Heihachi (SSBUDE)

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Heihachi () is a playable character in Super Smash Bros. Ultimate: Definitive Edition. He is the last character of the Echo Fighters Pass and classified as Fighter #127. He is also the Echo Fighter of Kazuya.
==Differences from Kazuya==
*As with all other Echo Fighters, Heihachi has unique taunts and victory animations.
*Heihachi's Tough Guy ability now guards 25 hits.
*Heihachi retains the Rage ability, but now emmits a blue aura instead of red and his Rage Drive has now been moved to his Neutral Special. It also shows battle damage when he gets enough hits.
*Heihachi is slower than Kazuya's, but hits much harder than him. He, unfortunately does not have a special midair jump like Kazuya.
*Heihachi almost has a different moveset. Despite this change though, he is officialy classified as an Echo Fighter, the third time a semi-clone was honored.
==Moveset==
*When throwing an opponent in a 1v1 with any of his throws aside from his up throw, the camera briefly shifts to a unique angle similar to the Tekken equivalent. On two-dimensional stages (such as Flat Zone X) or in situations where the new angle would result in an obstruction of the fighters by level geometry (such as under a Battlefield platform), the camera will zoom in but otherwise not shift angles.
*Heihachi utilizes unique visual effects from his series and, like Ryu, Ken, and Terry, utilizes unique hit sound effects derived from Tekken 6 onward.
*Like Kazuya, Heihachi automatically turns to face the opponent in 1v1 matches, but doesn't always face the camera, much like in Tekken.
*With the exception of moves that cause Special Zoom, Heihachi's moves cause no hitlag.
*Heihachi possesses the most directional moves of any character, with diagonal directions set to additional standard attacks, and command inputs for others (such as Crouch Dash). He also has the only command input throw.
*Heihachi's jumpsquat is set at 7 frames compared to the universal 3 frame jumpsquat shared by other characters.
=== Ground attacks ===
Attack 	Name 	Description 	Damage
Standard attack 	Flash Punch Combo / 10-Hit Combo	Flash Punch Combo (two button taps, then a delayed tap): Two quick punches from his left hand followed by a stronger punch from his right hand. This functions as a standard neutral attack, with the third hit knocking opponents back.
10-Hit Combo (button tapped or held): A series of 10 hits: two left-hand punches, a right-hand punch, a backhand strike, a right low sweeping kick, another right-hand punch, a low-angled left kick, a left uppercut, a right uppercut, and a jumping bursting uppercut. The last hit is unblockable. Each hit moves Heihachi forward, making him travel half the distance of Final Destination for the whole move. The full combo deals a whopping 38%, making it by far the most damaging natural combo neutral attack in the game.	3.5%
Standard attack 	Flash Punch Combo / 10-Hit Combo	Flash Punch Combo (two button taps, then a delayed tap): Two quick punches from his left hand followed by a stronger punch from his right hand. This functions as a standard neutral attack, with the third hit knocking opponents back.
10-Hit Combo (button tapped or held): A series of 10 hits: two left-hand punches, a right-hand punch, a backhand strike, a right low sweeping kick, another right-hand punch, a low-angled left kick, a left uppercut, a right uppercut, and a jumping bursting uppercut. The last hit is unblockable. Each hit moves Heihachi forward, making him travel half the distance of Final Destination for the whole move. The full combo deals a whopping 38%, making it by far the most damaging natural combo neutral attack in the game.	3.5%
Standard attack 	Flash Punch Combo / 10-Hit Combo	Flash Punch Combo (two button taps, then a delayed tap): Two quick punches from his left hand followed by a stronger punch from his right hand. This functions as a standard neutral attack, with the third hit knocking opponents back.
10-Hit Combo (button tapped or held): A series of 10 hits: two left-hand punches, a right-hand punch, a backhand strike, a right low sweeping kick, another right-hand punch, a low-angled left kick, a left uppercut, a right uppercut, and a jumping bursting uppercut. The last hit is unblockable. Each hit moves Heihachi forward, making him travel half the distance of Final Destination for the whole move. The full combo deals a whopping 38%, making it by far the most damaging natural combo neutral attack in the game.	2% (combo), 9% (last)
Standard attack 	Flash Punch Combo / 10-Hit Combo	Flash Punch Combo (two button taps, then a delayed tap): Two quick punches from his left hand followed by a stronger punch from his right hand. This functions as a standard neutral attack, with the third hit knocking opponents back.
