Hot Wheels: Stunt Track Driver

Stunt Track Driver is a video game developed by Semi Logic Entertainments and Good Chicken Games while being published by Mattel Media. It was released on 
October 15th, 1998 for Windows and Game Boy Color. This game is notable for being one of the first Hot Wheels games allowing you to race the cars, being based on the Track System sets. (The earlier one, a Commodore 64 game, was more based on the city playsets, and was a very slow paced game.) All cars featured in the game are based on real castings.
==Vehicle Releases==
Year	Toy #	Casting Name 	Color 	Tampos 	Wheel Type	Notes 	Photo
1998	 	Super Modified	Yellow	Black, Red, "INTER ACTIVE"	Gold LW 	Exclusive to the game PC packaging	75px
== Gameplay ==
The PC and Gameboy Color versions differ quite greatly in terms of gameplay and overall style. A brief overview of each can be found below:
=== PC: ===
Gameplay of the PC version of the game consists of the player controlling a model Hot Wheels vehicle on a life size interpretation of a Hot Wheels track across multiple levels and environments. The player controlled portion of the gameplay is rudimentary, and consists of the player using the arrow keys on their keyboard to slide a basic 3d model of a Hot Wheels car left and right along a pre-rendered cutscene of a track. The purpose of this action is to loosely guide the car around corners and avoid hitting walls and obstacles, as walls will slow down the car and sometimes cause a crash, and obstacles (In the form of environmental hazards and other Hot Wheels cars) will cause the player car to crash and take up time being placed back on the track. The player can also utilize the Shift and Ctrl keys on their keyboard to perform rolls and flips. Chaining these together and successfully landing the car on all 4 wheels after performing these counts as a "Stunt". Stringing together long combos of flips and rolls before landing will net you a large speed boost, and is necessary to unlock certain cars that have a set "stunt goal" criteria.
There are 3 game modes to choose from the main menu:
* Championship Mode: This mode acts as the game's career, or story mode. In this mode, you are tasked with getting to the end of each level within the given time limit, in order to progress to the next stage in order. Failing to complete a level within the allotted time results in having to restart from the beginning of the championship. When playing the Championship Mode for the first time, there are 2 tracks that are obscured by a blue checkmark. Once progressing to these stages and beating them, you unlock them for Free Play mode. The stages in question are The Greenhouse and The Game Room. The stages you are required to complete, in order, are; The Living Room, The Bedroom, The Greenhouse, The Attic, The Sandbox and The Game Room. Once all 6 stages have been complete, the player is treated to a Full-motion video cutscene presented as a montage of the progression through each stage from different point of views and camera angles not normally seen during gameplay.
* Track Builder: In this mode, the player can pick from a variety of different track parts laid out in a basic editor 
==Cars featured==
Car 	Stats	How to unlock 	Based on: 	Actual version
(Or close proximity)	Notes
Tow Jam 	 	Already unlocked 	1998 First Editions #25/40 	220x220px	This car can't do flips nor barrel rolls
Hot Wheels 500 	 	Beat the Attic level in Championship mode 	1995 Mainline Race Team Series: #2/4	220x220px	
Way 2 Fast 	 	Beat the Living Room level in Championship mode 	1997 First Editions #7/12 	220x220px	
Radio Flyer Wagon	 	Drive on 2 wheels (Land from a barrel roll over 2 side wheels)	1998 Mainline
#827 	188x188px	
Slideout 	 	Do a lot of flips in Free Race mode 	1998 First Editions #2/40 	220x220px	
Speed Blaster 	 	Already unlocked 	1995 Model Series
#1/12 	220x220px	
Power Rocket 	 	Beat the Bedroom level in Championship mode 	1995 Model Series#11/12 	176x176px	
Super Modified 	 	Do some barrel rolls in Free Race mode 	1998 First Editions #27/40 	220x220px	This car tends to roll to the left
Saltflat Racer 	 	Already unlocked 	1997 First Editions #4/12 	220x220px	
Sol-Aire CX-4 	 	Do at least a flip and a flat spin in Free Race mode 	1998 Mainline #823 	 	
Shadow Jet 	 	Beat the Greenhouse level in Championship mode 	1998 Techno Bits Series #3/4 	220x220px	
Twin Mill 	 	Beat the Sandcastle level in Championship mode 	1969 Redlines 	220x220px	
==Tracks==
There are 7 tracks in total within the game, 4 are already unlocked at the beginning of the game and the other 3 are unlocked by playing the championship mode.
