Drahn

Drahn
==Faction Abilities==
* Mercenary Ties: During setup, choose an unplayed faction from among 3 random Drahn-aligned factions; take that faction’s Home System, Command Tokens, and control markers. Additionally, take the Drahn hero that corresponds to that faction.
* Contract Network: When another player scores an objective you’ve scored, you may gain 1 Commodity or convert 1 of your Commodities to a Trade Good.
* Shadow Operatives: During setup, gain the Nevermore planet card and its planet ability card. You cannot lose these cards and Nevermore begins the game exhausted.
==Faction Promissory Note==
Networking Officer
This promissory note has the ability text of 1 of your faction promissory notes of your choice, replacing any reference to your faction with that of the Drahn player.
==Faction Technologies==
 Special Forces
At the start of space combat in which you are the defender: You may exhaust this card and spend 1 Command Token from your strategy pool to force your opponent to declare a retreat.
Prerequisites: 
 Guild Fund
After you resolve the primary ability of a strategy card, you may resolve the secondary ability of that strategy card.
When you would spend a Command Token, you may exhaust this card to spend 1 token from your Reinforcements instead.
Prerequisites: 
==Flagship==
Name 	Cost	Combat 	Move	Capacity	Abilities
Wraith Aurora	8 	7 (x2)	- 	3 	SUSTAIN DAMAGE
Once during each of your tactical actions, you may move this ship to an adjacent system that contains no other player’s ships.
==Mech==
Name 	Cost	Combat	Abilities
Contender	2 	6 	SUSTAIN DAMAGE
Apply +1 to this unit's combat rolls for each Secret Objective you have scored.
==Miscellaneous Components==
Nevermore 2/1
When another player activates a system adjacent to Mecatol Rex, gain 1 Trade Good.
Gain 2 Command Tokens when another player draws a Secret Objective with the second clause of the "Imperial" strategy card.
==Leaders==
 	Portrait	Name 	Unlock Criteria	Ability
Agent 	 	Aldo Graft - Contract Broker 	At Game Start 	You may exhaust this card at the start of a player’s turn; that player may either gain 1 Command Token or draw 1 Secret Objective. If they do, end that player's turn.
Commander	 	San Holo - Notorious Smuggler	At Game Start 	[Half of the other players, rounded down, have unlocked their commanders.]
After you resolve a tactical Action: You may spend 3 Trade Goods to move 1 of your ships from the active system to an adjacent system that does not contain another player’s ships.
==Heroes==
Hero 	Portrait	Name 	Starting Planets	Ability
ArborecDirzuga Ophilat 	 	Dirzuga Ophilat - Drahn Officer 	3/2 	The Arboretum - Symphony Restored - Action: Use the production value of each unit you control, reducing the total cost of the produced units by 12. Then, purge this card.
Clan of SaarAdmiral Zunth 	 	Admiral Zunth - Drahn Officer 	1/0, 2/1 	Rapid Reorganization - Ragh Reborn - Action: Remove each of your structures from the game board; place each of those structures on a planet you control; for each structure you place, replenish your Commodities or convert all of your Commodities to Trade Goods. Then, purge this card.
Embers of MuaatUlat, the Penitent 	 	Ulat, the Penitent - Drahn Officer 	4/1 	Cleansing Light - Legacy of the Gashlai - Action: Gain your war sun unit upgrade technology, if able. Then produce up to 1 war sun in your Home System and purge this card.
EmpyreanCyanos 	 	Cyanos - Drahn Officer 	3/4 	Forgotten Star Charts - Archives Restored - Action: For each Command Token in your tactics pool, explore the frontier exploration deck once in a system that contains your ships and no planets. Then, purge this card.
Florzen ProfiteersTosh Laxaq 	 	Tosh Laxaq - Drahn Officer 	2/1, 1/2 	Voidslip Event - Close Enough - Action: For each of up to 4 ships you control, you may move that ship to an adjacent system that does not contain another player’s ships. Then, purge this card.
Free Systems CompactSaville Korin 	 	Saville Korin - Drahn Officer 	1/1, 0/1, 1/0 	Rebellion Flashpoint - Independent Revolutionaries - Action: Choose up to 3 planets, for each of those planets, roll a die; destroy a number of [[Infantry|ground forces]] on that planet equal to or less than the value you roll. Then, place 1 Infantry from your Reinforcements on each planet you control and purge this card.
Ghemina RaidersRegia 	 	Regia - Drahn Officer 	2/1, 1/2 	Twinned Leadership - Twins Forever - After you resolve the primary ability of a strategy card, you may spend 1 Command Token from your strategy pool and purge this card to resolve the primary ability of that strategy card.
Ghosts of CreussRiftmelder Meian 	 	Riftmelder Meian - Drahn Officer 	4/2 	Wormhole Fabrication - Inter-Dimensional Commerce - After you activate a system that contains or is adjacent to a wormhole: Place this card face-up near the game board. Until the end of this tactical Action, you may treat each of your units as adjacent to the active system. At the end of this tactical Action, purge this card.
Ghoti WayfarersSpeaker for the Void 	 	Speaker for the Void - Drahn Officer	 	Objective Restoration - All-Mother's Hope - At any time: Purge this card and 1 of your unscored Secret Objectives, if able, to gain 1 victory point.
Gledge UnionBroker 	 	Broker - Drahn Officer 	3/0 	Drilling Initiative - Earn the Right to Mine - Action: Exhaust any number of your planets. For each planet you exhaust, gain a number of Trade Goods equal to 1 more than that planet’s resource or influence value. Then, purge this card.
