GODZILLA: Ceaseless Combat

GODZILLA: Ceaseless Combat is a 3D fighting game developed by Murkrxw. Set in an alternate continuity from the Godzilla franchise's various series, the game features multiple different kaiju battling for supremacy in an Earth devastated by disaster.
==STORY==
W.I.P.
See the timeline in this continuity here.
==GAMEPLAY==
Taking cues from other games such as the Pipeworks Godzilla trilogy and the PS3/PS4 game, GODZILLA: Ceaseless Combat is a 3D fighting game. Compared to the aforementioned games, monsters move at speeds somewhere in between. Monsters can jump, but not particularly high off the ground in most cases. There are two ways in which the camera captures the game: the first being the player looking down on the arena at an isometric angle, vaguely following the player monster(Isometric view), and the second being the camera following the player monster from behind at all times, offering full rotation of the camera(Follow view). Up to four players can play in one match, with or without up to four teams.
===COMBAT: METERS===
There are three major meters: Health, Energy, and Rage.
* Health is represented via Health Cells, which are in turn broken down further into individual health bars. Health cannot be regenerated outside of powerups and certain monsters' moves; once a health bar is fully depleted, the Cell is destroyed, the bar refills, and the next one begins to deplete. Once all Cells are destroyed, the monster is knocked unconscious and considered defeated. Most monsters have five Health Cells, though some have four or six.
* Energy is what monsters use to execute certain moves, most notably their Primary Weapons, though some of their standard attacks depend on Energy as well. The Energy bar depletes with usage of these certain moves; some moves drain Energy instantly and others drain it over time with prolonged use, like a continuous breath Weapon. Energy normally is regenerated at a slow rate of about 5% per second, but this rate can be sped up by holding buttons as shown in the section below. However, monsters can't attack while manually charging Energy. Alternate methods of regaining Energy include powerups and certain monsters' moves. With some exceptions, all monsters start with a completely filled Energy bar.
* Rage is what enables monsters to unleash the full power of their fighting spirit in battle. The Rage meter builds moderately whenever the monster takes or deals damage. Once the meter is full, monsters do 20% more damage with all of their attacks, and they can expel all their Rage in a powerful Rage attack!
** The Rage meter can build further, however; the formerly blue meter will start filling up with red, and once it fills up all the way the monster will attain a state called Critical Mass, turning primarily black and glowing with a color that changes depending on the monster; Godzilla glows red, King Ghidorah glows yellow, and Orga glows green, for example. In Critical Mass, the monster grows 20% larger and their damage is scaled up in exchange for slowly losing Health over time("bosses" in story mode don't have this weakness). Keep up the Critical Mass meter by dealing or taking damage; should it fully deplete the monster will lose all their Energy and one Health Cell, unless they're on their last one. During Critical Mass the monster can use their according Rage attack, but it depletes the Critical Mass meter considerably. Being frozen will end Critical Mass automatically and deal severe damage along with fully draining Energy, but will not result in the loss of a Cell.
===COMBAT: CONTROLS===
All monsters have the same basic controls, as listed below. Click the respective tabber to see each console's controls.
<tabber>
Nintendo Switch =
Input 	Control
Left joystick 	Move
Right joystick 	Rotate the camera(if Follow view is enabled and not Isometric view)
A 	Jump
While in the air, press A 	Double jump(not all monsters)
While in the air, hold A 	Fly/Hover(not all monsters)
B 	High Attack(has directional inputs)
Y 	Low Attack(has directional inputs)
B + Y 	Strong Attack(has directional inputs)
X 	Taunt
L 	Grab
R 	Block
While grabbing something, B/Y/X 	Throw(has directional inputs)
While blocking, directional buttons 	Parry
While blocking, A 	Rush
L + R 	Charge Energy
ZL/ZR 	Primary Weapons(both are different)
ZL + ZR 	Continuous breath Weapon(lasts for as long as buttons are held)
While using breath Weapon, left joystick	Aim weapon(this means monsters can’t move while using their breath Weapon, though some can move but can’t aim)
B + Y + L + R 	Special technique(not all monsters)
B + Y + L + ZL + R + ZR 	Rage attack
- 	Use Power Surge
+ 	Pause
|-| XBOX One =
Input 	Control
Left joystick 	Move
Right joystick 	Rotate the camera(if Follow view is enabled and not Isometric view)
A 	Jump
While in the air, press A 	Double jump(not all monsters)
While in the air, hold A 	Fly/Hover(not all monsters)
B 	High Attack(has directional inputs)
Y 	Low Attack(has directional inputs)
