Level 994

__NOTOC__
Level 994 is the 995th level of the Backrooms.
==Description==
Level 994 is a corn maze set at night, with the entire level being encroached in darkness. Due to the absurd amount of entities on this level, it is advised to find an exit as quickly as possible. Wanderers will start at the beginning of the maze, and cannot leave through the start. The goal is the find the true exit of the maze, with multiple false exits being scattered throughout the entire level. The fake exits are characterised by a faint buzzing noise being emitted from them, while the real exit does not have this noise. 
A sign in the starting zone reads, "Welcome to Funzo's Corn Maze of Terror! Have fun :)". The identity of Funzo is still unknown. The corn stalks in this level are very sturdy, and it is impossible to walk through them. Apart from Smilers, Hounds and Clumps, there are several level-exclusive entities here as well. Trash such as broken bottles, tissue paper and even the occasional bicycle tire litter the floor, sometimes alerting entities to the location of the wanderer. Aside from the trash, items such as bottles of Almond Water have been found on the floor, which can be picked up and used.
It is advised to make minimal noise in this level to prevent entities from hearing you. Furthermore, wanderers will be provided a flashlight at the beginning of the level, though the condition of the flashlight varies widely. It should also be noted that pitfalls will sometimes appear, each being circular and about 3m in depth. The locations of the pitfalls change every few hours. Lastly, when wanderers enter the maze, they will start to feel disoriented and paranoid, as though something is always watching them even where there is nothing there.
==Entities==
===Scarecrows===
Scarecrows are lanky, humanoid entities that patrol the maze and are hostile towards humans. They wear a torn blue jacket and a straw hat. Scarecrows are immobile when in the view of wanderers but move when not. They are not particularly fast, but it is easy to get surrounded by them due to their numbers. There is a Scarecrow Den further into the level, which has been described as simply being "A mess of hay and wood", and the Scarecrows are seemingly inactive when in the den but will awake if alerted. Furthermore, the location of the den constantly changes, making it hard to track down.
===Crows===
When there are Scarecrows, there are Crows. Crows are akin to their normal Frontrooms counterparts; however, they have a taste for human blood. They usually stalk their prey for an hour before striking at its most vulnerable parts. However, Crows will not attack in the presence of Scarecrows. A wanderer has stated he caught a Scarecrow biting down on a crow that got too close, but the Scarecrow froze as soon as he saw it.
===Scare Actors===
Scare Actors are described as portly, humanoid beings wearing a variety of different Halloween masks. They are usually seen wearing overalls or aprons and wielding some sort of weapon. The most common weapon for them to be holding is a machete or a sickle, though reports have been made of them holding chainsaws, pitchforks and even a hunting rifle in one report.
They are described to have immense strength, though they prioritise Scarecrows over humans. Scarecrows have only been observed to move when fighting with Scare Actors. Although the Scare Actors are stronger, the Scarecrows have the advantage of numbers, making every battle fairly even, with no clear victor until the end.
===The Rustles===
Although the cornstalks are extremely sturdy, noises have been heard coming from within the walls, making a light rustling sound as the entity passes by. None of the other level-exclusive entities have been seen to be able to move the cornstalks, hence this is an entirely new entity which we were unaware of previously. So far, the entity has not provoked or harmed any wanderers, so one should not be afraid when the rustling of cornstalks is nearby. Strangely, the rustling seems to grow in intensity when wanderers get closer to the exit, which may mean that the entity is trying to help the wanderers escape.
It should be noted that none of the entities in this level will attack you if you remain in the starting zone, however they will become hostile the moment you leave it.
==Colonies and Outposts==
Due to the number of entities on this level, establishing a base is risky and not worth the time and effort.
==Entrances and Exits==
===Entrances===
*Following certain signs promoting this corn maze on Level 9, Level 11 or Level 800 will eventually teleport wanderers to the start of this level.
*No-Clipping into the wheat field on Level 10 will sometimes bring wanderers here.
*Entering a dark green door in Level Epsilon sends wanderers here.
===Exits===
*Reaching the end of the maze will bring wanderers to a random nature level.
*Walking into the Scarecrow Den and diving into a pile of hay will bring wanderers to Level 0.
*Entering any of the fake exits will lead wanderers to ACCESS_DENIED.
-----
Category:Cluster I
Category:Levels
Category:Dangerous
Category:Dangerous
Category:Unconfirmed Levels