Alternate modes

This page is about the alternate modes on some weapons. You may be looking for the page about Modes.
Alternate modes, otherwise known as Alts, are a major gameplay mechanic in Gun Raiders. They allow the player to use weapons in a different way than intended, such as increasing damage while decreasing fire rate, changing the way the gun fires (e.g from fully automatic to three round burst), etc.
Visual indicators of the current alternate mode can be viewed on the weapon itself, normally near the display of the amount of ammo left.
To switch to the alt mode of a weapon, press B on your controller while holding it. You will hear a click sound and the visual indicator will change.
Alternate modes have been added to almost every weapon in the game. A brief description of each alternate mode will be listed here. More detailed explanations of specific alternate modes can be found at their respective weapon’s page.
=== Rifle ===
The rifle has one alternate mode, that switches its fire rate from a fully automatic weapon to a three round burst.
=== SMG ===
The SMG has one alternate mode, enabling a laser sight on the weapon that is visible to other players.
=== Sniper Rifle ===
The Sniper Rifle has one alternate mode, switching the gun to semi-automatic and halving damage.
=== Grenade Launcher ===
The Grenade Launcher’s alternate mode is named “Gas”, and releases a visible cloud of gas that will damage the user and any enemy players walking inside.
Prior to Version TBA, the Grenade Launcher’s alternate mode was named “Smoke”. It functioned identically to the Gas Grenade, except for the colors being blue (team) and red (enemy) and the lack of damage.
=== Minigun ===
The Minigun has one alternate mode, increasing damage, using explosive munitions, and increasing the amount of ammo used per round, while decreasing fire rate.
=== Dual Pistols ===
The Dual Pistols have one alternative mode, increasing the damage and amount of ammo used while firing three bullets opposed to one in a shotgun spread.
=== Revolver ===
The Revolver has one alternate mode that requires the player to hold down the trigger, dealing more damage.
=== Katana ===
The Katana has two alternate modes, named Slash and Spirit. Spirit heals the players Health, and increases speed, while Slash increases damage. Both consume a meter that is gained by killing players.
=== Rocket Launcher ===
The Rocket Launcher has an Alternate mode that fires EMP rockets, which have a larger blast radius. Any enemy caught in the blast immediately loses all their shield and jetpack charge.
=== Gauntlets ===
Each of the two Gauntlets can be made smaller on-demand. This decreases their damage and bullet-blocking capability, but allows the user to perform a high-mobility “fling” movement. The user spawns with 2 flings (one on each hand) and gains two on each hand for each kill.
=== Shotgun ===
The Shotgun has an Alternate mode that fires all four shots at once, but with drastically increased spread. This requires its user to get much closer, but allows for a one shot.
=== Riot Shield ===
The Riot Shield has two alternate modes: Spike and Wall. They function similarly to the Katana alternate modes, which consume energy gained by killing other players. Spike adds several orange spikes to the front of the shield, increasing bash damage to 75, and Wall adds a small blue force field around the Riot Shield, allowing the player to block more bullets.
Category:Mechanics