Bastion Remnant

Bastion remnants are large, castle-like generated structures found in the Nether in all of the biomes except basalt deltas. They generate in four distinct variants, each with a unique structure and set of loot. Piglins and piglin brutes spawn in these structures on generation, and hoglins may also spawn on generation in the bridge and hoglin stables variants. Bastion remnants are the only place to find gilded blackstone, the Pigstep music disc, the snout banner pattern and armor trim, the magma cube monster spawner, and the netherite upgrade smithing template.
== Generation ==
Bastion remnants generate in all Nether biomes except basalt deltas, although a bastion may extend into one. If a bastion tries to generate in a basalt delta, the bastion does not generate, leaving the region empty. To generate the structure, the game splits the Nether into regions, in which either a nether fortress or a bastion remnant can generate. The regions are 432×432 blocks and 480×480 blocks . Each region has a 4-chunk separation located on the south and east borders of the region in which neither a fortress nor a bastion can generate. This leaves only a 368×368 block section or 416×416 block section where a structure can generate. Two structures never generate in the same region, although they might overlap if they generate close to the separation border. , the chance of a bastion generating instead of a fortress is (60%), while the chance of a bastion generating instead of a fortress is (66.6%).
Piglins, piglin brutes, and hoglins that spawn upon generation in bastion remnants neither despawn naturally nor do they hunt each other. Piglin brutes also spawn exclusively here upon structure generation, and do not despawn unless killed, or if difficulty is set to Peaceful (they remain but become passive in Peaceful difficulty). Like shulkers in end cities, once these mobs are killed, they do not respawn, though the bastion continues to spawn normal mobs depending on the biome it is located in.
== Structure ==
Bastion remnants generate as 4 types of structures: bridges, hoglin stables, housing units, and treasure rooms. Each type has its own set of structures that compose it. These structures may be supported by ramparts that contain cave-like paths. Piglins, piglin brutes, and hoglins spawn frequently throughout. Unlike nether fortresses, when over the lava ocean, they do not generate pillars of solid blocks down to the solid terrain beneath, but float above, entirely even.
All bastion remnant structures found below are located in the folder client.jar/data/minecraft/structures/bastion.
=== File structure ===
List
*bastion
**blocks
***air.nbt
***gold.nbt
**bridge
***bridge_pieces
****bridge.nbt
***connectors
****back_bridge_bottom.nbt
****back_bridge_top.nbt
***legs
****leg_0.nbt
****leg_1.nbt
***ramparts
****rampart_0.nbt
****rampart_1.nbt
***rampart_plates
****plate_0.nbt
***starting_pieces
****entrance.nbt
****entrance_base.nbt
****entrance_face.nbt
***walls
****wall_base_0.nbt
****wall_base_1.nbt
**hoglin_stable
***air_base.nbt
***connectors
****end_post_connector.nbt
***large_stables
****inner_0.nbt
****inner_1.nbt
****inner_2.nbt
****inner_3.nbt
****inner_4.nbt
****outer_0.nbt
****outer_1.nbt
****outer_2.nbt
****outer_3.nbt
****outer_4.nbt
***posts
****end_post.nbt
****stair_post.nbt
***ramparts
****ramparts_1.nbt
****ramparts_2.nbt
****ramparts_3.nbt
***rampart_plates
****rampart_plate_1.nbt
***small_stables
****inner_0.nbt
****inner_1.nbt
