Sculk Creatures

WARNING: THIS IS ALL FANON I DID NOT MAKE THESE TEXTURES OR MOST OF THEIR NAMES PLEASE DO NOT EDIT THIS, THIS IS A WORK IN PROGRESS!
This will play a big part in the series: The Twelve, and the stories are here as follows: The Twelve, The Invasion from the Nether, The Never-Ending Void, Call of the Depths, Sparkling Shadows and the Final Duel, all coming soon!
From the journal of Dr Atticus Spark:
== Part 1: What are Sculk Creatures/ Sculkians? ==
Sculk is an amazing thing. It uses the EXP that drops from mobs and funnels it to Sculk Catalysts to create more Sculk blocks and possibly Sculk Shriekers and Sculk Sensors! But, by far the best and most terrifying part of Sculk is it's creatures. These beings are either corrupted or made by the Sculk. Things with little-to-no intelligence are named Sculk Creatures, while the beings with some sort of conscience are regarded as Sculkians. Below is a detailed in-depth guide to Sculk Creatures and Sculkians. Enjoy! (Oh, and by the way, it is spelt S-C-U-L-K, not S-K-U-L-K)
== Part 2: List of Sculk Creatures ==
This is a list of the Sculk Creatures (which are things with little intelligence):
=== Normal Sculk Creatures: ===
==== Sculk Bat ====
===== Description =====
Wings fluttering in the distance, faint screeches somewhere far away, these are the sounds of the infernal Sculk Bat. This creature has an appetite for the flesh of players, so do not come too close! Whenever these things hear you, they send a message, much like Sculk Sensors, to the nearest Sculk Shrieker to summon a Warden, but it instantly gets summoned, rather than you getting three chances. They are much like the Warden, but in the shape of a bat!
===== Abilities =====
They will shriek after hearing you, summoning a Warden also while sending a message to a Sculk Shrieker at the same time. They will then start swooping you, not unlike Phantoms. Their attack deals only three damage, but it will be dangerous, especially because they follow you and keep shrieking to the Warden! They also have a health of five, so they are easily defeated. There is also a chance for them to drop Sculk Slivers, which can used to Sculkify a piece of equipment which means it makes no sound, but the mob defeated by a Sculkified weapon might become a Sculkling. Sculkified armor has less sound and the Warden and other Sculk Mobs cannot detect you while wearing it.
==== Sculk Crustacean ====
===== Desciption =====
These things are the stuff of nightmares. They crawl across the deepslate silently and then deal tons of damage when they attack. They also have sound sensors like the Warden and Sculk Bat, but it can only summon a Sculk Worm or a few Sculk Spiders.
===== Abilities =====
They are silent. Their deepslate shell helps protect them, but they are very slow because of it. They also will nip at you with their claws which deal seven damage. If they start walking backwards, they will charge. This deals eleven points of damage, so these are not to be trifled with. They also have twenty-five health.
==== Soulfly ====
===== Description =====
Here that droning sound? That's the Soulfly. They are like bees, but they will set you on fire. They will speed towards you, summoning Sculkflies all the while alerting everything else. Oh, and they spit Sculk. How surprising.
===== Abilities =====
They attract you with their glowing blobs, then setting you on fire with Soul Spit, and summoning Sculkflies to deal with you while you are busy putting yourself out. You also might have to contend with a bunch of other creatures that it calls from the Ancient City it resides in. This includes Wardens and Soul Knights, Deepsouls and Sculk Crawlers, and many more. They also drop Globules, which can be used to make Globule Glasses. These allow you to see where Sculk Creatures and Sculkians are. So, in it's own way, this is the most dangerous thing of all...
==== Deepsoul ====
===== Description =====
These wandering mobs are lost souls, not unlike those trapped in Soul Sand. But there is a few differences, such as there is only one soul per Deepsoul, and they move of their own accord! They also are summoned by Soul Knights and Sculk Surveyors, so they are pretty common! Also, they sometimes spawn and wander of their own accord!
===== Abilities =====
They will most likely ram into you, which deals five damage, and also shoot little balls of Soul Fire, but this makes them take 1 damage each time they shoot a ball of Soul Fire towards you, and this deals three damage to you. They will defend their summoners with their lives, while they keep getting summoned in greater numbers. If you can land a hit on their summoner, then all the Deepsouls will disappear!
==== Soul Knight ====
===== Description =====
These floating suits of armor will attack on sight. With their heavy maces and unbreakable armor, these are nigh on impossible to defeat. But, when just about to attack, they will weaken their armor. That is when you can hit them. Through the grill face plate there are vestiges of a mortal warrior's soul attempting to hang on to the mortal world. They have one hitpoint, but can only be hit if they have lowered their guard, which only happens when you attack from behind or attack while they are lifting their mace.
===== Abilities =====
Their main attack is to summon Deepsouls and Sculk Snitches. While they do not deal much damage, they screen the Soul Knight from taking any damage. They deal ten damage with their mace, and have one hitpoint. They drop either their mace, their helmet or their chestplate.
