Patchlog

==F/A III v2.2==
===2.2 J===
Bug Fixes
*Fixed a bug where the attribute Improved Forces was limiting soldier movement.
*Fixed a bug where Mental Pollution was still reducing stun duration by half.
Balance Fixes
Rider(4th)
*Kings' Order - Charge damage type changed from physical to magical.
*Kings' Order - Siege
**Mana cost changed to 100, down from 150. (Still 200 with attribute)
**Damage changed to 200, down from 250.
**AoE changed to 250, down from 300.
**Projectile speed changed to 900. (Decreased)
*Signal of the Ghost Valley(Combo)
**Arrow damage changed to 150, down from 300.
**Knight charge damage changed to 500, down from 750.
**Siege damage changed to 300, down from 350. AoE changed to 250, down from 300. Projectile speed changed to 900. (Decreased)
Caster(Extra)
*Curse: Frigid Heaven travel range changed to 1300, up from 1000.
*Curse: Chaos Heaven range changed to 1000, up from 750.
**Attribute bonus damage at level 3 changed to 10x Int, up from 7x.
*Curse: Storm Heaven
**Cast range changed to 700, up from 500.
**Attack speed changed to 1, up from 1.5.
**Attribute bonus damage at level 3 changed to 5x Int, up from 1x~3x.
*Curse: Void Cleft
**Cast range changed to 1200, up from 1000.
**Small explosion AoE changed to 350, up from 250.
**Small explosion amount changed to 14 at level 1, up from 10.
**Attribute bonus amount per level changed to 3, up from 2.
*Attribute: Improved Workshop
**Grants Territory Detection
***Hotkey: E
***Detects nearby servants within 1500. Detects invisible units.
***60 second cooldown, 5 second duration.
**Grants Item Creation
***Hotkey: R
***Random creates B, A, A+, S or EX Rank Magic Scroll.
***60 second cooldown, requires Tamamo within 300 range.
Other Changes
*Iskander is immune to Team Teleport scroll when using Ionioi Hetairoi - Army of the King.
===2.2 H===
Bug Fixes
*Fixed text bugs on Tamamo's Attribute: Cursed Charm
*Fixed bug where Lancer's Spear of Impailing Barbed Death was dealing millions of damage
Balance Fixes
Lancer(5th)
*Attribute: Improved Gae Bolg now requires 12 points, down from 14 points
Caster(5th)
*Attribute: Improved Hecatic Graea
**Now increases bombing count by 3, down from 5
**No longer increases AoE by 100.
Lancer(4th)
*Gae Dearg's required mana increased from 400 to 500 (400 after learning attribute)
Rider(4th)
*Main stat changed to intellect (current stat increase/lv: str - 0.8, agi - 0.6, int - 1.6)
*Ionioi Hetairoi's catapult damage reduced from 100/150/200/250/300 to 40/80/120/160/200
*Attribute: Improved Spatha's Lightning Storm
**AoE reduced from 900 to 700
**Damage AoE reduced from 300/600/900 to 250/450/700
**Cast time increased from 2 seconds to 2.5 seconds
**Now stuns affected targets by a fixed duration of 0.5 seconds
*Attribute: Improved Ionioi Hetairoi
**Lv1 - Improved Soldiers: Now grants 100% movement speed bonus instead of 50% attack speed + 20% movement speed
**Lv3 - Improved Catapults: No longer grants 50% attack speed bonus
Caster(Extra)
*Charm: Frigid Heaven
**Damage increased from 300/350/400 to 300/400/500
**Ranged increased from 500 to 800
**Travel distance increased from 800 to 1000
*Charm: Storm Heaven
**Now placeable within 500 range, instead of being placed on Caster's position
**Attack damage increased from 150/200/250 to 200/300/400
**Attack range increased from 600 to 800
**Duration increased from 5 seconds to 6 seconds
*Charm: Void Cleft
**Area of Effect reduced from 1000 to 800
**Large Flame AoE reduced from 1000 to 550
**Cast time increased from 1 second to 1.5 seconds
**Now spawns 2 additional small flames per level increase
*Attribute: Cursed Charms - Lv 2 no longer gives bonus effect to Charm: Void Cleft
Assassin(Extra)
*Fierce Tiger Forcibly Climbs A Mountain : Second Strike now reduces target's armor by 80%, up from 50%
*Combo: Strike of Seven Holes
**True damage decreased from 1000 + 10~20 * Agility to 800 + 8~15 * Agility
**Magic damage decreased from 500 + 5~10 * Agility to 500 + 2~8 * Agility
Other Fixes
*Warp Portal's max stock number increased from 1 to 2
===2.2 G===
Bug Fixes
*Fixed bug where Iskander's Focus Fire could be used on allies
*Fixed bug in Archer's Hrunting damage calculation
Balance Fixes
Caster(5th)
*Hecatic Graea's bomb radius decreased from 300 to 250
Assassin(5th)
*Attribute: Presence Concealment's Tsubame Gaeshi range reduced from 500 to 350 while Gatekeeper is active
Caster(Extra)
*Charm: Storm Heaven's spell type changed to building
===2.2 F===
Bug Fixes
*Fixed bug where Ionioi Hetairoi's summons would be transported out of reality marble after expiration
*Fixed bug where EX Rank scroll would purge all its chained targets
*Fixed bug where EX/S Rank scroll could not purge Berserker(5th)'s Bravery(W)
*Fixed bug where Saber Alter's Berserk(Q) buff would not be applied when Anti-Magic Potion is active
Balance Fixes
Saber
*Attribute: Improved Instinct's duration was reduced from 2 seconds to 1 second
**Cooldown changed from unresettable cooldown of 70 seconds to resettable cooldown of 45 seconds
Archer(5th)
*Unlimited Blade Works - Gae Dearg
**Range fixed to 500
**Dispell functionality is acquired after learning Attribute: Improved Projection
*Attribute: Hrunting now deals 250 + (100 * Broken Fantasm's Level) + Archer's remaining mana, instead of 500 + Archer's remaining mana
*Attribute: Kanshou and Bakuya Overedge now deals 700 + 20 * Intellect damage instead of 500 + 25 * Intellect damage
**Area of Effect reduced from 350 to 300
Lancer(5th)
*Swift Strike now has fixed duration of 9 seconds, fixed cooldown of 19 seconds regardless of skill level
*Combo: Wesen Gae Bulga now has 33% chance to 1.5x, 33% chance to 2x crit instead of 35% chance to 2x, 25% chance to 3x crit
*Attribute: Spear of Death changed
**Modifies 2x critical chance of Spear of Impailing Barbed Death from 7% to 20%, and adds a 5-second bleeding effect that deals damage equal to 2% of maximum health every second.
**Also modifies Combo: Wesen Gae Bulga's critical rates to 33% 1.5x, 33% 2x, 33% 3x damage, and adds a 5-second bleeding effect that deals damage equal to 5% of maximum health every second.
Rider(5th)
*Combo: Bellerophon II
**Range increased from 1300 to 1500
**Cooldown reduced from 120 seconds to 100 seconds
Caster(5th)
*Rule Breaker now stuns for 1.2/1.45/1.7/1.95/2.2 seconds, up from 1.2/1.4/1.6/1.8/2 seconds
*Hecatic Graea's bombings are now smartly aimed so that it would try to hit each target at least once
*Territory: Mana Explosion now deals damage of 300 + 10 * Intellect + Remaining Mana / 2
*Attribute: Golden Fleece removed
*Attribute: Improved Territory now allows summoning of Dragon
**The mana cost of Summon Dragon reduced from 750 to 500
**Dragon now has summon duration of 60 seconds
**Dragon's Dragon Blast(?) now deals 1100 damage, down from 1500
*Attribute: High Speed Divine Language no longer adds 0.5 seconds to Rule Breaker's stun duration
*Attribute: Improved Hecatic Graea added
**Increases bombing counts of Hecatic Graea by 5, and increases its AoE by 100.
**Also increases damage and AoE of final bombing in Combo: Hecatic Graea II by 300.
Assassin(5th)
*Attribute: Quick Draw's damage changed from 600 + 12 * Agility to 700 * 10 * Agility
*Attribute: Presence Concealment removed
*Attribute: XX added
**Increases range of Tsubame Gaeshi from 150 to 350 while Gatekeeper is active
**Disallows others from detecting Assassin's presence while Heart of Harmony is active
True Assassin
*Attribute: Phantom Attack no longer adds 0.01 second stun to Steal while using Ambush
Saber Alter
*Vortigern's range increased from 560 to 600, stun duration reduced from 0.5 seconds to 0.3 seconds
*Attribute: Sword of Black Light now also adds 50% casting speed to Vortigern
*Attribute: Improved Ferocity now adds 100 damage to Vortigern, down from 200.
**Now modifies Vortigern's stun duration to 0.8 seconds, down from 1.2 seconds.
*Attribute: Mana Blast now deals 150 damage per orb, down from 200. Now adds passive 10 movement speed per active orb.
Avenger
*Killing Intent now grants 10+10%/15+15%/20+20%/25+25%/30+30%/35+35% bonus damage while active
**Now lasts 10/11/12/13/14/15 seconds, up from fixed duration of 8 seconds.
**Cooldown increased from 16 seconds to 19 seconds.
*True Form: Unlimited Debris
**Summoned units now have 100/120/140/160/180/200 health, but no longer has passive health degeneration.
**Explosion damage reduced from 250/280/310/340/370/400 to 200/220/240/260/280/300.
**Now gives 50~100 gold on kill.
Caster(4th)
*Base health changed from 900 to 950
*Base Great Magic changed from 5% to 10%
*Mental Pollution can no longer reduce stun duration by half, but its cooldown has been changed to resettable cooldown of 30 seconds
*Territory: Improved Tentacles of Destruction's each level requires Gilles de Rais to be level 1/3/5/7/9 respectively
*Territory: Territory Explosion's damage changed to Remaining Mana / 2 (Explosion Damage) + 15 damage every 0.2 seconds (DoT Damage)
**Area of Effect reduced from 1000 to 800.
**Blood Cloud now lasts 3 seconds, down from 5 seconds
*Prelati's Spellbook: Emberstorm
**Now has damage accumulation as default effect, even without learning attribute (15% of damage taken)
**Stun duration reduced from 0.3/0.6/0.9/1.2/1.5 seconds to 0.3/0.4/0.5/0.6/0.7 seconds
*Prelati's Spellbook: Mana Transfer's cooldown reduced from 25 seconds to 15 seconds
*Corpse Explosion now grants 100 movement speed bonus to Demons, up from 50.
**The time it takes for Demons to explode has been reduced from 2 seconds to 1.5 seconds.
*Attribute: Improved Territory
**Now changes Territory Explosion's damage to 300 + 8 * Intellect + Remaining Mana / 2 (Explosion Damage) + 30 damage every 0.2 seconds (DoT Damage)
**Now increases Territory Explosion's Blood Cloud's duration to 5 seconds
*Attribute: Improved Emberstorm
**Now requires 10 points, down from 12 points.
**Now increases total damage dealt from damage accumulation from 15% to 50% of damage taken, but no longer increases periodic burn damage of Emberstorm
Berserker(4th)
*The Knight Does Not Die Empty Handed - Rule Breaker's stun duration increased to 1.2/1.45/1.7 seconds, up from 1.2/1.4/1.6 seconds
Lancer(4th)
*Gae Buidhe now requires 400 mana (300 with Blooming Yellow-Red Rose), down from 600 mana.
*Combo: Rampant Warrior now modifies Lancer's critical multiplier to 1.5x, down from 2x while active
Rider(4th)
*Spatha's casting time reduced from 1 second to 0.6 seconds, cooldown reduced from 18 seconds to 13 seconds
*Via Expugnatio - Victorious Charge now deals 600/800/1000/1200/1400 damage, up from 400/550/700/850/1000 damage.
*Now stops Rider for 1.2 seconds after finishing cast.
*Ionioi Hetairoi's summoned units' damage modified:
**Soldier: 6/12/18/24/30, down from 20/25/30/35/40
**Archer: 5/10/15/20/25, down from 10/15/20/25/30
**Catapult: 100/150/200/250/300, up from 40/80/120/160/200
*Ionioi Hetairoi: Siege damage changed from 200/250/300/350/400 to fixed 250
*Ionioi Hetairoi: Charge revamped (Mana Cost: 100, Cast Time: 0.3 seconds, Cooldown: 8 seconds)
**Commands a group of soldiers (2 per enemy servant) to charge onto enemy servants.
**Each soldier deals 70/90/110/130/150 physical damage, and has 10% chance to knockback by 200 distance.
**Servants that collide with terrain are stunned for 1 seconds
*Ionioi Hetairoi: Barricade removed
*Ionioi Hetairoi: Focus Fire added (Range: 2000, Mana Cost: 100, Cooldown: 8 seconds)
**Commands archers to focus fire on a single enemy, dealing 20/25/30/35/40 magic damage * 10 times.
*Ionioi Hetairoi: Archer Fire damage reduced from 100 to 80 damage per arrow
*Ionioi Hetairoi: Summon Ambuscade
**No longer summons General/Catapult
**Soldier's damage reduced to 6/12/18/24/30, down from 20/25/30/35/40 (8 summoned)
**Archer's damage reduced to 5/10/15/20/25, down from 10/15/20/25/30 (8 summoned)
*Combo: Signal of Ghost Valley command changed to (Ionioi Hetairoi) + Summon Ambuscade + Charge + Siege
*Attribute: Improved Spatha
**Now requires 16 points.
**Now adds 200 damage to Spatha, and adds Red Storm ability to Rider.
**Red Storm (Range: 1000, Mana Cost: 800, Cast Time: 2 seconds, Unresettable Cooldown: 70 seconds)
***Summons a cloud, in which after 2 seconds strikes down targetted area with thunder 3 times every 1.5 seconds.
***Enemies caught within 0~300 range of thunder takes 700 + 20 * Intellect damage + 2 second stun.
***Enemies caught within 300~600 range of thunder takes 500 + 15 * Intellect damage + 1 second stun.
***Enemies caught within 600~900 range of thunder takes 300 + 10 * Intellect damage + 0.5 second stun.
*Attribute: Wheel of Gordias
**Lightning Storm now deals 100 + 2 * Intellect damage per lightning, and number of lightning has been increased to 30 from 20
*Attribute: Improved Ionioi Hetairoi added
**Lv1 - Reinforced Soldiers (11 point)
***Increases soldiers' attack speed by 50% and movement speed by 20%.
***Increases Charge's damage by 50, and increases number of soldiers per target to 3 from 2.
**Lv2 - Reinforced Archers (11 point)
***Increases archers' attack speed by 50%.
***Reduces Focus Fire's mana cost by 50, and cooldown to 3 seconds.
**Lv3 - Reinforced Catapults (11 point)
***Increases catapults' damage by 100 and attack speed by 50% and adds 10% chance to deal 100 additional damage + 0.3 second stun on each attack.
