Energy Leak

__NOTOC__
MIN LEVEL	START LOCATION 	START REQUIREMENTS
2 	Data Store - (14, 14)	
== Information ==
Steps: 
# Start at (14, 14)
# Go to (15, 14)
#* Enter Databank (Alpha)
# Go to (2, 11)
# Obtain Power Relay Blueprint
# Kill 10 Energy Spikes
# Go to (10, 8)
#* Purchase Fused Switch 
# Go to (6, 11)
#* Assemble Power Relay
# Return to (2, 11) 
Rewards:
* 50 XP
* 1 Shocker Touch Weapon Add On
* 35 Credits	
== Details ==
A glowing figure waves at you.
The figure looks very like the Instructors you have met, only far more animated. 'I'm sorry to bother you, but I have a problem. In Databank (Alpha) the data structure has suffered indirect damage from the Creeper infestation here in the Data Store. Energy Spikes are running all over the place.
Can you please see if you can fix it, they have to be coming from somewhere in Databank (Alpha).
I can't Search the Databank with all those Spikes running wild. They will reduce me to bits if they touch me.'
A tall monolith stands before you, bolts of electricity arc from it's surface onto the floor and walls.
There is a view screen in the center of the the Data Node. The screen shows a system error, where a diagnostic button flashes. You press the button and a small cube materializes in front of you. 'Diagnostic program initiated . . . Diagnostic complete. This Data Node has suffered a Power Surge which has shorted the inner relays. The Data Node is off-line at this time and is leaking Energy Spikes in the local area.
Please re-insert a new Power Relay. If you do not know how to make a Power Relay please select the appropriate Help from the view screen.' The Small cube vanishes from sight. 
A shorted Data Node towers in front of you. In the center of a large View Screen a Help button flashes.
The Help button blinks momentarily as you select it. A small cube materializes in front of you, 'Diagnostic Help Selected.
To construct a Power Relay first take this Blueprint. It will appear in your Back Pack, click the Blueprint icon to learn how to construct a Power Relay. When you have learnt the Blueprint it will vanish from your back pack, You can view Blueprints at any time by clicking on the Actions tab and selecting View Blueprints link.
Clicking on the Power Relay Blueprint will show the components needed to construct the item.
To build a Blueprint item you must be at an Assembly Plant. When you enter an Assembly Plant the Blueprints you know will be listed.
The Diagnostic knows that the Fused Switch Part can be found in the Shop in the Databank (Alpha). The Surge Vector Component needs to be extracted from the Hertz Matrix resource. Thankfully the Hertz Matrix is essential to the Energy Spikes internal structure.
Please destroy 10 Energy Spikes as well as collect a Hertz Matrix and Fused Switch. Return when you have completed these tasks.
You recieve 1 x Power Relay Blueprint
The Diagnostic Cube hovers just in front of you, 'Have you destroyed 10 Energy Spikes and retrieved a Hertz Matrix from it, as well as bought a Fused Switch from the Data Field shop?'
The Cube shimmers, 'The Hertz Matrix Resource will be listed in your Back Pack. To extract the Surge Vector Component simply click on the Hertz Matrix Resource.
The Hertz Matrix will be dismantled, the Surge Vector will then appear in your components area of your Back Pack. Only then will you have the items necessary to make the Power Relay.
Go to the Binary Assembly Plant, there you can access the blueprints you have learned. Assuming you have the right components and credits available, you can use them to make new items.
When you have constructed the Power Relay an alert will appear informing you that your item is ready for collection in your Mailbox.
Retrieve the Power Relay from your Mailbox on the left hand side of the interface, then return here and insert it into the shorted Data Node.'
The Diagnostic Cube spins on an unseen axis, 'Have you acquired the Power Relay?'
The sparks from the Data Node vanish, 'The Data Node is now fully operative. Thank you for your help. I have now been authorized to give you this Shocker Touch Weapon Add-On and 35 Credits.'
Category:Missions