Report 675

Report #675
Skillset: Beastmastery Skill: None
 Org: Shadowdancers Status: Completed Aug 2011
Furies' Decision:
We will make beast basic attack damage unblockable.
Problem: With the addition of damage resistances for denizens, the regular
Battle attack became somewhat nerfed considering its physical basis of damage
when used against denizens.
[A: 0 R: 0] Solution #1: Enable MinorBreath to be likewise used on denizens so
 that different damage types can be used accordingly.
 If possible, making the beast not lose mana when the
 ability is used on denizens would be preferred so
 that it would actually be possible to do a continuous
 bash run without wearing the beast out in the first
 ten minutes. Maintain the consumption of mana when
 used against adventurers, however
[A: 0 R: 0] Solution #2: Create a new Tinkering/Forging creation attached to a
 beast that would convert the Battle damage type
 according to the equipment set. Would definitely add
 to the things Tinkerers would actually be approached
 for. The damage type could be set on the item, and if
 the beast has that item equipped (or the player
 does), then the damage type it's set to would be used.
Player Comments:
---[Talan on 8/11 @ 15:44 writes]:
I wouldn't mind seeing a third solution that just makes the beast damage type be
unblockable. The damage is so small that configuring to various damage types
seems barely worth the effort.
---[Viynain on 8/11 @ 21:15 writes]:
I've no problem with converting the damage type to Unblockable for a third
solution.
---[Janalon on 8/14 @ 05:06 writes]:
The problem with MinorBreath is that it uses 500 beast mana, which is suboptimal
for any longterm bashing. I'd rather see a new Solution 3 offer beast damage
type as unblockable, as this directly solves the problem without making beasts
OP or creating new issues.
---[Viynain on 8/24 @ 07:53 writes]:
Think the first solution asks that beast mana isn't consumed if minorbreath were
used on denizens, in regards to Jan's worry about that bit anyway.
---[Xenthos on 8/26 @ 23:54 writes]:
No point in this if breath against NPCs consumes mana, otherwise there is some
benefit / use in having the option. Though NPC damage is minor enough that I'm
not sure how necessary this is. Better to just make pet damage unblockable as
others have said.
---[Raeri on 8/30 @ 09:40 writes]:
Solution 2 or unblockable. No thanks to solution 1, given the mana costs already
mentioned, the additional trains required for it. Unless it would also break mob
shields, but even then, mana remains an issue.