Wakka

==Summary==
Wakka is one of the main party members in Final Fantasy X, and is one of Yuna's Guardians from the start of the game. Having lost his parents to Sin when he was very young, he and his brother, Chappu, were cared for by the other people of his village, which lead Wakka to revere the teachings of Yevon and become a devout follower as he grew older. He would also end up learning blitz and join the "horrendously ill-fated" Besaid Aurochs Blitzball team when he was 13 years old.
However, nine years later, Chappu joined the Crusaders in an effort to try stopping Sin, abandoning his Brotherhood sword in favor of an Al Bhed machina weapon. The mission resulted in Chappu's death, causing Wakka to hate the Al Bhed on a personal level, beyond that of the teachings of Yevon, believing that if Chappu had taken Brotherhood, he wouldn't have died. He then decided to become a Guardian to a Summoner, as only they could defeat Sin according to Yevon's beliefs, though his first tenure with Lulu ended abruptly when their summoner decided to abandon his pilgrimage.
The following year, Wakka would encounter Tidus when he first arrived on Spira, convincing him to join the Besaid Aurochs and help break the team's losing streak. The two of them would help take part in Yuna's pilgrimage, helping her in her quest to destroy Sin once and for all.
==Powers and Stats==
Tier: | 
Key: Final Fantasy X | Dissidia
Name: Wakka
Origin: Final Fantasy X
Gender: Male
Age: 23 in Final Fantasy X, 25 in Final Fantasy X-2
Classification: Guardian, Blitzball Player
Powers and Abilities: 
<tabber>
|-|Base=Superhuman Physical Characteristics, Magic, Non-Physical Interaction (Able to kill the lingering Ghosts in the Cavern of the Stolen Fayth and the Wraiths found Inside Sin), Darkness Manipulation (Via Dark Attack/Buster), Power Nullification (Via Dispel and Silence Attack/Buster), Sleep Manipulation (Via Sleep Attack/Buster), Absorption (Via Drain, Osmose and Eater abilities), Fire Manipulation, Ice Manipulation, Electricity Manipulation, Water Manipulation, Poison Manipulation, Petrification (Via Status Reels), Statistics Amplification (Via Cheer, Aim, Focus, Reflex, Protect and Shell), Time Manipulation (Can accelerate himself or slow down enemies in time with Hastega and Slowga), Healing, Damage Negation (Via NulBlaze, NulShock, NulTide and NulFrost), Purification (Type 3 via Esuna and various items), Resurrection (Via Life, Full-Life and Auto-Life), Attack Reflection (Via Reflect), Regeneration (Mid-Low via Regen), Holy Manipulation, Gravity Manipulation (Via Demi), Death Manipulation (Via Death), Energy Projection (Via Flare), Information Analysis (Via Scan and Sensor), Probability Manipulation (Via Jinx and Luck), Statistics Reduction (Via Break abilities), Damage Reduction (Via Sentinel), Fear Manipulation (Via Threaten), Necromancy and Transmutation (Via Zombie Attack), Social Influencing (Can bribe mindless monsters to leave battle), Power Mimicry (Via Copycat), Durability Negation (Via Piercing and Demi), Enhanced Senses and Stealth Mastery (Via Initiative), Curse Manipulation and Death Manipulation (Via Candles of Life), Resistance to Fire Manipulation, Ice Manipulation, Electricity Manipulation, Water Manipulation, Darkness Manipulation, Power Nullification, Sleep Manipulation, Poison Manipulation, Petrification, Death Manipulation, Necromancy, Radiation Manipulation Transmutation, Mind Manipulation, Empathic Manipulation, Absolute Zero (Can withstand Shiva's presence and attacks), Time Manipulation (In the form of Time Slow and Stop), Curse Manipulation, and Memory Manipulation (Can challenge Sin head-on without being impeded by its toxin)
|-|Dissidia=
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Attack Potency: Multi-Solar System level (Contributed to the defeat of Sin, should be comparable to his fellow Guardians like Tidus) | Multiverse level+ (Is comparable to the other Warriors of Materia and draws power from the gods of the cycle. Participated in the defeat of Shinryu)
Speed: FTL+ (Capable of fighting Braska's Final Aeon) | Massively FTL+ (Can keep up with the other Warriors of Materia)
Lifting Strength: Unknown | Immeasurable (Is superior to Neo Exdeath and Enuo)
Striking Strength: Multi-Solar System level | Multiverse level+
Durability: Multi Solar System level (As a veteran Guardian, he should at least be comparable to Rikku, and was able to withstand attacks from Braska's Final Aeon, who was outright unable to hold back) | Multiverse level+
Stamina: Unknown
Range: Standard Melee Range, Tens of Meters with magic and by throwing his Blitzball.
