Sin and Punishment: Successor of Space/Chapters

The following page covers the chapters in Sin and Punishment: Successor of Space.
==Chapter 0==
===Story===
Six years after the events of Successor of the Skies, Haruki, while test-flying a spacecraft, is attacked by Kenji and Katherine (in their combined dragon-monster form), who say that he stole something belonging to them, which leads to his ship crase-landing in England.
Clara ends up finding Haruki, and the two team up to try and find a way to escape from that dragon, which leads them to hiding in a factory and destroying the security device there.
===Stage Details===
*Setting: England, plains area, goes into a cave at one point, ends at a factory.
*Notes: Tutorial chapter, the player is taught the controls along the way.
===Enemies===
*Tiny Robot: No attacks normally. Shoots individual bullets towards the player on Insane.
*Squirrel Keeper: Doesn't attack on Easy. On Medium, shoots individual bullets. On Hard, shoots bullets in bursts of two. On Hard, shoots bullets in bursts of three.
*Shrimp Keeper: No attack on Easy. On Medium and Hard, shoots water jets straight up from below. On Insane, shoots faster water jets that travel further.
===Other Obstacles===
*Although not technically obstacles, there are more destructible objects in this chapter than in any other, mainly used for the player to practice their abilities on.
*In the cave area, there are stalactites and stalagmites that serve as hazards.
*In the factory, a few devices appear on the walls, shooting lasers continuously.
*Just before the boss, a device fires missiles at the player. This serves as the game's tutorial on how to reflect projectiles.
===Boss - Security Android===
The Security Android is a large robot similar in appearance to a male human, pinned to the wall by a series of cables. This boss has 2000 HP.
====Attacks (Easy)====
*(1501-2000 HP) The Security Android shoots individual bullets towards the player. At the same time, a launcher infrequently shoots blue lasers straight down while slowly sliding along the ceiling.
*(1001-1500 HP) The Security Android creates a formation of three or four lightning orbs on the ceiling, each shooting a lightning bolt straight down.
*(501-1000 HP) The Security Android creates individual slashes, each creating a few bullets which fly straight ahead.
*(1-500 HP) The Security Android shoots singular homing missiles.
====Attacks (Medium)====
*(1501-2000 HP) The Security Android frequently shoots individual bullets towards the player. At the same time, a launcher infrequently shoots blue lasers straight down while sliding along the ceiling.
*(1001-1500 HP) The Security Android creates a formation of five or six lightning orbs on the ceiling, each shooting a lightning bolt straight down.
*(501-1000 HP) The Security Android creates individual slashes, each creating a number of bullets which fly straight ahead.
*(1-500 HP) The Security Android shoots singular homing missiles frequently.
====Attacks (Hard)====
*(1501-2000 HP) The Security Android frequently shoots pairs of bullets towards the player. At the same time, a launcher shoots blue lasers straight down while sliding along the ceiling.
*(1001-1500 HP) The Security Android creates two formations of five or six lightning orbs each on the ceiling, each shooting a lightning bolt straight down.
*(501-1000 HP) The Security Android frequently creates individual slashes, each creating a number of bullets which fly straight ahead.
*(1-500 HP) The Security Android shoots pairs of homing missiles frequently.
====Attacks (Insane)====
*(1501-2000 HP) The Security Android frequently shoots sets of three bullets towards the player. At the same time, a launcher frequently shoots blue lasers straight down while sliding along the ceiling.
*(1001-1500 HP) The Security Android creates three formations of five or six lightning orbs each on the ceiling, each shooting a lightning bolt straight down.
*(501-1000 HP) The Security Android frequently creates pairs of slashes, each creating a number of bullets which fly straight ahead.
*(1-500 HP) The Security Android shoots pairs of homing missiles frequently, sometimes shooting a set of four missiles instead.
==Chapter 1==
===Story===
After Haruki and Clara hide in the factory, they find out that it is linked to an undersea tunnel, and decide to use that tunnel to escape from the dragon.
===Stage Details===
*Setting: England, undersea tunnel
*Notes: None
===Enemies===
*Fish Keeper: Doesn't attack on Easy or Medium. On Hard, it shoots a single energy bullet. On Insane, it shoots a wave of three bullets.
*Squid Keeper: Doesn't attack on Easy. On higher difficulty, shoots ink shots straight ahead. Shoots two pairs of ink shots on Medium and five pairs of ink shots on Hard. On Insane, it continuously shoots ink shots.
===Other Obstacles===
*Bubbles appear throughout the tunnel, hanging in the air and causing damage on contact. These can be launched as projectiles if hit by a melee attack.
===Boss - Turtle Keeper===
The Turtle Keeper appears as a giant alien sea turtle, with a green, segmented shell and a mostly black body. This boss has 500 HP.
====Attacks (Easy)====
*(1-500 HP) The Turtle Keeper shoots fragments of its shell to the sides, which then fly out towards the player. It will shoot a wave of six fragments to the left, then shoot a wave of six fragments to the right, then wait before attacking again.
====Attacks (Medium)====
*(1-500 HP) The Turtle Keeper shoots fragments of its shell to the sides, which then fly out towards the player. It will shoot a wave of six fragments to the left, then shoot a wave of six fragments to the right, then repeat this attack pattern, then wait before attacking again.
====Attacks (Hard)====
*(1-500 HP) The Turtle Keeper shoots fragments of its shell to the sides, which then fly out towards the player. It will shoot two waves of six fragments each to the left, then shoot two waves of six fragments each to the right, then repeat this attack pattern, then wait before attacking again.
====Attacks (Insane)====
*(1-500 HP) The Turtle Keeper shoots fragments of its shell to the sides, which then fly out towards the player. It will constantly alternate bwetween shooting two waves of six fragments each to the left and shooting two waves of six fragments each to the right.
==Chapter 2==
===Story===
A continuation of the events of Chapter 1.
===Stage Details===
*Setting: England, undersea tunnel
*Notes: None
===Enemies===
*Fish Keeper: Doesn't attack on Easy or Medium. On Hard, it shoots a single energy bullet. On Insane, it shoots a wave of three bullets.
*Lobster Keeper: On Easy, shoots a single bullet at the player. On Medium, can shoot more bullets. On Hard, can shoot bullets in bursts of two. On Insane, can shoot bullets in bursts of three.
*Seahorse Keeper: On Easy, shoots an orb of light that drifts to the player's field, then bursts into a ring of three bullets. On Medium, the orb bursts into a ring of six bullets. On Hard, the orb bursts into two rings of six bullets each, with one ring slightly faster than the other. On Insane, the slightly faster ring is now much faster.
===Other Obstacles===
*At times, the Shark Keeper will try a rush attack through the tunnel.
===Boss - Shark Keeper===
The Shark Keeper appears as an alien shark. It is similar in shape to a grey reef shark, and mostly dark blue in colour. This boss has 500 HP.
====Attacks (Easy)====
*(1-500 HP) The Shark Keeper shoots rings of six spikes each in pairs, which bounce off the edges of the tunnel as they advance towards the player.
*(Any point) The Shark Keeper may go outside the tunnel and attempt a rush attack from outside, then return to its normal behaviour.
====Attacks (Medium)====
*(1-500 HP) The Shark Keeper shoots rings of eight spikes each in sets of three, which bounce off the edges of the tunnel as they advance towards the player.
*(Any point) The Shark Keeper may go outside the tunnel and attempt a rush attack from outside, then return to its normal behaviour.
====Attacks (Hard)====
*(1-500 HP) The Shark Keeper shoots rings of ten spikes each in sets of four, which bounce off the edges of the tunnel as they advance towards the player.
*(Any point) The Shark Keeper may go outside the tunnel and attempt a rush attack from outside, then return to its normal behaviour.
====Attacks (Insane)====
*(1-500 HP) The Shark Keeper constantly shoots rings of ten spikes each, which bounce off the edges of the tunnel as they advance towards the player.
*(Any point) The Shark Keeper may go outside the tunnel and attempt a rush attack from outside, then return to its normal behaviour.
==Chapter 3==
===Story===
The underwater tunnel leads Haruki and Clara into an underwater lab, where a former scientist working for Clara's father, now in an alien-like state due to being experimented on, ends up attacking them on order of the Creators.
===Stage Details===
*Setting: England, undersea lab
*Notes: Side-scrolling stage. The boss fight uses a normal format for its first phase, and a side-on format for the second phase.
===Enemies===
*Tiny Robot: No attacks on Easy or Medium. Shoots individual bullets on Hard. Shoots streams of three bullets each on Insane.
*Turret: Shoots a stream of bullets at a certain point from the background. On higher difficulties, shoots a more dense stream of faster bullets.
*Robot Drone: Shoots a singular laser straight down, temporarily stopping its attack from time to time. On higher difficulties, it stops attacking for shorter periods of time. On Insane in particular, it never stops its attack.
===Other Obstacles===
*Missiles will sometimes fly at the player from the background.
*A few electric orbs float at static points throughout the stage.
===Boss - Haywood Remundo===
Haywood has a vaguely human-like appearance, although his skin appears covered in blue-and-grey scales, with spikes protruding out of certain joints. This boss has 1000 HP.
====Attacks (Easy)====
*(501-1000 HP) This phase uses a normal screen format. Haywood will have two rings of four robot drones each spin around him while shooting lasers outwards, slowly changing their elevation over time.
*(1-500 HP) In this phase, the fight goes to a side-on view, and Haywood uses a cycle of three attacks.
**The first attack is a slow rushing slash.
**For the second attack, Haywood shoots a spiralling ring of four laser bolts.
**His third attack involves creating two laser bolts, which wait before flying straight at the player.
====Attacks (Medium)====
*(501-1000 HP) This phase uses a normal screen format. Haywood will have two rings of eight robot drones each spin around him while shooting lasers outwards, slowly changing their elevation over time.
*(1-500 HP) In this phase, the fight goes to a side-on view, and Haywood uses a cycle of three attacks.
**The first attack is a rushing slash.
**For the second attack, Haywood shoots a spiralling ring of six laser bolts.
**His third attack involves creating three laser bolts, which wait before flying straight at the player.
====Attacks (Hard)====
*(501-1000 HP) This phase uses a normal screen format. Haywood will have two rings of twelve robot drones each spin around him while shooting lasers outwards, slowly changing their elevation over time.
*(1-500 HP) In this phase, the fight goes to a side-on view, and Haywood uses a cycle of three attacks.
**The first attack is two consecutive rushing slashes.
**For the second attack, Haywood shoots a spiralling ring of nine laser bolts.
**His third attack involves creating four laser bolts, which wait before flying straight at the player.
====Attacks (Insane)====
*(501-1000 HP) This phase uses a normal screen format. Haywood will have two rings of sixteen robot drones each spin around him while shooting lasers outwards, slowly changing their elevation over time.
*(1-500 HP) In this phase, the fight goes to a side-on view, and Haywood uses a cycle of three attacks.
**The first attack is three consecutive rushing slashes.
**For the second attack, Haywood shoots a spiralling ring of twelve laser bolts.
**His third attack involves creating five laser bolts, which wait before flying straight at the player.
==Chapter 4==
===Story===
Clara, uncomfortable within the undersea lab, decides to leave immediately, which leads to the two heading further down the undersea tunnel to the Isle of Skye, a Scottish island, which has been made free of travellers by a haywire pylon robot.
===Stage Details===
*Setting: England, undersea tunnel > Scotland, Isle of Skye
*Notes: None
===Enemies===
*Fish Keeper: Doesn't attack on Easy or Medium. On Hard, it shoots a single energy bullet. On Insane, it shoots a wave of three bullets.
*Oyster Keeper: Shoots circular formations of white energy. It only shoots one of these on Easy and Medium, but can shoot more of them on higher difficulties.
===Other Obstacles===
*Bubbles appear throughout the tunnel, hanging in the air and causing damage on contact. These can be launched as projectiles if hit by a melee attack.
*Launchers appear at fixed points outside the tunnel, shooting a laser beam inwards.
===Boss - Thunrian===
The Thunrian appears as a giant electricity pylon, with several additional parts and a ring of electric orbs circling its top. This boss has 500 HP.
====Attacks (Easy)====
*(Before fight) Thunrian starts off as invulnerable, with eight energy modules rotating about it, being required to be destroyed. They attack by shooting electric energy orbs that hang in the air when they reach the player's field.
*(1-500 HP) After the modules are all destroyed, the player goes down to the ground, and Thunrian shoots a sparse spiralling stream of laser bolts at the surrounding ground, each sending a pillar of lightning sliding ahead when it touches the ground.
====Attacks (Medium)====
*(Before fight) Thunrian starts off as invulnerable, with eight energy modules rotating about it, being required to be destroyed. They attack by shooting electric energy orbs that hang in the air when they reach the player's field, homing in on the player if they come too close.
*(1-500 HP) After the modules are all destroyed, the player goes down to the ground, and Thunrian shoots a spiralling stream of laser bolts at the surrounding ground, each sending a pillar of lightning sliding ahead when it touches the ground.
====Attacks (Hard)====
*(Before fight) Thunrian starts off as invulnerable, with eight energy modules rotating about it, being required to be destroyed. They attack by shooting electric energy orbs that home in on the player when they reach their field.
*(1-500 HP) After the modules are all destroyed, the player goes down to the ground, and Thunrian shoots a spiralling stream of waves of two laser bolts each at the surrounding ground, each sending a pillar of lightning sliding ahead when it touches the ground.
====Attacks (Insane)====
*(Before fight) Thunrian starts off as invulnerable, with eight energy modules rotating about it, being required to be destroyed. They attack by shooting several electric energy orbs that home in on the player when they reach their field.
*(1-500 HP) After the modules are all destroyed, the player goes down to the ground, and Thunrian shoots a spiralling stream of waves of three laser bolts each at the surrounding ground, each sending a pillar of lightning sliding ahead when it touches the ground.
==Chapter 5==
===Story===
After Thunrian is shut down, Clara tries to explain to Haruki what she has to hide from him, but is interrupted by Kaito Amisuto, one of the lesser Creators, who tries to get Haruki to hand over the data he stole from them. Haruki, however, refuses, saying that he did them in a safe place.
Haruki and Clara then hijack a pair of speedboats and try to escape across the ocean, but are engaged by Kaito during their escape.
===Stage Details===
*Setting: Scotland, open ocean
*Notes: Player rides a speedboat, disabling floating ability, boss fight only
===Boss - Kaito Amisuto===
Kaito appears as he does in the picture on the right. This boss has 2000 HP.
====Attacks (Easy)====
*(Before fight) At first, Kaito hides under the water, shooting small numbers of slow energy projectiles towards the player.
*(1501-2000) When he emerges from the water, Kaito will start by creating columns of two water orbs each on the left and right of the player's field, which then fly inwards. He may create one column on each side or two columns on one side.
*(1001-1500) Kaito alternates between having small numbers of needles fly straight down from above, then teleporting closer to the player and charging up to shoot a close-proximity laser blast.
*(501-1000) Kaito has storm clouds appear in the air, shooting rain droplets at downwards angles.
*(1-500) Kaito erases the storm clouds and attacks by shooting waves of eight bullets each with curved flight paths.
====Attacks (Medium)====
*(Before fight) At first, Kaito hides under the water, shooting slow energy projectiles towards the player.
*(1501-2000) When he emerges from the water, Kaito will start by creating columns of three water orbs each on the left and right of the player's field, which then fly inwards. He may create one column on each side or two columns on one side.
*(1001-1500) Kaito alternates between having needles fly straight down from above, then teleporting closer to the player and charging up to shoot a close-proximity laser blast.
*(501-1000) Kaito has storm clouds appear in the air, shooting rain droplets at downwards angles and, at times, firing lightning bolts straight down, which are telepathed by lines of light.
*(1-500) Kaito erases the storm clouds and attacks by shooting waves of sixteen bullets each with curved flight paths.
====Attacks (Hard)====
*(Before fight) At first, Kaito hides under the water, shooting energy projectiles towards the player.
*(1501-2000) When he emerges from the water, Kaito will start by creating columns of three water orbs each on the left and right of the player's field, which then fly inwards. He may create two columns on each side or three columns on one side.
*(1001-1500) Kaito alternates between having needles fly straight down from above in pairs, then teleporting closer to the player and charging up to shoot a close-proximity laser blast.
*(501-1000) Kaito has storm clouds appear in the air, shooting rain droplets at downwards angles in waves of two and, at times, firing lightning bolts straight down, which are telepathed by lines of light.
*(1-500) Kaito erases the storm clouds and attacks by shooting waves of sixteen bullets each with curved flight paths in pairs.
====Attacks (Insane)====
*(Before fight) At first, Kaito hides under the water, shooting fast energy projectiles towards the player.
*(1501-2000) When he emerges from the water, Kaito will start by creating columns of three water orbs each on the left and right of the player's field, which then quickly fly inwards. He may create two columns on each side or three columns on one side.
*(1001-1500) Kaito alternates between having needles fly straight down from above in pairs, then teleporting closer to the player and quickly charging up to shoot a close-proximity laser blast.
*(501-1000) Kaito has storm clouds appear in the air, shooting rain droplets at downwards angles in waves of three and, at times, firing lightning bolts straight down, which are telepathed by lines of light.
*(1-500) Kaito erases the storm clouds and attacks by shooting waves of sixteen bullets each with curved flight paths in sets of three.
