Dalghara/Legacy

== Description ==
=== Behavior ===
* find Tier 1 creatures cute in the same way elephants find humans cute.
* are very affectionate with their packmates as well as other passive creatures, especially the Delmothin.
** They are quoted to be similar to "the nice family that feeds the neighborhood on holidays" by Xin.
* They despise mud and general filth.
== Appearance ==
The is a large winged creature with looks that resemble that of a manta ray's. Its tail is long and thin, ending with a layered fin. Two other pairs of patterned fins can be found on its body, one seemingly where its neck ends and the other close to where the tail begins. A small, triangular head rests on a plated, bulky neck, making it front heavy. A pair of delicate horns can be found on the back of its head, and little tusk-like horns can be found near its cheeks. Its two pairs of wings are huge and spiked, starting from the middle of the neck and ending at the middle of its tail. One pair of wings have chambered patterns, faintly resembling a Monarch butterfly's, and the other, larger pair has a tipped-line pattern going from shoulder joint to the end, only being stopped by a line going around the wing. Its color palette consists of purples, black, and dusty oranges/yellows.
=== Males ===
Males have no additional features.
=== Females ===
Females present a pair of floating, diamond-shaped details over their head.
== Abilities ==
== Gameplay ==
=== Pros ===
The is an all-terrain creature with a very good appetite, meaning it can rapidly find food and shelter from harsh conditions anywhere; and even if food and water were scarce, it could survive without them for a very long time. This is particularly advantageous towards juveniles, not getting the appetite too drained to the point of needing to be tied to a food spawn. Being capable of eating on-the-run gives it multiple advantages, eliminating the risk of remaining stuck in-animation while eating, and providing the ability to regain hunger while fighting and/or fleeing. Its stamina is decent, allowing it to run and fly for a while without exhausting.
Its high weight and HP lets it resist pure raw damage attacks for a while, partially compensating for its low speed, and which combined with its average-low HP regen, helps to reduce the number of targets that can permanently harm it to heavy hitters and/or creatures with heavy status effects. Its high HP and bleed defense also help it resist bleed, which deals raw damage over time.
Its dazzling flash helps considerably in confusing potential predators if the attacker is untrained in countering confusion status, specially to flee (as a juvenile) or hurt a target with a lesser chance of immediate retaliation, specially at night where the tunnel effect of dazzling flash is the least noticeable but the most effective.
Additionally, its ability streamlined can be used in preparation for a fight, increase speed, stamina and stamina regeneration, and decreases hunger drain. This is useful for moving and battling in the water, during times of low food and to reduce the number of times it needs to rest between water chases.
It has an excellent nightvision, which lets it roam at night without problem. Although this makes it the most vulnerable to nightvision-nerf abilities, such as Night Stalker, it also helps it pinpoint where the creature with such an ability is.
=== Cons ===
Even while their raw damage is quite good, it's still low enough than many of the lightest adult creatures will have a chance to deliver their defensive status effects, such as Eulopii. Dazzling Flash can be countered by an expert-enough creature, leaving the particularly defenseless against ranged abilities (since the has no other mid-proximity deterrents), with its very low turn speed being problematic against many smaller creatures, specially while the flash ability is on cooldown. Other fliers may have an advantage at their turf due to its slightly slow flight speed. Creatures with some special crippling status effect which may negate their semi-aquatic or flier advantage, like Bone Break, can be extremely dangerous, specially against heavy hitters with status effects that nullify its HP regeneration. An HP regeneration that due to its somewhat low level leaves it vulnerable to some of the higher-percentage DPS attacks and effects, such as poison, burn or acid (specially on dry land where such status can be found more commonly and can be harder to heal).
Due to the nature of Militrua-type semi-aquatics, the stamina regen boost that Streamlined provides is partially negated by the stamina drain for being underwater. Rapid changes between land and water won't trigger Streamlined, either, while trying to fly underwater will deactivate Streamlined until it reapplies itself once the charge time completes. All of these make their stamina regeneration a bit low, being difficult to recover stamina fully in a short time, specially outside water.
== Carry-able Creatures ==
== Trivia ==
* Original concept by @xinnten on the Creatures of Sonaria Discord.
** The original concept was not inspired by anything in particular, and was said to have "came straight out of the noggin" (quoted by concept creator, xinnten).
** The redesign was inspired by butterflies, manta rays, sunsets, stars, and whales
* The 's original design was modeled by TamBrush.
* The currently reuses modified/reverberated/inverted/canon Arrainoa broadcast as aggressive call/aggro, plus a hybrid of Brequewk's and Arrainoa's for the rest.
* can more or less safely traverse through lava (idle animation, sitting, laying down, aggro, cower, hiding scent and walking on a straight line over lava don't hurt the ) as seen here.
== Gallery ==
<tabber style="border:none;">
Main =
This tab is intended to present official concept sheets, color palettes, and Glimmer (if applicable).
DalgharaRedesignConcept.png|Dalghara redesign concept art
Dalghara.png|Former Dalghara concept art
DalgharaPalette.png|Dalghara's primary color palette
DalgharaGlimmer.png|Default Glimmer Dalghara, above/below
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Development =
This tab is intended to present anything showcased during the process of development, such as the creation of models, animations, and poses.
Dalghara deve.png|Incomplete Dalghara model, previous design
olddalghara eyes.png|Incomplete Dalghara model, previous design
DalgharaModelfront.jpg|Finished Dalghara model, previous design
DalgharaModelback.jpg|Finished Dalghara model, previous design (top view)
Finisheeeed_Dalghara.png|Dalghara's former model in Roblox Studio
Dalghara Redesign - Rigged Model.jpg|Dalghara redesign rigged
Dalghararig2.png|Dalghara redesign rigged (alternate)
DalgharaDev1|Clip provided by CatboyNathann, CoS Discord, 8/31/2020
DalgharaDev2|Clip provided by Mukudori (M_uku), CoS Discord, 2/22/2023
DalgharaDev3|Clip provided by Triefelgrim (Wolfragon), CoS Discord, 2/23/2023
|-|
References =
This tab is intended to present anything to further observe a creature's design, inspirations, and changes in growth stages for reference.
dalgharajuvi.png|Juvenile Dalghara
Dalghara Juvenile Top View.png|Juvenile Dalghara (top view)
dalgharateen.png|Teen Dalghara
Dalghara Teen Top View.png|Teen Dalghara (top view)
Dalghara Adult.png|Adult Dalghara
Dalghara Adult Top View.png|Adult Dalghara (top view)
Dalghara Male vs Female Designs.png|A closer view of Dalghara's gender dimorphism
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Other =
Placeholder.png
</tabber>
Category:Glimmer/Legacy
Category:Reuses Calls