Southshore vs Tarren Mill

Southshore vs Tarren Mill (SS vs TM), also referred to as Tarren Mill vs Southshore (TM vs SS), is a 40vs40, "team deathmatch-style" battleground, released as part of World of Warcraft's 10-year anniversary event. It is only available for a limited time, although it may return again at a later point. The battleground is available in two brackets: level 100, and levels 90-99.
As well as the usual currencies, winning the battleground will reward a faction-specific title: Tarren Mill Terror for Alliance players and Southshore Slayer for Horde players.
While World of Warcraft has already seen two 40v40 battlegrounds - Alterac Valley and Isle of Conquest - Southshore vs Tarren Mill is the first purely PvP-oriented battleground larger than 15v15.
==Official announcement==
:If you engaged in PvP early on in WoW, you might have fond memories of—and perhaps a few scars from—the endless tug-of-war between Horde and Alliance players at Tarren Mill and Southshore. To recapture that feeling, we’ll be opening a Team Deathmatch–style Battleground based on that timeless struggle. However, unlike the old days of Tarren Mill vs. Southshore, there will be a clearly defined victor, so you’ll need to work as a team or face crushing defeat.
==Availability==
The battleground will be available for a limited time. The exact length of the availability window has not been stated, but it will be more than a week. Depending on the battleground's success, it may return again as an anniversary event or similar.
The battleground's limited availability is due to the developers' belief that if left permanently available it would actually become a negative experience, with players becoming tired of the relatively simple nature of the battleground. This is due to its gameplay being "just like the old days...a long slow deathmatch grind", with the developers stating that they "aren't trying to fix any of the problems of the old experience", acknowledging that the battleground may present a flawed experience. The developers hope that by making the battleground a seasonal option, it will provide a fresh and different battleground experience for a limited period.
==Gameplay==
*Southshore vs Tarren Mill is won by the first team to reach 300 points. Points are gained by killing enemy players and NPCs. By default, killing a target yields 1 point for the opposite team, but by earning ranks, players become worth more points.
*Defeating enemy targets allows players to gain in rank. Higher rank increases the player's healing and damage dealt, as well as their total health, and also makes them more valuable targets for the enemy to defeat. Players lose rank each time they die.
*The battleground features a 30 minute timer, after which the battle will conclude regardless of points.
*Players initially spawn at their faction's town, with an arcane bubble keeping players in the area until the battleground has begun. 
*Dead players will be resurrected at their town's graveyard. Each faction has only one graveyard.
*All NPCs are level 100, and a few are golden elites. However, they do not seem to possess much in the way of special abilities, and almost all are easily defeated by lone players. Friendly NPCs can be fully interacted with, including vendors and trainers.
==Ranks==
As players earn honorable kills, they increase in rank. The higher rank the player, the more points they are worth to kill, with each increase in rank increasing the points gained from killing that player by the same amount. For example, a Rank 10 player will be worth 10 points, while a Rank 1 player will only be worth 1. However, Rank 0 players are also worth 1 point. The system has been announced to go up to Rank 14. Players start at Rank 0 - Recruit.
Rank also provides an X% increase to healing and damage done, and player health. The bonus appears to be equal to the number of the rank, eg Rank 1 - Scout increases damage, healing and health by 1%.
Each player has a buff indicating their current rank, and the amount of points gained from killing targets is displayed in floating combat text when they are killed. Players lose rank each time they die.
Maximum rank is intended to be "pretty easy" to reach. By requiring honorable kills and not killing blows, players are able to gain rank through participation such as healing.
Rank comes in the form of a buff, and will be lost at the end of the battleground. 
The battleground uses similar ranks to the game's original honor system. However, the battleground's ranks will not replace actual character ranks from the original system, and there are no plans for participation to unlock titles or gear from that system. The developers have stated that there are no plans for a return of the honor system.
=== Rank list ===
The following table lists the available ranks for each faction. Earning each rank takes a further 10 honorable kills. Honorable kills listed below are the total number required to reach that rank.
Note that the total number of honorable kills required, and the % bonuses to damage, healing and health are estimated, based on the numbers for the lower ranks.
For information on the original ranking system on which these ranks are based, see Honor system (pre-2.0)#Ranks and rewards.
