Atmospheric Cloak (Magic Cloak)

Also known as a cloak of air pockets, this appears to be an average cloak and hood. When worn outside any planetary atmosphere, the cloak magically doubles the size of a wearer's air envelope, which greatly increases a character's survival time away from a ship or planetoid. A human size air envelope increases to hold enough fresh air for 4d10 turns.
When the cloak is worn in the presence of fouled or stale air, it generates fresh air around its wearer three times daily. This envelope exists only within the hood of the cloak, which must be pulled around the wearer's head to be of use. This pocket of fresh air stays in effect for 2d10 turns, after that there is a 1d4 hour delay before it can generate another fresh air pocket. Note that this does not confer immunity to poisonous gases; the cloak simply adds fresh air within the confines of the hood but does not remove any poisons from the air. However, a wearer does gain a +1 to saving throws vs. poisonous gases and vapors either in wildspace or within planetary atmospheres. 
Category:Encyclopedia Magica Magic Items
Category:Magic Items
Category:Magic Cloaks