SHIFT

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SHIFT is an umbrella fighting game developed by Pyro Enterprises, and is a launch title for the Onyx console. Originally a part of the Super Smash Bros. series, the title evolved into a more unique series over time, and can be considered a spiritual successor to the company's previous umbrella VORTEX despite the changes to gameplay. Inspiration has also been taken from the stories and settings of Marvel vs. Capcom Infinite and the Kingdoms of Fighters series, showcasing a hybridized crossover of franchises rather than having characters be more separate in concept.
==Gameplay==
The main gameplay of SHIFT remains true to the Smash Bros. inspiration; players traverse 2D battlefields while attacking your opponents, racking up their damage percent to increase the knockback they suffer and eventually launching them out of the stage to kill them. Controls are similarly simplified, which each character having attacks and special moves dependent on directional inputs and simple button presses.
SHIFT's gameplay style has been designed to feel more aggressive than standard Smash Bros. titles, rewarding offensive play while attempting to de-emphasize defensive play. The game has a built-in combo system, in which juggling or comboing an opponent before they can land on the ground again or retaliate deals 1.2x damage on each successive hit, making high combos an easy way to obtain finishing blows as well. This multiplier also extends to throws and grabs, meaning that chaingrabbing is not possible within the engine's limitations.
In order to keep the action tight and focused, the player is given a dedicated Dash button alongside their Shield button. Dashing effectively replaces the dodge maneuver from Smash Bros. and is designed to emulate the dash found in Hollow Knight, as well as the dodge roll technique found in Enter the Gungeon. Dashing moves the character forward in the direction they were moving; dashes are refreshed upon touching the ground, meaning it can be done almost infinitely on the ground but only once in the air. Both Dashes and Shields share energy from the Shield Meter, denoted by a blue circle around the player's icon. This gauge depletes as the player takes shield damage or uses dashes; dashing resets the meter entirely, but causes the gauge to refill very quickly. While the gauge is refilling, the player can still dash, but it will only grant i-frames while the meter is somewhat full, with the amount of remaining energy determining the i-frame count.
===Drifting===
Another new mechanic introduced to the gameplay is Drifting, which is performed by running or dashing in a certain direction before turning around and holding down either the attack or special button. This will cause the character to turn around and charge an attack in the other direction, while still sliding in the direction they were initially heading; releasing the button launches them in the new direction as they unleash their attack. Holding for longer increases distance and power, with sparks at the player's feet showing the charge level. These sparks progress from red to blue to magenta.
===Null Meter===
An additional yellow meter is placed under the percentage of each player, which slowly builds up as players take and deal damage. This is known as the Null Meter, and when the player uses either of their triggers mid-attack animation, they can perform a technique called a Null. Nulls effectively cancel out the rest of the move's animation, enabling them to immediately follow up with another attack of the player's choice or get out of a punishment for missing a move. The Null Meter also governs as a method of tracking which frames of an animation function as hitboxes or what frames render a character immovable, letting players track what the ideal point to cancel is. The more frames are left in the animation, the more meter a Null consumes.
If the player fills up the Null Meter to max and presses both triggers, they can enter Turbo Mode. This is a temporary power-up state in which all endlag of attacks is cancelled, meaning the player can chain any move into any other move infinitely for as long as the state is active. When Turbo Mode wears off, the player's Null Meter is set to 0.
===Controls===
*Left Stick- Move/Jump if Tap Jump on
*Right Stick- Charged Strike
*D-Pad- Swap characters (if enabled)
*X- Attack
*Y- Attack/Jump if Tap Jump off
*A/B- Special
*L- Dash
*R- Shield
*ZL/ZR- Null if meter is available
*ZL+ZR- Activate Turbo Mode if meter is available
==Modes==
===Group Modes===
Modes built around multiplayer. Can have anywhere between two and eight players.
====Battle====
The standard gameplay mode that everything is centered around, this is the predominant multiplayer attraction. Select a ruleset, a stage, and your characters, and head off into battle! A variety of win conditions can be selected from, some familiar to Smash Bros. veterans while others are completely new.
*Time- A timed match with a variable time limit. The goal is simply to attain the highest KO-death ratio possible; opponent KOs add a point, while deaths and self-destructs subtract a point. Highest number of points wins!
*Stock- Each player has a stock count, which act as lives. Death removes a stock, as expected, and the last player standing is the winner.
*Stamina- Replaces the player's damage percentage with an HP number, which goes down rather than up when taking damage. Hitting 0 HP counts as a death, and either Time or Stock rules can be implemented.
*Cash- A mode comparable to Coin Smash in which the arena is littered with batches of golden coins, which reset in varying patterns at certain time stamps or when all coins in a batch are collected. While opponents can be attacked to force them to drop coins, the player is incentivized to platform across the stage and focus on collecting rather than direct combat.
*Footbrawl- A large bouncy soccer ball is placed in center stage, and can be launched with direct attacks. While the ball deals some damage on contact, the goal is to force the ball into one of the blast zones on the side of the stage, which scores a point. The person with the most goals wins!
====Tag Battle====
Tag battles are centered around swapping between multiple characters, which can be done at any time via the use of the D-pad. Swapping is instantaneous, which means the player can construct elaborate combos by swapping between characters, but also means that players only receive a single stock per character- lose all your characters, and you're out of the match.
Tag Battles come in both 2v2 and 3v3 varieties; these notate the amount of characters that the player is allowed to switch between. By pressing the XL or XR buttons as opposed to using the D-pad, the player can call out their next character in an attack rather than a simple switch; this is known as an Assist, and tends to have longer cooldown between switching than normal switches, but can be used to catch an opponent off guard.
====Outpost====
SHIFT's take on the multi-man mode, Outpost places multiple players on any stage while also setting a large crystal in the very center. After a few seconds, hostile AI Exvitas will begin converging on the crystal, aiming to attack it and eventually destroy it. It is the player's job to defend the crystal for as long as possible by slaying the Exvita. The enemy Ai and skill will slowly get higher as time goes on, so be wary!
Occasionally, large bosses or copies of the player characters may appear; when beaten, these elite unites drop green orbs called Restorum. Restorum can be thrown into the crystal to heal it, prolonging the mode and healing players as well. If a player dies, their corpse spawns on the stage, and they can be revived by another player. Larger stages will grant a crystal more health, as that means there are more routes for Exvita to take and the crystal itself will be larger.
Items do not spawn normally in Outpost mode, instead dropping by on drones that appear at the top of the stage and fly by at set time points. The drones must be attacked for the items to be dropped. The crystal is immune to friendly fire, so it will not take accidental damage from explosives; if need be, chuck a bomb at it to clear Exvita away!
====TetraLink====
TetraLink is an competitive mode that acts as a combination of base control and the famed Smash Run mode from Super Smash Bros. for 3DS. Each player spawns in the corner of a large map, placed inside a small base filled with triangular objects called Tetra. The object of the game is to obtain the most Tetra and place it in your base; the player with the most Tetra at the game's end wins.
By exploring the labyrinth and slaying enemies, players can obtain more Tetra as well as tiny items called Stat Gummies, which raise each corresponding stat by a small amount. These enable players to become more powerful and take down their opponents with ease, further enabling them to steal enemy Tetra. They are also able to obtain special powerups by defeating stronger enemies, enabling them to traverse the arena in different ways.
====Chained Conquest====
A unique variety of battle that exclusively applied to 2v2 fights, this mode is inspired by a fusion of Knuckles' Chaotix, ARMS and Super Mario Party's Partner Party mode. This mode takes place in large labyrinthine maps, similar to that of TetraLink mode, and both team members start in a singular spawn area. Both teammates are connected by a phantasmic chain, and if they so desire, they may press the character switch button to Snap the chain and warp to their ally. Each map has a unique goal, but they ultimately revolve around beating enemies that spawn around the map, earning Coins in the process. Coins can also be earned by performing certain map-specific objectives, or various achievements along the way.
The purpose of Chained Conquest is to find the Star Space located within the labyrinth and buy a Star for 15 coins; if both players on a team arrive at once, they can purchase 2 Stars for 30 coins, though this limits preemptive mobility options to find the next Star spawn. The team with the most Stars at the end of the match wins. Be careful, as dying causes both team members to respawn at their starting point, dropping coins- and perhaps even Stars- at the location of their death.
Chained Conquest also features various Event/Item Crystals, floating green diamonds that can be shattered by attacks and take double damage if both players are within range of it. Event Crystals can cause various positive and negative events to occur within the map, while Item Crystals instead grant the team powerful 1-use items that they can only use by holding both the attack and special buttons at the same time.
====Splat League====
An unlockable mode which acts as a fusion of Lethal League and Splatoon. In this mode, players cannot damage each other with standard attacks, instead fighting over a large ball that bounces around the stage similar to that of Lethal League. Attacking the ball causes it to build up speed and change to the color of the player who hit it, which renders that player immune from contact damage with the ball. Unlike the aforementioned game, if the ball rams into a surface, it will coat the stage in colored ink that acts as the same color as the player who hit it. The faster the ball is going, the bigger bursts of ink it lets loose.
If a player is hit by the ricocheting ink ball, they take damage and let loose a burst of ink. The same rules apply to this; the faster the ball is moving, the bigger ink bursts it emits when a player takes damage, and the more damage it deals. If a player is killed, a massive fountain of ink bursts from offscreen where they die. The ultimate objective of this mode is to have the most ground covered in your own color of ink when time runs out.
====Special Battle====
Setup a standard battle mode while customizing physics elements such as gravity, traction, and overall weight. Items can also be applied to characters, making them act differently than usual or having them spawn with weapons attached.
====Tourney====
Customize a ruleset and create a competitive bracket for up to 32 people at once, with local and online play being supported! Multiple types of brackets are available to choose, including single-elimination, double-elimination, tournament style, Australian Football League style, Round Robin style, and Compass Draw style. Rulesets can be freely adjusted before setting up a tourney.
===Adventure===
Adventure Mode is, in essence, the story mode of SHIFT. Gameplay changes to take on a more sidescroller beat-em-up style tone similar to that of Subspace Emmisary, though gameplay is intended to be more in line with the modern style of Kirby platformers with more of an emphasis on secrets and minor puzzle solving with each character's abilities.