==== Sculk Surveyor ====
===== Description =====
With it's single big eye, it will see all. It crawls around like a hand with an eye. It's body is almost entirely Sculk, so it has very low health: fifteen. If hit in the eye it takes three times as much damage. It can also hear you, and smell you. Be careful!
===== Abilities =====
It has eye lasers. This is because it has a big eye, people! it can also hit you with it's legs, but they deal only three damage. The lasers deal anywhere from ten to fifteen damage, but it has a massive reload time of ten seconds. The beam looks like a beacon beam the color of Sculk, but also lasts for 1 second. It is the smartest of the Sculk Creatures, and will retreat if things get hairy!
==== Deepfish ====
===== Description =====
Like the angler fish, these will... lure you. Yep. That's right. These things will lure you and then snap at you with those big chompers! It senses vibrations in the water, rather then sound. Oh, and it eats weapons!
===== Abilities =====
When they have to attack, they will snap at you and try to eat the item you are holding! They will mainly just bite at you which deals four damage. They also make a sonic shockwave which will damage you by 12 hitpoints!
==== Sculk Spider ====
===== Description =====
With it's large bone pincers and Sculk Sensor head, it is an abomination to look at. It detects sound and runs toward you, summoning Sculk Snitches to distract you. It drops (rarely) a soul cage and most of the time, bone pincers. Bone pincers deal five damage when held in the hand, and deal ten damage to Sculk Creatures and seven to Sculkians.
===== Abilities =====
When it bites you, you get the 'Sculkophobia' effect. When you have this effect, you take damage like you have the Wither effect when you touch Sculk. This can prove to be deadly to Deep Dark explorers! It also detects you by sound, like the Warden! It may release souls, which break a block of deepslate and turn into Deepsouls, but it only does this when you have brough it down to five health out of it's twenty.
==== Sculk Crawler ====
===== Description =====
It is a centipede. That is non-negotiable. It reaches out with it's feelers to detect other creatures, all the while calling all the Sculk Crawlers and Sculk Spiders within 100 blocks! It may also summon a few Sculk Snitches, which may prove irritating.
===== Abilities =====
They will also attack and poison you with Sculkophobia. They drop 1-2 feelers which allow you to see where Sculk Spiders and Sculk Crawlers are. They also may drop Crawler Spines, which have a low chance to drop! Crawler Spines can be worn in the chestplate slot, and give +10 armor points. It can also see you even in light level 0!
==== Sculk Snitch ====
===== Description =====
These are small nuisances, but can summon a Warden or Sculk Worm to deal with you. As their name says, they snitch by screeching like a Sculk Shrieker! That brings the Warden to his aid, and therefore making a tiny nuisance a big threat, for they can summon up to three Wardens at a time!
===== Abilities =====
They have two hp, and is very weak. Their attack is simply gnawing at your arm. This deals one damage. Their most prominent move is screeching to summon a Sculk Worm or Warden. They will also glow, which allows you to see them in even the Darkness effect!
==== Sculkfly ====
===== Description =====
This little mozzie has some deadly tricks! First, it will bite you, dealing one damage, but healing itself by one hp! Then, they will call other Sculkflies in a 100 block radius! Truly fascinating! And, they will defend their masters (the ones who summoned them) with their lives. When I was studying them, I almost lost my life!
===== Abilities =====
They will snap and bite all while using sonar screams to summon mobs that hear. Sculkians seem to favor these as pets and will immediatly defend a Sculkfly if they see one getting attacked! Sculkflies have five hp, so if a Sculkian is nearby but has not seen you yet and you have a Bane of Arthropods-enchanted axe, and will instantly die without consequence! They drop: Sculk Shells, which will make you completely invisible if you are wearing Sculk Shell Armor (the full set) to the whole selection of Sculk Creatures!
=== Sculk Creatures that have Hive Mind: ===
==== Sculk Dragon ====
===== Description =====
These are deadly. They have jaws made of bone that protrude from the mouth area and a poisonous tail that gives you Sculkophobia when you have angered them. if you hear a scream when in a Sculk Dragon Den, that means that you have angered it and it will telepathically summon more and they all act together. The downside of them in a hive mind is when one of them gets hurt, the rest get hurt as well!
===== Abilities =====
When they extend their retractable jaw, they will attempt to attack you. This deals five damage or seven if you are wearing any sort of Sculk-related item or holding something that is related to Sculk. They will also protect a Warden or Sculk Monstrosity or Sculk Worm more than anything else, because they can summon any creature that is listed before it. If the creatures they call forth can summon other mobs, that ability is not in these summoned ones. Their tail deals ten damage, but has a cooldown period of one minute.
==== Warden (Miniboss) ====
===== Description =====
Our first miniboss! Yay! This is a deadly one. The first fully-blind mob. In order to find a target, it relies on vibrations, smell, and contact. It rises out of the floor when summoned. Digs back into the ground when it reverts back to a calm state and doesn't detect a vibration in 60 seconds. Has the highest health out of all mobs in Java Edition.
