Movement Points

Movement Points or MP are an aspect of Tactical Combat.Basic Set: Campaigns, p.386 Note that unless something severely impairs your ability to move, you can always Step with a Step--backwards, forwards, sideways, upstairs, onto a stool, etcetera!Basic Set: Campaigns, p.386
Note that creatures / characters with Terrain Adaptation are not penalized for bad footing nor slowed when moving across their chosen terrain.
==Direction of Travel==
* Forward: 1 movement point per hex.
* Sidestep or backward: 2 movement points per hex.
==Posture==
* Crouching: +1/2 movement point per hex.
* Kneeling: +2 movement points per hex.
* Crawling: +2 movement points per hex.
* Lying down: All movement points to move one hex.
* Sitting: Cannot move.This assumes a static chair. A wheelchair can move plenty--and even an wheeled office chair can easily change its Facing!
==Facing Changes==
* Change facing before or during a move: +1 movement point per hex-side of change.
* Change facing at end of move: Free! 
* You may face any direction if you used no more than half your movement points; otherwise, you may opt to change facing by one hex-side.
==Obstructions==
* Minor obstruction in hex (e.g., an ally, or a body on the ground): +1 movement point per obstruction.
* Severe obstruction in hex (several bodies, a barricade, etc.): You must either bypass the hex or jump over. (see Jumping, p. 352). 
* Enemy in hex: You must evade!
==Bad Footing==
* Treacherous ground: +1 movement point per hex (or more, at the GM’s option).
* Stairs (up or down): +1 movement point per hex.
* Shallow water (no more than 1/6 your height): +1 movement point per hex.
* Deeper water: All movement points to move 1 hex.
This should really replace the Step entirely.
==Held at Bay==
MA106 creates two situations where two movement points can be spent:
*"use two movement points to sidestep" if losing the quick contest of ST
*"spend two movement points to back off" if an impaling weapon is inside you (caused wound)
==See Also==
*Action Points
*Facing
*Fatigue Points
*Increasing mobility while using The Last Gasp
*Spinning (Acrobatic Movement)
== Notes ==
== References ==
Category:Points