The Legend of Zelda: Scarlet Winged Horizon/Locations

===Onuki Island===
The largest of the islands, shaped somewhat akin to a Crescent moon, this massive island is one of the most widely varied in terms of environments of all the islands with several civilizations cropping up over the eons and many ruins indicating some of the previous civilizations that were lost to time. Onuki Island is made up of 40 Regions as well as 4 Satellite Regions which are located off the coast of the Island but aren't recognized as major separate locations.
====Ilurga====
The largest of the super-regions in Onuki Island, Ilurga is a massive central area that covers four Regions and is most notably defined by the beautiful Ilurga Desert, a long desert stretching nearly halfway across Onuki Island which is easily identified by its crystal-like sand that gives the desert a mysterious blue-ish tinge to it and has many strange plants growing along it that are able to sustain themselves thanks to a tough skin covering the plants allowing them to retain water incredibly well. The Ilurga Desert is home to a species known as the Arelenus which are human-like beings that have rabbit like features that are semi-nomadic. The desert is littered with ancient ruins that once belonged to a now extinct species that were known to the Arelenus as the Oni. The Desert is also broken up by a series of small canyons where many of the ruins can be found as well as where the sand tends to end up being deposited, these canyons have a striking orange colour that highlights them amongst the blue sand and temporary outposts are frequently built on the walls of the canyons as they have stable land. Strangely located in the Northern part of the desert is a forest of the hardy plants that live in the desert, it is believed there is a massive underground lake beneath this desert forest where the plants using their deep roots are able to reach moisture to survive.
North of the Ilurga Desert is the Ilurga Greenvale, this strangely vibrant area of land is covered in strange and mysterious plants that are described by the Morbi that live within the denser parts of the area as being keenly in tune with the magical energy of the land. According to legend the Ilurga Greenvale appeared hundreds of years ago dividing the two deserts of Ilurga and Quelmail from one another as a result of a god taking on mortal form, their body giving life to the once desolate region. The Greenvale is home to many types of plants that are also found elsewhere across the archipelago although is one of the more concentrated areas for herbs particularly those with healing properties. It is standard tradition to those entering the Greenvale to pay respects to the god, Seiseki the being who's believed to have taken mortal form in the Greenvale, although many of the species do not recognize Seiseki as their patron deity they do acknowledge his role in creating the Greenvale.
To the South-East of the Ilurga Desert is the Ilurga Coast, this meeting of the sands of the desert and sands of the beach results in a rather beautiful display as the winds that chop up the land around here create brilliant patterns of blue and white along the ground with the two sands, though few people visit the Ilurga Coast due to its lack of vegetation and rough terrain making it difficult to traverse. The other issue with the Ilurga Coast is that is the native home of a species of monsters known as Almdulpers, a semi-aquatic monster that lives in the waters around the Ilurga Coast and is able to generate powerful blasts of electricity making it quite formidable. There are few who dare to travel to the Ilurga Coast for any reason other than simply using it as an alternative to the Ilurga Desert, however supposedly there is a small encampment somewhere in the mountainside of the coast where some have gathered to mine a large vein of Opalite. It is unknown where the mine is however as the Arelenus who bring the Opalite out of the region and into cities are not permitted far into the coast.
Located at the very southern end of the Ilurga super-region is the Hot Springs, located around a small volcano called Nargon's Fire, the Hot Springs provide a rather relaxing location for those that visit them, the area is known to become quite hard to navigate during winter as the steam from the hot springs lower down the mountainside rise towards the peak of the volcano bathing the region in a faint orange steam. The numerous plants that grow around the Hot Springs also contribute to this as their large broad leaves make finding paths through the region quite difficult, there is a small tribal species known as the Vescler who adapted to living in the low visibility environment over generations and are said to be helpful as guides through the region although their home is not commonly known and they seem to avoid letting travellers figure out where their home is.
====Domas Oasis====
An Oasis located between the Ilurga Desert and Greenvale, the Domas Oasis is a populated region of the Archipelago that is known as a bit of a resort by many in the surrounding regions. The Oasis was found to be built atop a massive lake that has underground rivers travelling from the Quelmail Mountains through underground caverns to the lake. The water wells up providing nourishment and sustenance to the populace, fauna and flora that reside there. The settlement that developed around the Oasis is operated by the Domas Family and are regarded as one of the most powerful groups in the Archipelago. The Oasis has many luxuries including a casino called, La Grande Gold where many an unfortunate soul has lost all their livelihood to tables at the Casino.
The Oasis itself thrives on providing a bounty of food and drinks which are brought from across the Archipelago and is referred to as a culinary melting pot as chefs and cooks who wish to test their mettle against one another flock to the Oasis.
====Quelmail====
Quelmail is a large, semi-arid super-region located in the North part of Onuki Island. The super-region is divided in two by an area known as the Badlands, the two areas are the Mountain Range in the West and the Desert in the East. The Quelmail Desert along with the Ilurga Desert were once a super desert known as the Vast Sand Veil, supposedly prior to the creation of the Greenvale this super desert had kept and communication between the West and East parts of Onuki Island to a minimum as a result maps from that era notably show the desert as going on forever. When the Greenvale was created however it split the super desert in two forcing the winds from the mountain down two separate paths creating the Quelmail and Ilurga Deserts as a result.
The Quelmail Desert is a large desert that unlike its cousin to the south has regular golden sands that create massive dunes throughout the desert meaning there is little in the way of stable land. Interestingly the desert does get water from time to time with transient pools being a common sight, they do however rapidly disappear as the water evaporates or sinks below the sand. The Desert attracts mobile plants like the Tumbleweed and Copter-Cacti as a result which are able to live with surprising success in the harsh environment. The desert is also home to a pair of creatures who often cause havoc for travellers although aren't nearly as dangerous as the monsters in the Ilurga Desert, these are the Downhawl and Terramone an Avian and Mole monster respectively. There are a number of small settlements found across the desert with permanent residents who're able to live off the rain that is provided as well as the unusual flora and fauna. It is recommended those without an Arelenus guide should traverse the Quelmail Desert instead of the Ilurga Desert if they're seeking to go between West and East.
