Ammunition

Ammunition comes in many names in the Dalmer arsenal, from the ammunition for mechanical force weapons that use bolts and arrows to chemical reaction weapons that use bullets and rounds among other things. 
This article resumes which type of weapon uses which type of ammunition.
== Types of ammunition ==
=== Mechanical force ammunition ===
Darts: Blowpipe ammunition, can also be thrown.
Arrows: Bow ammunition. 
Bolts: Crossbow ammunition. 
Shot: Slings, Slingshot ammunition.
=== Simple chemical force ammunition ===
Rounds: Handheld, Rifled and Machined guns ammunition. Bullet Cases and bullets built by the Dalmer disappear in order for the other races to not discover the secrets behind Chemical Reaction weapons, this is known as the Bullet Case Policy. 
Slugs/Grapeshot: Shotgun, Rifled gun ammunition.
=== Complex chemical force ammunition ===
Shells: Mortar, Artillery and Cannon ammunition.
Missiles/Rockets: Launcher ammunition.
Power packs/Energy cells/Charge pack: Energy weapon ammunition.
Fuel: Flamethrower, chemical dispersion weapon ammunition.
== Special Ammunition ==
Ammunition with special functions that are available to most if not all types of ammunition.
=== Teleportation rounds ===
Main article: Teleportation round
Teleportation rounds are a type of specialty ammunition engineered by the Dalmer specifically for inter Dalmer conflicts. The ammunitions specific ability is to transport a target to a previously designated area. 
=== Immaterial rounds ===
Main article: Immaterial rounds
Immaterium rounds, or bodiless bullets, are a dalmer made ammunition. The round itself is a small electric generator, positioning device and power source, housed within an immaterium shell. When fired, the generator will activate, causing the bullet to become intangible, and the positioning device to calculate the bullets trajectory to its target. Once the bullet reaches its target, the positioning device will deactivate, rendering the round tangible, with the traditional consequences of a bullet impact. 
=== Oil shell ===
A specialty cannon munition whose oily impact prevents pressure wood from being used for repairs
== Storage and feeding devices ==
Storage and feeding devices are items that carry ammunition, some of which can feed the weapon in order to accelerate reloading. 
=== Bandolier features ===
Bandoliers have an autofeed feature can be turned on or off
=== Magazine ===
====Never ending ammunition magazine====
NEAM is a prototype weapon magazine technology that makes its ammunition through the absorption of materials, a standard metal bar is to be inserted in the appropriate receptacle, which will turn into usable ammunition in a matter of seconds. The idea behind the technology is to combine the weapon and a portable munitions factory. This is done in order to quicken weapons production without having to deal with supply chain problems and logistics on the field.
NEAM features two settings: semi-automatic and fully automatic (an audible beep can be heard when switching between the two). Upon depleting the weapon's "magazine" (typically 60 shots), it takes between 3-5 seconds to regrow a new supply of ammunition. Attempts to remove the magazine is unnecessary barring malfunction most of the time the magazine will remain permanently attached to the weapon.
Due to the long reload time and the impractical nature of carrying around standard bars of metal, NEAM is not a mainstream military technology in the Empire. The technology was discontinued following the argument that carrying around standard metal bars had the same problems as carrying around ammunition. The technology saw a second life when portable matter conversion technology allowed the user to simply put things in the munitions compartment of the weapon as fuel for munitions. 
A second generation NEAM is actively in service by using a dilution engine filled with alchemical water diluted with the properties of lead. The magazine again has mixed results as it is costly in alchemical water and pure lead bullets have limited effectiveness in combat. 
=== Ammunition box ===
Universal ammo case
Able to convert one type of ammunition to another. This of course provided the components of the ammunition are compatible with the ammunition desired, if not, the desired ammunition will be optimal (but still usable) ie, pistol bullets will be hard to convert into rockets, but is possible. Military training makes use of automatized simulation exercises in order to adapt their soldiers to the usage of the UAC to avoid the expense of conversion. 
=== Clip ===
Instant Joerg
A clip and shoulder rest apparatus for bows, contains 4 shots. Keeps the string in a straight line and replaces arrows thanks to a latch. There is a pressure system to ensure arrows are notched. The Joerg only uses two veined arrows for stacking reasons. 
 
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