Break Attack

A Break Attack is an attack type that can be performed in battle by pressing the Button.It does very little damage, but the focus is on something else: If an opponent is using a Gum Guard or a S-Burst, Break Attack will Gum Bind the opponent. This gives player a great advantage to finish off opponents effectively. Using a Break Attack against a S-Burst not only binds opponents but also breaks their weapon, forcing them to recraft their weapon once their are unbind, unless they get knocked out.
Every weapons Break Attack generally is executed very slowly. If it hits an opponent the opponent takes a small amount of damage and will be launched. It adds up a great percentage amount to the down value. The launch can be implemented into a combo. For example, if an opponent is near a wall or corner, a Break Attack can send the opponent to the wall, resulting into a wall splat, allowing safer combos. Landing another Break Attack increases the Down Value to 100%. Consequently, the opponent flies away and has invulnerablity frames until they inputted an action or land on the ground. For the attacker this is most likely disadvantageous because it stops the combo before knocking down the opponent. Therefore Break Attack has to be used cautiously.
Note: Any attack in general increases the Down Value when landing, but Break Attacks deal comparably a ton.
Landing a Break Attack on Gum Guard or S-Burst leads to a Gum Bind. While being bound opponents can't move, or in general can't do anything for a short period of time, leaving them vulnerable. Depending on the size of the Gum Guard bubble the bind duration even differs. The bigger the bubble the longer it lasts. If a Break Attack hits an opponent in a Gum Bind state, they will be freed. Therefore the attacker has to be careful and pay closer attention. However sometimes this behaviour can be utilized for a strategy, for example, if another opponent wants to steal the kill.
==Differences in Weapons==
With Punch Type Weapons multiple variants of Break Attacks were introduced: simmilar to Standard Attacks a direction input combined with the Button results into 3 different Break Attacks. 
*no direction or up + Button = default Break Attack, as described above.
*left or right direction + Button = Back Break Attack
*down direction + Button = Wide Break Attack
Back and Wide Break Attack have aditional or even different properties than the default Break Attack. 
The Back Break Attack of Punch Type A Weapons for instance deals additional Gum Damage, whereas its Wide Break, when successfully excecuted, results into an instant IPPON, no matter how much health the opponent has left. Punch Type B Weapons have a standard attack like set on Back Break Attack. Two consecutive Back Break Attacks perform a combo. The Wide Break Attack has the ability to counter upcoming attacks.
==Gallery==
File:Loading Screen Break Attack.jpg|Use Break Attack against Gum Guard to Gum Bind opponents.
File:Loading Screen Weapon Crush.jpg|Use Break Attack against S-Burst to additionally crush opponents weapon.
Category:Game Mechanics
Category:Attack