Everwinter City Museum Ledger of Curiosities/Museum Management

==Museum Management==
Once the Museum Management section of the event has been unlocked, the player will have access to the . Once completed, the player can start managing the museum.
* If the player has accepted 5 uncompleted missions, museum management will become temporarily unavailable. 
** A message of "Too many missions are in progress. Please handle them promptly. Go to Missions" displays.
There are 5 phases when managing the museum and after accumulating the required amount of RevitaScore, the player can advance to the next phase and claim various Management Phase Rewards.
===RevitaScore===
Players accumulate RevitaScore by upgrading the various exhibition areas of the Museum using and completing rounds of Management. RevitaScore can also be obtained by unlocking new Exhibits and Guest Assistants.
During Management, the total amount of RevitaScore obtained at the end of each round will depend on the acquired Rank and upgrade level of each Exhibition Area. 
===Rank===
The Rank of an exhibition area will depend on whether or not the needs of that area are met.
There are 3 main needs per area:
* Tour Duration
* Education Value
* Visitor Appeal 
The player can fill the various needs by recruiting better Staff and by upgrading the "Tour Guidance", "Education Materials" and "Visitor Promotion" parameters of each exhibition area.
There are 4 ranks that can be obtained at the end of Management:
* C: The area is lacking in every need
* B: The area is lacking in at least 2 needs
* A: The area is lacking in at least 1 need
* S: The area has all needs filled
The lower the rank, the less RevitaScore the player will obtain per round of Management.
==Management Phases==
* Upon accumulating a certain amount of RevitaScore, the player will progress into the next management phase.Each new phase will unlock other halls and further upgrade levels for each section of each hall.
Phase 	Poorly Managed	Dramatic Improvement	Flourishing Growth 	Bustling Activity 	Prosperous Glory
Mission Required 	- 	- 	Opportunity Makes the Thief (Part 2)	Opportunity Makes the Thief (Part 3)	Opportunity Makes the Thief (Part 4)
Accumulated RevitaScoreneeded to advance	4,000 	55,000 	400,000 	1,600,000 	4,000,000
 Max Unlock Level per Phase
Phase 	General Hall - Exterior 	General Hall - Interior 	Industrial Hall 	History-Culture Hall
Poorly Managed 	Exhibition Area: 7Other: 11 	- 	- 	-
Dramatic Improvement	Exhibition Area: 11Other: 17	Exhibition Area: 6Other: 9 	- 	-
Flourishing Growth 	Exhibition Area: 14Other: 22	Exhibition Area: 9Other: 14 	Exhibition Area: 5Other: 7 	-
Bustling Activity 	Exhibition Area: 15Other: 25	Exhibition Area: 12Other: 18	Exhibition Area: 8Other: 12	Exhibition Area: 4Other: 6
Prosperous Glory 	Exhibition Area: 15Other: 25	Exhibition Area: 12Other: 20	Exhibition Area: 9Other: 15	Exhibition Area: 6Other: 10
===Management Phase Rewards===
Name 	Requirement 	Rewards
Poorly Managed 	Complete the management phase "Poorly Managed" 	
Dramatic Improvement	Complete the management phase "Dramatic Improvement"	
Flourishing Growth 	Complete the management phase "Flourishing Growth" 	
Bustling Activity 	Complete the management phase "Bustling Activity" 	
Prosperous Glory 	Complete the management phase "Prosperous Glory" 	
==Additional Operational Objectives==
* Upon completion of various tasks, the player can unlock special Staff, or unlock "Lost Exhibit Clues"
Operational Objective 	Unlock
Upgrade to Level 5 and complete 1 round of management. 	
Complete 3 rounds of Management with S-Rank 	Adventure Mission:Exhibit Collection: Oil Painting Part 1
Upgrade to Level 4 and complete 1 round of management. 	Adventure Mission:Exhibit Collection: Cannon
Upgrade to Level 8 and complete 1 round of management. 	Adventure Mission:Exhibit Collection: Mechanism Energy Hub
Recruit a total of 10 assistants and complete 1 round of management. 	Adventure Mission:Exhibit Restoration: Antique Radio
Collect a total of 5 exhibits and complete 1 round of management. 	