Instead of standard stock rules, players utilize a special rule in Adventure Mode called Encore Stock. Inspired by Sonic Mania's Encore Mode, the player is given one life for each character in their current party- up to 5 at once- and once that character is slain, the player must find a Stock Icon to be able to play as them. Swapping characters can be done at will with the Assist button, and each character retains the percent they were at, allowing defensive swaps to be possible. In addition, bottomless pits are no longer instant-death on lower difficulties, instead dealing damage and respawning the player.
In co-op play, each player takes control of a character in the party at once, being able to swap between the remaining three characters as normal. While two players can allow for greater offensive potential, it also allows for lives to be eaten up faster than usual.
Adventure Mode actually consists of several mini-stories, akin to a traditional Arcade mode. Each story represents one of the playable factions or kingdoms found in SHIFT, and features characters tied to each kingdom. As such, playing a kingdom's Adventure may unlock characters associated with it. Every Adventure has four stages, followed by a final boss. Each non-boss stage also contains three X Sigils, with 120 in all; collecting 60 X Sigils unlocks the Final Story.
===Solo Modes===
Modes built around singleplayer content, though two-player co-op is usually allowed.
====Difficulty Settings====
Most solo modes rely on a 5-stage difficulty slider to determine how difficult the challenge will be. These difficulty levels are shown via multiple icons, representing various threats and hazards in forms of media; the higher the icon's threat level, the higher the difficulty. Of course, higher difficulty brings higher rewards.
Easy 	Represented by a Slime from Dragon Quest.Easy is the ultimate beginner difficulty for all solo modes, packing the least challenge and being used as an effective tutorial level for each mode. Often times, Easy difficulty will not feature any final bosses, having the final confrontations being with standard enemies.
Normal 	Represented by a Phanto from Super Mario Bros. 2.The easiest "standard" difficulty, in which final bosses begin to appear and more complex facets of the modes emerge at a simple difficulty. Recommended for people somewhat comfortable with the game.
Hard 	Represented by the Snatcher from A Hat In Time.A simple difficulty increase, enemies gain an AI upgrade and tend to think at somewhat higher levels, using more advanced tactics. Still fairly easy, though, and fairly balanced for both veterans and newcomers.
Very Hard	Represented by Drawcia Soul from Kirby Canvas Curse.Level 4 is the dividing line between semi-standard difficulty and true difficulty, with opponents typically gaining minor stat boosts as well as acting even smarter than Level 3 AI. Items become rarer.
Intense 	Represented by 02 from Kirby 64: The Crystal Shards.The most difficult standard difficulty level, Level 5 is what separates seasoned pros from the rest of the pack. The AI in this level is some of the game's smartest, and items become even rarer, putting even more dependence on the player's skill and knowledge of how the game works. Not recommended for newcomers!
Almighty 	Represented by Ouroboros from Bravely Default.A secret difficulty option only hinted at in loading screen tips. To unlock Almighty difficulty, the player must hold right on the difficulty slider while repeatedly mashing buttons in order to "break" the slider, revealing this secret setting.Almighty difficulty is no joke, and is home to some of the strongest AI competitors in the game with some additional stat buffs, as well as a complete absence of items and decreased opportunities to heal. Some secret bosses may even show up depending on the mode! Almighty is only for the best of the best; can you take on the ultimate challenge?
====Ascendant====
Comparable to a classic or arcade mode found in other fighting games, Ascendant mode places the player at the bottom of a large mountain, with a map consisting of a multitude of points connected by paths. Each point acts as a different event, which offers different challenges and alters the randomized path. The ultimate goal is to make it to the summit, where the Final Boss event is guaranteed to take place. Difficulty slowly scales based on the player's selected difficulty as they ascend the mountain.
An event list is as follows.
Battle 	A standard battle against an enemy. Gets more challenging based on starting difficulty and how far up the mountain the player is.
Elite Battle 	Elite Battles are standard battles but with a greater level of challenge, and often unique rules or stipulations akin to Smash Bros. event matches. Give more rewards than normal battles.
Subgame 	Play a round of Target Rush or Ring Race for rewards. Difficulty/time limit scales with player-chosen difficulty level.
Field Event 	Come across a friendly NPC who can impact the run in positive or negative ways in exchange for rewards. Positive influences can be bought for rewards, while negative ones can be activated for greater rewards.
Final Boss (Easy)	The mountain's summit. Battle against three slightly stronger opponents. Items off. Guaranteed to be played on Argent Light.If played on Easy difficulty, the run ends after the completion of this round.
Final Boss 	The final battle against Judgement Oasis on Argent Light, with the entity gaining more forms based on how high the difficulty is.If played on Normal, the player will fight the boss in Hex form only.If played on Hard, the player must face Hex and Gyro form.If played on Very Hard, the player must face Hex, Gyro, and Swordswoman form.If played on Intense or Almighty, the player must face Hex, Gyro, Swordswoman, and Titan form.
Ouroboros 	A round only available on Almighty difficulty after beating the Final Boss, this is a battle against bonus boss Ouroboros at max strength. Initially fought on Argent Light, though a forced Stage Morph occurs at half boss HP changing the arena to Via Infernum. Items off for the first stage, though they turn on in low supply in the second stage.
====Master====
Master Mode is a gameplay mode comparable to All-Star Mode from Smash Bros. being unlocked upon completing the roster and unlocking every character. This mode pits the player against every foe in the game, dividing them up between the kingdoms that each fighter is associated with and having them face one kingdom's fighters all at once. In between rounds, the player is able to recuperate by eating some provided food; however, the food does not reset between rounds, and higher difficulties reduce the food available. Difficulty settings also adjust the AI and durability of the fighters; opponents will be downed easily on low difficulty, have defenses on par with the player on Intense difficulty, and have greater survivability than the player on Almighty difficulty.
Round list TBA.
====Pantheon====
Pantheon Mode, in contrast to Master Mode, is a boss rush-like mode in which players face off against the various non-playable bosses found in each kingdom's Adventure mode. Though the concept remains generally the same as in Master Mode, pitting the player against an onslaught of foes while giving them breaks to potentially recuperate, Pantheon Mode adds a break between every boss, spreading resources more thinly. Also in contrast to Master Mode is the ability for players to have more control over the bosses they face; at every resting point, players may choose from one of two bosses to face, unless only one boss remains.
As well as difficulty setting, which impacts the speed and power of each boss, the player is also able to adjust the number of bosses they wish to face prior to entering the challenge. Higher boss count leads to an increase of the rewards players receive, as well as difficulty.
Pantheon Mode also allows the player to choose Bindings for an additional challenge. Bindings act as restrictions on the player's ability, reducing their capacity to perform an action in exchange for some form of buff.
*The Heart Binding causes the player to have a permanent minimum health of 30%; nothing will ever allow this to be changed, and they will always remain at 30% health even when consuming healing items. Using the Heart Binding enables players to recover 1.3x more health with healing items and provides a slight boost in damage.
*The Null Binding completely blocks off the player's Null Meter, preventing them from performing any techniques that require use of the meter. Using the Null Binding provides a slight defense and damage boost to the player.
*The Shield Binding places a blockade on 66% of the player's Shield Meter, vastly decreasing their ability to guard and lowering the invulnerability period on their dashes significantly. Using the Shield Binding grants the player a boost in their speed and buffs their recovery techniques slightly.
*The Speed Binding prevents the player from performing a Drift maneuver, lowering their mobility and reducing their options. Using the Speed Binding provides a slight range increase to hitboxes as well as an increase in defensive stats.
===Stadium Modes===
Two minigame-like modes dedicated towards training player skill in a character's mobility and abilities. These modes appear in Ascendant mode on Subgame events but can also be freely chosen in the Solo Modes menu. Both modes rely on character-specific stages, each of which is designed to teach a player said character's strengths and weaknesses.
====Target Rush====
A variant on the Smash Bros. game of Break the Targets, Target Rush puts the player in a miniature Metroidvania-style map designed specifically for each character, with targets scattered about. The player is put on an timer that counts down- if the time hits zero, the player fails. Every broken target adds time to the clock, so the mode becomes devoted to time management and how to best use the character's skills to minimize the time it takes to break every target.
====Ring Rush====
Ring Rush takes place within long, linear challenge stages uniquely designed for each character, and is intended to test their mobility. Scattered throughout the course are large rings, which must be Dashed through in order to collect it and activate the next ring on the path. Final score is based on time and the number of rings collected- quickly collecting a ring after going through one provides a multiplier bonus, so go as fast as possible!
===Online Group===
This menu offers all of the same modes found in Group, but enables the player to search for battles and battle partners online as well. The player can also divide their search into three categories to reflect their playstyle.
====For Honor====
A competitively oriented mode that turns off items and limits the match to a 1-on-1 bout against the opponent. Multiple stages can be selected, but only certain ones are selectable, these matches being deemed not fit for competitive play. Instead of selecting a stage, players will instead select two stages to block, which prevents them from being selected in the randomized selection to follow.
====Quickplay====
A less competitively oriented designed for quicker bouts. All items are on, all stages are available, and the chaos is in full force. Unlike standard local matches, the blocking system is re-implemented from For Honor.
====Custom Match====
Create a free-to-access room in which you can customize rulesets, item drops, banned stages, banned characters, and more, as well as editing the stats of specific characters in order to rebalance things. Can be locked behind a password to ensure only certain people can enter the room.
====Spectator====
Watch online battles and gamble on who you think will win! You could lose it all, or make bank with a massive jackpot!
==Setting==
The game's world takes place in an alternate plane of reality referred to only as the Shifted Tides, primarily being located on the realm's version of Earth. The Shifted Tides is home to a myriad bounty of people from other realities and timelines, all brought together by a mysterious cosmic force. Those who now live in this world believe they have always done so, and their roles and purposes have changed as cultures and realities merge. Despite the conflict, the world is largely peaceful, with many people brought to the Shifted Tides having made themselves comfortable and happy. Of course, one of the most popular sporting events in the world has become legally-sanctioned SHIFT tournaments, a fighting style with endless variety and splendor, so combat and conflict takes on a different role in the eyes of the public.
