Priest / Scout

(Water Master)
Priest / Scout is a hybrid build, able to both deal Light and Water damage while providing healing and support to allies. Unlike other hybrid combinations, Priest / Scout is one of the better healing classes, and in some situations can be considered one of the best. However, since it's a hybrid of both damage dealing and healing, the player needs to be active and aware in group situations to know when it's time to focus on one or the other.
As a hybrid, Intelligence tends to take priority over Wisdom (though both are important) to raise the Priest's Magical and Ranged damage, via Tide Control. Stamina will also be helpful for general survival. Rising Tide, Chain of Light, Wave Armor, and Heal (and to some extent Urgent Heal) are all important skills, as is Throat Attack for dealing with enemy casters.
==Main Ways of Build==
This combination requires a little more practice than some other healing builds, as the player has to learn how to read a situation to know when it's okay to deal damage, and when it would be better to heal someone. Sometimes doing a bit of both could be better. For example, some situations may call for emergency healing through Heal and Curing Shot; others, maybe a Wave Armor and Chain of Light to keep everyone sustained; or maybe going all-out with Rising Tide and Ice Blade to burn through a boss. Scout / Priest as a versatile tool kit, and to play it effectively, you will need to learn what it is that your guild needs in multiple situations.
==Skills==
(to see Class Main Skills of Priest, see Priest Skills)
===Secondary Class Basic Skills===
== Scout general skills==
Icon	Skill Name 	Level	Cost 	Cast Time	Cooldown 	Range	Skill Effect 	Upgrade
 	Bow Training 	1 	 	 	 	 	Can equip bows and crossbows. 	
 	Shot 	1 	1 piece of ammunition	Instant 	2 	180 	Fires one shot at the target causing 40.0% ranged weapon DPS. 	+2.4% per level
 	Vampire Arrows 	4 	20 focus 	Instant 	10 seconds	180 	Inflicts 55.0% ranged weapon DPS and additionally consumes the target's 16.0 HP every 2 seconds for 10.0 seconds. 	+3.3% and +8.0 per level
 	Joint Blow 	8 	15 focus 	Instant 	 	100 	Causes 16.4 points of physical damage and Slows the target by 40% for 4.0 seconds. (For players this effect lasts for 2.0 seconds.) 	+3.28 and +0.12 (+0.06) per level
 	Blood Arrow 	12 	 	Instant 	2 minutes 	 	For 30.0 seconds, every second your HP are reduced by 3% and ranged damage is increased by 5.0%. (Right click the Buff icon to stop effect.) 	+0.9% per level
 	Throat Attack 	16 	15 focus 	Instant 	12 seconds	100 	Causes 16.4 physical damage and interrupts the target's spell casting. (The interrupted spell will enter a cooldown phase. If the interrupted spell has no cooldown, all spells will enter a cooldown time of 3 seconds.)	+3.28 per level
 	Wrist Attack 	20 	35 focus 	Instant 	30 seconds	50 	Damage dealt by the target is decreased by 30.0% for 5.0 seconds. 	
 	Swiftness 	24 	 	 	 	 	Permanently increases Dexterity by (current dexterity + 11.0) x 1.0% +11.0. 	+0.99 and +0.09% per level
 	Speed Shooting Mastery	28 	 	 	 	 	The speed of bows and crossbows is increased by 11.0%. 
The maximum level of this skill is 50. 	+0.55% pe
===Elite Skills===
== Priest / Scout==
Icon	Skill Name 	Level	Cost 	Cast Time	Cooldown 	Range	Skill Effect 	Upgrade
 	Embrace of the Water Spirit	15 	100 MP	Instant 	 	 	Beseeches the Water Spirits for their blessing, and raises your and your party members' Magical Attack Power by (current Magical Attack Power + 20.0) x 1.0% + 20.0 for 900.0 seconds. 	+0.09% and +8 per level
 	Throat Stab 	20 	 	 	 	 	Increase the range of Throat Attack. 
Throat Attack's range increases from 100 to 150. 	
 	Enhanced Wave Armor 	25 	 	 	 	 	Your Wave Armor now also increases defense. 
Wave Armor increases Physical Defense by 1.0%, plus 0.25% per level of Wave Armor. 	
 	Tide Control 	30 	 	 	 	 	Rising Tide now additionally causes ranged weapon damage. 
Rising Tide causes 40.0% ranged weapon DPS, plus 2.4% ranged weapon DPS per level of Rising Tide. 	
 	Curing Shot 	35 	120 MP	2 seconds	6 seconds	200 	Shoots an arrow filled with the power of Light on 5 friendly targets within reach, healing them for 20.0 HP and additionally restores 10.0 HP every 2 seconds for 20.0 seconds. 	+3 and +1.5 per level
 	Ice Blade 	40 	30 MP 	Instant 	3 seconds	200 	Turns magic into a knife blade to attack the target, causing 25.0 points of water damage. 	+7.5 per level
 	Saint's Blessing 	45 	 	 	 	 	When you cast a Heal on a friendly target whose HP is lower than 30%, the healing effect will be additionally enhanced by 30.0 + 1.0%. 	+5.4 and +0.19% per level
 	Water Fairy 	50 	250 MP	6 seconds	 	 	Summons a water fairy to assist you. 	
 	Frost Halo 	50 	 	Instant 	 	 	Lowers the Received Magical Damage of party members within a radius of 200 by 10.0%. Also while Frost Halo is in effect, the Critical Magical Hit Chance of Rising Tide increases by 10% and damage caused by Ice Blade increases by 10%.	
 	Area of Light Chain 	60 	 	 	 	 	When Chain of Light hits, it recovers the HP of all party members within an area of 60. 	
 	Waterstop Curse 	70 	 	 	 	 	When Frost Halo is in effect, casting Heal has a chance to reset the cooldown time of Curing Shot. 	
==Combos==
(to see Basic Combos of class, see at Priest) 
==Notes==
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Category:Class Combo
Category:Priest
Category:Healer
Category:Magical DPS
Category:Water Element
Category:Light Element
Category:Range
Category:Shielder
Category:Booster