Located between the Desert and the Mountains are the Badlands, although not recognized as a separate region they're never the less a notable location within the Quelmail super-region for their unique environment. The Badlands are also where the great city of Dusk is located, the only major settlement in the area it is located directly on the border between the two regions, the residents of the city are the mysterious Ubari whose ability to collect water even from the most dangerous of sources allows the city to survive and helped them tame the harsh lands between the Desert and the Mountains.
The Quelmail Mountains are one of the larger mountain ranges in the archipelago, made up of six distinct, separate mountains they're fairly easy to traverse through thanks to a series of underground tunnels constructed long ago by the neighbouring settlements to help improve trade routes. It is not advised to climb above the underground tunnels however as the snowy peaks are freezing cold and little to no life exists up at that altitude. The Mountains are also relatively safe thanks to guards who're posted along the entrances to the tunnels, it is however noted that there is likely a nest of L'Tiki in the underground tunnels and as such some passages have been blocked off due to people going missing in the tunnels, no one has seen the L'Tiki however and it is only an assumption that they exist. There are a number of miners also attracted to the rich ores within the Quelmail Mountains however it is also a dangerous task as aside from the potential risk of a L'Tiki hive, the Mountain has one of the largest deposits of Sulamite a volatile, explosive mineral which when struck with physical force will explode.
====Sterania====
Located along the Western Coast of Onuki Island, Sterania is a rather lush area where one of the main grains that are grown in the archipelago was originally discovered, Steranian Rice. The Grain is found in both the wild and cultivated by farmers in the super-region as well as in many other places as well thanks to its ease at growing thanks to water being the only major necessity for the opportunistic plant. The super-region is divided into three regions; the South-West Grazelands, the South-East Snowy Mountains and the Northern Farm Shallows.
The Snowy Mountains in the South East are a series of snow-capped mountains where the more hardy and rough wildlife of the super-region is located, the lower temperatures and higher altitude make it difficult for much to survive on the mountain however a variant of the Steranian Rice known as Hardy Steranian Rice thrives in this environment being able to utilize ice for the same functional role as water in the plant's survival. The mountains are otherwise rather remote when it comes to people as there are only a few settlements with the most significant being Jinbin's Temple, a large temple constructed in the valley between two of the mountains by the Hurroottoo Monk, Jinbin. The temple is a gathering place for those seeking Jinbin's path to enlightenment and is particularly popular with the Virnis who like the borderline torturous training aspects of Jinbin's guidance.
To the west of the Snowy Mountains are the Grazelands, lush fields that are named as such due to the large variety of animals that were domesticated form this region, and are found all across the Archipelago nowadays being used by farmers and alike. The Grazelands are one of the areas naturally rich with life with many species beyond just the domesticated ones residing here and a huge variety of plants growing as well. The only issue with the Grazelands are the monsters that dwell in it which use the relatively flat terrain to their advantage, riding on mounts allowing them to easily spot targets. As such the farms and settlements in the grazelands are quite heavily protected although this has resulted in the area's output of resources being less than one would expect.
In the North of Sterania is the Farm Shallows. This area is in fact a floodplain where Steranian Rice can take full advantage of the large amounts of water and grows wildly, akin to a weed. There is a relatively large population of people who reside in the Farm Shallows due to the low risk of monster attacks due to the muddy terrain and rich amount of food from the flora and fauna that dwell here. Interestingly due to the way the Steranian Rice's roots grow they're effective at ensnaring fish allowing farmers to catch fish caught by the rice allowing them to prosper over generations.
====Sterruff Seaway====
The Sterruff Seaway is a small sea passage locatedi n the bay surrounding the Sterania super-region and Bruruff Coast, the Seaway has a number of small islands located along it that chop up the waves that come into the coast reducing their intensity when they hit the main shoreline. The islands are mostly only inhabited by small pockets of flora, fauna and monsters. There is a small settlement called the Sterruff Fort located on a trio of islands on the southern end of the Seaway where a number of ships dock to resupply and trade goods.
The Seaway's islands also have a number of small caves where old ruins can be found that originate from the Gyrmiodon species much like the ruins found in the Gyrmiodon super-region south of the Sterruff Seaway. These ruins seem to be mainly as a means of worship and burial site for the Gyrmiodon's with their labyrinthian design being present here making the temples and burial chambers much larger and more interconnected than one might expect.
====Liralist====
Liralist is a super-region located in the Southern end of Onuki Island, the relatively medium-sized super-region is predominantly comprised of Mt. Liralist, the largest mountain in the entire archipelago and the Liralist Snowfield, a small grassland which is stuck in a near perpetual winter due to the climate of the surrounding mountain range. Liralist is one of the colder environments on Onuki Island ans is a remarkable contrast to the intense heat of the nearby Ilurga Desert.
The small region known as Liralist Snowfield is surrounded on three sides by Mt. Liralist and shares its eastern border with Moksom Island with the two being separated by the West Moksom River. The Snowfield is a rather beautiful location in spite of how cold it is, this is due to the light snow that is constantly falling on the region creating a fine mist across the land that gives the environment a somewhat heavenly and mysterious vibe to it. The air in the Liralist Snowfield is also extremely pure with few plants between the peaks of Mt. Liralist and the snowfield to interrupt the flow of air down from the mountain, those that live in the snowfield are often described as survivalists due to their ability to endure the freezing temperatures of the environment. The general lack of dense forest also makes the location surprisingly safe as there is not enough material for monsters to develop encampments in the region and thus have to trek down from the mountains above to have a presence in the area.
