Crowd control effects

==Crowd control effects==
Aside of dealing damage, many characters can inflict various crowd control effects (usually just reffered to as CC) which hinder the enemy's ability to fight back. Crowd control is divided into two categories, with hard CC blocking any movement and ability usage, and soft CC which still allows the player to move.
This page features a list of all currenlty existing CC effects.
==Common crowd control effects==
Common CC are the effects used by multiple character. Even if currenlty only one character has acces to a specific effect, it's likely that someone added in the future will also use said effect.
List of common crowd control effects
Name 	Description 	Sources	Hard CC
Slow 	Decreases movement speed. 	
*Slayer's Slicing Lunge
*Huntress' Aim True
*Frozen Paladin's Icy Aura
*Cremator's Heatblast
*The Guide's No Escape and Dark Harvest
*Sand Crawler's Death from Below
*Kraken's Weight of The Ocean
*Slime Core's Caustic Hunger
*The Shard's Gateway of Nullification
*The Golem's Sentry Mode (self)
*Necrolord's Chilled Path
*Scourge's To Ashes (both enemy and self)
*Sharpshooter's Toxic Smoke
*Engineer's Toxic Disorder
*Stray's Rusted Wounds
*Basilisk's Burrowstrike
*Broodmother's Crawler Bite and Cave Scout
*Friged's Pounce
*Ice Worm's Breath of Rime
*Desert Raider's Constrict
*Dreadnought's Heavy Blade
*Mummy's Winds of Withering
*Jester's Last Laugh
*Sandbender's Last Sandstorm
*Shaman's Abyssal Effiigy
*Siren's Rip the Wounds
*Shadowdancer's Shrounded Step
*Smoke Bride's Fume Veil
*Purifier's Pyroclastic Expurgation
*Cryomancer's Extinguisher
*Red Mold's It Grows and Army of Horrors
*Star Father's Event Horizon
*Scarlet Lady's Mosquito's Kiss and Kneel!	No
Blindness 	Limits the player's vision. 	
*Warper's Void Dust
*Kraken's Abyssal Grasp
*Sand Crawler's Sandstorm
*The Shard's Gateway of Nullification and Crystal Containment
*Sand Witch's Approaching Sandstorm
*Sharpshooter's Toxic Smoke
*The Stray's True Darkness
*The Shapeless's Into the Void (self)
*Ice Worm's Breath of Rime
*Chaos' Cry For the Weeper
*Sandbender's Last Sandstorm
*Sandbender's Blind Vengeance (self)
*Shadowdancer's Umbra of Anrain	No
Stun 	Prevents the player from attacking, moving and using abilities. 	
*The Guide's No Escape
*Technomancer's Shocking Stab
*The Golem's Soul Furnace (self)
*Devourer's Star Catcher
*Sand Witch's Approaching Sandstorm
*The Drowned's Keelhaul and Lifeline
*The Warden's Verdict
*The Warden's Lockdown
*Demon's Cranium Breaker
*Desert Raider's Constrict
*Dreadnought's Bludgeon
*Mummy's Arid Embrace
*Artificer's Scatter
*Chaos' Reflections of Violence
*Shaman's Sacrifice
*Smoke Bride's Lungs Collapse
*Runaway's Off My Way, Unshackled and Overpower
*Red Mold's Army of Horrors
*Star Father's Sky Collapse
*Cryomancer's Cooling Fluids	Yes
Root 	Prevents the player from moving, jumping and using mobility spells. 	
*Frozen Paladin's Chillrend
*The Guide's Dark Harvest
*Necrolord's Chilled Path
*Friged's Frigid Stare
*Chaos' Court of the Chaos King
*Sandbender's Scorn of the Desert
*Cryomancer's Cone of Cold
*Thorn Fiend's Rotten Grasp
*Blight Druid's Tangle of Thorns	Yes
Grounded 	Prevents the player from jumping and using mobility spells. 	
*Kraken's Weight of The Ocean
*Sky Queen's Pin the Prey
*Necrolord's Frozen Tomb
*Emperor's Crashing Pincers
*The Warden's Lockdown
*Broodmother's Cave Scout	Yes
Disarm 	Reduces melee damage to 0. 	
*Slayer's Breaking Blow
*Skeletal Phantom's Dread
*The Shard's Gateway of Nullification
*Scourge's Trial of Terror
*Runaway's Unshackled	No
Pull 	Pulled player is teleported to the source of the pull. 	
