African Warlords

E5M2 African Warlords is the second mission of the Second American Campaign in Reds Over World; it takes place in the People's Republic of the Congo.
==Briefing==
We are glad to have you back in one piece, Sir. Now all that we've got left are the Russians and their Eastern Bloc lackeys, still fighting in Europe.
In these troubled times our goal is to create a weapon for our soldiers like no other - the Laser Rifle. Capable of tearing through vehicles like butter, burning Kevlar like paper, and running on pure electricity, no ammo needed. But there is one problem - we are lacking one part - a rare device known as a Laser Stabilizer.
There is only one person in the world posessing such equipment; an African arms dealer, known as Kali Bambo. He's collecting rare, bizzare technology. You'll have to make a deal with him. We'll give you a briefcase with enough money, and drop you off in Africa. Easy as pie. Dismissed!
==Plot==
After Kim Il Sung's assassination, Asian countries belonging to the Comintern got scared into isolationism not unlike China; thus, with only the Soviet Union itself and some of it's sattelite states left to deal with, NATO was planning a full-scale invasion of the Soviet Union. For this occasion, the United States government desired to improve their laser weaponry project, prototypes of which were previously mounted on Paladin LAWS and used by several generals. Martin MacDonald was sent to People's Republic of the Congo in order to retrieve the laser stabilizer needed for it from the Congolese Arms Dealers.
Once his civilian plane landed, Martin begun his trek through the savanna; soon he encountered three Congolese Infantrymen and their parked GAZ-66; he killed them all and proceeded to Kali's camp; the transaction was going well, and Kali was pleased with NATO's offer, but alas, the commies have ruined it all - Martin was followed to the camp by the communist Congolese army! Kali, furious at Martin, thinking that he led the Congolese army to discover his base, ordered his men to kill him.
The Congolese army was soon overwhelmed by Kali's men who eradicated them all, and the only target left to silence was Martin, who now had to find the Stabilizer in a less peaceful way. Soon after going through the building, and killing many of Kali's men, he fought the man himself. Once he was defeated, Martin had to lock a hot steam valve blocking him from entering the weapons lab, where the Stabilizer was kept.
Martin made a daring escape through the container-filled yard and Kali's offices, until reaching the, still hearing yells of Kali's men behind him.
==Walkthrough==
Go forward (the only enemies you'll encounter will be Hornets and three soldiers of the Congolese Infantry); talk to Kali. Once the cutscene is over, you must go into the previously locked gate. Go through the complex until you reach the Yellow Keycard.
Backtrack to the previously locked door and make your way forward through the building, until you reach a room with the Dono Shake vending machine and a couch. Destroy the fire extinguisher in it, and enter the hole you made; inside you will find Hornets and a switch that'll open the previously locked doors, these doors will lead you to another part of the building in which you must press a switch labeled "drainage canal access" in order to access the drainage canal (Brilliant!) which is infested with Giant Rats. Destroy the propane bottles next to the fan, destroying it, and enter the vent.
A battle with Kali will ensue. Once he's dead, grab the Red Keycard from the room that is now open, and exit outside. You now must turn off the hot steam; to do so, you must enter the cafeteria, and then the kitchen; press the switch. Now proceed into the weapons lab, grab the Laser Stabilizer and exit - a previously locked door will open.
Go forward until you reach a water-filled pit. Shoot the drainage canal access switch to flood the area with water, making you able to swim to the next area. Now you must open the final barricade - the gates in the office section. To do so, go to the reddish-grey concrete rooms and go through them, pressing two switches that'll open up the gates. Exit through them and backtrack to where the map begun, the mission is now complete.
Category:Second American Campaign Maps