Relics

== Potential Enemies ==
List of Enemies in the Relics	List of Enemies in the Relics	List of Enemies in the Relics	List of Enemies in the Relics	List of Enemies in the Relics
Name 	Variant 	Health 	Behavior 	Found in level
Monkey 	 	14 (46) 	
* Performs a melee swing that deals 3 damage.
* The Champion form behaves the same.	1 2 3 4 5
Monkey 	 	14 (46) 	
* Performs a melee swing that deals 3 damage and inflicts poison debuff.
* The Champion form deals 4 damage.	1 2 3 4 5
Monkey 	 	9 (30) 	
* Throws a poop at the player, dealing 2 damage. This attack will always inflict the Weary debuff.
* The Champion form deals 3 damage.	1 2 3 4 5
Stone Guard 	 	8 (25) 	
* Stomps on the ground, creating a small quake that deals 3 damage.
* This enemy is immune to all damage during and after the stomp attack. Death Note can still finish them off, however.
* The Champion form's stomp creates a much bigger quake.	1 2 3 4 5
Elite Monkey 	 	15 (45) 	
* Fires a single Rocket Firework that deals 3 damage in a big explosion.
* The Champion form shoots homing Rocket Firework.	1 2 3 4 5
Elite Monkey 	 	14 (45) 	
* Shoots 3 bullets with low accuracy, each bullet deals 2 damage. 
* The Champion form duals wield two rifles, shoots 6 bullets.	2 3 4 5
Stone Laser 	 	13 (45) 	
* Shoots 2 long bullets out of its eyes twice, each bullets deals 2 damage
* The Champion form's bullets are much bigger.	1 2 3 4 5
Toxic Worm 	 	10 (30) 	
* Shoots 5 green bullets that quickly decelerate, each bullet deals 2 damage and can inflict Poison debuff.
* Toxic Worm itself deals 2 damage to the player on contact. 
* The Champion form shoots 7 green bullets instead of 5.	1 2 3 4 5
Stone Archer 	 	30 (130) 	
* Stays stationary.
* The arrow rotates counterclockwise and shoots a copy of itself every 0.5 seconds. Each arrow deals 2 damage.
* The Champion form shoots bigger arrows, and the arrow inflicts poison debuff.	3 4 5
Rock Crab 	 	22 (66) 	
* Summons a trail of spikes toward player. The spikes deal 2 damage each. 
* Rock Crab itself deals 2 damage to the player on contact.
* The Champion form can summon bigger spikes, both the spike and itself deals 3 damage.
*	3 4 5
Guard Crab 	 	16 (48) 	
* The Guard Crabs detach from statues with tilted heads, when the player gets too close. They stay passive and is invincible until they detach.
* The Guard Crab carries an armored helm and is only briefly unmasked when attacking. While concealed, it only takes 1 damage from all attacks, or 2 on critical hits. Otherwise, it takes regular damage from all sources. However if it is electrified, it can take 3 damage per hit.
* Launches 5 trails of spikes to the target in a spread pattern, each spike does 2 damage.
* The Champion form behaves the same.	4 5
===Bosses===
Prehistoric Colossus	Gold Mask	The Giant
== Objects ==
* Crate - Breakable object.
* Vases - Breakable objects.
* Totems - Unbreakable objects.
== Gallery ==
Relics Biome.png|A random-generated level 1-4 Relics.
== Hidden Entrance ==
There's a 70% chance that the 1-5 boss room will generate an extra passage, accessible when the boss is beaten. A puzzle in the room is required to be solved by moving various nodes to fill in the entire grid. If done, a portal spawns in the Northern side of the room, granting access to the Grave biome.
* There is a 5x5 grid and 5 node blocks. When the puzzle is activated, the grid will show node points in pairs, and the node blocks will show the corresponding symbols. The player is required to fill in the grid within the time limit (about 50 seconds) with these requirements:
** Each pair of nodes must be linked together.
** No links can intersect.
** The grid cannot have empty tiles left.
* To link nodes, move to a node block and interact with it. The player can move the link in four directions. When the nodes are connected, interact again to release the node block in order to operate another.
* At the moment the last pair of nodes are connected and the grid is filled, the gate will open and reveal a portal.
* The figure on the gate appears to be a monkey holding a shield in the left hand and a sword strikingly similar to that carried by Elite Grave Skeleton (Sword).
*The decoration above the gate is very similar to that on the top of the Prehistoric Colossus.
* If the time runs out, the puzzle will deactivate and the gate can no longer open normally.
** The number of runes remaining on the door acts as a makeshift timer: when none are left, it means that time is up.
== Related Achievements ==
	Indiana Jones
Complete the puzzle (in Relics) 5 times.
Reward: None
== Trivia ==
* This biome was added in Update 2.3.0, along with many relevant enemies.
** At that time, enemies from 1-1 to 1-4 were identical, and the only new enemy to spawn at 1-5 was the boss.
* The hidden entrance was added in Update 3.0.0.
** With the portal retexture in Update 3.1.0, the portal to Grave becomes golden. Previously it was a common portal.
*** Due to a glitch, this hidden entrance when spawned on the bottom would make it so that the gate blocks the pathway, denying access to the room. It was fixed in 3.1.1.
* Unlike other level 1 biomes, knife crates can spawn in it.
* The biome may be based on a Mayan/Aztec location, evident through the monkey statues and their presence.
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ru:Реликты
Category:Levels