Fixed Point Camera

The is a Device in Fortnite: Creative.
Important: It's always important to preview your camera before publishing to avoid unwanted effects as some settings on this device are nearly limitless.
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|-|Settings=
==All Settings==
All default values have been Bolded.
Option 	Value 	Description
Creative Preview 	Start 	Toggle a preview in Live Edit.
Priority 	0, 1 - 20,000 	When multiple cameras are added to a player, the one with the highest priority is considered "Active".
Add to Players on Start	On, Off 	Automatically add the camera to all players.
Remove on Elimination 	On, Off 	Automatically remove from the player, upon elimination.
Enabled During Phase 	None, Always, Gameplay Only	Determines the game phases during which the device will be enabled.
Option 	Value 	Description
Preview Device Color	#2D68FFFF (Hex Linear), Select a Color	Changes the device's color.
Option 	Value 	Description
Projection Mode 	Perspective­, Orthographic 	Determines the degrees on the vertical (Y) axis the camera can view.
Projection Width 	1024.0 ppi, 100.0 ppi - 10000.0 ppi	Determines how wide of a view the camera projects while in Orthographic mode. (ppi = Pixels Per Inch)
Field Of View 	80.0°­, 20.0° - 120.0° 	Determines the degrees on the vertical (Y) axis the camera can view.
Camera Shake 	On, Off 	If set to On, the camera will support screen shake events in game.
Focus Target Override	None­, Select an Actor to Target 	Override object for our camera focus target. Does nothing if set to None.
Focus Target Override	On, Off 	If set, look at our focus target override when this camera is activated.
Option 	Value 	Description
Transition In Priority 	0.0, Pick a number 	The camera transition is determined by the highest priority, comparing the "Out Priority" of the current camera to the "In Priority" of the destination camera
Transition In Type 	Linear, Ease-In, Ease-Out, Ease-In-Out, Fade	Determines how the camera transitions from the previous camera when activating.
*Linear: The camera transitions at a constant, even speed.
*Ease: The camera accelerates in and/or out during the transition.
*Fade: The camera fades to black during the transition.
Transition In Time 	0.2s, 0.0s - 3.0s 	Determines the time in seconds used to transition to align with this camera, when activating.
Fade in Hold Time 	0.0s, 0.0s - 5.0s 	Determines the total time in seconds for the fade-in effect, when using fade-type transitions.
Transition Out Priority	0.0, Pick a number 	The camera transition is determined by the highest priority, comparing the "Out Priority" of the current camera to the "In Priority" of the destination camera
Transition Out Type 	Linear, Ease-In, Ease-Out, Ease-In-Out, Fade	Determines how the camera transitions to the newly active camera.
*Linear: The camera transitions at a constant, even speed.
*Ease: The camera accelerates in and/or out during the transition.
*Fade: The camera fades to black during the transition.
Transition Out Time 	0.2s, 0.0s - 3.0s 	Determines the time in seconds used to align with the destination camera, when deactivating.
Fade Out Hold Time 	0.0s, 0.0s - 5.0s 	Determines the total time in seconds for the fade-out effect, when using fade-type transitions.
Option 	Value 	Description
 	 	
Clamp 	On, Off 	If enabled, the camera will be limited on how far it can rotate on the Pitch and Yaw axis.
Clamp Pitch Min 	 	
The maximum offset in degrees, the camera will rotate down toward its target.	 	
Clamp Pitch Max 	60.0°, 0.0° - 90.0° 	The maximum offset in degrees, the camera will rotate up toward its target.
Clamp Yaw Min 	 	
The maximum offset in degrees, the camera will rotate left toward its target.	 	
Clamp Yaw Max 	45.0°, -180.0° - 0.0° 	The maximum offset in degrees, the camera will rotate right toward its target.
 	 	
