Reaver's Trium

* 
The Reaver's Trium is the fifth encounter in the Vryllon Citadel raid, serving as the first encounter of the Vryllon Core wing. After Hatra's defeat and the Shardlord's unveiling of an unknown entity that sent players deep into the bowels of the citadel, they encounter the Reaver's Trium, the three most powerful Sol Reavers in the Shard of the Sun's arsenal - paragons of the Vryllon, the Shardlord's unyielding forces.
During the battle, the fight deals with class identity highly specialized to Sol Reavers, with a twist on some abilities, as their abilities mimic that of playable Sol Reavers, the rest are unique. However, each member of the Trium corresponds to either Matter (tanking), Nova (damage), or Shade (healing). The raid must work on circumventing their abilities to isolate each one of them apart and prevent them from benefitting the others. Their battle has three phases, in which their main abilities get empowered and they gain newer abilities, depending on which member falls first. 
The Rising difficulty offers a fourth phase in which the Reavers combine as one into Omnusvryll. In addition, they all share a pool of health whereas on other difficulties they have separate ones, adding to the fight's difficulty. Claudrien assists in the fight as an additional tank that must be kept alive to prevent a wipe on all difficulties, but offers no additional mechanics to the fight except on Rising.
==Background==
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== Abilities ==
At the start of the encounter, players may speak to Claudrien to give him an option of which of the paragons he will tank. If no choice is given, Claudrien will select one with the least threat after ten seconds.
=== Collectiveness of the Trium ===
The Trium uses specific abilities when one of their collective has fallen. The Reavers - Mollitiam (Tank), Inruitis (Damage), and Serenitas (Healer) replicate these in the event they lose either of their respective kind.
Mollitiam
* Solium Defenses: Without Serenitas, Mollitiam's self-healing increases by 10%, and reduces damage taken by 10%.
* Strengthened Bulwark: Without Inruitis, Mollitiam's damage increases by 10%, and the range of his area of effect attacks increase by 10 yards.
Inruitis
* Defensive Intelligence: Without Mollitiam, Inruitis' attack speed increases by 10% and his Versatility increases by 10%.
* Adaptable Measures: Without Serenitas, Inruitis gains a 10% increase to his self-healing, and takes 10% less damage.
Serenitas
* Ward of Impending Threat: Without Mollitiam, Serenitas heals for 1% of her health every 5 seconds, and increases the strength of her damage reduction by 10%.
* Thorned Defenses: Without Inruitis, Serenitas deals 20% of all damage she takes back to her opponents, split amongst all enemies within 20 yards. Her damage also increases by 10%.
=== Phase I: Welcome to the Arena ===
Mollitiam - The Paragon of Matter Solium.
* Reave: Slashes the target, dealing 98,432 - 99,983 damage to them and two nearby targets, slowing their movement speed by 20% for 5 seconds.
* Reveal: Divulges the enemy's secrets and movements with the Paradox Equation, increasing their damage taken by 10% for 6 seconds.
* Unleash: Fiercely detonates, releasing volatile Sol Energy to all enemies within 10 yards, and afflicting them with Solium Dissonance.
** Solium Dissonance: Heals the user for 102,500 over 20 seconds every 4 seconds.
* Fracture: A harsh strike dealing 135,000 - 141,300 damage to the target, generating 3 Matter Spheres.
** Matter Sphere: Reduces damage taken by 25%, and increases attack speed by 10%.
* Manifest: Manifests a copy of Mollitiam's weapon, unleashing copies of the same abilities he performs for 8 seconds.
* Restrict: Silences the target for 6 seconds and interrupts spell casting.
* Sol Singularity: Opens a rift into the fabric between solium, absorbing all players into it over 5 seconds, and the detonating, dealing 100,000 damage to all enemies within 6 yards.
Inruitis - The Paragon of Nova Solium.
* Solstrike: Slashes the target with vicious solium energy, dealing 125,982 - 131,311 damage to them.
* Sol Blast: Blasts a target for 109,873 - 110,982 damage and then 65,422 - 79,992 damage to all enemies within 10 yards, adding a stack of Wracking Solium.
