Axin, The Mad Mage

Axin was a useless figure within his village, pyshically weak, untalened with the arts, and seemingly unable to perform magic and just barely understanding herbalism. That is, until he encountered a Thousand-Voice Hyena, which marked his transformation into an insane man and, with aid from Yamat, a chaotic magic user. 
== Pyhsical Description ==
Axin is a 5'9" Human male with brown hair and green eyes. His skin is pale and often sickly looking and he is rather thin, mostly due to his frantic lifestyle. He wears a long purple cloack and robe pair with yellow trims and eyes crudely put upon it. His boots have curled ends and he wears crudely constructed gloves made of leather. Upon his head is a big floppy purple hat and he ussualy hides his face underneath the hat or a mask. 
== Personality ==
For all intents and purposes, Axin is insane, he often goes on strange rambles and claims to see things that others do not, which he does. To Axin, the world is incredibly colourful, plains are rainbow fields and the sky shifts and changes daily. Because of his insanity, Axin can come off as a liability or dangerous, but in truth, he wishes to aid others as much as he can, believing he is chosen to lead mortal kind to new heights of magic and science. While not friendly to the gods, he is not antagonistic, and will accept their aid if it ever comes. 
== Powers ==
The Mad Mage III:
Whenever this magic user casts a spell the demand(in the case of sorcery) or instructions become muddled and shifts within the mana itself, this results in the spell having a different effect than what was normally intended. Ex: Instead of a fireball like spell exploding normally, it instead divides into several smaller fire bolts, or it may have no effect at all beyond slight burns. The effects can be positive or negative and it is completely random but they can not increase the power of a spell drastically, like making a fireball able to burn down a wall in a single blast. This affects all spells casted by this hero, regardless of means.
== Items ==
The Magnonomicon: 
Furtive Knowledge II – To those that open the Magnonomicon it will reveal a singular point of understanding about a certain act of magic. This single point is often written in ways between divine and mortal understanding. Requiring still further study to fully grasp it. Once understood, the Magnonomicon leaves it to the student to connect the dots and how. Knowledge will shift and fade leaving nothing but ink blotches. Over time, the ink will reform itself into the next point of singular knowledge. Often with no way of finding out how it is related to anything else.
Animo Deus II – The more one uses the Magnonomicon to understand singular points of magic, the more one’s mind is forced to alter its paths of thinking. Gods might recognize these altered ways as the thought-patterns of a divine. Mortals, quite limited in their cognition, will believe the subject has gone mad.