****inner_2.nbt
****inner_3.nbt
****outer_0.nbt
****outer_1.nbt
****outer_2.nbt
****outer_3.nbt
***stairs
****stairs_0_mirrored.nbt
****stairs_1_0.nbt
****stairs_1_1.nbt
****stairs_1_2.nbt
****stairs_1_3.nbt
****stairs_1_4.nbt
****stairs_2.nbt
****stairs_2_0.nbt
****stairs_2_1.nbt
****stairs_2_2.nbt
****stairs_2_3.nbt
****stairs_2_4.nbt
****stairs_3.nbt
****stairs_3_0.nbt
****stairs_3_1.nbt
****stairs_3_2.nbt
****stairs_3_3.nbt
****stairs_3_4.nbt
***starting_pieces
****stairs_0_mirrored.nbt
****stairs_1_mirrored.nbt
****stairs_2_mirrored.nbt
****stairs_3_mirrored.nbt
****stairs_4_mirrored.nbt
****starting_stairs_0.nbt
****starting_stairs_1.nbt
****starting_stairs_2.nbt
****starting_stairs_3.nbt
****starting_stairs_4.nbt
***walls
****side_wall_0.nbt
****side_wall_1.nbt
****wall_base.nbt
**mobs
***empty.nbt
***crossbow_piglin.nbt
***hoglin.nbt
***melee_piglin.nbt
***melee_piglin_always.nbt
***sword_piglin.nbt
***melee_piglin.mcstructure
***melee_piglin_always.mcstructure
***crossbow_piglin.mcstructure
***hoglin.mcstructure
***sword_piglin.mcstructure
**treasure
***big_air_full.nbt
***bases
****lava_basin.nbt
****centers
*****center_0.nbt
*****center_1.nbt
*****center_2.nbt
*****center_3.nbt
***brains
****center_brain.nbt
***connectors
****center_to_wall_middle.nbt
****center_to_wall_top.nbt
****center_to_wall_top_entrance.nbt
***corners
****bottom
*****corner_0.nbt
*****corner_1.nbt
****edges
*****bottom.nbt
*****middle.nbt
*****top.nbt
****middle
*****corner_0.nbt
*****corner_1.nbt
****top
*****corner_0.nbt
*****corner_1.nbt
***entrances
****entrance_0.nbt
***extensions
****empty.nbt
****fire_room.nbt
****house_0.nbt
****house_1.nbt
****large_bridge_0.nbt
****large_bridge_1.nbt
****large_bridge_2.nbt
****large_bridge_3.nbt
****roofed_bridge.nbt
****small_bridge_0.nbt
****small_bridge_1.nbt
****small_bridge_2.nbt
****small_bridge_3.nbt
***ramparts
****bottom_wall_0.nbt
****lava_basin.nbt
****lava_basin_main.nbt
****lava_basin_side.nbt
****mid_wall_main.nbt
****mid_wall_side.nbt
****top_wall.nbt
***roofs
****center_roof.nbt
****corner_roof.nbt
****wall_roof.nbt
***stairs
****lower_stairs.nbt
***walls
****entrance_wall.nbt
****lava_wall.nbt
****bottom
*****wall_0.nbt
*****wall_1.nbt
*****wall_2.nbt
*****wall_3.nbt
****mid
*****wall_0.nbt
*****wall_1.nbt
*****wall_2.nbt
****outer
*****bottom_corner.nbt
*****medium_outer_wall.nbt
*****mid_corner.nbt
*****outer_wall.nbt
*****tall_outer_wall.nbt
*****top_corner.nbt
****top
*****main_entrance.nbt
*****wall_0.nbt
*****wall_1.nbt
**units
***air_base.nbt
***center_pieces
****center_0.nbt
****center_1.nbt
****center_2.nbt
***edges
****edge_0.nbt
***fillers
****stage_0.nbt
***pathways
****pathway_0.nbt
****pathway_wall_0.nbt
***ramparts
****ramparts_0.nbt
****ramparts_1.nbt
****ramparts_2.nbt
***rampart_plates
****plate_0.nbt
***stages
****stage_0_0.nbt
****stage_0_1.nbt
****stage_0_2.nbt
****stage_0_3.nbt
****stage_1_0.nbt
****stage_1_1.nbt
****stage_1_2.nbt
****stage_1_3.nbt
****stage_2_0.nbt
****stage_2_1.nbt
****stage_3_0.nbt
****stage_3_1.nbt
****stage_3_2.nbt
****stage_3_3.nbt
****rot
*****stage_1_0.nbt
***walls
****connected_wall.nbt
****wall_base.nbt
***wall_units
****edge_0.nbt
****edge_0_large.nbt
****unit_0.nbt
=== Bridge ===
The bridge consists of a large ruined rampart structure with a piglin face carved into it. The inside of the "mouth" consists of multiple levels of walkways surrounded by lava. A damaged bridge goes out from the mouth, with a support pillar on the far side. 
