Soul Break/Final Fantasy VIII

This article lists all Soul Breaks used in Final Fantasy Record Keeper by characters originating from Final Fantasy VIII.
==List of Soul Breaks==
===Squall===
Soul Break	Soul Gauge 	Target 	Properties 	Relic
 	2 	Random 	60% physical damage/hit 	None
 	Deal three successive attacks to random targets. 	Deal three successive attacks to random targets. 	Deal three successive attacks to random targets. 	None
 	1 	Single 	480% physical damage 	Revolver (VIII)
 	Unleash a powerful attack on one target. 	Unleash a powerful attack on one target. 	Unleash a powerful attack on one target. 	Revolver (VIII)
 	1 	Single 	85% physical damage/hit 	Shear Trigger (VIII)
 	Deal three random single target attacks, followed by one attack on all targets. 	Deal three random single target attacks, followed by one attack on all targets. 	Deal three random single target attacks, followed by one attack on all targets. 	Shear Trigger (VIII)
 	1 	Single 	200% ranged damage/hit 	Cutting Trigger (VIII)
 	Deal four powerful ranged physical attacks to one target. 	Deal four powerful ranged physical attacks to one target. 	Deal four powerful ranged physical attacks to one target. 	Cutting Trigger (VIII)
 	2 	All 	154% ranged damage/hit 	Twin Lance (VIII)
 	Deal four ranged physical attacks to all targets, and grant Haste and Burst Mode to the user. 	Deal four ranged physical attacks to all targets, and grant Haste and Burst Mode to the user. 	Deal four ranged physical attacks to all targets, and grant Haste and Burst Mode to the user. 	Twin Lance (VIII)
 	Renzokuken Flame: 4x 63% fire/NE physical Renzokuken Wind: 4x 63% wind/NE physical 	Renzokuken Flame: 4x 63% fire/NE physical Renzokuken Wind: 4x 63% wind/NE physical 	Renzokuken Flame: 4x 63% fire/NE physical Renzokuken Wind: 4x 63% wind/NE physical 	Twin Lance (VIII)
 	2 	Single 	102% ranged damage/hit, ice infusion 	Squall's Jacket (VIII)
 	Deal five ranged physical ice attacks to one target, and temporarily infuse the user with the power of ice. 	Deal five ranged physical ice attacks to one target, and temporarily infuse the user with the power of ice. 	Deal five ranged physical ice attacks to one target, and temporarily infuse the user with the power of ice. 	Squall's Jacket (VIII)
 	2 	Single 	1200% physical damage 	Punishment (VIII)
 	Deal massive physical ice and non-elemental damage to one target. Can break the damage cap. 	Deal massive physical ice and non-elemental damage to one target. Can break the damage cap. 	Deal massive physical ice and non-elemental damage to one target. Can break the damage cap. 	Punishment (VIII)
 	2 	Single 	83% physical damage/hit, ice infusion 	Axis Blade (VIII)
 	Deal eight physical ice and non-elemental attacks to one target, temporarily infuse the user with the power of ice, and grant Haste and Burst Mode to the user. 	Deal eight physical ice and non-elemental attacks to one target, temporarily infuse the user with the power of ice, and grant Haste and Burst Mode to the user. 	Deal eight physical ice and non-elemental attacks to one target, temporarily infuse the user with the power of ice, and grant Haste and Burst Mode to the user. 	Axis Blade (VIII)
 	Draw & Junction: 2x 40% ice/NE physical Löwen Roar: 4x 54% / 5x 89% / 6x 105% / 7x 125% ice/NE physical(critical = 0/5/10/25%, scales with Draw & Junction uses) 	Draw & Junction: 2x 40% ice/NE physical Löwen Roar: 4x 54% / 5x 89% / 6x 105% / 7x 125% ice/NE physical(critical = 0/5/10/25%, scales with Draw & Junction uses) 	Draw & Junction: 2x 40% ice/NE physical Löwen Roar: 4x 54% / 5x 89% / 6x 105% / 7x 125% ice/NE physical(critical = 0/5/10/25%, scales with Draw & Junction uses) 	Axis Blade (VIII)
 	2 	Single 	83% physical damage/hit, self cast speed x3 (2 turns) 	Icebrand (VIII)
 	Deal nine physical ice and non-elemental attacks to one target, reduce delay of user's actions for two turns, and temporarily enter SeeD EX Mode. SeeD EX Mode causes every second spellblade ability used by the user to trigger the follow-up ability Shattering Finish, dealing four physical ice and non-elemental attacks to all targets. 	Deal nine physical ice and non-elemental attacks to one target, reduce delay of user's actions for two turns, and temporarily enter SeeD EX Mode. SeeD EX Mode causes every second spellblade ability used by the user to trigger the follow-up ability Shattering Finish, dealing four physical ice and non-elemental attacks to all targets. 	Deal nine physical ice and non-elemental attacks to one target, reduce delay of user's actions for two turns, and temporarily enter SeeD EX Mode. SeeD EX Mode causes every second spellblade ability used by the user to trigger the follow-up ability Shattering Finish, dealing four physical ice and non-elemental attacks to all targets. 	Icebrand (VIII)
 	Shattering Finish: 4x 65% ice/NE physical 	Shattering Finish: 4x 65% ice/NE physical 	Shattering Finish: 4x 65% ice/NE physical 	Icebrand (VIII)
 	3 	Single 	800% physical damage/hit 	Enkindler (VIII)
 	Deal three massive physical ice attacks to one target. Can break the damage cap. 	Deal three massive physical ice attacks to one target. Can break the damage cap. 	Deal three massive physical ice attacks to one target. Can break the damage cap. 	Enkindler (VIII)
 	1 	Self 	Ice infusion stack, cast speed x3 (2 turns) 	Squall's Contempt (VIII)
 	Instantly grant the user Empowered Infusion for ice, and reduce delay of the user's actions for two turns. 	Instantly grant the user Empowered Infusion for ice, and reduce delay of the user's actions for two turns. 	Instantly grant the user Empowered Infusion for ice, and reduce delay of the user's actions for two turns. 	Squall's Contempt (VIII)
 	2 	Single 	58% physical damage/hit, ice infusion 	Diamond Heart (VIII)
 	Deal twelve physical ice and non-elemental attacks, temporarily infuse the user with the power of ice, and enter Lion EX Mode. Lion EX Mode temporarily raises the user's Attack a moderate amount, and causes their spellblade abilities to trigger the follow-up ability Renzokuken Ice Fang, dealing four to eight physical ice and non-elemental attacks. Number of attacks, damage, and critical hit chance increase each time Renzokuken Ice Fang is triggered.	Deal twelve physical ice and non-elemental attacks, temporarily infuse the user with the power of ice, and enter Lion EX Mode. Lion EX Mode temporarily raises the user's Attack a moderate amount, and causes their spellblade abilities to trigger the follow-up ability Renzokuken Ice Fang, dealing four to eight physical ice and non-elemental attacks. Number of attacks, damage, and critical hit chance increase each time Renzokuken Ice Fang is triggered.	Deal twelve physical ice and non-elemental attacks, temporarily infuse the user with the power of ice, and enter Lion EX Mode. Lion EX Mode temporarily raises the user's Attack a moderate amount, and causes their spellblade abilities to trigger the follow-up ability Renzokuken Ice Fang, dealing four to eight physical ice and non-elemental attacks. Number of attacks, damage, and critical hit chance increase each time Renzokuken Ice Fang is triggered.	Diamond Heart (VIII)
 	Lion: ATK +30%Renzokuken Ice Fang: 4x 28% / 5x 30% / 6x 32% / 7x 34% / 8x 36% ice/NE physical(critical = 20/25/30/35/40%, scales with uses) 	Lion: ATK +30%Renzokuken Ice Fang: 4x 28% / 5x 30% / 6x 32% / 7x 34% / 8x 36% ice/NE physical(critical = 20/25/30/35/40%, scales with uses) 	Lion: ATK +30%Renzokuken Ice Fang: 4x 28% / 5x 30% / 6x 32% / 7x 34% / 8x 36% ice/NE physical(critical = 20/25/30/35/40%, scales with uses) 	Diamond Heart (VIII)
 	2 	Single 	71% physical damage/hit, fire infusion 	(VIII)
 	Deal ten physical fire and non-elemental attacks to one enemy, temporarily infuse the user with the power of fire, and enter Heart of the Lion EX Mode. Heart of the Lion EX Mode temporarily causes the user's spellblade abilities to reduce delay of the user's actions, increase their critical hit chance (up to rank 3), and trigger the follow-up ability Renzokuken Firefang, dealing five physical fire and non-elemental attacks to one target. 	Deal ten physical fire and non-elemental attacks to one enemy, temporarily infuse the user with the power of fire, and enter Heart of the Lion EX Mode. Heart of the Lion EX Mode temporarily causes the user's spellblade abilities to reduce delay of the user's actions, increase their critical hit chance (up to rank 3), and trigger the follow-up ability Renzokuken Firefang, dealing five physical fire and non-elemental attacks to one target. 	Deal ten physical fire and non-elemental attacks to one enemy, temporarily infuse the user with the power of fire, and enter Heart of the Lion EX Mode. Heart of the Lion EX Mode temporarily causes the user's spellblade abilities to reduce delay of the user's actions, increase their critical hit chance (up to rank 3), and trigger the follow-up ability Renzokuken Firefang, dealing five physical fire and non-elemental attacks to one target. 	(VIII)
 	Heart of the Lion: self cast speed x2.0/2.5/3.0, critical = 30/50/75% (up with Spellblade uses)Renzokuken Firefang: 5x 40% fire/NE physical 	Heart of the Lion: self cast speed x2.0/2.5/3.0, critical = 30/50/75% (up with Spellblade uses)Renzokuken Firefang: 5x 40% fire/NE physical 	Heart of the Lion: self cast speed x2.0/2.5/3.0, critical = 30/50/75% (up with Spellblade uses)Renzokuken Firefang: 5x 40% fire/NE physical 	(VIII)
 	2 	Single 	83% physical damage/hit, fire infusion 	Balamb Mercenary C (VIII)
 	Deal eight physical fire and non-elemental attacks to one target, temporarily infuse the user with the power of fire, and grant Haste and Burst Mode to the user. 	Deal eight physical fire and non-elemental attacks to one target, temporarily infuse the user with the power of fire, and grant Haste and Burst Mode to the user. 	Deal eight physical fire and non-elemental attacks to one target, temporarily infuse the user with the power of fire, and grant Haste and Burst Mode to the user. 	Balamb Mercenary C (VIII)
 	Draw & Triple Junction: 2x 40% fire/NE physical Löwenherz: 4x 54% / 5x 89% / 6x 105% / 7x 125% fire/NE physical(critical = 0/5/10/25%, scales with Draw & Triple Junction uses) 	Draw & Triple Junction: 2x 40% fire/NE physical Löwenherz: 4x 54% / 5x 89% / 6x 105% / 7x 125% fire/NE physical(critical = 0/5/10/25%, scales with Draw & Triple Junction uses) 	Draw & Triple Junction: 2x 40% fire/NE physical Löwenherz: 4x 54% / 5x 89% / 6x 105% / 7x 125% fire/NE physical(critical = 0/5/10/25%, scales with Draw & Triple Junction uses) 	Balamb Mercenary C (VIII)
 	3 	Single 	800% physical damage/hit 	Flame Heart (VIII)
 	Deal three massive physical fire attacks to one enemy. Can break the damage cap. 	Deal three massive physical fire attacks to one enemy. Can break the damage cap. 	Deal three massive physical fire attacks to one enemy. Can break the damage cap. 	Flame Heart (VIII)
 	2 	Single 	71% physical damage/hitSelf cast speed x3 (15s), Spellblade ability damage +30%(+5% with fire/ice Spellblade uses up to 70%) 	Twin Lance+ (VIII)
 	Deal ten physical ice and fire attacks to one enemy, temporarily reduce delay of the user's actions, increase the damage of the user's spellblade abilities up to a very large amount, grant Bravery Mode to the user, and set the user's Bravery Level to 2. Spellblade ability damage increase depends on the number of ice and fire spellblade abilities the user has used. 	Deal ten physical ice and fire attacks to one enemy, temporarily reduce delay of the user's actions, increase the damage of the user's spellblade abilities up to a very large amount, grant Bravery Mode to the user, and set the user's Bravery Level to 2. Spellblade ability damage increase depends on the number of ice and fire spellblade abilities the user has used. 	Deal ten physical ice and fire attacks to one enemy, temporarily reduce delay of the user's actions, increase the damage of the user's spellblade abilities up to a very large amount, grant Bravery Mode to the user, and set the user's Bravery Level to 2. Spellblade ability damage increase depends on the number of ice and fire spellblade abilities the user has used. 	Twin Lance+ (VIII)
 	Dual Fang: (+1 on Spellblade abilities)Lv 0: 192% fire/ice physicalLv 1: 320% fire/ice physical, capped at 99999Lv 2: 640% fire/ice physical, capped at 99999Lv 3: 792% fire/ice physical, capped at 99999 	Dual Fang: (+1 on Spellblade abilities)Lv 0: 192% fire/ice physicalLv 1: 320% fire/ice physical, capped at 99999Lv 2: 640% fire/ice physical, capped at 99999Lv 3: 792% fire/ice physical, capped at 99999 	Dual Fang: (+1 on Spellblade abilities)Lv 0: 192% fire/ice physicalLv 1: 320% fire/ice physical, capped at 99999Lv 2: 640% fire/ice physical, capped at 99999Lv 3: 792% fire/ice physical, capped at 99999 	Twin Lance+ (VIII)
 	1 	Self 	Fire infusion stack, cast speed x3 (2 turns) 	Tidal Heart (VIII)
 	Instantly grant the user Empowered Infusion for fire, and reduce delay of the user's actions for two turns. 	Instantly grant the user Empowered Infusion for fire, and reduce delay of the user's actions for two turns. 	Instantly grant the user Empowered Infusion for fire, and reduce delay of the user's actions for two turns. 	Tidal Heart (VIII)
 	2 	Single 	60% physical damage/hit, ice infusionCap Break +1, cast speed x2 (15s) 	Cutting Trigger+ (VIII)
 	Deal fifteen physical ice and non-elemental attacks to one enemy, temporarily infuse the user with the power of ice, temporarily grant the user Awoken Ice Mode, increase the user's Cap Break Level by 1, reduce delay of the user's actions, and trigger the follow-up ability Blasting Frost when Awoken Ice Mode ends. 	Deal fifteen physical ice and non-elemental attacks to one enemy, temporarily infuse the user with the power of ice, temporarily grant the user Awoken Ice Mode, increase the user's Cap Break Level by 1, reduce delay of the user's actions, and trigger the follow-up ability Blasting Frost when Awoken Ice Mode ends. 	Deal fifteen physical ice and non-elemental attacks to one enemy, temporarily infuse the user with the power of ice, temporarily grant the user Awoken Ice Mode, increase the user's Cap Break Level by 1, reduce delay of the user's actions, and trigger the follow-up ability Blasting Frost when Awoken Ice Mode ends. 	Cutting Trigger+ (VIII)
 	Awoken Ice: ice ability rank boost, dualcast, infinite hones(+5/10/15/20/30% damage at rank 1/2/3/4/5)Blasting Frost: 10x 96% ice/NE physical (critical = 10/30/50% with 0/5/9 ice ability uses in Awoken Ice)(at 9 ice abilities used in Awoken Ice, add. 640% ice/NE physical capped at 99999) 	Awoken Ice: ice ability rank boost, dualcast, infinite hones(+5/10/15/20/30% damage at rank 1/2/3/4/5)Blasting Frost: 10x 96% ice/NE physical (critical = 10/30/50% with 0/5/9 ice ability uses in Awoken Ice)(at 9 ice abilities used in Awoken Ice, add. 640% ice/NE physical capped at 99999) 	Awoken Ice: ice ability rank boost, dualcast, infinite hones(+5/10/15/20/30% damage at rank 1/2/3/4/5)Blasting Frost: 10x 96% ice/NE physical (critical = 10/30/50% with 0/5/9 ice ability uses in Awoken Ice)(at 9 ice abilities used in Awoken Ice, add. 640% ice/NE physical capped at 99999) 	Cutting Trigger+ (VIII)
 	 	 	 	Shear Trigger+ (VIII)
 	Deal fifteen physical ice and non-elemental attacks to one target, temporarily grant the user major Empowered Infusion for ice, temporarily grant the user Sync Mode, increase the user's Cap Break Level by 1, and cause every second Sync Ability used by the user to trigger the follow-up ability Chase Blade. The effect of Chase Blade depends on the Sync Ability used. 	Deal fifteen physical ice and non-elemental attacks to one target, temporarily grant the user major Empowered Infusion for ice, temporarily grant the user Sync Mode, increase the user's Cap Break Level by 1, and cause every second Sync Ability used by the user to trigger the follow-up ability Chase Blade. The effect of Chase Blade depends on the Sync Ability used. 	Deal fifteen physical ice and non-elemental attacks to one target, temporarily grant the user major Empowered Infusion for ice, temporarily grant the user Sync Mode, increase the user's Cap Break Level by 1, and cause every second Sync Ability used by the user to trigger the follow-up ability Chase Blade. The effect of Chase Blade depends on the Sync Ability used. 	Shear Trigger+ (VIII)
 	 	 	 	Combat Blade (VIII)