Mt. Liralist is the largest mountain in the archipelago, stretching high into the skies above it is one of the oldest landmarks of the entire archipelago with ancient civilizations that long went extinct such as the Gyrmiodion and Oni depicting the mountain in many of their ancient texts and artwork. Many believe that Mt. Liralist is the Mountain that pierces the heavens and the small goblin-like people who live on the mountain known as the Hirajini believe that the Mountain was a piece of land pinched by their deity, Ha Ha Majumba from the ocean creating the land of the archipelago long ago. The Hirajini being the cunning species they are have land rights on the mountain and have constructed all the settlements along the mountain range, using it to their fullest advantage to control trade through the Southern side of Onuki Island. The Mountain is dominated by a number of monsters as well who dwell within the numerous caverns that dot the landscape, sometimes travelling down to the neighbouring regions to cause havoc, retreating to their mountain caves when soldiers and guards from the settlements attack them.
====Moksom Island====
A small island that's surrounded by the Moksom river on all sides, the Island is a rather secluded location as no bridges exist between the island and the surrounding area, there is a small logger's settlement on the island although it is heavily protected due to monsters that live beneath the island in the underground cave. The island is also heavily forested making traversal very difficult although being rich in timber is what attracted those that eventually settled on the island to it in the first place. Moksom Island is mainly inhabited by a few families of Nyctic who live in the settlements.
====Wyrm's Bridge====
A series of lowlands that are surrounded by rivers, Wyrm's Bridge is an infamously dangerous location in the Archipelago as it is the main home of the Wyrms, a species of monsters that are comparable in strength to Dragons. Many people will speak with great fear of Wyrm's Bridge and even the most experienced of travellers warn against travelling into the region due to the threat of those monsters. According to old folk tales Wyrm's Bridge contains a portal where many monsters are summoned from the underworld to cause havoc in the Archipelago, though there have been few who have travelled into Wyrm's Bridge and fewer who've returned there's never been a report of such a portal and many believe it to simply be a story made from the fear induced by the region itself.
In spite of the numerous monsters that traverse the region it seems to be a fairly calm region in appearance with little in the way of rough terrain and some mildly thick areas of forest covering the region, while there is little to no knowledge on the potential minerals that could be found in Wyrm's Bridge some believe that the Wyrms are selfishly guarding a massive trove of ancient treasures.
====Gyrmiodon====
The Gyrmiodon super-region was once the settling location for one of the great ancient civilizations of the archipelago, the Gyrmiodon a species of reptilian humanoids who hundreds of years ago dominated the vibrant and lush jungles of the South-West of Onuki Island and had an incredible army that could rival the very monsters it would often be pitted against. The disappearance of the Gyrmiodons is one of the great mysteries of the Archipelago and to this day no one knows what happened to the species as they had suddenly and abruptly disappeared leaving only the monuments of their civilization as remains. Many of the settlements in the Gyrmiodon super-region are re-purposed locations built by the Gyrmiodons long ago with their original function being lost to time.
The West of the super-region is where Lake Gyrmiodon is located, according to the ancient scripture of the Gyrmiodon people the lake was itself once part of the ocean and used to be a bay from which the Gyrmiodon's first appeared on land, claiming it as their first home. The lake is nowadays surrounded by dense forests and is troublesome to navigate due to the number of monster attacks in the area and the roads which have become overgrown and covered by dense grasses and small saplings making trade in and out of the region troublesome. One of the largest old Gyrmiodon settlements, the city of Menaram is located near the lake itself and its massive stone walls provide excellent protection from the monsters, although those that live in the city have learned to live off a strange diet of the limited foods available in the region as trade with neighbouring regions is unreliable at best.
To the east of the Lake is the Old Gyrmiodon Ruins a large valley leading out to sea where many of the old outposts of the Gyrmiodon were constructed, the area is littered with the ruins of the lost species and has a complex network of catacombs and caverns that interlink with one another effectively allowing one to traverse most of the region without ever having to leave the underground of it. A number of settlements cropped up within the ruins and use the complex network of passageways to deter monster attacks as the sheer cliffs lead to many choke-points where the settlers have placed traps to easily wipe out any monsters that invade. The ruins also have a number of areas that have yet to be properly explored yet with some ancient tombs being sealed before the Gyrmiodons disappeared which seem to require some sort of key to unlock.
====Bruruff Coast====
Located in the South-West of Onuki Island, Bruruff Coast is a large relatively flat area of land that faces out to the western sea of the archipelago, the location is fairly infamous due to the large population of Virnis in the region whom often compete in many self-created competitions to test each other's strength. Bruruff Coast is the location of Port Lamair where the legendary Sea Pharaoh resides, a massive catfish who is worshipped by the residents of the town as an incredibly powerful being.
Due to the presence of Virnis in Bruruff Coast there are a good number of well-maintained paths throughout the region making travel especially for carriages quite easy, although this has lead to a rise in ambush attacks by monsters that dwell in the small thickets of forest in the region towards its south side.
====Lost Tide Islands====
Lost Tide Islands are a pair of islands located on the West Coast of Onuki Island, they're one of the satellite regions to the island and are among the most bizarre in the entire archipelago. Describing the Lost Tide Islands is an issue for many a resident of the archipelago as no one has visited them in over a century, this is due to the unusual wind currents that surround the islands that are seemingly impassable as such all records of the islands are from the ancient Gyrmiodon species whom once used the island as a fortification when combating sea monsters. The ancient legends state that the islands are two massive pillars in the ocean, not crafted by the tide's hands but instead by one of the gods whom claim dominance over the archipelago, the strange pillar structures are covered in small alcoves where a bizarre raptor-like creature resides that can fly around the islands using the powerful wind currents to soar upwards and using large talons on their feet to climb the nearly vertical rock face. There is an ancient fort located at the peak of one of the two islands where the Gyrmiodons were said to have used massive cannons located in the fort to attack sea monsters that would wander near their territory.
