Brog Strongheart (sunshadow21)

__NOTOC__
===Basic Information===
 Race: Dwarf
 Class: Ranger (Infiltrator)
 Level: 3
 Experience: 3439 XP (6,000 TNL)
 Alignment: NG
 Languages: Common, Dwarven, Giant
 Deity: ancestor worship
 First Seen: Dunn Wright Inn
 Location: URL-new-post.html to current game
 Background: Open
=== Mini-Stats ===
Brog "The Giant Slayer" Strongheart
AC: 16 (Touch 11, Flatfooted 15)
*+4 vs Giants
HP: 34/34 Initiative: +1
Perception : +9 Sense Motive: +8
CMB: +4 CMD: 15
*+4 vs bull-rush, trip when on ground
Fort: +6 Reflex: +5 Will: +4
*+2 vs poison, spells, spell-like abilities
Current Weapon in Hand:
Current Conditions in Place:
===Abilities===
* Please indicate Racial and Level Adjustments
STR: 14 +2 (14;5 pts)
DEX: 12 +1 (12;2 pts)
CON: 16 +3 (14;5 pts +2(racial))
INT: 13 +1 (13;3 pts)
WIS: 16 +3 (14;5 pts +2(racial))
CHA: 8 -1 (10;0 pts -2(racial)) 
===Combat Statistics===
* Please specify the nature of Special and Miscellaneous Adjustments
* Please note your choice for HP Method ('Roll' or 'Max-2') where it says '(HP Option)'
 (Max-2) HP: 36 = [2d10 (10, 8) + 1d8 (6) + CON (3)*3 + FC (3)] (Ranger)
 AC: 16 = [10 + DEX (1) + Armor (4) + Shield (1) + Misc (0)]
 AC Touch: 11 = [10 + DEX (1) + Size (0) + Misc (0)]
 AC Flatfooted: 15 = [10 + Armor (4) + Shield (1) + Misc (0)]
 *+4 vs Giants
 INIT: +1 = [DEX (1) + Misc (0)]
 BAB: +2 = [Ranger (2) + Rogue (0)]
 CMB: +4 = [BAB (2) + STR (2) + Misc (0)]
 CMD: 15 = [10 + BAB (2) + STR (2) + DEX (1) + Misc (0)]
 *+4 vs bull-rush, trip when on ground
 Fortitude: +6 = [Ranger (3) + Rogue (0) + CON (3) + Misc (0)]
 Reflex: +6 = [Ranger (3) + Rogue (2) + DEX (1) + Misc (0)]
 Will: +4 = [Ranger (0) + Rogue (0) + WIS (3) + Trait (1)]
 *+2 vs poison, spells, spell-like effects
 Speed: 20' (not slowed by armor)
===Weapon Statistics===
* Please specify the nature of Special and Miscellaneous Adjustments
+3 attack, +2 damage vs giants
+1d6 Sneak Attack
Melee : +4 = BAB (2) + STR (2)
Unarmed (Guantlet):
 Damage: 1d3+2, Crit: x2, Bludgeoning
+1 Dwarven Waraxe: Attack :+5 = Base Melee (4) + Enhancement (1)
 Damage: 1d10+3, Crit: x3, Slashing
Warhammer:
 Damage: 1d8+2, Crit: x3, Bludgeoning 
Light Spiked Shield:
 Damage: 1d4+2, Crit: x2, Piercing
Dagger (melee):
 Damage: 1d4+2, Crit: 19-20/x2, Piercing/Slashing
Ranged : +3 = BAB (2) + DEX (1)
Shortbow:
 Damage: 1d6, Crit: x3, Piercing, Arrows: 20
Dagger (thrown):
 Damage: 1d4+2, Crit: 19-20/x2, 10 ft, Piercing/Slashing
===Racial Features===
 Ability Adjustments: +2 (Con), +2 (Wis), -2 (Cha)
 Size: Medium
 Speed: 20'
 Favored Class: Ranger (Infiltrator)
 Darkvision: 60'
 Defensive Training: +4 dodge AC vs giants
 Giant Hunter: +1 attack vs giants; +2 Survival to track giants
 Hardy: +2 vs poison, spells, spell-like abilities
