Samurai (Final Fantasy XIV)

Samurai is a job in Final Fantasy XIV, being introduced in the Stormblood expansion. Originating from the island nation of Hingashi, Samurais wield katanas in combat, hosting a variety of sword weaponskills to deal massive melee damage to their foes, although at the cost of lacking much party support utility in combat. Samurai does not have a base class, and starts at level 50. 
==Profile==
Samurai is a close-range melee job which specializes solely in dealing damage, having few tools to assist other classes in their work. They learn traditional Far Eastern swordplay techniques from the land of Hingashi, such as Iaijutsu, and the art of "Sen" and its three forces Setsu (Snow), Getsu (Moon), and Ka (Flower). The katana can also store energy in the form of Kenki, to be released in devastating Hissatsu special attacks available once the Kenki gauge is full. In Stormblood, the important characters Zenos yae Galvus and Hien Rijin are Samurai.
Though Samurai is a recurring character class in the Final Fantasy series, this iteration is unique for being themed after the archetypal wandering ronin, or lordless samurai, rather than a traditional armored warrior. Musosai himself fits this bill, as he traveled to Eorzea both to find a student to pass on his skill with a sword, and to follow and destroy evil.
==Story==
===Stormblood===
==Equipment==
Samurai wield katanas as their weapon. Their armor is primarily made up of "Striking" gear, light armor with average defenses that they share with monks.
The primary attribute for samurai is strength, which boosts their attack power, and should always be prioritized over other attributes. As a DPS discipline, they draw the most benefit from the critical hit, direct hit, skill speed, and determination secondary attributes, which all improve their damage dealing capabilities in some way.
Lists of samurai equipment	Lists of samurai equipment
 Samurai's Arms 	
 Head
 Body
 Hands
 Waist
 Legs
 Feet	
 Earrings
 Necklaces
 Bracelets
 Rings
 Soul Crystal
==Job Gauge==
Job Gauges were introduced in Final Fantasy XIV: Stormblood. The Samurai uses the Kenki and Sen Gauges. The Sen Gauge displays the accumulation of the three Sen effects – Setsu, Getsu and Ka. Certain weaponskills, such as Mangetsu, grant a Sen. Sen are required to perform Iaijutsu. The number of Sen accumulated determines which weaponskill will be executed – 1 for Higanbana, 2 for Tenka Goken, and 3 for Midare Setsugekka. Unique to all Physical DPS jobs, the Samurai have a cast time in their Iaijutsu skills.
The Kenki Gauge displays the amount of Kenki the Samurai has collected. All Samurai weaponskills, except Iaijutsu, increases Kenki. It is used to execute powerful Hissatsu instant cast abilities, such as Hissatsu: Kaiten, and Hissatsu: Gyoten.
In 5.2, an additional Meditation gauge was added below the Kenki gauge for the Meditation ability. When filled up, the weaponskill Shoha can be used.
==Abilities==
===Job Actions===
Action	Level 	Type 	Cast 	Recast 	MP Cost 	Range 	Area
 	1 	Weaponskill 	Instant 	2.5s 	— 	3y 	—
 	Delivers an attack with a potency of 180 ( 200).
: Additional Effect: Increases Kenki Gauge by 5.
 Upgrades to Gyofu. 	Delivers an attack with a potency of 180 ( 200).
: Additional Effect: Increases Kenki Gauge by 5.
 Upgrades to Gyofu. 	Delivers an attack with a potency of 180 ( 200).
: Additional Effect: Increases Kenki Gauge by 5.
 Upgrades to Gyofu. 	Delivers an attack with a potency of 180 ( 200).
: Additional Effect: Increases Kenki Gauge by 5.
 Upgrades to Gyofu. 	Delivers an attack with a potency of 180 ( 200).
: Additional Effect: Increases Kenki Gauge by 5.
 Upgrades to Gyofu. 	Delivers an attack with a potency of 180 ( 200).
: Additional Effect: Increases Kenki Gauge by 5.
 Upgrades to Gyofu. 	Delivers an attack with a potency of 180 ( 200).
: Additional Effect: Increases Kenki Gauge by 5.
 Upgrades to Gyofu.
 	4 	Weaponskill 	Instant 	2.5s 	— 	3y 	—
 	Delivers an attack with a potency of 100 ( 120, 140).
:Combo Action: Hakaze ( Gyofu)
:Combo Potency: 260 ( 280, 300)
:Combo Bonus: Grants Fugetsu
:Fugetsu Effect: Increases damage dealt by 10% ( 13%)
:Duration: 40s
: Combo Bonus: Increases Kenki Gauge by 5 	Delivers an attack with a potency of 100 ( 120, 140).
:Combo Action: Hakaze ( Gyofu)
:Combo Potency: 260 ( 280, 300)
:Combo Bonus: Grants Fugetsu
:Fugetsu Effect: Increases damage dealt by 10% ( 13%)
:Duration: 40s
: Combo Bonus: Increases Kenki Gauge by 5 	Delivers an attack with a potency of 100 ( 120, 140).
:Combo Action: Hakaze ( Gyofu)
:Combo Potency: 260 ( 280, 300)
:Combo Bonus: Grants Fugetsu
:Fugetsu Effect: Increases damage dealt by 10% ( 13%)
:Duration: 40s
: Combo Bonus: Increases Kenki Gauge by 5 	Delivers an attack with a potency of 100 ( 120, 140).
:Combo Action: Hakaze ( Gyofu)
:Combo Potency: 260 ( 280, 300)
:Combo Bonus: Grants Fugetsu
:Fugetsu Effect: Increases damage dealt by 10% ( 13%)
:Duration: 40s
: Combo Bonus: Increases Kenki Gauge by 5 	Delivers an attack with a potency of 100 ( 120, 140).
:Combo Action: Hakaze ( Gyofu)
:Combo Potency: 260 ( 280, 300)
:Combo Bonus: Grants Fugetsu
:Fugetsu Effect: Increases damage dealt by 10% ( 13%)
:Duration: 40s
: Combo Bonus: Increases Kenki Gauge by 5 	Delivers an attack with a potency of 100 ( 120, 140).
:Combo Action: Hakaze ( Gyofu)
:Combo Potency: 260 ( 280, 300)
:Combo Bonus: Grants Fugetsu
:Fugetsu Effect: Increases damage dealt by 10% ( 13%)
:Duration: 40s
: Combo Bonus: Increases Kenki Gauge by 5 	Delivers an attack with a potency of 100 ( 120, 140).
:Combo Action: Hakaze ( Gyofu)
:Combo Potency: 260 ( 280, 300)
:Combo Bonus: Grants Fugetsu
:Fugetsu Effect: Increases damage dealt by 10% ( 13%)
:Duration: 40s
: Combo Bonus: Increases Kenki Gauge by 5
 	6 	Ability 	Instant 	15s 	— 	— 	—
 	Reduces the amount of damage taken by the next attack by 10%.
:Duration: 4s
: Additional Effect: Increases Kenki Gauge by 10 when hit
 Upgrades to Tengetsu. 	Reduces the amount of damage taken by the next attack by 10%.
:Duration: 4s
: Additional Effect: Increases Kenki Gauge by 10 when hit
 Upgrades to Tengetsu. 	Reduces the amount of damage taken by the next attack by 10%.
:Duration: 4s
: Additional Effect: Increases Kenki Gauge by 10 when hit
 Upgrades to Tengetsu. 	Reduces the amount of damage taken by the next attack by 10%.
:Duration: 4s
: Additional Effect: Increases Kenki Gauge by 10 when hit
 Upgrades to Tengetsu. 	Reduces the amount of damage taken by the next attack by 10%.
:Duration: 4s
: Additional Effect: Increases Kenki Gauge by 10 when hit
 Upgrades to Tengetsu. 	Reduces the amount of damage taken by the next attack by 10%.
:Duration: 4s
: Additional Effect: Increases Kenki Gauge by 10 when hit
 Upgrades to Tengetsu. 	Reduces the amount of damage taken by the next attack by 10%.
:Duration: 4s
: Additional Effect: Increases Kenki Gauge by 10 when hit
 Upgrades to Tengetsu.
 	15 	Weaponskill 	Instant 	2.5s 	— 	20y 	—
 	Delivers a ranged attack with a potency of 100.
:Enhanced Enpi Bonus Potency: 260 ( 270)
: Additional Effect: Increases Kenki Gauge by 10 	Delivers a ranged attack with a potency of 100.
:Enhanced Enpi Bonus Potency: 260 ( 270)
: Additional Effect: Increases Kenki Gauge by 10 	Delivers a ranged attack with a potency of 100.
:Enhanced Enpi Bonus Potency: 260 ( 270)
: Additional Effect: Increases Kenki Gauge by 10 	Delivers a ranged attack with a potency of 100.
:Enhanced Enpi Bonus Potency: 260 ( 270)
: Additional Effect: Increases Kenki Gauge by 10 	Delivers a ranged attack with a potency of 100.
:Enhanced Enpi Bonus Potency: 260 ( 270)
: Additional Effect: Increases Kenki Gauge by 10 	Delivers a ranged attack with a potency of 100.
:Enhanced Enpi Bonus Potency: 260 ( 270)
: Additional Effect: Increases Kenki Gauge by 10 	Delivers a ranged attack with a potency of 100.
:Enhanced Enpi Bonus Potency: 260 ( 270)
: Additional Effect: Increases Kenki Gauge by 10
 	18 	Weaponskill 	Instant 	2.5s 	— 	3y 	—
 	Delivers an attack with a potency of 100 ( 120, 140).
:Combo Action: Hakaze ( Gyofu)
:Combo Potency: 260 ( 280, 300)
:Combo Bonus: Grants Fuka
:Fuka Effect: Reduces weaponskill cast time and recast time, spell cast time and recast time, and auto-attack delay by 10% ( 13%)
:Duration: 40s
: Combo Bonus: Increases Kenki Gauge by 5 	Delivers an attack with a potency of 100 ( 120, 140).
:Combo Action: Hakaze ( Gyofu)
:Combo Potency: 260 ( 280, 300)
:Combo Bonus: Grants Fuka
:Fuka Effect: Reduces weaponskill cast time and recast time, spell cast time and recast time, and auto-attack delay by 10% ( 13%)
:Duration: 40s
: Combo Bonus: Increases Kenki Gauge by 5 	Delivers an attack with a potency of 100 ( 120, 140).
:Combo Action: Hakaze ( Gyofu)
:Combo Potency: 260 ( 280, 300)
:Combo Bonus: Grants Fuka
:Fuka Effect: Reduces weaponskill cast time and recast time, spell cast time and recast time, and auto-attack delay by 10% ( 13%)
:Duration: 40s
: Combo Bonus: Increases Kenki Gauge by 5 	Delivers an attack with a potency of 100 ( 120, 140).
:Combo Action: Hakaze ( Gyofu)
:Combo Potency: 260 ( 280, 300)
:Combo Bonus: Grants Fuka
:Fuka Effect: Reduces weaponskill cast time and recast time, spell cast time and recast time, and auto-attack delay by 10% ( 13%)
:Duration: 40s
: Combo Bonus: Increases Kenki Gauge by 5 	Delivers an attack with a potency of 100 ( 120, 140).
:Combo Action: Hakaze ( Gyofu)
:Combo Potency: 260 ( 280, 300)
:Combo Bonus: Grants Fuka
:Fuka Effect: Reduces weaponskill cast time and recast time, spell cast time and recast time, and auto-attack delay by 10% ( 13%)
:Duration: 40s
: Combo Bonus: Increases Kenki Gauge by 5 	Delivers an attack with a potency of 100 ( 120, 140).
:Combo Action: Hakaze ( Gyofu)
:Combo Potency: 260 ( 280, 300)
:Combo Bonus: Grants Fuka
:Fuka Effect: Reduces weaponskill cast time and recast time, spell cast time and recast time, and auto-attack delay by 10% ( 13%)
:Duration: 40s
: Combo Bonus: Increases Kenki Gauge by 5 	Delivers an attack with a potency of 100 ( 120, 140).
:Combo Action: Hakaze ( Gyofu)
:Combo Potency: 260 ( 280, 300)
:Combo Bonus: Grants Fuka
:Fuka Effect: Reduces weaponskill cast time and recast time, spell cast time and recast time, and auto-attack delay by 10% ( 13%)
:Duration: 40s
: Combo Bonus: Increases Kenki Gauge by 5
 	26 	Weaponskill 	Instant 	2.5s 	— 	8y 	8y cone
 	Delivers an attack with a potency of 90 to all enemies in a cone before you.
: Additional Effect: Increases Kenki Gauge by 5
 Upgrades to Fuko. 	Delivers an attack with a potency of 90 to all enemies in a cone before you.
: Additional Effect: Increases Kenki Gauge by 5
 Upgrades to Fuko. 	Delivers an attack with a potency of 90 to all enemies in a cone before you.
: Additional Effect: Increases Kenki Gauge by 5
 Upgrades to Fuko. 	Delivers an attack with a potency of 90 to all enemies in a cone before you.
: Additional Effect: Increases Kenki Gauge by 5
 Upgrades to Fuko. 	Delivers an attack with a potency of 90 to all enemies in a cone before you.
: Additional Effect: Increases Kenki Gauge by 5
 Upgrades to Fuko. 	Delivers an attack with a potency of 90 to all enemies in a cone before you.
: Additional Effect: Increases Kenki Gauge by 5
 Upgrades to Fuko. 	Delivers an attack with a potency of 90 to all enemies in a cone before you.
: Additional Effect: Increases Kenki Gauge by 5
 Upgrades to Fuko.
 	30 	Weaponskill 	Instant 	2.5s 	— 	3y 	—
 	Delivers an attack with a potency of 100 ( 120, 160).150 ( 170, 210) when executed from a target's rear.
:Combo Action: Jinpu
:Combo Potency: 310 ( 330, 370)
:Rear Combo Potency: 360 ( 380, 420)
: Combo Bonus: Increases Kenki Gauge by 10
:Combo Bonus: Grants Getsu 	Delivers an attack with a potency of 100 ( 120, 160).150 ( 170, 210) when executed from a target's rear.
:Combo Action: Jinpu
:Combo Potency: 310 ( 330, 370)
:Rear Combo Potency: 360 ( 380, 420)
: Combo Bonus: Increases Kenki Gauge by 10
:Combo Bonus: Grants Getsu 	Delivers an attack with a potency of 100 ( 120, 160).150 ( 170, 210) when executed from a target's rear.
:Combo Action: Jinpu
:Combo Potency: 310 ( 330, 370)
:Rear Combo Potency: 360 ( 380, 420)
: Combo Bonus: Increases Kenki Gauge by 10
:Combo Bonus: Grants Getsu 	Delivers an attack with a potency of 100 ( 120, 160).150 ( 170, 210) when executed from a target's rear.
:Combo Action: Jinpu
:Combo Potency: 310 ( 330, 370)
:Rear Combo Potency: 360 ( 380, 420)
: Combo Bonus: Increases Kenki Gauge by 10
:Combo Bonus: Grants Getsu 	Delivers an attack with a potency of 100 ( 120, 160).150 ( 170, 210) when executed from a target's rear.