 	Temporarily grant the user Empowered Infusion for ice, and remove delay from the user's actions for one turn. Triggers instantly and does not deplete the Soul Break gauge. 	Temporarily grant the user Empowered Infusion for ice, and remove delay from the user's actions for one turn. Triggers instantly and does not deplete the Soul Break gauge. 	Temporarily grant the user Empowered Infusion for ice, and remove delay from the user's actions for one turn. Triggers instantly and does not deplete the Soul Break gauge. 	Combat Blade (VIII)
 	 	 	 	Dragon's Heart (VIII)
 	Deal fifteen physical fire and non-elemental attacks to one enemy, temporarily infuse the user with the power of fire, temporarily grant the user Awoken Fire Mode, increase the user's Cap Break Level by 1, reduce delay of the user's actions, raise the user's fire attack level by 3, and trigger the follow-up ability Fated Burn when Awoken Fire Mode ends. 	Deal fifteen physical fire and non-elemental attacks to one enemy, temporarily infuse the user with the power of fire, temporarily grant the user Awoken Fire Mode, increase the user's Cap Break Level by 1, reduce delay of the user's actions, raise the user's fire attack level by 3, and trigger the follow-up ability Fated Burn when Awoken Fire Mode ends. 	Deal fifteen physical fire and non-elemental attacks to one enemy, temporarily infuse the user with the power of fire, temporarily grant the user Awoken Fire Mode, increase the user's Cap Break Level by 1, reduce delay of the user's actions, raise the user's fire attack level by 3, and trigger the follow-up ability Fated Burn when Awoken Fire Mode ends. 	Dragon's Heart (VIII)
 	 	 	 	Red Cap (VIII)
 	Temporarily grant the user Empowered Infusion for fire, and remove delay from the user's actions for one turn. Triggers instantly and does not deplete the Soul Break Gauge. 	Temporarily grant the user Empowered Infusion for fire, and remove delay from the user's actions for one turn. Triggers instantly and does not deplete the Soul Break Gauge. 	Temporarily grant the user Empowered Infusion for fire, and remove delay from the user's actions for one turn. Triggers instantly and does not deplete the Soul Break Gauge. 	Red Cap (VIII)
 	 	 	 	Flare Revolver (VIII)
 	Deal fifteen physical fire and non-elemental attacks to one target, temporarily grant the user major Empowered Infusion for fire, temporarily grant the user Sync Mode, increase the user's Cap Break Level by 1, and grant the user Revived Lion's Soul Mode. When the user is low on HP, this removes the user's ATB charge time once, removes delay from the user's actions for one turn, grants the user Red Aura, and removes Revived Lion's Soul Mode. 	Deal fifteen physical fire and non-elemental attacks to one target, temporarily grant the user major Empowered Infusion for fire, temporarily grant the user Sync Mode, increase the user's Cap Break Level by 1, and grant the user Revived Lion's Soul Mode. When the user is low on HP, this removes the user's ATB charge time once, removes delay from the user's actions for one turn, grants the user Red Aura, and removes Revived Lion's Soul Mode. 	Deal fifteen physical fire and non-elemental attacks to one target, temporarily grant the user major Empowered Infusion for fire, temporarily grant the user Sync Mode, increase the user's Cap Break Level by 1, and grant the user Revived Lion's Soul Mode. When the user is low on HP, this removes the user's ATB charge time once, removes delay from the user's actions for one turn, grants the user Red Aura, and removes Revived Lion's Soul Mode. 	Flare Revolver (VIII)
===Rinoa===
Soul Break	Soul Gauge 	Target 	Properties 	Relic
 	2 	Single 	200% ranged damage 	None
 	Deal ranged damage to one target. 	Deal ranged damage to one target. 	Deal ranged damage to one target. 	None
 	2 	Single 	300% magic damage/hit 	(VIII)
 	Unleash a barrage of magical lightning bolts. 	Unleash a barrage of magical lightning bolts. 	Unleash a barrage of magical lightning bolts. 	(VIII)
 	2 	All 	370% magic damage/hit, 100% Slow 	(VIII)
 	Deal magic earth damage to all targets and Slow them. 	Deal magic earth damage to all targets and Slow them. 	Deal magic earth damage to all targets and Slow them. 	(VIII)
 	2 	Single 	360% magic damage/hit 	(VIII)
 	Deal five non-elemental magic attacks to random targets. 	Deal five non-elemental magic attacks to random targets. 	Deal five non-elemental magic attacks to random targets. 	(VIII)
 	2 	All 	313% summon damage/hit, earth infusion 	Party Dress (VIII)
 	Deal three summoning magic earth attacks to all targets, and temporarily infuse the user with the power of earth.> 	Deal three summoning magic earth attacks to all targets, and temporarily infuse the user with the power of earth.> 	Deal three summoning magic earth attacks to all targets, and temporarily infuse the user with the power of earth.> 	Party Dress (VIII)
 	2 	All 	180% magic damage/hit 	(VIII)
 	Deal eight magic earth and ice attacks to all targets, and grant Haste and Burst Mode to the user. 	Deal eight magic earth and ice attacks to all targets, and grant Haste and Burst Mode to the user. 	Deal eight magic earth and ice attacks to all targets, and grant Haste and Burst Mode to the user. 	(VIII)
 	Truespell Stonefall: 4x 262% earth/NE Truespell Iceraze: 4x 262% ice/NE magic 	Truespell Stonefall: 4x 262% earth/NE Truespell Iceraze: 4x 262% ice/NE magic 	Truespell Stonefall: 4x 262% earth/NE Truespell Iceraze: 4x 262% ice/NE magic 	(VIII)
 	2 	Single 	4000% magic damage 	(VIII)
 	Deal massive magic earth and non-elemental damage to one target. Can break the damage cap. 	Deal massive magic earth and non-elemental damage to one target. Can break the damage cap. 	Deal massive magic earth and non-elemental damage to one target. Can break the damage cap. 	(VIII)
 	2 	All 	282% magic damage/hit, earth infusion 	Rinoa's Guise (VIII)
 	Deal five magic earth and non-elemental attacks to all targets, and temporarily infuse the user with the power of earth. 	Deal five magic earth and non-elemental attacks to all targets, and temporarily infuse the user with the power of earth. 	Deal five magic earth and non-elemental attacks to all targets, and temporarily infuse the user with the power of earth. 	Rinoa's Guise (VIII)
 	2 	Single 	163% summon damage/hit, party cast speed x2 (2 turns)99-hit ice chain, ice damage +20% 	(VIII)
 	Trigger an ice chain up to 99 hits long that increases the ice damage of all allies a small amount, and deal eleven summon magic ice attacks to one enemy, and reduce the delay of all allies' actions for two turns. 	Trigger an ice chain up to 99 hits long that increases the ice damage of all allies a small amount, and deal eleven summon magic ice attacks to one enemy, and reduce the delay of all allies' actions for two turns. 	Trigger an ice chain up to 99 hits long that increases the ice damage of all allies a small amount, and deal eleven summon magic ice attacks to one enemy, and reduce the delay of all allies' actions for two turns. 	(VIII)
 	2 	All 	180% magic damage/hit, ice infusion 	(VIII)
 	Deal eight magic ice and non-elemental attacks to all targets, temporarily infuse the user with the power of ice, and grant Haste and Burst Mode to the user. 	Deal eight magic ice and non-elemental attacks to all targets, temporarily infuse the user with the power of ice, and grant Haste and Burst Mode to the user. 	Deal eight magic ice and non-elemental attacks to all targets, temporarily infuse the user with the power of ice, and grant Haste and Burst Mode to the user. 	(VIII)
 	Realm of Ice: 200/225/255% magic damage/hit (scales with MAG) Betrayal of Magic: target MAG -40%, self MAG +20% 	Realm of Ice: 200/225/255% magic damage/hit (scales with MAG) Betrayal of Magic: target MAG -40%, self MAG +20% 	Realm of Ice: 200/225/255% magic damage/hit (scales with MAG) Betrayal of Magic: target MAG -40%, self MAG +20% 	(VIII)
 	2 	Single 	170% magic damage/hit, ice infusion 	(VIII)
 	Deal ten magic ice and non-elemental attacks to one enemy, temporarily infuse the user with the power of ice, and enter Chosen Sorceress EX Mode. Chosen Sorceress EX Mode temporarily raises the user's Magic a moderate amount, and causes the user's black magic abilities to trigger the follow-up ability Angel Wing Ice Mist. 	Deal ten magic ice and non-elemental attacks to one enemy, temporarily infuse the user with the power of ice, and enter Chosen Sorceress EX Mode. Chosen Sorceress EX Mode temporarily raises the user's Magic a moderate amount, and causes the user's black magic abilities to trigger the follow-up ability Angel Wing Ice Mist. 	Deal ten magic ice and non-elemental attacks to one enemy, temporarily infuse the user with the power of ice, and enter Chosen Sorceress EX Mode. Chosen Sorceress EX Mode temporarily raises the user's Magic a moderate amount, and causes the user's black magic abilities to trigger the follow-up ability Angel Wing Ice Mist. 	(VIII)
 	Chosen Sorceress: MAG +30%Angel Wing Ice Mist: 2-6x 142% ice/NE magic, more hits with ability rank 	Chosen Sorceress: MAG +30%Angel Wing Ice Mist: 2-6x 142% ice/NE magic, more hits with ability rank 	Chosen Sorceress: MAG +30%Angel Wing Ice Mist: 2-6x 142% ice/NE magic, more hits with ability rank 	(VIII)
 	2 	Single 	173% magic damage/hitEarth infusion, Black Magic damage +30% 	(VIII)
 	Deal ten magic earth attacks to one enemy, temporarily infuse the user with the power of earth, temporarily increase the damage of the user's black magic abilities a moderate amount, grant the user Brave Mode, and set the user's Bravery Level to 2. 	Deal ten magic earth attacks to one enemy, temporarily infuse the user with the power of earth, temporarily increase the damage of the user's black magic abilities a moderate amount, grant the user Brave Mode, and set the user's Bravery Level to 2. 	Deal ten magic earth attacks to one enemy, temporarily infuse the user with the power of earth, temporarily increase the damage of the user's black magic abilities a moderate amount, grant the user Brave Mode, and set the user's Bravery Level to 2. 	(VIII)
 	Truespell Stoneshot: (+1 on Black Magic abilities)Lv 0: 792% earth magicLv 1: 1200% earth magic, capped at 99999Lv 2: 2080% earth magic, capped at 99999Lv 3: 3500% earth magic, capped at 99999 	Truespell Stoneshot: (+1 on Black Magic abilities)Lv 0: 792% earth magicLv 1: 1200% earth magic, capped at 99999Lv 2: 2080% earth magic, capped at 99999Lv 3: 3500% earth magic, capped at 99999 	Truespell Stoneshot: (+1 on Black Magic abilities)Lv 0: 792% earth magicLv 1: 1200% earth magic, capped at 99999Lv 2: 2080% earth magic, capped at 99999Lv 3: 3500% earth magic, capped at 99999 	(VIII)
 	3 	Single 	2650% magic damage/hit 	Valkyries (VIII)
 	Deal three massive magic ice and earth attacks to one enemy. Can break the damage cap. 	Deal three massive magic ice and earth attacks to one enemy. Can break the damage cap. 	Deal three massive magic ice and earth attacks to one enemy. Can break the damage cap. 	Valkyries (VIII)
 	2 	Single 	173% magic damage/hitIce infusion, Black Magic damage +30% 	(VIII)
 	Deal ten magic ice attacks to one enemy, temporarily infuse the user with the power of ice, temporarily increase the damage of the user's black magic abilities a moderate amount, grant the user Brave Mode, and set the user's Bravery Level to 2. 	Deal ten magic ice attacks to one enemy, temporarily infuse the user with the power of ice, temporarily increase the damage of the user's black magic abilities a moderate amount, grant the user Brave Mode, and set the user's Bravery Level to 2. 	Deal ten magic ice attacks to one enemy, temporarily infuse the user with the power of ice, temporarily increase the damage of the user's black magic abilities a moderate amount, grant the user Brave Mode, and set the user's Bravery Level to 2. 	(VIII)
 	Truespell Icefall: (+1 level on Black Magic abilities)Lv 0: 792% ice magicLv 1: 1200% ice magic, capped at 99999Lv 2: 2080% ice magic, capped at 99999Lv 3: 3500% ice magic, capped at 99999 	Truespell Icefall: (+1 level on Black Magic abilities)Lv 0: 792% ice magicLv 1: 1200% ice magic, capped at 99999Lv 2: 2080% ice magic, capped at 99999Lv 3: 3500% ice magic, capped at 99999 	Truespell Icefall: (+1 level on Black Magic abilities)Lv 0: 792% ice magicLv 1: 1200% ice magic, capped at 99999Lv 2: 2080% ice magic, capped at 99999Lv 3: 3500% ice magic, capped at 99999 	(VIII)
 	1 	Self 	Black Magic ability cast speed x3 (15s), rank boost(+5/10/15/20/30% damage with ability rank) 	(VIII)
 	Temporarily reduce delay of the user's black magic abilities, and grant the user up to a moderate Black Magic Ability Boost. Triggers instantly. 	Temporarily reduce delay of the user's black magic abilities, and grant the user up to a moderate Black Magic Ability Boost. Triggers instantly. 	Temporarily reduce delay of the user's black magic abilities, and grant the user up to a moderate Black Magic Ability Boost. Triggers instantly. 	(VIII)
 	2 	Single 	150% magic damage/hitIce infusion, Cap Break +1Follow 3 ice abilities with Icy Apocalypse 	(VIII)
 	Deal fifteen magic ice and non-elemental attacks to one enemy, temporarily infuse the user with the power of ice, temporarily grant them Awoken Ice Mode, increase their Cap Break Level by 1, and cause every third ice ability they use to trigger the follow-up ability Icy Apocalypse, dealing magic ice and non-elemental damage to one enemy. Icy Apocalypse can break the damage cap. 	Deal fifteen magic ice and non-elemental attacks to one enemy, temporarily infuse the user with the power of ice, temporarily grant them Awoken Ice Mode, increase their Cap Break Level by 1, and cause every third ice ability they use to trigger the follow-up ability Icy Apocalypse, dealing magic ice and non-elemental damage to one enemy. Icy Apocalypse can break the damage cap. 	Deal fifteen magic ice and non-elemental attacks to one enemy, temporarily infuse the user with the power of ice, temporarily grant them Awoken Ice Mode, increase their Cap Break Level by 1, and cause every third ice ability they use to trigger the follow-up ability Icy Apocalypse, dealing magic ice and non-elemental damage to one enemy. Icy Apocalypse can break the damage cap. 	(VIII)
 	Awoken Ice: ice ability rank boost, dualcast, infinite honesIcy Apocalypse: 1640% ice/NE magic (BLK), capped at 99999 	Awoken Ice: ice ability rank boost, dualcast, infinite honesIcy Apocalypse: 1640% ice/NE magic (BLK), capped at 99999 	Awoken Ice: ice ability rank boost, dualcast, infinite honesIcy Apocalypse: 1640% ice/NE magic (BLK), capped at 99999 	(VIII)
 	0 	Single 	125% magic damage/hit, ice infusion stack 	(VIII)
 	Instantly deal six magic ice and non-elemental attacks to one enemy, and temporarily grant the user Empowered Infusion for ice. Does not deplete the Soul Break gauge. 	Instantly deal six magic ice and non-elemental attacks to one enemy, and temporarily grant the user Empowered Infusion for ice. Does not deplete the Soul Break gauge. 	Instantly deal six magic ice and non-elemental attacks to one enemy, and temporarily grant the user Empowered Infusion for ice. Does not deplete the Soul Break gauge. 	(VIII)
 	 	 	 	(VIII)
 	Deal fifteen magic earth and non-elemental attacks to one target, temporarily grant the user major Empowered Infusion for earth, temporarily grant the user Sync Mode, increase the user's Cap Break Level by 1, and cause every third earth ability used by the user to trigger the follow-up ability Angelo Shot, dealing magic earth and non-elemental damage to one target. Angelo Shot can break the damage cap. 	Deal fifteen magic earth and non-elemental attacks to one target, temporarily grant the user major Empowered Infusion for earth, temporarily grant the user Sync Mode, increase the user's Cap Break Level by 1, and cause every third earth ability used by the user to trigger the follow-up ability Angelo Shot, dealing magic earth and non-elemental damage to one target. Angelo Shot can break the damage cap. 	Deal fifteen magic earth and non-elemental attacks to one target, temporarily grant the user major Empowered Infusion for earth, temporarily grant the user Sync Mode, increase the user's Cap Break Level by 1, and cause every third earth ability used by the user to trigger the follow-up ability Angelo Shot, dealing magic earth and non-elemental damage to one target. Angelo Shot can break the damage cap. 	(VIII)
 	2 	Single 	150% magic damage/hit, earth infusion (25s)Awoken Primordial, Cap Break +1, Ability Berserk (15s)Starforge Mode 	(VIII)