Structure name 	Description 	Consists of	Image
bastion/bridge/bridge_pieces/bridge 	The double deck bridge. Only 1 generates per bastion. 	
1384 
316 
155 
45 
16 
8 
5 
5 
4 
4 
2 
2 
1 or There is a 10% chance of spawning a piglin brute, a 40% chance of spawning a piglin with a golden sword, a 40% of spawning a piglin with a crossbow, and a 10% chance of not spawning at all.	
bastion/bridge/connectors/back_bridge_bottom	First floor of the double deck bridge behind the rampart. 	
75 
16 	
bastion/bridge/connectors/back_bridge_top 	Second floor of the double deck bridge behind the rampart. 	
48 
40 	
bastion/bridge/legs/leg_0 	A pillar under the bridge. 	
115 
40 	
bastion/bridge/legs/leg_1 	A pillar under the bridge. 	
120 
38 	
bastion/bridge/rampart_plates/plate_0 	A wall on bastion/bridge/ramparts/rampart_1. 	
260 
82 
38 
26	
bastion/bridge/ramparts/rampart_0 	The upper half of one side of the rampart. 2 of these generate per bastion.	
2954 
491 
235 
89 
15 
1 
1 Loot (Generic)
1 
2 or	
bastion/bridge/ramparts/rampart_1 	The upper half of one side of the rampart. 2 of these generate per bastion.	
4361 
496 
346 
146 
40 
11 
3 Loot (Generic)
1 
3 or 
3 or There is a chance of spawning a piglin brute and a chance of spawning a piglin with a golden sword.	
bastion/bridge/starting_pieces/entrance 	The upper half of the rampart. Only 1 generates per bastion. 	
6548 
849 
328 
47 
38 
30 (source blocks)
11 
11 
9 
7 
5 
3 
2 
1 Loot (Bridge)
14 or 
2 This hoglin has a chance of not spawning.
1 or	
bastion/bridge/starting_pieces/entrance_base	The lower half of the rampart. Only 1 generates per bastion. 	
10685 
2953 
396 
52 (source blocks)
10 
7 
2 
2 
1 
1 
7 or	
bastion/bridge/starting_pieces/entrance_face	Structure in front of the rampart resembling a face. 	
517 
136 
49 
13 
12	
bastion/bridge/walls/wall_base_0 	The lower half of one side of the rampart. 	
4854 
228 
3 
2 
2 
2 or	
bastion/bridge/walls/wall_base_1 	The lower half of one side of the rampart. 	
5034 
213 
2 
2 
1	
=== Hoglin stables ===
The hoglin stables consist of a three-part rampart with damaged hoglin stables on either side. Hoglin stables' pieces are contained in the subfolder hoglin_stable. They contain the hoglin stable chests.
Structure name	Description 	Consists of	Image
 	A technical connecting part. 	None 	N/A
 	A technical connecting part between posts. 	None 	N/A
 	Large stables for hoglins. 	
168 
74 
7 
5 
5 
1	
 	Large stables for hoglins. 	
146 
61 
19 
16 
11 
7 
2 
2 
2 
1	
 	Large stables for hoglins. 	
225 
39 
29 
7 
5 
3 
2 
2 
1	
 	Large stables for hoglins. 	
246 
33 
32 
7 
3 
2 
2 
1 
1 Loot (Hoglin Stable)
2 or	
 	Large stables for hoglins. 	
235 
47 
47 
3 
1 
1	
 	Large stables for hoglins. 	
