Aasimar (Race)

: * Single-classed Aasimar can rise two levels above the stated maximums
Can exceed the level limits for the allowable classes if they have high prime requisite scores (DMG Table 8).
Special Advantages:
* +1 to surprise checks.
* Takes half of the damage normally delivered from heat and cold attacks.
* +2 bonus to saving throws versus any sort of magical charm, fear, emotion, or domination effect.
* All nonwizard aasimar have 10% magic resistance on top.
Aasimar Variation
* Can choose to have CHA +1 instead of STR +1
* Rarely Aasimar can have spell-like abilities such as detect lie, detect evil, or light (all usable once per day) rather than the resistances to heat or cold.
 Racial Adjustment for Thieves
PP	OL	F/RT	MS 	HS 	DN 	CW	RL
– 	– 	+10%	+5%	+10%	+5%	– 	–