However, not all is right in the Shifted Tides. A mysterious coalition- Organization X- seeks to disrupt the balance of this realm by harnessing the power of its strongest warriors. Will the fighters of SHIFT be able to take down the evil organization and their malevolent desires?
===Kingdoms===
The myriad kingdoms that exist on Earth within the confines of the Shifted Tides.
New Urbia City 	A modern-day city, gleaming bright with the light of hope, prosperity, and massive glass-covered skyscrapers. Underneath the glitz, glamour, and fusion of cultures is a thriving yet somehow positive vibe of conflict; the city is one of the biggest capitals in the world for fully-sanctioned SHIFT tournaments. Both Mike Haggar and Max Brass, friends and alternative mayors of the city, are active combatants in the ring as well as the political field, but despite the massive overtones of violence, it's a positive and triumphant atmosphere. If you can make it here, you can make it anywhere!
Kingdom of Feyte 	Feyte is almost a land of myth. Inhabited by monsters and magitek, Feyte is a rather medieval-inspired land, home to heroes and brave tales the world over. It's ruled by King Asgore, who governs with an overly compassionate fist and tends to leave any sort of fisticuffs to his elite Royal Guard. It's a peaceful and prosperous kingdom... despite attacks from Propeller Knight, a shifty vagabond aiming to steal the kingdom's riches.
Electra City 	Electra City is known for its nightlife, advanced technology, and its shockingly high crime rate. Home to CYoR-Life, the planet's biggest robotics manufacturer, the city's advanced status has nevertheless become a magnet to thieves and supervillains alike. Despite efforts of Mayor Coyle to keep things down, vigilantes on both sides of the moral spectrum are incredibly active, leading to the deployment of android mercenaries across the city. It's exciting, yes, but also quite dangerous...
Al-Kharr 	Despite the harsh desert environment in which this city was built, Al-Kharr is a thriving center of commerce and knowledge, effectively an oasis of life in an unforgiving landscape. Al-Kharr is ruled over by the Seedling tribe, masters of the life-giving tree the kingdom is centered around, though much of the populace is based in the library capital of Al-Khampis. Despite the idyllic life the city leads, night has begun to bring strange nightmarish creatures from the depths of the sands, leading an intrepid crew of beast hunters to fend off the threat and hunt down its source.
The Undernull 	The location of the Undernull is unknown; the only way to truly access it is to die. An afterlife where the souls of all who perish converge, those who enter are judged by the Undernull's goddess, Pandora, in an effort to determine who is reincarnated and who is worthy of residing in her paradise. It's not all fun and games in the Undernull, though, as evil souls get thrown into the dark depths, hopefully to never escape. It's not like they haven't before, though...
Kingdom of Paylrule 	Once the prosperous kingdom of Hyrule, Paylrule is a nation firmly under the almost religious control of an insect known only as the Pale King. Having had much of the original culture and people swept away, Paylrule now exists almost entirely as an insectoid kingdom, with the few remaining Hylians having had their past unlearned. Now seeking to envelop the nearby kingdom of Anor Londo into its fold, Paylrule's only threat to complete dominance could be the mythical artifact thought lost to time- the Triforce.
Ultra Moonopolis 	Not really a kingdom so much as a flying fortress, Ultra Moonopolis is the floating, heavily armed domain of Lusamine. Crafted as a perfect utopia for herself and her Ultra Beast "children", she's since expanded her domain by beginning to drain energy from the planet's moon. Not only has this caused Moon Rocks to rain down across the planet, threatening people's livelihood, but it could also lead to the death of the Lunarian civilization already on the moon... Though Lusamine hardly seems to care.
Prison Kingdom Onikuda	An island nation surrounded by jagged coral reefs, almost impossible to escape or enter by sea. Onikuda is, in fact, a prison island, though one so vast and inescapable that even the rulers and guardsmen have effectively become prisoners to Onikuda as well. Though thought inescapable, some intrepid prisoners have recently bonded together in an attempt to earn their way out through the SHIFT tournaments.
Shell Kingdom 	A kingdom built around a relic of a bygone past- the Gungeon, an infinitely vast domain home to millions of guns from eras and worlds most cannot even decipher. The kingdom's ruler is Bowser, a titanic beast who has built a formidable army around the Gungeon's offerings as well as augmenting himself with ammomantic powers. Though his army remains at bay for now, only time will tell if Bowser desires conquest. After all, he certainly has the arsenal to back it up.
Organization X 	A mysterious cult-like organization headed by Xemnas and Hyness, seemingly dedicated towards unlocking the mystery and potential of the soul. Organization X has kidnapped hundreds of people, removing their souls for research and turning the empty husks into Nobody warriors who serve the organization. While their motive for collecting the souls is unknown, they are among the gravest threats to the world, and it is said that they are planning on building something massive with which to conquer the Shifted Tides. If you find them, stop them at all costs!
==Characters==
===Selection===
Choose a fighter icon to view their entry on the page!
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===Starting Roster===
===Unlockable Roster===
===Update===
Characters made accessible via content updates.
==Stages==
Warzone 	A floating fighting ground styled for SHIFT tournaments, copies of Warzone can be found in every city on the planet as a generic fighting arena. Warzone's layout is similar to that of Battlefield, consisting of a single main platform and three smaller platforms in a triangular arrangement.
Argent Light 	A platform of holy energy flying through the cosmos, and residence of the mysterious creator goddess Judgement Oasis. Much like Final Destination, Argent Light only consists of a singular solid platform, but as it doubles as a boss arena, it tends to be longer and have wider blast zones than Final Destination usually does.
New Urbia City Hall 	A fighting ring set up in front of City Hall? Only Haggar would have the gall to institute this. New Urbia City Hall is a scrolling stage, taking place on a set of platforms which fly around the building and occasionally shift their layout; all these platforms are made with Urbian Ingenuity™, meaning that they're all semi-solid fall-through platforms. Occasionally, a seagull may fly across the screen, dealing minor damage on contact.
https://vignette.wikia.nocookie.net/gravityrush/images/d/d3/Pleajeune.jpg/revision/latest/scale-to-width-down/300?cb=20180514214838Pleajeune District 	The rose-colored pleasure district of New Urbia City, this place is a common stomping ground for Kat; after all, it's the sleaziest, most crime-filled place in the city, and what superheroine wouldn't keep tabs on it? The stage's layout is simple, consisting of two rooftops with a gap in between and floating platforms that occasionally move across the screen. The buildings the fighters battle on do have walls, meaning that fighters capable of wall-jumping may have an easier time battling here than others.
Wiseau's Rooftop 	The rooftop of Tommy Wiseau, famed movie director, overall nutjob, and SHIFT enthusiast. His rooftop is a simple long platform with a small raised area containing the door to his department, which can be a good wall for cornering opponents. Just because the rooftop is a sanctioned fighting arena, doesn't mean that Wiseau himself doesn't come up there often. Occasionally, Wiseau will spawn from the door and enter the battlefield, throwing plastic water bottles at fighters to deal damage. These bottles have a bouncing trajectory, which while initially disorienting, are rather easy to evade. If provoked by an attack, he may get angry and throw a football instead; this football flies much farther than the water bottles, and deals much more damage.
Boxing Ring 	The biggest place for SHIFT bouts in all of New Urbia City, the Boxing Ring is the place every fighter wants to go to make themselves known as challengers to the throne. It's a floating arena- meaning that unlike most boxing rings, you can fall offstage for a ring out- but the lights above the arena also make for an interesting platform that can be destroyed to attack enemies. In addition, bouncy ropes are located close to the ledge of the main platform, which can either be used as a means to gain air, make your movement unpredictable, or hinder your recovery by bouncing you off the platform.
Feyte Castle Town 	The prosperous and vibrant town built in front of Feyte Castle. The main stage is built upon magitek floating platforms, consisting of one long solid platform and a fall-through platform that drifts back and forth. Another smaller fall-through platform also drifts overhead occasionally, leading to high-flying ladder combos incorporating the platforms as reset points for jumps.
Feyte Castle 	Asgore's home and the castle at the heart of Feyte. While the castle's battleground does not necessarily have any hazards, it's one of the biggest stages in the game, comparable to the Temple stage from Super Smash Bros. The stage can effectively be divided up into three sections; a large, flat lower section with some small fall-through platforms, a top-right section that acts as a large "fight club"-like zone with thick walls and tight corridors, and a top-left section with more fall-through platforms and a medium-sized solid platform.
Flying Machine 	Propeller Knight's magnificent flying fortress, and the airship he uses to regularly strike at the kingdom of Feyte with. Acting as a set of platforms with walk-offs at the end, the stage has multiple holes in the floor, which act as death pits. Occasionally, large gusts of wind may emerge from some of the pits, aiding in recovery and pushing players upward. There is also a single fall-through platform at the stage's center.
Electra Cityscape 	The beautiful futurist cityscape of Electra City. This stage is set atop a pair of floating platforms, having a similar makeup to that of Argent Light but with a large gap in the middle. Some smaller fall-through platforms float around the edges of the stage as well. True to the city's name, one of the platforms may occasionally be struck with a massive bolt of lightning, which electrifies it and causes it to deal damage to all players who contact it for a short time. The two larger platforms also move up and down, making for constantly shifting terrain.