===== Abilities =====
Is immune to fire, lava, and knockback. A warden starts out searching for a target, slowly getting more agitated as it gets more suspicious of a mob. When agitated, it roars and then pursues the target. A warden instantly becomes agitated when hit by another mob. Wardens possess an extremely powerful melee attack, which can also disable shields. Targets that are still being pursued, but are out-of-reach for its melee attack, will be hit with a ranged sonic boom attack, which bypasses shields and armor. It's sonic attack deals about fifteen damage, and it's melee damage is ten.
==== Sculk Worm (Miniboss) ====
===== Description =====
This is a worm made of Sculk and Bone. When it bites you, you get Sculkophobia for ten minutes. Each time it bites you, you get +5 minutes for Sculkophobia effect time if it bites you while you have Sculkophobia! It can also summon Wardens and any other creature except the Sculk Monstrosity, and if the summoned creatures can summon stuff, then that ability is repressed!
===== Abilities =====
It is summoned by the Sculk Monstrosity and the Sculk Snitch! It's bite deals ten damage, and it can also burrow into the deepslate when it is on low health! Then it will start jumping up from below you! It's shadow is one every block it burrows under, except any placeable Sculk object! It also takes half damage from weapons that are not Sculkified while on any placeable Sculk object! So, keep away from the Sculk Caverns when fighting this beast! Unfortunately, that is where it spawns the most...
==== The Sculk Monstrosity (Boss) ====
===== Description =====
This is an abomination. The less said about my encounter with this ferocious beast, the better. It shoots lasers from it's mouths, and it's four floating orbs have to be destroyed in order to attack it. It will also summon three Sculk Worms, and those ones cannot summon stuff. In short, it is the ULTIMATE BOSS of the Sculk Creatures!
===== Abilities =====
When you first summon it, the Monstrosity will use Sculk Tentacles. This attack will lash out at you, dealing seven damage per hit! It can also shoot lasers from it's mouths, which deal ten damage, and jump up and slam back down, creating a twelve-damage shock wave! It will also summon up to three Sculk Worms as it's defenders, but these are weaker than normal, having only half the stats (meaning all of it's stats are halved).
===== Attack Pattern =====
First, it will lash out after a grace period when it is getting it's bearings. It will then use it's slam attack, and charge at you as well. After it has charged at you five times, it will get a shield, and keep shooting lasers from it's mouths! To destroy the shield, you must attack the floating orbs, each of which has twenty hp. The orbs deal no damage, except when they explode upon death, dealing seventeen damage in a five-block radius. When it's shield is down, it will summon three Sculk Worms. These are weakened, and their stats are halved. When you have defeated the Sculk Worms, it will shoot lasers while lashing it's tentacles, until it is defeated. It has three hundred health, and when killed, it will have this cool scene where the Sculk corrodes it's body and lasers are shooting everywhere! Then it will drop four Souls of Immortality. From my experience, these make you impossible to kill, and they have a durability of two hundred! When they break, they can be repaired by crafting it with a Totem of Undying, and therefore restores 1 durability per totem. Each time you take damage, they lose 1 durability. Now, I am ready to talk about the Sculkians, and how we ran into them...
== Part 3: List of Sculkians ==
These are the more advanced version of Sculk Creatures, and there is a lot here!
=== SCULKIANS: ===
==== Sculkling ====
==== Sculkian ====
==== Sculk Warrior ====
==== Sculk Baitbomber ====
==== Sculk Boneswing ====
==== Sculk Caveripper ====
==== Sculk Crawler ====
==== Sculk Darkdelver ====
==== Sculk Dashtalon ====
==== Sculk Deathbringer ====
==== Sculk Doomsdasher ====
==== Sculk Guardian ====
=== STRONG SCULKIANS: ===
==== Sculk Earsplitter ====
==== Sculk Fracturefist ====
==== Sculk Eyecatcher ====
==== Sculk Hellraiser ====
==== Sculk Hinderer ====
==== Sculk Raidraiser ====
==== Sculk Scarstinger ====
==== Sculk Screecher ====
==== Sculk Seeker ====
==== Sculk Slipstalker ====
==== Sculk Stalkersiege ====
==== Sculk Stringslinger ====
==== Wardenkin ====
=== SCULKIAN COMMANDERS: ===
==== Sculk Surge ====
==== Sculk Tellterror ====
==== Sculk Threadripper ====
==== Sculk Voidling ====
==== Sculk Wingwatcher ====
=== SCULKIAN LEADERS: ===
==== Sculk King ====
==== Sculk Monarch of Linguistics and Literature ====
==== Sculk Monarch of Temporal Anomalies ====
=== ARTIFICIAL SCULKLINGS: ===
==== Artificial Sculkling ====
==== The Prototype ====