Dragon Proficiencies (CWS)

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Dragon player characters use a modified proficiency system designed to handle the types of talents that all of dragonkind can learn (or possess instinctually in the case of newborn hatchlings). Dragon proficiencies are divided into combat and noncombat proficiencies (instead of weapon and nonweapon proficiencies). Combat proficiencies cover the skills a dragon learns in order to make the best use of its natural abilities. These include Dragon Flight, Claw and Bite Attacks, Breath Weapon, Wing Buffet, and Tail Slap. 
While many of the noncombat proficiencies have the same names as the nonweapon proficiencies available to other player character races, the details of these talents differ as far as dragons are concerned. TABLE 11 shows how many initial proficiency slots a dragon starts with, and how many new slots it receives as it advances in levels. TABLE 12 has the bonus proficiencies that certain dragon types gain. TABLE 13 lists the combat and noncombat proficiencies available to all dragons. Italicized proficiencies require a player to record a specific topic or area covered by the proficiency. An emerald dragon, for example, might take Survival (Jungle) since this is the terrain the creature knows best. Additional slots can be used to improve the proficiency or to gain new ones. 
Proficiencies marked with an asterisk (*) can be taken for any newborn hatchling. These are the only proficiencies all newly created dragon PCs can choose from until they gain enough experience points and treasure to reach 1st level. These asterisked proficiencies are assumed to be instinctual, and thus available to freshly hatched dragons. A few proficiencies, such as Spellcraft, cannot be taken before reaching a specific level.
 Table 11: Dragon Proficiency Slots
DragonRace	Combat Proficiencies	Combat Proficiencies	Noncombat Proficiencies	Noncombat Proficiencies	#/Level
DragonRace	Initial 	#/Level 	Penalty 	Initial 	#/Level
Gold 	4 	2/3 	-5 	3 	3/2
Silver 	4 	2/3 	-4 	3 	3/2
Bronze 	4 	2/3 	-4 	3 	1
Copper 	5 	2/3 	-3 	3 	1
Brass 	5 	2/3 	-3 	3 	1
Amethyst 	4 	2/3 	-4 	3 	3/2
Sapphire 	5 	2/3 	-3 	3 	3/2
Emerald 	4 	2/3 	-4 	3 	3/2
Topaz 	4 	2/3 	-4 	4 	1
Crystal 	5 	2/3 	-5 	4 	3/2
Red 	5 	2/3 	4 	2 	1
Blue 	4 	2/3 	-3 	2 	1
Green 	4 	2/3 	-3 	2 	3/2
Black 	4 	2/3 	-2 	2 	1
White 	5 	2/3 	-2 	2 	1
==Acquiring Proficiencies==
Even newly created, fresh -out-of-the-egg hatch lings have proficiencies. In the case of newborn hatchlings, these proficiencies are considered natural, instinctive talents. In TABLE 11, these instinctive talents fall under the categories of combat and noncombat initial proficiencies. The number represents how many initial slots the hatchling has available at the start of game play. The #/level column shows how many new slots are gained with each level increase. Penalty refers to the modifier a dragon applies to its attack roll if it uses a combat technique it is not proficient in. Note that some combat techniques can't be used until the dragon assigns proficiency slots to them. These are displayed in bold type on TABLE 13A. 
A dragon's Intelligence score modifies the number of noncombat slots it has available. Check the number of languages it gets to know as listed on the Intelligence Table in the Player's Handbook. A dragon receives half that number of additional initial slots, rounded down. For example, a dragon with an Intelligence score of 16 gets two additional slots (5+2, rounded down). 
While dragon PCs use proficiencies, they have no combat specialization bonuses. Dragons are powerful enough without giving them the ability to become masters of the breath weapon-able to hit specific targets with pinpoint accuracy, for example. 
==Bonus Proficiencies==
In addition to any bonus proficiencies listed under the kit descriptions in Chapter Eight, all dragons receive a bonus noncombat proficiency based on their dragon type. These proficiencies are free and do not cost any slots.
