110601-okay-they-are-looking-into-server-pop-issue-page-2

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Would be awesome if they did a mega server with the ability to "select your slice" to determine PVP, PVE, RP status... that would be the best of both worlds! one massive server with all three groups combined but multiple slices to any one area determined by population to that area...  how awesome would it be to just jump slices to PVE when you wanted to solo grind and jump back to PVP slice when that got boring and wanted to spice things up... 
 
 
 
Just my thoughts
 
Huck
 	
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Who brings up 50 players, if your server has less than 50, you get them all.
 
/who a brings up 50 aXXX named players
/who b brings up 50 bXXX named players
 
For you Sweetie I will check tonight's count.
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No... it won't. I have done a /who on someone standing right in front of me and was told they were not online.
 
Who randomly pulls 50 names, and then runs the query against those names. You will never, ever, EVER get a result of 50 names if you use any limiters, period, unless by some miracle, your limiter applies to all 50 who happened to be part of the current /who roster.
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Would be awesome if they did a mega server with the ability to "select your slice" to determine PVP, PVE, RP status... that would be the best of both worlds! one massive server with all three groups combined but multiple slices to any one area determined by population to that area...  how awesome would it be to just jump slices to PVE when you wanted to solo grind and jump back to PVP slice when that got boring and wanted to spice things up...
 
 
 
Just my thoughts
 
Huck
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			I am sure all 27 people on Row right now wonder who got left out of my count.	
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RPing isn't required. Heck, I rarely RP unless something tickles me into it. I'm here for the mature community and camaraderie.
 
Best of luck, no matter what you choose!
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			My guilds MOTD is now "Please don't give up on Wildstar". Things have been pretty quiet so the timer has already been ticking.	
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Anyway, rambling a bit, but now understand you're more talking about Servervibe, rather than RP.
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Server IDENTITY. Server COMMUNITY.
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There's a valid argument for preserving an RP-friendly environment (RP plays a big part of the Socializer Bartle type).  The way you just framed your effort is like campaigning to maintain Stormtalon's server identity: My server is fine, you kids geroffmlawn.  That's a losing battle IMO.
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There's a valid argument for preserving an RP-friendly environment (RP plays a big part of the Socializer Bartle type).  The way you just framed your effort is like campaigning to maintain Stormtalon's server identity: My server is fine, you kids geroffmlawn.  That's a losing battle IMO.
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My guilds MOTD is now "Please don't give up on Wildstar". Things have been pretty quiet so the timer has already been ticking.
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I logged in a couple days ago and the softcore guild I had my main in, which used to be maxed out at 500 people, had a MOTD up saying the remaining active members were jumping ship to another guild on the same server and anyone who wanted in should look up someone in the new guild for an invite.  I'm trying to decide if I should bother or not....
 
(This is Avatus Exile, which used to be very busy.)
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EDIT: So can you, Vick! Come on, man! Stop stalling already.
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Maytree,
 
Please don't tell me that it is Ascent.  It will hurt my heart if they have absorbed yet another guild just to scare off more players from the game.  If it is I would recommend not following, and looking at one of the other guilds that seem to be doing alright.  I feel the server, though not as populous as it was once, is doing well.  The world boss circle my guild made has really helped create a community, and I have met some nice people from the other smaller guilds from that circle.
 
Anyway, don't give up on the game just yet.  If you need a home hit me up in game and I can get you into our new guild.  I feel that with the changes coming up there will be a lot of people coming back to try again.
 
Just my two cents	
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Thing is, Stormtalon's community should be "basically the same kind" of community as every other PVE server. So that's not really a defense.
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Well, as always, best of luck, John. You've always been a good presence here and we'd hate to lose you just because you're holding out hope.
 
I came to the game with a dozen friends, family and old guildmates.
 
It's down to me and the wife ... and to be honest, she hasn't logged in since Saturday. No doubt, she'll hit me with "well, it's fun but ..." and drop her sub. I'll probably pay for it anyway and not tell her. ;)
 
At least pop back in when the changes go in. Hopefully ... HOPEFULLY ... they can breathe some life back into this beautiful game.	
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Which is precisely my point. When you start arguing from a "community" standpoint instead of a playstyle standpoint you start sounding like a non-RP server that doesn't want to merge.  Keep the campaign focused on providing an RP-safe environment.
 
It still baffles me why MMO operators tell RP servers to police themselves and why PvP tends to be a "sideshow". MMO devs ignoring Bartle (link) is like trying to deny gravity.
 
