2nd Round: Dusk (Normal)

2nd Round: Dusk (Normal) is one of the possible Continuation Stages that derive from First Round (Easy) that is a part of The Proving Grounds. Beating this stage allows the access of two, random Continuation Stages. The possible Continuation Stages include:
*3rd Round: Dawn (Hard)
*3rd Round: Dusk (Hard)
==Battleground==
*1 Mooth spawns after 3.33 seconds100f.
*1 Gory spawns as the boss after 26.67 seconds800f.
*25 Gories spawn after 26.67 seconds800f, delay 2~3 seconds60f~90f.
*Infinite Gories spawn after 26.67 seconds800f, delay 33.33~36.67 seconds1,000f~1,100f.
*10 Gories spawn after 36.67 seconds1,100f, delay 5~6 seconds150f~180f.
*15 Gories spawn after 66.67 seconds2,000f, delay 1 second30f.
==Strategy==
Even though this stage can be considered easier than First Round (Easy), very early-game players may struggle with it if they built their lineup for First Round (Easy). The Gories are the main threat of this battle, as they are spammed like no tomorrow throughout the course of the battle, with Mooth spawning as the backline after about 3 seconds. Take out Mooth as early as possible with a unit like Dragon Cat or Paris Cat before the Gories stack up to an unmanageable number with Mooth still there. Thankfully, you have a lot of room to work with, so this won't be too difficult to pull off. When you defeat Mooth, you still have to deal with the Gories. If they are pushing too much, send out something like Valkyrie Cat or an Uber as a last resort. If you outlast the waves of Gories at around 92 seconds, they will only appear at a slow rate, allowing you to win freely.
==Reference==
*https://battlecats-db.com/stage/s01250-01ex02.html
Category:Event Stages
Category:No Continue Stages