 Table 12: Bonus Proficiencies
Dragon Type	Bonus Proficiency
Gold 	Language (High Draconic)
Silver 	Kindredbond
Bronze 	Gaming
Copper 	Tease
Brass 	Debate
Amethyst 	Etiquette
Sapphire 	Appraising
Emerald 	Set Traps
Topaz 	Trick
Crystal 	Danger Sense
Red 	Intimidation
Blue 	Tracking
Green 	Tracking
Black 	Swimming
White 	Alertness
==Combat Proficiencies==
: See Combat Proficiencies (CWS)
==Noncombat Proficiencies==
Dragons, especially the highly civilized dragons of the Io's Blood island chain, are more than combat machines. They are intelligent beings with interests ranging over a wide variety of subjects. By selecting noncombat proficiencies for your dragon character, you add to the character's details, thus creating a more rounded, more complete player character. 
As with combat proficiencies, a dragon starts with a specific number of noncombat proficiency slots and earns more as it advances. Initial slots must be assigned before a dragon participates in its first adventure-they cannot be saved. Any slots not filled are lost. Slots acquired later can be saved to add more expensive proficiencies.
==Table 13: Dragon Proficiencies==
 A: Combat Proficiencies
Proficiency 	Slots Required
Aerial Combat*	1
Bite* 	1
Breath Weapon*	1
Claw Attack 	†
Claw/Claw 	1
Claw/Claw/Bite	1#
Dragon Flight*	1
Kick 	1
Plummet 	1
Roll 	1
Snatch 	1
Stall 	1
Tail Mace** 	1
Tail Slap 	1
Wing Buffet 	1
Wing Spur†† 	1
: * All hatchlings may take this proficiency.
: † All hatchlings receive this proficiency free.
: # Cannot be taken until the dragon has separate combat proficiencies in Claw/Claw and Bite.
: ** Cannot be taken until the dragon has slotted the Tail Slap combat proficiency,
: †† Cannot be taken until the dragon has slotted the Wing Buffet combat proficiency.
 B: Noncombat Proficiencies
Proficiency 	SlotsReq'd	RelevantAbility	CheckMod.
Alertness* 	1 	Wis 	+1
Ancient History 	1 	Int 	-1
Appraising 	1 	Int 	0
Astrology 	2 	Int 	0
Burrow* 	1 	Str 	0
Chanting 	1 	Cha 	+2
Danger Sense* 	2 	Wis 	+1
Debate 	1 	Cha 	-1
Direction Sense* 	1 	Wis 	+1
Endurance 	2 	Con 	0
Etiquette 	1 	Cha 	0
Fishing* 	1 	Wis 	-1
Gaming 	1 	Cha 	0
Harness subconscious	2 	Wis 	-1
Healing 	2 	Wis 	-2
Herbalism 	2 	Int 	-2
Hunting* 	1 	Wis 	-1
Hypnosis 	1 	Cha 	-2
Intimidation 	1 	Str/Cha 	0
Kindredbond 	1 	Wis 	-2
Languages (A) 	1 	Int 	0
Languages (M)* 	1 	Int 	0
Local History 	1 	Cha 	0
Looting 	1 	Dex 	0
Lore 	1 	Int 	-1
Meditative focus 	1 	Wis 	+1
Mining 	2 	Wis 	-3
Navigation* 	1 	Int 	-2
Observation* 	1 	Int 	0
Poetry 	1 	Int 	-2
Psioncraft† 	1 	Wis 	-2
Reading/Writing 	1 	Int 	+1
Rejuvenation 	1 	Wis 	-1
Religion 	1 	Wis 	0
Rulership 	2 	Cha 	0
Sagecraft‡ 	2 	Int 	-2
Set Traps 	1 	Dex/Int 	-3
Singing* 	1 	Cha 	0
Spellcraft (P) 	2 	Wis 	-2
Spellcraft (W) 	1 	Int 	-2
Stewardship 	1 	Int 	0
Survival* 	2 	Int 	0
Swimming* 	1 	Str 	0
Tease 	1 	Cha 	-1
Tracking 	2 	Wis 	0
Trick 	1 	Wis 	-2
Weather Sense 	1 	Wis 	-1
: * Hatchlings may select this proficiency.
: † Available to dragon psionicists only.
: ‡ Available to dragon sages only.