Water Mage

The Water Mage is a mini-boss found in the Sand Castle, and always spawns in front of Neptune's Gate. They are the enemy that must be defeated to obtain Neptune's Key. In Appearance, they look identical to Tim, but they have no hat, their skeleton body is fully blue with red eyes and their cloak is white.
=== Behavior ===
==== Stage 1 ====
When spawned, the mage will immediately teleport to a close location to the player. Then, the mage will use one of these 6 attacks:
* Evil Magician: The mage will summon 10 Evil Bubbles to attack the player. (will always do at first) Cooldown: 8 sec
* Wand Teleport: The mage will raise its wand and teleport to wherever it points. (never off-screen) Cooldown: 6.5 sec
* Kelp Zap: The mage will fire a whip-like string of large kelp at the player, dealing heavy damage upon contact. Cool down: 3.2 sec
* Water Ball: The mage will fire a barrage of Water Balls that pass through walls, deal heavy damage and ignore gravity. (This is it's most used attack, usually every few seconds) Cooldown: 1.5 secs
* Regen: The mage will put itself in a forcefield to absorb 1500 damage and the mage will generate 250 health a second while in the field. Cool down: 10 sec.
* Call of the seaweed: The mage will summon 2 Seaweed Things to attack the player. Cool down: 15 secs, but the mage will only use this attack occasionally.
==== Stage 2 ====
Once the mage has reached 5000 health, it will enter Stage 2 and use these attacks (Can still use the Water Ball, Regen and Kelp Zap attacks)
* Enraged Magician: The mage will summon 10 random enemies from the Sand Castle to attack the player, guarantee to spawn an additional Sandnado. Cool down: 15.2 secs
* Electric Mage: The mage will shoot 5 Energize Beams at the player. Cool down: 5 secs.
* Sandball: The mage will fire a giant Sandball at the player that ignores gravity and locks on to the player for 5 secs until exploding or hitting them successfully. Cool down: 7.5 secs
==== Stage 3 ====
Once the mage has 2500 health, it will enter its last stage (Can still use all the Stage 2, Water Ball, Regen and Kelp Zap Attacks):
* Furious Magician: The mage will summon 15 random enemies from the Sand Castle to attack the player, guaranteed to spawn 2 Sandnados and 2 Mini-Nados. Cool down: 14 secs.
* Water Rage: The mage will summon around 30 Water Balls to attack the player. 5 secs.
* Red Kelp Zap: The mage will fire a whip-like string of large red kelp at the player, dealing heavy damage upon contact. Cool down: 3 secs.
=== Stats ===
* HP: 10000
* ATK: 10 (Contact) 80 (Kelp Zap) 101 (per Water Ball) 125 (Energize Beams) 200 (Sandball) 200 (Red Kelp Zap)
* DEF: 123
* Immune to: All
* Drops: Neptune's Key (100% chance)
* Rarity: Will always spawn at the front of Neptune's Gate
* KB Resist: 54%
* Coins: 5
== Notes ==
* The mage only drops the key and nothing else, as Neptune itself drops technically most (if not all) of the loot found in the Sand Castle.
Category:Supermode Enemies
Category:Supermode Enemy List