***Increases Siege's mana cost by 50, damage per boulder by 100.
Saber(Extra)
*Excalibur Galatine can now be manually detonated without learning attribute
*Combo: Sunspot Explosion's travel distance increased from 1600 to 2200
*Attribute: Protection of Fairies
**Now immediately restores 200 + 10 * Strength health, instead of recovering 500 health over 5 seconds.
**Now activates when Saber's health falls below 350, down from 500.
*Attribute: Sword of Victory now allows Combo: Sunspot Explosion to be manually detonated
Caster(Extra)
*Base health increased from 850 to 925
*Distant Land of the Torn Blossom
**Moved to W(2nd spell), revamped.
*Charms
**Moved to E(3rd spell), revamped.
*Blessing of Amaterasu now requires 600 mana, down from 800.
**Now deals 70% damage to nearby enemies of countered target, down from 100%.
**Now exposes countered target for 1 second, up from 0.5 seconds.
Assassin(Extra)
*Base attack type changed from Dagger to Strength
*Assassin's Fist now adds 10/15/20/25/30% attack speed while active.
**Activation damage reduced from 50/75/100/125/150 to 40/55/70/85/100
*Fierge Tiger Forcibly Climbs A Mountain
**First Strike
***Range reduced from 700 to 550
***Now deals 300/370/440/510/580 physical damage, affected by A Rank scroll.
**Second Strike
***Now deals physical damage, affected by A Rank scroll.
***Now has 30% chance to add 5 * Agility damage on cast.
***Now reduces target's armor by 50% for 3 seconds, applied before damage is dealt.
**Third Strike
***Now deals 800 + 10 * Agility physical damage, affected by A Rank scroll.
*No Second Strike's range reduced from 200 to 100, stun duration reduced from 1.5 seconds to 0.8 seconds, silence removed.
*Combo: Strike of Seven Holes
**Now deals 1000 + 10~20 * Agility (True Damage) + 500 + 5~10 * Agility (Magic Damage) + 10 damage per 0.1 seconds for 5 seconds (Bleed Damage)
*Attribute: Sphere Boundary
**Damage bonus on first attack reduced to 300, down from 500.
**Now grants 20% movement speed bonus while active.
**Cooldown became unresettable.
*Attribute: Double Class
**Now adds 200 base health, down from 300.
**Berserk now lasts 6 seconds, down from 10 seconds
Other Changes
*Warp Portal's max stock reduced from 5 to 1, stock recharge rate fixed to 180 seconds (Battle Zone Shop included)
*Group War Portal's cost increased from 1000 to 2000 gold, stock recharge rate fixed to 180 seconds (Battle Zone Shop included)
*Team Healing Scroll now heals for 500 health, down from 700
*Combine Scroll's cost reduced from 400 to 300 gold
===2.2 E===
Bug Fixes
*Fixed bug where player death caused by Ionioi Hetairoi's archer attacks after its expiration would be declared as suicide
*Fixed bug where Tamamo no Mae's Mantra: Illusion gained damage reduction based on Incantion's Lv
Balance Fixes
Li Shuwen
*Base stat increase changed
**Str/Lv to 0.5 from 1.0
**Int/Lv to 0.7 from 0.2
*Fierce Tiger Forcibly Climbs a Mountain : First Strike
**Cast time removed
**Range increased to 700 from 500
**Damage changed from 200/250/300/350/400 to 300/360/420/480/540
*No Second Strike
**Cast time changed from 0.9 seconds to 0.7 seconds (reverted)
Tamamo no Mae
*Mantra: Spirit Theft now reduces nearby enemies' mana regeneration by 1/3 of Tamamo no Mae's mana regeneration, instead of 10
*Mantra: Illusion's illusions now take 400% damage instead of 300%
*Curse: Frigid Heaven's freeze chance fixed to 100%
*Curse: Chaos Heaven is now usable on targets with magic immunity/anti-magic potion
*Curse: Void Cleft's mana cost increased from 800 to 1200
*Attribute: Breath of the Soul's orbs are now released and locked on in 0.5 seconds, down from 1.5 seconds
Iskander
*Iron Wall Defence now costs 100 mana. Now activates on Via Expugnatio without attribute.
*Ionioi Hetairoi - Siege damage increased from 150/175/200/225/250 to 200/250/300/350/400
*Attribute: Improved Military Tactics
**Now allows Ionioi Hetairoi to activate Iron Wall Defence.
**Now increases Artifice's range to 1300, up from 1000.
Saber
*Attribute: Strike Air now requires 14 stat points, down from 16.
**Base damage increased from 500 + 125 * Caliburn Lv + 125 * Avalon Lv to 650 + 125 * Caliburn Lv + 125 * Avalon Lv
Fake Assassin
*Attribute: Quick Draw's damage increased from 600 + 12 * Agility to 700 + 13 * Agility
True Assassin
*Attribute: Phantom Strike now requires 13 stat points, down from 16
===2.2 D===
Bug Fixes
*Fixed bug in which Assassin(Extra) was not affected by Caster(Extra)'s Blessing of Amaterasu
*Fixed bug where Fierce Tiger Forcibly Climbs a Mountain : Third Strike could not be used on targets with Anti-Magic Potion
*Fixed bug where Archer's Rule Breaker with Improved Tracing restricted target's command seals for 3 seconds instead of 2 seconds
*Fixed bug where some enemies would not take damage from AoE abilities if Lancer(4th) was killed first from it
Balance Fixes
Li Shuwen
*Base mana regen increased from 1 per second to 5 per second
*No Second Strike's cast time increased from 0.7 seconds to 0.9 seconds.
**Additionally, its AoE damage is applied 0.5 sec after the true damage is applied to its target.
Tamamo no Mae
*Attribute: Improved Territory requires 9 points, down from 13
*Attribute: Breath of the Soul requires 10 points, down from 12
*Attribute: Cursed Charm requires 17 points, down from 18
*Attribute: Sacred Mirror requires 12 points, down from 15
Lancelot
*Attribute: Eternal Arms Mastership is now affected by Tamamo no Mae's Blessing of Amaterasu when used
Other Changes
*Special aura given to model donator(s)
*Updated text on Li Shuwen's Sphere Boundary after learning thea attribute
===2.2 C===
Bug Fixes
*Fixed bug where Fierce Tiger Forcibly Climbs a Mountain : Second Strike required more stat points than what was required
*Fixed bug where Fierce Tiger Forcibly Climbs a Mountain : Third Strike dealt slightly lower damage
*Fixed bug where Archer's Gae Dearg and No Second Strike could not be used on targets with Anti-Magic Potion
*Fixed bug where Assassin(Extra) with Berserk on could be knockbacked by some effects
*Fixed bug in which EX rank scroll did not purge its target
*Fixed bug in which EX and S rank scroll purged targets before dealing damage
Balance Fixes
Li Shuwen
*Fierce Tiger Forcibly Climbs a Mountain no longer has unresettable cooldown.
**First Strike's damage changed from 400/450/500/550/600 to 200/250/300/350/400.
***Now stuns target for 0.5 seconds instead of slowing the target.
**Second Strike's damage changed from 400/475/550/625/700 to 400/500/600/700/800.
***Stun duration changed from 0.1/0.2/0.3/0.4/0.5 seconds to fixed 0.5 seconds.
**Third Strike's true damage changed from 500/600/700/800/900 to 450/600/750/900/1050.
***No longer reduces target's armor by 10 for 10 seconds; instead slows target by 50% for 3 seconds.
*No Second Strike's range increased from 150 to 200; AoE increased from 250 to 450.
**Now additionally stuns target for 1.5 seconds.
*Attribute: Circulatory Shock requires 16 points, down from 18
*Attribute: Heightened Qi requires 7 points, down from 10
*Attribute: Fierce Tiger Forcibly Climbs a Mountain : Third Strike requires 10 points, down from 14
*Attribute: Double Class now ignores Tamamo no Mae's Mantra: Mana Chain while Berserk is active
*Attribute: Improved Sphere Boundary's active now lasts 15 seconds, up from 10 seconds.
**Cooldown reduced to 45 seconds, down from 60 seconds.
Lancelot
*Attribute: Eternal Arms Mastership ignores Tamamo no Mae's Mantra: Mana Chain while active
Archer(5th)
*UBW - Nine Lives's damage changed from 50 * 9 + 300 to 30 * 9 + 200.
**Additionally, the period between each slash was reduced to 5/9 of original duration.
*Attribute: Improved Tracing no longer increases AoE of UBW - Nine Lives.
**Now increases damage of each slash by 15, down from 20.
Caster(Extra)
*Attribute: Cursed Charm now grants 30% chance to reset Incantion's cooldown, up from 15%
Other Changes
*Ionioi Hetairoi's field received more rocks; the field color is now changed
*Fixed some text errors
===2.2 B===
Bug Fixes
*Fixed bug where Assassin(Extra) is not affected by Upgrade - Mana Regen
*Fixed bug where purge effects of EX and S rank scrolls were not working properly
===2.2 A===
New Additions
*Assassin(Extra)[Li Shuwen] is now selectable
Balance Fixes
Gilgamesh
*Gate of Babylon now does pure damage (same as Verg Avesta's damage type)
Tamamo no Mae
*Territory aura's area of effect reduced from 1500 to 1000
*Far Sight is now given as a default ability to Territory.
**Additionally, it longer requires Tamamo no Mae to be nearby.
*Territory's Summon ability has been removed
*Charms reworked; each charm now shares cooldown
*Attribute: Improved Territory now increases aura's area of effect from 1000 to 1500, and no longer grants 15% bonus magic resistance to the aura
Gilles de Rais
**Mental Pollution's cooldown reduced from 60 seconds to 40 seconds
Gawain
*Hawk of May: Gwalhmai now has initial mana of 200 on summon
Saber(Alter)
*Prana Burst now grants 100% mana regeneration boost to allies within 800 range, instead of 7 bonus armor.
**Learning Attribute: Improved Prana Burst still grants 20 armor.
True Assassin
*Delusional Heartbeat's damage changed from 600/800/1000/1200/1400 to 700/900/1100/1300/1500.
**The periodic bleed damage is reduced from 20/30/40/50/60 to 5/10/15/20/25
*Attribute: Improved Presence Concealment now only grants immunity to presence detection while using Ambush during night.
**Penalty of damage taken increased by 25%, and reduction for range in which True Assassin can be detected has been removed.
*Attribute: Phantom Attack now grants flat 400 damage boost to Delusional Heartbeat, regardless of True Assassin using Ambush or not.
Iskander
*Barricade's range increased from 700 to 1000.
**This applies both to Military Tactics and Ionioi Hetairoi.
*Summon Ambuscade is now targetted ability (Ambuscade will be summoned in a line at targetted area, facing the center of Reality Marble)
Lancer(5th)
*Flying Spear of Striking Death Flight's damage increased from 650/875/1100/1325/1550 to 750/950/1150/1350/1550
Avenger
*Dust Explosion's area of effect increased from 300 to 450
*Unlimited Debris' Explode damage increased from 180/210/240/270/300/350 to 250/280/310/340/370/400
Archer(5th)'
*Unlimited Blade Works' traced noble phantasms changed
**W: Spear of Impaling Barbed Death to Rule Breaker
**R: Rule Breaker to Nine Lives (usable from UBW level 3)
**G: Excalibur to Gae Dearg (usable from UBW level 2)
*Attribute: Improved Tracing now grants following bonuses to traced noble phantasms:
**Rule Breaker: Stun duration increased by 0.2 seconds, also restricts target's Command Seals for 2 seconds
**Nine Lives: Mana cost increased;
***Slash damage increased by 20, explosion damage increased by 200, slash/explosion radius increased by 50
**Gae Dearg: Mana cost increased;
***Damage increased by 150, range increased by 200.
Lancelot
*Double-Edged Sword's penalty fixed to 10% increase in damage taken, down from 10%/10%/15%/15%/20%
*A Knight Does Not Die With Empty Hands now grants Nine Lives at level 3, and Rule Breaker at level 4
**(Hotkeys remain same)
*Rule Breaker's stun duration increased from 1.2/1.3/1.4 seconds to 1.2/1.4/1.6 seconds
Caster(5th)
*Rule Breaker's stun duration increased from 1.2/1.3/1.4/1.5/1.6 seconds to 1.2/1.4/1.6/1.8/2.0 seconds
*Attribute: Divine Language now increases Rule Breaker's stun duration by 0.5 seconds, up from 0.2 seconds.
**The duration of restriction on Command Seals is now fixed to 3 seconds instead of 2~7 seconds.
Other Changes
*Red Spider Lily Killing Stone's sound effect volume has been reduced
==F/A III v2.1==
===2.1 Q===
Bug Fixes
*Fixed bug where fatal errors occurs on Gawain learning Numeral of the Saint while dead
*Fixed bug where Sun of Galatin was disabled for Gawain in Capture the Flag mode
*Iskander's Charge in Ionioi Hetairoi correctly deals magic damage instead of physical damage
===2.1 O===
Bug Fixes
*Fixed bug where Gilgamesh loses Enuma Elish and gains Tamamo's Charm when learning Improved Ea
*Fixed bug where Iskander's Ionioi Hetairoi duration didn't match its timer (it should now correctly last 13.5 seconds)
Balance Fixes
Tamamo
*Removed requirements to cast Tokoyo Sakisaku Daisakkai
*Periodic damage of Tokoyo Sakisaku Daisakkai has been increased from 70/90/110/130/150 to 100/130/160/190/220
*Curse: Void Cleft's cast time has been reduced from 1.25 seconds to 0.75 seconds, range increased from 750 to 1000
*Curse: Chaos Heaven and Curse: Storm Heaven's ranged increased from 750 to 900
Avenger
*Unlimited Debris' cooldown reduced from 12 seconds to 6 seconds
*Unlimited Debris' Kaboom damage increased from 150/180/210/240/270/300 to 180/210/240/270/300/350
*Dust Explosion's cooldown reduced from 12 seconds to 6 seconds
*Killing Intent's damage bonus increased from 10/20/30/40/50/70 to 20/35/50/65/80/100
*Verg Avesta's damage reflection multiplier increased from 1.4x/1.5x/1.6x/1.7x/1.8x/2.0x to 1.5x/1.6x/1.7x/1.8x/1.9x/2.25x
Iskander
*Attack damage of units summoned from Summon Ambuscade were adjusted to following:
**General: 40/55/70/85/100 to 30/35/40/45/50
**Soldier: 30/35/40/45/50 to 20/25/30/35/40
**Archer: 20/25/30/35/40 to 10/15/20/25/30
**Catapult: 100/150/200/250/300 to 60/70/80/90/100
Other Changes
*Some skill texts that were supposed to be reverted in 2.1N were patched
===2.1 N===
New Additions
*Tamamo no Mae received a major rework
Bug Fixes
*Fixed bug where Saber couldn't dodge Rule Breaker with Improved Instincts active
*Fixed bug where Archer would occasionally be stuck in paused state after casting Arrow Rain
*Fixed bug where Spatha's movement speed reduction would apply to servants with Anti Magic Potion active
Balance Fixes
Gilgamesh
*Gate of Babylon now deals magic damage instead of pure damage
Gilles de Rais
*Base health decreased from 1100 to 900
*Eye for Arts removed (only exists as attribute now)
*New skill added: Mental Pollution. Reduces next stun's duration by half OR ignores next applied debuff. Unresettable cooldown of 60 seconds.