** Wracking Solium: Festering solium energies that increase the damage dealt to the target by 1%. Stacks five times.
* Defiant Reach: Harnesses solium energy into the hands, firing it at a target over 6 seconds, dealing 202,883 - 209,948 damage over the duration.
* Catastrophe: Shatters the will of the target, dealing 285,409 - 301,312 damage and removing all stacks of Wracking Solium to the target, and generating a Nova Sphere for each solium removed.
** Nova Sphere: The spheres launch at the target 6 seconds after materializing, dealing 78,433 - 79,201 damage.
* Astonish: Condenses solium energy in the edge of the weapon, stunning the target for 3 seconds and interrupting spell casting.
* Diminish: Causes those afflicted with Wracking Solium to suffer pain, removing 3 stacks and dealing 15,609 - 20,991 damage per stack.
Serenitas - The Paragon of Shade Solium.
*Shadestrike: Consumes the foe in violent solium energies, dealing 94,322 - 95,311 damage and 20% of that damage over 10 seconds.
*Degrade: Afflicts the enemy with Degrading Solium and all nearby enemies within 5 yards with it with half the duration.
**Degrading Solium: Deals 75,000 - 80,000 damage over 30 seconds. Every 5 seconds, it generates a Shade Sphere for the user of the spell.
* Defile: Blasts the target, dealing 98,543 - 112,981 damage, and generating 3 Shade Spheres.
** Shade Spheres: Heal the user or a target for 264,309 - 272,988 health, or they fly to nearby friendly targets after 10 seconds.
* Devour: Devours all Degrading Soliums from enemies within 20 yards, generating a Shade Sphere each time it does so.
* Endowment: Sends a Shade Sphere to the target, and decreasing their damage taken by 10% for 3 seconds.
* Proxy: Manifests a Proxy out of the Paradox Equation for the user. The Proxy has its own attacks.
** Paradox Rend: Inflicts the enemy with Reveal.
** Destabilize: The Proxy's death deals 35,689 - 38,982 damage to the target.
* Sol Barrier: Forms a powerful barrier around the target, absorbing 5,500,000 damage.
* Oblation: Imparts the Proxy back into the Paradox Equation, transforming it into a Sufferor with returned energies for 15 seconds.
** Disrupting Aura: The Sufferor deals 23,432 - 27,876 damage to all nearby enemies, pulsing every 3 seconds. Every time the Sufferor pulses, it generates a Shade Sphere.
** Dematerialize: Upon expiration, the Sufferor becomes a Proxy, and leaves behind up to 5 Shade Spheres dependent on how many times it successfully damaged an enemy with Disrupting Aura.
* Shadeweave: Unleashes a powerful wave of Solium energy, healing all friendly targets for 1,250,000 and damaging enemies for 100,000.
=== Phase II: Witnessing Fury ===
In this phase, the Reavers gain empowered abilities.
Mollitiam - The Paragon of Matter Solium.
*Reave: Slashes the target, dealing 98,432 - 99,983 damage to them and two nearby targets, slowing their movement speed by 20% for 5 seconds.
*Reveal: Divulges the enemy's secrets and movements with the Paradox Equation, increasing their damage taken by 10% for 6 seconds.
*Empowered Unleash: Fiercely detonates, releasing volatile Sol Energy to all enemies within 10 yards, and afflicting them with Solium Dissonance.
**Empowered Solium Dissonance: Heals the user for 154,750 over 20 seconds every 4 seconds.
*Empowered Fracture: A harsh strike dealing 170,000 - 181,300 damage to the target, generating 3 Matter Spheres.
**Empowered Matter Sphere: Reduces damage taken by 30%, and increases attack speed by 10%.
*Empowered Manifest: Manifests a copy of Mollitiam's weapon, unleashing copies of the same abilities he performs for 10 seconds.
*Restrict: Silences the target for 6 seconds and interrupts spell casting.
*Empowered Sol Singularity: Opens a rift into the fabric between solium, absorbing all players into it over 5 seconds, and the detonating, dealing 150,000 damage to all enemies within 8 yards.
Inruitis - The Paragon of Nova Solium.
*Solstrike: Slashes the target with vicious solium energy, dealing 125,982 - 131,311 damage to them.
