Plants vs Zombies: Reimagined

Plants vs Zombies: Reimagined is a Plants vs Zombies 2 game with remade worlds, Repurposed plants and best of all, No pay-to-win. This game improves on as many flaws as possible, Adding all of the original plants and removing all plants that are un-needed. This game will be created in a more PvZ1 style in terms of plants, Removing all plant seed packet shenanigans. 
The game's art style is the same as its' original variant, PvZ2. Unlike the original however, The player instantly gets to play all of the different worlds, However, It is strongly advised the player plays the "Player's House" area before they start any of the others. There will be "Ruined" variants of Worlds which act as the "Hardmode" of the worlds. They are accessed after you beat the original variant. Not all worlds have a ruined variant due to me being dumb.
== Plot ==
Just like PvZ2, The Player has to fight Dr. Zomboss in different timelines, Ruined Worlds are worlds after a certain event has happened, Causing the world to be in ruin.
== Music ==
* Intro - Plants vs Zombies 2 - Intro Theme
* April Fools Intro - Plants vs Zombies 2: AltVerZ - April Fools Intro
*Ancient Egypt Intro - Plants vs Zombies 2: AltVerZ - Ancient Egypt Intro
*Pirate Seas Intro - Plants vs Zombies 2: AltVerZ - Pirate Seas Intro
*Wild West Intro - Plants vs Zombies 2: AltVerZ - Wild West Intro
*Frostbite Caves Intro - Plants vs Zombies 2: AltVerZ - Frostbite Caves Intro
*Lost City Intro - Plants vs Zombies 2: AltVerZ - Lost City Intro
*Far Future Intro - Plants vs Zombies 2: AltVerZ - Far Future Intro
*Dark Ages Intro - Plants vs Zombies 2: AltVerZ - Dark Ages Intro
*Neon Mixtape Tour Intro - Plants vs Zombies 2: AltVerZ - Neon Mixtape Tour Intro
*Jurassic Marsh Intro - Plants vs Zombies 2: AltVerZ - Jurassic Marsh Intro
*Big Wave Beach Intro - Plants vs Zombies 2: AltVerZ - Big Wave Beach Intro
*Intro if the player has beaten the full game apart from extra content and Ruined Worlds - The Battle Cats - Intro Theme
*Intro if the player is in Series Mashup (After all Ruined Worlds) - Maplestory - Cygnus
*Intro if the player has gotten all achievements - Heart Plus Up! - The Memory of a Cruel World
*Zen Garden, Garden - Plants vs Zombies - Zen Garden
* Zen Garden, Dark Garden - Plants vs Zombies 2 - Zen Garden
*Zen Garden, Water Tank - Insaniquarium! Deluxe - Tank 1
*Zen Garden, Tundra Garden - Insaniquarium! Deluxe - Tank 2
*Zen Garden, Burning Garden - Terraria: Calamity Mod - The Step Below Hell
*Zen Garden, Bamboo Garden - Insaniquarium! Deluxe - Tank 3
*All Cutscenes - Watery Graves Horde except it's only the organ
=== Boombox Music (Can be played anywhere) ===
* Classical Day - Plants vs Zombies - Day Stage
* Classical Night - Plants vs Zombies - Night Stage
* Classical Pool - Plants vs Zombies - Pool Stage
* Classical Fog - Plants vs Zombies - Fog Stage
* Classical Roof - Plants vs Zombies - Roof Stage
* Classical Ultimate Battle - Plants vs Zombies - Ultimate Battle
* Classical Boss - Plants vs Zombies - Brainiac Maniac
* On a Nostalgic Midgard Trip - Zenonia 3 - Title Screen
* On a Nostalgic Midgard Drip - Zenonia 3 - Title Screen Trap Remix
* A Fearsome Foe - Dragon Ball Super - A Fearsome Foe
* Ultra Dripstinct - Dragon Ball Super - Ultra Instinct Drip
== Mechanics ==
=== Upgrade Plants ===
Like in PvZ1, Plants can be upgraded, However, You need to use Fertilizer to do it, And Fertilizer costs 100 sun to upgrade plants.
