Items and Shops

Items cover a wide variety of consumables and equipment. Used well, items may be the difference between life and death in combat scenarios, or seal off all routes of escape for the hunted.
== Obtaining ==
Random, mid-tier tems have a chance of dropping from Crates around the station, along with mineral pallettes which bestow 20 credits to the collector. Items can also be purchased from various shops around the station, which come in 5 varieties.
=== Crafting ===
Certain items can be crafted at the crafting station on level 5.
== Shops ==
Five types of shop exist in the game, and are available to all players:
* Explosives Depot
* Gadget Shop
* General Supplies
* Medical Supplies
* Weapon Rack
A sixth variety exists, called the Syndicate Relay Uplink. This shop is exclusive to Syndicate members, and contains a mix of the above items plus a few unique additions.
== Explosives Depot ==
=== Locations ===
* On Z.E.T.A. (The Station):
** In the Reactor (Level 0), in the north-east wing of the top third, beside a steam vent
** In the Cargo Bay (Level 1), north-north-east of the rightmost column of ships
**In the Medical Bay (Level 4), in the north-western corner of the Gene Modifier room 
** In the Weapons Bay (Level 5), in the west side of the southern room, beside a camera
* On Moon LZ-1486B: 
** Beside the Armory in The Bunker
** In the bottom-right segment of The Cave, just above the Cave Tunnel
* On the Hammer of Thor (The Satellite)
** In the teleporter room, along the eastern wall
=== Merchandise ===
Generally with explosives, damage decreases as targets get further from the blast epicenter. Specific damage values are listed if they are known.
Grenades have a throw range of 7, and are unlocked by rebooting the Armory.
Explosives Depot Merchandise
Item 	Price (Credits)	Function
Thermite Charge 	200 	Small, disc-shaped explosive meant for destroying structures. 
Placement Radius: 1
Blast Radius: 2
Base Damage: 25 (radius 2), 65 (radius 0, to shields), 130 (radius 1)
Timer: 3 seconds
Activation: Placement
Special: Deals 30x damage to structures. Deep Space Miners do 25% more damage and have a 25% larger blast radius with Thermite Charges.
Proximity Mine 	75 	Small, cog-shaped, placeable explosive meant for traps and deterrent.
Placement Radius: 1.25
Blast Radius: 2
Base Damage: 0-76 (up to 100 against shields) 
Timer: 0.5 seconds
Activation: Unit stepping on it
Special: Does not conform to the building grid, despite being placeable
Remote Mine 	1250 	Hidden, remotely activated explosive 
Placement Radius: 1
Blast Radius: 8
Base Damage: ~450 (at epicenter), 350 to Station if detonated within
Timer: ~5 seconds
Activation: Manual (Left-Click)
Special: The placer has constant vision of the Remote Mine in a radius of 1. Invisible to the naked eye, but displays a light-red, radial timer once activated. Detonation covers the entire blast radius in Debris and Fire.
A.I.E.D. 	1500 	Visible, walking Remote Mine with 200 health.
Placement Radius: 1
Blast Radius: 8
Base Damage: ~450 (at epicenter), 350 to Station if detonated within
Timer: 10 seconds (7.5 seconds sprint, 2.5 seconds walk)
Activation: Placement
Special: Upon placement, the A.I.E.D. can be ordered to move. Its speed is 4 (about Crew Member sprinting speed) during the first 7.5 seconds, before slowing to 1 speed for the last 2.5 seconds of its timer. At the end of the second timer, the A.I.E.D. detonates on the spot as a Remote Mine would. Note that the A.I.E.D. is a Mechanical unit, and thus will be stunned by a Pulse Grenade or EMP charge. Killing the A.I.E.D. will cause it to detonate prematurely.
Fragmentation Grenade	150 	Pure damage grenade with a small radius.
Blast Radius: 1.5
Base Damage: 45 (full radius)
Duration: 0 seconds
Cooldown: 10 seconds
Special: Deals 2x damage to burrowed units (barricades excluded). Scales with Weapon Upgrade Station general damage upgrades
Molotov Grenade 	150 	Fiery damage grenade that burns enemies for more damage, over a longer period of time
Blast Radius: 1.5
Base Damage: 30 + 30 fire damage (+70 fire pool damage)
Duration: 16 seconds (fire pool)
Cooldown: 10 seconds
Special: Scales with Weapon Upgrade Station general damage upgrades. Deals half damage to Thermal Shields.
