Fan15/Ursa Division

Hello, this is Ursa Divison's presentation for the Fan15 showcase. This showcase is used to present a few of the divison's upcoming projects, going into some details about said projects. 
==Day 1: Kirby in a New World==
The scene opens on Kirby blinking his eyes, finding himself in the middle of a cavern. He makes his way out and comes upon a land that looks like it's torn apart and on the cusp of destruction.
Kirby is back at it again, but in a strange setting. This world's been drained of its life and has revolved itself around a Wishing Star that's appeared before them. Now the people in the wastes of the world are vying for that artifact. Kirby will have to contend with several different factions to try and claim it while various bizarre enemies stand between him and it.
Kirby: Wish Upon is a 2d title that utilizes a map akin to Kirby and the Amazing Mirror. Players will be able to maneuver around a long, expansive map and can obtain various hidden items throughout it. This world harkens to the Souls-like games, featuring a more dilapidated environment as opposed to what Kirby usually offers.
The scene then shows a sandy beach, though the water is noticeably more dull in color. It then shows a cliff face with various ruins of houses along the ridges. It then shows a scene from the mountains where Kirby looks out at a castle far off, it looking like the most complicated architecture in the general vicinity.
The ransacked lands will feature various enemies around it, from what looks like miny dragons that offer the Fire ability, to spiky urchins that offer the Needle ability, and more. But players will end up frequently accosted by Ruin Knights.
The scene then shows Kirby squaring off against a foe looking akin to Meta Knight, except wielding a spear and with a square-shaped helm
Ruin Knights are strange creatures that are used by the powerful to try and claim the Wishing Star for themselves. These foes will appear throughout the lands to make Kirby's adventure that much more difficult.
Though a difficult journey will require weaponry to match it. And fortunately, Kirby has that. He can utilize his abilities by swallowing appropriate enemies or items, but abilities in this land have a very special twist to them. These are none other than Ability Variants. 
Kirby is shown wielding a Sword, first normal. Next he's shown wielding a katana instead which is seen chopping faster. Next he's shown wielding a Gigant sword, which is significantly slower but more powerful.
Ability Variants are variants of abilities which can be found at various points in the overworld. When found, players can use rest stations to swap abilities around to these particular variants to utilize them for combat. While Kirby's dabbled in ability upgrades in the past, here the idea is for variants to have their own advantages and disadvantages throughout the environments and to encourage players to swap them around. Some could hit harder, hit faster, and some could apply various passive effects, and some can even be used for better puzzle solving.
Kirby has a whole new world to deal with in this entry, and it'll take a lot of getting used to if he's going to bring it back from the brink. Help Kirby in Kirby: Wish Upon
==Day 2: Another Doggone Day==
The scene opens on a scroll with elaborate ink drawings upon it, depicting scenes of the past.
Long ago, demons had descended on the land of Nippon and brought darkness with it. Among them was an eight headed snake that headed a ton of the creatures, though it'd be beaten by a white wolf with divine powers. The ensuing fight would see this wolf felled, a statue dedicated to them. 100 years later that dragon would rise again, but so too would a new wolf, who battled the demons right down to its core, reobtaining the powers her old form held once upon a time. 9 months later, demons re-emerged, prompting the child of the wolf to come down and battle them as well, intending to wipe out the last remnant of the demon lord that allowed them to attack this land in the first place. 
A few years passed, and now we open on a strange village, with a strange woman who becomes inextricably linked with a hero.
The scene then shows a kitsune woman, who turns into a fox and races out into the field, Kuni following behind her.
This game follows Kuzunoha, a kitsune that's lived in a village that's hidden itself from the world at large. When Kuni, a child that's decided to try and find himself after the events of Okamiden, stumbled upon it, Kuzunoha found herself curious about him and the world he's come form. However, she and the boy have found that demons have reappeared, and according to Kuni, these creatures need to be felled.
The scene shows several demons. From green imps that wield wooden swords, to a pair of reptilian creatures with beaks and bowls upon their heads, to several cats with twin tails and embers on their tips, to a strange yokai with an eye on its rump.
Players will have to battle several kinds of foes on this journey, but not without several skills on their side. Kuzunoha, being a kitsune, is able to transform between several different animals, with more being unlocked throughout the journey. There's her human form which is very balanced, her fox form which leans towards covering a lot of space, her bear form which deals a lot of damage, and more. On top of that, shrines have been erected for the gods that'd helped free them from darkness back in the day, through which the player will obtain Brush Techniques, divine techniques that utilize ink to manipulate the world around you to solve puzzles or to defeat enemies.
Kuzunoha can be seen draining water from one of the reptiles' bowls, slashing one of the green imps without even touching it, and surprising the yokai with the strange eye with a lightning bolt.
Another scene shows Kuni picking up items an enemy dropped and handing the spoils to her.
In addition, Kuzunoha will be accompanied by that sword-wielding youth. He'll be able to strike foes in combat and grab items, and, with the right timing, will even be able to help her combo enemies. 
Players will have to work hard to obtain the necessary techniques, battle the forces of darkness, and figure out just what is going on with this kitsune village. Prepare yourselves in Okami 3 (Re).
==Day 3: A Divine Ruler==
The camera opens on a shot of a vast landscape, a large tree taking up the space. The camera pans out, revealing a large kingdom surrounded by forest.
Years ago, this world had seen its greatest threat, before organizing themselves in a war against the foul being. Many still feel its injuries to this day, like the king of the divine kingdom of Ruga, Estmi. They'd been thrust into a depression following the battle and had failed to sire an heir. However, their deeds would come back to reward them.
The camera then shows a lion in regal garb meeting a mature-looking Dragon. They offer forwards a young-looking Dragon, her looking a little down.
