Final Fantasy XIV quests/Ul'dah 1-15

The following is a list of level 1 to 15 Main Scenario quests from Final Fantasy XIV: A Realm Reborn. These quests are exclusive to characters who start out in Ul'dah by choosing either Gladiator, Pugilist, or Thaumaturge as their starting class.
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Main Scenario Quests
A Realm Reborn: 
Limsa Lominsa 1-15 - Gridania 1-15 - Ul'dah 1-15 - 15-20 - 21-25 - 26-30 - 31-35 - 36-40 - 41-45 - 46-50 - 2.1 - 2.2 - 2.3 - 2.4 - 2.5
Heavensward: 
50-51 - 52-53 - 54-55 - 56-57 - 58-60 - 3.1 - 3.2 - 3.3 - 3.4 - 3.5
Stormblood: 
60-61 - 62-63 - 64-65 - 66-67 - 68-70 - 4.1 - 4.2 - 4.3 - 4.4 - 4.5
Shadowbringers: 
70-71 - 72-73 - 74-75 - 76-77 - 78-80 - 5.1 - 5.2 - 5.3
Close to Home - We Must Rebuild - Nothing to See Here - Underneath the Sultantree - Step Nine - Disorderly Conduct - Until a Quieter Time - Prudence at This Junction - Out of House and Home - Spriggan Cleaning - Way Down in the Hole - Takin' What They're Givin' - Supply and Demands - Give It to Me Raw - The Perfect Swarm - Last Letter to Lost Hope - Heir Today, Gone Tomorrow - Passing the Blade - Following Footfalls - Storms on the Horizon - Compulsory Catering - Oh Captain, My Captain - Secrets and Lies - Duty, Honor, Country - A Matter of Tradition - A Royal Reception - The Ul'dahn Envoy - Call of the Sea
==Close to Home==
Momodi, the proprietress of the Quicksand, wants you to perform three tasks that will help you learn the fundamentals of adventuring.
===Objectives===
*Attune yourself to the aetheryte found inside the city.
*Visit the [Gladiators'/Pugilists'/Thaumaturges'] Guild.
*Listen to Seseroga's explanation of the markets.
*Report to Momodi at the Quicksand.
===Journal===
*Momodi has given you three tasks to perform. Should you encounter any citizens who seem to be in need of help as you make your way around Ul'dah, why not offer your services?
*You have completed all three tasks. Report back to Momodi at the Quicksand.
*Momodi explains that the three locations you visited will feature prominently in your adventuring life. Heed well her advice, and travel further afield as your experience grows.
==We Must Rebuild==
Momodi of the Quicksand wants to introduce you to a certain someone at the Ul'dah Dispatch Yard.
===Objectives===
*Speak with Papashan at the Ul'dah Dispatch Yard.
===Journal===
*According to Momodi, a Lalafell named Papashan may have some work for a burgeoning adventurer. Exit the city through the Gate of Nald and travel east. Find this Papashan at the Ul'dah Dispatch Yard and speak with him.
*Papashan is seeking able adventurers to help rebuild Ul'dah in the wake of the great ruin brought about by the Calamity. Do what you can to aid the good people of Ul'dah in their efforts to restore their proud city to its former glory.
==Nothing to See Here==
Stationmaster Papashan has a simple task for a fledgling adventurer.
===Objectives===
*Deliver Twilight Pretzels to the patrols. 0/3
*Speak with Papashan.
===Journal===
*Papashan feels for the Sultansworn who have been tasked with defending the Dispatch Yard, and would like to do his part to keep the weary guardsmen on their feet. Take the twilight pretzels from Papashan and deliver them to the fatigued patrols.
*The sentries are most appreciative of Papashan's pretzels. Return to the Lalafellin stationmaster and inform him that the Dispatch Yard remains well protected.
*While Papashan is grateful for your assistance, there appears to be something else on his mind.
==Underneath the Sultantree==
Papashan is in dire need of your assistance.
===Objectives===
*Search for Lilira near the Sultantree.
**Defeat the blangas!
*Report to Papashan.
For a walkthrough of the accompanying duty, see Underneath the Sultantree.
===Journal===
*The stationmaster explains that he and the Sultansworn are in fact searching for Lady Lilira, a young noblewoman who has run away from home. He asks you to search for Lilira in the area to the south, near the Sultantree.
