Commander

Commander is a class that can provide supports to either himself or his allies. In defensive move, he wields abilities that provides defense buffs to him and his allies. In offensive move, he wields abilities that provides damage buffs to his and his allies, as well as having a more offensive moveset. Commander's sheer aggressiveness and supportive moveset still makes him an easy target if he were to misuse his abilities, as one wrong move can lead to Commander susceptible to grave danger.
== Moveset ==
=== [Passive] - Guardia ===
Commander can give buffs towards any nearby allies, based on how low his HP is. In Defensive Mode, Commander buffs his allies' defense, while in Offensive Mode, he can buff his allies' damage. Commander also receives passive buffs depending on the mode he is in periodically, which also increases based on how low his HP is.
=== [Z](Defense) - Support Wave ===
In defensive mode, Commander readies the Cherubim, then summons a shockwave that buffs his allies and his defense by 10%. Any opponent in the shockwave are dealt with damage, and will be knocked back.
=== [Z](Offense) - Offense Wave ===
In offensive mode, Commander raises the Cherubim and creates a field that increases his allies and his damage by 10%. Any opponents in this field are dealt with damage, but not with knockback.
=== [X] - Guardian Dash ===
Commander summons wings and enters a stance. In this stance, he can do the following moves:
==== [X + LMB] ====
Commander flies towards wherever the mouse has clicked. If he dashes to an ally, they and Commander will gain 20% defense. If he dashes to an opponent, they will be dealt with damage and an 20% defense debuff, while Commander gains 10% defense. The longer the distance between Commander and his target, the more mana gets drained.
==== [X + X] ====
Commander dashes a short distance that staggers opponent.
=== [C](Defense) - Invoke ===
Commander jumps high, floats in the air with his wings summoned, and unleashes a wave that buffs his and his allies' defense by 15%. Any opponents in this field are dealt with a 20% damage debuff and short knockback.
=== [C](Offense) - Decimate ===
Commander jumps high in the air, then points the Cherubim downwards. When Commander lands, a shockwave will created that debuffs the opponent's damage by 10%.
=== [V] - Critical Point ===
Commander charges and points Cherubim forwards. After the charge, a large area-of-effect blast is created, which greatly knocks opponents back and stuns them.
== Strengths and Weaknesses ==
=== Strengths ===
* Commander's defensive mode can buff his and his friends' defenses, and can push pack adversaries.
* Commander's offensive mode can dish out a great amount of damage, and can charge at his opponents.
* The flexibility of Commander allows him to be a frontline support, buffing both defense and damage when he sees fit.
=== Weaknesses ===
* Commander can suffer in a fight if he misuses his moves, or if he's in the wrong stance. Therefor, Commander must plan to use each ability for when he sees fit.
* Being low on mana is Commander's weakness, as he will run out of defensive and offensive options.
== Trivia ==
* Commander's weapon, Cherubim, is named after the winged angelic beings in Abrahamic religions.
* Commander is one of the two classes that are named after military ranks, the other being Major. 
== Navigation ==
Category:Class
Category:Fighter Role
Category:Support Subrole