De Blob 3

==Game Controls==
For the Nintendo Switch version of the game.
===On... Uh... Foot?===
*Left Analog Stick - Roll
*A Button - Jump
*A Button after Jumping - Pinky Toss
*Hold A Button after Jumping - Pinky Hover
*ZR Trigger in midair - Drop
*ZR Trigger in a pool of paint - Increase to maximum size
*ZR Trigger in a pool of water - Decrease to minimum size
*Jump without releasing A Button towards a wall - Wall Stick
*Left Analog Stick after Wall Stick - Wall Run
*A Button after Wall Stick - Wall Jump
*ZL Trigger - Lock on to a target / Enter a vehicle
*ZL Trigger + Left Analog Stick - Switch between nearby targets
*ZL Trigger + ZR Trigger - Toggle between nearby targets
*ZL Trigger + A Button - Slam Attack
*ZL Trigger + B Button - Paint Shot
*ZL Trigger + Y Button - Paint Charge
*Paint Charge + A Button - Flying Paint Charge
*X Button - Plant a Tag
*L Trigger + R Trigger - Switch between Tags
*Right Analog Stick - Rotate / raise / lower camera
*Press Right Analog Stick - Center camera behind Blob
*+ Button - Pause Menu
===With a Drill Power-Up===
*ZL Trigger + Y Button - Drill Charge
*Drill Charge + A Button - Flying Drill Charge
*ZR Button in midair - Dig into soil, snow, or sand
*Left Analog Stick while digging - Move underground
*Press A Button while digging - Underground Drill Jump. Blob will return to the surface (3D only)
*Hold A Button while digging - Underground Drill Jump. Blob will return underground (3D only)
*ZL Trigger + Y Button while digging - Underground Drill Charge
*Underground Drill Charge + Press A Button - Flying Underground Drill Charge. Blob will return to the surface. (3D only)
*Underground Drill Charge + Hold A Button - Flying Underground Drill Charge. Blob will return underground. (3D only)
*ZR Button while digging - Return to surface (3D only)
===With a Spring Power-Up===
*A Button - Spring Jump
*Hold and then release A Button - High Spring Jump
*Hold A Button after High Spring Jump - Super Spring Slam
===In a Turret===
*Left Analog Stick - Aim Turret
*A Button - Fire Blob out of Turret
*B Button - Leave Turret
*+ Button - Pause Menu
===In a Saucer===
*Left Analog Stick - Steer
*A Button - Accelerate
*B Button while moving - Break
*B Button while stopped - Leave Saucer (single player only)
*ZL Trigger - Drift
*ZR Trigger - Discharge electricity (single player only)
*ZR Trigger - Paint Boost (multiplayer only)
*Right Analog Stick - Rotate / raise / lower camera
*Press Right Analog Stick - Center camera behind Saucer
*+ Button - Pause Menu
===In a Mech===
*Left Analog Stick - Move
==New Gameplay Elements==
===Game Structure===
*Upon loading the game and selecting an existing save file in which the player has progressed beyond the level "Attack on Chroma City!", Blob will find himself in a small 2D hub world, which is the interior of the Space Bus, the vehicle used by the Color Underground to travel between places in de Blob 3. Blob can speak to different people aboard the Space Bus to access different game features. If the player prefers a traditional game menu, they can press the + Button to bring up such a menu at any time. The placement of characters in the Space Bus hub are as follows, from left to right:
**Reggie - Single-player campaign level selection
**Bif - Paint Party and Paint Blitz multiplayer modes
**Pinky - Inspiration menu
**Arty - Tag creation
**Zip - Unlockable extras, including movies, concept art, and a sound test
**Prof - Game options
**The 'Essor - In-game achievements
===Aesthetics===
*Colors are much more vibrant, comparable to the first de Blob game, after being more muted in de Blob 2.
*Stylized particle effects, especially when Blob attacks enemies or enemies attack Blob. Meant to make combat feel more dynamic.
*Being more integrated into Blob's moveset, Pinky will accompany Blob during the game's levels, constantly flying around him in close proximity. The exceptions to this are certain missions and segments when Pinky is captured or incapacitated by the INKT Corporation.
*Level music debuting in de Blob 3 have 8-bit variations that play exclusively in 2D areas. As color is restored to the 2D segment, 16-bit music elements inspired by the SNES and Sega Genesis begin to emerge. Selectable level music originating from the first two games do not have these variations, and use the original music variations and progression from de Blob 2 in 2D areas.
