Fantendo Smash Bros. Remix (Ragtag Refusal)

Fantendo Smash Bros. Remix is a Fantendo Smash Bros. game made by Ragtag Refusal. While it does play like Fantendo Smash Bros., the main selling point of this game isn't just the roster and the strange unorthodox decisions made throughout the game, but also customization and more- all intended to create a fun experience.
==Gameplay==
The gameplay is basically the same as any ordinary Fantendo Smash Bros, containing the same premise of it being like Super Smash Bros. but for Fantendo characters. Needless to say, there's some differences from regular Fantendo Smash Bros. games:
===Fighting===
*Block Techniques: Performed by pressing B while shielding (or while dodging in mid-air). Usually consists of counters, self-destruct moves, simply very powerful moves, refills, or move changes.
*Finishing Move System: The Finishing Move mechanic is different; a floating wisp known as the Cruz appears instead and rotates the orb on its head every second. Depending on which state it is in, it either gives you a Power Plus or a Cross Out. The former causes you to enter a powerful state temporarily, while the latter causes you to unleash a powerful attack. Collecting both give you the Astro Rix, a very powerful form change that lasts quite long and change depending on the fighter.
**Executing one on a Nintendo Switch requires the player to press the R Stick.
===Outside of Fighting===
*"Specials" are called "Techniques" instead to have a more creative naming scheme, but are otherwise the same.
*More options to fight, as listed below.
**Damage Race: Simple as that. Your score varies on how much damage you deal. Best if there's no Stock on.
**Minuscule Bombs: Turning this on puts a Minuscule Bomb behind everyone's back. If it explodes they lose a stock automatically. It can be slowed down by damaging others and creating combos. Can only be enabled if Stock is on.
*Status effects are now displayed on the player's damage bar in the form of icons. Only four icons can be displayed at a time to prevent overflowing; any other icons are represented with a plus icon.
*There is a new 10 Difficulty for fighters, which makes them even harder and smarter.
*Special Smash makes its appearance and it is a mix between that of SSF2 and SSBU, minus some specific modes (such as Egg).
*Stage Creator returns. Creating arenas is like Levelhead, except you can change terrain and mix-and-match to see what works best with you- there's many hazards, backgrounds, heck even enemies to customize the arena with. See what works best for you when creating a stage; if you can't think of anything, try using a pre-made template provided for you.
*You can play with up to eight fighters. Have fun in the chaos.
*There is now eight team colors, by the way.
*There are new character-specific achievements. Just like in the original, each one of them has something special for you, such as a power, new music, equipment, or whatever you can think of. Completing the achievement set for the characters will cause their icon to take on a unique background.
*You can now create and save your own rulesets. You're permitted to have one-hundred at a time. You're welcome.
*New game modes that are mostly equivalents to SSB4's modes; Rushathon is basically Smash Run, for instance, except with five different battlefields.
====Fight Options====
*Style: The main style of the fight.
**Time: KO opponents for points. Winner is the one with most points.
**Stamina: Uses a stamina bar instead; if you reach 0, you die. Launch distance doesn't scale with knockback. Can be mixed with any game mode.
**Survival: Be the last one standing. Each fall makes you lose one live. If Time is on, the one with the most lives and least amount of damage left wins. Incompatible with Damage Race and Bonus.
**Hunt: KO opponents for them to release Addzuls; pick them up to gain points. Winner is the one with the most points at the end.
**Damage Race: Rack up the most damage. Whoever gets the most damage wins. Incompatible with Survival and Hunt.
*Modifiers: Add modifiers to your fight. Simple.
**Minuscule Bombs: A Minuscule Bomb is attached to everyone's back and it can be slowed down by doing damage. Allowing the Minuscule Bomb to implode automatically kills you. Takes 60 seconds to detonate, but each 15% damage dealt can slow it down by two seconds.
**Sticky: A random opponent has a Sticky on their back. This Sticky will gradually drain damage/stamina. You can pass this onto your opponents by hitting them.
*Items: Set which items appear or not on-stage. Spawn rate for each item can be adjusted from none, low, medium, or high.
*Custom Fighters: Sets whether players can use custom fighters or not.
*Handicap: Sets player's damage at the beginning of each stock. Auto will set handicap depending on wins and losses.
*Stage Selection: Sets how stage selection goes. Has most of the same options as SSBU, minus battlefield ones. As such, Anyone, Take Turns, Loser's Pick, and In Order can be chosen.
