Jury Rigging (Fallout: New Vegas)

Jury Rigging is a perk .
==Effects==
With this perk, the condition of a weapon, armor piece, and clothing can be improved by breaking down a similar item, of which is based on a shared category instead of type. For example, the rare Ranger Sequoia can be repaired with the common .357 Magnum revolver, and the unique Stealth suit Mk II can be repaired with a set of NCR armor.
There are 13 categories of weapons that the perk utilizes to determine viable repair options: unarmed, one-handed melee, two-handed melee, energy pistols, energy rifles (laser), energy rifles (other), energy weapons (heavy), one-handed guns, two-handed automatic guns, bolt/lever-action guns, miniguns, grenade launchers, and missile launchers. Likewise, clothing can be used to repair each other within their category (light, medium, heavy). Finally, almost all headgear can be repaired with any other headgear (see the Unaffected category below).
Weapons are categorized, to some extent, by the method in which they are fired. For example, the bolt-action anti-materiel rifle can not be repaired by a standard sniper rifle because the sniper rifle is a semi-automatic firearm, but it can be repaired by the hunting rifle as it is also a bolt-action weapon. However, there are some discrepancies with this rule. For example, the 12.7mm SMG is categorized as a two-handed gun and therefore cannot be repaired by the 9mm and 10mm SMGs, since they are one-handed guns.
A mostly complete list of all weapons that fall into specific categories can be found below.
A simple way to tell what weapons can repair each other is to look at the way that the player holds the weapon, in addition to the general type of the weapon (Guns, Energy, Explosives, etc.). For example, as the player holds the plasma rifle in the same way that they hold the laser RCW, Jury Rigging lets the player repair them with each other, even though one is laser and one is plasma. However, since the laser rifle is held differently (more like a bolt/lever action gun), one cannot use it to repair the laser RCW, nor vice versa.
This perk reduces the need to effect repairs using weapon repair kits or merchants. It also allows for reliably repairing one's weapons with similar, much cheaper ones taken from fallen foes after or during combat without having to seek out an exact match. A Courier who uses low-durability weapons and has the Built to Destroy trait or find themselves using surplus or over/max-charged ammunition often, reaps greater benefits from the perk. It can also be a big help to those who favor certain unique weapons like the YCS/186 or Oh, Baby!, weapons with categorical equivalents that are rare to find or highly expensive to buy, or weapons that do not have a standard repair counterpart (like the X-2 antenna, which is a completely unique weapon and can only be repaired by two-handed melee weapons). This is the same for armor as well, meaning a set like Remnants power armor can be maintained on the cheap by finding metal armor.
Jury Rigging also allows for the reverse, in which a common item can be repaired with rare or even unique items, potentially causing these items to be permanently lost, so it's advisable to pay close attention and make sure one has selected the correct item when repairing using this perk.
==Repair categories==
Each weapon and armor falls under a specific category in which all weapons/armors repair each other.
: ¹ denotes the least expensive. (add-on items excluded)
: ² denotes the most expensive item that may be readily purchased or found in a class. (add-on items excluded)
: ³ denotes unique weapon with no common variant available.
: Italics denote add-on content.
: Note: In cases where multiple items could be listed, the most commonly occurring item is used.
==Legend==
: Name: The name of the item.
: Weight: The weight of the item in pounds.
: Value: The value of the item with 100 Barter (no decrease or reduction).
: Value Per Pound (VPP): How valuable per pound a certain item is.
==Weapons==
Weapons are listed by their base variants and in alphabetical order, except in cases when it is unique.