==Chapter 6==
===Story===
After escaping from Kaito, Haruki and Clara end up on the west coast of Scotland. After figuring out where they are, Haruki comes up with a plan to get to another country, to avoid being chased by the Creators.
===Stage Details===
*Setting: Scotland, grassy plains
*Notes: None
===Enemies===
*Squirrel Keeper: Doesn't attack on Easy. On Medium, shoots individual bullets. On Hard, shoots bullets in bursts of two. On Hard, shoots bullets in bursts of three.
*Hare Keeper: On Easy, shoots a single bulet into the air, which splits into a sparse spiralling stream of bullets. On Medium, the bullet splits into a more dense spiralling stream. On Hard, it shoots two bullets, one going further before it splits. On Insane, each bullet splits into two spiralling streams of bullets.
===Other Obstacles===
*Destructible grass appears throughout this stage, camouflaging some of the enemies.
===Boss - Wildcat Keeper===
The Wildcat Keeper appears as a giant alien tabby cat, white in colour with dark blue stripes and glowing green eyes. This boss has 1000 HP.
====Attacks (Easy)====
*(501-1000 HP) The Wildcat Keeper shoots a sparse stream of green energy bullets, which fly some distance ahead, then fly a short distance towards the player, then fly straight at the player.
*(1-500 HP) The Wildcat Keeper shoots singular green bullets infrequently, each splitting into five rings of eight bullets each, which then fly straight ahead.
====Attacks (Medium)====
*(501-1000 HP) The Wildcat Keeper shoots a stream of green energy bullets, which fly some distance ahead, then fly a short distance towards the player, then fly straight at the player.
*(1-500 HP) The Wildcat Keeper shoots singular green bullets, each splitting into five rings of eight bullets each, which then fly straight ahead.
====Attacks (Hard)====
*(501-1000 HP) The Wildcat Keeper shoots a stream of green energy bullets, which fly some distance ahead, then fly a short distance towards the player, then split into a ring of two bullets.
*(1-500 HP) The Wildcat Keeper shoots singular green bullets, each splitting into five rings of twelve bullets each, which then fly straight ahead.
====Attacks (Insane)====
*(501-1000 HP) The Wildcat Keeper shoots a stream of green energy bullets, which fly some distance ahead, then fly a short distance towards the player, then split into a ring of six bullets.
*(1-500 HP) The Wildcat Keeper shoots singular green bullets, each splitting into five rings of sixteen bullets each, which then fly straight ahead.
==Chapter 7==
===Story===
After going through the Scottish plains, Haruki and Clara end up in a forest. Along the way, they see a fight between Kachi and Miyako Kariudo, another of the Creators. However, Miyako stops fighting when she notices Haruki, and tries to get him to hand over the data. Haruki ignores her, and fires a nearby tree, causing it to fall down and distract Miyako.
===Stage Details===
*Setting: Scotland, deep forest
*Notes: None
===Enemies===
*Crow Keeper: On Easy, explodes into a ring of six bullets when it reaches the player's field. On Medium, explodes into a ring of eight bullets. On Hard, explodes into a ring of ten bullets. On Insane, explodes into a ring of twelve bullets.
*Adder Keeper: On Easy, shoots a few drops of venom. On Medium, shoots a few drops of venom and a wave of four venom jets. On Hard, shoots a stream of venom and a wave of four venom jets. On Insane, shoots a stream of venom and a wave of eight venom jets.
===Other Obstacles===
*Branches and wooden barriers appear as indestructible hazards.
*Destructible grass appears throughout this stage, camouflaging some of the enemies.
===Boss - Wolf Keeper===
The Wolf Keeper appears as a giant alien wolf, with greenish-brown fur. This boss has 1500 HP.
====Attacks (Easy)====
*(1001-1500 HP) The Wolf Keeper has two wolf cubs run around it while tossing leaves into the air, with each leaf shooting a single bullet.
*(501-1000 HP) The Wolf Keeper summons groups of three to five wolf cubs each, with each cub shooting two laser bolts straight ahead.
*(1-500 HP) The Wolf Keeper has a moon slowly fly at the player from above, sending a towering shockwave left and right when it touches the ground, followed by using a few slash attacks.
====Attacks (Medium)====
*(1001-1500 HP) The Wolf Keeper has two wolf cubs run around it while tossing leaves into the air, with each leaf shooting a ring of three bullets.
*(501-1000 HP) The Wolf Keeper summons groups of six to eight wolf cubs each, with each cub shooting two laser bolts straight ahead.
*(1-500 HP) The Wolf Keeper has a moon fly at the player from above, sending a towering shockwave left and right when it touches the ground, followed by using a few slash attacks, creating two slashes at a time.
====Attacks (Hard)====
*(1001-1500 HP) The Wolf Keeper has two wolf cubs run around it while tossing leaves into the air, with each leaf shooting a ring of five bullets.
*(501-1000 HP) The Wolf Keeper summons groups of eight to ten wolf cubs each, with each cub shooting two laser bolts straight ahead.
*(1-500 HP) The Wolf Keeper has two moons fly at the player from above, each sending a towering shockwave left and right when it touches the ground, followed by using a few slash attacks, creating three slashes at a time.
====Attacks (Insane)====
*(1001-1500 HP) The Wolf Keeper has two wolf cubs run around it while tossing several leaves into the air, with each leaf shooting a ring of five bullets.
*(501-1000 HP) The Wolf Keeper summons groups of ten to twelve wolf cubs each, with each cub shooting two laser bolts straight ahead.
*(1-500 HP) The Wolf Keeper has two moons quickly fly at the player from above, each sending a towering shockwave left and right when it touches the ground, followed by using a few slash attacks, creating four slashes at a time.
==Chapter 8==
===Story===
After causing the tree to fall down, Haruki, Clara and Kachi get a chance to escape deeper into the forest. Once they escape, however, they come across a group of soldiers who are apparently hunting Clara. Kachi manages to get them out of this situation using teleportation magic, however.
===Stage Details===
*Setting: Scotland, deep forest
*Notes: Kachi runs on ahead, attacking the closest enemies
===Enemies===
*Crow Keeper: On Easy, explodes into a ring of six bullets when it reaches the player's field. On Medium, explodes into a ring of eight bullets. On Hard, explodes into a ring of ten bullets. On Insane, explodes into a ring of twelve bullets.
*Hare Keeper: On Easy, shoots a single bulet into the air, which splits into a sparse spiralling stream of bullets. On Medium, the bullet splits into a more dense spiralling stream. On Hard, it shoots two bullets, one going further before it splits. On Insane, each bullet splits into two spiralling streams of bullets.
*Zombie Keeper: On Easy, shoots individual bullets. On Medium, shoots waves of three bullets each. On Hard, shoots waves of five bullets each. On Insane, shoots waves of seven bullets each. Launches an extra attack upon defeat.
*Deer Keeper: Tries to ram into the player. Does not shoot projectiles.
===Other Obstacles===
*Branches appear as indestructible obstacles. Some of these branches will fall down at some point.
===Boss - Forest Troop Leader===
The Forest Troop Leader appears as an ordinary human. His appearance is concealed by a suit of armour coloured to match those of a forest. This boss has 1000 HP.
====Attacks (Easy)====
*(501-1000 HP) The Forest Troop Leader will create sword slashes, firing a whirlwind of leaves upwards from each slash, after which the leaves fly outwards.
*(1-500 HP) The Forest Troop Leader will jump over to the player, then launch a slash from there.
====Attacks (Medium)====
*(501-1000 HP) The Forest Troop Leader will create sword slashes, firing a large whirlwind of leaves upwards from each slash, after which the leaves fly outwards.
*(1-500 HP) The Forest Troop Leader will jump over to the player, then launch a slash from there. The slash leaves an orb of light, which waits before shooting a wave of five bullets upwards.
====Attacks (Hard)====
*(501-1000 HP) The Forest Troop Leader will create sword slashes, firing a large, dense whirlwind of leaves upwards from each slash, after which the leaves fly outwards.
*(1-500 HP) The Forest Troop Leader will jump over to the player, then launch a slash from there. The slash leaves an orb of light, which waits before shooting three waves of five bullets each upwards.
====Attacks (Insane)====
*(501-1000 HP) The Forest Troop Leader will create sword slashes, firing a large, dense whirlwind of leaves upwards from each slash, after which the leaves quickly fly outwards.
*(1-500 HP) The Forest Troop Leader will jump over to the player, then launch a slash from there. The slash leaves an orb of light, which waits before shooting three waves of nine bullets each upwards.
==Chapter 9==
===Story===
While Kachi teleports Haruki and Clara away from the forest, she explains who she is and decides to stay behind as Haruki and Clara head out along the mountain wilderness. Some way along the mountain wilderness, the two face off with one of the leaders of the group going after Clara.
===Stage Details===
*Setting: Scotland, mountain wilderness
*Notes: None
===Enemies===
*Fox Keeper: On Easy, shoots fireballs towards the player. On Medium, it eventually shoots waves of three fireballs each. On Hard, shoots two fireballs at a time. On Insane, it eventually shoots waves of five fireballs each.
*Eagle Keeper: On Easy, it shoots a wave of four feathers. On Medium, it shoots a wave of eight feathers. On Hard, it shoots faster feathers. On Insane, it shoots several waves of feathers.
*Frog Keeper: Doesn't attack on Easy. On Medium, it shoots a water orb that hangs in the air when it reaches the player's field. On Hard, the orb shoots a ring of three bullets when it reaches the player's field. On Insane, the orb shoots a ring of eight bullets instead.
===Other Obstacles===
*Bullet fire comes in from outside, presumably fired by the soldiers going after Clara.
===Boss - Mountain Troop Leader===
The Mountain Troop Leader appears as an ordinary human. His appearance is concealed by a suit of armour coloured to match those of a mountain. This boss has three health bars, each with 500 HP.
====Attacks (Easy)====
*(Health Bar 1) The Mountain Troop Leader stays on his plane, which summons three propeller blades that spin around the player's field, shooting small numbers of bullets inwards.
*(Health Bar 2) The Mountain Troop Leader has the propeller blades come back, and has the rotors on the plane's wings shoot whirlwinds straight ahead infrequently.
*(Health Bar 3) The Mountain Troop Leader goes up closer to the player and will alternate between shooting a laser which splits into a ring of three lasers thrice and firing a small mass of bullets straight at the player.
====Attacks (Medium)====
*(Health Bar 1) The Mountain Troop Leader stays on his plane, which summons three propeller blades that spin around the player's field, shooting bullets inwards.
*(Health Bar 2) The Mountain Troop Leader has the propeller blades come back, and has the rotors on the plane's wings shoot whirlwinds straight ahead.
*(Health Bar 3) The Mountain Troop Leader goes up closer to the player and will alternate between shooting a laser which splits into a ring of four lasers thrice and firing a mass of bullets straight at the player.
====Attacks (Hard)====
*(Health Bar 1) The Mountain Troop Leader stays on his plane, which summons three propeller blades that spin around the player's field, shooting bullets inwards, while the Troop Leader himself fires bullets straight at the player.
*(Health Bar 2) The Mountain Troop Leader has the propeller blades come back, and has the rotors on the plane's wings shoot whirlwinds straight ahead, while the Troop Leader himself fires bullet straight at the player.
*(Health Bar 3) The Mountain Troop Leader goes up closer to the player and will alternate between shooting a laser which splits into a ring of five lasers thrice and firing a large mass of bullets straight at the player.
====Attacks (Insane)====
*(Health Bar 1) The Mountain Troop Leader stays on his plane, which summons three propeller blades that spin around the player's field, shooting bullets inwards in waves of three, while the Troop Leader himself fires bullets straight at the player.
*(Health Bar 2) The Mountain Troop Leader has the propeller blades come back, and has the rotors on the plane's wings shoot whirlwinds straight ahead frequently, while the Troop Leader himself fires bullet straight at the player.
*(Health Bar 3) The Mountain Troop Leader goes up closer to the player and will alternate between shooting a laser which splits into a ring of six lasers thrice and firing a huge mass of bullets straight at the player.
==Chapter 10==
===Story===
After defeating one of the leaders of the group going after Clara, Miyako turns up, saying that she was the one who sent these soldiers after Clara, and battles both her and Haruki. After the battle ends, Miyako says that the Creators are always watching their opposition, meaning that an attempt to escape from them would mean nothing.
===Stage Details===
*Setting: Scotland, mountain wilderness
*Notes: Boss fight only
===Boss - Miyako Kariudo===
Miyako appears as she does in the picture on the right. This boss has 2500 HP.
====Attacks (Easy)====
*(2001-2500 HP) Miyako shoots a spiralling stream of needles, which, after some distance, fly to one of three preset points before flying outwards again.
*(1501-2000 HP) Miyako shoots slow rings of laser energy which, after going past the player's field, wait before closing back in on Miyako, fading when they touch her, in pairs.
*(1001-1500 HP) Miyako creates an electric orb above her, which shoots a mass of bullets which go out to the side, then fly across the player's field from the right.
*(501-1000 HP) Miyako shoots a ring of six lightning bolts, which shoot several rings of four bullets each as they fly.
*(1-500 HP) Miyako creates a slash from which several individual shockwaves are summoned, which circle around the point where they were spawned for some time before quickly flying forwards.
*(After defeat) Miyako hides away in some mist, through which she summons rings of four energy orbs each that appear around the player, then wait before firing a laser inwards. This attack continuously gets faster until Miyako gives up.
====Attacks (Medium)====
*(2001-2500 HP) Miyako shoots two spiralling streams of needles, with one going clockwise and the other anti-clockwise, which, after some distance, fly to one of three preset points before flying outwards again.
*(1501-2000 HP) Miyako shoots fairly slow rings of laser energy which, after going past the player's field, wait before closing back in on Miyako, fading when they touch her, in sets of three.
*(1001-1500 HP) Miyako creates an electric orb above her, which shoots a mass of bullets which go out to the sides, then fly across the player's field. The first half of the bullets fly in from the left, while the second half of the bullets fly in from the right.
*(501-1000 HP) Miyako shoots a ring of eight lightning bolts, which shoot several rings of four bullets each as they fly.
*(1-500 HP) Miyako creates two slashes from which several individual shockwaves are summoned, which circle around the point where they were spawned for some time before quickly flying forwards.
*(After defeat) Miyako hides away in some mist, through which she summons rings of eight energy orbs each that appear around the player, then wait before firing a laser inwards. This attack continuously gets faster until Miyako gives up.
====Attacks (Hard)====
*(2001-2500 HP) Miyako shoots four spiralling streams of needles, with two going clockwise and the other two anti-clockwise, which, after some distance, fly to one of three preset points before flying outwards again.
*(1501-2000 HP) Miyako shoots fairly fast rings of laser energy which, after going past the player's field, wait before closing back in on Miyako, fading when they touch her, in sets of four.
*(1001-1500 HP) Miyako creates an electric orb above her, which shoots a mass of bullets which go out to the sides, then fly across the player's field from both sides.
*(501-1000 HP) Miyako shoots a ring of ten lightning bolts, which shoot several rings of four bullets each as they fly.
*(1-500 HP) Miyako creates two slashes from which several waves of five shockwaves each are summoned, which circle around the point where they were spawned for some time before quickly flying forwards.
*(After defeat) Miyako hides away in some mist, through which she summons rings of twelve energy orbs each that appear around the player, then wait before firing a laser inwards. This attack continuously gets faster until Miyako gives up.
====Attacks (Insane)====
*(2001-2500 HP) Miyako shoots six spiralling streams of needles, with three going clockwise and the other three anti-clockwise, which, after some distance, fly to one of three preset points before flying outwards again.
*(1501-2000 HP) Miyako shoots fast rings of laser energy which, after going past the player's field, wait before closing back in on Miyako, fading when they touch her, in sets of five.
*(1001-1500 HP) Miyako creates an electric orb above her, which shoots a large mass of bullets which go out to the sides, then fly across the player's field from both sides.
*(501-1000 HP) Miyako shoots a ring of twelve lightning bolts, which shoot several rings of four bullets each as they fly.
*(1-500 HP) Miyako creates two slashes from which several rings of eight shockwaves each are summoned, which circle around the point where they were spawned for some time before quickly flying forwards.
*(After defeat) Miyako hides away in some mist, through which she summons rings of sixteen energy orbs each that appear around the player, then wait before firing a laser inwards. This attack continuously gets faster until Miyako gives up.
==Chapter 11==
===Story===
With what Miyako said in mind, Haruki and Clara come up with a plan - to try to find the Creators again and pretend to turn themselves in, but trick them into revealing where their base is in order to face them head-on. The two end up going on a search for the dragon that attacked Haruki's ship, which leads them out to the coast.
===Stage Details===
*Setting: Scotland, mountain wilderness > Scotland, coast
*Notes: None
===Enemies===
*Frog Keeper: Doesn't attack on Easy. On Medium, it shoots a water orb that hangs in the air when it reaches the player's field. On Hard, the orb shoots a ring of three bullets when it reaches the player's field. On Insane, the orb shoots a ring of eight bullets instead.
*Marten Keeper: On Easy, shoots a few spikes. On Medium, shoots a stream of spikes. On Hard, shoots faster spikes. On Insane, shoots streams of spikes more frequently.
*Seal Keeper: Shoots a scatter shot of water droplets. Shoots more bullets on higher difficulties.