10-Hit Combo (button tapped or held): A series of 10 hits: two left-hand punches, a right-hand punch, a backhand strike, a right low sweeping kick, another right-hand punch, a low-angled left kick, a left uppercut, a right uppercut, and a jumping bursting uppercut. The last hit is unblockable. Each hit moves Heihachi forward, making him travel half the distance of Final Destination for the whole move. The full combo deals a whopping 38%, making it by far the most damaging natural combo neutral attack in the game.	3%
Standard attack 	Flash Punch Combo / 10-Hit Combo	Flash Punch Combo (two button taps, then a delayed tap): Two quick punches from his left hand followed by a stronger punch from his right hand. This functions as a standard neutral attack, with the third hit knocking opponents back.
10-Hit Combo (button tapped or held): A series of 10 hits: two left-hand punches, a right-hand punch, a backhand strike, a right low sweeping kick, another right-hand punch, a low-angled left kick, a left uppercut, a right uppercut, and a jumping bursting uppercut. The last hit is unblockable. Each hit moves Heihachi forward, making him travel half the distance of Final Destination for the whole move. The full combo deals a whopping 38%, making it by far the most damaging natural combo neutral attack in the game.	3%
Standard attack 	Flash Punch Combo / 10-Hit Combo	Flash Punch Combo (two button taps, then a delayed tap): Two quick punches from his left hand followed by a stronger punch from his right hand. This functions as a standard neutral attack, with the third hit knocking opponents back.
10-Hit Combo (button tapped or held): A series of 10 hits: two left-hand punches, a right-hand punch, a backhand strike, a right low sweeping kick, another right-hand punch, a low-angled left kick, a left uppercut, a right uppercut, and a jumping bursting uppercut. The last hit is unblockable. Each hit moves Heihachi forward, making him travel half the distance of Final Destination for the whole move. The full combo deals a whopping 38%, making it by far the most damaging natural combo neutral attack in the game.	4%
Standard attack 	Flash Punch Combo / 10-Hit Combo	Flash Punch Combo (two button taps, then a delayed tap): Two quick punches from his left hand followed by a stronger punch from his right hand. This functions as a standard neutral attack, with the third hit knocking opponents back.
10-Hit Combo (button tapped or held): A series of 10 hits: two left-hand punches, a right-hand punch, a backhand strike, a right low sweeping kick, another right-hand punch, a low-angled left kick, a left uppercut, a right uppercut, and a jumping bursting uppercut. The last hit is unblockable. Each hit moves Heihachi forward, making him travel half the distance of Final Destination for the whole move. The full combo deals a whopping 38%, making it by far the most damaging natural combo neutral attack in the game.	1.5%
Standard attack 	Flash Punch Combo / 10-Hit Combo	Flash Punch Combo (two button taps, then a delayed tap): Two quick punches from his left hand followed by a stronger punch from his right hand. This functions as a standard neutral attack, with the third hit knocking opponents back.
10-Hit Combo (button tapped or held): A series of 10 hits: two left-hand punches, a right-hand punch, a backhand strike, a right low sweeping kick, another right-hand punch, a low-angled left kick, a left uppercut, a right uppercut, and a jumping bursting uppercut. The last hit is unblockable. Each hit moves Heihachi forward, making him travel half the distance of Final Destination for the whole move. The full combo deals a whopping 38%, making it by far the most damaging natural combo neutral attack in the game.	1.5%
Standard attack 	Flash Punch Combo / 10-Hit Combo	Flash Punch Combo (two button taps, then a delayed tap): Two quick punches from his left hand followed by a stronger punch from his right hand. This functions as a standard neutral attack, with the third hit knocking opponents back.