Standard Equipment:
* Official Ball: Wakka's initial weapon, an ordinary Blitzball that he uses to fight off enemies.
* World Champion: Wakka's Celestial Weapon, originally owned by High Summoner Ohalland, which he obtains in Luca after winning a Blitzball tournament. It naturally ignores enemy defense, harming them regardless of attempts to increase their durability, and makes Wakka instinctively evade and counter attacks.
Intelligence: Wakka is a skilled Guardian, capable of taking his professional blitzball skills and applying them to combat for expert marksmanship, has faced countless fiends of various abilities alongside his fellow guardians and their pilgrimage to Zanarkand and journey to defeat Sin.
Weaknesses: Somewhat blinded by his trust in the Yevon teachings and his hatred for the Al Bhed, though neither of these are issues by the end of the first game
Notable Attacks/Techniques:
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|-|Innate=
* Dark Attack: Wakka tosses his Blitzball towards his enemy, blinding them with darkness for an extended period of time if it connects.
* Silence Attack: Wakka strikes his enemy, silencing them and preventing them from using magic.
* Aim: Wakka increases his party's accuracy, allowing them to more easily land attacks on evasive foes.
* Sleep Attack: Wakka strikes his enemy and puts them to sleep.
* Dark Buster: An enhanced version of Dark Attack, lasting for a shorter amount of time but bypassing standard resistance to it.
* Drain: Wakka siphons vitality from his enemy, healing him while damaging them in the process.
* Silence Buster: An enhanced version of Silence Attack, lasting for a shorter amount of time but bypassing standard resistance to it.
* Sleep Buster: An enhanced version of Sleep Attack, lasting for a shorter amount of time but bypassing standard resistance to it.
* Osmose: Wakka absorbs his enemy's magic energy to refuel his own supply.
* Triple Foul: Wakka attacks his enemy, inflicting Dark, Silence and Sleep simultaneously in a combination of Dark Attack, Silence Attack and Sleep Attack.
* Slots: Wakka's Overdrive, a collection of slot machines that allow him to execute various attacks depending on how they all line up.
* Element Reels: Wakka enchants his Blitzball with elemental magic, kicking it at his enemy to inflict either fire, ice, lightning or water elemental damage.
* Attack Reels: Wakka spins in place rapidly and tosses multiple Blitzballs, striking his enemy up to one dozen times.
* Status Reels: Wakka leaps into the air and charges energy in his Blitzball, throwing it in a slam dunk motion and inflicting either Full Break, Stone (Or delaying their next action and inflicting Slow, if the enemy is immune to petrification), or a combination of Poison, Sleep, Silence and Darkness.
* Aurochs Reels: Wakka's most powerful Slots. A general pool containing all of his previous reels, it also allows him to spike his Blitzball when in the air to strike enemies with a very powerful non-elemental explosion.
|-|Inherited=
Contrary to popular belief, the party members are not limited to their sections of the Sphere Grid and are capable of branching into the sections of other characters. Key Spheres, which are strictly used for this purpose, are canonically given out at certain points in the story, and character-exclusive abilities like Lulu's Black Magic and Kimahri's Lancet are discussed as if they are common abilities and not completely restricted to the characters in question. As a result, the party is entirely capable of using each others' abilities, as long as they are part of the Sphere Grid.