*At the Sultantree, you find the young runaway, along with a sarcastic fellow who seems to know her well. Moments later, voidsent attack, forcing you to work together to protect Lady Lilira.
*No sooner have you bested the creatures than you are overcome by strange visions, the meaning of which eludes you. When you subsequently come to your senses, you are relieved to find that Lady Lilira is safe, and apparently eager to return to the city. Head back to the Ul'dah Dispatch Yard and report all that has occurred to Papashan.
*Papashan explains that the young man was most likely Thancred, a scholar conducting research on aether-related subjects. The stationmaster then thanks you for protecting Lady Lilira and asks that you show that same kindness to the other people of Thanalan.
==Step Nine==
Cicidoa needs a reliable adventurer to deliver a gift to the Coffer & Coffin.
===Objectives===
*Present the receipt to Gagari.
*Deliver the pumpkin to Roger.
===Journal===
*To repay a debt of gratitude, Cicidoa wishes to give Roger a pumpkin, which he has purchased from the Royal Plantations.
*The pumpkin grown at the Royal Plantations is as prodigiously plump as promised. Deliver it to Roger at the Coffer & Coffin.
*Roger thanks you for delivering the pumpkin. He believes that his patrons will benefit from a more balanced diet─though whether or not they will take to the new menu remains to be seen.
==Disorderly Conduct==
Roger needs an extra hand to take orders.
===Objectives===
*Take the customers' orders. 0/4
*Give the order slips to Roger.
===Journal===
*Roger is short on hands, and needs you to attend to some of his customers. Do a round of his establishment and take down orders.
*You have taken all the orders. Deliver the slips to Roger.
*Roger thanks you for attending to his more demanding customers, and promises to share profitable information with you.
==Until a Quieter Time==
Roger has an exciting proposition for adventurers looking for work.
===Objectives===
*Obtain antling mandibles. 0/5
*Present the antling mandibles to Warin.
===Journal===
*Roger informs you that the sentries at Black Brush Station are struggling to keep the local antling population in check. Slay the vilekin and show five of their mandibles to the leader, Warin, to earn his trust.
*After a series of heroic battles, you have collected five antling mandibles. Bring the proof of your prowess to Warin at Black Brush Station.
*Though taken aback at first, Warin recognizes your potential and welcomes you warmly. He offers to give you more work, if you are willing and able.
==Prudence at This Junction==
Warin wishes to inspect your equipment before he will set you to task.
===Objectives===
*Present yourself to Warin for inspection.
===Journal===
*While Warin is impressed with how you handled the antlings, he is concerned that your equipment may not be adequate. Equip your head, body, hands, legs, and feet with gear of item level 5 or above and present yourself to him for inspection.
*A single piece of equipment can be the difference between life and death. Now satisfied that you are suitably outfitted, Warin is ready to assign you a task.
==Out of House and Home==
Warin has work for an adventurer willing to exterminate the coblyns attacking ore wagons.
===Objectives===
*Lure out and slay coblyns.
*Report to Warin.
===Journal===
*A swarm of coblyns has taken to attacking ore wagons inside a tunnel south of Black Brush Station. Warin has given you a silver ore cluster, which you must use to lure out the creatures and slay them.
*You have purged the tunnel of coblyn presence, thus ensuring the security of future shipments. Return to Black Brush Station and inform Warin of your success.
*Thanks to your martial prowess, the ore will continue to flow and feed Ul'dah's insatiable hunger for ore.
==Spriggan Cleaning==
Warin needs your help to solve a mystery.
===Objectives===
*Investigate the pockmarked silver ore. 0/4
*Report to Warin.
===Journal===
*You learn that someone─or something─has been scattering pieces of silver ore along the tracks. In order to avert an accident, Warin bids you identify the culprits and put an end to their devilry. *Locate and investigate areas littered with pockmarked silver ore.
*Return to Black Brush Station and inform Warin that the mystery is solved.
*While many miners revere spriggans as bearers of good fortune, Warin has no objections to your culling the critters. The spriggans may not mean any ill, but their actions would have eventually led to disaster.
==Way Down in the Hole==
Zuzumeda wishes to share with you a most amazing rumor.