10-Hit Combo (button tapped or held): A series of 10 hits: two left-hand punches, a right-hand punch, a backhand strike, a right low sweeping kick, another right-hand punch, a low-angled left kick, a left uppercut, a right uppercut, and a jumping bursting uppercut. The last hit is unblockable. Each hit moves Heihachi forward, making him travel half the distance of Final Destination for the whole move. The full combo deals a whopping 38%, making it by far the most damaging natural combo neutral attack in the game.	5%
Standard attack 	Flash Punch Combo / 10-Hit Combo	Flash Punch Combo (two button taps, then a delayed tap): Two quick punches from his left hand followed by a stronger punch from his right hand. This functions as a standard neutral attack, with the third hit knocking opponents back.
10-Hit Combo (button tapped or held): A series of 10 hits: two left-hand punches, a right-hand punch, a backhand strike, a right low sweeping kick, another right-hand punch, a low-angled left kick, a left uppercut, a right uppercut, and a jumping bursting uppercut. The last hit is unblockable. Each hit moves Heihachi forward, making him travel half the distance of Final Destination for the whole move. The full combo deals a whopping 38%, making it by far the most damaging natural combo neutral attack in the game.	15%
Forward tilt 	Tenma Destroyer 	Elbows the opponent's chest before finish off with a strong electric palm. As with other natural combos, each hit is used with another button press. It moves Heihachi forwards about one character distance. 	7%
Forward tilt 	Tenma Destroyer 	Elbows the opponent's chest before finish off with a strong electric palm. As with other natural combos, each hit is used with another button press. It moves Heihachi forwards about one character distance. 	11%
Back tilt 	Lighting Crush 	Briefly crounches to perform a hard-hitting left knee. 	10%
Up tilt 	Jichinsai 	A powerful left axe kick in a slow arching motion, knocking the opponent down. It deals huge shield damage too. 	16%
Down tilt 	Eishomon 	Spins while kneeling, and strikes downwards with his upper arm while moving forwards. Grants intangibility while Heihachi strikes, and moves him forward. 	17%
Up-Forward Tilt 	Jumping Mid Kick 	Does a spinning side kick while jumping. 	16%
Down-Forward Tilt 	Tsunami Kick 	A high kick followed by an axe kick, similar to Ken's Inazuma Kick. 	7%
Down-Forward Tilt 	Tsunami Kick 	A high kick followed by an axe kick, similar to Ken's Inazuma Kick. 	10.5%
Down-back tilt 	Geta Stomp 	A slow stomp that trips opponents. Deals more damage when the opponent lies on the ground. 	7%, 13% (downed opponent)
Up-back tilt 	Jump Side Kick 	Jumps backwards slightly while performing a side kick high in the air. 	14.5%
Crouch attack 	Crouch Jab 	Requires Heihachi to be fully crouched. A punch while ducking. 	5%
Forward crouch attack	Quick Iron Fist 	Requires Heihachi to be fully crouched before attacking diagonally forwards. A quick forward palm that moves him slightly. 	13.5%
Back crouch attack 	Crouchig Dragon Kick 	Requires Heihachi to be fully crouched before attacking diagonally backwards. A slow rotating kick from below. 	12.5%
Uncrouching attack 	Heavy Power Punch 	Requires Heihachi to attack during his uncrouching animation. An electrified punch that knocks the opponent forward. 	12%
Dash attack 	Leaping Sidekick 	Leaps forward and kicks in front of him. 	18% (foot), 13% (leg)
Double dash attack 	Left Splits Kick 	Used by dashing twice in the same direction in quick succession. Moves forward before stretching his left leg upwards, swinging it downwards immediately after. Unlike Kazuya's, he cannot reflect it. 	18%
Forward smash 	Lightning Hammer 	Heihachi becomes covered in electricity as he winds up and smashes down his forearm simultaneously. It is very strong, but is slow and has short range. Grants heavy armor before the punch. Hitting at the tip of the fist deals more damage and causes Special Zoom.	(fist) (arm)
