Flight Range (Mini-Game)

:This page is about the Mini-Game. For the place of the same name, see .
The is a in .
==Location and Rules==
During the "" , will find in the hut at the , where he can offer his assistance. While is initially skeptical that he can help take down , he will eventually relent once he sees is serious. Before they leave, insists on testing to see if he is prepared to face the .
 explains that warriors use the in the to practice their aerial archery. Since they are so strong, though, someone who is flightless could use a cloth such as the to float up. Therefore, he tasks with destroying five of the within three minutes.
If asks for advice, tells him that using a in the air is similar to using one on the ground. He suggests using a that is made for shooting from a long range. If is unable to complete the challenge, says he will be useless against .
When tells he is ready, the will begin. There are a total of 20 , all of which are painted a glowing blue that make them easy to spot from a distance. Once has shot five , will call him back to the hut. There, he calls a skilled archer, saying it was as though time stopped every time he shot an . Now that he has seen 's abilities, allows him to help take down .
After "" has been completed, decides to take with him to the . He hopes that training there will help grow into a warrior like . Before they leave, asks to come play with them at the . At the , will once again mention that he is training ., He asks to show how he handles a . noting that it could set example for him.
When speaks to , he asks if his father was telling the truth when he said was good with a . Whether confirms or downplays his skill, requests he show off. explains that he will count down while tries to break as many as he can. If he does so, promises him a prize.
If falls too far down into the chasm or starts to leave the , will tell him to come back quickly. Similarly, if speaks to during the , he will ask if he is quitting. When confirms that he is, will be disappointed.
When time runs out, will call back to the hut. Alternatively, will be excited if destroys all 20 before running out of time. He will then review 's performance.
If breaks less than five , is unimpressed and asks to show him something cooler next time. Next, if breaks between five and nine , notes that while had some trouble, he still learned a lot from his performance, and he gives him a as a reward. When breaks between 10 and 15 , will be impressed and give him a . If manages to break between 15 and 19 , will be excited by this feat, rewarding a and promising to remember his technique. Finally, if breaks all 20 , will be amazed, and he gives a as a prize.
==Nomenclature==
==See Also==
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