	Rank	Honorable kills	Alliance Title 	Horde Title 	Bonus
	0 	- 	Recruit 	Recruit 	-
	1 	10 	Private (Legacy) 	Scout (Legacy) 	Damage, healing and health increased by 1%
	2 	20 	Corporal (Legacy) 	Grunt (Legacy) 	Damage, healing and health increased by 2%
	3 	30 	Sergeant (Alliance Legacy) 	Sergeant (Horde Legacy) 	Damage, healing and health increased by 3%
	4 	40 	Master Sergeant (Legacy) 	Senior Sergeant (Legacy) 	Damage, healing and health increased by 4%
	5 	50 	Sergeant Major (Legacy) 	First Sergeant (Legacy) 	Damage, healing and health increased by 5%
	6 	60 	Knight (Legacy) 	Stone Guard (Legacy) 	Damage, healing and health increased by 6%
	7 	70 	Knight-Lieutenant (Legacy) 	Blood Guard (Legacy) 	Damage, healing and health increased by 7%
	8 	80 	Knight-Captain (Legacy) 	Legionnaire (Legacy) 	Damage, healing and health increased by 8%
	9 	90 	Knight-Champion (Legacy) 	Centurion (Legacy) 	Damage, healing and health increased by 9%
	10 	100 	Lieutenant Commander (Legacy)	Champion (Legacy) 	Damage, healing and health increased by 10%
	11 	110 	Commander (Legacy) 	Lieutenant General (Legacy)	Damage, healing and health increased by 11%
	12 	120 	Marshal (Legacy) 	General (Legacy) 	Damage, healing and health increased by 12%
	13 	130 	Field Marshal (Legacy) 	Warlord (Legacy) 	Damage, healing and health increased by 13%
	14 	140 	Grand Marshal (Legacy) 	High Warlord (Legacy) 	Damage, healing and health increased by 14%
==Notes==
*The battleground features NPCs and buildings, and resembles the area's original appearance during vanilla World of Warcraft.
*The battleground does not feature item level restrictions.
*The battleground map is confined to the area between the two towns, preventing players from getting too spread out. Players are discouraged from wandering from the main area by a thick, greenish fog, beyond which lies an invisible wall.
==Background==
The battleground is based on "the timeless struggle" between Tarren Mill and Southshore. (with picture)
==Trivia==
Originally announced as Tarren Mill vs Southshore, by the time the battleground was added to the game, the title had been rearranged as Southshore vs Tarren Mill. The latter ordering is used in-game when queuing for the event. However, the original title can still be seen in the battleground map available during matches.
When the battleground was first released, it required 10,000 points to win, and had a maximum duration of 60 minutes. Around 12 hours after the battleground first went live, the points requirement was lowered to 300, and the duration halved to 30 minutes. This appears to have been in response to player feedback, reflecting difficulties with the arbitrary score objective and excessively long matches, which were easily aborted at the last moment by players on the losing team leaving in advance, forcing the battleground to close and denying the victors their rewards.
A team deathmatch-style battleground was an idea first experimented with in the cancelled Gurubashi Catacombs. The idea was eventually reformulated in the advent of the Arena system. At the time, several reasons were given for the cancellation of the battleground, including "Deathmatch doesn't work as well in WoW PvP".Gurubashi Catacombs
The developers looked into transforming players' appearance within the battleground to display appropriate vanilla PvP gear corresponding to their rank, but the idea was found to be too great an undertaking.
When creating the zone for the battleground, the developers were unable to reuse the old data from the actual world zone of Hillsbrad Foothills. Matt Sanders, the level designer who created the original zone, and subsequently recreated it for the Caverns of Time instance, was therefore enlisted to create the zone for a third time. The Caverns of Time version was used as a base, with buildings and NPCs replaced with those of the original zone.
The battleground was originally planned to be a 100v100 encounter. Senior PvP Designer Brian Holinka even stated at one point that the developers would "cram as many people in there as we can". However, in September 2014 it was announced that the battleground would in fact be limited to 80 players in total, with Holinka stating "Our battlegrounds are not setup to support more than 40 per side."
==Patch changes==
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==References==
==External links==
 
Category:Battlegrounds
Category:PvP
Category:Hillsbrad Foothills
es:Molino Tarren contra Costasur