Hazardous Environment Suit

<tabber>HaES=
The HaES, or alternatively HEv Suit, is a fully enclosed, bulky suit designed for long term use in hazardous environments. It provides its own internal atmosphere, cooling, heating, and can operate on a closed-circuit air supply for a number of hours. The HaES can be equipped for use in many environments beyond the standard suite of protections, such as reflective visors and EVA packs for use in hard vacuum, or ballast tanks for usage in oceanic environments.
By standard, the HaES is an exceptionally protective suit of armour, rendering the user all but impervious to shrapnel and low velocity bullets. In this regard, it is inferior to the Carapace, but only by a small degree. The HaES is predominantly employed by sappers and EOD specialists, who make use of the suit’s defensive capacity and internal storage bays to carry tools and explosives in the field whilst also being protected against most weapons that the enemy may employ.
==QE Stats==
Hazardous Environment Suit	Hazardous Environment Suit 	Hazardous Environment Suit 	Hazardous Environment Suit
Armor Value 	+3 	+3 	+3
Special Rules 	HaES makes the wearer immune to environmental damage/effects.	HaES makes the wearer immune to environmental damage/effects.	HaES makes the wearer immune to environmental damage/effects.
==OaTs Stats==
Hazardous Environment Suit	Hazardous Environment Suit 	Hazardous Environment Suit 	Hazardous Environment Suit
Type 	Heavy Tactical Armor 	Heavy Tactical Armor 	Heavy Tactical Armor
Equipment Bonus 	+3 	+3 	+3
Max AGL Bonus 	+0 	+0 	+0
Armor Penalty 	-5 	-5 	-5
CP Loss 	3 	3 	3
Damage Reduction 	13/Ballistic, Bludgeoning, Slash6/Fire, Cold, Electric, Acid 	13/Ballistic, Bludgeoning, Slash6/Fire, Cold, Electric, Acid 	13/Ballistic, Bludgeoning, Slash6/Fire, Cold, Electric, Acid
Armor Points 	100 	100 	100
Weight 	47lbs 	47lbs 	47lbs
Special Notes 	Protects all parts of the body.Incorporates Passive Hearing Protection, Integrated flashlight, Headset.Negate all Will Saving Throws against blindness.Immune to inhaled contaminants and poisons.If HaES loses all of its AP it is no longer environmentally sealed.May accept one set of plates.	Protects all parts of the body.Incorporates Passive Hearing Protection, Integrated flashlight, Headset.Negate all Will Saving Throws against blindness.Immune to inhaled contaminants and poisons.If HaES loses all of its AP it is no longer environmentally sealed.May accept one set of plates.	Protects all parts of the body.Incorporates Passive Hearing Protection, Integrated flashlight, Headset.Negate all Will Saving Throws against blindness.Immune to inhaled contaminants and poisons.If HaES loses all of its AP it is no longer environmentally sealed.May accept one set of plates.
==O&H Stats==
Hazardous Environment Suit Helmet	Hazardous Environment Suit Helmet	Hazardous Environment Suit Helmet	Hazardous Environment Suit Helmet
Locations Covered 	Head 	Head 	Head
Armor Points 	3 	3 	3
Max AGI 	- 	- 	-
Weight 	1.8kg 	1.8kg 	1.8kg
Hazardous Environment Suit	Hazardous Environment Suit	Hazardous Environment Suit	Hazardous Environment Suit
Locations Covered 	Torso, Arms, Legs 	Torso, Arms, Legs 	Torso, Arms, Legs
Armor Points 	6 	6 	6
Max AGI 	45 	45 	45
Weight 	19.5kg 	19.5kg 	19.5kg
When the Suit and Helmet are worn together, gains the Thermal, Insulated and Vac-Sealed qualities.
|-|HaES OOps=
The Orbital Operations variant of HaES, created and employed by Federal Orbital Command, is (as the name would suggest) optimized for use in microgravity and vacuum. Similar in form to the standard model, albeit slightly bulkier, HaES/OOps is primarily distinguished from its base form by a larger than average climate control package that runs along the back. While on the standard version of HaES, the more powerful climate control and other ancillary equipment that would be required for usage in a vacuum would be attached as the mission required, the OOps version uses an inbuilt, streamlined equivalent alongside other quality of life additions for the space marine on the go.
Included in the base OOps variant are more efficient oxygen reclamation systems, larger air stores, mono-propellant storage canisters and accompanying thrusters, magnetic clamps located on the hands, knees, and feet, secondary sun-visor, and water temperature regulation. These systems are all powered by a compact PCC battery, giving the system a maximum operational time of up to 8 hours, with the level of activity varying the effective time by +/- 2 hours.
Additionally, advanced heat controls allows the user to draw heat away from the exterior “hull” of the armour, and into heatsinks. This mode can last for five to ten minutes at most, varying based on the degree of sunlight exposure. During this time period, the user can expect to be detected at a significantly reduced range, though this too depends on sunlight exposure. Direct exposure not only reduces the effectiveness of this mode, it also significantly reduces the maximum operating time, as heat builds up far faster. Despite this, the user is still detectable via IR, or through visual occlusion, though the size of the average human reduces the effectiveness of the latter method.
Currently, the OOps variant armour is painted in a dark black substance that reduces EM return, however this also causes excessive heat buildup while under direct sunlight.