*Empowered Sol Blast: Blasts a target for 139,873 - 140,982 damage and then 75,422 - 89,992 damage to all enemies within 10 yards, adding a stack of Wracking Solium.
**Empowered Wracking Solium: Festering solium energies that increase the damage dealt to the target by 2%. Stacks five times.
*Empowered Defiant Reach: Harnesses solium energy into the hands, firing it at a target over 6 seconds, dealing 222,883 - 229,948 damage over the duration.
*Empowered Catastrophe: Shatters the will of the target, dealing 305,409 - 321,312 damage and removing all stacks of Wracking Solium to the target, and generating a Nova Sphere for each solium removed.
**Empowered Nova Sphere: The spheres launch at the target 6 seconds after materializing, dealing 88,433 - 89,201 damage.
*Astonish: Condenses solium energy in the edge of the weapon, stunning the target for 3 seconds and interrupting spell casting.
*Empowered Diminish: Causes those afflicted with Wracking Solium to suffer pain, removing 3 stacks and dealing 25,609 - 30,991 damage per stack.
Serenitas - The Paragon of Shade Solium.
*Shadestrike: Consumes the foe in violent solium energies, dealing 94,322 - 95,311 damage and 20% of that damage over 10 seconds.
*Empowered Degrade: Afflicts the enemy with Degrading Solium and all nearby enemies within 5 yards with it with half the duration.
**Empowered Degrading Solium: Deals 85,000 - 90,000 damage over 30 seconds. Every 5 seconds, it generates a Shade Sphere for the user of the spell.
*Empowered Defile: Blasts the target, dealing 108,543 - 122,981 damage, and generating 3 Shade Spheres.
**Empowered Shade Spheres: Heal the user or a target for 284,309 - 292,988 health, or they fly to nearby friendly targets after 10 seconds.
*Empowered Devour: Devours all Degrading Soliums from enemies within 25 yards, generating a Shade Sphere each time it does so.
*Empowered Endowment: Sends a Shade Sphere to the target, and decreasing their damage taken by 15% for 3 seconds.
*Empowered Proxy: Manifests a Proxy out of the Paradox Equation for the user. The Proxy has its own attacks.
**Paradox Rend: Inflicts the enemy with Reveal.
**Destabilize: The Proxy's death deals 55,689 - 58,982 damage to the target.
*Empowered Sol Barrier: Forms a powerful barrier around the target, absorbing 6,500,000 damage.
*Empowered Oblation: Imparts the Proxy back into the Paradox Equation, transforming it into a Sufferor with returned energies for 15 seconds.
**Empowered Disrupting Aura: The Sufferor deals 33,432 - 37,876 damage to all nearby enemies, pulsing every 3 seconds. Every time the Sufferor pulses, it generates a Shade Sphere.
**Empowered Dematerialize: Upon expiration, the Sufferor becomes a Proxy, and leaves behind up to 5 Shade Spheres dependent on how many times it successfully damaged an enemy with Disrupting Aura. It always leaves 3 regardless.
*Empowered Shadeweave: Unleashes a powerful wave of Solium energy, healing all friendly targets for 1,750,000 and damaging enemies for 120,000.
=== Phase III: Know Your Place ===
In this phase, the Reavers empower their abilities one more time, and gain one new ability to use in their arsenal.
Mollitiam - The Paragon of Matter Solium.
*Reave: Slashes the target, dealing 98,432 - 99,983 damage to them and two nearby targets, slowing their movement speed by 20% for 5 seconds.
*Reveal: Divulges the enemy's secrets and movements with the Paradox Equation, increasing their damage taken by 10% for 6 seconds.
*Masterful Unleash: Fiercely detonates, releasing volatile Sol Energy to all enemies within 10 yards, and afflicting them with Solium Dissonance.
**Masterful Solium Dissonance: Heals the user for 204,750 over 20 seconds every 4 seconds.
*Masterful Fracture: A harsh strike dealing 200,000 - 221,300 damage to the target, generating 3 Matter Spheres.
**Masterful Matter Sphere: Reduces damage taken by 40%, and increases attack speed by 10%.
*Masterful Manifest: Manifests a copy of Mollitiam's weapon, unleashing copies of the same abilities he performs for 12 seconds.