*Random Stage Selection: Sets which stage can be selected on Random or not.
*Stage Hazards: Enable or disable most major stage hazards. Enabled by default.
*Team Attack: Enables if teammates can hurt each other. Disabled by default.
*Launch Rate: Sets how much knockback is received from attacks. Default is 1.0. Minimum is 0.5, and maximum is 2.0.
*Underdog Boost: Losing players get stat boosts.
*Pausing: Sets whether the player can pause in-game. Enabled by default.
*Score Display: Displays scores of each fighter in certain modes. Enabled by default, just in case.
*Show Damage: Shows how much damage one's taken. Enabled by default.
===Customization===
Very much like in SSB4, you can customize and create your own fighters. Obviously, this doesn't come without differences, being:
*You can now change your fighter's alternate colors while in the customization screen. Additionally, you can make your own alternate colors, coloring the fighter of choice to your freedom.
*New Gear type of items that occupy a fourth and fifth slot in the Equipment menu. These can give you effects like automatic healing or super armor.
**Some Gear are known as Master Gear, with 60 in the game. These Master Gear give a sixth type of Technique that can be executed by pressing A and B at the same time and are generally powerful, called a Master Technique. It also slightly enhances the user's other Techniques. Unlocking Master Gear involves completing a set of four achievements related to a specific character (usually challenging), and doing the "team challenge" that consists of playing as a specific set of fighters (for example, Alcatraz VS Merrin VS Atake VS Microwave, or Renami VS Muskomba VS Threat-Tan-Doe VS Princess Velvet).
**You can even combine certain gear together to get new gear. This is called Forging, which uses up the gear you used to make the new gear. This does mean you have to recollect the gear you used up.
**Unlike equipment, Gear comes in one, are rarer than usual, and can be equipped on multiple custom fighters.
*While Powers do return, they are different than usual; players can only have two Powers at a time. Players must build up a Power Meter by damaging their foes. Once enough damage is done, players can use flick the R Stick left or right to use a Power, which varies from giving the player temporary invincibility to an automatic perfect shield. The amount of damage needed to use a Power can be determined. By default, it is 200% if enabled, with the max being 500%.
**You can also taunt to fill up 5% of the meter.
==Fighters==
Since when is a FSB game a FSB game when there's no fighters? Each of them have their very own moveset and playstyle to toy around with. Unlike any other games, however, there are four fighters that represent a user overall. Most of the time, they're based off of obscure picks, picks that haven't been used in a fighting game yet, just something Mr. Yokai liked overall, are weird picks normally, or a mix between the above. The default roster is 60 Fighters; 120 more are planned for free DLC, and will be listed with a blue background.
All credit goes to the owners listed here. For secret characters, it is listed on their page.
Click on a character's portrait to be redirected to their page, or click their name if they don't have one. Note that not all characters have their moveset finished. Characters that won't have portraits when their moveset is released have their names in italics.
If the user's panel is not colored, then that means they are not yet eligible for custom moves as of April 18th. That will have to wait until all of their characters are finished up, and polished.
