The Chem-Troopers Adventure

followed a squad of Alusian Chem-Troopers in during the Leandran War as Coalition forces attempted to retake the planet Kolong. 
== Background ==
A century ago, when the Shantine Empire underwent its fiery reanimation into a crusader-state, one of its greatest symbols was the Seraphim, the occult man-angels produced by the Knights of Adarnum. Though the KoA would be drained and excluded in their turn by the Leandran Cult at the apotheosis of the Shantine revival, the Seraphim were banners of the purity of Kirva made manifest in mortal flesh, and quickly appropriated by the Leandrans. They were magnificent craftworks, not only a powerful force for the KoA to infiltrate and overwhelm their enemies, but a demonstration in later years that faith-based technology could (in some ways) outmatch the secular scientific approach of the Aeldmen. To the Empire of Alusia before and during the Alusian-Shantine War, they were a far more practical threat, and in true Alusian interpretation, they demanded a practical, mass-produced counter: the Chem-Trooper, a soldier of the Alusian Empire who could be augmented with combat stimulants to enhance reflexes and strength, and to keep them fighting beyond all limits of ordinary endurance. Inevitably, the chemical cocktails fed into the Chem-Troopers would include a healthy dose of behavioral control drugs, to make them impervious to seditious emotions such as fear or doubt.
After the Alusian-Shantine War, the Chem-Troopers were kept as part of Alusia's much-reduced military and, more importantly for Alusia's strategy of deterrence through terror, enormous chemical production facilities were kept in off-lane stations to assure an indefinite supply of shock troopers to carry out the Empire's revenge from the Deep Ether should its worlds be overwhelmed. When the Alusian Dead-Hand program fell into the hands of Darko Koraksic and his Thannasid patron, Enzyr, the new Thannasid puppet-regime wasted no time in marrying its occult knowledge with the worst industrial weapons of Alusia. The result was unveiled in the opening phases of the Leandran War, as Alusian terror troops were sent to replay their encounter a century before with the pseudo-angelic forces of the Shantine.
A year into the war, Alusia has found that its ability to mass-produce combat chemicals and delivery systems exceeds its capacity to recruit suitable bodies. While clones promise a long-term solution, the Empire needs materiel immediately, preferably with enough combat experience to inflict enough damage on the Leandrans to justify the cost of their equipment. To this end, the Alusian government and its proxies have begun to quietly acquire "proven material" wherever possible – buying slave-soldiers from despotic minor powers, press-ganging mercenaries whose companies have been sufficiently depleted to be marked "destroyed" in official records, conscripting anti-Shantine partisans from newly liberated worlds, and innumerable other channels help fuel the Chem-Corps.
You are part of a squadron hastily assembled by the Alusian state to support the counteroffensive to liberate Kolong, a gate-world leading into heart of the Grand Celestial Confederation. Kolong was mostly taken by Shantine forces at the outset of the war, and only its fortified inner gate held out long enough for relief from Aeldman and Alusian forces. With the Shantine drawing their forces elsewhere, the Alliance Against Leandra has decreed that Kolong should be retaken, and its outer gate secured once more. Your place is at the tip of the spear, to clear out the serious pockets of Shantine resistance so that the planet can be secured by conventional forces.
== Characters ==
=== Player Characters ===
Character 	Player 	Description
Georg 	Brandon 	Former captain of the Thalranese privateer ship Fugitive, deposed and sold into slavery to be conscripted into the Alusian Chem-Troopers.
Arob Tidgug 	Bruce 	An Orc with an itchy trigger finger. When in bright or etheric light, he appears to be rotting from the inside.
Enya Song 	Craig 	A conscript from the Alusian colonies. In addition to being a sharpshooter, she can inflict psionic damage with a terrible scream.
Sebek 	Dustin 	A blind Thannasid slave, punished for making eye contact with a superior and running a failed insurgency. A capable psionic who occasionally weeps a greasy substance.
Gorgeous Jorb 	Karl 	An Alusian "true believer". Eldritch symbols are carved into his skin, which has a sort of shell of ugly, hardened growths. His face has withered to a skull that constantly shimmers in the dark.
Natoma 	Nathaniel	An Elvish refugee from the enclaves, imprisoned and inducted for "rehab". Mute due to his prehensile tongue, and his face resembles a series of tubes.
Rick "Wreck" Stein	Sean 	A conscript from the Alusian colonies. He has natural armor and an unholy blood infusion that toughens him up to physical damage but weakens him to Thannasid magic.
=== Important Non-Player Characters ===
== Summary ==
=== Session 1 ===
Category:Campaign Summaries