==OaTs Stats==
Hazardous Environment Suit Orbital Operations	Hazardous Environment Suit Orbital Operations 	Hazardous Environment Suit Orbital Operations 	Hazardous Environment Suit Orbital Operations
Type 	Heavy Tactical Armor 	Heavy Tactical Armor 	Heavy Tactical Armor
Equipment Bonus 	+3 	+3 	+3
Max AGL Bonus 	+0 	+0 	+0
Armor Penalty 	-5 	-5 	-5
CP Loss 	3 	3 	3
Damage Reduction 	13/Ballistic, Bludgeoning, Slash6/Fire, Cold, Electric, Acid 	13/Ballistic, Bludgeoning, Slash6/Fire, Cold, Electric, Acid 	13/Ballistic, Bludgeoning, Slash6/Fire, Cold, Electric, Acid
Armor Points 	100 	100 	100
Weight 	56.4lbs 	56.4lbs 	56.4lbs
Special Notes 	Protects all parts of the body.Incorporates Passive Hearing Protection, Integrated flashlight, Headset.Negate all Will Saving Throws against blindness.Immune to inhaled contaminants and poisons.If HaES loses all of its AP it is no longer environmentally sealed.May accept one set of plates.Vacuum hardened.	Protects all parts of the body.Incorporates Passive Hearing Protection, Integrated flashlight, Headset.Negate all Will Saving Throws against blindness.Immune to inhaled contaminants and poisons.If HaES loses all of its AP it is no longer environmentally sealed.May accept one set of plates.Vacuum hardened.	Protects all parts of the body.Incorporates Passive Hearing Protection, Integrated flashlight, Headset.Negate all Will Saving Throws against blindness.Immune to inhaled contaminants and poisons.If HaES loses all of its AP it is no longer environmentally sealed.May accept one set of plates.Vacuum hardened.
|-|HaES RPE=
A highly specialized variant of the modular HaES armor that trades some ballistic protection for greatly enhanced capacity for operations in radiologically hazardous environments.
Based largely on the OOps variant, RPE uses alternating layers of tantalium, aluminium and copper to provide a standard of radiation shielding similar to that used by satellites. Additional plates of lead over the abdominal region limit radiation exposure to the body's most sensitive organs. A removable lead-lined "poncho" fitted with magnetic clasps is added over the shoulders as an additional layer of protection. 
Naturally, features relating to operations in space, such as the micro-gravity thrusters and propellant tanks, magnetic surfaces and advanced temperature regulation systems are omitted with RPE. Because of a combination of cost, increased weight and limited use-cases (as all forms of HaEs provide at least adequate protection against most forms of radiation), RPE suits are constructed using pieces of OOps suits, and share the standard black colouration of OOps.
|-|HaES II=
HaES II is heavier variant of the Hazardous Environment Suit developed and used by Pandora for its light infantry regiments. Compared to the standard HaES armor used by the European Federation at large, HaES II offers a level of protection closer to full-sized Carapace MK 1, though this comes at the cost of greater weight, manufacturing cost, and reduced flexibility.
Although normally exclusive to Pandora's light infantry regiments, a handful of HaES II suits are in use by members of the SOE. As the armor originated as a winterized variant of HaES, it is normally only available in white.
==QE Stats==
Hazardous Environment Suit II	Hazardous Environment Suit II 	Hazardous Environment Suit II 	Hazardous Environment Suit II
Armor Value 	+4 	+4 	+4
Special Rules 	HaES II makes the wearer immune to environmental damage/effects.	HaES II makes the wearer immune to environmental damage/effects.	HaES II makes the wearer immune to environmental damage/effects.
==OaTs Stats==
Hazardous Environment Suit II	Hazardous Environment Suit II 	Hazardous Environment Suit II 	Hazardous Environment Suit II
Type 	Heavy Tactical Armor 	Heavy Tactical Armor 	Heavy Tactical Armor
Equipment Bonus 	+5 	+5 	+5
Max AGL Bonus 	+0 	+0 	+0
Armor Penalty 	-5 	-5 	-5
CP Loss 	4 	4 	4
Damage Reduction 	21/Ballistic, Piercing, Slash9/Cold6/Fire, Electric, Acid 	21/Ballistic, Piercing, Slash9/Cold6/Fire, Electric, Acid 	21/Ballistic, Piercing, Slash9/Cold6/Fire, Electric, Acid
Armor Points 	136 	136 	136
Weight 	55bs 	55bs 	55bs
Special Notes 	Protects all parts of the body.Incorporates Passive Hearing Protection, Integrated flashlight, Headset.Negate all Will Saving Throws against blindness.Immune to inhaled contaminants and poisons.If HaES II loses all of its AP it is no longer environmentally sealed.	Protects all parts of the body.Incorporates Passive Hearing Protection, Integrated flashlight, Headset.Negate all Will Saving Throws against blindness.Immune to inhaled contaminants and poisons.If HaES II loses all of its AP it is no longer environmentally sealed.	Protects all parts of the body.Incorporates Passive Hearing Protection, Integrated flashlight, Headset.Negate all Will Saving Throws against blindness.Immune to inhaled contaminants and poisons.If HaES II loses all of its AP it is no longer environmentally sealed.
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Category:PACYOA: TE
Category:TE Technology
Category:European Federation
Category:Equipment