Random Monster Generator

These are random tables for creating monsters for a science fiction or modern campaign (rather than fantasy); as such it doesn't deal with traits such as "insubstantial" or "cosmic".
=== Attributes ===
Roll 3d6 for ST, HT, IQ and DX.
Subtract 4 from IQ (but do not reduce Will or Per)
===Advantages and Disadvantages===
== Basic Form ==
Roll d66 three times, ignoring duplicate results
d66 	Trait
11 	SM -3 (÷2.5 ST)
12-13	SM -2 (÷2 ST)
14-15	SM -1 (÷1.5 ST)
16 	Cold blooded
21-22	SM +1 (×1.5 ST)
23 	SM +2 (×2 ST)
24 	SM +3 (×2.5 ST)
25-26	Extra Arm (1d6 extra)
Roll 2d6:
*3-4. Foot Manipulator
*5. No Physical Attack
*6. Short
*7. Weak
*8-12. No special
*13. Extra-Flexible
*14. Long
*15. Weapon Mount
*16-18. Roll twice.
31 	Extra Head
32-34	Extra Legs (1d6 extra)
*Roll 1d6:
*1-2. Long
*3-4. Cannot kick
*5-6. No special
35 	Extra Mouth
36 	Flexibility (level 1d2)
41 	Flight (Winged)
Move increase 1d6-2 yards/second
42 	Flight (Small Wings)
43 	Flight (Gliding)
44 	Bad Grip
45 	Electrical
46 	Fragile.
Roll 1d6:
1. Brittle
2. Combustible
3. Explosive
4. Flammable
5. Unnatural
6. Roll twice
51-54	Horizontal
55-56	Invertebrate
61-62	No Fine Manipulators
63-64	Semi-Upright
Reroll if you already rolled Horizontal.
65 	One Eye
66 	No Legs
Reroll if you have rolled extra legs.
If you have already rolled Flight, the creature is aerial. Otherwise roll 1d6:
1. Aquatic
2-3. Bounces, Rolls or Slithers
4. Semi-aquatic
5. Sessile
6. Tracked or Wheeled
===Defenses===
Roll d66 once or twice.
d66 	Trait
11 	Chameleon (1d6 levels)
12-13	Damage Resistance (1d6 levels)
50% chance of this being partial. Roll on the hit location table. +2 levels of DR at that location. All other locations have DR at half this level (rounded down)
14 	Damage Resistance
As above, plus Hardened (1d3 levels)
15-16	Damage Resistance, Flexible
As above
21-23	Damage Resistance, Tough Skin
As above
24-26	Short Spines
27-28	Long Spines
29 	Hard to Kill (1d6 levels)
31 	Hard to Subdue (1d6 levels)
32-33	Injury Tolerance.
Roll 1d6:
# Homogenous
# No Blood
# No Brain
# No Eyes
# No Neck
# No Vitals
34 	Sealed
35 	Nictitating Membrane (1d6 levels)
36 	Obscure (2d6-2 levels)
Roll 1d6
#Defensive
#Extended
#Ranged
#Stealthy
#Always on
#Roll twice
41 	Protected Sense (1d6 levels)
Roll 1d6
*1-2. Vision
*3-4. Hearing
*5-6. Taste/Smell
42 	Radiation Tolerance (1d6 levels)
43 	Rapid Healing
44 	Filter Lungs
45 	Recovery
46 	Regeneration
Roll 1d6
*1-2. Slow
*3. Regular
*4. Fast
*5. Very fast
*6. Extreme
51 	Resistance, Very Common
Roll 1d6
*1-2. Immunity
*3-4. +8 HT
*5-6. +3 HT
52 	Resistance, Common
Roll 1d6 as above
53 	Resistance, Occasional
Roll 1d6 as above
54-55	Silence (1d6 levels)
56 	Slippery (1d6 levels)
61 	Unkillable 1
==Attacks==
Roll d66 once or twice
d66 	Trait
11 	Affliction (1d6 levels) - stunning only
12-13	Affliction (1d6 levels)
Roll 2d6 twice (reroll if incompatible stunning result), and apply random modifiers (see below). The second result is a seoncary effect. Also see Enhancements and Limitations below.
