135069-please-remove-huge-fee-to-remove-runes-lower-the-reroll-cost

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You screw up and put the wrong rune level in your equipment,  You end up with not enough of a certain stat, so have to remove runes, then reroll an element.  Whatever the reason.  You are already destroying a rune, why does it cost so darn much to destroy a rune.  The system is now WAY to rigid.  Already wasting so much plat, just on one toon, to rune up appropriately to get back to where I was before free to play.  Now with the way runes are, there are NO options.  You want crit hit, you have to have fire, you want crit severety, you have to have earth.  Seriously, why?  Not everyone stock piled 100's of plat, we had better thing to do then farm gold.  So now, just because I have 116 items, I have to pay 56 gold just to remove an accident or change things around.  56 gold to reroll an element, and with no longer 3 choices a roll, I end up hitting the origal element I just rerolled more times then getting to the one I need.  This new system is just a huge kick in the balls to those who have loyally been playing and paying to do so.  Really need to think about what you're doing before implementing something so painful, just because a few guys love buy/selling the market and have tuns of plat.
 
GRRRRRRRRRR CUPCAKE!
 
Signed, Utterly Annoyed
			
				
	Edited October 1, 2015 by Gigaslave	
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It's to make people learn.
 
Read before you put in a rune, and make sure it's the right rune that you want.
 
I see no reason for this to change.	
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			I think destroying a rune shouldn't cost anything at all.  You don't pay to put a rune in your gear.  Now to retain said rune, service tokens are ok with me.	
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Runes only matter at lvl 50 at which point with enough dailies and group content ( expeditions, adv, dungeons etc ) you should have enough gold. Find a spot and just kill and farm mats for crafting and sell that O so lucky drop you got as an extra. There are a lot of ways to make gold standing still does not help. Farm omnibits for making it easier and use that to remove a rune etc. Anything below 50 you can put health in all the runes like it really doesnt matter.
 
When at 50 you can do the same and put whatever you feel like. If you are worried about min maxing then you wouldnt of made the mistake in the first place since most people who min max do some research first.
 
Runes are fine how they are setup cost wise. Plenty of options to help QoL use them.
			
				
	Edited October 1, 2015 by Jorn	
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			Use omnibits to reroll runes, they're so easy to farm and you can pick the element you want.	
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			Runes are awful in this game, they have been complained about since day one heavily. Its really sad how this is hands down of the best if not best MMOs but they actually thought this was a viable rune system. To scared to do a normal rune system because they had to be different, yet majority of the mechanics in this game are heavily inspirired and taken from other games (as all games are they build their ideas from other games). But why not make a good rune system too	
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It's to make people learn.
 
Read before you put in a rune, and make sure it's the right rune that you want.
 
I see no reason for this to change.
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Use omnibits to reroll runes, they're so easy to farm and you can pick the element you want.
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Runes only matter at lvl 50 at which point with enough dailies and group content ( expeditions, adv, dungeons etc ) you should have enough gold. Find a spot and just kill and farm mats for crafting and sell that O so lucky drop you got as an extra. There are a lot of ways to make gold standing still does not help. Farm omnibits for making it easier and use that to remove a rune etc. Anything below 50 you can put health in all the runes like it really doesnt matter.
 
When at 50 you can do the same and put whatever you feel like. If you are worried about min maxing then you wouldnt of made the mistake in the first place since most people who min max do some research first.
 
Runes are fine how they are setup cost wise. Plenty of options to help QoL use them.
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			Wait so people who already pay have to spend more money to get the runes they need to raid?	
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Wait so people who already pay have to spend more money to get the runes they need to raid?
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			Thanks for the answer, I do not mind grinding some for better gear, as long as its reasonable, I just do not want to have to pay more then the sub fee even though ill probably spend more then the 15 a month.	
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And I sympathize with the OP, but in the end the real reason this is such a problem for many veteran players is that Carbine is forcing them to do this with all their gear all at once. It will take some time for us to get back to where we were, and that's the reality of the situation.
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It's to make people learn.
 
Read before you put in a rune, and make sure it's the right rune that you want.
 
I see no reason for this to change.
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Thanks for the answer, I do not mind grinding some for better gear, as long as its reasonable, I just do not want to have to pay more then the sub fee even though ill probably spend more then the 15 a month.
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Right now, I would suggest that the fees are unreasonable, though yasfan disagrees with me.
 
To give you an example, if you get a GA level drop, you are going to have to socket 5 runes (this is after adding a slot, which costs a couple plat). If you want to optimize it, this means socketing 1 pure fusion runes, 3 exceptional pure set runes, and 1 superb exceptional set runes. To get the mats required for the four pure runes will take salvaging several pieces of GA gear (or buying the mats from someone else who has salvaged GA gear). The costs RIGHT NOW are very high (crafting one of these will probably cost you at least 7 or 8 plat), but it remains to be seen how much the market will adjust with time. Some are optimistic, some are pessimistic. But the drop rate right now is very, very low (it probably takes salvaging 3-4 pieces of GA gear to get enough mats for one rune).
 
