109337-rune-changes-part-5-rerolling-rune-elements

== Content ==
			
We're adding a new feature to the Rune system that allows you to re-roll Rune elements should you get a combination of runes that cannot be overcome by the other changes we are making to stat and rune set availability and rune slot counts. Many of you have been concerned about the cost associated and with exactly how this will work.
 
Within the Runecrafting UI window, you will be able to select and reroll each individual rune slot exactly one time. You will not be able to reroll the same slot more than once, but you will be able to reroll every slot on the same item. This process will require a reagent - a new item called a Runic Elemental Flux. This item will be created by the Technologist crafting profession.
 
In order to reduce the impact of randomization of this reroll, when you select a slot to reroll you will be given a new popup window with 2 potential rune Elements. These two potential rune Elements will be picked from the list of remaining Elements excluding the original Element and Omni. Once you select your choice, that Element will be locked into your item.
 
For example:
 
You have an item that is Water-Water-Earth.
You select the first Water slot and attempt to reroll, consuming 1 Runic Elemental Flux.
You are able to select from either Fire or Life. You select Fire.
Fire is now locked into your item: Fire-Water-Earth.
 
You can still reroll the second Water slot or the third Earth slots, but you will be unable to reroll the Fire slot again.
			
				
	Edited August 21, 2014 by J-Tal	
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			Will definitely swap back to Technologist for this one. Genuinely excited :)	
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System sounds very fair to me, if those flux items are reasonably viable to acquire with some frequency. Good news. :)
 
 
That being said...
 
 
Technologists....
 
It's time to GET HYPE :o	
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			I like almost everything about this, though I am very curious as to the mats needed for the Runic Elemental Flux.  The only thing I would like to see is a way to somehow cancel out of the process and return to the original rune, albeit at the cost of not being able to change it again.
			
				
	Edited August 18, 2014 by dinwitt	
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			Will you be able to keep the original rune element if you don't like either of the two options when you reroll the slot?	
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Relying on another person is what bothers me about this otherwise seems okay, if you are able to pick the slot we want and you don't pick or rather give us only 2 options to pick from, which would just bring us back to square 1 of not having the ability to customize as we see fit.  Just my .02 cents and 2 cents never mattered.
 
I wonder how much they will charge... oh joy i can't wait for that so for me, it's pretty much nothing changed.	
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Will you be able to keep the original rune element if you don't like either of the two options when you reroll the slot?
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I wonder how much they will charge... oh joy i can't wait for that
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			sigh	
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oh boy, i'm getting excited now. but i'm also worried about the ingredients for the Runic Elemental Flux as well. Hopefully it's common ingredients and not rare drops from rare mobs during rare weather conditions.
 
if I were designing the item, i'd make it use various elemental Signs or something.	
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if I were designing the item, i'd make it use various elemental Signs or something.
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			Oh just wonderful. Why technologist? Now more then likely half of our mats will be wasted in the idiotic crafting system that is technologist.	
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I like almost everything about this, though I am very curious as to the mats needed for the Runic Elemental Flux.  The only thing I would like to see is a way to somehow cancel out of the process and return to the original rune, albeit at the cost of not being able to change it again.
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We're adding a new feature to the Rune system that allows you to re-roll Rune elements should you get a combination of runes that cannot be overcome by the other changes we are making to stat and rune set availability and rune slot counts. Many of you have been concerned about the cost associated and with exactly how this will work.
 
Within the Runecrafting UI window, you will be able to select and reroll each individual rune slot exactly one time. You will not be able to reroll the same slot more than once, but you will be able to reroll every slot on the same item. This process will require a reagent - a new item called a Runic Elemental Flux. This item will be created by the Technologist crafting profession.
 
In order to reduce the impact of randomization of this reroll, when you select a slot to reroll you will be given a new popup window with 2 potential rune Elements. These two potential rune Elements will be picked from the list of remaining Elements excluding the original Element and Omni. Once you select your choice, that Element will be locked into your item.
 
