Akira (The Silver Case)

==Summary==
The protagonist of The Silver Case, their name chosen by the player, is a Shelter Kid, part of an experiment aimed to create stock bodies for Kamui. Later recruited as a special agent for Republic, he is traumatized by an event and rendered unable to speak, but despite this becomes a highly-regarded newcomer to the Heinous Crimes Unit of Tokyo's 24th ward, working with Tetsugoro Kusabi and Sumio Kodai to solve various spiny cases.
==Powers and Stats==
Tier: , with guns
Name: Depends on player choice, referred to as Akira in demos for the game and in-game files, called Chinchilla first and then Big Dick by Tetsugoro Kusabi
Origin: The Silver Case
Gender: Male
Age: Adult
Classification: Human, HCU Agent, ex-Republic Agent
Powers and Abilities: Superhuman Physical Characteristics, Weapon Mastery and Martial Arts (Having been part of two different specialized police or military forces meant to deal with dangerous criminalsThe 25th Ward: The Silver Case, 2005, Match Maker 3, "The Lunar Orbit", Akira should have received combat training), Vehicular Mastery (Stated to be a pretty skilled driver after a car chaseThe Silver Case, 1999, Case 2, "Spectrum". Can pull off drifting turns without losing control of the carThe Silver Case, 1999, Case 3, "Parade"), Likely Supernatural Luck (Despite Akira being muteThe Silver Case, 1999, Case 1, "Decoyman" and seemingly completely unable to communicate in any wayThe Silver Case, 1999, Report 2, "Hana", he is capable of always completing all assigned tasks his job at the Heinous Crimes Unit requests him to, often by sheer luck, and even excelling in them. Some ways in which this luck manifests are other characters, even ones aware of his muteness, asking him questions, but being interrupted immediately after or evenThe Silver Case, 1999, Case !, "Danwa" changing their minds immediatelyThe Silver Case, 1999, Case 5, "Lifecut", or carrying out investigations and being told the information he's seeking for without ever asking for it in any wayThe Silver Case, 1999, Case 4, "Kamuidrome". Despite his canonical muteness, characters aware of it trust Akira to the point of asking him to act as mentors for others, despite his complete lack of sense of agency), Electricity Manipulation (Has had access to a taser), Limited Extrasensory Perception and Precognition (There are many examples of normal people in Suda51's games being capable of instinctually sensing or perceiving things they could otherwise not know, with some examples being shown by entire groups or populations of people), Resistance to Unconventional Mind Manipulation, Empathic Manipulation, Madness Manipulation, Morality Manipulation, Fear Manipulation, Paralysis Inducement and Death Manipulation (Despite being exposed to the same encounter with Kamui that traumatized Tokio Morishima to the point of putting him in a catatonic state, Akira was unaffected)
Attack Potency: Wall level (Should be comparable to Sumio Kodai, and as an on-field agent of an elite police force should be capable of fighting criminals capable of surviving impacts at this level), Street level with guns
Speed: Athletic Human with Subsonic reactions (As a member of the HCU, he should be comparable to Tetsugoro Kusabi), Transonic attack speed with guns
Lifting Strength: Athletic Human
Striking Strength: Wall level
Durability: Wall level
Stamina: Athletic mental stamina (Capable of partaking in long stakeouts, seemingly without any frustration)
Range: Standard Melee Range; Hundreds of Meters with guns
Standard Equipment: Varies
*Optional Equipment:
**Guns
**Taser
**Knife
**Badge
**Communication devices
Intelligence: Above Average (Although Akira seems to have absolutely no agency of his own, simply following the commands given to him and managing to complete them through sheer luck, with everyone being none the wiser to this, he is not completely absent of skill. He has received combat training as a member of two different specialized police or military forces, with his teachings being tailored for dealing with especially dangerous criminals.The 25th Ward: The Silver Case, 2005, Match Maker 3, "The Lunar Orbit" Akira is a rather skilled driver, capable of pulling off perfect driftsThe Silver Case, 1999, Case 3, "Parade" as well as catching up to Hachisuka in a car chase despite her head start, the latter of which even complementing his driving prowessThe Silver Case, 1999, Case 2, "Spectrum")
Weaknesses: Seemingly incapable of making choices on his own, or at least unwilling to. Mute.
==References==
==Notable Matchups==
Victories:
Losses:
Inconclusive:
Category:Gun Users
Category:Police Officers
Category:Kill The Past
Category:The Silver Case
Category:Visual Novel Characters
Category:Video Game Characters
Category:Game Characters
Category:Characters
Category:Male Characters
Category:Amnesiacs
Category:Protagonists
Category:Supernatural Luck Users
Category:Weapon Masters
Category:Martial Artists
Category:Knife Users
Category:Vehicular Masters
Category:Electricity Users
Category:Extrasensory Perception Users
Category:Precognition Users