===Other Obstacles===
N/A
===Boss - Orca Keeper===
The Orca Keeper appears as an alien killer whale, purple in colour with some bluish-white patches. This boss has 1500 HP.
====Attacks (Easy)====
*(1001-1500 HP) The Orca Keeper shoots small numbers of spikes, each splitting into a wave of three water jets that fly ahead towards the player's current elevation when it touches the ground.
*(501-1000 HP) The Orca Keeper hides under water, then jumps into the air, shooting a small mass of randomly aimed, slow-moving water jets before hiding in the water again.
*(1-500 HP) The Orca Keeper swims left and right while lobbing water orbs, each exploding into a ring of eight water droplets when it reaches the player's field.
====Attacks (Medium)====
*(1001-1500 HP) The Orca Keeper shoots small numbers of spikes, each splitting into a wave of five water jets that fly ahead towards the player's current elevation when it touches the ground.
*(501-1000 HP) The Orca Keeper hides under water, then jumps into the air, shooting a small mass of randomly aimed water jets which differ in speed before hiding in the water again.
*(1-500 HP) The Orca Keeper swims left and right while lobbing water orbs, each exploding into a ring of eight water droplets when it reaches the player's field. It will sometimes shoot a wave of three of these water orbs.
====Attacks (Hard)====
*(1001-1500 HP) The Orca Keeper shoots small numbers of spikes, each splitting into two waves of five water jets each that fly ahead towards the player's current elevation when it touches the ground.
*(501-1000 HP) The Orca Keeper hides under water, then jumps into the air, shooting a mass of randomly aimed water jets which differ in speed before hiding in the water again.
*(1-500 HP) The Orca Keeper swims left and right while lobbing water orbs, each exploding into a ring of twelve water droplets when it reaches the player's field. It will sometimes shoot a wave of three of these water orbs.
====Attacks (Insane)====
*(1001-1500 HP) The Orca Keeper shoots moderate numbers of spikes, each splitting into two waves of five water jets each that fly ahead towards the player's current elevation when it touches the ground.
*(501-1000 HP) The Orca Keeper hides under water, then jumps into the air, shooting a large mass of randomly aimed water jets which differ in speed before hiding in the water again.
*(1-500 HP) The Orca Keeper swims left and right while lobbing water orbs, each exploding into two rings of twelve water droplets each when it reaches the player's field. It will sometimes shoot a wave of three of these water orbs.
==Chapter 12==
===Story===
After defeating the Orca Keeper, Haruki reveals to Clara why he hates the Creators. However, their talk is short-lived, as they notice the dragon and end up flying after it.
===Stage Details===
*Stage Setting: Sky
*Notes: None
===Enemies===
*Owl Keeper: On Easy, shoots burst of bullets in all directions. On Medium, shoots more bullets. On Hard, shoots faster bullets. On Insane, shoots two bursts, one of fast bullets and one of slow bullets.
*Robin Keeper: Doesn't attack on Easy. On Medium, shoots individual bullets. On Hard, shoots bullets in pairs. On Insane, shoots bullets in sets of three.
*Raven Keeper: On Easy, sets up waves of three orbs of darkness each, which wait before flying outwards. On Medium, sets up waves of five orbs each. On Hard, sets up two waves in a row. On Insane, sets up three waves in a row.
===Other Obstacles===
*Feathers, presumably fired by the Albatross Keeper, will sometimes fly in from above.
===Boss - Albatross Keeper===
The Albatross Keeper appears as a giant alien bird, similar to a great albatross, mostly grey in colour. This boss has 1000 HP.
====Attacks (Easy)====
*(Before fight) The Albatross Keeper flies high above the player, out of reach, and drops lightning orbs onto the player's field from there, each exploding into two rings of eight bullets each after some distance.
*(501-1000 HP) After coming into view, the Albatross Keeper alternates between summoning small numbers of electric orbs and creating slashes which cause the orbs to explode into a ring of four bullets each on impact.
*(1-500 HP) The Albatross Keeper sends a small whirlwind of feathers into the air, which then fly in from above.
====Attacks (Medium)====
*(Before fight) The Albatross Keeper flies high above the player, out of reach, and drops lightning orbs onto the player's field from there, each exploding into three rings of eight bullets each after some distance.
*(501-1000 HP) After coming into view, the Albatross Keeper alternates between summoning electric orbs and creating slashes which cause the orbs to explode into a ring of four bullets each on impact.
*(1-500 HP) The Albatross Keeper sends a whirlwind of feathers into the air, which then fly in from above at slight angles.
====Attacks (Hard)====
*(Before fight) The Albatross Keeper flies high above the player, out of reach, and drops lightning orbs onto the player's field from there, each exploding into four rings of eight bullets each after some distance.
*(501-1000 HP) After coming into view, the Albatross Keeper alternates between summoning electric orbs and creating slashes in pairs, which cause the orbs to explode into a ring of five bullets each on impact.
*(1-500 HP) The Albatross Keeper sends a whirlwind of feathers into the air, which then fly in from above at slight angles, followed by having a few feathers fly in from below.
====Attacks (Insane)====
*(Before fight) The Albatross Keeper flies high above the player, out of reach, and drops lightning orbs onto the player's field from there, each exploding into five rings of eight bullets each after some distance.
*(501-1000 HP) After coming into view, the Albatross Keeper alternates between summoning electric orbs and creating slashes in sets of three, which cause the orbs to explode into a ring of six bullets each on impact.
*(1-500 HP) The Albatross Keeper sends a whirlwind of feathers into the air, which then fly in from above at slight angles, followed by having several feathers fly in from below.
==Chapter 13==
===Story===
The chase for the dragon leads Haruki and Clara to a floating mechanical island. Here, they find a database and, against their original plans, hijack it to learn more about the Creators. This attempt is cut short, however, when a robot attacks the two, forcing them to escape from the island.
===Stage Details===
*Stage Setting: Floating Island
*Notes: Side-scrolling stage, excluding the boss fight
===Enemies===
*Tiny Robot: On Easy, shoots individual bullets. On Medium, shoots streams of two bullets each. On Hard, shoots streams of two bullets each in waves of three. On Insane, shoots streams of two bullets each in waves of five.
*Turret: On Easy and Medium, shoots two lasers straight ahead. On Hard, it also shots waves of three energy bullets each in pairs. On Insane, it shoots six bullets per wave.
===Other Obstacles===
*Walls of energy form throughout the stage. Blue walls must be destroyed by projectiles, while red walls must be destroyed by melee attacks.
===Boss - Guardian 23===
Guardian 23 consists of a floating robotic eye, with a speaker on either side. This boss has 1500 HP.
====Attacks (Easy)====
*(1001-1500 HP) At first, Guardian 23 will have two gears attack for it. Each gear will alternate between shooting four lasers and shooting three spiralling streams of bullets, while Guardian 23 shoots singular lasers at the player infrequently.
*(501-1000 HP) In this phase, Guardian 23 has six smaller eyes spin around it very slowly. Two will shoot large lasers outwards, two will infrequently have bullets fly in from below and two will infrequently shoot bullets which wait before flying straight at the player. These small eyes are destructible, and if all are destroyed, Guardian 23 uses all of their attacks together while slowly rotating.
*(1-500 HP) In the last phase, Guardian 23 alternates between having a rotating ring of eight laser bolts fly straight ahead and shooting several rings of three bullets each which wait before flying ahead at slight angles.
====Attacks (Medium)====
*(1001-1500 HP) At first, Guardian 23 will have two gears attack for it. Each gear will alternate between shooting six lasers and shooting four spiralling streams of bullets, while Guardian 23 shoots singular lasers at the player.
*(501-1000 HP) In this phase, Guardian 23 has six smaller eyes spin around it slowly. Two will shoot large lasers outwards, two will have bullets fly in from below and two will shoot bullets which wait before flying straight at the player. These small eyes are destructible, and if all are destroyed, Guardian 23 uses all of their attacks together while slowly rotating.
*(1-500 HP) In the last phase, Guardian 23 alternates between having a rotating ring of twelve laser bolts fly straight ahead and shooting several rings of three bullets each in pairs, which wait before flying ahead at slight angles.
====Attacks (Hard)====
*(1001-1500 HP) At first, Guardian 23 will have two gears attack for it. Each gear will alternate between shooting eight lasers and shooting five spiralling streams of bullets, while Guardian 23 shoots singular lasers at the player.
*(501-1000 HP) In this phase, Guardian 23 has six smaller eyes spin around it somewhat slowly. Two will shoot large lasers outwards, two will have bullets fly in from below in pairs and two will shoot pairs of bullets which wait before flying straight at the player. These small eyes are destructible, and if all are destroyed, Guardian 23 uses all of their attacks together while slowly rotating.
*(1-500 HP) In the last phase, Guardian 23 alternates between having a rotating ring of sixteen laser bolts fly straight ahead and shooting several rings of five bullets each in pairs, which wait before flying ahead at slight angles.
====Attacks (Insane)====
*(1001-1500 HP) At first, Guardian 23 will have two gears attack for it. Each gear will alternate between shooting ten lasers and shooting six spiralling streams of bullets, while Guardian 23 shoots singular lasers at the player.
*(501-1000 HP) In this phase, Guardian 23 has six smaller eyes spin around it slowly. Two will shoot large lasers outwards, two will have bullets fly in from below in sets of three and two will shoot sets of three bullets each, which wait before flying straight at the player. These small eyes are destructible, and if all are destroyed, Guardian 23 uses all of their attacks together while slowly rotating.
*(1-500 HP) In the last phase, Guardian 23 alternates between having a rotating ring of twenty laser bolts fly straight ahead and shooting several rings of five bullets each in sets of three, which wait before flying ahead at slight angles.
==Chapter 14==
===Story===
Haruki and Clara, after escaping the island, chase after the dragon once again, although the dragon soon notices them and attempts a direct assault. This, however, is interrupted when Isa enters the scene, going for an attack on the dragon.
===Stage Details===
*Stage Setting: Sky
*Notes: None
===Enemies===
*Robot Drone: On Easy, shoots a single electric orb which slowly flies at the player when it reaches the player's field. On Medium, its projectile is faster. On Hard, the orb splits into a ring of three orbs when it reaches the player's field. On Insane, the orb splits into a ring of five orbs.
===Other Obstacles===
N/A
===Boss - God Dragon===
The God Dragon is actually Kenji and Katherine in their combined dragon form, as shown on the picture on the right. This boss does not have HP, as the battle progresses without a need for the player to deal damage.
====Attacks (Easy)====
#At first, the dragon flies straight on while shooting energy orbs from its mouth, each shooting a ring of eight laser bolts when it reaches the player's field. It shoots one orb at a time to begin with, but later shoots them in groups, with the maximum number of orbs per attack being six.
#Later, the dragon rises into the air, and summons blue fireballs from its wings, which wait before splitting into a ring of four fireballs. It summons more of these fireballs as time goes on.
#The dragon then glides through the air, and breathes fire which forms walls on the player's field. It then tosses small numbers of bullets from its wings, which fly to the player's field, then go in a random direction and bounce off these walls. It starts with only one fire wall on the floor of the player's field, later summoning another wall on the top of the field.
#The dragon then dives, leaving a dense trail of energy from its tail as it flies.
#At the end of the dive, the dragon turns around, noticing the player, and shoots rings of darkened bullets from its mouth, which fly up to the player's field before flying outwards. It shoots fourteen of these rings, the first consisting of three bullets, and every ring after that having one more bullet.
#Finally, the dragon shoots bullets from its tail, which go to the floor of the player's field before shooting a wave of bullets upwards, while shooting darkened bullets from its wings, which split into a ring of three bullets when they reach the player's field. The bullets in its tail will shoot an individual bullet at first, adding one bullet to each wave until the maximum of twelve bullets.
#After this attack, the dragon tries to directly attack, at which point the battle comes to an end courtesy of Isa.
====Attacks (Medium)====
#At first, the dragon flies straight on while shooting energy orbs from its mouth, each shooting a ring of twelve laser bolts when it reaches the player's field. It shoots one orb at a time to begin with, but later shoots them in groups, with the maximum number of orbs per attack being six.
#Later, the dragon rises into the air, and summons blue fireballs from its wings, which wait before splitting into a ring of eight fireballs. It summons more of these fireballs as time goes on.
#The dragon then glides through the air, and breathes fire which forms walls on the player's field. It then tosses small numbers of bullets from its wings, which fly to the player's field, then go in a random direction and bounce off these walls. It starts with only one fire wall on the floor of the player's field, later summoning another wall on the top of the field, and summoning walls on the left and right even later on.
#The dragon then dives, leaving a dense trail of energy from its tail as it flies.
#At the end of the dive, the dragon turns around, noticing the player, and shoots rings of darkened bullets from its mouth, which fly up to the player's field before flying outwards. It shoots fifteen of these rings, the first consisting of four bullets, and every ring after that having two more bullets.
#Finally, the dragon shoots bullets from its tail, which go to the floor of the player's field before shooting a wave of bullets upwards, while shooting darkened bullets from its wings, which split into a ring of five bullets when they reach the player's field. The bullets in its tail will shoot a wave of three bullets at first, adding one bullet to each wave until the maximum of fifteen bullets.
#After this attack, the dragon tries to directly attack, at which point the battle comes to an end courtesy of Isa.
====Attacks (Hard)====
#At first, the dragon flies straight on while shooting energy orbs from its mouth, each shooting a ring of sixteen laser bolts when it reaches the player's field. It shoots one orb at a time to begin with, but later shoots them in groups, with the maximum number of orbs per attack being six.
#Later, the dragon rises into the air, and summons blue fireballs from its wings, which wait before splitting into a ring of twelve fireballs. It summons more of these fireballs as time goes on.
#The dragon then glides through the air, and breathes fire which forms walls on the player's field. It then tosses bullets from its wings, which fly to the player's field, then go in a random direction and bounce off these walls. It starts with only one fire wall on the floor of the player's field, later summoning another wall on the top of the field, and summoning walls on the left and right even later on.
#The dragon then dives, leaving a dense trail of energy from its tail as it flies.
#At the end of the dive, the dragon turns around, noticing the player, and shoots rings of darkened bullets from its mouth, which fly up to the player's field before flying outwards. It shoots sixteen of these rings, the first consisting of six bullets, and every ring after that having two more bullets.
#Finally, the dragon shoots bullets from its tail, which go to the floor of the player's field before shooting a wave of bullets upwards upwards, while shooting darkened bullets from its wings, which split into a ring of ten bullets when they reach the player's field. The bullets in its tail will shoot a wave of three bullets at first, adding one bullet to each wave until the maximum of sixteen bullets.
#After this attack, the dragon tries to directly attack, at which point the battle comes to an end courtesy of Isa.
====Attacks (Insane)====
#At first, the dragon flies straight on while shooting energy orbs from its mouth, each shooting a ring of twenty laser bolts when it reaches the player's field. It shoots one orb at a time to begin with, but later shoots them in groups, with the maximum number of orbs per attack being six.
#Later, the dragon rises into the air, and summons blue fireballs from its wings, which wait before splitting into a ring of sixteen fireballs. It summons more of these fireballs as time goes on.
#The dragon then glides through the air, and breathes fire which forms walls on the player's field. It then tosses fast bullets from its wings, which fly to the player's field, then go in a random direction and bounce off these walls. It starts with only one fire wall on the floor of the player's field, later summoning another wall on the top of the field, and summoning walls on the left and right even later on.
#The dragon then dives, leaving a dense trail of energy from its tail as it flies.
#At the end of the dive, the dragon turns around, noticing the player, and shoots rings of darkened bullets from its mouth, which fly up to the player's field before flying outwards. It shoots fifteen of these rings, the first consisting of six bullets, and every ring after that having three more bullets.
#Finally, the dragon shoots bullets from its tail, which go to the floor of the player's field before shooting a wave of bullets upwards, while shooting darkened bullets from its wings, which split into a ring of fifteen bullets when they reach the player's field. The bullets in its tail will shoot a wave of three bullets at first, adding one bullet to each wave until the maximum of seventeen bullets.
#After this attack, the dragon tries to directly attack, at which point the battle comes to an end courtesy of Isa.
==Chapter 15==
===Story===
Haruki goes after Isa, followed by Clara, following him as he heads to the peak of Ben Nevis. When Isa stops to catch his breath, Haruki catches up with him, asking for his name. During this time, however, Kenji and Katherine arrive and begin a battle against Haruki, Clara and Isa, although Isa stops the battle after some time.
Haruki and Clara then carry out their plan. Haruki pretends to turn himself in, saying that he used the data to make his equipment, after which Kenji and Katherine tell him to bring his and Clara's equipment to their base in "the deepst part of Earth-5", which Isa identifies as Challenger Deep.
===Stage Details===
*Setting: Scotland, peak of Ben Nevis
*Notes: Isa stands ahead and attacks the bosses alongside you, boss fight only
===Boss - Kenji Kamiryu and Katherine Yureiyu===
Kenji and Katherine appear as they do in the picture on the right (Kenji is on the left, Katherine is on the right). This boss has 3000 HP, shared between Kenji and Katherine.
====Attacks (Easy)====
*(Before fight) At first, Kenji and Katherine hide from view, summoning formations of eight rings of four mist bullets each (if the player is on the ground, the formation instead consists of five rings) around the player, which wait before flying outwards.
