Chad King

Chad King is an artist and worked on the art development for BioShock and was the Senior Artist for BioShock Infinite as well as for its two story driven downloadable content.
==Career==
Chad King studied illustration at Ringling College of Art and Design in Sarasota, Florida, from 2004 to 2006. He was hired to work on the video game Superman Returns (2006) as a Associate Texture Artist, under EA Tiburon and later for BioShock. While hired by Irrational Games, he worked in many sections as an artist, including as a concept artist, effect artist, model artist and on the downloadable content the Challenge Rooms. Chad was once again hired by Irrational Games to work on BioShock Infinite, for which he was a mentor various artists for their work to fit the game. King also provided concept art and models for the game and some collaboration work on BioShock Infinite's logo and on the "Monument Tower cross-section model" with Gavin Goulden. Other models include: the elevator button, dolls, Columbian buildings and substructures, Tears and the Regent cinema marquee, seen through a Tear to Paris.
King later worked on Burial at Sea - Episode 1 and Episode 2, for which he provided, among others, the Need to Know Theater models, the Pneumo system and statues for Fontaine's, which he worked on together with Laura Zimmermann.Chad King's Portfolio (Archived) In 2014, King was hired to work on the space adventure ADR1FT (2016),ADR1FT Environment Artist Chad King on Three One Zero on which Hogarth de la Plante also worked on, under Three One Zero.Development Progress: Puzzle Design and Iteration on Three One ZeroChad King on MobyGames King, along Robb Waters, was hired to work on the game The Black Glove under Day For Night Games,Former BioShock Devs Announce Newest Game, The Black Glove on Arcade Sushi but the project was shelved.The Black Glove is "shelved" as developers move on to other things on PCGamer As of early 2017 he is listed as working for Ghost Story Games as Lead Modeler.Irrational Games rebranded Ghost Story Games on Gematsu
==Game Credits==
===BioShock series===
Year	Game 	Company 	Credited as/for
2007	BioShock 	2K Boston / 2K Australia	Artist
2008	Challenge Rooms 	2K Boston / 2K Australia	Artist
2013	BioShock Infinite 	Irrational Games 	Senior Artist
2013	Burial at Sea - Episode 1	Irrational Games 	Senior Artist
2014	Burial at Sea - Episode 2	Irrational Games 	Senior Artist
===Other===
Year	Game 	Company 	Credited as/for
2006	Superman Returns	EA Tiburon 	Associate Texture Artist
 	The Black Glove 	Day For Night Games	Environmental Artist
2016	ADR1FT 	Three One Zero 	Environment Artist
TBA 	Judas 	Ghost Story Games 	Principal Environment Artist, Lead Modeler
==Gallery==
===BioShock Infinite===
Early Columbia Bridge Concept.jpg|Concept art for a bridge.
Early Columbia Building Balloon Concept.jpg|Concept art for the balloons keeping Columbia afloat.
FinktonBuildingAndClockConcept.jpg|Concept art for a Finkton building and clock.
Early Columbia Floating City Concept.jpg
BioShock Infinite Church Concept.jpg|Concept art for a church.
Early Gondola Concepts.jpg|Early concept art for the Gondola.
Early Factory Concept.jpg|Concept art for the Factory.
BioIRegentCinemaMarqueeJedi.png|Regent cinema marquee model.
ElevatorButton A.jpg|Elevator button model.
Deco Kinetoscope A.jpg|The Need to Know Theater model.
==Behind the Scenes==
*Chad King's message in the credits of BioShock Infinite is: "My family, my strength. It is enough knowing you are out there thinking about me."BioShock Infinite Credits
==References==
Category:Game Developers