Pokémon Light and Shadow/Abilities

This is the page for the abilities that can be learned by Pokémon in Pokémon Light and Shadow.
==Returning Abilities==
Abilities	Abilities 	Abilities 	Abilities	Abilities	Abilities
Number 	Name 	Effect 	Single 	Dual 	Hidden
#001 	Stench 	The stench prevents any wild Pokémon from battling you. 	 	 	
#002 	Drizzle 	The Pokémon makes the weather turn to rain, when it enters the battlefield. 	 	 	
#003 	Speed Boost 	Every turn, the Pokémon increases its speed by 1. 	 	 	
#004 	Battle Armour	The user prevents any critical hits from damaging it. 	 	 	
#005 	Sturdy 	The user is protected against 1 hit-KO attacks. 	 	 	
#006 	Damp 	The user prevents the use of the moves Selfdestruction and Explosion. 	 	 	
#007 	Limber 	The user can't be paralysed. 	 	 	
#008 	Sand Veil 	The Pokémon has higher evasiveness in a Sandstorm. 	 	 	
#009 	Static 	Touching the Pokémon may cause Paralysis. 	 	 	
#010 	Volt Absorb 	The Pokémon regains HP when hit by any Electric Attack. 	 	 	
#011 	Water Absorb 	The Pokémon regains HP when hit by any Water Attack. 	 	 	
#012 	Oblivious 	The Pokémon can't fall in love. 	 	 	
#013 	Cloud Nine 	All Weather Effects are eliminated on the Battlefield. 	 	 	
#014 	Compoundeyes 	The Pokémon has increased Accuracy. 	 	 	
#015 	Imsomnia 	The Pokémon can't fall asleep. 	 	 	
#016 	Colour Change	The Pokémon changes its type to the type of the last move the Foe used. 	 	 	
#017 	Immunity 	The Pokémon can't be poisoned. 	 	 	
#018 	Flash Fire 	Fire Type Moves are increased when the Pokémon is hit by a Fire Type Move. 	 	 	
#019 	Shield Dust 	Blocks any side-effects from moves, such as Paralysis. However, Status Moves still work. 	 	 	
#020 	Own Tempo 	The user can't be come Confused. 	 	 	
#021 	Suction Cups 	The Pokémon isn't affected by moves such as Roar or Whirlwind, which makes it switch out. 	 	 	
#022 	Intimidate 	Lower's the foes Attack Stat. 	 	 	
#023 	Shadow Tag 	Prevents the Foe from Escaping. 	 	 	
#024 	Rough Skin 	Inflicts Damage to Pokémon who use Physical Type Moves. 	 	 	
#025 	Wonder Guard 	Only allows Super Effective Moves to hit. 	 	 	
#026 	Levitate 	Gives the Pokémon Immunity to Ground Type Moves 	 	 	
#027 	Effect Spore 	Touching a Pokémon with this ability can cause Paralysis, inflict Poison or make them fall Asleep. 	 	 	
#028 	Synchronize 	Passes on any status effect including Sleep, Frozen, Poison and Soaked. 	 	 	
#029 	Clear Body 	Prevents any stat from being lowered. 	 	 	
#030 	Natural Cure 	All Status Conditions are cured, when the Pokémon is switched out. 	 	 	
#031 	Lightningrod 	The Pokémon absorbs all Electric-type Moves. 	 	 	
#032 	Serence Grace	There is more chance that added effects occur, such as stat lowering. 	 	 	
#033 	Swift Swim 	The Pokémon's speed is boosted when it is raining. 	 	 	
#034 	Chlorophyll 	The Pokémon's speed is boosted when it is sunny. 	 	 	
#035 	Illuminate 	There is more chance of meeting Wild Pokémon 	 	 	
#036 	Trace 	The Pokémon copies the foes ability. 	 	 	
#037 	Huge Power 	The Pokémon's attack stat is increased. 	 	 	
#038 	Poison Point 	When the Pokémon is hit or hits a foe, the foe may get poisoned. 	 	 	
