Bionicle Legends/Toa Mata\Nuva

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Possibly the greatest Toa group in existence, the Toa Mata were trained in Karda Nui at the dawn of the Matoran Universe by Hydraxon before being left on stasis. When the Great Cataclysm happened, they were released from their Toa Canisters onto the island of Mata Nui. There, they defeated threats like the Makuta’s Rahi, the Bohrok, the Bohrok Kal and the Rahkshi. Along the way they fell into energised protodermis and rose as the Toa Nuva and gained a new member in the form of the Toa of Light Takanuva. Eventually, they traveled to Voya Nui to find the Mask of Life. When defeated by the Piraka, they let the newly created Toa Inika take over and traveled the universe to prepare for Mata Nui’s awakening. This led them to Karda Nui, where they dueled in the skies with the Makuta to wake Mata Nui from his coma. Eventually, they awoke the Great Spirit Robot, unaware Makuta was in control. After being on the run from Makuta during his dark reign, the battle eventually spilled over onto the barren world of Bara Magna, where the Toa Mata battled to save the world once and for all.
==Takanuva==
Difficulty: Easy
Health: 1000
Playstyle: Jack of all trades, zoning.
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Once the chronicler Takua, Takanuva traveled Mata Nui to find the legendary Toa of Light that would fight the Rahkshi. In fact, the Toa was revealed to be him, and Takua put on the Mask of Light to become Takanuva, the first Toa of Light and one of the greatest threats to Makuta’s reign.
Takanuva is a fairly standard “shoto” character, being a jack of all trades who is easy to pick up and play. However, he leans more towards zoning and area control than Jaller Inika.
===Movelist===
Move Name 	Input 	Type 	Description
Light Cut 	File:DC Forward.PNG+File:DC 1 button.PNG 	Command Normal 	Takanuva swings his staff, releasing a very short ranged energy projectile.
Spinning Cutter	File:DC Forward.PNG+File:DC 2 button.PNG 	Command Normal 	Takanuva spins his staff around, hitting multiple times.
Light Bolt 	File:DC QCF.PNG+File:DC 1 button.PNG/File:DC 2 button.PNG/File:DC 3 button.PNG	Special 	Takanuva fires bolts of light straight forward. File:DC 1 button.PNG fires one bolt, File:DC 2 button.PNG fires two bolts and File:DC 3 button.PNG fires three bolts
Blinding Light 	File:DC QCF.PNG+File:DC 4 button.PNG 	EX Special 	Takanuva projects a ray of light from his mask, stunning any opponent caught in it’s ray for a long time. If the opponent is in the air it causes a knockdown, otherwise the opponent is simply stunned.
Project Light 	File:DC QCB.PNG+File:DC 1 button.PNG 	Special 	Takanuva releases a burst of energy from his mask, damaging anyone in a short radius.
Light Rush 	File:DC QCB.PNG+File:DC 2 button.PNG 	Special 	Takanuva jumps forward, surrounding himself with an aura of light that damages anything he hits.
Pillar of Light	File:DC QCB.PNG+File:DC 3 button.PNG/File:DC 4 button.PNG 	Special/EX Special	Takanuva creates a pillar of light on the ground a medium distance away from him, reaching up to just over his height when he’s on the ground. The EX version increases the pillar’s size to just over half the screen’s current height.
Light Beam 	File:DC HCF.PNG+File:DC 1 button.PNG 	Level 1 Super 	Takanuva fires a huge laser across the screen.
Ussanui 	File:DC HCF.PNG+File:DC 2 button.PNG 	Level 1 Super 	Takanuva summons Ussanui, jumps on, and rides it towards the opponent. If it hits a wall or opponent, Takanuva jumps off as the vehicle explodes.
Lightball 	File:DC HCF.PNG+File:DC 3 button.PNG 	Level 3 Super 	Takanuva creates a ball of light and knocks it forward with his staff. If it hits, he will then constantly hit the ball of light at the opponent as it bounces of them, finishing the move by grabbing the ball and slamming it into the opponent, after which it explodes.
Blinding Light 	File:DC Forward.PNG+File:DC Assist.PNG 	Assist 	Takanuva runs on and projects a ray of light from his mask that stuns the opponent for a short time.
Lightball 	File:DC Assist.PNG 	Assist 	Takanuva creates a ball of light and knocks it forward with his staff.
Pillar of Light	File:DC Back.PNG+File:DC Assist.PNG 	Assist 	Takanuva runs on and creates a pillar of light around his height in front of the character who summoned him.
