Locathah

==Summary==
One of D&D's aquatic races, the Locathah is a playable race of fish people. They are resilient, adept in using weapons, and possess natural athleticism alongside sharp senses. However they are bound to water, being only able to be above ground for 4 hours before needing to be covered in water as to not suffocate to death.
==Powers and Stats==
Tier: from to at least , likely to up to 
Name: Locathah
Origin: Dungeons and Dragons
Gender: Varies
Age: Varies
Classification: Medium Humanoid (Aquatic)
Powers and Abilities: Superhuman Physical Characteristics, Underwater Breathing (Type 1; Shown Locathah Rising Page 24), Bodily Weaponry (Have ), Weapon Mastery (Are adept in using Monster Manual 3.5e Page 169), Extreme Resistance to Paralysis Inducement, Empathic Manipulation, Fear Manipulation, Status Effect Inducement, Poison Manipulation, and Sleep Manipulation (All via ). Optionally they can have Poison Manipulation (Some Locathah use Ghosts of Saltmarsh Page 243)
Attack Potency: Varies from Wall level (Even basic Locathah are a Monster Manual 3.5e Page 170 monster in 3.5e, making them on par with casters of Burning Hands) to at least Wall level, likely Small Building level to Small Building level+ up to Building level+ (More trained Locathah vary from . That makes the lower end superior to animals like the Rothé, the middle on par with casters of Conjure Barrage, and the strongest Wood Elves on par with weaker adult Remorhaz)
Speed: Varies from Subsonic (Comparable to beings capable of dodging point blank arrows) to Hypersonic+ with High Hypersonic+ reactions (Keeps up with adventurers who can dodge lightning) up to Relativistic+ (Can react to Anger of the Noonday Sun), with FTL+ reactions (Can tag others with the Great Cat's Dodge feat)
Lifting Strength: Class 1 (Have a strength score of a letting them push at max push 453.592 kg)
Striking Strength: Varies from Wall level to at least Wall level, likely Small Building level to Small Building level+ up to Building level+
Durability: Varies from Wall level to at least Wall level, likely Small Building level to Small Building level+ up to Building level+
Stamina: Superhuman (Comparable to adventurers who can keep fighting after losing their limbs)
Range: Extended Melee Range via melee weapons, Tens of Metres to Hundreds of Meters via ranged weapons
Standard Equipment: Spears and light crossbows
Optional Equipment: Monster Manual 1e Page 62
Intelligence: Above Average (Are adept in and especially skilled in fighting with . Have an intelligence score of , making them above an Player's Handbook 3.5e Page 9)
Weaknesses: Must be submerged in water every 4 hours or they suffocate
==Notable Matchups==
Victories:
Losses:
Inconclusive:
==References==
Category:Dungeons and Dragons
Category:Characters
Category:Neutral Characters
Category:Fantasy Characters
Category:Monsters
Category:Fish
Category:Underwater Breathing Users
Category:Bodily Weaponry Users
Category:Weapon Users
Category:Poison Users
Category:Spear Users
Category:Crossbow Users
Category:Trident Users
Category:Lance Users
Category:Net Users
Category:Knife Users