Reputation

Reputation is your player controlled Sect's "power level" as acknowledged by other Factions. It acts as a sort of difficulty slider, although reaching the 500 and 2,000 breakpoints improves the sect's power significantly and is often an early-game goal.
== Sect Size Level ==
The Sect Size levels affect your sect Population Cap and unlocks additional buildings and mechanics. There are three Sect Size levels:
* 0 - Fortress, the starting level, 12 Disciples cap
* 500 - Sect, unlocks additional buildings, 24 Disciples cap
* 2,000 - Paradise, unlocks Branches, 36 Disciples Cap
== Sect Power Level ==
The sect Power level affects the strength of Invaders. Certain levels are also related to Achievements in game. The reputation description is based on the current Enemy Power level:
Level	Required Reputation	Description 	Possible Enemy Cultivation Level	Possible Enemy Cultivation Level	Possible Enemy Cultivation Level	Possible Enemy Cultivation Level	Possible Enemy Cultivation Level
Level	Required Reputation	Description 	Mortal 	QS 	CS 	GC 	PS
0 	0 	Anonymous 	X 	 	 	 	
1 	200 	Unknown 	X 	 	 	 	
2 	400 	Unrecognized 	X 	X 	 	 	
3 	600 	Common 	X 	X 	 	 	
4 	800 	Acknowledged 	 	X 	 	 	
5 	1 000 	Visible 	 	X 	X 	 	
6 	2 000 	Recognized 	 	X 	X 	 	
7 	3 000 	Well-known 	 	 	X 	 	
8 	4 000 	Famous 	 	 	X 	X 	
9 	5 000 	Distinguished	 	 	X 	X 	
10 	6 000 	Renown 	 	 	 	X 	
11 	10 000 	Prominent 	 	 	 	X 	X
12 	15 000 	Acclaimed 	 	 	 	X 	X
13 	20 000 	Celebrated 	 	 	 	X 	X
14 	25 000 	Unprecedented	 	 	 	 	X
15 	40 000 	Unparalleled 	 	 	 	 	X
16 	80 000 	Unparalleled 	 	 	 	 	X
17 	120 000 	Unparalleled 	 	 	 	 	X
18 	160 000 	Unparalleled 	 	 	 	 	X
19 	200 000 	Unparalleled 	 	 	 	 	X
20 	250 000 	Unparalleled 	 	 	 	 	X
== Reputation score ==
The total reputation score is the sum of the base reputation and the Evil and Good Alignments, each having a minimum of 0. The amount of Reputation and Alignment score gained during Adventures usually depends on the Reputation Multiplier Property, which ranges from a maximum of 250% to a minimum of 5%. This Property can be affected by the following:
* Stress debuffs from being a Sect or Branch Leader
* Being in the Foreign Affairs Branch
* 
Moreover, a separate reputation multiplier, (additive with the Reputation Multiplier property) is applied depending on the level of the current NPC Title (if any):
Title level	Reputation multiplier
4 	+70%
3 	+50%
2 	+30%
1 	+10%
0 	-10%
=== Base Reputation % Modification ===
Two events modify the sect's base reputation while being unaffected by the multipliers defined aboveXiaWorld.Npc.OnLostActXiaWorld.SchoolMgr.Instance.ChangeBaseScoreP:
* Incapacitating Invaders while fighting: +1% of current base Reputation
* Sect Inner incapacitated while fighting: -\frac{20}{DiscipleCount}% base Reputation
These events are unreliable, as the fighting status is not correctly trackedThe reputation gains from XiaWorld.Npc.OnLostAct() depends upon base.FightBody.IsFighting being true, however it seems this can be set to False by XiaWorld.Fight.FightBody.FightEnd() before..
== Reputation and Alignment modifications ==
The following are all affected by the multipliers defined above. As Reputation, Good and Evil alignment can't go below 0, it is possible to raise the total reputation through events appearing to have a neutral effect.
