Sand Castle/Nightmares Transcript

==Opening Cutscene==
An image and flashes of a tree with lightning is seen as it slowly gets closer.
F. Player: Five years. Five, long, dark years... opening the Quarantine Zones did exactly as we feared and by 2075 - what was a contained situation, gave way to anarchy. Humanity's numbers had been reduced to a few hundred mil, scattered across the globe. The Undead had risen to seven billion. Taylor was in the wind, a faded reminder of our inability to stop Armageddon. There was still a Winslow Accord "Kill On Sight" Ordinance in place, but he was a distant memory. 
F. Player: ...Until the Aquifers. We were on a Routine Bombing Run outside Cairo. Our orders were to bomb the dead into the next life.
==Level Briefing==
Encryption# 4E-49-20-62. Protocol: Alpha
Operation Sand Castle is approved. Local assault support has been granted
The abandoned Egypt Aquifer mobile drill platforms have been identified as the hideout
==Flight Gameplay==
The screen shows the Player, Kane, and Hendricks in their F-85B Bullsharks over the desert, inbound for the Aquifer platforms.
F. Player: Our target was a Cotardist colony. They'd taken over a Refinery. It was a well-armed facility, protecting them and the dead they worshipped. Top priority was to cut off their comms and leave them in the dark, but first we had to clear out their defenses.
The Player engages with the enemy fighter jets and takes them down. Once the enemy fighter jets are down, the Player heads over to the platform and engage VTOL Mode on her F-85B.
F. Player: This was a routine sweep. Every time another Sympathizer colony sprouted up, we'd squash it back down. As far as we were concerned, we were doing the world a favor.
The Player, Kane, and Hendricks fire at the air defenses and hostiles on the platform, as well as enemy Wraiths. Once all five air defenses are destroyed, the Player and Kane head to the first comm tower on the left or right side.
==Gameplay==
The Player, with her MR6, and Kane land, get off their F-85Bs, and engage the Zombies.
F. Player: We moved on the array. But the Undead Sympathizers weren't going down without a fight.
The two reach the first array, with the Player punching & opening the access panel and Kane working on disabling it.<tabber> First Tower, Left Side= 
F. Player: Disabling the comms would take some time. Out Support Detail dealt with that, I dealt with reinforcements.
The Player holds off the Zombies, Parasites, and Enemy Soldiers while protecting Kane.
|-|
First Tower, Right Side= 
F. Player: Our Support Detail needed a few moments to disable the array. Lucky for me, I had more hostiles to keep me occupied.
F. Player: Disabling the comms would take some time. Out Support Detail dealt with that, I dealt with reinforcements.
The Player holds off the Zombies, Parasites, Insanity Elementals, and some Enemy Soldiers while protecting Kane.
</tabber>Once Kane's done with the first tower:
F. Player: The station disabled, we had to get back to our bird.
==Flight Gameplay Two==
The Player heads back in her F-85B to deal with the A.S.Ps again, as well as the Wraiths. Once all the A.S.Ps and Wraiths are destroyed, the Player & Kane head to the second comm tower on the left or right side.
==Gameplay==
The Player and Kane land, get off their F-85Bs, and engage the Zombies again.
F. Player: The array was ahead. Bring it down, we'd be one step closer to eradicating this colony.
The two reach the second array, with the Player punching & opening the access panel and Kane working on disabling it.<tabber> Second Tower, Right Side=
F. Player: Our Support Detail needed a few moments to disable the array. Lucky for me, I had more hostiles to keep me occupied.
F. Player: Disabling the comms would take some time. Out Support Detail dealt with that, I dealt with reinforcements.
 
The Player holds off the Zombies, Parasites, Insanity Elementals, and some Enemy Soldiers while protecting Kane.
|-|
Second Tower, Left Side= 
F. Player: Disabling the comms would take some time. Out Support Detail dealt with that, I dealt with reinforcements.
The Player holds off the Zombies, Parasites, and Enemy Soldiers while protecting Kane.
</tabber>Once Kane's done with the second tower:
F. Player: With the comms disabled, we needed to get back in the air.
The Player heads back in her F-85B. A feed on the top left shows the Aquifer and highlights the lower levels, revealing Taylor & Maretti's positions. The feed ends, and the Player & Kane land and get off their F-85Bs. The two head for the coordinates and as they move, the two see a flood that the coordinates led them.
F. Player: With their comms jammed, the next step was to breach the control room to take back the facility. There was access ahead, I just needed to get through the flooded room in front of me. Our Support Detail insisted on coming with.
The two dive in to follow the coordinates. Then, there was interference with the Player's DNI.
Dr. Salim: When you were swimming... something went wrong...
F. Player: Our DNI... there was a malfunction...
Dr. Salim: What did you see?
As the Player swims, there was an electromagnetic inference that caused the Player's oxygen levels to shut down as she begins to drown while in the flood and she starts to lose consciousness.
