108235-rune-changes-part-2-new-runes-per-rune-set

== Content ==
			
Continuing with the addition of new Stat/Element combinations, we have also identified some gaps in the availability of certain elements and stats across all Rune Sets. We feel that Rune Sets should be available on most elements and have better stat availability than they currently do.
Here are the new additions to the currently available Rune Sets:
 
Basic Rune Sets:
 
Protect Your NeckFire – StrikethroughWater - Deflect
 
PreservationAir - Shield CapacityLogic - Deflect Critical
 
Team PlayerAir – RecoveryEarth – InsightEarth – Support Power
 
Focus RegenEarth - Support PowerFire - Health
 
Shield SpecialistWater – StrikethroughLife - Grit
 
AssassinAir - Assault PowerEarth - BrutalityWater - Finesse
 
SpellweaverAir - Assault PowerAir – FinesseEarth - Brutality
 
Weapon SpecialistAir - Assault PowerWater - BrutalityLife - Finesse
 
TechnophileAir - Assault PowerEarth – MoxieWater - Grit
 
Class Rune Sets:
 
Lingering ChargeAir - Assault PowerWater - Brutality
 
ReverberateWater - Support PowerLife - Deflect CriticalLogic - Deflect
 
Tough ChassisFire - Assault PowerEarth - Finesse
 
In the ZoneFire – ArmorWater - Support Power
 
Full ChargeAir - Assault PowerEarth - Moxie
Earth - Support Power
 
Echo BurstAir – RecoveryEarth – MoxieWater - Support Power
 
PredatorFire – StrikethroughWater - Support PowerLife - Shield Capacity
 
Sucker PunchAir - Assault PowerEarth – MoxieWater - Brutality
 
Surge BankAir – MoxieEarth - Support PowerFire – Health
 
Focused SurgeEarth – FinesseFire - Assault PowerLogic - Moxie
 
SynapseAir – InsightFire – MoxieWater - Support Power
 
Concentrated AssaultAir - Assault PowerEarth – MoxieWater - Finesse
 
Advanced Rune Sets:
 
CrystalizeAir – DeflectFire – Armor
 
Tech Fire StarterAir – FinesseWater – BrutalityFusion – Assault Power
 
Magic Fire StarterAir – MoxieEarth – BrutalityFusion – Assault Power
 
Head WindEarth – FinesseFire – MoxieWater – BrutalityLife – Grit
 
Hard RockAir – FinesseWater – Brutality
 
Logic BombEarth – DeflectFire – StrikethroughWater – Support Power
 
Life GiverAir – FinesseEarth – Support PowerFire – Moxie
 
Fusion BlastEarth – MoxieWater – BrutalityLife – FinesseLogic – Health
 
Fusion GuardAir – Deflect CriticalFire – StrikethroughWater – Support PowerLife – Shield Capacity
 
Fusion GorgeAir – Critical HitEarth – FinesseFire – MoxieLogic – Health
 
PvP Rune Sets:
 
OverpowerWater – FinesseLife – Grit
 
Supercharged ExosuitLogic – PvP PowerFire – BrutalityLife – Grit
 
Shield FluxLife – PvP PowerAir – RecoveryLogic – Health
 
Unfair AdvantageWater – FinesseLife – Grit
 
Scatter ShotsLife – PvP PowerFire – BrutalityLogic – Health
 
Sight Before SightEarth – BrutalityLogic - Health
			
				
	Edited August 14, 2014 by J-Tal	
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			With all these rune changes, I'm hoping/assuming that there will be an easier way to manage our runes.I'm talking about a way to rearrange, remove, or reorganize runes.   There has been multiple times I've gotten a peice with 1 rune set and wanted to completely shift everything around to get the most optimal stat and runeset combinations.  This is going to be especially true when the rune changes go live and I have more runeslots and more rune options, I'd probably want to entirely redo my runes from scratch but I'd be losing the ones that I already have.	
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			Is there any chance you're going to change the Tech FIre Starter Rune of Critical into a Tech rune? Just wondering why it is different from the Technophile set.	
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Spellweaver
Air – Finesse
Earth - Brutality
 
 
As an esper DPS, this kind of bugs me. There are no assault power runes (which are the best stat) for spellweaver. There are multiple assault power runes for the weapon specialist set, which is the physical damage equivilent of spellweaver.
 