:Combo Action: Jinpu
:Combo Potency: 310 ( 330, 370)
:Rear Combo Potency: 360 ( 380, 420)
: Combo Bonus: Increases Kenki Gauge by 10
:Combo Bonus: Grants Getsu 	Delivers an attack with a potency of 100 ( 120, 160).150 ( 170, 210) when executed from a target's rear.
:Combo Action: Jinpu
:Combo Potency: 310 ( 330, 370)
:Rear Combo Potency: 360 ( 380, 420)
: Combo Bonus: Increases Kenki Gauge by 10
:Combo Bonus: Grants Getsu 	Delivers an attack with a potency of 100 ( 120, 160).150 ( 170, 210) when executed from a target's rear.
:Combo Action: Jinpu
:Combo Potency: 310 ( 330, 370)
:Rear Combo Potency: 360 ( 380, 420)
: Combo Bonus: Increases Kenki Gauge by 10
:Combo Bonus: Grants Getsu
 	30 	Weaponskill 	1.8s( 1.3s) 	2.5s 	— 	— 	—
 	Executes a weaponskill depending on current number of Sen stored in Sen Gauge.
:1 Sen: Higanbana
:2 Sen: Tenka Goken
:3 Sen: Midare Setsugekka
 While under the effect of Tendo, Tenka Goken changes to Tendo Goken, and Midare Setsugekka changes to Tendo Setsugekka.
Action changes to the above listed actions when conditions are met. 	Executes a weaponskill depending on current number of Sen stored in Sen Gauge.
:1 Sen: Higanbana
:2 Sen: Tenka Goken
:3 Sen: Midare Setsugekka
 While under the effect of Tendo, Tenka Goken changes to Tendo Goken, and Midare Setsugekka changes to Tendo Setsugekka.
Action changes to the above listed actions when conditions are met. 	Executes a weaponskill depending on current number of Sen stored in Sen Gauge.
:1 Sen: Higanbana
:2 Sen: Tenka Goken
:3 Sen: Midare Setsugekka
 While under the effect of Tendo, Tenka Goken changes to Tendo Goken, and Midare Setsugekka changes to Tendo Setsugekka.
Action changes to the above listed actions when conditions are met. 	Executes a weaponskill depending on current number of Sen stored in Sen Gauge.
:1 Sen: Higanbana
:2 Sen: Tenka Goken
:3 Sen: Midare Setsugekka
 While under the effect of Tendo, Tenka Goken changes to Tendo Goken, and Midare Setsugekka changes to Tendo Setsugekka.
Action changes to the above listed actions when conditions are met. 	Executes a weaponskill depending on current number of Sen stored in Sen Gauge.
:1 Sen: Higanbana
:2 Sen: Tenka Goken
:3 Sen: Midare Setsugekka
 While under the effect of Tendo, Tenka Goken changes to Tendo Goken, and Midare Setsugekka changes to Tendo Setsugekka.
Action changes to the above listed actions when conditions are met. 	Executes a weaponskill depending on current number of Sen stored in Sen Gauge.
:1 Sen: Higanbana
:2 Sen: Tenka Goken
:3 Sen: Midare Setsugekka
 While under the effect of Tendo, Tenka Goken changes to Tendo Goken, and Midare Setsugekka changes to Tendo Setsugekka.
Action changes to the above listed actions when conditions are met. 	Executes a weaponskill depending on current number of Sen stored in Sen Gauge.
:1 Sen: Higanbana
:2 Sen: Tenka Goken
:3 Sen: Midare Setsugekka
 While under the effect of Tendo, Tenka Goken changes to Tendo Goken, and Midare Setsugekka changes to Tendo Setsugekka.
Action changes to the above listed actions when conditions are met.
 	35 	Weaponskill 	Instant 	2.5s 	— 	— 	5y radius
 	Delivers an attack with a potency of 100 to all nearby enemies.
:Combo Action: Fuga ( Fuko)
:Combo Potency: 120
:Combo Bonus: Grants Fugetsu
:Fugetsu Effect: Increases damage dealt by 10% ( 13%)
:Duration: 40s
: Combo Bonus: Increases Kenki Gauge by 10
:Combo Bonus: Grants Getsu 	Delivers an attack with a potency of 100 to all nearby enemies.
:Combo Action: Fuga ( Fuko)
:Combo Potency: 120
:Combo Bonus: Grants Fugetsu
:Fugetsu Effect: Increases damage dealt by 10% ( 13%)
:Duration: 40s
: Combo Bonus: Increases Kenki Gauge by 10
:Combo Bonus: Grants Getsu 	Delivers an attack with a potency of 100 to all nearby enemies.
:Combo Action: Fuga ( Fuko)
:Combo Potency: 120
:Combo Bonus: Grants Fugetsu
:Fugetsu Effect: Increases damage dealt by 10% ( 13%)
:Duration: 40s
: Combo Bonus: Increases Kenki Gauge by 10
:Combo Bonus: Grants Getsu 	Delivers an attack with a potency of 100 to all nearby enemies.
:Combo Action: Fuga ( Fuko)
:Combo Potency: 120
:Combo Bonus: Grants Fugetsu
:Fugetsu Effect: Increases damage dealt by 10% ( 13%)
:Duration: 40s
: Combo Bonus: Increases Kenki Gauge by 10
:Combo Bonus: Grants Getsu 	Delivers an attack with a potency of 100 to all nearby enemies.
:Combo Action: Fuga ( Fuko)
:Combo Potency: 120
:Combo Bonus: Grants Fugetsu
:Fugetsu Effect: Increases damage dealt by 10% ( 13%)
:Duration: 40s
: Combo Bonus: Increases Kenki Gauge by 10
:Combo Bonus: Grants Getsu 	Delivers an attack with a potency of 100 to all nearby enemies.
:Combo Action: Fuga ( Fuko)
:Combo Potency: 120
:Combo Bonus: Grants Fugetsu
:Fugetsu Effect: Increases damage dealt by 10% ( 13%)
:Duration: 40s
: Combo Bonus: Increases Kenki Gauge by 10
:Combo Bonus: Grants Getsu 	Delivers an attack with a potency of 100 to all nearby enemies.
:Combo Action: Fuga ( Fuko)
:Combo Potency: 120
:Combo Bonus: Grants Fugetsu
:Fugetsu Effect: Increases damage dealt by 10% ( 13%)
:Duration: 40s
: Combo Bonus: Increases Kenki Gauge by 10
:Combo Bonus: Grants Getsu
 	40 	Weaponskill 	Instant 	2.5s 	— 	3y 	—
 	Delivers an attack with a potency of 100 ( 120, 160).150 ( 170, 210) when executed from a target's flank.
:Combo Action: Shifu
:Combo Potency: 310 ( 330, 370)
:Flank Combo Potency: 360 ( 380, 420)
: Combo Bonus: Increases Kenki Gauge by 10
:Combo Bonus: Grants Ka 	Delivers an attack with a potency of 100 ( 120, 160).150 ( 170, 210) when executed from a target's flank.
:Combo Action: Shifu
:Combo Potency: 310 ( 330, 370)
:Flank Combo Potency: 360 ( 380, 420)
: Combo Bonus: Increases Kenki Gauge by 10
:Combo Bonus: Grants Ka 	Delivers an attack with a potency of 100 ( 120, 160).150 ( 170, 210) when executed from a target's flank.
:Combo Action: Shifu
:Combo Potency: 310 ( 330, 370)
:Flank Combo Potency: 360 ( 380, 420)
: Combo Bonus: Increases Kenki Gauge by 10
:Combo Bonus: Grants Ka 	Delivers an attack with a potency of 100 ( 120, 160).150 ( 170, 210) when executed from a target's flank.
:Combo Action: Shifu
:Combo Potency: 310 ( 330, 370)
:Flank Combo Potency: 360 ( 380, 420)
: Combo Bonus: Increases Kenki Gauge by 10
:Combo Bonus: Grants Ka 	Delivers an attack with a potency of 100 ( 120, 160).150 ( 170, 210) when executed from a target's flank.
:Combo Action: Shifu
:Combo Potency: 310 ( 330, 370)
:Flank Combo Potency: 360 ( 380, 420)
: Combo Bonus: Increases Kenki Gauge by 10
:Combo Bonus: Grants Ka 	Delivers an attack with a potency of 100 ( 120, 160).150 ( 170, 210) when executed from a target's flank.
:Combo Action: Shifu
:Combo Potency: 310 ( 330, 370)
:Flank Combo Potency: 360 ( 380, 420)
: Combo Bonus: Increases Kenki Gauge by 10
:Combo Bonus: Grants Ka 	Delivers an attack with a potency of 100 ( 120, 160).150 ( 170, 210) when executed from a target's flank.
:Combo Action: Shifu
:Combo Potency: 310 ( 330, 370)
:Flank Combo Potency: 360 ( 380, 420)
: Combo Bonus: Increases Kenki Gauge by 10
:Combo Bonus: Grants Ka
 	45 	Weaponskill 	Instant 	2.5s 	— 	— 	5y radius
 	Delivers an attack with a potency of 100 to all nearby enemies.
:Combo Action: Fuga ( Fuko)
:Combo Potency: 120
:Combo Bonus: Grants Fuka
:Fuka Effect: Reduces weaponskill cast time and recast time, spell cast time and recast time, and auto-attack delay by 10% ( 13%)
:Duration: 40s
: Combo Bonus: Increases Kenki Gauge by 10
:Combo Bonus: Grants Ka 	Delivers an attack with a potency of 100 to all nearby enemies.
:Combo Action: Fuga ( Fuko)
:Combo Potency: 120
:Combo Bonus: Grants Fuka
:Fuka Effect: Reduces weaponskill cast time and recast time, spell cast time and recast time, and auto-attack delay by 10% ( 13%)
:Duration: 40s
: Combo Bonus: Increases Kenki Gauge by 10
:Combo Bonus: Grants Ka 	Delivers an attack with a potency of 100 to all nearby enemies.
:Combo Action: Fuga ( Fuko)
:Combo Potency: 120
:Combo Bonus: Grants Fuka
:Fuka Effect: Reduces weaponskill cast time and recast time, spell cast time and recast time, and auto-attack delay by 10% ( 13%)
:Duration: 40s
: Combo Bonus: Increases Kenki Gauge by 10
:Combo Bonus: Grants Ka 	Delivers an attack with a potency of 100 to all nearby enemies.
:Combo Action: Fuga ( Fuko)
:Combo Potency: 120
:Combo Bonus: Grants Fuka
:Fuka Effect: Reduces weaponskill cast time and recast time, spell cast time and recast time, and auto-attack delay by 10% ( 13%)
:Duration: 40s
: Combo Bonus: Increases Kenki Gauge by 10
:Combo Bonus: Grants Ka 	Delivers an attack with a potency of 100 to all nearby enemies.
:Combo Action: Fuga ( Fuko)
:Combo Potency: 120
:Combo Bonus: Grants Fuka
:Fuka Effect: Reduces weaponskill cast time and recast time, spell cast time and recast time, and auto-attack delay by 10% ( 13%)
:Duration: 40s
: Combo Bonus: Increases Kenki Gauge by 10
:Combo Bonus: Grants Ka 	Delivers an attack with a potency of 100 to all nearby enemies.
:Combo Action: Fuga ( Fuko)
:Combo Potency: 120
:Combo Bonus: Grants Fuka
:Fuka Effect: Reduces weaponskill cast time and recast time, spell cast time and recast time, and auto-attack delay by 10% ( 13%)
:Duration: 40s
: Combo Bonus: Increases Kenki Gauge by 10
:Combo Bonus: Grants Ka 	Delivers an attack with a potency of 100 to all nearby enemies.
:Combo Action: Fuga ( Fuko)
:Combo Potency: 120
:Combo Bonus: Grants Fuka
:Fuka Effect: Reduces weaponskill cast time and recast time, spell cast time and recast time, and auto-attack delay by 10% ( 13%)
:Duration: 40s
: Combo Bonus: Increases Kenki Gauge by 10
:Combo Bonus: Grants Ka
 	50 	Weaponskill 	Instant 	2.5s 	— 	3y 	—
 	Delivers an attack with a potency of 100 ( 120, 160).
:Combo Action: Hakaze ( Gyofu)
:Combo Potency: 280 ( 300, 340)
: Combo Bonus: Increases Kenki Gauge by 15
:Combo Bonus: Grants Setsu 	Delivers an attack with a potency of 100 ( 120, 160).
:Combo Action: Hakaze ( Gyofu)
:Combo Potency: 280 ( 300, 340)
: Combo Bonus: Increases Kenki Gauge by 15
:Combo Bonus: Grants Setsu 	Delivers an attack with a potency of 100 ( 120, 160).
:Combo Action: Hakaze ( Gyofu)
:Combo Potency: 280 ( 300, 340)
: Combo Bonus: Increases Kenki Gauge by 15
:Combo Bonus: Grants Setsu 	Delivers an attack with a potency of 100 ( 120, 160).
:Combo Action: Hakaze ( Gyofu)
:Combo Potency: 280 ( 300, 340)
: Combo Bonus: Increases Kenki Gauge by 15
:Combo Bonus: Grants Setsu 	Delivers an attack with a potency of 100 ( 120, 160).
:Combo Action: Hakaze ( Gyofu)
:Combo Potency: 280 ( 300, 340)
: Combo Bonus: Increases Kenki Gauge by 15
:Combo Bonus: Grants Setsu 	Delivers an attack with a potency of 100 ( 120, 160).
:Combo Action: Hakaze ( Gyofu)
:Combo Potency: 280 ( 300, 340)
: Combo Bonus: Increases Kenki Gauge by 15
:Combo Bonus: Grants Setsu 	Delivers an attack with a potency of 100 ( 120, 160).
:Combo Action: Hakaze ( Gyofu)
:Combo Potency: 280 ( 300, 340)
: Combo Bonus: Increases Kenki Gauge by 15
:Combo Bonus: Grants Setsu
 	50 	Ability 	Instant 	55s 	— 	— 	—
 	Execute up to 3 weaponskill combos without meeting combo prerequisites. Does not affect Iaijutsu or Ogi Namikiri.
:Duration: 15s
:Additional Effect: Successfully landing Gekko grants Fugetsu, and successfully landing Kasha grants Fuka
: Additional Effect: Grants Tendo
: Duration: 30s
: Maximum Charges: 2 	Execute up to 3 weaponskill combos without meeting combo prerequisites. Does not affect Iaijutsu or Ogi Namikiri.
:Duration: 15s
:Additional Effect: Successfully landing Gekko grants Fugetsu, and successfully landing Kasha grants Fuka
: Additional Effect: Grants Tendo
: Duration: 30s
: Maximum Charges: 2 	Execute up to 3 weaponskill combos without meeting combo prerequisites. Does not affect Iaijutsu or Ogi Namikiri.
:Duration: 15s
:Additional Effect: Successfully landing Gekko grants Fugetsu, and successfully landing Kasha grants Fuka
: Additional Effect: Grants Tendo
: Duration: 30s
: Maximum Charges: 2 	Execute up to 3 weaponskill combos without meeting combo prerequisites. Does not affect Iaijutsu or Ogi Namikiri.
:Duration: 15s
:Additional Effect: Successfully landing Gekko grants Fugetsu, and successfully landing Kasha grants Fuka
: Additional Effect: Grants Tendo
: Duration: 30s
: Maximum Charges: 2 	Execute up to 3 weaponskill combos without meeting combo prerequisites. Does not affect Iaijutsu or Ogi Namikiri.