Upgrade to Level 4 and complete 1 round of management. 	Adventure Mission:Exhibit Restoration: Automaton Control Terminal
Upgrade to Level 7 and complete 1 round of management. 	Adventure Mission:Exhibit Collection: Oil Painting Part 2
Upgrade to Level 11 and complete 1 round of management. 	
With all exhibition areas in perfect (S) condition, complete 1 rounds of management.	Adventure Mission:Exhibit Collection: Oil Painting Part 3
Upgrade to Level 9 and complete 1 round of management. 	Adventure Mission:Exhibit Collection: Automaton Spider
Upgrade to Level 7 and complete 1 round of management. 	Adventure Mission:Exhibit Restoration: Mine Mantel Clock
Upgrade to Level 3 and complete 1 round of management. 	Adventure Mission:Exhibit Collection: Automaton Hound
Upgrade to Level 15 and complete 1 round of management. 	Adventure Mission:Exhibit Collection: Information Terminal and Display Monitor Set
Upgrade to Level 12 and complete 1 round of management. 	Adventure Mission:Exhibit Replica: Antimatter Legion Part 1
Upgrade to Level 9 and complete 1 round of management. 	Adventure Mission:Exhibit Replica: Antimatter Legion Part 2
Upgrade to Level 6 and complete 1 round of management. 	Adventure Mission:Exhibit Collection: Portrait of the Supreme Guardian
==Upgrades==
* The player can upgrade the various exhibition areas of the Museum by spending .
* Upgrading the Main Exhibition Area will increase the amount of RevitaScore than can be obtained in each round of Management, but will also increase the needs of that area.
* Upgrading "Tour Guidance", "Education Materials" or "Visitor Promotion" will add points to the various needs, making it easier to achieve a higher rank at the end of the round of Management.
===General Hall - Exterior===
====Upgrade: Exhibition Area====
Level	Cost 	Bonus
1 	200 	Increase Maximum Obtainable RevitaScore by 100Tour Duration +20 / Educational Value +20 / Visitor Appeal +20
2 	300 	Increase Maximum Obtainable RevitaScore by 120Tour Duration +30 / Educational Value +15 / Visitor Appeal +15
3 	400 	Increase Maximum Obtainable RevitaScore by 100Tour Duration +25 / Educational Value +20 / Visitor Appeal +15
4 	1700 	Increase Maximum Obtainable RevitaScore by 100Tour Duration +30 / Educational Value +15 / Visitor Appeal +35
5 	3,000 	Increase Maximum Obtainable RevitaScore by 350Tour Duration +30 / Educational Value +30 / Visitor Appeal +15
6 	7,000 	Increase Maximum Obtainable RevitaScore by 450Tour Duration +20 / Educational Value +20 / Visitor Appeal +35
7 	12,000 	Increase Maximum Obtainable RevitaScore by 600Tour Duration +25 / Educational Value +10 / Visitor Appeal +40
8 	20,000 	Increase Maximum Obtainable RevitaScore by 1,200Tour Duration +30 / Educational Value +25 / Visitor Appeal +20
9 	40,000 	Increase Maximum Obtainable RevitaScore by 1,600Tour Duration +15 / Educational Value +30 / Visitor Appeal +30
10 	70,000 	Increase Maximum Obtainable RevitaScore by 2,200Tour Duration +20 / Educational Value +10 / Visitor Appeal +40
11 	120,000 	Increase Maximum Obtainable RevitaScore by 4,000Tour Duration +15 / Educational Value +10 / Visitor Appeal +45
12 	200,000 	Increase Maximum Obtainable RevitaScore by 6,000Tour Duration +20 / Educational Value +15 / Visitor Appeal +30
13 	320,000 	Increase Maximum Obtainable RevitaScore by 9,000Tour Duration +30 / Educational Value +5 / Visitor Appeal +30
14 	500,000 	Increase Maximum Obtainable RevitaScore by 14,000Tour Duration +25 / Educational Value +5 / Visitor Appeal +30
15 	Max Level	Max Level Reached
====Other Upgrades====
* "Upgrade: Tour Guidance", "Upgrade: Educational Materials" and "Upgrade: Visitor Promotion" all follow the same level-up cost and bonus addition of +10 (per level) to their respective stat.