===Objectives===
*Speak with Wystan.
*Give ginger cookies to the children. 0/4
*Speak with Wystan.
*Follow Wystan to the Sil'dih ruins.
**Defeat the clay golem!
*Speak with Wystan.
*Speak with Momodi in Ul'dah.
For a walkthrough of the accompanying duty, see Way Down in the Hole.
===Journal===
*Rumor has it that Wystan, a merchant living in Stonesthrow, is recruiting able-bodied adventurers to protect his team of prospectors. Speak to him at the Coffer & Coffin and volunteer your services.
*While Wystan does not require additional escorts for the expedition, he would appreciate your assistance in convincing a group of children from Stonesthrow to stop waiting for him and return home. Offer Wystan's cookies to the children and persuade them to leave.
*Your kind words and crumbling cookies are enough to satisfy the children. Let Wystan know that the situation has been resolved.
*Even as Wystan is telling you about his ambitious plans for the future, one of the Brass Blades from the expedition party bursts into the bar and declares that they have made a promising discovery. Wasting no time, Wystan resolves to go and see for himself, and invites you to join him at the site.
*Your confrontation with the Brass Blades is interrupted by a mysterious masked mage, who unleashes a clay golem upon you. In the chaotic battle that ensues, you somehow slay the rampaging construct moments before Thancred arrives. His presence triggers more strange visions which you are unable to explain. Though your soul cries out for answers, this is neither the time nor place. Speak with Wystan, who has returned to the Coffer & Coffin.
*Wystan now understands that he has been marked for death by Lord Lolorito. The ore vein, the Brass Blades, and the golem all appear to have been part of the trap. The merchant promises to do his utmost to hide your involvement, but he also suggests you seek the counsel of Mistress Momodi at the Quicksand, in case Lolorito's spies are already aware of your actions.
*Momodi confirms that Wystan is finished in Ul'dah, but assures you that no one knows of your deeds. Though many would question the wisdom of opposing such powerful forces, she clearly approves of your actions. As a reward, Momodi grants you complimentary accommodation at the Hourglass, and permission to undertake guildleves.
==Takin' What They're Givin'==
Momodi of the Quicksand has word of work for a willing adventurer.
===Objectives===
*Speak with Dadanen at Horizon.
===Journal===
*Momodi informs you that Dadanen, a merchant who deals in precious stones, is seeking the aid of an able adventurer. Travel to the settlement of Horizon in western Thanalan and see what work he offers.
*Dadanen tells you that Horizon's role as a center for trade means there is always work to be found. Look around the settlement and see what it has to offer.
==Supply and Demands==
Dadanen would like you to deliver a message to Copperbell Mines.
===Objectives===
*Deliver Dadanen's final notice to Drunken Stag.
===Journal===
*Dadaden has yet to receive a delivery from Copperbell Mines, and his patience is wearing thin. Deliver his notice to Drunken Stag, the miner whom he hired to deliver his product.
*Drunken Stag is powerless to act, as the mines have been closed due to an incident in the depths. However, he did mention losing a haul not far from here...
==Give It to Me Raw==
Drunken Stag needs someone to retrieve the raw Nashachite he dropped outside the mines.
===Objectives===
*Search for the raw Nashachite. 0/3
*Return the raw Nashachite to Drunken Stag.
===Journal===
*Drunken Stag was forced to abandon a haul of raw Nashachite outside Copperbell Mines, and is still unable to reach it due to an infestation of prism coblyns. Search for his gemstones and slay any beasts that interfere.
*You have recovered the raw Nashachite. Deliver it to Drunken Stag outside the Copperbell Mines.
*Now that the haul of raw Nashachite has been secured, a timely delivery to Dadanen may prevent his impending fall into destitution.
==The Perfect Swarm==
Drunken Stag wishes to repay your kindness with some useful information.
===Objectives===
*Slay sun midge swarms. 0/4
*Report to Fufulupa at Horizon.
===Journal===
*Swarms of sun midges have been harassing travelers along the road connecting Horizon and Copperbell Mines, and the Brass Blades will compensate anyone willing to help remedy the situation. Do your part by slaying four swarms of the troublesome vilekin.
*You valiantly exterminate legions of the tiny vermin. Report to Fufulupa and claim your reward.
