Sonic Manipulation

Description: This power allows you to manipulate sonic waves, changing their features in a manner consistent with the attributes of the power.
Control: At rank 1, you may alter the soundwave so that it becomes a different sound in such a way that the change has a -3 rank success. At rank 5 and every 5 ranks thereafter, this penalty is reduced by one rank until it begins to become a bonus.
Range: At rank one, you may change the location of the origin of the sound by one foot. Every rank thereafter doubles the range of the previous rank.
Area: At rank one, you may increase the area wherein the sound can be heard by a one foot radius. Every rank thereafter, double this area.
Intensity: At rank 1, you may increase the volume of the sound so it becomes louder or decrease it so it becomes softer by five decibels. Every rank thereafter this amount increases by five decibels. See the listing below to understand exactly what this means. 
Speed: At rank one, you may slow down or speed up the sound by a little bit, increasing or decreasing the pitch by a small amount. By rank five, you can slow down or speed up a sound by 100%, and every five ranks, this amount doubles. It can be difficult to figure out exactly what effect this might have using game rules, so the GM and the user of the power will have to figure out exactly what this means.
Scale: At rank one, you can only edit the sound wave using one of the attributes of this power at a time. At rank 5 and every five ranks thereafter, you can add an additional attribute that you can alter simultaneously. Once you can control all six attributes at once, there is no reason to purchase additional ranks in Scale.
Weakest sound heard 	0dB
Whisper Quiet Library at 6' 	30dB
Normal conversation at 3' 	60-65dB
Telephone dial tone 	80dB
City Traffic (inside car) 	85dB
Train whistle at 500', Truck Traffic 	90dB
Jackhammer at 50' 	95dB
Subway train at 200' 	95dB
Level at which sustained exposure may result in hearing loss of one rank per full round exposed 	90 - 95dB
Hand Drill 	98dB
Power mower at 3' 	107dB
Snowmobile, Motorcycle 	100dB
Power saw at 3' 	110dB
Sandblasting, Loud Rock Concert 	115dB
Pain begins - 5 Fortitude loss for every full round exposed 	125dB
Pneumatic riveter at 4' 	125dB
Even short term exposure can cause permanent damage - Loudest recommended exposure WITH hearing protection	140dB
Jet engine at 100' 	140dB
12 Gauge Shotgun Blast 	165dB
Death of hearing tissue 	180dB
Loudest sound possible 	194dB
Category:Super Powers
Category:The Odds