Fire College

The Fire College is one of the five "perfect solid" colleges and is represented by the Tetrahedron (d4)
Spell 	M	Prerequisites 	PC	EnchantmentEnergy	Item 	Notes 	Book, Page
Balor's Eye Fire† 	Y	Magery 1, Flame Jet, Resist Fire, and either Secret Spell (Balor’s Eye Fire) or Tome of Power (Balor’s Treatise) 	 	 	 	 	Pyramid 3/76: Dungeon Fantasy IV, p. 13
Blast Ball 	 	Any three of Ball of Lightning, Flaming Armor, Rain of Acid, Breathe Fire, Flaming Missiles, Rain of Fire, Breathe Steam, Flaming Weapon Rive, Burning Touch, Lightning Armor, Shocking Touch, Continual Sunlight, Lightning Missiles, Spark Cloud, Explosive Fireball, Lightning Stare, Spark Storm, Explosive Lightning, Lightning Weapon, Spit Acid, Fire Cloud, Lightning Whip, Wall of Lightning and Secret Spell (Blast Ball)	 	 	 	 	Magic Styles: Dungeon Magic, p. 19
Body of Flames† 	N	Breathe Fire 	8 	3,000 	J, S, W 	[2] 	Magic p. 76
Breathe Fire† 	Y	Magery 1, Flame Jet, and Resist Fire 	7 	1,000 	J 	[3, 4 ($1000)] 	Magic p. 76
Burning Death† 	Y	Magery 2, Heat, and Sickness 	10	700 	J, S, W 	[3] 	Magic p. 76
Burning Touch 	Y	Magery 2 and 6 Fire spells including Heat 	6 	1,500 	G, S, W 	[3T, 4] 	Magic p. 76
Cold 	N	Heat 	4 	400/500 or 1,000#	W, J, S/machine# 	[3, 5 ($300 ruby + $300 sapphire]/[1]	Basic Set, p. 247; Magic p. 74/Classic: Technomancer p. 21
Control Fire Elemental 	Y	Summon Fire Elemental 	9 	1,000 	S, W, J 	Grants +2 	Magic p. 28
Control Lava Lizard 	Y	Summon Lava Lizard 	9 	 	 	 	Dungeon Fantasy Monsters 3: Born of Myth & Magic, p. 12
Create Fire 	N	Ignite Fire or Seek
Fire 	1 	300 	J, S 	[3, 5 ($200)] 	Magic p. 72
Create Fire Elemental 	Y	Magery 2 and Control Fire Elemental 	10	NA 	NA 	NA 	Magic p. 22
Cremate† 	Y	Magery 3, Burning Touch, Essential Flame, and Fast Fire 	 	 	 	 	Magic: Death Spells, p. 12
Deflect Energy 	Y	Magery 1 and Shape Fire 	2 	200 	J, Shield, W 	[2] 	Basic Set, p. 246; Magic p. 73
Detonate 	 	Ignite Fire, Shape Plastic 	 	NA 	NA 	NA 	Classic: Technomancer p. 21
Ember (A) 	N	None 	0 	25 	 	 	Magic: The Least of Spells p. 9
Essential Flame 	N	6 Fire spells 	6 	800 	W, S, J 	[3, 4] 	Magic p. 75
Explosive Fireball 	Y	Fireball 	4 	1,200 	S, W 	[3, 4, 5 ($500 ruby)] 	Basic Set, p. 247; Magic p. 75
Explosive Hellfire Orb 	Y	Magery 4, Essential Flame, and Explosive Fireball 	 	 	 	 	Pyramid 3/25: Epic Magic, p. 17
Extinguish Fire 	N	Ignite Fire 	1 	400 	J, S, W 	[3, 5 ($1,300)] 	Basic Set, p. 247; Magic p. 72
Fast Fire 	N	Slow Fire 	3 	375 	J, S, W 	[3 ($500)] 	Magic p. 73
Fire Cloud 	N	Shape Air and Fireball 	7 	175 	J, S, W 	[3, 4, 5 ($500)] 	Magic p. 75
Fire Swarm† 	Y	Magery 4 and at least 10 Fire spells, including Fireball and Flame Jet 	10	 	 	 	Magic: Artillery Spells p. 14-15
Fireball 	Y	Magery 1, Create Fire, and Shape Fire 	3 	800 	S, W 	[3, 4, 5 $400)] 	Basic Set, p. 247; Magic p. 74
Fireproof 	N	Extinguish Fire 	1 	100 x cost 	area 	[1 ($10 per energy point)] 	Magic p. 73
Flame Jet 	N	Create Fire and Shape Fire 	3 	800 	J 	[3, 5 ($500 gold, $300 ruby)] 	Magic p. 73
Flameturning 	 	Resist Fire, or both Apportation and Shape
Fire 	 	300 	J, Wep, Armor 	[2, 5 ($100 black onyx)] 	Classic: Grimoire p. 30
