Schemes

is a unique mechanic available only to faction. Completing Schemes is the main objective of the campaign for the Deceivers.
== Overview ==
Schemes are quests that the Deceivers complete on the campaign map that award various bonuses to the faction. Schemes are organized into theatres, which are sections of the campaign map. Completing at least half of the Schemes in a theatre will unlock the Grand Scheme for that theatre, which is a quest battle.
Some schemes require you to sack a settlement. Attacking the settlement and establishing a Trickster Cult there is considered sacking it.
== Realms of Chaos Schemes ==
The main objective of the campaign for the Deceivers in Realms of Chaos is to complete the Ultimate Scheme quest battle, which is unlocked by completing at least three Grand Schemes.
Name 	Objective 	Reward
Chaos Wastes 	Chaos Wastes 	Chaos Wastes
 	Infiltrate any settlement in the Chaos Wastes theatre with a Trickster Cult 	The shroud will be lifted in the theatre, revealing all terrain and settlements
Dark Lands & Mountains of Mourn	Dark Lands & Mountains of Mourn 	Dark Lands & Mountains of Mourn
 	Infiltrate any settlement in the Dark Lands & Mountains of Mourn theatre with a Trickster Cult	The shroud will be lifted in the theatre, revealing all terrain and settlements
Grand Cathay 	Grand Cathay 	Grand Cathay
 	Infiltrate any settlement in the Grand Cathay theatre with a Trickster Cult 	The shroud will be lifted in the theatre, revealing all terrain and settlements
 	 	
Norsca & Kislev 	Norsca & Kislev 	Norsca & Kislev
 	Infiltrate any settlement in the Norsca & Kislev theatre with a Trickster Cult 	The shroud will be lifted in the theatre, revealing all terrain and settlements
The Empire 	The Empire 	The Empire
Imperial Subterfuge 	Infiltrate any settlement in the Empire theatre with a Trickster Cult 	The shroud will be lifted in the theatre, revealing all terrain and settlements
Target Practice 	Win 15 land battles in the Empire theatre. 	
*Trickster Cultist contacted: +1
*Veterans of Change
The Reikland Gambit 	Sack Altdorf or construct a Ravaging Host (Tier 5 loot building) there. 	Unlocks Regiment of Renown: Steam Tank
The Sylvanian Rift 	Raise Tzeentch Corruption to 75 in Castle Drakenhof and maintain it until the following turn. 	
*Open a Trickster Rift in Sylvania
*Available Trickster Rifts: +1
*Bloodsucker's Bane: Immune to Vampiric corruption
The 'Unstoppable Shield' 	Win 12 battles against Dwarfs. 	Impervious Skin
Infestation in the Empire 	Destroy The Fecundites 	Arcane Healing: Casualty replenishment rate: +10% (all armies)
Grand Scheme: The Empire 	Complete at least half of the theatre's Schemes and then win the Grand Scheme battle. 	
*The Empire will be unable to reinforce your enemies in the Ultimate Scheme
*The Empire's Elector Counts will descend into civil war
*Obtain the form of Aekold Helbrass if you do not already have it
*Runed Blade item
*Available Trickster Rifts: +1
== Immortal Empires Schemes ==
The main objective of the campaign for the Deceivers in Immortal Empires is to complete the Ultimate Scheme quest battle, which is unlocked by completing at least five Grand Schemes.
Name 	Type 	Objective 	Reward
Badlands & Southlands 	Badlands & Southlands 	Badlands & Southlands 	Badlands & Southlands
Sins of the South 	Minor Scheme 	Infiltrate any settlement in the Badlands & Southlands theatre with a Trickster Cult. 	The shroud will be lifted in the theatre, revealing all terrain and settlements
Your Boon is My Boon 	Minor Scheme 	Obtain the form Skarbrand the Exiled by defeating him in battle or allying with his faction. 	Chainsword
Brittle Bones 	Minor Scheme 	Win 12 battles against the following race: Tomb Kings 	Arcane HealingThis a Trickster's Reward, so is permament and will stack effects.
