Mr. Game & Watch (Rave)

Mr. Game & Watch (Mr.ゲーム＆ウォッチ, Mr. Game & Watch) is a composite representation of characters in Game & Watch products and appears as a playable character in Super Smash Bros. Rave.
==Attributes==
Mr. Game & Watch is a character of extremes, being a short lightweight with mediocre endurance, but his attacks have large disjointed hitboxes and has many powerful KO options.
==Moveset==
===Ground Attacks===
Neutral attack	Rapidly presses an insecticide pump, pumping gas until finishing with a large gas.
Forward tilt 	Thrusts a chair forward, hitting with its legs.
Up tilt 	Swings a flag in front of him and another behind him.
Down tilt 	Pushes an angled manhole in front of himself.
Dash attack 	Does a sliding headbutt while wearing a helmet.
Forward smash 	Swings a torch lit on fire forward.
Up smash 	Does a headbutt upwards while wearing a diving helmet.
Down smash 	Swings two hammers down on both sides.
===Air Attacks===
Neutral aerial	Tosses a pair of fish out of a fishbowl.
Forward aerial	Holds a bomb in front of him and drops it downward quickly.
Back aerial 	Swings a snapping turtle behind himself.
Up aerial 	Shoots a puff of air upwards.
Down aerial 	Drops down while holding a key underneath himself.
===Grabs & Throws===
Grab 	Reaches in front of himself.
Pummel 	Hits with a bell.
Forward throw	Juggles the opponent before tossing them forward.
Back throw 	Juggles the opponent before tossing them backward.
Up throw 	Juggles the opponent before tossing them upward.
Down throw 	Juggles the opponent before dropping them to the ground behind him.
===Recovery Attacks===
Floor attack	Swings a hammer in front of himself and behind himself while getting up.
Edge attack 	Swings a bell forward as he climbs up.
===Special Moves===
Neutral special	Chef: Flips a frying pan, releasing food-shaped projectiles out of it.
Side special 	Judge: Swings a hammer in front of him in an arc before raising a digital display with a random number from 1-9 in his other hand.
* Judge 1: An extremely weak swing that doesn't make the opponent flinch and causes recoil damage.
* Judge 2: A weak swing, dealing minimal knockback.
* Judge 3: A weak swing that sends opponents in the opposite direction.
* Judge 4: A swing that does a slash effect before launching the opponent upwards.
* Judge 5: A swing that produces an electric effect that hits up to four times.
* Judge 6: A swing that produces a flame effect and can semi-spike.
* Judge 7: A swing that deals moderate knockback, producing three apples if it hits the opponent.
* Judge 8: A swing that produces a freeze effect while dealing very low knockback.
* Judge 9: An extremely powerful swing, producing very high knockback.
Up special 	Fire: Jumps off of a trampoline before descending while wearing a parachute.
Down special 	Oil Panic: Takes out a bucket that can absorb energy-based projectiles, while reflecting physical ones. Once it has been filled up three times, he sends out a large splash of oil from his oil drum, dealing massive damage and triggers a Special Zoom.
Final Smash 	Octopus: Transforms into a large octopus, rears back and charges forward. If opponents touch its tentacles, they will be grabbed and dragged offscreen by the octopus, taking gradual damage before turning back to Mr. Game & Watch after reaching the blast line.
==On-Screen Appearance==
*Moves along a row of LCD frames before reaching the foreground.
==Taunts==
Up taunt 	Rings a bell at a high angle.
Side taunt	Rings a bell at a low angle.
Down taunt	Sits down while catching his breath.
==Idle Poses==
*Hops in place.
*Looks behind himself briefly.
==Victory Poses==
Left 	Rings a bell to his left and then to his right, before ringing his bell to his left.
Up 	Hops about in choppy poses before tripping halfway before teetering on one foot. Then, he proceeds to jump back and forth, landing on his feet and then on his head.
Right	Juggles three balls as he appears in his appearance from Ball.
Victory Theme: An original melody with an energetic tempo based on the beeping noises that are used in a Game & Watch unit.
==Alternate Costumes==
Black 	How characters and objects are depicted on Game & Watch units.
Red 	How characters and objects are depicted on the Virtual Boy.
Yellow	How characters and objects are depicted on the original Game Boy.
Blue 	N/A
Teal 	The two shades used by the Game Boy for the background and foreground.
Cyan 	The backlit display of the Game Boy Light.
Green 	N/A
White 	The monochromatic LCD screen of the Game & Watch games.
Category:Characters
Category:Super Smash Bros. Rave