Pulse Grenade 	150 	Tech disruption grenade that does no base damage
Blast Radius: 1.5
Base Damage: 0 (200 against Energy and Shields)
Duration: 3 seconds (Mechanical stun)
Cooldown: 10 seconds
Special: Stuns units with the Mechanical tag. Drains 100 energy and 200 shields from all types of targets. Disables Thermal Shields, and Defensive Matrices (mech shield). Disables Sprint, but does not affect Psion spells or Alien Host abilities. Does 1 damage to Alien "shields".
Flashbang Grenade 	150 	Disorienting grenade that prevents door use and lowers vision radius
Blast radius: 2
Base Damage: 0
Duration: 6 seconds
Cooldown: 10 seconds
Special: Reduces vision of affected units to a range of 3. Disables interaction (doors, mechs, closets, etc.). Nullified by the Ocular Implants gene modification. Disables targeted spells (eg. Mind Blast), but not all spells (eg. Restoration)
Smoke Grenade 	150 	Disorienting grenade that disarms all targets in the blast radius
Blast radius: 3.5
Base Damage: 0
Duration: 20 seconds
Cooldown: 10 seconds
Special: Unequips the weapon of all Crew Members in the area. Reduces sight range to 1 while in the smoke cloud. Weapon disarm is ineffective against Alien Hosts and non-humanoid Androids, due to their weapons being integrated rather than equipped. The Ocular Implants gene modification will make the smoke transparent for the last 10 seconds of its duration.
== Gadget Shop ==
=== Locations ===
*On Z.E.T.A. (The Station):
** In the Reactor (Level 0), in the north-east segment, to the right of the Self-Destruct switches
**In the Cargo Bay (Level 1), west of the Stationary Auto-Doc
**In the Living Quarters (Level 2), along the western wall in the bottom segment of the Marshall's Office
**In the Biosphere (Level 3), north of the Stationary Auto-Doc
**In the Medical Bay (Level 4), in the Gene Modifier room, north of the Gene Modifier
**In the Weapons Bay (Level 5), in the north-east corner of the top segment
**In the Mech Bay (Level 6), west of the Mech Factory
* On Moon LZ-1486B: 
** In the Bunker, north of the Hi-Sec Door leading to the Moon's surface
**In the Cave, on the northern side of the bottom segment
* On The Hammer of Thor (The Satellite)
** In the Bridge, in the south-west corner
=== Merchandise ===
Gadget Shop Merchandise
Item 	Price (Credits)	Function
Thermal Shield 	150 	Blocks all thermal damage. Decreases explosive damage by X%.
Duration: 10 seconds
Cooldown: X seconds
Janitorial Kit 3000 	200 	Removes various debris in a radius of 2.5. Infinite uses. Different substances require different amounts of time to remove, listed below.
Blood, Creep: 1 use
Fire: 2 uses
Debris: 3 uses
Corpses: 20 uses
Cooldown: 1 second
Stealth Kit 	300 	Cloaks the user for 30 seconds, making them invisible to non-Detectors.
Duration: X seconds
Cooldown: None
Exterminator Turret 	750 	Automated defensive structure that incinerates Alien units with a stream of fire. Does not target Aliens in human form, nor people who are confirmed as Aliens by A-SEC. Will unintentionally damage anything near their target, except Barricades and other turrets. Must be refueled with a Power Cell when it has no more energy, otherwise it will cease to fire.
Cooldown: X seconds
Attack Damage: X
Weapon Speed: X
Range: X
DPS: X
Energy: X
Tesla Turret 	1000 	Automated defense structure that electrocutes Alien units with a bolt of electricity. Does not target Aliens in human form, nor people who are confirmed as Aliens by A-SEC. Attacks bounce up to 3 times after the initial strike, doing X less damage each bounce. Bounces only target Alien units, and never double back. Must be refueled with a Power Cell when it has no more energy, otherwise it will cease to fire. Recharges energy autonomously after Firmware 4 is rebooted.
