Focus 2.0/Unairu

:Not to be confused with the Unairu Polarity.
The Unairu way trains to become an indomitable soldier. The Tenno of Unairu provide the frontlines with unmatched tenacity, along with direct buffs to allies' offenses and defenses. Those who mastered the Unairu school are granted enhanced damage resistance and damage reflection.
*Both Operator and Warframe are granted an additional amount of armor which mitigates and mirrors all damage taken.
*They are able to impair enemies' offensive and defensive capabilities, and obfuscate them by providing invisibility to allied Tenno.
*They are able to directly buff fellow Operators, increasing overall damage output from their Void Powers as well as their Amps.
	Void SpinesPassive5% / 15% / 25% / 50% / 75% / 100% of damage taken is returned to the attacker.	25000 to unlock
80,000 / 108,284 / 160,000 / 226,969 / 306,274
 1 / 3 / 5 / 7 / 9 / 11
* Activates the moment a mission is started. Reflects 100% of enemy damage, even if the amount taken is reduced by armor or abilities.
**If immune to damage, Void Spines will not reflect damage.
*Can also be used as an on-screen radar, as all damage numbers from reflect damage will pop up in the HUD.	
* Activates the moment a mission is started. Reflects 100% of enemy damage, even if the amount taken is reduced by armor or abilities.
**If immune to damage, Void Spines will not reflect damage.
*Can also be used as an on-screen radar, as all damage numbers from reflect damage will pop up in the HUD.	
* Activates the moment a mission is started. Reflects 100% of enemy damage, even if the amount taken is reduced by armor or abilities.
**If immune to damage, Void Spines will not reflect damage.
*Can also be used as an on-screen radar, as all damage numbers from reflect damage will pop up in the HUD.
	Stone SkinPassiveIncrease armor for Warframe and operator by 20 / 30 / 40 / 60.	50000 to unlock
80,000 / 108,284 / 160,000
 1 / 3 / 5 / 7
* Activates the moment a mission is started. Lasts throughout the duration of the mission.	
* Activates the moment a mission is started. Lasts throughout the duration of the mission.	
* Activates the moment a mission is started. Lasts throughout the duration of the mission.
	Void ShadowActiveVoid Mode now renders allies within 10m / 20m / 30m / 40m invisible. This ability costs an additional 1 / 2 / 3 / 4 energy/s per ally cloaked.	50000 to unlock
80,000 / 108,284 / 160,000
 1 / 3 / 5 / 7
* Void Shadow also affects Companions and allied units such as Eidolon Lures.
*Does not have increased drain per ally cloaked despite the in-game description.
*Maxing this node can be detrimental, as higher ranks drain much more energy/sec. Consider this choice carefully as ranking down is not possible.	
* Void Shadow also affects Companions and allied units such as Eidolon Lures.
*Does not have increased drain per ally cloaked despite the in-game description.
*Maxing this node can be detrimental, as higher ranks drain much more energy/sec. Consider this choice carefully as ranking down is not possible.	
* Void Shadow also affects Companions and allied units such as Eidolon Lures.
*Does not have increased drain per ally cloaked despite the in-game description.
*Maxing this node can be detrimental, as higher ranks drain much more energy/sec. Consider this choice carefully as ranking down is not possible.
	Void ChrysalisActiveVoid Mode reduces damage taken by invisible allies within 10m / 15m / 20m / 25m by 20% / 40% / 60% / 80%. This ability costs an additional 1 / 2 / 3 / 4 energy/s.	50000 to unlock
80,000 / 108,284 / 160,000
 1 / 3 / 5 / 7
*Damage reduction bonus is multiplicative to health and shield resistances.
*Does not have increased drain per ally despite the in-game description.
*Void Chrysalis also affects Companions and allied units such as Eidolon Lures.	
*Damage reduction bonus is multiplicative to health and shield resistances.
*Does not have increased drain per ally despite the in-game description.
*Void Chrysalis also affects Companions and allied units such as Eidolon Lures.	
*Damage reduction bonus is multiplicative to health and shield resistances.
*Does not have increased drain per ally despite the in-game description.
*Void Chrysalis also affects Companions and allied units such as Eidolon Lures.
	Magnetic BlastActiveEnemies hit by Void Blast are affected by Magnetize for 4 / 6 / 8 / 10s.	80000 to unlock
120,000 / 162,426 / 240,000
 1 / 4 / 7 / 10
*Magnetize refers to the bullet attractor status effect similar to Mag's Magnetize.	
*Magnetize refers to the bullet attractor status effect similar to Mag's Magnetize. 	
*Magnetize refers to the bullet attractor status effect similar to Mag's Magnetize.
	Unairu WispActiveVoid Blast has a 25% / 50% / 75% / 100% chance to summon a Wisp when it damages an enemy. The Wisp can be picked up by allies to increase Operator damage by 20% / 40% / 60% / 100% for 3 / 6 / 9 / 12 seconds.	80000 to unlock
120,000 / 162,426 / 240,000
 1 / 4 / 7 / 10
*The Unairu Wisp uses a model very similar to Cetus Wisp, except with yellow glow, and is most often found lying on the ground.
