Patches

__NOTOC__
Patches are updates to Meet your Maker.
The following is a collection of all the Patches that have been applied to Meet your Maker since the closed alpha testing period.
= List of Patches =
== 2022 ==
=== ?.?.? ALPHA - 6 September 2022 ===
* Optical Implant Augment added.
=== ?.?.? ALPHA - 20 September 2022 ===
* Falconic Plasmabow added.
* Cannonback added.
* Castle Siege Deco Pack added.
==== User Interface ====
* The pop-up information regarding the “Processing an Advisor” and “Chimera Points” are now mandatory instead of being optional.
* Added an on-screen Message, indicating to pull the lever when at least one advisor level has been accumulated.
* Icon showing the location of the lever has been added when it’s ready to use.
* updated the flashing cadence of the lever station to match the one of the Command Center.
==== Outpost Raiding ====
* Normal Maps will now be slightly more difficult.
* The Dangerous difficulty bracket has been tweaked to push "easier" Outpost in Normal category and "more difficult" Outpost in Brutal category.
* The Gen-Mat reward for a Dangerous Outpost has been increased from 1500 to 2000.
==== Economy/Progression: ====
* Reduced Chimera level requirements from 5 to 3 "Pips".
* Reduced Advisor Level Genmat requirement from 9000 to 5000.
* Reduced Chimera Level rewards to match progression speed increase.
=== ?.?.? ALPHA - 4 October 2022 ===
* Spike Drive added
=== ?.?.? ALPHA - 6 October 2022 ===
==== Incinerator Fix ====
* Sometimes the Incinerator would trigger when hidden behind a wall - This behavior should be corrected now and will therefore prevent players using this bug to their advantage.
==== Updated Tutorial ====
* To make it more comprehensible and easier, some improvements have been made to the building tutorial experience.
== 2023 ==
=== ?.?.? BETA - 6 February 2023 ===
==== New Features ====
* Social Raiding
** One of the most highly requested features during the Closed Playtest, social raiding allows Builders to set their Outpost to the Social Active State. This allows friends and fellow community members to search for and challenge your Outpost directly – via the Command Center, head to the World Map and hit R to search for specific Social Outposts. While an Outpost grants no rewards when it’s in the Social Active State, this custom game mode affords some extra flexibility – neither minimum defenses nor a valid Harvester path are required. Additionally, Social Outposts never run out of GenMat; setting an Outpost to Social once it has completed its natural life cycle is a great way to preserve it forever.
* Champion Outposts
** Some Outposts just stand out from the crowd, and the Champion Outposts feature puts them front and center. Outposts that perform very well have a chance to be featured. Raid these high-quality Outposts to earn bonus rewards!
* Ranking
** Starting from Open Beta, players now earn Ranking Points by raiding and publishing Outposts. Work your way from Bronze Rank all the way through Gold to test your mettle. The best of the best will become Masters, where expert Builders and Raiders can compete to attain the highest Master Rank in the wasteland.
* Trap Range Preview
** This new feature allows Builders to toggle on a preview of the range of the traps placed. Being able to clearly visualize the range of effects while building helps Builders to position traps perfectly in conjunction with each other to put the pressure on unsuspecting Raiders.
* Burial Sites Menu
** Players from the Closed Playtest may remember the humble beginnings of Burial Site shopping, with limited selection and information. The Plot of Land Store has gotten a big overhaul, and now offers a much larger pool of Burial Sites upon which to build Outposts. More detailed information such as GenMat type, Building Capacity, size, and even the name are listed to allow Builders to make more strategic or creative decisions when breaking new ground.
==== Quality of Life Improvements ====
* Drag & Drop Building
** The new drag & drop tool greatly speeds up the Building process by allowing Builders to very quickly place a lot of blocks. Select your starting point, drag your cursor, and watch your Outpost take shape!