The only information that can be verified about the Lost Tide Islands is the existence of the mysterious raptor-like monsters that people from the Maralian super-region to the east have dubbed, Skaraxians, as the remains of these creatures periodically wash up on the shore of the Maralian Coast, such ferocious creatures are depicted in the Gyrmiodon wall art as being devastating even to their ancient civilization as the creatures were said to pluck dozens of Gyrmiodon Soldiers from the fort during the early raids when the fort lacked the defences against the creatures.
====Maralian====
Marlian is a super-region located in the South-West of Onuki Island. The super-region is split up into three regions, the High Forest in the North-West, the Highlands in the center and the Southern Forestlands in the South-East. The region is dominated by the Nomia-Lumia and the Abraschia two species that are infamous for their competitiveness and their ability to control dominance over heavily forested areas such as Maralian. Both species claim the super-region as their homeland and refuse to accept the other's claims. As such travel between the super-region can be tricky with many traders of either species being attacked by the other and only a few individuals gaining a benefit from the rather tense situation the two species find themselves in.
The Maralian High Forest is the western-most region in Maralian and is a beautiful forest located around some mountains that is often described as being whimsical, this is due to the strange trees, ferns, shrubs and other plants that grow in the region not having a consistent colour palette, resulting in a barrage of colours that mingle together creating rainbows across the mountainsides that they reside on. The High Forest is also where the great city of Murumbi is located the capital for the Abraschia and a massive fortress located on the mountains that has stunning architecture that is often complimented by the rather exaggerated nature of the Abraschia's fashion. The High Forests eventually give way to the Maralian Coast which is a small spit of land located at the bottom of the sharp cliffs of the High Forest where small port villages reside, there are a number of paths up the cliffside leading to the high forest which are guarded by the Abraschian Military making it difficult if not impossible for the Nomia-Lumia to attack from the sea should they challenge the Abraschian to war.
Located in the middle of the Maralian Territory is the Maralian Highlands, this territory is well regarded by both species and acts as an essential no man's land as neither species has large fortifications in the region and only small farming, logging and trading settlements throughout. The region is characterized by the rolling hills that are high enough that fog banks commonly form between them giving the region the nickname, Island of Clouds. The temperature can also get quite cold even during summer as a result of the altitude which is why the atmosphere of the settlements in this area can change dramatically during the seasons. Some people even outright leave the Highlands during Winter due to how cold it gets and the fact that only the hardiest of the trees in the highlands survive the winter. The lumber that comes out of the highlands is particularly valuable as a result as while the trees are extremely difficult to cut down they're also extremely sturdy with some being comparable to Iron or even Steel in how strong they are in tool usage.
Located to the South-East of the Highlands are the Southern Maralian Forestlands a massive series of inter-connected forests that are distinguished by their main inhabitants, the Nomia-Lumia who reside in massive tree cities that are hidden beneath the massive canopies of the forestlands. The large cities the Nomia-Lumia build are considered to be a marvel given their lightweight design and rather distinct appearance being unlike anything the other species in the archipelago commonly build. Due to the sheer size of the Forestlands the different cities have little interaction outside of trade and as such the lumber used for each city differs with them being named after the type of wood used. The largest of these tree cities is Brasshorn which is named after the sturdy trees that reside in the surrounding area which create melodic sounds when wind blows through the hollow parts of their trunks. There are a number of roads through the forestlands that help trade caravans get through the area although due to the Nomia-Lumia preferring to live in the canopies they're not maintained only being distinguished due to the usage by said traders, in addition the Nomia-Lumia don't protect these roads as such a number of monsters are known to lurk within the undergrowth of the Forestlands ambushing and attacking traders, some believe this is even intentional on the Nomia-Lumia's part as there are bandit groups that steal the supplies from downed trade caravans to bring back to their hideouts.
====Hearty Island====
Hearty Island is a small region located between Onuki Island and Petiabe Island, the Island has a vaguely heart shape to its appearance although receives its name from the bizarre life that is found exclusively on the island. Hearty Island has a number of species of animals and plants exclusive to the island that are distinguished for having large pink and red hearts across their body, as such many of the animals are able to camouflage with their surroundings by simply remaining steady. This is further compounded by the strange grass that grows on the island, pink in colour with white puffballs at the end of their stems, they have a slight hallucinogenic effect on anyone who remains in the fields of the grasses for too long. There are only a few residents on the island as well due to the potential danger the grass causes.
There are also a series of old ruins beneath the island that have been described by explorers as being extremely unnerving to explore, they're home to a large monstrous spider species that is otherwise quite rare across the rest of the archipelago, the ruins were once used by an ancient necromancer whose old books and etchings can still be found in the ruins although are burned and damaged beyond recognition. The ruins also appear to have the same hallucinogenic effect as the grasses above ground, although in this case taking the form of a mist which can be collected and used for creating potions and poisons alike.
====Skittinsplit Coast====
Taking up most of the southern coast of Onuki Island, Skittinsplit Coast is a rather unusual location as it is defined by massive metallic structures that stick out the ground, although not man-made they're barely considered natural as they seem to be exclusive to the area, these large structures appear similar to spinning tops and are able to remain steady atop large flat rocks, the tops of these rocks seem to be made of the rare magnetic mineral, Gyrolite and as such a few small villages are located along the coast that mine the veins of the magnetic mineral using it to power their machines and trade with neighbouring regions. The Nyctic are the most populous group in the region as the ores mined from the coast are often used to create their numerous machines that they can inhabit.
The Coast gets its name from the large fissures that appear across the coastline, allowing channels of water to enter far inland creating vast reservoirs of water and salt. Some believe that the coast was once attacked by a truly massive sea monster that literally bit the pieces out of the coast perhaps searching for the Gyrolite ore. This folk tale is often told to young children as to prevent them wandering too far into the ocean.
