Super Smash Bros. Megamix/Yoshi characters

Yoshi universe	Yoshi universe	Yoshi universe
 	Yoshi 	
 	
*Home stage:
*Game of origin: Super Mario World (1990)
*Unlockable?: No
*Victory theme: Yoshi's Tale	
*Neutral special - Egg Lay: Yoshi swallows the opponent and traps them in a Yoshi Egg. Opponents stay trapped for a longer time depending on how much damage they have racked up.
*Side special - Egg Roll: Yoshi will encase himself in a large Yoshi Egg after a small hop then roll around the stage. Damage dealt is proportional to momentum. Can jump once during the move.
*Up special - Egg Throw: Yoshi throws a Yoshi Egg that travels on a controllable, parabolic arc. When used in midair, the first three throws grant Yoshi significant vertical distance. If over-used, Yoshi will no longer go upwards while performing the move until he lands on a surface.
*Down special - Yoshi Bomb: Yoshi does a ground pound that produces damaging stars upon landing.
*Final Smash - Stampede: Yoshi rushes forward and attacks the opponent with a upwards headbutt. If the attack hits, it cuts to a cinematic cutscene that takes place in a rocky gorge. Suddenly, an stampede of multicolored Yoshis are seen rushing down the gorge, and they attack by trampling the opponent.	
*Neutral special - Egg Lay: Yoshi swallows the opponent and traps them in a Yoshi Egg. Opponents stay trapped for a longer time depending on how much damage they have racked up.
*Side special - Egg Roll: Yoshi will encase himself in a large Yoshi Egg after a small hop then roll around the stage. Damage dealt is proportional to momentum. Can jump once during the move.
*Up special - Egg Throw: Yoshi throws a Yoshi Egg that travels on a controllable, parabolic arc. When used in midair, the first three throws grant Yoshi significant vertical distance. If over-used, Yoshi will no longer go upwards while performing the move until he lands on a surface.
*Down special - Yoshi Bomb: Yoshi does a ground pound that produces damaging stars upon landing.
*Final Smash - Stampede: Yoshi rushes forward and attacks the opponent with a upwards headbutt. If the attack hits, it cuts to a cinematic cutscene that takes place in a rocky gorge. Suddenly, an stampede of multicolored Yoshis are seen rushing down the gorge, and they attack by trampling the opponent.	
	Boshi
	
*Home stage:
*Game of origin: Super Mario RPG (1996)
*Unlockable?: Yes
*Victory theme: Let's Race!
*Neutral special - Gut Punch: Boshi swallows the opponent with his tongue, similar to Yoshi, and then punches himself in the gut, regurgitating the opponent and sending them flying, but also dealing some minimal damage to himself.
*Side special - Boshi Derby: Boshi begins running in place, charging up a sprint. If the B button is released, Boshi charges forwards, headbutting the first opponent he comes into contact with. If he fails to hit any opponents, Boshi will trip.
*Up special - Egg Launch: Similar to Yoshi's, but instead of the Yoshi Egg flying in an arc, Boshi will instead throw it towards whatever direction the player points him at in a straight line. The egg deals more damage and knockback, but Boshi doesn't gain as much vertical trajectory as Yoshi from using this move.
*Down special - Boshi Crash: Same as Yoshi's, but falls faster, deals more damage and does not produce damaging stars upon landing.
*Final Smash - Quick Stampede: Same as Yoshi's, but deals a lot more damage and has extended range.	
*Neutral special - Gut Punch: Boshi swallows the opponent with his tongue, similar to Yoshi, and then punches himself in the gut, regurgitating the opponent and sending them flying, but also dealing some minimal damage to himself.
*Side special - Boshi Derby: Boshi begins running in place, charging up a sprint. If the B button is released, Boshi charges forwards, headbutting the first opponent he comes into contact with. If he fails to hit any opponents, Boshi will trip.
*Up special - Egg Launch: Similar to Yoshi's, but instead of the Yoshi Egg flying in an arc, Boshi will instead throw it towards whatever direction the player points him at in a straight line. The egg deals more damage and knockback, but Boshi doesn't gain as much vertical trajectory as Yoshi from using this move.
*Down special - Boshi Crash: Same as Yoshi's, but falls faster, deals more damage and does not produce damaging stars upon landing.
*Final Smash - Quick Stampede: Same as Yoshi's, but deals a lot more damage and has extended range.
	Baby Bros. (Baby Mario & Luigi)
	
