Gear/Ammo SRM INF (Half)

|| RTVer: Lance-A-Lot 1.0.0 || Render 2.2
=Description=
ID: Ammo_AmmunitionBox_SRM_Inferno_Half
Manufacturer: Generic
Infernos are special fuel-air missile munitions that are a development of the incendiary weapons of the mid-twentieth century. They combine flammable chemicals with an adhesive compound to shower their targets with a burning gel. This gel is designed to increase a 'Mech's heat levels to the point where the DI computer shuts down the 'Mech's Fusion Engine. Upon receiving a Critical Hit, any remaining ammunition stored inside an Ammo Bin will explode dealing damage to the install location. Risk can be mitigated with the use of C.A.S.E.
=Attributes=
Tonnage	Slots	Value	Allowed Locations	Disallowed Locations
0.5 	1 	27000	All 	All
* +4 heat damage dealt
* -70% damage dealt with this Ammo
* Always ignites terrain.
* 2 burn strength.
* 1 burn duration.
* Target generates 1 heat for 2 turns.
* SRM Ammo - 50 Shots
* Missile has 2 HP.
* Volatile Ammo rolls Twice to explode
* 81 Cbills Cost per Shot.
* Ammunition Box can explode for 5 damage, 4.5 heat and 1.3 stability per remaining shot
=Ammo Stats=
Ammo 	Ammo 	Component ExplosionSelf Damage Per Round	Component ExplosionSelf Damage Per Round	Component ExplosionSelf Damage Per Round
Capacity	Cost Per Round	Norm 	Heat 	Stab
50 	81 	5 	4.5 	1.25
=Used By Mechs=
Mechs 	Mechs 	Mechs
ABS-P 	APL-3F 	AS7-D-HBB aka ATLAS AS7-D 'BLACK BEARD'
BLO-0D 	BSW-S2 	CDA-3X
CN11-YLWO	COM-SP-2	THE-N2
TR-A-8 	WHM-66 	WSP-1L
= Item Salvage Rules =
Item can be salvaged by player: Yes
 || RTVer: Lance-A-Lot 1.0.0 || Render 2.2