*Devourer's Star Catcher
*Stargazer's Gravity Pull	No
Shieldbreak	Removes any shields the player has and prevents them from receiving new shields. 	
*Champion's Smite and Ignite
*Miner's Skullsplitter	No
Defile 	Prevents the player from receiving any healing and restoring health over time. 	
*Stray's Rusted Wounds
*Mummy's Curse
*Raider's Left for Dead
*Shaman's Abyssal Effiigy
*Red Mold's Army of Horrors	No
Silence 	Prevents the player from using their non-melee active abilites. 	
*Priestess' Hush
*The Shapeless's Devour Memory
*Smoke Bride's Fume Veil
*Cryomancer's Brain Freeze	No
Banish 	The player is placed outside of the game. 	
*Kraken's Weight of The Ocean
*Devourer's Consume It All
*The Shapeless's Into the Void (both enemy and self)	Yes
Knockup 	The player is launched upwards and prevented from attacking and using abilities. 	
*Sky Queen's Nesting Storm
*The Demon's Big Painful Beating
*Scourge's Dragon's Descent
*Emperor's Abyssal Tremor
*Basilisk's Burrowstrike
*Cremator's Infernal Discharge
*Sand Crawler's Death from Below
*Artificer's Gravity Well
*Sandbender's Blind Vengeance	Yes
Exhaust 	Reduces the player's attack speed. 	
*Slime Core's Caustic Hunger	No
Dragging 	The player is dragged towards the source of the effect. 	
*The Drowned's Keelhaul
*The Warden's Rite of Chains
*Mummy's Arid Embrace
*Star Father's Event Horizon
*Thorn Fiend's Rotten Grasp	Yes
Stagger 	The duration of following effects will be increased by 1 second when inflicted on staggered player, afterwards stagger is removed:
*Stun
*Root
*Knockup	
*The Warden's Rite of Chains
*Sandbender's Last Sandstorm	No
Cripple 	Crippled players cannot receive any shielding and healing (combined effects of Defile and Shieldbreak).	
*The Warden's Verdict
*The Demon's Big Painful Beating	No
Taunt 	Taunted player is rooted and forced to look at the enemy who taunted them. 	
*Miner's Bugbait
*Jester's SURPRISE!	Yes
==Character unique effects==
These effects are unique to only one characters. Said effects usually have an importan synergy with their kit.
List of character unique effects
Effect 	Description 	Source	Hard CC
Curse of Undying	Players affected with The Curse spawn Undead Ones upon their death 	
*Necrolord's Death Conquered	No
Mind Rot 	Taking any damage from Operator's damaging abilities causes the player to take additional damage over time.	
*Operator's Brain Damage	No
Entangle 	The player is trapped in cobwebs 	
*Weaver's Snare	Prevents dashes but not blinks
Decay 	The player takes damage over time and cannot regenerate health naturally.
Decay executes all players below 10% health.	
*Maze Master's Interregnum	No
Crystallize 	The player is trapped inside blocks. 	
*The Shard's Crystal Containment	Prevents dashes but not blinks
Petrify 	The player is fully stunned and cannot take any damage nor knockback. 	
*Basilisk's Petrifying Venom	Yes
Confusion 	The player's camera is forced to spin around. 	
*Jester's Dazzle Orb	No
Wronged 	The player's melee damage against the Aberration is reduced by 50%. 	
*Aberration's Beyond Matter	No
Madness 	Insane players temporarely join Nyarlathotep's team. 	
*Chaos' Bout of Madness	No
Afterburn 	The player is slowed by 30% as long as they are burning. 	
*Purifiers's Pyroclastic Expurgation	No
Hypothermia 	While taking damage under any slow effect the slow is increased to 90%. 	
*Cryomancer's Cooling Fluids	No
Blight 	The player drops a Blightbloom flower upon death. 	
*Blight Druid's Twisted Garden	No
Kneel 	The players are forced to look down at 60-degree angle. 	
* Scarlet Lady's Kneel!	Prevents dashes but not blinks
==Trivia==
*Most of the crowd control effects are achieved by combining various vanilla effects, or setting one effect to an very high level (for example the root effect is actually a slowness 101, which slows the player by over a 1500%).
* In the release version of the map players were not notified about crowd control effects with titles. This mechanic was only added in the 1.2 update.
*Some effects don't have a title notification, like slow or blindness.
*Madness effects has an unique title notification for every single character in the game.