NowhereMash Weapons

The following is a list of weapons available in NowhereMash. This will be a long-term work-in-progress, starting with the firearms available in the d20 Modern Core Rulebook. Prices are either directly from that book, other d20 Modern sources, or new weapons with prices based on the other weapons available. 
Many weapons are restricted items, and require the purchase of a license before the weapon can be bought legally. The chart for these licenses can be found here. 
== Firearms ==
The standard weapon of the modern warrior, firearms come in many different makes and models, and are found nearly everywhere in the world, in the hands of police and military forces as well as civilians. Firearms are broken up as they are in d20 Modern's Weapons Locker supplement. 
=== Pistols ===
AMT Hardballer
Beretta 92 series
Beretta 93R
Charter Arms Pathfinder
Colt Double Eagle
Colt M1911
Colt Python
FN Five-seveN
Glock Pistol series
H&K USP
IMI Desert Eagle
Luger P08
M45 MEUSOC
Mauser C96
Raven RK2 Charge Pistol
Raven RK3 Charge Pistol
Remington Double Derringer
Ruger Security-Six
S&W M29
S&W M&P
SITES M9
Springfield Professional Model
Walther PP series 
=== Rifles ===
FN F2000
FN FAL
FN SCAR
H&K G3
IWI Tavor Series
Kalashnikov AK series
M1 Garand
M14
M16 series
N80 Battle Rifle
N80A2 CWS
Remington ACR
Steyr AUG
=== Sniper Rifles ===
H&K PSG1
Nemesis Arms Vanquish
Remington 700
Winchester Model 1894
=== Anti-Materiel Rifles ===
Barrett M82 "Light Fifty"
PGM Hecate II
=== Submachine Guns ===
FN P90
H&K MP5 series
IMI Uzi series
Ingram MAC-10
Intratec TEC-9
Skorpion vz.61
Spectre M4
Thompson Submachine Gun
=== Shotguns ===
Benelli M4
Beretta M3P
Browning BPS
Mossberg Model 500 series
Sawed-Off Shotgun
=== Machine Guns ===
Browning Automatic Rifle
Browning M2HB
FN Minimi
M-60
M134 Minigun
=== Rocket and Grenade Launchers ===
M79 Grenade Launcher
M72 LAW
RPG-7
== Other Ranged Weapons ==
Compound Bow
Crossbow
Flamethrower
Javelin
Pepper Spray
Shuriken
Taser
== Ammunition ==
Ammunition Type 	Quantity 	Price 	Purchase DC
Rifle Ammunition 	Rifle Ammunition 	Rifle Ammunition 	Rifle Ammunition
5.45x36mm 	20 	$20 	4
5.56x45mm NATO 	20 	$20 	4
5.8x42mm 	20 	$20 	4
7.5x55mm Swiss 	20 	$20 	4
7.62x39mm 	20 	$30 	5
7.62x51mm NATO 	20 	$20 	4
7.62x54mmR 	20 	$20 	4
9x39mm 	20 	$40 	6
12.7x108mm 	20 	$55 	7
14.5x114mm 	20 	$70 	8
15.2x169mm 	20 	$90 	9
20x82mm 	20 	$120 	10
20x110mm 	20 	$120 	10
.280 Remington 	20 	$30 	5
.300 Winchester Magnum	20 	$30 	5
.308 Winchester 	20 	$30 	5
.338 Lapua Magnum 	20 	$40 	6
.444 Marlin 	20 	$40 	6
.50 BMG 	20 	$40 	6
Pistol Ammunition 	Pistol Ammunition 	Pistol Ammunition 	Pistol Ammunition
4.6x30mm 	50 	$20 	4
5.45x18mm MPTs 	50 	$20 	4
5.56mm Knight 	50 	$30 	5
5.7x28mm 	50 	$20 	4
6.5x25mm 	50 	$20 	4
7.62x17mm 	50 	$30 	5
9x19mm Parabellum 	50 	$30 	5
9x21mmR 	50 	$30 	5
10mm Auto 	50 	$30 	5
12.3mm Russian 	50 	$30 	5
.22 caliber 	50 	$20 	4
.25 ACP 	50 	$20 	4
.32 ACP 	50 	$30 	5
.38 special 	50 	$30 	5
.357 magnum 	50 	$30 	5
.380 ACP 	50 	$30 	5
.40 S&W 	50 	$30 	5
.44 magnum 	50 	$30 	5
.45 ACP 	50 	$30 	5
.454 Casull 	50 	$30 	5
.50 AE 	50 	$40 	6
Shotgun Ammunition 	Shotgun Ammunition	Shotgun Ammunition	Shotgun Ammunition
23mm buckshot 	10 	$40 	6
10-gauge buckshot 	10 	$30 	5
12-gauge buckshot 	10 	$20 	4
20-gauge buckshot 	10 	$20 	4
.410 buckshot 	10 	$20 	4
Other Ammunition 	Other Ammunition 	Other Ammunition 	Other Ammunition
Arrow 	12 	$70 	8
Crossbow bolt 	12 	$55 	7
Tranquilizer Dart 	1 	$55 	7
=== Alternate Ammunition ===
The given damage ranges assume standard ball ammunition. However, other types of ammunition are available, as listed below:
Ammunition Type 	PDC Modifier	Restriction
AET 	 	
Armor-Piercing 	Restricted 	
Beanbag 	Restricted 	
Birdshot 	 	
Blessed 	Restricted 	
Flechette 	Military 	
High Explosive 	Military 	
Hollow-Point 	 	
Rubber 	Restricted 	
Silver 	 	
Subsonic 	Restricted 	
Tracer 	Military 	
Ultraviolet 	Military 	
White Phosphorous	Military 	
AET Ammunition: Accelerated energy transfer (AET) ammunition provides a +1 equipment bonus on damage rolls. Using AET ammunition makes a weapon unreliable. 
