Wrecking Ball (VII Remake)

The Wrecking Ball is a melee weapon for Barret in Final Fantasy VII Remake. It provides Barret the Smackdown ability, which takes a while to charge up, but can deal heavy area-of-effect damage to vulnerable enemies. Its proficiency bonus comes from striking three or more enemies at once.
The weapon provides the highest attribute of any of Barret's weapons, along with several abilities that make Barret suited towards physical damage-per-second. Compared to , Barret's other melee weapon, it provides more damage, but heavily compromises Barret's spellcasting potential, with a low attribute.
==Obtained==
Barret wins the weapon for completing "Subterranean Menace" in Chapter 14, "In Search of Hope", in which the party must defeat the Type-0 Behemoth. If missed, the weapon is for sale in the Shinra Building.
==Upgrades==
===Materia slots===
Materia slotspurchased	MinimumWeapon Level	Slots
0 	1 	
1 	4 	
2 	4 	
3 	6 	
4 	6 	
===Skills===
Wrecking Ball Core - Weapon Level: 1 - Required SP: 10	Wrecking Ball Core - Weapon Level: 1 - Required SP: 10	Wrecking Ball Core - Weapon Level: 1 - Required SP: 10
ATK Up 	Attack Power +6 	Increases attack power attribute.
ATK Up 	Attack Power +6 	Increases attack power attribute.
MATK Up 	Magic Attack Power +6 	Increases magic attack power attribute.
Enhanced Attack 	Attack Damage 5% Boost 	Increases damage dealt by basic attacks.
ATB Charge Rate Up 	ATB Charge Rate 10% Boost 	Increases the amount by which successful attacks increase the ATB gauge.
Wrecking Ball Sub-Core I - Weapon Level: 4 - Required SP: 14	Wrecking Ball Sub-Core I - Weapon Level: 4 - Required SP: 14	Wrecking Ball Sub-Core I - Weapon Level: 4 - Required SP: 14
Buff Extension 	Buff Duration 10% Boost 	Extends the duration of beneficial status effects.
Enhanced Magic Guard 	Magic Damage Reduction 10% when Guarding 	Reduces magic damage taken when successfully guarding.
Enemy Parts Damage Up 	Crippling Damage 10% Boost 	Increases damage dealt to discrete enemy parts.
Needs More Materia 	New Materia Slot 	Adds an additional materia slot or links two existing slots.
Needs More Materia 	New Materia Slot 	Adds an additional materia slot or links two existing slots.
Wrecking Ball Sub-Core II - Weapon Level: 5 - Required SP: 16	Wrecking Ball Sub-Core II - Weapon Level: 5 - Required SP: 16	Wrecking Ball Sub-Core II - Weapon Level: 5 - Required SP: 16
ATK Up 	Attack Power +8 	Increases attack power attribute.
ATK Up 	Attack Power +8 	Increases attack power attribute.
ATK Up 	Attack Power +8 	Increases attack power attribute.
MATK Up 	Magic Attack Power +8 	Increases magic attack power attribute.
Enhanced Limit Breaks 	Limit Break Damage 5% Boost 	Increases damage dealt by limit breaks.
Bloodsucker 	Bloodsucker 	Recover HP when enemies are defeated in battle.
Stagger Siphon 	Stagger Siphon 	Recover HP when dealing damage with unique abilities to a staggered enemy.
Ability Critical Hit Rate Up 	Weapon Ability Critical Hit Rate 10% Boost 	Increases probability of landing a critical hit with an ability.
Wrecking Ball Sub-Core III - Weapon Level: 6 - Required SP: 18	Wrecking Ball Sub-Core III - Weapon Level: 6 - Required SP: 18	Wrecking Ball Sub-Core III - Weapon Level: 6 - Required SP: 18
ATK Up 	Attack Power +8 	Increases attack power attribute.
ATK Up 	Attack Power +8 	Increases attack power attribute.
ATK Up 	Attack Power +8 	Increases attack power attribute.
MP Recovery Up I 	MP Regeneration 10% Boost 	Slightly increases MP regeneration speed during battle.
Reprieve 	Avoid Incapacitation once per battle. 	Survive an otherwise fatal attack with 1 HP. Can only activate once per battle.
Needs More Materia 	New Materia Slot 	Adds an additional materia slot or links two existing slots.
Needs More Materia 	New Materia Slot 	Adds an additional materia slot or links two existing slots.
==Use==
Wrecking Ball provides Barret tremendous physical damage potential. As a melee weapon, it changes Barret's playstyle towards dealing slow but strong area-of-effect physical damage, compromising his ability to hit single targets from a distance. Though this lack of versatility hinders Barret's role as a tank for the party, as he will be under fire more often, Barret's Steelskin ability still makes him effective at sustaining damage, and many of the abilities provided by Wrecking Ball further increase Barret's durability as well as his physical damage potential.
The Wrecking Ball is Barret's strongest weapon for dealing pure physical damage. Its main drawbacks come from its low magic attribute, making Barret a poor spellcaster, and it being a melee weapon limits Barret's ability to focus on targets at a distance while drawing fire away from the party. has the closest comparable attack power attribute boost of any of Barret's ranged weapons, and may instead be used for ranged single target damage as opposed to Wrecking Ball's melee damage, while the Steel Pincers can be used to take advantage of Barret in a physical damage role without harming his melee potential.
Wrecking Ball locks Barret into a role of dealing melee area-of-effect damage, but excels at it. With the weapon, Barret can become a physical damage powerhouse, making it useful when facing enemies who resist magical damage but are susceptible to physical damage, or if the player is using the other party members for different roles. The problem with Wrecking Ball is that it focuses Barret so heavily towards one role, while taking away his role as a ranged attacker, that its use is niche.
==Other appearances==
===Final Fantasy Brave Exvius===
Category:Weapons in Final Fantasy VII Remake