Wonders.mp2c

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== Wonders, Multiplayer II Ruleset ==
  
Wonders are special buildings that enhance your whole civilization. In Multiplayer II, there are several kinds of Wonders:
* Great Wonders can be built only by the first nation who makes them. 
* Small Wonders can be built once by every player.
* Civil Wonders powerfully define early characteristics of your national culture. You can build only one Civil Wonder.
* Tribe Wonders are cheap Small Wonders that expire early. There are no special rules for them; the name only refers to a class of wonders which are are available early, are cheap, and accelerate your nation's early progress (if used well.)
Once built, a Wonder is placed in the city that constructed it, and cannot be sold or destroyed (unless the city is destroyed or conquered). Some Wonders become obsolete by the discovery of a certain technology, and lose their effect. Here all the Wonders are listed, in alphabetical order.
Great Wonders are in bold. Civil Wonders are marked with +. Tribe Wonders are marked with ‡
Graphics	Name	Cost	Build
Requirement 	Obsolete
by: 	More info
 	
 Adam Smith's Trading Co.	320 	Economics 	None 	
Buildings with 1 upkeep are free, in every city. Enables Merchant, Farmer, Laborer specialists.
 	
 ‡ Agōgē of Sparta	90 	Bronze Working 	Gunpowder 	
+⅓ move to all foot soldiers. (+1 move if they begin their turn in the city with the Agōgē.) +50% attack to Phalanx, Pikemen.
 	
Angkor Wat+	200 	Code of Laws, Despotism, Monarchy or Republic	Democracy, Theocracy, Communism, Nationalism	Cities size 3+ always get tile celebration bonus. All cities gain +1 happy citizen. Work done on Jungle and Swamp tiles is done in half the time. Elephants cost 5 less shields.
* Only obsolete by switching to incompatible government
 	
Apollo Program	600 	Space Flight 	None 	Allows you to build Spaceship parts and Satellites.
 	
‡ Appian Way	100 	The Wheel 	Railroad 	This wonder gives the following National bonuses:
* Worker-types build roads at twice the speed. 
* All trade routes with 4 or more revenue get a small increase to ongoing revenue.
In the city with Appian Way,
* Each trade-producing tile that has a road will produce +1 extra trade.
* Wagons cost 5 shields less.
If not in Foreign territory,
* Wagons, Chariots, and Foot soldiers gain +⅓ move when starting their turn on a Road.
* Tile Workers gain +⅓ move.
 	
‡ Chand Baori	80 	Despotism,
no government tech researched 	None 	Permanent bonuses: All city centers become irrigation sources. Allows you to irrigate diagonally to irrigation sources. Tribesmen never lose the ability to irrigate. The city where it is built gets a permanent well (river) on the city center.
During Despotism only: (1) On Grassland and Plains, workers can Irrigate in two turns and Plant forest faster. On Swamp, can Plant/Cultivate in 4 turns. (2) Tile penalties for food output are eliminated in Chand Baori's home city.
 	
Code of Hammurabi+	130 	Alphabet 	Democracy 	Gives blueprints for Code of Laws (or Writing if the former is known.) Cities with no Temple get +1 content citizen. In Despotism: (1) reduces base corruption -11% down to 26%. (2) Reduces tile distance corruption from 4% to 3%. (3) Tile corruption penalties eliminated on lowlands tiles.
 	
‡ Colossus	100 	Bronze Working 	Automobile 	Each tile with trade around the city gets +1 trade, with extra +1 trade on city center.
* a trade route from Colossus city gets ~+25% ongoing trade revenue and +40% one-time revenue.
*Goods and all maritime commerce units built in its city are discounted -5 shields (-3 for Boat), until discovery of Steam Engine,
Adjacency to ocean required.
 	
Copernicus' Observatory	100 	Astronomy 	None 	
Boosts science production by 100% of base level in the city where it is built.
 	
Eiffel Tower	125 	Steam Engine 	None 	
1 shield of free unit upkeep in all cities.
 	
