Lorenti Blood Magic

Lorenti Blood Magic is a form of blood magic predominantly practiced in the Lorentish Kingdom. It is one of the most advanced types of blood magic. It is most commonly practiced by Lorentish Vampires and Priests of Luthurn. Only few people are known to have mastered it, although it is to be taken into account that it is a relatively young form of magic practice.
==History==
It is said that the traditional Blood magic art was given to them by their god Lutherius to be able to protect themselves from enemies and to improve their live. However the modern Lorenti Bloodmagic has has it's origin in the Daelyrian Blood magic art. When Faern Vièn de Relmont met a young Daelyrian Blood magician called Alpha Kaerfels she was immediately fascinated. But the runes didn't seem to suit her style and they were, in her opinion, too dangerous and unpredictable to use. So she developed her own runes and her own technique to utilize the art of blood magic. It took her years to discover all the necessary runes and even more years to learn about the different rules that apply to them. It appears that the rules are not the same but similar to the Daelyrian ones.  
==Uses==
===Death of a Lurien:===
When a Lurien dies the blood gets separated from the body, before the body gets burned to ashes. Those and the blood will be used, according to the persons live. This ritual "Lutherius' last blessing" is a combination of the Blood Runes and the traditional magic.
===The value of blood:===
The blood of sacrificed animals is not as valuable as the one from humans, elves, dwarfs and so on, due to them not voluntarily gifting their blood.
===Own Blood Use:===
The use of someones own blood is possible but not recommended, due to the dangers that come with it.
===How to use Bloodmagic===
If you want to use the runes for your magic, there are a few things to consider besides the rules.
First, the rune is engraved into the object. The size of the runes is irrelevant for the strength of the spell. The size of the rune only means how much blood is needed, because after engraving the rune is filled with blood and heated. When filling the rune, great care must be taken to ensure that the entire rune is filled. Otherwise the rune may turn out to be a curse in the end. Due to the high value of blood in Luthurn, one always tries to use as little blood as possible and thus the rune size is also reduced. A good blood mage is able to engrave very delicate, accurate and tiny runes. 
Another important aspect is the freshness of the blood. The fresher the blood, the more fluid it is and the easier it is to spread in the engraving. This makes it particularly suitable for beginners. Experienced masters, on the other hand, can create usable runes even with very old blood.
==Blood Runes/Sigils==
Faern and Stenn de Manteau discovered that not every rune is usable on every object and that some doesn't work together and interrupt each other. Some even destroy the whole object in the process of carving them in.
===Fire aspekt:===
Fire aspect is a strong fire spell which put everything on flames it is applied on. Since Axes, Bows and Crossbows are part wood it is impossible to use this rune on them, since they would burn to ashes. It can't be applied on tridents as well since it is a weapon of the ocean and therefore two sides of the same coin.
===Flame:===
Flame is the weaker version of Fire Aspekt. Which is why it is useless to use them on swords. It can produce flamable arrows but is way too weak to put axes or the arrows from crossbows on fire.
===Infinity oder mending:===
Those two runes collide with each other since both define a different kind of infinity.
===Thorns:===
Thorns can only applied to armour since the knockback when you hit with a sword would hurt yourself as well.
===Protection class:===
The runes of this class are really powerfull and collide with each other. Therefore only one can be applied to one piece.
===Sharpness, smite etc:===
Cut class, only one of the runes is applicable (origin from Daelyrian blood magic art)
===Condition class:===
Only one of the runes applicable to the shoes. It would also work on the chest plate, but the rune would have no effect there.
===Curses:===
Curses arise from inexperience or errors during the engraving process. However, they can also be engraved manually. With the according runes.
Category:Magic
Category:Lorent
Category:Traveler's Era