 	Deal fifteen magic earth and non-elemental attacks to one target, temporarily infuse the user with the power of earth, temporarily grant the user Awoken Primordial Mode, increase the user's Cap Break Level by 1, grant the user Ability Berserk, and enter Starforge Mode. Starforge Mode causes every fifth earth ability used by the user to trigger the follow-up ability Grand Apocalypse, and remove Starforge Mode.	Deal fifteen magic earth and non-elemental attacks to one target, temporarily infuse the user with the power of earth, temporarily grant the user Awoken Primordial Mode, increase the user's Cap Break Level by 1, grant the user Ability Berserk, and enter Starforge Mode. Starforge Mode causes every fifth earth ability used by the user to trigger the follow-up ability Grand Apocalypse, and remove Starforge Mode.	Deal fifteen magic earth and non-elemental attacks to one target, temporarily infuse the user with the power of earth, temporarily grant the user Awoken Primordial Mode, increase the user's Cap Break Level by 1, grant the user Ability Berserk, and enter Starforge Mode. Starforge Mode causes every fifth earth ability used by the user to trigger the follow-up ability Grand Apocalypse, and remove Starforge Mode.	(VIII)
 	Awoken Primordial: Instant earth abilities, earth ability rank boost (+5/10/15/20/30% damage at rank 1/2/3/4/5)Starforge Mode: follow 5 earth abilities with Grand ApocalypseGrand Apocalypse: 2x 1375% earth/NE magic (BLK) (99999 cap), remove Starforge Mode 	Awoken Primordial: Instant earth abilities, earth ability rank boost (+5/10/15/20/30% damage at rank 1/2/3/4/5)Starforge Mode: follow 5 earth abilities with Grand ApocalypseGrand Apocalypse: 2x 1375% earth/NE magic (BLK) (99999 cap), remove Starforge Mode 	Awoken Primordial: Instant earth abilities, earth ability rank boost (+5/10/15/20/30% damage at rank 1/2/3/4/5)Starforge Mode: follow 5 earth abilities with Grand ApocalypseGrand Apocalypse: 2x 1375% earth/NE magic (BLK) (99999 cap), remove Starforge Mode 	(VIII)
 	 	 	 	(VIII)
 	Temporarily grant the user Empowered Infusion for earth, and remove delay from the user's actions for one turn. Triggers instantly and does not deplete the Soul Break gauge. 	Temporarily grant the user Empowered Infusion for earth, and remove delay from the user's actions for one turn. Triggers instantly and does not deplete the Soul Break gauge. 	Temporarily grant the user Empowered Infusion for earth, and remove delay from the user's actions for one turn. Triggers instantly and does not deplete the Soul Break gauge. 	(VIII)
 	 	 	 	(VIII)
 	Deal fifteen magic ice and non-elemental attacks to one target, temporarily grant the user major Empowered Infusion for ice, temporarily grant the user Sync Mode, increase the user's Cap Break Level by 1, and cause every third ice ability the user uses to trigger the follow-up ability Ice Age, dealing magic ice and non-elemental damage to one target. Ice Age can break the damage cap. 	Deal fifteen magic ice and non-elemental attacks to one target, temporarily grant the user major Empowered Infusion for ice, temporarily grant the user Sync Mode, increase the user's Cap Break Level by 1, and cause every third ice ability the user uses to trigger the follow-up ability Ice Age, dealing magic ice and non-elemental damage to one target. Ice Age can break the damage cap. 	Deal fifteen magic ice and non-elemental attacks to one target, temporarily grant the user major Empowered Infusion for ice, temporarily grant the user Sync Mode, increase the user's Cap Break Level by 1, and cause every third ice ability the user uses to trigger the follow-up ability Ice Age, dealing magic ice and non-elemental damage to one target. Ice Age can break the damage cap. 	(VIII)
 	 	 	 	(VIII)
 	Deal four massive magic ice and earth attacks to one enemy. Deals more damage depending on the amount of Limit Break Gauge consumed, ignores Resistance, and can break the damage cap. 	Deal four massive magic ice and earth attacks to one enemy. Deals more damage depending on the amount of Limit Break Gauge consumed, ignores Resistance, and can break the damage cap. 	Deal four massive magic ice and earth attacks to one enemy. Deals more damage depending on the amount of Limit Break Gauge consumed, ignores Resistance, and can break the damage cap. 	(VIII)
===Quistis===
Soul Break	Soul Gauge 	Target 	Properties 	Relic
 	2 	All 	140% magic damage 	None
 	Deal magic lightning damage to all targets. 	Deal magic lightning damage to all targets. 	Deal magic lightning damage to all targets. 	None
 	2 	All 	740% magic damage 	(VIII)
 	Deal magic non-elemental damage to all targets. 	Deal magic non-elemental damage to all targets. 	Deal magic non-elemental damage to all targets. 	(VIII)
 	2 	Party 	Shell/Haste/Regen 	(VIII)
 	Grant Shell, Haste, and major Regen to all allies. 	Grant Shell, Haste, and major Regen to all allies. 	Grant Shell, Haste, and major Regen to all allies. 	(VIII)
 	2 	Party 	Haste, magic cast speed x2 (3 turns) 	(VIII)
 	Grant Haste to all allies, and reduce their offensive magic casting time for three turns. 	Grant Haste to all allies, and reduce their offensive magic casting time for three turns. 	Grant Haste to all allies, and reduce their offensive magic casting time for three turns. 	(VIII)
 	2 	Random 	188% magic damage/hit, poison infusion 	Quistis's Dress (VIII)
 	Deal eight magic poison and non-elemental attacks to random targets, temporarily infuse the user with the power of poison, and grant Haste and Burst Mode to the user. 	Deal eight magic poison and non-elemental attacks to random targets, temporarily infuse the user with the power of poison, and grant Haste and Burst Mode to the user. 	Deal eight magic poison and non-elemental attacks to random targets, temporarily infuse the user with the power of poison, and grant Haste and Burst Mode to the user. 	Quistis's Dress (VIII)
 	Cloying Fragrance: 4x 217% poison/NE magic, 25% Poison/Blind/Silence/Confuse Vile Ichor: 2x 314% group poison/NE magic, self MAG +30%/DEF -30% 	Cloying Fragrance: 4x 217% poison/NE magic, 25% Poison/Blind/Silence/Confuse Vile Ichor: 2x 314% group poison/NE magic, self MAG +30%/DEF -30% 	Cloying Fragrance: 4x 217% poison/NE magic, 25% Poison/Blind/Silence/Confuse Vile Ichor: 2x 314% group poison/NE magic, self MAG +30%/DEF -30% 	Quistis's Dress (VIII)
 	2 	Single 	3960% summon damage, 15% Poison/Blind/Silence/Confuse 	(VIII)
 	Deal massive summon magic poison and non-elemental damage to one target, with a moderate chance to Poison, Blind, Silence, and Confuse it. Can break the damage cap. 	Deal massive summon magic poison and non-elemental damage to one target, with a moderate chance to Poison, Blind, Silence, and Confuse it. Can break the damage cap. 	Deal massive summon magic poison and non-elemental damage to one target, with a moderate chance to Poison, Blind, Silence, and Confuse it. Can break the damage cap. 	(VIII)
 	2 	Party 	ATK/MAG/RES +30%, Haste, 2000 HP stock 	(VIII)
 	Grant Haste to all allies, temporarily raise their Attack and Magic a moderate amount and Resistance a small amount, and automatically heal damage they take (up to 2,000 HP in total per ally). 	Grant Haste to all allies, temporarily raise their Attack and Magic a moderate amount and Resistance a small amount, and automatically heal damage they take (up to 2,000 HP in total per ally). 	Grant Haste to all allies, temporarily raise their Attack and Magic a moderate amount and Resistance a small amount, and automatically heal damage they take (up to 2,000 HP in total per ally). 	(VIII)
 	1 	Party 	Protect, Shell, 30% Stoneskin 	(VIII)
 	Instantly grant Protect and Shell to all allies, and grant them a barrier that negates attack damage up to 30% of their max HP. 	Instantly grant Protect and Shell to all allies, and grant them a barrier that negates attack damage up to 30% of their max HP. 	Instantly grant Protect and Shell to all allies, and grant them a barrier that negates attack damage up to 30% of their max HP. 	(VIII)
 	 	 	 	(VIII)
 	Deal fifteen magic water, poison, and non-elemental attacks to one target, temporarily grant the user Awoken Instructor Mode, increase the user's Cap Break Level by 1, enter Switch Draw Mode, and cause the user's water and poison abilities to grant all allies a barrier that reduces the damage of one attack a moderate amount.	Deal fifteen magic water, poison, and non-elemental attacks to one target, temporarily grant the user Awoken Instructor Mode, increase the user's Cap Break Level by 1, enter Switch Draw Mode, and cause the user's water and poison abilities to grant all allies a barrier that reduces the damage of one attack a moderate amount.	Deal fifteen magic water, poison, and non-elemental attacks to one target, temporarily grant the user Awoken Instructor Mode, increase the user's Cap Break Level by 1, enter Switch Draw Mode, and cause the user's water and poison abilities to grant all allies a barrier that reduces the damage of one attack a moderate amount.	(VIII)
 	 	 	 	(VIII)
 	Deal three massive magic water and poison attacks to one enemy. Can break the damage cap. 	Deal three massive magic water and poison attacks to one enemy. Can break the damage cap. 	Deal three massive magic water and poison attacks to one enemy. Can break the damage cap. 	(VIII)
 	 	 	 	(VIII)
 	Deal ten magic water, poison, and non-elemental attacks to one enemy, temporarily lower its water and poison resistance levels by 2, temporarily grant Switch Draw Mode to the user, grant Bravery Mode to the user, and set their Bravery Level to 2. 	Deal ten magic water, poison, and non-elemental attacks to one enemy, temporarily lower its water and poison resistance levels by 2, temporarily grant Switch Draw Mode to the user, grant Bravery Mode to the user, and set their Bravery Level to 2. 	Deal ten magic water, poison, and non-elemental attacks to one enemy, temporarily lower its water and poison resistance levels by 2, temporarily grant Switch Draw Mode to the user, grant Bravery Mode to the user, and set their Bravery Level to 2. 	(VIII)
 	 	 	 	(VIII)
 	Temporarily grant the user Empowered Infusion for water, and remove delay from the user's actions for one turn. Triggers instantly and does not deplete the Soul Break Gauge. 	Temporarily grant the user Empowered Infusion for water, and remove delay from the user's actions for one turn. Triggers instantly and does not deplete the Soul Break Gauge. 	Temporarily grant the user Empowered Infusion for water, and remove delay from the user's actions for one turn. Triggers instantly and does not deplete the Soul Break Gauge. 	(VIII)
 	 	 	 	(VIII)
 	Instantly activate a FF VIII realm chain up to 99 hits long that increases the damage of allies from the FF VIII realm a large amount, temporarily raise the Attack and Magic of all allies a moderate amount and the Defense and Resistance of all allies a small amount, and remove delay from their actions for one turn. 	Instantly activate a FF VIII realm chain up to 99 hits long that increases the damage of allies from the FF VIII realm a large amount, temporarily raise the Attack and Magic of all allies a moderate amount and the Defense and Resistance of all allies a small amount, and remove delay from their actions for one turn. 	Instantly activate a FF VIII realm chain up to 99 hits long that increases the damage of allies from the FF VIII realm a large amount, temporarily raise the Attack and Magic of all allies a moderate amount and the Defense and Resistance of all allies a small amount, and remove delay from their actions for one turn. 	(VIII)
===Zell===
Soul Break	Soul Gauge 	Target 	Properties 	Relic
 	2 	Single 	150% physical damage 	None
 	Deal damage to one target. 	Deal damage to one target. 	Deal damage to one target. 	None
 	2 	All 	330% physical damage, party ATK +30% 	(VIII)
 	Deal physical damage to all enemies and temporarily raise Attack of all allies. 	Deal physical damage to all enemies and temporarily raise Attack of all allies. 	Deal physical damage to all enemies and temporarily raise Attack of all allies. 	(VIII)
 	2 	Single 	171% physical damage/hitSelf Protect, Shell, Haste 	(VIII)
 	Deal three physical attacks to one target, and grant Protect, Shell, and Haste to the user. 	Deal three physical attacks to one target, and grant Protect, Shell, and Haste to the user. 	Deal three physical attacks to one target, and grant Protect, Shell, and Haste to the user. 	(VIII)
 	2 	Single 	99% physical damage/hit, self critical = 25% 	(VIII)
 	Deal eight physical attacks to one target, and temporarily set the user's critical hit chance to 25%. 	Deal eight physical attacks to one target, and temporarily set the user's critical hit chance to 25%. 	Deal eight physical attacks to one target, and temporarily set the user's critical hit chance to 25%. 	(VIII)
 	2 	Random 	96% physical damage/hit, self ATK/DEF/RES +30% 	(VIII)
 	Deal eight instant physical attacks to random targets, temporarily raise the Attack of the user a moderate amount, and raise the Defense and Resistance of the user a small amount. 	Deal eight instant physical attacks to random targets, temporarily raise the Attack of the user a moderate amount, and raise the Defense and Resistance of the user a small amount. 	Deal eight instant physical attacks to random targets, temporarily raise the Attack of the user a moderate amount, and raise the Defense and Resistance of the user a small amount. 	(VIII)
 	2 	Random 	74% physical damage/hit (CT0)7% Interrupt, party critical = 50% 	(VIII)
 	Deal ten instant physical attacks to random targets, with a moderate chance to interrupt their pending actions, raise the critical hit chance of all allies a large amount, and grant Haste and Burst Mode to the user. 	Deal ten instant physical attacks to random targets, with a moderate chance to interrupt their pending actions, raise the critical hit chance of all allies a large amount, and grant Haste and Burst Mode to the user. 	Deal ten instant physical attacks to random targets, with a moderate chance to interrupt their pending actions, raise the critical hit chance of all allies a large amount, and grant Haste and Burst Mode to the user. 	(VIII)
 	Headlong Rush: 4x 63% physical, self ATK +30%/DEF -30% Lightning Reflexes: 4x 48% NE physical, self CT0 (1 turn) 	Headlong Rush: 4x 63% physical, self ATK +30%/DEF -30% Lightning Reflexes: 4x 48% NE physical, self CT0 (1 turn) 	Headlong Rush: 4x 63% physical, self ATK +30%/DEF -30% Lightning Reflexes: 4x 48% NE physical, self CT0 (1 turn) 	(VIII)
 	2 	Single 	55% physical damage/hitFire infusion, self ATK/DEF +30% 	(VIII)
 	Instantly deal twelve physical fire and non-elemental attacks to one target, temporarily infuse the user with the power of fire, raise the user's Attack a moderate amount, Defense a small amount, and cause the user's critical hits to trigger the follow-up ability Fiery Fist, dealing four physical fire and non-elemental attacks to one target.	Instantly deal twelve physical fire and non-elemental attacks to one target, temporarily infuse the user with the power of fire, raise the user's Attack a moderate amount, Defense a small amount, and cause the user's critical hits to trigger the follow-up ability Fiery Fist, dealing four physical fire and non-elemental attacks to one target.	Instantly deal twelve physical fire and non-elemental attacks to one target, temporarily infuse the user with the power of fire, raise the user's Attack a moderate amount, Defense a small amount, and cause the user's critical hits to trigger the follow-up ability Fiery Fist, dealing four physical fire and non-elemental attacks to one target.	(VIII)
 	Fiery Fist: 4x 52% fire/NE physical 	Fiery Fist: 4x 52% fire/NE physical 	Fiery Fist: 4x 52% fire/NE physical 	(VIII)
 	2 	Single 	83% physical damage/hit, fire infusion 	(VIII)
 	Deal eight physical fire and non-elemental attacks to one target, temporarily infuse the user with the power of fire, and grant Haste and Burst Mode to the user. 	Deal eight physical fire and non-elemental attacks to one target, temporarily infuse the user with the power of fire, and grant Haste and Burst Mode to the user. 	Deal eight physical fire and non-elemental attacks to one target, temporarily infuse the user with the power of fire, and grant Haste and Burst Mode to the user. 	(VIII)
