Andro M. Jazz

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==Summary==
Andro M. Jazz is one of the thirteen Misfits. He's a kleptomaniac raised in a family of thieves who enjoy stealing things from everyone. Despite his appearance, he's actually one of the kindest Misfits, being a sort of big brother to them and others.
==Powers and Stats==
Tier: At least , with magic
Key: First Year | Second Year
Name: Andro M. Jazz
Origin: Mairimashita! Iruma-kun
Gender: Male
Age: 14-15 | 15
Classification: Demon, Daleth Rank, Student
Powers and Abilities: Superhuman Physical Characteristics, Demon Physiology, Enhanced Senses (His bloodline magic, Pit (Furtive Glance), let him see the items hidden on a person's body and the quickest route to themMairimashita! Iruma-kun Volume 7; Chapter 56), Stealth Mastery (By using Pit (Furtive Glance) and the technique passed down by the Andro family, Serpent Thieves, the user can steal any item from someone else without them noticing. Due to his special training, he became a master of disguiseMairimashita! Iruma-kun Volume 12; Chapter 105), Information Analysis (Can see the items on a person's body and the quickest route to them. Along with Schneider, he learned the tricks of the adults by observing them, a skill that made them better at reading their opponentMairimashita! Iruma-kun Volume 12; Chapter 106), Sound Manipulation (With the Ear Blast Flute can emit a powerful sound waveMairimashita! Iruma-kun Volume 9; Chapter 79 proportional to the magic power used), Social Influencing (Along with Schneider, he became a a master at deception due to the special training they did where they learned all the tricks of the adult demon world), Preparation (Can run countless simulations and prepare beforehandMairimashita! Iruma-kun Volume 29; Chapter 252 to accomplish his plans), Accelerated Development (Every single one of the Misfit students are demons of outstanding talent that have far surpassed the expectationsMairimashita! Iruma-kun Volume 12; Chapter 101 of famous demons and have accomplished the abnormal feat of reach Daleth RankMairimashita! Iruma-kun Volume 11; Chapter 95 in their first year), Perception Manipulation (Those with magical disguise glassesMairimashita! Iruma-kun Volume 2; Chapter 12 can become difficult to be noticedMairimashita! Iruma-kun Volume 2; Chapter 12 ExtraMairimashita! Iruma-kun Volume 2; Chapter 16 Extra even if one is famousMairimashita! Iruma-kun Volume 11; Chapter 92) | All previous abilities plus; Accelerated Development and Greater Transmutation (Battle; The first class of Opera to the Misfits was so intense that they needed to learn Non-Verbal MagicMairimashita! Iruma-kun Volume 32; Chapter 279 to pass it, which is outstanding considering how difficult and rare it's to possess it due to how much time is needed to master a spell to that point)
Attack Potency: At least Wall level (Comparable to Allocer Schneider), Large Building level with magic (The combined magic of Gaap and Jazz caused this explosion. His magic should be comparable if not stronger than Crocell Kerori, as her magical stats are one of the lowest, if not the lowest, among the Misfits)
Speed: Subsonic+ (Superior to low-rank demons like Dosanko, who can also create afterimagesMairimashita! Iruma-kun Season 1; Episode 17 from her speed. Shouldn't be slower than Valac Clara)
Lifting Strength: Class 100 (Comparable to Allocer Schneider. Should be superior to the average demon disqualified in the Harvest Festival)
Striking Strength: At least Wall level, Large Building level with magic
Durability: At least Wall level (Superior to random low rank students. Even weak demons are able to be completely fine after a dynamite stick explode in their pocket or grenades explode in their faceWe are the Main Characters of the Demon World! Volume 1; Chapter 8), Large Building level with magic
Stamina: Athletic (The Misfits can receive hits from dangerous weapons and see them as merely a jokeMairimashita! Iruma-kun Volume 1; Chapter 5 from which laugh. Along with Allocer, he lived for 3 weeks under a forced labor of endless chores and deal with problematic customers under the slave-driving supervisors of an adult demon club. Trained continuously with the restMairimashita! Iruma-kun Volume 18; Chapter 157 of the Misfit ClassMairimashita! Iruma-kun Volume 18; Chapter 158 their dancingMairimashita! Iruma-kun Volume 18; Chapter 159 until it was perfect for the Musical Festival. Endured various minutes of torture from the teacher of torture classMairimashita! Iruma-kun Volume 29; Chapter 253 Marba without telling him his plan, although he was able to escape before facing unique gruesome torture techniques from the netherworld) | Superhuman (Along with the rest of the Misfits overcame the challenge of Opera of climb a massive spire with only their bodies and simple magicMairimashita! Iruma-kun Volume 32; Chapter 278, a challenge so intense that even fellow Misfits like Asmodeus and Sabro got tired, and after a small rest at the top, they needed to go back down the same way)
Range: Melee Range, at least Tens of Meters with magic
Standard Equipment: 
*Rings: Jazz possesses ten rings, one on each finger, which make noise when they touch. This serves as a means of training for him to consciously stretch his fingers to maximize the use of his technique, "Serpent Thieves." They are a leash to restrict him and let his skill grow to compensate.
