100246-rune-crafting

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So I have yet to read a post to suggest this so here it goes.
 
I know everyone is out there frustrated with the rune RNG process. You get that nice shinny loot drop but notice....man that item is awsome, but only if it actually had rune slots I needed....sell to vendor thanks Carbine. Two suggestions.
 
1) Armorer is able to craft an Item they can sell on the AH that allows you to add a rune slot. (NOTE: can only be used on items with opened rune slots)
                      Example: Helm drops with two sockets but it can have a total of four. Seeing it would be the 3rd slot you would have a 30% chance to get slot 3 and it would have RNG on what rune slot it would be. Then If you want to try for the forth you have a 10% chance of getting it. If it could go to 5 or 6 the % would lower of course. Also the % I listed are for conversation purposes only, I am not saying that is what it should or shouldn't be.
 
2) Add Rune Crafting as a profession. This profession allows you to craft all the rune slots (fire, life, and so on). They would be able to be sold on the AH and all the player to change their rune slot on their gear to be what they want. Note when a users tries to change a rune slot it would have a % of success. So when you try to use it, it wouldn't be 100% but like at 20% or something.
                  
 
 
Thoughts?
 
 
 
Mods please do not move this to crafting as its a idea / suggestion the general public should talk about.	
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			Shocked no comments yet, Community post comments in hopes to get a change. Agree to this post, disagree to the post. Love to hear your thoughts.	
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Hey there,
 
Turns out we already have a thread on the rune slot issue going on here - https://forums.wilds...ne-rng-problem/
 
So, in order to keep things at least somewhat organized, I'm going to lock this one up and direct the conversation to that thread. Thanks!	
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