Patch 6.0.0 - Syrbal Pass

Patch 6.0.0 - Syrbal Pass
4 June 2013
New Content
*Music Festival
*New Zone: Syrbal Pass
*New Instance
*Knight skills adjustments
*Title System
*Siege War adjustments
*New reward system
*Currency integration
*Crafting system optimization
*Gathering system optimization
*Monster Compendium
*Adjustment of displayed upper limit during trading
*Pets (AOE damage)
*Support button
*Rune system update – added runes: Tyrant, Assassin, Sage.
*Level Cap increased to Level 80.
Mistakes/Bugs that were corrected
The following Knight skills have been adjusted:
*Punishment: The skill description reads now:
**PLV = 1: If the target has the Holy Seal effect, According to the amount of the effect stacks, the Holy Seal will deal extra 30 to 120 + current Stamina x 0.1 to 0.4 Physical Light Damage. Every Holy Seal stack adds 30 + current Stamina x 0.1 Light damage. It can be stacked up to 4 times. (This skill stat will increase and decrease based on equipment and target strength)
**PLV = 80: If the target has the Holy Seal effect, According to the amount of the effect stacks, the Holy Seal will deal extra 750 to 1300 + current Stamina x 0.18 to 0.72 Physical Light Damage. Every Holy Seal stack adds 750 + current Stamina x 0.18 Light damage. It can be stacked up to 4 times. (This skill stat will increase and decrease based on equipment and target strength)
*Holy Strike: The skill description reads now:
**PLV = 1: Deals 65% main hand weapon Physical Light Damage per second, and adds one layer of Holy Seal effect. Each skill level adds to aggro. Holy Seal: Causes 2 Physical Damage every 2 seconds for 10 seconds. It can be stacked up to 4 times. (This skill stat will increase and decrease based on equipment and target strength)
**PLV = 80: Deals 429% main hand weapon Physical Light Damage per second, and adds one layer of Holy Seal effect. Each skill level adds to aggro. Holy Seal: Causes 82 Physical Damage every 2 seconds for 10 seconds. It can be stacked up to 4 times. (This skill stat will increase and decrease based on equipment and target strength)
*Holy Seal: The skill description reads now:
**PLV = 1: Deals 65% main hand weapon Physical Light Damage per second, and immediately adds 4 layers of Holy Seal effect. Holy Seal: Causes 2 Physical Damage every 2 seconds for 10 seconds. It can be stacked up to 4 times. (This skill stat will increase and decrease based on equipment and target strength)
**PLV = 80: Deals 429% main hand weapon Physical Light Damage per second, and immediately adds 4 layers of Holy Seal effect. Holy Seal: Causes 82 Physical Damage every 2 seconds for 10 seconds. It can be stacked up to 4 times. (This skill stat will increase and decrease based on equipment and target strength)
*Mana Return changed to Holy Power Explosion: The skill description reads now:
**PLV = 1: Gives a buff restoring MP by 3% every 2 seconds, and increases the aggro of all attacks by 10%. It also restores 50 MP for 20 seconds while receiving healing.
**PLV = 80: Gives a buff restoring MP by 3% every 2 seconds, and increases the aggro of all attacks by 50%. It also restores 850 MP for 20 seconds while receiving healing.
*Whirlwind Shield: The skill description reads now:
**PLV = 1: Deals 40% + 0.1 x the shield's defense value main hand weapon Physical Light Damage per second on multiple targets. Each skill level adds to aggro. (Must have a shield equipped) (This skill stat will increase and decrease based on equipment and target strength)
**PLV = 80: Deals 264% + 0.1 x the shield's defense value main hand weapon Physical Light Damage per second on multiple targets. Each skill level adds to aggro. (Must have a shield equipped) (This skill stat will increase and decrease based on equipment and target strength)
*Strike of Punishment: The skill description reads now:
**PLV = 1: Deals 20 Physical Light Damage to the target and makes it unable to carry out physical and normal attacks for 3 seconds. (This skill stat will increase and decrease based on equipment and target strength)
**PLV = 80: Deals 420 Physical Light Damage to the target and makes it unable to carry out physical and normal attacks for 7.8 seconds. (This skill stat will increase and decrease based on equipment and target strength)
*Shackles of Light: The skill description reads now:
**Emanate shackles of light, Rooting all enemies for 6 seconds.
*Charge: The skill description reads now:
**PLV = 1: Charging towards the target causes 25 Physical Damage, stuns the target for 2 seconds and adds 2 layers Holy Seal effects. (For players the stun effect time lasts 2 seconds.) Holy Seal: Causes 2 Physical Damage every 2 seconds for 10 seconds. It can be stacked up to 4 times. (This skill stat will increase and decrease based on equipment and target strength)
**PLV = 80: Charging towards the target causes 425 Physical Damage, stuns the target for 8.4 seconds and adds 2 layers Holy Seal effects. (For players the stun effect time lasts 4.4 seconds.) Holy Seal: Causes 82 Physical Damage every 2 seconds for 10 seconds. It can be stacked up to 4 times. (This skill stat will increase and decrease based on equipment and target strength)
*Threaten: The skill description reads now:
**PLV = 1: Deals 30 + current strength x 0.1 Physical Light Damage and increases aggro by 21% for 8 seconds. If the target has the Holy Seal effect, it will deal 5 to 20 Physical Light Damage and reduce the target's Physical Attack Power and Magical Attack Power by 1 to 4 for 8 seconds. Each Holy Seal adds 5 Light damage and reduces the target's physical and magical attack power by 1. It can be stacked up to 4 times. (This skill stat will increase and decrease based on equipment and target strength)
**PLV = 50: Deals 330 + current strength x 0.6 Physical Light Damage and increases aggro by 136.5% for 8 seconds. If the target has the Holy Seal effect, it will deal 55 to 220 Physical Light Damage and reduce the target's Physical Attack Power and Magical Attack Power by 13.5 to 54 for 8 seconds. Each Holy Seal adds 55 Light damage and reduces the target's physical and magical attack power by 13.5. It can be stacked up to 4 times. (This skill stat will increase and decrease based on equipment and target strength) 
**(The maximum level of this skill is 50.)
*Devotion: The skill has been changed from a general to a secondary skill and the skill description reads now:
**PLV = 1: Increases maximum MP by (current max MP + 30) * (1.0%) + 30, the healing you receive by 1% and Light damage dealt by you, by 1%.
**PLV = 80:Increases maximum MP by (current max MP + 1230) * (8.2%) + 1230, the healing you receive by 20.2% and Light damage dealt by you, by 20.2%.
*Shield of Valor: The skill description reads now:
**PLV = 1: Enhances shield with the power of Light, increasing Parry rate by 5%. Each successful parry will reduce the cooldown time of the Holy Seal skill by 1 seconds for 15 seconds. (Must have a shield equipped) 
**PLV = 50: Enhances shield with the power of Light, increasing Parry rate by 20%. Each successful parry will reduce the cooldown time of the Holy Seal skill by 1 seconds for 15 seconds. (Must have a shield equipped) 
**(The maximum level of this skill is 50.)
*Shield of Truth changed to [Truth Shield Bash] : The skill description reads now:
**PLV = 1: Deals 40 + 0.10 x the shield's defense value main hand weapon Light DPS on multiple targets. If the caster is under the Holy Power Explosion effect, the inflicted aggro will be increased too. If the target has the Holy Seal effect, all the Holy Seal effect will be consumed to generate a shield, absorbing an amount of damage equal to 2 ~ 8% maximum HP. Each shield generated by the Holy Seal can absorb an amount of damage equal to 2% maximal HP. The shield can be stacked up to 4 times. (Must have a shield equipped) (This skill stat will increase and decrease based on equipment and target strength)
**PLV = 80: Deals 680 + 0.50 x the shield's defense value main hand weapon Light DPS on multiple targets. If the caster is under the Holy Power Explosion effect, the inflicted aggro will be increased too. If the target has the Holy Seal effect, all the Holy Seal effect will be consumed to generate a shield, absorbing an amount of damage equal to 6.8 ~ 27.2% maximum HP. Each shield generated by the Holy Seal can absorb an amount of damage equal to 6.5% maximal HP. The shield can be stacked up to 4 times. (Must have a shield equipped) (This skill stat will increase and decrease based on equipment and target strength)
*Shock: The skill description reads now:
**PLV = 1: Deals 50% main hand weapon Light DPS and stuns the target for 1 second. If the target has the Holy Seal effect, it will deal additional 10 ~ 40 Light damage and increase the stun effect time by 2 ~ 5 seconds. Each Holy Seal increases Light damage by 10 and the stun effect time by 1 second. It can be stacked up to 4 times. (This skill stat will increase and decrease based on equipment and target strength)
**PLV = 80: Deals 450% main hand weapon Light DPS and stuns the target for 1 second. If the target has the Holy Seal effect, it will deal additional 90 ~ 360 Light damage and increase the stun effect time by 2 ~ 5 seconds. Each Holy Seal increases Light damage by 90 and the stun effect time by 1 second. It can be stacked up to 4 times. (This skill stat will increase and decrease based on equipment and target strength)
*Hatred Strike changed to Holy Strength: The skill description reads now:
**PLV = 1: Increases Strength by 1% and Light damage dealt by you, by 1% for 15 seconds. 
**PLV = 50: Increases Strength by 20% and Light damage dealt by you, by 20% for 15 seconds. 
**(The maximum level of this skill is 50.)
*Shield of Discipline: changed from “class-specific skill” to “general skill”, and the skill description reads now
**PLV = 1: Enhances the shield with the power of Light to absorb 63% Magical Damage in the next 30 seconds. Also deals 100 points Light damage to the attacking spell caster. (Must have a shield equipped)(The maximum level of this skill is 50.)
Knight/Warrior Elite Skills:
*Fearless: The skill description reads now:
**Increases your courage. During the effect time, you are immune against Fear. Also increases Strength and Stamina for 20 seconds. (This skill can be used even if you are in a state that doesn’t allow you to cast spells.)
*Survival Instinct: The skill description reads now:
**When attacked while under Shield of Valor and Shield of Discipline states, there is a chance that Survival Instinct will be activated and the cooldown time of Master of Parry will be reduced by 1 second. Survival Instinct : Temporarily increases Physical Defense and Dexterity for 10 seconds.
*Divine Punishment: The skill description reads now:
**Increases damage dealt by Punishment by 26%. When Punishment hits the target, it will increase the Light damage on the target by 26 % for 10 seconds.
**(The maximum level of this skill is 50.)
Knight/Rogue Elite Skills:
*Dance of Two Blades: The skill description reads now:
**PLV = 1: The whirling weapons inflict two times 40% main hand weapon Physical Light Damage per second to multiple targets inside a range of 50.
**PLV = 80: The whirling weapons inflict two times 296% main hand weapon Physical Light Damage per second to multiple targets inside a range of 50.
*God's Vengeance: The skill description reads now:
**When your Punishement hits the target, there is a 50% chance that the Holy Seal won't be consumed, but still it will still cause the damage that the Holy Seal deals.
*Approach: The skill description reads now:
**Makes Shadow Step increase the Light damage on the target by 20% and reduce the damage received by 20% for 6 seconds.
*Revenge Instinct: The skill description reads now:
**Smash doesn't require consumption anymore. Increases the damage dealt by Smash and gives the target 1 Holy Seal. There is a 50% chance of giving the target another layer of Holy Seal.
Knight/Mage Elite Skills:
*Holy Light Domain: The skill description reads now:
**PLV = 1: The power of the holy light in you inflicts 20 + Stamina x 0.2 Light damage every 2 seconds to surrounding targets within range. Also adds a Holy Illumination, which reduces target's attack damage by 1%. Lasts for 12 seconds.
**PLV = 80: The power of the holy light in you inflicts 420 + Stamina x 0.2 Light damage every 2 seconds to surrounding targets within range. Also adds a Holy Illumination, which reduces target's attack damage by 17%. Lasts for 12 seconds.
*Lightning Armor changed to Divine Intensification: The skill description reads now:
**Doubles the effect time of Intensification and increases the Light damage dealt by you.
*Enhanced Mana Return changed to Confession Judgment: The skill description reads now:
**Makes Silence deal extra Light damage and adds 4 stacks of Holy Seal effect. The cooldown time of Punishment will also be immediately reset.
*Hall of Order: The skill description reads now:
**Increases damage dealt by Holy Light Domain and the effect time of Holy Illumination by 6 seconds. The caster's Physical Defense and Magical Defense will be increased as well.
*Wind of Protection → Light Energy Weapon: The skill description reads now:
**PLV = 1: The weapon obtains the power of light, giving your normal attack additional 100 Light damage.
**PLV = 80: The weapon obtains the power of light, giving your normal attack additional 1300 Light damage.
*War Prayer: The skill description reads now:
**PLV = 1: Deals 65 + Stamina x 0.2 Light damage on the target and adds one layer of Holy Seal every 3 seconds for 18 seconds. (This skill stat will increase and decrease based on equipment and target strength)
**PLV = 80: Deals 1365 + Stamina x 3.4 Light damage on the target and adds one layer of Holy Seal every 3 seconds for 18 seconds. (This skill stat will increase and decrease based on equipment and target strength)
*Magic Dispersion changed to Confessor: The skill description reads now:
**Reduces the cooldown time of Threaten by 4 seconds, and the cooldown time of Shock by 10 seconds. When both skills hit the target, the caster's Movement Speed will be increased by 33% for 3 seconds.
