Megaman 12: Nightfall

Mega Man 12: Nightfall, known as Rockman 12: Wily's Last Variable! (ロックマン 12: アルバート サイゴ ノ トリデ) and Mega Man: Nightfall in some official logos, is the twelfth game in the classic Mega Man series. It released for the Xbox One, PlayStation 4, and Nintendo Switch on October 9th, 2020, with a version for Mobile coming on December 2nd, 2020. A special edition released on December 20th, 2020, having extra modes and DLC content, as well as releasing for the PC. The game was intended to be the "finale" of the classic series, is the transition from the classic series to the X series, however, it was confirmed it wouldn't be the last game of the series.
==Gameplay==
Mega Man 12 features the usual gameplay seen in the classic Mega Man series. Removing the Double Gear system Mega Man 11 used, it strives to give more of a "traditional" experience from Mega Man 8 and onwards, with Mega Man being able to Slide, and use Charge Shots from the Mega Buster. The game includes 4 playable characters, Mega Man, Roll, Proto Man and Bass, who each have different attributes, abilities and special weapons after defeating a boss. Sometimes in the main story-mode, the player will alternate what characters to play as, but Mega Man will always be the character played at the end of the story. The game has a "classic" mode, causing the game to play similarly to Mega Man 1-3, ignoring the story and playing straight through the Robot Masters.
Connecting to Mega Man X, the player is able to find Beta Armor Pieces throughout the stages of the game. When found, they will equip to Mega Man (if it's part of the Helio Armor), or will give the player a special item or attack if all parts are collected. Each character has their own parts, but they can all be found by any character.
Energy Tanks, Weapon Tanks, and Mystery Tanks will make a re-appearance in this game, along with the Store and being able to use Screws as currency again. Additionally Eddie and Beat appear in the game, but as special "weapons" that can be summoned mid-stage. Additional buddies have been included, but they have to be bought, or they're character specific.
This is the only Mega Man classic game to have more than 8 bosses, having a total of 16. Due to the number of bosses, each Robot Master don't have 1 mere weakness, instead, they have the tendency to take more damage towards certain weapons. However, they still have a primary weakness (Which deals the most damage and sometimes causes a "stun" effect), and a secondary weakness (Which may hinder the boss in some way. When a robot master gets under a certain percent of health, they will perform a Desperation Attack, a very strong attack or ability that can deal a lot of damage to the player. If certain conditions are met, some robot masters may even work together. If this happens, special Robot Masters will appear in the uncompleted stage. Similar to Mega Man X, completing certain stages will change others, such as the lava in Eruption Man's stage becoming rock.
==Story==
After the events of Mega Man 11...
Dr. Wily, upset at his closest chance of winning against his adversaries, Dr. Light, and Mega Man, becomes very hostile after his latest defeat. Normally, his plans to take over the world with his evil robots were mostly directed at straight world domination, not harming as many people as he could, which is very strange considering the Robot Masters he used.  
At an end and the Police Woman's forces gaining info on his latest base, he creates a last ditch effort to defeat Mega Man once and for all, the "ZERO project". Using the data he got from Bass and his last fights with the Blue Bomber, Wily creates a robot that is able to think and act on its own, like a human. After finishing the final touches on his project, he decides to take it on a test drive, using the Evil Energy (the one in Mega Man 8) he collected, as well as the base of his Roboenza Virus to create an endless fuel source for his new AI. The robot woke it up, and as Wily was performing standard testing procedures, the red robot took him by the neck, becoming hostile. 
After hearing the noise, Bass runs down towards the evil genius' office, where he sees the red robot holding his creator by the neck, limp and cold. In a fit of rage, Bass attempts to fight his "brotherly" enemy but was soon overpowered and damaged to the point of near destruction. As the robot left the late doctor's castle, Bass, with all of his remaining strength, lets out a distress signal. 
More of the story will be added later...
==Presentation==
Unlike Mega Man 11, Mega Man 12 uses 8-bit sprites like it's processors, however, the sprites are now much more fluid with quality. Although it tries to mimic the NES' art-style, it uses effects and colors that the early system couldn't handle, making it more of an 8-bit game just in design. Due to this, sprites can change colors, move and explode ways the NES never did, and the game takes advantage of its new hardware anytime it can. The music is composed of 8-bit tunes, but it uses far more channels than the original NES didn't have, allowing the music to have more depth. The game also has voice acting and much more vibrant sound effects, but most harken back to the old Mega Man games.
==Development==
==Characters==
*Mega Man: The central character of the game and the main playable character the player uses in the game's Story Mode, however, he is a selectable character in Classic Mode. He is able to Slide, use Charge Shots, and find 2 armors, the Rush Armor (Which is found by collecting the 4 R.U.S.H. parts), and the Helio Armor (Which is found by collecting 4 armor pieces, a la Mega Man X). He also starts with Rush Coil, Mega Ball (Rock Ball in Japan) and Eddie.
