History Game

test test testicles
==Mechanics==
Each tile can have several different modifiers, starting with the basics:
*Terrain (Ocean, Coast, Mountain, Plains, Hills, Glacier, Tundra, Atoll,
*Vegetation (Forest, Chaparral, Swamp, Desert, Flood Plain, Rainforest
*River (River, Delta, Bay, Lake, Oasis, Springs) or Cliff or Strait (appears on Coast, is basically like a "marsh" that armies can walk through without needing boats, but boats can still attack/pass through). Canals can also be built
*Resource
*Transportation (Road, Highway, Railroad, Harbor,
*Production Improvement (Farm, Plantation, Mine, Factory (?) 
*Economic Improvement (Canal, Suburbs, Campus, 
*Military Improvement (Airport, Trench/Fortifications,
*Wonder
*maybe industrial improvement? idk. maybe more shit like Residential (i.e. castles, farms, etc.), Industrial (plantations, factories), Developmental (canals, campus), and Defensive
**Residential Improvement - Castles, Farms, Suburbs, Courthouse
**Industrial Improvement - Mines, Plantations, Factories, Dams, Minefields
**Developmental Improvement - Canals, Churches, Campuses, Furnaces, Aqueduct
**Defensive Improvement - Trenches, Airports, Field Hospitals
or they can be a natural wonder:
*Everglades
*White Cliffs of Dover
*Cueva de Las Manos
*Mount Everest
*Mount Fuji
*Mount Sinai
*Mount Ararat
*Devil's Tower
*Eye of the Sahara
*Grand Canyon
*Crater Lake
*Niagara Falls
*Giant's Causeway
*Old Faithful
*Batu Caves
or they can have a city
List of Resources:
*Gold (improved with Mine)
*Iron (improved with Mine, grants metal)
*Silver (improved with Mine)
*Obsidian (improved with Mine)
*Nickel (improved with Mine)
*Silver (improved with Mine)
*Marble (improved with Mine)
*Porcelain (improved with Mine)
*Amber (improved with Mine)
*Diamonds (improved with Mine)
*Ivory (unlocks elephant units)
*Furs
*Buffalo
*Papyrus
*Spice (improved with Plantation)
*Cotton (improved with Plantation)
*Tobacco (improved with Plantation)
*Dyes (improved with Plantation)
*Tea (improved with Plantation)
*Rice (improved with Plantation)
*Silk (improved with Plantation)
*Coffee (improved with Plantation)
*Rubber (improved with Plantation)
*Poppies (improved with Plantation)
*Cocoa (improved with Plantation)
*Wine
*Olives
*Sugar
*Grains (improved with Farm)
*Maize (improved with Farm)
*Yam (improved with Farm)
*Wool (improved with Farm)
*Cattle (improved with Farm)
*Guano
*Fish
*Whales
*Pearls
*Seashells
Monopoly resources (resources that are so rare only 1 or 2 tiles appear somewhere in the world):
*Murex Snails 
manufactured resources:
*Beer 
Units are composed of several technologies and enhancements:
*Weapons
*Armor
*Mounts/Vehicles
Reserves are systems you use to build or purchase things:
*Manpower
*Livestock
*Metal
*Stone (gathered from mines passively but can be traded)
*Wood (gathered from forests passively but can be traded)
*Ducats
*Rations
*Fuel
mechanics:
*War Enthusiasm/Jingoism?
===War===
Enemy units can be intimidated. Intimidated units will flee or surrender.
===Eras===
*Antiqual Era
*Medieval Era
*Renaissance Era
*Enlightenment Era
*Industrial Era
*Modern Era
*Atomic Era
*Information Era
==Diplomacy==
===War===
====Alliances====
*Trade League
*
====Casus Belli====
*Holy War
*War of Migration
*Partition - Partition Wars are casus bellis given to at least two nations who have made an agreement to Partition X Nation.
*Restoration of Order - Granted to neighbors of regions who have just undergone a governmental shift.
*Restoration - If a nation has just conquered an entire nation (i.e. Finland being conquered by Russia) that you had relatively good standing with, you have a window of time that you can attack them and free the nation.
*War of Assimilation - Used when a nation has a relatively high population of your culture.
*War of Nationalism - 
*War of Unification - Used when a nation shares your cultural group.
==Administration==
===Decisions===
===Revolts===
*Slave Revolt - 
==Unit Technologies==
===Main Weapons===
*Siege Ram -
*Sword -
*Sling - 
*Longbow -
*Shortbow -
*Crossbow -
*Arquebus - 
*Scorpion
*Catapult
*Sniper Rifle-
*Field Cannon - 
*Gatling Gun - 
*Howitzer - 
*Great Bombard - 
===Mounts===
*Siege Tower
*War Elephant (requires Ivory)
*Camel (requires Desert)
*
===Armor===
*Chain Mail -
===Bonuses===
*Fur Undercoating - Reduces attrition in snow. Requires access to the Fur resource.