 	Flame Rush: 4x 54% fire/NE physical Spirit Beatdown: 3x 56% fire/NE physical, Monk ability damage +15% (3 turns) 	Flame Rush: 4x 54% fire/NE physical Spirit Beatdown: 3x 56% fire/NE physical, Monk ability damage +15% (3 turns) 	Flame Rush: 4x 54% fire/NE physical Spirit Beatdown: 3x 56% fire/NE physical, Monk ability damage +15% (3 turns) 	(VIII)
 	3 	Single 	800% physical damage/hit 	(VIII)
 	Deal three massive physical fire attacks to one enemy. Can break the damage cap. 	Deal three massive physical fire attacks to one enemy. Can break the damage cap. 	Deal three massive physical fire attacks to one enemy. Can break the damage cap. 	(VIII)
 	1 	Single 	52% physical damage/hit, Warlord Mode 	Zell's Uniform (VIII)
 	Instantly deal six physical fire and non-elemental attacks to one enemy, temporarily raise the user's critical hit chance (up to rank 3), and grant Warlord Mode to the user. If the user is already in Warlord Mode, increase their Warlord Mode level by 1. Critical hit chance increase depends on the user's Warlord Mode level. 	Instantly deal six physical fire and non-elemental attacks to one enemy, temporarily raise the user's critical hit chance (up to rank 3), and grant Warlord Mode to the user. If the user is already in Warlord Mode, increase their Warlord Mode level by 1. Critical hit chance increase depends on the user's Warlord Mode level. 	Instantly deal six physical fire and non-elemental attacks to one enemy, temporarily raise the user's critical hit chance (up to rank 3), and grant Warlord Mode to the user. If the user is already in Warlord Mode, increase their Warlord Mode level by 1. Critical hit chance increase depends on the user's Warlord Mode level. 	Zell's Uniform (VIII)
 	Warlord Mode: Self critical = 50/75/100% 	Warlord Mode: Self critical = 50/75/100% 	Warlord Mode: Self critical = 50/75/100% 	Zell's Uniform (VIII)
 	 	 	 	(VIII)
 	Deal fifteen physical fire and non-elemental attacks to one enemy, temporarily infuse the user with the power of fire, temporarily grant the user Awoken Monk Mode, increase the user's Cap Break Level by 1, set the user's critical hit chance to 75%, and enter Rapid Heartbeat Mode. 	Deal fifteen physical fire and non-elemental attacks to one enemy, temporarily infuse the user with the power of fire, temporarily grant the user Awoken Monk Mode, increase the user's Cap Break Level by 1, set the user's critical hit chance to 75%, and enter Rapid Heartbeat Mode. 	Deal fifteen physical fire and non-elemental attacks to one enemy, temporarily infuse the user with the power of fire, temporarily grant the user Awoken Monk Mode, increase the user's Cap Break Level by 1, set the user's critical hit chance to 75%, and enter Rapid Heartbeat Mode. 	(VIII)
 	 	 	 	(VIII)
 	Temporarily grant the user Empowered Infusion for fire, and remove delay from the user's actions for one turn. Triggers instantly and does not deplete the Soul Break Gauge. 	Temporarily grant the user Empowered Infusion for fire, and remove delay from the user's actions for one turn. Triggers instantly and does not deplete the Soul Break Gauge. 	Temporarily grant the user Empowered Infusion for fire, and remove delay from the user's actions for one turn. Triggers instantly and does not deplete the Soul Break Gauge. 	(VIII)
===Selphie===
Soul Break	Soul Gauge 	Target 	Properties 	Relic
 	2 	Single 	Protect/Shell 	None
 	Give one ally Protect and Shell. 	Give one ally Protect and Shell. 	Give one ally Protect and Shell. 	None
 	2 	Party 	h56 heal 	(VIII)
 	Restore HP to all allies. 	Restore HP to all allies. 	Restore HP to all allies. 	(VIII)
 	2 	Party 	h85 heal, Magic Barrier 	(VIII)
 	Restore a large amount of HP to all allies and enable each to avoid one magic attack. Effective against most spells. 	Restore a large amount of HP to all allies and enable each to avoid one magic attack. Effective against most spells. 	Restore a large amount of HP to all allies and enable each to avoid one magic attack. Effective against most spells. 	(VIII)
 	2 	All 	237% white magic damage/hit (100% Interrupt) 	(VIII)
 	Deal four white magic non-elemental attacks to all targets, with a high chance to interrupt their pending actions. 	Deal four white magic non-elemental attacks to all targets, with a high chance to interrupt their pending actions. 	Deal four white magic non-elemental attacks to all targets, with a high chance to interrupt their pending actions. 	(VIII)
 	2 	All 	350% white magic damage/hit (100% Instant KO), party MAG/MND +30% 	(VIII)
 	Deal four white magic holy attacks to all targets, with a chance to instantly KO them, temporarily raise the Magic and Mind of all allies a moderate amount, and grant Haste and Burst Mode to the user. 	Deal four white magic holy attacks to all targets, with a chance to instantly KO them, temporarily raise the Magic and Mind of all allies a moderate amount, and grant Haste and Burst Mode to the user. 	Deal four white magic holy attacks to all targets, with a chance to instantly KO them, temporarily raise the Magic and Mind of all allies a moderate amount, and grant Haste and Burst Mode to the user. 	(VIII)
 	Prayer for Home: h105 heal + Regen Moonstone: 2x 525% holy white magic, Dispel 	Prayer for Home: h105 heal + Regen Moonstone: 2x 525% holy white magic, Dispel 	Prayer for Home: h105 heal + Regen Moonstone: 2x 525% holy white magic, Dispel 	(VIII)
 	2 	Party 	h85 heal, Last Stand, Regen 	(VIII)
 	Instantly restore a large amount of HP to all allies and grant them Last Stand and major Regen. 	Instantly restore a large amount of HP to all allies and grant them Last Stand and major Regen. 	Instantly restore a large amount of HP to all allies and grant them Last Stand and major Regen. 	(VIII)
 	2 	Party 	h85 heal, RES +100% 	Nunchaku S (VIII)
 	Restore a large amount of HP to all allies, temporarily raise their Resistance a large amount, and grant Haste and Burst Mode to the user. 	Restore a large amount of HP to all allies, temporarily raise their Resistance a large amount, and grant Haste and Burst Mode to the user. 	Restore a large amount of HP to all allies, temporarily raise their Resistance a large amount, and grant Haste and Burst Mode to the user. 	Nunchaku S (VIII)
 	Crescent Heal: h105 heal (CT0) Tiny Cure: h25 party heal 	Crescent Heal: h105 heal (CT0) Tiny Cure: h25 party heal 	Crescent Heal: h105 heal (CT0) Tiny Cure: h25 party heal 	Nunchaku S (VIII)
 	2 	Party 	h85 heal, Astra, Reraise at 40% max HP 	Selphie's Bracelet (VIII)
 	Instantly restore a large amount of HP to all allies, grant them Reraise, and temporarily grant them a barrier that enables them to avoid one debuff. Allies are raised with moderate HP. 	Instantly restore a large amount of HP to all allies, grant them Reraise, and temporarily grant them a barrier that enables them to avoid one debuff. Allies are raised with moderate HP. 	Instantly restore a large amount of HP to all allies, grant them Reraise, and temporarily grant them a barrier that enables them to avoid one debuff. Allies are raised with moderate HP. 	Selphie's Bracelet (VIII)
 	1 	Party 	h55 heal 	(VIII)
 	Instantly restore a moderate amount of HP to all allies. 	Instantly restore a moderate amount of HP to all allies. 	Instantly restore a moderate amount of HP to all allies. 	(VIII)
 	2 	Party 	h105 heal, Arise, Haste, Magic Barrier x2 	(VIII)
 	Instantly restore a very large amount of HP to all allies, raise any KO'd allies and restore a very large amount of their HP, grant all allies Haste, grant them a Magic Barrier enabling them to avoid two magic attacks, and temporarily grant the user Awoken Dancer Mode. Effective against most spells	Instantly restore a very large amount of HP to all allies, raise any KO'd allies and restore a very large amount of their HP, grant all allies Haste, grant them a Magic Barrier enabling them to avoid two magic attacks, and temporarily grant the user Awoken Dancer Mode. Effective against most spells	Instantly restore a very large amount of HP to all allies, raise any KO'd allies and restore a very large amount of their HP, grant all allies Haste, grant them a Magic Barrier enabling them to avoid two magic attacks, and temporarily grant the user Awoken Dancer Mode. Effective against most spells	(VIII)
 	Awoken Dancer: Dancer ability cast speed x3, infinite hones; follow Dancer abilities with Fortifying DanceFortifying Dance: party damage reduction scaling with Dancer ability rank (10/15/20/30/40% at rank 1/2/3/4/5) 	Awoken Dancer: Dancer ability cast speed x3, infinite hones; follow Dancer abilities with Fortifying DanceFortifying Dance: party damage reduction scaling with Dancer ability rank (10/15/20/30/40% at rank 1/2/3/4/5) 	Awoken Dancer: Dancer ability cast speed x3, infinite hones; follow Dancer abilities with Fortifying DanceFortifying Dance: party damage reduction scaling with Dancer ability rank (10/15/20/30/40% at rank 1/2/3/4/5) 	(VIII)
 	2 	Party 	Regenga, Last Stand, cast speed x2 (2 turns) 	(VIII)
 	Instantly grant Regenga to all allies (restores 2,000 HP), grant them Last Stand, and reduce delay of their actions for two turns 	Instantly grant Regenga to all allies (restores 2,000 HP), grant them Last Stand, and reduce delay of their actions for two turns 	Instantly grant Regenga to all allies (restores 2,000 HP), grant them Last Stand, and reduce delay of their actions for two turns 	(VIII)
 	0 	Party 	Protect, Shell, Haste 	(VIII)
 	Instantly grant Protect, Shell, and Haste to all allies. Does not deplete the Soul Break gauge. 	Instantly grant Protect, Shell, and Haste to all allies. Does not deplete the Soul Break gauge. 	Instantly grant Protect, Shell, and Haste to all allies. Does not deplete the Soul Break gauge. 	(VIII)
 	 	 	 	(VIII)
 	Instantly restore a very large amount of HP to all allies, grant them Regenga, grant all allies a Magic Barrier, remove delay from the user's actions for one turn, temporarily grant the user Sync Mode, and increase the user's Cap Break Level by 1. 	Instantly restore a very large amount of HP to all allies, grant them Regenga, grant all allies a Magic Barrier, remove delay from the user's actions for one turn, temporarily grant the user Sync Mode, and increase the user's Cap Break Level by 1. 	Instantly restore a very large amount of HP to all allies, grant them Regenga, grant all allies a Magic Barrier, remove delay from the user's actions for one turn, temporarily grant the user Sync Mode, and increase the user's Cap Break Level by 1. 	(VIII)
===Irvine===
Soul Break	Soul Gauge 	Target 	Properties 	Relic
 	2 	Single 	50% ranged damage/hit 	None
 	Fire successive shot attacks. 	Fire successive shot attacks. 	Fire successive shot attacks. 	None
 	2 	Random 	45% ranged damage/hit 	(VIII)
 	Fire ten successive shot attacks. 	Fire ten successive shot attacks. 	Fire ten successive shot attacks. 	(VIII)
 	2 	Single 	167% ranged damage/hit, target DEF/RES -50% 	(VIII)
 	Deal three ranged physical attacks to one target, and temporarily lower its Defense and Resistance a large amount. 	Deal three ranged physical attacks to one target, and temporarily lower its Defense and Resistance a large amount. 	Deal three ranged physical attacks to one target, and temporarily lower its Defense and Resistance a large amount. 	(VIII)
 	2 	Random 	132% ranged damage/hit, 100% Blind/Slow(143%/hit vs. Blinded or Slowed) 	(VIII)
 	Deal six ranged physical attacks to random targets, with a high chance to Slow and Blind them. Deals more damage to Slowed or Blinded targets. 	Deal six ranged physical attacks to random targets, with a high chance to Slow and Blind them. Deals more damage to Slowed or Blinded targets. 	Deal six ranged physical attacks to random targets, with a high chance to Slow and Blind them. Deals more damage to Slowed or Blinded targets. 	(VIII)
 	2 	All 	98% ranged damage/hitTarget ATK/MAG/DEF/RES/MND -30% 	(VIII)
 	Deal six ranged physical attacks to all targets, and temporarily lower their Attack, Magic, Defense, Resistance, and Mind a moderate amount. 	Deal six ranged physical attacks to all targets, and temporarily lower their Attack, Magic, Defense, Resistance, and Mind a moderate amount. 	Deal six ranged physical attacks to all targets, and temporarily lower their Attack, Magic, Defense, Resistance, and Mind a moderate amount. 	(VIII)
 	2 	All 	120% ranged damage/hit, target ATK/DEF -40% 	(VIII)
 	Deal five ranged physical fire and non-elemental attacks to all targets, temporarily lower their Attack and Defense a large amount, and grant Haste and Burst Mode to the user. 	Deal five ranged physical fire and non-elemental attacks to all targets, temporarily lower their Attack and Defense a large amount, and grant Haste and Burst Mode to the user. 	Deal five ranged physical fire and non-elemental attacks to all targets, temporarily lower their Attack and Defense a large amount, and grant Haste and Burst Mode to the user. 	(VIII)
 	Blade Snipe: 210% ranged, target ATK/RES -20% Mage Snipe: 210% ranged, target MAG/DEF -20% 	Blade Snipe: 210% ranged, target ATK/RES -20% Mage Snipe: 210% ranged, target MAG/DEF -20% 	Blade Snipe: 210% ranged, target ATK/RES -20% Mage Snipe: 210% ranged, target MAG/DEF -20% 	(VIII)
 	2 	Random 	68% ranged damage/hit, target ATK/MAG -50%Sharpshooter ability cast speed x2 	(VIII)
 	Deal ten ranged physical fire and non-elemental attacks to random targets, temporarily lower their Attack and Magic a large amount, temporarily reduce delay of the user's sharpshooter abilities, and trigger the follow-up ability Clean Shot after each third sharpshooter ability. 	Deal ten ranged physical fire and non-elemental attacks to random targets, temporarily lower their Attack and Magic a large amount, temporarily reduce delay of the user's sharpshooter abilities, and trigger the follow-up ability Clean Shot after each third sharpshooter ability. 	Deal ten ranged physical fire and non-elemental attacks to random targets, temporarily lower their Attack and Magic a large amount, temporarily reduce delay of the user's sharpshooter abilities, and trigger the follow-up ability Clean Shot after each third sharpshooter ability. 	(VIII)
 	Clean Shot: 240% fire/NE ranged, target DEF/RES -70% 	Clean Shot: 240% fire/NE ranged, target DEF/RES -70% 	Clean Shot: 240% fire/NE ranged, target DEF/RES -70% 	(VIII)
 	2 	Random 	77% ranged damage/hit, target fire weakness +20% 	Long Barrel R (VIII)
 	Deal eight ranged physical fire and non-elemental attacks to random targets, temporarily lower their fire resistance, and grant Haste and Burst Mode to the user. 	Deal eight ranged physical fire and non-elemental attacks to random targets, temporarily lower their fire resistance, and grant Haste and Burst Mode to the user. 	Deal eight ranged physical fire and non-elemental attacks to random targets, temporarily lower their fire resistance, and grant Haste and Burst Mode to the user. 	Long Barrel R (VIII)
 	Quickening Flame: 4x 47% fire/NE ranged Reloading Flame: 2x 80% fire/NE ranged, refill 1 ability use 	Quickening Flame: 4x 47% fire/NE ranged Reloading Flame: 2x 80% fire/NE ranged, refill 1 ability use 	Quickening Flame: 4x 47% fire/NE ranged Reloading Flame: 2x 80% fire/NE ranged, refill 1 ability use 	Long Barrel R (VIII)
 	2 	Party 	150-hit VIII realm chain, FFVIII unit damage +50%ATK/MAG +30%, Haste 	(VIII)
 	Activate a FF VIII realm chain up to 150 hits long that increases the damage of allies from the FF VIII realm a large amount, temporarily raise the Attack and Magic of all allies a moderate amount, and grant them Haste. 	Activate a FF VIII realm chain up to 150 hits long that increases the damage of allies from the FF VIII realm a large amount, temporarily raise the Attack and Magic of all allies a moderate amount, and grant them Haste. 	Activate a FF VIII realm chain up to 150 hits long that increases the damage of allies from the FF VIII realm a large amount, temporarily raise the Attack and Magic of all allies a moderate amount, and grant them Haste. 	(VIII)
 	 	 	 	(VIII)
