Caleb (Blood)

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|-|Blood II=
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==Summary==
Caleb (last name unknown) is the main protagonist of the Blood franchise, originally created by Monolith Productions. Born in western Texas in 1847, Caleb's tale truly began when he ran across a burned-out homestead housing a lone woman, a cultist named Ophelia Price. After taking her into his protection, Ophelia eventually became Caleb's link to the cult to which she belonged; an evil collective known as the Cabal whose servants worshipped the dark god Tchernobog. The two of them soon rose through the ranks of the cult, eventually becoming part of the Chosen— Tchernobog's elite servants.
Sometime after 1871, Caleb, Ophelia and the rest of the Chosen were betrayed by Tchernobog, disavowed and cast aside for their lieutenants to finish off one by one. Caleb was the last in line, hurled into a bottomless pit by Tchernobog himself.
Caleb's revenge would finally come in 1928, the year in which he was resurrected in Morningside Cemetery. After a long and tireless rampage that saw the demise of every lieutenant responsible for the deaths of the Chosen (as well as countless other members of the Cabal), Caleb confronted Tchernobog and defeated him in battle, taking his life and inheriting his power in the process. With his companions avenged and the god slain, Caleb left to walk the Earth, going on to strive for the leadership of the Cabal and a means to resurrect Ophelia and the other Chosen.
==Powers and Stats==
Tier: , to with conventional weapons, Environmental Destruction over time | , to with conventional weapons, Environmental Destruction 
Key: Blood | Blood II: The Chosen
Name: Caleb
Origin: Blood
Gender: Male
Age: 81 | 181 (Stated to have been born in 1847. The first game takes place in 1928 while the second takes place in 2028)
Classification: Undead human, Chosen
Powers and Abilities: 
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|-|Blood II=
Energy Projection (With the Death Ray), Poison Manipulation (With Insect-A-Cutioner) Portal Creation, Chain Manipulation and Teleportation Negation (With the Flayer), Damage Boost (With The Anger talisman), Invisibility (With the Stealth talisman) Enhanced Senses (With Night-Vision Goggles), Damage Reduction (With the Willpower talisman), Homing Attack (With the Orb), Clairvoyance (With the All-Seeing Eye), Reality Warping and Black Hole Creation (With the Singularity Generator), Reality Warping, Dimensional Travel and Portal Creation (By absorbing The Naga's powers), Energy Projection (By absorbing the powers of various spellcasters such as Gideon), Statistics Amplification and Healing (By absorbing the power of "Zealot" enemies)
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Attack Potency: Building level (Could stomp Shial, who can withstand various hits from his strongest equipment, and crush her abdomen), Wall level (All of Caleb's weapons can obliterate stalactites, even the Flare Gun, which is so weak compared to the rest of his arsenal that it cannot directly hurt most enemies. Note that Caleb's guns can still hurt enemies on level through piercing damage) to Building level (Can hurt himself with TNT and other explosives, which can also blast wide holes in rock walls) with conventional weapons. Universe level+ Environmental Destruction over time (Having inherited Tchernobog's powers and neglecting to use them, Caleb slowly caused another universe to destroy the one he was in) | Building level (Stronger than before due to having absorbed the power of many more people), Wall level to Building level with conventional weapons. Universe level+ Environmental Destruction (Caleb has now somewhat learned to control Tchernobog's powers, and it's noted that he could destroy the universe with them)
Speed: Supersonic (Capable of reacting to and dodging Tesla Cannon projectiles which, at the very least, should travel at  this speed. Able to land hits on enemies who can also react to such projectiles) | Supersonic 
Lifting Strength: Class 5 (Tore open Gabriel's chest with his bare hands) | Class 5
Striking Strength: Building level | Building level
Durability: Building level (Can withstand the explosion of a dam or those of his own weapons) | Building level
Stamina: Superhuman (Able to fight for hours on end without tiring, as well as power through dozens of injuries without slowing down. Can withstand the extreme pain of being set on fire and keep fighting)
Range: Extended Melee Range with the pitchfork, Several Meters with Life Leech and Flamethrower, Tens of Meters with shotgun and by throwing dynamite, Hundreds of Meters with other guns, Low Multiversal with Environmental Destruction (Was going to cause another reality to crush the one he resides in) | Same as before, Hundreds of Meters to Kilometers with guns
Standard Equipment:
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* Weapons
**Pitchfork
**Knife: A ritualistic knife- each of the Chosen Caleb was a part of had a customized one. It becomes more powerful the more it's used.