*Shovel  - Allow military units to produce trenches.
===Boats===
*Canoes - Allows units to travel along coasts and rivers without need of a transport ship.
*Convoys - Allows units to travel along coasts and rivers without need of a transport ship.
*Airboat - Allows units to travel along coasts, rivers, and swamps without the need of a transport ship.
===Tanks===
*Landship
*Tank
==Naval Units==
*Ironclad
*Monitor
* 
===Mercantile===
  
===Special===
*Privateer - 
==Aero Units==
*Biplanes - 
*Triplanes - 
*Drones - Don't require manpower.
*Stealth Jet - 
flesh out war section? maybe add vanguards? retinues? condottieri? mercenaries?
==Civilizations==
places to expand:
*South America
*Canada
*Australia
*India
*China
*Indochina
*South Africa
*West Africa
*Arabia
*Crimea
*Manchuria
*Alaska
finished civs in bold
Civilizations
Name 	Ability 	Leaders and Abilities 	Unique Improvement 	Unique Military Aspect 	Culture Group (Secondary)	Colors	Default Capital / Starting Location
Mongolia 	
(something about getting cavalry archers earlier) 	
Genghis Khan - 
Khutulun - Field of 1000 Horses - Following a peace treaty, gain a certain amount of maintenance-free cavalry units depending on how long you fought. 	 	 	Turkic 	
Violet
Red	Karakorum
Mexico 	 	
Francisco Madero - 
Pancho Villa - El Centauro del Norte - Gain the ability to enter 1 tile into your allie's borderlands (only over land connection) regardless of open borders. 	 	 	 	
Green
Red	Mexico City
Venezuela 	 	 	 	 	 	
Orange
Yellow	Caracas
Gran Colombia 	 	Simon Bolivar  	 	 	 	
Red
Blue	Bogota
United States of America 	Manifest Destiny - 	
Woodrow Wilson - 
Huey Long - Every Man a King - 
Teddy Roosevelt - 
Franklin Delano Roosevelt - 
James Monroe - Monroe Doctrine - 
James Polk - 54'40 Or Fight -  	Natural Park 	Minutemen - Capable of transforming themselves into merchants and back.	Germanic (American) 	
Navy
White	Columbia
Russia 	For the Motherland - Expand into tundra, taiga, etc. faster. Gain increasted production in those places. 	
Peter the Great - 
Ivan IV - Tsar of All the Russias -  	 	 	Russian 	
Gold
Black	St. Petersburg
Soviet Union 	 	Joseph Stalin - -  	Gulag 	Tsar Bomba 	Russian 	
Red
Yellow	Moscow
Greece 	 - and start off with Shipbuilding unlocked. 	
Alexander the Great - (something about conquering or converting cultures)
Agamemnon -  	 	
Hoplite
Companion Cavalry 	Hellenic (Balkan) 	
Gold
Indigo	Athens
Holy Roman Empire 	 	
Charles V - 	 	 	Germanic 	
Yellow
White	Wetzlar
Rome 	All Roads Lead to Rome - Roads are trade routes are instantly created when new cities are added to your nation. Infantry divisions may build certain  improvements. 	
Julius Caesar (something about government shifts or civil wars)
Augustus Caesar
Nero
Marcus Aurelius
Claudius 	 	 	Hellenic (Balkan) 	
Red
Gold	Roma
Byzantium 	 	
Basil I - 
Justinian -  	Walls of Constantinople - (maybe make this ability instead)	Greek Fire 	 	
Purple
Orange	Constantinople
Netherlands 	Low Counties - Gain the ability to turn coasts into swamps. These created swamps gain an automatic one (coin) production 	William of Orange -  	Red Light District (Economic) 	 	Germanic (Dutch) 	
Orange
White	Amsterdam
Venice 	 	 	Venetial Arsenal (Military) 	 	Italian (Balkan) 	
Dark Blue
Turqoise	Venice
Carthage 	 	Hannibal - Military units can cross mountains, albeit taking damage in the process. 	 	 	Semitic (Phoenician) 	
Blue
Yellow	Carthage
Florence 	Athens of the Middle Ages -  	Lorenzo de Medici -  	 	 	Italian 	
Light Gray
Red	Florence
France 	 	
Louis XIV
Charles Martel
Napoleon
Charles de Gaulle - Government in Exile - Gain one increased movement and +33% combat strength when fighting in areas that used to be owned by you.