Tidus' Sphere Grid:
* Cheer: Wakka enhances his party's attack power and durability.
* Hastega: Wakka accelerates time for his party, dramatically increasing their speed.
* Slowga: Wakka distorts time around his enemies, dramatically decreasing their speed.
* Delay Buster: Wakka strikes his enemy with an incredibly powerful blow, significantly increasing the time they need to take their next action.
* Provoke: Wakka taunts an enemy, encouraging them to attack him over his allies.
Yuna's Sphere Grid:
* Curaga: Wakka significantly heals himself or one of his allies.
* NulBlaze: Wakka nullifies all fire damage for himself and his allies for one attack.
* NulShock: Wakka nullifies all lightning damage for himself and his allies for one attack.
* NulTide: Wakka nullifies all water damage for himself and his allies for one attack.
* NulFrost: Wakka nullifies all ice damage for himself and his allies for one attack.
* Esuna: Wakka removes all negative status effects on himself or one of his allies.
* Life: Wakka revives one of his allies if they happen to die, though they are nonetheless still significantly injured.
* Full-Life: Wakka revives one of his allies at their full strength.
* Shell: Wakka enhances an ally's magic defense, halving the damage of all spells directed at them. However, this is also inclusive of any healing spells.
* Protect: Wakka enhances an ally's physical defense, halving any damage they receive from physical attacks.
* Reflect: Wakka creates a barrier around himself that automatically reflects any spell back at his enemy.
* Dispel: Wakka removes any sort of buffs his enemy has that would increase their power.
* Regen: Wakka casts a spell that gradually heals himself or one of his allies over a period of time.
* Auto-Life: Wakka casts a spell that ensures that, upon death, he will be automatically revived.
* Holy: Wakka calls down a massive beam of holy-elemental energy to blast his foes.
Lulu's Sphere Grid:
* Doublecast: Wakka is able to rapidly cast two copies of the same spell simultaneously, effectively doubling his casting speed and firepower.
* Focus: Wakka increases his allies' magic power and magic defense.
* Reflex: Wakka increases his party's evasion, making it easier for them to dodge attacks.
* Firaga: Wakka scorches his target with a massive fireball to deal heavy fire-elemental damage.
* Blizzaga: Wakka freezes his target with huge ice crystals, dealing heavy ice-elemental damage.
* Thundaga: Wakka calls down several large lightning bolts to smite his enemies, dealing heavy lightning-elemental damage.
* Waterga: Wakka generates a spontaneous burst of water that crashes into his opponent like a geyser, dealing heavy water-elemental damage.
* Bio: Wakka creates a cloud of noxious gas that poisons his enemies.
* Demi: Wakka creates a condensed sphere of gravity that crushes enemies under its weight.
* Death: Wakka summons a spectral figure, which drags its talons though his target's chest and instantly kills them. This also works on robotic enemies and ghosts unless they explicitly resist instant death.
* Flare: Wakka generates a spontaneous nuclear reaction that engulfs the targets in a massive non-elemental burst of energy.
* Ultima: The ultimate Black Magic, Wakka blasts his foes with an incredible amount of arcane energy, exceeding all other spells in his arsenal in terms of raw power.
Kimahri's Sphere Grid:
* Lancet: Wakka absorbs energy from his enemy to heal himself and restore his magic reserves. However, as he is not a Ronso, he cannot use this to learn enemy abilities like Kimahri can.
* Scan: Wakka analyzes his target's vital statistics, determining their strength, elemental weaknesses, and ways to defeat them.
* Jinx: Wakka lowers all of his enemies' "luck", decreasing their chance of hitting him with their attacks.
Auron's Sphere Grid:
* Power Break: Wakka strikes his enemy, halving their physical power.