==Twilight Takanuva==
Difficulty: Medium
Health: 1200
Playstyle: Jack of all trades, stance
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While defending Metru Nui while the Inika and Nuva were away saving Mata Nui, Takanuva was attacked by a Shadow Leech. While most beings would become the mindless slaves of the Makuta, Takanuva gained the power of shadow on top of his innate light element, earning him the mocking name of Toa of Twilight from the Shadow Matoran. This power is killing Takanuva slowly, but until then Takanuva will use his new powers for good.
Twilight Takanuva alternates between 2 states: Shadow and Light. The player has no control over when these forms swap, similar to Eyedol in Killer Instinct, but they do know in advance when Takanuva is about to transform via a special orb at the bottom of the screen next to the strike meter: if the orb is white, Takanuva is in his light form, and if it’s black, Takanuva is in his shadow form. His light form gives him stunning and rushdown options similar to classic Takanuva, while his shadow form gives him zoning similar to Makuta.
===Movelist===
Move Name 	Stance	Input 	Type 	Description
Spinning Cutter 	Both 	File:DC Forward.PNG+File:DC 2 button.PNG 	Command Normal	Takanuva spins his staff around, hitting multiple times.
Light Cut 	Light 	File:DC Forward.PNG+File:DC 1 button.PNG 	Command Normal	Takanuva swings his staff, releasing a very short ranged energy projectile.
Shadow Whip 	Shadow	File:DC 2 button.PNG 	Command Normal	Takanuva swings a shadow tendril at the opponent, hitting a distance away.
Low Shadow Whip 	Shadow	File:DC Down.PNG+File:DC 2 button.PNG 	Command Normal	The same as Shadow Whip only it hits low. In the air, this Shadow Whip is angled downwards.
Midak Skyblaster 	Both 	File:DC QCB.PNG+File:DC 2 button.PNG/File:DC 3 button.PNG 	Special 	Takanuva fires his Midak Skyblaster, launching an orb of light that explodes on impact. File:DC 2 button.PNG shoots straight while File:DC 3 button.PNG is angled upwards on the ground and downwards in the air.
Force Change 	Both 	File:DC QCB.PNG+File:DC 4 button.PNG 	EX Special 	Takanuva grips his mask for a few moments before changing to his other form.
Light Rush 	Light 	File:DC QCF.PNG+File:DC 1 button.PNG/File:DC 2 button.PNG
/File:DC 3 button.PNG 	Special 	Takanuva dashes forward, surrounding himself with an aura of light that damages anything he hits. The stronger the button, the further the attack goes and the more damage it does.
Blinding Light 	Light 	File:DC QCF.PNG+File:DC 4 button.PNG 	EX Special 	Takanuva projects a ray of light from his mask, stunning any opponent caught in it’s ray for a long time. If the opponent is in the air it causes a knockdown, otherwise the opponent is simply stunned.
Project Light 	Light 	File:DC QCB.PNG+File:DC 1 button.PNG 	Special 	Takanuva releases a burst of energy from his mask, damaging anyone in a short radius.
Shadow Blast 	Shadow	File:DC QCF.PNG+File:DC 1 button.PNG/File:DC 2 button.PNG(/File:DC 3 button.PNGon the ground)	Special 	Takanuva fires a very fast but low damage bolt of shadow. On the ground File:DC 1 button.PNG hits low, File:DC 2 button.PNG hits mid, and File:DC 3 button.PNG fires diagonally upwards. In the air, File:DC 1 button.PNG fires forwards and File:DC 2 button.PNG fires diagonally downwards.
Homing Shadow Orb 	Shadow	File:DC QCF.PNG+File:DC 4 button.PNG 	EX Special 	Takanuva creates an orb of shadow that moves slowly across the screen and homes in on the opponent.
Shadow Repulse 	Shadow	File:DC QCB.PNG+File:DC 1 button.PNG 	Special 	Takanuva charges a burst of shadow that knocks the opponent across the screen.
Chain Rising Shadow	Shadow	File:DC HCF.PNG+File:DC 1 button.PNG 	Level 1 Super 	Takanuva performs a shoryuken style uppercut before following up with a shadow clone that does the same uppercut and finishes with a shadow clone that divekicks the opponent into the ground.
Light Beam 	Light 	File:DC HCF.PNG+File:DC 1 button.PNG 	Level 1 Super 	Takanuva fires a huge laser across the screen.
Two Powers 	Both 	File:DC HCF.PNG+File:DC 2 button.PNG 	Level 3 Super 	Takanuva flies diagonally upwards and tries to grab the opponent. If this succeeds, he throws them into the air and flies behind them before bombarding them with a mix of shadow blasts from his left hand and Midak blasts from his right. He then creates two clones, one made of light and one made of shadow, that fly towards the opponent and stab them with their spears. He then grabs the opponent and smashes them back into the ground.
