136746-a-philosophical-means-to-objectively-judge-the-f2p-launch-of-wildstar

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To say that another mmo has had an equally bad if not worse launch is to commit a false equivalence fallacy. 
 
Some people will perceive Wildstar to have sufficient value to endure the launch period then go onto play and some will not. 
 
If we wish to gauge the success of the relaunch we must compare pre and post relaunch income and nothing else. 
 
The games creators have both proximal motivation (the game is meant to be fun thus entertain the player ect) and distal motivation (Provide maximum profit to financial interests) it is therefor clear that continued success of Wildstar is best measured by the mechanism of its continued operation. 
 
Should Wildstar continue to operate over the long term the relaunch was a success, a brief period of players enjoying a free ride without meeting the distal motivational requirement will lead to the game closing and thus the failure condition is met.
 
Its incorrect to say "I feel the launch went well" or "this launch sucks #ragequit" as without success/failure condition being met is merely an opinion and in the realm of objective truth opinions can be discarded without analysis.
			
				
	Edited October 4, 2015 by GTDavis	
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The launch was terrible yeah...at least they finally managed to patch things up yesterday to a point where it was noticeable. I expect things will only get better eventually, since it's free people can just jump in whenever they are bored.
 
The only reason the game did bad pre-f2p was because nobody was willing to pay a monthly fee in order to do "hardcore" dungeons and raids that required a lot of active people, the bad end game was what killed the plan, it never had history of lore like WoW had to back it up.
			
				
	Edited October 4, 2015 by xRaymanx	
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You falsely equate revenue with game quality / enjoyment, or anything people actually consider "successful" in a game. 
 
Protip: Don't start off a philosophical treatise on objective determinations with bald-faced logical fallacy.
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 I invite you to prove me wrong.
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Should Wildstar continue to operate over the long term the relaunch was a success.
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You've proven yourself wrong. I quote: "What you or anyone else consider successful is purely subjective "
 
Your arbitrary substitution of "revenue" for "success" doesn't overcome the subjective nature of what people consider successful. It simply imposes YOUR definition of success as if it is the "correct" or "only" reasonable definition. 
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1. No revenue therefor the game closes. What you feel in the deepest core of your being wont change that fact.
 
2. Enough revenue therefor the game continues. What you feel in the deepest core of your being wont change that fact.
 
 
Cant make it any simpler than that. 
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1.) that's not true. Example Warhammer online. A great game, Mythic tanked and took it down with it. The game is now hosted on private servers because people love it and consider it "successful".
 
2.) also not the same as being "successful" to many people. I can think of many terrible games that continue to make money regardless of quality.
 
I can't make it any simpler than this either. Your premise relies on false assumptions.  
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Can i ask why you are debating the success of the game now ? This is the talk that happens after a game has run it's course, and there's been plenty of vids floating around debating what went wrong and explain it nicely.
 
You trying to predict the success of the game has as much impact as the fortune telling inside the game.	
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1. False equivalence fallacy in action.
 
2. Subjective feels talk, capped off with more false equivalence fallacy.
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			OP is trying to sound intelligent but I am not buying it. His argument seems to be crumbling. Inevitable fedora tip incoming.	
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So your trying to change the definition of success to be anything anyone finds meets their personal preference?
 
Would you not define success as the accomplishment of an aim or purpose? 
 
Ive already stated the games proximal and distal aims and purposes and is it not clear that making a game that you or I enjoy is not sufficient to meet both aims and purposes? 
 
Do you assert then that Wildstar has no aim or purpose beyond fun and entertainment? please provide evidence.
			
				
	Edited October 4, 2015 by GTDavis	
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OP is trying to sound intelligent but I am not buying it. His argument seems to be crumbling. Inevitable fedora tip incoming.
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Counter augment incoming? please I want to know where I'm wrong so I can improve my arguments.  
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Can i ask why you are debating the success of the game now ? This is the talk that happens after a game has run it's course, and there's been plenty of vids floating around debating what went wrong and explain it nicely.
 
You trying to predict the success of the game has as much impact as the fortune telling inside the game.
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Your argument is invalid and unnecessary because it achieves nothing. I'd like to know what you hope to gain other than attempting to sound intelligent or philisophical. Also, your writing style reminds me of the HK droids in TOR.
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So insults then? Come on. Its invalid because you say so? by that logic I think its true so it must be.
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Thank you, your right we cannot judge the game yet. Ive merely outlined my reasoning process as to why we cannot yet cast a verdict.
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Fun enough to be F2P.
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So if it was less fun, we should have to pay for it? Is that what you're saying?
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You trying to predict the success of the game has as much impact as the fortune telling inside the game.
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			Too put it simply failure launch of very good game. Carbine made good game then killed it with their incompetence. They weren't even half ready for this launch. 5th day after launch servers are still so laggy it's unplayable cause waiting 2 sec before you actually hit mob isn't classified as playing.
			
				
	Edited October 4, 2015 by Tanad	
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			HARUMPH!HARUMPH!HARUMPH!HARUMPH!HARUMPH! It's a fun game!HARUMPH!HARUMPH!HARUMPH!I have to wait to play!HARUMPH!HARUMPH!HARUMPH!(Btw, I'm at work enjoying your posts :D, keep up the good work.)HARUMPH!HARUMPH!HARUMPH!HARUMPH!	
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			Game's already a failure, only direction now is up.	
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