Maximilien Robespierre - 	Maginot Line (Military) 	 	Germanic (French) 	
Light Blue
Cream	Paris
Germany 	 	 	 	Big Bertha (Howitzer replacement) 	Germanic (Prussian) 	
Orange
Black	Berlin
Prussia 	 	Frederick the Great -  	 	 	Germanic (Prussian) 	
Silver
Black	Konigsberg
England 	 	Oliver Cromwell - New Model Army - Gain a bonus attack percentage + movement for the first few turns after a government or religion shift. 	 	 	Germanic (Anglo) 	
Red
Blue	London
Iceland 	 - Gain science from tiles bordering mountains and glaciers. Gain 2x tiles from cities containing a volcano. 	 	 	 	Nordic 	
Blue
Red	Reykjavik
Ireland 	 - Cities and landed units take 75% less damage when defending from naval bombardments or landings. Gain faith from battles on coasts. 	Brian Bornu -  	 	 	Germanic (Celtic) 	
Green
Lime	Dublin
Great Britain 	Rule Britannia -  	 	 	 	Germanic (Anglo) 	
Dark Red
White	London
Angevin Empire 	 	Richard Lionheart -  	 	 	Germanic (Anglo) 	
Red
Light Blue	Chinon
Spain 	 	el cid? 	 	Tercio 	Hispanic (Iberian) 	 	
Australia 	 	 	 	 	 	 	
Confederate States of America	King Cotton -All plantations have one more production and produce one more gold. Trade routes going across deep sea move much faster once you've entered the Enlightenment Era. 	 	 	Rebel Yell - A tactic which has a chance to Intimidate the enemy. 	Germanic (American) 	
Red
Blue	
Charleston
Papal State 	 	 	 	 	Italian 	
Yellow
Gold	Vatican City
Portugal 	 	Henry the Navigator - Campuses next to coast can produce naval units. Gain science boosts from exploring new territory. 	 	 	Hispanic (Iberian) 	
Green
Red	Lisbon
Mali 	 	
Mansa Musa - Golden Pilgrimage - All tiles that produce faith also produce an extra gold. All mines produce an extra gold.
Sundiata Keita -  	 	 	West African 	
Brown
Gold	Timbuktu
Ayyubid Dynasty 	 	Saladin 	 	 	 	 	
Egypt 	Valley of the Kings -  	
Akhenaten - - Gain faith when adopting new ideas and from unrest.
menes/narmer - The Scorpion King - 
Khafra 	Pyramids 	 	 	
Sand Yellow
Blue	Thebes
Indo-Greek Kingdom 	 	Menander I - -  	 	 	Hellenic  	
Brown
Light Blue	Sagala
Nabatea 	Cities of the Sands - Desert tiles produce extra production and food.  	 	 	 	Arabic 	 	
Tuareg 	Blue Men of the Sahara - Gain extra gold from trade routes through the desert. Increased movement and combat damage in the desert. Luxury resources in the desert are automatically accessed without improvements.	Tin Hinan -  	 	 	Berber 	
Yellow
Indigo	Abalessa
Taiping Heavenly Kingdom 	 	Hong Xiuquan 	 	 	Chinese 	
Yellow
Black	
Dungan 	 	Yaqub Beg 	 	 	 	 	
Bavaria 	 	Ludwig II - The Castlebuilder - Castles produce extra (tourism or culture?) and cash and are built twice as fast. 	 	 	Germanic (Lower German) 	
Blue
White	Munich
Austria 	 	Maria Theresa -  	 	 	Germanic (Austrian) 	
White
Dark Red	Vienna
Ottomans 	 	 	 	
Janissary - 
Dardanelles Gun -  	Turkic 	
Tan
Green	Bursa
Babylon 	 	
Hammurabi - Eye for an Eye - 
Nabopolassar -  	 	 	 	
Olive
Navy	Babylon
Ptolemaic Kingdom 	 	
Cleopatra VII - 
Ptolemy I -  	 	 	 	
Light Blue
Yellow	Alexandria
Persia (Achaemenid) 	 	Cyrus the Great -  	 	Immortal -  	 	
Red
Yellow	Pasargadae
Phoenicia 	Mediterranean Heritage - Gain increased science from founding colonies and internal trade routes. Start the game out with Alphabet researched. 	 	 	 	 	 	Tyre
Khazaria 	 	Bulan - Jewish Nomads - Gain extra faith and manpower for heretic missionaries in your lands. Gain extra manpower and gold for converting your lands to minority religions. 	 	 	Turkic 	
Navy
Tan	Atil
Tocharians 	
Tarim Basin Donors - 
(something about science, maybe horseback) 	 	 	 	 	
Pink
Red	Kucha
Sweden 	 	Gustavus Adolphus - Lion of the North - 	 	
Caroleans
Moose can be used as cavalry 	 	 	
Poland-Lithuania 	Golden Liberty - Gain bonuses for the different cultures and religions in your borders. The chance of religion and cultural revolts is drasticallly lowered. 	Jan III Sobieski - Lion of Lechistan - Gain a boost to producing mounting units when having war declared on you.  	--- 	Winged Hussars 	 	
Burgundy
Cream	
Vilnius
Biscay 	Basque Whalers - Naval resources give 2x as much gold and production. Basque naval units can be sent out to discover and then subsequently claim naval resources in foreign lands. 	Sabino Arana -  	--- 	 	 	
Green
White	Bilbao
Cuba 	Missile Crisis - Gain science based on your nieghbor's ideologies (the more different, the better). Missile units gain extra range and guerrila troops are twice as effective. 	 	 	 	Hispanic (Caribbean) 	
Blue
Red	Havana
Republic of Pirates 	The Pirate Code -  	Blackbeard 	 	 	Germanic (American) 	
Dark Grey
White	Nassau
Texas 	 	Davy Crockett - King of the Wild Frontier - Settlers create roads through wilderness. 	 	 	 	
