Dante (Marvel vs. Capcom)

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|-|Marvel vs. Capcom 3=
|-|Marvel vs. Capcom: Infinite=
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==Summary==
Dante is a primary protagonist from the Marvel vs. Capcom series. As the child of a human woman named Eva and the legendary demon known as Sparda, Dante is a half-demon, sporting a fairy unique physiology. However, he and his twin brother Vergil would lose their mother at a young age after she was killed by demons during an attack. Dante would separate from Vergil before starting a new life as a Devil Hunter. In doing so, he started a shop called "Devil May Cry", which took the guise of a private investigation agency while truly acting as a means for customers to request his assistance in odd cases that had supernatural elements tied to them. Over the course of his jobs, Dante would earn new weapons, such as a custom-made pair of handguns and an armoury demonic in nature.
Dante would go on to aid in the fight against Galactus, and join The Resistance against Ultron-Sigma when the latter threatened the merged worlds of Marvel and Capcom.
==Powers and Stats==
Tier: , higher with Devil Trigger, even higher with X-Factor
Name: Dante
Origin: Marvel vs. Capcom
Gender: Male
Age: Unknown
Classification: Half-Demon/Half-Human Hybrid, Devil Hunter
Powers and Abilities:
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|-|Innate Abilities=
Superhuman Physical Characteristics, Genius Combatant, Weapon Mastery (Dante has a variety of melee weapons at his disposal, all of which he wields with incredible efficiency), Marksmanship (Dante dons a versatile set of ranged weaponry, each of which he displayed a remarkable mastery over), Martial Arts, Enhanced Senses (Could smell Mephisto remaining hidden from behind.Ultimate Marvel vs. Capcom 3 Countered an Ultron Drone without looking.Marvel vs. Capcom: Infinite Capable of hearing soulsMarvel vs. Capcom: Infinite), Acrobatics (Often performs several flips and agile maneuvers. All Marvel vs. Capcom characters can pull off a Super Jump, which involves leaping high into the air in a single bound), Self-Sustenance (Type 1; Can fight in space undeterredMarvel vs. Capcom 3: Fate of Two WorldsUltimate Marvel vs. Capcom 3), Afterimage Creation (Performs certain attacks fast enough to leave behind afterimages), Energy Projection (Rebellion can fire energy waves. Ebony & Ivory are capable of releasing a charged shot. Artemis fires purple energy shots), Energy Manipulation (Rebellion is imbued with energy when Dante performs Devil Must Die, finishing off the opponent with a powerful surge at the end of the attack), Homing Attack (Artemis' Multi-Lock tracks onto the opponent after being fired), Ice Manipulation (Cerberus creates several shards of ice upon striking), Fire Manipulation (Can unleash fire-based sword swings when using Agni), Air Manipulation (Can unleash wind-based sword swings when using Rudra), Light Manipulation (Beowulf allows Dante to use light-based physical striking attacksMarvel vs. Capcom 3: Fate of Two WorldsUltimate Marvel vs. Capcom 3), Platform Creation (Can create platforms to jump or kick off of, enhancing his options for mobility in battle), Explosion Manipulation, Electricity Manipulation (When performing Devil Must Die, Dante and Rebellion are surrounded with portions of red electricity. Can utilize different electricity based attacks using Nevan), Animal Manipulation (Nevan can conjure bats to attack Dante's opponents), Teleportation, Regeneration (Mid-Low; Healed a deep stab wound from Jedah DohmaMarvel vs. Capcom: Infinite), Danmaku, Extrasensory Perception (Like Vergil, his physiology allows him to detect the presence of unique power sources, such as Dark Phoenix's empowerment from within Jean GreyUltimate Marvel vs. Capcom 3), Transformation (Due to his half-demon status, Dante can tap into his Devil TriggerMarvel vs. Capcom 3: Fate of Two WorldsUltimate Marvel vs. Capcom 3Marvel vs. Capcom: Infinite), Social Influencing (After falling to Dante's