Joren (Fobok)

__NOTOC__
===Basic Information===
 Race: Human 
 Class: Sorcerer 
 Level: 1 
 Experience: 909 XP (1,300 TNL) 
 Alignment: Chaotic Good 
 Languages: Common, Abyssal 
 Deity: Hinotheus 
 First Seen: The Dunn Wright Inn 
 Location: Undeclared
 Background: Open
===Abilities===
* Please indicate Racial and Level Adjustments
STR: 08 -1 (-2 pts)
DEX: 14 +2 (5 pts)
CON: 14 +2 (5 pts)
INT: 12 +1 (2 pts)
WIS: 14 +2 (5 pts)
CHA: 16 +3 (5 pts, +2 human)
===Combat Statistics===
* Please specify the nature of Special and Miscellaneous Adjustments
 (Max-2) HP: 11 = [1d6 + CON (2) + FC (0) + Toughness (3)] Sorcerer
 AC: 12 = [10 + DEX (2) + Armor (0) + Shield (0) + Natural (0)
 + Size (0) + Misc (0)]
 AC Touch: 12 = [10 + DEX (2) + Size (0) + Misc (0)]
 AC Flatfooted: 10 = [10 + Armor (0) + Shield (0) + Natural (0)
 + Size (0) + Misc (0)]
 INIT: +2 = [DEX (2) + Misc (0)]
 BAB: +0 = [Sorcerer (0) + Class 2 (0)]
 CMB: -1 = [BAB (0) + STR (-1) + Misc (0)]
 CMD: 11 = [10 + BAB (0) + STR (-1) + DEX (2) + Misc (0)]
 Fortitude: +2 = [Sorcerer (0) + CON (2) + Misc (0)]
 Reflex: +2 = [Sorcerer (0) + DEX (2) + Misc (0)]
 Will: +4 = [Sorcerer (2) + WIS (2) + Misc (0)]
 Speed: 30'
Damage Reduction: 00/Any
Spell Resistance: 00
 Spell Failure: 00
===Weapon Statistics===
* Please specify the nature of Special and Miscellaneous Adjustments
 Light Crossbow: Attack: +2 = [BAB (0) + Dex (2) + Misc (0) + Magic (0)]
 Damage: 1d8+0, Crit: 19-20/x2, Range: 80', 2-hand, P
 Claws (x2): Attack: -1 = [BAB (0) + Str (-1) + Misc (0) + Magic (0)]
(Bloodline ability) Damage: 1d4-1, Crit: x2, Special: 6 rounds per day
===Racial Features===
Ability Adjustments: +2 Charisma
 Size: Medium
 Speed: 30'
 Favored Class: Sorcerer (Lvl 1: Spell)
 Bonus Feat: Humans select one extra feat at first level
 Skills: Humans gain an additional skill rank at first level and
 one additional rank whenever they gain a level.
===Class Features===
Sorcerer
 Armor/Weapons: Simple Weapons
 Cantrips: At-Will
 Spellcasting: Spontaneous/Arcane
 Bonus Feat: Eschew Materials
 Bloodline: Abyssal
 Bloodline Arcana: Whenever you cast a spell of the summoning subschool, the
 creatures summoned gain DR/good equal to 1/2 your sorcerer
 level (minimum 1). This does not stack with any DR the
 creature might have.
 Claws: Melee x2, 1d4 damage, natural weapons
===Feats===
 Reach Spell (Metamagic) (Level 1): Increases spell range by 1 step/extra level
 Toughness (Human): +3 hitpoints, +1 for every level past 3. 
 Eschew Materials (Sorc): No need for spell materials costing 1 gp or less.
===Traits===
 Birthmark: Has a birthmark shaped like the holy symbol of the god you serve. Works as divine focus and
 +2 to saving throws against charm and compulsion.
 Magical Lineage (Shocking Grasp): Treat chosen spell as 1 level lower for metamagic feats.
===Skills===
* Please specify the nature of Miscellaneous or Special Adjustments.
* Skills with a blank 'Total' may not be used untrained.
