Factions (Morrowind)

Factions are various guilds, groups, clans and orders that can be encountered by the Nerevarine during and both its expansion packs and . There are factions that cannot be joined.
==Faction quests==
The following is the list of all joinable faction quests:
*Fighters Guild Quests
*Mages Guild Quests
*Thieves Guild Quests
*Tribunal Temple Quests
*Morag Tong Quests
*Imperial Cult Quests
*Imperial Legion
*East Empire Company Quests
*House Redoran Quests
*House Hlaalu Quests
*House Telvanni Quests
*Vampire Clan Quests
==Reaction matrix==
Reactions are used as part of the calculation to determine the initial Disposition of NPCs to the player character. Note that the table is not symmetric: how Faction A reacts to Faction B is not necessarily the same as the reverse. To read the table, the value is how the faction listed in the row reacts to the faction in the column. E.g., the Royal Guard (from ) has a -1 reaction to Ashlanders, but Ashlanders have 0 reaction to members of the Royal Guard.Construction Set
 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
Ashlanders 	3 	-1	-1	0	-3	-3	-3	0	0	-2	0	-2	-1	0 	-2	-1	0	0 	-2	0	-3	0	0	-1	-1	-2	0
Blades 	-1	3 	-2	0	-2	-2	-2	0	0	0 	0	0 	2 	0 	2 	0 	0	0 	0 	0	-3	0	0	0 	-1	0 	0
Camonna Tong 	-1	-2	3 	0	0 	0 	0 	0	0	-1	0	1 	-1	0 	-2	-1	0	0 	-1	0	-1	0	0	0 	-1	-3	0
Census and Excise 	-3	2 	-1	0	0 	0 	0 	0	0	0 	0	0 	0 	0 	0 	0 	0	0 	0 	0	0 	0	0	0 	0 	0 	0
Clan Aundae 	-3	-2	0 	0	3 	-3	-3	0	0	-2	0	-2	-2	-2	-2	-1	0	0 	-2	0	-3	0	0	0 	-3	-1	0
Clan Berne 	-3	-2	0 	0	-3	3 	-3	0	0	-2	0	-2	-2	-2	-2	-1	0	0 	-2	0	-3	0	0	0 	-3	-1	0
Clan Quarra 	-3	-2	0 	0	-3	-3	3 	0	0	-2	0	-2	-2	-2	-2	-1	0	0 	-2	0	-3	0	0	0 	-3	-1	0
Dark Brotherhood 	0 	0 	0 	0	0 	0 	0 	0	0	0 	0	0 	0 	0 	0 	0 	0	0 	0 	0	0 	0	0	0 	0 	0 	0
East Empire Company	-1	2 	0 	0	-2	-2	-2	0	3	1 	0	2 	2 	0 	2 	1 	0	0 	1 	0	-3	0	0	-1	0 	0 	0
Fighters Guild 	-2	0 	-1	0	-2	-2	-2	0	0	3 	0	1 	1 	0 	0 	1 	0	0 	1 	0	-3	0	0	0 	-1	2 	0
Hands of Almalexia 	0 	0 	0 	0	0 	0 	0 	0	0	0 	0	0 	0 	0 	0 	0 	0	0 	0 	0	0 	0	0	0 	0 	0 	0
Hlaalu 	-2	0 	1 	0	-2	-2	-2	0	0	0 	0	3 	1 	0 	0 	1 	0	0 	-1	0	0 	0	0	-1	1 	0 	0
Imperial Cult 	-1	2 	-1	0	-2	-2	-2	0	0	1 	0	1 	3 	2 	0 	1 	0	0 	0 	0	-3	0	0	-1	-2	1 	0
Imperial Knights 	-2	2 	-1	0	-2	-2	-2	0	0	1 	0	1 	2 	3 	2 	1 	0	0 	1 	0	-3	0	0	-1	-2	-1	0
