Patch Notes/3.0.0

We will be taking Dislyte offline for a short time on April 28, 2022 07:00-12:00 (UTC+0) to update and improve the game. Lvl 5+ players at the time of the update will receive Nexus Crystals reward via in-game mail afterwards.
Note: Please note that you will need to download the latest update from the GooglePlay Store to continue playing and the server may resume at an earlier or later time as necessary. Remember: you will be unable to sign in during this time.
==New Features==
1. Added Treasure Kingdom event (unlocks for Lvl 20+ players).
- Event Time: 2022-4-28 (post-update) - 2022-5-10 00:00:00 (UTC+0)
- Event Details:
*Throw a die to advance Boomboom to a board square and claim awesome rewards!
*During the event, players can get points for each event task completed, up to 50 points per day.
*Spend 10 points to roll a die. Boomboom advances based on the pips.
*Players will get rewards based on the board square where Boomboom stops.
*For every 50 steps Boomboom advances, players can get a Boomboom’s Surprise that grants a 5-Star/6-Star Flawless Relic type of your choice.
*The higher your squad level, the greater the chance of obtaining a 6-Star Relic.
2. Added Rockin’ Puzzles event (unlocks for Lvl 20+ players).
- Event Time: 2022-4-28 (post-update) - 2022-5-5 00:00:00 (UTC+0)
- Event Details
*Complete Daily Tasks to earn opening attempts. Log in daily to get an attempt and earn an extra attempt for every 100 Stamina consumed, up to 4 attempts daily.
*Each puzzle is made up of 16 pieces. Get rewards for each piece you unlock and 
additional prizes for connecting a row or column.
3. Added share function to the summoning system.
*When players summon an Epic/Legendary Esper, they can share their moments.
*Share your results for the first time each week to claim 100 Nexus Crystals.
4. Added a Wave Booster that can be purchased from the Plaza, up to 3 Wave Boosters per week.
5. Added the Shopping Fiesta event.
*Players can spend any amount in the Plaza to unlock the event.
*During the event, players can make purchases in the Plaza to earn Consumption Points. Accumulate Consumption Points to get additional rewards.
6. Added Tactics Exams for , , and .
==Adjustments and Optimizations==
1. Quick Promote Optimizations:
*Rare Espers can now be automatically selected in the Quick Promote feature.
*Optimized the Quick Promote panel.
2. Dynamic Namecard effects are now applied to Friends panel, Club member panel, and more places.
3. Players can now use boost items in certain formation panels and view the current bonuses.
4. Club Optimizations:
*The color of the Club panel now changes with the Club icon selected.
*Optimized the Club Tasks panel.
5. Cube Miracle Optimizations:
*Added some new Runes.
*Optimized Rune descriptions. The changes after a rune upgrade will now be highlighted.
*Changed from reviving a random fallen Esper to an Esper of your choice.
6. Replaced XP Booster in the Star Promotion Gift with Wave Booster:
Promote to 5-Star for the first time: Day 2 reward changed from XP Booster (8h) x1 to Wave Booster (1h) x1
Promote to 6-Star for the first time: Day 2 reward changed from XP Booster (24h) x1 to Wave Booster (1h) x1
Promote to 6-Star after the first time: Replaced XP Booster (8h) x1 with Wave Booster (1h) x1 in the rewards.
7. Silver Record changes:
*Players can no longer obtain Silver Records in the game. Rewards that contain Silver Records will be deleted or replaced with other items.
*Silver Records acquired prior to the update can still be used.
8. Optimized some Esper Portraits in Story mode and made some graphic changes to certain scenes.
9. Club-related adjustments:
*Club capacity adjusted from 50 to 30. Members stay still for Clubs already established before the update. However, such Clubs won't be able to recruit new members until the member count goes below 30.
*Weekly Tasks now require fewer repetitive completions. 
*Clubs now need less XP to perform upgrades. After the update, the level of your Club may change accordingly.