Old Amusement Park 	This abandoned amusement park is a haven for people just trying to escape a rough-and-tumble city life; too bad 2B is regularly sent to this location to weed out those Mayor Coyle sees as threats. The stage itself is set on a rapidly moving roller coaster consisting of three cars. The track itself bends and turns, which influences what layout the cars may take and what shape the stage becomes. In addition, falling on the track is almost a death sentence, as the stage moves so fast they will be swept offscreen almost immediately. Small fall-through platforms occasionally move alongside the coaster, providing temporary refuge.
https://vignette.wikia.nocookie.net/skullgirls/images/d/d4/AntiSkullgirls_Lab.png/revision/latest/scale-to-width-down/300?cb=20120409212402Lab 8 	The mysterious underground research lab where Brain Drain lurks, experimenting and studying away to further his dastardly schemes. Lab 8 is a wide stage with an L-shaped layout, having taller walls to scale on the left side of the stage than on the right, and the right features more fall-through platforms. A common hazard on this stage are the orange Slime Barrels; they occasionally fall from the sky, forming stacks on the stage. While they can be stood on and used as platforms, taking sufficient damage will cause them to crack and set off a chain of explosions, which are highly powerful sources of damage.
https://vignette.wikia.nocookie.net/finalfantasy/images/0/0e/BS_Istantal.png/revision/latest/scale-to-width-down/300?cb=20140728162004Al-Khampis 	The capital city of Al-Kharr, a city of commerce and knowledge famed for its library tower. Magnolia takes residence here alongside her colleagues, and it's effectively her base of operations. The stage itself takes place on the top of the library tower, which is a flat platform with a solid ceiling above it which can be broken by attacks. Occasionally, an airship may dock at either side of the tower, providing additional platforms as long as they remain- though this also means they can drag players into the blast zones upon departure.
https://vignette.wikia.nocookie.net/nintendo/images/4/4f/Ever_Oasis_tree_art.jpg/revision/latest/scale-to-width-down/300?cb=20170413040145&path-prefix=enOasis Heart	The garden at the center of the palace in which Tethi dwells. The stage's main feature is the water level, which occasionally rises or lowers to cover portions of the otherwise completely flat stage. While one diagonal platform always remains in place alongside the core platform, some small leaf platforms will raise or lower with the water level to alter the stage. Of course, as with all water, the risk of drowning if one stays under too long is an omnipresent threat, so be wary of the tides!
https://vignette.wikia.nocookie.net/kidicarus/images/2/2d/Labyrinthofdeceitart.png/revision/latest/scale-to-width-down/300?cb=20171124212914Pandora's Palace 	The Undernull's heart, a pristine utopian palace for Pandora and those chosen to join her to reside in. The stage consists of a very long solid platform with a trio of fall-through platforms in a line parallel to it. However, the stage itself is very chaotic in design, with solid blocks of varying sizes emerging from parts of the screen in various patterns and waves. Don't get pushed off by the massive pillars that can emerge from the bottom of the stage, and be wary for holes forming in the main platform! If Pandora or Death are not played on this stage, they will appear in the background to watch the fight.
The Room 	Though the name hearkens back to the widely successful film franchise crafted by the Shifted Tides version of Wiseau, The Room is in fact the darkest place in the Undernull, a shambling ruin of a realm where reality seems to crumble in on itself. The stage consists of an triangle of fall-through platforms above a solid one which extends offscreen. Unique to this stage is the looping borders- walking off one side of the stage will instead make one appear on the other side. The middle of the solid platform, however, is filled with some red hazardous substance which can deal damage rapidly. Occasionally, the stage's design changes from simple black polygons to a frenzied scribbling style- during this state, the looping stage borders are deactivated, and Abstract Spectres spawn on stage to harass and potentially carry away players.
Thalamus 	The domain of an eldritch god of unknowable power, undisturbed for eons before Pandora started using him as a SHIFT arena for her own amusement. Thalamus is a very standard stage, consisting of only a flat semi-solid platform slightly shorter than that of Argent Light. Thamalus himself, however, interferes with the fight indirectly by causing negative effects on the player's screen; he can flip the camera upside down, zoom it out exponentially, manipulate the brightness and color on the screen, overlay static-like eldritch symbols, and split the screen into five vertical pieces before rearranging them. Keep your head and don't let his power overwhelm you!
City of Tears 	What used to be Hyrule Castle Town, now overrun by the city of Paylrule. This stage takes place on a very large central platform double the length of Argent Light, with large platforms which emerge from the ground on a regular basis in randomized patterns and height. The battlefield is always shifting in this city, so use the altering terrain to your advantage!
White Palace 	The palace of the Pale King himself, glowing with pure radiant light. The stage initially seems simple, consisting of a trio of solid platforms in a triangular platforms with two small fall-through platforms above them. However, the Pale King has weaponized and trapped his palace to an insane degree; one of the three platforms will occasionally engage spikes, rendering it a hazard, and deadly buzzsaws can occasionally travel across the stage on rails visible in the background. Be aware of your surroundings, lest you take massive damage.
https://vignette.wikia.nocookie.net/darksouls/images/7/7f/Anor_Londo_%28DSIII%29_-_02.jpg/revision/latest/scale-to-width-down/300?cb=20161026144622Anor Londo 	The empty, snowy streets of Anor Londo, the city under siege by the Pale King's forces and the home of Ornstein. It's a very large stage with a multitude of scattered platforms connected by ladders, as well as a rotating corkscrew elevator with a flat top. Though its large size may make it difficult to knock people off the screen, the process can be sped up by the Silver Knights who occasionally spawn, which deal massive damage with their blades.
Ultra Moonopolis 	The massive floating fortress controlled by Lusamine as a safe haven for her and her "children". The bulk of the stage itself takes place on Megalo Tower, a giant energy-harvesting device designed to siphon energy from the Moon. As such, it primarily takes place on a large flat solid platform, though other small platforms, both solid and fall-through, can randomly generate above the stage. Occasionally, the white sigil at the tower's base may charge energy and create a white aura around the center. All players who come into contact with this aura gain temporary superarmor, making a contested control point.
https://vignette.wikia.nocookie.net/mario/images/3/31/Honeylune_Ridge.jpg/revision/latest/scale-to-width-down/300?cb=20171115034443Honeylune Ridge 	A formerly populated city where Magnolia used to live, now drained of energy and life. Even the ground itself is crumbling here, making for exceptionally hazardous terrain. The stage layout consists of a large bridge-like solid platform, slowly angling upwards in an uneven pattern. On the right side of the platform is a church-like building surrounded by fall-through platforms, which seems to be leaking some form of dark energy. The center of the stage is made from glowing Moon Rock, and its low integrity means that this section can break apart and expose a bottomless pit; eventually, this section regenerates. The church's doors can also open, which releases a strange butterfly-shaped phantasm onto the stage. This apparition simply rolls down the length of the stage, dealing damage on contact.
https://vignette.wikia.nocookie.net/okami/images/4/49/Oni_int.jpg/revision/latest/scale-to-width-down/300?cb=20101216042522Onikuda Prison 	The exterior of the prison lurking within Onikuda, surrounded by a vast moat of fire and a protective shell of cursed earth. The stage consists of five platforms in an A shape, with the top three being fall-through and the bottom two being solid. The lava occasionally rises upwards to cover the bottom platforms, dealing damage on contact, and fireballs may randomly leap from the bottom of the screen as well. In addition, small prayer slip-like objects may slowly drift across the screen from time to time; contact with these objects temporarily traps the player in place, dealing slow damage over time and draining their Null Meter. Use these to your advantage!
The Forgotten Sepulcher 	The cursed depths of Onikuda drain the will and life of all who enter, save for whatever fighters thought it could conceivably be a good place to hold SHIFT matches. The stage itself consists of a pair of parallel solid platforms, the bottom longer than the top, with moving fall-through platforms on both sides. The stage itself, however, presents an omnipresent hazard; the dark miasma surrounding the stage slowly chips away at the health of all players, with the only safe spots being the golden lamps dotted around the stage. These lamps can be broken by strong attacks, but will eventually regenerate.
https://vignette.wikia.nocookie.net/mario/images/1/16/Bowser%27s_Castle.jpeg/revision/latest/scale-to-width-down/300?cb=20180401233349Bowser's Throne 	The mighty throne that Bowser rules over the Shell Kingdom with, sitting atop his mighty castle. Consists of a long flat platform with two smaller pieces that occasionally rise up, propelled by jets of flame that deal damage occasionally. A very simple stage that pushes the fighters to fight close to the center to avoid flame jets.
==Items==
Infinity Prism 	A fragment of tremendous power, which falls from the heavens in a beam of holy light that shines on a stage. Upon appearing, the prism then falls from the sky and embeds itself into the stage, damaging anyone below it while it falls. Players then have the opportunity to attack the prism; breaking it allows them to use their Infinity Finale, a very powerful super move.
Food 	Normal everyday food. Who leaves perfectly good food lying on the ground? No clue, but a hearty snack is always welcome on the battlefield. When picked up, Food restores percentage to the player. A more calorie-dense food restores more percentage.
https://vignette.wikia.nocookie.net/kirby/images/8/8d/SSBU_Maxim_Tomato.png/revision/latest/scale-to-width-down/200?cb=20180707122709&path-prefix=enMaxim Tomato 	A strange tomato with a big M smack dab in the middle. Very tasty and will restore a maximum of up to 50% damage instantly!
https://vignette.wikia.nocookie.net/kidicarus/images/2/2d/Drink_of_the_Gods.png/revision/latest/scale-to-width-down/200?cb=20120417142000Drink of The Gods 	Divine nectar with a delightful strawberry aftertaste. One of the best healing items in the game, this drink restores 100% damage instantaneously, so do your best to seek it out and drink it! Even if you're unharmed, it's better than letting your opponent drink it!
https://vignette.wikia.nocookie.net/kidicarus/images/b/b4/Recoveryorb.png/revision/latest/scale-to-width-down/200?cb=20160406020907Recovery Orb 	A small orb of divine energy that floats in the air. Much like food, Recovery Orbs restore health, but merely have to be touched instead of being picked up and tend to not recover as much as food, only restoring a flat 5%. Can be handy, though!
Restorum 	A magic healing sphere that only appears in Outpost mode. When thrown into the crystal that the players must guard, it heals it, as well as providing bonus health to all players. It comes in multiple sizes, with larger Restorum restoring more health.
Null Force 	A glowing magical orb filled with pure energy, which must be smashed open in order to obtain it. After breaking open a Null Force, the player's Null Meter temporarily goes into overdrive, granting them free Turbo Mode for a short time.
Magma Burger 	A meaty burger topped with exceptionally powerful hot sauce, said to be crafted from the magma found in the Undernull. Regardless of whether that's true or not, the Magma Burger is still exceptionally spicy, and on top of restoring 25% health, grants a powerful attack boost to whoever eats it. Toasty!
