Runestone Refinement

==What is it ?==
Since the December 2019 patch, a new feature has been added to Grand Fantasia.
It is now possible to enchant a Runestone.
A Runestone Enchantment Crystal is a new in-game item that can be used on most existing RuneStones and Resonance Stones in game.
Crystals randomly add 1-3 stars to an unset runestone with bonuses of up to 5 additional effects per Runestone.
If multiple Runestones with one or more star are set on the same equipment, only the the highest numbers for a parameter will be applied. If you wear different runestones with HP +3%, your character will only get HP +3%.
==How to make an enchantment?==
Right click on a Runestone Enchantment Crystal to open the interface:
- Put the stone you wish to enchant in the slot.
- Make sure you have enough gold coins in stock.
- Click on "Enchant"
An attempt to enchant may fail, but the runic stone will not be destroyed in the process!
 A random crystal costs 20 gold
 
 A 1 star crystal costs 30 gold per try.
 
 A 2-star crystal costs 45 gold per attempt.
 
 Finally, a crystal that guarantees 3 stars costs 67 gold 50 silver.
Since January 31, 2020, it is now possible to obtain :
Lv. 1 Runestone Enchantment CrystalLv. 2 Runestone Enchantment CrystalLv. 3 Runestone Enchantment CrystalEach of them gives you a desired number of stars for your enchantment.
Moreover, if the enchantment fails (it can also fail), the previous enchantment is kept.
==Enchantment List==
There are 40 enchantments, the effect of an enchantment varies randomly between its minimum and maximum value, as well as according to the number of stars obtained.
Enchantment Name	Bonus
Soul Rabbit 	Evade +1% -> +5%
Wisdom King 	Healing received +1% -> +5%
Holy Light 	Holy Resistance +1% -> +5%
Dark 	Dark Resistance +1% -> 5%
Nature 	Nature Resistance +1% -> 5%
Lightning 	Lightning Resistance +1% -> 5%
Fire 	Fire Resistance +1% -> 5%
Ice 	Ice Resistance +1% -> 5%
Bloody Cow 	Max HP +1% -> 5%
Magic Tiger 	Max MP +1% -> 5%
Steadfast 	DEF +1% -> 5%
Faith 	All damage taken -1%
Spiritual Fox 	Reduces the chance of being critically hit by another +1% -> 5%
Giant Bear 	Reduces all Critical Damage by another 1% -> 5%
Divine Feather 	Decrease Malice from damage dealt by 1% -> 5%
Magic Dog 	Extra Magic Critical Rate +1% -> +5%
Magic Lion 	Extra Magic Critical Damage +1% -> +5%
Mad Dog 	Extra Physical Critical Rate +1% -> 5%
Lion Lord 	Extra Physical Critical Damage +1% -> +5%
Mad Arrogance 	Extra Cast Speed +1% -> +5%
Battle Bear 	Extra Melee Speed +1% -> +5%
Cheetah 	Extra Range Attack Speed +1% -> +5%
Red Ape 	Increase Malice +1% -> +5%
Dark Turtle 	Additional Physical PEN Reduction +1% -> +5%
Wicked Turtle 	Additional Magic PEN Reduction +1% -> 5%
Strength 	STR +10 -> +30
Vitality 	VIT +10 -> +30
Intelligence 	INT +10 -> +30
Will 	WIL +10 -> +30
Agility 	AGI +10 -> +30
Speedy Antelope 	Movement Speed +1% -> +5%
Control 	Casting Cost -1MP -> -5MP
Spread 	Hit Rate +1% -> Hit Rate +5%
Deity 	Healing +1% -> +5%
Place STR 	Converts 1% -> 3% of Base HP to STR
Place WIS 	Converts 1% -> 3% of Base HP to INT
Place AGI 	Converts 1% -> 3% of Base HP to AGI
Control STR 	Converts 1% -> 3% of Base MP to STR
Control WIS 	Converts 1%-> 3% of Base MP to INT
Control AGI 	Converts 1%-> 3% of Base MP to AGI