B + Y 	Strong Attack(has directional inputs)
X 	Taunt
Left bumper 	Grab
Right bumper 	Block
While grabbing something, B/Y/X 	Throw(has directional inputs)
While blocking, D-Pad 	Parry
While blocking, A 	Rush
Both bumpers 	Charge Energy
Left trigger/Right trigger 	Primary Weapons(both are different)
Both triggers 	Continuous breath Weapon(lasts for as long as triggers are held)
While using breath Weapon, left joystick	Aim weapon(this means monsters can’t move while using their breath Weapon, though some can move but can’t aim)
B + Y + Both bumpers 	Special technique(not all monsters)
B + Y + Both bumpers + Both triggers 	Rage attack
View 	Use Power Surge
Menu 	Pause
|-| Playstation 5 =
Input 	Control
Left joystick 	Move
Right joystick 	Rotate the camera(if Follow view is enabled and not Isometric view)
X 	Jump
While in the air, press X 	Double jump(not all monsters)
While in the air, hold X 	Fly/Hover(not all monsters)
◯ 	High Attack(has directional inputs)
△ 	Low Attack(has directional inputs)
◯ + △ 	Strong Attack(has directional inputs)
☐ 	Taunt
L1 	Grab
R1 	Block
While grabbing something, ◯/△/☐ 	Throw(has directional inputs)
While blocking, directional buttons 	Parry
While blocking, X 	Rush
L1 + R1 	Charge Energy
L2/R2 	Primary Weapons(both are different)
L2 + R2 	Continuous breath Weapon(lasts for as long as buttons are held)
While using breath Weapon, left joystick	Aim weapon(this means monsters can’t move while using their breath Weapon, though some can move but can’t aim)
◯ + △ + L1 + R1 	Special technique(not all monsters)
◯ + △ + L1 + L2 + R1 + R2 	Rage attack
⚟ 	Use Power Surge
☰ 	Pause
</tabber>
While in the air, most monsters will still have all their attacks available to them. It should also be noted that some attacks, such as stomps, will cause the monster to return to the ground.
===COMBAT: THE ENVIRONMENT===
In the world of Godzilla, using the environment to your benefit is crucial.
Buildings can be targeted by attackers, and after enough damage will be destroyed. Some smaller buildings can also be grabbed, picked up, and thrown as if they were monsters; these throwable structures will be outlined with white when approached. However, large buildings like towers and skyscrapers will topple over first after taking enough damage, either away from or in the direction of the offender, so you can use them to your advantage if you or an enemy is trapped on one side. These particularly large buildings may also give a powerup when destroyed. If a monster is knocked backwards into an especially large building, there is a chance that they be pinned up against it(otherwise the building takes severe damage but won't always fall), giving a free opportunity to unload attacks before the building fully shatters and the pinned monster falls. Some structures like telephone poles and spires can also be picked up and used as weapons to land a few hits on enemies in addition to being thrown. While holding these "weapons", the basic High and Low attacks are replaced by weapon swings, whereas the Taunt button throws them.
The crystals that infest the world are also a vital component of battle. Depending on the map they may already be on the map when the fight begins, or they won't be and might or might not spawn over the course of the match. Hitting crystals will slowly accumulate Rage, but quickly accumulate Critical Mass should Rage be filled up. Using most kinds of Weapons, usually beams, on crystals will cause it to reflect in another direction, though reduced damage still will be done to them. Most are simply obstructions and don't do anything noteworthy, but some offer powerups or a complete refill of Health or Energy. There is also a special kind of crystals called Surge Crystals, detailed below.
Throughout the match, the military will also enter, typically targeting the monster who has done the most damage to the city, although sometimes they will also go after who has the most Health. With radio signals that can be clearly heard, they will call out the name of which monster they will be targeting(it should be noted that the Mechagodzillas will all be referred to as "Mechagodzilla"), although sometimes they won't be able to pronounce the name and resort to just vague buffy speak. While the military is usually just an inconvenience, dealing miniscule damage, and can easily be destroyed through melee or through ranged weapons, some larger vehicles can make your monster flinch or inflict actual, lasting damage or effects.
The list of military vehicles can be seen here.
===POWER SURGES===
One of the major influencers of the story mode are the Power Surge crystals. Giant crystals as tall as Godzilla that give off intense radiation and mutating energy, they appear in a variety of locations and brainwash monsters under their control, bestowing upon them unusual powers. In VS. mode, these Surge crystals may also spawn if they are enabled, and destroying them will give the monster the same Surge.