Could we get some assault power runes for spellweaver?	
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			Yes, you can.	
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{| class="blockquote"
 
Spellweaver
Air – Finesse
Earth - Brutality
 
 
As an esper DPS, this kind of bugs me. There are no assault power runes (which are the best stat) for spellweaver. There are multiple assault power runes for the weapon specialist set, which is the physical damage equivilent of spellweaver.
 
Could we get some assault power runes for spellweaver?
 
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			any chance class rune set bonuses can be changed to not be bad?	
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The same goes for Technophile (unless I missed something) so yeah, some balance between these sets perhaps?
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And are those Fusion slots correct?  You are adding General Set options to Fusion?
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			This is great and all, but I was hoping for more information on the actual sets themselves. Most of the sets suffer from sub-optimal bonuses, not a lack of specific stats or rune element choice.Believe me, I'm tickled to see Fusion Guard now be available on every single rune element choice, but the fact the 20-set bonus is completely useless for tanks is still disappointing. Hoping to see new, juicy buffed bonuses to sets like that to actually make these sets truly exciting.	
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			Ouch, only place for Moxie or AP as an Esper still seems limited.  Fire, Fusion, and now Air.  Was really hoping Sight Beyond Sight picked up another spot for PvP Power though as a PvP DPS Esper.  Life still sucks, a lot.  Still good changes for most other classes though so that's good.   Maybe if Concentrated Assault wasn't so iffy, I'm not sure if that root is on an immunity timer.  	
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			Neat, earth runes are going to be even more useful.	
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			yeeeeeeessss these give me a big smile!!!	
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I'm liking the changes. However,
 
Weapon Specialization gets Assault power from Air and Fire and gets either brutality from water or finesse from life
 
Hard rock (the elder version of weapon spec) doesn't get any assault power from any of the pieces, can only get crit severity from earth and logic, can only get health from fire.
 
Hard rock seems runed more for tanks for some reason than actual physical dps	
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Not sure if this has been mentioned before, but it would be nice if we could swap runes around to get better priority benefit from the ones on our gear.Example:Current chest has Air, Earth,Fire. This means Air gets the most benefit from being the first Rune slot. Earth gets 66% ( thrown in number) and fire being the 3rd locked receives 22% ( again, just a random number for the example).
 