==Story==
Rough Outline
Attack on Chroma City - Inkies attack Chroma City. Blob and the Color Underground escape on Space Bus to distress signal in Raydian Orbits.
Orbital Station - Space Bus shot down by INKT Saucers. Blob finds source of distress signal, which is the 'Essor.
Aqualane Mall - Color Underground liberates mall and gains the supplies needed to repair Space Bus. Local Raylians tell Blob that Comrade Black has been spotted at nearby amusement park.
Cosmic Park - Color Underground travels to amusement part, and finds Comrade Black in the middle of constructing something. He escapes, and Blob bashes his assistants who fire turrets at him.
Twilight Gardens - Group travels to sacred Raylian gardens, finds them frozen by Church of Inktology. Blob reorients moonlight reflectors to melt snow. Blob and company find and release Aurora.
Overstory Undertow - Group travels to large metropolitan area that's under control of Church of Inktology. Blob travels to center of city with help of oppressed underclass on dark side of city. Aurora shields Blob from turret blasts as they near Inktology's headquarters. They convert it and Papa Vit retreats.
Edge of the World - Group follows Papa Vit to tallest mountain on Raydia, on which Papa Vit is constructing a giant brainwashing hypno-wheel. Blob fights Papa Vit in his Holy Roller. Blob defeats Vit, which also causes his hypno-wheel to be destroyed.
Dust Storm - Group hears that INKT are seizing valuable artifacts and investigate desert planetoid. Space Bus is caught in a dustdevil and has to be dug out. Jet offers to let Blob into INKT-controlled dig-site if he can beat him in a race across sea of quicksand. Blob wins. Group finds relief that is partially missing. 'Essor translates it and says that it relates the legend of the Jubilee Whale.
Gigaton Forge - Group investigates nearby INKT factory. Blob shuts down factories that are making Turrets, Saucers, and Robots. Group realizes that they cannot unlock main factory gate and learns that the workers that can unlock it are in lava-proof dwelleings under the surface of the lava. Aurora uses her powers to part the lava around Blob so that he can rescue the factory workers. They encounter Jet again who wants a rematch. Blob wins, and Jet quits INKT to pursue racing. Blob is tricked onto assembly line by Brainiac Cinza. Aurora slows the assembly down so that Blob can make it through. Blob reaches the end but Cinza opens a trap door beneath him. Cinza flees.
Horizon Institute - Acting on tip from Jet, group investigates INKT intelligence operations at Binary U. Group recovers missing pieces of relief. Blob confronts Cinza and defeats him. Cinza sets off a self-destruct sequence, but Aurora contains the explosion. She collapses from exhaustion and Cinza shoots Blob and Pinky to the ground. Cinza kidnaps Aurora. The 'Essor finishes translating the missing relief pieces, which reveals that Aurora shepherds around the Jubilee Whale around the universe when it isn't hibernating. The Prof reveals that INKT is working on the Ink Drop, designed to flood Raydia in ink.
INKT Space - Blob and co rush to confront the Ink Drop but are shot down again. Blob makes it through INKT's transportation network / shipyard. After shutting down INKT's operations, Jet appears and offers Blob a ride to the Ink Drop. They succeed in reaching it.
Ink Drop - Blob is ejected into the Ink Drop. He finds Aurora secured to a strange device. Before he can reach her, Comrade Black attacks in his newest mech, the INKT Annihilator. Blob wins, but Comrade Black presses a button that draws energy from Aurora and powers the Ink Drop. She screams in pain, which awakens the Jubilee Whale. Jubilee Whale directly takes the Ink Drop's shot, and is corrupted. Aurora is whisked away by Comrade Black, Vit, and Cinza.
The Dirge Whale - Jet ferries Blob to the Corrupted Jubilee Whale. Blob makes it to the Whale's interior, and finds Comrade Black, Vit, Cinza, and Aurora, who is now under Comrade Black's control and orders Aurora to fight Blob. Halfway through the fight, the helmet controlling Aurora is shattered and she's possessed by an imposing shadowy entity claiming to be Ultiumbra, an opposing figure to the Jubilee Whale who seeks to spread darkness and desolation across the universe. Umbra reveals that the Inkies are wayward "byproducts" of his influence and that he's been incredibly disappointed by their general incompetence, vowing to destroy them along with all other life. Aurora then resumes attacking, at a much more frenzied pace this time and incorporating additional techniques. However, Blob manages to activate a Light Power-Up and uses it to excise Ultiumbra from Aurora. After directly attacking Ultiumbra with the Light Power-Up a few times, Ultiumbra is finally defeated, dissipating into a dark mist, but not before vowing to regain his strength and wreck havoc upon the universe once more in the distant future. 
