Pain

Pain is an irritating condition giving a penalty to DX, IQ, skill, and self-control rolls.Basic Set: Campaigns, p.428 While shock rules can be used to simulate "acute pain" from attacks, "pain" as a mechanic represents ongoing discomfort, such as ones caused by diseasesFor instance, the Bubonic Plague. GURPS: Bio-Tech, p.113 (or their fictional counterparts).
* Moderate: -2
* Severe: -4
* Terrible: -6
High Pain Threshold halves these penalties; Low Pain Threshold doubles them.
Above terrible pain is Agony, which is an incapacitating condition.
== As an Enhancement to an Affliction ==
Pain (as part of an Affliction) is priced at +20/40/60% for its three levels.
== Ouches from Expected Sources ==
* Poorly fitted backpacks on long hikesHigh-Tech, p.54
* Hiking in shoes that haven't been "broken in"High-Tech, p.69
* Mashing one's hand while attempting a stylish "fanning the hammer" maneuverHigh-Tech, p.83
* Being blasted with a rock salt shellHigh-Tech, p.103
* Accidentally burning one's hand while replacing a machine gun barrelHigh-Tech, p.129
* Failing to identify stinging plantsDungeon Fantasy 16: Wilderness Adventures, p.34
* Most mundane (and plenty of supernatural) poisons have pain as an expected side effect
* Etc.
== Ouches from Unexpected Sources ==
* Accidentally pulling a muscle on an unarmed critical miss, resulting in moderate pain. It's certainly one of the less glamorous ways of hurting one's self.Basic Set: Campaigns, p.557DFRPG: Exploits, p.101
* Touching (or worse, ingesting) toxic wasteAfter The End 2: The New World, p.10
* Damage from toxic or corrosive common slimes cause painful burns, as to some types of stinging spore clouds
* Some cursed (or mis-enchanted) magical items can cause physical backlash against the userDungeon Fantasy 8: Treasure Tables, p.51
* Drinking medicinal Achewater when in perfectly healthy condition.Dungeon Fantasy 10: Taverns, p.30
* Skunk spray (from anthropomorphic skunks)Furries, p.27
== References ==