Up smash 	Demon Uppercut 	Briefly crouches to throw a powerful electric uppercut. Grants heavy armor before the uppercut. 	(clean) (late)
Down smash 	Demon Wings 	Spins around once and backfists to either side of himself. This attack includes an electricity effect. Deals high knockback and heavy shield damage, but is pretty slow. 	(fist) (arm)
=== Aerial attacks ===
Attack 	Name 	Description 	Damage
Neutral aerial	Jumping Knuckle	Throws a diagonally downward jab, similarly to Ryu, Ken, and Terry's down aerials. 	11% (clean fist), 9% (clean arm), 8% (clean body), 6% (late)
Forward aerial	Wind Slicer 	An aerial roundhouse kick. 	14.5% (clean), 11% (late)
Back aerial 	Rising Sun 	Turns around to perform a spinning kick twice. 	6% (hit 1), 10% (hit 2)
Up aerial 	Rising Toe kick	A high upwards kick. 	13.4% (clean), 9% (late)
Down aerial 	Demon Scissors 	From the air, performs a somersault before swinging his leg downward, landing on his back. Acts as a stall-then-fall.	7% (hit 1), 17% (hit 2), 10% (landing)
=== Grab & Throws ===
Attack 	Name 	Description 	Damage
Grab 	 	Reaches out with both hands, then holds the opponent's neck by his arm. 	-
Pummel 	Neck Breaker 	Noogies the opponent's head with electricity coming from his arm. 	3.9%
Forward throw 	Atomic Drop 	Grabs the opponent in the back and a backbreaker with his knee. 	11%
Back throw 	Broken Toy 	Picks his opponent's throat with one hand and performs a long distance turn-around throw. 	10%
Up throw 	Jumping Powerbomb	Flips his opponent upside-down as he leaps into the air and brings them down head-first. 	14%
Down throw 	Stonehead 	A headbutt. 	7% (hit 1), 1% (throw)
Command Input Throw	Guillotine Chop 	Holds the opponent' on the ground with one hand and performs an electrifying chop on their back. Done by inputting ↘ ↓ ↘ before pressing the grab button.	27%
Dash grab attack 	Ultimate Tackle 	Used by pressing the grab button while running. Tackles the opponent to the ground and punches them in the face four times if done. 	1.7% (hit 1-3), 5.3% (hit 4)
=== Other attacks ===
Attack 	Name	Description 	Damage
Floor attack (front)	 	Kicks behind himself and then in front of himself before getting up.	7%
Floor attack (back) 	 	Kicks around himself before getting up. 	7%
Floor attack (trip) 	 	Kicks behind himself and then in front of himself before getting up.	5%
Edge attack 	 	Performs a crouching shin kick while climbing up. 	10%
=== Special attacks ===
Attack 	Name 	Description 	Damage
Standard special move	Demon Breath 	Heihachi strikes his opponent with two open palms extremely quickly; deals low damage and has bad range, but is very fast and has good knockback, and he can cancel most of his other attacks into it (such as his jab), making it an excellent combo finisher. If he presses the shield button before he attacks, he can cancel it with the special move.
If Heihachi's Rage is active, the move (when used on the ground) becomes a more damaging version known as Rage Drive, which consumes the Rage if it lands and deals additional damage to the opponent upon hitting the ground. After Demon Breath, he will do a right handed backfist and quickly headbutts the opponent. During the move, he gains Super Armor. It replaces his Neutral Special	9% (ground), 6% (air), 10% (Rage Drive ground hit 1), 4% (Rage Drive ground hit 2), 9% (Rage Drive ground hit 3), 8% (Rage Drive ground hit 1), 3% (Rage Drive ground hit 2), 7% (Rage Drive ground hit 3)
Side special move 	Hell Axle 	Heihachi leaps in the air and delivers a side kick with a long distance, which leaves him helpless in the air. If the button is pressed again, he will do a second kick, this time doesn't leave him helpless. It deals a decent amount of knockback. 	10% (first kick), 6% (second kick)
Up special move 	Bear Throw 	Kuma appears behind Heihachi and lifts him above his feet with his hands, lauching him upwards. It acts similar to Devil Wings, but with increases distance when moving left or right. The roll deals damage, sending them knocked forward. 	19% (clean), 15% (mid), 12% (late).
