Schools of Magic/Grishaverse

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|-|Healers=
Healers are Grisha of the Corporalki class who can use their powers to heal others. They can mend bones, heal wounds, etc. However, they cannot repair wounds inflicted by a nichevo'ya. In the Second Army they wear red kefta with gray embroidery.
|-|Heartrenders=
Heartrenders are Grisha of the Corporalki order. They can use their power to damage a person's internal organs. Their ability ranges from slowing a person's pulse to snatching the air from their lungs. The target must be in their line of sight.
== Contents ==
* 1In the Second Army
* 2Abilities
* 3Weaknesses
* 4Known Heartrenders
* 5References
== In the Second Army ==
In the Second Army, Heartrenders wear red kefta with black embroidery. They are feared by other Grisha and considered the most valuable soldiers.
Corporalki require the most training and study of all the Grisha orders in Ravka. All Corporalki study the same classes together for the first two years of their education at the Little Palace. After two years, Heartrender and Healer training diverges; Heartrenders study to become soldiers.
== Abilities ==
Heartrenders manipulate the body on a molecular level, usually to harmful effect.
* Lungs: They can take the air out of a person's lungs and keep them breathing as long as they're in the Heartrender's influence.[citation needed] They can also crush a person's lungs.
* Heart: They are able to induce heart attacks, slow the heartbeat to the point of loss of consciousness, or quicken the heartbeat to dangerous speeds.
* Hampering healing: They can slow the healing process, rather than quicken it.
* Influencing emotions: By encouraging the release of certain chemicals in the body, Heartrenders can influence a person's emotions.
Under the effects of jurda parem, a Heartender's abilities are heightened to an extreme level. Nina Zenik claimed that just one Heartrender on parem would be able to tip the scales of a war between nations.
* Mind control: They can force a large group of people to follow their verbal commands unquestioningly.
* Other Corporalki abilities: A Heartrender becomes able to perform great feats of healing and tailoring, better than most regular Healers and Tailors.
* Enhanced sight: By increasing the range of their sight,[citation needed] parem allows Heartrenders to affect targets at much farther ranges than usual.
== Weaknesses ==
* Like all Grisha, Heartrenders cannot use their abilities when the movement of their hands is restricted.
* They require sight for their powers to affect their targets. Anyone too far away, obscured from complete sight, or out of their range of vision cannot be influenced.
* Heartrenders' abilities do not have any effect on animals.
|-|Tailors=
Tailors are Grisha of the Corporalki order. They have the ability to change a person's appearance. Tailors were once considered rare and special; however, in Ravka, tailoring is now taught to all Corporalki students of the Second Army. Genya Safin was the first known Tailor and was considered a low-level Grisha who served the Queen of Ravka before the Ravkan civil war. In the Second Army they wear red kefta with blue embroidery.
== Abilities ==
Tailors can change a person's eyes and hair if they have the right material, or take away or give a tattoo. A primary example of tailoring is Sturmhond, as he was tailored to have red hair, green eyes, and a crooked nose when in fact he has blonde hair, hazel eyes, and just a small bump on his nose. Tailors are capable of changing a person's bone structure and face shape. They can also remove skin flaws and add a blush to the face. A skilled tailor can also change body shape such as shoulder positioning. More skilled tailors can change someone's face for long periods of time and possibly permanently alter features.
When a Corporalnik on jurda parem uses their ability to tailor, the changes made to a person are extremely skilled and borderline permanent. In the case of Wylan Van Eck, who was tailored to look like Kuwei Yul-Bo, the only person able to change him back to his original face was Genya Safin.
|-|Squallers=
Squallers are Grisha of the Etherealki Order. They can manipulate the wind by raising or lowering air pressure to fill a ship's sails or to move objects.
In the Second Army they wear blue keftas with silver embroidery.
== Contents ==
* 1Known Abilites
* 2Known Squallers
* 3Jurda parem
* 4References
== Known Abilites ==
Squallers are able to manipulate air pressure in order to hurl objects or people through the air in combat. Additionally, Squaller power was utilized by Sturmhond to propel his flying ships in Siege and Storm and Ruin and Rising.
Squaller power can also be used to create acoustic anomalies, such as one used by Zoya Nazyalensky in Ruin and Rising and later the other Squallers who follow Alina Starkov. This allows sound to travel farther and more distinctly, or masks sound altogether.
Summoning lightning is also a trick that Squallers can perform. However, they were not permitted to use this ability in the Darkling’s Second Army due to the unpredictability of its nature, remarked upon by both Alina Starkov in the Shadow and Bone trilogy and Sturmhond in the Six of Crows duology. Although it is unclear whether or not Squallers are now trained in this technique under the leadership of the Grisha Triumvirate, Zoya Nazyalensky summons and utilizes lightning in Crooked Kingdom in order to restart a boy’s heart.
== Known Squallers ==
* Adrik Zhabin
* Emil Retvenko
* Eskil
* Kovu
* Lev
* Nadia Zhabin
* Nathalia
* Ziva Mezle
* Zoya Nazyalensky
== Jurda parem ==
With the development of jurda parem, Squaller powers are shown to be able to summon hurricane-level storms using the abilities of a single Grisha, and Squallers can manipulate air with a precision that allows them to take controlled flight. Without the drug, these feats are unthinkable.
|-|Inferni=
Inferni are Grisha of the Etherealki Order. They can manipulate fire by gathering combustible particles of substances like methane or hydrogen, but they need a spark to start the fire.
In the Second Army, they wear a blue kefta with red embroidery.
|-|Tidemakers=
Tidemakers are Grisha of the Etherealki Order who can manipulate water.
