Commandments

A commandment may be issued by a faction in a province, if the faction controls all settlements in the province. Commandments provide powerful bonuses, and may be issued from the province info panel.
When issued, a commandment won’t apply its effects until the turn is ended. Only one commandment may be active in a province at a time. Issuing a second commandment will cancel the first.
Each race has a unique set of commandments, with a few exceptions:
* Horde factions such as Beastmen (and Warriors of Chaos in the first two games) don't control provinces, so they don't use commandments.
* In WH1 and WH2 Norsca lacks commandments, even though they can control provinces in the Norscan peninsula.
* Wood Elves lack commandments due to their settlement system.
For the Total War: Warhammer and Total War: Warhammer II data, see this older version of the page.
==List of commandments by race==
===Bretonnia===
Icon	Name 	Effect
 	Venerate the Lady 	Control: +10 Corruption: -2
 	Realm of Chivalry 	Research rate: +10% Construction cost: -10 for all buildings
 	Levy Tithes 	Income from all buildings: +5%
 	Extensive Patrols 	Recruitment cost: -10% Local recruitment capacity: +2
 	The Peasant's Duty	Growth: +15
=== Daemons of Chaos ===
Icon	Name 	Effect
 	Foster Cults 	Chaos Undivided corruption in adjacent provinces: +1 Chaos Undivided corruption: +3
 	Praise Khorne 	Khorne glory generated: +3 Recruitment cost: -5% Local recruitment capacity: +1
 	Revere Nurgle 	Nurgle glory generated: 3 Campaign movement range: -20% for enemy armies starting their turn in this region (enemy armies in region) Growth: +15
 	Extol Slaanesh 	Slaanesh glory generated: 3 Control: +4
 	Favour Tzeentch	Tzeentch glory generated: 3 Chance of a plague spreading: -40% (armies in province) Income from all buildings: +5%
===Dark Elves===
Icon	Name 	Effect
 	Demand High-born Hostages 	Control: +4
 	Enforce Tribute Payments 	Income from all buildings: +5%
 	Sacrifices for Khaine 	Income from post-battle loot: +5% Slaves: -50 per turn Recruit rank: +1 Weapong strength: +10% (armies in province)
 	Increase Slave Production Quota 	Growth: +50 Slaves: -50 per turn Income from slaves: +20%
 	Read Dark Portents 	Enemy Hero action success chance: -25% (local province) Ambush success chance: +20% Chance of intercepting an army using the Underway, beast-paths or Worldroots: +25%
 	Festivals of Hedonism (WH2 Cult of Pleasure only; replaces Sacrifices for Khaine)	Slave decline rate: +100%chaos corruption (local province): +1chaos corruption (adjacent provinces): +1Winds of magic power reserve: +2 (all armies)
===Dwarfs===
Icon	Name 	Effect
 	Venerate the Ancestors 	Control: +4 Corruption: -8
 	High King's Tribute 	Income from all buildings: +10%
 	Empower the Guilds 	Growth: +25 Construction cost: -10% for all buildings Tradable resources produced: +5% (factionwide)
 	Masters of Steel and Stone	Recruitment cost: -25% Local recruitment capacity: +1
=== Grand Cathay ===
Icon 	Name 	Effect
 	The Jade Dragon's Edict 	Control: +4 Chance of a plague spreading: -40% (armies in province)
 	The Iron Dragon's Edict 	Research rate: +7%
 	The Storm Dragon's Edict	Campaign movement range: -20% for enemy armies starting their turn in this region (enemy armies in province) Corruption: -5 Melee defence: +5 (armies in province)
 	The Fire Dragon's Edict 	Recruitment cost: -5% Local recruitment capacity: +1
 	The Sea Dragon's Edict 	Income from trade tariffs: +5% (factionwide)
Great Bastion	Great Bastion 	Great Bastion
 	The Bastion Restored 	Casualty replenishment rate: +6%
 	The Bastion Enhanced 	Unit experience gain per turn: +200 (armies in province)
 	The Bastion Patrolled 	Great Bastion threat: -1% per turn (provincewide) Corruption: -5
 	The Bastion Reinforced 	Growth: +25 Construction cost: -20% for all buildings (provincewide)
===Greenskins===
Icon	Name 	Effect
 	Camp Ruckus 	Control: +2 Growth: +20 Corruption: -3
 	Give it 'ere 	Construction cost: -10% for all buildings (provincewide) Income from all buildings: +5%
 	Brag about da Boss	Recruitment cost: -10%Local recruitment capacity: +1
===High Elves===
Icon	Name 	Effect
