Emily Kaldwin

== Summary ==
Emily Kaldwin is a supporting character in Dishonored and one of the two playable protagonists in Dishonored 2. She is the daughter of the late Empress Jessamine Kaldwin and Corvo Attano, who was abducted by the Royal Spymaster Hiram Burroughs as part of a plot to steal Jessamine's throne. She was rescued by Corvo, who raised her while training her in the art of stealth and assassination while she reigned as Empress of the Isles, however, another coup led by Delilah Copperspoon and Duke Luca Abell caused her father to be trapped in stone and for her to be imprisoned. She would escape, receive powers from the Outsider, becoming either an assassin or a vigilante in her effort to eliminate Delilah.
==Powers and Stats==
Tier: 
Name: Emily Drexel Lela Kaldwin
Origin: Dishonored
Gender: Female
Age: 10 (Dishonored), 25 (Dishonored 2)
Classification: Human, Assassin, Heir to the Throne, Empress of the Empire of the Isles
Powers and Abilities: 
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|-|Abilities=
Magic (All of her powers are her will manipulating the "great forces" both within and outside of the world, that man call MagicDishonored (2012)), Masterful Martial Arts (Trained by Corvo Attano in hand to hand combat), Master Swordsmanship (Incredibly skilled swordswoman trained by Corvo Attano), Marksmanship and Weapon Mastery (Emily is highly skilled with a variety of swords, pistols, grenades, crossbows, and other complex forms of weaponry such as mines. As a marksman, she can make extremely long distance shots with her crossbowDishonored 2 (2016). Emily is additionally accurate enough to throw a knife into a man's eye before he could fireDishonored 2 (2017) #2), Stealth Mastery (Can sneak around highly guarded areas without being seen), Acrobatics (Can scale buildings in minutesDishonored: The Corroded Man. Agility; This ability increases one’s acrobatic and jumping skill, allowing them to double jump), Preparation (Can plan out missions with Billie Lurk and Anton Sokolov), Social Influencing (Emily was trained in diplomacy in order to fufill her duties as empressDishonored (2017) #1), Superhuman Physical Characteristics (All bearers possess strength, agility, reflexes, and vitality that are beyond the common man), Immortality and Regeneration (Type 3 - Low-Mid; Vitality allows Emily to quickly heal from injuries, allowing her to regenerate from gunshot wounds and stab wounds), Extrasensory Perception and Non-Physical Interaction (Emily can see and interact with spirits), Limited Self-Perception Manipulation (Reflexes; Reflexes allows a user to slow their perception of time when being noticed or sliding when aiming a weapon), Enhanced Senses, Limited Precognition and Limited Information Analysis (Divination - Dark Vision; This ability, and any other variation of them, allow the user to see animals, objects, and creatures, even through walls, and determine their line of sight and even predict their movements from their current position), Limited Fate Manipulation (Domino; An ability that allows the user to link the fates of up to four targets simultaneously, allowing whatever befalls one to befall the others. For example, drowning, crushing, throwing, slicing up, or burning one target will do that action to the other three. Domino can not only transfer damage, but the effects of abilities such as Mesmerize as well, enhancing their effectiveness), Summoning, Limited Teleportation, Limited Smoke Manipulation, and Duplication (Doppelgänger; Can summon two shadow duplicates of oneself, which can attack independently, trade places with one another, and confuse enemies on death by releasing Baffle Dust), Statistics Amplification, Transformation and Enhanced Stealth Mastery (Shadow Walk; Can transform into a shadow to move around stealthier and gain greater physical might to perform vicious assassinations), Summoning, Selective Invisibility, Limited Memory Manipulation and Mind Manipulation (Mesmerize; Can summon Void Spirits to enthrall enemies in a dream like state. This spirit is only visible to those it's currently effecting, and its victims will have no memories of recent events afterwards), Darkness Manipulation and Limited Time Manipulation (Far Reach; Can create or pull oneself to another location, and can temporarily slow down time whilst falling), Rage Power (Blood Thirsty; Builds up Adrenaline which then leads to a person committing a brutal fatality), Creation, Empowerment, and Very Limited Power Modification (Bonecharm Crafting; Can create runes and bonecharms instantly. she is also capable of Absorbing the traits of bonecharms which can be imprinted on others, these bone charms empower their users with numerous special abilities, Emily can also create runes which can amplify and change a user’s abilities, such as changing Time Slow into Time Stop in the case of Bend Time), Transmutation and Deconstruction (Shadow Kill; Can turn the foes one kills into ash or bloodflies)
|-|Standard Equipment=