**Flare Gun: Shoots a flare that rapidly sets enemies on fire when hitting them. Caleb can also shoot 8 flares in a diamond pattern for an AOE explosion.
**Sawed-Off Shotgun: A double-barreled sawed-off shotgun that Caleb can reload in less than one second. The barrels can be fired in rapid succession or together.
**Tommy Gun: The Thompson Machine Gun can be used normally or in a spray pattern to deal with multiple enemies or agile ones.
**Dynamite Bundle: A bundle of TNT that Caleb is very adept in using. He's able to precisely time the fuse so the explosive will detonate on contact with its target or bounce it around corners to take care of ambushes.
***Proximity Detonator: A bundle of TNT that explodes when an enemy steps near it.
***Remote Detonator: Allows Caleb to detonate the TNT when he wishes.
**Aerosol Can: Coupled with a lighter, this can of hairspray can be turned into a makeshift flamethrower or fire grenade.
**Napalm Launcher: A large and futuristic-looking weapon which can fire explosive napalm projectiles hot enough to vaporize human flesh all the way down to the bone. Its alternate fire lobs a giant ball of napalm which, upon contact with an enemy or a hard surface, explodes into smaller napalm projectiles.
**Tesla Cannon: A firearm prototype which sends rapid-fire bolts of electricity at opponents. The alternate fire charges the gun for a brief moment before firing a high-powered blast of electricity in the direction of the target. This blast has a wide area of effect and can harm Caleb if he's too close.
**Voodoo Dolls: Small dolls made of cloth which target a victim within the user's line of sight. Once a target has been found, sticking pins in any part of the doll's body will damage the corresponding body part of the victim. (Arms, legs, shoulders, eyes, etc.) Caleb is quite fond of these dolls and tends to be rather sadistic when using them. The dolls' potency increases dramatically when used on the undead, as they have been shown heavily staggering zombies with a single hit, as well as outright disintegrating the bodies of undead enemies with only two direct stabs. By waving his hand over one of his dolls, Caleb is able to cause incredible damage to a single target, but completely expend the Doll's power, rendering it useless.
**Life Leech: A disembodied skull attached to a staff that can fire magic fire at enemies. These projectiles siphon the life-force of enemies and transfer it to Caleb, dealing Spirit damage to them along the way. Should the Life Leech run out of the pool of trapped souls used to power itself, however, it will instead draw upon Caleb's own spirit and life force to use as fuel for its projectiles. Setting the Life Leech upright allows it to act as a sentry turret of sorts, assaulting enemies the moment they step within range of it. When in this mode, it fires blasts of energy that deal far more massive amounts of Spirit damage per hit. Slamming the end of the Life Leech on the ground causes it to release a limited-range shockwave of magical energy to damage foes and hurl them backward.
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* Weapons
**Pistol: A Beretta 92SB 9mm Caleb can dual-wield or hold sideways for extra fire rate.
**Submachine Gun: A MAC-10 Sub Machine Gun. Caleb can unlock its arm stock for more accuracy at the cost of some fire rate.
**Assault Rifle: A powerful M-16 Assault Rifle outfitted with a grenade launcher.
**Sniper Rifle: A Barrett .50 BMG Sniper Rifle meant for long-distance fighting, the MBG was originally designed as an anti-material weapon, but works just as well on personnel. Outfitted with a scope with zoom-in.
**Vulcan Cannon: Said to be "Potentially the most powerful weapon in the game", the Vulcan Cannon is a huge minigun with great range, power and rate of fire. However, it needs to wind up for a moment before firing at full speed.
**Combat Shotgun: A more modern shotgun compared to the sawed-off, the Pancor "Jackhammer" Combat Shotgun has a higher firing rate and tighter spread but lower range and damage per shot. Its alt fire will shoot the same ammunition as the Insect-A-Cutioner through means of smoke grenades.
