Report 560

Report #560
Skillset: Illusions Skill: Dispell
 Org: Aeromancers Status: Completed Feb 2011
Furies' Decision:
Skills won't be boosted above Transcendent
Problem: A dual problem to both Illusionists and Trackers - divine favours
affecting the respective skills boost the skill's effective ranking beyond
Transcendent, making illusions and traps almost impossible to remove by those
not bearing a divine favour, Transcendent or otherwise. This poses a headache
and an arbitrary advantage: organizations with less actively favouring Divine
suffer, as do followers of Divine that do not significantly affect Illusions and
its branches, Tracking or Environment with their favours.
[A: 0 R: 0] Solution #1: Have Divine Favours no longer boost the following
 skills above the Transcendent rank: Illusions,
 Glamours, Phantasms, Environment, Hunting and
 Tracking.
[A: 0 R: 0] Solution #2: As an addition or alternative to the above, boost the
 chance for successful trap dismantling/illusion
 dispelling across the board.
Player Comments:
---[Ridley on 2/12 @ 03:27 writes]:
Since this report is aimed at alleviating the headache and evening the playing
field, it's worth mentioning that most Warriors would rejoice if Environment was
removed from the equation for Tracking and trap dismantling, as having to
transcend an additional, ordinarily auxillary skillset in order to compete is
... well, excessive.
---[Raeri on 2/12 @ 03:29 writes]:
Critique in Arts is a 100% dispel, but I suppose that doesn't help Trackers (and
takes 8p). I would have personally suggested a lower cost on Arts Critique to
balance this dispelling issue, since it's technically available to everyone.
---[Lehki on 2/13 @ 15:48 writes]:
This sounds good for solution 1 and 2, Ridley's comment too.
---[Solanis on 2/13 @ 21:38 writes]:
I support either solution and Ridley's comment.
---[Senna on 2/17 @ 03:08 writes]:
Agreed with pretty much everyone here. Would be a welcome change!
---[Inagin on 2/18 @ 09:08 writes]:
Can we get confirmation that divine favours actually have a significant impact
or any impact at all? I had three divine truefavours on me recently and I had
the same amount of trouble disarming traps as when I had 0.
---[Talan on 2/22 @ 23:25 writes]:
I agree with Raeri about the skill/favor boosts being fairly countered by a
common skill, and would like to see the cost on critique come down a notch or
two as well. Why not have a similar function implemented for disarming traps?
Neverfail for higher power cost.
---[Raeri on 2/25 @ 08:09 writes]:
Through testing by my fellow trans glamourist guild members in testing Inagin's
comment above, it took 30 dispel attempts to remove a truefavour-powered
illusory terrain, if that gives an indication to the level of impact this has (I
know you can just realitycheck to break terrain, but the the issue remains since
it would have been the same had it been any other illusion).