Element

An element is one of the five natural forces that governs Forsena and Runersia. Each element has its own color and represents a different force: Red represents fire and earth, Blue represents water and ice, White represents light, Black represents darkness, and Green represents nature and energy.
Almost all spells have an element, which affects the damage they do to various targets. In addition, many Rune Knight classes and most monsters have elemental orbs, which automatically apply the appropriate elements to their physical attacks and special abilities. There are also some weapons that add elements to the wielder's attacks.
When a spell or attack hits a defender with an opposing elemental orb, the defender takes 25% more damage than usual. The damage bonus is increased by another 25% for each additional elemental orb, so a spell or attack with two elemental orbs will do approximately 31% more damage and a spell or attack with three elemental orbs will do approximately 39% more damage.
Conversely, a defender hit with a spell or attack of the same element will take 25% less damage from it. The damage is reduced by another 30% for each additional elemental orb the defender has, so a defender will take approximately 33% less damage with two elemental orbs and approximately 42% less damage with three.
The relationships between the elements are different in Brigandine: The Legend of Forsena and other games, as shown in the table below.
Element	The Legend of Forsena 	Grand Edition/The Legend of Runersia
Red 	Does extra damage against knights and monsters with the Blue Element. 	Does extra damage against knights and monsters with the Green Element.
Blue 	Does extra damage against knights and monsters with the Red Element. 	Does extra damage against knights and monsters with the Red Element.
White 	Does extra damage against knights and monsters with the Black Element.	Does extra damage against knights and monsters with the Black Element.
Black 	Does extra damage against knights and monsters with the White Element.	Does extra damage against knights and monsters with the White Element.
Green 	Does normal damage to every other element. 	Does extra damage against knights and monsters with the Blue Element.
Category:Game concepts