Dark Elixir Drill

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"Our Builders have finally figured a way to extract pure Dark Elixir, the rarest form of the magical substance."
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Level 1
Level 2
Level 3
Level 4
Level 5
Level 6
Level 7
Level 8
Level 9
Level 10
==Summary==
*The Dark Elixir Drill collects Dark Elixir from an unlimited underground reserve, and stores it until it is collected by the player and placed into a Dark Elixir Storage. When the drill is full, production will be stopped until it is collected.
*Attackers can steal up to 75% of the uncollected Dark Elixir in the drill. Having too many uncollected resources will make players a more attractive target.
*The Dark Elixir Drill takes up a 3x3 tile space.
*The Dark Elixir Drill is unlocked at Town Hall level 7, along with the Storage. The second and third drills are unlocked at Town Halls 8 and 9, respectively.
*When you choose to upgrade a Dark Elixir Drill, it will automatically collect any uncollected Dark Elixir. Note that if your Dark Elixir Storage is full at that time, the uncollected Dark Elixir will be lost. During the upgrade the drill temporarily stops producing Dark Elixir; if it is destroyed in an attack while the upgrade is in progress, the defender will not lose any resources from the drill, as the drill is empty.
*It can be difficult to see without zooming in, but you can visually tell approximately how much Dark Elixir a Dark Elixir Drill currently contains by looking at the glass box on the top rear portion of the drill. An empty (clear) box means the Drill is less than 20% full, while a full (black) box means the Drill is at least 60% full.
*You can temporarily boost its production with Gems or a . Spending Gems will double the Drill's production rate for 1 day, while using a Resource Potion will boost all Dark Elixir Drills as well as all s and s.
*When raiding, the easiest way to tell the difference between the various levels of enemy Drills is to look at the Drill's footings. Unlike the top of the Drill, there is a very recognizable difference between the footings at every level.
**Alternatively, before attacking a base in a Multiplayer Battle, you can tap a Dark Elixir Drill, and doing so will also reveal the locations of other Dark Elixir Drills, their levels and loot available from them.
==Upgrade Differences==
Dark Elixir Drills gain significant visual changes at levels 3, 6, 8 and 10.
*
*When initially constructed, the Dark Elixir Drill consists of a huge helical drill head with black metal core and an iron flute, suspended from a arc-shaped wooded head where the top is connected to a ring with 4 rivets, the head is connected to a large wood piece that is supported by a wooden frame across its middle, where a metal plate is covering that part, and a small Dark Elixir container at the end of the wood piece. The frame consist of mortared stone footings, wooden pillars, a cylindrical support being bolted on top of the pillar with metal disc filling up the gap. A deep hole, framed with wood and has 2 metal bolts at the corner, sits under the drill head. When drilling, the entire structure besides the footings is lowered and the drill head spins while dark smoke comes out from the hole. When it has finished drilling, the entire structure except for the footings is raised up again, and the whole process repeats until its capacity is full.
*At level 2, the 4 rivets are replaced with a bolt almost covering the whole ring, two bolts are added to the metal plate on the wood piece, and the wood piece is thicker. The top of the wooden pillars and the cylindrical support received metal plating. The footings become smooth white stone with an diagonal cut.
*At level 3, the head widens and is wider than the wood piece it connects to. The ring, metal plate on the wood piece, and the top of the pillar turn gold, and all the bolts use grey metal; the plate on the pillars is a bit longer. The footings gain a grey metal band plating.
*At level 4, the footings replace the stone and grey metal plate for black metal.
*At level 5, the entire structure gets bigger, longer, or wider in general, with a piece of grey metal added in between the head and the wood piece. The footings acquire a gold band plating. The mining hole increases in size, showing the surrounding rocks more clearly.
*At level 6, the drill's flute has a golden shine. The gold plating on the footings is replaced by a spiked gold plate facing outward.
*At level 7, the ring, its bolt, and plate on the pillars are slightly larger, and the wood piece plate is now slanted to the side with a groove in the middle. The spiked plate now matches the shape of the footings and is slanted, it has two stages, only the lower one have spikes and it has much fewer. The bolts on the frame around the hold is now made of grey metal.
*At level 8, the ring is now made of grey metal and connects to the metal piece with a groove in the middle and two little strips of metal connecting to the slanted plate, the bolt on the ring turns golden, and the slanted plate and its bolts are larger. The pillar is made of black metal and the plate is now staged and the outward facing part is thicker. The footings' lower stage plate extends to the top except the middle and spikes are made with black metal, the plate forms a band around the footing where the middle is grooved. The mining hole is now framed with black metal bricks.
*At level 9, the drill head is bigger. The ring is flattened as a plating and a new golden one is added between the bolt and the plate, the bolt is made of dark metal again and has four strips of metal holding the ring in place. The pillar plate gets a dark metal plate with three golden spikes. The footings plate's spikes become longer and gold once again, a small black metal slab is added to where the lower stage did not extend upward which matches the top being more slanted.
