Frontier Spire/Sector 5

==Encounters==
Wave	Enemies 	Notes
1 	Phantom Belrado 	
*Can be inflicted with Poison & Weakness
*Odious Roll - 9 combo Earth attack on all foes, doubles normal hit count for 3 turns & boosts Fire, Water, Earth, Thunder elemental damage by 20% for 3 turns
*Turn 3
**Begone, child of man... - 9 combo Earth attack on all foes, doubles normal hit count for 3 turns & boosts Fire, Water, Earth, Thunder elemental damage by 20% for 3 turns
**I will not allow harm to the helpless! - 9 combo Earth attack on all foes, doubles normal hit count for 3 turns & boosts Fire, Water, Earth, Thunder elemental damage by 20% for 3 turns
2 	Phantom Fadahl 
 Phantom Arius 
 Phantom Luly 	
Phantom Fadahl
*The enemy numbers and formation...hmm... -
*Let's fall back and lure in the enemy. -
*Let's eliminate our pursuers.
*That could lead to our annihilation. -
*I told you! -
*Wul Legonith -
*This is my power, granted by the gods! -
**Starts being used when HP is < 50%
Phantom Arius
*Can be inflicted with Weakness & Injury
*I've found some enemies! What do I do? -
*Okay, I should withdraw! -
*Huh? I need to move forward? -
*Um, wh-what should I do? -
*Should I withdraw? Or move forward? -
*Ahhh! We're surrounded?! -
*Noble Sting -
*At < 50% HP
**I'm not done yet, but my forces... -
*At < 30% HP
*Did I make the wrong choice? -
Phantom Luly
*Can be inflicted with Weakness
*Whaaat? That sounds like a lot of work. -
*Let's keep going and destroy everything! -
*Falling back isn't any fun! -
*Onward! Let's go! -
*Ahahahaha! Yes, have at them! -
*World's Power -
*At < 60% HP
**You're boring me... -
*Land of Origin -
**Starts being used when HP is < 50%
3 	Phantom Diana Phantom Quaid 
 Phantom Ivris 	
Phantom Diana
*Can be inflicted with Weakness
*We can handle these guys... No problem. -
*I'm not sure how much I can do, but... -
*Don't brush me off! -
*Enough about that already! -
*Hmph...fine! I'll show you! -
*I don't want to hold you back! -
**Used upon HP reaching < 50%
*When Phantom Quaid had been defeated
**Quaid! Hang on!! -
*When Phantom Ivris had been defeated
**Ivris?! Take a break! -
Phantom Quaid
*Can be inflicted with Sickness
*The Holy Emperor...? Can't have that... -
*It's up to Fadahl and the others now... -
*I'm sure they will see things through. -
*We will stop the demons here! -
*It's OK, Diana. Your skills are amazing. -
*Wow! You are strong, indeed! -
*Yes, keep this up and we'll be fine! -
*Alright, let's go all out! -
*Bastille the Sword -
*Urgh... I might have overdone it a bit. -
**Used upon HP reaching < 50%
*When Phantom Diana had been defeated
**Run, Diana! You can still get away! -
**Cross Turbulence -
*When Phantom Ivris had been defeated
**Watch it, Ivris! Fall back and recover! -
Phantom Ivris
*Can be inflicted with Injury
*Since we're here, I can fight all-out! -
*I won't lose to some demon! -
*Would you two stop it already?! -
*Right! Let's get to it!! -
*Quaid, I'll heal you now! -
**Used upon Phantom Quaid's HP reaching < 50%
*Diana, be careful! -
**Used upon Phantom Diana's HP reaching < 50%
*When alone
**I will protect my family and loved ones! -
*Jewel Alchymia -
**Used upon HP reaching < 25%
*...The...mis... -
**Used upon HP reaching < 10%
4 	Phantom Ivris Phantom Claire Phantom Diana Phantom Quaid Phantom Fadahl Phantom Colt	
Phantom Ivris
*Curing Catastrophe - 18 combo Dark attack on all foes, heals 100,000-200,000 HP & removes all status ailments
*Crystal Alchymia - Heals 150,000-300,000 HP, removes all status ailments & negates all status ailments for 3 turns
*At < 20% HP
**Overdrive - 100% damage reduction for 1 turn
*Next turn
**Nirvana - 22 combo massive Dark attack on all foes & removes all status ailments
Phantom Claire
*Can be inflicted with Weakness & Injury
*Flam Areadbhar - 20 combo Fire attack on all foes & 10% boost to Spark damage for 3 turns
*De Zon Bleize - 30 combo Fire attack on all foes & 15% boost to Spark damage for 3 turns
*At < 30% HP
**Overdrive - 100% damage reduction for 1 turn
*Next turn
**Soul Exifience - 40 combo massive Fire attack on all foes, 25% boost to Spark damage for 3 turns & 30% boost to Atk for 3 turns
Phantom Diana
*Can be inflicted with Weakness & Sickness
*Bellatrix Leveiux - 18 combo Thunder attack on all foes