* Block Removal Tools
** A common frustration from our Closed Playtest was the inability to simply remove all existing blocks from a new burial site. Working with existing ruins can be fun and creative, but also allowing Builders to start fresh when building on a new burial site awards more options. Additionally, this tool can be used to remove all Blocks, Guards, Traps, or decorations of a specific type, to make it easier than ever to adjust and rebuild to your liking.
* Tutorial Upgrades
** Closed Playtest players may recall some gradual changes during the playtest itself, but we’ve continued work on improving the tutorial experience to get new Custodians adept at Building and Raiding in no time.
* UI Improvements
** We’ve also done a big revisit to the user interface elements, making important information clear and approachable. While these changes are across the board, you’ll notice them the most in places like the Building menus, where it’s now much more straightforward to manage your Outpost.
=== 1.0.0 - 4 April 2023 ===
* Meet your Maker official release
* Dead by Daylight Deco Pack added
* Scorched Necropolis DLC added
** Sunclaw Fury's Edge skin added
** Gilded Warrior Kamaitachi Suit Skin skin added
** Desert Cyclops Ironside Suit Skin skin added
** Scorched Necropolis Deco Pack skin added
=== 1.1.0 - 18 April 2023 ===
* Hellscape Deco Pack added
** 2 Blocks: Bloodmesh, Gnarlvine 
** 2 Props: Tower Lesion, Keyhole Lesion 
** 1 Animated Prop: Flesh Bloom 
** 8 Decals
* Relentless Boltshot Mod added
====Performance====
* Multiple title crashes have been fixed, which should help provide a more stable experience.
====Visual====
* More rust has been added to the texture on the Dead by Daylight Deco Pack Blocks Set, reducing the resemblance to the metal on Traps. This should help you spot traps more easily without altering the visual intentions for the Deco pack.
* We have fixed an issue which caused armor to appear floating below Hornet after reequipping the Armor Mod on a Hornet with a Recorded Path.
====Building====
* The “Continue” button on the Accolade Screen will now require you to press and hold to proceed. This should help prevent accidental skipping of Accolade selections.
* The Building controller presets have been swapped from “Default” to “Original.” This will allow you to rotate blocks with the face buttons instead of having to first open the “More” menu.
====Sanctuary====
* Subtitles within the Sanctuary will now be set to “Enabled” by default. They may be turned off in Settings.
====Misc. Fixes====
* Fixed an issue which prevented players who participated in the Open Beta from unlocking the “Feed the Beast” achievement.
* You may also unlock the 5 achievements associated with each Advisor by adding 10 more levels to the level you started with at launch.
* Fixed an issue which caused HRV to get stuck in collision between a sloped Framed Glass Block and a Cathedral Block.
=== 1.1.0.X - 3 May 2023 ===
* Added Catch & Release trap Mod to Iron Claw.
=== 1.2.0 - 9 May 2023 ===
* Added Flamewalker Augment to Warmonger
====Raiding====
*Traps will no longer detect Raiders through Corrosive Cubes equipped with the Second Wave Mod.
* The Harvester will no longer be killed on spawn by Death Piston Traps placed next to the Shipping Station.
** It will also not be killed by the Death Piston when returning to the Shipping Station to deposit harvested GenMat.
* Plasma Clouds from Plasma Sentinel Traps equipped with the Plasma Cloud Mod will now be visible for guests in CO-OP Raids.
* We have fixed an issue which caused a Raider’s animation to break during the revive sequence in CO-OP Raids.
====Loadout====
* We have fixed an issue which caused players to be unable to equip Biolinks in slots 2 and 3 after joining a CO-OP Raid.
* We have fixed an issue which caused the Volt Lancer to revert to only having 2 bolts despite unlocking the second upgrade after joining a CO-OP Raid.
====Building====
* We have fixed an issue which caused Outpost kill drops to be infinitely refreshed by force closing the game after collecting the loot.
* De-activating and re-activating your Outpost will no longer affect your Outpost’s Matchmaking priority.
====Command Center====
* Deleting an Outpost in the My Outposts menu will now require you to go through a confirmation pop-up.
** This has been done to help prevent accidental Outpost deletions.
====Performance====
* Multiple title crashes have been fixed, which should help provide a more stable experience.