User 	List of Fighters 	List of Fighters 	List of Fighters 	List of Fighters
CrakaboLazy4090 	AlcatrazKillGames 	MerrinSugar Cannon 	AtakeGunstoppable 	MicrowaveMonster Industries
CrakaboLazy4090 	?Super Smash Bros. 	WarlockKingdombound 	Slimeta & FloramiteSuper Mario 	TripKillGames
Erictom333 	RenamiTLoZ: The Shadow King 	MuskombaAmjomonstraj 	Threat-Tan-DoeFantendo Smash Bros.	Princess VelvetOther
MrYokaiAndWatch902	FragsFun With Frags 	BetabaseOther 	TotalCount-Down! 	RigiblaztKotomo
Poisonshot 	Diamond HallionKicking Dust 	DoormatSparkplug 	GilgameshFierce Tales/SNAF 	NavexteSparkplug
Samtendo09 	MassacrolarKotomo 	BoldierPokémon 	King Cube KiloBotMeta-Form 	TomelleOther
Samtendo09 	SaevaraKillGames 	DenityMeta-Form 	LightTempo 	ClamshellExtremity
ValkyriePyra 	DominaIliad Online 	FantasmaSkullpunk 	MouseTitan Legacy 	PompongeKotomo
ValkyriePyra 	AmbrosiumHeroforce 	Atashi NightshadeBoundless 	VessaVessa 	HugoFright Night
KirbiMiroir 	Julyan RallimanSubrift Tales	Flynn RainridgeSingle-Handed Alchemy	TheodoreLoradila Chronicles 	MinariuKirby
MR Z BRAINZ 	S.O.D.AStarshards 	BouldorklinPokémon 	MaquadeStarshards 	KicksonGummi Squadron
SphealingBlue 	PunchFruit Punch 	DRAC-01Draco Duel 	CloveInferno 	Quentin LustrumOther
Empress Scarlet 	CrazmisOther 	CobaltAuragrapht 	AgustacloveOther 	NagadermCreatures of the Spectroverse
TheFazDude 	YalpOther 	ToxicProject Cape 	SephalowGary's Inktastic Journey 	StarletProject Cape
OrchidSomnium 	BitOther 	Tucker PalliBLOCKade 	Redd & HelloonOther 	Demi MitadTwogether
Coral0excess 	OphanimMonster Industries 	One-Eyed JackEnd of Time?! 	AlecHeirs to the Wrath 	Mr. GoomPaper Peach
UnidentifiedFroggy	JinDeadworld 	Jack ReddUmbra Corps/Agate 	ThundersharkUmbra Corps/Agate 	Musket GarrisonSteamSiege
Somebody495 	AnyaExplorcorsist 	SalChild of Alchemy 	DubisMechanimals 	LaylaFlight of the Firefly
Secret Characters 	RedYoshiRedYoshi 	?????? 	?????? 	??????
Secret Characters 	?????? 	?????? 	?????? 	??????
==Stages==
Stage 	Description
AKA Headquarters 	This is the Anti-KillGames Association. Of course. It's highly guarded. Of course. The irony is, despite their goal in trying to prevent pain from happening globally, their security features are death traps. Hmm. Guess like they know "no pain, no gain" or they just like to kill people who oppose. Weird.This arena does have pits, in the form of multiple sawblades threatening your life; if you drop into there, you get instantly KO'd. There's also laser fences that if you're launched towards at high speed, you'll instantly get KO'd. There are otherwise pass-through platforms that change position every thirty seconds.
Dessert Kingdom 	Strangely you can't fly in this place. But whatever. Welcome to the beautiful Cake Kingdom. Specifically, this is based off of Cake Kingdom, though it's for the town part. And yes. It is under siege. Great. As such, you might wanna be careful, but thankfully none of the enemies will come onto the battlefield and hit you.If you thought there wasn't any pits in this stage, think again. Due to being under siege, falling will become more and more common as time goes on. There's three platforms, though eventually they sink downwards. In fact, if fifteen minutes have elapsed, the last platform falls and anyone who falls into the void automatically dies. Don't prolong the match for too long.
Monster Industries 	Somehow, you fight in Monster Industries... is that normal? Whatever. Welcome to your industry. Unlike the other stages, this is the homeworld of not one, but two characters; Microwave and Ophanim. It's a flat arena but you'll have to beware of the radical security. Also, you may have noticed a glass has broken. That's probably because no one was watching whatever was in there when it escaped, and it's currently in the hallways. Good luck, pal...While a ridiculously large and flat arena, it makes up for the fact it has lots of security, if you're not counting KD Model 6.5, which has broken out of its exhibit. To list one example, Power Gas will be shot out that will paralyze the user if they were to get hit by it. Oh, and did we mention KD Model 6.5? Yes, it's roaming in the background with grappling hooks. If a cross-hair appears, it'll aim for the nearest target, and once it's done aiming, KD Model 6.5 will attempt to grab an opponent and automatically destroy them. This only happens if five minutes have elapsed in the match.
Rustboro Gym 	So... any questions on why we're fighting in a Nintendo place? Answer is that this is Hoenn Hero! And it's Rustboro since it won't make sense for Boldier to live in Dewford. Besides, we don't need more tropic-themed places. Hmm. This fossil surely looks nice.Of course, it wouldn't look good without huge pits on the side of the arena you can fall in. And still of course it won't look good if it's just flat, so the arena has some walls to jump up on! AND STILL, IT WOULDN'T LOOK NICE! WHY?! We're missing some Pokémon! So they're just scenery. Oh, you have to beware of the falling stalactites because that's a hazard you don't want to get hit by. Heavy damage and stuff. But they can also be destructible platforms...
