124680-new-player-impressions-and-feedback

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Hello everyone i started recently Wildstar free trial and these are my impressions and some feedback.
 
Upon creating account and activating free trial i was unable to log in to EU server only US server because trial key i received was for US version even though i put my country as Serbia that is located in EU.
After a few emails with custommer support they helped me resolve it by changing my trial to EU version but that was around 3-4 days after i activated free trial.
Most people would give up on even trying this game by that point.
I checked everywhere possible and nowhere did i see option to choose US or EU trial i was automatically given US trial and this needs to be fixed!
 
 
Now here are some impressions about game itself!
 
1. Graphics: I love it! Game looks amazing i love this art style and design of everything in the world. Animations are great and smooth.
2. Combat: Another thing i absolutely love in this game is combat because it requires me to move and keeps me busy instead watching TV while spamming 121212.
3. Interface: Maybe i missed them but there has to be more options for customization. Stuff like moving camera position up or down and moving UI around is a must for modern MMOs!
4. Music/Sounds: I like what i heard so far and while some people might complain about lack of full voiceover i consider that a good thing because devs will save time and recources from voiceover and use it for new content instead.
 
 
As you can see i have mostly good things to say about this game but ofcourse there are things i dont like and i cant help but voice my opinion on current end-game.
 
Currently end-game progression is raids from what i heard and they are pretty hard from what i hear people say.
While i know that some people want end-game content to be very hard and rewarding you need to understand that most people just cant follow raid schedule due to work/obligations and as such i suggest that developers release every new raid in 2 difficulties.
They should remains pretty much same raids just a bit tweaked difficulty (and quality of reward ofcourse) so that way they would be easy to implement.
This would be much easier to implement than new dungeons and it would provide long-term progression for people that cant attend organized raiding
 
Easier difficulty raids would be for people that cant follow raid schedule (in case they are working 2 shifts for example) so that they can be completed with random people.
Ofcourse i am not saying make it cake so there should be certain gear requirement to even join and people that have good enough gear should already know what they need in order to survive.
In addition these raids would drop items that are weaker than in harder difficulty raids but they would still be stronger than dungeon gear so it would provide long-term progression for people that cant follow raid schedule.
 
Harder difficulty raids should remain on same difficulty as current raids or maybe even a bit harder and it should reward organized raiding with guilds and it should drop best gear in game for people who want ultimate challenge and have time and means to accomplish it.
 
Just wanted to end this by saying i ordered Deluxe Edition of Wildstar.
I really like this game but wether i stay and subscribe will depend very much on whether Carbine can implement some way of long-term progression for people that dont have huge amounts of time to invest or simply have changable work schedule preventing them to participate in raid schedule.	
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Currently end-game progression is raids from what i heard and they are pretty hard from what i hear people say.
While i know that some people want end-game content to be very hard and rewarding you need to understand that most people just cant follow raid schedule due to work/obligations and as such i suggest that developers release every new raid in 2 difficulties.
They should remains pretty much same raids just a bit tweaked difficulty (and quality of reward ofcourse) so that way they would be easy to implement.
This would be much easier to implement than new dungeons and it would provide long-term progression for people that cant attend organized raiding
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Now you should have stopped there, Its always nice to see a review, i'm sure the devs do keep 'some" track of them. But talking about something you haven't experienced yourself doesn't really help anyone. 
Do enjoy your stay and be sure to tell your friends! 
 
Welcome to Nexus :D
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			Welcome to Wildstar! ^_^	
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What review are you talking about?
 
And are you saying that you can finish raids here with random ppl?
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Multiple PUG raids go into GA every week, going as far as convergence AFAIK.
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Now you should have stopped there, Its always nice to see new feedback, i'm sure the devs do keep 'some" track of them. But talking about something you haven't experienced yourself doesn't really help anyone. 
Do enjoy your stay and be sure to tell your friends! 
 
Welcome to Nexus :D
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Why get invested when they know they have no chance of doing the "real endgame" when they could just play FFXIV instead? If it affects him strongly enough to mention, it's critical to pay attention.
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Because FFXIV is a tab target mmo without double jump, dash or sprint (Not to mention it's set in a 25 year old, extremely tired Japanese universe)
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I disagree, if the in-game perception of something is coloring his view of the game then it is important to recognize that. It was why he mentioned it, as other games (FFXIV, ect) do not require raids for the top tier of rewards. While at lower level, hearing that the only way to get "the good gear" is to do raids that he already knows he wont be able to is a huge turn-off for him. That is critical feedback, as his whole march to endgame will leave that looming over him, and who knows how many others. Why get invested when they know they have no chance of doing the "real endgame" when they could just play FFXIV instead? If it affects him strongly enough to mention, it's critical to pay attention.
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I played FFXIV quite a lot and the main reason it is so popular (besides universe) is that it allows long-term progression for both hardcore and casual gamers.
 