=== Ruined World ===
Ruined Worlds are much more difficult variants, With much stronger enemies and more mechanics.
=== Complete Darkness ===
Like 4-10 in PvZ1, It makes the screen pitch black and difficult to see. Plants also detect enemies from half as far away. Plantern causes this darkness to be stopped after a while.
=== 6 Lanes ===
Like the name suggests, There are 6 lanes. This is usually used in stages where there is a river or a pool.
=== Ruined Curse ===
This mechanic can only appear in Ruined Worlds, Increasing the difficulty by buffing the enemies by +2 Levels.
=== Timed ===
Zombies will attack until the timer ends. 
=== Turbo mode ===
Speeds up your game-time by 1.5x, 2x or 3x Speed. This is mostly on Zombie Nimble Zombie Quick and its' harder variant, However, Sometimes it appears somewhere else.
== Worlds ==
* W1: Player's House - Ruined Variant: Blood Moon
* W2: Ancient Egypt - Ruined Variant: Destroyed Pyramids
* W3: Pirate Seas - Ruined Variant: Panic Shipwreck
* W4: Kungfu World - Ruined Variant: Collapsed Wall
* W5: Wild West - Ruined Variant: Bloodshed Desert
* W6: Frostbite Caves - Ruined Variant: The Ice Age
* W7: Heian Age - Ruined Variant: Era of War
*W8: Lost City - Ruined Variant: Volcanic Eruption
* W9: Sky City - Ruined Variant: Middle of Nowhere
* W10: Far Future - Ruined Variant: Fallen Technology
* W11: Renaissance Age - Ruined Variant: Greek War
* W12: Dark Ages - Ruined Variant: Black Plague
* W13: Steam Age - Ruined Variant: Burning Meltdown
* W14: Neon Mixtape Tour - Ruined Variant: Barfight Club
* W15: Jurassic Marsh - Ruined Variant: Asteroid Crash
* W16: Fairytale Forest - Ruined Variant: Tyrant's Kingdom
* W17: Big Wave Beach - Ruined Variant: Trashed Beach
* W18: Deep Atlantis - Ruined Variant: Flooded Abyss
* W19: Memory Lane - Ruined Variant: End of the World
*W20: Series Mashup - Ruined Variant: THE RUINED VARIANT OF SERIES MASHUP IS REAL
*Minigames
*Penny's Pursuit
*Special Areas
*Modded Levels
== Shops and Currencies ==
=== Currencies ===
* Coin - The most basic currency, Used to buy stuff from the Dave's Twiddydinkies shop.
* Gem - The rarer currency, Used to buy stuff from the Dave's Twiddydinkies shop. Can be used for the Tactical Cuke, Though not recommended to.
* Mints - This is the RAREST currency, And is used to buy Power Mints and Skins.
=== Shops ===
* Dave's Twiddydinkies - Sells Zen Garden items and extra plants.
* Kira's Dojo - Sells all sorts of techniques and allows you to do Sandbox testing. Also sells power ups, But now they cost Sun to use instead of costing coins.
== Major Pages ==
* Plants 
*Plant Skins 
* Zombies
* Artifacts
*Achievements
*Characters
== Power Ups ==
Note: You may only bring up to 5 Power Ups to each game.
* Power Toss - The exact same as from PvZ2 but lasts for 3s. - Usage Cost: 300 Sun - Unlock: 2-11.
* Power Tap - Tap zombies to destroy them. Lasts for 3s. - Usage Cost: 300 Sun - Unlock: 2-11.
* Power Butter - Tap zombies to butter them. Lasts for 15s. - Usage Cost: 300 Sun - Unlock: 2-11.
