Scout Strider

The Scout Strider is a machine operated by a machine, a walking turret guided by the limited intelligence of an Automaton Trooper. This is only another fruitless attempt to grasp true intelligence, in this case by exercising mastery over a machine even more primitive than itself.
==Tactics==
* The Scout Striders are protected by a trapezoidal gun shield and operate powerful dual laser cannons inside. They're also quite fast and will shoot at a Helldivers continuously. In order to defeat it, one must find cover when facing it and use medium armor-piercing weapons. If a helldiver manages to get behind them (they have an extremely slow traverse speed), shooting at the Trooper operating the turret will destroy it. 
**However, be warned: If you take too long to get behind a Strider, it will lift one of its legs after some time to try stomping on the Helldiver, dealing massive damage, if said Helldiver doesn't evade the attack.
*Their legs are also vulnerable. Target their legs to immobilize it, then focus on the exposed pilot to finish them off. It's also possible to use medium armor penetrating weapons such as the Anti-Materiel Rifle or the Machine Gun to destroy its legs and topple the Strider.
*Getting on elevated ground gives you a huge advantage over them. Even a slight height advantage will frequently allow you to headshot the Trooper from the front over the gun shield's cover.
* A single railgun projectile can put the Strider down as it pierces the armor completely and destroys the bot behind it.
* A grenade can easily take down the Strider if you throw it behind the Strider. Impact grenades can instantly kill or topple the strider if you score a direct hit on it.
*The Strider is notoriously weak to high explosives such as the AC-8 Autocannon or LAS-99 Quasar Cannon. A direct hit to the cockpit of the Strider from either weapon should lay it low - but double-tapping it is always a safe option if it remains standing.
*Grenades shot from the GL-21 Grenade Launcher and GP-31 Grenade Pistol will bounce off the strider's front armor and will not detonate (atleast not where you expect them to). Aiming it at a surface near them or the ground the strider is standing on, will yield better results.
* The PLAS-1 Scorcher can easily take out the strider as the small area of splash damage will destroy the bot behind the shield in 2-3 shots.
*The R-36 Eruptor used to consistently one shot striders if you aim near the view port near the top of the gun shield when fighting head-on. You could also shoot the gun shield from the side and the fragmentation would hit the trooper and destroy him and the strider. Aiming at the view port no longer works as of patch Patch 01.000.300, as striders now take less damage from explosives from the front.
*Charged shots from the ARC-3 Arc Thrower will pass through the front armor and hit the bot behind it.
*Continuous concentrated fire from the LAS-98 Laser Cannon on the shield will begin to distort and destroy it before wrecking the walker and ejecting the pilot.
*Scout Striders are notoriously aggressive pursuit units and will chase Helldivers over long distances. They are also less likely to be fooled by smoke screens.
==Notes==
*Inspiration for the design of the Scout Strider most likely came from the AT-RT and the AT-ST from Star Wars and the Scout Sentinel used by the Astra Militarum in Warhammer 40,000.
Category:Automatons
Category:Enemies (Helldivers 2)