Peak Talent

Peak Talent is a functionality that is unlocked at Player Level 110 and can be accessed from the Town in the Arsenal menu. Similar in a way to Magic Guild but more focused on units, it allows players to focus on improving the effectiveness of units via global bonuses, while also granting hero stats.
The currency used by this functionality is "Talent Point" which is obtained with every Peak Level increase (1 point for 1 level).
=Categories=
Peak talent is split into four tabs (categories). The first category is always unlocked. In order to unlock the next category, the player must spend a minimum specific amounts of Talent Points into the current one and so on. This also leads to a specific minimum Peak Level required for each category:
Category 	Points Required	Minimum Peak Level
Peak of Heroes 	- 	-
The Art of Unit	100 	100
Faction Secrets	150 	250
Born to be King	180 	430
=Talents=
* Each category (talent page) contains a tree-like structure of talents that always has a starting node (which is upgradable when the category).
* Each talent can be upgraded up to level 10, for specific global bonuses.
* Adjacent talents (see arrows) are unlocked when a talent reaches a specific level (for most talents LV7, for a few specific ones LV8). This system of requirements forces the player to invest in some nodes to at least some degree, but still has some freedom of choice.
* Upgrading talents requires both "Talent Point"s and Gold.
* Talents can be reset by spending 500 . Resetting reimburses the player the full investment (in both Talent Points and Gold) and resets all pages (not possible to only reset one).
* Every talent upgrade some unit stats.
** Some talents affect all units, while others might affect only particular units (such as based on unit class).
** All unit bonuses increase linearly with talent level.
* Every talent also upgrades specific hero stat(s).
** Each talent features increases either one or two hero stats.
** The increase is not linear, and is documented separately for talent page.
** The documented bonus is for one talent. For two, just divide the value by two.
*** For example: If the documented bonus reads +2/+4/+6 (for the first 3 levels), that is the same amount for talents that boost one stat (for example only ATK), while the amount is halved to +1/+2/+3 for talents with two stats (for example ATK & INT)
=List of Talents=
For unlocks please note that the minimum required level is placed in brackets.
==Peak of Heroes==
This page has no specialization and instead focuses on upgrading all units. 
===Upgrade Costs===
Level	Talent Points	Gold
1 	1 	50K
2 	1 	50K
3 	1 	50K
4 	1 	50K
5 	2 	100K
6 	2 	100K
7 	3 	150K
8 	3 	150K
9 	3 	150K
10 	5 	250K
===Talents===
Hero Stat Bonus (per level): 2/4/6/8/12/16/22/28/34/44
Talent 	Unit Bonus 	Hero Stats	Unlocks
War Master 	Unit Attack
* (1-man)
* (4-man)
* (9-man)	ATK 	
* Heart of Endurance (LV7)
Heart of Endurance 	Unit HP
* (1-man)
* (4-man)
* (9-man)	DEF 	
* Butcher (LV7)
* Murder Intent (LV7)
* Veteran Scar (LV7)
Butcher 	Unit Attack
Unit Attack
* (1-man)
* (4-man)
* (9-man)	ATK & DEF 	N/A
Murder Intent 	Unit HP
Unit HP
* (1-man)
* (4-man)
* (9-man)	ATK & INT 	N/A
Veteran Scar 	Unit Defense 	ATK & DEF 	
* Elemental Immunization (LV7)
Elemental Immunization	Magic Resistance	INT 	
* Iron Lord (LV7)
* Fortifications (LV7)
* Crazy Smite (LV7)
Iron Lord 	Unit Damage
Unit Attack
* (1-man)
* (4-man)
* (9-man)	INT & KNW 	N/A
Fortifications 	Unit Damage Reduction
Unit HP
* (1-man)
* (4-man)
* (9-man)	DEF & KNW 	N/A
Crazy Smite 	Attack Speed 	KNW 	N/A
==The Art of Unit==
This page specializes in upgrading units of specific classes.
===Upgrade Costs===
Level	Talent Points	Gold
1 	1 	50K
2 	1 	50K
3 	2 	100K
4 	2 	100K
5 	2 	100K
6 	3 	150K
7 	3 	150K
8 	5 	250K
9 	5 	250K
10 	7 	350K
===Talents===
Hero Stat Bonus (per level): 2/4/8/12/16/22/28/38/48/62 
Talent 	Class 	Unit Bonus	Hero Stats	Unlocks
Lone Wolf 	ALL 	Unit Attack
* (1-man)
* (4-man)
* (9-man)
Unit HP
* (1-man)
* (4-man)
* (9-man)	ATK & DEF 	
* Precise Strike (LV7)
* Concealment (LV7)
* Battle Horn (LV7)
* Gunnery Training (LV7)
Precise Strike 	Charge 	Accuracy
Unit Attack Bonus
* (1-man)
* (4-man)
* (9-man)	ATK & INT 	N/A
Concealment 	Charge 	Dodge
Unit HP Bonus
* (1-man)
* (4-man)
* (9-man)	ATK & KNW 	N/A
Battle Horn 	Offense & Defense	Unit Attack
 Accuracy	DEF & INT 	
* Military Attainment (LV7)
Military Attainment	Offense & Defense	Unit HP
 Dodge	ATK & DEF 	
* Bloodthirsty (LV7)
* Hardened Skin (LV7)
Bloodthirsty 	Offense 	Life Drain
Unit Attack
* (1-man)
* (4-man)
* (9-man)	ATK 	N/A
Hardened Skin 	Defense 	Unit Damage Reduction
Unit HP
* (1-man)
* (4-man)
* (9-man)	DEF 	N/A
Gunnery Training 	Ranged & Caster 	Accuracy
 Shield Break	DEF & KNW 	
* Old Hunter
Old Hunter 	Ranged & Caster 	Unit Attack
 Unit HP	INT & KNW 	
* Aiming (LV7)
* Arcane Spell (LV8)
Aiming 	Ranged 	Attack Range
Unit Attack
* (1-man)
* (4-man)
* (9-man)	INT 	N/A
Arcane Spell 	Caster 	Attack Range
Unit Attack
* (1-man)
* (4-man)
* (9-man)	KNW 	N/A
==Faction Secrets==
This page specializes in upgrading units of specific factions.
