Crisis Core -Final Fantasy VII- accessories

This is a list the accessories that appear in Crisis Core -Final Fantasy VII-.
They are listed in the order as they appear in an auto sorted menu.
==Bangles==
 
Bangles raise Zack's stats. Some also protect against negative status ailments. There is a unique bangle, the Good Luck Charm, that raises Luck by 100 and has a different menu icon.
Name	Main Effects 	Fusion Effects
 	HP +10% 	10× → HP +10%
 	HP +20% 	8× → HP +10%
 	HP +30% 	5× → HP +10%
 	HP +40% 	3× → HP +10%
 	HP +50% 	2× → HP +10%
 	MP +20% 	10× → MP +10%
 	MP +40%, prevents Silence 	5× → MP +10%
 	MP +60%, prevents Silence 	3× → MP +10%
 	MP +80%, prevents Silence 	2× → MP +10%
 	MP +100%, prevents Silence 	MP +10%
 	AP +20% 	10× → AP +10%
 	AP +40%, prevents Stun 	5× → AP +10%
 	AP +60%, prevents Stun 	3× → AP +10%
 	AP +80%, prevents Stun 	2× → AP +10%
 	AP +100%, prevents Stun 	AP +10%
 	ATK +5 	10× → ATK +1
 	ATK +10 	5× → ATK +1
 	ATK +20 	3× → ATK +1
 	ATK +30 	2× → ATK +1
 	VIT +30 	10× → VIT +1
 	VIT +40 	5× → VIT +1
 	VIT +60 	3× → VIT +1
 	VIT +80 	2× → VIT +1
 	MAG +5 	10× → MAG +1
 	MAG +10 	5× → MAG +1
 	MAG +20 	3× → MAG +1
 	MAG +30 	2× → MAG +1
 	SPR +30 	10× → SPR +1
 	SPR +40 	5× → SPR +1
 	SPR +60 	3× → SPR +1
 	SPR +80 	2× → SPR +1
 	ATK & VIT +5 	5× → ATK +1
 	ATK & VIT +10, prevents Poison 	3× → ATK +1
 	ATK & VIT +20, prevents Poison and Curse 	2× → ATK +1
 	ATK & MAG +5 	5× → MAG +1
 	ATK & MAG +10, prevents Silence 	3× → MAG +1
 	ATK & MAG +20, prevents Poison and Silence	2× → MAG +1
 	MAG & SPR +5 	5× → SPR +1
 	MAG & SPR +10, prevents Poison 	3× → SPR +1
 	MAG & SPR +20, prevents Poison and Curse 	SPR +1
 	VIT & SPR +5 	5× → VIT +1
 	VIT & SPR +10, prevents Silence 	3× → VIT +1
 	VIT & SPR +20, prevents Silence and Stun 	VIT +1
 	LCK +100 	LCK +1
==Armlets==
Armlets afford Zack protection against elemental and status attacks. Armlets that affect elemental damage variably reduce damage, negate damage, or reverse the damage to heal Zack.
Name	Main Effects 	Fusion Effects
 	Halves fire damage; MP +10%, VIT +5, SPR +5 	5× → SPR +1
 	Nullifies fire damage; MP +20% 	3× → SPR +1
 	Absorbs fire; MP +30% 	SPR +1
 	Halves ice damage; MP +10%, VIT +5, SPR +5 	5× → SPR +1
 	Nullifies ice damage; MP +20% 	3× → SPR +1
 	Absorbs ice; MP +30% 	SPR +1
 	Halves lightning damage; MP +10%, VIT +5, SPR +5 	5× → SPR +1
 	Nullifies lightning damage; MP +20% 	3× → SPR +1
 	Absorbs lightning; MP +30% 	SPR +1
 	Halves fire, ice and lightning damages; MP +40% 	SPR +1
 	Nullifies fire, ice and lightning damages; MP +50%	SPR +1
 	Absorbs fire, ice and lightning; MP +60% 	SPR +1
 	Prevents Instant Death; SPR +30 	2× → SPR +1
 	Prevents Poison; SPR +30 	2× → SPR +1
 	Prevents Silence; SPR +20 	3× → SPR +1
 	Prevents Curse; SPR +20 	3× → SPR +1
 	Prevents Stun; SPR +20 	3× → SPR +1
 	Prevents Stop; SPR +20 	3× → SPR +1
 	Prevents Poison and Silence; SPR +20 	2× → SPR +1
==Attack==
Attack-type accessories give passive effects to Zack's normal attacks in battle, usually status or elemental properties. Some Command Abilities may also gain these effects.
Name	Main Effects 	Fusion Effects
 	Adds fire element to attacks; MP +10%, ATK, MAG +5 	3× → ATK +1
 	Adds ice element to attacks; MP +10%, ATK, MAG +5 	3× → ATK +1
 	Adds lightning element to attacks; MP +10%, ATK, MAG +5 	3× → ATK +1
 	Adds fire, ice, and lightning elements to attacks; MP +50%, ATK, MAG +5 	MP +50%
 	Inflicts and absorbs fire, ice, and lightning elements; MP +100%, ATK, MAG, VIT, SPR +10	MAG +1
 	Adds Death effect to attacks; ATK +5, MAG +10 	3× → MAG +1
 	Adds Poison effect to attacks; ATK +3, MAG +8 	3× → MAG +1
 	Adds Silence effect to attacks; ATK +3, MAG +8 	3× → MAG +1
 	Adds Stop effect to attacks; ATK +5, MAG +10 	3× → MAG +1
 	Adds Stun effect to attacks; ATK +5, MAG +10 	3× → MAG +1
==Ribbons==
Ribbons are a pair of unique accessories that grant Zack protect against multiple status ailments.
Name	Main Effects 	Fusion Effects
 	Prevents all status effects except Instant Death	SPR +1
 	Prevents all status effects 	SPR +1
==Rings==
Rings grant Zack passive status enhancements, usually giving him a status permanently while the Ring is equipped.
Name	Main Effects 	Fusion Effects
 	Inflicts Curse; HP, MP, AP +10%; ATK, VIT, MAG, SPR, LCK +10 	HP +10%
 	Adds persistent Barrier; SPR +10 	VIT +1
 	Adds persistent MBarrier; SPR +10 	SPR +1
 	Adds persistent Barrier and MBarrier; SPR +20 	VIT +1
 	Adds persistent Regen; SPR +20 	HP +10%
 	Adds persistent Endure; HP +10% 	VIT +1
 	All attacks are critical 	ATK +1
 	Doubles the amount of Gil looted from enemies; LCK +10 	AP +10%
 	Doubles the number of items or Materia dropped from enemies; LCK +20 	AP +10%
 	Items dropped by or stolen from enemies are always rare; LCK +5 	LCK +1
 	Guaranteed successful steal from an enemy 	AP +10%
 	Automatically uses Potion when HP falls below 25% of max 	AP +10%
 	Enables counterattacks 	HP +10%
 	Breaks HP, MP, AP, and damage limitsAdds Instant Death, Poison, Silence, Stop, and Stun to attacksAbsorbs all elements100% enemy item drop rate100% steal rateStolen and dropped items are always rareDoubles gil and drops from enemiesAdds Auto-Potion effectAdds Libra effectAdds Dualcast effectAdds Smart Consumer effect (Level 1)Adds SP Master effect (Level 1)	None
==Special==
Special accessories have more varied effects. Generally they increase Zack's stats or give him a special benefit that is much stronger than other accessories.
Name	Main Effects 	Fusion Effects
 	Allows HP, MP, AP to break up to 3x of max 	HP +10%
 	HP +100%, ATK, VIT +100MP, AP -50%, MAG, SPR -50 	ATK +1
 	MP +100%, MAG, SPR +100HP, AP -50%, ATK, VIT -50 	MAG +1
 	ATK, VIT +50, MAGSPR -80 	STR +1
 	HP, MP, AP +10%, MAG, SPR +120STR, VIT -50 	VIT +1
 	MP limit becomes 9,999 	MP +10%
 	AP limit becomes 9,999 	AP +10%
 	No MP Cost 	MP +10%
 	No AP Cost 	AP +10%
 	Zero MP cost; MP +50%, MAG +100, SPR +100, HP -50%, AP -50%, ATK -100, VIT -100 	MP +10%
 	Zero AP cost; HP +50%, AP +50%, ATK +100, VIT +100, MP -50%, MAG -100, SPR -100 	AP +10%
 	HP limit becomes 99,999 	HP +10%
 	Damage limit becomes 99,999 	ATK +1
 	Halves all elemental attacks receivedATK, VIT, MAG, SPR +100 	HP +10%
 	Breaks max damage, HP, MP and AP limitsAdds Libra effect.ATK, VIT, MAG, SPR, LCK +50HP, MP, AP +100%	None
==Genji equipment==
Collectively, the four pieces of Genji equipment are among the best accessories in the game, and are distinguished by their own unique menu icon. They afford Zack various powerful benefits.
Name	Main Effects 	Fusion Effects
 	Zero MP and AP costsAdds Libra effect 	None
 	HP limit becomes 99,999Keeps Endure and Regen effects active 	None
 	Keeps Barrier and MBarrier effects activeAbsorbs all elemental attacksPrevents all status effects	None
 	Damage limit becomes 99,999Keeps Critical status active 	None
==Other appearances==
===Dissidia Final Fantasy Opera Omnia===
DFFOO Bulletproof Vest (VII).png|Bulletproof Vest.
DFFOO Genji Gloves (VII).png|Genji Gloves.
DFFOO Shinra Alpha (VII).png|Shinra Alpha.
===Final Fantasy Record Keeper===
FFRK Bulletproof Vest VIICC.png|Bulletproof Vest.
FFRK Genji Shield VIICC.png|Genji Shield.
FFRK Pearl Necklace VIICC.png|Pearl Necklace.
FFRK Shinra Beta+ VIICC.png|Shinra Beta+.
Category:Accessories in Crisis Core -Final Fantasy VII-
Category:Accessory lists