Ainsof

The spirit of adventure is said to dwell within Ainsof; this Raljikkan nation has been smitten with the landmass called Newland since it rose out of the sea following the Godbomb. From a young age, children are taught to never lose their natural curiosity and reckless desire to explore; ships are meant to leave their safe harbors and set out for new seas, after all. Children are encouraged to explore areas near their homes and go on small-scale adventures to teach them valuable lessons for adulthood; the family is less of a relationship and more a safehaven to return to when the current adventure is done and to wait at for the next one to begin. Ainsofians tend to have stronger relationships with their lifelong friends that they adventure with; a given "adventuring band" may experience break-ups or statements of devotion that people from other countries might expect from romantically involved people, and jealousy can cause drama if people in an adventuring band perceive inequality in how they treat one another.
Despite the emphasis on exploration, the people of Ainsof have little to do with space and other planets. They tend to be deeply connected to the earthly aspects of their home planet -- soil, metal, woodlands, and stone especially. As a result, they tend to stay away from any situation that might draw them away from their home world for too long. For good luck, many adventurers will carry with them an earthly token from where they grew up or from a successful adventure. They tend to be superstitious and happily spread rumors that keep the world seeming all the more exciting and interesting to explore; after all, even if a story isn't true, the journey of finding out if it is true or not can be a worthy adventure in and of itself.
Category:Ealdremen Nations
Category:Raljikka
Category:No Spoilers