*Territory Explosion cast time increased from 1.5 seconds to 2 seconds
*Demons summoned from Birth Demon now has 110 base health, 280 base movement speed, and deals a fixed 20 magic damage to 265 radius when killed
*Ocean Creature's Extend Tentacle range changed from 700/850/1000/1150/1300 to 900/1000/1100/1200/1300
*Ocean Creature's Shackling Tentacle's health was reduced from 300 to 200, and range changed from 700/850/1000/1150/1300 to 900/1000/1100/1200/1300
*Ocean Creature's Noxious Blast damage changed to following (poison lasts 10 seconds:
**Level 1: 150 initial damage + 3 damage every 0.2 seconds
**Level 2: 200 initial damage + 6 damage every 0.2 seconds
**Level 3: 250 initial damage + 9 damage every 0.2 seconds
**Level 4: 300 initial damage + 12 damage every 0.2 seconds
**Level 5: 350 initial damage + 15 damage every 0.2 seconds
*Attribute: Contagion requires 16 points, up from 13
*Attribute: Improved Territory requires 12 points, down from 13
*Attribute: Improved Emberstorm requires 12 points, down from 13
*Attribute: Eye for Arts requires 9 points, down from 10
*Combo: Bloodbath's periodic damage reduced from 50 damage to 30 damage every 0.2 seconds
Fake Assassin
*Attribute: Quick Draw now requires 13 points, damage changed to 600 + (Agility * 12)
Iskander
*Iron Wall Defence's shield amount reduced from 1000 to 600, shield duration reduced from 20 seconds to 10 seconds
*Barricade cooldown reduced from 60 seconds to 25 seconds
*Via Expugnatio's hoof damage increased from 50/75/100/125/150 to 80/110/140/170/220
*Ionioi Hetairoi now lasts 13.5 seconds (same as UBW)
*Charge now deals 250/300/350/400/450 magic damage, instead of 400 physical damage.
**No longer stuns collided targets, but has 15% chance to knock them back by 100 distance.
**Cooldown reduced from 10 seconds to 4 seconds.
*Archer Fire now deals flat 100 magic damage + stuns target for 0.01 seconds.
**Projectile speed increased by 800 (includes combo)
*Siege now deals 150/175/200/225/250 damage per boulder, instead of 350 physical damage.
**Mana cost decrased from 300 to 200.
**Stun duration decrased from 0.5 seconds to 0.3 seconds
*Attribute: Improved Military Tactics requires 12 points, down from 15
**Also increases Artifice's duration by 1 seconds (total 4 seconds)
*Attribute: Wheel of Gordius requires 12 points, down from 15
*Attribute: Gordian Knot now increases Iskander's magic resistance by 10%.
**Also gives 10% chance to slow targets attacking or casting single-target spell on Iskander by 50% for 2 seconds
*Combo: Signal of Ghost Valley now does following:
**Charge: 750 magic damage + knockback of 300 distance
**Arrow Fire now deals magic damage
**Siege: 500 magic damage per boulder + stun of 1.5 seconds
Gawain
*Gwalhmai is now summoned manually by pressing F (200 mana cost, cooldown of 60 seconds)
*Sun of Galatin's damage increased from 360/420/480/540/600 to 360/440/520/600/680/760
*Strike of Honor's cast time reduced from 0.7 seconds to 0.5 seconds
*Excalibur Galatine's orb now deals 10/20/30/40/50 damage to nearby enemies every 0.125 seconds, down from 100/150/200/250/300 damage every 0.25 seconds
*Attribute: Hawk of May: Gwalhmai requires 12 points, up from 10
*Attribute: Sword of Victory's flame patch damage reduced from 200 to 100 damage
*Attribute: Knighthood's flame patch now deals 50 periodic damage/600 radius, instead of 100 periodic damage/500 radius
**Burn removed from flame patch.
**Sun of Galatin now stuns all targets hit for (0.1 * Sun of Galatin Lv) seconds.
**Strike of Honor now deals 200 to 250 bonus damage when target collides with terrain
*Attribute: Numeral of the Saint effect changed:
**Now grants additional 3 all stats and +1 Lv increase to all skills at daytime (Active component removed)
*Combo: Sunspot Explosion's orb now deals 80/110/140/170/200 damage to nearby enemies every 0.125 seconds, down from 100/150/200/250/300 damage every 0.25 seconds
**Cooldown also increased from 120 seconds to 150 seconds
Saber
*Attribute: Knighthood requires 14 points, down from 15
*Attribute: Improved Excalibur now increases Max Excalibur's damage by 2000 as well
*Attribute: Improved Instincts' active duration reduced from 3 seconds to 2 seconds
**Now ignores Rule Breaker while active.
*Attribute: Strike Air requires 16 points, up frm 12
**Damage reduced from 500 + 150 * Caliburn Lv + 150 * Avalon Lv to 500 + 125 * Caliburn Lv + 125 * Avalon Lv (Max possible damage: 1700)
*Combo: Max Excalibur's combo command is now fixed to Avalon-Excalibur, regardless of having learned attribute or not.
**Damage reduced from 4200 to 2500.
Rider(5th)
*Catena Sword Tail's damage increased from 100/110/120/130/140 to 120/140/160/180/200
*Breaker Gorgon's duration increased from 6/8/10/12/14 seconds to 15 seconds at all levels
Caster(5th)
*Dragon Tooth Warrior's base health reduced from 300 to 250 (180 to 150 for archers)
*Dragon Tooth Warrior Upgrade's damage increase reduced from +5 damage per upgrade to +3 damage per upgrade
*Rule Breaker's stun duration changed from 1.2/1.4/1.6/1.8/2 seconds to 1.2/1.3/1.4/1.5/1.6 seconds
*Attribute: Divine Language now seals target's command seals by a random duration lasting between 2~7 seconds, instead of fixed 7 seconds.
**Now also increases Rule Breaker's stun duration by 0.2 seconds
Lancelot
*Knight of Honor: Rule Breaker's stun duration changed from 1.2/1.4/1.6 seconds to 1.2/1.3/1.4 seconds
*Knight of Honor: Nine Live's damage changed from 9 * 70/80/90 + 300/450/600 to 9 * 60/70/80 + 400/500/600
*Attribute: Eternal Arms Mastership now ignores Rule Breaker while active.
Berserker(5th)
*Nine Lives now deal (Bravery Lv * 10) additional damage on each of 9 hits if Bravery is active
*Nine Live's damage changed from 9 * 70/80/90/100/110 + 300/450/600/750/900 to 9 * 60/70/80/90/100 + 400/500/600/700/800
*Attribute: Twelve Labours (God Hand) now grants only 80% of maximum health and mana on revival.
**Sight penalty on revival removed.
*Attribute: Reincarnation increases health and mana restored on God Hand activation from 80% to 90%
True Assassin
*Attribute: Phantom Attack now has ON/OFF switch, accessible at Grail Support (F3).
**Now increases magic resistance to 50% for 2 seconds upon completion, up from 1 second
*Combo: Delusional Illusion's cooldown reduced from 240 to 200 seconds
Avenger
*Killing Intent now grants 5%/10%/15%/20%/25%/30% critical chance to 30% critical chance at all levels
**Now grants fixed damage increase; 8%/16%/24%/32%/40%/48% to 10/20/30/40/50/70
**Mana regeneration increased from 8/16/24/32/40/48 to 10/15/20/25/30/40
*Tawrich and Zarich's range increaed from 300 to 400
*Unlimited Debris' Kaboom damage type is changed from pure to magic.
**Damage reduced from 200/250/300/350/400/450 to 150/180/210/240/270/300
*Dust Explosion's health penalty removed, stun duration reduced from 1 second to 0.5 second.
**Cooldown is now resettable at 12 seconds
*Verg Avesta's damage reflection multiplier changed from 1.4x/1.55x/1.7x/1.85x/2x/2.25x to 1.4x/1.5x/1.6x/1.7x/1.8x/2x
Saber Alter
*Attribute: Improved Prana Burst's armor increase reduced from 30 to 20
*Attribute: Improved Ferocity requires 14 points, up from 12
*Attribute: Sword of Black Light requires 12 points, down from 15
Gilgamesh
*Attribute: Improved Ea now increases Max Enuma Elish's damage by 3500
*Combo: Max Enuma Elish now deals 3500 damage in 2 lines instead of 7000 damage in 1 line
Other Changes
*2nd League Winner's aura set reduced to a single effect
*Most changes to skill names were reverted
*Damage and Armor types changed
*Archer's Rho Aias's targetting function is now activated via Grail Support (Button: V)
*Name of player who left will be coloured in white on game board
*Iskander's Ionioi Hetairoi field size reduced
===2.1 M===
Bug Fixes
*파마의 홍장미가 완소소중포션 디스펠 하던점.
Balance Changes
Caster (5th)
*Skeleton Warrior
**Damage changed to 15-25. Damage changed to normal. Health changed to 300. Armor changed to -5.
*Skeleton Archer
**Damage changed to 15-15. Damage changed to magic. Health changed to 180. Armor changed to -5.
*Dragon
**Damage changed to 100-300(Real damage is 83-300). Damage changed to magic.
*Skeleton Upgrade
**Gold cost is now 300 + 150 per upgrade down from 500 + 200 per upgrade.
Iskander
*Wheel of Heaven's Authority - Via Expugnatio
**Damage of Oxen changed to 50/75/100/125/150 from 200/250/300/350/400. Damage of Wheels changed to 200/250/300/350/400 from 250/325/400/475/550.
*Assault of Glory
**Collision damage on terrain impact reduced to 200 from 300. Mana cost reduced to 400 from 600.
*Army of the King - Ionioi Hetairoi
**Infantry damage changed to 20/25/30/35/40 from 30/35/40/45/50.
**Archer damage changed to 10/15/20/25/30 from 20/25/30/35/40.
**Catapult damage changed to 40/80/120/160/200 from 70/140/210/280/350. Attack speed changed to 1.8 from 2.0.
*Kings' Order - Barrage
**Arrow speed decreased to 500. Stun duration changed to 0.01 second.
*Lightning Storm - Spatha(Attribute Spell)
**Total area reduced to 500 from 800. Mana cost increased to 300 from 200. Damage changed to [50 + (Spatha x 20)] from (Spatha x 60). Max bolts decreased to 20 from 30.
*Wheel of Gordias(Attribute)
**Damage and knock back distance reduced to 200 from 300.
*Gordian Knot(Attribute)
**Stat cost increased to 10 from 8. Chance to activate reduced from 100% to 20%.
Gilles De Rais
*Demon
**Now have -10 armor from 0.
*Demon Ferocity
**Health reduced to 10 from 25. Damage reduced to 3 from 5.
*Tentacle Ferocity
**Gold cost changed to 500 + 200 per upgrade down from 500 + 500 per upgrade.
*Demonic Creature
**Attack speed changed to 2.0 from 2.6.
*Territory
**Summon tentacles now cost 75 mana down from 100 mana.
*Prelati's Spellbook
**DoT damage changed to 30/45/60/75/90 from 50/75/100/125/150.
***Dark Incineration bonus damage changed to 30% from 100%.
*Corpse Explosion(Attribute)
**DoT duration changed to 2 seconds from 5.
Archer (EMIYA)
*Rho Aias
**Can now be used on heroes using Anti-Magic Potion.
Berserker (5th)
*Reincarnation(Attribute)
**Stat cost reduced to 10. Now heals 1% Max Health per second.
Avenger
*Unlimited Remains
**Health reduced to 200/250/300/350/400/450 from 270/320/370/420/490/560
Other Changes
*Dust of Navigation gold cost changed to 1000 / 1500. (Normal / Battle) [Bugged?]
===2.1 L===
All bug fixes and text simplification.
===2.1 K===
Balance Changes
Lancelot
*Rule Breaker
**150% bonus damage changed to 200%. Stun duration is 1 + 0.2 x Level of Knight of Honor(Max 1.6 seconds). Banish duration is 2 + Level of Knight of Honor(Max 5 seconds).
Gilgamesh
*Gate of Babylon
**Range of the gate is now 1300 from 1000.
Iskander
*Wheel of Gordias(Attribute)
**No longer gives Iskander 300 health when using Via Expugnatio.
**Now increases the damage of Assault of Glory by 300.
*Lightning Storm - Spatha(Attribute Spell)
**Now does 60 x Level of Spatha from 50 x Level of Spatha. Each lightning has 200 AoE.
*Improved Spatha
**Increases Iskanders' attack speed by 50%. Spatha now slows attack speed by 25% for the duration as well.
*Military Tactics - Iron Wall Defense
**Gives Iskander a 1000 health shield up from 500. Shield duration 10 seconds up from 3. Buff duration 30 seconds up from 20.
*Military Tactics - Ambush
**Mana cost reduced to 100 from 200. Now slows by 50% from 20%.
*Military Tactics - Barricade
**Gives defense bonuses to allies within 1000 range up from 500.
*Assault of Glory
**Mana cost is now 600 from 400. Damage is now 600/700/800/900/1000 from 400/550/700/850/1000.
*Kings' Order - Charge
**Changed knockback into 0.5 second stun. Does 400 damage at all levels from 100/200/300/400/500.
*Kings' Order - Barrage
**Now does magic damage from true damage. Damage increased to 100/125/150/175/200 from 50/75/100/125/150.
*Kings' Order - Siege
**Now does 350 damage at all levels from 200/275/350/425/500.
*Signal of Ghost Valley(Combo)
**Arrows now deal 300 magic damage from 200 true damage. Arrow count increased to 128.
Gilles De Rais
*Demon Ferocity
**Now has 10 upgrades up from 8. Gold cost increases by 100 per level from 200. Increases movement speed by 15 per level from 10.
*Contagion(Attribute)
**Corpse Explosion DoT now does 20 from 10.
*Prelati's Spellbook - Emberstorm
**Now does 50/75/100/125/150 damage per second for 5 seconds from 100/175/250/320/400 instantly. Stuns for 0.3/0.6/0.9/1.2/1.5 from 0.2/0.4/0.6/0.8/1. Range increased to 700 from 500. Reduces cast time to 0.5 seconds from 0.65.
*Prelati's Spellbook - Emberstorm Improvement(Attribute)
**Adds 50 damage to Emberstorm. Increases duration of damage to 10 seconds. Dark Incineration curse is still applied and still has a 5 second duration.