charms, Trish betrayed the demon world.Ultimate Marvel vs. Capcom 3 Tricked Ultron-Sigma into believing he was an ally, successfully leading him into a trap when giving him the Soul GemMarvel vs. Capcom: Infinite), Statistics Amplification and Healing (Activating X-Factor temporarily increases its user's strength and speed while healing them at a rapid pace.Ultimate Marvel vs. Capcom 3 ManualUltimate Marvel vs. Capcom 3 Blocking attacks in this state also prevents chip damageUltimate Marvel vs. Capcom 3), Attack Reflection (Capable of reflecting energy projectiles and missilesMarvel vs. Capcom: Infinite), Resistance to Perception Manipulation (Due to sharing the same physiology as Vergil, Dante would also be capable of viewing Shuma-Gorath's "default" form,Ultimate Marvel vs. Capcom 3 a being who takes the appearance of one's worst nightmare should they ever encounter himMarvel Super Heroes ManualUltimate Marvel vs. Capcom 3), Cosmic Radiation (Capable of fighting in space unharmedUltimate Marvel vs. Capcom 3), Mind Manipulation and Corruption (Capable of remaining unaffected when wielding the Soul Gem, which corrupts the mind of its user with its intoxicating allureMarvel vs. Capcom: Infinite)
|-|Devil Trigger=
All previous abilities significantly enhanced, Flight, Electricity Manipulation (Merely tapping into the Devil Trigger causes red lightning to surge from Dante. Capable of firing streams of electricity from his handsMarvel vs. Capcom 3: Fate of Two WorldsUltimate Marvel vs. Capcom 3Marvel vs. Capcom: Infinite), Healing (While in this state, Dante passively heals), Aura
|-|Infinity Gems=
*Damage Boost (The Power Gem increases one's powerMarvel Super HeroesMarvel vs. Capcom: Infinite)
*Speed Amplification, Intangibility, and Forcefield Creation (The Time Gem amplifies one's speed.Marvel Super HeroesMarvel vs. Capcom: Infinite Users are also capable of dashing past opponents and through projectiles in short dashes.Marvel vs. Capcom: Infinite When used by T'Challa, the Time Gem created a barrier beyond time that protected Valkanda from outside threats)
*Energy Projection, Homing Attack, Explosion Manipulation, Air Manipulation, Fire Manipulation, Ice Manipulation, and Electricity Manipulation (The Reality Gem allows its user to fire energy spheres,Marvel Super Heroes explosive pumpkins,Marvel Super Heroes or slow energy bursts that home in on targets.Marvel vs. Capcom: Infinite Its Infinity Surge projects a wind blade, a floor of ice that freezes opponents, a beam of fire, and a bolt of lightning from above, all of which home on its opponentsMarvel vs. Capcom: Infinite)
*Defence Boost, Sealing, and Energy Manipulation (The Space Stone grants Super Armour, a state in which most attacks will fail to stagger its user.Marvel Super Heroes It also traps targets within a cube of energy, restricting their movement and leaving them vulnerable to combosMarvel vs. Capcom: Infinite)
*Status Effect Inducement (Performing a throw attack successfully when using the Mind Stone inflicts a stun effectMarvel vs. Capcom: Infinite)
*Healing and Life Drain (The Soul Stone refills one's healthMarvel Super Heroes and grants them the ability to use a long ranged energy attack that drains an opponent of their own healthMarvel vs. Capcom: Infinite)
*Purification and Mind Control Negation (Merely grasping the Soul Gem cured Thor of the Sigma Virus as well as breaking him out of Ultron-Sigma's controlMarvel vs. Capcom: Infinite)
|-|Heroes & Heralds Cards=
