Fire Emblem: Flickering Flames/Animations

==Animations for Priest/Cleric/War Monk/War Cleric/Sage==
*Staff (ordinary): The unit places their staff in the ground, then channels magical energy before taking the staff out of the ground and swinging it, releasing a pulse of magic that heals the target.
*Staff (ranged): The unit places their staff in the ground, then briefly channels magical energy before taking the staff out of the ground and swinging it, conjuring an orb of magic that flies over to the target and heals them.
*Staff (multi-target): The unit places their staff in the ground, then channels magical energy before taking the staff out of the ground and releasing pulses of magic in all directions.
*Bow (ordinary): The unit draws an arrow, then fires it, striking the target from above.
*Bow (double attack): The unit quickly draws an arrow, then points their bow at the sky before taking aim and firing the arrow straight at the enemy.
*Bow (critical): The unit draws an arrow, then points their bow at the sky before taking aim and firing the arrow, striking the target from above.
*Bow (Stormbow): The unit points their bow at the sky, summoning a lightning bolt to strike the enemy.
*Bow (Stormbow, critical): The unit points their bow at the sky before aiming it at the target and summoning several lightning bolts to strike them.
*Tome (ordinary): The unit holds their tome in one hand and holds their other hand out in front of them as they cast the spell.
*Tome (double attack): The unit holds their tome in one hand and raises their other arm as they cast the spell.
*Tome (critical): The unit holds their tome in one hand and holds their other hand over the tome, channeling magic, before raising their free arm and casting the spell.
*Victory (Bow): The unit lowers their bow and smiles.
*Victory (Tome): The unit closes their tome and smiles.
==Animations for Lord/Great Lord==
*Sword (ordinary): The unit dashes over to the target and thrusts their sword at them.
*Sword (double attack): The unit dashes over to the target and slashes at them with their sword.
*Sword (critical): The unit jumps into the air, then strikes the target with their sword as they descend.
*Sword (ranged): The unit thrusts their sword, launching a wind blade at the enemy as they do.
*Sword (ranged, critical): The unit holds their sword in front of their face, then thrusts it, launching several wind blades at the enemy as they do.
*Sword (Levin Sword): The unit points their sword at the sky, summoning a lightning bolt to strike the target.
*Sword (Levin Sword, critical): The unit holds their sword in front of their face, then points it at the sky, summoning several lightning bolts to strike the target.
*Bow (ordinary): The unit draws an arrow, then fires it straight at the target.
*Bow (double attack): The unit quickly draws an arrow and fires it at the target.
*Bow (critical): The unit points their bow at the sky, then draws an arrow, aims it at the target and fires.
*Bow (Stormbow): The unit points their bow at the target, summoning a lightning bolt to strike them.
*Bow (Stormbow, critical): The unit points their bow at the sky before aiming at the target, summoning several lightning bolts to strike them.
*Victory (Sword): The unit points their sword at the sky and smiles.
*Victory (Bow): The unit points their bow at the sky and smiles.
==Animations for Tactician/Grandmaster==
*Sword (ordinary): The unit, wielding their sword in two hands, dashes over to the target and slashes with their sword.
*Sword (double attack): The unit dashes over to the target with their sword in both hands, then slashes with their sword in a single hand.
*Sword (critical): The unit dashes over to the target, then spins their sword and slashes at the enemy.
*Sword (ranged): The unit swings their sword with both hands, launching a wind blade at the enemy as they do.
*Sword (ranged, critical): The unit holds their sword in front of their face, then swings it, launching several wind blades at the enemy as they do.
*Sword (Levin Sword): The unit holds their sword in one hand and raises their other arm, summoning a lightning bolt to strike the target.
*Sword (Levin Sword, critical): The unit holds their sword in front of their face, then swings it while raising their other arm, summoning several lightning bolts to strike their target.
*Tome (ordinary): The unit turns a few pages in their tome, from left to right, as they cast the spell.
*Tome (double attack): The unit turns a few pages in their tome, this time from right to left, as they cast the spell.
*Tome (critical): The unit frantically flicks through their tome, then closes it, before opening it again and casting the spell.
*Victory (Sword): The unit swings their sword and smiles.
*Victory (Tome): The unit bows and smiles.
==Animations for Mage/Archmage==
*Tome (ordinary): The unit turns a few pages in their tome, from left to right, then raises one arm and casts the spell.
*Tome (double attack): The unit holds one arm out towards the enemy as they cast the spell.
*Tome (critical): The unit spins, then holds their tome out in both hands and casts the spell.
*Victory: The unit closes their tome and smiles.
==Animations for Archer/Sniper==
*Bow (ordinary): The unit draws an arrow, then fires it, striking the target from above.
*Bow (double attack): The unit spins while drawing an arrow, then fires it, striking the target from above.
*Bow (critical): The unit spins their bow wildly, followed by quickly drawing an arrow and firing it, striking the target from above.
*Bow (Stormbow): The unit points their bow at the sky, summoning a lightning bolt to strike the target.
*Bow (Stormbow, critical): The unit spins their bow before pointing it at the sky, summoning several lightning bolts to strike the target.
*Crescent Bow (melee): The unit dashes over to the target, then swings their bow at them like a sword.
*Crescent Bow (melee, double attack): The unit dashes over to the target, then performs a jumping slash, using their bow like a sword.
*Crescent Bow (melee, critical): The unit spins their bow wildly, followed by rushing at the target while slashing with their bow like a sword.
*Victory: The unit raises their bow arm and smiles.
==Animations for Bow Knight==
*Bow (ordinary): The unit draws an arrow, then fires it straight at the target.
*Bow (double attack): The unit quickly draws an arrow, then fires it straight at the target.