166 
76 
7 
5 
3 
3 
1 
2 or	
 	Large stables for hoglins. 	
145 
62 
19 
15 
12 
7 
2 
2 
1 
1 This gold block has only a 25% chance of appearing. Otherwise, air is generated in its place.
1	
 	Large stables for hoglins. 	
225 
38 
30 
7 
5 
3 
2 
2 
2 or	
 	Large stables for hoglins. 	
252 
33 
32 
5 
4 
1 
1 (source block)	
 	Large stables for hoglins. 	
235 
48 
46 
4 
1	
 	A post between stables. 	96 	
 	Two posts between stables. 	192 	
 	A wall on bastion/hoglin_stable/ramparts/ramparts_1. 	
260 
81 
38 
26	
 	The upper half of a part of the rampart. 3 of these generate per bastion.	
4055 
459 
346 
130 
40 
9 
4 
4 
3 Loot (Generic)
3 
6 or 
2 or	
 	The upper half of a part of the rampart. 3 of these generate per bastion.	
2885 
440 
236 
77 
15 
7 
2 Loot (Generic)
2 
1 
2 or 
1 or	
 	The upper half of a part of the rampart. 3 of these generate per bastion.	
1281 
467 
74 
10 
4 
1 Loot (Generic)
1 or 
1 or	
 	Small stables for hoglin. 	
69 
53 
35 
29 
9 
4 
2 
1 
1	
 	Small stables for hoglin. 	
91 
43 
17 
14 
9 
3 
2 
1 
1 
1	
 	Small stables for hoglin. 	
127 
59 
21 
21 
12 
7 
3 
2 
2 
1 Loot (Hoglin Stable)
1 
1 
1 or 
1 or	
 	Small stables for hoglin. 	
84 
31 
25 
14 
6 
3 
2 
1 
1 or	
 	Small stables for hoglin. 	
69 
53 
35 
28 
9 
4 
4 
2 
2 or	
 	Small stables for hoglin. 	
90 
43 
17 
14 
10 
4 
3 
1 
1 
1	
 	Small stables for hoglin. 	
126 
59 
22 
21 
12 
7 
2 
2 
1 
1 
1	
 	Small stables for hoglin. 	
86 
32 
25 
14 
6 
4 
3 
1 
1	
 	Stairs connecting floors of stables. 	
180 
57 
31 
18 
6 
4 
3 
3 
1	
 	Stairs connecting floors of stables. 	
225 
49 
27 
24 
12 
4 
3 
2 
1 
1	
 	Stairs connecting floors of stables. 	
184 
49 
25 
14 
10 
3 
1 
1 
1	
 	Stairs connecting floors of stables. 	
167 
65 
39 
30 
11 
2 
2 
1 
1	
 	Stairs connecting floors of stables. 	
129 
51 
32 
14 
6 
3 
1 
1	
 	Stairs connecting floors of stables. 	
185 
57 
28 
21 
4 
3 
3 
1	
 	Stairs connecting floors of stables. 	
227 
49 
28 
25 
12 
3 
2 
1	
 	Stairs connecting floors of stables. 	
184 
49 
25 
14 
10 
3 
2 
1	
 	Stairs connecting floors of stables. 	
170 
64 
44 
26 
11 
2 
2 
1	
 	Stairs connecting floors of stables. 	
130 
53 
32 
14 
3 
2 
1 
1	
 	Stairs connecting floors of stables. 	
182 
57 
27 
19 
9 
4 
3 
1 
1	
 	Stairs connecting floors of stables. 	
217 
49 
28 
26 
12 
9 
3 
2 
1	
 	Stairs connecting floors of stables. 	
184 
49 
25 
14 
10 
3 
2 
2 
1	
 	Stairs connecting floors of stables. 	
170 
63 
44 
26 
11 
3 
2 
1 
1	
 	Stairs connecting floors of stables. 	
127 
53 
32 
14 
4 
3 
2 
1 
1	
 	Stairs connecting floors of stables. 	