===Robot Masters===
Unlike other Mega Man games, this game features 16 Robot Masters to battle. Due to the large numbe of bosses, they have more than 2 "main" weaknesses. The Primary Weakness will cause the boss to perform a "Stun" animation, while the Secondary Weakness will cause them to lose something and change up their boss pattern. Some bosses also take more damage with some weapons overall.
Boss Name/Location 	Special Weapon 	Weaknesses
DLN. 089 Police Woman/Police Mansion 	Siren Flash - An attack that causes enemies who look at (Or face the light) to freeze in place for a while. They can still damage you if you collide with them, but they slowly take more damage over time. 	
DWN. 090 Vocal Woman/Band Concert 	Voca Wave - Fires a sound wave of rings that grow in size as it travels forwards, increasing its attacks radius as it goes on. 	
DWN. 091 Eruption Man/Magma Fortress 	Eruption Meteor - Mega Man will pose in the air, causing a stream of 3 flaming rocks to fire in front of him. 	
DWN. 092 Tank Man/Military Base 	Tank Gunner - A machine gun-like attack that fires very quickly and deals rapid damage, however, it doesn't deal as much damage as other attacks. 	
DWN. 093 Plank Man/Treetop Dojo 	Plank Jab - Performs a jab, extending a sharp piece of wood forwards. 	
DLN. 094 Butler Man/Monochrome Mansion 	Bulter Plate - Tosses a plate towards the enemy. This attack can be angled diagonally up and down, and it will bounce off of walls, breaking only when it touches the ground 3 times. 	
DLN. 095 Quake Woman/Underground Factory	Quake Wave - Can only be used in the air, and performs a stomp onto the ground, causing the screen to shake. Rocks will begin to fall from the top of the screen, falling on any enemy who comes in contact with it. 	
DWN. 096 Puppet Woman/Puppet Show 	Puppet Clone - Creates a clone of Mega Man that his held by strings. This clone can move as far as it can, only returning when the special attack button is pressed, or the clone is destroyed. If the special attack button is pressed, Mega Man will appear instead of the Clone. Mega Man can still be hit though.	
DWN. 097 Punch Man/Boxing Ring 	Magnum Punch - Performs a dashing punch, piercing enemies with strong armor, however, this can send Megaman off a cliff. 	
DWN. 098 Paradox Man/Mirror Maze 	Paradox Hole - When Mega Man uses this attack, time will reset up to the amount of weapon energy he has, reseting him to the last point that Mega Man is currently in. 	
DWN. 099 Pac-Man/Pac-Labyrinth 	Pac Line - Extends a line of dots in a line, ending it with a Power Pellet. Mega Man will dash along this line of dots, creating a shockwave attack when he collides with the Power Pellet. 	
DWN. 100 Number Man/Math Temple 	Number Dice - Tosses a die. The number it lands on has different effects on Mega Man. 	
DWN. 101 Launch Man/Space Castle 	Launch Missile - Fires a missile that starts off slow, then launches forwards with incredible speed and power after a second. 	
DWN. 102 Shinobi Man/Ninja Realm 	Shinobi Wheel - Holds out a constantly spinning Shuriken. If this shuriken encounters a wall, it will ride up the wall. 	
DWN. 103 Jester Man/Joke Hall 	Jester Flare - Fires an electric ball of energy at the opponent. If this hits an enemy when they're about to die, they will become your ally until they become destroyed. 	
DWN. 104 Donut Woman/Dessert Desert 	Donut Barrier - Creates a shield of spinning Donuts. Pressing the special move button will cause the shield to extend and spin rapidly, damaging enemies. 	
==Gallery==
==Trivia ==
*The render artwork was created by UltimateMaverickX. Please check out his artwork here: https://www.deviantart.com/ultimatemaverickx
*This game has the largest amount of bosses in a Mega Man game yet.
*This game references other spin-offs in the Mega Man series.
**Mega Man X as a given, due to it being a "bridge" towards the Mega Man X series.
**Throughout the game, the Met enemy has yellow, blue and red helmets. This references the Mettaur virus family in the Battle Network series.
**Other enemies from Battle Network also make an appearance, such as Cannodumb.
**Zero's "beta" design is based off of Over-X's Zero costume.
Category:Mega Man (series)
Category:Games
Category:Fan Games
Category:Action Games
Category:Platforming Games
Category:Nintendo Switch Games
Category:Xbox One Games
Category:PlayStation 4 Games
Category:PC Games
Category:Mobile Games
Category:Mega Man Games
Category:2020