The Myrrn

With your magic returned to you, you're free to fly throughout the Myrrn, and take stock of what you have. 
The Myrrn itself radiates a faint aura of evil from every stone. Too much horror has taken place here, from the Butcher torturing souls for their secrets, to creatures over the centuries getting trapped and killed within it's walls. Agamemnon's search for immortality has irrevocably tainted the Myrrn. Creatures that starve in the Myrrn come to feed on negative energy, morphing into mad undead. Things that do actually die here tend not to stay dead, animated by negative energy and rage they wreak havoc through the Myrrn before collapsing again, at least for a few months.
==== Upper Myrrn ====
The "Upper Myrrn" is anything above the waterfall. That part is better traveled, and many areas have been picked clean.
* Mural Room: The story of Agamemnon and Akbeth, told in paintings and carvings
* Fountain of Akbeth: The statue magically recycles and cleans the water that flows through its delicately carved fluting.
* The Two Vrocks: This small room is inhabited by two demons. Agamemnon summoned them to "guard the area", but the demons (out of spite) took the order literally. Agamemnon's order to not receive any new orders (to stop future Aggys ordering them about) also backfired spectacularly. Frustrated, Aggy dug a tunnel to allow passage around them, and promptly forgot about them.
* The Pool and the Boat Room: On his better days, this wide and shallow lake would be where Agamemnon would play with toy boats, notably the Taurun and Magledesh (in their miniaturized form).
* The Iron Laboratory: A permanent fabricate spell is responsible for the replenishing iron vein that runs through the room. A table and arcane equipment was rigged into a golem-crafting lab, which had been largely untouched. A quartet of iron golems were tasked with guarding the room (although only 2 remain now). They do nothing besides bar anyone from entering the room.
* The Arched Bridge: A wooden bridge, crafted and sculpted by druidic magic. It bears an inscription in sylvan, which reference the Butcher's Gate. This predates Agamemnon's occupation, and he's not sure how it got there. Agamemnon decided to leave it be, finally coming across one bridge he was unwilling to burn.
*The Cannibal's Lair: Now empty of cannibals, but full of bones and scraps of metal and cloth. That all of this sort of detritus ended up in this room is peculiar. Perhaps it was once meant to be a boneyard, with magic carrying remains to this room, but it's unknown.
*The Clay Pit: A large room full of clay that magically replenishes over the course of a few days. The clay is of the highest quality.
*The Grave of Nemethiar: This is the flooded crypt. Nemethiar was a friend from Agamemnon and Akbeth's adventuring days (in fact, she was Agamemnon's first mate aboard the Magledesh). After Agamemnon hid himself in the Myrrn, Nemethiar came looking for him before getting trapped in the Myrrn herself. She was very old by the time she found Agamemnon, and lived out the rest of the natural life keeping him company. Her flooded tomb was created in memory to her and her wish to "sleep beneath the waves"
*The Poisoned Cave: This cave held mushrooms of all sorts that were covered in poison thanks to the cave's population of gas spores. The cave is carefully climate-controlled to promote the rampant growth of the gas spores.
*The Frogman's Cave: The cave is full of mud, mosses and a few rare cave-growing plants. These are all in ade of breeding insects, mostly moths and mosquitoes
*The Whirlpool: This is so much better to fly over than to be ferried across
==== Lower Myrrn ====
The "Lower Myrrn" is untouched, few made it past the waterfall
* The Stirge Cavern: The reason for the flocks of stirges is that the walls, ceiling and floor of this room are made of flesh (owing to a disgusting but creative use of make whole and stone to flesh spells). This was used for creating flesh golems, but was placed beyond the whirlpool to stop it being used as a food source.
* The Calm Room: This room is wide, lit by many small sconces that glow with a magical blue flame. The water surrounding the path is a uniform foot deep and pleasantly warm.
* The Leech Swamp: This muddy, infested water is a legacy of the Butcher, who probably used it for bathing. The swamp resists magical purification, and Agamemnon left it alone.
* The Outside: This huge cave is under a series of illusion spells to make it appear to all the senses to be a forest under a starry sky, complete with falling leaves, seasons and small woodland animals.
* The Black Pyramid: Made of a thick ghosttouch glass, this 10 meter high and wide pyramid contains three groaning spirits. These are previous Akbeths that Agamemnon could not bear to destroy, instead keeping thm in a ind of fish-tank. They've long since gone mad.
* The False Treasury: Filled to the brim with illusionary gold, and trapped with a temporal stasis spell.