*Fufulupa thanks you for your hard work on behalf of Horizon, and does not hesitate to offer you more work. It seems there is much and more you can do in the bustling settlement.
==Last Letter to Lost Hope==
Fufulupa wants you to track down a missing courier.
===Objectives===
*Search for Seseli in central Thanalan.
*Deliver Fufulupa's letter to Leofric at Lost Hope.
===Journal===
*Fufulupa has asked you to ascertain the whereabouts of a missive he sent to Lost Hope. He fears that the courier has met with some misfortune en route. Search the roads southwest of Black Brush Station in central Thanalan for the courier.
*You find the courier unharmed, but her chocobo did not fare as well. Until she has finished tending to her mount's injured leg, she cannot complete the delivery. Take the letter to Lost Hope in her stead and give it to Leofric.
*Leofric thanks you for the letter and suggests that you do not linger in Lost Hope, lest you become associated with Ul'dah's unwanted. Despite what the crestfallen Brass Blade says, perhaps you should stay and lend a helping hand...
==Heir Today, Gone Tomorrow==
Leofric has a request for an adventurer looking to do some good.
===Objectives===
*Defeat Baron von Quiveron III Esquire
*Defeat Quiveron guards. 0/2
*Defeat Quiveron attendants. 0/2
*Return to Leofric.
===Journal===
*Leofric has asked you to deal with a band of outlaws who have taken up residence in the Quiveron Manse. The leader is a self-proclaimed baron, and you must dispose of him and his cronies both.
*Baron von Quiveron III Esquire and his nefarious entourage are no more. Tell Leofric that the refugees need no longer fear the bandits.
*Leofric thanks you for aiding the people of Lost Hope, who continue to suffer in spite of Ul'dah's growing prosperity. Reflecting on his downfall, the captain concludes that the Brass Blades of the Rose must look to others for guidance.
==Passing the Blade==
Leofric would like you to deliver an item to Horizon.
===Objectives===
*Deliver the antique dagger to Fufulupa in Horizon.
===Journal===
*Leofric wishes to give an antique dagger to Fufulupa, but is in no shape to travel due to his injuries. Journey to Horizon and deliver the dagger to Fufulupa in his stead.
*Fufulupa is shocked to see the dagger in your possession, explaining that only captains of the Brass Blades of the Rose are permitted to carry it. Nevertheless, he takes it into safekeeping until Leofric comes to reclaim it.
==Following Footfalls==
Fufulupa needs you to assist his fellow Brass Blades.
===Objectives===
*Speak with Totoruna.
===Journal===
*The Brass Blades of the Rose have been charged with guarding a party of thaumaturges surveying the Footfalls. Fearing that their security is inadequate, Fufulupa bids you speak with Totoruna at the ruins and offer your assistance.
*Totoruna curtly informs you that his unit does not require aid. Fufulupa's gesture appears to be both unwarranted and unwanted...
==Storms on the Horizon==
Nunuzofu wants you to deliver a message to Crescent Cove.
===Objectives===
*Speak with Raffe in Crescent Cove.
===Journal===
*Captain Baldewyn wishes to hold a feast for a party of visiting thaumaturges. For the main dish, he requires fresh fish from Crescent Cove. Nunuzofu bids you relay the captain's request to Raffe the fisherman.
*Though the fishermen of Crescent Cove have had a poor catch in recent days, Raffe swears that the captain will have his fish. While your business in the village is concluded, Raffe's nervous reaction to Captain Baldewyn's request lingers in your mind. Perhaps you should speak with others in Crescent Cove and see if there is aught amiss.
==Compulsory Catering==
Merilda needs help preparing a meal for unscrupulous guests.
===Objectives===
*Obtain buzzard thighs. 0/2
*Obtain thickshell legs. 0/2
*Obtain scaphite slices. 0/2
===Journal===
*A band of outlaws has taken over the tavern in Crescent Cove and is demanding to be served buzzard, thickshell, and scaphite. Slay the beasts and gather the ingredients so Merilda can begin cooking.
*With little difficulty, you obtain the necessary ingredients. Deliver them to Merilda before the bandits grow impatient.