*(2501-3000 HP) After they reveal themselves, Kenji will shoot rings of five needles each, with each needle splitting into three needles which fly ahead at slight angles, while Katherine shoots waves of six needles each, which fly into the air, then come in a formation from above.
*(2001-2500 HP) The two summon a golden katana which they swap between themselves. The one with the katana infrequently shoots individual shockwaves, while the one without the katana has streams of two needles each fly in from above in sets of five. Also, the one without the katana will launch additional shockwaves if attacked.
*(1501-2000 HP) The two will then set the katana to one side and attack by shooting streams of bullets into the air, which then fly in the player's general direction.
*(1001-1500 HP) In this phase, the two summon a field of lightning magic, which will surround one of them at a time. The one surrounded by the field shoots a few lightning bolts straight at the player and counters attacks by shooting randomly aimed bullets, while the one without the field has two trails of light spiral around them, matching the player's vertical elevation, while shooting small numbers of glowing bullets outwards.
*(501-1000 HP) Kenji shoots red needles in sets of five, which make a formation in the player's field before homing in on them, while Katherine shoots randomly aimed rings of eight blue needles each.
*(1-500 HP) Both Kenji and Katherine shoot a spiralling stream of needles.
====Attacks (Medium)====
*(Before fight) At first, Kenji and Katherine hide from view, summoning formations of eight rings of eight mist bullets each (if the player is on the ground, the formation instead consists of five rings) around the player, which wait before flying outwards.
*(2501-3000 HP) After they reveal themselves, Kenji will shoot rings of eight needles each, with each needle splitting into three needles which fly ahead at slight angles, while Katherine shoots waves of twelve needles each, which fly into the air, then come in a formation from above.
*(2001-2500 HP) The two summon a golden katana which they swap between themselves. The one with the katana shoots individual shockwaves somewhat infrequently, while the one without the katana has streams of two needles each fly in from above in sets of seven. Also, the one without the katana will launch additional shockwaves if attacked.
*(1501-2000 HP) The two will then set the katana to one side and attack by shooting streams of bullets into the air, which then fly in the player's general direction, alongside shooting individual needles, which fly into the air, then fly to a point somewhat near the player, then explode into a ring of eight needles.
*(1001-1500 HP) In this phase, the two summon a field of lightning magic, which will surround one of them at a time. The one surrounded by the field shoots a few lightning bolts straight at the player and counters attacks by shooting randomly aimed bullets, while the one without the field has two trails of light spiral around them, matching the player's vertical elevation, while shooting small numbers of glowing bullets outwards in pairs.
*(501-1000 HP) Kenji shoots red needles in sets of ten, which make a formation in the player's field before homing in on them, while Katherine shoots randomly aimed rings of twelve blue needles each.
*(1-500 HP) Both Kenji and Katherine shoot a spiralling stream of needles, mixing in a few needles which fly randomly after some distance.
====Attacks (Hard)====
*(Before fight) At first, Kenji and Katherine hide from view, summoning formations of twelve rings of eight mist bullets each (if the player is on the ground, the formation instead consists of seven rings) around the player, which wait before flying outwards.
*(2501-3000 HP) After they reveal themselves, Kenji will shoot rings of eight needles each, with each needle splitting into six needles which fly ahead at slight angles, while Katherine shoots waves of eight needles each in pairs, which fly into the air, then come in a formation from above.
*(2001-2500 HP) The two summon a golden katana which they swap between themselves. The one with the katana shoots individual shockwaves, while the one without the katana has streams of three needles each fly in from above in sets of seven. Also, the one without the katana will launch additional shockwaves if attacked.
*(1501-2000 HP) The two will then set the katana to one side and attack by shooting several streams of bullets into the air, which then fly in the player's general direction, alongside shooting individual needles, which fly into the air, then fly to a point somewhat near the player, then explode into a ring of eight needles.
*(1001-1500 HP) In this phase, the two summon a field of lightning magic, which will surround one of them at a time. The one surrounded by the field shoots a few lightning bolts straight at the player and counters attacks by shooting randomly aimed bullets, while the one without the field has two trails of light spiral around them, matching the player's vertical elevation, while shooting glowing bullets outwards in pairs.
*(501-1000 HP) Kenji shoots red needles in sets of twelve, which make a formation in the player's field before homing in on them, while Katherine shoots randomly aimed rings of twelve blue needles each in pairs.
*(1-500 HP) Both Kenji and Katherine shoot a dense spiralling stream of needles, mixing in a few needles which fly randomly after some distance.
====Attacks (Insane)====
*(Before fight) At first, Kenji and Katherine hide from view, summoning formations of sixteen rings of eight mist bullets each (if the player is on the ground, the formation instead consists of nine rings) around the player, which wait before flying outwards.
*(2501-3000 HP) After they reveal themselves, Kenji will shoot rings of eight needles each, with each needle splitting into six needles which fly ahead at slight angles, while Katherine shoots waves of twelve needles each in pairs, which fly into the air, then come in a formation from above.
*(2001-2500 HP) The two summon a golden katana which they swap between themselves. The one with the katana shoots individual shockwaves, while the one without the katana has streams of four needles each fly in from above in sets of seven. Also, the one without the katana will launch additional shockwaves if attacked.
*(1501-2000 HP) The two will then set the katana to one side and attack by shooting several streams of bullets into the air, which then fly in the player's general direction, alongside shooting individual needles, which fly into the air, then fly to a point somewhat near the player, then explode into a ring of twelve needles.
*(1001-1500 HP) In this phase, the two summon a field of lightning magic, which will surround one of them at a time. The one surrounded by the field shoots a few lightning bolts straight at the player and counters attacks by shooting randomly aimed bullets, while the one without the field has two trails of light spiral around them, matching the player's vertical elevation, while shooting several glowing bullets outwards in pairs.
*(501-1000 HP) Kenji shoots red needles in sets of fifteen, which make a formation in the player's field before homing in on them, while Katherine shoots randomly aimed rings of twelve blue needles each in sets of three.
*(1-500 HP) Both Kenji and Katherine shoot a dense spiralling stream of fast needles, mixing in a few needles which fly randomly after some distance.
==Chapter 16==
===Story===
Isa, Haruki and Clara return to where Haruki's ship crash-landed at the start of the game. After they manage to repair the ship, Isa agrees to fly the two over to Japan, from which they can find a way to Mariana Trench.
===Stage Details===
*Setting: Sky
*Notes: Player controls spacecraft instead of their character, disabling the use of melee attacks.
===Enemies===
*Robot Drone: On Easy, shoots a single bullet. On Medium, can shoot up to three bullets. On Hard, can shoot up to five bullets. On Insane, can shoot up to nine bullets. It may aim straight ahead or at the player.
*Flying Turret: On Easy, shoots waves of three laser bolts each. On Medium, shoots waves of three laser bolts each in pairs. On Hard, shoots waves of five laser bolts each in pairs. On Insane, shoots waves of seven laser bolts each in pairs. May aim straight ahead or at the player.
===Other Obstacles===
*Rings of energy appear throughout the stage. The rings are hollow in the centre, allowing you to fly through them without taking damage.
===Boss - Gargoyle Keeper===
The Gargoyle Keeper appears as an alien dragon made of blue-tinted stone, with bat-like wings. This boss has 1500 HP.
====Attacks (Easy)====
*(1001-1500 HP) The Gargoyle Keeper shoots a spiralling stream of bullets, each splitting into a wave of three bullets after some distance, sometimes stopping to use slashing attacks.
*(501-1000 HP) The Gargoyle Keeper attacks by shooting rings of eight bullets each, with each bullet splitting into a wave of three bullets which fly outwards or inwards in curved paths. It may launch slashing attacks between these attacks.
*(1-500 HP) The Gargoyle Keeper will shoot a wave of five bullets, with each bullet splitting into a ring of eight bullets after some distance, followed by lauching slash attacks.
====Attacks (Medium)====
*(1001-1500 HP) The Gargoyle Keeper shoots a spiralling stream of bullets, each splitting into a wave of five bullets after some distance, sometimes stopping to use slashing attacks.
*(501-1000 HP) The Gargoyle Keeper attacks by shooting rings of twelve bullets each, with each splitting into a wave of three bullets which fly outwards or inwards in curved paths. It may launch slashing attacks between these attacks.
*(1-500 HP) The Gargoyle Keeper will shoot a wave of nine bullets, with each bullet splitting into a ring of eight bullets after some distance, followed by lauching slash attacks.
====Attacks (Hard)====
*(1001-1500 HP) The Gargoyle Keeper shoots two spiralling streams of bullets, with each bullet splitting into a wave of five bullets after some distance, sometimes stopping to use slashing attacks.
*(501-1000 HP) The Gargoyle Keeper attacks by shooting rings of sixteen bullets each, with each splitting into a wave of three bullets which fly outwards or inwards in curved paths. It may launch slashing attacks between these attacks.
*(1-500 HP) The Gargoyle Keeper will shoot a wave of thirteen bullets, with each bullet splitting into a ring of eight bullets after some distance, followed by lauching slash attacks.
====Attacks (Insane)====
*(1001-1500 HP) The Gargoyle Keeper shoots three spiralling streams of bullets, with each bullet splitting into a wave of five bullets after some distance, sometimes stopping to use slashing attacks.
*(501-1000 HP) The Gargoyle Keeper attacks by shooting rings of sixteen bullets each, with each splitting into a wave of five bullets which fly outwards or inwards in curved paths. It may launch slashing attacks between these attacks.
*(1-500 HP) The Gargoyle Keeper will shoot a wave of thirteen bullets and a wave of six bullets, with each bullet splitting into a ring of eight bullets after some distance, followed by lauching slash attacks.
==Chapter 17==
===Story===
After the group arrive at Japan, Isa goes his separate ways from Haruki and Clara, who end up going to a shipyard to find some way of getting to Mariana Trench. However, it turns out that the place is taken over by the Creators, so they have to fight their way through.
===Stage Details===
*Setting: Japan, infested shipyard
*Notes: Side-scrolling stage, including the boss fight
===Enemies===
*Tiny Robot: On Easy, shoots an individual bullet. On Medium, shoots a cluster of six bullets. On Hard, shoots a cluster of fifteen bullets. On Insane, shoots a cluster of twenty eight bullets.
*Robot Drone: On Easy, shoots rings of two lasers each. On Medium, shoots rings of four lasers each. On Hard, shoots rings of five lasers each. On Insane, shoots rings of six lasers each.
*Giant Robot: On Easy, shoots waves of three lasers each. On Medium, shoots waves of five lasers each. On Hard, shoots waves of seven lasers each. On Insane, shoots waves of nine lasers each.
===Other Obstacles===
*Devices in the background fire giant lasers straight ahead, periodically stopping their attack.
===Boss - Kraken Keeper===
The Kraken Keeper appears as a giant alien octopus, mostly blue in colour with ink black markings. This boss has 2000 HP.
====Attacks (Easy)====
*(1501-2000 HP) The Kraken Keeper fires streams of water at two points, with a large gap between the two, to restrict the player's movement. It also shoots water orbs, each splitting into a ring of six water jets after some distance.
*(1001-1500 HP) The Kraken Keeper will summon twelve little octopi, each shooting a wave of two ink blobs in a given direction before escaping.
*(501-1000 HP) The Kraken Keeper shoots three streams of ink droplets which wait after some distance before flying in a given direction, which consistently changes over time.
*(1-500 HP) The Kraken Keeper shoots several water droplets which fly for some distance, then fly in random directions, then home in on the player, frequently pausing during this attack.
====Attacks (Medium)====
*(1501-2000 HP) The Kraken Keeper fires streams of water at two points, with a fairly large gap between the two, to restrict the player's movement. It also shoots water orbs, each splitting into a ring of nine water jets after some distance.
*(1001-1500 HP) The Kraken Keeper will summon sixteen little octopi, each shooting a wave of three ink blobs in a given direction before escaping.
*(501-1000 HP) The Kraken Keeper shoots five streams of ink droplets which wait after some distance before flying in a given direction, which consistently changes over time.
*(1-500 HP) The Kraken Keeper shoots several water droplets which fly for some distance, then fly in random directions, then home in on the player, sometimes pausing during this attack.
====Attacks (Hard)====
*(1501-2000 HP) The Kraken Keeper fires streams of water at two points, with a medium-sized gap between the two, to restrict the player's movement. It also shoots water orbs, each splitting into a ring of twelve water jets after some distance.
*(1001-1500 HP) The Kraken Keeper will summon twenty little octopi, each shooting a wave of four ink blobs in a given direction before escaping.
*(501-1000 HP) The Kraken Keeper shoots seven streams of ink droplets which wait after some distance before flying in a given direction, which consistently changes over time.
*(1-500 HP) The Kraken Keeper shoots several water droplets which fly for some distance, then fly in random directions, then split into a ring of five water droplets, sometimes pausing during this attack.
====Attacks (Insane)====
*(1501-2000 HP) The Kraken Keeper fires streams of water at two points, with a fairly small gap between the two, to restrict the player's movement. It also shoots water orbs, each splitting into two rings of twelve water jets each after some distance.
*(1001-1500 HP) The Kraken Keeper will summon twenty five little octopi, each shooting a wave of five ink blobs in a given direction before escaping.
*(501-1000 HP) The Kraken Keeper shoots nine streams of ink droplets which wait after some distance before flying in a given direction, which consistently changes over time.
*(1-500 HP) The Kraken Keeper shoots several fast water droplets which fly for some distance, then fly in random directions, then split into a ring of five water droplets, sometimes pausing during this attack.
==Chapter 18==
===Story===
After infiltrating the shipyard, Haruki and Clara take a pair of windsurfing boards and head out into sea.
===Stage Details===
*Setting: Japan, open ocean
*Notes: Player rides a windsurfing biard, disabling floating ability
===Enemies===
*Coelacanth Keeper: On Easy, jumps out of the water and shoots a stone at the player. On Medium, shoots a stream of two stones. On Hard, shoots a stream of three stones. On Insane, shoots a stream of four stones.
*Jellyfish Keeper: On Easy, shoots an electric orb at the centre of the player's field, which then fly straight at the player. On Medium, shoots two electric orbs. On Hard, the orbs fly faster. On Insane, shoots three electric orbs.
*Seagull Keeper: On Easy, shoots a whirlwind straight ahead, which sizes in and out as it flies. On Medium, it shoots a faster whirlwind. On Hard, it shoots two whirlwinds. On Insane, it shoots even faster whirlwinds.
===Other Obstacles===
*Whirlpools appear, slowly drawing the player towards one side of their field.
===Boss - Leviathan Keeper===
The Leviathan Keeper appears as a giant alien sea snake, mostly purple in colour with some blue and green highlights. This boss has 1500 HP.
====Attacks (Easy)====
*(1001-1500 HP) The Leviathan Keeper shoots two waves of darkened bullets, each splitting into a wave of three bullets which slowly fly either at the player or at preset angles.
*(501-1000 HP) The Leviathan Keeper sprays water into the air, which then appears in the area above the player before turning into ice shards which fly straight down, pausing the attack from time to time.
*(1-500 HP) The Leviathan Keeper creates a globe of water which slowly chases the player, followed by having formations of lightning bolts strike certain points of the player's field. It starts with a formation of four lightning bolts, and adds one more with every two repetitions, until it reaches six lightning bolts.
====Attacks (Medium)====
*(1001-1500 HP) The Leviathan Keeper shoots four waves of darkened bullets, each splitting into a wave of three bullets which slowly fly either at the player or at preset angles.
*(501-1000 HP) The Leviathan Keeper sprays water into the air, which then appears in the area above the player before turning into ice shards which fly down at slight angles, pausing the attack from time to time.
*(1-500 HP) The Leviathan Keeper creates a globe of water which slowly chases the player, followed by having formations of lightning bolts strike certain points of the player's field. It starts with a formation of six lightning bolts, and adds one more with every two repetitions, until it reaches eight lightning bolts.
====Attacks (Hard)====
*(1001-1500 HP) The Leviathan Keeper shoots six waves of darkened bullets, each splitting into a wave of three bullets which slowly fly either at the player or at preset angles.
*(501-1000 HP) The Leviathan Keeper sprays water into the air, which then appears in the area above the player before turning into ice shards which fly down at slight angles.
*(1-500 HP) The Leviathan Keeper creates a globe of water which slowly chases the player, followed by having formations of lightning bolts strike certain points of the player's field. It alternates between creating a formation of eight lightning bolts and creating a formation of nine lightning bolts.
====Attacks (Insane)====
*(1001-1500 HP) The Leviathan Keeper shoots six waves of darkened bullets, each splitting into a wave of five bullets which slowly fly either at the player or at preset angles.
*(501-1000 HP) The Leviathan Keeper sprays water into the air, which then appears in the area above the player before turning into several ice shards which fly down at slight angles.
*(1-500 HP) The Leviathan Keeper creates a globe of water which slowly chases the player, followed by having formations of lightning bolts strike certain points of the player's field. It alternates between creating a formation of eight lightning bolts and creating a formation of nine lightning bolts, and will sometimes summon a lightning bolt directly above the player between these formations.
==Chapter 19==
===Story===
Haruki and Clara come across a fleet of ships that they identify as belonging to the Creators, and single-handedly take out a majority of their fleet.