For example:
 
You have an item that is Water-Water-Earth.
You select the first Water slot and attempt to reroll, consuming 1 Runic Elemental Flux.
You are able to select from either Fire or Life. You select Fire.
Fire is now locked into your item: Fire-Water-Earth.
 
You can still reroll the second Water or the third Earth slots, but you will be unable to reroll Fire again.
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Question: If the 2 elements I can choose are bad, can I cancel the process?
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That is 6 elements you can roll from, 1/3 the chance will be what you want.
Still below average, how about making it choose from 3 elements instead of 2?	
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That is 6 elements you can roll from, 1/3 the chance will be what you want.
Still below average, how about making it choose from 3 elements instead of 2?
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Actually it's 5, because you can't get the original element again.
I think considering the big number of element/set/stat combinations that will be added, chances are big enough that you will get an acceptable element.
This is a good solution if the flux items aren't too overpriced.
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Actually it's 5, because you can't get the original element again.
I think considering the big number of element/set/stat combinations that will be added, chances are big enough that you will get an acceptable element.
This is a good solution if the flux items aren't too overpriced.
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There are 7 "elements" not 6.
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			Will the technologist item be a base line recipe or do we need research for it?	
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Good day to be a Technologist. I like all of these changes, ALL OF THEM! :D
I also like the fact that you can't *cupcake* out of the process once it's started. Encourages critical thinking and really guys, you know what people would do if you could go a step back? Roll for new rune slots, you don't like the two you get, go back and just roll again.
"But wait, Techno, can't they just program it so that when you go back on your decision you get locked into that rune?"
Well, they could but that opens the door for more problems. It could either bug out, doing whatever and/or people could "accidentally" click on the undo-button, giving them another reason to *cupcake* and moan.
The way they're gonna do it sounds solid.
 
Edit: Love the censor system on the forum :) 	
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That is 6 elements you can roll from, 1/3 the chance will be what you want.
Still below average, how about making it choose from 3 elements instead of 2?
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			I'm curious about the ingredients needed to craft it	
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I also have a question, if the gear where i'm going to reroll an element is not Soulbound to me, will it bind once i reroll it?
I'm asking this cause they do when you add a rune.	
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I'm curious about the ingredients needed to craft it
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			Not sure if this has been asked but do the current runes that are on the item effect the chances of what you get when rerolling? For example if I had 3 rune slots and 2 of those were fire, are my chances of rerolling and getting fire as an option significantly lower because of the previous runes?	
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			Since we haven't gotten a answer, will we have the option to keep the slot if we don't care for the change options. Should still lose the material, but it is definitely something that should be included.	
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It will function similar to how crafting currently does. If you exit out of the process, when you reopen the crafting window it will return to where you left off. The key difference here is that the Abandon button will be greyed out. You cannot cancel out once the process has been started. So be sure you really, really don't want the original Rune Element.
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Since we haven't gotten a answer, will we have the option to keep the slot if we don't care for the change options. Should still lose the material, but it is definitely something that should be included.
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			Is there any info on when this change will be implemented?  Or a ballpark at least?	
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Is there any info on when this change will be implemented?  Or a ballpark at least?
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.. with the  new runes and the limited number of combinations  you have a 33% chance to get  your best rune, a 60% chance to get  one of your top 2 runes. as long as you not being dumb  and rolling your second best rune to fish for perfects; you will come out ahead. 
 
12,13,14,15,16
23,24,25,26
34,35,36
45,46
56	
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I also have a question, if the gear where i'm going to reroll an element is not Soulbound to me, will it bind once i reroll it?
I'm asking this cause they do when you add a rune.
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			Thank god, the levels of overall accrued RNG in Wildstar were simply absurd, almost pathological from a science of motivation and reward POV.	
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... re-roll Rune elements should you get a combination of runes that cannot be overcome by the other changes we are making to stat and rune set availability and rune slot counts...
 