*Restrict: Silences the target for 6 seconds and interrupts spell casting.
*Masterful Sol Singularity: Opens a rift into the fabric between solium, absorbing all players into it over 5 seconds, and the detonating, dealing 200,000 damage to all enemies within 10 yards.
*Absolution: The user absorbs nearby Solium Dissonance into the core of their weapon, and then shatters their target's psyche, dealing 275,998 - 281,982 damage and healing the user for 100% of the damage done and granting them a solium barrier that absorbs 50% of the damage inflicted.
Inruitis - The Paragon of Nova Solium.
*Solstrike: Slashes the target with vicious solium energy, dealing 125,982 - 131,311 damage to them.
*Masterful Sol Blast: Blasts a target for 169,873 - 170,982 damage and then 85,422 - 99,992 damage to all enemies within 10 yards, adding a stack of Wracking Solium.
**Masterful Wracking Solium: Festering solium energies that increase the damage dealt to the target by 3%. Stacks five times.
*Masterful Defiant Reach: Harnesses solium energy into the hands, firing it at a target over 6 seconds, dealing 242,883 - 249,948 damage over the duration.
*Masterful Catastrophe: Shatters the will of the target, dealing 325,409 - 341,312 damage and removing all stacks of Wracking Solium to the target, and generating a Nova Sphere for each solium removed.
**Masterful Nova Sphere: The spheres launch at the target 6 seconds after materializing, dealing 98,433 - 99,201 damage.
*Astonish: Condenses solium energy in the edge of the weapon, stunning the target for 3 seconds and interrupting spell casting.
*Masterful Diminish: Causes those afflicted with Wracking Solium to suffer pain, removing 3 stacks and dealing 35,609 - 40,991 damage per stack.
*Sol Supernova: Channels a powerful sphere of solium energy, launching it at the target and dealing 524,760 - 531,980 damage to them and 262,380 - 265,990 damage to all other enemies within 10 yards, burning them for 10% of the damage inflicted over 10 seconds. This also leaves a crater on the ground on impact which burns those inside it for 35,000 damage per second. After using Supernova, the user cannot generate Solium Power for 10 seconds.
Serenitas - The Paragon of Shade Solium.
*Shadestrike: Consumes the foe in violent solium energies, dealing 94,322 - 95,311 damage and 20% of that damage over 10 seconds.
*Masterful Degrade: Afflicts the enemy with Degrading Solium and all nearby enemies within 5 yards with it with half the duration.
**Masterful Degrading Solium: Deals 95,000 - 100,000 damage over 30 seconds. Every 5 seconds, it generates a Shade Sphere for the user of the spell.
*Masterful Defile: Blasts the target, dealing 118,543 - 132,981 damage, and generating 3 Shade Spheres.
**Masterful Shade Spheres: Heal the user or a target for 304,309 - 312,988 health, or they fly to nearby friendly targets after 10 seconds.
*Masterful Devour: Devours all Degrading Soliums from enemies within 30 yards, generating a Shade Sphere each time it does so.
*Masterful Endowment: Sends a Shade Sphere to the target, and decreasing their damage taken by 20% for 3 seconds.
*Masterful Proxy: Manifests a Proxy out of the Paradox Equation for the user. The Proxy has its own attacks.
**Paradox Rend: Inflicts the enemy with Reveal.
**Destabilize: The Proxy's death deals 65,689 - 68,982 damage to the target.
*Masterful Sol Barrier: Forms a powerful barrier around the target, absorbing 7,500,000 damage.
*Masterful Oblation: Imparts the Proxy back into the Paradox Equation, transforming it into a Sufferor with returned energies for 15 seconds.
**Masterful Disrupting Aura: The Sufferor deals 43,432 - 47,876 damage to all nearby enemies, pulsing every 3 seconds. Every time the Sufferor pulses, it generates a Shade Sphere.
**Masterful Dematerialize: Upon expiration, the Sufferor becomes a Proxy, and leaves behind up to 5 Shade Spheres dependent on how many times it successfully damaged an enemy with Disrupting Aura. It always leaves 4 regardless.
*Masterful Shadeweave: Unleashes a powerful wave of Solium energy, healing all friendly targets for 2,050,000 and damaging enemies for 140,000.