 	Reaver Patrols 	Campaign movement range: -10% for enemy armies starting their turn in this region (enemy armies in province) Enemy Hero action success chance: -15% (local province) Ambush success chance: +10% Chance of intercepting an army using the Underway, beast-paths or Woldroots: +15%
 	Tribute to the Phoenix King	Income from trade tariffs: +4% (factionwide) Income from all buildings: +3%
 	Rebuild Lost Splendour 	Growth +20 Construction cost: -10% for all buildings
 	Rally Citizen Militia 	Recruit rank: +1 Local recruitment capacity: +1
 	Banish Corruption 	Corruption: -5
=== Khorne ===
Icon	Name 	Effect
 	Foster Cults	Construction cost: -10% for all buildings Khorne corruption in adjacent provinces: +1 Khorne corruption: +3
 	KILL! 	Recruit rank: +1 Local recruitment capacity: +1 Melee attack: +1% (all armies)
 	MAIM! 	Control: +4 Chance of a plague spreading: -40% (armies in province) Campaign movement range: -20% for enemy armies starting their turn in this region (enemy armies in province) Melee attack: +1% (all armies)
 	DESTROY! 	Income from all buildings: +5% Melee attack: +1% (all armies)
=== Kislev ===
Icon	Name 	Effect
 	Purge the Steps 	Control: +4 Campaign movement range: -20% for enemy armies starting their turn in this region (enemy armies in province)
 	Awaken the Land 	Income from all buildings: +5%
 	Relief Columns 	Recruitment cost: -10% Local recruitment capacity: +2
 	The Power of the Church	Chance of a plague spreading: -40% (armies in province) Hero recruit rank: +2 Corruption: -5 Hero recruitment cost: -25%
===Lizardmen===
Lizardmen commandments are affected by the strength of the Geomantic Web system. Please see that article for full details.
===Norsca===
Icon	Name 	Effect
 	Venerate the Four 	Chaos Undivided corruption: +3 All other types of corruption: -3
 	Marauders to Builders	Growth: +20 Construction cost: -10% for all buildings
 	Raise the Palisades 	Campaign movement range: -20% for enemy armies starting their turn in this region (enemy armies in province) Attrition: -20% when under siege
 	Summon the Chieftains	Recruitment cost: -10% Local recruitment capacity: +1
=== Nurgle ===
Icon	Name 	Effect
 	Foster Cults 	Nurgle corruption in adjacent provinces: +1 Nurgle corruption: +3
 	Plague God's Pasture 	Chance of a plague spreading: +50% (armies in province) Plague duration: +100% (armies in province)
 	Plague God's Nursury 	Control: +4 Campaign movement range: -20% for enemy armies starting their turn in this region (enemy armies in province) Recruitment cost: -5%
 	Plague God's Greenhouse	Cycle time: -1 for Infrastructure buildings
=== Ogre Kingdoms ===
Icon	Name 	Effect
 	Feasts for the Strong	Control: +4 Campaign movement range: -20% for enemy armies starting their turn in this region (enemy armies in province) Growth: +20
 	Might Makes Right 	Chance of a plague spreading: -40% Income from all buildings: +5%
 	Crude Ingenuity 	Corruption: -5 Recruitment cost: -5% Local recruitment capacity: +1
===Skaven===
Icon	Name 	Effect
 	Efficient Planning 	Control: +3 Corruption: -2
 	Expansionist Planning	Growth: +20 Construction cost: -10% for all buildings
 	Martial Planning 	Recruitment cost: -5% Local recruitment capacity: +1
 	Exploitative Planning	Skaven corruption: +3 Food generated: 2
=== Slaanesh ===
Icon	Name 	Effect
 	Foster Cults 	Slaanesh corruption in adjacent provinces: +1 Slaanesh corruption: +3
 	Revels of Eternal Pleasure 	Proliferate Cults cost: -2% Growth: +15
 	Festival of Drinking and Delights	Control: +4 Chance of a plague spreading: -40% (armies in province) Campaign movement range: -20% for enemy armies starting their turn in this region (enemy armies in province)
 	Cavalcade of Dark Desires 	Construction cost: -10% for all buildings Income from all buildings: +3%
===The Empire===
Icon	Name 	Effect
 	Host Festag 	Control: +4
 	Sigmarite Dogma 	Enemy Hero action success chance: -15% (local province) Chance of intercepting an army using the Underway, beast-paths or Worldroots: +25% Corruption: -2
 	Imperial Taxation 	Income from all buildings: +5%
 	Council of Burgomeisters	Growth: +20 Income from trade tariffs: +5% (factionwide)
 	State Troop Levy 	Recruitment cost: -5% Local recruitment capacity: +1
===Tomb Kings===
When playing as the Tomb Kings, the effects of each commandment may be boosted by obtaining the Eighth Book of Nagash.