 Lorekeeper: +2 Knowledge (history) regarding dwarves and enemies
 Rock Stepper: Ignore difficult terrain created by rubble, broken 
 ground, or steep stairs when taking a 5-foot step
 Slow and Steady: Speed never modified by armor or encumbrance
 Stability: +4 CMD vs bull-rush, trip when standing on ground
 Weapon Familiarity: Battleaxe, Heavy Picks, Warhammers; "dwarven" are martial
===Class Features===
Ranger (Infiltrator) 2
 Armor/Weapons: Simple, Martial, Light and Medium Armor, All Shields but Tower
 Favored Enemy: Bonus to Bluff, Perception, Sense Motive, and Survival checks, 
 (Giant +2) weapon attack and damage rolls; untrained knowledge checks
 Track: +1 Survival to track (1/2 level (min 1))
 Wild Empathy: +1 (-1 Cha, +2 level)
 Ranger Combat Style: Deceptive 
 2nd: Improved Feint
Rogue 1
 Armor/Weapons: Simple, Hand Crossbow, Rapier, Sap, Shortbow, Shortsword, Light Armor
 Sneak Attack: +1d6
 Trapfinding
===Feats===
Extra Traits (1st): 2 extra traits
Improved Feint (Ranger Bonus): Move action
Skill Focus (Bluff) (3rd): +3 to Bluff
---
Future Feats: Quick Draw, Shield Feats
===Traits===
Armor Expert (Combat): -1 ACP
Capable (Sense Motive) (General): Raised to look for signs of giants everywhere,
 Brog took the advice literally, and tends to suspect all strangers of
 being an agent for giants (+1 trait bonus/becomes a class skill)
Knowledgable (Dungeoneering and Local) (General): Born and raised to fight giants,
 Brog spent much of his training protecting the clan mines, getting a 
 fair bit of knowledge of common foes in that environment (+1 trait
 bonus to both, Kn: Local becomes a class skill)
Resilent (Will): Brog is considerably stubborn, almost to a fault (+1 will save)
===Skills===
* Please specify the nature of Miscellaneous or Special Adjustments.
* Skills with a blank 'Total' may not be used untrained.
Skill Points: 21 = [Base (6) + INT (1)/Level] (Ranger); BG Points = 6
*Class Skill ^BG Skill
Skills Total Rank BG CS Ability ACP Misc
Acrobatics* 1 0 0 0 1 -0 +0
Appraise*^ 1 0 0 0 1 +0
Bluff* 8 3 0 3 -1 +3(feat)* +2 vs giants
Climb* 2 0 0 0 2 -0 +0
Craft*^ (armors) 1 0 0 0 1 +0
Craft*^ (weapons) 1 0 0 0 1 +0
Diplomacy* -1 0 0 0 -1 +0
Disable Device* 9 3 0 3 1 +2(tools)
Disguise* -1 0 0 0 -1 +0
Escape Artist* 1 0 0 0 1 -0 +0
Fly 1 0 0 0 1 -0 +0
Handle Animal*^ 5 0 3 3 -1 +0
Heal* 3 0 0 0 3 +0
Intimidate* -1 0 0 0 -1 +0
Knowledge (Dngnrng)* 6 1 0 3 1 +1(trait)
Knowledge (Geography)*^ 7 0 3 3 1 +0
Knowledge (History)^ 1 0 0 0 1 +0*
*+2 when making checks about dwarves and dwarven enemies
Knowledge (Local)* 6 1 0 3 1 +1(trait)
Knowledge (Nature)* 5 1 0 3 1 +0
Linguistics*^
Perception* 9 3 0 3 3 +0* *+2 vs giants
Perform* Please don't encourage it. I like my ears intact.
