Paper Mario - Tales Of The Turning Pages/Tattle Log

Mario's old friend Goombario joins him once again, in Paper Mario - Tales Of The Turning Pages, and he's got a goal of his own. He's reached that stage in a Goomba's life; you know the one. He wants to get out there and learn a bit more about himself and when he wants to do, as he grows into a ln adult. And, luckily, the University of Goom is accepting applications. 
To be accepted into the University, one must submit a Tattle Log, a book detailing the attributes and strengths of every hostile creature, in the Mushroom Kingdom, which must be catalogued, by the applicant.
Goombario's Tattle Log, however, is completely empty, so it's up to you to help the square-fanged Goomba to catalogue as much information as he can about creatures on your adventure, in the hopes that the universities newly appointed dean will accept his log, and He might just be appointed to learn at the finest university, in the Mushroom Kingdom.
Listed below is the entire Tattle Log seen in Paper Mario - Tales Of The Turning Pages.
The enemies will be categorized by location; all enemies listed will be grouped by what area you can first find them in. Listed will be;
* The Log's description of the enemy.
* Goombario's Tattle text
* Stats (HP, Attack, Defense)
* Attacks
* Locations Found
== Prologue ==
=== Toad Town - Prologue ===
==== Goomba ====
Description - "The Koopa Troop's go-to minions. They fearlessly charge ahead and headbonk their foes. They are incredibly weak, but can have the advantage in battle just due to the sheer amount of them. Some say Goombas were once followers of Princess Peach, before betraying their kingdom and joining Bowser's army."
Tattle - "This is a Goomba; in case you can't tell, I'm one of 'em! Max HP is 2, Attack is 1, and Defense is 0. They're able to headbonk us, but they don't have as much skill in the art, as I do. The key is to cushion the point of contact; that's why I've got this hat! Anyways, you can take these runts, no problem! You've been doing it for as long as I can remember!"
Attacks:
* Headbonk - Headbonks Mario or his partner.
Locations
* Toad Town (Prologue)
* Princess Peach's Castle
* Toad Town Tunnels
* Bowser's Castle
==== Paragoomba ====
Description - "A Goomba gifted with the power of flight. They are not very skilled with flying, so just one hit will ground it. Paragoombas can barely remain airborne, due to the small size of their wings. They envy the much bigger wings of the Koopa Paratroopas."
Tattle - "This is a Paragoomba. A Goomba with wings, pretty self-explanatory. Max HP is 2, Attack is 1, and Defense is 0. You can't hit it with your hammer, so you'll have to Jump on it. If you hit it, it'll land on the ground and become a normal Goomba. I wonder how those wings can just...disappear after you hit them? That can't be natural."
Attacks:
* Bump - Fly low and hit the character in front, from the side.
Locations:
* Toad Town (Prologue)
* Princess Peach's Castle
* Toad Town Tunnels
==== Spiked Goomba ====
Description: "A normal Goomba, granted with a helmet with a sharp spike on top. Because of it, their Headbonk is more powerful than a regular Goomba. Spiked Goombas often lead factions of other Goombas. A Goomba gaining a Spike Helmet requires months of rigorous training. A crowning ceremony, or the "Spiking Ceremony", as Goombas call it, is held every year. New Spiked Goombas give glorious speeches, there's a dance party, and the catering...well, it's just okay."
Tattle - "This is a Spiked Goomba; Goombas with Spike Helmets. Max HP is 2, Attack is 2, and Defense is 0. I'd advise against jumping on his guy; stick to your hammer. I do gotta admit, though, that helmet is pretty cool. Some say the spike on top was made with the sharpest tooth of a Chain Chomp. Considering how much they hurt, it's definitely a possibility. I'd love to get my hands on one, but I don't think I can replace this old blue cap."
Attacks:
* Spiked Headbonk - Headbonks Mario or his partner. Does double the damage of "Headbonk".
Locations
* Toad Town (Prologue)
* Peach's Castle
* Toad Town Tunnels
* Bowser's Castle
==== Koopa Troopa ====
Description: "While the lowly Goomba serve as the Koopa King's offensive small fry, Koopa Troopas are the defensive alternative. Their shell offers protection from most attacks, but at the cost of making it very difficult to get back up, if fallen over. When fallen over, their defensive capabilities are non-existent. Koopa Troopas retract their limbs and head into the shell to sleep within it, at night; it's apparently quite warm, within the shell."
Tattle: "This is a Koopa Troopa. They've got a tough shell. Max HP is 4, Attack is 1, Defense is 1. If you jump on 'em, they'll fall over, and their defense drops to 0, until they get back up. I hear that the color of a Koopa's Shell dictates how they attack; this one has a green shell. They're a bit tougher than Goombas, but I'm sure we can take them down!"
Attacks:
* Shell Toss: Fires their shell at the character in front.
Locations
* Toad Town (Prolouge)
* Peach's Castle
* Toad Town Tunnels
* Bowser's Castle
=== Peach's Castle (Prologue) ===
==== Hammer Bro ====
Description: "One of the Koopa Troop's elite minions. Typically seen in pairs, they rain dozens of tiny hammers upon their foes. Although the hammers aren't very powerful, individually, the sheer amount the Hammer Bros throw make them quite a threat. The hammers they wield are to be forged by them and them only; it's part of the supposed "Bro-Team Protocol"
Tattle: "This is a Hammer Bro, one of Bowser's top minions! Max HP is 6, Attack is 1, Defense is 0. Although their attack is low, they can launch tons of hammers, wit just one attack. If you learned how to guard against their attack, then the damage might be less brutal. We'd better be careful; These guys aren't to be messed with."
Attacks:
* Hammer Throw: Tosses three tiny hammers at either Mario or his partner. Each hammer deals 1 damage, unblocked.
* Double Hammer Throw: Two Hammer Bros perform "Hammer Throw" simultaneously, one aiming for Mario, the other aiming for his partner (can only be one when two Hammer Bros are on the field).
Locations
* Peach's Castle (Prologue - Miniboss [x2])
* Bowser's Castle
* The Mage's Lair
== Chapter 1 ==
=== Scribble Street ===
==== Sketch Guy ====
Description: "A more formal and sinister version of a Shy Guy. Although a bit weaker than their inspiration, Sketch Guys are very abundant in Twohundredpagesforallagesia; they could be considered the Goombas of the Sketch King. They possess skills in up-close combat, with their tackle attack. They serve the Sketch King with an undying loyalty, always hoping that if they do a good job, their King may return their color to them.
Tattle: Whoa! I don't think I've seen a Shy Guy like that, before! It's all colorless and looks like it's all...sketchy. I'll call it...a Sketch Guy! Max HP is 5, Attack is 2, Defense is 0. They can jump in for an annoying Tackle attack, and sometimes even summon more Sketch Guys. It'll take a minute, but we should be able to deal with them. I'm surprised how serious these guys are; normal Shy Guys are just naughty little tricksters. Maybe whoever drew all this wanted Shy Guys to be a bit more loyal."
Attacks:
* Tackle: Creates a cartoon dust cloud as the Sketch Guy tackles Mario or his partner.
* Call For Backup: The enemy calls out for some help, and there is a 50% chance another Sketch Guy of any type will join the battle. This attack is only done if the Sketch Guy's HP is low.
Locations
* Scribble Street
* Penman (Required Fight)
* Sketchy Hill
* Sketch Castle
=== Sketchy Hill ===
==== Balloon Sketch Guy ====
Description: "Unlike Paragoombas, Sketch Guys use a large balloon to go airborne. They use a slingshot, when in the air, but lose it if the balloon pops. The type of balloon the Sketch Guy is using varies, and some have different effects, if they are popped. The townsfolk in Penman say that these balloons were just unused decorations from Shade's last birthday party. Shade is not very happy about these balloons being put to waste.
Tattle: "This is a Balloon Sketch Guy. They're Sketch Guys, but they've gone airborne. I'll give you five guesses how. Max HP is 5, Attack is 2, and Defense is 0. The slingshot they use when in the air is stronger than their tackle, so it's best to pop the balloon, first and foremost. Be careful, though! The type of balloon the Sketch guy is using can have different effects, when popped; a heart balloon will heal the Sketch Guy, a "!" balloon can summon more enemies, and the golden balloon will increase our coin output! There's plenty more balloons to pop, as well!"
Attacks:
* Slingshot: Fires a pebble at the character in front.
* Call For Backup: The enemy calls out for some help, and there is a 50% chance another Sketch Guy of any type will join the battle. This attack is only done if the Sketch Guy's HP is low.
Locations:
* Penman (Required Fight)
* Sketchy Hill
* Sketch Castle
==== Spiked Sketch Guy ====
Description: "A Sketch Guy with a love for the element of surprise. You might sneak in with a jump attack, but then, BOOM! The Spike Helmet goes on, and all you're left with is hole in your shoe! It's best to take it slow, when approaching Sketch Guys, just to make sure what secrets they are hiding. Here's a tip; the mask of a Spiked Sketch Guy has a square-shaped hole for the house, while regular Sketch Guys have circle-shaped mouths."
Tattle: "It's a Sketch Guy. Max HP is-Hey! Wait just a second! Mario, I think this Sketch Guy has got a Spike Helmet on hand! Max HP is 5, Attack is 3, Defense is 0. If you go in for a jump, he'll put a Spike Helmet on and you'll be hurt! Their tackle attacks now have a spikey finish. Spiked Sketch Guys look pretty similar to regular Sketch Guys, so think long and hard, if you decide to jump on one!"
Attacks:
* Spikey Tackle: Similar to "Tackle" but the enemy uses their spike helmet to increase the power of the attack.
* Call For Backup: The enemy calls out for some help, and there is a 50% chance another Sketch Guy of any type will join the battle. This attack is only done if the Sketch Guy's HP is low.