F. Player: I... I saw... I was drowning, I thought I heard...
The screen fades to black.
==Cutscene==
Kane is seen giving the Player CPR to save her life.
Dolos: This is not your time. Get back up. Do not trust him. Everything is not what it seems...
Kane's CPR work as the Player is throwing up and coughing out water.
Dr. Salim: What did you hear?
F. Player: I... nothing. I couldn't make it out.
Dolos: Get... up...
F. Player: Then I woke up. Someone pulled me out of the water. Someone saved me. 
Dr. Salim: ...Saved you?
F. Player: A Guardian Angel. Someone watching over me. My Support Detail. She got through somehow... a-and pulled me out. She brought me back from the brink. She said it wasn't my time, my work wasn't done. I had to stop Taylor. 
The Player & Kane stand back up, with the Player grabbing her MR6 from the floor.
F. Player: I don't know how she knew, it didn't make any sense...
Dr. Salim: Did you know her? This woman?
F. Player: ...No. I'd never worked with her before today.
Dr. Salim: And yet she knew about Taylor? She knew about what happened? And you're sure she was there?
F. Player: What? Why?
The Player puts her hand on Kane's shoulder and she grabs the Player's hand.
F. Player: Do you think I made her up?
Dr. Salim: You yourself said your DNI systems were malfunctioning...
F. Player: What? You gonna tell me I'm crazy next? I know what I saw. I did NOT make her up, I didn't fucking imagine her.
The Player looks at her MR6.
Dr. Salim: Did she have a name?
F. Player: Of course she had a fucking name. The Guardian Angel, she said... she said her name was Kane. 
The Player kicks the doors open.
F. Player: She told me she'd help me get through this.
==Gameplay Three==
F. Player: She said we have to move. Control was beyond a server room ahead, if we were going to take the refinery from these Dead Sympathizers, we needed to clear it out. If we couldn't, it would be on to Plan B.
Dr. Salim: Plan B?
F. Player: Plan "Bomb-this-Shithole-to-Hell".
The two move up in the room and stack up on a door. As Kane was about to open the door, an explosion occur which caused the door & room to be destroyed, knocking Kane down to the floor, and shell shocking the Player for a moment.
F. Player: We prepped to breach, but it turns out our enemies planned ahead. The explosion blocked our path, we had to double-back. It caught us off guard... but the noise also caught the undead's attention.
More Zombies & Insanity Elementals have reach the room and the Player & Kane fight their way back into the flood, where Zombies are waiting for the two as they kill all of them and reach back to the outside platform, where Khalil and his soldiers are waiting for them.
F. Player: We regrouped with our allies. That's Egyptian Army Lieutenant Zeyad Khalil, friend of ours. He was durable, seasoned, he defended his home through Undead Wars, he wouldn't go down without a fight.
Dr. Salim: What was the plan? 
F. Player: Khalil would move on control from the exterior. I'd sweep the dead from the air. Our Guardian Angel accompanied me. She... she told me the answer to finding Taylor was on this refinery. Why she thought that... 
The Player heads back in her F-85B.
F. Player: ...how she knew that... it was surreal...
==Flight Gameplay Three==
The Player engages with the enemy fighter jets again and takes them down. Once the enemy fighter jets are down again, the Player heads over to the platform and engage VTOL Mode on her F-85B to provide air support for Khalil and the Egyptian Army from the horde and two A.S.Ps. After holding off the horde, Khalil sends a live security feed of Taylor & Maretti.
F. Player: When Khalil took the control room, he found something on the security footage. Something we needed to see.
Dr. Salim: Taylor.
As the Player speaks, the live feed shows Taylor & Maretti having a conversation and then split up, with Taylor hopping down from the hangar and Maretti still up top.
F. Player: Like seeing a Ghost, we... we just stumbled upon him. This wasn't just a Cotardists Colony. 
The platform down locks down, leaving Maretti trapped inside the hangar.
F. Player: This was Taylor's hideout.
The live feed ends.
F. Player: They were already evacuating Taylor. We locked down the facility, separating Taylor and his associate, Maretti.
Dr. Salim: Who did you go after?
F. Player: It was too late for Taylor, the Cotardists put him on a VTOL. We'd go after Maretti. Command informed us the Kill Order was still active. Hendricks didn't like that, but it wasn't his call.
Dr. Salim: How did you feel about it?
F. Player: Five years... five years after our fuck-up, and we could fix it. I'd gladly take the shot.
The Player heads over to Khalil's men, with Zombies and Parasites up ahead.
==Gameplay Four==
The Player lands, gets off her F-85B, and push through the Undead with Hendricks and the Egyptian Army. While the Player and Dr. Salim speak, she & Hendricks run to the edge & jump off, Kane destroys the reinforced door with her F-85B missiles, and the two grapple inside the hangar, where more Zombies are waiting for them.
