PLAYER ENTERING WORLD

Fires when the player logs in, /reloads the UI or zones between map instances. Basically whenever the loading screen appears.
 PLAYER_ENTERING_WORLD: isInitialLogin, isReloadingUi
==Payload==
:;isInitialLogin: - True whenever the character logs in. This includes logging out to character select and then logging in again.
:;isReloadingUi:
==Example==
local function OnEvent(self, event, isLogin, isReload)
	if isLogin or isReload then
		print("loaded the UI")
	else
		print("zoned between map instances")
	end
end
local f = CreateFrame("Frame")
f:RegisterEvent("PLAYER_ENTERING_WORLD")
f:SetScript("OnEvent", OnEvent)
==Patch history==
==See also==
* AddOn loading process