Track 	Photo	How to unlock 	Time to Beat
Living Room 	 	Already unlocked 	1:15
Bedroom 	 	Already unlocked 	1:05
Greenhouse 	 	Beat this track on championship mode	1:05
Attic 	 	Already unlocked 	0:55
Backyard 	 	Already unlocked 	1:25
Playroom/Basement	 	Beat this track on championship mode	0:52
Secret Level 	 	
Complete the championship mode
To access it you need to right click on the "TT" in the Mattel logo at the track select screen	--:--
==Trivia==
*There are numerous differences, compared to the vehicle's die-cast and in-game models:
**Speed Blaster's in-game model uses the 90s logo in the rear, whereas it's die-cast model uses the 70s logo inside of a white rectangle.
**Speed Blaster's windshields in-game are black instead of a shiny silver/pink look.
**Speed Blaster's chassis and engine have a more "metallic" look in it's game model and vehicle select icon.
**The glitter on Speed Blaster's die-cast body does not take effect in it's in-game model and vehicle select icon.
**Power Rocket has a slightly more purplish hue in it's in-game model and select icon.
**The in-game model version of Super Modified has it's front, rear, and a small part in it's cockpit a more reddish color to them than pink.
**The tampo is not present on the in-game model of Super Modified.
**The cockpit is blocked out by Super Modified's black color when viewing the car in the front on it's in-game model.
**The Super Modified's spoiler on it's in-game model is designed differently.
**The Super Modified's in-game select icon is a mirrored version of it's die-cast and in-game model versions.
**Saltflat Racer's chassis and front grill have a more whiter color to them.
**The select icon of Slatflat Racer is a mirrored version of it's in-game and die-cast versions.
**The GoodYear text in the sides of the rear of the Sol-Aire CX4 are not present in it's in-game model.
**The Chevy Logo in front of Sol-Aire CX4 is completely painted blue on it's in-game model when compared to the die-cast version.
**The spoiler of the Sol-Aire CX4 is slightly taller on it's in-game model.
**Shadow Jet's engine, vents, and tailpipes have a more silverish/gray look on it's in-game model, rather than a gold-tinted color on it's die-cast version.
**Twin Mill's body has a slightly more "golden" look in-game.
**The small white Hot Wheels logo is present on Twin Mill's die-cast version. However, this is not on it's in-game model.
**Twin Mill's select icon uses the Red Line 5 Spoke Wheels. However, it has capped Redline wheels on it's die-cast model.
**The front of Twin Mill in it's game model is narrower than it's die-cast version.
**The small Hot Wheels logo is not present on the roof of Tow Jam's game model.
**Tow Jam's front bumper has been scaled up in size on it's game model, blocking the headlights and grill.
**The Hot Wheels 500 is a bit narrower in-game.
*Way 2 Fast does not feature the 90s Hot Wheels logo on in the rear of it's die-cast version. This has been added in it's game model.
*Way 2 Fast's select icon and game model have a slightly paler look.
**Way 2 Fast's rear bumper is longer on it's in-game model.
**The Radio Flyer Wagon is disproportionately bigger on it's in-game model.
**The "Radio Flyer" tampo on the side of the Radio Flyer Wagon is not present on it's select icon and in-game model.
**The Hot Wheels logo in the rear of the die-cast version of the Radio Flyer Wagon is a small white version. This has been changed to the 90s flame version of the logo on it's game model.
**The rear spoiler on Radio Flyer Wagon's game model is smaller.
**The Slideout's front wing is not present on it's game model and select icon.
**Slideout's cockpit is constantly blocked/invisible on it's game model.
**Slideout's roof of it's body is a tad taller on it's game model.
** The fron't window is lowered a bit on Slideout's game model.
*In the intro sequence where the Attic is being shown, a 450 degree right curve is present. But when playing through the actual in-game track, it has been replaced by a jump.
*The Attic track selection image in Tournament and Free Race modes include a pipe jump, whereas in the actual track, is changed to a simple downhill track piece.
*The Secret Level was intended to be a snow level, but was never finished and ended up being a space-themed track.
*Speed Blaster's texture has a smiley face drawn above the wheel textures
==Hot Wheels World Adventure==
Hot Wheels World Adventure is a sampler Demo exclusively found on the Planet Hot Wheels Energy Series (2002) CDs. Its a Demo of the Hot Wheels: Stunt Track Driver but within one race you can race different cars in different tracks. There is also some difference from this demo to the actual game.
Nomadder World.jpg|Title Screen
Nomadder World (2).jpg|Main menu has a Red Speed Blaster instead of Blue. There are different buttons.
Nomadder World (3).jpg|"World" Button takes you to this advertisement on Planet Hot Wheels
Nomadder World (4).jpg|"Stunt Track Driver" Button takes you to this advertisement on Stunt Track Driver. The Film button opens up the Intro
Nomadder World (5).JPG
Category:Video Games