Telescopic Vision, Enhanced Hearing and Improved Marksmanship (Has a telescope that allows her to see farther and aim steadier than before. The lens of this telescope enhance sound, allowing Emily to hear from far away), Cosmic Awareness, Information Analysis, Limited Telepathy, and Soul Manipulation with The Heart (Was able to contain a portion of Delilah's soul that was locked in the Void and return it to her body due to its ability to contain a soul, The Heart was also designed to learn "secrets" from both the world and individuals and whispers these secrets into the mind of their users), Improved Stealth Mastery (Folded Galvani Resin; Emily's boots can be upgraded to supress the noise of her movements), Sleep Manipulation and Poison Manipulation (Sleep Darts; Darts with a plant based chemical that allows it to instantly put people to sleep), Fire Manipulation (Incendiary Bolts; Bolts filled with whale oil that produces intense flames), Poison Manipulation and Limited Pain Manipulation (Stinging Bolts; Stinging Bolts use mercury vapor to cause a target to feel an intense painful itch that leads to a burning sensation), Explosion Manipulation (Various; Explosive Bullets, Grenades, and Sticky Grenades can cause explosion), Smoke Manipulation, Light Manipulation and Sound Manipulation (Howling Bolts; Stuns and Blinds enemies for a short period with a puff of smoke, flash of light, and howling sound), Hacking (Rewire Tool; Can turn various machinery in Dunwall to Emily’s side), Magnetism Manipulation (Magnetized Bullet; breifly disrupts electronics), Electricity Manipulation (Stun Mines; Mines that shock a target with enough electricity to render them unconscious), Superhuman Precision (Armored Bullets; Armored Bullets ricochet off armor and hard surfaces, allowing for seemingly impossible shots), Healing and Empowerment (Various Elixirs can restore her health and Mana)
|-|Optional Equipment =
Statistics Amplification and Damage Reduction (Various; Bonecharms can improve one's speed, defense, strength, mobility, reflexes, regeneration, abilities, et cetera), Stealth Mastery and Limited Sound Manipulation (Various; Many bonecharms possess the ability to reduce the noise one makes, either from their person, their weapons, or their actions on the environment), Limited Supernatural Luck and Probability Manipulation (Various; Opponents will miss slightly more often when aiming from afar, and it is more likely that their guns will be jammed and their grenades will not explode on time, as well as an increase the chance that her own bolts will not break, et cetera), Limited Damage Boost (Via Duelists Skill, which increases damage by bullets), Limited Fragrance Manipulation (Various; Can make animals like wolfhounds and rats not be able to pick up her scent), Limited Invisibility (Clumsy Assassin; Made briefly invisible after knocking an enemy unconscious or killing them), Absorption and Healing (Various; Many bonecharms allow the user to gain health from various different circumstances, like eating food, drinking water, or even killing another person), Shockwave Generation (Solid Landing; Can create a powerful shockwave upon landing from a significant height), Very Limited Self-Sustenance and Underwater Breathing (Type 1 and Various; Numerous bonecharms improve one's ability to breathe in numerous different environments), Transmutation (Bloodfly Alchemy; Can transform an initial ranged attack into bloodflies), Animal Manipulation (Fickle Beasts; Can make animals fight on the side of the user), Sleep Manipulation (Void Rapture; Mesmerize can sometimes render victims unconscious), Limited Time Travel, Retrocognition and Precognition with the Timepiece (Emily can travel between the point of Delilah's resurrection and the present at Aramis Stilton's Manor and the lenses of the Timepiece can see the future or past depending on the period she is in)
|-|Resistances=
Time Manipulation (Mark bearers like Corvo are unaffected by Daud's usage of Bend Time and vice-versa), Mind Manipulation, Possession, Transmutation, and Deconstruction (Individuals with the outsiders mark, such as Daud and Delilah Copperspoon have shown to be immune to the powers of Shadow Kill, Mesmerize and Possession), Illusion Creation and Sleep Manipulation (Daud, a bearer of the Outsider's Mark, is shown to be immune to SemblanceDishonored: Death of The Outsider (2017)), Madness Manipulation (Type 3; Emily is able to witness Delilah's resurrection, which can drive anyone who witnessed it mad, with no side effects), Poison Manipulation (Unaffected by her own Stinging Bolts), Disease Manipulation (S&J Elixir is able to prevent those who use it from contracting The Rat Plague and Bloodfly Fever), Soul Manipulation and Corruption (Types 1 and 2: Marked individuals are able to survive within the Void, which devours souls, and corrupts its inhabitants, for an extended period of time. Magic users are also capable of remaining in contact with Voidrite for extended periods, a mystical material capable of gradually dulling a persons mind and turning their body into stoneDishonored: The Veiled Terror), Overwhelming Aura (Those blessed by the Outsider are able to endure the aura's of specialized Bonecharms, which are capable of causing disorientation, seizures, paralysis, pain, hallucinations, and unconsciousness), and High Temperatures (Can survive Incendiary Bolts, and attacks from Arc Pylons, which instantly vaporize normal humans they hit with their electricity)