* The Real Treasury: Hidden behind a secret door so well disguised that not even our Aggy found it at first, this is full of treasure (recorded below)
* The Graves of Agamemnon's Past: Some of these contain old skeletons (some of which collapse immediately upon being disturbed). Others are empty, where Agamemenon learned of Agamemnons that became famous and powerful, but never made their way into the Myrrn.
* Agamemnon's Chambers: Full to the brim with the wealth and detritus of millenia of life and unlife. We all have a drawer like this; fancy pens we'll never use, small objects of half-remembered sentimental value, manuscripts we really do mean to read. Agamemnon amassed a room larger than the dining room at Castle Calaelen full of such stuff, and it took a full day to sort through.
==== Treasure: ====
There's rather a lot. Most of it originates from Agamemnon's treasury, although some of it is from the laboratory and his own quarters. Presented here in no order at all
* (found around the Myrrn, and looted from the dead)
* small handaxe
* small light crossbow
* 20 small arrows
* small leather armor
* 6 greatswords
* 6 hide armors
* 1 human tooth necklace
* 1 dried goblin hand on a leather thong
* 1 ushanka cap made of foxpelt
* 1 scrimshaw ring (likely a knuckle from a giant), displaying a line of wolves
* (from the iron laboratory)
* 6 potions of cure light wounds
* 3 potions of fox’s cunning
* 2 potions of cat’s grace
* 3 potions of darkvision
* 1 potion of levitate
* 2 potion of invisibility
* 3 potion of lesser restoration
* 6 potion of water breathing
* 2 potion of fly
* 2 potion of gaseous form
* 3 potion of remove disease
* 5 vials of black lotus extract
* (from the boat room)
* 2 folding boats, enhanced with Agamemnon's personal magic (The Taurun and Magledesh).
* 1 flag, that when given a command word, displays any color, heraldry, etc the bearer asks.
* (from the treasury)
* 14,000 gold pieces evenly and neatly distributed in 7 chests
* 9,500 gold pieces worth of mixed jewelry and gemstones
* (from Agamemnon and his quarters)
* belt of physical might +4 (str, dex)
* Headband of mental prowess +6 (cha, int; Craft(Alchemy), Craft(Pottery), Craft(Armor))
* The Butcher (see below)
* Agamemnon's Spellbook (see below)
* 700 pounds of gold (in bars)
* 2,000 pounds of silver (in bars)
* 11,000 gp worth of misc homewares, coins and collectibles (easily sold). There's nearly everything uner the sun in this pile, from well made porcelain vases, to a dining room table and chairs to a 4 foot tall copper statue of a wyvern, so artless and tacky that it will be melted down at the first opportunity.
* A Wyvern Cloak made of beautiful green and blue sclaes in a checkerboard manner
* A pair of gloves of swimming and climbing made of tough brown leather that smell of seawater and hemp
* A pair of boots of speed that also smell of much use on the deck of a ship.
* (Art!)
* "The Fire And The Sea", oil on canvas, 1,400gp
* "The First Rains To Fall", oil on canvas across 7 canvases, 2,200 gp
* "Untitled No.3 (fields of grain)" watercolor on parchment 2,100 gp
* "The Cathedral of Skor" design on clay 750 gc
* A collection of naval maps, 700 gc
* A complete set of brushes made from different hairs (badger, sphinx, pegasus, unicorn, and werebear) 650 gc
* A collection of paints, oils, and other art supplies of the highest quality 450 gc
* 70 pieces of Agamemnon's own artwork, worth between 20 and 100gp each (average 45gp)
==== The Butcher's Blade ====
Made of dark grey steel, the butcher's curved blade and practical handle make it generally resemble a large cleaver. The sword acts as a +4 longsword and grands a +4 Luck bonus to AC. The sword is intelligent, but is silent, Agamemnon having sated and cowed the blade long ago. The blade did once grant much greater power to the Butcher himself, but the rampant bloodshed needed to gain it's favor did not interest Agamemnon, so he simply crushed the blade's will until it was forever silent.
==== The Frogman ====
Although it's likely they were created by Tsathogga to serve as his chosen people, the Tsarthar are disposed to a neutral alignment, living a slow comfortable life foraging and hunting, either alone or in groups. While they have a penchant for cruelty and pettiness much as goblins do, many members of the race choose to ignore these baser impulses.
The Frogman has lived in the Myrrn for many years, somewhere between a few decades and a century by his reckoning. Before his imprisonment he'd been a villager in a hamlet a few days inland of Tarren's Junction. For now, he's eager to leave the Myrrn, whatever may lay beyond it. He's found himself a set of leather armor and a masterwork spear, and is prepared to help in any way he can.
==== Agamemnon's Spellbook ====
So, yeah:
none|thumb|215x215px
none|thumb|220x220px