===Unarmed===
Name 	Weight	Value	VPP
Ballistic fist 	6 	7800 	1300
Zap glove 	6 	5200 	866
Displacer glove 	6 	3500 	583
Industrial hand 	10 	2500 	250
Saturnite fist super-heated	4 	2400 	600
Saturnite fist 	4 	1600 	400
Bear trap fist 	6 	800 	133.3
Power fist 	6 	800 	133.3
Mantis gauntlet 	10 	750 	75
Scientist glove 	2 	500 	250
Spiked knuckles 	1 	500 	500
Bladed gauntlet 	10 	200 	20
Yao guai gauntlet 	10 	150 	15
Brass knuckles 	1 	120 	120
Boxing gloves 	6 	100 	16.7
Boxing tape 	0.25 	100 	400
Dog tag fist 	3 	50 	16.7
===One-handed melee===
Name 	Weight	Value	VPP
Shishkebab 	3 	2500 	833
Katana 	3 	2500 	833
Ripper 	6 	1200 	200
Machete gladius	2 	1000 	500
Bowie knife 	1 	999 	999
Combat knife 	1 	500 	500
Cattle prod 	3 	450 	150
Hatchet 	2 	75 	37.5
Lead pipe 	3 	75 	25
War club 	3 	75 	25
Police baton 	2 	70 	35
Machete 	2 	50 	25
Dress cane 	3 	40 	13.3
Tire iron 	3 	40 	13.3
Cosmic knife 	1 	35 	35
Straight razor 	1 	35 	35
Switchblade 	1 	35 	35
Cleaver 	2 	20 	10
Knife 	1 	20 	20
Rolling pin 	1 	10 	10
===Two-handed melee===
Name 	Weight	Value	VPP
Super sledge 	20 	5800 	290
Blade of the West	12 	5700 	475
Thermic lance 	20 	5500 	275
Proton axe 	8 	3500 	437.5
Chainsaw 	20 	2800 	140
Bumper sword 	12 	2500 	208
Fire axe 	8 	2500 	313
Rebar club 	9 	500 	55.6
Baseball bat 	3 	250 	83.3
Nail board 	4 	250 	62.5
Sledgehammer 	12 	130 	10.8
9 iron 	3 	55 	18.3
Knife spear 	3 	55 	18.3
Shovel 	3 	55 	18.3
Pool cue 	1 	15 	15
* The throwing knife spear can be used to repair the knife spear, but not other two-handed melee weapons.
* The proton throwing axe can be used to repair the proton axe, but not other two-handed melee weapons.
* The throwing spear can be used to repair pool cues, but not other two-handed melee weapons.
===Energy pistols===
Name 	Weight	Value	VPP
Plasma Defender 	2 	3000 	1500
Recharger pistol	7 	2700 	385.7
Flare gun 	2 	500 	250
Plasma pistol 	3 	200 	66.6
Laser pistol 	3 	175 	58.3
===Energy rifles (laser)===
Name 	Weight	Value	VPP
Tri-beam laser rifle	9 	4800 	533
Laser rifle 	8 	800 	100
===Energy rifles, other===
Name 	Weight	Value	VPP
Gauss rifle 	7 	3000 	428.6
Multiplas rifle	7 	2500 	357.14
Laser RCW 	4 	2150 	537.5
Plasma rifle 	8 	1300 	162.5
Recharger rifle	15 	250 	16.3
* The laser rifle can also be used to repair the recharger rifle.
===Energy weapons, heavy===
Name 	Weight	Value	VPP
Heavy incinerator	15 	7200 	480
Plasma caster 	20 	7000 	350
Gatling laser 	18 	6800 	377.7
Arc welder 	15 	3700 	346.6
Flamer 	15 	2350 	156.6
Incinerator 	12 	1300 	108.3
===One-handed guns===
Name 	Weight	Value	VPP
H&H Tools nail gun 	5 	5100 	1020
12.7mm pistol 	3.5 	4000 	1142.9
Hunting revolver 	4 	3500 	875
.44 Magnum revolver 	3.5 	2500 	714.3
10mm SMG 	5 	2370 	474
Sawed-off shotgun 	4 	1950 	487.5
.45 Auto pistol 	1.5 	1750 	1126.7
5.56mm pistol 	5 	1200 	240
Ranger Sequoia 	4 	1200 	300
Police pistol 	3 	1000 	333.3
9mm SMG 	4 	850 	212.5
10mm pistol 	3 	750 	250
.357 Magnum revolver	2 	110 	55
9mm pistol 	1.5 	100 	66.7
Silenced .22 pistol 	3 	80 	26.6
===Two-handed automatic guns===
Name 	Weight	Value	VPP
Riot shotgun 	5 	5500 	1100
Light machine gun	15 	5200 	347
Marksman carbine 	6 	5200 	867
12.7mm SMG 	5 	5100 	1020
Automatic rifle 	16 	4500 	281
Sniper rifle 	8 	4100 	513
Assault carbine 	6 	3950 	658
.45 Auto SMG 	11 	3750 	340
Silenced .22 SMG 	8 	1850 	231.25
Service rifle 	8.5 	540 	64
===Bolt/lever/pump-action guns===
Name 	Weight	Value	VPP
Anti-materiel rifle 	20 	5600 	280
Brush gun 	5 	4900 	980
Trail carbine 	5.5 	3900 	709
Hunting shotgun 	7.5 	3800 	506.7
Hunting rifle 	6 	2200 	366.6
Lever-action shotgun	3 	2000 	666.6
Battle rifle 	9.5 	1500 	157
Cowboy repeater 	5 	800 	160
Caravan shotgun 	3 	675 	225
Single shotgun 	7 	175 	25
Varmint rifle 	5.5 	75 	14
BB gun 	2 	36 	18
===Grenade launchers===
Name 	Weight	Value	VPP
Grenade launcher	12 	4200 	350
25mm grenade APW	8 	4200 	550
Grenade rifle 	6 	300 	50
===Missile launchers===
Name 	Weight	Value	VPP
Red Glare 	20 	15000	750
Fat Man 	30 	6000 	200
Missile launcher	20 	3900 	195
===Unaffected weapons===
Each of these weapons is in its own category and can only be repaired by a copy of itself, its unique variants or a weapon repair kit.