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Attack Potency: Small Building level+ (Can fight evenly with Delilah Copperspoon0.13 Tons of TNT), higher with Shadow Walk and Bloodthirsty (Shadow Walk and Bloodthirst increase her attack power significantly, allowing for more vicious attacks)
Speed: Subsonic movement speed (Should be comparable to other mark bearers like Daud who can move as a blurDishonored: The Knife of Dunwall. Her Far Reach ability allows her to pull herself short distances faster than a person can reactMach 0.13), Hypersonic+ combat speed and reaction speed (Can dodge and react to bullets and crossbow boltsMach 11.01), higher perception and reaction speeds with Reflexes (Allows Emily to think and act in slow motion when triggered)
Lifting Strength: Class 5 (Can manually draw her crossbow, which, like Corvo's, is capable of launching a bolt with enough force to rip a man's head off15000 Newtons of force, and can lift giant iron gears1711.483kg), higher with Shadow Walk (Allows her to physically tear someone’s head from their body)
Striking Strength: Small Building level+ (Can harm comparable characters such as Delilah Copperspoon with physical strikes0.13 Tons of TNT), higher with Shadow Walk and Bloodthirsty (Emily's striking power is noticeably increased in these states, allowing her to punch holes in humans or perform vicious fatalities)
Durability: Small Building level+ (Can survive attacks from characters with similar Attack Potency such as Delilah0.13 Tons of TNT), higher with Shadow Walk (Should be more durable in this state)
Stamina: Superhuman (Should be comparable to Corvo as she can similarly engage in many long term assassination missions)
Range: Extended Melee Range with sword, Hundreds of Meters with magic and weaponry (Her ranged weaponry can travel hundreds of meters), Much Higher with Mines (Do not need Emily's active input to be effective)
Standard Equipment: 
Gear - Unique items gifted to Emily, such as The Heart (given to her by the Outsider), her father's folding sword, and her crossbow and gun. She also employs various other tools and weapons she can steal or buy from Black Markets.
*Corvo's Sword - A folding blade employed by Emily for the majority of Dishonored 2, which she is given by one of her servants after it was stolen by Mortimer Ramsey. Its mechanism is resilient and efficient for both stealthy assassinations and open melee combat. It is constructed with a dense metal, strong enough to jam and destroy the mechanisms of Clockwork Soldiers.
*Emily's Crossbow - Typically used by Emily for silent assassinations, crafted from exotic materials. She picks up this weapon as she escapes from Dunwall Tower to the Dreadful Whale. It can use regular, explosive, and incendiary bolts for lethal attacks, as well as sleep darts,  howler bolts, and panic bolts for nonlethal attacks.
*Emily's Pistol - Emily looted a pistol during her escape from Dunwall Tower, one of the main lethal weapons used in Dishonored 2. It fires a small projectile with the explosion of a miniature whale oil tank, which can contain standard, magnetic, armored, and explosive rounds.
*Traps - Emily employs a wide variety of traps which can latch onto walls and floors, ranging from the lethal Springrazor trap, which eviscerates enemies with fast-moving metal coils, to the nonlethal Stun Mines, which knock enemies unconscious through an electric shock, and can overheat Clockwork Soldiers.
*Grenades - A metal shell filled with tar that contains Whale Oil, it is a thrown explosive that typically kills average enemies if within a close range of the blast.
*Rewire Tool - Emily was taught by Corvo in the use of Rewire Tools, which can be used to alter the wiring of the various machines in both Dunwall and Karnaca.
*The Heart  - A mystical object that was gifted to Emily by the Outsider, containing the spirit of her mother, Jessamine. When squeezed, it reveals secrets about the world around her as well as specific targets and people, and it can be used to guide Emily towards Runes and Bone Charms. Emily also used the heart to trap a portion of Delilah's soul that had merged with the Outsider as well as to force it back into her, although this removed her mother's spirit and later destroyed the Heart.
* Folded Galvani Resin - Emily's boots can be upgraded to the point they do not produce sound when Emily runs, allowing for greater stealth.
* Bonded Galvani Weave - Emily's clothing which has been chemically treated in order to be a durable armor.
*Telescope - A telescope that aids Emily in her aim and stealth.