Imperial Legion 	-2	2 	-2	0	-2	-2	-2	0	0	2 	0	1 	2 	0 	3 	1 	0	0 	1 	0	-3	0	0	-2	-1	-1	0
Mages Guild 	-1	0 	-1	0	-1	-1	-1	0	0	1 	0	1 	1 	0 	1 	3 	0	0 	-1	0	-3	0	0	-3	-2	1 	0
Morag Tong 	0 	0 	0 	0	0 	0 	0 	0	0	0 	0	0 	0 	0 	0 	0 	3	0 	0 	0	0 	0	0	0 	0 	0 	0
Nerevarine 	0 	0 	0 	0	0 	0 	0 	0	0	0 	0	0 	0 	0 	0 	0 	0	0 	0 	0	0 	0	0	0 	0 	0 	0
Redoran 	-2	0 	-1	0	-2	-2	-2	0	0	1 	0	-1	0 	0 	1 	-1	0	-4	3 	0	0 	0	0	-1	2 	-2	0
Royal Guard 	-1	2 	0 	0	0 	0 	0 	0	0	1 	0	2 	2 	0 	2 	1 	0	0 	-1	3	-1	0	0	-1	-2	0 	0
Sixth House 	-3	-3	-1	0	-3	-3	-3	0	0	-3	0	-3	-3	0 	-3	-3	0	0 	-3	0	3 	0	0	-3	-3	-3	0
Skaal 	0 	0 	0 	0	0 	0 	0 	0	0	0 	0	0 	0 	0 	0 	0 	0	0 	0 	0	0 	0	0	0 	0 	0 	0
Talos Cult 	0 	0 	0 	0	0 	0 	0 	0	0	0 	0	0 	0 	0 	0 	0 	0	0 	0 	0	0 	0	0	0 	0 	0 	0
Telvanni 	-1	0 	0 	0	-1	-1	-1	0	0	0 	0	-1	-1	0 	-1	-3	0	0 	-1	0	-3	0	0	3 	-1	0 	0
Temple 	-1	-1	0 	0	-3	-3	-3	0	0	-1	0	1 	-2	0 	-1	-2	0	-8	2 	0	-3	0	0	-1	3 	-1	0
Thieves Guild 	-2	0 	-3	0	-1	-1	-1	0	0	0 	0	-1	1 	0 	-1	1 	0	0 	-1	0	-3	0	0	-1	-1	3 	0
Twin Lamps 	0 	0 	0 	0	0 	0 	0 	0	0	0 	0	0 	0 	0 	0 	0 	0	0 	0 	0	0 	0	0	-3	0 	0 	0
==Joinable factions==
===Ashlanders===
The Ashlanders of Vvardenfell live in the northern and eastern parts of the island. They must be joined in order to complete the main quest line.
Rank Name 	Agility Rank Requirement	Endurance Rank Requirement	Primary Skill Requirement	Favored Skill	Faction Reputation
Clanfriend 	30 	30 	0 	0 	0
Hearthfriend	40 	30 	30 	20 	5
Brother 	45 	35 	40 	20 	10
Initiate 	50 	40 	50 	25 	20
Clanholder 	55 	45 	60 	25 	30
Guide 	60 	50 	70 	30 	45
Champion 	65 	55 	80 	30 	60
Gulakhan 	70 	60 	90 	35 	80
Farseer 	75 	65 	100 	35 	100
Ashkhan 	80 	70 	110 	35 	125
===Blades===
A secret Imperial organization that must be joined during the main quest.
Rank Name 	Intelligence Rank Requirement	Personality Rank Requirement	Primary Skill Requirement	Favored Skill	Faction Reputation
Novice 	30 	30 	0 	0 	0
Apprentice 	40 	30 	30 	20 	5
Journeyman 	45 	35 	40 	20 	10
Finder 	50 	40 	50 	25 	20
Traveller 	55 	45 	60 	25 	30
Operative 	60 	50 	70 	30 	45
Agent 	65 	55 	80 	30 	60
Spy 	70 	60 	90 	35 	80
Spymaster 	75 	65 	100 	35 	100
Grand Spymaster	80 	70 	110 	35 	125
===East Empire Company===
The East Empire Company may be joined at any time. It is possible to progress through the ranks with their quests.
