Ice Sage

Ice Sage is a plant that can be unlocked in the upcoming Arctic Isles world in Plants vs. Zombies 2. Ice Sage is also the first premium plant unlocked in Blizzard Peaks' level path C (more about level paths here) in Plants vs. Zombies: Lost World, after beating Level 3C. Upon first planting, Ice Sage will start with having three ice bolts orbiting around him that he can use to fire at zombies. Ice Sage can fire these bolts at zombies on his lane or on the lanes above or below him, but he can only fire one bolt at a time. When one of these ice bolts hit a zombie, that zombie gets damaged and gets inflicted with a frost effect (this is indicated by a cold mist and snowflakes surrounding the zombie) and a random area around the zombie will have the whole ground covered in frost (look in the gallery for an example image of this). This area spans the tile that the frosted zombie is on, and 5 random tiles adjacent to the zombie (a partial 3×3 area). Frost on the ground will last for 10 seconds, and will chill any zombies that step on it. Zombies inflicted with frost get chilled as usual, but their speed gets reduced by 75% rather than 50%, and they will also gain 100% more damage from ice attacks while they still have the effect (the effect lasts for 10 seconds as well).
When Ice Sage exhausts some of his ice bolts, he will need some time to create more ice bolts to fire at zombies. When Ice Sage has less than 3 ice bolts (3 is the maximum number of bolts he can make at the ready), it will take 5 seconds for him to make another ice bolt.
Ice Sage can be planted adjacent to other ice plants (e.g. Snow Pea), where he will harness their energy using his energy core (look in gallery for how this looks like). For every ice plant that he harnesses energy from, the damage that his ice bolts do is increased by 10DPS, the time it takes for Ice Sage to make another ice bolt is reduced by 0.4 seconds, and the frost created on the ground by the attack will cover one extra tile adjacent to the target (since all tiles in a 3×3 area will get covered for three ice plants, every ice plant after that will create frosted tiles within a 5×5 area). Ice Sage cannot harness energy from another Ice Sage.
As a flying ice plant, Ice Sage can float above tiles unsuitable for planting and is also immune to getting frozen.
==Origins==
Ice Sage's name is a portmanteau of the word ‘sage’ and the term ‘ice age’. The sage (scientific name being Salvia officinalis) is the plant that Ice Sage is based on. The term 'ice age' is a geological period which involves a temperature drop of the Earth's surface and atmosphere, causing ice sheets and glaciers to form. This refers to Ice Sage's ability being related to ice.
==Almanac entry==
(Note: Both PvZ2 and PvZ:LW share the same almanac entry.)
Ice Sage
Sun cost: 250
Recharge: Sluggish
Launches ice bolts at zombies that make them more vulnerable to ice attacks and create frost. Plant next to ice plants to make powerful bolts faster.
Special: Harnesses energy from adjacent ice plants, making ice bolts deal more damage and form faster. 
Whenever Ice Sage isn't blasting zombies in the face with his ice bolts, Ice Sage likes to ponder the biggest questions in life. "Many of life's greatest questions have really piqued my interest," says Ice Sage. "What happens after your life comes to an end? Will the universe ever stop expanding at one point? And the most mind-boggling question of them all, how am I able to talk without a mouth?"
==Upgrades==
===Plant Food power===
When fed Plant Food, Ice Sage will inflict every zombie on the screen with the frost effect, shoot 20 ice bolts at random zombies on the screen and regain three ice bolts. The frost effect will be removed from every zombie that was not inflicted with frost beforehand once the Plant Food effect is over.
===Stat tiers===
Stat 	Tier 1 	Tier 2 	Tier 3 	Tier 4	Tier 5
Strength 	
10 - 70 DPS (+5 DPS for every adjacent ice plant)	
20 - 80 DPS (+5 DPS for every adjacent ice plant)	
20 - 100 DPS (+10 DPS for every adjacent ice plant)	
20 - 140 DPS (+15 DPS for every adjacent ice plant)
(Unlock cost: 1 Strength Token)	
30 - 190 DPS (+20 DPS for every adjacent ice plant)
(Unlock cost: 2 Strength Tokens)
Toughness 	50 DPS 	200 DPS 	300 DPS 	
400 DPS
(Unlock cost: 1 Toughness Token)	
550 DPS
(Unlock cost: 2 Toughness Tokens)
Sun cost 	350 sun 	300 sun 	250 sun 	
200 sun
(Unlock cost: 1 Sun cost Token)	
150 sun
(Unlock cost: 2 Sun cost Tokens)
Recharge 	30 seconds	25 seconds 	20 seconds 	
15 seconds
(Unlock cost: 1 Recharge Token)	
10 seconds
(Unlock cost: 2 Recharge Tokens)
Firing rate	2 seconds 	1.75 seconds	1.5 seconds	
1.25 seconds
(Unlock cost: 1 Firing rate Token)	
1 second (Unlock cost: 2 Firing rate Tokens)
More about the upgrading system here.
==Strategies==
By himself, Ice Sage is able to effectively slow down zombies to buy more time for your defenses to defeat them since his bolts can chill zombies in an area, but due to his low damage bolts, somewhat high sun cost and sluggish recharge, he may not be a very efficient plant. However, Ice Sage's ability to harness energy from other ice plants and make zombies more vulnerable to their attacks by inflicting frost on them makes him excellent for ice plant synergy; other ice plants help Ice Sage by making his attacks more potent, and Ice Sage helps ice plants by making their targets easier to take out. Therefore, Ice Sage would be best used during levels where your defense consists mostly of ice plants. Try keeping him in the middle of your defenses where he can be placed adjacent to as many ice plants as possible.
==Gallery==
Ice Sage.png|Ice Sage (HD)
Costume (Ice Sage).png|Costume
Seed packet (Ice Sage).png|Seed packet
Aftermath of an attack (Ice Sage).png|Aftermath of an attack from Ice Sage
Harnessing power from Snow Pea (Ice Sage).png|Harnessing power from Snow Pea
Idling (Ice Sage).gif|Idling
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Category:Plant
Category:Ice Plants
Category:Flying Plants
Category:Sluggish Recharge Plants
Category:Multi-directional Plants
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