Frenemy Fire

Frenemy Fire is a mode in Minion Warfare where the Minion and Shockbot factions battle each other for battlefield supremacy. The two factions can have up to 12 players each, creating a total of 24 players possible, similar to the Minions and Mechs mode. It is identical to Minions and Mechs, except for one major difference.
==Scoring==
*Every defeat scores one point for the player's team.
*Every revive removes a point from the opponent's team.
*50 points are required to win.
==Gameplay==
Frenemy Fire is based upon the aspect of two teams battling out to control the battlefield. Teamwork is not advised in this mode; it's almost required. Considering how it's easy to get vanquished while alone, the player should avoid straying too far from a group, especially one with a healer. Some classes are more ideal for being alone than others, such as the Chomper, but they are easier to vanquish by the enemy team.
The main difference, and the one that grants the mode its name, is that "friendly fire" has now been turned on, meaning that players can damage and even kill their teammates. Accidentally killing a teammate counts as a point for the other team.
Category:Game Modes
Category:Toshiko Games
Category:Goop (Series)
Category:Minion Warfare