Spell Tomes (Oblivion)

Spell Tomes (DLC4) is the fourth official plug-in for . Created by Bethesda Softworks, the plug-in was released on September 1, 2006, and takes up 2.4 MB of hard-drive space.
The plug-in features hundreds of new spell-giving books, ranging from high to low levels. These new spells exceed the maximum magnitude of Oblivion's vanilla spells, however, this plug-in aims to balance slightly detrimental effects with a lower Magicka cost. The added tomes are located in dungeons as loot.
==List of new spells==
===Alteration===
*Defensive Boost: An Apprentice-level Alteration spell that fortifies Light Armor for 5 points and adds 15 points of Shield for 30 seconds on Self
*Shieldwall: An Apprentice-level Alteration spell that fortifies Heavy Armor for 5 points and does 15 points of Shield for 30 seconds on Self
===Conjuration===
*Mara's Grace: A Journeyman-level Conjuration spell that spreads 40 points of Light across 15 feet for 30 seconds, and Turns Undead for 30 points across 15 feet for 30 seconds, all on a Target
*Pride of Hirstaang: An Expert-level Conjuration spell that Summons a Bear to fight for the caster 30 secs, Resist Frost 30% on self for 30 secs, and Fortify Strength 5 points for 30 secs on Self
===Destruction===
*Arctic Touch: An Expert-level Destruction spell that deals 30 points of Frost Damage for 6 seconds and 100% Weakness to Frost for 5 seconds on Touch
*Chilling Touch: A Novice-level Destruction spell that deals 4 points of Frost Damage and 25% Weakness to Frost for 5 seconds on Touch
*Choking Grasp: A Novice-level Destruction spell that Drains 35 points of Health for 3 seconds on Touch
*Decaying Blast: An Expert Destruction spell that Damages Health 16 points for 6 seconds on Target
*Decaying Bolt: An Apprentice-level Destruction spell that deals Damages 3 points for 6 seconds on Target
*Decaying Burst: A Journeyman-level Destruction spell that deals 7 points for 6 seconds on Target
*Decaying Taint: A Novice-level spell that Damages 2 points of health for 5 seconds on Target
*Electrifying Blast: An Expert-level spell that deals 20 points of Shock Damage for 6 seconds on Target
*Electrifying Burst: A Journeyman-level spell that deals 10 points of Shock Damage for 6 seconds on Target
*Electrifying Bolt: An Apprentice-level spell that deals 5 points of Shock Damage for 6 seconds on Target
*Electrifying Touch: An Apprentice-level spell that deals 6 points of Shock Damage for 6 seconds and Weakness to Shock 50% for 6 seconds on Touch
*Electrocuting Touch:An Expert-level spell that deals 30 points of Shock Damage and Weakness to Shock 100%, both for 6 seconds on Touch
*Electrifying Spark: A Novice-level spell that deals 3 points of Shock Damage for 5 seconds on Target
*Elemental Blast: An Expert-level spell that deals 25 Fire, Frost, and Shock Damage on Target
*Elemental Burst: A Journeyman-level spell that deals 15 points of Fire, Frost, and Shock Damage on Target
*Elemental Bolt: An Apprentice-level spell that deals 9 points of Fire, Frost, and Shock Damage on Target
*Elemental Flare: A Novice-level spell that deals 5 points of Fire, Frost, and Shock Damage on Target
*Flammable Touch: A Novice-level spell that deals 4 points of Fire Damage and 25% Weakness to Fire for 5 seconds on Touch
*Freezing Bolt: An Apprentice-level spell that deals 5 points of Frost Damage for 6 seconds on Target
*Freezing Burst: A Journeyman-level spell that deals 10 points of Frost Damage for 6 seconds on Target
*Freezing Shard: A Novice-level spell that deals 3 points of Frost Damage for 5 seconds on Target
*Freezing Touch: An Apprentice-level spell that deals 6 points of Frost Damage and Weakness to Frost 50% both for 7 seconds on Touch
*Frostbite: A Journeyman-level spell that deals 12 points of Frost Damage and Weakness to Frost 75% both for 6 seconds on Touch
*Hangman's Noose: A Journeyman-level spell with Drain Health 130 points for 3 seconds on Touch
*Kindling Touch: An Apprentice-level spell that deals 6 points of Fire Damage and Weakness to Fire 75% for 7 seconds on Touch
*Lightning Touch: A Journeyman-level spell that deals 12 points of Shock Damage and Weakness to Shock 75% for 6 seconds on Touch
*Mara's Wrath: An Expert-level spell that deals Fire Damage 3 points in 15 feet for 30 seconds and Turn Undead 35 points in 15 feet for 30 seconds on Target
*Mark of Fire: A Journeyman-level spell that deals 1 point of Fire Damage in 15 feet for 30 seconds on Target
*Scorching Touch: A Journeyman-level spell that deals Fire Damage, 12 points for 6 seconds on Touch. Weakness to Fire, 75% for 6 seconds on Touch
*Searing Burst: A Journeyman-level spell that deals 10 points of Fire Damage for 6 seconds on Target
*Searing Bolt: An Apprentice-level spell that deals 5 points of Fire Damage for 7 seconds on Target
*Searing Flare: A Novice-level spell that deals 3 points of Fire Damage for 5 seconds on Target
*Soul Grasp: A Novice-level spell that deals 3 points of Damage Health for 3 seconds and Soul Trap for 3 seconds on Touch
*Spark Touch: A Novice-level spell that deals 4 points of Shock Damage for 5 seconds and Weakness to Shock 25% for 5 seconds on Touch
*Strangulation: An Apprentice-level spell that Drains 70 points of Health for 3 seconds on Touch
*Touch of Death: An Expert-level spell that Drains 250 points of Health for 3 seconds on Touch.
