Stalker (Roblox)

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==Summary==
The Stalker is the eponymous main antagonist of The Stalker series. As one of its many efforts to attain Galactic Unity, The Combine Empire has involved itself in many secret projects. Unfortunately, one of them failed. The result of an "experiment that went horrendously wrong" has created one of the most hostile and dangerous entities known to the Combine Empire, the Stalker. It is a nearly invisible mutant creature with psychic powers who will stop at nothing to consume and exact revenge on those that have ruined its life. To prevent catastrophe, the Overwatch dispatched a group of elite Combines, known as the Unit 8, to exterminate the threat. The mission is simple: Kill or be killed.
==Powers and Stats ==
Tier: physically and with Zombies | physically and with Zombies, higher with abilities
Key: Classic | Reborn
Name: The Stalker
Origin: The Stalker
Gender: Unknown, assumed to be male.
Age: Unknown.
Classification: Mutated Test Subject, Alien Monster.
Powers and Abilities:
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*Superhuman Physical Characteristics
*Immortality (Type 2 and 7. Corpses that are reanimated and controlled by the Stalker. Unaffected by severe blood loss and only die after being ripped into pieces)
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Both the Stalker and its Zombies have Resistance to:
*Radiation Manipulation (Unaffected by Reborn Stalker's Paralyzing Gas. The Stalker is implied to have been exposed to excessive amount of radiation without any harmful effects)
*Electricity Manipulation (Can take hits from stun batons which are this powerful and can paralyze the target)
*Fire Manipulation (Suffers no damage from fires produced by destroying machinery)
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Attack Potency: Wall level physically (Can kill Combines in a few punches. Can damage Stalker Sensors and cause them to violently explode) and with Zombies (Weaker than the Stalker but can still harm Combines with their attacks) | Wall level physically (Can easily kill and dismember Combines whose durability should be comparable to their weapons' attack potency. Can damage Sentry Turrets and cause them to violently explode) and with Zombies (Weaker than the Stalker but can still harm Combines with their attacks), higher with abilities (Can instantly destroy multiple Combines with Telekinesis, obliterating their bodies the same way as when they're crushed underneath a dropship. Deals 50% more damage for 4 seconds while using Rage which allows it to kill Combines much quicker)
Speed: Peak Human, likely Superhuman (Considerably faster than a standard Combine), higher with Rage (Becomes 50% faster for 4 seconds. Can easily outspeed Combines even when they are equipped with the Speedy and Wildcard upgrades which can make them 25% faster and allow them to keep up with its normal speed). Athletic Human with Zombies (Can keep up with a standard Combine)
Lifting Strength: Superhuman (Stronger than Combines who can move around while wearing armor and carrying heavy machinery without losing speed). Unknown with Zombies | At least Class 25 physically (Can easily tear apart humans which includes ripping off arms), likely Class K with Telekinesis (Can lift massive objects that it is unable to normally and can exert enough energy to crush multiple Combines at the same time). Unknown with Zombies.
Striking Strength: Wall level physically and with Zombies | Wall level physically and with Zombies, higher with Rage.
Durability: Wall level physically and with Zombies (Can withstand gunshots and attacks from Combines) | Wall level physically (Has 4x the health of a standard Combine and can withstand a lot of their gunshots and attacks which can destroy Dummies. Takes no damage from falls that would be fatal to Combines) and with Zombies (Can survive attacks from Combines)
Stamina: Superhuman physically (Can survive and continue fighting at full capacity even after receiving substantial damage to its body) and with Zombies (Unaffected by severe blood loss and only die after receiving substantial damage to the point that their bodies physically fall apart)
Range: Standard Melee Range physically, up to Tens of Meters with abilities, Hundreds of Meters with Extrasensory Perception.
Standard Equipment: None notable.
Intelligence: Above Average (A smart and cunning predator who seems to possess human levels of intelligence as it can understand and speak human language. Consistently shown to use its abilities effectively to defeat the Unit 8 who were trained as elite soldiers serving in the most advanced and largest standing military in the galaxy). Instinctive with Zombies (Corpses that no longer retain any semblance of their former abilities and intelligence. Likely know nothing but to pursue and attack their targets)
Weaknesses: Zombies are sluggish, stupid, and lack any of the abilities that they had when they were alive. Regeneration heals the Stalker to a random percentage which makes it rather unreliable | Same as before but without the Regeneration weakness. Without flesh consumption, the Stalker will slowly lose health over time, gradually weakening even to the point of dying and substantial damage or exhaustion can cause its camouflage to become less effective. All of the Stalker's abilities now require certain amounts of psychic energy to use which replenishes slower when it is heavily injured (The weaknesses mentioned above can be mitigated with its Regeneration and flesh consumption). Regeneration, Rage and Possession makes the Stalker temporarily visible when activated.
