Fire Emblem: Three Houses

Fire Emblem: Three Houses is another game that is often referenced in the Duckpond as many of the members have played the game for well over one hundred hours. Many of the characters and game play are discussed in length. Many memes are often posted about the game. Similar to other games discussed in the Duckpond, there are a portion of members who have not played the game and find the constant discussion of it to be annoying. 
== The Game ==
Fire Emblem: Three Houses is a tactical role-playing game developed by Intelligent Systems and Koei Tecmo for the Nintendo Switch and published worldwide by Nintendo on July 26, 2019. It is an entry in the Fire Emblem series, and the first one for home consoles since Fire Emblem: Radiant Dawn, originally released in 2007.
Three Houses is set on the continent of Fódlan, divided between three rival nations now at peace, connected through the Garreg Mach Monastery. Taking the role of a former mercenary and new tutor at Garreg Mach, the player must choose a nation to support and guide them through a series of battles. The game carries over the turn-based tactical gameplay of earlier Fire Emblem titles, while incorporating social simulation and time management elements.
Fire Emblem: Three Houses is a tactical role-playing game in which players control a player character whose gender and name are chosen at the beginning of the game. During the opening hours, the player character is asked to teach at the Garreg Mach Monastery, which acts as a hub for game activities. Choosing a particular house to teach impacts the narrative from that point on. The player's time is divided between story-based battles that advance the main narrative, and periods in Garreg Mach where they interact with students and staff members there. While the opening half of the game focuses on this school system, the story skips ahead five years and focuses more on battle, with the player being locked to the house they chose during the opening half.
During the periods between storyline battles, the player has a set number of days marked on a calendar, which can be used for a variety of activities from teaching classes and field exercises to planting seeds in the greenhouse and fishing in the pond. The player also has free time events, where they can socially interact with students and build up relationships with them. Building a relationship is done through Support actions, with actions and dialogue choices impacting a character's Support level. If the relationship is strong enough, this can lead to the two marrying after a story-based time skip event. By raising particular attributes through actions in battle and within the Monastery, the player can recruit students from other houses, alongside other characters. Each action during academy sections costs a fixed number of time points, with a set number of time points available each day and more activities than can be covered by the points available. The player must choose which events to trigger, losing access to others in consequence.
Category:Games