Vibration Hit Location Chart (POSM)

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==Vibration==
 Hit Location Chart
d10 roll	Humanoid 	d10 roll	Monster/Animal
1–2 	Right leg	1 	Right foreleg/wing
3–4 	Left leg 	2 	Left foreleg/wing
5 	Abdomen 	3 	Right hind leg
6–7 	Torso 	4 	Left hind leg
8 	Right arm	5 	Tail
9 	Left arm 	6–7 	Abdomen
10 	Head 	8–9 	Torso/chest
 	 	10 	Head
 Location: Legs
Severity	Effect
1–3 	No unusual effect
4 	Victim grazed and knocked down
5 	Leg struck, 1/2 move; victim knocked down, stunned 1d4 rounds
6 	Foot injured, 1/2 move, victim knocked down, stunned 1d4 rounds
7 	Armor destroyed, leg injured, 1/2 move, victim stunned 1d4 rounds
8 	Hip/thigh injured, knocked down, stunned 2d4 rounds, 1/4 move
9 	Armor destroyed, leg broken, stunned 2d4 rounds, 1/4 move and –4 penalty
 	to all attacks
10 	Foot disintegrated; minor bleeding, victim stunned 2d4 rounds, then no
 	movement and –4 penalty to all attacks
11 	Leg disintegrated at knee, major bleeding, no move or attack
12 	Leg disintegrated at hip, no move or attack, major bleeding
13+ 	As 12 above with an additional abdomen hit
 Location: Abdomen
Severity	Effect
1–3 	No unusual effect
4 	Victim grazed and stunned 1 round
5 	Abdomen struck, –2 to attack rolls, 1/2 move, stunned 1d4 rounds
6 	Armor destroyed, abdomen injured, 1/2 move, –2 to attack rolls, victim
 	stunned 1d4 rounds
7 	Abdomen injured, 1/2 move, –2 to attack rolls, victim stunned 2d4 rounds
8 	Abdomen injured, 1/4 move, –4 to attack rolls, stunned 2d4 rounds
9 	Armor destroyed, abdomen injured, victim stunned 2d4 rounds, 1/4 move, –4
 	to attack rolls, minor bleeding
10 	Abdomen injured internally, no move or attack, major bleeding
11 	Abdomen partially disintegrated, no move or attack, death follows in 1d4
 	hours if victim is not treated with a cure critical wounds or more powerful
 	healing magic
12 	Abdomen disintegrated, immediate death
13+ 	As 12 above with additional torso or leg hit (50% chance of each)
 Location: Torso
Severity	Effect
1–3 	No unusual effect
4 	Victim grazed, stunned 1 round
5 	Torso struck; 1/2 move, –2 to attack rolls, stunned 1d4 rounds
6 	Shield destroyed, torso injured, stunned 1d4 rounds, 1/2 move, –2 to attack
 	rolls
7 	Armor destroyed, torso injured, stunned 2d4 rounds, 1/2 move, –2 penalty to
 	attacks
8 	Torso injured, victim stunned 2d4 rounds, 1/4 move, –4 to attack rolls
9 	Torso injured, no move or attack, minor bleeding
10 	Ribs broken, no move or attack, major bleeding
11 	Torso partially disintegrated, victim reduced to 0 hit points and dies in 1d3
 	turns unless treated by cure critical wounds or more powerful healing magic
12 	Torso disintegrated, victim killed instantly
13+ 	As 12 above with additional abdomen, arm or head hit (40% abdomen, 20%
 	left arm, 20% right arm, 20% head)
 Location: Arms
Severity	Effect
1–3 	No unusual effect
4 	Hand grazed, weapon or shield dropped
5 	Arm struck, stunned 1d4 rounds, –2 to attacks with that hand
6 	Hand injured, –2 to attacks with that hand (or no shield use if shield arm is
 	burned), minor bleeding
7 	Armor destroyed, arm injured, –2 penalty to all attacks, victim stunned 1d4
 	rounds
8 	Arm injured, victim stunned 2d4 rounds, –4 to attacks with affected arm and
 	–2 to all other attacks, minor bleeding
9 	Arm broken and useless, victim stunned 2d4 rounds
10 	Hand disintegrated, stunned 1d4 rounds, –2 to all attacks, minor bleeding
11 	Arm disintegrated at elbow, stunned 2d4 rounds, no attacks, major bleeding
12 	Arm disintegrated at shoulder, stunned 2d4 rounds, 1/2 move, no attacks,
 	major bleeding
13+ 	As 12 above with an additional torso hit
 Location: Head
Severity	Effect
1–3 	No unusual effect
4 	Victim stunned 1 round
5 	Head struck, helm destroyed, victim stunned 1d4 rounds, –2 to all attack
 	rolls
6 	Head struck, –2 to attacks, stunned 2d4 rounds, victim deafened
7 	Helm destroyed, face injured, stunned 2d4 rounds, –4 penalty to all attacks,
 	move, victim deafened
8 	Face injured, victim blinded and deafened, stunned 2d4 rounds
9 	Skull broken, stunned 2d4 rounds, 1/2 move and –4 penalty to attacks; roll
 	saving throw vs. death magic or lose 1d3 points of Intelligence
10 	Jaw/face broken, no move or attack, unconscious 4d6 days, major bleeding,
 	victim deafened
11 	Throat destroyed, stunned 2d4 rounds, severe bleeding
12 	Skull disintegrated, immediate death
13+ 	As 12 above with additional torso hit
 Location: Tail
Severity	Effect
1–5 	No unusual effect
6 	Tip of tail grazed; if prehensile, any items carried are dropped, –2 penalty to
 	all tail attacks
7–8 	Tail injured, lose any tail attacks; normal animals must roll saving throw vs.
 	Death magic or retreat
9–10 	Tail injured, lose any tail attacks, 1/2 move if animal uses tail for movement
11 	Tail disintegrated at mid-length, victim stunned 1d4 rounds, minor bleeding,
 	lose any tail attacks, no movement or attacks if creature uses tail for
 	movement
12 	Tail disintegrated, victim stunned 2d4 rounds, 1/2 move and –2 penalty on
 	any attack rolls, major bleeding; no move or attack and severe bleeding if
 	creature uses tail for movement
13+ 	As 12 above with abdomen or torso hit (50% chance of either)