===Prologue===
Comrade Black is seen drifting through space, as he was at the end of De Blob 2. He is orbited by multiple opened candy bar wrappers, emptied soda cans, and a small portable TV. Asleep, Comrade Black is only jolted awake when he unexpectedly impacts a small, lush, egg-shaped planetoid. He looks around in bewilderment, and then begins laughing maniacally. A long shot reveal that multiple Inkies are gravitating towards the same egg-shaped planetoid.
===Chapter 1 - Attack on Chroma City!===
It's been a year since Comrade Black was driven out of Chroma City, and the entire town is holding a celebratory parade for Blob and the other members of the Color Underground. Blob is about to be awarded the city to the city when the giant Blob float behind him is suddenly pieced by two metallic spikes. The spikes hit the pavement and soon begin to deploy Inkies and Paintbots. Other impacts and Raydian screams of panic can be heard in the distance. The Prof tells Blob and the rest of the Color Underground to fight their way back to the Prof's underground bunker and take care of any INKT forces they encounter on the way.
After a lot of street fighting, the Color Underground reconvenes at the Prof's bunker. The Prof tells everyone assembled that INKT's forces are originating from the Raydian Orbits, a series of planetoids orbiting the planet Raydia, and that he's also receiving a distress signal from there. Zip asks how the Color Underground is supposed to get into space, and Bif suggests that they get there by launching themselves out of a giant slingshot, using the one he has on hand as a demonstration. The projectile he launches ricochets haphazardly around the bunker until the Prof manages to catch it. The Prof then pushes a button, revealing a space ship of his own creation in a secret hanger, the Space Bus. The Color Underground board and launch themselves towards the Raydian Orbits, while Chroma City continues to be pelted with INKT attacks.
===Chapter 2 - Orbital Station===
A course is plotted in the Space Bus and all that remains to do is to wait until the Color Underground reaches the source of the distress signal. Unfortunately for them, INKT has been tracking their journey since they left Chroma City, and dispatch fighters that successfully bring the Space Bus down. The Space Bus crash lands on a nearby planetoid.
Pinky finds Blob face first into the ground and pulls him out of the ground, jolting him back into action by giving Blob a small electrical shock. Together, Blob and Pinky set out to find the other members of the Color Underground, squashing the INKT forces they encounter along the way and freeing the resident Raylians from their occupiers.
The group eventually reunites and make it on foot to the source of the distress signal, a small brick house. An aggressive beast bursts out of the door and tackles Blob, about to take a bite out of him before being stopped by his master with a quick whistle. The owner of the beast, and the one who sent the distress signal, is the Essor, the Prof's old friend and colleague. Tea and scones are served and the Essor reveals what he knows: INKT suddenly appeared and seem to be operating out of a captured amusement park on a nearby planetoid. The Prof tells Essor that without parts to repair the Space Bus, the Color Underground will not be able to travel there. The Essor suggests that the Color Underground look for the parts they need in a nearby mall.
===Chapter 3 - Aqualane Mall===
The group arrive at Aqualane Mall, which has been thoroughly occupied and desaturated by INKT. Blob and his friends liberate portions of the mall, restoring flow to the stream that runs through the mall and acquiring the ship parts they need along the way. Liberated Raylians tell the Color Underground that INKT has been seizing captured Graylians and making them work on something big and mysterious over at Cosmo Park. The group return to repair the Space Bus and blast off towards Cosmo.
===Chapter 4 - Cosmo Park===
The group manages to touch down at Cosmo Park unharmed, despite heavy resistance. The group immediately sees Comrade Black, who panics and tells his assistants Inkgor and Inkovich to stall the Color Underground for as long as they can. Despite their valiant efforts, Inkgor and Inkovich fail to take out the Color Underground, for which Comrade Black keeps berating them. Eventually, the Color Underground corner Comrade Black, who is bitterly complaining that he hasn't had enough time to complete his giant killer robot. Comrade Black flies away in an incomplete-looking robot and brings down a carousel of turrets operated by Inkgor and Inkovich. Despite being outgunned, De Blob manages to clear out all the turrets. Inkgor and Inkovich take off in their own turret-shaped escape pods.
