Eulin II

Eulin II is the fourth challenge on the Otherworldly Creatures 2 board. 
==Attacks==
All of Eulin II's attacks deal Energy damage.
# Eulin II lunges at his target with his lance arm.
#* Eulin II: 'Fall before the might of Lagohm prowess!'
#* Attacks for 2 hits of 200% Energy Magic damage (400% total).
#* While Lance Arm is unbroken, if either hit lands and the target is still alive after the attack, sets their HP based on their remaining HP%: 
#** >=50% HP during Phase 1: Sets HP to 50%.
#*** The massive attack sets your HP to 50%!
#** >=25% HP during Phases 2 and 3: Sets HP to 25%. 
#*** The massive attack sets your HP to 25%!
#** <50% HP during Phase 1, or <25% HP during Phases 2 and 3: Sets HP to 1.
#*** The massive attack sets your HP to 1!
# Eulin II fires a wave of energy at his target. 
#* While Cannon Arm is unbroken, increases Cannon Charge by 10 (see Mechanics).
#* While Cannon Arm is unbroken, applies 'Cannon Calibration' for 99 turns. 
#** +X Bonus.
#** If the hit misses, X is increased by 30. If the hit lands, X is decreased by 15. X is capped at 300 and floored at 0.
#* Attacks for 1 hit of 400% Energy damage.
# Eulin II lunges at his target with his lance arm.
#* Attacks for 2 hits of 200% Energy Magic damage (400% total).
#* While Lance Arm is unbroken, inflicts 'Static Discharge' for 3 turns inclusive.
#** +75 Health.
# Eulin II lunges at his target with his lance arm.
#* Attacks for 2 hits of 200% Energy Magic damage (400% total).
#* While Lance Arm is unbroken, inflicts 'Energy Burn' for 3 turns, a 50% Energy DoT.
# Eulin II lunges at his target with his lance arm.
#* Eulin II: 'The Lagohm shall protect you from the dangers of the wastes!'
#* Attacks for 2 hits of 200% Energy Magic damage (400% total). 
#** While Lance Arm is unbroken, adds 2 turns of cooldown to all of his target's skills that are currently on cooldown, except trinkets and On-Demands.
# Eulin II lunges at his target with his lance arm.
#* Attacks for 2 hits of 200% Energy Magic damage (400% total).
#* While Lance Arm is unbroken, inflicts 'Crippling Blow' for 2 turns inclusive.
#** -100 Melee/Pierce/Magic.
# Eulin II lunges at his target with his lance arm.
#* Eulin II: 'Only the Manufactory can produce such power!'
#* Attacks for 2 hits of 200% Energy Magic damage (400% total).
#* While Lance Arm is unbroken, inflicts 'Armor Piercer' for 2 turns inclusive. 
#** -15 All.
# Eulin II fires a massive energy beam at his target.
#* Eulin II: 'My ingenuity knows no bounds!
#* Resets Cannon Charge to 0.
#* Attacks for 4 hits of 300% Energy Magic damage (1200% total).
# Eulin II gathers energy. 
#* Eulin II: 'A mighty foe, indeed! But I can always call upon the lightning!'
#** Repairs the HP of all parts.
#** See Mechanics.
# Eulin II gathers energy and fires a massive energy beam at his target. 
#* Attacks for 4 hits of 300% Energy Magic damage (1200% total) with +75 Bonus.
#* Haywire Cannon! +75 Bonus
==Rotations== 
* Eulin II's attack rotation is 1 -> 2 -> 3 -> 2 -> 4 -> 2 -> 5 -> 2 -> 6 -> 2 -> 7 -> 2 -> repeat.
** When Eulin's Cannon is fully charged (at 50), Eulin will replace the next Attack 2 with Attack 8 and then continue the rotation normally.
** When his Body falls below 50% (10819) HP, Eulin pauses his rotation to use Attack 9 once.
** When his Body falls below 25% (5409) HP, if Eulin's Cannon Arm is unbroken, Attack 2 is replaced by Attack 10.
==Mechanics==
=== Reactive Armor ===
* If Eulin receives 2 hits before he can act, he automatically applies 'Reactive Armor' for 1 turn. 
