Plant Creatures (Archive)

This article is an archive of the old version of this book. Information within may no longer be canon to the Ascension Academy Roleplay. Please refer to the Ascension Academy Classes page for an updated catalog of books.
==Plant Creatures==
===Spriggan===
Spriggans are entirely composed of wood and magical energy; the source of which is their taproot. Spriggans are attracted to taproot, and summoners manipulate this weakness by putting taproots from trees to attract spriggans to protect their valuables.
Locations: Some spriggans may be encountered in the wild protecting treasures and lost valuables. Most are summoned by summoners or fae to guard temples and valuables.
Abilities: Spriggan are mostly blind but have amazing echolocation, similar to a bat. To sneak around them, one needs to be very quiet or distract the spriggans with other sounds to misdirect them.
Combat: Spriggans have razor sharp wood talons and can leap quite a distance. They have been known to sever limbs and fingers with ease before someone escapes.
*Weakness: Spriggans are weak against fire and slashing weapons but are quite sturdy, so they are best avoided. They won’t die for quite some time after being set ablaze, and while on fire, they can become even more dangerous.
===Twig Blight===
Twig Blight are the smallest type of blight, resembling humanoid, leafless shrubs, complete with limbs and a head. They can root themselves in soil, becoming indistinguishable from regular, dead, shrubs. Groups of rooted Twig Blight can resemble piles of firewood or debris. Twig Blight are very dry, causing them to be especially susceptible to fire.
Specifications: They can see up to 60 feet (18.2m) in front of them, but are blind to anything beyond that radius. Twig Blight are on average 3.5ft (1m) tall.
Behavior: Although Twig Blight are independent creatures, most of them are directly controlled by a Gulthias Tree. Twig Blight subsist by drawing nutrients from the ground through their roots but vastly prefer to feast on blood. When unable to find living prey, Twig Blight often seek out watering holes and campsites, taking root and disguising themselves as shrubs to abush potential victims.
Combat: Twig Blight generally fight by raking opponents with treelike claws. They also try to overwhelm with numbers.
*Weaknesses: Twig Blight are extremely weak towards fire and slashing weaponry such as a sword or axe. Once they are either reduced to ash or split into 3 pieces, they die.
===Shriekers===
A shrieker is a variant of the violet fungus known for the strange and loud noises. It emits to attract prey. Shriekers are human-sized mushrooms. They are similar in appearance to violet fungi, but they lack the ability to move and did not have tentacles with which to poison prey. They can produce a loud, piercing, and screaming sound that tends to attract curious creatures (or adventurers) to the area.
Abilities: Shriekers can sense nearby motion or light and will respond with their namesake shriek. Each such screaming sound lasts between five and fifteen seconds. A patch of shriekers rely on violet fungi to kill prey with their poison, since a shrieker could not attack or move on its own. Like violet fungi, shriekers gained their nourishment from the breakdown of organic matter that had fallen nearby.
Combat: They have no combat abilities beyond alerting other creatures or attracting prey for the violet fungi.
*Weakness: They are weak against fire and projectiles. However, as they die, they will let out a loud shriek to inform nearby creatures and alert enemies to your presence.
*Immunity: They are immune to poison.
===Kelpie===
A kelpie is a creature that resembles a mass of seaweed. It can alter its form to appear as a woman, sea horse, or a green horse, and then charm a person into thinking it is in trouble and needs rescuing. Upon the person attempting to rescue it, the kelpie grapples the victum and holds them in the water until they drown.
There exist many sailor tales about the creations of kelpies. Some say they were created long ago by a sea god to punish sailors before there were any women sailors.
Abilities: Take the form of a woman to charm males into their reach. Females are immune to them. Entangle enemies in their grasp in order to drown them.
Combat: In combat, they entangle and grapple enemies once they are successfully charmed.
*Weakness: Kelpie are weak against acid and slashing weaponry.
*Resistances: Very resistant to fire.
*Immunities: Immune to poisons and psychic abilities.
===Violet Fungus===
Violet fungi are human sized mushrooms.....TBA
===Thorn Blight===
TBA
===Vine Blight===
Vine Blight are a creation of a Gulthias Tree. They require a seedling to be planted that will grow over the course of 2-3 days. Their growth speed is increased based on the amount of light they are exposed to. Their long vines are full of highly corrosive acid that can melt through several types of materials.
Vine Blights are immune to acid unlike most plant creatures but they are extremely flammable. It is currently unknown if Vine Blights can exist or function without a Gulthias Tree.
===Bark Blight===
Bark Blight is a type of blight created by a Gulthias Tree from the bodies of humanoids. They inject a parasite via their pointed arms into their living victims. After a day long process the parasite will embed itself inside and have fully turned the host. Shortly after its sturdy bark like armor and pieces will start to form. 
===Sap Blight===
Sap Blights are creation of a Gulthias Tree. They come from its thick sap but given life through magical means. The sap will slow enemies around it to the point they can't move if enough is covering them. The sap blight also have the ability to heal nearby blights at a quickly pace. 
===Monster Flower- Rafflesia===
Rafflesia arnoldill, is called "monster flower". It is a parasitic plant found in Jungles and dense Rain Forest. It grows within a host vine until emerging with a chicken sized bud that develops a flower the size of a boulder. It gives off a smell similar to a decaying corpse to attract flies with spread its pollen before the flower shrivels a few days after bloom. Its vine whips are known to leave painful stings on the skin as well as entangle creatures to be consumed.