Cooldown: X seconds
Attack Damage: X
Weapon Speed: X
Range: X
DPS: X
Energy: X
Area Scanning Device (A.S.D.)	400 	Provides the builder vision in a radius of 4. Vision radius and overall survivability are increased as higher levels of Firmware are rebooted.
Cooldown: X
Health: X
Energy: X
(radio jammer) 	X 	
(IBA) 	X 	Reduces damage taken by X% and gives the user +1 armor. Slows movespeed by X% and gives the target the "Armored" tag.
Cooldown: None
(tesla armor) 	X 	Upon being attacked, has a chance to activate a local stunfield in a full radius of 1 around the wearer. Slows movespeed by X% and gives the target the "Armored" tag.
Cooldown: None
== General Supplies ==
=== Locations ===
*On Z.E.T.A. (The Station):
** In the Reactor (Level 0), in the north-west segment, to the right of the Self-Destruct switches
**In the Cargo Bay (Level 1), south of the Recycler
**In the Living Quarters (Level 2), south-west of the door to the left segment
**In the Biosphere (Level 3), one to in the north-west corner of the Psionic Research Pens, one to the left of the Spacewalk Entrance.
**In the Medical Bay (Level 4), along the western wall of the Blood Tester room
**In the Weapons Bay (Level 5), north of the Vent Hatch
**In the Mech Bay (Level 6), south-west of the Mech Factory
* On Moon LZ-1486B: 
** In the Bunker, in the south-west corner of the Armory room
**In the Bunker, in the south-west corner of the Mech Room
* On the Hammer of Thor (The Satellite)
**In the Landing Bay, in the north-west corner
=== Merchandise ===
General Supplies Merchandise
Item 	Price (Credits)	Function
iDisarm Deconstructor Kit	400 (for 2) 	Disarms Remote Mines, A.I.E.D.s, Nuclear Bombs, Thermite Charges, Proximity Mines, Barricades, X-4 Syndimines, Exterminator Turrets, Tesla Turrets, Area Scanning Devices, and Barricades in a range of 3.5. All disarmed constructs drop as items and can be used again, except barricades which are destroyed.
Cooldown: 25 seconds
Power Cell 	200 	Restores 50 energy to a Mechanical unit (Android included). Restores 100 energy when used by the Major.
Cooldown: 2 seconds
Gold Fusion Power Cell 	1200 	Restores 250 energy to a Mechanical unit (Android included). Restores 500 energy when used by the Major.
Cooldown: 2 seconds
Barricade 	50 (for 4) 	Movement-blocking structure with 150 health and 2 armor. Barricades can be raised or lowered with a Left-Click, but the owner must have vision of the barricade to operate it. No one but the owner can raise or lower placed barricades. Barricades placed by different Crew Members are visually indistinguishable.
Cooldown: 1 second
Thermal Red Flare 	50 (for 2) 	Increases the user's sight radius to 10 for 3 seconds, also revealing all cloaked units in the range for ~10 seconds. Also creates a mini map Ping at your location, visible to all players. 
Cooldown: 4 seconds
Repair Kit 	75 (for 2) 	Heals Mechanical units (including the Android once an advanced chassis has been installed) for different amounts depending on health and size.
Station Turrets, Barricades, ASDs, Deployable Turrets: 100%
Small Mech, Security Module: 50% (Hades, Kratos, Hermes)
Medium Mech: 25% (eg. Olympus, Orion, Dark Nemesis)
Large Mech: 10% (eg. Atlas, Charon)
TX-12 Star Cruiser: 25%
Blood Tester: 25%
== Medical Supplies ==
=== Locations ===
*On Z.E.T.A. (The Station):
** In the Reactor (Level 0), in the north-west segment, to the left of the Self-Destruct switches
**In the Cargo Bay (Level 1), south of the Stationary Auto-Doc
**In the Living Quarters (Level 2), two in the bottom-middle of the starting room, one in the bottom segment of the Marshall's Office
**In the Biosphere (Level 3), one to the right of the Stationary Auto-Doc, one to the left of the Hi-Sec Door leading to the Psionic Research Pens.
