Tetris The Grand Master

Tetris The Grand Master is the first arcade game in Arika's TGM series.
== Gameplay ==
Unlike typical tetris games where the goal is indefinite survival and a high score, TGM is a challenge where you have a finite opportunity to attain a high Grade. With the exception of the final grade of Grand Master, grade is derived from your score. This indirectly makes the grading system strongly favour survival, with a special emphasis on clearing non-singles late in the game during 20g.
With only a small number of grades, there are often ties. The highscore table ranks a tied grade higher if it was attained faster. In practice, solid play will award players the highest rank of Grand Master. As such, for adequately skilled players the game becomes a time attack to level 999.
== Level ==
Level has a unique implementation in TGM. The level counter will increase by 1 for every piece that enters the well. It will also increase by 1 for each line cleared. The game ends once level 999 is reached.
When you are about to increment the hundreds digit (eg. at level 399), only line clears will count towards your level. Level 998 is treated similarly, with a final line clear required to reach 999 and finish.
== Speed Timings==
Gravity does not increase uniformly, unlike many other tetris games. It rises and falls, depending on the level as shown in the table below. The player can force constant 20G, by entering a code before starting the game, though this will exclude their play from the highscore list.
The unit for gravity is G (rows per frame), as a fraction with a constant denominator of 256. This means G = Internal Gravity/256. For example, at levels 90 through 99, the gravity is 64/256G, or 1/4G.
Internal Gravity
Level	Internal Gravity(1/256 G)	Level	Internal Gravity(1/256 G)
000 	4 	220 	32
030 	6 	230 	64
035 	8 	233 	96
040 	10 	236 	128
050 	12 	239 	160
060 	16 	243 	192
070 	32 	247 	224
080 	48 	251 	256 (1G)
090 	64 	300 	512 (2G)
100 	80 	330 	768 (3G)
120 	96 	360 	1024 (4G)
140 	112 	400 	1280 (5G)
160 	128 	420 	1024 (4G)
170 	144 	450 	768 (3G)
200 	4 	500 	5120 (20G)
Unlike TGM2, the line clear delay, lock delay, ARE and DAS do not change throughout the game.
Delays
Level 	ARE(frames)	DAS(frames)	Lock(frames)	Line clear(frames)
000 - 999	30 	14 	30 	41
*The player's DAS charge is unmodified during line clear delay, the first 4 frames of ARE, the last frame of ARE, and the frame on which a piece spawns.
== Scoring ==
TGM shares the same scoring gimmicks of many other Tetris games, though they are not quite implemented the same way:
:*You receive more points for clearing more lines at once.
:*Lines are worth more with each passing level. (The nature of "level" in TGM, however, means the amount of points a line is worth is constantly changing, and especially in the 0-99 section, it is to the player's advantage to stack high before clearing lines.)
:*You receive points for forcing a piece down. (Though only when this results in cleared lines, unlike in several other games.)
There are a few scoring gimmicks unique to TGM:
*You receive a combo bonus for clearing lines with consecutive pieces.
*You receive a bravo bonus for clearing the entire screen.
Incidentally, for all players good enough to attain the rank of S9 score becomes irrelevant and the focus changes to a time attack rather than a score attack. Nevertheless, here is a more technical description of the scoring formula:
Score = ((Level + Lines)/4 + Soft) x Lines x Combo x Bravo
Where:
*Level is the current level you are on.
*Lines is the number of lines you just cleared.
*(Level + Lines)/4 is rounded up.
*Soft is the cummulative number frames during which Down was held during the piece's active time. Note that this means manually locking pieces already on the ground will increase the Soft value by 1.
*Locking a piece without clearing lines sets Combo to 1. Otherwise, the game updates Combo as follows before calculating Score:
*:Combo = (previous Combo value) + (2 x Lines) - 2
*:Example: A double-triple-single combo will have combo values 3, 7, and 7 respectively.
*Bravo is equal to 4 if this piece has cleared the screen, and otherwise is 1.
== Grading ==
In TGM1 grade is entirely determined by score. As you pass certain milestones, TGM will assign you the next grade:
Grade Conditions
Grade	Required Score	Grade	Required Score
9 	0 	S1 	16,000
8 	400 	S2 	22,000
7 	800 	S3 	30,000
6 	1,400 	S4 	40,000
5 	2,000 	S5 	52,000
4 	3,500 	S6 	66,000
3 	5,500 	S7 	82,000
2 	8,000 	S8 	100,000
1 	12,000 	S9 	120,000
GM Grade Conditions
Level	Required Score 	Time
300 	12,000 (Grade 1) 	=<04:15:00
500 	40,000 (Grade S4) 	=<07:00:00
999 	126,000(slightly higher than S9)	=<13:30:00
==Codes==
All codes should be entered at the title screen. Codes may be combined (i.e. Big 20G mode, Reverse Monochrome mode, etc.)
Key: L = Left, D = Down, U = Up, R = Right
*TLS Mode: ABCCBAACB
*20G Mode: DDDDDDDDCBA
*Big Mode: LLLLDCBA
*Uki Mode: ABABABABABABABABB
*Reverse Mode: DUUDCBA
*Monochrome Mode: RRRUCBA
Category:Games