Fusion Reactor	700 	Fusion Power 	None 	
Replaces all Power Plants in every city with Fusion Reactor power. (Allows selling all Power Plants for a one time windfall and ongoing savings in upkeep costs.) 
Boosts the +50% bonus of both Factory and Mfg. Plant to +90%. Pollution reduction from Recycling Center and Power Plants is upgraded to a higher bonus of a flat -80%. 
Gives 1 free unit upkeep to every city in your nation, and 1 extra unit build slot.
 	
Genghis Khan's Equestrian School	150 	Horseback Riding 	Mobile Warfare 	
Gives all mounted units +1 movement (except Cavalry)
*Barracks I required in city.
 	
Gibraltar Fortress	330 	Metallurgy 	None 	
Gives the city it's built in a 3× defense against sea attack. Increases all Coastal Defenses to 2.25× defense. Reduces cost of all new Coastal Defenses by 15 shields. 
*Adjacency to ocean required.
*Coastal Defense required.
 	
Great Wall	275 	Masonry 	When any nation has Machine Tools 	Counts as a City Wall in all your cities.
*Activates 3 turns after founding a city
*City must have less than 1/5 foreign citizens before Great Wall protects it.
 	
Hanging Gardens+	210 	Pottery 	Steam Engine 	
2 content citizens happy in every city, or 2 unhappy citizens made content. +2 Luxury in home city.
 	
 Hoover Dam	600 	Electronics 	None 	Counts as a Factory, Hydro Plant, and Mfg. Plant in the city it's built (even before Mfg. Plants are available.)
*Increases bonus of all Hydro Plants from +20% to +27%
*Reduces the cost of new Hydro Plants by 5 shields.
*Supports up to 15 gold in free building upkeep in its city.
*Adjacency to river required.
 	
 The Internet	600 	Computers 	None 	
Boosts science production in each city with a Research Lab by 100%.
 	
Isaac Newton's College	420 	Theory of Gravity 	None 	
Boosts science by 100% of base level in cities with a University.
 	
J.S. Bach's Cathedral	300 	Theology 	None 	
Forces two unhappy citizens to be content in every city, including those unhappy about military activity
 	
JTIDS	230 	Computers 	None 	
Infantry produced with +1 vet level, and odds of promotions increase.
 	
King Richard's Crusade	150 	Engineering 	Robotics 	Adds +1 shield to every tile around the city where built. Enables extra foot units to be made in a single turn.
 	
Leonardo's Workshop	300 	Invention 	Automobile 	2 obsolete units per turn get upgraded.
 	
Lighthouse	170 	Map Making 	Miniaturization 	Gives all sea units +2 move points. Increases sea unit vision.
* Requires Ocean terrain.
 	
Magellan's Expedition	400 	Navigation 	None 	Gives new sea units +1 veteran level.
* Requires city next to Ocean terrain.
 	
Magna Carta	300 	Monarchy 	None 	Transforms Monarchy to Constitutional Monarchy.
 	
Manhattan Project	600 	Nuclear Fission 	None 	Allows all players with knowledge of Rocketry to build Nuclear units.
 	
Marco Polo's Embassy	400 	Trade 	None 	
Increases Trade by 40% in all your cities. Can't be destroyed: relocates to a random city when home city is lost.
 	
Mausoleum of Mausolos+	200 	Ceremonial Burial 	Radio 	
➤ Counts as half a Courthouse in all cities with no Courthouse or Supreme Court effect. 
* 30% corruption reduction.
* Tile corruption penalty begins at 4 in Anarchy and Despotism (not 3).
* 10% bonus vs diplomatic actions and combat (10%)
➤ A Courthouse or City Walls gives each city +1 content citizen, unless unhappy about military activity.
* Having both the above results in +1 content and 1 happy citizen.
➤ Adds 35% to the cost of bribing your units. 
➤ Prevents your cities from being incited to revolt. 
➤ Halves the odds of investigating your cities.
 	
Medici Bank	300 	Banking 	Fusion Power 	
Every city with a Bank gets +7% in gold revenue. Also, the shield-to-coinage exchange rate increases by +7%.
* This wonder has no effect under Communism.
 	
