Haze/FPS Innovation

AKA: “But what's different about it?”
Free Radical and Ubisoft both have reputations for creating great and innovative shooting games. How does HAZE continue this trend?
==FPS Innovation: Gameplay==
*Unique Nectar Gameplay
**Enhances the core FPS experience; anticipate, locate, destroy
**Real-time adaptive behaviour adjusts to a player's individual style
*Asymmetric Conflict
**Play from both sides of a bitter war and employ completely distinct play styles and combat techniques
*Use a range of cool new abilities:
**Melee blast – Strike at your foes with the force of an explosion
**Weapon Steal – In the blink of an eye, turn your opponent's gun straight back at him
**Scavenge – Improvise with whatever you can find to fight back against the opposition
== FPS Innovation: Narrative ==
*Next-gen Narrative:
**Experience a narrative with real emotional impact, asking genuine ethical and moral questions about the reality of war and the way video games present it
*Multiplayer integration:
**Experience a range of multiplayer maps that add real depth to the central narrative
*Live the war:
**A continuous, immersive experience unbroken by loading, 'mission select' screens, or cutscenes; live through Jake Carpenter's first few days in the war
==References==
*fps_innovation_v1.odp (01/06/2006)