==Characters==
===Heroes===
*Blob - A living ball of paint that has an undying love for color, creativity, and fun. He's beaten back the nefarious Comrade Black twice before, but can Blob pull it off a third time?
*Pinky - A robot constructed by the Prof, who serves as Blob's guide. She's full of useful information, but that doesn't mean she won't give you a bit of sass every now and again.
*The Prof - A genius-level professor and leader of the Color Underground. He's invented many different things to help Blob in his efforts against the INKT Corporation.
 
*Arty - The Color Underground's propagandist. She's always busy creating something new and exciting with the use of her paint bushes. INKT's ideals of sterility and conformity are basically anathema to her.
*Bif - The muscle of the Color Underground. We loves to get into righteous brawls with bullies, against Inkies most of all. Although he'll never admit it, he does have a softer side deep-down.
*Zip - The reconnaissance-gatherer of the Color Underground, Zip specializes in speeding deep into enemy territory with his extreme sports skills. Although he can seem flighty, he actually has a photographic memory.
*Reggie - The newest recruit into the Color Underground, who serves as its pilot and mechanic. He's a bit unsure of his abilities within the group, being as inexperienced as he is. He built the Space Bus along with The Prof.
*Jet - This Inky just wants to compete in thrilling races, and not be a tool of the INKT Corporation. So he mutinies and lends his abilities and insider knowledge to the Color Underground. He has a very morbid sense of humor that causes those around him to be mildly unnerved, but he ultimately means well.
*Aurora - A strange Raylian girl that was encased in crystal until Blob and Pinky accidentally set her free. She appears to have amnesia, but has an overwhelming desire to assist Blob and the rest of the Color Underground in their efforts against INKT, contributing her impressive range of magical powers. She has a very kind and gentle disposition and loves plants, animals, and nature in general.
*The Jubilee Whale - A legendary entity among the Raylians that was said to have spread color and life throughout the universe before falling into hibernation in an unknown location 1,000 years ago. Most modern scholars regard the Jubilee Whale to be a mythical and/or allegorical figure at best.
===Villains===
*Comrade Black - The diminutive head of the evil INKT Corporation, whose goal is to spread inky dullness and conformity across the entire universe. Having been foiled by Blob twice, he has a special hatred for him. Although he is definitely petty, self-important, and panic-prone, he also has a more devious and cunning side to him, almost always seeming to have contingency plans that will ensure a quick turnabout or his eventual return to power.
*Inkgor and Inkovich - Comrade Black's two personal aides. They're completely dedicated to serving their boss's every whim (and trying to dial down his worst excesses).
*Papa Vit - The new head of the Church of Inktology, which spreads the dogma that the lack of color is the true path to inner peace. Papa Vit already has a toehold with some of the Raydian Orbits' more influential citizens, and is content with oppressing the rest. The Raylians under his sway are thoroughly brainwashed and become Blayians, members of the Blanc cult who are utterly dedicated to its aims and will attack Blob with all the fervor they can muster.
*Brainiac Cinza - The top scientific mind that the INKT Corporation has in its possession. Brainiac Cinza is the head of Grey Matters, INKT's research and development division. Here, Cinza's job is to brainstorm and develop new and deadly weapons each and every day. It's said that he's more than a little crazy and maybe even completely egomaniacal, but nobody can deny that he is tremendously talented at his work!
==Levels==
===Single Player Campaign===
*Attack on Chroma City! - Mood: Restless
*Orbital Station - Mood: Ascendant
*Aqualane Mall - Mood: Serendipitous
*Cosmo Park - Mood: Whimsical
*Twilight Gardens - Mood: Spooky
*Overstory Undertow - Mood: Joyful
*Edge of the World - Mood: Awestruck
*Dust Storm - Mood: Tumultuous
*Gigaton Forge - Mood: Impassioned
*Membrane U - Mood: Analytical
*INKT Space - Mood: Frenzied
*The Ink Drop - Mood: Audacious
*The Dirge Whale - Mood: Determined
===Multiplayer Courses===
====Paint Courses====
*Harbor Heights
*Astral Amusements
*Duality Disc
*Oblique Oasis
*Binary Blasters
*Cataclysm Cube
*Ultimate Utrecht - Mood: Retro
====Race Courses====
*Raydian Raceway
*Canal Cruise
*Vexing Vines
*Tricky Temple
*Lavacool Loop
*Nebula Nexus
*Joyous Jubilee - Mood: Celebratory
==Enemies==
Blob has various foes that he has to contend with over the course of his latest adventure! Knowing who you're going to be up against can help you to remain healthy and ink-free!