Michelangelo's Chapel	300 	Monotheism 	None 	
Adds +1 happy and +1 forced content to all cities with a Cathedral. In all cities without a Cathedral, it works as Cathedral. 
 	
The Olympics	-- 	-- 	-- 	Reserved for Future implementation.
 	
Oracle	100 	Mysticism 	Theology 	Makes two of your unhappy citizens content in every city with a temple.
 	
Pasteur Institute	400 	Microbiology 	None 	
+2 happy citizens in all cities of every nation in the world, regardless of military activity. Must have Microbiology to receive the bonus.
 	
Pax Dei	115 	Philosophy 	When any nation has
Theocracy 	All nations with Philosophy gain a Senate and +2 unhappy about each aggressive military unit. Nations with Monotheism refuse to attack unless defending their own domestic territory.
*Expires in 13 turns, or by Theocracy in the world.
 	
Pyramids	200 	Mathematics 	None 	Gives +25% food storage to all cities when founded, or whenever it starves or grows from hitting its grain ceiling. Allows its city to rapture regardless of government.
 	
Roman Colosseum	400 	Engineering 	None 	Each city with an Amphitheater gets +1 happy citizen and +1 luxury. In all cities, Entertainers add +3 luxury instead of +2.
 	
Shakespeare's Theatre	200 	Medicine 	None 	
Makes all unhappy citizens content in the city where built.
 	
‡ The Sphinx	70 	Despotism 	Philosophy 	
In the city where it is built: (1) Loss of tile corruption penalties on all worked tiles, (2) Adds +1 luxury. (3) Reduces corruption by half.
 	
 Statue of Zeus	100 	Polytheism 	Tactics 	1 citizen made content about military activity in every city. (if government type has no military discontent, 1 content in every city.) In city where built, +4 free upkeep, +1 happy citizen. Before discovery of The Republic, increases by ⅓ the promotion odds for military units.
*+1 happiness is never obsolete.
 	
Statue of Liberty	400 	Democracy 	None 	
Allows choosing any government, even those unresearched. The normal period of Anarchy does not occur, and the nation will become the new government at TC. Allows overruling restrictions imposed by a Senate or United Nations. Also, United Nations or Democracy doesn’t cause Anarchy from two turns of city disorder.
 	
Supreme Court	200 	Literacy 	None 	
Counts as an extra Courthouse in every city, except for odds bonuses against Hostile Diplomatic Actions. (✔️Gives the incite cost bonus of a Courthouse.) Enables the improvement Homeland Security which provides these. See Courthouse, Homeland Security
 	
Sun Tzu's War Academy	310 	Feudalism 	Mobile Warfare 	New land units get +1 vet level.
 	
Temple of Artemis	250 	Mysticism 	Computers 	
+1 Gold +1 Luxury +1 Prod. +1 Bulb in each city w/ Temple. Recovers the "lost shield" in cities built on +1 shield resources such as Tundra Fur or Grassland Resources.
*Temple required in city.
 	
Tesla's Laboratory	220 	Electricity 	None 	1 obsolete unit per turn gets upgraded. Gold cost of unit upgrades receives 20% discount.
 	
United Nations	500 	Communism 	None 	
(1) Restricts every nation no matter what government, as if it had a Senate. (2) When a nation violates a treaty, gives the whole world casus belli against that nation.
 	
Voyage of Darwin	200 	Railroad 	None 	Each positive trade tile around the city gets +1 trade point.
 	
Women's Suffrage	300 	Industrialization,
Republic or Democracy 	None 	
Gives +1 happy to every city in Republic and Democracy. Causes +1 unhappy in every foreign Republic or Democracy which does not have Women's Suffrage.
 	
‡ Ziggurat	80 	Masonry,
Despotism 	Monarchy 	
Moves production bonus from your Palace to the Ziggurat city. Gains the same corruption reduction and happy bonus effects as capital. Counts as a Granary, Temple, and Barracks. Gives 1.75× defense against all attacks.
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