:Duration: 15s
:Additional Effect: Successfully landing Gekko grants Fugetsu, and successfully landing Kasha grants Fuka
: Additional Effect: Grants Tendo
: Duration: 30s
: Maximum Charges: 2 	Execute up to 3 weaponskill combos without meeting combo prerequisites. Does not affect Iaijutsu or Ogi Namikiri.
:Duration: 15s
:Additional Effect: Successfully landing Gekko grants Fugetsu, and successfully landing Kasha grants Fuka
: Additional Effect: Grants Tendo
: Duration: 30s
: Maximum Charges: 2 	Execute up to 3 weaponskill combos without meeting combo prerequisites. Does not affect Iaijutsu or Ogi Namikiri.
:Duration: 15s
:Additional Effect: Successfully landing Gekko grants Fugetsu, and successfully landing Kasha grants Fuka
: Additional Effect: Grants Tendo
: Duration: 30s
: Maximum Charges: 2
 	52 	Ability 	Instant 	1s 	— 	3y 	—
 	Delivers an attack with a potency of 250.
:Kenki Gauge Cost: 25 	Delivers an attack with a potency of 250.
:Kenki Gauge Cost: 25 	Delivers an attack with a potency of 250.
:Kenki Gauge Cost: 25 	Delivers an attack with a potency of 250.
:Kenki Gauge Cost: 25 	Delivers an attack with a potency of 250.
:Kenki Gauge Cost: 25 	Delivers an attack with a potency of 250.
:Kenki Gauge Cost: 25 	Delivers an attack with a potency of 250.
:Kenki Gauge Cost: 25
 	54 	Ability 	Instant 	10s 	— 	20y 	—
 	Rushes target and delivers an attack with a potency of 100.
:Kenki Gauge Cost: 10
Cannot be executed while bound. 	Rushes target and delivers an attack with a potency of 100.
:Kenki Gauge Cost: 10
Cannot be executed while bound. 	Rushes target and delivers an attack with a potency of 100.
:Kenki Gauge Cost: 10
Cannot be executed while bound. 	Rushes target and delivers an attack with a potency of 100.
:Kenki Gauge Cost: 10
Cannot be executed while bound. 	Rushes target and delivers an attack with a potency of 100.
:Kenki Gauge Cost: 10
Cannot be executed while bound. 	Rushes target and delivers an attack with a potency of 100.
:Kenki Gauge Cost: 10
Cannot be executed while bound. 	Rushes target and delivers an attack with a potency of 100.
:Kenki Gauge Cost: 10
Cannot be executed while bound.
 	56 	Ability 	Instant 	10s 	— 	5y 	—
 	Delivers an attack with a potency of 100.
:Additional Effect: 10-yalm backstep
:Additional Effect: Grants Enhanced Enpi
:Duration: 15s
:Kenki Gauge Cost: 10
Cannot be executed while bound. 	Delivers an attack with a potency of 100.
:Additional Effect: 10-yalm backstep
:Additional Effect: Grants Enhanced Enpi
:Duration: 15s
:Kenki Gauge Cost: 10
Cannot be executed while bound. 	Delivers an attack with a potency of 100.
:Additional Effect: 10-yalm backstep
:Additional Effect: Grants Enhanced Enpi
:Duration: 15s
:Kenki Gauge Cost: 10
Cannot be executed while bound. 	Delivers an attack with a potency of 100.
:Additional Effect: 10-yalm backstep
:Additional Effect: Grants Enhanced Enpi
:Duration: 15s
:Kenki Gauge Cost: 10
Cannot be executed while bound. 	Delivers an attack with a potency of 100.
:Additional Effect: 10-yalm backstep
:Additional Effect: Grants Enhanced Enpi
:Duration: 15s
:Kenki Gauge Cost: 10
Cannot be executed while bound. 	Delivers an attack with a potency of 100.
:Additional Effect: 10-yalm backstep
:Additional Effect: Grants Enhanced Enpi
:Duration: 15s
:Kenki Gauge Cost: 10
Cannot be executed while bound. 	Delivers an attack with a potency of 100.
:Additional Effect: 10-yalm backstep
:Additional Effect: Grants Enhanced Enpi
:Duration: 15s
:Kenki Gauge Cost: 10
Cannot be executed while bound.
 	60 	Ability 	Instant 	60s 	— 	— 	—
 	Gradually increases your Kenki Gauge.
:Duration: 15s
:Additional Effect: Grants stacks of Meditation when used in combat, up to a maximum of 3
Kenki Gauge not affected when used outside battle.Effect ends upon using another action or moving (including facing a different direction).Cancels auto-attack upon execution.Triggers the cooldown of weaponskills upon execution. Cannot be executed during the cooldown of weaponskills. 	Gradually increases your Kenki Gauge.
:Duration: 15s
:Additional Effect: Grants stacks of Meditation when used in combat, up to a maximum of 3
Kenki Gauge not affected when used outside battle.Effect ends upon using another action or moving (including facing a different direction).Cancels auto-attack upon execution.Triggers the cooldown of weaponskills upon execution. Cannot be executed during the cooldown of weaponskills. 	Gradually increases your Kenki Gauge.
:Duration: 15s
:Additional Effect: Grants stacks of Meditation when used in combat, up to a maximum of 3
Kenki Gauge not affected when used outside battle.Effect ends upon using another action or moving (including facing a different direction).Cancels auto-attack upon execution.Triggers the cooldown of weaponskills upon execution. Cannot be executed during the cooldown of weaponskills. 	Gradually increases your Kenki Gauge.
:Duration: 15s
:Additional Effect: Grants stacks of Meditation when used in combat, up to a maximum of 3
Kenki Gauge not affected when used outside battle.Effect ends upon using another action or moving (including facing a different direction).Cancels auto-attack upon execution.Triggers the cooldown of weaponskills upon execution. Cannot be executed during the cooldown of weaponskills. 	Gradually increases your Kenki Gauge.
:Duration: 15s
:Additional Effect: Grants stacks of Meditation when used in combat, up to a maximum of 3
Kenki Gauge not affected when used outside battle.Effect ends upon using another action or moving (including facing a different direction).Cancels auto-attack upon execution.Triggers the cooldown of weaponskills upon execution. Cannot be executed during the cooldown of weaponskills. 	Gradually increases your Kenki Gauge.
:Duration: 15s
:Additional Effect: Grants stacks of Meditation when used in combat, up to a maximum of 3
Kenki Gauge not affected when used outside battle.Effect ends upon using another action or moving (including facing a different direction).Cancels auto-attack upon execution.Triggers the cooldown of weaponskills upon execution. Cannot be executed during the cooldown of weaponskills. 	Gradually increases your Kenki Gauge.
:Duration: 15s
:Additional Effect: Grants stacks of Meditation when used in combat, up to a maximum of 3
Kenki Gauge not affected when used outside battle.Effect ends upon using another action or moving (including facing a different direction).Cancels auto-attack upon execution.Triggers the cooldown of weaponskills upon execution. Cannot be executed during the cooldown of weaponskills.
 	62 	Ability 	Instant 	1s 	— 	— 	5y radius
 	Delivers an attack with a potency of 120 to all nearby enemies.
:Kenki Gauge Cost: 25 	Delivers an attack with a potency of 120 to all nearby enemies.
:Kenki Gauge Cost: 25 	Delivers an attack with a potency of 120 to all nearby enemies.
:Kenki Gauge Cost: 25 	Delivers an attack with a potency of 120 to all nearby enemies.
:Kenki Gauge Cost: 25 	Delivers an attack with a potency of 120 to all nearby enemies.
:Kenki Gauge Cost: 25 	Delivers an attack with a potency of 120 to all nearby enemies.
:Kenki Gauge Cost: 25 	Delivers an attack with a potency of 120 to all nearby enemies.
:Kenki Gauge Cost: 25
 	68 	Ability 	Instant 	5s 	— 	— 	—
 	Converts Setsu, Getsu, and Ka into Kenki. Each Sen converted increases your Kenki Gauge by 10. Can only be executed if under the effect of at least one of the three statuses. 	Converts Setsu, Getsu, and Ka into Kenki. Each Sen converted increases your Kenki Gauge by 10. Can only be executed if under the effect of at least one of the three statuses. 	Converts Setsu, Getsu, and Ka into Kenki. Each Sen converted increases your Kenki Gauge by 10. Can only be executed if under the effect of at least one of the three statuses. 	Converts Setsu, Getsu, and Ka into Kenki. Each Sen converted increases your Kenki Gauge by 10. Can only be executed if under the effect of at least one of the three statuses. 	Converts Setsu, Getsu, and Ka into Kenki. Each Sen converted increases your Kenki Gauge by 10. Can only be executed if under the effect of at least one of the three statuses. 	Converts Setsu, Getsu, and Ka into Kenki. Each Sen converted increases your Kenki Gauge by 10. Can only be executed if under the effect of at least one of the three statuses. 	Converts Setsu, Getsu, and Ka into Kenki. Each Sen converted increases your Kenki Gauge by 10. Can only be executed if under the effect of at least one of the three statuses.
 	68 	Ability 	Instant 	120s 	— 	— 	—
 	Increases Kenki Gauge by 50.
: Additional Effect: Grants Ogi Namikiri Ready
: Duration: 30s
: Additional Effect: Grants Zanshin Ready
: Duration: 30s
Can only be executed while in combat.
 Action becomes Zanshin upon execution. 	Increases Kenki Gauge by 50.
: Additional Effect: Grants Ogi Namikiri Ready
: Duration: 30s
: Additional Effect: Grants Zanshin Ready
: Duration: 30s
Can only be executed while in combat.
 Action becomes Zanshin upon execution. 	Increases Kenki Gauge by 50.
: Additional Effect: Grants Ogi Namikiri Ready
: Duration: 30s
: Additional Effect: Grants Zanshin Ready
: Duration: 30s
Can only be executed while in combat.
 Action becomes Zanshin upon execution. 	Increases Kenki Gauge by 50.
: Additional Effect: Grants Ogi Namikiri Ready
: Duration: 30s
: Additional Effect: Grants Zanshin Ready
: Duration: 30s
Can only be executed while in combat.
 Action becomes Zanshin upon execution. 	Increases Kenki Gauge by 50.
: Additional Effect: Grants Ogi Namikiri Ready
: Duration: 30s
: Additional Effect: Grants Zanshin Ready
: Duration: 30s
Can only be executed while in combat.
 Action becomes Zanshin upon execution. 	Increases Kenki Gauge by 50.
: Additional Effect: Grants Ogi Namikiri Ready
: Duration: 30s
: Additional Effect: Grants Zanshin Ready
: Duration: 30s
Can only be executed while in combat.
 Action becomes Zanshin upon execution. 	Increases Kenki Gauge by 50.
: Additional Effect: Grants Ogi Namikiri Ready
: Duration: 30s
: Additional Effect: Grants Zanshin Ready
: Duration: 30s
Can only be executed while in combat.
 Action becomes Zanshin upon execution.
 	70 	Ability 	Instant 	120s( 60s) 	— 	10y 	10y line
 	Delivers an attack to all enemies in a straight line before you with a potency of 500 for the first enemy, and 25% less for all remaining enemies.
:Kenki Gauge Cost: 25
Shares a recast timer with Hissatsu: Senei. 	Delivers an attack to all enemies in a straight line before you with a potency of 500 for the first enemy, and 25% less for all remaining enemies.
:Kenki Gauge Cost: 25
Shares a recast timer with Hissatsu: Senei. 	Delivers an attack to all enemies in a straight line before you with a potency of 500 for the first enemy, and 25% less for all remaining enemies.
:Kenki Gauge Cost: 25
Shares a recast timer with Hissatsu: Senei. 	Delivers an attack to all enemies in a straight line before you with a potency of 500 for the first enemy, and 25% less for all remaining enemies.
:Kenki Gauge Cost: 25
Shares a recast timer with Hissatsu: Senei. 	Delivers an attack to all enemies in a straight line before you with a potency of 500 for the first enemy, and 25% less for all remaining enemies.
:Kenki Gauge Cost: 25
Shares a recast timer with Hissatsu: Senei. 	Delivers an attack to all enemies in a straight line before you with a potency of 500 for the first enemy, and 25% less for all remaining enemies.
:Kenki Gauge Cost: 25
Shares a recast timer with Hissatsu: Senei. 	Delivers an attack to all enemies in a straight line before you with a potency of 500 for the first enemy, and 25% less for all remaining enemies.
:Kenki Gauge Cost: 25
Shares a recast timer with Hissatsu: Senei.
 	72 	Ability 	Instant 	120s( 60s) 	— 	3y 	—
 	Delivers an attack with a potency of 800.
:Kenki Gauge Cost: 25
Shares a recast timer with Hissatsu: Guren. 	Delivers an attack with a potency of 800.
:Kenki Gauge Cost: 25
Shares a recast timer with Hissatsu: Guren. 	Delivers an attack with a potency of 800.
:Kenki Gauge Cost: 25
Shares a recast timer with Hissatsu: Guren. 	Delivers an attack with a potency of 800.
:Kenki Gauge Cost: 25
Shares a recast timer with Hissatsu: Guren. 	Delivers an attack with a potency of 800.
:Kenki Gauge Cost: 25
Shares a recast timer with Hissatsu: Guren. 	Delivers an attack with a potency of 800.
:Kenki Gauge Cost: 25
Shares a recast timer with Hissatsu: Guren. 	Delivers an attack with a potency of 800.
:Kenki Gauge Cost: 25
Shares a recast timer with Hissatsu: Guren.
 	74 	Weaponskill 	Instant 	2.5s 	— 	— 	—
 	Repeats the previously executed iaijutsu.Cannot be used to repeat Higanbana.
Can only be executed immediately following Iaijutsu while under the effect of Tsubame-gaeshi Ready.
Action changes to Kaeshi: Goken, Kaeshi: Setsugekka, Tendo Kaeshi Goken or Tendo Kaeshi Setsugekka when conditions are met. 	Repeats the previously executed iaijutsu.Cannot be used to repeat Higanbana.
Can only be executed immediately following Iaijutsu while under the effect of Tsubame-gaeshi Ready.
Action changes to Kaeshi: Goken, Kaeshi: Setsugekka, Tendo Kaeshi Goken or Tendo Kaeshi Setsugekka when conditions are met. 	Repeats the previously executed iaijutsu.Cannot be used to repeat Higanbana.
Can only be executed immediately following Iaijutsu while under the effect of Tsubame-gaeshi Ready.
Action changes to Kaeshi: Goken, Kaeshi: Setsugekka, Tendo Kaeshi Goken or Tendo Kaeshi Setsugekka when conditions are met. 	Repeats the previously executed iaijutsu.Cannot be used to repeat Higanbana.
Can only be executed immediately following Iaijutsu while under the effect of Tsubame-gaeshi Ready.
Action changes to Kaeshi: Goken, Kaeshi: Setsugekka, Tendo Kaeshi Goken or Tendo Kaeshi Setsugekka when conditions are met. 	Repeats the previously executed iaijutsu.Cannot be used to repeat Higanbana.
