Buildings

Buildings are the backbone of gameplay in Diplomacy is Not an Option, forming an integrated economy focused on keeping your subjects alive, your domain growing, and troops/defenses up as the foes converge on your castle. They are arranged by category and then alphabetically.
== Special buildings ==
Building	Description
 	These are the docks where the Ship may someday appear. By upgrading this building step by step, you are working on the construction of the Ship.Ship docksShip's frameShip on the slipwayShip
 	The Ship is already on the slipway！The only thing left to do is to set her on the water.Ship docksShip's frameShip on the slipwayShip
 	This is Ship's frame. By upgrading this building step by step, you are working on the construction of the Ship.Ship docksShip's frameShip on the slipwayShip
 	A warship ready to transport your troopsShip docksShip's frameShip on the slipwayShip
 	• Up to 30 citizens live here• Store up to 400 resources• Store up to 100 foodHeart of the city. Losing the Townhall leads to an immediate game over.
 	• Up to 30 citizens live here• Store up to 400 resources• Store up to 100 foodHeart of the city. Losing the Townhall leads to an immediate game over.
 	• Up to 30 citizens live here• Store up to 400 resources• Store up to 100 foodHeart of the city. Losing the Townhall leads to an immediate game over.
==Population buildings==
Building	Description
 	• +1 people live in each house within radius
 	• +2 people live in each house within radius
 	• Up to 5 citizens live hereA house where ordinary people live. Construction of houses provides a population influx.
 	• Up to 8 citizens live hereA house where ordinary people live. Construction of houses provides a population influx.
 	• Up to 12 citizens live hereA house where ordinary people live. Construction of houses provides a population influx.
 	• Maximum number of workers: 2• By default, -10% food consumed by people in each house within radiusAfter working hours, fair citizens adore hanging together and having some drink. That is why food consumption decreases in the area nearby the Tavern.
==Food buildings==
Building	Description
 	• Maximum number of workers: 1• It takes 5 seconds for a berry picker to harvest 1 food, after which he carries food to a Granary or Townhall
 	• Maximum number of workers: 4• It takes 25 seconds for each worker to produce 2 food, after which a worker carries food to a Granary or Townhall5 wheatfields are placed on the map along with the farm.
 	• Maximum number of workers: 6• It takes 23 seconds for each worker to produce 2 food, after which a worker carries food to a Granary or Townhall5 wheatfields are placed on the map along with the farm.
 	• Maximum number of workers: 2• It takes 10 seconds for each fisherman to produce 2 food, after which a fisherman carries food to a Granary or Townhall
==Resource production buildings==
Building	Description
 	• Maximum number of workers: 2• It takes 32 seconds for a forester to grow a tree
 	• Maximum number of workers: 4• It takes 33 seconds and 1 wood for each worker to mine 1 iron, after which a worker carries iron to a Storage or Townhall
 	• Maximum number of workers: 6• It takes 25 seconds and 1 wood for each worker to mine 1 iron, after which a worker carries iron to a Storage or Townhall• Increases iron to extract in this mine 2 times
 	• Maximum number of workers: 2• It takes 15 seconds for each worker to make 6 wood from one tree, after which a worker carries wood to a Storage or Townhall
 	• Maximum number of workers: 3• It takes 15 seconds for each worker to make 8 wood from one tree, after which a worker carries wood to a Storage or Townhall
 	• Maximum number of workers: 4• It takes 15 seconds for each worker to make 10 wood from one tree, after which a worker carries wood to a Storage or Townhall
 	• Maximum number of workers: 4• It takes 17 seconds for each worker to mine 1 stone, after which a worker carries stone to a Storage or Townhall
 	• Maximum number of workers: 6• It takes 13 seconds for each worker to mine 1 stone, after which a worker carries stone to a Storage or Townhall• Increases stone to extract in this mine 2 times
 	• Maximum number of workers: 8• It takes 9 seconds for each worker to mine 1 stone, after which a worker carries stone to a Storage or Townhall• Increases stone to extract in this mine 3 times
==City development buildings==
Building	Description
 	• Maximum number of workers: 2Builders don't stop working even when their Builders' House is being upgraded.
 	• Maximum number of workers: 4If Builders House II could be upgraded, Builders wouldn't stop their work even when the upgrade is in progress.
 	• Up to 256 dead bodies can be buried herePlace where the dead inhabitants of your settlement rest in peace. Destroying a cemetery may draw the wrath of its residents！
 	• Maximum number of workers: 1Gravediggers find corpses on city streets, deliver them to the cemetery and bury them, thereby significantly reducing the risk of diseases' spreading.
 	• Maximum number of workers: 2Gravediggers find corpses on city streets, deliver them to the cemetery and bury them, thereby significantly reducing the risk of diseases' spreading.
 	• Maximum number of workers: 2• 10 treatment places• 15 seconds to heal a patientThe last line of defense on the path of a probable epidemic. An institution in which doctors try hard to treat citizens for various diseases and illnesses (however, not necessarily successfully).
 	• Maximum number of workers: 5• Each University worker speeds up research by 5%This is where the brightest minds are gathered to move science forward.