185 
58 
28 
21 
4 
4 
3 
1	
 	Stairs connecting floors of stables. 	
227 
50 
28 
25 
12 
3 
1	
 	Stairs connecting floors of stables. 	
184 
50 
25 
14 
10 
3 
1	
 	Stairs connecting floors of stables. 	
170 
63 
45 
26 
11 
2 
1	
 	Stairs connecting floors of stables. 	
131 
53 
33 
14 
3 
1	
 	Stairs connecting floors of stables. 	
184 
57 
27 
21 
8 
4 
3 
1 
1	
 	Stairs connecting floors of stables. 	
227 
47 
28 
25 
12 
3 
2 
2 
1	
 	Stairs connecting floors of stables. 	
184 
49 
25 
12 
10 
3 
2 
1 
1	
 	Stairs connecting floors of stables. 	
167 
55 
44 
23 
14 
11 
2 
2 
1	
 	Stairs connecting floors of stables. 	
129 
51 
32 
14 
4 
3 
2 
1	
 	The lower half of a part of the rampart. 3 of these generate per bastion.	
4680 
220 
12 
6 
3 
2 
1 
1 Loot (Generic)
3 or	
 	The lower half of a part of the rampart. 3 of these generate per bastion.	
4924 
173 
26 
12 
7 
2 
1 
5 or	
 	The lower half of a part of the rampart. 3 of these generate per bastion.	
5286 
66 
27 
4 
3 
1 Loot (Generic)
1 or	
=== Housing units ===
The housing unit consists of multiple ruined two-part ramparts arranged around a central courtyard with nether wart growing in the middle. Housing unit pieces are contained in the subfolder units.
Structure name	Description 	Consists of	Image
 	Central courtyards with nether wart growing in the middle. Only 1 generates per bastion. 	
72 
21 
15 
15 
9 
7 
6 
2 
1 Loot (Generic)	
 	Central courtyards with nether wart growing in the middle. Only 1 generates per bastion. 	
32 
23 
11 
7 
7 
4 
1 Loot (Generic)
1	
 	Central courtyards with nether wart growing in the middle. Only 1 generates per bastion. 	
71 
26 
22 
8 
5 
5 
5 
1 
1 Loot (Generic)	
 	Pathways connecting the center and the house units. 	
6 	
 	Pathways connecting the center and the house units. 	
6 	
 	A wall on bastion/units/ramparts/ramparts_0. 	
260 
81 
38 
26	
 	The upper half of one side of the rampart. 2 of these generate per bastion. 	
4441 
494 
342 
114 
40 
3 Loot (Generic)
2 or 
2 or	
 	The upper half of one side of the rampart. 2 of these generate per bastion. 	
3022 
482 
236 
79 
15 
6 
1 Loot (Generic)
1 or	
 	The upper half of one side of the rampart. 2 of these generate per bastion. 	
1417 
531 
74 
13	
 	House units and some roofs. They generate a stage_0, then a stage_1, a stage_2, and finally a stage_3 on top.	
240 
31 
6 
3	
 	House units and some roofs. They generate a stage_0, then a stage_1, a stage_2, and finally a stage_3 on top.	
241 
30 
6 
2	
 	House units and some roofs. They generate a stage_0, then a stage_1, a stage_2, and finally a stage_3 on top.	
177 
29 
24 
13	
 	House units and some roofs. They generate a stage_0, then a stage_1, a stage_2, and finally a stage_3 on top.	
239 
31 
6 
4 
1 
1 or	
 	House units and some roofs. They generate a stage_0, then a stage_1, a stage_2, and finally a stage_3 on top.	
268 
34 
9 
6 
4 
1 
1 
1 or	
 	House units and some roofs. They generate a stage_0, then a stage_1, a stage_2, and finally a stage_3 on top.	
279 
27 
7 
6 
1 
1 
1 Loot (Generic)
1 
1 or 
1 or	
 	House units and some roofs. They generate a stage_0, then a stage_1, a stage_2, and finally a stage_3 on top.	
