Adventures (SB)

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The advantage of the strange and ever-mutable spirit world and its invisible inhabitants is that it is a place from which almost any bizarre plot-device might stem. Even if when the player characters begin to gain an understanding of the spirits and their ways, there are evermore shadowy corners from which dangerous and unpredictable foes and situations may spring.
The following adventure suggestions should give DMs an idea of the way in which you can exploit this variety, whatever your gaming style.
* Adventures for Tribal Shamans
* Adventures for Solitary Shamans
* Adventures for Spiritualists
* Adventures for All Character Classes