Vylaeria (Elphaba)

__NOTOC__
===Basic Information===
 Race: Half Elf
 Class: Witch
 Level: Level 1
 Experience: 0 XP (1,300 TNL)
 Alignment: Neutral Good
 Languages: Low Landellian, Old Landellian, Goblin, Sylvan, Elven, Gnomish, Dwarven
 Deity: Agnostic
 Patron:Wisdom
 First Seen: URL to introduction appearance at DWI
 Location: URL-new-post.html to current game
 Background: Open or Closed
===Abilities===
STR: 12 +1 (2 pts)
DEX: 12 +1 (2 pts)
CON: 12 +1 (2 pts)
INT: 18 +4 (10 pts)[+2 Race]
WIS: 12 +1 (2 pts)
CHA: 12 +1 (2 pts)
===Combat Statistics===
 (Max -2) HP: 8 = [1d6 + CON (1) + FC (1)] (Witch)
 AC: 11 = [10 + DEX (1) + Armor (0) + Shield (0) + Natural (0)
 + Size (0) + Misc (0)]
 AC Touch: 11 = [10 + DEX (1) + Size (0) + Misc (0)]
 AC Flatfooted: 10 = [10 + Armor (0) + Shield (0) + Natural (0)
 + Size (0) + Misc (0)]
 INIT: +3 = [DEX (1) + Trait (2)]
 BAB: +0 = [Witch (0)]
 CMB: +1 = [BAB (0) + STR (1) + Misc (0)]
 CMD: 12 = [10 + BAB (0) + STR (1) + DEX (1) + Misc (0)]
 Fortitude: +1 = [Witch (0) + CON (1) + Misc (0)]
 Reflex: +4 = [Witch (0) + DEX (1) + Trait (1) + Familiar (2)]
 Will: +3 = [Witch (2) + WIS (1) + Misc (0)]
 Speed: 30'
Damage Reduction: 00/Any
Spell Resistance: 00
 Spell Failure: 00
===Weapon Statistics===
 Lt Crossbow: Attack: +1 = [BAB (0) + DEX (1)]
 Damage: 1d8, Crit: 19-20/x2, Range: 80ft
Quarterstaff: Attack: +1 = [BAB (0) + STR (1)]
 Damage: 1d6+1/1d6+1, Crit: x2
===Racial Features===
Ability Adjustments: +2 (INT)
 Size: Medium
 Speed: 30'
 Favored Class: Witch (bonus spell)
 Favored Class: Rogue
 Elven Immunities: Immune to magic sleep, +2 racial saving throw bonus
 against enchantment spells and effects
 Adaptability: Skill Focus as a bonus feat
 Keen Senses: +2 perception
 Low-Light Vision: Can see twice as far as humans in conditions of dim light
 Elf Blood: Count as both elf and human for any effect related to race
 Multitalented: Two favored classes
===Class Features===
Witch
 Armor/Weapons: Simple weapons, no armor or shields
 Hex: Fortune 
 Gains 1 Hex at 1st level, an additional hex at 2nd level, and
 an additional for every 2 levels thereafter.
Patron of Wisdom: Gain patron spells at even levels 
Witch's Familiar: A witch communes with her familiar (in this case a fox)
 daily to prepare spells. Familiars store spells; a witch can't 
 use a spell not stored by her familiar. At each new witch level
 she adds 2 new spells to her familiar.
===Feats===
 Alertness (Familiar): +2 perception/sense motive when familiar is near
Skill Focus (Half-Elf): +3 Use Magic Device
 Combat Casting (1st): +4 Concentration when casting defensively or while 
 grappled.
