Shocker

s are stationary enemies found in the Ossuary, Corrupted Prison, Forgotten Sepulcher (0 BSC only) and Fractured Shrines (1+ BSC).
== Behaviour ==
Shockers are static, and will not teleport to follow the player on 4+ BSC. Their only attack is to generate an aura around it if there is a valid target.
Shockers are also resistant to and damage.
When using the Blueprint Grenade, it will turn into an Elite Zombie.
== Moveset ==
== Strategy ==
* If you see a Shocker out in the open, they can easily be killed out of reach with a ranged weapon. If the Shocker is in a confined area, you will need to exercise more caution against them.
* It's best to kill a Shocker with burst damage before it can attack. Most weapons should be able to kill them quickly but if you're not dealing enough damage, then you might need to use a heavy damage dealing skill. Slow effects like are also effective against them, giving you more time to hit them before they charge up.
* If you can't kill a Shocker fast enough, then hit it a few times and retreat outside of their radius before they could attack and try again.
* Shockers are immobile and can't chase you, so they should always be dealt with solo after you've taken care of other nearby enemies, if not ignored entirely.
* Since they are immune to Poison and Bleeding damage, weapons like the or the are not very effective against them. They also don't have a front or back, so the and are also weaker against them.
== History ==