Can only be executed immediately following Iaijutsu while under the effect of Tsubame-gaeshi Ready.
Action changes to Kaeshi: Goken, Kaeshi: Setsugekka, Tendo Kaeshi Goken or Tendo Kaeshi Setsugekka when conditions are met. 	Repeats the previously executed iaijutsu.Cannot be used to repeat Higanbana.
Can only be executed immediately following Iaijutsu while under the effect of Tsubame-gaeshi Ready.
Action changes to Kaeshi: Goken, Kaeshi: Setsugekka, Tendo Kaeshi Goken or Tendo Kaeshi Setsugekka when conditions are met. 	Repeats the previously executed iaijutsu.Cannot be used to repeat Higanbana.
Can only be executed immediately following Iaijutsu while under the effect of Tsubame-gaeshi Ready.
Action changes to Kaeshi: Goken, Kaeshi: Setsugekka, Tendo Kaeshi Goken or Tendo Kaeshi Setsugekka when conditions are met.
 	80 	Ability 	Instant 	15s 	— 	10y 	10y line
 	Delivers an attack with a potency of 560 ( 640).Can only be executed after accumulating three stacks of Meditation by executing Iaijutsu, Meditate, or Ogi Namikiri while in combat.Consumes all stacks of Meditation upon execution. 	Delivers an attack with a potency of 560 ( 640).Can only be executed after accumulating three stacks of Meditation by executing Iaijutsu, Meditate, or Ogi Namikiri while in combat.Consumes all stacks of Meditation upon execution. 	Delivers an attack with a potency of 560 ( 640).Can only be executed after accumulating three stacks of Meditation by executing Iaijutsu, Meditate, or Ogi Namikiri while in combat.Consumes all stacks of Meditation upon execution. 	Delivers an attack with a potency of 560 ( 640).Can only be executed after accumulating three stacks of Meditation by executing Iaijutsu, Meditate, or Ogi Namikiri while in combat.Consumes all stacks of Meditation upon execution. 	Delivers an attack with a potency of 560 ( 640).Can only be executed after accumulating three stacks of Meditation by executing Iaijutsu, Meditate, or Ogi Namikiri while in combat.Consumes all stacks of Meditation upon execution. 	Delivers an attack with a potency of 560 ( 640).Can only be executed after accumulating three stacks of Meditation by executing Iaijutsu, Meditate, or Ogi Namikiri while in combat.Consumes all stacks of Meditation upon execution. 	Delivers an attack with a potency of 560 ( 640).Can only be executed after accumulating three stacks of Meditation by executing Iaijutsu, Meditate, or Ogi Namikiri while in combat.Consumes all stacks of Meditation upon execution.
 	82 	Ability 	Instant 	15s 	— 	— 	—
 	Reduces the amount of damage taken by the next attack by 10%.
:Duration: 4s
:Additional Effect: Grants Tengetsu's Foresight and increases Kenki Gauge by 10 when hit
:Tengetsu's Foresight Effect: Gradually restores your HP and reduces damage taken by 10%
:Duration: 9s
:Cure Potency: 200 	Reduces the amount of damage taken by the next attack by 10%.
:Duration: 4s
:Additional Effect: Grants Tengetsu's Foresight and increases Kenki Gauge by 10 when hit
:Tengetsu's Foresight Effect: Gradually restores your HP and reduces damage taken by 10%
:Duration: 9s
:Cure Potency: 200 	Reduces the amount of damage taken by the next attack by 10%.
:Duration: 4s
:Additional Effect: Grants Tengetsu's Foresight and increases Kenki Gauge by 10 when hit
:Tengetsu's Foresight Effect: Gradually restores your HP and reduces damage taken by 10%
:Duration: 9s
:Cure Potency: 200 	Reduces the amount of damage taken by the next attack by 10%.
:Duration: 4s
:Additional Effect: Grants Tengetsu's Foresight and increases Kenki Gauge by 10 when hit
:Tengetsu's Foresight Effect: Gradually restores your HP and reduces damage taken by 10%
:Duration: 9s
:Cure Potency: 200 	Reduces the amount of damage taken by the next attack by 10%.
:Duration: 4s
:Additional Effect: Grants Tengetsu's Foresight and increases Kenki Gauge by 10 when hit
:Tengetsu's Foresight Effect: Gradually restores your HP and reduces damage taken by 10%
:Duration: 9s
:Cure Potency: 200 	Reduces the amount of damage taken by the next attack by 10%.
:Duration: 4s
:Additional Effect: Grants Tengetsu's Foresight and increases Kenki Gauge by 10 when hit
:Tengetsu's Foresight Effect: Gradually restores your HP and reduces damage taken by 10%
:Duration: 9s
:Cure Potency: 200 	Reduces the amount of damage taken by the next attack by 10%.
:Duration: 4s
:Additional Effect: Grants Tengetsu's Foresight and increases Kenki Gauge by 10 when hit
:Tengetsu's Foresight Effect: Gradually restores your HP and reduces damage taken by 10%
:Duration: 9s
:Cure Potency: 200
 	86 	Weaponskill 	Instant 	2.5s 	— 	— 	5y radius
 	Delivers an attack with a potency of 100 to all nearby enemies.
:Additional Effect: Increases Kenki Gauge by 10 	Delivers an attack with a potency of 100 to all nearby enemies.
:Additional Effect: Increases Kenki Gauge by 10 	Delivers an attack with a potency of 100 to all nearby enemies.
:Additional Effect: Increases Kenki Gauge by 10 	Delivers an attack with a potency of 100 to all nearby enemies.
:Additional Effect: Increases Kenki Gauge by 10 	Delivers an attack with a potency of 100 to all nearby enemies.
:Additional Effect: Increases Kenki Gauge by 10 	Delivers an attack with a potency of 100 to all nearby enemies.
:Additional Effect: Increases Kenki Gauge by 10 	Delivers an attack with a potency of 100 to all nearby enemies.
:Additional Effect: Increases Kenki Gauge by 10
 	90 	Weaponskill 	1.3s 	2.5s 	— 	8y 	8y cone
 	Delivers a critical hit to all enemies in a cone before you with a potency of 860 ( 900) for the first enemy, and 75% less for all remaining enemies.Damage dealt is increased when under an effect that raises critical hit rate.Grants a stack of Meditation, up to a maximum of 3.Can only be executed while under the effect of Ogi Namikiri Ready.
Action changes to Kaeshi: Namikiri upon execution. 	Delivers a critical hit to all enemies in a cone before you with a potency of 860 ( 900) for the first enemy, and 75% less for all remaining enemies.Damage dealt is increased when under an effect that raises critical hit rate.Grants a stack of Meditation, up to a maximum of 3.Can only be executed while under the effect of Ogi Namikiri Ready.
Action changes to Kaeshi: Namikiri upon execution. 	Delivers a critical hit to all enemies in a cone before you with a potency of 860 ( 900) for the first enemy, and 75% less for all remaining enemies.Damage dealt is increased when under an effect that raises critical hit rate.Grants a stack of Meditation, up to a maximum of 3.Can only be executed while under the effect of Ogi Namikiri Ready.
Action changes to Kaeshi: Namikiri upon execution. 	Delivers a critical hit to all enemies in a cone before you with a potency of 860 ( 900) for the first enemy, and 75% less for all remaining enemies.Damage dealt is increased when under an effect that raises critical hit rate.Grants a stack of Meditation, up to a maximum of 3.Can only be executed while under the effect of Ogi Namikiri Ready.
Action changes to Kaeshi: Namikiri upon execution. 	Delivers a critical hit to all enemies in a cone before you with a potency of 860 ( 900) for the first enemy, and 75% less for all remaining enemies.Damage dealt is increased when under an effect that raises critical hit rate.Grants a stack of Meditation, up to a maximum of 3.Can only be executed while under the effect of Ogi Namikiri Ready.
Action changes to Kaeshi: Namikiri upon execution. 	Delivers a critical hit to all enemies in a cone before you with a potency of 860 ( 900) for the first enemy, and 75% less for all remaining enemies.Damage dealt is increased when under an effect that raises critical hit rate.Grants a stack of Meditation, up to a maximum of 3.Can only be executed while under the effect of Ogi Namikiri Ready.
Action changes to Kaeshi: Namikiri upon execution. 	Delivers a critical hit to all enemies in a cone before you with a potency of 860 ( 900) for the first enemy, and 75% less for all remaining enemies.Damage dealt is increased when under an effect that raises critical hit rate.Grants a stack of Meditation, up to a maximum of 3.Can only be executed while under the effect of Ogi Namikiri Ready.
Action changes to Kaeshi: Namikiri upon execution.
 	90 	Ability 	Instant 	2.5s 	— 	8y 	8y cone
 	Delivers a critical hit to all enemies in a cone before you with a potency of 860 ( 900) for the first enemy, and 75% less for all remaining enemies.Damage dealt is increased when under an effect that raises critical hit rate.Triggers the cooldown of weaponskills upon execution. Cannot be executed during the cooldown of weaponskills.※This action cannot be assigned to a hotbar.※Ogi Namikiri changes to Kaeshi: Namikiri when requirements for execution are met.	Delivers a critical hit to all enemies in a cone before you with a potency of 860 ( 900) for the first enemy, and 75% less for all remaining enemies.Damage dealt is increased when under an effect that raises critical hit rate.Triggers the cooldown of weaponskills upon execution. Cannot be executed during the cooldown of weaponskills.※This action cannot be assigned to a hotbar.※Ogi Namikiri changes to Kaeshi: Namikiri when requirements for execution are met.	Delivers a critical hit to all enemies in a cone before you with a potency of 860 ( 900) for the first enemy, and 75% less for all remaining enemies.Damage dealt is increased when under an effect that raises critical hit rate.Triggers the cooldown of weaponskills upon execution. Cannot be executed during the cooldown of weaponskills.※This action cannot be assigned to a hotbar.※Ogi Namikiri changes to Kaeshi: Namikiri when requirements for execution are met.	Delivers a critical hit to all enemies in a cone before you with a potency of 860 ( 900) for the first enemy, and 75% less for all remaining enemies.Damage dealt is increased when under an effect that raises critical hit rate.Triggers the cooldown of weaponskills upon execution. Cannot be executed during the cooldown of weaponskills.※This action cannot be assigned to a hotbar.※Ogi Namikiri changes to Kaeshi: Namikiri when requirements for execution are met.	Delivers a critical hit to all enemies in a cone before you with a potency of 860 ( 900) for the first enemy, and 75% less for all remaining enemies.Damage dealt is increased when under an effect that raises critical hit rate.Triggers the cooldown of weaponskills upon execution. Cannot be executed during the cooldown of weaponskills.※This action cannot be assigned to a hotbar.※Ogi Namikiri changes to Kaeshi: Namikiri when requirements for execution are met.	Delivers a critical hit to all enemies in a cone before you with a potency of 860 ( 900) for the first enemy, and 75% less for all remaining enemies.Damage dealt is increased when under an effect that raises critical hit rate.Triggers the cooldown of weaponskills upon execution. Cannot be executed during the cooldown of weaponskills.※This action cannot be assigned to a hotbar.※Ogi Namikiri changes to Kaeshi: Namikiri when requirements for execution are met.	Delivers a critical hit to all enemies in a cone before you with a potency of 860 ( 900) for the first enemy, and 75% less for all remaining enemies.Damage dealt is increased when under an effect that raises critical hit rate.Triggers the cooldown of weaponskills upon execution. Cannot be executed during the cooldown of weaponskills.※This action cannot be assigned to a hotbar.※Ogi Namikiri changes to Kaeshi: Namikiri when requirements for execution are met.
 	92 	Ability 	Instant 	2.5s 	— 	8y 	8y cone
 	Delivers an attack with a potency of 230.
:Additional Effect: Increases Kenki Gauge by 5. 	Delivers an attack with a potency of 230.
:Additional Effect: Increases Kenki Gauge by 5. 	Delivers an attack with a potency of 230.
:Additional Effect: Increases Kenki Gauge by 5. 	Delivers an attack with a potency of 230.
:Additional Effect: Increases Kenki Gauge by 5. 	Delivers an attack with a potency of 230.
:Additional Effect: Increases Kenki Gauge by 5. 	Delivers an attack with a potency of 230.
:Additional Effect: Increases Kenki Gauge by 5. 	Delivers an attack with a potency of 230.
:Additional Effect: Increases Kenki Gauge by 5.
 	96 	Ability 	Instant 	1s 	— 	8y 	8y cone
 	Delivers an attack to all enemies in a cone before you with a potency of 820 for the first enemy, and 60% less for all remaining enemies.
:Kenki Gauge Cost: 50
Can only be executed while under the effect of Zanshin Ready. 	Delivers an attack to all enemies in a cone before you with a potency of 820 for the first enemy, and 60% less for all remaining enemies.
:Kenki Gauge Cost: 50
Can only be executed while under the effect of Zanshin Ready. 	Delivers an attack to all enemies in a cone before you with a potency of 820 for the first enemy, and 60% less for all remaining enemies.
:Kenki Gauge Cost: 50
Can only be executed while under the effect of Zanshin Ready. 	Delivers an attack to all enemies in a cone before you with a potency of 820 for the first enemy, and 60% less for all remaining enemies.
:Kenki Gauge Cost: 50
Can only be executed while under the effect of Zanshin Ready. 	Delivers an attack to all enemies in a cone before you with a potency of 820 for the first enemy, and 60% less for all remaining enemies.
:Kenki Gauge Cost: 50
Can only be executed while under the effect of Zanshin Ready. 	Delivers an attack to all enemies in a cone before you with a potency of 820 for the first enemy, and 60% less for all remaining enemies.
:Kenki Gauge Cost: 50
Can only be executed while under the effect of Zanshin Ready. 	Delivers an attack to all enemies in a cone before you with a potency of 820 for the first enemy, and 60% less for all remaining enemies.
:Kenki Gauge Cost: 50
Can only be executed while under the effect of Zanshin Ready.
===Iaijutsu===
Action	Level 	Type 	Cast 	Recast 	Range 	Radius 	
 	30 	Weaponskill 	1.8s( 1.3s) 	2.5s 	6y 	— 	
 	Delivers an attack with a potency of 200.
:Additional Effect: Damage over time
:Potency: 45 ( 50)
:Duration: 60s
:Additional Effect: Grants a stack of Meditation, up to a maximum of 3
Can only be executed after accumulating 1 Sen.	Delivers an attack with a potency of 200.
:Additional Effect: Damage over time
:Potency: 45 ( 50)
:Duration: 60s
:Additional Effect: Grants a stack of Meditation, up to a maximum of 3
Can only be executed after accumulating 1 Sen.	Delivers an attack with a potency of 200.
:Additional Effect: Damage over time
:Potency: 45 ( 50)
:Duration: 60s
:Additional Effect: Grants a stack of Meditation, up to a maximum of 3
Can only be executed after accumulating 1 Sen.	Delivers an attack with a potency of 200.
:Additional Effect: Damage over time
:Potency: 45 ( 50)
:Duration: 60s
:Additional Effect: Grants a stack of Meditation, up to a maximum of 3
Can only be executed after accumulating 1 Sen.	Delivers an attack with a potency of 200.