Flaming Armor 	Y	Magery 1, Resist Fire, and Flame Jet 	7 	600/700 or 1,000 	J, S/cloak or armor	[3, 4 ($300 ruby)]/[1] 	Magic p. 75
Flaming Missiles 	N	Flaming Weapon 	5 	1,000 	MW 	[3 ($500 ruby)] 	Magic p. 75
Flaming Weapon 	Y	Magery 2 and Heat 	4 	750 	Wep 	[3 ($400) ruby)] 	Magic p. 75
Great Deflect Energy 	Y	Magery 2, Secret Spell (Great Deflect Energy), and Deflect Energy 	 	 	 	 	Pyramid 3/4: Magic on the Battlefield, p. 9
Heat 	N	Create Fire and Shape Fire 	3 	400 	J, S, W 	[3, 5 ($300)] 	Basic Set, p. 247; Magic p. 74
Hellfire Breath 	Y	Magery 4, Essential Flame, and Breathe Fire 	 	 	 	 	Pyramid 3/25: Epic Magic, p. 18
Hellfire Jet 	Y	Magery 4, Essential Flame, and Flame Jet 	 	 	 	 	Pyramid 3/25: Epic Magic, p. 18
Hellfire Orb 	Y	Magery 4, Essential Flame, and Fireball 	 	 	 	 	Pyramid 3/25: Epic Magic, p. 17
Hellfire Rain 	Y	Magery 4, Essential Flame, and Rain of Fire 	 	 	 	 	Pyramid 3/25: Epic Magic, p. 18
High-Explosive Fireball	Y	Explosive Fireball, TL7+ 	5 	1,800 	S, W 	[3, 4 ($1,200)] 	Classic: Technomancer p. 21
Ignite Fire 	N	None 	0 	100 	J, S, W 	[3, 5 ($50)] 	Basic Set, p. 246; Magic p. 72
Improved Explosive
Fireball†	Y	Magery 4 and at least 10 Fire spells, including Explosive Fireball 	10	 	 	 	Magic: Artillery Spells p. 14-15
Mass Detonate 	 	Detonate 	 	NA 	NA 	NA 	Classic: Technomancer p. 21
Mass Resist Fire 	 	IQ 13+, Secret Spell (Mass Resist Fire), and Resist Fire 	 	 	 	 	Pyramid 3/4: Magic on the Battlefield, p. 9 and Magical Styles: Dungeon Magic, p. 13)
Oven Mitts (A) 	N	None 	0 	25 	 	 	Magic: The Least of Spells p. 9
Phantom Flame 	N	Shape Fire or Simple Illusion 	1 	200 	W, S, J 	[3 ($100 ruby)] 	Magic p. 73
Puff (A) 	N	None 	0 	25 	 	 	Magic: The Least of Spells p. 9
Rain of Fire 	Y	Magery 2 and Create Fire 	2 	600 	S 	[3, 4] 	Magic p. 74; Pyramid 3/60: Dungeon Fantasy III, p. 5
Resist Cold 	N	Heat 	4 	800 	S, W, J 	[2, 5 ($700)] 	Basic Set, p. 247; Magic p. 74
Resist Fire 	N	Extinguish Fire and Cold 	3 	800 	S, W, J 	[2, 5 ($500 + $200 black onyx)] 	Basic Set, p. 247; Magic p. 74
Shaped-Charge Fireball 	Y	Magery, Fireball, Shape Metal 	 	1,600 	S, W 	[3, 5 ($800 obsidian)] 	Classic: Technomancer p 21
Self-Destruct 	Y	Magery 1 and at least one spell from each of 10 different colleges or from Fire, Meta-Spells, Necromantic College possibly including Explode 	10	 	 	 	Magic: Artillery Spells p. 23
Seek Fire 	N	None 	0 	50 	F 	[3 ($100)] 	Magic p. 72
Shape Fire 	N	Ignite Fire 	1 	400 	J, S, W 	[3, 5 ($300)] 	Basic Set, p. 246; Magic p. 72
Slow Fire 	N	Extinguish Fire 	2 	50 	F 	[3 ($100)] 	Magic p. 73
Smoke 	N	Shape Fire and Extinguish Fire 	3 	50 	J, S, W 	[3] 	Magic p. 73
Snuff Life's Flame† 	Y	Magery 3 and Body of Flames 	9 	 	 	 	Magic: Death Spells, p. 12
Summon Fire Elemental 	Y	Magery 1 and either 8 Fire spells or 4 Fire spells and another Summon Elemental spell 	8 	800 	S, W, J 	[3] 	Magic p. 27
Summon Lava Lizard 	Y	Magery 1, four Earth spells, and four Fire spells 	8 	 	 	 	Dungeon Fantasy Monsters 3: Born of Myth & Magic, p. 12
Towering Inferno† 	Y	Magery 4 and at least 7 Fire spells, including Fire Cloud and Rain of Fire 	7 	 	 	 	Magic: Artillery Spells p. 14-15
Warmth 	N	Heat 	4 	200 	C, J, S, blanket 	[2] 	Magic p. 74
==Special Notes==
Category:Colleges
Category:Magic Items