Cyclops (Dungeons and Dragons)

==Summary==
Cyclopes are savage giants that have forsaken the gods. Though not unintelligent, they prefer simple lifestyles tending to livestock for food, and generally remain reclusive. Cyclops are only sociable among their kin, meeting to trade and find mates occasionally. They bear a strong distaste for humans and other sentient species, though will normally never attack unless they are extremely vulnerable.
==Powers and Stats==
Tier: | At least , likely , possibly | 
Key: Regular/Lesser | Greater | Nixiv
Name: Cyclops
Origin: Dungeons and Dragons
Age: Varies
Gender: Varies
Classification: Huge Giant
Powers and Abilities:
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|-|Regular/Lesser=
Superhuman Physical Characteristics, Large Size (Type 0; Are Shining South Page 65 tall), Weapon Mastery (Are adept in at using all , Shining South Page 64, Monster Manual 5e Page 45), Enhanced Senses (Have ), Limited Adaptation (Their diets are Monstrous Manual Page 133)
|-|Greater=
Same as before plus Preparation (Are master Deities and Gods 3.5e Page 133), Non-Physical Interaction (Have the feat, allowing them to make Player's Handbook 3.5e Page 92. Magic in D&D allows one to hit abstract, intangible, incorporeal, and beings that The Dragon Magazine 8 Page 4.), Extreme Resistance to Heat (Shown Deities and Gods 3.5e Page 132)
|-|Nixiv=
Same as a regular Cyclops plus Statistics Amplification (When they see Guildmasters' Guide to Ravnica Page 216), Martial Arts (Are adept in using ), Extreme Resistance to Poison Manipulation (Shown ), Mind Manipulation (Shown ), Empathic Manipulation (Shown ), Fear Manipulation (Shown ), Petrification (Shown ), Paralysis Inducement (Shown ), Extreme Resistance to Magic, Reality Warping, Subjective Reality, and Holy Manipulation (Shown ; Magic in D&D is manipulation of the Weave which is a fundamental part of reality, with Clerics and the like doing it through their sheer faithDungeon Master's Guide 5e Page 14 in Gods which also acts as divine magic)
</tabber>
Attack Potency: Small Building level+ (As a monster in 5e they're comparable to casters of Conjure Barrage) | At least Large Building level (As a creature in 3.5e they should be on par with casters who can use Freezing Sphere), likely City Block level (Some comparable casters have managed such levels of power via the Control Water spell), possibly Multi-City Block level (Comparable to casters of Disintegrate, which can destroy a large temple) | Small Building level+ (Are superior to the regular counterparts)
Speed: Hypersonic+ with High Hypersonic+ reactions (Capable of dodging lightning) | Relativistic+ (Can react to Anger of the Noonday Sun), with FTL+ reactions (Can tag others with the Great Cat's Dodge feat), higher via | Hypersonic+ with High Hypersonic+ reactions
Lifting Strength: At least Class M (As a huge creature with a strength score of they are stronger then the Stone Golem) | At least Class M (Are superior to their lesser version) | At least Class M (Are superior in strength to regular Cyclops)
Striking Strength: Small Building level+ | At least Large Building level, likely City Block level, possibly Multi-City Block level | Small Building level+
Durability: Small Building level+ | At least Large Building level, likely City Block level, possibly Multi-City Block level | Small Building level+
Stamina: Superhuman (Comparable to adventurers who can keep fighting after losing their limbs) | Superhuman (Superior to their lesser counterparts) | Superhuman (Alongside their battle tenacity the Nixiv Cyclops also never gets )
Range: Extended Melee Range, up to Tens of Meters via projectiles | Extended Melee Range, up to Tens of Meters via projectiles | Standard Melee Range
Standard Equipment: Longspear, boulders, clubs, | Same as before | 
Intelligence: Below Average (Cyclops bear below-human mental capacities, are slow to ) | Genius (Has a score in crafting armor and weapons, making them far beyond expert smiths. Have an intelligence score of which makes them superior to Player's Handbook 3.5e Page 9 academically) | Below Average (Has an intelligence score of making them superior to low end humans such as Waterdeep: Dragon Heist Page 214)
Weaknesses: Cowardly and have poor | Have poor depth perception | None notable
==Notable Matchups==
Victories:
Losses:
Inconclusive:
==References==
Category:Characters
Category:Dungeons and Dragons
Category:Adaptation Users
Category:Club Users
Category:Enhanced Senses Users
Category:Fantasy Characters
Category:Game Characters
Category:Giants
Category:Large Sized Characters
Category:Monsters
Category:Role-playing Characters
Category:Spear Users
Category:Species
Category:Weapon Masters
Category:Weapon Users
Category:Preparation Users
Category:Non-Physical Interaction Users
Category:Statistics Amplification Users
Category:Martial Artists