Locations:
* Penman (Required Fight)
* Sketchy Hill
* Sketch Castle
=== Sketch Castle ===
==== Sketch Knight ====
Description: "Sketch Knights are the protectors of the Sketch King and his castle, instructed by the their fierce commander. They are tall, towering over your basic plumber, and tougher than the hardest Koopa Shell. Upon further inspection, Sketch Knights are actually just Sketch Guys with armor and stilts. It's best to use an attack that can get rid of their protection, where they'll just become regular Sketch Guys. Unlike regular Sketch Guys, who serve their king with an love and respect, Sketch Knights seem to hate doing what they do, but find themselves still serving their king anyway, almost as if they had been brainwashed."
Tattle: "This is a Sketch Knight. They seem to be the guards of this castle. Max HP is 5, Attack is 2, Defense is 3. if you take their armor away, they'll just be regular Sketch Guys. Their armor is pretty tough, so try using Shade's Tackle to get rid of it; she probably knows how to get it off."
Attacks:
* Spear Throw: Throws a spear at Mario or his partner.
* Call For Backup: The enemy calls out for some help, and there is a 75% chance another Sketch Guy of any type will join the battle. This attack is only done if the Sketch Knight is at 1 HP.
==== Cil ====
Description: "Cil is the commander to all of the Sketch Knights. She is very powerful, and won't back down, no matter the odds against her. She is the only Sketch Guy that the Sketch King has returned to color to, but it corrupted her, making her become brainwashed. She has a deep rivalry with Shade; the only Sketch Guy to ever stand in her way. She even has the power of the black paint, a substance that can corrupt the mind in seconds. Shade says that, when not brainwashed, she's actually a very nice woman, but you'll have to take your word for it."
Tattle: "This is Cil. She's the leader of all these Sketch Knights. Max HP is 10, Attack is 2, Defense is 0. Her aim with a spear is perfect; I doubt she'll miss. She isn't using armor like her troops, but don't let that make you think this'll be easy! She has the power of black paint, which REALLY hurts. Shade, I know it'll be tough, but you can do this! You've helped us so much, it's time for you to show us what you can do!"
Attacks:
* Double Spear Throw: Throws two spears, one after the other. Never misses.
* Black Paint Blast: Uses a straw to absorb the black paint on the ground, and exhaling out of the straw towards Shade. Does double the damage, if unblocked.
* Dizzy Tackle: Identical to "Tackle", but has 50% chance of inflicting "Dizzy" onto the target.
Locations:
* Sketch Castle (Miniboss)
==== Sketch King ====
Description: "A dictator with robes so colorful that it could be a crime. The Sketch King stole all the color from Twohundredpagesforallagesia, keeping it to himself to grow in power. This explosion of color power makes the king quite powerful, but he's not very mobile. He usually makes let his minions deal with this foes, if he is getting weak. His hands hold your friends, trapped, and you must get them out before they get hurt! The Sketch King has no past, and all he knows is to control, destroy, and protect what he was given from the man in red. He sometimes lays awake at night, wondering why he only thought about these things. Perhaps, if he wasn't corrupted by the black paint, this king might have been...a friend."
Tattle: "It's the Sketch King! He's the one who stole all the color from this kingdom! Max HP is 20, Attack is 2, and Defense is 0. When things get tough, he'll back away and send some of his troops to deal with us. If you don't deal with the troops fast enough, the king will regain some of his lost health! Each of his hands have 4 HP, and he can grab any one of us to use for attacks! We can't back down, Mario! Let's trounce this peasy scribble!"
Attacks:
Phase One:
* Throw (Goombario): The King throws Goombario at Mario. If unblocked, Goombario will take damage.
* Throw (Shade): The King throws Shade at Mario. If unblocked, Shade will take damage.
* Run n' Ram: The King simply charges into the character in front. Does high damage, but there is a chance he will trip up, and take damage, during the attack.
Phase Two:
* Royal Call For Help: The King calls for help at the start of Phase Two, and a Sketch Guy, a Balloon Sketch Guy, and a Spiked Sketch Guy take his place, as the king goes into the background for a nap.
* Good Night's Sleep: Every two turns that The King is sleeping, either his HP, Attack Power, or Defense will be healed/increased. These stat boosts remain for the rest of the battle.
Phase Three
* Cage Throw: The King breaks the cage holding all the color, and black paint begins to swirl around the characters. The King then throws the cage at Mario.
* Trap: Similar to "Run n' Ram", but if unblocked, the character in front will be trapped in the King's hand, which has 4 HP.
* Throw (Goombario): The King throws Goombario at Mario. If unblocked, Goombario will take damage. Can only be done if the King has trapped Goombario.
* Throw (Shade): The King throws Shade at Mario. If unblocked, Shade will take damage. Can only be done if the King has trapped Shade.
* Black Paint Blast: The King aims and fires a beam of black paint from the tornado at Mario. If blocked, it will be reflected back into the King's face, who takes damage and lets go of Mario. Can only be done if the King has trapped Mario.
Locations:
* Sketch Castle (Chapter Boss)
=== Toad Town (Post-Chapter 1) ===
==== Red Cheep Cheep ====
Description: "A common aquatic creature. It is often called the "Goomba Of The Water", due to the sheer amount of them. Contrary to popular belief, Cheep Cheeps are not part of the Koopa Troop, it is really just a fish. Sailors passing through the Mushroom Kingdom's waters typically run into many of these creatures, and usually are ambushed by a school of Cheep Cheeps."
Tattle: "This is a red Cheep Cheep. I believe their official name is "Redus Chepa-Chepus". Max HP is 4. Attack is 2, Defense is 0. They're like Goombas in that they get their strength from their sheer numbers: They're everywhere. If you see water, one of these guys is probably somewhere in there. They're no trouble on their own, but they can do really powerful attacks, when there's tons of them, together, so watch out!"
Attacks:
* Squirt: Spits out a spew of water, hitting the character in front.
* Super Squirt: Two Cheep Cheeps combine their strength to squirt a spew of water to hit the character in front for double the damage of Squirt.
* Ultra Squirt: Three Cheep Cheeps combine their strength to squirt a spew of water to hit the character in front for triple the damage of Squirt.
Locations:
* Mushroom River Boat Ride (Make contact with certain objects)
* All large bodies of water have a chance for a Red Cheep Cheep to jump out of the water.
==== Green Cheep Cheep ====
Description: "A more vicious type of Cheep Cheep. Instead of squirting water, it simply rams into its opponent. While Red Cheep Cheeps only attack once provoked, Green Cheep Cheeps will attack just about anybody. They're much stronger than Red Cheep Cheeps, and their spiky heads make them unable to stomp on."
Tattle: "This is a Green Cheep Cheep. Max HP is 5, Attack is 3, Defense is 0. They can call other Cheep Cheeps to the battle. They ram into the opponent and they've got spikes on their heads. I think you know the drill, from there."
Attacks:
* Ram: Rams into the character in front.
* Fish Call: Calls in 1 or 2 Red Cheep Cheeps to the battle.
Locations:
* Mushroom River Boat Ride (Make contact with certain objects)
* All large bodies of water have a chance for a Green Cheep Cheep to jump out of the water.
=== Peach's Castle (Post-Chapter 1) ===
==== Shy Guy ====
Description: "A masked trickster with a love of turnip-throwing. They love to steal and trick others; they even once stormed Toad Town and stole a multitude of important objects from the townsfolk, but Mario stopped their nonsense. They seemingly originate from a magic Toy Box, but were unleashed into the Mushroom Kingdom by Bowser, some time ago. No one has ever seen what a Shy Guy looks like, underneath their hood and mask, some even fear what kind of face a creature like Shy Guys could even have."
Tattle: "This is a Shy Guy, still as annoying as ever, I can see. Max HP is 7, Attack is 2, Defense is 0. They can throw turnips at you. Huh. I guess after that whole "Toy Box" ordeal, they picked up gardening. Y'know what? Good for them for finding a non-malicious hobby! Anyways, Shy Guys come in a rainbow of colors, but there's no real difference between them. I hear Shy Guys have been way more abundant lately, most of them now live in Prism Island. ...Huh? You've been there, Mario? Cool! You'll have to tell me about your trip, sometime!"
Attacks:
* Turnip Throw: Plucks and throws a turnip at Mario or his partner.
Locations:
* Peach's Castle (Second Floor - Post-Chapter 2)
==== Bob-omb ====
Description: "An explosive device with eyes and legs. The crank on it's back spins as it walks. It's got a short temple and will not hesitate to light it's fuse, when they are confronted, leading to a fiery explosion."
Tattle: "That's a Bob-omb! It's...uh...well, it's a bomb. If you attack it, it'll light it's fuse and charge for you, before it explodes. Don't try and attack it once it's peeved; or it'll explode in your face! I do feel kinda bad for these guys, though...I hope that explosion doesn't hurt 'em..."
Attacks:
* Bomb Bump: Bumps into the character in front.
* Bomb: Explodes once it's fuse is lit. After using this move, the HP drops to zero.
Locations:
* Peach's Castle (Second Floor - Post-Chapter 2)
== Chapter 2 ==
=== Dragoon Settlement ===
==== Yoshi Knight ====
Description: "Legends have been passed down in Mushroom Kingdom folklore; a long time ago, Yoshis were not just a plumber's noble steed, they were glorious armored knights. They wield their swords and their tongues with strength and power. Underneath the armor, however, most Yoshi Knights aren't very nice; their vain, selfish, rude, and barely fight at all, really just letting their armor tank hits for them. They seem to enjoy fighting, though, and will accept any opportunity to get into a duel"
Tattle: "Huh? Based on the shape of the armor and their long tongues...this knight...is a Yoshi?! Max HP is 7, Attack is 2, Defense is 1. You can't knock the armor off these guys like the Sketch Knights, so it's best to use your hammer or Shade's Tackle to chip away at their HP. What's a Yoshi even doing here, anyway? I've heard stories of Yoshis being these grand knights across history, but I always thought they were just fables. And these guys definitely don't seem 'grand'; I mean, they're just attacking us, and we haven't even done anything!"