Down special move 	Raijin Stance 	Heihachi stomps the ground, generating electricity in his hands. Hold button to continue charging electricity. When his hands turns red, he will attack them with Pulverizer, a dashing electric punch that crumples opponents similar to Devil Fist, but he will launch them forward if far. It also acts as a counter, because as the opponent punches him, Heihachi will use Heaven's Wrath, where he will stop it with a blow and kicks away the opponent. During the counterattack, he gets 20% of recoil damage.	14.2% (near), 11% (far), 12.2% (counter)
Command Input 	Crouch Dash 	A dash while crouching. During this, Heihachi has invincibility on his upper body, allowing him to dodge attacks such as Ryu and Ken's Hadoken. It can be done by doing the → ↓ ↘ motion, like in his home series. 	—
Command Input 1 	Wind God Fist 	Dashes forward and does an uppercut. Done by pressing A after Crouch Dash. Sends opponents directly upwards, allowing for followups such as up tilt and up smash. Unlike Kazuya's, he cannot perform the EWGF. 	15.5% (grounded), 15% (aerial)
Command Input 2 	Dragon Uppercut 	An electrified jumping uppercut with his left hand while rushing forwards. Done by holding A after Crouch Dash. 	24.5% (clean), 20% (mid), 17% (mid-late), 15% (late)
Command Input 3 	Spinning Demon 	Does a series of low sweeping kicks while moving forward. Done by pressing B after Crouch Dash. 	6% (hit 1), 3% (hit 2-3)
Command Input 4 	Spinning Demon Uppercut	Does a low sweeping kick followed by a jumping uppercut left hand. Done by pressing B after Crouch Dash. 	6% (hit 1), 17.5% (hit 2)
Command Input 5 	Shadow Step 	Heihachi will hop back very far away from the opponent while laughing. The move grants him Super Armor and can evade melee attacks very quickly. Done by moving left, then press both A and B at the same time. 	0%
Final Smash 	Rockets Away! 	Kuma appears and throws Heihachi forward like a rocket in a straight line. If he hits one or three opponents, a cutscene will play, showing them tied to a rocket ship before it launches into the orbit and explodes into pieces. Heihachi is seen watching through binoculars and lets out a maniacal laugh. Any opponents' whose damage has accumulated to 100% by the time the explosion occurs is automatically KO'd. 	8% (initial), 25% (cutscene), 12% (throw)
=== Misc. ===
Misc. 	Description 	Description 	Description
On-screen appearance	Heihachi is seen sitting on the ground on his back before turning around as he gets up. 	Heihachi is seen sitting on the ground on his back before turning around as he gets up. 	Heihachi is seen sitting on the ground on his back before turning around as he gets up.
Idle Poses 	Enters a fighting stance with one arm raised upward, and the other one curled to the side of his midsection as he squats. 	Enters a fighting stance with one arm raised upward, and the other one curled to the side of his midsection as he squats. 	
Idle Poses 	Leans forward as small electricy briefly surround his body. 	Leans forward as small electricy briefly surround his body. 	
Taunts 	Standard 	Crosses his arms and makes a hearthly laugh. 	
Taunts 	Side 	Performs a charging pose as electricity surrounds his entire body. 	
Taunts 	Down/Up 	Stomps and performs a charging pose as he make a battle cry with his arms spread out. 	
Victory Note 	His victory screens feature the announcer from Tekken 7 (voiced by Josh Keller) saying "Heihachi Mishima, Wins!" instead of the standard Smash announcer. If Heihachi wins a team battle as the leader, the regular announcer will call for his team, but no music will play.	His victory screens feature the announcer from Tekken 7 (voiced by Josh Keller) saying "Heihachi Mishima, Wins!" instead of the standard Smash announcer. If Heihachi wins a team battle as the leader, the regular announcer will call for his team, but no music will play.	His victory screens feature the announcer from Tekken 7 (voiced by Josh Keller) saying "Heihachi Mishima, Wins!" instead of the standard Smash announcer. If Heihachi wins a team battle as the leader, the regular announcer will call for his team, but no music will play.