* Power Frost - Causes a snowstorm to happen for 30s, Slowing enemies down and having a chance to freeze them. - Usage Cost: 600 Sun - Cost: 15,000 Coins
* Power Flame - Thaws ice from plants when you hold on them and shoots a mini-meteor at enemies, Burning them and a 3x3 cross around them. This lasts for 10s. - Usage Cost: 600 Sun - Cost: 15,000 Coins
* Power Storm - Causes a storm to happen for 30s, Spawning multiple storm clouds that are virtually identical to the ones from Lightning Reed's Plant Food Ability. - Usage Cost: 600 Sun - Cost: 15,000 Coins
* Power Crater - Tap to fill in craters immediately. Lasts for 10s. - Usage Cost: 500 Sun - Cost: 15,000 Coins
* Power Regrowth - Tap a tile to allow plants on it to replant every 30s, Even allowing them to heal back to max if damaged. - Usage Cost: 1,000 Sun - Cost: 50,000 Coins 
* Power Renewal - Tap 7 plants to heal them by 25% of their max Hp. - Usage Cost: 500 Sun - Cost: 50,000 Coins
* Power Sap - You have 10s to drop sap around the map, This sap lasts for 1 whole minute. - Usage Cost: 200 Sun - Cost: 50,000 Coins
* Power Mushroom - There are many effects that Power Mushroom causes, So it will be listed in higher indentations. This will be on the field permanently. - Usage Cost: 1,000 Sun - Cost: 250 Gems
**Mushrooms in General - All mushrooms will now gain a 25% damage buff.
**All of Puff and Sun-Shroom's variants, Along with Growth-Shroom - They will not disappear after a while if they once did, And they will also now grow after 30s if they didn't. The ones that did grow, Though, Will grow twice as fast.
**Scaredy and Lily Shrooms - They will not be scared of zombies anymore, And shoot faster the closer a zombie is to the Shroom. When a zombie is too close to them, they will hit them back.
**Hypno-Shroom and Hypno King - Upgrades the zombie by giving them headgear 1 level above what they are currently wearing. If the zombie is already a brickhead, It will transform them into a Gargantuar.
**Ice-Shroom and his variants and Fire-Shroom - Ice-Shroom and his variants will freeze zombies for even longer, Even freezing zombies that normally cannot be frozen, However for half the duration. Fire-Shroom causes permanent burn.
**Doom-Shroom and his variants - The crater will be shrunk to 1x1, As for Mood-Shroom, He will have no crater.
**Fume-Shroom and its' variants and upgrades - Fume-Shroom's variants will all be able to target the whole lane, As for Gloom's variants, They will now shoot constantly.
**Magnet-Shroom - Pulls in all objects and eats them in half the time.
**Spore-Shroom - Spores will now spawn 2 Spore-Shrooms on the same tile.
**Perfume-Shroom - All dinosaurs on the lawn will be charmed.
**Shadow-Shroom and Puff-Shroom - The poison deals triple damage.
**Toadstool - Eats 3 zombies at once.
**Vamporcini - Has the same hp as a Tall-Nut, And can drain hp from zombies much faster. It will never stop draining Hp when there are zombies near it.
**Flat-Shroom - Plugs in the sewer's manhole permanently until zombies eat it.
* Tactical Cuke - This is a MUCH stronger variant of the Doom-Shroom, Instantly dealing over 200k damage per cuke, Enough to instantly kill EVERY boss and enemy. However, It is impossible to use in boss stages due to Sun being unavailable there. - Usage Cost: 8,000 Sun / 10 Gems - Cost: 5,000 Gems
* Wall - Protects your house from zombies getting in. - Cost: 50 Gems (Brick), 100 Gems (Steel)
* Security Gourds - Knocks all zombies back when one gets past your defenses. This is passive. - Cost: 250 Gems
== Difficulties / Modifiers / Player's Abilities ==
difficulties and modifiers is a setting that effect the gameplay by moving thing harder or easier
=== Difficulties ===
* You seem to have a skill issue (Trivial)
** Description - Makes everything easier
** Effects
*** Plant Hp - 1.5x
*** Plant Damage - 1.5x
*** Enemy Hp - 0.75x
*** Enemy Damage - 0.75x
*** Sun per regular Sun - 100
*** Currency Gained - 0.5x
* Casual Playthrough (Easy)