Light Grey
Navy	
Lakota 	Republic of Lakotah - Gain the ability to withdraw from any treaty at any time, at the cost of a morale and economical hit. Suffer no diplomatic penalty. 	
Sitting Bull -  	Tipi 	 	 	
Brown
White	Porcupine
Japan 	 	Emperor Meiji - Meiji Restoration -  	 	Samurai 	Japanese 	 	
Benin 	 	
Ewuare the Great - 
Ovonramwen Nogbaisi -  - Trade routes to more technologically advanced civilizations are substantially  more lucrative.  	Walls of Benin 	 	West African 	
Red
White	Edo
Ethiopia 	 	Gebre Lalibela - New Jerusalem - When your religion's holy site is taken by infidels, you can proclaim one of your cities as the new holy site. Gain a boost of faith when building churches.	 	Mehal Sefari 	East African 	
Brown
Red	Addis Ababa
Nazca 	 	 	Geoglyph (Residential) 	 	Native American 	 	
Maori 	 	 	Pa 	Taiaha - Replaces spear 	 	
Red
Black	Papawai
Taino 	People of the Carribean - Gain increased manpower from tiles next to coast. 	
Anacaona - Golden Flower - 
Hatuey - Rather Go to Hell - Increased faith gain as well as spawning guerilla troops when losing a war against opponents of a different religion. 	--- 	--- 	Native American 	
Light Green
Cyan	
Armenia 	Descendants of Noah - Gain the founder bonus of whatever religion is in your capital. 	Hayk - Battle of the Giants - Gain faith and bonus production towards settlers/growing cities when you're at war with a nation with a stronger military than you. 	--- 	--- 	Caucasus 	
Burgundy
Gold	
==Technologies==
*Antiqual Era
*Medieval Era
*Renaissance Era
*Enlightenment Era
*Industrial Era
*Modern Era
*Atomic Era
*Information Era
===Antiqual Era===
*Irrigation - 
*Masonry - 
*Falconry -
*Currency -
*Archery - 
*Ironworking -  
*Construction - 
*Heiroglyphics - 
*Alphabet - 
*Slavery - 
*Law and Order - 
*Writing - 
*The Wheel - Unlocks the chariot
*Shipbuilding - 
*Pottery - 
*Simple Machines - 
===Medieval Era===
*Steelworking - 
*City Planning - 
*Banking - 
*Stirrups - Unlocks mounted archers
*Alchemy - 
*Navigation - 
*Astronomy - 
*Crossbows - 
===Renaissance Era===
*Printing Press - 
*Baroque - 
*Gunpowder - 
*Acoustics - 
*Scientific Theory - 
*Chemistry - 
*Circumnavigation - 
*Cell Theory - 
*Microscope - 
===Enlightenment Era===
*Electricity - 
*Spinning Jenny - 
*Natural Rights - 
*Guillotine - 
*Journalism - 
*Germ Theory - 
*Atomic Theory - 
===Industrial Era===
*Telegraph - 
*Locomotion - 
*Steam Ship -
*Ironclads - Unlocks ironclads
*Dynamite - Unlocks minefields
===Modern Era===
*Radio - 
*Radiation - 
*Global Stock Market - 
*Flight - 
*Pasteurization - 
*Refrigeration - 
*Airships - Unlock zeppelins. Prereq for Flight.