Level	1 	2 	3 	4 	5 	6 	7 	8 	9 	10 	11 	12 	13 	14 	15 	16 	17 	18 	19 	20 	21 	22 	23 	24 	25
Cost 	100	200	300	400	550	650	850	1,200	2,000	3,000	4,500	6,500	10,000	15,000	20,000	25,000	30,000	40,000	50,000	60,000	70,000	80,000	90,000	100,000	Max Level
===General Hall - Interior===
====Upgrade: Exhibition Area====
Level	Cost 	Bonus
1 	1,500 	Increase Maximum Obtainable RevitaScore by 200Tour Duration +25 / Educational Value +40 / Visitor Appeal +10
2 	3,000 	Increase Maximum Obtainable RevitaScore by 350Tour Duration +15 / Educational Value +30 / Visitor Appeal +30
3 	7,000 	Increase Maximum Obtainable RevitaScore by 450Tour Duration +35 / Educational Value +25 / Visitor Appeal +15
4 	12,000 	Increase Maximum Obtainable RevitaScore by 600Tour Duration +40 / Educational Value +10 / Visitor Appeal +25
5 	20,000 	Increase Maximum Obtainable RevitaScore by 1,200Tour Duration +40 / Educational Value +20 / Visitor Appeal +15
6 	40,000 	Increase Maximum Obtainable RevitaScore by 1,600Tour Duration +25 / Educational Value +25 / Visitor Appeal +25
7 	70,000 	Increase Maximum Obtainable RevitaScore by 2,200Tour Duration +35 / Educational Value +25 / Visitor Appeal +10
8 	120,000 	Increase Maximum Obtainable RevitaScore by 4,000Tour Duration +40 / Educational Value +20 / Visitor Appeal +10
9 	200,000 	Increase Maximum Obtainable RevitaScore by 6,000Tour Duration +20 / Educational Value +20 / Visitor Appeal +25
10 	320,000 	Increase Maximum Obtainable RevitaScore by 9,000Tour Duration +25 / Educational Value +10 / Visitor Appeal +30
11 	500,000 	Increase Maximum Obtainable RevitaScore by 14,000Tour Duration +30 / Educational Value +25 / Visitor Appeal +5
12 	Max Level	Max Level Reached
====Other Upgrades====
* "Upgrade: Tour Guidance", "Upgrade: Educational Materials" and "Upgrade: Visitor Promotion" all follow the same level-up cost and bonus addition of +10 (per level) to their respective stat.
Level	1 	2 	3 	4 	5 	6 	7 	8 	9 	10 	11 	12 	13 	14 	15 	16 	17 	18 	19 	20
Cost 	650	850	1,200	2,000	3,000	4,500	6,500	10,000	15,000	20,000	25,000	30,000	40,000	50,000	60,000	70,000	80,000	90,000	100,000	Max Level
===Industrial Hall===
====Upgrade: Exhibition Area====
Level	Cost 	Bonus
1 	12,000 	Increase Maximum Obtainable RevitaScore by 600Tour Duration +10 / Educational Value +25 / Visitor Appeal +40
2 	20,000 	Increase Maximum Obtainable RevitaScore by 1,200Tour Duration +25 / Educational Value +30 / Visitor Appeal +20
3 	40,000 	Increase Maximum Obtainable RevitaScore by 1,600Tour Duration +20 / Educational Value +30 / Visitor Appeal +25
4 	70,000 	Increase Maximum Obtainable RevitaScore by 2,200Tour Duration +10 / Educational Value +50 / Visitor Appeal +10
5 	120,000 	Increase Maximum Obtainable RevitaScore by 4,000Tour Duration +20 / Educational Value +30 / Visitor Appeal +20
6 	200,000 	Increase Maximum Obtainable RevitaScore by 6,000Tour Duration +30 / Educational Value +30 / Visitor Appeal +5
7 	320,000 	Increase Maximum Obtainable RevitaScore by 9,000Tour Duration +5 / Educational Value +30 / Visitor Appeal +30
8 	500,000 	Increase Maximum Obtainable RevitaScore by 14,000Tour Duration +5 / Educational Value +40 / Visitor Appeal +15
9 	Max Level	Max Level Reached
====Other Upgrades====
* "Upgrade: Tour Guidance", "Upgrade: Educational Materials" and "Upgrade: Visitor Promotion" all follow the same level-up cost and bonus addition of +10 (per level) to their respective stat.