:Additional Effect: Damage over time
:Potency: 45 ( 50)
:Duration: 60s
:Additional Effect: Grants a stack of Meditation, up to a maximum of 3
Can only be executed after accumulating 1 Sen.	Delivers an attack with a potency of 200.
:Additional Effect: Damage over time
:Potency: 45 ( 50)
:Duration: 60s
:Additional Effect: Grants a stack of Meditation, up to a maximum of 3
Can only be executed after accumulating 1 Sen.	Delivers an attack with a potency of 200.
:Additional Effect: Damage over time
:Potency: 45 ( 50)
:Duration: 60s
:Additional Effect: Grants a stack of Meditation, up to a maximum of 3
Can only be executed after accumulating 1 Sen.
 	40 	Weaponskill 	1.8s( 1.3s) 	2.5s 	— 	8y radius 	
 	Delivers an attack with a potency of 300 to all nearby enemies.
:Additional Effect: Grants Tsubame-gaeshi Ready
:Duration: 30s
:Additional Effect: Grants a stack of Meditation, up to a maximum of 3
Can only be executed after accumulating 2 Sen.	Delivers an attack with a potency of 300 to all nearby enemies.
:Additional Effect: Grants Tsubame-gaeshi Ready
:Duration: 30s
:Additional Effect: Grants a stack of Meditation, up to a maximum of 3
Can only be executed after accumulating 2 Sen.	Delivers an attack with a potency of 300 to all nearby enemies.
:Additional Effect: Grants Tsubame-gaeshi Ready
:Duration: 30s
:Additional Effect: Grants a stack of Meditation, up to a maximum of 3
Can only be executed after accumulating 2 Sen.	Delivers an attack with a potency of 300 to all nearby enemies.
:Additional Effect: Grants Tsubame-gaeshi Ready
:Duration: 30s
:Additional Effect: Grants a stack of Meditation, up to a maximum of 3
Can only be executed after accumulating 2 Sen.	Delivers an attack with a potency of 300 to all nearby enemies.
:Additional Effect: Grants Tsubame-gaeshi Ready
:Duration: 30s
:Additional Effect: Grants a stack of Meditation, up to a maximum of 3
Can only be executed after accumulating 2 Sen.	Delivers an attack with a potency of 300 to all nearby enemies.
:Additional Effect: Grants Tsubame-gaeshi Ready
:Duration: 30s
:Additional Effect: Grants a stack of Meditation, up to a maximum of 3
Can only be executed after accumulating 2 Sen.	Delivers an attack with a potency of 300 to all nearby enemies.
:Additional Effect: Grants Tsubame-gaeshi Ready
:Duration: 30s
:Additional Effect: Grants a stack of Meditation, up to a maximum of 3
Can only be executed after accumulating 2 Sen.
 	50 	Weaponskill 	1.8s( 1.3s) 	2.5s 	6y 	— 	
 	Delivers a critical hit with a potency of 620 ( 640).Damage dealt is increased when under an effect that raises critical hit rate.
:Additional Effect: Grants Tsubame-gaeshi Ready
:Duration: 30s
:Additional Effect: Grants a stack of Meditation, up to a maximum of 3
Can only be executed after accumulating 3 Sen.	Delivers a critical hit with a potency of 620 ( 640).Damage dealt is increased when under an effect that raises critical hit rate.
:Additional Effect: Grants Tsubame-gaeshi Ready
:Duration: 30s
:Additional Effect: Grants a stack of Meditation, up to a maximum of 3
Can only be executed after accumulating 3 Sen.	Delivers a critical hit with a potency of 620 ( 640).Damage dealt is increased when under an effect that raises critical hit rate.
:Additional Effect: Grants Tsubame-gaeshi Ready
:Duration: 30s
:Additional Effect: Grants a stack of Meditation, up to a maximum of 3
Can only be executed after accumulating 3 Sen.	Delivers a critical hit with a potency of 620 ( 640).Damage dealt is increased when under an effect that raises critical hit rate.
:Additional Effect: Grants Tsubame-gaeshi Ready
:Duration: 30s
:Additional Effect: Grants a stack of Meditation, up to a maximum of 3
Can only be executed after accumulating 3 Sen.	Delivers a critical hit with a potency of 620 ( 640).Damage dealt is increased when under an effect that raises critical hit rate.
:Additional Effect: Grants Tsubame-gaeshi Ready
:Duration: 30s
:Additional Effect: Grants a stack of Meditation, up to a maximum of 3
Can only be executed after accumulating 3 Sen.	Delivers a critical hit with a potency of 620 ( 640).Damage dealt is increased when under an effect that raises critical hit rate.
:Additional Effect: Grants Tsubame-gaeshi Ready
:Duration: 30s
:Additional Effect: Grants a stack of Meditation, up to a maximum of 3
Can only be executed after accumulating 3 Sen.	Delivers a critical hit with a potency of 620 ( 640).Damage dealt is increased when under an effect that raises critical hit rate.
:Additional Effect: Grants Tsubame-gaeshi Ready
:Duration: 30s
:Additional Effect: Grants a stack of Meditation, up to a maximum of 3
Can only be executed after accumulating 3 Sen.
 	74 	Weaponskill 	Instant 	2.5s 	— 	8y radius 	
 	Delivers an attack with a potency of 300 to all nearby enemies. 	Delivers an attack with a potency of 300 to all nearby enemies. 	Delivers an attack with a potency of 300 to all nearby enemies. 	Delivers an attack with a potency of 300 to all nearby enemies. 	Delivers an attack with a potency of 300 to all nearby enemies. 	Delivers an attack with a potency of 300 to all nearby enemies. 	Delivers an attack with a potency of 300 to all nearby enemies.
 	74 	Weaponskill 	Instant 	2.5s 	6y 	— 	
 	Delivers a critical hit with a potency of 640.Damage dealt is increased when under an effect that raises critical hit rate. 	Delivers a critical hit with a potency of 640.Damage dealt is increased when under an effect that raises critical hit rate. 	Delivers a critical hit with a potency of 640.Damage dealt is increased when under an effect that raises critical hit rate. 	Delivers a critical hit with a potency of 640.Damage dealt is increased when under an effect that raises critical hit rate. 	Delivers a critical hit with a potency of 640.Damage dealt is increased when under an effect that raises critical hit rate. 	Delivers a critical hit with a potency of 640.Damage dealt is increased when under an effect that raises critical hit rate. 	Delivers a critical hit with a potency of 640.Damage dealt is increased when under an effect that raises critical hit rate.
 	100 	Weaponskill 	1.3s 	2.5s 	— 	8y radius 	
 	Delivers an attack with a potency of 410 to all nearby enemies.
:Additional Effect: Grants Tsubame-gaeshi Ready
:Duration: 30s
:Additional Effect: Grants a stack of Meditation, up to a maximum of 3
Can only be executed while under the effect of Tendo, and after accumulating 2 Sen.	Delivers an attack with a potency of 410 to all nearby enemies.
:Additional Effect: Grants Tsubame-gaeshi Ready
:Duration: 30s
:Additional Effect: Grants a stack of Meditation, up to a maximum of 3
Can only be executed while under the effect of Tendo, and after accumulating 2 Sen.	Delivers an attack with a potency of 410 to all nearby enemies.
:Additional Effect: Grants Tsubame-gaeshi Ready
:Duration: 30s
:Additional Effect: Grants a stack of Meditation, up to a maximum of 3
Can only be executed while under the effect of Tendo, and after accumulating 2 Sen.	Delivers an attack with a potency of 410 to all nearby enemies.
:Additional Effect: Grants Tsubame-gaeshi Ready
:Duration: 30s
:Additional Effect: Grants a stack of Meditation, up to a maximum of 3
Can only be executed while under the effect of Tendo, and after accumulating 2 Sen.	Delivers an attack with a potency of 410 to all nearby enemies.
:Additional Effect: Grants Tsubame-gaeshi Ready
:Duration: 30s
:Additional Effect: Grants a stack of Meditation, up to a maximum of 3
Can only be executed while under the effect of Tendo, and after accumulating 2 Sen.	Delivers an attack with a potency of 410 to all nearby enemies.
:Additional Effect: Grants Tsubame-gaeshi Ready
:Duration: 30s
:Additional Effect: Grants a stack of Meditation, up to a maximum of 3
Can only be executed while under the effect of Tendo, and after accumulating 2 Sen.	Delivers an attack with a potency of 410 to all nearby enemies.
:Additional Effect: Grants Tsubame-gaeshi Ready
:Duration: 30s
:Additional Effect: Grants a stack of Meditation, up to a maximum of 3
Can only be executed while under the effect of Tendo, and after accumulating 2 Sen.
 	100 	Weaponskill 	1.3s 	2.5s 	6y 	— 	
 	Delivers a critical hit with a potency of 1,020.Damage dealt is increased when under an effect that raises critical hit rate.
:Additional Effect: Grants Tsubame-gaeshi Ready
:Duration: 30s
:Additional Effect: Grants a stack of Meditation, up to a maximum of 3
Can only be executed while under the effect of Tendo, and after accumulating 3 Sen.	Delivers a critical hit with a potency of 1,020.Damage dealt is increased when under an effect that raises critical hit rate.
:Additional Effect: Grants Tsubame-gaeshi Ready
:Duration: 30s
:Additional Effect: Grants a stack of Meditation, up to a maximum of 3
Can only be executed while under the effect of Tendo, and after accumulating 3 Sen.	Delivers a critical hit with a potency of 1,020.Damage dealt is increased when under an effect that raises critical hit rate.
:Additional Effect: Grants Tsubame-gaeshi Ready
:Duration: 30s
:Additional Effect: Grants a stack of Meditation, up to a maximum of 3
Can only be executed while under the effect of Tendo, and after accumulating 3 Sen.	Delivers a critical hit with a potency of 1,020.Damage dealt is increased when under an effect that raises critical hit rate.
:Additional Effect: Grants Tsubame-gaeshi Ready
:Duration: 30s
:Additional Effect: Grants a stack of Meditation, up to a maximum of 3
Can only be executed while under the effect of Tendo, and after accumulating 3 Sen.	Delivers a critical hit with a potency of 1,020.Damage dealt is increased when under an effect that raises critical hit rate.
:Additional Effect: Grants Tsubame-gaeshi Ready
:Duration: 30s
:Additional Effect: Grants a stack of Meditation, up to a maximum of 3
Can only be executed while under the effect of Tendo, and after accumulating 3 Sen.	Delivers a critical hit with a potency of 1,020.Damage dealt is increased when under an effect that raises critical hit rate.
:Additional Effect: Grants Tsubame-gaeshi Ready
:Duration: 30s
:Additional Effect: Grants a stack of Meditation, up to a maximum of 3
Can only be executed while under the effect of Tendo, and after accumulating 3 Sen.	Delivers a critical hit with a potency of 1,020.Damage dealt is increased when under an effect that raises critical hit rate.
:Additional Effect: Grants Tsubame-gaeshi Ready
:Duration: 30s
:Additional Effect: Grants a stack of Meditation, up to a maximum of 3
Can only be executed while under the effect of Tendo, and after accumulating 3 Sen.
 	100 	Weaponskill 	Instant 	2.5s 	— 	8y radius 	
 	Delivers an attack with a potency of 410 to all nearby enemies. 	Delivers an attack with a potency of 410 to all nearby enemies. 	Delivers an attack with a potency of 410 to all nearby enemies. 	Delivers an attack with a potency of 410 to all nearby enemies. 	Delivers an attack with a potency of 410 to all nearby enemies. 	Delivers an attack with a potency of 410 to all nearby enemies. 	Delivers an attack with a potency of 410 to all nearby enemies.
 	76 	Weaponskill 	Instant 	2.5s 	6y 	— 	
 	Delivers a critical hit with a potency of 1,020.Damage dealt is increased when under an effect that raises critical hit rate.This weaponskill does not share a recast timer with any other actions.	Delivers a critical hit with a potency of 1,020.Damage dealt is increased when under an effect that raises critical hit rate.This weaponskill does not share a recast timer with any other actions.	Delivers a critical hit with a potency of 1,020.Damage dealt is increased when under an effect that raises critical hit rate.This weaponskill does not share a recast timer with any other actions.	Delivers a critical hit with a potency of 1,020.Damage dealt is increased when under an effect that raises critical hit rate.This weaponskill does not share a recast timer with any other actions.	Delivers a critical hit with a potency of 1,020.Damage dealt is increased when under an effect that raises critical hit rate.This weaponskill does not share a recast timer with any other actions.	Delivers a critical hit with a potency of 1,020.Damage dealt is increased when under an effect that raises critical hit rate.This weaponskill does not share a recast timer with any other actions.	Delivers a critical hit with a potency of 1,020.Damage dealt is increased when under an effect that raises critical hit rate.This weaponskill does not share a recast timer with any other actions.
===Role Actions===
Action	Level	Type 	Cast 	Recast	MP Cost	Range	Area
 	8 	Ability	Instant	120s 	— 	— 	—
 	Instantly restores own HP.
:Cure Potency: 500 ( 800)	Instantly restores own HP.
:Cure Potency: 500 ( 800)	Instantly restores own HP.
:Cure Potency: 500 ( 800)	Instantly restores own HP.
:Cure Potency: 500 ( 800)	Instantly restores own HP.
:Cure Potency: 500 ( 800)	Instantly restores own HP.
:Cure Potency: 500 ( 800)	Instantly restores own HP.
:Cure Potency: 500 ( 800)
 	10 	Ability	Instant	40s 	— 	3y 	–
 	Stuns target.
:Duration: 3s	Stuns target.
:Duration: 3s	Stuns target.
:Duration: 3s	Stuns target.
:Duration: 3s	Stuns target.
:Duration: 3s	Stuns target.
:Duration: 3s	Stuns target.
:Duration: 3s
 	12 	Ability	Instant	90s 	— 	— 	—
 	Converts a portion of physical damage dealt into HP.
:Duration: 20s	Converts a portion of physical damage dealt into HP.
:Duration: 20s	Converts a portion of physical damage dealt into HP.
:Duration: 20s	Converts a portion of physical damage dealt into HP.
:Duration: 20s	Converts a portion of physical damage dealt into HP.
:Duration: 20s	Converts a portion of physical damage dealt into HP.
:Duration: 20s	Converts a portion of physical damage dealt into HP.
:Duration: 20s
 	22 	Ability	Instant	90s 	— 	10y 	—
 	Lowers target's physical damage dealt by 10% and magic damage dealt by 5%.
:Duration: 10s ( 15s)	Lowers target's physical damage dealt by 10% and magic damage dealt by 5%.
:Duration: 10s ( 15s)	Lowers target's physical damage dealt by 10% and magic damage dealt by 5%.
:Duration: 10s ( 15s)	Lowers target's physical damage dealt by 10% and magic damage dealt by 5%.
:Duration: 10s ( 15s)	Lowers target's physical damage dealt by 10% and magic damage dealt by 5%.
:Duration: 10s ( 15s)	Lowers target's physical damage dealt by 10% and magic damage dealt by 5%.
:Duration: 10s ( 15s)	Lowers target's physical damage dealt by 10% and magic damage dealt by 5%.
:Duration: 10s ( 15s)
 	32 	Ability	Instant	120s 	— 	– 	–
 	Creates a barrier nullifying most knockback and draw-in effects.