*Corpse Explosion
**Mana cost reduced to 400 from 500.
*Demonic Creature
**Can attack for 100/175/250/325/400 Magic type damage that deals bonus to Rule Breaker but is not reduced by Magic Resistance. 2.5 attack speed. 1000 attack range. 6/12/18/24/30 Medium Armor.
**Tentacles of Destruction last 15 from 20.
**Cooldown of Venomous Cloud reduced to 20 from 30.
**Reconstruct now has 10 second cooldown.
**Tentacle Impale cooldown reduced to 10 from 14.
**Shackling Tentacles now has 20 second cooldown.
**Demonic Tentacle cooldown reduced to 10 from 20.
Rider(5th)
*Monstrous Strength(Attribute)
**Now gives 50% attack speed.
Caster(5th)
*Skeleton Upgrade
**Increased max upgrades to 10 from 5. Gives 5 damage per upgrade from 3.
*Skeletal Mastery
**Reduced cost to 2000 from 4000.
*Skeleton Warrior
**Now does Chaos damage from Creep damage.
*Skeleton Archer
**Now does Pierce damage from Creep damage.
True Assassin
*Delusional Heartbeat - Zabaniya and Delusional Illusion(Combo)
**Bleed damage is now 20/30/40/50/60 from 10/20/30/40/50. Duration reduced to 5 from 10.
Avenger
*무한의 잔해의 카붐을 즉시 시전으로 변경
===2.1 J===
Balance Changes
Gawain
*Sunspot Explosion(Combo)
**Holy Sphere speed is 1600 from 1280.
Saber
*Improve Excalibur - Attribute
**Cost decreased to 12 from 14.
*Instinct - Attribute
**Duration increased to 3 from 2 seconds.
**Spell dodge chance decreased from 100% to 90%. Cooldown increased to 70 from 45 seconds and cannot be reset.
Gilgamesh
*Sword Rain - Attribute
**Cost decreased to 8 from 11.
Archer(Emiya)
*Improve Clairvoyance - Attribute
**Cost decreased to 10 from 12.
False Assassin
*Improve Mind's Eye - Attribute
**Gives 30% critical chance for 2.5x damage.
True Assassin
*Delusional Heartbeat - Zabaniya and Delusional Illusion(Combo)
**Applies a Bleed effect that does 10/20/30/40/50 per second for 10 seconds based on the level of Ambush.
Gilles De Rais
*Demon
**Base health is now 160 from 50.
Iskander
*Base health is now 1200 from 1300.
*Army of the King - Ionioi Hetairoi
**Soldier Damage: 20/30/40/50/60 -> 30/35/40/45/50
**Archer Damage: 15/25/35/45/55 -> 20/25/30/35/40
**Catapult Damage: 80/160/240/320/400 -> 70/140/210/280/350
*Kings' Order - Barrage
**Only fires arrows to enemies within 700 Area of Effect. Stun reduced to 0.1 from 0.3 seconds.
*Kings' Order - Siege
**Mana cost reduced to 300 from 400. Damage is now physical and does 200/275/350/425/500 from 100/150/200/250/300 magical. Stun reduced to 0.5 from 1 second.
*Signal of the Ghost Valley(Combo)
**Activation time increased to 7 from 5 seconds.
**Activation order changed to Army of the King - Ionioi Hetairoi, Kings' Order - Barricade, Kings' Order - Ambush Reinforcements and Kings' Order - Siege. (REFD)
***Enemies infront of Iskander take 1000 physical damage and are knocked back for 300 range.
***Smokescreen for 2 seconds.
***Fires 64 arrows at random dealing 200 true damage each.
***Launches 10 random Catapult attacks doing 800 physical.
Lancer (5th)
*Spear of Death - Attribute
**Increases the damage of The Spear of Impaling Barbed Death - Gáe Bolg by 110 and critical chance to 30%.
**Increases Wesen Gáe Bolg(Combo) 3x critical chance to 50% from 30% and decreases 2x critical to 30% from 35%.
Avenger
*Unlimited Remains
**Explosion damage is now 200/250/300/350/400/450 from 100/150/200/250/300/350.
Other Changes
*왕의 군세를 사용한 지점에 지속시간동안 무한의 검제와 비슷한 문양이 남게 변경
*고유 결계의 지속시간이 라운드 종료시간 옆에 타이머로 표시되게 변경
*죽은 플레이어의 이름을 해당 라운드동안 흰색으로 변경
*일부 텍스트 오류를 변경
===2.1 I===
Never released.
===2.1 H===
Balance Changes
Iskander
*Base health lowered to 1300 from 1450.
*Wheel of Heaven's Authority - Via Expugnatio
**Is now stopped by all stun effects.
*Kings' Order - Charge
**Damage is now 100/200/300/400/500 based on Army of the King - Ionioi Hetairoi.
*Kings' Order - Barrage
**Now costs 100 mana.
*Kings' Order - Siege
**Now costs 400 mana. Area of Effect is 300 from 400. Now does magic damage again.
Other Changes
*짤린 버프 툴팁 일부 수정 (자기개조 등)
===2.1 G===
Balance Changes
Iskander
*Army of the King - Ionioi Hetairoi
**Soldier damage 20/30/40/50/60, Archer damage 15/25/35/45/55, Catapult damage 80/160/240/320/400
*Kings' Order - Ambush Reinforcements
**Mana cost changed to 100.
*Kings' Order - Charge
**Physical damage 500. Cast time 0.5 seconds. Knockback 300. Mana cost 100.
*Kings' Order - Barrage
**Changed from targeted to channeled. 50/75/100/125/150 damage per arrow.
*Kings' Order - Siege
**Damage is now True Damage. 100/150/200/250/300 damage.
*Barricade
**Both Barricade spells. 1500(2500) health. 6 second duration.
*Wheel of Heaven's Authority - Via Expugnatio
**Movement speed changed from 350 to 350/390/430/470/510.
**Damage per second changed to 200/250/300/350/400 from 100/150/200/250/300.
*Lightning Storm - Spatha
**Damage is now (Level of Sword of the Kupriotes - Spatha x 50). Slow Duration is 3 seconds. Area of Effect is 200.
Berserker
*Twelve Labors - God Hand
**Attribute Cost increased to 23 from 20.
Gilles De Rais
*Prelati's Spellbook - Pain
**Cooldown is 5 seconds.
*Territory Explosion
**DoT damage on attribute increased to 40 from 30.
*Territory Nebuluous Call
**Summon time decreased to 1.5 from 3 seconds.
*Demons
**Demon movement speed increases by 10 per upgrade of Demon Ferocity.
*Demonic Creature Venomous Cloud
**Duration increasesd to 10 from 5 seconds.
*Corpse Explosion - Spread Damage
**Damage is now 2x(10 per 0.2 second for 5 seconds). from 20 per 0.2 second for 10 seconds.
*Combo Order Changed
**Reconstruct -> Venomous Cloud
Dark Saber
*Vortigern (Botigun)
**Damage is now 470/540/610/680/750.
Other Changes
*There are now two secondary smaller bridges by the Port/Docks and the river down bottom.
===2.1 F===
Balance Change patch log was never released for 2.1F.
===2.1 E===
Balance Changes
Iskander
*Improved Spatha(Attribute)
**Reduces cooldown of Spatha by 5 seconds.
*Military Tactics
**Barricade
**Is now 100 mana cost from 400.
*Assault of Glory(E->R)
**Reduced movement speed of charge. Damage reduced to 600/700/800/900/1000 from 700/850/1000/1150/1300.
*Kings' Order - Charge
**Now has 0.5 sec cast time.
*Kings' Order - Siege
**Now has 0.7 sec cast time. Damage changed to 100/150/200/250/300 from 300. Stun time increased to 1 from 0.5 second.
*Kings' Order - Ambush
**Mana cost increased to 300. Changed positions that units appear.
**Changed stats of reinforcements.
**Generals: 1000 Health, 40/55/70/85/100 Damage
**Infantry: 600 Health, 30/35/40/45/50 Damage
**Archer: 400 Health, 20/25/30/35/40 Damage
**Catapults: 1500 Health, 100/150/200/250/300 Damage
*아득한 유린재패 - 낙뢰
**번개 수 20개 → 30개
Gilles De Rais
*Selfish
**Has a 20 second unresettable cooldown.
*Territory Explosion
**DoT does 15(30) per tick down from 20(40).
*Corpse Explosion
**DoT damage does 20 down from 30.
*Demonic Creature
**Tentacle Summon
***Only summons 4 down from 5.
**Venomous Cloud
***DoT damage deals 12/14/16/18/20 from 10/15/20/25/30.
Other Changes
*Anti-Magic Potion no longer removes A+ scroll defense bonus.
*풍왕철퇴 시전시 영향을 준 범위의 시야를 잠깐 비추게 변경
*아득한 유린재패 시전시 서번트의 오라가 보이지 않던점 개선
*Improved sound of Assault of Glory
*Fixed a text error.
*이스칸달의 군략
*팀 힐링 스크롤
===2.1 D===
Balance Changes
Archer(5th)
*Unlimited Blade Works -> Rho Aias
**Can now be targeted onto allies with a switched mode available in F3.
Saber
*Invisible Air Slash
**Cast time increased to 1.25 from 1.75 seconds and has new sound effects.
Iskander
*Charge
**Damage changed to physical.
*Assault of Glory
**Cast time removed.
*Barricade
**800 range.
===2.1 C===
New Additions
A new servant has joined the fray. Iskandar / Alexander the Great - 4th Grail War - Rider Class
Balance Changes
*Restoration Scroll combine path changed.
**Before: Blue Recovery Potion + Combine Scroll (2000 gold)
**After: Red Recovery Potion + Combine Scroll (1200 gold)
*A+ Rank Scroll only gives 30 armor down from 40.
**A+ Rank Scroll no longer shares a cooldown with A Rank Scroll.
Tamamo No Mae
*Territory
**Gold cost of Restoration Scroll decreased to 800 from 1200.
Saber
*Invisible Air Slash
**Damage is now 500 + (150 x Level of Caliburn(W)) + (150 x Level of Avalon(R))
**Allies are no longer slowed by instead gain 30% movement speed for 10 seconds.
True Assassin
*Delusional Illusion(Combo)
**Clones now have 500 health down from equal to True Assassins' health.
==F/A III v2.0==
===2.0 Final===
New Additions
Saber
*Added a new attribute ability to Saber
**Stat Cost: 16
**Damage: 700 + 15xAgility
**Knocks enemies back 400 units and reduces movement speed for BOTH Allies and Enemies by 99% for 2 seconds.
**Enemies knocked into Terrain take 200 damage and are stunned for 1 second.
**Cast time is 2 seconds, mana cost 600.
**Similar to Excalibur but instant travel time.
**Range: 1000
Balance Changes
Archer(5th)
*Kanshō and Bakuya(Q)
**Always throws 4 blades. Damage is 50/75/100/125/150 per blade.
**Previous: 100 damage per blade. Blade amount increases by 1 per ability level.
*Overedge(D)
**Damage is now 500+30xInt. Cast Time: 0.65 seconds. AoE: 350.
**Previous: 500+20xint. Cast Time: 0.75. AoE: 250
False Assassin
*Heart of Harmony(W)
**Splash damage changed to Magic Damage. 20% chance to do damage and stun for 0.3 seconds. Attack speed: 10/15/20/25/30%.
**Bonus Damage, Duration and Cooldown unchanged.
**Previous: Splash damage in 300 AoE with 15/18/21/24/27% chance to do damage. Attack speed: 10/20/30/40/50%
Gilgamesh
*Golden Rule Attribute
**Anytime a round ends (Capture The Flag and Death Match) Gilgamesh gains 1000 gold.
*Gate of Babylon
**Blades are now affected by Magic Resitance and Rule Breaker. Still ignores B Scroll and Anti-Magic Potion.
Tamamo no Mae
*Sacred Mirror(Attribute)
**17 Stat Cost. 100% Attack Speed. Blessing of Amaterasu(R) duration increased by 3 seconds, cooldown decreased by 10 seconds, Mana Cost reduced by 200, Item counter damage increased by 200, Ability counter damage increased by Tamamo's Intelligencex10, stun duration for Ability counter is 0.2 seconds. Allies restore health based on Tamamo's Intelligencex10 for every Ability used in Blessing of Amaterasu(R).
*Breath of Soul(Attribute)
**Soul Missile speed increased. Time souls take the fire decreased. Damage, cooldown, mana cost and soul gain amounts unchanged.
*Improved Workshop(Attribute)
**Nearby allied Magic Resitance increased by 10% from 5%.
*Cursed Charm(Attribute)
**Curse: Fiery Heaven(W) bonus damage no longer requires Curse: Frigid Heaven(Q) to be on the target. Reduces cooldown by 5 seconds and increases damage of Curse: Frigid Heaven(Q) by 100 and grants 300 AoE.  Increases damage of Curse: Fiery Heaven(W) by 200. DoT burn time increased to 10 seconds from 5. 
*Charm: Spirit theft(Passive inside Incantation(E))
**Drains 7/9/11/12/15 mana from nearby enemies within 800 range. Amount of mana drained is doubled when channeling Blessing of Amaterasu(R).
*Mantra: Apothic Cave(E->R)
**No longer increases Armor. Movement speed: 6/7/8/9/10 per soul. Mana Regen: 1/2/3/4/5 per soul
**Previous: Armor: 1/2/3/4/5 per soul. Movement speed: 3/4/5/6/7 per soul.
*Red Spider Lily Killing Stone (Combo)
**Cooldown decreased to 180 from 240 seconds.
Lancelot
*Improve Arondight(Attribute)
**Reduces cooldown of Arondight from 62 to 45. Fire can be turned ON / OFF by turning off Auto-Cast on Hotkey E during Arondight.
*Double-Edged Sword
**Attack Speed: 20/40/60/80/100%. 15% bonus damage to Lancelot at all ranks. Does 100 bonus damage to summoned units per attack.
**Previous: Attack Speed: 10/20/30/40/50%. 25/20/15/10/5% bonus damage to Lancelot. 200 bonus damage to summoned units per attack.
Diarmuid
*Spearsmanship(W)
**Increases Agility by 5/10/15/20/25. (Is not applied to combo but applies a variation.)
*Rampant Warrior(Combo)
**Diarmuid gains 1 agility per attack up to 30. Duration increased to 12 from 7 seconds.
Berserker
*Divinity(Attribute)
**Stat Cost decreased to 16 from 19.
Gawain
*Numeral of the Saint(Passive)
**Removed innate heal ability. 10 health regen during the day.
*Blessing of Elemental(Attribute)
**Healing changed from instant to 100 every second for 5 seconds when below 500 health. 60 second unresttable cooldown.
*Front Wheel of the Sword of Victory(Attribute)
**Adds 300 bonus damage to Excalibur Galatin's(R) explosion damage. Excalibur Galatain's(R) Holy Sphere leaves a trail of flames dealing 200 damage per second that last 5 seconds.