==Resource management buildings==
Building	Description
 	• Store up to 50 food hereBuilding where food is stored.
 	• Store up to 100 food hereBuilding where food is stored.
 	• Store up to 200 food hereBuilding where food is stored.
 	• Access to Market tradingHere you can exchange some resources for others at the current and fair rate.
 	• Store up to 100 resources hereA building that stores stone, wood, and iron. You may order to keep only resources of a certain type in one particular Storage.
 	• Store up to 200 resources hereA building that stores stone, wood, and iron. You may order to keep only resources of a certain type in one particular Storage.
 	• Store up to 400 resources hereA building that stores stone, wood, and iron. You may order to keep only resources of a certain type in one particular Storage.
==Advanced resource production buildings==
Building	Description
 	• Maximum number of workers: 1• It takes 40 seconds and 4 iron for worker to create 1 soul crystalThe production of soul crystals is such a complex and delicate process that only the Grand Master of the Alchemists Guild can control it. Since there is only one Grand Master in the guild, you can only build one Transgressor.
 	• Maximum number of workers: 8• It takes 22 seconds and 3 wood for each worker to mine 1 iron, after which a worker carries iron to a Storage or TownhallIron works is an endless source of iron due to advanced engineering solutions.
 	• Maximum number of workers: 8• It takes 12 seconds and 2 wood for each worker to mine 2 stone, after which a worker carries stone to a Storage or TownhallStone works is an endless source of stone due to advanced engineering solutions.
 	• Maximum number of workers: 2• By default, +20% to the resources extraction and processing speed for buildings in the area nearby the Workshop
==Army buildings==
Building	Description
 	Here you can train:• Swordsman• Archer
 	Here you can train:• Swordsman• Archer• Healer• Axe warrior• Spearman• Crossbowman
 	Here you can train:• Swordsman• Archer• Healer• Axe warrior• Spearman• Crossbowman• Hammerguy• Foot knight
 	Here you can produce:• Catapult
 	Here you can produce:• Catapult• Ballista• "Burrdam Сhimera"• Trebuchet
 	Unlocks spells:• Astral ray• Mass healing• Meteor
 	Unlocks spell:• Astral ray
 	Unlocks spells:• Astral ray• Mass healing
 	Here you can train:• Horseman• Horse archer
 	Here you can train:• Horseman• Horse archer• Mounted knight
==Fortifications ==
Building	Description
 	• Can hold up to 25 ranged troops or 4 war machines or 1 Trebuchet
 	• Can hold up to 25 ranged troops or 4 war machines or 1 Trebuchet
 	• Can hold up to 6 ranged troopsThe gates are an obstacle on the way of the enemy forces, and through them people go outside the city walls.
 	• Can hold up to 12 ranged troopsThe gates are an obstacle on the way of the enemy forces, and through them people go outside the city walls.
 	• Can hold up to 9 ranged troops or 1 war machine
 	• Can hold up to 9 ranged troops or 1 war machine
 	• Can hold up to 1 ranged troopThe main fortification. Needed to deter enemy attacks.
 	• Can hold up to 1 ranged troopThe main fortification. Needed to deter enemy attacks.
 	• Can hold up to 12 ranged troopsThe gates are an obstacle on the way of the enemy forces, and through them people go outside the city walls.
 	• Can hold up to 9 ranged troops or 1 war machine
 	• Can hold up to 1 ranged troopThe main fortification. Needed to deter enemy attacks.
==Additional defense buildings==
Building	Description
 	• Explodes just a moment after an enemy steps on it• Deals 90 damage to EVERYTHING (except for other Barrel mines) in the 3x3 cells areaWhat even a soldier can't drink may still come useful！
 	• Can hold up to 9 ranged troops or 1 war machineAssembled construction with a platform on top. Not exactly robust, but provides a large firing range for those positioned on it.
 	• Can hold up to 9 ranged troops or 1 war machineAssembled construction with a platform on top. Not exactly robust, but provides a large firing range for those positioned on it.
 	• Can hold up to 9 ranged troops or 1 war machineAssembled construction with a platform on top. Not exactly robust, but provides a large firing range for those positioned on it.
 	• Can hold up to 25 ranged troops or 4 war machines or 1 TrebuchetAssembled construction with a platform on top. Not exactly robust, but provides a large firing range for those positioned on it.
 	• Can hold up to 25 ranged troops or 4 war machines or 1 TrebuchetAssembled construction with a platform on top. Not exactly robust, but provides a large firing range for those positioned on it.
 	• Can hold up to 25 ranged troops or 4 war machines or 1 TrebuchetAssembled construction with a platform on top. Not exactly robust, but provides a large firing range for those positioned on it.
 	• While enemies are tearing through the trap, their speed is reduced by 30%• The trap comes into disrepair while enemies are tearing through itIt's a trap！
 	• Can hold up to 1 ranged troopThanks to the spectacular view from this tower, you can see the enemy approaching prematurely.
 	• Can hold up to 1 ranged troopThis tower provides the maximum vision range.