In the Second Army, they wear a blue kefta with pale blue embroidery. While training, they usually pair up with Squallers.
"An ordinary Tidemaker can control currents, summon water or moisture from the air or a nearby source." Tidemakers can convert water into ice. This ability is shown by Annika, when she attempts to trap Eryk, and Zoya Nazyalensky, when she lets Genya Safin cross the lake to David Kostyk's pyre.
Under the effects of jurda parem, a Tidemaker can alter the state of matter, including themselves. This is seen when Mikka alters the state of walls in order to pass through them. It also allows a Tidemaker to draw blood out through a red mist, which is seen when Jesper Fahey and Wylan Van Eck fight two Tidemakers at the Ice Court.
|-|Alkemi=
Alkemi are Grisha of the Materialki order. They specialize in chemicals like blasting powders and poisons. Because Alkemi and Durasts often share their workspace and do similar work, they usually aren't distinguished and are only called Fabrikators.
Alkemi wear purple keftas with red embroidery.
Alkemi can also separate poison from water, as we see Leoni do when she saves the people from a poisonous river's flood in Fjerda. Though it was dangerous, as she fell sick the first time she tried to find the origin of it.
|-|Durasts=
Durasts are Grisha of the Materialki order. Because Alkemi and Durasts often share their workspaces and do similar work, they usually aren't distinguished and are only called Fabrikators.
Durasts wear purple keftas with gray embroidery.
== Contents ==
* 1Abilities
* 2Known Durasts
* 3Trivia
* 4References
== Abilities ==
They can manipulate glass, steel, wood, plants, stone, or anything solid on a molecular level. This includes changing a solid's shape, texture, or composition. They can make flowers bloom, remove an object's pigment, move objects without touching them, and even absorb harmful matter from another person's body into their own.
|-|Sun Summoner=
Sun Summoners are Grisha of the Etherealki Order. They have the ability to bend and summon light. They can also summon heat from the sun. Alina Starkov was the original Sun Summoner.
== Contents ==
* 1History
** 1.1Shadow and Bone
** 1.2Ruin and Rising
* 2Known Sun Summoners
== History ==
=== Shadow and Bone ===
It is revealed that Alina had been subconsciously suppressing her power when she was tested as a child in Keramzin for signs of Grisha ability. It was as though she knew that if she was found to be a Grisha, she would be taken away from her best friend, Mal. Alina would only later realize that she had been hiding her power when she saved Mal's life in the Shadow Fold.
Because she was the only one of her kind, the Darkling felt a particular connection to her, as he was also the only one with his power, and believed he needed her to balance out his darkness. He then was considered one of Alina love interests for a period of time.
=== Ruin and Rising ===
After using all three of Morozova's Amplifiers, Alina's power transcends herself and is bestowed upon random people around the country (including her Soldat Sol), and perhaps even further. Afterward, Alina loses her ability to summon and bend light. Many of the new Sun Summoners immediately used their newfound powers to destroy the Fold and the Volcra within it.
The new Sun Summoners inherit the task of destroying the Shadow Fold. It is revealed in King of Scars that these new Sun Summoners have retained their powers and are being trained at the Little Palace. Nikolai summons one in the hopes their power could rid him of the demon inside him created by the Darkling.
|-|Shadow Summoner=
Shadow Summoners are Grisha of the Etherealki Order. They have the ability to gather and manipulate darkness. The Darkling and his mother, Baghra, are the only known Shadow Summoners.
== Contents ==
* 1Overview
* 2History
** 2.1The Demon in the Wood
** 2.2Shadow and Bone
** 2.3Siege and Storm
** 2.4Ruin and Rising
* 3References
== Overview ==
Shadows Summoners are a rare and powerful class of Grisha. Their power is shown in their ability to manipulate darkness and shadows. Alina described Baghra's power as inky pool of darkness in her hands, which then she, as well as her son, can shape into tendrils or waves of darkness. In some cases, darkness can be made into the Cut, a lethal ability that uses shadows or darkness to create a slicing effect on the target.
== History ==
=== The Demon in the Wood ===
As a boy, the Darkling lived in a Grisha camp with his mother. He demonstrates his power to Annika, a young Tidemaker, and her younger sister, Sylvi. Annika is frightened by his power when he makes Sylvi apparently disappear, but she admits it only scares her because she has never seen it before. He then uses his power to ward off three boys who were teasing Annika, blinding them with darkness. The Darkling touches Annika's hand, and she realizes he is a living amplifier.
=== Shadow and Bone ===
Baghra tells Alina Starkov, the Sun Summoner, that it was the Darkling who used his powers to create the Shadow Fold hundreds of years before.
=== Siege and Storm ===
The Darkling uses merzost to create nichevo'ya, deadly shadow creatures that do his bidding.
=== Ruin and Rising ===
During the attack on the Spinning Wheel, the Darkling turns Nikolai Lantsov into a volcra-like humanoid shadow creature, with wings, claws, and fangs.
|-|Corpsewitch=
A Corpsewitch is a Corporalki that can control the dead. The only known Corpsewitch is Nina Zenik, who was given the name "Corpsewitch" by Fjerdans.
Nina is a Heartrender who survived the drug jurda parem. This changed her power, leaving her able to manipulate the dead.
== Abilities ==
A Corpsewitch can control the dead, and the remains of the dead. This is shown when Nina raises corpses in Sweet Reef to evade capture by the Dime Lions, and when she is able to direct bone shards. Corpsewitches are also able to control and spread diseases and decaying skin cells, a power Nina uses to create a fake plague. Corpsewitches can also sense disease and communicate with the souls of the dead.
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