Guilds

Guilds are organizations of people similar to corporations though usually with less of a focus on profits, favoring fame over fortune. They primarily composed of highly skilled individuals who are working together towards a common goal
== Mage Guilds ==
Mage Guilds are organizations of Mages who work together to train their magical arts and search the world for mystical artifacts. While the majority of mage guilds focus only certain element, many favor a more open approach to magic and will allow any kind of mage to join their ranks, provided they are worthy.
The Universal University - All elements
The Flaming Arrows - Fire
The Pyros -Fire 
The Great Waves - Water 
The Omni Academy - Omni
The Omega - Omni
== Adventurer Guilds ==
Adventurer Guilds are organizations of fighters and explorers who complete quests together.
The Black Daggers - 
The Conquistadors 
The Iron Shield 
The Explorer's Guild 
The Pest Patrol - Human supremacist guild 
The Goon Guild
The Lolita League
The Six of a Kind
== Trade Guilds ==
Trade Guilds are organizations primarily focused on the creation of goods and the distribution of resources. While they are historically divided into two categories, "Craft Guilds," which consist of the craftsmen, artists, and workers who through their labor produce high-quality products, and "Merchant Guilds," which consist of Traders who sell goods to the general populace, there tends to be quite a fair deal overlap between the two.
== Sports Guilds ==
Sports Guilds are organizations based around popular sports, often participating in events set up by Sports Leagues who organize tournaments and other regular matches and competitions for guilds to participate in. 
== Political Guilds ==
Sometimes known as interest groups, Political Guilds are organizations of skilled lobbyists who campaign for political change.