Sabrewulf (Modern)

==Summary==
Sabrewulf is a playable character in Killer Instinct (2013). He was born as the last heir to an aristocratic family, and dedicated his life to addiction and vice. Upon inheriting the family castle, he discovered a secret chamber and learned that they were secretly an order of monster hunters, and their relics and knowledge were stored in that room. One day he accidentally cut himself with the paw of a werewolf, which passed the course onto him. On the next full moon Sabrewulf transformed into a deranged monster, wrecking havok into his castle and driving everyone away. Once returned human, he desperately started gathering his family's works and experimenting on himself in search of a cure, descending more and more into madness and drug addiction.
The rumors caught the attention of Ultratech, pushing them to capture the lycanthrope in an attempt to weaponize him, making the transformation irreversible. After being forcefully entered in the Killer Instinct tournament, Sabrewulf managed to escape and return to his castle. He secluded himself, trying to fight against his feral side that was starting to take a hold of his mind, something he eventually managed to overcome.
As others tried to make contact with him, Sabrewulf accepted to join the Alliance, in order to halt the incoming arrival of Gargos, as the Shadow Lord was threatening to cast the entire world under his dominion. 
==Powers and Stats==
Tier: At least , likely higher
Name: Count Konrad von Sabrewulf
Origin: Killer Instinct
Gender: Male
Age: Killer Instinct (2013) Arcade Mode - Sabrewulf
Classification: Werewolf
Powers and Abilities: 
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Superhuman Physical Characteristics, Natural Weaponry, Expert in Hand-to-Hand Combat, Acrobatics, Enhanced Senses (Could tell that Mira wasn't an and had ), Magic, Statistics Amplification (Via Feral Rage), Corruption (Type 1), limited Reactive Evolution and Regeneration (Mid-Low), Shadow Energy Manipulation, Damage Boost (Can use Shadow Energy to increase the properties of his special attacks), limited Spatial Manipulation (Can perform incantations to close portals), Illusion Creation (Can cast glamours upon himself to mask his appearance), Animal Manipulation (Could communicate with a Shadoworm, which obeyed his call),
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Attack Potency: At least Wall level+, likely higher (Was a serious threat to Mira, who did everything she could to avoid engaging him in combatKI Novella Chapter 4 - Conflux. Mira could withstand a large explosionKiller Instinct (2017) Issue #1 without suffering much damage. Became even stronger after undergoing a second mutation during the aforementioned battle)
Speed: Massively Hypersonic Combat Speed (Can keep up with Mira, who could content with a weakened Kim Wu) 
Lifting Strength: Class 100 (Fought against the pull of a helicopter. Ripped away his Ultratech File - Sabrewulf) 
Striking Strength: At least Wall level+, likely higher 
Durability: At least Wall level+, likely higher (At least comparable to Mira)
Stamina: Superhuman (Went through KI Novella Chapter 1 - The Road to Ravensburg in an effort to regain his humanity. Endured the pain derived from tearing away his own cybernetic arms. Was and still managed to survive being swarmed by wendigoes)
Range: Standard melee range, up to planetary with Optional Equipment.
Standard Equipment: None notable.
Optional Equipment: Crafting Materials, Consumables, Artifacts and Guardians
Intelligence: Above Average (Despite the (former) inability to talk, and the occasional times he behaves as a wild beast, Sabrewulf is perfectly able to reason as a normal human and is knowledgeable in various fields. Developed his own fighting style. Survived the Killer Instinct tournament, which gathers the deadliest fighters and creatures of the planet. During the war against Gargos, he partook in many different missions around the world, with many of them being about battling Mimics, Omens and other creatures from the Astral Plane, as well as rescuing civilians caught up in the disorders. In a search for a cure, he studied the archives and works of his family for decades, becoming rather knowledgeable in magic, arcane science and potion-making. In this way he learned to use a variety of spells and artifacts, as well as being able to perform several experiments on himself and even find a way to . Is a skilled tracker and an expert in botany, being able to recognize and turn into potions even unearthly plants)
Weaknesses: Used to be addicted to various drugs and to succumb to his wild side, although he seemed to be more in control of himself by the time Gargos invaded Earth.
Note: The arcade biographies have been written when the game was supposed to be a sequel to the previous Killer Instinct games. However, due to further expansions of the plot and lore, many retcons to the overall backstory have been made, thus early biographies may contain outdated information, and others may not be entirely reliable.
Combat Traits:
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==Gallery==
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==References==
==Notable Matchups==
Victories:
Losses:
Inconclusive:
Category:Characters
Category:Killer Instinct
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Category:Video Game Characters
Category:Fighting Game Characters
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Category:Regeneration Users
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