*Bow (critical): The unit spins an arrow in their hand, then places it in their bow and quickly fires it at the target.
*Bow (Stormbow): The unit points their bow at the sky, summoning a lightning bolt to strike the target.
*Bow (Stormbow, critical): The unit spins their bow before pointing it at the sky, summoning several lightning bolts to strike the target.
*Sword (ordinary): The unit rides over to the target and slashes at them with their sword.
*Sword (double attack): The unit rides around the target, slashing with their sword as they do.
*Sword (critical): The unit's mount takes a few steps back while the unit spins their sword, then charges at the target, the unit swinging their sword when close enough to their enemy.
*Sword (ranged): The unit swings their sword, launching a wind blade at the enemy as they do.
*Sword (ranged, critical): The unit spins their sword, then swings it, launching several wind blades at the enemy as they do.
*Sword (Levin Sword): The unit points their sword at the sky, summoning a lightning bolt to strike the target.
*Sword (Levin Sword, critical): The unit spins their sword, then points it at the sky, summoning several lightning bolts to strike the target.
*Victory (Bow): The unit raises their bow arm and smiles.
*Victory (Sword): The unit swings their sword over their head and smiles.
==Animations for Knight/General==
*Lance (ordinary): The unit walks up to the target and thrusts their lance at them.
*Lance (double attack): The unit rushes over to the target while thrusting their lance at them.
*Lance (critical): The unit spins their lance, then rushes over to the target while thrusting at them.
*Lance (ranged): The unit throws their lance at the target, then draws another lance.
*Lance (ranged, double attack): The unit throws their lance at the sky, striking the target from above, then draws another lance.
*Lance (ranged, critical): The unit spins their lance, then throws it at the target before drawing another lance.
*Lance (Shockstick): The unit points their lance at the sky, summoning a lightning bolt to strike the target.
*Lance (Shockstick, critical): The unit points their lance at the sky, then slams it on the ground, summoning several lightning bolts to strike the target.
*Sword (ordinary): The unit walks up to the target and slashes at them with their sword.
*Sword (double attack): The unit rushes over to the target while thrusting their sword at them.
*Sword (critical): The unit spins their sword, then rushes over to the target and slams the sword down on them.
*Sword (ranged): The unit thrusts their sword, shooting a wind blade at the target as they do so.
*Sword (ranged, critical): The unit points their sword at the sky, then swings it, launching several wind blades at the target as they do so.
*Sword (Levin Sword): The unit points their sword at their enemy, summoning a lightning bolt to strike the target.
*Sword (Levin Sword, critical): The unit points their sword at the sky, then swings it down, summoning several lightning bolts to strike the target.
*Victory (Lance): The unit drives their lance into the ground and smiles.
*Victory (Sword): The unit drives their sword into the ground and smiles.
==Animations for Cavalier/Paladin/Great Knight==
*Sword (ordinary): The unit rides over to the target and slashes at them with their sword.
*Sword (double attack): The unit rides around the target, slashing with their sword as they do.
*Sword (critical): The unit's mount takes a few steps back while the unit spins their sword, then charges at the target, the unit swinging their sword when close enough to their enemy.
*Sword (ranged): The unit swings their sword, launching a wind blade at the enemy as they do.
*Sword (ranged, critical): The unit spins their sword, then swings it, launching several wind blades at the enemy as they do.
*Sword (Levin Sword): The unit points their sword at the sky, summoning a lightning bolt to strike the target.
*Sword (Levin Sword, critical): The unit spins their sword, then points it at the sky, summoning several lightning bolts to strike the target.
*Axe (ordinary): The unit rides over to the target and slams their axe down on them.
*Axe (double attack): The unit rides around the target, slashing with their axe as they do.
*Axe (critical): The unit's mount takes a few steps back while the unit spins their axe, then charges at the target, the unit slamming their axe down on their enemy when close enough to them.
*Axe (ranged): The unit throws their axe at the enemy.
*Axe (ranged, critical): The unit spins their axe, then throws it at the enemy at high speed.
*Axe (Bolt Axe): The unit points their axe at their enemy, summoning a lightning bolt to strike them.
*Axe (Bolt Axe, critical): The unit spins their axe, then points it at their enemy, summoning several lightning bolts to strike them.
*Lance (ordinary): The unit rides over to the target and thrusts their lance at them.
*Sword (double attack): The unit rides around the target, thrusting with their lance as they do.
*Sword (critical): The unit's mount takes a few steps back while the unit spins their lance, then charges at the target, the unit thrusting their lance when close enough to their enemy.
*Sword (ranged): The unit throws their lance into the air, striking the target from above.
*Sword (ranged, critical): The unit spins their lance, then throws it into the air, striking the target from above.
*Sword (Shockstick): The unit points their lance at the sky, summoning a lightning bolt to strike the target.
*Sword (Shockstick, critical): The unit spins their lance, then points it at the sky, summoning several lightning bolts to strike the target.
*Victory (Sword): The unit swings their sword over their head and smiles.
*Victory (Axe/Lance): The unit strokes their horse and smiles.
==Animations for Mercenary/Hero==
*Sword (ordinary/double attack): The unit dashes over to the target and slashes with their sword.
*Sword (critical): The unit performs a dashing slash, rushing past the target during the attack.
*Sword (ranged): The unit swings their sword, launching a wind blade at the target as they do.
*Sword (ranged, critical): The unit spins their sword, then swings it, launching several wind blades at the target as they do.
*Sword (Levin Sword): The unit points their sword at the target, summoning a lightning bolt to strike them.
*Sword (Levin Sword, critical): The unit spins their sword, then points it at the target, summoning several lightning bolts to strike them.
*Axe (ordinary): The unit walks over to the target and swings their axe at them.