Attacks:
* Slash: Charge up and go in for a slash with a sword.
* Gulp: Grab and swallow the character in front, chew on them, and spit them out, launching them into the front of the character in back, also damaging them.
Locations:
* Dragoon Settlement (Required Fight)
* Knight's Training Room (Post-Game)
=== Dead-Dirt Battlefield ===
==== Dry Bones ====
Description: "The bones of what was once a Koopa Troopa. The spirit of the Koopa still lies within, allowing the pile of bones to take form as a walking skeleton. It cannot speak, only clink its bones together; Dry Bones can communicate with each other using this method. Once they are defeated, after a while, they'll simply take form again, unharmed. After some study, Dry Bones have all the memories and intelligence of the Koopa Troopa they once were, so they could, in theory, rejoin Koopa Troopa society...if their peers weren't scared out of their minds, that is..."
Tattle: "This is a Dry Bones. They're the bones of a Koopa Troopa, brought back to life the Koopa's spirit. Freaky. Max HP is 5, Attack is 2, Defense is 0. They're pretty easy to take out, but they can come back to life at full health after just a little while, so if there's more than one, try and equally deal damage to them so they fall, at the same time."
Attacks:
* Bone Throw: Throws a bone at either Mario or his partner.
* Revive: After being defeated for more than 2 turns, Dry Bones will revive at full health.
Locations:
* Dead-Dirt Battlefield
* Dragoon Palace
* Clubbenstien Castle
* Grimsville Graveyard
* Bowser's Castle
==== Dry Knight ====
Description: "These armored Dry Bones were once part of the second, bigger royal guard of the Kingdom of Dragoon; being Koopa Knights. Now, even in the afterlife, they still hold this title. They have many of the same qualities as Dry Bones, but now with a sword and shield. No boot or hammer could pierce this shield; only a sword could. They fight against their own kingdom, as the final request of King Nita from the Koopa Guard was to stand on the front lines in an assault on Booktail, and they met their fate, on the battlefield. They hold an eternal grudge for their King's wishes costing them their lives."
Tattle: "This is a Dry Knight; they're armored Dry Bones. Max HP is 5, Attack is 4, Defense is 4. You'll have to use Yoshyr's sword to pierce their defenses. They've got the same qualities of regular Dry Bones, but if you defeat a Dry Knight, they'll become a regular Dry Bones, when revived. What out for their attacks! They hit pretty hard! I mean, they are knights, I'd be surprised if they didn't."
Attacks:
* Slash: Charges up and unleashes a slash of the sword on the character in front.
* Bone Throw: Throws a bone at either Mario or his partner. Faster than the "Dry Bones" version of the move.
Locations:
* Dead-Dirt Battlefield
* Mystic Woods
* Dragoon Palace
=== Mystic Woods ===
==== Boo ====
Description: "A ghost, taking the form of a white, spherical creature with fangs. Boos love to do, well, just that; scaring people. They can turn invisible and silently float around; perfect for sneaking up on an unfortunate bystander. Boos mainly take their home in forests submerged in shadow; they hate the light. Some Boos are quite friendly, but most of them are rogue scarers. If you ever run into one, it's always a toss-up what the outcome will be. Sometimes you'll get a polite 'Hello!', while other times you'll get an unfortunate scare."
Tattle: "It's a Boo! Max HP is 7, Attack is 3, and Defense is 0. They're shy little ghosts; hence their power to turn invisible. If they are invisible, then you won't be able to attack them, so get rid of them quickly before they get the chance! These Boos are nowhere near as nice as the ones we met back in the Forever Forest! We've gotta get Lady Bow in here, she could set these Boos straight."
Attacks:
* Scare: Disappears and quickly reappears to scare either Mario or his player. If unblocked, the one attacked will cower in fear for their turn, and cannot attack; only use items or run away. When in this state, running away has a 100% chance of working, and you will not drop any coins, when fleeing.
* Outta Sight: Becomes invisible, making them unable to attack (Except with Kamek's "Forbidden Spell" attack). The Boo will become visible again before initiating their next attack.
Locations:
* Mystic Woods
* Clubbenstien Castle
* Bowser's Castle
==== Fuzzy ====
Description: "A hyperactive little creature that bounces around with only one goal; to annoy. It can use it's fangs to steal one's energy to revitalize themselves, but the amount of energy they steal is so minimal that they really can't be considered a threat. They have been classified as so annoying, even the Koopa Troop doesn't want anything to do with them."
Tattle: "Ugh...it's a Fuzzy. Max HP is 3, Attack is 1, Defense is 0. These guys are the equivalent of burning your tongue on the first bite of pizza, and not being able to taste it, for the rest of the meal; And, for what's worse, you spit the hot pizza out, and everyone thinks you just don't like this brand of pizza, so your Goompapa starts getting pizza from Pizza Goomb instead of Whompinos. Ugh...sorry, I have a bad relationship with pizza. ...Oh, right, Fuzzies. Uhhh...they absorb your HP, I'm pretty sure."
Attacks:
* Absorb: Sucks 1 HP out of the character in front, and heals 1 HP, if unblocked.
Locations:
* Mystic Forest
* Toad Town Tunnels
==== Forest Fuzzy ====
Description: A Fuzzy with a dark green hue. It's a bit stronger than its black-colored equivalent, as it can multiply itself. It can also steal more HP than regular Fuzzies. It seems their small boost in strength comes from living in the forest, absorbing the surrounding foliage like grass and bugs. Some say that many of Nita's Koopa Knights fell not to Booktail's wrath, but by encountering a Forest Fuzzy horde."
Tattle: "Oh. They've got Forest Fuzzies, here, too. Hooray. Max HP is 5, Attack is 3, Defense is 0. They can absorb your health, like regular Fuzzies, but now they can duplicate! They're like a virus! I suppose we could get a good stack of Star Points if we just waited around for these guys to duplicate, but that would mean dealing with upwards of 4 Forest Fuzzies, at the same time. I'd be pretty impressed if we could survive that."
Attacks:
* Absorb: Sucks 2 HP out of the character in front, and heals 2 HP, if unblocked.
* Multiply: Shakes and jumps violently, until another Fuzzy pops out of them, with full health.
Locations:
* Mystic Forest
==== Mystic Fuzzy ====
Description: "The mother of all the Fuzzies in the Mystic Woods. She is a large, silver Fuzzy who is said to give birth to at least 15 Fuzzies every day. Fuzzies steal energy from bystanders to transfer the energy to their mother, to make her stronger. If any Fuzzies don't give all of their stolen energy to their dear old mama, they'll likely be punished. She's actually a very kind Fuzzy, just protective of her children; If you mess with them, she'll mess with you."
Tattle: "We found it...the mother of all the Fuzzies; the Mystic Fuzzy. Max HP is 12, Attack is 3, Defense is 0. Her children can absorb our HP and give it to her. We'll have to get rid of her kids to get permanent damage done to her. Huh...so I guess Fuzzies aren't just stealing HP to be annoying, they just wanted to help their mom. That's...actually quite nice. Y'know maybe we shouldn't be fighting these guys, after all! Wait...it says here that she can absorb FP?! Nevermind, let's destroy her."
Attacks:
* FP Absorb: Absorbs 3 FP from Mario, if unblocked.
* Birth: Shakes and prepares for birth. The next turn, 1 to 3 Fuzzies pop out of her, either regular or Forest Fuzzies. If dealt enough damage, before the Fuzzies pop out, the attack is cancelled out.
* Absorption Collect: All the Fuzzies that have stolen HP from Mario or his partner give their mother kisses, transfering the absorbed HP to her, healing her.
Locations:
* Mystic Woods (Required Miniboss)
=== Dragoon Palace ===
==== Dry Goomba ====
Description: "The skeletal remains of a Goomba. Like Dry Bones, they can reform, shortly after being defeated. King Nita used Goombas as lowly servants or guards, before Booktail chased him and his people out of Dragoon. It seems they still are following their king's orders, even now, which said orders unfortunately include attacking any unfamiliar faces, invading the palace."
Tattle: "This is a Dry Goomba; one of my own, stripped down to the bone. Max HP is 2, Attack is 2, Defense is 0; I guess the hard skull gives them some extra headbonk power. Just like other Dry enemies, they reform, after you defeat them. I went as a Dry Goomba for Halloween, once. Everyone was gonna be so scared of me! But, as usual, Goombaria stole the spotlight with her Princess Peach costume! Eh, I guess royalty is more popular than...bones."
Attacks:
* Bone Headbonk: Headbonks either Mario or his partner.
Locations:
* Dragoon Palace
==== Booktail ====
Description: "Booktail is one of the most well-known fables, in the Mushroom Kingdom; the most powerful dragon, in the land. She is said to be a deadly, ruthless, and primal beast, bent on burning down the kingdom of Dragoon until nothing is left of it. In reality, she only took over the Dragoon Palace to use it as a suitable nest for her coming children. When she finally laid her eggs, they would later hatch, but it was etched in stone that one day, a demonic force would steal them from their mother. This force would use these dragons for their own nefarious deeds. Some say the children of Booktail were freed from the force that kidnapped them, years later, thanks to a hero in red."
Tattle: "It's Booktail! She's...well, just look at the size of her! Max HP is 30, Attack is 4, Defense is 1, on the foot, and 0, on the head. Her foot and head share her HP, but if you attack her head, she'll get angry and her attacks will be more powerful, so use some defense-piercing moves, on her foot! I wonder why she looks so...tired. You'd think she'd be flying all around, blasting us with fire, but she seems to be staying grounded. Maybe she's occupied with something else? Eh, it doesn't matter! Let's take this dragon down and save Princess Ama!"
Attacks:
* Fire Sneeze: Sneezes out a red-hot ember at the character in front. Will inflict the "burn" effect, if unblocked.
