Sice (Type-0 party member)

Sice is a playable character in Final Fantasy Type-0. Sice wields a scythe and has an aggressive hit-and-run battle style characterized by her ability to chain her melee attacks. She can change her attack patterns considerably and easily, but is hard to master. With the Combo Bonus upgrade, her 7-hit normal combo can reach up to 20 hits. Sice also has the quickest movement speed in towns.
Her most unique feature is the ability to absorb the "malice" of dead enemies, causing a dark red aura to surround her scythe that glows gradually brighter as she absorbs more. The aura increases the power of her basic attacks as well as the area-of-effect's size, namely, her Dark Nebula attack, and the brighter the aura is, the stronger she becomes. Every time Sice is hit by an attack, regardless of it staggering or knocking her away or not, the malice is purged out from her. It is vital to keep as much malice as possible to utilize Sice's abilities to its fullest, with upgrades like Moxie and Tenacity to make her a fearsome character.
==Stats==
Despite being a good melee attacker, Sice is average compared to the other melee cadets, such as Eight and Nine. Her attack speed is faster than Nine's, but slower than Eight's, and while her attack power is better than Eight's, her critical hit ratio is inferior to Nine's. Her time latency between each combo is balanced. Her normal attacks consist of various swipes with her scythe, which she moves towards the target in a stride.
Level 	HP 	MP 	Strength	Defense	Flame Magic	Ice Magic	Lightning Magic	Defense Magic
10 	391 	233 	62 	62 	53 	54 	62 	58
20 	547 	268 	72 	65 	58 	59 	67 	63
30 	689 	302 	82 	67 	63 	64 	72 	68
40 	818 	336 	92 	70 	68 	69 	77 	73
50 	932 	371 	102 	72 	73 	74 	82 	78
60 	1033	405 	112 	75 	78 	79 	87 	83
70 	1120	440 	122 	77 	83 	84 	92 	88
80 	1193	474 	132 	80 	88 	89 	87 	83
90 	1253	508 	142 	82 	93 	94 	102 	98
99 	1295	536 	151 	84 	97 	98 	106 	102
Ranking:	6th 	10th	10th 	5th 	12th 	10th 	3rd 	7th
==Abilities==
Sice initially knows Dark Nebula, a ranged attack that deals magical damage to enemies along in a narrow, straight line. It has a long range, pierces through any enemy and only dissipates until it is out of range or hits a wall. With more malice absorbed, Dark Nebula gains power and size, allowing it to hit enemies easier. It only works on 0 degree elevation, which means Sice can track the enemy horizontally, but the projectile itself cannot be fired at higher or lower point of location despite locking-on.
Her Mobile Strike allows her to change her method of attacking via tilting the analog stick, which can be advantageous, yet difficult to master. Frontal attack allows her to "pounce" ahead before striking with her scythe, hitting the ground. Consecutive frontal attacks are faster, but have a shorter stride than the first pounce. Tilting the analog stick left or right while attacking makes Sice perform a circular slash in which she will slide to that direction. Consecutive use proves it is barely accurate enough to hit enemies, but considered an escaping attack. The backing away attack allows Sice to instead skip away from the enemy while swinging her scythe around. Performing this consecutively is inefficient due to its long recovery time.
Sice's Death Maelstrom involves her performing a readying stance, then conjuring a tornado that is a semi-independent object that chases Sice's current target. It deals minor damage over time, travels slowly, and cannot stagger foes. With the Death Maelstrom: Time Up upgrade, the tornado lasts longer. Despite the tornado being formed on the ground, it may ascend at flying enemies or enemies that are on higher ground. The tornado can move through barricades, vehicles and debris, making it convenient, yet it cannot move through thick walls. With more malice absorbed, the size of the tornado increases. A larger Death Maelstrom lasts slightly longer as it gradually decreases in size before dissipating. Since the tornado hits Sice's target over time, it will close the opportunity for Killsight until it dissipates. The Death Maelstrom is useful against any slow to average speed enemies, like Flan and Bombs.
The Negative Aura allows Sice to damage enemies within the aura's field. She jumps and strikes the ground with the pole end of her scythe, unleashing the negative aura on the ground. It damages enemies up to two times with good power and stagger rate. With the Negative Aura: +Drain upgrade, Sice may drain damaged enemies' HP within the aura field. The amount of HP drained is proportional to half of the total damage dealt by the Negative Aura. The more malice Sice has absorbed, the wider radius the aura has, but it expends a proportion of malice upon use.
Sice's Toxic Mist has her release a fume of mist with a swipe of her scythe, which may poison enemies. The Toxic Mist's area-of-effect is small, lasts for roughly four seconds and moves forward slowly.
Finally, Sice learns the Grim Reaper, an attack can inflict Killsight on foes. It is reminiscent of Odin's Zantetsuken ability, although it works with different method. Sice will perform a single, strong slash against the target, dealing good damage. With more malice absorbed the chance improves for Sice to deal Instant Death at the target. It is possible to hit multiple enemies.