Victory Standard 	Heihachi stomps on the ground while swinging his fist downward. Based on his reccurring victory pose since the first game. 	Heihachi stomps on the ground while swinging his fist downward. Based on his reccurring victory pose since the first game. 	Heihachi stomps on the ground while swinging his fist downward. Based on his reccurring victory pose since the first game.
Victory Side 	Stomps his foot on the floor and covers his body in electricity as he charges up. Based on one of his victory screens in Tekken 5. 	Stomps his foot on the floor and covers his body in electricity as he charges up. Based on one of his victory screens in Tekken 5. 	Stomps his foot on the floor and covers his body in electricity as he charges up. Based on one of his victory screens in Tekken 5.
Victory Up/Down 	Heihachi and Kuma stomp on the ground with their respective feet and strikes their pose. Based on one of his victory poses in Playstation All-Stars Battle Royale. 	Heihachi and Kuma stomp on the ground with their respective feet and strikes their pose. Based on one of his victory poses in Playstation All-Stars Battle Royale. 	Heihachi and Kuma stomp on the ground with their respective feet and strikes their pose. Based on one of his victory poses in Playstation All-Stars Battle Royale.
==Classic Mode: Mishima Deja Vu==
Heihachi's opponents are a reference to the cast of the original Tekken. Aside from the Final Round, the first 6 Rounds feature stamina matches and they are all in Ω form.
Round 	Opponent 	Stage 	Music 	Notes
1 	Metal Marth 	Kongo Falls (Omega) 	Angkor Vat (Arcade) 	Represents Yoshimitsu
2 	Zero Suit Samus 	Delfino Plaza (Omega) 	Venezia (Arcade) 	Represents Nina Williams
3 	Ken and Ryu 	New Donk City (Omega) 	Chicago (Arcade) 	Represents both Paul Phoenix and Law
4 	Incineroar 	Boxing Ring (Omega) 	King George Island (Arcade) 	Represents King
5 	Snake 	Shadow Moses Island (Omega)	Szechwan (Arcade) 	Represents Jack-1
6 	Donkey Kong 	Suzaku Castle (Omega) 	Kyoto (Arcade) 	Represents Kuma. It also represents a mini-boss battle at the semi-finales in older Tekken games.
Bonus Stage	Bonus Stage 	Bonus Stage 	Bonus Stage 	Bonus Stage
Final 	Kazuya, then Metal Kazuya	Mishima Dojo 	Kazuya: Emotionless PassionMetal Kazuya: Kazuya Mishima, Devil Kazuya (Remix)	Represents the battle against Kazuya in Tekken 2's arcade mode.
Note: Every stage plays a track from the Tekken universe, no matter what universe the stage originates from.
Credits roll after completing Classic Mode. Completing it as Ms. Pac-Man has "Tekken Tag Tournament Piano Intro -Massive True Mix" accompany the credits.
==Alternate Costumes==
White 	Based on his young appearance from Tekken Tag Tournament 2, which itself was based on his appearance originally seen in the original Tekken and Tekken 2.
Green 	Resembles his fourth Mishima Coat color outfift in Playstation All-Stars Battle Royale.
Blue 	Resembles his P2 outfift in the original Tekken.
Red 	Resembles the colors of his kimono as seen in Kuma and Yoshimitsu's endings in Tekken 4.
Teal 	Resembles his Player 1 outfit in Tekken 5: Dark Resurrection. It also makes his hair white, a reference to his aged appearance in later games.
Purple	Resembles the colors of his jacket seen in the cutscenes of Tekken 3.
White 	Resembles his alternate white color swap in Tekken 7
Olive 	Resembles his P2 outfift in Tekken 5: Dark Ressurection.
==Fighter Spirit==
No.	Image	Alternate Artwork	Name 	Origin Game 	Acquisition
81ε	 	 	Heihachi (Fighter)	Tekken(Artwork: Tekken Tag Tournament 2)	•Complete Classic Mode with Heihachi•Purchase from the Vault Shop for 300G (after unlocking Heihachi)
==Trivia==
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Category:Characters
Category:Playable Characters
Category:Super Smash Bros. (series)
Category:Super Smash Bros. Characters
Category:Tekken (series)
Category:Super Smash Bros. Ultimate: Definitive Edition