The Engineer

The Engineer is the boss monster in The Apex of The Exaltia Tower. It is accompanied by 1 Offense Drone and 1 Defense Drone.
== Attacks ==
=== The Engineer ===
# The Engineer shoots its target with a gray beam.
#* Attacks for 1 hit of (150 + 25X)% Null Pierce damage with +(75 + 20X) Bonus.
#* X is equal to the number of times the Offense Drone has used Attack 1.
# The Engineer shoots its target with three gray beams.
#* Attacks for 3 hits of 100% Null Pierce damage (300% total).
# The Engineer shoots its target with a multitude of elemental beams.
#* Attacks for 16 hits of 50% Darkness, Fire, Energy, Light, Nature, Ice, Water, and Wind Pierce damage (800% total).
#* Inflicts 'Elemental Shatter' for 4 turns inclusive.
#** -75 All.
#** +75 Health.
# The Engineer blasts its target with a massive Exalted beam.
#* Attacks for 7 hits of 50% Evil Pierce and 6 hits of 50% Good Pierce damage (650% total).
#* Inflicts 'Unbalanced' for 4 turns, a stun.
=== Offense Drone ===
# The Offense Drone twinkles.
#* Permanently increases the effectiveness of the Engineer's Attack 1.
# The Offense Drone crystallizes.
#* Applies 'Target Tracked' to The Engineer for 3 turns.
#** +100 Bonus.
# The Offense Drone bubbles.
#* Applies 'Target Aimed' to The Engineer for 3 turns.
#** +100 Crit.
=== Defense Drone ===
# The Defense Drone twinkles.
#* Applies 'Barrier' to The Engineer for 3 turns.
#** +50 All.
#** -50 Health.
# The Defense Drone crystallizes.
#* Applies 'Shield' to The Engineer for 3 turns.
#** +180 Block/Parry/Dodge.
# The Defense Drone bubbles.
#* Currently bugged to have no effect.
== Rotation ==
The Engineer's attack rotation is 1 -> 2* -> 3 -> 1 -> 2* -> 4 -> repeat.
* The Engineer has a 33% chance to use Attack 2 again instead of progressing its rotation. This can occur indefinitely.
The Offense Drone's attack rotation is 1 -> 2 -> 3 -> repeat.
The Defense Drone's attack rotation is 1 -> 2 -> 3 -> repeat.
== Mechanics ==
* This monster's stats are modified by choices made while ascending The Exaltia Tower.
** The Offense Drone and Defense Drone's stats are not modified by these choices.
* If the Engineer is hit while both the Offense Drone and Defense Drone are alive, it will regenerate 100% of the damage taken.
** Drone defense matrix activated.
** As this regeneration is affected by net +Health Resistance, Direct Damage can still be inflicted if The Engineer has net +Health Resistance.
** As this regeneration happens after Direct Damage has been dealt, it is possible to inflict lethal Direct Damage without regeneration occurring.
* If the Engineer is hit while the Offense Drone is alive and its attacker is below 50% HP, it will regenerate 100% of the damage taken.
** Offense drone matrix activated.
* If the Engineer is hit while the Defense Drone is alive and its attacker is above 50% HP, it will regenerate 100% of the damage taken.
** Defense drone matrix activated.
** While the Defense Drone is alive, pets are only able to inflict net direct damage as a lethal hit to The Engineer, or with net +Health Resistance.
* If either the Offense Drone or Defense Drone has been defeated, the Engineer will revive it with full HP on their 5th action.
**Drone reconstructed.
** For example, killing the Defense Drone on turn 1 before the Engineer acts will cause the Engineer to revive it 5 attacks later (on turn 6).
** Killing the Defense Drone on turn 1 with a DoT after the Engineer acts will cause the Engineer to revive it 6 attacks later (on turn 7).
* If both the Offense Drone and Defense Drone have been defeated, the Engineer will revive them both with full HP at the start of its next turn.
** Drone redundancy reconstruction initiated.
** This revive is unaffected by the Engineer being stunned.
== Stats ==
== Resistances ==
=== The Engineer ===
* All: 10
* Evil: 50
* Good: 50
* Immobility: 100
* Shrink: 200
=== Offense/Defense Drone ===
* All: 10
== Gallery ==
EngineerHD.png
DefenceOffenceDrone.png
Category:Boss
Category:Monster