Races (First Edition)

Each player plays as a particular race, each with their own unique strengths and weaknesses
== The Barony of Letnev ==
=== Skills ===
* Warfare
=== Special Skills ===
* If you have at least 1 active Trade Agreement, all your units (except PDS) fight at +2 when attacking and +1 when defending
== The Emirates of Hacan ==
=== Skills ===
* Trade 
=== Special Skills ===
* No player can refuse to trade with the Hacan 
* No player can willingly break a Trade Agreement with the Hacan
* Hacan Trade Agreements continue even if the Hacan is at war with their trading partners
== The Federation of Sol ==
=== Skills ===
* Diplomacy
* Trade 
=== Special Skills ===
* +1 Influence for each planet controlled outside your home system 
* +2 Credits for each of your Trade Agreements 
== The Sardakk N'orr ==
=== Skills ===
* Warfare 
=== Special Skills ===
* Always fight at +1 
== The Universities of Jol-Nar ==
=== Skills ===
* Technology
=== Special Skills ===
* Tech Advances only cost 20 Credits 
* Always fight at -1 
== The Xxcha Kingdom ==
=== Skills ===
* Diplomacy 
=== Special Skills ===
* 3 times per game, the Xxcha can force a Political Card to be discarded. Must use before the vote is completed. 
* +1 Influence for each active Trade Agreement in the game 
== The Mentak Coalition ==
First Introduced in the Borderlands Expansion 
=== Skills ===
* Piracy 
=== Special Skills ===
* Before any space battle attack, up to 3 Mentak Cruisers or Fighters may fire 1 free shot (defender gets no return fire)
* 1 Credit during the Collect Trade Income Phase for each Trade Agreement in play
== The Yssaril Tribes ==
First introduced in the Borderlands Expansion
=== Skills ===
* Espionage 
=== Special Skills ===
* May choose between the top 2 action cards each time you draw a card during the Draw Action Cards Phase. The card not chosen is reshuffled
* Can purchase Technology advances already held by another race for 25 Credits each
== The L1Z1X Mindnet ==
First introduced in the Outer Rim Expansion 
=== Skills ===
* Technology 
=== Special Skills ===
* During each Draw Action Cards Phase, nominate 1 target system. All L1Z1X units receive +2 on combat rolls in that system during this turn. All L1Z1X units receive a -1 on all combat rolls in other systems
* The L1Z1X may never control Elite Units
== The Naalu Collective ==
First introduced in the Outer Rim Expansion
=== Skills ===
* Espionage 
* Diplomacy 
=== Special Skills ===
* Once during every turn, may look at 3 random Action cards from 1 other player's hand
* 3 times during the game, can force another race without the "Diplomacy" skill to vote their way during the Political Phase
* Naalu Dreadnoughts start the game with a basic movement value of 2