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You get one chance with mediocre odds to get something "better".
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Two questions:
1) Does re-rolling bind the item?
2) Can you clear a used rune slot and re-roll it? Can you re-roll a used slot directly? Or neither, i.e. once you used a rune slot you cannot re-roll it anymore?	
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Two questions:
1) Does re-rolling bind the item?
2) Can you clear a used rune slot and re-roll it? Can you re-roll a used slot directly? Or neither, i.e. once you used a rune slot you cannot re-roll it anymore?
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of course   messing with items will soulbind it.  anything else will lead to all sorts of abuse.
 
 j-tal already said you get 1 shot with zero takebacksies. or  they  would just chuck the entire element system. down the toilet.
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I have two questions about the example part where you say "but you will be unable to reroll Fire again"
 
1/ I'm just wondering... why is that ? I mean, when you drop, craft or buy an item, it has a chance to roll a single element more than once. I don't get why we shouldn't be able to get that kind of stuff by rerolling elements :/
2/ If I have an item with fire-water-air and i haven't done any element rerolling on it yet, will I be able to reroll the water slot for a fire or air one ? Or does the fire/air slots already here will count toward the limit of reroll by element ?	
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I have two questions about the example part where you say "but you will be unable to reroll Fire again"
 
1/ I'm just wondering... why is that ? I mean, when you drop, craft or buy an item, it has a chance to roll a single element more than once. I don't get why we shouldn't be able to get that kind of stuff by rerolling elements :/
2/ If I have an item with fire-water-air and i haven't done any element rerolling on it yet, will I be able to reroll the water slot for a fire or air one ? Or does the fire/air slots already here will count toward the limit of reroll by element ?
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Some clarification updates!
 
1) After some internal testing and feedback, you will now be able to cancel out of the Reroll process. This is will reset you back to the original Rune element you started with. However, this element will now be locked in and unable to be rerolled again. We have put in a few fail-safes to prevent things like crashes, server resets, etc. from forcing you back into the original element accidentally. You will need to abandon the process or close the window (and the popup saying "Hey, are you sure you want to do this?") in order to actually go back.
 
2) You can reroll slots that already have a Rune placed into them, however, starting the process will destroy the Rune. So even if you abandon and go back to your original element, your rune will have been destroyed. This is because the slot must be empty before the reroll process actually begins. Early implementation of the UI is that you can select a slot with a rune already placed to reroll and, when you select it, it gives you a notification that this will destroy the rune and then proceed with the reroll process.
 
3) We are still discussing whether or not Rerolling or Adding will flag an item as Soulbound. I'm leaning towards no to allow crafters greater competition against group-content drops.
 
4) We are still discussing the material components for the consumable item - Runic Elemental Flux. But we are considering a solution where you will need one material created by every other crafting profession.
			
				
	Edited August 21, 2014 by J-Tal	
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			Azurrei => Oh, well, yeah indeed, that makes sense in that way. Thanks.	
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Some clarification updates!
 
1) After some internal testing and feedback, you will now be able to cancel out of the Reroll process.
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			If you don't soulbind items when you reroll rune slots on them, we will need a way to know that a slot has already been rerolled without having to try it. Some peoples may get very upset if they buy an item from a player and can't reroll it :/	
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3) We are still discussing whether or not Rerolling or Adding will flag an item as Soulbound. I'm leaning towards no to allow crafters greater competition against group-content drops.
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3) We are still discussing whether or not Rerolling or Adding will flag an item as Soulbound. I'm leaning towards no to allow crafters greater competition against group-content drops.
 
4) We are still discussing the material components for the consumable item - Runic Elemental Flux. But we are considering a solution where you will need one material created by every other crafting profession.
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			Can you reroll all 4-5 slots on a grandfathered crafted piece?	
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Some clarification updates!
 
1) After some internal testing and feedback, you will now be able to cancel out of the Reroll process. This is will reset you back to the original Rune element you started with. However, this element will now be locked in and unable to be rerolled again. We have put in a few fail-safes to prevent things like crashes, server resets, etc. from forcing you back into the original element accidentally. You will need to abandon the process or close the window (and the popup saying "Hey, are you sure you want to do this?") in order to actually go back.
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3) We are still discussing whether or not Rerolling or Adding will flag an item as Soulbound. I'm leaning towards no to allow crafters greater competition against group-content drops.
 