* Claw Stomp: Uses her claw to stomp the character in front. Will lose either the ability to jump or use items, if unblocked.
* Claw Slash: Uses her claw to slash both Mario and his partner.
* Key Cake: Grabs a nearby cake shaped like a key to heal 5 HP (This attack is only done when she reaches HP in the single digits).
Locations:
* Dragoon Palace (Chapter Boss)
=== Toad Town - Post-Chapter 2 ===
==== Blooper ====
Description: "A squid with a tendency to squirt out ink at people who approach it. This ink is very valuable and sells for large coinage. Some say the founder of the Mushroom Kingdom signed the "Declaration Of Mushrooms" with a feather dipped with the ink of a ginormous Blooper. Bloopers can grow to large sizes when exposed to certain elements, but standard-faire river Bloopers don't seem to have these abilities. Bloopers were once known to guard a large amount of strange blue Warp Pipes in the tunnels underneath Toad Town; these pipes apparently traveled very long distances."
Tattle: "It's a Blooper! Max HP is 6, Attack is 2, Defense is 0. They can shoot ink at us, which lowers our accuracy! I'm sure you've dealt with these guys, before, especially your brother, with that kart of his! Huh. I've heard their ink goes for a pretty penny. ...I wonder how you'd even get ink from a Blooper aside from it violently launching it at you, though."
Attacks:
* Ink Jet: Shoots a jet in ink at the character in front. If unblocked, you will gain the "Inked" status effect, making you have a 75% chance to miss an attack.
==== The Mage (1) ====
Description: "???"
Tattle: "Huh? Whose this lady? ...At least, I think it's a lady. Let's call her "The Mage". Max HP is 25, Attack is 4, Defense is 0. From her stance and abilities, I'd have to guess she's a very powerful Magikoopa. She looks pretty tough; I mean, she seems to be working directly with BOWSER, so we shouldn't take this battle lightly. Use your strongest FP Attacks and take her down!"
Attacks:
* Magic Block: Summons and hits Mario or his partner with a Block.
*Ice Magic: Fires a ball of magic at Mario or his partner. May cause frostbite, if unblocked.
*Fire Magic: Fires a ball of magic at Mario or his partner. May cause burnage, if unblocked.
*Poison Magic: Fires a ball of magic at Mario or his partner. May cause poison, if unblocked.
* Summon: Summons any member of the Sketch Guy or Dry Bones family to fight with her.
* Whirlwind: Summons a large gust of wind, and either Mario or his partner are blown away, and conet be used for 2 turns.
* Finisher: Unleashes a ginormous blast of magic, bringing Mario's partner to 0 HP, and Mario to 1 HP. This attack is scripted and cannot be blocked.
Locations: 
* Waterfall - Toad Town (Required Scripted Miniboss)
== Chapter 3 ==
=== Petal City ===
==== Drone ====
Description: "A machine made by Goomblord; it's designed to observe and steal the power of Kooperman, with strange energy beams. Goomblord used the venom of his minions to fuel this invention."
Tattle: It's one of Goomblord's Drones! Max HP is 3, Attack is 2, and Defense is 2. If I remember Issue 14 correctly - which I do - then these drones are designed to absorb the powers of heroes. I guess, in our case, that means our attack power? Or dear. I think we need that. Don't worry, though! If you block their attacks, more power to you! Or, the same power to you, as opposed to less power to you - Okay, you get what I mean, right?"
Attacks:
* Ram: Rams into the character in front.
* Steal Power: A beam will attempt to rid Mario of his attack power. Mash A to defend yourself against the beam. If the attack is failed, then attack power is lowered by 1, for 2 turns.
Locations:
* Petal City
* Goomblord's Base
==== Spiked Drone ====
Description: "Another one of Goomblord's Drones, but with a spike atop it. Due to this extra weight, the drones fly closer to the ground."
Tattle: "It's one of Goomblord's drones, and this one's protected from the top. Max HP is 3, Attack is 3, and Defense is 2. It's pretty close to the ground, so let's put that Super Hammer to good use, shall we?"
Attacks:
* Ram: Rams into the character in front.
* Steal Power: A beam will attempt to rid Mario of his attack power. Mash A to defend yourself against the beam. If the attack is failed, then attack power is lowered by 1, for 2 turns.
Locations:
* Petal City
* Goomblord's Base
=== Kooperman Cave ===
==== Gloomba ====
Description: "Goombas, like all mushrooms, grow stronger in darkness, and a Gloomba is the result of a Goomba living underground, for years on end. As their name implies, they are not the happiest creatures, in the Mushroom Kingdom, being slower and heavier than regular Goombas. Goombas often unintentionally become Gloombas if they are on patrol somewhere without sunlight."
Tattle: "This is a Gloomba. It's a Goomba that's clearly hasn't seen sunlight in a few years. Max HP 7, Attack is 2, and Defense is 0. They're essentially just stronger Goombas, but you can take 'em! Say, I wonder if I would become stronger if I was stuck in darkness? Granted, I'd turn into that shade of putrid dark blue, which would clash with my hat...hmm...tough call..."
Attacks:
* Headbonk: Headbonks Mario or his partner. Slower than a regular Goomba's headbonk.
Locations:
* Kooperman Cave
* Goomblord's Base (Inside)
* Petal City (Under Attack)
==== Paragloomba ====
Description: "A Paragoomba that has not seen the sun for quite a long time. Even if a Paragloomba can easily escape from a situation and see the sun, again, it prefers to stay in a familiar environment." 
Tattle: "This is a Paragloomba; a Gloomba with wings. Max Hp is 7, Attack is 2, and Defense is 0. Hit 'em, and they'll be grounded. They're a bit slower than regular Goombas. Hey, if I had "Gloom", in my name, I'd be a bit slow going, too."
Attacks:
* Bump: Bumps into the character in front. Slower than a regular Paragoomba's Bump.
Locations:
* Kooperman Cave
* Goomblord's Base (Inside)
* Petal City (Under Attack)
==== Spiked Gloomba ====
Description: "Spiked Gloombas was the first to learn of the transformation of Goomba to Gloomba. Some time ago, a Goomba devised a plan to get a Spike Helmet, then leave Bowser's army in the dead of night, to keep it, for himself. However, in the mad dash away from the Koopa Kingdom, he fell into an underground area, with no way out. Many other Goombas back at Bowser's Castle hear of this runaway and tried to find him, but most of them get stuck in many underground or dark areas, transforming from Goombas to Gloombas."
Tattle Log: "This is a Spiked Gloomba. It's a Gloomba with a Spike Helmet. Max HP is 7, Attack is 3, and Defense is 0. You can't jump on 'em, so stick to attacking from the side. Their Headbonk hurts a bit more than regular Gloombas. Their Spike Helmet is also red, while regular Spike Helmets are green. I personally prefer the red one, it pairs well with my tan brown skin."
Attacks:
* Spiked Headbonk: Headbonks Mario or his partner. Slower than the regular Spiked Goomba's version of the move.
Locations:
* Kooperman Cave
* Goomblord's Base (Inside)
* Petal City (Under Attack)
=== Goomblord's Base (Outside) ===
==== Larry Koopa ====
Description: "The youngest and sportiest of the Koopalings, some of Bowser's top minions. He's well known for his skills in tennis, but also in train-hijacking and jumping. He learned to copy his rival's jumping skills almost perfectly. Larry also has a marking of a blue star on the hide of his head, which is apparently a birthmark. He works out of passion, simply adoring the Koopa King and sparring with his foes."
Tattle: "This is Larry; a member of the Koopalings. Max HP is 25, Attack is 3, Defense is 0. He can jump on you, whack around a tennis racket, use a magic wand; the guy has a lot of tricks up his sleeve. I hear he's quite the culinary critic; he's only ever given one positive review at some steak joint. Then he hijacked a train, the same evening. This guy gets pretty busy. He'll be pretty tough, but we can take him down!"
Attacks:
* Jump: Jumps on Mario or his partner in the same style as Mario's jump.
* Racket Volley: Use your hammer to volley a Bob-omb between Larry and you. Whoever messes up first gets hit with the explosion. 
* Fire Magic Blast: Fires a fiery blast of magic from his wand at Mario or his partner. Can burn you.
Locations:
* Goomblord's Base (Outside) (If Larry is chosen in CH2 Interlude, Required Fight)
* Bowser's Castle (If Larry is not chosen in CH2 Interlude, Required Fight)
==== Wendy O. Koopa ====
Description: 'The only female member of the Koopalings. She wears a pair of oversized magic rings. Her magic lets her duplicate and fire these rings as projectiles. She has an interest in figure skating and enjoys sparring with Larry. Contrary to popular belief, she's actually very nice and understanding...at times."
Tattle: "It's Wendy, the only girl in the Koopalings. Max HP is 30, Attack is 4, Defense is 0. She can trap us in rings and leave us vulnerable for attack. She also has access to ice-cold magic. ...I wonder where she even found rings like that? Actually, they're more like hula hoops than 'rings'."
Attacks:
* Ring Launch: Unleashes two rings, which bounce around the borders of the screen, requiring you to block, when they pass Mario or his partner. 
*Ring Trap: Uses a ring to trap Mario or his partner in place, making them unable to move or block attacks, on the next turn. 
* Ice Magic Blast: Fires a blast of ice magic at Mario or his partner, freezing you, if unblocked. If someone is trapped in a ring, they cannot block the attack.
Locations:
* Goomblord's Base (Outside) (If Wendy is chosen in CH2 Interlude, Required Fight)
* Bowser's Castle (If Wendy is not chosen in CH2 Interlude, Required Fight)
==== Iggy Koopa ====
Description: "Being the crazed lunatic of the Koopalings, Iggy can be a bit of a wild card. He has an affinity for Chain Chomps, using them as weaponry. He is also nearsighted, and wears a pair of large glasses. Iggy laughs at just about anything, and always seems to be lost in a little world of his. But, underneath all the crazy cackles, Iggy seems to be very smart. He once even beat Ludwig in chess, "by accident". Ludwig still cannot beat him, to this day."
