Discipline of the Red Horn (Minotaur, Monk Archetype)

There is only one school of monks within the Lightless Labyrinth. The focus of the discipline is on physical strength and the use of the Minotaur’s natural gore attack. Monks from this school have the following class features:
Weapon and Armor Proficiency: Disciples of the Red Horn are proficient with the hand-ax only, which they treat as a monk weapon for the purpose of flurry of blows.
Horn Proficiency: Disciples of the Red Horn treat their gore attack as a primary natural attack. The damage caused by the monk’s gore attack is equal to the monk’s unarmed damage.
Fearsome Bellow: Monks of the Red Horn learn to focus their energies vocally and loudly. As a full round action, they can make a challenging war-bellow, targeting a single opponent. The opponent must succeed at a Will save where the DC is equal to 10 +1/2 the monk’s HD + the monk’s wisdom modifier or be shaken for 1d4 rounds.
If the monk has ki points, for every 1 ki point he spends (maximum 2) he may increase the DC by +5. This ability replaces the bonus feat he would otherwise receive at 1st level.
Incredibly Tough: Some followers of the Red Horn eschew quick reflexes for stalwart defenses. At 2nd level, these Disciples of the Red Horn can choose to gain a +4 class bonus to all Fortitude saves. This bonus increases to +8 at 9th level. This ability replaces the Evasion and Improved Evasion abilities.
Critical Gore: At 10th level, the critical range of the monk’s gore attack improves to 19-20, as if he had gained the Improved Critical feat. The critical range increases again at 14th level to 17-20. This ability replaces the bonus feats he would otherwise receive at 10th and 14th levels.
Adapted from In the Company of Monsters by Rite Publishing
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Category:3rd Party
Category:Race