*Disintegration Area: Creates a powerful area of disruption and destabilization, dealing 250,840 - 264,000 damage over 12 seconds, and afflicting all targets inside with Degrading Solium, Solium Dissonance, and Wracking Solium.
=== Phase IV: We Are One (Rising) ===
The Paragons become one, turning into a being nearly on the precipice of wielding the true might of Destiny, almost as powerful as the Shardlord himself.
* Solium Majesty: An overload of energy dawns in the trium's chambers, pulsing for 250,000 damage a hit every 2 seconds over 20 seconds, before the paragons combine as Omnusvryll.
* Volatile Spherules: Spherules rain across the room, dealing 125,000 - 130,000 damage to those hit and knocking them back 10 yards.
* Trium's Fog: A hostile mist makes its way around the room, dealing 60,000 damage per second. Contact with the fog causes it to increase in size and damage until contact ceases.
* Infinite Absolution: The user absorbs nearby Solium Dissonance into the core of their weapon, and then shatters their target's psyche, dealing 305,998 - 311,982 damage and healing the user for 100% of the damage done and granting them a solium barrier that absorbs 75% of the damage inflicted. Increases the damage of the next Infinite Absolution by 100%. Lasts 30 seconds.
* Infinite Supernova: Channels a powerful sphere of solium energy, launching it at two targets and dealing 554,760 - 561,980 damage to them and 292,380 - 295,990 damage to all other enemies within 10 yards, burning them for 10% of the damage inflicted over 10 seconds. This also leaves a crater on the ground on impact which burns those inside it for 65,000 damage per second. After using Supernova, the user cannot generate Solium Power for 5 seconds.
* Infinite Disintegration: Creates a powerful area of disruption and destabilization, dealing 270,840 - 294,000 damage over 12 seconds, and afflicting all targets inside with Degrading Solium, Solium Dissonance, and Wracking Solium.
** Paradox Amalgam: Supernovas that land in Disintegrations create Paradox Amalgams.
*** Paroxysm Reveal: Increases the damage taken by the target by 5%. This stacks.
* Omnus Calamity: Omnusvryll draws in all the solium energy around a 50 yard area, absorbing 20% of maximum health every 2 seconds in the radius, before detonating, dealing 5,000,000 damage to all enemies.
** Claudrien - Your ally in the battle.
*** Rouge-Noir Barrier: A barrier of powerful solium energy that reduces damage taken by 50% while inside the barrier. This barrier can be interrupted by enemy spells and abilities.
== Strategy ==
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== Quotes ==
Intro
* Claudrien: Champions! I'm glad to see you're in one piece.
* Claudrien: Though the whispers within the walls... in my mind. As if some eldritch beings have made their way into this citadel.
* Claudrien: But that can't be right... the Shardlord wouldn't allow that to pervert his... sanctum.
* Claudrien: Are your CODEXes working? Tell me!
* Claudrien: It seems it is just us. Perhaps the rest of our order survived the fall into the bowels. But we've intruded into a sacred, hallowed ground.
In the distance, the clashing of blades and the volatile turning of an amalgam of solium continues incessantly.
* Claudrien: In my time as a member of the Sun, I remember the Shardlord speaking of the day he would create his paragons. While he took immense interest in the [[Reavers of Acheron]], they ultimately were never chosen. His Vryllon are unyielding in resolve. And this area, if my memory serves right, is the trium of these reavers. The very best of us.
* Claudrien: Matter, the solium of resilience. Nova, the solium of power and tenacity. And Shade, the solium of restoration and vigor. Each of these three have mastered one of these forms. I'm afraid even with what I've learned, I come nowhere close to them.
* Claudrien: Some of our party though may surpass me in that regard. You've incessantly worked with these powers, so much that you may rival them. (If Sol Reavers are a part of the raid)
* Claudrien: Perhaps we can get some answers out of them. To reach the Shardlord in time. It seems it is becoming more of a luxury we cannot afford.
The trium drops their weapons to face the champions.
* Serenitas: Claudrien. Otherwise known as Rouge Noir of the Reavers of Acheron. You continue to exist.