===Traits===
 Deft Dodger (Combat): +1 Reflex
Elven Reflexes (Racial): +2 Initiative
===Skills===
Adventure Skills: 6 = [Base (2) + INT (4)/Level; FC (0), Misc (0)] (Witch)
Background Skills: 2 = [Base (2) x Level (1)]
Skills Total Rank CS Ability ACP Misc
Acrobatics 1 0 - 1 -0 +0
Appraise 5 1 - 4 +0
Bluff 1 0 - 1 +0
Climb 1 0 - 1 -0 +0
Craft ( ) 4 0 0 4 +0
Diplomacy 1 0 - 1 +0
Disable Device 0 - 1 -0 +0
Disguise 1 0 - 1 +0
Escape Artist 1 0 - 1 -0 +0
Fly 1 0 0 1 -0 +0
Handle Animal 2 1 - 1 +0
Heal 5 1 3 1 +0
Intimidate 5 1 3 1 +0
Knowledge (Arcana) 8 1 3 4 +0
Knowledge (Dngnrng) 0 - 4 +0
Knowledge (Engnrng) 0 - 4 +0
Knowledge (Geography) 0 - 4 +0
Knowledge (History) 0 0 4 +0
Knowledge (Local) 0 - 4 +0
Knowledge (Nature) 0 0 4 +0
Knowledge (Nobility) 0 - 4 +0
Knowledge (Planes) 0 0 4 +0
Knowledge (Religion) 0 - 4 +0
Linguistics 5 1 - 4 +0
Perception 5 0 - 1 +4 familiar, race
Perform ( ) 1 0 - 1 +0
Profession ( ) 0 0 1 +0
Ride 1 0 - 1 -0 +0
Sense Motive 3 0 - 1 +2 familiar
Sleight of Hand 0 - 1 -0 +0
Spellcraft 8 1 3 4 +0
Stealth 1 0 - 1 -0 +0
Survival 1 0 - 1 +0
Swim 1 0 - 1 -0 +0
Use Magic Device 8 1 3 1 +3
* = untrained class skill
===Spell Lists (Known)===
0 Level Level 1 Level 2
* Arcane Mark * Beguiling Gift * Spell Name
* Bleed * Dancing Lantern * Spell Name
* Dancing Lights * Ill Omen
* Daze * Mask Dweomer
* Detect Magic * Burning Hands
* Detect Poison * Ear-Piercing Scream
* Guidance * Cure Light Wounds
* Light
* Mending
* Message
* Putrefy Food and Drink
* Read Magic
* Resistance
* Spark
* Stabilize
* Touch of Fatigue
===Spell Lists (Prepared)===
Hex: Fortune
0 Level Level 1 Level 2
* Putrefy Food and Drink * Burning Hands * Spell Name
* Spark * Cure Light Wounds * Spell Name
* Read Magic
===Equipment===
Equipment Cost Weight
Explorer's Outfit -- -- lb
Light Crossbow 35 gp 4 lb
 Bolts (10) 1 gp 1 lb
Quarterstaff -- gp 4 lb
Backpack 2 gp 2 lb
 Bedroll .1 gp 5 lb
 Chalk .01 gp -- lb
 Fishhook .1 gp -- lb
 Flint & Steel 1 gp -- lb
 Lamp .1 gp 1 lb
 Oil (1 Pint) .1 gp 1 lb
 Hand Mirror 10 gp .5 lb
 Trail Rations (3 days) 1.5 gp 3 lb
 Silk Rope (50ft) 10 gp 5 lb
Signal Whistle .8 gp -- lb
Waterskin 1 gp 4 lb
 ======== =======
 Total on Vylaeria: 62.71 gp 30.5 lb
Merrick (Light Horse) 75 gp -- lb
 Riding Saddle 10 gp 25 lb
 ======== =======
 Total on Merrick: 85.00 gp 25 lb
 Light Medium Heavy 
Max Weight: 0-43 44-86 87-130
Consumed or Destroyed Items 
 (none yet) 0 gp
 ======
 Total Consumed: 0 gp
===Finances===
 PP: 0 Initial Character Money: +150 gp
 GP: 0 earned on first adventure: +0 gp
 SP: 0 ==========
 CP: 0 Career Earnings: 150 gp
 Carried Inventory: -147.71 gp
 consumed or destroyed items: 0 gp
 Gems/Jewelry/Other: living accommodations: 0 gp
 0000 ==========
 Coinage: 2.29 gp
===Details===
 Size: Medium
 Gender: Female
 Age: 25
 Height: 6'0"
 Weight: 175lbs
Hair Color: Red
 Eye Color: Blue
Skin Color: White
Appearance: Vylaeria is a tall, very pale, red head. Her familiar, Ember, is typically at her side. She seldom wears dresses. She prefers instead outfits that allow movement.
 Demeanor:She appears confident and a little aloof. She is very attached to her familiar and has a fondness for all animals. She is less warm towards people. She is cautious about trust.