Profession*^ ( ) 0 0 0 0 +0
Ride* 1 0 0 0 1 -0 +0
Sense Motive* 10 3 0 3 3 +1* *+2 vs giants
Sleight of Hand*^
Spellcraft* 0 0 0 1 +0
Stealth* 7 3 0 3 1 -0 +0
Survival* 9 3 0 3 3 +0*
 *+1 to track; +2 vs giants
Swim* 0 0 0 0 0 -0 +0
Use Magic Device*
===Equipment===
Equipment Cost Weight
Average Lifestyle 100 gp
 (small apartment near the Inn)
+1 Dwarven Waraxe 2330 gp 8 lb
Warhammer 12 gp 5 lb
Dagger 2 gp 1 lb
Gauntlet 2 gp 1 lb
Shortbow 30 gp 2 lb
 Arrows (20) 1 gp 3 lb
+1 Studded Leather 1175 gp 20 lb
 +3 AC, +5 Max Dex
Light Spiked Metal Shield 13 gp 10 lb
 +1 AC 
Explorer's Outfit -- -- lb
Belt/Bandolier
 Bandolier -- 0 lb
 Belt Pouch (3) 3 gp 1.5 lb
 Sunrod (1) 2 gp 1 lb
 Flint & Steel (p1) 1 gp -- lb
 Hip Flask (p2) -- 1.5 lb
 Trail Rations (p1) -- 1 lb
 Masterwork Thieve's Tools 100 gp 2 lb
 Potions
 Cure Light Wounds 50 gp
Backpack 2 gp 2 lb
 Bedroll, Blanket -- 8 lb
 Silk Rope, 50' 10 gp 5 lb
 Waterproof Bag -- 0.5 lb
 Canteen 2 gp 1 lb
 Beat Up Tin Mug -- 1 lb
 Trail Rations (5) -- 5 lb
 Set of Basic Wooden Domino's -- 1 lb
 Rope, Hemp, 50' (2) 2 gp 20 lb
 Pitons (8) -- 4 lb
 ========= ======
 Totals: 3737 gp 104.5 lb
 Light Medium Heavy 
Max Weight: 0-58 59-116 117-175
Consumed or Destroyed Items 
 (none yet) 0 gp
 ======
 Total Consumed: 0 gp
===Finances===
 PP: 0 Initial Character Money: +150 gp
 GP: 16 Into the Wild (pt 1): +3705 gp
 SP: 9 ==========
 CP: 10 Career Earnings: 3855 gp
 Carried Inventory: -3737 gp
 consumed or destroyed items: -0 gp
 Gems/Jewelry/Other: living accommodations: -100 gp
 ==========
 Coinage: 18 gp
===Details===
 Size: Medium
 Gender: Male
 Age: 57
 Height: 4'
 Weight: 171 lb
 Hair Color: jet black
 Eye Color: green
 Skin Color: tanned
 Appearance: sturdy; scars, obviously worn proudly; gear is neat, functional
Personality: larger than life, often refers to himself in the third person
 when introducing himself; though he thinks himself straightforward,
 cautious, and practical, he usually comes across as bold, tricksy, 
 and a little eccentric without realizing it
===Background===
Born into the Strongheart Clan, a clan of dwarves whose home is a bit northwest
of Venza and well known for skilled blacksmiths and their focus on slaying giants, 
Brog was marked from his birth as a giant slayer. After years of rigorous training
in the arena and the clan mines, Brog just recently passed his rite of passage,
aiding in the downing of a troll that had been menacing one of the mines, landing
the final death blow. With the pieces of the troll's skull made into a canteen as a 
trophy, Brog has set out to further his training and earn his name in the wider world.
In the Wilds (part 1)
 XP Received: 3439 XP
Treasure Received: 3705 GP
 Bought: Hemp Rope (2)-2 gp; Pitons (8)-8 sp
Shopping
BOUGHT 3755 GP
+1 Dwarven Waraxe 2330 GP
+1 Studded Leather Armor 1175 GP
Average Lifestyle 100 GP
Potion of CLW 50 GP
Masterwork Thieves' Tools 100 GP
SOLD 55 GP
Dwarven Waraxe 30 GP
Studded Leather 25 GP
TOTAL COST 3700 GP
===Level Ups===
 Level 2: 
 Class: Ranger
 BAB: +1 to +2
 Fort: +2 to +3
 Ref: +2 to +3
 Will: +0 to +0
 Features: Combat Style (Deceptive Combat)
 HP: 26 = 14 (Old Total) + 8 (Max-2) + 3 (Con) +1 (FC)
Skill Pts: 14 = 7 (Old Total) +6 (Class) +1 (Int) (Bluff, Disable Device, 
 Knowledge (local), Perception, Sense Motive, Stealth, Survival)
 Level 3:
 Class: Rogue
 BAB: +2 to +2
 Fort: +3 to +3
 Ref: +3 to +5
 Will: +0 to +0
 Feat: Skill Focus (Bluff)
 Features: Sneak Attack +1d6, Trapfinding
 HP: 36 = 26 (Old Total) + 6 (Max-2) + 3 (Con) +1 (FC)
Skill Pts: 23 = 14 (Old Total) + 8 (Class) +1 (Int) (Class) +1 (Int) (Bluff x2, Disable Device x2, 
 Knowledge (local), Perception, Sense Motive, Stealth, Survival) 
===Approvals===
*Approval (14 Oct 15) (Scott DeWar) level 1
*Approval (24 Nov 15) (Aura ~ Judge) level 1
*Approval (10 May 17)(KahlessNestor~Judge) level 3
Category:Approved Characters
Category:In Progress/Character