But that's not all. You actually have to change the colors to match what you want to put in the gear. If you have the right colors, you are golden. If not, you have to re-roll the slots at 40g a pop. It's random and you keep mashing that button every until the color is right. That can easily rune you an average of 2-3 plat per slots. So say you have to re-roll two slots and buy rune mats at current market price. You are probably talking about 30 plat to rune one piece of gear. OUCH!
 
Now, if you save up omnibits and but lots of service tokens (or if you plunk down real life money), you can mitigate the cost of rolling slots. This won't save all your costs, but it will help.
 
 
So let's say you can't afford to optimally rune this piece of gear, and so rather than exceptionals, you go for 1 power rune pieces. And then you work your way up to the exceptionals. At this point you can either extract the rune from your gear (using service tokens, which again means either cash or omnibits), or you can pay 50G a pop to destroy the rune you put in.
 
All of this is completely dooable without spending real life cash, however, it IS a painful process and will be much less painful for those who suck it up and put down real life money.
 
I refuse to put down real life money, so I will do my best to embrace the omnibit grind :)
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Thats to bad I was really enjoying this game to, the sub fee should give better better acess period. Hopefully this gets looked into more in the future, my mmo search continues.
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It should, and I'm optimistic that they'll figure out how painful this is and address it in the future.
 
But if you are in it to raid, you will not find a better MMO. I am frustrated and angry by this system, but the raids are better than even my disappointment can counter.
 
Yes, they are THAT good, so I wouldn't give up just yet.
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It should, and I'm optimistic that they'll figure out how painful this is and address it in the future.
 
But if you are in it to raid, you will not find a better MMO. I am frustrated and angry by this system, but the raids are better than even my disappointment can counter.
 
Yes, they are THAT good, so I wouldn't give up just yet.
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I'd like to post my experience, as certain forum regulars have a tendency to not have experience with that which they express their opinions on.  So here's what irks me about the system:
 
I had 28 Exceptional Rune Tokens on Kelzam - I saved as many as I could without being obsessive. I thought I had enough to get rune set bonuses and have the same relative power level of runing I had in my gear before the drop.
 
That was not the case.
 
To reach the same relative level of power that I was at before, I ended up using 35 Exceptional Rune tokens.  I had to use an alt's tokens that were generated from HIS gear to reach the same relative character level that I was at before Drop 6.  I spent over 100p and all of my Service Tokens from Madame Fay and the Daily Login Rewards to reroll runes (for both my DPS and Tanks sets both)
 
After using 35 Exceptional Rune tokens, taking nearly all of my alt's that were generated in the conversion from PvP gear, I then had to do my Tank set.  I need both because I just stepped up to Tank for my guild's DS raid, and I DPS on fights that don't require 3 tanks.  I ended up using the Rune Tokens to get the non-Exceptional Versions because I could no longer afford Exceptional tokens and ran out, putting my character as a Tank at a lower relative power level than he was before F2P.
 
I spent over 100p, 80 some odd Service Tokens and my character overall is still not at the same relative power level that he was before this transition.  And I tried to prepare - I was lucky to have an alt that had Gladiator tokens in his gear, who I wanted to PvP on later who will now also be at a lower relative power level than he should be.  Many of my guildmates did not have time to test and fully grasp what was going to happen with their Runes after the update when live and have ended up having to spend way more than I have, which is already unacceptable.
 
When I asked Timetravel on a stream a while back if they were looking into the cost of upkeep on gear, he said it was being looked into. This is not what I anticipated. I'm fine with needing to build towards Class Sets because of their power level.  I'm not fine with how much it's going to cost any time I get a gear upgrade.  If I get an upgrade to my tank set, I'm going to spend multiple plat to roll for the right slots, and an unknown amount on the actual Runes.  When I have a more solid idea of how I should be Runing as a Stalker Tank, it'll cost me nearly 4-5p to remove the base rune sets to try to slot for Exceptionals.
 
This is not fair. I like doing other things in the game; I like playing alts; and I literally had to pool my resources from my alts just to get back to where I was/should be. I have staunchly defended Carbine and their choices in things like Service Tokens, saying to wait and see how things turn out. Now, I'm linclined to agree with all the people about the paywall and how Service Tokens actually aren't optional to achieve the same power level someone could beforehand without spending a vast amount of resources. This post doesn't even take into consideration that I haven't runed my alts at all, or re-rolled their runes, and that the money equivalent of spending 65 Service Tokens is ~$3.00 per rune recovered.  That also equates to $0.75 per Rune reroll.
			
				
	Edited October 3, 2015 by Kelzam Duskthorn	
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I dunno how you can keep pushing through this to get back to content, Jeff. @_@ You are stronger than me.
 
