Mechs/GLD-1R-KKELLER

==Description==
This variant had a 220-rated light fusion engine connected to a supercharger, which can add some speed. The 'Mech also had six improved jump jets, and a C3i computer, which allows the 'Mech to share targeting telemetry with like-equipped units. It is armed with a snub-nose PPC, enhanced by a PPC Capacitor, two ER medium lasers, and an MML-5 with one ton of ammunition devoted to long range missiles and another used for short range. 11 double heat sinks are barely adequate for such a 'Mechs's generated heat. The 'Mech also used 11 tons of armor, which is almost the maximum such a machine can carry.
Drop Cost Multiplier: 1.04
==Mech Bay==
Missions	Source 	Affinity
20 	Chassis affinity	Reflective Coating: -10% Energy Damage Taken (Quirk)
40 	Cowl 	Just a Flesh Wound: +3 Pilot Bonus Health (Quirk)
 	 	Left 	Center 	Right
Arms/Head	Health 	A=90/90S=45 	A=45/45S=16 	A=90/90S=45
Arms/Head	HardPoints	[ 2E ] 	[ 1S ] 	[ 1E ]
Arms/Head	Fixed 	
Hand
Lower Arm
Shoulder
Upper Arm
HandHeld Slot	
Life Support - A
Life Support - B
Cockpit (1)
FCS Standard (1)
Sensors Basic (1)	
Hand
Lower Arm
Shoulder
Upper Arm
HandHeld Slot
Arms/Head	Dynamic 	
Heat Sink Double
2x ER Medium Laser	 	
PPC Capacitor
Heat Sink Double
Snub-Nose PPC
Torso 	Health 	FA=100/130 RA=30/65S=65	FA=130/180 RA=45/90S=65	FA=100/130 RA=30/65S=65
Torso 	HardPoints	 	 	[ 2M ]
Torso 	Fixed 	
Specialist Slot 	
Armor (1)
Engine HS
Gyro
Cooling
Structure (1)
Engine	
Specialist Slot
Torso 	Dynamic 	
C3i
Cooling Pod X4
Heat Sink Double
2x Jump Jet-I (S)
Supercharger (1)	
Engine Light
Engine Core 220
Gyro XL
Heat Sink Kit (D)	
Ammo LRM
Ammo SRM
Heat Sink Double
2x Jump Jet-I (S)
MML-5
Legs 	Health 	A=130/130S=65 	 	A=130/130S=65
Legs 	HardPoints	 	 	
Legs 	Fixed 	
Foot
Hip
Lower Leg
Upper Leg	 	
Foot
Hip
Lower Leg
Upper Leg
Legs 	Dynamic 	
Jump Jet-I (S) 	 	
Jump Jet-I (S)
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