 	Deal fifteen ranged physical fire and non-elemental attacks to one target, temporarily infuse the user with the power of fire, temporarily grant the user Awoken Fire Mode, increase the user's Cap Break Level by 1, reduce delay of the user's actions, and cause every fire ability used by the user to trigger the follow-up ability Courageous Call, with a bonus effect depending on the number of female heroes in the party. The effect of Courageous Call improves each time it triggers.	Deal fifteen ranged physical fire and non-elemental attacks to one target, temporarily infuse the user with the power of fire, temporarily grant the user Awoken Fire Mode, increase the user's Cap Break Level by 1, reduce delay of the user's actions, and cause every fire ability used by the user to trigger the follow-up ability Courageous Call, with a bonus effect depending on the number of female heroes in the party. The effect of Courageous Call improves each time it triggers.	Deal fifteen ranged physical fire and non-elemental attacks to one target, temporarily infuse the user with the power of fire, temporarily grant the user Awoken Fire Mode, increase the user's Cap Break Level by 1, reduce delay of the user's actions, and cause every fire ability used by the user to trigger the follow-up ability Courageous Call, with a bonus effect depending on the number of female heroes in the party. The effect of Courageous Call improves each time it triggers.	(VIII)
 	 	 	 	(VIII)
 	Deal twenty massive ranged physical fire attacks, followed by another ranged physical fire attack that can break the damage cap, to one enemy. 	Deal twenty massive ranged physical fire attacks, followed by another ranged physical fire attack that can break the damage cap, to one enemy. 	Deal twenty massive ranged physical fire attacks, followed by another ranged physical fire attack that can break the damage cap, to one enemy. 	(VIII)
 	 	 	 	(VIII)
 	Deal ten ranged physical fire and non-elemental attacks to one enemy, briefly lower its Defense, Resistance, and Mind a very large amount, temporarily grant the user Empowered Infusion for fire, and temporarily cause fire abilities used by the user to reduce delay of the actions of the user and all allies in the same row for one turn. 	Deal ten ranged physical fire and non-elemental attacks to one enemy, briefly lower its Defense, Resistance, and Mind a very large amount, temporarily grant the user Empowered Infusion for fire, and temporarily cause fire abilities used by the user to reduce delay of the actions of the user and all allies in the same row for one turn. 	Deal ten ranged physical fire and non-elemental attacks to one enemy, briefly lower its Defense, Resistance, and Mind a very large amount, temporarily grant the user Empowered Infusion for fire, and temporarily cause fire abilities used by the user to reduce delay of the actions of the user and all allies in the same row for one turn. 	(VIII)
 	 	 	 	(VIII)
 	Temporarily grant the user Empowered Infusion for fire, and remove delay from the user's actions for one turn. Triggers instantly and does not deplete the Soul Break Gauge. 	Temporarily grant the user Empowered Infusion for fire, and remove delay from the user's actions for one turn. Triggers instantly and does not deplete the Soul Break Gauge. 	Temporarily grant the user Empowered Infusion for fire, and remove delay from the user's actions for one turn. Triggers instantly and does not deplete the Soul Break Gauge. 	(VIII)
===Seifer===
Soul Break	Soul Gauge 	Target 	Properties 	Relic
 	2 	Single 	150% physical damage 	None
 	Deal physical damage to one target. 	Deal physical damage to one target. 	Deal physical damage to one target. 	None
 	2 	All 	340% physical damage, 40% Paralyze 	(VIII)
 	Deal physical damage to all targets and sometimes Paralyze them. 	Deal physical damage to all targets and sometimes Paralyze them. 	Deal physical damage to all targets and sometimes Paralyze them. 	(VIII)
 	2 	All 	100% ranged damage/hit, party RES +50% 	Seifer's Coat (VIII)
 	Deal four ranged physical attacks to all targets, and temporarily raise the party's Resistance a moderate amount. 	Deal four ranged physical attacks to all targets, and temporarily raise the party's Resistance a moderate amount. 	Deal four ranged physical attacks to all targets, and temporarily raise the party's Resistance a moderate amount. 	Seifer's Coat (VIII)
 	2 	All 	200% physical damage/hit (100% Instant KO), party DEF +50% 	Almasy Revolver (VIII)
 	Deal three physical attacks to all targets with a high chance to instantly KO them, and temporarily raise the party's Defense a moderate amount. 	Deal three physical attacks to all targets with a high chance to instantly KO them, and temporarily raise the party's Defense a moderate amount. 	Deal three physical attacks to all targets with a high chance to instantly KO them, and temporarily raise the party's Defense a moderate amount. 	Almasy Revolver (VIII)
 	2 	Single 	96% physical damage/hit, Sentinel 	Almasy Shear Trigger (VIII)
 	Deal eight physical dark and non-elemental attacks to one target, attract single-target physical and black magic attacks to the user, raise the user's Defense a very large amount, and grant Haste and Burst Mode to the user. 	Deal eight physical dark and non-elemental attacks to one target, attract single-target physical and black magic attacks to the user, raise the user's Defense a very large amount, and grant Haste and Burst Mode to the user. 	Deal eight physical dark and non-elemental attacks to one target, attract single-target physical and black magic attacks to the user, raise the user's Defense a very large amount, and grant Haste and Burst Mode to the user. 	Almasy Shear Trigger (VIII)
 	Desperate Madness: 4x 56% dark/NE physical, self DEF -50%/RES -30%, self: reflect 100% of damage taken (+25% with Desperate Madness uses, up to 300%) Downfall: 220% dark/NE physical, drain 20% of damage 	Desperate Madness: 4x 56% dark/NE physical, self DEF -50%/RES -30%, self: reflect 100% of damage taken (+25% with Desperate Madness uses, up to 300%) Downfall: 220% dark/NE physical, drain 20% of damage 	Desperate Madness: 4x 56% dark/NE physical, self DEF -50%/RES -30%, self: reflect 100% of damage taken (+25% with Desperate Madness uses, up to 300%) Downfall: 220% dark/NE physical, drain 20% of damage 	Almasy Shear Trigger (VIII)
 	2 	Single 	92% physical damage/hitSelf DEF -30%, party ATK/MAG +30% 	Seifer's Gloves (VIII)
 	Deal eight physical dark, lightning, and wind attacks to one target, temporarily lower the user's Defense a moderate amount, and raise the Attack and Magic of all allies a moderate amount. 	Deal eight physical dark, lightning, and wind attacks to one target, temporarily lower the user's Defense a moderate amount, and raise the Attack and Magic of all allies a moderate amount. 	Deal eight physical dark, lightning, and wind attacks to one target, temporarily lower the user's Defense a moderate amount, and raise the Attack and Magic of all allies a moderate amount. 	Seifer's Gloves (VIII)
 	2 	Single 	94-150% physical damage/hit (scales with HP%)Dark infusion, 70% max HP self heal 	Almasy Flametongue (VIII)
 	Deal seven physical dark and fire attacks to one target, temporarily infuse the user with the power of the dark, and restore a very large amount of HP to the user proportional to their max HP. Deals more damage as the user's HP drops. 	Deal seven physical dark and fire attacks to one target, temporarily infuse the user with the power of the dark, and restore a very large amount of HP to the user proportional to their max HP. Deals more damage as the user's HP drops. 	Deal seven physical dark and fire attacks to one target, temporarily infuse the user with the power of the dark, and restore a very large amount of HP to the user proportional to their max HP. Deals more damage as the user's HP drops. 	Almasy Flametongue (VIII)
 	2 	Party 	150-hit dark chainATK +50%, dark damage +50% 	Custom Hyperion (VIII)
 	Activate a dark chain up to 150 hits long that increases the dark damage of all allies a large amount, and temporarily raise their Attack a large amount. 	Activate a dark chain up to 150 hits long that increases the dark damage of all allies a large amount, and temporarily raise their Attack a large amount. 	Activate a dark chain up to 150 hits long that increases the dark damage of all allies a large amount, and temporarily raise their Attack a large amount. 	Custom Hyperion (VIII)
 	2 	Single 	38% physical damage/hitSelf ATK/DEF +30%, party CT0 (1 turn) 	Almasy Twin Lance (VIII)
 	Deal eighteen physical dark and fire attacks to one enemy, temporarily raise the user's Attack a moderate amount and Defense a small amount, and remove delay from all allies' actions for one turn. 	Deal eighteen physical dark and fire attacks to one enemy, temporarily raise the user's Attack a moderate amount and Defense a small amount, and remove delay from all allies' actions for one turn. 	Deal eighteen physical dark and fire attacks to one enemy, temporarily raise the user's Attack a moderate amount and Defense a small amount, and remove delay from all allies' actions for one turn. 	Almasy Twin Lance (VIII)
 	2 	Single 	83% physical damage/hitReflect 75% of damage taken as dark 	Almasy Cutting Trigger (VIII)
 	Deal eight physical dark and fire attacks to one enemy, temporarily grant all allies a barrier that reflects a portion of damage taken back at the attacker as dark damage, and grant Haste and Burst Mode to the user. 	Deal eight physical dark and fire attacks to one enemy, temporarily grant all allies a barrier that reflects a portion of damage taken back at the attacker as dark damage, and grant Haste and Burst Mode to the user. 	Deal eight physical dark and fire attacks to one enemy, temporarily grant all allies a barrier that reflects a portion of damage taken back at the attacker as dark damage, and grant Haste and Burst Mode to the user. 	Almasy Cutting Trigger (VIII)
 	Mad Blade: 5x 51% dark/fire physical, 12,5% max HP self damage Dire Speed: 3x 50% dark/fire physical, self cast speed x2 (3 turns) 	Mad Blade: 5x 51% dark/fire physical, 12,5% max HP self damage Dire Speed: 3x 50% dark/fire physical, self cast speed x2 (3 turns) 	Mad Blade: 5x 51% dark/fire physical, 12,5% max HP self damage Dire Speed: 3x 50% dark/fire physical, self cast speed x2 (3 turns) 	Almasy Cutting Trigger (VIII)
 	2 	Single 	60% physical damage/hitCap Break +1, Switch Draw ModeFollow 2 dark or fire abilities with Stubborn Blade 	(VIII)
 	Deal fifteen ranged physical dark, fire, and non-elemental attacks to one target, temporarily grant the user Awoken Sorceress's Knight Mode, increase the user's Cap Break Level by 1, enter Switch Draw Mode, and cause every second dark or fire ability used by the user to trigger the follow-up ability Stubborn Blade, dealing eight ranged physical dark, fire, and non-elemental attacks to one target.	Deal fifteen ranged physical dark, fire, and non-elemental attacks to one target, temporarily grant the user Awoken Sorceress's Knight Mode, increase the user's Cap Break Level by 1, enter Switch Draw Mode, and cause every second dark or fire ability used by the user to trigger the follow-up ability Stubborn Blade, dealing eight ranged physical dark, fire, and non-elemental attacks to one target.	Deal fifteen ranged physical dark, fire, and non-elemental attacks to one target, temporarily grant the user Awoken Sorceress's Knight Mode, increase the user's Cap Break Level by 1, enter Switch Draw Mode, and cause every second dark or fire ability used by the user to trigger the follow-up ability Stubborn Blade, dealing eight ranged physical dark, fire, and non-elemental attacks to one target.	(VIII)
 	Awoken Sorceress's Knight: Dark/fire ability rank boost, dualcast, infinite honesSwitch Draw Mode: Follow dark or fire abilities with respective element infusion (1 turn)Stubborn Blade: 8x 46% dark/fire/NE physical 	Awoken Sorceress's Knight: Dark/fire ability rank boost, dualcast, infinite honesSwitch Draw Mode: Follow dark or fire abilities with respective element infusion (1 turn)Stubborn Blade: 8x 46% dark/fire/NE physical 	Awoken Sorceress's Knight: Dark/fire ability rank boost, dualcast, infinite honesSwitch Draw Mode: Follow dark or fire abilities with respective element infusion (1 turn)Stubborn Blade: 8x 46% dark/fire/NE physical 	(VIII)
 	1 	Single 	52% physical damage/hitTarget dark weakness +10%, self dark damage +10% 	(VIII)
 	Instantly deal six physical dark and non-elemental attacks to one enemy, temporarily lower its dark resistance level by 1, and increase the user's dark attack level by 1. 	Instantly deal six physical dark and non-elemental attacks to one enemy, temporarily lower its dark resistance level by 1, and increase the user's dark attack level by 1. 	Instantly deal six physical dark and non-elemental attacks to one enemy, temporarily lower its dark resistance level by 1, and increase the user's dark attack level by 1. 	(VIII)
 	3 	Single 	800% physical damage/hit 	(VIII)
 	Deal three massive physical dark and fire attacks to one enemy. Can break the damage cap. 	Deal three massive physical dark and fire attacks to one enemy. Can break the damage cap. 	Deal three massive physical dark and fire attacks to one enemy. Can break the damage cap. 	(VIII)
===Laguna===
Soul Break	Soul Gauge 	Target 	Properties 	Relic
 	2 	Single 	150% ranged damage 	None
 	Deal ranged physical damage to one target. 	Deal ranged physical damage to one target. 	Deal ranged physical damage to one target. 	None
 	2 	All 	100% ranged damage/hit, 100% Slow 	(VIII)
 	Deal six ranged attacks to all targets, with a high chance to Slow them. 	Deal six ranged attacks to all targets, with a high chance to Slow them. 	Deal six ranged attacks to all targets, with a high chance to Slow them. 	(VIII)
 	2 	Random 	88% ranged damage/hit, 100% Stop 	Laguna's Jacket (VIII)
 	Deal ranged physical damage to six random targets, with a high chance to Stop them. 	Deal ranged physical damage to six random targets, with a high chance to Stop them. 	Deal ranged physical damage to six random targets, with a high chance to Stop them. 	Laguna's Jacket (VIII)
 	2 	All 	85% ranged damage/hit, target ice weakness +20% 	(VIII)
 	Deal seven ranged physical ice attacks to all targets, and temporarily lower their ice resistance. 	Deal seven ranged physical ice attacks to all targets, and temporarily lower their ice resistance. 	Deal seven ranged physical ice attacks to all targets, and temporarily lower their ice resistance. 	(VIII)
 	2 	Single 	130% ranged damage/hit, party ATK +50% 	(VIII)
 	Deal six ranged physical attacks to one target, and temporarily raise the Attack of all allies a large amount. 	Deal six ranged physical attacks to one target, and temporarily raise the Attack of all allies a large amount. 	Deal six ranged physical attacks to one target, and temporarily raise the Attack of all allies a large amount. 	(VIII)
 	2 	Random 	98% ranged damage/hit, target lightning weakness +20% 	(VIII)
 	Deal eight ranged physical lightning and non-elemental attacks to random targets, temporarily lower their resistance to lightning, and grant Haste and Burst Mode to the user. 	Deal eight ranged physical lightning and non-elemental attacks to random targets, temporarily lower their resistance to lightning, and grant Haste and Burst Mode to the user. 	Deal eight ranged physical lightning and non-elemental attacks to random targets, temporarily lower their resistance to lightning, and grant Haste and Burst Mode to the user. 	(VIII)
 	Rapid Punishment: 4x 50% random lightning/NE ranged, 7% Paralyze/Silence Miraculous Vision: 185% lightning/NE ranged, Machinist ability CT0 (2 turns) 	Rapid Punishment: 4x 50% random lightning/NE ranged, 7% Paralyze/Silence Miraculous Vision: 185% lightning/NE ranged, Machinist ability CT0 (2 turns) 	Rapid Punishment: 4x 50% random lightning/NE ranged, 7% Paralyze/Silence Miraculous Vision: 185% lightning/NE ranged, Machinist ability CT0 (2 turns) 	(VIII)
 	2 	All 	75% ranged damage/hitTarget ice weakness +20%, self ATK/RES +30%Ice: self cast speed x3 (1 turn) 	(VIII)
 	Deal seven ranged physical ice and non-elemental attacks to all targets, temporarily lower their ice resistance, reduce delay from the user's actions for one turn, raise the user's Attack a moderate amount and Resistance a small amount, and reduce delay of the user's actions for one turn when using an ice attack. 	Deal seven ranged physical ice and non-elemental attacks to all targets, temporarily lower their ice resistance, reduce delay from the user's actions for one turn, raise the user's Attack a moderate amount and Resistance a small amount, and reduce delay of the user's actions for one turn when using an ice attack. 	Deal seven ranged physical ice and non-elemental attacks to all targets, temporarily lower their ice resistance, reduce delay from the user's actions for one turn, raise the user's Attack a moderate amount and Resistance a small amount, and reduce delay of the user's actions for one turn when using an ice attack. 	(VIII)