Deadzone 	On, Off 	Establish a defined area, where the look-at target can move without affecting the camera. When the target moves to the edge of the deadzone, the camera rotates to keep the target in view.
Deadzone Yaw 	10.0°, -90.0° - 90.0° 	The number of degrees considered acceptable, before rotating left/right toward the camera's target.
Deadzone Pitch 	3.0°, -90.0° - 90.0° 	The number of degrees considered acceptable, before rotating up/down toward the camera's target.
Deadzone Yaw Offset 	0.0°, -90.0° - 90.0° 	The number of degrees to offset the deadzone left (negative) or right (positive).
Deadzone Pitch Offset 	0.0°, -90.0° - 90.0° 	The number of degrees to offset the deadzone down (negative) or up (positive).
 	 	
Look at Target 	On, Off 	The camera will attempt to adjust Pitch/Yaw to frame the camera target.
Look at Offset Distance 	0.0 cm, -100000.0 cm - 100000.0 cm 	Move the camera Forward / Back, offsetting the View Target.
Look at Offset Horizontal 	0.0 cm, -100000.0 cm - 100000.0 cm 	Move the camera Left / Right, offsetting the View Target.
Look at Offset Vertical 	75.0 cm, -100000.0 cm - 100000.0 cm	Move the camera Up / Down, offsetting the View Target.
Yaw Acceleration 	6.0, 0.0 - 20.0 	Determines how fast the camera accelerates left/right, toward the camera's target. A value of 0 is instant.
Yaw Max Speed 	0.0 m/s, 0.0 m/s - 20.0 m/s 	Determines the max speed the the camera rotates left/right toward the camera's target. A value of 0 is unclamped.
Pitch Acceleration 	6.0, 0.0 - 20.0 	Determines how fast the camera accelerates up/down, toward the camera's target. A value of 0 is instant.
Pitch Max Speed 	0.0 m/s, 0.0 m/s - 20.0 m/s 	Determines the max speed the the camera pitches up/down toward the camera's target. A value of 0 is unclamped.
Option 	Value 	Description
Affects Team 	Any, Team 1 - Team 100 	Determines which Teams can be affected by the device.
Affects Class	No Class, Any, Class 1 - Class 254	Determines which Classes can be affected by the device.
Invert Team 	On, Off 	If False, only the selected Team is affected by the device. If True, all teams except the selected Team are affected by the device.
Invert Class 	On, Off 	If False, only the selected Class is affected by the device. If True, all teams except the selected Class are affected by the device.
|-|Functions and Events=
==Functions and Events==
Option 	Description
Enable When Receiving From 	Enables the device. A camera connected to an enabled device may activate on players it's assigned to.
Disable When Receiving From 	Disables the device. A camera connected to a disabled device will not be active on any player.
Add to Player When Receiving From 	Adds the camera to the instigating Player, activating if the highest priority.
Remove from Player When Receiving From	Removes the camera from the instigating Player.
Add to All When Receiving From 	Adds the camera to all Players, activating if the highest priority.
Remove from All When Receiving From 	Removes the camera from all Players.
Focus on Target When Receiving From 	Sets the target of the camera to the focus target instead of the player for all players.
Focus on Player When Receiving From 	Sets the target of the camera to the player for all players.
No settings to display
|-|Verse API=
This device can be found in Content Browser in the following path: /All/Fortnite/Devices/!Beta
==gameplay_camera_fixed_point_device class==
using { /Fortnite.com/Devices }
Option 	Description
creative_object 	Base class for creative devices and props.
creative_device_base 	Base class for creative_device.
gameplay_camera_device	Used to update the camera’s current viewpoint and rotation based on current camera mode.
This class has no data members
Option 	Parameters 	Description
Enable 	 	Enables this device.
Disable 	 	Disables this device.
AddTo 	Agent:agent	Adds the camera to the Agent’s camera stack and pushes it to be the active camera.
AddToAll 	 	Adds the camera to all Agents camera stacks and pushes it to be the active camera.
RemoveFrom 	Agent:agent	Removes the camera from the Agent’s camera stack and pops from being the active camera replacing it with the next one in the stack.
RemoveFromAll	 	Removes the camera from all Agents camera stacks and pops from being the active camera replacing it with the next one in the stack.
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Category:Devices
Category:UEFN
Category:Creative
Category:Verse API