====Sanctuary====
* The “Purchase” button will now be disabled if you do not have enough currency to purchase an item or upgrade in one of the Advisor Stations.
====Settings====
* We have moved the Controller presets to the top of the Controller Settings page for ease of access.
====Accolades Screen====
* Selecting an Accolade can now be done by pressing the directional buttons on Controllers, or numbers on Keyboards.
** This should help prevent accidental accolades skips observed on consoles.
** For Mouse & Keyboard players, we have not removed the ability to click on the Accolade that you want to select.
====Balancing Changes====
=====Ranking System=====
* Raiders will no longer lose Ranking Points when abandoning a Raid.
* It’s no longer possible to receive less than 0 Ranking Points as a Raider or Builder after a successfully completing a Raid or being Raided.
* Ranking Points earned in Bronze and Silver have been made significantly more lenient when considering Raider Deaths, and slightly more in Gold and Master as well.
* Builders will now receive more Ranking Points for the first kill, with an increase from 30 to 75 Ranking Points.
* Builders can no longer lose points if a player Raids their Outpost without dying.
* Builder Ranking Points loss has been reduced across all Ranking tiers.
=====Prestige=====
* The Prestige System and Prestige requirements have been reworked, making it far more achievable to Prestige your Outposts, particularly if you get Accolades.
* The number of Prestige Points earned from rewarded Accolades has been increased from 20 to 40 points.
* The amount of Prestige Points earned from Raider Kills has been rebalanced to weigh the first kills more highly but diminish more quickly.
* The Prestige Point Requirements are now the same across all Burial Sites, and are now consistent from Levels 5 through 10, rather than growing with each level.
** The new Prestige Point Requirements are as follows:
** Prestige 2: 120
** Prestige 3: 150
** Prestige 4: 180
** Prestige 5+: 200
=====Hardware=====
* The cost to craft Hardware has been increased slightly by 5 Parts. The new crafting costs are as follows:
** Spike Drive: 15 Parts
** Blast Grenade: 15 Parts
** Flash Barrier: 25 Parts
** Phoenix Pod: 35 Parts
=====Player XP=====
* More XP Feats may be performed before their XP value starts to diminish, and the diminish rate has been reduced.
=== 1.2.1 - 18 May 2023 ===
====Command Center====
* We have fixed an issue which caused Outposts to not appear in the Raid Map under certain conditions.
====Gameplay====
* We fixed an issue causing some newly created Outposts to not receive Raids.
* Traps should no longer shoot through corner blocks in certain setups.
* Raiders should no longer get trapped in paths which contain double wedges or corners in certain setups.
* Raiders should now receive a consistent amount of increased loot after purchasing the Strip Mine or Power of War Advisor Boosts.
====Balancing Changes====
* The size, damage and duration of the Plasma Cloud Mod for the Plasma Sentinel Trap has been reduced. The Reductions are as follows:
** Size: 8 meters to 7 meters.
** Duration: 5 seconds to 4 seconds.
** Damage taken over time: 1 second to 1.25 seconds.
* The damage taken over time from the Corrosive Cube Trap has been reduced from 1 second to 1.25 seconds.
* The explosion charge-up time for Traps equipped with the Self-Destruct Mod has been shortened from 2.5 second to 2 seconds.
=== 1.2.1.X - 24 May 2023 ===
* All Outposts should now be matchmade equally, regardless to the amount of kills they get.
=== 1.2.2 - 29 May 2023 ===
====Bug Fixes====
* We have fixed an issue which caused Incinerator Traps to be able to shoot through blocks with a specific Trap layout.
* We’ve also fixed an issue which caused Incinerator Traps to be able to shoot through Plasma Sentinel Traps.
* Traps placed behind a Holocube equipped with the Second Wave Mod should now trigger as intended after the GenMat has been collected.