*player shifts rune priority on chest to : Fire,earth, Air*bonuses now : Fire gets full rune bonus, Earth gets the 66%, and air gets the 22%.It would be really nice if we could do this ( unless you intend to remove the reduction on runes entirely?)	
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			Can we get an update on Tough Chasis rune set for engineer? It doesn't increase assault power or support power like it says.	
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Can we get an update on Tough Chasis rune set for engineer? It doesn't increase assault power or support power like it says.
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			These are fantastic balancing changes RNG-wise speaking. I hope devs are aware that this is an urgent change, long needed.	
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			It is nice to see all of these changes, however the information by itself is honestly useless to us in its current state as we have no idea of what kind of time table we are looking at. While I realize this isnt something that is going to happen tomorrow, a general idea on when we can expect these changes to start rolling out would be greatly appreciated.	
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			Nice J-tal... now we just need a tool to recovery the runes :)	
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			Do you guys plan on buffing 20/20 rune set bonuses at all? i feel they are a bit weak causing players to not have incentive to rune up to 20/20	
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Do you guys plan on buffing 20/20 rune set bonuses at all? i feel they are a bit weak causing players to not have incentive to rune up to 20/20
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On that note, how are we supposed to be able to afford runes at the current rate? Runing a set of upgraded DS/GA gear will most likely cost in the area of 50P ($200 in CREDD prices). That's just one whole set - assume you can indefinitely get upgrades (items with better runes) and getting one upgrade may force you to rerune all of your gear. I think we're going to see a direct link between character power and how much money you have and I am not a fan. Runes honestly just need to be removable so you can build a collection.
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This so much, especially considering the number of other gold sinks in the game. "Oh you got a nice drop that you want runed AND dyed? Prepare your wallet. B) "
Just... really going overboard in this game.
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Yeah, that number wasn't even including the cost to actually unlock the rune slots, get the rune slots on the gear (via upgrades) and the inevitable increase in the price of runes as the entire game simultaneously gets more rune slots post-patch. I think the actual price will be several times that.
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So this is an Add-INTO the rune slots station idea that I had.
If anyone already mentioned this I didn't see it, so the basic idea here is a way for us and you to keep things stable and people won't rage as much when the changes roll in.The idea is you PAY to change your slots at the rune station BEFORE you slot them with runes. This is a great idea and doesn't seem to give a negative out come, people are happy to get the SLOTS they WANTED and need. Win, win, the economy keeps thriving and even might pick up because of this addition, hopefully not too high, i'm still broke compared to many.I could have made this better but I don't got Adobe installed but the general idea is there, at the end of convert to you select the slot you want from a scrollable drop down, the cost is generated as CARBINE see's fit for the change, we are charged said amount and there is a check box to verify our choice.Fusion is not listed because it's perfect.Bottom has the total cost and the purchase button can have another confirm after to even further the choice selection is the one you want, no mistakes.You add a piece of gear to the machine like you do with the costume system drag drop and these options appear for each slot.Do you all like this idea?Well click that like button.	
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			I'm having trouble seeing how Tech Fire Starter would need Brutality (Water).  DPS Medics deal Tech damage and use Tech as their main stat, and DPS Engineers deal Tech damage as well but use Finesse as their main stat.  I know Stalkers and Warriors deal a small amount of Tech damage, but not enough for them to want Tech Fire Starter.	
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just a quick question:
 
is the assassin set boni (4/12) and fusion blast boni (8/20) working as intended?
because at this moment they actually stack. so i wonder if its a bug or if this is intended?	
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			So does this mean with all of the changes that it will be easier to get runes? Also will we have to re rune everything now?	
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			I think runes should be an investment and reward careful planning. However, have you guys thought about a system where wearing a rune(set or stat) would attune to your character over time and become permanent(until later utterly destroyed by replacement)? Otherwise, if it's not worn for a terribly long period of time they can be salvaged before they are fully attuned to gear? I just think that a system where you can just dump currency to take something out all willy nilly defeats the purpose since it's such a grotesquely huge part of the gear investment and planning for a character which many high end raiders could potentially find fun.	
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The idea is you PAY to change your slots at the rune station BEFORE you slot them with runes. This is a great idea and doesn't seem to give a negative out come, people are happy to get the SLOTS they WANTED and need. Win, win, the economy keeps thriving and even might pick up because of this addition, hopefully not too high, i'm still broke compared to many.
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Do you intend to address the value of rune sets that are garbage and don't get used? (i.e. Lingering Charge) Or rune sets which are pretty crappy but are use for lack of better alternatives (Assassin).
 
Right now, at least stalkers and warriors both get 12/12 weapon specialist (good set with a strong bonus) and then assassin (for the AP, not the proc). People go for assassin because there is nothing they would want to use in it's place -- not because it's actually good).
 
I would like there to be legitimate choices and trade offs in my rune sets. When everyone get's the exact same thing, it gets a bit boring. I get that right now you're scrambling to simply make the rune system not be a broken mess and changes concerning viability of sets could take longer, but it would be nice to see some sort of acknowledgment that this is on your radar.  	
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It is nice to see all of these changes, however the information by itself is honestly useless to us in its current state as we have no idea of what kind of time table we are looking at. While I realize this isnt something that is going to happen tomorrow, a general idea on when we can expect these changes to start rolling out would be greatly appreciated.
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			So youre sayin I should wait until this is released BEFORE I start runeing huh? = ^.^=	
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			Are there gonna be any finesse options added to Magic Fire Starter? I think if you give espers moxie for it, spellslingers should get finesse!	
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A dev (pretty sure it was J-Tal) already stated that the direction they're going is for an item to be dropped that gives you a one-time element type re-roll on a single slot.  You need one item per slot you want re-rolled.  Once a slot has been re-rolled, it's final.
 