*Axe (double attack): The unit attacks their target with a powerful upwards swing.
*Axe (critical): The unit walks over to the target, then performs a wild spinning slash.
*Axe (ranged): The unit throws their axe at the target, then draws another axe. 
*Axe (ranged, critical): The unit spins, followed by throwing their axe at high speed and drawing another axe.
*Axe (Bolt Axe): The unit raises their axe, summoning a lightning bolt to strike the enemy.
*Axe (Bolt Axe, critical): The unit spins their axe, then raises it, summoning several lightning bolts to strike the enemy.
*Victory (Sword): The unit sheathes their sword and smiles.
*Victory (Axe): The unit swings their axe and smiles.
==Animations for Sky Knight/Falcon Knight/Phoenix Knight==
*Lance (ordinary): The unit's mount flutters over to the target, after which the unit jabs them with their lance.
*Lance (double attack): The unit's mount swoops towards the target as the unit thrusts their lance at them.
*Lance (critical): The unit's mount flies in a loop, with the unit slashing the target with their lance as they approach them.
*Lance (ranged): The unit throws their lance into the air, striking the target from above, then draws another lance.
*Lance (ranged, critical): The unit flies higher into the air, then quickly throws their lance at the target and draws another one.
*Lance (Shockstick): The unit points their lance at the sky, summoning a lightning bolt to strike the enemy.
*Lance (Shockstick, critical): The unit flies higher into the air, then points their lance at their enemy, summoning several lightning bolts to strike them.
*Winged Lance (ranged): The unit thrusts their lance, sending a whirlwind flying towards the enemy.
*Winged Lance (ranged, double attack): The unit flies slightly higher into the air, then thrusts their lance at the enemy, sending a whirlwind flying towards them.
*Winged Lance (ranged, critical): The unit spins their lance, then swings it, sending a giant whirlwind towards the enemy.
*Bow (ordinary): The unit draws an arrow, then fires it into the air, striking the target from above.
*Bow (double attack): The unit quickly draws an arrow, then fires it at the target.
*Bow (critical): The unit draws an arrow, spins it, and draws it into their bow as they fly higher into the air, then fires an arrow at the target.
*Bow (Stormbow): The unit points their bow at the sky, summoning a lightning bolt to strike the enemy.
*Bow (Stormbow, critical): The unit spins their bow, then points it at the sky, summoning several lightning bolts to strike the enemy.
*Staff (ordinary): The unit flies in circles while waving their staff, then channels magical energy before pointing the staff at their ally, releasing a pulse of magic that heals the target.
*Staff (ranged): The unit flies in circles while waving their staff, then channels magical energy before pointing the staff at their ally, releasing a pulse of magic that flies over to the target and heals them.
*Staff (multi-target): The unit flies in circles while waving their staff, then channels magical energy before raising the staff, releasing pulses of magic in all directions.
*Victory (Lance): The unit lands their pegasus, then raises their lance and smiles.
*Victory (Bow): The unit lands their pegasus, then holds their bow in both hands and smiles.
==Animations for Fighter/Warrior==
*Axe (ordinary): The unit walks over to the target and slams their axe down on them.
*Axe (double attack): The unit attacks their target with a powerful sideways swing.
*Axe (critical): The unit dashes over to the target, then lands a powerful downwards slash with their axe.
*Axe (ranged): The unit throws their axe at the target, then draws another axe. 
*Axe (ranged, critical): The unit spins, followed by throwing their axe at high speed and drawing another axe.
*Axe (Bolt Axe): The unit slams their axe on the ground, summoning a lightning bolt to strike the enemy.
*Axe (Bolt Axe, critical): The unit spins their axe, then slams it on the ground, summoning several lightning bolts to strike the enemy.
*Axe of Misrule (ranged): The unit slams their axe on the ground, sending a shockwave towards the target.
*Axe of Misrule (ranged, critical): The unit spins their axe, then slams it on the ground, sending a giant shockwave towards the target.
*Bow (ordinary): The unit draws an arrow, then fires it straight at the target.
*Bow (double attack): The unit quickly draws an arrow, then aims and fires it straight at the target.
*Bow (critical): The unit draws an arrow, then points their bow at the sky and fires an arrow, striking the target from above.
*Bow (Stormbow): The unit points their bow at their target, summoning a lightning bolt to strike the target.
*Bow (Stormbow, critical): The unit points their bow at the sky before pointing it at their target, summoning several lightning bolts to strike the target.
*Victory (Axe): The unit slams their axe into the ground and smiles.
*Victory (Bow): The unit points their bow forwards and smiles.
==Animations for Myrmidon/Swordmaster/Assassin==
*Sword (ordinary): The unit dashes over to the target and performs a spinning slash.
*Sword (double attack): The unit jumps into the air and slashes at their target as they descend.
*Sword (critical): The unit dashes over to the target, then slashes while backflipping away from them.
*Sword (ranged): The unit points their sword at the sky, launching a wind blade at the target as they do.
*Sword (ranged, critical): The unit spins their sword, then points it at the target, launching several wind blades as they do.
*Sword (Levin Sword): The unit swings their sword, summoning a lightning bolt to strike the target.
*Sword (Levin Sword, critical): The unit spins their sword, then swings it, summoning several lightning bolts to strike the target.
*Vigilant Sword (ranged): The unit swings their sword, sending a wave of light towards the target.
*Vigilant Sword (ranged, critical): The unit spins, then twirls their sword and swings it, sending a giant wave of light towards the target.
*Bow (ordinary): The unit draws an arrow, then fires it at the air, striking the target from above.
*Bow (double attack): The unit quickly draws an arrow, then aims and fires it straight at the target.