====Balancing Changes====
=====Advisor Boosts=====
* The duration of the Boosts granted by the Hardware, Weapons, Traps, and Suits Advisors have been increased with a base duration of 1 hour at Advisor Level 1, and +2 minutes will be added to the duration per Level for a maximum of 4.3 hours at Level 100.
* The duration of the Boosts granted by the Guards Advisor have been increased with a base duration of 3 hours at Advisor Level 1, and +10 minutes will be added to the duration per Level for a maximum of 19.5 hours at Level 100.
* The costs to purchase Advisor Boosts have been rebalanced. The new costs are as follows:
** Hardware Advisor – Deathgarden (GenMat Boost)
** Grade 1: Synthite: 100 - Parts: 100
** Grade 2: No change
** Grade 3: Synthite: 500 - Parts: 500
** Guards Advisor – Power & Glory (Prestige Boost)
** Grade 1: Cells: 50 - Parts: 100
** Grade 2: Cells: 75 - Parts: 300
** Grade 3: Cells: 100 - Parts: 500
** Traps Advisor – Strip Mine (Synthite Boost)
** Grade 1: Cells: No change - Parts: 100
** Grade 2: Cells: No change - Parts: 100
** Grade 3: Cells: No change - Parts: 500
** Weapons Advisor – Spoils of War (Parts Boost)
** Grade 1: Cells: No change - Synthite: 100
** Grade 2: Cells: No change - Synthite: 300
** Grade 3: Cells: No change - Synthite: 500
** Suits Advisor – Watchman (Intel)
** Grade 1: Cells: 50
** Grade 2: Cells: 75
** Grade 3: Cells: 100
* The weight distribution for the Spoils of War and Strip Mine Advisor boost effects have also been slightly adjusted to put more weight on small Synthite and Parts drops, and less to medium and large drops.
=====Champion Outposts=====
* The number of Raids required to unlock Champion Outposts have been increased on all difficulties. The new requirements are:
** Normal: 5
** Dangerous: 4
** Brutal: 3
* The Track Rewards for Champion Outposts have also been increased. The new rewards are:
** Parts: 250
** Synthite: 250
=====Hardware=====
* The crafting costs for Hardware has been increased slightly. The new crafting costs are as follows:
** Spike Drive: 20 Parts
** Blast Grenade: 20 Parts
** Flash Barrier: 30 Parts
** Phoenix Pod: 50 Parts
=== 1.2.3 - 1 June 2023 ===
* We've just released a small hotfix which addresses an issue that allowed Traps to trigger through Holocubes equipped with the Second Wave Mod!
=== 1.2.3.X - 13 June 2023 ===
* Added Spring Loaded trap Mod to Bomb Ejector.
=== 1.3.0 - 22 June 2023 ===
====New Content====
* Added a new splash screen, loading screen and Easy Anti-Cheat artwork to celebrate Sector 1: Dreadshore’s upcoming release.
====Quality-of-Life Improvements====
* Outposts may now be activated an infinite amount of times after reaching Prestige 10, for a Synthite Cost!
** Activating an Outpost beyond Prestige 10 will still reward players with resources, kills and Accolades.
** Outposts activated beyond Prestige 10 are no longer eligible to be Champion Outposts.
* Tutorial #2 “Raid an Outpost” has been improved to better teach the grappling hook and Forsaken Tomb mechanics.
* Newly released content will now be flagged with “!” notifications so players can easily identify content that has been released since they have last played.
* Loading screens now contain useful gameplay tips.
* The consequences of dying as it pertains to loot is now better explained on the death screen.
* The results of Prestiging while there is still GenMat to harvest has been clarified in the user-interface.
* "Aim response curve" visual support and text have been updated to better explain the effect of the various setting options.
* The contrast of cosmetic rarity type colors has been updated to be less subtle, and no longer blend with the UI.
====Balancing Changes====
=====Synthite & Parts Balancing=====
* We have added guaranteed Synthite and Parts rewards to Raiding to create a more dependable source of these currencies, while altering the effectiveness of other sources. Overall, this is a slight buff.