**Howitzer: The 50mm Pack Howitzer is a long range weapon that fires explosive shells.
**Bomb: A more modern version of Blood's Dynamite Bundle.
***Time Bomb: Explodes after a few seconds.
***Remote Bomb: Can be triggered with the press of a button.
***Proximity Bomb: Explodes when approached.
**Orb: A small metal ball with protruding razor blades. The Orb works by flying out and attaching to a victim's head before boring into their skull and exploding. While users with sufficient magic prowess are able to remote-control the Orb, Caleb cannot do that.
**Flayer: A hook attached to a chain which creates small portals with chains that attach to the victim. By flinging the hook, Caleb creates a small portal from which a similar hook & chain emerges to fix itself to the victim. Multiple chains can be summoned in succession in this manner, trapping the victim in place should they make contact. Enemies with teleportation abilities are also rendered incapable of teleporting while these hooks are in place. The Flayer's alt-fire creates a trap that springs several hooks upon its victim, ensnaring them immediately.
**Death Ray: The CabalCo Death Ray fires powerful beams that bounce off surfaces.
**Insect-A-Cutioner: An industrial bug spray weapon that is lethal to humans as well, even when just their skin is exposed to it. Can also be used as a flamethrower.
**Singularity Generator: An incredibly powerful experimental weapon that warps the fabric of reality into a small black hole singularity.
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*Optional Equipment
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*Inventory
**Doctor's Bag: A limited use medical kit that can be used for on-the-field healing.
**Beast Vision: An item that allows Caleb to see in the dark. Runs out when used too much.
**Diving Suit: Allows Caleb to swim underwater without needing air. Runs out after a while.
**Jump Boots: Allows Caleb to jump much higher than usual and negate fall damage. Runs out when used too much.
**Crystal Ball: Allows Caleb to see from the eyes of his enemies.
*Power-Ups
**Life Essence: Human hearts that Caleb can eat to heal and empower himself.
**Medicine Pouch
**Life Seed: A mysterious item that can push Caleb's health over its usual limit.
**Armor: Comes in various strengths and kinds that protect Caleb from physical harm, fire and spiritual attacks, with the strongest being Spirit Armor which protects him from all three.
**Cloak of Invisibility: Temporarily makes Caleb invisible.
**Reflective Shots: Bullets and physical attacks bounce off Caleb and back to their sender for a while.
**Death Mask: Makes Caleb completely invincible for a short period of time.
**Guns Akimbo: Temporarily allows Caleb to dual-wield certain weapons but this is likely game mechanics as he's shown the ability to do so at any time.
|-|Blood II= 
*Inventory
**All-Seeing Eye: Like a mini-camera, Caleb can drop the eye anywhere he wishes and sees through it as a means of peeking around corners and/or keeping an eye on other areas. The disadvantage is the user is vulnerable while using the eye, and if the eye is destroyed or stepped on, the said user will be temporarily blinded.
**Night Vision Goggles
**Binoculars
**Med-Kit
**Flashlight
*Power-Ups
**Ward/Necroward: Talismans that protect Caleb from any sort of harm.
**Willpower Talisman: Reduces the damage Caleb will receive for the next 30 seconds by 95%, making him effectively invincible.
**Stealth Talisman: Makes Caleb temporarily invisible.
**The Anger: A talisman that triples Caleb's damage temporarily. 
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Intelligence: Above Average (Possesses several decades, or centuries in the second game of experience, a mastery of firearms, explosives and the use of improvised weaponry, as well as a fairly impressive knowledge of show tunes. However, he is very brash and not particularly creative)
Weaknesses: Insane and sadistic. Reflective Shots cannot reflect fire-based attacks, nor can it reflect attacks that target the soul. Using the Life Leech while it's devoid of trapped souls will cause it to drain his own soul as compensation. Has no knowledge of the powers he's absorbed in Blood, and even by Blood II he doesn't know how to use them.
==Gallery==
Caleb sideview.png
Caleb-Physical-Model.jpg
Caleb fire.png
==Notable Matchups==
Victories:
Losses:
Inconclusive:
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