*Bow (critical): The unit spins while drawing an arrow, then fires it straight at the target.
*Bow (Stormbow): The unit points their bow at the sky, summoning a lightning bolt to strike the target.
*Bow (Stormbow, critical): The unit spins, then points their bow at the sky, summoning several lightning bolts to strike the target.
*Victory (Sword): The unit swings their sword and smiles.
*Victory (Bow): The unit raises their bow arm and smiles.
==Animations for Troubadour/Strategist/Magic Knight==
*Staff (ordinary): The unit rides in circles while waving their staff, then channels magical energy before swinging the staff, releasing a pulse of magic that heals the target.
*Staff (ranged): The unit rides in circles while waving their staff, then channels magical energy before swinging the staff, releasing a pulse of magic that flies over to the target and heals them.
*Staff (multi-target): The unit rides in circles while waving their staff, then channels magical energy before raising the staff, releasing pulses of magic in all directions.
*Tome (ordinary): The unit holds their tome in one hand and holds the other arm out as they cast the spell.
*Tome (double attack): The unit holds their tome in one hand and raises their other arm as they cast the spell.
*Tome (critical): The unit wildly flicks through their tome, then raises one arm as they cast the spell.
*Victory: The unit reads through their tome and smiles.
==Animations for Thief/Rogue/Trickster==
*Dagger (melee): The unit dashes over to the target and thrusts their dagger at them.
*Dagger (melee, double attack): The unit dashes over to the target and slashes at them with their dagger.
*Dagger (melee, critical): The unit throws their dagger into the air, then catches it and launches a rushing slash at the target.
*Dagger (ranged): The unit spins their dagger before throwing it at the target, then quickly draws another dagger.
*Dagger (ranged, double attack): The unit quickly throws their dagger at the target before drawing another.
*Dagger (ranged, critical): The unit throws their dagger into the air, then catches it and throws it at the target before drawing another dagger.
*Dagger (Thunder Dagger): The unit points their dagger at their target, summoning a lightning bolt to strike them.
*Dagger (Thunder Dagger, critical): The unit throws their dagger into the air, then catches it and points it at the target, summoning several lightning bolts to strike them.
*Sword (ordinary): The unit dashes over to the target and slashes at them with their sword.
*Sword (double attack): The unit dashes over to the target and thrusts their sword at them.
*Sword (critical): The unit dashes over to the target while performing a spinning slash.
*Sword (ranged): The unit slashes with their sword, launching a wind blade at their target as they do.
*Sword (ranged, critical): The unit performs a spinning slash, launching several wind blades at their target as they do.
*Sword (Levin Sword): The unit slashes with their sword, summoning a lightning bolt to strike their target.
*Sword (Levin Sword, critical): The unit spins, then points their sword at the sky, summoning several lightning bolts to strike their target.
*Staff (ordinary): The unit places their staff in the ground, then channels magical energy before taking the staff out of the ground and raising it, releasing a pulse of magic that heals the target.
*Staff (ranged): The unit places their staff in the ground, then briefly channels magical energy before taking the staff out of the ground and raising it, conjuring an orb of magic that flies over to the target and heals them.
*Staff (multi-target): The unit places their staff in the ground, then channels magical energy before taking the staff out of the ground and releasing pulses of magic in all directions.
*Victory (Dagger): The unit throws their dagger into the air, then catches it and smiles.
*Victory (Sword): The unit spins their sword and smiles.
==Animations for Manakete==
*Transformation (ordinary): The unit transforms into a mass of snow, which then merges to become a dragon.
*Transformation (Tiki): Tiki transforms into a flower, which then opens to reveal a dragon.
*Attack (ordinary): The unit, in dragon form, shoots a blast of coldness from their mouth at the target.
*Attack (Tiki): Tiki, in dragon form, shoots a ray of light from her mouth at the target.
*Attack (double attack): The unit, in dragon form, flies up and shoots a blast of coldness from their mouth at the target.
*Attack (Tiki, double attack): Tiki, in dragon form, flies up and shoots a ray of light from her mouth at the target.
*Attack (critical): The unit, in dragon form, spirals into the air and shoots a giant blast of coldness from their mouth at the target.
*Attack (Tiki, critical): Tiki, in dragon form, flies in a loop and shoots a giant ray of light from her mouth at the target.
*Victory (ordinary): The unit, in dragon form, transforms into a mass of snow, which then merges and reshapes their human form. They then raise one arm and smile.
*Victory (Tiki): Tiki, in dragon form, transforms into a flower, which then opens to reveal her human form. She then looks away from where her enemy was and smiles.
==Animations for Wyvern Rider/Wyvern Lord/Malig Knight==
*Axe (ordinary): The unit's mount flutters over to the target, after which the unit swings their axe at them.
*Axe (double attack): The unit's mount swoops towards the target as the unit swings their axe at them.
*Axe (critical): The unit's mount flies in a loop, with the unit slamming their axe down on their enemy as they approach them.
*Axe (ranged): The unit throws their axe at the target, then draws another axe.
*Axe (ranged, critical): The unit flies higher into the air, then quickly throws their axe at the target and draws another one.
*Axe (Bolt Axe): The unit points their axe at the sky, summoning a lightning bolt to strike the enemy.
*Axe (Bolt Axe, critical): The unit flies higher into the air, then points their axe at their enemy, summoning several lightning bolts to strike them.
*Sword (ordinary): The unit's mount flutters over to the target, after which the unit slashes at them with their sword.
*Sword (double attack): The unit's mount swoops towards the target as the unit thrusts their sword at them.
*Sword (critical): The unit's mount flies in a loop, with the unit slashing their enemy with their sword as they approach them.
*Sword (ranged): The unit swings their sword, launching a wind blade at the target as they do.