Super.  Not.
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			@Tenner: I totally agree but let's just wait until he Posts the appropriate part and give our feedback there. This System is actually quite nice but only if every Slot can be rerolled infinitely.	
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It doesn't say it increases assault or support power... working as intended...
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So... i see you put brutality (earth) on an esper pvp rune set (sight before sight) umm okay. Brutality = strike through / crit severity for espers
 
Strike through isn't really a thing in pvp currently and crit severity is about 1/16th as useful (being generous considering low crit stats overall on pvp gear) as assault/support power.
 
So you put time, and effort into a rune that no one, not one single person will ever use.
 
Finesse isnt great, but at least it works for both specs as an esper, even though both would likely just take straight support power or moxie over it regardless of set bonus, but still at least someone might take it.	
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I was going to add feedback of runes/slots I thought were missed opportunities in an earlier thread... but you correctly identified the lack of raw support power options... in terms of what you've done for engie tanks with these changes... and making our two worst rune slots now viable... well, I'm pretty pleased with all this.
 
Really good work. 
 
I think your biggest obstacles are now in the class team's hands. Grit, Class Primary Stats, and the overwhelming value of Raw AP for DPS classes / lack of diversity of stat priorities.	
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Fusion Blast
Earth – Moxie
Water – Brutality
Life – Finesse
Logic – Health
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I'm liking the changes. However,
 
Weapon Specialization gets Assault power from Air and Fire and gets either brutality from water or finesse from life
 
Hard rock (the elder version of weapon spec) doesn't get any assault power from any of the pieces, can only get crit severity from earth and logic, can only get health from fire.
 
Hard rock seems runed more for tanks for some reason than actual physical dps
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Hello,
 
Would like to raise a concern, specifically with the AIR runes.
 
I understand that Air - Assault Power was added to multiple sets, mainly:
Assassin
Weapon
Spellweaver
 
 
What you have failed to acknowledge or consider, is the associated Elder Gem Sets.  Please see below for the downgrade to Elder Gem Set:
Assassin - Fusion Blast - Strikethrough
Weapon - NOTHING
Spellweaver - Magic Fire Starter - Moxie
 
 
I am not sure if this is an oversight, or if it is intended to still go directly for FIRE and FIRE alone to have the best rune slots, but as Assault Power was added in for the Air lesser-sets, I would imagine this was overlooked.
 
Please adjust accordingly. 
 	
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Specifically regarding WATER - Finesse
 
Similiar to AIR - Assualt Power, it looks as though WATER - FINESSE has gotten overlooked.
 
These sets permit a Water Finesse Rune Set:
 
Assassin
Spellweaver
 
 
Their direct upgrades offer a substantial downgrade:
 
Assassin - Fusion Blast - Brutality
Spellweaver - Fire Starter - Strikethrough
 
Very similiar to AIR - ASSAULT POWER, it looks like this also has been overlooked.
 
Please review and make appropriate changes.	
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			Updates / acknowledgement from Carbine? 	
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			Updates?	
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			Bump	
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{| class="blockquote"
Why no Tech on Logic QQ
 
That aside cool changes. I can already see some of my items that slots made me cringe becoming much better.
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			What will be the best direction for Medic (specially in healing)? Currently I use Focus Regin (pre-raid gear). And was thinking of going into Team Player with raid gear. Anything else I might want to consider?	
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I wrote about my opinion on the sets in the summary thread, I'll put a short form here too:
 
Elder Rune Sets should have the same runes as their equivalent General Rune Sets (Technophile -> Tech Fire Starter, etc.)
 
Also there are still holes in the sets, especially in Elder Sets but also Class sets. (Logic being useless for Elder + Class Sets for medic. Logic should be something good for a class like Medic)
 
 
Are these the final changes? It got awefully silent about this topic, with questions still unanswered.	
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