Giant Size (Wizard Spell)

This spell allows the wu jen to assume truly gigantic proportions. As soon as the spell is cast, the wu jen must make a system shock roll. If the roll is failed, the individual permanently loses 1 point of Constitution. The spell causes the wu jen to instantly grow, adding a height of 3 feet for every level of experience. An 18th-level wu jen would be about 60 feet tall and a 29th-level wu jen would stand a colossal 93 feet tall. The Strength of the wu jen increases pro­portionately- 1 point of Strength for every three levels of experience, to a maximum of 25. However, the giant form is awkward and clumsy, so the wu jen does not receive any hit bonuses for his increased Strength (although he does receive damage bonuses). The percentile scores for an 18 Strength are ignored, going directly from 18 to 19 in Strength. Damage bonuses for Strengths above 18 are equal to +6, plus 1 point for every point of Strength greater than 18. The Armor Class of the wu jen is improved by 1 for every 12 feet of height gained. The hit points of the wu jen remain unchanged. The movement rate also remains unchanged, because of the slow and lumbering body of the caster.
While in giant form, the wu jen cannot cast spells of any type. Items carried by the wu jen do not increase in size, except for normal cloth­ing. Obviously, because of this, the wu jen can­not use normal weapons. However, he can uproot trees to use as clubs (2d10 points of dam­age, plus Strength) if a successful bend bars/lift gates roll is made. Boulders can be hurled, again if a successful bend bars/lift gates roll is made. Each boulder thrown causes 3d6 points of dam­age. Other acts of rampage and destruction must be adjudicated by the DM, using the general guidelines of Strength and the bend bars/lift gates roll. Also, since the spell causes a sudden spurt of growth, the caster should take care in picking the place the spell is used. If cast under­ground or in an area smaller than the full size attained by the caster, the caster will take dam­age, possibly even dying because of the squeez­ing and crushing that occurs.
The material component for this spell is the scale of a dragon or hairs from the head of a giant.
The reverse of this spell is minute form. When cast, the size of the caster reduces by three inches per level. An 18th-level caster reduces by 54 inches. When the caster shrinks to one inch in height only 1/8th of an inch is lost per level thereafter. The maximum reduction allowed is 1/8th inch tall. The Armor Class of the caster remains unchanged. However, the individual must be seen to be hit! The move­ment rate is reduced by 1 per foot of height lost. Upon reaching the last foot of height, the move­ment rate is reduced by 1 for every further 3-inch reduction in height. The movement rate cannot be less than 1 per round.
Upon reaching one foot in height, the creature suffers only half normal damage from falls. At one inch or less of height, no damage is suffered from falls. However, the creature is highly sus­ceptible to winds and breezes and can be blown about easily by gust of wind, wind breath, and similar spells. Although all items shrink when this spell is cast, most are rendered unusable or negligible in their effect. The ranges and effects of magical items and spells are adjusted propor­tionately to their size.
The material component for this spell is a flea, swallowed by the caster.
Notes: Common in oriental settings; otherwise very rare.
Category:Wizard Spells
Category:Spells from Wizard's Spell Compendium
Category:Spells