Bowser (DISPUTE)

Bowser is the King of the Koopas, the main antagonist of the Super Mario games, and Mario's main enemy. He is always making plans to kidnap Princess Peach and take the Mushroom Kingdom for himself.
Bowser is currently ranked 13th on the tier list at the middle of the high tier (making him the second highest ranked character of the Mario characters). This is also his best tier placement in the series by far. Bowser's biggest asset is his variety of versatile projectiles, which when combined with his great jumping ability and air mobility, gives him one of the strongest camping abilities and makes him one of the most difficult characters to approach. He is also a super heavyweight; which makes him more harder to K.O then other characters. Bowser additionally has a strong aerial game, with the aforementioned efficient jumping and aerial mobility, and access to fast, powerful aerial attacks, in addition to a damaging zair, which is useful for keeping opponents at a distance and setting up subsequent attacks. Bowser also has two great combo starters in his up tilt and back aerial that can combo into themselves, a far reaching and relatively safe recovery, and strong approaching capabilities from his fast movement speed and projectiles. He also has the notorious Bowsercide, which can really help with Bowser's fighting techniques. Bowser however suffers from substandard KOing ability, possessing finishers that aren't that powerful with short reach, or in the case of his up smash, being too predictable while lacking strong enough traits to make up for it. Bowser additionally possesses short reach throughout his moveset, and a very punishable grab that lacks the reach to make up for its high ending lag (in addition to possessing rather poor throws). Bowser overall has strong matchups (with his only counter being Lucario), and has achieved above average tournament results (which have been especially strong in Lucario-banned tournaments).
==Special Attacks==
Special Move 	Title 	Description 	Damage
Neutral Special	Fire Breath 	Expels a stream of fire from his mouth. It gradually loses strength and range, but will slowly regain its strength when not in use. It can be angled upward or downward, which can potentially gimp recovering opponents, although the flames at the very end of the stream do not cause flinching. 	1.7% (Loop)
Side Special 	Flying Slam 	Grabs an opponent, jumps with them into the air and backflips repeatedly before belly-to-belly suplexing them onto the ground. It deals immense vertical knockback that can KO at 120%, making it a very reliable KOing option. Its power and launching angle makes it difficult to properly DI, especially if the user has high gravity. The suplex can also hit other opponents on the ground that it lands into for similarly powerful knockback. It can be used to dive off-stage with the opponent for a potential sacrificial KO.	20% (Throw), 17% (Collateral)
Up Special 	Whirling Fortress	Enters his shell and spins rapidly, being able to move forward and backward while doing so. It acts as a recovery when performed in the air, propelling Bowser forward and upwards, but Bowser remains grounded when he performs it on the ground. Very versatile and a useful out of shield option. In the air, button mashing enables it to cover more vertical distance. Surprisingly long-ranged, but it can be intercepted easily. 	3% (grounded hits 1-7), 5% (grounded hit 8), 13% (aerial hit 1), 5% (aerial hits 2-6), 1% (aerial hits 7-11)
Down Special 	Bowser Bomb 	A Ground Pound. It deals immense vertical knockback to anyone hit and can KO under 100%, making it one of Bowser's most reliable KOing options. If performed in the air, Bowser performs the Ground Pound after a brief pause instead of leaping first. Emits a shockwave upon landing and will break full shields if all of its grounded hitboxes connect. However, it will almost certainly cause a self-destruct if used off-stage due to its ending lag. 	3% (hop), 21% (drop), 10% (landing)
Final Smash 	Giga Bowser 	Transforms into Giga Bowser, the final boss of Melee's Adventure Mode. Giga Bowser has total flinch resistance during his transformation. Instead of using the moves he gained in SSB4, Giga Bowser reuses all of Bowser's moves and animations from Melee and Brawl, complete with his smash attacks inflicting elemental damage. 	-
==Taunts==
*Up taunt: Rears his head back, sways it in a circle, and roars while exhaling steam from his mouth. The voice clip is also used during down smash, much like in Melee and Brawl.
*Side taunt: Leans forward and chomps his jaws furiously five times, with drool coming out of his mouth.
*Down taunt: Balances precariously on one leg, as if teetering.
==Misc.==
===Dashing===
Speed: 1.67
===Character Selection Screen===
*Bowser roars
===On Screen Appearance===
*Emerges from a wall of flames.
===Victory Animations===
*Takes two steps forward while swiping with his claws twice.
*Leans forward and then rears back triumphantly before roaring.
*Spins around in his shell and comes out grinning.
===Fan Cheer===
Male/female cheer "BOW-SER!"
===Losing Animations===
-
===Victory Theme===
Bowser Victory Theme
Category:Super Smash Bros. Dispute
Category:Characters
Category:Playable Characters
Category:Mario (series)
Category:Mario Characters
Category:Males