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If it doesn't become soulbound, then there does need to be some way people buying the item on the AH can see that they cannot reroll the runes anymore. Otherwise you'll get a lot of unhappy people.
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Some clarification updates!
 2) You can reroll slots that already have a Rune placed into them, however, starting the process will destroy the Rune. So even if you abandon and go back to your original element, your rune will have been destroyed. This is because the slot must be empty before the reroll process actually begins. Early implementation of the UI is that you can select a slot with a rune already placed to reroll and, when you select it, it gives you a notification that this will destroy the rune and then proceed with the reroll process.
 
3) We are still discussing whether or not Rerolling or Adding will flag an item as Soulbound. I'm leaning towards no to allow crafters greater competition against group-content drops.
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I don't know if someone already asked this but once you decide to reroll an element, can the 2 other options be the same one?
 
For example if i decide to change a water rune, can i get 2 earth runes as options?	
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			Sooo are those changes only for drops that drop after the rune changes patch or can i change the rune slots on items that dropped before the patch too?	
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Sooo are those changes only for drops that drop after the rune changes patch or can i change the rune slots on items that dropped before the patch too?
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			yeah u could just answer my question instead of flaming me (=	
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I would much prefer if adding and re-rolling slots did not soul bind the item. This would of course require some visual indication on the slot that it had been re-rolled, perhaps an orange or yellow border around the slot once it's "locked" to make it readily apparent. An indication that the item has max slots if it does would probably also be helpful.
 
I feel we should be allowed to try for perfect slots and sell the item if it doesn't work out that way, as long as it's obvious so people can't complain they didn't know.
 
I would also add my voice to that of the previous poster that said making it need items made every other proffession would be a bad idea. Having it need items from every gathering proffession probably wouldn't be too bad, and would possibly help provide some economy stimulation, but if mats have to be made then the prices will likely be too high.	
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More updates as we finalize design and implementation:
 
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3) We are still discussing whether or not Rerolling or Adding will flag an item as Soulbound. I'm leaning towards no to allow crafters greater competition against group-content drops. 
4) We are still discussing the material components for the consumable item - Runic Elemental Flux. But we are considering a solution where you will need one material created by every other crafting profession.
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Runic Elemental Flux requires one material from each other profession (Weaponsmith, Armorer, Tailor, and Outfitter) and is created by the Technologist.
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More updates as we finalize design and implementation:
 
 
Adding, Rerolling and Unlocking Rune Slots will bind the item to you. For consistency, pretty much all actions involving manipulating the Runes/Rune Slots on an item will bind the item to the player.
 
Runic Elemental Flux requires one material from each other profession (Weaponsmith, Armorer, Tailor, and Outfitter) and is created by the Technologist.
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Runic Elemental Flux requires one material from each other profession (Weaponsmith, Armorer, Tailor, and Outfitter) and is created by the Technologist.
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More updates as we finalize design and implementation:
 
 
Adding, Rerolling and Unlocking Rune Slots will bind the item to you. For consistency, pretty much all actions involving manipulating the Runes/Rune Slots on an item will bind the item to the player.
 
Runic Elemental Flux requires one material from each other profession (Weaponsmith, Armorer, Tailor, and Outfitter) and is created by the Technologist.
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			Okay so the items will require one material from each proffession. Just please for the love of all that is holy DO NOT make that item the expert special materials. It was requested not to make it take eldan signs earlier in the thread, making it need the special expert matts from each proffession would be sooo so much worse.	
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More updates as we finalize design and implementation:
 
 
Adding, Rerolling and Unlocking Rune Slots will bind the item to you. For consistency, pretty much all actions involving manipulating the Runes/Rune Slots on an item will bind the item to the player.
 
