NCR Ranger hit squad

NCR Ranger hit squads, referred to in-game as NCR Rangers, are teams of New California Republic Rangers operating in the Mojave Wasteland in 2281.
==Background==
Should the Courier gain a bad reputation with the NCR, through violence, theft, or by aiding the Republic's enemies, Rangers will be dispatched to deal with the situation.
The first encounter will be non-hostile, with the Rangers instead giving the Courier an ultimatum and three days to improve their standing. If this warning is ignored, on their next appearance the Rangers will shoot on sight.
==Characteristics==
NCR hit squads usually consist of four Rangers, whose equipment is dependent on the Courier's level. They appear at various locations in the wasteland, from where they will move towards the Courier, fighting any other enemies they encounter on the way.
==Interactions with the player character==
===Interactions overview===
==Inventory==
===Ranger 1===
===Ranger 2===
===Ranger 3===
===Ranger Leader===
==Spawn points==
There are twenty-five possible spawn points for NCR Ranger hit squads. These spawn point locations are also shared with legionary assassins.
==Notes==
* If the Courier has a bad reputation with both Caesar's Legion and the NCR, both Rangers and legionary assassins may appear in the same place and fight each other.
* Ranger hit squads may be attacked by other creatures at their spawn point or when tracking the player character.
* Ranger hit squads can occasionally end up in terrain impassable to non-player characters, such as on mountains or in valleys, in which case they can turn non-hostile as if the player had hidden from them. This can also be due to the lead dialogue-speaking assassin being unable to initiate dialogue, as the assassins are nonhostile until their dialogue is spoken.
* If the player character's reputation with the NCR is Vilified, and the player is at a high level, assassins appear more frequently, at about one group per in-game day.
* Assassins will not spawn while the player is wearing faction armor that affects NCR reputation, such as NCR ranger patrol armor or Legion recruit armor.
* Ranger hit squad attacks are not random, and occur based on vicinity to the listed spawn points above, as well as a timer of at minimum one day between spawns.
* Legionary assassins may be carrying blocks of C-4 plastic explosive, but they are never equipped with detonators.
* Should the Courier run away and break their line of sight after they spawn, they will continue to track the general direction of the Courier and pause until a new direction is chosen, but will not know their exact location until they spot the Courier. They may also break formation and spread out instead of traveling in one group.
==Notable quotes==
==Behind the scenes==
* All the NCR Rangers and legionary assassins can be found in the Dummy Cell VES VEFR Encounters test cell, where they are contained when not spawned to attack the player character in the Mojave.
* An unused fifth NCR Ranger hit squad member is present in the game files. This Ranger only wears NCR salvaged power armor, at any level, and wields a super sledge. This character is also placed in the test cell alongside the other Rangers, but the code lines related to this character are commented out in the relevant hit squad control script. Similarly, there is an unused fifth legionary assassin.
==Appearances==
NCR Ranger hit squads only appear .
==Bugs==
* After delivering the warning, the initial Ranger group will wait in place where you meet them. The lead Ranger cannot be spoken to again; the screen will zoom in and out with no dialogue box. The other Rangers can be spoken to, but with only the option to say goodbye. 
* Ranger Hit Squads may never spawn, despite having poor reputation with the New California Republic. 
Category:Fallout: New Vegas human characters
zh:NCR游骑兵暗杀队