Hammer

== Description ==
 Weapon Description 
"The Hammer, a slow but very heavy hitting Melee Weapon."
 Comparison 
It resembles that of the gear of the same name and appearance.
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==Weapon Overview==
=== Slam ===
You wind up your hammer in the air before slamming it into the ground with full force, flattening anything and anyone in front of you.
 Universal Passive: [PARRY] 
All Melee Weapons gain this passive, with some exceptions... 
You can parry Melee Weapons, and also Ranged Weapons if you equip the Headband. 
Parrying Ranged Weapons will deflect the projectile back to the attacker, and depending on the weapon, will either kill outright or will wound them severely for you to land the killing blow. 
(Do note, some enemies are an exception.) 
Parrying Melee Weapons will stun the attacker for a brief moment, allowing you to deal a couple good blows or kill them right away.
 Passive: [KNOCK DOWN] 
All attacks with this Weapon will trigger this. 
Landing any hit against an enemy will knock them down to the ground, being unable do any action whilst in that state.
This allows you to guarantee a kill on any enemy that isn't immune to being ragdolled, and you can reset the ragdoll timer by hitting them again with the same Weapon or a Weapon that can do the same, though ragdoll time varies on the weapon.
==Tips==
*The Slam has AoE, so try to get a bunch of enemies around you for a load of kills.
*The hammer has a slightly longer lingring hitbox due to it's slower swing speed.
*The hammers ragdoll passive can be a perfect combo with it's slam.
*The Slam can help stopping fast moving enemies to a halt and possibly getting them killed.
*Try to use the Slam when needed and not mainly against single targets but depending on the situation it won't hurt you too much if you do.
==Trivia==
*Wuh
== Gallery ==
File:Hammer Icon New.png|Icon
File:Parkhammericon.png|Old Icon
Category:Melee
Category:Weaponry