*Chivalry(Attribute)
**Bonus damage on Sun of Galatin(W) removed. Stun duration on Sun of Galatin(W) is 1 second at all ranks. Increases range of Sun of Galatin(W) by 200. Enemies hit by Sun of Galatin(W) burn for 100 damage per second for 5 seconds, then a lesser burn for 10 per second for 5 seconds. Bonuses to Strike of Honor(E) unchanged.
*Celtic Number(Attribute)
**Stat Cost reduced to 10 from 13. Unlocks heal that gives 500 health and gives +7 to all stats.
*Excalibur Galatin(R)
**Damage on explosion: 700/900/1100/1300/1500.
**Previous: Damage on Explosion: 800/1025/1250/1475/1700
*Sunspot Explosion(Combo)
**Deals 3000/1500/750 damage in 550/1000/1500 range. Cooldown increased to 120 from 90 seconds.
True Assassin
*Improve Presence Concealment(Attribute)
**Stat cost reduced to 10 from 14. Reduces ward's ability to detect True Assassin from 1500 range to 1000 range at night when using Ambush(Q).
===2.0 Final Fix===
Balance Changes
Archer(5th)
*Overedge(D - Attribute)
**Damage changed to 500+25xInt from 500+30xInt
Diarmuid
*Spearsmanship(W)
**Agility changed from 5/10/15/20/25 to 3/6/9/12/15
Saber
*Invisible Air Slash(Attribute)
**Stat Cost: 12
**Damage: 700 + Level of Invisible Air(Q)x200
**Knocks enemies back 600 units and reduces movement speed for BOTH Allies and Enemies by 99% for 2 seconds.
**Enemies knocked into Terrain take 200 damage and are stunned for 1 second.
**Cast time is 1.5 seconds, mana cost 400.
**Range: 1200
Lancelot
*Eternal Arms(Attribute)
**Duration increased to 12 seconds from 6 seconds.
*Double-Edged Sword(W)
**Mana burn reduced to 10/15/20/25/30 from 10/20/30/40/50. Duration increased to 10 from 7 seconds.
Gilles De Rais
*Prelati's Spellbook - Emberstorm Improvement(Attribute)
**Cost reduced to 13 from 17.
*Summon Demons(Q)
**Duration increased to 30 from 20 seconds. Cooldown reduced to 10 from 14 seconds.
*Territory
**Removed summon demons.
==F/A II v1.5==
====1.5c fix3====
Bug Fixes
Real/Simple
*Fixed bugs with Corpse Collection.
*Fixed an issue with Demonic Creature of the Ocean Depths summoning at a random location.
*Fixed an issue with Caster's Lightning Rain's bolt effect persisting outside of the reality marble when the spell has been cast inside UBW.
*Fixed an issue with C scroll's unnaturally looking trajectory path.
*Fixed an issue where the casting sound of Hrunting plays when Broken Phantasm is being cast.
*Fixed bug where Verg Avesta was not reflecting damage.
*Fixed a calculation error that occurred with Verg Avesta's return damage.
*Fixed bug with Dust Explosion damage.
*Fixed an issue involving Attribute 'Avenger of the Blood'.
*Fixed an issue involving Kaboom damage of Avenger's minions.
*Fixed bugs involving Hrunting.
*Fixed an issue with Rider disappearing if Bellerophon has been used at the moment UBW is about to end.
*Fixed a bug where Archer would transform into Crow Form while using Crane Wing.
*Fixed an issue where boot functionality malfunctions
*Fixed an issue with Blind causing HP bars to permanently disappear
*Fixed an issue with Caster's shield meter overlapping with HP bar
*Fixed a bug where Saber couldn't use her combo after getting the 'Improve Excalibur' attribute.
*Fixed an issue with Blind causing HP bars to permanently disappear
*Fixed an issue with Caster's shield meter overlapping with HP bar
*Fixed an exploit with Command Seals being used when the servant has been paused
*Fixed an exploit where S, EX ranks would persist in unit's inventory if they are used at the end of the round
*Fixed a bug where Max Mana Blast was doing damage to units using Anti-Magic Potion.
*Fixed a bug where Demonic Creature did not die when its life timer expired.
Balance Changes
Real/Simple
Caster(4th)
-Demonic Creature mana cost increased. 1000 -> 1200.
-Prelati's book default regen reduced. 20 -> 12.
-Thrown corpse default damage decreased(returned to normal). 300 -> 250. (Probably forgot it got 50 bonus damage when he buffed Corpse Explosion.)
====1.5c====
System
-Players now have a number assigned infront of their names.
-Map Hack checkers have been added.
Balance Changes
Real/Simple
Caster(4th)
-Prelati's book default regen increased. 10 -> 20.
-Thrown corpse default damage increased. 250 -> 300.
-Corpse explosion damage increased. 200/250/300/350/400 -> 250/300/350/400/450
-Demonic Creature now has a 90 second duration.
-Demonic Creature mana cost reduced. 1500 -> 1000.
-Integration mana cost reduced. 800 -> 400.
-Demons now have a 60 second duration.
-Mental pollution has a cooldown of 50 seconds and will remove the negative effect while it is on cooldown.
Archer(4th)
-Combo cooldown reduced. 160 -> 150
-Combo cast time reduced. 4 -> 3.75
-Combo damage increased. 6000 -> 7000.
-Combo does not make the ground shake anymore.
-Combo ignores B rank magic scrolls.
Lancer(4th)
-Attribute 'Blooming of Yellow-Red Rose' to make the second spear strike only cost 50% of the original mana cost has been removed and replaced.
--Attribute 'Blooming of Yellow-Red Rose' mana reduction increased for Gae Buidhe. 100 -> 200.
====1.5b====
System Changes
Real/Simple
-Selection system optimized.
-Triggers optimized.
-Command to give gold has been added. (When a player enters -1 5000 in chat, it transfers 5000 gold to player 1 if the player is in team 1 or to player 6 if the player is in team 2. Typing -1 sends 300 gold to player 1/6, however if you have less than 300 gold, you send everything you have.)
-Unlimited Blade Works sets camera to 125 while inside.
Terrain/Models
Real/Simple
-Lancelot and Berserker use different animations for Nine Lives.
-Gilgamesh's Gate of Babylon model changed.
Bug Fixes
Real/Simple
-Fixed an issue where Dark Saber could not use Vortigern/Botigun while she is inflicted with rule breaker.
-Fixed an issue where Caster(4th) couldn't use any skills while inflicted with rule breaker.
-Fixed an issue where the detection scheme doesn't function correctly while Caster(4th) is integrated.
-Fixed an arithmetic error with extra damage calculation of Demonic Creature of the Ocean Depths.
-Fixed an issue of Demonic Creature of the Ocean Depths not properly being taken out of UBW after the spell duration has elapsed.
-Fixed an issue of Excalibur not properly inflicting extra damage after attribute has been taken
-Fixed an issue where players could select multiple servants
-Added missing borders to certain icons.
-Fixed romanization names.
Botigun -> Vortigern
Arondait -> Arondight
Knight of owner -> Knight of Honour
Simple
-Territory was not healing with the aura.
-Demonic Creature was leaching experience.
-Gae Dearg removed Avalon.
Balance Changes
Real/Simple
Lancer(5th)
-Duration of 'Rune of Sight' increased. 3/4/5/6/7 -> 7/9/11/13/15.
Lancer(4th)
-Attribute 'Double-Spear' reduced. 19 -> 17. (Change was already applied in Real.)
Caster(4th)
-Territory ability 'Hide' removed.
-Movespeed increased. 320 -> 330.
-Damage of attribute 'Corpse Explosion' DoT increased. 4% -> 5%
-Duration of attribute 'Corpse Explosion' DoT increased. 5 -> 6.
-Corpse Explosion will now feel more responsive.
-Explosions occur on the closest bodies near the center of the cast.
-Explosion AoE increased. 200 -> 300.
-DoT no longer resets if the enemy player re-enters the blood cloud from territory explosion.
-Territory DoT slow effect reduced. 30% -> 20%.
-When using 4th(Mana) seal, he will gain 1000 Prelati mana. (Up from 500.)
-While integrated with the Demonic Creature and using 4th(Mana) seal, the Demonic Creature will gain 1000 mana.
Saber
-Attribute 'Knighthood' cost reduced. 17 -> 15.
-Combo cooldown decreased. 150 -> 140.
-Charisma is now Saber's innate. (10% movespeed to allies within 600 range.)
-Attribute 'Charisma' renamed into 'Strengthen/Improve Charisma'. (Still applies the same effects.)
Dark Saber
-The late-hit mechanism of Dark Excalibur has been corrected.
-Movespeed increased. 295 -> 310.
Berserker(4th)
-Lancelot's base magic resistance has been increased from 5% to 10%.
-Arondight now inflicts the same bonus damage to Dark Saber as when attacking Saber.
-Stun duration of Rule Breaker is 1.5 seconds at all levels.
Archer(4th)
-Combo damage decreased. 40000 -> 6000.
-Combo cooldown decreased. 180 -> 160.
-Combo cast time reduced. 5 -> 4.
-Combo range increased. 1700 -> 1800.
-Enuma Elish attribute's AoE has been increased.
False Assassin
-Attribute 'Mind's Eye' critical strike multiplier reduced. 3.5x -> 3x.
True Assassin
-Items stolen by 'steal' are transferred to Item Stash (F2) by default.
Caster(5th)
-Dragon will lose 30 armor and take 30 damage per second when it goes beyond 6000 range from the Territory.
Real
Lancer(4th)
-Attribute 'Blooming of the Yellow-Red Rose' will make the second spear strike only cost 50% of the original mana cost.
Simple
Lancer(5th)
-Impaling Barbed Spear of Death attribute (4th)'s stat point requirement reduced. 15->12.
Avenger
-Added bonus effect to attribute 'Nightmare'
--Increases range Unlimited Remains can go without losing stats. 8500 -> 10000.
Archer(4th)
-The damage from "Sword Rain Improvement (Enkidu)" and "Sword Rain (Default)" now stacks.
Rider(5th)
-Attribute 'Riding' reduced. 17 -> 15.
Caster(5th)
-Territory no longer has a default attack ability.
Caster(4th)
-Corpse Collection cooldown reduced. 20 -> 10.
-Demonic Creature now has a duration of 120 seconds.
Berserker(4th)
-Mana costs of Caliburn and Gae Bolg has been decreased to 300 and 350 respectively in Knight of Honor.
-Attribute 'Honor of the Shining Lake' stat cost reduced to 10 for the first upgrade.
Misc. Changes
Simple/Real
-Certain users will now get auras.
-God's help item 'Imba Ward' has been changed to 'Imba Familiar" (1500/500 Sight, stealth detection, 3 minute duration, can change into a ward with a 5 minute duration.)
-Caster(5th)'s 'Sacrifice no longer removes Anti-Magic Potions.
(Might refer to innate gold income on Simple.)
 Saber 10
 Archer(5th) 9
 Lancer(5th) 7 -> 9
 Caster(5th) 11 -> 8
 Rider(5th) 9
 Berserker(5th) 7 - > 12
 False Assassin 6 - > 8
 True Assassin 12 -> 8
 Dark Saber 7 -> 10
 Archer(4th) 11 -> 10
 Avenger 14 -> 10
 Berserker(4th) 11
 Lancer(4th) 9
 Caster(4th) 10
Simple
-페어회복량 추가" 속성이 +3에서 +2.5 로 재조정됩니다.
-캐릭터들의 페어 회복량 수치가 조절됩니다.
==F/A II v1.4==
====1.4q====
System Changes
Real/Simple: Auto-Start timer after load has been implemented. (30 Seconds)
Bug Fixes
Real/Simple: Fixed an issue of Caster (4th) not being detected when integrated with Demonic Creature of the Ocean Depths.
Real/Simple: Fixed an issue of Caster (4th)'s debuffs remain on enemy characters after round has been reset.
Balance Changes
Real/Simple Version
Caster (4th) 
- The damage of 'Corpse Explosion' has been reduced from 450/500/550/600/650 (Projectile), 225/275/325/375/425 (Explosion) to 350/400/450/500/550 (Projectile) and 200/250/300/350/400 respectively.
- Territory ability 'Hide' has been removed.
Archer (5th) 
- Removed the higher mana cost penalty of Noble Phantasms in UBW that occurred when Archer acquires 'Projection' attribute.
Lancer (4th) 
- 'Crimson Rose of Exorcism (Gae Dearg)'s' damage has been increased from 450/600/750/900/1050 to 550/675/800/925/1050.
Saber 
- Activation range of Avalon has been increased from 1500 to 1650.
Miscellaneous Changes
Real/Simple: Several skill/attribute icons have been changed for Servants.
Simple: Sentry Ward restock time reduced. 120 -> 95.
====1.4p====
Bug Fixes
Real/Simple
-Fixed bug where players could select more than 1 servant.
Real
-Fixed bug where a spell was dealing 10 times more damage.
Simple
-Fixed bug with Arena's score.
F/A II 1.4P Fix 2
(Real Version only)
-Fixed bug where players could summon aboms.
F/A II 1.4P Fix 3 (Real Version only)
-Fixed bug in CTF where players could select more than 1 servant.
====1.4o====
System Changes
Real/Simple
-Mode selection system changed.-Gold limit increased. 16k -> 18k.-Text errors with Damage / Armor type fixed. (Korean only)
Simple
-Removed "Change to Ward" ability on Familiar-Creep bounty reduced to 80%.-When a player is level 1 and have accumulated 2 deaths after 5 minutes have elapsed, the player will gain a level.
Bug Fixes
Real/Simple
-Fixed impale effect leaks (where the effect would persist on map after use)-제 3령주, 제 4령주 사용시 효과가 발생되지 않고 서번트 밑에 령주용 룬이 생성되던 현상을 수정하였습니다.-Fixed text errors related to item cooldowns.
Real
-Fixed non-starting timer issue upon a player randoming their character
Simple
-Fixed an exploit regarding Avenger's minions not taking any health penalty over time-Fixed an exploit regarding Zero Caster's minions not taking any health penalty over time
Balance Changes
Real/Simple
Caster(4th)
-Stop button added to Prelati's Spellbook.-Tentacle Impale cooldown increased. 8 -> 14.-Tentacle Impale stun time decreased. 0.75 -> 0.5.-Body count limit increased. 10 -> 15.-Duration of blood fog with attribute decreased. 10 -> 7.-Attribute Improve Territory decreases cooldown of Territory Teleportation. 60 -> 45.-에서 45초 (공방 강화 습득시 20초) 로 하락되었습니다.-Territory Teleportation mana cost decreased. 300 -> 150.-Attribute Improve Territory stat cost decreased. 13 -> 12.-Tentacle of Destruction attack type changed. Sword -> Creep.-Shackling Tentacles range decreased. 1500 -> 1300.-Tentacle of Destruction range decreased. 1500> 1300.-Tentacle of Destruction damage decreased. 29/39/49/59/69 -> 29/37/45/53/61.-Tentacle of Destruction health decreased. 300/380/460/540/720 -> 300/340/380/420/460-Integration cooldown decreased. 180/150/120/90/60 -> 150/120/90/60/30.-Increase in effect of summoning circle for Demonic Creature.
