V0.2.36-38

of Stormworks: Build and Rescue were released on July 6, 2018.
==v0.2.38==
*Feature - Added "Spawner" workshop tag for missions to help distinguish missions used for spawning bases/large vehicles (if you have a mission uploaded already that fits that criteria it would be great if you can update it with the new tag to help players find it)
*Fix - More rebalances to mission reward value and critical mission times from previous patch
*Fix - Fixed external input on key button causing strange behaviour
*Fix - Updated mission workshop upload text to make it clearer that vehicles are embedded as part of the upload
*Fix - Fixed vehicles in mission editor not always updating their rendering when replacing their file
*Fix - Fixed mission editor forgetting that a component is selected when opening other editor views
*Fix - Vehicle editor free mode camera no longer continues to move if clicking on the UI
*Fix - Failed missions no longer display an empty reward notification
*Fix - Pressing R on non-player vehicles no longer attempts to return them to the workbench 
==v0.2.37==
*Feature - Added "world view" button in vehicle editor that lets you view the surrounding environment while designing your vehicle (useful for base building and as a scale reference)
*Feature - You can now load, save and share your static structures on the workshop (vehicles uploaded to the workshop from a static workbench will be automatically tagged with "structure")
*Feature - Added new mesh for static workbenches to distinguish them from regular workbenches
*Feature - Static workbench tooltip now says "create structure" instead of "create vehicle" to make their purpose clearer
*Feature - Updated existing missios to have time limits (hour and a half for non-critical missions, 20 mins for rescue missions)
*Feature - Added flares to existing rescue missions
*Feature - Added 3 new missions to Research Center playlist
*Feature - Added new critical rescue mission to Skye Power Company playlist
*Feature - Updated the Stormworks Issue Tracker to have search feature and buttons to request mark as implemented/duplicate/not an issue
*Fix - Fixed cases where dynamic objects would load before vehicles causing survivors to spawn inside boats
*Fix - Fixed issue where some objects would not unload and fall into ocean if island at that location was unloaded
*Fix - Mass of connectors is rebalanced when connecting to resolve physics crashes when towing vehicles
*Fix - Optimised case where server was double-simulating some vehicles
*Fix - Fixed crash in mission editor when creating new playlist with component selected
*Fix - Added missing buoyancy data to large winch
*Fix - Rebalanced reward value for missions
==v0.2.36==
*Fix - Fixed key buttons
*Fix - Fixed JK and SR latches
*Fix - Fixed missing physics on creative island
==Source==
* Steam Community News
Category:Patch notes