*A relieved Merilda thanks you for your help, explaining that the Brass Blades of Vesper Bay and Horizon care little for the plight of the small fishing village. Some Brass Blades are even said to cooperate with the bandits...
==Oh Captain, My Captain==
Merilda may have stumbled upon a secret...
===Objectives===
*Speak with Captain Baldewyn.
**Defeat Captain Baldewyn and Baron von Quiveron IV!
*Speak to Fufulupa in Horizon.
For a walkthrough of the accompanying duty, see Oh Captain, My Captain.
===Journal===
*Fufulupa has accidently overheard Merilda's tale regarding the bandits and their plans to obtain Nashachite stolen from Copperbell Mines. Before you can stop him, the Brass Blade runs to tell his supervising officer─who, unbeknownst to Fufulupa, is cooperating with the bandits. Find Captain Baldewyn before Fufulupa does!
*You arrive too late to prevent Fufulupa from confronting his captain, and are forced to battle the corrupt officer and his bandit ally. Baldewyn remains defiant even after you defeat him, until the disgraced Captain Leofric reveals that Baldewyn was in fact operating without Lord Lolorito's knowledge and will therefore face severe punishment for his crimes. Return to Horizon and speak with Fufulupa when next you have an opportunity.
==Secrets and Lies==
Fufulupa would entrust you with a matter of grave import.
===Objectives===
*Show the letter to Momodi.
===Journal===
*Fufulupa reveals that he has found a sealed letter addressed to Sultansworn Owyne among his disgraced predecessor's belongings. Uncertain of what to make of his discovery, he bids you deliver the letter to Momodi of the Quicksand, a steadfast supporter of the royal family.
*Momodi does not hesitate to brush aside your concerns, assuring you that Owyne would never betray the sultana. However, she has her own suspicions regarding the letter...
==Duty, Honor, Country==
Momodi wishes to enlist the aid of a trusted friend of Ul'dah.
===Objectives===
*Deliver the letter to Owyne.
*Rendezvous with Owyne at the Unholy Heir.
**Defeat Garibald the Fargone and his minions!
**Defeat the masked mage!
*Speak to Papashan in the Heart of the Sworn.
===Journal===
*Having sworn you to secrecy, Momodi reveals that the royal crown has been stolen. According to her, if the theft were to be made public, it would tarnish the sultana's reputation. She suspects that the missive which Fufulupa found amongst Baldwyne's possessions was written by the perpetrators of this crime. Momodi bids you bear the letter to its intended recipient, Owyne of the Sultansworn, and offer your assistance.
*Owyne confirms that the letter is a ransom note from the thieves, stating their demands for the return of the crown. Believing there to be no other way, the guilt-ridden Sultansworn decides to give the criminals what they want. Rendezvous with him at the Unholy Heir in central Thanalan and ensure the exchange goes as planned.
*Having taken receipt of their payment, the thieves rather predictably attempt to murder you, but with the aid of Papashan and a band of Sultansworn, you defeat them. Soon after, you find yourself alone with the masked mage who orchestrated the theft, and another battle ensues. Fortunately, Thancred comes to your aid, and together you emerge triumphant. Though the motives of this “Ascian” remain a mystery, his schemes now lie in ruin. Return to the Heart of the Sworn and find out if the Sultansworn have recovered the crown.
*The sultana visits the Heart of the Sworn to thank you personally for helping to recover the crown, and to request your presence at the forthcoming banquet as her guest of honor. Though her gesture leaves you speechless, you gather your composure and accept, already looking forward to your next meeting.
==A Matter of Tradition==
Owyne would like to speak with you regarding the sultana's invitation.
===Objectives===
*Speak with Momodi at the Quicksand.
*Collect the earrings from Serenpidity.
*Deliver the wooden lockbox to Momodi.
===Journal===
*Owyne states that there are certain protocols that must be observed by guests attending a royal banquet. He directs you to speak with Momodi, who will explain precisely what is expected of you.
*According to Momodi, all who attend the royal banquet are obliged to wear a pair of ceremonial earrings. She instructs you to visit the Goldsmiths' Guild and speak with Serendipity to obtain yours.
*Serendipity presents you with a very beautiful and very locked rosewood box. For reasons of royal security, she explains, the earring cases are intended to be opened only by designated individuals. In this instance, the designated individual is apparently Momodi. Return to the Quicksand, hand over the box, and she will do the rest.
