Disma

Disma is a trophy Rare Game enemy in Final Fantasy XII found in Site 5 and Site 6 of the Lhusu Mines as part of the Hunt Club sidequest. The player can steal the Mirage Vest from it.
It is also fought in the Zodiac versions' Trial Mode at Stage 88 along with continuously spawning Forbiddens and an Evil Spirit, where the following items can be stolen from it: Demon Shield (common), Aegis Shield (uncommon) and Ensanguined Shield (rare).
In the original Japanese version, Disma had less HP, Strength, and Magick. The BradyGames guide still cites the JP version stats.
== Bestiary entry ==
Derivation: Zombie Warlock
:Zombie Warlock transformed by the power of magicite. Hunted in the Lhusu Mines.
==Stats==
== How to find ==
The player must have spoken to the "Huntmaster" in Phon Coast and defeated Thalassinon to start the Hunt Club quest. Disma is then found in the Lhusu Mines in either Site 5 or Site 6 South. It has a 5% chance of replacing a Dark Lord. Once it has been felled, it will never respawn.
== Battle ==
Disma is one of the toughest monsters, and can be harder to fell than the hunts at the mines, Gilgamesh and Diabolos.
The party takes damage as they attack Disma. It uses tier 3 magick spells, strongest of them being Darkga, and a Holy-elemental attack called Shining Ray. Disma can inflict Stop.
Disma's moves ignore Evasion and it is immune to status effects. It spawns with Haste and Bravery, and often also spawns with Reflect and Faith; it can spawn with all four. Disma spawns Dark Lords to come to its aid and will spawn more as its helpers are slain. Being an undead opponent, Disma is weak against Holy attacks and is damaged by curatives. Its spells ignore the player's Reflect, and its Reflect Damage augment means that whenever the party attack Disma, they also suffer some passive damage in return.
When low on health, Disma takes minimal damage and is tough to defeat.
=== Strategy ===
A Black Mask/Demon Shield help absorb Darkga, Disma's strongest ability. When Disma uses Shining Ray, the party can equip a White Mask or Sage's Ring to absorb it. Other elemental absorbing and halving equipment is also useful, such as Rubber Suits for negating Disma's Thundaga. A Power Armlet can prevent the Stop status Disma sometimes inflicts.
Expose can be used to lower Disma's defenses.
Excalibur and Holy Lance are effective, especially if the wielder also equips the White Robes for their boost to Holy damage. It is a good idea to set the healers to heal at a higher percentage than normal. As Disma's moves ignore Evasion, shields are not needed, other than Demon Shields for absorbing Darkga, or Shell Shield for Shell.
The first thing to do is to cast Dispel to rid Disma of buffs. One strategy is to use Reverse/Lure, and Berserk the person with the strongest weapon. The fight is easier when the Dark Lords are not helping Disma, but when the Dark Lords are killed, Disma will spawn more. To make Disma stop spawning the Dark Lords, the player can equip Nihopalaoa and use Chronos Tears on the Dark Lords. If the entire group is stopped, they are out of commission for a long time. Disma itself is immune to all status effects except Oil. Oiling it can be a good strategy, as fire attacks will do triple damage then, which can be coupled with fire-boosting equipment, like the Flame Staff, and the Faith buff on the caster.
For an easy strategy it is possible to run to the save crystal, and Disma will chase the party to the exit. The party can heal and re-buff before going back to keep on fighting (as long as they do not use the save crystal for saving). The party can even enter the screen for a moment, get in a few hits/use a Quickening, and then retreat back to heal, over and over.
== Gallery ==
Disma FFXII.jpg|Bestiary entry (PlayStation 2).
Disma-Darkness-FFXII-TZA.jpg
== Etymology ==
Disma may refer to Saint Dismas. 
The Polish word dżuma also means plague or pest.
== Related enemies ==
*Zombie (Male)
*Zombie (Female)
* Zombie Mage
* Zombie Warrior
* Ghast
* Ghoul
* Zombie Knight
* Forbidden
* Shambling Corpse
* Banshee
* Zombie Warlock
* Zombie Lord (Rare)
* Drowned (Rare)
* Velelu (Rare)
* Shadowseer (Elite Mark)
de:Totengerippe
Category:Rare Game in Final Fantasy XII