Midak Skyblaster 	Both 	File:DC Forward.PNG+File:DC Assist.PNG 	Assist 	Takanuva fires his Midak Skyblaster diagonally upwards.
Project Light 	Both 	File:DC Assist.PNG 	Assist 	Takanuva releases a burst of energy from his mask, damaging anyone in a short radius.
Shadow Repulse 	Both 	File:DC Back.PNG+File:DC Assist.PNG 	Assist 	Takanuva flies on and fires a burst of shadow that knocks the opponent across the screen.
==Gali Mata==
Difficulty: Medium
Health: 800
Playstyle: Grappler
A Toa of Water, Gali is the voice of reason among the Toa, advocating teamwork and keeping her cool even when other members, namely Tahu, would not. That said, just because she supports teamwork doesn't mean she's not a formidable force on her own.
Gali is a grappler, having a variety of grabs she can combo into. Her damage is subpar for most grapplers, but in return most of her grabs open up combos for her, making her more technical than most.
===Movelist===
Move Name 	Input 	Type 	Description
Wall Cling 	Hold File:DC Back.PNG in the air when next to a wall. 	Command Normal 	Gali uses her hooks to cling to the wall. Pressing makes her jump off and File:DC Forward.PNG makes her airdash.
Crashing Wave	File:DC Forward.PNG+File:DC 3 button.PNG 	Command Normal 	Gali makes an orb of water in front of her before letting it burst, knocking the opponent down if they are in range.
Bubble 	File:DC QCF.PNG+File:DC 1 button.PNG/File:DC 2 button.PNG/File:DC 3 button.PNG/File:DC 4 button.PNG	Special/ EX special	A command grab. Gali creates a bubble of water that lifts the opponent into the air, choking them, before letting them go. File:DC 1 button.PNG creates a bubble directly in front of Gali, File:DC 2 button.PNG creates a bubble a medium distance away, File:DC 3 button.PNG creates a bubble a long distance away and File:DC 4 button.PNG spawns directly under the opponent
Bubble Cancel	File:DC 4 button.PNG during Bubble 	EX Special 	Gali leaves the opponent in the bubble for a few more moments, letting her move around freely for a short time before the opponent falls out.
Hook Grab 	File:DC QCB.PNG+File:DC 1 button.PNG/File:DC 2 button.PNG/File:DC 3 button.PNG 	Special 	A blockable command grab. Gali swings her hook at the opponent. If it grabs the opponent, she swings them over her shoulder and smashes them into the ground. File:DC 1 button.PNG swings upwards, File:DC 2 button.PNG swings directly forward while File:DC 3 button.PNG swings downwards.
Whirlpool 	File:DC QCB.PNG+File:DC 4 button.PNG 	EX Special 	A command grab. Gali creates a whirlpool in front of her. If it hits the opponent, it throws them into the air.
Tidal Wave 	File:DC HCF.PNG+File:DC 1 button.PNG on the ground 	Level 1 Super 	Gali creates a massive tidal wave that travels across the entire stage.
Jetstream 	File:DC HCF.PNG+File:DC 1 button.PNG in the air 	Level 1 Super 	Gali fires a huge jet of water diagonally downwards, pushing the opponent into the ground.
Water Toxemia	File:DC HCF.PNG+File:DC 2 button.PNG 	Level 3 Super 	A command grab. Gali swings her hook upwards. If it hits, she pulls the opponent closer to her, knees them, and flings them over her shoulder. They are then trapped in a water bubble while Gali creates a tsunami-sized tidal wave that crashes over them.
Hook Grab 	File:DC Forward.PNG+File:DC Assist.PNG 	Assist 	A blockable command grab. Gali swings her hook over her head. If it grabs the opponent, she swings them over her shoulder and smashes them into the ground.
Bubble 	File:DC Assist.PNG 	Assist 	A command grab. Gali creates a bubble of water that lifts the opponent into the air, choking them, before letting them go.
Crashing Wave	File:DC Back.PNG+File:DC Assist.PNG 	Assist 	Gali makes an orb of water in front of her before letting go, knocking the opponent down if they are in range.
==Tahu Mistika==
Difficulty: Medium
Health: 1000
Playstyle: Jack of all trades
The most hotheaded member of the Toa Mata, Tahu is also their leader, and despite his attitude he has lead them through the worst Makuta has to offer and triumphed. This continued in the Swamp of Secrets, where his Adaptative Armour gave him the power of flight and a variety of advanced gear perfect for fighting the Makuta.
