Powers

Press to use an equipped power. Each race starts with a unique power; you may acquire additional powers over the course of your adventure. Only one Power can be equipped at a time, and most can only be used once per day.
Name 	Description 	Source
Adrenaline Rush 	Regenerate Stamina ten times faster for 60 seconds, once per day. 	Being a Redguard (racial power).
Ancestor's Wrath 	Enemies who get too close to take fire damage. 	Being a Dark Elf (racial power).
Bardic Knowledge 	Summons a spectral drum that plays for 300 seconds, improving Stamina Regen for you and nearby allies. 	Completing Black Book: Untold Legends and reading the book a second time. Mutually exclusive with Black Market and Secret Servant.
Battle Cry 	Cause targets to flee for 30 seconds, once per day. 	Being a Nord (racial power).
Beast Form 	Take on the form of the wolf. 	Drinking Beast Blood with the Companions.
Berserker Rage 	Take half damage and do double damage for 60 seconds, once per day. 	Being an Orc (racial power).
Black Market 	Summons a Dremora merchant for 15 seconds. 	Completing Black Book: Untold Legends and reading the book a second time. Mutually exclusive with Bardic Knowledge and Secret Servant.
Champion of the Night 	Increases the potency of Illusion spells by 25%. 	Reaching stage 1 of Vampirism.
Command Animal 	Make an animal an ally for 60 seconds, once per day. 	Being a Wood Elf (racial power).
Companion's Insight 	Your attacks, shouts, and destruction spells do no damage to your followers. 	Completing Black Book: The Winds of Change and reading the book a second time. Mutually exclusive with Lover's Insight and Scholar's Insight.
Dragon Infusion 	Dragons do 25% less melee damage.Note: This whole quest (Dragon Research) is bugged and can only be fixed on the PC using console commands.	Drinking Esbern's Potion
Dragonskin 	Absorb 50% of the magicka from hostile spells for 60 seconds, once per day. 	Being a Breton (racial power).
Embrace of Shadows 	Become invisible with improved night vision for 180 seconds, once per day. 	Reaching Stage 4 of Vampirism.
Highborn 	Regenerate Magicka faster for 60 seconds. 	Being a High Elf (racial power).
Histskin 	Recover health ten times faster for 60 seconds, once per day. 	Being an Argonian (racial power).
Lover's Insight 	Do 10% more damage and get better prices from people of the opposite sex. 	Completing Black Book: The Winds of Change and reading the book a second time. Mutually exclusive with Companion's Insight and Scholar's Insight.
Mora's Agony 	Summons a field of writhing tentacles that lasts 30 seconds and poisons foes who enter it. 	Completing Black Book: The Hidden Twilight and reading the book a second time. Mutually exclusive with Mora's Boon and Mora's Grasp.
Mora's Boon 	Fully restores your Health, Magicka and Stamina. 	Completing Black Book: The Hidden Twilight and reading the book a second time. Mutually exclusive with Mora's Agony and Mora's Grasp.
Mora's Grasp 	Targets are frozen between Oblivion and Tamriel for 30 seconds, and immune to all damage. 	Completing Black Book: The Hidden Twilight and reading the book a second time. Mutually exclusive with Mora's Agony and Mora's Boon.
Night eye 	Improved night vision for 60 seconds, multiple times per day. 	Being a Khajiit (racial power).
Nightstalker's Footsteps	25% harder to detect while sneaking. 	Reaching stage 1 of Vampirism.
Nightingale Strife 	Instantly absorb 100 points of Health from the target. 	One of three possible rewards from Darkness Returns.
Nightingale Subterfuge 	People and creatures in the spell's area of effect will attack anyone nearby for 30 seconds. 	One of three possible rewards from Darkness Returns.
Ring of Hircine 	Take on the form of the wolf. 	Taken from Sinding during the quest Ill Met by Moonlight.
Scholar's Insight 	Reading Skill Books gives you an extra Skill point. 	Completing Black Book: The Winds of Change and reading the book a second time. Mutually exclusive with Companion's Insight and Lover's Insight.
Secret of Arcana 	Spells cost no magicka for 30 seconds. 	Completing Black Book: Filament and Filigree and reading the book a second time. Mutually exclusive with Secret of Protection and Secret of Strength.
