Super Smash Bros. Obliteration/Takamaru

Takamaru is the Main Protagonist/Mascot of The Mysterious Murasame Castle and a Default/Starter Character in Super Smash Bros. Obliteration. Takamaru's story takes place during the Edo Period of Japanese History, he is sent to investigate Murasame Castle after a large golden object lands in the castle from the sky. Takamaru then proceeds to obtain the four remaining Gems from the neighboring Castles, and then ventures into Murasame Castle, and defeats the main antagonist Murasame, thus restoring peace to Japan and the land. Proud, and loyal to his code as a Bushido Samurai, Takamaru is ready to prove his worth by slashing and fencing his way to the top of the Mountain of Smashers. Equipped with a moveset based around, Slashes, Hacks, Katana, Cloak, and Fire Wisp Attacks, plus a cool, deadly Inazuma Lightning Final Smash. Takamaru is ready to dice and fence up any oppnent who crosses him, in a true fight for the ages.
==Attacks==
Type 	Name 	Damage 	Description
Neutral 	 	(3% = hit1, 4% = hit 2, 7% = total). 	Takamaru slashes vertically from up to down. His second attack brings the katana up vertically. His third attack and a consecutive jab does 2% each hit and is a sword poke where Takamaru brings the katana at a level to his head and pokes forward. The finishing blow is a more powerful sword spoke that deals more damage and knock back.
Forward Tilt 	 	(10%) 	Takamaru slams his sheathe forward. It is a close ranged attack and deals knock back.
Up Tilt 	 	(9%) 	Takamaru quickly slashes at a upward diagonal in front of him and then sheathes his sword. It has good reach and the hitbox is at the tip of the sword.
Down Tilt 	 	(7%) 	Takamaru kicks out in front of him and it is a very quick attack.
Forward Smash	Suction Slash	(14% = clean, 7% = late, 18% = clean/fully charged, 10% = late/fully charged). 	Takamaru quickly slashes his sword forward. Charging it extends the vacuum effect it has when unsheathed; drawing in players close to Takamaru. Has close range.
Up Smash 	 	(clean = 15%, late = 7%, clean/fully charged= 22%, late fully charged = 16%). 	Expels a flame above him that rises slightly up. The early portions of the attack deals less damage than the later parts. The animation first starts off small but grows as it expands out.
Down Smash 	Twister Slash	(4% = first hit, 6% = second hit, 10% = last hit, 2% = late first hit, 3% = late second hit, 8% = last last hit).	Takamaru unsteathes his sword and quickly spins low to the ground; slashing on both sides. The first hit carries the opponent into the second hit and then then Takamaru slashes upwards with his sword pointing up; launching players upwards.
==Aerial Attacks==
Type 	Name	Damage 	Description
Neutral	 	(7% = clean, 5% = late, total = 12%). 	Quickly vertically slashes forward at a slight downward angle. It does more damage the further Takamaru is from the opponent.
Forward	 	(4% = clean pet hit, 3% = late per hit). 	Spins 3 times with his sword held out with each spin dealing a hit. He spins quickly and moves sloghtly forward while doing the attack. It does more hitstun on the first hit.
Back 	 	(3% = first hit, 7% = second hit, total = 10%).	Takamaru swings backwards and allows the momentum to carry him back; spins, and attacks again with a more powerful slash.
Up 	 	(8 = first hit, 4% = second hit, total = 12%)  	Takamaru slashes with a wide horizontal arch above him. It does 3% each hits but deals more knock back on the first. Bets for low percentage fighters to juggle.
Down 	 	(13% = clean, 5% = late, total = 18%). 	Slams his foot down below him with the clean portion doing more damage and meteor spike. If whiffs if its late.
==Other Attacks==
Type 	Name 	Damage 	Description
Floor Attack (Front)	 	(7%) 	Slashes in both Forward/Back Directions, While Getting Up.
Floor Attack (Back) 	 	 	Same As Front Attack, Just With Less Power.
Floor Attack (Trip) 	 	(7%) 	Tamakaru Slashes in both Forward/Back Directions, near the ground.
Ledge Attack 	 	(8%) 	Slashes at the opponents foot, while climbing up.
Dash Attack 	Sprinting Samurai	(10% = early, 7% = mid, 5% = late).	Takamaru pushes forward and slashes horizontally. It has less reach than his other attacks but very quick. The attack does more damage and knockback in the mid portion of the slash rather than early
or late.
==Grabs/Throws==
Type 	Name	Damage 	Description
Grab 	 	(N/A) 	Grabs An Opponent
Pummel 	 	(3.5%) 	 Takamaru Smashes His head into an Opponent, one of the games strongest pummel's, 
Forward	 	(4% = hit 1, 3% = throw, 7% = total)	Takamaru slams the opponent down in front of him and then slams his fist into their neck area.
Back 	 	(6% = hit 1, 3% = throw, 9% = total)	Takamaru throws the opponent upwards and then quickly slashes them knocking them even further.
Up 	 	6% = hit 1, 5% = throw, 11% = total)	Takamaru drops backwards and performs a judo throw that launches opponents back, (6%).</p>
Down 	 	(4% = hit 1, 3% = throw, 7% = total)	Takamaru slams the opponent down, causing smoke to appear. Takamaru can roll or move quickly from the smoke as a way to distract players.
==Taunts==
Up Taunt = Takamaru slightly unsheathes his sword and says “A foolish man taunts his opponents into attacking.
Side Taunt = Takamaru holds out his open hand and makes a fist saying “Only cowards taunt opponents.” 
Down Taunt = Takamaru Kneels and readjusts his sandal.
==Special Moves==
Type 	Name 	Damage 	Description
Neutral Special	Sudden Charge	(4% = per hit), 10% = launch) 20% = stabbed), 15% = pull).	Takamaru charges forward; piercing his sword forward. He can charge the attack for further travel distance. The attack does multiple hits as it pushes opponent forward and then launches with a powerful stabbing attack. If the player isn't hit in the first portion but is connected with the stab, it does stabs into the opponent and then, Takamaru pulls out hiss sword forcefully; dealing damage.
Side Special 	Fire Wisp 	(wisp = 4%, explosion = 5%, burn = 4%). 	Takamaru Heats up His Sword Then Swipes it both Vertically and Horizontally, with one final vertical distant slash to fire the wisp, these wisps can also be used as projectiles after the attack ends and have a small chance of burning the foe.
Up Special 	Blossom Slash	(hit 1 = 12%, hit 2 = 10%, total = 22%). 	Takamaru Slashes Upward in the shape of a blossom, while leaping into the air to propel himself up and do damage, this attack strikes opponents twice in the process.
Down Special 	Cloak Dash 	(8% = per hit) 	Like Greninja Takamaru can turn invisible for approximately 5 seconds, during these 5 seconds Takamaru slashes horizontally back and forth while dashing to damage opponents.
==Final Smash==
Type 	Name 	Damage 	Description
FInal Smash	Inazuma Lightning	(80% = impact)	Takamaru summons a large bolt of lightning which strikes the middle of the stage, sending any opponents that hit it flying.
Category:Characters
Category:Playable Characters
Category:Males
Category:The Mysterious Murasame Castle (series)
Category:The Mysterious Murasame Castle Characters