Spooky Scary Fantendo Showcase 2020/BRAINZ Studios

Welcome to the BRAINZ Studios Showcase! Prepare to see badly made stuff, and be inevitably disappointed when it never comes out.
We had some trouble with the servers, but they should be fine and sorted out by now.
==Gummi Squadron CONTEST ENTRIES!!!==
Results from the Make-a-Gummi contest are here, with the winner being Crakabo's Gummyvern! However, all entries will be added to the game, and I've sprited them all. Some of you may have noticed them hiding in the "IT Department" images. Well, here are the full sprites I made, in order of submittal:
WOAHspike.gif|Mr Yokai's WOAHSpike
Gumpowder.gif|Erictom333's Gumpowder
Sunderspike.gif|Dreii's Sunderspike
Starshine.gif|Puddl's Starshine
Gummyvern.gif|Crakabo's Gummyvern (THE WINNER)
Gummswole.gif|Gold's Gummswole
Syrubone.gif|Mirror's Syrubone
Printa.gif|Oddish's Printa
They'll be added to the page whenever, but I'll try to add them. Thanks to you all for your amazing submissions!
==INCOMING TRANSMISSION FROM APERTURE SCIENCE==
This on? Cave Johnson here, CEO and founder of Aperture Science. You may know me from the 1968 Senate Hearings on missing astronauts, and the... Oh, forget it. I'll just cut to the chase.
We are bankrupt.
This is not good news for us, and not for science either. So we're starting from scratch. New location, new science. Everything from scratch. And YOU are going to help us! You'll be taking residence in our prototype "Genetic Lifeform and Disc Operating System", with complete control over the new facility. Of course, usually I'd be the one inside, but this is... experimental technology, so you've been volunteered to do it first! Congratulations!
This is only temporary, but you'll have total control of our endeavours, and we'll review our progress after each year. If you haven't met our science quota by the end of the year, you're out. Box. Your stuff. Out the door. But... If you've been doing well, we'll let you stay for another year! We need to work extra hard to beat Black Mesa, so let's keep at work. I'll give you a rundown of what we need to do...
===Products===
Like all companies, we need money to stay afloat. So, the stuff we manufacture will be sold to our consumers.
Production starts with MATERIALS. Stuff you build the product with. These need to be ordered from the surface and brought in via Import Elevators. Or, alternatively, harvest materials from in-facility mines if available. 
Next, the materials must be transported from the elevators to storage warehouses. Anything that needs to be transported can go through networks of Diversity Vents, or costly Cargo Portals to save space. Bigger products must be carried on conveyer belts or taken through large Cargo Portals. Anyway, once in storage warehouses, the raw materials can be taken to factories to be constructed into PRODUCTS! Weighted Storage Cubes, Sentry Turrets, Thermal Discouragement Beams, you name it, we probably sell it. Unless Black Mesa's already selling it, since they steal every idea we get.
Basic stuff like Cubes can just go through regular factories, but special buildings are needed for more complicated products. Once built, they can go into a storage warehouse, and then taken into Test Chambers or shipped off to an Export Elevator, after which our shipping will do the rest. Now, our factories aren't 100% perfect, and defective products can come out. For that, installing scanner intersections on the Diversity Vents are a must, separating products to be sold and products to be sent to a handy Incinerator. These also come in handy for separating materials and products in the same warehouse to separate destinations.
Make sure the customers get good products, and they'll give us money. This money will go towards our facility, and more importantly, our TEST CHAMBERS!
===Test Chambers and Subjects===
More important than money, testing is what keeps Aperture alive! Testing gives us research points, which must be used in our research labs to invent new technology! Again, lets walk through the process step-by-step.
First, a blank chamber must be constructed with materials. Then, a blueprint must be picked to create a test. These can be picked from premade lists, or hand-constructed by you. Remember, every element used must be brought in from our production line, so don't overdo it with the turrets. Oh yeah, and keep a look out for shifty-looking blueprints. The lab boys are telling me that spies from other universes may be trying to slip us their own blueprints, so that's a possibility.
We can't launch a product until it's been sufficiently tested, so you'll want to keep remodelling your test chambers to accommodate new elements. And of course, you'll need people to go through the tests.
If our reputation is good, people will volunteer to be Test Subjects and enter the facility through a Guest Elevator. From there, they can be taken into a course of linked tests to go through. After completing the test course, the subjects can be sent home or into cryogenic storage. Volunteers can be taken straight to cryogenic storage rooms if you want, and saved up for a rainy day, so to speak. Our reputation will heavily drop if, say, subjects are killed during testing. We can do our best to cover that up, but someone's bound to notice. Oh yeah, and having subjects in cryogenic storage for long periods of time will leave people wondering where they are as well.
If you're really desperate, you can even force employees to be test subjects. This isn't good for productivity, but in a pinch it can work. Anyway, about employees...
===Employees===
They do all the boring stuff that you don't have to do. Stuff like maintenance, test chamber observation and most importantly research new tech. You'll need to hire Scientists to research and observe, Engineers to maintain the facility and Lawyers to settle patents and lawsuits. Oh yeah, and cover up any test subject deaths. Employees need pay to survive, but you can adjust pay rates to your whims. Underpaid employees can and will go on strike, which is bad news for you, and for science.
Now, you don't necessarily need humans. Specially built androids can work faster and better, and don't need pay. They're also very expensive to make. Still, they're great to have around the office. Oh yeah, they'll need maintenance too. Thankfully, you can build another android to perform maintenance on the other one, and vice versa. Bots building bots, that's a ton to think about. Uhhh... 
Right, Cores are here to help too. If manually controlling production becomes tiresome, Cores can be programmed to automatically carry out a series of functions if activated. They can do anything. Build, hire, fire, excavate, you name it. Cores can do anything. They can be manually activated in the Core list, and even activated through other Cores' functions. These bad boys could automate an entire facility!
Sounds good, doesn't it? Well, if you're the type who prefers robots over humans, this next section is for YOU!
===IN THE EVENT YOU GO ROUGE===
Humanity is a suggestion, not mandatory. Anything is okay, as long as it's FOR SCIENCE! With a neurotoxin generator, supplies of Turrets, and a plan, you can reliably exterminate every human in the facility. Supplies from the surface aren't needed if you have in-facility mines, and robots can work just as well as test subjects, if you haven't got humans in cryogenic storage to keep testing on. Humans can have no place in your wonderful self-sustaining facility if you so wish. If you've gotten big enough, a human extermination is great for the those who want a fast and exciting time. Oh yeah, and you'll want to keep out raiders from breaking in, too. The only thing that matters is science, and science starts with YOU. YOU AND ME, TeSTING AND WoRKING ToWaRDS THE ULTIMaTE GoAL-adaw28qdeqw23df356fggh3gfgef
Scratch that, maybe keeping humans is a good idea. Or not, your rules. Well, uh... 
===Conclusion===
Thank you, genetic lifeform and disk operating system, for bravely being chosen to usher a new age of science! If we're going to beat Black Mesa, we'll need to bring our a-game. The future of Aperture is counting on you, so do your best!
Remember, the future is science! And the future starts with you.
Cave Johnson, we're done here.
Launching whenever, likely never, in good or bad weather
Let's do some science!
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