#039 	Inner Focus 	The Pokémon never flinches. 	 	 	
#040 	Magma Armour 	The Pokémon cannot be frozen. 	 	 	
#041 	Water Veil 	The Pokémon is Burn-Proof 	 	 	
#042 	Magnet Pull 	Steel Types become unable to escape. 	 	 	
#043 	Soundproof 	The Pokémon is immune to Sound-Type moves 	 	 	
#044 	Rain Dish 	When it is raining, the Pokémon regains some HP every turn. 	 	 	
#045 	Sand Stream 	A sandstorm is summoned when the Pokémon is sent into battle. 	 	 	
#046 	Pressure 	The Pokémon raises the foe’s PP usage. 	 	 	
#047 	Thick Fat 	The Pokémon has higher resistance to Fire and Ice type moves. 	 	 	
#048 	Early Bird 	The Pokémon has more chance of waking up from Sleep quicker. 	 	 	
#049 	Flame Body 	The Pokémon causes a burn when it is hit or hits another Pokémon. 	 	 	
#050 	Run Away 	The Pokémon is always certain to escape from a wild battle first time. 	 	 	
#051 	Keen Eye 	The Pokémon's accuracy is sure to never drop. 	 	 	
#052 	Hyper Cutter 	The Pokémon's Attack Stat is prevented from dropping. 	 	 	
#053 	Pickup 	The Pokémon has a chance of picking up items. 	 	 	
#054 	Truant 	The user has to miss an attack after every attack. 	 	 	
#055 	Hustle 	The Pokémon's attack stat is increased, decreasing its accuracy at the same time. 	 	 	
#056 	Cute Charm 	The Pokémon attracts the foe if hit by a physical move. 	 	 	
#057 	Plus 	The Pokémon has its Sp. Attack increase when another Pokémon in the battle has Minus. 	 	 	
#058 	Minus 	The Pokémon has its Sp. Defence increase when another Pokémon in the battle has Plus. 	 	 	
#059 	Forecast 	The Pokémon transforms when the weather changes. 	 	 	
#060 	Sticky Hold 	The Pokémon cannot have its item taken. 	 	 	
#061 	Shed Skin 	There is a chance that the Pokémon will heal itself of any status condition. 	 	 	
#062 	Guts 	The Pokémon's Attack Stat is increased when they have a status condition. 	 	 	
#063 	Marvel Scale 	The Pokémon's Defence Stat is increased when they have a status condition. 	 	 	
#064 	Liquid Ooze 	Damage is inflicted if the Pokémon is attacked with a HP draining move. 	 	 	
#065 	Overgrow 	Grass Type Moves are powered up when a Pokémon's stamina is low. 	 	 	
#066 	Blaze 	Fire Type Moves are powered up when a Pokémon's stamina is low. 	 	 	
#067 	Torrent 	Water Type Moves are powered up when a Pokémon's stamina is low. 	 	 	
#068 	Swarm 	Bug Type Moves are powered up when a Pokémon's stamina is low. 	 	 	
#069 	Rock Head 	The Pokémon is protected from recoil damage. 	 	 	
#070 	Drought 	The Pokémon makes the sun shine when entered into the battlefield. 	 	 	
#071 	Arena Trap 	The Pokémon prevents the foe from fleeing. 	 	 	
#072 	Vital Spirit 	The Pokémon is prevented from falling asleep. 	 	 	
#073 	White Smoke 	The Pokémon's stats are prevented from dropping. 	 	 	
#074 	Pure Power 	The Pokémon's Physical Attack's are powered up. 	 	 	
#075 	Shell Armour 	The Pokémon is protected against critical hits. 	 	 	
#076 	Air Lock 	The Pokémon removes any weather effects on the battlefield. 	 	 	
#077 	Tangled Feet 	The Evasiveness Stat is increased if the Pokémon is Confused. 	 	 	
#078 	Motor Drive 	The Speed Stat is raised if the Pokémon is hit by an Electric Type Move. 	 	 	