Armor-Piercing: Armor-piercing ammunition provides a +1 circumstance bonus on attack rolls against targets with armor or natural armor. However, it incurs a -1 penalty on damage rolls (whether the target is armored or not). Additionally, armor-piercing ammunition can ignore up to 10 points of the BESM Armor attribute. In this case, it does not penalize damage rolls.
Beanbag: Beanbag ammunition fires a small bag filled with lead shot instead of standard ammunition. Beanbag rounds deal the same amount of damage as a normal load, but the damage dealt is non-lethal. Beanbag rounds are only available for shotguns.
Birdshot: Birdshot is a lighter load of shotgun ammunition, intended for use in bird hunting. It reduces the damage dealt by a shotgun by 1 die.
Blessed: Blessed ammunition is treated as magical and good-aligned for the purposes of bypassing the damage reduction of creatures with the Evil subtype and the undead. In addition, all critical hit rolls against such targets are automatically successful, so every threat is a critical hit.
Flechette: Flechette rounds fire bundles of razor-sharp, fin-stabilized tungsten darts. A weapon that fires this ammunition improves its critical threat range by 1, but takes a -1 penalty on attack rolls. Flechette rounds are only available for shotguns.
High-Explosive: High explosive ammunition is used mostly in grenade launchers and occasionally shotguns, but can be found for other weapons, though very expensive and difficult to come by. High explosive ammunition deals 1 extra die of damage of the appropriate type for the weapon.
Hollow-Point: Hollow-point ammunition provides a +1 circumstance bonus on damage rolls. However, if the target has armor or natural armor, hollow-point ammunition incurs a -1 penalty on the attack roll. Additionally, this ammunition counts as a Low Penetration attack for the purposes of overcoming the BESM Armor attribute.
Rubber: Rubber rounds exist for all types of handguns and longarms. Rubber ammunition deals nonlethal damage.
Silvered: Silvered ammunition bypasses the damage reduction of any creature that is vulnerable to silver (such as werewolves). It is never mass-produced and must be made by hand, as reflected by its high cost.
Subsonic: Subsonic ammunition is prepared with a reduced propellant charge so that the bullets do not exceed the speed of sound. For firearms that normally deal 2d4 points of damage, subsonic ammunition has no special effect. For firearms that normally deal 2d6 points of damage, subsonic ammunition imposes a -1 penalty on damage rolls. Fore firearms that normally deal 2d8 or 2d10 points of damage, subsonic ammunition imposes a -2 penalty on damage rolls. Subsonic ammunition is not available for weapons that deal more than 2d10 points of damage.
Tracer: Tracer ammunition grants a +1 equipment bonus on attack rolls, but only when the weapon is fired on autofire and 10 bullets are used in the attack. For instance, this bonus applies if you make a standard autofire attack. If used with the Burst Fire feat, the bonus is only gained if 10 bullets are fired instead of the 5 normally required by the Burst Fire feat (firing these additional bullets does not otherwise affect your attack or damage rolls).
Ultraviolet: Ultraviolet ammunition is treated with a chemical that releases an intense burst of UV light on impact, dealing an additional 2d6 points of damage to creatures that take damage from sunlight (such as vampires).
White Phosphorous: White phosphorous-tipped rounds can inflict terrible burns on a target. Any target damaged by a white phosphorous round takes an additional 1d6 points of fire damage and risks catching on fire.
== Explosives and Splash Weapons ==
Acid
C4
Det Cord
Dynamite
Explosive Grenade
Fragmentation Grenade
Holy Water
Molotov Cocktail
Smoke Grenade
Tear Gas Grenade
Thermite Grenade
White Phosphorus Grenade
== Melee Weapons ==
Melee weapons are used in close combat, and they are generally among the simplest types of weapons. Melee weapons are separated by the proficiency required.
=== Simple Weapons ===
Brass Knuckles
Cleaver
Club
Knife
Metal Baton
Sap
Stun Gun
Tonfa
=== Archaic Weapons ===
Bayonet
Hatchet
Kukri
Longsword
Machete
Rapier
Spear
Straight Razor
Sword Cane
=== Exotic Weapons ===
Chainsaw
Kama
Katana
Nunchaku
Three-Section Staff
Weighted Chain
Category:NowhereMash
Category:NowhereMash Gear
Category:NowhereMash Weapons