** Regular Raids will grant Synthite or Parts depending on Outpost difficulty:
** Normal: 45 Synthite or Parts
** Dangerous: 60 Synthite or Parts
** Brutal: 75 Synthite or Parts
** Champion Outposts: 100 Synthite or Parts for ALL difficulties.
* Diminishing returns on the quantity of loot contained within drops from Skulls have been removed.
* The Forsaken Tomb loot drops have been reduced from 8 to 5.
* The Parts and Synthite rewards have been removed from the Daily Tribute Reward.
* The Spoils of War (Parts Boost) effects and cost have been reduced:
** Level 1: Effect: 10% to 5% - Cost: 50 Cells & 100 Synthite to 50 Cells & 50 Synthite
** Level 2: Effect: 20% to 10% - Cost: 75 Cells & 300 Synthite to 75 Cells & 150 Synthite
** Level 3: Effect: 30% to 15% - Cost: 100 Cells & 500 Synthite to 100 Cells & 250 Synthite
* The Strip Mine (Synthite Boost) effects and cost have been reduced:
** Level 1: Effect: 10% to 5% - Cost: 50 Cells & 100 Parts to 50 Cells & 50 Parts
** Level 2: Effect: 20% to 10% - Cost: 75 Cells & 300 Parts to 75 Cells & 150 Parts
** Level 3: Effect: 30% to 15% - Cost: 100 Cells & 500 Parts to 100 Cells & 250 Parts
=====Trap Balancing=====
* The Corrosive Cube’s capacity cost has been increased from 15 to 20.
* The Plasma Sentinel’s capacity cost has been increased from 50 to 70, and its Mods have also seen an increase in cost.
** Eagle Eye Mod: Capacity cost increased from 15 to 20
** Plasma Cloud Mod: Capacity cost increased from 15 to 20
** Self-Destruct Mod: Capacity cost increased from 15 to 20
=====Weapon Balancing=====
* The Arc Barrier's Perfect Block window has been reduced by 0.5 seconds on each level. The new Perfect Block windows are as follows:
** Level 1: 0.25s
** Level 2: 0.35s
** Level 3: 0.5s
=====Hardware Balancing=====
* The Phoenix Pod can now be used twice per Raid.
* The Phoenix Pod is now automatically unlocked for all players, and players will start with 25 in their inventory.
* Players will now also start with 25 Grenades in their inventory.
====Bug Fixes====
=====Building=====
* We have fixed an issue which prevented Raider deaths from being registered upon force quitting the game. Skulls will now register on every death instead of at the end of a Raid.
** Builders will now be rewarded with kills and loot even if the Raider quits by force closing the game on console, or by pressing Alt+F4 on PC.
* Fixed an issue where Buttons are not disabled in the blurred background of the Building Inventory.
* Fixed an issue where Outpost Capacity does not update in Co-op building.
* Fixed an issue where there would occasionally be no gap be no gap between an Incinerator’s Trap Range Preview and an object that is obstructing it.
=====Raiding=====
* We have fixed an issue which prevented Co-Op party guests from receiving Ranking Points after completing a Co-Op Raid.
* Fixed an issue where Co-Op party guest does not gain experience upon completion of a Co-Op Raid.
* Fixed an issue where Death Pistons could trigger through invisible Holocubes.
* Fixed an issue that caused Co-Op partners to glow when revives are interrupted.
* Fixed an issue where low amounts of loot could be generated from destroying Traps or killing Guards in the Tutorial.
* Fixed an issue causing the Harvester to not follow the path when placing Second Wave Holocubes above corner blocks.
* Fixed an issue causing Raiders to die when standing on a wedge with a modded Death Piston below or behind the wedge.
* Fixed an issue where Death Pistons can kill a Raider through a Flash Barrier.
* Fixed an issue causing Hornets to stop patrolling after touching a ceiling.
* Fixed an issue where, if timed correctly, lunge attacks still destroy Traps even if the Raider is not range.
* Fixed an issue causing Raiders to revive inside a block after placing a Phoenix Pod to close to a wedge or Corrosive Cube.
