Jbahba - The Planet

Jhahba is a mysterious and enchanting planet, shrouded in mist and mystery. Its surface is dotted with lush forests, sparkling rivers, and rolling hills that seem to stretch on forever. The air is thick with the scent of wildflowers and the sound of exotic birds fills the air.
The inhabitants of Jhahba are diverse and varied, ranging from towering, tree-like beings with leaves for skin to tiny, furry creatures that scurry about on six legs. There are also intelligent, sentient beings that resemble large, feathered serpents with glowing eyes.
Despite the abundance of life on Jhahba, humans are a rare sight. In fact, they are considered an invasive species by the native population due to their destructive tendencies. The humans that do exist on Jhahba are often outcasts or refugees from camps, seeking refuge from the chaos and destruction that plagues their homes.
In medieval times, the people of Jhahba live in small, tightly-knit communities. They are skilled in the arts of magic and alchemy, using their knowledge to harness the natural energies of the planet. The people of Jhahba also have a deep reverence for nature and the spirits that inhabit it, often worshipping them as gods.
The most common form of transportation on Jhahba is through the use of magical carpets that can fly through the air or traverse the ground at incredible speeds. The people of Jhahba also have a complex system of trade routes that connect their various communities, allowing them to exchange goods and knowledge.
== Map ==
The red marker is where the roleplay will take place.
Click this for the map.
== Temples ==
=== The Temple of Elemental Evil ===
In an area known for its resident dragon lair, a learned silver wyrm named Taani. The street outside is lined with a wrought-iron fence. The Priest is a willowy female dwarf named Urin. She seems to know the name of everyone who enters her Temple. The temple is a two-storey half-timbered building, with a small walled yard and garden and a tiled mosaic floor. Accomodations consist of several large rooms with beds and feather mattresses.
===== Patrons =====
Ride, a male dwarf, has an angular face, with matted silver hair and grey eyes. He wears chain mail and wields a two-handed sword. Ride is searching for a legendary blade named Vengeance.
Daerimbor, a male bearling, is rough in appearance, with black hair and brown eyes. He wears splint mail and wields a military fork. Daerimbor has a paralyzing fear of elemental and planar magic.
Wine, a male human, is tall and slim, with cropped golden hair and large blue eyes. He wears leather armor and wields a poisoned club and sling. Wine is hunting those who betrayed him.
== Towns/Lairs ==
=== Jitterbug ===
Within the mystical planet of Jhahba lies the small town of Jitterbug. Situated in the northern region of the planet, its surprising warmth defies the typical expectations of a northern climate. Jitterbug is a medieval town known for its diversity among the inhabitants, creating a vibrant tapestry of cultures and traditions.
Despite its diverse population, Jitterbug stands out for its strict adherence to laws and customs. The town is governed by a council of elders who enforce the rules with a firm hand. In Jitterbug, punctuality is highly valued, and lateness is met with heavy penalties. The townsfolk take great pride in their strict lifestyle, as they believe it maintains order and harmony within their community.
The people of Jitterbug include various species, each with their own unique characteristics and roles within society. Humans in Jitterbug are relatively few in number, but they are known for their exceptional organizational skills and administrative prowess. They often hold positions in the town's council or serve as judges in the local judiciary system. They tend to be the most corrupt.
Life in Jitterbug revolves around a strong sense of community and collective responsibility. The townsfolk come together to celebrate festivals and partake in lively affairs, where music, dance, and storytelling permeate the streets. In addition to their social activities, the townspeople also engage in farming and agriculture, utilizing the fertile lands surrounding Jitterbug to provide for their sustenance.
In this medieval town, education and scholarship are highly prized. The local academy houses scholars and wizards who impart knowledge to the youth, teaching them the arts of magic and science. Jitterbug's strict adherence to academic excellence ensures that the town remains at the forefront of understanding and innovation.
