Lobby overlap

lobby_overlap was a subplace of item asylum. It was the setting in which doglirium was fought.
==Overview==
lobby_overlap is a special instance of item asylum with several qualities that differ from the main game: the lobby timer is locked to 3 seconds and does not tick down, the server size is set to one player, emoting is disabled, and the only tab accessible in the menu is the settings tab. Only two maps may be accessed in lobby_overlap: the lobby map overlap, and the boss map doglirium.
===lobby_overlap===
The overlap lobby consists of a small, dark room, illuminated by trees from towny on fire. The floor and ceiling's tiles are the floor tiles from beef and the walls' designs are from backrooms. In front of the spawn is a staircase from crossroads, leading to a bright hallway whose floor is a bridge from rocketarena. The walls of this hallway are textured with mandrills from mandrill and "100% BEEF" posters from beef. At the end of the hallway is a blue door, presumably from evencare, opened to reveal a glowing red light. Upon touching the red light, the round ends, triggering a loading screen, and the map changes to boss_doglirium.
===boss_doglirium===
The doglirium map begins with a splash screen of the player's avatar, rotated sideways, on a tan circle to the left, with art of Doglirium to the right. Beige text above the player and Doglirium reads "YOU VS DOGLIRIUM". After the splash screen, the player spawns on a small square platform with a yellow tile design in the center, where the boss fight takes place. The skybox is a static texture. The only item accessible during the fight is real knife. The player has 3 lives. The timer is locked to 333 seconds and does not tick down.
The only enemy in boss_doglirium is doglirium.
==Access method==
This lobby, and by extension, doglirium, are accessed by catching 6 pets, located in the following maps: backrooms, beef, crossroads, mandrill, rocketarena, and towny. Each pet appears as a small, bouncing two-dimensional image of an animal prominent in memes. Upon making contact with a pet, the player hears a jingle and multicolored text reading "CAUGHT" appears on the player's screen. Each pet has its own method of acquisition, listed below. Upon acquiring all pets, the closed door on evencare will be open, allowing players to fight the boss.
===backrooms===
A lightswitch is located near the back wall, opposite the voting buttons. When the lightswitch is turned on, there is a small chance a pet will appear in the center of the room, acccompanied by a sting sound effect. However, the pet disappears if the lights turn off, but it may reappear when the lights turn back on.
=== beef===
In the play area, hold a cheezburger near the entrance tunnel. The pet will appear and eat the cheezburger.
===crossroads===
Inside the mountain, the ruined building, and the watchtower in the castle, there can be found glowing pyramids labeled "Strange Beacon". If all three are activated within a short amount of time, they begin to emit white beams pointed above the tower, each drawing one line of a triangle. When the triangle is formed, it becomes a portal, which the pet then descends from.
===mandrill===
The pet walks towards the end of the maze at a slow speed. Players will need to catch up to it before it goes away.
===rocketarena===
An NPC named Bloodhound roams the map, moving from platform to platform. If an NPC or player dies within a certain radius of Bloodhound, a red orb separates from the corpse and moves towards Bloodhound, who absorbs the orb and temporarily glows red. After 66 orbs are absorbed, when Bloodhound reaches a spawn location, it plunges into the platform while a laughing sound effect plays, and the pet comes out of the platform.
===towny===
The tacos in the taco stand can be pressed to make them glow. When a few specific tacos are activated, the pet ejects from the taco stand.
File:Combinationtacoshed.png|The tacos that must be activated for the pet to appear.
===evencare===
Once all of the pets have been caught and the player enters the evencare lobby, they are awarded with the "triangulation" badge. The normally-locked back door of the room is instead open and may be entered, sending the player to a small room with a trapdoor against a dark background featuring pixel art of The Binding of Isaac characters. When the player touches the trapdoor, they are teleported to lobby_overlap, where they can access a boss fight (doglirium).
File:Screenshot 2024-05-24 084914.png|The door in evencare being open.
File:EvencareTrapdoor.png|The trapdoor upon entering the opened door.
==Trivia==
*The first people to enter and solve lobby_overlap were Tycromza, Byemax, jgickleberry, laurenbtd6, TheCartoonBoy, NubIette, ObscureTix, Dogesarelife25077, and DeluxeVoidy as a collective group find. They entered at exactly 12:23 AM on 5/24/2024.
*This was part of a Midnight Horrors event called Goodbye Fecta. 
**There are 3 badges associated with this event, originally named petscoper, proven theory, and red ring theory (now being changed to triangulation, red pyramid piece, and transient triangle red). The first is unlockable by opening the door in lobby_evencare, the second for defeating doglirium, and the third was only available for defeating doglirium between 12:27 and 1:27 AM on 5/24/2024.
*The lobby_overlap setting, being a conglomerate of multiple item asylum maps and lobbies, bears heavy resemblance to the The Binding of Isaac: Rebirth floor The Void, where the boss Delirium is fought.
==Gallery==
Backrooms pet.gif|The backrooms pet.
Beef pet.gif|The beef pet.
Crossroads pet.gif|The crossroads pet.
Mandrill pet.gif|The mandrill pet.
Rocketarena pet.gif|The rocketarena pet.
Towny pet.gif|The towny pet.
Lobby overlay 1.png|A view of lobby_overlap.
Lobby overlay 2.png|Ditto, but from another angle.
Lobby overlay 3.png|A view of the hallway in lobby_overlap that leads to boss_doglirium.
Doglirium full splash.png|The splash screen that appears after reaching the end of the hallway.
Boss doglirium.png|boss_doglirium, featuring doglirium.
File:Menu in lobby overlap.jpg|Using menu in lobby_overlap. Notice how the only tab available is the settings tab.
==Changes==
*v1.7.0
**lobby_overlap now rendered inaccessible.
*v1.6.9
**Added lobby_overlap as part of the addition of doglirium.
== References ==
Category:Games
Category:Lobbies