* Fixed an issue where Guards continue to target a dead raider's body.
* Fixed an issue which could occasionally cause a Raider’s weapon to swap after firing the Grappling Hook.
* Fixed an issue where Traps placed on Wedge blocks cannot be destroyed when attacking from the side with melee weapons during Raids.
=====Sanctuary=====
* We have fixed an issue where the Command Center and Replay Station notifications take more than 1 minute to appear when returning to the Sanctuary.
* Fixed an issue where message popups are always displayed when entering the Sanctuary when players did not receive the rewards.
=====Performance & Stability=====
* We have fixed multiple game title crashes.
* Fixed an issue causing a long delay before getting an error message, when attempting to purchase an item in the Advisor Shops without enough currency.
=====UI=====
* We have fixed an issue where the Masquerade Mod icon does not match the Trap Classification.
* Fixed an issue causing the UI to display a large loss of ranking points after completing a raid.
* Fixed an issue where no resources are shown on the "Resources Discovered" at the end of a Raid.
=====Loadout=====
* We have fixed an issue where the same weapon can be equipped in both weapon slots by using Customization options.
* Fixed an issue which caused the Biolink menu to be difficult to read under certain conditions.
* Fixed an issue where the Customization skins' preview is squished.
* Fixed an issue where Trap Mod icons could be visible on Trap frames when no Mods are applied.
=====Miscellaneous=====
* We have fixed an issue causing the "GenMat Defender" achievement to be unlocked under the wrong conditions.
* Fixed an issue preventing the "On Guard" achievement to be unlocked by some players.
* The Hellscape block surfaces have received an update to improve their audio quality.
* Animated props have received an update to improve their visual performance.
* Fixed visual issues when viewing certain blocks from a distance.
=== 1.3.0.X - 27 June 2023 ===
* Sector 1 official release
* Added New Environment: Dreadshore
* Added New Trap: Sentry Beam
* Added New Guard: Ravager
* Added New Weapon: Demolition Cannon
* Added New Suit: Nautilus
* Added New Deco Pack: Tempest Cove
* Added New Cosmetic Collection DLC
** Added New Deco Pack: Light's End
** Added Dreadnought Demolition Cannon skin
** Added Maelstrom Nautilus suit skin
* The new Sector 1 Ranking Season will begin, and Sector 0 Ranking Rewards will be available for players who participated in Season 0. The following cosmetics and decals will be rewarded based on Rank Tier:
** Gold or higher: Warlord Ironside cosmetic
** Silver or higher: Cataclysm Fury's Edge cosmetic
** Master: Season 0 decal
** Gold: Season 0 decal
** Silver: Season 0 decal
** Bronze: Season 0 decal
====Ranking Balancing====
* The Ranking System has been reworked to improve the flow of progression, requiring less Ranking Points per Rank.
* Rank to Rank requirements will also now increase at a more gradual pace.
* Players will now receive the same base Ranking Points for actions regardless of your opponent’s Rank.
* You will continue to lose more Ranking Points for actions based on your own Rank.
=== 1.3.3 - 11 July 2023 ===
====Raiding====
* We have fixed an issue with the Grenade physics which resulted in a very long and floaty throw trajectory compared to usual.
* Fixed an issue which caused Traps to be indestructible when placed on Bedrock with Pipes.
* Fixed an issue which caused Traps to be indestructible when placed on the corner piece of Chain Link Blocks.
====Guard Augments====
* We have re-added the missing Flamewalker Augment for the Warmonger. The removal of this Augment was unintentional.
* Fixed an issue which caused the Dead Man’s Switch Augment to not always trigger at a distance.
====Stability====
* The title should no longer crash when lunging towards a Ravager Guard.
* We have fixed multiple game title crashes.
====UI====
* We have fixed an issue in the UI which displayed guaranteed currency rewards for incomplete Raids.
====Ranking====
* We have fixed an issue which granted Ranking Points for an incomplete Raid.
====Building====
* We have fixed an issue which caused the Tempest Cove items to not display in the Inventory on certain platforms.
