Report 449

Report #449
Skillset: Shofangi Skill: Bullkick
 Org: Shofangi Status: Completed Aug 2010
Furies' Decision:
Will sprawl per AB.
Problem: Although the AB for bullkick states that it sends opponents sprawling,
it doesn't in fact prone. Furthermore, I can target three bodyparts: head,
chest, gut, yet all that'll do is increase the wounds on them by a couple
hundred or three hundred. If the only reason bullkick can be targetted at
different body parts is to increase the wound count, I don't see why it has them
kicked out of the room, since the wounds wouldn't be particularly useful after
the opponent has been flung out.
[A: 0 R: 0] Solution #1: Make it so that in addition to flinging someone out
 of the room, bullkicking the head causes 2-2.5 sec
 stun, bullkicking chest gives numbed chest,
 bullkicking gut gives ruptured stomach, but increase
 the ka cost to 400 ka and also have it prone.
Player Comments:
---[Raeri on 8/15 @ 02:04 writes]:
If Solution 1 goes in, ought to have it do no afflictions (though still
providing movement/prone/stun) if performed outside a kata form, like how Buck
doesn't mangle if not in a kata.
---[Sahmiam on 8/20 @ 05:44 writes]:
I'm not sure why this skill is being envoyed. It's a forced movement skill that
can be used out of form that does more than gust, scissorflip, and toss in the
way of wounding the target. Granted, if it's not performed on the same target,
there will be a 2 momentum loss, but nevertheless, the skill is useful. Looking
at the solution, I question why numbed chest was picked: numbs are almost
entirely useless except to decrease the chance of a successful green/gedulah
cure. Remember it's also a health application cure and applying health to cure
the wounds will also cure the numbed chest. The stun is too long. Ninjakari's
akogh to head causes roughly a 1s stun for 200ka and momentum loss. Finally,
ruptured stomach is a regen cure that affects hunger; most skills that cause a
regen cure for a monk have some momentum penalty. <----> If anything, the ka
weight should be increased to 300 with an associated momentum loss. Targeting
the head will cause a 1s blackout, targeting the chest will cause either broken
chest or snapped rib, and targeting the gut will cause vomiting blood. Also,
another easy thing to do would be just make it have an in-form requirement and
have it prone in addition to current affects: no change to ka costs or added
afflictions otherwise.
---[Sadie on 8/20 @ 05:53 writes]:
The afflictions written were merely suggestions. If giving afflictions on the
kick isn't possible, I'd be content to have the kick cause prone when used in a
form IN addition to movement. I think that's pretty fair, since the ability does
mention being prone.
---[Sadie on 8/20 @ 05:57 writes]:
... Although a stun would be really nice, especially when kicked in the head.
---[Sahmiam on 8/21 @ 06:11 writes]:
If there is a stun involved, evey briefly, 300ka with momentum loss due to
comparing to similar skills
---[Viynain on 8/24 @ 06:20 writes]:
With the speed monks are capable of pulling off to continuously build momentum?
No thanks on adding more stun to a guild already off-kilter with a 4mo, power-
free greenlock that isn't even being addressed yet, especially after the monk
report that tried to make it so greenlocks had to use power to pull off.
---[Fillin on 8/26 @ 18:05 writes]:
I'll agree with solution 1 provided it requires medium or so wounds on that
bodypart for the effect to occur. Honestly though, if any of this goes through,
I'm pretty sure they'll make bullkick usable in form only... which will nerf the
most useful thing about it (movement).
---[Sahmiam on 8/27 @ 05:40 writes]:
A wound requirement is something I didn't think about, and I think I can accept
that. Viynain, can you point out which report you're talking about? You keep
refering to it, and I haven't been able to find it.