* Magic Break: Wakka strikes his enemy, halving their magic power.
* Armor Break: Wakka strikes his enemy, halving their defense and shattering their armored defense.
* Mental Break: Wakka strikes his enemy, halving their magic defense.
* Full Break: Wakka strikes his enemy, inflicting Power, Magic, Armor and Mental Break at once.
* Guard: Wakka defends an ally from damage, taking the attack for them instead.
* Sentinel: Wakka enters a defensive stance, decreasing the damage he receives from attacks.
* Threaten: Wakka immobilizes his enemy with fear after threatening them.
* Entrust: Wakka grants one of his allies the ability to quickly access their Overdrive, at the cost of his own Overdrive gauge.
* Zombie Attack: Wakka strikes his enemy, transmuting them into a zombie and making them be damaged by healing spells and items.
Rikku's Sphere Grid:
* Steal: Wakka secretly grabs items his opponents may possess to use for himself.
* Luck: Wakka raises his party's "luck", making it easier for them to dodge attacks.
* Spare Change: Wakka tosses a random amount of gil at his opponents, dealing damage dependent on how much he uses.
* Mug: Wakka attacks an enemy while simultaneously stealing from them.
* Bribe: Wakka offers his enemy a large sum of gil, potentially convincing them to leave the battle and leave their possessions behind, regardless of their sentience or comprehension of money.
* Pilfer Gil: Wakka attacks his enemy while stealing any money they have.
* Copycat: Wakka mimics the previous action of one ally, using whatever technique they had just used.
|-|Equipment=
Weapon Abilities:
* Sensor: Passively analyzes an enemy, though not to the extent of Scan, telling Wakka the enemy's strength, elemental weaknesses and general tips to fight them.
* Piercing: Makes damage from Wakka's weapon bypass natural armor, hitting the enemy directly.
* First Strike: Enhances Wakka's speed to allow him to more easily land the first attack in combat, even if he's caught off-guard.
* Initiative: Enhances Wakka's awareness and stealth abilities, allowing him a greater chance of landing a preemptive strike and preventing him from being ambushed.
* Firestrike: Applies fire elemental damage to basic attacks.
* Lightningstrike: Applies lightning elemental damage to basic attacks.
* Waterstrike: Applies water elemental damage to basic attacks.
* Icestrike: Applies ice elemental damage to basic attacks.
* Darkstrike: Applies the Dark status with regular attacks, blinding enemies with darkness and making it much more difficult for them to land their attacks.
* Silencestrike: Applies the Silence status with regular attacks, preventing enemies from using magic.
* Sleepstrike: Applies the Sleep status with regular attacks, putting enemies to sleep.
* Poisonstrike: Applies the Poison status with regular attacks, poisoning enemies.
* Stonestrike: Applies the Stone status with regular attacks, petrifying enemies and allowing him to shatter them afterwards.
* Deathstrike: Applies the Death status with regular attacks, instantly killing them.
* Zombiestrike: Applies the Zombie status with regular attacks, turning the enemy undead and making them vulnerable to healing items and spells.
* Slowstrike: Applies the Slow status with regular attacks, bending time around them to slow their movements.
* Counterattack: Allows Wakka to instinctually counter physical attacks that hit him.
* Evade & Counter: Allows Wakka to instinctually dodge attacks and counter them.
* Magic Counter: Allows Wakka to instinctually counter magic attacks that hit him.
* Magic Booster: Significantly increases the power of Wakka's spells at the cost of increasing their energy cost.
* Alchemy: Significantly increases the power of healing items.
* One MP Cost: Dramatically reduces the energy needed to cast spells, allowing Wakka to cast many, many more than usual before requiring Ethers.
Armor Abilities:
* Fireproof: Completely protects Wakka from fire damage from comparable opponents.
* Fire Eater: Allows Wakka to absorb damage from fire attacks, healing him instead.