=== 1.4.0 - 15 August 2023 ===
* Mid-Sector Patch: Rising Tides
====New Features====
* Always Social Outposts: 
** All Outposts that are set to Active or Overdrive can now be found via the Social Raid menu as well. This will allow Builders to share their devious creations without losing the benefit of keeping them Active.
** Here are some key things to note about this new feature:
*** Raiding an Outpost on Social while it is available to Raid on your Raid Map will result in the Outpost being removed from the World Map.
*** Launching an Outpost that was attempted but unfinished on the Raid Map will open a warning popup that reads: “You have already attempted to Raid this Outpost on your World Map. If you continue, it will be removed from the World Map.”
*** Raiding an Outpost on Social that is set to Active/Overdrive by the Builder will still be considered a Social Raid, so you will not receive any loot, XP, nor Ranking Points.
* Daily Challenges:
** The all-new Daily Challenges system for Raiders replaces the current Chimera Tribute system, giving Raiders a steady stream of tasks, which encourage the use of different mechanics and strategies to complete, and will be rewarded with Cells for doing so.
====New Content====
* 5 New Mods and Augments are available to unlock from Prota and Metamorph: 
** Iron Claw – Self Destruct: The Self-Destruct Mod causes the Trap to explode soon after being destroyed.
** Sentry Beam – Burst Beam: This Mod increases the tracking rate and rate of fire but decreases the duration of its attack.
** Death Piston – Pulverize: This Mod increases the Piston’s speed.
** Incinerator – Firestorm: This Mod increases the duration in which its deadly flames are expelled.
** Cannonback – Grand Sacrifice: This new Augment causes the Guard to sacrifice itself by exploding when close to their target.
* New Decals:
** 3 new colour decals are now available for all Builders: Hunter Green, Royal Blue, and Aquamarine.
====Quality-of-Life====
* Field of View can now be adjusted up to 110 on current generation consoles. (PlayStation 5 and Xbox Series X/.
* Replay scrubbing is now available on all platforms, allowing you to jump ahead and jump back on your replays. 
* Dreadshore lighting and fog have been adjusted to improve visibility in Outposts.
* We have updated the game engine to Unreal 5.1, which should result in better shadow quality, a more accurate physical engine, and higher visual quality on high PC settings.
* A new music track has been added to the Splash Screen and loading sequences.
* Aim assist distance has been adjusted for the Falconic Plasmabow, Demolition cannon and the Ravager hitbox.
* Demolition Cannon aim assist has been reduced to 20m, from 7 blocks to 5 blocks to better support its short/mid-range effective range.
* Falconic Plasmabow aim assist has been increased from 7 blocks to 12 blocks to better support its long-range role.
* Players can now see the impact of their actions on their Ranking in a Raid from the Raid Summary screen or from their Active Outposts in the Outpost reports.
* The GenMat Progression UI in the Raid Map has been revamped. It should now be easier to identify the impact of the GenMat you would collect on your progression when choosing your next Raid.
* Analog Turn Speed settings in Building have been adjusted to match with other controller setting values across the game
====Balancing Changes====
* Plasma Sentinel Trap:
** The size and duration of the Plasma Sentinel’s Plasma Cloud Mod has been reduced.
** Size from 6m to 4m in diameter.
** Duration from 4 seconds to 3 seconds.
* Trap Capacity Cost Adjustments:
** Sentry Beam Mod capacity costs have increased from 5 to 15.
** The Self-Destruct Mod for the Death Piston has been increased from 10 to 15.
** The Catch & Release Mod for the Iron Claw has been increased from 5 to 10.
* The Ravager’s vision has been decreased from 38m to 31m, matching the Enforcer’s sight range.
** A range limit has been added to the Ravager’s projectiles to reduce effectiveness at longer ranges. Projectiles now fizzle over-distance.