Power Bestowal (Each card grants a certain ability or buff to whoever holds itUltimate Marvel vs. Capcom 3), Statistics Amplification (Certain cards have the ability increase health, power-up hypers and X-Factor time, movement speed, flight time, and defenseUltimate Marvel vs. Capcom 3) Absorption (Certain cards have the ability to absorb an opponent's vitality or hyper meterUltimate Marvel vs. Capcom 3), Damage Boost (Many cards offer an attack boostUltimate Marvel vs. Capcom 3), Attack Reflection (The Ms. Marvel card reflects damage received from attacksUltimate Marvel vs. Capcom 3), Invisibility (The Demitri, Nightcrawler, and Spider-Ham cards give the user the ability to turn invisibleUltimate Marvel vs. Capcom 3), Poison Manipulation (The Rathalos, Rathian and Red Skull cards may poison an opponentUltimate Marvel vs. Capcom 3), Healing (Certain cards have the ability to recover health or Hyper MeterUltimate Marvel vs. Capcom 3), Limited Healing Negation (Certain cards have the ability to decrease the amount of recoverable health their opponents haveUltimate Marvel vs. Capcom 3), Limited Invulnerability (Certain cards have the ability to grant invincibility to projectile attacksUltimate Marvel vs. Capcom 3), Resurrection (The Astaroth card can revive the user with full health when defeated as the last member of their teamUltimate Marvel vs. Capcom 3)
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Attack Potency: Dwarf Star level (Mephisto expressed fear when Dante threatened to kill him,Ultimate Marvel vs. Capcom 3 the former of which is powerful enough to where Blackheart only feels comfortable opposing with the power of the Infinity Gems.Marvel Super Heroes Mephisto himself believes Dante could kill Blackheart.Ultimate Marvel vs. Capcom 3 Could aid in the battle against Galactus and was even capable of defeating him.Marvel vs. Capcom 3: Fate of Two Worlds Trish views him as an equal fighter to Vergil, who deemed Akuma's Satsui No Hado to be a "mockery" of true demonic power and could defeat Wolverine.Ultimate Marvel vs. Capcom 3 Was considered to be The Resistance's "greatest weapon" against nefarious overworldy threatsMarvel vs. Capcom: Infinite), higher with Devil Trigger (Deftly defeated Jedah Dohma, the likes of which could one-shot Base DanteMarvel vs. Capcom: Infinite), even higher with X-Factor
Speed: FTL (Kept up with Galactus.Marvel vs. Capcom 3: Fate of Two Worlds Blitzed MephistoUltimate Marvel vs. Capcom 3), higher with Devil Trigger (Fought against Jedah DohmaMarvel vs. Capcom: Infinite), even higher with X-Factor
Lifting Strength: Class Y (Every character capable of beating Galactus should be able to break out of his attempt to crush them in the boss fight, with the latter being capable of holding an entire planet in his hands.Marvel vs. Capcom 3: Fate of Two WorldsUltimate Marvel vs. Capcom 3 Physically restrained MephistoUltimate Marvel vs. Capcom 3)
Striking Strength: Dwarf Star level, higher with Devil Trigger, even higher with X-Factor
Durability: Dwarf Star level, higher with Devil Trigger, even higher with X-Factor
Stamina: Superhuman
Range: Standard Melee Range; Extended Melee Range with melee weapons; Hundreds of Meters with ranged weapons; Low Multiversal with the Space Gem and Reality Gem (The Space Gem and Reality Gem had the ability to fuse the Marvel Universe, the Dark Dimension, the Capcom Universe, and the Makai Kingdom togetherMarvel vs. Capcom: Infinite)
Standard Equipment: 
*Rebellion: Dante's personal primary melee weapon. It also has a ranged option, being able to fire a wave of energy at opponents.
*Ebony & Ivory: Dante's personal custom-made firearms and primary ranged weapons. Already powerful on their own, both guns can also fire a charged shot together.
*Artemis: A demonic firearm that fires out several orbs of energy that once. Artemis' projectiles can either lock on to the opponent after being fired, or get shot into the air too come down on Dante's enemies
*Cerberus: Demonic tripartite nunchaku that utilize ice-based attacks, capable of spouting large ice shards with a single strike.
*Kalina Ann: A rocket launcher with a bayonet attached. Aside from being able to fire several rockets at once, it also has a grappling hook, useful for dragging opponents over to Dante.
*Agni & Rudra: A pair of demonic swords that use the elements of fire and wind respectively.
*Beowulf: A demonic set of gauntlets and greaves, both of which allow Dante to utilize light-based strikes in combat.
*Coyote A: A shotgun that fires buckshot.
*Nevan: A demonic guitar that allows Dante to use an assortment of lightning attacks as well as bats to attack opponents.
