Attributes

Attributes are player stats that can be increased to a soft cap of 75 points (77 if the player character has an aspect that starts with +2 in that specific attribute, or 78 if they start with +3), and unbounded to a hard cap of 100 points (likewise, 102 if the player character aspect starts with +2 in that specific attribute or 103 if they start with +3) via an unbound quest for that attribute.
==Basic Attributes==
Attributes can be increased by using its respective attribute Training Gear in order to spend your current investment points. When creating a character you start off with 15 free investment points plus an additional 2 or 3 points in two stats dependent on your aspect (i.e. Felinors get 3 points in agility and 2 points in charisma). You need both attribute EXP, earned through using an attribute, and regular EXP, earned through kills, exploration, quests etc. Below is a summarized list of Basic Attributes and what you have to use in order to dedicate an investment point into it.
*Strength → use the Dumbbell
*Fortitude → take damage with the Training Vest/carry the Boulder
*Agility → use the Ankle Weights
*Intelligence → complete problems in the Math Textbook/use the Encyclopedia
*Willpower → use the Prayer Beads
*Charisma → recite the How to Make Friends book (requires nearby audience)
You can have a maximum of 330 points on a character at Power 20 (+1 for each extra Attunement you have, although if you drink an attunement potion before you've invested all of your points, it will use a point)
*300 from levels.
*10 from attunement (Attunement-less characters instead spawn in with an extra 10 investment points to distribute freely.)
*5 from aspect (excluding Lightborns).
*15 from character creation.
*1 from second Attunement (not required for all characters, but is set aside).
Unbounding any Attribute will unbound it automatically for your new characters whenever you get 75(77/78 with aspect stat bonus) Attribute points. Unbounding a single Attribute will not unbound any other Attribute, this applies only to the Attribute you have unbounded manually. This applies to every slot on your account. THIS DOES NOT APPLY TO WEAPON & ATTUNEMENT.
===Strength (STR)===
*Physical strength. Increases carry load, armor penetration, and the damage scaling of strength mantras.
**Increases Carry Load by 1 per point in Strength.
**For every point in strength, gain 0.1% melee and mantra penetration.
**Many heavy weapons require an amount of Strength to be held, such as a Petra's Anchor needing 10 STR, or a Hivelord's Hubris needing 60 STR.
*Unlocks Strength-related Talents and Mantras.
*Gain Strength EXP via cutting down trees, using the Boulder (this will train your Fortitude at the same time), parrying, blocking, or dealing damage.
*Unbounded by going to the Tomb of The Nameless Warrior, breaking the coffin lid, and reading the journal.
===Fortitude (FTD)===
*Resilience against threats. Increases Health slightly per point.
**Every point in Fortitude increases your chances to resist food poisoning when eating raw materials.
**At 50 Fortitude, can eat most raw materials without vomiting.
**Adds 0.5 HP to your character for every Fortitude point.
**100 Fortitude will grant you 50 HP.
**Does not add damage resistance.
**Some types of equipment, such as shields, some helmets, and the Ironsinger Heavy Plate, have a fortitude requirement to wield.
***These helmets tend to have better stats than those without a fortitude requirement.
*Unlocks Fortitude-related Talents and Mantras.
*Gain Fortitude EXP via taking damage with the Training Vest, throwing up from consuming raw materials, and using the Boulder (this will train your Strength at the same time, while giving you 2x the fortitude training).
*Unbounded by talking to Brutus in one of the cells at Fort Merit.
===Agility (AGL)===
*Sleight of Hand and Nimbleness. Increases Parkour and Stealth slightly per point.Also known as "AGI".
**Increase climbing height, slide speed, slide distance, roll distance and the potency of speed bonuses from parkour.
***Your mobility is affected by your health, reducing speed/maneuverability the lower your health gets.
****This can be mitigated with the Endurance Runner Talent.
**Adds 0.2% Stealth to your character for every Agility point.
***Felinor has a 1.2x Stealth gain multiplier, meaning they gain 0.24% Stealth per point in Agility.
**Reduces the vision cone of NPCs and Monsters.
**Parrying Daggers and Kyrstears have an Agility requirement to wield.
*Unlocks Agility-related Talents and Mantras.
*Gain Agility EXP via running, sliding, rolling, dodging, performing backstabs, and using the Ankle Weights.
*Unbounded by talking to the Windrunner on top of the mountain directly next to the docks on Etris.
**You can watch a guide to get to the Windrunner with Jetstriker and 75 agility here .
===Intelligence (INT)===
*Logic and problem-solving skills. Increases Ether slightly per intelligence point.
