Super Mario 64/Regional differences

This page is a listing of the regional differences between the different releases of Super Mario 64.
==U.S. and Japanese versions==
*In the U.S version when you start the game, Mario says "Hello!" to the player on the screen. The Japanese version does not have this.
*In the U.S version when you select a file in the file select screen, Mario says "Okie Dokie" to the player. In the Japanese release, it does not have this.
*Mario says "Let's-a-go" when you select a Star in the course selection in the U.S version.
*When the letter from Princess Peach is shown in the intro, Peach speaks on what she wrote. Again, the Japanese version doesn't have the voice acting.
*In the Game Over screen when Mario appears, he says "Game-over!" This once again is not said in the Japanese release.
*The Chain-Chomp sounds a lot different in the Japanese version than the U.S version.
*The Red Coins' sound has a higher pitch when you collect it in the U.S release. The Japanese release has a high-pitched Coin sound, but it remains when you collect more Red Coins.
*In the Japanese version, in the Jolly Roger Bay level one Star can be collected by jumping off the needle and then grabbing it. But in the U.S version, you have to open a box in order to get it.
*In one mission for Cool, Cool Mountain you have to bring the penguin back to its mom. But for some reason, the Star is placed in a different position.
*After collecting a key in one Bowser mission, the key floats above Mario's head when you get it. The Japanese version doesn't have this.
*In the JP version, there was an error in the code, if Mario gets 1,000 Coins, Mario's lives is -25, if Mario dies, Mario's lives is -25, spite the counter does not reset when returning to the castle, if Mario enters a level, it resets to 0. However, if Mario gets 32,768 Coins, it is no longer true that Coins>999, so the game is no longer constantly setting Mario's lives to -25. However, if Mario dies when the counter is 0, Mario's lives go from -25 to -26, if it was -128, it will go down from -128 to 100, not 127.
*Error shown in red:
**GCode: if (lives>100) then lives=100; if (Coins>999) then =999
**ICode: if (lives>100) then lives=100; if (Coins>999) then =999
*When jumping out of the water to do a ledge-grab, the animation is glitched in the Japanese version. This is fixed in the US version.
==PAL version==
*In the PAL version the game runs at only 25 frames per second while the U.S and Japanese have 30 frames per second.
*In the PAL version, for some reason, when you enter a Bowser door, the sound is different.
*The painting for the Jolly-Roger Bay course is different in the U.S and PAL version as it shows a ship rather than bubbles which are shown in the Japanese version of the game.
==Shindou Version release==
*When you release Bowser after spinning him, Mario only says "Bye-Bye!" rather than "So long King Bowser!" or "Here we go!" This is because Bowser's Japanese name is "Koopa".
*When you grab on a tree and release out of it, you actually spin a lot longer than in any other version of the game.
*In the Shindou Version, the BLJ can no longer be performed because the developers capped Mario's movement speed.
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