Rank Name 	Personality Rank Requirement	Willpower Rank Requirement	Primary Skill Requirement	Favored Skill	Faction Reputation
Underling 	30 	30 	0 	0 	0
Clerk 	30 	30 	10 	0 	10
Steward 	30 	30 	20 	0 	20
Fixer 	30 	30 	30 	5 	30
Agent 	30 	30 	40 	10 	40
Negotiator	31 	31 	50 	15 	50
Officer 	32 	32 	60 	20 	60
Deputy 	33 	33 	70 	25 	70
Factor 	35 	35 	90 	35 	100
===Fighters Guild===
The fighters guild must be joined during the main quest line. It is possible to progress through the ranks with their quests.
Rank Name 	Strength Rank Requirement	Endurance Rank Requirement	Primary Skill Requirement	Favored Skill	Faction Reputation
Associate 	30 	30 	0 	0 	0
Apprentice	30 	30 	10 	0 	5
Journeyman	30 	30 	20 	0 	10
Swordsman 	30 	30 	30 	5 	20
Protector 	30 	30 	40 	10 	35
Defender 	31 	31 	50 	15 	45
Warder 	32 	32 	60 	20 	60
Guardian 	33 	33 	70 	25 	90
Champion 	34 	34 	80 	30 	110
Master 	35 	35 	90 	35 	125
===Hlaalu===
One of the three Great Houses that the Nerevarine may join and acquire quests.
Rank Name 	
Speed
Rank Requirement	
Agility
Rank Requirement	Primary Skill Requirement	Favored Skill	Faction Reputation
Hireling 	30	30	0 	0 	0
Retainer 	30	30	10 	0 	5
Oathman 	30	30	20 	0 	10
Lawman 	30	30	30 	5 	20
Kinsman 	30	30	40 	10 	30
House Cousin 	31	31	50 	15 	45
House Brother	32	32	60 	20 	60
House Father 	33	33	70 	25 	80
Councilman 	34	34	80 	30 	100
Grandmaster 	35	35	90 	35 	125
===Imperial Cult===
The imperial cult will provide quests to the Nerevarine.
Rank Name	Willpower Rank Requirement	Personality Rank Requirement	Primary Skill Requirement	Favored Skill	Faction Reputation
Layman 	30 	30 	0 	0 	0
Novice 	30 	30 	10 	5 	5
Initiate 	30 	30 	20 	8 	10
Acolyte 	30 	30 	30 	10 	20
Adept 	30 	30 	40 	12 	30
Disciple 	31 	31 	50 	15 	40
Oracle 	32 	32 	60 	18 	50
Invoker 	33 	33 	70 	20 	60
Theurgist	34 	34 	80 	25 	80
Primate 	35 	35 	90 	25 	100
===Imperial Legion===
the Nerevarine may join the ranks of the imperial legion by completing their quests.
Rank Name 	Intelligence Rank Requirement	Personality Rank Requirement	Primary Skill Requirement	Favored Skill	Faction Reputation
Recruit 	30 	30 	0 	0 	0
Spearman 	40 	30 	30 	20 	5
Trooper 	45 	35 	40 	20 	10
Agent 	50 	40 	50 	25 	20
Champion 	55 	45 	60 	25 	30
Knight Errant 	60 	50 	70 	30 	45
Knight Bachelor 	65 	55 	80 	30 	60
Knight Protector 	70 	60 	90 	35 	80
Knight of the Garland 	75 	65 	100 	35 	100
Knight of the Imperial Dragon	80 	70 	110 	35 	125
===Mages Guild===
The mages guild may be joined by the Nerevarine, they will, then, offer quests to progress through their ranks.