*Optional Equipment:
**The Heroes & Heralds Cards
**The Infinity Gems 
***Power Gem
***Time Gem
***Reality Gem
***Space Gem
***Mind Gem
***Soul Gem
Intelligence: Combat Genius (Despite how his laidback personality, Dante is a highly skilled combatant, regardless of whether or not his opponent is a demon. Without any formal training, he has managed to eliminate several demonic enemies while running Devil May Cry, taking out his targets with noteworthy style in his combative maneuvers. Dante has also supposedly taken on private investigations, keeping up the guise for his shop.Marvel vs. Capcom: Infinite Has displayed excellent proficiency in battle, capable of utilizing a variety of weapons unique from each other masterfully one after another in the heat of battle. Mephisto believed Dante could put an end to Blackheart,Ultimate Marvel vs. Capcom 3 who boasts enough skill to solely defeat Ryu, Spider-Man, Zangief, Captain America, and Chun-Li at the same time.Marvel Super Heroes vs. Street Fighter Trish believes Dante is an equal fighter to Vergil, a skilled swordsman with the combat prowess to defeat Wolverine before obtaining the Muramasa.Ultimate Marvel vs. Capcom 3 Has turned the tables against efforts to deceive him, such as immediately recognizing Mephisto's attempt at fooling him.Ultimate Marvel vs. Capcom 3 After being learning of how close Ultron-Sigma was to coming out as victorious from the Soul Gem, Dante tricked both him and the Resistance into believing he was going to aid in the tyrant's goals.Marvel vs. Capcom: Infinite This decision would quickly harm Ultron-Sigma, as well as lead to Thor breaking out of his mind-control, and ultimately contribute significantly to the Resistance's victoryMarvel vs. Capcom: Infinite)
Weaknesses: Devil Triggers have limited timespans.Ultimate Marvel vs. Capcom 3 Despite having run his own business for years, Dante consistently struggles to pay for his bills, likely due to some degree of laziness.Ultimate Marvel vs. Capcom 3 Dante can only wield one Infinity Gem and equip up to three card effects at a time.
Notable Attacks/Techniques:
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|-|Command Normals=
*Stinger: Dante lunges forward, stabbing with Rebellion.
*Million Stab: A followup to Stinger where Dante stabs multiple times in succession, then finishes with a knockdown stab.
*Prop Shredder: Dante spins Rebellion in a vertical pinwheel fashion to grind up opponents. Can launch opponents.
*Scat Shot: A followup attack where Dante fires Ebony & Ivory forward. Can followup with Stinger or Prop Shredder.
*Cold Shower: Dante fires Ebony and Ivory downward to the ground. Can followup with Stinger or Prop Shredder.
*Weasel Shot: A followup to attack where Dante leaps backward while firing gunshots from Ebony & Ivory. He can also feint with a forward dash first.
*Clay Pigeon: A followup to where Dante fires gunshots upwards. Can followup with Stinger or Prop Shredder.
*Rain Storm: Dante spirals in midair while firing Ebony and Ivory directly downward.
*Bold Move: A command jump forward that can be used to cancel attacks into aerial attacks, creating mixups as it acts as a normal forward jump. Can also be used to cancel any move to chain into another attack considered impossible to cancel into from there.
*Double Jump: After jumping once, Dante can create a platform under his feet to jump upwards again.
*Air Dash: After jumping once, Dante can create a platform behind or in front of himself to quickly move forwards or backwards.
|-|Throws=
*Ground Throw: Dante kicks off of the opponent before using Ebony & Ivory to shoot them while still airborne.
*Back Ground Throw: Dante places his foot on his opponent's waist, kicking off into the air. Dante then fires several shots from Ebony & Ivory into his opponent while flipping over them, unleashing a charged shot from both to knock them into the air before landing.
*Aerial Throw: Dante slashes the opponent with Rebellion a few times before using a final slash that sends them to the ground.
|-|Special Attacks=
Base
*Multi-Lock: Dante fires a shot from Artemis that stalks the opponent, applying pressure. Can be charged for more shots.
*Acid Rain: A followup to Multi-Lock. Dante fires the Artemis upward to send the bullets into the sky and they scatter to rain downward afterward.
*Crystal: Dante points downward with Cerberus to create a flash of ice crystals in front of him.
*Million Carats: A followup to Crystal, Dante smashes Cerberus down on the ground to erupt a launching ice prison around himself.
*Hysteric: Dante fires eight homing missiles from the Kalina Ann.
*Grapple: A followup to Hysteric where Dante can fire the Kalina Ann's grappling bayonet at his target to pull them in. The target is then speared by the gun as they are pulled in.
*Drive: Dante slashes a powerful energy wave from the ground. Can be delayed.
*Twister: Dante Agni & Rudra to create a flaming tornado of fire and wind.
*Tempest: A followup to Twister, a more stronger version of the aforementioned move where Dante twirls the two swords the other way around.
*Volcano: Dante punches the ground with Beowulf to erupt a small quake of light.
*Beehive: A followup to Volcano, Dante rapidly kicks the opponent Beowulf equipped, then smashes his foot down to create a burst of light. Causes ground bounce and is an overhead on the final hit.
*Jam Session: Dante slides forward on the ground while strumming a solo with Nevan to create a violet electrical storm/lightning pillar.
