Experience (CSH)

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The experience point rules defined in Chapter 8 of the Dungeon Master's Guide are completely appropriate to a spelljamming environment. Characters in a SPELLJAMMER® campaign have much the same goals and aspirations as their groundling counterparts. Even though the underlying challenge of the SPELLJAMMER campaign setting is high, the DM should not give in to the temptation to give unbalancing experience awards.
The optional rules for training require additional thought before inserting them into a SPELLJAMMER campaign. The spacefaring community does not have the large body of experienced people required to provide a pool of trainers for PCs. Even though there are more adventuring individuals per capita, there are still so few spacefarers that the chance of finding a tutor is low. When this is coupled with the enormous travel times involved in intersphere journeys, it becomes clear that it is impractical for adventurers to run back to the Rock of Bral every time one of them goes up a level.
If PCs are required to undergo training before increasing in level, it is the DM's responsibility to ensure that trainers are available. This does not mean that he must set up formal academies, or even make it easy for the characters to train. However, a lack of qualified trainers should not cause the campaign to stagnate.