Stables

On the outside, this old stone building is little more than medieval stables should be. Even though it's quite high, it still somehow manages to look like it's sagging outwards at the sides. The large wooden doors fold back on themselves when the building's open for use, but it's perpetually dim and dusty inside.
Apart from that, the inside is nothing like what you'd expect. The stables house an ever-changing assortment of mounts and vehicles. Some creatures form staple additions here, always occupying the same stalls month after month. Some are barely around a week before they're gone. Anything smaller then an X-wing could potentially be housed, ready to be either mounted or meddled with as the guest so fancies. The first floor is actually two stories high to accommodate creatures and vehicles of that size, and the doorway so wide so that they can actually be removed for use.
There is a small tack room towards the back where tools, riding and safety gear is stored, and also a narrow stairway that leads to the hay loft hidden away in the roof cavity.
The loft itself is packed with well... Hay. It's a maze of stacked bales and other types of feed, old saddles, extraneous and assorted tools, toolboxes, locked chests and the one or two that are occasionally unlocked. It is, in short, a mess and the perfect place to hide away.
To the west of the building is an enormous portcullis built into the curtain wall, allowing creatures, vehicles or creations to be taken into the outer bailey. But be warned! Stable occupants and machinery will last no more than six hours outside the building. After this time, they or any part of them will vanish without a trace. Any ongoing projects must therefore be returned to the stables, and the stable-master notified, lest he claim them himself.
Category:Setting