Nevermind

*stylised as nevermind.
*people trapped in rooms and have to solve puzzles
*each puzzle room is described
*based in a train?
*final level has you encounter the conductor, defeat him, and take over the space train for yourself
*train is called the nevermind
nevermind concept 1.png
nevermind concept 2.png
nevermind. is a puzzle game for Nintendo Switch and The V², developed by sunset☀studios. It follows a girl named Alida waking up in a train known as the Nevermind, which travels through space on golden tracks. The game revolves around Alida making her way through the train's various puzzles, trying to get to the bottom of this mystery.
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	TICKET NUMBER: 661BOARDED: February 12th, 2015Alida is your player character. After waking up in a bed that isn't her own, Alida has found that she has been on a train for 3 years, with no recollection of how any of this happened. The weirdest part is that this train seems to be travelling through space. Alida is determined to figure out what happened to her, what's going on with this train, and how she can get back home.
	TICKET NUMBER: N/AINSTALLED: April 14th, 2001Hawkins' Eye is an AI surveying the Nevermind. That's really all the information given. She's not very helpful, and will ignore all your questions, but it's nice to have a bit of company. The Eye will keep you updated on locations of significance the train passes, but it's unlikely you'll actually know what any of them are. Hawkins' Eye can save your progress by updating the logs. Throughout the Nevermind, you will find USBs that can be inserted into any Command Panel, to change the AI's personality.
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*walkthrough
	
	Alida wakes up in a bed that's not her own. Looking around the room reveals that she's in a cabin of sorts, and the window shows a view out to space. The door is locked, but there's a slot for a keycard. Locate the keycard - numbered 661 - and open the door.
	Alida emerges in an empty hallway with several doors much like her own. Each of them is numbered, from 630 all the way to 700. Only a few are accessible, and there's not all that much in any of them.A door at the end of the hallway is locked, but provides another view into space. This place appears to be a train, if the celestial tracks are anything to go by. It also seems to be collecting materials from nearby space to construct another car, almost by magic.
	This cabin is extremely messy. Looks like somebody left in a hurry.
	The window's been busted open. It's shocking that you can still breathe.
	Th-There's a corpse in here! And it's not fresh, either. How long has Alida been asleep?
	This cabin is super tidy. The only thing out of place is the phone on the bed. It's locked, though. There's also a framed picture of a young girl on the bedside locker.
	The door at the end of the hallway leads into a food court area filled with small robots that seem to be designed after cats and maids. Weird. Most of them are too busy working to make conversation, but what exactly are they doing? There's no customers.The bot behind the buffet counter tells you that you can purchase food in the buffet car, using Locomotor Points. Handing over your ticket, it's revealed that you have 50 Locomotor Points. The service bot tells you that you can get more Locomotor Points by progressing through the train. Confused, Alida orders a dish and eats it at a table, while the service bots watch.
	
	Confused, Alida enters the next car. Inside is a maze of peculiar looking crates emblazoned with a salmon-coloured eye symbol. By pushing the crates around, Alida can make her way through the car and reach the door on the other side.
	
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*puzzle aspects
	
	FIRST ENCOUNTER: Car 001This one is pretty simple, really. Just push crates around to solve the puzzle. Oftentimes, these will be mixed in with other puzzles, acting as platforms or barriers.
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*souvenirs
**like sunken scrolls, give bits and pieces of lore
**give them to an amnesiac and he'll tell you the lore as he remembers it
TBA!
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*food court
	
	LOCOMOTOR POINTS: 50A hearty meringue with a golden coating. Nobody's entirely sure what the coating is, though. Has a chance of doubling the amount of Locomotor Points you receive in the next 3 cars.
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*tools
TBA!
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*service bots
**some of them are enemies but mostly they act as tools to be used in puzzles
	
	FIRST ENCOUNTER: Car 003Elev8s must be lured into place, and, once stepped on, will rise to the occasion by stretching their stilt-like legs, allowing Alida to reach new heights.
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As you journey through the Nevermind, you will find USBs. These can be inserted into any Command Panel to change the personality of Hawkins' Eye.
	
	The default setting. Gives Hawkins' Eye a very robotic tone, and removes any trace of personality.
	Hawkins' Eye takes on a serious attitude. Way to go, dipshit.
	Gonnae naw de, that!
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*creation station
*after beating the game and becoming the conductor, you gain the ability to change the layout of the train and its puzzles and submit it online, á la super mario maker
TBA!
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Alida.png|Alida
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*Nevermind is heavily inspired by Infinity Train