Ward Enemy

Ward Enemy
Community Rating: 6
Difficulty: 0
Range: self
Duration: performance
Effect: protects from attacks of evil creatures
Attainment Rating: 5
The ward enemy prayer works against all enemies
of the character's
faith. This miracle does not require a focus total- a faith
total is generated instead. If the character does not have focus, he
must have a holy symbol or text of their faith. A warded character may
not be attacked by physical, magical, or spiritual means. Test, trick,
taunt, and intimidate may be used; on a player's call, the
warded character has succeeded in getting the warding character to lower his ward
enemy. Other effects apply if the warding character must perform an action,
including generating another ward enemy.
The only possible enemy attack is a faith attack;
the attacker generates a faith total against the faith total of
the miracle. This counts as the enemy's action that round. If the enemy's total
is higher, the ward is breached, and the character suffers the result points in
spiritual damage. The warding character must enact the ward again at his
next opportunity if he wishes to be protected. If the miracle's total is
higher, the enemy fails to breach the ward. The enemy takes spiritual damage
equal to the result points. However, the enemy's attack does cause the ward
to waiver. The warding character must expend his next action to generate a ward
enemy total, or the ward collapses at the end of his action round.