Protection From Normal Missiles

Protection From Normal Missiles is a third-level wizard spell in the Baldur's Gate series.
==Description==
==Gameplay==
The wizard casts this spell and my apply it to one creature, including self - the range is only 1 foot.
The spell launches a sparkling green projectile at the targeted creature, which then affects the target with a color change - if the target is a party member, their portrait will display an icon (No. 11) labeled as "Protection From Missiles", and the combat log will display a text reading "Protected from Normal Missiles".
When the spell is first applied to a target a sound effect is audibled, and another when the spell expires.
When the spell manifests, the targeted creature is surrounded by a semitransparent, purple-colored cylinder graphic that remains over the protected creature for the spell's duration, or until the spell is removed.
This spell can be taken down by a Dispel Magic effect or a Breach.
The spell protects against certain projectiles, nine different types altogether.
If any missiles use that particular projectile, then the wizard will not be struck, and the combat screen will display a "Weapon ineffective" message.
When a weapon has both a melee and ranged mode, Protection From Normal Missiles only affects the ranged mode (because this mode uses a "projectile").
===Missiles blocked by the spell===
The table lists arrows, bolts and bullets first, followed by throwing hammers, axes and spears, then darts and throwing daggers. It can be sorted alphabetically or by game. 
Item 	Original BG1 	Original BG2 	BG:EESoD 	BG2:EE
Arrow1 	✅ 	✅ 	✅ 	✅
Arrow +1 	✅ 	✅ 	❌ 	❌
Flaming Arrow 	❌ 	❌ 	✅ 	❌
Poisoned Arrow2 	✅ 	— 	❌ 	—
Bolt 	✅ 	✅ 	✅ 	✅
Bullet 	✅ 	✅ 	✅ 	✅
Bullet of Electricity +1 	❌ 	❌ 	✅ 	❌
Bullet of Fire +1 	❌ 	❌ 	✅ 	❌
Bullet of Ice +1 	❌ 	❌ 	✅ 	❌
Sling of Everard +53 	❌ 	✅ 	❌ 	❌
Aegis-fang +3 	❌ 	✅ 	❌ 	❌
Dwarven Thrower +3 	❌ 	✅ 	❌ 	❌
Throwing Axe 	✅ 	✅ 	✅ 	✅
Throwing Axe +1 	❌ 	❌ 	✅ 	❌
Throwing Axe +2 	✅ 	✅ 	❌ 	❌
Hangard's Axe +2 	❌ 	✅ 	❌ 	❌
Azuredge +3 	❌ 	✅ 	❌ 	❌
Rifthome Axe +3 	❌ 	✅ 	❌ 	❌
K'logarath +4 	❌ 	✅ 	❌ 	❌
Javelin 	❌ 	❌ 	✅ 	❌
Dart 	✅ 	✅ 	✅ 	❌
Poisoned Throwing Dagger 	❌ 	✅ 	❌ 	❌
Throwing Dagger 	✅ 	✅ 	✅ 	❌
Throwing Dagger +1 	❌ 	❌ 	✅ 	❌
Habib's attacks 	❌ 	✅ 	❌ 	✅
1 This includes the special arrows that Erik and the hobgoblins and kobolds in Candlekeep's storage cellars use.2 Eldoth's poisoned arrows are affected in Baldur's Gate II as well, but they don't appear in the game.3 If used without extra bullets.	1 This includes the special arrows that Erik and the hobgoblins and kobolds in Candlekeep's storage cellars use.2 Eldoth's poisoned arrows are affected in Baldur's Gate II as well, but they don't appear in the game.3 If used without extra bullets.	1 This includes the special arrows that Erik and the hobgoblins and kobolds in Candlekeep's storage cellars use.2 Eldoth's poisoned arrows are affected in Baldur's Gate II as well, but they don't appear in the game.3 If used without extra bullets.	1 This includes the special arrows that Erik and the hobgoblins and kobolds in Candlekeep's storage cellars use.2 Eldoth's poisoned arrows are affected in Baldur's Gate II as well, but they don't appear in the game.3 If used without extra bullets.	1 This includes the special arrows that Erik and the hobgoblins and kobolds in Candlekeep's storage cellars use.2 Eldoth's poisoned arrows are affected in Baldur's Gate II as well, but they don't appear in the game.3 If used without extra bullets.
==Scroll==
===The Black Pits===
* Dinguer the Mad 
===Baldur's Gate===
*Sorcerous Sundries
====Dropped by====
*Naaman in the Iron Throne Headquarters
*Garan
*Krystin
*Wiven
===Shadows of Amn===
*Adventurer Mart
*Copper Coronet
*Mae'Var's Guildhall { if it is your stronghold }
*City of Caverns
*Reirra's Shop
===Throne of Bhaal===
*Arcana Archives
*Watcher's Keep
== See also ==
*Physical Mirror
*Reflection Shield
*Slayer Form
==Mod content==
Spell Revisions mod has changed this arcane spell, revising its title, effects and duration. See below for description:
Protection from Missiles
Level: 3
School: Abjuration
Range: Touch
Duration: 1 turn
Casting Time: 3
Area of Effect: 1 creature
Saving Throw: None
By means of this spell, the wizard bestows upon a creature total invulnerability to hurled and projected missiles such as arrows, axes, bolts, javelins, and sling stones. This spell does not convey any protection from magical attacks such as Fireballs, Lightning Bolts, or Magic Missiles, but magically created missiles such as Melf’s Acid Arrows, Melf’s Minute Meteors, and Flame Arrows will be harmlessly deflected.
==External links==
*
*AD&D 2nd Edition Wiki - Protection from Normal Missiles (Wizard Spell)
==References==
Category:Missile avoidance