Kinetics

Kinetics are a fighting style revolving around manipulating objects or ones self to an extreme extent to cause great damage.
==Overview==
Kinetics can be something as simple as throwing a rock or a baseball. However, greater users of Kinetics are able to throw heavy objects with extreme force. Think of Shotput, however masters of Kinetics are capable of transferring the energy in their body and releasing it within the object they hold, allowing them throw well over 30 lbs over 100 mph, which is incredible fast. Any race who masters Kinetics can become very strong in a short time and become physically powerful, however stronger races such as the Starbeings who have a humanoid structure meant for throwing objects can throw incredibly heavy objects insanely fast, roughly a little over the speed of most airplanes. However, races that have a biology less meant for throwing objects can still use Kinetics, as they can use their bodies to slingshot themselves as a volatile weapon.
==Kinetics A: Throwing==
Using Kinetics A (which is meant for humanoids), the student will throw objects, such as frisbees, blades, baseballs, shotputs, and boulders. After being able to practice, they are able to unlock different attacks.
Throwing Attacks
Name 	Type 	Description 	Strength	Mastery
Fastball 	Ball 	Using a ball of any sorts, the user can throw a ball quickly and accurately toward a target. 	Low 	0
Skipstone 	Stone 	Using a preferably flat stone, the user can skip the object across liquids to reach its target. 	Low 	0
Boulder Toss 	Stone 	Using a heavier stone, the user can pick it up and throw it a moderate distance. 	Moderate	I
Slider 	Ball 	Using specific finger placement, the user is able to throw the ball and cause it to slide in the air to the opposite side of it being thrown. Very helpful. 	Moderate	I
Forkball 	Ball 	Using finger placement, the user can make the ball drop very quickly right before it reaches the target. 	Moderate	I
Shotput 	Ball 	Holding a weighted ball with proper technique, the user can spin and launch the ball using kinetic force to push it. 	Moderate	I
Sidearm Shot 	Ball 	Using a tougher ball, the user can side-arm a ball with a step to maximize kinetic force. 	Moderate	II
Catapult 	Stone 	Using a very large rock, the user can throw it over their back toward a target. Inefficient, but powerful. 	Moderate	II
Slingshot 	Stone/Ball 	Using a windup and a spin, the user can chuck a stone or ball a very long distance with good accuracy at high speeds. 	Moderate	II
Centrifuge 	Any 	By grabbing onto a object, preferably a very heavy one, and beginning to spin, you can build up kinetic force. Then, you can slingshot the object at fast velocities toward your target. 	High 	II
Sawblade Launch 	Sawblade/Frisbee	Using careful finger place, the user can spin and step to throw a Sawblade or frisbee at horrifying velocities, able to saw people in half. 	High 	III
Superior Release 	Effect 	Once learning the Superior Release, your throwing speed and accuracy will be increased by 1.5x. 	High 	III
Flipfire 	Any 	Doing a flip in the air allows for maximum kinetics. While mid flip, throw the object by sidearming. 	High 	III
Supersonic Fastball	Ball 	Once with deep training, the body can throw a fastball supersonic. The body must adapt and allow bone reinforcement before attempting this. 	Extreme 	IV
Inertia Transfer 	Any 	When travelling at high speeds, utilize the speed by absorbing the energy and throwing an object with the previously applied Supersonic Ball ability. This will allow completely new ranges of power.	Extreme 	IV
Kinetic Awareness 	Effect 	You will learn to feel how much energy is in your body, and what objects you can throw. 	Extreme 	V
==Kinetics B: Body Manipulation==
Races that will benefit from Kinetics B are longer races such as the Purge.
Body Manipulation
Name 	Type	Description 	Strength	Mastery
Slingshot 	Self	Using your body, while spinning, you can throw yourself into the air. 	Low 	0
Cannonball	Self	Jumping off of a high area or being projected, spin in the air for maximum efficiency.	Low 	I
Jump-stomp	Self	After jumping, focus slamming your feet down to deal massive damage. 	Moderate	I
Body Whip 	Self	Use your body to whip and turn into a whip that can smack people. 	High 	II
== Faults ==
While Kinetics is great for most creatures such as Humans to use if they are not strong enough to learn a Way, it is quickly overrun by the more paracausal and magical abilities, also overrun by combat styles. It has a notable lack in defense and most of its uses are very situational and can get the user harmed if not performed right. For a base user, there is a 40% chance of slight injury. Every Mastery Level, this decreases by 5%. A mastery level of V will leave you with 15% chance of injury, which is not worth it. However, throwing supersonic is enough to put holes through almost anything.
== Trivia ==
* Kinetic is loosely based off of Cannonfist from Arcane Odyssey.