** 'I developed these shields for just such an occasion! Damage absorbers, activate!'
** +30 All.
** -30 Health.
=== Body Parts ===
* Eulin has 4 body parts that can be targeted: Body, Lance Arm, Cannon Arm, and Shoulders. 
** Currently targeted body part is represented by both a popup and an effect on Eulin. 
*** You are now targeting Eulin II's [body part].
* Body has HP equal to his maximum HP (21638), while the remaining parts have HP equal to 15% (3246) of his maximum HP.
** Current part HP is shown when switching targets. 
*** X part HP remaining.
** Part HP is reduced upon receiving any damage.
* Upon breaking a non-Body part, removes 10% (2164) of his Body's maximum HP.
** Part broken! Structural stability weakened. Dealt X dmg to the Body.
** Until a different body part is targeted, any remaining hits and DoTs are wasted.
* After 5 turns, broken parts will be fixed (even when stunned), resetting their HP back to maximum.
** [Body Part] repaired!
** After using Attack 9, all body parts will be set to 10% (2164) of his maximum HP, only deal 5% (1082) of his Body's maximum HP upon breaking, and are repaired in only 3 turns.
* Each non-Body part provides a unique effect while targeted, and when broken:
==== Shoulders ====
* While the Shoulders are unbroken, all attacks provide an additional 4 hits of 50% Energy Magic damage before each of Eulin's attacks (200% total).
* If the Shoulders are broken, Eulin applies 'Shoulders Damaged: Power Surge' until repaired, a 50% Null DoT. 
** Additionally purges 'Reactive Armor', and disables the mechanic until repaired.
==== Cannon Arm ==== 
* While the Cannon Arm is unbroken, Attack 2 will increase Cannon Charge by 10 every time it is used, up to a maximum of 50.
* If the Cannon Arm is broken, Eulin applies 'Cannon Arm Damaged: Burst Capacitors' until repaired.
** -10 All.
** +10 Health.
** Resets Cannon Charge to 0.
** Attack 2 no longer increases Cannon Charge until repaired.
==== Lance Arm ====
* While the Lance Arm is unbroken, all attacks that use it (1, 3, 4, 5, 6, and 7) will inflict effects.
* If the Lance Arm is broken, Eulin applies 'Lance Arm Damaged: Redirecting Flow' until repaired.
** -20% Boost.
** Attacks 1, 3, 4, 5, 6, and 7 no longer inflict their effects until repaired.
==== Body ====
* While the Body is unbroken, Eulin's HP is set back to 100% each turn.
* Upon breaking the Body, Eulin's HP is set to 0, ending the fight. 
** Eulin II: 'Well... fought...'
** The target's body has been completely damaged!
* While the Body is targeted, Eulin applies 'Charge Shielding' for 99 turns. 
** +X All.
** -X Health.
** X is equal to Cannon Charge.
=== Phase 2 === 
* Eulin gains additional effects after the Body falls below 50% (10819) HP and he uses Attack 9:
** All non-Body parts have their HP reduced to 10% (2164) of Eulin's maximum HP, and only remove 5% (1082) of his Body's maximum HP upon breaking.
** If the Cannon Arm is unbroken, Attack 2 increases Cannon Charge by 20 instead of 10. 
***Overcharged Cannon! +20 Charge
** Doubles existing Cannon Charge.
** If the Lance Arm is unbroken, Attacks 1, 3, 4, 5, 6, and 7 gain +200 Crit. 
*** Overcharged Lance! +100 Crit
** While targeting the Body, Eulin gains an additional debuff, '-5 All due to instability'.
*** -5 All.
*** +5 Health.
=== Phase 3 ===
* Eulin gains further effects after the Body falls below 25% (5409) HP.
