King Goldemar

Category:BestiaryCategory:DvergarCategory:Notorious Monsters
Job: Black Mage
Family: Dvergar
Weak to:	
Zone 	Level	Drops	Steal	Spawns	Notes
Periqia - The Price is Right	 	 	 	1 	A, T(S)
 	 	 	 	 	
==Notes==
*Vulnerable to Blunt Damage.
*Extremely resistant to many debuffs including Dispel.
*Has EXTREME resistance to magic, went as 5x BLM and RDM, all 5 BLM did ES thundaga III for about 100-150 damage each, other nukes fared as well.
*Resists Stun. The Stun effect of Head Butt appears to be completely resisted. The Stun effect of Temporal Shift does effectively stun King Goldemar.
*Can be weighed down, Shadowbound, and Slowed
*Does NOT use Draw In
*Casts various BLM magic including Ancient Magic, Sleepga, and tier-3 -ga spells.
*Has an extremely fast casting speed, very close to Chainspell speed. This casting speed is increased as his health decreases.
*Hellsnap: AoE Stun. He uses it right before he calls down one of the items.
*Hellclap: Cone Attack and potent Gravity
*Cackle: AoE Magic Attack Down, Magic Accuracy Down, and/or Magic Defense Down.
*Thundris Shriek: AoE Damage (300-800) and Terrorize. This starts the intimidate ability.
*Necrobane: AoE Paralyze and Curse. Curse has lower accuracy than Paralyze, but both debuffs may or may not land.
**Necrobane (but not Necropurge) has been reported to be a Gaze Attack. 
*Necropurge: AoE Damage (100-300) and Curse
**Necropurge has been reported to be adsorbable using Utsusemi shadows. 
*Bilgestorm: AoE Damage (100-300) and Defense Down, Accuracy Down, and Attack Down. Only uses as very low HP.
*King Goldemar summons some items when he is aggroed. They will hover above and cannot be attacked until they are called down one at a time by the King. All have about 3500 HP. All can use Dire Whorl for minor physical (~100) AOE damage. Stun is effective on all weapons including Blue mage stun spells Head Butt, Frypan, and Temporal Shift.
**Living Staves - Casts spells (including tier-3 -ga spells)
**Cursed Axe - Melee damage (Constant Mighty Strikes)
**Bloody Daggers - Melee damage (Constant Hundred Fists)
**Magic Shields - Shield Bash (Does not use Regular attacks, Higher defense/hp)
Demonic Rod - Casts White Mage spells (including Cure V and Shell IV on King Goldemar)
*After using Thundris Shriek, will intimidate players more as HP decreases. At the end of the battle, will intimidate more often. Weapon skills and ranged attacks do not appear to be subject to this intimidation.