Ashigaru

==In game==
Ashigaru — Vital statistics	Ashigaru — Vital statistics	Ashigaru — Vital statistics	Ashigaru — Vital statistics	Ashigaru — Vital statistics	Ashigaru — Vital statistics	Ashigaru — Vital statistics	Ashigaru — Vital statistics	Ashigaru — Vital statistics
 	
Japanese early game gun infantry. Has an inferior range, but good defensive stats and better armour.	
Japanese early game gun infantry. Has an inferior range, but good defensive stats and better armour.	
Japanese early game gun infantry. Has an inferior range, but good defensive stats and better armour.	
Japanese early game gun infantry. Has an inferior range, but good defensive stats and better armour.	
Japanese early game gun infantry. Has an inferior range, but good defensive stats and better armour.	
Japanese early game gun infantry. Has an inferior range, but good defensive stats and better armour.	
Japanese early game gun infantry. Has an inferior range, but good defensive stats and better armour.	
Japanese early game gun infantry. Has an inferior range, but good defensive stats and better armour.
Prereq: 	Build time 	HP 	LOS 	Attack 	Attack speed 	Movementspeed 	 	
* 	11.2s(149t) 	142 	9 	18 	3.3s(50t) 	23 	 	
Cost 	Cost 	Cost 	Created from 	Armour 	Weapon range 	Specialty 	 	
Base 	Ramp 	Pop 	Created from 	Armour 	Weapon range 	Specialty 	 	
: 70;: 60 	: 3 	1 	Drill Square 	1 	1-9 	
*Very poor accuracy. 	 	
 	 	 	 	 	 	 	 	
=== Overall strategy===
Arquebus Infantry form the bread and butter of most early Western armies, and consist of bodies of men armed with the highly inaccurate yet  simple matchlock. These men are meant to be marshalled in lines of battle to pepper enemy formations with shot — their task is not to pick off individual targets with accuracy, but to saturate the air around their foes with deadly clouds of shot like a machine gun. There are some problems with Arquebus Infantry, however. For one, most units of the Arquebus type don't have a proper minimum range and have very poor accuracy, making them very vulnerable if attacked from close up, especially by heavy cavalry units. This quandary is compunded further by the fact that Arquebus Infantry can't hit heavy cavalry that frequently, and perform atrociously if pitted against buildings. Heaven help you if you were to storm an enemy Fortress for all your shot would come to naught — and we need not mention other units, such as Cannon or Howitzers. Even melee-only units such as Muslim Ghazis, once they get in close, can easily cut them down.
Thus the wise commander always remembers that while Arquebus Infantry, while a powerful force on their own, must still be escorted by other units, especially melee units. Screen your Arquebus Infantry with either Pikemen or Halberdiers wherever you may find them — Halberdiers will help defend your units in melee encounters, and the Pikemen, while rather slow, are sufficiently armoured to be fend off heavy cavalry attacks.
===Unit summary===
*Fast-training but extremely weak and inaccurate missile troops
*Arquebus infantry are very weak, and are best raised in large numbers.
*Use Pike Levy to defend your Arquebus Infantry, especially from heavy cavalry.
==History==