*You now have the ceremonial earrings needed to gain entry to the banquet. Speak with Momodi when you are ready to join the festivities.
==A Royal Reception==
Momodi wants to see you off to the banquet.
===Objectives===
*Put on the Voice of the Just and speak with Bartholomew.
*Speak with Raubahn in the Hall of Flames.
===Journal===
*The banquet is soon to begin. Put on the Voice of the Just and make for the Royal Promenade where Bartholomew awaits.
(At the banquet, Raubahn recounts the deeds of the half-remembered heroes whom Eorzeans now call the Warriors of Light. The tale triggers inside your mind a vision of the final moments of the Battle of Carteneau. When you subsequently come to your senses, you are surprised to find yourself in a room at the Hourglass, with no idea how you got there. Betraying a mixture of relief and glee, Momodi explains that you collapsed, and mentions that the general would like to see you. Make your way to the Hall of Flames and seek an audience with him.
*The Flame General declares that there is work to be done─and that he would have you do it. Speak to him again when you are ready to begin.
==The Ul'dahn Envoy==
Raubahn means to entrust you with a task of the utmost import.
===Objectives===
*Speak with Momodi.
*Speak with Elyenora at the airship landing.
*Board the airship.
*Speak to to the storm honor guard.
*Present Raubahn's missive to Zanthael at Bulwark Hall.
*Speak to L'nophlo at the airship landing.
*Board the airship.
*Speak to the serpent honor guard.
*Present Raubahn's missive to the silent conjurer at Nophica's Altar.
===Journal===
*Appointing you his personal envoy, Raubahn bids you deliver a missive to the other two leaders of the Eorzean Alliance. In order to facilitate your journey, he bestows upon you an airship pass, which will allow you to travel by air between the three allied nations. Before making your way to the airship landing, be sure to quiz Momodi as to what awaits beyond the deserts of Thanalan.
*In addition to Ul'dah, the Eorzean Alliance encompasses the city-states of Gridania and Limsa Lominsa. Once you have made your final preparations for the journey, take the Wellhead Lift to the airship landing and speak with Elyenora at the entrance lobby.
*You are now ready to embark upon the first leg of your journey, which will take you to Limsa Lominsa. Make your way to the landing area and await departure.
*Having safely arrived in Limsa Lominsa, you must now seek audience with the Admiral. Speak with the Storm honor guard to receive assistance.
*The Admiral awaits you at her command room on the Bridge. Take the Crow's Lift to the Bulwark Hall, and present Raubahn's missive to Zanthael before the Admiral's Lift to be admitted.
*The Lominsan Admiral, Merlwyb Bloefyswyn, is receptive to the proposal detailed in her counterpart's missive. It appears the Garlean Empire remains a grave threat to Eorzea, with the XIVth Imperial Legion, led by Legatus Gaius van Baelsar, deeply entrenched in the frontier regions. Your mission in Limsa Lominsa now complete, make your way to the airship landing and speak with L'nophlo.
*You are now ready to embark upon the second leg of your journey, which will take you to Gridania. Make your way to the landing area and await departure.
*Having safely arrived in Gridania, you must now seek audience with the Elder Seedseer. Speak with the Serpent honor guard to receive assistance.
*The Elder Seedseer awaits you at the Lotus Stand. Make your way to Nophica's Altar within Old Gridania, and present Raubahn's missive to the silent conjurer to be admitted.
*Having now met the leaders of both Gridania and Limsa Lominsa, you have discharged your duty as the general's envoy, and learned of the various threats to Eorzea in the process. Amidst this period of turmoil, what meaningful contribution can a lone adventurer make to the realm? Perhaps the answer will be revealed to you in the course of your journeys to come.
==Call of the Sea==
The serpent officer has information that may be of interest to you.
===Objectives===
*Speak with Baderon at the Drowning Wench in Limsa Lominsa.
===Journal===
*Baderon, the proprietor of the Drowning Wench in Limsa Lominsa, has need of a capable adventurer. Speak with him if you would know more.
*Baderon warns you that the job will entail considerable danger. If you are resolved to undertake it, speak to the man again to be briefed.
Category:Quests in Final Fantasy XIV