Conjuration Magic

Conjuration Magic
Use: Cannot be
used unskilled.
Sample specializations: None
Conjuration magic involves
the production or creation of something that did not previously exist. A spell
that allows a magician to produce and throw a fireball at an opponent without a
nearby source of flame is conjuration
magic because it is creating the fireball
from “nothing”. Similarly, a spell that animates a normally inanimate object is
creating life or at least a semblance of life where it did not exist before and
is therefore conjuration magic.
The effects produced by conjuration
magic do not have to be physical. A spell
that creates fear in a target when previously there was no fear is a
conjuration spell. A common use of conjuration
magic that produces a non-physical effect is
the creation of a pathway to another dimension; spells that summon creatures
from other dimensions are conjuration spells. These summoning spells
are
not creating a creature from “nothing”, they are creating a bridge across the
gap between dimensions, allowing access to the desired creature. Conjuration magic can
also be used for the reverse effect, destruction instead of creation. Instead
of creating something from “nothing”, “nothing” is created from something. A
disintegration spell that completely eliminates a target from existence is conjuration magic.
Spells that banish summoned creatures back to their home dimension work by
destroying the bridge that allows the creature to cross over in the first
place. Without that bridge, the creature reverts back to its own dimension. The
conjuration magic skill
is used to cast conjuration spells. Specializations are not allowed because
this is already covered by the magic system through the use of arcane knowledges.
Detailed rules for using conjuration
magic and the other magic skills can be found
in Chapter Ten.