THQ's Homefront 2/Resistance Weapon Customisation

Document Status: Green
== Overview ==
* A set of 5 Core resistance weapons can be customised
* Resistance weapons can be customised and upgraded with parts found in levels or from scavenging KPA weapons
* This is separated into two categories: Attachments and Weapon Conversions
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==Attachments==
Attachments are additional parts that offer increased functionality to the weapon in a given area
*E.g. Optics, tactical lights, foregrips, bipods, suppressors
*Performance changes: range, recoil, accuracy, damage, visibility, mobility
*On-the-fly customisation
File:RS4.png|Homebrew Saiga-12 Customisation
File:RS3.png|Attachment Customisation
File:RS5.png
==Weapon Conversions==
*Weapon Conversion is the process of swapping the weapon’s mechanical parts to change its behaviour to that of a variant of the core weapon (e.g. Assault Rifle → SMG)
**Parts could include: barrel, stock, ammo calibre, firing bolt, etc
**Potential performance changes: range, recoil, accuracy, damage, ammo capacity, ammo type, mobility, fire mode and fire rate
**Conversions can be performed at resistance caches using parts found
*However, over reliance on a small set of weapons to provide core gunplay coverage has the risk of the weapons feeling homogeneous and losing their identity
File:RS6.png
==Core Weapon Conversions==
* Pistol 
** Semi-Automatic (core)
** Full Automatic
** High-calibre (.50 round)
* Assault Rifle
** Full Automatic (core)
** Burst Fire
** Carbine
** SMG (low-calibre)
** LMG
** High-calibre (7.62x51 mm)
* Sniper Rifle
** Bolt-action (core)
** Semi-automatic
** High-calibre (.50 cal)
** Battle Rifle / DMR
* Shotgun
** Pump-action (core)
** Semi-automatic
** Full automatic
** Slug*
** Explosive (Frag-12)*
* Launcher
** Rocket Launcher (core)
** Grenade Launcher
** Missile Launcher (lock-on)
** Smoke rounds*
** Chemical rounds*
*Ammunition types that could be changed on-the-fly
File:RS7.png
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