231 
31 
13 
10 
1 
1 or	
 	House units and some roofs. They generate a stage_0, then a stage_1, a stage_2, and finally a stage_3 on top.	
178 
29 
24 
13 
2 
1 
1 or	
 	House units and some roofs. They generate a stage_0, then a stage_1, a stage_2, and finally a stage_3 on top.	
281 
8 
3 
1 
1	
 	House units and some roofs. They generate a stage_0, then a stage_1, a stage_2, and finally a stage_3 on top.	
244 
18 
4 
1 Loot (Generic)
1 
1 or	
 	House units and some roofs. They generate a stage_0, then a stage_1, a stage_2, and finally a stage_3 on top.	
279 
9 
5 
1 
1 
2 or	
 	House units and some roofs. They generate a stage_0, then a stage_1, a stage_2, and finally a stage_3 on top.	
176 
29 
23 
13 
1 or	
 	House units and some roofs. They generate a stage_0, then a stage_1, a stage_2, and finally a stage_3 on top.	
170 
29 
23 
13 
1 or	
 	House units and some roofs. They generate a stage_0, then a stage_1, a stage_2, and finally a stage_3 on top.	
79 
6 
2 	
 	House units and some roofs. They generate a stage_0, then a stage_1, a stage_2, and finally a stage_3 on top.	
69 
8 
2 	
 	House units and some roofs. They generate a stage_0, then a stage_1, a stage_2, and finally a stage_3 on top.	
69 
20 
2 
1	
 	House units and some roofs. They generate a stage_0, then a stage_1, a stage_2, and finally a stage_3 on top.	
60 
15 
2 
1 
1	
 	House units and some roofs. They generate a stage_0, then a stage_1, a stage_2, and finally a stage_3 on top.	
290 
31 
12 
3 
1	
 	House units and some roofs. They generate a stage_0, then a stage_1, a stage_2, and finally a stage_3 on top.	
241 
31 
6 
3 
1	
 	The lower half of the rampart on the side. Only 1 generates per bastion. 	
4806 
158 
12 
5 
1 
2 or 
1 or	
 	The lower half of one side of the rampart connects with house units. Only 1 generates per bastion. 	
4654 
191 
16 
12 
11 
8 
2 Loot (Generic)
7 or	
 	A technical connection part. 	
1 	
=== Treasure room ===
The treasure room structure consists of a large rampart supported by buttresses, with a bridge going between it and the treasure room itself. The rampart contains several treasure chests and a handful of blocks of gold.
The treasure room consists of many bridges suspended above a lava floor. At the bottom of a treasure room, there is a magma cube monster spawner, and a center loot area consisting of blocks of gold, as well as 1 or 2 treasure chests. Additional chests generate in the bastion, but they use the "generic" loot table instead of the "treasure" loot table. Treasure room pieces are contained in the subfolder treasure.
Structure name	Description 	Consists of	Image
 	Center loot areas on the lava basin in the treasure room. Only 1 generates per bastion. 	
121 
19 
14 
4 
1 Loot (Treasure)
1	
 	Center loot areas on the lava basin in the treasure room. Only 1 generates per bastion. 	
118 
17 
12 
2 Loot (Treasure)
2	
 	Center loot areas on the lava basin in the treasure room. Only 1 generates per bastion. 	
134 
16 
11 
6 
1 
1 or 
1	
 	Center loot areas on the lava basin in the treasure room. Only 1 generates per bastion. 	
75 
13 
5 
1 Loot (Treasure)
1	
 	The lava basin at the bottom of the treasure room and a bridge on it. Only 1 generates per bastion. 	
956 
802 
129 
3 
1 
1 Magma Cube 
1 or 
1	
 	Technical connection parts. 	N/A 	N/A
 	Technical connection parts. 	N/A 	N/A
 	Technical connection parts. 	N/A 	N/A
 	Technical connection parts. 	N/A 	N/A
 	The corners of the corridors of the first, second, and third floors are shown in the treasure room. 	
