Wurmlord

==Locations==
==Characteristics==
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==Spells==
* Paternalism:
* Glance: 
* Blinding Obviousness:
* Slow Digestion: Cast at the start of the fight. Gives himself the Unlockable and Long Range Invunlerability (Infinite) states. Also applies to his allies the Unlockable and Traumatic Death (Infinite) states. 
==Drops==
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==Strategy==
Gives AP, MP, % Power (400) on the allies at the start of every turn
On its turn all players on linear or diagonal are attracted to him, at least 4 not sure if there is a cap
Attacks twice per turn for 200 to 400 (Neut & Earth), reduces resistances by 20%.
Can only be attacked in close combat, every attack on him also damages one of his allies, this ally changes every turn.
At the start of your turn you drop a glyph which gives 20% resistance if turn is ended on it. 
There seems to be a damage reduction (~65), damage increase mechanic for the monster the Boss pairs with.
The boss full-heals when an ally dies, gives enemies (you) 50% erosion, attempts to steal AP by 1-2.
Category:Ohwymi