* Lightningproof: Completely protects Wakka from lightning damage from comparable opponents.
* Lightning Eater: Allows Wakka to absorb damage from lightning attacks, healing him instead.
* Waterproof: Completely protects Wakka from water damage from comparable opponents.
* Water Eater: Allows Wakka to absorb damage from water attacks, healing him instead
* Iceproof: Completely protects Wakka from ice damage from comparable opponents.
* Ice Eater: Allows Wakka to absorb damage from ice attacks, healing him instead.
* Darkproof: Protects Wakka from the Dark status, preventing him from being blinded.
* Silenceproof: Protects Wakka from the Silence status, allowing him to use magic freely.
* Sleepproof: Protects Wakka from the Sleep status, allowing him to resist being forcefully put to sleep.
* Poisonproof: Protects Wakka from the Poison status, blocking out poisons.
* Stoneproof: Protects Wakka from the Stone status, preventing him from being petrified.
* Deathproof: Protects Wakka from the Death status, guarding him instant death abilities.
* Zombieproof: Protects Wakka from the Zombie status, preventing him from being transmuted into a zombie.
* Slowproof: Protects Wakka from the Slow status, nullifying attempts to slow him in time.
* Confuseproof: Protects Wakka from the Confuse status, keeping his cognitive functions instead of being twisted to attack himself.
* Berserkproof: Protects Wakka from the Berserk status, preventing him from being reduced to a mindless attacker.
* Curseproof: Protects Wakka from the Curse status, blocking curses and attempts to nullify his abilities.
* SOS NulBlaze: When Wakka enters critical condition, he is automatically granted the NulBlaze status, nullifying fire damage against him once.
* SOS NulShock: When Wakka enters critical condition, he is automatically granted the NulShock status, nullifying fire damage against him once.
* SOS NulTide: When Wakka enters critical condition, he is automatically granted the NulTide status, nullifying fire damage against him once.
* SOS NulFrost: When Wakka enters critical condition, he is automatically granted the NulFrost status, nullifying fire damage against him once.
* Auto-Shell: Passively applies the Shell status, halving damage Wakka receives from magic.
* Auto-Protect: Passively applies the Protect status, halving damage Wakka receives from physical attacks.
* Auto-Reflect: Passively applies the Reflect status, automatically reflecting magic attacks back at the caster.
* Auto-Haste: Passively applies the Haste status, dramatically increasing Wakka's speed by accelerating time around him.
* Auto-Regen: Passively applies the Regen status, gradually healing Wakka.
HP Stroll: Gradually heals Wakka with every step he takes.
* MP Stroll: Gradually recovers Wakka's magic energy with every step he takes.
* Ribbon: Protects Wakka from any type of status effect, outside of instant death and Curse.
|-|Items=
Curative Items:
* X-Potion: Fully heals the target.
* Mega-Potion: Significantly heals all allies.
* Al Bhed Potion: Heals all allies and cures Poison, Silence and Stone.
* Healing Water: Fully heals the entire party.
* Tetra Elemental: Applies NulBlaze, NulShock, NulTide and NulFrost at once.
* Turbo Ether: Recovers a significant portion of the target's magic energy supply.
* Phoenix Down: Revives deceased allies from death, though Wakka cannot use it on himself unless he uses it right before his death, and when brought back he's still in fairly weak condition.
* Mega Phoenix: Revives all allies at full strength. Like with Phoenix Downs, it can't be used on Wakka himself unless used right before his death.
* Elixir: Fully heals an ally and restores their magic energy.
* Megalixir: Fully heals all allies while restoring their magic energy.
* Antidote: Cures the Poison status ailment, cleansing the target of poison.
* Soft: Cures the Stone status ailment, undoing petrification.
* Eye Drops: Cures the Dark status ailment, clearing their eyesight.
* Echo Screen: Cures the Silence status ailment, allowing the target to cast magic once again.