Monsters under the effects of Surges will gain unique buffs and attributes to give them an edge in battle. They last for only 45 seconds and can also be ended early in a "Shock" attack. However, in special "Surge Missions" throughout story mode, the affected monster has no such hindrance and remains under the Surge for the entire battle. These monsters can either be defeated, leading to the victor claiming the Surge, or the crystals can be destroyed to free the brainwashed monsters from their control.
Name 	Effect 	Shock Attack
FIRE 	The monster glows red and is surrounded by flames. Increases melee damage and has a chance to temporarily burn foes who make contact, damaging them based on their weakness to Heat and slightly weakening their melee damage. 	The monster unleashes a powerful flamethrower from its mouth or other orifice for a few seconds. The flamethrower does tremendous Heat damage and can lock with beams.
CHARGED 	The monster glows yellow and is surrounded by crackling electricity. Increases weapon damage and Energy regeneration, and has a chance to temporarily paralyze foes who make contact, slowing movement and preventing them from using melee attacks. 	The monster unleashes an EMP that consumes a wide radius. The EMP will shoot down and disable the military, while damaging foes based on their weakness to Electricity. Monsters currently firing a breath weapon when hit by the EMP take even more damage.
SUBZERO 	The monster glows cyan and is surrounded by mist and haze. Increases weapon damage and weapon resistance, and makes the monster immune to being grabbed; those who try become frozen, preventing them from moving or attacking until attacked or a certain time period has passed.	The monster unleashes a short-ranged blast of haze that slows and eventually freezes monsters, in addition to damaging foes based on their weakness to Freezing.
ABYSSAL 	The monster glows blue and is surrounded by bioluminescent plankton glowing black and blue. Increases melee resistance, slowly heals the monster, and prevents the monster from being grabbed, but also slows the monster. Foes who make contact will also be temporarily slowed. 	The monster unleashes three giant tsunamis in front of it at slightly staggered speeds. The waves damage foes based on their weakness to Aqua and send them flying backwards.
SPEED 	The monster glows chrome and is surrounded by sparkles and a pulsing rainbow. Increases movement speed, attack speed, and jump height, but decreases knockback resistance. 	The monster unleashes an shockwave that stuns everything in the radius for a brief amount of time and damages foes based on their weakness to Concussive.
RADIATION	The monster glows green and is surrounded by a toxic smog. Increases Energy regeneration and also causes the monster to slowly heal. Foes nearby will have any form of Health and Energy regeneration impaired. 	In exchange for some of their own Health, the monster unleashes a tremendous explosion, far larger than other Shock attacks, that damages foes based on their weakness to Nuclear.
DARKNESS 	The monster glows black and is surrounded by shadowy smoke. Completely absorbs and nullifies all weapons used on it and increases melee damage and weapon damage, but decreases melee resistance. 	The monster unleashes a surge of darkness, which prevents foes from using their weapons, damaging them based on their weakness to Poison, and poisoning them for a brief period of time, damaging over time based on weakness to Poison and weakening their weapon damage.
PURE 	The monster glows purple and is surrounded by crystal shards orbiting around. Increases melee resistance, weapon resistance, and the rate at which the Rage and Critical Mass meters build up. 	The monster unleashes an shockwave that damages foes based on their weakness to Alien Energy. A wall of crystals erupts from the ground, surrounding the monster.
==MODES==
GODZILLA: Ceaseless Combat has several modes of play.
===STORY===
The main single-player mode, the story mode follows your monster in the four-faction war among the monsters. In a 54-day campaign, complete missions and form alliances to decide the fate of the world, whether it ends in peace, domination, or destruction.
===ARCADE===
Unlocked after purchasing one faction.
A single-player mode where players pick a monster and fight in ten back-to-back matches, each with a stronger, smarter opponent than the last. All foes are randomized every time except the fourth, seventh, and tenth ones, which are consistent for specific monsters; Godzilla for example fights Biollante in Round 4, Kiryu in Round 7, and King Ghidorah in Round 10, while King Ghidorah fights Rodan in Round 4, Mothra in Round 7, and Godzilla in Round 10.
See all monsters' Arcade routes here.
===SURVIVAL===
Unlocked after purchasing all factions.
Fight against 50 monsters, back to back! The list of monsters that can appear starts small but grows bigger with each foe defeated. Repeats can happen, as can mirror matches. The monsters are completely randomized from the available list(with the exception of Monsterverse Godzilla, who will never fight anyone but King Kong in the final round). Your Health carries over among opponents. Every four matches you will regain a Health Cell.
