Al Shir-Ma

By Sophie Melchior, Ellen Couch & Dale Elvy
Players: 66
Genre: Arabian fantasy
“This
is the story of the town of Al Shir-Ma; a tale of great deeds, high adventure
and deep sorrow, for the fate of Al Shir-Ma is the greatest mystery of all.”
Deep
within the shifting sands, Al Shir-Ma was the Sultan’s great prize, an oasis
for the parched, a refuge for the desperate and a blessing for the devout.
Since time immemorial the town’s great fountain spilled fine, clear water for
all. The people of Al Shir-Ma were wealthy, trading marvellous treasures with
the great caravans and bartering lost secrets and mysteries with the fierce desert
tribes. Merchants, scholars, magicians and nobles; all were welcome in Al
Shir-Ma.
It
is said that it was not the Sultan’s protection, nor the wealth of the Merchant
Princes that made Al Shir-Ma great, but the very masters of the desert, the
mighty Djinni themselves, who walked the streets and worked great magics upon
the town.
Why
did the Djinni do such things? Who can say? Perhaps they had dwelt in the town
before the people arrived. Perhaps they had struck a bargain with the Sultan,
for many whispered that they lived amongst the people as any citizen might, or,
perhaps they were waiting for something beyond mortal comprehension. 
What
is known, is that a great calamity was visited upon Al Shir-Ma. One fateful day
the great fountain in the town square stopped flowing and the people of the
town were struck by one tragedy after another. They faced their greatest trial,
and they did so alone, for the Djinni had disappeared.
“But,
of course, our tale is just beginning…”
Cost: $US10
Available from: http://www.rpgnow.com/product_info.php?products_id=88059
Previous NZ runs
Auckland 2015
Wellington 2011
Category:Sophie Melchior
Category:Ellen Couch
Category:Dale Elvy
Category:65-70 player
Category:Fantasy