Notable Attacks/Techniques: 
*Wall Grip: The Stalker can latch onto a wall or ceiling and stay there as long as it still has energy to spare. While active, the Stalker can seemingly deal damage without physically touching its target. Requires 100% of the Stalker's energy to activate and slowly consumes energy over time but can be deactivated at any time.
*Scream: The Stalker unleashes a powerful shriek which is loud enough to travel through solid matter and harm people. In its Reborn form, this ability can also cause a Combine's HUD to malfunction at close range in addition to temporarily deafening and causing them to lose balance. Consumes 25% of the Stalker's energy.
*Possession: The Stalker reanimates corpses of fallen enemies as its own zombie servants to aid it in combat and can keep doing this as long as the corpse is still intact. Although these Zombies are mindless, they are surprisingly resilient due to being dead which allows them to ignore all damage and continue fighting until they are destroyed. Possession cannot take control of a living body or a corpse that is too badly damaged. Consumes 50% of the Stalker's energy (The Stalker is implied to have used this ability to bring a Dummy to life which caused it to go rogue and escape the Shooting Gallery where it was kept, though it's unknown if this is true)
*Paralyzing Gas: The Stalker unleashes a thick red cloud of radioactive gas from its skin which blurs the vision of enemies and paralyzes them. In its Reborn form, this gas becomes poisonous which drains the health of enemies. Consumes 60% of the Stalker's energy.
*Decoys: The Stalker summons around 20 fake Stalkers who run around in circles. This allows it to distract enemies and either attack them or make a getaway if necessary. Consumes 75% of the Stalker's energy.
*Telekinesis: The Stalker can pick up and throw objects or people with Telekinesis. Objects affected by Telekinesis will glow with a blue light. Consumes 75% of the Stalker's energy.
*Teleportation: The Stalker can silently warp itself to another location as long as it is within a 200 feet (60 meters) distance. Consumes 100% of the Stalker's energy. 
*Rage: When activated, The Stalker's movement speed, attack speed, and damage are all increased by 50% for 4 seconds. While in use, a red trail of energy is left behind it which reveals its location. Consumes 100% of the Stalker's energy.
*Healing/Regeneration: When the Stalker's health is below 30% (120 Health), it can use this ability to regain a random percentage of its health at the cost of temporarily becoming more visible. In its Reborn form, this ability is enhanced, allowing it to regain nearly all of its health which makes it far more reliable. Consumes 100% of the Stalker's energy.
Note: This profile covers the Stalker's appearance from The Stalker: Classic and The Stalker: Reborn. Both games were made by CloneTrooper1019/MaximumADHD.
==Notable Matchups ==
Victories:
Pathoroth (Rise of the Dead) Pathoroth's Profile (Reborn Stalker used)
Losses:
The Player (Jailbreak) The Player's Profile (Both were 9-B and speed was equalized. The battle took place in the Prison from Jailbreak. Reborn Stalker was used and the Player had access to all of their equipment except for any vehicles, nuclear weapons, and the Control Tower)
Inconclusive:
Category:The Stalker (Roblox)
Category:Characters
Category:Horror Characters
Category:Game Characters
Category:Video Game Characters
Category:Antagonists
Category:Primary Antagonists
Category:Playable Characters
Category:Monsters
Category:Psychics
Category:Acrobats
Category:Bodily Weaponry Users
Category:Stealth Masters
Category:Invisibility Users
Category:Camouflage Users
Category:Telepaths
Category:Telekinesis Users
Category:Teleportation Users
Category:Duplication Users
Category:Surface Scalers
Category:Sound Users
Category:Paralysis Users
Category:Rage Users
Category:Statistics Amplification Users
Category:Regeneration Users
Category:Healers
Category:Absorption Users
Category:Enhanced Senses Users
Category:Extrasensory Perception Users
Category:Smoke Users
Category:Radiation Users
Category:Poison Users
Category:Statistics Reduction Users
Category:Necromancers
Category:Body Puppetry Users
Category:Light Users
Category:Non-Physical Interaction Users
Category:Undead
Category:Zombies
Category:Immortals
Category:Stalkers