Damage/Impact Damage

Damage is one of the three physical damage types. Deals increased damage to , , and enemies. Its status effect causes enemies to stagger and increase Parazon mercy threshold.
==Status Effects==
===General===
The status effect of damage is Stagger. It lasts 6 seconds and stacks to a maximum of 5 times. Any stacks applied after the 5th will replace the oldest stack.
*It causes enemies to flinch and recoil backwards. Subsequent procs increase the stagger duration. However, Ospreys, Bosses and Tenno are immune to the stagger.
*Against heavy units (all humanoid Eximus, Heavy Gunner, Bombard, Scrambus and Comba, Nullifier Crewman, Ancient Disruptor, Ancient Healer, and Toxic Ancient), additionally increases the health threshold at which they can be Parazon Mercy Killed by 8% per proc, allowing them to be vulnerable at up to 80% (100% on Corpus and Eximus with all their shields removed) of their total health.
Enemies killed by an proc will have their corpse ragdolled and flown away, regardless of the amount of force behind the weapon.
===Railjack===
The status effect of damage against Railjack space enemies is Concuss, causing enemy crew within a gunship to have reduced aim and damage for 6 seconds, with subsequent procs refreshing the duration.
==Impact Sources==
===Weapons===
These weapons deal more than a majority of their physical damage as . The damage ratio is important for physical damage status effects because the game weights the likelihood of which proc occurs according to physical damage ratio. Hence, these weapons proc Knockback more than Bleed or Weakened.
===Weapons with guaranteed Impact proc===
These weapons are guaranteed to inflict status on hit, not dependent on status chance. 
<tabber>Primary=
Acceltra.png|link=Acceltra|(direct hit)
Astilla.png|link=Astilla|(direct hit)
AstillaPrime.png|link=Astilla Prime|(direct hit)
ArcaPlasmor.png|link=Arca Plasmor|(within 14m)
TenetArcaPlasmor.png|link=Tenet Arca Plasmor|(within 28m)
Corinth.png|link=Corinth|(alt fire direct hit)
CorinthPrime.png|link=Corinth Prime|(alt fire direct hit)
Daikyu.png|link=Daikyu|
Fulmin.png|link=Fulmin|(within 9m)
FulminPrime.png|link=Fulmin Prime|(within 9m)
Javlok.png|link=Javlok|(fully charged alt fire explosion)
KuvaChakkhurr.png|link=Kuva Chakkhurr|
KuvaOgris.png|link=Kuva Ogris|(direct hit)
LatronIncarnonGenesis.png|link=Latron_Incarnon_Genesis|(Incarnon Form direct hits only)
Lenz.png|link=Lenz|(direct hit)
Nataruk.png|link=Nataruk|(quick shot)
Nagantaka.png|link=Nagantaka|
NagantakaPrime.png|link=Nagantaka Prime|
Phantasma.png|link=Phantasma|(alt fire direct hit, projectiles)
PhantasmaPrime.png|link=Phantasma Prime|(alt fire direct hit, projectiles)
PrismaLenz.png|link=Prisma Lenz|(direct hit)
Quellor.png|link=Quellor|(alt fire within 18m)
Scourge.png|link=Scourge|(alt fire explosion)
ScourgePrime.png|link=Scourge Prime|(alt fire explosion)
Shedu.png|link=Shedu|(upon depleting mag)
Stahlta.png|link=Stahlta|(alt fire direct hit)
|-|Secondary=
Epitaph.png|link=Epitaph|(direct hit)
LexIncarnonGenesis.png|link=Lex_Incarnon_Genesis|(Incarnon Form Only)
Sonicor.png|link=Sonicor|
TenetSpirex.png|link=Tenet Spirex|(direct hit)
Zakti.png|link=Zakti|(direct hit)
ZaktiPrime.png|link=Zakti Prime|(direct hit)
Zymos.png|link=Zymos|(direct hit and spore direct hit over 7m away)
|-|Melee=
Falcor.png|link=Falcor|(thrown)
Glaive.png|link=Glaive|(thrown and explosion)
GlaivePrime.png|link=Glaive Prime|(thrown)
Halikar.png|link=Halikar|(thrown and explosion)
Kestrel.png|link=Kestrel|(thrown and explosion)
Redeemer.png|link=Redeemer|(heavy attack)
RedeemerPrime.png|link=Redeemer Prime|(heavy attack)
Stropha.png|link=Stropha|
Xoris.png|link=Xoris|(thrown)
|-|Archgun=
Corvas.png|link=Corvas|
CorvasPrime.png|link=Corvas Prime|
Fluctus.png|link=Fluctus|
|-|Kitgun=
Catchmoon.png|link=Catchmoon|Catchmoon Kitguns(within 9m)
Tombfinger.png|link=Tombfinger|Tombfinger Kitguns(direct hit)
|-|Exalted Weapon=
ArtemisBowWeapon.png|link=Artemis Bow| w/ 
</tabber>
===Mods===
===Abilities===
==Additional Effects==
Some mods and arcanes add additional effects when an occurs or dealing damage.
InternalBleedingMod.png|link=Internal Bleeding|
HemorrhageMod.png|link=Hemorrhage|
File:MagneticWeltMod.png|
ShatteringImpactMod.png|link=Shattering Impact|
PrimaryExhilarate.png|link=Primary Exhilarate|
==Media==
Impact, Puncture, Slash Warframe Damage Rundown (2020)
==Patch History==
es:Daño Impacto
fr:Dégâts/Dégâts d'Impact
Category:Mechanics
Category:Damage 2.0
Category:Update 11