Rulers

Rulers can cast jutsu and spells that affect a personal area or single target on multiple willing creatures. For unwilling creatures, Rulers incur a penalty of -10 when casting on them in this manner. The number of additional creatures, excluding themself, this can be performed on is equal to their HD/10. Each creature a ruler casts on, incurs an additional cost of 3 points of chakra. The DC for its innate abilities is 10 + Character Level + Int Modifier + Highest Level of Jutsu.
* Aura of Reinforcement - Selecting a creature, rulers can imbue both their flesh and equipment with chakra, bolstering its resistance to damage. The affected creature’s armor class gains a deflection bonus equal to the caster’s HD. This lasts for HD/2 rounds and costs 6 points of chakra.
* Aura of Fortification - Selecting a creature, a ruler infuses them with its chakra. This spreads throughout the target’s tenketsu network, boosting the strength of their chakra. The affected creature gains a resistance bonus on saving throws equal to ⅔ the caster’s HD. Rulers cannot cast this on themself. This lasts for HD/2 turns and costs 8 points of chakra.
* Unshakeable Will -  Rulers can influence a creature’s mental state with their chakra. This is used to grant allies a moral boost, making them immune to fear and resistant to mental attacks. Affected creatures are able to reroll on saves against mental attacks, granting them an additional save if the initial one is failed. This lasts for HD/2 turns and costs 6 points of chakra. 
* Zone of Truth - The caster creates a 100ft + 10ft/HD sphere of energy. Within this sphere all things are perceived as a creature with the True Seeing spell would perceive it. This lasts for HD/2 turns and costs 8 points of chakra. 
* Defensive Ward - Rulers are able to project a reflective skin of chakra around their allies. This dampens the strength of an attack made against the warded creature. When an attack is made against a warded creature, the ward negates 1d6 per HD (Max 30d8) points of damage. The ward ends after this. This lasts for HD/2 turns and costs 4 points of chakra.