Final Fantasy Legend III statuses

The following is a list of statuses from Final Fantasy Legend III. Characters and enemies may be immune to certain status effects based on their equipped armor and talents. The passive ability All trait makes the subject immune to all status ailments, except Fell.
If an attack would have caused an ailment but the target is immune, the message "No effect." will be reported.
== List of statuses ==
=== Pois ===
The inflicted target will take damage at the end of each round. Can be removed by Heal, Venom, Cycle, Antedot, and Elixir.
Game Element	Type 	Effect 	Description
 	Black Magic 	Can inflict Pois 	Can inflict Pois or cure Pois.
 	Enemy Ability	Can inflict Pois 	Poisons all enemies.
 	Enemy Ability	Can inflict Mute, Pois, Para, Conf, Sleep, and Petri.	Inflicts two random statuses on all enemies at 100%.
 	Enemy Ability	Inflicts Poison 	Poisons one enemy.
 	Enemy Ability	Inflicts Poison 	Automatically counterattacks by inflicting the Poison status.
=== Mute ===
The target inflicted with Mute cannot cast any spells. Can be removed by Heal, Cycle, Throat, and Elixir.
Game Element	Type 	Effect 	Description
 	Black Magic 	Inflicts Mute 	Mutes one enemy.
 	Enemy Ability	Can inflict Mute 	Mutes one enemy or enemy group.
 	Enemy Ability	Can inflict Mute, Pois, Para, Conf, Sleep, and Petri.	Inflicts two random statuses on all enemies at 100%.
 	Enemy Ability	Inflicts Mute 	Mutes one enemy.
=== Conf ===
The target will takes random actions against random targets which includes allies and foes. Can be removed by Heal, Confu, Cycle, Calm, and Elixir.
Game Element	Type 	Effect 	Description
 	White Magic 	Can inflict Conf 	Can inflict Conf or cure Conf.
 	Lost Magic 	Can inflict Petri and Conf. 	Can inflicts Petri and Conf.
 	Enemy Ability	Can inflict Conf 	Attacks one enemy.
 	Enemy Ability	Can inflict Conf 	Attacks one enemy.
 	Enemy Ability	Can inflict Mute, Pois, Para, Conf, Sleep, and Petri.	Inflicts two random statuses on all enemies at 100%.
 	Enemy Ability	Inflicts Conf 	Confuses one enemy.
 	Enemy Ability	Inflicts Conf 	Confuses one enemy.
=== Dark ===
The Hit rate of the target will be reduced. Can be removed by Heal, Spark, Cycle, EyeDrop, and Elixir.
Game Element	Type 	Effect 	Description
 	White Magic 	Inflicts Dark	Blinds one enemy or cure Blind.
 	Enemy Ability	Inflicts Dark	Blinds one enemy.
 	Enemy Ability	Inflicts Dark	Blinds one enemy or enemy group.
 	Enemy Ability	Inflicts Dark	Blinds all enemies.
=== Sleep ===
The target cannot act, and it wears off over time. Can be removed by Heal, Sleep, Cycle, Awake, and Elixir.
Game Element	Type 	Effect 	Description
 	Black Magic 	Can inflict Sleep 	Can inflict Sleep or cure Sleep
 	Enemy Ability	Can inflict Sleep 	Attacks one enemy.
 	Enemy Ability	Can inflict Mute, Pois, Para, Conf, Sleep, and Petri.	Inflicts two random statuses on all enemies at 100%.
 	Enemy Ability	Inflicts Sleep 	Puts one enemy to sleep.
 	Enemy Ability	Inflicts Sleep 	Puts one enemy to sleep.
 	Enemy Ability	Inflicts Sleep 	Puts one enemy to sleep.
 	Enemy Ability	Inflicts Sleep 	Puts one enemy to sleep.
=== Para ===
The target cannot act. Can be removed by Heal, Para, Cycle, Relax, and Elixir.
Game Element	Type 	Effect 	Description
 	Black Magic 	Can inflict Para 	Can inflict Para or cure Para.
 	Enemy Ability	Can inflict Para and Petri 	Can inflict Para and Petri.
 	Enemy Ability	Can inflict Para 	Attacks one enemy.
 	Enemy Ability	Can inflict Para 	Attacks one enemy.
 	Enemy Ability	Can inflict Mute, Pois, Para, Conf, Sleep, and Petri.	Inflicts two random statuses on all enemies at 100%.
 	Enemy Ability	Inflicts Para 	Automatically counterattacks by inflicting the Para status.
 	Enemy Ability	Inflicts Para 	Paralyzes one enemy.
 	Enemy Ability	Inflicts Para 	Paralyzes one enemy.
 	Enemy Ability	Inflicts Para 	Paralyzes one enemy.
=== Curse ===
The target will be reduced to half defense and half magic defense. Can be removed by Heal, Pure, Cycle, and Elixir.
Game Element	Type 	Effect 	Description
 	Lost Magic 	Inflicts Curse	Curses one enemy or cure Curse.
 	Enemy Ability	Inflicts Curse	Curses one enemy.
 	Enemy Ability	Inflicts Curse	Curses one enemy or enemy group.
=== Petri ===
The target character cannot take any action, this status persists even after the battle. If inflicted on enemies, the target monster will die instantly. Can be removed by Heal, Stone, Cycle, Soft, and Elixir.
Game Element	Type 	Effect 	Description
 	White Magic 	Can inflict Petri. 	Can inflicts Petri.
 	Lost Magic 	Can inflict Petri and Conf. 	Can inflicts Petri and Conf.
 	Enemy Ability	Can inflict Mute, Pois, Para, Conf, Sleep, and Petri.	Inflicts two random statuses on all enemies at 100%.
 	Enemy Ability	Inflicts Petri 	Automatically counterattacks by inflicting the Petri status.
 	Enemy Ability	Inflicts Petri 	Turns one enemy to stone.
 	Enemy Ability	Inflicts Petri 	Turns one enemy to stone.
 	Enemy Ability	Inflicts Petri 	Turns one enemy to stone.
=== Fatal ===
The target is instantly killed and becomes Fell.
Game Element	Type 	Effect 	Description
 	Black Magic 	Can inflict Fatal	Kills one enemy.
 	Lost Magic 	Can inflict Fatal	Kills one enemy.
 	Enemy Ability	Can inflict Fatal	Attacks one enemy.
 	Enemy Ability	Can inflict Fatal	Attacks one enemy.
 	Enemy Ability	Can inflict Fatal	Kills one enemy.
 	Enemy Ability	Can inflict Fatal	Kills one enemy.
 	Enemy Ability	Can inflict Fatal	Kills one enemy.
 	Enemy Ability	Can inflict Fatal	Kills one enemy.
=== Fell ===
The target lost all HP and is killed, this status persists even after the battle. Can be removed by Life, LifeA, LifeB, and Elixir.
=== Good ===
The status condition of the character is normal, character is not afflicted with any of the above.
Category:Status effects in Final Fantasy Legend III
Category:Status effect lists