As in any community, Jitterbug faces challenges. The strict regulations may occasionally stifle individuality and freedom, causing some to long for a more liberated existence. Yet, the overall sense of unity and purpose, combined with the awe-inspiring beauty of Jhahba, infuses Jitterbug with a unique charm and allure that captivates both residents and visitors alike.
====== Rules Example ======
In the small town of Jitterbug, the rules are strictly enforced to maintain order and uphold the values of the community. Here are some examples of the rules that govern daily life in Jitterbug:
# Tardiness is considered a grave offense in Jitterbug. Arriving late to meetings, appointments, or any scheduled event is not tolerated. A person who is late without a valid reason is subject to fines or community service.
# Respect and obedience towards the council of elders and local officials are mandatory. Disobeying their instructions or showing any form of disrespect can lead to severe consequences, including public admonishment or temporary banishment from the town.
# Jitterbug's environment is highly valued, and any action that harms the natural beauty or disrupts the balance of nature is strictly prohibited. This includes deforestation, excessive hunting, and pollution. Offenders may face fines, community service, or even expulsion.
# Lying, cheating, or engaging in any form of deception is seen as a grave offense to the community's values. Honesty and integrity are expected in all interactions and transactions. Those found guilty of deceit may be required to publicly confess their wrongdoing and may face social isolation.
# Each individual is responsible for their own actions and the consequences they bring. Attempts to shift blame onto others or avoid accountability for one's mistakes are met with heavy penalties. It is expected that individuals take ownership of their actions and strive to make amends when necessary.
# Every resident is encouraged to actively participate in community activities and contribute to the betterment of Jitterbug. Neglecting civic duties or failing to engage in community initiatives may result in fines or being barred from certain privileges.
# Violence is strictly prohibited within the town's boundaries. Peaceful resolution of disputes is encouraged and participation in physical altercations is met with severe consequences, including potential banishment.
These rules, among others, are strictly enforced to ensure the preservation of order, harmony, and the well-being of the Jitterbug community. It is believed that through adherence to these strict guidelines, the town can thrive and maintain its unique character.
== Current NPCs (Edit If You Add One) ==
== Current Playable Characters (Added As We Go) ==
=== Wisdom (Gladiator Champion) : Played By Waiting For The Signal ===
Wisdom is a captivating dark elf female with a mesmerizing presence. Her curvaceous figure commands attention, a testament to her strength and resilience as a gladiator champion. Despite her captivating beauty, her dark face bears the mark of a long faded pink scar, providing a glimpse into the turbulent experiences that have shaped her.
Behind her stoic façade lies a complex and introverted personality that is difficult to decipher. Wisdom's trauma-laden backstory began during her early years in a secluded and competitive dark elf society. Born to an influential family, she was groomed to be a weapon for her kin. Trained mercilessly in combat, her childhood was stripped of any semblance of innocence or warmth.
In her teenage years, Wisdom was betrayed by her once-trusted mentor, who sought to eliminate her as a potential rival. Ambushed without warning, she was gravely wounded during the merciless attack, resulting in the faded pink scar on her face. Through sheer willpower and her instinct for survival, she managed to escape, but not without leaving behind everything she once knew.
Forced to navigate the treacherous world alone, Wisdom found herself in the unforgiving arena of gladiatorial combat. Fighting her way to the top, she became a renowned gladiator champion — a title she earned through sheer determination, mastering her skills and honing her body into a weapon.
Yet, her success in the arena became a double-edged sword. Fame and attention brought unwanted notoriety, making it difficult for Wisdom to trust others. The traumatic experiences of her past had left her guarded, her introverted nature a defense mechanism to shield herself from further pain.
Behind closed doors, Wisdom mourns the loss of her innocence, haunted by the betrayal and violence she endured. The long days and nights have taught her to be unforgiving, to show no weakness, and to never let her guard down. Though her heart still longs for connection and understanding, the scars of her past have made it a daunting task for anyone to truly know her.