Tahu has almost no specials on the ground and relies on his aerial attacks to keep up with the rest of the cast. As such, Tahu Mistika players must master air mobility in order to bring out the best in the character.
===Movelist===
Move Name 	Input 	Type 	Description
Hover 	in the air. 	Command Normal 	Tahu hovers in the air, slowly descending towards the ground.
Fly 	Airdash during hover. 	Command Normal 	An airdash that covers the whole screen and does not stop until the player lets go of the joystick.
Rotor Blade 	File:DC Forward.PNG+File:DC 1 button.PNG 	Command Normal 	Tahu spins his rotor blades, hitting the opponent multiple times. If this is canceled from a special move, the blades are covered in fire, deal more damage and cannot be canceled except into a super.
Nynrah Ghost Shot	File:DC QCF.PNG+File:DC 1 button.PNG/(File:DC 2 button.PNG in the air)/File:DC 4 button.PNG	Special 	Tahu fires his Nynrah Ghost Blaster. In the air, File:DC 1 button.PNG shoots straight forward and File:DC 2 button.PNG shoots diagonally downward. The EX version fires a homing shot.
Shield Rush 	File:DC QCF.PNG+File:DC 3 button.PNG in the air 	Special 	Tahu flies forward and strikes the opponent with his shield. Can be canceled into Rotor Blades.
Rising Shield 	File:DC SHY.PNG+File:DC 1 button.PNG 	Special 	Tahu performs a shoryuken style uppercut with his shield. Can be canceled into Rotor Blades.
Falling Shield 	File:DC SHY.PNG+File:DC 2 button.PNG/File:DC 4 button.PNG in the air 	Special/EX Special	Tahu falls diagonally downwards with his shield in front of him. The EX version ends with an explosion that knocks the opponent into the air. Can be canceled into Rotor Blades.
Tri Fire Burst 	File:DC SHY.PNG+File:DC 3 button.PNG in the air 	Special 	Tahu throws three fire bolts in an arc below him.
Fire Bomb 	File:DC HCF.PNG+File:DC 1 button.PNG in the air 	Level 1 Super 	Tahu fires a large fireball diagonally downwards that explodes upon impact.
Bend Light 	File:DC HCF.PNG+File:DC 2 button.PNG 	Level 3 Super 	Tahu fires chains made of energy from the Nynrah Ghost Blaster at the opponent. If this hits, the chains wrap around them and Tahu rushes towards them and bombards them with kicks and punches. He then grabs the opponent and throws them into the air before firing a Nynrah Ghost Shot that splits into multiple arrows that strike the opponent rapidly. Tahu then finishes the attack by throwing a fireball at them that explodes.
Rotor Blade 	File:DC Forward.PNG+File:DC Assist.PNG 	Assist 	Tahu spins his rotor blades, hitting the opponent multiple times.
Falling Shield 	File:DC Assist.PNG 	Assist 	Tahu jumps up and falls diagonally downwards with his shield in front of him. If the character that called him is in the air he will appear in the air next to them.
Rising Shield 	File:DC Back.PNG+File:DC Assist.PNG 	Assist 	Tahu performs a shoryuken style uppercut with his shield. If the character that called him is in the air he will appear in the air next to them.
==Tahu Stars==
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Difficulty: Medium
Health: 900
Playstyle: Rushdown, gimmick.
After escaping the Matoran Universe during the Battle of Bara Magna, Tahu was given the power to use the Golden Armour, a last resort weapon created by Mata Nui to destroy the tide of Skakdi and Rahkshi that was storming Bara Magna. Alongside Gresh and the other Toa Nuva, Tahu recovered this armour and destroyed the hordes, giving Mata Nui an opening to destroy Makuta once and for all.
Tahu uses a level up mechanic: by spending meter he can gain parts of the Golden Armour that increase his capabilities. Which part of the armour you get is random, but each unlocks it's own special move and enhances previous specials. In terms of playstyle, Tahu is a heavy rushdown character with high damage and low health that becomes a little more rounded when he gains the Golden Armour.
===Movelist===
Move Name 	Input 	Type 	Description
Shield Bash 	File:DC Forward.PNG+File:DC 2 button.PNG after gaining the shield 	Command Normal 	Tahu swings the shield forward. This move cannot be cancelled but has large knockback.
Shield Slam 	File:DC Forward.PNG+File:DC 3 button.PNG after gaining the shield 	Command Normal 	Tahu jumps forward slightly and backhands the shield down, hitting overhead and knocking enemies down.