*
*At level 10, the four strips around the ring is golden and wider, the strips on the metal piece get wider and taller, and all the wood is now dark brown. The pillar and the footing is made of greenish-grey wood, the dark metal plate on the pillar plate is also golden and the bolt gets a gold spike. The footings is taller with the plate barely slanted and the black metal section is cut out and replaced with a gold stud thicker than the plate itself, the two spikes on the top are shorter and less sharp, with a new one added to the side, the band is no longer grooved in the middle but the back corners. The mining hole uses the greenish-grey wood as well.
==Statistics==
Level	Capacity	Production Rate	Hitpoints	Boost Cost	Time to Fill	Build Cost	Build Time	Experience Gained	Catch-Up Point*	Town Hall Level Required
1 	160 	20/hr 	800 	7 	8h 	500,000 	6h 	146 	N/A 	7
2 	300 	30/hr 	860 	10 	10h 	700,000 	12h 	207 	1d 	7
3 	540 	45/hr 	920 	15 	12h 	900,000 	18h 	254 	1d 12h 	7
4 	840 	60/hr 	980 	20 	14h 	1,200,000 	1d 	293 	3d 	9
5 	1,280 	80/hr 	1,060 	25 	16h 	1,500,000 	1d 	293 	3d 	9
6 	1,800 	100/hr 	1,160 	30 	18h 	1,800,000 	2d 	415 	8d 	9
7 	2,400 	120/hr 	1,280 	35 	20h 	2,400,000 	3d 	509 	15d 	10
8 	3,000 	140/hr 	1,380 	40 	21h 25m 43s 	3,000,000 	4d 	587 	24d 	11
9 	3,600 	160/hr 	1,480 	45 	22h 30m 	4,000,000 	7d 	777 	49d 	12
10 	4,200 	180/hr 	1,550 	50 	23h 20m 	6,000,000 	8d 	831 	64d 	14
===Supercharges===
These additional levels can be attained at Town Hall 16 once the maximum level of the building has been attained. These Supercharges will be removed when a new level is added.
Charge Level	Capacity	Production Rate	Hitpoints	Boost Cost	Time to Fill	Build Cost	Build Time	Experience Gained	Catch-Up Point*	Town Hall Level Required
1 	4,410 	189/hr 	1,550 	50 	23h 20m 	5,100,000 	3d 	509 	60d 	16
2 	4,620 	198/hr 	1,550 	50 	23h 20m 	4,500,000 	4d 	587 	84d 	16
3 	4,620 	198/hr 	1,600 	50 	23h 20m 	3,900,000 	5d 	657 	N/A 	16
* The Catch-Up Point is the time at which the newly upgraded Dark Elixir Drill has equaled the total production of the drill had it not been upgraded.
Caveat: The Catch-Up Point calculation assumes that the player collects all resources from the Dark Elixir Drill without allowing it to reach its storage capacity, as resource production ceases at that point. This is more of a concern at lower levels where the capacity is limited and Time to Fill is relatively short. If the player is unable to regularly collect and achieve the full potential of the collector, the Catch-Up Point is actually shorter, and performing the upgrade becomes more advantageous.
==History==
Patch 	Type 	Description
January 10, 2013 	Update 	Added the Dark Elixir Drill, with 6 levels and 2 of them to build.
January 11, 2013 	Maintenance Break	Increased hitpoints at level 2 to 6:
*Level 2: 450 -> 480 
*Level 3: 500 -> 580 
*Level 4: 550 -> 690 
*Level 5: 590 -> 830 
*Level 6: 610 -> 1,000
May 23, 2013 	Update 	
*Added the third Dark Elixir Drill available at Town Hall level 10.
*Decreased upgrade cost at levels 2 to 6:
**Level 2: 2,000,000 -> 1,500,000 
**Level 3: 3,000,000 -> 2,000,000 
**Level 4: 4,000,000 -> 3,000,000 
**Level 5: 6,000,000 -> 4,000,000 
**Level 6: 8,000,000 -> 5,000,000
August 9, 2013 	Maintenance Break	
*Reduced the boost cost at all levels:
**Level 1: 16 -> 7 
**Level 2: 20 -> 10 
**Level 3: 26 -> 15 
**Level 4: 32 -> 20 
**Level 5: 40 -> 25 
**Level 6: 48 -> 30 
*Increased boost duration.
December 11, 2014	Update 	
*Moved the first Dark Elixir Drill to Town Hall level 7 and the second at Town Hall level 8 (previously they were only available at Town Hall 8 and Town Hall 9 respectively).
*Increased maximum capacity at all levels:
**Level 1: 120 -> 160 
**Level 2: 240 -> 300 
**Level 3: 450 -> 540 
**Level 4: 720 -> 840 
**Level 5: 1,120 -> 1,280 
**Level 6: 1,600 -> 1,800 
*Increased hitpoints at all levels:
**Level 1: 400 -> 800 
**Level 2: 480 -> 860 
**Level 3: 580 -> 920 
**Level 4: 690 -> 980 
**Level 5: 830 -> 1,040 
**Level 6: 1,000 -> 1,100
July 1, 2015 	Update 	Increased hitpoints at level 5 and 6:
*Level 5: 1,040 -> 1,060 
*Level 6: 1,100 -> 1,160
June 26, 2018 	Balance Changes 	Reduced build times at levels 1 to 6:
*Level 1: 1d -> 12h 
*Level 2: 2d -> 1d 12h 
*Level 3: 3d -> 2d 
*Level 4: 4d -> 2d 12h 
*Level 5: 6d -> 4d 
*Level 6: 8d -> 5d 12h
October 23, 2018 	Update 	Added the level 7 Dark Elixir Drill.