Tattle: "It's Iggy! Max HP is 20, Attack is 5, and Defense is 0. He's the weakest member of the Koopalings in HP, but he makes up for it, with his powerful attacks with his Chain Chomp Flail. He's also incredibly speedy. He's so fast, in fact, that he can run on ceilings....? This guy's rather...err...strange, isn't he? I mean, the crazy eyes, the wall-running, the strange moments of surprising intelligence. I honestly can't tell if this guy is actually really smart behind all his craziness, or he's just a full lunatic." 
Attacks:
* Poison Magic Blast: Launches a beam of poisonous magic, dealing damage and poisoning the target.
* Ceiling Drop: Runs across the wall and stops on the ceiling, above Mario or his partner. He then falls and lands on them.
* Chain Chomp Flail: Spins around a tiny Chain Chomp and launches it towards Mario or his partner.
Locations:
* Goomblord's Base (Outside) (If Iggy is chosen in CH2 Interlude, Required Fight)
* Bowser's Castle (If Iggy is not chosen in CH2 Interlude, Required Fight)
=== Goomblord's Base (Inside) ===
==== Hyper Goomba ====
Description: "A lime-green Goomba with hyperactive tendencies. Their headbonks have been nearly perfected; it is stronger than even a Spiked Goomba's. They have so much energy that they literally cannot stop moving, even when sleeping. Researchers are very confused on how Hyper Goombas got their green hue and their nearly endless energy. They have narrowed it down to two theories; either the result of an experiment gone wrong, many years ago, or just a very unfortunate sugar addiction."
Tattle: "This is a Hyper Goomba, one of Goomblord's minions. Max HP is 6, Attack is 4, and Defense is 0. They can charge up and they'll headbonk twice on the next turn! That's 8 damage! Not only does that hurt, but headbonking twice in one go is MY thing! It's just sheer plagiarism! We'd better deal with these guys, quickly, then I can sue 'em for all they're worth!"
Attacks:
* Hyper Headbonk: Headbonks Mario or his partner. Does more damage than both "Headbonk" and "Spiked Headbonk".
* Charge: Prepares to do a "Double Headbonk", on their next turn.
* Double Headbonk: Headbonks Mario or his partner twice.
Locations:
* Goomblord's Lair (Inside)
* Petal City (Under Attack)
==== Hyper Paragoomba ====
Description: "A Hyper Goomba going airborne is very dangerous. They can easily silently chase after their targets and go in for a sneak attack. They are very feared, both in the Mushroom Kingdom, and in Petal City."
Tattle: "I-It's a...Hyper Paragoomba...M-Max HP is Max HP is 6, Attack is 4, and Defense is 0. These guys are really scary. I used to have this nightmare involving Goombas like this; they'd kidnap me, paint me green, and make me all hyper like them. Anyways, just one hit, and it'll land back on the ground, as a regular Hyper Goomba, not that it'll be much easier, if you do.."
Attacks:
* Hyper Bump: Bumps into Mario or his partner from the side. Stronger than "Bump".
* Charge: Prepares to do "Double Bump", on their next turn.
* Double Bump: Bumps into Mario or his partner from the side twice.
Locations:
* Goomblord's Lair (Inside)
* Petal City (Under Attack)
==== Spiked Hyper Goomba ====
Description: "Regarded as the strongest member of the Goomba species, the Spike Helmet atop their head was not given to them by their leader; they made it themselves. Because of this, it can be easily destroyed, with certain attacks. But, if one does not destroy it, their headbonk could fatally injure an attacker. Even Goomblord is a little scared of these Goombas."
Tattle: "Hoo boy...It's a Spiked Hyper Goomba, or a "Spike-per Goomba", if you're short on time. Max HP is Max HP is 6, Attack is 5, Defense is 0. Take the speedy and high-hitting Hyper Goomba, and give it a Spike Helmet. If it charges up and does a Double Headbonk, it'll do... (gulp) ten damage... Luckily, these helmets aren't as secure as the ones on regular Spike Goombas, so hit them from the side, and they'll fly right off, then they'll become regular Hyper Goombas."
Attacks:
* Hyper Spiked Headbonk: Headbonks Mario or his partner. Stronger than "Spiked Headbonk".
* Charge: Charges up for a "Double Spiked Headbonk". Unlike other charging moves, this one takes two turns for it to charge up, not just one.
* Double Spiked Headbonk: Headbonks Mario or his partner twice.
==== Vampoomba ====
Description: "Many years ago, Goomblord discovered the crashed ship that an infant Kooperman came to Petal City in, leaking fuel. After a minion of his was forced to drink the fuel, the Goomba turned yellow and its fangs turned purple and venomus; the Goomba had become a Vampire Goomba, or a "Vampoomba", as Goomblord dubbed them. All of his minions later got a taste of this fuel, and Goomblord's army became stronger and smarter. The Vampoomba's venom was later used to fuel Goomblord's drones."
Tattle: "Ugh! I've seen some freaky Goombas, but this guy looks completely infected. Goomblord called it a "Vampoomba". Max HP is 6, Attack is 3, and Defense is 0. Their bite can poison you, paralyze you, or even steal your energy! I mean, there's so many ways these guys can hurt us! It's essentially a Goomba and Fuzzy combined, and a dash of paralysis and poison. One of these guys bit me, before I was locked up. Take it from someone who's been bitten; it's not fun."
Attacks:
* Electric Headbonk: Headbonks Mario or his partner. Can cause paralysis, if unblocked.
* Poisonous Headbonk: Headbonks Mario or his partner. Can cause poison, if unblocked.
* Venomous Bite: Bites the character in front multiple times, stealing HP and healing themself, if unblocked.
Locations:
* Goomblord's Lair (Inside)
* Petal City (Under Attack)
==== Winged Vampoomba ====
Description: "A Paragoomba infected by the strange fuel, found by Goomblord. Their wings are much bigger and stronger; they will stay in the air much longer than other Paragoombas. Venom leaks from their wings, and bits of it fly off, whenever their wings are flapped, so they usually leave a poisonous mist, wherever they go."
Tattle: "It's a Winged Vampoomba. They can fly. You know how? Good. Me neither. Max HP is 6, Attack is 3, and Defense is 0. Now, instead of losing their wings after taking one damage, now it takes three! Riveting, I know. They release their venom from their wings, wherever they fly. To be honest, sound pretty impractical. 'Oh, boy! It's time to fly to work! Hopefully everyone I pass by doesn't get poisoned!'. Luckily, they can't do their paralyzing headbonks, in this state, so that pretty...cool?"
Attacks:
* Bite Bump: Flies in for a sneak attack on the character in front to bite them and absorb their HP.
* Wing Flap: They violently flap their wings, releasing a poisonous mist that will poison both Mario and his partner, if unblocked.
Locations:
* Goomblord's Lair (Inside)
* Petal City (Under Attack)
==== Spiked Vampoomba ====
Description: A Vampoomba with a Spike Helmet. Unlike regular Spiked Goombas, no rigorous training is required for a Vampoomba to get their hand on a Spike Helmet; all they must do is ask for one."
Tattle: "This is a Spiked Vampoomba; one of Goomblord's more annoying minions. Max HP is 6, Attack is 4, and Defense is 0. Not only can you not jump on this guy, but that spike is laced with poison, so you'll be poisoned, if you hit it!"
Attacks:
* Spiked Poisonous Headbonk: Headbonks Mario or his partner. Can cause poison, if unblocked.
* Venomous Bite: Bites the character in front multiple times, stealing HP and healing themself, if unblocked.
=== Petal City (Under Attack) ===
==== Hard Hat Goomba ====
Description: "A regular Goomba, with a hard hat and a mastery in repair skills, able to fix up Goomblord's shield in a short amount of time. They are very smart. Very strong is what they are not."
Tattle: "This is a Hard Hat Goomba. Finally! A non-lethal piece of headgear! I knew there was another Goomba out there with one! Max HP is 2, Attack is 0, and Defense is 2, from the top. They don't attack us, all they're here to do is fix up Goomblord's shield. Take them out before they can fix the damage! Hit them from the side to ignore their defense points! If they fix up the shield before you get 'em, they'll ditch the hard hats and become regular Goombas."
Attacks:
N/A
Locations:
* Goomblord Battle (If "Call For Repair" is used)
==== Barrier ====
Description: "A digital barrier surrounding the very weak Goomblord, protecting him from all attacks. It can be broken, but Goomblord has trained some of his minions to learn how to fix it. The design was inspired by Kooperman's ability to protect himself or others with a holographic shell."
Tattle: "This is the shield keeping Goomblord protected; nothing can hit Goomblord from in there. It doesn't have a regular HP counter; it weakens based how many times you hit it. If you hit it 20 times, it'll break. Use attacks like my Headbonk or your jump that hit multiple times to break this thing. Be careful, though! Goomblord can summon some minions to repair it."
Attacks:
N/A
Locations:
* Goomblord Battle (Required - Phase One)
==== Goomblord ====
Description: "Many years ago, a hoard of Goombas ruled an island, led by the oldest and wisest Goomba of them all; Goomblord. However, one day, the Troppo family set foot on their island, one day, and they decided, on the spot, that this was the spot for their seventh vacation home, if the other six happened to be too crowded. They threw the Goombas off their own island, and, from that day on, the Goombas vowed revenge against the Troppo family, and eventually, only the child of the parents remained; Evan Troppo. But Evan put on a mask and fought against the Goombas, time and time, again. But, this time, things will be different; Goomblord knows what he must do to take over Petal City and get his island back, and nothing can stop him, now..."