*Sword (ranged, critical): The unit flies higher into the air, then swings their sword, launching several wind blades at the target as they do.
*Sword (Levin Sword): The unit swings their sword, summoning a lightning bolt to strike the enemy.
*Sword (Levin Sword, critical): The unit flies higher into the air, then swings their sword, summoning several lightning bolts to strike their enemy.
*Tome (ordinary): The unit turns a few pages in their tome as they cast the spell.
*Tome (double attack): The unit's mount flies higher as the unit raises one arm and casts the spell.
*Tome (critical): The unit flicks through all of the pages in their tome as their mount flies higher, then closes the tome, before opening it again and casting the spell.
*Victory (Axe): The unit lands their wyvern, then raises their axe and smiles.
*Victory (Sword): The unit lands their wyvern, then swings their sword over their head and smiles.
*Victory (Tome): The unit lands their wyvern, then reads through their tome and smiles.
==Animations for Evoker/Conjurer/Summoner==
*Summon (land creature): The unit creates a green magic circle on the ground in front of them, from which an orb of light emerges, materialising into their summon.
*Summon (sea creature): The unit creates a blue magic circle in the water, from which an orb of water emerges, bursting open to reveal their summon.
*Summon (air creature): The unit creates a purple magic circle in front of them, from which an orb of wind emerges, opening up to reveal their summon.
*Dagger (melee): The unit dashes over to the target and slashes at them with their dagger.
*Dagger (melee, critical): The unit spins their dagger, then quickly dashes over to the target and slashes at them with their dagger.
*Dagger (ranged): The unit throws their dagger at the target, then draws another dagger.
*Dagger (ranged, critical): The unit spins their dagger, then quickly throws it at the target and draws another.
*Tome (ordinary): The unit holds their tome in one hand, then holds their other arm out in front of them as they cast the spell.
*Tome (critical): The unit holds their tome in one hand and holds their other hand over the tome, channeling magic, before holding their free arm out in front of them and casting the spell.
*Staff (ordinary): The unit places their staff in the ground, then channels magical energy before taking the staff out of the ground and quickly placing it back on the ground, releasing a pulse of magic that heals the target.
*Staff (ranged): The unit places their staff in the ground, then briefly channels magical energy before taking the staff out of the ground and quickly placing it back on the ground, conjuring an orb of magic that flies over to the target and heals them.
*Staff (multi-target): The unit places their staff in the ground, then channels magical energy before taking the staff out of the ground and releasing pulses of magic in all directions.
*Victory (Dagger): The unit twirls their dagger and smiles.
*Victory (Tome): The unit looks away from where their enemy was and smiles.
==Animations for Summons==
*Land (ordinary): The creature dashes over to the target and launches a scratching attack.
*Land (double attack): The creature dashes around the target before launching a scratching attack. 
*Land (critical): The creature spins into the air before diving at the target.
*Land (ranged): The creature shoots an orb of light at the target from its mouth.
*Land (ranged, critical): The creature breathes deeply, then shoots a ray of light at the target from its mouth.
*Water (ordinary): The creature swims over to the target and bites at them.
*Water (double attack): The creature quickly swims over to the target and bites at them.
*Water (critical): The unit dives into the water, then bursts out near the enemy and quickly bites at them.
*Water (ranged): The creature creates an orb of matter, which then flies at the target at high speed. 
*Water (ranged, critical): The creature creates eight orbs of matter, which then merge into one giant orb that flies at the target at high speed.
*Air (ordinary): The creature rushes at the target.
*Air (double attack): The creature flies back, then quickly rushes at the target.
*Air (critical): The creature flies high into the air, then dives down at the target.
*Air (ranged): The creature shoots a large shockwave which then slowly flies at the target.
*Air (ranged, critical): The creature flies in a loop before shooting a tornado at the target.
*Victory (Land): The creature either dashes around in circles or falls asleep.
*Victory (Water): The creature either jumps into the air or dives under the water.
*Victory (Air): The creature either flies in a loop or floats high in the air.
==Animations for Dark Mage/Sorcerer==
*Tome (ordinary): The unit holds their tome in one hand, then raises their other arm as they cast the spell.
*Tome (critical): The unit holds their tome in one hand and holds their other hand over the tome, channeling magic, before raising their free arm and casting the spell.
*Victory: The unit looks away from where their enemy was and smiles.
==Animations for Dark Knight==
*Tome (ordinary): The unit holds their tome in one hand and raises their other arm as they cast the spell.
*Tome (double attack): The unit flicks through their tome as they cast the spell.
*Tome (critical): The unit wildly flicks through their tome, then closes it, before quickly opening the tome as they cast the spell.
*Sword (ordinary): The unit rides over to the target and slashes at them with their sword.
*Sword (double attack): The unit rides around the target, slashing with their sword as they do.
*Sword (critical): The unit's mount takes a few steps back while the unit spins their sword, then charges at the target, the unit swinging their sword when close enough to their enemy.
*Sword (ranged): The unit swings their sword, launching a wind blade at the enemy as they do.
*Sword (ranged, critical): The unit spins their sword, then swings it, launching several wind blades at the enemy as they do.
*Sword (Levin Sword): The unit points their sword at the sky, summoning a lightning bolt to strike the target.
*Sword (Levin Sword, critical): The unit spins their sword, then points it at the sky, summoning several lightning bolts to strike the target.
*Victory (Tome): The unit closes their tome and smiles.
*Victory (Sword): The unit swings their sword over their head and smiles.
==Animations for Dancer==
*Dance (Female): The unit performs a pirouette, then mimes applause.
*Dance (Male): The unit steps left and right as if tap dancing, then spins and mimes applause.
*Sword (ordinary): The unit dashes over to the target and performs a spinning slash.