*Inky (5 Paint Points or 1 Paint Charge) - First encountered in Attack on Chroma City! The basic ground forces of INKT's army, Inkies rush up towards Blob and attempt to bat him with their batons, which will cause Blob to lose Paint Points (but not become inked). They're not a huge threat individually, but they can be tricky when they attack en mass.
*Heavy Inky (10 Paint Points) - First encountered in Attack on Chroma City! A more advanced Inky with heavier armor and weaponry. When Blob is in its vicinity, it spews forth a noxious spray of smoky ink. Wait until it stops in order to slam into it! Alas, they're too sturdy to be taken out with Paint Charges.
*Drop Bot (1 Paint Shot) - First encountered in Orbital Heights. Airborne INKT robots that patrol the skies. The ground immediately below a Drop Bot has a target symbol. If Blob passes over this symbol, the Drop Bot will either release an ink or fire bomb. Due to its whirling blades, attacking it with a slam will only damage Blob. You need to approach its elevation and then shoot it out of the sky with a Paint Shot!
*INKT Saucer (25 Paint Points) - First encountered in Aqualane Plaza. These floating, futuristic vehicles operated by Pilot Inkies are constantly emitting an electrical discharge directly underneath themselves, with which they'll try to zap Blob! They will also quickly accelerate directly towards Blob once they spot him. Certain INKT Saucers can be piloted by Blob once defeated.
*Ink Head (1 Paint Shot, or 5 Paint Points or 1 Paint Charge with the Hazmat Power-Up) - First encountered in Aqualane Plaza. Bizarre creatures with spiky, bulbous heads on thin stalks that make their homes in pools of ink. They hack up inky gunk towards Blob when he's around, which form small puddles of ink upon contact with the ground, which dissipate shortly afterwards. They're pretty weak all-in-all, but they'll eventually regenerate as long as the ink pool remains.
*Bomb Bot - (1 Paint Shot) First encountered in Cosmo Park. These robotic minions will give chase as soon as they spot Blob, exploding soon afterwards. If Blob is caught in the explosion, he'll catch on fire, which is even more deadly than being inked! They sometimes like to hang around on walls or hide in INKT supply crates. The only safe way to attack them is to pelt them with a Paint Shot.
*Mini Turret - (25 Paint Points) - First encountered in Cosmo Park. These automated turrets fire either inky or fiery blasts in single volleys. They can be found attached to walls in some 2D spaces, and sometimes come in complicated turret arrays.
*Dig Bot (1 Underground Drill Charge, any attack if stranded aboveground) - First encountered in Twilight Gardens. These segmented worm-like robots continuously dig through soil, snow, and sand, leaping out only to try and pierce Blob with their spiky drills, which cost 25 Paint Points and a little bit of knock-back if they make contact! You can either eliminate the medium through which they burrow (i.e. melting snow) and attack them while they're stranded aboveground, or use a Drill power-up to directly attack them with an Underground Drill Charge.
*Giant Ink Head (5 Paint Shots) - First encountered in Twilight Gardens. They're tougher versions of the regular Ink Head that take five Paint Shots to defeat, rather than just one. They can also attack Blob with ink globs at a faster rate and a longer range, and have a special attack that unleashes multiple ink globs at once! Fortunately, Giant Ink Heads do not regenerate after being defeated.
*Top Bot (10 Paint Points) - First encountered in Overstory Undertow. These top-shaped robots will begin to rapidly spin when approached by Blob, during which time they are electrified and invulnerable to all attacks. If Blob gets hit by them in this state, he'll not only be electrocuted and immediately lose 25 Paint Points, but he'll be knocked back a far ways too, possibly into hazards such as spikes or ink pools! Top Bots try to home in on Blob, but they have a tough time changing direction if dodged. After spinning rapidly for a while, Top Bots will need to slow down for a brief cool-down period, during which they can safely be slammed. They are completely immune to Paint Charges or Paint Shots in all of their states.
*INKT Turret (50 Paint Points) - First encountered in Overstory Undertow. Automated turrets that continuously assault preset areas with ink or fire bombs. When Blob approaches them, they'll change their behavior to directly target Blob with volleys of three projectiles in quick succession. Certain INKT Turrets can be used by Blob once defeated.