Heiwana Tropics 	A tropical area that you're guaranteed to find Kotomo in! Of course, a perfect habitat for Pomponge. Oh, also, there's other Kotomo watching you in the battle, mostly just there in the crowd, with some other Kotomo flopping out to watch you two. This is based off of the Kotomo incantation. A rather rocky battlefield with some (but not a whole ton) of jumping involved, and also with shallow water zones; and of course, water. There is a jump-through platform latches onto a taller rock on the right. Waves will flow and will knock back anyone hit by the waves. Going into shallow waters, make sure to avoid the Gnaranas that try and gnaw down on you. Also, do note that if you're a small character like Mouse, don't linger in it too long lest you drown.
Flowda Co. 	This is the base of operations for Flowda products. It's defunct, at least not in S.O.D.A's eyes. Here you can see Flowda being produced. Hey, there's nothing weird... why is Flowda causing people to dead? Are the dead S.O.D.A employees just sitting there, not telling S.O.D.A they're helping him? Just... who knows?!Flowda Co. takes place on conveyor belt that moves left and right. The main gimmick? Flowda Barrels will drop from the left or right to make makeshift walls that can push you. Getting crushed by a Flowda Barrel will simply launch you, while some of the more leaky ones pour Flowda that if stepped in, damages you. Oh, and there's the more fragile ones, that explode into Flowda once broken.
Gelatine Gardens 	Basic meadows and it is in fact the first zone in Gummi Squadron. There's a small incline on the sides of the arena, but otherwise, there's nothing much different. You can see the Gummi cheering for you in the background. Nope. None of the popular Gummi are here. None of the mascot Gummi are here. Just the unpopular ones.This is a basic battlefield. It doesn't require too much jumping to traverse and is kind of like the Battlefield of the game. Just do note that the slight inclines on the sides of the arena let way for barrels to roll down. A pit is in the middle of the battlefield.
Playground 	Uh, what happened here? A child's playroom, filled with toys? Which kid would do this? Whatever. Apparently, also, that's still not enough to reach the ceiling. Weird. How high does this go? Wait, what's up with the giant block? What kid would want a huge block in their playroom? There's too much questions to be listed.This pile of toys is easy to get buried into; if you stall-then-fall, get meteor smashed, or whatever into the pile of toys, you will temporarily be buried. On the left of the arena is a giant block that you can safely be slammed into without being buried, and there are two jump-through platforms that one doesn't have to worry about being slammed down onto.
The Last Existential Fun Fair	Hey, it's what the name states! It's floating in space! Why is it One-Eyed Jack's main arena? As Cookie Run says...IDK LEL¯\_(ツ)_/¯In all seriousness, this is strangely One-Eyed Jack's arena. The stage shifts every once in a while do a different part of the fun fair; in Bistrot Fin Des Temps, there's meals being served you might wanna pick up, and you can jump onto the chandeliers. In the Cosmotarium, it's peaceful, but there's pits to the far left and right and stars will fall down. Players can jump onto a satellite dish. In Cupcake Factory, there's gigantic cupcakes you can jump onto. In Void Manor, everything is dark and there are drawers to jump on, and one must beware as an Invadia is roaming the corners, ready to hurt anyone in its way, though you can send it reeling with enough hits. Lastly, there's X-Trem Inferno, which is a frantic ride that'll constantly shift while the wind tries to push you off, and soon enough you're launched into the air as you land into Bistrot Fin Des Temps again. And no, the roller coaster stays.
==Bosses==
Each character has a final battle against a big boss. There is a total of 15 bosses overall, and while some of them require simply damaging them, others require more of the unique tactics to defeat them, such as defeating hordes of enemies. These may even appear in certain Rushathon challenges, namely "Deal (x) damage to (boss)!" challenges.
Once again, all credit to the respective boss's owner. Credits are listed on their page.
List of Bosses 	List of Bosses	List of Bosses 	List of Bosses 	List of Bosses 	
SmiteKillGames 	KarajaOther 	GoureCount-Down! 	CoelachoireSparkplug	Tick TockerMeta-Form	
VilanisHeroforce	?????? 	Lesser GloopGummi Squadron	! 	VahalaInferno 	RiftaranchaAuragrapht
?????? 	?????? 	Shef'KeiSteamSiege 	?????? 	?????? 	