Loot the Pyramids 	Minor Scheme 	Raze or sack the following number of settlements: 3Out of these:
*Black Pyramid of Nagash
*Black Tower of Arkhan
*Ka-Sabar
*Khemri
*Wizard Caliph's Palace	Sand WalkersThis a Trickster's Reward, so is permament and will stack effects.
Daemonic Bedfellows 	Minor Scheme 	Forge a defensive or military alliance with the following faction: 	
* Unknown Champion's Cloak
* Trickster Cultist contacted: +1 (summoned via technology panel)
Grand Scheme: Badlands & Southlands 	Grand Scheme 	Complete at least half of the theatre's Schemes and then win the Grand Scheme battle. 	
* Tomb King allies will support you in the Ultimate Scheme
* A unique ritual will be performed at the site of the Black Pyramid
* Tome of Undead
* Available Trickster Rifts: +1 (permanently activated via technology panel)
Bretonnia & Athel Loren 	Bretonnia & Athel Loren 	Bretonnia & Athel Loren 	Bretonnia & Athel Loren
Old World Blues 	Minor Scheme 	Infiltrate any settlement in the Bretonnia & Athel Loren theatre with a Trickster Cult. 	The shroud will be lifted in the theatre, revealing all terrain and settlements
Cavalry Combat 	Minor Scheme 	Win 12 battles against the following race: Bretonnia 	Unholy OathsThis a Trickster's Reward, so is permament and will stack effects.
The Beastmen Beacon 	Minor Scheme 	Raze or sack the following number of settlements: 5Out of these:
*The Oak of Ages
*Crag Halls of Findol
*King's Glade
*Vaul's Anvil
*Waterfall Palace	
* Wood Elf faction capitals will be attacked by hostile Beastmen rebels
*Woodland ArmourThis a Trickster's Reward, so is permament and will stack effects.
Hiking Through the Forest 	Minor Scheme 	Obtain the form of Orion by defeating him in battle or allying with his faction. 	
* Trickster Cultist contacted: +1 (summoned via technology panel)
* Enchanted Tree Sap
You Made This? I Made This 	Minor Scheme 	Raise Tzeentch corruption to 75 in Skavenblight and maintain it the following turn. 	Warpstorm Doomrocket: +3
Grand Scheme: Bretonnia & Athel Loren 	Grand Scheme 	Complete at least half of the theatre's Schemes and then win the Grand Scheme battle. 	
* Bretonnia will be unable to reinforce your enemies in the Ultimate Scheme
* The Red Duke will besiege all of Bretonnia with his Undead legions
* Covenant of Blood
* Obtain the form of The Green Knight, if you do not already have it
* Available Trickster Rifts: +1 (permanently activated via technology panel)
Dark Lands & Mountains of Mourn 	Dark Lands & Mountains of Mourn	Dark Lands & Mountains of Mourn 	Dark Lands & Mountains of Mourn
Cult of Smoke & Ash 	Minor Scheme 	Infiltrate any settlement in the Dark Lands & Mountains of Mourn theatre with a Trickster Cult. 	The shroud will be lifted in the theatre, revealing all terrain and settlements
Casually Strolling into Zharr-Naggrund	Minor Scheme 	Obtain the form of Astragoth Ironhand by defeating him in battle or allying with his faction. 	Hell-Forge Materials
The Power of Flames 	Minor Scheme 	Eliminate a Lord belonging to the following faction in battle: 	Corrupted Flame
Chaotic Influences 	Minor Scheme 	Raise Tzeentch corruption to 75 in Zharr-Naggrund and maintain it until the following turn. 	
*Fate ProvidesThis a Trickster's Reward, so is permament and will stack effects.
* Cult Supplies: +250
Grimgor Ain't the Best 	Minor Scheme 	Eliminate a Lord belonging to the following faction in battle: 	Veterans of ChangeThis a Trickster's Reward, so is permament and will stack effects
Mercenary Subjugation 	Minor Scheme 	Win 12 battles against the following race: Ogre Kingdoms 	Rampant PlunderThis a Trickster's Reward, so is permament and will stack effects
Pigbarter 	Minor Scheme 	Construct a Chamber of Agony or Twisted Volary (i.e. Tier 3 Hidden Expansion building) in Pigbarter 	
* Trickster Cultist contacted: +1 (summoned via technology panel)
*Golden LeechesThis a Trickster's Reward, so is permament and will stack effects
Grand Scheme: The Dark Lands 	Grand Scheme 	Complete at least half of the theatre's Schemes and then win the Grand Scheme battle. 	