===Stage Details===
*Setting: Japan, open ocean
*Notes: Player rides a windsurfing board, disabling floating ability, boss appears midway through the stage instead of at the end.
===Enemies===
*Robot Drone: On Easy, flies across the player's field and shoots a few bullets straight down. On Medium, shoots more bullets. On Hard, shoots waves of three bullets each. On Insane, shoots waves of five bullets each.
*Creator Ship: On Easy, shoots streams of bullets at the player. On Medium, also shoots bullets at the two sides of the player's field. On Hard, it has missiles fly in from above. On Insane, it shoots streams of bullets more often.
===Other Obstacles===
*Tidal waves sometimes come in, causing guaranteed damage unless you are in the air when they reach you.
*Missiles are sometimes fired into the player's field from the sides.
===Boss - Karkinos Keeper===
The Karkinos Keeper appears as a giant alien crab, mostly a greenish-yellow in colour with bluish-green spikes. This boss has 2500 HP.
====Attacks (Easy)====
*(2001-2500 HP) The Karkinos Keeper shoots slow laser bolts in sets of three, which bounce off the water.
*(1501-2000 HP) The Karkinos Keeper shoots a wave of five water jets towards one side of the player's field, and creates two slashes on the other side of the field.
*(1001-1500 HP) The Karkinos Keeper has four sea dragons form a ring around it while shooting shockwaves at consistently changing angles.
*(501-1000 HP) The Karkinos Keeper shoots a single large shockwave, which splits into five rings of eight smaller shockwaves each.
*(1-500 HP) The Karkinos Keeper creates a mass of darkened bullets across the top of the player's field, which then slowly fly in random directions.
====Attacks (Medium)====
*(2001-2500 HP) The Karkinos Keeper shoots slow laser bolts in sets of five, which bounce off the water.
*(1501-2000 HP) The Karkinos Keeper shoots a wave of ten water jets towards one side of the player's field, and creates two slashes on the other side of the field.
*(1001-1500 HP) The Karkinos Keeper has four sea dragons form a ring around it while shooting several shockwaves at consistently changing angles.
*(501-1000 HP) The Karkinos Keeper shoots a single large shockwave, which splits into five rings of twelve smaller shockwaves each.
*(1-500 HP) The Karkinos Keeper creates a large mass of darkened bullets across the top of the player's field, which then slowly fly in random directions.
====Attacks (Hard)====
*(2001-2500 HP) The Karkinos Keeper shoots fast laser bolts in sets of five, which bounce off the water.
*(1501-2000 HP) The Karkinos Keeper shoots two waves of ten water jets each towards one side of the player's field, and creates two slashes on the other side of the field.
*(1001-1500 HP) The Karkinos Keeper has five sea dragons form a ring around it while shooting several shockwaves at consistently changing angles.
*(501-1000 HP) The Karkinos Keeper shoots a single large shockwave, which splits into five rings of sixteen smaller shockwaves each.
*(1-500 HP) The Karkinos Keeper creates a huge mass of darkened bullets across the top of the player's field, which then slowly fly in random directions.
====Attacks (Insane)====
*(2001-2500 HP) The Karkinos Keeper shoots fast laser bolts in sets of seven, which bounce off the water.
*(1501-2000 HP) The Karkinos Keeper shoots two waves of ten water jets each towards one side of the player's field, and creates two slashes on the other side of the field, then repeats the attack.
*(1001-1500 HP) The Karkinos Keeper has six sea dragons form a ring around it while shooting several shockwaves at consistently changing angles.
*(501-1000 HP) The Karkinos Keeper shoots a single large shockwave, which splits into five rings of twenty smaller shockwaves each.
*(1-500 HP) The Karkinos Keeper creates a huge mass of darkened bullets across the top of the player's field, which then fly in random directions.
==Chapter 20==
===Story===
After taking out a majority of the Creators' fleet, Haruki and Clara head onto the lead ship, where they find and defeat Orion Tsang.
When the two find out that the ship is heading straight to the Nebulox's base, Clara gets Orion to let them come with him in exchange for sparing his life.
===Stage Details===
*Location: Orion's ship
*Notes: Boss fight only, player's field consists of a circular path around the boss
===Boss - Orion Tsang===
Orion appears as he does in the picture on the right. This boss has 3500 HP.
====Attacks (Easy)====
*(3001-3500 HP) Orion shoots three formations of eight slowly rotating lasers each. In each formation, half of the lasers rotate clockwise and the other half of them rotate anti-clockwise.
*(2501-3000 HP) Orion summons a mass of toxins, which fly upwards before flying in random directions.
*(2001-2500 HP) Orion shoots four rings of eight vertical lasers each, which slide outwards before dissolving into a small mass of randomly aimed bullets.
*(1501-2000 HP) Orion shoots a ring of sixteen blue laser bolts which curve clockwise, then a ring of sixteen green laser bolts which curve anti-clockwise.
*(1001-1500 HP) Orion shoots a spiralling stream of spherical formations of bullets.
*(501-1000 HP) Orion fires laser bolts into the air, each splitting into a ring of ten laser bolts which fly to the player's vertical elevation before hanging in the air, each later exploding into a small number of randomly aimed bullets.
*(1-500 HP) Orion shoots a spiralling stream of lasers.
====Attacks (Medium)====
*(3001-3500 HP) Orion shoots three formations of eight rotating lasers each. In each formation, half of the lasers rotate clockwise and the other half of them rotate anti-clockwise. The sources of the lasers will also shoot a singular homing bullet at times.
*(2501-3000 HP) Orion summons a large mass of toxins, which fly upwards before flying in random directions.
*(2001-2500 HP) Orion shoots four rings of eight vertical lasers each, which slide outwards before dissolving into a mass of randomly aimed bullets.
*(1501-2000 HP) Orion shoots a ring of sixteen blue laser bolts which curve clockwise, then a ring of sixteen red laser bolts which wait before flying outwards, and then a ring of sixteen green laser bolts which curve anti-clockwise.
*(1001-1500 HP) Orion shoots two spiralling streams of spherical formations of bullets, with one going clockwise and the other anti-clockwise.
*(501-1000 HP) Orion fires laser bolts into the air, each splitting into a ring of twelve laser bolts which fly to the player's vertical elevation before hanging in the air, each later exploding into some randomly aimed bullets.
*(1-500 HP) Orion shoots a dense spiralling stream of lasers.
====Attacks (Hard)====
*(3001-3500 HP) Orion shoots three formations of twelve rotating lasers each. In each formation, half of the lasers rotate clockwise and the other half of them rotate anti-clockwise. The sources of the lasers will also shoot a singular homing bullet at times.
*(2501-3000 HP) Orion summons a large mass of waves of two toxins each, which fly upwards before flying in random directions.
*(2001-2500 HP) Orion shoots four rings of eight vertical lasers each, which quickly slide outwards before dissolving into a mass of randomly aimed, fast-moving bullets.
*(1501-2000 HP) Orion shoots a ring of sixteen purple laser bolts with wavy flight paths, then a ring of sixteen blue laser bolts which curve clockwise, then a ring of sixteen red laser bolts which wait before flying outwards, and then a ring of sixteen green laser bolts which curve anti-clockwise.
*(1001-1500 HP) Orion shoots two spiralling streams of spherical formations of bullets, with one going clockwise and the other anti-clockwise. He will start and end the attack by shooting a ring of six spherical formations of bullets.
*(501-1000 HP) Orion fires laser bolts into the air, each splitting into a ring of fourteen laser bolts which fly to the player's vertical elevation before hanging in the air, each later exploding into some randomly aimed, fast-moving bullets.
*(1-500 HP) Orion shoots a dense spiralling stream of large lasers.
====Attacks (Insane)====
*(3001-3500 HP) Orion shoots three formations of twelve rapidly rotating lasers each. In each formation, half of the lasers rotate clockwise and the other half of them rotate anti-clockwise. The sources of the lasers will also shoot a singular homing bullet at times.
*(2501-3000 HP) Orion summons a large mass of waves of three toxins each, which fly upwards before flying in random directions.
*(2001-2500 HP) Orion shoots four rings of twelve vertical lasers each, which quickly slide outwards before dissolving into a mass of randomly aimed, fast-moving bullets.
*(1501-2000 HP) Orion shoots a ring of sixteen purple laser bolts with wavy flight paths, then a ring of sixteen blue laser bolts which curve clockwise, then a ring of sixteen red laser bolts which wait before flying outwards, then a ring of sixteen green laser bolts which curve anti-clockwise and finally a ring of thirty two yellow laser bolts, with sixteen curving clockwise and the other sixteen curving anti-clockwise.
*(1001-1500 HP) Orion shoots two spiralling streams of spherical formations of bullets, with one going clockwise and the other anti-clockwise. He will consistently shoot rings of six spherical formations of bullets each throughout this attack.
*(501-1000 HP) Orion fires laser bolts into the air, each splitting into a ring of sixteen laser bolts which quickly fly to the player's vertical elevation before hanging in the air, each later exploding into some randomly aimed, fast-moving bullets.
*(1-500 HP) Orion quickly shoots a dense spiralling stream of large lasers.
==Chapter 21==
===Story===
Haruki and Clara take a ride on Orion's ship as it heads to Mariana Trench. Upon arrival, it converts into a submarine, and travels down to Challenger Deep.
===Stage Details===
*Setting: Mariana Trench
*Notes: Player controls submarine instead of their character, disabling the use of melee attacks.t
===Enemies===
*Seadevil Keeper: On Easy, shoots a singular bullet which points towards the player at some point during its flight. On Medium, the bullet points towards the player twice as it flies. On Hard, it shoots two bullets that behave this way. On Insane, it shoots faster bullets.
*Amphipod Keeper: On Easy, shoots a spiralling stream of bullets. On Medium, shoots a set of two spiralling streams of bullets. On Hard, shoots a set of three spiralling streams of bullets. On Insane, shoots a set of four spiralling streams of bullets.
*Angler Keeper: On Easy, shoots one glowing bullet that relentlessly chases the player. On Medium, shoots two of these bullets. On Hard, shoots three of these bullets. On Insane, shoots four of these bullets.
===Other Obstacles===
*At certain points, a wall of rock appears, with a gap on at least one point in the wall. The player must go through a gap to avoid guaranteed damage.
===Boss - Fossil Keeper===
The Fossil Keeper appears as the skeleton of a sea dragon, mostly a dull grey in colour. This boss has 1000 HP.
====Attacks (Easy)====
*(Before fight) Initially, the Fossil Keeper hangs out of reach, shooting a few bullets which turn invisible after some distance.
*(501-1000 HP) Eventually, the Fossil Keeper comes into range. From here, it fires a giant laser aiming either at the floor of the player's field or the top of the player's field, along with shooting a few rings of eight homing spikes each.
*(1-500 HP) In this phase, the Fossil Keeper fires smaller lasers at the sides or centre of the player's field, and shoots spikes which fly to certain points before shooting a wave of three spikes at the player.
*(After defeat) Once defeated, the Fossil Keeper will make its retreat while shooting waves of three bullets each, which turn invisible after some distance.
====Attacks (Medium)====
*(Before fight) Initially, the Fossil Keeper hangs out of reach, shooting a few bullets which turn invisible after some distance, alongside a few randomly aimed, visible bullets.
*(501-1000 HP) Eventually, the Fossil Keeper comes into range. From here, it fires a giant laser aiming either at the floor of the player's field or the top of the player's field, along with shooting rings of eight homing spikes each.
*(1-500 HP) In this phase, the Fossil Keeper fires smaller lasers at the sides or centre of the player's field, and shoots spikes which fly to certain points before shooting a wave of five spikes at the player.
*(After defeat) Once defeated, the Fossil Keeper will make its retreat while shooting waves of five bullets each, which turn invisible after some distance.
====Attacks (Hard)====
*(Before fight) Initially, the Fossil Keeper hangs out of reach, shooting a few pairs of bullets which turn invisible after some distance, alongside a few randomly aimed, visible bullets.
*(501-1000 HP) Eventually, the Fossil Keeper comes into range. From here, it fires a giant laser aiming either at the floor of the player's field or the top of the player's field, which slowly angles itself from the top or floor of the field to the centre of the field, along with shooting rings of eight homing spikes each.
*(1-500 HP) In this phase, the Fossil Keeper fires smaller lasers at the sides or centre of the player's field, with the lasers slowly moving inwards if on the sides or outwards if in the centre over time, and shoots spikes which fly to certain points before shooting a wave of five spikes at the player.
*(After defeat) Once defeated, the Fossil Keeper will make its retreat while shooting waves of seven bullets each, which turn invisible after some distance.
====Attacks (Insane)====
*(Before fight) Initially, the Fossil Keeper hangs out of reach, shooting a few pairs of bullets which turn invisible after some distance, alongside a few randomly aimed pairs of visible bullets.
*(501-1000 HP) Eventually, the Fossil Keeper comes into range. From here, it fires a giant laser aiming either at the floor of the player's field or the top of the player's field, which slowly angles itself from the one edge of the field to the other, along with shooting rings of eight homing spikes each.
*(1-500 HP) In this phase, the Fossil Keeper fires smaller lasers at the sides or centre of the player's field, with the lasers slowly moving inwards if on the sides or outwards if in the centre over time, and shoots several spikes which fly to certain points before shooting a wave of five spikes at the player.
*(After defeat) Once defeated, the Fossil Keeper will make its retreat while shooting waves of nine bullets each, which turn invisible after some distance.
==Chapter 22==
===Story===
The submarine arrives at a large crevice, through which it enters and arrives at the base. Haruki and Clara head out of the submarine and begin their raid on the Creators' base.
===Stage Details===
*Setting: Challenger Deep, Creators' base
*Notes: None
===Enemies===
*Robot Drone: On Easy, enters through the corners of the player's field and shoots rings of five bullets each. On Medium, shoots rings of eight bullets each. On Hard, shoots rings of twelve bullets each. On Insane, shoots rings of sixteen bullets each.
*Turret: On Easy, shoots waves of seven laser bolts each. On Medium, shoots waves of seven laser bolts each in sets of three. On Hard, shoots waves of eleven laser bolts each in sets of three. On Insane, shoots waves of fifteen laser bolts each in sets of three.
*Giant Robot: Shoots a mass of randomly aimed bullets forwards. Shoots more bullets on higher difficulties.
===Other Obstacles===
*Spinning laser pinwheels form at certain points throughout the stage. Each pinwheel has three points on Easy, four points on Medium, five points on Hard and six points on Insane.
===Boss - Subterra===
Subterra appears as a deep black submarine, with a red, squared-off component on either side. This boss has 2000 HP.
====Attacks (Easy)====
*(1501-2000 HP) Subterra fires lasers to the player's left and right while shooting streams of three darkened bullets each, which hang in the air for some time before flying towards the player.
*(1001-1500 HP) Subterra has several rings of three lasers each fly in from outside - several rings of white lasers that fly around the player, followed by a ring of blue lasers that aim at the player.
*(501-1000 HP) Subterra shoots two missiles to each side, with each missile exploding after some distance, shooting streams of five slow fireballs each in all directions when they explode. These explosions are aimed at the player.
*(1-500 HP) Subterra shoots a stream of fire straight ahead, which dissoles into two highly dense spiralling streams of fireballs, while shooting bursts of bullets with curved flight paths in all directions.
*(After defeat) Subterra, after defeat, has a ring of eight satellites slowly spin around the player while shooting fireballs inwards, which will explode when they hit another fireball in the pattern. All eight satellites must be destroyed before the battle is considered "over".
====Attacks (Medium)====
*(1501-2000 HP) Subterra fires lasers to the player's left and right while shooting streams of five darkened bullets each, which hang in the air for some time before flying towards the player.
*(1001-1500 HP) Subterra has several rings of three lasers each fly in from outside - several rings of white lasers that fly around the player, followed by four rings of blue lasers that aim at the player.
*(501-1000 HP) Subterra shoots two missiles to each side, with each missile exploding after some distance, shooting streams of five fireballs each in all directions when they explode. These explosions are aimed at the player.
*(1-500 HP) Subterra shoots a stream of fire straight ahead, which dissoles into four highly dense spiralling streams of fireballs, while shooting bursts of bullets with curved flight paths in all directions.
*(After defeat) Subterra, after defeat, has a ring of eight satellites spin around the player while shooting fireballs inwards, which will explode when they hit another fireball in the pattern. All eight satellites must be destroyed before the battle is considered "over".
====Attacks (Hard)====
*(1501-2000 HP) Subterra fires lasers to the player's left and right while shooting several streams of five darkened bullets each, which hang in the air for some time before flying towards the player.
*(1001-1500 HP) Subterra has several rings of three lasers each fly in from outside - first four rings of blue lasers that aim at the player, then several rings of white lasers that fly around the player, followed by four more rings of blue lasers.
*(501-1000 HP) Subterra shoots three missiles to each side, with each missile exploding after some distance, shooting streams of five fireballs each in all directions when they explode. These explosions are aimed at the player.
*(1-500 HP) Subterra shoots two streams of fire straight ahead, each dissolving into two highly dense spiralling streams of fireballs, while shooting bursts of bullets with curved flight paths in all directions.
*(After defeat) Subterra, after defeat, has a ring of eight satellites spin around the player while shooting fireballs inwards. All eight satellites must be destroyed before the battle is considered "over".