*Sword (double attack): The unit dashes over to the target and performs a slash while jumping.
*Sword (critical): The unit performs a spinning jump towards the enemy, striking with their sword towards the end of the jump.
*Sword (ranged): The unit spins, launching a wind blade at their enemy as they do.
*Sword (ranged, critical): The unit performs a spinning jump, swinging their sword as they descend, launching several wind blades at their enemy as they do.
*Sword (Levin Sword): The unit spins, summoning a lightning bolt to strike the enemy.
*Sword (Levin Sword, critical): The unit mimicks their dance animation, though instead of miming applause they raise their sword, summoning several lightning bolts to strike the enemy.
*Victory (Female): The unit curtseys and smiles.
*Victory (Male): The unit takes a bow and smiles.
==Specific Magic Animations==
*Thunder: A single lightning bolt strikes the enemy.
*Thunder (critical): A small beam of electricity is fired at the target.
*Elthunder: Three lightning bolts strike the enemy.
*Elthunder (critical): A beam of electricity is fired at the target.
*Bolting: A small lightning bolt strikes the enemy, leaving a cross-shaped mass of electricity.
*Bolting (critical): A small beam of electricity is fired at the target, leaving a cross-shaped mass of electricity.
*Speed Thunder: A bolt of electricity flies at the target from above, leaving a small pulse of static electricity.
*Speed Thunder (critical): Four bolts of electricity fly at the target from above, leaving a large pulse of static electricity.
*Superior Jolt: An orb of blue lightning flies at the target, causing static electricity to sparkle around them upon impact.
*Superior Jolt (critical): An orb of blue lightning quickly flies at the target, creating blasts of static electricity around them upon impact.
*Arcthunder: Five lightning bolts strike the enemy.
*Arcthunder (critical): A large beam of electricity is fired at the target.
*Haunted Storm: An electric orb flies towards the target, steadily changing in colour from yellow to purple as it flies, exploding into a pulse of light on impact.
*Haunted Storm (critical): A ring of four electric orbs fly towards the target, steadily changing in colour from yellow to purple as they fly, exploding into a cluster of light pulses on impact.
*Thoron: A beam of electricity strikes the target from above.
*Thoron (critical): A large beam of electricity is fired at the target, bursting into a pulse of electricity on impact.
*Rexbolt: Blasts of lightning emerge from the ground around the enemy.
*Rexbolt (critical): A giant lightning bolt strikes the enemy, causing several blasts of lightning to emerge from the ground around them.
*Dire Thunder: A ring of lightning bolts appears around the target, shortly before a larger lightning bolt strikes them, creating a ring of electricity around the target after impact.
*Dire Thunder (critical): Two rings of lightning bolts appear around the target, shortly before a larger lightning bolt strikes them, creating three rings of electricity around the target after impact.
*Mjolnir: A large beam of electricity strikes the target from above.
*Mjolnir (critical): A huge beam of electricity is fired at the target, bursting into a pulse of electricity on impact.
*Katarina's Bolt: A small purple lightning bolt strikes the target, creating a small field of electricity around them.
*Katarina's Bolt (critical): Three small purple lightning bolts strike the target, creating a large field of electricity around them.
*Wind: A small whirlwind is fired at the target.
*Wind (critical): A small tornado appears around the target.
*Elwind: A whirlwind is fired at the target.
*Elwind (critical): A tornado appears around the target.
*Blizzard: A large ice crystal falls onto the target, releasing a small whirlwind of snow after it hits.
*Blizzard (critical): A large ice crystal falls onto the target, sending shards flying in all directions and releasing a large whirlwind of snow after it hits.
*Wilderwind: Wind is drawn over to the target from outside, bursting into a small cyclone.
*Wilderwind (critical): Wind is wildly drawn over to the target from outside, bursting into a large cyclones.
*Arcwind: A large whirlwind is fired at the target.
*Arcwind (critical): A large tornado appears around the target.
*Vortex: Three wind shockwaves are fired at the target all at once.
*Vortex (critical): A mass of wind shockwaves are fired all at once, with only three reaching their target.
*Tornado: A stream of wind is fired at the target.
*Tornado (critical): A stream of wind bursts out of the ground, surrounding the target.
*Snowstorm: Two streams of snow spiral in from above, releasing a blast of snowflakes upwards when they reach the target.
*Snowstorm (critical): Several streams of snow spiral in from above and below, flying to a specific spot before exploding, releasing a huge blast of snowflakes in all directions.
*Fimbulvetr: A huge, icy whirlwind is fired at the target.
*Fimbulvetr (critical): A huge, icy tornado appears around the target.
*Forseti: Two huge, icy whirlwinds are fired at the target.
*Forseti (critical): Four huge, icy tornadoes appear around the target.
*Excalibur: Five small tornadoes spin around the target, merge and shoot a blast of wind upwards.
*Excalibur (critical): Five large tornadoes spin around the target, merge and release a blast of wind in all directions.
*Celica's Gale: A pink tornado surrounds the target, before fading as a blast of wind emerges from below.
*Celica's Gale (critical): A ring of eight pink tornadoes surround the target, then close in on them and fade as a huge blast of wind emerges from below.
*Fire: A fireball is launched at the target, releasing a small burst of flame on impact.
*Fire (critical): A small burst of lava appears around the target.
*Ember: A small burst of flame appears around the target.
*Ember (critical): A whirlwind of flame appears around the target.
*Dying Blaze: A stream of tiny fireballs is launched at the target.
*Dying Blaze (critical): A stream of huge fireballs is launched at the target.
*Elfire: Three fireballs are launched at the target, releasing a small whirlwind of flame on impact.
*Elfire (critical): A burst of lava appears around the target.