**In the Medical Bay (Level 4), one on each side of the Stationary Auto-Doc
**In the Weapons Bay (Level 5), diagonal to the Weapon Upgrade Station
**In the Mech Bay (Level 6), south of the Vent Hatch
* On Moon LZ-1486B: 
** In the Bunker, north of the Stationary Auto-Doc
**In the Cave, on the western side of the bottom segment
=== Merchandise ===
It is important to note that Drugs (except Malberrio Cigarettes) and Med-Kits are changed by Healthcare Upgrades(Station Upgrades link pending). Injectable Drugs last 8 seconds for Security Guards, instead of 5. 
Medical Supplies Merchandise
Item 	Price (Credits)	Function
Regeneration Kit 	40 	Heals the target up to 100% health over 10 seconds. Healing stops if the target takes damage. Can target any biological unit, including the user and most Alien units. 
Cooldown: 30 seconds
Energy Kit 	100 (for 2) 	Instantly restores 75% of the user's energy.
Cooldown: 30 seconds
Med-Kit 	300 	Heals the user for 30% of their maximum HP over 5 seconds. Must be unlocked in the Medical Bay (Level 4). Cost decreases with each successive Healthcare upgrade.
Cooldown: 90 seconds
Portable Auto-Doc 	150 	Removes Body Alien Infestation, Mental Invasion, Crippled status, and 100 stacks of radiation.
Cooldown: 60 seconds (40 as the Chief Medical Officer)
Portable Blood Analyzer 	125 	When used on a target, summons a radial timer halo that changes colors based on the race of the target with a 25% accuracy (50% as the Chief Medical Officer). Humans display Blue, Aliens display Purple, Androids display Orange, Psions display Teal, and Syndicates with S-Comms, Syndicate implants, or Mulligan users display Red. Defaults to Blue in the case of failure. Must be unlocked in the Medical Bay (Level 4).
Cooldown: 20 seconds
Stimpack 	200 	Increases the user's movement speed by 15%, while also increasing their attack speed and damage resistance by 10% for 5 seconds.
Cooldown: 25 seconds
Adrenaline 	200 	Increases the user's attack speed by 25% for 5 seconds.
Cooldown: 25 seconds
Oxygen Shot 	200 	Increases the user's movement speed by 30% for 5 seconds.
Cooldown: 25 seconds
Morphine 	200 	Increases the user's damage resistance by 15% for 5 seconds.
Cooldown: 25 seconds
Malberrio Cigarette Pack	150 (for 6) 	Grants the user an additional 0.25 health regeneration, 0.1 movement speed, and 0.5 energy regeneration for the duration of the effect (1-2 minutes based on quick trials).
Cooldown: 5 seconds
Oxygen Tank 	150 	Restores 40% of the user's total oxygen over 2 seconds.
Cooldown: 45 seconds
== Weapon Rack ==
=== Locations ===
*On Z.E.T.A. (The Station)
**In the Reactor (Level 0), south of the left side Power Link
**In the Cargo Bay (Level 1), north of the Stationary Auto-Doc
**In the Living Quarters (Level 2), in the north-eastern corner of the Marshall's Office
**In the Weapons Bay (Level 5), north of the Weapon Upgrade Station
**In the Mech Bay (Level 6), west of the Mech Factory
* On Moon LZ-1486B: 
** In the Bunker, east of the Weapon Upgrade Station
**In the Cave, on the northern side of the bottom segment (beside the Gadget Shop)
=== Merchandise ===
Weapon Rack Merchandise
Item	Price (Credits)	Function
 	 	
 	 	
 	 	
== Unique Items ==
Some items cannot be purchased from shops, and are only available in certain locations or under certain conditions.
=== White Key ===
Crafting item
=== Mk-4 Ion rifle ===
Upgraded laser rifle
=== Commander Card ===
Unlocks hi-sec doors, but cannot operate the Captain's terminals
=== Android Remote ===
Gives the holder vision of the Android upon first use. Toggles the Android on and off with subsequent uses, acting as an uncounterable, indefinite stun.