Knight/Priest Elite Skills:
*Holy Light's Fury: The skill description reads now:
**Reduces the cooldown time of Holy Seal by 3 seconds, also increases the damage dealt.
*Holy Smite: The skill description reads now:
**PLV = 1: Deals 50% main hand weapon Physical Light Damage each second. If the target has the Holy Seal effect, it will be all consumed to heal the caster and a nearby party member, restoring an amount of HP between 2% and 8% maximum HP, according to the amount of the Holy Seal. Each Holy Seal restores 2% maximum HP. It can be stacked up to 4 times. (This skill stat will increase and decrease based on equipment and target strength)
**PLV = 80: Deals 850% main hand weapon Physical Light Damage each second. If the target has the Holy Seal effect, it will be all consumed to heal the caster and a nearby party member, restoring an amount of HP between 6.8% and 27.2% maximum HP, according to the amount of the Holy Seal. Each Holy Seal restores 6.8% maximum HP. It can be stacked up to 4 times. (This skill stat will increase and decrease based on equipment and target strength)
*Holy Protection: The skill description reads now:
**PLV = 1: Reduces inflicted aggro by 2% and increases Physical and Magical defenses by 2% for 900 seconds. If you cast it on yourself, it will increase the inflicted aggro by 2%.
**PLV = 50: Reduces inflicted aggro by 25% and increases Physical and Magical defenses by 25% for 900 seconds. If you cast it on yourself, it will increase the inflicted aggro by 25%.
**(The maximum level of this skill is 50.)
*Firm Courage changed to Truth Oracle: The skill description reads now: 
**Reduces the cooldown time of Truth Shield Bash by 30 seconds. When you use Truth Shield Bash, there is a chance of not consuming Holy Seal, but it will still cause the damage that the Holy Seal deals.
*Concentration Practice: The skill description reads now:
**PLV = 1: Increases Physical and Magical Attack Accuracies by 2%, as well as Critical Physical and Magical Hit Rates by 30.
**PLV = 50: Increases Physical and Magical Attack Accuracies by 10%, as well as Critical Physical and Magical Hit Rates by 300.
**(The maximum level of this skill is 50.)
*Great Inspiration: The skill description reads now:
**Let your Resolution increase your maximum HP and enable the party members in a range of 60 to block one attack.
Discharge <Mage Class-specific skill>: The skill description reads now:
*PLV=0: Inflicts 55 + 0.1 x INT Wind damage to targets within range and a Stun for 5 seconds.
*(For players this effect lasts for 3 seconds.)
*(This skill stat will increase and decrease based on equipment and target strength)
Fixed Lightning Burn Weapon <Warrior/Mage elite skill>:
*Now the player will correctly obtain the Lava Weapon critical attack.
Attack distance of the following bows have been changed to 200:
*Coastal Wooden Bow
*Well-fit Longbow
*Bow of Long Range
*Bailey Bow
*Bow of the Flying Hawk
*Cher's Hunting Bow
*Farshot Longbow
*Green Thorn Power
*Hawk Feather Bow
*Lightbane Bow
*Green Feather Bow
*Luzan Bow
*Salt Thief Short Bow
*Croso Bow
*Blue Sky Sacrifice Bow
*Desert Bow
*Excellent Longbow
*Puppet Operator's Evil Dark Bow
*Legendary Angel
*Toxic Bow
*Poison Bow
*Ancient Angel
*Bow of the Lake
*Shamrock Feather Bow
*Exquisite Longbow
*Lament of Imprisonment
*Hawk Eye
*Bow of Assembled Parts
*Bow of Confrontation
*Unyielding Bow
*Jenny's Anger
*Bow of a Thousand Feathers
*Protector Longbow
*Alliance Instructor Longbow
*Envoy Bow
*Enhanced Envoy Bow
*Rare Envoy Bow
*Sublime Bow
*Shatterhowl
*Unwavering Will
*Mourn the Dead
*Precision Assault Longbow
*Blood Red Crescent
*Terrible Omen
*Life-threatening