*Home stage:
*Game of origin: Super Mario World 2: Yoshi's Island (1995)
*Unlockable?: Yes
*Victory theme: Baby Park
*Neutral special - Hammer Slam: The Baby Bros. slam their hammers on the ground. If done in mid-air, they'll do a 360º flip with their hammers.
*Side special - Dizzy Hammer: The Baby Bros. begin to spin in place with their hammers. The player can control the trajectory of this move. This attack can also ground opponents if the Baby Bros. use this attack in mid-air onto a grounded enemy.
*Up special - Missing Baby: The Baby Bros. lose their hammers and a big bubble materializes around them, making them slowly float upwards while they cry. If they're attacked during this move, the bubble will pop and they will go into free-fall.
*Down special - Pocket Chomp: Baby Luigi releases their Pocket Chomp, and Baby Mario holds onto the chain. The Pocket Chomp will flail around, biting enemies that come into contact with it and dealing high damage. The attack stops when either the Baby Bros. or the Pocket Chomp's chain are hit by an opponent.
*Final Smash - Pocket Chomp Thrash: The Baby Bros. release an enraged and giant version of their Pocket Chomp, which flails around the stage, chomping at any opponents that come near it and dealing fire damage to anyone who comes into contact with its body.	
*Neutral special - Hammer Slam: The Baby Bros. slam their hammers on the ground. If done in mid-air, they'll do a 360º flip with their hammers.
*Side special - Dizzy Hammer: The Baby Bros. begin to spin in place with their hammers. The player can control the trajectory of this move. This attack can also ground opponents if the Baby Bros. use this attack in mid-air onto a grounded enemy.
*Up special - Missing Baby: The Baby Bros. lose their hammers and a big bubble materializes around them, making them slowly float upwards while they cry. If they're attacked during this move, the bubble will pop and they will go into free-fall.
*Down special - Pocket Chomp: Baby Luigi releases their Pocket Chomp, and Baby Mario holds onto the chain. The Pocket Chomp will flail around, biting enemies that come into contact with it and dealing high damage. The attack stops when either the Baby Bros. or the Pocket Chomp's chain are hit by an opponent.
*Final Smash - Pocket Chomp Thrash: The Baby Bros. release an enraged and giant version of their Pocket Chomp, which flails around the stage, chomping at any opponents that come near it and dealing fire damage to anyone who comes into contact with its body.
	Kamek
	