Glimmer of MortheusKokol 	 	Kokol - Drahn Officer 	3/0, 0/3 	Weavelink Integration - Anomalous Production - Action: Place this card near the game board. Until the end of this game round, systems that contain anomalies and no other player’s ships gain production 2 as if they were units you control. At the start of the strategy phase, purge this card.
Kortali TribunalOkdullan 	 	Okdullan - Drahn Officer 	2/0, 1/3 	Shadow Crusade - Sacred Fire - Action: For each Secret Objective you’ve scored, remove 1 of your Command Tokens from the game board and gain that Command Token. Then, purge this card.
Kyro SodalityVessel Pirelli 	 	Vessel Pirelli - Drahn Officer 	4/0 	Galactic Pandemic - Lockdown Order - Action: Exhaust your and any number of other players’ strategy cards, if able, without resolving any of their abilities, then purge this card.
L1Z1X Mindnet1BN4 	 	1BN4 - Drahn Officer 	5/0 	Drone Ship Network - Legacy Interfaces - At the start of invasion: Purge this card to allow each of your non-Fighter ships in the active system to gain a BOMBARDMENT value equal to its combat value until the end of this tactical Action.
LanefirShobi Hansa 	 	Shobi Hansa - Drahn Officer 	4/3, 0/1 	Galactic Iconoclasm - Back to the Past - Action: For each relic fragment purged or in another player’s play area, gain 2 Trade Goods. Then, purge this card.
Yin BrotherhoodBrother Kolos 	 	Brother Kolos - Drahn Officer 	4/4 	Kolos Manifesto - Counter-Propaganda - After you lose a combat: Purge this card to force your opponent to destroy half of their units that participated in that combat, rounded down.
Mahact Gene-SorcerersKor Auri Sha 	 	Kor Auri Sha - Drahn Officer 	3/5 	Coercive Compliance - A New Way Forward - Action: For each other player in the game, place 1 of that player’s Command Tokens in 1 system that contains 1 or more of your units. Then, purge this card.
Naalu CollectiveS'San, Chirurgeon 	 	S'San, Chirurgeon - Drahn Officer 	0/2, 3/1 	Telecognitive Operatives - Nefishh Implants - At the start of the status phase: Purge this card and spend 1 Command Token from your strategy pool to score 1 public objective, if you fulfill its requirements.
Nekro VirusNekro Belphegor.BAK 	 	Nekro Belphegor.BAK - Drahn Officer 	4/0 	Twilight Revelation - Adaptive Algorithms - Action: For every 2 players in the game, choose and research up to 1 non-faction technology 1 of those players owns. Then, purge this card.
Nokar SellshipsMankor Bluenails 	 	Mankor Bluenails - Drahn Officer 	2/1, 1/1 	Fire Sale - Meeting Demand - At the end of the strategy phase: For each of your non-Fighter ships on the game board, you may destroy that ship to gain a number of Trade Goods equal to that unit’s cost value, and produce up to 2 units in a system that contains a planet you control. Then, purge this card.
Nivyn Star KingsLak, Heretic Neonate	 	Lak, Heretic Neonate - Drahn Officer	3/3 	Calamity - Glimpse the Silent Dark - Action: After you move units into a non-Home System other than Mecatol Rex: You may replace that system tile with 1 unused system tile with a red-colored back of your choice. If you do, purge this card and each planet card that corresponds to the replaced system tile.
Olradin LeagueHelli Firefang 	 	Helli Firefang - Drahn Officer 	3/4 	Political Reform - New Government - Action: Purge this card to gain 1 of the Olradin policy cards and exhaust up to 1 planet on the game board.
Savages of CymiaeWhisper 	 	Whisper - Drahn Officer 	3/1 	Cranial Extraction - Attitude Adjustment - At the start of your turn: Purge this card to choose and gain up to 3 cards from the [[Action Card]] discard pile.
Tnelis SyndicateKuzo 	 	Kuzo - Drahn Officer 	4/1 	Legitimate Operations - Stacked Deck - Action: Each other player shows you 1 of their unscored Secret Objectives, you may choose 1 of those Secret Objectives to take; if you do, that player draws 2 Secret Objectives. Then, purge this card.
Vaden Banking ClansLobos Shuretz 	 	Lobos Shuretz - Drahn Officer 	3/0, 1/2 	Interchange Audit - Clerical Error - At the end of your strategic Action: Each player that resolved the secondary ability of your strategy card must give you 2 Trade Goods and 2 promissory notes, if able. Then, purge this card.
Vaylerian ScourgeBoosko 	 	Boosko - Drahn Officer 	3/2 	Interceptor Squadrons - Fleet Configuration - Action: Place this card near the game board. Until the end of that game round, players cannot retreat from a combat you are participating in unless you allow it. At the end of that game round, purge this card.
Vuil'Raith CabalOne to be Consumed 	 	One to be Consumed - Drahn Officer 	4/0 	Hunger of the Void - Enslaved Horrors - Action: Attach this card to your faction sheet.
While this card is attached, each of your [[space dock|space docks]] and each gravity rift gains SPACE CANNON 6 as if it were a unit you control with the ability text "You may use this unit's SPACE CANNON against ships adjacent to this system."
Yssaril TribesSa Vo, Shadowseed 	 	Sa Vo, Shadowseed - Drahn Officer 	2/3, 1/2 	Council Infiltration - Trust No One - Action: Draw 7 [[Action Cards]], for every 2 [[Action Cards]] you must discard, draw 1 Secret Objective or gain 1 Command Token. Then, purge this card.
Zelian PurifierName 	 	Name - Drahn Officer 	3/3, 2/0 	Shrapnel Fury - Mutual Destruction - Action: For each system that is adjacent to or contains an asteroid field on the game board, produce up to 1 hit and assign it to 1 non-Carrier unit in that system. Then, purge this card.
==FAQ==