Garden Room (Nursery)

== Overview ==
The plants you grow in the nursery are harvested to produce "Medicinal Takistan Sun product" that is used in the Med Block to craft healing NRS stims. You grow plants from seeds obtained from Takistan Sun seed bags purchased from Jiri or Hana in the Tabor Market. 
*You need to keep the generator running.
*You need to keep the water in the water tank.
*After 72 hours, you can harvest the plants and start over again.
*You need the room and utility level both at level 1 to begin using the room.
== Questions ==
=== How long will my water last? ===
Each plant consumes water. The more plants you have, the faster the water tank is drained. Use these formulas:
Nursery Utility Level	Formula for Hours Tank Lasts
1 	624 / plants
2 	832 / plants
3 	936 / plants
=== How do I get started? ===
Unlock the room level and utility level at Marek in the market. Fill the tank with water. Cut on the generator. Buy seeds from the market and plant them. Wait 72 hours for the plants to grow. Harvest when you see flowers.
=== Does the generator need to stay on? ===
The generator needs to stay on the entire time even when you are offline. The water tank needs to have water the entire time as well.
=== What happens if I let the generator stop or water run out? ===
The plants will begin dying. Their growth will reverse and the plants will eventually die.
=== This is a lot of work! ===
The new water jug should save you a lot of time!
=== Where do I get seeds? ===
You have to buy them from the market from Jiri or Hana. They are under the bunker resources tab. There are 10 seeds in each bag.
=== How much money will I make? ===
A calculator is available at https://www.ghostsoftabor.org/nrs-calculator
=== How much can I sell the plant product if I don't craft the NRS? ===
Harvested plant product sells for 4800 TK.
=== Is it cheaper to use Water Jugs or Water Filters? ===
Use tap water.
Buy two Water Jugs and keep them in your nursery. Balance one on the edge of the shelf to pour water into the tank. While that is filling, refill the old Water Jug at the sink in the nursery. Keep a supply of Water Filters in the nursery to supply the sink. Be aware that a Water Jug weighs 15 kg and can put your trade kiosk overweight if you forget to put the Water Jugs back on the shelf.
Water Prices for Trader 3 
Item 	Buy 	Sell	Capacity	Tank 	(Buy-Sell)/Capacity	Net Cost Tank
Filter	3548 	1494	500 	7096 	4.108 	4108
Jug 	11537	4858	1000 	11537	6.679 	6679
Jug water is 63% more expensive.
Current as of Charm DLC.
== Upgrades ==
===The Nursery Room Level===
This determines how many plants you can grow at one time.
Nursery Room LVL⬆️ Requirements
LVL	Req Player LVL	Cost @ Marek	Prerequisite 	Planters	Max Plants
1 	10 	10,000 TK 	N/A 	1 	13
2 	18 	30,000 TK 	Generator LVL 2	2 	26
3 	28 	50,000 TK 	Generator LVL 3	3 	39
===Nursery Utility Level===
This determines how efficiently water is used. The higher the level, the longer the water lasts. The water tank holds 1000 units.
Nursery Utility LVL⬆️ Requirements
LVL	Req Player LVL	Cost @ Marek	Full Tank Water (Plant-Hours)	Duration for 13 Plants (Hours)	Duration for 26 Plants (Hours)	Duration for 39 Plants (Hours)	Water per Mature Plant
1 	10 	10,000 TK 	624 	48 	24 	16 	115.4
2 	19 	30,000 TK 	832 	64 	32 	21.3 	86.5
3 	29 	50,000 TK 	936 	72 	36 	24 	76.9
Nursery Progression - How Often Do I Need to Refill?
Player Level	Room Level	Utility Level	Plants	Water (Plant-Hours)	Duration (Hours)
10 	1 	1 	13 	624 	48
18 	2 	1 	26 	624 	24
19 	2 	2 	26 	832 	32
28 	3 	2 	39 	832 	21.3
29 	3 	3 	39 	936 	24
Fill Once, Harvest Once Chart
Utility Level	Water (Plant-Hours)	Plants	Duration (Hours)
1 	624 	8 	78
2 	832 	11 	75.6
3 	936 	13 	72
*NRS output maxes out at 52 per day or 156 per 72 hours.
Max NRS Output Per 72 Hours
 	Med 1 (2 NRS)	Med 2 (3 NRS)	Med 3 (4 NRS)
Nursery 1 (13 plants)	26 	39 	52
Nursery 2 (26 plants)	52 	78 	104
Nursery 3 (39 plants)	78 	117 	156
==Mechanics==
=== Seed Bags ===
*There are ten seeds per bag. Sell or trash the bag after you pull the seeds out.
* The seeds you pull out of the bag are physical objects that you can store in backpacks or in the terminal.