F. Player: Maretti was just below us. If we were gonna get him, we'd need to take a shortcut.
Dr. Salim: Shortcut?
F. Player: A Leap of Faith.
The two clear out the hangar and as they through more Zombies into another area...
Dolos: Listen to her. Trust her. Find Taylor.
...the Player's DNI optics is causing interference. After moving out of the simulated cold room, the Player catches up with Hendricks, stops him, and turns him around.
==Cutscene Two ==
Dr. Salim: How was Hendricks coping with the change of plans?
While the Player and Dr. Salim speak, she and Hendricks are arguing with each other.
F. Player: He was upset, and why wouldn't he be? Command wanted our friends dead. He wanted to bring Maretti in alive.
Dr. Salim: But that wasn't all, was it?
F. Player: No, Hendricks... Hendricks had been different since Singapore.
Dr. Salim: In what way?
F. Player: Every way. Aggressive. Angry. He was losing prospective... and there... [Sighs] something was just off. I should've known what happened.
Dr. Salim: How could you have known? E-Even if you had, what could you have done? You seem so certain of his intentions.
F. Player: We all battle inner demon and our choices. Hendricks, Taylor... that whole team rose the ranks together. Fought alongside each other. Friends.
Hendricks saw a laser aimed at the Player and tackles her out of the way, saving her life as the bullet hits an explosive.
==Gameplay Five==
The two take cover to avoid the Enemy Sniper as he shoots at more explosives and more Zombies arrived. 
F. Player: Little did we know one of his "friends" was watching us...
F. Player: Maretti had locked himself in the security room. Only way in was to cut the power. To do that, we had to overload the generators.
The Player moves cover-to-cover towards the first generator and overloads it, and she does the same for the second generator. Once both generators are overloaded, the Player moves towards the room and kicks the door open to confront Peter Maretti.
==Cutscene Three==
The Player moves inside and aims her gun at Maretti.
Dr. Salim: You cornered him. What did Maretti say?
Maretti stands back up.
F. Player: He said that name. Same as Diaz. Deimos. He said if I wanted answers, I had to find Damien Bishop; a man we both knew from a past mission. 
While the Player speaks, Maretti drops his Locus and grabs the Player to try and take her down. The Player kicks Maretti through the window while the DNI optics glitched. The scene shows a simulation of Maretti falling down into a tree with a lot of branches before it reverts back to reality and shows Maretti being impaled through a very long steel rod, killing him, as Hendricks witness Maretti's gruesome end before walking away.
F. Player: Bishop could help stop Deimos. But first, I had to kill him. He kept saying "this isn't me, this isn't me". He kept saying Deimos made him do it. So I granted his last request.
The scene shows the Player and Hendricks in another area.
F. Player: I killed him as he asked. I did our job. It didn't sit with Hendricks.
While Dr. Salim and the Player speak, Hendricks is seen talking, and later angry with the Player.
Dr. Salim: Can you blame him for his outburst?
F. Player: Hendricks was pissed because Maretti was our link to finding Taylor, a link I'd just severed and split open on a spike. And the guilt I carried all those years, that I channeled inward? Hendricks channeled outward. At me. This was our chance to fix our mistake and I fucked that up. Hendricks said I may as well have damned the world myself....
The Player punches Hendricks in the face, knocking him down to the floor.
F. Player: ...I'd had enough. I knocked some sense into him. 
While the Player speaks, she is seen speaking to Hendricks.
F. Player: Sometimes, it was the only way to get through. I told him what Maretti had told me. About Bishop, Deimos, whoever the hell he was. The mention of Bishop got Hendricks' attention. Last we saw him was back in '65, ten years ago in Ethiopia. How Bishop knew Deimos we hadn't a clue.
While the Player speaks, she extend her hand to Hendricks and he accepts her help as he gets back up.
F. Player: But we'd figure this shit out. And we'd do it together.
F. Player: But right then, we had bigger problems.
Suddenly, an explosion occurs outside the platform.
==Gameplay Six==
F. Player: The Egyptian Army couldn't hold the refinery. Plan "Bomb-this-Shithole-to-Hell" was a go. We had to get out of there. NOW.
The Player and Hendricks run as the alarm went off and more explosions occur, moving the platform several times as it slows the two. As they keep moving, a pipe falls down from above as well as water, and an Egyptian Army Soldier gets crushed from debris as the two head up the stairs and reach back to the hangar, where their F-85B Bullsharks are waiting for them. While the Player speaks, she and Hendricks get on their F-85Bs and escape as the Aquifer is destroyed. 
F. Player: We lost Taylor, but we had a lead. Maretti said Bishop could help us find Deimos. Which meant he was our next stop...
The screen fades to black and the mission ends.
Category:Call of Duty: Black Ops III Nightmares Transcripts