191 
20 
19 
7 
7	
 	The corners of the corridors of the first, second, and third floors are shown in the treasure room. 	
89 
60 
43 
1 
1 
1	
 	The corners of walls. 	
64 	
 	The corners of walls. 	
60 	
 	The corners of walls. 	
68 	
 	The corners of the corridors of the fourth, fifth, and sixth floors of the treasure room. 	
86 
25 
21 
2 
2 
1	
 	The corners of the corridors of the fourth, fifth, and sixth floors of the treasure room. 	
74 
29 
27 
5 
2 
1	
 	The corners of the corridors of the seventh and eighth floors of the treasure room. 	
67 
40 
25 
19	
 	The corners of the corridors of the seventh and eighth floors of the treasure room. 	
74 
39 
14 
11 
1	
 	The bridge going between the entrance and the treasure room. 	
292 
13 
2 
1 or	
 	Structures extending from the corridors. 	1 	
 	Structures extending from the corridors. 	
355 
66 
18 
13 
4 
4 
1	
 	Structures extending from the corridors. 	
124 
47 
7 
1	
 	Structures extending from the corridors. 	
151 
42 
11 
2 
1	
 	Large bridges extending from the corridors. 	
20 
18 
9 	
 	Large bridges extending from the corridors. 	
20 
8 
7 	
 	Large bridges extending from the corridors. 	
37 
31 
1 	
 	Large bridges extending from the corridors. 	
46 
42 
3 	
 	A bridge with a roof that extending from the corridors. 	
92 
27 	
 	Small bridges extending from the corridors. 	
7 
6 	
 	Small bridges extending from the corridors. 	
19 
12 	
 	Small bridges extending from the corridors. 	
11 
10 	
 	Small bridges extending from the corridors. 	
34 
23 	
 	One side of the lower half of the rampart. 	
2571 
109 
16 
12 
24 Source
2 
1	
 	Lava basin under the bridge between the rampart and the treasure room. Only 1 generates per bastion. 	
7250 
357 (Source)
55 
13	
 	Lava basin on the left between the rampart and the treasure room. Only 1 generates per bastion. 	
7250 
357 (Source)
55 
13	
 	The middle right part of the rampart that connects to the bridge. Only 1 generates per bastion. 	
3088 
86 
42 
41 
29 
6 
2 Loot (Generic)
1 
2 or 
1 or 
1	
 	The middle left part of the rampart. Only 1 generates per bastion. 	
2941 
103 
47 
26 
15 
5 
2 Loot (Generic)
1 
3 or 
2 or	
 	The upper half of one side of the rampart. 	
1187 
39 
38 
25 
6 
2	
 	The roof of the treasure room. 	
1152 	
 	The roof of the treasure room. 	
50 	
 	The roof of the treasure room. 	
240 	
 	Stairs on the bridge of bastion/treasure/bases/lava_basin. 	
13 
10 
7 	
 	The corridors of the first, second, and third floors of the treasure room. 4 generate per bastion, 1 on each side.	
1043 
83 
45 
37 
15 
6 
4 
1 (Generic)
1 
1 or 
1	
 	The corridors of the first, second, and third floors of the treasure room. 4 generate per bastion, 1 on each side.	
983 
108 
40 
30 
21 
3 
2 or	
 	The corridors of the first, second, and third floors of the treasure room. 4 generate per bastion, 1 on each side.	
1075 
111 
54 
12 
10 
4 
3 or	
 	The corridors of the first, second, and third floors of the treasure room. 4 generate per bastion, 1 on each side.	
952 
130 
51 
26 
9 
3 
1 
2 or	
 	The corridors of the fourth, fifth, and sixth floors of the treasure room. 4 generate per bastion, 1 on each side.	