====Ghirione Ruined Valley====
Ghirione Ruined Valley is a large valley located on the South side of Onuki Island, the valley is a rather unusual location as the area is is filled with massive ceramic structures many of which have become buried under sand that pours in from the Ilurga Desert over hundreds of years. These colourful structures are believed to have been built by the Oni long ago to worship their gods, many of the structures appearing similar to cutlery and dishes, the largest of which being a massive broken ceramic plate that creates the valley itself. No one is quite sure what made the Oni decide to build such structures in this location as there is little in the way of significant ruined settlements.
Many of the settlements in the area live off the rather unusual plants and animals that reside in the location, each have a rather distinct pattern to them making them easy to spot however while the plants pose little issue many of the animals in the Ghirione Ruined Valley incorporate armour that appears visually similar to the ceramic objects located across the valley as such the animals are referred to as the Oni's Herd. Some people who live in the valley will outright not hunt any of the animals believing them to be sacred beings sent down by the gods that the Oni worshipped to protect the land from monsters. It is one of the few regions where monsters are quite scarce most living in small pockets scattered across the region.
====Ursa Island====
A small island located on the South-East coast of Onuki Island, Ursa Island is one of the major settlements for the Virnis who named the island upon settling there. The area is heavily guarded making it relatively safe alongside the surrounding ocean between it, the mainland and out to sea. Ursa Island is considered a spiritually rich location as many shrines dedicated to the Virnis' ancestors are located there and supposedly the entire island is a well for magical energy which attracts wandering spirits. The forest that covers the entire top-side of the island makes it somewhat difficult to navigate without a map although fortunately the Virnis have left many signs that direct travellers to the major locations of the island.
At night the tall pine trees that make up the forest completely block out the moonlight, as such the Virnis constructed special torches that were placed along the main paths to help travellers, these torches use a special magical compound called Everburn that allows them to burn forever when there is insufficient light in the surrounding area, although unlike traditional fires the chemicals in Everburn make the torch fires purple in colour. There are a series of small caves located on Ursa Island where major Virnis Tombs are located, the Tombs are free to be entered by anyone including outsiders however the wandering spirits that are attracted to the island will often gather in these tombs draining the life-force from anyone who wanders into them unwittingly.
====Howlfester Cliffs====
A rather strange region that is distinct among the others as its the youngest region in the archipelago, this is due to the unique quality of Howlfester Cliffs. Unlike many of the other regions, Howlfester Cliffs isn't a landmass but is actually a massive creature called a Howlfester, a colossal bird whose back is covered in various plants making it a micro-biome, the creature rests in the Archipelago for ten millennia feeding off the mosses and plants that grow from the surrounding regions, the Howlfester is the home of many people who live in the back of the bird including several Tropical Rito settlements and a species not native to the rest of the archipelago, the Elequet a marine mammal species that have a symbiotic relationship with the Howlfester and maintain the micro-biome on the Howlfester.
Due to the unique topography of the creature it is not included on maps and as such one can only create a map of the region by walking along the back of the creature. Due to its unique structure there are many areas along the Howlfester including small caverns that exist between the large feathers on its back, in addition the verdant greens that can be found covering the creature offer a wide variety of vertical passages along the creatures back and chest. There are also several massive structures located on the Howlfester that were built by the Elequet to help them move about on the creature and provide it protection from other super-massive creatures. The largest of these structures is the Hanging Fortress, Muram-Gail which is a massive fortress built hanging from the chest of the Howlfester although is tiny in comparison to the creature itself and is armed to the teeth with cannons to protect the Howlfester from attackers.
====Mundraena====
Located in the South-East of Onuki Island, Mundraena is a massive green area that is densely covered in trees, shrubs and other plant growth, it is one of the less populated super-regions due to the untamed nature of the super-region as well as the relative lack of reason to travel through the region due to its location and lack of a major Port. Mundraena is divided into two regions; Mundraena River Jungle and Mundraena Coast. Both offer their own variety of vegetation although share a number of traits in common with one another. Both regions are populated primarily by Nomia-Lumia who excel in the environment that the heavy plant growth provides, in addition both regions are well known for the strange lumber that originates from the main tree they share, that being the Buringo Tree.
The Mundraena River Jungle is a large jungle located in the West of the Mundraena super-region, the jungle is characterized by the large rivers that run along from the higher lands in the North down to the wetlands in the East and South. The massive rivers provide a great deal of diverse life to thrive including dozens of insect species and a number of reptiles and birds. The jungle's main land is located in the center of the region towards the South and is home to the main Nomia-Lumia settlement, a jungle fort called Bangtuwung which is also home to a decent sized population of Nyctic who created special machines that can be found all across the region, these machines known as Lake Carriers are large, bath-shaped automatons that are piloted by a Nyctic and usually guarded by a squad of Nomia-Lumia and transport large amounts of fresh water from the rivers in the west to the settlements in the east, the rather distinct appearance of them is extremely popular with the Nomia-Lumia who use the broken and damaged Lake Carriers in their construction and also as decorations.
To the East of the River Jungle is the Mundraena Coast, unlike most coasts, the Mundraena Coast contains very few beach-heads, instead being mostly comprised of a number of river deltas that form a chain of islands for the region, although the water between each of the islands is extremely shallow allowing for easy passage. The Coast has little in the way of settlements with only the odd fishing settlement dotting the coast. There are a number of old ruins that can be found making the location somewhat popular for explorers and archaeologists, the most significant of these ruins is the great ruined port of En'Rul which was an ancient Oni Port that was once used to send warships out to sea to combat with the demons, the ruins suggest that the port was destroyed by one of the demons at some point although much of the interior of the ruins is still in tact to this day.
====Tessio Jungle====
The Tessio Jungle is a region located on the East Coast of Onuki Island, the area is notorious for its dangerous wildlife and the rather unusual settlements that can be found within the jungle. Much of the wildlife in the Tessio Jungle is territorial or at the very least retaliates to being attacked, the few that don't do either of these two actions such as the birds are able to flee extremely quickly, as such even the monsters that dwell within the jungle have a hard time dealing with the wildlife. The settlements that can be found in the Jungle have adapted to the wildlife that is located around them and have rather strange practices that keep the wildlife at bay or help them in hunting said wildlife. One of the more notable features that many of the settlements share is their usage of clay dolls which are placed around the settlements and have small herbs placed in their hands that attract the wildlife, these strange clay dolls are considered rather valuable by collectors however no one is permitted to take the clay dolls found around the settlements as they're considered sacred, the player can buy the clay dolls to use as bait for various wildlife and can also find some left throughout the jungle.