Caster(5th)
-Duration of all skeletons decreased. 90 -> 60.-Health bonus of Skeletal Mastery decreased. 250 -> 200.-Stop button added to Magic of the Ancient Ages.-귀환 스킬 사용 후 세크리파이스 사용 시 귀환이 자동적으로 취소됩니다.
Saber Alter
-Hotkey of Release Darkness changed from D to F.-Botigun pause time reduced. 0.52 -> 0.4.-Botigun cast time reduced. 0.22 -> 0.15.
Avenger
-Attribute Avenger of Blood initial damage increased. 500 -> 700.-Attribute Avenger of Blood damage changed to 10% max health Physical based damage.-Attribute Avenger of Blood duration decreased. 50 -> 10.-Attribute Improve Tawrich and Zarich stat cost decreased. 16 -> 14.
Saber
-Avalon 0.5 second stun changed?
Lancer(5th)
-Rune of Sight duration increased to 8.
Archer(4th)
-Enkidu range decreased. 600 -> 550.
Real
Lancer(4th)
-Attribute Blooming of the Red-Yellow Rose changed.--Increases range of Gae Buidhe by 50 and damage of Gae Dearg by 100.-Attribute Double-Spear stat cost decreased. 19 -> 17.
Caster(5th)
-Sacrifice range decreased. 600/700/800/900/1000 -> 600/675/750/825/900.
Simple
Archer(4th)
-Gold per second from Golden Rule decreased. 10 -> 9.
Avenger
-Aura range of minions increased. 7000 -> 8500.-Sight of minions changed to 400 at all levels.
Caster(4th)
-부활시 시체를 3구 지급합니다.
Misc. Changes
Real
-Sentry Ward duration increased. 90 -> 105.
====1.4n====
Bug Fixes
Real/Simple
--Fixed bug where Dust Explosion was not stunning.--Fixed bug where Botigun could not hurt Buildings.--Fixed bug where Corpse Explosion could not hurt buildings.--Fixed bug where Gilles did not gain Health Regen from Health Regen stat.--Fixed a mismatch of Hotkeys of DS's Release Darkness between Real and Simple version(Real was D, Simple was F).
Misc Changes
Real
--Increased duration of Sentry Ward. 1 min -> 1 min 30 secs.
====1.4M====
Bug Fixes
Simple/Real
--Fixed bug where Berserk Potions and Anti-Magic Potions weren't stacking.--Fixed bug where Gilles' Nebulous call did not teleport the Creature.--Fixed bug where Botigun didn't stun units that could not be seen.--Fixed text error in Botigun.
Real
--Fixed bug with duration of wards being 5 minutes instead of 1 minute.
Balance Changes
Simple/Real
Saber Alter--Botigun now has 0.2 second stun as default.--Botigun damage increased. 400/475/550/625/700 -> 400/500/600/700/800.--Botigun cooldown decreased. 30 -> 26.
Caster (4th)--Demonic Creature health decreased. 1500/2000/2500/3000/3500 -> 1500/1875/2250/2625/3000.--Attribute 'Improve Demonic Creature of the Ocean Depths' damage multipliers changed. 50% -> 65% for low end and 125% -> 110% for high end.--'Shackling Tentacles' mana cost reduced. 400 -> 300.--Attribute 'Contagion' DoT damage on 'Corpse Explosion' increased. 3% -> 4%.--'Corpse Explosion' damage increased. 200/250/300/350/400 -> 225/275/325/375/425.--Attribute 'Improve Demonic Creature of the Ocean Depths' bonus health regen decreased. 100 -> 50.--'Reconstruct' heal amount during initial heal reduced. 400/500/600/700/800 -> 400/450/500/550/600.--Demonic Creature level restriction of 9 removed.
====1.4L====
Bug Fixes
Simple/Real
--Fixed bug with Caster (Gilles) causing Warcraft III client to crash when using combo.--Fixed bug where Dust Explosion could kills wards.--Fixed bug where Recklessness and Anti-Magical Potion did not stack on Saber Atler.--Fixed bug where Demonic Creature could escape Unlimited Blade Works with Nebulous Call.--Fixed issue with Archer's model when using certain abilities (IE: Sword Rain)--Fixed bug where Gilles' DoTs were applied to invulnerable units.
Real
--Time when servants can detect others in Death Match has been changed from 1:10 to 1:30.
Simple
-Fixed text error in Lancelot's attribute 'Protection of the Fairies'. 
Balance Changes 
Simple/Real
Avenger--Berg Avesta now reflects Caster (Gilles)'s Demonic Creature of the Ocean Depths summon damage back to Caster (Gilles) instead of the Creature.--Endless 4 Day Loop will now enable Avenger to use Night Transfiguration in the day time while combo is active.
Saber--Attribute 'Improve Excalibur' now causes Excalibur to deal 500 damage to Demonic Creature. (Damage is separate from Excalibur's)
Saber Alter--'Release Darkness' (E) has been changed to innate ability (F).----'Release Darkness' Damage - 90 per slash with 5 slashes. (Everything else is the same except mana cost)--Botigun has been removed as an attribute and is now the 3rd ability (E).----Level 1 - Damage 400----Level 2 - Damage 475----Level 3 - Damage 550----Level 4 - Damage 625----Level 5 - Damage 700---Property 'Botigun Reinforcement' has been added in place of old 'Botigun' attribute.----Costs 12 Stats. Increases damage of Botigun by 150 and adds 1 second stun on targets hit.
Caster (Gilles)Demonic Creature Related---Health regen decreased. 50 -> 15.---'Reconstruct' heal has been changed. 750/1000/1250/1500/1750 -> 400/500/600/700/800 instantly then 80/90/100/110/120 per second for 5 seconds.---'Reconstruct' cooldown increased. 5 -> 10.---'Improve Demonic Creature' now reduces summoning time of the creature by 1 second.---Tentacle Impale cast time decreased. 0.5 -> 0.35.---Tentacle Impale can no longer be targeted onto a hero.---Tentacle Impale no longer turns the units hit Invulnerable.---Tentacle Impale no longer removes A rank scroll from the units hit.---Tentacle Impale AoE increased. 100 -> 145.---Integration range increased. 200 -> 400.---Tentacle of Destruction damage increased. 19/25/32/42/55 -> 29/39/49/59/69.---Tentacle of Destruction range increased. 200 -> 240.---Tentacle of Destruction now has a 6 second cooldown and summons 3 tentacles instead of 1.---Tentacles of Destruction have increased collision size. (Area where units cannot walk)
Prelati's Spellbook---'Mana Transfer' scaling increased from 50 per level to 75 per level. 250/300/350/400/450 -> 250/325/400/475/550
Blood Bath---Combo activation time decreased. (Circle of blood spawning)
Corpse Explosion---Amount of corpses exploded in Gilles' 'Corpse Explosion' decreased. 3/4/5/6/7 -> 3/3/4/4/5.
Demon---'Putrefaction' health degen rate increased. 42% -> 60%.---Demons will gain 100 bonus move speed while 'Putrefaction' is enabled.
Territory---'Nebuluous Call' no longer teleports creature while it is stunned or inside enkidu.
Attribute---'Contagion' stat cost decreased. 15 -> 13.---'Contagion' attribute DoT damage on corpses increased. 2% -> 3%.
Real Version
Caster/Caster (Gilles)--Both Caster's Territory Creation now have a non resettable cooldown of 20 seconds.-----Cooldown does not start until the Territory is destroyed.
Caster (Gilles)Territory Related---Territory Explosion damage will deal current mana on explosion. (Mana + 200 with attribute.)---Upgrade Territory cost decreased. 15 -> 13.
Assassin-Drying pole cooldown decreased. 80 -> 60.
Archer--Bonus health is only obtained while Projection attribute is learned.
Simple Ver
Caster (Gilles)--Improve Demonic Creature of the Ocean Depths Health Regen bonus reduced. 100 -> 50.
Misc Changes
Simple/Real
--God Help option to add +8 stats has been added back as a separate option.--God Help Invulnerable Wards have been changed to Invulnerable Familiars that have an ability to transform into Invulnerable Wards. (Familiars last 40 seconds. 3 in a stack.)--Nams of certain servants of the Holy Grail war have changed into the following -> Archer (5th), Archer (4th), Berserker (5th), Berserker (4th), Caster (5th), Caster (4th ), Lancer (5th), Lancer (4th), Rider (5th)
Real
--Sentry Ward price decreased. 1000 -> 800. (Means 1.5x shop ward is decreased too. 1500 -> 1200)--Sentry Ward duration decreased to 1 minute.
====1.4k====
Bug Fixes
*Real/Simple: Fixed an issue with Caster (Gilles De Rais)'s "Collect Corpses" and "Corpse Explosion" working with dummy units (Nine Lives, Rule Breaker, Lightning Bomb etc)
*Real/Simple: Fixed an issue with Caster (Gilles De Rais)'s "Hide" creating a duplicate spell on the territory.
*Real/Simple: Fixed an issue with certain transformation type spells (Gate Keeper, Arondight, True Form) being used to escape Shackling Tentacles.
*Real/Simple: Fixed an issue with contagion version of Blind working on non-hero units.
*Simple: Fixed an issue with Lancelot not benefiting from A scroll before learning Protection of the Fairies attribute.
====1.4j====
Bug Fixes
*Real/Simple: Fixed an issue with the ability Life Drain from Zero Caster's Territory not removing the drain animation.
*Real: Fixed an issue with the level of Archer's Rho Aias not being increased upon learning the skill.
*Simple: Fixed an issue with Lancelot's Magic Resistance being set to 0.
*English bug fix: Fixed an issue where Caster would fly to the center of map when using rulebreaker then lightning bombing.
====1.4i====
System Changes
*Real/Simple: Implemented a new UI for displaying all cooldowns.
*Real/Simple: Fixed an exploit where Zero Caster can use Ward Teleportation to escape UBW.
*Real/Simple: Fixed an issue where 125/150% extra damage was not being applied to Demonic Creature of the Ocean Depths
*Real/Simple: Fixed an issue with Nebulous call not inflicting any damage on the enemies.
*Real/Simple: Fixed an issue with Zero Caster's Upgrade Territory attribute causing Nebulous call to disappear.
*Real/Simple: Fixed an issue with Blind causing the HP bars to be dislocated from the targeted player's screen.
*Real/Simple: Fixed an issue with Life Drain where the drain animation is not erased from the map.
*Real/Simple: Fixed an issue with Reconstruct and Disintegrate being the same hotkey.
*Real/Simple: Fixed an exploit with Zero Caster's mana transfer causing the territory to have full mana in a short time.
*Real/Simple: Fixed an issue with Integration causing the Servant Detection mechanism to be completely off.
*Simple: Fixed an issue with Zero Lancer's Gae Buidge and Gae Dearg effects not appearing.
*Simple: Fixed an issue where Zero Caster could detect the presence of servants even after death.
*Real: Fixed an issue with Selfish causing Rho Aias to be cancelled (NOTE: THIS IS A LEGACY FIX.)
Balance Changes Real/Simple Versions
*Zero Caster (Gilles de Raise)
(Model Animation) {C}- Zero Caster's cast point time has been lowered (Spells are not delayed from the animation of the model)
(Demon Related)- Birth Demon's cooldown has been decreased from 13 to 11. {C}(Prelati's Spellbook Related)- Increased the amount of mana trasnferred from the skill Mana Transfer from 200/250/300/350/400 to 250/300/350/400/450 - Cooldown of pain has been decreased from 20 to 15 seconds. - Duration of Selfish has been decreased from 5 to 3.- Increased the cooldown of Mana Regeneration from 30 seconds to 45 seconds.- Changed the casting type of Mana Regeneration from channeling to instant. The granted amount of mana are 100/200/300/400/500.
(Corpse Explosion) - On top of its current ability, Corpse Explosion now throws a projectile at the targeted location which deals current damage of Corpse Explosion + 250. - The default DOT has been removed from Corpse Explosion. Decreased the DOT percentage when corruption is learned from 3% to 2%. - Increased the cooldown of Corpse Explosion from 16 to 22 seconds.- Attribute Improve Demonic Creature of the Ocean Depths grants 400 extra summon damage instead of 200. (Demonic Creature of the Ocean Depths related)- Increased the movement speed gain from Integration from 250 to 300- Increased the initial mana pool of Demonic Creature from 500 to 800 - Demonic Creature's level now scales with Zero Caster's level (Max Level 9)
(Mental Pollution) - Mental Pollution's cooldown has been increased from 10 to 30 seconds. {C}(Prelati Spellbook Mana Regeneration Stat) {C}- Learning the stat gives +2 mana regeneration on Prelati's Spellbook mana pool. Simple Version
*Zero Caster (Gilles de Rais)- Increased the HP of Demons from 100/120/140/160/180 to 100/130/160/190/220.- Decreased the cast time of Territory Explosion from 1.5 to 1.0 seconds.- Decreased the required stat points of Upgrade Territory from 15 to 13.
- Added a default movement speed of 220 to the Demonic Creature of the Ocean Depths.
*Saber
- Decreased the required stat points of Charisma from 13 to 9.- Decreased the required stat points of Knighthood from 19 to 17.
*Berserker
- Decreased the required stat points of God Hand from 20 to 17.- Decreased the required stat points of Resurrection from 17 to 16.
*Berserker (Lancelot)
- Attribute Protection of the Fairies increases the magic resistance of Lancelot from 5% to 10%.- Increased the required stat points of Protection of the Fairies from 10 to 11.- Base HP increased from 1500 to 1600.- Melee range increased from 100 to 150.
*Item
- Decreased the cost of Familiar from 600 to 300.- Increased the Sentry Ward ability from Familiar from 1000 to 1200.- Decreased the cost of Spirit Link from 1500 to 1300.- Decreased the cost of Speed Gem from 400 to 300.
*Income (Stat)
- Increased the amount of gold gained periodically from 2 to 3
Real Version 
*Archer
- Additional damage appended on UBW blades from Projection attribute has been decreased from 15 to 10
*Zero Caster
- Casting range of Demon has been reduced from 700 to 300.
====1.4h====
System Changes
Real: CTF gives 20 stats at the start to each player.
