Odd Assets

* See also Humor
* See also Bioshock Illogic
* See also Zeppelin_on_the_Brain ( those freaky Zeppelins ... )
Infinite BS - Has 'Nostalgia' based stuff ( largely copying real things/ideas ) shoved into their game, but they did it lamely/incoherently so that many things don't really fit or make sense.
You may find alot of what is shown below as being minor issues, but Infinite was Sub-Par in the attention to details expressed in previous games.
----
Actually I can't think of anything CLUMSIER and Ill-Begotten than a 'Security Zeppelin' --- AND to top off the stupidity - Ones with Schedules ...
-
NOTE THOSE PRINTED IN DATES ("Sun June 29" ...) 
THESE F%#%@$ RETARD 'artists' HAVEN'T A CLUE WHAT REAL FORMS WERE. Hint - They should have been for WEEK dates that were a fill-in blank. It is obviously supposed to be an oft reused form (from a pad/stack of forms), and YOU FRICKEN DONT HAVE THE DATE PRE-PRINTED LIKE THIS.
Also this Form has a HUGE wasted space - The top part should be all in a far smaller Text Font to allow the FILL-IN part below to be larger -- So that they don't require being filled in with teeny tiny handwriting. 
----
An Important Animation They Couldn't Even Do Kosher :
That BaseBall Throwing Scene (The Faire Stoning) where Booker is exposed as the 'False Shepherd', and two cops descend on him.
While the one cop has Booker held by the right wrist ( looks as if grabbed with both arms ), the other Cop's rotating Skyhook is forcefully headed directly for Booker's face ( is mere inches away in Slo-Mo ). THEN that Skyhook is SUDDENLY held far away (magically moved), as Booker looks down ( nodding head even closer to the rotating hooks ) AT his no longer restrained wrist, and throws upwards ( with his right hand, lower arm is bent up - so it is close ) the #77 ball, directly in front of himself and the 2nd cops face ( who is quickly distracted, staring at it dumbly - and then is turning too far away from the 'Perp' AND THE Ball ). Booker grabs that Cop by the neck ( using right Hand & Arm ) and pulls him back then pushes forward towards the other Cop - ramming the cop's face ( his hat mysteriously vanishing ) onto the Skyhook, which is strangely now held with both hands aimed towards the 2nd cop ( instead of it being pushed again in the direction of Booker ). The Skyhook shreds the 2nd Cops face, who goes down backwards ( it is embedding in the bone, spraying blood on both cops ). The Skyhook instantly is dragged free of the First cop's grip ( That 'bodes not well' for hanging on a Skyline - did it rip out his trigger finger ? ). Booker then bends over and quickly sticks his left hand into the Skyhook, yanking it out of the shredded Cop's upturned face. Booker then advances on the other cop who now ( magically no longer covered in gore ) has a club ready in his right hand, and who is deftly dealt with by a left hook swing of the Skyhook. Other club wielding Cop's are summarily dealt with (slaughtered), and the attack of one (finally armed with a gun) simply is shirked off by Bullet-Sponge Booker. 
Amazing how inept the Cops are, and how Booker instantly becomes a master Skyhook fighter.
The First Time I saw it, it all looked Wrong. You'd think they could rotoscope some realistic movements exactly, and come up with some proper flow of action to achieve the same ends WITHOUT a bunch of stitched together wrongly positioned illogical movements. Booker doing a dropback with a left arm block knocking the cop's Skyhook arm away might've helped here, but would crap on the rest of that contrived gory sequence. Have Booker then dragging the 2nd cop ( still restraining his right arm ) back toward the camera, and then using him as a shield to push away into the First cop's again advancing Skyhook ( unfortunately all the *good* gore action would be out of view, as the 2nd Cop got it in the chest, facing away from Booker ).
It is plain this extreme bloody violence was desired/highest-priority in this scene ( intended for Sales to a certain player demographic ... ) "OMG OMG, IT HAS GOT AN EXECUTION COMMAND !!!! I WANNIT !!!" And further was obviously contrived to HAND the Skyhook wonder-weapon to Booker.
Note - That the Skyhook does not even operate as needed -- NO hooks are shown extending out as they would need to as it spins - to 'grab' anything ( It is a rather POOR buzzsaw device they made up there ). Its other operation ON a Skyline is even more mystifying. 
Overall, an 'F' grade for FAILZ in a badly choreographed CANNED scene.
----
Some of the Scripted actions of NPCs are a bit odd and disturbing when you watch them for an extended time. 
You could spot really ugly/distorted animations.
----
Stupid Is As Stupid Does :
Penny-Farthing Bicycle seen ( Big front wheel, teeny rear wheel, and you sit way high on it, no brakes ), shown in early-game scenes of Columbia ( the pre-mayhem walkthrough ). Seriously, how far could you go riding it before running into some stairs or off an edge ( and you sit nice and high up, to easily go over the those railings ). Such a bike is designed for long flat roads ( preferably a sufficiently uncrowded path ). Another "Oh let's just add that" then for the designers - without much thought given to the actual setting.
Little details can be so telling.
--- --- ---
LOTS MORE SLOPPY/STUPID/ILLOGICAL THINGS TO INCLUDE HERE 
* Gianourmous Key Locks 
* Enormous Factory making so many illogical things
* That Skyline System
* That Columbia "Schedule"
--- --- ---
BASIC PROP DETAILS :
Strange that the buttons even being a texture the artist only put a fraction of the buttons a real one has.
Interesting things about THE Real Register of that type : It does NOT total up items - you have to do that manually. It DOES record specificly labeled transaction info - money amount, type (cash/credit/payout) , clerk letter, a store header/address, and optional backside print label (policy, etc...) --- and NOT the individual items. transaction entries on a paper accounting tape as well as print out the notations on a reciept for the customer.
Real one can do transactions upto $99.99 (4 rows of digit buttons).
--- --- --- 
Strange Scenes :
--- --- ---
--- --- ---
--- --- ---
If you watch many of the Game's NPCs, you will notice how creepy strange they are.
Definitely some bad mesh stringing and animation issues.
--- --- ---
'Well Off' White People with such things easily visible in their front rooms ( not in some hidden basement ).
Informants in the Columbia_Police_State would spot such things immediately, and then These "Progressives" would be facing the Baseballs at The Fair ...
--- --- ---
--- --- ---
These Floated Independant. WHY ? Simply to be seen in the game.
They Bob Up and Down. The Biggest Industry in Columbia must have been Vomit Bags.
--- --- ---
More being bad Ragdoll Physics data/implementation.
--- --- ---
Elevator at the Labor Auction - I shot a NPC who was in the open Elevator space on the right. Once dead, the Figure began a strange gyration which lasted for about a minute. There must be some abberation of the terrain's navigation map there. 
----
----
==RAPTURE==
Tiny little 'Contraband' box seen in Minerva's Den ( Minervas_Den_Operations on your way to the freezer control room in "Climate Control" ). Why there is one of the Fontaine smuggling crates here ? You'd think things being smuggled wouldn't be labeled as something being 'smuggled' like this.
HERE They just scaled down one of the normal sized boxes ( a trick they really didn't do that often in the BioShock games ).
--- --- ---
Many Assets were used with the texture backwards. ( Most Players possibly never noticed, as they were run past towards the next action. )
--- --- ---
Lettering on texture.
--- --- ---
--- --- --- --- ---
.
.