Rough Range

== History ==
This is the place they Discovered Dracolisks, Once home to the first generations of Kobolds. Now it is a well made Ranch that raises Trusty steeds that can stand the intimidating nature of even the largest Half-Dragons, They mainly Deal in selling to Farms, travelers, and merchants who need strong fearless mounts as most the war Dracolisks are now Raised inside Dragon Rock Valley. 
== Settlements Laws ==
===Pact-Bound===
Pact-Bound have been blessed by the council to have special rights within the Kingdom. these privilege's are a reward for doing something truly special for the kingdom as a Whole. This is a unique magic marking on the person made from the blood of a Dragon, no two markings are the same, as it is a testament to the person. This cannot be remove but bringing harm to the kingdom when you carry the mark can turn it to a Curse.
#Killing must have a justified reason but is accepted as you delivering Judgement.
#Theft must be repaid in full or your mark will cause pain till you do.
#you are allowed into the very catacombs of the Temples and even welcomed into the Great Temple, along with being able to talk Freely.
#Your weapons are never questioned though try not to scare people.
#Forced "Actions" against peoples will, will result in burning pain in your body and a Duel against a Punishment the mark has deemed Proper.
#If accused of Crime, it is sweep aside normally and very careful checked. if you had nothing to do with it the mark proves it for you.
#You are welcomed into most homes so trespassing rarely happens but as long as you aren't a hindrance or threaten them, you are innocent
#No violence is undue as long as you have a proper reason, it is carried out as judgement. but if it is without reason wounds you cause will be return to you in searing pain.
#Your Duels are seen as Duels watched by the The dragons and carry a heavier weight to them, Still must have reason to challenge someone to a duel.
#You may Request a mount to help you in your goals, but using it for ill reasons against the kingdom Carries Ill reprecussions
===Welcomed===
After some time, or proving themselves welcomed have more privileges' and can be allowed to even take place in Trials and such to Judge a Crime if it is Deemed necessary. You receive a Earing as proof which can be taken away if you commit a crime suiting the punishment. This is also the rights for normal Citizens
#No Killing inside of City or town territory, Outside of Duels of Order.
#Theft is punished by being locked away for 30 day and 30 nights minimum and extended based on the worth, but may be waved depending on the reasoning
#You are allowed to enter the Temples of the Order of The Wyrm but must remain silent unless spoken to. (may be changed if you become a priest or welcomed by the order more)
#you may keep your weapons on you in the towns, but are to keep them sheath and hands away unless threatened
#Forced "actions" against peoples will, will be judged by a council to decide your opponent for a Duel of Right
#If accused of Crimes without proof you have the chance to prove your innocence and explain things, along with produce your own proof along with whatever they find.
#Trespassing will have you Questioned and Locked up depending on your reasoning for why, and if you were threatening to the people.
#Undue violence will have your taken to the council to hear your reasoning and decide the severity of your punishment.
#you may challenge others to Duels within Reason, and may decide Council judgements by fighting a Defender of their choice.
#Allowed to Purchase Light Combat mounts which are superior to combat Trained Horses
===Outsider===
All outsiders are allowed in their territory but have many stipulations and cannot interfere with Their ways.
#No Killing inside of City or town territory, Outside of Duels of Order.
#Theft is punished by a Duel of Right, Fought by Either a suitable warrior of who you stole from, or a appointed Warrior of the People
#You are not allowed within Temples of The order of The Wyrm
#Hostility will have you Thrown out of the town
#weapons are to Remain in your Cart or Tavern room unless Entering or leaving, or For a Duel
#Forced "actions" against peoples will, will have your through in the Wyverns Pit covered in Fresh Blood from Cattle Unarmed and left to your fate.
#If accused of a crime but without proof you will be brought to a council to decide your fate, they are normally Fair unless you have proven Troublesome.
#Trespassing will have you locked away for 20 nights and 20 days, no matter the reason
#undue violence will have you beaten by the guard and locked away for a time depending on Severity.
#you may not challenge another to any for of duel.
#can buy basic Dracolisk, Which are just highly resistant to fear and sturdier than Horses
== Settlement Qualities ==
Details
== Buildings ==
Details
== Notable NPCs ==
Details