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Well, the premise is somewhat flawed, as you can get pretty good gear, gear good enough to blow through all solo and 5-man content, without raiding now.
 
We're also at the point where the first raid instance is "on farm" by lots of guilds who are willing to take a few PUGs along. We also have more-or-less pure PUG raids that get pretty far into GA often in a single day. If you get lucky or work for it you can quite possibly get a PUG raid that clears GA in 2 days.
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I played FFXIV quite a lot and the main reason it is so popular (besides universe) is that it allows long-term progression for both hardcore and casual gamers.
 
Issue is not quality of gear but rather will i have enough content to keep me playing over long periods of time if i cant access raids as they are right now.
 
Raids are intended to be long-term progression something you work on for months until next raid drops.
Dungeons are not long-term progression as you dont need to do them for months to get all the gear u need.
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moving camera up and down.
yeah, i'd like that. feel weird on a Mordesh. seems like i see way too much ground for the amount of sky/horizon (which is pretty most of the time).
 
if i could adjust the camera to be higher it would help.
 
please do!	
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Issue is not quality of gear but rather will i have enough content to keep me playing over long periods of time if i cant access raids as they are right now.
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I disagree, if the in-game perception of something is coloring his view of the game then it is important to recognize that. It was why he mentioned it, as other games (FFXIV, ect) do not require raids for the top tier of rewards. While at lower level, hearing that the only way to get "the good gear" is to do raids that he already knows he wont be able to is a huge turn-off for him. That is critical feedback, as his whole march to endgame will leave that looming over him, and who knows how many others. Why get invested when they know they have no chance of doing the "real endgame" when they could just play FFXIV instead? If it affects him strongly enough to mention, it's critical to pay attention.
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I'm also a returning player, but I remember when I unsubbed back in summer 2014...I was in grimwault or whatever that strain area is with my level 46 warrior. I have seen how ppl left the game...i have read all about the hard raids and the frustrating attunement and that vet dungeons could not be pugged....All of that info suddenly got to me!..and i stopped playing in that instant!..unsubbed and uninstalled wildstar. I went back to WOW/GW2/APB...
 
I had not experienced ANY of the things that got me to quit! (except i saw other ppl left) But just the fear that soon i'm at max level..soon I will meet that wall of frustration..THAT made me quit! 
 
What brought me back? A month ago I started to read about wildstar again..and I read that carabinos was catering to the paying crowd..the casuals...THAT made me come back :)
 
PS: I'm now currently level 47 with my SPellslinger...and TBO..that "fear" has started to creep up on me once again..but this time I will make it!..Its strange how perception can have such a big impact on myself and others. And just to compare....In wow I NEVER had that fear!! Just as food for though to the PR department of carbine;)
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Wildstar is much, much easier than at launch. It's still the hardest MMO out there, but your success rate at completing a dungeon through the dungeon finder is probably 90%+ with vet adventures and shiphands being almost 100%. The game gets incredibly fun at 50 with so much to do. Don't be afraid of it.
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Hey all, returning player here and have to say I'm loving my experience in the main (didn't last beyond the 2nd month last time out due to some serious RL issues, but well they are all sorted now and its time to kick on with the 10 day trial before re-subbing). I've seen and grouped with some folks out in the world for the 5 man quests, or just questing in the same area, hell I even had me some wpvp fun in Whitevale (I'm on the PvE server Jabbit for some perspective) which is all good given the well documented population problems,
 
Now my only gripe is that given the lack of low level or folks that are levelling its nigh on impossible to hit the dungeons/adventures via the lfg tool (example: I was in a q for the lvl 25 adventure this morning for 3 hours without it popping, I'm used to the q's being longer than normal if queuing as deeps but that's a touch excessive :(). Anyway, onto a potential fix or thoughts as to try to alleviate the problem as its a tad annoying to say the least and could be off putting to the new player, how about some sort of mentoring system for the group finder tool so the level 50's could filter down to give us levelling people a shot at the same dungeons they were able to see whilst levelling. Having some sort of rewards system, cosmetic or otherwise, that gives people an incentive to help out  I think would be highly beneficial. If not PC's then how about NPC's that fill out the missing roles after a set time limit of it not popping?
 
