Occupied Miragliano Level 4

Occupied Miragliano Level 4 is a settlement building in Total War: Warhammer II only available to Dark Elves, Dwarfs, High Elves, Lizardmen, Tomb Kings and Vampire Coast.
==Effects==
=== Dark Elves ===
"Behind blackened walls, the Druchii plot and wait, ever furious, ever ready for revenge."
*Income generated: 200
*Growth: +40
*Grants 8 construction slots in the settlement
*Provides garrison:
**1 Death Hag
**3 Black Ark Corsairs
**1 Black Guard of Naggarond
**2 Black Ark Corsairs (Handbows)
**2 Darkshards (Shields)
=== Dwarfs ===
"The Dwarf fortress-cities - the Karaks - are truly a site to behold. Each an independent kingdom, together they form the "Karaz Ankor"."
*Income generated: 300
*Growth: +13
*Grants 4 construction slots in the settlement
*Provides garrison:
**1 Thane
**2 Longbeards
**2 Longbeards (Great Weapons)
**2 Quarrellers
**2 Thunderers
=== High Elves ===
"Look upon an Asur city, and let none think the High Elves any less resplendent or mighty."
* Income generated: 250
* Growth: +40
* Untainted: +1
* Grants 4 construction slots in the settlement
* Provides garrison:
** 2 Silver Helms
** 1 Noble
** 3 White Lions of Chrace
** 4 Lothern Sea Guard (Shields)
=== Lizardmen ===
"The temple-cities are where the Lizardmen spawn and live. They scatter the Southlands and Lustria, comprising of great pyramids, barrios and plazas."
* Income generated: 200
* Public order: +4
* Growth: +40
* Grants 4 construction slots in the settlement
* Provides garrison:
** 1 Saurus Scar-Veteran
** 2 Saurus Warriors (Shields)
** 2 Kroxigor
** 1 Feral Stegadon
** 3 Skink Cohort (Javelins)
=== Tomb Kings ===
"The dark visions of Unlife that emerge from these tombs will, when done, return."
*Income generated: 200
*Growth: +40
*Grants 4 construction slots in the settlement
*Research rate: +10%
*Provides garrison:
**1 Screaming Skull Catapults
**1 Tomb Prince
**2 Tomb Guard
**1 Tomb Guard (Halberds)
**1 Tomb Scorpion
**2 Skeleton Archers
=== Vampire Coast ===
"Successful pirates get to enjoy some of their pickings; a lair is also a place in which to hole-up and live the good life for a while."
* Income generated: 600
* Growth: +40
* Vampiric corruption: +1
* Grants 8 construction slots in the settlement
* Provides garrison:
** 1 Deck Droppers (Bombers)
** 2 Depth Guard
** 1 Depth Guard (Polearms)
** 1 Syreens
** 1 Gunnery Wight
** 3 Zombie Pirate Gunnery Mob (Handguns)
== Building Chain ==
* Tier I - Occupied Miragliano Level 1
** Tier II - Occupied Miragliano Level 2
*** Tier III - Occupied Miragliano Level 3
**** Tier IV - Occupied Miragliano Level 4
***** Tier V - Occupied Miragliano Level 5
Category:Special settlement buildings
Category:Tomb Kings settlement buildings
Category:Dwarfs settlement buildings
Category:Dark Elves settlement buildings
Category:Vampire Coast settlement buildings
Category:Lizardmen settlement buildings
Category:High Elves settlement buildings