===Atomic Era===
*Supersonic Flight - Unlocks stealth bombers
*Geothermal Energy - 
===Information Era===
*Electromagnetic Pulse - 
*Cryptocurrency - 
*Bullet Trains - Unlocks bullet trains infrastructure
==Buildings==
===Antiqual Era===
*Brewery - Produces Beer
*Tomb
*Shipwright - 
*
==Wonders==
*Hollywood
*Taj Mahal
*Buckingham Palace
*Hanging Gardens
*Great Sphinx
*Eiffel Tower
*Versailles
*Tower of Babel
*Sistine Chapel
*Colossus
*Golden Gate Bridge
*Forbidden City 
*Stonehenge
*Tower of London
*Statue of Liberty
*Oracle
*Space Needle
*Rapture (counts as a city, can be built on water)
*Great Lighthouse of Alexandria
*Great Library of Alexandria
*Amber Room (requires access to Amber)
*Mont Saint Michel (build on coast)
*Tower of Babel
===Built as Improvements===
*Hoover Dam
*NoRaD
*Tomb of Tin Hinan (built over fort)
*The Hague (built as courthouse)
*Sankore University
===Built In Cities===
*Il Duomi di Firenze (built in city)
*Stele of the Vultures - Gives army morale bonus
==Religions==
Religion
Name 	Founder Bonus	Adopter Bonus	Unique Mechanic	Religious Family
Catholicism 	 	 	 	Christianity
Catharism 	 	 	 	Christianity
Anglicanism 	 	 	 	Christianity
Calvinism 	 	 	 	Christianity
Mormonism 	 	 	 	Christianity
Socinianism 	 	 	 	Christianity
Nestorianism 	 	 	 	Christianity
Rosicrucianism 	 	 	 	
Judaism 	 	 	 	
Norse 	 	 	 	
Suomenusko 	 	 	 	
Ukonusko 	 	 	 	
Voodoo 	 	 	 	
Bishnoism 	 	 	 	
Zoroastrianism 	 	 	 	
Sikhism 	 	 	 	
Cult of Mithras	 	 	 	
Cult of Serapis	 	 	 	
Nahuatl 	 	 	 	
Jainism 	 	 	 	
Manichaeism 	 	 	 	Gnostic
Wahabbism 	 	 	 	Islam
==Events==
===The Sea Peoples===
===Migration Period===
===The Reformation===
===Industrial Revolution===
Fires when a nation discovers the Industrialization technology.
===Dawn of Communism===
===Great Depression===
===The Nuclear Age===
===The End of Colonization===
===The Space Race===
===Global Warming===
==Policies==
*Antiqual Era
*Medieval Era
*Renaissance Era
*Enlightenment Era
*Industrial Era
*Modern Era
*Atomic Era
*Information Era
===Agrarianism Tree (Antiqual)===
===Migration Tree (Antiqual)===
*
===Republicanism Tree (Antiqual)===
===Seafaring Tree (Antiqual)===
*
===Mythical Tree (Antiqual)===
*Mummification: Gain extra faith from building tombs in Desert and Tundra tiles. 
===Stewardship Tree (Medieval)===
===Legends Tree===
*The Search for Prester John - Gain a large sum of faith when you discover a new nation through exploration.
===Mercantilism Tree (Unlocked Renaissance)===
===Navigation Tree (Unlocked Renaissance)===
===Absolutism Tree (Unlocked Renaissance)===
===Mercantilism Tree (Unlocked Renaissance)===
*Privateers - Unlocks the ability to enlist privateers. 
===Liberty Tree (Unlocked Enlightenment)===
===Federalism Tree (Enlightenment)===
===Reformation Tree (Unlocked Enlightenment)===
===Exploration Tree (Unlocked Industrial)===
The tree representing pioneers, frontier lifestyles, 
*Trailblazers - 
*Wagon Trains - 
===Capitalism Tree (Unlocked Industrial)===
*Toll Roads - 
===Industrialization Tree (Unlocked Industrial)===
===Imperialism Tree (Unlocked Industrial)===
===Defensive Tree (Unlocked Modern)===
The tree representing entrenchment.
===Mobilization Tree (Unlocked Modern)===
The tree focused around mobilizing your offenses quickly and lightning fast movements.
===Totalitarianism Tree (Unlocked Modern)===
*Maximum Conscription - 
===Innovation Tree (Unlocked Modern)===
*Ghost Army - 
===Media Tree (Unlocked Modern)===
The tree representing mass media, including radio and television.
===Pacifism Tree (Unlocked Modern)===
*This Machine Kills Fascists - 
===Connsumerism Tree (Atomic)===
*Televangelists - 
===Guerilla Tree (Atomic)===
===Intelligence Tree (Atomic)===
The tree focused on late-game espionage.