Inferno Dash 	File:DC QCF.PNG+File:DC 1 button.PNG/File:DC 4 button.PNG 	Special/EX Special	Tahu rushes forward. If Tahu has the Mask, he is covered in fire that deals damage, and if he has the Shield, projectiles are nullified. The EX version has access to all possible features of the move even when the necessary armour parts aren’t present and generally deals more damage.
Dash Blade 	File:DC 1 button.PNG during Inferno Dash 	Special 	Tahu swings his sword horizontally. He follows up with an additional slash if he has the Chest Armour, another if he has Left Arm Armour, and another if he has Right Arm Armour
Dash Rising 	File:DC 2 button.PNG during Inferno Dash after gaining the Hilt 	Special 	Tahu slashes upwards with his sword, hitting multiple times.
Dash Shield 	File:DC 3 button.PNG during Inferno Dash after gaining the Shield 	Special 	Tahu swings his shield, knocking down the opponent if he hits.
Fire Shot 	File:DC QCF.PNG+File:DC 2 button.PNG/File:DC 3 button.PNG 	Special 	Tahu fires several bolts of fire from his hand, as many as he has armour pieces. File:DC 2 button.PNG hits low while File:DC 3 button.PNG hits mid.
Spiral Slash 	File:DC QCB.PNG+File:DC 1 button.PNG after gaining the Left Arm Armour 	Special 	Tahu swings his sword in a circular arc in front of him multiple times.
Slash Back 	File:DC QCB.PNG+File:DC 2 button.PNG after gaining the Right Arm Armour 	Special 	Tahu performs a very long range fire slash that knocks the opponent down.
Flame Jet 	File:DC QCB.PNG+File:DC 3 button.PNG after gaining the Chest Armour 	Special 	A stream of fire comes out of Tahu’s hand, dealing damage multiple times.
Flame Slasher 	File:DC SHY.PNG+File:DC 1 button.PNG after gaining the Hilt 	Special 	Tahu performs a shoryuken style uppercut with his sword.
Golden Armour.	File:DC HCF.PNG+File:DC 1 button.PNG 	Level 1 Super 	Tahu gains a random piece of the Golden Armour.
Flame Combo 	File:DC HCF.PNG+File:DC 2 button.PNG 	Level 1 Super 	Tahu hits the opponent in a combo consisting of every unlocked super he has before finishing the combo with a bolt of golden energy.
Golden Power 	File:DC HCF.PNG+File:DC 3 button.PNG after unlocking every Golden Armour piece.	Level 1 Super 	Tahu gains a massive damage buff for a short time.
Infernian 	File:DC QCF.PNGFile:DC QCF.PNG+File:DC 1 button.PNG after gaining the Mask 	Level 3 Super 	Tahu punches the opponent with a fire infused fist. Afterwards, he slashes the opponent into the air before creating a vortex of fire around them. He then jumps into the air and slashes the opponent multiple times before kicking them into the ground and firing a fireball at them that explodes on impact.
Dash Blade 	File:DC Forward.PNG+File:DC Assist.PNG 	Assist 	Tahu dashes forward before slashing at the opponent with his sword..
Fire Shot 	File:DC Assist.PNG 	Assist 	Tahu fires a bolt of fire at the opponent.
Golden Armour 	File:DC Back.PNG+File:DC Assist.PNG 	Assist 	Tahu charges up for a moment before unlocking a piece of the golden armour. Uses 1 bar of meter and Tahu can be knocked out of the animation to stop him gaining the armour piece.
===Dialogue===
====Intro====
====Outros====
====Endings====
“”
“” (Perfect win)
“You know the volcano wouldn’t have hurt me, right? I’m a Toa of Fire, I’m resistant to intense heat. Even then, I have Adaptive Armour, I would have survived somehow. What do you mean I’m making things up?” (W/ Piraka)
“It doesn’t matter if you’re God. It doesn’t matter if we’re fighting against the universe itself. We’ve beaten you before, we can beat you again, and we will never, ever give up!” (W/ Teridax)
====Other====
==Lewa Nuva==
Difficulty: Medium
Health: 900
Playstyle: Pressure
Lewa is based around speed and movement, diving in and out of the opponent’s range to keep them guessing about his next actions and forcing them to play defensive. However, in return his damage is lacking and his neutral tools are not the best.
===Movelist===
Move Name 	Input 	Type 	Description
Hover 	in the air. 	Command Normal 	Lewa hovers in the air, slowly descending towards the ground.
Air Step 	Any direction during hover. 	Command Normal 	Lewa airdashes in the direction inputted.