*2 - Coma
*3 - IQ penalty
*4 - DX penalty
*5 - HT penalty
*6 - ST penalty 
*7 - Stunning
*8 - Irritant. Roll 2d6: 1) Coughing, 2) Moderate pain, 3) Nauseated, 4) Severe pain, 5) Euphoria, 6) Terrible pain
*9 - Incapacitation
*10-11 - Disadvantage
*12 - Heart attack
14-16	Binding (ST + 1d6-2 levels)
Roll 1d6:
*1-2 - No enhancement
*3 - Engulfing
*4 - Roll 1d6. Only damaged by 1) burning, 2) corrosion, 3) crushing, 4) cutting
*5 - Sticky
*6 - Unbreakable
31 	Blunt Claws
32 	Hooves
33 	Sharp Claws
34-35	Talons
36 	Long Talons
41-42	Constriction Attack
43 	Extra Attack
44 	Vampiric Bite
45-46	Teeth (Sharp Teeth)
51-52	Teeth (Sharp Beak)
53-54	Teeth (Fangs)
55 	Mind Reading
56 	Mind Control
61-63	Innate Attack (see below)
64-65	Striker
Roll 1d6
*1. Cannot Parry
*2. Clumsy
*3. Limited Arc
*4. Weak
*5-6. No limitation
66 	Striker, Long
Roll 1d6 as above
==Mobility==
Roll d66 once or twice
d66 	Trait
11-16	Basic Move (+1d6 yards/second)
21-24	Brachiator
25-26	Catfall
31-34	Clinging
35-36	Enhanced Move (1d2 levels)
41-42	Amphibious
43-44	Perfect Balance
45-46	Super Climbing (1d6 levels)
51-53	Super Jump (1d3 levels)
54-56	Terrain Adaptation
61 	Tunneling
==Senses and Communication==
Roll d66 once or twice
d66 	Trait
11 	360-degree vision
12 	Acute hearing (1d6*2 levels)
13 	Acute taste and smell (1d6*2 levels)
14 	Acute touch (1d6*2 levels)
15 	Acute vision (1d6*2 levels)
16 	Perception (1d6 levels)
21 	Dark Vision
22 	Discriminatory Hearing
23 	Discriminatory Smell
24 	Discriminatory Taste
25 	Enhanced Tracking (1 level)
26 	Hyperspectral Vision
31-32	Infravision
33 	Mimicry
34-35	Night Vision (1d6 levels)
36 	Penetrating Vision (1d6 levels)
41-42	Peripheral Vision
43 	Scanning Sense (1d6 levels of increased range). Roll 1d6:
1) Radar
2) Imaging Radar
3) Ladar
4) Para-Radar
5-6) Sonar
Then roll 1d6 again:
1) No special
2) Extended Arc
3) Low-Probability Incercept (if radar or sonar)
4) Multi-mode (if radar)
5) Penetrating (if para-radar)
6) Targeting
44 	Sensitive Touch
45 	Speak with animals
46 	Speak with plants
51 	Subsonic hearing
52 	Ultrahearing
53 	Ultravision
54 	Vibration Sense
55 	Bad sight
56 	Blindness
61 	Deafness
62 	No depth perception
63 	Night blindness
64 	No sense of smell/taste
==Innate Attacks and Afflictions==
Roll 2d6 for attack type, and 2d6 for AoE modifer
*2-4 Beam
**2 Cone
**3-4 Area Effect
**6-7 Jet
**8-9 No AoE modifier
**10-12 Rapid Attack
*5-6 Brawling
**2-3 Reach 1,2
**4 Reach 1 or 2
**5 Reach C,1
**6-7 Reach C
**8-9 Aura
**10 Reach 1-4
**11-12 Reach 2,3
*7-8 Projectile
**2-4 Cone
**5-6 Area Effect
**7-8 No AoE modifier
**9-12 Rapid Attack
*9-10 Breath
**2-7 Cone
**8-12 Area Effect
*11-12 Follow-Up
*Choose a striker as the delivery attack
Roll 3d6
*2-3. Burning
*4-5. Fatigue
*6-7. Corrosion
*8-9. Toxic
*10-11. Crushing
*12-13. Cutting
*14-15. Impaling
*16-17. Piercing (pi- or pi)
*18-19. Piercing (pi+ or pi++)
Category:Houserules