Aegir (LL)

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==Aegir (intermediate god)==
Although more closely related to the giants than either the Aesir or the Vanir, Aegir is the god of the ocean and personification of its strength for good or ill. He lives in a great castle on the bottom of the ocean with his wife, Ran, and their nine daughters. Aegir is sometimes called "Alebrewer" because he often throws feasts for his friends, the Aesir. Aegir has the power to create or quell storms at sea. In his true form, he is a giant standing sixty feet tall. He has a long gray beard, and carries a tree-sized club carved in the shape of a maiden which can deliver 4d10 points of damage to structures or beings.
Role-playing Notes: The only predictable thing about Aegir is that if ship captains don't offer a valuable sacrifice to him when beginning a voyage, they are certain to feel his wrath. When he decides to sink a ship, he often sends his avatar to smash it to bits with his club. Other times, he simply destroys it with a terrible storm. He looks with favor upon raiders and pirates. If such men make the proper sacrifices to him, Aegir is 10 % likely to aid them with favorable winds, or to conceal their approach with a storm or fog.
Statistics: AL ce; WAL any; AoC sea; SY rough ocean waves.
==Aegir Avatar (fighter 16, priest 14)==
Aegir's avatar is a burly old man with a crazed expression. He can draw upon the weather sphere for his spells and can invoke spells of the elemental sphere which deal with water.
: Str 19
: Int 15
: MV 12, 15 sw
: AC 0
: #AT 2	
: Dex 18
: Wis 15
: SZ 8'
: HD 16
: THAC0 5	
: Con 18
: Cha 18
: MR 20%
: HP 128
: Dmg 1d8+4 (club) +7
Special Att/Def: Anyone hit by the avatar's club must save versus death or fall unconscious. The avatar can shoot a stream of salt water from his mouth, doing 1d10 points of damage up to a range of 20'. He has complete freedom of movement and breathing in any watery environment.
==Duties of the Priesthood==
To be a priest of Aegir, a man must be a ship captain. Such men are fighters who worship Aegir and have been granted a few clerical powers on the side. (They are not considered dual- or multi-class; they are simply fighters with extraordinary powers.)
Requirements: AB fighter; AL any; WP any; AR b; SP all, weather, divination , guardian ; PW 1) use spells as a priest; 10) breathe water; TU nil.
==Sage Advice (Dragon Issue #206)==
These are unofficial suggestions for using the optional spheres of priest spells from the Tome of Magic with the deities of the Norse pantheon in Legends & Lore:
: Aegir: Major: Chaos; Minor: Time