**One point in Intelligence gives 2 Ether.
**Increases potion potency and damage with Iron Bombs.
*Unlocks Intelligence-related Talents and Mantras.
*Gain Intelligence EXP via foraging, fishing, brewing potions, discovering recipes for the first time, certain dialogue choices, discovering new locations for the first time, using either the Math Textbook or the Encyclopedia (this will train your Charisma at the same time), and reading lore books for the first time.
**If you are using the Math Textbook, you will have to do a math problem.
*Unbounded by completing a puzzle in The Birdcage and then proceeding to eat a Bluecap.
===Willpower (WLL)===
*Your character's mental integrity and ability to keep a steady mind. Increases Sanity and Tempo and reduce knock time per point.More commonly known as "WIL" or "WILL".
**One point in Willpower gives +3 sanity and +0.5 tempo.
***Ganymede has a 1.2x Sanity gain multiplier, meaning they gain 3.6 Sanity per point in Willpower.
**One point in Willpower reduces the amount of time you are knocked for by 0.05s.
***At 100 Willpower, you will be knocked for 5 seconds as opposed to 10 seconds with 0 Willpower.
*Unlocks Willpower-related Talents and Mantras, and the legendary weapon Light's Final Toll with a requirement of 60 Willpower and 35 Light weapon.
*Gain Willpower EXP via foraging, fighting sea monsters, throwing up from consuming raw materials, losing sanity, having an empty stomach, roaming in the Voidsea and The Depths, and using Prayer Beads.
*Unbounded by talking to Akira at the Akira Event, then going to Castle Light to talk to him again on the upper floor.
*It takes around 35 seconds to level up your Willpower without any xp using Prayer Beads. Therefore about 8 minutes and 45 seconds for 15 investment points.
===Charisma (CHA)===
*Your character's ability to influence others with their personality. Increases Ether slightly per Charisma.Also known as "CHR".
**One point in Charisma gives 1.5 ether.
**Charisma can be used in certain dialogue checks that require charisma.
**NPCs and players will positively respond to your citations from How To Make Friends at 33 charisma, and eagerly at 66 charisma.
**One weapon that requires Charisma is the Kyrsieger, needing 15 Charisma and 50 Heavy Weapon.
*Gain Charisma EXP by selling or purchasing items, getting good reputation with a faction, playing Instruments, using the Encyclopedia (this will train your Intelligence at the same time) and using the How To Make Friends book.
*Unbounded by completing the Karliah quest and telling her to return to Etris. 
==Weapon Attributes==
Weapon Attributes dictate proficiency with your given weapon, and can unlock weapon Talents based on what weapon you are using. Below is the method of training, followed by specifics provided by each weapon type. 
*Weapons → use the Weapon Manual
*All of the weapons are:
**Unbounded by completing the Lost Sibling quest and talking to Maestro Evengarde Rest.
**Unbounded by killing any humanoid boss while having 75 points invested into the weapon attribute.
An umbrella term that includes all weapon stats is Weapon, abbreviated as "WEP", as seen in the Talents tab at a Campfire.
===Heavy Weapons (HVY)===
*Increases your character's proficiency with heavy weapons—this increases the extra damage dealt by your weapon's scaling.
**Equipping better weapons of this class will require a higher point investment.
**Unlocks heavy weapon related Talents and Mantras.
***Some weapon Talents are locked to certain weapon types. For example, Greataxe Talents differ from Greatsword Talents, and cannot be used interchangeably unless states otherwise in the Talent card description.
*Gain heavy weapons EXP by dealing damage with a heavy weapon or parrying attacks.
===Medium Weapons (MED)===
*Increases your character's proficiency with medium weapons—this increases the extra damage dealt by your weapon's scaling.
**Equipping better weapons of this class will require a higher point investment.
**Unlocks medium weapon related Talents and Mantras.
***Some weapon Talents are locked to certain weapon types. For example, Spear Talents differ from Rifle Talents, and cannot be used interchangeably unless states otherwise in the Talent card description.
*Gain medium weapons EXP by dealing damage with a medium weapon or parrying attacks.
===Light Weapons (LHT)===
*Increases your character's proficiency with light weapons—this increases the extra damage dealt by your weapon's scaling.
**Equipping better weapons of this class will require a higher point investment.
**Unlocks light weapon related Talents and Mantras.
***Some weapon Talents are locked to certain weapon types. For example, Dagger Talents differ from Fist Talents, and cannot be used interchangeably unless states otherwise in the Talent card description.
*Gain light weapons EXP by dealing damage with a light weapon or parrying attacks.
