Holocube

The Holocube is a Trap that has no collision and "reveals" when the player is within a 1 tile radius. Guards can walk and path-find through these. Holocubes look identical to the Bedrock found in Burial Sites. Holocubes textures slight wobble so that the player can visually identify them.
=== Mods ===
See Mods for a full list of all Mods
==== Eagle Eye: ====
* "Increases the trap's detection range."
* Increases the traps detection range from 1 to 3 tiles.
* Unlock Cost: , 
* Build Cost: 5
==== Masquerade: ====
* "The holocube acts as a normal block around guards, preventing them from passing through the hologram."
* Guards can no longer path find through the Holocube. If a patrol path goes through one of these the guard will wait until the holocube is "revealed" by the player.
* Unlock Cost: , 
* Build Cost: 5
==== Picture Perfect: ====
* "Reduces holographic flickering effect."
* Makes the Holocubes texture wobble less, helping it blend in as a normal block.
* Unlock Cost: , 
* Build Cost: 5
==== Second Wave: ====
* "Hides the trap until GenMat is stolen from the extractor."
* The trap cannot be seen, destroyed and can't attack until the GenMat is taken.
* After the GenMat is taken, the Holocube will begin to wobble and can now be "revealed" by the player
* Unlock Cost: , 
* Build Cost: 5
== Codex ==
Unlike many traps, the Holocube has no offensive capabilities, and instead relies on deception. The trap uses a plasma generator to form a layer of plasma that absorbs and reflects incoming light waves, making it appear as a solid object.
The technology was developed in its early stages by The United States military to create near-perfect camouflage for vehicles and soldiers. Upon the American government's collapse, the tech found its way onto the black market where Sanctuaries procured the data. Limitations around the current holographic effect constrain it to a small-scale rigid shape framed by eight emitters-a design entirely convenient for mimicking Outpost blocks.
== Trivia ==
* nothing to see here... get it?
Category:Traps