Gameplay modifier

Gameplay modifiers are extras in The Last of Us Part I and The Last of Us Part II.
== Overview ==
Introduced in The Last of Us Part II with its Grounded Update that released on August 13, 2020, gameplay modifiers change the behavior of the game when enabled. The player can earn points by finding collectibles, earning trophies, and completing the game on higher difficulties. Earned points can be spent to unlock gameplay modifiers, concept art, character models, and render modes. 
== The Last of Us Part I ==
While not included in the PS3 or PS4 version of the game, The Last of Us Part I includes gameplay modifiers. The following is a list of known modifiers:
* Explosive Arrows
== The Last of Us Part II ==
There are a total of 14 gameplay modifiers available, organized into three categories:
=== Mirror ===
Image	Name 	Cost	Effect
 	Mirror world 	15P 	Horizontally flip the world rendering.
 	Mirror on death	15P 	Horizontally flip the world rendering every time you die.
=== Cheats ===
Image	Name 	Cost	Effect
— 	Slow motion 	20P 	Reduces game speed to 50% when enabled.
— 	Bullet speed mode 	20P 	Reduces game speed to 25% while aiming.
 	Infinite ammo 	20P 	Enables unlimited ammo.
 	Infinite crafting 	20P 	Enabled infinite ingredients for crafting.
 	Infinite melee durability 	20P 	Enables infinite melee weapon durability.
 	Infinite listen mode range	20P 	Enables infinite listen mode range.
 	One shot 	20P 	All player guns are one shot kills.
 	Touch of death 	20P 	All player melee attacks are one shot kills.
=== Audio ===
Name 	Cost	Effect
8-bit audio 	5P 	Enables an 8-bit audio distortion filter, giving an early 90's vibe.
4-bit audio 	5P 	Enables an 4-bit audio distortion filter, giving an early 80's vibe.
Helium audio	5P 	Pitches the audio up, as if the atmosphere were filled with helium gas.
Xenon audio 	5P 	Pitches the audio down, as if the atmosphere were filled with xenon gas.
Category:The Last of Us Part I extras
Category:The Last of Us Part II extras