These weapons are: grenade machinegun, holorifle, shoulder mounted machine gun, Tesla cannon, and the binoculars.
The minigun has no non-unique variants.
==Clothing==
Name 	Weight	Value	VPP
Scientist scrubs 	2 	600 	300
Prostitute outfit 	2 	390 	195
Chained prostitute outfit 	2 	390 	195
Exposed prostitute outfit 	2 	390 	195
Patient gown 	1 	200 	200
Caravaneer outfit 	1.5 	180 	120
Field hand outfit 	1.5 	180 	120
Prospector outfit 	1.5 	180 	120
Settler outfit 	1.5 	180 	120
Lobotomite jumpsuit 	10 	125 	12.5
Jailhouse Rocker 	1 	50 	50
Powder Gang plain outfit 	3 	15 	5
Powder Gang simple outfit 	3 	15 	5
Powder Gang soldier outfit 	3 	15 	5
Vault 3 utility jumpsuit 	1 	10 	10
Pre-War outfit overview 	2 	8 	4
Pre-War businesswear 	2 	6-8 	3-4
Boomer flightsuit 	1 	6 	6
Boomer jumpsuit 	1 	6 	6
Bright Brotherhood robe 	2 	6 	3
Civilian engineer jumpsuit 	1 	6 	6
Dapper gambler suit 	1 	6 	6
Fancy gambler suit 	2 	6 	3
Handyman jumpsuit 	1 	6 	6
Kings outfit 	1 	6 	6
Memphis Kid outfit 	1 	6 	6
NCR engineer jumpsuit 	1 	6 	6
Ranger outfit 	1 	6 	6
Ranger casual outfit 	1 	6 	6
Ranger red scarf outfit 	1 	6 	6
Ranger vest outfit 	1 	6 	6
Roving trader outfit 	2 	6 	3
Shabby gambler suit 	1 	6 	6
Slave rags 	1 	6 	6
Vault jumpsuit overview 	1 	6 	6
Wasteland outfit overview 	2 	6 	3
Dirty pre-War parkstroller outfit	10 	5 	0.5
Dirty pre-War spring outfit 	2 	5 	2.5
==Armor==
===Light armor===
Name 	Weight	Value	VPP
Marked scout armor 	15 	2500 	166.7
Leather armor, reinforced 	15 	1200 	80
Sierra Madre armor, reinforced	17 	1000 	58.8
Sierra Madre armor 	15 	400 	26.7
Legion praetorian armor 	12 	300 	25
Legion veteran armor 	15 	300 	20
Legion prime armor 	15 	220 	14.6
Legion recruit armor 	12 	200 	16.7
Raider armor overview 	15 	180 	12
White Legs hide armor 	5 	175 	35
Leather armor 	15 	160 	10.7
Dead Horses stalker armor 	3 	150 	50
White Legs outfit 	5 	150 	30
Legion explorer armor 	10 	120 	12
Advanced radiation suit 	7 	100 	14.3
Great Khan simple armor 	7 	100 	14.3
Great Khan soldier armor 	7 	100 	14.3
Great Khan suit armor 	7 	100 	14.3
Powder Gang guard armor 	8 	100 	12.5
Sorrows outfit 	2 	75 	37.5
Sorrows adorned outfit 	2 	75 	37.5
Radiation suit 	5 	60 	12
Merc outfit overview 	8 	50 	6.3
===Light armor and clothing===
Name 	Weight	Value	VPP
Marked scout armor 	15 	2500 	166.7
Leather armor, reinforced 	15 	1200 	80
Sierra Madre armor, reinforced 	17 	1000 	58.8
Space suit 	7 	800 	114.3
Sierra Madre armor 	15 	400 	26.7
Legion praetorian armor 	12 	300 	25
Legion veteran armor 	15 	300 	20
Legion prime armor 	15 	220 	14.6
Legion recruit armor 	12 	200 	16.7
Raider armor overview 	15 	180 	12
White Legs hide armor 	5 	175 	35
Leather armor 	15 	160 	10.7
Dead Horses stalker armor 	3 	150 	50
White Legs outfit 	5 	150 	30
Legion explorer armor 	10 	120 	12
Advanced radiation suit 	7 	100 	14.3
Great Khan simple armor 	7 	100 	14.3
Great Khan soldier armor 	7 	100 	14.3
Great Khan suit armor 	7 	100 	14.3
Powder Gang guard armor 	8 	100 	12.5