Runic Elemental Flux requires one material from each other profession (Weaponsmith, Armorer, Tailor, and Outfitter) and is created by the Technologist.
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WTF? I dropped Outfitter a while back because I don't play any medium wearing classes. Now you tell me it's needed for this?? WTF?
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Its not like it would cost you anything to pick it up again, except perhaps the opportunity cost of dropping whatever you replaced it with.
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Okay so the items will require one material from each proffession. Just please for the love of all that is holy DO NOT make that item the expert special materials. It was requested not to make it take eldan signs earlier in the thread, making it need the special expert matts from each proffession would be sooo so much worse.
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1 Runic Elemental Flux =.....
 
1x Smarth Cloth (Master Tailor)    5x Starloom Cloth        40x Bloodbriar    5x Sign of Logic - Eldan    2x Sign of Fusion - Eldan    1x Eldan Acceleron        9x Kinetic Omni-Plasm        1x Eldan Acceleron1x Vitalium Ingot (Master Armorer)    4x Galactium Chunk    5x Sign of Life - Eldan    2x Sign of Fusion - Eldan    2x Starshard1x Tech Leather (Master Outfitter)    3x Augmented Leather    5x Sign of Logic - Eldan    2x Sign of Fusion - Eldan    2x Primal Pelt1x Corium Acceleron (Master Weaponsmith)    4x Galactium Chunk    5x Sign of Earth - Eldan    2x Sign of Fusion - Eldan    1x Eldan Acceleron        9x Kinetic Omni-Plasm        1x Eldan Acceleron
For one reroll are you flipping serious Carbine?	
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For one reroll are you flipping serious Carbine?
 
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			Being right never felt so terrible. As if it wasn't a big enough punch In the gut, I am going to have to re farm the new optimized stat gear, but re rolling my current gear is completely out of the question.	
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Those increased salvage drop rates for materials better seriously deliver... though I'm guessing they won't.  <_<
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1 Runic Elemental Flux =.....
 
1x Smarth Cloth (Master Tailor)
    5x Starloom Cloth
        40x Bloodbriar
    5x Sign of Logic - Eldan
    2x Sign of Fusion - Eldan
    1x Eldan Acceleron
        9x Kinetic Omni-Plasm
        1x Eldan Acceleron
 
1x Vitalium Ingot (Master Armorer)
    4x Galactium Chunk
    5x Sign of Life - Eldan
    2x Sign of Fusion - Eldan
    2x Starshard
 
1x Tech Leather (Master Outfitter)
    3x Augmented Leather
    5x Sign of Logic - Eldan
    2x Sign of Fusion - Eldan
    2x Primal Pelt
 
1x Corium Acceleron (Master Weaponsmith)
    4x Galactium Chunk
    5x Sign of Earth - Eldan
    2x Sign of Fusion - Eldan
    1x Eldan Acceleron
        9x Kinetic Omni-Plasm
        1x Eldan Acceleron
For one reroll are you flipping serious Carbine?
 
 
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			Wow. That's brutal. Are they putting random items and numbers in a hat then drawing 10 of each? After that, I bet they play "assemble the mat list!" or something? Either the loot will be much more static than it is now and require little rerolling (unlikely) or this is for the dedicated few...	
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1 Runic Elemental Flux =.....
 
1x Smarth Cloth (Master Tailor)
    5x Starloom Cloth
        40x Bloodbriar
    5x Sign of Logic - Eldan
    2x Sign of Fusion - Eldan
    1x Eldan Acceleron
        9x Kinetic Omni-Plasm
        1x Eldan Acceleron
 
1x Vitalium Ingot (Master Armorer)
    4x Galactium Chunk
    5x Sign of Life - Eldan
    2x Sign of Fusion - Eldan
    2x Starshard
 
1x Tech Leather (Master Outfitter)
    3x Augmented Leather
    5x Sign of Logic - Eldan
    2x Sign of Fusion - Eldan
    2x Primal Pelt
 
1x Corium Acceleron (Master Weaponsmith)
    4x Galactium Chunk
    5x Sign of Earth - Eldan
    2x Sign of Fusion - Eldan
    1x Eldan Acceleron
        9x Kinetic Omni-Plasm
        1x Eldan Acceleron
For one reroll are you flipping serious Carbine?
 