:Duration: 6s
:Additional Effect: Slow +20% when barrier is struck
:Duration: 15s	Creates a barrier nullifying most knockback and draw-in effects.
:Duration: 6s
:Additional Effect: Slow +20% when barrier is struck
:Duration: 15s	Creates a barrier nullifying most knockback and draw-in effects.
:Duration: 6s
:Additional Effect: Slow +20% when barrier is struck
:Duration: 15s	Creates a barrier nullifying most knockback and draw-in effects.
:Duration: 6s
:Additional Effect: Slow +20% when barrier is struck
:Duration: 15s	Creates a barrier nullifying most knockback and draw-in effects.
:Duration: 6s
:Additional Effect: Slow +20% when barrier is struck
:Duration: 15s	Creates a barrier nullifying most knockback and draw-in effects.
:Duration: 6s
:Additional Effect: Slow +20% when barrier is struck
:Duration: 15s	Creates a barrier nullifying most knockback and draw-in effects.
:Duration: 6s
:Additional Effect: Slow +20% when barrier is struck
:Duration: 15s
 	50 	Ability	Instant	45s 	— 	— 	—
 	Nullifies all action direction requirements.
:Duration: 10s
:Maximum Charges: 2	Nullifies all action direction requirements.
:Duration: 10s
:Maximum Charges: 2	Nullifies all action direction requirements.
:Duration: 10s
:Maximum Charges: 2	Nullifies all action direction requirements.
:Duration: 10s
:Maximum Charges: 2	Nullifies all action direction requirements.
:Duration: 10s
:Maximum Charges: 2	Nullifies all action direction requirements.
:Duration: 10s
:Maximum Charges: 2	Nullifies all action direction requirements.
:Duration: 10s
:Maximum Charges: 2
===Traits===
Name	Level	Description
 	52 	Increases Kenki Gauge when landing select weaponskills or when taking damage while under the effect of Third Eye.
 	62 	Increases Kenki Gauge when landing all weaponskills excluding Iaijutsu.
 	66 	Increases the potency of Hakaze to 200, Jinpu to 120, and Shifu to 120.
 	74 	Reduces Iaijutsu cast time to 1.3 seconds.Also grants Tsubame-gaeshi Ready after excecuting iaijutsu excluding Higanbana.
:Duration: 30s
 	76 	Allows the accumulation of charges for consecutive uses of Meikyo Shisui.
:Maximum Charges: 2
fka.	78 	Improves Fugetsu's damage increase to 13% and Fuka's reduction to weaponskill cast time and recast time, spell cast time and recast time, and auto-attack delay to 13%.
 	82 	Upgrades Third Eye to Tengetsu.
 	84 	Allows the accumulation of charges for consecutive uses of Tsubame-gaeshi.
:Maximum Charges: 2
Also grants the effect of Tsubame-gaeshi Ready upon executing Meikyo Shisui.
:Duration: 30s
 	84 	Increases the potency of Gekko, Kasha, and Yukikaze to 120.
 	86 	Upgrades Fuga to Fuko.
 	90 	Grants Ogi Namikiri Ready upon execution of Ikishoten.
:Duration: 30s
 	82 	Upgrades Hakaze to Gyofu.
 	94 	Reduces Hissatsu: Guren and Hissatsu: Senei recast time to 60 seconds.
 	94 	Increases the potency of Jinpu to 140, Shifu to 140, Enhanced Enpi to 270, Gekko to 160, Higanbana damage over time to 50, Kasha to 160, Yukikaze to 160, Midare Setsugekka to 640, Kaeshi: Setsugekka to 640, Shoha to 640, Ogi Namikiri to 900, and Kaeshi: Namikiri to 900.
 	96 	Grants Zanshin Ready upon executing Ikishoten.
:Duration: 30s
 	100 	Grants Tendo upon executing Meikyo Shisui.
:Duration: 30s
Tenka Goken changes to Tendo Goken and Midare Setsugekka changes to Tendo Setsugekka while under the effect of Tendo.
===Role Traits===
Name	Level	Description
 	94 	Increases the healing potency of Second Wind to 800.
 	98 	Extends the duration of Feint to 15 seconds.
===PvP Actions===
Action	Type 	Cast 	Recast 	MP Cost 	Range 	Radius
 	Weaponskill 	Instant 	2.2s 	— 	5y 	—
 	Delivers an attack with a potency of 3,000.※Action changes to Hyosetsu while under the effect of Kaiten.※This action cannot be assigned to a hotbar. 	Delivers an attack with a potency of 3,000.※Action changes to Hyosetsu while under the effect of Kaiten.※This action cannot be assigned to a hotbar. 	Delivers an attack with a potency of 3,000.※Action changes to Hyosetsu while under the effect of Kaiten.※This action cannot be assigned to a hotbar. 	Delivers an attack with a potency of 3,000.※Action changes to Hyosetsu while under the effect of Kaiten.※This action cannot be assigned to a hotbar. 	Delivers an attack with a potency of 3,000.※Action changes to Hyosetsu while under the effect of Kaiten.※This action cannot be assigned to a hotbar. 	Delivers an attack with a potency of 3,000.※Action changes to Hyosetsu while under the effect of Kaiten.※This action cannot be assigned to a hotbar.
 	Weaponskill 	Instant 	2.2s 	— 	5y 	—
 	Delivers an attack with a potency of 4,000.
:Combo Action: Yukikaze or Hyosetsu
※Action changes to Mangetsu while under the effect of Kaiten.※This action cannot be assigned to a hotbar. 	Delivers an attack with a potency of 4,000.
:Combo Action: Yukikaze or Hyosetsu
※Action changes to Mangetsu while under the effect of Kaiten.※This action cannot be assigned to a hotbar. 	Delivers an attack with a potency of 4,000.
:Combo Action: Yukikaze or Hyosetsu
※Action changes to Mangetsu while under the effect of Kaiten.※This action cannot be assigned to a hotbar. 	Delivers an attack with a potency of 4,000.
:Combo Action: Yukikaze or Hyosetsu
※Action changes to Mangetsu while under the effect of Kaiten.※This action cannot be assigned to a hotbar. 	Delivers an attack with a potency of 4,000.
:Combo Action: Yukikaze or Hyosetsu
※Action changes to Mangetsu while under the effect of Kaiten.※This action cannot be assigned to a hotbar. 	Delivers an attack with a potency of 4,000.
:Combo Action: Yukikaze or Hyosetsu
※Action changes to Mangetsu while under the effect of Kaiten.※This action cannot be assigned to a hotbar.
 	Weaponskill 	Instant 	2.2s 	— 	5y 	—
 	Delivers an attack with a potency of 5,000.
:Combo Action: Gekko or Mangetsu
※Action changes to Oka while under the effect of Kaiten.※This action cannot be assigned to a hotbar. 	Delivers an attack with a potency of 5,000.
:Combo Action: Gekko or Mangetsu
※Action changes to Oka while under the effect of Kaiten.※This action cannot be assigned to a hotbar. 	Delivers an attack with a potency of 5,000.
:Combo Action: Gekko or Mangetsu
※Action changes to Oka while under the effect of Kaiten.※This action cannot be assigned to a hotbar. 	Delivers an attack with a potency of 5,000.
:Combo Action: Gekko or Mangetsu
※Action changes to Oka while under the effect of Kaiten.※This action cannot be assigned to a hotbar. 	Delivers an attack with a potency of 5,000.
:Combo Action: Gekko or Mangetsu
※Action changes to Oka while under the effect of Kaiten.※This action cannot be assigned to a hotbar. 	Delivers an attack with a potency of 5,000.
:Combo Action: Gekko or Mangetsu
※Action changes to Oka while under the effect of Kaiten.※This action cannot be assigned to a hotbar.
 	Weaponskill 	1.3s 	20s 	— 	8y 	8y cone
 	Delivers an attack with a potency of 8,000 to all enemies in a cone before you.Potency is increased by 50% when attacking only a single target.
:Additional Effect: When attacking two or more targets, creates a barrier around self that absorbs damage equivalent to a heal of 8,000 potency
:Duration: 10s
This weaponskill does not share a recast timer with any other actions.※Action changes to Kaeshi: Namikiri upon execution. 	Delivers an attack with a potency of 8,000 to all enemies in a cone before you.Potency is increased by 50% when attacking only a single target.
:Additional Effect: When attacking two or more targets, creates a barrier around self that absorbs damage equivalent to a heal of 8,000 potency
:Duration: 10s
This weaponskill does not share a recast timer with any other actions.※Action changes to Kaeshi: Namikiri upon execution. 	Delivers an attack with a potency of 8,000 to all enemies in a cone before you.Potency is increased by 50% when attacking only a single target.
:Additional Effect: When attacking two or more targets, creates a barrier around self that absorbs damage equivalent to a heal of 8,000 potency
:Duration: 10s
This weaponskill does not share a recast timer with any other actions.※Action changes to Kaeshi: Namikiri upon execution. 	Delivers an attack with a potency of 8,000 to all enemies in a cone before you.Potency is increased by 50% when attacking only a single target.
:Additional Effect: When attacking two or more targets, creates a barrier around self that absorbs damage equivalent to a heal of 8,000 potency
:Duration: 10s
This weaponskill does not share a recast timer with any other actions.※Action changes to Kaeshi: Namikiri upon execution. 	Delivers an attack with a potency of 8,000 to all enemies in a cone before you.Potency is increased by 50% when attacking only a single target.
:Additional Effect: When attacking two or more targets, creates a barrier around self that absorbs damage equivalent to a heal of 8,000 potency
:Duration: 10s
This weaponskill does not share a recast timer with any other actions.※Action changes to Kaeshi: Namikiri upon execution. 	Delivers an attack with a potency of 8,000 to all enemies in a cone before you.Potency is increased by 50% when attacking only a single target.
:Additional Effect: When attacking two or more targets, creates a barrier around self that absorbs damage equivalent to a heal of 8,000 potency
:Duration: 10s
This weaponskill does not share a recast timer with any other actions.※Action changes to Kaeshi: Namikiri upon execution.
 	Ability 	Instant 	10s 	— 	20y 	0y line
 	Swiftly charges forward, dealing damage with a potency of 4,000 to targets in your path.
:Additional Effect: Grants Kaiten
:Duration: 10s
:Maximum Charges: 3
Cannot be executed while bound.※Yukikaze changes to Hyosetsu while under the effect of Kaiten.※Gekko changes to Mangetsu while under the effect of Kaiten.※Kasha changes to Oka while under the effect of Kaiten. 	Swiftly charges forward, dealing damage with a potency of 4,000 to targets in your path.
:Additional Effect: Grants Kaiten
:Duration: 10s
:Maximum Charges: 3
Cannot be executed while bound.※Yukikaze changes to Hyosetsu while under the effect of Kaiten.※Gekko changes to Mangetsu while under the effect of Kaiten.※Kasha changes to Oka while under the effect of Kaiten. 	Swiftly charges forward, dealing damage with a potency of 4,000 to targets in your path.
:Additional Effect: Grants Kaiten
:Duration: 10s
:Maximum Charges: 3
Cannot be executed while bound.※Yukikaze changes to Hyosetsu while under the effect of Kaiten.※Gekko changes to Mangetsu while under the effect of Kaiten.※Kasha changes to Oka while under the effect of Kaiten. 	Swiftly charges forward, dealing damage with a potency of 4,000 to targets in your path.
:Additional Effect: Grants Kaiten
:Duration: 10s
:Maximum Charges: 3
Cannot be executed while bound.※Yukikaze changes to Hyosetsu while under the effect of Kaiten.※Gekko changes to Mangetsu while under the effect of Kaiten.※Kasha changes to Oka while under the effect of Kaiten. 	Swiftly charges forward, dealing damage with a potency of 4,000 to targets in your path.
:Additional Effect: Grants Kaiten
:Duration: 10s
:Maximum Charges: 3
Cannot be executed while bound.※Yukikaze changes to Hyosetsu while under the effect of Kaiten.※Gekko changes to Mangetsu while under the effect of Kaiten.※Kasha changes to Oka while under the effect of Kaiten. 	Swiftly charges forward, dealing damage with a potency of 4,000 to targets in your path.
:Additional Effect: Grants Kaiten
:Duration: 10s
:Maximum Charges: 3
Cannot be executed while bound.※Yukikaze changes to Hyosetsu while under the effect of Kaiten.※Gekko changes to Mangetsu while under the effect of Kaiten.※Kasha changes to Oka while under the effect of Kaiten.
 	Ability 	Instant 	25s 	— 	— 	—
 	Reduces damage taken by 25% and delivers an attack with a potency of 2,000 every time you suffer damage.
:Duration: 5s
:Additional Effect: Afflicts target with Kuzushi
:Kuzushi Effect: Increases damage you deal target by 25%
:Duration: 4s 	Reduces damage taken by 25% and delivers an attack with a potency of 2,000 every time you suffer damage.
:Duration: 5s
:Additional Effect: Afflicts target with Kuzushi
:Kuzushi Effect: Increases damage you deal target by 25%
:Duration: 4s 	Reduces damage taken by 25% and delivers an attack with a potency of 2,000 every time you suffer damage.
:Duration: 5s
:Additional Effect: Afflicts target with Kuzushi
:Kuzushi Effect: Increases damage you deal target by 25%
:Duration: 4s 	Reduces damage taken by 25% and delivers an attack with a potency of 2,000 every time you suffer damage.
:Duration: 5s
:Additional Effect: Afflicts target with Kuzushi
:Kuzushi Effect: Increases damage you deal target by 25%
:Duration: 4s 	Reduces damage taken by 25% and delivers an attack with a potency of 2,000 every time you suffer damage.
:Duration: 5s
:Additional Effect: Afflicts target with Kuzushi
:Kuzushi Effect: Increases damage you deal target by 25%
:Duration: 4s 	Reduces damage taken by 25% and delivers an attack with a potency of 2,000 every time you suffer damage.
:Duration: 5s
:Additional Effect: Afflicts target with Kuzushi
:Kuzushi Effect: Increases damage you deal target by 25%
:Duration: 4s
 	Ability 	Instant 	20s 	— 	5y 	—
 	Deals damage to target equal to 10% of their current HP.Ignores the effects of Guard when dealing damage.Deals damage with a potency of 4,000 to players riding a machina and non-player combatants.
:Additional Effect: Stun
:Duration: 2s 	Deals damage to target equal to 10% of their current HP.Ignores the effects of Guard when dealing damage.Deals damage with a potency of 4,000 to players riding a machina and non-player combatants.
:Additional Effect: Stun
:Duration: 2s 	Deals damage to target equal to 10% of their current HP.Ignores the effects of Guard when dealing damage.Deals damage with a potency of 4,000 to players riding a machina and non-player combatants.
:Additional Effect: Stun
:Duration: 2s 	Deals damage to target equal to 10% of their current HP.Ignores the effects of Guard when dealing damage.Deals damage with a potency of 4,000 to players riding a machina and non-player combatants.
:Additional Effect: Stun
:Duration: 2s 	Deals damage to target equal to 10% of their current HP.Ignores the effects of Guard when dealing damage.Deals damage with a potency of 4,000 to players riding a machina and non-player combatants.
