Remote Sentry

The Remote Sentry, also known as Remote Turret is a Manually controlled/unmanned pointstreak/killstreak that appears in Call of Duty: Modern Warfare 3 and Call of Duty: Advanced Warfare.
==Call of Duty: Modern Warfare 3==
It is similar to the Sentry Gun of previous games, but is manually operated with a slower firing rate. This type of Sentry Gun is less noticeable in a few multiplayer maps because of its slightly smaller size. This type of Sentry is also capable of turning a full 360 degrees, and can almost aim straight up. This type of sentry does not have any bullet penetration, especially to soft objects like blankets or thin wood. While using the remote sentry, the camera switches to thermal vision, and players are colored white, with red boxes indicating hostiles (except for those who are using Blind Eye).
Remote Sentries are excellent corridor killers. Enemies being forced down a bottle-neck risk being killed by a lone remote sentry. Player-controlled sentries can also take out those using Blind Eye and are also highly effective against larger enemy air support, such as Attack Helicopters and Pave Lows, or even any enemy air support.
The turret can be moved around, and can be switched on or off to allow the player to attack someone who has managed to get to the user's location, although it takes a couple of seconds. However, just like any other controllable killstreak, the player is vulnerable to other players who have managed to sneak past the Remote Sentry, unless they are unnoticeable and have enough time to get out before getting killed. Throwing Flash or Concussion Grenades can blur the screen of the player, while a well placed EMP Grenade can destroy the Remote Sentry with ease.
The Remote Sentry is useful for defending objectives from a close range or it could be placed further away, along a sightline, such as Bomb Sites in Demolition, or Flags, such as Domination and Capture the Flag.
===Gallery===
Remote Sentry MW3.jpg|A Remote Sentry in Modern Warfare 3.
Destroyed Remote Sentry MW3.png|A destroyed Remote Sentry in Modern Warfare 3.
Remote Turret HUD MW3.jpg|The Remote Sentry's HUD in Modern Warfare 3.
Modern-warfare-3-killstreak-remote-turret.jpg|An unused killstreak icon for the Remote Sentry for Modern Warfare 3.
Remote Sentry overlay MW3.png|The Overlay for the Remote Sentry in Modern Warfare 3.
Remote Sentry perk icon MW3.png|A perk icon in the Modern Warfare 3 game files referred to as specialty_remote_mg_turret.
==Call of Duty: Advanced Warfare==
===Multiplayer===
The Remote Sentry returned as a Scorestreak in Call of Duty: Advanced Warfare under the name Remote Turret.
It requires 550 score to acquire without any modules. Like the Modern Warfare 3 remote sentry, the turret will remain inactive until the player controls it, or the sentry module is added. Adding the Rippable Module will allow the player to wield the turret almost exactly like the Death Machine from Black Ops II, however, with only 100 rounds and slow rate of fire. Adding the Rocket or Directed Energy modules with Rippable Module will replace the rounds the turret has when wield; six rockets or 100% directed energy, respectively.
The 360 Turret Head module allows the player to rotate the turret 360° while controlling it, allowing for a much greater attack radius within more directions. It doesn't have a 360° axis, but two 180° ones as default, so it could have to turn up to 359° to shoot an enemy at an awkward angle. It will not spin in full rotations when not using manual control.
===Exo Survival===
The Remote Turret appears in Exo Survival, where it comes with the Sentry module by default. It is obtainable from the Orbital Care Packages that are earned from filling the Support Drop meter. It is also given to the Specialist class as the built-in Scorestreak.
===Exo Zombies===
In Exo Zombies, the Remote Turret is one of the bonuses available from Orbital Care Packages. When acquired, it will be either in default configuration, in Rocket configuration or Laser configuration, and will also have the Rippable Module.
If placed well, the Remote Turret can be very useful, especially in later rounds where zombies are tougher and the player uses much of their ammo or barely has any at all. The Rocket configuration is arguably the best variant of the Remote Turret, as it can clear entire groups of zombies. Its main weakness is that, unlike the Aerial Assault Drone, it can be attacked by zombies (who tend to prioritize it over players), and destroyed shortly by large groups of zombies, although it is rather tough and can stand a large amount of hits before being destroyed. In order to keep it activated for as long as possible, it is advised to either place it in a relatively safe spot, kill the zombies attacking it, or place it near the player for extra help and protection, as the sentry will not fire at enemies very close to it.
The head of the turret can be removed giving the player a third, fourth or even fifth gun (a maximum of three Orbital Care Packages can be stacked per player). These can be useful as back up weapons in the later rounds. The ammo of ripped turrets will not be replenished by Full Reload and will be discarded upon reaching 0%.
===Modules===
The player is able to customise the Remote Turret in Advanced Warfare's Multiplayer and Exo Survival modes with a variety of different modules to enhance both its offensive and defensive capabilities.
Module 	Additional cost	Effect 	Icon
Rocket Turret 	100 points 	Fires rockets. Replaces Machine Gun or Directed Energy Turret. 	
Directed Energy 	100 points 	Fires a controlled laser. Replaces Machine Gun or Rocket Turret. 	
Rippable 	100 points 	Adds ability to rip off turret head and carry on the battlefield.	
360 Turret Head 	100 points 	The turret can turn a full 360 degrees and can't be flanked. 	
Heavy Resistance	100 points 	Adds flashbang and concussion immunity. 	
Sentry 	200 points 	Turret will be a sentry when not remote controlled. 	
Support 	300 points 	All points earned towards the remote turret are kept after death.	
Exo Survival Modules
Module 	Additional cost 	Effect 	Icon
Sentry 	Default 	Turret will be a sentry when not remote controlled. 	
Directed Energy	Round 4; 3 Upgrade Points 	Fires a controlled laser. Cannot be used with Rocket Turret. 	
Rocket Turret 	Round 9; 3 Upgrade Points) 	Fire rockets. Cannot be used with Directed Energy. 	
360 Turret Head	Round 14; 3 Upgrade Points 	The turret can turn a full 360 degrees and can't be flanked. 	
Rippable 	Round 19; 3 Upgrade Points)	Adds ability to rip off turret head and carry it, allowing it to be used as a third weapon.	
Category:Call of Duty: Modern Warfare 3 Pointstreak Rewards
Category:Call of Duty: Advanced Warfare Scorestreaks
Category:Call of Duty: Advanced Warfare Exo Survival Scorestreaks
Category:Call of Duty: Advanced Warfare Exo Zombies Utilities