Focus/Vazarin

:Not to be confused with the Vazarin Polarity.
The Vazarin way is a school of the Protectors. The Tenno of Vazarin excels in the arts of emergency support, self-sustenance, recovery and warding power. Those who mastered the Vazarin school are granted defensive benefits.
This school supports their allies by increasing affinity radius to provide aid from further away, enhances revives to be performed more quickly, grant health regeneration and protective barriers, and inflict a burst of crowd control with Void Sling to provide immediate and emergency recovery. Their Way-Bound increases Operator health, armor, and health regeneration rate.
Since its predecessor Vazarin 2.0, this school has much stronger Operator health and regeneration bonuses and now increases Operator armor, revives after expending all instantaneous uses are significantly faster, Void Mode's healing is stronger with improved range and duration, Guardian Shell's barrier is stronger, now affects allies, and provides better Warframe shield recovery, and can now create vortexes to pull in enemies. However, Vazarin's Void Sling no longer opens enemies to melee finishers and Void Mode no longer creates barriers.
==Ways==
===Mending Unity===
===Mending Soul===
===Enduring Tides===
===Rejuvenating Tides===
===Guardian Shell===
===Guardian Break===
===Void Snare===
===Protective Sling===
===Void Regen===
===Squad Regen===
==Notes==
*The Vazarin school tree requires 9,000,000 Vazarin focus points to fully unlock all nodes at max rank, as well as 1,500,000 and 2 to unbind both Way-bound nodes, for a grand total of 10,500,000 focus.
*A fully levelled Vazarin Operator is capable of:
**Way-Bound: Increases the Operator's health by 200%, armor by 200%, and health regeneration by 6 points per second; health regen is doubled while in Warframe.
**Passive: Increases affinity range by 25 meters. Next 4 Bleedout revives from both Warframe and Operator (total of 8) are instantaneous; additional revives are 100% faster.
**Void Sling: Slinging through allies grants immunity to damage for 5 seconds while healing 60% over 5 seconds, costing an additional 10 energy.
**Void Mode: Heals 10 health per second and increases by an additional 10 per second up to a maximum of 50 per second. Upon reaching maximum regen, allied Operators and Warframes within affinity range receive the health regeneration for 60 seconds.
**First Ability: Manifests a frontal barrier on the Operator and allies in affinity range, the barrier is invulnerable for the first 4 seconds and damage taken during the invulnerability period increases its base health of 500. Upon breaking, increases Warframe shield regeneration rate by 150% and reduces shield regeneration delay by 80% for 12 seconds.
**Second Ability: Launches a projectile that explodes on impact or reactivates while mid-flight, creating an 8m radius vacuum that pulls enemies for 8 seconds. Void Slinging through trapped enemies recovers 100 health for the Operator and all allies in affinity range.
==Patch History==
es:Enfoque/Vazarin
uk:Фокус/Вазарін
fr:Focus/Vazarin
Category:Focus 3.0
Category:Mechanics
Category:Update 31
Category:Healing