Level 64

==Description==
Level 64, also known as "Underground Pollution", is a network of vast purplish caves that seem to stretch on endlessly. Local colonies that fled the level noted that Level 64 was in a more "habitable" condition. They described a mysterious substance closely resembling the traits of the infamous Nuclear Infection had pervaded the level, completely corrupting the natural ponds and surrounding environment.
Any kind of sound, whether quiet or loud, reverberates with incredible intensity. Wanderers possess the ability to discern even the faintest of sounds emanating from afar, while conversely, any distant presence is equally attuned to their attendance as well. It is strongly recommended that wanderers tread lightly, synchronizing each footfall with the rhythmic drip of liquid echoing throughout the level. 
Although the level is predominantly spacious, wanderers may encounter tight, narrow tunnels along the way. These spaces are usually flooded with Nuclear Infection, rendering it infeasible to navigate through. 
Prior to the infection, the level was described as a lush, vibrant jungle-like cave filled with a diverse array of plants. Flickering shafts of sunlight filtered through the cracks of the cave, illuminating the plant life and casting a warm glow throughout the level. These shafts lead to Level -6, suggesting both levels may be connected in some way. Furthermore, giant ponds and rivers were present; these bodies of water would usually be safe for consumption as long as it was boiled. In current days, the natural lakes have been corrupted by Nuclear Infection alongside with the rest of the level.
During the Zavoyaric Wars, militants strategically entered Level 64 to launch surprise attacks on their unsuspecting enemies. This infamous subterranean level served as a clandestine pathway for soldiers, as they would often station themselves near the surface of Level -6 to ambush their foes. As the conflict raged on, the element of surprise became a crucial advantage for those who understood the intricate layout of Level 64. Due to its strategic importance, the level was kept as a secret by soldiers and higher-ups who were aware of its existence to prevent their tactics from being discovered or countered by enemies.
After the discovery of Level 64 in 2016, initial assumptions suggested that the level's current state was always the same. As time went on, refugees who fled the level after the infection dispelled this misconception by affirming that Level 64 was in a much more "habitable" condition. This would eventually bring up the idea that Level -6 was infecting other levels via Nuclear Infection. It wouldn't be until two weeks later that this theory would be confirmed, as Level 22 would also be infected. Level 64 would eventually be designated for testing the effects of Nuclear Infection due to being less dangerous than Level -6. The level also posed a lower chance of accidentally spreading the infection to adjoining levels since it was already infected.
===Discovery of Level 64===
> OPEN FILE: DISCOVERY DEBRIEF
<BEGIN LOG> 
[2:42 PM] Unnamed Wanderer - "Hello? Is anyone there?"
Base - "This is Base First Light you're contacting. Is there something you need?"
Unnamed Wanderer - "Uh, yes, I- I heard you guys direct lost wanderers to safer areas. Is that... true?"
Base - "Yes, yes we do. Could you describe the surrounding environment?"
Unnamed Wanderer - "Well, I seem to be in this giant purplish cave. It's very, uh, echoey?"
Base - "Interesting... We don't have a 'purplish cave' in our database. You must've stumbled onto a new level, could you describe more about the environment?"
[Static can be heard]
Unnamed Wanderer - "Well, there are these giant ponds of green liquid. Aside from that, there really isn't much about this place."
Base - "I see... have you tried noclipping into the walls?"
Unnamed Wanderer - "Yeah, nothing happened when I tried."
[Radio begins stuttering]
Base - "Hmm... well I'd suggest you to keep exploring the level until you find something. I'll keep in contact until you manage to exit the level."
Contact with the unnamed wanderer would soon be diminished due to unknown circumstances. The wanderer would later be found 4 months later residing in Level 87. Although the log lasted only a couple of minutes, it would provide enough information for an exploration of Level 64 to be.
==Entities==
Many of the entities that roamed around Level 64 derived from Level -6. Any entity that had inhabited the level prior to the infection had either been killed or fled the level.
==Colonies and Outposts==
Although Level 64 was formerly considered as a somewhat "safe" level, very few settlements were able to thrive. Nowadays, efforts to establish a long-term sustainable colony within the level has been regarded as "unachievable" due to various constraints and challenges. There was, however, a temporary base used by scientists for experimenting with Nuclear Infection.
===Outpost 64===
*A small group of 4 scientists;
*Abandoned; 
*Their main purpose was to discover and learn more about the anomalous properties of Nuclear Infection. Their experiments and results have been recorded.
==Entrances and Exits==
===Entrances===
*Entering one of the many deep holes on Level 63 will bring you here.
*Certain narrow spaces on Level 8 will lead you here.
*Going below the surface on Level -6 will lead you here.
===Exits===
*Entering the surface will bring you to Level -6.
*Finding a wrecked ship and entering it will lead you to Level 65.
*Unknown factors can bring you to Level 87.
*Wandering through the tight tunnels may bring you to Level 8 or Level 117.
> Open Author & Licensing Information
> Close Author & Licensing Information
Author: Homie Robot
First Rewriter: PuppyBork
Second Rewriter: Homie Robot
Second Image: Real Underground Kingdom That Has Existed for Millions of Years Went Unnoticed, Until Recently...
Third Image: An infantryman is lowered into a tunnel during "Operation Oregon", 1967
__NOTOC__
Category:Unconfirmed Levels
Category:Infected by Level -6
zh:Level 64
Category:Levels
Category:Unconfirmed Levels