The Sites - Ooze (TIP)

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There are no major structures in the Paraelemental Plane of Ooze. Here and there, a clan of ooze sprites, paraelementals, or mephits have set up some kind of fortification, but these are seldom of any great importance.
==The Cysts==
Scattered throughout the paraplane are pockets of congealed, coagulated matter. They form when a sod gets trapped here with a sink spell. The victims stuck in the cysts are perfectly preserved, just like the living fossils in the Elemental Plane of Earth.
Although it's impossible to tell what type of creature is trapped within a particular cyst, the size of the cyst can provide a clue. After all, a cutter's not likely to find a kobold buried in a cyst 60 feet across or a giant sealed inside a 5-foot sphere.
From time to time, a cyst ruptures, freeing its prisoner. In most cases, the poor creature quickly drowns on the filth in which it's embedded. Those who are able to survive in the muck, however, generally set about tracking down the blood responsible for their incarceration.
It's also possible for a careless planewalker to accidentally rupture a cyst. 'Course, since the creature within is likely to come forth in a very bad mood, it's not an action to be taken lightly. A body can get herself lost before she convinces the newly liberated prisoner whose side she's on.
==Gnome's Home==
Speaking of unfortunates, a few years back a bevy of gnomish miners toiling in the quasiplane of Mineral broke through a cavern wall. They were hoping to make their way toward a rich new vein, but they ended up pushing themselves right into the paraplane of Ooze, specifically into the Slag Marshes. The sods have never tumbled to how this happened, exactly, but they really regret that it did.
Resourceful in the extreme, the gnomes took what they had-tools, rope, ore carts, mine shaft supports, and the likeand made a gigantic raft. It looks terrible, but it functions well as a place to live. Once they realized that they couldn't get back to the quasi plane of Mineral, they learned to hunt worms, eels, rays, and other creatures for food. They made allies with the ooze paraelementals and mephits when they could and fought them off when they couldn't. In short, they survived.
Chant has it that these hardy bloods hold more than one secret about the paraplane of Ooze. (In fact, the gnomes contributed to this chapter by adding to Ervo 's original text.-the Editor) The misplaced sods have adapted fully to their new environment, and they've taken to calling Ooze their new home. Their raft has grown considerably over the years, and it now stretches out to a radius of at least 500 feet, providing shelter (of a sort) to forty gnomes, some of whom were born in the paraplane. The group's current leader is Hundais Jeweleye (Pl/♀ gnome/F9/LN).
==The Trash Heap==
Sigil produces a lot of waste material. All of its garbage, sewage, and refuse needs to go somewhere. So take three guesses where-and the first two don't count. That's right: The paraplane of Ooze gets all the waste of the City of Doors. It ain't fair, but then, what is?
Stretching out for unbelievable miles, the trash heap grows each day, with more and more of the Cage's junk flowing in from a portal in the city's sewers. Decaying food, discarded materials, broken tools and weapons, and a great deal of organic waste products pass into the paraplane under the guidance of the Lady of Pain's dabus. Very, very rarely, these bloods briefly step through into Ooze as well, in order to maintain the portal or unclog a jam in the flow.
The surrounding area's sometimes called the Sargasso Sludge, wherein trapped bits of all sorts of debris float in the muck. Sometimes, these pieces of flotsam take on the appearance of ships trapped in a Sargasso Sea-hence the name.
Don't think for a moment that the trash heap's uninhabited. Some of the unwanted refuse that Sigil throws away is the living, breathing kind. Generally, these sods are unsavory, to say the least-how bad does a berk have to be to get tossed out of Sigil? Most of them end up in the dead-book right quick, drowning in the ooze. Some don't have to breathe, though, or manage to find air pockets among the junk, often wearing and wielding whatever they find as clothing and equipment. A cutter's got to say one thing for these bashers-they're usually quite resourceful with what they find and what they do with it