Icon	Name 	Base Effect 	Boosted Effect
 	Worship of Ptra 	Campaign movement rate: +10% for own armies starting their turn in this province Growth: +25	Campaign movement rate: +15% for own armies starting their turn in this province Growth: +33
 	Worship of Asaph 	Control: +5 Corruption: -2 	Control: +8 Corruption: -3
 	Worship of Khsar 	Ambush success chance: +15% (armies in province) Melee defence: +5 (armies in province) 	Ambush success chance: +23% Melee defence: +8 (armies in province)
 	Worship of Djaf 	Casualty replenishment rate: +20% (armies in province) Recruit rank: +1 (armies in province)	Casualty replenishment rate: +30% (armies in province) Recruit rank: +2 (armies in province)
 	Worship of Phakth	Construction cost: -10% for all buildings Income from all buildings: +5% 	Construction cost: -20% for all buildings Income from all buildings: +8%
=== Tzeentch ===
Icon	Name 	Effect
 	Foster Cults 	Tzeentch corruption in adjacent provinces: +1 Tzeentch corruption: +3
 	Mutalith Prism Formulae 	Grimoires from all buildings: +50%
 	The Architect's Theorem 	Control: +4 Campaign movement range: -20% for enemy armies starting their turn in this region (enemy armies in province)
 	Egrimm's Contrivance Algorithm	Chance of a plague spreading: -40% (armies in province) Research rate: +10% Chance of Winds of Magic changing in strength: +25%
===Vampire Coast===
Icon	Name 	Effect
 	Dredge the Sea! 	Growth: +15 Recruitment cost: -10% for Zombie units (armies in province) Local recruitment capacity: +1
 	Share the Spoils 	Loyalty will not decline (armies in province) Infamy lost: -10 per turn Control: +5
 	Even More Powder!	Attrition: -7% when under siege Global recruitment capacity: +1 (factionwide) Ammunition: +25% (armies in province)
 	Bat Swarms 	Campaign movement range: -20% for enemy armies starting their turn in this region (enemy armies in province) Vampiric corruption +2
===Vampire Counts===
Icon	Name 	Effect
 	Repress Mortals 	Control: +4 Vampiric corruption: +1
 	Foster Terror 	Growth: +20 Constuction cost: -10% for all buildings (provincewide)
 	Harvest Corpses 	Income from all buildings: +5%
 	Evocation of Nagash	Recruit rank: +1 Local recruitment capacity: +1
===Warriors of Chaos===
For the Undivided Warriors of Chaos factions only the Foster Cults commandment differs for . The god-aligned Warriors of Chaos factions all have their own Foster Cults effect, they share parts of the fourth commandment with their respective monogod counterpart, and some have different effects for the Exploit Vassals commandment.
Note: if your vassal owns some settlements in a province, that still counts as you owning it, for the purposes of commandments.