Tattle: 
Phase One: "It's Goomblord! He's going to take over this city, and has my comic books to know exactly what to do! Max HP is 2, Attack is 1, Defense is 0; he's basically just a normal Goomba. But, he's got a shield that we've gotta break open to hit him. He can summon minions, drones, summon minions to repair his shield... He can pretty much do it all. Not bad for a Goomba, I must say. ...Huh? You wanna know WHY Goomblord wants to take over this city? Well, that's explained in the "Origins" Story Arc, but only part of it; you'll have to watch the Kooperman Movie to get the full story, but just ignore Goomblord's wife, in that one, it's an alternate continuity-Huh? Oh, right, the battle."
Phase Two: "Whoa! Goomblord swallowed that venomous liquid and gained wings and a Spike Helmet. Max HP is 2 and Attack is 4. You can't jump or hammer him, so let's take care of his goons and wait until he gets up-close and personal, with his attacks; THEN we'll counterattack!"
Phase Three: "It's Goomblord! We've gotten that weird venomous stuff out of him and now he's just a regular Goomba! Max HP is 2, Attack is 1, and Defense is 0. I think we both know what we've gotta do. Would you let me do the honors, Mario? After all, I am his biggest fan!"
Attacks:
Phase One:
* Summon: Summons 2 to 3 random Goombas of any subspecies (Normal, Gloomba, Hyper, Vampoomba) or status (Normal, Winged, Spiked). If a Hyper Goomba of any kind is called in, however, it will be the only Goomba to be called in, for the attack.
* Drone Summon: Summons one or two Drones or Spiked Drones. Any attack power stolen by them will be given to Goomblord, raising his attack power, for the next two turns. 
* Call For Repair: Summons some Hard Hat Goombas to fix up his shield. After one turn, the shield reverts back one stage. To get rid of the Hard Hat Goombas before they can fix the shield, you must defeat both of them, in one turn. If the shield is repaired, the Hard Hat Goombas become regular Goombas to fight.
* Headbonk: Quickly jumps out of his shield for a weak headbonk on the same level as a regular Goomba's headbonk. If blocked, Goomblord will land back in his shield, dizzy, allowing you to damage his shield, without him calling for help. Goomblord only does this attack when he is the only enemy on the field (aside from his shield).
Phase Two:
(In this phase, Goomblord now both has wings and a spike, and he cannot be damaged, until he does his "Final Ram" Attack)
* Venomous Bump: Flies down and bumps into the character in front. Low damage, but it can paralyze or poison the target, if unblocked.
* Summon: Summons 2 to 3 random Goombas of any subspecies (Normal, Gloomba, Hyper, Vampoomba) or status (Normal, Winged, Spiked). If a Hyper Goomba of any kind is called in, however, it will be the only Goomba to be called in, for the attack.
* Drone Summon: Summons one or two Drones or Spiked Drones. Any attack power stolen by them will be given to Goomblord, raising his attack power, for the next two turns. 
* Ram: Tries to ram into the character in front. (Goomblord only does this attack when there are no other enemies on the field).
* Final Ram: Tries to ram into Mario, being much faster than "Ram". If Mario counters with his hammer, then Goomblord will lose his Spike Helmet and Wings, falling to the ground, ending Phase Two. (Goomblord only does this attack when no enemies are on the field and he has done "Ram", twice before, in the battle). 
Phase Three:
* Headbonk: Headbonk's Mario or his partner. Identical to a regular Goomba's Headbonk.
=== Peach's Castle (Post-Chapter 3) ===
==== Koopa Paratroopa ====
Description: "Koopa Paratroopas always seem to be wearing Red Shells, as opposed to the standard Green Shell found on their grounded counterparts. This is because the Red Shells are actually much lighter than the green ones, allowing the winged turtles to easily remain airborne. They are often seen surveying the Mushroom Kingdom from high in the sky."
Tattle: "This is a Koopa Paratroopa. It's a Koopa with wings. Max HP is 4, Attack is 1, and Defense is 1. If you hit him once, then he'll lose his wings and land on the ground. If you hit him twice, he'll flip over. And if you hit him THREE TIMES...w-well, you'll damage him. Sorry, I don't know why I felt the need to build that up, so much."
Attacks:
* Shell Bump: Preforms an airborne Shell Toss on the character in front.
Locations:
* Peach's Castle (Basement)
* Bowser's Castle
==== Fire Bro ====
Description: "Contact with a spicy plant that Mario typically uses has transformed this Hammer Bro into a Fire Bro. They've got no need for hammers, now; their pyrokinesis is enough to set a forest ablaze. They despise working in hot locations; believing putting the fire-throwing Koopa in the volcanic area wouldn't make much of a difference, but Bowser still assigns Fire Bros to sweat-dripping spots, and Ice Bros to freezing glaciers."
Tattle: "This is a Fire Bro, they can shoot...uhh...I think it's bananas? Burritos? ...Colored pencils, maybe? Max HP is 6, Attack is 3, and Defense is 0. Their fire can burn us, so make sure to block their attacks! I've heard these "Bro" enemies can choose what weapon they want to be trained in, among Hammers, Fire, Boomerangs, and Ice. Personally, I'd probably go with Fire."
Attacks:
* Fireball: Launches a bouncing fireball at the character in front. Can cause a burn.
Locations:
* Peach's Castle (Basement)
* Bowser's Castle
==== Buzzy Beetle ====
Description: "Often found in dark places, Buzzy Beetles are a strange relative of the Koopa family. They hide under their shells, never coming out. They won't settle for anything less than pure darkness; not even the darkness of a cave or basement is good enough. Some say if a Buzzy Beetle stares at the sun, they screech so loud, windows will break. Their name comes from the audible buzzing heard from within their shells, while they sleep."
Tattle: "This is a Buzzy Beetle, they're creepy little things. Max HP is 3, Attack is 2, and Defense is 2. If you jump on them twice, they'll flip over, and their Defense drops to zero. It's more annoying than anything, even their Shell Toss isn't too bad to deal with. Their shell is pretty much indestructible. I'm pretty sure Thowmps can't even dent it."
Attacks:
* Shell Toss: Fires a shell at the character in front.
Locations:
* Peach's Castle (Basement)
* Bowser's Castle
==== Dark Koopa ====
Description: "These shady Koopa Troopas are scummy ne'er do wells; they typically ambush and rob bystanders for no other reason than they were a bit bored. The items they steal vary from coins to items, but they most commonly swipe Fright Masks; they use them to scare the authorities away from their hideouts."
Tattle: "Ugh...It's a Dark Koopa. These guys aren't even working with Bowser; they're just a pain. Max HP is 6, Attack is 2, and Defense is 1. Their Shell Toss can sometimes make us go dizzy. You can flip 'em over to cancel out their defense, as usual. But, after flipping them over, they can get back on their feet and then attack during the same turn! Are you serious? We've gotta flip these guys over, at the start of EVERY turn?! Y'know, why don't they just absorb our HP, too? If they're gonna be the most annoying enemy out there, why not pull out all the stops?!"
Attacks:
* Dizzy Shell: Fires a shell at the character in front, may make the target Dizzy, if unblocked.
Locations:
* Peach's Castle (Basement)
* Toad Town Tunnels
== Chapter 4 ==
=== Grimsville ===
==== Clubba ====
Description: "An odd shelled creature, bearing a large similarity to Spikes. They wield a large club to smash their targets with. In Grimsville, most Clubbas are friendly, but some seem to be under the control of a strange magic spell, brainwashing them. They silently attack with ruthlessness, a stark contrast to the lazy and airheaded creature Clubbas are normally seen as."
Tattle: "This is a Clubba, we've dealt with 'em, before. Max HP is 8, Attack is 3, and Defense is 0. They can smash us with that big club of his. I don't remember these guys being so...good at their job? It certainly doesn't look like they'll fall asleep, anytime soon, anyway. We'll have to time out Action Commands really well to beat these guys!"
Attacks:
Heavy Club: Smashes down a club on the character in front.
Locations:
* Grimsville
* Main Screat
=== Clubbenstien Castle ===
==== Foam Chomp ====
Description: "Being a crazed scientist with no legal doctorate, not all of Doctor Clubbenstien's experiments end in success. One experiment in particular involved him trying to bring a large amount of foam, dubbed "Chain Chomp Toothpaste", to life. However, the foam transformed into a malformed, mindless sphere of foam, bearing only a slight resemblance to an actual Chain Chomp. The Doctor locked these experiments away after his experiment of having living foam to do his laundry ended in failure."
Tattle: "...I think it's a kind of Chain Chomp, but it's made of some kinda foam. It reminds me of an experiment I saw a professor do, once; after mixing together some chemicals in a test tube, a fountain of foam blew out of it! He called it "Chain Chomp Toothpaste". Max HP is 15, Attack is 1, and Defense is 0. I mean...it's really just some foam, so there's not much to worry about in damage. It even loses some health, every time it attacks. Be careful, though! That foam is really hot; it'll burn you for sure!"
Attacks:
Shake: Shakes out bits of Chain Chomp Toothpaste. May turn the target, if unblocked. The Foam Chomp also takes 2 damage.
Locations:
* Clubbenstien Castle
==== Robo-Troopa ====
Description: "An attempt by Clubbenstien to replace the Koopa Troopa population of Grimsville with "much more useful" robot clones. The few Robo Troopas produced had faulty programming, and turned against the doctor. He tried to shut them off, but he presumed he would never need to turn the "superior species" off, so they were left in the castle's lower floors."
Tattle: "Well, the robot uprising was gonna happen, one day. Goompapa DID always say that the taxes were getting too high...oh. It's just one of Clubbenstien's inventions. It's a Robo-Troopa. Max HP is 4, Attack is 2, and Defense is 2. The Doc's got Koopa Troopa behavior down, for these things; they'll fall on their backs, if you jump on them. However, even when they're knocked over, these guys still have a Defense point. They can also fake you out, with their Shell Toss."
Attacks:
* Robo-Shell Toss: Identical to "Shell Toss", but the enemy might fake the target out, before quickly going in for the actual attack.