Wind Slicer 	File:DC QCF.PNG+File:DC 1 button.PNG/File:DC 2 button.PNG/File:DC 3 button.PNG on the ground	Special 	Lewa creates a small tornado that hits the opponent multiple times. File:DC 1 button.PNG hits low, File:DC 2 button.PNG hits mid and File:DC 3 button.PNG hits high.
Glide 	File:DC QCF.PNG+File:DC 1 button.PNG/File:DC 2 button.PNG in the air 	Special 	Lewa flies forward, damaging anything he hits. File:DC 1 button.PNG flies straight forward and File:DC 2 button.PNG flies diagonally downward. Pressing File:DC Down.PNG cancels the attack and makes Lewa fall to the ground.
Falling Slicer 	File:DC QCF.PNG+File:DC 3 button.PNG in the air 	Special 	Lewa quickly falls to the ground and slashes his swords in an X shape.
Tornado 	File:DC QCF.PNG+File:DC 4 button.PNG 	EX Special 	Lewa creates a small tornado in front of him that vanishes after a few moments. Lewa can move freely while the tornado is active.
Wind Dance 	File:DC QCB.PNG+File:DC 1 button.PNG/File:DC 4 button.PNG 	Special/EX Special	Lewa backflips a short distance forward. The EX version allows this move and all of it’s follow ups to be special canceled.
Wind Dance-Kick 	File:DC 1 button.PNG during Wind Dance 	Special 	Lewa performs an overhead kick that knocks the opponent down upon impact.
Wind Dance-Whirlwind	File:DC 2 button.PNG during Wind Dance 	Special 	Lewa creates a tornado on the ground below him. Hits low on grounded opponents but doesn’t touch aerial opponents.
Wind Dance-Step 	File:DC 3 button.PNG during Wind Dance 	Special 	Lewa leaps back, canceling Wind Dance.
Wind Dance-Bombard 	File:DC 4 button.PNG during Wind Dance 	EX Special 	Lewa performs a series of slashes that ends with a tornado that knocks the opponent down.
Torrent Spin 	File:DC QCB.PNG+File:DC 2 button.PNG/File:DC 3 button.PNG 	Special 	Lewa spins around, slashing anything around him. The File:DC 3 button.PNG version finishes with an X shaped slash that knocks the opponent down.
Airwalker 	File:DC HCF.PNG+File:DC 1 button.PNG 	Level 1 Super 	Lewa dashes forward and slashes the opponent before kicking them up into the air and constantly dashing past them and slashing them before kicking them to the ground.
Jungle Run 	File:DC HCF.PNG+File:DC 2 button.PNG 	Level 3 Super 	Lewa kicks the opponent into the air, where they appear in the trees of
Le-Wahi. Lewa then kicks them before slashing them multiple times, rushing through the trees, and finishing by kicking them into the middle of Le-Koro, where they crash through the floor of the treetop village and fall back onto the stage.
Wind Slicer 	File:DC Forward.PNG+File:DC Assist.PNG 	Assist 	Lewa creates a tornado that hits the opponent low multiple times.
Torrent Spin 	File:DC Assist.PNG 	Assist 	Lewa spins around, slashing anything around him, before finishing with an X shaped slash that knocks the opponent down.
Wind Dance 	File:DC Back.PNG+File:DC Assist.PNG 	Assist 	Lewa backflips forwards. He then follows up with either a kick that knocks the opponent down, a tornado attack that hits low on grounded opponents, or a series of slashes that ends with a tornado attack that knocks the opponent to the ground.
==Pohatu Phantoka==
===Movelist===
Move Name 	Input 	Type 	Description
Kakama Rush 	File:DC Forward.PNG+File:DC 4 button.PNG 	Command Normal 	Pohatu dashes forward using the super speed granted by his Mask. If he hits the opponent, they are left spinning in mid air for a moment, allowing for follow ups.
Slide 	File:DC Down.PNG+File:DC 3 button.PNG 	Command Normal 	Pohatu slides a short distance across the ground.
Hyper Roter 	File:DC QCF.PNG+File:DC 1 button.PNG/File:DC 2 button.PNG/File:DC 3 button.PNG on the ground	Special 	Pohatu spins his rotor blades at the opponent, hitting multiple times. File:DC 1 button.PNG hits low, File:DC 2 button.PNG hits mid and File:DC 3 button.PNG hits high. This move can be chained into another Hyper Roter once.
Midak Skyblaster	File:DC QCF.PNG+File:DC 1 button.PNG in the air 	Special 	Pohatu fires his Midak Skyblaster diagonally downwards.
Kakama Fall 	File:DC QCF.PNG+File:DC 2 button.PNG/File:DC 3 button.PNG in the air 	Special 	Pohatu uses his super speed to fall to the ground. In the File:DC 3 button.PNG version he performs an axe kick once he reaches the ground.