*Shield Generator (25 Paint Points or 1 Paint Charge) - First encountered in Edge of the World. They're harmless on their own, but these pieces of equipment render nearby INKT forces completely invulnerable to your attacks! If you can see enemies surrounded with pulsating barriers, seek out and destroy a Shield Generator first!
*Elite Inky (25 Paint Points or 1 Paint Charge) - First encountered in Edge of the World. Among the finest of INKT's individual Inky troops, Elite Inkies have several tricks up their sleeves. Each Elite Inky can only be defeated with one specific color, which matches their own colored helmets. Furthermore, they will attack Blob with a series of rapid slashes at close range and can also lob ink grenades from further away, both of which will ink Blob!
*Spiky Inky (1 Paint Charge) - First encountered in Dust Storm. They're equipped with helmets that will inject Blob with ink if he attempts to attack with a slam! The only way to get rid of them is with a Paint Charge! Furthermore, they are armed with ink launchers that will hit Blob if he jumps around them! If you see Blob targeted with a reticle, defeat the nearby Spiky Inky before taking to the air.
*Raylian Spirits (Trigger Transformation Engine or touch with a Light Power-Up) - First encountered in Dust Storm. Cantankerous Raylian spirits that slumber inside of ancient tombs. The recent activities of the INKT Corporation have woken them up and made them very cranky. Their shadows travel along the floor in set patterns. If Blob travels over these shadows, the Spirit will quickly emerge and spook Blob, costing him 25 Paint Points and knocking him back quite a ways! Raylian Spirits can't be destroyed, although activating a Transformation Engine will render all Spirits in the area harmless. Individual Raylian Spirits can also be pacified by rolling over their shadows with the Light Power-Up equipped.
*Flame Heavy (10 Paint Points) - First encountered in Gigaton Forge. They are a variant of Heavy Inky that uses flamethrowers as opposed to ink spray nozzles, which can set Blob on fire and have a far greater range than their old weaponry. They have an annoying tendency to light flammable materials on fire if they spot Blob, which could trigger traps or even make certain routes or areas inaccessible, so disorient them with a Paint Shot before going in to take them out.
*Ink Flow (10 Paint Points or 1 Paint Charge with the Hazmat Power-Up) - First encountered in Gigaton Forge. A brainchild of INKT's Grey Matters division, these living pools of ink cover entire street widths! While Ink Flows don't go out of their way to harass Blob, they do dutifully patrol a preset course, completely inundating the streets with their inky bodies as they travel along. Blob will have to find a way to weave between them until he finds a Hazmat power-up or some other means of defeating them. Liberated Graylians will not appear if the street they'll be released into is being patrolled by an Ink Flow, but will emerge once the threat is gone.
*Elite Inky Mk. II (25 Paint Points or 1 Paint Charge) - First encountered in Horizon Institute. Elite Inkies equipped with experimental phasing technology. In addition to all the usual Elite Inky traits, they are also capable of shifting their color, which they will do so periodically. They can either cycle through primary or secondary colors, and are more quick to shift if they notice that Blob matches their color. Be quick to strike!
*Inky Colossus (25 Paint Points (Big form); 10 Paint Points (Medium form); 5 Paint Points (Small form)) - First encountered in Horizon Institute. Eight individual Inkies have been fused together with experimental procedures, making them into one super-powered behemoth. In its initial form, the Inky Colossus is capable of leaping into the air and attempting to crush Blob underneath. If Blob is caught underneath, he will instantly perish. If not, the Colossus will still generate a powerful shockwave upon impacting the ground. Jump over it least Blob lose 25 Paint Points and get knocked far away! After attacking the Inky Colossus, it splits into two medium-sized Inky Colossi, which will still try to crush Blob (causing him to instantly lose 25 Paint Points if hit, in addition to being inked) but cannot generate shockwaves. The medium-sized Inky Colossi will each split into four averaged-sized Inkies when they're attacked again. Completely taking out a full-sized Inky Colossus is a Paint-intensive endeavor!
