Increased Range

Cost: +10%/level
Increased Range can be added to any advantage that is Ranged. Percentages are for 1/2D and Max. For one or the other use half the cost but 1/2D can never exceed Max.
==expanded==
using the 2-5-10 progressions
*200x = +70%
*500x = +80%
*1,000x = +90%
*2,000x = +100%
*5,000x = +110%
*10,000x = +120%
*20,000x = +100%
*50,000x = +110%
*100,000x = +120%
*200,000x = +130%
*500,000x = +140%
*1,000,000x = +150%
Looking at a larger scale, +30% increments always result in x10 range.
Compared to the always-doubling of Area Effect it is inferior at higher levels.
==see also==
*Increased Range, LOS
==References==
*Basic Set p 106
Category:Enhancements