Thalia

Thalia is the muse of comedy and idyllic poetry. She is often described as having a joyous air around her, wearing boots and holding a comic mask in her hand. Thalia was the 8th born muse.
Generally when claimed, a semi translucent comedy mask appears in front of the demigod's face for a few minutes. 
Her emoji is 🤣
Her kids live in Deme 12 in the Thalia cabin.
Demigod Powers:
Majors:
Infectious Laughter (Major or Minor) 
* If another person is laughing, children of Thalia can cause others around them to laugh uncontrollably. 
* At 1-3, it lasts 4 turns and can make someone laugh loudly. 
* At 4-6, it lasts 7 turns and can make someone cry and drop to the floor. 
* At levels 7-8, it lasts 10 turns and can make people choke and if they have a pre-existing heart condition possibly die. 
* This ability comes at the cost of the user’s mood, often making them a bit sadder and a lot less funny and optimistic than they usually are. Normally, they would be laughing at jokes but if this power is overused, you won’t even get a chuckle out of them. It also makes them quite tired as well. The laughter also can spread to monsters but works differently depending on the monster. The more humanoid the monster, the better it works.
Dark Humor (Major or Minor) 
* In low light levels or shadows, Children of Thalia with this power can use the darkness to infuse the jokes they make with energy. These jokes produce whatever feeling the jokes topic is (ie. light-hearted = happy, dark comedy = sadness). The darker an area is, the stronger this can get. During the day, this ability is very weak, and generally "useless", though it can get a light giggle out of someone 
* Level 1-3: The user is able to make small jokes, which affect anyone that can see the user. They can induce the feeling of happiness or confusion (using riddles). Great for late-night campfires! Lasts 5 full turns before the effects dwindle, and they fully recover on the 6th turn. 
* Level 4-6: The user is able to make more powerful jokes, which affects everyone within a 15 foot radius (or anyone who sees them). They can induce happiness, confusion, nausea, anger, or sadness. Lasts 7 full turns before the effects dwindle, and they fully recover on the 8th turn. 
* Level 7-8: The user is able to make nearly the strongest jokes they can, which affects everyone within a 30 foot radius (or anyone who sees them). They can induce nearly every feeling except pure romance, however they can make someone flustered with a pick-up line. Lasts 12 full turns before the effects dwindle, and they fully recover on the 13th turn.
* When they reach Level 8, they gain an extra understanding of their ability. Their ability now affects everyone within earshot, though as it gets further away from the person affects dwindle (someone right next to them could be laughing uncontrollably, while someone 60 feet away would be simply giggling. They can induce feelings that are more extreme than they used to be, for example replacing happiness with pure euphoria, sadness with sorrow, anger with rage, fear with helplessness, etc. They still can't produce pure romance however, but they can make someone flirty instead.
Bottom Text (Major) 
* Children of Thalia can tag on an extra effect to a power, much like the Bottom Text of a meme adds on a bit of extra effect to the meme.
** Level 1-3 - Children of Thalia can add a small negative side-effect to the existing effects of a power as a reaction to it being used. This entails things like "can't speak for 1 turn", not "haha ur ded".
** Level 4-6 - Children of Thalia can add a small negative or positive side-effect to the existing effects of a power as a reaction to it being used. This entails things like "can't speak for 1 turn", not "haha ur ded".
** Level 7-8 - Children of Thalia can add a moderate positive/negative side-effect to the existing effects of a power as a reaction to it being used. This entails things like "stuck in place for 1 turn", not "spontaneous combustion"
*** Level 8 - Children of Thalia can affect the "Top Text" of the power instead, causing the power to change its main effects (but not the side effects) to something harmless. For example, they can turn a fireball into a confetti cannon, however the confetti canon will still catch wood on fire, it just won't have the BOOM of the fireball.
Minors:
The Crook Gag (Minor)
* If the user has a crook, they can extend it to pull somebody towards them. This ability can’t go through walls so it works best when they’re in an open space. The ability can only be used 3 times a day.
* Level 1: They can pull 1 person
* Level 2: they can pull up to 3 people
* Level 3: 5 people. How?
Limited Chlorokinesis (Minor)
* Children of Thalia can just barely manipulate plants. They can make them grow a bit and bend but not too much. Typically, they can only use it 3 times, even at level 3 before getting tired. This works best with ivy.
Limited Chlorokinesis (Minor)
* Children of Thalia can just barely manipulate plants. They can make them grow a bit and bend but not too much. Typically, they can only use it 3 times, even at level 3 before getting tired. This works best with ivy.
Givens:
Comedy (Given)  
* Children of Thalia have the best jokes around and know how to make a person laugh. They also have an air around them that makes people happier.
Farmhand (Given)  
* Children of Thalia are also really good on a farm, surprisingly. They can recognise and plant all kinds of crops.
Poet’s Quill (Given)  
* These demigods can also write poetry pretty well. Though they are good poets, they specialize in idyllic poetry, which is poetry about rustic life.