434 
123 
27 
25 
20 
13 
3 
1 
1 Loot (Generic)
1 
2 or 
1	
 	The corridors of the fourth, fifth, and sixth floors of the treasure room. 4 generate per bastion, 1 on each side.	
412 
198 
77 
40 
2 
2 
2 
2 
1 
3 or	
 	The corridors of the fourth, fifth, and sixth floors of the treasure room. 4 generate per bastion, 1 on each side.	
575 
130 
33 
21 
3 
3 (Source)
2 
2 
1 
2 or	
 	The walls of the treasure room. 	
160 	
 	The walls of the treasure room. 	
768 	
 	The walls of the treasure room. 	
150 	
 	The walls of the treasure room. 	
720 	
 	The walls of the treasure room. 	
816 	
 	The walls of the treasure room. 	
170 	
 	The corridors of the seventh and eighth floors of the treasure room connect to the bridge outside. 	
593 
105 
79 
72 
11 
8 
6 
2 or 
1	
 	The corridors of the seventh and eighth floors of the treasure room. 	
502 
102 
55 
53 
10 
7 
6 
2 
2 
2 
2	
 	The corridors of the seventh and eighth floors of the treasure room. 	
602 
134 
116 
52 
8 
5 
3 
3 
1 (Source)
2 or	
 	The wall of the treasure room connects with the bridge outside. 	
763 
12 	
 	The wall between the treasure room and the lava basin on the left. 	
840 	
 	A technical connection part. 	None 	N/A
=== Blocks ===
Blocks
== Loot == 
=== Bridge ===
This loot appears in some structures in bridge bastion remnants.
=== Generic ===
This loot appears in chests throughout all types of bastion remnants.
=== Hoglin Stable ===
This loot appears in some structures in hoglin stable bastion remnants.
=== Treasure ===
This loot appears in some structures in treasure bastion remnants.
== Advancements ==
== History ==
== Issues ==
==Trivia==
* The structure , despite containing the word "mirrored", it is not stored as mirrored like the other mirrored stairs. This has no effect on generation due to the placement of jigsaw blocks in the structure.
* , there are multiple unused structure files. Unlike the unused structures , these structures are more technical.
** Two files named contain blocks that have not been added to the game, including .
** A test structure file, , contains two oak signs, some jigsaw blocks, stained glass, and stone.
* Buried sections can exist within the bastion and alongside it. Ore may generate alongside or within netherrack, but glowstone blobs can do so within its air.
* Ghasts can spawn in the treasure room if the room is in the correct biome, leading to a surprising ramp-up in difficulty.
== Gallery ==
BuriedBastionRemnant.png|A previously buried bastion remnant that has been exposed.
Bastion Remnant Bridge.png|Exterior of a treasure room bastion remnant.
NetherRuins.png|A bridge bastion remnant.
Basaltdeltabastionremnant.png|A stable generating partway through a basalt delta biome.
BastionSpawn.png|A housing unit bastion remnant in a soul sand valley biome, right as the player exits the nether portal.
EncasedBastion.png|A housing unit bastion remnant almost completely encased in netherrack.
Bastion remnant treasure.png|An example of the items that can be found in bastion remnant chests.
Bastion remnant treasure 2.png|Another example of the items that can be found in bastion remnant chests.
Bastion Piglin.jpg|Piglin in a bastion.
Bastion Piglin Brute.jpg|Piglin brute in a bastion.
Lava Bastion.jpg|A bastion generated surrounded by lava.
Soul Sand Valley Bastion 1.jpg|A bastion in a soul sand valley.
Soul Sand Valley Bastion 2.jpg|A bastion in a soul sand valley.
Bastion Hoglin.jpg|Hoglin in a bastion.
Bastion Walls.jpg|Walls within a bastion.
== References ==
de:Bastionsruine
es:Bastión en ruinas
fr:Vestiges de bastion
ja:砦の遺跡
ko:보루 잔해
pl:Ruiny bastionu
pt:Bastião em ruínas
ru:Развалины бастиона
zh:堡垒遗迹