#079 	Rivalry 	The Attack Stat is raised if the Pokémon is battling a foe of the same gender. 	 	 	
#080 	Steadfast 	If the Pokémon flinches, the Speed stat is increased each time. 	 	 	
#081 	Snow Cloak 	The Pokémon's Evasiveness is increased during a Hailstorm. 	 	 	
#082 	Gluttony 	The Pokémon uses berries earlier than it normally would. 	 	 	
#083 	Anger Point 	A critical hit will cause the Pokémon's attack to increases drastically. 	 	 	
#084 	Unburden 	The Speed stats is raised if a held item is used during battle. 	 	 	
#085 	Heatproof 	The Pokémon decreases the amount of damage Fire-Type Moves do to it. 	 	 	
#086 	Simple 	The Pokémon becomes vulnerable to drastic stat changes. 	 	 	
#087 	Dry Skin 	The Pokémon's HP is lost if it is hot and gained if hit by water. 	 	 	
#088 	Download 	The Pokémon adjusts its power depending on the foe's lowest stat. 	 	 	
#089 	Iron Fist 	The Pokémon increases the power of any moves that involve punching. 	 	 	
#090 	Poison Heal 	The Pokémon restores its own HP if it becomes poisoned. 	 	 	
#091 	Adaptability 	The Pokémon boosts moves that are the same type of itself. 	 	 	
#092 	Skill Link 	The Pokémon is certain to hit the maximum number of times for a multi-strike move. 	 	 	
#093 	Hydration 	The Pokémon heals any status condition, including sleep, when the weather is rainy. 	 	 	
#094 	Solar Power 	When the weather is sunny, the Pokémon increases its Sp. Attack stat, but decreases its HP. 	 	 	
#095 	Quick Feet 	The Pokémon's Speed is increased drastically when a status condition is in effect. It also wakes the Pokémon up if it asleep.	 	 	
#096 	Normalize 	All the Pokémon's Moves become of the Normal Type. 	 	 	
#097 	Sniper 	The Pokémon increases its attack power when it gets critical hits. 	 	 	
#098 	Magic Guard 	The Pokémon only recieves damage from attacks. Status moves and recoil damage have no effect. 	 	 	
#099 	No Guard 	The Pokémon and its Foes attacks are all sure to land. 	 	 	
#100 	Stall 	The Pokémon moves after all foes that are slower than it. 	 	 	
#101 	Technician 	The Pokémon's weakest moves are powered up. 	 	 	
#102 	Leaf Guard 	The Pokémon is prevented from getting status problems during sunny weather. 	 	 	
#103 	Klutz 	The Pokémon is unable to use any held item. 	 	 	
#104 	Mold Breaker 	Any move can be used regardless of what ability or item the foe has. 	 	 	
#105 	Super Luck 	The Pokémon increases the ratio for critical hits when battling. 	 	 	
#106 	Aftermath 	The Pokémon who lands the finishing hit gets damaged when the Pokémon faints. 	 	 	
#107 	Anticipation 	Any moves that have a power of more than 90 will be alerted to the Pokémon. 	 	 	
#108 	Forewarn 	The Pokémon determines what moves the foes have. 	 	 	
#109 	Unaware 	The Pokémon ignores any stat changes that are used or inflicted by the foe. 	 	 	
#110 	Tinted Lens 	The Pokémon powers up any moves that are deemed "not very effective". 	 	 	
#111 	Filter 	The Pokémon powers down the foe's "super effective" moves. 	 	 	
#112 	Slow Start 	The Pokémon's attack and speed are temporarily halved for the first few moves of the battle. 	 	 	
#113 	Scrappy 	The Pokémon can hit Ghost-type foes with Normal and Fighting type moves. 	 	 	
#114 	Storm Drain 	The Pokémon draws in all Water-type moves. 	 	 	
#115 	Ice Body 	The Pokémon is able to regain some HP back during a Hailstorm. 	 	 	
#116 	Solid Rock 	The Pokémon powers down moves that would be "super effective". 	 	 	