*Reverb Shock: Dante rushes at the enemy with a solo strumming Nevan, covering him in electricity.
*Revolver: Dante flips forward with Cerberus in hand to smash opponents.
*Jet-Stream: Dante runs forward while executing alternating slashes using Agni & Rudra.
*Fireworks: Dante flails the Coyote-A around like a pair of nunchaku as he fires away. This move is a followup to Revolver, Reverb Shock, and Jet-Stream.
*Dance Macabre: Dante unleashes a rapid amount of four slashes with Rebellion. Followup to Revolver, Reverb Shock, and Jet-Stream, but must be done at strict timing in order to execute the move. No cancels are available (not even Hyper Cancels) if the attack connects. Holds the opponent in place and grounds them of any of the slashes connect. However, Dante must first connect with a dash forward to make sure the move starts first.
*Crazy Dance: Followup to Dance Macabre, Dante sticks Rebellion in the ground, grabs the hilt of his sword and does a spinning pole kick with it, then ends with a wide slash.
*Killer Bee: Dive kicks diagonally downward with one of the Beowulf's grieves. Causes ground bounce.
*The Hammer: Acts as a followup to Killer Bee where Dante executes a downward double-fisted haymaker with the Beowulf's gauntlets. Can be executed before the animation for a quick air combo/aerial rave finish that does an untechable knockdown. Hits overhead.
*Sky Dance: Wildly slashes with Agni & Rudra in midair, then drops to the ground with a falling flipping slash. Causes ground bounce if aimed right, but works even if one was used earlier in the combo. Hits overhead.
*Air Play: Shoots a ball of lightning and bats from a solo with Nevan in midair. Can charge the attack, and Dante will freeze in midair while doing so. Causes stagger on hit.
*Air Trick: Dante teleports, then reappears in midair behind the opponent.
Devil Trigger
*Air Raid: Dante is granted the ability of flight through Nevan. Can also activate when jumping.
*Vortex: Dashes forward while covered in electricity in midair/mid-flight.
*Thunder Bolt: Fires an electric beam while in midair/mid-flight downward-diagonally.
|-|Hyper Combos=
*Million Dollars: Dante unleashes quick fired rounds from his guns, Ebony and Ivory, ending with a dual charged shot.
*Devil Trigger: Dante taps into his demonic powers to enter into a demon form for a brief period of time, increasing his power significantly. New moves are gained, including the ability to fly. Dante can also gradually heals in this state.
*Devil Must Die: Unleashes four, quick back-and-forth Stingers. He then prepares for the "Finale Stinger" which drives through the opponent and launches them forward in a devastating red ring of demon magical energy.
|-|Infinity Gems=
*Power Gem: Dante can use the Power Gem to increase his attack damage for a short period of time. In Infinite, the Infinity Surge version grants the user a powerful attack with increased pushback force.
*Time Gem: Dante can use the Time Gem to increase his movement speed for a brief time. In Infinite, the Infinity Surge version allows the user to move a set distance forward or backwards in the form of an instant dash that goes through the opponent and their attacks.
*Reality Gem: Dante can use the Reality Gem to create three different elemental projectiles across the screen; electric spheres, icicles and fire orbs. In Infinite, the Infinity Surge version will make the user launch a slow, homing energy burst with each use.
*Space Gem: Dante can use the Space Gem to increase his defense for a period of time, which reduces damage taken from his opponent's attacks. In Infinite, the Infinity Surge version allows the user to push the opponent forward or backwards, and the Infinity Storm version seals them in a large, square force cage which restricts their movement for a while.
*Mind Gem: Dante can use the Mind Gem to constantly refill his Hyper Combo gauge for a short period of time. In Infinite, the Infinity Surge version provides the user a special throw attack which instantly stuns an opponent if hit.
*Soul Gem: Dante can use the Soul Gem to increase/fill his health for a short period of time. In Infinite, the Infinity Surge version grants the user a far-reaching energy attack which absorbs health off the opponent upon hit.
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Note: Devil Triggers can last for up to minutes before deactivating, as seen when Dante tapped into his against Jedah Dohma.Marvel vs. Capcom: Infinite
==Notable Matchups==
Victories:
Superman (Smallville) Superman's Profile (Green Lantern Superman was used and Dante had all of the Infinity Gems. The battle took place in space and the starting distance was 15 meters)
Losses:
Inconclusive:
==References==
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