Instant Dash 	File:DC QCF.PNG+File:DC 4 button.PNG 	Special/EX Special	Pohatu stands still for a few seconds before dashing to where the opponent is with his super speed and performing a slide attack.
Rotor Jump 	File:DC QCB.PNG+File:DC 1 button.PNG/File:DC 2 button.PNG/File:DC 3 button.PNG 	Special 	Pohatu leaps into the air. The stronger the button, the more vertical his jump angle is.
Hover 	during Rotor Jump 	Special 	Pohatu uses his rotors to float in the air, slowly descending towards the ground.
Midak Bombard 	File:DC HCF.PNG+File:DC 1 button.PNG 	Level 1 Super 	Pohatu fires a barrage of light orbs from his Midak Skyblaster. Angled diagonally downwards in the air.
Great Kakama 	File:DC HCF.PNG+File:DC 2 button.PNG 	Level 1 Super 	Pohatu can dash cancel all of his attacks for a short time and has infinite airdashes.
Team Attack 	File:DC HCF.PNG+File:DC 3 button.PNG 	Level 3 Super 	Photok flies on from off screen and slashes at the opponent. If this hit lands, Photok and Pohatu both attack the opponent rapidly, moving around them with super speed, before Pohatu slams his rotor blade into the ground and creates a massive rock spike that blasts the opponent into the air.
Slide 	File:DC Forward.PNG+File:DC Assist.PNG 	Assist 	Pohatu slides a short distance across the ground.
Kakama Rush 	File:DC Assist.PNG 	Assist 	Pohatu dashes forward using the super speed granted by his Mask. If he hits the opponent, they are left spinning in mid air for a moment, allowing for follow ups.
Hyper Rotor 	File:DC Back.PNG+File:DC Assist.PNG 	Assist 	Pohatu spins his rotor blades at the opponent, hitting high multiple times.
==Kopaka Nuva==
Difficulty: Medium
Health: 1200
Playstyle: Counter
Kopaka is a mostly defensive character, having a variety of counter attacks to defend against the opponent’s attacks. He lacks offensive capabilities, so Kopaka players must play patiently to make the most out of him.
===Movelist===
Move Name 	Input 	Type 	Description
Shield Bash 	File:DC Forward.PNG+File:DC 3 button.PNG 	Command Normal 	Kopaka swings his shield forward. Cancels out projectiles.
Skate 	File:DC Down.PNG+File:DC 3 button.PNG 	Command Normal 	Kopaka splits his ice blades into skates and slides a short distance across the ground.
Shield Counter	File:DC QCF.PNG+File:DC 1 button.PNG(/File:DC 2 button.PNG on the ground)/File:DC 4 button.PNG	Special/EX Special	Kopaka holds his shield up. If he’s hit during this time, he’ll stab the opponent with his sword and kicks them away. On the ground, File:DC 1 button.PNG blocks low attacks, and File:DC 2 button.PNG blocks mid and high attacks. File:DC 4 button.PNG blocks all attacks and has Kopaka react by freezing the opponent, allowing for follow ups.
Shield Rush 	File:DC QCF.PNG+File:DC 3 button.PNG 	Special 	Kopaka dashes forward with his shield held up. If he’s hit during this time, Kopaka stabs the opponent and kicks them away.
Frost Wall 	File:DC QCB.PNG+File:DC 1 button.PNG 	Special 	Kopaka creates a wall of ice directly in front of him. Any attack from either character destroys the wall, but if the opponent hits it they are staggered for a few moments. In the air, the wall falls to the ground after being created.
Rising Ice 	File:DC QCB.PNG+File:DC 2 button.PNG/File:DC 4 button.PNG 	Special/EX Special	Kopaka leaps up and stabs his sword upwards like a spear, hitting airborne opponents. The EX version has an invincible startup.
Creeping Ice 	File:DC QCB.PNG+File:DC 3 button.PNG (hold) 	Special 	Kopaka places his hand on the ground and slowly freezes the ground around him. If the opponent is touched by the area of frost they are frozen for a few moments. Unblockable, but easy to jump or airdash over. Holding the button increases the area Kopaka freezes up to a certain point.
Iceberg Smash 	File:DC HCF.PNG+File:DC 1 button.PNG (hold) 	Level 1 Super 	Kopaka runs his sword across the ground before slashing upwards and creating a huge ice spike. Holding the button makes Kopaka run forward with his sword on the ground before performing the attack.
