Isle of Thunder storyline

The Isle of Thunder storyline plays out in stages, tracked via the quest achievement Isle of Thunder (achievement). Much like during the Shattered Sun Offensive to retake the Isle of Quel'Danas back in Patch 2.4, completing daily quests will unlock realm-wide progress on the Isle of Thunder, gaining access to different parts of the isle.
==Progression==
To limit scrolling, almost all quests are in collapsible tables. Click on a table header to show all quests in that area.
The player needs to do all the available "phase progression" scenarios before being able to do daily quests.
The progression is tracked in the achievement Isle of Thunder (achievement)
===First Landing===
The initial stage of progression is merely getting to the Isle of Thunder itself. There are several one-time quests that start comprise this stage:
#Thunder Calls
#The Storm Gathers
#Allies in the Shadows
===Build a Base===
Immediately after making it to the isle, the first real stage of the storyline is building a more permanent base rather than living on The Crimson Treader and The Seabolt. Daily quests taking place in Court of Bones, Ihgaluk Crag, and Zeb'tula are then used to advance the realm-wide stage.
Adventurers will be offered eleven quests from three hubs, followed by a boss-killing quest:
Stage 1: Build a Base
Court of Bones
Breadcrumb: The Court of Bones (quest)
* Ashes of the Enemy
* The Bloodletter
* The Call of Thunder
* The Conquest of Stone
* Grave Circumstances
* Into the Crypts
* Rise No More!
* Soul Surrender
* Stone Cold
Ihgaluk Crag
Breadcrumb: Ihgaluk Crag (quest)
* Skin of the Saurok (quest) (one-off)
* The Creeping Carpet of Ihgaluk
* De-Constructed
* Just Some Light Clean-Up Work
* Left To Rot
* Manipulating the Saurok
* The Residents of Ihgaluk
* The Skumblade Threat
* Subtle Encouragement
Za'Tual
Breadcrumb: Za'Tual (quest)
* Dangers of Za'Tual
* Dark Offerings
* Harbingers of the Loa
* Heinous Sacrifice
* Preventing a Future Threat
* Pterrible Ptorment
* Surgical Death
* Surgical Strike
Stage 1 boss quests
* Among the Bones
* Competing Magic
* Encroaching Force
* Imposing Threat
Once enough realm-wide progress has been made, leaders will offer the quests The Assault on Shaol'mara or The Assault on Zeb'tula, which play out in single-player scenarios. Upon completing the scenarios and quests, the next stage will begin.
===Break Down the Wall===
After assaulting Shaol'mara and Zeb'tula, phasing in the Violet Rise and the Dawnseeker Promontory respectively, the leaders' focus turns to opening the Emperor's Gate and tearing down the wall blocking access to the Beast Pens and Conqueror's Terrace, the first level of Lei Shen's citadel.
The Assignment Map is made available in this stage and all subsequent stages, providing adventurers the option of completing PvE- or PvP-based quests for the day. If the PvE option is chosen, daily quests in the previous three areas in addition to the Diremoor are then used to advance the realm-wide stage.
Eleven quests from the three Stage 1 areas and the Diremoor are offered, followed by a Stage 1 boss quest. For the sake of brevity, only the newly-available quests are listed here:
Stage 2: Break Down the Wall
Diremoor
* A Wing to Fly On
* Enemies Beneath the Tower
* The Shuddering Moor
* The Sleepless Legion
* The Zandalari Colossus
Once enough progress has been made, players can choose to start the next stage by completing Tear Down This Wall! (quest), which plays out in a single player scenario.
===Take the Forge===
After tearing down the wall, new quests open up in the Beast Pens and Conqueror's Terrace, which are then used to progress toward the Lightning Vein Mine and the Thunder Forges. The weekly quest The Crumbled Chamberlain is now available as well.
Adventurers are first offered eight quests from Stage 1-2 areas, and are then offered three quests from one Stage 3 area, followed by a Stage 3 boss quest. As before, only the newly-available quests are listed here:
Stage 3: Take the Forge
Beast Pens
Breadcrumb: The Beast Pens (quest)
* Compy Stomp
* Dino Might
* Direhorn or Devilsaur
* Direhorn vs Devilsaur 
* Loa-saur
* Saur Loser
Conqueror's Terrace
Breadcrumb: No Time To Rest
Breadcrumb: The Beating of Troll Drums
* All In the Family
* Centuries in Sentries
* Even Giants Fall
* Keep It Secret
* Knowledge Is Power
* The More You Know
* Out of Enemy Hands
* Power Play
* They All Fall Down
* This Just Won't Do
* Very Disarming
* What's Inside Counts
Stage 3 boss quests
* Raining Bones
* Zandalari on the Rise
The end of this stage plays out in To the Skies! (quest), the third single-player scenario.
===Assault the Shipyard===
The next step is progressing toward the Stormsea Landing, north of the Conqueror's Terrace and east of the Thunder Forges:
After completing six quests from Stages 1/2 (plus one Stage 1 boss), then three quests from one Stage 3 hub, adventurers will be sent to the Lighting Vein Mines: 
Stage 4: Assault the Shipyard
Lightning Vein Mine
#One of:
#*Maximum Capacitor
#*On Her Magic-ey Secret Service
#*Save Our Scouts!
#Forge Ahead!
A Bold Idea and Decisive Action will end this stage.
===The Fall of Shan Bu===
The final stage is gaining access to the Foot of Lei Shen in the center of the citadel, which is the doorstep to the Throne of Thunder, Lei Shen's seat of power.
After completing the Stage 4 daily quests, Taoshi offers one last quest for the day:
Stage 5: The Fall of Shan Bu
Stormsea Landing
* Extended Shore Leave
* Raiding the Vault
The end of this stage plays out in The Fall of Shan Bu.
===PvP option===
From the beginning of the "Break Down the Wall" stage of questing, adventurers are provided the option via the Assignment Map whether the wish to complete PvE- or PvP-based quests for that day's round of daily quests. The PvP quests still advance the realm-wide progress, but have a different set of rewards for adventurers.
Seven quests are offered, then High Recognition:
PvP option
* Bolstering the Defenses
* Breaking Down the Defenses
* Captive Audience
* Charged Moganite
* Deconstruction/Desconstruction
* Disarming Irony
* Enough with the Bombs!
* Made for War
* Mana Manifestations
* Mana Scavengers
* Old Enemies
* Overpowered (quest)
* Spellbound
* Tactical Mana Bombs
===Finale===
Upon reaching with either Kirin Tor Offensive or Sunreaver Onslaught, the player will be tasked with attacking the Throne of Thunder directly.
: Securing A Future / Life Blood
==Daily quest summary==
The following tables provide a list of all daily quests on the Isle of Thunder in an easy-to-manage fashion:
==Weekly quests==
There are a handful of quests that can be completed once-weekly:
Category:Zone storylines