*INKT Mech (100 Paint Points) - First encountered in INKT Space. These top-of-the-line INKT vehicles have excellent offensive and evasive capabilities. They're capable of firing a volley of three ink or fire bombs in rapid succession, meaning Blob will have to keep on his feet once its attack starts. Furthermore, they'll leap back to a safe distance once Blob gets close enough. The only way to take them out is to hit them with a Paint Shot, which will (very) briefly incapacitate them, then go in and wallop them with as many Paint Points as you can spare. You may have to use more than one Paint Shot to ensure that they stay vulnerable long enough to get within striking range. Certain INKT Mechs can be piloted by Blob once defeated.
*Blotlet (5 Paint Points or 1 Paint Charge with the Hazmat Power-Up) - First encountered in The Dirge Whale. These living masses of ink either emerge from pools of ink or drop from the ceiling and begin homing in on Blob by bouncing towards him. Getting touched by them or attacking them directly without the Hazmat Power-Up will result in Blob getting inked. They like to gang up on poor ol' Blob in large numbers.
*The Dark Swarm (Trigger Transformation Engine) - First encountered in The Dirge Whale. Strange creatures of darkness that inhabit the interior of the corrupted Dirge Whale. They can only be held at bay by the Light power up. If your light goes out, they'll quickly overtake you, so either find other sources of illumination or get through areas with Dark Swarm infestations fast! Transformation Engines will eliminate all nearby Dark Swarms.
==Bosses==
*Inkgor and Inkovich's Turrets of Terror
*Papa Vit's Holy Roller
*Brainiac's Cinza's Main Brain Mainframe
*Comrade Black's INKT Annihilator
*Dark Aurora
==Power Ups==
In the sometimes-dangerous environments of the Raydian orbits, Blob is going to need all the help he can get to make it through and take down Comrade Black and his forces. Fortunately for Blob, there are plenty of Power-Ups around to help him overcome any challenge! The benefits that Power-Ups bestow upon Blob only last for a limited time, however, so be quick! Some Power-Ups regenerate after use, but others do not.
*Drill - This Power-Up grants Blob the use of unlimited Drill Charges, which are largely functionally identical to Paint Charges, while it is in effect. Drill Charges cost no Paint Points, and can destroy cracked rocks and walls, which regular Paint Charges cannot. Blob can also begin to dig into soil, sand, and snow by pressing the A Button in midair after a jump. In this state, Blob can dig up buried items, pass under narrow gates, and deal with burrowing enemies using underground Drill Charges. If you want to emerge from the ground, press A while digging. If Blob is underground when the Drill Power-Up runs out of time, he'll be booted back to the area that he first encountered the power-up with a 25 Paint Point penalty.
*Rainbow - A rare power-up that allows Blob to instantly color all buildings the correct hue during missions and take out any Elite Inkies regardless of color, while also expending no Paint Points. This can be of tremendous benefit, especially if you're running low on time! Be careful, however, Blob is still vulnerable to being inked and being subjected to other hazards, which will end the Rainbow effect prematurely.
*Hazmat - Allows Blob to travel along the surface of water without being drained of color, as well as being protected from ink, lava, and other liquid hazards, in addition to Spike, Hot, and Zap Plates. The Hazmat bubble is prone to bursting when Blob is hit with a physical or projectile attack, however, so travel with caution!
*Wrecking Ball - Turns Blob into a ball of metal! With this power-up, Blob cannot jump, but he can roll down hills extremely fast, stick to and travel along metallic surfaces, and sink to the bottom of pools and streams of water, allowing him to explore beneath the surface. In addition to all of that, Blob is completely invincible while under the effect of this power-up!
*Spring - Allows Blob to spring high into the air. Just hold A while Blob is in contact with the ground and then release! In the air, you can hold A again and Blob will slam towards the ground, creating a huge splash upon impact that can destroy or damage enemies caught in its wake and colors anything else it touches! The higher Blob is when he starts hurtling towards the ground, the larger and more powerful the splash will be.
*Light - This power-up was apparently invented by ancient Raylians. The Light Power-Up will illuminate Blob, increasing visibility in dark areas. The Light Power-Up can also be used to illuminate invisible paths, objects, and items, cause certain crystalline plant buds to bloom, pacify angry spirits, and keep the Dark Swarm at bay.
*Graviton Bomb - A very rare and situational Power-Up in de Blob 3, which appears only in 2D areas. When the Graviton Power-Up is slammed or charged into, a countdown begins and a circular radius will begin to expand around Blob. Once the countdown is complete, Blob will briefly turn into a black hole and suck up any enemies, items, and loose objects that fell within the radius. You can move normally while the radius is expanding, so hurry to an advantageous spot that will suck up the most material for you! Sucking up a large number of enemies with a Graviton Bomb will net you a big amount of bonus points, although standard Inkies will try to flee if they notice Blob during the countdown phase. You can also obtain any items falling within the Graviton's reach, even if those items would normally be completely inaccessible to Blob. The Spring Power-Up functionally replaces the Graviton Bomb in 3D settings.