** Description - For casual players who like it a bit easy.
** Effects
*** Plant Hp - 1.25x
*** Plant Damage - 1.25x
*** Enemy Hp - 0.875x
*** Enemy Damage - 0.875x
*** Sun per regular Sun - 75
*** Currency Gained - 0.75x
* The Sweet Spot (Medium)
** Description - The sweet spot for difficulty in this game.
** Effects
*** Plant Hp - 1x
*** Plant Damage - 1x
*** Enemy Hp - 1x
*** Enemy Damage - 1x
*** Sun per regular Sun - 50
*** Currency Gained - 1x
* Difficult (Hard)
** Description - Harder than normal. Normal people will struggle in this difficulty 
** Effects
*** Enemy Hp - 1.25x
*** Enemy Damage - 1.5x
*** Sun per regular Sun - 50
*** Currency Gained - 1.5x
* Quite Spicy (Expert)
** Description - This is a bit spicy, Tread lightly.
** Effects
*** Enemy Hp - 1.75x
*** Enemy Damage - 1.5x
*** Sun per regular Sun - 50
*** Currency Gained - 2x
* Near-Kaizo (Veteran)
** Description - For Veteran who want challenges 
** Effects
*** Enemy Hp - 2.25x
*** Enemy Damage - 1.75x
*** Sun per regular Sun - 50
*** Currency Gained - 2.5x
* World-Level (Revengeance)
** Description - The whole world has to take this on. Champions, Let's go!
** Effects
*** Enemy Hp - 2.75x
*** Enemy Damage - 2x
*** Sun per regular Sun - 50
*** Currency Gained - 3x
*** Zombies now spawn in their variants.
* The brain belongs to us! (Malice)
** Description - Beware of getting your Brain eaten!
** Effects
*** Enemy Hp - 3.25x
*** Enemy Damage - 2.5x
*** Sun per regular Sun - 50
*** Currency Gained - 3.5x
*** Flag Count - +1
*** Zombies now spawn in their variants.
*** Bosses have an additional ability.
* Absolute Bloodbath (Impossible)
** Description - no matter if you try, it's impossible.
** Effects
*** Enemy Hp - 5x
*** Enemy Damage - 3x
*** Sun per regular Sun - 50
*** Currency Gained - 5x
*** Flag Count - +2
*** Zombies now spawn in their variants.
*** Bosses have an additional ability.
*OMORI OST - World's End Valentine Extended (Sweetheart's Battle Theme)
**Description - Most Confusing Difficulty ever, why? (this is a joke difficulty)
**Effects
***Enemy Hp - 390235298437x
***Enemy Damage - 39243x
***Sun per regular Sun - 9999999
=== Modifiers ===
* Halved Sun
** Description - Halves your sun, Giving you less resources to work with.
** Effects - Halves all sun from every source.
* Special Events
** Description - Certain lawn items now do different things.
** Effects - You can tap things in the background, Causing them to do certain things.
* Absolute Chaos
** Description - A very CCRRAAZZYY mode!
** Effects - Multiplies all projectiles by 5 and triples zombie amounts. What could go wrong? (actually everything can go wrong)
=== Abilities (Already with the player) ===
* Wave Skip - Allows the player to skip the wave instantly, Sending the next wave. The earlier you skip, The more sun you get. Though, This is extremely dangerous if used inappropriately. (Gives 500 Sun + Sun Producers' Sun Production twice)
== Credits ==
* Cpiyaphum - Dave's Vengeful Soul sprite and more. Can now be the main editor for Reimagined if he likes.
*DMDarkMatter - A lot of plants on tiles which would have never existed beforehand, Aswell as the 3 Super Peas (, and ). He can now choose to be a main editor for Reimagined if desired.
*Nuttin' to see here - The Logo, Can now be one of the main editors if he desires.
*DsFanboy - Smallpeater, Laserpeater (Rare Smallpeater) and Accompani-Mint.
*Rugby Zombie - For creating Detri-Mint.
*Instartist - For helping with the Boxhead.
*xXModeusXx (From RFLcord) - For creating all of the female zombies.
== Trivia ==
* The intro music indicates things that happen in the game.
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Category:Games
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