Edgewood

Edgewood is a city in the world. It is named for edging up against the Blackleaf Vale, a large and dangerous forest. It functions much like a port city for caravans heading west.
Edgewood is a bustling trade city, and PCs should be able to find any manner of items passing through, including a rotating selection of rare artifacts. 
The city recently surrendered to the invading force of the Gorgolian Empire after the results of the Siege of Urm Brau. The occupiers enforce a strict curfew at nightfall, levying a fine of 50gp and 24 hours in jail if caught outside. Some guards may accept a higher fine to avoid the jail time altogether. Businesses and homes close up suddenly at dusk, and the streets empty out quickly.
If the PCs run around asking about the Cult of the King without discretion, they will be visited by a masked person overnight delivering the message: "Go to Redwood’s Rest. Ask Iriedhen if the King's Platter is available tonight. If so, someone will sit with you and arrange a meeting." They may also receive this if doing research in a library, as a honeypot trap.
== Neighborhoods & Suburbs ==
"The Harbor" neighborhood is outside the city walls proper and faces the woods to the west. It is the hub for caravan houses and livery stables in the city, and smells like it too. Houses are always looking for guards on the dangerous road to Nasat, and they pay fairly well (if the PCs survive to the end!). Caravans depart the city every day at dawn. 
== Shops ==
== Notable NPCs ==
== Rumors and Secrets ==
Most of the talk in Edgewood revolves around happenings in the woods. 
* Many people will tell stories of things they saw in the woods: bandits, werecreatures, giant bears, fey, vampires, experiments gone wrong, etc.
* Some houses are losing many more caravans than others after stopping at Redwood’s Rest
Category:Locations
Category:Notable Locations