Card Game Arts

The power to utilize practices that are card game-based in nature. Sub-power of Card Arts. Variation of Game Arts.
==Also Called==
*Card Game Techniques
*Card Gaming Arts/Techniques
==Capabilities==
The user can utilize the Card Game Arts, a specialized system of techniques based around card game power. Traditionally, card games have served as amusement and/or competition, performed for purposes ranging from providing diversions to settling disputes. They usually require some level of skill for victory to be achieved. While card games do generally require practice, there are instances where training can grant users supernatural abilities.
The Card Game Arts can allow one to acquire enhanced intellectual and/or physical abilities based on the recreational activity being utilized. One could manifest certain constructs related to the card games. Users can learn preternatural skills like matter and/or energy manipulation, depending on the circumstances. Potentially, one can learn to alter their reality into an incarnation of the card game, transforming the environment and its entities and even bestowing rewards. Existence itself can become the user’s plaything if they have enough practice and power.
==Applications==
*All/Various Game-based Powers/Card-Based Powers
**Challenge Manipulation
***Challenge Creation
***Reward Manipulation
****Reward Granting
****Trophy Manipulation
*****Trophy Creation
**Game Force Manipulation
***Card Game Manipulation
****Game Creation
*****Game Piece Creation
****Game Empowerment
****Game Interaction
****Card Game Mastery
****Game World Creation
****Personal Game
****Reality Hacking
****Reality Playing
***Game Theory Manipulation
*Supernatural Condition
*Training Regimen
==Associations==
*Entertainment Manipulation
*Reality Warping
*Obstacle Manipulation
*Self-Power Augmentation
*Supernatural Arts
**Artistic Arts
**Card Arts
**Law Arts
**Ordered Arts
**Reality Arts
==Limitations==
*Criteria Manipulation/Knowledge Absorption/Knowledge Erasure/Rule Bending/Rule Negation/Card Negation
*Lack of proper knowledge could lead to power loss or dangerous effects.
*Card Games run the risk of having potentially deadly outcomes depending on their nature.
*May be subject to the effects of one’s own gaming abilities.
*May be limited to types of techniques (entertainment, competition creation, transforming reality into a game, etc.).
==Known Users==
*Bakugan/Humans (Bakugan series)
*Tamers/Partner Digimon (Digimon Tamers); via Digimon Game Cards
*Shadow Game Practitioners (Yu-Gi-Oh! series)
Category:Powers
Category:Supernatural Arts
Category:Game-based Powers
Category:Card-Based Powers