Magic In All Its Forms: Light

Light
The Light is a magic with many different forms and uses. It’s found in many different cultures, who revere it and invoke it in many different ways. The Night Elf priestesses draw Light magic from their goddess Elune, praying directly to her. The Tauren Sunwalkers draw it from their Sun God An’she. Humans, dwarves and gnome paladins and priests draw from their faith in the Light as a divine and benevolent magic, following the teachings of the Church. The Draenei draw their power from the Naaru, beings made of the Light. Blood Elf Blood Knights draw their power from the Sunwell. The Forsaken priests call on the Light only rarely, but they do so believing in the Light and Shadow being connected.
With all of these varying examples of the Light, there are common threads throughout all of them. The Light is a primarily benevolent force that encourages its users to be selfless and filled with hope. Losing faith in themselves or falling to despair causes the Light to abandon that person. There are examples of the Light saving people from that despair instead of abandoning them, but those examples seem to have only superficial or circumstantial despair with their faith deeply intact within them.
Worship and faith are highly connected to the use of the Light, being another common thread between all races. This worship and faith can be distorted, as seen with the Scarlet Crusade, proving the Light is not always benevolent, but requires the person to have faith that what they’re doing is benevolent. Scarlet Crusaders used the Light to commit atrocities, torturing their recruits to prove their faith and declaring war on all who were not themselves.
Those who use the Light have strong convictions that guide them, often relying on a code of morals to live by. Their teachings are their strongest factor, and their faith dictates their power. Paladins are some of the fiercest fighters the world has ever seen, capable of calling on immense power due to becoming effectively embodiments of the Light. Beyond extreme circumstances that faith is indomitable and fighting them requires one to simply have more experience in combat or more skill in their own practices.
Paladins and some priests are immune to the effects of curses, diseases and poisons, and are highly effective fighters against Fel, Death, Shadow and Void magics. Besting a paladin in combat requires a place where the LIght is ineffective or the person having more skill and experience.
Artifacts made from Light magic are rarely problems, only problematic if made with skewed perception, such as some made from the Scarlet Crusade. Some artifacts made by the Crusade were meant to torture those with ‘impure’ souls, or bind them for whatever purpose later. These artifacts are best handled by those who use the Light as they can often be repurposed, but can be destroyed if truly necessary by most magics.
Category:Library of Sarceline
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