*Unlike regular Cetus Wisps, Unairu Wisps are affected by gravity, and as such will fall to the ground and roll downhills after being summoned.
*Multiple wisps can be picked up by a single Operator, refreshing their duration.
*The wisp grants additive damage bonus, before any multipliers.	
*The Unairu Wisp uses a model very similar to Cetus Wisp, except with yellow glow, and is most often found lying on the ground.
*Unlike regular Cetus Wisps, Unairu Wisps are affected by gravity, and as such will fall to the ground and roll downhills after being summoned.
*Multiple wisps can be picked up by a single Operator, refreshing their duration.
*The wisp grants additive damage bonus, before any multipliers.	
*The Unairu Wisp uses a model very similar to Cetus Wisp, except with yellow glow, and is most often found lying on the ground.
*Unlike regular Cetus Wisps, Unairu Wisps are affected by gravity, and as such will fall to the ground and roll downhills after being summoned.
*Multiple wisps can be picked up by a single Operator, refreshing their duration.
*The wisp grants additive damage bonus, before any multipliers.
	Sundering DashActiveUsing Void Dash through an enemy will reduce their armor by 10% / 20% / 30% / 40% / 50% / 75%.	80000 to unlock
120,000 / 162,426 / 240,000 / 340,454 / 459,411
 1 / 4 / 7 / 10 / 13 / 16
* Multiple Sundering Dashes can be stacked with diminishing returns.
*Does not work on Eidolons.	
* Multiple Sundering Dashes can be stacked with diminishing returns.
*Does not work on Eidolons. 	
* Multiple Sundering Dashes can be stacked with diminishing returns.
*Does not work on Eidolons.
	Crippling DashActiveUsing Void Dash through an enemy will reduce their damage by 20% / 30% / 40% / 50%.	80000 to unlock
120,000 / 162,426 / 240,000
 1 / 4 / 7 / 10
	Basilisk ScalesWay-Bound PassiveIncrease armor for the Operator by 50% / 100% / 150% / 200% / 200%.	50000 to unlock
80,000 / 108,284 / 160,000 / 1,000,000 + 1x Brilliant Eidolon Shard
 1 / 3 / 5 / 7 / 7
* Basilisk Scales affects the Operator's base armor as well as the bonuses from Magus Husk and Stone Skin.
*Description is incorrect. Basilisk Scales increases armor by 50% / 150% / 300% / 500% / 500%.	
* Basilisk Scales affects the Operator's base armor as well as the bonuses from Magus Husk and Stone Skin.
*Description is incorrect. Basilisk Scales increases armor by 50% / 150% / 300% / 500% / 500%.	
* Basilisk Scales affects the Operator's base armor as well as the bonuses from Magus Husk and Stone Skin.
*Description is incorrect. Basilisk Scales increases armor by 50% / 150% / 300% / 500% / 500%.
	Basilisk GazeWay-Bound PassiveIncrease the radius of Void Blast by 15% / 30% / 45% / 60% / 60%.	50000 to unlock
80,000 / 108,284 / 160,000 / 1,000,000 + 1x Brilliant Eidolon Shard
 1 / 3 / 5 / 7 / 7
* Basilisk Gaze will increase the range of Void Blast from 4 meters to 5 / 5 / 6 / 6 / 6 meters radius.
* Basilisk Gaze also appears to affect the AoE range of shots from Operator's amp, effectively lessen their damage falloff in the case of e.g. the Propa Scaffold.	
* Basilisk Gaze will increase the range of Void Blast from 4 meters to 5 / 5 / 6 / 6 / 6 meters radius.
* Basilisk Gaze also appears to affect the AoE range of shots from Operator's amp, effectively lessen their damage falloff in the case of e.g. the Propa Scaffold.	
* Basilisk Gaze will increase the range of Void Blast from 4 meters to 5 / 5 / 6 / 6 / 6 meters radius.
* Basilisk Gaze also appears to affect the AoE range of shots from Operator's amp, effectively lessen their damage falloff in the case of e.g. the Propa Scaffold.
== Notes ==
*The Unairu school tree requires 8,107,516 Unairu focus points to fully unlock all nodes at max rank.
*Requires at least 82 Focus Pool capacity to activate all max ranked nodes at once, requiring an additional 2,237,535 focus points of any type.
*A fully levelled Unairu Operator is capable of:
**Warframe Passive: Returns 100% of damage taken back to the attacker and increases Warframe and Operator armor by 60.
**Operator Passive: Increases the Operator's armor by 500% and Void Blast radius by 60%.
**Void Blast: Enemies hit receive bullet attractor for 10 seconds, and has a 100% chance to summon a Wisp pickup that increases Operator damage by 100% for 12 seconds.
**Void Dash: Reduces enemy armor by 75% and damage by 50%.
**Void Mode: Renders allies within 25 meters invisible and reduces their damage taken by 80%, but consumes 13 energy per second while in Void Mode.
==Patch History==
es:Enfoque/Unairu
Category:Focus
Category:Focus 2.0
Category:Mechanics
Category:Update 22