Nanohive (CivBE)

== Game info ==
* Melee support unit. Unlocked at Collaborative Thought.
The Nanohive is a Supremacy - Harmony hybrid utility unit that can be considered a direct upgrade of the Ultrasonic Emitter (CivBE). The Nanohive emits tiny robotic drones that infiltrate enemy units through any open ends of the body, causing a violent death. It is for this reason that the Nanohive deals consistent damage over time to all units within two tiles of it. While not that powerful in combat itself (although still enough to handle a hit or two), the Nanohive excels hidden (with its passive invisibility) in walls of units to melt down enemy armies or high  units.
== Unit Upgrades ==
=== Tier 1 ===
Nanohives are very useful early game not just for military purposes. Nanohives deal damage to aliens however do not provoke their aggression, so a few can be deployed around your cities to kill off any aliens that could potentially blockade a few of your improvements (unintentionally, of course). If you combine this with early-game Traits/Virtues to get Science from killing aliens, you can place Nanohives in the middle of nests and use them to farm Science. Their cost is also quite low and their Strength is very respectable for the time. If you have an abundant amount of Titanium, you can even build an army of these and maul an enemy sponsor with the power of attrition.
Subject 	Tier 1 (Nanohive)
Tech Prerequisites 	Collaborative Thought
Affinity Prerequisites	3 
3 
Resource Cost 	1 
Production Cost 	240 
Combat Strength 	28 
Movement 	2
Passives 	Invisibility, Deploy Nanodrone Cloud
* Deploy Nanodrone Cloud: Deals -10HP damage to all enemy units within two tiles of its radius. Must be activated, but costs nothing. Deactivated on movement
=== Tier 2 ===
Tier 2 Nanohives remain useful for the entire game. Their cheap resource requirement and relatively cheap Production cost and decent durability allow them to deal valuable area of effect damage to frontline units. Their attrition damage can be doubled as well, or they can become very powerful ranged blockers: one of their perks provides the largest Strength bonus in the game, which is +80% Strength when defending against ranged. So, if you want you can place these just behind a melee unit and not worry about ranged units trying to snipe it down. They are valuable scout, utility and assault units throughout the whole game.
Subject 	
Tier 2 (Evolved Nanohive) 	Tier 2 (Elder Nanohive) 	Tier 2 (Prime Nanohive)
Tech Prerequisites 	Collaborative Thought 	Collaborative Thought 	Collaborative Thought
Affinity Prerequisites	4 
10  	8 
8  	10 
4 
Resource Cost 	1  	1  	1 
Production Cost 	370  	370  	370 
Combat Strength 	64  	64  	64 
Movement 	2 	2 	2
Perk Choice A 	Double effectiveness of Nanodrone Cloud	Double effectiveness of Nanodrone Cloud	Double effectiveness of Nanodrone Cloud
Perk Choice B 	 	 	
Passives 	Invisibility, Deploy Nanodrone Cloud 	Invisibility, Deploy Nanodrone Cloud 	Invisibility, Deploy Nanodrone Cloud
* Deploy Nanodrone Cloud: Deals -10HP damage to all enemy units within two tiles of its radius. Must be activated, but costs nothing. Deactivated on movement.
==Trivia==
* The Ultrasonic Emitter could possibly be an early model of the Nanohive when it was in development, due to their functional similarities.
Category:Rising Tide