==Items==
As long as Items are enabled, they will spawn randomly on the stage for a fighter to pick up. The effects vary from battering, healing, you name it. The backgrounds are color coded corresponding to its function.
TBA
==Assists==
Even the Assists aren't safe from this game's strange unorthodox choices! Rather than summoning an NPC that'll assist you, you actually summon a playable character that assists you. They're functionally the same as normal Summoner Orb characters, though.
Assists 	Assists
Microwave 	Microwave produces tasty food for whoever summoned it, healing them.
Trip WSL 	Wire will scan the nearest opponent for their Cross Out. Afterwards, Wire will use the Cross Out of the opponent scanned. Note that the Cross Out is weaker than the original.
Denity 	Denity will very loudly shout out "N00B!!!" that will create fire in the shape of the words "N00B". This is a guaranteed KO if you get hit by it while it's rising, similar to Moltres itself.
Quentin Lustrum	Quentin Lustrum will shoot bullets towards his nearest opponent and jump around. Occasionally, he might shoot Speedy Bullets that can pierce, or Explosive Bullets that explode upon impact with anything.
Bit 	Bit will lob volleyballs he makes via his pixels and will smack them towards an opponent. The last volleyball will be smacked very hard, dealing more damage and slightly more knockback.
Musket Garrison	As the real tower, Musket Garrison will shoot weak bullets. While very unassuming, Musket Garrison itself acts somewhat like a wall, though not as tall as Alolan Exeggcutor.
==Other==
Each one of these are on their own separate page. Click to know more about them.
*Gear
*Rushathon Guide
*Character Achievements
*Stage Creator Guide
==Upcoming Content==
There is none at the moment, though the reveals for the second DLC pack will come sooner or later.
==Trivia==
*I give credit to all the users who had their characters represented here.
*Aside from credit to everyone who's fighters (or at least content) was featured in here, special credit goes to for some inspiration and for recommending Karaja as a boss fight.
*This is the first game Ragtag Refusal has officially published as a page.
*The origin of "Remix" used to come form the fact this game is actually more unorthodox than the others. It's complex to describe.
**It used to come from the fact that there were weird or obscure picks, but it was soon changed quickly.
*While usually any Fantendo Smash Bros. game would feature Unten, Zerita, and any other important Fantendoverse characters like Leah Needlenam, this game doesn't. This is because, like said, the roster has some of the more stranger picks (or not), and to deviate from the normal format of FSB. As such, as far as Mr. Yokai can know of, this is the first game in a while to not feature as a fighter (note that this does not list all characters):
**Unten
**Strafe
**PalmMan: Uniquely, he was featured in the original Fantendo Smash Bros. This technically means this is one of the FSB games where he's not in.
**Zerita
**Rachel
**Bowie
**Leah Needlenam
**Fera
**Doomulus Grime
**Netnu
**Volt
*This marks the Fantendo Smash Bros. fighter debut of many characters, possibly the most of all games. The only ones that don't debut (as far as Mr. Yokai knows) are: Merrin, Threat-Tan-Doe, Doormat (depending on your view), King Cube KiloBot, Tomelle, Punch, Agustaclove, Tucker Palli, and Alec. If Mr. Yokai gets it correct, this is the least amount of veterans in a game, minus the first FSB, which was the beginning of FSB.
**This is the playable FSB debut of Threat-Tan-Doe.
**Technically, this is Gilgamesh's debut, but also Goblin's return. It depends on your view.
*In addition, many of the characters, such as Bit, lacked a big enough moveset, so Mr. Yokai had to build a moveset for them from the ground up. Also, many of the Super Moves had to have something new put onto them.
*Millyrain and Bubbly Guma were intentionally avoided because Mr. Yokai wanted to focus on his other characters rather than rehashing them.
*Hunt, Damage Race, and Minuscule Bombs are based off of some of Digimon All-Star Rumble's battle modes, being Medal Battle, Damage Race, and Bomb Battle. Of them all, Damage Race is the only one to share a name.
*Addzul, Minuscule Bombs, and Cruzes are named after "add", "minus" and "cross", which is supposed to be a reference to the fact Fantendo is a fanon wiki, with "cross" specifically being the shape the plus and multiplication sign is in (mostly). The "Astro Rix" is supposed to be named after the asterisk, and was originally named the "Astro Risk" but was changed for not making sense as you're not taking a risk.
*For this game, Betaform is renamed to Betabase to avoid confusion with Meta-Form.