* Greenskin allies will support you in the Ultimate Scheme
* Greenskin Labourers will rise up in rebellion against their overseers
* Obtain the form of Gorduz Backstabber, if you do not already have it
* Available Trickster Rifts: +1 (permanently activated via technology panel)
*Surplus of SuppliesThis a Trickster's Reward, so is permament and will stack effects
Grand Cathay 	Grand Cathay 	Grand Cathay 	Grand Cathay
Deceiving the Dragon 	Minor Scheme 	Infiltrate any settlement in the Grand Cathay theatre with a Trickster Cult. 	The shroud will be lifted in the theatre, revealing all terrain and settlements
The Ivory Road Gift Store 	Minor Scheme 	Win 15 land battles in the Grand Cathay theatre. 	
* Von Carstein Blade
* Luminark Lens
Plagiarised Papers 	Minor Scheme 	Obtain the form of Zhao Ming by defeating him in battle or allying with his faction. 	Alchemical Notes
A Borrowed Blade 	Minor Scheme 	Obtain the form of Deathmaster Snikch by defeating him in battle or allying with his faction. 	Warpstone Knife
Corrupting the Incorruptible 	Minor Scheme 	Raise Tzeentch corruption to 75 in Nan-Gau and maintain it until the following turn. 	
* Trickster Cultist contacted: +1 (summoned via technology panel)
*Arcane HealingThis a Trickster's Reward, so is permament and will stack effects.
Naval Blockade 	Minor Scheme 	Raze or sack the following number of settlements: 7Out of these:
*Haichai
*Beichai
*Fu-Chow
*Li Zhu
*Shi-Wu
*Dai Cheng
*Chimai
*Zhanshi
*Bridge of Heaven
*Bamboo Crossing
*Shi Long
*Hanyu Port	
* Tzeentch corruption will spread throughout Grand Cathay
*Golden LeechesThis a Trickster's Reward, so is permament and will stack effects.
Nakai's Finale 	Minor Scheme 	Destroy the following faction(s):
*
* 	Magic BarriersThis a Trickster's Reward, so is permament and will stack effects.
Grand Scheme: Grand Cathay 	Grand Scheme 	Complete at least half of the theatre's Schemes and then win the Grand Scheme battle. 	
* Grand Cathay will be unable to reinforce your enemies in the Ultimate Scheme
* The Kurgan Warband will breach the Great Bastion, enabling Tzeentchian rebels to swarm the theatre
* Available Trickster Rifts: +1 (permanently activated via technology panel)
*Abundant MagicsThis a Trickster's Reward, so is permament and will stack effects
Lustria 	Lustria 	Lustria 	Lustria
Lustrian Cabal 	Minor Scheme 	Infiltrate any settlement in the Lustria theatre with a Trickster Cult. 	The shroud will be lifted in the theatre, revealing all terrain and settlements
Shenanigans, Just Because 	Minor Scheme 	Obtain the form of Lord Mazdamundi by defeating him in battle or allying with his faction. 	Pilfered Palanquin
The Greater Plan 	Minor Scheme 	Win 12 battles against the following race: Lizardmen 	
* Trickster Cultist contacted: +1 (summoned via technology panel)
*Recruitment to RuinThis a Trickster's Reward, so is permament and will stack effects.
Temple of the Old Ones 	Minor Scheme 	Trigger a rebellion of Chaos Daemons in Itza by constructing a Reality Wound (parasitic Raise Army building) there. 	Rampant PlunderThis a Trickster's Reward, so is permament and will stack effects.
Plunder the Colonies 	Minor Scheme 	Sack or raze all the High Elf colonies in Lustria:
*Citadel of Dusk
*Great Turtle Isle
*The Star Tower 	Golden LeechesThis a Trickster's Reward, so is permament and will stack effects.