====Attacks (Insane)====
*(1501-2000 HP) Subterra fires large lasers to the player's left and right while shooting several streams of five darkened bullets each, which hang in the air for some time before flying towards the player.
*(1001-1500 HP) Subterra has several rings of four lasers each fly in from outside - first four rings of blue lasers that aim at the player, then several rings of white lasers that fly around the player, followed by four more rings of blue lasers.
*(501-1000 HP) Subterra shoots four missiles to each side, with each missile exploding after some distance, shooting streams of five fireballs each in all directions when they explode. These explosions are aimed at the player.
*(1-500 HP) Subterra shoots two streams of fire straight ahead, each dissolving into two highly dense spiralling streams of fireballs, while shooting several bursts of bullets with curved flight paths in all directions.
*(After defeat) Subterra, after defeat, has a ring of eight satellites spin around the player while shooting fireballs inwards in pairs, with the slower fireballs exploding when they hit another slow fireball in the pattern. All eight satellites must be destroyed before the battle is considered "over".
==Chapter 23==
===Story===
Partway through their travels in the Creators' base, whichever character you're not playing as will be seized by a mysterious figure (If you're playing Haruki and Clara mode, the one you've used least will be taken).
The character you are controlling chases after the figure, who uses a sentient prison to contain their ally, but to no avail.
===Stage Details===
*Setting: Challenger Deep, Creators' base
*Notes: In Haruki and Clara mode, only one character may be used.
===Enemies===
*Robot Drone: Flies in from the top of the player's field. On Easy, shoots a stream of five bullets at the player if defeated. On Medium, shoots an individual bullet straight down when it appears. On Hard, shoots three streams of five bullets each if defeated. On Insane, it shoots five streams of five bullets each if defeated.
*Turret: Shoots a laser from one side. The size of the laser rises based on difficulty.
*Giant Robot: Shoots randomly aimed small lasers. Shoots more lasers on higher difficulties.
===Other Obstacles===
*Pillars of electricity appear at certain points. If one of your projectiles touches a pillar of electricity, the pillar will fire a glowing bullet at the player.
===Boss - Time Prison===
The Time Prison is a robotic device consisting of a cage to trap Haruki/Clara, a floating eye with speakers and several gears. This boss has 2500 HP.
====Attacks (Easy)====
*(2001-2500 HP) At first, the Time Prison manipulates a ring of three energy orbs, which spin around it, sizing in and out, while shooting glowing bullets at sharp angles.
*(1501-2000 HP) The Time Prison will shoot a scatter shot of ten lasers, then stop time and have the lasers dissolve into glowing bullets while you're stuck, which slowly home in on the player when time is restored.
*(1001-1500 HP) The Time Prison will shoot a mass of randomly aimed bullets with curved flight paths, then slow time during the time while they are in the player's field.
*(501-1000 HP) The Time Prison will shoot two spiralling streams of slow-moving columns of laser energy, then speed up time until all of the lasers are past the player's field.
*(1-500 HP) The Time Prison will shoot seven randomly aimed formations of eighteen bullets each in all directions, then have all of the bullets slowly fly back to it.
====Attacks (Medium)====
*(2001-2500 HP) At first, the Time Prison manipulates a ring of three energy orbs, which spin around it, sizing in and out, while shooting waves of two glowing bullets each at sharp angles.
*(1501-2000 HP) The Time Prison will shoot a scatter shot of twenty lasers, then stop time and have the lasers dissolve into glowing bullets while you're stuck, which slowly home in on the player when time is restored.
*(1001-1500 HP) The Time Prison will shoot a large mass of randomly aimed bullets with curved flight paths, then slow time during the time while they are in the player's field.
*(501-1000 HP) The Time Prison will shoot four spiralling streams of slow-moving columns of laser energy, then speed up time until all of the lasers are past the player's field.
*(1-500 HP) The Time Prison will shoot eleven randomly aimed formations of eighteen bullets each in all directions, then have all of the bullets slowly fly back to it.
====Attacks (Hard)====
*(2001-2500 HP) At first, the Time Prison manipulates a ring of six energy orbs, which spin around it, sizing in and out, while shooting waves of two glowing bullets each at sharp angles.
*(1501-2000 HP) The Time Prison will shoot a scatter shot of twenty lasers, then stop time and have the lasers dissolve into glowing bullets while you're stuck, which home in on the player when time is restored.
*(1001-1500 HP) The Time Prison will shoot a huge mass of randomly aimed bullets with curved flight paths, then slow time during the time while they are in the player's field.
*(501-1000 HP) The Time Prison will shoot six spiralling streams of slow-moving columns of laser energy, then speed up time until all of the lasers are past the player's field.
*(1-500 HP) The Time Prison will shoot eleven randomly aimed formations of thirty six bullets each in all directions, then have all of the bullets slowly fly back to it.
====Attacks (Insane)====
*(2001-2500 HP) At first, the Time Prison manipulates a ring of six energy orbs, which spin around it, sizing in and out, while shooting waves of three glowing bullets each at sharp angles.
*(1501-2000 HP) The Time Prison will shoot a scatter shot of twenty lasers, then stop time and have the lasers dissolve into glowing bullets while you're stuck, which quickly home in on the player when time is restored.
*(1001-1500 HP) The Time Prison will shoot a tremendous mass of randomly aimed bullets with curved flight paths, then slow time during the time while they are in the player's field.
*(501-1000 HP) The Time Prison will shoot eight spiralling streams of slow-moving columns of laser energy, then speed up time until all of the lasers are past the player's field.
*(1-500 HP) The Time Prison will shoot fifteen randomly aimed formations of thirty six bullets each in all directions, then have all of the bullets slowly fly back to it.
==Chapter 24==
===Story===
After the Time Prison is destroyed, Haruki and Clara chase after the mysterious figure, eventually coming across Isa during the chase. Isa helps them in disposing of a security system, letting them confront the mysterious figure.
===Stage Details===
*Setting: Challenger Deep, Creators' base
*Notes: Side-scrolling stage, including the boss fight.
===Enemies===
*Tiny Robot: On Easy, alternates between shooting a single bullet and a wave of two bullets. On Medium, alternates between shooting a wave of three bullets and a wave of two bullets. On Hard, alternates between shooting a wave of three bullets and a wave of four bullets. On Insane, alternates between shooting a wave of five bullets and a wave of four bullets.
*Robot Drone: On Easy, shoots a ring of eight bullets. On Medium, shoots a ring of eight waves of three bullets each. On Hard, shoots a ring of eight waves of five bullets each. On Insane, shoots a ring of eight waves of seven bullets each.
*Turret: On Easy, shoots a stream of laser bolts. On Medium, shoots three streams of laser bolts. On Hard, shoots five streams of laser bolts. On Insane, shoots nine streams of laser bolts.
===Other Obstacles===
*Large, static gears appear at set points throughout the stage.
*Although not really obstacles, several moving platforms appear throughout the stage.
===Boss - Guardian 29===
Guardian 29 consists of a series of mechanical devices on the wall, the power source of which is on the door that the system is keeping shut. This boss has two health bars, each with 1500 HP.
After the first health bar is depleted, Isa breaks into the room, and lands a strike on the power source that makes it vulnerable. For the second phase of the battle, Isa will stand back and attack the power source alongside you.
====Attacks (Easy)====
For the first health bar...
*(1001-1500 HP) At first, the power source is invulnerable to your shots. The devices on the walls shoot small numbers of electric shots which go to the player's field, then fly straight at the player. These must be misdirected to hit thepower source to deal damage, for 100 damage per projectile.
*(501-1000 HP) The power source shoots very thin laser beams which bounce off the floor, ceiling and back and front walls. These lasers cause damage if they hit the power source.
*(1-500 HP) The devices on the walls set up and shoot missiles, which go to the power source before flying forwards slowly. These must be reflected with melee attacks to damage the power source.
For the second health bar...
*(1001-1500 HP) Guardian 29 shoots a sparse wavy pattern of fireballs straight ahead.
*(501-1000 HP) The Guardian shoots waves of three or four reflective laser bolts each.
*(1-500 HP) The Guardian shoots a formation of five horizontal lasers, followed by a small scatter shot of bullets.
====Attacks (Medium)====
For the first health bar...
*(1001-1500 HP) At first, the power source is invulnerable to your shots. The devices on the walls shoot electric shots which go to the player's field, then fly straight at the player. These must be misdirected to hit thepower source to deal damage, for 75 damage per projectile.
*(501-1000 HP) The power source shoots thin laser beams which bounce off the floor, ceiling and back and front walls. These lasers cause damage if they hit the power source.
*(1-500 HP) The devices on the walls set up and shoot missiles, which go to the power source before flying forwards. These must be reflected with melee attacks to damage the power source.
For the second health bar...
*(1001-1500 HP) Guardian 29 shoots a wavy pattern of fireballs straight ahead.
*(501-1000 HP) The Guardian shoots waves of five or six reflective laser bolts each.
*(1-500 HP) The Guardian shoots a formation of eight horizontal lasers, followed by a small scatter shot of bullets.
====Attacks (Hard)====
For the first health bar...
*(1001-1500 HP) At first, the power source is invulnerable to your shots. The devices on the walls shoot large numbers of electric shots which go to the player's field, then fly straight at the player. These must be misdirected to hit thepower source to deal damage, for 50 damage per projectile.
*(501-1000 HP) The power source shoots laser beams which bounce off the floor, ceiling and back and front walls. These lasers cause damage if they hit the power source.
*(1-500 HP) The devices on the walls set up and shoot missiles, which go to the power source before flying forwards quickly. These must be reflected with melee attacks to damage the power source.
For the second health bar...
*(1001-1500 HP) Guardian 29 shoots a wavy pattern of fast fireballs straight ahead.
*(501-1000 HP) The Guardian shoots waves of seven or eight reflective laser bolts each.
*(1-500 HP) The Guardian shoots a formation of nine horizontal lasers, followed by a scatter shot of bullets.
====Attacks (Insane)====
For the first health bar...
*(1001-1500 HP) At first, the power source is invulnerable to your shots. The devices on the walls shoot huge numbers of electric shots which go to the player's field, then fly straight at the player. These must be misdirected to hit thepower source to deal damage, for 25 damage per projectile.
*(501-1000 HP) The power source shoots thick laser beams which bounce off the floor, ceiling and back and front walls. These lasers cause damage if they hit the power source.
*(1-500 HP) The devices on the walls set up and shoot missiles, which go to the power source before flying forwards very quickly. These must be reflected with melee attacks to damage the power source.
For the second health bar...
*(1001-1500 HP) Guardian 29 shoots a dense wavy pattern of fast fireballs straight ahead.
*(501-1000 HP) The Guardian shoots waves of nine or ten reflective laser bolts each.
*(1-500 HP) The Guardian shoots a formation of nine long-lasting horizontal lasers, followed by a scatter shot of bullets.
==Chapter 25==
===Story===
The figure that Haruki and Clara were chasing turns out to be Kachi, albeit in a weird zombie form (her true form, also known as Achi). However, Haruki and Clara manage to defeat her. Afterwards, Kachi goes back to her human form, and reveals certain stuff about her past to Isa (and, to extent, Haruki and Clara).
===Stage Details===
*Setting: Challenger Deep, Creators' base
*Notes: Boss fight only
===Boss - Achi===
Achi appears as Kachi does in the picture on the right, albeit with green clothing and zombie-like skin. This boss has 5000 HP.
====Attacks (Easy)====
*(4501-5000 HP) Achi attacks by shooting several streams of three needles each around the player, followed by having needles fly at the player from outside.
*(4001-4500 HP) Achi summons two masses of waves of three needles each which fly outwards in all directions, with lightly curved flight paths.
*(3501-4000 HP) Achi shoots two spiralling streams of needles with curved flight paths, which chnge direction twice as they fly.
*(3001-3500 HP) Achi creates a formation of needles resembling a triangle-based pyramid, then has all of the needles fly outwards at high speed.
*(2501-3000 HP) Achi creates a mass of needles all across the player's field, each splitting into a ring of three needles. Note that these needles will not spawn directly on the player.
*(2001-2500 HP) Achi shoots four sparse spiralling streams of needles, which, after some distance, go to one edge or corner of the player's field before flying inwards, pausing this attack periodically.
*(1501-2000 HP) Achi shoots twelve needles at random angles, each exploding into a randomly aimed ring of eight needles when it reaches the player's field.
*(1001-1500 HP) Achi creates two portals, one on each side of the player's field, then shoots two spiralling streams of needles - one stream goes clockwise and flies through the portal on the left after some distance, and one stream goes anti-clockwise and flies through the portal on the right after some distance.
*(501-1000 HP) Achi simultaeously shoots a dense wave of needles that covers one half of the player's field and creates a formation of six streams of needles across the other half of the player's field. The side that will be hit by the waves of needles is marked by red light, while the side that will be hit by the streams of needles is marked by blue light.
*(1-500 HP) Achi summons a ring of sixteen needles, which then fly outwards, with half of the needles shooting their flames as a ring of eight fireballs after a short distance and the other half of the needles doing the same after a much longer distance.
====Attacks (Medium)====
*(4501-5000 HP) Achi attacks by shooting several streams of six needles each around the player, followed by having needles fly at the player from outside.
*(4001-4500 HP) Achi summons two masses of waves of three needles each which fly outwards in all directions, with curved flight paths.
*(3501-4000 HP) Achi shoots three spiralling streams of needles with curved flight paths, which chnge direction twice as they fly.
*(3001-3500 HP) Achi creates a formation of needles resembling a cube, then has all of the needles fly outwards at high speed.
*(2501-3000 HP) Achi creates a mass of needles all across the player's field, each splitting into a ring of four needles. Note that these needles will not spawn directly on the player.
*(2001-2500 HP) Achi shoots four spiralling streams of needles, which, after some distance, go to one edge or corner of the player's field before flying inwards, pausing this attack periodically.
*(1501-2000 HP) Achi shoots sixteen needles at random angles, each exploding into a randomly aimed ring of eight needles when it reaches the player's field.
*(1001-1500 HP) Achi creates two portals, one on each side of the player's field, then shoots two dense spiralling streams of needles - one stream goes clockwise and flies through the portal on the left after some distance, and one stream goes anti-clockwise and flies through the portal on the right after some distance.
*(501-1000 HP) Achi simultaeously shoots two dense waves of needles that cover one half of the player's field and creates a formation of nine streams of needles across the other half of the player's field. The side that will be hit by the waves of needles is marked by red light, while the side that will be hit by the streams of needles is marked by blue light.
*(1-500 HP) Achi summons a ring of thirty two needles, which then fly outwards, with half of the needles shooting their flames as a ring of eight fireballs after a short distance and the other half of the needles doing the same after a much longer distance.
====Attacks (Hard)====
*(4501-5000 HP) Achi attacks by shooting several streams of six needles each around the player, followed by having needles fly at the player from outside in pairs.
*(4001-4500 HP) Achi summons two masses of waves of five needles each which fly outwards in all directions, with curved flight paths.
*(3501-4000 HP) Achi shoots four spiralling streams of needles with curved flight paths, which chnge direction twice as they fly.
*(3001-3500 HP) Achi creates a formation of needles resembling an octahedron, then has all of the needles fly outwards at high speed.
*(2501-3000 HP) Achi creates a mass of needles all across the player's field, each splitting into a ring of five needles. Note that these needles will not spawn directly on the player.
*(2001-2500 HP) Achi shoots four dense spiralling streams of needles, which, after some distance, go to one edge or corner of the player's field before flying inwards, pausing this attack periodically.
*(1501-2000 HP) Achi shoots twenty needles at random angles, each exploding into a randomly aimed ring of eight needles when it reaches the player's field.
*(1001-1500 HP) Achi creates two portals, one on each side of the player's field, then shoots two dense spiralling streams of needles - one stream goes clockwise and flies through the portal on the left after some distance, and one stream goes anti-clockwise and flies through the portal on the right after some distance, alongside some randomly aimed needles which will fly through either of the two portals after some distance.
*(501-1000 HP) Achi simultaeously shoots three dense waves of needles that cover one half of the player's field and creates a formation of eleven streams of needles across the other half of the player's field. The side that will be hit by the waves of needles is marked by red light, while the side that will be hit by the streams of needles is marked by blue light.
*(1-500 HP) Achi summons a ring of forty eight needles, which then fly outwards, with half of the needles shooting their flames as a ring of eight fireballs after a short distance and the other half of the needles doing the same after a much longer distance.
====Attacks (Insane)====
*(4501-5000 HP) Achi attacks by shooting several streams of six needles each around the player, followed by having needles fly at the player from outside in sets of three.
*(4001-4500 HP) Achi summons two masses of waves of seven needles each which fly outwards in all directions, with curved flight paths.
*(3501-4000 HP) Achi shoots five spiralling streams of needles with curved flight paths, which chnge direction twice as they fly.
*(3001-3500 HP) Achi creates a formation of needles resembling a dodecahedron, then has all of the needles fly outwards at high speed.
*(2501-3000 HP) Achi creates a mass of needles all across the player's field, each splitting into a ring of six needles. Note that these needles will not spawn directly on the player.
*(2001-2500 HP) Achi shoots four dense spiralling streams of needles, which, after some distance, go to one edge or corner of the player's field before flying inwards.
*(1501-2000 HP) Achi shoots twenty four needles at random angles, each exploding into a randomly aimed ring of eight needles when it reaches the player's field.
