Sune - Silkwhisper (Character Kit)

Class Information 	Class Information
Racial Requirements 	Elf, half-elf, human
Ability Requirements 	Charisma 16,Intelligence 11,Wisdom 9
Prime Requisite 	Wisdom
Hit Die Type 	d8
Attack as 	Priest
Save as 	Priest
Advance as 	Priest
Spell Ability? 	Yes
Exceptional Strength? 	No
Exceptional Constitution?	No
Starting Cash (x10 gp) 	3d6
Proficiencies 	Proficiencies
Weapon Slots 	2
Additional Slot 	4
Nonproficiency Penalty 	-3
Nonweapon Slots 	4
Additional Slot 	3
Available Categories 	General, Priest
Bonus Proficiencies 	Dancing, etiquette
Recommended Proficiencies	Artistic ability, reading lips
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==Overview==
In addition to beauty, Sune's portfolio also covers love and passion. To better represent those two attributes, Sune created the silkwhispers.
Silkwhispers are matchmakers, etiquette experts, and seducers or seductresses. The latter functions are important for roles such as spies or negotiators.
==Description==
Sune's silkwhispers do not dress simply to attract notice— they dress to hold attention as a willing captive with no hope of escape. Female silkwhispers favor sheer, smooth gowns that show off the priestess' figures. Males favor kilts and loose, billowing white silk shirts, if they bother wearing shirts at all. While not noted for their strength, all silkwhispers are muscular and quite physically fit. Long red cloaks and hoods of red velvet are used for comfort and modesty if needed. The cloaks are reversible, with a black lining, should subtlety be necessary.
Silkwhispers are beautiful, charming people who have a complete grasp on the amount of power they have over the opposite sex. Far from being brazen, brainless, vain fools, silkwhispers never overdo it; they know the value of a discreet whisper, a raised eyebrow, the hint of a smile, or the "accidental" exposure of a little skin, an artful gesture that appears careless.
Silkwhispers are cunning, intelligent, diplomatic, and well versed in espionage. They are superb actors and actresses, and their best skills involve seductively coercing information out of unsuspecting NPCs.
==Special Abilities==
Silkwhispers can cast the 1st-level wizard spell charm person once per day. They regain this spell each day by praying to Sune, just like they do for their priest spells.
Since they are masters of distraction, they are more able to spot a falsehood or an avoidance of truth. When a silkwhisper talks to a NPC, the DM can roll an ability check based on the priest's Wisdom, not allowing the rolled result to be seen. If the NPC is not being truthful and the roll is successful, the Silkwhisper senses that the NPC is not being fully honest. Of course, if the silkwhisper fails the check, the DM can still hint, inaccurately, that the priest thinks that the NPC is hiding something.
==Special Disadvantages==
Combat is not the Silkwhisper's forte, though they are better at it than the aesthetes. Silkwhispers can choose from this list of weapons: sling, dagger or knife, short sword, blowgun, dart, and club. Silkwhispers cannot wear armor of any type. They must somehow find magical means of defense.
If a silkwhisper's Charisma somehow drops below 16, the priest must embark on a quest to regain the lost attribute. This should take at least two months of game time, and be very challenging. Such a quest should involve beauty in some form, either the preservation, protection, or discovery of such. Until such time as the charisma is restored, the silkwhisper must wear a mask or veil, hiding their shame.
Silkwhispers cannot turn undead.