===Upgrade Costs===
Level	Talent Points	Gold
1 	1 	50K
2 	1 	50K
3 	2 	100K
4 	2 	100K
5 	3 	150K
6 	3 	150K
7 	5 	250K
8 	5 	250K
9 	7 	350K
10 	10 	500K
===Talents===
Hero Stat Bonus (per level): 2/4/8/12/18/24/34/44/58/78 
Talent 	Faction 	Unit Bonus	Hero Stats	Unlocks
Great Trainer 	ALL 	Unit Attack
* (1-man)
* (4-man)
* (9-man)
Unit HP
* (1-man)
* (4-man)
* (9-man)	ATK & DEF 	
* Chivalry (LV7)
* Midnight Pulse (LV7)
* Aggressor (LV7)
* The Unstable Form (LV7)
Chivalry 	Castle 	Unit Damage
 Attack Speed	INT 	
* Nature Elf (LV7)
* Heart of Offa (LV7)
Nature Elf 	Rampart 	Magic Resistance
 Unit Damage Reflection	ATK & INT 	N/A
Heart of Offa 	Tower 	Unit Damage
 Unit Damage Reflection	DEF & INT 	
* Omens of the War (LV7)
Omens of the War 	Neutral 	Unit Damage
 Unit Damage Reduction	ATK & KNW 	N/A
Midnight Pulse 	Necropolis	Unit Damage Reduction
 Critical Damage	KNW 	
* Wild Region (LV8)
* Evil Sacrifice (LV8)
Wild Region 	Dungeon 	Magic Resistance
 Critical Damage	ATK & KNW 	N/A
Evil Sacrifice 	Inferno 	Unit Damage
 Critical Damage	DEF & KNW 	N/A
The Unstable Form	Conflux 	Magic Resistance
 Life Drain	ATK 	
* Savage Descent (LV7)
Savage Descent 	Stronghold	Attack Speed
 Unit Damage Reflection	ATK & DEF 	N/A
Aggressor 	Cove 	Critical Hit
 Critical Damage	DEF 	
* Marsh Habit (LV7)
Marsh Habit 	Fortress 	Unit Damage Reduction
 Critical Hit	ATK & DEF 	N/A
==Born to be King==
This page boosts the capability of all units but only in specific PvP play modes/events.
It is particular to the other pages that instead each play mode features three talents disposed in a separate row, with the first talent of each unlocked when the page is unlocked.
===Upgrade Costs===
Level	Talent Points	Gold
1 	1 	50K
2 	1 	50K
3 	2 	100K
4 	2 	100K
5 	3 	150K
6 	3 	150K
7 	5 	250K
8 	5 	250K
9 	7 	350K
10 	10 	500K
===Talents===
Hero Stat Bonus (per level): 2/4/8/12/18/24/34/44/58/78 
Talent 	Play Mode 	Unit Bonus	Hero Stats	Unlocks
Sword of Gladiators 	Arena 	Unit Attack
 Attack Speed	ATK 	
* Shield of Gladiators (LV7)
Shield of Gladiators	Arena 	Unit HP
 Unit Defense	DEF 	
* Medal of Gladiators (LV7)
Medal of Gladiators 	Arena 	Unit Damage
 Unit Damage Reduction	INT 	N/A
Sword of Glory 	Glory Arena 	Unit Attack
 Attack Speed	KNW 	
* Shield of Glory (LV7)
Shield of Glory 	Glory Arena 	Unit HP
 Unit Defense	ATK 	
* Medal of Glory (LV7)
Medal of Glory 	Glory Arena 	Unit Damage
 Unit Damage Reduction	DEF 	N/A
Sword of Kingdom 	Kingdom Championship	Unit Attack
 Attack Speed	DEF 	
* Shield of Kingdom (LV7)
Shield of Kingdom 	Kingdom Championship	Unit HP
 Unit Defense	INT 	
* Medal of Kingdom (LV7)
Medal of Kingdom 	Kingdom Championship	Unit Damage
 Unit Damage Reduction	KNW 	N/A
Sword of Gods 	Clash of the Gods 	Unit Attack
 Attack Speed	ATK 	
* Shield of Gods (LV7)
Shield of Gods 	Clash of the Gods 	Unit HP
 Unit Defense	DEF 	
* Medal of Gods (LV7)
Medal of Gods 	Clash of the Gods 	Unit Damage
 Unit Damage Reduction	INT 	N/A
Category:Arsenal