Civpocalypse (Civ6)

is the fourteenth challenge of the month in Civilization VI, running from December 10, 2024 to January 15, 2025.
== Intro ==
In the latest Monthly Challenge, disaster strikes—again and again and again! As Tamar, ensure that Georgia can withstand whatever natural disasters and raging barbarian hordes come your way. As things get increasingly dire, you'll have to decide if you want to befriend other civs in a bid for shared survival or leave them to their own fate. With each passing turn, the cavalcade of catastrophes will only worsen; how long can you hold out?
== Game parameters ==
* Difficulty: Prince / Emperor
* Victory: Score
* Mode: Apocalypse, Barbarian Clans
* Speed: Quick
* Player Leader: Tamar
* Map Type: Pangaea
* Map Size: Tiny
* RuleSet: Gathering Storm
* Start Era: Modern Era
* Resources: Sparse
* World Age: New
* Start Position: Standard
* Temperature: Standard
* Rainfall: Wet
* Sea Level: High
== Strategy ==
All victory conditions except the Score Victory are disabled in this challenge, so you have to either wipe out all of your opponents or survive for 150 turns and have the highest score when time runs out. To secure your victory, spend the early game founding as many cities as possible. s take only one turn to produce and come with buildings, so take advantage of this before building units and more advanced buildings.
The main challenge begins when climate change hits Phase VII, at which point Comet Strikes will occur every turn. These destroy 1 or 4 land tiles and everything on them - including cities, wonders, and - leaving impassable Impact Zones in their wake. Since you have no control over where Comet Strikes occur, the best you can do is mitigate your bad luck with a wide empire. Keep training a steady stream of Settlers and Builders so you can replace destroyed cities and build tile improvements to increase the productivity of new cities. The cheap districts allow for surprisingly quick rebuilds. Wonders are a lower priority due to the likelihood they'll be destroyed, but are still worth building if you're able.
Military is the strongest path here: Tamar's leader ability awards you with for killing enemy units, and capturing your opponents' cities both increases your score at their expense and makes you more resilient if you lose your most productive cities to Comet Strikes. You can also prioritize allying with 1 or 2 AI leaders (particularly Simón Bolívar) so that s sent to them provide strong , , and to the new cities you'll be making throughout the game. Policy cards, wonders, and buildings that support Builders and Settlers are more powerful than usual and should be focused on. The Government Plaza especially shines due to the Ancestral Hall allowing you to train Settlers quickly, the Grand Master's Chapel allowing you to purchase military units with , and the War Department allowing your units to regain HP each time they kill an enemy unit.
Try enter the Atomic Era in a to reduce the Era Score threshold needed for a - in the Information Era, this will give you access to the highly potent To Arms!, Bodyguard of Lies, Sky and Stars, and Automaton Warfare Dedications, any three of which will make you a force to be reckoned with.
Note that there are no city-states in this challenge, and the Barbarians can't establish new ones despite the Barbarian Clans game mode being enabled. Nevertheless, you can take advantage of this by hiring units from the Barbarian tribes and inciting those that spawn near your opponents to attack them.
== Gallery ==
File:Civpocalypse challenge 2 (Civ6).png|Civpocalypse alternative promotional image
File:Tamar (Civpocalypse) loadscreen (Civ6).png|Civpocalypse loading screen
== External links ==
* https://civilization.2k.com/news/monthly-challenges/
* https://web.archive.org/web/20250103225340/https://civilization.2k.com/news/monthly-challenges/
Category:Challenges (Civ6)