Masteries

Masteries are passive skills that strengthen a certain skill by providing additional effects.
Masteries are divided into six tiers with each one augmenting the character in a different way: General, Advance, Attack Spec, Defense Spec, Tactical Spec, and Special. Only one mastery in each tier can be equipped.
As the character levels up, more mastery skills will be unlocked in each category, allowing more varieties to help the character. In addition, masteries can be further strengthened with the use of a skill book obtained from various sources. Mastery skills begin at blue-quality and, with the appropriate skill book, can go up to green to orange to yellow.
==General skills==
Each class has a different set of general skills. The first mastery skill is unlocked upon reaching level 14.
==Attack spec==
Every class shares the same attack specs. The first mastery skills are unlocked upon reaching level 17.
The following are common mastery skills among all classes. Class-exclusive mastery skills are found at the class's respective mastery page.
Icon	Mastery 	Effect
 	Divine Power 	DMG +5%/+7%/+9%
 	Focus 	SPD +5%/+7%/+9%
 	Murderous Intent	CRIT +5%/+7%/+9%
 	Zeal 	Every attack has a chances to cause 50%/70%/90% extra DMG
 	Boost 	SPD +3%/+5%/+7%, DMG +2%/+2%/+3%
 	Callousness 	CRIT +5%/+5%/+6%, CRIT DMG +4%/+8%/+12%
==Advance spec==
Each class has a different set of advance skills. The first mastery skill is unlocked upon reaching level 19.
==Defense spec==
Every class shares the same defense specs. The first mastery skills are unlocked upon reaching level 22.
The following are common mastery skills among all classes. Class-exclusive mastery skills are found at the class's respective mastery page.drop ?
Icon	Mastery 	Effect
 	Vigor 	Max HP +5%/+7%/+9%
 	Iron Wall 	DEF +5%/+7%/+9%
 	Agility 	EVA +5%/+7%+9%
 	Unyieldingness	
Recover 1%/ HP while being attacked, Once this goes into effect, it can't be triggered again for 30 seconds.
Durability: 10/15/20 secs.
 	Courage 	HP +3%/+5%+7%, DMG taken -2%/-2%-3%
 	Extreme Speed 	EVA +3%/+5%/+7%, Move SPD +5%/+10%/+15%
==Tactical spec==
Every class shares the same tactical specs. The first mastery skills are unlocked upon reaching level 23.
The following are common mastery skills among all classes. Class-exclusive mastery skills are found at the class's respective mastery page.
Icon	Mastery 	Effect
 	Organized Sabotage	Every attack has a 25% chance to decrease the target's DMG by 10%/15%/20%
 	Break Defense 	25% chance to decrease target's DEF by 10%/15%/20% while attacking
 	Preemptive Strike 	25% chance to decrease target's CRIT Rate and CRIT DMG by 10%/15%/20% when attacking
 	Ambush 	25% chance to decrease target's SPD by 10%/15%/20% when attacking
 	Expose Weakness 	25% chance to decrease target's Recieved Healing by 20%/40%/60% while attacking
 	Ars Noxia 	25% chance to decrease target's Move SPD by 10%/15%/20% when attacking
==Special skills==
Special skills provide additional effects to combo skills pertaining to the primary class and the subclass. Every class also shares four special mastery skills. The first mastery skills are unlocked upon reaching level 41.
The following are common mastery skills among all classes. Class-exclusive mastery skills are found at the class's respective mastery page.
Icon	Mastery 	Effect
 	The Best Defense	1%/2%/3% DMG added to DEF
 	Capoeira 	1%/2%/3% of DMG added to EVA
 	Deep Blue 	DMG +2%/+3%/+4%, Malice -5%/-8%/-11%
 	Omniscience 	1%/2%/3% of DEF added to SPD
==See also==
*Ultimate Skills
*Envoy's Path System
==Navigation==
Category:Terminology
Category:Skills