Fortnite Burger 	A burger slathered in Shield Potion, which causes it to grant temporary superarmor after being eaten as well as restoring 25% health. The look on your enemy's face as you tank through their hits will be priceless!
Rainbow Ring 	A ring of rainbow energy that spawns around the stage, and can be aimed either vertically or horizontally. Jumping through the ring grants a player a lot of healing, but also launches them in the direction they entered the ring from, meaning players can potentially kill themselves trying to heal. Be careful!
https://vignette.wikia.nocookie.net/jjba/images/8/88/Bow%26ArrowAV.png/revision/latest/scale-to-width-down/200?cb=20161231050428Stand Arrow 	An arrow made from meteoric metal, infused with great spiritual power. When picked up, the user cuts themselves with the arrow, unleashing a Stand to assist them. Since the arrow does not pierce them, however, the Stands only last a limited amount of time, making the Stand Arrow more or less equivalent to an Assist Trophy.
200pxDoomguy Doll 	A plastic doll with the visage of a terrifying soldier from the Undernull. When picked up, the player must hold the doll over their heads for a short amount of time, leaving them vulnerable as a short jingle plays from within the doll. Once the jingle is complete, the Doom Slayer spawns on the map for a short time as a friendly ally to his summoner. The Doom Slayer is very powerful, being immune to all damage, wielding deadly firearms, and having a grappling hook ability which can drag opponents in from across the stage. If someone else summons him... RUN.
https://vignette.wikia.nocookie.net/monsterhunter/images/2/24/MH4-Great_Sword_Render_030.png/revision/latest/scale-to-width-down/200?cb=20140123025958Rathalos Greatsword 	A mighty sword made from the scales of a great draconic beast. A standard sword weapon that happens to have a fire element to it, meaning that foes can be set ablaze to do damage over time. Releases an explosion when thrown.
Exile Blade 	The strange shattered sword of a great warrior, constructed out of many floating pieces. The Exile Blade's unique construction allows it to extend when swung, and extend even farther when attacks with it are Drifted. Use this incredible reach to catch foes off guard!
https://vignette.wikia.nocookie.net/devilmaycry/images/b/b3/DMC5_Cavaliere.png/revision/latest/scale-to-width-down/200?cb=20181028111659Cavaliere 	A demonically powered super-motorcycle just ripe for the taking. Jump on it or pick it up to ride it around, dealing damage on contact akin to Wario's bike from Smash Bros. You can even pop a wheelie! If you perform a charge attack while riding, Cavaliere turns into its dual saw gauntlet form, letting the player drift forward with a strong multi-hit attack. Like any good motorcycle, both the driving and the charge attack can be Drifted.
https://vignette.wikia.nocookie.net/fallout/images/3/3c/Fallout4_laser_pistol.png/revision/latest/scale-to-width-down/200?cb=20170118041442Laser Gun 	A standard-issue laser pistol, firing beams of irradiated light from its core. Deals standard damage, though the fire rate and knockback of the beams are specially designed to juggle opponents with beam combos.
Caulk Gun 	One of the many bizarre weapons found in the artillery-filled catacombs of the Shell Kingdom. The Caulk Gun fires off small bullets of thick goop that slowly build up the status effect Gooped on the target, with every hit slowing them down slightly and eventually building up to complete immobilization.
Artifact Gun 	One of the many bizarre weapons found in the artillery-filled catacombs of the Shell Kingdom. This crusty, ancient weapon fires of bullets of pure artifact energy, which while slow to fire, are large and tend to have disadvantageous effects on those they strike, such as reversed or delayed controls. Be careful!
Gjallarhorn 	One of the many bizarre weapons found in the artillery-filled catacombs of the Shell Kingdom. This weapon is a mighty bringer of death from a far-off exotic land, held by guardians of some unknown force. It's a heavy rocket launcher whose projectiles split up into multiple shots after impacting something, giving it terrifying destructive power! It also makes your character heavier and jump lower while carrying it.
Universal Remote 	What a funny little remote. This reality-warping TV remote acts as a grenade-type weapon; when thrown, the impact zone is covered in a strange-time bending aura which slows victims down to 10% normal speed! Use this time to really wrack up damage on your opponents.
Blank 	A very strange object forged from blue metal. When a Blank is thrown and it collides with an object, it bursts and emits an immense shockwave that radiates across the entire stage. This stuns all opponents for a very short time, as well as deleting every projectile on the screen and preventing any more from being fire for a short time. Use wisely!
https://vignette.wikia.nocookie.net/hollowknight/images/a/ab/Crystal_Heart_Icon.png/revision/latest/scale-to-width-down/200?cb=20170508210703Crystal Heart 	The core of an ancient mining machine, glowing with brilliant energy. This passive item, once equipped, enables the player to charge their Dashes by holding down the Dash button and releasing. These charged Super Dashes have infinite range until they strike a wall or the player is damaged, and ramming into foes with it deals 10% damage. Eventually, the Crystal Heart will fall off, and will do so sooner with more damage taken.
https://vignette.wikia.nocookie.net/zelda/images/6/6a/Magnesis_Rune.png/revision/latest?cb=20160615025950Magnesis Rune 	A strange holographic box with a red magnet symbol floating within it. Upon pickup, the user's hands begin to glow a vibrant red coloration- for a short time, every grab input causes a large sphere of electric energy to appear around the character, pulling in everything within and effectively providing a massive boost to the player's grab range. That's not all! The field also reverses the polarity of certain non-energy projectiles, causing them to be reflected right back at their origin point.
https://vignette.wikia.nocookie.net/sonic/images/f/f2/Thunder_Shield_In_Item_Box_%28Sonic_Lost_World%29.png/revision/latest/scale-to-width-down/100?cb=20160125144350Thunder Shield	A device that generates a sphere of pure electrical energy around the wearer. A passive item that, once equipped, generates a field that renders the wearer immune to both energy-based projectiles and any form of electrical attack or hazard. It also provides the user one additional midair jump, aiding in recovery.
https://vignette.wikia.nocookie.net/kidicarus/images/6/6e/Shrinkybean.png/revision/latest/scale-to-width-down/200?cb=20160407014629Shrinky Bean 	A bean grown in a heavenly realm far above the clouds, with mysterious side effects when eaten raw. Upon eating this item, the player shrinks down to a third of their normal size, gaining a substantial speed boost as well. This makes them incredibly hard to hit; combined with the fact that they do not have a loss of offensive capabilities, a shrunken player becomes able to dish out massive amounts of damage.
https://vignette.wikia.nocookie.net/devilmaycry/images/a/aa/Lucifer_DMC4.png/revision/latest/scale-to-width-down/200?cb=20120419203920Lucifer 	Lucifer is a demonic pair of wings with the ability to summon a near-endless amount of spectral blades. When worn, Lucifer allows the user to gain height by holding up on their stick/holding down the jump button- while it only lasts for a short time, you can hold it until the item despawns. Lucifer also replaces the user's forward aerial with a spectral blade shot, which deals heavy damage and can be angled.
===Stand Arrows===
Using a Stand Arrow summons a Stand, which acts as SHIFT's equivalent of an assist trophy by aiding the summoner in some form. The actual mechanics of the Stand depend on the exact summon.
https://vignette.wikia.nocookie.net/jjba/images/5/5b/Bastet_AnimeAV.png/revision/latest/scale-to-width-down/200?cb=20160414101441Bastet 	A Stand resembling an electrical outlet, which floats in the air where the summoner used the Stand Arrow. After charging for a second, Bastet unleashes waves of magnetic energy, which slowly pull in all opponents towards it. Contact with Bastet itself will deal tiny electrical shocks until it vanishes, but is is highly dangerous due to being an easy way to set up unpunishable strong attacks.
https://vignette.wikia.nocookie.net/jjba/images/2/28/WOF_AnimeAV.png/revision/latest/scale-to-width-down/200?cb=20160414095637Wheel of Fortune	A mighty Stand possessing a car. When summoned, Wheel of Fortune charges for a bit before revving forward at maximum speed, dealing heavy damage to anything it contacts. It will drive off of cliffs, but if it hits a wall, it will turn around and continue driving.
https://vignette.wikia.nocookie.net/jjba/images/f/ff/Sun_AnimeAV.png/revision/latest/scale-to-width-down/200?cb=20160414095719Sun 	A Stand taking on the form of a miniature sun. Being able to radiate immense amounts of heat, Sun simply hovers in the air in the area around which it was summoned, heating its surroundings with massive amounts of heat that damage anyone who ventures near it. Eventually, Sun explodes in a plume of fire, launching anything nearby.
https://vignette.wikia.nocookie.net/jjba/images/5/57/Cream_AnimeAV.png/revision/latest/scale-to-width-down/200?cb=20160414101433Cream 	A strange suit-like Stand with the ability to access a strange void-like dimension by turning itself inside out. Cream acts as a buff to the user, augmenting their Dash by encasing them in a ball form and dealing heavy damage on contact, comparable to a Bullet Bill item from Smash Bros. This, by proxy, also makes the user's dash 8-directional rather than single-direction.
https://vignette.wikia.nocookie.net/jjba/images/d/d8/The_Lock_AV.png/revision/latest/scale-to-width-down/200?cb=20160526194516The Lock 	A Stand that takes the form of a heavy iron lock, able to make a victim feel incredibly guilty for actions they may or may not have committed. Under the effects of The Lock, every player but the summoner becomes weighed down by their sins and becomes incredibly slow and sluggish, performing attacks at half speed and having a reduced jump height.
https://vignette.wikia.nocookie.net/jjba/images/4/4d/Harvest.png/revision/latest/scale-to-width-down/200?cb=20150523152239Harvest 	A Stand consisting of multiple tiny insect-like units, working in unison. When summoned, the swarm of units runs across the map, pursuing opponents. If the swarm catches an opponent, they become trapped in the swarm as they take damage for a bit, letting the summoner run up and strike without risk of punishment. After a short time, Harvest despawns.