*True Dragon's Bow
*War Bow of Snow
*Halcyon Bow
*Bow of the Prophecy
*Omen of Precision
*Two Wings Long Bow
*Enhanced Two Wings Long Bow
*Rare Two Wings Long Bow
*Absolute Shadow
*Rare Bow of the Prophecy
*Needle of Precision
*Volcano Bow
*Horned Bow
*Puhapuha Bow
*Huge Bow
*Rare Volcano Bow
*Enhanced Horned Bow
*Silent Howler
*Breath of Decadence
*Rare Horned Bow
*Transformed Silent Howler
*Recall Bow
*Holy Bow
*Eternal Bow
*Glorious Bow
Attack distance of the following Crossbows have been changed to 180:
*Ancient Crossbow
*Mercenary's Practice Crossbow
*Sharktooth Hunter's Crossbow
*Light Crossbow of Good Intentions
*Sureshot Crossbow
*Opal Crossbow
*Wolfbane Crossbow
*Crossbow of Source Light
*Crossbow of Sought After Spirit
*Commando's Blackiron Crossbow
*Wolf's Howl Crossbow
*Pirate's Crossbow
*Black Horn Army Heavy Crossbow
*Blackwing Crossbow
*Heavy Frost Crossbow
*Moa's Extinguisher Crossbow
*Sturdy Taut Crossbow
*Crossbow of Jiatu
*Killer Catapult
*Shell-Breaking Catapult
*Snake Hunter Crossbow
*Catapult of Desolation
*Eduth Giant Crossbow
*Puppet Crossbow
*Sley Giant Crossbow
*Excellent Crossbow
*Legendary Devil
*Giant Crossbow of the Massacre
*Ancient Devil
*Great Forsaken Crossbow
*Exquisite Crossbow
*Heart Piercer Crossbow
*Coldeye Crossbow
*Ice Breaker Crossbow
*Envoy Crossbow
*Jenny's Power
*Elf Guide Crossbow
*Elemental Punisher Crossbow
*Sanctuary Crossbow
*Enhanced Sanctuary Crossbow
*Rare Sanctuary Crossbow
*Jajashi Special Crossbow
*Imperial Energy
*Sublime Crossbow
*False Idol
*Nath Kebaks
*Elite Mercenary Crossbow
*Perfect Hunter's Crossbow
*Destructive Tide 3000
*Elven Crossbow
*Crushed Ice
*Halcyon Crossbow
*Night Whispers Giant Crossbow
*Death Omen
*Brilliant Repeating Ballista
*Enhanced Brilliant Repeating Ballista
*Rare Brilliant Repeating Ballista
*Rare Night Whispers Giant Crossbow
*Skirmisher Light Crossbow
*Water Cave Crossbow
*Scarlet Doomsday
*Strike Crossbow
*Rare Water Cave Crossbow
*Spirit Beast Sniper
*Recall Crossbow
*Holy Crossbow
*Eternal Crossbow
*Glorious Crossbow
Coin Interface Adjustments:
*1. Now the last tab of the Character page has been changed to Currency List.
*2. Phirius Shell, Energy of Justice, Dreamland Pioneer Sigil, Ancient Memento, Proof of Myth and Badges of the Trial have been added to the page.
*3. The function of switching to the Currency List after used the following items has been added: Phirius Shell, Energy of Justice, Dreamland Pioneer Sigil, Ancient Memento, Proof of Myth and Badges of the Trial have been added to the page.
*4. In all the shops regarding Phirius Shell, Energy of Justice, Dreamland Pioneer Sigil, Ancient Memento, Proof of Myth and Badges of the Trial, the coin amount for purchasing will be checked first in the Currency List.
*5. When obtaining the items mentioned above except for Proof of Myth, the coin amount will changed to the currency showed in the Currency List.
Siege War interface:
*adds according functions and tabs to Organized Guild War, Battle Report and Score Ranking.
Fixed the bug that the previous buff given from the pet will be removed when Warden summons another pet.
*-Summon Spirit of the Oak <Warden>
*-Summon Nature Crystal <Warden>
*-Summon Oak Walker <Warden>
Item Shop Bank page:
*- when right-clicks the item shop item in the Backpack, the item will be placed in the item shop bank page.
*- when the same item being placed in the item shop bank, it will stack in the same slot in the case that the upper limit of the item stack hasn’t been reached yet.
Bugs in Land of Malevolence Boss Mandara have been fixed:
*1. Mandara got stuck and stayed in the “out of battle” state when she left the battle for restoring AI.