See the order and fight ranges where each monster can appear here.
===TRAINING===
In Training, players can practice using a monster, fighting against another monster of their picking to practice combos, landing certain attacks, et cetera. The enemy monster can be set to various settings mid-training such as only using a certain attack, not moving at all, or fighting like a true opponent.
===VS.===
The main multiplayer mode, up to six players can play together using either the premade rulesets and customizations or forming their own. There are currently three game modes:
====MONSTER MELEE====
A classic deathmatch, be the last one standing at the end of the fight. Can go up to three rounds.
====TOTAL DESTRUCTION====
Compete to gather the most points by destroying buildings, the military, and each other. Monsters can be revived if they are defeated, albeit after a brief delay and at the cost of some points. Unique to this mode, players can be all on the same team, and this can even be played alone.
====TIME CRUNCH THROWDOWN====
Unlike Melee, players compete to see who can score the most K.O.s, scored by removing individual Health Cells, rather than depleting all of them. Much like in Total Destruction, monsters will be revived a few seconds after losing all their Cells. Defeating a monster will give a point while also taking one from the defeated; this also applies to the unplayable foes that may appear from time to time, although they don't get any points, you just lose yours.
===ONLINE===
Go online to battle in both casual and ranked matches.
===EXTRAS===
====STORE====
Here the player is able to buy things using store points. Store points are accumulated by playing story, arcade, survival, and vs. mode. Products include new monsters, stages, concept art, and monster bios. Plans are currently being made to implement a DLC store as well.
====GALLERY====
The player can view the monster bios they purchase in addition to some in-production/development work like concept art. There is also an option to listen to the game's soundtrack and change the main menu theme to a different song.
==CHARACTERS==
GODZILLA: Ceaseless Combat has 56 characters(59 if the different forms of Mothra and Battra as well as the two distinct M.U.T.O. genders are counted separately). The monsters are split into four factions: Earth Defenders, Global Defense Force, Aliens, and Mutants.
===EARTH DEFENDERS (Cost: 0)===
As suggested by their name, the Earth Defenders defend the world from threats, be they terrestrial or from the depths of space. That being said, most don't exactly count "humans" on their list of things to go out of their way to defend; indeed, when the folly of man rouses their ire, they are known to go on destructive rampages through cities. Often revered as deities in the past, these creatures seek to eliminate the encroaching interstellar threat and crystal plague afflicting the world, and will not rest until that is done, even if cities must be levelled along the way.
In the Story mode, Earth Defenders favor those who destroy the crystals that infest the world, including the Power Surges, while also conflicting with those who collect the Surges or succumb to Critical Mass. Sparing an Alien or Mutant monster similarly draws their ire.
The Earth Defenders are:
*Starters: Godzilla, Anguirus, Rodan, Mothra
*Purchases: Gorosaurus, King Caesar, Baragon, Shiigan, Battra
*Secrets: Manda, Behemoth, Balkzardan, Biollante, Kong
===GLOBAL DEFENSE FORCE (Cost: 5,000)===
The Global Defense Force(GDF) is a team of humans from around the world working to keep humanity safe from the monster attacks. They command several mechas─giant, autonomous robots─as well as an army of anti-kaiju vehicles and superweapons. Protecting humanity from kaiju attacks of all kinds, they will open fire on any monster that destroys human cities. With their commanders slowly becoming heavily distrusting of all those around them and their mechas being susceptible to the magnetic waves and crystals, humanity is starting to question the team's intentions.
The Global Defense Force, in Story mode, will most commonly fire on those who cause significant destruction of human structures and vehicles, but leaving the cities as intact as possible may earn their favor. They will also be less tolerant of the sparing of monsters from any other faction.
The Global Defense Force's units are:
*Starters: Kiryu, the Garuda, the Moonlight SY-3, a Vulture
*Purchases: Jet Jaguar, M.O.G.U.E.R.A., the Super X2, Mechani-Kong, Lightning Bug
*Secrets: Mechagodzilla 2, the Gotengo, a Type 90 Maser Cannon, APEX-Mechagodzilla, Mecha-King Ghidorah
===ALIENS (Cost: 10,000)===
Aliens from outer space have arrived to subjugate Earth and its inhabitants. These extraterrestrial monster menaces are usually self-servient, though they have allied themselves with each other and with various alien races, including but not limited to the Xiliens, the Black Hole Planet 3 Aliens, the Millennians, the Bilusaludo, and the dreaded Vortaak. Many lend their services to these aliens or are owned by them, with all the various races seeking their own corner of the Earth, harnessing the power of the crystals to do so. At the head of the invasion, controlling the entire operation, is King Ghidorah.