Secret of Protection 	You take half damage for 30 seconds. 	Completing Black Book: Filament and Filigree and reading the book a second time. Mutually exclusive with Secret of Arcana and Secret of Strength.
Secret of Strength 	Power attacks cost no stamina for 30 seconds. 	Completing Black Book: Filament and Filigree and reading the book a second time. Mutually exclusive with Secret of Arcana and Secret of Protection.
Secret Servant 	Summons a Dremora butler for 15 seconds to carry your excess items. 	Completing Black Book: Untold Legends and reading the book a second time. Mutually exclusive with Bardic Knowledge and Black Market.
Seeker of Might 	Combat skills are all 10% more effective. 	Completing Black Book: The Sallow Regent and reading the book a second time. Mutually exclusive with Seeker of Shadows and Seeker of Sorcery.
Seeker of Shadows 	Stealth skills are all 10% more effective. 	Completing Black Book: The Sallow Regent and reading the book a second time. Mutually exclusive with Seeker of Might and Seeker of Sorcery.
Seeker of Sorcery 	All spells cost '10% less magicka. 	Completing Black Book: The Sallow Regent and reading the book a second time. Mutually exclusive with Seeker of Might and Seeker of Shadows.
Shadowcloak of Nocturnal	For 120 seconds you automatically become invisible while sneaking. 	One of three possible rewards from Darkness Returns.
Sinderion's Serendipity 	25% chance of creating a duplicate when making potions. 	Quest reward for A Return to Your Roots.
Summon Karstaag 	Summons Karstaag (but only three times) 	Completing the Quest Summoning Karstaag
Summon Spectral Assassin	Summons the ghost of the legendary assassin Lucien Lachance to fight by your side, until he's defeated. 	Quest reward for Bound Until Death.
The Apprentice Stone 	Recover Magicka faster, but become more susceptible to Magicka damage. 	Accepting the stone's blessing.
The Atronach Stone 	Absorb a portion of incoming spell damage and have a larger pool of Magicka, but recover it more slowly. 	Accepting the stone's blessing.
The Lady Stone 	Regenerate Health and Stamina more quickly. 	Accepting the stone's blessing.
The Lord Stone 	Increased resistance to both Magicka and physical damage. 	Accepting the stone's blessing.
The Lover Stone 	All skills improve 15% faster. 	Accepting the stone's blessing.
The Mage Stone 	All magic skills improve 20% faster. 	Accepting the stone's blessing.
The Ritual Stone 	Reanimate nearby corpses to fight for you. 	Accepting the stone's blessing.
The Serpent Stone 	Ability to use a ranged paralyzing poison on opponents. 	Accepting the stone's blessing.
The Shadow Stone 	Become invisible for an extended period, once per day. 	Accepting the stone's blessing.
The Steed Stone 	Increases carrying capacity by 100 points and removes all movement penalties from armor. 	Accepting the stone's blessing.
The Thief Stone 	All stealth skills improve 20% faster. 	Accepting the stone's blessing.
The Tower Stone 	Automatically open an Expert or lower lock, once per day. 	Accepting the stone's blessing.
The Warrior Stone 	All combat skills improve 20% faster. 	Accepting the stone's blessing.
Vampire Seduction 	Calm creatures and people up to level 10 for 30 seconds. 	Reaching Stage 2 of Vampirism.
Vampire Sight 	Improved night vision for 60 seconds. 	Reaching Stage 1 of Vampirism.
Vampire's Servant 	
* Stage 1: Reanimate a weak dead body for 60 seconds.
* Stage 2: Reanimate an average dead body for 60 seconds.
* Stage 3: Reanimate a strong dead body for 60 seconds.
* Stage 4: Reanimate a very strong dead body for 60 seconds.	Reaching the indicated stage of Vampirism.
Vampiric Drain 	
* Stage 1: Drain 2 points of health per second.
* Stage 2: Drain 3 points of health per second.
* Stage 3: Drain 4 points of health per second.
* Stage 4: Drain 5 points of health per second.	Reaching the indicated stage of Vampirism.
Voice of the Emperor 	Calm nearby people for 60 seconds, once per day. 	Being an Imperial (racial power).
Category:Magic
 
de:Kräfte