At the very least I think Carbine or whomever need to implement something to help the levelling player see these fantastic areas.	
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I disagree, if the in-game perception of something is coloring his view of the game then it is important to recognize that. It was why he mentioned it, as other games (FFXIV, ect) do not require raids for the top tier of rewards. While at lower level, hearing that the only way to get "the good gear" is to do raids that he already knows he wont be able to is a huge turn-off for him. That is critical feedback, as his whole march to endgame will leave that looming over him, and who knows how many others. Why get invested when they know they have no chance of doing the "real endgame" when they could just play FFXIV instead? If it affects him strongly enough to mention, it's critical to pay attention.
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Good to hear:) Cause I love the nature of pugs:) Its something calming with playing with ppl that you dont know....you dont have to talk unless you wipe ALOT...you dont expect anything from them and they from you... other than that you do your best to complete the e.g. dungeon you are in. The best Pugs are the pugs where you all only say "Hi" at start and "BB cya" at the end and no wipes:)
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I think it's important to point out that while the item level of the gear you can get outside of Coil (with the exception of weapon drops off final turns) is the same as gear in Coil, the itemization is different. So yes, you can get full i120 (I think that's what it is? Augh I can't remember) without raiding, but some of your pieces aren't going to be as well itemized. A BiS list for any given job generally includes token gear as well as gear from Coil.
 
I think it's a good compromise.
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Obviously, this depends on the player. I am what some would describe as a hard-core casual. I play alot, at least 3 hours a day, usually more. But I don't have time to raid regularly. I've managed to sweet talk the husband into taking over kid duty for a few hours a week for me to get in a raid with my guild, but even that isn't an every-week thing. So Raiding is by and large not my end-game. It's something I do when I can, and my guild is nice enough to take me when I'm able (thanks guys, you rock!).
 
So for me, there's obviously plenty to do outside of raids to keep me entertained. I don't even do housing, which people swear is a total time-sink (it just doesn't interest me at all except for being functional). I do my weekly quests each week. I check out what the daily quests are for Shiphands, PVP and dungeons and decide if I'll do them. I craft across multiple characters. I PVP.
 
If you go in thinking "Raids are the only end-game progression" you'll be disappointed in this game. If you go in thinking "There's tons to do outside of raids" then you'll find tons to do.
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You have 12 characters!?
I forgot to mention i dont make alts ever!
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Wildstar is much, much easier than at launch. It's still the hardest MMO out there, but your success rate at completing a dungeon through the dungeon finder is probably 90%+ with vet adventures and shiphands being almost 100%. The game gets incredibly fun at 50 with so much to do. Don't be afraid of it.
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This is actually one of the things that made me try Wildstar in the first place.
I am tired of easy MMORPGs where you can complete dungeon while watching tv.
Dungeons are supposed to test your limits!
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			I love pugging too, and welcome!  Glad you're enjoying the game.   With some of our recent changes to shiphands, and the difficulty on Veterans there's a decent amount of content that you can do at 50 without having to raid, though our raids ARE pretty awesome.   Hope you continue playing and enjoying it!	
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			Even Devs like to pug;) MMO's are ment to be pugged imo;)!	
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Just finished my first dungeon (Stormtalon's Lair) as a tank and i have to say i havent had this much fun in MMO in a loooooong time!
Challenge is just where it needs to be, we wiped a few times but each time we came back as better players and mechanics where very fun.
 
As far as lvling goes i am only lvl 23 atm but it leaves much to be desired, quests are very basic and story/text is very poorly done.
 
As far as adventures go havent tried them yet but i will try to get a group tomorrow cause they seem like a lot of fun!	
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Just finished my first dungeon (Stormtalon's Lair) as a tank and i have to say i havent had this much fun in MMO in a loooooong time!
Challenge is just where it needs to be, we wiped a few times but each time we came back as better players and mechanics where very fun.
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Posts like this make me so happy. :3 STL was also my first WS instance experience and it was amazing. Definitely does right by the game.
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I think your impression on Wildstar is largely dependent on how your first STL group goes. If it goes amazing well you see the potential of this game and will be hooked. If it goes amazingly bad, you may never log on again
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			dungeons are realy cool yes:) I turned 50 last night..and a few hours ago i popped into a vet dungeon in my gren level gear;) I was between number 1 and 2 in dps amazingly..but i died 4 times....the vet mechanics i sort of failed at;) We downed 1 boss...and then we sort of stranded hehe....healer left..then a dps then me;)..BUT damn it was fun hehe...	
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