Puppetmaster Macro Ideas

Welcome!
This is a work in progress. It is just an area to keep ideas for macros. You are welcome to add to this page, but please do not delete other's contributions as everyone plays different and may find use with even odd macro sets.
Also: For Maneuvers, /pet and /ja have both been used, many arguments have occured over this, but it works either way on my computer. **Usually issues end up being spelling issues with the word Maneuver. ^^ 
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=The On/Off Switch=
Line	  Command
L1: 	  /pet "Deactivate" <me>
L2: 	  /ja "Activate" <me>
Notes on above: 
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=The "Please Cure" Button (outside fighting)=
Line	  Command
L1: 	  /pet "Light Maneuver" <me>
L2: 	  /pet "Deploy" <stnpc>
L3: 	  /wait 1
L4: 	  /pet "Deactivate" <me>
Notes on above: Deactivate doesn't interrupt spell casting so there is no need to adjust the wait time for longer casting cures. Be aware that depending on what other maneuvers you have up your automaton may cast an offencive spell instead of a cure. 
Always make sure not to have Flashbulb equiped or it would do Flashbulb rather than Cure.
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= Attack Macro =
Line	  Command
L1: 	  /a <t>
L2: 	  /wait 2
L3: 	  /pet "Deploy" <t>
L4: 	  /wait 2
L5: 	  /pet "Earth Maneuver" <me>
Depending on the situation, sometimes I'll change Earth to Light for Flashbulb
= Following Attack Macro =
Line	  Command
L1: 	  /follow <stnpc>
L2: 	  /attack <t>
L3: 	  /wait 1
L4: 	  /pet "Earth Maneuver" <me>
L5: 	  /wait 2
L6: 	  /pet "Deploy" <t>
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=Link/Agro Management=
Line	  Command
L1: 	  /pet "Deploy" <t>
L2: 	  /wait 1
L3: 	  /pet "Deactivate" <me>
Notes on above: Make sure your puppet has full health and you will be able to reactivate with little trouble. If the puppet gets hurt, you will have to wait for activation to be ready again. Make sure your other party members know not to attack the mob, as this method only works when your party has not actually claimed the mob. Having a light maneuver up with Flashbulb attached is recommended for this macro. Always keep this macro handy.