*(1001-1500 HP) Achi creates two portals, one on each side of the player's field, then shoots two dense spiralling streams of needles - one stream goes clockwise and flies through the portal on the left after some distance, and one stream goes anti-clockwise and flies through the portal on the right after some distance, alongside a mass of randomly aimed needles which will fly through either of the two portals after some distance.
*(501-1000 HP) Achi simultaeously shoots four dense waves of needles that cover one half of the player's field and creates a formation of thirteen streams of needles across the other half of the player's field. The side that will be hit by the waves of needles is marked by red light, while the side that will be hit by the streams of needles is marked by blue light.
*(1-500 HP) Achi summons a ring of sixty four needles, which then fly outwards, with half of the needles shooting their flames as a ring of eight fireballs after a short distance and the other half of the needles doing the same after a much longer distance.
==Chapter 26==
===Story===
Haruki, Clara, Isa and Kachi head further into the Creators' base, where they engage Kaito again. After this battle, however, they fnd that a disturbance in the base causes whatever feels it to show their true nature. Since Isa and Kachi aren't human (Isa reveals that he's actually a Ruffian after this battle), they end up having to stay behind as Haruki and Clara head out further.
===Stage Details===
*Setting: Challenger Deep, Creators' base
*Notes: No sentient enemies, Isa and Kachi fly behind you and help in destroying hazards up until the boss fight.
===Other Obstacles===
*Laser guns appear on the walls, shooting energy beams at given angles.
*Machine guns appear on the walls, shooting a huge mass of bullets towards the player.
===Boss - Kaito Amisuto===
Kaito appears as he does in the picture on the right. This boss has 2500 HP.
====Attacks (Easy)====
*(Any phase) Kaito may shoot a few roughly aimed needles at the player at any point in the fight.
*(2001-2500 HP) Kaito has formations of electric orbs slowly slide in from the left and right, while summoning lightning bolts to strike the player from above.
*(1501-2000 HP) Kaito shoots a laser which rotates around a point in the centre of the player's field, while shooting waves of nine glowing bullets each from the end of the laser.
*(1001-1500 HP) Kaito fires a formation of lasers, leaving the player a rather small area in the centre of their field in which they can safely move, followed by shooting a few rings of six darkened bullets each, which home in on the player almost as soon as they appear.
*(501-1000 HP) Kaito shoots formations of columns of fifteen darkened bullets each in sets of five and formations of rows of twenty five glowing bullets each in sets of four.
*(1-500 HP) Kaito shoots a mass of randomly aimed needles, while shooting a few homing missiles.
====Attacks (Medium)====
*(Any phase) Kaito may shoot a few roughly aimed needles at the player at any point in the fight.
*(2001-2500 HP) Kaito has formations of electric orbs slowly slide in from the left and right, while summoning several lightning bolts to strike the player from above.
*(1501-2000 HP) Kaito shoots two lasers which rotate around a point in the centre of the player's field, while shooting waves of nine glowing bullets each from the end of each laser.
*(1001-1500 HP) Kaito fires a formation of lasers, leaving the player a rather small area in the centre of their field in which they can safely move, followed by shooting rings of six darkened bullets each, which home in on the player almost as soon as they appear.
*(501-1000 HP) Kaito shoots formations of columns of fifteen darkened bullets each in sets of six and formations of rows of twenty five glowing bullets each in sets of five.
*(1-500 HP) Kaito shoots a large mass of randomly aimed needles, while shooting a few homing missiles.
====Attacks (Hard)====
*(Any phase) Kaito may shoot a few roughly aimed needles at the player at any point in the fight.
*(2001-2500 HP) Kaito has formations of electric orbs slide in from the left and right, while summoning several lightning bolts to strike the player from above.
*(1501-2000 HP) Kaito shoots three lasers which rotate around a point in the centre of the player's field, while shooting waves of nine glowing bullets each from the end of each laser.
*(1001-1500 HP) Kaito fires a formation of lasers, leaving the player only a small area in the centre of their field in which they can safely move, followed by shooting rings of six darkened bullets each, which home in on the player almost as soon as they appear.
*(501-1000 HP) Kaito shoots formations of columns of fifteen darkened bullets each in sets of seven and formations of rows of twenty five glowing bullets each in sets of six.
*(1-500 HP) Kaito shoots a huge mass of randomly aimed needles, while shooting a few homing missiles.
====Attacks (Insane)====
*(Any phase) Kaito may shoot a few roughly aimed needles at the player at any point in the fight.
*(2001-2500 HP) Kaito has large formations of electric orbs slide in from the left and right, while summoning several lightning bolts to strike the player from above.
*(1501-2000 HP) Kaito shoots four lasers which rotate around a point in the centre of the player's field, while shooting waves of nine glowing bullets each from the end of each laser.
*(1001-1500 HP) Kaito fires a formation of lasers, leaving the player only a small area in the centre of their field in which they can safely move, followed by shooting rings of six darkened bullets each in pairs, which home in on the player almost as soon as they appear.
*(501-1000 HP) Kaito shoots formations of columns of fifteen darkened bullets each in sets of eight and formations of rows of twenty five glowing bullets each in sets of seven.
*(1-500 HP) Kaito shoots a tremendous mass of randomly aimed needles, while shooting a few homing missiles.
==Chapter 27==
===Story===
Haruki and Clara continue to head down the Creators' base, and run into Miyako, defeating her a second time. They then find themselves at the bottommost depths of the Creators' base, where they encounter Kenji and Katherine.
===Stage Details===
*Setting: Challenger Deep, Creators' base
*Notes: No sentient enemies
===Other Obstacles===
*Barriers of energy appear, each having an oddly coloured point which must be shot to destroy the barrier.
*Lasers appear at certain points throughout the stage. They cannot be nullified in any way.
*Floating turrets appear at some points, each shooting eight dense streams of bullets.
===Boss - Miyako Kariudo===
Miyako appears as she does in the picture on the right. This boss has 2000 HP.
====Attacks (Easy)====
*(Start of fight) Miyako has four icy orbs slowly slide along the edges of the player's field for the entire fight.
*(Any phase) Miyako may create a giant icy slash at any point in the fight.
*(1501-2000 HP) Miyako shoots slow laser bolts which bounce off the sides of the player's field, aiming at the player whenever they touch an ice orb and vanishing after a considerable period of time. She can have five laser bolts out at one time.
*(1001-1500 HP) Miyako shoots shapes of laser energy forwards, each firing a laser outwards from every point on the shape when it reaches the player's field. She starts with a triangle, and adds one more side to every shape until she reaches the maximum with a triacontadigon (thirty two sides).
*(501-1000 HP) Miyako has small numbers of spiralling rings of needles fly in from outside, closing in on certain points of the player's field before flying out again.
*(1-500 HP) Miyako creates several slashes around her, each firing a few needles outwards (either a single needle or a wave of two needles), which change their speed as they fly.
====Attacks (Medium)====
*(Start of fight) Miyako has four icy orbs slide along the edges of the player's field for the entire fight.
*(Any phase) Miyako may create a giant icy slash at any point in the fight.
*(1501-2000 HP) Miyako shoots slow laser bolts which bounce off the sides of the player's field, aiming at the player whenever they touch an ice orb and vanishing after a considerable period of time. She can have seven laser bolts out at one time.
*(1001-1500 HP) Miyako shoots several shapes of laser energy forwards, each firing a laser outwards from every point on the shape when it reaches the player's field. She starts with a triangle, and adds one more side to every shape until she reaches the maximum with a triacontadigon (thirty two sides).
*(501-1000 HP) Miyako has spiralling rings of needles fly in from outside, closing in on certain points of the player's field before flying out again.
*(1-500 HP) Miyako creates several slashes around her, each firing a few needles outwards (either a wave of three needles or a wave of two needles), which change their speed as they fly.
====Attacks (Hard)====
*(Start of fight) Miyako has four icy orbs quickly slide along the edges of the player's field for the entire fight.
*(Any phase) Miyako may create a giant icy slash at any point in the fight.
*(1501-2000 HP) Miyako shoots laser bolts which bounce off the sides of the player's field, aiming at the player whenever they touch an ice orb and vanishing after a considerable period of time. She can have seven laser bolts out at one time.
*(1001-1500 HP) Miyako shoots several shapes of laser energy forwards, each firing a laser outwards from every point on the shape when it reaches the player's field. She starts with a square, and adds two more sides to every shape until she reaches the maximum with a triacontadigon (thirty two sides).
*(501-1000 HP) Miyako has large numbers of spiralling rings of needles fly in from outside, closing in on certain points of the player's field before flying out again.
*(1-500 HP) Miyako creates several slashes around her, each firing a few needles outwards (either a wave of three needles or a wave of four needles), which change their speed as they fly.
====Attacks (Insane)====
*(Start of fight) Miyako has eight icy orbs quickly slide along the edges of the player's field for the entire fight.
*(Any phase) Miyako may create a giant icy slash at any point in the fight.
*(1501-2000 HP) Miyako shoots laser bolts which bounce off the sides of the player's field, aiming at the player whenever they touch an ice orb and vanishing after a considerable period of time. She can have seven laser bolts out at one time.
*(1001-1500 HP) Miyako shoots several shapes of laser energy forwards, each firing a laser outwards from every point on the shape when it reaches the player's field. She starts with a pentagon, and adds three more sides to every shape until she reaches the maximum with a triacontadigon (thirty two sides).
*(501-1000 HP) Miyako has huge numbers of spiralling rings of needles fly in from outside, closing in on certain points of the player's field before flying out again.
*(1-500 HP) Miyako creates several slashes around her, each firing a few needles outwards (either a wave of five needles or a wave of four needles), which change their speed as they fly.
==Chapter 28==
===Story===
Haruki and Clara engage Kenji, who reveals that he saw through their plan all along before attacking them.
===Stage Details===
*Setting: Depths of Earth-5
*Notes: Side-scrolling stage, boss fight only
===Boss - Kenji Kamiryu===
Kenji appears as he does in the picture on the right (Kenji is on the left). This boss has 3500 HP, shared between Kenji and all of his clones.
====Attacks====
Note that the only difference that Kenji's attacks have between difficulties comes from the number of clones that he creates. At the battle's start, Kenji will create one clone on Easy, two on Medium, three on Hard and four on Insane.
*(3001-3500 HP) Kenji attacks by having himself and his clones form a circular formation around the player, after which each Kenji shoots a highly dense spiralling stream of bullets.
*(2501-3000 HP) Kenji and his clones attack by rushing towards the player, after which each Kenji shoots a spiralling stream of bullets which stray from their given paths.
*(2001-2500 HP) Kenji and his clones shoot a myriad of laser bolts away from the player, after which Kenji himself creates portals which the lasers teleport through on all four sides of the field.
*(1501-2000 HP) Kenji and each of his clones shoot a slowly rotating ring of eight lasers each.
*(1001-1500 HP) Kenji and his clones shoot lasers between each other while flying in a circle, which sizes in and out over time.
*(501-1000 HP) Kenji and his clones shoot needles into the air, each splitting into a stream of three needles after some distance. Blue needles change direction before they split, while red needles aim at the player before they split.
*(1-500 HP) Kenji and his clones fly around while creating large slashes, each splitting into a stream of bullets which fly at an angle.
==Chapter 29==
===Story===
Haruki and Clara, after defeating Kenji, are attacked by Katherine, who says that by using the data they intend to take back from Haruki, they can eradicate humanity and create a new race, one which won't try to oppose them.
===Stage Details===
*Setting: Depths of Earth-5
*Notes: Side-scrolling stage, boss fight only
===Boss - Katherine Yureiyu===
Katherine appears as she does in the picture on the right (Katherine is on the right). This boss has 3000 HP, shared between Katherine and all of her clones.
====Attacks====
Note that the only difference that Katherine's attacks have between difficulties comes from the number of clones that she creates. At the battle's start, Katherine will create two clones on Easy, three on Medium, four on Hard and five on Insane.
*(2501-3000 HP) Katherine and her clones go to certain points, then surround themselves with globes of electricity before flying in given directions.
*(2001-2500 HP) Katherine and her clones each shoot a ring of twelve laser bolts, which bounce off other laser bolts in the pattern.
*(1501-2000 HP) Katherine and her clones each shoot a spiralling stream of needles.
*(1001-1500 HP) Katherine and her clones make a formation on one side of the screen, then create a giant slash leading from the one creating the slash to the other side of the screen, with each slash shooting several rings of four needles each.
*(501-1000 HP) Each Katherine will slowly pursue the player while shooting rings of eight needles each.
*(1-500 HP) Katherine and her clones will fly in circles around the area, each shooting two spiralling streams of laser bolts while she flies.
==Chapter 30==
===Story===
Kenji and Katherine try to throw Haruki and Clara off the edge by claiming that they are the greatest threat to existence, under the logic that if their weapons are the only things that can harm the Creators, they're the only ones who can kill the Creators, and if the Creators are killed, humanity would be destroyed by those of Outer Space. The two then merge into a more extreme version of their dragon form and try to defeat the two once again.
===Stage Details===
*Setting: Depths of Earth-5
*Notes: Boss fight only
===Boss - God Dragon===
The God Dragon is actually Kenji and Katherine in their combined dragon form, as shown on the picture on the right, albeit darker in colour and more fearsome. This boss does not have HP, as the battle progresses without a need for the player to deal damage.
====Attacks (Easy)====
#To begin with, the dragon shoots huge blasts of blue energy outwards. The first blast can only be avoided by dodging at the right moment, but every blast afterwards has a large hole in one place.
#The dragon eventually gives up on this attack, and glides ahead while shooting lasers upwards from its wings. These lasers persist, and as the dragon glides left and right, a channel is created for the player to navigate.
#Eventually, the dragon starts going along the edges of the room while scraping its tail on the wall, leaving a trail of energy which splits into large numbers of waves of three energy bullets each.
#The dragon then flies into the air while spewing small numbers of glowing fireballs, which then fly in formations from above.
#Afterwards, the dragon begins to dive, its claws leaving trails of energy which burst into individual laser bolts after some distance, which fly straight at the player.
#After this, the dragon turns to face the player, and shoots formations of giant lasers, which change direction continuously until they reach the player's field. It will shoot two lasers at a time, one from each wing.
#The fight then takes the player to the ground, and the dragon sends formations of electric orbs forwards with its wings, each shooting a lightning bolt up and down when it reaches the player's field.
#For the dragon's final attack, it creates formations of ten to thirty electric orbs each across the player's field, which wait before flying in static paths.
====Attacks (Medium)====
#To begin with, the dragon shoots huge blasts of blue energy outwards. The first blast can only be avoided by dodging at the right moment, but every blast afterwards has a small hole in one place.
#The dragon eventually gives up on this attack, and glides ahead while shooting lasers upwards from its wings. These lasers persist, and as the dragon constantly glides left and right, a channel is created for the player to navigate.
#Eventually, the dragon starts going along the edges of the room while scraping its tail on the wall, leaving a trail of energy which splits into large numbers of waves of five energy bullets each.
#The dragon then flies into the air while spewing glowing fireballs, which then fly in formations from above.
#Afterwards, the dragon begins to dive, its claws leaving trails of energy which burst into individual, laser bolts after some distance, which quickly fly straight at the player.
#After this, the dragon turns to face the player, and shoots formations of giant lasers, which change direction continuously until they reach the player's field. It will shoot three lasers at a time, one from each wing and one from its mouth.
#The fight then takes the player to the ground, and the dragon sends formations of electric orbs forwards with its wings in pairs, each shooting a lightning bolt up and down when it reaches the player's field.
#For the dragon's final attack, it creates formations of twelve to thirty six electric orbs each across the player's field, which wait before flying in static paths.
====Attacks (Hard)====
#To begin with, the dragon shoots huge blasts of blue energy outwards in pairs, with each blast waiting for a different time before flying outwards. The first pair of blasts can only be avoided by dodging at the right moment, but every blast afterwards has a small hole in one place.
#The dragon eventually gives up on this attack, and glides ahead while shooting lasers upwards from its wings. These lasers persist, and as the dragon constantly glides left and right, a channel is created for the player to navigate. At times, the dragon will spin, creating a vortex of lasers with a small safespot in the centre.
#Eventually, the dragon starts going along the edges of the room while scraping its tail on the wall, leaving a trail of energy which splits into huge numbers of waves of five energy bullets each.
#The dragon then flies into the air while spewing fast glowing fireballs, which then fly in formations from above.
#Afterwards, the dragon begins to dive, its claws leaving trails of energy which burst into waves of three laser bolts each after some distance, which quickly fly straight at the player.
#After this, the dragon turns to face the player, and shoots formations of giant lasers, which change direction continuously until they reach the player's field. It will shoot five lasers at a time, one from each wing, one from each hand and one from its mouth.
#The fight then takes the player to the ground, and the dragon sends formations of electric orbs forwards with its wings in sets of three, each shooting a lightning bolt up and down when it reaches the player's field.
#For the dragon's final attack, it creates formations of fourteen to forty two electric orbs each across the player's field, which wait before flying in static paths.
====Attacks (Insane)====
#To begin with, the dragon shoots huge blasts of blue energy outwards in sets of three, with each blast waiting for a different time before flying outwards. The first set of three blasts can only be avoided by dodging at the right moment, but every blast afterwards has a small hole in one place.