Locations:
* Clubbenstien Castle
==== Clubbenstien's Monster ====
Description: "An artificial beast, made of various objects, brought to life by a strike of lightning. It bears only a small resemblance to a Clubba. He is rather naive, but knows when he is being used as just a weapon. The doctor says that he wants to learn how to play piano, when he grows up...if he can lay the piano without breaking it, that is."
Tattle:
Clubbenstien Castle/Grimsville: "Whoa! That thing is...alive?! It's a huge monster! Max HP is 50, Attack is 2, and Defense is 1. This thing is really bulky! I don't think we can take it down, in one fell swoop. Let's try and get decent damage on him, then run away and heal up! If we do that a few times, we can definitely take it down!"
Grimsville Town Hall: "Looks like Clubbenstien's Monster teamed up with that Ludwig guy! Max HP is 50, Attack is 2, and Defense is 1. The guy doesn't look very happy, so I don't think he'll be here for long. In the meantime, let's try our best to block his attacks."
Attacks:
* Ram: Rams into the opponent.
* Arm Swing: Rips off his own arm and whacks both Mario and his partner with it before reattaching it.
Locations:
* Clubbenstien Castle (Required Scripted Fight)
* Grimsville (Multiple Times)
* Grimsville Town Hall (Chapter Boss - Phase One)
=== Main Screat ===
==== Zombie Clubba ====
Description: Grimsville's biggest event of the year is their annual costume contest; if you've got a good costume, you just might take home a hefty bag of coins! This Clubba has dressed up as a zombie, the zombie of Grimsville founder, "Grimothy Club", to be exact. To really look and feel like a zombie, he has opted to act like one, slowly attacking anyone that happen to cross his path."
Tattle: "It's a Zombie! ...In costume, that is. That's some pretty good makeup, though, not gonna lie. Max HP is 8, Attack is 3, and Defense is 0. He's basically just a regular Clubba, but now he's way slower and zombie-like. I wonder why he's attacking us? He doesn't seem to be brainwashed, or anything. Maybe he's one of those "method actors" I've heard about."
Attacks:
* Heavy Club: Smashes down a club on the character in front. Slower than than the regular Clubba's version of the move.
Locations:
* Main Screat
==== Werewolf Clubba ====
Description: "A dressed-up party-goer, ready to attend the Grimsville Costume Contest. They are going as a werewolf; a Clubba transformed into an angry carnivorous beast, when the moon is full. They dash on all fours and try to bite bystanders to scare his competition away from Town Hall."
Tattle: "It's a Clubba dressed up as a werewolf. Max Hp is 8, Attack is 3, and Defense is 0. Instead of using a club, these guys try to bite you. They can also howl and make us scared. I mean, can you blame me? Werewolves are pretty scary! I once heard a story that if a Goomba gets bit by a werewolf, they'll become a "GoomWolf" when the moon is full! Granted, I'm not once to believe in werewolves and monsters and the like...but that's kind of hard when you're inside a book that has both of those things."
Attacks:
* Bite: Bites the character in front.
* Howl: Howls, causing Mario or his partner to get scared, if unblocked.
Locations:
* Main Screat
==== Axe Clubba ====
Description: "Armed with a hockey mask and a sharp red axe, this Clubba was ready to win the costume contest. Last year, he entered the town hall by chopping a hole in the door, poking his head through it, and shouting "HEEEERE'S CLUBBY!" It was such a fright that he won the contest, on the spot. However, his little incident created a ban on real weaponry, for contest participants. Needless to say, he wields a plastic axe, this year."
Tattle: "This is an Axe Clubba, winner of the previous Grimsville Costume Contest. Max HP is 8, Attack is 1, and Defense is 0. Don't worry! The axe is just some plastic replica. Y'know, the Clubbas in this town sure like to battle us. The guys back in town looked brainwashed, and these guys just want to stop us from getting to the contest. No wonder the Doc can't make any friends, here! All these Clubbas are pretty selfish."
Attacks:
* Chop: Tries to chop Mario or his partner from the side, with their axe.
Locations:
* Main Screat
==== Plumber Clubba ====
Description: "A Clubba with a red shirt, blue overalls, and a stylish red hat with the first letter of his name on it. He doesn't actually know of the famous Mario, he was just so impressed my Mario's "plumber costume", that he dressed just like him and tried to get to the own town hall, before him, to make it look like Mario ripped this Clubba's costume off."
Tattle: "Wow, Mario! You've even got fans within BOOKS; it's a Plumber Clubba! Max HP is 8, Attack is 2, Defense is 0. They can bonk you with their plunger. I once tried to dress up as you, for Halloween, once. But the overalls didn't really work because the the lack of my...torso."
Attacks:
* Plunger Throw: Throws a Plunger at Mario or his partner.
Locations:
* Main Screat
=== Grimsville Town Hall ===
==== Koopa Court Orchestra ====
Description: The faction of minions led by each Koopaling need to do different tasks, to serve their master's needs; Larry goes against his minions in tennis matches, Lemmy uses them as circus performers, while being under Ludwig Von Koopa's command requires minions to be a part of an orchestra. Goombas play the brass, Koopas use the woodwinds, The Boos get the strings, leaving Bob-Ombs to perform the percussion. Not only do they perform with grace and elegance, Ludwig's conducting also contains secret hand motions to indicate when the troop must weaponize their instruments."
Tattle: "Wow! That's a big orchestra! I guess Ludwig's conducting them? You can't attack them from here, but sometimes the minions will charge at us, and less and less of the troupe will be available to attack. Any time Ludwig makes them tune their instruments, that's a sign that they're gonna attack, on the next turn! And, depending on which instruments you hear, they'll use different attacks. If you just wait it out, than this'll be a lot easier!"
Attacks:
(All of this enemy's attacks are only triggered if Ludwig uses "Tune")
* Healing Melody: The strings play a calming tune, healing Ludwig by 5 HP.
* Trumpet Order: The brass plays a blaring tune. If unblocked, both Mario and his partner may become dizzy.
* Calming Tune: A calming piece from the woodwinds removes all status effects, from everyone, on the field, including temporary attack or defense boosts.
* Charge!: A third of the orchestra charges forward like a marching band, as the precision plays. The orchestra will be defeated once this attack is done three times.
Locations:
* Grimsville Town Hall
==== Ludwig Von Koopa ====
Description: "Ludwig is the self-proclaimed leader of the Koopalings, and the oldest, among them. He is intelligent, persistent, and always has a flair for the dramatic. He finds difficulty in keeping his sibling's stubborn and impulsive behaviors in check. He has privately enrolled many of Bowser's Minions for an orchestra. He may not be the strongest of Bowser's minions, but he is most definitely the smartest."
Tattle: "This is Ludwig, one of the Koopalings. Bowser must've sent him here to stop us! Max HP is 55, Attack is 4, and Defense is 0. His magic is all music-based...for some reason. Drum shockwaves, ear-piercing tubas, the literal ORCHESTRA, the guy pretty much leads a symphony of pain. Watch out for his magic blasts; if one of us gets hit, we'll submit to his jamming and we'll have to use our attacks in rhythm with the music! The key is to listen to his orchestra's tunes; all of his attacks are in sync with the music! His costume is pretty cool, though; he looks to be an old-fashioned conductor. Kinda reminds me of another Ludwig I've heard of, actually..."
Attacks:
(Ludwig does not attack in Phase One)
Phase Two:
* Drum Shockwave: You must repeat back the rhythm of a drumbeat with the A Button to jump over shockwaves from a giant drum being ground-pounded by Ludwig.
* Tuba Blast: Plays a Tuba so loud that Mario and his partner need to cover their ears by mashing the A Button to minimize the damage.
* Music Magic Blast: Summons a blue bouncy blast of magic accompanied by some catchy music, which targets Mario or his partner. If unblocked, the target will gain the "Jamming" status effect, changing the timing of all of said character's Action Commands, now being timed with the music of the battle.
Phase Three:
* Drum Shockwave: You must repeat back the rhythm of a drumbeat with the A Button to jump over shockwaves from a giant drum being ground-pounded by Ludwig.
* Tuba Blast: Plays a Tuba so loud that Mario and his partner need to cover their ears by mashing the A Button to minimize the damage.
* Music Magic Blast: Summons a blue bouncy blast of magic accompanied by some catchy music, which targets Mario or his partner. If unblocked, the target will gain the "Jamming" status effect, changing the timing of all of said character's Action Commands, now being timed with the music of the battle.
* Tune: Ludwig orders his orchestra to tune their instruments. Depending on what instruments play during tuning indicates what attack the orchestra will use, the following turn; Strings refers to "Healing Melody", Brass refers to "Trumpet Order", Woodwinds refer to "Peaceful Tune", and Percussion refers to "Charge!".
Locations: 
* Grimsville Town Hall (Chapter Boss)
=== Peach's Castle (Post-Chapter 4) ===
==== Whomp ====
Description: "After aiming a blast of Koopa magic at the floor, the floor grew arms, legs, and a face. These creatures are known as Whomps, wishing to squash all the people who had walked all over them. Their bodies seem unbreakable, but they have a weak spot on their backs. One good hit on that spot will turn them to gravel. 
Tattle: "Whoa! That Whomp is HUGE! Max HP is 4, Attack is 6, and Defense is...10?! That must be a typo...it can't be THAT tough! It's a big chunk of stone that wants to attack us for stepping all over him, although I'm not sure what else I can do? What, should I just grow wings and FLY over the floor? Anyways, you know how these guys work, right? They'll go in to flatten ya, which will expose their weak point, which has no defense. Just take your time and tank his attacks, and this'll be no problem!" 
Attacks: 
* Flatten: Uses it's entire body to flatten the character in front, leaving their weak point vulnerable from the top for two turns until they get back up.