====Undivided factions====
Icon	Name 	Effect 	Faction
 	Foster Cults 	Chaos Undivided corruption +1 in adjacent provinces Chaos Undivided corruption +3 (this province) 	, and
 	Foster Cults 	Slaanesh corruption +1 in adjacent provinces Slaanesh corruption +3 (this province) 	
 	Exploit Vassals 	Control -4 Local Warband recruitment +20% replenishment chance for Undivided Marauders Construction cost -10% for all buildings 	all four
 	They've Come to the Wrong Place	Campaign movement range -20% for enemy armies starting their turn in this region (all enemy armies in province) Enemy Hero action success chance +20% (local province) Attrition -20% when under siege Melee defence +5 (armies in province)	all four
 	Portent of Doom 	Chance of a plague spreading: -40% (armies in province) Hero recruit rank +2 Recruitment cost -10% local province 	all four
====Legion of the Gorequeen====
Icon	Name 	Effect
 	Foster Cults 	Construction cost: -10% for all buildings Khorne corruption in adjacent provinces: +1 Khorne corruption: +3
 	Exploit Vassals 	Local Warband recruitment +20% replenishment chance for Marauders of Khorne Construction cost: -10% for all buildings
 	They've Come to the Wrong Place	Campaign movement range -20% for enemy armies starting their turn in this region (all enemy armies in province) Enemy Hero action success chance +20% (local province) Attrition -20% when under siege Melee defence +5 (armies in province)
 	Legion of Hate 	Chance of a plague spreading: -40% (armies in province) Recruitment cost: -5% Melee attack: +5 (armies in province)
====Puppets of Misrule====
Icon	Name 	Effect
 	Foster Cults 	Tzeentch corruption in adjacent provinces: +1 Tzeentch corruption: +3
 	Exploit Vassals 	Local Warband recruitment +20% replenishment chance for Marauders of Tzeentch
 	They've Come to the Wrong Place	Campaign movement range -20% for enemy armies starting their turn in this region (all enemy armies in province) Enemy Hero action success chance +20% (local province) Attrition -20% when under siege Melee defence +5 (armies in province)
 	Insights of the Void 	Chance of a plague spreading: -40% (armies in province) Research rate: +10% Chance of Winds of Magic changing in strength: +25%
====The Ecstatic Legions====
Icon	Name 	Effect
 	Foster Cults 	Slaanesh corruption in adjacent provinces: +1 Slaanesh corruption: +3
 	Exploit Vassals 	Control: -4 Local Warband recruitment +20% replenishment chance for Marauders of Slaanesh Construction cost: -10% for all buildings
 	They've Come to the Wrong Place	Campaign movement range -20% for enemy armies starting their turn in this region (all enemy armies in province) Enemy Hero action success chance +20% (local province) Attrition -20% when under siege Melee defence +5 (armies in province)
 	Dark Delights 	Control: +4 Chance of a plague spreading: -40% (armies in province) Income from all buildings: +5%
====The Fecundites====
Icon	Name 	Effect
 	Foster Cults 	Nurgle corruption in adjacent provinces: +1 Nurgle corruption: +3
 	Exploit Vassals 	Control: -4 Local Warband recruitment +20% replenishment chance for Marauders of Nurgle Construction cost: -10% for all buildings
 	They've Come to the Wrong Place	Campaign movement range -20% for enemy armies starting their turn in this region (all enemy armies in province) Enemy Hero action success chance +20% (local province) Attrition -20% when under siege Melee defence +5 (armies in province)
 	Plague Apothecary 	Growth: +15 Chance of a plague spreading: +50% (armies in province) Plague duration: +100% (armies in province)
==Non-playable factions==
===Kislev (minor faction)===
In Total War: Warhammer and Total War: Warhammer II, Kislev was a minor non-playable faction, but still had their own commandments. In Warhammer 3 they were made into a major playable race with multiple playable factions, and given different commandments (see above).
Kislev (minor faction)	Kislev (minor faction)	Kislev (minor faction)
Icon 	Name 	Effect
 	Collect Tribute 	Province tax income: +5%
 	Foster Independence 	Enemy hero actions success chance: -10%Corruption reduction: +1%
 	Stimulate Trade 	Trade income: +5%
Category:Total War: Warhammer province management
Category:Settlements