Keyword ability

A keyword ability is a word, or a combination of words, that represents a piece of rules text describing an ability present on a card. It is the replacement of an exact line of text. Many keywords are summarized in reminder text, especially in core sets. They can be referenced mechanically: an effect could be based on the presence of keyword abilities, or grant those abilities to a card. 
==Description==
Keyword abilities describe properties that a card has indefinitely, so they are somewhat different from keyword actions which players take at discrete points in the gameplay. Both are distinct from ability words, which only label certain kinds of abilities for flavor rather than directly representing their rules text, and which cannot be referenced by game mechanics. Collectively, game actions and abilities, including keywords, are described as mechanics.
Like all abilities, keyword abilities can be printed on a card, or they can be granted by other effects. Ikoria: Lair of Behemoths introduced keyword counters, which grant keyword abilities to the cards they're placed on.
The number after a keyword ability can be referred to in two different ways. The first is the point of the ability, as per <c>Takeno, Samurai General</c>. The second, and more modern way, is the value of the ability, as per <c>Goliath Hatchery</c>.
==Rules==
==Trivia==
*Keyword abilities were first referred to as such in rules text on the Mystery Booster test cards and .
==See also==
*Evasion ability
*Evergreen keywords
*Keyword counter
==Gallery==
File:Abilities1.png
File:Abilities2.png
File:Abilities3.png
==References==
==External links==
*
*
* (about Keyword Creep)
*