Sorrows outfit 	2 	75 	37.5
Sorrows adorned outfit 	2 	75 	37.5
Radiation suit 	5 	60 	12
Merc outfit overview 	8 	50 	6.3
Scientist scrubs 	2 	600 	300
Prostitute outfit 	2 	390 	195
Chained prostitute outfit 	2 	390 	195
Exposed prostitute outfit 	2 	390 	195
Patient gown 	1 	200 	200
Caravaneer outfit 	1.5 	180 	120
Field hand outfit 	1.5 	180 	120
Prospector outfit 	1.5 	180 	120
Settler outfit 	1.5 	180 	120
Lobotomite jumpsuit 	10 	125 	12.5
Jailhouse Rocker 	1 	50 	50
Powder Gang plain outfit 	3 	15 	5
Powder Gang simple outfit 	3 	15 	5
Powder Gang soldier outfit 	3 	15 	5
Vault 3 utility jumpsuit 	1 	10 	10
Pre-War outfit overview 	2 	8 	4
Pre-War businesswear 	2 	6-8 	3-4
Boomer flightsuit 	1 	6 	6
Boomer jumpsuit 	1 	6 	6
Bright Brotherhood robe 	2 	6 	3
Civilian engineer jumpsuit 	1 	6 	6
Dapper gambler suit 	1 	6 	6
Fancy gambler suit 	2 	6 	3
Handyman jumpsuit 	1 	6 	6
Kings outfit 	1 	6 	6
Memphis Kid outfit 	1 	6 	6
NCR engineer jumpsuit 	1 	6 	6
Ranger outfit 	1 	6 	6
Ranger casual outfit 	1 	6 	6
Ranger red scarf outfit 	1 	6 	6
Ranger vest outfit 	1 	6 	6
Roving trader outfit 	2 	6 	3
Shabby gambler suit 	1 	6 	6
Slave rags 	1 	6 	6
Vault jumpsuit overview 	1 	6 	6
Wasteland outfit overview 	2 	6 	3
Dirty pre-War parkstroller outfit	10 	5 	0.5
Dirty pre-War spring outfit 	2 	5 	2.5
===Medium armor===
Name 	Weight	Value	VPP
US Army combat armor 	25 	8494 	339.8
Combat armor, reinforced 	25 	8000 	320
Combat armor, reinforced mark 2	25 	8000 	320
Riot gear 	30 	7994 	266.5
NCR Ranger combat armor 	30 	7500 	250
Recon armor 	20 	7200 	360
Combat armor 	25 	6500 	260
Marked patrol armor 	22 	2900 	131.8
Marked tribal armor 	26 	2750 	105.8
Marked trooper armor 	20 	2248 	112.4
Legion centurion armor 	35 	800 	22.9
Legion vexillarius armor 	26 	600 	23.1
NCR Ranger patrol armor 	25 	390 	15.6
NCR trooper fatigues 	26 	300 	11.5
===Heavy armor===
Name 	Weight	Value	VPP
Scorched Sierra power armor 	40 	6500 	162.5
Remnants power armor 	45 	6500 	144.4
Brotherhood T-51b power armor	40 	5200 	130
T-45d power armor 	45 	4500 	100
Metal armor, reinforced 	30 	3500 	116.7
NCR salvaged power armor 	40 	3000 	70
Metal armor 	30 	1100 	36.7
==Headgear==
===Eyewear===
Name 	Weight	Value	VPP
Reading glasses 	0 	12 	0
Sunglasses 	0 	8 	0
Eyeglasses 	0 	8 	0
Authority glasses 	0 	6 	0
Dr. Mobius' glasses	0.25 	1500 	6000
===Hats===
Name 	Weight	Value	VPP
Park ranger hat 	1 	300 	300
Sheriff's hat 	1 	35 	35
Ballcap with glasses	1 	30 	30
Ranger color hat 	1 	30 	30
Beret 	0.1 	25 	250
Boomers cap 	1 	10 	10
Boomers helmet 	1 	8 	8
Boomers hat 	1 	8 	8
Cattleman cowboy hat	1 	8 	8
Dapper gambler hat 	1 	8 	8
Desperado cowboy hat	1 	8 	8
Fancy gambler hat 	1 	8 	8
Old cowboy hat 	1 	8 	8
Pre-War baseball cap	1 	8 	8
Pre-War bonnet 	1 	8 	8
Pre-War hat 	1 	8 	8
Rattan cowboy hat 	1 	8 	8
Rawhide cowboy hat 	1 	8 	8
Bandana 	1 	6 	6
Roving trader hat 	1 	6 	6
Stormchaser hat 	1 	6 	6
Head wrap 	0 	0 	0
Ranger hat 	0 	0 	0
===Helmets===
Name 	Weight	Value	VPP