*The reason for the (Ragtag Refusal) in the title is because apparently, there was a game called that before it was deleted.
===Scrapped Content===
====Fighters====
*Duster Zhantom: Scrapped because she started getting used. Mr. Yokai wanted to use another character afterwards.
*Lacyr Zight: Was meant to be a DLC character but scrapped because Mr. Yokai thought that because she appears in Gas Psychokinetics, that would technically mean she's in a way related to a Sparkplug-related work.
*Farly Jostley: Was meant to replace Diamond Hallion as base-game fighter, but got scrapped due to feeling guilty of having nearly all of Poisonshot's characters be related to Sparkplug in one way or another. Afterwards, she was scrapped entirely.
**Diamond Hallion was originally "scrapped", but that was changed.
*Withered Gilgamesh: Was meant to be added to prove that Mr. Yokai can indeed make new movesets out of literally the same character, which isn't really common when it comes to Fantendo Smash Bros. This was scrapped for the same reason for Farly Jostley and was meant to be DLC.
*Goblin: "Scrapped" because Mr. Yokai wanted a SNAF rep in.
*Sledgequake
*Hexina: Scrapped mainly because Mr. Yokai just didn't feel like doing another Paper Mario rep.
*Tory: Scrapped because Mr. Yokai liked Total more. However...
*Total: Scrapped because Mr. Yokai didn't really like Numberblocks anymore.
*Rigiblazt: Was scrapped since it was a scrapped idea for 
*Tempo: Scrapped because Mr. Yokai realized Tempo was not a fan character.
*Ace Gremile: Mr. Yokai was simply just uninterested with Ace Gremile.
*Mitha: Was mainly scrapped because Mr. Yokai had no idea how to make its icon not look ugly to him. Replaced with Strika, but...
*Strika: Scrapped due to Mr. Yokai being unsure if Pyra still owns her. Maw from Voidmaw: Beyond Hope and PK-25 from Heroforce were considered to take her place, but in the end, she was replaced with Fantasma.
*Rotoslush: The reason why it was scrapped was to adhere to KirbiMiroir's wishes of less fangame-of-fangame reps.
*King Ceuben: Scrapped because Mr. Yokai wanted an Auragrapht rep.
*Chewout: Scrapped because Mr. Yokai thought Chewout by now has been featured in enough games.
*Blitzie: A DLC character that was scrapped since Mr. Yokai didn't want another promotional character.
*Acid & Alkaline: Another DLC character. Scrapped due to reasons undisclosed for the time being.
*Cubey: Yet another DLC character scrapped due to the same reason as Acid & Alkaline. Cubey was meant to be a solo fighter.
====Mechanics====
*There was originally a format where Customs would be 2 move edits and 1 completely different move. This was scrapped due to being very unfeasible as that would mean five more moves would have to be made per character.
*Taunting was planned to boost up the finishing move meter, but that was scrapped due to the change. It was then decided to be transported to the Powers function.
====Other====
*The roster was originally supposed to have one series each be represented by one fighter per user. This was changed mostly because some users don't have much original series that Mr. Yokai is into or knows.
*Adam was to appear in the Monster Industries stage, but his appearance was quickly rendered unfitting after Mr. Yokai read some of KillGames 2's Story.
*Meta-Form was considered a boss fight as a joke about King Cube KiloBot coming back after being a boss for so long but that was scrapped due to sounding like a bad idea. Later on, after getting the suggestion to make Prince Dominic a boss, Mr. Yokai decided to use Princess Kalatia instead. However, erictom333 didn't really like this and wanted someone actually evil. Mr. Yokai originally opted to go for someone who's still not actually evil but changed his mind at the last second to comply to erictom333's wishes.
*During the 2021 Spring Showcase, Merrin's design for Sugar Cannon 2 was shown off. Mr. Yokai quickly updated the icon afterwards. The old icon depicted her in her Sugar Cannon 1 icon.
*Originally, all characters would be posted with their full technique moveset, including Customs automatically. This was thrown away later in development as Mr. Yokai wanted to speed up development.
Category:Ragtag Refusal
Category:Fantendo Smash Bros. Games
Category:Fantendo Smash Bros. (series)
Category:Fantendo Smash Bros. Remix (Ragtag Refusal)
Category:Nintendo Switch Games
Category:PlayStation 5 Games
Category:Fantendo Crossovers