Rank Name 	Intelligence Rank Requirement	Personality Rank Requirement	Primary Skill Requirement	Favored Skill	Faction Reputation
Associate 	30 	30 	0 	0 	0
Apprentice 	40 	30 	30 	20 	5
Journeyman 	45 	35 	40 	20 	10
Evoker 	50 	40 	50 	25 	20
Conjurer 	55 	45 	60 	25 	30
Magician 	60 	50 	70 	30 	45
Warlock 	65 	55 	80 	30 	60
Wizard 	70 	60 	90 	35 	80
Master Wizard	75 	65 	100 	35 	100
Arch-Mage 	80 	70 	110 	35 	125
===Morag Tong===
The Nerevarine may join the secretive cult of assassins through their quests.
Rank Name 	Intelligence Rank Requirement	Personality Rank Requirement	Primary Skill Requirement	Favored Skill	Faction Reputation
Associate 	30 	30 	0 	0 	0
Blind Thrall 	40 	30 	30 	20 	5
Thrall 	45 	35 	40 	20 	10
White Thrall 	50 	40 	50 	25 	20
Thinker 	55 	45 	60 	25 	30
Brother 	60 	50 	70 	30 	45
Knower 	65 	55 	80 	30 	60
Master 	70 	60 	90 	35 	80
Exalted Master	75 	65 	100 	35 	100
Grandmaster 	80 	70 	110 	35 	125
===Nerevarine===
During the main quest the player must become the Nerevarine of the Ashlanders and this will influence different factions' disposition toward the Nerevarine. The faction has only one rank and no requirements.
Note: The reaction modifier will change after the completion of the last main quest.
===Redoran===
The House Redoran offers quests after the Nerevarine has joined their ranks.
Rank Name 	Intelligence Rank Requirement	Personality Rank Requirement	Primary Skill Requirement	Favored Skill	Faction Reputation
Hireling 	30 	30 	0 	0 	0
Retainer 	40 	30 	30 	20 	5
Oathman 	45 	35 	40 	20 	10
Lawman 	50 	40 	50 	25 	20
Kinsman 	55 	45 	60 	25 	30
House Cousin 	60 	50 	70 	30 	45
House Brother	65 	55 	80 	30 	60
House Father 	70 	60 	90 	35 	80
Councilman 	75 	65 	100 	35 	100
Archmaster 	80 	70 	110 	35 	125
===Telvanni===
One of the Great Houses that the Nerevarine may join, they will then offer quests.
Rank Name 	Intelligence Rank Requirement	Personality Rank Requirement	Primary Skill Requirement	Favored Skill	Faction Reputation
Hireling 	30 	30 	0 	0 	0
Retainer 	40 	30 	30 	20 	5
Oathman 	45 	35 	40 	20 	10
Lawman 	50 	40 	50 	25 	20
Mouth 	55 	45 	60 	25 	30
Spellwright 	60 	50 	70 	30 	45
Wizard 	65 	55 	80 	30 	60
Master 	70 	60 	90 	35 	80
Magister 	75 	65 	100 	35 	100
Archmagister	80 	70 	110 	35 	125
===Thieves Guild===
The Thieves Guild may be joined by the Nerevarine, they will, then, offer quests to progress through their ranks.
Rank Name 	Intelligence Rank Requirement	Personality Rank Requirement	Primary Skill Requirement	Favored Skill	Faction Reputation
Toad 	30 	30 	0 	0 	0
Wet Ear 	30 	30 	10 	0 	5
Footpad 	30 	30 	20 	0 	10
Blackcap 	30 	30 	30 	5 	20
Operative 	30 	30 	40 	10 	30
Bandit 	31 	31 	50 	15 	45
Captain 	32 	32 	60 	20 	60
Ringleader 	33 	33 	70 	25 	80
Mastermind 	34 	34 	80 	30 	100
Master Thief	35 	35 	90 	35 	125
===Tribunal Temple===
After completing the "Pilgrimages of the Seven Graces," the Temple will offer many quests to the Nerevarine.