 	2 	Single 	83% ranged damage/hit, ice infusion 	(VIII)
 	Deal eight ranged physical ice and non-elemental attacks to one target, temporarily infuse the user with the power of ice, and grant Haste and Burst Mode to the user. 	Deal eight ranged physical ice and non-elemental attacks to one target, temporarily infuse the user with the power of ice, and grant Haste and Burst Mode to the user. 	Deal eight ranged physical ice and non-elemental attacks to one target, temporarily infuse the user with the power of ice, and grant Haste and Burst Mode to the user. 	(VIII)
 	Blizzard Bomb: 4x 49% ice/NE ranged (5x vs. weak to ice) Faeries' Gift: 185% ice/NE ranged, Machinist ability CT0 (2 turns) 	Blizzard Bomb: 4x 49% ice/NE ranged (5x vs. weak to ice) Faeries' Gift: 185% ice/NE ranged, Machinist ability CT0 (2 turns) 	Blizzard Bomb: 4x 49% ice/NE ranged (5x vs. weak to ice) Faeries' Gift: 185% ice/NE ranged, Machinist ability CT0 (2 turns) 	(VIII)
 	2 	Party 	150-hit ice chainATK +50%, ice damage +50% 	Laguna's Bazooka (VIII)
 	Activate an ice chain up to 150 hits long that increases the ice damage of all allies a large amount, and temporarily raise their Attack a large amount. 	Activate an ice chain up to 150 hits long that increases the ice damage of all allies a large amount, and temporarily raise their Attack a large amount. 	Activate an ice chain up to 150 hits long that increases the ice damage of all allies a large amount, and temporarily raise their Attack a large amount. 	Laguna's Bazooka (VIII)
 	2 	Single 	71% ranged damage/hit, self ATK/DEF +30%Ice infusion, Machinist ability dualcast 	High-Power Machine Gun (VIII)
 	Deal ten ranged physical ice and non-elemental attacks to one enemy, temporarily infuse the user with the power of ice, raise the user's Attack a moderate amount and Defense a small amount, and temporarily cause their machinist abilities to double cast. 	Deal ten ranged physical ice and non-elemental attacks to one enemy, temporarily infuse the user with the power of ice, raise the user's Attack a moderate amount and Defense a small amount, and temporarily cause their machinist abilities to double cast. 	Deal ten ranged physical ice and non-elemental attacks to one enemy, temporarily infuse the user with the power of ice, raise the user's Attack a moderate amount and Defense a small amount, and temporarily cause their machinist abilities to double cast. 	High-Power Machine Gun (VIII)
 	1 	Single 	52% ranged damage/hit, ice infusion stack 	Sorceress' Knight (VIII)
 	Instantly deal six ranged physical ice and non-elemental attacks to one enemy, and temporarily grant the user Empowered Infusion for ice. 	Instantly deal six ranged physical ice and non-elemental attacks to one enemy, and temporarily grant the user Empowered Infusion for ice. 	Instantly deal six ranged physical ice and non-elemental attacks to one enemy, and temporarily grant the user Empowered Infusion for ice. 	Sorceress' Knight (VIII)
 	 	 	 	Ras Algethi (VIII)
 	Deal fifteen ranged physical ice and non-elemental attacks to one target, temporarily lower its ice resistance level by 2, infuse the user with the power of ice, temporarily grant the user Awoken Ice Mode, increase the user's Cap Break Level by 1, and cause every third ice ability they use to trigger the follow-up ability Deblizz Shot. 	Deal fifteen ranged physical ice and non-elemental attacks to one target, temporarily lower its ice resistance level by 2, infuse the user with the power of ice, temporarily grant the user Awoken Ice Mode, increase the user's Cap Break Level by 1, and cause every third ice ability they use to trigger the follow-up ability Deblizz Shot. 	Deal fifteen ranged physical ice and non-elemental attacks to one target, temporarily lower its ice resistance level by 2, infuse the user with the power of ice, temporarily grant the user Awoken Ice Mode, increase the user's Cap Break Level by 1, and cause every third ice ability they use to trigger the follow-up ability Deblizz Shot. 	Ras Algethi (VIII)
 	 	 	 	Lufenian Gun (VIII)
 	Deal twenty massive ranged physical ice attacks to one enemy, followed by an additional ranged physical ice attack that can break the damage cap. 	Deal twenty massive ranged physical ice attacks to one enemy, followed by an additional ranged physical ice attack that can break the damage cap. 	Deal twenty massive ranged physical ice attacks to one enemy, followed by an additional ranged physical ice attack that can break the damage cap. 	Lufenian Gun (VIII)
 	 	 	 	Diamond Armor (VIII)
 	Temporarily grant the user Empowered Infusion for ice, and remove delay from the user's actions for one turn. Triggers instantly and does not deplete the Soul Break gauge. 	Temporarily grant the user Empowered Infusion for ice, and remove delay from the user's actions for one turn. Triggers instantly and does not deplete the Soul Break gauge. 	Temporarily grant the user Empowered Infusion for ice, and remove delay from the user's actions for one turn. Triggers instantly and does not deplete the Soul Break gauge. 	Diamond Armor (VIII)
 	 	 	 	Custom Machine Gun (VIII)
 	Deal fifteen ranged physical ice and non-elemental attacks to one target, temporarily raise all allies' Attack and Magic a moderate amount and Defense and Resistance a small amount, temporarily grant the user Awoken Ice Mode, increase the user's Cap Break Level by 1, and cause every second ice ability used by the user to trigger the follow-up ability Charismatic Snipe, with a bonus effect depending on the number of allies from the FF VIII realm that remain in the battle.	Deal fifteen ranged physical ice and non-elemental attacks to one target, temporarily raise all allies' Attack and Magic a moderate amount and Defense and Resistance a small amount, temporarily grant the user Awoken Ice Mode, increase the user's Cap Break Level by 1, and cause every second ice ability used by the user to trigger the follow-up ability Charismatic Snipe, with a bonus effect depending on the number of allies from the FF VIII realm that remain in the battle.	Deal fifteen ranged physical ice and non-elemental attacks to one target, temporarily raise all allies' Attack and Magic a moderate amount and Defense and Resistance a small amount, temporarily grant the user Awoken Ice Mode, increase the user's Cap Break Level by 1, and cause every second ice ability used by the user to trigger the follow-up ability Charismatic Snipe, with a bonus effect depending on the number of allies from the FF VIII realm that remain in the battle.	Custom Machine Gun (VIII)
===Edea===
Soul Break	Soul Gauge 	Target 	Properties 	Relic
 	2 	Single 	100% magic damage/hit 	None
 	Deal two magic non-elemental attacks to one target. 	Deal two magic non-elemental attacks to one target. 	Deal two magic non-elemental attacks to one target. 	None
 	2 	All 	237% magic damage/hit 	Sorceress's Might (VIII)
 	Deal six magic ice and non-elemental attacks to all targets. 	Deal six magic ice and non-elemental attacks to all targets. 	Deal six magic ice and non-elemental attacks to all targets. 	Sorceress's Might (VIII)
 	2 	Party 	MAG +20%, Haste 	Sorceress's Crown (VIII)
 	Temporarily raise the party's Magic a small amount, and grant them Haste. 	Temporarily raise the party's Magic a small amount, and grant them Haste. 	Temporarily raise the party's Magic a small amount, and grant them Haste. 	Sorceress's Crown (VIII)
 	2 	Single 	356% magic damage/hit, target dark weakness +20% 	Sorceress Gown (VIII)
 	Deal five magic dark attacks to one target, and temporarily lower its dark resistance. 	Deal five magic dark attacks to one target, and temporarily lower its dark resistance. 	Deal five magic dark attacks to one target, and temporarily lower its dark resistance. 	Sorceress Gown (VIII)
 	2 	Single 	188% magic damage/hit, ice infusion 	Edea's Valkyrie (VIII)
 	Deal eight magic ice and dark attacks to one target, temporarily infuse the user with the power of ice, and grant Haste and Burst Mode to the user. 	Deal eight magic ice and dark attacks to one target, temporarily infuse the user with the power of ice, and grant Haste and Burst Mode to the user. 	Deal eight magic ice and dark attacks to one target, temporarily infuse the user with the power of ice, and grant Haste and Burst Mode to the user. 	Edea's Valkyrie (VIII)
 	Glamour of Ice: 3-6x 200% ice/dark magic (scales with MAG) Astral Force: 2x 309% ice/dark magic, self MAG +30%/DEF -30% 	Glamour of Ice: 3-6x 200% ice/dark magic (scales with MAG) Astral Force: 2x 309% ice/dark magic, self MAG +30%/DEF -30% 	Glamour of Ice: 3-6x 200% ice/dark magic (scales with MAG) Astral Force: 2x 309% ice/dark magic, self MAG +30%/DEF -30% 	Edea's Valkyrie (VIII)
 	2 	Single 	171% magic damage/hit, self MAG/RES +30%Ice infusion, Witch dualcast 	Rising Sun+ (VIII)
 	Deal ten magic ice and dark attacks to one target, temporarily infuse the user with the power of ice, raise the user's Magic a moderate amount and Resistance a small amount, and cause witch abilities to double cast. 	Deal ten magic ice and dark attacks to one target, temporarily infuse the user with the power of ice, raise the user's Magic a moderate amount and Resistance a small amount, and cause witch abilities to double cast. 	Deal ten magic ice and dark attacks to one target, temporarily infuse the user with the power of ice, raise the user's Magic a moderate amount and Resistance a small amount, and cause witch abilities to double cast. 	Rising Sun+ (VIII)
 	3 	Single 	182% magic damage/hit, then 2650% 	Edea's Shooting Star (VIII)
 	Deal twenty massive magic ice and dark attacks to one enemy, followed by an additional magic ice and dark attack that can break the damage cap. 	Deal twenty massive magic ice and dark attacks to one enemy, followed by an additional magic ice and dark attack that can break the damage cap. 	Deal twenty massive magic ice and dark attacks to one enemy, followed by an additional magic ice and dark attack that can break the damage cap. 	Edea's Shooting Star (VIII)
 	2 	Single 	170% magic damage/hitIce infusion, self MAG/RES +30%Ice: row cast speed x2 (1 turn) 	(VIII)
 	Deal ten magic ice and dark attacks to one enemy, temporarily infuse the user with the power of ice, raise the user's Magic a moderate amount and Resistance a small amount, and temporarily cause the user's ice abilities to reduce delay of the user's actions and the actions of allies in the user's row for one turn. 	Deal ten magic ice and dark attacks to one enemy, temporarily infuse the user with the power of ice, raise the user's Magic a moderate amount and Resistance a small amount, and temporarily cause the user's ice abilities to reduce delay of the user's actions and the actions of allies in the user's row for one turn. 	Deal ten magic ice and dark attacks to one enemy, temporarily infuse the user with the power of ice, raise the user's Magic a moderate amount and Resistance a small amount, and temporarily cause the user's ice abilities to reduce delay of the user's actions and the actions of allies in the user's row for one turn. 	(VIII)
 	1 	Self 	Ice infusion stack, cast speed x3 (2 turns) 	(VIII)
 	Instantly grant the user Empowered Infusion for ice, and reduce delay of the user's actions for two turns. 	Instantly grant the user Empowered Infusion for ice, and reduce delay of the user's actions for two turns. 	Instantly grant the user Empowered Infusion for ice, and reduce delay of the user's actions for two turns. 	(VIII)
 	 	 	 	(VIII)
 	Deal fifteen magic ice, dark, and non-elemental attacks to one target, temporarily infuse the user with the power of ice, temporarily grant the user Awoken Ice Mode, increase the user's Cap Break Level by 1, and cause black magic and witch abilities used by the user to trigger the follow-up ability Ice Stalker. Effect of Ice Stalker depends on the ability type.	Deal fifteen magic ice, dark, and non-elemental attacks to one target, temporarily infuse the user with the power of ice, temporarily grant the user Awoken Ice Mode, increase the user's Cap Break Level by 1, and cause black magic and witch abilities used by the user to trigger the follow-up ability Ice Stalker. Effect of Ice Stalker depends on the ability type.	Deal fifteen magic ice, dark, and non-elemental attacks to one target, temporarily infuse the user with the power of ice, temporarily grant the user Awoken Ice Mode, increase the user's Cap Break Level by 1, and cause black magic and witch abilities used by the user to trigger the follow-up ability Ice Stalker. Effect of Ice Stalker depends on the ability type.	(VIII)
 	 	 	 	(VIII)
 	Activate an ice chain up to 150 hits long that increases the ice damage of all allies a large amount, and temporarily raise their Magic a large amount. 	Activate an ice chain up to 150 hits long that increases the ice damage of all allies a large amount, and temporarily raise their Magic a large amount. 	Activate an ice chain up to 150 hits long that increases the ice damage of all allies a large amount, and temporarily raise their Magic a large amount. 	(VIII)
 	 	 	 	(VIII)
 	Temporarily grant the user Empowered Infusion for ice, and remove delay from the user's actions for one turn. Triggers instantly and does not deplete the Soul Break gauge. 	Temporarily grant the user Empowered Infusion for ice, and remove delay from the user's actions for one turn. Triggers instantly and does not deplete the Soul Break gauge. 	Temporarily grant the user Empowered Infusion for ice, and remove delay from the user's actions for one turn. Triggers instantly and does not deplete the Soul Break gauge. 	(VIII)
===Fujin===
Soul Break	Soul Gauge 	Target 	Properties 	Relic
 	2 	Single 	200% magic damage 	None
 	Deal magic wind damage to one target. 	Deal magic wind damage to one target. 	Deal magic wind damage to one target. 	None
 	2 	All 	Enemy debuff chance -25%, party Mirror Image 	(VIII)
 	Temporarily lower the hit chance of enemy debuffs a small amount, and enable each ally to avoid one physical attack. Affects most debuffs. 	Temporarily lower the hit chance of enemy debuffs a small amount, and enable each ally to avoid one physical attack. Affects most debuffs. 	Temporarily lower the hit chance of enemy debuffs a small amount, and enable each ally to avoid one physical attack. Affects most debuffs. 	(VIII)
 	2 	Single 	214% magic damage/hit, wind infusion 	Fujin's Jacket (VIII)
 	Deal eight instant magic wind and non-elemental attacks to one target, and temporarily infuse the user with the power of wind. 	Deal eight instant magic wind and non-elemental attacks to one target, and temporarily infuse the user with the power of wind. 	Deal eight instant magic wind and non-elemental attacks to one target, and temporarily infuse the user with the power of wind. 	Fujin's Jacket (VIII)
 	2 	All 	240% magic damage/hit, target MAG/RES -40% 	Fujin's Shin-Chakram (VIII)
 	Deal five instant magic wind and non-elemental attacks to all targets, temporarily lower their Magic and Resistance a large amount, and grant Haste and Burst Mode to the user. 	Deal five instant magic wind and non-elemental attacks to all targets, temporarily lower their Magic and Resistance a large amount, and grant Haste and Burst Mode to the user. 	Deal five instant magic wind and non-elemental attacks to all targets, temporarily lower their Magic and Resistance a large amount, and grant Haste and Burst Mode to the user. 	Fujin's Shin-Chakram (VIII)
 	Shitsu: 4x 225% wind/NE magic Hakai: 870% wind/NE magic, target RES -30% 	Shitsu: 4x 225% wind/NE magic Hakai: 870% wind/NE magic, target RES -30% 	Shitsu: 4x 225% wind/NE magic Hakai: 870% wind/NE magic, target RES -30% 	Fujin's Shin-Chakram (VIII)
 	2 	Single 	3750% magic damage (4250% vs. weak to wind) 	Fujin's Moon Ring (VIII)
 	Deal massive magic wind and non-elemental damage to one target. Deals more damage if the target is Vulnerable or has a Slight Weakness to wind. Can break the damage cap. 	Deal massive magic wind and non-elemental damage to one target. Deals more damage if the target is Vulnerable or has a Slight Weakness to wind. Can break the damage cap. 	Deal massive magic wind and non-elemental damage to one target. Deals more damage if the target is Vulnerable or has a Slight Weakness to wind. Can break the damage cap. 	Fujin's Moon Ring (VIII)