Aliens seek to exploit the crystals in their conquest, especially the Power Surges, and as such attempting to destroy them will paint a target on the aggressor’s back. They will also respond negatively to destroying their military and structures, but destroying the human military will earn their favor. Much like the Global Defense Force, sparing any other faction’s monsters will result in further negative reputation with them; they can’t afford to leave any opposition standing if their invasion is to succeed, after all.
The Aliens are:
*Starters: Gigan, Megalon, Gezora, Ganimes
*Purchases: King Ghidorah, Mechagodzilla, Orga, Barugaron, The Visitor
*Secrets: Hedorah, Nano-Mechagodzilla, Skar King, Desghidorah, Monster X
===MUTANTS (Cost: 15,000)===
True, all monsters are mutations. What distinguishes these Mutants from other monsters, however, is a single-track mindset dedicated to amassing power for themselves at any cost. They revel in destruction and devastation, favoring those who leave oblivion in their wake and attaining Critical Mass to beat others into the ground. It should be noted, however, that this is not a true "faction", as Mutants have been observed attacking each other without hesitation if it means more strength. Simply seeking absolute domination, these brutes must be stopped at all costs.
Mutants in Story mode favor those who cause wanton destruction and attain Critical Mass. It’s generally harder to lose reputation with this group outside of fighting their monsters, but it's also harder to gain reputation with them and they require a significantly higher threshold than other factions to not be considered an enemy.
The Mutants are:
*Starters: Ebirah, Titanosaurus, Kamacuras, Salunga
*Purchases: Krystalak, Obsidius, two M.U.T.O.s, Megaguirus, Razin
*Secrets: Zilla, Dagahra, Varan, SpaceGodzilla, Destoroyah
===UNPLAYABLE===
====Stage Hazards and Enemies====
Methuselah	Methuselah, the moving mountain. This quadrupedal monster may occasionally appear on the Antarctica, Monster Island, Mumbai, Nassau, Philippine Trench, San Francisco, Seattle, Siberia, Sydney, and Tokyo maps, trudging through open space while partially submerged in the ground, avoiding buildings to the best of his ability. Monsters can walk onto his back and fight there, or even destroy parts of his mountain; Methuselah himself cannot be harmed or stopped in any way. His appearance changes from map to map.
Moguera	Not to be confused with the playable M.O.G.U.E.R.A. Sometimes these Mysterian mechs enter during alien military attacks at a quite rare occurance. They slowly drive through the map, trampling things underfoot while firing incredibly powerful lasers that are hard to dodge. However, their chargeup can be stopped by hitting them with a beam first, and they can be destroyed with enough attacks, whether physical or ranged. Mogueras can also be grabbed, and taking more damage from throws than any other attack.
Ookondoru	The Giant Condor will occasionally fly by and throughout the map, pestering foes with its claws and beak. A single attack is all it takes to send it away. It doesn't appear in Antarctica, Cairo, the Mothership, or the Philippine Trench.
Servum	A species of small creatures similar in genetic structure to Biollante(and, by extension, Godzilla). They can appear anywhere in the world, menacing foes who try to battle, but are especially common in Paris and Rio de Janeiro. There are two varieties, a tunneling version and a flying version.
Warbat	These serpents strike in pairs, swooping in from the skies and staying low to the ground as they slither about through the air. A few hits can send them running and a few more can kill them, but don't let them catch you idle or else they'll constrict your monster for severe damage!
====Bosses====
KumongaTerritorial Spider	Appearing in , the giant spider emerges to harass the fighters for a brief period of time, before slinking back underground after a few minutes. Kumonga fires webbing that slows and immobilizes monsters, as well as a slow-moving flashing stinger that homes in on targets. She can be grabbed and thrown, but will more often than not reverse the grab and throw the aggressor instead. Defeating Kumonga counts as a K.O.
The SphinxAncient Animate Monument	Exclusive to the Cairo stage, one of Egypt's famous monuments has been altered by the crystal activity around the globe. Now animated by the crystals, the Sphinx has enlarged to tremendous sizes, towering over even Godzilla. It rules over Cairo, floating in space, with a proverbial iron fist. In battle, the Sphinx will rarely warp in via a sandstorm to attack the intruding monsters. Not only is it capable of slow movement around the city, the Sphinx can also fire on monsters with a crystalline forehead laser and diamond finger missiles. The Sphinx can be destroyed with quite a bit of effort(it takes more damage if hit on the head), and will count as a K.O. If not destroyed quickly enough, the Sphinx will warp back out via another sandstorm to harass the monsters at a later time.
