Grocery Store

The Grocery Store was the only accessible area in the game via Expeditions until Update 1.2. The current difficulty of the Grocery Store is labelled as "Hard".
== Appearance ==
The Grocery Store is in shambles. Being one of the many locations affected by the mass destruction of the nuclear detonation; it features piles of trash thrown all over the place, a broken ceiling, and rusty shelves with some being toppled. There are also several useless and useful items also scattered all over the floors on shelves for the player to discover.
== Description ==
Once you enter the store, there is 3 possible challenges; Acid Rain, Mutants or Raiders. The Grocery Store is a Hard difficulty according to the game. Once you've entered it, you can distinguish if the shelves have Items based on the layout. If there are apparent hanging skeletons and (harmless) barbed wire, you will find that the grocery store has been Raided, and that all of the available loot is near the campfire. This loot consists of just a few Food and Water, and all of the shelves in the store are empty. This includes the back of the store, so no need to waste time going through it. If there are Mutants or if Acid Rain is present then the store will be Stocked. 
=== Overall Layout (Stocked) ===
The grocery store's shelves will contain Items if the ongoing threat is Acid Rain or Mutants. If you find yourself in this layout of the Grocery Store, The first thing that you will spot is some broken shelves; moving forward you should find rusty shelves containing Regular Items such as Soap, Water, Food and Bug Spray. If you turn left beside the shelves and continue walking forwards, you will find the Pharmacy; which now only contains a couple of Medkits as of Update 1.2. Look towards your right and next to the windows you will find benches, one of which may spawn a Toolbox atop. If you continue walking, you will also find the Café, and although it's typically empty; you may find a Rat Trap or two on the floor. The back storage room also contains similar things with the additions of Duct Tape, Toolboxes, and Batteries which are usually on shelves, boxes, or the floor. Exploration through the back storage room is easier with the use of a Flashlight, but possible without via memorization of it's layout.
=== Overall Layout (Raided) ===
The grocery store's shelves will not contain Items if the ongoing threat is Raiders, Food and Water will be the only obtainable Items which is located at their campfire. There isn't even a spare Medkit, Bug Spray, Soap or even any Toolboxes in this shape; and nothing is on the shelves either. Move forward from the starting location, past the barbed wires and hanging skeletons. From here, turn left and move forward until you can see the fire to the right. Once you've gotten a certain point you'll see a tent with a campfire which has roughly 11 containers of Food and Water scattered around it. You may also hop the shelves and run right towards the campfire which often allows you to avoid some Raiders That being said, it is recommended to kill all of the Raiders in order to prevent the chance of them following you to the exit and ambushing you in your Basement.
=== Back Storage Rooms ===
Located at the back walls of the Grocery Store, there are multiple doors that leads to a dark storage room. Going through the doors, you won't be able to see anything as there is no light. You will either need to use a Flashlight to see or you could try turning your graphics down. In the room you may find Regular and Rare Items. Keep in mind that these dark hallways still contain either hostile entities or Acid Rain similar to the rest of the store. To find the storage rooms, once you are near the entrance keep moving forward towards the wall, then go up a few shelves and you'll find a not-well lit area, you should see 2 doors along the wall. You can also find a door between the Pharmacy and the Café leading to the same area as an alternate route. 
== Threats ==
=== Acid Rain ===
Replaces all entities, leaving the place empty for the player to loot. However, it becomes substantially harder to navigate due to the broken ceiling allowing the droplets of Acid Rain to fall into the store. If the player comes in contact with these, they will start to slowly lose their HP.
The best course of action is to explore the back storage rooms or the Pharmacy of the grocery store, as you can find useful Rare Items that are a bit harder to come by in the other two scenarios. It is also recommended to bring a Flashlight in order to navigate the back storage rooms without taking damage; it is also generally a good idea to bring multiple because it is useful for spotting openings where Acid Rain can damage any player.
=== Mutants ===
Products of nuclear fallout, these enemies vary in size and sounds and are all randomized and scattered throughout the store. The Mutants have a decent health pool and some may outrun you. Their primary target is the player(s).
You can use and jump over shelves to divert their attention or to slow them down, you can also shut the doors in their face. We recommend using a decent weapon unlike the stick as you can get quickly overwhelmed. If you intend to go into the storage rooms it is strongly recommended that you bring a Flashlight so that you don't get stuck or lost in the dark.
=== Raiders ===
One of 3 possibilities, you will find the store completely looted within their presence, they only have Food and Water around their campfire which is often guarded by nearby entities which is why we recommend not stopping when near it. They are humans in yellow biohazard suits often suffering mutations from the fallout such as bulging eyes. They often wield gruesome weapons despite it not actually affecting their damage pool. Their primary target is the player(s).
You can use and jump over shelves to divert their attention or to slow them down, you can also shut the doors in their face. We recommend using a decent weapon unlike the stick as you can get quickly overwhelmed. If you intend to go into the storage rooms it is strongly recommended that you bring a Flashlight so that you don't get stuck or lost in the dark.
=== Yourself ===
One of the easiest ways to die is starting an expedition before checking your 5 core stats from the whiteboard, starting with low health will limit the fights you can take, while things like hunger, thirst, hygiene, and sanity limit how long you can be out before you die as you can only mediate these issues in the Basement. You can often find a tea shop run by a skeleton named Mr. Rattles who will exchange your Sanity Points for temporary perks that could save your run; you can purchase a HEALING TEA for 50 Sanity Points (Regenerates Health for a period of time), a REFRESHING TEA for 30 Sanity Points (Regenerates Thirst & Hunger for a period of time), and a CLEANSING TEA for 15 Sanity Points (Completely refills Sanity). These teas offer perks which can be lifesaving, but only for a pretty penny.
== Map==
Mutant and acid rain scenario item layout
Alternative scenario with the raiders
==Tips==
*If you intend to scavenge in this area, make sure to check what Items it is that you need before leaving the Basement.
*If an enemy is chasing you, jump over the shelves as they will have to reroute their movements to reach you, this is because the Roblox character can jump the exact height of the shelves, but the NPCs will often have their pathfinding set to go around them which allows you to distract them or create more chase distance.
*Anytime you're heading inside of the back storage rooms, it is recommended to bring a Flashlight as the shelves are poorly lit. Another reason is that you could get injured by a threat hidden in complete darkness within the storage room.
*Acid Rain can be avoided if you check up top where the Acid Rain is pouring you will still take damage but you can minimize the damage you take avoiding where the Acid Rain is pouring.
* If there are Raiders inside, you need to make sure that you aren't followed to the exit or they will ambush you and fall through the ceiling; costing 1 of your Toolboxes to repair.
*You can find the Travelling Merchant named Mr. Rattles who sells teas which regenerates core stats in exchange for Sanity Points.
==Gallery==
File:GroceryStore.png
Category:Expedition Locations