https://vignette.wikia.nocookie.net/jjba/images/0/0c/Cinderella_AV.png/revision/latest/scale-to-width-down/200?cb=20160812174646Cinderella 	A feminine Stand with the ability to swap out a person's body parts with alternative ones for various purposes. In SHIFT, Cinderella's abilities have been expanded upon, causing the Stand to instead entirely swap the bodies of two players. This causes these players to temporarily trade their character, health, and meters with each other; dying in this swapped body still causes you to lose a stock to prevent intentional suicide, but with luck, a skilled player can take advantage of the chaos.
https://vignette.wikia.nocookie.net/jjba/images/5/55/Cheap_Trick_AV.png/revision/latest/scale-to-width-down/200?cb=20161118192225Cheap Trick 	A diminutive Stand known for its obnoxious personality and tendency to kill its user. When summoned in SHIFT, it latches onto the user's back, only to teleport to another character if they look at the original character's back. After a short time, Cheap Trick explodes, dealing heavy damage and launching the person he is currently attached to.
https://vignette.wikia.nocookie.net/jjba/images/d/df/Spice_Girl.png/revision/latest/scale-to-width-down/200?cb=20160413153303Spice Girl 	A feminine Stand with a distinct personality and the power to "soften" objects with a punch. Spice Girl actively pursues opponents, attempting to strike them with a punch; getting hit by Spice Girl deals decent damage and also softens opponents, decreasing their weight and making them easier to launch.
https://vignette.wikia.nocookie.net/jjba/images/3/32/Beach_Boy.png/revision/latest/scale-to-width-down/200?cb=20160426155655Beach Boy 	A Stand taking the form of a fishing rod, with the ability to turn its line and hook intangible. When summoned, Beach Boy flies into the summoner's hand as a melee weapon; normal attacks simply use the rod to whack opponents, while charged attacks launch the line out for further range. However, if an opponent has high enough damage, these charged hook attacks will phase right through and attack their vital organs, letting them become instant-death attacks at 100% or higher (denoted by a soft red aura). Beach Boy can be thrown, but will always fly back to the user's hand after hitting an opponent or surface until it despawns.
https://vignette.wikia.nocookie.net/jjba/images/0/09/JohnnyStand.png/revision/latest/scale-to-width-down/200?cb=20150709042105Tusk 	A bulky Stand with the ability to generate infinite rotational energy. Tusk stands behind the summoner and causes their extremities to glow with a wind-like rotating aura. During this aura's duration, the player can hold down the attack button during their normal attacks to rapidly launch fingernail-like bullets to deal ranged damage.
https://vignette.wikia.nocookie.net/jjba/images/9/9a/S%26WManga.png/revision/latest/scale-to-width-down/200?cb=20160108110654Soft and Wet 	A humanoid Stand with the power to absorb the properties of objects and people via the use of special bubbles. Soft and Wet traverses the stage, hunting down opponents and spraying bursts of red bubbles. This attack only does minor damage, but lowers the defense and knockback resistance of victims and transfers them to the summoner, making foes easier to kill and the summoner more resilient.
==Bosses==
The myriad bosses that are fought in a multitude of modes. Bosses are typically fought at the end of Adventure modes, being specific to the kingdom with which they are associated. Occasionally, a boss from an already-cleared Adventure mode may appear in Ascendant mode in place of Judgment Oasis. All bosses will appear in Pantheon mode once said mode has been unlocked.
Marx 	Origin: Kirby Super StarBattle Track: Battle Against Marx (GaMetal)Fought In: Ascendant Mode, Terminus of Worlds Finale, Pantheon ModeThe mysterious jester Marx, a being with untold power over dimensional warping and a penchant for wreaking untold amounts of havoc whenever he can. Naturally, such an insane being should be taken down swiftly by any hero worth their salt, as Marx left to his own devices is a dangerous being indeed. Could he have something to do with all the dimensions being merged?Marx stays true to his classic boss battle in many ways, teleporting from place to place before firing off a difficult-to-dodge attack from his new position. If one has fought Marx in the past, they may know what to expect... Of course, he naturally possesses a multitude of brand-new moves as well. Stay on your toes! Marx is fought on Marx's Battlefield.
Thorn Drop 	Marx flies into the air as small pellets drop from the top of the screen. Shortly after contacting the ground, the pellets explode into thorny vines, which strike upwards before disappearing.
Arrows of Light 	Peeking in from one side of the screen, Marx fires a barrage of light arrows forward before taking off to the other side of the screen diagonally. Deals massive damage if you get caught in the full attack, but since they're projectiles, you can reflect or absorb them as well as dodging.
Ice Bomb 	Marx appears over the player's X-position, waiting a moment before spitting an icy bomb. Upon passing the player's Y-position or on contact with the floor, the bomb splits into two fast freezing projectiles that travel horizontally.
Marx Flip Ultima	A puddle of darkness appears on the ground, following the player until expanding and freezing in place. Marx will swiftly fly out of the ground following this, dealing heavy damage. Often performed after Marx flies offscreen from other attacks.
Black Hole 	Appearing in the center of the stage, Marx splits himself in half and summons a black hole which draws in the player. If they are caught in the black hole, they take heavy damage and are spiked donward.
Soulless Eyes 	Marx's eyes turn pure black and begin falling out, turning into bouncing projectiles that pursue the player. After two bounces, the eyes fly upwards without returning to the ground.
Sweet Talk 	Marx unfurls his mouth to reveal a hideous, mutilated tongue, which performs two 360-degree sweeps around him before curling back to lash at the player's position. The tongue acts as a command grab, and contact with it will cause Marx to eat the player, dealing heavy damage as he bites and spits them out.
Inferno Seizure 	Marx flies down from the top of the screen, crashing into the ground as he begins flashing violently and emitting flames. While undergoing his seizure and laughing violently, he fires off fireballs at randomized arcs, as well as dealing heavy damage on contact. Upon rising to the halfway point of the screen, he explodes, reforming and flying off to one side of the screen.
Lightspeed 	Marx teleports away as two points on the screen crackle with an electric spark. Marx will quickly dash between these two points, dealing damage on contact. Marx will often perform this move between four or five times in rapid succession, making it difficult to evade.
Hydra Spiral 	Marx appears near the bottom of the screen, opening his mouth wide to reveal multiple flailing tentacles made of water that deal damage on contact. These tentacles eventually merge into a single long spike, which Marx swallows as the spike appears directly under the player after a short delay.
Ouroboroshttps://vignette.wikia.nocookie.net/vsbattles/images/e/e2/Ouroboros_Bravely_Default.png/revision/latest/scale-to-width-down/250?cb=20180528123304	Origin: Bravely DefaultBattle Track: Serpent Eating The HorizonFought In: Ascendant Mode (Intense), Pantheon ModeOuroboros is a powerful demon from the Infernal Realm, holding the power to destroy entire worlds on a whim. Normally content to simply lurk in the darkest corners of the universe, a powerful enough warrior may provide the brutal excitement he craves more than anything, and as such, he will only challenge players who play on the highest difficulty possible, such as clearing Ascendant Mode on Intense difficulty.Ouroboros is not the most mobile boss in the game, often remaining in place and letting his attacks become more of a threat than mobility across the stage. Keep in mind that the bulk of Ouroboros's body does not count as a hitbox- only his bright red core will take any damage at all. Also take caution and beware his mighty Zero Dimension attack- though it is incredibly predictable, the move requires precise timing to avoid an outright instant death. Ouroboros is fought on Argent Light, which uses the 1.5x larger variant used for 5-8 Player battles.
Arm Sweep 	Ouroboros outstretches one of his arms before quickly swiping inward towards center stage. Aims for the current Y-position of the player; dodge by going above or below the area that he's about to strike.
Heavy Smash 	Ouroboros makes a fist before pounding downwards with heavy force. Spikes the player if they get hit in the air. Aims for the current X-position of the player; dodge to the side to avoid the impact. A small windbox is emitted from the impact, pushing the player slightly away, which can be problematic if they are forced off the ledge.
Demonic Touch 	Ouroboros backs off to one side of the screen, holding his hand dangerously close to the player and tracking their position. After a few seconds, he will attempt to grab them, and doing so will result in taking damage and being spiked back down onto the stage. Like any grab, mashing out of it can help you escape it.
Celestial Touch 	Ouroboros's finger begins glowing bright blue as it extends, aiming towards the player akin to Demonic Touch. He will jab forward with this finger three times, each time piercing into the stage proper and leaving behind a patch of blue fire, which deals minor damage on contact. After the attack proper finishes, the patches of fire will eventually detonate into large pillars of fire that travel directly upwards a good distance; these are immensely powerful, so be sure to avoid them at all costs!
Fairy Circle 	Ouroboros holds his hand out as a circle of pinkish-red fireballs emerge from it, dealing damage on contact. The circle slowly spins towards the player for a short period before detonating, dealing damage to everything inside the circle.
Zeta Flare 	Ouroboros backs off towards one side of the screen and holds out his hand, forming a large orange fireball before launching it at the player's current position. Upon contact with the player or stage, the Zeta Flare will detonate into an expanding explosion akin to the Smart Bomb, dealing massive damage.
Luxuria 	Ouroboros snaps his fingers as a blue energy wave ripples across the screen. Following this action, a multitude of blue diamond-shaped projectiles proceeds to fall down from the top of the screen at high speeds; though small and weak, they come in plentiful amounts, making evasive maneuvers an ideal reaction.
Acedia 	Ouroboros growls loudly as yellow wave-like ripples emit from around his core in a small area. Contact with these ripples causes the player's Shield Meter to instantly drain, resulting in an instant shield break with minor damage. Simply back away when you see him rear his head back.
Disaster 	Ouroboros slides to one side of the screen while charging an immense sphere of energy in his hands. After a few seconds, he will fire a massive beam that covers the width of the whole stage. The beam doesn't last long, so just try to stay airborne as much as possible.
Divergence 	Ouroboros snaps his fingers, creating three small black spheres that emit a rainbow bubble around them. Contact with this bubble pushes the player away, essentially blocking the players off from entering those areas. Dealing any damage whatsoever to the sphere destroys it.
Zero Dimension 	Ouroboros's ultimate attack, which has him move into the background and begin casting a spell. During this casting animation, a blue circle and arrow-like glyphs appear around the player, which slowly transition to red and begin flashing near the end of the animation. At the end of this, the circle collapses and the arrows pierce inward, instantly killing the player if they are caught inside. Dash or parry with the correct timing to avoid it, negating all damage.
