Bravo ICV

==Summary==
The Bravo Infantry Combat Vehicle (ICV) is a model of infantry fighting vehicle originally developed for the United States Marine Corps. It is a durable but somewhat swift IFV equipped with a devastating arsenal, and has proven itself to be quite versatile and capable in urban combat settings. It was adopted for use by CELL Assault Operatives sometime before 2023. The Bravo ICV saw extensive use by both the USMC and CELL during the New York Ceph invasion in 2023, and continued to see service with the reformed CELL Corporation (and in some numbers with the Anti-CELL Resistance) into the late 2040s.
==Powers and Stats==
Tier: with HMG and autocannon. with missiles and mortar
Name: Bravo Infantry Combat Vehicle (ICV)
Origin: Crysis
Classification: Infantry fighting vehicle
Users: US military (Marine Corps), CELL Corporation, Anti-CELL Resistance.
Needed prerequisite for use: Ideally a trained crew of 3 (driver, commander, gunner). However, a single person can indeed drive the vehicle and operate the autocannon and missile pods (though not the HMG and any mortar battery). If equipped with a mortar battery, that requires ideally two additional operators (a mortar gunner and artillery observer).
Attack Potency: Wall level with HMG and autocannon (Turret has a mounted .50 HMG. The turret’s main weapon is an autocannon which appears to be based on the real life M242 Bushmaster and fires explosive rounds; single shots can splatter a Ceph Stalker or Ceph Grunt, while a quick burst can take down an AH-50 Attack Helicopter). Small Building level+ with missiles and mortar (Each missile can unleash an explosion seemingly as wide as a small urban cafe; can collapse a 10+ metre wide section of a metre thick and several metre tall reinforced concrete wall; a couple of missiles can destroy other Bravo ICVs; a few can take down a Ceph Pinger even when not aimed at the Pinger’s weak spot. A single mortar shell can unleash an explosion seemingly multiple storeys tall, and one or two shells can take down a Ceph Pinger)
Speed: Superhuman travel speed (Likely up to 60 km/hr, a speed which is typical for its real life counterparts). Supersonic+ attack speed with HMG and autocannon (The rounds from the .50 HMG should have muzzle velocities exceeding 900 m/s while the main autocannon’s rounds likely have muzzle velocities in the 1100+ m/s range). At least Subsonic+ attack speed with missiles and mortar shells (Likely at least 200 to 300 m/s, which is typical for their real life counterparts)
Durability: Small Building level+ (Much more durable than the KPA ASV and CELL Repressor APC, which can easily take multiple grenades like these. Destroying a Bravo ICV requires nothing short of a direct hit from a JAW missile, or the placement of a REX charge [which is a demolitions grade explosive, two of which can destroy a small building sized section of a hydroelectric dam])
Range: Likely 1.8 to 2 km for the HMG, 3+ km for the autocannon, 4 to 5 km for the missiles and mortar shells (based on their real life counterparts).
Weaknesses:
* Although more agile than an MBT, it is still a large and difficult to maneuver vehicle in certain theatres, especially in dense urban settings.
* Autocannon sacrifices power per shot in favour of rate of fire.
* The HMG operator is left exposed.
* The rear hatch for troops to enter or exit is a weakness. Explosive charges or rifle grenades lobbed through here can kill everyone inside and cripple the vehicle.
Armaments:
* .50 HMG: The main turret has a .50 HMG mounted near the commander’s hatch. It can lay down devastating suppressing fire against enemy infantry and light vehicles.
* Autocannon: The main weapon is an autocannon that fires what are likely 25+ mm calibre high explosive shells. The autocannon’s high accuracy and relatively high rate of fire (compared to a main battle tank cannon) make it devastatingly effective in all scenarios against a wide variety of targets. Skilled gunners can even take down helicopter gunships and Ceph aerial units.
* Missile launchers: There are two missile pods mounted on the left and right side of the main turret. They fire homing missiles which can lock onto and track targets. They are effective in an anti-armour role.
* Mortar: The Bravo can be set up with an anti-armour mortar battery. These mortars can launch high explosive mortar shells powerful enough to disable a Ceph Pinger.
Category:Crysis
Category:Machines
Category:Vehicles
Category:Tanks
Category:Military Weapons
Category:Items
Category:Homing Attack Users