Grand Scheme: Lustria 	Grand Scheme 	Complete at least half of the theatre's Schemes and then win the Grand Scheme battle. 	
* Skaven allies will support you in the Ultimate Scheme
* Clan Pestilens will unleash a great plague upon the Lizardmen of Lustria
* Unlocks Regiment of Renown: Feral Carnosaur
* Obtain the form of Lord Kroak, if you do not already have it
* Available Trickster Rifts: +1 (permanently activated via technology panel)
*Plague ProtectionThis a Trickster's Reward, so is permament and will stack effects
Naggaroth 	Naggaroth 	Naggaroth 	Naggaroth
Chilling Conspiracy 	Minor Scheme 	Infiltrate any settlement in the Naggaroth theatre with a Trickster Cult. 	The shroud will be lifted in the theatre, revealing all terrain and settlements
Erasing a Grudge 	Minor Scheme 	Eliminate a Lord belonging to the following faction in battle: 	Facial Scruff
The Rather More Direct Gambit 	Minor Scheme 	Win 12 battles against the following race: Dark Elves 	Treacherous BladesThis a Trickster's Reward, so is permament and will stack effects
Vandals of the Witchwood 	Minor Scheme 	Sack The Witchwood or construct a Ravaging Host (Tier 5 Loot building) there. 	
* Greenskin rebels will vandalise the Witchwood, and appear in all regions adjacent to it
*Piercing StrikesThis a Trickster's Reward, so is permament and will stack effects
Cults, Cults Everywhere 	Minor Scheme 	Infiltrate all three settlements of Naggarond, Har Ganeth and Ancient City of Quintex with Trickster Cults. 	
* Obtain the forms of Malekith, Morathi and Crone Hellebron, if you do not already have them
* Trickster Cultist contacted: +1 (summoned via technology panel)
Grand Scheme: Naggaroth 	Grand Scheme 	Complete at least half of the theatre's Schemes and then win the Grand Scheme battle. 	
* Vampire Coast allies will support you in the Ultimate Scheme
* A huge rebellion of Bloated Corpses will attack all the ports of Naggaroth
* Captain's Horn
* Available Trickster Rifts: +1 (permanently activated via technology panel)
Norsca & Kislev 	Norsca & Kislev 	Norsca & Kislev 	Norsca & Kislev
Northern Machinations 	Minor Scheme 	Infiltrate any settlement in the Norsca & Kislev theatre with a Trickster Cult. 	The shroud will be lifted in the theatre, revealing all terrain and settlements
The Mutagenic Vault 	Minor Scheme 	Sack Hell Pit or construct a Ravaging Host (i.e. Tier 5 Loot building) there. 	
* Scavenged Laboratory Materials
* Obtain the form of Ghoritch, if you do not already have it
The Enemy Within 	Minor Scheme 	Infiltrate all three settlements of Kislev, Erengrad and Praag with Trickster Cults. 	
* Obtain the forms of Tzarina Katarin, Kostaltyn and Mother Ostankya, if you do not already have them
* Trickster Cultist contacted: +1 (summoned via technology panel)
Ritual Combat 	Minor Scheme 	Win 12 battles against the following race: Norsca 	
* Obtain the forms of Wulfrik the Wanderer and Throgg, if you do not already have them
*Deadly EquipmentThis a Trickster's Reward, so is permament and will stack effects.
Dedicate the Monolith to Tzeentch 	Minor Scheme 	Raise Tzeentch corruption to 75 in Monolith of Bjorkil Bloody-Hand and maintain it until the following turn. 	Bountiful ReservesThis a Trickster's Reward, so is permament and will stack effects.
Grand Scheme: Norsca & Kislev 	Grand Scheme 	Complete at least half of the theatre's Schemes and then win the Grand Scheme battle. 	
* Norscan allies will support you in the Ultimate Scheme
* The Norscans will form a warband to invade either Ulthuan or Grand Cathay at your choice
* Unlocks Regiment of Renown: The Cold-Voider (Chaos Frost Dragon)
* Available Trickster Rifts: +1 (permanently activated via technology panel)
*Recruitment to RuinThis a Trickster's Reward, so is permament and will stack effects.