Skill Points: 00 = [Base (2) + INT (1)/Level; FC (0), Human (1)] (Sorcerer)
Skills Total Rank CS Ability ACP Misc
Acrobatics +2 0 0 +2 -0 +0
Appraise +1 0 * +1 +0
Bluff +7 +1 +3 +3 +0
Climb -1 0 0 -1 -0 +0
Craft ( ) 0 0 0 0 +0
Diplomacy +3 0 0 +3 +0
Disguise +3 0 0 +3 +0
Escape Artist +2 0 0 +2 -0 +0
Fly +2 0 * +2 -0 +0
Heal +2 0 0 +2 +0
Intimidate +3 0 * +3 +0
Knowledge (Arcana) +5 +1 +3 +1 +0
Knowledge (Planes) 0 * 0 +0
Knowledge (Religion) +2 +1 0 +1 +0
Perception +2 0 0 +2 +0
Perform ( ) 0 0 0 0 +0
Ride +2 0 0 +2 -0 +0
Sense Motive +2 0 0 +2 +0
Spellcraft +5 +1 +3 +1 +0
Stealth +2 0 0 +2 -0 +0
Survival +2 0 0 +2 +0
Swim -1 0 0 -1 -0 +0
Use Magic Device 0 * 0 +0
* = untrained class skill
===Spell Lists (Known)===
0 Level (Unlimited/day) Level 1 (4/day) 
* Detect Magic * Shocking Grasp 
* Light * Mage Armor 
* Mage Hand 
* Prestidigitation
* Ray of Frost
===Equipment===
Equipment Cost Weight
Explorer's Outfit -- -- lb
Light Crossbow 35 gp 4 lb
 Ammo (20) 2 gp 2 lb
Backpack 2 gp 2 lb
 Bedroll 0.1 gp 5 lb
 Waterskin 1 gp 4 lb
 Silk Rope 10 gp 4 lb 
Belt Pouch 1 gp 0.5 lb
 Potion of Cure Light Wounds 50 gp 0 lb
 Holy Symbol (Silver) 25 gp 1 lb
 ======== ======
 Totals: 126.10 gp 22.5 lbs
 Light Medium Heavy 
Max Weight: 0-26 27-53 54-80
Consumed or Destroyed Items 
 (none yet) 0 gp
 ======
 Total Consumed: 0 gp
===Finances===
 PP: 87 Initial Character Money: +150 gp 
 GP: 05 earned on first adventure: +0 gp 
 SP: 09 ROUS pt 3: +852 gp
 CP: 00 ========== 
 Career Earnings: 1002 gp 
 Carried Inventory: -126.1 gp 
 consumed or destroyed items: -0 gp 
 Gems/Jewelry/Other: 
 living accommodations: -0 gp 
 ========== 
 Coinage: 875.9 gp
===Details===
 Size: Medium
 Gender: Male
 Age: 16
 Height: 5'7"
 Weight: 155 lbs
Hair Color: Brown
 Eye Color: Blue
Skin Color: Caucasian
Appearance: skinny, fragile-looking, looks like he's never done much physical labour
 Demeanor: excitable, out to prove himself, compassionate, occasional short temper
===Background===
Generations ago, a member of the Claesson family had a run-in with a demon. Nobody knows the details, the family doesn't talk about it, but ever since a trace of demon's blood has run through their veins. They tried to deny it, but every now and then a reminder shows up, a reminder like Joren.
Joren seemed to be a normal child at birth, and his first few years were happy. His father was a blacksmith in the city of Venza, and his mother and siblings helped run the business. They weren't wealthy, but there was always food on the table and the safety of family.
Everything changed when Joren was six. An argument with his older brother got heated and Joren snapped. The next thing he knew, his brother was laying crying on the ground, bleeding from deep claw marks on his chest.
To his surprise, Joren's family didn't want him anymore. They left him with a priest of Hinotheus, asking him to save Joren from his 'evil nature'.
From that day forward Joren was raised at the Temple. There they recognized that he wasn't evil, but a sorcerer. Over the years to follow, Joren learn to control his power while also learning the morality to resist the evil of his bloodline.
As the priests became his family, he learned the worship Hinotheus, as they did. He studied hard to be a priest, but though he mastered everything else, he lacked the divine connection to be a cleric.
He turned to the head of the Temple shortly after turning sixteen. The Cleric told him that Hinotheus was waiting to see proof that he was willing and able to do good despite his blood. If he could prove he could be good with the power he had now, then, perhaps, Hinotheus would answer his prayers.
So, finally, Joren left the temple for the first time in a decade. Taking what money and supplies he had, he set out, looking for a chance to prove his worth.
===Adventure Log===
Rodents of Unusual Size Pt. 3 April 26, 2014 to July 27, 2015
 XP Received: 909
Treasure Received: 852 GP
===Level Ups===
 Level 2:
 Class: Class
 BAB: +0 to +0
 Fort: +0 to +0
 Ref: +0 to +0
 Will: +0 to +0
 Feat: Feat
 Features: Class Features
 HP: Max -2 or Link to IC Roll, +1 FC Bonus (If Chosen)
Skill Pts: +0 = +0 (Class) +0 (Race) +00 (Old Total) 
 +1 (FC Bonus if Chosen) = 00 (New Total)
 
Level 2 to Level 3 Next, and so on . . .
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===Approvals===
*Approval (April 19th, 2014) (Aura - non-judge) level 1
*Approval (April 25th, 2014) (Satin Knights - Judge) level 1
Category:Approved Characters