Super Smash Bros. Galaxy Deluxe/Yoshi Moveset

Yoshi (ヨッシー, Yoshi) is a playable character in Super Smash Bros. Ultimate. He was revealed for the game along with the rest of the veterans on June 12th, 2018; he and Luigi were the last veterans confirmed, with both appearing at the very end of the trailer. Yoshi is classified as Fighter #05.
As in previous Super Smash Bros. games, Kazumi Totaka's portrayal of Yoshi from Yoshi's Story and various games of the Mario series was repurposed for Ultimate. 
Yoshi is ranked 20th out of 82 on the current tier list, placing him in the A+ tier. This is a significant improvement from his 33rd out of 54 placement in Super Smash Bros. 4, and it's his best placement in the series.
== Moveset ==
 	 	Name 	Damage 	Description
Neutral attack 	Neutral attack 	Kick (けり) / Kick Kick (けりけり) 	3% 	A front kick followed by a roundhouse kick. The two hits transition relatively fast (both hits being frame 3) and can connect into a jab lock.
Neutral attack 	Neutral attack 	Kick (けり) / Kick Kick (けりけり) 	4% 	A front kick followed by a roundhouse kick. The two hits transition relatively fast (both hits being frame 3) and can connect into a jab lock.
Forward tilt 	Forward tilt 	Tail Sweep (しっぽはたき) 	8% 	Swings his tail outward. Due to the vertical launch angle, moderate base knockback, and drastically reduced ending lag, it can reliably start combos. It can follow into up smash, neutral, and up aerial at low to mid percents.
Up tilt 	Up tilt 	Tail Thrust Up (しっぽつきあげ) 	7% 	Swings his tail upward, going from front to back. The front hitbox is now placed higher off the ground, making it unreliable at hitting grounded opponents. However, the back hit still hits close to the ground. Yoshi's most effective combo starter due to low knockback growth and can even reach the low platforms of Battlefield, it leads to devastating combo strings at around low to mid percents and KO confirms at higher percents.
Down tilt 	Down tilt 	Rotating Tail (かいてんしっぽ) 	5% (base), 4.5% (mid), 4% (tip) 	Lays on all fours and spins his body around to swing his tail. The attack does the least amount of damage out of all his tilts but has the lowest ending lag out of all of Yoshi's tilts. It can be useful for tech chasing and stage control.
Dash attack 	Dash attack 	Dash Kick (ダッシュげり) 	11% (early), 8% (late) 	A side kick. Its long range and duration can create cross-ups and is capable of punishing rolls or techs. However, its high amount of ending lag can make it very punishable.
Forward smash 	Forward smash 	Smash Headbutt (スマッシュずつき) 	15.5% (sweetspot), 14% (sourspot) 	Rears his head back and performs a headbutt. The sweet spot takes priority over the sour spot and can be made into a fast KO option. It can also be angled and his head is intangible during the attack. It has a high amount of ending lag, however, and makes it punishable. Yoshi's head becomes intangible, starting from frame 12. It comes out on frame 14.
Up smash 	Up smash 	Somersault Kick (ちゅうがえりげり) 	14% (clean), 12% (late) 	A bicycle kick. The attack has a clean hitbox and can be a potential KO option. It can hit opponents who are behind Yoshi but has somewhat punishable ending lag.
Down smash 	Down smash 	Front and Back Tail (ぜんごしっぽ) 	12% (close), 10% (tip) 	Crouches and swings his tail forward at a low angle, and then backward at a low angle. Compared to his other smash attacks, it lacks any real versatility outside of reading ledge rolls or instances where forward and up smash are punishable.
Neutral aerial 	Neutral aerial 	Yoshi Kick (ヨッシーキック) 	10% (clean), 7% (mid), 5% (late) 	A flying kick. It is a sex kick with very low startup (frame 3) and respectable power when clean. Its low landing lag also allows it to lead reliably into follow-ups at low to mid percents and set up tech chases, depending on which hitbox connects. Its aforementioned startup also makes it a potent out-of-shield option and combo breaker. Overall, it is one of Yoshi's most useful moves.
Forward aerial 	Forward aerial 	Noggin Dunk　(かいてんずつき, Rotating Headbutt) 	15% (close), 14% (tip) 	Rears his head back and then performs a downward headbutt. Possibly Yoshi's best edge guarding tool, with both hitboxes dealing an impressive amount of damage, knockback, and the tip is a meteor smash. But it has significant startup lag (16 frames) and can no longer autocancel in a short hop.
Back aerial 	Back aerial 	Rampaging Tail (あばれしっぽ) 	3.5% (hits 1-2), 5.5% (hit 3) 	Swings his tail upward, then downward, and then upward. Moderate startup lag, with its first hit coming out at frame 11, but has a solid damage output and good knockback. Grounded opponents receive low vertical knockback from the first two hits, making them effective at starting combos. Autocancels in a full hop.
