Savage Hunter (Character Kit)

=== Savage Hunter ===
The elves of Athas are a nomadic people, and many tribes survive solely through the skills of their hunters. The savage hunter is the most common elf warrior type, serving as both a tribal defender and an important food provider. Respected by others of the tribe, the savage hunter uses the same skills to hunt prey and to fight out- siders and other threats to the tribe. The ways of the city- states are alien to these wilderness warriors, for they are only at home in the wastes when on a hunt.
PC savage hunters either join up with an adventuring group while on a mission for their tribe, or they join dur- ing the period of wanderlust that comes upon most young elves at least once in their lives. On these journeys of adventure and discovery, savage hunters take with them all the skills they learned as protectors and providers for their tribes. As such, they are often valuable contributors to a party.
Recommended Tribal Affiliation: Savage hunters often come from the Wind Dancers or Water Hunters tribes.
Role: Savage hunters are elves who have fighting skills, knowledge of the wilderness, and hunting prowess. In the Wind Dancers tribe, the savage hunters have been turned into raiders, forced to hunt a different sort of prey to keep their tribe alive. In the Water Hunters tribe, sav- age hunters serve as the main warrior class. They protect the tribe from all dangers in addition to their role as providers of fresh meat and animal skins.
Elves have a great respect for savage hunters, even those elves whose tribes have given up the old traditions. Once all Athasian elf tribes survived by the skill of their hunters, and the greatest heroes of ancient songs and leg- ends are those proud hunters. In many cases, outsiders first encounter a tribe through its hunters, who use stealth and surprise to strike swiftly at those who pose a threat to the rest of the tribe.
In tribes that still use the savage hunter class, the hunters are honored with respect, choice supplies, and roles of leadership. When savage hunters go wandering and join up with adventuring groups, they often expect these same privileges from outsiders. The people they travel with must show them the same respect they receive from their tribes, and they demand the first pick of spoils. In addition, because savage hunters fill leadership posi- tions in their tribes, they naturally attempt to fill the same positions in whatever group they may travel with. They treat everything as a hunt, and on a hunt orders must be followed and traditions kept or the prey will escape.
Savage hunters are the most stringent keepers of elven traditions. The old ways (which hold that hunters are the best of the elf race) are the right ways, and things that go against these traditions smack of the slower races. Savage hunters are intolerant of non-elves and non-elven ways.
=== Weapon Proficiencies: Members of this kit must take the long bow and long sword, as these are the traditional weapons of the elves. ===
=== Nonweapon Proficiencies: The proficiencies for the savage hunter are as follows. ===
=== Bonus Proficiencies: Tracking. ===
=== Required Proficiencies: Hunting, survival (sandy wastes or other). ===
=== Recommended (General): Direction sense, fire- building, heat protection, rope use, water find. ===
=== Recommended (Warrior): Animal lore, endurance, set snares. ===
Equipment: A savage hunter receives a bone long sword and a long bow crafted for the character by mem- bers of his or her tribe, as well as a set of leather armor.
=== Special Benefits ===
: In addition to the bonus tracking proficiency, savage hunters receive two additional non- weapon proficiency slots when they are first created. These slots must be filled from the recommended profi- ciencies listed above.
== Special Hindrances ==
Savage hunters start with only two initial weapon proficiency slots instead of five. 
=== Wealth Options ===
Savage hunters from poor tribes (such as the Wind Dancers) start with 2d4x10 cp, while those from successful tribes (such as the Water Hunters) begin with the normal 5d4x30 cp.