=== Kills ===
Mostly triggered through Invasions or killing Monsters in Camps
Occasion 	Base 	Good	Evil	Condition(s)
Kill Mysterious Cultivator	 	 	+150	Kill the Mysterious Cultivator present at game start
Kill Innocent 	 	 	+150	Kill Injured Stranger after choosing to "Accept" them
Fights 	+22-26	 	 	Killing a Primordial Spirit Cultivator or Monster
Fights 	+16-20	 	 	Killing a Golden Core Cultivator or Monster
Fights 	+10-14	 	 	Killing a Core Shaping Cultivator or Monster
Fights 	+4-8 	 	 	Killing a Qi Shaping Cultivator or Monster
Fights 	+2 	 	 	Killing a Mortal
=== Sect Map actions ===
Occasion 	Base	Good	Evil	Condition(s)
Blessed Event 	+300	 	 	Reach "Blessed" Sect Feng Shui for the first time
Possession 	 	 	+300	Cast or
Burying 	 	+20 	 	Burying the Corpse of a Human, Incarnated Sentient Spirit or Yaoguai Sect outsider
Visitor Event 	 	+2 	 	Accepting Injured Stranger
Visitor Event 	 	+1 	 	Healing Injured Stranger
Visitor Event 	 	+1 	 	Accepting Stranger
 	-20 	 	+20 	Casting the Miracle
 	-20 	 	+20 	Casting the Miracle
 	-50 	 	+50 	Casting the Miracle
 	-50 	 	+50 	Casting the Miracle
 	-50 	 	+50 	Casting the Miracle
 	-50 	 	+50 	Casting the Miracle
 	-50 	 	+50 	Casting the Miracle
 	-100	 	+100	Casting the Miracle
Outer Disciple Defection	-50 	 	 	Reach 10+ Insatisfaction with an Outer Disciple and have them leave
=== Adventures ===
Excluding Sect Visits, which have their own section.
Occasion 	Base	Good	Evil	Condition(s)
Evil Array Refines the Soul 	 	 	+200	"Help out insincerely" with Evil, Unknown or Controversial Alignment and at least Golden Core (7+) Cultivation Level
Evil Array Refines the Soul 	 	+200	 	"Stop them." with Good Alignment and at least Golden Core (7+) Cultivation Level
Plagues wreak havoc (good sect helping)	 	 	+200	"Help out insincerely" (Qi Shaping) and "Help out insincerely" (Core Shaping) with at least Core Shaping (4+) Cultivation Level
Plagues wreak havoc (good sect helping)	 	 	+100	"Help out insincerely" (Core Shaping) with insufficient (3-, Qi Shaping) Cultivation Level
Evil Array Refines the Soul 	 	 	+100	"Help out insincerely" with Evil, Unknown or Controversial Alignment and insufficient (6-, CoreShaping) Cultivation Level
Plagues wreak havoc (good sect helping)	+30 	+20 	 	"Help out"
Battle between Justice and Evil 	+30 	+20 	 	Attack Evil Sect Disciple with Good or Unknown Alignment
Battle between Justice and Evil 	+30 	 	+20 	Attack Just Sect Disciple with Evil Alignment and at least Core Shaping (4+) Cultivation Level
Evil Array Refines the Soul 	 	 	+50 	"Help out" with Evil, Unknown or Controversial Alignment
Battle between Justice and Evil 	+30 	 	 	Attack Evil Sect Disciple with Controversial or Evil Alignment and at least Core Shaping (4+) Cultivation Level
The Mortal Realm (small city) 	+30 	 	 	"Enjoy the Mortal Realm" option
The Mortal Realm (small city) 	 	+10 	+20 	"Throw the Mortal Realm into disorder"
The Mortal Realm (old woman) 	 	 	+20 	"Inquire (Evil Intent)"
The Mortal Realm (old woman) 	 	+10 	 	"Inquire (Good Intent)" and "You gained some understanding."