Ability 	Effect 	Obtained 	AP
() 	Increase movement speed. 	Default 	2
Twinspell() 	Equip two spells at once. 	Level 20 	5
Quick Draw II() 	Cast level II finishing magic. 	Learn Quick Draw. 	15
Quick Draw III() 	Cast level III finishing magic. 	Level 48Learn Quick Draw II. 	30
Triple Slip() 	Execute up to three dodges in succession. 	Learn Moxie: Power Up. 	2
Slipstream() 	Execute any number of dodges in succession. 	Learn Triple Slip. 	3
Untouchable() 	Window for dodging increases. 	Learn Slipstream. 	5
() 	Check status of locked-on targets. 	Default 	Default
Combo Bonus() 	Increase the number of hits in a normal attack. 	Default 	2
Combo Bonus II() 	Further increase the number of hits in a normal attack. 	Learn Moxie: Power Up and Combo Bonus. 	2
Combo Bonus III() 	Drastically increase the number of hits in a normal attack. 	Learn Moxie: Power Up II and Combo Bonus II.	6
Quick Draw() 	Cast finishing magic after four consecutive normal attacks. 	Learn Combo Bonus III. 	10
Mobile Strike() 	Attack while moving with left analog stick + normal attack. 	Default 	Default
Advance Cast() 	Cast finishing magic after a forward mobile strike. 	Learn Tenacity. 	6
Slip Cast() 	Cast finishing magic after a backward mobile strike. 	Learn Advance Cast. 	8
Moxie() 	Increase power by defeating enemies and absorbing their malice. 	Default 	Default
Moxie: Power Up() 	Absorb more malice. 	Level 14 	12
Moxie: Power Up II() 	Absorb even more malice. 	Level 22Learn Moxie: Power Up. 	14
Tenacity() 	Reduce the amount of malice lost when taking damage. 	Level 28Learn Moxie: Power Up II. 	18
Dark Nebula 	Use absorbed malice to attack in a straight line. 	Default 	Default
Dark Nebula: +Stop() 	Add Stop effect to Dark Nebula. 	Default 	3
Dark Nebula: AG Down() 	Reduce AG cost of Dark Nebula. 	Default 	5
Negative Aura() 	Use absorbed malice to attack surrounding enemies. 	Learn Moxie: Power Up II. 	5
Negative Aura: +Drain() 	Add Drain effect to Negative Aura. 	Learn Negative Aura. 	6
Negative Aura: AG Down() 	Reduce AG cost of Negative Aura. 	Learn Negative Aura. 	8
Grim Reaper() 	Use absorbed malice to attack enemies and possibly inflict Death. 	Learn Tenacity. 	10
Toxic Mist() 	Attack enemies with a wall of poison. 	Learn Moxie: Power Up. 	4
Toxic Mist: AG Down() 	Reduce AG cost of Toxic Mist. 	Learn Toxic Mist. 	6
Death Maelstrom() 	An air-based tornado attack that follows a locked-on target and causes damage over time.	Level 11 	3
Death Maelstrom: Power Up()	Increase power of Death Maelstrom. 	Learn Death Maelstrom. 	5
Death Maelstrom: Time Up() 	Death Maelstrom remains active for a longer time. 	Learn Death Maelstrom. 	6
Death Maelstrom: AG Down() 	Reduce AG cost of Death Maelstrom. 	Learn Death Maelstrom. 	8
 	Manipulate gravity to gather enemies in one place. 	Learn Moxie: Power Up. 	6
Black Hole: AG Down() 	Reduce AG cost of Black Hole. 	Learn Black Hole. 	8
FF_Type-0_-_Sice_Dark_Zone.jpg|Negative Aura (PSP).
FF_Type-0_-_Sice_Black_Hole.jpg|Black Hole (PSP).
==Equipment==
Sice's exclusive accessory is the Bewitching Fragrance, which grants a 20% chance of inflicting Instant Death, a 50% chance of inflicting Burn, and a 50% chance of inflicting Poison to her regular attacks.
*Scythe
*Silver Scythe
*War Scythe
*Platinum Scythe
*Reaper's Scythe
*Steel Scythe
*Wyvern Fang
*Cronus's Scythe
*Mythril Scythe
*Lamia's Scythe
*Toxic Scythe
*Persephone's Scythe
*Nightmare
*Pixie's Scythe
*Shambhala
*Tezcatlipoca (ultimate weapon)
==Support Personnel==
Some Support Personnel characters in the HD version appear as Sice: WADY (Yoichi Wada; company president during the development of Final Fantasy Type-0), Atsuko Ishikura (Character Cutscene Planner), Marie Iwanaga (Character Texture Designer), and Aya Izumi (VFX Artist).
==Quotes==
Category:Character gameplay in Final Fantasy Type-0