===Space Race Tree (Atomic)===
===Reconstruction Tree (Atomic)===
===Globalism Tree (Information)===
*Gerrymandering - 
===Spacefaring Tree (Information)===
===Stealth Tree (Information)===
===Ecology Tree (Information)===
Useful for countering global warming or using the environment against your enemies.
===Terrorism Tree (Information)===
==Ideas==
*Great People? people who would grant unique bonuses (i.e. Ibn Battuta, Marco Polo, Samuel Slater, Albert Einstein, Charles Darwin, Sun Tzu, William Shakespear, etc.)
**Filippo Brunelleschi
**Dante Alighieri
**Cicero
*split tech tree?
*"Hidden" and Regular Resources?
*religious mechanics?
*revolts, with Respect and Fear mechanics?
*slaves? pow?
*colonies, which are separate to cities?
*city states? client states? vassal states?
*great disasters? maybe some are global and others aren't (i.e. Great Depression, Sea Peoples, Global Warming)
*government types that can change and shift
*moving populations? new populations can show up in the middle of the game, allowing new nations to spontaneously form (i.e. Mongolia can have Chinese pops show up, which if they become influential and capture a city
*guerrila warfare?
*tactics, which are special bonus powerups available for units every turn?
*explorer system?
*icebergs that roam through the ocean? volcanoes that can erupt?
*Focuses that grant bonuses? maybe call them traditions? Exploration, Naval, Military, Trade, Industrial,
*espionage
*Trade and privateers
*client states, vassals, autonomous regions
*Organizations like the Mafia or something that pop up late game and must be satisfied?
*Health?
*great relics?
**Antikythera Mechanism
**Oliver Cromwell's Head
**Dead Sea Scrolls
**Mask of Agamemnon
**Magna Carta
**Declaration of Independence
===civs===
*Yaqub Beg gains increased attack when attacking eneies dealing with rebels?
*Belgium under Leopold II
*Sealand, who can take over
*Swedes
**Caroleans
*Byzantium under Justinian
*Persia under Cyrus the Great
*Ashoka and Maurya
*Rhodesia, something with industrializing Africa and drawing scientists from abroad
*Liberia
*Latin Empire
*Lucca, Genoa, Venice
*Holy Roman Empire, who can add city states to the empire? has a unique system where every amount of years a certain city becomes the capital. charles v's ability is to stand down
**Charles V
**Frederick II
*Caurasian Revolt, Carausius (founded British naval superiority)
*Haiti, who have slave revolt cassus belli?
*Switzerland, who gain bonuses for neutrality?
*Harold Hardrada
*North Sea Empire
*Danelaw
*Vandals under Genseric
*Odoacer
*Chola
**Rajaraja Chola
**Rajendra Chola
**Thirisadai - heavy frigate
**bonuses to shipbuilding, rivers, and maritime trade/influence/culture
*Xiongnu
*Nok Civilization?
*Han Dynasty
*Visigoths
*Numidia
**Massinissa
**Dihya
*Lubeck
*Sabines?
*Etruscans?
*Saxony
*Tecumseh
*Lower Canada/Quebec
*Satsuma Rebellion
*Boers
*Change Alexander to Greece
*Alans
*Albania
**Skanderbeg - Upon declaring wars of independence, whether alone or alongside allied vassals, gain the ability to instantly choose your and your allies' religions, alliances, and trade deals once you've either declared or won (it's up to you). Gain extra morale when fighting alongside troops of another religion.
*Roman kings:
**Romulus?
**Numa Pompilius
**Tarquin the Proud
**Ancus Marcius
***bonus building aqueducts/port cities?
*Phoenicia
*Hattusa
**come from the edge of the earth bonuses?
***Gain bonuses when declaring wars of migration. Start off at war with any newly discovered nation in the Ancient Era. When discovering a new nation, gain (x) turns of combat bonuses.
**Leader: Anitta - gain bonuses against the more people you are at war with?
***Hattusili
*Biafra/Igbo
*Nri
*Monaco
**
*Sweden
**Caroleans
*Finland get lake bonuses?
*Chagatai
*Golden Horde
*Siena
*Chile, under Pinochet
*Curacao
*Winston Churchill, Edward VIII
*Spain
*Byzantium
*Yuan China?
*Cuba
*Charlemagne and Carolingia
*Zaporizhian Cossacks
*Vercingetorix
*Sogdia
*Ryukyu
*Ptolemids under Cleopatra
*Israel
*Bantu
*Bohemia
*Khoisan
*Tamerlane and the Timurids
*Arabia
*Magyar
*Nubia
*Colombia/Gran Colombia
*Qin
*Qing
*Ming
*Bretons
*Wales
*Ireland
*Scotland
**Robert the Bruce
**light grey/navy color
**King David I - Davidian Revolution
*Bengal and Mir Jafar
*Hesse?
