Elisande

Elisande
is a dirty, unkempt 12-year-old human urchin girl from a remote island on
Stormy Bay on the shores of the Moonsea. She is usually dirty, and appears
small due to malnourishment; leading her to be easily mistaken for younger than
her age. She is an orphan. She says her parents died of "the chill
fever."
In Phlan,
she initially stayed with the Most Solemn Order of the Silent Shroud, but soon
wandered off without explanation. Doomguide Yovir Glandon and Cassyt have
probably met her.
Personality:
Elisande
has no sense of right and wrong and few morals as a result of her upbringing on
the odd island. She sneaks about, going where she pleases, often appearing and
disappearing without comment.
Unlike
most people from her island, she is naturally curious and friendly to
outsiders, who she calls "Outsides." She is eager to hear stories of
the wider world and to see it for herself. She has been known to follow
adventurers, helping them, telling them about what she knows and has observed
in her odd dialect, and asking them about the world with a sense of wonder.
Also unlike other people from her island, Elisande is gripped by wanderlust.
She confidently goes where she pleases and leaves when she likes.
Regarding
her accent, Greg Marks (adventure designer of DDEX1-3 Shadows on the Moonsea in
which Elisande makes her first appearance) says, "Its always been
interesting to me all the different accents people use for her from American
Southern to Caribbean to some sort of weird Jar Jar Binks reject. As a writer
and DM, I say you should definitely do whatever works for your table and makes
your players happiest, but for sake of answering the original question
[regarding her accent], the intent was for Elisande and her fellow islanders to
speak a degenerate version of Pennsylvanian Dutch/German. So if you ever run
into Elisande at my table, she's more Amish than Gungan."
Coming
from such an isolated place, Elisande has trouble identifying animals that are
not goats or fish.
Statistics,
Equipment, and Companions:
Elisande
uses the commoner stat block and often carries a knife, which she plays with.
In Phlan,
she is accompanied by a black-furred goat from her island. The goat appears to
be blind, but inexplicably follows certain individuals who are pure of heart,
which it seems to be able to see. The goat ignores things that would bother
normal animals.
Appearances:
Elisande
led a group of adventurers around her home island in the Stormy Bay in DDEX1-3
Shadows on the Moonsea, then followed them back to Phlan.
She
appeared in Phlan in DDEX1-10 Tyranny in Phlan.
Quotes:
Elisande
speaks the archaic form of Common still spoken on her home island in Stormy
Bay. She refers to people from her island as the "Folk" and everyone
else as "Outsides."
“Das the
landing. It’s where the Folk reaped da sea's ripe bounty. Course is also weal
for swimmin' when da dayfire rises high.”
“Dases be
homes to the folk. Outsides mussin' haven homes! Ye not be sleepin' in the
rains do ye? Iffen so, ye not want to be botherin' the Folk.”
“Das me
house before me mudder and vater were taken by the chill fever. Now wees kept
the lunaman there.”
“Da is
the barn. House for yan goats.”
“Da pit
es the local for speeching wit the crones. Day always clean the drink. All need
the drink.”
“Das ye
smokenhouse. Not weal aire, but good eat!”
“No,
mustin walk the dark wood. The creatures gobble you!”
“Was is
da? Mussin' be ya creature of the woods lair!”
Unfamiliar
with creatures beyond goats and fish, she has referred to a dragon as “greet
wing’d serpante” and the "babies it bringed widdit" and refered to a
wyvern as a "biddy [serpante] a wee bit bigger than a ridin’ goat, wiss a
man astride it" that "haz a bite like a wasp beastie.”
When
asked where she has been, she usually plays with her knife and responds that
she has been “lookin’ a’ tings here and tere.”