Rob/Kidnap Commoners 	-100	 	+100	"Rob/Kidnap Commoners" and fail the Luck check
Battle between Justice and Evil 	-30 	 	 	Attack Just Sect Disciple with Controversial or Evil Alignment and insufficient (3-, Qi Shaping) Cultivation Level
Battle between Justice and Evil 	-150	 	 	Attack Evil Sect Disciple with Controversial or Evil Alignment and insufficient (3-, Qi Shaping) Cultivation Level
Battle between Justice and Evil 	-100	-200	 	Attack Just Sect Disciple with Good or Unknown Alignment and insufficient (3-, Qi Shaping) Cultivation Level
=== Secrets ===
Occasion 	Base 	Good	Evil	Condition(s)
Kunlun Competition 	+2000	 	 	Win an event with a Golden Core (or 7+ Cultivation Level)
Kunlun Competition 	+500 	 	 	Win an event with a Primordial Spirit (or 10+ Cultivation Level)
Paladin Order 	 	+300	 	Kill the cultist and report back to Blue Lotus Temple
Manifesting Mandate 	+200 	 	 	Successful "Take By Force" (10+ Cultivation Level)
Traces of Evil or Just Sect (Evil sect elders) 	 	+200	 	"Stop them" or "Sneak Attack" with at least Golden Core (7+) Cultivation Level
Unearthing Artifact 	+150 	 	 	"Fight for it" with at least Golden Core (7+) Cultivation Level in a "Golden Core" Secret
Traces of Evil or Just Sect (Evil sect elders) 	 	 	+150	"Help out" with at least Golden Core (7+) Cultivation Level
Traces of Evil or Just Sect (Evil elite disciples)	 	+150	 	"Stop them" or "Sneak Attack" with at least Core Shaping (4+) Cultivation Level
Manifesting Mandate 	+100 	 	 	Unsuccessful "Take by Force" as a Primordial Spirit (10+ Cultivation Level) cultivator
Kunlun Competition 	+100 	 	 	Take part in an event and lose with the following skill levels:
* Debate: 7+ Intelligence
* Crafting Contest: 15+ Artifact Crafting
* Alchemy Contest: 15+ Alchemy
* Sword Duel: 15+ Artifact Mastery
* Magic Duel: 15+ Spell
Unearthing Artifact 	+100 	 	 	"Fight for it" with at least Core Shaping (4+) Cultivation Level in a "Core Shaping" Secret
Traces of Evil or Just Sect (Evil sect disciples) 	 	 	+100	"Help out" with at least Core Shaping (4+) Cultivation Level
Traces of Evil or Just Sect (Evil elite disciples)	 	 	+100	"Help out"
Traces of Evil or Just Sect (Just sect Elders) 	 	 	+100	"Stop them" or "Sneak Attack" with at least Golden Core (7+) Cultivation Level
Traces of Evil or Just Sect (Just elite disciples)	 	 	+100	"Stop them" or "Sneak Attack" with at least Core Shaping (4+) Cultivation Level
Traces of Evil or Just Sect (Evil sect disciples) 	 	 	+100	"Stop them" or "Sneak Attack"
Traces of Evil or Just Sect (Just sect disciples) 	 	+100	 	"Stop them" or "Sneak Attack"
Traces of Evil or Just Sect (Just sect) 	 	 	+50 	"Help out"
Taiyi Stone Casket 	+80 	 	 	Complete the Adventure with 5+ Charisma
Unearthing Artifact 	+50 	 	 	"Fight for it" in a "Qi Shaping" Secret
Traces of Evil or Just Sect (Evil sect elders) 	 	 	+50 	"Help out" with insufficient (6-, Core Shaping) Cultivation Level
Evils in the World 	+30 	 	 	"Use Brute Force" with at least Pilgrim State (7+) Cultivation Level
Plagues wreak havoc (plague in full force) 	+30 	 	 	"Cure the patients" with at least Pilgrim State (7+) Cultivation Level
Plagues wreak havoc (plague in full force) 	+30 	 	 	"Quarantine and Lockdown" option
Traces of Evil or Just Sect (Evil elite disciples)	 	 	+30 	"Help out" with insufficient (3-, Qi Shaping) Cultivation Level
War of Mortals 	-30 	 	 	"Suppress war with brute force" with insufficient (6-, Pilgrim State) Cultivation Level
Evils in the World 	-30 	 	 	"Use Brute Force" with insufficient (6-, Pilgrim State) Cultivation Level
Plagues wreak havoc (plague in full force) 	-30 	 	 	"Cure the patients" with insufficient (6-, Pilgrim State) Cultivation Level