MECHAGODZILLA CITYSubjugating Fortress	A story mode boss, the Bilusaludo deploy Nano-Mechagodzilla to protect the alien colony on London as a desperate final stand. However, things don't go as planned, and the unsightly mecha is soundly trounced. But this is only the beginning of Earth's troubles, because from the incapacitated Nano-Mechagodzilla's body spreads its own nanometal, infecting London and assimilating it into an elaborate fortress. If not stopped in time, undoubtedly this grave threat will overtake and corrupt the entire world, and as such the monsters of Earth, whether of nature or of mankind, must press on into the metal labyrinth to destroy the city from within.
SHIMOFreezing Foe from Below	A truly ancient colossus, Shimo is said to have slumbered in the depths of the hollowed world beneath the surface from millennia. Her origins are unknown, as are her potential ties to the other monsters. Previously awakened and enslaved by Skar King centuries ago, now Shimo roams freely throughout the Hollow Earth, as if searching for someone or something, uninvolved with the happenings of the surface. Yet during the ensuing armageddon courtesy of the crystal plague and many unnatural foes seeking to disrupt, overtake, or annihilate the world, Shimo has surfaced once more to defend the world against them. In story mode, Shimo can appear either as a normal boss or as a final boss in one possible ending.
OTARU GHIDORAHOmnipotent Intelligence	At the conclusion of story mode, in one possible ending achievable through certain means, King Ghidorah achieves nigh-infinite power courtesy of the allied alien forces. However, he has no more need for his allies, and as such massacres them all, regardless of any sort of vendetta, to sate himself. But it isn't enough; setting his sights back on Earth, he seeks to pick off all of Earth's defenders one by one, slowly and painfully, before he obliterates the world with his incomprehensible abilities and strength.
==LOCATIONS==
GODZILLA: Ceaseless Combat features 20 different locations. Each location has an "alt" that is completely intact and untouched by any sort of natural disasters or crystal activity, and on top of this both "alts" have day and night versions.
Antarctica 	The site where King Ghidorah is said to have fallen to Earth millennia ago, as well as where both he and Godzilla are imprisoned at the start of the game. While mostly a barren, iced-over landscape devoid of many features save for some hills and a large body of water to the east, there are signs of a completely abandoned, desolate research facility—almost certainly caused by either Ghidorah or Godzilla.
Bangkok 	Thailand's busy capital is shrouded by darkness, clouds of faint dark blue and purple ominously hanging overhead. Lightning occasionally flashes in the sky, but sometimes the electricity comes down. Glowing beams will alert and signify where these bolts will hit if they do; monsters hit by lightning will be temporarily paralyzed.
Cairo 	Quite bizzarely, a section of Egypt has broken off of the continent by the crystals' power and now levitates in space, high above the Earth; you can even see the planet in the "sky". How do monsters get up here?...it's probably better not to ask. Not only does being in space mean less gravity, the chunk of floating land has no borders or barriers; knocking or throwing a kaiju off the edge will result in the instant loss of a Health Cell!
Hong Kong 	A city of lights, Hong Kong's neon buildings will illuminate any battle that takes place. The city is for the most part unharmed by recent activity, save for some parts near the coast being levelled, a giant hole in the ground nearby, and a collapsed bridge. However, increased electric surges and magnetism has caused random chunks of land and crystal to levitate and swirl around the city. Sometimes such chunks can go flying at monsters; dodge quickly to avoid being stunned on impact!
London 	The United Kingdom's capital is shrouded in a toxic haze of darkness. What's more, as one of the primary bases of the allied alien forces, half of the city is overtaken by alien structures while the other half remains untouched—for now, anyways. The alien military will appear at an increased rate in this location.
Monster Island 	Despite the name, this is not one, but a series of large islands where many of the world's native monsters roam. It features a wide variety of environments such as volcanoes, snowcapped mountains, abandoned human settlements, and forests, not to mention monsters can fight in the surrounding sea as well. Overall the island has a bit of every location in it, so it can be good to familiarize yourself with hazards and the like here.