*Arcfire: Five fireballs are launched at the target, releasing a whirlwind of flame on impact.
*Arcfire (critical): A large burst of lava appears around the target.
*Hellfire: A small tornado of flames builds up around the target.
*Hellfire (critical): A large tornado of fire builds up around the target.
*Meteor: A fireball flies at the target from above, exploding into continuously spreading flames.
*Meteor (critical): Four fireballs fly at the target from above, releasing a huge explosion of lava.
*Bolganone: A large fireball is launched at the target, releasing a large whirlwind of flame on impact.
*Bolganone (critical): A huge burst of lava appears around the target.
*Rexlame: Lava swirls around the target.
*Rexlame (critical): An orb of lava is built up around the target before bursting into flames.
*Valflame: A huge fireball is launched at the target, exploding into a dome of fire on impact.
*Valflame (critical): Fire is brought to the target from all directions, before exploding into a huge dome of flame.
*Ragnarok: Five small flames spin around the target, merge and send a burst of lava high into the air.
*Ragnarok (critical): Five large flames spin around the target, merge and create a towering twister of lava.
*Micaiah's Pyre: A white fireball slowly drifts towards the target, creating several pillars of flames on impact.
*Micaiah's Pyre (critical): A burst of white lava appears around the target, accompanied by several pillars of flame.
*Scintillance: A magic circle appears below the target, after which pillars of light completely surround them.
*Scintillance (critical): Five magic circles appear, one below the target and the other four around them, after which the area surrounding these magic circles is engulfed by pillars of light.
*Mire: A few splatters of toxins appear around the target.
*Mire (critical): A ring of toxins wildly spin around the target.
*Elmire: Splatters of toxins appear around the target.
*Elmire (critical): Two rings of toxins wildly spin around the target.
*Toxify: Green and purple toxins appear around the target before spreading out wildly.
*Toxify (critical): Green and purple toxins spin around the target before merging into one large toxin, which then sends a burst of tiny toxins flying in all directions.
*Poison: Purple toxins appear all around the target before splattering simultaneously.
*Poison (critical): Purple toxins appear all around the target before merging into one large toxin which then turns green before splattering.
*Earthquake: A large rocky spike shoots up from the ground below the target.
*Earthquake (critical): Rocky spikes shoot up from the ground around the target, with a huge rocky spike striking them from below afterwards.
*Arcmire: Several splatters of toxins appear around the target.
*Arcmire (critical): Three rings of toxins wildly spin around the target.
*Waste: Two streams of toxins spin around the target before merging and creating a whirlwind of poison.
*Waste (critical): Two streams of toxins spin around the target while building up smaller toxins, which then merge and create a large whirlwind of poison.
*Eclipse: Several bursts of light and darkness appear around the target.
*Eclipse (critical): A fireball and a ball of ice spin around the target, after which a large burst of light and darkness engulfs them.
*Gespenst: Purple fireballs drift around the target, before exploding into magic symbols.
*Gespenst (critical): Purple fireballs wildly drift around the target, after which they merge and explode, leaving a large magic symbol behind in the blast.
*Oculus: Three eyes appear above the target and shoot streams of toxins at them.
*Oculus (critical): Eyes appear all around the target and shoot streams of toxins at them.
*Flux: A small burst of dark energy appears around the target.
*Flux (critical): Two streams of darkness fly at the target, merging and bursting into a mass of dark energy on impact.
*Elflux: A burst of dark energy appears around the target.
*Elflux (critical): Four streams of darkness fly at the target, merging and bursting into a large mass of dark energy on impact.
*Carreau: Darkness swirls around the ground beneath the enemy.
*Carreau (critical): Darkness wildly swirls around the ground beneath the enemy, sending darkness flying upwards as it does.
*Sagittae: Five arrows of darkness rain down on the target, with four landing around them and one directly striking them.
*Sagittae (critical): Several arrows of darkness rain down on the target, with six directly striking them and the rest landing around them.
*Ruin: Five streams of darkness spiral around the target.
*Ruin (critical): A field of magic surrounds the target, as ten streams of darkness spiral around them.
*Arcflux: A large burst of dark energy appears around the target.
*Arcflux (critical): Six streams of darkness fly at the target, merging and bursting into a huge mass of dark energy on impact.
*Dulam: An eye appears in front of the target and shoots a small beam of darkness at them.
*Dulam (critical): An eye appears in front of the target and shoots a huge beam of darkness at them.
*Imhullu: A teal whirlwind is fired at the target, causing darkness to fly outwards after it hits.
*Imhullu (critical): Sixteen tiny teal whirlwinds fly out, then merge and split into four larger whirlwinds which merge around the target and summon a huge silver tornado.
*Naglfar: Purple lightning builds up around the target, after which a giant purple lightning bolt strikes them.
*Naglfar (critical): A dark void surrounds the target, before being struck by a giant purple lightning bolt, causing it to burst into a blast of darkness.
*Miasma: Dark purple mist spirals in from all directions, releasing pulses of darkness when it touches the target.
*Miasma (critical): Dark purple mist spirals in from all directions, after which the target is surrounded by a huge explosion of darkness.
*Nosferatu: A small pillar of darkness shines on the target.
*Nosferatu (critical): An explosion of dark matter surrounds the target.
*Resile: A small pillar of darkness shines on the target.
*Resile (critical): A small explosion of dark matter surrounds the target.
*Elnosferatu: A pillar of darkness surrounds the target.
*Elnosferatu (critical): A large explosion of dark matter surrounds the target.
*Glower: An eye-shaped formation of light surrounds the target.
*Glower (critical): An eye-shaped formation of light appears on the ground beneath the target, launching a blast of light upwards.
