Sky-High Lifts and Leaps!

Sky-High Lifts and Leaps! (or World 2-2) is the second level of World 2 in Super Mario Run.
==Layouts==
<tabber>
|-|Pink Coins = The level starts out with a single lift. When ridden, it leads to a red Koopa Troopa and three more lifts with a barrage of Bullet Bills. Jumping off the last lift leads the player to the first Pink Coin. Afterwards, another lift is encountered, with the second Pink Coin. To get it, the player must ride it for one full rotation around the track. Many more red Koopa Troopas follow, as well as self-moving lifts. There are then many long platforms, followed by the third Pink Coin, in which the player will need to jump off a Bullet Bill to obtain. More platforms appear, with more Bullet Bills. Afterwards, they will encounter three vertical lifts, the third of which takes the player down to the fourth Pink Coin. Immediately after, the player will encounter a P-Switch, and pressing it will reveal a row of Blue Coins. After that, the player will encounter another looping lift; riding it to the top-right corner of its loop and jumping off will take the player directly to the fifth and final Pink Coin. After a few more looping lifts, there will be falling lifts that take the player directly to the Goal Pole.
|-|Purple Coins =
The level starts out with a single lift. When ridden, it leads to a red Koopa Troopa and another lift. When ridden, the player should jump when the lift is at its mid-point and a Bullet Bill is nearby, allowing the player to safely obtain the first Purple Coin. After riding the other lifts, another lift is encountered as well as many more red Koopa Troopas, and a Brick Block containing the second Purple Coin. The player then reaches a segment of self-moving lifts. There are then many long platforms, followed by the third Purple Coin, in which the player will have to high-bounce off of a Bullet Bill to collect. More platforms appear, with more Bullet Bills. Afterwards, they will encounter three vertical lifts, the first of which needs to be ridden to its highest point, then jumped off of in order for the player to collect the fourth Purple Coin. Immediately after, the player will encounter a P-Switch, and pressing it will reveal a row of Blue Coins. After that, the player will encounter more looping lifts, and following a downwards coin trail off of one of them will take the player directly to the fifth and final Purple Coin. There will then be falling lifts that take the player directly to the Goal Pole.
|-|Black Coins = The level starts out with a single lift. When ridden, it leads to a red Koopa Troopa and three more lifts with a barrage of Bullet Bills. Jumping off the last lift and jumping off of a Bullet Bill leads the player to the first Black Coin. After riding the other lifts, another lift is encountered as well as many more red Koopa Troopas, and a segment containing self-moving lifts. The player must slide down the wall to the right to get the second Black Coin, then wall jump to a lift that sends them back to the previous platform. There are then many long platforms, followed by the third Black Coin, in which the player will have to bounce off of two consecutive Bullet Bills to collect. Afterwards, they will encounter three vertical lifts, the second of which the player needs to jump off of and slide down the right wall to wall jump onto another lift that takes them to the fourth Black Coin. Immediately after, the player will encounter a P-Switch, and pressing it will reveal a row of Blue Coins. After that, the player will encounter more looping lifts, and jumping off one to bounce off of a Bullet Bill will provide access to the fifth and final Black Coin. There will then be falling lifts that take the player directly to the Goal Pole.
</tabber>
==Enemies==
*Red Koopa Troopas
*Bullet Bills
Category:Levels
Category:Levels in Super Mario Run
Category:Sky-themed