** Eulin II: 'Chassis integrity critical. Redirecting all power to offense! Hahaha, yes! Never tried this before!'
** 'Charge Shielding' and 'Cannon Calibration' are purged and no longer applied.
** While Cannon Arm is unbroken, Attack 2 is replaced with Attack 10.
** While Lance Arm is unbroken, Attacks 1, 3, 4, 5, 6, and 7 instead gain +400 Crit and +100% damage per hit (400% total).
*** Haywire Lance! +200 Crit, +100 Boost
** While Shoulders are unbroken, shoulder hits before Eulin's attack gain +50% damage (400% total).
==Stats==
==Resistances==
* Shrink: 300
* Immobility: 300
* Energy: 200
==Strategy==
As Eulin is a complicated fight that does not appear in a duo, a strategy section is included in lieu of a separate strategy page.
===Rules===
# Eulin alternates between attacking with his lance and attacking with his cannon.
#* Eulin's lances attacks inflict various debuffs.
#* Eulin's cannon attacks build up Cannon Charge, which causes Eulin to use a stronger attack at max charge.
#* If Eulin's Shoulders are unbroken, he uses an attack that deals minor damage before performing his action for the turn.
# The Body is Eulin's true health bar, and must be depleted to win the fight.
# Eulin has 3 minor body parts that can be damaged, that each damage Eulin's main body and temporarily weaken him while they are destroyed.
#* Destroying the Shoulders disables his reactive +All effect when he is hit 2 or more times per turn.
#* Destroying the Cannon Arm prevents Eulin from gaining Cannon Charge and resets it to 0.
#* Destroying the Lance Arm removes the debuff effects from his lance attacks.
#* Minor body parts are repaired 5 turns after they are destroyed.
# After dropping below 50% Body HP, Eulin enters phase 2, which doubles the amount of Cannon Charge he gains from cannon attacks and also gives his lance attacks +Crit.
#* Additionally, parts now repair themselves in 3 turns instead of 5, but also have reduced health.
# After dropping below 25% HP, Eulin enters phase 3, which replaces his normal cannon attacks with superpowered ones and also gives his lance attacks further +Crit and extra damage.
===Equipment===
* Since all of Eulin's attacks do Energy damage, stacking Energy resistance is very effective for this fight.
* The following gear can be used to hit the cap of 80 Energy + All:
** (0+10) Any +10 All Weapon
** (12+0) Spiky Haired Poker Cap
** (10+5) Lagohmcraft Protector (or Wings of 1k Flames/Eternal Light)
** (0+10) Tizheruk Scale
** (10+3) Static Sphere or Leechscale Binding
** (10+0) Fulgurite Ring
** (10+0) Ace of Spades
** (0+1) Legion Bracer (or any Epoch Bracer)
** For a total of 81 Energy + All.
===Strategy===
* The priority body parts to be targeted depend on the class used for the challenge. Generally, the Shoulders and Cannon Arm are prioritized as they provide +All buffs to Eulin.
* Classes that rely on high-hitcount skills to deal damage will typically aim for the Shoulders first before focusing on the Body.
* Classes that are not as heavy hindered by Eulin's Reactive Armor may choose to focus on the Cannon Arm instead, as Eulin gains +All based on his Cannon Charge.
* The Lance Arm is generally low priority, as the threatening lance attacks Eulin uses can simply be shielded or purged.
===Classes===
* Technomancer has a high -All skill in Event Horizon, and has lower hitcounts on most of its skills, which makes it perform well by focusing on the Cannon Arm.
* DeathKnight can use its massive damage output to burst down Eulin after focusing down the Shoulders. Edge of Death enables it to set up with impunity.
* Wrath DragonLord can burst Eulin down in a similar fashion to DeathKnight. In phases 2/3, both the Shoulders and Cannon Arm should be taken down around the same time, to minimize Eulin's +All buffs.
* Paladin can instead opt to fight a battle of attrition and slowly defeat Eulin by only focusing on the Body while outhealing/tanking his attacks.
==Gallery==
HD Eulin II.png