#117 	Snow Warning 	The Pokémon summons a Hailstorm, when entering the battlefield. 	 	 	
#118 	Honey Gather 	The Pokémon may gather some Honey during a battle. 	 	 	
#119 	Frisk 	The Pokémon is able to check what item the foe is holding. 	 	 	
#120 	Reckless 	The Pokémon powers up moves that usually cause recoil damage. 	 	 	
#121 	Multitype 	The Pokémon changes its type to what plate it is holding. 	 	 	
#122 	Flower Gift 	When the weather is sunny, the Pokémon powers all other Pokémon in its party. 	 	 	
#123 	Bad Dream 	The Pokémon reduces its HP during sleep. 	 	 	
#124 	Pickpocket 	The Pokémon steals the attacking Pokémon's item on contact. 	 	 	
#125 	Sheer Force 	The Pokémon strengthens its moves that have added effects from 1x to 1.3x. However, the added effects will not occur. 	 	 	
#126 	Contrary 	The Pokémon inverts Stat modifiers. 	 	 	
#127 	Unnerve 	The Pokémon prevents the foes from using berries. 	 	 	
#128 	Defiant 	The Pokémon raises its attack stat two levels upon having any of its stats lowered. 	 	 	
#129 	Defeatist 	The Pokémon halves its Attack and Sp. Attack when its HP is at half or lower. 	 	 	
#130 	Cursed Body 	The Pokémon disables any move that hits it for four turns. 	 	 	
#131 	Healer 	The Pokémon has a 60% chance of healing any status condition of allies each turn. 	 	 	
#132 	Friend Guard 	Decreases damage inflicted against ally Pokémon. 	 	 	
#133 	Weak Armour 	The Pokémon raises its Speed and lowers its Defence when hit by any move each turn. 	 	 	
#134 	Heavy Metal 	The Pokémon doubles its weight. 	 	 	
#135 	Light Metal 	The Pokémon halves its weight. 	 	 	
#136 	Multiscale 	The Pokémon halves the damage of an attack when it has full HP. 	 	 	
#137 	Toxic Boost 	The Pokémon increases its attack from 1x to 1.5x when poisoned. 	 	 	
#138 	Flare Boost 	The Pokémon increases its Sp. Attack from 1x to 1.5x when burned. 	 	 	
#139 	Harvest 	The Pokémon restores its berry each turn after use. 	 	 	
#140 	Telepathy 	The Pokémon protects itself from damaging moves from Pokémon that are friendly. 	 	 	
#141 	Moody 	The Pokémon raises a random stat two stages and lowers a random stat one stage each turn. 	 	 	
#142 	Overcoat 	The Pokémon protects itself from weather damage and any move that is powered up by weather. 	 	 	
#143 	Poison Touch 	The Pokémon has a 30% chance of poisoning a foe upon contact. 	 	 	
#144 	Regenerator 	The Pokémon heals itself for 1/3 of its max HP upon leaving battle. 	 	 	
#145 	Big Pecks 	The Pokémon protects itself from defence lowering stats. 	 	 	
#146 	Sand Rush 	The Pokémon doubles its Speed during a Sandstorm. 	 	 	
#147 	Wonder Skin 	The Pokémon has a 50% chance of protecting itself from non-damaging moves. 	 	 	
#148 	Analytic 	The Pokémon strengthens its moves when moving last. 	 	 	
#149 	Illusion 	The Pokémon disguises itself as another consious Pokémon in the party or a foes consious Pokémon that has been switched out. 	 	 	
#150 	Imposter 	The Pokémon transforms upon entering battle. 	 	 	
#151 	Infiltrator 	The Pokémon is unaffected by the moves Light Screen, Reflect and Safegaurd. 	 	 	
#152 	Mummy 	Contact with a Pokémon with this ability spreads this ability. 	 	 	
#153 	Moxie 	The Pokémon's attack stats rises two stages upon defeating a Pokémon. 	 	 	
#154 	Justified 	The Pokémon raises its attack when hit by a Dark-type move. 	 	 	