*Gauls
**Brennus
*Mamluk
*Berbers
*Garamantes
*Welsh
*Scots
*Saudi Arabia - capital Diriyah
*Mississippi
*Uru (floating islands)
*Dionysius of Syracuse
*Kuikuro
*Majapahit
*Yaghan/Fuegians
*Samarkand/Bukhara
*Alexander the Great
*Asturias led by Pelagius
*Britain under Oliver Cromwell
*Deseret
*Egyptians who can build Pyramids
*Aztec
*Toltec
*Olmec
*Asturias and Pelagius? reconquista based abilities
*Acadia/Cajuns
*Beothuk
*USCA
*Lombardy
*Milan with mercenary bonuses?
**ability: Ambrosian Republic
**Francesco Sforza - 
*Visigoths?
**Alaric I
*Danzig
*Minoa?
*Manx - 
**Ragnall ua Ímair, or make him King of Northumbria?
*Vandals
**Mediterranean nomad ability?
*Trebizond
*Dacia
*Kurdistan
*Germany under Bismarck
*Ireland under Brian Bornu?
**Cities and landed units take 75% less damage from naval units. Gain faith while defending in wars.
*Dungan and Dungan revolt?
*Vikings with longships
*Iceni under Boudicca
*Caledonia
**Calgacus - Last of the Free
*Kalmar Union?
*Navajo
*Minoans
*Apache
*Saudi Arabia
*Sarahwi
*Knights of Malta
*Basques
**Can temporarily claim water resources in foreign lands
*Turkey/Ataturks'
*Aquitaine
*Timurids
*Garamantes
*Italy under Margherita?
*An Lushan and the Yan Dynasty
*Han Dynasty
*Tang Dynasty
*alternate history, like Huey Long's America
*Scotland
*North Vietnam
*Zimbabwe
*Cambodia under Pol Pot
*Attakullakulla (Cherokee), Lady Six Sky (Maya), Saguamanchica (Muisca), Te Rauparaha (Maori), Salamasina (Samoa), Caalus (Calusa), Red Cloud (Lakota), Vlad III (Wallachia), Lautaro (Mapuche).
*Nazca
*Kilwa
*Bulgaria
*Phrygia?
*Latin Empire
*Trebizond
*Israel
**King Saul
**King David
**King Solomon
*Zapotec
*Mayans
**league of mayapan?
**Lady Six-Sky
*Tarascans?
*Toltecs
**Focused around conquering
**Capital of Tula
*Teotihuacans
*Asturias/Cantabrians
**Pelagius?
*Cumania
*Kurds, led by Barzanji
*Guanches, under Tinerfe (Canary Islands bois)
===Leaders===
*Tiranes the Great of Armenia
====Priority Areas====
*Inca
**bonuses in hills/mountains
**leaders:
***Pachacuti - 
*Canada
*Uyghur
**
*Sibir
*Cherokee
*Scythians
*Nootka
*Seminole
*Estonia?
*Xiongnu
*Parthians
**Arsaces I
**Mithridates I
*Tupi
*Singapore
**city of free trade?
*Majapahit
*Korea
**Gojoseon civ?
**Goguryeo civ?
**Silla civ?
**Baekje civ?
**Goryeo?
*Ayuttahaya
*Malacca
*Shawnee
*Algonquian
**Tomahawks
*Iroquois
**Logan - Logan's Lament - Attacks on your land, citizens, and buildings lead to increased morale for your soldiers.
*Cree
*Navajo
*Kush
*Masaesyli
**King Massinissa? King Syphax?
*Saba
*Tunisia
**Arab Spring
*Hausa
*Morocco
*Rhodesia
**Gain science and production based on how many different/unique peoples exist/emigrate to your realm.
**Ian Smith
**Selous Scouts
*South Africa
*Ossetia
*Alans
*Brazil
*Texas
*Sitting Bull leading the Lakota
**Crazy Horse
*Kilwa
*Yuezhi/Kushan
*Khotan
*Uyghur
*Longshan
*Maratha
*Mughal
*Malaysia
*Mamluks
**Muhammad Ali
*Ashanti
*Oman
*Beothuk
*Mutapa
**Prince Mutota
*Golden Horde
*Tlingit
*Maori
*Tungusic
*Makuria/Alodia
*Flanders/Belgium
*Vijayanagar
*Knights Hospitalier
*Trust Territory of the Pacific Islands
*Sarawak
*Murrawarri
*Vemerana
*Anasazi
*Ceylon
*Finland
*Khmer
*Cham
*Phillipines
*Tondo?
