Little Mac (Smash 5)

Little Mac makes his second appearance as a playable character to the Super Smash Bros. franchise in Super 5mash Bros. 5. Little Mac possesses increase damage output at the cost of being slightly slower. However, his jumping ability has been sligthly buffed up allowing him more options in the air than before. He retains his appearance from Super Smash Bros. for Wii U and 3DS.
==Changes from SSB4==
==Moveset==
===Special Custom Set A===
 	Name 	Damage 	Description
Neutral Special	Straight Lunge 	14%/12%/9% (uncharged ground), 25%/20% (fully charged ground), 10%/7% (uncharged air), 15% (fully charged air), 35% (KO ground), 13% (KO air) 	A chargeable, dashing punch. If the Power Meter is fully charged, turns into the KO Uppercut instead. This attack has powerful super armor and high endlag when fully charged.
Custom 1 	Flaming Straight Lunge 	1.5%/3% (uncharged ground loop/last), 1.8%/6% (fully charged ground loop/last), 1.2%/3% (uncharged air loop/last), 1.4%/5% (fully charged air loop/last), 35% (KO ground), 13% (KO air)	Charges faster and deals multiple hits. It also inflicts fire damage.
Custom 2 	Stunning Straight Lunge	10%/7% (uncharged ground), 20%/18% (fully charged ground), 8%/5% (uncharged air), 12% (fully charged air), 35% (KO ground), 13% (KO air) 	Travels farther and faster, can paralyze targets when fully charged.
Side Special 	Jolt Haymaker 	14% 	A lunging overhand punch similar in appearance to a Superman punch. It propels Mac quite a distance and can dodge any projectile while he is in the air. When used in the air, its distance and speed are much shorter and slower, respectively. It is advised not to use this attack around the edge of a stage, since it sends him into helplessness.
Custom 1 	Grounding Blow 	9% 	Has a much higher leap compared to the Jolt Haymaker and buries opponents into the ground if done on land. While in air, it will result in a meteor smash if it connects with an opponent. It has great vertical height that is compensated by its lack of horizontal movement, making it a better recovery somewhat. It is also much safer to use near the edge due to the movement.
Custom 2 	Guard Breaker 	18% 	Distance and speed are much shorter and slower, respectively. However, it is unblockable and powerful.
Up Special 	Rising Uppercut 	1% (loop), 3% (last) 	A corkscrewing vertical punch. When used on the ground, it goes much higher, moves more horizontally and deals more damage. Conversely, it is worse overall when used in the air.
Custom 1 	Tornado Uppercut 	3%/4% 	Travels farther, but does less damage and knockback. A gust of wind shoves back opponents on the ground. The aerial version's distance is comparable to the Rising Uppercut's ground distance.
Custom 2 	Rising Smash 	16% (hit 1), 4% (hit 2) 	Does much more damage and knockback, but travels even less far and has a lot of start up and ending lag.
Down Special 	Slip Counter 	1.3x (min 10%) 	Dodges backward to avoid a hit, then counterattacks with an invincible uppercut. In the air, this can be used to either give him a better recovery or hinder him due to its slide and the direction his opponent is at.
Custom 1 	Compact Counter 	1.3x (min 4%) 	Less damage and knockback, but is faster overall and also provides him with a faster recovery overall as well. Can be used to initiate follow-ups.
Custom 2 	Dash Counter 	1.3x (min 7%) 	Dashes forwards upon countering, giving him a far better recovery than before if used in the air.
===Special Custom Set B===
 	Name 	Damage 	Description
Neutral Special	Windmill Punch 	14% (uncharged), 22% (charged)	Little Mac charges this attack bu holding down the special button. Little Mac will rotate his arm in a circular motion; winding up the attack. Letting go causes Little Mac to perform and upwards uppercut that launches opponents upwards. If fully chargeed, it has a larger hit box. The KO Punch will substitute this attack if the meter maxes out.
Custom 1 	Reversed Windmill Punch 	18% (uncharged), 28% (charged)	It has less range but does more damage. Little Mac reverses rotating his arm so that, when released, Little Mac slams his fist downwards which spikes opponents down and launches them high into the air. It is also a bit slower upon start up and ending.
Custom 2 	Steady Windmill Punch 	12% (uncharged), 18% (charged)	Does less damage but it is quickler are on the start up and ending. Pressing the special button will cause Little Mac to wind up the attack but it doesn't need to be held down. It charges up and comes out quicker than the default.
