SecOp (CY BORG)

==Summary==
SecOps are the ground forces of the megacorporations that dominate the city of Cy. Thuggish and highly replaceable, teams of these quasi-criminals swarm every commercial zone, maintaining a careful eye for any signs of illegal activity- or anyone dumb enough to stand out enough. When a megacorporation needs their dirty work done, you can count on dozens of these individuals being involved, if not more. 
==Powers and Stats==
Tier: At least | from to , at most 
Key: Generic SecOp | United Citadel Security Operative
Name: SecOp, Gang-Goon | United Citadel Security Operative
Origin: CY_BORG
Gender: Varies
Age: Varies
Classification: Security Operatives
Powers and Abilities: 
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|-|Generic SecOp=
Peak Human Physical Characteristics, Weapon Mastery (They are trained to use a range of firearms, most often sidearmsCY_BORG Rulebook, pg 92), Electricity Manipulation (They are regularly equipped with tasers for non-lethal takedownsCY_BORG Rulebook, pg 141)
|-|UCS Operative=
All previous abilities plus Sense Manipulation (They are always equipped with a set of flashbangs to give them an upper hand in a gun fight), possibly Homing Attack (The Corp Killer was implicitly a member of a UCS team, meaning their weapons were meant to be deployed with UCS Operatives- one of which is the Smart Assault Rifle, which can even round corners to strike its markCY_BORG Rulebook, pgs 46-47), Explosion Manipulation (Corp-Killers are highly trained with grenades and stole several from UCS Operatives), Energy Projection (One of the Corp Killer's stolen weapons is a massive laser turret that deals increased damage against emplacements), Air Manipulation (UCS prototyped an "air cannon" meant to disperse crowds- despite this claim, it still deals lethal damage equal to a grenade), Fire Manipulation (A UCS-designed shotgun could catch targets alight and deal much more damage overtime)
</tabber>
Attack Potency: At least Street level+ (Capable of mangling a target such that limbs are severed, entire body parts are shattered, bones are broken, and targets are left evisceratedCY_BORG Rulebook, pgs 80-81) | At least Street level+ (Superior to generic SecOps), likely Wall level, at most Small Building level (as they likely possess the weapons of the Discharged Corp Killer, they should be comparable to them with their own weapons)
Speed: Subsonic (Capable of dodging short-range assault rifle fire and fighting others who replicate the same feat consistently), up to Supersonic+ with firearms
Lifting Strength: Varies from Athletic Human to Peak Human (Capable of carrying a great many implements- depending on their strength, one could carry between 127 to 270 kgs), likely at least Class 5 (They can escape the death roll grapples of genetically modified crocodilesCY_BORG Rulebook, pgs 100-101, which should be superior to real world variants) | Varies from Athletic Human to Peak Human, likely at least Class 5
Striking Strength: Street level+ (Both their ranged and melee strikes can rip out huge chunks of the body, shatter bones and spines, or destroy previously existing steel replacements) | At least Street level+, likely Wall level, at most Small Building level with best weapons (Comparable to the Discharged Corp Killer)
Durability: Street level+ (Even unarmored, they can survive attacks capable of shattering spines and eviscerating people), possibly higher (They are sometimes equipped with light armor that may allow them to survive more punishment) | At least Wall level (They come equipped with advanced armor that would allow them to easily survive a powerful explosion, such as that from a grenade)
Stamina: Athletic (Characters can continue to fight largely unimpeded by the loss of a limb or other severe wounds) | Athletic
Range: Hundreds of Meters | At least Hundreds of Meters, likely Kilometers with more advanced weaponry
Standard Equipment: Handgun, taser, communications device | All previous equipment, advanced body armor and SMG, flashbangs, frag grenades
Optional Equipment: None notable | All of the equipment otherwise unique to the Discharged Corp Killer
Intelligence: Average | Average
Weaknesses: Implied to be somewhat weak willed due to their low stature in life | None notable
==Notable Matchups==
Victories:
Losses:
Marcy Wu (Amphibia) Marcy Wu's Profile (9-B versions were used, speed was equalized)
Inconclusive:
==References==
Category:Characters
Category:CY_BORG
Category:Air Users
Category:Antagonists
Category:Board Game Characters
Category:Electricity Users
Category:Energy Projection Users
Category:Explosion Users
Category:Fire Users
Category:Game Characters
Category:Homing Attack Users
Category:Science Fantasy Characters
Category:Sense Users
Category:Weapon Masters