Rank Name	Intelligence Rank Requirement	Personality Rank Requirement	Primary Skill Requirement	Favored Skill	Faction Reputation
Layman 	30 	30 	0 	0 	0
Novice 	40 	30 	30 	20 	5
Initiate 	45 	35 	40 	20 	10
Acolyte 	50 	40 	50 	25 	20
Adept 	55 	45 	60 	25 	30
Curate 	60 	50 	70 	30 	45
Disciple 	65 	55 	80 	30 	60
Diviner 	70 	60 	90 	35 	80
Master 	75 	65 	100 	35 	100
Patriarch	80 	70 	110 	35 	125
===Vampire Clans===
All three clans, Clan Aundae, Clan Berne and Clan Quarra operate in the same way. The Nerevarine can only join one of them.
Rank Name	Willpower Rank Requirement	Intelligence Rank Requirement	Primary Skill Requirement	Favored Skill	Faction Reputation
Cattle 	30 	30 	0 	0 	0
Neonate 	40 	30 	30 	20 	5
Minion 	45 	35 	40 	20 	10
Servant 	50 	40 	50 	25 	20
Stalker 	55 	45 	60 	25 	30
Bloodkin 	60 	50 	70 	30 	45
Reaver 	65 	55 	80 	30 	60
Lord 	70 	60 	90 	35 	80
Elder 	75 	65 	100 	35 	100
Ancient 	80 	70 	110 	35 	125
==Non joinable factions==
===Camonna Tong===
Rank Name	Intelligence Rank Requirement	Personality Rank Requirement	Primary Skill Requirement	Favored Skill	Faction Reputation
Bully 	30 	30 	0 	0 	0
Tough 	40 	30 	30 	20 	5
Thug 	45 	35 	40 	20 	10
Brute 	50 	40 	50 	25 	20
Lifetaker	55 	45 	60 	25 	30
Chiller 	60 	50 	70 	30 	45
Hammer 	65 	55 	80 	30 	60
Old Man 	70 	60 	90 	35 	80
Strongman	75 	65 	100 	35 	100
Kingpin 	80 	70 	110 	35 	125
===Census and Excise===
Census and Excise has no ranks, requirements or reputation modifiers.
===Dark Brotherhood===
The Dark Brotherhood has the following ranks, but no requirements or reputation modifiers:
Rank Name
Apprentice
Journeyman
Operator
Wetboy
Executioner
Punisher
Terminator
Assassin
Dark Brother
Master Assassin
===Hands of Almalexia===
The Hands of Almalexia have no ranks, requirements or reputation modifiers.
===Royal Guard===
The Royal Guard has only two ranks, Guard and Captain. Neither have requirements or reputation modifiers.
===Sixth House===
The Sixth House has no ranks, requirements or reputation modifiers.
===Skaal===
The Skaal have no ranks, requirements or reputation modifiers.
===Talos Cult===
The Talos Cult has no ranks, requirements or reputation modifiers.
===Twin Lamps===
The Twin Lamps have a single rank named Twin Lamps that has no requirements or reputation modifiers.
==Other==
===Imperial Knights===
The Imperial Knights is a faction that does not appear in the game. These are the statistics that appear in 's Construction Set.
Rank Name 	Intelligence Rank Requirement	Personality Rank Requirement	Primary Skill Requirement	Favored Skill	Faction Reputation
Aspirant 	30 	30 	0 	0 	0
Squire 	40 	30 	30 	20 	5
Gallant 	45 	35 	40 	20 	10
Chevalier 	50 	40 	50 	25 	20
Keeper 	55 	45 	60 	25 	30
Knight Brother	60 	50 	70 	30 	45
Commander 	65 	55 	80 	30 	60
Marshal 	70 	60 	90 	35 	80
Seneschal 	75 	65 	100 	35 	100
Paladin 	80 	70 	110 	35 	125
==Appearances==
*
**
**
==References==
es:Facciones (Morrowind)
fr:Factions (Morrowind)
Category:Morrowind: Factions
Category:Morrowind: Lists