Great Ape Vegeta	Origin: Dragon Ball ZBattle Track: Vegeta (Super Saiyan)Fought In: Adventure: Urbia Boss, Terminus of Worlds Finale, Pantheon ModeThe Saiyan warrior Vegeta, overcharged with a mysterious evil energy, has been driven to the brink of madness after losing to Kat; with an ancient Saiyan technique, he transforms into the mighty Great Ape Oozaru, giving him untold destructive power. Going on a rampage in New Urbia City, it's up to Kat to bring him down once more!Great Ape Vegeta is fought on a wide, flat stage with walkoffs resembling the front yard of Urbia City Hall. He'll often jump from position to position, but he can also run to certain spaces to close in; contact with this boss while he runs deals damage. Take note of his tail- attacks there will deal double damage, and any form of slicing attack to this sensitive point will deal quadruple damage! He primarily attacks with physical moves close to his body, but don't get caught off-guard when he does decide to use a projectile.
Double Slam 	Vegeta holds his hands together over his head and smashes them down in front of him. Spikes aerial opponents and buries grounded ones.
Crushing Grip 	Vegeta grabs in front of him with one hand. If he catches a player, he will squeeze them in his hand repeatedly to deal damage before throwing them with great force. Can be mashed out of to escape.
Roundhouse 	Vegeta crouches for a second before unleashing a spinning roundhouse kick. The kick spins multiple times before finishing off with an extended leg, which has impressive range even for the giant boss.
Rising Uppercut 	Vegeta pulls back while making a fist, only to move forward for a powerful uppercut a second later. Plenty of time to get out of the way, but it's one of his most powerful moves.
Stomp 	Vegeta simply stomps the ground in front of him. Not the most powerful move but relatively fast, making it hard to react to when one is very close to Vegeta's body.
Ki Blast 	Vegeta thrusts his palms forward quickly in rapid succession, firing off ki blasts. These blasts aim for the player's position, so simply run in any given direction to avoid them.
Big Bang Attack 	An oversized version of Vegeta's Big Bang Attack. Similar to Ki Blast, but has much longer startup and fires a single more powerful projectile that explodes on contact. Beware this move and avoid it at all costs!
Thunderblight Ganon 	Origin: The Legend of Zelda: Breath of The WildBattle Track: Thunderblight GanonFought In: Adventure: Feyte Boss, Terminus of Worlds Finale, Pantheon ModeA mysterious evil creature summoned by Wizzro on the Flying Machine, wielding the power of lightning. Thunderblight Ganon threatens to kill everyone on the ship... AND the Royal Guard too! Our heroes must do everything in their power to slay this mighty fiend!Thunderblight Ganon is fought on the deck of the Flying Machine, taking the form of a flat solid platform with a single fall-through platform in the center. The electric blight is among the most agile bosses, warping around in the blink of an eye and gingerly floating at a safe distance to avoid attacks. Most of its attacks are close-ranged, though, meaning it'll need to dash in to attack. Either use this opportunity to dodge or counterattack! In addition, the boss possesses an energy shield that it may raise up to block physical attacks- keep pummeling to wear it down and shatter it!
Spinning Slash 	Thunderblight Ganon moves forward while spinning in a circle, blade outstretched. It will finish this attack with a rising slash with a sizable hitbox.
Thunder Slash 	Thunderblight Ganon dashes towards the player at a diagonal angle multiple times, hoping to catch them off guard. Though the build-up is long and predictable, the actual attack is very quick, leaving only a short time to react.
Thunder Ball 	Thunderblight Ganon fires a large electric orb directly at the player, with two smaller orbs fired at 15-degree angles to either side. The orbs can bounce off terrain if they strike it, and both damage and stun the player on contact.
Lightning Storm 	Thunderblight Ganon raises its sword to the air, crackling with electricity. After a few seconds, various spots on the ground begin crackling, and they are struck with lightning shortly after. The area under the fall-through platform is safe from this attack.
Energy Charge 	Thunderblight Ganon charges electrical energy, coloring its blade and shield lime green rather than blue. While this buff is active, the boss is able to stun players with its melee attacks, as well as if it manages to parry an attack with its shield. Be careful!
Eye Laser 	Thunderblight Ganon begins charging and aiming a laser from its eye, which can be seen by a large blue circle zooming in on its head. Once this circle contracts entirely, the laser fires, dealing immense damage. Damage the boss enough while it aims to stun it and cancel the attack.
Giga Lightning Storm	Replaces Lightning Storm at low health. Large metallic spikes rain down from the sky, which begin crackling with electricity. The initial descent of the spikes is able to harm players, and the lightning strikes that come down on them shortly after are incredibly powerful and dangerous. This attack has a heavy risk-reward factor- attack the spikes at the right angle to launch them into Thunderblight Ganon, causing it to become struck by its own lightning and taking heavy damage!
Perfect Infinite 	Origin: Sonic ForcesBattle Track: Open Your Heart (Generations Mix)Fought In: Adventure: Electra Boss, Terminus of Worlds Finale, Pantheon ModeInfinite's ultimate form, attained through the influence of the Phantom Ruby and augmentation by M. Bison's Psycho Power. Taking the form of a monstrous beast, 2B is forced to defeat the evil AI before he is able to wreak havoc on the city.Perfect Infinite is fought on a simple, flat platform with a city aesthetic- though the area is flooded with water, the player is not able to swim within it, and they will simply fall through to the blast zone. Much like Sonic Adventure's Perfect Chaos fight, Perfect Infinite switches position between each side of the stage, throwing various attacks at the player with the goal of pushing them offstage. Only his head takes damage, so keep that in mind while fighting!
Arm Strike 	Perfect Infinite lifts a large arm from offscreen before bringing it down on the stage. Wide hitbox that covers much of the stage, but it's among one of his weakest attacks.
Tornado 	Perfect Infinite growls loudly before firing a large tornado forward, which starts with little momentum before picking up speed and vanishing at the end of the platform. Deals heavy damage if the player is caught in it, but doesn't really launch far.
Chaos Laser 	Perfect Infinite aims directly at the ground in front of him before firing a red laser; he then proceeds to tilt his head upwards, causing the beam to travel along the width of the stage. Deals the most damage if the initial blast hits the player, with the sweep attack dealing less damage.
Phantom Orbitals 	Five green energy spheres emerge from Perfect Infinite's head, which orbit around it for a short time and deal damage on contact. After a few seconds, the orbs all aim at the player and fly towards them, dealing electric damage.
Phantom Trail EX 	Essentially the same as Infinite's standard Phantom Trail attack, but larger and faster. Be careful when dodging it, as doubling back can just result in it cornering you.
Phantom X 	Perfect Infinite spawns a glitchy bunch of cubes at the center of the stage, which bursts into a wide X shape and begins slowly rotating. Contact with the cubes will deal damage.
Phantom + 	Exactly the same as Phantom X, but the cubes will initially extend in a + formation rather than an X formation.
Ba'al V; Urchin 	Origin: Bravely SecondBattle Track: The Corrupted Mind Garden (Ba'al Boss Theme)Fought In: Adventure: Al-Kharr Boss, Terminus of Worlds Finale, Pantheon ModeThe strange eldritch being found in the sandy ruins of the Mind Pit, siphoning the dreams of sleeping people in order to summon nightmarish entities. Magnolia, Joseph, and their allies will have to bring their all in order to defeat an enemy that they can barely comprehend...Ba'al V; Urchin is fought on a standard flat battlefield which begins with a standard desert aesthetic, but begins to slowly become more psychedelic and corrupted as the match progresses. The boss always faces the player, crawling forward or backward as needed for positioning or occasionally leaping across the stage for both an attack and repositioning. This foe is incredibly unorthodox and uses very bizarre attacks, so be on your guard!
Claw Attack 	Ba'al V slams down in front of itself with a metallic claw. Decently fast and strong, but only used if you get too close to the boss.
Leap 	Ba'al V crouches for a second before lifting off into the air. The attack has two variants; it will either leap to the other side of the screen, or try to land on the player instead to deal damage. The latter may be followed up again by the first variant.
Dark Spell 	Ba'al V fires a large dark orb forward. This projectile is slow but powerful, and has very good homing as well; avoid contact with it at all costs!
Cloudy Day 	Ba'al V summons a thick smog over the battlefield and vanishes. Four yellow flashes appear in the fog in rapid succession- after a short delay, slash attacks appear in a cross pattern at these positions. Very swift and difficult to avoid, but not very powerful unless you get hit by every slash.
Downpour 	Strange raindrop-like projectiles begin forming at the top of the screen before falling down at high speeds; these rain bullets do not deal much damage, but the hitstun they deal can leave you open to further attacks.
Sunny Day 	Ba'al V's most-used and perhaps deadliest skill, this move summons a large sun in the air in the top center of the stage, which transform's the player's shadow into a dark duplicate. This duplicate will do their best to follow and attack the player, hindering them in their quest to beat the boss proper. These clones will not take standard damage, but will be destroyed if the sun creating them is hit with enough force.
Bad Batter 	Origin: OFFBattle Track: Avatar Beat (RetroSpecter Mix)Fought In: Adventure: Undernull Boss, Terminus of Worlds Finale, Pantheon ModeThe mysterious "holy warrior" known as the Batter reveals his true colors as this nightmarish entity. His skills and psyche have not devolved or changed in any way... Now you're just seeing him for what he really is. He wants Pandora and every other impure undead gone for good... But why?Bad Batter is fought on Omega form Pandora's Palace with a unique greyscale filter applied over the environment. In many regards, Bad Batter can be compared to the Smash Bros. boss Giga Bowser, essentially being a much more powerful and larger CPU variant of the playable Batter character. His damage output is immense, but methodical timing and evasive maneuvers will help you dodge his wide-swinging attacks.
Overhead Swing 	A double-handed overhead swing with the baseball bat, which smashes the ground and air in front of the Bad Batter. Amplified version of the Batter's down charge attack.
