Heavy Axe Guards

==In game==
Heavy Axe Guards — Vital statistics	Heavy Axe Guards — Vital statistics	Heavy Axe Guards — Vital statistics	Heavy Axe Guards — Vital statistics	Heavy Axe Guards — Vital statistics	Heavy Axe Guards — Vital statistics	Heavy Axe Guards — Vital statistics	Heavy Axe Guards — Vital statistics	Heavy Axe Guards — Vital statistics
 	
Medium infantry, capable of taking on a variety of targets and devastating against non-unique melee infantry but still as weak as normal swordsmen versus cavalry.
*Strong versus siege weapons, buildings, non-UU infantry.
*Weak versus heavy cavalry	
Medium infantry, capable of taking on a variety of targets and devastating against non-unique melee infantry but still as weak as normal swordsmen versus cavalry.
*Strong versus siege weapons, buildings, non-UU infantry.
*Weak versus heavy cavalry	
Medium infantry, capable of taking on a variety of targets and devastating against non-unique melee infantry but still as weak as normal swordsmen versus cavalry.
*Strong versus siege weapons, buildings, non-UU infantry.
*Weak versus heavy cavalry	
Medium infantry, capable of taking on a variety of targets and devastating against non-unique melee infantry but still as weak as normal swordsmen versus cavalry.
*Strong versus siege weapons, buildings, non-UU infantry.
*Weak versus heavy cavalry	
Medium infantry, capable of taking on a variety of targets and devastating against non-unique melee infantry but still as weak as normal swordsmen versus cavalry.
*Strong versus siege weapons, buildings, non-UU infantry.
*Weak versus heavy cavalry	
Medium infantry, capable of taking on a variety of targets and devastating against non-unique melee infantry but still as weak as normal swordsmen versus cavalry.
*Strong versus siege weapons, buildings, non-UU infantry.
*Weak versus heavy cavalry	
Medium infantry, capable of taking on a variety of targets and devastating against non-unique melee infantry but still as weak as normal swordsmen versus cavalry.
*Strong versus siege weapons, buildings, non-UU infantry.
*Weak versus heavy cavalry	
Medium infantry, capable of taking on a variety of targets and devastating against non-unique melee infantry but still as weak as normal swordsmen versus cavalry.
*Strong versus siege weapons, buildings, non-UU infantry.
*Weak versus heavy cavalry
Prereq: 	Build time 	HP 	LOS 	Attack 	Attack speed 	Movementspeed 	 	
* [2];
* 	12.3s(188t) 	120 	5 	22 	2.6s(40t) 	26 	 	
Cost 	Cost 	Cost 	Created from 	Armour 	Weapon range 	Specialty 	Specialty 	Specialty
Base 	Ramp 	Pop 	Created from 	Armour 	Weapon range 	Specialty 	Specialty 	Specialty
: 60: 40 	: 4: 2 	1 	 	8 	Melee 	
*Armour piercing
*Bonus damage versus buildings, siege weapons.
*Can "charge" enemy units.	
*Armour piercing
*Bonus damage versus buildings, siege weapons.
*Can "charge" enemy units.	
*Armour piercing
*Bonus damage versus buildings, siege weapons.
*Can "charge" enemy units.
 	 	 	 	 	 	 	 	
===Overall strategy===
Very heavy armour, very costly to train.