*goes off to depressed corner*
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			I also pilfered my alt in order to get my main up to snuff. Fortunately, I only have to worry about one spec. My wife, on the other hand, is a flex healer for the guild, so she's going to have to invest to get her healing spec runed out, and her dps is isn't optimal yet.	
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I have the benefit of having seen and completed all of GA, and having fought SD- all of which is amazing enough to keep me coming back :)
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This is not fair. I like doing other things in the game; I like playing alts; and I literally had to pool my resources from my alts just to get back to where I was/should be.
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So, I resubbed when the F2P announcement happened, kept my account running (from CREDDs after the initial sub, but w/e) till couple weeks ago, let it lapse and waited for the fabled f2p transition. So after some hiccups I finally manage to log in, pop into a shiphand or whatever they are called now and see that my warrior is doing about 2/3 damage he was doing before the transition.
I think ok, I probably need to fix my runes and then it will get better. Knowing I had bags full of rune tokens and stuff from the transition, I go to the runing vendor, ask in guild what should runes I should use and to my dismay I notice that about 3/4 of my rune slots are elements that is of little to no use to me. Just buying the additional slot on my items cost me 10 plat (why am I required to do that if I already unlocked the slots before???) and then I notice I'd have to shell out 50g per random reroll or about 200 service tokens in order to just get the correct rune elements to then maybe have my character power restored to what it was before the transition.
 
I knew there were changes coming in, but I had no idea I'd have to shell out 2 months worth of sub (in either IRL or ingame currency) in order to get my character running again (and even then there is no guarantee of that)
 
All in all, until this crap changes, I'm not coming back and will be discouraging anyone who asks me to return/pick up Wildstar because of this. I was actually convincing people to come to w* once it becomes f2p. No longer...
			
				
	Edited October 4, 2015 by harrod	
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			Broke now and still not to the level I was before F2P!  Been grinding all week, and still can't seem to figure out how to get the exceptional runes I need now.  Not sure if contracts even give them anymore.  Sigh....	
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Broke now and still not to the level I was before F2P!  Been grinding all week, and still can't seem to figure out how to get the exceptional runes I need now.  Not sure if contracts even give them anymore.  Sigh....
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No- contracts do not give exceptionals. Only way is to craft them. Which means salvaging gear at the level of gear you are using (GA gear for GA level runes).
 
If you are in dungeon gear, you do get mats from contracts. But to get the runes, just salvage a lot of dungeon level gear. If you are in raids, obviously raid gear is harder to come by, but salvaging glory gear will do it.
 
Or you can but the fragments off the CX.
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See here's the rub.
 
Exceptionals are pretty much mandatory for runing (at least with esper healing?). If one is in dungeon gear or above, one gets the mats to craft exceptionals from running dungeons to get gear to salvage. But. One cannot run dungeons unruned - that is just a recipe for a bad time. So okay, no running dungeons to get the mats you need to rune, so... no runes. ON THE OTHER HAND, if one drops crap runes in as a stop-gap so one can maybe run those dungeons to get the gear to salvage for the mats to craft the runes... *DEEP BREATH* One is going to be faced with double the expense when it comes time to actually rune, because you need to destroy the old rune...
 
... so it's this neverending hellspiral of MASSIVE SUCK. Oh my god I hate this system so much.
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I say mandatory because I need to be getting 4/6 Cynosure + 2 Resurgence for purple-quality items (6/6 for the oranges I magically obtained in the transition - that was amusing) and... the only way to do that is with exceptionals.
 
Definitely agree that the destruction cost needs to gtfo. It's like the "gold or bust" mentality from launch dungeons, but applied to gear. No, no, no.
			
				
	Edited October 6, 2015 by Naunet	
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			Well, I thought I hated the old rune system. Leave it to Carbine to one up itself and make it even worse (In every possible way.)
			
				
	Edited October 7, 2015 by Rhymenoserous	
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			The last reward tier for Contracts gives you 3 Major Superb Set so you can make 3 "exceptionals".  Just need to have the other Superb runes to go with them.	
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			I agree, which is why with my 250+ regular tokens and 16 exceptional runes (+3 on one alt, so 19) I will literally just sit with my DS gear unruned until this is sorted out.  You could argue I did not prepare, which is partially true when you need a minimum of around 30-32 exceptional tokens to even rune decently, let alone the cost of getting the slots.  Just don't have the time right now for that (hopefully will here soon).  I just hate that some rune sets were phased out as I miss my specter and haste runes :P.	
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			miss haste runes!  But regular runes should be plenty, especially in 116 gear that is non-tier.  ALthough some 120 gear is better than tier.	
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			I miss the animation for specter :(	
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It's to make people learn.
 
Read before you put in a rune, and make sure it's the right rune that you want.
 
I see no reason for this to change.
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			Just wait- eventually you'll see that re-rolling slots isn't min/max. Maybe going for perfect slots is, but it's set up that to even utilize sets at all will require some re-rolls.	
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miss haste runes!  But regular runes should be plenty, especially in 116 gear that is non-tier.  ALthough some 120 gear is better than tier.
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			OMG, please remove the rune removal fee already!!!!  It's making adjusting my runes impossible now.  I can get to live with the reroll cost, even though it's to pricey, but this rune destroying cost is pissing me off!  Trying to learn new levels on skills, and now I'm stuck with to much strikethru, but now I don't have the coin to even destroy the runes in the equipment.	
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