Gravity

Gravity is a mechanic in Super Smash Flash 2 and Fraymakers that measures how quickly a falling character reaches their maximum falling speed. Characters with higher gravity will accelerate to this falling speed faster. Gravity also affects how high a character is able to jump, as a character with higher gravity would jump lower than a character with lower gravity, assuming they have the same initial jump speed.
Characters with higher gravity generally have better approach options due to their faster vertical movement, allowing them to more easily control their positions in the air. However, they also suffer from weaker recovery options and a higher susceptibility to being juggled or chain grabbed. Characters with higher gravity tend to also have faster falling speeds, which helps to amplify their effects, though the two traits otherwise do not directly affect each other.
Although gravity itself exists in the original Super Smash Flash, it does not differ between characters.
== Gravity values in Super Smash Flash 2 ==
Character 	Gravity
 	2.3
 	2.05
 	1.85
 	1.7
 	1.65
 	1.65
 	1.6
 	1.6
 	1.56
 	1.56
 	1.55
 	1.5
 	1.5
 	1.43
 	1.4
 	1.4
 	1.4
 	1.4
 	1.37
 	1.35
 	1.35
 	1.35
 	1.32
 	1.32
 	1.3
 	1.3
 	1.3
 	1.3
Kaiō-ken Goku	1.23
 	1.22
 	1.21
 	1.2
 	1.2
 	1.2
 	1.15
 	1.13
 	1.1
 	1.1
 	1.1
 	1.08
 	1.07
 	1.06
 	1
 	0.95
 	0.95
 	0.85
 	0.8
=== Transformation Final Smashes ===
Character 	Gravity
Giga Bowser	3
Wario-Man 	0.7
== Gravity values in Fraymakers ==
Character	Gravity
(Wrath) 	0.92
 	0.8
 	0.8
 	0.8
 	0.75
(Calm) 	0.68
 	0.6
== See also ==
*Air speed
*Falling speed
*Weight
Category:Game physics
Category:Smash physics
Category:Super Smash Flash
Category:Super Smash Flash 2
Category:Super Smash Flash series
Category:Fraymakers