Level 236

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==Description==
The level is known by various names depending on its location, but it typically maintains a concrete floor with visible cracks. The arrangement of containers is predominantly linear, although certain events have caused some areas to deviate from this shape, resulting in obstructions that hinder passage and flow. Additionally, there have been instances where containers have fallen, leading to significant collapses through a chain reaction. The contents of these containers are diverse, primarily consisting of export materials such as raw materials and minerals. While other types of items have been observed, these are generally the most common. It is worth noting that a considerable number of containers are often found to be empty. 
Furthermore, the level encompasses vast hangars that span hundreds of kilometers and serve as additional storage spaces for containers. These hangars are characterized by expansive metal structures supported by pillars. The metal walls are painted in shades of gray, while the roof takes on a rectangular and metallic form. Upon entering the hangars, one will encounter a vast storage area illuminated by white lights positioned on the ceiling at regular intervals of one square meter. 
The climate and weather within this environment differ significantly from our own. It is marked by its chaotic nature, with documented instances ranging from extremely cold climates accompanied by a radiant sun and clear weather, to the opposite extreme of overcast days with suffocating high temperatures. However, the unpredictability of encountering various weather conditions makes it challenging to prepare for entry into this level. This raises the question of why the level is considered so perilous.
The level exhibits an extraordinary capability to seamlessly transition between day and night in a matter of seconds, even causing areas to automatically switch between these two states as individuals enter and exit. However, upon returning to their normal surroundings, individuals find that a day has inexplicably vanished each time this phenomenon occurs. While this may initially appear inconsequential, the timing and frequency of the level's temporal shifts remain entirely unpredictable until their eventual cessation. 
Reports have emerged detailing instances where time has undergone over 400 changes within a mere 10-second interval. Although such occurrences are not commonplace, the level's capricious nature significantly contributes to the challenges it presents, particularly in terms of classifying it within a survival context. The most extreme case documented involved the unfortunate demise of an 18-year-old wanderer who, after spending more than 30 minutes within one of these areas, aged rapidly and disintegrated into dust. Nevertheless, such occurrences remain relatively rare. 
Fortunately, certain containers possess the ability to withstand this temporal effect, providing a means of protection for individuals. These containers maintain their outward appearance, resembling ordinary receptacles, with the sole addition of a painted inscription that reads "temporarily sealed." Periodically, the entire level experiences a complete reorganization, resulting in the shifting of all objects and structures into new positions. This phenomenon occurs sporadically, devoid of any forewarning or predictability. When such reorganization transpires, significant alterations take place within the environment. Warehouses may collapse, while new containers emerge from the remnants of the previous arrangement. The cacophony generated during these events can be overwhelming, potentially leading to ruptured eardrums or even fatalities if individuals become trapped amidst the shifting containers.
==Entities==
The behavior of this entity, according to the documents that have been utilized, involves forming groups of 3 to 6 members of the same species. These groups produce a noise resembling an echo, which ceases upon detecting a wanderer. Their sensory capabilities are remarkably advanced, enabling them to master echolocation—a process in which certain organisms emit high-frequency sounds and subsequently perceive the echoes rebounding from objects in their environment. This proficiency extends to all their senses, rendering it nearly impossible for a wanderer to perceive them. Their capabilities can be highly vexing; their screams have the potential to induce significant collapses in sizable portions of the level. Additionally, they possess the ability to manipulate the passage of time within the level.
When they see a wanderer they will run through too narrow places or run away at a high speed, also when they see that they can't run away they will scream and everything around them will collapse, all information that may or may not be true will be extracted.
==Discovery==
The expedition aimed to further document levels for M.E.G. in the pursuit of expanding their colonies and outposts. During the mission, the group encountered an accidental no-clip event that led to their division into two separate groups. Originally consisting of 50 members, the group was inadvertently split into two groups of 25 due to the no-clip occurrence. The second group was transported to distinct levels. Amidst this situation, Lucas, the discoverer of the level, undertook the initial descriptions. He later established communication with his group, but they were unable to exit the level. Subsequently, two more expeditions were conducted—one ending in failure, while the other succeeded in discovering an exit route. Other individuals who were also trapped in the level documented various aspects on sheets, including information about the level's entities, as an example.
==Colonies and Outposts==
Members are compelled to depart swiftly due to abrupt temperature fluctuations and minimal safeguards against potential collapses within the colony. Earlier efforts to construct bases or colonies to exploit the level's resources proved short-lived, as a substantial landslide struck the vicinity, rendering these attempts futile. The extensive destruction caused by the landslide incapacitated any endeavors to establish colonies in that region. While their approach initially leaned towards peaceful measures, the current stance reflects a relinquishment of near-to-mid-term plans for establishing colonies or outposts.
==Entrances and Exits==
===Entrances===
*Finding a piece of container on Level 8 and doing no-clip on it will get you here.
*Finding a sunken trade ship on Level 7 will get you here.
*Drowning at Level 400 has a 3% chance of getting you here.
*Seeing the cruise ship event at Level 100 and touching a metal object for 10 minutes will take you here.
===Exits===
*For exit you can find a very strange container made of gold, this is very resistant and can't be broken, when you find it you must open it to exit to a random level.
* Don't you see it? You have continued after so much time touring the site, you leave that monotony to go to a different place. Its appearance you have to know it, just dive into the sea while the surroundings are flooded, and the ships around you start to melt in your mind, to reach another destination...
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Author: Saik
Images: mage used in the modal.
Category:Levels
Category:Cluster I
Category:Glitched Levels
Category:Dangerous
Category:Unconfirmed Levels