City Center (Civ6)

The City Center is the main of a city in Civilization VI. It is built automatically upon founding a city with a Settler.
* Effects:
** Concentrates the control structure of this city; controls all its production and purchasing activities.
** Spawns all units the city produces or purchases (unless an appropriate specialty district has been built).
** Acquires Outer Defenses and Ranged Strike once Walls have been built.
** Must have its HP reduced to 0 by a melee attack to capture the city.
** After an Airport has been built and Rapid Deployment researched, land units may be Airlifted to and from this tile and adjacent ones.
=== Buildings ===
The following buildings can be constructed in a City Center:
* Palace ( only). Constructed automatically when the current Capital has been defined. 
* Granary
* Monument
** Old God Obelisk (Secret Societies game mode; Voidsingers only)
* Water Mill (requires the city to be founded on a river)
** Palgum (Babylon only)
* Ancient Walls
* Medieval Walls (requires Ancient Walls)
* Renaissance Walls (requires Medieval Walls)
** Tsikhe (Georgia only)
* Sewer
* Flood Barrier
=== Projects ===
* Repair Outer Defenses: Only available if the City Center's Walls are damaged and have not been attacked for at least 3 turns. Fully repairs City Center Walls and Encampment Walls.
* Manhattan Project: Available after researching Nuclear Fission. Can only be undertaken in one city at a time. Grants the ability to build Nuclear Devices.
* Operation Ivy: Available after finishing the Manhattan Project and researching Nuclear Fusion. Can only be undertaken in one city at a time. Grants the ability to build Thermonuclear Devices.
* Build Nuclear Device: Available after finishing the Manhattan Project. Requires ( 10 ). Adds one to your inventory.
* Build Thermonuclear Device: Available after finishing Operation Ivy. Requires ( 20 ). Adds one to your inventory.
* Dark Summoning: Available only in Secret Societies mode. Requires the Voidsingers' Symphony title and an Old God Obelisk. While active, provides a lot of , and when finished, increases the amount of Loyalty damage dealt by Cultists.
* Heroic Tales: Available only in Heroes & Legends mode. Requires a Monument. Discovers a new Hero.
* Devotion: Available only in Heroes & Legends mode. Requires a Monument. Summons a Hero unit and makes this city its home city.
* Create New Product: Available only in Monopolies and Corporations mode. Requires a Corporation in the city. Creates a new Product.
* AIF Training: Exclusive to Outback Tycoon. Requires The Great War. Adds +10 to the city's output per turn (increased to +20 with World War II).
== Strategy ==
The City Center is the heart of a city, and is built as soon as the city is founded. It possesses health and a defense value, and if Walls are present, can perform a ranged attack against intruders. If the City Center falls to invasion, the city in its entirety is considered captured.
Most civilian units will be spawned here upon production or acquisition, and so will all support units. If no Encampment district exists for this city, military units will spawn here as well. If the city is founded on a coastline, naval units can be created here even without a Harbor district. However, if a Harbor district exists, naval units will be built there instead. Also, the City Center can house 1 aircraft.
Since the City Center is still considered a district, any districts constructed next to it will gain the respective adjacency bonus.
If the City Center is flooded, it is not possible to complete any building or project in the City Center, including a Flood Barrier.
== Civilopedia entry ==
== Gallery ==
File:Ancient Era City Center (Civ6).png|An English City Center during the Ancient Era
File:Classical Medieval Renaissance Era City Center (Civ6).png|An English City Center during the Classical, Medieval, and Renaissance Eras
File:Industrial Era City Center (Civ6).png|A German City Center during the Industrial Era
File:Modern Atomic Information Era City Center (Civ6).png|An American City Center during the Modern, Atomic, and Information Eras
File:Future Era City Center.PNG|A Roman City Center in the Future Era, ceded to Germany
Category:Districts (Civ6)
Category:Game concepts (Civ6)