=== Planters ===
*Each planter has three plant holes on the left, seven in the middle, and three on the right for a total of 13.
*You plant the seed by holding it and moving it close enough to the hole then it just kind of jumps in. You don't throw them or use any tools.
* The plant goes through three stages of growth.
*Plants are harvestable after 72 hours of growth.
*Just grab the plant to harvest it. The plant will have a flower on top and the (G) grab icon will appear halfway down the plant.
=== Water Tank ===
*There is one water tank for all of the planters. It has a water gauge on the front.
* It holds 1000 units of water.
* The new method filling the water tank is to use water jugs.
*You get water from the kitchen, Tabor market, or found in raids. In the kitchen you get water from the sink. Put the opened bottle under the faucet. Use your grab button on the faucet handle to turn the water on and off. Running the sink uses up the water filter and it has to be replaced when the water gauge reaches the bottom.
* Upgrading the Nursery utility level will make the water last longer.
=== Water Containers ===
Water Containers
Container 	Water Capacity	% of Water Filter	Refills from Water Filter	% of Tank	Number to Fill Tank
Nursery Tank 	10001 	200.00% 	0.50 	100.00% 	1.00
Water Jug4 	1000 	200.00% 	0.50 	100% 	1
Water Filter 	5001 	100.00% 	1.00 	50.00% 	2.00
Plastic Bottle	352 	7.00% 	14.29 	3.50% 	28.57
Water Bottle 	492 	9.80% 	10.20 	4.90% 	20.413
Thermos 	602 	12.00% 	8.33 	6.00% 	16.67
Canteen 	752 	15.00% 	6.67 	7.50% 	13.33
1 Confirmed by developers in Discord
2 Values were output to game log in prior version. Observations indicate they haven't changed.
3 Number to fill tank confirmed in a start to finish test with 20 full blue water bottles and one partial needed to fill the tank.
4 This is a new item and we are working to get the correct values.
Disclaimer: Other groups have come up with slightly different water values. The most authoritative source is InFish stating "intended is 20 blue bottles (they have 50 units of water) for a total of 1000 units."
=== Plant Growth Stages ===
With constant water and electricity, your plants will grow. They start out as a mound in the dirt and every 24 hours they will advance one growth stage until the final third stage at 72 hours.
Dirt
* Mound if seed is planted
* Indentation if no seed is planted
Stage 1 - No Branches
* Small plant
* 1 stem, 0 branches
* 3 leaves at top of stem
* 1 leaf on side of stem
* Total of 4 leaves
Stage 2 - Branches
* Around twice as tall as stage 1
* 1 stem, 3 branches
* 5 to 6 leaves per stem and branch
* Around 20 leaves total
Stage 3 - Mature with Flower
* As tall as stage 2 or taller. Height and overall size can vary based on the space it has.
* Most complicated arrangement with 1 stem and branches clustered at nodes.
* Lowest node to ground has 4 branches, second node has 3 branches, third node has 2 branches, and fourth node has 2 branches.
* Each branch has 5 to 6 leaves.
* Flower (bud) at the top.
* Grab G symbol on upper stem. Grab to harvest.
* The plant continues using water even after it is ready to be harvested. Plan ahead to harvest at the 72 hour mark if you want to minimize water waste.
* If lights go out on a mature flower, it will switch to the dying plant model, but the flower is still harvestable. The plant will eventually die, and you will lose the product.
=== Plant Death ===
This is what a developer told us about the math behind plant death:
* Each stage of the plant's life has basically 25-100 health. 
* Once it hits 100 health, it levels up and starts its next level at 25 health. 
* If it starts dying then health reverses, and if the health hits 0 then it dies. 
* A fresh stage takes about 16 hours, and a 99 health stage is about 72 hours.
* Three growth stages, 3.125 health per hour, 1.49~ hours of decay time per (TODO: Find contributor and figure out the rest of this statement.)
=== Optimize Time ===
* Use water jugs.
* Items left in an invalid location like the floor will be returned to the terminal when you leave and return to the safe house. Bottles will have their caps replaced.
File:Takistan Plants.jpg|Three stages of growth
File:Different stages of growth.png|Planting bed has spots for 13 plants
File:Weed growing.png|Three plants on the ends.
File:Weed Leaf.png|Takistan Sun Leaf Texture
File:Nursery with small plants.png|Don't let the water tank get empty!
File:Nursery Full.png|Max Level Nursery
File:Nursery Water Tank.png|Water Tank (Fill Location)
File:Flowers.png|Flower at top means ready to harvest.
File:NurseryBottleHolder.jpg|A bottle stand makes filling hands free.
File:Takistan stage 2 3.jpg|Mature stage 3 on left next to a stage 2.
File:Takistan dying.jpg|A dying plant's drooping leaves.