In each settlement there is a giant clay doll that is often covered in a large cloak made from the skin, fur and feathers of the wildlife in the region and are kept in a large garden in the centre of the settlements where the various herbs used for the bait are grown, it's believed that there is a guardian spirit in the Tessio Jungle called the Maradaimon who protects the settlements that display a clay doll in its image. The Jungle also has a number of ruins that were built by the Oni long ago, it appears that the Oni used to have an ancient magnetic rail system from the coast of Tessio Jungle into the heartland of their civilization in Ilurga, the ruins of which still possess some magnetic qualities which can cause the player to be disarmed if they swing their metallic weapons and shields too close to them. The most distinct features of this ancient rail system are the massive stone rings that can be found located across the jungle, these are decorated in an elaborate array of gemstones, it is unknown if the stones were actually used functionally with the rail system or were just decorative, the strange rings emit a magnetic pulse that was used to push carts along the rail system at hills and valleys, the strange pulse seems to deter many wildlife so monsters can often be found with encampments built onto the rings.
====Ameron====
Ameron is a super-region in the East of Onuki Island, Ameron is a large badlands that's influenced by the surrounding Ilurga and Quelmail Deserts resulting in little to no rain ever appearing in the region. The super-region is named after an ancient demon that once terrorized the land known as the Ameron a massive, mythical serpent creature that supposedly would flatten land as it tore through the terrain and left behind acidic pools wherever it rested. The large valleys of Ameron are believed to have originated from this demon and many believe the numerous chasms that can be found are a result of the acidic pools that are said to have appeared. Some even believe that the large veins of Kardinyte found in the walls of the canyon are actually the remains of the demon.
The first of the two regions that make up Ameron is the Ameron Mesa, the area is divided between the large mesa and the surrounding lowlands. The lowlands are known for their frequent dust-storms, resulting in many residents who live in the lowlands having homes that are built to deal with the ferocious weather. The lowlands are also rather rich in minerals making it a popular location for mining operations, the coastal environment of the east of the Mesa is also where the largest deposit of clay in the archipelago can be found and as such a small town called Kilnton is located right on the shores of the region and exports many various clay objects, figures and sculptures to the rest of the archipelago. Interestingly Kilnton is also popular for painters who often decorate the clay objects as well as make landscape paintings of the surrounding terrain as when the weather is clear one can get a clear view from the Ameron Coast all the way to the Quelmail Mountains in the West. The mesa itself is noticeably one of the only locations in the region to have a large amount of vegetation, this is due to a series of geysers that erupt from the mesa nearly daily bringing water from deep underground channels up onto the mesa's peak, due to the difficulty of scaling the mesa however there's only a few scattered settlements that more so live off the land rather than being properly developed.
To the North-East of the Ameron Mesa is the Ameron Canyon, believed to be the resting place for the demon, Ameron. The Canyony is a rather dangerous location due to the numerous monsters that take residence in the area, only a few small settlements are located throughout the canyon and more so act as crossings between the more populated regions to the West  and East. The Canyon is also notorious for being extremely hot during the day to the point where steam can be seen emanating from the small pools of water in the canyon and also being extremely cold at night with some monsters being known to outright freeze in the cold nights. The Canyon has many of the chasms that are believed to have formed from the Ameron's acidic pools however due to the monsters that infest the chasms they've yet to be properly explored and as such it remains a mystery as to what's at the bottom of them.
====The Gold Beach====
The Gold Beach is a small region located in the Eastern Bay of Onuki Island, it is one of the smallest regions in the Archipelago and is surrounded by the larger Ameron and Myonite super-regions. The Gold Beach is named as such due to the large veins of gold that exist on this beach head, the rough terrain makes it difficult to navigate but small paths have been carved into the hillside by travellers over the centuries and maintained through frequent usage and repairs. The Gold Beach only has one settlement in it the trading hub for Gold in the entire archipelago, Naurum which is predominantly populated by the Aurunac. The region has a number of small caves where previous gold veins have been mined out with the largest of these caves being distinguished by mine tracks that go deep underground following the massive veins that populate the region.
Above ground the beach also has a number of oddities, a number of ruins of old Oni outposts exist on the Gold Beach including the Oni's own settlement in the region a surprisingly technologically advanced outpost that was given the name Spectre Tower by the Aurunac as they fear the tower due to the supposedly ghostly spirits that inhabit it as well as the silver that lines the tower. In reality the tower is one of the few still functioning bastions of the Oni's technology and the spectres are actually holograms that the Oni were able to create, though others have documented this and it exists as one of the only known images of the Oni to still exist the superstition around the tower still runs rampant to this day and many beyond just the Aurunac believe the tower is cursed. Monsters reside of the Spectre Tower as few dare to approach it making it a somewhat dangerous location in the otherwise quite peaceful region.
====Myonite====
Myonite is a super-region located in the East of Onuki Island, it is comprised of two regions, in the North is the Myonite Magma Forest and in the South is the Myonite Tidal Coast. Each region offers considerably dangerous terrain to cover and residents in both have learned to adapt to the unusual environments that each region offers. Those that travel to the Myonite super-region are often caught off-guard by the unusual weather and environment resulting in many a naive traveller becoming lost to the super-region.
