Salamanders

Salamanders are a minor band native to Sheol ~ Belial loves them, but other princes will only very rarely allow the destructive creatures into their principalities. Salamanders develop naturally from gremlins who love making things burn. If not for their highly specialized focus on destruction, they might otherwise have become calabim. Their talent for setting things on fire makes them powerful and dangerous, but their single-minded obsession makes them loose cannons, even by Belial's standards . . . no one can keep a salamander's mind off of burning for long. They may occasionally be sent to the corporeal plane, when Belial wants something torched fast, but if he's not on hand personally to yank them back to Hell when they're finished, they'll run amok until their vessels are killed.
True to mythology, Salamanders are glowing, lizard-like creatures in celestial form. Belial rarely gives them human vessels; they're more likely to manifest corporeally as bright red reptiles that resemble their celestial form. As instruments, they are howling klaxons, cheering on the blazes they ignite.
== Resonance ==
Salamanders start fires and can do so with a Will roll. There is no resistance roll. On the celestial plane, this will do soul hits equal to the check digit. Celestial fires don't continue to burn unless the salamander ignites something that's flammable . . . and what's flammable depends on the "rules" the local prince has established. (In Sheol, humans are usually flammable . . .) On the ethereal plane, salamanders can choose to inflict mind or soul hits with their fires (usually they choose soul). On Earth, the initial conflagration will inflict body hits equal to the check digit (Protection applies normally, but a salamander's resonance can't be dodged), and will ignite flammable materials. If the GM deems that a person's clothes have been set on fire, he'll take another 1d6 damage per round until he's extinguished.
== Dissonance ==
Salamanders suffer dissonance every hour they don't set something on fire! In Sheol, this isn't a problem, but their pyromania makes them dysfunctional anywhere else.
Category:Demons
Category:Demonic bands
Category:Salamanders