#155 	Rattled 	The Pokémon raises its speed one stage upon being hit by a Dark, Ghost or Bug type move. 	 	 	
#156 	Magic Bounce 	The Pokémon reflects most non-damaging moves back at the foe. 	 	 	
#157 	Sap Sipper 	The Pokémon raises its Attack stat one level when hit by a Grass-type move. 	 	 	
#158 	Prankster 	The Pokémon raises the priority of non-damaging moves. 	 	 	
#159 	Sand Force 	The Pokémon strengthens the power of Rock, Ground and Steel types from 1x to 1.3x during a sandstorm. 	 	 	
#160 	Iron Barbs 	Damages attacking Pokémon upon contact for 1/8 of their max HP. 	 	 	
#161 	Zen Mode 	The Pokémon changes its form when its HP is at half. 	 	 	
#162 	Victory Star 	The Pokémon raises its moves accuracy from 1x to 1.1x for friendly Pokémon. 	 	 	
#163 	Turboblaze 	The Pokémon makes any move hit, regardless of abilities and items. 	 	 	
#164 	Teravolt 	The Pokémon makes any move hit, regardless of abilities and items. 	 	 	
#165 	Cacophany 	The Pokémon avoids sound-based moves. 	 	 	
==New Abilities==
Abilities	Abilities 	Abilities 	Abilities	Abilities	Abilities
Number 	Name 	Effect 	Single 	Dual 	Hidden
#186 	 	The Pokémon flattens the opponent every time it is sent into battle, so the opponents speed falls.	 	 	
#187 	 	The Pokémon blinds the opponent every time it is sent into battle. 	 	 	
#188 	 	The Pokémon will make any foe who comes into contact with it, soaked. 	 	 	
#189 	Trick Signal 	Trick Room is activated on the Pokémon's entrance. 	 	 	
#190 	Magic Signal 	Magic Room is activated on the Pokémon's entrance. 	 	 	
#191 	Wonder Signal 	Wonder Room is activated on the Pokémon's entrance. 	 	 	
#192 	Berserk Signal	Berserk Room is activated on the Pokémon's entrance. 	 	 	
#193 	 	The user summons Thick Fog upon entrance. 	 	 	
#194 	 	The user summons a tropical heatwave upon entrance. 	 	 	
#195 	 	The user summons a freak Storm upon entrance. 	 	 	
#196 	 	The user increases all of its stats by 1, during any weather condition. 	 	 	
#197 	 	The user takes double the damage from weather conditions. 	 	 	
#198 	 	The Pokémon makes weather conditions last until the end of the battle. 	 	 	
#199 	 	The Pokémon changes its Normal-type moves to moves that are "super effective" against the foes. 	 	 	
#200 	 	The Pokémon increases the power of Duel Attacks during battle. 	 	 	
#201 	 	The Pokémon's Robot-type attacks increase in power 	 	 	
#202 	 	Each turn the Pokémon has a 40% chance to restore any stat or status changes. 	 	 	
#203 	Soft Scoop 	Every turn, the Pokémon increases a stat depending on the Ice Cream its holding. 	 	 	
#204 	 	The Pokémon always dodges the first attack of the opponent. 	 	 	
#205 	 	If the user is knocked out, the target is inflicted with a status condition*. 	 	 	
#206 	 	The items the target's Pokémon are holding are all switched around each turn. 	 	 	
#207 	 	The damage the target's Pokémon have taken are all switched around each turn. 	 	 	
#208 	 	Each battle, the user becomes immune to one random type. 	 	 	
#209 	 	The user boosts the power of two-typed moves such as Flying Press. 	 	 	
#210 	 	The user only takes damage from Physical Attacks 	 	 	
#211 	 	The user only takes damage from Special Attacks 	 	 	
#212 	 	The user only takes damage from status moves. 	 	 	
#213 	Turncoat 	The user is able to switch places with another Pokémon before attacking. 	 	 	
#214 	 	The user is immune to priority moves. 	 	 	
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