I would but... I'm only hanging on via CREDD in the delusional hope that my guild will come back to Wildstar.  I say delusional because there's just too much here that rubs key members the wrong way.  Maybe when Carbine figures out that masocore isn't the best model for an MMO.  In the mean time there are 10 and 25 mans in that other game that are, y'know, fun.
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ive been on evindra since launch and would gladly welcome a merger, simply for the fact that i play late night alot and the Q system is ridiculous. i luv the rp on the server, but getting any sort of group content done when i play is pretty much out of the question. i spam trade chat looking for circles or groups of similar players but find none when im on. a merger would at least help out with the population of the server throughout the whole day and not just during peak hours.
if they implemented the system GW2 has, i think rp'ers would be just fine having their community still in tact while also having pvp'ers and pve'ers doing there thing. DCUO had a pretty good system too, but it had a few wholes that carbine could patch up to make the general player base happy. 
If late night activity doesnt increase, i will probably end up having to transfer off to another server in order to progress in game at all.	
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			Can't play a Massively Multiplayer game without actual people to play with. Warbringer is a cold corpse. Cancelling my sub before it renews unless we hear more on this issue.	
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Sincerely hope whatever fix they concoct also does something about the economy, by the way.
 
I. Can. Not. Make money at satisfying speeds anymore on my deadbeat CX server.
 
Wares simply don't move at acceptable rates at this point.
 
I put in an order for an augmented rune fragment, one of the most highly sought out commodities.
I've been waiting for over an hour to get it filled. No one has outbid me, no one has sold me one. Just... tumbleweeds.
Sad state of affairs.	
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Sincerely hope whatever fix they concoct also does something about the economy, by the way.
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			They seemed to have forgotten to design an economy. I have never vendored as much crap as I have in this game. 	
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I was whisphered in game today by a complete stranger who simply asked me if the game was dieing. I honestly did not know what to say. Do I tell them I am lonely out in the world? That there is no one about on a Saturday, for goodness sake I saw one other person in four hours of play in Daerdune, and it only gets worse in the week? Do I tell them that they might be better off on a different server? Or do I try and keep them here because otherwise it will be even more quiet?
 
Honestly, it is enough now.
 
Do something Carbine, you are my only hope.	
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			just give server transfers, it would be easier.	
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just give server transfers, it would be easier.
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So what happens to those people who dosen't transfer?
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http://www.youtube.com/watch?v=koJ-_QfhLUA
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TL;DR. I hope someone mentioned Rift's system, when they have many servers, but PvP/PvE is cross servered and once in a week you can just move your toon at different server. Almost instantly, free of charge. Then, you don't need any merges and [censored]. Just move whereever you like, and then just kill less populated server.
 
Cheers.	
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There could be three megaservers. Or two megaservers and one miniserver. :P
 
A PvP megaserver, a PvE megaserver, and a RP miniserver.
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			probably mega servers like ESO	
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TBH I hope they remove factions. Factions only sever populations, that in itself would fix a lot of issues.
I Love the way tera did their system. Same side faction, but different alliances end game. So you could easily get people together for dungeons/raids but had separate alliances in separate zones who fight eachother. I'm not saying WS should do the same, but having two factions only hinders what WS could become.	
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TBH I hope they remove factions. Factions only sever populations, that in itself would fix a lot of issues.
I Love the way tera did their system. Same side faction, but different alliances end game. So you could easily get people together for dungeons/raids but had separate alliances in separate zones who fight eachother. I'm not saying WS should do the same, but having two factions only hinders what WS could become.
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TL;DR. I hope someone mentioned Rift's system, when they have many servers, but PvP/PvE is cross servered and once in a week you can just move your toon at different server. Almost instantly, free of charge. Then, you don't need any merges and [censored]. Just move whereever you like, and then just kill less populated server.
 
Cheers.
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Living in fairy land if you think this is going to happen.
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Not only this but Rift also has systems for cross server play, not only in instanced places like WS but in the open world too. They also have cross realm chat making grouping even easier. Carbine you really suck on this...
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I know, but I can dream of WS being a great MMO.
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			They best get a move on Archage release date is 16th September, I would imagine quite a few will jump ship if their gameplay doest change.	
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And how would you propose they even do that? They'd have to change the story. It's Exile vs Dominion, they can't just suddenly change that.
 