Frost Counter 	File:DC HCF.PNG+File:DC 2 button.PNG 	Level 1 Super 	A counter. Kopaka stands with his back to the opponent. If he’s hit, he raises his hand and creates a huge blizzard around the opponent that knocks them up before finishing the attack by turning around and throwing an ice spike at them.
Eternal Frost 	File:DC HCF.PNG+File:DC 3 button.PNG 	Level 3 Super 	A counter. Kopaka stabs his sword into the ground. If he’s hit during this time, he fires a huge blast of ice that freezes the opponent. He then splits his sword into two and slashes the opponent multiple times before converting them to skates and kicking them into the air, breaking the ice.
Shield Bash 	File:DC Forward.PNG+File:DC Assist.PNG 	Assist 	Kopaka swings his shield forward. Cancels out projectiles.
Rising Ice 	File:DC Assist.PNG 	Assist 	Kopaka leaps up and stabs his sword upwards like a spear, hitting airborne opponents.
Creeping Ice 	File:DC Back.PNG+File:DC Assist.PNG 	Assist 	Kopaka places his hand on the ground and slowly freezes the ground around him. If the opponent is touched by the area of frost they are frozen for a few moments. Unlike the standard version, this is blockable.
==Onua Mata==
Difficulty: Easy
Health: 1200
Playstyle: Grappler
Onua is a traditional grappler, having one or two grabs that absolutely decimate the opponent's health. As such, his game plan almost entirely revolves around striking the opponent with his grabs to get the most out of his damage.
===Movelist===
Move Name 	Input 	Type 	Description
Tremor 	File:DC Down.PNG+File:DC 3 button.PNG 	Command Normal 	Onua causes a small earthquake in front of him that knocks the opponent down. Hits low.
Crush 	File:DC Forward.PNG+File:DC 3 button.PNG 	Command Normal 	Onua slams his fist into the ground, knocking the opponent into the ground if he hits. Hits overhead.
Heavy Crush 	File:DC QCF.PNG+File:DC 1 button.PNG/File:DC 4 button.PNG on the ground 	Special/EX Special	A command grab. Onua tries to bear hug the opponent with his super strength. Slow startup and cannot be comboed into, but absolutely enormous damage. The EX version can be comboed into.
Rush Grab 	File:DC QCF.PNG+File:DC 2 button.PNG/File:DC 3 button.PNG 	Special 	A command grab. Onua rushes forward and tries to grab the enemy. If he hits the opponent he hurls them into the ground. The File:DC 2 button.PNG version dashes forward while the File:DC 3 button.PNG version jumps diagonally upwards.
Scoop Grab 	File:DC QCB.PNG+File:DC 1 button.PNG on the ground 	Special 	A low command grab. Onua grabs both of the opponent’s legs and hurls them into the air. Blockable.
Air Fall 	File:DC QCB.PNG+File:DC 1 button.PNG in the air 	Special 	A command grab. Onua grabs the opponent’s head and slams them into the ground. The easiest of Onua’s grabs to combo into and thus his best combo ender.
Smashdown 	File:DC Down.PNGFile:DC Down.PNG+File:DC 1 button.PNG on the ground when the opponent is knocked down	Special 	Onua picks the opponent up before smashing them into the ground again.
Rapid Smashdown 	File:DC FCF.PNG+File:DC 1 button.PNG on the ground 	Level 1 Super 	A command grab. Onua grabs the opponent and smashes them into the ground before pummeling them rapidly and kicking them away.
Crash Hurl 	File:DC FCF.PNG+File:DC 1 button.PNG in the air 	Level 1 Super 	A command grab. Onua reaches above him to try and grab the opponent. If this hits, he grabs the opponent’s leg and throws them over his shoulder with enough force to leave a crater in the ground upon impact.
Mighty Earthquake	File:DC FCF.PNG+File:DC 2 button.PNG 	Level 3 Super 	Onua causes an earthquake across the entire stage that knocks the opponent onto their knees. If this attack lands, the ground breaks up from underneath them and they fall into Onu-Koro. Onua then falls down and pummels the opponent, sending chunks of rock into the air, before throwing them back up to the stage, leaping up, grabbing them and smashing them into the ground.
Tremor 	File:DC Forward.PNG+File:DC Assist.PNG 	Assist 	Onua causes a small earthquake in front of him that knocks the opponent down. Hits low.
Crush 	File:DC Assist.PNG 	Assist 	Onua slams his fist into the ground, knocking the opponent into the ground if he hits. Hits overhead.
Rush Grab 	File:DC Back.PNG+File:DC Assist.PNG 	Assist 	A command grab. Onua leaps up into the air and tries to grab the opponent. If he hits the opponent he hurls them into the ground.
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