* Holy Water: Cures the Zombie and Curse status ailments, reverting the target back to a normal human and purging them of statuses that nullify their abilities.
* Remedy: Cures all negative status effects, including all of the above in addition to Confuse, Sleep, Slow and Berserk.
Offensive Items:
* Ice Gem: Damages all enemies with several blasts of ice magic.
* Fire Gem: Damages all enemies with several blasts of fire magic.
* Lightning Gem: Damages all enemies with several blasts of lightning magic.
* Water Gem: Damages all enemies with several blasts of water magic.
* Frag Grenade: Damages all enemies and inflicts Armor Break.
* Dream Powder: Damages all enemies and inflicts Sleep.
* Silence Grenade: Damages all enemies and inflicts Silence.
* Smoke Bomb: Damages all enemies and inflicts Dark.
* Shadow Gem: Creates a sphere of intense gravity that halves all enemies' vitality.
* Shining Gem: Creates a torrent of fire to damage an enemy.
* Blessed Gem: Generates effects comparable to Holy to bombard enemies with holy damage.
* Supreme Gem: Generates effects comparable to Ultima to deal immense damage.
Poison Fang: Inflicts damage and casts Poison on one enemy.
* Gold Hourglass: Damages all enemies and delays their next action.
* Candle of Life: Casts Doom on all enemies, cursing them to die when the timer above their head reaches 0. Much like Death, this even works on robotic enemies and ghosts, and even enemies who resist instant death can still be killed, though the timer is considerably longer as a penalty.
* Petrify Grenade: Applies Stone to all enemies.
* Farplane Wind: Casts Death on all enemies.
* Dark Matter: Creates an extremely powerful gravitational singularity to heavily damage all enemies.
* Chocobo Wing: Casts Haste on all allies.
* Lunar Curtain: Casts Shell on one ally.
* Light Curtain: Casts Protect on one ally.
* Star Curtain: Casts Reflect on one ally.
* Healing Spring: Casts Regen on one ally.
* Soul Spring: Absorbs vitality and magic energy from an enemy.
* Purifying Salt: Damages an enemy and dispels their buffs.
* Stamina Tonic: Doubles all allies' vitality.
* Mana Tonic: Doubles all allies' magic energy.
* Three Stars: Sets the magic cost of all allies to 0, allowing them to use spells with impunity.
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==Notable Matchups==
Victories:
Losses:
Inconclusive:
==References==
Category:Good Characters
Category:Athletes
Category:Protagonists
Category:Final Fantasy
Category:Statistics Amplification Users
Category:Status Effect Users
Category:Statistics Reduction Users
Category:Ice Users
Category:Fire Users
Category:Water Users
Category:Holy Users
Category:Light Users
Category:Durability Negation Users
Category:Petrification Users
Category:Mind Users
Category:Radiation Users
Category:Magic Users
Category:Non-Physical Interaction Users
Category:Darkness Users
Category:Damage Reduction Users
Category:Poison Users
Category:Power Nullification Users
Category:Power Mimicry Users
Category:Necromancers
Category:Transmutation Users
Category:Curse Users
Category:Sleep Users
Category:Stealth Masters
Category:Enhanced Senses Users
Category:Absorption Users
Category:Time Users
Category:Healers
Category:Probability Users
Category:Death Users
Category:Video Game Characters
Category:Male Characters
Category:Characters
Category:Electricity Users
Category:Law Users
Category:Space Users
Category:BFR Users
Category:Death Users
Category:Supernatural Willpower Users
Category:Summoners
Category:Sealing Users
Category:Reactive Power Level Users
Category:Dimensional Travel Users
Category:Creation Users
Category:Immortals
Category:Matter Users
Category:Soul Users
Category:Radiation Users
Category:Deconstruction Users
Category:Self-Destruction Users
Category:Explosion Users
Category:Resurrection Users
Category:Petrification Users
Category:Duplication Users
Category:Absolute Zero Users
Category:Poison Users
Category:Corrosion Users