*Ifugoa?
*Barangay?
*Srivajayan Empire?
*Butuan?
*Brunei
*Tibet
**Songstan Gampo
*Chile
*Deseret
**Nauvoo Legion
*Comanche - 
**
*Apache
**Geronimo
*Pueblo
**Pope - Pueblo Revolt - gain manpower when declaring war on an enemy who has a large amount of your population?
*Argentina
*Pontius
*Huns
*Suevi
*Burgundy
*Kingdom of the Vandals
*Lombardy
*Avar Khaganate
*Yeah fuck it Emirate of Cordoba seems like the best choice
*Umayyads made it into France
*Republic of Novgorod
*Sultanate of Rum
*Bohemia
*Hungary
*Teutonic Order
*Mapuche
*Xia/Erlitou
*Shang
*Ching Shih? idk what she would rule tho
*Zhou Dynasty
*Han
*Sui
*Song
**Junk ship
*Ragusa
*Tang
**spread culture with trade?
*Qin-
**Qin Shi-Huan
*Swaziland
**Mswati II
*Zulu
*Wabanaki
*Boers
**Paul Kruger
*Liberia
*Balochistan
*Sikkim
*Sweden
*Egypt
**Akhenaten
**Hatshepsut
**Amenhotep
**Narmer
*Aztec- cyan and red
*Guge
*Tibet
*afanasevo
*North Sea Empire
**Cnut
*Yuan Dynasty
*Assyria
*Norway have ski infantry?
*Khazar Khaganate
**Kagan Bek unique unit? Tarkhans?
**capital: Atil
**conversion/judaism power?
**Bulan Khagan - converts to judaism
*Khwarezm
*Visigoths
**Roderick
*Umayyad Caliphate
*Rashidun Caliphate
**Umayyads get a bonus to religious settlements and uniting through religion and conquest?
**Rashidun get a bonus to conquering with faith? Military units can be bolstered by 
*Umayyad Emirate. maybe just rename Andalucia? capital in Cordoba
*Liberia
*Seleucid 
**Seleucus
**Antiochus
*Maurya Empire
**Chandragupta
**Ashoka
*Oirat
*Arawelo of Somalia
*Sokoto
*Aksum
**Ezana
**Kaleb?
**Yodit? Gudit
*Abyssinia/Ethiopia
**Mengistu Haile Mariam
**Haile Selassie
**Gebre Lalibela - 
***New Jerusalem -
****If your nation's religion loses its holy city, you can proclaim your capital as one. 
**Menelik II
**Tewodros II
**Dawit II
**Yekuno Amlak
*Alodia
*Kush
*Ethiopia
*Saba
*Liberia
*Abbasid Caliphate
*Ainu
*Yamato Kingdom
*Suebi
*Gokturk Khaganate
*Avar Khaganate
*Volga Bulgars
*Ethiopia
*Arabia
*Theodoro
*Qing
*Manchuria
*Republic of Yucatan
*Korea
*Lakotah
**Gain the ability to withdraw from treaties, at the price of a morale and economical hit.
**leaders: Sitting Bull
*Vinland
**Erik the Red - 
*Lubicon
*Moskitia
*Mapuche
*Argentina
*RapaNui
*Ahwaz
*Dinetah
*Cajuns/Acadians from New Orleans
*Scythia
*Parthia
*Yakutia
*Soviet Union
*Pedro II's Brazil
*Attila the Hun
*Ryukyu
**Three Mountains - 
*Sumeria?
**Zimri Lim?
**Eannatum?
*Ilkhanate?
*Afsharid?
*Mississippian Culture
*Calusa
*Haida
*Chinook
*
*Yup'ik
*Hammurabi
*Sa Huhyn - terrace farms
*Scythia
*Bogd Khan
*Baron Roman von Ungern-Sternberg
*Kiev/Kievan Rus' instead?
**Sviatoslav I of Kiev
*Achaemenids
**Cyrus the Great
*Deseret
*Sioux
*Shang Dynasty - 
*Assyria
**Shalmaneser III
*Almoravids
*Berber Almohads
*if you do Sassanid - Zhayedan unique cavalry
*Tannu Tuva
*Zimbabwe
**Great Zimbabwe
*Songhai
**Sonni Ali
**Askia Mohammad I
*Sokoto
**Usman dan Fodio - religion and culture bonuses?
*Ghana
*Fulani?
*Kanem Bornu
*Tuareg under Tin Hinan
**
*Inuit
*Trebizond
*Genoa
*Kelmis?/Neutral Moresnet
Category:Games