The Nemesis

==Summary==
Designed by Umbrella Corporation, The Nemesis is a nearly unstoppable bio-organic weapon fixated on pursuing and eliminating its targets. Part of the Tyrant T-103 series, this specimen has increased intelligence and awareness due to the NE-α Parasite implanted within it. Its first mission unleashed it upon Racoon City, where it had a singular objective: exterminate S.T.A.R.S. members. Rampaging through the city, The Nemesis faced off against Jill Valentine multiple times, and though she managed to escape, he was never far behind. He nearly had his target, when a strange fog descended upon them, mixing with the smoke of a city in chaos. The phenomenon meant nothing to him— the frigid cold and decreased oxygen never posing a threat. All that mattered was soldiering on into The Fog, continuing the mission: find S.T.A.R.S., exterminate S.T.A.R.S., and kill anyone who gets in the way.
==Powers and Stats==
Tier: At least 
Name: The Nemesis, aliases such as Nemesis T-Type, The Pursuer, The Tyrant, and The Potential
Origin: Dead By Daylight, originally Resident Evil
Gender: Male
Age: Unknown
Classification: Killer
Powers and Abilities: Superhuman Physical Characteristics, Weapon Mastery, passive Fear Aura via The Heartbeat (The very presence of a killer is enough to incite panic, severe anxiety, and terror. Amplified through proximity.), Stealth Mastery (The Killers possess natural stalking ability and can mask The Heartbeat), Enhanced Senses (A Killer's senses are so acute that they can detect minor disturbances in terrain as a trail to their target alongside their ability to detect the smell of blood and sound of breathing from great distances), Extrasensory Perception (Killers are able to see the auras of those bleeding out or attempting to heal their wounds), Immortality (Types 1 & 8; Killers have an importance of collecting food for The Entity, and will be resurrected by it should they be killed), Berserk Mode and Speed Boost (should the lust for the kill become too great, the Entity's connection to the Killer will be cut off, making them unpredictable), Blessed (The Entity favors the Killer's and will aid through indirect means should it be beneficial), Empowerment (via No One Escapes Death; the attacks motivated through this hex are more lethal, making strikes that would only injure become critically lethal), Summoning (via Hooking; exists as a sacrificial ritual to The Entity, awakening it to take the soul of the victim. As well, Cruel Limits, Thrilling Tremors, and Corrupt Intervention among others all summon the spikes and arms of the entity to meddle with generators and block off escapes. Alongside The Entity, The Nemesis is able to summon zombies to hunt alongside him), Status Effect Inducement (Hemorrhage and Mangled; provokes intense bleeding and slows down the process of healing respectively), Technology Manipulation (Surge, among other perks meddle with nearby technology. Surge, specifically, is said to charge the air and mess with tech), Statistics Reduction (Mindbreaker claims that “your distressing presence drains and weakens your prey” and “can evoke feelings of dread and fatigue in nearby individuals,” alongside causing exhaustion in-game), minor Perception Manipulation (via Huntress Lullaby; those who are hooked find their perceptions muddled), Power Nullification (via The Third Seal; negates Extrasensory Perception through the Blindness effect), Resistance to Pain (Enduring) and Blinding (Lightborn), Disease Manipulation (Can infect survivors with T-Virus via his tentacles or an attack from a zombie), Can grow tentacles
Attack Potency: At least Wall level (Capable of fragmenting a small portion of a wall, comparable to a door, in just one punch, which should put him above the likes of The Nurse, who could casually destroy barricades by poking them, and The Oni, who can fragment a small portion of wall, comparable to a door, in two punches which would be 516,644.24 joules divided by 2, or 258,322.12 joules)
Speed: Superhuman (Killers possess the speed to outpace trained athletes in a fearful run by simply walking after them)
Lifting Strength: At least Class K (Is the first killer to lift survivors under his arm rather than on his shoulder. Philip Ojomo, before his transformation, was able to completely rip the spine of his employer out of his body, which would require roughly 101-102 tons of force)
Striking Strength: At least Wall level
Durability: At least Wall level
Stamina: Superhuman (Spends the aftermath of Trials stalking their prey at the Campfire, indicating the lack of need for rest)
Range: Extended melee range with his fists, higher with Tentacle Strike
Standard Equipment: None notable (For a full Perk list, see here)
Can create/summon: Zombies
Intelligence: Average (Due to being injected with the NE-α Parasite, he has been given intelligence on par with humans)
Standard Tactics: Is naturally bloodlusted
Weaknesses: Killers are servants of the Entity, making them more prone to preserve their prey first in an attempt to sacrifice them. The Stain is an indication of where killers are looking, making their line of sight more exploitable.
Notable Attacks/Techniques:
*T-Virus
**A virus that causes extreme mutations and can be transferred to others. Its effects heighten aggression and strength within The Nemesis.
**The Nemesis's power expands as his mutation rate grows. The more he hits his targets with a Tentacle Strike, the more he mutates.
*Tentacle Strike
**The Nemesis can hit his enemies with his tentacle, infecting them with T-Virus and giving them the Contamination status effect. When his mutation rate tiers up, his tentacle strikes become stronger.
**Mutation Rate I: The Nemesis can only tentacle strike at close range.
**Mutation Rate II: The Nemesis is capable of destroying a small portion of a wall, comparable to a door, in just one hit, showcasing an increase in power.
**Mutation Rate III: The Nemesis's tentacle strike can hit his enemies at mid range.
==Notable Matchups==
Victories:
Losses:
Ethan Winters (Resident Evil) Ethan's Profile (Any weapon above 9-B was restricted, speed was equalized, and starting distance was 24 meters)
The Mastermind (Dead By Daylight) Mastermind's Profile (Nemesis's Zombies were restricted and Mastermind had prior knowledge on Nemesis's abilities)
The Attendant (VCRPG) The Attendant's Profile (Speed was equalized)
Inconclusive:
Category:Characters
Category:Dead By Daylight
Category:Male Characters
Category:Game Characters
Category:Murderers
Category:Weapon Masters
Category:Fear Users
Category:Aura Users
Category:Extrasensory Perception Users
Category:Enhanced Senses Users
Category:Stealth Masters
Category:Immortals
Category:Berserkers
Category:Statistics Amplification Users
Category:Status Effect Users
Category:Summoners
Category:Empowerment Users
Category:Blessing Users
Category:Power Nullification Users
Category:Disease Users
Category:Body Control Users
Category:Large Sized Characters
Category:Perception Users
Category:Super Soldiers
Category:Parasites
Category:Crossover Characters
Category:Resident Evil