Silk Hunter (Class)

== Overview of Silk Hunter ==
The Silk Hunters are agents of the True Arachnid Queen. She is a celestial being that can be communicated with as long as you are in good standing with "The Arachnid's Domain" organization. They turn people into Were-Arachnids through an Evil, Dark, and Macabre type of Mysticism. Arachnids are the truest and purest of lifeforms and others MUST experience the joy of Arachnid existence.
== Class Table ==
Level 	Mastery Bonus	Feature 	Action Dice		Level 	Mastery Bonus	Feature 	Action Dice
Level 1 	+0 	-- 	1d10 		Level 21	+5 	Arachnid Strength:
Tier I
Natural Evolution	3d10
Level 2 	+0 	-- 	1d10 		Level 22	+5 	-- 	3d10
Level 3 	+1 	-- 	1d10 		Level 23	+5 	Arachnid Strength:
Tier II
Mending Silk	3d10
Level 4 	+1 	-- 	1d10 		Level 24	+5 	-- 	3d10
Level 5 	+1 	-- 	1d12 		Level 25	+5 	Production Boost:
Tier I
Silk Armor:
Tier I	3d10
Level 6 	+2 	-- 	1d12 		Level 26	+6 	Unnatural Hunter 	2d12+1d10
Level 7 	+2 	-- 	1d12 		Level 27	+6 	Silk Armor:
Tier II 	2d12+1d10
Level 8 	+2 	-- 	1d12 		Level 28	+6 	-- 	2d12+1d10
Level 9 	+2 	-- 	1d12 		Level 29	+6 	Silk Armor:
Tier III
Production Boost:
Tier II	2d12+1d10
Level 10	+3 	-- 	1d12 		Level 30	+6 	Stat Reallocation (1)	4d10
Level 11	+3 	-- 	2d10 		Level 31	+6 	-- 	4d10
Level 12	+3 	-- 	2d10 		Level 32	+6 	Silk Armor:
Tier IV 	4d10
Level 13	+3 	-- 	2d10 		Level 33	+7 	Production Boost:
Tier III
Arachnid Strength:
Tier III	4d10
Level 14	+3 	-- 	2d10 		Level 34	+7 	-- 	4d10
Level 15	+4 	-- 	1d10+1d12 		Level 35	+7 	Silk Armor:
Tier V 	4d12
Level 16	+4 	-- 	1d10+1d12 		Level 36	+7 	-- 	4d12
Level 17	+4 	-- 	1d10+1d12 		Level 37	+7 	-- 	4d12
Level 18	+4 	-- 	1d10+1d12 		Level 38	+7 	-- 	4d12
Level 19	+4 	Class Unlock 	2d12 		Level 39	+7 	Arachnid Strength:
Tier IV	4d12
Level 20	+5 	Stat Reallocation (2)	2d12 		Level 40	+7 	Stat Reallocation (2)	4d12
== Features ==
=== Class Unlock: ===
At Level 19, you can unlock this class via an Affiliation Quest from the The Arachnid's Domain.
When this class is unlocked, you gain +1 AC and Create 3d6 Silk Bolts every game.
=== Natural Evolution: ===
You gain an exoskeleton, shell, stinger or pincers that boosts your defensive or offensive capabilities. Roll 1d4 to determine which evolution you receive.
* Exoskeleton (1): You gain +1 to your AC and -2 resistance
* Shell (2): You gain +2 to your ac and -5 resistance; -10 LBS Item Burden.
* Stinger (3): As a bonus action, you can inflict 1d30 + Nature Stat as Venom DMG for 1d4 rounds.
* Pincers (4): You gain +2 to grapple rolls and +2 to your Strength stat.
=== Arachnid Strength: ===
Your body becomes blessed by the True Arachnid Queen and you gain the following bonuses:
Tier I: Your body is simply adjusting to the change and, for now, you struggle to handle it.
* Ability Score Increase: +1 Fortitude and +1 Strength
* Carrying Decrease: -5 LBS Equip Load; -15 LBS Item Burden.
Tier II: Your body is more adjusted to the change in your physiology. You can handle this form better now.
* Ability Score Increase: +2 Fortitude and +2 Strength
* Carrying Decrease: -3 LBS Equip Load; -10 LBS Item Burden.
Tier III: Your body has acclimated to the toll this form takes and is now almost proficient in it.
* Ability Score Increase: +3 Fortitude and +3 Strength
* Carrying Decrease: +3 LBS Equip Load; +5 LBS Item Burden.
Tier IV: You are a perfect arachnid hybrid.
* Ability Score Increase: +4 Fortitude and +4 Strength
* Carrying Decrease: +8 LBS Equip Load; +15 LBS Item Burden.
=== Mending Silk: ===
You can use your Silk Bolts to mend weapons and armor. By using 3 Bolts of Silk per durability, you can roll to repair items. Unlike other repair rolls, failing this repair roll will not cause items to break or annihilate. 
=== Production Boost: ===
You are now able to produce more silk per game. 
Tier I: You gain an additional 1d6 Silk Bolts per game.
Tier II: You gain an additional 2d6 Silk Bolts per game.
Tier III: You gain an additional 3d6 Silk Bolts per game.
=== Silk Armor: ===
You can now use Silk Bolts to create and reinforce armor.
Tier I: You can use 6 Silk Bolts to increase your Armor Value by +1 for 1d4 turns.
Tier II: You can use 10 Silk Bolts to increase your Armor Value by +2 for 1d4 turns.
TIer III: You can use 10 Silk Bolts to increase your Armor Value by +2 for 1d4+1 turns.
TIer IV: You can use 15 Silk Bolts to increase your Armor Value by +3 for 1d4+1 turns.
Tier V: You can use 15 Silk Bolts to increase your Armor Value by +3 for 1d4+2 turns.
== Unnatural Hunter ==
You can choose one species, you gain advantage on attacking those types of enemies.