Melee Influence

Melee Influence is a Melee Arcane Enhancement that grants melee status procs a 20% chance to grant a timed buff that causes melee elemental status effects to spread to enemies within range. The buff cannot have its duration refreshed.
==Effect==
Rank	Chance	Range	Duration
0 	20% 	10m 	3s
1 	20% 	12m 	6s
2 	20% 	14m 	9s
3 	20% 	16m 	12s
4 	20% 	18m 	15s
5 	20% 	20m 	18s
==Notes==
*Damage is affected by and the critical multiplier.
*Eligible status effects that can be spread by Melee Influence include:
**Primary Elemental (, , , )
**Secondary Elemental (, , , , , )
*Melee Influence cannot spread the following:
**Physical (, , )
**, , , , , and 
*Needs testing:
**
*Melee Influence only triggers from direct melee strikes. Secondary melee effects such as 's sludge trail and 's toxin fields cannot trigger Melee Influence.
**Melee projectiles passing through can also trigger Melee Influence.
*This arcane not only transfers Status Effects to nearby enemies, but also deals damage equal to the amount of the procced elemental damage present on your melee's stat screen.
**Example: A melee with 100 base dmg, modded with , if Melee Influence proc'd, it will deal 90 electricity dmg.
**Damage spread is based on the amount of matching elemental damage after quantization.
** Performing a finisher with a forced elemental proc will not spread any Finisher damage, as 0% of the damage dealt is made up of the elemental status that was procced.
*Proccing multiple elements at the same time will show the sum of the spread damage.
*Due to the nature of Faction Damage Bonuses, they are applied twice on damage done by Melee Influence and thrice on damaging status procs caused by it.
** With the example above, a 90 electric dmg dealt by a skana that triggers Melee Influence, will now deal 360 electricity dmg with a 100% Roar, as it is applied twice.
* Examples: A modded with , , , and .
**A hit that procs will do damage to all enemies in range and apply an proc dealing damage per tick.
** A hit that procs will do damage to all enemies in range and apply a proc.
** A hit that procs will do nothing.
**A hit that procs and will do damage and damage to all enemies in range, then apply a proc and an proc dealing damage per tick.
*Can affect enemies outside the Rift Plane by hitting enemies inside it.
*Gaining elemental damage through abilities such as will also be spread by melee influence.
== Weapons With Forced Electric Procs==
Weapons that have a chance or guaranteed electricity status effect independent of weapon elemental damage types, that can activate Melee Influence. Note that slam attacks include any melee stance combo that also results in a slam attack.
*/: Slam attacks (100% chance) and (chance)
*: In-flight detonation (100%)
*: In-flight detonation (100%)
*: Slam attacks (chance), Slam Capacitor slam attacks (100%)
*/: Slam attacks (chance)
*/: Slam attacks (chance)
*/: Slam attacks (chance)
*: Slam attacks (chance)
*: Slam attacks (100%), Heavy slam attacks (chance)
*/: Slam attacks (chance), Heavy slam attacks (chance)
*: Slam attacks (chance), Heavy slam attacks (chance)
*: Unique block combo (100%)
==Bugs==
*The following non-melee weapons and precepts can trigger Melee Influence:
**
**
*While Melee Influence is active, a will count reflected bullet damage as melee damage, reflecting procs to surrounding enemies who shoot at you.
*Raw damage oneshots cannot trigger or benefit from Melee Influence.
==Patch History==