Luffy (SSB18)

Luffy (ルフィ, Luffy) is a playable character in Super Smash Bros. OC 2018. Luffy is the very first 4th-Party Character and the first Anime Character to be added into a Smash Bros Game. Luffy overall has a long disjoint range due to the amount of moves he uses to stretch with.
==Attributes==
Luffy is a Zoning character for a middleweight character. He also has a disjoint hitbox due to most of his moves involving in stretching out his limbs.
Luffy's ground game revolves on long range tilts and slow, but powerful Smash Attacks. His Jab is fast and can be cancelled quickly, allowing Luffy to connect into effective grab games. His Down and Up Tilts are notable for combo'ing into themselves at low percentages, while can lead to other setups at mid-high percentages; Down Tilt also sends opponents on different angles depending on which part of his leg connects. His Dash Attack has decent range and knockback, but suffers from high lag, being very punishable. Finally, His Smash Attacks are all very powerful, with large disjointed hitboxes.
Luffy's aerial game, on the other hand, is very potent and fast. Most of his Aerial Attacks deal decent damage, high knockback, and can often combo into themselves, while being fast enough for quick approaches due their low landing lag, being specially useful with short-hops. Neutral Aerial has a high number of active frames, enough to outlast airdodges, with trapping hitboxes that can set up opponents to many follow ups; he can also combo with himself, as well with most of Luffy's ground attacks when fast falling. Back Aerial and Forward Aerial are great gimping tools, while the later is potentially deadlier with higher KO potential and fast startup, being his strongest aerial. Up Aerial can combo with itself, as well with Up Tilt when fast falling. Down Aerial is a solid and somewhat fast Meteor Smash and can be used as fast approach with short hops, however, it is his slowest aerial.
Luffy has an effective grab game, possessing good grab range and attacks for himself. His Forward and Back throws KOs around so high and then his Up and Down throws are good for start-ups.
Luffy's specials are very unique as well. Gomu Gomu no Pistol is Luffy's Standard Special in which it is his longest range in terms of hitboxes that approaches characters who suffer against Disjoint Hitboxes (Ex: ). Gomu Gomu no Bazooka is his side special which has longer range than Gomu Gomu no Pistol. Gomu Gomu no Amidori is his main recovery move acting like a Tether. Finally his Gomu Gomu no Midare Gui can drag items, food or opponents to himself for an open attack. If he grabs food, he will eat them and recover. If an item it picked, he'll hold the item for usage. If he catches any bomb, his face will explode in black taking damage for himself.
Despite Luffy's strengths, he has notable and fairly exploitable weaknesses. The most notable of these is his frailty; Luffy's low weight makes him very easy to KO, and his falling speed and average gravity, makes Luffy an easier character to combo than other characters of its size. Furthermore, Luffy lacks an effective aerial attack that can interrupt combos as well.
Luffy's finishers are difficult to land except for his forward aerial when sweetspotted; his grab range is average, limiting its the use of Luffy's throws, his forward and down smash have somewhat slow start-up, and his up smash is easily punishable due to its range being almost limited to above Luffy.
Gomu Gomu no Amidori and Gomu Gomu no Bazooka acts as his tether, but it can be gimped or reflected the other way Luffy is going to. Also after Luffy has used any of these moves in the air, he'll go into a helpless state.
Finally Luffy lacks a projectile, being weakened to those who have a projectile (Ex: and ).
==Moveset==
Attack 	Name 	Damage 	Description
Neutral Attack 	 	3%, 3%, 1% (per hit), 7% (last hit). 	Does a punch, punches with the other hand and does multiple punches Infinite. At the punch chain's ending, Luffy will end the combo with another, more powerful, long ranged punch.
Side Tilt 	 	3% (leg), 5% (foot) 	Stretches one foot forwards, kicking with it.
Up Tilt 	 	5% 	Punches up diagonally.
Down Tilt 	 	11% 	Slides forwards while kicking with one foot.
Dash Attack 	 	7% 	Punches downward.
Side Smash 	 	15% (uncharged), 25% (fully charged) 	Thrusts his hand backwards, then powerfully punches forward.
Up Smash 	 	14% (uncharged), 26% (fully charged) 	Stretches one foot upwards, kicking with it. Extremely high range.
Down Smash 	 	14% (front uncharged), 16% (back uncharged), 16% (front fully charged), 29% (back fully charged)	Low-kicks forward, then backwards. Very fast.
Neutral aerial 	 	5% 	Stretches both hands and feet, attacking with all at once.
Forward aerial 	 	17% (clean), 13% (late) 	Makes a front-flip, then does a double axe punch. Will meteor smash.
Back aerial 	 	13% 	Stretches a foot to kick backwards. Very high range.
Up aerial 	 	7% 	Headbutts upward.
Down aerial 	 	11% 	Stretches both feet downwards to kick opponents below him. Very weak meteor smash
Grab 	 	- 	Extends his arms out to grab.
Pummel 	 	2% 	Headbutts the opponent.
Forward Throw 	 	3% 	Stretches his neck to headbutt the opponent forward.
Back Throw 	 	11% 	Does a back-flip while kicking the opponent backwards.
Up Throw 	 	7% 	Stretches his body to use his belly as a trampoline, knocking the opponent upwards.
Down Throw 	 	15% 	Stretches his body above the opponent and then body-slams them.
Neutral Special	Gomu Gomu no Pistol 	14% (uncharged), 28% (fully charged) 	Bring his fist back and then thrusts it out wide forward depending on how long the button was held down.
Side Special 	Gomu Gomu no Bazooka 	25% 	Luffy stretches both his arms far back, and then hurls them forward, striking his opponent with both instantaneously with a double open palm strike with both hands, that frequently sends the opponent flying off the other direction.
Up Special 	Gomu Gomu no Amidori 	5% 	Outstretches his arms to grab onto something. This acts like a recovery move if timed correctly. If an opponent is caught, Luffy slams them on the ground.
Down Special 	Gomu Gomu no Midare Gui	3% (recoil damage) 	Stretches his neck biting forward. If he bites the opponent he drags them over for an open hit. If he gets a item using this move, he holds it and if he gets a food, he'll heal. However, if Luffy gets a bomb, the bomb will explode smoke on his face.
Final Smash 	Gear Fourth 	Varies 	Luffy coats his arm in Busoshoku Haki before biting into his forearm. Similar to how he activates Gear Third, he blows an incredible amount of air into his body, but this time he inflates his muscular structure before distributing the air throughout his body, with emphasis on his upper half, activating Gear Fourth. He will return to his normal form after 15 seconds.
===On-screen appearance===
*Luffy falls on the stage while outstretching his arms and turns around bringing his arms back.
===Taunts===
*Up: Launches both hands upwards while saying the "やったよ！" ("I did it!")
*Side: Squints eyes looking forward saying お肉 ("Mmmmeeeaaattt")
*Down: Makes an indignant pose while opening his mouth hardly.
===Idle poses===
*Moves his jaw
*Stretches his mouth
===Victory poses===
*Turns around putting his hat on saying "私の将来の目標は海賊王になることです" ("My future goal is to be pirate king")
*Punching twice before striking a pose.
*Throws up Meat and eats it striking a pose.
==Trophies==
==Palette Swaps / Alternate Costumes==
==Trivia==