Short-Range Scanners

Short-Range scanners are used to determine certain key information about an object within the system. A Poor-quality SRS can read 25 parsecs around the ship, a Fair one can read 50, a Good one can read 75, and an Excellent one can read 100. It can tell a number of pieces of information, such as size, temperature, life forms, energy signature, systems on board the object if it is a ship, etc.. It also allows the object to be seen on a viewscreen or on a computer. The extent of what can be determined is up to the GM, but scanners can get very detailed. 
Short-Range Scanners are limited to one per ship (any more are useless), and must be connected to a computer in order to be read.
Size: Short-Range Scanners take up one unit of space. This does not scale with the size of the ship. 
Energy Consumption: Scanners require one unit of energy to be active per rank, so Fair require two, Good require 3, and Excellent require 4. Size does not matter when calculating energy requirements of scanners. 
While it is not necessary to leave them on all the time, it is useful to do so in order to tell if something new has come into the area, whether or not a ship has raised its shields and weapons, etc... 
Cost: 6000 for Poor, 10,000 for Fair, 15,000 for Good, and 20,000 for Excellent. Add 500 multiplied by the size of the ship.
Category:Starships