Soldier Class

<--Classes
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=== War ===
=== Peace ===
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*Martial Arts
*Battle Mastery
*Combat Stance
*War Tactics
*Speechcraft
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When making a new character you may add an additional 3 points to any statistics, as well you may subtract up to 2 points from any statistic (or 1 point from two separate statistics) to add an additional 2 points to another statistic; the character will also receive a class based bonus.
Soldier Class receives an additional bonus of 3 points to add to either STR, ACC, or CHA, to be determined by the player.
You may not however add any more than 3 points to any single statistic during character creation.
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All soldiers have a [Meditation] ability that may be used outside of combat, once at the end of each combat resolution, to restore a limited amount of Fatigue, and a [Sprint] ability that allows them to move multiple turns of movement in a single Major Action.
[Meditation]
Rank 1+
Major Action - Hero
No Cost - Self-Targeting Ability
This ability can only be used immediately after combat resolves; this ability can only be used per combat resolution.
Restores 2d3 fatigue, plus an additional 1d3 fatigue at 10, 30, 50, 70 etc INT.
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[Sprint]
Major Action - Hero
1 FP - Self-Targeting Ability
Moves 2 spaces, plus an additional space at 10, 30, 50, 70, etc DEX.
This ability costs an additional +1 FP for each turn it is used after being used in the previous turn; this effect stacks.
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A soldier may not use Heavy armor unless the relative skill is unlocked. A soldier may initially use Light and Medium armor.
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A soldier must select between War or Peace as a specialization of their base class.
A soldier may initially select 4 abilities in any combination from Martial Arts, Battle Mastery, Combat Stance, War Tactics, Speechcraft or their unique skilltree; and are required to select 1 additional specific ability from their unique skilltree based on their specialization.'
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Category:Prophecy of the Fated
Category:POTF Classes