Measuring Tibia Quest/Spoiler

== Requirements ==
Since this quest revolves around exploring all Tibia, several quests will be required to access different locations of the map.
== Method ==
This quest tracks your progress in discovering the Tibia Map using the Cyclopedia Map. Tibia is currently divided into 20 areas. Each area is subdivided in several subareas, some of which are discoverable. For example, the Thais area is divided into Thais City, Thais Surroundings, Greenshore, Fibula, Mount Sternum and Thais Troll's Cave.
The quest is split into two "missions". A Speck of Land tracks the progress of discovery of the active subarea, while The Wide World tracks the number of areas fully discovered.
=== A Speck of Land ===
To discover a subarea, open the Cyclopedia, switch to the Map tab, click the subarea you want to discover and then click the Start Discovering button. Once you confirm your choice, several Points of Interest (PoI) will be randomly placed across the map. The PoIs are placed differently for each player, which means you'll have to search for them yourself. In order to complete this subarea, you have to find 7 PoIs within it. Note that you cannot discover multiple subareas simultaneously, i.e., if you start to discover a new area your current progress will be reset. Once 7 PoIs of a subarea has been discovered, this subarea will be permanently unlocked for that character and you can start discovering another one.
Here are some tips regarding discovering subareas:
* A message will be shown on the bottom of the game window every time you enter or leave the subarea you're currently discovering. Pay attention to it to avoid searching outside of the valid zone.
* A subarea can span across multiple floors. For example, city subareas usually also include their sewers as well as the upper floor of public buildings, walls and watchtowers.
* PoIs are invisible if your character is on a different floor. For this reason you should still go up or down a level even if it seems like there are no PoIs there.
* Even though more than 7 PoIs are generated for each subarea, you may find yourself stuck. If this happens, you can choose to reset the locations of the PoIs, but this will also reset you progress for this subarea, so think well before doing so.
* It's recommended that you activate discovering a subarea while outside of it. That's because Points of Interest will not be generated in the current game window, which may lead to the exclusion of one or more points that would have been easy to spot otherwise.
* If you are exploring a large open area, it's over 35% more efficient to scan across the area from top to bottom rather than side to side. This is because the game window is 15x11 squares, so if you walk vertically, you are seeing more squares for every step you take.
* Some tiles, for example quest doors or breakable-walls, are not part of the subarea. Because of this, when walking through them you will get the message that you left the subarea, even if the area ahead of you is also part of it. Always go into the room past these locations to make sure you're not discarding an active searching area. An example of this is the level that guards the Medusa and Serpent Spawn dungeon under Talahu.
* The waypoints are actually randomly chosen from a predefined pool. TibiaMaps collects and already includes most of the points on their map. 
Some subareas can be tricky because of special situations:
* The hall and watching areas of the Duelling Arenas and Monster Arenas of each town are also part of the respective City subarea.
* The Tibian Prize Exhibition is part of the Thais City subarea. Thus, unless it's Sunday, it may be harder to find all 7 points around Thais and you might have to reset the points to find all 7.
* The Exhibition area of the Museum of Tibian Arts is also considered part of Thais Surroundings.
* In order to fully explore the Ice Islands subarea, it is advised to shipwreck in the Arctic Faun's Island which happens by chance. Otherwise, it might be needed to reset your points several (hundred) times in order to discover this subarea only on the isle reached through Folda. In order to speed up this method, it is advised to bind action "Dialogs: Open Cyclopedia - Map" for quick resets.
* You can only explore Zzaion when its open due to the Orc Raid there.
* The small mountain side east of Vengoth is also part of its subarea, and you may find a point of interest here by going up the from the Zao Steppe.
* The Dragonblaze Peaks subarea also contains the Zao Palace Antechambers and the Zao Palace itself, though you can find 6 or even 7 points without entering the Palace, but if you're missing one you may have to face some Drakens.
* The Emperor's Castle includes the Inner Sanctum, which is the area of the Wrath of the Emperor Quest with Ghastly Dragons and Undead Dragons.
* Ragnir Stone Golem cave () is part of Krimhorn (Barbarian Camp) subarea.
* When discovering Folda, which has a huge underground cave system, waypoints are also generated inside the cave from Alawar's Vault Quest. It is highly advisable to combine that quest (the long path) with exploring Folda, since that cave can only be reached by acquiring certain keys.
* When discovering the Ankrahmun Pharaoh Tombs, points of interests can also be generated inside the boss rooms.
* Points of interest for Fenrock may be generated in an area, to which access is obtained during the last main mission of Shadows of Yalahar Quest.
* Banuta region has PoIs inside Deeper Banuta, which require The Ape City Quest.
*The entrance area to Gray Island (before the vortex) is considered part of Edron Surroundings.
=== The Wide World ===
As you discover more subareas of a given area, you will unlock some new map features for this area:
* After unlocking 30% of the area, locations of NPCs within that respective area will be shown on the map.
* For discovering 70% of the area, you'll be able to see passages to subareas on other map layers and teleports will be displayed as stair symbols on the map.
* Once you discover 100% of an area, you will receive the following perks:
**creatures that occur in those subareas are listed when you click on a subarea's name or on a passages symbol that leads to this subarea. Creatures for which the Bestiary entry has not yet been unlocked are displayed as a silhouette.
**You will be notified one hour before a raid is due to take place in that area. 15 minutes before the raid, you will be notified of the specific subarea, unless the raid below the ground floor. (For example, if for a raid in Nothern Darama no 15-minute imminent raid icon shows up, that means it’s a raid in Drefia.)
**Finally, you'll receive an Achievement corresponding to this area and a progress point towards the outfit.
In the following table you'll find a list of discoverable subareas with optional level requirement due to level doors . An asterisk indicate a region of which the requirement may be feasibly be circumvented by re-rolling another set of PoIs. 