:Additional Effect: Stun
:Duration: 2s 	Deals damage to target equal to 10% of their current HP.Ignores the effects of Guard when dealing damage.Deals damage with a potency of 4,000 to players riding a machina and non-player combatants.
:Additional Effect: Stun
:Duration: 2s
 	Ability 	Instant 	20s 	— 	— 	—
 	Grants Meikyo Shisui and Midare.
:Meikyo Shisui Effect: Nullifies status afflictions that can be removed by Purify
:Duration: 3s
:Midare Duration: 10s
※Action changes to Midare Setsugekka while under the effect of Midare. 	Grants Meikyo Shisui and Midare.
:Meikyo Shisui Effect: Nullifies status afflictions that can be removed by Purify
:Duration: 3s
:Midare Duration: 10s
※Action changes to Midare Setsugekka while under the effect of Midare. 	Grants Meikyo Shisui and Midare.
:Meikyo Shisui Effect: Nullifies status afflictions that can be removed by Purify
:Duration: 3s
:Midare Duration: 10s
※Action changes to Midare Setsugekka while under the effect of Midare. 	Grants Meikyo Shisui and Midare.
:Meikyo Shisui Effect: Nullifies status afflictions that can be removed by Purify
:Duration: 3s
:Midare Duration: 10s
※Action changes to Midare Setsugekka while under the effect of Midare. 	Grants Meikyo Shisui and Midare.
:Meikyo Shisui Effect: Nullifies status afflictions that can be removed by Purify
:Duration: 3s
:Midare Duration: 10s
※Action changes to Midare Setsugekka while under the effect of Midare. 	Grants Meikyo Shisui and Midare.
:Meikyo Shisui Effect: Nullifies status afflictions that can be removed by Purify
:Duration: 3s
:Midare Duration: 10s
※Action changes to Midare Setsugekka while under the effect of Midare.
 	Weaponskill 	Instant 	2.2s 	— 	— 	5y radius
 	Delivers an attack with a potency of 3,000 to all nearby enemies.
:Additional Effect: Bind
:Duration: 2s
Can only be executed while under the effect of Kaiten.※This action cannot be assigned to a hotbar. 	Delivers an attack with a potency of 3,000 to all nearby enemies.
:Additional Effect: Bind
:Duration: 2s
Can only be executed while under the effect of Kaiten.※This action cannot be assigned to a hotbar. 	Delivers an attack with a potency of 3,000 to all nearby enemies.
:Additional Effect: Bind
:Duration: 2s
Can only be executed while under the effect of Kaiten.※This action cannot be assigned to a hotbar. 	Delivers an attack with a potency of 3,000 to all nearby enemies.
:Additional Effect: Bind
:Duration: 2s
Can only be executed while under the effect of Kaiten.※This action cannot be assigned to a hotbar. 	Delivers an attack with a potency of 3,000 to all nearby enemies.
:Additional Effect: Bind
:Duration: 2s
Can only be executed while under the effect of Kaiten.※This action cannot be assigned to a hotbar. 	Delivers an attack with a potency of 3,000 to all nearby enemies.
:Additional Effect: Bind
:Duration: 2s
Can only be executed while under the effect of Kaiten.※This action cannot be assigned to a hotbar.
 	Weaponskill 	Instant 	2.2s 	— 	— 	5y circle
 	Delivers an attack with a potency of 8,000 to all nearby enemies.
:Combo Action: Yukikaze or Hyosetsu
Can only be executed while under the effect of Kaiten.※This action cannot be assigned to a hotbar. 	Delivers an attack with a potency of 8,000 to all nearby enemies.
:Combo Action: Yukikaze or Hyosetsu
Can only be executed while under the effect of Kaiten.※This action cannot be assigned to a hotbar. 	Delivers an attack with a potency of 8,000 to all nearby enemies.
:Combo Action: Yukikaze or Hyosetsu
Can only be executed while under the effect of Kaiten.※This action cannot be assigned to a hotbar. 	Delivers an attack with a potency of 8,000 to all nearby enemies.
:Combo Action: Yukikaze or Hyosetsu
Can only be executed while under the effect of Kaiten.※This action cannot be assigned to a hotbar. 	Delivers an attack with a potency of 8,000 to all nearby enemies.
:Combo Action: Yukikaze or Hyosetsu
Can only be executed while under the effect of Kaiten.※This action cannot be assigned to a hotbar. 	Delivers an attack with a potency of 8,000 to all nearby enemies.
:Combo Action: Yukikaze or Hyosetsu
Can only be executed while under the effect of Kaiten.※This action cannot be assigned to a hotbar.
 	Weaponskill 	Instant 	2.2s 	— 	— 	5y circle
 	Delivers an attack with a potency of 5,000 to all nearby enemies.
:Combo Action: Gekko or Mangetsu
:Additional Effect: Absorbs 100% of damage dealt as HP
Can only be executed while under the effect of Kaiten.※This action cannot be assigned to a hotbar. 	Delivers an attack with a potency of 5,000 to all nearby enemies.
:Combo Action: Gekko or Mangetsu
:Additional Effect: Absorbs 100% of damage dealt as HP
Can only be executed while under the effect of Kaiten.※This action cannot be assigned to a hotbar. 	Delivers an attack with a potency of 5,000 to all nearby enemies.
:Combo Action: Gekko or Mangetsu
:Additional Effect: Absorbs 100% of damage dealt as HP
Can only be executed while under the effect of Kaiten.※This action cannot be assigned to a hotbar. 	Delivers an attack with a potency of 5,000 to all nearby enemies.
:Combo Action: Gekko or Mangetsu
:Additional Effect: Absorbs 100% of damage dealt as HP
Can only be executed while under the effect of Kaiten.※This action cannot be assigned to a hotbar. 	Delivers an attack with a potency of 5,000 to all nearby enemies.
:Combo Action: Gekko or Mangetsu
:Additional Effect: Absorbs 100% of damage dealt as HP
Can only be executed while under the effect of Kaiten.※This action cannot be assigned to a hotbar. 	Delivers an attack with a potency of 5,000 to all nearby enemies.
:Combo Action: Gekko or Mangetsu
:Additional Effect: Absorbs 100% of damage dealt as HP
Can only be executed while under the effect of Kaiten.※This action cannot be assigned to a hotbar.
 	Weaponskill 	1.3s 	2.2s 	— 	8y 	—
 	Delivers an attack with a potency of 16,000.Can only be executed while under the effect of Midare.※This action cannot be assigned to a hotbar. 	Delivers an attack with a potency of 16,000.Can only be executed while under the effect of Midare.※This action cannot be assigned to a hotbar. 	Delivers an attack with a potency of 16,000.Can only be executed while under the effect of Midare.※This action cannot be assigned to a hotbar. 	Delivers an attack with a potency of 16,000.Can only be executed while under the effect of Midare.※This action cannot be assigned to a hotbar. 	Delivers an attack with a potency of 16,000.Can only be executed while under the effect of Midare.※This action cannot be assigned to a hotbar. 	Delivers an attack with a potency of 16,000.Can only be executed while under the effect of Midare.※This action cannot be assigned to a hotbar.
 	Weaponskill 	Instant 	2.2s 	— 	8y 	8y cone
 	Delivers an attack with a potency of 8,000 to all enemies in a cone before you.Potency is increased by 50% when attacking only a single target.
:Combo Action: Ogi Namikiri
:Additional Effect: When attacking two or more targets, creates a barrier around self that absorbs damage equivalent to a heal of 8,000 potency
:Duration: 10s
※This action cannot be assigned to a hotbar. 	Delivers an attack with a potency of 8,000 to all enemies in a cone before you.Potency is increased by 50% when attacking only a single target.
:Combo Action: Ogi Namikiri
:Additional Effect: When attacking two or more targets, creates a barrier around self that absorbs damage equivalent to a heal of 8,000 potency
:Duration: 10s
※This action cannot be assigned to a hotbar. 	Delivers an attack with a potency of 8,000 to all enemies in a cone before you.Potency is increased by 50% when attacking only a single target.
:Combo Action: Ogi Namikiri
:Additional Effect: When attacking two or more targets, creates a barrier around self that absorbs damage equivalent to a heal of 8,000 potency
:Duration: 10s
※This action cannot be assigned to a hotbar. 	Delivers an attack with a potency of 8,000 to all enemies in a cone before you.Potency is increased by 50% when attacking only a single target.
:Combo Action: Ogi Namikiri
:Additional Effect: When attacking two or more targets, creates a barrier around self that absorbs damage equivalent to a heal of 8,000 potency
:Duration: 10s
※This action cannot be assigned to a hotbar. 	Delivers an attack with a potency of 8,000 to all enemies in a cone before you.Potency is increased by 50% when attacking only a single target.
:Combo Action: Ogi Namikiri
:Additional Effect: When attacking two or more targets, creates a barrier around self that absorbs damage equivalent to a heal of 8,000 potency
:Duration: 10s
※This action cannot be assigned to a hotbar. 	Delivers an attack with a potency of 8,000 to all enemies in a cone before you.Potency is increased by 50% when attacking only a single target.
:Combo Action: Ogi Namikiri
:Additional Effect: When attacking two or more targets, creates a barrier around self that absorbs damage equivalent to a heal of 8,000 potency
:Duration: 10s
※This action cannot be assigned to a hotbar.
 	Limit Break 	Instant 	10s 	— 	20y 	5y radius
 	Swiftly charges forward, dealing damage to target and all enemies nearby it with a potency of 24,000.If target is afflicted with Kuzushi, deals damage equal to 100% of their maximum HP.Ignores the effects of Guard when dealing damage.The additional effect of Kuzushi cannot be applied to players riding a machina and non-player combatants.Can only be executed when the limit gauge is full.Gauge Charge Time: 120sCannot be executed while bound.	Swiftly charges forward, dealing damage to target and all enemies nearby it with a potency of 24,000.If target is afflicted with Kuzushi, deals damage equal to 100% of their maximum HP.Ignores the effects of Guard when dealing damage.The additional effect of Kuzushi cannot be applied to players riding a machina and non-player combatants.Can only be executed when the limit gauge is full.Gauge Charge Time: 120sCannot be executed while bound.	Swiftly charges forward, dealing damage to target and all enemies nearby it with a potency of 24,000.If target is afflicted with Kuzushi, deals damage equal to 100% of their maximum HP.Ignores the effects of Guard when dealing damage.The additional effect of Kuzushi cannot be applied to players riding a machina and non-player combatants.Can only be executed when the limit gauge is full.Gauge Charge Time: 120sCannot be executed while bound.	Swiftly charges forward, dealing damage to target and all enemies nearby it with a potency of 24,000.If target is afflicted with Kuzushi, deals damage equal to 100% of their maximum HP.Ignores the effects of Guard when dealing damage.The additional effect of Kuzushi cannot be applied to players riding a machina and non-player combatants.Can only be executed when the limit gauge is full.Gauge Charge Time: 120sCannot be executed while bound.	Swiftly charges forward, dealing damage to target and all enemies nearby it with a potency of 24,000.If target is afflicted with Kuzushi, deals damage equal to 100% of their maximum HP.Ignores the effects of Guard when dealing damage.The additional effect of Kuzushi cannot be applied to players riding a machina and non-player combatants.Can only be executed when the limit gauge is full.Gauge Charge Time: 120sCannot be executed while bound.	Swiftly charges forward, dealing damage to target and all enemies nearby it with a potency of 24,000.If target is afflicted with Kuzushi, deals damage equal to 100% of their maximum HP.Ignores the effects of Guard when dealing damage.The additional effect of Kuzushi cannot be applied to players riding a machina and non-player combatants.Can only be executed when the limit gauge is full.Gauge Charge Time: 120sCannot be executed while bound.
 	Ability 	4.5s 	5s 	— 	— 	—
 	Restores your HP and MP to maximum.Casting will be interrupted when damage is taken. 	Restores your HP and MP to maximum.Casting will be interrupted when damage is taken. 	Restores your HP and MP to maximum.Casting will be interrupted when damage is taken. 	Restores your HP and MP to maximum.Casting will be interrupted when damage is taken. 	Restores your HP and MP to maximum.Casting will be interrupted when damage is taken. 	Restores your HP and MP to maximum.Casting will be interrupted when damage is taken.
 	Ability 	Instant 	1s 	2500 MP 	— 	—
 	Restores own HP.
:Cure Potency: 15,000 	Restores own HP.
:Cure Potency: 15,000 	Restores own HP.
:Cure Potency: 15,000 	Restores own HP.
:Cure Potency: 15,000 	Restores own HP.
:Cure Potency: 15,000 	Restores own HP.
:Cure Potency: 15,000
 	Ability 	Instant 	30s 	— 	— 	—
 	Removes Stun, Heavy, Bind, Silence, Half-asleep, Sleep, and Deep Freeze.
:Additional Effect: Grants Resilience
:Resilience Effect: Nullifies status afflictions that can be removed by Purify
:Duration: 5s
Can be used even when under the effect of certain status afflictions. 	Removes Stun, Heavy, Bind, Silence, Half-asleep, Sleep, and Deep Freeze.
:Additional Effect: Grants Resilience
:Resilience Effect: Nullifies status afflictions that can be removed by Purify
:Duration: 5s
Can be used even when under the effect of certain status afflictions. 	Removes Stun, Heavy, Bind, Silence, Half-asleep, Sleep, and Deep Freeze.
:Additional Effect: Grants Resilience
:Resilience Effect: Nullifies status afflictions that can be removed by Purify
:Duration: 5s
Can be used even when under the effect of certain status afflictions. 	Removes Stun, Heavy, Bind, Silence, Half-asleep, Sleep, and Deep Freeze.
:Additional Effect: Grants Resilience
:Resilience Effect: Nullifies status afflictions that can be removed by Purify
:Duration: 5s
Can be used even when under the effect of certain status afflictions. 	Removes Stun, Heavy, Bind, Silence, Half-asleep, Sleep, and Deep Freeze.
:Additional Effect: Grants Resilience
:Resilience Effect: Nullifies status afflictions that can be removed by Purify
:Duration: 5s
Can be used even when under the effect of certain status afflictions. 	Removes Stun, Heavy, Bind, Silence, Half-asleep, Sleep, and Deep Freeze.
:Additional Effect: Grants Resilience
:Resilience Effect: Nullifies status afflictions that can be removed by Purify
:Duration: 5s
Can be used even when under the effect of certain status afflictions.
 	Ability 	Instant 	30s 	— 	— 	—
 	Reduces damage taken by 90% and grants immunity to Stun, Heavy, Bind, Silence, Half-asleep, Sleep, Deep Freeze, and knockback and draw-in effects.
:Duration: 5s
Movement speed is reduced by 50% for the duration of this effect.Effect ends upon reuse, using another action, or when the effect duration expires. 	Reduces damage taken by 90% and grants immunity to Stun, Heavy, Bind, Silence, Half-asleep, Sleep, Deep Freeze, and knockback and draw-in effects.
:Duration: 5s
Movement speed is reduced by 50% for the duration of this effect.Effect ends upon reuse, using another action, or when the effect duration expires. 	Reduces damage taken by 90% and grants immunity to Stun, Heavy, Bind, Silence, Half-asleep, Sleep, Deep Freeze, and knockback and draw-in effects.