===Background===
 Vylaeria has been a bit of a recluse. She has spent most of her life in the woods in the barony of lost hills with her familiar doing spells for people in nearby towns to gain coin. After a spell went awry (at least according to the villager who requested it--her spells did not typically malfunction) the nearby townspeople turned on Vylaeria. They ran her out of her woodland home. She is now traveling and going on quests for money until finding a more suitable location to begin a new life. She's not sure why she has set out in this path but something is drawing her. Ember, her familiar, seems to be encouraging this path as well.
===Familiar===
<tabber>
|-|Basics=
 Name: Ember
 Species: Fox
 Size: Tiny
 Speed: 40 ft
 Space: 2.5 ft
 Reach: 0 ft
 Senses: low-light vision, scent,
 Init: +2
 HP: 4 [Master (8)/2]
 HD: 1
|-|Stats=
 STR: 9 (-1)
 DEX: 15 (+2)
 CON: 13 (+1)
 INT: 6 (-2) 
 WIS: 12 (+1)
 CHA: 6 (-2)
|-|Defense=
 AC: 14 [10 + Size(2) + Natural(0) + Adj(0) + DEX(2)]
 Flat: 12 [10 + Size(2) + Natural(0) + Adj(0)]
 Touch: 14 [10 + Size(2) + Natural(0) + Adj(0) + DEX(2)]
 Fort: +3 [Base(2) + CON(1)]
 Ref: +4 [Base(2) + DEX(2)]
 Will: +3 [Master(2) + WIS(1)]
 CMD: 9 [10 + STR(-1) + DEX(2) + Size(-2)] (+4 vs. trip)
|-|Offense=
 Bite: +2 [Master BAB(0) + DEX(2)]
 Damage: 1d3-1
 CMB: +0 [Master BAB(0) + DEX(2) + Size(-2)]
|-|Skills=
 Acro: +2 [Master(0) + CS(0) + DEX(2)]
 (Jump): +10 [Acro(2) + Move(4) + Race(4)]
 Climb: +2 [Master(0) + CS(0) + DEX(2) + Race(0)]
 Perc: +8 [Master(0) + CS(0) + WIS(1) + Race(4) + Focus(3)]
 Stlth: +10 [Master(0) + CS(0) + DEX(2) + Race(0) + Size(8)]
 Swim: +2 [Master(0) + CS(0) + DEX(2)]
 Survival: +1 [Master(0) + CS(0) + WIS(1)]
 Tracking: +5 [Survival(1) + Scent(4)]
|-|Abilities=
 Bonus: The master of fox gains +2 to reflex saves.
 Alertness (Ex): While a familiar is within arm's reach, the master gains the Alertness feat.
 Improved Evasion (Ex): When subjected to an attack that normally allows a Reflex saving throw for half damage, a familiar takes no damage if it makes a successful saving throw and half damage even if the saving throw fails.
 Share Spells: The wizard may cast a spell with a target of "You" on his familiar (as a touch spell) instead of on himself. A wizard may cast spells on his familiar even if the spells do not normally affect creatures of the familiar's type (magical beast).
 Empathic Link (Su): The master has an empathic link with his familiar to a 1 mile distance. The master can communicate empathically with the familiar, but cannot see through its eyes. Because of the link's limited nature, only general emotions can be shared. The master has the same connection to an item or place that his familiar does.
</tabber>
===Adventure Log===
[link=Twist Tree adventure here]
 XP Received: 0000
Treasure Received: 0000 GP
 0000 Gems/Jewelry
 Items
===Level Ups===
 Level 2:
 Class: Class
 BAB: +0 to +0
 Fort: +0 to +0
 Ref: +0 to +0
 Will: +0 to +0
 Feat: Feat
 Features: Class Features
 HP: Max -2 or Link to IC Roll, +1 FC Bonus (If Chosen)
Skill Pts: +0 = +0 (Class) +0 (Race) +00 (Old Total) 
 +1 (FC Bonus if Chosen) = 00 (New Total)
 
Level 2 to Level 3 Next, and so on . . .
===Approvals===
*Approval (Jan 9, 2017) (FrancisJohn) level 1
*Approval (January 14, 2017) (Ealt) Level 1
Category:Approved Characters
Category:Wandering the Streets