Dwimmermote

School Transmutation
Tier Sorcerer/Wizard (Variable, 3-9), Bard ?, Magus ?, Witch ?
CASTING
Casting Time 1 Round
Components V,S
EFFECT
Range Close (25ft. + 5ft./2 levels)
Effect One summoned creature
Duration 1 round/level
Saving Throw None; Spell Resistance No
DESCRIPTION
Dwimmermote transforms one non-personal, single-target, harmless touch spell with a duration into a moveable, Tiny wisp of energy that emanates the effect as an aura. The needed spell is integrated into the casting of Dwimmermote, which makes that spell's effective level two levels higher, and if an adjacent ally acts the same round as you, they can cast and contribute the needed spell and act normally the rest of their turn.
Dwimmermote can utilize any non-personal, single-target, harmless touch spell with a duration and emanate it to affect all allies in a 5-ft. radius around the wisp's square, which can occupy the same space as another creature. For all intents and purposes of the spell, a creature's first exposure to its effect is counted as its only exposure, so if the creature leaves its area and returns, the spell's initial effect on that person (but not its duration) resumes where it left off (this is especially relevant for effects such as Stoneskin). Since the wisp is unintelligent, the caster must use a move action to move it up to their same movement total.
A Dwimmermote cannot be attacked or harmed, but can be affected by effects similar to Dispel Magic.