 	2 	Single 	170% magic damage/hitWind infusion, self cast speed x2 	Cross Chakram (VIII)
 	Deal ten magic wind and non-elemental attacks to one target, temporarily infuse the user with the power of wind, reduces delay of the user's actions, and causes every second wind ability used by the user to trigger the follow-up attack Slice that deals five or ten magic wind and non-elemental attacks to one enemy. 	Deal ten magic wind and non-elemental attacks to one target, temporarily infuse the user with the power of wind, reduces delay of the user's actions, and causes every second wind ability used by the user to trigger the follow-up attack Slice that deals five or ten magic wind and non-elemental attacks to one enemy. 	Deal ten magic wind and non-elemental attacks to one target, temporarily infuse the user with the power of wind, reduces delay of the user's actions, and causes every second wind ability used by the user to trigger the follow-up attack Slice that deals five or ten magic wind and non-elemental attacks to one enemy. 	Cross Chakram (VIII)
 	Slice: 5x (50%) or 10x (50%) 156% wind/NE magic 	Slice: 5x (50%) or 10x (50%) 156% wind/NE magic 	Slice: 5x (50%) or 10x (50%) 156% wind/NE magic 	Cross Chakram (VIII)
 	3 	Single 	182% magic damage/hit, then 2650% 	Fujin's Wing Edge (VIII)
 	Deal twenty massive magic wind attacks to one enemy, followed by one magic wind attack that can break the damage cap. 	Deal twenty massive magic wind attacks to one enemy, followed by one magic wind attack that can break the damage cap. 	Deal twenty massive magic wind attacks to one enemy, followed by one magic wind attack that can break the damage cap. 	Fujin's Wing Edge (VIII)
 	1 	Self 	Wind damage +20%, cast speed x3 (2 turns) 	Fujin's Wind Slash (VIII)
 	Temporarily increase the user's wind attack level by two, and reduce delay of the user's actions for two turns. Triggers instantly. 	Temporarily increase the user's wind attack level by two, and reduce delay of the user's actions for two turns. Triggers instantly. 	Temporarily increase the user's wind attack level by two, and reduce delay of the user's actions for two turns. Triggers instantly. 	Fujin's Wind Slash (VIII)
 	2 	Party 	150-hit wind chainWind damage +50%, MAG +50% 	Fujin's Twin Viper (VIII)
 	Activate a wind chain up to 150 hits long that increases the wind damage of all allies a large amount, and temporarily raise their Magic a large amount. 	Activate a wind chain up to 150 hits long that increases the wind damage of all allies a large amount, and temporarily raise their Magic a large amount. 	Activate a wind chain up to 150 hits long that increases the wind damage of all allies a large amount, and temporarily raise their Magic a large amount. 	Fujin's Twin Viper (VIII)
 	 	 	 	Fuma Shuriken (VIII)
 	Deal fifteen magic wind and non-elemental attacks to one target, temporarily infuse the user with the power of wind, temporarily grant the user Awoken Wind Mode, increase the user's Cap Break Level by 1, and cause every second wind ability used by the user to trigger the follow-up ability Saku, dealing six magic wind and non-elemental attacks to one target, and temporarily raising the wind attack level of all allies by 1.	Deal fifteen magic wind and non-elemental attacks to one target, temporarily infuse the user with the power of wind, temporarily grant the user Awoken Wind Mode, increase the user's Cap Break Level by 1, and cause every second wind ability used by the user to trigger the follow-up ability Saku, dealing six magic wind and non-elemental attacks to one target, and temporarily raising the wind attack level of all allies by 1.	Deal fifteen magic wind and non-elemental attacks to one target, temporarily infuse the user with the power of wind, temporarily grant the user Awoken Wind Mode, increase the user's Cap Break Level by 1, and cause every second wind ability used by the user to trigger the follow-up ability Saku, dealing six magic wind and non-elemental attacks to one target, and temporarily raising the wind attack level of all allies by 1.	Fuma Shuriken (VIII)
 	 	 	 	Ninja Gear (VIII)
 	Temporarily grant the user Empowered Infusion for wind, and remove delay from the user's actions for one turn. Triggers instantly and does not deplete the Soul Break gauge. 	Temporarily grant the user Empowered Infusion for wind, and remove delay from the user's actions for one turn. Triggers instantly and does not deplete the Soul Break gauge. 	Temporarily grant the user Empowered Infusion for wind, and remove delay from the user's actions for one turn. Triggers instantly and does not deplete the Soul Break gauge. 	Ninja Gear (VIII)
===Raijin===
Soul Break	Soul Gauge 	Target 	Properties 	Relic
 	2 	Single 	h55 ally heal 	None
 	Restore a moderate amount of HP to one ally. 	Restore a moderate amount of HP to one ally. 	Restore a moderate amount of HP to one ally. 	None
 	2 	Party 	Last Stand, Regen, CT0 (1 turn) 	Raijin's Pauldron (VIII)
 	Remove delay from the actions of all allies for one turn, and grant them Last Stand and major Regen. 	Remove delay from the actions of all allies for one turn, and grant them Last Stand and major Regen. 	Remove delay from the actions of all allies for one turn, and grant them Last Stand and major Regen. 	Raijin's Pauldron (VIII)
 	2 	Single 	83% physical damage/hit, lightning infusion 	Raijin's Staff (VIII)
 	Deal eight physical lightning and non-elemental attacks to one target, temporarily infuse the user with the power of lightning, and grant Haste and Burst Mode to the user. 	Deal eight physical lightning and non-elemental attacks to one target, temporarily infuse the user with the power of lightning, and grant Haste and Burst Mode to the user. 	Deal eight physical lightning and non-elemental attacks to one target, temporarily infuse the user with the power of lightning, and grant Haste and Burst Mode to the user. 	Raijin's Staff (VIII)
 	Lurking Tiger: 40% max HP ally heal Raijin Detonate: 4x 54 / 5x 92 / 6x 117 / 7x 140 / 8x 162 / 9x 186 / 10x 205% lightning/NE physical(scales with Lurking Tiger uses; reset on use) 	Lurking Tiger: 40% max HP ally heal Raijin Detonate: 4x 54 / 5x 92 / 6x 117 / 7x 140 / 8x 162 / 9x 186 / 10x 205% lightning/NE physical(scales with Lurking Tiger uses; reset on use) 	Lurking Tiger: 40% max HP ally heal Raijin Detonate: 4x 54 / 5x 92 / 6x 117 / 7x 140 / 8x 162 / 9x 186 / 10x 205% lightning/NE physical(scales with Lurking Tiger uses; reset on use) 	Raijin's Staff (VIII)
 	2 	Single 	1050-1450% physical damage (scales with Monk ability uses) 	(VIII)
 	Deal massive physical lightning and non-elemental damage to one target. Deals more damage depending on the number of monk abilities the user has used. Can break the damage cap. 	Deal massive physical lightning and non-elemental damage to one target. Deals more damage depending on the number of monk abilities the user has used. Can break the damage cap. 	Deal massive physical lightning and non-elemental damage to one target. Deals more damage depending on the number of monk abilities the user has used. Can break the damage cap. 	(VIII)
 	2 	Single 	71% physical damage/hit, party critical = 50%Reflect 75% of damage taken as lightning 	(VIII)
 	Deal ten physical lightning and non-elemental attacks to one enemy, temporarily set the critical hit chance of all allies to 50%, and temporarily grant them a barrier that reflects a portion of attack damage taken back at the attacker as lightning damage. 	Deal ten physical lightning and non-elemental attacks to one enemy, temporarily set the critical hit chance of all allies to 50%, and temporarily grant them a barrier that reflects a portion of attack damage taken back at the attacker as lightning damage. 	Deal ten physical lightning and non-elemental attacks to one enemy, temporarily set the critical hit chance of all allies to 50%, and temporarily grant them a barrier that reflects a portion of attack damage taken back at the attacker as lightning damage. 	(VIII)
 	 	 	 	(VIII)
 	Deal fifteen physical lightning and non-elemental attacks to one target, temporarily increase the critical hit damage of all allies, temporarily infuse the user with the power of lightning, temporarily grant the user Awoken Lightning Mode, increase the user's Cap Break Level by 1, and cause every second lightning ability the user uses to temporarily raise the lightning attack level of all allies by 1.	Deal fifteen physical lightning and non-elemental attacks to one target, temporarily increase the critical hit damage of all allies, temporarily infuse the user with the power of lightning, temporarily grant the user Awoken Lightning Mode, increase the user's Cap Break Level by 1, and cause every second lightning ability the user uses to temporarily raise the lightning attack level of all allies by 1.	Deal fifteen physical lightning and non-elemental attacks to one target, temporarily increase the critical hit damage of all allies, temporarily infuse the user with the power of lightning, temporarily grant the user Awoken Lightning Mode, increase the user's Cap Break Level by 1, and cause every second lightning ability the user uses to temporarily raise the lightning attack level of all allies by 1.	(VIII)
 	 	 	 	(VIII)
 	Deal three massive physical lightning attacks to one enemy. Can break the damage cap. 	Deal three massive physical lightning attacks to one enemy. Can break the damage cap. 	Deal three massive physical lightning attacks to one enemy. Can break the damage cap. 	(VIII)
 	 	 	 	(VIII)
 	Instantly grant Last Stand to all allies, and remove delay from the user's actions for one turn. Does not deplete the Soul Break gauge. 	Instantly grant Last Stand to all allies, and remove delay from the user's actions for one turn. Does not deplete the Soul Break gauge. 	Instantly grant Last Stand to all allies, and remove delay from the user's actions for one turn. Does not deplete the Soul Break gauge. 	(VIII)
 	 	 	 	(VIII)
 	Temporarily grant the user Empowered Infusion for lightning, and set the user's critical hit chance to 100% for two turns. Triggers instantly. 	Temporarily grant the user Empowered Infusion for lightning, and set the user's critical hit chance to 100% for two turns. Triggers instantly. 	Temporarily grant the user Empowered Infusion for lightning, and set the user's critical hit chance to 100% for two turns. Triggers instantly. 	(VIII)
===Kiros===
Soul Break	Soul Gauge 	Target 	Properties 	Relic
 	2 	Self 	Haste 	None
 	Grant Haste to the user. 	Grant Haste to the user. 	Grant Haste to the user. 	None
 	2 	Single 	74% physical damage/hit, party ATK/MAG +30% 	(VIII)
 	Deal ten physical dark and ice attacks to one target, temporarily increase the Attack and Magic of all allies a moderate amount, and grant Haste and Burst Mode to the user. 	Deal ten physical dark and ice attacks to one target, temporarily increase the Attack and Magic of all allies a moderate amount, and grant Haste and Burst Mode to the user. 	Deal ten physical dark and ice attacks to one target, temporarily increase the Attack and Magic of all allies a moderate amount, and grant Haste and Burst Mode to the user. 	(VIII)
 	Armor Lapse: 180% dark/ice physical, target DEF -40% Mental Lapse: 180% dark/ice physical, target RES -50% 	Armor Lapse: 180% dark/ice physical, target DEF -40% Mental Lapse: 180% dark/ice physical, target RES -50% 	Armor Lapse: 180% dark/ice physical, target DEF -40% Mental Lapse: 180% dark/ice physical, target RES -50% 	(VIII)
 	2 	All 	98% ranged damage/hitTarget ATK/MAG/DEF/RES/MND -30% 	Kiros Guise (VIII)
 	Deal six ranged physical attacks to all targets, and temporarily lower their Attack, Magic, Defense, Resistance, and Mind a moderate amount. 	Deal six ranged physical attacks to all targets, and temporarily lower their Attack, Magic, Defense, Resistance, and Mind a moderate amount. 	Deal six ranged physical attacks to all targets, and temporarily lower their Attack, Magic, Defense, Resistance, and Mind a moderate amount. 	Kiros Guise (VIII)
 	 	 	 	Blade Gauntlet (VIII)
 	Deal fifteen physical dark, ice, and non-elemental attacks to one target, temporarily lower its dark and ice resistance levels by 2, temporarily grant the user Awoken Laguna Mania Mode, increase the user's Cap Break Level by 1, enter Switch Draw Mode, and cause every second dark or ice ability the user uses to trigger the follow-up ability Max Pain.	Deal fifteen physical dark, ice, and non-elemental attacks to one target, temporarily lower its dark and ice resistance levels by 2, temporarily grant the user Awoken Laguna Mania Mode, increase the user's Cap Break Level by 1, enter Switch Draw Mode, and cause every second dark or ice ability the user uses to trigger the follow-up ability Max Pain.	Deal fifteen physical dark, ice, and non-elemental attacks to one target, temporarily lower its dark and ice resistance levels by 2, temporarily grant the user Awoken Laguna Mania Mode, increase the user's Cap Break Level by 1, enter Switch Draw Mode, and cause every second dark or ice ability the user uses to trigger the follow-up ability Max Pain.	Blade Gauntlet (VIII)
 	 	 	 	Blood Shield (VIII)
 	Instantly deal ten physical dark, ice, and non-elemental attacks to one target, reduce delay of the user's actions for one turn, temporarily grant the user Switch Draw Mode II, and cause dark and ice abilities used by the user to reduce delay of the actions of the user and all allies in the same row as the user for one turn. 	Instantly deal ten physical dark, ice, and non-elemental attacks to one target, reduce delay of the user's actions for one turn, temporarily grant the user Switch Draw Mode II, and cause dark and ice abilities used by the user to reduce delay of the actions of the user and all allies in the same row as the user for one turn. 	Instantly deal ten physical dark, ice, and non-elemental attacks to one target, reduce delay of the user's actions for one turn, temporarily grant the user Switch Draw Mode II, and cause dark and ice abilities used by the user to reduce delay of the actions of the user and all allies in the same row as the user for one turn. 	Blood Shield (VIII)
===Ward===
Soul Break	Soul Gauge 	Target 	Properties 	Relic
 	2 	Single 	170% physical damage 	None
 	Deal physical damage to one target. Long delay before hitting. 	Deal physical damage to one target. Long delay before hitting. 	Deal physical damage to one target. Long delay before hitting. 	None
 	2 	All 	71% jump damage/hit, earth infusion 	(VIII)
 	Deal seven jump earth and wind attacks to all targets, temporarily infuse the user with the power of earth, and grant Haste and Burst Mode to the user. 	Deal seven jump earth and wind attacks to all targets, temporarily infuse the user with the power of earth, and grant Haste and Burst Mode to the user. 	Deal seven jump earth and wind attacks to all targets, temporarily infuse the user with the power of earth, and grant Haste and Burst Mode to the user. 	(VIII)
 	Quickening Leap: 2x 65% group earth/wind jump, less cast time with uses Massive Presence: 2x 65% earth/wind ranged, self ATK +30%/DEF -30% 	Quickening Leap: 2x 65% group earth/wind jump, less cast time with uses Massive Presence: 2x 65% earth/wind ranged, self ATK +30%/DEF -30% 	Quickening Leap: 2x 65% group earth/wind jump, less cast time with uses Massive Presence: 2x 65% earth/wind ranged, self ATK +30%/DEF -30% 	(VIII)
 	2 	Party 	ATK +50%, Last Stand 	Ward's Bandana (VIII)
 	Temporarily raise the party's Attack a large amount, and grant them Last Stand. 	Temporarily raise the party's Attack a large amount, and grant them Last Stand. 	Temporarily raise the party's Attack a large amount, and grant them Last Stand. 	Ward's Bandana (VIII)
 	 	 	 	Obelisk (VIII)
 	Deal fifteen jump water, ice, earth, and non-elemental attacks to one target, temporarily set the user's critical hit chance to 100%, temporarily grant the user Awoken Laguna Freak Mode, increase the user's Cap Break Level by 1, enter Career Change Mode, and cause every third water, ice, or earth ability used by the user to trigger the follow-up ability Maximum Anchor.	Deal fifteen jump water, ice, earth, and non-elemental attacks to one target, temporarily set the user's critical hit chance to 100%, temporarily grant the user Awoken Laguna Freak Mode, increase the user's Cap Break Level by 1, enter Career Change Mode, and cause every third water, ice, or earth ability used by the user to trigger the follow-up ability Maximum Anchor.	Deal fifteen jump water, ice, earth, and non-elemental attacks to one target, temporarily set the user's critical hit chance to 100%, temporarily grant the user Awoken Laguna Freak Mode, increase the user's Cap Break Level by 1, enter Career Change Mode, and cause every third water, ice, or earth ability used by the user to trigger the follow-up ability Maximum Anchor.	Obelisk (VIII)