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They delivered me a couple Luminite-Hybrid Power Cores, from about 20 crafted weapons, so that was kinda silly.  Not sure why I've been saving all of these data fragments when I can just get my luminite cores from salvaging for significantly cheaper.
 
I'd really like to find out where people are getting the Runic Elemental Flux formula.  Not that I doubt the mats, but because I want to see if the tier 7 talents can remove one of the mat costs.  It would finally be a good reason to go double production tradeskill.
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Simple solution to keep things in line with what is already proposed: Make 1 new item for each profession to craft using vendor mats and some other drops.
 
Disclaimer: I dont have spreadsheets/data, so this would all have to be adjusted slightly, but ... something like this would seem much more appropriate:
 
Enhanced Starloom Thread
- 2 starloom thread
- 2 starloom cloth
- 2 eldan air
 
Use eldan air, and others that are at present only really used for runes. NOT FUSION FFS!!!
 
alternately, place a piece of loot on every dungeon boss that loots like currency (each person gets 1 per boss kill), and then replace the eldan signs with this new item and balance the quantity required accordingly. or make it 3-4 from dungeon bosses and 1 from adventure bosses. maybe each raid boss drops enough to one of the pieces?
 
then make a similar thing for each profession and make those the mats for this thing.
 
iow .. use a calculator, dont just cram some already existing stuff (round peg) into a new item (square hole) ... it pains me to even have to say that. its obvious carbine just dartboarded the first thing that sounded good.	
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I guess they felt that there wasn't enough stuff at the Unlock Amp Point cost level on the market.
 
I'm sorry but this 'cure' for the wildly aggravating RNG slots system may in fact be worse than the disease...
 
Heh, maybe they should also sell Fluxes at the elder gem vendor. Though based on past experience they'd probably price them at 600 each...	
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There was a time when a few impatient sellers on my server drove eldan fusion prices down to 4g so i bought hundreds on top of what i had farmed, and held on to them hoping one day they might go back to 14g. Today they were selling at 34g. Not on a 0 population server either, demand is huge right now.
 
Eldan earth, bought all those up when they were 40'ish silver selling at 14g today
 
I love speculation.	
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Personally, the more I think about the cost of these items, the more I don't mind that it will be prohibitively expensive.  If they were cheap then I'd probably be rerolling my ~25 Fire/Fusion rune slots in an attempt to get finesse slots instead.  But now I am planning on just rerolling my logic slots and reacquiring/replacing gear as appropriate.  Basically, for the original runes to have any value, the cost of rerolling the runes has to be high.
 
Another reason I like it is because none of the individual pieces has a prohibitively high cost, nor are any of them particularly difficult to farm for.  Meaning that if you absolutely need to reroll a large number of runes then you can work towards it and achieve it incrementally.	
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Personally, the more I think about the cost of these items, the more I don't mind that it will be prohibitively expensive.  If they were cheap then I'd probably be rerolling my ~25 Fire/Fusion rune slots in an attempt to get finesse slots instead.  But now I am planning on just rerolling my logic slots and reacquiring/replacing gear as appropriate.  Basically, for the original runes to have any value, the cost of rerolling the runes has to be high.
 
Another reason I like it is because none of the individual pieces has a prohibitively high cost, nor are any of them particularly difficult to farm for.  Meaning that if you absolutely need to reroll a large number of runes then you can work towards it and achieve it incrementally.
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Personally, the more I think about the cost of these items, the more I don't mind that it will be prohibitively expensive.  If they were cheap then I'd probably be rerolling my ~25 Fire/Fusion rune slots in an attempt to get finesse slots instead.  But now I am planning on just rerolling my logic slots and reacquiring/replacing gear as appropriate.  Basically, for the original runes to have any value, the cost of rerolling the runes has to be high.
 