The Myonite Magma Forest is a small volcanic region that as its name suggests in spite of its volcanic activity is actually quite verdant with large plants growing across the mountainside. The region also lacks a traditional volcano instead being characterized by large volcanic vents that dot the landscape and release noxious fumes up into the environment. Many of the plants have adapted to this noxious gas over time resulting in some truly bizarre vegetation, the most notable of these is a species of potato that grows in the region, the Myonite Spud that grows rapidly and wildly when exposed to the noxious fumes. There aren't many settlements in the Myonite Magma Forest as all have to be located a certain distance away from the volcanic vents. Those travelling in the region are recommended to buy protective headgear that will keep them safe from the noxious fumes.
To the south of the Magma Forest is the Myonite Tidal Coast, a region that differs greatly due to the strange tide that occurs. During low tide the beach-head for this region stretches out for miles and one can find corals and sunken ships that were stranded on the beach long ago resting in the sand, many of which have since been ravaged and pillaged over time. During High Tide meanwhile the region mostly floods with many of the settlements having houses built on stilts to deal with the extreme tidal effects. Interestingly the majority of the Tokay that live in the area, the primary inhabitants of this region, descend from a band of pirates who were notorious in the region roughly a hundred years ago for pillaging and sinking many a ship heading towards Onuki Island, the Tokay seem to be quite secretive about this fact however and seem to loathe whenever their ancestors are brought up.
====Fisherman's Spearhead====
Fisherman's Spearhead is a region located on the East Coast of Onuki Island, it is the closest region to Twin Giant's Island and is a series of small bodies of water that periodically flood the entire region making it one of the at times completely aquatic regions in the game. The region earns its name from the numerous fishing villages that can be found dotted across the region, this is due to the area being a cross-roads for two deep oceanic currents that cause the fish from the archipelago's oceans to congregate around this region rather frequently. The area also earns its name due to a notorious monster species that lives in the region, the Arunaru an aquatic merman-like species that are known to move about in hunting packs and often terrorize the region.
One of the interesting groups that can be found in the Fisherman's Spearhead is the Cavaliers a group of horse riders who protect the region from the Arunaru although are considered more so as mercenaries than actual guardians as they're known to extort the villagers for food and money from time to time, this has resulted in an unwary relationship between the villagers and the cavaliers as the two groups don't trust each other yet rely on one another for survival.
====Mt. Ragalia====
Mt. Ragalia is a tall mountain located in the North-East of Onuki Island, the region that surrounds Mt. Ragalia shares the same name and is recognized as one of the more peaceful locations for one to dwell, at least on the ocean-facing side of the mountain as there is relatively little in the way of monster attacks and a large port that leads into one of the largest cities in the archipelago, the great bastion of the Aurunac, Pig's Head Bay. The rather curiously named city stems from its found, an Aurunac Warrior Chief who in ancient times was legendary for his ferocious prowess in battle and the strange fixation he had with wearing the skull of a boar on his head. Some believe that this Aurunac Warrior Chief, known as Garool had made a pact with the shadowfolk.
Great stories have been told of Garool and many Aurunac regard him as a hero of myth and legend, most other species regard him as being to some degree insane and the Nomia-Lumia infamously hate Garool as there are a number of legends in their culture of the Aurunac Warrior Chief burning down their villages on his great trek to Mt. Ragalia. After arriving and settling Pig's Head Bay, the legend says that Garool disappeared into the mountain never to be heard from again, as such the Aurunac regard the mountain as being a spiritual beacon and a number of shrines and even a temple dedicated to Garool as well as the Aurunac's trust in the shadowfolk.
The west side of the region is rather wildlands with many monster encampments and little in the way of paths that have been travelled by traders in a long time, many people in the archipelago regard the area as untamed and dangerous and avoid it whenever possible.
====Durnset Flooded Ruins====
The Durnset Flooded Ruins is a region in Northern Onuki Island which is home to the only known remnants of the ancient civilization, the Drywalkers a species of semi-humanoid creatures that appear to be the oldest known civilization to have existed on the Archipelago, the remnants of their civilization are even more ancient than the Oni, Gyrmiodon and others and are believed to have mostly been wiped out from other civilizations moving in on the locations over time. Some records even show the Drywalkers in ancient texts from the Oni who were researching the Drywalkers themselves. The ruins themselves line the flooded canyon that forms the region with many of the ruins being closer in appearance to caverns with much of mother nature reclaiming the once ancient civilization back.
The region's lowlands are a well known location for those who mistake the Durnset Flooded Ruins for a port and as such there is a lighthouse called the Beacon of Durnset that helps guide wayward sailors away from the canyon. The lowlands are fairly uninhabited with only a few very scattered homes located throughout, mostly from outcasts and hermits who seem to have developed a sort of proto-city among the lowlands although supposedly don't get along particularly well. Above the canyon walls one can find a number of farming villages located across the region which specialize in farming Durnset Wheat a potent grain that is very useful in making bread and is known for its longevity as the grains and bread can last months and even years before losing their nutrition and going stale. 
====Rhigrin====
Rhigrin is a super-region located along the North coast of Onuki Island, the super-region is comprised of three regions; Rhigrin Flower Meadows in the East, Mt. Rhigrin in the center and Rhigrin Floodplains in the West. The super-region in general is known for being quite hospitable with the large stretches of green providing excellent farmland and the Flower Meadows in particular being home to a large population of Morbi.
The Rhigrin Flower Meadows in the east of the Rhigrin super-region is considered one of the most beautiful and exotic regions in the entire archipelago, the region is dominated by gigantic flowers that tower over even the largest monsters causing the location to actually be closer to a forest than a meadow, these beautiful flowers have a second added benefit however as their sturdy stems and the pollen they create have excellent healing properties which can often be applied to potions to bolster their effects or even eaten raw in a pinch. The region is also home to the largest Morbi settlement in the archipelago the Sarophante a massive white-bark tree with black stripes along its trunk that had a tree-hollow that was over half a millennia old. It's believed that before the great fairies left the archipelago the Sarophante was a place of immense magical power unmatched by any mana well in the archipelago.