===Illusion===
*Blink: A Novice-level Illusion spell which does Invisibility for 5 seconds on Self
*Enhanced Visibility: A Novice-level Illusion spell which causes 10 points of Light in 30 feet for 30 seconds on Target
*Fenrik's Welcome: An Expert-level Illusion spell which causes Chameleon 100% on Self for 5 seconds, and Open Hard Lock on Target
*Karstaag's Breath: An Expert-level spell which deals 10 points of Frost Damage for 10 seconds and Paralyze for 5 seconds on Target
*Night Form: A Journeyman-level spell which causes Invisibility for 30 seconds and Fortify Sneak 10 points for 10 seconds, and Sun Damage 2 points for 50 seconds, which reduces Magicka cost to cast, on Self
*Orum's Aquatic Escape: A Journeyman-level spell which causes Invisibility, Night-Eye, and Water Breathing, all for 10 seconds on Self
*Thunderclap: A Journeyman-level spell which Paralyzes in 20 ft for 1 second on Touch.
===Mysticism===
*Baltham's Insight: A Novice-level Mysticism spell which causes Detect Life in 150 feet for 5 seconds on Self
*Llivam's Reversal: An Expert-level Mysticism spell which causes Reflect Spell 15 points for 20 seconds and Spell Absorption 10 points for 20 seconds on Self.
===Restoration===
*Aundae's Aura: An Apprentice-level Restoration spell that fortifies Willpower by 10 points, Blade, Mysticism, and Destruction by 5 points, while dealing 1 point of Sun Damage, each for 30 seconds, on Self
*Berne's Aura: An Apprentice-level Restoration spell that boosts Agility by 10 points, Sneak, Hand-to-Hand, and Acrobatics by 5 points, while dealing 1 point of Sun Damage, all of which last for 30 seconds, on Self
*Disease Resistance: A Journeyman-level Restoration spell which causes Resist Disease 50 points for 20 seconds on Self
*Leech Vitality: A Journeyman-level spell which causes 10 points of Absorb Health and 20 points of Absorb Magicka on Touch
*Magicka Vortex: A Journeyman-level spell which causes 10 points of Absorb Magicka for 5 seconds, Weakness to Magic 25% for 30 seconds, and Stunted Magicka for 30 seconds on Touch
*Quarra's Aura: An Apprentice-level spell that fortifies Strength by 10 points, Blunt, Hand-to-Hand, and Heavy Armor by 5 points, while dealing 1 point of Sun Damage, all of which last for 30 second, on Self.
*Resist Paralysis: A Journeyman-level spell that causes Resist Paralysis 20% for 20 seconds on Self
*Resist Poison: A Journeyman-level spell that causes Resist Poison 50% for 20 seconds on Self.
==Trivia==
*The PC version of this plug-in is no longer available on the Bethesda website, however, one can still acquire it as part of the The Elder Scrolls IV: Oblivion Game of the Year Edition Deluxe from Steam.
*There is only one guaranteed place to find a spell tome. Once the plug-in is installed, a Conjurer carrying a spell tome will appear at Fort Cedrian. Once he spawns he will begin to look for the Hero. However, he does not re-spawn so he can not become a regular source for tomes.
*Spell tomes for bound armor and weapons were made but never added into the game.
*Spell Tomes appear similar to ordinary books.
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Category:Oblivion: Official plug-ins
 
Category:Oblivion: Magic
Category:Spell Tomes DLC