Mendoza

Mendoza is one of the hunters in the game Crucible.
==Background==
Captain Roland Bolivar Mendoza has the questionable honor of being the oldest captain in the Unity, a veteran of countless frontier clashes—and clashes with his superior officers. He rose through the ranks to captain multiple times, only to get demoted for insubordination, including one incident where he punched another officer. Did he deserve it? Mendoza hasn’t paid for drinks at the cantina since. After decades in the Corps, Mendoza’s seen everything the frontier has to offer, so Unity top brass assigned him to Crucible after the Colony Zero disaster. Everyone thinks of him as “just another grunt from the Unity,” and Mendoza is content to let others attract the attention for a change. Much of Mendoza’s military record is either classified or sealed by court martial, but if you catch him in a wistful mood late at night, he might reminisce about the security.
==Personnel file==
"Captain Mendoza has a knack for doing things the hard way, and that can be both blessing and curse. On Crucible it’s proving useful so far, and Mendoza has kept his insubordination to a tolerable level.
Ideals like “liberty” and “peace” still motivate Mendoza, even if they’re buried under layers of world-weary cynicism.
Let’s put it this way: Mendoza won’t disobey a direct order, but sometimes his conscience pulls rank."
- Lawrence Tibolt, Commander, Crucible Orbital Station
==Quotes==
For a list of quotes of Mendoza see: here.
== Base Stats ==
Health	800
Speed 	5.5 m/s
Size 	Medium
*Health increases by 3% every level.
==Abilities==
===Fire===
Fires rapid shots from pulse rifle.
	Type 	Weapon
	Damage 	20 (2x crit – 40)
	Rate of Fire	10 per second
	Details 	
Notes
*Ammo – 24 rounds
*Reload time of 2 seconds
*Max Range – 250 m
*Projectile Speed – 625 m/s
*Damage Falloff Starts – 40 m
*Damage Falloff Ends – 60 m	Notes
*Ammo – 24 rounds
*Reload time of 2 seconds
*Max Range – 250 m
*Projectile Speed – 625 m/s
*Damage Falloff Starts – 40 m
*Damage Falloff Ends – 60 m	Notes
*Ammo – 24 rounds
*Reload time of 2 seconds
*Max Range – 250 m
*Projectile Speed – 625 m/s
*Damage Falloff Starts – 40 m
*Damage Falloff Ends – 60 m
Teflexton Barrel – Available at Level 1
*Rifle bullets travel 25% faster, resulting in 25% less damage falloff	Teflexton Barrel – Available at Level 1
*Rifle bullets travel 25% faster, resulting in 25% less damage falloff	Teflexton Barrel – Available at Level 1
*Rifle bullets travel 25% faster, resulting in 25% less damage falloff
Mark 20 Accu-scope – Available at Level 3
*Aim Down Sights action is faster, and weapon bloom is greatly reduced	Mark 20 Accu-scope – Available at Level 3
*Aim Down Sights action is faster, and weapon bloom is greatly reduced	Mark 20 Accu-scope – Available at Level 3
*Aim Down Sights action is faster, and weapon bloom is greatly reduced
Magna-Clip Loader - Available at Level 4
*Magazine size increases from 24 to 30 rounds, and reloads 25% faster	Magna-Clip Loader - Available at Level 4
*Magazine size increases from 24 to 30 rounds, and reloads 25% faster	Magna-Clip Loader - Available at Level 4
*Magazine size increases from 24 to 30 rounds, and reloads 25% faster
Hyperburst Chamber - Available at Level 5
*After reloading, the first 6 bullets in the pulse rifle deal 33% more damage	Hyperburst Chamber - Available at Level 5
*After reloading, the first 6 bullets in the pulse rifle deal 33% more damage	Hyperburst Chamber - Available at Level 5
*After reloading, the first 6 bullets in the pulse rifle deal 33% more damage
===Aim Down Sights===
Improves pulse rifle accuracy but slows movement.