I do like the idea of the 3 megaservers, 1 RP, 1 PvE and 1 PvP, the only issue I see would be names and guild names. When I started playing a bit over a month-ish ago, Warbringer had a nice population. There were plenty of people in the zones while I lvled and in Thayd...I got 30+ people to randomly dance with me at one point. It was fun...but almost all of those people seem to be gone now. Half of our guild, hell, more than half, have dropped off subs saying they liked us, they liked the game, but there just weren't enough people around the server or some bug hadn't been fixed yet so they'd see what it was like "in the future". I've debated a server transfer, but everywhere seems to be having the same problem. Warbringer is a husk of what it was. It sounds like many others are, too. I really like the game and I'm going to sub for as long as I can, because I -want- it to succeed, but so much of the social aspect is gone now. I would welcome server merges or several megaservers or something. Even if it was only Cross-Zone or connected servers.
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And how would you propose they even do that? They'd have to change the story. It's Exile vs Dominion, they can't just suddenly change that.
 
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			Honestly they do a mega server they've lost my 34.98 a month (as I purchase Credd to support Carbine as well as my sub.) I have never seen a Mega server happen without gutting the RP community sure it limps on after that... but never lively like it once was.	
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Not suddenly, but it's very easy and plausible to write it so both parties finally pull their heads out of their posteriors and realize there are bigger adversaries to deal with on Nexus. Like... I don't know: Maybe a sentient incurable disease directed by an evil god that could destroy the universe.
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Not only this but Rift also has systems for cross server play, not only in instanced places like WS but in the open world too. They also have cross realm chat making grouping even easier. Carbine you really suck on this...
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 Rewriting all the the levelling missions, not so much.  
 
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Hard factions are just a recipe for imbalance.  Sadly they're in a pretty bad hole if they wanted to undo that.  Writing the plot that merges factions is easy.  Rewriting all the the levelling missions, not so much.  Not that designing missions is hard, but because of sheer volume.
 
On the other other hand... they desperately need another two to three alternative levelling paths.
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			Has there been any word, yet?	
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Has there been any word, yet?
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			Not fast enough!!	
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			Please no mega server,  do not ruin our Roleplaying server! :P	
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Not fast enough!!
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Well, lets see... my SWtOR guild was annihilated in a matter of hour by server merges when my friends lost their character names.
 
Its a delicate process. Lets see if Carbine can get it any more right than the last few I've seen...	
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Personally I don't give a flying cupcake about some supposed "technical solution" that likely only exists in one place: in the twitter post made by the dev to try and slow down the free-fall that this game is currently in. Sure, it's better then their previous tactic of simply sicking their fingers in their ears and humming loudly but personally I feel that if they are only starting work on a "technical solution" now then that means that they are basically utterly incompetent for not starting work on said technical solution 2 months ago when there were still players around to consolidate and perhaps get a semi-decent population on one or two servers per region.Anyway, if Carbine cared about their paying customers then the very first thing they would have done is MAKE CHARACTER TRANSFERS FREE until they get the basics of running an MMO down (which includes how to manage server population).There is simply NO EXCUSE for not simply reducing the horrendous cost of a few automated SQL-statements (which is in essence what a character transfer is from a technical point of view). It's one change in your online shop (reduce cost from $20 to $0) and every day you continue to charge people for server transfers is a further day of spitting your customers in the face in my opinion.
 
 
moderator edit: content 
			
				
	Edited September 2, 2014 by Chillia	
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init0,
 
They made transfer free in the past ( when Perago was the "server du jour" ) ... I imagine they will do so again when their data suggests that it is warranted.  You have to remember the game is still relatively new and you need to be patient.  We all are. ;)	
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init0,
 
They made transfer free in the past ( when Perago was the "server du jour" ) ... I imagine they will do so again when their data suggests that it is warranted.  You have to remember the game is still relatively new and you need to be patient.  We all are. ;)
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Personally I don't give a flying cupcake about some supposed "technical solution" that likely only exists in one place: in the twitter post made by the dev to try and slow down the free-fall that this game is currently in. Sure, it's better then their previous tactic of simply sicking their fingers in their ears and humming loudly but personally I feel that if they are only starting work on a "technical solution" now then that means that they are basically utterly incompetent for not starting work on said technical solution 2 months ago when there were still players around to consolidate and perhaps get a semi-decent population on one or two servers per region.
 
Anyway, if Carbine cared about their paying customers then the very first thing they would have done is MAKE CHARACTER TRANSFERS FREE until they get the basics of running an MMO down (which includes how to manage server population).
 
There is simply NO EXCUSE for not simply reducing the horrendous cost of a few automated SQL-statements (which is in essence what a character transfer is from a technical point of view). It's one change in your online shop (reduce cost from $20 to $0) and every day you continue to charge people for server transfers is a further day of spitting your customers in the face in my opinion.
 
 
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Ahhh, the sweet, ragey sound of what happens when you use "SOON" too much.
 
"SOON": The catchphrase of the Modern Developer.	
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Ahhh, the sweet, ragey sound of what happens when you use "SOON" too much.
 
