Dharculus (GEP)

__TOC__
Dharculi are threats not often seen or recorded at all in ancient texts. Still, they swim through the Border, inserting their mawed tentacle ends onto other planes to feed much like a bear scoops trout out of a stream. To folks on the · Prime, a dharculus' tentacles appear as a swarm of blind eellike creatures sliding through the air in a deadly school, but those on the Border see that the tentacle tips all come together into a fused wormlike braid that forms the dharculus' ethereal body. The posterior end of the cylindrical body loops back toward the front like a question mark, the end of which ends in a huge, drooling maw filled with razor-sharp teeth. The dharculus also has five tentacles that end in eyes instead of maws, which the entity keeps safely tucked on the Border to search the adjoining plane for its next meal.
When hunting, its mawed tentacles attach to prey and attempt to draw it onto the Ethereal Plane. The dharculus brings its horrible primary maw to bear on a victim drawn onto the Border. 'Course, for those already on the Border, the primary maw .is. a factor from the beginning, and the dharculus doesn't need to cull its next meal from other planes.
If a victim drawn onto the Border kills a dharculus, the victim remains drifting on the Border Ethereal, able to see the adjacent plane through ethereal mists but unable to contact it. Unless the marooned individual has extraordinary resources, he is lost. However, the dharculus' tentacles still inserted into the adjacent plane offer a brief lifeline before they recede back onto the Ethereal in 4 rounds. It is possible to use a tentacle as a rope and physically pull oneself back onto:the Prime with a successful Strength check. 
Graybeards speculate that dharculi are creatures from another reality far from the Prime, and perhaps from beyond the planar cosmology as it is presently understood. It may be that dharculi are dependent upon some element from their unknown point of origin; however, reports indicate more and more of these creatures are hunting along the shoals of the Prime. (The Gates of Firestorm Peak) 
DHARCULUS: AC 3 (tentacle) {2}; MV Fl 9 (tentacle) {9}; HD 10; THAC0 11; #AT 6 or 1; Dmg 1d4x6 (tentacles) or 2dl0 (primary maw); 
SA Adhesion; SZ H (30' long); ML elite (14); Int very (11-12); AL CN; XP 3,000. SA-Adhesion: Each of the dharculus' mawed tentacles attach to the prey where they strike. A successful bend bars/lift gates roll by the victim removes a tentacle, causing another 1d4 points of damage as the teeth tear free. If a dharculus scores a hit with three or more tentacles on a single victim, its victim must make a successful save vs. death magic to resist being drawn onto the Border at the beginning of the next round. Here the dharculus can bring its horrible primary maw to bear on the victim for 2dl0 points of damage.