Optional Equipment:
*Bone Charms - Mystical objects crafted from the bones of whales, equipping Bone Charms allows Emily to expand and enhance her vast array of magical and physical abilities. They come in three varieties, being regular, corrupted, and black Bone Charms. Corrupt charms typically provide her a unique power or ability while also giving her a disadvantage (such as allowing attacks to her drain mana before health, but removing her mana regeneration). Black Charms usually provide much more potent powers such as turning the first projectile fired at her into a swarm of hostile Bloodflies, yet are far rarer.
*The Timepiece
Intelligence: Gifted (Was educated in stealth and assassination by Corvo, and taught various subjects as an empress and received lessons from Anton Solokov, one of the greatest minds of her time. She is a crafty yet compassionate empress and politician, skillfully working through the complex political landscape of The Isles with ease. Like Corvo, she is highly proficient with ranged and melee weapons and her supernatural powers. Her sheer battle prowess allows her to defeat several witches who are as powerful as she is in terms of magical power. She is capable of infiltrating some of the most fortified places in Dunwall)
Weaknesses: Overseer Music Boxes can render her powerless, as well as push her back and damage herDishonored (2012). Specialized bone charms can also disable the powers of those with the Outsider's MarkDishonored: The Corroded Man. Emily has a limited pool of Mana, limiting the spells he can perform, with some spells costing more than others. Emily can however slowly regenerate Mana naturally, or instantly regenerate large amounts of Mana using Elixir's, of which she can carry 10. Corrupted Bonecharms carry penalties for their users. The Heart can only contain one soul at a time, and to carry another soul, it has to relinquish Jessamine's soul.
Notable Attacks/Techniques:
Dishonored 2 far reach01.png|Far Reach
Doppelganger CK.png|Doppelgänger
DH2 Domino (1).gif|Domino
Shadow-walk-gif.gif|Shadow Walk
The Outsider's Mark - A special brand gifted to Emily by the Outsider after she had escaped Dunwall Tower and reached the Dreadful Whale. It grants her abilities that augment her already impressive skills and abilities, as well as granting her an array of supernatural powers from the Outsider himself.
*Far Reach - A supernatural power that allows Emily to shoot a dark tendril that latches on to surfaces, objects, and enemies at mid-sized distances, either pulling herself towards them, or the object/person in question flying towards her.
*Dark Vision - Dark Vision allows Emily to alter her eyesight, allowing her to spot enemies even in pitch darkness while allowing her to visualize the sounds she makes. Dark Vision additionally visualizes an opponents smell, and widens Emily's cone of vision. When upgraded through Runes, it also allows her to see objects of importance, as well as visualize the routes her enemies will take in the brief future.
*Domino - A supernatural power which links the fates of up to four different human enemies, which causes the injuries and misfortunes of one linked foe to affect the rest.
*Doppelgänger - A skill that allows Emily to create up to two clones of herself to attract enemy attention. When upgraded through runes, the clone can act of its own independence and even assassinate unwary enemies, or confuse foes as it disappears. With even more upgrades, Emily can also switch places with any clone she creates.
*Mesmerize - Summons a void spirit, which attracts the undivided attention of up to four human or canine targets.
*Shadow Walk - Allows Emily to transform into a more stealthy shadow form, which can move through tunnels and navigate around enemies while attracting little notice. When upgraded, Emily can also assassinate enemies in this form, driving a sharp shadow limb through them or strangling them.
==Notable Matchups==
Victories:
The Ancestor (Darkest Dungeon) The Ancestor’s Profile (Speed was equalized)
Doctor Strange (Marvel Cinematic Universe) Strange’s Profile (Infinity War Strange, only 9-A+ spells, took place in Dunwall, started 10 meters away, Speed was equalized)
Voldemort (Wizarding World) Voldemort's profile (Speed was equalized)
Losses:
Inconclusive:
The Courier (Fallout) Courier's Profile (Both were 10m apart and speed was equalised)
==Notes/Explanations==
==References==
Category:Characters
Category:Female Characters
Category:Game Characters
Category:Dishonored
Category:Assassins
Category:Antiheroes
Category:Neutral Characters
Category:Protagonists
Category:Humans
Category:Magic Users
Category:Sword Users
Category:Gun Users
Category:Crossbow Users
Category:Explosion Users
Category:Technology Users
Category:Playable Characters
Category:Precognition Users
Category:Darkness Users
Category:Transformation Users
Category:Duplication Users
Category:Fate Users
Category:Mind Users
Category:Time Travelers
Category:Time Users
Category:Soul Users
Category:Sleep Users
Category:Fire Users
Category:Poison Users
Category:Probability Users
Category:Supernatural Luck Users
Category:Perception Users
Category:Trap Users
Category:Wire Users
Category:Coil Users
Category:Kids
Category:Adults
Category:Queens
Category:Rulers
Category:Marksmen
Category:Smoke Users