Trap Mechanisms and Ammo

* See also Security_Systems
* See also Weapon_Fun
* See also Objects
These Special Munitions in the Game are a bit 'Wave of the hand' ...
The MMORPG might 'adjust them some' to keep them.
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Watch Your Step, Those Aren't Sinclair's :
Those little Sinclair brand Trap Rivets in BS2 sure are smart - Able to discern between You/Friendlies ( or neutrals like a BD NOT mad at you ) versus Unfriendly Splicers/Big-Sisters/Angry Daddies. They COULD have made them (in the game) so that anyone brushing them triggered them -- Including YOU ( It would be far simpler to justify them technically, and would also offer a better Player puzzle when using them in the game ).
There probably would be some standard Bio-Electronic circuitry that could figure out Friend-Foe triggering ( which also may be used for the same 'discernment' for Turrets and Flybots ). In the Novel, Ryan's forces and friends wore transmitter tags to broadcast their 'Friendly' status to the security machines. 
In the MMORPG, that alternate more-plausible mechanism could be that kind of 'Friend' marker you put on your friendlies, which a more reasonable (simpler technology) device could then detect. Likely, many/most 'Trap Rivets'/Mines in the MMORPG will be simpler electric eye/proximity fuse, as the trigger tech for the old 'fancy ones' is too-expensive to replicate AND more useful for employing on other machines. ( Some Splicers would likely have and use these trap mechanisms too - Something you didn't face in the Solo games ).
Proximity Mines and Heat-Seeking RPG's have some similar trigger/control logic. ( Require the advanced miniaturization of their electronics. )
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The BS2 Miniature Turrets :
A cute 'game' device, used to add to Delta's toys.
Has a Machine Pistol ammunition limit.
That Self-Destruct - Rather wasteful. What exactly is the enemy going to do with it - Throw it at you ?
Originally designed as Quick-deploy 'force multiplier' for Ryan's Security Force and for Big Daddy 'Protector' munition.   It would use an Inexpensive largely sheet metal mechanism for its design.  Its 'Smart' systems should not shoot the person who deployed it, and that is quite a bit more expensive/difficult to achieve.  McClendon 'Smarts' : Exactly how cheap could this be made - preferably to leverage off of 'smart' consumer items previously mass produced.  'Painting' a target ?  That would help. 
So, it might not be quite as automatic as seen in the Solo games.
For the Player in the MMORPG - Recycling - recovery/reloading/recharging. Useful parts like : being battery powered, actuators, and some models may have mini 'model engine' type powered generators (chemical gas generator), the guts include the 'comput-er' ...
The Smarts (sensors + controller) inside guide firing at a Target - with Discrimination/target tracking ( picking the Right target to blast away at is NOT so easy to solve. )   A Simpler system would be : to fire at anything that moves ( likely within a give arc ),  with simpler circuitry ( and a potential hazard to the one who deployed it ). 
Even simpler would have no auto-aiming - fixed aim - more an elaborate electric eye trap.
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Sinclair Solutions Protector Munitions :
60mm Sensor-Released Trap Rivets ( seen on boxes in AE Depot Managers Office and in Minervas Den )
Yet we never saw any of the Big Daddies using these ( mini-turrets and proximity mines ... yes ).  Brute Splicers and other corpses had them as loot also.
It might have been interesting to see some of these used by the BD/others, or even just statically deployed in a few places as if they had been used by a Splicer or Big Daddy ( possibly blocking a door or putting down a defense perimeter around a Little Sister or Some-such ).  Having them in some of Sofia Lamb's 'security' areas might have shown some imagination.  ( You could have the 'Unfriendly' ones glow a different color. )
In the MMORPG, the logic/programming used by Splicer Opponents and the Players NPC allies would be designed to be Player-improved, and so 'tap into' the clever tactics and strategies -- to use all the tools available in the game.
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Recycle/Reuse "
By the time of the MMORPG, New Rapture is short of spare parts, so 'bits and pieces' of these munitions would be valuable components if intact.
There likely also would be malfunctions, for which recovery might be possible.
General Sensors are valuable in themselves for defensive positions. There could be portable Proximity Alarms useful for defensive perimeters. (( MMORPG Fabrication }}
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Applicable Rapture Era Electronics
ProxFusee.jpg|Actual WW2 era proximity fuse for artillery shell
Tinkertoy3.jpg
Modularelectronic.jpg|Real Semi-integrated circuits
Micromodularmodular.jpg
Proxi.jpg
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