Bolt of Glory (Priest Spell)

By casting this spell, the priest channels a bolt of divine energy against one creature. No attack roll is needed. Creatures struck suffer varying damage, depending on their home plane of existence and nature.
A saving throw vs. spell is allowed for half damage. For denizens of the Lower Outer Planes (fiends), undead creatures, and Negative Material Plane creatures, such a saving throw is made with a —2 penalty.
Creature's Home Plane 	Damage
Prime Material Plane 	5d6
Elemental Planes or Outer Planes of Neutrality(Arcadia, Mechanus, Acheron, Ysgard, Limbo, Pandemonium) 	5d4
Positive Material Plane or Outer Planes of Good(Mount Celestia, Bytopia, Elysium, the Beastlands, Arborea)	None
Outer Planes of Evil, undead creatures(Baator, Gehenna, the Gray Waste, Carceri, the Abyss) 	10d6
Negative Material Plane 	15d6
Astral or Ethereal Plane 	4d6
The material component of this spell is a small amber rod banded with bronze.
Notes: Granted by Heironcous the Invincible, of the World of Greyhawk setting, and by Torm, god of duty, of the Forgotten Realms setting.
Category:Priest Spells
Category:Spells from Faiths & Avatars
Category:Spells
Category:Spells from Priest's Spell Compendium