T-51b power armor helmet 	4 	2000 	500
Combat helmet, reinforced mark 2	2.5 	1500 	600
T-45d power helmet 	5 	1300 	260
Salvaged power helmet 	5 	1200 	240
Combat helmet, reinforced 	3 	1000 	333.3
Ranger helmet 	3 	1000 	333.3
Sierra Madre helmet, reinforced 	4 	850 	283.3
Combat helmet 	3 	800 	266.7
Sierra Madre helmet 	3 	500 	166.7
Metal helmet, reinforced 	3 	280 	93.3
Vexillarius helmet 	3 	250 	83.3
Space suit helmet 	2 	200 	100
Metal helmet 	3 	200 	66.7
Veteran decanus helmet 	3 	150 	50
Prime decanus helmet 	3 	110 	36.7
Veteran helmet 	3 	100 	33.3
Recruit decanus helmet 	3 	90 	30
Prime helmet 	3 	80 	26.7
Centurion helmet 	3 	70 	23.3
Recruit helmet 	3 	70 	23.3
Goggles helmet 	3 	50 	16.7
MP trooper helmet 	3 	50 	16.7
Trooper helmet 	3 	50 	16.7
Recon armor helmet 	3 	400 	133.3
Vault 34 security helmet 	3 	30 	10
Raider helmet overview 	3 	20 	6.7
Great Khan spike helmet 	1 	8 	8
Slave scarf 	1 	8 	8
Fiend helmet 	1 	6 	6
Fiend battle helmet 	1 	6 	6
Fiend warrior helmet 	1 	6 	6
Motorcycle helmet 	1 	6 	6
===Other===
Name 	Weight	Value	VPP
Valence radii-accentuator 	1 	3500 	3500
Lobotomite mask and goggles	1 	250 	250
Breathing mask 	2 	150 	75
Lobotomite mask 	1 	150 	150
Lobotomite goggles 	1 	125 	125
Explorer hood 	2 	15 	7
Hockey mask 	1 	10 	10
White Glove Society mask 	1 	10 	10
Biker goggles 	1 	3 	3
===All===
Name 	Weight	Value	VPP
Reading glasses 	0 	12 	0
Sunglasses 	0 	8 	0
Eyeglasses 	0 	8 	0
Authority glasses 	0 	6 	0
Park ranger hat 	1 	300 	300
Sheriff's hat 	1 	35 	35
Ballcap with glasses 	1 	30 	30
Ranger color hat 	1 	30 	30
Beret 	0.1 	25 	250
Boomers cap 	1 	10 	10
Boomers helmet 	1 	8 	8
Boomers hat 	1 	8 	8
Cattleman cowboy hat 	1 	8 	8
Dapper gambler hat 	1 	8 	8
Desperado cowboy hat 	1 	8 	8
Fancy gambler hat 	1 	8 	8
Old cowboy hat 	1 	8 	8
Pre-War baseball cap 	1 	8 	8
Pre-War bonnet 	1 	8 	8
Pre-War hat 	1 	8 	8
Rattan cowboy hat 	1 	8 	8
Rawhide cowboy hat 	1 	8 	8
Bandana 	1 	6 	6
Roving trader hat 	1 	6 	6
Stormchaser hat 	1 	6 	6
Head wrap 	0 	0 	0
Ranger hat 	0 	0 	0
T-51b power armor helmet 	4 	2000 	500
Combat helmet, reinforced mark 2	2.5 	1500 	600
T-45d power helmet 	5 	1300 	260
Salvaged power helmet 	5 	1200 	240
Combat helmet, reinforced 	3 	1000 	333.3
Ranger helmet 	3 	1000 	333.3
Sierra Madre helmet, reinforced 	4 	850 	283.3
Combat helmet 	3 	800 	266.7
Sierra Madre helmet 	3 	500 	166.7
Metal helmet, reinforced 	3 	280 	93.3
Vexillarius helmet 	3 	250 	83.3
Metal helmet 	3 	200 	66.7
Veteran decanus helmet 	3 	150 	50
Prime decanus helmet 	3 	110 	36.7
Veteran helmet 	3 	100 	33.3
Recruit decanus helmet 	3 	90 	30
Prime helmet 	3 	80 	26.7
Centurion helmet 	3 	70 	23.3
Recruit helmet 	3 	70 	23.3
Goggles helmet 	3 	50 	16.7
MP trooper helmet 	3 	50 	16.7
Trooper helmet 	3 	50 	16.7
Recon armor helmet 	3 	40 	13.3
Vault 34 security helmet 	3 	30 	10
Raider helmet overview 	3 	20 	6.7
Great Khan spike helmet 	1 	8 	8
Slave scarf 	1 	8 	8
Fiend helmet 	1 	6 	6
Fiend battle helmet 	1 	6 	6
