The Affairs of Wizards

The Affairs of Wizards is a book in .
==Locations==
===Morrowind===
Click to show
*Balmora, Meldor: Armorer
*Caldera, Surane Leoriane's House
*Ghostgate, Tower of Dawn Lower Level
*Holamayan Monastery (x2)
*Sadrith Mora:
**Tel Naga Great Hall
**Telvanni Council House, Entry
*Tel Branora:
**Tel Branora Upper Tower
**Therana's Chamber
*Tel Mora:
**Berwen: Trader
**Tel Mora Lower Tower
**Tel Mora Tower Services
*Tel Uvirith:
**Omavel's House
**Seleth's House
**Tel Uvirith Tower Lower
*Tel Vos, Tel Vos Central Tower
*Tel Fyr, Hall of Fyr
*Tureynulal, Kagrenac's Library
*Vivec City:
**Hall of Justice Secret Library (x3)
**Hlaalu Records
**Library of Vivec (x7)
**Redoran Records
**Redoran Treasury
**Simine Fralinie: Bookseller (x3)
**Telvanni Mage
**Telvanni Tower (x8)
*Vos, Dreynos Elvul's Farmhouse
*Yesamsi
===Tribunal===
*Mournhold, Ignatius Flaccus' House
==Contents==
The Affairs of Wizardsby Turedus TalanianIn the Service of Master Aryon
Want to Become Part of House Telvanni?
Outsiders learning of the rabid isolationist and outlander-hating temperament of House Telvanni wizards often assume it would be impossible to obtain positions in service to House Telvanni.
Nothing could be further from the truth.
For example, since the Telvanni vigorously defend the right to own slaves, and since they keep many Argonian and Khajiit as slaves, many Argonians and Khajiit assume they would not be accepted for service with House Telvanni.
Not true. Telvanni accept all races as candidates for membership.
And, since the Telvanni are ruled by wizard-lord nobles, many assume they accept only candidates of the highest intelligence and willpower.
Not true. Telvanni accept candidates of modest intelligence and willpower.
It is true that advancement in Telvanni ranks depends on high intelligence and willpower, and that candidates proficient in the arts of magic -- especially Mysticism, Conjuration, Illusion, Alteration, Destruction and Enchanting - can expect to advance faster and higher in the ranks.
But adventurers of all races and abilities who apply to Telvanni Mouths at the Telvanni Council Hall in Sadrith Mora for acceptance in House Telvanni can expect a cordial welcome.
(Telvanni Councilors do not serve on their house councils in person. Instead, they are represented by a 'Mouth', a trusted subordinate in residence at the Council Hall, acting on his patron's behalf, receiving messengers from their patrons and casting their patron's votes in Council affairs.)
The truth is that House Telvanni wizard-lords depend on loyal, well-paid, skilled retainers for most services. Though House Telvanni does recruit from their own lower classes, they must go outside their house to hire the craftsmen and specialists they need. And since for political reasons House Telvanni has chosen to reduce its reliance on Redoran mercenaries for protection and security, it has been forced to turn to Western mercenaries for guards and agents.
Promotion in the ranks of House Telvanni, however, is very difficult for outsiders. Most disconcerting for some potential candidates is House Telvanni's casual acceptance of murder and assassination of rivals as a means to advancement. Those reluctant to prove their worthiness by killing off the competition, and those uncomfortable about competing in such a ruthless atmosphere, might better employ their time and efforts in the Mages Guild.
==Appearances==
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de:Wie es bei den Zauberern zugeht
fr:Les Affaires des Mages
pl:Czarodzieje i ich sprawy
ru:О занятиях волшебников