== Attunement Attributes==
Attunement Attributes dictate the potential power and intensity of your current attunement, and can unlock special elemental Talents based on what attunement you may be using. Below are the respective training methods for each current attunement in the game.
*Flamecharm → use the Hearthgem
*Galebreathe → use the Gale Kata
*Thundercall → use the Self-Conducting Loop
*Frostdraw → use the Hemafrost
*Shadowcast → use the Pure Heart
*Ironsing → use the Ferrofluid
*Bloodrend → use the Tourniquet
*Additionally, you can gain EXP on attunements by doing events/random encounters (needs confirming)
*All of the attunements are:
**Unbounded by killing any humanoid boss while having 75 points invested into the attunement. (have to deal most of the damage)
An umbrella term that includes all attunement stats is Elemental, abbreviated as "ELM", as seen in the Talents tab at a Campfire.
NOTE: The message that appears when training an attunement, "The elements are not in alignment..." is a hint relating to obtaining the Saintsworn Oath and will persist unless you meet the attunement stat requirements for it, which, unless you go out of your way to meet them with the intent to obtain Saintsworn, you most likely won't.
===Flamecharm (FIR)===
*Increases damage scaling of Flamecharm mantras.Also known as "FLM".
**Unlocks Flamecharm Talents.
**Increases intensity of flames. (Someone please elaborate on this)
*Gain Flamecharm EXP by dealing damage to enemies using Flamecharm mantras, using Hearthgem or eating Dying Embers.
===Frostdraw (ICE)===
*Increases damage scaling of Frostdraw mantras.
**Unlocks Frostdraw Talents.
**Increases slow and freeze times of abilities.
*Gain Frostdraw EXP by dealing damage to enemies using Frostdraw mantras, using Hemafrost or eating Frigid Prisms.
===Thundercall (LTN)===
*Increases damage scaling of Thundercall mantras.Also known as "THD".
**Unlocks Thundercall Talents.
**Lengthens the stun caused by attacks.
*Gain Thundercall EXP by dealing damage to enemies using Thundercall mantras, using Self-Conducting Loop or eating Spark Glands.
===Galebreathe (WND)===
*Increases damage scaling of Galebreathe mantras.
**Unlocks Galebreathe Talents.
**Currently unknown if Gale benefits from any sort of status effect amplification, as the only status effect it can apply is Suffocate.
*Gain Galebreathe EXP by dealing damage to enemies using Galebreathe mantras, using Gale Kata or eating Gale Stones.
===Shadowcast (SDW)===
*Increases damage scaling of Shadowcast mantras and the amount of ether you steal from enemies.
**Unlocks Shadowcast Talents.
**Increases duration of blindness afflicting abilities.
*Gain Shadowcast EXP by dealing damage to enemies Shadowcast mantras, using Pure Heart or eating Umbral Obsidian.
===Ironsing (MTL)===
*Increases damage scaling of Ironsing mantras.
**Unlocks Ironsing Talents.
**No currently known side effects.
*Gain Ironsing EXP by dealing damage to enemies with Ironsing mantras or using Ferrofluid.
===Bloodrend (BLD)===
*Increases damage scaling of Bloodrend mantras.
**Unlocks Bloodrend Talents.
**No currently known side effects.
*Gain Bloodrend EXP by dealing damage to enemies with Bloodrend mantras, using the Tourniquet, or eating Heartstars (Not recommended, since they're extremely difficult to obtain).
==Tips==
*A useful site to help plan out your build is https://deepwoken.co/builder. Also refer to Talents, Mantras, Resonance, Murmur, and Oaths to see what you wish to include in your build.
*A great tool training charisma is https://charisma-trainer.vercel.app.
*Experimentation is the best way to learn what kind of builds you enjoy! There are many creative builds that one can make! See what works and learn from your voyages.
*You may sometimes spend all your investment points yet still not power up. This means you got enough regular EXP to increase a stat, but not enough to level up.
*If you lack regular EXP, using training gear will give the message "I've learnt what I can from training right now, I should put it into practice..."
*If you lack attribute EXP, using training gear will give the message "I can feel my <attribute> improving...". The attribute will automatically increase once you get enough attribute EXP. You can cancel this by clicking on the grey arrow next to the attribute in the inventory screen.
*If you need to uncap an attribute, you get the message "I've hit a wall in my training. Maybe there's some way to break it?"
*When starting off, considering which attributes are your most important will help guide you in your run. For some people, they'll want to raise Agility first so they can get Agility Talents before they raise Fortitude. Rare cards especially benefit from this method of leveling, as per the reason stated above - as well as having quicker access to those cards.
Category:Attributes
Category:Character
Category:Mechanics
==References==