Fantendo Smash Land/1P Mode

1P Mode
The 1P Mode (also known as Arcade Mode) is a single-player campaign mode available to play in Fantendo Smash Land. In the mode, players progress through a series of five stages, culminating in a final battle with the game's boss, Cube KiloBot (and, depending on the situation, Ghroth the Harbinger). In addition, there is one optional bonus stage, Fantendo Land, after the second match, where the player has one Life Stock to complete a platform mini-game stage.
Players may choose their character and the difficulty (Easy, Normal, Hard, or Hell) before the playthrough. At the beginning of the play, the players start with three Life Stocks, or only one Life Stock if they choose the Hell difficulty. If the player loses all of their Life Stock, they can potentially Continue.
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While the 1P Mode does have a fixed order concerning the themes of battles and the presence of a bonus stage, the opponents the player may fight against are randomized from a pool of available characters. Furthermore, the player's selected character will be excluded from inclusion as an opponent, thus making mirror matches impossible.
Depending on the Difficulty selected, the opponents vary in AI Level, there are three Opponent Levels, an easy level, Fledging, a normal level, Forceful, and a hard level, Fierce.
This stage is a regular 1 vs. 1 battle. 
On Hell difficulty, the opponent will wear the 4th outfit.
LVL	EASY 	NORMAL 	HARD 	HELL
LVL	Fledge	Forceful	Fierce	Fierce
This stage is another regular 1 vs. 1 battle. 
On Hell difficulty, the opponent will wear the 4th outfit.
LVL	EASY 	NORMAL 	HARD 	HELL
LVL	Forceful	Forceful	Fierce	Fierce
:See: Fantendo Smash Land
The players must go through, in less than two minutes, a side-scrolling platformer level, clearing the level when they reach the exit.
Depending on the difficulty selected, the level is different:
*On the Easy and Normal difficulties, the player goes through the Easy Fantendo Land level which is the same for each fighter.
*On the Hard and Hell difficulties, the player goes through the Hard Fantendo Land level which each character has their own.
If the players find Blue Soup hidden in the level, they can start a boss fight against him instead, defeating Blue Soup ends the Fantendo Land level and brings the player to Stage 3.
LVL	EASY	NORMAL	HARD 	HELL
LVL	- 	- 	Fierce	Fierce
 
This stage is another regular 1 vs. 1 battle. On Hell difficulty, the opponent will wear the 4th outfit.
LVL	EASY 	NORMAL	HARD 	HELL
LVL	Forceful	Fierce	Fierce	Fierce
This stage is a 1 vs. 10 multi-character battle, where all opponents are the same character with a high Health Percentage.
LVL	EASY 	NORMAL 	HARD 	HELL
LVL	Fledgingstarting with 90%	Fledgingstarting with 80%	Forcefulstarting with 80%	Forcefulstarting with 70%
1P Mode's final battle takes place on Fantendoverse, against Cube Kilobot.
Unlike all other foes previously fought, the player has to defeat Cube Kilobot by lowering his HP to 0, instead of knocking him off the ledge of the stage.
HP	EASY	NORMAL	HARD	HELL
HP	150 	300 	330 	360
If the player has made it to the final stage within 3 minutes, then Mistress of Weird will spawn when half of Cube Kilobot's HP has been depleted. If the player goes above 3-minute play, the Boss icon on the route visible in the announcing screen before each stage will change color (from to ) announcing that Mistress of Weird won't appear during the Boss Battle.
HP	EASY	NORMAL	HARD	HELL
HP	150 	300 	330 	360
Ghroth the Harbinger appears as the real final boss; to fight him, the player must play 1P Mode on Hard or Hell difficulty.
HP	EASY	NORMAL	HARD	HELL
HP	- 	- 	330 	360
Beating Cube Kilobot and, if applicable, Mistress of Weird or Ghroth the Harbinger, finishes the mode. After the screen fades to black and the final results screen is shown to the player, the Character's Ending plays. The end credits then play.
Upon clearing the 1P Game, under any conditions, the game gives the player a reward: the Character's Ending. It's a cutscene when you follow the Character as they come back to their original universe after winning the Fantendo Smash Land Tournament. They follow the same layout: A slide of three pictures with dialogue text at the bottom.
The cutscene is followed by a "Felicitations!!" and the End Credit.
===True Ending===
Once the player has cleared the 1P Mode with each 12 fighters on Hard, the true ending is revealed as a cutscene right after the End credits: 
TRUE ENDING (SPOILER)	
{|border="0" cellspacing=5 cellpadding=15 style="background:#000000; color:black border-collapse: collapse;" width=100%	
The Fan's team won! Despite the powerful opponents chosen by The Enemy! And now it's crazy dancing time!
"T'was a blast The Fan but next time I'll give you no chance... by the way what is this place?" asks The Enemy
"I had to create a whole new universe to host the tournament, luckily I found this empty reality." answers The Fan
"This was not your right to take over my universe, boogers! And now you'll pay for your affront!" threatens a shadowy figure.
So begins the war.
The Threat will appear in Fantendo Smash 64!
Clearing each stage, including the bonus stages, gives the player grades that contribute to a final score which turns into medals at the end of the play.
===Final Medal===
After each Stage, the player receives a grade (,,) subject to how high the score is from the finished battle. Once the 1P mode is cleared, the player receives a Score Medal (Bronze, Silver, Gold, or Platinum S), depending on which grade prevails among the 6 collected.
* Bronze Medal: Majority of , or as many and 
*Silver Medal: Majority of , or as many and 
*Gold Medal: Majority of . On Hard difficulty or higher, the majority of but up to 5.
*Platinum S Medal: On Hard Difficulty or higher, all the grades are 
===Stage Grade===
The score after a stage will be determined by which grade the player receives.
* grade: Under 99pts
* grade: Between 100pts and 249pts
* grade: More than 250pts
Clear the Fantendo Land bonus stage gives an instant grade, losing it gives a grade (there is no grade).
===Bonus List===
<tabber>
Time Bonus=
*Fastest: 200pts, Finish a match within 30 seconds.
*Faster: 20pts, Finish a match within 45 seconds.
*Fast: 2pts, Finish a match within 60 seconds.
===Select Screen===
In the select character screen, each character who cleared the 1P Mode before has a Score Medal (Bronze, Silver, Gold, Platinum S). 
There is one badge by character and it always represents the Highest Score of this character.
Completing the 1P Mode can yield a variety of rewards for the player, alongside the Medal.
<tabber>
Fighters=
*Clearing the 1P Mode in any difficulty without Continue will unlock Zerita
*Clearing the 1P mode in any difficulty with all starter fighters without Continue will unlock Strafe
*Clearing the 1P mode in Hard difficulty without Continue, after unlocking Zerita, will unlock Redge
*Defeating Debbie when she appears (randomly) during a match in the 1P Mode and as a second opponent, will unlock her.
*the 1P Mode is reminiscent of Classic Mode from the Super Smash Bros. series, also called 1P Mode in the first installment Super Smash Bros. on Nintendo 64.
* If Action Replay or GameShark codes have been used before finishing the Arcade Mode, every name in the Credit Roll will be replaced by "Lumoshi?"
Category:Fantendo Smash Land
Category:Fighting Games
Category:Coral Games
Category:Game Boy Color Games