April 2, 2019 	Update 	
*Reduced build time at levels 1 to 7:
**Level 1: 12h -> 8h 
**Level 2: 1d 12h -> 1d 
**Level 3: 2d -> 1d 12h 
**Level 4: 2d 12h -> 2d 
**Level 5: 4d -> 3d 
**Level 6: 5d 12h -> 4d 
**Level 7: 5d 12h -> 5d 
*Reduced upgrade cost at levels 2 to 7:
**Level 2: 1,500,000 -> 1,250,000 
**Level 3: 2,000,000 -> 1,500,000 
**Level 4: 3,000,000 -> 1,750,000 
**Level 5: 4,000,000 -> 2,000,000 
**Level 6: 5,000,000 -> 2,500,000 
**Level 7: 6,000,000 -> 3,000,000
March 30, 2020 	Update 	
*Added the level 8 Dark Elixir Drill. 
*Moved the 3rd Dark Elixir Drill from Town Hall level 10 to Town Hall level 9.
April 12, 2021 	Update 	
*Reduced build time at levels 1 to 8:
**Level 1: 8h -> 6h 
**Level 2: 1d -> 12h 
**Level 3: 1d 12h -> 18h 
**Level 4: 2d -> 1d 
**Level 5: 3d -> 1d 12h 
**Level 6: 4d -> 2d 
**Level 7: 5d -> 3d 
**Level 8: 6d -> 4d 
*Reduced upgrade cost at levels 1 to 8:
**Level 1: 1,000,000 -> 500,000 
**Level 2: 1,250,000 -> 700,000 
**Level 3: 1,500,000 -> 900,000 
**Level 4: 1,750,000 -> 1,200,000 
**Level 5: 2,000,000 -> 1,500,000 
**Level 6: 2,500,000 -> 1,800,000 
**Level 7: 3,000,000 -> 2,400,000 
**Level 8: 3,500,000 -> 3,000,000
December 9, 2021 	Update 	Added the level 9 Dark Elixir Drill.
February 27, 2024	Update 	Added the level 10 Dark Elixir Drill.
September 9, 2024	Update 	Added 3 Supercharge levels for the Dark Elixir Drill.
September ?, 2024	Maintenance break	Changed the statistics for the first two levels of the Supercharged Dark Elixir Drill.
*Charge 1:
**Capacity: 4,600 -> 4,410 
**Production Rate: 180 -> 189/h 
*Charge 2:
**Capacity: 4600 -> 4,620 
**Production Rate: 195 -> 198/h
==Gallery==
ChallengesIcon Dark Elixir Drilling.png|Dark Elixir Drilling task (Season Challenges)
Dark Elixir Drill concepts.png|Concept sketches of Dark Elixir Drill.
==Trivia==
*The level 3 Dark Elixir Drill will continue to produce over the course of a full 12-hour shield (assuming it was empty when the shield is obtained). A level 4 Dark Elixir Drill will continue to produce over the course of a full 14-hour shield. A level 5 Dark Elixir Drill will continue to produce over the course of a full 16-hour shield.
*According to a tweet by Clash of Clans, Dark Elixir is a renewable clean energy source.
**This contradicts a post saying Dark Elixir is a form of fossil fuels.
*Although directly selecting a Dark Elixir Drill with a Dark Elixir bubble above it automatically collects any resources it has stored, there is a way to check how much Dark Elixir has been stored without collecting it. This can be done by moving any other building to an invalid spot on your map (e.g., off the edge of your map, or fully or partially occupied by an obstacle, decoration, or another building) and releasing it while its surrounding square has turned red. Then select the desired Dark Elixir Drill and choose the "Info" option to display the amount of Dark Elixir gathered by the drill to that point.
===Comparisons===
*The Dark Elixir Drill is one of the four buildings associated with Dark Elixir, the other three being the Dark Barracks, Dark Spell Factory, and Dark Elixir Storage.
*The Dark Elixir Drill, and Dark Elixir Storage are the only resource buildings in the Home Village that do not appear in a loading screen.
*The Dark Elixir Drill is the resource building to have the least amount of levels, being 10.
**The Dark Elixir Drill is also the most expensive resource building to Supercharge, with a cost of 13.5M Elixir to fully Supercharge.
*The Dark Elixir Drill, along with the Clan Castle and Dark Elixir Storage are the only resource buildings not to have Builder Base counterparts.
Category:Buildings
Category:Resources
Category:Home Village
Category:Dark Elixir
de:Bohrer für Dunkles Elixier
es:Extractor de elixir oscuro