* Inruitis: Your intentions are resolute, though of a purpose we cannot adhere to in agreement.
* Mollitiam: ...unless you've decided to become a part of the Shardlord's grand orchestration? It is never too late.
* Claudrien: No. And neither are these adventurers.
* Mollitiam: A pity. You and your collective were given a chance to carve your own path, to open your eyes to better understand why the Shard of the Sun's purpose is the one that must come to fruition.
* Claudrien: And be damned to an existence without free will? I think not.
* Inruitis: Countless observations have made it quite clear that only a select few possess those qualifications. Your world has fallen to the likes of it. And we are here, as paragons, to exemplify what must be done.
* Serenitas: What the Shardlord has planned is for the best interests of the Equation. For you. For all of us.
* Claudrien: Don't you realize you speak to me with a lack of free will? Your "purpose" blinds you.
* Mollitiam: You never could have become a Vryllon. A Vryllon isn't a slave. They are servitors bound to an ultimate design that involves the means to do what is necessary.
* Mollitiam: And now, you, and your adventuring champions' existence, are no longer necessary.
* Mollitiam: You had your chances. Far and few in between at times. But we were not here for the answers you seek. You stand before the Reaver's Trium. The Paragons of the Vryllon. If you dare challenge the course of history, step... forward.
Aggro
* Mollitiam: You have all have made choices. Such is that you will face the consequences!
* Inruitis: We'll make sure you atone for all the wrongs you have committed.
* Serenitas: A pity to see that in the end, you will not be apart of what must be done.
Phase Transition
* You stand in the arena of the Reaver's Trium. Your fate's certainty is assured!
* Your resilence is admirable, but boldly mistaken. Witness the fury of the Trium!
* You simply refuse to accept defeat, and delay the inevitable. It is time, champions, to know your place!
* Time and time again we have stood together. But now it is time... to become... ONE!
Killing a player
* Mollitiam: Did you even consider the consequences?
* Mollitiam: Your death only further burdens the others.
* Mollitiam: You fought well. But not well enough.
* Inruitis: A fatally wrong choice!
* Inruitis: Unworthy of anything.
* Inruitis: Decisively incompetent.
* Serenitas: Such a shame to see such wasted potential.
* Serenitas: Consider yourself fortunate to die by my hand.
* Serenitas: Another star loses its light and fails to flicker.
*Omnusvryll: Your existence meets its end!
*Omnusvryll: Never a match for the Paragon.
*Omnusvryll: You chose death the moment you walked in.
Berserk
* Mollitiam: Time is a luxury you've mistakenly misused!
* Inruitis: The time has come for this dispute to cease.
* Serenitas: Death is the only certainty you've amounted to.
Defeat
* But we are... the Paragons!
Outro
* Mollitiam: Well done, reaver... of Acheron.
* Inruitis: These champions... wield powers beyond our comprehension.
* Serenitas: A true power of unity. Perhaps... this power could rival even the Master's.
* Claudrien: So that's it then. Paragons...
* Mollitiam: You have bested us. We will do no more to burden your ascension to the master's plan.
* Claudrien: But what IS his plan? Please... I beseech you... tell me!
* Inruitis: We cannot abide by your demands, despite the outcome of our battle. All we can say is that with each successful obstacle you overcome, you only work to finalize his design.
* Serenitas: There is a purpose to it. It is no game, Reaver of Acheron. You and these heroes worked to best us... which is part of his plan.
* Mollitiam: And you follow one who is meant to light the way. Because your drive is as his.
* Claudrien: Deathlius....
* Claudrien: Your most wanted enemy. I don't even know if he is alive...
* Mollitiam: That is for you to discover, Reaver. But due to your actions... we will harness the last of our strength to assist you in the master's finality... if you choose.
* Claudrien: Why are you doing this?
* Mollitiam: The Shardlord ordered us to. And we are his Vryllon. It is your choice to make, but will you ascend to the throne where he lies? That is an answer we do not know.
* Mollitiam: But based off what you have done... you may have a chance.
* Claudrien: Champions... what should we do? Choose... then we must find the others. I'm starting to... lose my mind with the Shardlord's agenda.
== Loot ==
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== Achievements ==
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== Notes ==
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