Another reason I like it is because none of the individual pieces has a prohibitively high cost, nor are any of them particularly difficult to farm for.  Meaning that if you absolutely need to reroll a large number of runes then you can work towards it and achieve it incrementally.
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Still no reaction from CRB that this band-aid to the rune system is such an insane time- and gold sink, that it's not going to make people think "YAE! Finally I get to reroll at XX plat per socket!". They will be thinking "is there any decision regarding the rune system that isn't originating from a complete lack of what makes a game exciting for gamers?". Well, at least I will.
 
The cost of doing this is STILL ridiculous. For ONE reroll:
 
10 Sign of Eldan - Logic
5 Sign of Eldan - Life
5 Sign of Eldan - Earth
8 Sign of Eldan - Fusion
3 Augmented leather
2 Primal Pelt
5 Starloom Cloth
2 Eldan Acceleron
2 Starshard
8 Galactium
 
 
Broken Down:
 
Weaponsmith - Corium Acceleron
5 Sign of Eldan - Earth
2 Sign of Eldan - Fusion
1 Eldan Acceleron
4 Galactium
 
Tailor - Smart Cloth
5 Sign of Eldan - Logic
2 Sign of Eldan - Fusion
1 Eldan Acceleron
5 Starloom Cloth
 
Outfitter - Tech Leather
5 Sign of Eldan - Logic
2 Sign of Eldan - Fusion
3 Augmented Leather
2 Primal Pelt
 
Armorer - Vitalium Ingot
5 Sign of Eldan - Life
2 Sign of Eldan - Fusion
2 Starshard
4 Galactium	
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I don't think they are over priced at all. This will boost the trading and selling of Eldans and make it so everyone isn't done re rolling or adding slots the first week the patch goes live.
 
If anything they should change the amount of times you can re roll a slot, it should be infinite even if the cost of the 2nd re roll is higher.	
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I don't think they are over priced at all. This will boost the trading and selling of Eldans and make it so everyone isn't done re rolling or adding slots the first week the patch goes live.
 
If anything they should change the amount of times you can re roll a slot, it should be infinite even if the cost of the 2nd re roll is higher.
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You're saying that if this certain someone failed rerolling all his slots after farming and buying all the mats needed to reroll a slot.
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As far as I know, given the new stats in each rune type, if you have a rune slot with a useless element, then you are guaranteed that at least one of the reroll options for that slot will provide either AP or main stat.  So I don't know how you can fail rerolling a slot.
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Aren't there two "uninteresting" types?  If you get one of them you still have a chance (14-17%) to get the other or am I missing something?
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			I really don't see a problem if someone wants to re roll items slots over and over to get the perfect set. Why put in a stop gap for people to tweak gear. 	
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Aren't there two "uninteresting" types?  If you get one of them you still have a chance (14-17%) to get the other or am I missing something?
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You get two options, neither of which can be the original.  So even if your class has two bad rune types, and some only have one, if you start from a bad option then the worst case is that one of your two choices is also bad.  But the other choice will be a main stat or AP rune.
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What if I no longer need main stat? That makes that re roll useless and sub par. Did I miss a post where we can re roll a slot 5x times?
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First of all DON'T do it proffesion oriented.
Second simple make all item to star with 0 runes add a vendor where you can add runes on items, maximum runes 5, each adding rune will give you 2 or 3 types to choose from, here is the RNG factor, since the first rune slot gives stats then the second and so on. Those 5 rune slots at end can not have the same elemental, so you end with 5 rune slots where you had picking from 7 elementals and you had all of them to pick at some time of the process, so no whining for having 2 end bad slots. Mats are made from all proffesions for adding the rune slots on the items so you don't have a Imba proffesion but all are needed and ofc you will not have ninja mats when you have to trade them to a technologist to craft something that costs on ah 5p or whatever price, this is the α and ω of the mmo ninja trick the past decade.
Crafting materials final rewards of silver and above on adventures and dungeon and bought from prestige for 5k? each. So you have to hunt and populate adventures and dungeons. And silver and above do to you must have the gear to put it on *cupcake* ;)
 
My 1 cent	
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1 Runic Elemental Flux =.....
 