The Empire 	The Empire 	The Empire 	The Empire
Imperial Subterfuge 	Minor Scheme 	Infiltrate any settlement in the Empire theatre with a Trickster Cult. 	The shroud will be lifted in the theatre, revealing all terrain and settlements
Target Practice 	Minor Scheme 	Win 15 land battles in the Empire theatre. 	
* Trickster Cultist contacted: +1 (summoned via technology panel)
*Veterans of ChangeThis a Trickster's Reward, so is permament and will stack effects.
The Reikland Gambit 	Minor Scheme 	Sack Altdorf or construct a Ravaging Host (Tier 5 Loot building) there. 	Unlocks Regiment of Renown: Steam Tank
The Sylvanian Rift 	Minor Scheme 	Raise Tzeentch Corruption to 75 in Castle Drakenhof and maintain it until the following turn. 	
* Open a Trickster Rift in Sylvania
* Available Trickster Rifts: +1 (permanently activated via technology panel)
*Bloodsucker's Bane
The 'Unstoppable Shield' 	Minor Scheme 	Win 12 battles against Dwarfs. 	Impervious SkinThis a Trickster's Reward, so is permament and will stack effects.
Infestation in the Empire 	Minor Scheme 	Destroy the following faction: 	Arcane HealingThis a Trickster's Reward, so is permament and will stack effects.
Grand Scheme: The Empire 	Grand Scheme 	Complete at least half of the theatre's Schemes and then win the Grand Scheme battle. 	
* The Empire will be unable to reinforce your enemies in the Ultimate Scheme
* The Empire's Elector Counts will descend into civil war
* Obtain the form of Aekold Helbrass if you do not already have it
* Runed Blade
* Available Trickster Rifts: +1 (permanently activated via technology panel)
*Surplus of SuppliesThis a Trickster's Reward, so is permament and will stack effects.
Ulthuan 	Ulthuan 	Ulthuan 	Ulthuan
Playing on Pomposity 	Minor Scheme 	Infiltrate any settlement in the Ulthuan theatre with a Trickster Cult. 	The shroud will be lifted in the theatre, revealing all terrain and settlements
The Radiant Daemon 	Minor Scheme 	Obtain the form of Alarielle the Radiant by defeating her in battle or allying with her faction. 	Corrupted Icon of Rebirth
Assault on the Galleon's Graveyard 	Minor Scheme 	Sack The Galleon's Graveyard or construct a Ravaging Host (Tier 5 Loot building) there. 	Spiky Monster Part
Dedicate the Shrine of Khaine to Chaos	Minor Scheme 	Trigger a rebellion of Chaos Daemons in Shrine of Khaine by constructing a Reality Wound (parasitic Raise Army building) there.	
* You will be offered the Sword of Khaine, if you are not wounded and do not already control it
* Trickster Cultist contacted: +1 (summoned via technology panel)
A Welcome Mat for Chaos 	Minor Scheme 	Raze or sack the following number of settlements: 4Out of these:
*Eagle Gate
*Griffon Gate
*Phoenix Gate
*Unicorn Gate 	
* Chaos rebels will attack all settlements within the inner ring of Ulthuan
*Bountiful ReservesThis a Trickster's Reward, so is permament and will stack effects.
Grand Scheme: Ulthuan 	Grand Scheme 	Complete at least half of the theatre's Schemes and then win the Grand Scheme battle. 	
* The High Elves will be unable to reinforce your enemies in the Ultimate Scheme
* The Cult of Pleasure will be unleashed across all of Ulthuan
* Obtain the form of The Blue Scribes, if you do not already have it
* Available Trickster Rifts: +1 (permanently activated via technology panel)
*Armed with KnowledgeThis a Trickster's Reward, so is permament and will stack effects.
