Tremor

Tremors are large, extremely dangerous crane lumins that live exclusively in azurewood-infested caves and forests. They are bulky and gigantic, towering above other natural features of their environments, with two massive ears and a chest full of trapped souls. Tremors are blind and use their specialsed ears to rely on sound and vibrations to track and kill targets. They are among the hardest-hitting creatures on the planet, but are easily avoided under the right circumstances.
==Distribution and habitat==
Tremors live exclusively in deep caves and secluded forests that are overrun with growths of azurewood plants. Their blindness means they are not affected by the absolute darkness of their environments, instead using powerful acoustic location. Tremors typically inhabit one cave system by themselves, though other cave systems can rarely contain two tremors. They are not naturally seen in or near urban areas, or inside bodies of water.
==Behaviour==
A tremor lays dormant below the ground, and can stay submerged for months or even years. They will awaken when called upon by the shrieking of a disturbed azurewood bush, emerging from the ground and beginning hunting behaviour.
Tremors are powerhouses in every sense of the word. They possess layers of thick armour made of refined azurewood, a material that is nearly impossible to break through standard means, are resistant to extremely high and cold temperatures, have immense blast resistance, are capable of burrowing through solid rock, and can run at top speeds of 30 miles per hour despite their hulking size.
They attack by swiftly launching their necks forward and down onto the target, dealing a ludicrous amount of damage to the average person, and can utilise the soul energy stored within their chest cavities to eject a powerful burst of light energy from their mouth towards their target. Tremors are extremely aggressive, targeting and killing or destroying practically anything that makes vibrations, including inanimate objects. They become enraged upon discovering a living target and will persue them relentlessly.
Tremors are completely blind and rely on vibrations, echolocation, and smells to find targets and map their environments. They use their large ears to emit a series of loud clicks, mapping their environment and investigating anything out of the ordinary. They seem to prioritise targets based on suspicion, preferring to track things that are emitting frequent signs of life. However, this has also proven to be a weakness, as tremors are distracted easily by diversion tactics if they are not already angry at something. They are observed to store the captured souls of their victims within their chest cavities, extracting the soul energy. It is thought that this soul energy is the reason for their immense strength.
==Diet==
Tremors are aggressive omnivores, eating anything that gets too close. Those who are killed or eaten by tremors are observed to have their souls snatched and held captive within the chest of the tremor. Once stolen, the face corresponding to the soul may appear in any spot on the tremors torso. The tremors will use this soul energy to fuel their arsenal of powerful attacks. Whether they do this intentionally or not is still unknown.
==Tactics==
While it is extremely hard to kill a tremor, it has proven to be possible. Large amounts of powerful explosives, such as those used to demolish Griselda's mine, are sufficient enough to kill a marauding tremor. Communities that deal with tremors are often wary of azurewood plants, as these serve as an indicator of a dormant tremor. As such, they will find and destroy any azurewood bushes that may alert a tremor to their presence. 
Due to their habitats usually being deep underground or in secluded overtaken forests, mass encounters with tremors are rare. Those venturing into azurewood territory are advised to be quiet and vigilant to avoid causing strong vibrations or disturbing any bushes.