Developers (Skyrim)

The development team of consisted of roughly a hundred people. With having a development team of roughly seventy people, it's the largest development team for any game.
While being similar in size to Oblivion's setting, Cyrodiil, the team opted for a different approach to Skyrim. As said by Skyrim's Art Director, Matt Carofano:"In Skyrim we've come up with something we internally call 'epic reality.' And what that means to us is; dramatic views wherever you go."http://www.gameinformer.com/b/news/archive/2011/01/26/the-art-of-skyrim.aspx
According to Todd Howard, contrary to 's setting; Morrowind, Skyrim shouldn't feel like an isolated, alien place.http://www.gameswelt.tv/the-elder-scrolls-v-skyrim/video-interview-mit-todd-howard,19748 There were, however, similarities between Morrowind and Skyrim. Much like the differences in treatment between two of the Great Houses of Morrowind; House Redoran and House Telvanni, this is also seen between the various Holds in Skyrim.
The music for Skyrim was composed by Jeremy Soule, who had composed the music for both Morrowind and Oblivion. Skyrim's main theme, Dragonborn, was recorded with a choir consisting of thirty men. To fit the Nordic atmosphere of Skyrim, Todd Howard had the idea that the music for Skyrim would be the Elder Scrolls theme, but sung by a barbarian choir. He had asked Emil Pagliarulo, a Senior Game Designer for Bethesda Softworks, the following: "Can you write a song that works in the Dragon language, that rhymes with the Elder Scrolls theme, when translated into English also makes sense and rhymes?"https://www.youtube.com/watch?v=XJ7lmWc14uo According to Audio Director Mark Lampert, the main theme set the tone for the rest of the game.
While in earlier Bethesda games such as , , but also Oblivion the team had used generated landscape, this wasn't done in The Elder Scrolls V: Skyrim. The dungeons in Oblivion, for example, were all designed by one person. While Skyrim's dungeons were designed by a team of eight.
==Team==
Image	Job	Name
 	
Game Design	
Bethesda Game Studios
 	
Game Director	
Todd Howard
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Lead Programmer	
Guy Carver
 	
Lead Artist	
Matthew Carofano
 	
Lead Designer	
Bruce Nesmith
 	
Co-Lead Designer	
Kurt Kuhlmann
 	
Production Designer	
Ashley Cheng
 	
Lead Producer	
Craig Lafferty
 	
Audio Director	
Mark Lampert
 	
Senior Producer	
Jeff Gardiner
 	
Senior Producer	
Tim Lamb
 	
Producer	
Angela Browder
 	
Producer	
Kevin Kauffman
 	
Producer	
Nathan X. Mcdyer
 	
Producer	
Phil Nelson
 	
Lead Systems Programmer	
Brett Douville
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Systems Programming	
Ryan Ashford
 	
Systems Programming	
Shannon Bailey
 	
Systems Programming	
Joel Dinolt
 	
Systems Programming	
Mike Dulany
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Systems Programming	
Jason Hammett
 	
Systems Programming	
Mat Krohn
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Systems Programming	
Ryan Lea
 	
Systems Programming	
Mike Lipari
 	
Systems Programming	
Jeff Lundin
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Systems Programming	
Christopher Rodriguez
 	
Systems Programming	
Jean Simonet
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Lead Graphics Programmer	
Scott Franke
 	
Graphics Programming	
Jonathan Bilodeau
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Graphics Programming	
Paul Graber
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Graphics Programming	
Jeff Sheiman
 	
Graphics Programming	
Orin Tresnjak
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Gameplay Programming	
David Diangelo
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Gameplay Programming	
Joseph Diangelo
 	
Gameplay Programming	
Steve Meister
 	
Gameplay Programming	
Dan Teitel
 	
Gameplay Programming	
Craig Walton
 	
Lead AI Programmer	
Ahn Hopgood
 	
AI Programming	
Brian Robb
 	
AI Programming	
Jay Woodward
 	
Lead Interface Programmer	
Erik Deitrick
 	
Interface Programing	
Ricardo Gonzalez
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Additional Programming	
Markus Alind
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Additional Programming	
Magnus Auvinen
 	
