Regal Tech

== Regal Tech ==
Equipment and technology found from the Regal Family's Armada and their forces in the Texas Wastelands. 
Item Name 	Owners 	Earned 	Description 	Attacking or Type 	Requirement 	Perk 	Item Visual
Common Regal Tech 	Common Regal Tech 	Common Regal Tech 	Common Regal Tech 	Common Regal Tech 	Common Regal Tech 	Common Regal Tech 	Common Regal Tech
Regal Quake Pistol 	 	Merchant, Loot or Regal Faction Starting	A sound-based speaker tech pistol that looks cubic in shape. 	Handgun/Pistol Damage 	No Requirement 	Quake Pistol: A landed shot from this pistol decreases the target's MVT counter roll to any knockback by -5 for their next turn. This furthers disorientation with its shots. 	
Regal Sand Mine 	 	Merchant, Loot or Regal Faction Starting	A sonic-sound based mine trap shaped like a square usually buried under a thin layer of sand. 	PER diff rolled by user. Perk bonuses can increase this for trapping/hiding things. 	No Requirement 	Hidden Quake: A land-mine that creates an upward sonic burst which can fling and knock a target who does not see its location. They must roll a MVT 10 diff to avoid being knocked out for one turn. Item breaks after usage. Breaks upon activation. Deactivation CFT 10 Diff 	
Vocal Volume Cybernetic 	Mark De Mark 	Defeating Impervious 	This is used by commanders of Regal and their musician coils, worn to enhance their vocal chords. 	
* Advanced Cyberware 	 	Cyber-ware that improves CHA rolls when yelling by +4. The user can also utilize this cybernetic to alter their voice in different volumes. 	
Slave Doctor's Degradation API 	Macklin Rogers 	Defeating Impervious 	A specialized scan-chip that must be inserted into an operator tool. 	
* Program Scan-Chip
* Usage Limit: 2 Turn Cooldown 	No Requirement 	A special hacker program scan-chip that allows the user to degenerate regen and have it damage the target instead. 	
Gargantuan Boss Loot 	Gargantuan Boss Loot	Gargantuan Boss Loot 	Gargantuan Boss Loot 	Gargantuan Boss Loot 	Gargantuan Boss Loot	Gargantuan Boss Loot 	Gargantuan Boss Loot
Hauler's Hammer 	Jacky Anderson 	Defeating Gargantuan 	A large mallet with a long handle. It was used by Hauler, a famous gladiator who rebelled against Impervious after winning a championship in the Regal Arena. He has since been sacrificed to the Gargantuan. 	Heavy Blunt Weapon Damage 	STR +1 Required 	Hauler Slam: When it pounds into the ground, its tech creates a powerful quake that can rattle and disorient targets. MVT save of 10 for those within a few steps 	
Crone's Speed Demon Boots 	August West 	Defeating Gargantuan 	A set of boots with metal tips and advanced heels that propel steam. These were stolen boots that were reworked by Regal's finest to hopefully mass produce but the prototype was lost forever when the thief died to the Gargantuan.	
* Bonus always applies
* Armor Type: Boots 	No Requirement 	Crone Propulsion: Grants the user propelled air lifts, increasing their movement for jumping, climbing, and sprinting by +4 	
High-Grade Boss Loot 	High-Grade Boss Loot	High-Grade Boss Loot 	High-Grade Boss Loot 	High-Grade Boss Loot 	High-Grade Boss Loot	High-Grade Boss Loot 	High-Grade Boss Loot
Immortal's Skin Device prototype	Sadine Regal 	Defeating Impervious 	A large or small prototype machine attached to the hip of the user. It is large and green with smoke coming out from its pipes. 	Grants a Coil character the Immortal's Skin perk with this device attached.
* Armor Type: Belt
* -2 to MVT when worn if there is no negative in MVT.	
* Coil or Greater Coil Only	Immortal's Skin: +8 to counter rolls through blocking actions against normal bullets and melee strikes. Relies on a device with battery for upkeep. It has a durability of 10 successful hits to depower this perk. Can be repaired outside encounters for CFT DIFF 10 with metal scraps.	
Quake Boots 	Griffin Fernhalfe 	Defeating Impervious 	Thick metal boots that are mismatched formerly worn by Impervious. 	
* Armor Type: Boots
* When worn by a user, they reduce their MVT by -3. unless they have MVT-3 to -5. 	STR +3 Required 	Boot's Ground Slam: The user can slam their boots to create a miniature quake. 15 MVT DIFF. If targets 10 steps vicinity fail. Stunned next turn. (Can only do every two turns.) 	
Regal's Splash Marauder 	Dion Smith-Hart West	Defeating Impervious 	A dangerous laser rifle with a nice scope attached to the top. 	Guaranteed to do 1d6 damage no matter the attack roll, as long as it beats the counter roll of a target.	No Requirement 	Splash Laser: The laser itself will blow up and impact the target while splashing plasma on other targets 2 steps nearby for 1d4 damage. 	
Regal Quake Shotgun 	Azure Cortez 	Defeating Impervious 	A special shotgun that only fires a force burst of sound, having a large microphone shaped nozzle-end. 	It deals 1d4 damage to the targets struck guaranteed. 	No Requirement 	Quake Shotgun: It deals 1d4 damage to the targets struck and can knock back any target within its 4 step range. Roll a STR save of 18 to resist knock back and damage. 	
Forcefield Shield 	Crusher 	Defeating Impervious 	A highly advanced forcefield riot-shield machine that can disrupt laser fire and normal bullets. It appears blue and holographic. 	
* Firewall: LVL 2 	STR +4 Required 	Force Shield: It increases blocking counter rolls by +5 and can protect the user as well as anyone behind them. It has a firewall LVL 2 and can be disabled when hacked. If it blocks four shots or melee strikes, it deactivates and goes into a cooldown for 1 round. 	
Coil Adrenaline Serum Maker 	Mark De Mark 	Defeating Impervious 	It can be hung from a belt, looking like a large glass bowl with metal framing to protect it from shattering and a grey box underneath with a pipe. 	Device 	No Requirement 	Adrenaline Serum: A specialized device that creates 1L of red liquid for the user as long as they pour water into the mixer. It appears reddish pink when it finishes and can only hold 1L. If the liquid is removed from the device, it will dull and lose its affect. This has an attached pipe that grants a Coil rapid regeneration, allowing them to recover +1 HP every other turn. The liquid lasts for 6 turns. It takes an action to fill up the device in combat.
* A non-coil will just feel their adrenaline increase, giving their attack rolls a bonus of +3 every other turn for 3 turns. Androids and AI Holograms cannot use this perk but can distribute it through their body.	
Bullet Disruption Projector 	Katelyn Nevin 	Defeating Impervious 	A small cylinder-shaped camera that projects a field around the user when attached to the shoulder. If attached to the side of a person, it will only protect the direction its looking. 	
* Firewall: LVL 2 	No Requirement 	Disrupt Projection: A specialized device that freezes bullets that reach the user's general position. It lasts five turns when activated and goes on a cooldown for three turns. It breaks when electrocuted and does not defend laser rounds. 	
 	 	 	 	 	 	 	
Category:Technology
Category:Dice System
Category:1E - First Edition