Arcane Environments

This category covers anything not normally found in the mundane world but likely present in a strange ruin, magical location, dreaded sorcerer’s laboratory, or similar place.
Damage 10 (Extras: Extended Duration (Concentration), Linked Drain; Flaws: Limited (Submerged Characters, 9 ranks)); Drain 10 (Extras: Extended Duration (Concentration), Linked Damage; Flaws: Limited (Submerged Characters, 9 ranks))
Inflict 2 (Penalize Attacks, Penalize Fortitude; Fortitude Resists; Extras: Additional Affliction) (36 ep)
Corrosive acid deals 1 acid damage per round of exposure except in the case of total immersion (such as into a vat of acid), which deals 10 damage per round. The acid also eats away at a character's defenses, draining their toughness if the acid overcomes their Fortitude. The fumes from most acids are toxic if inhaled, which can sicken anyone adjacent to the acid pool. Creatures with any sort of acid resistance or immunity ignore this effect. Creatures immune to acid's caustic properties might still drown in it if totally immersed.
Inflict 6 (Penalize Attacks, Penalize Non-Combat Non-Resistance Checks; Extras: Additional Affliction; Flaws: Increased Action; Drawbacks: Prolonged Action 2 (5 rounds)); Enhanced Trait (Charisma 20 (Flaws: Inspire Only), Inspire 2 (Undead)) (12 ep)
Damage 5 (Extras: Extended Duration (Concentration); Flaws: Limited (Submerged Characters, 4 ranks)) (6 ep)
Boiling water deals 1 fire damage per round of exposure, unless the character is fully immersed, in which case it deals 5 damage per round of exposure.
Damage 14 (Extras: Extended Duration (Concentration), Secondary Effect (Half Ranks); Flaws: Limited (Submerged Characters, 10 ranks)) (21 ep)
Lava or magma deals 5 fire damage per round of exposure, except in the case of total immersion (such as when a character falls into the crater of an active volcano), which deals 14 damage per round. Damage from magma continues for an additional round after exposure ceases, but this additional damage is only half of that dealt during actual contact or submersion.
An immunity or resistance to fire serves as an immunity or resistance to lava or magma, too. However, a creature immune to fire might still drown if completely immersed in lava.
==Sealed Chambers==
A Medium character can breathe easily for six hours in a sealed chamber measuring 10 feet on a side. After that time, the character begins to suffocate. Each additional Medium character or significant fire source (a torch, for example) proportionally reduces the time the air will last. Small characters consume half as much air as Medium characters. A larger volume of air, of course, lasts for a longer time.
Drain 5 (Physical Ability Scores; Extras: Linked, Wide Area)
Obscure 5 (Olfactory, Visual Senses; Flaws: Partial Concealment, Reduced Range (Touch)) (20 ep)
Drain 5 (Physical Ability Scores; Extras: Linked, No Resistance, Wide Area) (25 ep)
Category:Rulebook
Category:Action
Category:Environment