Additional Programming	
Ken Cockerham
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Additional Programming	
Chris Doyle
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Additional Programming	
Chris Esko
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Additional Programming	
Jim Kjellin
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Additional Programming	
Andrew Meggs
 	
Concept Art	
Adam Adamowicz
 	
Concept Art	
Ray Lederer
 	
World Art	
Cory Edwards
 	
World Art	
Tony Greco
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World Art	
Daniel T. Lee
 	
World Art	
Nate Purkeypile
 	
World Art	
Rashad Redic
 	
World Art	
Ryan Sears
 	
World Art	
Clara Struthers
 	
World Art	
Rafael Vargas
 	
World Art	
Robert Wisnewski
 	
Lead Environment Art	
Noah Berry
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Environment Art	
Andy Barron
 	
Environment Art	
Ryan Salvatore
 	
Environment Art	
Megan Sawyer
 	
Additional Environment Art	
Gabrielle Adams
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Additional Environment Art	
Alex Schwartz-Rudd
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Additional Environment Art	
Christopher Zdana
 	
Special Effects	
Grant Struthers
 	
Special Effects	
Mark Teare
 	
Additional Effects	
Liz Rapp
 	
Lead Animator	
Josh Jones
 	
Animation	
Jeremy Bryant
 	
Animation	
Jangjoon Cha
 	
Animation	
Lianne Cruz
 	
Animation	
Gary Noonan
 	
Animation	
Juan Sanchez
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Animation	
Ricardo Vicens
 	
Animation	
Alex Utting
 	
Additional Animation	
Ray Arnett
 	
Lead Character Artist	
Christiane H. K. Meister
 	
Character Art	
Ben Carnow
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Character Art	
Charles Kim
 	
Character Art	
Jonah Lobe
 	
Character Art	
Dennis Mejillones
 	
Character Art	
Dane Olds
 	
Character Art	
Yan Qin
 	
Additional Character Art	
Liz Beetem
 	
Additional Character Art	
Hiu Lai Chong
 	
Additional Character Art	
Lucas Hardi
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Additional Character Art	
Massive Black
 	
Interface Art	
Natalia Smirnova
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Additional Graphic Design	
Istvan Pely
 	
Senior Designer & Writer	
Emil Pagliarulo
 	
Quest Design & Writing	
Brian Chapin
 	
Quest Design & Writing	
Jon Paul Duvall
 	
Quest Design & Writing	
Shane Liesegang
 	
Quest Design & Writing	
Alan Nanes
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Quest Design & Writing	
William Shen
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Additional Quest Design & Writing	
Matt Daniels
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Additional Quest Design & Writing	
Nate Ellis
 	
Lead Level Designer	
Jeff Browne
 	
Level Design	
Daryl Brigner
 	
Level Design	
Joel Burgess
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Level Design	
Steve Cornett
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Level Design	
Ryan Jenkins
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Level Design	
Andrew Langlois
 	
Level Design	
Justin Schram
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Additional Audio	
Dave Schreiber
 	
Production Assistant	
Emily Sears
==Notes==
*Not only was Emil Pagliarulo credited as both the senior designer and writer for The Elder Scrolls V: Skyrim, he also won the Game Developers Choice Award for his work on Fallout 3.
*Adam Adamowicz, while known best for his work on , was also the only concept artist working on Fallout 3. Sadly, he passed away due to complications from lung cancer on February 9, 2012.https://adam.bethsoft.com/
*In The Elder Scrolls IV: Oblivion, a well known easter egg is the corpse of Nath Dyer, found in the waters near Fort Nikel. This is a reference to developer Nathan X. McDyer.
*The Skyrim development team is, together with Fallout 4, the largest development team for any Bethesda game.
*Senior Designer Kurt Kuhlmann originally left Bethesda Softworks after the release of , but was persuaded to come back by Todd Howard.http://www.bethblog.com/2007/12/05/inside-the-vault-kurt-kuhlmann/
*Emil Pagliarulo developed the Oblivion Dark Brotherhood questline.http://www.mobygames.com/developer/sheet/view/developerId,14020/
==References==
Category:Real-world articles
Category:Developers