Zones by level

== Continued from (Basic guide) ==
=== Sascilia Steppes ===
Secondary Class
The starter zone created to help level your secondary class is called Sascilia Steppes. This zone is rather lengthy but is designed to help get your character's second class jump started and ready for action, as well as allow you to use your Elite Skills.
==== The Arcane Chamber of Sathkur (TACoS) ====
While this instance is less visited than it's sister instance, The Forsaken Abbey, it provides a decent challenge to new characters. This instance is unique in the fact that characters must solve puzzles to face the final boss, and complete the instance.
Tertiary Class
With the introduction of Chapter 4, came the introduction of a third class option. The zone made to level your third class (and rather rapidly, I might add) is known as the Coast of Opportunity.
=== Silverspring/Dragonfang Ridge (DFR)/Xaviera ===
Main Class
Regardless of whether you are a human or an elf, all roads lead to Silverspring. This zone is home to the city of Varanas, arguably the most central area of trade and business within the world of Taborea. 
==== Forsaken Abbey (FA) ====
This is arguably the first true instance within Runes of Magic. With 5 bosses and tons of mobs, this instance is a great way for low level characters to test their mettle and teamwork in battle.
==== Bloody Gallery (BG) ====
This is the first raid within Runes of Magic. Whenever a world announcement goes out that the Bloody Gallery is open, raids of lower level players can flood the Bloody Gallery and attempt to stop Count Hibara. Though it is important to note that players can access this zone as if it were an instance, by joining a party. However, you cannot enter with more than 6 people if the world event is not active.
==== Hall of Survivors (HoS) ====
A creative and challenging instance built for higher level raids. This instance is known for it's challenging final bosses and for the fact that it drops equipment that provides Item Set Skills. This instance can only be completed once every day.
Secondary Class
After completing Sascilia Steppes, Players will move to Dragonfang Ridge. This is not a very well populated area, but does contain a small central town called Lyk.
==== Ruins of the Ice Dwarf Kingdom (IDK) ====
This instance comes in two modes of difficulty: a level 35, and a level 50. While the level 35 is fairly though for characters of it's level, it is no comparison to the level 50. This instance is difficult in nature and has been know to wipe even fully geared players who are caught off guard.
==== Cyclops Lair (CL) ====
As you might have guessed, this instance is home to the ever lovable one-eyed cyclops. While less frequently completed than it's sister instance Kalin Shrine, Cyclops Lair offers the same benefits in terms of armor sets as KS. 
Tertiary Class
Xaviera is actually made to get your third class to level 50! How many games can you say get you from level 1-50 in two zones? Not many. This zone is most well-known for it's high experience giving daily quests and rapid moving quest line.
=== Aslan Valley ===
This area is where the primary class quests while the secondary class is in Dragonfang Ridge. The central town in this zone is Silverfall (pun from the last zone begin called Silverspring). Most notably in this zone is the ability to participate in the minigame called the Goblin Games (GG) for phirius shells. We'll discuss the use of these later on in the guide. =)
==== Necropolis of Mirrors (NoM) ====
This is a difficult instance for players in this zone. There are many elites and dangerous bosses. It is easy to be overwhelmed with even a balanced party. This instance was known for dropping items needed to obtain Elite Skills, but with the creation of The Coast of Opportunity and Xaviera, this instance has decreased in traffic.
==== The Origin ====
This is one of (if not the only) instances that centers around the Elven storyline. This instance posses treats to even high level characters as many of its bosses must be defeated in a certain method at a certain time or else the entire party will wipe out. This instance is most noted for it's beauty and perilous boss fights.
=== Ystra Highlands ===
A stunning snow covered tundra that centers around it's main trade hubb, Harf Trading Post. This is the first zone where the primary and secondary class meet up. Don't be deceived... there is no instance in the Tower of Wailing Wind, though you will frequently see it referenced as ToWW.
==== The Mystic Altar (MA) ====
This instance is primarily known for it's final boss, Dorlos. If a character belongs to a guild with a quest board, there is a quest to kill Dorlos in order to obtain rubies for the guild.
==== The Ystra Labyrinth ====
First off it is only fair to note that this "instance" comes in three sections: The Reviver's Corridor, Royal's Refuge, and the Guard's Corridor. These three sections are more like miniature zones than instances.
=== Dust Devil Canyon (DDC) ===
This arid zone is broken into two sections by a large water way through the middle. Known for it's main city, Obsidian Stronghold, due to the ability to move back and forth between Obsidian Stronghold and Dalanis after completing a certain quest within the zone "Aotulia Volcano."
==== Kalin Shrine (KS) ====
This former temple to the goddess of the arts has since been flipped over and overtaken by Regin, the ex-Zurhidon mage. This instance is most noted for the large amount of drops, and is often farmed for said drops as a way to grind gold.
=== Ravenfell ===
This pirate infested area is the first to stray from the zone to zone form of travel that has been seen up to this point. Located east of Silverspring, adventurers must travel from Dust Devil Canyon, through Ystra Highlands, Aslan Valley, and Silverspring to get to this zone.
==== Treasure Trove (TT) ====
This difficult instance is chalked full of dangerous traps, including cannons and enemies who will curse you to drop your defense and damage abilities. This instance is most noted for the increased value of have both a druid and priest within the party to complete. Another note worthy aspect, is the final boss, Snow Blake, who has the ability to one shot anyone within her range with a certain move.