10. Now shield strength will not be reduced during point war battles.
11. Added a second portrait for , , and . Max out their levels to unlock.
12. The Legendary Espers in the Beginner Summoning event switched from and to and .
13. Reduced the number of Gold Records in Rookie Special Offers III and IV, and fine-tuned pack rewards. The adjustment only effects accounts created post-update. Players who triggered this pack series pre-update can still buy the original version without the adjustment.
14. Adjusted the rewards for certain Spatial Tower levels.
15. Changed the purchase limit on Stamina in the Friendship Shop to 2.
16. Donating Wish Stickers in the Club now grants 20 Club Points instead of 10.
==Esper Balance Changes==
1. :
Ability 2:
Old: When Cecilia dies, heals all team members for 15% of max HP and revives all dead allies with HP equal to 15% of max HP, increasing all team members’ AP by 50%. This Passive can only be triggered once per battle.
New: When Cecilia dies, revives all dead allies with HP equal to 15% of max HP, and grants a shield to all team members equal to 50% of their max HP for 1 turn, increasing all team members’ AP by 50%. This Passive can only be triggered once per battle.
2. :
Ability 1:
Old: Deals damage equal to 110% of ATK to 1 enemy with a 50% chance of inflicting Stun for 1 turn.
Ascension: Boosts AP by 25% if the target has a debuff.
New: Deals damage equal to 110% of ATK to 1 enemy with a 75% chance of inflicting Stun for 1 turn.
Ascension: Boosts AP by 25% if the target has a debuff.
Ability 2:
Old: Immune to disables. +10% AP per debuff cast on any ally.
New: Immune to disables. Removes a random debuff other than Immobile from all allied Espers at the start of each turn and heals them for 5% of their max HP. Increases AP by 20% when an allied Esper receives a debuff (can only be triggered once per turn).
3. :
Ability 1:
Old: Deals damage to an enemy equal to 120% of ATK with an 100% chance of inflicting Buff Blocker for 2 turns.
New: Deals damage to an enemy equal to 120% of ATK with a 100% chance of inflicting Buff Blocker for 2 turns. If the target is unbuffed, increases the damage by 50%.
Ability 3:
Old: Deals damage to an enemy equal to 65% of ATK plus damage to all enemies equal to 30% of ATK. Attack ignores 100% DEF of unbuffed targets, which is reduced a certain amount for each buff a target has.
New: Adjusted the ability factor so Biondina’s attacks can ignore a greater amount of enemy DEF when the target is buffed.
4. :
Ability 2:
Old: Attacks all enemies 3 times, each dealing damage equal to 35% of ATK. The last strike has a 50% chance of dispelling 1 buff from each enemy.
Ascension: Each strike has a 50% chance of dispelling 1 buff from each enemy.
New: Balances all allied Espers’ HP ratios. If a target has the Kiss of the Nightingale buff, it restores 20% of their max HP.
Ascension: Balances all allied Espers’ HP ratios. If a target has the Kiss of the Nightingale buff, it restores 20% of their max HP and reduces all ability cooldowns by 1 turn.
5. :
Ability 2:
Old: Horus’ attacks mark the target with the Eye of Horus for 1 turn. Attacks by enemies with this Mark have a 60% chance of being counterattacked.
Ascension: Heals 10% of his own max HP.
Eye of Horus: When this debuff expires, the carrier receives True Damage equal to 30% of total damage they received during this debuff.
New: Horus’ attacks mark the target with the Eye of Horus for 1 turn. Allied Espers other than Horus have a 60% chance of counterattacking when being hit by enemies with this Mark. Horus has a 15% chance of using Ability 3 to counterattack upon taking a hit.
Ascension: Heals 10% of his own max HP.
Eye of Horus: When this debuff expires, the carrier receives True Damage equal to 30% of total damage they received during this debuff.
Ability 3:
Old: Deals damage to all enemies equal to 100% of ATK with a 100% chance of inflicting ATK Down for 2 turns.