*Home stage:
*Game of origin: Super Mario World 2: Yoshi's Island (1995)
*Unlockable?: Yes
*Victory theme: Kamek's Theme
*Neutral special - Shape Blast: Kamek uses his wand and conjures a magical blast of shapes. The blast will hone in on the nearest enemy in a straight line. The blast can also be aimed by the player. If this blast strikes an item, it will turn into an enemy from either the Mario or Yoshi franchises.
*Side special - Broom Rocket: Kamek rockets forwards with his broom, which can be moved up and down by the player. This move will stop as soon as it comes into contact with an enemy, blowing them up as Kamek falls out of his broom before it briefly rematerializes under him. He also leaves behind a magic trail that can deal light damage and knockback to foes.
*Up special - Whirlwind Teleport: Kamek spins around, creating a small whirlwind around him as he vanishes and then reappears in whatever direction the player is pointing him at. The whirlwind can also deal minimal damage and knockback.
*Down special - Foe Throw: Kamek summons a Mario or Yoshi enemy with his wand, picks it up and then throws it forwards. This enemy can be a Spiny, a Thorny, a Sharpea, a Buzzy Beetle, a Bony Beetle, a Magmite, a Noko Bombette, a Spike Top, a Spiny Egg, a Cactus Jack or a Needlenose.
*Final Smash - Divide & Conquer: Kamek uses his wand to grow himself in size, making himself gigantic. Then, he makes a copy of himself, and they both use their wands to blast giant magical beams that explode on contact with the ground and deal tremendous damage and knockback.	
*Neutral special - Shape Blast: Kamek uses his wand and conjures a magical blast of shapes. The blast will hone in on the nearest enemy in a straight line. The blast can also be aimed by the player. If this blast strikes an item, it will turn into an enemy from either the Mario or Yoshi franchises.
*Side special - Broom Rocket: Kamek rockets forwards with his broom, which can be moved up and down by the player. This move will stop as soon as it comes into contact with an enemy, blowing them up as Kamek falls out of his broom before it briefly rematerializes under him. He also leaves behind a magic trail that can deal light damage and knockback to foes.
*Up special - Whirlwind Teleport: Kamek spins around, creating a small whirlwind around him as he vanishes and then reappears in whatever direction the player is pointing him at. The whirlwind can also deal minimal damage and knockback.
*Down special - Foe Throw: Kamek summons a Mario or Yoshi enemy with his wand, picks it up and then throws it forwards. This enemy can be a Spiny, a Thorny, a Sharpea, a Buzzy Beetle, a Bony Beetle, a Magmite, a Noko Bombette, a Spike Top, a Spiny Egg, a Cactus Jack or a Needlenose.
*Final Smash - Divide & Conquer: Kamek uses his wand to grow himself in size, making himself gigantic. Then, he makes a copy of himself, and they both use their wands to blast giant magical beams that explode on contact with the ground and deal tremendous damage and knockback.
	Poochy
	
*Home stage:
*Game of origin: Super Mario World 2: Yoshi's Island (1995)
*Unlockable?: Yes
*Victory theme: Forest World - Poochy Stage
*Neutral special - Spit-Out: Poochy licks forwards with his tongue, grabbing any enemies that come into contact with it, munching them inside his mouth, then spitting them out, dealing huge knockback. However, this move has very short range.
*Side special - Good Dog: Poochy sniffs the ground, then does a large jump forwards, slamming the ground and sending out a small shockwave. Anyone caught under the slam is grounded, while anyone caught near the slam is sent flying.
*Up special - Poochy Slam: Poochy does a large vault jump in a slight arc, then comes crashing down with full force, slamming anyone caught under him and sending them flying.
*Down special - Poochy Pups: Poochy spits out up to three Poochy Pups from his mouth (depends on how many times the attack is inputted) who then try to headbutt any opponent that comes near them. The Poochy Pups can be distracted by projectiles and items however, and will instead try to follow and fetch them, bringing them towards Poochy instead of attacking opponents.
*Final Smash - Poochy Helps: Poochy charges forwards and headbutts any opponents he comes into contact with. Any foes hit by this attack will be sent to a cutscene in which they're impaled into a pit of spikes. Poochy will then come charging in, tackling any enemies on the spikes and dealing huge knockback to them.	
*Neutral special - Spit-Out: Poochy licks forwards with his tongue, grabbing any enemies that come into contact with it, munching them inside his mouth, then spitting them out, dealing huge knockback. However, this move has very short range.
*Side special - Good Dog: Poochy sniffs the ground, then does a large jump forwards, slamming the ground and sending out a small shockwave. Anyone caught under the slam is grounded, while anyone caught near the slam is sent flying.
*Up special - Poochy Slam: Poochy does a large vault jump in a slight arc, then comes crashing down with full force, slamming anyone caught under him and sending them flying.
*Down special - Poochy Pups: Poochy spits out up to three Poochy Pups from his mouth (depends on how many times the attack is inputted) who then try to headbutt any opponent that comes near them. The Poochy Pups can be distracted by projectiles and items however, and will instead try to follow and fetch them, bringing them towards Poochy instead of attacking opponents.
*Final Smash - Poochy Helps: Poochy charges forwards and headbutts any opponents he comes into contact with. Any foes hit by this attack will be sent to a cutscene in which they're impaled into a pit of spikes. Poochy will then come charging in, tackling any enemies on the spikes and dealing huge knockback to them.
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Category:Yoshi Characters