Up aerial 	Up aerial 	Rotating Tail (かいてんしっぽ) 	12% 	Swings his tail upward. Yoshi's second-fastest aerial attack, having frame 5 startup. It autocancels in a short hop and has good knockback, making it a reliable KO option. It has a large vertical hitbox where the back can even hit grounded opponents, and due to being a very effective juggling option, it is one of Yoshi's most useful moves.
Down aerial 	Down aerial 	Flutter Kick　(ばたあしキック) 	2.3% (hits 1-6), 1.9% (hits 7-12), 2.8% (last hit) 	A Flutter Jump-styled series of kicks. Notorious for being the most damaging aerial move in every installment of the Super Smash Bros. series, it deals 28% base damage if all the hits connect. Hits link reliably into each other and the final hit has high base knockback, making the move a powerful vertical KO option when near the top blast zone.
Grab 	Grab 	Grab (つかみ) 	— 	Extends his tongue to pull the opponent into his mouth. Compared to other fighters, Yoshi's grabs have a lot more range, but a considerable amount of startup and ending lag.
Pummel 	Pummel 	Grab Chewing (つかみかみかみ) 	1.3% 	Chews the opponent. A relatively fast pummel that doesn't deal too much damage.
Forward throw 	Forward throw 	Front Spit Out (まえはきだし) 	9% 	Spits the opponent forward. It has slight KO potential near edges and is mainly used for stage control.
Back throw 	Back throw 	Back Spit Out (うしろはきだし) 	9% 	Turns around and spits the opponent backward. Otherwise, extremely similar to forward throw.
Up throw 	Up throw 	Upward Spit Out (うえはきだし) 	5% 	Spits the opponent upward. The throw has significantly increased knockback, allowing it to KO at around 230% compared to 500% in previous games. Otherwise, it has limited utility outside of tech chase setups on high platforms.
Down throw 	Down throw 	Downward Spit Out (したはきだし) 	4% 	Spits the opponent down to the ground. Unlike in SSB4, it has significantly better combo potential due to its lower ending lag and Yoshi's increased jump speed.
Floor attack (front)	Floor attack (front)	 	7% 	Spins around and swings his tail around himself before getting up.
Floor attack (back) 	Floor attack (back) 	 	7% 	Performs a backspin (a breakdancing move) to kick outward on each side before getting up with a handspring.
Floor attack (trip) 	Floor attack (trip) 	 	5% 	Spins around and swings his tail around himself before getting up.
Edge attack 	Edge attack 	 	9% 	Swings his tail inward while climbing up.
Neutral special 	Neutral special 	Egg Lay 	7% 	Swallows the opponent and traps them in a Yoshi Egg. When the opponent is trapped, they can escape by button mashing. They stay trapped longer the more damage they have. Upon escaping, opponents gain brief intangibility.
Side special 	Side special 	Egg Roll 	10%-13.8% 	Encases himself in a large Yoshi Egg after a small hop, then rolls around the stage. Damage dealt is proportional to its momentum. Can jump once during the move. The attack has limited usage due to its predictable movement, slow startup and end lag, and lack of armor or disjoints. It does not deal damage until it first touches the ground. Can stall at the ledge if the control stick is not held towards it, but does no damage when stationary. It can be canceled earlier by hitting the special button. Can move through shields.
Up special 	Up special 	Egg Throw 	6% 	Throws a Yoshi Egg that travels on a controllable, parabolic arc. When used in midair, the first three throws cause Fall Breaks that grant Yoshi significant vertical distance based on his current vertical momentum, with the largest possible jump being nearly as high as his double jump. After three uses in midair, it no longer grants upward momentum and Yoshi must land to recover this. A very effective projectile that can now bounce upon hitting the ground, which makes it a more versatile option. The rainbow trail surrounding the Yoshi Egg may be a reference to Yoshi's "Rainbow Swing" Star Swing and his "Rainbow Ball" Star Pitch from Mario Super Sluggers.
Down special 	Down special 	Yoshi Bomb 	4% (hop), 15% (grounded Ground Pound), 12% (aerial Ground Pound), 4% (stars)	A Ground Pound that produces damaging stars upon landing. The attack deals a good amount of damage and has very little startup lag. It's been given more safety since it can now sweet spot ledges, now allowing it to act as a 2 frame punish option. Also can go through soft platforms if the player holds down or is close to the platform on startup. Has increased shield damage; the grounded version can break a full shield if it is not stale and all hits connect on shield.