*At < 80% HP
**Overdrive - 100% damage reduction for 1 turn
*Next turn
**Exceeding Zenith - 20 combo massive Thunder attack on all foes & 20% boost to BB Atk for 3 turns
*At < 25% HP
**Overdrive - 100% damage reduction for 1 turn
*Next turn
**Exceeding Zenith - 20 combo massive Thunder attack on all foes & 20% boost to BB Atk for 3 turns
Phantom Quaid
*Can be inflicted with Sickness
*Val Nils the Sword - 15 combo Fire, Water, Earth, Thunder attack on all foes
*Delta Horizon - 17 combo Earth, Light, Dark attack on all foes & adds Fire, Water, Earth, Thunder elements to attack for 3 turns
*At < 20% HP
**Overdrive - 100% damage reduction for 1 turn
*Next turn
**Nandikeshvara's End - 20 combo massive Earth attack on all foes, adds +2 hits to each hit count for 2 turns & adds all elements to attack for 2 turns
Phantom Fadahl
*Can be inflicted with Paralysis
*Zein Lemedium - 14 combo Light attack on all foes, 40% chance to reduce enemy Atk, Def by 30% & adds 10% chance to inflict Weak and 8% chance to inflict Curse to attack for 3 turns
*Massacre Crystal - 17 combo Light attack on all foes, 30% chance to reduce enemy Atk, Def by 50% & adds 10% chance to inflict Injury and 8% chance to inflict Poison to attack for 3 turns
*At < 60% HP
**Overdrive - 100% damage reduction for 1 turn
*Next turn
**Magna Arca - 20 combo massive Light attack on all foes, reduces enemy Atk, Def by 80% for 1 turn & inflicts Curse, Paralysis, Poison, Injury effects
Phantom Colt
*Can be inflicted with Sickness & Injury
*Glace Isberg - 17 combo Water attack on all foes & 10% boost to critical hit rate for 3 turns
*Heilcruseide - 19 combo Water attack on all foes & 15% boost to critical hit rate for 3 turns
*At < 50% HP
**Overdrive - 100% damage reduction for 1 turn
*Next turn
**Luzgrake Ace - 21 combo massive Water attack on all foes, 30% boost to critical hit rate for 3 turns & 30% boost to Atk for 3 turns
5 	Phantom Cardes 	
*Can be inflicted with Weakness
*Hidden Dimension - 15 combo powerful Dark attack on all foes & 20% chance to inflict Curse
*Deadly End - 11 combo powerful Dark attack on single foe that deals 150% of HP as damage
*Abysmal Fall - 13 combo Dark attack on all foes that deals 65-70% HP as damage
**Used every 3 turns
*At < 85% HP
**Come to Me - Idle
*At < 70% & 50% HP
**Foreign Light - Recovers 800,000 ~ 1,000,000 HP & 40% boost to Atk for 3 turns
*At 50%
**Deadly End - 11 combo powerful Dark attack on single foe that deals 150% of HP as damage
**Foreign Light - Recovers 800,000 ~ 1,000,000 HP & 40% boost to Atk for 3 turns
*At < 20% HP
**Endless - 80 combo massive Dark attack on all enemies
6 	Thunder Beast Ahvel Yellow Dragon Belzeft 	
Phantom Ahvel
*Can be inflicted with Poison & Injury
*Lightning Bolt -
*Cure Levin -
**Used when either itself or Phantom Belzeft is inflicted with a status ailment
Phantom Belzeft
*Can be inflicted with Weakness, Sickness, Injury & Curse
*Thunder Burn -
7 	Phantom Great Golem Phantom Lira 	
Phantom Great Golem
*Can be inflicted with Weakness
*Bing Bang Blast -
Phantom Lira
*Can be inflicted with Weakness & Injury
*Demon Execution -
8 	Phantom Gyras 	
*Can be inflicted with Sickness
*Imperial Charge -
*Imperial Forces: Haddad -
**Used every 5 turns
9 	Phantom Zalts 	
*Can be inflicted with Injury
*Freezing Opposition -
*Imperial Forces: 100 Strong -
**Used every 5 turns
10 	Phantom Garrett Phantom Mel 	
Phantom Garrett
*Can be inflicted with Injury
*Passively inflicts 25% of HP as damage to self
*Argh! I can't fall here... -
*Honorate Skim -
*Deft Hit -
*Royal Ilex -
*Punctuality -
*Time Crunch -
*When HP reaches < 33%
**Overdrive -
*Next turn
**Patriotic Judgment -
Phantom Mel
*Can be inflicted with Weakness & Sickness
*Garrett...! -
*Axial Dissect -
*Held Hit -
*Fake Phantom -
*When HP reaches < 50% & 25%
**Allegiant Lapis Lazuli -
*When Phantom Garrett is defeated
**Overdrive -
**Next turn
***Mindless Automata -
==Floor Completion Rewards==
Floors Cleared 	Reward
1 	130,000 Zel
2 	140,000 Zel
3 	150,000 Zel
4 	160,000 Zel
5 	1x Revenant Soul
6 	170,000 Zel
7 	180,000 Zel
8 	190,000 Zel
9 	200,000 Zel
10 	1x Burst Queen
 1x Omni Frog
 2x Rainbow Crystal
 1x Gem
 100x Shards
 1x Proof of Virtue
Repeatable Rewards	Repeatable Rewards
1000 Merit Points 	1000 Merit Points