*Ear Blast Flute: A flute that emits a powerful sound wave that hits everyone except its user. The more magical power is put in, the more unpleasant head-splitting sound it produces.
Optional Equipment: Magical Disguise Glassess.
Intelligence: Gifted (Jazz is a person with a sharp mind, someone with the technique needed to steal anything from anyone without them noticing like a professional thief, something that he accomplishes even though he wears rings on each of his fingers, so the most minimal mistakes would be fatal. Developed a plan to make fall the Mountain Bull by using the bloodline magic of each of his friends to reach the monster ear and then use the Ear Blast Flute to shake its brain with a powerful sound wave. Along with Schneider, he became a master at deception due to the special training they did where they learned all the tricks of the adult demon world. Learned the tricks of the adults by observing them, a skill that made him good at reading the opponent. Together with Schneider used a loophole in the Harvest Festival to trick everyone into believing Schneider was disqualified to recollect information and make a planMairimashita! Iruma-kun Volume 16; Chapter 135 to get back at Orobas and help Iruma. Was the only one in the Harvest Festival in to notice the mistake in the calculation of the final resultsMairimashita! Iruma-kun Volume 16; Chapter 137. Can run countless simulations and prepare beforehand a strategy that can fool everyone, including the teachers of Babyls)
Standard Tactics: Use his cunning mind and ability, along with his mastery of disguise and tricks to fool his target and get what he desires. Normally works together with Schneider to deceive people as a tag team, but he can also work by himself, though that's something he prefers to avoid.
Weaknesses: His big brother. Due to having a strong desire to be the reliable big brother to others, he can be prone rash decisions if it's for the sake of those he considers he needs to protect as a big brother.
Notable Attacks/Techniques:
Pit (Anime).gif|Pit (Anime)
Pit (Manga).png|Pit (Manga)
Serpent Thieves (Anime).gif|Serpent Thieves (Anime)
Serpent Thieves (Manga).png|Serpent Thieves (Manga)
Jazz stealing (Anime).gif|Jazz Stealing (Anime)
Jazz stealing (Manga).png|Jazz Stealing (Manga)
Jazz Disguise (Anime).gif|Jazz Disguise
Jazz familiar.png|Split Wolf
*Pit (Furtive Glace): The bloodline magic of the Andra family. With it, Jazz can see the items hidden on a person's body and the quickest route to them. As people with a great desire for others' treasure, this ability is extremely useful for those of the Andro family, however, this power is useless by itself without the correct technique to complement it.
*Serpent Thieves: A technique passed down by the Andro Family. When Jazz fingers are stretched to their limit, they can move freely, resembling snakes. By using this technique along with his bloodline magic, Jazz can steal any item from someone else without them noticing.
*Disguise Mastery: Through experience in the adult demon world he learned how to disguise himself to deceive the opponent. His disguise is a combination of magic and his acting skills which make him appear like another completely different person.
*Split Wolf: A wolf-type familiar that Jazz has a contract. While a typical Split Wolf is a strong big wolf with snakes as tails, however due to the caring nature of Jazz currently it's a cute puppy with gem-like scales in the base of its tails, on top of possessing zero offensive abilities at the moment. However, it has the same stealing ability as its owner, as it's able to use its cute appearance to get close to someone and steal everything they hide without them even noticing. Additionally, the more Jazz increases his rank, the more his familiar evolves, so the chances of it becoming strong in the future are high.
*La Fire: A spell that create fire.
*Cherusil (Transform): A basic transfiguration spell that lets the caster change the color and shape of the target. It can be used for miscellaneous things as changing someone's clothes, or in a more combat-related sense like the creation of defenses.
*Acceleration: A spell that increases the user's speed and agility.
*Libera: A spell that allows the caster to throw a strong projectile. If a large amount of mana is used, it can even unleash a monster-shaped magical attack that flies far away.
*Fractal: A gravity manipulation spell that regulates weight. If used well allow to fly and immobilize targets, so it's a spell that if mastered comes in handy.
*Quan Quan: A spell that lets a plant grow the way the caster has imaged.
*Gran (Protection): A basic spell which creates a defensive barrier. If one knows how to use it correctly it can defend against any type of magic.
==Gallery==
Jazz and Schneider Team.png|Jazz and Schneider Tag Team
==Notable Matchups==
Victories:
Losses:
Inconclusive:
==References==
Category:Characters
Category:Mairimashita! Iruma-kun
Category:Male Characters
Category:Demons
Category:Teenagers
Category:Enhanced Senses Users
Category:Stealth Masters
Category:Information Analysis Users
Category:Sound Users
Category:Social Influencers
Category:Preparation Users
Category:Accelerated Development Users
Category:Perception Users
Category:Transmutation Users