	Type 	Weapon
	Damage 	20 (2x crit – 40)
	Rate of Fire	10 per second
	Details 	Slows Mendoza’s movement
Notes
*Ammo – 24 rounds
*Reload time of 2 seconds
*Max Range – 250 m
*Projectile Speed – 625 m/s
*Damage Falloff Starts – 40 m
*Damage Falloff Ends – 60 m	Notes
*Ammo – 24 rounds
*Reload time of 2 seconds
*Max Range – 250 m
*Projectile Speed – 625 m/s
*Damage Falloff Starts – 40 m
*Damage Falloff Ends – 60 m	Notes
*Ammo – 24 rounds
*Reload time of 2 seconds
*Max Range – 250 m
*Projectile Speed – 625 m/s
*Damage Falloff Starts – 40 m
*Damage Falloff Ends – 60 m
Teflexton Barrel – Available at Level 1
*Rifle bullets travel 25% faster, resulting in 25% less damage falloff	Teflexton Barrel – Available at Level 1
*Rifle bullets travel 25% faster, resulting in 25% less damage falloff	Teflexton Barrel – Available at Level 1
*Rifle bullets travel 25% faster, resulting in 25% less damage falloff
Mark 20 Accu-scope – Available at Level 3
*Aim Down Sights action is faster, and weapon bloom is greatly reduced	Mark 20 Accu-scope – Available at Level 3
*Aim Down Sights action is faster, and weapon bloom is greatly reduced	Mark 20 Accu-scope – Available at Level 3
*Aim Down Sights action is faster, and weapon bloom is greatly reduced
Magna-Clip Loader - Available at Level 4
*Magazine size increases from 24 to 30 rounds, and reloads 25% faster	Magna-Clip Loader - Available at Level 4
*Magazine size increases from 24 to 30 rounds, and reloads 25% faster	Magna-Clip Loader - Available at Level 4
*Magazine size increases from 24 to 30 rounds, and reloads 25% faster
Hyperburst Chamber - Available at Level 5
*After reloading, the first 6 bullets in the pulse rifle deal 33% more damage	Hyperburst Chamber - Available at Level 5
*After reloading, the first 6 bullets in the pulse rifle deal 33% more damage	Hyperburst Chamber - Available at Level 5
*After reloading, the first 6 bullets in the pulse rifle deal 33% more damage
===Sprint===
Tap or hold to move faster.
	Type 	Utility
	Damage 	N/A
	Cooldown	N/A
	Details 	Only affects forward movement
Notes
*Speed: 8.5 m/s	Notes
*Speed: 8.5 m/s	Notes
*Speed: 8.5 m/s
Headlong Rush – Available at Level 3
*Sprinting into an enemy deals 50 damage and causes a 5 m knockback. Sprinting speed increased from 8.5 m/s to 9 m/s	Headlong Rush – Available at Level 3
*Sprinting into an enemy deals 50 damage and causes a 5 m knockback. Sprinting speed increased from 8.5 m/s to 9 m/s	Headlong Rush – Available at Level 3
*Sprinting into an enemy deals 50 damage and causes a 5 m knockback. Sprinting speed increased from 8.5 m/s to 9 m/s
===Flash Grenade===
Throw a flash grenade which blinds enemies.
	Type 	Weapon
	Damage 	100 - Direct hit
25 to 75 - AoE damage
	Cooldown	18 seconds
	Details 	Explodes on impact. Blinds enemies for up to 1 second, scaling with damage.
Notes
*Max Throw Distance – 175 m
*AoE Radius – 4 m
*Projectile Speed – 35 m/s	Notes
*Max Throw Distance – 175 m
*AoE Radius – 4 m
*Projectile Speed – 35 m/s	Notes
*Max Throw Distance – 175 m
*AoE Radius – 4 m
*Projectile Speed – 35 m/s
MU-21 Mini-Flash Grenades – Available at Level 1
*Replaces Flash Grenade with 3 mini-grenades. Mini-grenades have less blind duration (0.5 seconds), a smaller AoE of 2.5 m, and deal 25-50 damage. Mini-grenades gain a charge every 10 seconds.	MU-21 Mini-Flash Grenades – Available at Level 1
*Replaces Flash Grenade with 3 mini-grenades. Mini-grenades have less blind duration (0.5 seconds), a smaller AoE of 2.5 m, and deal 25-50 damage. Mini-grenades gain a charge every 10 seconds.	MU-21 Mini-Flash Grenades – Available at Level 1
*Replaces Flash Grenade with 3 mini-grenades. Mini-grenades have less blind duration (0.5 seconds), a smaller AoE of 2.5 m, and deal 25-50 damage. Mini-grenades gain a charge every 10 seconds.