Locations:
* Peach's Castle (Basement)
== Chapter 5 ==
=== Stayzee's House ===
==== Stayzee ====
Description: "The star of a well-known nursery rhyme, Stayzee is rather popular among Sunflowza. Although her voice is beautiful, she is very shy and introverted. To occupy herself, she typically spends time fetching water from a well, near her home. She eventually did this so much that the story of her performing the act became the nursery rhyme that all the little Toads know, today. However, she was put into a trance by a vandalizer of her story, but Mario turned her back to normal."
Tattle: "...She looks like one of those "Crayzee Dayzees" we've seen, before. Her name's Stayzee! Max HP is 10, Attack is 2, and Defense is 0. It seems her Lullaby is much more powerful than your average Crayzee Dayzee, so watch out!"
Attacks:
* Petal Pluck: Throws 3 petals at Mario and his partner.
* Lullaby: Sings a Lullaby as a rainbow note goes from her mouth to her target. If unblocked, the target may fall asleep. If the note is a half-note, the attack is faster.
Locations:
* Stayzee's House (Required Fight)
=== Aroma Way ===
==== Crayzee Dayzee ====
Description: "A flower that has grown arms and legs. It hides itself in flower meadows, ready to strike any trespassers of their garden. They can serenade their attackers to sleep with a peaceful lullaby. It's considered rather vain and selfish, among the much more friendly Dayzees, in Sunflowza."
Tattle: "Ugh. It's a Crayzee Dayzee. Not only are both of those words spelled wrong, but these guys are just a pain. Max HP is 6, Attack is 2, and Defense is 0. Their lullabies can put us to sleep, and their attack is really tricky to block. Here's a tip, when the notes pass over you, that's when you block!"
Attacks:
* Petal Pluck: Throws 3 petals at Mario and his partner.
* Lullaby: Sings a Lullaby as a rainbow note goes from their mouth to the target. If unblocked, the target may fall asleep.
Locations:
* Aroma Way
==== Amazy Dayzee ====
Description: "Only to be grown by expert gardeners, Amazy Dayzees are an incredibly rare variant of standard Crayzee Dayzees colored with a gold stem and pure white petals. Just one note from their lullaby is enough to put the entirety of a town to sleep. They are incredibly full of themselves, wishing to look perfect, in every way. To grow an Amazy Dayzee requires a full year of keeping track of a sapling and letting the golden honey of a Stingby soak in the soil."
Tattle: "Ohmigosh! It-it's an Amazy Dayzee! They're really, REALLY rare! Max HP is 20, Attack is 20, and Defense is 0. They run away most of the time, but if you peeve them off, they'll start to sing; and this thing's lullaby is really, REALLY strong. I won't blame you if you wanna run away. But, if you manage to beat it, it'll drop a huge pile of Coins and Star Points! If you wanna fight it, then I'd say to try to use items that completely ignore enemy damage like Repel Gels or Stone Caps. Otherwise, I don't think you'll ever wake up, from its lullabies." 
Attacks:
* Good Night!: Similar to Lullaby, but the speed of the note is completely random. Does 20 damage and puts you to sleep.
* Run Away: Runs away, not giving any Star Points or coins.
Locations:
* Aroma Way (1% Chance for it to appear in place of a Crayzee Dayzee)
==== Stingby ====
Description: "Drawn by the beautiful flowers of Sunflowza, Stingbys are a common sight, in the flower meadows. Their noses also pose as their stingers. The honey they produce is rare and widely sought after."
Tattle: "This is a Stingby, It's a rather annoying bee. Max HP is 4, Attack is 3, and Defense is 0. If they sting us, you might become paralyzed and be unable to move, until the next turn. They're also able to call for more Stingbys for help. Only three damage? Man, our new friends have it too easy. Why, back in Flower Fields, those Bzzaps did double the damage of these things!"
Attacks:
* Sting: Charges forward and stings the character, in front. Can cause paralysis, if unblocked.
* Call For Help: Another Stingby is summoned.
Locations:
* Aroma Way
==== Tanoomba ====
Description: A Goomba with the ears and the brown, striped tail of a tanooki. The tail gives these Goombas the ability to hover in the air. These powers were likely caused due to the exposure of a strange brown leaf. They are typically very happy creatures, often gliding through the skies so gracefully that not even Paragoombas can copy."
Tattle: "Woah! It's a Tanoomba! This is a Goomba exposed to a Super Leaf. Max HP is 5, Attack is 2, and Defense is 0. They can spin their tails around and make us dizzy. They can also go in for a gliding attack. I've...actually always wanted to become a Tanoomba. It's a shame that Super Leaves are so rare to come by, these days. The University Of Goom does offer Tanoomba Studies, as a course, though. Maybe I ought to learn more about these guys."
Attacks:
* Tail Swipe: Swings around it's tail. Targets both Mario and his partner. Can cause Dizziness, if unblocked.
* Glide: Glides down and Attacks with its bottom on Mario or his partner.
Locations:
* Aroma Way
==== Piranha Plant ====
Description: "A carnivorous plant, often found growing in pipes. Their red and white color often fools gardeners, as they look like a large mushroom growing in their garden. It is advised to not get eaten by them."
Tattle: "Here's a classic enemy, it's a Piranha Plant! Max Hp is 5, Attack is 2, and Defense is 0. They can bite you and spew out poison breath. If they aim their mouths upwards, you won't be able to jump on 'em, but if their teeth are looking at you, then you're good to jump. I always wondered how they were able to even see who they were attacking; where's it's eyes? Maybe one of those white dots are its eyes, who knows."
Attacks:
* Bite: Hides under the ground, then sprouts up in front of Mario or his partner for a bite.
* Poison Spew: Spews out a poisonous gas.
Locations:
* Aroma Way
==== Lakitu ====
Description: "A leisurely Koopa almost always found in a flying cloud. Lakitus in Aroma Way are notable for the dark gray clouds they pilot, instead of the more common white ones. These clouds cause rainfall, which allows Lakitus to water their flower garden without moving a muscle. They often throw Spiny Eggs at their foes. Professors still debate where Lakitus get such an abundant supply of them..."
Tattle: "This is a Lakitu. It's an odd Koopa who flies in a cloud. Max HP is 12, Attack is 3, and Defense is 0. How do you think they control it? I don't think clouds have control panels or anything like that. Anyways, these guys throw Spiny Eggs, and they'll hatch if you don't block their attacks, causing a Spiny to join the fight, so make sure you block, each time!"
Attacks:
* Spiny Toss: Tosses a Spiny Egg at Mario or his partner. Will hatch into a Spiny and join the battle, if unblocked.
Locations:
* Aroma Way
==== Spiny ====
Description: "A short, shelled menace, the Spiny is a common foot soldier in the Koopa Troop. It's slow and quite weak, but the spikes atop their shells serve as their defense from predators. Spinys often dig underground and launch up to hurt anyone who dares step near them."
Tattle: "It's a Spiny. Max HP is 5, Attack is 4, and Defense is 3. I'm getting a weird feeling that you shouldn't jump on him. Even if you use your hammer, they're still pretty sturdy. Maybe try and use a POW Block to flip 'em over?"
Attacks:
* Egg Roll: Curls up into a ball and rolls forward, damaging with Mario and his partner.
Locations:
* Aroma Way
=== Twinkle Star Point ===
==== Kamek ====
Description: "This Koopa Wizard has been nursing the Koopa King since he was in diapers. He was the second-in-command of the Koopa Troop, before the Mage appeared and took his role, leaving him in a servant's robe and a grudge towards the witch who took his place. He joined his Young Master Bowser Junior in an attack against Mario, but something seemed different about him, during this fight. Luckily, Mario wouldn't have to wait long to figure out why."
Tattle: "This looks to be a Magikoopa of sorts. I've never met him, but I heard the kid call him "Kamek". Max HP is 30*, Attack is 1, and Defense is 0. Y'know, I'm pretty sure Magikoopas are supposed to be...strong? His HP is pretty big, but he doesn't even seem to be trying, like he doesn't know how to work that wand. Apparently, he's been Bowser's right-hand man since he was a baby. Something's definity up, here, Mario. Let's try and focus on Junior, I don't think Kamek will last for long."
*Kamek will automatically "faint" after three turns.
Attacks:
* Wimpy Magic: Fires a tiny magic blasts that dissipates before it even hits Mario. Does no damage.
Locations:
* Twinkle Star Point (Chapter Boss)
==== Bowser Junior ====
Description: "The Prince Of The Koopas is the main commander of his father's many battalions of minions. He is often seen in his trusty Junior Clown Car, modelled after a similar vehicle owned by Bowser, decked out with many bells and whistles. He desperately craves attention, always being eager to get into action. But he's not all talk; Junior is crafty and able to get the edge on even Mario, and has matured quite a bit, after many adventures."
Tattle: " Bowser...Junior?! Bowser sent his OWN KID after us? Wow, he must really have faith in him! Max HP is 50, Attack is 4, and Defense is 1. He's got a ray gun/boomerang/sword that can burn/freeze/paralyze us, and his Clown Car provides good defense. He can also heal himself, when things gets hairy for him. He looks pretty strong, I hear he's on the level of those Koopalings. We can take 'em, though!"
=== Peach's Castle (Post-Chapter 5) ===
==== Boomerang Bro ====
Description: "Colored blue, Boomerang Bros have have a low supply of their titular weapon of choice. Not that they'll need replacement boomerangs, however, as they'll just come right back to them. They've got a fantastic throwing arm, leading to fued between them and the Hammer Bros to see who can throw further."
Tattle: "This is a Boomerang Bro. Max HP is 6, Attack is 3, and Defense is 0. They're quite the toughies, what with those sharp boomerangs they throw. I've tried to use a boomerang, but I could never get the hang of it...mostly because I don't have any arms."
Attacks:
* Boomerang: Throws a Boomerang forward, then it comes back to him. Hits both Mario and his partner Twice.
Locations:
* Peach's Castle (3rd Floor - Gallery)
Category:Tattle Logs