Gor-Rok

is a Legendary Lord unit introduced in Total War: Warhammer II as a free DLC with The Empire Undivided Update. 
In the campaign, he leads the faction.
== Description ==
Gor-Rok, the Great White Lizard, is amongst the greatest and most renowned Saurus in living memory. When he first emerged, alone, from the spawning pool of Itza, his size and albino colouring immediately marked him out as a future champion. And so it has been, for Gor-Rok has fought countless battles, his heavily-scarred body a testament to myriad hard-won triumphs. He is the mightiest of warriors, the solid centre around which the Saurus battlelines advance and the rock upon which Itza’s enemies are broken. Gor-Rok does not know pain or fear, and in combat he is unrelenting – always looking for another opening to attack while never taking a single step backwards.
== Attributes ==
== Unit Abilities ==
=== Active Abilities ===
* Cold-Blooded
* Rok of Itza
* Stand Your Ground!
==== Campaign only ====
* Deadly Onslaught
* Foe-Seeker
* Rally!
=== Passive Abilities ===
* Predatory Fighter
* Primal Instincts
* To the Death
* Wounds
==== Campaign only ====
* Merely a Fleshwound
* Regeneration
=== Item Abilities ===
* Mace of Ulumak
* Shield of Aeons
== Unique Items ==
*Mace of Ulumak
*The Shield of Aeons
== Campaign starting units ==
=== Eye of the Vortex & Mortal Empires ===
=== Immortal Empires ===
== Lord Effects ==
* Unit mass: +15% (Lord's army)
* Missile resistance: 10% (Lord's army)
=== WH2 ===
* Melee defence: +5 when in own or friendly territory (Lord's army)
* Physical resistance: 20% when defending sieges (Lord's army)
== Character Traits ==
=== Personal Trait ===
 Protector of Itza: Gor-Rok has sworn to protect his spawning-home, the Lizardmen's sacred First City of Itza, from any and all comers.
* Unit mass: +15% (Lord's army)
* Missile resistance: 10% (Lord's army)
=== Defeat Trait ===
 Movable Mountain: Not all mountains are immovable - locate its weakness, its faultline, and turn the crack into a yawning chasm.
* Attribute: Expert Charge Defence
* Leadership: +4 (Lord's army)
== Talent Tree ==
*Skill Tree on TotalWarhammerPlanner (WH3)
*Skill Tree on TWWH Characters (WH2)
== Strategy ==
Gor-Rok is a tank through and through. He is strong and very defensible. He may not win a battle on his own, but he will outlast hordes of enemies or the targeting of powerful enemy units. He is meant to be the ultimate defender of the Lizardmen, which is translated in game to bonuses when he is in friendly territory or when under siege. One can think of a Gor-Rok campaign as a slow moving but inevitable wave. Once you take an enemy settlement, as long as Gor-Rok is there the settlement shouldn't fall. His bonuses incentivize a focus on fully securing his lands before pressing forward to conquer more, although with Lord Kroak, its easy to crush one's enemies regardless of where they are. He also provides bonuses to Saurus to make what are already linebackers for infantry, even tankier.
Gor-Rok has an innate 15% Physical Resistance which helps him shrug off attacks of this nature. This also means Magic Attacks are one way to circumnavigate part of his tankiness. His Rok of Itza ability also only boosts his Physical Resistance by 40%, making Magic Attacks more necessary to deal damage to him. 
Gor-Rok and Lord Kroak operate as a unique hammer and anvil stategy. Gor-Rok charges out and holds enemies in place while Kroak unleashes his Deliverance of Itza spells around him.
== Gallery ==
wh2_dlc13_lzd_gor_rok.png
== Links ==
*https://store.steampowered.com/app/1074321/Total_War_WARHAMMER_II__GorRok/
Category:Total War: Warhammer II legendary lords