 	 	 	 	Heavy Lance (VIII)
 	Deal ten ranged physical water, ice, earth, and non-elemental attacks to one enemy, temporarily increase the user's water, ice, and earth attack levels by two, enter Career Change Mode II, and grant all allies a barrier that reduces the damage of one attack a large amount. 	Deal ten ranged physical water, ice, earth, and non-elemental attacks to one enemy, temporarily increase the user's water, ice, and earth attack levels by two, enter Career Change Mode II, and grant all allies a barrier that reduces the damage of one attack a large amount. 	Deal ten ranged physical water, ice, earth, and non-elemental attacks to one enemy, temporarily increase the user's water, ice, and earth attack levels by two, enter Career Change Mode II, and grant all allies a barrier that reduces the damage of one attack a large amount. 	Heavy Lance (VIII)
===Ultimecia===
Soul Break	Soul Gauge 	Target 	Properties 	Relic
 	2 	All 	200% magic damage 	None
 	Deal magic wind damage to all enemies. 	Deal magic wind damage to all enemies. 	Deal magic wind damage to all enemies. 	None
 	2 	Single 	3720% magic damage4280% if target is weak to wind/dark 	(VIII)
 	Deal massive magic wind and dark damage to one enemy. Deals more damage if it has a Slight Weakness or is Vulnerable to either element. Can break the damage cap. 	Deal massive magic wind and dark damage to one enemy. Deals more damage if it has a Slight Weakness or is Vulnerable to either element. Can break the damage cap. 	Deal massive magic wind and dark damage to one enemy. Deals more damage if it has a Slight Weakness or is Vulnerable to either element. Can break the damage cap. 	(VIII)
 	2 	Single 	188% magic damage/hit, wind infusion 	(VIII)
 	Deal eight magic wind and dark attacks to one enemy, temporarily infuse the user with the power of wind, and grant them Haste and Burst Mode. 	Deal eight magic wind and dark attacks to one enemy, temporarily infuse the user with the power of wind, and grant them Haste and Burst Mode. 	Deal eight magic wind and dark attacks to one enemy, temporarily infuse the user with the power of wind, and grant them Haste and Burst Mode. 	(VIII)
 	Winds of Ruin: 2x 220% wind/dark magic Sorceress's Decree: 3x 230% / 4x 235% / 5x 240% / 6x 300% wind/dark magic (scales with Winds of Ruin uses) 	Winds of Ruin: 2x 220% wind/dark magic Sorceress's Decree: 3x 230% / 4x 235% / 5x 240% / 6x 300% wind/dark magic (scales with Winds of Ruin uses) 	Winds of Ruin: 2x 220% wind/dark magic Sorceress's Decree: 3x 230% / 4x 235% / 5x 240% / 6x 300% wind/dark magic (scales with Winds of Ruin uses) 	(VIII)
 	2 	Single 	170% magic damage/hit, wind infusionSelf MAG/RES +30%, Black Magic dualcast 	Phantasmal Garment I (VIII)
 	Deal ten magic wind and dark attacks to one enemy, temporarily infuse the user with the power of wind, temporarily raise the user's Magic a moderate amount and Resistance a small amount, and temporarily cause the user's black magic abilities to double cast. 	Deal ten magic wind and dark attacks to one enemy, temporarily infuse the user with the power of wind, temporarily raise the user's Magic a moderate amount and Resistance a small amount, and temporarily cause the user's black magic abilities to double cast. 	Deal ten magic wind and dark attacks to one enemy, temporarily infuse the user with the power of wind, temporarily raise the user's Magic a moderate amount and Resistance a small amount, and temporarily cause the user's black magic abilities to double cast. 	Phantasmal Garment I (VIII)
 	2 	Single 	150% magic damage/hit (CT0)Target DEF/RES/MND -40%, self cast speed x2 	(VIII)
 	Instantly deal ten magic wind and dark attacks to one enemy, temporarily lower its Defense, Resistance, and Mind a large amount, temporarily reduce delay of the user's actions, grant the user Bravery Mode, and set the user's Bravery Level to 2. 	Instantly deal ten magic wind and dark attacks to one enemy, temporarily lower its Defense, Resistance, and Mind a large amount, temporarily reduce delay of the user's actions, grant the user Bravery Mode, and set the user's Bravery Level to 2. 	Instantly deal ten magic wind and dark attacks to one enemy, temporarily lower its Defense, Resistance, and Mind a large amount, temporarily reduce delay of the user's actions, grant the user Bravery Mode, and set the user's Bravery Level to 2. 	(VIII)
 	Buffeting Spear: (+1 on Black Magic or Darkness abilities)Lv 0: 792% wind/dark magicLv 1: 1180% wind/dark magic, capped at 99999Lv 2: 2050% wind/dark magic, capped at 99999Lv 3: 3460% wind/dark magic capped at 99999, Dispel 	Buffeting Spear: (+1 on Black Magic or Darkness abilities)Lv 0: 792% wind/dark magicLv 1: 1180% wind/dark magic, capped at 99999Lv 2: 2050% wind/dark magic, capped at 99999Lv 3: 3460% wind/dark magic capped at 99999, Dispel 	Buffeting Spear: (+1 on Black Magic or Darkness abilities)Lv 0: 792% wind/dark magicLv 1: 1180% wind/dark magic, capped at 99999Lv 2: 2050% wind/dark magic, capped at 99999Lv 3: 3460% wind/dark magic capped at 99999, Dispel 	(VIII)
 	1 	Self 	Elemental weakness damage +30%, cast speed x3 (2 turns) 	Onyx Dress (VIII)
 	Temporarily increase the damage of the user's attacks that hit a target's Slight Weakness or Vulnerable element a moderate amount, and reduce delay of the user's actions for two turns. Triggers instantly. 	Temporarily increase the damage of the user's attacks that hit a target's Slight Weakness or Vulnerable element a moderate amount, and reduce delay of the user's actions for two turns. Triggers instantly. 	Temporarily increase the damage of the user's attacks that hit a target's Slight Weakness or Vulnerable element a moderate amount, and reduce delay of the user's actions for two turns. Triggers instantly. 	Onyx Dress (VIII)
 	2 	Single 	150% magic damage/hitCap Break +1, Switch Draw ModeFollow 3 wind or dark abilities with Cruelest Blow 	Wizard's Rod (VIII)
 	Deal fifteen magic wind, dark, and non-elemental attacks to one target, temporarily grant the user Awoken Spellstrike Mode, increase their Cap Break Level by 1, grant them Switch Draw Mode, and cause every third wind or dark ability they use to trigger the follow-up ability Cruelest Blow, dealing magic wind, dark, and non-elemental damage to one target. Cruelest Blow can break the damage cap.	Deal fifteen magic wind, dark, and non-elemental attacks to one target, temporarily grant the user Awoken Spellstrike Mode, increase their Cap Break Level by 1, grant them Switch Draw Mode, and cause every third wind or dark ability they use to trigger the follow-up ability Cruelest Blow, dealing magic wind, dark, and non-elemental damage to one target. Cruelest Blow can break the damage cap.	Deal fifteen magic wind, dark, and non-elemental attacks to one target, temporarily grant the user Awoken Spellstrike Mode, increase their Cap Break Level by 1, grant them Switch Draw Mode, and cause every third wind or dark ability they use to trigger the follow-up ability Cruelest Blow, dealing magic wind, dark, and non-elemental damage to one target. Cruelest Blow can break the damage cap.	Wizard's Rod (VIII)
 	Awoken Spellstrike: Wind/dark ability rank boost, dualcast, infinite honesSwitch Draw Mode: Follow wind or dark abilities with respective element infusion (1 turn)Cruelest Blow: 1651% wind/dark/NE magic (BLK), capped at 99999 	Awoken Spellstrike: Wind/dark ability rank boost, dualcast, infinite honesSwitch Draw Mode: Follow wind or dark abilities with respective element infusion (1 turn)Cruelest Blow: 1651% wind/dark/NE magic (BLK), capped at 99999 	Awoken Spellstrike: Wind/dark ability rank boost, dualcast, infinite honesSwitch Draw Mode: Follow wind or dark abilities with respective element infusion (1 turn)Cruelest Blow: 1651% wind/dark/NE magic (BLK), capped at 99999 	Wizard's Rod (VIII)
 	3 	Single 	182% magic damage/hit, then 2650% 	Cypress Pole (VIII)
 	Deal twenty massive magic wind and dark attacks to one enemy, followed by an additional magic wind and dark attack that can break the damage cap. 	Deal twenty massive magic wind and dark attacks to one enemy, followed by an additional magic wind and dark attack that can break the damage cap. 	Deal twenty massive magic wind and dark attacks to one enemy, followed by an additional magic wind and dark attack that can break the damage cap. 	Cypress Pole (VIII)
 	 	 	 	Chaos Rod (VIII)
 	Deal fifteen magic wind and non-elemental attacks to one enemy, reduce delay of the user's actions for one turn, temporarily grant the user major Empowered Infusion for wind, temporarily grant the user Sync Mode, increase the user's Cap Break Level by 1, and cause the user's wind attacks to reduce delay of the user's actions for one turn. 	Deal fifteen magic wind and non-elemental attacks to one enemy, reduce delay of the user's actions for one turn, temporarily grant the user major Empowered Infusion for wind, temporarily grant the user Sync Mode, increase the user's Cap Break Level by 1, and cause the user's wind attacks to reduce delay of the user's actions for one turn. 	Deal fifteen magic wind and non-elemental attacks to one enemy, reduce delay of the user's actions for one turn, temporarily grant the user major Empowered Infusion for wind, temporarily grant the user Sync Mode, increase the user's Cap Break Level by 1, and cause the user's wind attacks to reduce delay of the user's actions for one turn. 	Chaos Rod (VIII)
 	 	 	 	Wicked Wand (VIII)
 	Temporarily grant the user Empowered Infusion for wind, and remove delay from the user's actions for one turn. Triggers instantly and does not deplete the Soul Break gauge. 	Temporarily grant the user Empowered Infusion for wind, and remove delay from the user's actions for one turn. Triggers instantly and does not deplete the Soul Break gauge. 	Temporarily grant the user Empowered Infusion for wind, and remove delay from the user's actions for one turn. Triggers instantly and does not deplete the Soul Break gauge. 	Wicked Wand (VIII)
==Gallery==
FFRK Anchor Crash.png|Anchor Crash.
FFRK Anchor Rain.png|Anchor Rain.
FFRK Angel Wing Thunder.png|Angel Wing Bolt.
FFRK Angel Wing Cold Vortex.png|Angel Wing Cold Vortex.
FFRK Angel Wing Comet.png|Angel Wing Comet.
FFRK Angel Wing Cross.png|Angel Wing Cross.
FFRK Angel Wing Heaven.png|Angel Wing Heaven.
FFRK Angel Wing Ice Bomb.png|Angel Wing Ice Bomb.
FFRK Angel Wing Ice Break.png|Angel Wing Ice Break.
FFRK Angel Wing Meteor.png|Angel Wing Meteor.
FFRK Angel Wing Quake.png|Angel Wing Quake.
FFRK Angelo Cannon.png|Angelo Cannon.
FFRK Angelo Strike.png|Angelo Strike.
FFRK Apocalypse FFVIII SB.png|Apocalypse.
FFRK Aqua Bubble.png|Aqua Bubble.
FFRK Astral Soul.png|Astral Soul.
FFRK Astral Time.png|Astral Time.
FFRK Astral World.png|Astral World.
FFRK Aura FFVIII.png|Aura.
FFRK Blade Flurry.png|Blade Flurry.
FFRK Blasting Aura.png|Blasting Aura.
FFRK Blasting Drive.png|Blasting Drive.
FFRK Blasting Force.png|Blasting Force.
FFRK Blasting Zero.png|Blasting Zero.
FFRK Blasting Zone.png|Blasting Zone.
FFRK Bloodfest SB.png|Bloodfest.
FFRK Bloodstorm Meteor Barret.png|Bloodstorm Meteor Barret.
FFRK Break Shooting.png|Break Shooting.
FFRK Brutal Blast.png|Brutal Blast.
FFRK Burning Duel.png|Burning Duel.
FFRK Burning Rave.png|Burning Rave.
FFRK Call Me King.png|Call Me King.
FFRK Canister Shot.png|Canister Shot.
FFRK Carnage Slash.png|Carnage Slash.
FFRK Cherubim Shot.png|Cherubim Shot.
FFRK Cold Blade.png|Cold Blade.
FFRK Cold Dress.png|Cold Dress.
FFRK Combat King.png|Combat King.
FFRK Cross Heart.png|Cross Heart.
FFRK Cursed Demon Slice.png|Cursed Demon Slice.
FFRK Dark Shot FFVIII.png|Dark Shot.
FFRK Demon Slice SB.png|Demon Slice.
FFRK Desperado.png|Desperado.
FFRK Different Beat.png|Different Beat.
FFRK Double Junction.png|Double Junction.
FFRK Dream or Illusion.png|Dream or Illusion.
FFRK Dream Stage.png|Dream Stage.
FFRK Electrocute.png|Electrocute.
FFRK Extreme Mood Maker.png|Extreme Mood Maker.
FFRK Fast Ammo.png|Fast Ammo.
FFRK Fatal Flame.png|Fatal Flame.
FFRK Fated Aura.png|Fated Aura.
FFRK Fated Circle.png|Fated Circle.
FFRK Fated Fang.png|Fated Fang.
FFRK Fated Force.png|Fated Force.
FFRK Flame Shot.png|Flame Shot.
FFRK Forbidden Bloodfest.png|Forbidden Bloodfest.
FFRK Freeze End.png|Freeze End.
FFRK Freeze Missile.png|Freeze Missile.
FFRK Freezing Beam.png|Freezing Beam.
FFRK Freezing Crash.png|Freezing Crash.
FFRK GF Brothers.png|GF Brothers (Brotherly Love).
FFRK GF Cerberus.png|GF Cerberus (Counter Rockets).
FFRK GF Doomtrain.png|GF Doomtrain (Runaway Train).
FFRK GF Shiva.png|GF Shiva.
FFRK Grand Rondo.png|Grand Rondo.
FFRK Grief Judgment.png|Grief Judgment.
FFRK Hell's Judgment.png|Hell's Judgment.
FFRK Hitoshi.png|Hitoshi.
FFRK Hyper Canister.png|Hyper Canister.
FFRK Hyper Snipe.png|Hyper Snipe.
FFRK Ice Strike.png|Ice Strike.
FFRK Inherited Power.png|Inherited Power.
FFRK Interference with Time.png|Interference with Time.
FFRK Junction Freeze.png|Junction Freeze.
FFRK Junction Link.png|Junction Link.
FFRK Katar Dance.png|Katar Dance.
FFRK King's Guard.png|King's Guard.
FFRK King's Pride.png|King's Pride.
FFRK King of Same.png|King of Same.
FFRK Knight's Fate.png|Knight's Fate.
FFRK Lion's Fate.png|Lion's Fate.
FFRK Lion's Fury.png|Lion's Fury.
FFRK Limit Freezing Bullets.png|Limit: Freezing Bullets.
FFRK Look, the faeries are here!.png|Look, the faeries are here!.
FFRK Maelstrom SB.png|Maelstrom.
FFRK Maser Eye.png|Maser Eye.
FFRK Massive Anchor.png|Massive Anchor.
FFRK Maximum Revolver.png|Maximum Revolver.
FFRK Meteor Barrage.png|Meteor Barrage.
FFRK Metsu.png|Metsu.
FFRK Mighty Guard FFVIII.png|Mighty Guard.
FFRK Missile Barrage.png|Missile Barrage.
FFRK Mix Breath.png|Mix Breath.
FFRK My Final Punch.png|My Final Punch.
FFRK Mystic Flurry.png|Mystic Flurry.
FFRK No Mercy FFVIII.png|No Mercy.
FFRK Normal Ammo.png|Normal Ammo.
FFRK Own Style Tornado Zone.png|Own Style・Tornado Zone.
FFRK Problem Child's Vain Struggle.png|Problem Child's Vain Struggle.
FFRK Punch Rush.png|Punch Rush.
FFRK Ragnarok Blade.png|Ragnarok Blade.
FFRK Ragnarok Buster.png|Ragnarok Buster.
FFRK Raijin Special.png|Raijin Special.
FFRK Rapture.png|Rapture.
FFRK Remorse.png|Remorse
FFRK Repeated Blood Pain.png|Repeated Blood Pain.
FFRK Revolver Drive.png|Revolver Drive.
FFRK Rising.png|Rising.
FFRK Rough Divide.png|Rough Divide.
FFRK Selphie Band.png|Selphie Band.
FFRK Shadow Veil.png|Shadow Veil.
FFRK Slot Booyaka.png|Slots Booyaka.
FFRK Slots Full Cure.png|Slots・Full Cure.
FFRK Slot Wall.png|Slots Wall.
FFRK Sorceress Awakening.png|Sorceress Awakening.
FFRK Sorceress Knight.png|Sorceress Knight.
FFRK Sorceress of Ice.png|Sorceress of Ice.
FFRK Split Laser.png|Split Laser.
FFRK Star Cradle.png|Star Cradle.
FFRK Stronger Crush.png|Stronger Crush.
FFRK Study Arts.png|Study Arts.
FFRK Swaying Protean Swords.png|Swaying Protean Swords.
FFRK Tactical Attack.png|Tactical Attack.
FFRK Teaching Time.png|Teaching Time.
FFRK The Duel.png|The Duel.
FFRK Time Crush.png|Time Crush.
FFRK Trabia's Light.png|Trabia's Light.
FFRK Trabia Slot.png|Trabia Slot.
FFRK True Maelstrom.png|True Maelstrom.
FFRK Ultra Raijin Special.png|Ultra Raijin Special.
FFRK Vortex.png|Vortex.
FFRK Wall Soul Break.png|Wall.
FFRK Wind SB.png|Wind.
FFRK Wishing Star.png|Wishing Star.
FFRK Witch Attractor.png|Witch Attractor.
FFRK Witch Parade.png|Witch Parade.
FFRK Zan SB.png|Zan.
FFRK Zantetsuken Reverse SB.png|Zantetsuken Reverse.
FFRK Unknown Seifer SB.png|連帯始末剣.
FFRK Unknown Kiros SB.png|退屈なき人生.
FFRK Unknown Ward SB.png|言葉なき友情.
FFRK Unknown Selphie SB.png|現か真か.
FFRK Unknown Seifer SB 2.png|連鎖せし魔女の操糸.
FFRK Unknown Rinoa SB.png|ヴァリー・地戒.
FFRK Unknown Rinoa SB 2.png|ヴァリー・魔装.
FFRK Unknown Rinoa SB 3.png|ヴァリー・細氷.
FFRK Unknown Fujin SB.png|迅.
FFRK Unknown Fujin SB 2.png|周.
FFRK Unknown Raijin SB.png|神技「激・雷神飛竜昇」.
FFRK Unknown Raijin SB 2.png|豪雷招来.
FFRK Unknown Raijin SB 3.png|奥義「滅・雷神飛竜昇」.
FFRK Unknown Raijin SB 4.png|確固不屈.
FFRK Unknown Raijin SB 5.png|雷槌練気.
FFRK Unknown Zell SB.png|格闘覇王.
FFRK Unknown Zell SB 2.png|スタディ・ヒート.
FFRK Unknown Irvine SB.png|過去の語り部.
FFRK Unknown Ultimecia SB.png|時空超えし剣斧.
FFRK Unknown Ultimecia SB 2.png|Sウェーブ・パルサー.
08