==Achievements==
*Thanks for saving the city... again. - Complete the level Attack on Chroma City!
*A Grand Entrance - Complete the level Orbital Heights.
*Let's Go Shopping! - Complete the level Aqualane Plaza.
*I'm Going to Cosmo Park! - Complete the level Cosmo Park.
*Creature of the Night - Complete the level Twilight Gardens.
*Reunification - Complete the level Overstory Undertow.
*Heightened Senses - Complete the level Edge of the World.
*Mr. Sandman - Complete the level Dust Storm.
*Things are Heating Up - Complete the level Gigaton Forge.
*Going Back to School - Complete the level Horizon Institute.
*Storming Enemy Territory - Complete the level INKT Space.
*The Color Underground Strikes Back - Complete the level Ink Drop Station.
*Thanks for saving the world... again. - Complete the level The Dirge Whale and complete the game!
*Paint the Town Red - Complete all extra challenges in the level Attack on Chroma City!
*Intrepid Explorer - Complete all extra challenges in the level Orbital Heights.
*Shopaholic - Complete all extra challenges in the level Aqualane Plaza.
*Cosmic Crusader - Complete all extra challenges in the level Cosmo Park.
*Freaky Finish - Complete all extra challenges in the level Twilight Gardens.
*Champion of the Peoples - Complete all extra challenges in the level Overstory Undertow.
*On Top of it All - Complete all extra challenges in the level Edge of the World.
*Sandblaster - Complete all extra challenges in the level Dust Storm.
*You're on Fire! - Complete all extra challenges in the level Gigaton Forge.
*Earning your Doctorate in Blobonomics - Complete all extra challenges in the level Horizon Institute.
*Colorful Conqueror - Complete all extra challenges in the level INKT Space.
*A Fully-Functional Superweapon? No Biggie! - Complete all extra challenges in the level Ink Drop Station.
*A True Hero - Complete all extra challenges in the level The Dirge Whale.
*Go for the Gold! - Earn Gold Medals in all levels.
*Chronic Overachiever - Earn Platinum Medals in all levels.
*Breakneck Pace - Achieve a collective Record Time in all levels of 3 hours or less.
*You're an Inspiration to Us All! - Fully upgrade Blob's abilities.
*Minimalist Run - Go through Story Mode without any upgrades to Blob's abilities.
*The Completed Index of Jerks - Fill out all entries in the Inkcyclopedia.
*INKT's Worst Nightmare - Defeat 500 enemies.
*Masterful Blob - Go through Story Mode on Hard difficulty.
*No Pressure, Man! - Complete a level in Free Paint mode.
*Paintin' Fool - Complete a Super Paint Challenge in Free Paint mode.
*Crazy Color-Coordinated - Complete all Super Paint Challenges in Free Paint mode.
*How She Really Feels - Complete all of Aurora's challenges and then speak with her at Cosmo Park's Ferris wheel.
*Get those Creative Juices Flowing - Create a Tag.
*Graffiti Artist - Create 5 Tags.
*Tag Yourself - Upload a Tag to the Tag Exchange.
*Rock the Vote - Vote in a Monthly Tag Contest.
*Art Aficionado - Unlock all concept art.
*This is my Jam - Unlock all additional music.
*Cinemaniac - Unlock all additional movies.
*Tinted Lenses - Unlock all filters.
*How is this Possible?! - Complete all challenges in Orbital Heights with the Black & White filter on.
*A Newb has to Start Somewhere... - Participate in either a Paint Party or Paint Blitz match.
*Social Butterfly - Participate in 5 Paint Party matches.
*A Need for Speed - Participate in 5 Paint Blitz matches.
*The Original Blob - Unlock Blobbo as a playable character in Paint Party matches.
*Speed Demon - Unlock Jet as a playable character in Paint Blitz matches.
*Really Mature of You... - Paint all buildings in Ink Drop Station brown.
*Is an Achievement for Achievements Really Necessary? - Earn all other Achievements. And no, it's not.
Category:Fan Games
Category:Sequels
Category:De Blob (series)
Category:De Blob Games