Game Rules

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== Official Rules ==
* We are using all the rules in the 5th Edition books, unless stated otherwise.
* We are not currently using any of the expanded book rules from Covenants, though the additional book types (Commentaries, Correspondances, Florilegia, Folios, Glossed, Inspeximii, Pictorial works, Pamphlets, and Primers) are being used.
Please petition for desired changes to the rules on the talk page for this article.
== House Rules ==
* Experience awards tend to be more generous due to the more intensive and slow-paced nature of the game.
* <<If I understod James correctly at Phaedrus talk page>> Learn X by mistakes gives experience at most once per season. Thus any season where a lot of "rolls" can be asumed to be made can give the bonus w.o. us having to play out all the situations, and it won't "run away" making the virtue unbalanced since it will take a minimum of 2.5 years to get on pair with the XP from the warrior or educated virtues that gives other benefits as well. --Samuel<Talk> 23:10, 6 June 2007 (UTC)
== Experience ==
* Details of the experience awards recieved by the characters are detailed here.
* Characters using a standard laboratory routine have ten days free each season, and activities occurring in this time, such as adventuring, do not detract from lab work.
* Due to the slow pace at which seasons pass in this game, seasonal activities may be divided up to a certain extent. This allows the characters to better manage their time. Although this is a more complicated way of doing things, it appears to be working and players are still restricted to benefitting from a single source of experience per season.
== Character Creation ==
* Magi characters should not begin the game more than one year after their gauntlet.
* The player who creates a companion works from a brief created by the player of the related magus, so that a magus character's player has a say in the companion's design.
==Quick references==
*A list of virtues and flaws from the 5th Edition books.
* A summary of spell guidelines to aid when rulebooks are not to hand.
*Laboratory Virtues and Flaws quick refference.
*Typical Covenant Income Sources from "Covenants".
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