In the center of the super-region and dividing the two greener regions is Mt. Rhigrin, a small mountain that is notable for its twin peaks, the region has a number of trading roads throughout it with a number of small and medium sized settlements, unlike many mountains, Mt. Rhigrin isn't tall enough to develop snow and isn't actually that cold, as such there are a number of mining villages located across the mountain that dive deep into the mountain's core looking for ore and jewels. Ancient tales also tell of a great battle that took place here long ago between one of the great demons and a fierce Nyctic army, according to the story, the Nyctic general, Traest had fought in direct combat with the great demon's most fearsome beast, a Gravedigger for over five weeks without rest. A memorial to the Nyctic who fought the demon can be found near the mountain's south face with a large graveyard believed to house the bodies of those that fought.
To the west of Mt. Rhigrin are the Rhigrin Floodplains, the area is one of the more stable flood plains as it has two large land bodies that even when flooded remain partially above the water level. The region is notable for the strange wildlife that can be found there, as due to the wetness of the land some sea life is actually able to survive in such a region and be found on land, one of the most notable of these is a creature exclusive to the area called the Quillbug, a large isopod that can be ridden like a horse and is actually used by some of the settlers in the region to help plow their fields.
====Terqua Lake Coast====
The Terqua Lake Coast is a region in North-West Onuki Island which is named after the Terqua Lakes, a series of interconnected lakes that lead down to the coast providing fresh water that makes the vegetation in the area impressively verdant. Many animals make this region their home including Terqualian Honey Bees a well-known species of bee in the archipelago that is harvested for its honey although is notoriously aggressive and protective of said honey. The region is also the remains of the Rust Temple a massive ancient structure made entirely of metal that was believed to have once been a place of worship for the ancient civilizations, some people in the archipelago hold it to high regard as well and will make pilgrimages to the temple, however it is advised for pilgrims to only access the uppermost levels of the temple as the lower levels due to the temple being abandoned for hundreds of years are infested with monsters.
The region's environment around its lakes is quite peaceful and a number of small farming and logging villages can be found along the major roads through the area, one of the more distinct of these villages is the Halgrige Village a village located on the western Terqua Lake and uses large floating platforms. Many of the villages in the region also have hunting parties that go out on hunts throughout the small forests in the region, hunting parties can be identified by the markings on their clothing and use different animals to help them hunt. One of the famous hunting parties of the archipelago originates here being the Tigress Elites a group of female hunters who're well known for their incredible skill at beast-calling and their control over the Terqualian Tiger a ferocious carnivorous animal.
====Skull Island====
Skull Island is a small region located on the North-West of Onuki Island, the region is named after the somewhat large island off the main coast although also includes a small amount of land on Onuki Island itself. The region is known for the numerous monsters that inhabit it with some of the larger encampments seen in the archipelago. The region has been relatively untouched by civilizations with no records of any ancient civilisation having a presence in the region and no settlements ever being established by the current civilizations, many chalk this up to the numerous monsters that are present in the region but also due to the difficult terrain which lacks any large trees that logging looks for and poor soil that farming would require.
The region has a large monster encampment on Skull Island which has been compared to a town due to its sheer size and the somewhat structured nature the monsters that dwell there possess, although there has been known to be a great deal of infighting sighted by people exploring the region so the encampment seems to lack a central ruling body. The encampment has outposts that are positioned on the mainland where large bridges connect from the mainland to Skull Island making it easy for monsters from the encampment to go out to raid settlements in the surrounding region.
====Maserose Sea-Jungle====
The Maserose Sea-Jungle is a large terrestrial and aquatic environment and region located on the North-Western peninsula of Onuki Island, the region is a labyrinth in its layout making it troublesome for explorers and rather unappealing for traders. The region is untamed as a result of its terrain with many of the area inaccessible to the standard livestock and transportation animals as the labyrinthian layout of the plants, rocky structures and ruins makes it impossible to reach the outer reaches of the region without going underwater. There are only a handful of villages located on the northern border near the Rhigrin Floodplains and no ports in the region due to the combination of no ways to get from any port location to a neighbouring region and the large reef located around the region partly contributing to the labyrinth that comprises much of the region.
Many people describe the region as beautiful and a natural wonder of the archipelago as though while old civilizations had once dwelled in the region the incredibly powerful plants that reside have reclaimed it for their own, showing off a wide variety of species with dazzling colourations complimented by the bounty of wildlife and sea plants that make the area an array of Greens, Scarlets and Cyans as well as many other colours mixed into the environment. One particular species of note is actually a monster plant that can be found in the region called the Sadronox a toxic plant that appears as a rose when hiding and when it reveals itself will spit an acidic substance, they're hard to detect in the region due to the numerous other plants and can blend in extremely well, fortunately like many plants they share the same weaknesses and can be dispatched if one knows how to handle them or is experienced in combat with them.
====Stelaron Islands====
The Stelaron Islands are a series of six islands located off the West Coast of Onuki Island. The Islands are one of the four satellite regions and also the furthest from the mainland. The islands are primarily inhabited by small pockets of civilization with various species dwelling on them, interestingly a small pocket of the Vescler species can be found on the south-west island called Cat's Eye Island where at least according to the Vescler they'd gotten lost a long time ago and ended up on the island living in the deep chasm on the island.
While the islands have some variation between one another their small size means they end up having a similar set of animals, plants and monsters dwelling on them with little in the way of variation. This is partly contributed to by the people living on the island and trade and transportation between islands is extremely common and thus seeds and animals have been transported from one island to another and ended up successfully surviving on to thrive. There are also some extremely old ruins located on the Stelaron Islands although their origin is unknown as they do not appear to share the same design principles as the other ancient civilizations and no evidence in ancient texts from the ruins or other civilizations suggests their creator, some even theorize said ruins might've been constructed by the gods themselves as a divine place of worship. The ruins reveal a series of small temples which seem to indeed be related to some sort of ritualistic or spiritual purpose with each room having strange symbols adorning their interior walls.
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