Mothership 	The central mothership of the allied alien forces, monsters brawl in an arena surrounded by invisible forcefields. Gravity is severely reduced. Occasionally crystals are dropped into the arena; these can be destroyed for Rage/Critical Mass buffs or thrown at enemies, but otherwise the arena is completely devoid of structures. If Mothra, M.O.G.U.E.R.A., the Gotengo, Mecha-King Ghidorah, King Ghidorah, Gigan, Mechagodzilla, Hedorah, or SpaceGodzilla are not currently in the battle, they might occasionally fly by outside.
Mumbai 	The capital of India is on mostly flat ground, courtesy of earthquakes and landslides in the area. While the larger parts of the metropolis are still intact, the smaller, economically weaker outskirts of the city have been completely decimated, nothing but a flat desert of rock and dirt. Sometimes during battles earthquakes may suddenly start and fissures can open up!
Nassau 	Assaulted by endless powerful hurricanes, the capital of the famous West Indies archipelago is battered by strong winds and waves, rain constantly pouring down in sheets onto the islands. Sometimes debris will fly or drift by through the arena; if you can get ahold of it you can use it as a weapon!
New York 	While the city is relatively untouched by recent crystal activity, in the outskirts of the city is a large, crystallized crater. This is where SpaceGodzilla's meteor struck the Earth. Crystals surround much of the city, but the buildings and structures remain untouched. However, crystals do spawn at an increased rate here.
Osaka 	Despite crystal activity, the city itself has also remained relatively untouched and unharmed. However, from below the ground toxic gases has emerged into the atmosphere, shrouding the city in a green, poisonous, and nuclear fog. Though monsters are unharmed by the fog, the area is far too toxic for the common man, and as such the military appears slightly less here.
Paris 	Paris has been overrun by giant rogue plants, turning the beautiful capital of France into a jungle. Not only can the plants make it hard to manuever, they can slowly regrow back over the course of the match. The city is also partially flooded in some parts with water. Overall, the city can be quite the challenging arena to fight in, especially for larger monsters.
Philippine Trench	A volcanic undersea trench, unique in that gravity is increased deep underwater here. Sometimes some marine animals such as sharks and whales may pass by but ultimately don't do much and can't be interacted with. Somehow every monster is capable of fighting completely normal here, even if fire-based or a mecha. Don't ask how that works. Though there is one catch: with the exception of Godzilla, Manda, Shiigan, King Ghidorah, Hedorah, Ebirah, Titanosaurus, Zilla, and Dagahra, as well as completely mechanical foes, monsters must get a breath of air from bubble geysers every now and then or they will take damage over time.
Rio de Janeiro 	TBA
San Francisco 	Ravaged by earthquakes, much of the city is upturned and churned apart by the faults and ground rumbling and shattering at the feet of humanity. Earthen walls now block off the city from most of the outside world. One of the first sites to be afflicted by the strange "Surge Crystals".
Seattle 	Mt. Rainer has erupted, turning the vibrant seaside city into a volcanic Hellscape. Still the volcano occasionally erupts, along with smaller volcanoes, raining down lava on the city and monsters. Contact with lava in any form will damage monsters over time based on their weakness to Heat(which means Obsidius will be healed by it and Rodan will be immune, etc.).
Serengeti 	TBA
Siberia 	The Siberian landscape is mostly flat with a lot of forests, so it's a decent location for a completely fair fight on literally even ground. The area has come to be shrouded by smog and poisonous smoke, blocking out the sun and leaving many people in the area with no solar energy. Sometimes smoke wafts up from the ground; don't walk into it or else you'll be poisoned.
Sydney 	Freak crystal activity and a massive blizzard has covered the city of Sydney in ice and snow, turning it from hot to cold. Monsters slide when they walk on the ice(unless they're always airborne like Megaguirus), and there are some patches of thin ice that lead out to the sea. Standing on thin ice for too long will cause it to break, not only plunging the unlucky monster into the frigid water where they take constant damage, but also opening up a passageway for military ships to enter and join the fight.
Tokyo 	The metropolis where the original horror, Godzilla, first appeared in 1954. Now, tsunamis caused by crystal meteors hitting the sea at tremendous velocity, along with some ensuing tremors, have swamped the populous city under forty meters of water. Land vehicles will not spawn here; instead water-based vehicles spawn at an increased rate. The increased water level can obscure some lower-lying attacks and monsters.
==UNLOCKING==
While a majority of the monsters in the roster can be unlocked by purchasing them or their factions, that leaves 20 monsters that are inaccessible by default and have to be discovered. This doesn't lock them out of appearing in Story mode, though.