*2. The dead little monsters couldn’t be removed from Mandara’s little monsters list. She stopped summoning little monsters when the total amount of the monsters reaches 30.
*3. It looked like that Mandara entered the standby state after the battle ends. When player tried to seek chance to root Mandara at this moment, she was not able to “walk” back to the respawn point.
Tergothen Bay:
*fixed the bug that the PE quest “Battle Training for the Watch Team” couldn’t be repeatedly accepted after “Requirements to become part of the Rebel Army” has been completed.
Adjustments to the Public Quest points of the following public quests in Tergothen Bay, Ancient Kingdom of Rorazan, Chrysalia, Merdhin Tundra and Syrbal Pass:
*Effective Cough Medicine, Night Banquet, Shadow Threat, People with information control the direction of things, Steal the False Flyers, Battle Tactics: Enemy Confusion, Maintain Safety on the Trade Routes, Rescue the Plundered Merchants, Second Stage of the Training, Requirements to become part of the Rebel Army, Otto's Secret Research, Take Back Otto's Research Report, Destroy The Imperial Army's Mysterious Device, Immediate Relief, Deliver to the Residents, Resource Disappearance, Energy Detection, More Mutual Benefits, More Magical Feathers, Experiment Materials, Massive Guard, Fire Flower, Fireproof Potion, Self-Sufficiency, Wing and a Prayer, Eliminate Enhanced Remodeled Soldiers, Eliminate Elite Remodeled Soldiers, Chunky Lizard Skin Armor, Custom-made Armor, Greeny Yellow, The Omega Platform Cannot Fall, The Key Crystal, Charge up: Alliance Warriors, Kill Them All!,Stomp it!, Standing Amongst the Corpses, The Truth Behind the Kulech Myrmex Attack, Sacrifice, Hotbed of Incubation, Continued Assistance: Kill Enemies, Last Luck, Plan Destroyer, Smuggled Myrmex Eggs, Heaven and Earth Dragon Banquet, Decapitation, Crushing Dread, Prison Rune, Pure Nature's Power, Capra and Carts, Transportation Tester, Eat Well, Sleep Well, Get Well I, More Medical Supplies, Medics' Good Helper, Deer Caretaker, More Feed Needed, More Stable Defense Line, Mysterious Power Source, Missing Ingredients, Shells and other Toys, Trusted Weapons, Additional Reports. And More Magical Feathers, Experiment Materials, Massive Guard can’t be completed in the easy mode.
Fixed the bug that when there are less than 30 persons who clicked on the Guild Castle library, its function didn’t work and the message “The library is currently busy” would display.
In the daily quest Preservation Act in Sascilia Steppes, the required amount in the quest description didn't correspond to the actual required amount. Now both numbers are 8.
Adjusted the prices for learning recipes:
*Ores:
**Recipe - Abyss-Mercury Sand: 25000 -> 26010
**Recipe - Abyss-Mercury Nugget: 25000 -> 26010
**Recipe - Abyss-Mercury Ingot 25000 -> 26010
**Recipe - Olivine Sand: 31360 -> 37210
**Recipe - Olivine Nugget: 31360 -> 37210
**Recipe - Olivine Ingot: 31360 -> 37210
**Recipe - Purple Agate Crystal Sand: 31360 -> 43560
**Recipe - Purple Agate Crystal Nugget: 31360 -> 43560
**Recipe - Purple Agate Crystal Ingot: 31360 -> 43560
**Recipe - Olegan Stone Sand: 37210 -> 56250
**Recipe - Olegan Stone Nugget: 37210 -> 56250
**Recipe - Olegan Stone Ingot: 37210 -> 56250
**Recipe - Rein Crystal Sand: 37210 -> 50410
**Recipe - Rein Crystal Nugget: 37210 -> 50410
**Recipe - Rein Crystal Ingot: 37210 -> 50410
*Wood:
**Recipe - Dragonlair Wood Timber 25000 -> 26010
**Recipe - Dragonlair Wood Lumber 25000 -> 26010
**Recipe - Dragonlair Wood Plank 25000 -> 26010
**Recipe - Fastan Banyan Timber 31360 -> 37210
**Recipe - Fastan Banyan Lumber 31360 -> 37210
**Recipe - Fastan Banyan Plank 31360 -> 37210
**Recipe - Janost Cypress Timber 31360 -> 43560
**Recipe - Janost Cypress Lumber 31360 -> 43560
**Recipe - Janost Cypress Plank 31360 -> 43560
**Recipe - Todo Ginkgo Timber 37210 -> 56250
**Recipe - Todo Ginkgo Lumber 37210 -> 56250
**Recipe - Todo Ginkgo Plank 37210 -> 56250
**Recipe - Stone Pine Timber 37210 -> 50410
**Recipe - Stone Pine Lumber 37210 -> 50410
**Recipe - Stone Pine Plank 37210 -> 50410
*Herbs:
**Recipe - Dragon Mallow Bundle 25000 -> 26010
**Recipe - Dragon Mallow Sap 25000 -> 26010
**Recipe - Dragon Mallow Extract 25000 -> 26010
**Recipe - Verbena Bundle 31360 -> 37210
**Recipe - Verbena Sap 31360 -> 37210
**Recipe - Verbena Extract 31360 -> 37210
**Recipe - Nocturnal Lantern Grass Bundle 31360 -> 43560
**Recipe - Nocturnal Lantern Grass Sap 31360 -> 43560
**Recipe - Nocturnal Lantern Grass Extract 31360 -> 43560
**Recipe - Thunderhoof Grass Bundle 37210 -> 56250
**Recipe - Thunderhoof Grass Sap 37210 -> 56250
**Recipe - Thunderhoof Grass Extract 37210 -> 56250
**Recipe - Dovetail Flower Bundle 37210 -> 50410
**Recipe - Dovetail Flower Sap 37210 -> 50410
**Recipe - Dovetail Flower Extract 37210 -> 50410
Fixed the colors of the Zodiac Pet icons to correspond to their attributes. Wind attributes are now yellow and earth attributes green.
Adjusted the following items:
*Wind Element
*Wind Stardust
*Wind Star Sand
*Wind Star Stone
*Wind Star Diamond
*Aquarius Pet Crystal
*Gemini Pet Crystal
*Libra Pet Crystal
*Earth Element
*Earth Stardust
*Earth Star Sand
*Earth Star Stone
*Earth Star Diamond
*Capricorn Pet Crystal
*Taurus Pet Crystal
*Virgo Pet Crystal
The following items have been fixed (when not stacked, i.e. one item per slot, they did not disappear after usage):
*Gold Lovers Orchestra
*Rock-and-Roll Sweethearts Orchestra
*Beloved Elves Orchestra Area
*Meaningful Love Wedding Cake
*Rose Love Wedding Cake
*Chocolate Sweetheart Wedding Cake
*Vanilla Berry Refreshments Tower
*Colorful Berry Refreshments Tower
*Soulmates Refreshments Tower
*Royal Radiance Beverage Tower
*Together Forever Beverage Tower
*Everlasting Love Beverage Tower
*Elegant Cuisine Delicacy Table
*Specialty Cuisine Delicacy Table
*Featured Cuisine Delicacy Table
A problem where no buff appeared after usage of the Summoning Stone - Legendary Pisces Pet has been fixed.
Zone: Yrvandis Hollows
*Fixed: the Tailoring Instructor couldn't teach the tailoring skill.
Fixed the following problems in Malatina's Course of Terror:
*1 When owning the Fine Key and Precious Key at the same time, the Fine Chest couldn't be opened anymore.
*2 When the stage door was opened and the character moved rather fast, there was a chance he got stuck at the stone tablet and got killed.
Siege War zone
*Fixed a problem during Siege War: After the castle gate has been destroyed, the Castle Gate Construction Point wasn't always created. Also, when moving the mouse over the center of the castle gate, the name Fire 500 was displayed.
*In the Siege War zone, a small earthquake at the mountainside behind the base of the red team has led to a landslide and slight changes to the landscape. The red team believes that these changes will make the defense easier when the blue team tries a direct ambush from that side. The red team has seen this as a too easy opportunity for the blue team to turn the war to their favor, and has declared their willingness to have a fair competition with them.
*Earthquake researches have determined that the earthquake has only been caused by a natural energy release and confirm that there is not further danger.
Fixed a problem in the Goblin Mines where characters got stuck when passing the torch at (34.4 , 48.3).