== Trickster's Reward ==
Reward 	Description 	Effect 	Scheme
Abundant Magics 	The Winds of Magic can be made to submit, once bent to a master's will. 	Winds of Magic cost: -10% for all spells (all armies) 	Grand Scheme: Grand Cathay
Arcane Healing 	Once pledged to Chaos, corruption can heal even the most grievous of wounds. 	Casualty replenishment rate: +10% (all armies) 	
*Infestation in the Empire
*Corrupting the Incorruptible
Armed with Knowledge	The Changeling is an avid collector, finding ancient spell books and Grimoires of lost knowledge in every hidden corner of the world.	Grimoires: 100 per turn 	Grand Scheme: Ulthuan
Bloodsucker's Bane 	The vampiric threat is but an illusion, the Changeling has nothing to fear from their hordes. 	Immune to Vampiric attrition (all armies) 	The Sylvanian Rift
Bountiful Reserves 	The most powerful magic-wielders draw from a seemingly endless well of power, casting spells without pause. 	Winds of Magic power reserve: +10 per turn (all armies)	
*Dedicate the Monolith to Tzeentch
*A Welcome Mat for Chaos
Covenant of Blood 	Bloodsucking friends make for the most interesting friends. 	Diplomatic relations: +100 with Vampire Counts 	Grand Scheme: Bretonnia & Athel Loren
Deadly Equipment 	Those pledged to the Changeling's cause have been bequeathed with the finest weapons and armour. 	
* Armour: +10 (all armies)
* Base weapon damage: +10 (all armies)	Ritual Combat
Fate Provides 	The Architect of Fate provides well for His armies; the warriors of change shall want for nothing. 	Upkeep: -10% (all armies) 	Chaotic Influences
Golden Leeches 	As a parasite leeches the life from its host, it might as well siphon the gold from their coffers too. 	Income from Parasitic buildings: +10% 	
*Pigbarter
*Naval Blockade
*Plunder the Colonies
Impervious Skin 	The puny attacks of lesser beings cannot penetrate skin mutated by change. 	Ward save: +10% (all characters) 	The 'Unstoppable Shield'
Magic Barriers 	The warriors of Tzeentch march behind a glimmering ward of magic, repelling both spell and blade. 	
* Barrier hit points: +20% (all characters)
* Armour: +10 (all characters)	Nakai's Finale
Piercing Strikes 	Even the sturdiest armour has a weak spot; the most skilled hands know where to find it. 	Armour-piercing weapon damage: +10 (all armies) 	Vandals of the Witchwood
Plague Protection 	Keeping the company of vermin is filthy business, but a small price to pay for immunity to the diseases they carry. 	
* Diplomatic relations: +100 with Skaven
* Immune to Plague attrition (all armies)	Grand Scheme: Lustria
Rampant Plunder 	There is always treasure to be found amidst the frenzy of destruction. 	Income from sacking settlements: +25% 	
*Mercenary Subjugation
*Temple of the Old Ones
Recruitment to Ruin 	Swell the ranks of Chaos, for power lies in overwhelming numbers. 	
* Global recruitment capacity: +1
* Local recruitment capacity: +1	
*The Greater Plan
*Grand Scheme: Norsca & Kislev
Treacherous Blades 	Only the finest weapons forged are fit for the hands of Tzeen'neth's warriors. 	Base weapon damage: +10 (all armies) 	The Rather More Direct Gambit
Surplus of Supplies 	The Cult of the Trickster shall have all it needs, by any means necessary. 	Cult Supplies: 50 per turn 	
*Grand Scheme: The Empire
*Grand Scheme: The Dark Lands
Unholy Oaths 	The Knights of Tzeentch revel in His blessings, striking down foes with devastating force. 	
* Melee attack: +10 for Chaos Knights of Tzeentch and Doom Knights of Tzeentch (all armies)
* Melee defence: +10 for Chaos Knights of Tzeentch and Doom Knights of Tzeentch (all armies)	Cavalry Combat
Veterans of Change 	The Changeling has no use for the weak and feeble; his armies only accept the elite. 	Recruit rank: +2 (all armies) 	
*Target Practice
*Grimgor Ain't the Best
Woodland Armour 	The forest holds no horrors for those wise enough to be watchful of its shadows. 	
* Diplomatic Relations: +100 with Beastmen
* Immune to Athel Loren attrition (all armies)
* Armour: +10 (all armies)	The Beastmen Beacon
Category:Unique game mechanics
Category:Tzeentch