New: Deals damage to all enemies equal to 100% of ATK plus 15% of Horus’s lost HP, with a 100% chance of inflicting ATK Down for 2 turns.
6. :
Ability 2:
Old: Stacks 1 Bull Rage, increasing DEF by 10% per hit taken. Can stack up to 10 times.
Ascension: Each stack of Bull Rage grants an additional 5% RESIST.
Bull Rage: +10% DEF and +5% RESIST per stack. Max 10 stacks.
New: Stacks 1 Bull Rage, increasing DEF by 10% and RESIST by 5% per hit taken. Can stack up to 10 times.
Ascension: Gains a bonus turn upon stacking 10 Bull Rage.
Bull Rage: +10% DEF and +5% RESIST per stack. Max 10 stacks.
Ability 3:
Old: Deals damage equal to 80% of ATK plus 120% of DEF to an enemy and inflicts Taunt for 2 turns. Restores 5% of Max HP per Bull Rage (expends all Bull Rages).
New: Deals damage equal to 80% of ATK plus 120% of DEF to an enemy and inflicts Taunt for 2 turns. Damage is increased by 50% if Atum has already gained 10 Bull Rage stacks. Restores 5% of Max HP per Bull Rage (expends all Bull Rages).
7. :
Ability 1:
Old: Attacks an enemy three times, each dealing damage equal to 55% of ATK.
Ascension: Has a 40% chance of inflicting Sear for 2 turns.
New: Attacks an enemy 3 times, each dealing damage equal to 55% of ATK with a 40% chance of inflicting Sear for 2 turns.
Ability 2:
Old: Damage dealt to the target ignores 10% of their DEF per debuff the target carries.
New: Each attack has a 15% chance of dealing True Damage equal to 10% of the target’s max HP, up to 100% of Dayi’s ATK.
Ascension: Increases the trigger chance to 30% upon dealing a Crit.
8. :
Ability 3:
Old: Grants SPD Up to the whole team for 2 turns and inflicts Pandora’s Box on all enemies for 2 turns, removing 50% of current HP from enemies and inflicting Stun for 1 turn at the start of their 2nd turn (not applicable to bosses).
New: Grants SPD Up to the whole team for 2 turns and inflicts Pandora’s Box on all enemies for 2 turns, removing 50% of current HP from enemies and inflicting Stun for 1 turn at the start of their 2nd turn (not applicable to bosses). Gains a bonus turn.
9. :
Ability 1:
Old: Deals damage equal to 110% of ATK to an enemy with a 80% chance of stealing 30% of the target’s AP. If the target is currently debuffed, inflicts Silence for 1 turn.
New: Deals damage equal to 110% of ATK to an enemy with a 80% chance of stealing 30% of the target’s AP. If the target is currently debuffed, inflicts Stun for 1 turn.
Ability 2:
Old: When Mimir’s turn ends, if any enemy is disabled, then Mimir will blow the Gjallarhorn to extend the enemy’s ability cooldowns by 1 turn.
New: When Mimir inflicts a debuff, if any target is immobilized, all of the target’s ability cooldowns are increased by 1 turn.
10. :
Ability 2:
Old: Attacks an enemy three times, each hit dealing damage equal to 50% of ATK with a 70% chance of inflicting SPD Down for 2 turns.
New: Attacks an enemy three times, each hit dealing damage equal to 50% of ATK with a 70% chance of inflicting SPD Down for 2 turns. If the enemy is already afflicted with SPD Down, inflicts Freeze additionally.
Ability 3:
Old: Grants +25% AP to all allied Espers and C. RATE Up for 2 turns.
New: Increases all allied Espers’ AP by 25%, and grants them ATK Up and C. RATE Up for 2 turns.
==Update Preview==
In the next update, we are going to introduce some new Espers and new events. There will also be a big event featuring The Lone Star - 's stories and an exciting Holobattle gameplay where Clubs get to fight one another. Stay Tuned!