Final Smash 	Final Smash 	Stampede! 	1% (dash), 4% (headbutt), 30.428571% (cutscene), 13% (last hit) 	Yoshi rushes forward and attacks the opponent with an upward headbutt. If the attack hits, it cuts to a cinematic cutscene that occurs in a rocky gorge. Suddenly, various colored Yoshis are seen stampeding down the gorge, and they attack by trampling the opponent. It is almost identical to a segment seen in the Super Smash Bros. Melee opening movie, which features a similar stampede in a comparable rocky environment before Yoshi himself stops briefly to observe the stampede. The entire Final Smash deals up to 48.428571% damage, but it can only trap up to 3 or 6 opponents at a time. The cutsence portion of the Final Smash is intended to deal 30% over 70 frames, however in practice there is an additional frame that adds another 0.428571%. The cutscene damage also ignores all damage modifiers, including the 1v1 multiplier.
== Appearing ==
Bursts out of a Yoshi Egg and strikes a pose.
== Taunt ==
Up taunt: Dances around in a circle, chanting "Yoshi!" as he finishes.
Side taunt: Chases his tail in circles, then looks back at it as he finishes.
Down taunt: Faces the screen and jumps up and down whilst chanting.
== Idle ==
Performs a short dance.
Looks around.
== Victory Pose ==
Left: Does a flutter jump, spins once, and gives the V sign. Based on an animation from "Yoshi's Story" when a stage is completed.
Up: Punches the air twice, spins, and poses while standing on one foot. (Based on his "character chosen" animation from Smash 64 and his second-place win animation from Mario Party 10.)
Right: Angrily punches a few times, does a roundhouse kick, then turns his back on the screen facing right. A reference to Akuma's pose after the successful use of the Shun Goku Satsu.
== Victory Theme ==
Yoshi: Yoshi's Island Victory Theme
== Classic Mode: Jurassic Journey ==
Round 	Opponent 	Stage 	Music 	Notes
1 	Ivysaur 	Distant Planet 	World Map - Pikmin 2	Ivysaur's Pokémon Trainer is absent.
2 	Ridley (Giant)	The Research Facility II	Vs. Ridley 	
3 	King K. Rool 	Jungle Japes 	Wildlands 	Baby Mario Is A CPU Ally.
4 	Koopalings 	Yoshi's Island 	Flower Field 	Horde Battle.
The Koopalings are fought in the same order as Yoshi’s debut game, Super Mario World.
5 	Charizard 	Garden of Hope 	Bandit Valley 	Charizard's Pokémon Trainer is absent.
6 	Giga Bowser 	Final Destination 	Giga Bowser 	Likely a reference to a recurring element in the Yoshi's Island series, in which Kamek transforms baby Bowser into a giant upon the latter's defeat.
Bonus Stage	Bonus Stage 	Bonus Stage 	Bonus Stage 	Bonus Stage
Final 	Rathalos 	Forest Hill 	Roar/Rathalos 	Baby Mario Is A CPU Ally.
== Character unlock tree ==
# Lucario
# Pichu
# Ryu
# Ganondorf
# Lucina
# Ridley
# Chrom
# Ken
# Baby Mario
# Birdo
== Palutena's Guidance ==
: Pit: It's Yoshi!
: Viridi: Let me get this straight. Yoshi lays eggs, but he's actually male?
: Pit: Uhh, shouldn't you know that, O goddess of nature?
: Viridi: There's nothing natural about this guy!
: Pit: Yeah, I see your point.
: Palutena: Well, all living beings contain both female and male elements. It appears that Yoshi is no different.
: Pit: I wonder what's inside all those eggs... Chocolate?
: Palutena: Focus, Pit. If you use your shield when Yoshi's pulling off an Egg Roll, you can grab him. Keep that in mind.
== Color ==
# Green
# Red
# Blue
# Yellow
# Pink
# Light-Blue
# Purple
# White
# Black
# Yoshi's Crafted World
# Yoshi's Crafted World (Red)
# Yoshi's Crafted World (Blue)
# Yoshi's Crafted World (Yellow)
# Yoshi's Crafted World (Pink)
# Yoshi's Crafted World (Light-Blue)
# Yoshi's Crafted World (Purple)
== Story Mode ==
Yoshi Was Vaporized By Oleander When She unleashed Her beams of stars. and imprisoned alongside the rest of the fighters, with the exception of Girl & Dog.
In Opening Scene, Yoshi Prepared Jump And Avoid Beam Of Stars With Baby Mario. He Jump And Almost Avoid Beam Of Stars, But They Was Vaporized Instead and placed under Oleander's imprisonment along with the rest of the fighters (excluding Girl & Dog).
No.	Name 	Type	Power	Stage 	Music
05 	Yoshi	Grab	3,600	Super Happy Tree (Ω form)	Obstacle Course - Yoshi's Island
== Spirit ==
Category:Character Movesets