Strike 	Bad Batter grabs forward- if he grabs the player, he will throw them up in the air and take a swing at them for heavy damage. Amplified version of the Batter's forward throw.
Grounder 	Bad Batter uses his free hand to scrape upwards, dealing damage in close-quarters and launching multiple rocks forward in an arc. Amplified version of the Batter's down tilt attack.
Run with Belief 	The Bad Batter grips his bat in both hands and runs to the end of the stage. If the player contacts him while running, he will retaliate by swinging, which does heavy damage. Amplified version of Run with Grace, but with much longer startup.
Ultimate Homerun 	A large massive appears in the region in front of the Bad Batter as he swings. Slow startup, but immense power that hits the entire reticle. The hitbox can also reflect projectiles at double power. Amplified version of Special Homerun.
Hollow Knighthttps://vignette.wikia.nocookie.net/hollowknight/images/e/e4/B_Pure_Vessel.png/revision/latest/scale-to-width-down/250?cb=20180921224236	Origin: Hollow KnightBattle Track: Sealed VesselFought In: Adventure: Paylrule Boss, Terminus of Worlds Finale, Pantheon ModeThe ultimate experimental vessel of the Pale King- a hollow shell filled with the powers of Void, Twilight, and Flame. The Hollow Knight serves as the king's most powerful warrior, silently obeying his every word. Rumors abound that they once shared a father-son relationship... But now, it threatens the three bearers of the Triforce. Destroy it.Hollow Knight is fought on a simple flat stage set in the Pale King's throne room. It's an agile foe, constantly darting about with its attacks, teleporting to set up strikes, and occasionally backstepping to dodge and retaliate the player's own blows. Keep up the pace and avoid the vessel's myriad projectiles and wide-ranging slashes to bring this mighty foe to its knees.
Triple Slash 	The Hollow Knight swings their sword three times, moving forward with each slash. The slash's hitbox is large enough to cover a significant distance in front of the boss, as well as a short distance behind it.
Lunge 	The Hollow Knight squats down, holding its blade in both hands before darting forward. Covers the entirety of the stage horizontally, but has a surprisingly low hitbox; take to the air and counterattack from above.
Jump 	The Hollow Knight jumps to attempt to land on the player if they are far away. Deals contact damage.
Shining Daggers 	The Hollow Knight thrusts their hand forward, generating a multitude of light blades that begin firing towards the ground before angling upwards in a semicircle. Evaded with either precision spacing or by Dashing through with proper timing.
Diving Light Lances 	The Hollow Knight teleports above the player and attacks with a descending stab attack. When his blade lands in the ground, multiple glowing spots on the ground appear; after a short delay, large blades emerge from these spots, dealing heavy damage. Until the blades vanish, the Hollow Knight is vulnerable to attack.
Void Tendrils 	The Hollow Knight rears back as one of their arms morphs into violently flailing tentacles, thrusting them forward shortly after. The tendrils flail around in a wide area in front of the boss, dealing multi-hit damage before launching with a single final strike.
Focus 	The Hollow Knight begins squatting as a white aura appears around them akin to the Vessel's Focus ability. Rather than healing, this move generates a large explosion in the area around the boss. Following this explosion, four circular runes appear in the air at random points on the stage; after some delay, these areas explode as well.
Dimension Witch Lusamine 	Origin: Pokmon Sun and MoonBattle Track: Ultra Beasts Incoming!Fought In: Adventure: Moon Boss, Terminus of Worlds Finale, Pantheon ModeLusamine was allegedly once a normal mother, providing for her children and doing her best to take care of them. All that seems to be gone now; having lost her sanity and merged with the strange lifeform known as Nihilego, she has transcended humanity and left what was once her progeny behind. Ascending to this ethereal state she now holds, Lusamine may perhaps be too far-gone to reason with; you must stop her before her insanity grows too vast to handle.Dimension Witch Lusamine is largely a static boss, teleporting from place to place and occasionally gliding across the screen. Fought in a large flat arena visually based on Ultra Megalopolis, Lusamine fights primarily with projectile attacks and moves based on Nihilego's neurotoxin- this poison can whittle down a player's percent until they become a sitting duck for the boss's actual deadly attacks!
Tentacle Strike 	Lusamine slashes forward with one of her tentacles. Has decent wind-up with a very large hitbox in front of her, potentially a kill move at high percents.
Tentacle Pierce 	Lusamine thrusts two of her tentacles into the ground, which then pop up at the player's position one after the other, flailing about to attack. These tentacles are not hurtboxes and will not damage Lusamine, though she is vulnerable while attacking.
Gunk Shot 	Lusamine repeatedly shoots balls of venom in arcs towards the players position. Shoots multiple balls that build up in fire rate before ending in a shotgun-like spread of balls at random trajectories.
Power Gem 	Lusamine spawns four crystals from her body that float next to her, dealing damage on contact. After some time, these crystals break and fire beams at the player's position.
Hyper Beam 	Lusamine charges and unleashes a powerful laser directly in front of her, dealing heavy damage.
Ultra Hyper Beam 	Lusamine charges and unleashes another Hyper Beam, with an Ultra Wormhole appearing to absorb the beam. Pairs of Ultra Wormholes begin appearing at various angles, with the Hyper Beam flying between them.
Toxin Cloud 	Lusamine creates a cloud of toxin around her, which lingers for a set amount of time. Deals 1 damage every 5 frames that the player is within it.
Toxin Fog 	Lusamine spews a cloud of toxic gas downwards, which lingers on the floor for a set amount of time. Same effect as Toxic Cloud, but covers the entirety of the ground rather than a set circular zone.
Contessa Mk.V 	Origin: Override: Mech City Brawl/Giant Robot GolfBattle Track: Mecha from the StarsFought In: Adventure: Onikuda Boss, Terminus of Worlds Finale, Pantheon ModeAfter years of studying and analyzing the prisoners of Onikuda, Contessa has developed this gigantic body was the ultimate weapon with which to hold her essence. Shining and glimmering with power, it almost seems indestructible- of course, every machine has a flaw somewhere. Stop this alien conqueror at the peak of her power!Contessa Mk.V is fought on the docks of Onikuda- she's so massive that she remains constantly in the background, only being harmable when she comes into the foreground. She attacks with slow but powerful melee strikes that deal immense damage, to the point where only a few hits can put you in the danger zone! Fear not, for she has one incredible weakness: shield-breaking moves can stun her if they land in just the right spot.
Giga Punch 	A large reticle appears on-screen as Contessa aims a mighty punch attack. Deals immense damage if it lands, but leaves her hand vulnerable to attack if it misses.
Shockwave Slam 	Contessa slams her fist into the arena, creating large shockwaves that travel across the stage from both sides. Shockwaves can be dodged through to reach and attacks the hand.
Grab and Crush 	Contessa's hand sweeps across the screen, aiming to grab the player and crush them. Like all grabs, this attack can be mashed out of with rapid button presses.
Missile Barrage 	Contessa launches a barrage of missiles from her shoulders onto the stage. The missiles fall at random positions; managing to reflect or counter a missile launches it back at Contessa's head.
Double Titan Crush 	Clasping both hands together, Contessa slams both arms onto the stage, dealing immense damage if they land on top of the player.
Bowser's Throne 	Origin: Nuclear ThroneBattle Track: Mecha from the StarsFought In: Adventure: Shell Boss, Terminus of Worlds Finale, Pantheon ModeThough at first it seems as though Bullet has succeeded in taking down the evil tyrant Bowser, the Koopa King has one final trick up his sleeve: his throne has transformed into the ultimate war machine. Sporting fire cannons, artillery of many kinds, and impressively thick armor, only a true hero will have the ability to take down the throne of Bowser and truly end his reign for good!Bowser's Throne is found on what is essentially an auto-scrolling level, with the hulking behemoth slowly progressing towards the left and pushing the player towards the deadly lava pit far in that direction. While this juggernaut's approach seems unstoppable, dealing enough damage to it or landing critical strikes on its throne- the power source, will stun it and make it more vulnerable to attack. The iron path of torment that the mech makes one walk is also filled with flames and projectiles that can easily overwhelm unsuspecting players, so watch your surroundings.
Flame Barrage 	A trio of triple shots fired from the Throne's side guns, spreading out as they increase in range. Trickier to dodge in closer quarters.
Fire Breath 	The Throne fires a quartet of small flame bolts that resemble Bowser's fire breath from Super Mario Bros., which can either be aimed high or low to throw off the player's evasion attempts.
Solar Spreader 	The Throne's main cannon fires an orb which is launched high in the sky. After a short delay, this orb bursts into a flower-like spray of fire bullets.
Mortar Fire 	The Throne launches three mortars from its back, which aim themselves to land on top of the player. Listen for the distinct whistle before the fast projectiles make their impact!
Hammer Toss 	The Throne fires a fast barrage of flying hammers in an arc similar to that of a Hammer Bro. Don't get caught in the falling hazards, lest you take immense knockback.
Maximum Cannon 	The Throne stops moving forward, charging up the massive central cannon that forms its core. Firing a large laser comparable to most Infinity Finales, this move should be avoided at all costs! Of course, it also makes the weak point more vulnerable while firing...
==Poll==
<poll>
Which of the starting characters is most interesting to you?
Kat
Mike Haggar
Molly
Fight Knight
Papyrus
Knack
Shantae
Zeke
Propeller Knight
2B
Brain Drain
Gibril
Magnolia
Joseph
Tethi
Pandora
Death
Ash
Zelda
Hornet
Ornstein
Lusamine
Laegjarn
Blight
The Prisoner
Bowser
The Hunter
Bullet
</poll>
==Trivia==
*SHIFT started life as a standard Super Smash Bros. title called Super Smash Bros. Shift, which had an emphasis on altering veterans and providing more options as well as making gameplay more nuanced and complex. Eventually, the game shifted to an umbrella due to focused interest on newcomer characters.
===Art Credits===
*Logo by 
*Zelda and Bowser recolors by 
*Cropping work by 
*Ornstein artwork by AceroSteel
*Tostarenan render by 
*Queen Booette art by YitsuneMelody
*Jevil art by Cosmic Ascension
*Morpho Knight art by Star-Abraham
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