Level	1 	2 	3 	4 	5 	6 	7 	8 	9 	10 	11 	12 	13 	14 	15
Cost 	4,500	6,500	10,000	15,000	20,000	25,000	30,000	40,000	50,000	60,000	70,000	80,000	90,000	100,000	Max Level
===History-Culture Hall===
====Upgrade: Exhibition Area====
Level	Cost 	Bonus
1 	70,000 	Increase Maximum Obtainable RevitaScore by 2,200Tour Duration +25 / Educational Value +25 / Visitor Appeal +15
2 	120,000 	Increase Maximum Obtainable RevitaScore by 4,000Tour Duration +5 / Educational Value +15 / Visitor Appeal +45
3 	200,000 	Increase Maximum Obtainable RevitaScore by 6,000Tour Duration +15 / Educational Value +45 / Visitor Appeal +5
4 	320,000 	Increase Maximum Obtainable RevitaScore by 9,000Tour Duration +45 / Educational Value +5 / Visitor Appeal +15
5 	500,000 	Increase Maximum Obtainable RevitaScore by 14,000Tour Duration +20 / Educational Value +20 / Visitor Appeal +20
6 	Max Level	Max Level Reached
====Other Upgrades====
* "Upgrade: Tour Guidance", "Upgrade: Educational Materials" and "Upgrade: Visitor Promotion" all follow the same level-up cost and bonus addition of +10 (per level) to their respective stat.
Level	1 	2 	3 	4 	5 	6 	7 	8 	9 	10
Cost 	25,000	30,000	40,000	50,000	60,000	70,000	80,000	90,000	100,000	Max Level
==Staff Recruitment==
* The player can recruit various members of Staff to volunteer at the Museum, with a maximum of 3 per Exhibition Area.
* For playable characters, please refer to: Guest Assistants
Name	Cost 	Tour Duration	Education Value	Visitor Appeal
 	50 	40 	8 	30
 	50 	26 	26 	26
 	50 	20 	44 	14
 	400 	52 	14 	30
 	400 	36 	40 	20
 	Upgrade to Level 5 and complete 1 round of management. 	52 	20 	36
 	400 	50 	29 	17
 	2,000 	44 	54 	10
 	2,000 	8 	58 	42
 	2,000 	54 	54 	0
 	Collect a total of 5 exhibits and complete 1 round of management.	42 	22 	65
 	8,000 	10 	66 	50
 	8,000 	63 	0 	63
 	8,000 	78 	9 	39
 	20,000 	66 	60 	15
 	Upgrade to Level 11 and complete 1 round of management. 	56 	72 	40
 	20,000 	54 	16 	71
 	20,000 	10 	58 	73
 	60,000 	64 	80 	18
 	60,000 	64 	20 	78
 	60,000 	12 	62 	88
 	150,000 	94 	86 	0
 	150,000 	60 	32 	88
 	150,000 	18 	80 	82
==Random Events==
During gameplay, the player might encounter a random event. Some random events will unlock special Adventure Missions for various Guest Assistants or Exhibits, while others require the player to pay Development Fund, to get special bonuses.
Name 	Requirement 	Bonus
Paid Promotion 	Pay ×10,000/×35,000/×60,000	Development Fund obtained during the next will .
Potential assistant(s) found...	- 	Unlocks various Guest Assistant Adventure Missions
Lost Exhibit Clue Obtained 	- 	Unlocks various Exhibit Index Adventure Missions
==Change History==