Error Inducement

The ability to induce errors. Sub-power of Error Manipulation.
==Also Called==
*Mistake Inducement
==Capabilities==
The user can induce errors of any kind onto anything, including writing, beliefs, plans, actions, powers, attacks, etc. With this power, anything can go wrong in any way when an error is induced onto something.
==Associations==
*Error Manipulation
*Flaw Enhancement
*Glitching
*Imperfection Manipulation
*Inducement
*Problem Manipulation
*Weakness Inducement
*Weakness Manipulation
*Paradox Inducement
*Impossibility Inducement
==Limitations==
*May be limited to some errors.
*The user may not undo the mistakes or errors of self or others.
*May not be able to undo any mistakes induced.
*Weak against Error Prevention.
==Known Users==
*Baccarat (One Piece Film: Gold)
*Sequence 0 of the Marauder/Error Pathway (Lord of The Mysteries)
*Lancer (Fate/Zero); via Knight's Strategy
== Gallery ==
File:Error lotm.jpg|The Error/Marauder pathway (Lord of The Mysteries) is good at stealing from others. Members of this pathway can trick others through illusions, steal their opponents' Beyonder abilities, and steal reasoning and attacking intentions At high sequences, they can turn into a parasite to live in a host, create avatars, manipulate time, as well as steal abstract concepts such as life, destiny, and fate. They are also experts in exploiting the loopholes in the rules, becoming a "bug" like existence.
Category:Powers
Category:Supernatural Powers
Category:Support Powers
Category:Defensive Abilities
Category:Inducement Powers