Korean (Civ5)

The Korean people represent a civilization in Civilization V. They are available with the , which was released on August 11, 2011.
* Symbol: Taegeuk
* Musical Theme: Arirang (Korean folk song; arranged by Michael Curran)
* Music Set: Asian
* Architecture: Asian
* Spy Names: Kim, Park, Han, Na (♂), Kong, Yu, Ahn, Na (♀), Da, Eun
* Preferred Religion: Confucianism
* Preferred Ideology: Freedom
== Strategy ==
Korea is a -oriented civilization: the unique ability grants a +2 bonus to all specialists and Great People improvements, as well as a bonus equivalent to a research agreement once a building that provides direct output is built in the . While it is said that scientific wonders also provide the bonus, the only wonder that gives the player the bonus is the Great Library, and because the research agreement bonus does not stack, this bonus is no greater than simply building a Library in the .
While the boost through the construction of scientific buildings seems insignificant, the 2 bonus from each and Great Person tile improvement more than makes up for it, as it essentially works out like a slightly better version of Secularism in the Rationalism tree. This is independent of said policy, so a Korean with Secularism (even if it is not a ) will still generate more raw than a of other civilizations provided that said civilization doesn't have Secularism. However, since these bonuses only apply to things that are unavailable in the early game, Korea's early game is nowhere as near as solid as that of Babylon, another -oriented civilization. Nonetheless, populous cities which can afford to work specialist tiles will quickly make Korea a scientific powerhouse not only by providing , but also by providing Great People points. Thus it is important for Korea to have solid growth to maximize its unique ability.
Korea's unique units are defensive in nature. While they have limitations on their overall utility, they have very powerful combat strength that dwarfs other units in the same era. The Hwach'a, a Medieval Era unit that replaces the Trebuchet, is particularly powerful when defending against infantry; its firepower is only marginally less than the Artillery that comes in the late Industrial Era, allowing the Hwach'a to decimate units caught within its firing range. This comes at the cost of lower base combat strength and the attack bonus against cities, making Hwach'a ill-suited for siege combat.
The Turtle Ship is also a powerful defensive unit. While its strength comes at the cost of the ability to travel through deep ocean outside of Korean territory, the Turtle Ship boasts the largest combat strength increase of any unique unit, being 80% stronger than the Caravel that it replaces. It can be a strong offensive tool against coastal neighbors not separated by deep oceans, pillaging coastal trade routes and improvements and perhaps taking coastal cities with support.
== Civilopedia entry ==
== Cities ==
== Trivia ==
* Korea's unique ability is a reference to the scholars that worked at the Hall of Worthies.
== Gallery ==
File:Korea map (Civ5).png|Map of Korean Empire
== Related achievements ==
== See also ==
* Korea (city-state) (Civ5)
* Korean in other games
es:Coreana (V)
fi:Korealaiset (Civ5)
ru:Корея (Civ5)
Category:DLC Civilizations (Civ5)
Category:Korean