Unearthing Artifact 	-100 	 	 	Try to "Fight for it" with insufficient (3-, Qi Shaping) Cultivation Level in a "Core Shaping" Secret
Unearthing Artifact 	-150 	 	 	Try to "Fight for it" with insufficient (6-, Core Shaping or worse) Cultivation Level in a "Golden Core" Secret
Manifesting Mandate 	-300 	 	 	Unsuccessful "Take by Force" as a Golden Core or worse
=== Sect Visits ===
Occasion 	Base	Good	Evil	Condition(s)
School Elder Visit 	+150	+50 	 	"Provoke" Evil Sect with Good Alignment and at least Golden Core (7+) Cultivation Level
School Elder Visit 	+150	 	+50 	"Provoke" Good Sect with Evil Alignment and at least Golden Core (7+) Cultivation Level
School Elder Visit 	+150	 	 	"Sneak Attack" Evil Sect with Evil or Controversial Alignment and at least Golden Core (7+) Cultivation Level
School Elder Visit 	+150	 	 	"Attack" with at least Golden Core (7+) Cultivation Level
School Elder Visit 	+100	 	+100	"Sneak Attack" Good/Controversial Sect with Good, Unknown or Controversial Sect and at least Golden Core (7+) Cultivation Level
Group of disciples Visit	+30 	 	+30 	"Ignore" Good Sect with Evil Alignment and at least Golden Core (7+) Cultivation Level
Group of disciples Visit	+20 	+20 	 	"Provoke" Evil Sect with Good Alignment and at least Golden Core (7+) Cultivation Level
Group of disciples Visit	+20 	 	+20 	"Provoke" Good Sect with Evil Alignment and at least Golden Core (7+) Cultivation Level
Mountain School Visit 	 	 	+50 	"Visit" Evil Sect with 100 Favor, Unknown Alignment and at least Primordial Spirit (10+) Cultivation Level
Group of disciples Visit	-40 	 	 	"Ignore" sect with opposite Alignment and insufficient (6-, Core Shaping) Cultivation Level
Group of disciples Visit	-40 	+20 	 	"Provoke" Evil Sect with Good Alignment and insufficient (6-, Core Shaping) Cultivation Level
Group of disciples Visit	-40 	 	+20 	"Provoke" Good Sect with Evil Alignment and insufficient (6-, Core Shaping) Cultivation Level
School Elder Visit 	-50 	 	+100	"Sneak Attack" Good/Controversial Sect with Good, Unknown or Controversial Sect and insufficient (6-, Core Shaping) Cultivation Level
School Elder Visit 	-100	 	 	"Attack" with insufficient (6-, Core Shaping) Cultivation Level
School Elder Visit 	-100	 	 	"Sneak Attack" Evil Sect with Evil or Controversial Alignment and insufficient (6-, Core Shaping) Cultivation Level
Mountain School Visit 	-100	 	 	Visiting an Evil Sect with insufficient (9-, Golden Core or worse) Cultivation Level with "Unknown" Alignment
School Elder Visit 	-100	 	 	"Ignore" with insufficient (6-, Core Shaping) Cultivation Level
School Elder Visit 	-150	+50 	 	"Provoke" Evil Sect with Good Alignment and at least Golden Core (7+) Cultivation Level
School Elder Visit 	-150	 	+50 	"Provoke" Good Sect with Evil Alignment and insufficient (6-, Core Shaping) Cultivation Level
Mountain School Visit 	-200	 	 	Unsuccessful "Sneak in"
==Other effects==
* Increases NPCs' initial Favor in Social Minigame if you and their sect don't have opposite alignment (does not bypass the 30 smalltalk favor cap)
* 6,000 Reputation is needed for the Ancient Celeste Talisman Special Adventure
* 6,000 Reputation is also needed for the Thunderclap Cave Adventure
* Reputation affects the number of recruits during the Immortal Destiny Fair
* If the Reputation of the Sect is high, Invaders may randomly retreat. 
This depends on the Invader Power LevelXiaWorld.GameEventMgr.RandomEvent. For every Power Level above 10, there is a 7% chance that the Invaders do not attack. At the maximum Power Level of 20, 70% of Invader events are cancelled due to Reputation. 
== References ==
Category:Game Mechanics