Side Special 	Fighting Spirit 	8% (projectile), 12% (punch) 	Little Mac punches forward and releases a burst of fighting ee\nergy. It will travel for some time before dissapating. It has a short range but will push opponents upwards. The punch and the projectile can connect when performed up close.
Custom 1 	Bursting Fighting Spirit	13% (projectile), 7% (punch) 	The projectile is larger and does more damage with decreased range compared to the punch. It has an explsove effect which may cause the two attacks to not connect at higher percentages.
Custom 2 	Ranged Fighting Spirit 	7% (projectile), 9% (punch) 	Overall, a qeaker but faster attack with increased range. The attack even causes Little Mac to travel slightly forward.
Up Special 	Boost Punch 	12%, 13%, 15% 	Little Mac punches downwards which slightly propels himself into the air. Pressing the special button again allows Little Mac to perform another punch with propels himself up even further. The player can press the special button one last time for one more boost up via punch. It will knock opponents downward which protects Little Mac was attacks from the ground but he is vulnerable from above. Tilting the control stick prior to pressing the special button will slightyl alter his trajectory during the pucnh.
Custom 1 	Sideline Boosting Punch 	10%, 8%, 12% 	Decreases the damage done but allows for better control during the punch which gives Little Mac more recovery options.
Custom 2 	Single-Use Boost Punch 	22% 	Little Mac uses a powerful punch attack that launches the opponent downwards. It does high damage but it can only be used once and has limited trajectory movement. However, he will meteor the opponent and can be useful for edgeguarding. It propels Little Mac more upwards.
Down Special 	Fake Out Punch 	15% (clean), 10% (late) 	Little Mac will dash backwards sligthly and then rush forward; punching the opponent with a punch. It does more damage up clsoe than far away. It can be used for mind games. Pressing the control stick backwards right before Little Mac dashes forward to punch causes Little Mac to turn to punch backwards instead. It doesn't boost Little Mac forward.
Custom 1 	Fake Out One Two 	8%,8% (clean), 4%, 4% (late) 	Little Mac will dash back and slightly and then rush forward; releasing two punches. The first punch does hit stun while the second punch does knockback. It haas less traveling diatance than the default. It can change directions.
Custom 2 	Fake Out Dashing Punch 	18% (clean), 8% (late) 	Little Mac dashes bakcwards less far but will dash forward like the Straight Lunge with obvious less damage if late. It has a better recovery ability than the default. It can change directions.
===Final Smash===
 	Name 	Damage 	Description
Final Smash 1	Giga Mac 	Varies 	Transforms Little Mac into Giga Mac, which is even more powerful than his normal form. Some attacks with Giga Mac can One-Hit KO opponents at full charge (Namely his fully charged forward smash angled up).
Final Smash 2	Final Countdown	28% (last)	A countdown of 10 will appear on the screen. Little Mac has enhanced stats but though his attacks do not deal knockback. Instead, they do hitstun and a tripping animation. If it is a tripping animation, the opponent is "down for the count". Strugging will bring the opponent back his or her feet. Once the countdown hits 0, anyone who was knocked into the tripping animation will recieve an additional 28% damage with high knockback.
==Taunts==
Italics means they have to be unlocked.
*Performs a series of punches while facing the screen. (Once in a while, Doc Louis will chime in and say "Show 'em what you got, Mac baby!")(Up)
*Turns his back to the screen, bends down, then raises his fist triumphantly. (Once in a while, Doc Louis will chime in and say "Hit 'em, baby!")(Right)
*Little Mac wstretches his arm out and then cracks his neck. (Once in a while, Doc Louis will chime in and say "Go for the win, baby!") (Left)
*Adjusts his boxing gloves while crossing his fists and scoffing. (Once in a while, Doc Louis will chime in and say "Let 'em have it, Mac!") (Down)
===Character Selection Screen===
*Little Mac goes "Horiya!" and punches at the screen.
*Little Mac punche sinto the air. Doc Louis says "Show 'em what you got, Mac!"
*Little Mac swings his right arm in a circle while stretching and holfs up his fists in a boxing pose. Doc Louis will chime in and say "Time to rock, Mac!"
===On Screen Appearance===
*Little jumps in from the left and rips off his Pink Hoody.
*Litle Mac is sitting on a stool with Doc Louis standing next to him. He then stands up and Doc Louis vanishes.
*Little Mac holds hup his fist and he walks in fromt he left, looking around him as light flashes from unseen cameras.
===Victory Animations===
Note: Little Mac wears his champin belt in all of his victory animations
*Doc Louis holds up Little Mac's arm like a referee would after a boxing match.
*Does a few punches towards Doc Louis, warming up with him.