"SOON": The catchphrase of the Modern Developer.
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Ahhh, the sweet, ragey sound of what happens when you use "SOON" too much.
 
"SOON": The catchphrase of the Modern Developer.
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Silence isn't a good thing, but neither is perceived dishonesty. ("Soon"? What's "soon"? Tomorrow? Next week? Next month? Next year?)
 
I think the devs are in a tough place though because NCSoft would probably kick them out if they were completely honest and said something like, "Yeah, clearly that needs to change. We anticipate a couple months of programming, then at least one of debugging, and one month on the PTR before the changes go live -- and we can't guarantee any of those deadlines because coding is like that, sorry.  That's what we're shooting for, but don't hold us to it."  This kind of honest statement tells people "Go ahead and unsub for at least four months," and that cuts into NCSoft's bottom line right now, which they don't like.  
 
"Soon" is kind of a lie since no one knows what a scale is being talked about, and people pick up on that.  But silence sounds like they don't care.  Navigating tricky public relations issues like this is what top PR people get paid a lot of money for, and Carbine doesn't appear to have budgeted for one of those. 	
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I am thinking they did not have a plan for server population problems, post-launch. This should have been anticipated. Many MMOs face this issue after launch. Even a great debut can lead to population problems as players decide the game simply isn't for them ... we had that here, plus a number of bugs and issues that further soured the experience for many and drove them off.
 
A solution should have been turn key and ready. Because without one, they lose even more subscribers. Getting lost customers back is exceedingly difficult -- another reality of MMO development.
 
And the high cost of a character move, without any budging there... that also does not help.	
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Well, people complained that the devs didn't talk, and they'd rather know that it was coming but didn't have a date than nothing.  They got their wish.  And, predictably, the next response is, "Well, when is it?  This is too slow!"
 
It just is what it is.
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New tech to get the hamsters to breed faster, stronger, more superior server hamsters!
 
Next step, world domination!
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Soon- A confirmation or acknowledgement of a problem, as well as an indication that the developers are working on it, but cannot or are not willing to commit to a time frame.
 
"Soon-ocalypse"- Player base fallout for using the word soon.
 
 
I do, however, find it interesting that they pushed out bugfixes and updates on almost a daily basis and people complained about the downtimes and how they would rather have it all in one downtime. And then they complained about how they didn't feel the updates were properly tested enough and caused more problems then they fixed.
 
So now, Carbine is rigorously testing each update, holding it all for one major patch, and have acknowledge that yes, there are issues and yes they are working on fixes, and yes its coming in a patch......
 
and now people are complaining about that as well.
 
So if they gave a tentative window and missed it, how much fallout would that generate and would it be greater or less than using the word soon and not being committal about a timeframe?
 
You're right... it is what it is.
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Is it too much to ask for a happy medium?
 
Not constant downtime, yet not sporadic enough to wonder if they're still working on stuff.
 
Other games have managed to do so, I believe Carbine can do it too.
 
All I want is the level of communication they seemed to have when everything was in working order (well, sorta), and some transparency on the complexity of the fixes.
 
Carbine does not owe me or anyone a detailed explanation of every step they make, but just a modicum of communication, like I said, just a happy medium.
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Is it too much to ask for a happy medium?
 
Not constant downtime, yet not sporadic enough to wonder if they're still working on stuff.
 
Other games have managed to do so, I believe Carbine can do it too.
 
All I want is the level of communication they seemed to have when everything was in working order (well, sorta), and some transparency on the complexity of the fixes.
 
Carbine does not owe me or anyone a detailed explanation of every step they make, but just a modicum of communication, like I said, just a happy medium.
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Whats a happy medium that everyone can agree to?
As soon as we answer that question, we can move forward.
 :D
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Just noticed free realm transfers from lower-pop servers to Stormtalon, Pergo, Caretaker, Evindra, and Widow.
 
Hmm.. Curious.	
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Just noticed free realm transfers from lower-pop servers to Stormtalon, Pergo, Caretaker, Evindra, and Widow.
 
Hmm.. Curious.
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Huh? What? Is this something new?
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Apparently. I noticed it when I logged in just now, my characters on Avatus had the option to transfer to either Stormtalon, Caretaker, or Evindra for free. Low-pop PvP servers have free transfers to Pergo or Widow.
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Hey everybody, 
 
The long awaited news is finally here! Go to read about it https://forums.wildstar-online.com/forums/index.php?/topic/111866-megaservers-coming-to-wildstar/  and here to discuss! https://forums.wildstar-online.com/forums/index.php?/topic/111868-megaserver-feedback-thread/	
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