Area 	# of Subareas	Discoverable Subareas 	Lvl req.for 100%	Achievement
Carlin 	9 	Carlin City, Ghostlands, Carlin Surroundings, Fields of Glory, Folda, Vega, Senja, Isle of the Kings, Ice Islands [PACC] 	PACC 	Long Live the Queen
Thais 	6 	Thais City, Thais Surroundings, Mount Sternum, Thais Trolls' Cave, Fibula, Greenshore 	-- 	All Hail the King
Ab'Dendriel 	4 	Ab'Dendriel City, Ab'Dendriel Surroundings, Draconia, Elvenbane 	-- 	Elven Woods
Kazordoon 	8 	Kazordoon City, Kazordoon Surroundings, Femor Hills, Rorc Plains, Orc Lands, Ulderek's Rock, Kazordoon Troll Den, Horned Fox Lair 	-- 	Dwarven Mines
Venore 	13 	Venore City, Venore Surroundings, Shadowthorn, Venore Southern Swamp, Green Claw Swamp, Jakundaf Desert, Plains of Havoc, Dark Cathedral, Outlaw Camp, Gloom Caverns, Amazon Camp, Black Knight Villa [50], Venore Dragon Lair 	50 	Jewel in the Swamp
Edron 	11 	Edron Castle, Edron Orc Lands, Edron Surroundings, Cormaya, Stonehome, Grimvale, Edron Goblin Den, Edron Troll Den, Cyclopolis [80], Edron Hero Fortress, Edron Dragon Lair 	80 	Stronghold of Edron
Northern Darama	5 	Darashia City, Northern Darama Desert, Lion's Rock, Daramian Minotaur Pyramid, Drefia 	-- 	Daraman's Footsteps
Southern Darama	6 	Ankrahmun City, Southern Darama Desert, Kha'zeel Dragon Lairs, Southern Terramite Tunnels, Ankrahmun Pharaoh Tombs [75*], Cobra Bastion [250] 	250 	Mummy's Dearest
Tiquanda 	8 	Port Hope City, Port Hope Surroundings, Banuta, Forbidden Lands of Tiquanda, Asura Palace [250?], Chor, Medusa Tower, Kha'zeel Mountains 	250? 	King of the Jungle
Hrodmir 	12 	Svargrond City, Svargrond Surroundings, Tyrsung, Helheim, Inukaya, Grimlund, Nibelor, Formorgar Glacier, Bittermor, Krimhorn, Ragnir, Okolnir 	-- 	Race to the Pole
Vandura 	16 	Liberty Bay City, Liberty Bay Surroundings, Vandura Quara Caves, Vandura Cultist Hideout, Laguna Islands, Treasure Island, Nargor, Calassa, Talahu, Malada, Ramoa, Hellgorge, Kharos, Goroma, Meriana, Bounac [250] 	250 	Liberty Bay Watch
Yalahar 	12 	Yalahar Centre, Yalahar Foreigner Quarter, Yalahar Arena Quarter, Yalahar Alchemist Quarter, Yalahar Cemetery Quarter, Yalahar Magician Quarter, Yalahar Sunken Quarter, Yalahar Factory Quarter, Yalahar Trade Quarter, Isle of Evil [35], Mistrock, Fenrock [75]	75 	Ancient Splendor
Zao 	12 	Zao Steppe, Vengoth [40], Zzaion, Falcon Bastion [250], Dragonblaze Peaks, Zao Orc Fortress, Muggy Plains, Spirittrails, Corrupted Gardens, Razachai [80], Emperor's Castle, Chazorai 	250 	Lizard Kingdom
Quirefang 	3 	Gray Beach, Hive Pools, Hive Pyramids 	-- 	Trip to the Beach
Roshamuul 	4 	Lower Roshamuul, Upper Roshamuul, Roshamuul Mountains, Ingol [250] 	250 	Twisted Dreams
Oramond 	6 	Rathleton City, Oramond Marshes, Rathleton Slum, Oramond Minotaur Camp, Rathleton Workshops, Oramond Mountain Hideout 	? 	Glooth Punk
Krailos 	4 	Ogre Village, Krailos Steppe, Krailos Mines, Krailos Ruins 	-- 	The Ogre Steppe
Feyrist 	3 	Fae Village [30], Feyrist Meadows, Candia 	30 	Realms of Dreams
Kilmaresh 	8 	Issavi, Nykri Delta, Kilmaresh Central Steppe, Kilmaresh Southern Steppe, Green Belt, Kilmaresh Mountains, Rascacoon, The Wreckoning 	? 	The Empire's Glory
Marapur 	8 	Silvertides, Moonfall, Murmuring Wilderness, Silent Waters, Fading Isles, Emerald Gardens, Sparkling Lagoon, Stardance Mountains 	? 	Snake Pit
== Rewards ==
Besides the reward received for completing subareas and areas, you can also receive the Discoverer Outfits and its two addons for completing 10, 15 and 20 areas, respectively. 
When you complete 10 discovered Areas, you'll receive this message:
Awesome! You have already discovered 10 areas completely! Go and find Charos. He might have a little reward for such an ambitious discoverer like you.
To receive the outfit and addons, talk to Charos in the Adventurers' Guild about your outfit, you will get the achievement Widely Travelled. When you complete 20 areas and ask for the second addon, you'll get the Measuring the World achievement as well.
You will also receive the Dedicated Entrepreneur character title after exploring 50% of the map areas, and the Globetrotter title after exploring 100%.
== Transcripts ==
=== Rewards ===
Receiving the basic outfit:
Receiving the first addon: