Plants Versus Zombies Forever

PvZF Is a (non-existent) fangame that everyone can work on, any and all ideas are welcome, those include Plants, Zombies, Gimmicks, Worlds, Levels etc.
== Gamemodes ==
Gamemodes include Adventure, Zen Garden, Almanac, Survival and the new Battlegrounds
== Plants ==
For a compact list, see this page
For plants in the Battlegrounds see this page
ND = Normal Damage(How much normal damage can be absorbed before dying, normal eating speed mean it deal 2 Normal Damage per second), DMG = Damage(How much damage per attack), SDMG = Sub-Damage(How much damage per secondary attack)
List of Plants (May become a Category Page)
Plant	ND	DMG	SDMG	Sun Cost	Recharge	Special 	Unlocked
 	6 	1/1	 	100 	7.5 	Shoots Forwards 	Start of the Game
 	20	 	 	25 	7.5 	After 30 Seconds or When Eaten: Transforms Into Sunflower, Can’t be selected with Sunflower	Tutorial Level 1
 	6 	 	 	Token/50	7.5 (0) 	Produces Sun (50 Sun/Cycle), Can’t be selected with Sunflower Seed 	Tutorial Level 4
 	80	 	 	50 	30 	 	Tutorial Level 2
 	6 	100	 	25 	20 	Explodes an entire tile of zombies but delays to arm 	Tutorial Level 3
==== Industrial Zone (tutorial) ====
* Peashooter - 6ND, 1 DMG, 100 Sun Cost, 7.5 Recharge
* Sunflower Seed - 20ND, 25 Sun Cost, When left alive for 30 second: Transform into sunflower, 7.5 Recharge, When Eaten: Transform into sunflower
* Sunflower - “Token” 6ND, Produces Sun (50 Sun/Cycle)
* Wall-Nut - 80ND, 50 Sun Cost, 30 Recharge
* Potato Mine - 6ND, 100DMG, 25 Sun Cost, Explodes an entire tile of zombies but delays to arm
=== Industrial Zone ===
* Bonk Choy - 6ND, 1/0.5DMG, 150 Sun Cost, Attacks infront of him and behind him
* Stallia
* Chili Bean
* Snow Pea - 6ND, 1/1.2DMG, 150 Sun Cost, Shoots forwards, slowing Zombies on hit
* Squash
* Repeater - 6ND, 2x1/1.2DMG, 200 Sun Cost, Shoots forwards twice
* Iceberg Lettuce
* Magnet-Shroom - 6ND, 100 Sun Cost, Removes metal objects from zombies in a 3x3 area
==== TBA (in no particular order) ====
* Flower Pot - 8ND, 25 Sun Cost, Can be placed on "Ground" and plants can be placed on it
* Twin Sunflower - 6ND, 125 Sun Cost, Produces Sun (100/Cycle)
* Triplet Sunflower - 6ND, 200 Sun Cost, Produces Sun (150/Cycle)
* Cabbage-Pult - 6ND, 2/2DMG, 100 Sun Cost, Lobs projectiles in it's lane
* Droplet Shooter - 6ND, 1/1.2DMG, 125 Sun Cost, Shoots forwards, freezing chilled zombies on hit
* Tall-Nut - 120ND, 125 Sun Cost
* Infi-Nut - 40ND, 75 Sun Cost, Recovers 1 ND/s [5 ND/s when off] and turns on at max ND
* Infi-Tall-Nut - 60ND, 175 Sun Cost, Recovers 1 ND/s [5 ND/s when off] and turns on at 50 ND
* Resistant Radish - 70ND, 75 Sun Cost, Protects Against Being Pulled
* Elderadish - 65ND, 100 Sun Cost, Plant in 3x3 area gets eaten : This plant heals 50% of that plants ND, Plant Eaten : All Plants in a 3x3 Area heal 50% of their Max ND
* Star Fruit - 6ND, 1DMG, 125 Sun Cost, Shoots backwards, vertical and diagonally forward
* Future Star - 6ND, 1DMG, 175 Sun Cost, Shoots forwards, vertical and diagonally backward
* Coffee Bean - 50 Sun Cost, Wakes up the Plant it's placed on
* Winged Coffee Bean - 150 Sun Cost, Wakes up Plants in a 3x3 area
* Mocha Bean - 100 Sun Cost, Wakes up the Plant it's placed on and activates their Plant Food
* Electromagnet-Shroom - 6ND, 3[5] DMG, 1[2] SDMG, ? Sun Cost, Shoot projectiles that link up to 2[4] more targets, use [n] on the attack after yoinked metal in a 3x3 area
* Magneto-Shroom - 6ND, 2[3] DMG, ? Sun Cost, Shoots electricity that hit up to 3[5] targets, use [n] on the attack after yoinked metal in a 3x3 area
* Cattail - 6ND, 1/1.2 DMG, 200 Sun Cost, Shoots homing projectiles, Semi-Auqatic
* Dogtail - 6ND, 2x1/1.3 DMG, 250 Sun Cost, Shoots homing projectiles twice, Aquatic, Can't be selected with Foxtail
* Foxtail - 6ND, 3/1.5 DMG, 275 Sun Cost, Shoots homing projectiles, Aquatic, Can't be selected with Dogtail
* E.M.Peach - 25 Sun Cost, 20 Recharge, Disables all mechanical zombies in a 3x3 area for 8 seconds
* E.C.Peach - 50 Sun Cost, 30 Recharge, Disables all mechanical zombies in a 5x5 area for 5 seconds and all other zombies in a 3x3 area for 3 seconds
== Zombies ==
For a compact list, see this page
ND = Normal Damage(How much normal damage can be absorbed before dying), SPT = Second per Tile(how much time in second does it need to move 1 tile)
* Categories
** Basic
** Beginner
** Intermediate
** Advanced
** Guard (Has an extra defense)
** Ambush
** Summon
** Support
** Destruction
** Disable
** Asymmetrical (Moves Plants)
** Bounce (Moves Zombies)
*Eating Speed
**Slow (1ND/s)
**Normal (2ND/s)
**Fast (3ND/s)
**Very Fast (4ND/s)
**Doesn't eat
*For more detailed information see this page
List Of Zombies (May become a Category Page)
Zombie	ND 	SPT 	Eating Speed	Special 	Encountered 	Category
 	10 	5 	Normal 	 	Tutorial Level 1 	Basic
 	28 	5 	Normal 	 	Tutorial Level 3 	Beginner
 	55 	5 	Normal 	 	Tutorial Level 5 	Intermediate
 	10 	3.5 	Normal 	On Entrance: Wave that it spawn in get 2.5x more zombies, If Still Alive: Boost speed of other zombies by 20%, When Death: Drop Flag that absorb 19ND	Tutorial Level 1 	Support
 	21 	4.5 	Normal 	On Contact with plant: If not on first 3 column then Fly upward and land after flying for 2 column 	Tutorial Level 4 	Mobile
 	25 	3 	Doesn't Eat 	On Contact with Plant: destroy all plants in a 3x3 area and itself 	Tutorial Level 2 	Destruction
 	8 	4 	Normal 	 	Industrial Zone Level 1	Basic
 	10+25(Shovel)	5.5 	Normal 	On Contact with Plant: if still have shovel then it will shove the plant 3 tile to the right 	Industrial Zone Level 2	Asymmetrical
 	12 	5 / 1(Mining)	Normal 	Digs to the 1st column, then pops up and walks in the opposite direction. 	Industrial Zone Level 4	Ambush
 	10/28/55 	4.5 	Normal 	Drops a wheelbarrow that absorbs 50ND on the first plant it encounters. 	Industrial Zone Level 6	Destruction
==== Industrial Zone (tutorial) ====
* Labour Zombie - 10ND, 5 SPT, Normal Eating Speed
* Conehead Labour Zombie - 28ND, 5 SPT, Normal Eating Speed
* Buckethead Labour Zombie - 55ND, 5 SPT, Normal Eating Speed
* Flag Labour Zombie - 10ND, 3.5 SPT, Normal Eating Speed, On Entrance: Wave that it spawn in get 2.5x more zombies, If Still Alive: Boost speed of other zombies by 20%, When Death: Drop Flag that absorbs 19ND
* Gentleman Zombie - 21ND, 4.5 SPT, Normal Eating Speed, On Contact with plant: If not on first 3 column then Fly upward and land after flying for 2 column
* Furnace Zombie - 25ND, 3 SPT, Doesn’t Eat, On Contact with plant: destroy all plants in a 3x3 area
=== Industrial Zone ===
* Industrial Imp - 8ND, 4 SPT, Normal Eating Speed
* Excavator Zombie - 10ND + 25ND(Shovel), 5.5 SPT, Normal Eating Speed, Throws plants behind him
* Miner Zombie - 12ND, 5/1(Mining) SPT, Normal Eating Speed, Digs to the 1st column, then pops up and walks in the opposite direction.
* Coal Miner Zombie - 10/28/55ND, 4.5 SPT, Drops a wheelbarrow that absorbs 50ND on the first plant it encounters.
== Worlds ==
Disclaimer : Zombies from previous worlds can appear in later worlds
List Of Worlds
Name 	Icon? 	Levels 	New Plants 	New Zombies
Introduction Worlds	Introduction Worlds	Introduction Worlds	Introduction Worlds	Introduction Worlds
Tutorial 	 	5 	 	
Industrial Zone 	 	8 	 	
Exploration Worlds 	Exploration Worlds 	Exploration Worlds 	Exploration Worlds 	Exploration Worlds
[Sports] 	 	 	 	
[Night] 	 	 	 	
Camping Site 	 	 	 	
Wild West 	 	 	 	
Great Wall 	 	 	 	
Pirate Seas 	 	 	 	
Mechanical Zone 	 	 	 	
Kongfu World 	 	 	 	
Urban Streets 	 	 	 	
[Beach] 	 	 	 	
[NMT] 	 	 	 	
Fairytale Forest 	 	 	 	
ZCorp Industries 	 	 	 	
Challenge Worlds 	Challenge Worlds 	Challenge Worlds 	Challenge Worlds 	Challenge Worlds
History Museum 	 	 	 	
Night Shift 	 	 	 	
Pool Party [WPPWW] 	 	 	 	
[Roof] 	 	 	 	
Haunted Forest 	 	 	 	
Time Twisterz 	 	 	 	
Memory Lane 	 	 	 	
* Industrial Zone (tutorial) - A tutorial world of teaching player on how to play the game as well as holding plot of the story
* Industrial Zone - First non-tutorial world
=== TBA (in no particular order) ===
* Camping Site (Lost City Rep)
* [Sports]
* Great Wall (Heinan + Jurassic March, middle column needs Flower Pots)
* Urban Streets (Stuff from PvZ1, i guess)
* Kongfu World
* Fairytale Forest
* [Beach]
* ZCorp Industries
* (Neon Mixtape Tour Rep)
* Pirate Seas
* Wild West
*
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