Destroyers of Planets/Update History

All updates are from 2006."Destroyers of Planets preview" - jiggmin.com
==Apr 21==
"Wehew! I have ONE animation done. Lets see... 4 main characters and lots of bad guys with several moves each, and 4 angles for every single move. This is going to take forever. (and that's just the battle system)
.0000000000001 percent completed"
==Apr 23==
"I just realized that I can just flip the animations over and redraw the shadows, so now it'll only take two animations per move. That almost cuts the animation workload in half, so woo!
.000001 percent completed"
==Apr 24==
"Andy Dennis of blackgoldfish.com is going to help out with the story (and the voice acting later on), so yay! Now all I need to do is get a few more people to "help", then I can sit back and watch the game make itself! Mwahaha!
.0001 percent completed"
==Jun 2==
"Mostly been working on the plot, but I do have a couple more animations to show off.
5 percent completed"
==Jun 7==
"Hey Look, you can limp around while carrying axes! (Click on it, then use the arrow keys)"
==Jun 14==
"Hit spacebar to switch between characters. There's a fourth guy too, I'll do him next I guess."
==Jul 11==
"Yehaw. I decided that things would be very boring if you couldn't run, so... you can run now. Unless you're the guy in grey. He can't run, as he's crippled. I also set things up so you can wear different outfits and such. I haven't drawn any different outfits yet though, so you won't get to see it in action just yet.
I THINK that the plot is mostly finished, and I THINK that it's actually pretty interesting. I guess you guys will be the judge of that, though."
==Aug 9==
"Slooow going.
I want this whole game to (mostly) take place in one huge continuous level. Since having a map that large would kill performance and then rape its dead body, I'm only loading the parts that are needed. As a square becomes visible, any movie clip associated with it is attached. Once the square is no longer visible, the movie clip is removed. Rediculously large level, here I come."
==Aug 10==
"Added a cool fade effect for when you enter buildings or walk behind stuff."
==Aug 15==
"Allrighty, got the interaction system going. You can now talk to the weird green thing by pressing the "a" button when you're facing it. Once I have more of this game finished, I hope to convey the different characters' personalities through how they can interact with people and objects. For example, say there's someone who has something you need, but they don't want to give it to you. You could use Derron to try to scare them into giving it to you, you could use Fitz to try to steal it, you could use Carina to try to get military funds to buy it, or you could use Grayan to try to talk them into giving it to you. There will also be some things that only one character can do, and those will serve as a road block until that character joins your team."
==Aug 22==
"Made a preloader and an intro screen. Made some music for the intro screen as well."
==Aug 25==
"Hey look, it's the beginnings of an actual level! (Psst! There's a secret to find...)"
==Oct 16==
"Whew! I took a nice refreshing break from this sucker, but I'm back at it again.
I took out the music because it takes forever to export, and exporting it everytime I need to test something gets really annoying.
I've been messing around a bunch with floors and ceilings, and trying to make them work in this pseudo 3d-ness that this game has going on. One of the goals I'm still working on is having the ceiling over unexplored rooms remain visible, and then fade away once you gain entry to the room. Of course, along with that I'll need to make some locked doors! Don't worry though, you'll be able to bust down most of the locked doors you come across... you are friggin Derron Verdriet, after all. ;)"
==References==
Category:Lists
Category:Update Histories