Fiend warrior helmet 	1 	6 	6
Motorcycle helmet 	1 	6 	6
Valence radii-accentuator 	1 	3500 	3500
Lobotomite mask and goggles 	1 	250 	250
Breathing mask 	2 	150 	75
Lobotomite mask 	1 	150 	150
Lobotomite goggles 	1 	125 	125
Explorer hood 	2 	15 	7
Hockey mask 	1 	10 	10
White Glove Society mask 	1 	10 	10
===Unaffected armor and clothing===
The riot gear helmet and its advanced and elite variants are the only headgear classified as "Heavy." With this meaning they already can only be repaired with themselves or one another, Jury Rigging allows them to be repaired with other "Heavy" apparel like metal armor. All other helmets and masks from Lonesome Road are classified as "light" and can be Jury Rigged with any other headgear.
==Notes==
* All marked men armor regardless of having light or medium weight can be repaired with leather armor or raider armor, which is considered lightweight.
* There are certain quirks in the item category that the Courier can use certain specific subtypes of items to fix the other, but not vice versa. An example being a combat knife used to fix a bowie knife, or a merc grunt outfit used to fix naughty nightwear.
* Jury Rigging provides a highly lucrative method for earning caps, allowing the player to loot, scavenge or buy high-end weapons or armor in poor condition and then repair them with cheaper items of the same categories, yielding profits of several thousand caps at a time (i.e. repairing a trail carbine, 3900 caps in full CND, with a varmint rifle, 75 caps in full CND).
* In the Fallout: New Vegas version, Vault Boy is taping together a service rifle and hunting rifle. In the Fallout: The Roleplaying Game version, the Vault Boy is taping a pipe rifle.
==Behind the scenes==
* This perk was concepted by game director Joshua Sawyer, reportedly born out of his frustration with being unable to merge similar guns, and so he suggested it to the team. It was likely implemented by either Frank Kowalkowski or Justin Reynard, though Sawyer could not remember specifically.Fallout: New Vegas 10th Anniversary Charity Stream Part 3 (reference starts at 39:46)Joshua Sawyer: "Yeah, the Jury Rigging perk was my idea. It was like, there was so many times where I was like, 'aw, this is is so similar or it feels close enough that I could use it to repair but it wasn't exact.' I suggested Jury Rigger, I don't remember who implemented Jury Rigger, it was probably Frank Kowalkowski? Might have been Justin Reynard."
* "Jury rigging" is a term originating in the 1700s in maritime transport lexicons, most commonly sailing, used to describe occurrences where temporary repairs had to be made while on the water, using only resources already present onboard, and intended to last until the ship could reach a safe port and have trained shipwrights make more effective, lasting repairs.
==References==
Category:Fallout: New Vegas perks
de:Notreparatur
es:Reparaciones provisionales
ko:마구잡이 수리
pl:Mistrz Improwizacji
pt:Jury Rigging
ru:Очумелые ручки
uk:Тимчасове оснащення