* Ravager Guard:
** The Ravager’s pre-attack duration has been increased from 1.5s to 2s.
** The Ravager’s attack spread pattern has been reshaped by adding a circular grouping.
====Bug Fixes====
=====Co-op:=====
* Fixed an issue preventing Co-op Raiders from reviving each other inside the escape zone when carrying the GenMat. 
* Fixed an issue preventing Co-op guests from using Grenades.
* Fixed an issue causing Boosts activated by a Co-op guest to have no effect.
* Fixed an issue causing Co-op guests from being awarded incorrect negative Ranking Points at the end of a Raid.
* Fixed an issue causing a Co-op host's death marker to be unreachable for the guest in certain situations.
* Fixed an issue causing dead Co-op Raiders to become invisible while being revived in Test My Base.
=====Raiding:=====
* Fixed an issue preventing certain Hardware with remaining charges to be used in Raid or not matching charges spent. 
* Fixed an issue preventing Phoenix Pods from being refunded after faulty placement.
* Fixed an issue causing Volt Lancer projectiles to bounce off Warmonger armour in some cases.
* Fixed an issue causing Lancer and Plasmabow projectiles to bounce off a guard's lower back.
* Fixed an issue causing Cannonbacks to not consistently enter combat when the Raider is positioned above or below them.
* Fixed an issue causing the Sentry Beam to not attack raiders when placed on a corner block.
* Fixed an issue causing Sledgeblade's and Fury's Edge's animations to not play on consecutive attacks. 
* Fixed an issue allowing the Raider to destroy their grapple hook.
* Fixed an issue causing the Iron Claw's chain to be unbreakable in certain situations.
* Fixed an issue allowing Raiders to peek inside certain block types.
=====Building:=====
* Fixed an issue causing the difficulty rating of an Outpost to not update with Guard Recordings. 
* Fixed an issue causing the difficulty rating of an Outpost to not properly account for Traps placed on the Harvester's path. 
* Fixed an issue causing the difficulty rating of an Outpost to not properly account for Plasma Sentinel and Laser Beam traps being in close proximity to other traps.
* Fixed an issue causing the total amount of skulls to not display when filter is set to "All"
* Fixed an issue causing the Loadout to not update correctly while dead in Test My Base.
* Fixed performance issues when using "Strip Outpost" on a saturated Outpost.
=====Command Center:=====
* Fixed an issue displaying Holocubes in thumbnails (now displayed as bedrock)
* Fixed dark thumbnails for Dreashore outposts.
=====Replays:=====
* Fixed an issue preventing users to move in free cam during Replays.
* Fixed an issue displaying confusing raiding controls while viewing a Replay. 
* Fixed an issue causing performance issues when scrubbing replays on Consoles.
=====UI:=====
* Fixed an issue causing new item notifications on Biolinks to not be dismissed properly.
* Fixed an issue displaying erroneous values in the Chimera Evolution UI 
* Fixed an issue displaying a user's total Ranking Points as being awarded in Outpost reports.
* Equipped cosmetic icons are now displayed consistently throughout the loadout instead of default icons.
* Fixed an issue causing Suit Biolink to not show after having consulted a Biolink with a new item notification.
* Fixed an issue displaying Ranking Earnings for "0" active outposts in Outpost Reports.
* Fixed an issue causing the details of Outpost Reports to not be accessible.
=====Miscellaneous:=====
* Multiple title crash fixes.
=== 1.4.1 - 18 August 2023 ===
=== 1.5.1 - 26 September 2023 ===
=== 1.5.2 - 29 September 2023 ===
=== 1.5.4 - 5 October 2023 ===
=== 1.6.1 - 31 October 2023 ===
=== 1.6.2 - 8 November 2023 ===
=== 1.6.3 - 14 November 2023 ===
=== 1.7.1 - 12 December 2023 ===
=== 1.7.2 - 18 December 2023 ===
== 2024 ==
=== 1.7.3 - 11 January 2024 ===
=== 1.8.0 - 6 February 2024 ===
=== 1.8.1 - 9 February 2024 ===
=== 1.8.2 - 21 February 2024 ===
=== 1.8.3 - 26 February 2024 ===