Bug Fixes
Real/Simple: Fixed bug where Gilles would use Mana Transfer then Integrate into Creature causing the Creature's mana to be transferred to the Territory instead.Real/Simple: Fixed bug where Shackling Tentacles would reset movespeed to base even with points into movespeed stat.Real/Simple: Fixed bug where Archer could move with Rho Aias after being hit with Shackling Tentacles.Real/Simple: Corpse collection no longer causes lag.Real/Simple: Life Drain animation fixed.Real/Simple: Fixed bug where Gilles De Rais Territory explosion could not be stopped even after being destroyed.Real: Chivalry is now properly 17 points.Real: Shackling Tentacles no longer removes Rider's bonus movespeed from Riding attribute.Real: Caster's Territory can now see invisible units properly.Real: Fixed bug in CTF where Gilles De Rais' spellbook mana disappeared after round ended.Real: Fixed bug in CTF where Gilles De Rais' Territory did not die even after Gilles dies.Real: Fixed bug in CTF where Gilles' tentacles do not disappear after round ends.Real: Fixed bug in CTF where Gilles' shop did not properly change to the battle shop if he Integrated inside shop area and left.Real: Fixed bug where Demonic Creature of the Ocean Depths Reconstruct did not work.Real: Lancelot's spell A Knight Does Not Die Empty Handed description has been fixed to properly say what spells are gotten at each level.Real: Fixed bug where A scroll would not work for Lancelot.Real: Debug spell inside Command Seal has been modified to work better.Real: Fixed area on water where Saber would not gain mana degen.심플: 개인전에서 질드레 소환물들이 이유 없이 운지하는 현상을 수정하였습니다.Simple: Archer's movespeed reduction bug has been fixed.Simple: Fixed bug where players could random a servant that is already summoned and would get no hero.
{C}{C}Balance ChangesReal/Simple
Caster(Gilles)
-Corpse Creation cooldown increased. 20 -> 60.-Decreased amount of corpses spawned by Territory. 5 -> 3.-Corpse Collection mana cost increased. 75 -> 150.-Corpse Collection cooldown increased. 20 -> 30.-New skill "Corpse Throw" has been added. (Range: 1000 - Throws a corpse at the target location.)-Max amount of corpses able to be held at once decreased. 20 -> 10.
Demon
{C}-Health decreased. 100/140/180/220/260 -> 80/100/120/140/160.-Sight range decreased. 400 -> 320.-New skill "Putrefaction" has been added.--Deals 42% health per second to demon while active.-Gold Bounty decreased. 2 -> 1.-Model changed to Sludge.
Demonic Creature of the Ocean Depths
{C}-Removed ability to move unless integrated.(250 ms)-Removed ability to attack.-Increased damage on summon. 300 -> 600/700/800/900/1000.-Decreased AoE for summon damage. 1300 -> 1000.-Slightly decreased model size.-Impale range increased. 800 -> 1500.-Impale mana cost increased. 200 -> 400.-Impale cast time decreased. 1 -> 0.5.-Impale damage increased. 300/350/400/450/500 -> 300/400/500/600/700.-Tentacle of Destruction range increased. 0 -> 1500.-Removed ability to move from Tentacles.-Changed amount of Tentacles summoned. 6 -> 1.-Duration of Tentacles decreased. 30 -> 10.-Tentacle of Destruction mana cost decreased. 200 -> 50.-Tentacle of Destruction cooldown removed.-Tentacles now have 200 attack range.-Creature is now selectable in the form of a hero. (F4~F5)
Prelati's Spellbook 
-Mana transfer channel time changed. 5 -> 1.-Blind cast time removed.-Blind now enables command seals and items to be used.-Blind duration increased. 0.8/1.1/1.4/1.7/2 -> 1/1.5/2/2.5/3-Blind mana cost decreased. 300 -> 200.
Territory
-Mana cost of explosion removed.-Cast time of explosion increased. 1 -> 1.5.-Damage of explosion changed. 300(700) -> mana of castle.-AoE of explosion decreased. 1000 -> 900.-Territory can no longer teleport inside UBW.-Corpse Summon mana cost added. 0 -> 50.-Life Drain mana cost added. 0 -> 50.-Territory Nebulous Call summon range increased. 500 -> 800.-Territory teleportaion cast time decreased. 2 -> 1.
Corpse Explosion
-Skill changed into explosion of 3/4/5/6/7 corpses within 500 target AoE, explosions have 200 AoE.-Damage is 200/250/300/350/400.-Corpse Explosion DoT affect now stacks.-Corpse Explosion now cancels red pot when the DoT is doing damage.-Corpse Explosion cooldown increased. 10 -> 16.
Upgrade Territory
-Nebulous Call does 500 damage within 800 AoE of location where creature is summoned.-Cost increased. 13 -> 15.
Improve Demonic Creature of the Ocean Depths-Changed from 200 bonus attack damage to 200 bonus summon damage.
Lancer(Diarmuid)-Gae Dearg now silences Prelati's Spellbook for 4 seconds when used on Gilles De Rais.
{C}Saber Altar-Botigun stat cost increased. 15 -> 17.
Real Version
{C}False Assassin-Critical multiplier of Strengthen minds eyes decreased. 4x -> 3.5x.
Saber-Instinct attribute now improves critical chance. 15% -> 30%
Rider-Monsterous Strength damage and chance to proc increased. 200 -> 300. 25% -> 30%.-Blood Fort Andromeda now increases attack speed. 5%/10%/15%/20%/25%.
Misc Changes
Simple/Real: Cooldown of full heal potion removed.Simple/Real: Zero Lancer's E and R spears now play sound for all players.
====1.4g====
Bug Fixes
Real/Simple: Gilles De Rais' Error text when trying to use combo while it is still on cooldown will now appear. Simple: Archer's model becoming invisible has been fixed.
Balance Changes
Real/Simple: Gilles De Rais' demons health decreased. 220/260/300/340/380 -> 100/140/180/220/260 Real/Simple: Tentacles of Destruction movement speed decreased. 410/420/430/450/460 -> 280/290/300/310/320 Real/Simple: Cast range of pain increased. 500 -> 800.
Real/Simple: Cast range of Corpse Explosion increased. 850 -> 950.
Real: Excalibur attribute stat cost increased. 13 -> 14.
Real: Knighthood attribute stat cost decreased. 19 -> 17.
====1.4f====
Bug Fixes
{C}Real/Simple: Fixed an issue with Dust Explosion causing Murderous Instinct to activate automatically.Real/Simple: Fixed an issue with Dust Explosion cooldown not activating properly.Real/Simple: Fixed an issue with Zero Lancer's Double Spear disappearing.Real/Simple: Fixed an issue with Dust Explosion not stunning the hit enemies.
Balance Changes Real VersionAvenger: Reduced the cast time of Dust Explosion
Korean
1.4e Real
1.4e Simple
English
1.4e Real English
====1.4e====
New Additions Real/Simple: Avengers new skill, "Dust Explosion" has been added.Real: League map added. (TBA)
System Changes Real: Deathmatch timer increased from 2 minutes 30 seconds to 2 minutes 40 seconds.Real: CTF flag return time reduced from 30 seconds to 20 seconds.
Bug Fixes Real/Simple: Fixed an issue in which Zero Caster couldn't be randomed.Real/Simple: Fixed an issue in which enemies did not properly receive damage debuff from Zero Caster.Real/Simple: Fixed an issue when using Integration where enemies could see Zero Caster's spell book mana inside fog of war.Real/Simple: Fixed an error in Lancelot's Attribute, Strengthen the Unbreakable Light of the Lake - Arondight, text in which it stated 50 mana cost. (Actual mana cost is 35)Real/Simple: Fixed an issue in which Archer's health bar appeared higher than it should.Real/Simple: Fixed an issue where Zero Caster could not gain health regeneration from stats.Real/Simple: Fixed an issue in which Zero Lancer's double spear would disappear.Real: Fixed an issue with Lancelot's Attribute, Protection of the Fairies not increasing Magic Resistance.Real: Fixed an issue in which Caster's Castle could use items.Real: Fixed an issue in CTF where heroes were respawning inside enemy base.Simple: Fixed an issue in which Corpse Collection caused lag.
{C}Balance Changes {C}Real VersionZero Caster-Movement speed of demons reduced from 430 to 400.-Demons now give a small amount of experience when killed.-Demons venom range reduced from 350 to 265.-Demons venom damage reduced from 50/60/70/80/90 to 35/42/49/56/63.-Demons gold bounty award increased from 13-15 to 20-25.-Summon Demons cooldown increased from 10 seconds to 13 seconds.-Demonic creature of the deep movement speed increased from 200 to 230.-Temple Explosion no longer ignores AMP.
Saber Alter-Botigun cooldown increased from 30 seconds to 60 seconds-Botigun damage decreased from 650 + 11*Intelligence to 550 + 11* Intelligence-Duration of rage decreased from 9/12/15/18/21 to 11/12/13/14/15
Simple VersionZero Caster-Same changes as Real Version-Demonic creature of the deep aura range decreased from 5500 to 4000.
Saber Alter-Same changes as Real Version-Botigun damage decreased from 650 + 11*Intelligence to 550 + 9*Intelligence
{C}Miscellaneous Changes {C}Real/Simple: Archer model size has been decreased.Real/Simple: Increment of speed stat has been increased from 3 to 5.Real: Dust Navigation price reduced from 1500 gold to 1200 gold.
====1.4d====
Bug Fixes- Real/Simple: Fixed an exploit where Zero Caster could use "Collect Corpses" to remove enemy servant corpses, causing the player to be permanently removed from the game.- Real/Simple: Fixed an issue with Corpse Explosion dealing over 100,000 damage on Caster/Saber- Real/Simple: Fixed an issue with Zero Caster's combo where the actual AOE did not coincide with the visual effect.- Real/Simple: Fixed an issue with Botigun destroying wards.- Real/Simple: Fixed an issue where Dark Saber could not receive Sacrifice effect.- Simple: Fixed an issue with Territry Teleportation causing the game to fatal.
Balance Changes Real VersionArcher (Gilgamesh)- Gilgamesh's melee type has been changed from Heroic (Magic) to Swords (Normal).
Caster (Gilles De Rais)- Added a limit to number of demons summonable for "Birth Demon" (7/11/14/17/20)- Decreased the damage of "Venom" to 50/60/70/80/90- Changed the armor type of Demon from Robe to Creep.
Simple Version Caster- Changed the property of Caster's "Item Construction" such that it only creates S,A,B scrolls- Caster's "Item Construction" automatically inserts the newly generated scroll in Stash (F2) if the Caster's inventory is full.
Caster (Gilles De Rais)- Decreased the damage of "Venom" to 50/60/70/80/90- Changed the armor type of Demon from Robe to Creep.
Korean1.4d Real1.4d SimpleEnglish1.4d Real English
====1.4c====
New Additions
--Practice map has been added.
Bug Fixes
Real/Simple
--Fixed a bug involving Archer's movespeed being set to 522 when hit with shackling tentacles.--Fixed a bug where effects of demons dying on bridge would not disappear.--Fixed text errors in Reconstruct.--Fixed a bug where Botigun's stun would not last as long as it was intended.--질드레의 신전 폭발시 주변 워드가 데미지를 입는 현상을 수정하였습니다.--Fixed bug where Rho Aias's buff icon would turn green.--Fixed bug where Integration would not level up based on level on the Creature.--라이더/질드레/란슬롯에게 A랭의 효과가 없어지는 현상을 수정했습니다.--Fixed text error in Botigun's cooldown completion text.--Fixed bug where Botigun could cast farther than was intended.
Simple
--Fixed a bug when Assassin used Gate Keeper his hero icon would turn green.
Balance ChangesReal/SimpleCaster (Gilles)--Demon movespeed reduced. 522 -> 430.--Demon health reduced. 200/270/320/370/420 -> 220/260/300/340/380.--Duration of poison claws reduced to 3 seconds.--Damage of poison claws reduced. 10 -> 6.--Slow effect of poison claws reduced. 30% -> 10%.--Blind now has 0.5 second cast time.--Duration of Blood Fog's effect on the hero reduced. 10 seconds -> 7 seconds.--Territory Explosion damage increased. 250/500 -> 300/700.--Gold bounty of Demonic Creature reduced. 1400 -> 1000.--Level of Demonic Creature reduced. 15 -> 9.--Health Regen of Demonic Creature reduced. 200 -> 50.--Health of Caster (Gilles) increased. 900 -> 1000.
Saber Alter--Botigun range increased. 455 -> 560.--Botigun damage formula changed. 400 + 13xInt -> 650 + 11xInt.--Botigun now deals reduced/bonus damage based on the range the effect has traveled. 0.85x to 1.40x reduced/increased damage.
Simple
Caster (Gilles)괴마용 심해의 수마 (긍정적) 영향의 범위가 7500에서 5500으로 감소되었습니다.
Miscellaneous ChangesReal/Simple --Archer's UBW voice has been changed back to normal.Simple --Reduced size of Lancer's model.Real --Caster's Lightning Bombing now has a voice.
Korean1.4c Real1.4c Real Practice map1.4c SimpleEnglish1.4c Real English
Practice Map
Commands are:
-items (Sets all Seals/Stats and items to 9999)-gold X (Sets gold)
Added a dummy unit on F2 (Stash)
====1.4b====
This patch is for addressing bugs that were found on Patch 1.4A
Download Links
Korean1.4b Real1.4b SimpleEnglish (mostly)1.4b Real English
====1.4a====
New Additions-Simple/Real: The Servant from the fourth holy grail war, Zero Caster - Gillias de Rais "Blue Beard" has joined the war.-Simple/Real: New attribute for Dark Saber "Botigun" has been added
System Changes- Simple/Real: Removed BGMs from the map and added a set of new BGMs as a separate downloadable soundpack.- Real: Removed FFA/Arena- Real: Reduced the duration of Deathmatch from 3 minutes to 2 minutes and 20 seconds- Simple: Removed Deathmatch/CTF
Terrain/Model Changes- Simple/Real: Archer's model has been changed to a new one.
{C}Bug Fixes- Simple/Real: Fixed an issue where commands are ignored after using Archer's combo- Simple: Fixed an issue where the clones of False Assassin take damage instead of the real one when attacking Avenger using Berg Avesta
Balance ChangesReal VersionArcher- Clairvoyance(Far Sight Attribute) will not reduce the cooldown of Far Sight anymore.- Archer's HP in Unlimited Blade Works has been increased. (100/150/200/250/300).- Projection(UBW Attribute) increases the damage of the blades by 15.
Lancer- Rune of Trapping's activation delay has been decreased from 2s to 1s.- Rune of Trapping's stun time has been decreased. (1/1.25/1.5/1.75/2s) to (0.5/0.75/1/1.25/1.5s)
Rider- Magic Resistance has been decreased from 15% to 10%.- Combo "Bellerophon II" cooldown has been increased from 120s to 150s.- Attribute "Temple of Blood" stat requirement has been increased from 12 to 14.- Attribute "Monstrous Strength" stat requirement has been decreased from 17 to 15.- Attribute "Monstrous Strength" increases 5% MR(Great Magic).
