Sniper team (Rivals)

The Sniper team is an epic GDI infantry unit in Command & Conquer: Rivals. 
== Background ==
The sniper team is an elite infantry unit useful for eliminating enemy infantry at long range. In addition to their high-caliber GLS-70 sniper rifle, the Sniper Team sports a distinctive Ghillie Cloak, the sight of which strikes fear into Nod infantry the world over.
== Abilities ==
* 
* Can attack up to 2 tiles away.
* Reveals adjacent stealthed units.Rivals Twitter. June 15, 2018
== Game unit ==
Due to its long attack range, the Sniper Team is effective against all infantry, even Chemical warriors, cyborgs and Confessors, so long as they can keep their distance. The distance can be maintained either with blocking units or by retreating after taking the shots.
For up-close and personal encounters, it's better to field Riflemen (much cheaper) or Shockwave troopers (better health and firepower). Both of those units can provide more firepower per Tiberium. But if Snipers are kept out of harms way, they can provide significant support fire for extended periods of time.
Snipers work well together with War dogs and Pitbulls, both of which are great early game blocking units. If need be, Snipers are resilient enough to block anti-vehicle units themselves. If no blocking units are available and they are being chased, Snipers can quickly retreat one tile and fire from a safe distance.
Snipers are vulnerable to aircraft, such as Venoms and Razorbacks, which can ignore blocking units and chase the Snipers around the map. Drill pod can be a headache too, since it can emerge right next to the snipers. From the ground, any anti-infantry unit is a threat if they get close enough.
Snipers and the blocking units need to be micro-managed a lot to work efficiently.
== Decks ==
The basics of a sniper deck are Missile squad, Sniper team, War dogs and Pitbulls.
== Changelog ==
* 2018-07-03: Damage vs Infantry increased to 120 (was 100)
* 2018-10-04: Damage increased to 150 (was 120)
* 2018-11-06: 
** Speed increased to 6.9 (was 5.5)
** Damage vs Structures reduced to 20 (was 150)
* 2018-12-06: Health decreased to 250 (was 300)
* 2019-03-13: Time between attacks reduced to 0.1 seconds (was 1 second)
* 2019-04-03: Damage to Infantry increased to 152 (was 150)
* 2019-06-05: Attack Speed increased to 2.7 (was 3.0)
== Quotes ==
=== When created ===
* Sniper team, send us in
* We're always watching
=== When selected ===
* Ready for anything
* Ready for action
* Reporting
* Sniper team
* Awaiting orders
=== When moving ===
* Moving to position
* Getting to position
* Moving out
* Keeping low
* I'm on it
=== When moving to attack favorably ===
* Lock and load
* They won't feel a thing
* They don't stand a chance
* Dead before they know it
=== When moving to attack neutral ===
* Acknowledged
* Affirmative
* One shot, one kill
* They won't see us coming
=== When moving to attack unfavorably ===
* Going to need extraction
* No cover, sir!
* Can't you send in the grunts?
* Waste of a bullet
=== When unable to attack target ===
* Not possible, sir
* Negative, commander
=== When attacking ===
* They're in our scopes
* We've got this
* Clear shot
=== When under attack ===
* Pull back!!
* Position compromised!
* Been spotted!
* Sniper hit!
== Trivia ==
* Similar to Sniper team in Tiberium Wars.
* Internal name is Rangers.
* Speaking in hushed voice, French accent. Female.
* When idle, examines the battlefield.
== Videos ==
File:CNCRiv Sniper team idle.mp4Idling
==Gallery==
File:CNCRiv Sniper Team art.jpg|Art
== See also ==
* Riflemen — light anti-infantry infantry.
* Shockwave troopers — heavy anti-infantry infantry.
==References==
Category:Rivals infantry