:Duration: 5s
Movement speed is reduced by 50% for the duration of this effect.Effect ends upon reuse, using another action, or when the effect duration expires. 	Reduces damage taken by 90% and grants immunity to Stun, Heavy, Bind, Silence, Half-asleep, Sleep, Deep Freeze, and knockback and draw-in effects.
:Duration: 5s
Movement speed is reduced by 50% for the duration of this effect.Effect ends upon reuse, using another action, or when the effect duration expires. 	Reduces damage taken by 90% and grants immunity to Stun, Heavy, Bind, Silence, Half-asleep, Sleep, Deep Freeze, and knockback and draw-in effects.
:Duration: 5s
Movement speed is reduced by 50% for the duration of this effect.Effect ends upon reuse, using another action, or when the effect duration expires. 	Reduces damage taken by 90% and grants immunity to Stun, Heavy, Bind, Silence, Half-asleep, Sleep, Deep Freeze, and knockback and draw-in effects.
:Duration: 5s
Movement speed is reduced by 50% for the duration of this effect.Effect ends upon reuse, using another action, or when the effect duration expires.
 	Ability 	Instant 	1.5s 	— 	— 	—
 	Increases movement speed.Effect ends upon reuse or execution of another action. 	Increases movement speed.Effect ends upon reuse or execution of another action. 	Increases movement speed.Effect ends upon reuse or execution of another action. 	Increases movement speed.Effect ends upon reuse or execution of another action. 	Increases movement speed.Effect ends upon reuse or execution of another action. 	Increases movement speed.Effect ends upon reuse or execution of another action.
===Removed actions===
The following actions are no longer usable. Removed actions will still appear on a hotbar, their icon greyed out icon with a red strikethrough. They will have no effect and must be removed by the player. The given statistics represent their last form before their removal.
Action	Level	Type 	Cast 	Recast	MP Cost	Range	Area
 	6 	Ability	Instant	10s 	— 	3y 	—
 	Delivers an attack with a potency of 250.Additional Effect: Increases Kenki Gauge by 10 (30 if killing blow is dealt)Can only be executed when target's HP is below 20%.
Removed in patch 5.0.	Delivers an attack with a potency of 250.Additional Effect: Increases Kenki Gauge by 10 (30 if killing blow is dealt)Can only be executed when target's HP is below 20%.
Removed in patch 5.0.	Delivers an attack with a potency of 250.Additional Effect: Increases Kenki Gauge by 10 (30 if killing blow is dealt)Can only be executed when target's HP is below 20%.
Removed in patch 5.0.	Delivers an attack with a potency of 250.Additional Effect: Increases Kenki Gauge by 10 (30 if killing blow is dealt)Can only be executed when target's HP is below 20%.
Removed in patch 5.0.	Delivers an attack with a potency of 250.Additional Effect: Increases Kenki Gauge by 10 (30 if killing blow is dealt)Can only be executed when target's HP is below 20%.
Removed in patch 5.0.	Delivers an attack with a potency of 250.Additional Effect: Increases Kenki Gauge by 10 (30 if killing blow is dealt)Can only be executed when target's HP is below 20%.
Removed in patch 5.0.	Delivers an attack with a potency of 250.Additional Effect: Increases Kenki Gauge by 10 (30 if killing blow is dealt)Can only be executed when target's HP is below 20%.
Removed in patch 5.0.
 	52 	Ability	Instant	1s 	— 	— 	—
 	Increases potency of next weaponskill by 50%.Duration: 10sKenki Gauge Cost: 20
Removed in patch 6.1.	Increases potency of next weaponskill by 50%.Duration: 10sKenki Gauge Cost: 20
Removed in patch 6.1.	Increases potency of next weaponskill by 50%.Duration: 10sKenki Gauge Cost: 20
Removed in patch 6.1.	Increases potency of next weaponskill by 50%.Duration: 10sKenki Gauge Cost: 20
Removed in patch 6.1.	Increases potency of next weaponskill by 50%.Duration: 10sKenki Gauge Cost: 20
Removed in patch 6.1.	Increases potency of next weaponskill by 50%.Duration: 10sKenki Gauge Cost: 20
Removed in patch 6.1.	Increases potency of next weaponskill by 50%.Duration: 10sKenki Gauge Cost: 20
Removed in patch 6.1.
 	58 	Ability	Instant	1s 	— 	3y 	—
 	Instantly restores own HP.Cure Potency: 200Can only be executed while under the effect of Open Eyes.Shares a recast timer with Hissatsu: Seigan.
Removed in patch 6.0.	Instantly restores own HP.Cure Potency: 200Can only be executed while under the effect of Open Eyes.Shares a recast timer with Hissatsu: Seigan.
Removed in patch 6.0.	Instantly restores own HP.Cure Potency: 200Can only be executed while under the effect of Open Eyes.Shares a recast timer with Hissatsu: Seigan.
Removed in patch 6.0.	Instantly restores own HP.Cure Potency: 200Can only be executed while under the effect of Open Eyes.Shares a recast timer with Hissatsu: Seigan.
Removed in patch 6.0.	Instantly restores own HP.Cure Potency: 200Can only be executed while under the effect of Open Eyes.Shares a recast timer with Hissatsu: Seigan.
Removed in patch 6.0.	Instantly restores own HP.Cure Potency: 200Can only be executed while under the effect of Open Eyes.Shares a recast timer with Hissatsu: Seigan.
Removed in patch 6.0.	Instantly restores own HP.Cure Potency: 200Can only be executed while under the effect of Open Eyes.Shares a recast timer with Hissatsu: Seigan.
Removed in patch 6.0.
 	66 	Ability	Instant	1s 	— 	— 	—
 	Delivers an attack with a potency of 220.Kenki Gauge Cost: 15Can only be executed while under the effect of Open Eyes.Shares a recast timer with Merciful Eyes.
Removed in patch 6.0.	Delivers an attack with a potency of 220.Kenki Gauge Cost: 15Can only be executed while under the effect of Open Eyes.Shares a recast timer with Merciful Eyes.
Removed in patch 6.0.	Delivers an attack with a potency of 220.Kenki Gauge Cost: 15Can only be executed while under the effect of Open Eyes.Shares a recast timer with Merciful Eyes.
Removed in patch 6.0.	Delivers an attack with a potency of 220.Kenki Gauge Cost: 15Can only be executed while under the effect of Open Eyes.Shares a recast timer with Merciful Eyes.
Removed in patch 6.0.	Delivers an attack with a potency of 220.Kenki Gauge Cost: 15Can only be executed while under the effect of Open Eyes.Shares a recast timer with Merciful Eyes.
Removed in patch 6.0.	Delivers an attack with a potency of 220.Kenki Gauge Cost: 15Can only be executed while under the effect of Open Eyes.Shares a recast timer with Merciful Eyes.
Removed in patch 6.0.	Delivers an attack with a potency of 220.Kenki Gauge Cost: 15Can only be executed while under the effect of Open Eyes.Shares a recast timer with Merciful Eyes.
Removed in patch 6.0.
 	76 	Ability	Instant	60s 	6y 	— 	
 	Delivers an attack with a potency of 200.
:Additional Effect: Damage over time
:Potency: 45
:Duration: 60s
Effect cannot be stacked with Higanbana.Triggers the cooldown of weaponskills upon execution. Cannot be executed during the cooldown of weaponskills.
Removed in patch 7.0.	Delivers an attack with a potency of 200.
:Additional Effect: Damage over time
:Potency: 45
:Duration: 60s
Effect cannot be stacked with Higanbana.Triggers the cooldown of weaponskills upon execution. Cannot be executed during the cooldown of weaponskills.
Removed in patch 7.0.	Delivers an attack with a potency of 200.
:Additional Effect: Damage over time
:Potency: 45
:Duration: 60s
Effect cannot be stacked with Higanbana.Triggers the cooldown of weaponskills upon execution. Cannot be executed during the cooldown of weaponskills.
Removed in patch 7.0.	Delivers an attack with a potency of 200.
:Additional Effect: Damage over time
:Potency: 45
:Duration: 60s
Effect cannot be stacked with Higanbana.Triggers the cooldown of weaponskills upon execution. Cannot be executed during the cooldown of weaponskills.
Removed in patch 7.0.	Delivers an attack with a potency of 200.
:Additional Effect: Damage over time
:Potency: 45
:Duration: 60s
Effect cannot be stacked with Higanbana.Triggers the cooldown of weaponskills upon execution. Cannot be executed during the cooldown of weaponskills.
Removed in patch 7.0.	Delivers an attack with a potency of 200.
:Additional Effect: Damage over time
:Potency: 45
:Duration: 60s
Effect cannot be stacked with Higanbana.Triggers the cooldown of weaponskills upon execution. Cannot be executed during the cooldown of weaponskills.
Removed in patch 7.0.	Delivers an attack with a potency of 200.
:Additional Effect: Damage over time
:Potency: 45
:Duration: 60s
Effect cannot be stacked with Higanbana.Triggers the cooldown of weaponskills upon execution. Cannot be executed during the cooldown of weaponskills.
Removed in patch 7.0.
 	82 	Ability	Instant	15s 	— 	— 	5y radius
 	Delivers an attack with a potency of 200 to all nearby enemies.Can only be executed after accumulating three stacks of Meditation by executing Iaijutsu, Meditate, or Ogi Namikiri while in combat.Meditation effect fades upon execution.Shares a recast timer with Shoha.
Removed in patch 7.0.	Delivers an attack with a potency of 200 to all nearby enemies.Can only be executed after accumulating three stacks of Meditation by executing Iaijutsu, Meditate, or Ogi Namikiri while in combat.Meditation effect fades upon execution.Shares a recast timer with Shoha.
Removed in patch 7.0.	Delivers an attack with a potency of 200 to all nearby enemies.Can only be executed after accumulating three stacks of Meditation by executing Iaijutsu, Meditate, or Ogi Namikiri while in combat.Meditation effect fades upon execution.Shares a recast timer with Shoha.
Removed in patch 7.0.	Delivers an attack with a potency of 200 to all nearby enemies.Can only be executed after accumulating three stacks of Meditation by executing Iaijutsu, Meditate, or Ogi Namikiri while in combat.Meditation effect fades upon execution.Shares a recast timer with Shoha.
Removed in patch 7.0.	Delivers an attack with a potency of 200 to all nearby enemies.Can only be executed after accumulating three stacks of Meditation by executing Iaijutsu, Meditate, or Ogi Namikiri while in combat.Meditation effect fades upon execution.Shares a recast timer with Shoha.
Removed in patch 7.0.	Delivers an attack with a potency of 200 to all nearby enemies.Can only be executed after accumulating three stacks of Meditation by executing Iaijutsu, Meditate, or Ogi Namikiri while in combat.Meditation effect fades upon execution.Shares a recast timer with Shoha.
Removed in patch 7.0.	Delivers an attack with a potency of 200 to all nearby enemies.Can only be executed after accumulating three stacks of Meditation by executing Iaijutsu, Meditate, or Ogi Namikiri while in combat.Meditation effect fades upon execution.Shares a recast timer with Shoha.
Removed in patch 7.0.
==Limit Break==
Samurai's Limit Break focuses on dealing powerful damage to a single target. Samurai have the same Level 1 and Level 2 limit breaks as other Melee DPS classes.
Action	Level	Description 	Image
 	1 	Delivers an attack to a single target. 	
 	2 	Delivers an attack to a single target, dealing 2.2x the damage of Braver.	
 	3 	Delivers an attack to a single target, dealing 3.5x the damage of Braver.	
==Gallery==
FFXIV Stormblood Samurai CG render.png|CG render by Visual Works.
FFXIV WoL Samurai 45.png|Artwork by Akihiko Yoshida.
Prompto Stormblood.jpg|Official artwork of Prompto from Final Fantasy XV as Samurai to celebrate the release of Stormblood.
FFXIV Samurai Sprite.png|Samurai Sprite.
Samurai_Victory_Pose.gif|Victory pose.
SAM Soul Crystal.png|Samurai Soul Crystal.
FFXIV Miqo'te Samurai Illustration.jpg|Miqo'te samurai artwork.
FFXIV SBG Samurai.png|Artifact equipment from Shadowbringers.
;PvE actions
FFXIV Hakaze.png|Hakaze.
FFXIV Jinpu.png|Jinpu.
FFXIV Third Eye.png|Third Eye.
SAM using Enpi from FFXIV.png|Enpi.
FFXIV Shifu.png|Shifu.
SAM using Fuga from FFXIV.png|Fuga.
FFXIV Gekko.png|Gekko.
SAM using Mangetsu from FFXIV.png|Mangetsu.
FFXIV Kasha.png|Kasha.
SAM using Oka from FFXIV.png|Oka.
FFXIV Yukikaze.png|Yukikaze.
FFXIV Meikyo Shisui.png|Meikyo Shisui.
FFXIV Hissatsu Shinten.png|Hissatsu: Shinten.
SAM using Hissatsu Gyoten from FFXIV.png|Hissatsu: Gyoten.
SAM using Hissatsu Yaten from FFXIV.png|Hissatsu: Yaten.
FFXIV SAM Meditate.png|Meditate.
FFXIV Hissatsu Kyuten.png|Hissatsu: Kyuten.
SAM using Hagakure from FFXIV.png|Hagakure.
FFXIV SAM Ikishoten.png|Ikishoten.
SAM using Hissatsu Guren from FFXIV.png|Hissatsu: Guren.
FFXIV SAM Hissatsu - Senei.png|Hissatsu: Senei.
FFXIV SAM Shoha.png|Shoha.
SAM using Fuko from FFXIV.png|Fuko.
SAM using Ogi Namikiri from FFXIV.png|Ogi Namikiri.
SAM using Kaeshi Namikiri from FFXIV.png|Kaeshi Namikiri.
FFXIV SAM Higanbana.png|Iaijutsu - Higanbana.
FFXIV Tenka Goken.png|Iaijutsu - Tenka Goken.
FFXIV Midare Setsugekka.png|Iaijutsu - Midare Setsugekka.
SAM using Kaeshi Goken from FFXIV.png|Tsubame-gaeshi - Kaeshi: Goken.
SAM using Kaeshi Setsugekka from FFXIV.png|Tsubame-gaeshi - Kaeshi: Setsugekka.
;Role Actions
SAM using Second Wind from FFXIV.png|Second Wind.
SAM using Leg Sweep from FFXIV.png|Leg Sweep.
SAM using Bloodbath from FFXIV.png|Bloodbath.
SAM using Feint from FFXIV.png|Feint.
SAM using Arms Length from FFXIV.png|Arm's Length.
FFXIV SAM True North.png|True North.
;PvP actions
SAM using Hissatsu Soten from FFXIV.png|Hissatsu: Soten.
SAM using Hissatsu Chiten from FFXIV.png|Hissatsu: Chiten.
SAM using Mineuchi from FFXIV.png|Mineuchi.
FFXIV SAM PVP Zantetsuken.png|Zantestuken.
;Removed PvE actions
FFXIV SAM Hissatsu - Kaiten.png|Hissatsu: Kaiten.
SAM using Shoha II from FFXIV.png|Shoha II.
SAM using Kaeshi Higanbana from FFXIV.png|Tsubame-gaeshi - Kaeshi: Higanbana.
==Etymology==
es:Samurai (Final Fantasy XIV)
Category:Disciplines in Final Fantasy XIV