=== The Weeping Coast ===
This bog-like area is the first zone in which Ancient Mementos can be acquired and spent. Located North of Ravenfell, this zone is also noted for having the attunement quest lines for "Heart of the Ocean" as well as "Cave of the Water Dragon".
==== Heart of the Ocean (HotO) ====
A stunningly beautiful instance, that is also stunningly difficult to complete. In fact, most in-game players avoid running "Heart of the Ocean" as if it were the plague. One benefit of the dungeon, other than Ancient Mementos (often called mems), is the plethora of cool looking equipment skins called aggs. We'll discuss "aggs" later.
=== The Savage Lands (SL) ===
Known for it's marked increased in difficulty and high health monster population, Savage Lands is often time difficult and frustrating for some players. One of the more difficult zones to navigate, and lacking a central city challenges the player in more ways than just combat.
=== Aotulia Volcano (AV) ===
Caution is advised when entering this zone. This zone is difficult for characters of most any level. Underestimating this zone would be a fatal mistake. This lava filled zone, is also full of poisonous, hard-hitting Naga that are more than willing to do you in any chance they get. The main "safe area" within this zone is know as Dimarka, or Titan's Hill Camp. This is also the zone that first sends our heros to the city of Dalanis.
==== Hall of the Demon Lord (DL) ====
As the name might imply, this instance is home to the Demon Lord, Sirloth. As with the other instances and zone of Aotulia Volcano, underestimating the power of this dangerous boss would be fatal.
==== Zurhidon Stronghold (ZS) ====
This is another of the raid instances within Runes of Magic, meaning it can support more than one team of 6 players. This instance, along with the other two from Aotulia Volcano are primarilar completed for the Item Set Skill armor that drops from the bosses.
==== Lair of the Demon Dragon (LoDD) ====
A winding chasm filled with Naga leads to something a little more intimidating: The Demon Dragon Gestero. Setting this dragon free is only the beginning of your troubles. Swarms of enemies and heavy hitting Area of Effect (AoE) damage make this one tough boss fight.
=== Thunderhoof Hills (TH) ===
This is the first zone of the new continent of Zandorya. Centering around the city of Dalanis, this zone has seen recent change within chapter four's release. In addition to the Dungeon of Dalanis, a new instance called "The Tomb of the Seven Heroes" has been added to this zone.
==== Dungeon of Dalanis (DoD) ====
One of the most visited instance in the game Runes of Magic, this instance is known for its rapid succession boss fights and easy access to farming Ancient Mementos.
==== Tomb of the Seven Heroes(ToSH) ====
The newest addition into the Runes of Magic arsenal of baddies. This instance posses serious threats to even the best end game players.
=== Southern Janost Forest (SJF) ===
A rather short zone that features two community events that provide fun and intriguing ways to gain Ancient Mementos for those who aren't keen on running instances several thousands of times. 
==== Warnorken Arena (WA) ====
An arena style series of death-matches designed to test the strength and mettle of our heroes. Warnorken Arena will stop at nothing to take down a party, even so much as throwing two bosses at a party at once!
=== Northern Janost Forest (NJF) ===
This zone is known for it's beautiful eleven scenery, and dangerous jungle foes. Home to the cat-like humanoids, Angren is the central location for trade and commerce within this zone.
==== Raksha Temple (RT) ====
Sporting a maze like layout, this instance is as challenging in traps as it is in bosses. This is one of the few instances within Runes of Magic that sports more than one level of difficulty, and rewards well those who can conquer the harder modes.
=== Limo Desert ===
Filled with sand worms and wandering cacti, this zone is a welcome challenge to most players. If arid temperatures, man-eating worms, and prickly cacti aren't enough for you, then you're in luck. This zone also includes a sand dragon named Zanka, that'd be more than happy to test out the new hero-flavored toothpicks that wander into his lair.
==== Kawak's Tomb (KT) ====
Home to the egyptian god, Anubis, this instance is challenging from the very start. With tightly knit groups of enemies and bosses ready to do their worst, this instance is a great challenge for those souls ready to weigh their hearts again the feather of truth.
=== The Land of Malevolence (LoM) ===
From dry and sandy to dark and creepy, Runes of Magic keeps you on your toes. The Land of Malevolence is a zone know for its warped monsters and eccentric performers. Complete with a circus, this zone is sure to be a thrill to those seeking an exciting adventure. 
==== Grafu Castle (GC) ====
This crazy circus is just that... crazy. Everything from Clowns, Beast Tamers, and Two-headed brothers this instance is a thrill a moment. While challenging, this instance is one of my personal favorites for its creative combat.
=== Redhill Mountains ===
Rhinos and dwarves and patrolmen... oh my. Redhill Mountains has it all. Divided between a feuding Rhino-like race and the dwarves of Fireboot Fortress, this land is a never-ending battle zone. Most unique to this zone is the instances city within Fireboot Fortress. This is the only instanced city as of Chapter 4 in Runes of Magic.
==== Sardo Castle (SC) ====
If death is what you like, you've found the right instance. This instance has its challenges, but deeply rewards those willing to take the challenge and venture into its grasp. Gear from this instance is still commonly used to this day.
=== Tergothen Bay ===
The newest Zone to be introduced to Runes of Magic, this zone centers around the castle city, Dalinham Castle.