#The dragon eventually gives up on this attack, and glides ahead while shooting lasers upwards from its wings. These lasers persist, and as the dragon constantly glides left and right at high speeds, a channel is created for the player to navigate. At times, the dragon will spin, creating a vortex of lasers with a small safespot in the centre.
#Eventually, the dragon starts going along the edges of the room while scraping its tail on the wall, leaving a trail of energy which splits into huge numbers of waves of five fast energy bullets each.
#The dragon then flies into the air while spewing large numbers of fast glowing fireballs, which then fly in formations from above.
#Afterwards, the dragon begins to dive, its claws leaving trails of energy which burst into waves of five laser bolts each after some distance, which quickly fly straight at the player.
#After this, the dragon turns to face the player, and shoots formations of giant lasers, which change direction continuously until they reach the player's field. It will shoot six lasers at a time, one from each wing, one from each hand, one from its tail and one from its mouth.
#The fight then takes the player to the ground, and the dragon sends formations of electric orbs forwards with its wings continuously, each shooting a lightning bolt up and down when it reaches the player's field.
#For the dragon's final attack, it creates formations of sixteen to forty eight electric orbs each across the player's field, which wait before flying in static paths.
==Endgame==
For the sake of the story, this "chapter" is considered an extension of Chapter 30.
===Story===
Some way into the final battle, the dragon brings Isa and Kachi back, revealing that the Creators had sent an "outside force", presumably Orion Tsang, to capture them, which forces Haruki and Clara to free them by reflecting the dragon's attacks back at it.
After this duel ends, Kenji and Katherine are forced to revert to their human forms, allowing Haruki and Clara to land the finishing blow and put an end to the Creators' machinations.
===Stage Details===
*Setting: Depths of Earth-5
*Notes: Boss fight only
===Boss - God Dragon===
The God Dragon is actually Kenji and Katherine in their combined dragon form, as shown on the picture on the right, albeit darker in colour and more fearsome. This boss has 10000 HP.
====Attacks====
*Throughout the fight, meteors fly in from above, falling faster on higher difficulties. Shooting these will reflect them back at the dragon, causing 1 damage per meteor. This is the only way to damage the dragon in this phase.
**Blue meteors are the normal meteors.
**Red meteors destroy nearby blue meteors in a chain reaction.
**Green meteors split into smaller meteors when destroyed.
**Yellow meteors home in on the player.
**Purple meteors fly in wavy paths.
**White meteors must be reflected with melee attacks.
==Extra==
===Story===
An unspecified time after defeating the Creators, either Haruki, Clara or both set out into space with either Isa, Kachi or both, having found out that the Creators are somehow still active, controlling a base within the satellite belonging to the Nebulox.
They end up finding that Orion Tsang is controlling the satellite, and defeat him once and for all. Haruki and/or Clara then board(s) the satellite and find(s) a hidden data room. Here, he/she/they discover(s) that the Creators once lived alongside the aliens of outer space. After schism between them, however, they made a declaration of war, at which point the Creators took up residence on Earth and decided to use humanity in order to defeat those of outer space.
===Stage Details===
*Setting: Outer Space
*Notes: Accessed separately from the main story. Player cannot directly use ranged attacks and charged shots, with these attacks instead launched externally from Haruki's ship.
===Enemies===
*Singularity: Shoots a few bullets in the player's general direction. Shoots more bullets on higher difficulties.
*Turret: Shoots two lasers. Aims at the floor of the player's field to start, but steadily aims further upwards over time. Shoots larger lasers on higher difficulties.
*Robot Drone: Shoots bullets which bounce off the edges of the player's field. Shoots faster bullets on higher difficulties.
These robot snakes do not use stronger attacks on higher difficulties. On each snake is a number of segments varying depending on the difficulty (two on Easy, three on Medium, four on Hard and five on Insane), each launching its attack individually. These segments can be prevented from attacking if damaged enough.
*Blue Robot Snake: Each segment shoots a mass of glowing bullets towards the player.
*Red Robot Snake: Each segment shoots a few darkened bullets which relentlessly chase the player.
*Yellow Robot Snake: Each segment shoots electric orbs which hang in the air after a random distance, waiting before exploding.
*Green Robot Snake: Each segment shoots a large laser straight up.
===Other Obstacles===
*A giant laser is fired towards the player at an early and late point in the stage.
*Missiles fly into the player's field from the outside.
===Boss - Nebulox Satellite===
A giant satellite which doubles up as a laser cannon, piloted by Orion Tsang. This boss has 10000 HP.
====Attacks (Easy)====
*(9501-10000 HP) The satellite shoots singular energy orbs, each exploding into a ring of eight bullets which bounce off the sides of the player's field when it reaches the player's field.
*(9001-9500 HP) The satellite has robot snakes slide along the top and floor of the player's field while shooting small numbers of bullets straight at the player from each segment on each snake.
*(8501-9000 HP) The satellite shoots several energy orbs, each exploding into a ring of eight bullets when it reaches the player's field.
*(8001-8500 HP) The satellite has robot snakes slide along the left and right of the player's field, each segment shooting a sparse stream of bullets at an angle.
*(7501-8000 HP) The satellite creates a huge swirl of bullets around it, which then slowly fly towards the player's field in lightly curved paths.
*(7001-7500 HP) The satellite has robot snakes slide along the top and floor of the player's field, while each segment shoots thin purple lasers inwards and outwards, briefly stopping their lasers from firing at times.
*(6501-7000 HP) The satellite shoots a dense spiralling stream of bullets which wait after some distance before slowly flying towards the player's field in lightly curved paths.
*(6001-6500 HP) The satellite has robot snakes slide along the left and right of the player's field while shooting waves of three bullets each.
*(5501-6000 HP) The satellite creates a black hole, which pulls the player towards the centre of their field while shooting rings of three bullets each, which bounce off the sides of the screen.
*(5001-5500 HP) The satellite has a robot snake circle the centre of the player's field, while shooting small numbers of bullets inwards and outwards from each segment.
*(4501-5000 HP) The satellite creates a black hole, which pulls the player towards the centre of their field while shooting spiralling rings of four bullets each.
*(4001-4500 HP) The satellite has a robot snake slide around the perimeter of the player's field while each segment shoots thin lasers inwards infrequently.
*(3501-4000 HP) The satellite shoots a giant laser straight ahead, which then explodes into a mass of rings of six bullets each.
*(3001-3500 HP) The satellite has a robot snake circle the centre of the player's field, while its segments shoot slow-moving bullets at random angles.
*(2501-3000 HP) The satellite shoots a giant laser straight ahead, which explodes into a mass of randomly aimed, slow-moving bullets.
*(2001-2500 HP) The satellite has a robot snake slide around the perimeter of the player's field while each segment shoots small numbers of bullets inwards, which bounce off the segments of the snake.
*(1501-2000 HP) The satellite shoots a laser towards the player, creates a black hole which draws the player over to the laser, shoots singular orbs which split into a ring of five bullets when they reach the player's field and shoots a sparse spiralling stream of bullets which slowly spiral towards the player's field.
*(1001-1500 HP) The satellite has a robot snake relentlessly chase the player while shooting small numbers of bullets outwards from each of its segments.
*(501-1000 HP) The satellite sends out a frequency that hacks into Haruki's ship, rendering the player unable to attack (outside of melee attacks). It then has sparse formations of bullets fly in from the corners of the player's field, sometimes shooting a large, slow laser which, when reflected by a full melee combo, is the only way to damage the satellite in this phase.
*(1-500 HP) The satellite shoots huge numbers of glowing bullets towards the player, while missiles fly in from below. Only by reflecting these missiles with melee attacks can the player deal damage to the satellite in this phase.
====Attacks (Medium)====
*(9501-10000 HP) The satellite shoots singular energy orbs, each exploding into a ring of twelve bullets which bounce off the sides of the player's field when it reaches the player's field.
*(9001-9500 HP) The satellite has robot snakes slide along the top and floor of the player's field while shooting bullets straight at the player from each segment on each snake.
*(8501-9000 HP) The satellite shoots several energy orbs, each exploding into a ring of twelve bullets when it reaches the player's field.
*(8001-8500 HP) The satellite has robot snakes slide along the left and right of the player's field, each segment shooting a stream of bullets at an angle.
*(7501-8000 HP) The satellite creates a huge swirl of bullets around it, which then fly towards the player's field in curved paths.
*(7001-7500 HP) The satellite has robot snakes slide along the top and floor of the player's field, while each segment shoots thin purple lasers inwards and outwards, briefly stopping their lasers from firing infrequently.
*(6501-7000 HP) The satellite shoots a dense spiralling stream of bullets which wait after some distance before flying towards the player's field in curved paths.
*(6001-6500 HP) The satellite has robot snakes slide along the left and right of the player's field while shooting waves of five bullets each.
*(5501-6000 HP) The satellite creates a black hole, which pulls the player towards the centre of their field while shooting rings of five bullets each, which bounce off the sides of the screen.
*(5001-5500 HP) The satellite has a robot snake circle the centre of the player's field, while shooting bullets inwards and outwards from each segment.
*(4501-5000 HP) The satellite creates a black hole, which pulls the player towards the centre of their field while shooting spiralling rings of six bullets each.
*(4001-4500 HP) The satellite has a robot snake slide around the perimeter of the player's field while each segment shoots thin lasers inwards.
*(3501-4000 HP) The satellite shoots a giant laser straight ahead, which then explodes into a mass of rings of eight bullets each.
*(3001-3500 HP) The satellite has a robot snake circle the centre of the player's field, while its segments shoot bullets at random angles.
*(2501-3000 HP) The satellite shoots a giant laser straight ahead, which explodes into a mass of randomly aimed bullets.
*(2001-2500 HP) The satellite has a robot snake slide around the perimeter of the player's field while each segment shoots bullets inwards, which bounce off the segments of the snake.
*(1501-2000 HP) The satellite shoots a laser towards the player, creates a black hole which draws the player over to the laser, shoots singular orbs which split into a ring of ten bullets when they reach the player's field and shoots a spiralling stream of bullets which slowly spiral towards the player's field.
*(1001-1500 HP) The satellite has a robot snake relentlessly chase the player while shooting bullets outwards from each of its segments.
*(501-1000 HP) The satellite sends out a frequency that hacks into Haruki's ship, rendering the player unable to attack (outside of melee attacks). It then has formations of bullets fly in from the corners of the player's field, sometimes shooting a large, slow laser which, when reflected by a full melee combo, is the only way to damage the satellite in this phase.
*(1-500 HP) The satellite shoots huge numbers of glowing bullets towards the player and creates tiny black holes that pull the player over to a certain point at times, while missiles fly in from below. Only by reflecting these missiles with melee attacks can the player deal damage to the satellite in this phase.
====Attacks (Hard)====
*(9501-10000 HP) The satellite shoots singular energy orbs, each exploding into two rings of twelve bullets each, which bounce off the sides of the player's field when it reaches the player's field.
*(9001-9500 HP) The satellite has robot snakes slide along the top and floor of the player's field while shooting waves of three bullets each straight at the player from each segment on each snake.
*(8501-9000 HP) The satellite shoots several energy orbs, each exploding into two rings of twelve bullets each when it reaches the player's field.
*(8001-8500 HP) The satellite has robot snakes slide along the left and right of the player's field, each segment shooting two streams of bullets at angles.
*(7501-8000 HP) The satellite creates a huge swirl of bullets around it, which then quickly fly towards the player's field in sharply curved paths.
*(7001-7500 HP) The satellite has robot snakes slide along the top and floor of the player's field, while each segment shoots purple lasers inwards and outwards, briefly stopping their lasers from firing infrequently.
*(6501-7000 HP) The satellite shoots a dense spiralling stream of bullets which wait after some distance before quickly flying towards the player's field in sharply curved paths.
*(6001-6500 HP) The satellite has robot snakes slide along the left and right of the player's field while shooting waves of seven bullets each.
*(5501-6000 HP) The satellite creates a black hole, which pulls the player towards the centre of their field while shooting rings of eight bullets each, which bounce off the sides of the screen.
*(5001-5500 HP) The satellite has a robot snake circle the centre of the player's field, while shooting large numbers of bullets inwards and outwards from each segment.
*(4501-5000 HP) The satellite creates a black hole, which pulls the player towards the centre of their field while shooting spiralling rings of nine bullets each.
*(4001-4500 HP) The satellite has a robot snake slide around the perimeter of the player's field while each segment shoots thin lasers inwards frequently.
*(3501-4000 HP) The satellite shoots a giant laser straight ahead, which then explodes into a mass of rings of ten bullets each.
*(3001-3500 HP) The satellite has a robot snake circle the centre of the player's field, while its segments shoot bullets at random angles in waves of two.
*(2501-3000 HP) The satellite shoots a giant laser straight ahead, which explodes into a mass of randomly aimed, fast-moving bullets.
*(2001-2500 HP) The satellite has a robot snake slide around the perimeter of the player's field while each segment shoots large numbers of bullets inwards, which bounce off the segments of the snake.
*(1501-2000 HP) The satellite shoots a laser towards the player, creates a black hole which draws the player over to the laser, shoots singular orbs which split into two rings of ten bullets each when they reach the player's field and shoots a spiralling stream of bullets which spiral towards the player's field.
*(1001-1500 HP) The satellite has a robot snake relentlessly chase the player while shooting large numbers of bullets outwards from each of its segments.
*(501-1000 HP) The satellite sends out a frequency that hacks into Haruki's ship, rendering the player unable to attack (outside of melee attacks). It then has dense formations of bullets fly in from the corners of the player's field, sometimes shooting a large, slow laser which, when reflected by a full melee combo, is the only way to damage the satellite in this phase.
*(1-500 HP) The satellite shoots huge numbers of glowing bullets towards the player, creates tiny black holes that pull the player over to a certain point at times and will sometimes fire a laser straight ahead, while missiles fly in from below. Only by reflecting these missiles with melee attacks can the player deal damage to the satellite in this phase.
====Attacks (Insane)====
*(9501-10000 HP) The satellite shoots singular energy orbs, each exploding into three rings of twelve bullets each, which bounce off the sides of the player's field when it reaches the player's field.
*(9001-9500 HP) The satellite has robot snakes slide along the top and floor of the player's field while shooting waves of five bullets each straight at the player from each segment on each snake.
*(8501-9000 HP) The satellite shoots several energy orbs, each exploding into three rings of twelve bullets each when it reaches the player's field.
*(8001-8500 HP) The satellite has robot snakes slide along the left and right of the player's field, each segment shooting two dense streams of bullets at angles.
*(7501-8000 HP) The satellite creates a huge swirl of bullets around it, which then quickly fly towards the player's field, half with lightly curved paths and half with sharply curved paths.
*(7001-7500 HP) The satellite has robot snakes slide along the top and floor of the player's field, while each segment shoots purple lasers inwards and outwards, briefly stopping their lasers from firing very infrequently.
*(6501-7000 HP) The satellite shoots a highly dense spiralling stream of bullets which wait after some distance before quickly flying towards the player's field, half in lightly curved paths and half in sharply curved paths.
*(6001-6500 HP) The satellite has robot snakes slide along the left and right of the player's field while shooting waves of nine bullets each.
*(5501-6000 HP) The satellite creates a black hole, which pulls the player towards the centre of their field while shooting several rings of eight bullets each, which bounce off the sides of the screen.
*(5001-5500 HP) The satellite has a robot snake circle the centre of the player's field, while shooting huge numbers of bullets inwards and outwards from each segment.
*(4501-5000 HP) The satellite creates a black hole, which pulls the player towards the centre of their field while shooting spiralling rings of twelve bullets each.
*(4001-4500 HP) The satellite has a robot snake slide around the perimeter of the player's field while each segment shoots lasers inwards frequently.
*(3501-4000 HP) The satellite shoots a giant laser straight ahead, which then explodes into a mass of rings of twelve bullets each.
*(3001-3500 HP) The satellite has a robot snake circle the centre of the player's field, while its segments shoot bullets at random angles in waves of three.
*(2501-3000 HP) The satellite shoots a giant laser straight ahead, which explodes into a mass of randomly aimed bullets with differing speeds.
*(2001-2500 HP) The satellite has a robot snake slide around the perimeter of the player's field while each segment shoots large numbers of bullets inwards in pairs, which bounce off the segments of the snake.
*(1501-2000 HP) The satellite shoots a laser towards the player, creates a black hole which draws the player over to the laser, shoots singular orbs which split into two rings of ten fast bullets each when they reach the player's field and shoots a dense spiralling stream of bullets which spiral towards the player's field.
*(1001-1500 HP) The satellite has a robot snake relentlessly chase the player while shooting huge numbers of bullets outwards from each of its segments.
*(501-1000 HP) The satellite sends out a frequency that hacks into Haruki's ship, rendering the player unable to attack (outside of melee attacks). It then has dense formations of bullets fly in from the corners of the player's field, sometimes shooting a huge laser which, when reflected by a full melee combo, is the only way to damage the satellite in this phase.
*(1-500 HP) The satellite shoots huge numbers of glowing bullets towards the player, creates tiny black holes that pull the player over to a certain point at times and will sometimes fire a laser straight ahead, while a few missiles fly in from below. Only by reflecting these missiles with melee attacks can the player deal damage to the satellite in this phase.
Category:Subpages
Category:Chapters
Category:Sin and Punishment (series)
Category:Story Modes