Nonweapon Proficiency Groups (POSP)

==Table 45: Nonweapon Proficiency Groups==
===GENERAL===
Proficiency 	Cost*	Initial Rating	Ability
Agriculture 	3 CP 	7 	Intelligence/Knowledge
Animal Handling 	3 CP 	7 	Wisdom/Willpower
Animal Training 	4 CP 	5 	Wisdom/Willpower, Charisma/Leadership
Blacksmithing 	4 CP 	6 	Strength/Muscle, Intelligence/Knowledge
Boat Piloting 	2 CP 	6 	Strength/Muscle, Intelligence/Reason
Brewing 	3 CP 	8 	Intelligence/Knowledge
Carpentry 	3 CP 	7 	Strength/Stamina, Intelligence/Knowledge
Cobbling 	3 CP 	7 	Dexterity/Aim, Intelligence/Knowledge
Cooking 	3 CP 	7 	Intelligence/Reason
Dancing 	2 CP 	6 	Dexterity/Balance, Charisma/Appearance
Deep Diving 	2 CP 	5 	Dexterity/Balance, Constitution/Health
Engineering 	4 CP 	5 	Intelligence/Reason, Wisdom/Intuition
Etiquette 	2 CP 	8 	Charisma/Appearance, Wisdom/Intuition
Fire-building 	2 CP 	8 	Wisdom/Intuition, Intelligence/Reason
Fishing 	3 CP 	6 	Wisdom/Intuition, Intelligence/Knowledge
Gaming 	2 CP 	5 	Wisdom/Intuition, Intelligence/Knowledge
Heraldry 	2 CP 	8 	Intelligence/Knowledge
Leatherworking 	3 CP 	7 	Intelligence/Knowledge, Dexterity/Aim
Mining 	5 CP 	5 	Wisdom/Intuition, Strength/Stamina
Modern Languages 	2 CP 	9 	Intelligence/Knowledge
Musical Instrument	2 CP 	7 	Charisma/Leadership
Navigation 	3 CP 	6 	Intelligence/Knowledge, Wisdom/Intuition
Orienteering 	3 CP 	7 	Intelligence/Knowledge, Wisdom/Intuition
Painting 	2 CP 	7 	Dexterity/Aim, Wisdom/Intuition
Pottery 	3 CP 	7 	Dexterity/Aim
Riding, Airborne 	4 CP 	5 	Wisdom/Willpower, Dexterity/Balance
Riding, Land-Based	2 CP 	8 	Wisdom/Willpower, Dexterity/Balance
Rope Use 	2 CP 	8 	Dexterity/Aim, Wisdom/Intuition
Sculpting 	2 CP 	5 	Dexterity/Aim, Wisdom/Intuition
Singing 	2 CP 	5 	Charisma/Leadership
Seamanship 	3 CP 	8 	Wisdom/Intuition, Dexterity/Balance
Stonemasonry 	4 CP 	5 	Strength/Stamina, Wisdom/Intuition
Swimming 	2 CP 	9 	Strength/Stamina
Tailoring 	3 CP 	7 	Dexterity/Aim, Intelligence/Reason
Weather Knowledge 	2 CP 	7 	Wisdom/Intuition
Weaving 	3 CP 	6 	Intelligence/Reason, Dexterity/Aim
===PRIEST===
Proficiency 	Cost*	Initial Rating	Ability
Ancient History 	3 CP 	6 	Wisdom/Intuition, Intelligence/Knowledge
Ancient Languages	4 CP 	5 	Intelligence/Knowledge
Astrology 	3 CP 	5 	Wisdom/Intuition, Intelligence/Knowledge
Healing 	4 CP 	5 	Wisdom/Intuition, Charisma/Leadership
Herbalism 	3 CP 	6 	Intelligence/Knowledge, Wisdom/Intuition
Local History 	2 CP 	8 	Intelligence/Knowledge, Charisma/Appearance
Reading/Writing 	2 CP 	8 	Intelligence/Knowledge
Religion 	2 CP 	6 	Wisdom/Intuition
Spellcraft 	3 CP 	7 	Intelligence/Reason
===ROGUE===
Proficiency 	Cost*	Initial Rating	Ability
Ancient History 	3 CP 	6 	Wisdom/Intuition, Intelligence/Knowledge
Appraising 	2 CP 	8 	Intelligence/Reason, Wisdom/Intuition
Blind-fighting 	4 CP 	NA/6 	Wisdom/Intuition, Dexterity/Balance
Cryptography 	3 CP 	6 	Intelligence/Reason, Wisdom/Intuition
Disguise 	4 CP 	5 	Wisdom/Intuition, Charisma/Leadership
Forgery 	3 CP 	5 	Dexterity/Aim, Wisdom/Willpower
Gem Cutting 	3 CP 	6 	Dexterity/Aim
Juggling 	3 CP 	7 	Dexterity/Aim
Jumping 	2 CP 	8 	Strength/Muscle, Dexterity/Balance
Local History 	2 CP 	8 	Intelligence/Knowledge,Charisma/Appearance
Reading Lips 	3 CP 	7 	Intelligence/Knowledge, Wisdom/Intuition
Set Snares 	3 CP 	6 	Dexterity/Aim, Wisdom /Intuition
Tightrope Walking	3 CP 	5 	Dexterity/Balance
Throwing 	2 CP 	8 	Dexterity/Aim, Strength/Muscle
Tumbling 	3 CP 	7 	Dexterity/Balance, Strength/Muscle
Ventriloquism 	4 CP 	5 	Intelligence/Knowledge,Charisma/Leadership
===WARRIOR===
Proficiency 	Cost*	Initial Rating	Ability
Animal Lore 	3 CP 	7 	Intelligence/Knowledge, Wisdom/Intuition
Armorer 	5 CP 	5 	Intelligence/Knowledge, Strength/Muscle
Blind-fighting 	4 CP 	NA/6 	Wisdom/Intuition, Dexterity/Balance
Bowyer/Fletcher	5 CP 	6 	Intelligence/Knowledge, Dexterity/Aim
Charioteering 	4 CP 	5 	Dexterity/Balance, Wisdom/Willpower
Endurance 	2 CP 	3 	Constitution/Fitness
Hunting 	2 CP 	7 	Wisdom/Intuition
Mountaineering 	4 CP 	7 	Strength/Stamina, Wisdom/Willpower
Running 	2 CP 	5 	Strength/Stamina, Constitution/Fitness
Set Snares 	4 CP 	8 	Dexterity/Aim, Wisdom/Intuition
Survival 	3 CP 	6 	Intelligence/Knowledge,Wisdom/Willpower
Tracking 	4 CP 	7 	Wisdom/Intuition
Weaponsmithing 	5 CP 	5 	Intelligence/Knowledge, Dexterity/Aim
===WIZARD===
Proficiency 	Cost*	Initial Rating	Ability
Ancient History 	3 CP 	6 	Wisdom/Intuition, Intelligence/Knowledge
Ancient Languages	4 CP 	5 	Intelligence/Knowledge
Astrology 	3 CP 	5 	Wisdom/Intuition, Intelligence/Knowledge
Astronomy 	2 CP 	7 	Intelligence/Knowledge
Cryptography 	3 CP 	6 	Intelligence/Reason, Wisdom/Intuition
Gem Cutting 	3 CP 	6 	Dexterity/Aim
Herbalism 	3 CP 	6 	Intelligence/Knowledge, Wisdom/Intuition
Reading/Writing 	2 CP 	8 	Intelligence/Knowledge
Religion 	2 CP 	6 	Wisdom/Intuition
Spellcraft 	3 CP 	7 	Intelligence/Reason
*Cost in character points