To unlock them, you need to take specific steps and procedures in specific missions. This, upon exiting story mode, will automatically lead into a battle against the newly-unlocked monster in a certain location, with you controlling the monster you last used in story mode. If the fight is lost, the monster appears in the shop. Here you can either buy them like any other store item, or use a "Battle Pass" that recharges after a few matches to try again to defeat them. When the monster is defeated, they are unlocked, even if their respective faction is not; however, the monster cannot be used in story mode until their faction is purchased.
To see the steps and requirements to unlock each monster, check their respective pages.
==TRIVIA==
*The tutorial, in a reference to the first 1954 Gojira film, features Godzilla on a rampage through Tokyo. The screen is even in grayscale and the audio is of a notably lower quality, with the original Godzilla March in the background.
*There is an option to enable and disable blood in combat. By default this is turned off.
*Plans are being made to incorporate some famous themes from the movies, such as the various marches and specific monster leitmotifs.
*Unlike other monsters, who simply fall and become unconscious when defeated, Kamacuras is unambiguously killed; if defeated with a melee attack parts of its body fall off and it goes limp, while if defeated with a weapon it will explode. Every Kamacuras as seen in every fight is merely another individual replacing the one who fell in a previous battle.
*All monsters are sized accordingly to be appropriately scaled to the Heisei Godzilla from 1991 to 1995. However, some monsters have deviances; Gigan for example is only 110 meters tall instead of 120 like he was in Godzilla: Final Wars or, if keeping in line with the Showa series, 135.
*Lightning Bug and the Visitor were originally intended to be playable in Godzilla: Unleashed, along with a lion-like dragon called the Fire Lion; however, in a fan vote all three lost the position to Obsidius. Now the two make their true debut in this game, although interestingly Lightning Bug was originally intended to be an Alien in Unleashed, but is a Global Defense Force unit here.
*There are a few monsters who were planned to be in the game, but were left out for various reasons.
**Keizer Ghidorah was planned to be in the game, possibly as a transformation of Monster X. However, he was left out because the transformation would be too complicated, and Keizer Ghidorah's extremely detailed model and attacks would have bricked the console especially if more than one were on the screen. Keizer Ghidorah does appear in Monster X's Rage attack, though.
**Unlike Lightning Bug and the Visitor, the Fire Lion was kept out because the presence of King Caesar and Manda made it redundant.
**Of all the playable monsters from Pipeworks' Godzilla trilogy, only Godzilla 1954 and 2000 were left out.
**Bagan was briefly considered but removed quickly.
**Kumonga was planned as a playable Mutant, but was changed to a recurring stage boss.
*Several monsters have unique death animations that trigger when defeated in a specific way. All are references to various films.
**If Anguirus is defeated by an attack that involves biting, while the animation will be the same, instead he uses a unique death sound, specifically a roar from Godzilla Raids Again.
**If Imago Mothra is defeated by a Nuclear or Electricity attack, she crumbles away into shining ash like she did in Godzilla: Tokyo S.O.S. and Godzilla: King of the Monsters.
**If Manda is defeated by a Freezing attack, he freezes over and shatters like in Godzilla: Final Wars.
**If Biollante is defeated by a Heat attack, she will slowly dissipate into glowing spores that float away into the sky like in Godzilla vs. Biollante.
**If Mechagodzilla 2 is defeated by a Heat or Nuclear attack, it self-destructs.
**If King Ghidorah is defeated by a Nuclear attack, his middle head flies off and his wings are vaporized.
**If Gigan is defeated by any weapon, his head explodes. If he is killed by his own Boomerang Blades, his body won't fall, but his head will. Both are a reference to Godzilla: Final Wars.
**If Mechagodzilla is defeated by a throw, the throw animation will not take place, but rather Mechagodzilla's head and neck break off in a reference to Godzilla vs. Mechagodzilla, while its body slumps over. Amusingly, during the victory screen there is a chance that the headless body will self-destruct and send the offending monster flying.
**If Orga is defeated by a Nuclear attack, his entire upper body explodes, followed by his lower body falling over. This is a reference to Godzilla 2000: Millennium.
**If Ebirah is defeated by a throw, his death animation will be the same, except while throwing him the opponent will rip off his claws in the process.
**If SpaceGodzilla is defeated by a Nuclear attack, he shatters into thousands of shards that go flying into space.
**If Destoroyah is defeated by a Freezing attack while in midair, she will freeze over and shatter upon hitting the ground, a reference to her demise in Godzilla vs. Destoroyah.
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