Report 669

Report #669
Skillset: Aeromancy Skill: Staff
 Org: Aeromancers Status: Rejected Aug 2011
Furies' Decision:
We do not believe that all mage guilds must have asphyxiation damage available,
and warn against using the argument "If guild <x> has something, so must guild
<y>." We do not believe all mage guilds should have three damage types available
in their staff, either.
Problem: Aeromancers are the only guild lacking asphyxiation damage on their
staff, which has very few resistances compared to other damage sources.
Solution #1: Remove cold damage, and replace it with asphyxiation. I wouldn't
 replace electricity solely because the staff is formed from
 lightning.
Solution #2: Add asphyxiation as a third damage type. Would need to give
 Pyromancers a third damage type for balance, Aquas and Geos
 already have 3 types.
Player Comments:
---[Iytha on 8/3 @ 00:00 writes]:
I support solution 1. If solution 2 is used instead, a perfectly reasonable
argument could be made for giving pyromancer staffs the option to do cold damage
as per the Pyre of the Avaricious Fire, which burns with "black flames" that
allow neither "light or heat to escape its fiery confines."
---[Nydekion on 8/3 @ 00:29 writes]:
As Eventru has stated on the forums, the crux of the issue isn't in changing the
damage types but moreso in adding dmp to types that people lack. Lightning, by
itself, bypases many mob resistances already and each of the available staff
types generally have 1 damage type that will do so.
---[Talan on 8/11 @ 15:26 writes]:
I don't think it fits thematically to have aeromancers losing cold damage, or
gaining asphyxiation. I understand the desire to have what the other specs have,
but these solutions just don't seem to fit, to me.
---[Viynain on 8/12 @ 20:46 writes]:
I don't find this particularly necessary for the reasons Nydekion outlined
above.
---[Morbo on 8/13 @ 14:41 writes]:
There are quite a few cold/electricity resistances out there already. Going
through all the different staff types this seems pretty clearly the weakest of
them all particularly because it doesn't have that third asphyxiation type for
tuning. In looking through the races it seems as if there are far more
cold/electric magic resistances than there are weaknesses
---[Ilyssa on 8/14 @ 21:05 writes]:
Pretty much anything with fur has a resistance to cold, and I'm pretty sure that
I've seen quite a lot of electricity resistance out there... either solution
looks good.
---[Morshoth on 8/16 @ 06:15 writes]:
Asphyxiation would axially fit quite well actually, as association is a loss of
air flow and who better to cause that than an aeromancer
---[Inagin on 8/17 @ 19:53 writes]:
I think giving each guild that has Tuning access to an equal number of damage
types would be fair. Solution #2 seems like the best choice.
---[Shedrin on 8/20 @ 21:30 writes]:
Greetings, first comment as new Aero envoy. I support solution 2. No comment on
what the Pyro third damage should be, cold seems strange but if the RP supports
it, that's fine. The problem compartively for Aeros not having asphyxiation is
that both cold and electric have easily available dmp buffs for it. Asphyxiation
only has Low Magic blue, and breathing which for the most part is ignorable due
to the difficulty in keeping it up. Furthermore, the lack of three types for
both Pyros and Aeros leads to a general lesser ability to target specific
weaknesses, though of course this is mollified a bit with asphyxiation for
Pyromancers. Mob resistances is irrelevant to the issue, it's pvp balance that's
the concern here.
---[Xenthos on 8/21 @ 03:57 writes]:
Clearly the solution is more asphyxiation resistance.
---[Rivius on 8/22 @ 01:19 writes]:
Solution 2 seems fair in equalizing staffs, however I also share the sentiment
that asphyxiation damage requires more resistances in general
---[Sidd on 8/22 @ 16:11 writes]:
I don't think this is necessary at all, I don't think each mage guild needs to
have 3 types of damage associated with their staff nor do I think it's
unbalancing to have aeros not have asphyx damage on theirs.
---[Viynain on 8/24 @ 03:55 writes]:
Blunt could be the suggested third type for Pyromancers if solution two ends up
being selected by the admin to fit into the overall thematic spread presented by
staffcasting lava at targets.