Flashfire Grenades – Available at Level 5
*Grenades leave a burning damage area for 8 seconds which deals 100 damage per second. AoE radius is 4 m, or 2 m with Mini-grenades.	Flashfire Grenades – Available at Level 5
*Grenades leave a burning damage area for 8 seconds which deals 100 damage per second. AoE radius is 4 m, or 2 m with Mini-grenades.	Flashfire Grenades – Available at Level 5
*Grenades leave a burning damage area for 8 seconds which deals 100 damage per second. AoE radius is 4 m, or 2 m with Mini-grenades.
===Supply Drop===
Calls down a med kit and a bunker.
	Type 	Utility
	Damage 	100 if it lands on an enemy
	Cooldown	60 seconds
	Details 	Knocks back enemies on landing
Notes
*Max Placement Distance – 10 m
*AoE Radius of Landing Impact – 4 m
*Health – 1800, which decays over 60 seconds	Notes
*Max Placement Distance – 10 m
*AoE Radius of Landing Impact – 4 m
*Health – 1800, which decays over 60 seconds	Notes
*Max Placement Distance – 10 m
*AoE Radius of Landing Impact – 4 m
*Health – 1800, which decays over 60 seconds
Autogun Bunker – Available at Level 1
*Supply Drop Bunker gains a turret which fires 16 bullets every 2 seconds. Bullets deal 8-12 damage each. Turret range is 100 m.	Autogun Bunker – Available at Level 1
*Supply Drop Bunker gains a turret which fires 16 bullets every 2 seconds. Bullets deal 8-12 damage each. Turret range is 100 m.	Autogun Bunker – Available at Level 1
*Supply Drop Bunker gains a turret which fires 16 bullets every 2 seconds. Bullets deal 8-12 damage each. Turret range is 100 m.
==Upgrades==
Upgrade 	Level Available	Description
Autogun Bunker 	1 	Supply Drop Bunker gains a turret which fires 16 bullets every 2 seconds. Bullets deal 8-12 damage each. Turret range is 100 m.
MU-21 Mini-Flash Grenades 	1 	Replaces Flash Grenade with 3 mini-grenades. Mini-grenades have less blind duration (0.5 seconds), a smaller AoE of 2.5 m, and deal 25-50 damage. Mini-grenades gain a charge every 10 seconds.
Teflexton Barrel 	1 	Rifle bullets travel 25% faster, resulting in 25% less damage falloff.
U-14 Experimental Overshield	2 	Gain a 200 health overshield which regenerates after being out of combat for 6 seconds.
Headlong Rush 	3 	Sprinting into an enemy deals 50 damage and causes a 5 m knockback. Sprinting speed increased from 8.5 m/s to 9 m/s.
Stimul-Health Packs 	3 	Med kits apply an in-combat shield regeneration effect which lasts 10 seconds and heals for 25 shield per second.
Mark 20 Accu-Scope 	3 	Aim Down Sights action is faster, and weapon bloom is greatly reduced.
Magna-Clip Loader 	4 	Magazine size increases from 24 to 30 rounds, and reloads 25% faster.
Hyperburst Chamber 	5 	After reloading, the first 6 bullets in the pulse rifle deal 33% more damage.
Flashfire Grenades 	5 	Grenades leave a burning damage area for 8 seconds which deals 100 damage per second. AoE radius is 4 m, or 2 m with Mini-grenades.
==See also==
*Hunters
*Mendoza Solo Q Carry Build
Category:Hunters