
=== Player reporting system ===
* Players can now report other uncivil players through a new reporting system
* Bans are progressive and increase in duration for multiple offences (some offences may start further in the chain than others): 2 days/7 days/30 days/permanent
* Misuse of the reporting system may also result in bans
* Report a player by opening the new "Recent players" tab in the journal and clicking the report icon next to that players name
* Banned players may still play singleplayer
* Reduced RAM usage for fonts
* Adjusted several light bloom values
=== Controls ===
* Improved consistency for equipment usage
** Placeable objects will always use the secondary button (defaults to F)
** Usable objects will always use the primary button (defaults to Right Mouse)
=== General ===
* Added text and voice recognition support for Arabic
* VR players will now see a loading screen to help with loading jitters
* Save files will now create a backup and automatically restore if they corrupt
* Objects will no longer render behind closed doors
* Game options can now only be viewed in journal
* Added screen-spaced reflections to journal options
* Changed default journal button on a gamepad to "select" instead of D-Pad up
== Bug fixes ==
* Fixed long-distance roams:
** High - 30%
** Medium - 20%
** Low - 10%
* Adjusted the chance of ghosts changing its favourite room
** If a ghost long roams into a new room, do a chance check:
** Low - 33%
** Medium - 66%
** High - 100%
** Then perform check based on sanity (e.g. 30% sanity = 70% chance)
** If successful for both chances, change favourite room
* Goryo will now have a half the chance of other ghosts to long-roam instead of double
* Myling will now decrease the audible range of its hunt audio, instead of only footsteps
* If you have less than 16% sanity when lighting the last Summoning Circle, the ghost will now hunt instantly after being summoned
* When the summoning circle is lit, the ghost's position will now sync faster for non-hosts
* Fingerprints on camping lamps will now be the correct size
* You can no longer place objects on the truck ceiling
* Fixed a rare issue where the voice recognition would not work due to an empty voice models file
* Picking up a tripod with a camcorder attached by someone else, will no longer break the camcorder
* You are no longer unkillable when hiding under stairs or similar objects in some locations
* The hiding spot next to the cabin will no longer get you killed
* Grafton's upstairs locker can now be blocked
* Bleasdale's workshop locker can now be blocked
* Having ALT as your push-to-talk will no longer keep your voice active after alt-tabbing
* The toilets upstairs in Edgefield now flush
* Ghosts will no longer affect the living room collider when standing on the basement stairs in Tanglewood
* You can no longer glitch behind the small tents to access safe spots
* The Mare will no longer stop attempting to do its light switch ability after you use the light switch several times
* Doors will no longer spin when closing for a hunt
== References ==
== Notes ==
Category:Development
fr:0.7.0
ru:0.7.0