The Stray

Role 	Feats	Gear
* Controller
** Jab
** Takedown Attack	
* Feat(s)
**Animal Empathy
**Barreling Assault
**Blind-Fight
**Clear the Room
**Crowd Control
**Defensive Roll 5
**Improved Critical (Claws) 2
**Power Attack 2
**Rope-a-Dope
**Track
**Weapon Finesse (Claws)
**Wheat from the Chafe	
* Gear
 	18 cp	0 cp
FX 	FX 	FX
*Comprehend Animals (2/rk)
*Claws - Damage 5 (1/rk)
**Penetrating (+1/rk)
**Barrage 2
*Feral Physio-alt
**Enhanced Dexterity 5 (2/rk)
**Enhanced Awareness 5 (2/rk)
**Enhanced Movement - Leaping 3 (1/rk)
**Enhanced Movement - Speed 1 (1/rk)
**Enhanced Senses 6 (1/rk)
***Accurate Hearing
***Darkvision
***Scent
**Regeneration 1 (2/rk)
***Resurrection (1/rk)
***True Resurrection (+1/rk)	
*Comprehend Animals (2/rk)
*Claws - Damage 5 (1/rk)
**Penetrating (+1/rk)
**Barrage 2
*Feral Physio-alt
**Enhanced Dexterity 5 (2/rk)
**Enhanced Awareness 5 (2/rk)
**Enhanced Movement - Leaping 3 (1/rk)
**Enhanced Movement - Speed 1 (1/rk)
**Enhanced Senses 6 (1/rk)
***Accurate Hearing
***Darkvision
***Scent
**Regeneration 1 (2/rk)
***Resurrection (1/rk)
***True Resurrection (+1/rk)	
*Comprehend Animals (2/rk)
*Claws - Damage 5 (1/rk)
**Penetrating (+1/rk)
**Barrage 2
*Feral Physio-alt
**Enhanced Dexterity 5 (2/rk)
**Enhanced Awareness 5 (2/rk)
**Enhanced Movement - Leaping 3 (1/rk)
**Enhanced Movement - Speed 1 (1/rk)
**Enhanced Senses 6 (1/rk)
***Accurate Hearing
***Darkvision
***Scent
**Regeneration 1 (2/rk)
***Resurrection (1/rk)
***True Resurrection (+1/rk)
46 cp	46 cp	46 cp
Drawbacks	Complications
* Drawback(s)	
* Complication(s)
+0 cp