Caster- Attribute "High Speed Divine Language" will now only disable command spells for 7 seconds.- Attribute "High Speed Divine Language" stat requirement has been decreased from 15 to 14.- Castle's ability, "Mana Transfer" Mana transfer has been decreased from 30 to 20- Castle's mana regeneration has been increased from 2 to 3.- Castle Explosion's range has been decreased from 1000 to 900.- Lightning Bombing's leap range has been decreased from 1500 to 1300.
Berserker (Lancelot)- Caliburn's mana has been decreased from 400 to 300.- Rule Breaker's mana has been decreased from 500 to 400.- Attribute "Protection of the Fairies" now increases 5% Great Magic(Magic Reduction).- Attribute "Protection of the Fairies" stat requirement points has been increased to 10 to 12.- Attribute "Strengthen The Unbreakable Light of the Lake" Mana cost has been decreased from 50 to 35.
Archer (Gilgamesh)- Attribute "Improve Sword Rain" stat point requirement has been decreased from 13 to 11.- Attribute "Multidimensional Ea" will now increase attack speed by 25%, and critical rate to 40% to 70%.
Avenger- Combo "Endless 4 Day Loop" cooldown has been changed to 60s to 90s.- Berg avesta's reflection damage has changed from (x1,1.25,1.5,1.7,2,2.25) to (x1.4,1.55,1.7,1.85,2,2.25)
Dark Saber- Rage's cooldown will now be same in all levels.- Mana Blast's cast time has been changed to 0.75s to 0.65s.- Release Darkness's effect from "Darkness Empowered - Dark Excalibur" is now a basic effect for Release Darkness.- Attribute "Darkness Empowered - Dark Excalibur" has been removed.- Attribute "The sword of Black Light" will now increase 300 damage of Dark Excalibur.
Simple VersionNo Changes
Miscellaneous Changes- Simple/Real: BGM Soundpack has been added.- Simple/Real: Voice of Dark Excalibur, Unlimited Blade Works and Tsubame Gaeshi has been changed.
Download LinksKorean1.4a Real1.4a SimpleEnglish (mostly)1.4a Real English
{C}Sound PackBGM soundpack
== F/A II v1.3 ==
===1.3i===
Avenger
+ Strengthened Night Transfiguration's required stat points has been reduced. 10 SP --> 8 SP (for only simple version?)
Saber
+ Max Excalibur's range has been reduced 2200 --> 2100
Dark Saber
+ Dark Excalibur's range has been increased 1700 --> 1800
Gilgamesh
+ Enuma Elish's range has been increased 1600 --> 1700
===1.3h===
Lancelot
+ Bug Fix - Knight of Honour: The Knight Does Not Die Empty Handed
Diarmuid
+ Bug Fix - Mind's Eye (True) (For SIMPLE version only.)
Avenger
+ Points needed for Dual Wielding Attack has changed.
- 19 SP --> 16 SP
Saber
+ Combo Max Excailbur damage and range has been increased.
- Damage 3500, Range 2000 ----> Damage 4200, Range 2200
Dark Saber
+ Base Movement Speed has been increased
- 295 MS --> 305 MS
Gilgamesh
+ Base Movement Speed has been increased.
- 305 MS --> 315 MS
===1.3f===
http://fateanother.tistory.com/attachment/cfile23.uf@160628194CBEA64C3DF2F6.w3x
http://fateanother.tistory.com/attachment/cfile25.uf@1915D5194CBEA6581027EE.w3x
Gilgamesh
+ Model is fixed once again, you can now click on Gilgamesh with no problems.
===1.3d===
http://fateanother.tistory.com/attachment/cfile27.uf@200409224C9BA5CD122562.w3x
http://fateanother.tistory.com/attachment/cfile6.uf@15305A2E4C9BA0ED1C5C64.w3x
Gilgamesh
+ Multidimensional Ea cost reduced from 18 to 11.
+ Improve Sword Rain cost reduced from 15 to 13.
+ Swords of Sorrow damage increased from 30x10 to 50x10.
True Assassin
+ Phantom Attack's Magic Resistance bonus now has a special effect.
===1.3c===
http://fateanother.tistory.com/attachment/cfile25.uf@110C9C024C9AF7CA27919B.w3x
http://fateanother.tistory.com/attachment/cfile29.uf@2002B2024C9AF7E2240451.w3x
System
+ Various bug fixes
===1.3b===
http://fateanother.tistory.com/attachment/cfile1.uf@1628691F4C54A361286863.w3x
http://fateanother.tistory.com/attachment/cfile24.uf@1728891F4C54A3761FD203.w3x
Gilgamesh
+ Model fixed again
===1.3a===
http://fateanother.tistory.com/attachment/cfile24.uf@1815532F4C536CA56A954E.w3x
http://fateanother.tistory.com/attachment/cfile6.uf@1115412F4C536CB274BF55.w3x
Gilgamesh
+ Movement speed increased from 295 to 305
+ Model fixed
Dark Saber
+ Movement speed increased from 285 to 295
Lancer
+ Runes are no longer affected by handicap
==F/A II v1.2==
===1.2z===
http://fateanother.tistory.com/attachment/cfile6.uf@206CDF234C51FF773C00F4.w3x
Avenger
+ Fixed a bug where Revenge Mark would not work on Saber
Gilgamesh
+ Changed model.
===1.2y===
http://fateanother.tistory.com/attachment/cfile9.uf@18216A034C445841C295B2.w3x
System
+ Fixed a crash bug with 50% handicap setting.
===1.2x===
http://fateanother.tistory.com/attachment/cfile25.uf@16432B134C440F27688D09.w3x
Avenger
+ Fixed a bug where Avenger's HP occasionally got fixed to 1 and Command Spells were disabled.
Terrain
+ Got rid of a line below bridge
===1.2w===
http://fateanother.tistory.com/attachment/cfile9.uf@1475F71E4C42C74D5B67C0.w3x
Avenger
+ Curse of Blood: Lifeswap cast time decreased to 0.2s from 0.3s
===v1.2v===
http://fateanother.tistory.com/attachment/cfile23.uf@14741C194C40F01B33A38D.w3x
Avenger
+ Curse of Blood: Lifeswap cast time increased to 0.3s from 0s
+ Revenge Mark no longer lasts forever, and damage increased to 3% of max hp.
+ Revenge Mark damage ignores all magic resistance, protection scrolls, spirit link and does not dispel Red Potion anymore.
+ Revenge Mark damage cannot kill.
Lancelot
+ Default attack changed to Dagger type
+ The Unbreakable Light of the Lake: Aroundight changes damage type to Normal for its duration.
===v1.2u===
http://fateanother.tistory.com/attachment/cfile9.uf@131052154C37358551C7A1.w3x
Avenger
+ True Form: Spirit of Revenge can no longer cause fatal errors.
===v1.2s===
http://fateanother.tistory.com/attachment/cfile7.uf@20679B014C36DD3104A555.w3x
Caster
+ Territory can now be created when you purchase Upgrade Territory Creation
+ Fixed a bug with sacrifice range being less by 100 (600 became 500, 700 became 600, etc.)
===v1.2o===
http://fateanother.tistory.com/attachment/cfile8.uf@1958300B4C34A02B09BCF3.w3x
Caster
+ Territory can now be created when you purchase Upgrade Territory Creation
Bugs
+ Territory cannot be created if you purchase Upgrade Territory Creation (Not listed in changelog, found through testing)
- The point you use territory creation at, however, does have castle's true sight and brilliance aura, just that you can't actually use castle.
===v1.2n===
http://fateanother.tistory.com/attachment/cfile25.uf@2007D91D4C30BEFBC0CC86.w3x
Diarmuid
+ Love Spot of Seduction duration changed to 2 seconds, 4 seconds with Improved Love Spot of Seduction
+ Fixed various bugs concerning Gáe Dearg: The Crimson Rose of Exorcism
+ Double-Spear Attack triggers even if you're outside of Gáe Buidhe range.
Archer
+ Overedge mana cost reduced to 400
Caster
+ Base HP increased by 100, 950 --> 1050
+ Skeleton Upgrade can only be purchased 5 times instead of 10 times
+ Territory cannot be created if you purchase Upgrade Territory Creation (Not listed in changelog, found through testing)
+ Fixed a bug with Skeletal Mastery
+ Territory now gains True Sight when you purchase Upgrade Territory Creation
System Changes
+ Emiya BGM replaced with another version of Emiya
+ Every other BGM has been removed (Not listed in changelog, found through testing)
===v1.2m===
http://fateanother.tistory.com/attachment/cfile23.uf@18755B0E4C2808995927F5.w3x
False Assassin
+ Mind's Eye (False) now works properly.
+ Illusions cooldown now works properly.
Archer
+ Rho Aias no longer resets movement speed stats back to 0 when used.
===v1.2k===
http://fateanother.tistory.com/attachment/cfile8.uf@165BC1134C24D587560125.w3x
False Assassin
+ Illusions are destroyed when False Assassin dies.
+ Illusions deal only 70% damage instead of 80% damage.
+ Illusions only last 25 seconds now
+ Illusions cooldown changed to 150 seconds.
Caster
+ Scroll Creation moves created scrolls into Storage if Caster's inventory is full.
+ Territory changes
- Territory movespeed changed to 200ms from 300ms.
- True Sight reduced to 600 range from 900 range.
- Territory Explosion cannot be stopped now.
Diarmuid
+ Double-Spear Attack no longer triggers if outside of Gáe Buidhe range.
+ Gáe Dearg: The Crimson Rose of Exorcism now has a 0.01s stun.
Avenger
+ Berg Avesta now works on Lightning Bombing, and bypasses any invulnerability gained from casting Bellerophon or Gáe Bolg: The Spear of Striking Death Flight at close ranges. However, it is still impossible to use it on the last hit of Lightning Bombing II.
Saber
+ Avalon is no longer triggered by Lightning Bombing.
+ Improved Instinct now blocks Rulebreaker, Steal, S Scroll's purge, Gáe Bolg: The Spear of Impaling Barbed Death's critical damage and heartbreak.
True Assassin
+ Delusional Thought's steal bonus damage works properly now
Gilgamesh
+ Enuma Elish range slightly extended towards the front.
===v1.2i===
http://epicwar.com/maps/129859/
System Changes
+ Boot no longer fatal errors the game
+ Creeps now spawn in arena and free for all.
{C}Released on 3 April 2010
===v1.2h===
http://epicwar.com/maps/129617/
{C}Avenger
+ Updated various out of date descriptions
+ Walk of Darkness now works if Avenger is invulnerable. (Not listed in changelog, found through testing.)
Lancer
+ Fixed an issue with Improve Gáe Bolg's damage increase not working properly
System Changes
+ Fixed a few bugs with boot by making it fatal error the game instead, etc.
+ Creeps no longer spawn in Free for All and Arena game modes, allowing players to experience the true joy of a creepless arena/ffa game.
{C}Released on 1 April 2010
===v1.2g===
http://epicwar.com/maps/124387/
Lancelot
+ Fixed a bug where the stats added in Aroundight could be used to use Knight of Honour: The Knight Does Not Die Empty Handed II.
+ Decreased the time that Protection of the Fairies takes to activate from 0.3s to 0.2s.
Archer
+ Fixed a bug where archer would suicide due to an explosion(Bug confirmed as related to Rho Aias).
===v1.2f===
Rider
+ Fixed a bug where stone form would never activate with Breaker Gorgon.
+ Fixed a bug where it wouldn't show you the description for Temple of Blood.
True Assassin
+ Fixed a bug where using Phantom Attack would not grant true assassin 50% MR.
===v1.2e===
Rider
+ Fixed a bug where combo would not activate.
False Assassin
+ Fixed a bug with Windblade having no cast time and activating instantly.
===v1.2d===
Caster
+ Territory Creation
- Territory Explosion damage increased by 100, mana cost reduced to 100, range increased to 1000, cast time reduced to 1 second.
- Upgrade Territory Creation only increases Territory Explosion's damage by 200.
- Territory Movement speed increased to 300.
+ Scroll Creation can no longer create C Scrolls.
+ Sacrifice no longer drains mana while casting, and range increased by 100 for all levels.
{C}Avenger
+ Nightmare reduced to 10 stat points cost from 15.
+ Strengthened Night Transfiguration reduced to 8 stat points from 10.
+ Revenge Mark fixed wherein if you kill Avenger but die in the process, you don't get revenge-marked upon reviving.
{C}Rider
+ Breaker Gorgon targeting system change, you can now target the ground with it.
{C}Saber
+ Improved Instinct can now block Diarmuid's spears. If Double-Spear attack is used, you may only block one of the spears.
{C}Lancer
+ Gáe Bolg: Spear of Death reduced to 12 stat points from 15.
{C}Diarmuid
+ Mind's Eye (True) now grants Diarmuid 1200 night vision.
System
+ Fixed various bugs, including one concerning CTF.
===v1.2b===
:Unknown
===v1.2===
Avenger
+ Fixed a bug where Avenger's Dual Wielding Attack criticals do 5 extra damage instead of 75.
+ Added new attribute "Nightmare", increases all of Avenger's abilities by one level during night.
+ True Form: Unlimited Remains armor increase range increased by 1000.(5000-6000)
+ Walk of Darkness Mana Regeneration 5*Skill Level->8*Skill Level
- Walk of Darkness damage increase is no longer dispelled by Anti-Magic Potion
+ Revenge Mark change: If Avenger has Revenge Mark and is killed by False Assassin's illusions, the mark will be shown on the real assassin.
+ Berg Avesta change: If Avenger uses Berg Avesta while getting damaged by False Assassin's illusions, the true False Assassin will take the reflected damage.
{C}Caster
+ Increased Caster's HP by 100.
+ Lightning Bombing damage changed to 220 290 360 430 500. All levels have 13 bolts now.
+ Fixed the bug where the Territory increased by 1000 HP after getting Upgrade Territory Creation while ignoring any handicap that might have been set.
+ Territory Great Magic changed to F.
- Skeletons are increased from level 0 to 1. They now give more experience.
- Territory Explosion stats changed to: 200 Mana Cost, Cast Time 2s, The territory turns green while casting. You can stop this by using any stun.
- True Sight is disabled until Upgrade Territory Creation is obtained.
{C}Lancelot
+ Fixed the bug where you couldn't cast Combo during Protection of the Fairies.
- Reduced the activation time for Protection of the Fairies from 0.5 to 0.3
{C}Archer
- Fixed the bug with the target still taking damage from Broken Phantasm: Caladbolg II's area of effect when blink dodging.
True Assassin
- Dark Throwing cast range increased to 700.
Saber
- When you use Invisible Air to drag, if you go over 3000 range the target will not be dragged.
Extras
+ Time removal of dead dummy units 2min->1min
+ Changed a few icons.
+ Changed some doodads(REAL terrain)