*Runs and gives his back towards the camera, then turns around, looks above and strikes a pose, while Doc Louis cheers him on.
*Little Mac is facing the screen, shuffling back and forth while punching at the screen. Doc Luois is in the background mirroring Mac's movements.
*Little Mac is doing push ups while Doc Luois struggles with even one.
*Little Mac is running back and forth in front of the sceen with Doc Louis on a bike; peddaling beside him.
In all of Little Mac's victory poses, Doc Louis will say one of the following at random:
"(in tandem with the announcer) And the winner is... Little Mac! Hahaha!"
"Y'know, that belt looks good on you, son."
"Ya got what it takes, Mac!"
"Nice work, Mac. You got it all figured out."
"Way to go, Mac! You're the champ, baby!"
"Awesome win, Mac. Way to go!"
"You win, Mac!"
"Alright! I think I hear a chocolate bar callin'."
"Was that a little too easy for ya, son?"
"World Circuit's all yours Mac!"
"Ahh, winnin' feels good, don't it?"
"Nice moves, Mac. I could barely keep my eyes on ya, son."
"Ain't you flashy? You making my eyes water, son."
"You're lookin' mighty good, son. Just like old times, huh?"
==Losing Animation===
*Little Mac has a bandaid and bruises on him while clapping his gloves together.
*Little Mac has a black eye and swollen lip while breathing heavily.
*Little Mac is icing his black eye with a cold steak.
===Victory Fanfare===
A flourished remixof the theme that plays when the player defeats an opponent in the NES and Wii Punch-Out!! games.
====Idle Poses====
*Shuffles his feet
*Quickly shifts his head back and forth with his fists in front of his face
*Quickly hits his gloves together once.
*Spits on the ground.
==Trophies==
Little Mac's trophies can be earned by completing Classic Mode, Adventure Mode, All-Star Mode, and Boss Battle mode. In addition, further trophies can be found during matches and at the Trophy Shop.
Little Mac
Unlock: Classic Mode
Little Mac (Alt)
Unlock: Adventure Mode
Console/White
Little Mac (Alt)
Unlock: Adventure Mode
Handheld/Blue
Hoody Mac
Unlock: Boss Battle
Console
Wireframe Mac
Unlock: Boss Battle
Handheld
Little Mac (Joly Haymaker)
Unlock: Complete a Character Challenge
Black
Little Mac (Fighting Spirit)
Unlock: Complete a character challenge
Orange
Little Mac (Yellow)
Unlock: Complete a character challenge
Little Mac (Green)
Unlock: Complete a character challenge
Little Mac (Up)
Yellow/Striped
Unlock: Match or Trophy Shop
Referee Mac
Unlock: Complete a Little Mac Character Challenge
Giga Mac
Unlock: All Star Mode
Final Countdown
Unlock: All Star Mode
==Alternate Costumes==
Color Title 	Color 	Notes 	Status
Black 	Black 	Default outfit for Little Mac. 	Starter
Yellow 	Resembles his appearance in Title Defense Mode in Punch-Out!! for Wii.	Based off of Blue Toad. 	Starter
White 	White 	Resembles his appearance after defeating opposing boxers in Punch-Out!! for NES. Also resembles Piston Hondo's attire. 	Starter
Red 	Blue 	Resembles his appearance in Contender Mode, when fighting in the World Circuit, in Punch-Out!! for Wii. 	Starter
Blue 	Blue 	Resembles his appearance when fighting in the Major Circuit in Punch-Out!! for Wii. 	Starter
Orange 	Yellow 	Resembles his appearance as Player 2 in the multiplayer mode of Punch-Out!! for Wii. 	Starter
Striped 	Blue & White 	Outfit based off the American flag, the country of his birth. 	Starter
Black 	Red 	--- 	Starter
Green 	White 	Based on the protagonist of Super Punch-Out!!; while the character is called "Little Mac" in some of the game's later promotional materials, there is dispute as to whether or not the two are the same character.	Starter
Orange 	Orange 	Based off the design of Great Toger, a boxer. 	Starter
Pink Hoody 	Pink 	Little Mac's Pink Hoody 	Locked
Wireframe Little Mac	Green 	Little Mac7S green wireframe costume. 	Locked
Referee Mac 	White 	Referee Outfit for Little Mac 	Locked
==Trivia==
Category:Super Smash Bros. 5 Characters
Category:Super Smash Bros. (series)
Category:Punch-Out!! (series)
Category:Subpages
Category:Males
Category:Playable Characters
Category:Characters
Category:Punch-Out!! Characters
Category:Super Smash Bros. Characters