The Draconic Gardens has decided to unite their lost soul with another, and now they are tasked with raising this orphaned girl, and turning her into a proper princess.
The camera then cuts to another day, showing off the dragon from the cutscene attending various classes, them headed by various different people. One being a skunk woman showing off swordplay, one being an old lizard teaching about magic, one being a cow woman teaching medicine.
Many classes will be available to the Dragon, and each will shape her in various ways, such as teaching her different Skills and shaping her personality this way and that. From making her a physical fighter that loves to pound foes to being a sneaky force of nature that buffets foes with ailments and more. If she's going to rule the divine kingdom, she's going to need to learn to adapt, and to steel herself on the battlefield.
The scene then cuts to scene of battles, showing the lion alongside an armored horse, that skunk woman teaching earlier, and the Dragon, the latter of which is shown acting an AI as opposed to player commands.
But her personality won't be just a boon in the battlefield, but in day-to-day life as well. As a princess, she'll end up bumping into several members of the other kingdoms, and proper interactions with them could mean good fortune for Ruga. Indeed, many scenes throughout this will be dependent on the princess's personality, and different people will respond differently to different personalities, so players should take care to prepare the Dragon for when she meets someone. 
One scene shows the Dragon seeing a frog boy knocked down on her knees in the halls, the Dragon looking over him and just walking past. he scene then shows the same scene, only now she helps him up.
Keep your eyes open and prepare for the pressures of royalty and raising a daughter in World of Animals 3.
==Day 4: Something Scary at Home==
The scene opens with a first person view on a bus, it driving through the land and looking fairly empty. As the pov sits, a cat person spots them and decides to take a seat in front of them.
Cat: Hey there! Hadn't seen anybody like you around here before. Where are you coming from?
POV: ...
Cat: Oh, I can understand not wanting to talk about wherever you came from. A lot of people are tense depending on the country.
Cat: Well anyways, where are you heading? There's a lot of empty space out this way.
POV: ...
POV: Nowhere/My own town
You are an ambitious character. You've moved out to the middle of nowhere and are developing a town for people to hang around in. Before starting a town, players are prompted to pick from a Card Pack, which offers a random assortment of buildings and items and villagers. Players will be equipped with a few of these cards and will be able to start setting up buildings and people once in place. You'll encounter many characters, from a pheasant of noble background, to a donkey that owned a farm, to a dessert-loving daschund, and more and more.
The scene shows the above listed characters living it up in a mansion, a dessert store, and a big barn.
The scene then switches to night as a more unsettling atmosphere takes place, the camera focusing on a mansion.
However, there's something I forgot to mention. When you draw cards, one card you're forced to draw is the Nightmare card. These Nightmares manifest in different ways, but will work to bring ruin to your home.
A scream bellows from the mansion. It then cuts to the next morning, where a crime scene outline is seen, the outline looking like the pheasant shown earlier.
Whether you're being assailed by a werewolf that seeks to destroy everyone, a cult that intends to brainwash all of the villagers, to a witch that intends to sow insanity into every villager, and more, they seek the same thing: the end of your Home. Once the Nightmare has reared its head, now your Investigation deck comes up, and now it's time to figure out who's sowing ruin. Examine crime scenes, try to connect the dots, and get ready to wipe out the Nightmare, or punish an innocent.
The camera shows the donkey man being offered to some gallows, though it flips to show that he's innocent, a bit of his backstory given.
The source of the Nightmare will be different each time, and you can only rely on your intellect to defeat it. So prepare your Home, steel your mind, and get ready to face ruin in Your Home, Your Nightmare.
==Day 5: One More Thing...==
It's been fun guys, but I think it's time to wrap up. Unless... 
There's the sound of waves and the cawing of gulls.
Ah, looks like there's one thing left.
The scene then opens up on ocean, endless ocean. And as it focuses on this, a boat floats into place, it looking rustic and to be a patchwork of various woods and metals. And on that boat is a guy in an elegant blue coat, and a woman in an elegant red coat.
Welcome to the world of Naulica. This world is covered in sea, born into life by several Gods known only for their influence. One of Matter, one of Life, one of Magic, one of Knowledge, and one of Ends. They work together to create a world of fantastical life forms, their Angels staying behind to monitor it. However, you, a band of nobodies looking for work wherever you can. When you took care of some bandits, you stumble upon an Archangel, The One Who Sees. The Archangel tells you a calamitous force is threatening the world you live in, poisoning it at its very roots. The Gods haven't officially asked for the Angels to go forwards and help out, but The One Who Sees has a personal interest in the world, and so they seek to save this place. You are thusly granted the power of the Warlock, one who forms a pact with a non-divine force, and with it are able to use the power of Angels formerly in the domain of The One Who Sees. Now, take this power, and journey out to the world to uncover the source of destruction.
The scene then changes to gameplay, revealing it to be map-based with characters taking turns moving around a grid and performing actions.
This game is a Job-based Strategy RPG. Players have stats that determine various things, including Jump and Movement, that allow them to maneuver various stages in order to rout various enemies and perform various other activities necessary for completion. And along the way, you'll uncover Angels who'll grant you more abilities. These are known as Jobs, and these grant you the chance to wield different abilities and have a better job wielding certain weapons and armory. There's the physically oriented Mercenary, magic attacking Evoker Mage, the Ki wielding Monk, and more and more. These each come with their own strengths and weaknesses, so feel free to experiment with them with your party members. 
The scene then shows the players customizing the boat, changing parts of it and setting various helpful tiles.
In addition, your boat can be customized for the sake of battle. You can arrange the scene to encounter enemies to better suit your style. 
Get ready for a nautical adventure, get ready to fight smart, and get ready to save the world in Out on Sea. 
Category:Showcases
Category:Fan15 Showcase