Manastone

Manastone basically creates a non-regenerating Powerstone for much less energy.
==Not all that Useful==
This spell is effectively a Mug's Game. Anyone using it is using 5 energy to be able to use 1 energy once later. Sure, it takes 20 mage-days to make a Powerstone but the mage will eventually see a return on the energy investment in a normal mana setting in 20 days and any mana level below that makes spell based enchantment rare if not impractical.
The spell cannot even be justified in settings where Powerstone doesn't exist as the energy in vs energy out ratio is total crap. The Paut Talisman is a better investment as at least it "recharges".
==Discussion==
*can they be used in Low Mana if power is 15-19, and what if you cast at power 15 then 20 or 20 then 15?
==Alchemic Alternative==
Despite the conflicting wording of the Paut elixirManastone in GURPS Thaumatology p. 52, Powerstone in Classic: Cabal p. 107 and Classic: Egypt p. 92, the Paut Talisman functions as a special form of Powerstone with its own set of pros and cons.
==Dungeon Fantasy Alternative==
Power Items are the Dungeon Fantasy equivalent but must be recharged in town for a fee, a character can only have one, and it functions as Signature Gear.Dungeon Fantasy 1: Adventurers p. 28
==See also==
*Mana Reserve
*Enchantment Costs
==Notes==
==References==
Category:Spells
Category:Enchantments