Stop (Final Fantasy XII status)

Stop is a status in Final Fantasy XII. The unit and their ATB gauge freeze, unable to take action or move until the status wears off or is healed. Stop is removed with Dispel rather than with Esuna.
Stop can be used to render enemies vulnerable to damage, and e.g. prevent Mom Bombs from setting off their chain reaction.
==Mechanics==
Ticking status effects halt their progress during Stop. For example, Sap will stop draining HP for the duration of Stop, and its duration will be paused until Stop has run its course. This can be abused by casting Reverse followed by Stop, allowing the character to absorb all forms of damage until Stop wears off. This is especially useful for bosses who always target the nearest character, as equipping the other party members with ranged weapons will keep them alive while the Reversed character is taking all the hits. A stopped character is immune to Decoy, so a stopped character with Reverse cannot be decoyed.
The formula for the duration of Stop is:
:Duration = 60 - (Vitality \times 0.3) s
During screen transitions, stopped party members appear at the beginning of the area and remain there, frozen. A stopped character can be used to trigger the Immobilize glitch.
==Abilities==
Spell 	Stop (Time Magicks)
Weapon	Judicer's Staff 15%, Stun Bombs 25%
Stop spell can be made to always succeed on enemies that are susceptible by wearing the Indigo Pendant.
The status can also be inflicted with the items that heal the status when Nihopalaoa is equipped.
==Enemy abilities==
Ability 	Description 	Enemy
Judgment 	 	Hell Wyrm, Gabranth (2)
Stop 	 	Dark Lord [a], Etém, Nightwalker, Gargoyle Baron, Dragon Lich, Mistmare, Mallicant, Oversoul, Zalera, Zeromus, Pallicant, Spinner-Rook, Judge Ghis (Trial Mode)
Thundaja 	 	Adrammelech
Time Requiem 	 	Mu, Vivian, Cassie, Mindflayer, Carrot, Fury, Crypt Bunny
White Breath 	 	Fafnir, Behemoth King, Yiazmat
"Fraterni Replica"	Enemy's normal attack with this weapon has 4% chance of inflicting Stop	Gilgamesh
"Stop Cutter" 	Enemy's normal attack has 4% chance of inflicting Stop 	Reaper, Deathscythe, Ixtab, Ishteen
"Stop Attack" 	Enemy's normal attack has a 4% chance of inflicting Stop 	Exodus, Zeromus, Disma
==Protection==
Accessory	Power Armlet, Ribbon
==Healing==
Item 	Chronos Tear, Dispel Mote, Remedy (Remedy Lore 3 needed)
Spell 	Dispel & Dispelga (White Magicks)
Mechanics	Save Crystal
Category:Status effects in Final Fantasy XII