Level 26

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 "You can't be serious, right? Surely that isn't where you got these images from?""My intel is never wrong. It's the right place.""No, that... That just can't be right... It's unrecognizable.""So they tidied up a bit while the power was out, what's the big ordeal here?""no, you don't understand. The last time we were there it was nothing but half-flooded hallways with walls of rust and mold, smeared in whatever filth and garbage they could find that qualified as "decor". This... This is wrong.""A lot of levels got messed up in weird ways by that whole fiasco, this is probably just another on the list.""I don't think the outage is solely to blame...""What, are you suggesting they've organized or something? They're just rabid lie-weaving sick patients.""Think about it though! Their behavior during the war, the Megacolony raid, and now the sudden face-lift to their plague den of a level... I think something's wrong here, something we need to sort out quick...... I think we've underestimated our enemy." 
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Level Fun is an anomalous level of the Backrooms, and is widely known for being a safe haven of - and potential origin of - the Sanguine Festivus virus.
Following the events of the Flicker, Level Fun's layout consists of a vast and complex network of rooms and hallways adorned with wallpapers of wildly variating colors and patterns. Most of this level is furnished with decor commonly found at party venues, often suited for children's celebrations in particular. Dining and picnic tables lined with plastic chairs populate almost every room - sometimes in such high numbers that it's difficult to navigate - many of which packed full of food, drink and messily-wrapped gifts, while others lay overturned or even broken into pieces. Balloons can be found practically every five feet within this level, either in physical form or in the form of wall patterns and paper decorations, often numerous enough to nearly overwhelm rooms and obscure the ceiling. Similar decor can also be found throughout the level in the form of colorful streamers and banners, strewn-about scraps of confetti, party games or arcade cabinets often dirtied or broken, and haphazardly laid-out mats of vibrant mismatched shapes and colored checkerboard patterns.
Food and drink found in the level is often described as questionable in appearance, being sickly or off-putting in color or left smeared, spilled, or otherwise unpresentable. Despite this, many wanderers who've successfully returned from exploring Level Fun report this food to be more often than not edible, albeit usually having a peculiar aftertaste of rust or meat despite the ingredients of whatever is consumed. 
Those who enter this level often note the constant sound of music from one direction or another, near or far, with its origin never quite being apparent. The music heard varies wildly from report to report, ranging from piano melodies to blaring swing music to upbeat yet dated pop songs, often inescapably accompanied by the sounds of people talking, cheering, laughing, or screaming. In fact, it seems as though finding a quiet section of the level is nigh impossible according to explorers' accounts.
== Entities ==
Several lower sections of Level Fun are noted as being partially flooded, with stagnant gray water spanning the length of entire rooms. Depending on the elevation of the room, this flooding can range from a puddle's depth of less than an inch, to complete and utter submersion. While a variety of refuse and pollutants is often found in this water, the foremost contaminant it contains (and the reason for its discoloration) is the Sanguine Festivus virus.While contact with the water is not a guaranteed hazard, infection is still a tremendous threat for those who attempt to wade through these waters. If any contaminated water is ingested, inhaled, or comes into contact with the eyes, nose, ears, or an open wound, then transmission of the virus is almost guaranteed. Wanderers are urged to avoid contact with the water at all costs and to assume infection has occurred and act accordingly if exposed in any of the ways listed above.
Inhabitants of Level Fun (see below) are also known to bottle water from these low sections and leave it amidst other food and drink on tables throughout the level. While a keen eye can identify the discoloration - as it is usually quite distinct amidst other beverages found in the level - wanderers are nevertheless urged to avoid drinking anything from an opened or unsealed container. Contaminated water is often odorless and tasteless, and if mixed with other beverages can be nigh impossible to detect.
Due to the sheer abundance of the virus in Level Fun, many wanderers - particularly members of the Party Crashers - have theorized that this level might in fact be the origin of Sanguine Festivus. Theories as to how the infection began to spread pose that the first known victim of SFV, Caius Taggert (AKA the "Party Host"), may in fact have been the first person to find their way to this level and contract the disease. Short of attempting to ask Taggert himself, however, this in unconfirmable and therefore remains speculation.
Besides the prevalence of Sanguine Festivus, no other entities of any form can typically be found in Level Fun.
== Colonies and Outposts ==
While many attempts have been made by many groups at occupying and/or conquering Level Fun, the only successful inhabitants of the level to-date are the members of what many known as:
===The Partygoer Jamboree===
Reportedly named as such by its inhabitants, the Jamboree consists of the totality of all known Sanguine Festivus victims living in Level Fun, and is led by none other than Caius Taggert himself. Estimations on the Jamboree's population vary wildly, as infected frequently come and go for extensive periods of time, but most agree that the total number of contaminated individuals in the level at any given time is easily in the tens of thousands.Members of the Partygoer Jamboree have been noted as being somewhat more restrained in comparison to isolated SFV colonies elsewhere in the Backrooms, their frenzied and near-manic behavior dialed back to - at least initial - displays of strange hospitality and civility. SFV victims encountered by wanderers on this level more often than not attempt to act kindly towards wanderers and urge them to "join the celebration", offering drinks or attempting to lead the individual away towards other infected. Wanderers should know outright that these are attempts to spread the virus, and should be ignored or avoided at all costs.
If the infected's interactions are repeatedly rebutted, they will typically grow more aggressive in their pursuit to contaminate the target individual. Pleasantries will quickly degrade to pleas or threats. Attempts will be made to force-feed the individual contaminated water. The infected will try to drag the wanderer away forcefully or will call for others to assist in their attempts. In the event the situation degrades further, these contaminated persons are likely to resort to outright aggression and violence, lashing out at the individual out of frustration or in an attempt to create infected wounds. Some infected will go even further by attempting to dunk wanderers into the low waters of Level Fun in order to contract the disease, often drowning wanderers in the process.
Wanderers are urged to avoid contact with infected at all costs, and ideally avoid entering Level Fun altogether due to the risk members of the Jamboree pose to one's safety and longevity. Ideally if one runs across an SFV victim, they are asked to use quick and lethal force, as doing so poses less risk than attempting to run.
== Entrances & Exits ==
Level Fun is noted as having entrances and exits that seemingly exist in a state of semi-flux. While means of entry and exit always bear resemblance to each other - taking the form of a vibrantly-colored wooden door with multicolored flashing lights and the faint sound of music emanating from the other side - the locations these doors can be found in vary so exponentially, and often vanish or relocate so frequently, that listing the locations they can be found in is an almost fruitless endeavor.
The only common through-line that can be noted between the levels that enter into Level Fun, and the levels that exit out of it, is the presence of those infected by Sanguine Festivus. Often one will be able to tell that they are close to an entrance if they can faintly hear the level's music, if there is an SFV colony somewhere nearby, or especially if one spots decorations on the walls in the form of a crudely-painted design of a red smiley face. If any of these features are noted while exploring a level, then it is safe to assume an entrance to Level Fun currently exists nearby.
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Category:Anomalous Levels
Category:Levels