*Weakness: Fire, Acid, and slashing damage.
*Strengths/Immunities: Immune to poison and crushing weapons. 
===Moss Man - Gooobbue===
These large, bipedal monsters defy description. With their very short legs they tend to move rater slowly, but their abnormally long arms allow for a reach envied by warriors across the land. While they often appear to be peacefully standing and guarding their surroundings, when provoked, they can attack with considerate strength. Indeed, a look inside their mouth at what must be hundred of shark-like teeth reveals their true intent; to consume sufficient quantities of nourishment to sustain their massive bulk. 
An angered Goobbue can attack with not only highly damaging direct physical damage, but can also excrete a moist which both reeks and wreaks havoc with creatures that breathe it. As if that was not enough, those daring enough to look a Goobbue in their eyes will find themselves temporarily paralyzed with fear. 
Rewards for defeating a Goobue can be lucrative. Soft moss used by many for beds, and toxic sacks useful for making antidotes for its poison breath. Its flesh die to its mass consumption of nutrients is a great fertilizer. Lastly archers/rangers love to use their teeth as arrowheads.
*Poison: If a creature breathers in enough of a Gooblues posion they will start to experience blindness, shortness of breath, weakness, in the worst cases swelling of the throat. A large dose can lead to death if not treated. 
*Cure: To prevent death directly consuming their poison sack will remove the poison. However if Ginger Pale or another similar fast active lacitive is not consumed which contain Urplem Juice, the poison sack will cause the creature/humanoid to become a Goobbue.
Ginger Pale is created via Ginger Root, Effervesces, Water, and Urplem Juice. Warning Extremely painful to consume but will produce an extremely quicly bowel movement. The stinging will be felt from beginning to end.
===Plantskins===
Plantskins are a race of mutated carnivorous plants, predominantly inhabiting thick jungles in tribe-like functions. They are a very primitive species, thought to be incapable of human speech and quite savage in culture. A very hostile race, normally should one happen across them it is best to flee or attempt to fight.
Plantskins have an odd anatomy, similar to a human in height and body shape, but plant-like in function. Their stomachs are much larger than a human’s, roughly likened to that of an advanced pitcher plant. Should it be ruptured, the acid is capable of digesting even calcium from heavy bones. The “skin” of a plantskin is similar to plant matter, relatively easy to slash and cut. However, their blood thickens when in contact with open air, making it take longer for them to bleed out. Interestingly enough, they do not seem to have intestinal tracks, leading researchers to believe they’re bodies digest all parts of the creatures they eat.
Plant killing chemicals would likely be effective against them due to this. Equally, their joints have a slightly softer material. The cold effectively freezes up their limbs if they cannot find a sufficient heatsource, ultimately leading them to starve in cold environments, unable to hunt. Just as cold is a weakness, so too is heat. Fire is very dangerous to these creatures due to well… being highly flammable plant matter. Should one ignite, fire spreads quickly across them. This is a very efficient method of removing large tribes from areas should the population grow to high margins. From investigations into plantskin dens, usually bioluminescent spores grow in caves which they inhabit. They have a natural fear of fire. Many researchers take to welding torches rather than other forms of light to keep plantskins at bay.
Much like other plants, they seem to derive some amount of energy from the sun through their leaves, making them much more lively during the day. Leaves present themselves almost like hair, sprouting out from the creatures’ heads and occasionally other body parts. When they have eaten something of a sufficient amount of blood, a red pigment will trace the edges of its leaves. Checking for this redness may help one escape from them, because if it looks that they have eaten recently, they are less likely to go after further prey.
Their dietary needs typically consist of small mammals and insects. However, as they have begun to use weapons and other tools, they have begun hunting for larger prey, even being documented to have eaten humans and elves who make their way into the jungles they inhabit. They use their venomous tongues to paralyze creatures, making them easier to hunt.
Typically fighting with savage tools and teeth, they are merciless killers. It is not recommended to try and communicate with plantskins, as they do not care nor empathize with prey.
Little is known about their culture, though researchers have theorized that the chittering noises they produce may be a primitive form of communication, likely influenced by pheromones as well.
Due to the hostile nature of plantskins, researchers have been unable to determine more of their social behaviors. Coming in close contact with these creatures is typically likened to having a death wish.
They typically sleep either in higher sections of caves, climbing and hanging onto cave ceilings, or via burrowing in the ground to absorb nutrients from soil during sleep. They have been noted to be capable of very slowly regrowing limbs if given enough time to recover.
In conclusion, plantskins are a highly dangerous race, savage and primitive in nature. They can be outsmarted quite easily, though one should never let their guard down around them.
==Trivia==
*Many plant creatures are used by Headmaster Kareeda Akiyama in order to help with special lessons or around the campus.
**Twig Blights were used in a lesson before and Shriekers were previously found protecting the Ashvar Mines.
*Henryetta is a special Spriggan that helps Headmaster Kareeda Akiyama as an assistant.
*A specific student by the name of Flora Lumi is an example of a plantskin.
Category:Ascension Lore
Category:Plantkin
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Category:Items