Steal Life

Upon killing a living target, the creature may make a Steal Life roll. It will heal any and all injuries, Fortitude damage, and status ailments equal to the amount of this roll, and the GM must estimate the number of years the target would have had to live had he not been killed and add this to the creature’s estimated lifespan. It also gains 5 to its target’s highest attribute(s), and one rank in all of the target’s highest skills. This is represented by the creature seemingly growing more and more youthful with every life it takes.
Category:ESPER
Category:Creature Powers