*Verrine: Streams of darkness spiral around the target, creating a small void around them which then bursts into a pulse of light.
*Verrine (critical): Several streams of darkness wildly spiral around the target, creating a large void around them which then bursts into four pulses of light.
*Arcnosferatu: A large pillar of darkness surrounds the target.
*Arcnosferatu (critical): A huge explosion of dark matter surrounds the target.
*Shadowshot: An orb of darkness is fired at the target, launching rings of darkness outwards after impact.
*Shadowshot (critical): A huge orb of darkness is built up and fired at the target, launching rings of darkness outwards after impact.
*Goetia: A large pillar of darkness surrounds the target, surrounded by a whirlwind of symbols.
*Goetia (critical): Symbols are drawn to the target from all around, merging into one giant symbol which then explodes into a huge mass of dark matter.
*Balberith: Demonic winds build up around the target, before wildly spiralling into the air.
*Balberith (critical): A magic circle surrounds the ground around the target, before engulfing them in a tornado of demonic winds.
*Apocalypse: Streams of light spin around the target to create symbols, after which a large pillar of black light surrounds the target and the symbols wildly spin upwards.
*Apocalypse (critical): Symbols are drawn to the target from all around, merging into five giant symbols which then explode into masses of black matter.
*Light: A small flash of light appears around the target.
*Light (critical): A beam of light shines on the target from above.
*Guide: A tiny flash of light appears around the target.
*Guide (critical): A flash of rainbow-coloured light appears around the target.
*Ellight: A flash of light appears around the target.
*Ellight (critical): Three beams of light shine on the target from above, merging into one large beam of light.
*Shine: Light bursts out of the ground below the target.
*Shine (critical): Light is drawn to the ground below the target from all around them, then bursts out.
*Daylight: An orb of light is fired at the target.
*Daylight (critical): An orb of light is built up above the target, then falls on them and explodes.
*Arclight: A large flash of light appears around the target.
*Arclight (critical): Five beams of light shine on the target from above, merging into one huge beam of light.
*Divine: A magic circle appears below the target, then dissolves into light.
*Divine (critical): A huge magic circle appears below the target, then explodes into rainbow-coloured light.
*Purge: Small comets of light fly at the target from above.
*Purge (critical): Comets of light fly at the target from above, each releasing a pulse of light on impact.
*Seraphim: Five tiny angels spin around the target before bursting into light.
*Seraphim (critical): Ten tiny angels spin around the target before bursting into masses of light.
*Aura: A large flash of light appears around the target, with most of the light lingering for some time.
*Aura (critical): A beam of light is fired at the target, bursting out in all directions on impact.
*Luce: An orb of light is fired at the target, piercing through them instead of bursting on impact.
*Luce (critical): A mass of orbs of light are fired at the target.
*Rexaura: A tornado of light appears around the target.
*Rexaura (critical): A huge tornado of light is formed and fired at the target.
*Aureola: A huge flash of light appears around the target, with most of the light lingering before closing in on the target.
*Aureola (critical): A large beam of light is fired at the target, bursting out in all directions before closing in on the target on impact.
*Valaura: A huge flash of purple light appears around the target, with most of the light spreading out before closing in on the target.
*Valaura (critical): A large beam of purple light is fired at the target, bursting out in all directions before exploding on impact.
*Tenebrosity: A magic circle appears below the target, after which a whirlwind of darkness surrounds them.
*Tenebrosity (critical): Five magic circles appear, one below the target and the other four around them, after which dark lightning strikes the outer magic circles, creating a field of electricity around the target, which closes in on them just as a whirlwind of darkness engulfs them.
==Skill Animations==
*Miracle: A flash of green light appears around the unit.
*Vantage: The target displays a shocked expression as the unit quickly launches an attack on them.
*Aether: The unit raises their weapon, after which streams of blue and yellow light spiral upwards from below, merging above them and bursting into light, with their weapon now gaining a white glow. They then launch two consecutive attacks, the first hit accompanied by a pulse of yellow light and the second releasing a pulse of blue light.
*Ignis: The unit raises their weapon, causing flowers to bloom around them and fade into light which flies to their weapon, which then gains a pink glow. Afterwards, they launch an attack, releasing a blast of petals when it hits.
*Sol: The unit raises their weapon, causing a pillar of sunlight to surround them and for their weapon to gain a yellow glow. They then attack as normal, releasing a pulse of yellow light after the hit.
*Luna: The unit raises their weapon, causing a pillar of moonlight to surround them and for their weapon to gain a blue glow. They then attack as normal, releasing a pulse of blue light after the hit.
*Astra: The unit raises their weapon, causing tiny stars to fall around them and for their weapon to gain a green glow. They then launch five consecutive attacks, alternating between normal and double attack animations, releasing a pulse of green light after every hit.
*Vengeance: The unit raises their weapon, causing purple flames to surround them and for their weapon to gain a purple glow. They then attack as normal, releasing a pulse of purple light after the hit.
*Flare: The unit raises their weapon, causing a magic circle to appear on the ground below them and for their weapon to gain a red glow. They then attack as normal, releasing a pulse of red light after the hit.
*Aegis: A towering wall of blue light appears in front of the unit.
*Pavise: A towering wall of red light appears in front of the unit.
*Lethality: The unit raises their weapon as an aura of darkness spirals around them, after which their weapon gains a black glow and they attack as they would with a critical hit. After the hit connects, time is briefly stopped and the screen's colours are changed to only show black and red.
*Seal Skills: The unit holds a defensive stance as two orbs of light spin around the target, before fading into a coloured energy (red for Seal Strength, cyan for Seal Defence, blue for Seal Magic, purple for Seal Resistance, green for Seal Speed and orange for Seal Skill).