In Merdhin Tundra, XP and TP have been adjusted for the following monsters in the wild:
*Vacant Valley Blackwing
*Salvond Boshi
*Salvond Red Wolf
*Salvond Springbok
*Kentiaru Transport Portal
*Kentiaru Defense Tower
*Cube Production Machine
*Guardian Punisher
*Blocking Punisher
*Transport Punisher
*Aerial Oppressor
*Frenzied Form
*Gutai Defensive Balloon Monster
*Gutai's Wrath
*Gutai's Doubt
*Gutai's Dread
*Wailing Mad Bird
*Raging Bear
*Gray King Sheluud
*Korum Stormer
*Korum Shaman
*Korum Guard
*Korum Warrior
*Korum Craftsman
*Korum Hunter
*Korum Miner
*Tundra Tatani
*Tundra Berhu
*Domestic Berhu
*Tusked Tundra Mammoth
*Tundra Mammoth Keeper
*Kladoren Tracker
*Kladoren Explorer
*Kladoren Dipper
*Sugon Highland Reindeer
*Sugon Armored Beast
*No. 74 Punisher EX
*No. 72 Punisher EX
*No. 731 Elemental Punisher
*No. 732 Elemental Punisher
*Returning Ancient Soul
*Returning Ancient Warrior
*Returning Ancient Mage
*Commander of the Returning Army
*Puppet Warrior
*Kaluga Blue Eagle
*Kaluga Brown Bear
*Salvond Snow Bear
*Transport Channel
*Kladoren Tracker
*Kladoren Explorer
Quest Performances for Son of the Frost Dragon, Morrok and Jill, King of the Fires:
*1 Players who haven’t joined to watch the performance will no longer get a warning message.
*2 The notifications are now displayed correctly.
*3 After the player has joined the performance, the performance NPCs are being displayed correctly and quest NPCs disappear correctly.
*4 Son of the Frost Dragon: the possibility to join in the middle of the performance has been added.
Music Festival Overview
*- Festival Activities conducted in Zone Silverspring, Thunderhoof Hills
*- Festival NPCs will be located at: Varanas and Dalanis
*- 9 Festival Events
*- Trade 15 x Musical Scores & 15x Musical Notes for “Julia’s Package”
Musical Scale
*- Event type: Play melody
*- Start location: Varanas
*- Event location: Varanas Central Plaza
*- Event Target: Talk to Venus Garter, memorize musical notes and play the tune correctly
*- Reward: Musical Note
Cavy’s Riot
*- Event type: Kill monsters
*- Start location: Varanas
*- Event location: Varanas Bridge, Obsidian Stronghold Gates
*- Event Target: Find Cavy Riot and kill as many Cavies as possible
*- Reward: Musical Notes, Musical Scores, Phirius Potions
Musical Horse Trial
*- Event type: Kill monsters
*- Start location: Varanas
*- Event location: Varanas Central Plaza
*- Event Target: Speak to John Bach, form a Group, pass by 3 checkpoints and fight off monsters, deliver Music Box safely to Lia Luther
*- Reward: Musical Scores
Lost Magic Note
*- Event type: find and kill monsters, movement
*- Start location: Dalanis
*- Event location: Dalanis, Thunderhoof Hills
*- Event Target: find Anja Lud, find missing score, talk to Gelia Green, gather rare feathers, obtain Fairy’s favorite item and find the correct Fairy.
*- Reward: Musical Notes, Musical Scores
Music Parade
*- Event type: Music, Interaction
*- Start location: Varanas
*- Event location: Varanas Central Plaza
*- Event Target: Talk to Tade Baglama, receive instrument, take part in the Music Parade
Rescue the Musical Angel
*- Event type: Fight, Puzzle
*- Start Location: Varanas Bridge
*- Event location: Forsaken Abbey
*- Event Target: Talk to Nedo Andus, transport to Event Location, touch platform to start event, solve energy puzzle and obtain treasure box
*- Reward: Musical Notes, Musical Scores, Potions
Musical Energy Collection
*- Event type: Puzzle
*- Start Location: Varanas Bridge
*- Event location: Varanas Bridge
*- Event Target: Talk to Nala Melody, start musical device, solve the puzzle
*- Reward: Musical Notes, Musical Scores
Gate Keeper (NEW)
*- Event type: Movement, Puzzle
*- Start Location: Varanas
*- Event location: Varanas Central Plaza
*- Event Target: Talk to Armosen Lok, Hit the tunes on the Musical scale
*- Reward: Musical Scores, Potions
Turn the Gramophone! (NEW)
*- Event type: Movement, Puzzle
*- Start Location: Varanas
*- Event location: Varanas Central Plaza
*- Event Target: Talk to Pullli, trade Torn Scores (drop items from MOBs) for Restored Score, start the gramophone, hit the right energy boxes
*- Reward: Musical Scores, Musical Notes, Potions
Category:Patch Notes