Gunman

"I hardly ever miss!"
==Gunman introduction==
The gunman is a knight on the cutting edge of weapons development. He takes the newest technological inventions, and through a combination of innate skill and careful study, pushes them beyond the limits their creators imagined. While some warriors favor the sword or the axe or the bow, the gunman favors guns — pistols, rifles, blunderbusses, he is adept at them all. He is capable of performing amazing stunts with his firearms that leave others staring with wide eyes.
A typical gunman carries several weapons — almost all of them firearms. A long rifle and blunderbuss are slung across his back. Pistols rest in holsters on his hips, at his back, on his shins, and beneath his arms (and in several other secret places). Bandoliers hold ammunition and gunpowder. Say the word and pistols leap into his hands, blazing a fusillade of death.
Gunmen claim that their abilities are purely the result of their skill, training and natural ability. Their accuracy and quickness are impressive, but not based on magical enhancement or any sort of divine inspiration. However, gunmen are hard-pressed to say how their training makes the power of magic weapons cling to their hands, or how they are able to draw and fire over a dozen pistols in the space of a few seconds.
Gunmen are most common among the Ironforge dwarves, as the dwarves have a reputation as snipers and riflemen. Some credit the dwarves with the invention of the firearm, and Ironforge is proud of its gun-toting warriors. Many humans and gnomes also take on the mantle of the gunman, using Ironforge or homemade weapons to annihilate their foes. Night elves prefer the bow, citing its faster reload time and reliability — but those who have seen gunmen in action have cause to doubt claims of the bows’ superiority. Furbolgs and Wildhammer dwarves avoid firearms, some seeing them as an affront to nature.
==The path of the Gunman==
Many gunmen are show-offs, prone to taking shots that are excessively difficult for no other reason than to display their skills. A stunt shot is such a shot. A stunt shot can take a variety of forms: behind the back, around the head, between the legs, while looking at the target in a mirror, while reading a book, tossing a
pistol from hand to hand before the shot, spinning a rifle before the shot, dropping the firearm then kicking it back into one’s hand, tossing a coin into the air before firing a shot that sends the coin spinning before it strikes the
target, and similar displays of amazing marksmanship.
Gunmen have the peculiar trait of creating deep, personal connections with their weapons. Some joke (or complain) that gunmen love their weapons more than their spouses or children — and this claim isnot far from the truth. They often give such guns names — like "Vera."
The gunman knows that the best way to avoid getting shot is to take cover. He is adept at making devastating shots at short range. The gunman is quick enough to fire at vulnerable melee opponents by shooting from the hip. When all else fails, or when he really wants to worry his enemies, the gunman charges his enemies with his bayonet, shouting and firing as he closes the distance.
In time, the gunman gains the supernatural ability to draw and fire pistols in rapid succession. In addition, the magic of an enchanted pistol clings to the gunman’s hands and empowers the other pistols he fires. Some claim this feat occurs because the gunman’s hands move so fast that the enchantments do not have time to leave them, and indeed some gunman’s hands glow with coloured light as they trade pistols, the light increasing in intensity as the gunman draws more and more pistols.
==Suggested representative classes==
Hunter - Marksman or Survival, with a gun!
Warrior - any spec as long as you also tote a firearm.
==Gunmen of the Sha'tar==
The names of the great.
==Roleplaying tips==