1x Smarth Cloth (Master Tailor)
    5x Starloom Cloth
        40x Bloodbriar
    5x Sign of Logic - Eldan
    2x Sign of Fusion - Eldan
    1x Eldan Acceleron
        9x Kinetic Omni-Plasm
        1x Eldan Acceleron
1x Vitalium Ingot (Master Armorer)
    4x Galactium Chunk
    5x Sign of Life - Eldan
    2x Sign of Fusion - Eldan
    2x Starshard
1x Tech Leather (Master Outfitter)
    3x Augmented Leather
    5x Sign of Logic - Eldan
    2x Sign of Fusion - Eldan
    2x Primal Pelt
1x Corium Acceleron (Master Weaponsmith)
    4x Galactium Chunk
    5x Sign of Earth - Eldan
    2x Sign of Fusion - Eldan
    1x Eldan Acceleron
        9x Kinetic Omni-Plasm
        1x Eldan Acceleron
 
For one reroll are you flipping serious Carbine?
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   I agree with what you said dinwitt. If these were easier to obtain, then everyone would be maxed rune slots in less than a week.
 
Also, gear obtained from raids (specially the orange gear) makes since the cost would be higher to rune (reroll). Yes, you worked your tail off to get that piece and it took alot of time to be able to even get into that raid to have the chance to get that item. So ofc the price to rune it will cost more than other items. Example, I have a Toyota that I want to invest in looking good and run faster/better. I would first have to go to different stores that specialize in certain items I want for those upgrades (different crafters). Secondly to get those items installed would obviously cost more as well. Now lets say I do all that exact same thing, but instead I do it on a Lamborghini or Bugatti. Well, duh, ofc all of that will obviously cost ton more to purchase and install then it did for the Toyota ;)
 
With all that said, I am happy with the upcoming changes with exception to soulbinding the item once I pay to unlock it (currently it does not become soulbound when unlocking rune slots) and don't want it to become soulbound if I reroll/add rune slots. I think marking that rune slot with some form of information about it being rerolled to prospective purchasers would be best way to go. And if I would rather pay someone to do that for me (thinking of someone who has better luck with RNG then me lol), I should be able to. But, meh, it's not game breaking if they don't.
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I think you're missing something. These are the mats to reroll rune slots, not add. It is brilliant that their fix fix for RNG is to add expensive materials and more RNG.
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Still no reaction from CRB that this band-aid to the rune system is such an insane time- and gold sink, that it's not going to make people think "YAE! Finally I get to reroll at XX plat per socket!". They will be thinking "is there any decision regarding the rune system that isn't originating from a complete lack of what makes a game exciting for gamers?". Well, at least I will.
 
The cost of doing this is STILL ridiculous. For ONE reroll:
 
10 Sign of Eldan - Logic
5 Sign of Eldan - Life
5 Sign of Eldan - Earth
8 Sign of Eldan - Fusion
3 Augmented leather
2 Primal Pelt
5 Starloom Cloth
2 Eldan Acceleron
2 Starshard
8 Galactium
 
 
Broken Down:
 
Weaponsmith - Corium Acceleron
5 Sign of Eldan - Earth
2 Sign of Eldan - Fusion
1 Eldan Acceleron
4 Galactium
 
Tailor - Smart Cloth
5 Sign of Eldan - Logic
2 Sign of Eldan - Fusion
1 Eldan Acceleron
5 Starloom Cloth
 
Outfitter - Tech Leather
5 Sign of Eldan - Logic
2 Sign of Eldan - Fusion
3 Augmented Leather
2 Primal Pelt
 
Armorer - Vitalium Ingot
5 Sign of Eldan - Life
2 Sign of Eldan - Fusion
2 Starshard
4 Galactium
 
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			Good to hear! Now go kiss your 3rd child :D	
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