Werewolves

Werewolves are a race of people infected with lycanthropy. They are further divided into 3 clans. The largest clan, The Whitewalkers. The oldest clan Ancesstoriss Beastia and the smallest and most latest created clan Exitium Aeternum. 
Lycanthropy is a disease that causes the infected to transform into large, bipedal wolves during full moons. These wolves would often be way more savage and brutal than their human counterparts, and would go on rampages or killing sprees. They also had a chance of infecting others with lycanthropy, further spreading the disease.
It is unknown where lycanthropy originates from. Some say that it originates from infected wolf bites, while others say it originates from ancient moon magic used to enhance the users, or possibly even a deal with a demon.
The Whitewalkers
“Through the Icy Valleys your howls will be heard.” 
Whitewalker society is among the most prosperous of all the great clans due to a combination of its citizen's national mental aptitude and treasure-seeking spirit. After generations of living purely underground, its members once again emerged onto the surface with a hoard of priceless artifacts and precious gems, which allowed them to establish a culture marked by great wealth and fine craftsmanship. An air of refinement and learning seems to permeate every facet of their way of life. Many of this clan still frequently go to the old tunnels seeking materials for their artisans to craft into exquisite items. They are usually located in the windswept Great Southern Snowy Plains, an area they claimed shortly after their kind returned from below. It is a far-reaching city consisting of great marble towers above, and a network of unseen, elaborate tunnels beneath. 
== Ancesstoriss Beastia ==
“There is strength in Spirit!!” 
Of all the great clans of the werewolves, the Ancesstoriss Beastia is the most attuned with nature itself, venerating the very essence of the world, the natural font from which the world's magic flows. To this end, some Wolf-Kin take up roles as shaman,paladins, and warlocks who directly tap into these mystic conduits, but never at the expense of the land itself. Druids have a high position within their society, acting as keepers of the balance and maintainers of ancient prophecies that may aid them in modern times. Their lives have only been made more difficult with the appearance of the dark force known as Rot. Ancesstoriss Beastia members have often been employed as soothsayers and spiritual advisers. The Ancesstoriss Beastia sits within a vast, dense forest with rolling streams below and thick tree canopies above. Runed stone markers dot the landscape, along with ceremonial stone circles from a bygone era, which are still used by Druids for ceremonies on moonlit nights. At the center of the capital sits The Tree, the single most sacred landmark in their culture, and a living symbol of the power of nature and magic as one.
== Exitium Aeternum ==
“THERE IS NOW LAW BUT TOOTH AND CLAW”
The White Walkers are a warrior culture organized into a pack structure that emphasizes the importance of pride, loyalty, and honour. They are led by a single chieftain, typically a strong fighter of great renown. Unlike some of the more affluent clans, Wolf society is less concerned with concepts such as trade or the acquisition of material wealth, and tend to live off the land whenever possible, actively shunning concepts such as politics and magic.  They sometimes entertain themselves with duels, tournaments, and other assorted challenges of their fighting prowess. The Exitium Aeternum are located in the Deep dark caverns of the Northern Needles, an area of towering craggy cliffs and hilly slopes overlooking vast pine forests Their buildings are large stone structures sometimes built into the sides of the mountains themselves, connected by rocky bridges spanning wide chasms. 
== Physical traits ==
Werewolves resemble ordinary humans in their day to day lives, though they are considerably stronger and faster even when not transformed. Additionally, they possess heightened senses even while humans and their core body temperature is considerably higher.
A common trait of Werewolves is that they can be quite aggressive and easily angered. By nature, they are predatory creatures and grow violent when they feel threatened. Werewolves are very driven by their emotions and may experience involuntary transformation when experiencing extreme emotions such as anger. When using their abilities or while emotional, the eyes of a Werewolf will start to glow and there fangs will show.